From aee95663caf26cc46d82c6712168b72d5a419858 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 3 Dec 2012 22:50:48 +0000
Subject: [PATCH] Automatic talent use when no foes in sight will not trigger
 when blind

git-svn-id: http://svn.net-core.org/repos/t-engine4@5885 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Player.lua | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua
index d37f3fc72a..0e1456aaba 100644
--- a/game/modules/tome/class/Player.lua
+++ b/game/modules/tome/class/Player.lua
@@ -649,7 +649,9 @@ function _M:automaticTalents()
 				if c ~= 2 then
 					self:useTalent(tid)
 				else
-					self:useTalent(tid,nil,nil,nil,self)
+					if not self:attr("blind") then
+						self:useTalent(tid,nil,nil,nil,self)
+					end
 				end
 			end
 			if c == 4 and #spotted > 0 then
-- 
GitLab