From c0a2d5d6cb2f048486ab4d3bce5707d6313675ba Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Wed, 5 Dec 2012 09:32:02 +0000 Subject: [PATCH] Celestial/Glyph can now be placed as a hit instead of a bolt git-svn-id: http://svn.net-core.org/repos/t-engine4@5929 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/celestial/glyphs.lua | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/game/modules/tome/data/talents/celestial/glyphs.lua b/game/modules/tome/data/talents/celestial/glyphs.lua index a4488b50c1..e12d5a21b3 100644 --- a/game/modules/tome/data/talents/celestial/glyphs.lua +++ b/game/modules/tome/data/talents/celestial/glyphs.lua @@ -34,7 +34,7 @@ newTalent{ getDazeDuration = function(self, t) return 3 + self:getTalentLevelRaw(t) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) @@ -100,7 +100,7 @@ newTalent{ getDamage = function(self, t) return 15 + self:combatSpellpower(0.12) * self:getTalentLevel(t) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) @@ -174,7 +174,7 @@ newTalent{ getDamage = function(self, t) return 15 + self:combatSpellpower(0.12) * self:getTalentLevel(t) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) @@ -243,7 +243,7 @@ newTalent{ getSlow = function(self, t) return math.min(self:getTalentLevel(t) * 0.07 + 0.2, 0.65) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) -- GitLab