diff --git a/game/modules/tome/data/gfx/shaders/unique_glow.frag b/game/modules/tome/data/gfx/shaders/unique_glow.frag
index a40e2b39be4b7b7e7bccd3281c01f1fd4839994e..063efecdd1a0e85a260853fe77366832157d2796 100644
--- a/game/modules/tome/data/gfx/shaders/unique_glow.frag
+++ b/game/modules/tome/data/gfx/shaders/unique_glow.frag
@@ -24,7 +24,7 @@ void main(void)
 			sample += texture2D(tex, vec2(gl_TexCoord[0].xy+vec2(float(i)*offset.x, float(j)*offset.y)));
 		}
 	}
-	sample /= (float(blursize)*2.0) * (float(blursize)*2.0));
+	sample /= (float(blursize)*2.0) * (float(blursize)*2.0);
 
 	float a = 1.0-center.a;