diff --git a/game/engines/default/data/locales/engine/zh_hans.lua b/game/engines/default/data/locales/engine/zh_hans.lua index 72c31b7af152f0f5f35394c094b2f8ad68dfcb6d..01fa002107f0fd7688d04754c2a3e72dbd01b8ec 100644 --- a/game/engines/default/data/locales/engine/zh_hans.lua +++ b/game/engines/default/data/locales/engine/zh_hans.lua @@ -344,6 +344,7 @@ t("Missing!", "ä¸è§äº†ï¼", "_t") ------------------------------------------------ section "game/engines/default/engine/HotkeysIconsDisplay.lua" +t("Unknown!", "未知!", "_t") t("Missing!", "ä¸è§äº†ï¼", "_t") diff --git a/game/modules/tome/data/general/events/meteor.lua b/game/modules/tome/data/general/events/meteor.lua index 21a8bcdfce8cd04c34ac3104dac904942e10b7eb..e9e28644fa009ad8905da7f0a7e14432ed421e6b 100644 --- a/game/modules/tome/data/general/events/meteor.lua +++ b/game/modules/tome/data/general/events/meteor.lua @@ -88,7 +88,7 @@ game.zone.on_turn = function() world:gainAchievement("EVENT_METEOR", game:getPlayer(true)) game:getPlayer(true):attr("meteoric_crash", 1) - require("engine.ui.Dialog"):simplePopup("Meteor!", "As you walk you notice a huge rock falling from the sky. It crashes right near you!") + require("engine.ui.Dialog"):simplePopup(_t"Meteor!", _t"As you walk you notice a huge rock falling from the sky. It crashes right near you!") end return true diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index 356500897286cb519f6c849f65800fc4f73f8f24..3ef8c41d1326c5286c2f59b62499f0f596f7f314 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -290,6 +290,7 @@ t("You do not have enough %s to use %s.", "ä½ æ²¡æœ‰è¶³å¤Ÿçš„%s施展:%s", "lo t("You fail to use %s due to your equilibrium!", "ç”±äºŽä½ çš„å¤±è¡¡å€¼è¿‡é«˜ä½ ä½¿ç”¨ %s 失败ï¼", "logPlayer") t("%s's %s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%sçš„%s被#ORCHID#åé”法力é‡#LAST#打æ–了ï¼", "logSeen") t("%s's %s has been disrupted by #ORCHID#anti-nature forces#LAST#!", "%sçš„%s被#ORCHID#å自然力é‡#LAST#打æ–了ï¼", "logSeen") +t("%s's %s has been disrupted by #ORCHID#anti-psionic forces#LAST#!", "%sçš„%s被#ORCHID#åçµèƒ½åŠ›é‡#LAST#打æ–了ï¼", "logSeen") t("%s is confused and fails to use %s.", "%s陷入混乱使用%s时失败。", "logSeen") t("%s fails to use %s.", "%s使用%s时失败。", "logSeen") t("%s fumbles and fails to use %s, injuring %s!", "%s使用%s失败,还弄伤了%s!", "logSeen") @@ -391,6 +392,44 @@ t("You attach %s to your %s.", "ä½ å°†%s附ç€äºŽ%s", "logPlayer") t("You fail to attach %s to %s.", "ä½ æœªèƒ½å°†%s装载在%s上。", "logPlayer") +------------------------------------------------ +section "game/modules/tome/class/EscortRewards.lua" + +t("%s, the lost warrior", "%s, 迷路的战士", "_t") +t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I will not be able to continue the road alone. Would you help me?", "帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ 能帮我一下å—?", "_t") +t("%s, the injured seer", "%s, å—伤的先知", "_t") +t("%s, the repented thief", "%s, å¿æ‚”çš„ç›—è´¼", "_t") +t("%s, the lone alchemist", "%s, è½å•çš„炼金术师", "_t") +t("He looks tired and wounded.", "他看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚", "_t") +t("%s, the lost sun paladin", "%s, 迷路的太阳骑士", "_t") +t("%s, the lost defiler", "%s, è¿·è·¯çš„å •è½è€…", "_t") +t("temporal portal", "æ—¶ç©ºä¼ é€é—¨", "_t") +t("%s, temporal explorer", "%s, 时空旅行者", "_t") +t("She looks tired and wounded. She is so similar to you and yet completely different. Weird.", "她看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚å¥¹è·Ÿä½ æ˜¯å¦‚æ¤çš„相åƒï¼Œä½†å®Œå…¨ä¸ä¸€æ ·ã€‚好奇怪。", "_t") +t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me?", "帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æˆ‘打了太多仗,æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ 能帮我一下å—?", "_t") +t("%s, the worried loremaster", "%s, 担忧的贤者", "_t") +t("She looks tired and wounded.", "她看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚", "_t") +t("mental", "精神", "_t") +t("physical", "物ç†", "_t") +t("spell", "法术", "_t") +t("improved %s by +%d", "æå‡ %s +%d", "tformat") +t("[Improve %s by +%d]", "[æå‡ %s +%d]", "tformat") +t("improved %s save by +%d", "æå‡ %sè±å… +%d", "tformat") +t("[Improve %s save by +%d]", "[æå‡ %sè±å… +%d]", "tformat") +t("%s talent %s (+%d level(s))", "%s 技能 %s (+%d ç‰çº§)", "tformat") +t("improved", "æå‡äº†", "_t") +t("learnt", "å¦ä¹ 了", "_t") +t("Improve", "æå‡", "_t") +t("Learn", "å¦ä¹ ", "_t") +t("[%s talent %s (+%d level(s))]", "[%s 技能 %s (+%d ç‰çº§)]", "tformat") +t("Select the party member to receive the reward:", "选择队ä¼ä¸èŽ·å¾—奖励的æˆå‘˜ï¼š", "_t") +t("gained talent category %s (at mastery %0.2f)", "解é”æŠ€èƒ½æ ‘ %s (技能ç‰çº§ %0.2f)", "tformat") +t("[Allow training of talent category %s (at mastery %0.2f)]", "[解é”æŠ€èƒ½æ ‘ %s (技能ç‰çº§ %0.2f)]", "tformat") +t([[#GOLD#%s / %s#LAST# +%s]], [[#GOLD#%s/%s#LAST# +%s]], "tformat") + + ------------------------------------------------ section "game/modules/tome/class/FortressPC.lua" @@ -4847,25 +4886,6 @@ t("Go away; I do not care for the weak.", "走开,我å¯æ²¡æœ‰ä¹‰åŠ¡å¸®åŠ©å¼± ------------------------------------------------ section "game/modules/tome/data/chats/escort-quest.lua" -t("mental", "精神", "_t") -t("physical", "物ç†", "_t") -t("spell", "法术", "_t") -t("improved %s by +%d", "æå‡ %s +%d", "tformat") -t("[Improve %s by +%d]", "[æå‡ %s +%d]", "tformat") -t("improved %s save by +%d", "æå‡ %sè±å… +%d", "tformat") -t("[Improve %s save by +%d]", "[æå‡ %sè±å… +%d]", "tformat") -t("%s talent %s (+%d level(s))", "%s 技能 %s (+%d ç‰çº§)", "tformat") -t("improved", "æå‡äº†", "_t") -t("learnt", "å¦ä¹ 了", "_t") -t("Improve", "æå‡", "_t") -t("Learn", "å¦ä¹ ", "_t") -t("[%s talent %s (+%d level(s))]", "[%s 技能 %s (+%d ç‰çº§)]", "tformat") -t("Select the party member to receive the reward:", "选择队ä¼ä¸èŽ·å¾—奖励的æˆå‘˜ï¼š", "_t") -t("gained talent category %s (at mastery %0.2f)", "解é”æŠ€èƒ½æ ‘ %s (技能ç‰çº§ %0.2f)", "tformat") -t("[Allow training of talent category %s (at mastery %0.2f)]", "[解é”æŠ€èƒ½æ ‘ %s (技能ç‰çº§ %0.2f)]", "tformat") -t([[#GOLD#%s / %s#LAST# -%s]], [[#GOLD#%s/%s#LAST# -%s]], "tformat") t([[At the last moment you invoke the power of nature. The portal fizzles and transports @npcname@ to Zigur. You can feel Nature thanking you.]], [[最åŽä½ å¬å”¤äº†è‡ªç„¶ä¹‹åŠ›ï¼Œä¼ é€é—¨å‘出嘶嘶的å“声,将 @npcname@ ä¼ é€åˆ°äº†ä¼Šæ ¼ã€‚ ä½ å¯ä»¥æ„Ÿè§‰åˆ°è‡ªç„¶å¯¹ä½ 的感激。]], "_t") @@ -6962,6 +6982,7 @@ t("%s resists the void!", "%s抵抗了虚空ï¼", "logSeen") t("#YELLOW#Lite Light#LAST# Burst (radius 1)", "#YELLOW#光照#LAST#爆å‘(范围 1)", "_t") t("dark light", "黑暗之光", "_t") t("meteor", "陨石", "_t") +t("fetid", "æ¶è‡", "_t") t("frostdusk", "霜暮", "_t") t("chill of the tomb", "æžå¯’åŸå¢“", "_t") t("putrescent liquefaction", "è…烂液化", "_t") @@ -7582,9 +7603,26 @@ t("#Source# burns #Target#!", "#Source#ç¼çƒ§äº†#Target#!", "logCombat") t("lava", "岩浆", "entity subtype") t("wall", "墙å£", "entity type") t("lava wall", "熔岩墙å£", "entity name") -t("floor", "地æ¿", "entity type") t("molten_lava", "èžåŒ–岩浆", "entity subtype") t("molten lava", "èžåŒ–的岩浆", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("cave", "山洞", "entity subtype") +t("floor", "地æ¿", "entity type") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/malrok_walls.lua" + +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("previous level", "å‰å¾€ä¸Šä¸€å±‚", "entity name") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") +t("floor", "地æ¿", "entity name") +t("door", "é—¨", "entity name") +t("rocks", "岩石", "entity subtype") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") ------------------------------------------------ @@ -8077,7 +8115,7 @@ t("elemental", "å…ƒç´ ", "entity type") t("gwelgoroth", "æ ¼ç»´æ ¼ç½—æ–¯", "entity name") t("greater gwelgoroth", "å¼ºåŒ–æ ¼ç»´æ ¼ç½—æ–¯", "entity name") t("ultimate gwelgoroth", "究æžæ ¼ç»´æ ¼ç½—æ–¯", "entity name") -t("Gwelgoroth are mighty air elementals, torn away from their home world by a powerful magic.", "æ ¼ç»´æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„æ°”ç³»å…ƒç´ ï¼Œå®ƒä»¬è¢«ä¸€è‚¡å¼ºå¤§çš„é”法从è€å®¶é‡Œèµ¶å‡ºæ¥ã€‚", "_t") +t("Gwelgoroth are mighty air elementals, a pure incarnation of lightning and thunder.", "æ ¼ç»´æ ¼ç½—æ–¯æ˜¯å¼ºå¤§çš„æ°”ç³»å…ƒç´ ï¼Œå®ƒä»¬æ˜¯ç”µé—ªé›·é¸£çš„åŒ–èº«ã€‚", "_t") ------------------------------------------------ @@ -8284,7 +8322,7 @@ section "game/modules/tome/data/general/npcs/losgoroth.lua" t("elemental", "å…ƒç´ ", "entity type") t("void", "虚空", "entity subtype") -t("Losgoroth are mighty void elementals, native to the void between the stars. They are rarely seen on a planet's surface.", "æ´›æ–¯æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„虚空生物,居ä½äºŽç¾¤æ˜Ÿä¹‹é—´çš„星空ä¸ã€‚在星çƒè¡¨é¢å‡ 乎看ä¸åˆ°è¿™ç§ç”Ÿç‰©ã€‚", "_t") +t("Losgoroth are mighty void elementals, native to the void between the stars. They are rarely seen on a planet's surface.", "æ´›æ–¯æ ¼ç½—æ–¯æ˜¯å¼ºå¤§çš„è™šç©ºç”Ÿç‰©ï¼Œå±…ä½äºŽç¾¤æ˜Ÿä¹‹é—´çš„星空ä¸ã€‚在星çƒè¡¨é¢å‡ 乎看ä¸åˆ°è¿™ç§ç”Ÿç‰©ã€‚", "_t") t("losgoroth", "æ´›æ–¯æ ¼ç½—æ–¯", "entity name") t("manaworm", "é”æ³•è •è™«", "entity name") t("Manaworms are losgoroth which feed on the mana of arcane users. If they ever come in contact with a spellcaster, they latch on and start draining mana away.", "é”æ³•è •è™«æ˜¯ä»¥æ–½æ³•è€…çš„é”力为食的虚空生物。