From d5b7436f7738e43ec1045bc2d4618c5052dd7a19 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Fri, 13 May 2011 22:53:15 +0000
Subject: [PATCH] Hate is not affected by fatigue

git-svn-id: http://svn.net-core.org/repos/t-engine4@3350 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Actor.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 1c18720810..2a8eff412e 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -1891,7 +1891,7 @@ function _M:preUseTalent(ab, silent, fake)
 			if not silent then game.logPlayer(self, "You do not have enough negative energy to use %s.", ab.name) end
 			return false
 		end
-		if ab.hate and self:getHate() < ab.hate * (100 + self:combatFatigue()) / 100 then
+		if ab.hate and self:getHate() < ab.hate then
 			if not silent then game.logPlayer(self, "You do not have enough hate to use %s.", ab.name) end
 			return false
 		end
-- 
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