diff --git a/game/modules/tome/data/talents/misc/horrors.lua b/game/modules/tome/data/talents/misc/horrors.lua index b7fd0b139aa7de2999d5a117c6f541d911a9bfb0..34ec2dc87244a6142d6feec000e2138179f34ac7 100644 --- a/game/modules/tome/data/talents/misc/horrors.lua +++ b/game/modules/tome/data/talents/misc/horrors.lua @@ -336,7 +336,7 @@ newTalent{ return true end, info = function(self, t) - return ([[An area of effect that causes darkness damage and reduces the lite radius and darkness resistance of those within.]]) + return ([[An area of effect that causes darkness damage and reduces the light radius and darkness resistance of those within.]]) end, } -- Temporal Stalker Powers diff --git a/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua b/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua index 05a5ab6ed457ccebcbbaadc67e3fe6670190a039..a779ca898a3ea1133ab4b2b86327ec1373cd2f95 100644 --- a/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua +++ b/game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua @@ -84,7 +84,7 @@ newTalent{ } newTalent{ - name = "Reshape Armor", + name = "Reshape Armour", short_name = "RESHAPE_ARMOR", type = {"psionic/finer-energy-manipulations", 3}, require = psi_cun_high3, cooldown = 1, @@ -135,7 +135,7 @@ newTalent{ info = function(self, t) local arm = t.arm_boost(self, t) local fat = t.fat_red(self, t) - return ([[Manipulate forces on the molecular level to realign, rebalance, and hone your weapon. Permanently increases the armor rating of any piece of armor by %d. Also permanently reduces the fatigue rating of any piece of armor by %d. + return ([[Manipulate forces on the molecular level to realign, rebalance, and hone your armour. Permanently increases the armour rating of any piece of armour by %d. Also permanently reduces the fatigue rating of any piece of armour by %d. These values scale with Willpower.]]): format(arm, fat) end, diff --git a/game/modules/tome/data/timed_effects.lua b/game/modules/tome/data/timed_effects.lua index 777550dae6fcafb7f4ddf8189e2603b578102e51..400d77973ff6d28e22f263e6f54a6f5fbae95007 100644 --- a/game/modules/tome/data/timed_effects.lua +++ b/game/modules/tome/data/timed_effects.lua @@ -4607,7 +4607,7 @@ newEffect{ if self.life <= 0 then local sx, sy = game.level.map:getTileToScreen(self.x, self.y) game.flyers:add(sx, sy, 30, (rng.range(0,2)-1) * 0.5, rng.float(-2.5, -1.5), "Falls dead!", {255,0,255}) - game.logSeen(self, "%s dies when it's frenzy ends!", self.name:capitalize()) + game.logSeen(self, "%s dies when its frenzy ends!", self.name:capitalize()) self:die(self) end self:removeTemporaryValue("global_speed_add", eff.tmpid)