如果它们近è·ç¦»æŽ¥è§¦åˆ°æ³•å¸ˆï¼Œå®ƒä»¬ä¼šç¼ 上去并å¸å¹²å¯¹æ–¹çš„é”力。", "_t") @@ -8324,6 +8362,10 @@ t("fire imp", "ç«é”å©´", "entity name") t("A small demon, lobbing spells at you.", "一åªå°æ¶é”,它å‘ä½ å‘射法术。", "_t") t("wretchling", "é…¸æ¶²æ ‘é”", "entity name") t("Acid oozes all over this small demon's skin. Beware, they tend to hunt in packs.", "酸液从这åªå°æ¶é”的身体上渗出。当心,它们喜欢群体行动。", "_t") +t("onilug", "æ¬§å°¼è·¯æ ¼", "entity name") +t([[A gaunt vaguely humanoid shape featuring unadorned grey leathery skin. Its arms and legs seem somehow too long and it stands toll, projecting an ominous shadow even in darkness. +Its glowing red eyes shiny with both cruelty and a deep frightening intellect.]], [[一个憔悴而模糊ä¸æ¸…的人形生物,全身是未ç»ä¿®é¥°çš„ç°è‰²çš®è‚¤ã€‚ä¸çŸ¥ä¸ºä½•ï¼Œå®ƒçš„胳膊和腿很长。当它耸立在那里的时候,å³ä½¿åœ¨é»‘æš—ä¸ä¹Ÿä¼šæŠ•ä¸‹ä¸ç¥¥çš„阴影。 +它å‘光的红色眼ç›é—ªçƒç€ï¼Œç›®å…‰é‡Œè•´å«ç€æ—¢æ®‹é…·åˆæ·±é‚ƒå¯æ€•çš„智慧。]], "_t") t("quasit", "夸塞é”", "entity name") t("A small, heavily armoured demon, rushing toward you.", "一åªè£…备了é‡ç”²çš„å°æ¶é”,它å‘ä½ å‘起冲锋。", "_t") @@ -8604,7 +8646,7 @@ t("ice", "寒冰", "entity subtype") t("shivgoroth", "è¥¿å¼—æ ¼ç½—æ–¯", "entity name") t("greater shivgoroth", "å¼ºåŒ–è¥¿å¼—æ ¼ç½—æ–¯", "entity name") t("ultimate shivgoroth", "究æžè¥¿å¼—æ ¼ç½—æ–¯", "entity name") -t("Shivgoroth are mighty ice elementals, torn away from their home world by a powerful magic.", "è¥¿å¼—æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„å…ƒç´ ï¼Œå®ƒä»¬è¢«ä¸€è‚¡å¼ºå¤§çš„é”法从è€å®¶é‡Œèµ¶å‡ºæ¥", "_t") +t("Shivgoroth are mighty ice elementals, torn away from their home world by a powerful magic.", "è¥¿å¼—æ ¼ç½—æ–¯æ˜¯å¼ºå¤§çš„å¯’å†°å…ƒç´ ï¼Œå®ƒä»¬è¢«ä¸€è‚¡å¼ºå¤§çš„é”法从è€å®¶é‡Œèµ¶å‡ºæ¥", "_t") ------------------------------------------------ @@ -15121,7 +15163,7 @@ At the other end of the cavern a wall of ice blocked our way. Linaniil held up This cold, crypt-like hollow was covered in smooth, glistening ice on all sides. The walls were square and straight, and ancient pillars of marble were dotted about the room. On the pillars and walls were weathered runes and symbols. I came close to study some, but couldn’t recognise them from any of my studies. “What was this place?†I asked, turning to Linaniil. “It seems older even than Sher’Tul.†-She ran her hand over one of the walls, tracing the outline of a door. “It be a temple to Quekorja, god of a race called the Weissi. The were killed off by the Sher’Tul long before our races were born. They did build this temple in honour of Quekorja, and the last of them did die here defending her.†+She ran her hand over one of the walls, tracing the outline of a door. “It be a temple to Quekorja, god of a race whose name somehow escapes my mind. The were killed off by the Sher’Tul long before our races were born. They did build this temple in honour of Quekorja, and the last of them did die here defending her.†I looked about in awe. Though I had explored many Sher’Tul ruins I hadn’t seen anything like this. The architecture was simple but elegant. There was a crude beauty to it all. I turned back to the door Linaniil was examining. @@ -15217,7 +15259,7 @@ But ah, that is another tale, one indeed of many tales, in the long and rich his 这是个冰冷的ã€åœ°ç©´èˆ¬çš„空洞,四周覆盖ç€å…‰æ»‘闪亮的冰å—。这里的墙å£æ˜¯è§„整的方形,房间里散布ç€å¤è€çš„大ç†çŸ³æŸ±å。在柱å和墙å£ä¸Šæ»¡æ˜¯é£ŽåŒ–的符文和符å·ã€‚我试图é è¿‘ç ”ç©¶å®ƒä»¬ï¼Œä½†æˆ‘æ— æ³•è®¤å‡ºä»»ä½•ä¸œè¥¿æ¥ï¼Œè¿™è¶…出了我的å¦è¯†ã€‚“这是个地方什么?â€æˆ‘转å‘莱娜尼尔问é““这看起æ¥ä¼¼ä¹Žæ¯”å¤Â·å›¾å°”还å¤è€ã€‚†-她将手伸å‘墙å£ï¼Œå‹¾å‹’å‡ºä¸€ä¸ªé—¨çš„è½®å»“ã€‚â€œè¿™æ˜¯å¥Žç§‘åŠ çš„ä¸€åº§ç¥žåº™ï¼Œå®ƒä¸€ä¸ªå«åšç»´è¥¿çš„ç§æ—之神。远在我们的ç§æ—出生之å‰ï¼Œè¿™ä¸ªç§æ—å·²ç»è¢«å¤Â·å›¾å°”人打败了。他们曾ç»ä¸ºäº†çºªå¿µå¥Žç§‘åŠ è€Œå»ºé€ äº†è¿™åº§ç¥žåº™ï¼Œè€Œä»–ä»¬ä¸çš„最åŽä¸€æ‰¹äººä¸ºäº†ä¿å«è¿™åº§ç¥žåº™åœ¨è¿™é‡Œæˆ˜æ»ã€‚†+她将手伸å‘墙å£ï¼Œå‹¾å‹’å‡ºä¸€ä¸ªé—¨çš„è½®å»“ã€‚â€œè¿™æ˜¯å¥Žç§‘åŠ çš„ä¸€åº§ç¥žåº™ï¼Œæ˜¯ä¸€ä¸ªåå—ä¸çŸ¥ä¸ºä½•è¢«æˆ‘é—忘了的ç§æ—之神。远在我们的ç§æ—出生之å‰ï¼Œè¿™ä¸ªç§æ—å·²ç»è¢«å¤Â·å›¾å°”人打败了。他们曾ç»ä¸ºäº†çºªå¿µå¥Žç§‘åŠ è€Œå»ºé€ äº†è¿™åº§ç¥žåº™ï¼Œè€Œä»–ä»¬ä¸çš„最åŽä¸€æ‰¹äººä¸ºäº†ä¿å«è¿™åº§ç¥žåº™åœ¨è¿™é‡Œæˆ˜æ»ã€‚†我敬ç•åœ°çœ‹ç€å‘¨å›´çš„一切。虽然我曾探索过很多å¤Â·å›¾å°”é—å€ï¼Œä½†æˆ‘从未è§è¿‡è¿™æ ·çš„景象。这座建ç‘简æ´è€Œä¼˜é›…,表现出一ç§ç²—糙的美感。我转身望å‘莱娜尼尔æ£åœ¨æ£€æŸ¥çš„门。 @@ -19921,25 +19963,6 @@ t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back ------------------------------------------------ section "game/modules/tome/data/quests/escort-duty.lua" -t("%s, the lost warrior", "%s, 迷路的战士", "_t") -t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I will not be able to continue the road alone. Would you help me?", "帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ 能帮我一下å—?", "_t") -t("%s, the injured seer", "%s, å—伤的先知", "_t") -t("%s, the repented thief", "%s, å¿æ‚”çš„ç›—è´¼", "_t") -t("%s, the lone alchemist", "%s, è½å•çš„炼金术师", "_t") -t("He looks tired and wounded.", "他看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚", "_t") -t("%s, the lost sun paladin", "%s, 迷路的太阳骑士", "_t") -t("%s, the lost defiler", "%s, è¿·è·¯çš„å •è½è€…", "_t") -t("temporal portal", "æ—¶ç©ºä¼ é€é—¨", "_t") -t([[Oh but you are ... are you ?! ME?! -So I was right, this is not my original time-thread! -Please help me! I am afraid I lost myself in this place. I know there is a temporal portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me? Would you help .. yourself?]], [[å‘ƒâ€¦â€¦ä½ æ˜¯â€¦â€¦å¦ä¸€ä¸ªæˆ‘å—? -好å§ï¼Œæˆ‘是对的,这已ç»ä¸æ˜¯æˆ‘本æ¥çš„æ—¶é—´çº¿äº†ï¼ -帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æˆ‘打了太多仗æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ èƒ½å¸®æˆ‘â€¦â€¦å‘ƒâ€¦â€¦ä½ è‡ªå·±ä¸€ä¸‹å—?]], "_t") -t("%s, temporal explorer", "%s, 时空旅行者", "_t") -t("She looks tired and wounded. She is so similar to you and yet completely different. Weird.", "她看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚å¥¹è·Ÿä½ æ˜¯å¦‚æ¤çš„相åƒï¼Œä½†å®Œå…¨ä¸ä¸€æ ·ã€‚好奇怪。", "_t") -t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me?", "帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æˆ‘打了太多仗,æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ 能帮我一下å—?", "_t") -t("%s, the worried loremaster", "%s, 担忧的贤者", "_t") -t("She looks tired and wounded.", "她看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚", "_t") t("You successfully escorted the %s to the recall portal on level %s.", "ä½ æˆåŠŸåœ°å°†%s护é€åˆ°äº†%sçš„å¬å›žä¼ é€é—¨ã€‚", "tformat") t("As a reward you %s.", "ä½œä¸ºå¥–åŠ±ï¼Œä½ %s.", "tformat") t("You abandoned %s, to death.", "ä½ æŠ›ä¸‹äº†%s,任其自生自ç", "tformat") @@ -26194,6 +26217,8 @@ t("cold flames", "冷ç«", "_t") t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. Damage improves with your Spellpower.]], [[冰冷的ç«ç„°ä»Žç›®æ ‡ç‚¹å‘ %d 个方å‘扩散,有效范围 %d ç åŠå¾„。ç«ç„°ä¼šé€ æˆ %0.2f å†°å†·ä¼¤å®³å¹¶æœ‰å‡ çŽ‡å†°å†»ç›®æ ‡ã€‚ å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Quicken Spells", "快速施法", "talent name") +t("Reduces the cooldown of all spells by %d%%.", "å‡å°‘ %d%% 所有法术冷å´æ—¶é—´ã€‚", "tformat") ------------------------------------------------ @@ -26714,8 +26739,10 @@ t([[Your subconscious now retaliates when you take damage. If the attacker is w t("Focused Wrath", "集ç«", "talent name") t([[Focus your mind on a single target, diverting all offensive Discharge talent effects to it for %d turns. While this effect is active, all Discharge talents gain %d%% critical power and you ignore %d%% mind resistance of your targets. If the target is killed, the effect will end early. + At level level 5 your single-minded focus also resets the cooldown of Mind Storm. The damage bonus will scale with your Mindpower.]], [[将注æ„力集ä¸äºŽå•ä½“ç›®æ ‡ï¼Œå°†æ‰€æœ‰æ”»å‡»æ€§çµèƒ½è„‰å†²ç³»æŠ€èƒ½å°„å‘ç›®æ ‡ï¼ŒæŒç» %d 回åˆã€‚当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ‰€æœ‰çµèƒ½è„‰å†²ç³»æŠ€èƒ½å¢žåŠ %d%% 暴击伤害, å¹¶ä¸”ä½ å¯ä»¥èŽ·å¾— %d%% 精神抗性穿é€ã€‚ å¦‚æžœç›®æ ‡æ»äº¡ï¼Œåˆ™è¯¥æŠ€èƒ½æå‰ä¸æ–。 + 技能ç‰çº§ 5 æ—¶ï¼Œä½ ä¸€å¿ƒä¸€æ„的注æ„力也会é‡ç½®å¿ƒçµé£Žæš´æŠ€èƒ½çš„冷å´æ—¶é—´ã€‚ å—精神强度影å“ï¼Œæš´å‡»å¢žç›Šæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") @@ -27804,7 +27831,7 @@ t([[Whenever one of your Dire Plague rips a soul it feels the inescapable coming If Crepuscule is currently active it fires an additional free beam at the target. In addition the chance to rip a soul by Dire Plague increases by %d%%. ]], [[æ¯å½“ä½ çš„æ怖瘟疫撕裂一个çµé‚的时候,å—害者会感å—到ä¸å¯é€ƒé¿çš„æ»äº¡é™ä¸´ã€‚ - 当这一效果触å‘çš„æ—¶å€™ï¼Œç˜Ÿç–«é€ æˆçš„暗影伤害将回报åŠï¼Œä¸”ç›®æ ‡å‘¨å›´ %d ç 范围内所有被ææ€–ç˜Ÿç–«æ„ŸæŸ“çš„ç›®æ ‡ï¼ˆåŒ…æ‹¬å®ƒè‡ªå·±ï¼‰çš„ç˜Ÿç–«æŒç»æ—¶é—´å°†ä¼šå»¶é•¿ %d 回åˆã€‚ + 当这一效果触å‘çš„æ—¶å€™ï¼Œç˜Ÿç–«é€ æˆçš„æš—å½±ä¼¤å®³å°†ä¼šæš´å‡»ï¼Œä¸”ç›®æ ‡å‘¨å›´ %d ç 范围内所有被ææ€–ç˜Ÿç–«æ„ŸæŸ“çš„ç›®æ ‡ï¼ˆåŒ…æ‹¬å®ƒè‡ªå·±ï¼‰çš„ç˜Ÿç–«æŒç»æ—¶é—´å°†ä¼šå»¶é•¿ %d 回åˆã€‚ æŒç»æ—¶é—´å»¶é•¿æ•ˆæžœæ¯å›žåˆæœ€å¤šè§¦å‘ 1 次。 å¦‚æžœä½ å¼€å¯äº†é»„æ˜é™ä¸´æŠ€èƒ½ï¼Œä½ 还会é¢å¤–æœç›®æ ‡å‘射一é“光线。 æ¤å¤–ï¼Œä½ çš„æ怖瘟疫撕裂çµé‚çš„å‡ çŽ‡æå‡ %d%% 。 @@ -28419,7 +28446,7 @@ t([[Turn your body into pure ice, increasing your Cold damage affinity by %d%% a section "game/modules/tome/data/talents/spells/glacial-waste.lua" t("Hiemal Shield", "寒冬护盾", "talent name") -t("#GREY#Your hiemal shield does not have enough ressources!", "#GREY#ä½ çš„å¯’å†¬æŠ¤ç›¾èµ„æºä¸å¤Ÿï¼", "logPlayer") +t("#GREY#Your hiemal shield does not have enough resources!", "#GREY#ä½ çš„å¯’å†¬æŠ¤ç›¾èµ„æºä¸å¤Ÿï¼", "logPlayer") t("#GREY#Your hiemal shield regenerates to full!", "#GREY#ä½ çš„å¯’å†¬æŠ¤ç›¾æ¢å¤åˆ°æ»¡äº†ï¼", "logPlayer") t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 护盾å¸æ”¶)#LAST#", "tformat") t([[Conjure a shield of ice around you that can absorbs a total of %d damage. @@ -28689,13 +28716,13 @@ t("Call of the Crypt", "墓穴å¬å”¤", "talent name") t([[Call upon the battle fields of old to collect bones and fuse them with souls, combining them to create skeletal minions to do your bidding. Up to %d skeleton warriors of level %d are summoned. Up to %d skeletons can be controlled at once. At level 3 the summons become armoured skeletons warriors. - At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul). + At level 5 every 3 summoned warriors a free skeleton mage or skeleton archer is also created (without costing a soul). You can only sustain one mage and one archer at most in your army, in which case the free minion will be an armoured skeleton warrior. #GREY##{italic}#Skeleton minions come in fewer numbers than ghoul minions but are generaly more durable.#{normal}# ]], [[从å¤æˆ˜åœºä¸æ”¶é›†ç™½éª¨ï¼Œå°†çµé‚附ç€åœ¨ç™½éª¨ä¸Šï¼Œå°†å…¶è½¬åŒ–ä¸ºä½ çš„éª·é«…éšä»Žã€‚ 使用技能将会å¬å”¤ %d 个ç‰çº§ %d 的骷髅战士。最多åŒæ—¶æŽŒæŽ§ %d 个骷髅战士。 技能ç‰çº§ 3 æ—¶ï¼Œä½ å°†ä¼šæ”¹ä¸ºå¬å”¤æ¦è£…骷髅战士。 - 技能ç‰çº§ 5 时,æ¯å½“ä½ å¬å”¤ 3 个骷髅战士,将会é¢å¤–å¬å”¤ä¸€ä¸ªéª·é«…法师或骷髅弓ç®æ‰‹ï¼ˆä¸æ¶ˆè€—çµé‚) + 技能ç‰çº§ 5 时,æ¯å½“ä½ å¬å”¤ 3 个骷髅战士,将会é¢å¤–å¬å”¤ä¸€ä¸ªéª·é«…法师或骷髅弓ç®æ‰‹ï¼ˆä¸æ¶ˆè€—çµé‚ï¼‰ã€‚ä½ çš„é˜Ÿä¼ä¸æœ€å¤šåŒæ—¶æœ‰ä¸€ä¸ªæ³•å¸ˆå’Œä¸€ä¸ªå¼“ç®æ‰‹ï¼Œå½“ä½ å¤„äºŽè¿™ç§æƒ…å†µä¸‹çš„æ—¶å€™ï¼Œä½ èŽ·å¾—çš„é¢å¤–éšä»Žå°†ä¼šå˜æˆæ¦è£…骷髅战士。 #GREY##{italic}#骷髅的数é‡ä¸€èˆ¬æ¥è¯´æ¯”食尸鬼更少,但是它们一般æ¥è¯´æ›´åŠ 强韧。#{normal}# ]], "tformat") @@ -28781,7 +28808,7 @@ t([[Ghouls are nothing but mere tools to you, for %d turns you render them bloat 所有被爆炸击ä¸çš„敌人也会感染一项éšæœºç–¾ç—…,在 6 回åˆå†…æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ï¼Œå¹¶é™ä½Žä¸€é¡¹å±žæ€§å€¼ %d 。 æ¯å›žåˆå†…最多åªèƒ½æœ‰ä¸€ä¸ªé£Ÿå°¸é¬¼çˆ†ç‚¸ã€‚ä½ ä¼šä¼˜å…ˆè®©å‰©ä½™æ—¶é—´æœ€çŸçš„食尸鬼爆炸。 伤害和疾病强度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ - ]], "tformat") + ]], "tformat", {1,3,2,4,5}) t("Discarded Refuse", "æŽä»£æ¡ƒåƒµ", "talent name") t("%s sacrifice a ghoul to avoid being affected by %s!", "%s牺牲了一个食尸鬼,é¿å…了陷入%s状æ€ï¼", "logSeen") t([[Whenever you would be affected by a detrimental physical effect you instead transfer it instantly to one of your ghoul. @@ -28806,13 +28833,17 @@ t([[Removes up to %d magical effects (good effects from foes, and bad effects fr ]], [[é©±æ•£ç›®æ ‡èº«ä¸Šçš„ %d ç§é”法效果(敌方å•ä½çš„增益状æ€å’Œå‹æ–¹å•ä½çš„è´Ÿé¢çŠ¶æ€ï¼‰ã€‚ 在ç‰çº§ 3 æ—¶å¯ä»¥é€‰æ‹©ç›®æ ‡ã€‚]], "tformat") t("Spellcraft", "法术亲和", "talent name") -t([[You learn to finely craft and tune your offensive spells. - You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is %d%%. - In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with %d more Spellpower than normal. Spellshocked targets suffer a temporary 20%% penalty to damage resistances.]], [[ä½ å¦ä¼šç²¾ç¡®è°ƒèŠ‚ä½ çš„æ”»å‡»æŠ€èƒ½ã€‚ - ä½ è¯•å›¾æŽ§åˆ¶è‡ªå·±çš„æ”»å‡»æ€§é”法,å°è¯•åœ¨æ”»å‡»èŒƒå›´ä¸ç•™å‡ºç©ºéš™ï¼Œé¿å…伤åŠè‡ªèº«ï¼Œ %d%% æˆåŠŸæ¦‚率。 - å¦‚æžœä½ çš„æ³•æœ¯å¼ºåº¦ç‰çº§è¶…è¿‡ç›®æ ‡æ³•æœ¯è±å…ç‰çº§ï¼Œä½ çš„æ”»å‡»æ³•æœ¯å°†ä¼šå¯¹ç›®æ ‡äº§ç”Ÿæ³•æœ¯å†²å‡»ã€‚æ¤æŠ€èƒ½å°†èµ‹äºˆä½ æ高 %d æ³•æœ¯å¼ºåº¦çš„åŠ æˆç”¨äºŽåˆ¤å®šç›®æ ‡çš„法术è±å…ã€‚è¢«æ³•æœ¯å†²å‡»ç›®æ ‡æš‚æ—¶å‡å°‘ 20%% 伤害抵抗。]], "tformat") -t("Quicken Spells", "快速施法", "talent name") -t("Reduces the cooldown of all spells by %d%%.", "å‡å°‘ %d%% 所有法术冷å´æ—¶é—´ã€‚", "tformat") +t([[You learn to finely craft and tune your spells, reducing all their cooldowns by %d%%. + In doing so you can also carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is %d%%. + In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with %d more Spellpower than normal. Spellshocked targets suffer a temporary 20%% penalty to damage resistances.]], [[ä½ å¦ä¼šå·§å¦™æŽ§åˆ¶å’Œè°ƒè°ä½ 的法术,é™ä½Ž %d%% 法术冷å´æ—¶é—´ã€‚ + æ¤å¤–ï¼Œä½ å¯ä»¥æŽ§åˆ¶è‡ªå·±çš„攻击性é”法,å°è¯•åœ¨æ”»å‡»èŒƒå›´ä¸ç•™å‡ºç©ºéš™ï¼Œé¿å…伤åŠè‡ªèº«ã€‚æˆåŠŸæ¦‚率为 %d%% 。 + å¦‚æžœä½ çš„æ³•æœ¯å¼ºåº¦ç‰çº§è¶…è¿‡ç›®æ ‡æ³•æœ¯è±å…ç‰çº§ï¼Œä½ çš„æ”»å‡»æ³•æœ¯å°†ä¼šå¯¹ç›®æ ‡äº§ç”Ÿæ³•æœ¯å†²å‡»ã€‚æ¤æŠ€èƒ½å°†ä¼šåœ¨åˆ¤å®šç›®æ ‡æ˜¯å¦ä¼šè¢«ä½ 法术冲击,使用法术强度对抗敌人法术è±å…的时候,使这一判定获得 %d é¢å¤–æ³•æœ¯å¼ºåº¦åŠ æˆã€‚è¢«æ³•æœ¯å†²å‡»ç›®æ ‡æš‚æ—¶å‡å°‘ 20%% 伤害抗性。]], "tformat") +t("Energy Alteration", "能é‡è½¬åŒ–", "talent name") +t([[Your mastery over magic is so great that you can alter the energy of all damaging spells to suit your needs. + Whenever you deal damage with a spell you attune to the element of that spell for 6 turns, converting %d%% of any damage you deal into that element. + This effect will not override itself and will only trigger from spells directly cast by you, not from damage over time or ground damage effects.]], [[ä½ å¯¹é”法的掌æ¡æ˜¯å¦‚æ¤ç²¾å·§ï¼Œä½ å¯ä»¥è°ƒèŠ‚任何伤害技能的能é‡ï¼Œæ¥ä¸ºä½ 所用。 + æ¯å½“ä½ ä½¿ç”¨æ³•æœ¯é€ æˆä¼¤å®³çš„æ—¶å€™ï¼Œä½ å°†æ³•æœ¯è°ƒè°åˆ°è¿™ä¸€å…ƒç´ ,æŒç» 6 回åˆï¼Œä½ é€ æˆçš„所有伤害ä¸çš„ %d%% å°†ä¼šè½¬åŒ–ä¸ºè¯¥å…ƒç´ ã€‚ + 这一效果ä¸ä¼šè¦†ç›–自身,åªä¼šè¢«ä½ 直接释放的技能触å‘,ä¸ä¼šå› æŒç»ä¼¤å®³æˆ–地é¢ä¼¤å®³æ•ˆæžœè€Œè§¦å‘。]], "tformat") t("Metaflow", "奥术æµåŠ¨", "talent name") t([[Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less. Passive effect: @@ -28921,22 +28952,22 @@ t([[Weave a net of arcane disturbances around your body, removing yourself from The invisibility bonus will increase with your Spellpower.]], [[ä½ åœ¨èº«ä½“å‘¨å›´ç¼–ç»‡ä¸€ä¸ªå¥¥æœ¯èƒ½é‡çš„å¹²æ‰°ç½‘ï¼Œè®©ä½ æ¶ˆå¤±åœ¨æ•Œäººçš„è§†é‡Žä¸ï¼ŒèŽ·å¾— %d 强度的éšå½¢æ•ˆæžœï¼ŒæŒç» 7 回åˆã€‚ 当éšå½¢æ—¶ï¼Œä½ å¯¹è‡´ç›²æˆ–ç‚«ç›®çš„æ•Œäººé€ æˆçš„ä¼¤å®³å¢žåŠ %d%% ï¼ˆä¸Žå…¶ä»–ä¼¤å®³åŠ æˆæ•ˆæžœåŠ 法å åŠ ï¼‰ éšå½¢å¼ºåº¦éšæ³•æœ¯å¼ºåº¦æå‡ã€‚]], "tformat") -t("Elemental Mirage", "å…ƒç´ å¹»å½±", "talent name") -t([[Your mastery of both illusion and elements knows no bound. - Upon first sustaining this spell you may select two elements. You may later change them with the Alter Mirage spell, provided automatically upon learning this one. - - Any time you deal damage with one of those elements, the other gets a bonus of %d%% damage for 3 turns. - At level 5 if the target element has less resistance penetration, it gets increased to match the one of the source element. - - Current elements selected: %s#LAST# and %s]], [[ä½ å¯¹å¹»æœ¯å’Œå…ƒç´ çš„æŽŒæ¡æ— 人能比。 - åœ¨ç¬¬ä¸€æ¬¡é‡Šæ”¾è¿™ä¸€æ³•æœ¯æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ä¸¤ä¸ªå…ƒç´ ã€‚ä½ å¯ä»¥åœ¨ä»¥åŽä½¿ç”¨â€œæ”¹å˜å¹»å½±â€æŠ€èƒ½æ¥æ”¹å˜ä½ é€‰æ‹©çš„å…ƒç´ ï¼Œè¿™æ˜¯åœ¨ä½ å¦ä¹ è¿™ä¸ªæ³•æœ¯æ—¶è‡ªåŠ¨ä¹ å¾—çš„ã€‚ - - å½“ä½ ä½¿ç”¨å…¶ä¸ä¸€ä¸ªå…ƒç´ é€ æˆä¼¤å®³æ—¶ï¼Œå¦ä¸€ä¸ªå…ƒç´ 在 3 回åˆå†…获得 %d%% çš„ä¼¤å®³åŠ æˆã€‚ - ç‰çº§5æ—¶ï¼Œå¦‚æžœç›®æ ‡å…ƒç´ çš„æŠ—æ€§ç©¿é€è¾ƒä½Žï¼Œå®ƒä¼šèŽ·å¾—å¦ä¸€ä¸ªå…ƒç´ 的抗性穿é€ã€‚ - - 当å‰é€‰å®šçš„å…ƒç´ ï¼š%s#LAST#å’Œ%s]], "tformat") -t("Alter Mirage", "改å˜å¹»å½±", "talent name") -t("Change your choice of elements for Elemental Mirage.", "é€‰æ‹©ä½ å…ƒç´ å¹»å½±æŠ€èƒ½çš„åŠ æˆå…ƒç´ 。", "_t") +t("Mirror Image", "é•œåƒ", "talent name") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Mirror Image (%s)", "é•œåƒ (%s)", "tformat") +t("A blurred image.", "一个模糊的镜åƒã€‚", "_t") +t("Summon", "å¬å”¤", "_t") +t([[Create a perfect lookalike of your own form made out of pure light near a creature or yourself if no creature is present. + This image has %d life and can never take more than 1 damage per creature per turn and is immune to any non direct damage (ground effects, damage over time, ...). + Whenever you cast a spell your mirror image will try to duplicate it at the same target for 66%% less damage, if possible. If it can it will loose 1 life, if not it will instead taunt a creature to focus its attention on itself. + While the image exists you receive the damage bonus from the Invisibility spell as if you were invisible. + This spell can not be cast while a Mirror Image already exists and only in combat. + ]], [[在æŸä¸ªç”Ÿç‰©çš„身æ—,å¬å”¤ä¸€ä¸ªç”±çº¯ç²¹çš„光线构æˆçš„ï¼Œä¸Žä½ å®Œå…¨ç›¸ä¼¼çš„å®Œç¾Žå¤åˆ¶ä½“。如果周围没有生物,则会å¬å”¤åœ¨ä½ 自己身边。 + 这一镜åƒå…·æœ‰ %d 生命值,æ¯å›žåˆä»Žæ¯ä¸ªç”Ÿç‰©èº«ä¸Šæœ€å¤šå—到 1 点伤害,且å…疫任何éžç›´æŽ¥ä¼¤å®³ï¼ˆåœ°é¢æ•ˆæžœï¼ŒæŒç»ä¼¤å®³ï¼Œç‰ç‰ï¼‰ + å½“ä½ é‡Šæ”¾ä»»ä½•æ³•æœ¯çš„æ—¶å€™ï¼Œé•œåƒä¹Ÿä¼šè¯•å›¾å¯¹åŒä¸€ç›®æ ‡é‡Šæ”¾è¿™ä¸€æ³•æœ¯ï¼Œé€ æˆçš„伤害é™ä½Ž 66% 。如果它这么åšäº†ï¼Œå®ƒä¼šæµå¤± 1 点生命值。