From bbbbed0123b33f1d6920ec6d6fd7c6571e01f906 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 10 Jun 2010 19:11:31 +0000 Subject: [PATCH] player does not get infinite energy while controlling a summon git-svn-id: http://svn.net-core.org/repos/t-engine4@779 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Player.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index 9a21c569a5..0c40af3dd8 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -153,6 +153,8 @@ function _M:act() -- Resting ? Running ? Otherwise pause if not self:restStep() and not self:runStep() and self.player then game.paused = true + elseif not self.player then + self:useEnergy() end end -- GitLab