From aabca124c15d2e6cfc8e5964b08e4db91a40298e Mon Sep 17 00:00:00 2001 From: otowakotori <806682153@qq.com> Date: Fri, 20 Mar 2020 17:42:41 +0800 Subject: [PATCH] added chinese locale --- .../default/data/font/packages/default.lua | 4 + .../default/data/locales/engine/zh_hans.lua | 1929 + game/engines/default/engine/DebugConsole.lua | 2 +- game/modules/tome/data/locales/zh_hans.lua | 42169 ++++++++++++++++ game/modules/tome/data/talents.lua | 2 +- i18n_tools/i18n_helper.lua | 95 +- 6 files changed, 44185 insertions(+), 16 deletions(-) create mode 100644 game/engines/default/data/locales/engine/zh_hans.lua create mode 100644 game/modules/tome/data/locales/zh_hans.lua diff --git a/game/engines/default/data/font/packages/default.lua b/game/engines/default/data/font/packages/default.lua index 6646b1199a..1a1464dfd6 100644 --- a/game/engines/default/data/font/packages/default.lua +++ b/game/engines/default/data/font/packages/default.lua @@ -29,6 +29,7 @@ newPackage{ id = "basic", name = "Basic", weight = 1, classic = {font="/data/font/Vera.ttf", normal=12, small=10, big=14}, classic_mono = {font="/data/font/VeraMono.ttf", normal=12, small=10, big=14}, insular = {font="/data/font/INSULA__.ttf", normal=14, small=12, big=16}, + terminal = {font="/data/font/VeraMono.ttf", normal=12, small=10, big=14}, } newPackage{ id = "web", name = "Web", weight = 10, @@ -45,6 +46,7 @@ newPackage{ id = "web", name = "Web", weight = 10, classic = {font="/data/font/USENET_.ttf", normal=16, small=14, big=18}, classic_mono = {font="/data/font/SVBasicManual.ttf", normal=14, small=10, big=16}, insular = {font="/data/font/INSULA__.ttf", normal=14, small=12, big=16}, + terminal = {font="/data/font/DroidSansMono.ttf", normal=12, small=10, big=14}, } newPackage{ id = "fantasy", name = "Fantasy", weight = 100, @@ -60,6 +62,7 @@ newPackage{ id = "fantasy", name = "Fantasy", weight = 100, classic = {font="/data/font/USENET_.ttf", normal=16, small=14, big=18}, classic_mono = {font="/data/font/SVBasicManual.ttf", normal=14, small=10, big=16}, insular = {font="/data/font/INSULA__.ttf", normal=14, small=12, big=16}, + terminal = {font="/data/font/DroidSansMono.ttf", normal=12, small=10, big=14}, } @@ -75,4 +78,5 @@ newPackage{ id = "chinese", name = "Chinese", weight = 100, resources_small = {font="/data/font/WenQuanYiMicroHei.ttf", normal=14}, classic = {font="/data/font/WenQuanYiMicroHei.ttf", normal=16, small=14, big=18}, classic_mono = {font="/data/font/WenQuanYiMicroHeiMono.ttf", normal=14, small=10, big=16}, + terminal = {font="/data/font/WenQuanYiMicroHeiMono.ttf", normal=12, small=10, big=14}, } diff --git a/game/engines/default/data/locales/engine/zh_hans.lua b/game/engines/default/data/locales/engine/zh_hans.lua new file mode 100644 index 0000000000..9353d365d0 --- /dev/null +++ b/game/engines/default/data/locales/engine/zh_hans.lua @@ -0,0 +1,1929 @@ +locale "zh_hans"-- COPY forceFontPackage("chinese") +------------------------------------------------ +section "always_merge" + +t("3-head", "三头蛇", nil) +t("3-headed hydra", "三头蛇", nil) +t("Agrimley the hermit", "éšå±…è€…äºšæ ¼é›·å§†åˆ©", nil) +t("Allied Kingdoms", "è”åˆçŽ‹å›½", nil) +t("Angolwen", "å®‰æ ¼åˆ©æ–‡", nil) +t("Assassin lair", "盗贼巢穴", nil) +t("Control Room", "控制室", nil) +t("Cosmic Fauna", "太空生物", nil) +t("Dreadfell", "æ惧王座", nil) +t("Enemies", "敌人", nil) +t("Experimentation Room", "实验室", nil) +t("Exploratory Farportal", "å¼‚åº¦ä¼ é€é—¨", nil) +t("FINGER", "戒指", nil) +t("Fearscape", "æ¶é”空间", nil) +t("Hall of Reflection", "å射之间", nil) +t("Horrors", "æé”", nil) +t("Iron Throne", "é’¢é“王座", nil) +t("Keepers of Reality", "现实守å«", nil) +t("MAINHAND", "主手", nil) +t("Marus of Elvala", "埃尔瓦拉的马é²æ–¯", nil) +t("OFFHAND", "副手", nil) +t("Orc Pride", "兽人部è½", nil) +t("Portal Room", "ä¼ é€é—¨æˆ¿é—´", nil) +t("Rhalore", "ç½—å…°ç²¾çµ", nil) +t("Sandworm Burrowers", "钻地沙虫", nil) +t("Shalore", "æ°¸æ’ç²¾çµ", nil) +t("Sher'Tul", "å¤Â·å›¾å°”", nil) +t("Slavers", "奴隶贩å", nil) +t("Sorcerers", "法师", nil) +t("Stire of Derth", "德斯镇的斯泰尔", nil) +t("Storage Room", "å˜å‚¨é—´", nil) +t("Sunwall", "å¤ªé˜³å ¡åž’", nil) +t("Temple of Creation", "é€ ç‰©è€…ç¥žåº™", nil) +t("Thalore", "自然精çµ", nil) +t("The Way", "维网", nil) +t([[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal. +The time is %02d:%02d.]], [[今天是马基·埃亚尔å“越纪%s年,%s %s 。 +当å‰æ—¶é—´ %02d:%02d。]], nil, {3,2,1,4,5}) +t("Undead", "ä¸æ»æ—", nil) +t("Ungrol of Last Hope", "最åŽçš„å¸Œæœ›çš„æ¸©æ ¼æ´›", nil) +t("Vargh Republic", "瓦尔弗娜迦共和国", nil) +t("Victim", "å—害者", nil) +t("Water lair", "水下墓穴", nil) +t("Zigur", "ä¼Šæ ¼", nil) +t("absolute", "ç»å¯¹", nil) +t("armours", "护甲", nil) +t("bomb", "炸弹", nil) +t("bonestaff", "白骨法æ–", nil) +t("cannister", "ç½å", nil) +t("charged", "电能", nil) +t("combat", "战斗", nil) +t("daikara", "å²±å¡æ‹‰", nil) +t("default", "默认", nil) +t("demon", "æ¶é”", nil) +t("dragon", "é¾™", nil) +t("dream", "梦境", nil) +t("east", "东é¢", nil) +t("exit", "出å£", nil) +t("harmonystaff", "å’Œè°æ³•æ–", nil) +t("humanoid", "人形生物", nil) +t("humanoid/orc", "人形生物/兽人", nil) +t("husk", "ä¸æ»å‚€å„¡", nil) +t("hydra", "多头蛇", nil) +t("image", "é•œåƒ", nil) +t("injured seer", "å—伤的先知", nil) +t("kinetic", "动能", nil) +t("living", "生命", nil) +t("lone alchemist", "è½å•çš„炼金术师", nil) +t("lost defiler", "è¿·è·¯çš„å •è½è€…", nil) +t("lost sun paladin", "迷路的太阳骑士", nil) +t("lost warrior", "迷路的战士", nil) +t("magestaff", "å…ƒç´ æ³•æ–", nil) +t("magical", "é”法", nil) +t("mainhand", "主手", nil) +t("melee", "近战", nil) +t("mental", "精神", nil) +t("mountain chain", "山脉", nil) +t("movement", "移动", nil) +t("north", "北é¢", nil) +t("northeast", "东北é¢", nil) +t("northwest", "西北é¢", nil) +t("offhand", "副手", nil) +t("portal", "ä¼ é€é—¨", nil) +t("portal back", "è¿”å›žä¼ é€é—¨", nil) +t("ranged", "远程", nil) +t("repented thief", "å¿æ‚”çš„ç›—è´¼", nil) +t("rimebark", "雾凇", nil) +t("seed", "ç§å", nil) +t("south", "å—é¢", nil) +t("southeast", "东å—é¢", nil) +t("southwest", "西å—é¢", nil) +t("spell", "法术", nil) +t("standard", "æ ‡å‡†", nil) +t("standby", "乖乖站好", nil) +t("starstaff", "群星法æ–", nil) +t("steambot", "蒸汽机器人", nil) +t("stone golem", "岩石傀儡", nil) +t("summon", "å¬å”¤", nil) +t("summoned", "å¬å”¤ç‰©", nil) +t("tank", "肉盾", nil) +t("temporal explorer", "时空旅行者", nil) +t("temporal hound", "时空猎犬", nil) +t("thermal", "çƒèƒ½", nil) +t("throwing", "投掷", nil) +t("turtle", "乌龟", nil) +t("unarmed", "徒手", nil) +t("undead", "亡çµ", nil) +t("unliving", "éžæ´»ç‰©", nil) +t("unnatural", "éžè‡ªç„¶ç”Ÿç‰©", nil) +t("unseen", "没有看è§", nil) +t("vilestaff", "邪æ¶æ³•æ–", nil) +t("volcanic mountains", "ç«å±±å±±è„‰", nil) +t("war hound", "战争猎犬", nil) +t("weapons", "æ¦å™¨", nil) +t("west", "西é¢", nil) +t("worried loremaster", "担忧的贤者", nil) + + +------------------------------------------------ +section "game/engines/default/data/keybinds/actions.lua" + +t("Go to next/previous level", "到下一层/上一层地图", "_t") +t("Levelup window", "打开å‡çº§çª—å£", "_t") +t("Use talents", "使用技能", "_t") +t("Show quests", "显示任务", "_t") +t("Rest for a while", "休æ¯ä¸€ä¸‹", "_t") +t("Save game", "ä¿å˜æ¸¸æˆ", "_t") +t("Quit game", "退出游æˆ", "_t") +t("Tactical display on/off", "战术视图 å¼€/å…³", "_t") +t("Look around", "查看四周", "_t") +t("Center the view on the player", "å°†å±å¹•ä¸å¿ƒå®šä½åˆ°çŽ©å®¶", "_t") +t("Toggle minimap", "开关å°åœ°å›¾", "_t") +t("Show game calendar", "显示游æˆå†…日期", "_t") +t("Show character sheet", "显示角色é¢æ¿", "_t") +t("Switch graphical modes", "切æ¢å›¾å½¢æ¨¡å¼", "_t") +t("Accept action", "确认æ“作", "_t") +t("Exit menu", "退出目录", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/chat.lua" + +t("Talk to people", "与人交谈", "_t") +t("Display chat log", "显示èŠå¤©è®°å½•", "_t") +t("Cycle chat channels", "切æ¢èŠå¤©é¢‘é“", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/debug.lua" + +t("Show Lua console", "显示Lua控制å°", "_t") +t("Debug Mode", "调试模å¼", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/hotkeys.lua" + +t("Hotkey 1", "å¿«æ·é”® 1", "_t") +t("Hotkey 2", "å¿«æ·é”® 2", "_t") +t("Hotkey 3", "å¿«æ·é”® 3", "_t") +t("Hotkey 4", "å¿«æ·é”® 4", "_t") +t("Hotkey 5", "å¿«æ·é”® 5", "_t") +t("Hotkey 6", "å¿«æ·é”® 6", "_t") +t("Hotkey 7", "å¿«æ·é”® 7", "_t") +t("Hotkey 8", "å¿«æ·é”® 8", "_t") +t("Hotkey 9", "å¿«æ·é”® 9", "_t") +t("Hotkey 10", "å¿«æ·é”® 10", "_t") +t("Hotkey 11", "å¿«æ·é”® 11", "_t") +t("Hotkey 12", "å¿«æ·é”® 12", "_t") +t("Secondary Hotkey 1", "第二快æ·é”® 1", "_t") +t("Secondary Hotkey 2", "第二快æ·é”® 2", "_t") +t("Secondary Hotkey 3", "第二快æ·é”® 3", "_t") +t("Secondary Hotkey 4", "第二快æ·é”® 4", "_t") +t("Secondary Hotkey 5", "第二快æ·é”® 5", "_t") +t("Secondary Hotkey 6", "第二快æ·é”® 6", "_t") +t("Secondary Hotkey 7", "第二快æ·é”® 7", "_t") +t("Secondary Hotkey 8", "第二快æ·é”® 8", "_t") +t("Secondary Hotkey 9", "第二快æ·é”® 9", "_t") +t("Secondary Hotkey 10", "第二快æ·é”® 10", "_t") +t("Secondary Hotkey 11", "第二快æ·é”® 11", "_t") +t("Secondary Hotkey 12", "第二快æ·é”® 12", "_t") +t("Third Hotkey 1", "第三快æ·é”® 1", "_t") +t("Third Hotkey 2", "第三快æ·é”® 2", "_t") +t("Third Hotkey 3", "第三快æ·é”® 3", "_t") +t("Third Hotkey 4", "第三快æ·é”® 4", "_t") +t("Third Hotkey 5", "第三快æ·é”® 5", "_t") +t("Third Hotkey 6", "第三快æ·é”® 6", "_t") +t("Third Hotkey 7", "第三快æ·é”® 7", "_t") +t("Third Hotkey 8", "第三快æ·é”® 8", "_t") +t("Third Hotkey 9", "第三快æ·é”® 9", "_t") +t("Third Hotkey 10", "第三快æ·é”® 10", "_t") +t("Third Hotkey 11", "第三快æ·é”® 11", "_t") +t("Third Hotkey 12", "第三快æ·é”® 12", "_t") +t("Fourth Hotkey 1", "第四快æ·é”® 1", "_t") +t("Fourth Hotkey 2", "第四快æ·é”® 2", "_t") +t("Fourth Hotkey 3", "第四快æ·é”® 3", "_t") +t("Fourth Hotkey 4", "第四快æ·é”® 4", "_t") +t("Fourth Hotkey 5", "第四快æ·é”® 5", "_t") +t("Fourth Hotkey 6", "第四快æ·é”® 6", "_t") +t("Fourth Hotkey 7", "第四快æ·é”® 7", "_t") +t("Fourth Hotkey 8", "第四快æ·é”® 8", "_t") +t("Fourth Hotkey 9", "第四快æ·é”® 9", "_t") +t("Fourth Hotkey 10", "第四快æ·é”® 10", "_t") +t("Fourth Hotkey 11", "第四快æ·é”® 11", "_t") +t("Fourth Hotkey 12", "第四快æ·é”® 12", "_t") +t("Fifth Hotkey 1", "第五快æ·é”® 1", "_t") +t("Fifth Hotkey 2", "第五快æ·é”® 2", "_t") +t("Fifth Hotkey 3", "第五快æ·é”® 3", "_t") +t("Fifth Hotkey 4", "第五快æ·é”® 4", "_t") +t("Fifth Hotkey 5", "第五快æ·é”® 5", "_t") +t("Fifth Hotkey 6", "第五快æ·é”® 6", "_t") +t("Fifth Hotkey 7", "第五快æ·é”® 7", "_t") +t("Fifth Hotkey 8", "第五快æ·é”® 8", "_t") +t("Fifth Hotkey 9", "第五快æ·é”® 9", "_t") +t("Fifth Hotkey 10", "第五快æ·é”® 10", "_t") +t("Fifth Hotkey 11", "第五快æ·é”® 11", "_t") +t("Fifth Hotkey 12", "第五快æ·é”® 12", "_t") +t("Previous Hotkey Page", "上一页快æ·é”®", "_t") +t("Next Hotkey Page", "下一页快æ·é”®", "_t") +t("Quick switch to Hotkey Page 2", "快速切æ¢åˆ°å¿«æ·é”®ç¬¬2页", "_t") +t("Quick switch to Hotkey Page 3", "快速切æ¢åˆ°å¿«æ·é”®ç¬¬3页", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/interface.lua" + +t("Toggle list of seen creatures", "切æ¢è‡³è§†é‡Žå†…生物列表", "_t") +t("Show message log", "显示消æ¯è®°å½•", "_t") +t("Take a screenshot", "å±å¹•æˆªå›¾", "_t") +t("Show map", "显示地图", "_t") +t("Scroll map mode", "地图滚动模å¼", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/inventory.lua" + +t("Show inventory", "显示物å“æ ", "_t") +t("Show equipment", "显示装备", "_t") +t("Pickup items", "拾å–物å“", "_t") +t("Drop items", "丢弃物å“", "_t") +t("Wield/wear items", "装备/穿戴 物å“", "_t") +t("Takeoff items", "脱下物å“", "_t") +t("Use items", "使用物å“", "_t") +t("Quick switch weapons set", "快速切æ¢æ¦å™¨", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/move.lua" + +t("Move left", "å‘左移动", "_t") +t("Move right", "å‘å³ç§»åŠ¨", "_t") +t("Move up", "å‘上移动", "_t") +t("Move down", "å‘下移动", "_t") +t("Move diagonally left and up", "å‘左上方移动", "_t") +t("Move diagonally right and up", "å‘å³ä¸Šæ–¹ç§»åŠ¨", "_t") +t("Move diagonally left and down", "å‘左下方移动", "_t") +t("Move diagonally right and down", "å‘å³ä¸‹æ–¹ç§»åŠ¨", "_t") +t("Stay for a turn", "原地待命一回åˆ", "_t") +t("Run", "奔跑", "_t") +t("Run left", "å‘左奔跑", "_t") +t("Run right", "å‘å³å¥”è·‘", "_t") +t("Run up", "å‘上奔跑", "_t") +t("Run down", "å‘下奔跑", "_t") +t("Run diagonally left and up", "å‘左上方奔跑", "_t") +t("Run diagonally right and up", "å‘å³ä¸Šæ–¹å¥”è·‘", "_t") +t("Run diagonally left and down", "å‘左下方奔跑", "_t") +t("Run diagonally right and down", "å‘å³ä¸‹æ–¹å¥”è·‘", "_t") +t("Auto-explore", "自动探索", "_t") + + +------------------------------------------------ +section "game/engines/default/data/keybinds/mtxn.lua" + +t("List purchasable", "列出å¯è´ä¹°ç‰©å“", "_t") +t("Use purchased", "使用已è´ä¹°ç‰©å“", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ActorsSeenDisplay.lua" + +t("%s (%d)#WHITE#; distance [%s]", "%s (%d)#WHITE#; è·ç¦» [%s]", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/Birther.lua" + +t("Enter your character's name", "输入角色å称", "_t") +t("Name", "å称", "_t") +t("Character Creation: %s", "创建角色%s", "tformat") +t([[Keyboard: #00FF00#up key/down key#FFFFFF# to select an option; #00FF00#Enter#FFFFFF# to accept; #00FF00#Backspace#FFFFFF# to go back. +Mouse: #00FF00#Left click#FFFFFF# to accept; #00FF00#right click#FFFFFF# to go back. +]], [[键盘:#00FF00#上/下键#FFFFFF#选择选项,#00FF00#回车#FFFFFF#键确定;#00FF00#é€€æ ¼#FFFFFF#键返回。 +é¼ æ ‡ï¼š#00FF00#左键#FFFFFF#接å—,#00FF00#å³é”®#FFFFFF#返回。]], "_t") +t("Random", "éšæœº", "_t") +t("Do you want to recreate the same character?", "ä½ æƒ³è¦ä»¥åŒä¸€è§’色é‡æ–°ç”Ÿæˆå—?", "_t") +t("Quick Birth", "快速角色生æˆ", "_t") +t("New character", "新角色", "_t") +t("Recreate", "é‡æ–°ç”Ÿæˆè§’色?", "_t") +t("Randomly selected %s.", "éšæœºé€‰æ‹©%s。", "log") + + +------------------------------------------------ +section "game/engines/default/engine/DebugConsole.lua" + +t("Lua Console", "Lua 控制å°", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Dialog.lua" + +t("Yes", "是", "_t") +t("No", "å¦", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Game.lua" + +t([[Screenshot should appear in your Steam client's #LIGHT_GREEN#Screenshots Library#LAST#. +Also available on disk: %s]], [[å±å¹•æˆªå›¾å°†ä¼šä¿å˜åœ¨ä½ Steam客户端的#LIGHT_GREEN#截图库#LAST#ä¸ã€‚ +也ä¿å˜åœ¨ç¡¬ç›˜ä¸Šï¼š%s]], "tformat") +t("File: %s", "文件:%s", "tformat") +t("Screenshot taken!", "å±å¹•æˆªå›¾å·²ä¿å˜", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/HotkeysDisplay.lua" + +t("Missing!", "ä¸è§äº†ï¼", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/HotkeysIconsDisplay.lua" + +t("Missing!", "ä¸è§äº†ï¼", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/I18N.lua" + +t("Testing arg one %d and two %d", "测试å‚æ•°1 %då’Œå‚æ•°2 %d", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/Key.lua" + +t("#LIGHT_RED#Keyboard input temporarily disabled.", "#LIGHT_RED#æš‚æ—¶ç¦ç”¨é”®ç›˜è¾“入。", "log") + + +------------------------------------------------ +section "game/engines/default/engine/LogDisplay.lua" + +t("Message Log", "消æ¯æ—¥å¿—", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/MicroTxn.lua" + +t("Test", "测试", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Module.lua" + +t("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", "#LIGHT_RED#由于 %s ,在线å˜æ¡£æ— 法è¿è¡Œï¼ˆåˆ‡æ¢è‡³ç¦»çº¿å˜æ¡£ï¼‰", "log") + + +------------------------------------------------ +section "game/engines/default/engine/Mouse.lua" + +t("#LIGHT_RED#Mouse input temporarily disabled.", "#LIGHT_RED#æš‚æ—¶ç¦ç”¨é¼ æ ‡è¾“å…¥ã€‚", "log") + + +------------------------------------------------ +section "game/engines/default/engine/Object.lua" + +t("Requires:", "装备需求:", "_t") +t("%s (level %d)", "%s (ç‰çº§ %d)", "tformat") +t("Level %d", "ç‰çº§ %d", "tformat") +t("Talent %s (level %d)", "技能 %s (ç‰çº§ %d)", "tformat") +t("Talent %s", "技能 %s", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/PlayerProfile.lua" + +t("#YELLOW#Connection to online server established.", "#YELLOW#连接至在线æœåŠ¡å™¨ã€‚", "log") +t("#YELLOW#Connection to online server lost, trying to reconnect.", "#YELLOW#与在线æœåŠ¡å™¨çš„连接丢失,å°è¯•é‡æ–°è¿žæŽ¥ã€‚", "log") +t("bad game version", "游æˆç‰ˆæœ¬é”™è¯¯", "_t") +t("nothing to update", "æ— éœ€æ›´æ–°", "_t") +t("bad game addon version", "游æˆæ’件版本错误", "_t") +t("no online profile active", "未开å¯åœ¨çº¿å˜æ¡£", "_t") +t("cheat mode active", "已开å¯ä½œå¼Šæ¨¡å¼", "_t") +t("savefile tainted", "å˜æ¡£æ–‡ä»¶è¢«ä¿®æ”¹", "_t") +t("unknown error", "未知错误", "_t") +t("Character is being registered on https://te4.org/", "æ£åœ¨æ³¨å†Œè§’色到 https://te4.org/", "_t") +t("Registering character", "æ£åœ¨æ³¨å†Œè§’色", "_t") +t("Retrieving data from the server", "æ£åœ¨ä»ŽæœåŠ¡ç«¯æ‹‰å–æ•°æ®â€¦", "_t") +t("Retrieving...", "æ£åœ¨æ‹‰å–…", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Quest.lua" + +t("active", "æ£åœ¨è¿›è¡Œ", "_t") +t("completed", "完æˆ", "_t") +t("done", "结æŸ", "_t") +t("failed", "失败", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Savefile.lua" + +t("Please wait while saving the world...", "æ£åœ¨ä¿å˜ä¸–界,请ç¨å€™â€¦", "_t") +t("Saving world", "æ£åœ¨ä¿å˜ä¸–ç•Œ", "_t") +t("Please wait while saving the game...", "æ£åœ¨ä¿å˜æ¸¸æˆï¼Œè¯·ç¨å€™â€¦", "_t") +t("Saving game", "æ£åœ¨ä¿å˜æ¸¸æˆ", "_t") +t("Please wait while saving the zone...", "æ£åœ¨ä¿å˜åœ°å›¾ï¼Œè¯·ç¨å€™â€¦", "_t") +t("Saving zone", "æ£åœ¨ä¿å˜åœ°å›¾", "_t") +t("Please wait while saving the level...", "æ£åœ¨ä¿å˜æ¥¼å±‚,请ç¨å€™â€¦", "_t") +t("Saving level", "æ£åœ¨ä¿å˜æ¥¼å±‚", "_t") +t("Please wait while saving the entity...", "æ£åœ¨ä¿å˜å®žä½“,请ç¨å€™â€¦", "_t") +t("Saving entity", "æ£åœ¨ä¿å˜å®žä½“", "_t") +t("Loading world", "æ£åœ¨è¯»å–世界", "_t") +t("Please wait while loading the world...", "æ£åœ¨è¯»å–世界,请ç¨å€™â€¦", "_t") +t("Loading game", "æ£åœ¨è¯»å–游æˆ", "_t") +t("Please wait while loading the game...", "æ£åœ¨è¯»å–游æˆï¼Œè¯·ç¨å€™â€¦", "_t") +t("Loading zone", "æ£åœ¨è¯»å–地图", "_t") +t("Please wait while loading the zone...", "æ£åœ¨è¯»å–地图,请ç¨å€™â€¦", "_t") +t("Loading level", "æ£åœ¨è¯»å–楼层", "_t") +t("Please wait while loading the level...", "æ£åœ¨è¯»å–楼层,请ç¨å€™â€¦", "_t") +t("Loading entity", "æ£åœ¨è¯»å–实体", "_t") +t("Please wait while loading the entity...", "æ£åœ¨è¯»å–实体,请ç¨å€™â€¦", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/SavefilePipe.lua" + +t("Saving done.", "ä¿å˜å®Œæ¯•ã€‚", "log") +t("Please wait while saving...", "æ£åœ¨ä¿å˜ï¼Œè¯·ç¨å€™â€¦", "_t") +t("Saving...", "æ£åœ¨ä¿å˜â€¦", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Store.lua" + +t("Store: %s", "商店:%s", "tformat") +t("Buy %d %s", "è´ä¹°%d个%s", "tformat") +t("Buy", "è´ä¹°", "_t") +t("Sell %d %s", "出售%d个%s", "tformat") +t("Cancel", "å–消", "_t") +t("Sell", "出售", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Trap.lua" + +t("%s fails to disarm a trap (%s).", "%s 拆除陷阱( %s )失败。", "logSeen") +t("%s disarms a trap (%s).", "%s 拆除了陷阱( %s )。", "logSeen") +t("%s triggers a trap (%s)!", "%s 触å‘了陷阱( %s )ï¼", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/UserChat.lua" + +t("Ignoring all new messages from %s.", "拒收所有æ¥è‡ª%s的消æ¯ã€‚", "log") +t([[#{bold}#Thank you#{normal}# for you donation, your support means a lot for the continued survival of this game. + +Your current donation total is #LIGHT_GREEN#%0.2f euro#WHITE# which equals to #ROYAL_BLUE#%d voratun coins#WHITE# to use on te4.org. +Your Item Vault has #TEAL#%d slots#WHITE#. + +Again, thank you, and enjoy Eyal! + +#{italic}#Your malevolent local god of darkness, #GOLD#DarkGod#{normal}#]], [[#{bold}#æ„Ÿè°¢#{normal}# ä½ çš„æèµ ï¼Œä½ çš„æ助将会让这个游æˆå˜å¾—更好。 + +ä½ çš„æ款总é¢ä¸º#LIGHT_GREEN#%0.2f 欧元#WHITE# 相当于 #ROYAL_BLUE#%d 个沃瑞钽å¸#WHITE#,å¯ä»¥åœ¨ te4.org 上消费。 +ä½ çš„å…±äº«ä»“åº“æœ‰ #TEAL#%d 个槽ä½#WHITE#. + +å†æ¬¡æ„Ÿè°¢ä½ ,ç¥ä½ åœ¨åŸƒäºšå°”çŽ©çš„å¼€å¿ƒï¼ + +#{italic}#ä½ çš„é‚ªæ¶çš„黑暗之神, #GOLD#DarkGod#{normal}#]], "tformat") +t("Thank you!", "è°¢è°¢ä½ ï¼", "_t") +t("#{italic}#Joined channel#{normal}#", "#{italic}#å·²åŠ å…¥é¢‘é“#{normal}#", "_t") +t("#{italic}#Left channel#{normal}#", "#{italic}#已退出频é“#{normal}#", "_t") +t("#{italic}##FIREBRICK#has joined the channel#{normal}#", "#{italic}##FIREBRICK#å·²åŠ å…¥é¢‘é“#{normal}#", "_t") +t("#{italic}##FIREBRICK#has left the channel#{normal}#", "#{italic}##FIREBRICK#已退出频é“#{normal}#", "_t") +t("#CRIMSON#You are not subscribed to any channel, you can change that in the game options.#LAST#", "#CRIMSON#ä½ æ²¡æœ‰å…³æ³¨ä»»ä½•é¢‘é“ï¼Œä½ å¯ä»¥åœ¨æ¸¸æˆè®¾ç½®ä¸è°ƒèŠ‚这一选项。#LAST#", "log") +t("Error", "错误", "_t") +t("The server does not know about this player.", "æœåŠ¡å™¨é‡Œæ²¡æœ‰è¿™ä¸ªçŽ©å®¶", "_t") +t("Requesting user info...", "æ£åœ¨è¯·æ±‚用户信æ¯...", "_t") +t("Requesting...", "æ£åœ¨è¯·æ±‚...", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/Zone.lua" + +t("Loading level", "æ£åœ¨è¯»å–楼层", "_t") +t("Please wait while loading the level... ", "æ£åœ¨è¯»å–楼层,请ç¨å€™â€¦â€¦", "_t") +t("Generating level", "æ£åœ¨ç”Ÿæˆæ¥¼å±‚", "_t") +t("Please wait while generating the level... ", "æ£åœ¨ç”Ÿæˆæ¥¼å±‚,请ç¨å€™â€¦â€¦", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ai/talented.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/AudioOptions.lua" + +t("Audio Options", "音频设置", "_t") +t("Enable audio", "å¯ç”¨å£°éŸ³", "_t") +t("Music: ", "音ä¹ï¼š", "_t") +t("Effects: ", "音效:", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatChannels.lua" + +t("Chat channels", "èŠå¤©é¢‘é“", "_t") +t("Global", "全局", "_t") +t(" [spoilers]", " [详情]", "_t") +t("Select which channels to listen to. You can join new channels by typing '/join <channelname>' in the talkbox and leave channels by typing '/part <channelname>'", "é€‰æ‹©ä½ å‚与的èŠå¤©é¢‘é“ã€‚ä½ å¯ä»¥åœ¨èŠå¤©æ¡†è¾“入指令 '/join <频é“å>' æ¥åŠ 入频é“,并通过输入指令 '/part <频é“å>' æ¥ç¦»å¼€é¢‘é“。", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatFilter.lua" + +t("Chat filters", "èŠå¤©è¿‡æ»¤å™¨", "_t") +t("Public chat", "公开èŠå¤©", "_t") +t("Private whispers", "ç§äººèŠå¤©", "_t") +t("Join/part messages", "åŠ å…¥/退出频é“ä¿¡æ¯", "_t") +t("First time achievements (recommended to keep them on)", "第一次å–å¾—æˆå°±(建议开å¯)", "_t") +t("Important achievements (recommended to keep them on)", "é‡è¦æˆå°±(建议开å¯)", "_t") +t("Other achievements", "其他æˆå°±", "_t") +t("Select which types of chat events to see or not.", "é€‰æ‹©ä½ æƒ³è¦è§‚看或å±è”½çš„èŠå¤©å†…容。", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ChatIgnores.lua" + +t("Chat ignore list", "èŠå¤©å±è”½åˆ—表", "_t") +t("Really stop ignoring: %s", "真的è¦åœæ¢å±è”½ %s å—", "tformat") +t("Stop ignoring", "åœæ¢å±è”½", "_t") +t("Click a user to stop ignoring her/his messages.", "点击一个用户以åœæ¢å±è”½ä»–/她的消æ¯", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/DisplayResolution.lua" + +t("Switch Resolution", "切æ¢åˆ†è¾¨çŽ‡", "_t") +t("Fullscreen", "å…¨å±", "_t") +t("Borderless", "æ— è¾¹æ¡†", "_t") +t("Windowed", "窗å£æ¨¡å¼", "_t") +t("Engine Restart Required", "需è¦é‡å¯æ¸¸æˆå¼•æ“Ž", "_t") +t(" (progress will be saved)", " (游æˆè¿›åº¦ä¼šè¢«ä¿å˜)", "_t") +t("Continue? %s", "继ç»å—? %s", "tformat") +t("Reset Window Position?", "é‡è®¾çª—å£ä½ç½®ï¼Ÿ", "_t") +t("Simply restart or restart+reset window position?", "ä½ è¦ä»…é‡å¯ï¼Œè¿˜æ˜¯é‡å¯å¹¶é‡è®¾çª—å£ä½ç½®ï¼Ÿ", "_t") +t("Restart", "é‡å¯", "_t") +t("Restart with reset", "é‡å¯å¹¶é‡è®¾", "_t") +t("No", "å¦", "_t") +t("Yes", "是", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/Downloader.lua" + +t("Download: %s", "æ£åœ¨ä¸‹è½½ï¼š%s", "tformat") +t("Cancel", "å–消", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GameMenu.lua" + +t("Game Menu", "游æˆç›®å½•", "_t") +t("Resume", "æš‚åœæ¸¸æˆ", "_t") +t("Key Bindings", "按键绑定", "_t") +t("Video Options", "图åƒè®¾ç½®", "_t") +t("Display Resolution", "显示分辨率", "_t") +t("Show Achievements", "显示æˆå°±", "_t") +t("Audio Options", "音频设置", "_t") +t("#GREY#Developer Mode", "#GREY#å¼€å‘者模å¼", "_t") +t("Disable developer mode?", "å…³é—å¼€å‘者模å¼ï¼Ÿ", "_t") +t("Developer Mode", "å¼€å‘者模å¼", "_t") +t([[Enable developer mode? +Developer Mode is a special game mode used to debug and create addons. +Using it will #CRIMSON#invalidate#LAST# any savefiles loaded. +When activated you will have access to special commands: +- CTRL+L: bring up a lua console that lets you explore and alter all the game objects, enter arbitrary lua commands, ... +- CTRL+A: bring up a menu to easily do many tasks (create NPCs, teleport to zones, ...) +- CTRL+left click: teleport to the clicked location +]], [[å¯åŠ¨å¼€å‘者模å¼ï¼Ÿ +å¼€å‘者模å¼æ˜¯ä¸€ç§ç‰¹æ®Šçš„游æˆæ¨¡å¼ï¼Œç”¨äºŽè°ƒè¯•æ¸¸æˆå’Œåˆ›å»ºæ¸¸æˆæ’件。 +å¯ç”¨å¼€å‘者模å¼æ—¶ï¼Œæ‰€æœ‰è¯»å–çš„å˜æ¡£éƒ½ä¼šæˆä¸º#CRIMSON#作弊状æ€#LAST#。 +在开å‘者模å¼ä¸‹ï¼Œä½ å¯ä»¥ä½¿ç”¨ä»¥ä¸‹å‡ ç§ç‰¹æ®ŠæŒ‡ä»¤ï¼š +- CTRL+L:å¯åŠ¨Lua控制å°ï¼Œå¯ä»¥è®©ä½ 探索和修改游æˆç‰©ä»¶ï¼Œå¹¶æ‰§è¡Œä»»æ„Lua脚本…… +- CTRL+A:å¯åŠ¨è°ƒè¯•ç›®å½•ï¼Œå¯ä»¥è®©ä½ 方便地进行å„ç§æ“作(创建NPCï¼Œä¼ é€åˆ°åœ°å›¾ï¼Œç‰ç‰â€¦) +- CTRL+é¼ æ ‡å·¦é”®ï¼šä¼ é€åˆ°ç‚¹å‡»çš„ä½ç½®ã€‚ +]], "_t") +t("No", "å¦", "_t") +t("Yes", "是", "_t") +t("Save Game", "ä¿å˜æ¸¸æˆ", "_t") +t("Main Menu", "主èœå•", "_t") +t("Exit Game", "退出游æˆ", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetQuantity.lua" + +t("Quantity", "æ•°é‡", "_t") +t("Accept", "接å—", "_t") +t("Cancel", "å–消", "_t") +t("Enter a quantity.", "输入数é‡", "_t") +t("Error", "错误", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetQuantitySlider.lua" + +t("Quantity", "æ•°é‡", "_t") +t("Accept", "接å—", "_t") +t("Cancel", "å–消", "_t") +t("Enter a quantity.", "输入数é‡", "_t") +t("Error", "错误", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/GetText.lua" + +t("Accept", "接å—", "_t") +t("Cancel", "å–消", "_t") +t("Error", "错误", "_t") +t("Must be between %i and %i characters.", "必须介于 %i å’Œ %i 个å—符之间", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/KeyBinder.lua" + +t("Key bindings", "é”®ä½ç»‘定", "_t") +t(" Press a key (escape to cancel, backspace to remove) for: %s", " 请按钮 (ESCé”®å–æ¶ˆï¼Œé€€æ ¼é”®åˆ é™¤) 以绑定 %s çš„é”®ä½", "tformat") +t("Bind alternate key", "绑定替代键ä½", "_t") +t("Bind key", "绑定键ä½", "_t") +t("Make gesture (using right mouse button) or type it (or escape) for: %s", "è¯·è¾“å…¥é¼ æ ‡æ‰‹åŠ¿ (ä½¿ç”¨é¼ æ ‡å³é”®) 或者按键 (或按ESCå–消) 以绑定 %s çš„é”®ä½", "tformat") +t("Gesture", "é¼ æ ‡æ‰‹åŠ¿", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/LanguageSelect.lua" + + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowAchievements.lua" + +t("Achievements(%s/%s)", "æˆå°±(%s/%s)", "tformat") +t("Yours only", "åªåˆ—出当å‰è§’色的", "_t") +t("All achieved", "所有已ç»èŽ·å¾—çš„", "_t") +t("Everything", "所有", "_t") +t("Achievement", "æˆå°±", "_t") +t("Category", "分类", "_t") +t("When", "何时", "_t") +t("Who", "何人", "_t") +t([[#GOLD#Also achieved by your current character#LAST# +]], [[#GOLD#ä½ çš„å½“å‰è§’色也å–得了这一æˆå°±#LAST# +]], "_t") +t([[#GOLD#Achieved on:#LAST# %s +#GOLD#Achieved by:#LAST# %s +%s +#GOLD#Description:#LAST# %s]], [[#GOLD#æˆå°±è¾¾æˆæ—¶é—´:#LAST# %s +#GOLD#æˆå°±èŽ·å¾—者:#LAST# %s +%s +#GOLD#介ç»:#LAST# %s]], "tformat") +t("Progress: ", "进度: ", "_t") +t("-- Unknown --", "-- 未知 --", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowEquipInven.lua" + +t("Inventory", "物å“æ ", "_t") +t("Equipment", "装备", "_t") +t("Category", "分类", "_t") +t("Enc.", "è´Ÿé‡", "_t") +t("%s assigned to hotkey %s", "%s å·²ç»‘å®šåˆ°é”®ä½ %s", "tformat") +t("Hotkey %s assigned", "é”®ä½ %s 已绑定", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowEquipment.lua" + +t("Equipment", "装备", "_t") +t("Category", "分类", "_t") +t("Enc.", "è´Ÿé‡", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowErrorStack.lua" + +t("Lua Error", "Lua脚本错误", "_t") +t("If you already reported that error, you do not have to do it again (unless you feel the situation is different).", "å¦‚æžœä½ å·²ç»æ±‡æŠ¥è¿‡äº†è¿™ä¸ªé”™è¯¯ï¼Œä½ ä¸éœ€è¦å†æ¬¡è¿›è¡Œæ±‡æŠ¥ã€‚(除éžä½ 认为这一情况和之å‰æœ‰æ‰€ä¸åŒ)", "_t") +t("You #LIGHT_GREEN#already reported#WHITE# that error, you do not have to do it again (unless you feel the situation is different).", "ä½ #LIGHT_GREEN#å·²ç»æ±‡æŠ¥è¿‡äº†#WHITE# è¿™ä¸ªé”™è¯¯ï¼Œä½ ä¸éœ€è¦å†æ¬¡è¿›è¡Œæ±‡æŠ¥ã€‚(除éžä½ 认为这一情况和之å‰æœ‰æ‰€ä¸åŒ)", "_t") +t("You have already got this error but #LIGHT_RED#never reported#WHITE# it, please do.", "ä½ ä»¥å‰é‡åˆ°è¿‡è¿™ä¸ªé”™è¯¯ï¼Œä½†ä½ #LIGHT_RED#还没有汇报过#WHITE#这个错误,请汇报这个错误。", "_t") +t("You have #LIGHT_RED#never seen#WHITE# that error, please report it.", "ä½ ä¹‹å‰#LIGHT_RED#从未é‡åˆ°è¿‡#WHITE#这个错误,请汇报这个错误。", "_t") +t([[#{bold}#Oh my! It seems there was an error! +The game might still work but this is suspect, please type in your current situation and click on "Send" to send an error report to the game creator. +If you are not currently connected to the internet, please report this bug when you can on the forums at http://forums.te4.org/ + +]], [[#{bold}#哦ä¸ï¼æ¸¸æˆå‡ºé”™äº†ï¼ +这个游æˆä¹Ÿè®¸æš‚时还能继ç»è¿è¡Œï¼Œä½†æ˜¯æ²¡æ³•ä¿è¯ä¹‹åŽä¼šå‡ºçŽ°ä»€ä¹ˆé—®é¢˜ã€‚è¯·ä½ è¾“å…¥ä½ ç›®å‰çš„状况,点击“å‘é€â€æŒ‰é’®ï¼Œå‘游æˆçš„作者å‘é€ä¸€ä»½é”™è¯¯æŠ¥å‘Šã€‚ +å¦‚æžœä½ çŽ°åœ¨æ— æ³•è¿žæŽ¥åˆ°äº’è”ç½‘ï¼Œè¯·ä½ åœ¨å¯ä»¥è”网的时候在 http://forums.te4.org/ 论å›ä¸Šæ±‡æŠ¥è¿™ä¸ªé”™è¯¯ã€‚ + +]], "_t") +t("What happened?: ", "å‘生了什么?:", "_t") +t("Send", "å‘é€", "_t") +t("Close", "å…³é—", "_t") +t("Close All", "全部关é—", "_t") +t("File location copied to clipboard.", "文件ä½ç½®å·²å¤åˆ¶åˆ°å‰ªè´´æ¿ã€‚", "log") +t("Log saved to file (click to copy to clipboard):#LIGHT_BLUE#%s", "游æˆæ—¥å¿—å·²ä¿å˜åˆ°æ–‡ä»¶(点击å¤åˆ¶åˆ°å‰ªè´´æ¿):#LIGHT_BLUE#%s", "tformat") +t("#YELLOW#Error report sent, thank you.", "#YELLOW#错误报告已å‘é€ï¼Œè°¢è°¢ï¼", "log") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowInventory.lua" + +t("Inventory", "物å“æ ", "_t") +t("Category", "分类", "_t") +t("Enc.", "è´Ÿé‡", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowPickupFloor.lua" + +t("Pickup", "拾å–", "_t") +t("(*) Take all", "(*) 全部拾å–", "_t") +t("Item", "物å“", "_t") +t("Category", "分类", "_t") +t("Enc.", "è´Ÿé‡", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowQuests.lua" + +t("Quest Log for %s", "%s 的任务日志", "tformat") +t("Quest", "任务", "_t") +t("Status", "状æ€", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowStore.lua" + +t("Inventory", "物å“æ ", "_t") +t("Store", "商店", "_t") +t("Category", "分类", "_t") +t("Price", "ä»·æ ¼", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ShowText.lua" + +t("Text", "文本", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/SteamOptions.lua" + +t("Steam Options", "Steam 设置", "_t") +t([[Enable Steam Cloud saves. +Your saves will be put on steam cloud and always be available everywhere. +Disable if you have bandwidth limitations.#WHITE#]], [[å¯åŠ¨Steam云å˜æ¡£ã€‚ +ä½ çš„å˜æ¡£ä¼šè¢«ä¿å˜åœ¨Steam 云ä¸ï¼Œå¯ä»¥å„处使用。 +å¦‚æžœä½ çš„ç½‘ç»œå¸¦å®½æœ‰é™ï¼Œè¯·ç¦ç”¨è¿™ä¸€è®¾ç½®ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Cloud Saves#WHITE##{normal}#", "#GOLD##{bold}#云å˜æ¡£#WHITE##{normal}#", "_t") +t("disabled", "å·²ç¦ç”¨", "_t") +t("enabled", "å·²å¯ç”¨", "_t") +t([[Purge all Steam Cloud saves. +This will remove all saves from the cloud cloud (but not your local copy). Only use if you somehow encounter storage problems on it (which should not happen, the game automatically manages it for you).#WHITE#]], [[åˆ é™¤æ‰€æœ‰Steam云å˜æ¡£ã€‚ +这会在Steam云ä¸åˆ 除所有的云å˜æ¡£ï¼Œä½†ä¸ä¼šåˆ é™¤ä½ çš„æœ¬åœ°å˜æ¡£ã€‚åªæœ‰åœ¨ä½ é‡åˆ°å˜å‚¨é—®é¢˜çš„时候æ‰ä½¿ç”¨è¿™ä¸€åŠŸèƒ½ã€‚(一般情况下这ä¸ä¼šå‘生,游æˆä¼šè‡ªåŠ¨ç®¡ç†äº‘å˜æ¡£) +#WHITE#]], "_t") +t("#GOLD##{bold}#Purge Cloud Saves#WHITE##{normal}#", "#GOLD##{bold}#清除云å˜æ¡£#WHITE##{normal}#", "_t") +t("Confirm purge?", "ç¡®è®¤åˆ é™¤ï¼Ÿ", "_t") +t("All data purged from the cloud.", "所有云å˜æ¡£æ•°æ®å·²è¢«åˆ 除。", "_t") +t("Steam Cloud Purge", "清除Steam云å˜æ¡£", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/Talkbox.lua" + +t("Say: ", "说:", "_t") +t("Accept", "接å—", "_t") +t("Cancel", "å–消", "_t") +t("Target: ", "ç›®æ ‡ï¼š", "_t") +t("Channel: %s", "频é“:%s", "tformat") +t("Friend: %s", "好å‹ï¼š%s", "tformat") +t("User: %s", "用户:%s", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/UseTalents.lua" + +t("Use Talents: ", "使用技能:", "tformat") +t([[You can bind a talent to a hotkey be pressing the corresponding hotkey while selecting a talent. +Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control or shift). +]], [[ä½ å¯ä»¥æŠŠæŠ€èƒ½ç»‘定到一个快æ·é”®ã€‚方法是选择一个技能,然åŽæŒ‰ä¸‹å¯¹åº”çš„å¿«æ·é”®ã€‚ +请确认游æˆèœå•ä¸çš„å¿«æ·é”®ç»‘定界é¢ï¼Œå°†å¿«æ·é”®ç»‘定到键盘按键。(默认绑定ä½ç½®æ˜¯1-0+Ctrl/Shifté”®) +]], "_t") +t("Talent", "技能", "_t") +t("Status", "状æ€", "_t") +t("%s assigned to hotkey %s", "%s å·²ç»‘å®šåˆ°é”®ä½ %s", "tformat") +t("Hotkey %s assigned", "é”®ä½ %s 已绑定", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/UserInfo.lua" + +t("User: %s", "用户:%s", "tformat") +t("Currently playing: ", "æ£åœ¨çŽ©: ", "_t") +t("unknown", "未知", "_t") +t("Game: ", "游æˆï¼š", "_t") +t("Game has been validated by the server", "游æˆè¢«æœåŠ¡å™¨è®¤è¯", "_t") +t("Game is not validated by the server", "游æˆä¸è¢«æœåŠ¡å™¨è®¤è¯", "_t") +t("Validation: ", "认è¯çŠ¶æ€: ", "_t") +t("Go to online profile", "å‰å¾€åœ¨çº¿ç”¨æˆ·æ¡£æ¡ˆ", "_t") +t("Go to online charsheet", "å‰å¾€åœ¨çº¿è§’色表", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/VideoOptions.lua" + +t("Video Options", "图åƒè®¾ç½®", "_t") +t("Display resolution.", "显示分辨率。", "_t") +t("#GOLD##{bold}#Resolution#WHITE##{normal}#", "#GOLD##{bold}#分辨率#WHITE##{normal}#", "_t") +t("If you have a very high DPI screen you may want to raise this value. Requires a restart to take effect.#WHITE#", "å¦‚æžœä½ æœ‰ä¸€ä¸ªé«˜åˆ†è¾¨çŽ‡çš„å±å¹•ï¼Œä½ å¯ä»¥è°ƒé«˜è¯¥æ•°å€¼ã€‚é‡å¯åŽç”Ÿæ•ˆã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Screen Zoom#WHITE##{normal}#", "#GOLD##{bold}#å±å¹•ç¼©æ”¾#WHITE##{normal}#", "_t") +t("Enter Zoom %", "输入缩放比例 %", "_t") +t("From 50 to 400", "从 50 到 400", "_t") +t([[Request this display refresh rate. +Set it lower to reduce CPU load, higher to increase interface responsiveness.#WHITE#]], [[设置游æˆçš„显示帧率(FPS)。 +é™ä½Žå¸§çŽ‡å¯ä»¥å‡è½»CPUå 用,æ高帧率å¯ä»¥æå‡æ˜¾ç¤ºæ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Requested FPS#WHITE##{normal}#", "#GOLD##{bold}#FPS设定#WHITE##{normal}#", "_t") +t("From 5 to 60", "从 5 到 60", "_t") +t([[Controls the particle effects density. +This option allows to change the density of the many particle effects in the game. +If the game is slow when displaying spell effects try to lower this setting.#WHITE#]], [[设定粒å效果的密度。 +这一选项会å¯ä»¥æ”¹å˜æ¸¸æˆå†…çš„ç²’å效果密度。 +å¦‚æžœä½ åœ¨æ–½æ³•æ—¶å‘现游æˆé€Ÿåº¦è¿›è¡Œè¾ƒæ…¢ï¼Œè¯·å°è¯•é™ä½Žè¿™ä¸ªè®¾ç½®ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Particle effects density#WHITE##{normal}#", "#GOLD##{bold}#ç²’å效果密度#WHITE##{normal}#", "_t") +t("Enter density", "输入密度", "_t") +t("From 0 to 100", "从 0 到 100", "_t") +t([[Activates antialiased texts. +Texts will look nicer but it can be slower on some computers. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[å¯ç”¨æ–‡å—抗锯齿。 +激活该效果会使文å—看上去更美观,但在有些电脑è¿è¡Œé€Ÿåº¦ä¼šå˜æ…¢ã€‚ + +#LIGHT_RED#ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Antialiased texts#WHITE##{normal}#", "#GOLD##{bold}#æ–‡å—抗锯齿#WHITE##{normal}#", "_t") +t([[Apply a global scaling to all fonts. +Applies after restarting the game]], "全局å—体大å°è°ƒæ•´ï¼Œé‡å¯æ¸¸æˆåŽç”Ÿæ•ˆ", "_t") +t("#GOLD##{bold}#Font Scale#WHITE##{normal}#", "#GOLD##{bold}#å—体缩放#WHITE##{normal}#", "_t") +t("Font Scale %", "å—体缩放比率 %", "_t") +t([[Activates framebuffers. +This option allows for some special graphical effects. +If you encounter weird graphical glitches try to disable it. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[激活帧缓å˜ã€‚ +这个选项å¯ä»¥æ¿€æ´»ä¸€äº›ç‰¹æ®Šçš„视频效果。 +如果画é¢ç¢°åˆ°å¼‚常请å°è¯•å…³é—这个效果。 + +#LIGHT_RED#ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Framebuffers#WHITE##{normal}#", "#GOLD##{bold}#帧缓å˜#WHITE##{normal}#", "_t") +t([[Activates OpenGL Shaders. +This option allows for some special graphical effects. +If you encounter weird graphical glitches try to disable it. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[å¯ç”¨ OpenGL ç€è‰²å™¨ã€‚ +这个选项å¯ä»¥æ¿€æ´»ä¸€äº›ç‰¹æ®Šçš„视频效果。 +如果出现奇怪的画é¢å¼‚常,请å°è¯•å…³é—这个效果。 + +#LIGHT_RED#ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders#WHITE##{normal}#", "#GOLD##{bold}#OpenGL ç€è‰²å™¨#WHITE##{normal}#", "_t") +t([[Activates advanced shaders. +This option allows for advanced effects (like water surfaces, ...). Disabling it can improve performance. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[å¼€å¯é«˜çº§ç€è‰²å™¨æ•ˆæžœã€‚ +这个选项å¯ä»¥æ¿€æ´»ä¸€äº›é«˜çº§çš„视频效果(例如水é¢æ•ˆæžœâ€¦â€¦)。关é—它å¯ä»¥æå‡è¿è¡Œé€Ÿåº¦ã€‚ + +#LIGHT_RED#ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders: Advanced#WHITE##{normal}#", "#GOLD##{bold}#OpenGLç€è‰²å™¨ï¼šé«˜çº§#WHITE##{normal}#", "_t") +t([[Activates distorting shaders. +This option allows for distortion effects (like spell effects doing a visual distortion, ...). Disabling it can improve performance. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[å¼€å¯æ‰æ›²ç€è‰²å™¨æ•ˆæžœï¼Œ +这个选项å¯ä»¥æ¿€æ´»ä¸€äº›æ‰æ›²è§†é¢‘特效(ä¾‹å¦‚ä¼šé€ æˆè§†è§‰æ‰æ›²çš„法术) +å…³é—它å¯ä»¥æå‡è¿è¡Œé€Ÿåº¦ã€‚ + +#LIGHT_RED#ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders: Distortions#WHITE##{normal}#", "#GOLD##{bold}#OpenGL ç€è‰²å™¨ï¼šæ‰æ›²#WHITE##{normal}#", "_t") +t([[Activates volumetric shaders. +This option allows for volumetricion effects (like deep starfields). Enabling it will severely reduce performance when shaders are displayed. + +#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[å¼€å¯ä½“积ç€è‰²å™¨æ•ˆæžœã€‚ +这个选项å¯ä»¥æ¿€æ´»ä¸€äº›ç‰¹æ®Šçš„视频效果(例如星空特效)。开å¯å®ƒä¼šæ˜¾è‘—é™ä½Žè¿è¡Œé€Ÿåº¦ã€‚ + +#LIGHT_RED#ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#OpenGL Shaders: Volumetric#WHITE##{normal}#", "#GOLD##{bold}#OpenGL ç€è‰²å™¨ï¼šä½“积ç€è‰²å™¨#WHITE##{normal}#", "_t") +t([[Use the custom cursor. +Disabling it will use your normal operating system cursor.#WHITE#]], [[ä½¿ç”¨è‡ªå®šä¹‰é¼ æ ‡è´´å›¾ã€‚ +å…³é—è¿™ä¸ªé€‰é¡¹å°†ä½¿ç”¨ç³»ç»Ÿé»˜è®¤é¼ æ ‡ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Mouse cursor#WHITE##{normal}#", "#GOLD##{bold}#é¼ æ ‡è´´å›¾#WHITE##{normal}#", "_t") +t([[Gamma correction setting. +Increase this to get a brighter display.#WHITE#]], [[亮度矫æ£è®¾å®šã€‚ +æ高数值会使画é¢å˜äº®ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Gamma correction#WHITE##{normal}#", "#GOLD##{bold}#亮度矫æ£#WHITE##{normal}#", "_t") +t("From 50 to 300", "从 50 到 300", "_t") +t("Gamma correction", "亮度矫æ£", "_t") +t([[Enable/disable usage of tilesets. +In some rare cases on very slow machines with bad GPUs/drivers it can be detrimental.]], [[å¼€å¯/å…³é—图å—使用。 +在æŸäº›æ˜¾å¡/显å¡é©±åŠ¨çš„很差且很慢的机器上,开å¯è¿™ä¸ªé€‰é¡¹å¶å°”å¯èƒ½å¸¦æ¥è´Ÿé¢æ•ˆæžœã€‚]], "_t") +t("#GOLD##{bold}#Use tilesets#WHITE##{normal}#", "#GOLD##{bold}#图å—使用#WHITE##{normal}#", "_t") +t("disabled", "å·²ç¦ç”¨", "_t") +t("enabled", "å·²å¯ç”¨", "_t") +t([[Request a specific origin point for the game window. +This point corresponds to where the upper left corner of the window will be located. +Useful when dealing with multiple monitors and borderless windows. + +The default origin is (0,0). + +Note: This value will automatically revert after ten seconds if not confirmed by the user.#WHITE#]], [[设置游æˆçª—å£çš„原点。 +这个点表示窗å£ä¸ç”»é¢çš„左上角。 +è¿™ä¸€é€‰é¡¹ç”¨äºŽåœ¨ä½¿ç”¨æ— è¾¹æ¡†çª—å£æˆ–者多显示器的场åˆã€‚ + +默认原点: (0,0). + +注æ„:如果用户在å秒åŽä¸è¿›è¡Œç¡®è®¤ï¼Œè¿™ä¸€æ•°å€¼å°†ä¼šè‡ªåŠ¨é‡ç½®#WHITE#]], "_t") +t("#GOLD##{bold}#Requested Window Position#WHITE##{normal}#", "#GOLD##{bold}#设置窗å£ä½ç½®#WHITE##{normal}#", "_t") +t("Enter the x-coordinate", "输入Xåæ ‡", "_t") +t("Window Origin: X-Coordinate", "窗å£åŽŸç‚¹ï¼šXåæ ‡", "_t") +t("Enter the y-coordinate", "输入Yåæ ‡", "_t") +t("Window Origin: Y-Coordinate", "窗å£åŽŸç‚¹ï¼šYåæ ‡", "_t") +t("Position changed.", "ä½ç½®å·²ä¿®æ”¹ã€‚", "_t") +t("Save position?", "ä¿å˜ä½ç½®ï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/ViewHighScores.lua" + +t("High Scores", "高分榜", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/MTXMain.lua" + +t("%s #GOLD#Purchasables#LAST#", "%s #GOLD#å¯è´ä¹°ç‰©å“#LAST#", "tformat") +t("Online Store", "在线商城", "_t") +t([[Welcome! + +I am #{italic}##ANTIQUE_WHITE#DarkGod#LAST##{normal}#, the creator of the game and before you go on your merry way I wish to take a few seconds of your time to explain why there are microtransactions in the game. + +Before you run off in terror let me put it plainly: I am very #{bold}#firmly #CRIMSON#against#LAST# pay2win#{normal}# things so rest assured I will not add this kind of stuff. + +So why put microtransactions? Tales of Maj'Eyal is a cheap/free game and has no subscription required to play. It is my baby and I love it; I plan to work on it for many years to come (as I do since 2009!) but for it to be viable I must ensure a steady stream of income as this is sadly the state of the world we live in. + +As for what kind of purchases are/will be available: +- #GOLD#Cosmetics#LAST#: in addition to the existing racial cosmetics & item shimmers available in the game you can get new packs of purely cosmetic items & skins to look even more dapper! +- #GOLD#Pay2DIE#LAST#: Tired of your character? End it with style! +- #GOLD#Vault space#LAST#: For those that donated they can turn all those "useless" donations into even more online vault slots. +- #GOLD#Community events#LAST#: A few online events are automatically and randomly triggered by the server. With those options you can force one of them to trigger; bonus point they trigger for the whole server so everybody online benefits from them each time! + +I hope I've convinced you of my non-evil intentions (ironic for a DarkGod I know ;)). I must say feel dirty doing microtransactions even as benign as those but I want to find all the ways I can to ensure the game's future. +Thanks, and have fun!]], [[欢迎! + +我是游æˆçš„åˆ¶é€ è€… #{italic}##ANTIQUE_WHITE#DarkGod#LAST##{normal}#。在愉快的探险开始之å‰ï¼Œæˆ‘希望å 用çŸæš‚的时间å‘ä½ è§£é‡Šæ¸¸æˆå†…è´çš„å˜åœ¨æ„义。 + +请ä¸è¦å¬åˆ°â€œå†…è´â€å°±æƒŠæ…Œé€ƒè·‘,å¬å®Œæˆ‘的解释å†åšé€‰æ‹©ï¼š 我本人 #{bold}# åšå†³ #CRIMSON#å对#LAST# 氪金胜利 #{normal}# ï¼Œå› æ¤æˆ‘ä¿è¯ç»ä¸ä¼šåšè¿™ç§äº‹æƒ…。 + +那么,为什么è¦åŠ 入内è´å‘¢ï¼Ÿ é©¬åŸºè‰¾äºšå°”çš„ä¼ è¯´æ˜¯ä¸€æ¬¾ä¾¿å®œ/å…费的游æˆï¼Œä¹Ÿä¸éœ€è¦ä¼šå‘˜è®¢é˜…。它就åƒæˆ‘çš„å©åä¸€æ ·ï¼›æˆ‘éžå¸¸çˆ±å®ƒï¼Œå¹¶è®¡åˆ’为之长久工作(从2009年开始我就一直这么干了ï¼ï¼‰ã€‚ 但是,为了生å˜ï¼Œæˆ‘ä»ç„¶éœ€è¦åœ¨çŽ°å®žä¸–ç•Œä¸å–å¾—å¿…è¦çš„收入。 + +ç›®å‰ï¼Œæˆ‘æä¾›äº†ä»¥ä¸‹å‡ ç§å†…è´é¡¹: +- #GOLD#时装#LAST#:在目å‰æ¸¸æˆå†…已有的ç§æ—ã€ç‰©å“æ—¶è£…å¤–ï¼Œä½ å¯ä»¥èŽ·å¾—æ›´å¤šæ—¶è£…æ•ˆæžœï¼Œè®©ä½ çœ‹èµ·æ¥æ›´é“ï¼ +- #GOLD#氪金速æ»#LAST#:已ç»ä¸æƒ³çŽ©è¿™ä¸ªè§’色了å—?用这个选项æ¥è¿ŽæŽ¥ä¸€ä¸ªå¸…气的终结å§ï¼ +- #GOLD#é¢å¤–å…±äº«è£…å¤‡æ ¼#LAST#:至少,æèµ è€…å¯ä»¥å°†æ‰€æœ‰æ— 用的æèµ åŒ–ä¸ºâ€œæœ‰ç”¨â€çš„é¢å¤–åœ¨çº¿å…±äº«è£…å¤‡æ ¼ã€‚ +- #GOLD#社区事件#LAST#:æœåŠ¡å™¨ä¼šè‡ªåŠ¨è§¦å‘éƒ¨åˆ†åœ¨çº¿äº‹ä»¶ï¼Œè€Œä½ å¯ä»¥å¼ºåˆ¶è®©æœåŠ¡å™¨è§¦å‘特定事件。当然,当å‰åœ¨çº¿çš„æ‰€æœ‰çŽ©å®¶éƒ½ä¼šæ”¶åˆ°è¯¥äº‹ä»¶ï¼ + +我希望这些能说æœä½ ,我并没有什么邪æ¶çš„想法(虽然我å为DarkGod)。 我ä¸å¾—ä¸è¯´ï¼Œå†…è´è¿™ç§äº‹æƒ…让我感觉很龌龊,å³ä½¿ä¸Šé¢è¿™äº›é€‰é¡¹éƒ½ä¸å½±å“游æˆå†…容,但为了游æˆçš„未æ¥ï¼Œæˆ‘必须想尽办法。 +æ„Ÿè°¢ä½ çœ‹åˆ°è¿™é‡Œï¼ŒåŽ»äº«å—游æˆå§ï¼]], "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/ShowPurchasable.lua" + +t("#{italic}##UMBER#Bonus vault slots from this order: #ROYAL_BLUE#%d#{normal}#", "#{italic}##UMBER#这项è´ä¹°æ供的é¢å¤–åœ¨çº¿å…±äº«è£…å¤‡æ ¼æ•°ï¼š #ROYAL_BLUE#%d#{normal}#", "_t") +t([[For every purchase of #{italic}##GREY#%s#LAST##{normal}# you gain a permanent additional vault slot. +#GOLD##{italic}#Because why not!#{normal}#]], [[æ¯æ¬¡è´ä¹° #{italic}##GREY#%s#LAST##{normal}#ï¼Œä½ éƒ½ä¼šèŽ·å¾—é¢å¤–ä¸€ä¸ªåœ¨çº¿å…±äº«è£…å¤‡æ ¼ã€‚ +#GOLD##{italic}#为什么ä¸å‘¢ï¼#{normal}#]], "_t") +t("#{italic}##UMBER#Voratun Coins available from your donations: #ROYAL_BLUE#%d#{normal}#", "#{italic}##UMBER#å¯ç”¨æ²ƒç‘žé’½ç¡¬å¸æ•°ï¼š#ROYAL_BLUE#%d#{normal}#", "_t") +t([[For every donations you've ever made you have earned voratun coins. These can be spent purchasing expansions or options on the online store. This is the amount you have left, if your purchase total is below this number you'll instantly get your purchase validated, if not you'll need to donate some more first. +#GOLD##{italic}#Thanks for your support, every little bit helps the game survive for years on!#{normal}#]], [[æ¯æ¬¡æèµ ï¼Œä½ éƒ½ä¼šèŽ·å¾—ä¸€å®šæ•°é¢çš„沃瑞钽硬å¸ï¼Œå¯ä»¥ç”¨äºŽè´ä¹°æ‰©å±•Dlc或者在线商店的商å“ã€‚è¿™æ˜¯ä½ å½“å‰å¯ç”¨çš„硬å¸ï¼Œå¦‚æžœè´ä¹°ä»·æ ¼åœ¨è¿™ä»¥ä¸‹ï¼Œä½ å¯ä»¥ç«‹åˆ»èŽ·å¾—商å“,å¦åˆ™ä½ 需è¦è¿›è¡Œæ›´å¤šçš„æèµ ã€‚ +#GOLD##{italic}#æ„Ÿè°¢ä½ çš„æ”¯æŒï¼Œæ¯ä¸€åˆ†é’±éƒ½è®©è¿™æ¸¸æˆæ›´åŠ æŒä¹…!#{normal}#]], "_t") +t("%s #GOLD#Online Store#LAST#", "%s #GOLD#在线商店#LAST#", "tformat") +t("#YELLOW#-- connecting to server... --", "#YELLOW#-- æ£åœ¨è¿žæŽ¥åˆ°æœåŠ¡å™¨... --", "_t") +t("Name", "å称", "_t") +t("Price", "ä»·æ ¼", "_t") +t("Qty", "æ•°é‡", "_t") +t("You need to be logged in before using the store. Please go back to the main menu and login.", "需è¦ç™»å½•æ¸¸æˆè´¦å·æ‰èƒ½ä½¿ç”¨å•†åº—,请退回主èœå•ç™»å½•ã€‚", "_t") +t("Steam users need to link their profiles to their steam account. This is very easy in just a few clicks. Once this is done, simply restart the game.", "Steam用户需è¦å°†æ¸¸æˆè´¦å·å’ŒSteamè´¦å·ç»‘定。这éžå¸¸ç®€å•ï¼Œåªéœ€è¦æ•°æ¬¡ç‚¹å‡»ï¼Œå®ŒæˆåŽé‡å¯æ¸¸æˆå³å¯ã€‚", "_t") +t("Let's do it! (Opens in your browser)", "开始å§! (在æµè§ˆå™¨ä¸æ‰“å¼€)", "_t") +t("The Online Store (and expansions) are only purchasable by players that bought the game. Plaese go have a look at the donation page for more explanations.", "在线商店(和扩展Dlc)åªå¯¹è´ä¹°è¿‡æ¸¸æˆæœ¬ä½“的玩家开放。详情请查看æèµ é¡µé¢ã€‚", "_t") +t("%0.2f %s", "%0.2f%s", "tformat") +t("%d coins", "%då¸", "tformat") +t("#{bold}#TOTAL#{normal}#", "#{bold}#总é‡#{normal}#", "_t") +t(" (%d items in cart, %s)", " (è´ç‰©è½¦ä¸æœ‰%d件物å“, %s)", "tformat") +t("Cart", "è´ç‰©è½¦", "_t") +t("Cart is empty!", "è´ç‰©è½¦æ˜¯ç©ºçš„ï¼", "_t") +t([[In-game browser is inoperant or disabled, impossible to auto-install shimmer pack. +Please go to https://te4.org/ to download it manually.]], [[æ— æ³•å¯åŠ¨æ¸¸æˆå†…æµè§ˆå™¨ï¼Œå› æ¤æ— 法自动安装时装包。 +请å‰å¾€ https://te4.org/ 手动下载。]], "_t") +t("Shimmer pack installed!", "时装包安装æˆåŠŸ!", "_t") +t([[Could not dynamically link addon to current character, maybe the installation weng wrong. +You can fix that by manually downloading the shimmer addon from https://te4.org/ and placing it in game/addons/ folder.]], [[æ— æ³•è‡ªåŠ¨å°†æ’件链接至当å‰è§’色,å¯èƒ½å®‰è£…失败了。 +ä½ å¯ä»¥åœ¨ https://te4.org/ 手动下载时装æ’件并放置于 game/addons/ 目录下æ¥è§£å†³è¿™ä¸ªé—®é¢˜ã€‚]], "_t") +t("Downloading cosmetic pack: #LIGHT_GREEN#%s", "时装包下载ä¸ï¼š #LIGHT_GREEN#%s", "tformat") +t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: The pack should be downloading or even finished by now.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}# :时装包安装剩余时间:", "tformat") +t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: You can now trigger it whenever you are ready.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: 准备好的时候就å¯ä»¥è§¦å‘它。", "tformat") +t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: Your available vault space has increased.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: ä½ å¯ç”¨çš„åœ¨çº¿å…±äº«è£…å¤‡ç©ºé—´å¢žåŠ äº†ã€‚", "tformat") +t([[Payment accepted. +%s]], [[支付已确认。 +%s]], "tformat") +t("Steam Overlay should appear, if it does not please make sure it you have not disabled it.", "Steam 层应该出现了,如果没有出现的è¯ï¼Œè¯·ç¡®è®¤ä¸€ä¸‹ä½ 是å¦å…³é—了该功能。", "_t") +t("Connecting to Steam", "æ£åœ¨è¿žæŽ¥åˆ°Steam", "_t") +t("Finalizing transaction with Steam servers...", "æ£åœ¨ç»“æŸå’ŒSteanæœåŠ¡å™¨çš„交易……", "_t") +t("Connecting to server", "æ£åœ¨è¿žæŽ¥åˆ°æœåŠ¡å™¨", "_t") +t("Please wait...", "请ç‰å¾……", "_t") +t("You have enough coins to instantly purchase those options. Confirm?", "ä½ æ‹¥æœ‰è¶³å¤Ÿçš„ç¡¬å¸æ¥å®Œæˆè´ä¹°ã€‚确定è´ä¹°å—?", "_t") +t("Cancel", "å–消", "_t") +t("Purchase", "è´ä¹°", "_t") +t("You need %s more coins to purchase those options. Do you want to go to the donation page now?", "ä½ è¿˜éœ€è¦ %s 硬å¸æ¥å®Œæˆè´ä¹°ã€‚是å¦å‰å¾€æèµ é¡µé¢ï¼Ÿ", "tformat") +t("Let's go! (Opens in your browser)", "去å§ï¼ï¼ˆåœ¨æµè§ˆå™¨ä¸æ‰“开)", "_t") +t("Not now", "还是ä¸äº†", "_t") +t("Payment", "付款", "_t") +t("Payment refused, you have not been billed.", "付款被拒ç»ï¼Œä½ 未能æˆåŠŸä»˜æ¬¾ã€‚", "_t") +t([[#{bold}##GOLD#Community Online Event#WHITE##{normal}#: Once you have purchased a community event you will be able to trigger it at any later date, on whichever character you choose. +Community events once triggered will activate for #{bold}#every player currently logged on#{normal}# including yourself. Every player receiving it will know you sent it and thus that you are to thank for it. +To activate it you will need to have your online events option set to "all" (which is the default value).]], [[#{bold}##GOLD#社区在线事件#WHITE##{normal}#:æˆåŠŸè´ä¹°ä¸€æ¬¡ç¤¾åŒºäº‹ä»¶åŽï¼Œä½ å¯ä»¥åœ¨ä»»ä½•æ—¶é—´ã€ä»»ä½•è§’色上触å‘。 +社区事件对 #{bold}#当å‰æ‰€æœ‰åœ¨çº¿è§’色#{normal}# ç”Ÿæ•ˆï¼Œæ‰€æœ‰æ”¶åˆ°è¿™æ¬¡äº‹ä»¶çš„çŽ©å®¶å°†çŸ¥æ™“ä½ çš„åå—ï¼Œå¹¶å› æ¤è€Œæ„Ÿæ¿€ä½ 。 +ä½ éœ€è¦å°†åœ¨çº¿äº‹ä»¶é€‰é¡¹è®¾ç½®ä¸ºâ€œå…¨éƒ¨â€æ‰èƒ½æ¿€æ´»è¿™ä¸ªæ•ˆæžœï¼Œæ³¨æ„,默认值å³ä¸ºâ€œå…¨éƒ¨â€ã€‚ +To activate it you will need to have your online events option set to "all" (which is the default value).]], "_t") +t([[#{bold}##GOLD#Event#WHITE##{normal}#: Once you have purchased an event you will be able to trigger it at any later date, on whichever character you choose. +To activate it you will need to have your online events option set to "all" (which is the default value).]], [[#{bold}##GOLD#Event#WHITE##{normal}#:æˆåŠŸè´ä¹°ä¸€æ¬¡äº‹ä»¶åŽï¼Œä½ å¯ä»¥åœ¨ä»»ä½•æ—¶é—´ã€ä»»ä½•è§’色上触å‘。 +ä½ éœ€è¦å°†åœ¨çº¿äº‹ä»¶é€‰é¡¹è®¾ç½®ä¸ºâ€œå…¨éƒ¨â€æ‰èƒ½æ¿€æ´»è¿™ä¸ªæ•ˆæžœï¼Œæ³¨æ„,默认值å³ä¸ºâ€œå…¨éƒ¨â€ã€‚]], "_t") +t("#{bold}##GOLD#Non Immediate#WHITE##{normal}#: This events adds new content that you have to find by exploration. If you die before finding it, there can be no refunds.", "#{bold}##GOLD#éžå³æ—¶#WHITE##{normal}#ï¼šè¯¥äº‹ä»¶ä¸ºä½ åŽç»æ¸¸æˆè¿›ç¨‹å¢žåŠ 了部分内容。å³ä½¿ä½ 在接触到新增内容å‰å°±æ»åŽ»ä¹Ÿæ— 法退款。", "_t") +t("#{bold}##GOLD#Once per Character#WHITE##{normal}#: This event can only be received #{bold}#once per character#{normal}#. Usualy because it adds a new zone or effect to the game that would not make sense to duplicate.", "#{bold}##GOLD#æ¯è§’色é™ä¸€æ¬¡#WHITE##{normal}#:这个事件 #{bold}#æ¯å角色åªèƒ½æŽ¥æ”¶ä¸€æ¬¡#{normal}#. é€šå¸¸æ˜¯å› ä¸ºå®ƒæ·»åŠ äº†æ–°åœ°åŸŽæˆ–è€…å…¶ä»–æ¸¸æˆå†…ä¸èƒ½é‡å¤æ·»åŠ 的效果。", "_t") +t([[#{bold}##GOLD#Shimmer Pack#WHITE##{normal}#: Once purchased the game will automatically install the shimmer pack to your game and enable it for your current character too (you will still need to use the Mirror of Reflection to switch them on). +#LIGHT_GREEN#Bonus perk:#LAST# purchasing any shimmer pack will also give your characters a portable Mirror of Reflection to be able to change your appearance anywhere, anytime!]], [[#{bold}##GOLD#时装包#WHITE##{normal}#:è´ä¹°åŽæ¸¸æˆä¼šè‡ªåŠ¨å®‰è£…时装包,åŒæ—¶ä¸ºå½“å‰è§’色自动开å¯ã€‚ä»ç„¶éœ€è¦ä½¿ç”¨å射之镜æ¥åˆ‡æ¢ã€‚ +#LIGHT_GREEN#é¢å¤–特效:#LAST# è´ä¹°ä»»ä½•æ—¶è£…包åŽï¼Œä½ 的角色自动获得便æºå¼å射之镜,å¯ä»¥éšæ—¶éšåœ°åˆ‡æ¢æ—¶è£…!]], "_t") +t("#{bold}##GOLD#Vault Space#WHITE##{normal}#: Once purchased your vault space is permanently increased.", "#{bold}##GOLD#Vault Space#WHITE##{normal}#:è´ä¹°åŽï¼Œä½ 的共享仓库大å°ä¼šæ°¸ä¹…å¢žåŠ ã€‚", "_t") +t("Online Store", "在线商城", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/dialogs/microtxn/UsePurchased.lua" + +t("%s #GOLD#Purchased Options#LAST#", "%s #GOLD#å·²è´ä¹°çš„选项#LAST#", "tformat") +t("#YELLOW#-- connecting to server... --", "#YELLOW#-- æ£åœ¨è¿žæŽ¥åˆ°æœåŠ¡å™¨... --", "_t") +t("Name", "å称", "_t") +t("Available", "å¯ç”¨", "_t") +t("Please use purchased options when not on the worldmap.", "请ä¸è¦åœ¨ä¸–界地图上使用已è´ä¹°çš„选项", "_t") +t("This option may only be used once per character to prevent wasting it.", "这一选项æ¯ä¸ªè§’色åªèƒ½ä½¿ç”¨ä¸€æ¬¡ï¼Œä»¥é˜²æ¢ä½ 浪费它。", "_t") +t([[This option requires you to accept to receive events from the server. +Either you have the option currently disabled or you are playing a campaign that can not support these kind of events (mainly the Arena). +Make sure you have #GOLD##{bold}#Allow online events#WHITE##{normal}# in the #GOLD##{bold}#Online#WHITE##{normal}# section of the game options set to "all". You can set it back to your own setting once you have received the event. +]], [[这一选项需è¦ä½ 的角色支æŒæŽ¥æ”¶æœåŠ¡å™¨å‘æ¥çš„事件。 +å¦‚æžœä½ å…³é—了这一选项,或者æ£åœ¨æ¸¸çŽ©ä¸æ”¯æŒè¿™ä¸€åŠŸèƒ½çš„战役(如竞技场)ï¼Œä½ å°†æ— æ³•æŽ¥æ”¶åˆ°äº‹ä»¶ã€‚ +请确ä¿åœ¨æ¸¸æˆè®¾ç½®çš„#GOLD##{bold}#在线#WHITE##{normal}#选项ä¸å°†#GOLD##{bold}#å…许在线事件#WHITE##{normal}# 设置为“全部â€ã€‚在事件接收完æˆåŽï¼Œä½ å¯ä»¥é‡æ–°å…³é—这一选项。 +]], "_t") +t("This pack is already installed and in use for your character.", "这个包已ç»å®‰è£…,å¯ä»¥ç”¨äºŽä½ 的角色。", "_t") +t("You are about to use a charge of this option. You currently have %d charges remaining.", "ä½ å‡†å¤‡ä½¿ç”¨è¿™ä¸ªé€‰é¡¹ï¼Œæ¶ˆè€—ä¸€æ¬¡ä½¿ç”¨æ¬¡æ•°ã€‚ä½ è¿˜æœ‰ %d 次使用次数。", "tformat") +t("Please wait while contacting the server...", "请ç¨å€™ï¼Œæ£åœ¨ä¸ŽæœåŠ¡å™¨è¿›è¡Œé€šä¿¡", "_t") +t("The option has been activated.", "选项已激活。", "_t") +t("There was an error from the server: %s", "æœåŠ¡å™¨å‘生错误: %s", "tformat") +t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#已安装", "_t") +t("#YELLOW#Installable", "#YELLOW#å¯ä»¥å®‰è£…", "_t") +t("Online Store", "在线商城", "_t") +t("You have not purchased any usable options yet. Would you like to see the store?", "ä½ è¿˜æ²¡æœ‰è´ä¹°ä»»ä½•é€‰é¡¹ã€‚ä½ è¦æµè§ˆå•†åŸŽå—?", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorInventory.lua" + +t("%s picks up (%s.): %s%s.", "%s拾å–了(%s):%s%s", "logSeen") +t("%s has no room for: %s.", "%s没有空间放置:%s。", "logSeen") +t("There is nothing to pick up here.", "没什么å¯ä»¥æ‹¾å–的东西。", "logSeen") +t("There is nothing to drop.", "没东西å¯ä»¥ä¸¢å¼ƒã€‚", "logSeen") +t("%s drops on the floor: %s.", "%s把%s丢在了地上。", "logSeen") +t("wrong equipment slot", "æ— æ³•åœ¨è¯¥åœ¨è¯¥è£…å¤‡æ 装备", "_t") +t("not enough stat", "属性值ä¸è¶³", "_t") +t("missing %s (level %s )", "缺少%s(ç‰çº§%s )", "tformat") +t("missing %s", "缺少%s", "tformat") +t("not enough levels", "ç‰çº§ä¸è¶³", "_t") +t("missing dependency", "未满足装备æ¡ä»¶", "_t") +t("cannot use currently due to an other worn object", "由于目å‰ç©¿æˆ´çš„å…¶ä»–è£…å¤‡ï¼Œæ— æ³•è£…å¤‡æ¤ç‰©å“", "_t") +t("%s is not wearable.", "%sæ— æ³•è£…å¤‡ã€‚", "logSeen") +t("%s can not wear %s.", "%sä¸èƒ½è£…备%s。", "logSeen") +t("%s wears: %s.", "%s 装备了: %s", "logSeen") +t("%s wears (offslot): %s.", "%s副手装备了: %s", "logSeen") +t("%s can not wear (%s): %s (%s).", "%sæ— æ³•%s装备:%s(%s)", "logSeen") +t("%s wears (replacing %s): %s.", "%s装备(替æ¢%s)了: %s", "logSeen") +t("%s can not wear: %s.", "%sä¸èƒ½è£…备%s。", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorLife.lua" + +t("#{bold}#%s killed %s!#{normal}#", "#{bold}#%sæ€æ»äº†%s!#{normal}#", "logSeen") +t("something", "æŸç‰©", "_t") +t("%s attacks %s.", "%s攻击了%s.", "logSeen") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ActorTalents.lua" + +t("%s is still on cooldown for %d turns.", "%s还有%d回åˆæ‰èƒ½å†·å´ã€‚", "logPlayer") +t("Talent Use Confirmation", "技能使用确认", "_t") +t("Use %s?", "使用%s?", "tformat") +t("Cancel", "å–消", "_t") +t("Continue", "继ç»", "_t") +t("unknown", "未知", "_t") +t("%s %s %s.", "%s%s%s。", "logSeen") +t("activates", "å¯ç”¨äº†", "_t") +t("deactivates", "å…³é—了", "_t") +t("%s uses %s.", "%s使用了%s。", "logSeen") +t("not enough stat: %s", "属性点ä¸è¶³: %s", "tformat") +t("not enough levels", "ç‰çº§ä¸è¶³", "_t") +t("missing dependency", "未满足装备æ¡ä»¶", "_t") +t("is not %s", "ä¸æ˜¯%s", "tformat") +t("unknown talent type", "未知的技能类型", "_t") +t("not enough talents of this type known", "æŠ€èƒ½æ ‘ä¸å·²å¦ä¹ 技能ä¸è¶³", "_t") +t("- Talent category known", "- æŠ€èƒ½æ ‘å·²å¦ä¼š", "_t") +t("- Lower talents of the same category: %d", "- æŠ€èƒ½æ ‘ä¸å·²å¦æŠ€èƒ½æ•°ï¼š%d", "tformat") +t("- Level %d", "- ç‰çº§ %d", "tformat") +t("- Talent %s (not known)", "- 技能%s(未å¦ä¹ )", "tformat") +t("- Talent %s (%d)", "- 技能%s(%d)", "tformat") +t("- Talent %s", "- 技能%s", "tformat") +t("- Is %s", "- 是%s", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/interface/GameTargeting.lua" + +t("Tactical display disabled. Press shift+'t' to enable.", "战术视图关é—。请按Shift+'t'å¯ç”¨ã€‚", "_t") +t("Are you sure you want to target yourself?", "ä½ ç¡®è®¤è¦çž„å‡†ä½ è‡ªå·±å—?", "_t") +t("No", "å¦", "_t") +t("Target yourself?", "çž„å‡†ä½ è‡ªå·±ï¼Ÿ", "_t") +t("Yes", "是", "_t") +t("Tactical display enabled. Press shift+'t' to disable.", "战术视图å¯ç”¨ã€‚请按Shift+'t'å…³é—。", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/interface/ObjectActivable.lua" + +t("It can be used to %s, with %d charges out of %d.", "å¯ä»¥ç”¨äºŽ %s ,消耗 %d 充能,总计 %d。", "tformat") +t("It can be used to %s, costing %d power out of %d/%d.", "å¯ä»¥ç”¨äºŽ %s, 消耗 %d 充能,总计 %d/%d 。", "tformat") +t("It can be used to activate talent: %s (level %d).", "å¯ä»¥ç”¨äºŽæ¿€æ´»æŠ€èƒ½ï¼š %s (ç‰çº§ %d)。", "tformat") +t("It can be used to activate talent: %s (level %d), costing %d power out of %d/%d.", "å¯ä»¥ç”¨äºŽæ¿€æ´»æŠ€èƒ½ï¼š %s (ç‰çº§ %d),消耗 %d 充能,总计 %d/%d 。", "tformat") +t("%s is still recharging.", "%s 还在充能。", "logPlayer") +t("%s can not be used anymore.", "%s æ— æ³•å†ç»§ç»ä½¿ç”¨äº†ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerExplore.lua" + +t("Running...", "è·‘æ¥ä¸â€¦â€¦", "_t") +t("You are exploring, press any key to stop.", "ä½ æ£åœ¨è‡ªåŠ¨æŽ¢ç´¢ï¼Œè¯·æŒ‰ä»»æ„é”®åœæ¢", "_t") +t("the path is blocked", "路被挡ä½äº†", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerHotkeys.lua" + +t("Hotkey not defined", "按键未定义", "_t") +t("You may define a hotkey by pressing 'm' and following the instructions there.", "ä½ å¯ä»¥æŒ‰m键打开按键绑定窗å£ï¼Œéµå¾ªä¸Šé¢çš„指示绑定按键。", "_t") +t("Item not found", "找ä¸åˆ°ç‰©å“", "_t") +t("You do not have any %s .", "ä½ çš„ç‰©å“æ 里里没有%s。", "tformat") + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerMouse.lua" + +t("[CHEAT] teleport to %dx%d", "[作弊] ä¼ é€åˆ° %dx%d", "log") + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerRest.lua" + +t("resting", "休æ¯", "_t") +t("rested", "休æ¯äº†", "_t") +t("%s...", "%sä¸...", "tformat") +t("You are %s, press Enter to stop.", "ä½ æ£åœ¨%s,请按回车键åœæ¢ã€‚", "tformat") +t("%s starts...", "%s开始了...", "log") +t("%s for %d turns (stop reason: %s).", "%s%då›žåˆ (åœæ¢åŽŸå› :%s)。", "log") +t("%s for %d turns.", "%s%d回åˆã€‚", "log") + + +------------------------------------------------ +section "game/engines/default/engine/interface/PlayerRun.lua" + +t("You are running, press Enter to stop.", "ä½ æ£åœ¨è·‘æ¥ä¸ï¼Œè¯·æŒ‰å›žè½¦é”®åœæ¢ã€‚", "_t") +t("You don't see how to get there...", "ä½ ä¸çŸ¥é“怎么到达那里...", "logPlayer") +t("Running...", "è·‘æ¥ä¸â€¦â€¦", "_t") +t("You are running, press any key to stop.", "ä½ æ£åœ¨è·‘æ¥ä¸ï¼Œè¯·æŒ‰ä»»æ„é”®åœæ¢ã€‚", "_t") +t("didn't move", "没有移动", "_t") +t("trap spotted", "å‘现陷阱", "_t") +t("terrain change on the left", "左侧地形å˜åŒ–", "_t") +t("terrain change on the right", "å³ä¾§åœ°å½¢å˜åŒ–", "_t") +t("at %s", "在 %s", "tformat") +t("Ran for %d turns (stop reason: %s).", "自动探索了%d回åˆï¼ˆä¸æ–åŽŸå› ï¼š%s)", "log") + + +------------------------------------------------ +section "game/engines/default/engine/interface/WorldAchievements.lua" + +t("#%s#Personal New Achievement: %s!", "#%s#个人新æˆå°±ï¼š%s!", "log") +t("Personal New Achievement: #%s#%s", "个人新æˆå°±ï¼š #%s#%s", "tformat") +t("#%s#New Achievement: %s!", "#%s#æ–°æˆå°±ï¼š%s!", "log") +t("New Achievement: #%s#%s", "æ–°æˆå°±ï¼š #%s#%s", "tformat") +t("New Achievement", "æ–°æˆå°±", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/Dialog.lua" + +t("Close", "å…³é—", "_t") +t("Yes", "是", "_t") +t("No", "å¦", "_t") +t("Cancel", "å–消", "_t") +t("Copy URL", "å¤åˆ¶ç½‘å€", "_t") +t("URL copied to your clipboard.", "网å€å·²å¤åˆ¶åˆ°å‰ªè´´æ¿ã€‚", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/Gestures.lua" + +t("Mouse Gestures", "é¼ æ ‡æ‰‹åŠ¿", "_t") +t([[You have started to draw a mouse gesture for the first time! +Gestures allow you to use talents or keyboard action by a simple movement of the mouse. To draw one you simply #{bold}#hold right click + move#{normal}#. +By default no bindings are done for gesture so if you want to use them go to the Keybinds and add some, it's easy and fun! + +Gestures movements are color coded to better display which movement to do: +#15ed2f##{italic}#green#{normal}##LAST#: moving up +#1576ed##{italic}#blue#{normal}##LAST#: moving down +#ed1515##{italic}#red#{normal}##LAST#: moving left +#d6ed15##{italic}#yellow#{normal}##LAST#: moving right + +If you do not wish to see gestures anymore, you can hide them in the UI section of the Game Options. +]], [[ä½ å¼€å§‹è¯•ç€ç»˜åˆ¶é¼ æ ‡æ‰‹åŠ¿äº†ï¼ +é¼ æ ‡æ‰‹åŠ¿å¯ä»¥è®©ä½ ç”¨é¼ æ ‡åŠ¨ä½œæ¥å®Œæˆé‡Šæ”¾æŠ€èƒ½æˆ–是键盘æ“作。 +ä½ åªéœ€è¦#{bold}#å³å‡»å¹¶æ‹–动#{normal}#å°±å¯ä»¥ç»˜åˆ¶é¼ æ ‡æ‰‹åŠ¿ã€‚ +é»˜è®¤æƒ…å†µä¸‹ï¼Œé¼ æ ‡æ‰‹åŠ¿æ²¡æœ‰ç»‘å®šåˆ°ä»»ä½•æ“ä½œã€‚å¦‚æžœä½ éœ€è¦ä½¿ç”¨é¼ æ ‡æ‰‹åŠ¿ï¼Œä½ å¯ä»¥åœ¨æµè§ˆâ€œæŒ‰é”®ç»‘定â€å¹¶æ·»åŠ ,它å¯ä»¥ä¸ºä½ 的冒险旅程æ供帮助。 + +手势动作以颜色编ç ï¼Œä»¥è®©ä½ æ›´å¥½åœ°æ˜¾ç¤ºä½ ç›®å‰åšå‡ºçš„动作: +#15ed2f##{italic}#绿色#{normal}##LAST#: å‘上拖动 +#1576ed##{italic}#è“色#{normal}##LAST#: å‘下拖动 +#ed1515##{italic}#红色#{normal}##LAST#: å‘左拖动 +#d6ed15##{italic}#黄色#{normal}##LAST#: å‘å³æ‹–动 + +å¦‚æžœä½ ä¸å¸Œæœ›çœ‹åˆ°æ‰‹åŠ¿åŠ¨ä½œï¼Œè¯·åœ¨æ¸¸æˆè®¾ç½®çš„UIæ 设置关é—它。 +]], "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/Inventory.lua" + +t("Inventory", "物å“æ ", "_t") +t("Category", "分类", "_t") +t("Enc.", "è´Ÿé‡", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/ui/WebView.lua" + +t("Download: ", "下载:", "tformat") +t("Cancel", "å–消", "_t") +t("Are you sure you want to install this addon: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "ä½ ç¡®è®¤è¦å®‰è£…这个æ’件å—: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "_t") +t("Confirm addon install/update", "确认æ’件安装/æ›´æ–°", "_t") +t("Are you sure you want to install this module: #LIGHT_GREEN##{bold}#%s#{normal}##LAST#?", "ä½ ç¡®è®¤è¦å®‰è£…这个模组å—: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "tformat") +t("Confirm module install/update", "确认模组安装/æ›´æ–°", "_t") +t("Addon installation successful. New addons are only active for new characters.", "æ’件安装æˆåŠŸã€‚æ–°çš„æ’件åªä¼šåœ¨æ–°çš„游æˆè§’色生效。", "_t") +t("Addon installed!", "墨å安装完æˆï¼", "_t") +t("Game installation successful. Have fun!", "游æˆå®‰è£…完æˆã€‚玩的开心ï¼", "_t") +t("Game installed!", "游æˆå®‰è£…完æˆ!", "_t") + + +------------------------------------------------ +section "game/engines/default/engine/utils.lua" + +t("%dth", "%d", "_t") +t("%dst", "%d", "_t") +t("%dnd", "%d", "_t") +t("%drd", "%d", "_t") +t("an ", "一个", "_t") +t("a ", "一个", "_t") +t("she", "她", "_t") +t("he", "ä»–", "_t") +t("its", "它的", "_t") +t("his", "ä»–çš„", "_t") +t("her", "她的", "_t") +t("it", "它", "_t") +t("him", "ä»–", "_t") +t("herself", "她自己", "_t") +t("itself", "它自己", "_t") +t("himself", "他自己", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/class/Game.lua" + +t("Welcome to T-Engine and the Tales of Maj'Eyal", "欢迎æ¥åˆ° T-Engine å’Œé©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´", "_t") +t([[#GOLD#"Tales of Maj'Eyal"#WHITE# is the main game, you can also install more addons or modules by going to https://te4.org/ + +When inside a module remember you can press Escape to bring up a menu to change keybindings, resolution and other module specific options. + +Remember that in most roguelikes death is usually permanent so be careful! + +Now go and have some fun!]], [[#GOLD#é©¬Â·åŸºåŸƒäºšå°”çš„ä¼ è¯´#WHITE# 是主游æˆï¼Œä½ 也å¯ä»¥åœ¨ https://te4.org/ 下载到更多游æˆæ’件和游æˆæ¨¡ç»„。 + +在游æˆæ¨¡ç»„å†…ï¼Œä½ å¯ä»¥æŒ‰ESC键打开èœå•ï¼Œæ”¹å˜æŒ‰é”®ç»‘定,游æˆåˆ†è¾¨çŽ‡å’Œå…¶ä»–和模组有关的设置。 + +请记ä½ï¼Œåœ¨å¤§éƒ¨åˆ†Roguelike游æˆé‡Œï¼Œè§’色的æ»äº¡éƒ½æ˜¯æ°¸ä¹…的,请å°å¿ƒï¼ + +玩的开心ï¼]], "_t") +t([[The way the engine manages saving has been reworked for v1.0.5. + +The background saves should no longer lag horribly and as such it is highly recommended that you use the option. The upgrade turned it on for you. + +For the same reason the save per level option should not be used unless you have severe memory problems. The upgrade turned it off for you. +]], [[游æˆå¼•æ“Žç®¡ç†æ¸¸æˆå˜æ¡£çš„æ–¹å¼åœ¨ v1.0.5 版本å‘生了å˜åŒ– + +åŽå°å˜æ¡£å°†ä¸å†ä¼šä¸¥é‡æ‹–æ…¢ä½ çš„æ¸¸æˆè¿è¡Œé€ŸçŽ‡ï¼Œå¼ºçƒˆå»ºè®®ä½ å¼€å¯è¿™ä¸€é€‰é¡¹ã€‚è¿™æ¬¡æ›´æ–°ä¼šè‡ªåŠ¨å¸®ä½ æ‰“å¼€è¿™ä¸ªé€‰é¡¹ã€‚ + +与æ¤åŒæ—¶ï¼Œæ¯å±‚å˜æ¡£çš„选项已ç»æ²¡æœ‰å¿…è¦ä½¿ç”¨ï¼Œé™¤éžä½ 有严é‡çš„内å˜é—®é¢˜ã€‚è¿™æ¬¡æ›´æ–°ä¼šè‡ªåŠ¨å¸®ä½ å…³é—这个选项。 +]], "_t") +t("Upgrade to 1.0.5", "å‡çº§åˆ° v1.0.5 版本", "_t") +t([[Oops! Either you activated safe mode manually or the game detected it did not start correctly last time and thus you are in #LIGHT_GREEN#safe mode#WHITE#. +Safe Mode disabled all graphical options and sets a low FPS. It is not advisable to play this way (as it will be very painful and ugly). + +Please go to the Video Options and try enabling/disabling options and then restarting until you do not get this message. +A usual problem is shaders and thus should be your first target to disable.]], [[糟糕ï¼å¦‚æžœä½ ä¸æ˜¯æ‰‹åŠ¨å¼€å¯äº†å®‰å…¨æ¨¡å¼çš„è¯ï¼Œé‚£ä¹ˆè¯´æ˜Žï¼Œæ¸¸æˆæ£€æµ‹åˆ°ä¸Šä¸€æ¬¡å¯åŠ¨æ—¶å‘生错误,目å‰æ¸¸æˆå·²è¿›å…¥#LIGHT_GREEN#安全模å¼#WHITE#。 +在安全模å¼ä¸‹ï¼Œæ‰€æœ‰å›¾å½¢é€‰é¡¹éƒ½è¢«å…³é—,FPS被设置为很低。ä¸å»ºè®®åœ¨è¿™ç§æƒ…况下进行游æˆ(游æˆç”»é¢ä¼šå˜å¾—很难看)。 + +è¯·ä½ è¿›å…¥æ¸¸æˆè§†é¢‘选项,å°è¯•è°ƒæ•´æ¸¸æˆé€‰é¡¹ï¼Œç›´åˆ°ä½ ä¸å†å¼¹å‡ºæ¤æ¶ˆæ¯ã€‚ +常è§çš„问题一般是由ç€è‰²å™¨å¼•å‘çš„ï¼Œä½ å¯ä»¥å…ˆå°è¯•å…³é—这些选项。]], "_t") +t("Safe Mode", "安全模å¼", "_t") +t("Message", "消æ¯", "_t") +t("Duplicate Addon", "é‡å¤çš„æ’件", "_t") +t([[Oops! It seems like you have the same addon/dlc installed twice. +This is unsupported and would make many things explode. Please remove one of the copies. + +Addon name: #YELLOW#%s#LAST# + +Check out the following folder on your computer: +%s +%s +]], [[糟糕ï¼å¥½åƒä½ 安装了多份åŒä¸€ä¸ªæ’件/DLC。 +è¿™ç§æƒ…况ä¸è¢«æ”¯æŒçš„,会引å‘很多BUGã€‚è¯·ä½ ç§»é™¤æŽ‰å¤šä½™çš„æ–‡ä»¶ã€‚ + +æ’件å称: #YELLOW#%s#LAST# + +è¯·ä½ æ£€æŸ¥ä½ ç”µè„‘é‡Œçš„ä»¥ä¸‹æ–‡ä»¶å¤¹ï¼š +%s +%s +]], "_t") +t("Updating addon: #LIGHT_GREEN#%s", "æ£åœ¨æ›´æ–°æ’件: #LIGHT_GREEN#%s", "tformat") +t("Really exit T-Engine/ToME?", "真的è¦é€€å‡º T-Engine/é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´", "_t") +t("Continue", "继ç»", "_t") +t("Quit", "退出", "_t") +t([[Welcome to #LIGHT_GREEN#Tales of Maj'Eyal#LAST#! + +Before you can start dying in many innovative ways we need to ask you about online play. + +This is a #{bold}#single player game#{normal}# but it also features many online features to enhance your gameplay and connect you to the community: +* Play from several computers without having to copy unlocks and achievements. +* Talk ingame to other fellow players, ask for advice, share your most memorable moments... +* Keep track of your kill count, deaths, most played classes... +* Cool statistics for to help sharpen your gameplay style +* Install official expansions and third-party addons directly from the game, hassle-free +* Access your purchaser / donator bonuses if you have bought the game or donated on https://te4.org/ +* Help the game developers balance and refine the game + +You will also have a user page on #LIGHT_BLUE#https://te4.org/#LAST# to show off to your friends. +This is all optional, you are not forced to use this feature at all, but the developer would thank you if you did as it will make balancing easier.]], [[欢迎æ¥åˆ°#LIGHT_GREEN#é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´#LAST#ï¼ + +åœ¨ä½ å¼€å§‹å°è¯•è¿™ä¸ªæ¸¸æˆé‡Œæ— 数有趣的æ»æ³•ä¹‹å‰ï¼Œæˆ‘ä»¬æƒ³é—®ä½ ä¸€ä¸‹æœ‰å…³åœ¨çº¿æ¸¸æˆçš„事情。 + +é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´æ˜¯ä¸€ä¸ª#{bold}#å•äººæ¸¸æˆ#{normal}#,但也æ供了丰富的在线功能,å¯ä»¥å¢žå¼ºä½ 的游æˆä½“éªŒï¼Œå¹¶è®©ä½ å’Œæ¸¸æˆç¤¾åŒºå»ºç«‹è”系: +* 在多å°ç”µè„‘上游玩,而ä¸éœ€è¦å¤åˆ¶æ¸¸æˆè§£é”å’Œæˆå°±ã€‚ +* 与其他玩家在游æˆå†…èŠå¤©ï¼Œå¯»æ±‚建议,分享难忘的时刻… +* è®°å½•ä½ çš„å‡»æ€æ•°é‡ï¼Œæ»äº¡æ¬¡æ•°ï¼Œä»¥åŠæœ€å–œæ¬¢çš„èŒä¸šâ€¦ +* ç»Ÿè®¡ä½ çš„æ¸¸æˆæ•°æ®ï¼Œæ¥è®°å½•ä½ 的游æˆé£Žæ ¼ +* 在游æˆé‡Œç›´æŽ¥å®‰è£…官方扩展包和第三方æ’件,å…去手动安装的麻烦 +* å¦‚æžœä½ è´ä¹°äº†æ¸¸æˆæˆ–是在 https:/te4.org/ 上进行了æåŠ©ï¼Œä½ å¯ä»¥èŽ·å¾—èŽ·å¾—ä½ çš„è´ä¹°è€…/赞助者独享æƒç›Š +* 帮助游æˆå¼€å‘者调整游æˆå¹³è¡¡ï¼Œè®©è¿™ä¸ªæ¸¸æˆå˜å¾—更好。 + +ä½ ä¹Ÿä¼šåœ¨èŽ·å¾—ä¸€ä¸ª #LIGHT_BLUE#https:/te4.org/#LAST# 上的用户页é¢ï¼Œå¯ä»¥ç”¨æ¥å‘ä½ çš„æœ‹å‹ç‚«è€€ã€‚ +这一切都是å¯é€‰çš„ï¼Œä½ å¯ä»¥è‡ªæ„¿ä½¿ç”¨æˆ–者关é—这些功能。开å‘è€…ä¼šæ ¹æ®ä½ 的用户å馈æ¥å助调整游æˆå¹³è¡¡ã€‚]], "_t") +t("Login in...", "登录ä¸â€¦", "_t") +t("Please wait...", "请ç‰å¾……", "_t") +t("Profile logged in!", "账户登录æˆåŠŸï¼", "_t") +t("Check your login and password or try again in in a few moments.", "è¯·ç¡®è®¤ä½ çš„ç”¨æˆ·å和密ç ï¼Œæˆ–åœ¨å‡ åˆ†é’ŸåŽå†è¯•ã€‚", "_t") +t("Login failed!", "登陆失败ï¼", "_t") +t("Registering on https://te4.org/, please wait...", "æ£åœ¨åœ¨ https://te4.org/ 上注册,请ç¨å€™â€¦", "_t") +t("Registering...", "æ£åœ¨æ³¨å†Œ", "_t") +t("Logged in!", "登陆æˆåŠŸï¼", "_t") +t("Profile created!", "账户创建æˆåŠŸï¼", "_t") +t("Your online profile is now active. Have fun!", "ä½ çš„åœ¨çº¿è´¦æˆ·å·²å¯ç”¨ã€‚玩得开心ï¼", "_t") +t("Creation failed: %s (you may also register on https://te4.org/)", "创建失败: %s (ä½ ä¹Ÿå¯ä»¥åœ¨ https://te4.org/ 网站上注册)", "tformat") +t("Profile creation failed!", "账户创建失败ï¼", "_t") +t("Try again in in a few moments, or try online at https://te4.org/", "è¯·è¿‡å‡ åˆ†é’ŸåŽå†è¯•ï¼Œæˆ–在 https://te4.org/ 网站上注册", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/class/Player.lua" + +t("%s available", "%så¯ç”¨", "tformat") +t("#00ff00#Talent %s is ready to use.", "#00ff00#技能%så·²ç»å¯ä»¥ä½¿ç”¨äº†ã€‚", "log") +t("LEVEL UP!", "å‡çº§äº†ï¼", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/birth/descriptors.lua" + +t("base", "基础", "birth descriptor name") +t("Destroyer", "æ¯ç者", "birth descriptor name") +t("Acid-maniac", "狂酸使", "birth descriptor name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/damage_types.lua" + +t("Kill!", "击æ€!", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/basic.lua" + +t("door", "é—¨", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/forest.lua" + +t("wall", "墙å£", "entity type") +t("tree", "æ ‘", "entity name") +t("floor", "地æ¿", "entity type") +t("grass", "è‰åœ°", "entity subtype") +t("flower", "花", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/underground.lua" + +t("wall", "墙å£", "entity type") +t("crystals", "水晶", "entity name") +t("underground", "地下", "entity subtype") +t("floor", "地æ¿", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/grids/water.lua" + +t("floor", "地æ¿", "entity type") +t("water", "æ°´", "entity subtype") +t("deep water", "深水", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/canine.lua" + +t("animal", "动物", "entity type") +t("canine", "犬类", "entity subtype") +t("wolf", "狼", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "一头瘦弱的ã€ç‹¡çŒ¾çš„皮毛蓬æ¾çš„饿狼,它æ£ç”¨è´ªå©ªçš„眼神看ç€ä½ 。", "_t") +t("white wolf", "白狼", "entity name") +t("A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.", "一头æ¥è‡ªåŒ—部è’野的狼,它膘肥身å¥ï¼Œä½“型匀称。它的呼å¸å†°å†·è€Œæ€¥ä¿ƒä¸”全身都å‡ç»“ç€å†°éœœã€‚", "_t") +t("warg", "座狼", "entity name") +t("It is a large wolf with eyes full of cunning.", "这是一åªç‹¡çŒ¾ä¸”体型巨大的狼。", "_t") +t("fox", "ç‹ç‹¸", "entity name") +t("The quick brown fox jumps over the lazy dog.", "è¿™åªçµå·§çš„棕色ç‹ç‹¸ä»Žä¸€åªæ‡’狗身上跳了过去。", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/skeleton.lua" + +t("skeleton", "骷髅", "entity subtype") +t("undead", "亡çµ", "entity type") +t("degenerated skeleton warrior", "è…化骷髅战士", "entity name") +t("skeleton warrior", "骷髅战士", "entity name") +t("skeleton mage", "骷髅法师", "entity name") +t("armoured skeleton warrior", "æ¦è£…骷髅战士", "entity name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/general/npcs/troll.lua" + +t("giant", "巨人", "entity type") +t("troll", "å·¨é”", "entity subtype") +t("forest troll", "森林巨é”", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "丑陋的绿皮生物æ£ç›¯ç€ä½ ,åŒæ—¶å®ƒæ¡ç´§äº†æ»¡æ˜¯è‚‰ç˜¤çš„绿色拳头。", "_t") +t("stone troll", "岩石巨é”", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "有ç€ç²—糙黑色皮肤的巨é”ï¼Œä¸€é˜µæˆ˜æ —åŽï¼Œä½ 惊讶的å‘现他的腰带是用矮人头骨制æˆã€‚", "_t") +t("cave troll", "æ´žç©´å·¨é”", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "è¿™åªå·¨é”手æ¡ä¸€æ ¹ç¬¨é‡çš„长矛,åŒæ—¶åœ¨å®ƒé‚£è´ªå©ªçš„眼ç›é‡Œï¼Œä½ 看出了一ä¸ä»¤äººä¸å®‰çš„ä¿¡æ¯ã€‚", "_t") +t("mountain troll", "å±±å²å·¨é”", "entity name") +t("mountain troll thunderer", "闪电山å²å·¨é”", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "一åªé«˜å¤§ä¸”强壮的巨é”ï¼Œèº«æŠ«ä¸€å¼ ä¸‘é™‹ä½†å¼‚å¸¸åšç¡¬çš„兽皮。", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/talents.lua" + +t("misc", "æ‚项", "talent category") +t("Kick", "踢", "talent name") +t("Acid Spray", "酸液喷å", "talent name") +t("Manathrust", "奥术射线", "talent name") +t("Flame", "ç«çƒæœ¯", "talent name") +t("Fireflash", "爆裂ç«çƒ", "talent name") +t("Lightning", "闪电术", "talent name") +t("Sunshield", "太阳护盾", "talent name") +t("Flameshock", "ç«ç„°å†²å‡»", "talent name") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/timed_effects.lua" + +t("Burning from acid", "酸液ç¼çƒ§", "_t") +t("#Target# is covered in acid!", "#Target#被酸液覆盖ï¼", "_t") +t("+Acid", "+酸液", "_t") +t("#Target# is free from the acid.", "#Target#身上的酸液消失了。", "_t") +t("-Acid", "-酸液", "_t") +t("Sunshield", "太阳护盾", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/data/zones/dungeon/zone.lua" + +t("Forest", "森林", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Addons.lua" + +t("Configure Addons", "设置æ’件", "_t") +t("You can get new addons at #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", "在以下ä½ç½®å¯ä»¥èŽ·å¾—æ–°çš„æ’件: #LIGHT_BLUE##{underline}#Te4.org æ’件页é¢#{normal}#", "_t") +t("You can get new addons on #LIGHT_BLUE##{underline}#Steam Workshop#{normal}#", "在以下ä½ç½®å¯ä»¥èŽ·å¾—æ–°çš„æ’件: #LIGHT_BLUE##{underline}#Steam 创æ„å·¥åŠ#{normal}# ", "_t") +t(", #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", ", #LIGHT_BLUE##{underline}#Te4.org æ’件页é¢#{normal}#", "_t") +t(" and #LIGHT_BLUE##{underline}#Te4.org DLCs#{normal}#", " å’Œ #LIGHT_BLUE##{underline}#Te4.org DLC页é¢#{normal}#", "_t") +t("Show incompatible", "显示ä¸å…¼å®¹ç‰ˆæœ¬", "_t") +t("Auto-update on start", "å¯åŠ¨æ—¶è‡ªåŠ¨æ›´æ–°", "_t") +t("Game Module", "游æˆæ¨¡ç»„", "_t") +t("Version", "版本", "_t") +t("Addon", "æ’件", "_t") +t("Active", "å¯åŠ¨", "_t") +t("#GREY#Developer tool", "#GREY#å¼€å‘者工具", "_t") +t("#LIGHT_RED#Donator Status: Disabled", "#LIGHT_RED#æèµ è€…çŠ¶æ€ï¼šç¦ç”¨", "_t") +t("#LIGHT_GREEN#Manual: Active", "#LIGHT_GREEN#手动:å¯åŠ¨", "_t") +t("#LIGHT_RED#Manual: Disabled", "#LIGHT_RED#手动:ç¦ç”¨", "_t") +t("#LIGHT_GREEN#Auto: Active", "#LIGHT_GREEN#自动:å¯åŠ¨", "_t") +t("#LIGHT_RED#Auto: Incompatible", "#LIGHT_RED#自动:ä¸å…¼å®¹", "_t") +t("Addon Version", "æ’件版本", "_t") +t("Game Version", "游æˆç‰ˆæœ¬", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Credits.lua" + +t("Project Lead", "首å¸åˆ¶ä½œäºº", "_t") +t("Lead Coder", "领衔程åºè®¾è®¡", "_t") +t("World Builders", "世界构建", "_t") +t("Graphic Artists", "视觉艺术", "_t") +t("Expert Shaders Design", "特效设计", "_t") +t("Soundtracks", "游æˆéŸ³ä¹", "_t") +t("Sound Designer", "音效设计", "_t") +t("Lore Creation and Writing", "剧情撰写", "_t") +t("Code Helpers", "程åºè®¾è®¡", "_t") +t("Community Managers", "社区ç»ç†", "_t") +t("Text Editors", "文本编辑", "_t") +t("The Community", "游æˆç¤¾åŒº", "_t") +t("Others", "其他", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/FirstRun.lua" + +t("Welcome to Tales of Maj'Eyal", "欢迎æ¥åˆ°é©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´", "_t") +t("Register now!", "现在注册ï¼", "_t") +t("Login existing account", "登录已有账户", "_t") +t("Maybe later", "以åŽå†è¯´", "_t") +t("#RED#Disable all online features", "#RED#å…³é—所有è”网功能", "_t") +t("Disable all connectivity", "ç¦ç”¨æ‰€æœ‰ç½‘络连接", "_t") +t([[You are about to disable all connectivity to the network. +This includes, but is not limited to: +- Player profiles: You will not be able to login, register +- Characters vault: You will not be able to upload any character to the online vault to show your glory +- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items. +- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible. +- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled. +- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually. +- Version checks: Addons will not be checked for new versions. +- Discord: If you are a Discord user, Rich Presence integration will also be disabled by this setting. +- Ingame game news: The main menu will stop showing you info about new updates to the game. + +#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features.#{normal}# + +If you disable this option you can always re-activate it in the Online category of the Game Options menu later on.]], [[å³å°†ç¦æ¢æ‰€æœ‰ç½‘络请求 +包括但ä¸ä»…é™äºŽ: +- 用户信æ¯ï¼šä¸èƒ½ç™»å½•æˆ–者注册。 +- 角色备份:ä¸èƒ½åœ¨te4.org上ä¿å˜ä½ 的角色信æ¯(用æ¥ç»™å…¶ä»–äººåˆ†äº«ä½ çš„ç‚«é…·è§’è‰²)。 +- 物å“仓库:ä¸èƒ½è®¿é—®ä½ 的在线物å“仓库(包括å˜å…¥å’Œå–回)。 +- 游æˆå†…èŠå¤©ï¼šèŠå¤©è¦è”网, 谢谢。 +- 氪金ç¦åˆ©ï¼šè”网æ‰èƒ½èŽ·å–ä½ çš„æ°ªé‡‘çŠ¶æ€ã€‚ +- 扩展包&DLC:和氪金状æ€ä¸€æ ·, æ— æ³•èŽ·å–DLCçš„è´ä¹°çŠ¶æ€ã€‚ +- 便æ·çš„æ’ä»¶å®‰è£…ï¼šæ— æ³•åœ¨æ¸¸æˆå†…看è§æ’件列表, ä½†æ˜¯ä½ è¿˜å¯ä»¥æ‰‹åŠ¨å®‰è£…æ’件。 +- æ’ä»¶ç‰ˆæœ¬æ›´æ–°ï¼šæ— æ³•æ›´æ–°æ’件的版本。 +- Steamï¼šæ— æ³•ä½¿ç”¨Steam相关的任何功能。 +- Discordï¼šæ— æ³•åŒæ¥åˆ°Discord的实时状æ€ã€‚ +- 游æˆå†…新闻:主èœå•å°†ä¸å†æ˜¾ç¤ºæ–°é—»ã€‚ +注æ„这个设置åªå½±å“游æˆæœ¬èº«ã€‚å¦‚æžœä½ ä½¿ç”¨æ¸¸æˆå¯åŠ¨å™¨ï¼Œå®ƒçš„唯一目的就是确ä¿æ¸¸æˆæ˜¯æœ€æ–°çš„ï¼Œå› æ¤å®ƒä»ç„¶ä¼šè¿žæŽ¥ç½‘络。 +å¦‚æžœä½ ä¸æƒ³è¿™æ ·ï¼Œç›´æŽ¥è¿è¡Œæ¸¸æˆå³å¯ã€‚å¯åŠ¨å™¨åªæ˜¯ç”¨æ¥æ›´æ–°æ¸¸æˆçš„。 + + +#{bold}##CRIMSON#这是一个æžç«¯çš„选项。如果ä¸æ˜¯è¿«ä¸å¾—å·², 推èä½ ä¸è¦æ‰“开它, è¿™ä¼šè®©ä½ å¤±åŽ»å¾ˆå¤šå¥½ç”¨çš„åŠŸèƒ½å’Œä¸€äº›æ¸¸æˆä½“验。#{normal}# +å…³é—åŽï¼Œå¯ä»¥é€šè¿‡æ¸¸æˆè®¾ç½®èœå•çš„在线选项å¡æ‰“开。]], "_t") +t("#RED#Disable all!", "#RED#全部ç¦ç”¨ï¼", "_t") +t("Cancel", "å–消", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/LoadGame.lua" + +t("Load Game", "读å–游æˆ", "_t") +t("Show older versions", "显示旧版本", "_t") +t("Ignore unloadable addons", "å¿½ç•¥æ— æ³•è¯»å–çš„æ’件", "_t") +t(" Play! ", " æ¸¸çŽ©ï¼ ", "_t") +t([[#{bold}##GOLD#%s: %s#WHITE##{normal}# +Game version: %d.%d.%d +Requires addons: %s + +%s]], [[#{bold}##GOLD#%s:%s#WHITE##{normal}# +游æˆç‰ˆæœ¬ï¼š %d.%d.%d +需è¦çš„æ’件: %s + +%s]], "tformat") +t("You can simply grab an older version of the game from where you downloaded it.", "ä½ å¯ä»¥åœ¨ä¸‹è½½è¿™ä¸ªæ¸¸æˆçš„地方,下载到这个游æˆçš„旧版本。", "_t") +t("You can downgrade the version by selecting it in the Steam's \"Beta\" properties of the game.", "ä½ å¯ä»¥åœ¨Steamä¸è®¾ç½®Beta版本属性,æ¥é™çº§ä½ 的游æˆç‰ˆæœ¬ã€‚", "_t") +t("Original game version not found", "未找到原游æˆç‰ˆæœ¬", "_t") +t([[This savefile was created with game version %s. You can try loading it with the current version if you wish but it is recommended you play it with the old version to ensure compatibility +%s]], [[这个å˜æ¡£æ˜¯æ¸¸æˆç‰ˆæœ¬ %s åˆ›å»ºçš„ã€‚å¦‚æžœä½ æ„¿æ„ï¼Œä½ å¯ä»¥å°è¯•ä½¿ç”¨å½“å‰ç‰ˆæœ¬å¼ºåˆ¶è¯»æ¡£ï¼Œä½†æ˜¯å»ºè®®ä½ 使用旧版本游æˆè¿›è¡Œæ¸¸çŽ©ï¼Œæ¥ç¡®ä¿å…¼å®¹æ€§ã€‚ +%s]], "tformat") +t("Run with newer version", "è¿è¡Œæ–°ç‰ˆæœ¬", "_t") +t("#LIGHT_RED#WARNING: #LAST#Loading a savefile while in developer mode will permanently invalidate it. Proceed?", "#LIGHT_RED#è¦å‘Šï¼š #LAST#在开å‘者模å¼ä¸‹è¯»å–一个å˜æ¡£å°†ä¼šä¸å¯é€†åœ°å°†å…¶æ ‡è®°ä¸ºä½œå¼Šå˜æ¡£ã€‚确定å—?", "_t") +t("Developer Mode", "å¼€å‘者模å¼", "_t") +t("Load anyway", "ä»ç„¶è¯»æ¡£", "_t") +t("Delete savefile", "åˆ é™¤å˜æ¡£", "_t") +t("Really delete #{bold}##GOLD#%s#WHITE##{normal}#", "真的è¦åˆ 除#{bold}##GOLD#%s#WHITE##{normal}#å—", "tformat") +t("Cancel", "å–消", "_t") +t("Delete", "åˆ é™¤", "_t") +t("No data available for this game version.", "没有当å‰æ¸¸æˆç‰ˆæœ¬çš„æ•°æ®ã€‚", "_t") +t("Downloading old game data: #LIGHT_GREEN#", "æ£åœ¨ä¸‹è½½æ—§ç‰ˆæ¸¸æˆæ•°æ®ï¼š #LIGHT_GREEN#", "_t") +t("Old game data for %s correctly installed. You can now play.", " %s 的旧版游æˆæ•°æ®å·²ç»å®‰è£…æˆåŠŸäº†ã€‚ä½ å¯ä»¥çŽ°åœ¨æ¸¸çŽ©äº†ã€‚", "tformat") +t("Failed to install.", "安装失败。", "_t") +t("Old game data", "旧版游æˆæ•°æ®", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/MainMenu.lua" + +t("Main Menu", "主èœå•", "_t") +t("New Game", "新游æˆ", "_t") +t("Load Game", "读å–游æˆ", "_t") +t("Addons", "æ’件", "_t") +t("Options", "选项", "_t") +t("Game Options", "游æˆé€‰é¡¹", "_t") +t("Credits", "制作人员åå•", "_t") +t("Exit", "退出", "_t") +t("Reboot", "é‡å¯æ¸¸æˆ", "_t") +t("Disable animated background", "å…³é—动æ€èƒŒæ™¯", "_t") +t("#{bold}##B9E100#T-Engine4 version: %d.%d.%d", "#{bold}##B9E100#T-Engine4 版本:%d.%d.%d", "tformat") +t([[#{bold}##GOLD#Ashes of Urh'Rok - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction wherever they go.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#New class:#WHITE# Doombringers. These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds +#LIGHT_UMBER#New class:#WHITE# Demonologists. Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight! +#LIGHT_UMBER#New race:#WHITE# Doomelves. Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form. +#LIGHT_UMBER#New artifacts, lore, zones, events...#WHITE# For your demonic delight! + +]], [[#{bold}##GOLD#乌é²æ´›å…‹ä¹‹ç„° - 游æˆæ‰©å±•åŒ…#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#很多马基埃亚尔的居民都曾ç»å¬è¯´è¿‡â€œæ¶é”â€çš„åå—,它们是一群似乎å‡ç©ºå‡ºçŽ°çš„æš´è™ç”Ÿç‰©ï¼Œæ— 论走到哪里都会带æ¥ç—›è‹¦å’Œæ¯ç。#{normal}##LAST# + +#{bold}#扩展包特性#{normal}#: +#LIGHT_UMBER#æ–°èŒä¸šï¼š#WHITE# æ¯ç使者。 他们是æ¶é”æ¯ç力é‡çš„化身,手拿åŒæ‰‹æ¦å™¨åŠ 入战斗,将敌人化为一片ç«æµ·ã€‚他们的手ä¸æŽŒæ¡ç€ç«ç„°çš„é”法和æ¶é”的力é‡ï¼Œåœ¨ä¸ŽåŠ¿ä¸å¯æŒ¡çš„敌人战斗ä¸å¯»æ±‚欢愉。 +#LIGHT_UMBER#æ–°èŒä¸šï¼š#WHITE# æ¶é”使者。 这些近战施法者手拿盾牌,掌æ¡é”法大爆炸本身的力é‡çš„é”法,å¯ä»¥åœ¨å€’下的敌人的身上终æ¢æ¶é”ç§å。将这些æ¶é”ç§å附é”åˆ°ä½ çš„ç‰©å“里,å¯ä»¥èŽ·å¾—å„ç§å…¨æ–°çš„技能和被动的能力,并å¬å”¤ç§å里的æ¶é”æ¥åŠ å…¥æˆ˜æ–—ï¼ +#LIGHT_UMBER#æ–°ç§æ—:#WHITE# é”化精çµã€‚ 那些被æ¶é”的力é‡æ‰€æ”¹å˜çš„æ°¸æ’ç²¾çµï¼Œä»–们的ç§æ—能力被è…化æˆäº†é»‘æš—çš„å½¢æ€ã€‚ +#LIGHT_UMBER#更多新神器ã€æ–°æ‰‹æœã€æ–°åœ°å›¾ã€æ–°äº‹ä»¶â€¦â€¦#WHITE# 体验æ¶é”的欢愉å§ï¼ + +]], "_t") +t([[#{bold}##GOLD#Embers of Rage - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#A whole new campaign:#WHITE# Set one year after the events of the main game, the final destiny of the Orc Prides is up to you. Discover the Far East like you never knew it. +#LIGHT_UMBER#New classes:#WHITE# Sawbutchers, Gunslingers, Psyshots, Annihilators and Technomanchers. Harness the power of steam to power deadly contraptions to lay waste to all those that oppose the Pride! +#LIGHT_UMBER#New races:#WHITE# Orcs, Yetis, Whitehooves. Discover the orcs and their unlikely 'allies' as you try to save your Pride from the disasters caused by the one you call 'The Scourge from the West'. +#LIGHT_UMBER#Tinker system:#WHITE# Augment your items with powerful crafted tinkers. Attach rockets to your boots, gripping systems to your gloves and many more. +#LIGHT_UMBER#Salves:#WHITE# Bound to the tinker system, create powerful medical salves to inject into your skin, replacing the infusions§runes system. +#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, zones, events... + +]], [[#{bold}##GOLD#ä½™çƒ¬æ€’ç« - 游æˆæ‰©å±•åŒ…#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#自从被兽人æˆä¸ºâ€œè¥¿æ–¹ç¾æ˜Ÿâ€çš„那个人,å¤èº«ä¸€äººç²‰ç¢Žäº†æ ¼é²å¸Œçº³å…‹ã€æ²ƒå°”ã€åŠ 伯特和拉克肖四大部è½ä¹‹åŽï¼Œå·²ç»è¿‡äº†ä¸€å¹´çš„时间。è”åˆçŽ‹å›½çŽ°åœ¨å·²ç»é€šè¿‡è¿œå¤ä¼ é€é—¨ï¼Œå’Œä»–们失è½å·²ä¹…的盟å‹å¤ªé˜³å ¡åž’建立了è”系,帮助他们å¾æœäº†ç“¦Â·åŸƒäºšå°”大陆的近乎全境。被战ç«è¹‚èºçš„兽人部è½çš„少数残余,现在都被è”军关押在监狱里……但是,还有一个部è½å˜æ´»äº†ä¸‹æ¥ã€‚#{normal}##LAST# + +#{bold}#扩展包特性#{normal}#: +#LIGHT_UMBER#全新战役:#WHITE# 这场战役在主游æˆæˆ˜å½¹ä»¥åŽï¼Œå†³å®šå…½äººéƒ¨è½çš„最终命è¿ã€‚探索全新的远东大陆å§ï¼ +#LIGHT_UMBER#全新èŒä¸šï¼š#WHITE# é“¾é”¯å± å¤«ï¼Œæžªæ‰‹ï¼Œå¿µåŠ›å°„æ‰‹ï¼Œæ¼ç者和科技法师。掌æ¡è’¸æ±½çš„力é‡ï¼Œé©±åŠ¨è‡´å‘½çš„装置,用钢é“æ´ªæµç²‰ç¢Žé‚£äº›èƒ†æ•¢å抗部è½çš„人å§ï¼ +#LIGHT_UMBER#全新ç§æ—:#WHITE# 兽人,雪人,白蹄。了解兽人和他们那些奇特的“盟å‹â€ï¼Œå›¢ç»“èµ·æ¥ï¼Œå°†å…½äººä¸€æ—从“西方ç¾æ˜Ÿâ€å¸¦æ¥çš„ç¾éš¾ä¸æ‹¯æ•‘出æ¥ã€‚ +#LIGHT_UMBER#æ’件系统:#WHITE# åˆæˆå¼ºå¤§çš„æ’ä»¶ï¼Œç”¨äºŽå¼ºåŒ–ä½ çš„ç‰©å“ã€‚åŒ…æ‹¬ç»™ä½ çš„é´å安装ç«ç®ï¼Œç»™ä½ 的手套安装抓å–系统,乃至许多更多的æ’件。 +#LIGHT_UMBER#è¯å‰‚系统:#WHITE# 在æ’件系统ä¸ï¼Œåˆæˆå¼ºå¤§çš„医疗è¯å‰‚ï¼Œç”¨äºŽæ³¨å…¥ä½ çš„çš®è‚¤ï¼Œæ›¿ä»£å°±æœ‰çš„çº¹èº«å’Œç¬¦æ–‡ç³»ç»Ÿã€‚ +#LIGHT_UMBER#大é‡#WHITE# 全新神器ã€æ‰‹æœã€åœ°å›¾å’Œäº‹ä»¶ï¼ + +]], "_t") +t([[#{bold}##GOLD#Forgotten Cults - Expansion#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.#{normal}##LAST# + +#{bold}#Features#{normal}#: +#LIGHT_UMBER#New class:#WHITE# Writhing Ones. Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you? +#LIGHT_UMBER#New class:#WHITE# Cultists of Entropy. Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust. +#LIGHT_UMBER#New race:#WHITE# Drems. A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors. +#LIGHT_UMBER#New race:#WHITE# Krogs. Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons. +#LIGHT_UMBER#Many new zones:#WHITE# Explore the Scourge Pits, fight your way out of a giant worm (don't ask how you get *in*), discover the wonders of the Occult Egress and many more strange and tentacle-filled zones! +#LIGHT_UMBER#New horrors:#WHITE# You liked radiant horrors? You'll love searing horrors! And Nethergames. And Entropic Shards. And ... more +#LIGHT_UMBER#Sick of your own head:#WHITE# Replace it with a nice cozy horror! +#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, events... + +]], [[#{bold}##GOLD#ç¦å¿Œé‚ªæ•™ - 游æˆæ‰©å±•åŒ…#LAST##{normal}# +#{italic}##ANTIQUE_WHITE#ä¸æ˜¯æ‰€æœ‰çš„冒险者都在寻求财富,也ä¸æ˜¯æ‰€æœ‰ä¿å«ä¸–界的人都心å˜å–„念。最近,æé”åœ¨å¤§é™†ä¸Šå‡ºçŽ°çš„æ¬¡æ•°æ€¥å‰§å¢žåŠ ã€‚ä¸æ–有人在å僻的å°è·¯ä¸Šå¤±è¸ªï¼Œæœ‰æ—¶å‡ å¹´åŽæ‰è¢«äººå‘现,身体å´éå—了æ怖的å˜å¼‚,进入了疯狂之ä¸ï¼Œä¹Ÿæœ‰æ—¶å€™å†ä¹Ÿæ— 法寻到踪迹。很明显,在马基·埃亚尔的大地深处,有æŸç§ä¸œè¥¿æ£åœ¨æš—ä¸æ´»åŠ¨ã€‚é‚£ç§ä¸œè¥¿â€”â€”å°±æ˜¯ä½ ã€‚#{normal}##LAST# + +#{bold}#扩展包特性#{normal}#: +#LIGHT_UMBER#æ–°èŒä¸šï¼š#WHITE# 苦痛者。 它们被赋予了è…化的力é‡ï¼Œæœ€ç»ˆå°†è‡ªå·±çš„身体转化æˆäº†æé”。