如果ä¸èƒ½çš„è¯ï¼Œå®ƒåˆ™ä¼šå˜²è®½ä¸€ä¸ªç”Ÿç‰©ï¼Œå°†å®ƒçš„注æ„力集ä¸åœ¨è‡ªå·±èº«ä¸Šã€‚ + åªè¦é•œåƒæŒç»å˜åœ¨åœ¨æˆ˜åœºä¸Šï¼Œä½ 就会获得éšå½¢æŠ€èƒ½æ‰€åŸºäºŽçš„éšå½¢ä¼¤å®³åŠ æˆï¼Œæ— è®ºä½ æ˜¯å¦éšå½¢ã€‚ + è¿™ä¸€æŠ€èƒ½æ— æ³•åœ¨åœºä¸Šå·²ç»æœ‰é•œåƒçš„时候释放,且åªèƒ½åœ¨æˆ˜æ–—ä¸é‡Šæ”¾ã€‚ + ]], "tformat") ------------------------------------------------ @@ -29095,7 +29126,7 @@ t("glacial waste", "冰å°å¤§åœ°", "_t") t("Summon an undead minion of pure cold to harass your foes.", "å¬å”¤æžå¯’çš„ä¸æ»éšä»Žï¼Œéªšæ‰°ä½ 的敌人。", "_t") t("rime wraith", "è¿œå¤å†°é‚", "_t") t("Crush the souls of your foes to improve yourself.", " 粉碎敌人的çµé‚æ¥å¼ºåŒ–自身。", "_t") -t("animus", "仇æ¨", "_t") +t("animus", "é‚é„", "_t") t("Learn to fasten your foes way into the grave.", "åŠ é€Ÿä½ çš„æ•Œäººèµ°å‘æ»äº¡çš„过程。", "_t") t("death", "æ»äº¡", "_t") t("Doom to all your foes. Crush them.", "粉碎,æ¯çä½ çš„æ•Œäººã€‚", "_t") @@ -29346,11 +29377,15 @@ t([[Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake The damage will increase with your Spellpower.]], [[ä½ çš„ç«çƒæœ¯ã€ç«ç„°å†²å‡»ã€çˆ†è£‚ç«çƒå’Œç«ç„°æ–°æ˜Ÿéƒ½ä¼šåœ¨åœ°ä¸Šç•™ä¸‹ç‡ƒçƒ§çš„ç«ç„°ï¼Œæ¯å›žåˆå¯¹ç»è¿‡è€…é€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ŒæŒç» 4 回åˆã€‚ å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") t("Cleansing Flames", "净化之焰", "talent name") -t([[When your Burning Wake talent is active, your Inferno and Burning Wake effects have a %d%% chance, each turn, to remove a status effect (physical or magical) from the targets. +t([[When you stand in your Burning Wake or Inferno ground effect, you can self immolate to trigger Cleansing Flames for %d turns. + While the effect lasts you will take %0.2f fire damage per turn. + Each turn there is a %d%% chance for any creature taking damage from Burning Wake, Inferno or Cleansing Flames to remove a status effect (physical or magical). If the target is hostile, it will remove a beneficial effect. - If the target is friendly, it will remove a detrimental effect (but still burn).]], [[å½“ä½ çš„æ— å°½ä¹‹ç‚Žæ¿€æ´»æ—¶ï¼Œä½ çš„åœ°ç‹±ç«å’Œæ— 尽之炎å‡æœ‰ %d%% æ¦‚çŽ‡å‡€åŒ–ç›®æ ‡èº«ä¸Šä¸€ç§çŠ¶æ€ã€‚(物ç†æˆ–法术) - å¦‚æžœç›®æ ‡æ˜¯æ•Œäººï¼Œåˆ™å‡€åŒ–å…¶å¢žç›ŠçŠ¶æ€ã€‚ - å¦‚æžœç›®æ ‡æ—¶å‹æ–¹å•ä½ï¼Œåˆ™å‡€åŒ–è´Ÿé¢çŠ¶æ€ï¼ˆä»ç„¶æœ‰ç‡ƒçƒ§æ•ˆæžœï¼‰ã€‚]], "tformat") + If the target is friendly, it will remove a detrimental effect.]], [[å½“ä½ ç«™åœ¨ä½ çš„æ— å°½ä¹‹ç„°æˆ–åœ°ç‹±ç«åœ°é¢æ•ˆæžœä¸Šçš„æ—¶å€™ï¼Œä½ å¯ä»¥ç”¨å‡€åŒ–之焰引燃自己,æŒç» %d 回åˆã€‚ + 在这一效果æŒç»çš„æ—¶å€™ï¼Œä½ ä¼šæ¯å›žåˆå—到 %0.2f ç«ç„°ä¼¤å®³ã€‚ + 在æ¯ä¸€å›žåˆå†…,对于æ¯ä¸ªä»Žæ— 尽之焰,地狱ç«æˆ–净化之焰ä¸å—到伤害的生物,将会有 %d%% å‡ çŽ‡ç§»é™¤ä¸€ä¸ªç‰©ç†æˆ–é”法状æ€ã€‚ + å¦‚æžœç›®æ ‡æ˜¯æ•Œäººï¼Œåˆ™ç§»é™¤å…¶å¢žç›ŠçŠ¶æ€ã€‚ + å¦‚æžœç›®æ ‡æ—¶å‹æ–¹å•ä½ï¼Œåˆ™ç§»é™¤å…¶è´Ÿé¢çŠ¶æ€ã€‚]], "tformat") t("Wildfire", "野ç«ç‡ŽåŽŸ", "talent name") t("Surround yourself with Wildfire, increasing all your fire damage by %0.1f%%, ignoring %d%% fire resistance of your targets and reducing self-inflicted fire damage by %d%%.", [[ä½¿èº«ä¸Šç¼ ç»•ç«ç„°ï¼Œå¢žåŠ %0.1f%% 所有ç«ç³»ä¼¤å®³å¹¶æ— è§†ç›®æ ‡ %d%% ç«ç„°æŠµæŠ—。 åŒæ—¶ï¼Œå‡å°‘ %d%% å¯¹è‡ªå·±é€ æˆçš„ç«ç„°ä¼¤å®³ã€‚]], "tformat") @@ -34395,6 +34430,7 @@ t("#Target# is no longer invisible.", "#Target#ä¸å†éšå½¢ã€‚", "_t") t("-Invis", "-éšèº«", "_t") t("Ethereal", "虚幻形æ€", "_t") t("Invisible (power %d), damage dealt reduced by %d%%, all resistances increased by %d%%, movement speed increased by %d%%.", "éšå½¢ ( éšå½¢ç‰çº§ %d), é€ æˆçš„伤害å‡å°‘ %d%%, æ‰€æœ‰æŠ—æ€§å¢žåŠ %d%%, ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%%.", "tformat") +t("phantasm", "幻术", "effect subtype") t("#Target# becomes ethereal.", "#Target#å˜å¾—虚幻。", "_t") t("+Ethereal", "+虚幻形æ€", "_t") t("#Target# is no longer ethereal.", "#Target#å˜å¾—ä¸å†è™šå¹»ã€‚", "_t") @@ -34889,7 +34925,6 @@ t("Lightburn", "ç¼çƒ§ä¹‹å…‰", "_t") t("The creature is burnt by light, dealing %0.2f light damage each turn and reducing armour by %d.", "ç›®æ ‡è¢«å…‰æ˜Žç¼çƒ§ï¼Œæ¯å›žåˆå—到 %0.2f 点光系伤害,åŒæ—¶æŠ¤ç”²é™ä½Ž %d。", "tformat") t("#Target# burns with light!", "#Target#被光明ç¼çƒ§ï¼", "_t") t("+Lightburn", "+ç¼çƒ§ä¹‹å…‰", "_t") -t("#Target# stops burning.", "#Target#身上的ç«ç†„ç了。", "_t") t("-Lightburn", "-ç¼çƒ§ä¹‹å…‰", "_t") t("Illumination ", "照明", "_t") t("The target glows in the light, reducing its stealth and invisibility power by %d, defense by %d and looses all evasion bonus from being unseen.", " ç›®æ ‡åœ¨å…‰æ˜Žä¸æ˜¾å½¢ï¼Œå‡å°‘ %d 潜行与éšèº«å¼ºåº¦ï¼Œå‡å°‘ %d é—ªé¿ï¼ŒåŒæ—¶å¤±åŽ»ä¸å¯è§å¸¦æ¥çš„é—ªé¿åŠ æˆã€‚", "tformat") @@ -35097,7 +35132,6 @@ t("+Pacification Hex", "+å®ç¥žé‚ªæœ¯", "_t") t("-Pacification Hex", "-å®ç¥žé‚ªæœ¯", "_t") t("Burning Hex", "燃烧邪术", "_t") t("The target is hexed. Each time it uses an ability it takes %0.2f fire damage, and talent cooldowns are increased by %s plus 1 turn.", "ç›®æ ‡å—邪术影å“,æ¯æ¬¡æ–½æ”¾æŠ€èƒ½éƒ½ä¼šå—到 %0.2f ç«ç„°ä¼¤å®³, 技能冷å´å»¶é•¿ %s å†å»¶é•¿ 1 回åˆã€‚", "tformat") -t("fire", "ç«ç„°", "effect subtype") t("#Target# is hexed!", "#Target#å—邪术影å“ï¼", "_t") t("+Burning Hex", "+燃烧邪术", "_t") t("-Burning Hex", "-燃烧邪术", "_t") @@ -35151,13 +35185,11 @@ t("All damage decreased by %d%%.", "所有伤害é™ä½Ž %d%% 。", "tformat") t("stun", "震慑", "effect subtype") t("Immune to Frightening Presence", "å…ç–«æ怖å˜åœ¨", "_t") t("You resisted