diff --git a/game/modules/tome/data/general/npcs/sunwall-town.lua b/game/modules/tome/data/general/npcs/sunwall-town.lua
index 31280760e7a644d3815435ed82c42d755841756a..5ddf1a8532adac97c0a9c4ee99abb643fb0c90fc 100644
--- a/game/modules/tome/data/general/npcs/sunwall-town.lua
+++ b/game/modules/tome/data/general/npcs/sunwall-town.lua
@@ -100,7 +100,7 @@ newEntity{ base = "BASE_NPC_SUNWALL_TOWN",
 	ai_tactic = resolvers.tactic"ranged",
 	max_life = resolvers.rngavg(70,80),
 	resolvers.equip{
-		{type="weapon", subtype="stagg", forbid_power_source={antimagic=true}, autoreq=true},
+		{type="weapon", subtype="staff", forbid_power_source={antimagic=true}, autoreq=true},
 		{type="armor", subtype="robe", forbid_power_source={antimagic=true}, autoreq=true},
 	},
 	resolvers.talents{
diff --git a/game/modules/tome/data/general/objects/mummy-wrappings.lua b/game/modules/tome/data/general/objects/mummy-wrappings.lua
index 903de8d710259f5f40a7fe9232216069f1ea75cb..eb9d952c50f23d02ab8fcd08403b41a039857b7d 100644
--- a/game/modules/tome/data/general/objects/mummy-wrappings.lua
+++ b/game/modules/tome/data/general/objects/mummy-wrappings.lua
@@ -31,7 +31,7 @@ newEntity{
 	desc = [[Decaying mummy wrappings.]],
 	egos = "/data/general/objects/egos/armor.lua", egos_chance = { prefix=resolvers.mbonus(40, 5), suffix=resolvers.mbonus(40, 5) },
 	wielder = {
-		resists={[DamageType.FIRE] = -50},
+		resists={[DamageType.FIRE] = -25},
 	}
 }
 
diff --git a/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua b/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua
index b6fb498d2267cb09ce4bd9fa2ebd533d46d9e6bb..2b76ca37607d15d3beb4941d2892ea971f387fa4 100644
--- a/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua
+++ b/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua
@@ -49,8 +49,8 @@ newEntity{ base = "BASE_MUMMY_WRAPPING", define_as = "BINDINGS_ETERNAL_NIGHT",
 		resists = {
 			[DamageType.BLIGHT] = 30,
 			[DamageType.DARKNESS] = 30,
-			[DamageType.LIGHT] = -30,
-			[DamageType.FIRE] = -30,
+			[DamageType.LIGHT] = -20,
+			[DamageType.FIRE] = -20,
 		},
 		on_melee_hit={[DamageType.BLIGHT] = 10},
 		life_regen = 0.3,