它们å¯ä»¥å¬å”¤æé”在战斗ä¸ååŠ©è‡ªå·±ï¼Œæ’•è£‚ä½ çš„çš®è‚¤ï¼ŒèžåŒ–ä½ çš„è„¸åºžï¼Œä½œä¸ºæ”»å‡»æ•Œäººçš„æ¦å™¨ã€‚å½“ä½ çš„æ‰‹è‡‚ä¹Ÿè¢«è½¬åŒ–æˆè§¦æ‰‹ä¹‹åŽï¼Œè¿˜æœ‰ä»€ä¹ˆæ•Œäººèƒ½é˜»æŒ¡ä½ 呢? +#LIGHT_UMBER#æ–°èŒä¸šï¼š#WHITE# 熵教徒。 è¿™ç§æ³•å¸ˆèŒä¸šä½¿ç”¨ç–¯ç‹‚的能力,掌控了熵的力é‡ï¼Œé¢ è¦†äº†ä¼ ç»Ÿçš„ç‰©ç†å®šå¾‹ã€‚它们å¯ä»¥å°†æ²»ç–—转æ¢æˆä¼¤å®³ï¼Œå¹¶å¬å”¤è™šç©ºçš„力é‡ï¼Œå°†æ•Œäººç²‰ç¢Žä¸ºå°˜åœŸã€‚ +#LIGHT_UMBER#æ–°ç§æ—:#WHITE# 德瑞姆。 他们是矮人的一支è…åŒ–åˆ†æ”¯ï¼Œä½†æ˜¯å› ä¸ºæŸç§åŽŸå› ,ä¿æŒäº†ä¸€å®šç¨‹åº¦çš„ç†æ€§ï¼Œè€Œæ²¡æœ‰å®Œå…¨åµåŒ–æˆä¸ºæ²¡æœ‰æ„识的æé”。他们å¯ä»¥è¿›å…¥ç‹‚çƒçŠ¶æ€ï¼Œå¹¶å¦ä¼šå¬å”¤æé”。 +#LIGHT_UMBER#æ–°ç§æ—:#WHITE# å…‹ç½—æ ¼ã€‚ 他们是一群被本æ¥åº”当æ€æ»ä»–们的一群人转化的食人é”。他们强大的攻击å¯ä»¥éœ‡æ…‘敌人,并且他们强壮的力é‡å¯ä»¥åŒæŒä»»ä½•å•æ‰‹æ¦å™¨ã€‚ +#LIGHT_UMBER#大é‡å…¨æ–°åœ°å›¾ï¼š#WHITE# 探索瘟疫之穴,在一åªå·¨å¤§è •è™«çš„身体内æ€å‡ºä¸€æ¡è¡€è·¯(ä¸è¦é—®æˆ‘ä½ æ˜¯æ€Žä¹ˆ*è¿›æ¥*çš„),探索神秘的出å£ï¼Œä»¥åŠæ›´å¤šå¥‡å¼‚çš„ï¼Œå……æ»¡è§¦æ‰‹çš„åœ°å›¾ï¼ +#LIGHT_UMBER#æ–°çš„æé”:#WHITE# ä½ å–œæ¬¢ç¼çœ¼æé”å—ï¼Ÿä½ ä¸€å®šä¼šå–œæ¬¢ä¸Šç¼çƒæé”çš„ï¼è¿˜æœ‰ä»¥å¤ªè •è™«ï¼Œè¿˜æœ‰ç†µä¹‹ç¢Žç‰‡ï¼Œè¿˜æœ‰å…¶ä»–æ›´å¤šæ€ªç‰©ï¼ +#LIGHT_UMBER#åŽŒå€¦äº†ä½ è‡ªå·±çš„å¤´ï¼Ÿ#WHITE# 把它æ¢æˆä¸€ä¸ªæ‚ 闲的寄生兽å§ï¼ +#LIGHT_UMBER#大é‡#WHITE# 全新神器ã€æ‰‹æœã€äº‹ä»¶â€¦â€¦ + +]], "_t") +t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#已安装", "_t") +t("#YELLOW#Not installed - Click to download / purchase", "#YELLOW#未安装 - 点击下载/è´ä¹°", "_t") +t("Login", "登录", "_t") +t("Register", "注册", "_t") +t("Username: ", "用户å:", "_t") +t("Password: ", "密ç :", "_t") +t("#GOLD#Online Profile", "#GOLD#在线账户", "_t") +t("Login with Steam", "使用Steam登录", "_t") +t("#GOLD#Online Profile#WHITE#", "#GOLD#在线账户#WHITE#", "_t") +t("#LIGHT_BLUE##{underline}#Logout", "#LIGHT_BLUE##{underline}#登出", "_t") +t("Username", "用户å", "_t") +t("Your username is too short", "ä½ çš„ç”¨æˆ·å过çŸ", "_t") +t("Password", "密ç ", "_t") +t("Your password is too short", "ä½ çš„å¯†ç 过çŸ", "_t") +t("Login in your account, please wait...", "æ£åœ¨ç™»å½•è´¦æˆ·ï¼Œè¯·ç¨åŽâ€¦", "_t") +t("Login...", "登录ä¸â€¦", "_t") +t("Steam client not found.", "找ä¸åˆ°Steam客户端", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/NewGame.lua" + +t("New Game", "新游æˆ", "_t") +t("Show all versions", "显示所有版本", "_t") +t("Show incompatible", "显示ä¸å…¼å®¹ç‰ˆæœ¬", "_t") +t([[You can get new games at +#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], [[ä½ å¯ä»¥åœ¨è¿™é‡Œä¸‹è½½åˆ°æœ€æ–°æ¸¸æˆ +#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], "_t") +t("Game Module", "游æˆæ¨¡ç»„", "_t") +t("Version", "版本", "_t") +t("Enter your character's name", "输入角色å称", "_t") +t("Overwrite character?", "覆盖角色?", "_t") +t("There is already a character with this name, do you want to overwrite it?", "å·²ç»æœ‰ä¸€ä¸ªè¿™ä¸ªåç§°çš„è§’è‰²äº†ï¼Œä½ è¦è¦†ç›–这个角色å—?", "_t") +t("No", "å¦", "_t") +t("Yes", "是", "_t") +t("This game is not compatible with your version of T-Engine, you can still try it but it might break.", "这个游æˆä¸Žä½ T-Engine的版本ä¸å…¼å®¹ï¼Œä½ å¯ä»¥å°è¯•è¿è¡Œï¼Œä½†æ˜¯æ¸¸æˆå¯èƒ½å´©æºƒã€‚", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/Profile.lua" + +t("Player Profile", "玩家账户", "_t") +t("Logout", "登出", "_t") +t("Do you want to log out?", "ä½ è¦ç™»å‡ºå—?", "_t") +t("You are logged in", "ä½ å·²ç»ç™»å…¥äº†ã€‚", "_t") +t("Cancel", "å–消", "_t") +t("Log out", "登出", "_t") +t("Login", "登录", "_t") +t("Create Account", "创建账户", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ProfileLogin.lua" + +t("Online profile ", "在线账户", "_t") +t("Login", "登录", "_t") +t("Password again: ", "é‡å¤å¯†ç :", "_t") +t("Username: ", "用户å:", "_t") +t("Password: ", "密ç :", "_t") +t("Email: ", "邮箱", "_t") +t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "å…许我们#{bold}#å¶å°”#{normal}#å‘ä½ å‘é€æœ‰å…³æ¸¸æˆé‡è¦æ–°é—»çš„邮件(æ¯å¹´æœ€å¤šåªä¼šæœ‰å‡ å°)", "_t") +t("You at least 16 years old, or have parental authorization to play the game.", "游玩æ¤æ¸¸æˆæ—¶ä½ 已年满16å²ï¼Œæˆ–已得到了家长的许å¯ã€‚", "_t") +t("Create", "创建", "_t") +t("Privacy Policy (opens in browser)", "éšç§æ”¿ç–(用æµè§ˆå™¨æ‰“å¼€)", "_t") +t("Cancel", "å–消", "_t") +t("Password mismatch!", "密ç ä¸åŒ¹é…ï¼", "_t") +t("Username", "用户å", "_t") +t("Your username is too short", "ä½ çš„ç”¨æˆ·å过çŸ", "_t") +t("Password", "密ç ", "_t") +t("Your password is too short", "ä½ çš„å¯†ç 过çŸ", "_t") +t("Email", "邮箱", "_t") +t("Your email seems invalid", "邮箱地å€æ— 效", "_t") +t("Age Check", "年龄确认", "_t") +t("You need to be 16 years old or more or to have parental authorization to play this game.", "ä½ éœ€è¦å¹´æ»¡16å²ä»¥ä¸Šï¼Œæˆ–者得到了家长的许å¯ï¼Œæ‰å¯ä»¥æ¸¸çŽ©æœ¬æ¸¸æˆã€‚", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ProfileSteamRegister.lua" + +t("Steam User Account", "Steam用户账户", "_t") +t([[Welcome to #GOLD#Tales of Maj'Eyal#LAST#. +To enjoy all the features the game has to offer it is #{bold}#highly#{normal}# recommended that you register your steam account. +Luckily this is very easy to do: you only require a profile name and optionally an email (we send very few email, maybe two a year at most). +]], [[欢迎æ¥åˆ°#GOLD#é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´#LAST#. +为了享å—游æˆçš„全部功能,我们#{bold}#强烈#{normal}#推èä½ æ³¨å†Œä½ çš„Steam账户。 +幸è¿çš„是,这éžå¸¸å®¹æ˜“ï¼šä½ åªéœ€è¦æä¾›ä½ çš„Steam用户å,也å¯ä»¥æä¾›ä½ çš„é‚®ç®±ã€‚ï¼ˆæˆ‘ä»¬åŸºæœ¬ä¸Šä¸ä¼šç»™ä½ å‘é€é‚®ä»¶ï¼Œæ¯å¹´æœ€å¤šå‘é€ä¸€ä¸¤ä»½ï¼‰ +]], "_t") +t("Username: ", "用户å:", "_t") +t("Email: ", "邮箱", "_t") +t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "å…许我们#{bold}#å¶å°”#{normal}#å‘ä½ å‘é€æœ‰å…³æ¸¸æˆé‡è¦æ–°é—»çš„邮件(æ¯å¹´æœ€å¤šåªä¼šæœ‰å‡ å°)", "_t") +t("You at least 16 years old, or have parental authorization to play the game.", "游玩æ¤æ¸¸æˆæ—¶ä½ 已年满16å²ï¼Œæˆ–已得到了家长的许å¯ã€‚", "_t") +t("Register", "注册", "_t") +t("Cancel", "å–消", "_t") +t("Privacy Policy (opens in browser)", "éšç§æ”¿ç–(用æµè§ˆå™¨æ‰“å¼€)", "_t") +t("Username", "用户å", "_t") +t("Your username is too short", "ä½ çš„ç”¨æˆ·å过çŸ", "_t") +t("Email", "邮箱", "_t") +t("Your email does not look right.", "ä½ çš„é‚®ä»¶åœ°å€æœ‰é—®é¢˜ã€‚", "_t") +t("Age Check", "年龄确认", "_t") +t("You need to be 16 years old or more or to have parental authorization to play this game.", "ä½ éœ€è¦å¹´æ»¡16å²ä»¥ä¸Šï¼Œæˆ–者得到了家长的许å¯ï¼Œæ‰å¯ä»¥æ¸¸çŽ©æœ¬æ¸¸æˆã€‚", "_t") +t("Registering on https://te4.org/, please wait...", "æ£åœ¨åœ¨ https://te4.org/ 上注册,请ç¨å€™â€¦", "_t") +t("Registering...", "æ£åœ¨æ³¨å†Œ", "_t") +t("Steam client not found.", "找ä¸åˆ°Steam客户端", "_t") +t("Error", "错误", "_t") +t("Username or Email already taken, please select an other one.", "用户å或邮件地å€å·²è¢«ä½¿ç”¨ï¼Œè¯·é€‰æ‹©å…¶ä»–用户å或邮件地å€", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/UpdateAll.lua" + +t("Update all game modules", "更新所有游æˆæ¨¡ç»„", "_t") +t([[All those components will be updated: +]], [[所有需è¦æ›´æ–°çš„模组: +]], "_t") +t("Component", "组件", "_t") +t("Version", "版本", "_t") +t("All your game modules are up to date.", "所有游æˆæ¨¡ç»„都处于最新版本。", "_t") +t("Nothing to update", "没有需è¦æ›´æ–°çš„内容", "_t") +t("Game: #{bold}##GOLD#", "游æˆï¼š#{bold}##GOLD#", "_t") +t("Engine: #{italic}##LIGHT_BLUE#", "游æˆå¼•æ“Žï¼š#{italic}##LIGHT_BLUE#", "_t") +t("Downloading: ", "æ£åœ¨ä¸‹è½½ï¼š", "_t") +t("Error!", "错误ï¼", "_t") +t([[There was an error while downloading: +]], [[下载时å‘生错误: +]], "_t") +t("All updates installed, the game will now restart", "所有更新已安装完毕,游æˆçŽ°åœ¨å°†ä¼šé‡æ–°å¯åŠ¨", "_t") +t("Update", "æ›´æ–°", "_t") + + +------------------------------------------------ +section "game/engines/default/modules/boot/dialogs/ViewHighScores.lua" + +t("View High Scores", "查看高分榜", "_t") +t("Game Module", "游æˆæ¨¡ç»„", "_t") +t("Version", "版本", "_t") +t("World", "世界", "_t") +t([[#{bold}##GOLD#%s#GREEN# High Scores#WHITE##{normal}# + +]], [[#{bold}##GOLD#%s#GREEN# 高分榜 #WHITE##{normal}# + +]], "tformat") +t([[#{bold}##GOLD#%s(%s)#GREEN# High Scores#WHITE##{normal}# + +]], [[#{bold}##GOLD#%s(%s)#GREEN# 高分榜 #WHITE##{normal}# + +]], "tformat") + + +------------------------------------------------ +section "game/engines/default/modules/boot/init.lua" + +t("Tales of Maj'Eyal Main Menu", "é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´ 主èœå•", "init.lua long_name") +t([[Bootmenu! +]], [[å¯åŠ¨èœå•! +]], "init.lua description") + + +------------------------------------------------ +section "game/engines/default/modules/boot/load.lua" + +t("Strength", "力é‡", "stat name") +t("str", "力é‡", "stat short_name") +t("Dexterity", "æ•æ·", "stat name") +t("dex", "æ•æ·", "stat short_name") +t("Constitution", "体质", "stat name") +t("con", "体质", "stat short_name") + + diff --git a/game/engines/default/engine/DebugConsole.lua b/game/engines/default/engine/DebugConsole.lua index ec9b4a6908..8f92166aa3 100644 --- a/game/engines/default/engine/DebugConsole.lua +++ b/game/engines/default/engine/DebugConsole.lua @@ -134,7 +134,7 @@ function _M:init() self.blink_period = 20 self.blink = self.blink_period local w, h = core.display.size() - engine.Dialog.init(self, _t"Lua Console", w, h, 0, 0, nil, core.display.newFont(FontPackage:getFont("mono"), 12)) + engine.Dialog.init(self, _t"Lua Console", w, h, 0, 0, nil, core.display.newFont(FontPackage:getFont("terminal"), 12)) game:onTickEnd(function() self.key:unicodeInput(true) end) self:keyCommands{ _RETURN = function() diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua new file mode 100644 index 0000000000..86f1de047e --- /dev/null +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -0,0 +1,42169 @@ +locale "zh_hans"-- COPY setFlag("ego_always_prefix", true) setFlag("randart_name_rules", { default2 = { syllablesStart = "åŽç¾Ž, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安é™, 命è¿, æ¶æ„, 和蔼, 生活, 梦境, é”å¹», 呼唤, 奇迹, 强大, 力é‡, å¨ä¸¥, ç ´ç¢Ž, 幸è¿, 先知, 黑暗, 希望, 漆黑, 未æ¥, é”力, 地狱, 试炼, 考验, 失败者, 弑神, æ— å, 未知, 神ç»ç—…, 诱人, 迷宫, é•¿è¢, 猎物, 饥饿, 奇葩, 懦弱, å¿«ä¹, 冷酷, 炼金 ", syllablesMiddle = "çš„", syllablesEnd = "泪水, 希望, æ€æˆ®è€…, å›å¾’, 明星, å‰å¥, 祈愿, 伤悲, 幸ç¦, 支架, 符文, 先知者, 预言, 雨滴, 月åŽ, 旅者, 家乡, æ€å¿µ, 时光, 天æ‰, 自言自è¯, çƒè¡€, å¸è¡€é¬¼, 增殖, 旧梦, è´è¶, 高手, æ±—æ°´, 路障, 辘轳, 墨鱼, é’è‰, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安é™, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, å¤©å ‚, 诗人, 哲å¦å®¶, 神, 空瓶, ç¯ç«, 赞æŒ, 霜雪, 墨æ±, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑è‡, 太空, 朱雀, èŠèŠ±, 游客, è·¯å£, 枪炮, 符文, é…’æ¯, 港å£, ç¾éš¾, ç¥å›, 群é”", rules = "$s$50m$e", }, default = { syllablesStart = "åŽç¾Ž, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安é™, 命è¿, æ¶æ„, 和蔼, 生活, 梦境, é”å¹», 呼唤, 奇迹, 强大, 力é‡, å¨ä¸¥, ç ´ç¢Ž, 幸è¿, 先知, 黑暗, 希望, 漆黑, 未æ¥, é”力, 地狱, 试炼, 考验, 失败者, 弑神, æ— å, 未知, 神ç»ç—…, 诱人, 迷宫, é•¿è¢, 猎物, 饥饿, 奇葩, 懦弱, å¿«ä¹, 冷酷, 炼金", syllablesMiddle = "çš„", syllablesEnd = "泪水, 希望, æ€æˆ®è€…, å›å¾’, 明星, å‰å¥, 祈愿, 伤悲, 幸ç¦, 支架, 符文, 先知者, 预言, 雨滴, 月åŽ, 旅者, 家乡, æ€å¿µ, 时光, 天æ‰, 自言自è¯, çƒè¡€, å¸è¡€é¬¼, 增殖, 旧梦, è´è¶, 高手, æ±—æ°´, 路障, 辘轳, 墨鱼, é’è‰, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安é™, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, å¤©å ‚, 诗人, 哲å¦å®¶, 神, 空瓶, ç¯ç«, 赞æŒ, 霜雪, 墨æ±, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑è‡, 太空, 朱雀, èŠèŠ±, 游客, è·¯å£, 枪炮, 符文, é…’æ¯, 港å£, ç¾éš¾, ç¥å›, 群é”", rules = "$s$50m$e", }, fire = { syllablesStart = "凤凰, ç«ç¾, 大ç«, 燃烧, 明亮, 枯èŽ, ç¼çƒ, 烫伤, 地狱, 熔岩, æŸ´å †, 烧焦, ç«ç„°, 闪光, 阴燃, ç«ç‚¬, ç°çƒ¬, 深渊, 太阳, 岩浆, ç«ç‚¬, å°ç«é¾™", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", rules = "$s$e", }, cold = { syllablesStart ="霜雪, 冰冻, 雨雪, 冻结, 寒冷, æˆ˜æ —, 冬å£, 暴雪, 冰å·, 冻土, 浮冰, 冰雹, 严寒, 雾凇, 云雾, 细雨, 寒潮, æ·¬ç«, æ°å°¼é¾Ÿ", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲çª, 骚动, 切割, é“¸é€ , 机械, ç–通, çŸè·‘, 梦想, 勇气, æ»äº¡, 边缘, 嫉妒, 愤怒, æ惧, å声, 敌人, æ¶é”, 拳头, 戈尔, 伤å£, ç ”ç£¨, ç ”ç£¨æœº, 狡诈, ç ‚ç ¾, 收集, è£è€€, é…力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, å¶åƒ, ä¸æœ½, æ£ä¹‰, 嘲笑, 果酱, æ€æ», æ€æ‰‹, 亲å», 业力, 亲属, 国王, 骑士, æ¦å£«, 主, ä¼ è¯´, ç«æ¯›, 花边, 夫人, 致残, æ ‡è®°, 月亮, 主人, 沼泽, 怪物, å¯èƒ½æ€§, 骨髓, 凡人, 部长, æ¶æ„, 零, ä¸åˆ, 晚上, 指甲, 近了, 誓言, 秩åº, 布泽, æ‹œ, é—忘, 猛攻, 黑曜石, çç , 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, ç©¿å”, 骄傲, 粉碎机, ææ…Œ, 痛苦, 惩罚, é²å°”, æ·¬ç«, æ·¬ç«, 地震, 采石场, 皇åŽ, å¹³æ¯, æ ¡é•¿, 快速, 羽毛, åŠ«æŽ , 蹂èº, 夷为平地, 剃刀, 咆哮, 愤怒, ç§æ—, è¾å°„, æŽ è¢è€…, 雨, è…, 赎金, 符文, 统治, ç ´è£‚, 令, åå›, 乌鸦, æ²³, 开膛手, 开膛手, 岩石, è‡æ°”, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, æ¡…æ†, 产åµ, 产åµ, 幼鹿, é’¢, 斯托克, 蛇, 悲伤, é¼ å°¾è‰, è‚¡æƒ, 蛇, 剪切, 罪æ¶, 尖顶, 潜行者, æ•´å½¢, 鬼é‚, æ¡çº¹, 裸奔, 看è§, 瘢痕, 分裂, 星星, æ¡çº¹, 刺, 罢工, å‰é”‹, 眩晕, 太阳, 扫除, 清扫, æ–¯å¨å¤«ç‰¹, 石æ, 接ç¼, æ–ç», 粉碎, 粉碎者, ç©—, 主攻手, 刺, æ怖, 触摸, æ½®æ±, æ¿€æµ, 审判, å°é£Ž, æ³°å¦, 记事本, 齿, å›é€†, 挖沟, 污点, 本影, 勇气, æµæµªçš„, 邪æ¶çš„, é™è„‰, é¢çº±, 毒液, 毒蛇, 跳马, å¤ä»‡, æµ·è—», 沃克, 醒æ¥, 醒æ¥, 战争, 病房, 监狱长, 黄蜂, å“泣者, 楔形, 行走, 耳è¯, 野生, 怀尔德, æ„å¿—, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, ç¾ç¥¸, 枯èŽ, 凋亡, è •è™«, 花圈, 值得, 沉船, 夺å–, 作家, 命è¿, çƒæƒ…, 和风", rules = "$s$e", }, lightning = { syllablesStart = "风暴, 暴风雨, 闪电, 电弧, 震撼, 雷电, 电è·, 雷云, 狂风, 大风, 裂纹, 闪光, ç«èŠ±, ç«ç„°, 爆炸, 天空, çš®å¡ä¸˜", syllablesEnd = "电弧, 毒è¯, 诱饵, 胆æ±, 咬噬, 爆炸, 幸ç¦, è¡€, 盛开, å± å¤«, 模糊, èžºæ “, 骨, å”, 支架, 编织, é’Žç„Š, å¼€é“, æ–è·¯, 微风, 爆裂, 使者, 承载, 曲折, ç–«ç—…, ç ´ç¢Ž, 出世, 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+------------------------------------------------ +section "game/modules/tome/ai/improved_talented.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/maintenance.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/quests.lua" + +t("Protect Limmir from the demons coming from north-east. Hold them off!", "ä¿æŠ¤åˆ©ç±³å°”å…收东北方å‘è¢æ¥çš„æ¶é”çš„è¢å‡»ã€‚守ä½é˜µçº¿ï¼", "_t") +t("This place is corrupted! I will cleanse it! Protect me while I do it!", "这个地方被污染了ï¼æˆ‘会净化它的ï¼è¯·åœ¨æˆ‘这么åšçš„时候ä¿æŠ¤æˆ‘ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/ai/sandworm_tunneler.lua" + +t("#OLIVE_DRAB#The %s burrows into the ground and disappears.", "#OLIVE_DRAB#%s钻入大地,消失了。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/ai/shadow.lua" + +t("#PINK#%s returns to the shadows.", "#PINK#%s 回到了阴影之ä¸ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/ai/special_movements.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/tactical.lua" + + + +------------------------------------------------ +section "game/modules/tome/ai/target.lua" + + + +------------------------------------------------ +section "game/modules/tome/class/Actor.lua" + +t("drowned to death", "æ·¹æ»", "_t") +t("%s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%s被#ORCHID#åé”法力é‡#LAST#打æ–了ï¼", "logSeen") +t("%s temporarily fights the paralyzation.", "%s 暂时在瘫痪ä¸æŒ£æ‰Žã€‚", "logSeen") +t("#VIOLET#Following build order %s; increasing %s by 1.", "#VIOLET#éµå¾ªåŠ 点顺åº%s;å¢žåŠ ä¸€ç‚¹%s", "log") +t("#VIOLET#Following build order %s; learning talent category %s.", "#VIOLET#éµå¾ªåŠ 点顺åº%s;å¦ä¼šæŠ€èƒ½æ ‘%s", "log") +t("#VIOLET#Following build order %s; learning talent %s.", "#VIOLET#éµå¾ªåŠ 点顺åº%s;å¦ä¼šæŠ€èƒ½%s", "log") +t("You are asleep and unable to move!", "ä½ ç¡ç€äº†æ— 法移动ï¼", "logPlayer") +t("You are unable to move!", "ä½ æ— æ³•ç§»åŠ¨ï¼", "logPlayer") +t("#F53CBE#Your movements fuel your rampage! (+1 duration)", "#F53CBE#ä½ çš„ç§»åŠ¨æå‡äº†ä½ çš„æš´èµ°ï¼ï¼ˆ+1æŒç»æ—¶é—´ï¼‰", "logPlayer") +t("#LIGHT_RED#Your %s is immune to the teleportation and drops to the floor!", "#LIGHT_RED#ä½ çš„ %s å…ç–«ä¼ é€è€ŒæŽ‰è½åˆ°äº†åœ°ä¸Šï¼", "logPlayer") +t("teleported", "è¢«ä¼ é€", "_t") +t("#CADET_BLUE#You notice a trap (%s)!", "#CADET_BLUE#ä½ å‘现了一个陷阱( %s )ï¼", "logPlayer") +t("critter", "å°æ€ª", "_t") +t("normal", "普通", "_t") +t("elite", "精英", "_t") +t("rare", "稀有", "_t") +t("unique", "å²è¯—", "_t") +t("boss", "Boss", "_t") +t("elite boss", "精英boss", "_t") +t("god", "神", "_t") +t("tiny", "å¾®å°", "_t") +t("small", "较å°", "_t") +t("medium", "ä¸ç‰", "_t") +t("big", "较大", "_t") +t("huge", "庞大", "_t") +t("gargantuan", "巨大", "_t") +t("actor", "角色", "_t") +t("neutral", "ä¸ç«‹", "_t") +t("hostile", "敌对", "_t") +t("friendly", "å‹å–„", "_t") +t("female", "女性", "_t") +t("male", "男性", "_t") +t("Rank: ", "层级:", "_t") +t("Level: unknown", "ç‰çº§ï¼šæœªçŸ¥", "_t") +t("Level: %d", "ç‰çº§ï¼š%d", "tformat") +t("INVULNERABLE!", "æ— æ•Œ!", "_t") +t("HP: %d (%d%%) #GREEN#+%0.2f#LAST#", "生命值:%d (%d%%) #GREEN#+%0.2f#LAST#", "tformat") +t("\ +Mana: %s%d / %d#LAST#", "\ +法力值: %s%d / %d#LAST#", "tformat") +t("\ +Vim: %s%d / %d#LAST#", "\ +活力值: %s%d / %d#LAST#", "tformat") +t("\ +Positive: %s%d / %d#LAST#", "\ +æ£èƒ½é‡å€¼: %s%d / %d#LAST#", "tformat") +t("\ +Negative: %s%d / %d#LAST#", "\ +负能é‡å€¼: %s%d / %d#LAST#", "tformat") +t("Iceblock: %d", "冰å—:%d", "tformat") +t("%sVim Value: %d#LAST#", "%s活力值:%d#LAST#", "tformat") +t("#ffa0ff#Predator: +%d acc, +%d apr#LAST#", "#ffa0ff#猎æ€è€…:+%d 命ä¸, +%d 护甲穿é€#LAST#", "tformat") +t("Resists: ", "抗性:", "_t") +t("Hardiness/Armour: ", "护甲强度/护甲值:", "_t") +t("Size: ", "体型:", "_t") +t("#FFD700#Accuracy#FFFFFF#: ", "#FFD700#命ä¸å€¼ã€€#FFFFFF#:", "_t") +t("#0080FF#Defense#FFFFFF#: ", "#0080FF#é—ªé¿å€¼ã€€#FFFFFF#:", "_t") +t("#FFD700#P. power#FFFFFF#: ", "#FFD700#物ç†å¼ºåº¦#FFFFFF#:", "_t") +t("#0080FF#P. save#FFFFFF#: ", "#0080FF#物ç†è±å…#FFFFFF#:", "_t") +t("#FFD700#S. power#FFFFFF#: ", "#FFD700#法术强度#FFFFFF#:", "_t") +t("#0080FF#S. save#FFFFFF#: ", "#0080FF#法术è±å…#FFFFFF#:", "_t") +t("#FFD700#M. power#FFFFFF#: ", "#FFD700#精神强度#FFFFFF#:", "_t") +t("#0080FF#M. save#FFFFFF#: ", "#0080FF#精神è±å…#FFFFFF#:", "_t") +t("Critical Mult: ", "æš´å‡»åŠ æˆï¼š", "_t") +t("Time left: ", "剩余时间:", "_t") +t("#LIGHT_BLUE#Main:#LAST#%s", "#LIGHT_BLUE#主手:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Off :#LAST#%s", "#LIGHT_BLUE#副手:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Psi :#LAST#%s", "#LIGHT_BLUE#çµèƒ½:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Ammo:#LAST#%s", "#LIGHT_BLUE#å¼¹è¯:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Unarmed:#LAST#%s", "#LIGHT_BLUE#徒手:#LAST#%s", "tformat") +t("#LIGHT_BLUE#Unarmed:#LAST#", "#LIGHT_BLUE#徒手:#LAST#", "_t") +t("Melee Retaliation: ", "近战å伤:", "_t") +t("Classes: ", "èŒä¸šï¼š", "_t") +t("Faction: ", "阵è¥ï¼š", "_t") +t("Personal reaction: ", "个人关系:", "_t") +t("Sustained Talents: ", "æŒç»æŠ€èƒ½ï¼š", "_t") +t("Temporary Status Effects: ", "临时状æ€æ•ˆæžœï¼š", "_t") +t("#LIGHT_GREEN#%d healing #LAST##AQUAMARINE#(%d psi heal)#LAST#", "#LIGHT_GREEN#%d 治疗 #LAST##AQUAMARINE#(%d 超能力值治疗)#LAST#", "tformat") +t("#LIGHT_GREEN#%d healing#LAST#", "#LIGHT_GREEN#%d 治疗#LAST#", "tformat") +t("#STEEL_BLUE#(%d shifted)#LAST#", "#STEEL_BLUE#(%d 相ä½åˆ‡æ¢å‡ä¼¤)#LAST#", "tformat") +t("%s unleashes the stored damage in retribution!", "%s释放累积的伤害进行报å¤æ€§æ”»å‡»ï¼", "logSeen") +t("#DARK_GREEN##Source# shares damage with %s oozes!", "#DARK_GREEN##Source#å’Œ%s软泥怪平分伤害!", "delayedLogMessage") +t("#CRIMSON##Source# teleports some damage to #Target#!", "#CRIMSON##Source#将部分伤害转移给 #Target#!", "delayedLogMessage") +t("#CRIMSON#(%d teleported)#LAST#", "#CRIMSON#(%d 相ä½ç›¾å¸æ”¶)#LAST#", "tformat") +t("#CRIMSON#%d teleported#LAST#", "#CRIMSON#%d 到相ä½ç›¾#LAST#", "tformat") +t("#STEEL_BLUE#(%d to time)#LAST#", "#STEEL_BLUE#(%d 时间盾å¸æ”¶)#LAST#", "tformat") +t("Your time shield crumbles under the damage!", "ä½ çš„æ—¶é—´æŠ¤ç›¾åœ¨æ”»å‡»ä¸‹è¢«æ‰“ç ´ï¼", "logPlayer") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 护盾å¸æ”¶)#LAST#", "tformat") +t("#SLATE#%d reflected#LAST#", "#SLATE#%d 伤害åå°„#LAST#", "tformat") +t("#CRIMSON##Source# reflects damage back to #Target#!#LAST#", "#CRIMSON##Source#将伤害å射回#Target#!#LAST#", "delayedLogMessage") +t("Your shield crumbles under the damage!", "ä½ çš„æŠ¤ç›¾åœ¨æ”»å‡»ä¸‹è¢«æ‰“ç ´ï¼", "logPlayer") +t("#CRIMSON##Source# shares some damage with a shadow!", "#CRIMSON##Source#与阴影共享伤害ï¼", "delayedLogMessage") +t("#PINK#(%d linked)#LAST#", "#PINK#(%d 伤害链接)#LAST#", "tformat") +t("#PINK#%d linked#LAST#", "#PINK#%d 伤害链接#LAST#", "tformat") +t("#SLATE#(%d deflected)#LAST#", "#SLATE#(%d 念力折射)#LAST#", "tformat") +t("#STEEL_BLUE#(%d to ice)#LAST#", "#STEEL_BLUE#(%d 冰å—å¸æ”¶)#LAST#", "tformat") +t("#SLATE#(%d resonance)#LAST#", "#SLATE#(%d 共鸣领域)#LAST#", "tformat") +t("Your resonance field crumbles under the damage!", "ä½ çš„å…±é¸£é¢†åŸŸåœ¨æ”»å‡»ä¸‹è¢«æ‰“ç ´ï¼", "logPlayer") +t("%s shatters into pieces!", "%s 被打æˆç¢Žç‰‡ï¼", "logSeen") +t("#F53CBE#You fight through the pain!", "#F53CBE#ä½ åœ¨ç—›è‹¦ä¸æˆ˜æ–—ï¼", "_t") +t("#F53CBE#Your hatred grows even as your life fades!", "#F53CBE#å½“ä½ å¤±åŽ»ç”Ÿå‘½æ—¶ï¼Œä½ çš„ä»‡æ¨å¢žé•¿äº†ï¼", "_t") +t("#F53CBE#Your powerful attack feeds your madness!", "#F53CBE#ä½ å¼ºæœ‰åŠ›çš„æ”»å‡»å¢žè¿›äº†ä½ çš„ç–¯ç‹‚ï¼", "_t") +t("%s (+%d hate)", "%s (+%d 仇æ¨å€¼)", "tformat") +t("%s splits in two!", "%s 分裂æˆäº†ä¸¤ä¸ªï¼", "logSeen") +t("%s#Source# converts some damage to Psi!", "%s#Source#将伤害转移到超能力值ï¼", "tformat") +t("to psi", "到超能力值", "_t") +t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%s被一股æ£èƒ½é‡æ²»ç–—ï¼#LAST#", "logSeen") +t("%s fades for a moment and then reforms whole again!", "%s消失了一阵之åŽåˆå®Œå¥½æ— æŸåœ°å‡ºçŽ°äº†ï¼", "logSeen") +t("#CRIMSON##Source# leeches life from #Target#!", "#LIGHT_RED##Source#从#Target#身上å¸å–生命ï¼", "delayedLogMessage") +t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#从#Target#处å¸å–生命!", "delayedLogMessage") +t("#SLATE#(%d to stone)#LAST#", "#SLATE#(%d 石头å¸æ”¶)#LAST#", "tformat") +t("#OLIVE_DRAB##Source# redirects damage from #Target# to %s!#LAST#", "#OLIVE_DRAB##Source#å°†æ¥è‡ª#Target#的伤害转移到%sï¼#LAST#", "delayedLogMessage") +t("#OLIVE_DRAB#(%d redirected)#LAST#", "#OLIVE_DRAB#(%d 伤害转移)#LAST#", "tformat") +t("#OLIVE_DRAB#%d redirected#LAST#", "#OLIVE_DRAB#%d 伤害转移#LAST#", "tformat") +t("#CRIMSON##Source# leeches energies from #Target#!", "#LIGHT_RED##Source#从#Target#身上å¸å–能é‡ï¼", "delayedLogMessage") +t("#RED#(%d refused)#LAST#", "#RED#(%d ä¼¤å®³æ— è§†)#LAST#", "tformat") +t("#RED##Source# is unstoppable!", "#RED##Source#势ä¸å¯æŒ¡ï¼!", "delayedLogMessage") +t("RESURRECT!", "å¤æ´»!", "_t") +t("You feel a surge of power as a powerful creature falls nearby.", "ä½ æ„Ÿå—到一股力é‡çš„涌动,附近有个强大的生物倒下。", "logPlayer") +t("%s feeds you hate from its latest victim. (+%d hate)", "%s最近的å—å®³è€…ä¸ºä½ æä¾›%d仇æ¨", "logPlayer") +t("#LIGHT_RED#The cease to exist spell fizzles and cancels, leaving the timeline intact.", "#LIGHT_RED#当å‰æ³•æœ¯å¤±è´¥è€Œç»ˆæ¢ï¼Œæ—¶é—´çº¿ä¿æŒäº†ç¨³å®šã€‚", "logPlayer") +t("Prodigy!", "获得觉醒技ï¼", "_t") +t([[You have achieved #LIGHT_GREEN#level %d#WHITE# and gained a #LIGHT_GREEN#prodigy point#LAST#! + +Prodigies are powerful talents with unique requirements that cannot be unlearned.]], [[ä½ å‡åˆ°äº†#LIGHT_GREEN#%d级#WHITE#,得到了一点#LIGHT_GREEN#觉醒点#LAST#! + +觉醒技是需è¦ç‰¹æ®Šå¦ä¹ éœ€æ±‚çš„å¼ºå¤§æŠ€èƒ½ï¼Œæ— æ³•é—忘。]], "tformat") +t("Level 50!", "50级ï¼", "_t") +t([[You have achieved #LIGHT_GREEN#level 50#WHITE#, congratulations! + +This level is special, it granted you #LIGHT_GREEN#10#WHITE# more stat points, #LIGHT_GREEN#3#WHITE# more class talent points and #LIGHT_GREEN#3#WHITE# more generic talent points. +Now go forward boldly and triumph!]], [[ä½ è¾¾åˆ°äº†#LIGHT_GREEN#ç‰çº§ 50#WHITE#, ç¥è´ºä½ ï¼ +这个ç‰çº§å¾ˆç‰¹æ®Šï¼Œä½ å¯ä»¥å¾—到é¢å¤–çš„#LIGHT_GREEN#10#WHITE#点属性点,#LIGHT_GREEN#3#WHITE#点èŒä¸šæŠ€èƒ½ç‚¹å’Œ#LIGHT_GREEN#3#WHITE#点通用技能点。 +现在,勇敢的å‘å‰å¹¶å–得最终的胜利å§ï¼]], "_t") +t("LEVEL UP!", "å‡çº§äº†ï¼", "_t") +t("#00ffff#Welcome to level %d [%s].", "#00ffff#欢迎æ¥åˆ°ç‰çº§ %d [ %s ]", "log") +t("Press p to use them.", "请按 p 使用它们。", "_t") +t("Select %s in the party list and press G to use them.", "请选择队ä¼é‡Œçš„%s,按 G 使用它们。", "tformat") +t("%d stat point(s)", "%d 属性点", "tformat") +t("%d class talent point(s)", "%d èŒä¸šæŠ€èƒ½ç‚¹", "tformat") +t("%d generic talent point(s)", "%d 通用技能点", "tformat") +t("%d category point(s)", "%d 大系点", "tformat") +t("#VIOLET#%d prodigies point(s)#WHITE#", "#VIOLET#%d 觉醒点#WHITE#", "tformat") +t("%s has %s to spend. %s", "%s有 %så¯ä»¥ä½¿ç”¨ã€‚%s", "log") +t("#AQUAMARINE#You have gained one more life (%d remaining).", "#AQUAMARINE#ä½ é¢å¤–获得了一æ¡å‘½ï¼ˆå‰©ä½™ç”Ÿå‘½æ•°ï¼š%d)", "logPlayer") +t("#FF0000#You carry too much--you are encumbered!", "#FF0000#ä½ æ‹¿äº†å¤ªå¤šä¸œè¥¿â€”â€”è¶…é‡äº†ï¼", "logPlayer") +t("#FF0000#Drop some of your items.", "#FF0000#丢弃一些东西。", "logPlayer") +t("+ENCUMBERED!", "+超é‡!", "_t") +t("#00FF00#You are no longer encumbered.", "#00FF00#ä½ ä¸å†è¶…é‡ã€‚", "logPlayer") +t("-ENCUMBERED!", "-超é‡!", "_t") +t("You cannot switch equipment while sleeping!", "ä½ ä¸èƒ½åœ¨ç¡çœ ä¸åˆ‡æ¢è£…备", "logPlayer") +t("unarmed", "徒手", "_t") +t("%s warps space-time to equip: %s.", "%sæ‰æ›²ç©ºé—´ï¼Œåˆ‡æ¢æ¦å™¨è‡³ï¼š%s 。", "logSeen") +t("%s switches %s weapons to: %s.", "%s切æ¢%sæ¦å™¨è‡³%s。", "logSeen") +t("%s wears %s%s.", "%s穿上了%s%s。", "logSeen") +t("antimagic", "åé”法", "_t") +t("%s #LIGHT_STEEL_BLUE#Triggers an Anomaly! (%s).", "%s #LIGHT_STEEL_BLUE#触å‘了一次异常ï¼(%s)。", "logSeen") +t("#STEEL_BLUE#Casting %s.", "#STEEL_BLUE#释放%s。", "logPlayer") +t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#瞄准%s", "saySimple") +t("#STEEL_BLUE#You've moved to another time thread.", "#STEEL_BLUE#ä½ ç§»åŠ¨åˆ°äº†å¦ä¸€æ¡æ—¶é—´çº¿", "logPlayer") +t("#LIGHT_RED#You lose control and unleash an anomaly!", "#LIGHT_RED#ä½ å¤±åŽ»æŽ§åˆ¶äº§ç”Ÿäº†å¼‚å¸¸ï¼", "logPlayer") +t("#LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!", "#LIGHT_RED#ä½ æ„Ÿåˆ°æ—¶ç©ºçš„è¾¹é™…å¼€å§‹å¼¯æ›²æŒ¯è¡ã€‚", "logPlayer") +t("#LIGHT_BLUE#Spacetime feels more stable.", "#LIGHT_BLUE#时空å˜å¾—æ›´åŠ ç¨³å®šã€‚", "logPlayer") +t("#LIGHT_RED#Spacetime fights against your control!", "#LIGHT_RED#时空失去了控制ï¼", "logPlayer") +t("#LIGHT_BLUE#Spacetime has calmed... somewhat.", "#LIGHT_BLUE#时空ç¨å¾®ç¨³å®šäº†äº›...", "logPlayer") +t("You already tried to use %s, an instant use talent, this turn and failed.", "ä½ åœ¨æœ¬å›žåˆå°è¯•ä½¿ç”¨çž¬é—´æŠ€èƒ½%s失败,这回åˆæ— 法å†æ¬¡ä½¿ç”¨ã€‚", "logPlayer") +t("%s is too afraid to use %s.", "%séžå¸¸ææƒ§ï¼Œæ— æ³•ä½¿ç”¨%s。", "logSeen") +t("%s is silenced and cannot use %s.", "%sè¢«æ²‰é»˜ï¼Œæ— æ³•ä½¿ç”¨%s。", "logSeen") +t("The spell fizzles.", "法术失败了。", "logSeen") +t("%s is too disconnected from Nature to use %s.", "%sæ‰°ä¹±äº†è‡ªç„¶å¹³è¡¡è€Œæ— æ³•ä½¿ç”¨%s。", "logSeen") +t("%s is unable to use this kind of inscription.", "%sæ— æ³•ä½¿ç”¨è¿™ç±»çº¹èº«ã€‚", "logSeen") +t("%s is too heavily armoured to use this talent.", "%s身穿é‡ç”²ï¼Œæ— 法使用该技能。", "logSeen") +t("%s can't use this talent while holding a weapon or shield.", "%s在装备æ¦å™¨æˆ–ç›¾ç‰Œçš„æ—¶å€™ï¼Œæ— æ³•ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logSeen") +t("%s is sleeping and unable to do this.", "%sæ£å¤„于ç¡çœ ä¸ï¼Œä¸èƒ½è¿™æ ·åšã€‚", "logPlayer") +t("You %s %s to activate %s.", "ä½ çš„%s%s使用%s。", "logPlayer", {2,1,3}) +t("do not have enough uncommitted", "å¤ªä½Žï¼Œæ— æ³•", "_t") +t("have too much committed", "å¤ªé«˜ï¼Œæ— æ³•", "_t") +t("You do not have enough feedback to use %s.", "ä½ çš„å馈值ä¸è¶³ï¼Œæ— 法使用%s。", "logPlayer") +t("You do not have enough fortress energy to use %s.", "ä½ çš„å ¡åž’èƒ½é‡ä¸è¶³ï¼Œæ— 法使用%s。", "logPlayer") +t("You have too much %s to use %s.", "ä½ çš„%sè¿‡é«˜ï¼Œæ— æ³•ä½¿ç”¨%s。", "logPlayer") +t("You do not have enough %s to use %s.", "ä½ æ²¡æœ‰è¶³å¤Ÿçš„%s施展:%s", "logPlayer") +t("You fail to use %s due to your equilibrium!", "ç”±äºŽä½ çš„å¤±è¡¡å€¼è¿‡é«˜ä½ ä½¿ç”¨ %s 失败ï¼", "logPlayer") +t("%s's %s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%sçš„%s被#ORCHID#åé”法力é‡#LAST#打æ–了ï¼", "logSeen") +t("%s's %s has been disrupted by #ORCHID#anti-nature forces#LAST#!", "%sçš„%s被#ORCHID#å自然力é‡#LAST#打æ–了ï¼", "logSeen") +t("%s is confused and fails to use %s.", "%s陷入混乱使用%s时失败。", "logSeen") +t("%s fails to use %s.", "%s使用%s时失败。", "logSeen") +t("%s fumbles and fails to use %s, injuring %s!", "%s使用%s失败,还弄伤了%s!", "logSeen") +t("%s's %s is interrupted by the shot!", "%sçš„%s被射击打æ–ï¼", "logSeen") +t("%s %s #{bold}##ORANGE#%s#LAST#.#{normal}#", "%s%s#{bold}##ORANGE#%s#LAST#。#{normal}#", "logSeen") +t("activates", "å¯ç”¨äº†", "_t") +t("deactivates", "å…³é—了", "_t") +t("%s casts #{bold}#%s%s.#{normal}##LAST#", "%s施放了#{bold}#%s%s.#{normal}##LAST#", "logSeen") +t("%s uses #{bold}#%s%s.#{normal}##LAST#", "%s使用了#{bold}#%s%s.#{normal}##LAST#", "logSeen") +t("%s talent '%s%s' is disrupted by the mind parasite.", "%s的技能'%s%s'被精神寄生虫干扰。", "logSeen") +t("Effective talent level: ", "有效技能ç‰çº§ï¼š", "_t") +t("Passive", "被动技能", "_t") +t("Sustained", "æŒç»æŠ€èƒ½", "_t") +t("Activated", "主动技能", "_t") +t("Use mode: ", "使用模å¼ï¼š", "_t") +t("Feedback cost: ", "å馈值消耗:", "_t") +t("Fortress Energy cost: ", "å ¡åž’èƒ½é‡æ¶ˆè€—", "_t") +t("Sustain feedback cost: ", "æŒç»å馈值消耗:", "_t") +t("cost", "消耗", "_t") +t("gain", "获得", "_t") +t("Sustain %s cost: ", "æŒç»%s消耗:", "tformat") +t("Generates", "产生", "_t") +t("Removes", "移除", "_t") +t("%s %s: ", "%s%s:", "tformat") +t("Drains", "å¸æ”¶", "_t") +t("Replenishes", "补充", "_t") +t("Range: ", "使用范围:", "_t") +t("melee/personal", "近战/å•ä½“", "_t") +t("%d%% of base", "%d%%基础速度", "tformat") +t("Travel Speed: ", "飞行速度:", "_t") +t("instantaneous", "瞬间", "_t") +t("Full Turn", "完整回åˆ", "_t") +t("Instant (#LIGHT_GREEN#0%#LAST# of a turn)", "瞬间(#LIGHT_GREEN#0%#LAST#回åˆ)", "_t") +t("Special", "特殊", "_t") +t("%s (#LIGHT_GREEN#%d%%#LAST# of a turn)", "%s(#LIGHT_GREEN#%d%%#LAST#回åˆ)", "tformat") +t("Usage Speed: ", "使用速度:", "_t") +t("Won't Break Stealth: ", "ä¸ä¼šæ‰“ç ´æ½œè¡Œï¼š", "_t") +t("%sCooldown: ", "%s冷å´æ—¶é—´ï¼š", "tformat") +t("Fixed ", "固定", "_t") +t(" and ", "å’Œ", "_t") +t("Is: ", "是:", "_t") +t("Will Deactivate: ", "会解除:", "_t") +t("Description: ", "介ç»ï¼š", "_t") +t("%s will now be used as often as possible automatically.", "%s将会尽å¯èƒ½å¤šåœ°è‡ªåŠ¨ä½¿ç”¨", "tformat") +t("Automatic use enabled", "技能å¯ç”¨è‡ªåŠ¨ä½¿ç”¨", "_t") +t("- requires a turn to use", "- 需è¦ä¸€å›žåˆæ¥ä½¿ç”¨", "_t") +t("- requires a target, your last hostile one will be automatically used", "- 需è¦ç›®æ ‡ï¼Œä¼šè‡ªåŠ¨ä½¿ç”¨åœ¨ä½ 最åŽä¸€ä¸ªæ•Œå¯¹ç”Ÿç‰©èº«ä¸Šã€‚", "_t") +t("- will only trigger if no enemies are visible", "- 在没有å¯è§æ•Œäººæ—¶è§¦å‘", "_t") +t("- will automatically target you if a target is required", "- 如果需è¦ç›®æ ‡ï¼Œä¼šè‡ªåŠ¨é€‰å–ä½ ä¸ºç›®æ ‡", "_t") +t("- will only trigger if enemies are visible", "- 在有å¯è§æ•Œäººæ—¶è§¦å‘", "_t") +t("- will only trigger if enemies are visible and adjacent", "- 在有å¯è§æ•Œäººç›¸é‚»æ—¶è§¦å‘", "_t") +t("- will only trigger if you are not in combat", "- 在战斗外触å‘", "_t") +t([[%s: +%s + Are you sure?]], [[%s: +%s + ä½ ç¡®è®¤å—?]], "tformat") +t("Automatic use", "技能自动使用", "_t") +t("%s will not be automatically used.", "%s ä¸ä¼šè¢«è‡ªåŠ¨ä½¿ç”¨ã€‚", "tformat") +t("Automatic use disabled", "å…³é—技能自动使用", "_t") +t("#LIGHT_RED#%s starts suffocating to death!", "#LIGHT_RED#%s窒æ¯äº†ï¼", "logSeen") +t("Physical save", "物ç†è±å…", "_t") +t("Mental save", "精神è±å…", "_t") +t("Spell save", "法术è±å…", "_t") +t("#ORANGE#%s shrugs off %s '%s'!", "#ORANGE#%sè±å…了%s“%sâ€ï¼", "logCombat") +t("#LIGHT_UMBER#%s resists %s '%s'!", "#LIGHT_UMBER#%s抵抗了%s“%sâ€ï¼", "logCombat") +t("#Target#'s", "#Target#çš„", "_t") +t("the effect", "效果", "_t") +t("but fumbles!", "但是失败了!", "_t") +t("to the %s!", "到%s!", "tformat") +t("#Source# deflects the projectile from #Target# %s", "#Source#å移æ¥è‡ª#Target#的抛射物%s", "logCombat") +t("%s reflects the spell!", "%så射了法术ï¼", "logSeen") +t("%s ignores the spell!", "%sæ— è§†äº†æ³•æœ¯ï¼", "logSeen") +t("You can not drop items while sleeping.", "ä½ ä¸èƒ½åœ¨ç¡çœ 状æ€ä¸‹ä¸¢å¼ƒç‰©å“", "logPlayer") +t("You can not drop %s (plot item).", "ä½ ä¸èƒ½ä¸¢å¼ƒ%s (剧情物å“)。", "logPlayer") +t("You can not drop %s (tagged).", "ä½ ä¸èƒ½ä¸¢å¼ƒ%s (å·²è¢«æ ‡è®°)。", "logPlayer") +t("Any item dropped on the world map will be lost forever.", "所有在世界地图上丢弃的物å“都将永远消失。", "_t") +t("Warning", "è¦å‘Š", "_t") +t("You destroy %s.", "ä½ æ‘§æ¯äº†%s。", "logPlayer") +t("You can not destroy %s.", "ä½ ä¸èƒ½æ‘§æ¯%s。", "logPlayer") +t("Cancel", "å–消", "_t") +t("Destroy", "摧æ¯", "_t") +t("%s drops on the floor: %s.", "%s把%s丢在了地上。", "logSeen") +t("You had to drop %s due to lack of space.", "由于空间ä¸è¶³ï¼Œä½ 必须丢下%s。", "logPlayer") +t("You cannot change your equipment while sleeping!", "ä½ ä¸èƒ½åœ¨ç¡çœ ä¸åˆ‡æ¢è£…备!", "logPlayer") +t("%s - %sEncumbrance %d/%d", "%s-%sè´Ÿé‡ %d/%d", "tformat") +t("You extract %s from %s", "ä½ ä»Ž%sä¸æ炼了%s。", "logPlayer") +t("You gain %0.2f gold from the transmogrification of %s.", "ä½ èŽ·å¾—äº†%0.2f金å¸ï¼Œè½¬åŒ–了%s。", "log") +t("When you close the inventory window, all items in the chest will be transmogrified.", "å½“ä½ å…³é—物å“æ 的时候,所有在转化之盒里的物å“都会被自动转化", "_t") +t("Transmogrification Chest", "转化之盒", "_t") +t("transmogrify", "转化", "_t") +t("You detach %s from your %s.", "ä½ å°†%s从%s上å–下。", "logPlayer") +t("You cannot change your equipment!", "ä½ ä¸èƒ½åˆ‡æ¢è£…备!", "logPlayer") +t("You can not use a tinker without the corresponding item.", "ä½ ä¸èƒ½åœ¨æ²¡æœ‰ç›¸å…³ç‰©å“时使用é…件", "logPlayer") +t("This item is not usable: %s.", "该物å“ä¸èƒ½ä½¿ç”¨ï¼š%s.", "logPlayer") +t("This tinker can not be applied to this item.", "这个é…件ä¸èƒ½è£…在该物å“上", "logPlayer") +t("You already have a tinker on this item.", "这个物å“上已ç»æœ‰äº†é…件", "logPlayer") +t("You attach %s to your %s.", "ä½ å°†%s附ç€äºŽ%s", "logPlayer") +t("You fail to attach %s to %s.", "ä½ æœªèƒ½å°†%s装载在%s上。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/FortressPC.lua" + +t("Yiilkgur, the Sher'Tul Fortress", "å¤Â·å›¾å°”å ¡åž’ ä¼Šå…‹æ ¼", "_t") +t("You are unable to move!", "ä½ æ— æ³•ç§»åŠ¨ï¼", "logPlayer") +t("You have found a trap (%s)!", "ä½ å‘现了一个陷阱(%s)ï¼", "logPlayer") +t("Do you wish to teleport to the fortress?", "ä½ æƒ³è¦ä¼ é€åˆ°å ¡åž’å—?", "_t") +t("The teleport fizzles!", "ä¼ é€å¤±è´¥äº†ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Game.lua" + +t("<Scroll mode, press direction keys to scroll, press again to exit>", "<地图滚动模å¼ï¼ŒæŒ‰ä¸Šä¸‹å·¦å³é”®æ»šåŠ¨åœ°å›¾ï¼Œå†æ¬¡æŒ‰é”®é€€å‡º>", "_t") +t("Main character", "主角色", "_t") +t("Character Creation ( %s unlocked options)", "角色创建 ( %s 解é”选项)", "tformat") +t("Welcome to #LIGHT_BLUE#Tales of Maj'Eyal", "欢迎æ¥åˆ°#LIGHT_BLUE#é©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´", "_t") +t([[%s the level %d %s %s. +Difficulty: %s / %s +Campaign: %s +Exploring level %s of %s.]], [[%s ç‰çº§%d,%s %s。 +难度:%s / %s +战役:%s +æ£åœ¨æŽ¢ç´¢æ¥¼å±‚ %s,%s。]], "tformat") +t("%s the %s %s", "%s, %s %s", "tformat") +t([[%s the %s %s. +Difficulty: %s / %s +Campaign: %s]], [[%s,%s %s。 +难度:%s / %s +战役:%s]], "tformat") +t("#LIGHT_RED#You may not change level so soon after a kill (%d game turns left to wait)!", "#LIGHT_RED#在完æˆä¸€æ¬¡æ€æˆ®åŽï¼Œä½ 现在ä¸èƒ½ç¦»å¼€è¯¥å±‚ï¼ï¼ˆç‰å¾…%d回åˆï¼‰", "logPlayer") +t("#LIGHT_RED#You may not change level without your own body!", "#LIGHT_RED#ä½ åªèƒ½ç”¨è‡ªå·±çš„身体离开地图!", "logPlayer") +t("#LIGHT_RED#You may not leave the zone with this character!", "#LIGHT_RED#ä½ ä¸èƒ½ç”¨è¿™ä¸ªè§’色离开地图!", "logPlayer") +t("#LIGHT_RED#You cannot escape your fate by leaving the level!", "#LIGHT_RED#ä½ ä¸èƒ½ç¦»å¼€åœ°å›¾ä»¥æ±‚逃é¿å‘½è¿!", "logPlayer") +t("Stay: level %s of %s", "待在:%s第%s层", "tformat") +t("Keep Trying: level %s of %s", "继ç»å°è¯•ï¼š%s第%s层", "tformat") +t("Log the problem, Stay: level %s of %s", "记录问题,待在:%s第%s层", "tformat") +t("Debug the problem (move to the failed zone/level)", "调试问题 (进入失败的地图/楼层)", "_t") +t("Information logged", "ä¿¡æ¯å·²è®°å½•ã€‚", "_t") +t("Information on the failed zone and level dumped to the log file.", "有关失败的地图和楼层的信æ¯ï¼Œå·²è¢«è¾“出到日志文件。", "_t") +t("The game could not generate level %s of %s after %s attempts. What do you want to do?", "在ç»è¿‡ %s 次å°è¯•åŽï¼Œæ¸¸æˆæœªèƒ½æˆåŠŸç”Ÿæˆ %s 地图的第 %s å±‚ã€‚ä½ æƒ³è¦åšä»€ä¹ˆï¼Ÿ", "tformat", {3,2,1}) +t("Level Generation Failure", "地图生æˆå¤±è´¥", "_t") +t("Loading level", "æ£åœ¨è¯»å–楼层", "_t") +t("Please wait while loading the level...", "æ£åœ¨è¯»å–楼层,请ç¨å€™â€¦", "_t") +t("Easy!", "å°èœä¸€ç¢Ÿï¼", "_t") +t("This zone is so easy for you that you can stroll to the last area with ease.", "è¿™ä¸ªåœ°ä¸‹åŸŽå¯¹ä½ æ¥è¯´è¿‡äºŽç®€å•ï¼Œä½ å¯ä»¥é—²åºä¿¡æ¥ï¼Œç›´è¾¾æœ€åŽä¸€å±‚。", "_t") +t("Stay there", "æ¥æ¥ä¸ºè¥", "_t") +t("Stroll", "é—²åºä¿¡æ¥", "_t") +t("You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.", "ä½ å› æ惧而感到ä¸å®‰ï¼Œä½ è§‰å¾—ä½ çš„å¿ƒè·³å¼€å§‹åŠ é€Ÿï¼Œä½ æ„Ÿåˆ°è¿›å…¥è¿™ä¸ªåŒºåŸŸå¯¹ä½ æœ‰æžå¤§çš„å¨èƒã€‚", "_t") +t("You feel mildly anxious, and walk with caution.", "ä½ æ„Ÿåˆ°ç¨å¾®æœ‰ç‚¹ä¸å®‰ï¼Œå¼€å§‹å°å¿ƒå‰è¡Œã€‚", "_t") +t("You feel very confident walking into this place.", "ä½ å……æ»¡è‡ªä¿¡åœ°è¿›å…¥äº†è¿™ä¸ªåŒºåŸŸã€‚", "_t") +t("You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.", "ä½ å¤§æ¥æµæ˜Ÿåœ°èµ°è¿›è¿™ç‰‡åŒºåŸŸï¼Œæ‰“äº†ä¸ªå“ˆæ¬ ï¼Œä½ æ„Ÿåˆ°å¾…åœ¨è¿™é‡Œå¯èƒ½æ˜¯æµªè´¹æ—¶é—´ï¼Œæœ€å¥½åˆ°åˆ«çš„地方去看看。", "_t") +t("Folding the space time structure...", "æ£åœ¨æŠ˜å 时空的结构…", "_t") +t("Chronomancy", "时空", "_t") +t("Unfolding the space time structure...", "æ£åœ¨æ¢å¤æ—¶ç©ºçš„结构…", "_t") +t("something", "æŸç‰©", "_t") +t("unknown", "未知", "_t") +t(" #LIGHT_GREEN#[%0.0f healing]#LAST#", " #LIGHT_GREEN#[%0.0f 治疗]#LAST#", "tformat") +t("#Source# hits #Target# for %s (#RED##{bold}#%0.0f#LAST##{normal}# total damage)%s.", "#Source#击ä¸#Target#é€ æˆ%s (#RED##{bold}#%0.0f#LAST##{normal}#åˆè®¡ä¼¤å®³)%s.", "logMessage") +t("#Source# hits #Target# for %s damage.", "#Source#击ä¸#Target#é€ æˆ%s伤害。", "logMessage") +t("#Source# receives %s.", "#Source#å—到%s。", "logMessage") +t("#Target# receives %s from #Source#.", "#Target#å—到æ¥è‡ª#Source#çš„%s。", "logMessage") +t("Kill (%d)!", "æ€æ» (%d)!", "tformat") +t("#{bold}##Source# killed #Target#!#{normal}#", "#{bold}##Source#击æ€äº†#Target#!#{normal}#", "_t") +t("Showing big healthbars and tactical borders.", "显示大血æ¡+边框", "log") +t("Showing healthbars only.", "åªæ˜¾ç¤ºè¡€æ¡ä¿¡æ¯", "log") +t("Showing no tactical information.", "ä¸æ˜¾ç¤ºè¡€æ¡ä¿¡æ¯", "log") +t("Showing small healthbars and tactical borders.", "显示å°è¡€æ¡+边框", "log") +t("You cannot do that on the world map.", "ä½ åœ¨ä¸–ç•Œåœ°å›¾ä¸Šä¸èƒ½è¿™æ ·åšã€‚", "logPlayer") +t("Run in which direction?", "æœå“ªä¸ªæ–¹å‘跑?", "log") +t("You may not auto-explore this level.", "ä½ ä¸èƒ½è‡ªåŠ¨æŽ¢ç´¢è¿™ä¸€å±‚", "log") +t("You may not auto-explore with enemies in sight (%s to the %s%s)!", "å½“æœ‰æ•Œäººåœ¨è§†é‡Žé‡Œæ—¶ï¼Œä½ ä¸èƒ½è‡ªåŠ¨æŽ¢ç´¢ï¼ (%s 在 %sæ–¹%s)!", "log") +t("There is nowhere left to explore.", "这一层没有地方å¯ä»¥æŽ¢ç´¢äº†ã€‚", "log") +t("Hotkey page %d is now displayed.", "当å‰æ˜¾ç¤ºå¿«æ·é”®ç¬¬%d页。", "log") +t("You cannot currently leave the level.", "ä½ çŽ°åœ¨ä¸èƒ½ç¦»å¼€æœ¬å±‚。", "log") +t("You cannot go into the wilds with the following effects: %s", "由于当å‰çŠ¶æ€å¼‚å¸¸ï¼Œä½ æ— æ³•è¿›å…¥é‡Žå¤–ï¼š%s", "log") +t("There is no way out of this level here.", "这里ä¸æ˜¯ç¦»å¼€è¯¥å±‚的出å£ã€‚", "log") +t("#GOLD#Automatic talent usage: %s", "#GOLD#自动技能使用:%s", "log") +t("#GOLD#Automatic accept target mode: %s", "#GOLD#æŠ€èƒ½è‡ªåŠ¨é€‰æ‹©ç›®æ ‡ï¼š%s", "log") +t("#LIGHT_GREEN#enabled", "#LIGHT_GREEN#å¯ç”¨", "_t") +t("#LIGHT_RED#disabled", "#LIGHT_RED#ç¦ç”¨", "_t") +t("Message Log", "消æ¯æ—¥å¿—", "_t") +t("Displaying creatures.", "显示生物。", "log") +t("Displaying talents.", "显示技能。", "log") +t("Show Achievements", "显示æˆå°±", "_t") +t("Tales of Maj'Eyal Achievements", "é©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æˆå°±", "_t") +t("Show known Lore", "显示已知手æœ", "_t") +t("Tales of Maj'Eyal Lore", "é©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æ‰‹æœ", "_t") +t("Show ingredients", "显示ææ–™", "_t") +t("Inventory", "物å“æ ", "_t") +t("Character Sheet", "角色信æ¯é¢æ¿", "_t") +t("Game Options", "游æˆé€‰é¡¹", "_t") +t("Looking around... (direction keys to select interesting things, shift+direction keys to move freely)", "æ£åœ¨è§‚察四周…(按方å‘键定ä½æœ‰è¶£çš„东西,按Shift+æ–¹å‘键自由移动)", "log") +t("Tooltip %s", "æ示%s", "log") +t("Movement Mode: #LIGHT_GREEN#Default#LAST#.", "移动模å¼ï¼š#LIGHT_GREEN#默认#LAST#.", "log") +t("Movement Mode: #LIGHT_RED#Passive#LAST#.", "移动模å¼ï¼š#LIGHT_RED#被动#LAST#.", "log") +t("#GOLD#CHEAT MOVE ACTOR %s: ctrl+shift+alt+right click on an empty map spot to move it", "#GOLD#CHEAT MOVE ACTOR %s: ctrl+shift+alt+right 点击地图上的空白ä½ç½®æ¥ç§»åŠ¨å®ƒ", "log") +t("Save and go back to main menu?", "ä¿å˜å¹¶è¿”回主èœå•ï¼Ÿ", "_t") +t("quitting", "æ£åœ¨é€€å‡º", "_t") +t("Save and exit game?", "ä¿å˜å¹¶é€€å‡ºæ¸¸æˆï¼Ÿ", "_t") +t("saving", "æ£åœ¨ä¿å˜", "_t") +t("Saving game...", "ä¿å˜æ¸¸æˆ...", "log") +t("#ANTIQUE_WHITE#Splash screen unlocked: #GOLD#%s", "#ANTIQUE_WHITE#游æˆå¯åŠ¨ç”»é¢å·²è§£é”:#GOLD#%s", "log") + + +------------------------------------------------ +section "game/modules/tome/class/GameState.lua" + +t("#AQUAMARINE#Most stores should have new stock now.", "#AQUAMARINE#大部分商店现在应该有新货物了。", "log") +t("crackling", "爆裂", "_t") +t("faceted", "镶嵌的", "_t") +t("faded", "æš—æ·¡çš„", "_t") +t("flawless", "æ— ç¼ºé™·çš„", "_t") +t("gleaming", "闪耀的", "_t") +t("glistening", "明亮的", "_t") +t("glowing", "å‘光的", "_t") +t("humming", "嗡嗡作å“çš„", "_t") +t("immaculate", "æ•´æ´çš„", "_t") +t("jewel-encrusted", "å®çŸ³è¦†ç›–çš„", "_t") +t("laminated", "粘åˆçš„", "_t") +t("plated", "镀制", "_t") +t("rune-covered", "符文的", "_t") +t("scintillating", "有趣的", "_t") +t("shadowy", "阴影的", "_t") +t("sigiled", "å°è®°çš„", "_t") +t("silvered", "银白的", "_t") +t("twisted", "æ‰æ›²çš„", "_t") +t("unblemished", "ä¸ç¾çš„", "_t") +t("Ambush!", "ä¼å‡»ï¼", "_t") +t("You have been ambushed!", "ä½ è¢«ä¼å‡»äº†ï¼", "_t") +t("%s the %s", "%s %s", "tformat", {2,1}) +t("Infinite Dungeon Challenge (Level %s): %s", "æ— å°½åœ°ä¸‹åŸŽæŒ‘æˆ˜ (楼层 %s): %s", "tformat") +t("Leave the level (to the next level) without killing a single creature. You will get #{italic}#two#{normal}# rewards.", "在ä¸æ€æ»ä»»ä½•æ€ªç‰©çš„情况下离开这一层(到达下一层)ã€‚ä½ å°†å¾—åˆ°#{italic}#两份#{normal}# 奖励。", "_t") +t("Pacifist", "和平主义者", "_t") +t("Exterminate every foe on the level.", "æ€æ»è¿™ä¸€å±‚的所有敌人。", "_t") +t("Exterminator", "å± å¤«", "_t") +t("Foes left: #LIGHT_RED#%s", "剩余敌人:#LIGHT_RED#%s", "tformat") +t([[#LIGHT_RED#EXTERMINATE THIS FOE#LAST# +%s]], [[#LIGHT_RED#æ¼ç这个敌人#LAST# +%s]], "tformat") +t("Proceed directly to the next Infinite Dungeon level in less than %d turns (an exit is revealed on your map).", "在%d回åˆå†…åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽçš„ä¸‹ä¸€å±‚ã€‚(出å£å·²æ ‡è®°åœ¨åœ°å›¾ä¸Š)", "tformat") +t("Rush Hour (%d)", "决胜时刻 (%d)", "tformat") +t("\ +#ORCHID# Rush Hour: %s turns left!\ +", "\ +#ORCHID#决胜时刻:剩余%s回åˆ!