From bbbbed0123b33f1d6920ec6d6fd7c6571e01f906 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 10 Jun 2010 19:11:31 +0000
Subject: [PATCH] player does not get infinite energy while controlling a
 summon

git-svn-id: http://svn.net-core.org/repos/t-engine4@779 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Player.lua | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua
index 9a21c569a5..0c40af3dd8 100644
--- a/game/modules/tome/class/Player.lua
+++ b/game/modules/tome/class/Player.lua
@@ -153,6 +153,8 @@ function _M:act()
 	-- Resting ? Running ? Otherwise pause
 	if not self:restStep() and not self:runStep() and self.player then
 		game.paused = true
+	elseif not self.player then
+		self:useEnergy()
 	end
 end
 
-- 
GitLab