a Lich and are immune to its frightening presence.", "ä½ æŠµæŠ—äº†ä¸€ä¸ªå·«å¦–çš„å¼ºå¤§æ„志,å…疫它的æ怖å˜åœ¨æ•ˆæžœã€‚", "_t") -t("Elemental Mirage (First Element)", "å…ƒç´ å¹»å½± (ç¬¬ä¸€ä¸ªå…ƒç´ )", "_t") +t("Energy Alteration (%s)", "能é‡è½¬åŒ– (%s)", "tformat") +t("%d%% of all damage converted to %s.", "所有伤害的%d%%转化为%s伤害。", "tformat") t("Frightening Presence", "æ怖å˜åœ¨", "_t") t("The mere sight of a Lich sent you into a frightened state, reducing all saves by %d, all damage by %d%% and movement speed by %d%%.", "巫妖的æ怖å˜åœ¨è®©ä½ 陷入深度æ惧之ä¸ï¼Œæ‰€æœ‰è±å…é™ä½Ž %d, 所有伤害å‡å°‘ %d%% ,移动速度é™ä½Ž %d%% 。", "tformat") t("fear", "æ惧", "effect subtype") -t("Elemental Mirage (Second Element)", "å…ƒç´ å¹»å½± (ç¬¬äºŒä¸ªå…ƒç´ )", "_t") -t("%s damage increased by %d%% and resistance penetration by %d%%.", "%s ä¼¤å®³å¢žåŠ %d%% ,抗性穿é€å¢žåŠ %d%% 。", "tformat") -t("phantasm", "幻术", "effect subtype") t("Commander of the Dead", "亡者领袖", "_t") t("Physical power, spellpower and all saves increased by %d.", "物ç†å¼ºåº¦ï¼Œæ³•æœ¯å¼ºåº¦å’Œå…¨ä½“è±å…å¢žåŠ %d 。", "tformat") t("lich", "巫妖", "effect subtype") @@ -35229,6 +35261,11 @@ t("Hoarfrost", "寒霜覆盖", "_t") t("Cold resistance reduced by %d%%, movement speed reduced by %d%%.", "寒冷伤害é™ä½Ž %d%% ,移动速度é™ä½Ž %d%% 。", "tformat") t("cold", "寒冷", "effect subtype") t("necrotic", "æ»çµ", "effect subtype") +t("Cleansing Flames", "净化之焰", "_t") +t("The target is on fire, taking %0.2f fire damage per turn and %d%% chance per turn of removing a physical or magical effect from all targets affected by Inferno, Burning Wake or Cleansing Flames.", "ç›®æ ‡å—到ç¼çƒ§æ•ˆæžœï¼Œæ¯å›žåˆå—到 %0.2f ç«ç„°ä¼¤å®³ï¼Œå¹¶æ¯å›žåˆæœ‰ %d%% å‡ çŽ‡ç§»é™¤è¢«åœ°ç‹±ç«ã€æ— 尽之焰或净化之焰影å“的生物身上的一个物ç†æˆ–é”法效果。", "tformat") +t("cleanse", "清除", "effect subtype") +t("fire", "ç«ç„°", "effect subtype") +t("#Target# stops burning.", "#Target#身上的ç«ç†„ç了。", "_t") ------------------------------------------------ @@ -36244,6 +36281,9 @@ t("sense", "感知", "effect subtype") t("Dozing", "打盹", "_t") t("The target is completely asleep, unable to act.", "ç›®æ ‡å®Œå…¨ç¡ç€äº†ï¼Œæ— 法行动。", "_t") t("sleep", "ç¡çœ ", "effect subtype") +t("Protected by a Mirror Image", "被镜åƒä¿æŠ¤", "_t") +t("Target is protected by a mirror image. Increases damage dealt to blind or dazzled creatures by %d%%", "ç›®æ ‡è¢«é•œåƒä¿æŠ¤ã€‚å¢žåŠ å¯¹è‡´ç›²å’Œç‚«ç›®æ•Œäººä¼¤å®³%d%%。", "tformat") +t("phantasm", "幻术", "effect subtype") ------------------------------------------------ @@ -37323,7 +37363,7 @@ t("#LIGHT_RED#Final round!!!", "#LIGHT_RED#最终轮!!!", "log") t("Round Clear! +%s EXP!", "全清! +%s ç»éªŒ!", "tformat") t("%sWave clear!", "%s波次已全清!", "log") t("%sClear bonus: %s%s%s! Score bonus: %s%s%s! Danger bonus: %s%s%s! Rank bonus: %s%s%s!", "%s全清奖励:%s%s%s! 分数奖励:%s%s%s! å±é™©åº¦å¥–励:%s%s%s! 级别奖励:%s%s%s!", "log") -t("%sYour experience increases by %s%s%s!", "%sä½ çš„ç»éªŒå€¼å¢žåŠ 了%s%s%s!", "log") +t("%sYour experience increases by %s%d%s!", "%sä½ çš„ç»éªŒå€¼å¢žåŠ 了%s%d%s!", "log") t("%sYou earn %s gold for your victory!", "%sä½ èƒœåˆ©äº†ï¼Œä½ èµ¢å¾—äº†%s金å¸!", "log") t("Arena mode", "竞技场模å¼", "_t") @@ -39635,6 +39675,16 @@ t("Temporal Rift", "时空裂隙", "_t") t("The peace of this place has been disturbed.", "æ¤å¤„çš„å’Œå¹³è¢«æ‰“ç ´äº†ã€‚", "_t") +------------------------------------------------ +section "game/modules/tome/data/zones/test/mapscripts/rooms_test.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/zones/test/mapscripts/rooms_test2.lua" + + + ------------------------------------------------ section "game/modules/tome/data/zones/test/zone.lua" @@ -40062,7 +40112,7 @@ t("guardian of reality", "时空守å«", "entity name") t("A stern-looking guardian, ever vigilant against the threats of the paradox.", "一å严肃的守å«ï¼Œä»–时刻è¦æƒ•ç€å¯¹é›¶ç‚¹åœ£åŸŸçš„å¨èƒã€‚", "_t") t("elemental", "å…ƒç´ ", "entity type") t("void", "虚空", "entity subtype") -t("Losgoroth are mighty void elementals, native to the void between the stars; they are rarely seen on the planet's surface.", "æ´›æ–¯æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„虚空生物,居ä½äºŽç¾¤æ˜Ÿä¹‹é—´çš„星空ä¸ã€‚在星çƒè¡¨é¢å‡ 乎看ä¸åˆ°è¿™ç§ç”Ÿç‰©ã€‚", "_t") +t("Losgoroth are mighty void elementals, native to the void between the stars; they are rarely seen on the planet's surface.", "æ´›æ–¯æ ¼ç½—æ–¯æ˜¯å¼ºå¤§çš„è™šç©ºç”Ÿç‰©ï¼Œå±…ä½äºŽç¾¤æ˜Ÿä¹‹é—´çš„星空ä¸ã€‚在星çƒè¡¨é¢å‡ 乎看ä¸åˆ°è¿™ç§ç”Ÿç‰©ã€‚", "_t") t("monstrous losgoroth", "å¤§åž‹æ´›æ–¯æ ¼ç½—æ–¯", "entity name") t("Zemekkys, Grand Keeper of Reality", "伊莫克斯·时空守护者", "entity name") t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype")