diff --git a/game/modules/tome/class/interface/ActorLife.lua b/game/modules/tome/class/interface/ActorLife.lua index fd4fe69c7be718fdf4f90963b75d37c8e24ad39c..74afce32ffb146e1519926f78835612603c52519 100644 --- a/game/modules/tome/class/interface/ActorLife.lua +++ b/game/modules/tome/class/interface/ActorLife.lua @@ -38,6 +38,7 @@ end -- @return true/false if the actor died and the actual damage done function _M:takeHit(value, src, death_note) if self.onTakeHit then value = self:onTakeHit(value, src, death_note) end + if value <= 0 then return false, 0 end self.life = self.life - value self.changed = true if self.life <= self.die_at and not self.dead then