diff --git a/game/modules/tome/data/gfx/shaders/unique_glow.frag b/game/modules/tome/data/gfx/shaders/unique_glow.frag index a40e2b39be4b7b7e7bccd3281c01f1fd4839994e..063efecdd1a0e85a260853fe77366832157d2796 100644 --- a/game/modules/tome/data/gfx/shaders/unique_glow.frag +++ b/game/modules/tome/data/gfx/shaders/unique_glow.frag @@ -24,7 +24,7 @@ void main(void) sample += texture2D(tex, vec2(gl_TexCoord[0].xy+vec2(float(i)*offset.x, float(j)*offset.y))); } } - sample /= (float(blursize)*2.0) * (float(blursize)*2.0)); + sample /= (float(blursize)*2.0) * (float(blursize)*2.0); float a = 1.0-center.a;