From daff981cee725c19f21d7f45b8ff1a0469b5f7fc Mon Sep 17 00:00:00 2001
From: Shibari <ShibariTOME@Gmail.com>
Date: Thu, 8 Nov 2018 07:12:02 -0500
Subject: [PATCH] Remove leftover Expose Weakness code

---
 game/modules/tome/data/damage_types.lua | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua
index b4e2308b55..41b12b0552 100644
--- a/game/modules/tome/data/damage_types.lua
+++ b/game/modules/tome/data/damage_types.lua
@@ -324,9 +324,6 @@ setDefaultProjector(function(src, x, y, type, dam, state)
 			end
 			local dominated = target:hasEffect(target.EFF_DOMINATED)
 			if dominated and dominated.src == src then pen = pen + (dominated.resistPenetration or 0) end
-			-- Expose Weakness
-			local exposed = (state.is_melee or state.is_archery) and src.__is_actor and src:hasEffect(src.EFF_EXPOSE_WEAKNESS)
-			if exposed and exposed.target == target then pen = pen + exposed.bonus_pen print("[PROJECTOR] expose weakness pen", exposed.bonus_pen) end
 			if target:attr("sleep") and src.attr and src:attr("night_terror") then pen = pen + src:attr("night_terror") end
 			local res = target:combatGetResist(type)
 			pen = util.bound(pen, 0, 100)
-- 
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