From b0bceaf4716f747944c5fb821bd112f90b19e539 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Wed, 1 Apr 2015 08:10:23 -0500
Subject: [PATCH] Twist Fate gives audio feedback when an anomaly is held

Twist Fate gives better messages when an anomaly is targeted
---
 game/modules/tome/data/talents/chronomancy/flux.lua | 9 ++++++++-
 1 file changed, 8 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/chronomancy/flux.lua b/game/modules/tome/data/talents/chronomancy/flux.lua
index 796cbe219b..dc0ab70065 100644
--- a/game/modules/tome/data/talents/chronomancy/flux.lua
+++ b/game/modules/tome/data/talents/chronomancy/flux.lua
@@ -162,17 +162,24 @@ newTalent{
 			eff.twisted = twist
 			local anom = self:getTalentFromId(eff.talent)
 			
+			-- make it real obvious for the player
+			game.logPlayer(self, "#STEEL_BLUE#Casts %s.", anom.name)
+			if self == game.player then
+				game.bignews:saySimple(180, "#STEEL_BLUE#Targeting %s", anom.name)
+			end
+			
 			-- Call the anomoly action function directly
 			anom.action(self, anom)
 			self:incParadox(-eff.paradox)
 		end
-		
+			
 		self:removeEffect(self.EFF_TWIST_FATE)
 	end,
 	setEffect = function(self, t, talent, paradox)
 		game.logPlayer(self, "#STEEL_BLUE#You take control of %s.", self:getTalentFromId(talent).name or nil)
 		self:setEffect(self.EFF_TWIST_FATE, t.getDuration(self, t), {talent=talent, paradox=paradox})
 		
+		game:playSoundNear(self, "talents/echo")
 	end,
 	action = function(self, t)
 		t.doTwistFate(self, t, true)
-- 
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