diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index e208145030ffbe68fd8ed03c525f2e20a0f21bc8..64fab76ce263aedab2c1f6b6233e6e48db032a19 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -688,7 +688,9 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam) -- Arcane Destruction if hitted and crit and weapon and self:knowTalent(self.T_ARCANE_DESTRUCTION) then local chance = 100 - if self:hasDualWeapon() or self:hasShield() then chance = 50 end + if self:hasShield() then chance = 75 + elseif self:hasDualWeapon() then chance = 50 end + end if rng.percent(chance) then local typ = rng.table{{DamageType.FIRE,"ball_fire"}, {DamageType.LIGHTNING,"ball_lightning_beam"}, {DamageType.ARCANE,"ball_arcane"}} self:project({type="ball", radius=2, friendlyfire=false}, target.x, target.y, typ[1], self:combatSpellpower() * 2) diff --git a/game/modules/tome/data/talents/techniques/magical-combat.lua b/game/modules/tome/data/talents/techniques/magical-combat.lua index c32a8d12a70d43cdc200169838ff526538c202b5..26c1c827486947dd61fb6687d84342143a051a0b 100644 --- a/game/modules/tome/data/talents/techniques/magical-combat.lua +++ b/game/modules/tome/data/talents/techniques/magical-combat.lua @@ -143,7 +143,9 @@ newTalent{ return ([[Raw magical damage channels through the caster's weapon, increasing Physical Power by %d. Each time your crit with a melee blow, you will unleash a radius 2 ball of either fire, lightning or arcane damage, doing %0.2f. The bonus scales with your Spellpower. - If you are dual wielding or using a shield this will only occur 50%% of the time.]]): + If you are using a shield this will only occur 75%% of the time. + If you are dual wielding this will only occur 50%% of the time. + ]]): format(self:combatSpellpower() * t.getSPMult(self, t), self:combatSpellpower() * 2) end, }