diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 4437b9dea56f9b94dc99c322706bf78b64f06a0e..f892a2d38085ffee5aa6cd93ea49f993c50c3f40 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -585,6 +585,7 @@ newDamageType{ projector = function(src, x, y, type, dam, tmp) local target = game.level.map(x, y, Map.ACTOR) local realdam = 0 + tmp = tmp or {} if target and not tmp[target] then tmp[target] = true realdam = DamageType:get(DamageType.PHYSICAL).projector(src, x, y, DamageType.PHYSICAL, dam) @@ -604,6 +605,7 @@ newDamageType{ name = "mind knockback", type = "MINDKNOCKBACK", projector = function(src, x, y, type, dam, tmp) local target = game.level.map(x, y, Map.ACTOR) + tmp = tmp or {} if target and not tmp[target] then tmp[target] = true DamageType:get(DamageType.PHYSICAL).projector(src, x, y, DamageType.PHYSICAL, dam) @@ -622,6 +624,7 @@ newDamageType{ name = "physknockback", type = "PHYSKNOCKBACK", projector = function(src, x, y, type, dam, tmp) local target = game.level.map(x, y, Map.ACTOR) + tmp = tmp or {} if target and not tmp[target] then tmp[target] = true DamageType:get(DamageType.PHYSICAL).projector(src, x, y, DamageType.PHYSICAL, dam.dam)