diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index cd7b987f5285d523d5534c5d2479ea01bb9c9eb5..8c3816627513fe3c99328f53e141df5a2f0d8d39 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -301,10 +301,9 @@ function _M:act() -- We compute turns at "default" speed, and only fire some actions when chaning turn local actturn = math.floor(game.turn / 10) - if not self.last_act_turn or self.last_act_turn < actturn then - self:actTurn() - self.last_act_turn = actturn - end + if not self.last_act_turn then self.last_act_turn = actturn - 1 end + for i = 1, actturn - self.last_act_turn do self:actTurn() end + self.last_act_turn = actturn -- Conduit talent prevents all auras from cooling down if self:isTalentActive(self.T_CONDUIT) then