\ +", "log") +t("Proceed to the next Infinite Dungeon level! An exit has been marked on your map.", "å‰å¾€åˆ°è¾¾æ— 尽地下城的下一层ï¼å‡ºå£å·²è¢«æ ‡è®°åœ¨åœ°å›¾ä¸Šã€‚", "_t") +t("Dream Hunter", "梦境猎手", "_t") +t("Wake up and kill the dreaming horror boss '%s'.", "唤醒并æ€æ»æ¢¦å¢ƒæé”Boss '%s'。", "tformat") +t("Find, challenge, and kill your mirror clone on the level.", "在本层找到,挑战并æ€æ»ä½ 的克隆体。", "_t") +t("Mirror Match", "é•œåƒæˆ˜æ–—", "_t") +t("An evil twin of %s%s", "%s的邪æ¶åŒç”Ÿå%s", "tformat") +t("Mirror Challenge of %s", "%sçš„é•œåƒæŒ‘战", "tformat") +t("but nobody knew why #sex# suddenly became evil", "但是没有人知é“为什么#sex#çªç„¶å˜å¾—邪æ¶äº†", "_t") +t("#ORCHID#%s does not recognize you.", "#ORCHID#%s æ²¡æœ‰è®¤å‡ºä½ ã€‚", "logPlayer") +t("Challenge your mirror clone and triumph!", "æŒ‘æˆ˜ä½ çš„é•œåƒå…‹éš†ä½“,并å–得胜利ï¼", "_t") +t("Challenge: #PURPLE#Mirror Match", "挑战:#PURPLE#é•œåƒæŒ‘战", "_t") +t("#CRIMSON#The Fight Is Joined!", "#CRIMSON#战斗开始了ï¼", "say") +t("Challenge: #PURPLE#Near Sighted", "挑战:#PURPLE#近视眼", "_t") +t("Proceed to the next Infinite Dungeon level with -7 sight range for a reward.", "在-7è§†é‡Žä¸‹åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽçš„ä¸‹ä¸€å±‚ï¼Œä»¥èŽ·å¾—å¥–åŠ±", "_t") +t("Near Sighted", "近视眼", "_t") +t("Proceed to the next Infinite Dungeon level with -7 sight range.", "在-7è§†é‡Žä¸‹åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽçš„ä¸‹ä¸€å±‚ã€‚", "_t") +t("All foes (including bosses) gain the ability to multiply up to 3 times. You must survive for at least %d turns before exiting.", "所有敌人(包括boss)都有能力å¤åˆ¶ 3 æ¬¡ã€‚ä½ éœ€è¦è‡³å°‘å˜æ´» %d 个回åˆæ‰èƒ½ç¦»å¼€ã€‚", "tformat") +t("Challenge: #PURPLE#Multiplicity", "挑战:#PURPLE#å¤åˆ¶", "_t") +t("All foes have the multiply talent!", "所有敌人都有å¤åˆ¶èƒ½åŠ›", "_t") +t("Multiplicity", "å¤åˆ¶", "_t") +t("Turns left: #LIGHT_GREEN#%d", "剩余回åˆ: #LIGHT_GREEN#%d", "tformat") +t("#LIGHT_GREEN#Multiplicity: You have survived so far. Exit for your reward!", "#LIGHT_GREEN#å¤åˆ¶ï¼šä½ å˜æ´»äº†ä¸‹æ¥ã€‚离开楼层,领å–奖励å§ï¼", "say") +t("Survive the multiplicative madness!.", "从疯狂的å¤åˆ¶ä¸å˜æ´»ä¸‹æ¥ï¼", "_t") +t("#rng# the Spawn of Urh'Rok", "#rng# 乌é²æ´›å…‹çš„åå—£", "_t") +t("Challenge: #PURPLE#Headhunter", "挑战:#PURPLE#猎头者", "_t") +t("Kill %d spawns of Urh'Rok on the level before killing any other elite (or higher rank) creatures, for an uncommon reward.", "在æ€æ»ç²¾è‹±æˆ–更高级别的怪物之å‰ï¼Œåœ¨æ¥¼å±‚里æ€æ» %d 个乌é²æ´›å…‹çš„å嗣,以获å–稀有奖励。", "tformat") +t("Headhunter", "猎头者", "_t") +t("Kill %d spawns of Urh'Rok on the level before killing any elite creatures.", "在æ€æ»ä»»ä½•ç²¾è‹±æ€ªç‰©ä¹‹å‰ï¼Œæ€æ»æ¥¼å±‚里 %d 个乌é²æ´›å…‹çš„å嗣。", "tformat") +t("%d / %d demon spawn killed.", "å·²æ€æ» %d/%d 个æ¶é”åå—£", "tformat") +t("#ORCHID#You claim the head of %s, giving pause to all foes on the level.", "#ORCHID#ä½ æ€æ»äº† %s,楼层上所有的敌人都被暂åœäº†ã€‚", "say") +t("Accept", "接å—", "_t") +t("Refuse", "æ‹’ç»", "_t") +t("Random Artifact", "éšæœºç¥žå™¨", "_t") +t("Random Artifact: %s", "éšæœºç¥žå™¨ï¼š%s", "tformat") +t("+3 Stat Points", "+3 属性点", "_t") +t("+1 Class Point", "+1 èŒä¸šæŠ€èƒ½ç‚¹", "_t") +t("+1 Generic Point", "+1 通用技能点", "_t") +t("+1 Category Point", "+1 大系点", "_t") +t("+1 Prodigy Point", "+1 觉醒点", "_t") +t(" and ", "å’Œ", "_t") +t("Reward", "奖励", "_t") +t("Rewards", "奖励", "_t") +t("#LIGHT_BLUE#%s has received: %s.", "#LIGHT_BLUE#%s获得了:%s.", "log") +t("You have unlocked a new talent: %s!", "ä½ è§£é”了新技能:%sï¼", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/Grid.lua" + +t("Leave", "离开", "_t") +t("Open", "打开", "_t") +t("spot", "点", "_t") +t("%s's %s", "%sçš„%s", "tformat") +t(" (range: ", " (è·ç¦»ï¼š", "_t") +t("Min.level: ", "最å°ç‰çº§ï¼š", "_t") +t("Never visited yet", "尚未探索区域", "_t") +t("In sight", "视线内", "_t") +t("Lit", "被照亮区域", "_t") +t("Blocks sight", "é®æŒ¡è§†çº¿", "_t") +t("Blocks movement", "阻ç¢ç§»åŠ¨", "_t") +t("Special breathing method required", "需è¦ç‰¹æ®Šå‘¼å¸æŠ€èƒ½", "_t") +t("Diggable", "å¯æŒ–掘", "_t") +t("Cannot teleport to this place", "æ— æ³•ä¼ é€åˆ°è¿™é‡Œ", "_t") +t("Coords: ", "åæ ‡ï¼š", "_t") +t("map attrs: ", "地图属性:", "_t") +t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#ä½ å¬åˆ°äº†æœºæ¢°è½¬åŠ¨çš„声音。", "log") + + +------------------------------------------------ +section "game/modules/tome/class/MapEffects.lua" + +t(" area effect", "地图效果", "_t") +t("area effect", "地图效果", "_t") +t("%s's %s", "%sçš„%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/NPC.lua" + +t("#PINK#Your summoned %s disappears.", "#PINK#ä½ å¬å”¤çš„%s消失了。", "logPlayer") +t("her", "她的", "_t") +t("him", "ä»–", "_t") +t("Killed by you: %s", "è¢«ä½ æ€æ»ï¼š%s", "tformat") +t("Target: ", "ç›®æ ‡ï¼š", "_t") +t("none", "没有", "_t") +t(" looking %s", "寻找%s", "tformat") +t(" looking at you.", "æ£åœ¨çœ‹ç€ä½ 。", "_t") +t("UID: ", "UID:", "_t") +t("%s says: '%s'", "%s说é“:“%sâ€", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/Object.lua" + +t("Massive armour training", "æ¿ç”²è®ç»ƒ", "_t") +t("Heavy armour training", "é‡ç”²è®ç»ƒ", "_t") +t("Shield usage training", "盾牌使用è®ç»ƒ", "_t") +t("This object has no usable power.", "这一物å“没有å¯ä»¥ä½¿ç”¨çš„能力。", "_t") +t("You cannot use items now!", "ä½ çŽ°åœ¨æ— æ³•ä½¿ç”¨ç‰©å“ï¼", "_t") +t("You cannot see!", "ä½ çŽ°åœ¨çœ‹ä¸è§ä¸œè¥¿ï¼", "_t") +t("You are silenced!", "ä½ è¢«æ²‰é»˜äº†ï¼", "_t") +t("You must wear this object to use it!", "ä½ å¿…é¡»è£…å¤‡è¿™ä»¶ç‰©å“æ‰èƒ½ä½¿ç”¨å®ƒï¼", "_t") +t("You can not use items during a battle frenzy!", "ä½ å¤„äºŽæˆ˜æ–—ç‹‚çƒä¸ï¼Œæ— 法使用物å“ï¼", "_t") +t("You can not use objects while sleeping!", "ç¡çœ 状æ€ä¸‹æ— 法使用物å“ï¼", "_t") +t("Object can be used.", "物å“æ— æ³•ä½¿ç”¨", "_t") +t("%s is still recharging.", "%s 还在充能。", "logPlayer") +t("%s can not be used anymore.", "%s æ— æ³•å†ç»§ç»ä½¿ç”¨äº†ã€‚", "logPlayer") +t("You see one more object.", "还有一件物å“。", "_t") +t("You see %d more objects.", "还有%d件物å“。", "tformat") +t("%d%% power", "%d%% 伤害", "tformat") +t("%d-%d power", "%d-%d 伤害", "tformat") +t("%0.2f %s", "%0.2f%s", "tformat") +t("%s%0.2f/turn", "%s%0.2f/回åˆ", "tformat") +t("%s, %s apr", "%s, %s 护甲穿é€", "tformat") +t("%d/%d, %s, %s apr", "%d/%d, %s, %s 护甲穿é€", "tformat") +t("%s, %d apr, %s damage", "%s, %d 护甲穿é€, %s 伤害", "tformat") +t("%s, %d apr, %s element", "%s, %d 护甲穿é€, %s 伤害", "tformat") +t("%s, %s block", "%s, %s æ ¼æŒ¡", "tformat") +t("%s block", "%s æ ¼æŒ¡", "tformat") +t("%s def, %s armour", "%s é—ªé¿, %s 护甲", "tformat") +t("%s accuracy, %s apr, %s power", "%s 命ä¸, %s 护甲穿é€, %s 强度", "tformat") +t("worth %0.2f", "价值 %0.2f", "tformat") +t("dig speed %d turns", "挖掘速度%d回åˆ", "tformat") +t(" [power %d]", " [èƒ½é‡ %d]", "tformat") +t(" (%d/%d cooldown)", " (%d/%d 冷å´)", "tformat") +t(" (%d cooldown)", " (%d 冷å´)", "tformat") +t("object", "物å“", "_t") +t("%s, %sspecial#LAST#", "%s, %s特殊#LAST#", "tformat") +t("%s, %sego#LAST#", "%s, %sè¯ç¼€#LAST#", "tformat") +t(" crit mult (max 40%)", " 暴击伤害(最大40%)", "_t") +t(" crit chance (max 25%)", " 暴击率(最大25%)", "_t") +t(" base dam (max 20%)", " 基础伤害(最大20%)", "_t") +t(" proc dam (max 200%)", " 触å‘伤害(最大200%)", "_t") +t(" APR (max 50%)", " æŠ¤ç”²ç©¿é€ (最大 50%)", "_t") +t("Accuracy bonus: ", "命ä¸åŠ æˆï¼š", "_t") +t("%d%% %s", "%d%%%s", "tformat") +t("Power: %3d%% (%s) Range: %.1fx (%s)", "伤害:%3d%% (%s) 范围:%.1fx (%s)", "tformat") +t("Power: %3d%% Range: %.1fx", "伤害:%3d%% 范围:%.1fx", "tformat") +t("Base power: %.1f - %.1f", "基础伤害:%.1f-%.1f", "tformat") +t("Uses %s: %s", "使用%s: %s", "tformat") +t("stat", "属性", "_t") +t("stats", "属性", "_t") +t("Damage type: ", "伤害类型:", "_t") +t("Armour Penetration: ", "护甲穿é€ï¼š", "_t") +t("Crit. chance: ", "暴击率:", "_t") +t("Crit. power: ", "æš´å‡»ä¼¤å®³åŠ æˆï¼š", "_t") +t("Attack speed: ", "攻击速度:", "_t") +t("Block value: ", "æ ¼æŒ¡å€¼ï¼š", "_t") +t("Dam. multiplier: ", "伤害å€çŽ‡ï¼š", "_t") +t("Firing range: ", "攻击è·ç¦»ï¼š", "_t") +t("Capacity: ", "弹仓容é‡ï¼š", "_t") +t("Reload speed: ", "装填速度:", "_t") +t("Turns elapse between self-loadings: ", "自动填弹间隔:", "_t") +t("When this weapon hits: %s (%d%% chance level %d).", "当该æ¦å™¨å‡»ä¸ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d)。", "tformat") +t("When this weapon crits: %s (%d%% chance level %d).", "当该æ¦å™¨æš´å‡»æ—¶ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d)。", "tformat") +t("#YELLOW#On weapon hit:#LAST#", "#YELLOW#æ¦å™¨å‡»ä¸æ—¶ï¼š#LAST#", "_t") +t("#YELLOW#On weapon crit:#LAST#", "#YELLOW#æ¦å™¨æš´å‡»æ—¶ï¼š#LAST#", "_t") +t("#YELLOW#On weapon kill:#LAST#", "#YELLOW#æ¦å™¨å‡»æ€æ—¶ï¼š#LAST#", "_t") +t("When used from stealth a simple attack with it will not break stealth.", "潜行ä¸ä½¿ç”¨ï¼Œå•çº¯æ”»å‡»ä¸ä¼šå–消潜行。", "_t") +t("Crushing Blows: ", "æ¯ç打击: ", "_t") +t("Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.", "这把æ¦å™¨é€ æˆçš„ä¼¤å®³å°†å¢žåŠ ä¸€åŠçš„æš´å‡»åŠ æˆï¼Œå¦‚æžœè¿™æ ·èƒ½ç§’æ€ç›®æ ‡ã€‚", "_t") +t("Travel speed: ", "飞行速度:", "_t") +t("Damage Shield penetration (this weapon only): ", "伤害护盾穿é€(仅该æ¦å™¨):", "_t") +t("Lifesteal (this weapon only): ", "å¸è¡€(仅该æ¦å™¨):", "_t") +t("Multiple attacks: ", "多é‡æ”»å‡»ï¼š", "_t") +t("Multiple attacks procs power reduction: ", "多é‡æ”»å‡»å¼ºåº¦è¡°å‡ï¼š", "_t") +t("Shots beam through all targets.", "å…‰æŸç©¿é€æ‰€æœ‰ç›®æ ‡ã€‚", "_t") +t("Damage (radius 1) on hit: ", "击ä¸æ—¶æº…射伤害(1æ ¼åŠå¾„):", "_t") +t("Damage (radius 2) on crit: ", "暴击时溅射伤害(2æ ¼åŠå¾„):", "_t") +t("Damage conversion: ", "伤害类型转æ¢ï¼š", "_t") +t("#ORANGE#Attacks use: #LAST#", "#ORANGE#攻击使用:#LAST#", "_t") +t("[Plot Item]", "[剧情物å“]", "_t") +t("[Cosmetic Item]", "[装饰物å“]", "_t") +t("[Legendary]", "[ä¼ è¯´çº§ç‰©å“]", "_t") +t("[Godslayer]", "[弑神级物å“]", "_t") +t("[Random Unique]", "[éšæœºå²è¯—级物å“]", "_t") +t("[Unique]", "[å²è¯—级物å“]", "_t") +t("Type: %s / %s", "类型:%s/%s", "tformat") +t("unknown", "未知", "_t") +t(" ; tier ", " ; æè´¨ç‰çº§ ", "_t") +t("It must be held with both hands.", "ä½ å¿…é¡»ä½¿ç”¨åŒæ‰‹è£…备。", "_t") +t("It can be used as a weapon and offhand.", "能当作å•æ‰‹æ¦å™¨+副手使用", "_t") +t("Mastery: ", "æ¦å™¨ç²¾é€šç±»åž‹ï¼š", "_t") +t("Accuracy is based on willpower for this weapon.", "该æ¦å™¨çš„命ä¸çŽ‡å—æ„å¿—åŠ æˆã€‚", "_t") +t("Weapon Damage: ", "æ¦å™¨ä¼¤å®³ï¼š", "_t") +t(", ", ",", "_t") +t("#YELLOW#It can cause special effects when it strikes in combat.#LAST#", "#YELLOW#近战击ä¸æ—¶è§¦å‘特殊效果。#LAST#", "_t") +t("#ORCHID#It can cause special effects when a melee attack is blocked.#LAST#", "#ORCHID#è¿‘æˆ˜æ ¼æŒ¡æ—¶è§¦å‘特殊效果。#LAST#", "_t") +t("It %s ambient light (%+d radius).", "它%s光照。 (%+d 光照范围).", "tformat") +t("dims", "熄ç", "_t") +t("provides", "æä¾›", "_t") +t("#ORANGE#It has an activatable power.#LAST#", "#ORANGE#它具有一项å¯æ¿€æ´»çš„能力。#LAST#", "_t") +t("It is part of a set of items.", "它是æŸä¸ªå¥—装ä¸çš„一件。", "_t") +t("The set is complete.", "套装已完æˆã€‚", "_t") +t("Accuracy: ", "命ä¸ï¼š", "_t") +t("Armour penetration: ", "护甲穿é€ï¼š", "_t") +t("Physical crit. chance: ", "物ç†æš´å‡»çŽ‡ï¼š", "_t") +t("Physical power: ", "物ç†å¼ºåº¦ï¼š", "_t") +t("Armour: ", "护甲值:", "_t") +t("Armour Hardiness: ", "护甲强度:", "_t") +t("Defense: ", "é—ªé¿ï¼š", "_t") +t("Ranged Defense: ", "远程闪é¿ï¼š", "_t") +t("Fatigue: ", "疲劳值:", "_t") +t("Ammo reloads per turn: ", "æ¯å›žåˆè£…载弹è¯æ•°ï¼š", "_t") +t("Effects on melee hit: ", "è¿‘æˆ˜é™„åŠ ç‰¹æ•ˆï¼š", "_t") +t("Damage (Melee): ", "è¿‘æˆ˜é™„åŠ ä¼¤å®³ï¼š", "_t") +t("Effects on ranged hit: ", "è¿œç¨‹é™„åŠ ç‰¹æ•ˆï¼š", "_t") +t("Damage (Ranged): ", "è¿œç¨‹é™„åŠ ä¼¤å®³ï¼š", "_t") +t("Effects when hit in melee: ", "近战å击特效:", "_t") +t("Damage when hit (Melee): ", "近战å击伤害:", "_t") +t("No left", "没有左侧", "log") +t("No right", "没有å³ä¾§", "log") +t("#YELLOW#On shield block:#LAST#", "#YELLOW#ç›¾ç‰Œæ ¼æŒ¡æ—¶:#LAST#", "_t") +t("Changes stats: ", "属性å˜åŒ–:", "_t") +t("Changes resistances: ", "抗性改å˜ï¼š", "_t") +t("Changes resistances cap: ", "抗性上é™æ”¹å˜ï¼š", "_t") +t("Reduce damage by fixed amount: ", "按固定数值å‡å°‘全部伤害:", "_t") +t("Maximum wards: ", "最大守护次数:", "_t") +t("Changes resistances penetration: ", "抗性穿é€æ”¹å˜ï¼š", "_t") +t("Changes damage: ", "ä¼¤å®³åŠ æˆï¼š", "_t") +t("Damage against: ", "伤害增幅:", "_t") +t("Reduced damage from: ", "é™ä½Žç‰¹å®šæ¥æºä¼¤å®³ï¼š", "_t") +t("Talent category bonus: ", "æŠ€èƒ½æ ‘åŠ æˆï¼š", "_t") +t("Damage affinity(heal): ", "伤害å¸æ”¶(治疗):", "_t") +t(" %s", "%s", "tformat") +t("all", "所有", "_t") +t("Change telepathy range by : ", "心çµæ„Ÿåº”范围改å˜ï¼š", "_t") +t("All", "所有", "_t") +t("Grants telepathy: ", "获得心çµæ„Ÿåº”:", "_t") +t("Talent %s: ", "技能%s: ", "tformat") +t("masteries", "精通", "_t") +t("mastery", "精通", "_t") +t(" / ", "/", "_t") +t("%s cooldown:", "%s冷å´:", "tformat") +t("turn", "回åˆ", "_t") +t("turns", "回åˆ", "_t") +t("%s granted: ", "获得%s: ", "tformat") +t("Talent", "技能", "_t") +t("Talents", "技能", "_t") +t("Allows you to breathe in: ", "å¯ä»¥åœ¨ä»¥ä¸‹çŽ¯å¢ƒå‘¼å¸ï¼š", "_t") +t("Critical mult.: ", "æš´å‡»ä¼¤å®³åŠ æˆï¼š", "_t") +t("Reduces incoming crit damage: ", "é™ä½Žæš´å‡»ä¼¤å®³ï¼š", "_t") +t("Reduces opponents crit chance: ", "é™ä½Žå¯¹æ–¹æš´å‡»çŽ‡ï¼š", "_t") +t("Trap disarming bonus: ", "æ‹†é™¤é™·é˜±åŠ æˆï¼š", "_t") +t("Stealth bonus: ", "æ½œè¡ŒåŠ æˆï¼š", "_t") +t("Maximum encumbrance: ", "è´Ÿé‡ä¸Šé™åŠ æˆï¼š", "_t") +t("Physical save: ", "物ç†è±å…åŠ æˆï¼š", "_t") +t("Spell save: ", "法术è±å…åŠ æˆï¼š", "_t") +t("Mental save: ", "精神è±å…åŠ æˆï¼š", "_t") +t("Blindness immunity: ", "致盲å…疫:", "_t") +t("Poison immunity: ", "æ¯’ç´ å…疫:", "_t") +t("Disease immunity: ", "疾病å…疫:", "_t") +t("Cut immunity: ", "æµè¡€å…疫:", "_t") +t("Silence immunity: ", "沉默å…疫:", "_t") +t("Disarm immunity: ", "缴械å…疫:", "_t") +t("Confusion immunity: ", "æ··ä¹±å…疫:", "_t") +t("Sleep immunity: ", "ç¡çœ å…疫:", "_t") +t("Pinning immunity: ", "定身å…疫:", "_t") +t("Stun/Freeze immunity: ", "震慑/冰冻å…疫:", "_t") +t("Fear immunity: ", "æ惧å…疫:", "_t") +t("Knockback immunity: ", "击退å…疫:", "_t") +t("Instant-death immunity: ", "å³æ»å…疫:", "_t") +t("Teleport immunity: ", "ä¼ é€å…疫:", "_t") +t("Life regen: ", "生命回å¤ï¼š", "_t") +t("Stamina each turn: ", "æ¯å›žåˆä½“力回å¤ï¼š", "_t") +t("Mana each turn: ", "æ¯å›žåˆæ³•åŠ›å›žå¤ï¼š", "_t") +t("Hate each turn: ", "æ¯å›žåˆä»‡æ¨å€¼å›žå¤ï¼š", "_t") +t("Psi each turn: ", "æ¯å›žåˆè¶…能力值回å¤ï¼š", "_t") +t("Equilibrium each turn: ", "æ¯å›žåˆå¤±è¡¡å€¼å›žå¤ï¼š", "_t") +t("Vim each turn: ", "æ¯å›žåˆæ´»åŠ›å€¼å›žå¤ï¼š", "_t") +t("P.Energy each turn: ", "æ¯å›žåˆæ£èƒ½é‡å€¼å›žå¤ï¼š", "_t") +t("N.Energy each turn: ", "æ¯å›žåˆè´Ÿèƒ½é‡å€¼å›žå¤ï¼š", "_t") +t("Stamina when hit: ", "被击ä¸å›žå¤ä½“力:", "_t") +t("Mana when hit: ", "被击ä¸å›žå¤æ³•åŠ›ï¼š", "_t") +t("Equilibrium when hit: ", "被击ä¸å›žå¤å¤±è¡¡å€¼ï¼š", "_t") +t("Psi when hit: ", "被击ä¸å›žå¤è¶…能力值:", "_t") +t("Hate when hit: ", "被击ä¸å›žå¤ä»‡æ¨å€¼ï¼š", "_t") +t("Vim when hit: ", "被击ä¸å›žå¤æ´»åŠ›å€¼ï¼š", "_t") +t("Vim when hitting in melee: ", "近战命ä¸æ—¶å›žå¤æ´»åŠ›ï¼š", "_t") +t("Mana when firing critical spell: ", "法术暴击时回å¤æ³•åŠ›ï¼š", "_t") +t("Vim when firing critical spell: ", "法术暴击时回å¤æ´»åŠ›ï¼š", "_t") +t("Spellpower on spell critical (stacks up to 3 times): ", "æ³•æœ¯æš´å‡»æ—¶å¢žåŠ æ³•æœ¯å¼ºåº¦(最大å åŠ 3次):", "_t") +t("Hate when firing a critical mind attack: ", "精神暴击时回å¤ä»‡æ¨å€¼ï¼š", "_t") +t("Psi when firing a critical mind attack: ", "精神暴击时回å¤è¶…能力值:", "_t") +t("Equilibrium when firing a critical mind attack: ", "精神暴击时回å¤å¤±è¡¡å€¼ï¼š", "_t") +t("Hate per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—仇æ¨å€¼ï¼š", "_t") +t("Psi per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—超能力值:", "_t") +t("Vim per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—活力值:", "_t") +t("%+.2f life", "%+.2f 生命", "_t") +t("Only die when reaching: ", "生命底é™ï¼š", "_t") +t("Maximum life: ", "生命上é™ï¼š", "_t") +t("Maximum mana: ", "法力上é™ï¼š", "_t") +t("Maximum souls: ", "çµé‚上é™ï¼š", "_t") +t("Maximum stamina: ", "体力上é™ï¼š", "_t") +t("Maximum hate: ", "仇æ¨ä¸Šé™ï¼š", "_t") +t("Maximum psi: ", "超能力值上é™ï¼š", "_t") +t("Maximum vim: ", "活力上é™ï¼š", "_t") +t("Maximum pos.energy: ", "æ£èƒ½é‡ä¸Šé™ï¼š", "_t") +t("Maximum neg.energy: ", "负能é‡ä¸Šé™ï¼š", "_t") +t("Maximum air capacity: ", "空气容é‡ä¸Šé™ï¼š", "_t") +t("Spellpower: ", "法术强度:", "_t") +t("Spell crit. chance: ", "法术暴击率:", "_t") +t("Lowers spell cool-downs by: ", "å‡å°‘法术冷å´æ—¶é—´ï¼š", "_t") +t("%+d #LAST#(%+d eff.)", "%+d#LAST#(%+d有效值)", "_t") +t("Mindpower: ", "精神强度:", "_t") +t("Mental crit. chance: ", "精神暴击率:", "_t") +t("Light radius: ", "光照范围:", "_t") +t("Infravision radius: ", "夜视范围:", "_t") +t("Heightened senses radius: ", "强化感知范围:", "_t") +t("Sight radius: ", "视觉范围:", "_t") +t("See stealth: ", "侦测潜行:", "_t") +t("See invisible: ", "侦测éšå½¢ï¼š", "_t") +t("Invisibility: ", "éšå½¢ç‰çº§ï¼š", "_t") +t("Global speed: ", "整体速度:", "_t") +t("Movement speed: ", "移动速度:", "_t") +t("Combat speed: ", "战斗速度:", "_t") +t("Casting speed: ", "施法速度:", "_t") +t("Mental speed: ", "精神速度:", "_t") +t("Healing mod.: ", "æ²»ç–—åŠ æˆï¼š", "_t") +t("Heals friendly targets nearby when you use a nature summon: ", "å½“ä½ ä½¿ç”¨è‡ªç„¶å¬å”¤æ—¶æ²»ç–—附近å‹æ–¹å•ä½ï¼š", "_t") +t("Life leech chance: ", "å¸è¡€å‡ 率:", "_t") +t("Life leech: ", "å¸è¡€ï¼š", "_t") +t("Resource leech chance: ", "能é‡å¸æ”¶å‡ 率:", "_t") +t("Resource leech: ", "能é‡å¸æ”¶ï¼š", "_t") +t("Damage Shield penetration: ", "护盾穿é€ï¼š", "_t") +t("Deflect projectiles away: ", "抛射物å斜:", "_t") +t("Chance to avoid attacks: ", "é—ªé¿æ”»å‡»å‡ 率:", "_t") +t("Chance to avoid any damage: ", "æ— è§†ä¼¤å®³å‡ çŽ‡ï¼š", "_t") +t("Defense after a teleport: ", "ä¼ é€åŽå¢žåŠ é—ªé¿ï¼š", "_t") +t("Resist all after a teleport: ", "ä¼ é€åŽå¢žåŠ 所有抵抗:", "_t") +t("New effects duration reduction after a teleport: ", "ä¼ é€åŽå‡å°‘效果æŒç»æ—¶é—´ï¼š", "_t") +t("Damage Resonance (when hit): ", "伤害共振(当击ä¸æ—¶):", "_t") +t("Size category: ", "体积ç‰çº§ï¼š", "_t") +t("Max wilder summons: ", "最大自然å¬å”¤æ•°ï¼š", "_t") +t("Life regen bonus (wilder-summons): ", "生命回å¤åŠ æˆ(自然å¬å”¤):", "_t") +t("Damage Shield Duration: ", "护盾æŒç»æ—¶é—´å¢žåŠ :", "_t") +t("Damage Shield Power: ", "æŠ¤ç›¾å¼ºåº¦å¢žåŠ ï¼š", "_t") +t("Ice block penetration: ", "冰å—ç©¿é€ï¼š", "_t") +t("Slows Projectiles: ", "å‡ç¼“抛射物速度:", "_t") +t("Bonus block near projectiles: ", "附近有抛射物时获得é¢å¤–æ ¼æŒ¡ï¼š", "_t") +t("Reduces paradox anomalies(equivalent to willpower): ", "时空技能异常阈值(基于æ„å¿—):", "_t") +t("Damage Backlash: ", "伤害回ç«ï¼š", "_t") +t("Reduce all damage from unseen attackers: ", "é™ä½Žä¸å¯è§ç›®æ ‡ä¼¤å®³ï¼š", "_t") +t("The wearer is treated as an undead.", "装备者将被视为ä¸æ»æ—。", "_t") +t("The wearer is treated as a demon.", "装备者将被视为æ¶é”。", "_t") +t("The wearer is blinded.", "装备者处于失明状æ€ã€‚", "_t") +t("The wearer is asleep.", "穿戴者陷入沉ç¡ã€‚", "_t") +t("Blind-Fight: ", "心眼: ", "_t") +t("This item allows the wearer to attack unseen targets without any penalties.", "该物å“å…è®¸ä½ åœ¨æ”»å‡»ä¸å¯è§å•ä½æ—¶ä¸å—任何惩罚。", "_t") +t("Lucid Dreamer: ", "清晰梦境: ", "_t") +t("This item allows the wearer to act while sleeping.", "æ¤è£…备å…许装备者边ç¡è§‰è¾¹è¡ŒåŠ¨ã€‚", "_t") +t("The wearer no longer has to breathe.", "装备者ä¸éœ€è¦å‘¼å¸ã€‚", "_t") +t("Quick Weapon Swap:", "æ— å½±æ‰‹: ", "_t") +t("This item allows the wearer to swap to their secondary weapon without spending a turn.", "该æ¦å™¨å…许装备者在切æ¢è‡³å‰¯æ¦å™¨æ—¶æ— 需消耗一回åˆã€‚", "_t") +t("Avoid Pressure Traps: ", "é¿å…压力陷阱: ", "_t") +t("The wearer never triggers traps that require pressure.", "该物å“å¯é˜²æ¢è£…备者触å‘压力å¼é™·é˜±ã€‚", "_t") +t("Allows you to speak and read the old Sher'Tul language.", "è®©ä½ å¦ä¼šå¤è€çš„å¤Â·å›¾å°”è¯è¨€ã€‚", "_t") +t("When used to modify unarmed attacks:", "å¾’æ‰‹ä¼¤å®³åŠ æˆï¼š", "_t") +t("Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.", "å¦ä¹ ç©ºæ‰‹æ”»å‡»æŠ€èƒ½ï¼Œæˆ–è€…å¼€å¯ '强制显示手套战斗数æ®' 选项æ¥æŸ¥çœ‹æˆ˜æ–—æ•°æ®", "_t") +t("When used to attack (with talents):", "使用技能攻击时:", "_t") +t("Learn shield attack talent or enable 'Always show shield combat' to see combat stats.", "å¦ä¹ ç›¾ç‰Œæ”»å‡»æŠ€èƒ½ï¼Œæˆ–è€…å¼€å¯ '强制显示盾牌战斗数æ®' 选项æ¥æŸ¥çœ‹æˆ˜æ–—æ•°æ®", "_t") +t("It is immune to teleportation, if you teleport it will fall on the ground.", "æ¤ç‰©å“æ— æ³•ä¼ é€ï¼Œä¼ é€æ—¶ä¼šè‡ªåŠ¨æŽ‰è½ã€‚", "_t") +t("When wielded/worn:", "当使用或装备时:", "_t") +t("Skullcracker multiplicator: ", "é“å¤´åŠŸåŠ æˆï¼š", "_t") +t("When carried:", "当æºå¸¦æ—¶ï¼š", "_t") +t("Attach on item of type '#ORANGE#%s / %s#LAST#'", "安装在该类型物å“上 '#ORANGE#%s/%s#LAST#'", "tformat") +t("Attach on item of type '#ORANGE#%s#LAST#'", "安装在该类型物å“上 '#ORANGE#%s#LAST#'", "tformat") +t("Attach on item worn on slot '#ORANGE#%s#LAST#'", "安装在该槽ä½ç‰©å“上 '#ORANGE#%s#LAST#'", "tformat") +t("When attach to an other item:", "当安装到物å“上时:", "_t") +t("Special effect on block: ", "æ ¼æŒ¡æ—¶ç‰¹æ•ˆï¼š", "_t") +t("When used to imbue an object:", "当被用æ¥å¼ºåŒ–装备时:", "_t") +t("When used as an alchemist bomb:", "当用作炼金炸弹时:", "_t") +t("Bomb damage +%d%%", "炸弹伤害 +%d%%", "tformat") +t("Bomb thrown range +%d", "炸弹投掷è·ç¦» +%d", "tformat") +t("Mana regain %d", "æ³•åŠ›å€¼å›žå¤ %d", "tformat") +t("%d%% chance to daze for %d turns", "%d%% å‡ çŽ‡çœ©æ™• %d 回åˆ", "tformat") +t("%d%% chance to stun for %d turns", "%d%% å‡ çŽ‡éœ‡æ…‘ %d 回åˆ", "tformat") +t("Additional %d %s damage", "é¢å¤– %d %s伤害", "tformat") +t("Life regen %d%% of max life", "生命值回å¤å¢žåŠ %d%% 最大生命值", "tformat") +t("Latent Damage Type: ", "潜在伤害类型:", "_t") +t("When inscribed on your body:", "当é“åˆ»åœ¨ä½ çš„çš®è‚¤ä¸Šæ—¶ï¼š", "_t") +t("Talent on hit(spell): %s (%d%% chance level %d).", "技能(法术)命ä¸åŽé‡Šæ”¾ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d).", "tformat") +t("Talent on hit(nature): %s (%d%% chance level %d).", "技能(自然)命ä¸åŽé‡Šæ”¾ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d).", "tformat") +t("Talent on hit(mindpower): %s (%d%% chance level %d).", "技能(精神)命ä¸åŽé‡Šæ”¾ï¼š%s (%d%% å‡ çŽ‡ç‰çº§ %d).", "tformat") +t("Activating this item is instant.", "使用该物å“ä¸éœ€è¦æ—¶é—´ã€‚", "_t") +t("It can be used to %s, with %d charges out of %d.", "å¯ä»¥ç”¨äºŽ %s ,消耗 %d 充能,总计 %d。", "tformat") +t("Talent %s", "技能 %s", "tformat") +t("all charms", "所有护符", "_t") +t([[It can be used to %s + +Activation puts %s on cooldown for %d turns.]], [[它å¯ä»¥ç”¨äºŽ%s + +激活会将%s置入冷å´çŠ¶æ€%d回åˆã€‚]], "tformat") +t([[It can be used to %s + +Activation costs %d power out of %d/%d.]], [[它å¯ä»¥ç”¨äºŽ%s + +激活消耗%d能é‡ï¼Œæ€»è®¡%d/%d。]], "tformat") +t("It can be used to %s.", "它å¯ä»¥ç”¨äºŽ%s。", "tformat") +t("%d out of %d/%d.", "%d,总计%d/%d.", "tformat") +t("Power cost: ", "能é‡æ¶ˆè€—:", "_t") +t("It can be used to activate talent %s, placing all other charms into a %s cooldown :", "它å¯ä»¥ç”¨äºŽè§¦å‘技能%s,将所有其他物å“置入%s回åˆå†·å´ï¼š", "tformat") +t("It can be used to activate talent %s (costing %s power out of %s/%s) :", "它å¯ä»¥ç”¨äºŽè§¦å‘技能%s (消耗%s能é‡ï¼Œæ€»è®¡%s/%s):", "tformat") +t("When used:", "当使用时:", "_t") +t("%s%% chance to %s", "%s%% å‡ çŽ‡è§¦å‘ %s", "tformat") +t("Newly picked up", "最近拾å–", "_t") +t("This item will automatically be transmogrified when you leave the level.", "这一物å“ä¼šåœ¨ä½ ç¦»å¼€åœ°å›¾çš„æ—¶å€™è‡ªåŠ¨è¢«è½¬åŒ–ã€‚", "_t") +t([[Powered by #VIOLET#arcane forces#LAST# +]], [[装备力é‡æ¥æº #VIOLET#奥术力é‡#LAST# +]], "_t") +t([[Infused by #OLIVE_DRAB#nature#LAST# +]], [[装备力é‡æ¥æº #OLIVE_DRAB#自然力é‡#LAST# +]], "_t") +t([[Infused by #ORCHID#arcane disrupting forces#LAST# +]], [[装备力é‡æ¥æº #ORCHID#åé”法力é‡#LAST# +]], "_t") +t([[Crafted by #LIGHT_UMBER#a master#LAST# +]], [[è£…å¤‡åˆ¶é€ è€… #LIGHT_UMBER#æŸä½å¤§å¸ˆ#LAST# +]], "_t") +t([[Infused by #YELLOW#psionic forces#LAST# +]], [[装备力é‡æ¥æº #YELLOW#超能力#LAST# +]], "_t") +t([[Powered by #CRIMSON#unknown forces#LAST# +]], [[装备力é‡æ¥æº #CRIMSON#未知力é‡#LAST# +]], "_t") +t("%0.2f Encumbrance.", "%0.2f è´Ÿé‡ã€‚", "tformat") +t("This object's appearance was changed to %s", "这个物å“的外观被改å˜ä¸º %s 。", "tformat") +t("Press <control> to compare", "æŒ‰ä½ <Ctrl> 键比较", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/Party.lua" + +t("Party member", "队ä¼æˆå‘˜", "_t") +t("Can not switch control to this creature.", "æ— æ³•åˆ‡æ¢è‡³æŽ§åˆ¶è¿™ä¸ªç”Ÿç‰©ã€‚", "logPlayer") +t("Switching control", "切æ¢æŽ§åˆ¶æƒ", "_t") +t("#MOCCASIN#Character control switched to %s.", "#MOCCASIN#角色切æ¢è‡³ %s 。", "logPlayer") +t("Can not give orders to this creature.", "æ— æ³•å¯¹è¯¥ç”Ÿç‰©å‘布指令。", "logPlayer") +t("Set action radius: %s", "设置行动范围:%s", "tformat") +t("Set the maximum distance this creature can go from the party master", "设置这个生物跟éšé˜Ÿé•¿çš„最大è·ç¦»", "_t") +t("%s maximum action radius set to %d.", "%s 的最大活动范围被设定为 %d 。", "logPlayer") +t("that location", "这个ä½ç½®", "_t") +t("%s will stay near %s.", "%s 将会待在 %s 身边。", "logPlayer") +t("%s targets #Target#.", "%så°†#Target#è®¾ä¸ºç›®æ ‡ã€‚", "logCombat") +t("Change name of: %s", "改å˜åå—:%s", "tformat") +t("Name", "å称", "_t") +t("No, we must hurry!", "ä¸è¡Œï¼Œæˆ‘们必须得抓紧时间ï¼", "_t") +t("Ok, but not for long.", "好å§ï¼Œä½†æ—¶é—´ä¸è¦å¤ªé•¿ã€‚", "_t") +t("very close", "很近了", "_t") +t("close", "接近了", "_t") +t("still far away", "还很远", "_t") +t("The portal is %s, to the %s.", "ä¼ é€é—¨%s,在%s。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/PartyMember.lua" + +t("Behavior: %s", "行为:%s", "tformat") +t("default", "默认", "_t") +t("Action radius: %d", "行动范围:%d", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/Player.lua" + +t("There is an item here: %s", "å‘现物å“:%s。", "logSeen") +t("#YELLOW_GREEN#There is %s here (press '<', '>' or right click to use).", "#YELLOW_GREEN#这里有%s(按 '<', '>' 或å³é”®ä½¿ç”¨)。", "logPlayer") +t("Level change (%s)!", "åœ°å›¾åˆ‡æ¢ (%s)!", "tformat") +t("#FF0000#You carry too much--you are encumbered!", "#FF0000#ä½ æ‹¿äº†å¤ªå¤šä¸œè¥¿â€”â€”è¶…é‡äº†ï¼", "logPlayer") +t("#FF0000#Drop some of your items.", "#FF0000#丢弃一些东西。", "logPlayer") +t("#PINK#Your summoned %s disappears.", "#PINK#ä½ å¬å”¤çš„%s消失了。", "logPlayer") +t("#LIGHT_RED#LIFE LOST WARNING!", "#LIGHT_RED#生命值过低è¦å‘Šï¼", "say") +t("taken damage", "å—到伤害", "_t") +t("LOW HEALTH!", "生命值低!", "_t") +t("detrimental status effect", "è´Ÿé¢çŠ¶æ€æ•ˆæžœ", "_t") +t("died", "æ»äº¡", "_t") +t("suffocating", "窒æ¯", "_t") +t("chat started", "开始èŠå¤©", "_t") +t("%s available", "%så¯ç”¨", "tformat") +t("#00ff00#%sTalent %s is ready to use.", "#00ff00#%s技能 %s å·²ç»å¯ä»¥ä½¿ç”¨ã€‚", "log") +t("Automatic use of talent %s #DARK_RED#skipped#LAST#: cooldown too low (%d).", "%s 的自动施法被#DARK_RED#跳过#LAST#了:冷å´æ—¶é—´å¤ªä½Ž(%d)", "logPlayer") +t("losing health!", "生命值下é™!", "_t") +t("all resources and life at maximum", "所有资æºå’Œç”Ÿå‘½å€¼å·²æ¢å¤æ»¡", "_t") +t("dialog is displayed", "有开å¯çš„对è¯æ¡†", "_t") +t("hostile spotted to the %s (%s%s)", "在%sæœ‰æ•Œå¯¹ç›®æ ‡(%s%s)", "tformat") +t("talent prevented", "有技能阻æ¢ä½ 这么åš", "_t") +t("losing breath!", "窒æ¯!", "_t") +t("object seen", "看到物å“", "_t") +t("something interesting", "有趣的æŸç‰©", "_t") +t("at %s", "在 %s", "tformat") +t("interesting terrain", "有趣的地形", "_t") +t("interesting character", "有趣的角色", "_t") +t("store entrance spotted", "商店的入å£", "_t") +t("Item not found", "找ä¸åˆ°ç‰©å“", "_t") +t("You do not have any %s.", "ä½ æ²¡æœ‰ä»»ä½•%s。", "tformat") +t("Pickup", "拾å–", "_t") +t("You cannot pick up items from the floor while asleep!", "ä½ ä¸èƒ½åœ¨ç¡çœ 状æ€ä¸‹ä»Žåœ°ä¸Šæ‹¾å–物å“ï¼", "delayedLogMessage") +t("Drop object", "扔下物å“", "_t") +t("Wield/wear object", "穿戴物å“", "_t") +t("Take off object", "脱下物å“", "_t") +t("You cannot use items on the world map.", "ä½ ä¸èƒ½åœ¨ä¸–界地图ä¸ä½¿ç”¨ç‰©å“。", "logPlayer") +t("Your antimagic disrupts %s.", "ä½ çš„åé”法技能打æ–了 %s 。", "logPlayer") +t("You have no more %s.", "ä½ ä¸å†æ‹¥æœ‰%s。", "log") +t("You have %s.", "ä½ æ‹¥æœ‰%s。", "log") +t("Use object", "使用物å“", "_t") +t(" - offscreen", " - å±å¹•å¤–", "_t") +t("You can not use the Orb with foes watching (#Target# to the %s%s)", "ä½ ä¸èƒ½åœ¨æœ‰æ•Œäººçš„情况下使用水晶çƒ(#Target#在%s%s)", "logCombat") +t("This does not seem to have any effect.", "似乎没有å‘生任何作用。", "logPlayer") +t("You use the %s on the pedestal. There is a distant 'clonk' sound.", "ä½ åœ¨åŸºåº§ä¸Šä½¿ç”¨äº† %s ã€‚ä½ å¬åˆ°è¿œå¤„ä¼ æ¥ä¸€å£°â€œå’”å—’â€å£°ã€‚", "logPlayer") +t("#LIGHT_RED#%s briefly catches sight of you!", "#LIGHT_RED#%s å‘çŽ°äº†ä½ çš„è¸ªè¿¹ï¼", "logPlayer") +t("#LIGHT_RED#You sense that Something has taken notice of you ...", "#LIGHT_RED#ä½ æ„Ÿè§‰åˆ°æœ‰æŸä¸ªç”Ÿç‰©æ³¨æ„åˆ°äº†ä½ çš„å˜åœ¨ã€‚", "logPlayer") +t("#LIGHT_GREEN#Accepted quest '%s'! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#接å—了任务“%sâ€ï¼#WHITE#(按下“jâ€æŸ¥çœ‹ä»»åŠ¡æ—¥å¿—)", "logPlayer") +t("#LIGHT_GREEN#Accepted quest '%s'!", "#LIGHT_GREEN#接å—了任务“%sâ€!", "saySimple") +t("#LIGHT_GREEN#Quest '%s' status updated! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#任务“%sâ€çŠ¶æ€å·²ç»æ›´æ–°ï¼#WHITE#(按下“jâ€æŸ¥çœ‹ä»»åŠ¡æ—¥å¿—)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' updated!", "#LIGHT_GREEN#任务“%sâ€å·²æ›´æ–°!", "saySimple") +t("#LIGHT_GREEN#Quest '%s' completed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#任务“%sâ€å®Œæˆï¼#WHITE#(按下“jâ€æŸ¥çœ‹ä»»åŠ¡æ—¥å¿—)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' completed!", "#LIGHT_GREEN#任务“%sâ€å·²å®Œæˆ!", "saySimple") +t("#LIGHT_GREEN#Quest '%s' is done! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#任务“%sâ€å®Œæˆï¼#WHITE#(按下“jâ€æŸ¥çœ‹ä»»åŠ¡æ—¥å¿—)", "logPlayer") +t("#LIGHT_GREEN#Quest '%s' done!", "#LIGHT_GREEN#任务“%sâ€å·²å®Œæˆ!", "saySimple") +t("#LIGHT_RED#Quest '%s' is failed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_RED#任务“%sâ€å¤±è´¥ï¼#WHITE#(按下“jâ€æŸ¥çœ‹ä»»åŠ¡æ—¥å¿—)", "logPlayer") +t("#LIGHT_RED#Quest '%s' failed!", "#LIGHT_RED#任务“%sâ€å¤±è´¥äº†!", "saySimple") + + +------------------------------------------------ +section "game/modules/tome/class/Projectile.lua" + +t("Projectile: ", "抛射物:", "_t") +t("Origin: ", "å‘射者:", "_t") +t("Speed: %d%% %s", "速度:%d%%%s", "tformat") +t("Affect origin chance: ", "击ä¸å‘å°„è€…å‡ çŽ‡ï¼š", "_t") +t("Affect origin's friends chance: ", "击ä¸å‘射者队å‹å‡ 率:", "_t") +t("Coords: ", "åæ ‡ï¼š", "_t") +t("UID: ", "UID:", "_t") +t(" homing: %s(%s, %s)", " 瞄准:%s(%s, %s)", "tformat") +t(" range: ", " 范围:", "_t") +t("projectile", "抛射物", "_t") +t("%s's %s", "%sçš„%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/Store.lua" + +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "log") +t("Not enough gold", "金å¸ä¸è¶³", "_t") +t("You do not have the %0.2f gold needed!", "ä½ æ²¡æœ‰æ‰€éœ€çš„ %0.2f 金å¸ï¼", "tformat") +t("Buy %d %s for %0.2f gold%s?", "ä½ è¦è´ä¹°%d个%s,花费 %0.2f 金å¸%så—?", "tformat") +t("Bought: %s %s for %0.2f gold.", "å·²è´ä¹°ï¼š%s %s ä»·æ ¼ %0.2f 金å¸ã€‚", "log") +t("Buy", "è´ä¹°", "_t") +t(" (%0.2f each)", " (æ¯ä¸ª%0.2f)", "tformat") +t("Sell %d %s for %0.2f gold%s?", "ä½ è¦å‡ºå”®%d个%s,获得 %0.2f 金å¸%så—?", "tformat") +t("Sold: %s %s for %0.2f gold.", "已出售:%s %s ä»·æ ¼ %0.2f 金å¸ã€‚", "log") +t("Cancel", "å–消", "_t") +t("Sell", "出售", "_t") +t("Buy for: %0.2f gold (You have %0.2f gold)", "è´ä¹°ä»·ï¼š%0.2f é‡‘å¸ (ä½ æœ‰ %0.2f 金å¸)", "tformat") +t("Sell for: %0.2f gold (You have %0.2f gold)", "出售价:%0.2f é‡‘å¸ (ä½ æœ‰ %0.2f 金å¸)", "tformat") +t("You must be level %d to access this shop.", "ä½ å¿…é¡»è¾¾åˆ° %d级æ‰èƒ½è¿›å…¥è¿™ä¸ªå•†åº—。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/Trap.lua" + +t("%s's %s", "%sçš„%s", "tformat") +t("#LIGHT_GREEN#%d turns #WHITE#", "#LIGHT_GREEN#%d 回åˆ#WHITE#", "tformat") +t("<Store>", "<商店>", "_t") +t("neutral", "ä¸ç«‹", "_t") +t("hostile", "敌对", "_t") +t("friendly", "å‹å–„", "_t") +t("Faction: ", "阵è¥ï¼š", "_t") +t("(beneficial)", "(有益)", "_t") +t("(beneficial to enemies)", "(对敌人有益)", "_t") +t("(safe)", "(安全)", "_t") +t("pressure_trigger", "压力陷阱", "_t") +t("#YELLOW#Detect: %d#WHITE#", "#YELLOW#侦测:%d#WHITE#", "tformat") +t("#YELLOW# Disarm: %d#WHITE#", "#YELLOW#解除:%d#WHITE#", "tformat") +t("not resting", "没有休æ¯", "_t") +t("You set off the trap!", "ä½ è§¦å‘了陷阱!", "_t") +t("You successfully dismantled the trap.", "ä½ æˆåŠŸåœ°æ‹†é™¤äº†è¿™ä¸ªé™·é˜±ã€‚", "_t") +t("You were interrupted.", "ä½ è¢«æ‰“æ‰°äº†ã€‚", "_t") +t("Dismantling", "æ£åœ¨æ‹†é™¤", "_t") +t("dismantled", "拆除了", "_t") +t("Your level of skill was not enough to understand the workings of this trap.", "ä½ çš„æŠ€èƒ½ç‰çº§å¤ªä½Žï¼Œæ— 法ç†è§£è¿™ä¸ªé™·é˜±çš„æž„é€ ã€‚", "_t") +t("You quit dismantling the trap.", "ä½ æ”¾å¼ƒäº†æ‹†é™¤é™·é˜±ã€‚", "_t") +t("#LIGHT_BLUE#%s: %s#LAST#", "#LIGHT_BLUE#%s:%s#LAST#", "logPlayer") +t("Failure", "失败", "_t") +t("Success", "æˆåŠŸ", "_t") +t("\ +#LIGHT_BLUE#Trap Description:#WHITE#\ +", "\ +#LIGHT_BLUE#陷阱说明:#WHITE#\ +", "_t") +t("Disarming a trap: %s", "æ£åœ¨æ‹†é™¤é™·é˜±ï¼š%s", "tformat") +t([[As you begin disarming the trap, you think you may be able to learn how it works by carefully dismantling it. You estimate this will take up to #YELLOW#%d#LAST# uninterrupted turns. + What do you want to do? +%s +]], [[å½“ä½ å¼€å§‹è§£é™¤é™·é˜±æ—¶ï¼Œä½ è®¤ä¸ºä½ å¯ä»¥é€šè¿‡ä»”细地拆除它æ¥å¦ä¹ å®ƒæ˜¯å¦‚ä½•å·¥ä½œçš„ã€‚ä½ ä¼°è®¡éœ€è¦èŠ±è´¹#YELLOW#%d#LAST#个ä¸å—打扰的回åˆã€‚ + ä½ æƒ³åšä»€ä¹ˆï¼Ÿ +%s +]], "tformat") +t("Disarm Normally", "普通地拆除", "_t") +t("Dismantle Carefully", "å°å¿ƒåœ°æ‹†é™¤", "_t") +t("ignore", "æ— è§†äº†", "_t") +t("simply ignore", "è½»æ¾æ— 视了", "_t") +t("carefully avoid", "å°å¿ƒé¿å¼€äº†", "_t") +t("somehow avoid", "ä¸çŸ¥æ€Žä¹ˆé¿å¼€äº†", "_t") +t("dodge", "躲开了", "_t") +t("#CADET_BLUE#You %s a trap (%s).", "#CADET_BLUE#ä½ %s了一个陷阱(%s).", "log") +t("#CADET_BLUE#%s %ss %s.", "#CADET_BLUE#%s%s%s。", "logSeen") +t("a trap (%s)", "一个陷阱 (%s)", "tformat") +t("something on the floor", "地æ¿ä¸Šçš„æŸç‰©", "_t") +t("trap", "陷阱", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/UserChatExtension.lua" + +t("#ANTIQUE_WHITE#has linked an item: #WHITE# %s", "#ANTIQUE_WHITE#链接了一件物å“: #WHITE# %s", "tformat") +t("#ANTIQUE_WHITE#has linked a creature: #WHITE# %s", "#ANTIQUE_WHITE#链接了一个生物: #WHITE# %s", "tformat") +t("#ANTIQUE_WHITE#has linked a talent: #WHITE# %s", "#ANTIQUE_WHITE#链接了一个技能: #WHITE# %s", "tformat") +t("SHAKING", "震动", "log") + + +------------------------------------------------ +section "game/modules/tome/class/World.lua" + +t("%s the %s %s level %s", "%s,%s%s,ç‰çº§%s", "tformat") +t("#LIGHT_BLUE#New shimmer option unlocked: #{italic}#%s#{normal}#", "#LIGHT_BLUE#新幻化选项解é”:#{italic}#%s#{normal}#", "log") + + +------------------------------------------------ +section "game/modules/tome/class/WorldNPC.lua" + +t("#Target# kills #Source#.", "#Target#击æ€äº†#Source#.", "logCombat") +t("#Source# kills #Target#.", "#Source#击æ€äº†#Target#.", "logCombat") +t("neutral", "ä¸ç«‹", "_t") +t("hostile", "敌对", "_t") +t("friendly", "å‹å–„", "_t") +t("Rank: ", "层级:", "_t") +t("Faction: ", "阵è¥ï¼š", "_t") +t("Killed by you: ", "è¢«ä½ æ€æ»ï¼š", "tformat") +t("Target: ", "ç›®æ ‡ï¼š", "_t") +t("none", "没有", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/Arena.lua" + +t("giant crystal rat", "巨大水晶耗å", "_t") +t("Skeletal rats", "éª·é«…é¼ ", "_t") +t("Gladiators", "角斗者", "_t") +t("Golden crystals", "金色水晶体", "_t") +t("Master slingers", "投石索大师", "_t") +t("Master Alchemist", "炼金é”导师", "_t") +t("Multi-hued Wyrmic", "七彩龙战士", "_t") +t("Reaver", "收割者", "_t") +t("Headless horror", "æ— å¤´æé”", "_t") +t("Ryal the Towering", "高大的瑞尔", "_t") +t("Fryjia the Hailstorm", "冰雹弗里嘉", "_t") +t("Riala the Crimson", "绯红里娅拉", "_t") +t("Valfren the Rampage", "狂暴的瓦弗伦", "_t") +t("Boss fight!", "Boss战!", "_t") +t("Victory!!", "胜利!!", "_t") +t(" appear!!", " 出现了!!", "_t") +t(" appears!!", " 出现了!!", "_t") +t("#LIGHT_RED#WARNING! %s appears!!!", "#LIGHT_RED#è¦å‘Š! %s 出现了!!!", "log") +t("Rej the Master of Arena", "竞技场主宰瑞å‰", "_t") +t("#LIGHT_RED#WARNING! Rej Arkatis, the master of the arena, appears!!!", "#LIGHT_RED#è¦å‘Š!竞技场主宰瑞å‰Â·é˜¿å¡æ斯,出现了!!!", "log") +t("The final fight!", "最åŽä¸€æˆ˜ï¼", "_t") +t("Congratulations!", "æå–œ", "_t") +t("%s the %s", "%s %s", "tformat", {2,1}) +t("%s the Master of Arena", "竞技场主宰%s", "tformat") +t("#LIGHT_RED#WARNING! %s, the master of the arena, appears!!!", "#LIGHT_RED#è¦å‘Š! 竞技场主宰%s,出现了!!!", "log") +t("OVERKILL", "超æ€", "_t") +t("#LIGHT_GREEN#Your powerful attack completely obliterates #WHITE#%s#LIGHT_GREEN#!", "#LIGHT_GREEN#ä½ å¼ºåŠ›çš„æ”»å‡»å°†#WHITE#%s#LIGHT_GREEN#完全æ¯çï¼", "log") +t("#LIGHT_GREEN#You destroy #WHITE#%s#LIGHT_GREEN# in a single blow!", "#LIGHT_GREEN#ä½ ä¸€å‡»ç§’æ€äº†#WHITE#%s#LIGHT_GREEN#ï¼", "log") +t("#LIGHT_GREEN#Your score multiplier increases by #WHITE#%d#LIGHT_GREEN#!", "#LIGHT_GREEN#ä½ çš„åˆ†æ•°åŠ æˆå¢žåŠ 了#WHITE#%d#LIGHT_GREEN#!", "log") +t("#LIGHT_GREEN#Your score multiplier increases by #WHITE#0.1#LIGHT_GREEN#!", "#LIGHT_GREEN#ä½ çš„åˆ†æ•°åŠ æˆå¢žåŠ 了#WHITE#0.1#LIGHT_GREEN#!", "log") +t("#YELLOW#You defeat an experienced enemy!", "#YELLOW#ä½ æ€æ»äº†ä¸€åè€ç»ƒçš„敌人!", "log") +t("#LIGHT_GREEN#The audience cheers!", "#LIGHT_GREEN#观众å‘出欢呼!", "log") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/HighPeakFinal.lua" + +t("An entity appears through the portal!", "æœ‰ä¸œè¥¿ç©¿è¿‡äº†ä¼ é€é—¨ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/generator/actor/ValleyMoon.lua" + +t("Limmir summons a blast of holy light!", "利米尔å¬å”¤å‡ºä¸€é“圣光ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorAI.lua" + +t("#Source# shoves #Target# aside.", "#Source#击退了#Target#。", "logCombat") + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorInscriptions.lua" + +t("You are unable to use this kind of inscription.", "ä½ æ— æ³•ä½¿ç”¨è¿™ç§çº¹èº«æˆ–符文。", "logPlayer") +t("You already have too many of this inscription.", "ä½ å·²ç»æ‹¥æœ‰å¤ªå¤šè¿™ç§çº¹èº«ã€‚", "logPlayer") +t("You have no more inscription slots.", "ä½ æ²¡æœ‰æ›´å¤šçº¹èº«æ§½äº†ã€‚", "logPlayer") +t("You are now inscribed with %s.", "ä½ çš„çº¹èº«æ›´æ–°ä¸ºï¼š %s 。", "logPlayer") +t("Your %s is depleted!", "ä½ çš„ %s 被耗尽ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/interface/ActorObjectUse.lua" + +t("Activate an object", "使用物å“", "_t") +t("Activate: %s", "使用:%s", "tformat") +t("%s activates %s %s!", "%s激活了%s%s!", "logSeen") +t("Activate an object.", "使用物å“。", "_t") +t("(unknown object)", "(未知物å“)", "_t") +t([[Use %s: + +%s]], [[使用 %s: + +%s]], "tformat") +t("Activate %s", "使用 %s", "tformat") +t("nothing", "没有东西", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/Archery.lua" + +t("You need a missile launcher (%s)!", "ä½ éœ€è¦å¯¼å¼¹å‘射器(%s)!", "logPlayer") +t("You do not have enough ammo left!", "ä½ æ²¡æœ‰è¶³å¤Ÿçš„å¼¹è¯ï¼", "logPlayer") +t("#ORCHID#Your %s CANNOT SHOOT (Resource: %s%s#LAST#).", "#ORCHID#ä½ çš„%sæ— æ³•å°„å‡»(资æºï¼š%s%s#LAST#).", "logPlayer") +t("#ORCHID#Target out of range. Hold <ctrl> to force all weapons to fire at targets out of ranges (%d - %d).", "#ORCHID#ç›®æ ‡è¶…å‡ºèŒƒå›´ã€‚æŒ‰ä½<ctrl>æ¥å¼ºåˆ¶å°„击超出范围(%d-%d)çš„ç›®æ ‡.", "logPlayer") +t("#ORCHID#Target out of range. Hold <ctrl> to force your weapon to fire at targets beyond its range (%d).", "#ORCHID#ç›®æ ‡è¶…å‡ºèŒƒå›´ã€‚æŒ‰ä½<ctrl>æ¥å¼ºåˆ¶å°„击超出范围(%d)çš„ç›®æ ‡.", "logPlayer") +t("#ORCHID#You COULD NOT SHOOT your %s (Resource: %s%s#LAST#).", "#ORCHID#æ— æ³•ä½¿ç”¨%s射击(资æº:%s%s#LAST#).", "logPlayer") +t("%s(%d parried#LAST#)", "%s(%d åŒ•é¦–æ ¼æŒ¡#LAST#)", "tformat") +t("#{bold}##Source# performs a ranged critical strike against #Target#!#{normal}#", "#{bold}##Source#对#Target#å‘起一次远程暴击!#{normal}#", "logCombat") +t("#Source# misses #target#.", "#Source#没有命ä¸#target#.", "logCombat") +t("The shattering blow creates a shockwave!", "这次攻击引å‘了冲击波ï¼", "logSeen") +t("You are disarmed!", "ä½ è¢«ç¼´æ¢°äº†ï¼", "logPlayer") +t("You must wield a ranged weapon (%s)!", "ä½ å¿…é¡»è£…å¤‡ä¸€ä»¶è¿œç¨‹æ¦å™¨(%s)!", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/class/interface/Combat.lua" + +t("%s is too afraid to attack.", "%s由于ææƒ§è€Œæ— æ³•æ”»å‡»ã€‚", "logSeen") +t("%s is too terrified to attack.", "%s由于ææƒ§è€Œæ— æ³•æ”»å‡»ã€‚", "logSeen") +t("#Target# notices you at the last moment!", "#Target#在最åŽæ—¶åˆ»æ³¨æ„åˆ°äº†ä½ ï¼", "logCombat") +t("#ORCHID#%s cleverly deflects the attack with %s shield!#LAST#", "#ORCHID#%s用%s盾牌机智地躲é¿äº†æ”»å‡»!#LAST#", "logSeen") +t("#ORCHID#%s parries the attack with %s dual weapons!#LAST#", "#ORCHID#%s用%såŒæŒæ¦å™¨ä½¿è¿™æ¬¡æ”»å‡»å‘生åæ–œ!#LAST#", "logSeen") +t("#ORCHID#%s instinctively hardens %s skin and ignores the attack!#LAST#", "#ORCHID#%s本能地硬化%sçš®è‚¤ï¼Œæ— è§†äº†è¿™æ¬¡æ”»å‡»ï¼#LAST#", "logSeen") +t("#Target# repels an attack from #Source#.", "#Target#击退了#Source#的进攻.", "logCombat") +t("#Target# evades #Source#.", "#Target#é—ªé¿äº†#Source#。", "logCombat") +t("%s(%d parried#LAST#)", "%s(%d åŒ•é¦–æ ¼æŒ¡#LAST#)", "tformat") +t("%s(%d gestured#LAST#)", "%s(%d æ‰‹åŠ¿æ ¼æŒ¡#LAST#)", "tformat") +t("#{bold}##Source# performs a melee critical strike against #Target#!#{normal}#", "#{bold}##Source#å‘#Target#å‘起一次近战暴击!#{normal}#", "logCombat") +t("#Source# misses #Target#.", "#Source#未命ä¸#Target#。", "logCombat") +t("The shattering blow creates a shockwave!", "这次攻击引å‘了冲击波ï¼", "logSeen") +t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#ä½ æ²‰é†‰äºŽæ”»å‡»ä¸€ä¸ªè™šå¼±çš„æ•Œäººï¼ï¼ˆ+%d 仇æ¨ï¼‰", "logPlayer") +t("#F53CBE#Your rampage is invigorated by your fierce attack! (+1 duration)", "#F53CBE#ä½ å¼ºåŠ›çš„æ”»å‡»å»¶é•¿äº†ä½ çš„æš´èµ°æ—¶é—´ï¼ (+1æŒç»æ—¶é—´)", "logPlayer") +t("#Source# counter attacks #Target# with %s shield shards!", "#Source# 用%s的盾牌碎片å击了 #Target# !", "logCombat") +t("#{bold}#%s's spell attains critical power!#{normal}#", "#{bold}#%sçš„æ³•æœ¯é€ æˆäº†è‡´å‘½ä¸€å‡»ï¼#{normal}#", "logSeen") +t("#{bold}#%s's mind surges with critical power!#{normal}#", "#{bold}#%sçš„ç²¾ç¥žæ”»å‡»é€ æˆäº†è‡´å‘½ä¸€å‡»ï¼#{normal}#", "logSeen") +t("#Source#'s grapple fails because #Target# is too big!", "#Source#的抓å–å¤±è´¥äº†ï¼Œå› ä¸º#Target#体型过大!", "logCombat") +t("%s resists the grapple!", "%s抵抗了抓å–ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyDeath.lua" + +t("unknown", "未知", "_t") +t("%s the level %d %s %s was %s to death by %s%s%s on level %s of %s.", "玩家%sç‰çº§%d%s%s%s而æ»ï¼Œæ€æ»ä»–(她)的是%s%s%s,æ»åœ¨ç¬¬%s层,%s。", "_t") +t("%s(%d %s %s) was %s to death by %s%s on %s %s.", "%s(%d %s %s)%s而æ»ï¼Œè¢«%s%sæ€æ»äºŽ%s %s。", "_t") +t("her", "她的", "_t") +t("him", "ä»–", "_t") +t("herself", "她自己", "_t") +t("himself", "他自己", "_t") +t(" (the fool)", " (笨蛋)", "_t") +t(" in an act of extreme incompetence", " æ“作太ä¸ç»™åŠ›äº†", "_t") +t(" out of supreme humility", " 显然玩家太谦虚了", "_t") +t(", by accident of course,", ",肯定是å‘生了什么æ„外,", "_t") +t(" in some sort of fetish experiment gone wrong", "在æŸç§æ‹ç‰©ç™–实验ä¸å‡ºé”™äº†", "_t") +t(", providing a free meal to the wildlife", ",æˆä¸ºäº†é‡Žç”ŸåŠ¨ç‰©çš„åˆé¤", "_t") +t(" (how embarrassing)", " (真令人尴尬)", "_t") +t(" (yet again)", " (åˆæ¥äº†)", "_t") +t("battered", "被猛击", "_t") +t("%s the level %d %s %s %s on level %s of %s.", "玩家%s ç‰çº§%d %s %s %s æ»åœ¨%s层,%s。", "_t") +t("%s(%d %s %s) %s on %s %s.", "%s(%d %s %s) %s æ»äºŽ %s %s。", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyIngredients.lua" + +t("You collect a new ingredient: #LIGHT_GREEN#%s%s#WHITE#.", "ä½ æœé›†äº†ä¸€ä¸ªæ–°çš„æ料:#LIGHT_GREEN#%s%s#WHITE#.", "log") +t("You collect a new ingredient: #LIGHT_GREEN#%s%s (%d)#WHITE#.", "ä½ æœé›†äº†ä¸€ä¸ªæ–°çš„æ料:#LIGHT_GREEN#%s%s(%d)#WHITE#.", "log") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PartyLore.lua" + +t("Lore found: #0080FF#%s", "å‘现手æœï¼š#0080FF#%s", "logPlayer") +t("You can read all your collected lore in the game menu, by pressing Escape.", "按下Esc键,进入游æˆèœå•ä½ å¯ä»¥æŸ¥çœ‹æ‰€æœ‰ä½ å·²ç»æ”¶é›†çš„æœè®°ã€‚", "logPlayer") +t("learnt lore", "å‘现手æœ", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/PlayerExplore.lua" + +t("at door", "在门å£", "_t") +t("something interesting", "有趣的æŸç‰©", "_t") +t("Running...", "è·‘æ¥ä¸â€¦â€¦", "_t") +t("You are exploring, press any key to stop.", "ä½ æ£åœ¨è‡ªåŠ¨æŽ¢ç´¢ï¼Œè¯·æŒ‰ä»»æ„é”®åœæ¢", "_t") +t("checked door", "被检查的门", "_t") +t("at %s", "在 %s", "tformat") +t("interesting terrain", "有趣的地形", "_t") +t("at object (diggable)", "å¯æŒ–掘的地形", "_t") +t("the path is blocked", "路被挡ä½äº†", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/TooltipsData.lua" + +t([[#GOLD#Gold#LAST# +Money! +With gold you can buy items in the various stores in town. +You can gain money by looting it from your foes, by selling items and by doing some quests. +]], [[#GOLD#金å¸#LAST# +é’±ï¼ +ä½ å¯ä»¥ç”¨é‡‘å¸åœ¨åŸŽé•‡çš„商店里è´ä¹°é“具。 +ä½ å¯ä»¥é€šè¿‡æ€æ»æ•Œäººã€å–掉ä¸éœ€è¦çš„装备或者完æˆä»»åŠ¡èŽ·å¾—金å¸ã€‚ +]], "_t") +t([[#GOLD#Lives#LAST# +How many lives you have and how many you lost. +Your total number of lives depends on the permadeath setting you choose. +You may find other ways to save yourself but they are not considered extra lives. +]], [[#GOLD#生命数#LAST# +ä½ çš„ç”Ÿå‘½æ•°ä»¥åŠä½ çš„æ»äº¡æ¬¡æ•°ã€‚ +ä½ çš„æ€»ç”Ÿå‘½æ•°å–å†³äºŽä½ çš„æ»äº¡æ¨¡å¼è®¾å®šã€‚ +ä½ å¯ä»¥èŽ·å¾—其他的å¤æ´»æœºä¼šï¼Œä½†è¿™ä¸è§†ä¸ºé¢å¤–的生命数。 +]], "_t") +t([[#GOLD#Blood of Life#LAST# +The Blood of Life courses through your veins. +This can save you from death and restore you to full health (once) if you would otherwise die. +]], [[#GOLD#生命之血#LAST# +ç”Ÿå‘½ä¹‹è¡€åœ¨ä½ ä½“å†…æµæ·Œã€‚ +èƒ½å°†ä½ ä»Žæ»äº¡è¾¹ç¼˜æŒ½æ•‘ä¸€æ¬¡ï¼Œå¹¶å°†ä½ çš„ä½“åŠ›æ¢å¤åˆ°æ»¡ã€‚ +]], "_t") +t([[#GOLD#Life#LAST# +This is your life force, which is reduced each time you take damage. +Normally, you will die if this drops below zero, though some effects will allow you survive with negative life. +Death is usually permanent so beware! +It is increased by Constitution. +]], [[#GOLD#生命值#LAST# +è¿™æ˜¯ä½ çš„ç”Ÿå‘½åŠ›é‡ï¼Œä½ 收到伤害时会ä¸å‡å°‘。 +当生命值低于0时角色æ»äº¡ï¼Œä¸è¿‡æœ‰äº›æ•ˆæžœå¯ä»¥è®©ä½ 在生命值å°äºŽ0的时候继ç»å˜æ´»ã€‚ +注æ„æ»äº¡é€šå¸¸æ˜¯æ°¸ä¹…çš„ï¼ +æå‡ä½“质属性å¯ä»¥å¢žåŠ ä½ çš„ç”Ÿå‘½å€¼ã€‚ +]], "_t") +t([[#GOLD#Damage shields#LAST# +Various talents, items and powers can grant you a temporary damage shield. +Each works in a distinct manner, but will usually intercept a certain amount of damage that would otherwise hit you before crumbling. +]], [[#GOLD#伤害护盾#LAST# +ä¸åŒçš„技能ã€ç‰©å“和力é‡å¯ä»¥åœ¨æœ‰é™æ—¶é—´å†…æä¾›ä¸€ä¸ªä¼¤å®³æŠ¤ç›¾ï¼Œä¸ºä½ å¸æ”¶éƒ¨åˆ†ä¼¤å®³ã€‚ +ä¸åŒçš„护盾效果ä¸åŒï¼Œä½†æ˜¯ä¸€èˆ¬æ¥è¯´ï¼Œå®ƒä»¬ä¼šå¸æ”¶ä¸€å®šé‡æœ¬æ¥ä¼šå‡»ä¸ä½ 的伤害,然åŽç ´ç¢Žã€‚ +]], "_t") +t([[#GOLD#Unnatrual Body Regeneration#LAST# +Your Unnatural Body talent allows you to feed off the life of your fallen foes. +Each time you kill a creature your maximum regeneration pool increases and each turn some of it transfers into your own life. +]], [[#GOLD#诅咒回å¤#LAST# +ä½ çš„è¯…å’’ä¹‹ä½“æŠ€èƒ½å¯ä»¥ä½¿ä½ 从倒下的敌人身上å¸å–生命。 +æ¯æ¬¡ä½ æ€æ»ä¸€ä¸ªç”Ÿç‰©ï¼Œä½ 会累计回å¤å€¼ï¼Œæ¯å›žåˆå†éƒ¨åˆ†è½¬åŒ–ä¸ºä½ çš„ç”Ÿå‘½å€¼ã€‚ +]], "_t") +t([[#GOLD#Life Regeneration#LAST# +How much life you regenerate per turn. +This value can be improved with spells, talents, infusions, equipment. +]], [[#GOLD#生命回å¤#LAST# +æ¯ä¸ªå›žåˆä½ 的生命回å¤é‡ã€‚ +这个值å¯ä»¥é€šè¿‡æ³•æœ¯ã€æŠ€èƒ½ã€çº¹èº«å’Œè£…备æ¥æ高。 +]], "_t") +t([[#GOLD#Healing mod#LAST# +This represents how effective healing is for you. +All healing values are multiplied by this value (including life regeneration). +It is increased by Constitution. +]], [[#GOLD#治疗系数#LAST# +ä»£è¡¨ä½ å›žè¡€æŠ€èƒ½çš„æ•ˆæžœã€‚ +è¯¥ç³»æ•°è¡¨æ˜Žæ²»ç–—å¯¹ä½ çš„ç”Ÿæ•ˆç¨‹åº¦ã€‚æ‰€æœ‰æ²»ç–—çš„åŸºç¡€å€¼éœ€è¦ä¹˜ä¸Šè¿™ä¸ªç³»æ•°ï¼ˆåŒ…括生命自然æ¢å¤ï¼‰ã€‚ +ä½“è´¨ä¼šå¢žåŠ è¯¥é¡¹å±žæ€§ã€‚ +]], "_t") +t([[#GOLD#Air#LAST# +The breath counter only appears when you are suffocating. +If it reaches zero you will die. Being stuck in a wall, being in deep water, ... all those kinds of situations will decrease your air. +When you come back into a breathable atmosphere you will slowly regain your air level. +]], [[#GOLD#空气#LAST# +å½“ä½ å—到窒æ¯æ•ˆæžœæ—¶ç©ºæ°”é‡æ‰ä¼šæ˜¾ç¤ºã€‚ +这个值下é™è‡³0角色æ»äº¡ã€‚当被困在墙内ã€æ·±å…¥æ°´ä¸‹ç‰ç‰æƒ…况下空气值会ä¸æ–下é™ã€‚ +å½“ä½ è¿”å›žå¯ä»¥å‘¼å¸çš„区域,空气值会缓慢æ¢å¤ã€‚ +]], "_t") +t([[#GOLD#Stamina#LAST# +Stamina represents your physical fatigue. Each physical ability used reduces it. +It regenerates slowly over time or when resting. +It is increased by Willpower. +]], [[#GOLD#体力#LAST# +体力åæ˜ ä½ çš„ç‰©ç†ç–²åŠ³ç¨‹åº¦ã€‚å„ç§ç‰©ç†æŠ€èƒ½éƒ½ä¼šæ¶ˆè€—它 +休æ¯å¯ä»¥æ¢å¤ä½“力值,在游æˆè¿›è¡Œä¸ä¹Ÿä¼šç¼“æ…¢æ¢å¤ã€‚ +æå‡æ„志属性å¯ä»¥å¢žåŠ 体力值。 +]], "_t") +t([[#GOLD#Mana#LAST# +Mana represents your reserve of magical energies. Each spell cast consumes mana and each sustained spell reduces your maximum mana. +It is increased by Willpower. +]], [[#GOLD#法力#LAST# +æ³•åŠ›å€¼æ˜¯ä½ çš„å‰©ä½™æ³•æœ¯èƒ½é‡ã€‚施放法术将会消耗法力值,使用æŒç»æ€§æ³•æœ¯ä¼šå‡å°‘ä½ çš„æ³•åŠ›æœ€å¤§å€¼ã€‚ +æå‡æ„志属性å¯ä»¥å¢žåŠ 法力值。 +]], "_t") +t([[#GOLD#Positive Energy#LAST# +Positive energy represents your reserve of positive "celestial" power, most closely associated with the Sun. +]], [[#GOLD#æ£èƒ½é‡#LAST# +æ£èƒ½é‡æ˜¯ä½ 的剩余“æ£â€å¤©ç©ºèƒ½é‡ï¼Œè¿™ä¸€èƒ½é‡ä¸Žå¤ªé˜³æœ‰å…³ã€‚ +]], "_t") +t([[#GOLD#Negative Energy#LAST# +Negative energy represents your reserve of negative "celestial" power, most closely associated with the Moon. +]], [[#GOLD#负能é‡#LAST# +负能é‡æ˜¯ä½ 的剩余“负â€å¤©ç©ºèƒ½é‡ï¼Œè¿™ä¸€èƒ½é‡å’Œæœˆäº®æœ‰å…³ã€‚ +]], "_t") +t([[#GOLD#Vim#LAST# +Vim represents the amount of life energy you control. Each corruption talent requires some. +It does not regenerate naturally; you need to drain it from yourself or your victims. +Each time you kill a creature you gain 30% of your Willpower + 1 as Vim. This value is multiplied by half the rank of the creature. +If you can't pay for the Vim cost of a talent you may instead pay with life at a rate of 200% of the Vim cost. +]], [[#GOLD#活力#LAST# +æ´»åŠ›æ˜¯ä½ æŽ§åˆ¶çš„ç”Ÿå‘½èƒ½é‡ã€‚æ–½æ”¾å •è½ç³»æ³•æœ¯éœ€è¦æ¶ˆè€—活力值。 +活力值ä¸ä¼šè‡ªåŠ¨å›žå¤ï¼Œä½ 需è¦ä»Žä½ è‡ªèº«å’Œä½ çš„ç›®æ ‡èº«ä¸Šå¸å–。 +æ¯æ€æ»ä¸€ä¸ªç”Ÿç‰©å¯ä»¥å¸æ”¶æ„志属性30%+1的活力值。该数值乘以生物分级的一åŠã€‚ +å¦‚æžœä½ æ— æ³•æ”¯ä»˜ä½¿ç”¨ä¸€ä¸ªæŠ€èƒ½çš„æ´»åŠ›å€¼ï¼Œä½ å¯ä»¥æ”¹ä¸ºæ”¯ä»˜æ´»åŠ›å€¼æ¶ˆè€—200%的生命值。 +]], "_t") +t([[#GOLD#Equilibrium#LAST# +Equilibrium reflects your standing in the grand balance of nature and how easily you can access Wild Gifts. +The closer it is to 0 the more in-balance you are. +Being too far out of balance may cause your Wild Gifts to fail when called upon. +]], [[#GOLD#失衡值#LAST# +å¤±è¡¡å€¼æ˜¯ä½ ä¿æŒè‡ªç„¶å¹³è¡¡çš„èƒ½åŠ›ï¼Œå†³å®šäº†ä½ ä½¿ç”¨é‡Žæ€§ç³»æŠ€èƒ½çš„éš¾æ˜“ç¨‹åº¦ã€‚ +失衡值越接近于0ä½ ç ´å自然平衡的é‡è¶Šå°‘。 +å½“ä½ çš„å¤±è¡¡å€¼è¿‡é«˜æ—¶ä¼šå½±å“ä½ ä½¿ç”¨é‡Žæ€§ç³»æŠ€èƒ½ã€‚ +]], "_t") +t([[#GOLD#Hate#LAST# +Hate represents your inner rage against all that lives and dares face you. +It is replenished by killing creatures and through the application of your talents. +All afflicted talents are based on Hate, and many are more effective at higher levels of hate. +]], [[#GOLD#仇æ¨å€¼#LAST# +仇æ¨å€¼æ˜¯ä½ å¯¹ç›®æ ‡ç”Ÿç‰©çš„æ„¤æ€’ç¨‹åº¦ã€‚ +æ€æ»ç”Ÿç‰©å’Œä½¿ç”¨æŸäº›æŠ€èƒ½éƒ½å¯ä»¥ç§¯ç´¯ä»‡æ¨ã€‚ +所有的痛苦系技能都ä¾é 仇æ¨æ¥å‘挥力é‡ï¼Œå¯¹äºŽéƒ¨åˆ†æŠ€èƒ½ï¼Œä»‡æ¨å€¼è¶Šé«˜åˆ™è¶Šæœ‰æ•ˆã€‚ +]], "_t") +t([[#GOLD#Paradox#LAST# +Paradox represents how stable the current timeline is. +As your Paradox grows so does your Spellpower, but you may be shifted to a more stable timeline when you attempt to use your magic. +When your modified Paradox is above 600 the shifts will become more violent. +Your control over chronomancy spells increases with your Willpower. +]], [[#GOLD#紊乱值#LAST# +ç´Šä¹±å€¼æ˜¯ä½ å¯¹æ—¶ç©ºè¿žç»æ€§çš„ç ´å度。 +å½“ç´Šä¹±å€¼å¢žåŠ æ—¶ï¼Œä½ çš„æ³•æœ¯å¼ºåº¦ä¹Ÿä¼šæå‡ï¼Œä½†ä½ 在使用法术的有å¯èƒ½ä¼šå¼•å‘异常的效果。 +当矫æ£ç´Šä¹±å€¼è¾¾åˆ°600ä»¥ä¸Šçš„æ—¶å€™ï¼Œè¿™æ ·çš„å¼‚å¸¸æ•ˆæžœä¼šå˜å¾—å分严é‡ã€‚ +ä½ æŽŒæŽ§æ—¶ç©ºæ³•æœ¯çš„èƒ½åŠ›å—æ„志值æå‡ã€‚ +]], "_t") +t([[#GOLD#Psi#LAST# +Psi represents how much energy your mind can harness. Like matter, it can be neither created nor destroyed. +It regenerates naturally, though slowly, as you pull minute amounts of heat and kinetic energy from your surroundings. +To get meaningful amounts back in combat, you must absorb it through shields or various other talents. +Your capacity for storing energy is determined by your Willpower. +]], [[#GOLD#超能力值#LAST# +超能力值åæ˜ ä½ çš„æ„志力能够控制能é‡çš„大å°ã€‚ä¸Žç‰©è´¨ä¸€æ ·ï¼Œä¸èƒ½äº§ç”Ÿæˆ–者消ç。 +通常会éšç€ä½ 从周围自å‘å¸æ”¶åˆ°çš„å°‘é‡çš„çƒèƒ½å’ŒåŠ¨èƒ½è€Œç¼“æ…¢æ¢å¤ã€‚ +如果需è¦åœ¨æˆ˜æ–—时迅速大é‡æ¢å¤ï¼Œéœ€è¦é€šè¿‡æŠ¤ç›¾æˆ–者其他技能进行能é‡çš„大é‡å¸æ”¶æ¥è¾¾åˆ°ã€‚ +超能力值储å˜çš„上é™ç”±æ„志决定。 +]], "_t") +t([[#GOLD#Feedback#LAST# +Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. +Feedback decays at the rate of 10% or 1 per turn (which ever is greater) depending on talents. +All damage you take from an outside source will increase your Feedback based on to how much of your health is lost and your level. First level characters gain 100 Feedback when losing 50% health, while 50th level characters gain the same amount when losing 20% health. +]], [[#GOLD#å馈值#LAST# +å馈值åæ˜ ä½ èƒ½åˆ©ç”¨ä½ çš„ç—›è‹¦æ¥é‡Šæ”¾è¶…能力,å¯ä»¥ç”¨äºŽé‡Šæ”¾å馈系技能。 +å馈值会以æ¯å›žåˆ10%的速率下é™ï¼Œä¸”æ¯å›žåˆè‡³å°‘下é™1点。 +ä½ ä»Žå¤–ç•Œå—åˆ°çš„æ‰€æœ‰ä¼¤å®³éƒ½ä¼šå¢žåŠ ä½ çš„åé¦ˆå€¼ï¼Œå¢žåŠ çš„æ•°å€¼å–å†³äºŽä½ æŸå¤±ç”Ÿå‘½å€¼çš„ç™¾åˆ†æ¯”å’Œä½ çš„ç‰çº§ã€‚ +1级人物在æŸå¤±50%生命åŽèŽ·å¾—100å馈值,而50级人物æŸå¤±20%生命åŽèŽ·å¾—åŒæ ·å¤šçš„å馈值。 +]], "_t") +t([[#GOLD#Necrotic Aura#LAST# +Represents the raw materials for creating undead minions. +It increases each time you or your minions kill something that is inside the aura radius. +]], [[#GOLD#æ»çµå…‰çŽ¯#LAST# +代表å¬å”¤æ»çµç”Ÿç‰©çš„原æ料。 +光环内的æ»çµéšä»Žæ¯æ¬¡æ€æ»ç”Ÿç‰©æ—¶ä¼šå¢žåŠ çµé‚值。 +]], "_t") +t([[#GOLD#Fortress Energy#LAST# +The energy of the Sher'Tul Fortress. It is replenished by transmogrifying items and used to power all the Fortress systems. +]], [[#GOLD#å ¡åž’èƒ½é‡#LAST# +å¤Â·å›¾å°”å ¡åž’çš„èƒ½é‡ã€‚使用转化之盒å¯ä»¥ä¸ºå ¡åž’充能,能é‡å¯ä»¥ç”¨äºŽé©±åŠ¨å ¡åž’çš„å„项设施。 +]], "_t") +t([[#GOLD#Level and experience#LAST# +Each time you kill a creature that is over your own level - 5 you gain some experience. +When you reach enough experience you advance to the next level. There is a maximum of 50 levels you can gain. +Each time you level you gain stat and talent points to use to improve your character. +]], [[#GOLD#ç‰çº§å’Œç»éªŒå€¼#LAST# +æ¯æ¬¡å‡»æ€ä¸€ä¸ªä¸ä½ŽäºŽä½ 5çº§çš„ç”Ÿç‰©ä½ å¯ä»¥èŽ·å¾—ç»éªŒå€¼ã€‚ +å½“ä½ çš„ç»éªŒå€¼æ¡æ»¡æ—¶ï¼Œä½ å¯ä»¥æå‡åˆ°æ–°çš„ç‰çº§ã€‚ä½ æœ€å¤šå¯ä»¥æå‡è‡³50级。 +æ¯æå‡ä¸€ä¸ªç‰çº§ä½ 将获得属性和技能点数奖励,利用这些点数å¯ä»¥æå‡ä½ 的角色。 +]], "_t") +t([[#GOLD#Encumbrance#LAST# +Each object you carry has an encumbrance value. Your maximum carrying capacity is determined by your strength. +You cannot move while encumbered; drop some items. +]], [[#GOLD#è´Ÿé‡#LAST# +ä½ æºå¸¦çš„æ¯ç§é“具都有负é‡å€¼ï¼Œä½ 的最大负é‡é‡å–å†³ä½ çš„åŠ›é‡å±žæ€§ã€‚ +当当å‰è´Ÿé‡å€¼è¶…è¿‡ä½ çš„è´Ÿé‡é‡æ—¶ä½ å°±ä¸èƒ½ç§»åŠ¨äº†ï¼Œå°è¯•ä¸¢å¼ƒä¸€äº›é“å…·å‡å°‘è´Ÿé‡ã€‚ +]], "_t") +t([[#GOLD#Inscriptions#LAST# +The people of Eyal have found a way to create herbal infusions and runes that can be inscribed on the skin of a creature. More exotic types of inscriptions also exist. +Those inscriptions give the bearer always-accessible powers that can be used an unlimited number of times. +A simple regeneration infusion is the most common type of infusion, and the use of runes of various types is also common among arcane users. +]], [[#GOLD#纹身#LAST# +埃亚尔的人们å‘明了一ç§åˆ©ç”¨æå–çš„æ¤ç‰©ç²¾åŽå°†ä¸€äº›ç¬¦å’’纹刻到皮肤上的技术。 +那些纹身å¯ä»¥äº§ç”Ÿä¸€äº›ç‰¹æ®Šçš„能力,通常人们会纹刻一ç§å›žå¤çº¹èº«ï¼Œå½“然还有一些其他ç§ç±»çš„纹身。 +]], "_t") +t([[#GOLD#Prodigies#LAST# +Prodigies are special talents that only the most powerful of characters can acquire. +All of them require at least 50 in a core stat and many also have other, very specific and/or demanding requirements to learn. +Players can learn new prodigies at levels 30 and 42.]], [[#GOLD#觉醒技#LAST# +觉醒技是那些åªæœ‰éžå¸¸å¼ºçš„角色æ‰èƒ½å¾—到的特殊能力。 +æ¯é¡¹è§‰é†’技都需è¦å¯¹åº”æ ¸å¿ƒå±žæ€§50点,并且许多觉醒技还需è¦ä¸€äº›ç‰¹æ®Šçš„解é”æ¡ä»¶æ‰èƒ½å¦ä¹ 。 +玩家å¯ä»¥åœ¨ 30 级和 42 级得到一个觉醒点。]], "_t") +t([[#GOLD#Item Talents#LAST# +Some objects bestow additional talents on the wearer or holder. +These talents work like normal, learned talents, but are lost if the object granting them is taken off or dropped, even for a moment.]], [[#GOLD#物å“技能#LAST# +有些物å“会给装备者或æºå¸¦è€…带æ¥é¢å¤–的技能。 +这些技能使用起æ¥å’Œå¦ä¹ å¾—åˆ°çš„æŠ€èƒ½ä¸€æ ·ï¼Œä½†æ˜¯å¦‚æžœç»™äºˆè¿™ä¸€æŠ€èƒ½çš„è£…å¤‡è¢«è„±ä¸‹æˆ–ä¸¢ä¸‹ï¼Œè¿™ä¸€æŠ€èƒ½å°±ä¼šè¢«é—忘。]], "_t") +t([[#GOLD#Activated Talents#LAST# +Most talents require activation (i.e. time) to use, and create a specific effect when called upon. +Specific information on each talent appears its tooltip.]], [[#GOLD#主动技能#LAST# +大部分技能都需è¦ä¸»åŠ¨ï¼ˆèŠ±è´¹æ—¶é—´ï¼‰æ¥ä½¿ç”¨ï¼Œå¹¶ä¸”会在使用的时候触å‘é¢å¤–的效果。 +有关技能的详细信æ¯ï¼Œè¯·å‚阅技能的æ示框。]], "_t") +t([[#GOLD#Instant Talents#LAST# +Some activated talents take no time to use, being activated with but a thought. +Unlike most talents, instant talents are never put on cooldown from being stunned, and may be usable when most other talents are not. +Specific information on each talent appears its tooltip.]], [[#GOLD#瞬间技能#LAST# +使用有些主动技能ä¸éœ€è¦æ—¶é—´ï¼Œçž¬é—´å°±èƒ½å‘动。 +和其他技能ä¸åŒï¼Œçž¬é—´æŠ€èƒ½ä¸ä¼šè¢«éœ‡æ…‘而进入冷å´çŠ¶æ€ï¼Œå¹¶ä¸”在大部分技能都ä¸èƒ½ä½¿ç”¨çš„时候ä»ç„¶å¯ä»¥ä½¿ç”¨ã€‚ +有关技能的详细信æ¯ï¼Œè¯·å‚阅技能的æ示框。]], "_t") +t([[#GOLD#Passive Talents#LAST# +When learned, passive talents permanently alter the user in some way. +The effects are always present and are usually not dispellable or removable, though other effects may counteract or negate them. +Specific information on each talent appears its tooltip.]], [[#GOLD#被动技能#LAST# +å½“ä½ å¦ä¼šè¢«åŠ¨æŠ€èƒ½ä¹‹åŽï¼Œå®ƒä¼šä»¥æŸç§æ–¹å¼æ°¸ä¹…性的给玩家带æ¥æ”¹å˜ã€‚ +这些效果始终å˜åœ¨ï¼Œä¸ä¼šè¢«è§£é™¤ï¼Œä¹Ÿä¸ä¼šè¢«ç§»é™¤ï¼Œä½†æ˜¯æœ‰äº›ç‰¹æ®Šæ•ˆæžœå¯èƒ½ä¼šæ— 视或者å击它们。 +有关技能的详细信æ¯ï¼Œè¯·å‚阅技能的æ示框。]], "_t") +t([[#GOLD#Sustained Talents#LAST# +Sustained talents are turned on and left on. +While active, a sustained talent produces some effects on the user that stay in effect until the talent is deactivated. Activating most sustained talents require the user to put aside some resources, which become unavailable until the talent is turned off. +Deactivating a sustained talent causes it to go on cooldown. +Specific information on each talent appears its tooltip.]], [[#GOLD#æŒç»æŠ€èƒ½#LAST# +æŒç»æŠ€èƒ½å¯ä»¥è°ƒæ•´å¼€æˆ–关。 +当开å¯æ—¶ï¼ŒæŒç»æŠ€èƒ½ä¼šåœ¨ç”¨æˆ·èº«ä¸Šäº§ç”Ÿä¸€äº›æ•ˆæžœï¼Œè¿™äº›æ•ˆæžœä¼šåœ¨æŠ€èƒ½å…³é—的时候失效。å¯ç”¨æŒç»æŠ€èƒ½ä¸€èˆ¬éœ€è¦ç”¨æˆ·è€—费一定é‡çš„æŸé¡¹èµ„æºï¼Œå¹¶ä¸”在被关é—之åŽï¼Œä¹Ÿæ— 法å–回这些资æºã€‚ +å…³é—æŒç»æŠ€èƒ½ä¼šä½¿å…¶ç«‹åˆ»è¿›å…¥å†·å´çŠ¶æ€ã€‚ +有关技能的详细信æ¯ï¼Œè¯·å‚阅技能的æ示框。]], "_t") +t([[#GOLD#Global Speed#LAST# +Global speed represents how fast you are and affects everything you do. +Higher is faster, so at 200% global speed you can performa twice as many actions as you would at 100% speed. +Note that the amount of time to performa various actions like moving, casting spells, and attacking is also affected by their respective speeds. +]], [[#GOLD#整体速度#LAST# +æ•´ä½“é€Ÿåº¦è¡¨ç¤ºä½ çš„é€Ÿåº¦æœ‰å¤šå¿«ï¼Œå¹¶å½±å“ä½ æ‰€åšçš„一切。 +越高越快,所以在200%的整体速度下,您å¯ä»¥æ‰§è¡Œçš„æ“作数是在100%速度下的两å€ã€‚ +注æ„,移动ã€æ–½æ³•å’Œæ”»å‡»ç‰å„ç§åŠ¨ä½œçš„执行时间也会å—到它们å„自速度的影å“。 +]], "_t") +t([[#GOLD#Movement Speed#LAST# +How quickly you move compared to normal. +Higher is faster, so 200% means that you move twice as fast as normal. +Minimum: 40% +]], [[#GOLD#移动速度#LAST# +è¡¨ç¤ºä½ ç§»åŠ¨çš„é€Ÿåº¦æœ‰å¤šå¿«ã€‚ +è¶Šé«˜è¶Šå¿«ï¼Œå½“ä½ æœ‰200%ç§»åŠ¨é€Ÿåº¦æ—¶ï¼Œä½ ç§»åŠ¨çš„é€Ÿåº¦æ˜¯å¹³å¸¸çš„ä¸¤å€ã€‚ +最å°å€¼ï¼š40% +]], "_t") +t([[#GOLD#Spell Speed#LAST# +How quickly you cast spells. +Higher is faster, so 200% means that you can cast spells twice as fast as normal. +Minimum: 40% +]], [[#GOLD#施法速度#LAST# +è¡¨ç¤ºä½ æ–½æ”¾æ³•æœ¯çš„é€Ÿåº¦æœ‰å¤šå¿«ã€‚ +è¶Šé«˜è¶Šå¿«ï¼Œå½“ä½ æœ‰200%æ–½æ³•é€Ÿåº¦æ—¶ï¼Œä½ æ–½æ³•çš„é€Ÿåº¦æ˜¯å¹³å¸¸çš„ä¸¤å€ã€‚ +最å°å€¼ï¼š40% +]], "_t") +t([[#GOLD#Attack Speed#LAST# +How quickly you attack with weapons, either ranged or melee. +Higher is faster, so 200% means that you can attack twice as fast as normal. +The actual speed may also be affected by the weapon used. +Minimum: 40% +]], [[#GOLD#攻击速度#LAST# +è¡¨ç¤ºä½ è¿‘æˆ˜æˆ–è¿œç¨‹æ”»å‡»çš„é€Ÿåº¦ã€‚ +è¶Šé«˜è¶Šå¿«ï¼Œå½“ä½ æœ‰200%æ”»å‡»é€Ÿåº¦æ—¶ï¼Œä½ æ”»å‡»çš„é€Ÿåº¦æ˜¯å¹³å¸¸çš„ä¸¤å€ã€‚ +攻击速度还å—åˆ°ä½ ä½¿ç”¨çš„æ¦å™¨çš„å½±å“。 +最å°å€¼ï¼š40% +]], "_t") +t([[#GOLD#Mental Speed#LAST# +How quickly you perform mind powers. +Higher is faster, so 200% means that you can use mind powers twice as fast as normal. +Minimum: 40% +]], [[#GOLD#精神速度#LAST# +è¡¨ç¤ºä½ ä½¿ç”¨ç²¾ç¥žèƒ½åŠ›çš„é€Ÿåº¦ã€‚ +è¶Šé«˜è¶Šå¿«ï¼Œå½“ä½ æœ‰200%ç²¾ç¥žé€Ÿåº¦æ—¶ï¼Œä½ ä½¿ç”¨ç²¾ç¥žèƒ½åŠ›çš„é€Ÿåº¦æ˜¯å¹³å¸¸çš„ä¸¤å€ã€‚ +最å°å€¼ï¼š40% +]], "_t") +t([[#GOLD#Stats#LAST# +Your character's primary attributes. Base: the value inherent to your character, which may be increased by applying stat points (limited by character level). Current: the base value plus any bonuses from equipment, effects, certain talents, etc. that is used to determine the overall effectiveness of the stat. +]], [[#GOLD#属性#LAST# +ä½ çš„è§’è‰²çš„ä¸»è¦å±žæ€§ã€‚åŸºç¡€å€¼ï¼šä½ çš„è§’è‰²çš„åŸºç¡€å±žæ€§ï¼Œèƒ½é€šè¿‡å‡çº§åŠ ç‚¹å¢žåŠ ï¼Œè¢«ç‰çº§åˆ¶çº¦ã€‚当å‰å€¼ï¼šåŸºç¡€å€¼åŠ 上æ¥è‡ªè£…备ã€çŠ¶æ€ã€æŠ€èƒ½ç‰æ•ˆæžœåŽçš„实际值。这一数值用æ¥å†³å®šå±žæ€§å€¼çš„实际效果。 +]], "_t") +t([[#GOLD#Strength#LAST# +Strength defines your character's ability to apply physical force. It increases Physical Power, damage done with heavy weapons, Physical Save, and carrying capacity. +]], [[#GOLD#力é‡#LAST# +力é‡å±žæ€§å½±å“ä½ çš„è§’è‰²çš„ç‰©ç†èƒ½åŠ›ï¼Œæå‡åŠ›é‡å¯ä»¥æ高物ç†å¼ºåº¦ï¼Œæ高使用é‡åž‹æ¦å™¨é€ æˆçš„伤害,æ高物ç†è±å…,åŒæ—¶æé«˜ä½ çš„è´Ÿé‡é‡ã€‚ +]], "_t") +t([[#GOLD#Dexterity#LAST# +Dexterity defines your character's ability to be agile and alert. It increases Accuracy, Defense, chance to shrug off critical hits and your damage with light weapons. +]], [[#GOLD#æ•æ·#LAST# +æ•æ·å±žæ€§å½±å“ä½ çš„çµå·§å’Œè¦è§‰èƒ½åŠ›ï¼Œæå‡æ•æ·å¯ä»¥æå‡å‘½ä¸ï¼Œæå‡é—ªé¿ï¼Œæå‡æ‘†è„±æš´å‡»ä¼¤å®³çš„å‡ çŽ‡ï¼Œæå‡ä½¿ç”¨è½»æ¦å™¨é€ æˆçš„伤害。 +]], "_t") +t([[#GOLD#Constitution#LAST# +Constitution defines your character's ability to withstand and resist damage. It increases your maximum life, Physical Save and Healing mod. +]], [[#GOLD#体质#LAST# +体质属性影å“ä½ æŠµæŠ—å’Œæ‰¿å—伤害的能力,æå‡ä½“è´¨å¯ä»¥æé«˜ä½ çš„æœ€å¤§ç”Ÿå‘½å€¼ã€ç‰©ç†è±å…和治疗系数。 +]], "_t") +t([[#GOLD#Magic#LAST# +Magic defines your character's ability to manipulate the magical energy of the world. It increases your Spellpower, Spell Save, and the effect of spells and other magic items. +]], [[#GOLD#é”法#LAST# +é”法属性影å“ä½ é©¾é©é”法能é‡çš„能力,æå‡é”法å¯ä»¥æé«˜ä½ çš„æ³•æœ¯å¼ºåº¦ï¼Œæå‡æ³•æœ¯è±å…å’Œæ高其他é”法物å“的使用效果。 +]], "_t") +t([[#GOLD#Willpower#LAST# +Willpower defines your character's ability to concentrate. It increases your mana, stamina, psi capacity, Mindpower, Spell Save, and Mental Save. +]], [[#GOLD#æ„å¿—#LAST# +æ„å¿—å±žæ€§æ˜¯ä½ çš„ä¸“æ³¨èƒ½åŠ›ï¼Œæå‡æ„å¿—å¯ä»¥æå‡ä½ 的法力值ã€ä½“力值ã€è¶…能力é‡ã€ç²¾ç¥žåŠ›ã€æ³•æœ¯è±å…和精神è±å…。 +]], "_t") +t([[#GOLD#Cunning#LAST# +Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your Mindpower, Mental Save, and critical chance. +]], [[#GOLD#çµå·§#LAST# +çµå·§å±žæ€§æå‡ä½ å¦ä¹ ã€æ€è€ƒå’Œå应能力。 +æå‡çµå·§å¯ä»¥è®©ä½ å¦ä¹ 更多的技能,æå‡æ„志力,æå‡æ„å¿—è±å…å’Œæš´å‡»å‡ çŽ‡ã€‚ +]], "_t") +t([[#AQUAMARINE#Physical stats#LAST# +--- +]], [[#AQUAMARINE#物ç†å±žæ€§#LAST# +--- +]], "_t") +t([[#AQUAMARINE#Mental stats#LAST# +--- +]], [[#AQUAMARINE#精神属性#LAST# +--- +]], "_t") +t([[#GOLD#Accuracy#LAST# +Determines your chance to hit your target as well as knock your target off-balance when measured against the target's Defense. +When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your accuracy will reduce the duration of the effect by 5%. +Many weapon types will have an additional "accuracy bonus" scaling per point of Accuracy greater than the targets Defense. +]], [[#GOLD#命ä¸#LAST# +命ä¸å€¼è¡¨ç¤ºç»ç›®æ ‡é—ªé¿å€¼æ ¡æ£åŽä½ 击ä¸ç›®æ ‡å’Œä½¿ç›®æ ‡å¤±åŽ»å¹³è¡¡çš„å‡ çŽ‡ã€‚ +å½“é€ æˆåŸºäºŽå‘½ä¸çš„æŒç»æ€§ç‰©ç†æ•ˆæžœçš„时候,敌人的相关è±å…æ¯è¶…过命ä¸ä¸€ç‚¹å‡å°‘5%æŒç»æ—¶é—´ã€‚ +ä¸åŒçš„æ¦å™¨è¿˜å…·æœ‰ä¸åŒçš„命ä¸åŠ 值,这是å–å†³äºŽä½ çš„å‘½ä¸æ¯”ç›®æ ‡çš„é˜²å¾¡é«˜å¤šå°‘ç‚¹äº§ç”Ÿçš„é¢å¤–效果。 +]], "_t") +t([[#GOLD#Physical Power#LAST# +Measures your ability to deal physical damage in combat. +When you use Physical Power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%. +]], [[#GOLD#物ç†å¼ºåº¦#LAST# +物ç†å¼ºåº¦è¡¨ç¤ºä½ 在战斗ä¸é€ æˆç‰©ç†ä¼¤å®³çš„能力。 +å½“é€ æˆåŸºäºŽç‰©ç†å¼ºåº¦çš„æŒç»æ€§ç‰©ç†æ•ˆæžœçš„时候,敌人的相关è±å…æ¯è¶…过物ç†å¼ºåº¦ä¸€ç‚¹å‡å°‘5%æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Damage#LAST# +This is the damage you inflict on your foes when you hit them. +This damage can be reduced by the target's armour or by percentile damage resistances. +It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it. +]], [[#GOLD#æ¦å™¨ä¼¤å®³#LAST# +ä½ å‡»ä¸ç›®æ ‡æ—¶äº§ç”Ÿçš„伤害é‡ã€‚ +ç›®æ ‡å—到的伤害å¯ä»¥è¢«å…¶æŠ¤ç”²å€¼æˆ–伤害抗性å‡å…。 +一般æ¥è¯´ï¼Œæå‡åŠ›é‡æˆ–æ•æ·å±žæ€§å¯ä»¥æå‡æ¦å™¨ä¼¤å®³ï¼Œä½†ä¼šæ ¹æ®æ¦å™¨ä¸åŒè€Œæœ‰æ‰€å˜åŒ–。一些技能也å¯ä»¥æ”¹å˜å½±å“伤害值的属性。 +]], "_t") +t([[#GOLD#Shield Block Value#LAST# +The amount of damage a shield will block when actively used in defense. +Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types. +]], [[#GOLD#ç›¾ç‰Œæ ¼æŒ¡å€¼#LAST# +盾牌在激活时所能阻挡的伤害é‡ã€‚ +]], "_t") +t([[#GOLD#Armour Penetration#LAST# +Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance). +This can never increase the damage you do beyond reducing armour, so it is only useful against armoured foes. +]], [[#GOLD#护甲穿é€#LAST# +护甲穿é€å¯ä»¥è®©ä½ å¿½è§†éƒ¨åˆ†ç›®æ ‡æŠ¤ç”²å€¼ï¼ˆåªå¯¹æŠ¤ç”²å€¼æœ‰æ•ˆï¼Œå¯¹ä¼¤å®³æŠ—æ€§æ— æ•ˆï¼‰ã€‚ +它ä¸èƒ½æé«˜é€ æˆçš„伤害,åªå¯¹æœ‰æŠ¤ç”²çš„ç›®æ ‡æœ‰æ•ˆã€‚ +]], "_t") +t([[#GOLD#Critical chance#LAST# +Each time you deal damage you have a chance to make a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], [[#GOLD#暴击率#LAST# +æ¯æ¬¡é€ æˆä¼¤å®³æ—¶ï¼Œä½ éƒ½æœ‰ä¸€å®šå‡ çŽ‡é€ æˆä¸€æ¬¡é€ æˆé¢å¤–伤害的致命攻击。 +一些技能å¯ä»¥æé«˜è¿™ä¸ªå‡ çŽ‡ã€‚ +æå‡çµå·§å±žæ€§å€¼å¯ä»¥æ高暴击率。 +]], "_t") +t([[#GOLD#Attack speed#LAST# +Attack speed represents how fast your attacks are compared to normal. +Higher is faster, representing more attacks performed in the same amount of time. +]], [[#GOLD#攻击速度#LAST# +æ”»å‡»é€Ÿåº¦è¡¨ç¤ºä½ åœ¨æ¯ä¸ªå›žåˆå†…攻击速度。 +å€¼è¶Šé«˜ä½ çš„æ”»å‡»é€Ÿåº¦è¶Šå¿«ã€‚ +]], "_t") +t([[#GOLD#Firing range#LAST# +The maximum distance your weapon can reach. +]], [[#GOLD#攻击范围#LAST# +ä½ æ¦å™¨èƒ½æ”»å‡»çš„最远è·ç¦»ã€‚ +]], "_t") +t([[#GOLD#Archery range and speed#LAST# +Archery attacks create projectiles with a maximum range, beyond which they will terminate. +The projectiles travel at their own speed, measured as a percentage (higher, usually) of normal movement speed. +]], [[#GOLD#弓ç®èŒƒå›´å’Œé€Ÿåº¦#LAST# +弓ç®èƒ½å°„出的最大范围,超过范围攻击会消失。 +所有抛射物有独立的飞行速度,以百分比形å¼å’Œç§»åŠ¨é€Ÿåº¦æ¯”较。 +]], "_t") +t([[#GOLD#Ammo remaining#LAST# +This is the amount of ammunition you have left. +Bows and slings must be reloaded when this reaches 0, which you will do automatically each turn you rest or don't perform a non-movement action. +Alchemists use specially prepared gems as ammunition to throw bombs, which must be reloaded manually. +]], [[#GOLD#å¼¹è¯å‰©ä½™#LAST# +è¡¨ç¤ºä½ å‰©ä½™çš„å¼¹è¯æ•°é‡ã€‚ +弓和投石索在弹è¯è€—å°½çš„æ—¶å€™å¿…é¡»è£…å¡«ï¼Œå½“ä½ ä¼‘æ¯æˆ–移动的时候会自动装填。 +炼金术士使用特殊的炼金å®çŸ³æ¥ä½œä¸ºå¼¹è¯ä½¿ç”¨ï¼Œå¿…须手动装填。 +]], "_t") +t([[#GOLD#Fatigue#LAST# +Fatigue is a percentile value that increases the cost of your talents and spells. +It represents the fatigue created by wearing heavy equipment. +Not all talents are affected; notably, Wild Gifts are not. +]], [[#GOLD#疲劳值#LAST# +ç–²åŠ³å€¼æ˜¯ä½ æ–½æ”¾æ³•æœ¯å’ŒæŠ€èƒ½æ—¶å¢žåŠ æ¶ˆè€—çš„ä¸€ä¸ªç™¾åˆ†æ¯”ã€‚ +它代表穿戴é‡ç”²æ—¶æ‰€é€ æˆçš„疲劳。 +并ä¸æ˜¯æ‰€æœ‰æŠ€èƒ½éƒ½å—疲劳值影å“,例如,野性系就ä¸å—å½±å“。 +]], "_t") +t([[#GOLD#Armour#LAST# +Armour value is a damage reduction from all incoming melee and ranged weapon attacks. +Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects. +]], [[#GOLD#护甲值#LAST# +护甲值是å—到近身或者远程æ¦å™¨ä¼¤å®³æ—¶ä¼¤å®³çš„å‡å…é‡ã€‚ +护甲å¯ä»¥å¸æ”¶(护甲强度)%æ¦å™¨ä¼¤å®³ï¼Œä½†æœ€å¤šå¸æ”¶ç›¸å½“于护甲值的伤害。 +æ¤æ•°å€¼ä¼šå› 护甲穿é€å‡å°‘,并且这一判定作用å‘ç”Ÿåœ¨æ‰€æœ‰æš´å‡»ä¼¤å®³åŠ æˆã€æŠ€èƒ½åŠ æˆå’Œä¼¤å®³åŠ æˆä¹‹å‰ã€‚也就是说å³ä½¿æ˜¯å¾ˆå°çš„数值也会有更大的作用。 +]], "_t") +t([[#GOLD#Armour Hardiness#LAST# +Armour hardiness represents how much of each incoming blows the armour will affect. +Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed. +]], [[#GOLD#护甲强度#LAST# +护甲强度表示护甲å¯ä»¥å‡å…的伤害百分比。 +护甲å¸æ”¶(护甲强度)%æ¦å™¨ä¼¤å®³ï¼Œä½†æœ€å¤šå¸æ”¶ç›¸å½“于护甲值的伤害。 +]], "_t") +t([[#GOLD#Crit Reduction#LAST# +Crit reduction reduces the chance an opponent has of landing a critical strike with a melee or ranged attack. +]], [[#GOLD#暴击抵抗#LAST# +æš´å‡»æŠµæŠ—ä½¿ä½ å‡å°‘å—近身或远程暴击的概率。 +]], "_t") +t([[#GOLD#Crits Shrug Off#LAST# +Gives a chance to ignore the bonus critical damage from any direct damage attacks (melee, spells, ranged, mind powers, ...). +]], [[#GOLD#暴击摆脱#LAST# +è®©ä½ åœ¨å—到任何形å¼çš„暴击时,有一定概率é¿å…暴击的é¢å¤–ä¼¤å®³ã€‚ï¼ˆæ— è®ºæ˜¯è¿‘æˆ˜ï¼Œæ³•æœ¯ï¼Œè¿œç¨‹ï¼Œç²¾ç¥žåŠ›é‡ï¼Œè¿˜æ˜¯â€¦ï¼‰ +]], "_t") +t([[#GOLD#Defense#LAST# +Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +]], [[#GOLD#近身闪é¿#LAST# +近身闪é¿è¡¨ç¤ºä½ å…å—近战æ¦å™¨æ”»å‡»çš„å‡ çŽ‡ï¼Œå¹¶å‡å°‘è¢«æ”»å‡»å¤±åŽ»å¹³è¡¡çš„å‡ çŽ‡ã€‚è¿™ä¸€å±žæ€§ç”¨äºŽå¯¹æŠ—æ”»å‡»è€…çš„å‘½ä¸å€¼ã€‚ +]], "_t") +t([[#GOLD#Ranged Defense#LAST# +Defense represents your chance to avoid ranged weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy. +]], [[#GOLD#远程闪é¿#LAST# +远程闪é¿è¡¨ç¤ºä½ å…å—远程æ¦å™¨æ”»å‡»çš„å‡ çŽ‡ï¼Œå¹¶å‡å°‘è¢«æ”»å‡»å¤±åŽ»å¹³è¡¡çš„å‡ çŽ‡ï¼Œè¿™ä¸€å±žæ€§ç”¨äºŽå¯¹æŠ—æ”»å‡»è€…çš„å‘½ä¸å€¼ã€‚ +]], "_t") +t([[#GOLD#Saves#LAST# +Saving throws represent your ability to shrug off, partially or fully, detrimental effects applied to you. Most detrimental effects will check their power (physical, spell, mental) vs your corresponding save type to determine if they take effect or not. The chance is usually ~50% when power and save are equal. +]], [[#GOLD#è±å…#LAST# +è±å…ä»£è¡¨ä½ éƒ¨åˆ†æˆ–å®Œå…¨æ‘†è„±å¼‚å¸¸çŠ¶æ€çš„能力。大部分异常状æ€ä¼šå°†æ”»å‡»è€…的(物ç†ï¼Œæ³•æœ¯ï¼Œç²¾ç¥žï¼‰å¼ºåº¦å’Œä½ 对应的è±å…类型进行对抗,æ¥å†³å®šæ˜¯å¦é€ æˆäº†å¼‚常状æ€ã€‚当强度和è±å…值相ç‰çš„æ—¶å€™ï¼Œå‡ çŽ‡å¤§çº¦ä¸º50%。 +]], "_t") +t([[#GOLD#Physical saving throw#LAST# +Increases chance to shrug off physically-induced effects. Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect. +]], [[#GOLD#物ç†è±å…#LAST# +å¢žåŠ ä½ æ‘†è„±ç‰©ç†æ•ˆæžœçš„å‡ çŽ‡ã€‚æ¤å¤–ï¼ŒåŸºäºŽç›®æ ‡å¼ºåº¦åˆ¤å®šåŽï¼Œæ¯è¶…过1点å‡å°‘5%ä¸è‰¯ç‰©ç†çŠ¶æ€æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Spell saving throw#LAST# +Increases chance to shrug off magically-induced effects. Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect. +]], [[#GOLD#法术è±å…#LAST# +å¢žåŠ ä½ æ‘†è„±æ³•æœ¯æ•ˆæžœçš„å‡ çŽ‡ï¼Œæ¤å¤–ï¼ŒåŸºäºŽç›®æ ‡å¼ºåº¦åˆ¤å®šåŽï¼Œæ¯è¶…过1点å‡å°‘5%ä¸è‰¯æ³•æœ¯çŠ¶æ€æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Mental saving throw#LAST# +Increases chance to shrug off mentally-induced effects. Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect. +]], [[#GOLD#精神è±å…#LAST# +å¢žåŠ ä½ æ‘†è„±ç²¾ç¥žæ•ˆæžœçš„å‡ çŽ‡ï¼Œæ¤å¤–ï¼ŒåŸºäºŽç›®æ ‡å¼ºåº¦åˆ¤å®šåŽï¼Œæ¯è¶…过1点å‡å°‘5%ä¸è‰¯ç²¾ç¥žçŠ¶æ€æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Physical Power#LAST# +Your physical power represents how overwhelming your physcial abilities are. It is usually improved by Strength, but may be modified by your weapon. It is opposed by your opponent's physical save. +In addition, when your physical attacks inflict temporary detrimental effects, every point your opponent's save exceeds your physical power will reduce the duration of the effect by 5%. +]], [[#GOLD#物ç†å¼ºåº¦#LAST# +ä½ çš„ç‰©ç†å¼ºåº¦ä»£è¡¨äº†ä½ 的物ç†èƒ½åŠ›ï¼Œè¯¥å±žæ€§å—力é‡åŠ æˆï¼Œä½†ä¹Ÿå—åˆ°ä½ æ¦å™¨çš„å½±å“。敌人用物ç†è±å…å¯¹æŠ—ä½ çš„ç‰©ç†å¼ºåº¦ã€‚ +å¦å¤–ï¼Œå½“ä½ é€ æˆåŸºäºŽç‰©ç†å¼ºåº¦çš„è´Ÿé¢æ•ˆæžœæ—¶ï¼Œæ•Œäººçš„相应è±å…æ¯è¶…过物ç†å¼ºåº¦ä¸€ç‚¹å°†å‡å°‘5%æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Physical critical chance#LAST# +Each time you deal damage with a physical ability you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage, and it may be modified by your weapon. +It is improved by Cunning. +]], [[#GOLD#物ç†æš´å‡»#LAST# +æ¯æ¬¡é€ æˆç‰©ç†ä¼¤å®³æ—¶ä½ éƒ½æœ‰ä¸€å®šå‡ çŽ‡æš´å‡»é€ æˆé¢å¤–伤害。 +一些技能å¯ä»¥æé«˜è¿™ä¸ªå‡ çŽ‡ã€‚ +æå‡çµå·§å±žæ€§å€¼å¯ä»¥æ高物ç†æš´å‡»çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Spellpower#LAST# +Your spellpower represents how powerful your magical spells are. It is opposed by your opponent's spell save. +In addition, when your spells inflict temporary detrimental effects, every point your opponent's save exceeds your spellpower will reduce the duration of the effect by 5%. +]], [[#GOLD#法术强度#LAST# +ä½ çš„æ³•æœ¯å¼ºåº¦å†³å®šäº†ä½ æ–½æ”¾æ³•æœ¯æŠ€èƒ½çš„å¨åŠ›ã€‚敌人用法术è±å…å¯¹æŠ—ä½ çš„æ³•æœ¯å¼ºåº¦ã€‚ +å¦å¤–å½“é€ æˆåŸºäºŽæ³•æœ¯å¼ºåº¦çš„è´Ÿé¢æ•ˆæžœæ—¶ï¼Œæ•Œäººçš„相应è±å…æ¯è¶…过法术强度一点将å‡å°‘5%æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Spell critical chance#LAST# +Each time you deal damage with a spell you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], [[#GOLD#法术暴击#LAST# +æ¯æ¬¡é€ æˆæ³•æœ¯ä¼¤å®³æ—¶ä½ éƒ½æœ‰ä¸€å®šå‡ çŽ‡æš´å‡»é€ æˆé¢å¤–伤害。 +一些技能å¯ä»¥æé«˜è¿™ä¸ªå‡ çŽ‡ã€‚ +æå‡çµå·§å±žæ€§å€¼å¯ä»¥æ高法术暴击率。 +]], "_t") +t([[#GOLD#Spellcasting speed#LAST# +Spellcasting speed represents how fast your spellcasting is compared to normal. +Higher is faster - 200% means that you cast spells twice as fast as someone at 100%. +]], [[#GOLD#施法速度#LAST# +æ–½æ³•é€Ÿåº¦è¡¨ç¤ºä½ åœ¨æ¯ä¸ªå›žåˆå†…施法的速度。 +越高越好——200%é€Ÿåº¦ä¸‹ï¼Œä½ æ–½æ³•çš„é€Ÿåº¦æ˜¯100%的情况的两å€ã€‚ +]], "_t") +t([[#GOLD#Spellcooldown#LAST# +Spell cooldown represents how fast your spells will come off of cooldown. +The lower it is, the more often you'll be able to use your spell talents and runes. +]], [[#GOLD#法术冷å´é€Ÿåº¦#LAST# +法术冷å´é€Ÿåº¦åæ˜ äº†ä½ çš„æ³•æœ¯å†·å´æ—¶é—´æœ‰å¤šçŸã€‚ +å®ƒçš„æ•°å€¼è¶Šä½Žï¼Œä½ è¶Šå¯ä»¥é¢‘ç¹çš„使用法术和符文技能。 +]], "_t") +t([[#GOLD#Mindpower#LAST# +Your mindpower represents how powerful your mental abilities are. It is opposed by your opponent's mental save. +In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's save exceeds your mindpower will reduce the duration of the effect by 5%. +]], [[#GOLD#精神强度#LAST# +ä½ çš„ç²¾ç¥žå¼ºåº¦å†³å®šäº†ä½ æ–½æ”¾ç²¾ç¥žèƒ½åŠ›çš„å¨åŠ›ã€‚敌人用精神è±å…å¯¹æŠ—ä½ çš„ç²¾ç¥žå¼ºåº¦ã€‚ +å¦å¤–å½“é€ æˆåŸºäºŽç²¾ç¥žå¼ºåº¦çš„è´Ÿé¢æ•ˆæžœæ—¶ï¼Œæ•Œäººçš„相应è±å…æ¯è¶…过精神强度一点将å‡å°‘5%æŒç»æ—¶é—´ã€‚ +]], "_t") +t([[#GOLD#Mental critical chance#LAST# +Each time you deal damage with a mental attack you may have a chance to perform a critical hit that deals extra damage. +Some talents allow you to increase this percentage. +It is improved by Cunning. +]], [[#GOLD#精神暴击#LAST# +æ¯æ¬¡é€ æˆç²¾ç¥žä¼¤å®³æ—¶ä½ éƒ½æœ‰ä¸€å®šå‡ çŽ‡æš´å‡»é€ æˆé¢å¤–伤害。 +一些技能å¯ä»¥æé«˜è¿™ä¸ªå‡ çŽ‡ã€‚ +æå‡çµå·§å±žæ€§å€¼å¯ä»¥æ高精神暴击。 +]], "_t") +t([[#GOLD#Mental speed#LAST# +Mental speed represents how fast you use psionic abilities compared to normal. +Higher is faster. +]], [[#GOLD#精神速度#LAST# +ç²¾ç¥žé€Ÿåº¦æ˜¯ä½ ä½¿ç”¨è¶…èƒ½åŠ›æŠ€èƒ½çš„é€Ÿåº¦ã€‚ +值越高速度越快。 +]], "_t") +t([[#GOLD#Damage increase: all#LAST# +All damage you deal, through any means, is increased by this percentage. +This stacks with individual damage type increases. +]], [[#GOLD#ä¼¤å®³åŠ æˆï¼šå…¨ä½“#LAST# +所有类型任何方å¼é€ æˆçš„伤害,ä¸ç®¡é€ æˆä¼¤å®³çš„æ–¹å¼æ˜¯ä»€ä¹ˆï¼Œéƒ½å—æ¤æ¯”ä¾‹åŠ æˆã€‚ +å¯ä»¥ä¸Žç‹¬ç«‹ç±»åž‹çš„ä¼¤å®³å¢žåŠ æ•ˆæžœå åŠ ã€‚ +]], "_t") +t([[#GOLD#Damage increase: specific#LAST# +All damage of this type that you deal, through any means, is increased by this percentage. +]], [[#GOLD#ä¼¤å®³åŠ æˆï¼šæŒ‡å®š#LAST# +任何方å¼é€ æˆæŒ‡å®šç±»åž‹çš„伤害,ä¸ç®¡é€ æˆä¼¤å®³çš„æ–¹å¼æ˜¯ä»€ä¹ˆï¼Œéƒ½å—æ¤æ¯”ä¾‹åŠ æˆã€‚ +]], "_t") +t([[#GOLD#Damage increase: creature type#LAST# +All damage you deal to creatures of this type, through any means, is increased by this percentage. This is applied in addition to (stacks with) other damage modifiers. +]], [[#GOLD#ä¼¤å®³åŠ æˆï¼šæŒ‡å®šç”Ÿç‰©ç±»åž‹#LAST# +ä½ å¯¹è¿™ç§ç±»åž‹ç”Ÿç‰©çš„ä¼¤å®³åŠ æˆï¼Œä¸ç®¡é€ æˆä¼¤å®³çš„æ–¹å¼æ˜¯ä»€ä¹ˆï¼Œéƒ½å—æ¤æ¯”ä¾‹åŠ æˆã€‚è¿™ä¸€æ•ˆæžœå’Œä½ çš„å…¶ä»–ä¼¤å®³åŠ æˆæ•ˆæžœåŠ 法å åŠ ã€‚ +]], "_t") +t([[#GOLD#Critical multiplier#LAST# +All critical hits (melee, spells, ...) do this much damage compared to normal. +]], [[#GOLD#æš´å‡»åŠ æˆ#LAST# +所有(近战ã€é”法ç‰ç‰ï¼‰æš´å‡»ï¼Œéƒ½ä¼šé€ æˆè¿™æ ·æ¯”例的,更大的暴击伤害。 +]], "_t") +t([[#GOLD#Damage resistance#LAST# +Whenever you take damage, the percent resistance you have to its type, if any, is checked. The damage is reduced by this percentage (which may be partially negated by the attacker's Damage Penetration) before being applied. +Your effective resistance can never be higher than your resistance cap and negative resistances increase the damage you recieve (up to +100%). +]], [[#GOLD#伤害抗性#LAST# +å½“ä½ å—åˆ°ä¼¤å®³çš„æ—¶å€™ï¼Œä¼šæ£€æŸ¥å¯¹åº”ä¼¤å®³çš„ä¼¤å®³æŠ—æ€§ã€‚ä½ åœ¨å—到伤害å‰ï¼Œå—到的伤害会å‡å…相当于这一比例的数值,å¯èƒ½å—到攻击者的抗性穿é€çš„å½±å“。 +ä½ çš„ä¼¤å®³æŠ—æ€§ä¸ä¼šé«˜äºŽä½ 的抗性上é™ï¼Œè´Ÿçš„æŠ—æ€§ä¼šå¢žåŠ ä½ æ‰€å—åˆ°çš„ä¼¤å®³ï¼Œæœ€é«˜å¢žåŠ 100%。 +]], "_t") +t([[#GOLD#Damage resistance: all#LAST# +All damage you receive, through any means, is decreased by this percentage. +This stacks (multiplicatively) with individual damage type resistances up to their respective caps. +(So 20% resistance: All + 50% resistance: Fire = 60% total resistance to Fire.) +]], [[#GOLD#伤害抵抗:全体#LAST# +所有类型任何方å¼å¯¹ä½ é€ æˆçš„伤害按æ¤å€¼å‡å…。 +å¯ä»¥ä¸Žç‹¬ç«‹ç±»åž‹çš„伤害å‡å…效果乘法å åŠ ï¼Œä½†ä¸èƒ½è¶…过对应的抗性上é™ã€‚ +å› æ¤ï¼ˆ20%伤害抵抗:全体+50%伤害抵抗:ç«=60%ç«ç„°ä¼¤å®³æŠ—性) +]], "_t") +t([[#GOLD#Damage resistance: absolute#LAST# +All damage you receive, through any means, is decreased by this percentage. +This is applied after normal damage resistance and is not affected by resistance penetration. +]], [[#GOLD#伤害抵抗:ç»å¯¹#LAST# +所有类型任何方å¼å¯¹ä½ é€ æˆçš„伤害按æ¤å€¼å‡å…。 +该效果在常规伤害抵抗åŽç”Ÿæ•ˆï¼Œä¸å—抗性穿é€å½±å“。 +]], "_t") +t([[#GOLD#Damage resistance: specific#LAST# +All damage of this type that you receive, through any means, is reduced by this percentage. +]], [[#GOLD#伤害抵抗:指定#LAST# +任何方å¼å—到指定类型的伤害按æ¤å€¼å‡å…。 +]], "_t") +t([[#GOLD#Damage resistance: by speed#LAST# +All damage you receive, through any means, is decreased by this percentage, which increases as your total movement speed (global times movement) decreases. +This is applied after normal damage type resistances. +]], [[#GOLD#伤害抵抗:速度#LAST# +所有类型任何方å¼å¯¹ä½ é€ æˆçš„伤害按æ¤å€¼å‡å…,éšç€ä½ 的总体移动速度å‡å°‘è€Œå¢žåŠ ã€‚ +该效果在常规伤害抵抗åŽç”Ÿæ•ˆï¼Œä¸å—抗性穿é€å½±å“。 +]], "_t") +t([[#GOLD#Damage resistance: creature type#LAST# +All damage you receive from creatures of this type, through any means, is decreased by this percentage. This is applied separately to (stacks with) normal resistances. +]], [[#GOLD#伤害抵抗:生物类型#LAST# +任何方å¼å—到指定生物类型的伤害,ä¸ç®¡é€ æˆä¼¤å®³çš„æ–¹å¼æ˜¯ä»€ä¹ˆï¼Œéƒ½æŒ‰æ¤å€¼å‡å…。这一效果与普通伤害抗性å„自独立生效。 +]], "_t") +t([[#GOLD#Damage affinity: all#LAST# +All damage you receive, through any means, also heals you for this percentage of the damage. +This stacks with individual damage type affinities. +Important: Affinity healing happens after damage has been taken, it can not prevent death. +]], [[#GOLD#伤害å¸æ”¶ï¼šå…¨ä½“#LAST# +任何方å¼å—到指定类型的伤害,都会按æ¤æ¯”ä¾‹æ²»ç–—ä½ ã€‚ +å¯ä»¥ä¸Žç‹¬ç«‹ç±»åž‹çš„伤害å¸æ”¶æ•ˆæžœå åŠ ã€‚ +注æ„:伤害å¸æ”¶çš„治疗效果在伤害产生åŽå¤„ç†ï¼Œä¸èƒ½é˜²æ¢ç§’æ€ã€‚ +]], "_t") +t([[#GOLD#Damage affinity: specific#LAST# +All damage of this type that you receive, through any means, also heals you for this percentage of the damage. +Important: Affinity healing happens after damage has been taken, it can not prevent death. +]], [[#GOLD#伤害å¸æ”¶ï¼šæŒ‡å®š#LAST# +任何方å¼å—到指定类型的伤害,都会按æ¤æ¯”ä¾‹æ²»ç–—ä½ ã€‚ +注æ„:伤害å¸æ”¶çš„治疗效果在伤害产生åŽå¤„ç†ï¼Œä¸èƒ½é˜²æ¢ç§’æ€ã€‚ +]], "_t") +t([[#GOLD#Status resistance#LAST# +Most bad status effects can be avoided by having an appropriate immunity, represented by a percent chance to completely avoid the effect in question. This chance is applied in addition to any saving throws or other checks that may apply. +]], [[#GOLD#状æ€å…ç–«#LAST# +大部分状æ€æ•ˆæžœå¯ä»¥è¢«ç‰¹å®šçš„å…ç–«æ¥æŠµæ¶ˆï¼Œä»¥ç™¾åˆ†æ¯”è¡¨ç¤ºä½ å®Œå…¨å…ç–«è¯¥æ•ˆæžœçš„å‡ çŽ‡çš„å‡ çŽ‡ã€‚è¿™ä¸€å‡ çŽ‡ä¸Žè±å…或其他效果å„自独立生效。 +]], "_t") +t([[#GOLD#Effect resistance chance#LAST# +This represents your chance to completely resist this specific effect. +]], [[#GOLD#状æ€å¼‚常å…ç–«å‡ çŽ‡#LAST# +è¡¨ç¤ºä½ å®Œå…¨å…疫状æ€å¼‚å¸¸çš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Stun immunity chance#LAST# +This represents your chance to completely avoid being stunned, dazed, or frozen. +]], [[#GOLD#震慑å…ç–«#LAST# +è¡¨ç¤ºä½ å®Œå…¨å…疫震慑ã€çœ©æ™•æˆ–è€…å†°å†»çš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Anomaly immunity chance#LAST# +This represents your chance to avoid most chronomatic anomaly effects. +]], [[#GOLD#异常å…ç–«å‡ çŽ‡#LAST# +è¿™ä»£è¡¨ä½ å…ç–«å¤§éƒ¨åˆ†æ—¶ç©ºå¼‚å¸¸æ•ˆæžœçš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Instant death resistance#LAST# +This represents your chance to avoid being instantly killed, severely incapacitated, or controlled by certain abilities. +]], [[#GOLD#å³æ»å…ç–«#LAST# +è¡¨ç¤ºä½ å¯¹ä¸€ç³»åˆ—å¯¼è‡´ç«‹å³æ»äº¡ï¼Œå¤±åŽ»è¡ŒåŠ¨èƒ½åŠ›ï¼Œæˆ–æ˜¯è¢«æŽ§åˆ¶çš„æ•ˆæžœçš„æŠµæŠ—å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Negative status effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad effects applied to you from others. +]], [[#GOLD#è´Ÿé¢çŠ¶æ€å¼‚常å…ç–«å‡ çŽ‡#LAST# +è¡¨ç¤ºä½ å®Œå…¨å…ç–«ç”±å…¶ä»–äººé€ æˆçš„任何负é¢çŠ¶æ€çš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Negative mental effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad mental effects applied to you from others. +]], [[#GOLD#è´Ÿé¢ç²¾ç¥žçŠ¶æ€å…ç–«å‡ çŽ‡#LAST# +è¡¨ç¤ºä½ å…ç–«ç”±å…¶ä»–äººé€ æˆçš„任何负é¢ç²¾ç¥žçŠ¶æ€çš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Negative physical effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad physical effects applied to you from others. +]], [[#GOLD#è´Ÿé¢ç‰©ç†çŠ¶æ€å…ç–«å‡ çŽ‡#LAST# +è¡¨ç¤ºä½ å…ç–«ç”±å…¶ä»–äººé€ æˆçš„任何负é¢ç‰©ç†çŠ¶æ€çš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Negative magical effect immunity chance#LAST# +This represents your chance to completely avoid ANY persistent bad magical effects applied to you from others. +]], [[#GOLD#è´Ÿé¢é”法状æ€å…ç–«å‡ çŽ‡#LAST# +è¡¨ç¤ºä½ å…ç–«ç”±å…¶ä»–äººé€ æˆçš„任何负é¢é”法状æ€çš„å‡ çŽ‡ã€‚ +]], "_t") +t([[#GOLD#Damage when hit#LAST# +Each time a creature hits you with a melee attack, it will suffer damage or other effects. +]], [[#GOLD#近战å击伤害#LAST# +其他生物æ¯æ¬¡è¿‘æˆ˜æ”»å‡»ä½ æ—¶ï¼Œæ‰€å—到的å击伤害或者其他å击效果。 +]], "_t") +t([[#GOLD#Additional Melee Damage#LAST# +Each time you strike a creature with a melee attack, you will deal additional damage or other effects. +]], [[#GOLD#è¿‘æˆ˜é™„åŠ ä¼¤å®³#LAST# +æ¯æ¬¡ä½ 近战击ä¸å…¶ä»–ç”Ÿç‰©ï¼Œéƒ½ä¼šé€ æˆè¿™äº›é¢å¤–ä¼¤å®³æˆ–é™„åŠ æ•ˆæžœã€‚ +]], "_t") +t([[This is separate from any special damage of your weapon. +]], [[è¿™ä¸€å±žæ€§ç‹¬ç«‹äºŽä½ çš„æ¦å™¨é™„带的é¢å¤–伤害。 +]], "_t") +t([[#GOLD#Additional Ranged Damage#LAST# +Each time you strike a creature with a ranged attack, you will deal additional damage or other effects. +]], [[#GOLD#è¿œç¨‹é™„åŠ ä¼¤å®³#LAST# +æ¯æ¬¡ä½ 远程攻击击ä¸å…¶ä»–ç”Ÿç‰©ï¼Œéƒ½ä¼šé€ æˆè¿™äº›é¢å¤–ä¼¤å®³æˆ–é™„åŠ æ•ˆæžœã€‚ +]], "_t") +t([[This is separate from any special damage of your weapon or ammo. +]], [[è¿™ä¸€å±žæ€§ç‹¬ç«‹äºŽä½ çš„æ¦å™¨æˆ–å¼¹è¯é™„带的é¢å¤–伤害。 +]], "_t") +t([[#GOLD#Damage penetration: all#LAST# +Reduces the amount of effective resistance of your foes to any damage you deal by this percent. +If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. +This stacks with individual damage type penetrations. +You can never have more than 70% penetration. +]], [[#GOLD#伤害穿é€ï¼šå…¨ä½“#LAST# +å‡å°‘ä½ é€ æˆä¼¤å®³æ—¶ç›®æ ‡çš„所有有效伤害抗性。 +å¦‚æžœä½ å¯¹æŸç§ç”Ÿç‰©æœ‰50%全体伤害穿é€ï¼Œè€Œé‚£ä¸ªç”Ÿç‰©æœ‰50%抗性,则最终这个生物的抗性为25%。 +å¯ä»¥ä¸Žç‹¬ç«‹ç±»åž‹çš„伤害穿é€æ•ˆæžœå åŠ ã€‚ +抗性穿é€æœ€é«˜ä¸è¶…过70%。 +]], "_t") +t([[#GOLD#Damage penetration: specific#LAST# +Reduces the effective resistance of your foes to all damage of this type you deal by this percent. +If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%. +You can never have more than 70% penetration. +]], [[#GOLD#伤害穿é€ï¼šæŒ‡å®š#LAST# +å‡å°‘ä½ é€ æˆæŒ‡å®šç±»åž‹ä¼¤å®³æ—¶ç›®æ ‡å¯¹è¯¥ç±»åž‹ä¼¤å®³çš„抗性。 +å¦‚æžœä½ å¯¹æŸç§ç”Ÿç‰©æœ‰50%指定类型伤害穿é€å¹¶ä¸”这个生物对该伤害类型有50%的伤害抗性,那最终这个生物对该伤害抗性为25%。 +抗性穿é€æœ€é«˜ä¸è¶…过70%。 +]], "_t") +t([[#GOLD#Flat resistances#LAST# +Reduces each hit of a certain damage type (or all) by this amount. +]], [[#GOLD#伤害å‡å…#LAST# +按固定数值å‡å…æŸç§ç±»åž‹ï¼ˆæˆ–所有类型)伤害。 +]], "_t") +t([[#GOLD#Telepathy#LAST# +Allows you to sense creatures of the given type(s) even if they are not currently in your line of sight. +]], [[#GOLD#心çµæ„Ÿåº”#LAST# +èƒ½è®©ä½ å¿ƒçµæ„Ÿåº”到指定类型的生物,哪怕它ä¸åœ¨ä½ 的视线范围内。 +]], "_t") +t([[#GOLD#Telepathy range#LAST# +Determines the distance up to which you can sense creatures with telepathy. +]], [[#GOLD#心çµæ„Ÿåº”范围#LAST# +å†³å®šäº†ä½ èƒ½å¤Ÿæ„ŸçŸ¥åˆ°ç”Ÿç‰©çš„èŒƒå›´ã€‚ +]], "_t") +t([[#GOLD#Telepathy#LAST# +Allows you to sense any creatures even if they are not currently in your line of sight. +]], [[#GOLD#心çµæ„Ÿåº”#LAST# +èƒ½è®©ä½ å¿ƒçµæ„Ÿåº”到任何生物,哪怕它ä¸åœ¨ä½ 的视线范围内。 +]], "_t") +t([[#GOLD#Lite radius#LAST# +The maximum distance your lite can light up. Anything further cannot be seen by natural means, unless the place itself is lit. +]], [[#GOLD#光照范围#LAST# +ä½ çš„ç¯å…·å¯ç…§äº®çš„最大è·ç¦»ã€‚任何在光照范围之外的区域,除éžè¢«é¢„先照亮,å¦åˆ™æ£å¸¸æƒ…å†µä¸‹æ— æ³•çœ‹è§é‡Œé¢çš„东西。 +]], "_t") +t([[#GOLD#Sight range#LAST# +How far you can see. This only works within your lite radius, or in lit areas. +]], [[#GOLD#视线范围#LAST# +ä½ è§†çº¿æ‰€åŠçš„范围。åªæœ‰åœ¨æœ‰å…‰ç…§çš„地方有效。 +]], "_t") +t([[#GOLD#Heightened Senses#LAST# +Special vision (including infravision) that works even in the dark, but only creatures can be seen this way. Only the best ability is used. +]], [[#GOLD#强化感知#LAST# +特殊的视觉范围(包括暗视),å³ä½¿é»‘暗处也有效,åªèƒ½å‘现生物。ä¸åŒç±»åž‹è§†è§‰å–最大值。 +]], "_t") +t([[#GOLD#Stealth#LAST# +To use stealth one must possess the 'Stealth' talent. +Stealth allows you to try to hide from any creatures that would otherwise see you. +Even if they have seen you they will have a harder time hitting you. +Any creature can try to see through your stealth. +]], [[#GOLD#潜行#LAST# +è¦ä½¿ç”¨æ½œè¡Œè§’色必须具有潜行技能。 +潜行å¯ä»¥è®©ä½ 在ä¸è¢«æ•Œäººå‘现的情况下接近敌人。 +就算他们å‘çŽ°äº†ä½ ï¼Œä¹Ÿæ›´éš¾å‡»ä¸ä½ 。 +所有生物都会从潜行ä¸è¯•å›¾å‘çŽ°ä½ ã€‚ +]], "_t") +t([[#GOLD#See stealth#LAST# +Your power to see stealthed creatures. The higher it is, the more likely you are to see them (based on their own stealth score). +]], [[#GOLD#侦测潜行#LAST# +ä½ å‘çŽ°æ½œè¡Œç”Ÿç‰©çš„èƒ½åŠ›ï¼Œè¯¥å€¼è¶Šé«˜ï¼Œä½ å‘çŽ°å®ƒä»¬çš„å‡ çŽ‡ä¹Ÿè¶Šé«˜ï¼ˆå—ç›®æ ‡è‡ªèº«çš„æ½œè¡Œç‰çº§å½±å“)。 +]], "_t") +t([[#GOLD#Invisibility#LAST# +Invisible creatures are magically removed from the sight of all others. They can only be see by creatures that can see invisible. +]], [[#GOLD#éšå½¢#LAST# +éšå½¢ç”Ÿç‰©å¯ä»¥ä»Žæ•Œäººçš„视线ä¸æ¶ˆå¤±ï¼Œä»–们åªèƒ½è¢«æœ‰ä¾¦æµ‹éšå½¢çš„生物å‘现。 +]], "_t") +t([[#GOLD#See invisible#LAST# +Your power to see invisible creatures. The higher it is, the more likely you are to see them (based on their own invisibility score). +If you do not have any see invisible score you will never be able to see invisible creatures. +]], [[#GOLD#侦测éšå½¢#LAST# +ä½ å‘现éšå½¢ç”Ÿç‰©çš„èƒ½åŠ›ï¼Œè¯¥å€¼è¶Šé«˜ï¼Œä½ å‘çŽ°å®ƒä»¬çš„å‡ çŽ‡ä¹Ÿè¶Šé«˜ï¼ˆå—ç›®æ ‡è‡ªèº«éšå½¢ç‰çº§çš„å½±å“)。 +å¦‚æžœä½ æ²¡æœ‰ä¾¦æµ‹éšå½¢èƒ½åŠ›ï¼Œä½ å°†æ°¸è¿œæ— æ³•å‘现éšå½¢ç”Ÿç‰©ã€‚ +]], "_t") +t([[#GOLD#Detect Traps#LAST# +Your power to find hidden traps. The higher it is, the more likely you are to notice a trap before setting it off (based on its own detection score). +If you do not have any detect traps score, you can not detect traps without triggering them. +]], [[#GOLD#侦察陷阱#LAST# +ä½ ä¾¦å¯Ÿé™·é˜±çš„èƒ½åŠ›ï¼Œè¯¥å±žæ€§è¶Šé«˜ï¼Œä½ å°±è¶Šå®¹æ˜“å‘现陷阱并拆出它们。(基于它们自己的å侦察能力) +å¦‚æžœä½ æ²¡æœ‰ä¾¦æŸ¥é™·é˜±èƒ½åŠ›ï¼Œä½ å°†ä¼šæ— æ³•å‘现陷阱,åªèƒ½ä¸»åŠ¨è¸©ä¸Šå®ƒä»¬ã€‚ +]], "_t") +t([[#GOLD#Antimagic User#LAST# +Dedicated to opposing and destroying magical and arcane influence in the world. +The use of spells or arcane-powered equipment is impossible. +]], [[#GOLD#åé”法#LAST# +ä½ å†³å¿ƒå对并摧æ¯ä¸–界上的é”法与奥术力é‡ã€‚ +æ‹’ç»ä½¿ç”¨æ³•æœ¯ï¼Œä¸èƒ½è£…备力é‡æ¥æºä¸ºå¥¥æœ¯çš„装备。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/class/interface/WorldAchievements.lua" + +t("Maj'Eyal", "马基埃亚尔", "_t") +t("%s (Roguelike)", "%s (永久æ»äº¡æ¨¡å¼)", "tformat") +t("%s (Exploration mode)", "%s (探索模å¼)", "tformat") +t("%s (Nightmare (Adventure) difficulty)", "%s (噩梦难度 (冒险模å¼))", "tformat") +t("%s (Nightmare (Roguelike) difficulty)", "%s (噩梦难度 (永久æ»äº¡æ¨¡å¼))", "tformat") +t("%s (Insane (Adventure) difficulty)", "%s (疯狂难度 (冒险模å¼))", "tformat") +t("%s (Insane (Roguelike) difficulty)", "%s (疯狂难度 (永久æ»äº¡æ¨¡å¼))", "tformat") +t("%s (Madness (Adventure) difficulty)", "%s (ç»æœ›éš¾åº¦ (冒险模å¼))", "tformat") +t("%s (Madness (Roguelike) difficulty)", "%s (ç»æœ›éš¾åº¦ (永久æ»äº¡æ¨¡å¼))", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/uiset/Classic.lua" + +t([[Displaying talents (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for creature display]], [[显示技能 (#{bold}##GOLD#%s#LAST##{normal}#) +切æ¢åˆ°ç”Ÿç‰©æ˜¾ç¤ºã€‚]], "tformat") +t([[Displaying creatures (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for talent display#]], [[显示生物 (#{bold}##GOLD#%s#LAST##{normal}#) +切æ¢åˆ°æŠ€èƒ½æ˜¾ç¤º#]], "tformat") +t("#{bold}##GOLD#I#LAST##{normal}#nventory", "#{bold}##GOLD#[I]#LAST##{normal}#物å“æ ", "_t") +t("Inventory (#{bold}##GOLD#%s#LAST##{normal}#)", "物å“æ (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("#{bold}##GOLD#C#LAST##{normal}#haracter Sheet", "#{bold}##GOLD#[C]#LAST##{normal}#角色信æ¯", "_t") +t("Character Sheet (#{bold}##GOLD#%s#LAST##{normal}#)", "è§’è‰²ä¿¡æ¯ (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("Main menu (#{bold}##GOLD#%s#LAST##{normal}#)", "主èœå• (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("Show message/chat log (#{bold}##GOLD#%s#LAST##{normal}#)", "显示消æ¯/èŠå¤©æ—¥å¿— (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t([[Movement: #LIGHT_GREEN#Default#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for passive mode]], [[移动模å¼ï¼š#LIGHT_GREEN#默认#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +切æ¢è¢«åŠ¨æ¨¡å¼]], "tformat") +t([[Movement: #LIGHT_RED#Passive#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +Toggle for default mode]], [[移动模å¼ï¼š#LIGHT_RED#被动#LAST# (#{bold}##GOLD#%s#LAST##{normal}#) +切æ¢é»˜è®¤æ¨¡å¼]], "tformat") +t("Cosmetics & Events shop (#{bold}##GOLD#%s#LAST##{normal}#, #{bold}##GOLD#%s#LAST##{normal}#)", "时装和事件商店 (#{bold}##GOLD#%s#LAST##{normal}#, #{bold}##GOLD#%s#LAST##{normal}#)", "tformat") +t("Left click to use", "左键点击使用", "_t") +t("Press 'm' to setup", "按M键设置", "_t") +t("Right click to configure", "å³é”®ç‚¹å‡»è®¾å®š", "_t") +t("Remove this object from your hotkeys?", "从快æ·æ 去掉该物å“?", "_t") +t("Unbind %s", "解除绑定%s", "tformat") +t("Developer", "å¼€å‘者", "_t") +t("Moderator / Helper", "管ç†å‘˜/å助者", "_t") +t("Donator", "æ助者", "_t") +t("Recurring Donator", "长期æ助者", "_t") +t("Playing: ", "æ£åœ¨çŽ©ï¼š", "_t") +t("Game: ", "游æˆï¼š", "_t") +t("Linked by: ", "链接者: ", "_t") +t("Show chat user", "显示èŠå¤©ç”¨æˆ·", "_t") + + +------------------------------------------------ +section "game/modules/tome/class/uiset/ClassicPlayerDisplay.lua" + +t([[#GOLD##{bold}#%s +#WHITE##{normal}#Life: %d%% +Level: %d +%s]], [[#GOLD##{bold}#%s +#WHITE##{normal}#生命值:%d%% +ç‰çº§ï¼š%d +%s]], "tformat") +t("%s reduced the duration of this effect by %d turns, from %d to %d.", "%s将这一效果的æŒç»æ—¶é—´é™ä½Ž%d回åˆï¼Œä»Ž%d回åˆé™åˆ°%d回åˆã€‚", "tformat") +t([[#{bold}##GOLD#%s +(%s: %s)#WHITE##{normal}# +]], [[#{bold}##GOLD#%s +(%s:%s)#WHITE##{normal}# +]], "tformat") +t("Really cancel %s?", "真的è¦å–消%så—?", "tformat") +t([[#GOLD##{bold}#%s +#WHITE##{normal}#Unused stats: %d +Unused class talents: %d +Unused generic talents: %d +Unused categories: %d]], [[#GOLD##{bold}#%s +#WHITE##{normal}#未使用属性点:%d +未使用èŒä¸šæŠ€èƒ½ç‚¹ï¼š%d +未使用通用技能点:%d +未使用大系点:%d]], "tformat") +t("Level / Exp: #00ff00#%s / %2d%%", "ç‰çº§/ç»éªŒï¼š#00ff00#%s/%2d%%", "tformat") +t("Gold: #00ff00#%0.2f", "金å¸ï¼š#00ff00#%0.2f", "tformat") +t("Accuracy:", "命ä¸ï¼š", "_t") +t("Defense:", "é—ªé¿ï¼š", "_t") +t("M. power:", "精神强度:", "_t") +t("M. save:", "精神è±å…:", "_t") +t("P. power:", "物ç†å¼ºåº¦ï¼š", "_t") +t("P. save:", "物ç†è±å…:", "_t") +t("S. power:", "法术强度:", "_t") +t("S. save:", "法术è±å…:", "_t") +t("Turns remaining: %d", "剩余回åˆï¼š%d", "tformat") +t("Air level: %d/%d", "空气值:%d/%d", "tformat") +t("Encumbered! (%d/%d)", "超é‡! (%d/%d)", "tformat") +t("Str/Dex/Con: #00ff00#%3d/%3d/%3d", "力é‡/æ•æ·/体质:#00ff00#%3d/%3d/%3d", "tformat") +t("Mag/Wil/Cun: #00ff00#%3d/%3d/%3d", "é”力/æ„å¿—/çµå·§ï¼š#00ff00#%3d/%3d/%3d", "tformat") +t("#c00000#Life :", "#c00000#生命值:", "_t") +t("#WHITE#Shield:", "#WHITE#护盾:", "_t") +t("no description", "没有介ç»", "_t") +t("%-8.8s:", "%-8.8s:", "tformat") +t("#7fffd4#Feedback:", "#7fffd4#å馈值:", "_t") +t("#c00000#Un.body :", "#c00000#诅咒身躯:", "_t") +t("%0.1f (%0.1f/turn)", "%0.1f (%0.1f/回åˆ)", "tformat") +t("#LIGHT_GREEN#Fortress:", "#LIGHT_GREEN#å ¡åž’ï¼š", "_t") +t("#ANTIQUE_WHITE#Ammo : #ffffff#%d", "#ANTIQUE_WHITE#å¼¹è¯ï¼š #ffffff#%d", "tformat") +t("#ANTIQUE_WHITE#Ammo : #ffffff#%d/%d", "#ANTIQUE_WHITE#å¼¹è¯ï¼š #ffffff#%d/%d", "tformat") +t("Saving:", "ä¿å˜ä¸ï¼š", "_t") +t("Score(TOP): %d", "分数(TOP):%d", "tformat") +t("Score: %d", "分数:%d", "tformat") +t("Wave(TOP) %d", "波次(TOP) %d", "tformat") +t("Wave %d", "波次 %d", "tformat") +t(" [MiniBoss]", " [å°Boss]", "_t") +t(" [Boss]", " [Boss战]", "_t") +t(" [Final]", " [最终战]", "_t") +t("Bonus: %d (x%.1f)", "奖励:%d (x%.1f)", "tformat") +t(" VS", " 对战", "_t") +t("Rank: %s", "分级:%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/class/uiset/Minimalist.lua" + +t("no description", "没有介ç»", "_t") +t("Player Infos", "玩家信æ¯", "_t") +t("Resources", "资æºæ§½", "_t") +t("Minimap", "å°åœ°å›¾", "_t") +t("Current Effects", "ç›®å‰æ•ˆæžœ", "_t") +t("Party Members", "队ä¼æˆå‘˜", "_t") +t("Game Log", "游æˆæ—¥å¿—", "_t") +t("Online Chat Log", "在线èŠå¤©æ—¥å¿—", "_t") +t("Hotkeys", "å¿«æ·é”®", "_t") +t("Game Actions", "游æˆè¡ŒåŠ¨", "_t") +t("#CRIMSON#Interface locked, mouse enabled on the map", "#CRIMSON#游æˆç•Œé¢å·²é”å®šï¼Œåœ°å›¾ä¸Šé¼ æ ‡å·²è§£é”。", "say") +t("#CRIMSON#Interface unlocked, mouse disabled on the map", "#CRIMSON#游æˆç•Œé¢å·²è§£é”ï¼Œåœ°å›¾ä¸Šé¼ æ ‡å·²é”定。", "say") +t("Reset UI", "é‡ç½®ç”¨æˆ·ç•Œé¢", "_t") +t("Reset all the interface?", "é‡ç½®æ‰€æœ‰ç”¨æˆ·ç•Œé¢ï¼Ÿ", "_t") +t("Reset interface positions", "é‡ç½®ç•Œé¢ä½ç½®", "_t") +t([[%s +--- +Left mouse drag&drop to move the frame +Right mouse drag&drop to scale up/down +Middle click to reset to default scale%s]], [[%s +--- +é¼ æ ‡å·¦é”®æ‹–æ›³ç§»åŠ¨æ¡†ä½“ä½ç½® +é¼ æ ‡å³é”®æ‹–曳进行缩放 +é¼ æ ‡ä¸é”®é‡ç½®é»˜è®¤å¤§å°%s]], "tformat") +t("Fortress Energy", "å ¡åž’èƒ½é‡", "_t") +t("Display/Hide resources", "显示/éšè—资æºæ§½", "_t") +t("Toggle:", "切æ¢ï¼š", "_t") +t("\ +Right click to toggle resources bars visibility", "\ +å³é”®ç‚¹å‡»åˆ‡æ¢èµ„æºæ§½æ˜¯å¦å¯è§", "_t") +t("Feedback", "å馈值", "_t") +t("Score[1st]: %d", "分数[第一å]:%d", "tformat") +t("Score: %d", "分数:%d", "tformat") +t("[MiniBoss]", "[å°Boss战]", "_t") +t("[Boss]", "[Boss战]", "_t") +t("[Final]", "[最终Boss]", "_t") +t("Wave(TOP) %d %s", "波次(最高) %d %s", "tformat") +t("Wave %d %s", "波次 %d %s", "tformat") +t("Bonus: %d (x%.1f)", "奖励:%d (x%.1f)", "tformat") +t(" VS", " 对战", "_t") +t("Rank: ", "层级:", "_t") +t("Saving... %d%%", "æ£åœ¨ä¿å˜â€¦ %d%%", "tformat") +t("%s reduced the duration of this effect by %d turns, from %d to %d.", "%s将这一效果的æŒç»æ—¶é—´é™ä½Ž%d回åˆï¼Œä»Ž%d回åˆé™åˆ°%d回åˆã€‚", "tformat") +t([[#{bold}##GOLD#%s +(%s: %s)#WHITE##{normal}# +]], [[#{bold}##GOLD#%s +(%s:%s)#WHITE##{normal}# +]], "tformat") +t("\ +---\ +Right click to cancel early.", "\ +---\ +å³é”®ç‚¹å‡»æå‰ç»“æŸæ•ˆæžœã€‚", "_t") +t("Really cancel %s?", "真的è¦å–消%så—?", "tformat") +t([[#GOLD##{bold}#%s +#WHITE##{normal}#Life: %d%% +Level: %d +%s]], [[#GOLD##{bold}#%s +#WHITE##{normal}#生命值:%d%% +ç‰çº§ï¼š%d +%s]], "tformat") +t("\ +Turns remaining: %s", "\ +剩余回åˆæ•°: %s", "tformat") +t("Lvl %d", "ç‰çº§%d", "tformat") +t([[Toggle for movement mode. +Default: when trying to move onto a creature it will attack if hostile. +Passive: when trying to move onto a creature it will not attack (use ctrl+direction, or right click to attack manually)]], [[切æ¢ç§»åŠ¨æ¨¡å¼ã€‚ +默认:å‘æ•Œå¯¹ç›®æ ‡ç§»åŠ¨åˆ™ä¼šç›´æŽ¥æ”»å‡»ã€‚ +被动:å‘一个生物移动ä¸ä¼šæ”»å‡»ï¼ˆå¯ä»¥ä½¿ç”¨Ctrl+ æ–¹å‘键或者å³é”®ç‚¹å‡»æ¥æ”»å‡»ï¼‰ã€‚]], "_t") +t("Show character infos", "显示角色信æ¯", "_t") +t("Click to assign stats and talents!", "点击分é…属性点和技能点ï¼", "_t") +t("Show available cosmetic & fun microtransation", "选择å¯ç”¨çš„装饰效果/内è´", "_t") +t([[Left mouse to move +Right mouse to scroll +Middle mouse to show full map]], [[左键点击移动 +å³é”®ç‚¹å‡»æ»šåŠ¨åœ°å›¾ +ä¸é”®ç‚¹å‡»æ˜¾ç¤ºå¤§åœ°å›¾]], "_t") +t("Left click to use", "左键点击使用", "_t") +t("Press 'm' to setup", "按M键设置", "_t") +t("Right click to configure", "å³é”®ç‚¹å‡»è®¾å®š", "_t") +t("Remove this object from your hotkeys?", "从快æ·æ 去掉该物å“?", "_t") +t("Unbind %s", "解除绑定%s", "tformat") +t([[Left mouse to show inventory +Right mouse to show ingredients]], [[左键点击显示物å“æ +å³é”®æ˜¾ç¤ºææ–™]], "_t") +t("Left mouse to show known talents", "左键点击显示技能", "_t") +t("Left mouse to show message/chat log.", "左键点击显示信æ¯/èŠå¤©æ 。", "_t") +t([[Left mouse to show quest log. +Right mouse to show all known lore.]], [[左键点击显示任务æ +å³é”®ç‚¹å‡»æ˜¾ç¤ºæ‰‹æœã€‚]], "_t") +t("Tales of Maj'Eyal Lore", "é©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æ‰‹æœ", "_t") +t("Left mouse to show main menu", "左键点击显示主èœå•", "_t") +t("Lock all interface elements so they can not be moved nor resized.", "é”定所有界é¢å…ƒç´ ï¼Œä½¿å…¶æ— æ³•ç§»åŠ¨å’Œæ”¹å˜å¤§å°ã€‚", "_t") +t("Unlock all interface elements so they can be moved and resized.", "解é”所有界é¢å…ƒç´ ,使其å¯ä»¥ç§»åŠ¨å’Œæ”¹å˜å¤§å°ã€‚", "_t") +t("Clicking will open#LIGHT_BLUE##{italic}#%s#WHITE##{normal}# in your browser", "ç‚¹å‡»å°†ä¼šåœ¨ä½ çš„é»˜è®¤æµè§ˆå™¨ä¸æ‰“å¼€#LIGHT_BLUE##{italic}#%s#WHITE##{normal}# ", "_t") +t("Developer", "å¼€å‘者", "_t") +t("Moderator / Helper", "管ç†å‘˜/å助者", "_t") +t("Donator", "æ助者", "_t") +t("Recurring Donator", "长期æ助者", "_t") +t("Playing: ", "æ£åœ¨çŽ©ï¼š", "_t") +t("Game: ", "游æˆï¼š", "_t") +t("Clicking will open ", "点击将会打开 ", "_t") +t("Show chat user", "显示èŠå¤©ç”¨æˆ·", "_t") +t("Whisper", "æ‚„æ‚„è¯", "_t") +t("Ignore", "忽略", "_t") +t("Ignore user", "æ— è§†ç”¨æˆ·", "_t") +t("Really ignore all messages from: %s", "确认忽略所有æ¥è‡ª%s的消æ¯", "tformat") +t("Report user for bad behavior", "举报用户ä¸è‰¯è¡Œä¸º", "_t") +t("Reason", "åŽŸå› ", "_t") +t("Reason to report: %s", "ä¸¾æŠ¥åŽŸå› ï¼š%s", "tformat") +t("Really remove %s from your friends?", "确认将%s移除好å‹åˆ—表?", "tformat") +t("Remove Friend", "移除好å‹", "_t") +t("Add Friend", "æ·»åŠ å¥½å‹", "_t") +t("Really add %s to your friends?", "确认将%sæ·»åŠ åˆ°å¥½å‹åˆ—表?", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/arena.lua" + +t("The Arena", "竞技场", "achievement name") +t("Unlocked Arena mode.", "å¼€å¯ç«žæŠ€åœºæ¨¡å¼ã€‚", "_t") +t("Arena Battler 20", "竞技场20æ³¢", "achievement name") +t("Got to wave 20 in the arena.", "竞技场生å˜è‡³ç¬¬20轮。", "_t") +t("Arena Battler 50", "竞技场50æ³¢", "achievement name") +t("Got to wave 50 in the arena.", "竞技场生å˜è‡³ç¬¬50轮。", "_t") +t("Almost Master of Arena", "接近竞技场主宰", "achievement name") +t("Became the new master of the arena in 30-wave mode.", "在30波模å¼ä¸æˆä¸ºæ–°çš„竞技场主宰。", "_t") +t("Master of Arena", "竞技场主宰", "achievement name") +t("Became the new master of the arena in 60-wave mode.", "在60波模å¼ä¸æˆä¸ºæ–°çš„竞技场主宰。", "_t") +t("XXX the Destroyer", "æ¯ç者XXX", "achievement name") +t("Earned the rank of Destroyer in the arena.", "在竞技场ä¸èŽ·å¾—“æ¯ç者â€ç§°å·ã€‚", "_t") +t("Grand Master", "竞技大师", "achievement name") +t("Earned the rank of Grand Master in the arena.", "在竞技场ä¸èŽ·å¾—“竞技大师â€ç§°å·ã€‚", "_t") +t("Ten at one blow", "横扫åƒå†›", "achievement name") +t("Killed 10 or more enemies in one single attack in the arena.", "在竞技场ä¸ç”¨ä¸€æ¬¡æ”»å‡»æ€æ»10个或更多敌人。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/donator.lua" + +t("Bronze Donator", "黄铜æèµ è€…", "achievement name") +t("Donated up to 5 euros to Tales of Maj'Eyal.", "ä¸ºé©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æèµ ä¸è¶…过 5 欧元。", "_t") +t("Silver Donator", "白银æèµ è€…", "achievement name") +t("Donated at least 6 euros to Tales of Maj'Eyal.", "ä¸ºé©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æèµ è‡³å°‘ 6 欧元。", "_t") +t("Gold Donator", "黄金æèµ è€…", "achievement name") +t("Donated at least 16 euros to Tales of Maj'Eyal.", "ä¸ºé©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æèµ è‡³å°‘ 16 欧元。", "_t") +t("Stralite Donator", "è“锆石æèµ è€…", "achievement name") +t("Donated at least 31 euros to Tales of Maj'Eyal.", "ä¸ºé©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æèµ è‡³å°‘ 31 欧元。", "_t") +t("Voratun Donator", "沃瑞钽æèµ è€…", "achievement name") +t("Donated more than 60 euros to Tales of Maj'Eyal.", "ä¸ºé©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´æèµ è‡³å°‘ 60 欧元。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/events.lua" + +t("The sky is falling!", "天塌了ï¼", "achievement name") +t("Saw a huge meteor falling from the sky.", "看到一å—巨大的陨石从天而é™ã€‚", "_t") +t("Demonic Invasion", "æ¶é”入侵", "achievement name") +t("Stopped a demonic invasion by closing their portal.", "å…³é—ä¼ é€é—¨æ¥é˜»æ¢æ¶é”入侵。", "_t") +t("Invasion from the Depths", "海底入侵", "achievement name") +t("Stopped a naga invasion by closing their portal.", "å…³é—ä¼ é€é—¨æ¥é˜»æ¢å¨œè¿¦å…¥ä¾µã€‚", "_t") +t("The Restless Dead", "æ°¸ä¸å®‰æ¯", "achievement name") +t("Disturbed an old battlefield and survived the consequences.", "è¸å…¥å¤æˆ˜åœºå¹¶æœ€ç»ˆç”Ÿè¿˜ã€‚", "_t") +t("The Rat Lich", "å·«å¦–é¼ ", "achievement name") +t("Killed the terrible Rat Lich.", "æ€æ»å¯æ€•çš„å·«å¦–é¼ ã€‚", "_t") +t("Shasshhiy'Kaish", "莎西·凯希", "achievement name") +t("Killed Shasshhiy'Kaish after letting her grow as powerful as possible.", "在莎西·凯希æˆé•¿åˆ°éžå¸¸å¼ºå¤§æ—¶æ€æ»å¥¹ã€‚", "_t") +t("Bringer of Doom", "厄è¿è¡Œè€…", "achievement name") +t("Killed a Bringer of Doom.", "æ€æ»ä¸€å厄è¿è¡Œè€…。", "_t") +t("A living one!", "一åªæ´»ç€çš„å¤Â·å›¾å°”人ï¼", "achievement name") +t("Was teleported into Caldizar's Fortress, far into the void between the stars.", "ä¼ é€è¿›å‡¯å°”å¸å‹’çš„å ¡åž’ï¼Œç¾¤æ˜Ÿä¸çš„虚空地带。", "_t") +t("Slimefest", "淤泥巢穴", "achievement name") +t("Have 100 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过100个墙å˜æˆäº†æ•Œå¯¹ç”Ÿç‰©ã€‚", "_t") +t("Slime killer party", "å²èŽ±å§†æ€æ‰‹èšä¼š", "achievement name") +t("Have 200 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过200个墙å˜æˆäº†æ•Œå¯¹ç”Ÿç‰©ã€‚", "_t") +t("Mad slime dash", "疯狂å²èŽ±å§†", "achievement name") +t("Have 300 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过300个墙å˜æˆäº†æ•Œå¯¹ç”Ÿç‰©ã€‚", "_t") +t("Don't mind the slimy smell", "别在æ„这股å²èŽ±å§†å‘³ï½ž", "achievement name") +t("Have 400 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过400个墙å˜æˆäº†æ•Œå¯¹ç”Ÿç‰©ã€‚", "_t") +t("In the company of slimes", "å²èŽ±å§†å¤§å†›", "achievement name") +t("Have 500 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过500个墙å˜æˆäº†æ•Œå¯¹ç”Ÿç‰©ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/infinite-dungeon.lua" + +t("Infinite x10", "æ— å°½10层", "achievement name") +t("Got to level 10 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬10层。", "_t") +t("Infinite x20", "æ— å°½20层", "achievement name") +t("Got to level 20 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬20层。", "_t") +t("Infinite x30", "æ— å°½30层", "achievement name") +t("Got to level 30 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬30层。", "_t") +t("Infinite x40", "æ— å°½40层", "achievement name") +t("Got to level 40 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬40层。", "_t") +t("Infinite x50", "æ— å°½50层", "achievement name") +t("Got to level 50 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬50层。", "_t") +t("Infinite x60", "æ— å°½60层", "achievement name") +t("Got to level 60 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬60层。", "_t") +t("Infinite x70", "æ— å°½70层", "achievement name") +t("Got to level 70 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬70层。", "_t") +t("Infinite x80", "æ— å°½80层", "achievement name") +t("Got to level 80 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬80层。", "_t") +t("Infinite x90", "æ— å°½90层", "achievement name") +t("Got to level 90 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬90层。", "_t") +t("Infinite x100", "æ— å°½100层", "achievement name") +t("Got to level 100 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬100层。", "_t") +t("Infinite x150", "æ— å°½150层", "achievement name") +t("Got to level 150 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬150层。", "_t") +t("Infinite x200", "æ— å°½200层", "achievement name") +t("Got to level 200 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬200层。", "_t") +t("Infinite x300", "æ— å°½300层", "achievement name") +t("Got to level 300 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬300层。", "_t") +t("Infinite x400", "æ— å°½400层", "achievement name") +t("Got to level 400 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬400层。", "_t") +t("Infinite x500", "æ— å°½500层", "achievement name") +t("Got to level 500 of the infinite dungeon.", "åˆ°è¾¾æ— å°½åœ°ä¸‹åŸŽç¬¬500层。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/items.lua" + +t("Deus Ex Machina", "上å¸ä¹‹ä½‘", "achievement name") +t("Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.", "获得生命之血与四ç§ç‰¹æ®Šç¬¦æ–‡ï¼šåŽŸåˆçº¹èº«ï¼Œé‡Žæ€§ç”Ÿé•¿çº¹èº«ï¼Œå射符文,时空裂ç¼ç¬¦æ–‡ã€‚", "_t") +t("Treasure Hunter", "å®è—猎人", "achievement name") +t("Amassed 1000 gold pieces.", "积累1000金å¸ã€‚", "_t") +t("Treasure Hoarder", "è—金库", "achievement name") +t("Amassed 3000 gold pieces.", "积累3000金å¸ã€‚", "_t") +t("Dragon's Greed", "龙之贪婪", "achievement name") +t("Amassed 8000 gold pieces.", "积累8000金å¸ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/kills.lua" + +t("That was close", "åƒé’§ä¸€å‘", "achievement name") +t("Killed your target while having only 1 life left.", "å½“ä½ åªå‰©1滴血时æ€æ»ç›®æ ‡ã€‚", "_t") +t("Size matters", "伤害很é‡è¦", "achievement name") +t("Did over 600 damage in one attack.", "在一次攻击ä¸é€ æˆ600点伤害。", "_t") +t("Size is everything", "伤害就是一切", "achievement name") +t("Did over 1500 damage in one attack.", "在一次攻击ä¸é€ æˆ1500点伤害。", "_t") +t("The bigger the better!", "越大越好ï¼", "achievement name") +t("Did over 3000 damage in one attack.", "在一次攻击ä¸é€ æˆ3000点伤害。", "_t") +t("Overpowered!", "å± å¤«", "achievement name") +t("Did over 6000 damage in one attack.", "在一次攻击ä¸é€ æˆ6000点伤害。", "_t") +t("Exterminator", "å± å¤«", "achievement name") +t("Killed 1000 creatures.", "æ€æ»1000个怪物。", "_t") +t("Pest Control", "害虫防治", "achievement name") +t("Killed 1000 reproducing vermin.", "æ€æ»1000个å¬å”¤å‡ºçš„害虫。", "_t") +t("Reaver", "收割者", "achievement name") +t("Killed 1000 humanoids.", "æ€æ»1000个人形怪物。", "_t") +t("Backstabbing Traitor", "背åŽä¼¤äºº", "achievement name") +t("Killed 6 escorted adventurers while you were supposed to save them.", "æ€æ»6ä½è¯·æ±‚ä½ æŠ¤é€çš„冒险者。", "_t") +t("Bad Driver", "路痴", "achievement name") +t("Failed to save any escorted adventurers.", "在护é€ä»»åŠ¡ä¸æœªæˆåŠŸæŠ¤é€ä»»ä½•å†’险者。", "_t") +t("Guiding Hand", "最佳护å«", "achievement name") +t("Saved all escorted adventurers.", "在护é€ä»»åŠ¡ä¸æ救所有的冒险者。", "_t") +t("Earth Master", "大地领主", "achievement name") +t("Killed Harkor'Zun and unlocked Stone magic.", "æ€æ»å“ˆå…‹ç¥–并解é”石系é”法。", "_t") +t("Kill Bill!", "æ€æ»æ¯”å°”ï¼", "achievement name") +t("Killed Bill in the Trollmire without leveling beyond your starting level.", "用åˆå§‹çº§åˆ«çš„人物æ€æ»é£Ÿäººé”沼泽的比尔。", "_t") +t("Atamathoned!", "阿塔麦森ï¼", "achievement name") +t("Killed the giant golem Atamathon after foolishly reactivating it.", "åœ¨æ„šè ¢åœ°å¯åŠ¨å·¨åž‹å‚€å„¡é˜¿å¡”玛森åŽæ€æ»å®ƒã€‚", "_t") +t("Huge Appetite", "大胃王", "achievement name") +t("Ate 20 bosses.", "使用大地åžå™¬åƒæŽ‰20个BOSS。", "_t") +t("Headbanger", "é“头功大师", "achievement name") +t("Headbanged 20 bosses to death.", "用é“头功艹爆20个BOSS。", "_t") +t("Are you out of your mind?!", "ä½ çŠ¯2了å—?ï¼", "achievement name") +t("Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.", "在沃尔的军械库进入超级七彩龙的地盘。也许,离开是最好的主æ„。", "_t") +t("I cleared the room of death and all I got was this lousy achievement!", "我清完“æ»äº¡ä¹‹å±‹â€åŽå‘现我åªå¾—åˆ°äº†è¿™ä¸ªæ— èŠçš„æˆå°±ï¼", "achievement name") +t("Killed the seven overpowered wyrms in the \"Room of Death\" in Vor Armoury.", "在沃尔的军械库的“æ»äº¡ä¹‹å±‹â€æ€æ»7åªè¶…级七彩龙。", "_t") +t("I'm a cool hero", "我是超级英雄ï¼", "achievement name") +t("Saved Derth without a single inhabitant dying.", "在拯救德斯镇任务ä¸æ²¡æœ‰æ‘æ°‘æ»äº¡ã€‚", "_t") +t("Kickin' it old-school", "挥挥衣袖,挥æ»ä¸€ç‰‡é—ªç”µ", "achievement name") +t("Killed Urkis, the Tempest, causing him to drop the Rod of Recall.", "æ€æ»åŽ„奇斯,使他掉è½å›žåŸŽä¹‹æ–。", "_t") +t("Leave the big boys alone", "åƒé‡Œæ€ä¸€äºº", "achievement name") +t("Killed The Master, causing him to drop the Rod of Recall.", "æ€æ»ä¸»äººï¼Œä½¿ä»–掉è½å›žåŸŽä¹‹æ–。", "_t") +t("You know who's to blame", "ä½ çŸ¥é“è°æ‰æ˜¯ç½ªäººï¼", "achievement name") +t("Killed the Grand Corruptor, causing him to drop the Rod of Recall.", "æ€æ»å¤§å •è½è€…,使他掉è½å›žåŸŽä¹‹æ–。", "_t") +t("You know who's to blame (reprise)", "ä½ çŸ¥é“è°æ‰æ˜¯ç½ªäººï¼ˆé‡å¤ï¼‰ï¼", "achievement name") +t("Killed Myssil, causing her to drop the Rod of Recall.", "æ€æ»ç±³æ‡å°”,使她掉è½å›žåŸŽä¹‹æ–。", "_t") +t("Now, this is impressive!", "令人惊讶ï¼", "achievement name") +t("Killed Linaniil, the Supreme Archmage of Angolwen.", "æ€æ»å®‰æ ¼åˆ©æ–‡çš„超阶é”导师莱娜尼尔。", "_t") +t("Fear of Fours", "æ惧四人组", "achievement name") +t("Killed all four bosses of the Slime Tunnels.", "æ€æ»å²èŽ±å§†é€šé“çš„4个boss", "_t") +t("Well trained", "è®ç»ƒæœ‰ç´ ", "achievement name") +t("Deal one million damage to training dummies in a single training session.", "在一次è®ç»ƒä¸å¯¹å‡äººé€ æˆæ”»å‡»ä¸€ç™¾ä¸‡ä¼¤å®³ã€‚", "_t") +t("I meant to do that...", "我说…", "achievement name") +t("Avoid death 50 times with a life-saving talent.", "使用技能躲é¿50次æ»äº¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/lore.lua" + +t("Tales of the Spellblaze", "é”法大爆炸的秘密", "achievement name") +t("Learned the eight chapters of the Spellblaze Chronicles.", "阅读了有关é”法大爆炸的8ç« æ–‡çŒ®ã€‚", "_t") +t("The Legend of Garkul", "åŠ åº“å°”çš„ä¼ è¯´", "achievement name") +t("Learned the five chapters of the Legend of Garkul.", "é˜…è¯»äº†æœ‰å…³å…½äººä¼ å¥‡åŠ åº“å°”çš„5ç« æ–‡çŒ®ã€‚", "_t") +t("A different point of view", "å¦ä¸€ç§ç«‹åœº", "achievement name") +t("Learned the five chapters of Orc history through loremaster Hadak's tales.", "通过阅读5ç« å“ˆè¾¾å…‹æ’°å†™çš„æ•…äº‹äº†è§£å…½äººåŽ†å²ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/player.lua" + +t("Level 10", "10级", "achievement name") +t("Got a character to level 10.", "角色达到10级。", "_t") +t("Level 20", "20级", "achievement name") +t("Got a character to level 20.", "角色达到20级。", "_t") +t("Level 30", "30级", "achievement name") +t("Got a character to level 30.", "角色达到30级。", "_t") +t("Level 40", "40级", "achievement name") +t("Got a character to level 40.", "角色达到40级。", "_t") +t("Level 50", "50级", "achievement name") +t("Got a character to level 50.", "角色达到50级。", "_t") +t("Unstoppable", "势ä¸å¯æŒ¡", "achievement name") +t("Returned from the dead.", "使用生命之血å¤æ´»ã€‚", "_t") +t("Utterly Destroyed", "完全æ¯ç", "achievement name") +t("Died on the Eidolon Plane.", "在æ»ç¥žå¹»è±¡ä½é¢æ»äº¡ã€‚", "_t") +t("Fool of a Took!", "è ¢è´§ï¼", "achievement name") +t("Killed oneself as a halfling.", "选择åŠèº«äººç§æ—并æ€æ»è‡ªå·±ã€‚", "_t") +t("Emancipation", "自由了ï¼", "achievement name") +t("Had the golem kill a boss while its master was already dead.", "当傀儡æ€æ»BOSS时,炼金术师已æ»äº¡ã€‚", "_t") +t("Take you with me", "åŒå½’于尽", "achievement name") +t("Killed a boss while already dead.", "与BOSSåŒæ—¶æ»äº¡ã€‚", "_t") +t("Look at me, I'm playing a roguelike!", "看ï¼æˆ‘æ£åœ¨çŽ©Roguelikeï¼", "achievement name") +t("Linked yourself in the in-game chat.", "将自己的数æ®é“¾æŽ¥åˆ°èŠå¤©æ¡†ã€‚", "_t") +t("Fear me not!", "ææƒ§æ— æ³•æŒ¡æˆ‘ï¼", "achievement name") +t("Survived the Fearscape!", "在æ¶é”空间幸å˜ä¸‹æ¥ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/quests.lua" + +t("Baby steps", "å¯ç¨‹ï¼", "achievement name") +t("Completed ToME4 tutorial mode.", "完æˆTome4æ•™å¦æ¨¡å¼ã€‚", "_t") +t("Vampire crusher", "å¸è¡€é¬¼æ¯ç者", "achievement name") +t("Destroyed the Master in its lair of the Dreadfell.", "æ€æ»æ惧王座的领主。", "_t") +t("A dangerous secret", "å±é™©çš„秘密", "achievement name") +t("Found the mysterious staff and told Last Hope about it.", "找到神秘法æ–并通知最åŽçš„希望。", "_t") +t("The secret city", "秘密城市", "achievement name") +t("Discovered the truth about mages.", "å‘现法师城。", "_t") +t("Burnt to the ground", "烟花ç¿çƒ‚", "achievement name") +t("Gave the staff of absorption to the apprentice mage and watched the fireworks.", "把å¸èƒ½æ³•æ–交给法师å¦å¾’并观看烟ç«ã€‚", "_t") +t("Against all odds", "挑战ä¸å¹³ç‰", "achievement name") +t("Killed Ukruk in the ambush.", "在埋ä¼æˆ˜é‡Œæ€æ»ä¹Œå…‹é²å…‹ã€‚", "_t") +t("Sliders", "激活触点", "achievement name") +t("Activated a portal using the Orb of Many Ways.", "用多元水晶çƒæ¿€æ´»ä¼ é€é—¨ã€‚", "_t") +t("Destroyer's bane", "æ¯ç者的末日", "achievement name") +t("Killed Golbug the Destroyer.", "æ€æ»æ¯çè€…é«˜å°”å¸ƒæ ¼ã€‚", "_t") +t("Brave new world", "奔å‘新世界", "achievement name") +t("Went to the Far East and took part in the war.", "å¥”èµ´è¿œä¸œå¹¶åŠ å…¥æˆ˜äº‰ã€‚", "_t") +t("Race through fire", "穿越ç«æµ·", "achievement name") +t("Raced through the fires of the Charred Scar to stop the Sorcerers.", "穿过ç¼çƒ§ä¹‹ç—•çš„ç«æµ·å¹¶æˆåŠŸé˜»æ¢å·«å¸ˆä»¬ã€‚", "_t") +t("Orcrist", "兽人末日", "achievement name") +t("Killed the leaders of the Orc Pride.", "æ€æ»å…½æ—部è½çš„首领。", "_t") +t("Evil denied", "铲除邪æ¶", "achievement name") +t("Won ToME by preventing the Void portal from opening.", "æˆåŠŸé˜»æ¢è™šç©ºä¼ é€é—¨ï¼Œé€šå…³ToME。", "_t") +t("The High Lady's destiny", "至高女士的命è¿", "achievement name") +t("Won ToME by closing the Void portal using Aeryn as a sacrifice.", "以艾ç³çš„牺牲æ¥é˜»æ¢è™šç©ºä¼ é€é—¨ï¼Œé€šå…³ToME。", "_t") +t("The Sun Still Shines", "阳光ä¾æ—§ç¿çƒ‚", "achievement name") +t("Aeryn survived the last battle.", "太阳骑士亚伦在最åŽä¸€æˆ˜å˜æ´»ã€‚", "_t") +t("Selfless", "æ— ç§å¥‰çŒ®", "achievement name") +t("Won ToME by closing the Void portal using yourself as a sacrifice.", "以自己的牺牲æ¥é˜»æ¢è™šç©ºä¼ é€é—¨ï¼Œé€šå…³ToME。", "_t") +t("Triumph of the Way", "维网的凯æŒ", "achievement name") +t("Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.", "以自己的牺牲æ¥æ¢å–ç»´ç½‘åœ¨åŸƒäºšå°”çš„ä¼ é€’ï¼Œé€šå…³ToME。", "_t") +t("No Way!", "我拒ç»ï¼", "achievement name") +t("Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.", "å…³é—è™šç©ºä¼ é€é—¨å¹¶è®©è‡ªå·±è¢«äºšä¼¦æ€æ»ä»¥é˜²æ¢ç»´ç½‘控制埃亚尔所有生物,通关ToME。", "_t") +t("Tactical master", "战术大师", "achievement name") +t("Fought the two Sorcerers without closing any invocation portals.", "在ä¸å…³é—ä¼ é€é—¨çš„情况下,æ€æ»2å巫师。", "_t") +t("Portal destroyer", "ä¼ é€é—¨æ¯ç者", "achievement name") +t("Fought the two Sorcerers and closed one invocation portal.", "在关é—1æ‰‡ä¼ é€é—¨çš„情况下,æ€æ»2å巫师。", "_t") +t("Portal reaver", "ä¼ é€é—¨æ”¶å‰²è€…", "achievement name") +t("Fought the two Sorcerers and closed two invocation portals.", "在关é—2æ‰‡ä¼ é€é—¨çš„情况下,æ€æ»2å巫师。", "_t") +t("Portal ender", "ä¼ é€é—¨ç»ˆç»“者", "achievement name") +t("Fought the two Sorcerers and closed three invocation portals.", "在关é—3æ‰‡ä¼ é€é—¨çš„情况下,æ€æ»2å巫师。", "_t") +t("Portal master", "ä¼ é€é—¨ä¸»å®°è€…", "achievement name") +t("Fought the two Sorcerers and closed four invocation portals.", "在关é—4æ‰‡ä¼ é€é—¨çš„情况下,æ€æ»2å巫师。", "_t") +t("Never Look Back And There Again", "从未回头", "achievement name") +t("Win the game without ever setting foot on Maj'Eyal.", "在没有去过旧大陆的情况下通关游æˆ", "_t") +t("Bikining along!", "比基尼胜利ï¼", "achievement name") +t("Won the game without ever taking off her bikini.", "在没有脱下比基尼的情况下获得胜利。", "_t") +t("Mankining it happen!", "兄贵的胜利ï¼", "achievement name") +t("Won the game without ever taking off his mankini.", "在没有脱下男士比基尼的情况下获得胜利。", "_t") +t("Rescuer of the lost", "救助迷失者", "achievement name") +t("Rescued the merchant from the assassin lord.", "从盗贼头目手ä¸æ•‘回商人。", "_t") +t("Poisonous", "å‘é„™å°äºº", "achievement name") +t("Sided with the assassin lord.", "与盗贼头目åŒæµåˆæ±¡ã€‚", "_t") +t("Destroyer of the creation", "åˆ›é€ ç¥žç»ˆç»“è€…", "achievement name") +t("Killed Slasul.", "æ€æ»è¨æ‹‰è‹å°”。", "_t") +t("Treacherous Bastard", "阴险的背å›è€…", "achievement name") +t("Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.", "æ€æ»è¨æ‹‰è‹å°”ï¼Œå°½ç®¡ä½ æ›¾ä¸Žä»–å¹¶è‚©ä½œæˆ˜å¹¶äº†è§£è¿‡çº³é²ç²¾çµçš„ä¼ å¥‡ã€‚", "_t") +t("Flooder", "倒戈", "achievement name") +t("Defeated Ukllmswwik while doing his own quest.", "在åšä¹Œå…‹å‹’姆斯维奇托付的任务时击败他。", "_t") +t("Gem of the Moon", "月亮å®çŸ³", "achievement name") +t("Completed the Master Jeweler quest with Limmir.", "使用利米尔完æˆç å®åŒ 托付的任务“失è½çš„知识â€ã€‚", "_t") +t("Curse Lifter", "诅咒超度者", "achievement name") +t("Killed Ben Cruthdar the Cursed.", "æ€æ»è¢«è¯…咒者本·克é²å¡žè¾¾å°”。", "_t") +t("Fast Curse Dispel", "快速除咒", "achievement name") +t("Killed Ben Cruthdar the Cursed while saving all the lumberjacks.", "æ€æ»è¢«è¯…咒者本·克é²å¡žè¾¾å°”并拯救所有ä¼æœ¨å·¥ã€‚", "_t") +t("Eye of the storm", "风暴之眼", "achievement name") +t("Freed Derth from the onslaught of the mad Tempest, Urkis.", "从风暴é”导师厄奇斯手里æˆåŠŸè§£æ•‘德斯镇。", "_t") +t("Antimagic!", "åé”法è®ç»ƒ", "achievement name") +t("Completed antimagic training in the Ziguranth camp.", "åœ¨ä¼Šæ ¼å…°æ–¯è®ç»ƒè¥å®Œæˆåé”法è®ç»ƒã€‚", "_t") +t("Anti-Antimagic!", "摧æ¯åé”法ï¼", "achievement name") +t("Destroyed the Ziguranth camp with your Rhaloren allies.", "和罗兰精çµçš„åŒç›Ÿé˜Ÿä¼ä¸€èµ·ï¼Œæ‘§æ¯ä¼Šæ ¼å…°æ–¯è®ç»ƒè¥ã€‚", "_t") +t("There and back again", "穿越回æ¥", "achievement name") +t("Opened a portal to Maj'Eyal from the Far East.", "ä»Žè¿œä¸œæ‰“å¼€å›žåˆ°é©¬åŸºåŸƒäºšå°”çš„ä¼ é€é—¨ã€‚", "_t") +t("Back and there again", "穿越过去", "achievement name") +t("Opened a portal to the Far East from Maj'Eyal.", "ä»Žé©¬åŸºåŸƒäºšå°”æ‰“å¼€åŽ»è¿œä¸œçš„ä¼ é€é—¨ã€‚", "_t") +t("Arachnophobia", "蜘蛛æ€æ‰‹", "achievement name") +t("Destroyed the spydric menace.", "清除蜘蛛å¨èƒã€‚", "_t") +t("Clone War", "克隆战争", "achievement name") +t("Destroyed your own Shade.", "å‡»è´¥ä½ è‡ªå·±çš„å½±å。", "_t") +t("Home sweet home", "家,甜蜜的家", "achievement name") +t("Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.", "é™¤åŽ»å¼‚å½¢è§¦æ‰‹å¹¶æŽ§åˆ¶ä¼Šå…‹æ ¼ï¼Œå¤Â·å›¾å°”å ¡åž’æˆä¸ºä½ çš„ç§æœ‰ç‰©ã€‚", "_t") +t("Squadmate", "ä¸€è·¯æœ‰ä½ ", "achievement name") +t("Escaped from Reknor alive with your squadmate Norgan.", "ä½ å’ŒåŒä¼´è¯ºå°”甘从瑞库纳æ»é‡Œé€ƒç”Ÿã€‚", "_t") +t("Genocide", "兽人末日", "achievement name") +t("Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.", "在ç¹è¡åœ°ç©´ä¸æ€æ»å…½æ—王åŽï¼Œè¿™å¯¹å…½æ—æ¥è¯´ä¸å•»äºŽä¸€åœºç¾éš¾ã€‚", "_t") +t("Savior of the damsels in distress", "迷路少女拯救者", "achievement name") +t("Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.", "从å¡æ´›Â·æ–济邪教手ä¸æŠŠæ¢…ç³è¾¾ä»ŽåŽ„è¿ä¸æ‹¯æ•‘出æ¥ã€‚", "_t") +t("Impossible Death", "ä¸å¯èƒ½çš„æ»äº¡", "achievement name") +t("Got killed by your future self.", "被未æ¥çš„自己æ€æ»ã€‚", "_t") +t("Self-killer", "自æ€è€…", "achievement name") +t("Killed your future self.", "æ€æ»æœªæ¥çš„自己。", "_t") +t("Paradoxology", "时空悖论", "achievement name") +t("Both killed your future self and got killed by your future self.", "ä½ å’Œæœªæ¥çš„自己åŒå½’于尽。", "_t") +t("Explorer", "探索者", "achievement name") +t("Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.", "åŒä¸€è§’色通关å¤Â·å›¾å°”å ¡åž’çš„éšæœºè¿·å®«7次以上。", "_t") +t("Orbituary", "轨é“å¦è€…", "achievement name") +t("Stabilized the Abashed Expanse to maintain it in orbit.", "控制次元浮岛使其稳定在轨é“上。", "_t") +t("Wibbly Wobbly Timey Wimey Stuff", "摇晃的ä¸ç¨³å®šæ³•æ–", "achievement name") +t("Killed the weaver queen and the temporal defiler.", "æ€æ»ç¼–织者女皇和时空污秽é”。", "_t") +t("Matrix style!", "黑客å¸å›½ï¼", "achievement name") +t("Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!", "探索完整个次元浮岛并且毫å‘æ— æŸã€‚我闪ï¼", "_t") +t("The Right thing to do", "æ£ç¡®çš„选择", "achievement name") +t("Did the righteous thing in the ring of blood and disposed of the Blood Master.", "ä½ åœ¨è¡€è‰²ä¹‹çŽ¯åšå‡ºäº†æ£ç¡®çš„选择并处置了血色领主。", "_t") +t("Thralless", "奴隶救星ï¼", "achievement name") +t("Freed at least 30 enthralled slaves in the slavers' compound.", "在奴隶è¥è§£æ•‘至少30å奴隶。", "_t") +t("Lost in translation", "迷失", "achievement name") +t("Destroyed the naga portal in the slazish fens and got caught in the after-effect.", "在斯拉伊什沼泽摧æ¯å¨œè¿¦ä¼ é€é—¨ï¼Œå¹¶è¢«å¸¦å›žæ—§å¤§é™†ã€‚", "_t") +t("Dreaming my dreams", "æˆ‘çš„æ¢¦å°±æ˜¯ä½ çš„æ¢¦", "achievement name") +t("Experienced and completed all the dreams in the Dogroth Caldera.", "ç»åŽ†å¹¶å®Œæˆè¾¾æ ¼ç½—æ–¯ç«å±±çš„梦境。", "_t") +t("Oozemancer", "软泥使", "achievement name") +t("Destroyed the corrupted oozemancer.", "æ€æ»å •è½çš„粘液使者。", "_t") +t("Lucky Girl", "幸è¿å¥³å©", "achievement name") +t("Saved Melinda again and invited her to the Fortress to cure her.", "å†æ¬¡æ‹¯æ•‘梅ç³è¾¾å¹¶é‚€è¯·å¥¹åˆ°å ¡åž’去。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/achievements/talents.lua" + +t("Pyromancer", "烈焰术士", "achievement name") +t("Unlocked Archmage class and did over one million fire damage (with any item/talent/class).", "解é”ç„±ç³»å¹¶é€ æˆç´¯è®¡100万ç«ç„°ä¼¤å®³ï¼ˆé€šè¿‡ç‰©å“ã€æŠ€èƒ½ã€å¤©èµ‹ï¼‰ã€‚", "_t") +t("Cryomancer", "冰霜术士", "achievement name") +t("Unlocked Archmage class and did over one million cold damage (with any item/talent/class).", "解é”å†°ç³»å¹¶é€ æˆç´¯è®¡100万冰冷伤害(通过物å“ã€æŠ€èƒ½ã€å¤©èµ‹ï¼‰ã€‚", "_t") +t("Lichform", "巫妖转生", "achievement name") +t("Achieved your wild dreams of power and eternal life: you turned into a Lich!", "æˆå°±ä½ 的野心并获得永æ’çš„ç”Ÿå‘½ï¼Œä½ ç»ˆäºŽæˆä¸ºäº†å·«å¦–ï¼", "_t") +t("Best album ever!", "最佳唱片", "achievement name") +t("Removed 89 beneficial effects from enemies via Disintegration.", "使用裂解清除敌人身上的89个增益效果", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/adventurer.lua" + +t("Adventurer", "冒险家", "birth descriptor name") +t("Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.", "冒险家å¯ä»¥å¦ä¹ 很多技能,他们å¯ä»¥å¦ä¹ 任何碰巧å‘现的技能。", "_t") +t("#{bold}##GOLD#This is a bonus class for winning the game. It is by no means balanced.#WHITE##{normal}#", "#{bold}##GOLD#这是通关åŽèŽ·å¾—的奖励èŒä¸šï¼Œæ˜¾ç„¶å®ƒç»å¯¹æ˜¯ä¸å¹³è¡¡çš„。#WHITE##{normal}#", "_t") +t("Their most important stats depend on what they wish to do.", "他们的èŒä¸šå€¾å‘决定了他们的主属性。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +2 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +2 力é‡, +2 æ•æ·, +2 体质", "_t") +t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 é”力, +2 æ„å¿—, +2 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/afflicted.lua" + +t("Afflicted", "痛苦系", "birth descriptor name") +t("Some walk in shadow, alone, unloved, unwanted. What powers they wield may be mighty, but their names are forever cursed.", "他们是一群漫æ¥äºŽé˜´å½±ä¸ã€å¤ç‹¬çš„ã€è®¨äººåŽŒçš„ã€è¢«é—弃的人。他们的力é‡æˆ–许很强大,但他们的åå—永远被诅咒ç€ã€‚", "_t") +t("Afflicted classes have been twisted by their association with evil forces.", "ç—›è‹¦ç³»å› ä¸ºä»–ä»¬ä½¿ç”¨äº†é‚ªæ¶çš„力é‡è€Œå˜å¾—æ‰æ›²ã€‚", "_t") +t("They can use these forces to their advantage, but at a cost...", "他们能将这股力é‡è½¬åŒ–为优势,但会为æ¤ä»˜å‡ºä¸€å®šçš„代价……", "_t") +t("Cursed", "被诅咒者", "birth descriptor name") +t("Affliction can run to the soul, and hatred can fill one's entire being. Overcome someone else's hated curse to know its dreaded meaning.", "诅咒å¯ä»¥æ·±å…¥çµé‚,使æŸäººå……满憎æ¨ã€‚战胜å¦å¤–一个人的憎æ¨è¯…å’’æ¥é¢†ä¼šè¿™ç§å¯æ€•çš„力é‡ã€‚", "_t") +t("Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.", "被诅咒者曾ç»å› ä¸ºæ— çŸ¥ã€è´ªå©ªæˆ–者愚昧,æœä»ŽäºŽé»‘æš—çš„æŒ‡ç¤ºã€‚çŽ°åœ¨ï¼Œä»–ä»¬å› ç½ªæ¶è€Œèº«å—ç¾éš¾æŠ˜ç£¨ã€‚", "_t") +t("Their only master now is the hatred they carry for every living thing.", "他们现在唯一的主人,是对那些生者心ä¸çš„憎æ¨ã€‚", "_t") +t("Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.", "他们从他们é‡åˆ°çš„æ»äº¡ä¸å¸å–力é‡ï¼Œæˆä¸ºæ怖的战士。", "_t") +t("Worse, any who approach the Cursed can be driven mad by their terrible aura.", "æ›´å¯æ€•çš„是,任何接近被诅咒者的人,会å—å¯æ€•å…‰çŽ¯çš„å½±å“而å‘狂。", "_t") +t("Their most important stats are: Strength and Willpower", "他们最é‡è¦çš„属性是:力é‡å’Œæ„志。", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”法 , +4 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +2", "_t") +t("Doomed", "末日使者", "birth descriptor name") +t("In shaded places in unknown lands thou must overcome thyself and see thy doom.", "在é¥è¿œå¤§é™†çš„ä¸€ä¸ªä¸€ç”·çš„åœ°æ–¹ï¼Œä½ å¿…é¡»æˆ˜èƒœä½ è‡ªå·±å¹¶çœ‹åˆ°ä½ è‡ªå·±çš„æœ«æ—¥ã€‚", "_t") +t("The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.", "æœ«æ—¥ä½¿è€…æ˜¯ä¸€äº›å •è½çš„法师,他们曾ç»ç”±äºŽé‡Žå¿ƒï¼Œé€šè¿‡é»‘暗的契约,获得了强大的é”法。", "_t") +t("Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.", "被黑暗剥夺了é”法力é‡çš„他们,开始å¦ä¹ 如何驱使他们心头燃烧的憎æ¨çš„力é‡ã€‚", "_t") +t("Only time will tell if they can choose a new path or are doomed forever.", "åªæœ‰æ—¶é—´ä¼šè¯æ˜Žä»–们是选择了一æ¡æ–°çš„é“路还是一æ¡æ°¸è¿œçš„末日惩罚之路。", "_t") +t("The Doomed strike from behind a veil of darkness or a host of shadows.", "末日使者æ“纵阴影,从黑暗ä¸å‘动攻击。", "_t") +t("They feed upon their enemies as they unleash their minds on all who confront them.", "他们å¯ä»¥æ±²å–敌人的çµé‚,并对所有é¢å¯¹å®ƒçš„äººçš„ç²¾ç¥žæ–½åŠ æƒ©ç½š", "_t") +t("Their most important stats are: Willpower and Cunning", "他们最é‡è¦çš„属性是:æ„å¿—å’Œçµå·§ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 é”法 , +4 æ„å¿— , +5 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/celestial.lua" + +t("Celestial", "天空系", "birth descriptor name") +t("The magic of the heavens is known to but a few, and that knowledge has long passed east, forgotten.", "天空é”法很少被人了解,这些知识在失è½çš„远东大陆。", "_t") +t("Celestial classes are arcane users focused on the heavenly bodies.", "天空系èŒä¸šæ˜¯ä½¿ç”¨å¤©ä½“能é‡çš„奥术使用者。", "_t") +t("Most draw their powers from the Sun and the Moons.", "大部分都是从太阳和月亮汲å–能é‡ã€‚", "_t") +t("Sun Paladin", "太阳骑士", "birth descriptor name") +t("The sun rises in the east in full glory, but you must look for it first amidst the darkest places.", "东方å‡èµ·çš„太阳充满è£è€€ï¼Œä½†ä½ 首先得从黑暗之地寻找到它。", "_t") +t("Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.", "太阳骑士出生于晨曦之门,那是é¥è¿œä¸œæ–¹è‡ªç”±ç”Ÿæ´»çš„人们的最åŽå ¡åž’。", "_t") +t("Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'", "他们的事业å—人尊敬,他们的座å³é“是:太阳èµäºˆæˆ‘们力é‡ã€åœ£æ´å’Œç²¾åŽã€‚我们为黑暗带去光明,任何å抗我们的力é‡éƒ½ä¼‘想通过。", "_t") +t("They can channel the power of the Sun to smite all who seek to destroy the Sunwall.", "ä»–ä»¬èƒ½æ–½å±•å¤ªé˜³ä¹‹åŠ›å°†ä»»ä½•è¯•å›¾ç ´åå¤ªé˜³å ¡åž’çš„åŠ›é‡å‡»é€€ã€‚", "_t") +t("Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.", "他们åŒæ—¶ç²¾é€šæ¦å™¨å’Œç›¾æˆ˜æœ¯å¹¶ç†Ÿæ‚‰é”法,在近身猛击对手之å‰ä»–们通常在远处就å¯ä»¥ç¼çƒ§æ•Œäººã€‚", "_t") +t("Their most important stats are: Strength and Magic", "他们最é‡è¦çš„属性是:力é‡å’Œé”法。", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”法 , +0 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +2", "_t") +t("Anorithil", "星月术士", "birth descriptor name") +t("The balance of the heavens' powers is a daunting task. Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.", "平衡天空的力é‡æ˜¯ä¸€ä»¶ä»¤äººæœ›è€Œç”Ÿç•çš„任务。他们站在黎明深处åŒæ—¶æŽŒæŽ§ç€é»‘暗与光明的力é‡ã€‚", "_t") +t("Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.", "星月术士出生于晨曦之门,那是é¥è¿œä¸œæ–¹è‡ªç”±ç”Ÿæ´»çš„人们的最åŽå ¡åž’。", "_t") +t("Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'", "他们的事业å—人尊敬,他们的座å³é“是:我们站在太阳与月亮之间,光暗交替之界。在ç°è‰²çš„黎明ä¸å¯»æ‰¾æˆ‘们的使命。", "_t") +t("They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.", "他们å¯ä»¥æ–½å±•å¤ªé˜³ã€æœˆäº®çš„æ³•æœ¯å°†ä»»ä½•è¯•å›¾ç ´åå¤ªé˜³å ¡åž’çš„äººæ¶ˆç。", "_t") +t("Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.", "他们掌æ¡æ—¥æœˆé”法,å¯ä»¥ä½¿ç”¨ç¼çƒçš„太阳射线和群星的愤怒æ¯ç对手。", "_t") +t("Their most important stats are: Magic and Cunning", "他们最é‡è¦çš„属性是:é”法和çµå·§ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +6 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +6 é”法 , +0 æ„å¿— , +3 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/chronomancer.lua" + +t("Chronomancer", "时空系", "birth descriptor name") +t("Some do not walk upon the straight road others follow. Seek the hidden paths outside the normal course of life.", "他们是一些å¦è¾Ÿè¹Šå¾„的人,在平凡的é“路上寻找出一æ¡éšè—的路。", "_t") +t("Exploiting a hole in the fabric of spacetime, Chronomancers learn to pull threads from other timelines into their own.", "通过在时空的连ç»æ€§ä¸Šæ‰“å¼€å”洞,时空法师å¯ä»¥åœ¨æ—¶é—´çº¿ä¸æ¥å›žç©¿æ¢ã€‚", "_t") +t("Pulling these threads creates tension and the harder they pull the more tension is produced.", "这些穿æ¢æ—¶ç©ºçš„行为会在时空ä¸ç•™ä¸‹å¼ 力,他们改å˜çŽ°å®žçš„ç¨‹åº¦è¶Šå¤§ï¼Œé€ æˆçš„å¼ åŠ›å°±è¶Šå¤§ã€‚", "_t") +t("Constantly they manage this tension, which they call Paradox, to avoid or control the anomalies they inevitably unleash on the world around them.", "他们需è¦å°å¿ƒæŽ§åˆ¶è¿™äº›è¢«ä»–们æˆä¸ºç´Šä¹±å€¼çš„æ—¶ç©ºå¼ åŠ›ã€‚å¦åˆ™ï¼Œè¿™æ ·çš„å¼ åŠ›ä¼šä¸å¯é¿å…在他们周围的世界产生å„ç§å¼‚常现象。", "_t") +t("Paradox Mage", "时空法师", "birth descriptor name") +t("A hand may clap alone if it returns to clap itself. Search for the power in the paradox.", "如果一åªæ‰‹èƒ½æ‹åˆ°è¿‡åŽ»çš„自己,那么就å¯ä»¥å•æ‰‹é¼“掌。