diff --git a/game/modules/tome/data/talents/misc/horrors.lua b/game/modules/tome/data/talents/misc/horrors.lua
index 2528590e2a5dc2bcc55e7d6ac3078527fc1a50cd..692f12f42c7942dfbd7e30edcd0b3d5d9b1d787c 100644
--- a/game/modules/tome/data/talents/misc/horrors.lua
+++ b/game/modules/tome/data/talents/misc/horrors.lua
@@ -329,7 +329,7 @@ newTalent{
 			m:forceLevelup(self.level)
 			game.zone:addEntity(game.level, m, "actor", x, y)
 			game.level.map:particleEmitter(x, y, 1, "summon")
-			m:setEffect(m.EFF_TEMPORAL_DESTABILIZATION, 5, {src=self, dam=t.getDamage(self, t), explosion=self:spellCrit(t.getExplosion(self, t))})
+			m:setEffect(m.EFF_TEMPORAL_DESTABILIZATION_START, 2, {src=self, dam=t.getDamage(self, t), explosion=self:spellCrit(t.getExplosion(self, t))})
 
 		end
 		game:playSoundNear(self, "talents/spell_generic")
diff --git a/game/modules/tome/data/timed_effects/magical.lua b/game/modules/tome/data/timed_effects/magical.lua
index 0421264ba844df779bb2bb7cffdcff1198e32efe..65ead174d5fc77b2f67f40d89fcd9314d18a50ab 100644
--- a/game/modules/tome/data/timed_effects/magical.lua
+++ b/game/modules/tome/data/timed_effects/magical.lua
@@ -1254,6 +1254,25 @@ newEffect{
 	end,
 }
 
+newEffect{
+	name = "TEMPORAL_DESTABILIZATION_START", image = "talents/destabilize.png",
+	desc = "Temporal Destabilization",
+	long_desc = function(self, eff) return ("Target is destabilized and in %d turns will start suffering %0.2f temporal damage per turn.  If it dies with this effect active after the damage starts it will explode."):format(eff.dur, eff.dam) end,
+	type = "magical",
+	subtype = { temporal=true },
+	status = "detrimental",
+	parameters = { dam=1, explosion=10 },
+	on_gain = function(self, err) return "#Target# is unstable.", "+Temporal Destabilization" end,
+	on_lose = function(self, err) return "#Target# has regained stability.", "-Temporal Destabilization" end,
+	activate = function(self, eff)
+		eff.particle = self:addParticles(Particles.new("destabilized", 1))
+	end,
+	deactivate = function(self, eff)
+		self:removeParticles(eff.particle)
+		self:setEffect(self.EFF_TEMPORAL_DESTABILIZATION, 5, {src=eff.src, dam=eff.dam, explosion=eff.explosion})
+	end,
+}
+
 newEffect{
 	name = "TEMPORAL_DESTABILIZATION", image = "talents/destabilize.png",
 	desc = "Temporal Destabilization",