diff --git a/game/modules/tome/data/general/npcs/sunwall-town.lua b/game/modules/tome/data/general/npcs/sunwall-town.lua index 31280760e7a644d3815435ed82c42d755841756a..5ddf1a8532adac97c0a9c4ee99abb643fb0c90fc 100644 --- a/game/modules/tome/data/general/npcs/sunwall-town.lua +++ b/game/modules/tome/data/general/npcs/sunwall-town.lua @@ -100,7 +100,7 @@ newEntity{ base = "BASE_NPC_SUNWALL_TOWN", ai_tactic = resolvers.tactic"ranged", max_life = resolvers.rngavg(70,80), resolvers.equip{ - {type="weapon", subtype="stagg", forbid_power_source={antimagic=true}, autoreq=true}, + {type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true}, {type="armor", subtype="robe", forbid_power_source={antimagic=true}, autoreq=true}, }, resolvers.talents{ diff --git a/game/modules/tome/data/general/objects/mummy-wrappings.lua b/game/modules/tome/data/general/objects/mummy-wrappings.lua index 903de8d710259f5f40a7fe9232216069f1ea75cb..eb9d952c50f23d02ab8fcd08403b41a039857b7d 100644 --- a/game/modules/tome/data/general/objects/mummy-wrappings.lua +++ b/game/modules/tome/data/general/objects/mummy-wrappings.lua @@ -31,7 +31,7 @@ newEntity{ desc = [[Decaying mummy wrappings.]], egos = "/data/general/objects/egos/armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) }, wielder = { - resists={[DamageType.FIRE] = -50}, + resists={[DamageType.FIRE] = -25}, } } diff --git a/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua b/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua index b6fb498d2267cb09ce4bd9fa2ebd533d46d9e6bb..2b76ca37607d15d3beb4941d2892ea971f387fa4 100644 --- a/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua +++ b/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua @@ -49,8 +49,8 @@ newEntity{ base = "BASE_MUMMY_WRAPPING", define_as = "BINDINGS_ETERNAL_NIGHT", resists = { [DamageType.BLIGHT] = 30, [DamageType.DARKNESS] = 30, - [DamageType.LIGHT] = -30, - [DamageType.FIRE] = -30, + [DamageType.LIGHT] = -20, + [DamageType.FIRE] = -20, }, on_melee_hit={[DamageType.BLIGHT] = 10}, life_regen = 0.3,