From d411872788cf4787f1d966ebea5f25db57f24c8e Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 1 May 2012 21:20:54 +0000 Subject: [PATCH] Buffed Shadow Cunning git-svn-id: http://svn.net-core.org/repos/t-engine4@5075 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/interface/Combat.lua | 6 +++--- game/modules/tome/data/talents/cunning/shadow-magic.lua | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index d3544d2e72..4367387838 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -313,7 +313,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult, force_dam) atk = atk + effPredator.typeAttackChange end end - + if target.knowTalent and target:knowTalent(target.T_GESTURE_OF_GUARDING) then local t = target:getTalentFromId(target.T_GESTURE_OF_GUARDING) mult = mult * (100 + t.getDamageChange(target, t)) / 100 @@ -1026,7 +1026,7 @@ function _M:combatSpellpower(mod) add = add + (15 + self:getTalentLevel(self.T_ARCANE_DEXTERITY) * 5) * self:getDex() / 100 end if self:knowTalent(self.T_SHADOW_CUNNING) then - add = add + (15 + self:getTalentLevel(self.T_SHADOW_CUNNING) * 3) * self:getCun() / 100 + add = add + (15 + self:getTalentLevel(self.T_SHADOW_CUNNING) * 5) * self:getCun() / 100 end if self:hasEffect(self.EFF_BLOODLUST) then add = add + self:hasEffect(self.EFF_BLOODLUST).dur @@ -1356,7 +1356,7 @@ function _M:combatMovementSpeed(x, y) if game.level and game.level.data.zero_gravity then mult = 3 end - + local movement_speed = self.movement_speed if x and y and game.level.map:checkAllEntities(x, y, "creepingDark") and self:knowTalent(self.T_DARK_VISION) then local t = self:getTalentFromId(self.T_DARK_VISION) diff --git a/game/modules/tome/data/talents/cunning/shadow-magic.lua b/game/modules/tome/data/talents/cunning/shadow-magic.lua index 78bc5d9760..28e8acc0ef 100644 --- a/game/modules/tome/data/talents/cunning/shadow-magic.lua +++ b/game/modules/tome/data/talents/cunning/shadow-magic.lua @@ -48,7 +48,7 @@ newTalent{ mode = "passive", points = 5, require = cuns_req2, - getSpellpower = function(self, t) return 15 + self:getTalentLevel(t) * 3 end, + getSpellpower = function(self, t) return 15 + self:getTalentLevel(t) * 5 end, info = function(self, t) local spellpower = t.getSpellpower(self, t) return ([[The user gains a bonus to spellpower equal to %d%% of their cunning.]]): -- GitLab