diff --git a/game/modules/tome/data/talents/celestial/glyphs.lua b/game/modules/tome/data/talents/celestial/glyphs.lua index a4488b50c1d24e91d802b9dcf01263ef469997ee..e12d5a21b3ad75a2d540a582fc9309b7432a81ed 100644 --- a/game/modules/tome/data/talents/celestial/glyphs.lua +++ b/game/modules/tome/data/talents/celestial/glyphs.lua @@ -34,7 +34,7 @@ newTalent{ getDazeDuration = function(self, t) return 3 + self:getTalentLevelRaw(t) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) @@ -100,7 +100,7 @@ newTalent{ getDamage = function(self, t) return 15 + self:combatSpellpower(0.12) * self:getTalentLevel(t) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) @@ -174,7 +174,7 @@ newTalent{ getDamage = function(self, t) return 15 + self:combatSpellpower(0.12) * self:getTalentLevel(t) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty) @@ -243,7 +243,7 @@ newTalent{ getSlow = function(self, t) return math.min(self:getTalentLevel(t) * 0.07 + 0.2, 0.65) end, getDuration = function(self, t) return 5 + self:getTalentLevel(t) end, action = function(self, t) - local tg = {type="bolt", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} + local tg = {type="hit", nowarning=true, range=self:getTalentRange(t), nolock=true, talent=t} local tx, ty = self:getTarget(tg) if not tx or not ty then return nil end local _ _, tx, ty = self:canProject(tg, tx, ty)