From b3f60e9733e9fa98b60a9a39bfb84bbb096de248 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Fri, 16 Sep 2011 06:22:57 +0000 Subject: [PATCH] typos git-svn-id: http://svn.net-core.org/repos/t-engine4@4418 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/misc/horrors.lua | 2 +- .../tome/data/talents/psionic/finer-energy-manipulations.lua | 4 ++-- game/modules/tome/data/timed_effects.lua | 2 +- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/game/modules/tome/data/talents/misc/horrors.lua b/game/modules/tome/data/talents/misc/horrors.lua index b7fd0b139a..34ec2dc872 100644 --- a/game/modules/tome/data/talents/misc/horrors.lua +++ b/game/modules/tome/data/talents/misc/horrors.lua @@ -336,7 +336,7 @@ newTalent{ return true end, info = function(self, t) - return ([[An area of effect that causes darkness damage and reduces the lite radius and darkness resistance of those within.]]) + return ([[An area of effect that causes darkness damage and reduces the light radius and darkness resistance of those within.]]) end, } -- Temporal Stalker Powers diff --git a/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua b/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua index 05a5ab6ed4..a779ca898a 100644 --- a/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua +++ b/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua @@ -84,7 +84,7 @@ newTalent{ } newTalent{ - name = "Reshape Armor", + name = "Reshape Armour", short_name = "RESHAPE_ARMOR", type = {"psionic/finer-energy-manipulations", 3}, require = psi_cun_high3, cooldown = 1, @@ -135,7 +135,7 @@ newTalent{ info = function(self, t) local arm = t.arm_boost(self, t) local fat = t.fat_red(self, t) - return ([[Manipulate forces on the molecular level to realign, rebalance, and hone your weapon. Permanently increases the armor rating of any piece of armor by %d. Also permanently reduces the fatigue rating of any piece of armor by %d. + return ([[Manipulate forces on the molecular level to realign, rebalance, and hone your armour. Permanently increases the armour rating of any piece of armour by %d. Also permanently reduces the fatigue rating of any piece of armour by %d. These values scale with Willpower.]]): format(arm, fat) end, diff --git a/game/modules/tome/data/timed_effects.lua b/game/modules/tome/data/timed_effects.lua index 777550dae6..400d77973f 100644 --- a/game/modules/tome/data/timed_effects.lua +++ b/game/modules/tome/data/timed_effects.lua @@ -4607,7 +4607,7 @@ newEffect{ if self.life <= 0 then local sx, sy = game.level.map:getTileToScreen(self.x, self.y) game.flyers:add(sx, sy, 30, (rng.range(0,2)-1) * 0.5, rng.float(-2.5, -1.5), "Falls dead!", {255,0,255}) - game.logSeen(self, "%s dies when it's frenzy ends!", self.name:capitalize()) + game.logSeen(self, "%s dies when its frenzy ends!", self.name:capitalize()) self:die(self) end self:removeTemporaryValue("global_speed_add", eff.tmpid) -- GitLab