在时空悖论ä¸å¯»æ±‚力é‡å§ã€‚", "_t") +t("A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.", "时光法师å¦ä¹ æ—¶ç©ºçš„æž„é€ ï¼Œä¸ä»…仅是æ‰æ›²æ—¶ç©ºè€Œä¸”还能é‡å¡‘时空。", "_t") +t("Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.", "å¤§å¤šæ•°æ—¶å…‰æ³•å¸ˆæ²¡æœ‰åŸºæœ¬çš„æ ¼æ–—æŠ€èƒ½ï¼Œä½†ä»–ä»¬å¯ä»¥åˆ©ç”¨å®‡å®™çš„力é‡æ¥è¿›è¡Œæˆ˜æ–—。", "_t") +t("Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.", "时光法师ä¸æŽŒæ¡æ™®é€šæ³•æœ¯çŸ¥è¯†ï¼Œä»–们å¦ä¹ çš„æ˜¯æ›´åŠ å¤æ‚的时空法术。", "_t") +t("Their most important stats are: Magic and Willpower", "他们最é‡è¦çš„属性是:é”法和æ„志。", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +2 体质", "_t") +t("#LIGHT_BLUE# * +5 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 é”法 , +2 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") +t("Temporal Warden", "时空守å«", "birth descriptor name") +t("We preserve the past to protect the future. The hands of time are guarded by the arms of war.", "我们平衡过去,守护未æ¥ï¼Œæˆ‘们用战斗æ¥ç»´æŒæ—¶é—´çš„秩åºã€‚", "_t") +t("Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.", "é€šè¿‡ç¼ ç»“ä¸åŒçš„时间线,时空守å«å¯ä»¥å¬å”¤å…¶ä»–世界线的分身,和自己一åŒæˆ˜æ–—。", "_t") +t("Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.", "时空守å«é€šè¿‡å¦ä¹ 时空法术,å¯ä»¥å°†ç®æœ¯å’ŒåŒæ‰‹æ¦å™¨æ ¼æ–—è”åˆåœ¨ä¸€èµ·ï¼Œåœ¨ä¸¤è€…之间éšæ„切æ¢ã€‚", "_t") +t("Their most important stats are: Magic, Dexterity, and Willpower", "他们最é‡è¦çš„属性是:é”法ã€æ•æ·å’Œæ„志。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +3 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +4 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”法 , +2 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/corrupted.lua" + +t("Defiler", "å •è½ç³»", "birth descriptor name") +t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "黑暗的æ€æƒ³ã€é»‘色的血液ã€å‘鄙的行为……那些背信弃义的人会å‘现他们的力é‡æ‰€åœ¨ã€‚", "_t") +t("Defilers are touched by the mark of evil. They are a blight on the world. Working to promote the cause of evil, they serve their masters, or themselves become masters.", "å •è½è€…身上有邪æ¶çš„å°è®°ï¼Œä»–们是世界的祸害,æœåŠ¡äºŽä»–们的邪æ¶ä¸»äººï¼Œæˆ–者他们自己æˆä¸ºä¸»äººã€‚", "_t") +t("Reaver", "收割者", "birth descriptor name") +t("Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.", "收割敌人的çµé‚ï¼Œä½ ä¼šå‘现黑暗的力é‡æ¶Œå…¥ä½“内。", "_t") +t("Reavers are terrible foes, charging their enemies with a weapon in each hand.", "收割者是一个æ怖的对手,他å¯ä»¥å‘敌人挥舞两把å•æ‰‹æ¦å™¨ã€‚", "_t") +t("They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.", "他们å¯ä»¥é©¾é©é‚ªæ¶çš„枯èŽæœ¯ï¼Œå°†ææ€–çš„ç–¾ç—…ä¼ æŸ“ç»™ç›®æ ‡ï¼Œç„¶åŽå‡»ç¢Žä»–们的头颅。", "_t") +t("Their most important stats are: Strength and Magic", "他们最é‡è¦çš„属性是:力é‡å’Œé”法。", "_t") +t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 åŠ›é‡ , +1 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”法 , +0 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +2", "_t") +t("Corruptor", "å •è½è€…", "birth descriptor name") +t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "枯èŽå’Œé‚ªæ¶æŽŒæ¡äº†å¼ºå¤§çš„力é‡ã€‚接å—诱惑æˆä¸ºå •è½è€…ä¸çš„一员å§ã€‚", "_t") +t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "å •è½è€…是一个æ怖的对手,使用黑暗é”法并汲å–ç›®æ ‡çš„çµé‚。", "_t") +t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "他们驾é©é‚ªæ¶çš„枯èŽæœ¯ï¼Œç²‰ç¢Žçµé‚,å·å–生命力é‡æ¥æ²»ç–—自己。", "_t") +t("The most powerful corruptors can even take on some demonic aspects for themselves.", "æœ€å¼ºå¤§çš„å •è½è€…甚至å¯ä»¥æŽŒæ¡æ¶é”的力é‡ã€‚", "_t") +t("Their most important stats are: Magic and Willpower", "他们最é‡è¦çš„属性是:é”法和æ„志。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +2 体质", "_t") +t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”法 , +3 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/mage.lua" + +t("Mage", "法师系", "birth descriptor name") +t("Mages are the wielders of arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.", "法师们用奥术é”法æ¥æ¦è£…自己,åªè¦ä¸€é—ªå¿µå°±èƒ½å¤Ÿé‡Šæ”¾ç ´å性的法术或者治疗自己", "_t") +t("Alchemist", "炼金术师", "birth descriptor name") +t("An Alchemist is a manipulator of materials using magic.", "炼金术士使用é”法æ¥æ“纵物质。", "_t") +t("They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.", "他们ä¸ä½¿ç”¨é‚£äº›è¿œå¤çš„被ç¦æ¢çš„法术,那些法术自从é”法大爆炸之åŽå°±è¢«äººä»¬ç¦æ¢å’Œè¿½æ•ã€‚", "_t") +t("Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.", "炼金术士å¯ä»¥å°†å…ƒç´ 力é‡è¾“å…¥å„ç§å®çŸ³ï¼Œä½¿å®ƒä»¬å˜æˆç«çƒã€é…¸æ¶²å’Œå…¶ä»–效果。å¦å¤–他们也å¯ä»¥åˆ©ç”¨å®çŸ³æ¥å¼ºåŒ–装甲并使用法æ–å‘射能é‡çƒã€‚", "_t") +t("Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.", "炼金术士自身éžå¸¸è„†å¼±ï¼Œä½†æ˜¯ä»–们å¯ä»¥å»ºé€ 炼金傀儡æ¥ä¿æŠ¤ä»–们。傀儡æœä»Žä¸»äººçš„æ„志,并ä¾é 主人æ¥å¼ºåŒ–它们的力é‡ã€‚", "_t") +t("Their most important stats are: Magic and Constitution", "他们最é‡è¦çš„属性是:é”法和体质。", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +3 体质", "_t") +t("#LIGHT_BLUE# * +5 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 é”法 , +1 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -1", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# -1", "_t") +t("Golem", "傀儡", "birth facial category") +t("Golem becomes a Drolem", "傀儡æˆä¸ºé¾™å‚€å„¡", "_t") +t("Archmage", "å…ƒç´ æ³•å¸ˆ", "birth descriptor name") +t("Hated, harrowed, hunted, hidden... Our ways are forbidden, but our cause is just. In our veiled valley we find solace from the world's wrath, free to study our arts. Only through charity and friendship can you earn our trust.", "憎æ¨ã€æŠ˜ç£¨ã€è¿½æ•ã€éšè—……我们的é“路被ç¦æ¢ï¼Œä½†æ˜¯æˆ‘们的事业是æ£ä¹‰çš„。在我们éšè—的山谷里我们自由å¦ä¹ 我们自己的é”法艺术,从这个世界的愤怒ä¸å¯»æ±‚安慰。åªæœ‰å‹è°Šå’Œå®½å®¹æ‰èƒ½èŽ·å¾—我们的信任。", "_t") +t("An Archmage devotes his whole life to the study of magic above anything else.", "å¯¹ä¸€ä¸ªå…ƒç´ æ³•å¸ˆæ¥è¯´é”法超越一切,他们倾尽一生å¦ä¹ é”法。", "_t") +t("Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.", "å…ƒç´ æ³•å¸ˆç¼ºä¹æœ€åŸºæœ¬çš„物ç†æ ¼æ–—技能,他们用é”法å–而代之。", "_t") +t("Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.", "å…ƒç´ æ³•å¸ˆå¦ä¹ å„ç§å¦ç§‘çš„é”法知识。然而,他们通常拒ç»ä»»ä½•æ»çµæ³•æœ¯ã€‚", "_t") +t("Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.", "å…ƒç´ æ³•å¸ˆåœ¨ä¸€ä¸ªåå«å®‰æ ¼åˆ©æ–‡çš„秘密å°é•‡æŽ¥å—è®ç»ƒï¼Œå¹¶æ‹¥æœ‰ä¸€ä¸ªç›´æŽ¥ä¼ é€åˆ°é‚£é‡Œçš„独特技能。", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -4", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# -4", "_t") +t("Necromancer", "æ»çµæ³•å¸ˆ", "birth descriptor name") +t("The road to necromancy is a macabre path indeed. Walk with the dead, and drink deeply of their black knowledge.", "通往æ»çµæ³•å¸ˆçš„é“路是æžå…¶å¯æ€•çš„,与æ»äº¡ç›¸ä¼´éšå¹¶æ²‰æººåœ¨ä»–们的黑暗知识之ä¸ã€‚", "_t") +t("While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.", "尽管自从é”法大爆炸以æ¥ï¼Œå¤§éƒ¨åˆ†é”法å—到质疑,但自远å¤ä»¥æ¥ï¼Œæ»çµæ³•å¸ˆçš„黑暗é”法始终背负ç€éª‚å。", "_t") +t("These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.", "这些黑暗的施法者泯ç生命ã€æ‰æ›²æ»äº¡ã€å¬å”¤ä¸æ»äº¡çµä½œä¸ºä»–们的军队æ¥æ»¡è¶³ä»–们对力é‡çš„æ¸´æ±‚ï¼Œè¾¾åˆ°ä»–ä»¬çš„æœ€ç»ˆç›®æ ‡ï¼šæ°¸åž‚ä¸æœ½ã€‚", "_t") +t("Their most important stats are: Magic and Willpower", "他们最é‡è¦çš„属性是:é”法和æ„志。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +5 é”法 , +3 æ„å¿— , +1 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# -3", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/none.lua" + +t("None", "æ— ", "birth descriptor name") +t("Your race cannot select a class; it has its own powers.", "ä½ çš„ç§æ—ä¸èƒ½é€‰æ‹©èŒä¸šã€‚它有自己的内在能力。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/psionic.lua" + +t("Psionic", "超能力系", "birth descriptor name") +t("Weakness of flesh can be overcome by mental prowess. Find the way and fight for the way to open the key to your mind.", "肉体的软弱å¯ä»¥è¢«ç²¾ç¥žçš„强大所克æœã€‚寻找一æ¡èƒ½å¤Ÿè¿›å…¥ä½ 精神世界的路。", "_t") +t("Psionics find their power within themselves. Their highly trained minds can harness energy from many different sources and manipulate it to produce physical effects.", "超能力者å‘掘自身的潜在力é‡ã€‚他们ç»è¿‡é«˜åº¦å¼€å‘的精神力能够利用许多ä¸åŒçš„能é‡æºå¸æ”¶èƒ½é‡ï¼Œå¹¶å¯¹çŽ°å®žä¸–界产生影å“。", "_t") +t("Mindslayer", "心çµæ€æ‰‹", "birth descriptor name") +t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "æ€æƒ³å¯ä»¥è¢«é¼“舞,æ€æƒ³ä¹Ÿèƒ½æ€äººï¼Œåœ¨å‡ 个世纪的压抑ã€æ•°å¹´çš„监ç¦ä¹‹åŽï¼Œæˆ‘们心ä¸çš„å¤ä»‡æ€æƒ³ä¼šä»Žæˆ‘们最黑暗的梦境ä¸çˆ†å‘。", "_t") +t("Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.", "心çµæ€æ‰‹ä¸“门使用直接而残酷的精神力é‡æ¥å¯¹ä»˜å‘¨å›´çš„敌人。", "_t") +t("When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.", "心çµæ€æ‰‹åœ¨æˆ˜æ–—时,他们总是在战场ä¸å¿ƒï¼Œå¤§é‡çš„敌人包围他们,他们以心çµæ„Ÿåº”控制æ¦å™¨æžå¿«åœ°æŒ¥ç 敌人。", "_t") +t("#LIGHT_BLUE# * +1 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”法 , +4 æ„å¿— , +4 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# -2", "_t") +t("Solipsist", "织梦者", "birth descriptor name") +t("Some believe that the world is the collective dream of those that live in it. Find and wake the sleeper and you'll unlock the potential of your dreams.", "有些人认为世界由许多个梦境组æˆï¼Œè€Œæˆ‘们生活在这些梦境里。寻找并唤醒沉ç¡è€…ï¼Œä½ å¯ä»¥æ‰“开通往梦境之门。", "_t") +t("The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.", "织梦者们相信现实具有å¯å¡‘性,而没有任何方é¢èƒ½æ¯”的过幻想对这个世界的é‡å¡‘能力。", "_t") +t("They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.", "他们ä¾é æ¤ç†è®ºè¿›è¡Œåˆ›é€ å’Œæ¯ç,侵入他人的æ€ç»´å¹¶æ“纵他人的梦境。", "_t") +t("This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.", "使用æ¤ç†è®ºéœ€è¦ä»˜å‡ºå·¨å¤§çš„代价,织梦者必须对自己的æ€ç»´æœ‰å¾ˆå¼ºçš„控制力,å¦åˆ™ä»–将会失去自我,世界于他而言将æˆä¸ºè™šå¹»ã€‚", "_t") +t("Their most important stats are: Willpower and Cunning", "他们最é‡è¦çš„属性是:æ„å¿—å’Œçµå·§ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”法 , +5 æ„å¿— , +4 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -4 (*special*)", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# -4 (*特殊*)", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/rogue.lua" + +t("Rogues are masters of tricks; they can strike from the shadows, and lure monsters into deadly traps.", "盗贼是诡计大师,他们å¯ä»¥ä»Žé˜´å½±ä¸å‘动攻击,也å¯ä»¥å¼•è¯±æ€ªç‰©åˆ°ä»–们的æ»äº¡é™·é˜±é‡Œã€‚", "_t") +t("Rogue", "盗贼系", "birth descriptor name") +t("Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.", "盗贼是诡计专家。盗贼å¯ä»¥æ½œè¡Œåˆ°ä½ 背åŽè€Œä¸è¢«å‘现,然åŽé€šè¿‡èƒŒåŽåˆºæ€ä¸é€ æˆå·¨å¤§ä¼¤å®³ã€‚", "_t") +t("Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.", "盗贼通常åŒæŒåŒ•é¦–,他们åŒæ ·å¯ä»¥æˆä¸ºé™·é˜±ä¸“家,除了安装陷阱以外他们å¯ä»¥ä¾¦æµ‹å¹¶æ‹†é™¤é™·é˜±ã€‚", "_t") +t("#LIGHT_BLUE# * +1 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 åŠ›é‡ , +3 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +5 çµå·§", "_t") +t("Shadowblade", "影舞者", "birth descriptor name") +t("Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.", "影舞者是拥有é”法天赋的特殊盗贼,他们å¯ä»¥åœ¨é˜´å½±ä¹‹ä¸å‘动å·è¢åŒæ—¶å¯ä»¥æ–½å±•é”法æ¥å¼ºåŒ–他们的攻击和生å˜èƒ½åŠ›ã€‚", "_t") +t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "他们的é”法并éžä¹ 得而是与生俱æ¥çš„ï¼Œå› æ¤ä»–们ä¸èƒ½ä¾é 自然的法力æ¢å¤è€Œå¿…é¡»ä¾é é¢å¤–的方法æ¥æ¢å¤æ³•åŠ›å€¼ã€‚", "_t") +t("They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.", "他们使用幻觉ã€æ—¶é—´ã€é¢„çŸ¥å’Œä¼ é€æŠ€èƒ½æ¥å¢žå¼ºä»–们的能力。", "_t") +t("Their most important stats are: Dexterity, Cunning and Magic", "他们最é‡è¦çš„属性是:æ•æ·ã€çµå·§å’Œé”法。", "_t") +t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +3 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 é”法 , +0 æ„å¿— , +3 çµå·§", "_t") +t("Marauder", "æŽ å¤ºè€…", "birth descriptor name") +t("I will not hide and I will not sneak - come dance with my blades and we'll see who's weak. Snapping bone and cracking skull, it's the sounds of battle that make life full!", "我ä¸ä¼šéšè—也ä¸æ½œè¡Œï¼Œä¸Žæˆ‘çš„åŒåˆ€èµ·èˆžçœ‹çœ‹è°æ‰æ˜¯æœ€ç»ˆçš„强者,撕碎骨头敲碎头颅,战斗的声å“让生活丰富多彩ï¼", "_t") +t("The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.", "埃亚尔的野外ä¸æ˜¯ä¸ªå®‰å…¨çš„地方。野兽和到处游è¡çš„龙似乎是巨大的å¨èƒï¼Œç„¶è€ŒçœŸæ£å±é™©çš„是两æ¡è…¿çš„人。窃贼ã€å¼ºç›—ã€åˆºå®¢æŠ•æœºå†’险家ã€ç–¯ç‹‚的巫师甚至狂çƒçš„猎é”者都会让那些走出安全的城墙之外的冒险者丧命。", "_t") +t("Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.", "在这混乱之ä¸è¯žç”Ÿäº†ä¸€ç§ç‰¹æ®Šçš„盗贼,他们擅于æ£é¢äº¤é”‹è€Œä¸æ˜¯ä½¿ç”¨è¯¡è®¡ã€‚拥有精准特技ã€çµå·§æ¥ä¼å’Œé”‹åˆ©åˆ€åˆƒçš„æŽ å¤ºè€…æœå¯»ä»–çš„ç›®æ ‡å¹¶ç›´æŽ¥æ¶ˆç他们。他们通过高ç‰æˆ˜æ–—è®ç»ƒä½¿åŒæŒæ¦å™¨æ›´åŠ 有效,情形ä¸åˆ©æ—¶ä»–们ä¸ä¼šå¿Œè®³ä½¿ç”¨è‚®è„的手段å–得胜利。", "_t") +t("Their most important stats are: Strength, Dexterity and Cunning", "他们最é‡è¦çš„技能是:力é‡ã€æ•æ·å’Œçµå·§ã€‚", "_t") +t("#LIGHT_BLUE# * +4 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 åŠ›é‡ , +4 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +1 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +1 çµå·§", "_t") +t("Skirmisher", "散兵", "birth descriptor name") +t("Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.", "脚底抹油,百å‘百ä¸ï¼Œä»Žè¿œå¤„å‘åŠ¨æ ¼æŒ¡å击,在混战ä¸ç»™äºˆæ•Œäººç—›å‡»ã€‚", "_t") +t("While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.", "çµæ´»çš„移动让散兵甩开试图接近的对手,并得以最大程度地å‘挥投石索的å¨åŠ›ï¼Œè¿™è®©ä»–们在与其他远程èŒä¸šä½œæˆ˜æ—¶ä¹Ÿå æ®ä¼˜åŠ¿ã€‚", "_t") +t("They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.", "他们也精通盾牌的使用,这让他们在æŒä¹…战ä¸ä¹Ÿå‡ 乎处于ä¸è´¥ä¹‹åœ°ã€‚", "_t") +t("Their most important stats are: Dexterity and Cunning", "他们最é‡è¦çš„属性是:æ•æ·å’Œçµå·§", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +4 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +1 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”法 , +1 æ„å¿— , +4 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/tutorial.lua" + +t("Tutorial Adventurer", "探索模å¼å†’险家", "birth descriptor name") +t("Adventurers have a generic talent set to teach to young ones.", "冒险家们有一套通用的ç†è®ºå¯ä»¥ä¼ 授给èœé¸Ÿä»¬ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/warrior.lua" + +t("Warrior", "战士系", "birth descriptor name") +t("Warriors train in all aspects of physical combat. They can be juggernauts of destruction wielding two-handed greatswords, or massive iron-clad protectors with gleaming shields.", "战士精通于å„ç§ç‰©ç†ç³»æˆ˜æ–—技能,他们å¯ä»¥æ‰‹æŒåŒæ‰‹å¤§å‰‘é€ æˆæˆå¨çš„打击,也å¯ä»¥èº«ç©¿é‡ç”²æ‰‹æŒç›¾ç‰Œæˆä¸ºä¸€ä¸ªå¼ºå¤§çš„护å«ã€‚", "_t") +t("Berserker", "狂战士", "birth descriptor name") +t("A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two.", "狂战士手æŒåŒæ‰‹æ¦å™¨ï¼Œä»¥æ¯ç性的伤害将他的敌人ç æˆä¸¤åŠã€‚", "_t") +t("A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things.", "ç‹‚æˆ˜å£«é€šå¸¸ä¸“æ³¨äºŽé€ æˆä¼¤å®³è€Œå¿½è§†è‡ªæˆ‘防御。", "_t") +t("Their most important stats are: Strength and Constitution", "他们最é‡è¦çš„属性是力é‡å’Œä½“质。", "_t") +t("#LIGHT_BLUE# * +5 Strength, +1 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +5 åŠ›é‡ , +1 æ•æ· , +3 体质", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +3", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +3", "_t") +t("Bulwark", "盾战士", "birth descriptor name") +t("A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.", "盾战士精通于æ¦å™¨å’Œä½¿ç”¨ç›¾ç‰Œæ ¼æ–—,并拥有æžé«˜çš„防御技能。", "_t") +t("A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.", "一个好的盾战士能够使用盾牌承å—æ¥è‡ªå„方的攻击,当时机一到就立å³å°†å¯¹æ‰‹ç½®äºŽæ»åœ°ã€‚", "_t") +t("Their most important stats are: Strength and Dexterity", "他们最é‡è¦çš„属性是:力é‡å’Œæ•æ·ã€‚", "_t") +t("#LIGHT_BLUE# * +5 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +5 åŠ›é‡ , +2 æ•æ· , +2 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +6", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +6", "_t") +t("Archer", "弓ç®æ‰‹", "birth descriptor name") +t("Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.", "弓ç®æ‰‹æ˜¯èº«æ‰‹çŸ«å¥çš„远程战士,能将他的敌人钉在原地å†å°„出如雨般的ç®çŸ¢æ¶ˆç对手。", "_t") +t("Skilled archers can fire special shots that pierce, cripple or pin their foes.", "高ç‰çº§çš„弓ç®æ‰‹å¯ä»¥å°„出特殊的ç®çŸ¢ï¼Œå¯ä»¥æ˜¯å°„ç©¿ç›®æ ‡ï¼Œå‡é€Ÿæˆ–è€…ä½¿ç›®æ ‡é’‰åœ¨åŽŸåœ°ã€‚", "_t") +t("Archers can become good with either longbows or slings.", "弓ç®æ‰‹å¯ä»¥ä½¿ç”¨é•¿å¼“和投石索。", "_t") +t("Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)", "他们最é‡è¦çš„属性是:æ•æ·å’ŒåŠ›é‡ï¼ˆè£…备弓时)或çµå·§ (装备投石索)", "_t") +t("#LIGHT_BLUE# * +2 Strength, +5 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 åŠ›é‡ , +5 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +2 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +2 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") +t("Arcane Blade", "奥术之刃", "birth descriptor name") +t("The Arcane Blade is a warrior who has been touched by the gift of magic.", "奥术之刃是一个拥有é”法的战士。", "_t") +t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "他们的é”法并éžä¹ 得而是与生俱æ¥çš„ï¼Œå› æ¤ä»–们ä¸èƒ½ä¾é 自然的法力æ¢å¤è€Œå¿…é¡»ä¾é é¢å¤–的方法æ¥æ¢å¤æ³•åŠ›å€¼ã€‚", "_t") +t("They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.", "他们能施展一些有é™çš„法术,åŒæ—¶ä¹Ÿèƒ½å°†æ³•æœ¯èžåˆåœ¨ä»–们的近战攻击ä¸ã€‚", "_t") +t("They are adept with two-handed weapons, for the sheer destruction they can bring.", "他们擅长使用åŒæ‰‹æ¦å™¨ï¼Œé€ æˆæœ€å¤§çš„伤害", "_t") +t("Their most important stats are: Strength, Cunning and Magic", "他们最é‡è¦çš„属性是:力é‡ã€çµå·§å’Œé”法。", "_t") +t("#LIGHT_BLUE# * +3 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 é”法 , +0 æ„å¿— , +3 çµå·§", "_t") +t("Brawler", "æ ¼æ–—å®¶", "birth descriptor name") +t("Though you may fight alone against many, destined to fight till you die, still you do not relent. In a ring of blood you learn that a pair of fists can face the world.", "è™½ç„¶ä½ å‡»è´¥äº†è®¸å¤šå¯¹æ‰‹ï¼Œä½ ä¹ŸçŸ¥é“ä½ å‘½ä¸æ³¨å®šè¦æˆ˜æ–—至æ»ï¼Œä½†ä½ 毫ä¸é€€ç¼©ï¼Œåœ¨é²œè¡€ä¹‹çŽ¯ä½ 会知é“åªæœ‰ä¾é ä½ çš„åŒæ‹³æ¥é¢å¯¹è¿™ä¸ªä¸–界。", "_t") +t("The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.", "é”æ³•å¤§çˆ†ç‚¸é€ æˆçš„物资匮ä¹ä½¿å¾—æ¦å™¨æˆä¸ºä¸€ç§å¥¢ä¾ˆå“,并ä¸æ˜¯æ¯ä¸ªäººéƒ½èƒ½æ‹…负的起。", "_t") +t("Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.", "没有钢é“æ‰“é€ çš„è£…å¤‡ï¼Œç©·äººä»¬å¼€å§‹ä¾é 他们自身的力é‡å¼€å§‹ä¸Žé»‘暗斗争。", "_t") +t("Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.", "æ— è®ºæ˜¯ä¸€ä¸ªèŒä¸šæ‹³æ‰‹è¿˜æ˜¯ä¸ªä¸šä½™çš„é—¨å¤–æ±‰ï¼Œæ ¼æ–—æŠ€èƒ½ç›´åˆ°çŽ°åœ¨ä»ç„¶å分有用", "_t") +t("Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.", "æ ¼æ–—å®¶çš„è®¸å¤šæŠ€èƒ½å¯ä»¥ç´¯ç§¯è¿žå‡»ç‚¹æ•°ç„¶åŽç”¨ä¸€ä¸ªç»ˆç»“æŠ€èƒ½é€ æˆé¢å¤–的打击效果。", "_t") +t("The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.", "æ ¼æ–—å®¶å¾’æ‰‹æˆ˜æ–—ä¾é åŒæ‰‹çš„çµæ´»æœºåŠ¨æ€§ï¼Œæ‰€ä»¥ä»–ä»¬æ— æ³•å¦ä¹ 装备é‡ç”²ã€ç›¾ç‰Œæˆ–者æ¦å™¨ã€‚", "_t") +t("Their most important stats are: Strength, Dexterity, and Cunning", "他们最é‡è¦çš„属性是:力é‡ã€æ•æ·å’Œçµå·§", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +3 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 åŠ›é‡ , +3 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +3 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/classes/wilder.lua" + +t("Wilder", "野性系", "birth descriptor name") +t("Natural abilities can go beyond mere skill. Experience the true powers of nature to learn of its amazing gifts.", "自然能力超越了纯粹的技能。ç»åŽ†è‡ªç„¶çš„真æ£åŠ›é‡æ¥é¢†ç•¥å®ƒç¥žå¥‡çš„æ©èµã€‚", "_t") +t("Wilders are one with nature, in one manner or another. There are as many different Wilders as there are aspects of nature.", "æ— è®ºä»Žå“ªä¸€æ–¹é¢æ¥è¯´ï¼Œé‡Žæ€§ç³»éƒ½æ˜¯å¤§è‡ªç„¶çš„守护者。就åƒè‡ªç„¶çš„力é‡å¤šç§å¤šæ ·ä¸€æ ·ï¼Œä¹Ÿæœ‰ç€ä¸åŒçš„野性系èŒä¸šã€‚", "_t") +t("They can take on the aspects of creatures, summon creatures to them, feel the druidic call, ...", "他们å¯ä»¥ç»§æ‰¿æŸäº›ç”Ÿç‰©çš„特性技能,也å¯ä»¥å¬å”¤ç”Ÿç‰©ï¼Œæˆ–æ„Ÿå—å¾·é²ä¼Šçš„å¬å”¤ï¼Œâ€¦â€¦", "_t") +t("Summoner", "å¬å”¤å¸ˆ", "birth descriptor name") +t("Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.", "ä¸æ˜¯æ‰€æœ‰çš„力é‡æ¥è‡ªäºŽä½ 自己,倾å¬è‡ªç„¶çš„祈祷,感å—自然的力é‡ï¼Œä»Žä¸å‘现我们真æ£çš„力é‡ã€‚", "_t") +t("Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.", "å¬å”¤å¸ˆä»Žä¸å¤èº«æˆ˜æ–—,他们时刻准备å¬å”¤å‡ºå® 物为他们而战。", "_t") +t("Summons can range from a combat hound to a fire drake.", "å¬å”¤å¸ˆå¯ä»¥å¬å”¤ä»Žæˆ˜äº‰çŒŽçŠ¬åˆ°ç«é¾™çš„å„ç§ç”Ÿç‰©ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +1 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 é”法 , +5 æ„å¿— , +3 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +0", "_t") +t("Wyrmic", "龙战士", "birth descriptor name") +t("Sleek, majestic, powerful... In the path of dragons we walk, and their breath is our breath. See their beating hearts with your eyes and taste their majesty between your teeth.", "雄伟ã€åº„严ã€å¼ºå£®â€¦â€¦åœ¨é€šå¾€é¾™çš„é“路上和他们一åŒå‘¼å¸ï¼Œç”¨ä½ 的眼ç›å‡è§†ä»–们跳动的心è„ï¼Œåœ¨ä½ çš„å”‡é—´å“味他们的å¨ä¸¥ã€‚", "_t") +t("Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.", "龙战士是å¦ä¹ 守护巨龙战斗方å¼çš„战士。", "_t") +t("They have access to talents normally belonging to the various kind of drakes.", "他们从ä¸åŒçš„é¾™ä¸å¦ä¹ 技能。", "_t") +t("Their most important stats are: Strength and Willpower", "他们最é‡è¦çš„属性是:力é‡å’Œæ„志。", "_t") +t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +5 åŠ›é‡ , +0 æ•æ· , +1 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”法 , +3 æ„å¿— , +0 çµå·§", "_t") +t("Oozemancer", "软泥使", "birth descriptor name") +t("Magic must fail, magic must lose, nothing arcane can face the ooze...", "é”法必定失败,é”法终会消亡,任何奥术能é‡éƒ½ä¸èƒ½å¯¹æŠ—软泥的力é‡â€¦", "_t") +t("Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane force are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.", "软泥使将自己和æ£å¸¸æ–‡æ˜Žå‰²è£‚ï¼Œè®©è‡ªå·±ä¸Žè‡ªç„¶æ›´åŠ å’Œè°ã€‚他们拒ç»å¥¥æœ¯èƒ½é‡ï¼ŒåŒæ—¶ï¼Œä¸Žç”Ÿä¿±æ¥çš„自然和野性力é‡è®©ä»–们æˆä¸ºäº†å¯¹æŠ—é”法使用者的ä¸åšåŠ›é‡ã€‚", "_t") +t("They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.", "ä»–ä»¬èƒ½åˆ¶é€ è½¯æ³¥æ€ªï¼Œæ¥ä¿æŠ¤è‡ªå·±æˆ–è¿œè·ç¦»æ”»å‡»å¯¹æ–¹ï¼ŒåŒæ—¶ä¹Ÿèƒ½åˆ©ç”¨çµæ™¶å’Œå¿ƒçµåˆ©åˆƒæ¥å¼ºåŒ–自己。", "_t") +t("Their most important stats are: Willpower and Cunning", "他们最é‡è¦çš„属性是:æ„å¿—å’Œçµå·§ã€‚", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”法 , +5 æ„å¿— , +4 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# -3", "_t") +t("Max summons: %d", "最大å¬å”¤æ•°ï¼š %d", "tformat") +t("Stone Warden", "岩石守å«", "birth descriptor name") +t([[The Spellblaze's scars may be starting to heal, +but little can change how the partisans feel. +Nature and arcane could bridge their divide - +and when it comes down to it, gold won't take sides...]], [[é”法大爆炸带æ¥çš„裂痕已ç»å¼€å§‹ç—Šæ„ˆã€‚ +然而人们心ä¸çš„åè§ä»æ²¡æœ‰æ¶ˆå¤±ã€‚ +奥术和é”法å¯ä»¥å›¢ç»“在一起—— +在这两者之间,金钱从ä¸ç«™é˜Ÿâ€¦â€¦]], "_t") +t("Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.", "岩石守å«æ˜¯é‚£äº›åŒæ—¶è®ç»ƒé”法技艺与自然力é‡çš„矮人。", "_t") +t("While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.", "在其他ç§æ—å—困于自然和é”法天生对立的åè§æ—¶ï¼ŒçŸ®äººä»¬å·²ç»æ‰¾åˆ°æ–¹æ³•è®©è¿™ä¸¤ç§åŠ›é‡å’Œè°å…±å˜ã€‚", "_t") +t("Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.", "岩石守å«æ˜¯èº«ç€é‡ç”²çš„战士,åŒæŒç›¾ç‰Œæ¥æ–½å±•æŠ€è‰ºã€‚", "_t") +t("Their most important stats are: Strength, Magic and Willpower", "他们最é‡è¦çš„属性是:力é‡ï¼Œé”法和æ„å¿—", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +2 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 é”法 , +3 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# +2", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/descriptors.lua" + +t("base", "基础", "birth descriptor name") +t("Tutorial", "教程", "birth descriptor name") +t("#GOLD##{bold}#Tutorial mode", "#GOLD##{bold}#教程模å¼", "_t") +t("#WHITE#Start with a simplified character and discover the game in a simple quest.#{normal}#", "#WHITE#以一个简化的人物开始游æˆå¹¶é€šè¿‡ä¸€ä¸ªç®€å•çš„任务æ¥æŽ¢ç´¢è¿™ä¸ªæ¸¸æˆã€‚#{normal}#", "_t") +t("All damage done to the player reduced by 20%", "角色所å—伤害å‡å°‘ 20%", "_t") +t("All healing for the player increased by 10%", "è§’è‰²æ²»ç–—æ•ˆæžœå¢žåŠ 10%", "_t") +t("No main game achievements possible.", "æ— æ³•èŽ·å¾—ä¸»æ¸¸æˆçš„æˆå°±ã€‚", "_t") +t("Easier", "简å•", "_t") +t("#GOLD##{bold}#Easier mode#WHITE##{normal}#", "#GOLD##{bold}#简å•éš¾åº¦#WHITE##{normal}#", "_t") +t("Provides an easier game experience.", "æ供一个较简å•çš„游æˆä½“验。", "_t") +t("Use it if you feel uneasy tackling the harder modes.", "其他难度游æˆå›°éš¾æ—¶è¯·é€‰æ‹©æ¤æ¨¡å¼ã€‚", "_t") +t("All damage done to the player decreased by 30%", "角色所å—所有伤害å‡å°‘ 30%", "_t") +t("All healing for the player increased by 30%", "角色所å—æ‰€æœ‰æ²»ç–—å¢žåŠ 30%", "_t") +t("All detrimental status effects durations reduced by 50%", "所有负é¢çŠ¶æ€æŒç»æ—¶é—´å‡å°‘ 50%", "_t") +t("Achievements are not granted.", "ä¸èƒ½å®Œæˆæ¸¸æˆæˆå°±ã€‚", "_t") +t("Normal", "普通", "birth descriptor name") +t("#GOLD##{bold}#Normal mode#WHITE##{normal}#", "#GOLD##{bold}#普通难度#WHITE##{normal}#", "_t") +t("Provides the normal level of challenges.", "普通难度的挑战。", "_t") +t("Stairs can not be used for 2 turns after a kill.", "ä½ æ€æ»ç”Ÿç‰© 2 回åˆå†…ä¸èƒ½ä½¿ç”¨æ¥¼æ¢¯ã€‚", "_t") +t("Nightmare", "梦é‡", "birth descriptor name") +t("#GOLD##{bold}#Nightmare mode#WHITE##{normal}#", "#GOLD##{bold}#噩梦难度#WHITE##{normal}#", "_t") +t("Unfair game setting", "高难度游æˆè®¾å®š", "_t") +t("All zone levels increased by 50% by the time Player reaches level 10", "玩家ç‰çº§ 10 åŽï¼Œæ‰€æœ‰åœ°åŒºç‰çº§æ高 50% ", "_t") +t("All creature talent levels increased by 30%", "所有生物技能ç‰çº§æ高 30%", "_t") +t("Unique (fixed) bosses advance in bonus classes 30% faster", "固定或éšæœºBossçš„èŒä¸šæŠ€èƒ½ç‰çº§ä¸Šå‡é€Ÿåº¦å¢žåŠ 30%", "_t") +t("Rare creatures are slightly more frequent", "ç¨€æœ‰ç”Ÿç‰©å‡ºçŽ°çŽ‡ç•¥å¾®å¢žåŠ ", "_t") +t("Stairs can not be used for 3 turns after a kill.", "ä½ æ€æ»ç”Ÿç‰© 3 回åˆå†…ä¸èƒ½ä½¿ç”¨æ¥¼æ¢¯", "_t") +t("Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.", "玩家如果选择永久æ»äº¡æ¨¡å¼æˆ–冒险模å¼å¯ä»¥è¾¾æˆå™©æ¢¦éš¾åº¦æˆå°±ã€‚", "_t") +t("Insane", "疯狂", "birth descriptor name") +t("Easy is for the weak! Normal is for the weak! Nightmare is too easy! Bring on the true pain!", "简å•éš¾åº¦ï¼Œå¼±é¸¡ï¼æ™®é€šéš¾åº¦ï¼Œèœé¸Ÿï¼å™©æ¢¦éš¾åº¦ï¼Œå¼±çˆ†äº†ï¼æƒ³æˆä¸ºçŽ‹è€…领略最强的挑战å—?解é”疯狂模å¼ï¼", "_t") +t("#GOLD##{bold}#Insane mode#WHITE##{normal}#", "#GOLD##{bold}#疯狂难度#WHITE##{normal}#", "_t") +t("Similar rules to Nightmare, but with more random bosses!", "和噩梦难度相似,但éšæœº Boss å‡ºçŽ°æ›´åŠ é¢‘ç¹ï¼", "_t") +t("All zone levels increased by 50% + 1 by the time Player reaches level 10", "在10级åŽï¼Œæ‰€æœ‰åŒºåŸŸéš¾åº¦å¢žåŠ 相当于人物ç‰çº§çš„ 50% + 1级。", "_t") +t("All creature talent levels increased by 70%", "所有生物技能ç‰çº§å¢žåŠ 70%", "_t") +t("Unique (fixed) bosses advance in bonus classes 70% faster", "固定或éšæœºBossçš„èŒä¸šæŠ€èƒ½ç‰çº§ä¸Šå‡é€Ÿåº¦å¢žåŠ 70%", "_t") +t("Stairs can not be used for 5 turns after a kill.", "ä½ æ€æ»ç”Ÿç‰© 5 回åˆå†…ä¸èƒ½ä½¿ç”¨æ¥¼æ¢¯ã€‚", "_t") +t("Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.", "玩家如果选择永久æ»äº¡æˆ–冒险模å¼å¯ä»¥è¾¾æˆç–¯ç‹‚难度æˆå°±ã€‚", "_t") +t("Madness", "ç»æœ›", "birth descriptor name") +t("Insane is for the weak! Bring on the true mind-shattering experience!", "疯狂难度也弱爆了ï¼æ¥ä½“验真æ£è®©å¤§è„‘崩溃的感觉å§ï¼", "_t") +t("#GOLD##{bold}#Madness mode#WHITE##{normal}#", "#GOLD##{bold}#ç»æœ›éš¾åº¦#WHITE##{normal}#", "_t") +t("Absolutely unfair game setting. You are really mentally ill and wish to get worse to play this mode!", "ç»å¯¹ä¸å…¬å¹³çš„游æˆè®¾å®šã€‚选这个模å¼çš„都是疯åï¼", "_t") +t("All zone levels increased by 150% + 2 by the time Player reaches level 10", "在10级åŽï¼Œæ‰€æœ‰åŒºåŸŸéš¾åº¦å¢žåŠ 相当于人物ç‰çº§çš„ 150% + 1 级", "_t") +t("All creature talent levels increased by 170%", "所有生物技能ç‰çº§å¢žåŠ 170%", "_t") +t("Unique (fixed) bosses advance in bonus classes 170% faster", "固定或éšæœºBossçš„èŒä¸šæŠ€èƒ½ç‰çº§ä¸Šå‡é€Ÿåº¦å¢žåŠ 170%", "_t") +t("All enemies have 200% more life", "所有敌人血é‡å¢žåŠ 200%", "_t") +t("Rare creatures are far more frequent and random bosses start to appear", "ç¨€æœ‰æ€ªå‡ºçŽ°é¢‘çŽ‡å¤§å¹…å¢žåŠ ï¼ŒåŒæ—¶å‡ºçŽ°éšæœº Boss", "_t") +t("Stairs can not be used for 9 turns after a kill.", "ä½ æ€æ»ç”Ÿç‰© 9 回åˆå†…ä¸èƒ½ä½¿ç”¨æ¥¼æ¢¯", "_t") +t("Player starts with 100 more life and 500 gold, but trust us, you'll need it!", "玩家起始获得100é¢å¤–生命值和500é‡‘é’±ï¼Œç›¸ä¿¡æˆ‘ï¼Œä½ ä¼šç”¨åˆ°å®ƒä»¬çš„ï¼", "_t") +t("Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is", "玩家处于被æ•çŒŽçš„状æ€ï¼Œä¸€å®šåŠå¾„å†…æ‰€æœ‰ç”Ÿç‰©éƒ½èƒ½æ„ŸçŸ¥åˆ°ä½ çš„ä½ç½®ã€‚", "_t") +t("Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.", "玩家如果选择永久æ»äº¡æ¨¡å¼æˆ–冒险模å¼å¯ä»¥è¾¾æˆç»æœ›éš¾åº¦æˆå°±ã€‚", "_t") +t("Exploration", "探索模å¼", "birth descriptor name") +t("Exploration mode: Infinite lives (donator feature)", "探索模å¼ï¼šæ— é™ç”Ÿå‘½ï¼ˆæèµ è€…ç‰¹æƒï¼‰", "_t") +t("#GOLD##{bold}#Exploration mode#WHITE#", "#GOLD##{bold}#探索模å¼#WHITE#", "_t") +t("Provides you with infinite lives.#{normal}#", "æ‹¥æœ‰æ— é™æ¬¡ç”Ÿå‘½ã€‚#{normal}#", "_t") +t("This is not the way the game is meant to be played, but it allows you to have a more forgiving experience.", "è¿™ä¸æ˜¯æœ¬æ¸¸æˆæŽ¨è的游æˆæ–¹å¼ï¼Œä¸è¿‡è¿™ä¹Ÿè®¸èƒ½å¤Ÿè®©ä½ 有一个ä¸é‚£ä¹ˆç—›è‹¦çš„游æˆç»åŽ†ã€‚", "_t") +t("Remember though that dying is an integral part of the game and helps you become a better player.", "请记ä½æ»ä¹Ÿæ˜¯æ¸¸æˆä¸å¯æˆ–缺的一部分,这å¯ä»¥å¸®åŠ©ä½ æˆä¸ºä¸€ä¸ªæ›´å¥½çš„玩家。", "_t") +t("Exploration version of achievements will be granted in this mode.", "æ¤æ¨¡å¼ä½ å¯ä»¥å®ŒæˆæŽ¢ç´¢æ¨¡å¼æˆå°±ã€‚", "_t") +t("Full talent respec is always available.", "æ¤æ¨¡å¼ä¸‹ä½ å¯ä»¥æ— é™æ´—点。", "_t") +t("Adventure", "冒险模å¼", "birth descriptor name") +t("#GOLD##{bold}#Adventure mode#WHITE#", "#GOLD##{bold}#冒险模å¼#WHITE#", "_t") +t("Provides you with limited extra lives.", "ä½ æ‹¥æœ‰æœ‰é™çš„é¢å¤–生命。", "_t") +t("Use it if you want normal playing conditions but do not feel ready for just one life.#{normal}#", "如果还没有准备好一æ¡å‘½é€šå…³å°±ç”¨è¿™ä¸ªæ¨¡å¼è¿›è¡Œã€‚#{normal}#", "_t") +t("At level 1,2,5,7,14,24,35 get one more 'life' that allows you to resurrect at the start of the level.", "在达到 1,2,5,7,14,24,35 çº§æ—¶ä½ åˆ†åˆ«å¯ä»¥å¾—到é¢å¤–一次é¢å¤–生命的奖励。", "_t") +t("Roguelike", "永久æ»äº¡æ¨¡å¼", "birth descriptor name") +t("#GOLD##{bold}#Roguelike mode#WHITE#", "#GOLD##{bold}#永久æ»äº¡æ¨¡å¼#WHITE#", "_t") +t("Provides the closer experience to 'classic' roguelike games.", "ç»å…¸çš„ Roguelike 模å¼ã€‚", "_t") +t("You will only have one life; you *ARE* your character.#{normal}#", "ä½ å°±æ˜¯è¿™ä¸ªè§’è‰²ï¼Œä½ åªæœ‰ä¸€æ¬¡ç”Ÿå‘½æœºä¼šã€‚#{normal}#", "_t") +t("Only one life, unless ways to self-resurrect are found in-game.", "除éžä½ 在游æˆå†…找到æŸäº›åŽŸåœ°å¤æ´»çš„能力。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/construct.lua" + +t("Construct", "构装生物", "birth descriptor name") +t("Constructs are not natural creatures.", "构装生物是éžè‡ªç„¶çš„生物。", "_t") +t("The most usual contructs are golems, but they can vary in shape, form and abilities.", "最平凡的构装生物是傀儡,但是它们有ç€å¤šæ ·çš„形状ã€é£Žæ ¼å’Œèƒ½åŠ›ã€‚", "_t") +t("Runic Golem", "符文傀儡", "birth descriptor name") +t("Runic Golems are creatures made of solid rock and animated using arcane forces.", "符文傀儡是由石头构æˆçš„并擅长使用奥术力é‡ã€‚", "_t") +t("They cannot be of any class, but they have many intrinsic abilities.", "å®ƒä»¬æ— æ³•é€‰æ‹©ä»»ä½•èŒä¸šï¼Œä½†æ˜¯å®ƒä»¬æœ‰ç€è®¸å¤šçš„天赋能力。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +3 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +3 åŠ›é‡ , -2 æ•æ· , +3 体质", "_t") +t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, -5 Cunning", "#LIGHT_BLUE# * +2 é”法 , +2 æ„å¿— , -5 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 13", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 25%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 25%", "_t") +t("Facial features", "脸部特å¾", "birth facial category") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Tatoos", "纹身", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Face 1", "脸型1", "_t") +t("Face 2", "脸型2", "_t") +t("Face 3", "脸型3", "_t") +t("Mustache 1", "胡å1", "_t") +t("Mustache 2", "胡å2", "_t") +t("Mustache 3", "胡å3", "_t") +t("Mustache 4", "胡å4", "_t") +t("Mustache 5", "胡å5", "_t") +t("Mustache 6", "胡å6", "_t") +t("Mustache 7", "胡å7", "_t") +t("Mustache 8", "胡å8", "_t") +t("Mustache 9", "胡å9", "_t") +t("Tatoos 1", "纹身1", "_t") +t("Tatoos 2", "纹身2", "_t") +t("Tatoos 3", "纹身3", "_t") +t("Tatoos 4", "纹身4", "_t") +t("Tatoos 5", "纹身5", "_t") +t("Tatoos 6", "纹身6", "_t") +t("Tatoos 7", "纹身7", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/dwarf.lua" + +t("All dwarves are united under the Empire and their love of money.", "矮人们出于对金钱的çƒè¡·å’Œä»–们对王国的çƒçˆ±è€Œè”åˆåœ¨ä¸€èµ·ã€‚", "_t") +t("Dwarf", "矮人", "birth descriptor name") +t("Dwarves are a secretive people, hailing from their underground home of the Iron Throne.", "矮人是一支éšç§˜çš„ç§æ—,生活于地下世界钢é“王座。", "_t") +t("They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.", "他们是支强壮的ç§æ—并以大师级手艺而闻å,但是,由于在过去的战乱ä¸ä¸ºäº†è‡ªèº«åˆ©ç›ŠæŠ›å¼ƒäº†å…¶ä»–ç§æ—,他们ä»ç„¶ä¸å—欢迎。", "_t") +t("They possess the #GOLD#Resilience of the Dwarves#WHITE# which allows them to increase their armour, physical and spell saves for a few turns.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# é’¢ç‹é“骨 #WHITE#,å…许他们在çŸæ—¶é—´å†…æ高护甲和抵抗。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +4 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +4 åŠ›é‡ , -2 æ•æ· , +3 体质", "_t") +t("#LIGHT_BLUE# * -2 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 é”法 , +3 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 14", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 0%", "_t") +t("Facial features", "脸部特å¾", "birth facial category") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Skin Color 7", "皮肤颜色7", "_t") +t("Skin Color 8", "皮肤颜色8", "_t") +t("Skin Color 9", "皮肤颜色9", "_t") +t("Dark Hair 1", "深色头å‘1", "_t") +t("Dark Hair 2", "深色头å‘2", "_t") +t("Dark Hair 3", "深色头å‘3", "_t") +t("Dark Hair 4", "深色头å‘4", "_t") +t("Dark Hair 5", "深色头å‘5", "_t") +t("Dark Hair 6", "深色头å‘6", "_t") +t("Dark Hair 7", "深色头å‘7", "_t") +t("Dark Hair 8", "深色头å‘8", "_t") +t("Dark Hair 9", "深色头å‘9", "_t") +t("Dark Hair 10", "深色头å‘10", "_t") +t("Blond Hair 1", "金å‘1", "_t") +t("Blond Hair 2", "金å‘2", "_t") +t("Blond Hair 3", "金å‘3", "_t") +t("Blond Hair 4", "金å‘4", "_t") +t("Blond Hair 5", "金å‘5", "_t") +t("Blond Hair 6", "金å‘6", "_t") +t("Blond Hair 7", "金å‘7", "_t") +t("Blond Hair 8", "金å‘8", "_t") +t("Blond Hair 9", "金å‘9", "_t") +t("Blond Hair 10", "金å‘10", "_t") +t("Redhead Hair 1", "红å‘1", "_t") +t("Redhead Hair 2", "红å‘2", "_t") +t("Redhead Hair 3", "红å‘3", "_t") +t("Redhead Hair 4", "红å‘4", "_t") +t("Redhead Hair 5", "红å‘5", "_t") +t("Redhead Hair 6", "红å‘6", "_t") +t("Redhead Hair 7", "红å‘7", "_t") +t("Redhead Hair 8", "红å‘8", "_t") +t("Redhead Hair 9", "红å‘9", "_t") +t("Redhead Hair 10", "红å‘10", "_t") +t("Dark Beard 1", "深色络腮胡1", "_t") +t("Dark Beard 2", "深色络腮胡2", "_t") +t("Dark Beard 3", "深色络腮胡3", "_t") +t("Dark Beard 4", "深色络腮胡4", "_t") +t("Dark Beard 5", "深色络腮胡5", "_t") +t("Blond Beard 1", "金色胡å 1", "_t") +t("Blond Beard 2", "金色络腮胡 2", "_t") +t("Blond Beard 3", "金色络腮胡 3", "_t") +t("Blond Beard 4", "金色络腮胡 4", "_t") +t("Blond Beard 5", "金色络腮胡 5", "_t") +t("Redhead Beard 1", "红色络腮胡1", "_t") +t("Redhead Beard 2", "红色络腮胡2", "_t") +t("Redhead Beard 3", "红色络腮胡3", "_t") +t("Redhead Beard 4", "红色络腮胡4", "_t") +t("Redhead Beard 5", "红色络腮胡5", "_t") +t("Dark Mustache 1", "深色八å—胡1", "_t") +t("Dark Mustache 2", "深色八å—胡2", "_t") +t("Dark Mustache 3", "深色八å—胡3", "_t") +t("Dark Mustache 4", "深色八å—胡4", "_t") +t("Blond Mustache 1", "金色八å—胡1", "_t") +t("Blond Mustache 2", "金色八å—胡2", "_t") +t("Blond Mustache 3", "金色八å—胡3", "_t") +t("Blond Mustache 4", "金色八å—胡4", "_t") +t("Redhead Mustache 1", "红色八å—胡1", "_t") +t("Redhead Mustache 2", "红色八å—胡2", "_t") +t("Redhead Mustache 3", "红色八å—胡3", "_t") +t("Redhead Mustache 4", "红色八å—胡4", "_t") +t("Dark Beard", "深色络腮胡", "_t") +t("Blond Beard", "金色胡å", "_t") +t("Redhead Beard", "红色络腮胡", "_t") +t("Dark Donut", "深色圆胡å", "_t") +t("Blond Donut", "金色圆胡å", "_t") +t("Redhead Donut", "红色圆胡å", "_t") +t("Dark Flip", "深色翻转胡", "_t") +t("Blond Flip", "金色翻转胡", "_t") +t("Redhead Flip", "红色翻转胡", "_t") +t("Dark Mustache", "深色八å—胡", "_t") +t("Blond Mustache", "金色八å—胡", "_t") +t("Redhead Mustache", "红色八å—胡", "_t") +t("Dark Sideburns", "深色鬓角", "_t") +t("Blond Sideburns", "金色鬓角", "_t") +t("Redhead Sideburns", "红色鬓角", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/elf.lua" + +t("Elf", "ç²¾çµ", "birth descriptor name") +t("The elven races are usually named as a whole 'elves', but this is incorrect.", "ç²¾çµè¿™ä¸ªåå—通常被用æ¥ä¸æ£ç¡®åœ°ç§°å‘¼æ•´ä¸ªç²¾çµç§æ—。", "_t") +t("Elves are split into three separate races - albeit related - of which only two remain in the current age.", "ç²¾çµåˆ†ä¸º 3 个相互è”系的ç§æ—,而目å‰åªæœ‰ä¸¤ç§è¿˜å¹¸å˜ç€ã€‚", "_t") +t("Elves usually live about one thousand years, except for the Shaloren who magically sustain themselves forever.", "除了永æ’ç²¾çµç”¨é”法ä¿æŒæ°¸ç”Ÿï¼Œå…¶ä»–ç²¾çµé€šå¸¸èƒ½æ´»ä¸€åƒå¹´ã€‚", "_t") +t("Their view of the world varies wildly across the different elven races.", "在ä¸åŒçš„ç²¾çµç§æ—之间他们对世界的看法很ä¸ç›¸åŒã€‚", "_t") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Skin Color 7", "皮肤颜色7", "_t") +t("Skin Color 8", "皮肤颜色8", "_t") +t("Skin Color 9", "皮肤颜色9", "_t") +t("Dark Hair 2", "深色头å‘2", "_t") +t("Dark Hair 3", "深色头å‘3", "_t") +t("Dark Hair 4", "深色头å‘4", "_t") +t("Dark Hair 5", "深色头å‘5", "_t") +t("Blond Hair 2", "金å‘2", "_t") +t("Blond Hair 3", "金å‘3", "_t") +t("Blond Hair 4", "金å‘4", "_t") +t("Blond Hair 5", "金å‘5", "_t") +t("Redhead Hair 1", "红å‘1", "_t") +t("Redhead Hair 2", "红å‘2", "_t") +t("Redhead Hair 3", "红å‘3", "_t") +t("Redhead Hair 4", "红å‘4", "_t") +t("Redhead Hair 5", "红å‘5", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") +t("Shalore", "æ°¸æ’ç²¾çµ", "birth descriptor name") +t("Shaloren elves have close ties with the magic of the world, and produced in the past many great mages.", "æ°¸æ’ç²¾çµä¸Žé”法世界有ç€å¾ˆå¼ºçš„è”系,曾一度出现过许多伟大的é”法师。", "_t") +t("Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed.", "尽管如æ¤ï¼Œä»–们ä»è¯•å›¾ä¿æŒé¿ä¸–并éšè—他们的é”æ³•èƒ½åŠ›ã€‚å› ä¸ºä»–ä»¬æ·±æ·±è®°å¾—é‚£ä¸€æ®µè¡€è…¥çš„åŽ†å²â€”—é”法大爆炸还有紧éšå…¶åŽçš„猎é”行动。", "_t") +t("They possess the #GOLD#Grace of the Eternals#WHITE# talent which allows them a boost of speed every once in a while.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# ä¸æœ½çš„æ©èµ #WHITE#,å…许他们在çŸæ—¶é—´å†…æ高整体速度。", "_t") +t("#LIGHT_BLUE# * -2 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * -2 åŠ›é‡ , +1 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +2 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +2 é”法 , +3 æ„å¿— , +1 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 9", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 9", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 12%", "_t") +t("Blond Hair 1", "金å‘1", "_t") +t("Thalore", "自然精çµ", "birth descriptor name") +t("Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.", "在大部分å²æœˆé‡Œï¼Œè‡ªç„¶ç²¾çµéšè—在丛林里,很少离开。", "_t") +t("The ages of the world passed by and yet they remained unchanged.", "å²æœˆæµé€ï¼Œè¿™ä¸€ä¹ 惯都没有改å˜ã€‚", "_t") +t("Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their Shaloren cousins.", "他们长期éšå±…在自然ä¸ï¼Œç”±äºŽå’Œè‡ªç„¶çš„紧密è”系,自然精çµæˆä¸ºè‡ªç„¶ç§©åºçš„ä¿æŠ¤è€…,并与他们的近亲永æ’ç²¾çµå¤„于对立状æ€ã€‚", "_t") +t("They possess the #GOLD#Gift of the Woods#WHITE# talent, which allows them to regenerate life and increase healing once in a while.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# 森林的æ©èµ #WHITE#,å…许他们在çŸæ—¶é—´å†…快速æ¢å¤ç”Ÿå‘½å¹¶åŠ 强治疗效果。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +2 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +2 åŠ›é‡ , +3 æ•æ· , +1 体质", "_t") +t("#LIGHT_BLUE# * -2 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 é”法 , +1 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 11", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 0%", "_t") +t("Dark Hair 1", "深色头å‘1", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/giant.lua" + +t("Giant", "巨人", "birth descriptor name") +t("Powerful beings that tower over all, but the bigger they are, the harder they fall...", "庞然的巨物傲视ç€æ¸ºå°çš„生çµã€‚然而须知,高处ä¸èƒœå¯’,站得越高,跌得越惨……", "_t") +t("#{italic}#\"Giant\"#{normal}# is a catch-all term for humanoids which are typically over eight feet in height. Their origins, cultures, and relationships to other races differ wildly, but they tend to live as refugees and outcasts, shunned by smaller sentient races who usually see them as a threat.", "#{italic}#\"巨人\"#{normal}# 是对那些身高超过八英尺的人型生物的统称。他们的起æºã€æ–‡åŒ–和关系与其他ç§æ—迥异。他们被其他矮å°çš„ç§æ—视为å¨èƒè€Œèº²é¿ï¼Œä½œä¸ºé¿éš¾çš„æµæµªè€…而生å˜ã€‚", "_t") +t("Ogre", "食人é”", "birth descriptor name") +t([[Forged in the hatred of ages long passed, +made for a war that they've come to outlast. +Their forgotten birthplace lies deep underground, +its tunnels ruined so it wouldn't be found. +Past burglars have failed, but their data's immortal; +to start, look where halflings once tinkered with portals...]], [[ä»–ä»¬é“¸é€ äºŽæ•°åƒå¹´çš„仇æ¨ä¹‹ä¸ï¼Œ +为一场现在已ç»ç»“æŸçš„æˆ˜äº‰è€Œé€ ã€‚ +他们被é—忘的诞生地深埋于地下, +那些隧é“å·²ç»è…æœ½ï¼Œæ— å¤„å¯»è§…ã€‚ +过去的窃贼失败了,但他们的数æ®å°†æ°¸è¿œä¿å˜ï¼› +è¦æƒ³æ‰¾åˆ°ä»–ä»¬ï¼Œè¯·å¯»æ‰¾é‚£äº›æ‘†å¼„ä¼ é€é—¨çš„åŠèº«äººâ€¦â€¦]], "_t") +t("Ogres are an altered form of Human, created in the Age of Allure as workers and warriors for the Conclave.", "食人é”是å˜ç§äººç±»ï¼Œåœ¨åŽ„æµçºªè¢«å”å…‹é›·å¤«ä½œä¸ºå·¥äººå’Œæˆ˜å£«è€Œåˆ¶é€ ã€‚", "_t") +t("Inscriptions have granted them magical and physical power far beyond their natural limits, but their dependence on runic magic made them a favored target during the Spellhunt, forcing them to take refuge among the Shalore.", "符文给他们超过自然界é™çš„强大力é‡ï¼Œä½†ä»–们对符文é”法的ä¾èµ–使之æˆä¸ºçŒŽé”行动ç»ä½³çš„ç›®æ ‡ï¼Œè€Œä¸å¾—ä¸ä¾é™„于永æ’ç²¾çµã€‚", "_t") +t("Their preference for simple and direct solutions has given them an undeserved reputation as dumb brutes, despite their extraordinary talent with runes and their humble, dutiful nature.", "他们简å•çš„喜好与直接的方å¼ä»¤ä»–们获得了哑巴和野兽的蔑称,尽管他们在法术和符文上有惊人的亲和力。", "_t") +t("They possess the #GOLD#Ogric Wrath#WHITE# talent, which grants them critical chance and power, as well as resistance to confusion and stuns, when their attacks miss or are blocked.", "他们拥有 #GOLD#怒ç«ä¸çƒ§ #WHITE# 技能,能æä¾›æš´å‡»å‡ çŽ‡å’Œä¼¤å®³ï¼Œå¹¶æ供震慑定身å…疫。", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +3 Strength, -1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 åŠ›é‡ , -1 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +2 Magic, -2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 é”法 , -2 æ„å¿— , +2 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 13", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 15%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 15%", "_t") +t("Facial features", "脸部特å¾", "birth facial category") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Tatoos", "纹身", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Skin Color 7", "皮肤颜色7", "_t") +t("Skin Color 8", "皮肤颜色8", "_t") +t("Skin Color 9", "皮肤颜色9", "_t") +t("Dark Hair 1", "深色头å‘1", "_t") +t("Dark Hair 2", "深色头å‘2", "_t") +t("Dark Hair 3", "深色头å‘3", "_t") +t("Dark Hair 4", "深色头å‘4", "_t") +t("Dark Hair 5", "深色头å‘5", "_t") +t("Dark Hair 6", "深色头å‘6", "_t") +t("Dark Hair 7", "深色头å‘7", "_t") +t("Dark Hair 8", "深色头å‘8", "_t") +t("Dark Hair 9", "深色头å‘9", "_t") +t("Blond Hair 1", "金å‘1", "_t") +t("Blond Hair 2", "金å‘2", "_t") +t("Blond Hair 3", "金å‘3", "_t") +t("Blond Hair 4", "金å‘4", "_t") +t("Blond Hair 5", "金å‘5", "_t") +t("Blond Hair 6", "金å‘6", "_t") +t("Blond Hair 7", "金å‘7", "_t") +t("Blond Hair 8", "金å‘8", "_t") +t("Blond Hair 9", "金å‘9", "_t") +t("Redhead Hair 1", "红å‘1", "_t") +t("Redhead Hair 2", "红å‘2", "_t") +t("Redhead Hair 3", "红å‘3", "_t") +t("Redhead Hair 4", "红å‘4", "_t") +t("Redhead Hair 5", "红å‘5", "_t") +t("Redhead Hair 6", "红å‘6", "_t") +t("Redhead Hair 7", "红å‘7", "_t") +t("Redhead Hair 8", "红å‘8", "_t") +t("Redhead Hair 9", "红å‘9", "_t") +t("Facial Infusions 1", "脸部纹身1", "_t") +t("Facial Infusions 2", "脸部纹身2", "_t") +t("Facial Runes 1", "脸部符文1", "_t") +t("Facial Runes 2", "脸部符文2", "_t") +t("Facial Runes 3", "脸部符文3", "_t") +t("Facial Runes 4", "脸部符文4", "_t") +t("Body Tatoos 1", "身体纹身1", "_t") +t("Body Tatoos 2", "身体纹身2", "_t") +t("Body Tatoos 3", "身体纹身3", "_t") +t("Body Tatoos 4", "身体纹身4", "_t") +t("Body Tatoos 5", "身体纹身5", "_t") +t("Body Tatoos 6", "身体纹身6", "_t") +t("Body Tatoos 7", "身体纹身7", "_t") +t("Body Tatoos 8", "身体纹身8", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/halfling.lua" + +t("Halflings are agile, lucky, and resilient but lacking in strength.", "åŠèº«äººèº«æ‰‹æ•æ·ï¼Œå¥½è¿ï¼Œä½†ç¼ºå°‘力é‡ã€‚", "_t") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Blond Hair 2", "金å‘2", "_t") +t("Blond Hair 3", "金å‘3", "_t") +t("Blond Hair 4", "金å‘4", "_t") +t("Dark Hair 2", "深色头å‘2", "_t") +t("Dark Hair 3", "深色头å‘3", "_t") +t("Dark Hair 4", "深色头å‘4", "_t") +t("Redhead 1", "红å‘1", "_t") +t("Redhead 2", "红å‘2", "_t") +t("Redhead 3", "红å‘3", "_t") +t("Redhead 4", "红å‘4", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") +t("Halfling", "åŠèº«äºº", "birth descriptor name") +t("Halflings are a race of very short stature, rarely exceeding four feet in height.", "åŠèº«äººæ˜¯ä¸€ä¸ªèº«æå分矮å°çš„ç§æ—,高度很少有超过 4 英尺。", "_t") +t("They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.", "åªè¦æ„¿æ„,他们å¯ä»¥åƒäººç±»ä¸€æ ·åšåˆ°ä»»ä½•äº‹æƒ…,并且更有纪律,更擅长å¦ä¹ 。", "_t") +t("Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.", "åŠèº«äººå†›é˜Ÿæ›¾ç»å¾æœäº†å¾ˆå¤šå›½å®¶ï¼Œå¹¶ä¸”在厄æµçºªæ—¶ä»–们å¯ä»¥å’Œäººç±»è”åˆçŽ‹å›½åˆ¶è¡¡ã€‚", "_t") +t("They possess the #GOLD#Luck of the Little Folk#WHITE# which allows them to increase their critical strike chance and saves for a few turns.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# å°ä¸ç‚¹çš„å¹¸è¿ #WHITE# 技能å¯ä»¥ä½¿ä»–ä»¬åœ¨å‡ ä¸ªå›žåˆå†…æé«˜æš´å‡»å‡ çŽ‡ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * -3 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * -3 åŠ›é‡ , +3 æ•æ· , +1 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +3 çµå·§", "_t") +t("#LIGHT_BLUE# * +5 Luck", "#LIGHT_BLUE# * +5 幸è¿", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 12", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 10%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 10%", "_t") +t("Blond Hair 1", "金å‘1", "_t") +t("Dark Hair 1", "深色头å‘1", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/human.lua" + +t("Human", "人类", "birth descriptor name") +t("The Humans are one of the main races on Maj'Eyal, along with the Halflings. For many thousands of years they fought each other until events, and great people, unified all the Human and Halfling nations under one rule.", "人类与åŠèº«äººä¸€èµ·æ˜¯é©¬åŸºÂ·åŸƒäºšå°”的主è¦ç§æ—ï¼Œä»–ä»¬æ›¾äº’ç›¸äº‰æˆ˜äº†å‡ åƒå¹´ï¼Œç›´åˆ°åœ¨é¢†è¢–们的伟大领导下,人类和åŠèº«äººçš„国度å†åº¦è”åˆèµ·æ¥ã€‚", "_t") +t("Humans of these Allied Kingdoms have known peace for over a century now.", "è”åˆçŽ‹å›½çš„人们已ç»ä¿æŒäº†ä¸€ä¸ªä¸–纪的和平。", "_t") +t("Humans are split into two categories: the Highers, and the rest. Highers have latent magic in their blood which gives them higher attributes and senses along with a longer life.", "人类被分为两个亚ç§ï¼šé«˜ç‰äººç±»å’Œæ™®é€šäººç±»ã€‚高ç‰äººç±»ä½“内æµæ·Œç€é”法的血液,他们拥有é¢å¤–的属性和感知能力并更长寿。", "_t") +t("The rest of Humanity is gifted with quick learning and mastery. They can do and become anything they desire.", "其他人类天生有更强的å¦ä¹ 能力,他们能åšä»»ä½•ä»–们想åšçš„事æˆä¸ºä»»ä½•ä»–们想æˆä¸ºçš„人。", "_t") +t("Facial features", "脸部特å¾", "birth facial category") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Skin Color 7", "皮肤颜色7", "_t") +t("Skin Color 8", "皮肤颜色8", "_t") +t("Dark Hair 2", "深色头å‘2", "_t") +t("Dark Hair 3", "深色头å‘3", "_t") +t("Dark Hair 4", "深色头å‘4", "_t") +t("Dark Hair 5", "深色头å‘5", "_t") +t("Dark Hair 6", "深色头å‘6", "_t") +t("Blond Hair 2", "金å‘2", "_t") +t("Blond Hair 3", "金å‘3", "_t") +t("Blond Hair 4", "金å‘4", "_t") +t("Blond Hair 5", "金å‘5", "_t") +t("Blond Hair 6", "金å‘6", "_t") +t("Redhead 1", "红å‘1", "_t") +t("Redhead 2", "红å‘2", "_t") +t("Redhead 3", "红å‘3", "_t") +t("Redhead 4", "红å‘4", "_t") +t("Redhead 5", "红å‘5", "_t") +t("Redhead 6", "红å‘6", "_t") +t("Dark Beard 1", "深色络腮胡1", "_t") +t("Dark Beard 2", "深色络腮胡2", "_t") +t("Dark Beard 3", "深色络腮胡3", "_t") +t("Dark Beard 4", "深色络腮胡4", "_t") +t("Dark Beard 5", "深色络腮胡5", "_t") +t("Blonde Beard 1", "金色络腮胡1", "_t") +t("Blonde Beard 2", "金色络腮胡2", "_t") +t("Blonde Beard 3", "金色络腮胡3", "_t") +t("Blonde Beard 4", "金色络腮胡4", "_t") +t("Blonde Beard 5", "金色络腮胡5", "_t") +t("Redhead Beard 1", "红色络腮胡1", "_t") +t("Redhead Beard 2", "红色络腮胡2", "_t") +t("Redhead Beard 3", "红色络腮胡3", "_t") +t("Redhead Beard 4", "红色络腮胡4", "_t") +t("Redhead Beard 5", "红色络腮胡5", "_t") +t("Dark Mustache 1", "深色八å—胡1", "_t") +t("Dark Mustache 2", "深色八å—胡2", "_t") +t("Blond Mustache 1", "金色八å—胡1", "_t") +t("Blond Mustache 2", "金色八å—胡2", "_t") +t("Redhead Mustache 1", "红色八å—胡1", "_t") +t("Redhead Mustache 2", "红色八å—胡2", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") +t("Higher", "高ç‰äººç±»", "birth descriptor name") +t("Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure.", "自厄æµçºªèµ·ï¼Œé«˜ç‰äººç±»å°±æ˜¯äººç±»ç§æ—的一支特殊分支,他们的身体里潜è—ç€é”力。", "_t") +t("They usually do not breed with other Humans, trying to keep their blood 'pure'.", "为了ä¿æŒè¡€ç»Ÿçš„纯æ£ï¼Œä»–们一般ä¸å’Œæ™®é€šäººç±»é€šå©šã€‚", "_t") +t("They possess the #GOLD#Wrath of the Highborn#WHITE# which allows them to increase damage dealt and decrease damage taken once in a while.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# 高ç‰äººç±»ä¹‹æ€’ #WHITE#,å…许他们在çŸæ—¶é—´å†…æ高伤害和抵抗。", "_t") +t("#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 åŠ›é‡ , +1 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +1 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +1 é”法 , +1 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 11", "_t") +t("Blond Hair 1", "金å‘1", "_t") +t("Cornac", "科纳克人", "birth descriptor name") +t("Cornacs are Humans from the northern parts of the Allied Kingdoms.", "科纳克人是æ¥è‡ªè”åˆçŽ‹å›½åŒ—部的普通人类。", "_t") +t("Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 34) and both #GOLD#a class and a generic talent point#WHITE# at birth and every 10 levels.", "人类天生适应性强,他们å¯ä»¥åœ¨å‡ºç”Ÿæ—¶èŽ·å¾— 1 点#GOLD# 天赋解é”点 #WHITE#(其他ç§æ—åªèƒ½åœ¨10ã€20å’Œ34级时获得1点)。æ¤å¤–,出生时以åŠæ¯10级时,他们å¯ä»¥èŽ·å¾—é¢å¤–1点#GOLD#èŒä¸šæŠ€èƒ½ç‚¹å’Œé€šç”¨æŠ€èƒ½ç‚¹#WHITE#", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 10", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 10", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 0%", "_t") +t("Dark Hair 1", "深色头å‘1", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/tutorial.lua" + +t("Tutorial Human", "教程人类", "birth descriptor name") +t("A special tutorial race.", "一åªç‰¹æ®Šçš„æ•™å¦ç§æ—。", "_t") +t("Tutorial Basic", "教程基础", "birth descriptor name") +t("Tutorial Stats", "教程属性", "birth descriptor name") +t("A Human hailing from the northern town of Derth. A common kind of man, unremarkable in all respects.", "æ¥è‡ªå¾·æ–¯é•‡åŒ—部的普通人。éžå¸¸å¹³å‡¡ï¼Œæ¯«æ— 特点。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/undead.lua" + +t("Undead", "ä¸æ»æ—", "birth descriptor name") +t("Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.", "æ»äº¡çš„力é‡ï¼Œæ惧的æ„志,这些肉体ä¸ä¼šæ²‰å¯‚。国王去世,主人陨è½ï¼Œæˆ‘们æ‰æ˜¯æ°¸ç”Ÿã€‚", "_t") +t("Undead are humanoids (Humans, Elves, Dwarves, ...) that have been brought back to life by the corruption of dark magics.", "ä¸æ»æ—是被黑暗é”法å¤æ´»çš„人形生物(人类,精çµï¼ŒçŸ®äººâ€¦ï¼‰ã€‚", "_t") +t("Undead can take many forms, from ghouls to vampires and liches.", "ä¸æ»æ—有多ç§å½¢æ€ï¼Œä»Žé£Ÿå°¸é¬¼ã€å¸è¡€é¬¼åˆ°å·«å¦–。", "_t") +t("Special", "特殊", "birth facial category") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") +t("Ghoul", "食尸鬼", "birth descriptor name") +t("Slow to shuffle, quick to bite, learn from master, rule the night!", "动如ç£çŸ³ï¼Œæ’•å’¬å¦‚ç«ï¼Œè·Ÿéšä¸»äººï¼Œå¹³å®šæ±Ÿå±±ï¼", "_t") +t("Ghouls are dumb, but resilient, rotting undead creatures, making good fighters.", "食尸鬼是ä¸èƒ½è¯´è¯ã€èº«ä½“è…烂,ä¸çŸ¥ç–²å€¦çš„ä¸æ»ç”Ÿç‰©ï¼Œé€‚åˆæˆä¸ºæˆ˜å£«ã€‚", "_t") +t("They have access to #GOLD#special ghoul talents#WHITE# and a wide range of undead abilities:", "他们天生有独特的 #GOLD# 食尸鬼 #WHITE# 技能和一系列ä¸æ»ç³»æŠ€èƒ½ï¼š", "_t") +t("- great poison resistance", "- æžé«˜çš„æ¯’ç´ æŠ—æ€§", "_t") +t("- stun resistance", "- 震慑抵抗", "_t") +t("- special ghoul talents: ghoulish leap, gnaw and retch", "- 独有食尸鬼技能:定å‘跳跃,侵蚀和亡çµå”¾æ¶²", "_t") +t("The rotting bodies of ghouls also force them to act a bit more slowly than most creatures.", "食尸鬼è…烂的身体åŒæ—¶ä½¿å®ƒæ¯”别的生物行动è¦æ…¢ä¸€äº›ã€‚", "_t") +t("#LIGHT_BLUE# * +3 Strength, +1 Dexterity, +5 Constitution", "#LIGHT_BLUE# * +3 åŠ›é‡ , +1 æ•æ· , +5 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, -2 Willpower, -2 Cunning", "#LIGHT_BLUE# * +0 é”法 , -2 æ„å¿— , -2 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 14", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 12%", "_t") +t("#GOLD#Speed penalty:#LIGHT_BLUE# -20%", "#GOLD#速度惩罚:#LIGHT_BLUE# -20%", "_t") +t("Skin Color 9", "皮肤颜色9", "_t") +t("Alternative Face", "改å˜è„¸éƒ¨", "_t") +t("Fangs 1", "尖牙1", "_t") +t("Fangs 2", "尖牙2", "_t") +t("Bloodstains", "血迹", "_t") +t("Bones", "骨骼", "_t") +t("Skeleton", "骷髅", "birth descriptor name") +t("The marching bones, each step we rattle; but servants no more, we march to battle!", "行进之骨,咯å±æœ‰å£°ï¼›å¥´å½¹ä¸å†ï¼Œæˆ˜å£«æ°¸å˜ï¼", "_t") +t("Skeletons are animated bones, undead creatures both strong and dexterous.", "骷髅是由有çµæ€§çš„骨头组æˆçš„强壮而æ•æ·çš„ä¸æ»ç”Ÿç‰©ã€‚", "_t") +t("They have access to #GOLD#special skeleton talents#WHITE# and a wide range of undead abilities:", "它们天生具有独特的 #GOLD# 骷髅 #WHITE# 技能和一系列ä¸æ»ç³»æŠ€èƒ½ï¼š", "_t") +t("- poison immunity", "- æ¯’ç´ å…ç–«", "_t") +t("- bleeding immunity", "- æµè¡€å…ç–«", "_t") +t("- fear immunity", "- æ惧å…ç–«", "_t") +t("- no need to breathe", "- ä¸éœ€è¦å‘¼å¸", "_t") +t("- special skeleton talents: bone armour, resilient bones, re-assemble", "- 独特骷髅技能:骨质盔甲ã€å¼¹åŠ›éª¨éª¼ã€é‡ç»„", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * +3 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 åŠ›é‡ , +4 æ•æ· , +0 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 é”法 , +0 æ„å¿— , +0 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 12", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# 20%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# 20%", "_t") +t("Lich", "巫妖", "birth descriptor name") +t("You should not see this!", "ä½ ä¸åº”该看è§è¿™ä¸ªï¼", "_t") +t("Facial features", "脸部特å¾", "birth facial category") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Tatoos", "纹身", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Skin Color 7", "皮肤颜色7", "_t") +t("Skin Color 8", "皮肤颜色8", "_t") +t("Hair 1", "å‘åž‹1", "_t") +t("Hair 2", "å‘åž‹2", "_t") +t("Redhead Hair 1", "红å‘1", "_t") +t("Redhead Hair 2", "红å‘2", "_t") +t("White Hair 1", "白å‘1", "_t") +t("White Hair 2", "白å‘2", "_t") +t("Beard 1", "络腮胡1", "_t") +t("Beard 2", "络腮胡2", "_t") +t("Redhead Beard 1", "红色络腮胡1", "_t") +t("Redhead Beard 2", "红色络腮胡2", "_t") +t("White Beard 1", "白色络腮胡1", "_t") +t("White Beard 2", "白色络腮胡12", "_t") +t("Eyes 1", "眼ç›1", "_t") +t("Eyes 2", "眼ç›2", "_t") +t("Eyes 3", "眼ç›3", "_t") +t("Mustache", "å…«å—胡", "_t") +t("Redhead Mustache", "红色八å—胡", "_t") +t("White Mustache", "白色八å—胡", "_t") +t("Teeth 1", "牙齿1", "_t") +t("Teeth 2", "牙齿2", "_t") +t("Lich Eyes 1", "巫妖眼ç›1", "_t") +t("Lich Eyes 2", "巫妖眼ç›2", "_t") +t("Lich Eyes 3", "巫妖眼ç›3", "_t") +t("Lich Regalia 1", "å·«å¦–çŽ‹å† 1", "_t") +t("Lich Regalia 2", "å·«å¦–çŽ‹å† 2", "_t") +t("Lich Regalia 3", "å·«å¦–çŽ‹å† 3", "_t") +t("Lich Regalia 4", "å·«å¦–çŽ‹å† 4", "_t") +t("Lich Regalia 5", "å·«å¦–çŽ‹å† 5", "_t") +t("Lich Regalia 6", "å·«å¦–çŽ‹å† 6", "_t") +t("Lich Regalia 7", "å·«å¦–çŽ‹å† 7", "_t") +t("Lich Regalia 8", "å·«å¦–çŽ‹å† 8", "_t") +t("Lich Regalia 9", "å·«å¦–çŽ‹å† 9", "_t") +t("Lich Regalia 10", "å·«å¦–çŽ‹å† 10", "_t") +t("Cracks", "碎裂", "_t") +t("Guts", "碎肉", "_t") +t("Iron Bolt", "é“ç®", "_t") +t("Molds", "苔藓", "_t") +t("Runes 1", "符文1", "_t") +t("Runes 2", "符文2", "_t") +t("Rust", "锈蚀", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/races/yeek.lua" + +t("Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.", "夺心é”是一支神秘的矮å°äººå½¢ç§æ—,生活于çƒå¸¦å²›å±¿ç‘žå°”。", "_t") +t("Their body is covered with white fur and their disproportionate heads give them a ridiculous look.", "他们的身体覆盖ç€ç™½è‰²çš„皮肤,他们奇怪的身æ比例使他们看上去滑稽å¯ç¬‘。", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many thousand years as secret slaves to the Halfling nation of Nargol.", "尽管他们在马基·埃亚尔ä¸å‡ 乎ä¸æ›¾äººä»¬è¢«æ到过,他们已ç»ä½œä¸ºåŠèº«äººçŽ‹å›½çº³æ ¼å°”的奴隶å˜åœ¨äº†æ•°ä¸ªä¸–纪。", "_t") +t("Facial features", "脸部特å¾", "birth facial category") +t("Hairs", "å‘åž‹", "birth facial category") +t("Skin", "皮肤", "birth facial category") +t("Special", "特殊", "birth facial category") +t("Tatoos", "纹身", "birth facial category") +t("Skin Color 1", "皮肤颜色1", "_t") +t("Skin Color 2", "皮肤颜色2", "_t") +t("Skin Color 3", "皮肤颜色3", "_t") +t("Skin Color 4", "皮肤颜色4", "_t") +t("Skin Color 5", "皮肤颜色5", "_t") +t("Skin Color 6", "皮肤颜色6", "_t") +t("Skin Color 7", "皮肤颜色7", "_t") +t("Skin Color 8", "皮肤颜色8", "_t") +t("Skin Color 9", "皮肤颜色9", "_t") +t("Skin Color 10", "皮肤颜色10", "_t") +t("Hair 1", "å‘åž‹1", "_t") +t("Hair 2", "å‘åž‹2", "_t") +t("Hair 3", "å‘åž‹3", "_t") +t("Hair 4", "å‘åž‹4", "_t") +t("Hair 5", "å‘åž‹5", "_t") +t("Redfur Hair 1", "红å‘1", "_t") +t("Redfur Hair 2", "红å‘2", "_t") +t("Redfur Hair 3", "红å‘3", "_t") +t("Redfur Hair 4", "红å‘4", "_t") +t("Redfur Hair 5", "红å‘5", "_t") +t("Beard 1", "络腮胡1", "_t") +t("Beard 2", "络腮胡2", "_t") +t("Beard 3", "络腮胡3", "_t") +t("Redfur Beard 1", "红色络腮胡1", "_t") +t("Redfur Beard 2", "红色络腮胡2", "_t") +t("Redfur Beard 3", "红色络腮胡3", "_t") +t("Eyes 1", "眼ç›1", "_t") +t("Eyes 2", "眼ç›2", "_t") +t("Eyes 3", "眼ç›3", "_t") +t("Eyes 4", "眼ç›4", "_t") +t("Eyes 5", "眼ç›5", "_t") +t("Eyes 6", "眼ç›6", "_t") +t("Eyes 7", "眼ç›7", "_t") +t("Eyes 8", "眼ç›8", "_t") +t("Eyes 9", "眼ç›9", "_t") +t("Eyes 10", "眼ç›10", "_t") +t("Eyes 11", "眼ç›11", "_t") +t("Eyes 12", "眼ç›12", "_t") +t("Eyes 13", "眼ç›13", "_t") +t("Mustache 1", "胡å1", "_t") +t("Mustache 2", "胡å2", "_t") +t("Mustache 3", "胡å3", "_t") +t("Redfur Mustache 1", "红色八å—胡1", "_t") +t("Redfur Mustache 2", "红色八å—胡2", "_t") +t("Redfur Mustache 3", "红色八å—胡3", "_t") +t("Bodypaint 1", "身体彩绘1", "_t") +t("Bodypaint 2", "身体彩绘2", "_t") +t("Tatoos 1", "纹身1", "_t") +t("Tatoos 2", "纹身2", "_t") +t("Redfur", "红å‘", "_t") +t("Bikini / Mankini", "比基尼/男性比基尼", "_t") +t("Yeek", "夺心é”", "birth descriptor name") +t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "一个ç§æ—,一ç§æ€æƒ³ï¼Œä¸€ç§é“路。我们的压抑终于è¦ç»ˆç»“,而我们将继承埃亚尔,ä¸è¦è®¤ä¸ºæˆ‘们很柔弱,åªæœ‰é‚£äº›å¸®åŠ©æˆ‘们的人æ‰èƒ½è§è¯†åˆ°æˆ‘们的力é‡ã€‚", "_t") +t("Yeeks are a mysterious race native to the tropical island of Rel.", "夺心é”是一支神秘的ç§æ—,生活于çƒå¸¦å²›å±¿ç‘žå°”。", "_t") +t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "尽管他们在马基·埃亚尔ä¸å‡ 乎ä¸æ›¾äººä»¬è¢«æ到过,他们已ç»ä½œä¸ºåŠèº«äººçŽ‹å›½çº³æ ¼å°”的奴隶å˜åœ¨äº†æ•°ä¸ªä¸–纪。", "_t") +t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "他们在派尔纪获得了自由并在那个时候建立了维网——一个由他们超能力æ€ç»´ç»„æˆçš„网络。", "_t") +t("They possess the #GOLD#Dominant Will#WHITE# talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# 主导æ€ç»´ #WHITE#,å…许他们在çŸæ—¶é—´å†…控制一个较弱生物的æ€ç»´ã€‚当效果结æŸæ—¶ï¼Œè¢«æŽ§åˆ¶ç›®æ ‡æ»äº¡ã€‚", "_t") +t("While Yeeks are not amphibians, they still have an affinity for water, allowing them to survive longer without breathing.", "虽然夺心é”ä¸æ˜¯ä¸¤æ –生物,但他们天生对水有ç§ç‰¹æ®Šçš„亲和力,å…许他们å±æ¯æ›´é•¿æ—¶é—´ã€‚", "_t") +t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") +t("#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution", "#LIGHT_BLUE# * -3 åŠ›é‡ , -2 æ•æ· , -5 体质", "_t") +t("#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 é”法 , +6 æ„å¿— , +4 çµå·§", "_t") +t("#GOLD#Life per level:#LIGHT_BLUE# 7", "#GOLD# æ¯ç‰çº§ç”Ÿå‘½åŠ 值: #LIGHT_BLUE# 7", "_t") +t("#GOLD#Experience penalty:#LIGHT_BLUE# -15%", "#GOLD#ç»éªŒæƒ©ç½šï¼š #LIGHT_BLUE# -15%", "_t") +t("#GOLD#Confusion resistance:#LIGHT_BLUE# 35%", "#GOLD#混乱抗性:#LIGHT_BLUE# 35%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/sexes.lua" + +t("Female", "女性", "birth descriptor name") +t("You are a female of the species.", "ä½ æ˜¯ä¸€ä½å¥³æ€§è§’色。", "_t") +t("Male", "男性", "birth descriptor name") +t("You are a male of the species.", "ä½ æ˜¯ä¸€ä½ç”·æ€§è§’色。", "_t") +t("There is no in-game difference between the two sexes.", "除了外貌性别在实际游æˆä¸æ²¡æœ‰ä»»ä½•åˆ†åˆ«ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/birth/worlds.lua" + +t("Maj'Eyal: The Age of Ascendancy", "马基埃亚尔:å“越纪", "_t") +t("The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.", "马基埃亚尔生活ç€äººç±»ã€åŠèº«äººã€ç²¾çµå’ŒçŸ®äººã€‚", "_t") +t("The known world has been at relative peace for over one hundred years, and people are prospering again.", "世界已ç»ä¿æŒäº†è¶…过一百年的和平,å„大ç§æ—å†æ¬¡ç¹è£èµ·æ¥", "_t") +t("You are an adventurer, setting out to find lost treasure and glory.", "ä½ æ˜¯ä¸€ä½å†’险者,出å‘去寻找失è½çš„å®è—å’Œè£è€€ã€‚", "_t") +t("But what lurks in the shadows of the world?", "在世界的阴影之下究竟潜ä¼ç€ä»€ä¹ˆå‘¢ï¼Ÿ", "_t") +t("Infinite Dungeon: The Neverending Descent", "æ— å°½åœ°ä¸‹åŸŽï¼šæ— å°½çš„è¯•ç‚¼", "_t") +t("Ever deeper, never ending, no reprieve, keep descending. In ruins old, through barred gate, once riddle solved, find thy fate.", "æ— å°½æ·±åº¦ï¼Œæ²¡æœ‰ç»ˆç‚¹ï¼Œæ²¡æœ‰é‡å¤ï¼Œä¸æ–深入,在å¤è€çš„废墟里,穿过关é—çš„å¤§é—¨ï¼Œè§£å¼€è°œé¢˜ï¼Œå¯»æ‰¾ä½ çš„å®¿å‘½ã€‚", "_t") +t("Play as your favorite race and class and venture into the infinite dungeon.", "é€‰æ‹©ä½ æœ€å–œæ¬¢çš„ç§æ—å’ŒèŒä¸šï¼Œè¿›å…¥æ— 尽地城冒险。", "_t") +t("The only limit to how far you can go is your own skill!", "能够å‰è¿›å¤šè¿œå–å†³äºŽä½ çš„ä¸ªäººæŠ€æœ¯ï¼", "_t") +t("Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).", "åœ¨æ— å°½åœ°åŸŽä¸ä½ ä¸å—é™åˆ¶ï¼Œä½ å¯ä»¥çªç ´ 50 级的ç‰çº§ä¸Šé™å¹¶ç»§ç»èŽ·å¾—属性和技能点数(以一个较低的比例获得)。", "_t") +t("Every level after level 50 the maximum of stats will increase by one.", "级之åŽå±žæ€§æœ€å¤§å€¼æ¯çº§å¢žåŠ 1 点。", "_t") +t("Every 10 levels after level 50 the maximum points of each talent will increase by one.", "50 级之åŽæ¯ 10 级,技能的最大ç‰çº§å¢žåŠ 1 点。", "_t") +t("The Arena: Challenge of the Master", "竞技场:竞技场主宰的挑战", "_t") +t("Blood spilled on sand, only the strong survive. Prove yourself worthy to enter.", "血溅沙场,勇者生å˜ï¼Œéœ€è¯æ˜Žä½ æœ‰è¿›å…¥çš„èµ„æ ¼ã€‚", "_t") +t("Play as a lone warrior facing the Arena's challenge!", "å¤èº«ä¸€äººç›´é¢ç«žæŠ€åœºçš„挑战ï¼", "_t") +t("You can use any class and race for it.", "ä½ å¯ä»¥ä½¿ç”¨ä»»ä½•èŒä¸šå’Œç§æ—。", "_t") +t("See how far you can go! Can you become the new Master of the Arena?", "çœ‹çœ‹ä½ èƒ½å‰è¿›å¤šè¿œï¼ä½ 能æˆä¸ºæ–°çš„竞技场主宰么?", "_t") +t("If so, you will battle your own champion next time!", "å¦‚æžœè¿™æ ·ï¼Œä¸‹ä¸€åœºæˆ˜æ–—ä½ çš„å¯¹æ‰‹å°±æ˜¯ä½ è‡ªå·±çš„å† å†›è§’è‰²ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/calendar_allied.lua" + +t("Wintertide", "霜åŽ", "calendar allied") +t("Allure", "厄æµæœˆ", "calendar allied") +t("Regrowth", "å¤è‹æœˆ", "calendar allied") +t("Time of Balance", "平衡之日", "calendar allied") +t("Pyre", "派尔月", "calendar allied") +t("Mirth", "狂欢月", "calendar allied") +t("Summertide", "å¤æ®‡", "calendar allied") +t("Flare", "辉耀月", "calendar allied") +t("Dusk", "黄æ˜æœˆ", "calendar allied") +t("Time of Equilibrium", "å‡è¡¡ä¹‹æ—¥", "calendar allied") +t("Haze", "混沌月", "calendar allied") +t("Decay", "霜至月", "calendar allied") + + +------------------------------------------------ +section "game/modules/tome/data/calendar_dwarf.lua" + +t("Iron", "黑é“月", "calendar dwarf") +t("Steel", "精钢月", "calendar dwarf") +t("Gold", "赤金月", "calendar dwarf") +t("Stralite", "è“锆月", "calendar dwarf") +t("Voratun", "沃瑞钽月", "calendar dwarf") +t("Acquisition", "采è´ç¥", "calendar dwarf") +t("Profit", "利润月", "calendar dwarf") +t("Wealth", "财富月", "calendar dwarf") +t("Dearth", "è§æ¡æœˆ", "calendar dwarf") +t("Loss", "äºèš€æœˆ", "calendar dwarf") +t("Shortage", "çŸç¼ºæœˆ", "calendar dwarf") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-derth.lua" + +t("Pfaugh. You're too late. %s has already finished. But I suppose it doesn't do any harm to take these and give you your undeserved reward.", "é¢å“¦â€¦â€¦ä½ æ¥çš„太晚了,%s å·²ç»å®Œæˆäº†ã€‚ä¸è¿‡è¿™äº›ä¸œè¥¿ç»™ä½ 也没什么åå¤„ï¼Œè™½ç„¶â€¦â€¦ä½ æœ¬ä¸åº”该得到这些奖励。", "tformat") +t("Ah, excellent. Hand them over, if you please. You should know that in your overlong absence, %s has managed to create a %s. I'll be most put out if he steals my rightful spot.", "啊,好æžäº†ï¼Œå¦‚æžœä½ æ„¿æ„,请交给我å§ï¼Œè¦çŸ¥é“ä½ ç¦»å¼€çš„é‚£ä¹ˆé•¿æ—¶é—´é‡Œï¼Œ%s å·²ç»åˆ¶é€ 了 %s。如果他抢了我的ä½ç½®ï¼Œæˆ‘估计我就è¦è¢«è§£é›‡äº†ã€‚", "tformat") +t([[#LIGHT_GREEN#*A human robed in immaculate white satin opens the door and eyes you appraisingly.*#WHITE# +Ah, an adventurer. I was just thinking that I needed a new one.]], [[#LIGHT_GREEN#*一个穿ç€ä¸€å°˜ä¸æŸ“白缎é¢é•¿è¢çš„人打开了门,他上下打é‡ç€ä½ 。*#WHITE# +啊,一个冒险者,我æ£å¥½åœ¨è€ƒè™‘是ä¸æ˜¯è¦é‡æ–°æ‰¾ä¸ªäººå¸®å¿™ã€‚]], "_t") +t("That sounds promising. And ominous.", "å¬ä¸ŠåŽ»ä¸é”™ï¼Œä½†æ€»æœ‰ç§ä¸ç¥¥çš„预感……", "_t") +t("Indeed, it is both promising and ominous. I can reward you handsomely for your efforts, but they will lead you into deadly peril to which, I assume, the previous three fellows who went off on my errand never to return can attest.", "çš„ç¡®ï¼Œä½ å¸®æˆ‘å®Œæˆè¿™ä»¶äº‹çš„è¯æˆ‘会好好报ç”ä½ ï¼Œä¸è¿‡è¿™ä¸ªä»»åŠ¡å¾ˆå±é™©ã€‚事实上,å‰é¢ä¸‰ä¸ªæŽ¥å—任务的人到目å‰ä¸ºæ¢è¿˜æ²¡æœ‰ä¸€ä¸ªæ´»ç€å›žæ¥ã€‚", "_t") +t("What do you propose?", "é‚£â€¦â€¦ä½ çš„å»ºè®®å‘¢ï¼Ÿ", "_t") +t("Good adventurer, I am an alchemist, and quite a good one. This year, for the first time, the great Brotherhood of Alchemists has invited my application to their number. I'll not try your patience with the details of the application process, but suffice to say that it is grueling. Fortunately, a mere three tasks now stand between me and acceptance.", "éžå¸¸å¥½ï¼Œæˆ‘是一个炼金术师,水平很高超的那ç§ã€‚今年,炼金术士兄弟会第一次邀请我æˆä¸ºä»–ä»¬çš„ä¼šå‘˜ã€‚åŠ å…¥çš„æ¡ä»¶â€¦â€¦æˆ‘å°±ä¸å¤šå•°å—¦äº†ï¼Œä¼°è®¡ä½ 也ä¸æƒ³å¬ï¼Œåæ£å¤æ‚的很,我都快累æ»äº†ã€‚幸好,我现在就剩下三件事没办了。", "_t") +t("How can I help?", "æˆ‘æ€Žä¹ˆå¸®ä½ ï¼Ÿ", "_t") +t("I require ingredients for three potent mixtures. Obviously, since I seek your aid, none of them is to be found by simply strolling to the local herbalist's. No, they will need to be forcibly parted from their owners who will, just as obviously, put up a fight. I've yet to encounter a naga who would be persuaded to hand over his tongue! Ha! Oh, I am droll at times.", "我需è¦ä¸€äº›ææ–™æ¥åˆ¶ä½œä¸‰ç“¶è¯å‰‚ã€‚å¾ˆæ˜¾ç„¶ï¼Œæ—¢ç„¶æˆ‘æ‰¾ä½ å¸®å¿™ï¼Œé‚£ä¹ˆï¼Œæƒ³ç®€å•ä»Žé‚£äº›è‰è¯å¸ˆé‚£é‡Œæžåˆ°è¿™äº›ææ–™æ˜¯å‡ ä¹Žä¸å¯èƒ½çš„ã€‚æ²¡é”™ï¼Œä½ å¾—ä»Žè¿™äº›æ料的拥有者那里强行æžæ¥ï¼Œå½“ç„¶ä½ å…ä¸äº†ä¸€åœºå¤§æˆ˜ã€‚我曾ç»è¯•å›¾è¯´æœä¸€ä½å¨œè¿¦æŠŠå®ƒçš„舌头给我……哈ï¼æˆ‘å¶å°”会开开玩笑。", "_t") +t("I specialize in separating vital body parts from monsters. What do you offer in return?", "å¯¹äºŽä»Žæ€ªç‰©èº«ä¸ŠæŠŠä½ è¦çš„东西给活剥下æ¥ï¼Œæˆ‘å¯æ˜¯ä¸ªè¡Œå®¶ï¼Œä½†æ˜¯æˆ‘能得到什么好处?", "_t") +t("Why, I will let you share in the fruits of my labors! Each of the three mixtures I shall produce in a quantity sufficient to create three doses: one for me, one for the Brotherhood and their confounded trial... and one for you. I must tell you that time is of the essence. I am not the only one who the Brotherhood invited this year, yet they will accept only one applicant-- the first to complete their trials. I know of at least three others laboring furiously to take my rightful place. Should your aid see me through, then I will reward you beyond even the remarkable elixirs. I've an ancient Lifebinding Emerald that grants great powers of health and healing when used properly. What say you?", "ä»€ä¹ˆï¼Ÿæˆ‘ä¼šå’Œä½ åˆ†äº«æˆ‘çš„åŠ³åŠ¨æˆæžœï¼ä¸‰ç“¶è¯å‰‚æ¯ä¸ªæˆ‘éƒ½ä¼šåˆ¶é€ ä¸‰ä»½ï¼šä¸€ä»½ç»™è‡ªå·±ï¼Œä¸€ä»½ç»™ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šäº¤å·®ï¼Œè€Œå¦å¤–ä¸€ä»½ç»™ä½ ã€‚å¿…é¡»å‘Šè¯‰ä½ çš„æ˜¯ï¼Œæ—¶é—´éžå¸¸ç´§è¿«ï¼Œæˆ‘ä¸æ˜¯ä»Šå¹´ç‚¼é‡‘术士兄弟会邀请的唯一一个,åªæœ‰ç¬¬ä¸€ä¸ªå®Œæˆä»–们è¦æ±‚的人æ‰ä¼šè¢«æŽ¥å—。æ®æˆ‘所知,至少还有三个人在抢我这个ä½ç½®ã€‚å¦‚æžœä½ å¸®æˆ‘æˆåŠŸå…¥ä¼šçš„è¯ï¼Œé™¤äº†è¯å‰‚ä¹‹å¤–ï¼Œæˆ‘è¿˜æœ‰æ›´å¥½çš„ä¸œè¥¿å›žæŠ¥ä½ ã€‚æˆ‘æœ‰ä¸€å—å¤è€çš„生命å®çŸ³ï¼Œåˆç†ä½¿ç”¨å¯ä»¥å¤§å¤§å¢žå¼ºä½ çš„æ²»ç–—èƒ½åŠ›ã€‚æ€Žä¹ˆæ ·ï¼Œæœ‰å…´è¶£ä¹ˆï¼Ÿ", "_t") +t("I accept.", "我接å—了。", "_t") +t("I cannot aid you at this time.", "æˆ‘çŽ°åœ¨æ²¡ç©ºå¸®ä½ ã€‚", "_t") +t("Excellent. Now then, I've three elixirs I'm working on. I'll burden you with only one at a time, since I've learned the hard way about the hazards of overloading an adventurer's brain. Here are your options: the elixir of the fox, which makes you as nimble and cunning as a fox; the elixir of avoidance, which sharpens your natural inclinations to get out of the way of incoming harm; or the elixir of precision, which grants intuitive understanding of an enemy's most sensitive spots. Which would you like to aid me with?", "好æžäº†ï¼Œé‚£ä¹ˆï¼Œæˆ‘有三瓶è¯å‰‚è¦åˆ¶é€ ,ä¸è¿‡æ¯æ¬¡æˆ‘åªç»™ä½ ä¸€é¡¹ä»»åŠ¡ï¼Œä¸€æ¬¡ç»™ä½ è¶…è´Ÿè·çš„ä»»åŠ¡å¯¹ä½ å¯æ²¡æœ‰ä»»ä½•å¥½å¤„ã€‚ä½ è‡ªå·±é€‰ä¸€ä¸ªå§ï¼šç‹¡è¯ˆè¯å‰‚ï¼Œèƒ½è®©ä½ åƒä¸€åªç‹ç‹¸ä¸€èˆ¬çµæ´»ï¼›é—ªé¿è¯å‰‚,能æé«˜ä½ èº²é¿ä¼¤å®³çš„能力;精准è¯å‰‚ï¼Œèƒ½è®©ä½ å¯¹æ•Œäººçš„å¼±ç‚¹äº†å¦‚æŒ‡æŽŒã€‚ä½ é€‰æ‹©å“ªä¸€ä¸ªï¼Ÿ", "_t") +t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year. Oh, and I suppose I should tell you that I've already a handful of adventurers out scouring the unpleasant places of the world for these ingredients. Dally and one of them shall claim the prize while you're out.", "è¿™é‡Œæœ‰ä¸€å¼ é…方,上é¢å†™ç€æˆ‘ç›®å‰ç¼ºå°‘çš„ææ–™ã€‚å½“å¿ƒåˆ«ä¸¢äº†ä½ çš„å°å‘½ï¼Œè¦æ˜¯æˆ‘错过这次机会就得ç‰æ˜Žå¹´äº†ã€‚哦,我记得好åƒæé†’è¿‡ä½ ï¼Œå·²ç»æœ‰å‡ 个冒险者出å‘去帮我弄这些ææ–™äº†ï¼Œä¸€ä¼šä½ å‡ºåŽ»ä¹‹åŽè¾¾åˆ©æˆ–者他们之ä¸çš„一个估计è¦æ¥é¢†å–奖励了。", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*é—¨é”ä½äº†ï¼Œæ²¡äººæ³¨æ„åˆ°ä½ çš„æ•²é—¨å£°ã€‚*#WHITE#", "_t") +t("[Leave]", "[离开]", "_t") +t([[#LIGHT_GREEN#*The alchemist opens his door.*#WHITE# +Ah, you again.]], [[#LIGHT_GREEN#*炼金师打开了门。*#WHITE# +å•Šï¼Œä½ å›žæ¥äº†ã€‚]], "_t") +t("I've returned with the ingredients for the %s.", "我回æ¥äº†ï¼Œæˆ‘找到了%sçš„æ料。", "tformat") +t("I've come to offer more aid.", "我æ¥æŽ¥ä¸‹ä¸€æ¥ä»»åŠ¡ã€‚", "_t") +t("[Give him the monster bits.]", "[给他æ料。]", "_t") +t([[#LIGHT_GREEN#*The alchemist grins and motions impatiently for the ingredients.*#WHITE# +Wonderful, absolutely wonderful! The final step! Here, let me have those!]], [[#LIGHT_GREEN#*炼金师看到æ料有点急ä¸å¯è€ï¼Œä»–å’§ç€å˜´å¼€å¿ƒçš„笑了起æ¥ã€‚*#WHITE# +好æžäº†ï¼ç®€ç›´æ£’æžäº†ï¼è¿™å¯æ˜¯æœ€åŽä¸€æ¥ï¼æ¥æ¥æ¥ï¼ŒæŠŠå®ƒä»¬ç»™æˆ‘å§ã€‚]], "_t") +t("[Give him the monster bits]", "[给他ææ–™]", "_t") +t("Wait here while I perform my art. I'll have your reward within the hour.", "在这儿ç‰ç€ï¼Œæˆ‘去制作è¯å‰‚,一å°æ—¶å†…æˆ‘ä¼šæŠŠä¸œè¥¿å¼„å¥½ï¼Œå½“ç„¶è¿˜æœ‰ä½ çš„å¥–åŠ±ã€‚", "_t") +t("A final wait for you, my good adventurer, and then I shall return with both your rewards! Haha, complete at last!", "最åŽç¨ç‰ä¸€ä¸‹ï¼Œæˆ‘的冒险家朋å‹ï¼Œé©¬ä¸Šæˆ‘会带ç€ä½ 的两份奖励回æ¥ï¼Œå“ˆå“ˆç»ˆäºŽå¤§åŠŸå‘Šæˆå•¦ï¼", "_t") +t("[Wait]", "[ç‰å¾…]", "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns and hands you a small vial of fine glass.*#WHITE# +Enjoy your reward.]], [[#LIGHT_GREEN#*炼金师终于回æ¥äº†ï¼Œä»–é€’ç»™ä½ ä¸€ä¸ªç²¾è‡´çš„å°çŽ»ç’ƒç“¶ã€‚*#WHITE# +äº«ç”¨ä½ çš„å¥–åŠ±å§ã€‚]], "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns with a vial and a green gem.*#WHITE# +Enjoy the fruits of your labors, adventurer. I know I will. To show my appreciation, I shall name my firstborn after... er, what was your name, then? Haha, I jest. Oh, I do go on when I'm giddy. Fare you well.]], [[#LIGHT_GREEN#*炼金师终于回æ¥äº†ï¼Œæ‰‹é‡Œæ‹¿ç€ä¸€é¢—ç¿¡ç¿ å®çŸ³å’Œä¸€ä¸ªè¯æ°´ç“¶ã€‚*#WHITE# +å°½æƒ…äº«ç”¨ä½ çš„åŠ³åŠ¨æˆæžœå§ï¼Œæˆ‘的冒险家。为了表示我的敬æ„,我准备给我的新作å“å–åä¸ºâ€¦â€¦å‘ƒâ€¦â€¦ä½ å«ä»€ä¹ˆåå—?哈哈,开个玩笑,啊~在我被喜悦冲æ˜å¤´è„‘之å‰ï¼Œæˆ‘必须得继ç»æˆ‘的工作,那么,å†è§äº†æˆ‘的朋å‹ã€‚]], "_t") +t("Thank you. I'll be off.", "谢谢,我走了。", "_t") +t("Excellent. With which would you like to aid me?", "好æžäº†ï¼Œä½ 准备帮我åšå“ªä¸€ä¸ªï¼Ÿ", "_t") +t("The %s.", "%s。", "tformat") +t("[leave]", "[离开]", "_t") +t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year.", "è¿™é‡Œæœ‰ä¸€å¼ é…方,上é¢å†™ç€æˆ‘ç›®å‰ç¼ºå°‘çš„ææ–™ã€‚å½“å¿ƒåˆ«ä¸¢äº†ä½ çš„å°å‘½ï¼Œè¦æ˜¯æˆ‘错过这次机会就得ç‰æ˜Žå¹´äº†ã€‚", "_t") +t("I'll be off.", "我走了。", "_t") +t("Terribly sorry, but I've already made the elixir without your aid. I've no reward to give you, and no reason to do so if I did.", "éžå¸¸æŠ±æ‰ï¼Œæˆ‘å·²ç»è‡ªå·±æŠŠé‚£äº›è¯å‰‚都åšå¥½äº†ï¼Œæˆ‘å¯æ²¡ç†ç”±å†ç»™ä½ 任何奖励。", "_t") +t("Hrmph.", "哼。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-elvala.lua" + +t("Too late! Argh, too late. %s has already finished. I'll make the elixir and reward you as promised, but only because the Brotherhood breaks the fingers of non-member alchemists who rook people. Members, on the other hand...", "太晚了ï¼å“Žå‘€ï¼Œå¤ªæ™šäº†ã€‚%s å·²ç»å®Œæˆäº†ã€‚我éµå®ˆè¯ºè¨€ä¼šå¸®ä½ 制作è¯å‰‚,ä¸è¿‡æ˜¯å› 为,éžä¼šå‘˜çš„炼金术士如果欺骗他人的è¯ï¼Œç‚¼é‡‘术士兄弟会会折æ–他们的手指,如果是会员的è¯ï¼Œåˆ™å¦å½“别论……", "tformat") +t("Give them here. You took long enough; %s cooked up a %s in your absence. Be quicker about the next one lest I make a 'mistake' in brewing your reward.", "把ææ–™ç»™æˆ‘ï¼Œä½ çš„åŠ¨ä½œå¤ªæ…¢äº†ï¼Œ%s å·²ç»åœ¨ä½ ç¦»å¼€çš„æ—¶å€™åˆ¶é€ äº† %s ã€‚ä¸‹ä¸€æ¬¡ä½ æœ€å¥½åŠ¨ä½œå¿«ä¸€ç‚¹ï¼Œå…å¾—æˆ‘åœ¨ç»™ä½ åˆ¶é€ å¥–å“时“出错â€ã€‚", "tformat") +t([[#LIGHT_GREEN#*A shabbily-dressed elf opens the door, scratching his head in apparent puzzlement.*#WHITE# +Another adventurer? Or have we met? I can't tell people apart unless they wear brightly-colored headbands. You need to help me.]], [[#LIGHT_GREEN#*一个衣衫褴褛的精çµå¼€äº†é—¨ï¼Œä»–的脸上带ç€å›°æƒ‘的表情。*#WHITE# +åˆæ¥äº†ä¸€ä¸ªå†’险者?我们碰过é¢ä¹ˆï¼Ÿé™¤éžäººä»¬å¤´ä¸Šæ‰Žä¸€æ ¹é¢œè‰²é²œæ˜Žç‚¹çš„å‘带,è¦ä¸ç„¶æˆ‘就分ä¸æ¸…楚è°æ˜¯è°â€¦â€¦ä½ 得帮我个忙。]], "_t") +t("I am indeed an adventurer. Go on.", "其实我是个冒险者,请继ç»ã€‚", "_t") +t("Three elixirs stand between me and acceptance into the Brotherhood of Alchemists, unless I've been through that already. I'm never quite sure. But I think that's the case. Bring me the ingredients.", "å¿…é¡»åˆ¶é€ ä¸‰ç“¶è¯å‰‚我æ‰èƒ½åŠ 入炼金术士兄弟会,我ä¸æ˜¯å¾ˆç¡®å®šï¼Œä¸è¿‡æˆ‘è§‰å¾—è¿™æ˜¯ä¸ªéº»çƒ¦ï¼Œä½ å¾—æŠŠæ料给我。", "_t") +t("What elixirs? What ingredients?", "什么è¯å‰‚?什么æ料?", "_t") +t("The ones that I need to get before the other alchemists get them. Can't have some lesser hack sneaking into the Brotherhood.", "必须在别的炼金师之å‰å¼„到手,åˆä¸èƒ½æ½œå…¥å…„弟会里å·ã€‚", "_t") +t("You're making little sense.", "ä½ æœ€å¥½æŠŠè¯è®²æ˜Žç™½äº›ã€‚", "_t") +t([[#LIGHT_GREEN#*He raises his voice and gestures exaggeratedly, seemingly taking you for an idiot.*#WHITE# +Me need pieces of scary monsters for happy-making drink. You get me pieces. You probably get eaten by monsters, me have this conversation yet again with other bonehead.]], [[#LIGHT_GREEN#*ä»–æ高了嗓门,并åšç€å¤¸å¼ çš„æ‰‹åŠ¿ï¼Œä¼¼ä¹Žè§‰å¾—ä½ æ˜¯ä¸€ä¸ªç™½ç—´ã€‚*#WHITE# +我需è¦ä¸€äº›æ€ªç‰©çš„碎片æ¥åˆ¶ä½œä¸€äº›æœ‰è¶£çš„è¯æ°´ï¼Œä½ å¾—æŠŠé‚£äº›ç¢Žç‰‡ç»™æˆ‘ï¼Œä½ ä¹Ÿè®¸ä¼šè¢«æ€ªç‰©åƒæŽ‰ï¼Œä¹‹å‰æˆ‘å’Œå¦å¤–一个傻瓜也说过这些è¯ã€‚]], "_t") +t("I've been known to kill the occasional monster. Is there a reward in it for me?", "我知é“è¦æ€ä¸€äº›æ€ªç‰©ï¼Œæœ‰ä»€ä¹ˆå¥–励么?", "_t") +t("It finally understands! You get a dose of every elixir you help me make. And if your help gets me into the Brotherhood, I've got half an Elixir of Invulnerability lying around that I'll give you. Don't try anything; I've already downed the other half.", "总算明白了ï¼ä½ æ¯å¸®æˆ‘åšæˆä¸€ä»½è¯å‰‚æˆ‘ä¹Ÿä¼šç»™ä½ ä¸€ç“¶ã€‚è¦æ˜¯ä½ å¸®æˆ‘åŠ å…¥ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šï¼Œæˆ‘è¿™å„¿è¿˜æœ‰åŠç“¶æ— æ•Œè¯æ°´ä¹Ÿç»™ä½ ,å¦å¤–åŠç“¶ä¸ç”¨æ‰¾äº†ï¼Œå› 为已ç»è¢«æˆ‘å–掉了。", "_t") +t("I accept.", "我接å—了。", "_t") +t("I cannot aid you at this time.", "æˆ‘çŽ°åœ¨æ²¡ç©ºå¸®ä½ ã€‚", "_t") +t("Three elixirs I need. I'll show you the ingredients to one at a time. Are you interested in the Elixir of Mysticism, the Elixir of the Savior, or the Elixir of Mastery?", "我需è¦ä¸‰ç§è¯å‰‚,æ¯æ¬¡æˆ‘ä¼šå‘Šè¯‰ä½ å…¶ä¸ä¸€ä¸ªçš„é…æ–¹ã€‚ä½ å¯¹å“ªä¸ªæ¯”è¾ƒæ„Ÿå…´è¶£ï¼Ÿç¥žç§˜è¯å‰‚?守护è¯å‰‚?还是掌æ¡è¯å‰‚?", "_t") +t("Here's a list of the monster bits I need. I've already got a bunch of idiots out looking for these, by the way, so you best hurry up; they've got a head start on you and I'm not getting any saner here.", "è¿™é‡Œæœ‰ä¸€å¼ è®°å½•æ料的纸,顺便说一声,之å‰æˆ‘å·²ç»æ‰¾äº†å‡ ä¸ªå‚»ç“œå¸®æˆ‘åŽ»æ‰¾è¿™äº›ä¸œè¥¿äº†ï¼Œæ‰€ä»¥ä½ æœ€å¥½åŠ¨ä½œå¿«ç‚¹ã€‚ä»–ä»¬å·²ç»èµ°åœ¨ä½ å‰é¢äº†ï¼Œå°±æ˜¯è¿˜æ²¡æ‰¾åˆ°ä¸ªè„‘åèªæ˜Žç‚¹çš„。", "_t") +t("So I see. I'll be off.", "了解,那我走了。", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*é—¨é”ä½äº†ï¼Œæ²¡äººæ³¨æ„åˆ°ä½ çš„æ•²é—¨å£°ã€‚*#WHITE#", "_t") +t("[Leave]", "[离开]", "_t") +t([[#LIGHT_GREEN#*The shabby elf opens his door.*#WHITE# +Do I know you?]], [[#LIGHT_GREEN#*那个衣衫褴褛的精çµå¼€äº†é—¨ã€‚*#WHITE# +我们认识么?]], "_t") +t("I've returned with the ingredients for the %s.", "我回æ¥äº†ï¼Œæˆ‘找到了%sçš„æ料。", "tformat") +t("I've come to offer more aid.", "我æ¥æŽ¥ä¸‹ä¸€æ¥ä»»åŠ¡ã€‚", "_t") +t("[Give him the monster bits.]", "[给他æ料。]", "_t") +t([[#LIGHT_GREEN#*The elf claps his scarred hands together.*#WHITE# +Exceptional work, lackey! The final elixir awaits! Oh, yes. Membership will be mine. And revenge. Ohhhh yes.]], [[#LIGHT_GREEN#*那个精çµæ‹ç€ä»–那满是伤疤的åŒæ‰‹ã€‚*#WHITE# +干的好,我的冒险家ï¼æœ€åŽä¸€ä»½è¯å‰‚马上就è¦å®Œæˆäº†ï¼å¯¹ï¼Œæ²¡é”™ï¼Œä¼šå‘˜èµ„æ ¼æ˜¯æˆ‘çš„äº†ï¼Œç„¶åŽæˆ‘è¦æŠ¥ä»‡é›ªæ¨ï¼Œå—¯ï¼Œæ²¡é”™ï¼]], "_t") +t("[Give him the monster bits]", "[给他ææ–™]", "_t") +t("Contain your impatience while I prepare these. I'll have the elixir within the hour.", "æˆ‘åˆ¶é€ è¯æ°´çš„æ—¶å€™ä½ å¾—è€å¿ƒç‚¹ï¼Œä¸€ä¸ªå°æ—¶åŽæˆ‘会回æ¥ã€‚", "_t") +t("Perfection. Wait here.", "好æžäº†ï¼Œåœ¨è¿™å„¿ç‰ä¸‹ã€‚", "_t") +t("[Wait]", "[ç‰å¾…]", "_t") +t([[#LIGHT_GREEN#*The elf finally returns and tosses you a small vial of fine glass.*#WHITE# +Side effects may include some slight mental imbalances.]], [[#LIGHT_GREEN#*那个精çµç»ˆäºŽå›žæ¥äº†ï¼Œä¸¢ç»™ä½ 一个精致的å°è¯å‰‚瓶。*#WHITE# +å®ƒä¼šæœ‰ç‚¹å‰¯ä½œç”¨ï¼Œä½ ä¼šæ„Ÿåˆ°è½»åº¦çš„ç²¾ç¥žå¤±è¡¡ã€‚]], "_t") +t([[#LIGHT_GREEN#*The alchemist finally returns with two vials.*#WHITE# +I have no idea who you are, but I'm pretty sure that I'm supposed to give these to somebody as a reward. If some adventurer kills you and takes them, then apparently you're not the fellow I'm looking for.]], [[#LIGHT_GREEN#*那个炼金师带ç€ä¸¤ä¸ªç“¶å走了出æ¥ã€‚*#WHITE# +我ä¸çŸ¥é“ä½ æ˜¯è°ï¼Œä¸è¿‡æˆ‘è¦æŠŠè¿™ä¸¤æ ·ä¸œè¥¿é€ç»™ä½ 作为报ç”,è¦æ˜¯æœ‰å†’é™©è€…æŠŠä½ å¹²æŽ‰ç„¶åŽæŠ¢èµ°äº†è¿™ä¸¤ç“¶è¯å‰‚,那就算我找错人了。]], "_t") +t("Thank you. I'll be off.", "谢谢,我走了。", "_t") +t("Which of the remaining elixirs interests you?", "剩下的è¯å‰‚ï¼Œä½ å¯¹å“ªä¸ªæ„Ÿå…´è¶£ï¼Ÿ", "_t") +t("The %s.", "%s。", "tformat") +t("[leave]", "[离开]", "_t") +t("Here's a list of the ingredients I'm missing. Please follow the directions carefully, or the resulting elixir could be more fatal than either of us would hope.", "è¿™æœ‰ä¸€å¼ é…方,上é¢å†™ç€æˆ‘ç›®å‰ç¼ºå°‘çš„ææ–™ã€‚ä½ å¾—æŒ‰ä¸Šé¢çš„指示å°å¿ƒè¡ŒåŠ¨ï¼Œè¦ä¸ç„¶åšå‡ºçš„è¯å‰‚就会è¦äººå‘½äº†ï¼Œæˆ‘å¯ä¸å¸Œæœ›è¿™æ ·ã€‚", "_t") +t("I'll be off.", "我走了。", "_t") +t("Already made it. Best pick up the pace next time, adventurer.", "我已ç»åšå¥½äº†ï¼Œä¸‹æ¬¡ä½ 动作最好快点,冒险者。", "_t") +t("Hrmph.", "哼。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-golem.lua" + +t("Equipment(%s) <=> Inventory(%s)", "装备(%s) <=> é“å…·æ (%s)", "tformat") +t("Change your golem's name", "改å˜å‚€å„¡çš„åå—", "_t") +t("Name", "å称", "_t") +t("%s (servant of %s)", "%s (%s的仆人)", "tformat") +t("I want to change your equipment.", "我想更æ¢ä½ 的装备。", "_t") +t("I want to change your talents.", "我想改å˜ä½ 的技能。", "_t") +t("I want to change your tactics.", "æˆ‘æƒ³è°ƒæ•´ä½ çš„ç–略。", "_t") +t("I want to take direct control.", "我想直接æ“æŽ§ä½ ã€‚", "_t") +t("#ROYAL_BLUE#The golem decides to change it's name to #{bold}#%s#{normal}#.", "#ROYAL_BLUE#傀儡决定将åå—更改为 #{bold}#%s#{normal}#.", "log") +t("Telos the Great and Powerful (reluctant follower of %s)", "伟大的泰勒斯大人 (%sä¸æƒ…æ„¿çš„éšä»Ž)", "tformat") +t("I want to change your name.", "我想改å˜ä½ çš„åå—。", "_t") +t("How is it that you speak?", "ä½ å±…ç„¶èƒ½è¯´è¯ï¼Ÿ", "_t") +t("I want to change your appearance (one-time only).", "我想è¦æ”¹å˜ä½ 的外观(åªèƒ½è¿›è¡Œä¸€æ¬¡)。", "_t") +t("Nothing, let's go.", "没事,走å§ã€‚", "_t") +t("What's the good of immortality if you can't even speak? No archmage worth his salt is going to concoct some immoral life-after-death scheme without including some sort of capacity for making his opinions known. And, by the way, your energy manipulation techniques are on the same level as those of my average pair of shoes. Though I guess you are making up for it with your golem crafting skills.", "å¦‚æžœä½ è¿žè¯´è¯éƒ½ä¸èƒ½ï¼Œå°±ç®—得到永生还有什么ä¹è¶£ï¼Ÿä»»ä½•ä¸€ä¸ªç§°èŒçš„大法师,在准备他们ä¸é“å¾·çš„æ»åŽå¤æ´»è®¡åˆ’的时候,都一定会计划好确ä¿åœ¨è¿™ç§çŠ¶å†µä¸‹ä¹Ÿèƒ½è®©åˆ«äººå¬åˆ°è‡ªå·±çš„声音。顺带一æï¼Œä½ æ“纵能é‡çš„技术连给我æ鞋都ä¸å¤Ÿã€‚虽然我猜,我æ£åœ¨ç”¨ä½ 的傀儡制作技能æ¥å¼¥è¡¥å®ƒã€‚", "_t") +t("Change my name? I'm quite happy being 'Telos' thankyou. Though I wouldn't mind being 'Telos the Great and Powerful'. Do that actually. Yes!", "改å˜æˆ‘çš„åå—?我的åå—就是“泰勒斯â€ï¼Œè°¢è°¢ã€‚å½“ç„¶ï¼Œå¦‚æžœä½ å«æˆ‘“伟大的泰勒斯大人â€æˆ‘也ä¸ä»‹æ„。对,赶紧这么åšå§ï¼", "_t") +t([[I'm a golem. How droll! +Oh, did you want something?]], [[我是个傀儡。真å¯ç¬‘ï¼ +å“¦ï¼Œä½ æƒ³è¦ç‚¹ä»€ä¹ˆå—?]], "_t") +t([[#LIGHT_GREEN#*The golem talks in a monotonous voice*#WHITE# +Yes master.]], [[#LIGHT_GREEN#*傀儡用一个å•è°ƒçš„声音说:*#WHITE# +是,主人。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-hermit.lua" + +t("SON OF A RITCH! YOU SHOW UP TEN MINUTES AFTER I GET THE NEWS THAT SOME JACKASS ALREADY FINISHED THE ELIXIRS AND IS GETTING ACCEPTED BY THE BROTHERHOOD. WHAT THE HELL TOOK YOU SO LONG? MIRVENIA'S MAMMARIES, I'LL TAKE THESE AND MAKE YOU YOUR REWARD, BUT ONLY BECAUSE A CURSE WILL KILL ME IF I DON'T. AND IF IT TASTES LIKE PISS, THAT'S YOUR IMAGINATION, I'M SURE.", "è§é¬¼ï¼åœ¨æˆ‘收到消æ¯è¯´æŸä¸ªè ¢è´§å·²ç»åˆ¶æˆäº†è¯å‰‚å¹¶ä¸”åŠ å…¥äº†å…„å¼Ÿä¼šä¹‹åŽ10åˆ†é’Ÿä½ å±…ç„¶å‡ºçŽ°äº†ï¼Œåˆ°åº•ä»€ä¹ˆè¯¥æ»çš„äº‹æƒ…èŠ±äº†ä½ é‚£ä¹ˆé•¿æ—¶é—´ï¼Ÿï¼æŠŠä½ 那些该æ»çš„æ料给我,è¦ä¸æ˜¯æœ‰ä¸ªè¯…咒说,如果我ä¸è¿™ä¹ˆåšçš„è¯æˆ‘会被æ€ï¼Œæˆ‘æ‰ä¸ä¼šå¸®ä½ åšè¿™è¯¥æ»çš„奖å“。è¦æ˜¯è¯æ°´å‘³é“å°ä¸ŠåŽ»åƒé©¬å°¿ä¸€æ ·çš„è¯é‚£è‚¯å®šæ˜¯ä½ è¿™æ··è›‹é€ æˆçš„。", "_t") +t([[#LIGHT_GREEN#*The halfling hands you a note that says, 'Heard %s managed to make a %s while you've been loafing. Hurry the hell up next time.*#WHITE# + I STILL CAN'T HEAR A DAMNED THING. FORTUNATELY, YOU DON'T LOOK LIKE THE SORT THAT MAKES INTERESTING CONVERSATION.]], [[#LIGHT_GREEN#*那个åŠèº«äººé€’ç»™ä½ ä¸€å¼ çº¸æ¡ï¼Œä¸Šé¢å†™ç€ï¼šå¬è¯´ %s åœ¨ä½ ç¦»å¼€çš„æ—¶å€™åˆ¶é€ äº† %s 。下次动作快点。*#WHITE# + 我还是什么都å¬ä¸è§ï¼Œå¹¸è¿çš„æ˜¯ï¼Œçœ‹ä¸ŠåŽ»ä¼¼ä¹Žå’Œä½ èŠå¤©ä¹Ÿæ²¡ä»€ä¹ˆæ„æ€ã€‚]], "tformat") +t([[#LIGHT_GREEN#*After a great deal of pounding, a halfling wrapped in charred, smoking robes opens the door. He looks irritated.*#WHITE# +IT'S NOT ENOUGH THAT I WORK ALL MORNING TO MAKE A POTION THAT ENDS UP NEARLY BLOWING MY ASS OFF, BUT NOW I'VE GOT IDIOTS BEATING DOWN MY DAMNED FRONT DOOR WITH WHAT SOUNDS LIKE A BATTERING RAM, AND YES, I HEARD IT, THOUGH I CAN HARDLY MAKE OUT A BLEEDING THING WITH THESE BLEEDING, CONCUSSED EARS. WHAT DO YOU WANT?]], [[#LIGHT_GREEN#*ä½ æ•²äº†åŠå¤©çš„门,终于有个穿ç€çƒ§ç„¦ä¸”冒ç€çƒŸçš„é•¿è¢åŠèº«äººå¼€äº†é—¨ï¼Œä»–看上去很ä¸é«˜å…´ã€‚*#WHITE# +这一上åˆæžè¿™å¤©æ€çš„è¯å‰‚差点æžçš„我å±è‚¡å¼€èŠ±ï¼Œæˆ‘å¬åˆ°æœ‰ä¸ªç™½ç—´æ•²æˆ‘å®¶çš„é—¨æ•²çš„è·Ÿæ”»åŸŽæ§Œä¸€æ ·ï¼Œè¡Œäº†ï¼æˆ‘å¬è§äº†ï¼è™½ç„¶æˆ‘的耳朵已ç»å·®ä¸å¤šå¿«è‹æŽ‰äº†ï¼æ‰¾æˆ‘有什么事么?]], "_t") +t("Perhaps there's something that I can help you with.", "也许我能帮上什么忙。", "_t") +t("SPEAK UP, HAMBRAIN. I'VE JUST GOTTEN MY EARDRUMS BLOWN OUT BY YET ANOTHER BY-THE-PYRE POTION GONE SOUTH, REMEMBER? THRICE-DAMNED THING WAS GOING PERFECTLY, TOO. TOKNOR'S TACKLE!", "说大声点,笨蛋ï¼æˆ‘的耳膜最近在调制è¯å‰‚çš„æ—¶å€™è¢«ç‚¸ç ´äº†ï¼Œè°¢å¤©è°¢åœ°ï¼Œä½ æœ€å¥½å°†ä½ çš„å—“é—¨æ高三å€ï¼", "_t") +t("I SAID, MAYBE THERE'S SOMETHING THAT I CAN HELP YOU WITH!", "我说,也许我能帮上什么忙ï¼ï¼", "_t") +t("STILL CAN'T HEAR YOU, BUT LISTEN UP. THE BROTHERHOOD OF ALCHEMISTS IS ACCEPTING THE FIRST NEW APPLICANT TO DEMONSTRATE, AMONG OTHER THINGS, THREE VERY COMPLICATED ELIXIRS. I WOULDN'T BOTHER TRYING TO JOIN SUCH A BUNCH OF ADDLE-BRAINED DEGENERATES, BUT IT SO HAPPENS THAT THE BROTHERHOOD OF ALCHEMISTS HOLDS THE SECRET CURE FOR THE COMMON BLOWN-OFF ASS, WHICH IT SO HAPPENS IS OF SOME INTEREST TO ME.", "还是å¬ä¸è§ï¼Œä¸è¿‡å¬ç€ï¼Œç‚¼é‡‘术士兄弟会最近会å¸æ”¶æœ€å…ˆåšå¥½ä¸‰ç“¶æŒ‡å®šè¯å‰‚的炼金师作为会员。我本æ¥å¯¹é‚£äº›å‘†ç“œç»„æˆçš„团体没什么兴趣,ä¸è¿‡ç¢°å·§å…„弟会有一ç§æ²»ç–—烂å±è‚¡çš„秘方,我对这个很感兴趣。", "_t") +t("HOW CAN I HELP?", "æˆ‘æ€Žä¹ˆå¸®ä½ ï¼Ÿ", "_t") +t("THE BROTHERHOOD KNOWS DAMNED WELL WHAT ADVANCES IN THE FIELD OF ALCHEMY WOULD DO FOR EVERY CIVILIZATION IN EXISTENCE, BUT THEY HOARD THEIR FEW WORTHWHILE SECRETS LIKE A GREAT BROWN WYRM SITTING ON ITS PILE OF CRAP. YOU KNOW WHAT? I DON'T EVEN WANT THE ASS-CURE FOR ME. I'M GOING TO STEAL EVERY SECRET THEY'VE GOT, WRITE THEM DOWN, MAKE A HUNDRED COPIES, AND NAIL ONE TO A TREE IN EVERY VILLAGE IN MAJ'EYAL.", "兄弟会精通该æ»çš„炼金领域,而他们å´åƒä¸€å¤´å¤§æ£•é¾™ååœ¨å®ƒçš„ç²ªå †ä¸Šä¸€æ ·ä¿å®ˆç€ä»–们的秘密ï¼è¦çŸ¥é“,其实我æ‰ä¸æƒ³è¦é‚£ä»€ä¹ˆè›‹ç–¼çš„秘方,我准备把他们的秘密都å·å‡ºæ¥ï¼Œå†™åœ¨çº¸ä¸Šï¼ŒæŠ„上一百份,然åŽè´´åˆ°é©¬åŸºåŸƒäºšå°”所有æ‘åº„çš„æ ‘ä¸ŠåŽ»ï¼", "_t") +t("THAT'S NOT A VERY HERMIT-LIKE ATTITUDE.", "è¿™å¯ä¸åƒä¸€ä¸ªéšå£«çš„æ€åº¦ã€‚", "_t") +t("AND THEN WHAT WILL THEY DO? ONCE THEIR PRECIOUS SECRETS-- WHICH, IN ALL PROBABILITY, EITHER DON'T EXIST OR ARE THINGS LIKE RECIPES FOR ELIXIRS OF WHO-GIVES-A-FLYING-DUCK-- ARE OUT IN THE OPEN, THE BROTHERHOOD OF ASSWIPES WILL HAVE NOTHING TO HOLD IT TOGETHER BUT ELIXIRS OF THEIR TEARS AND WIDESPREAD DISDAIN FROM THE REST OF THE WORLD. SPEAK UP, THEN. ARE YOU IN OR OUT?", "AND 然åŽä»–ä»¬ä¼šæ€Žä¹ˆæ ·ï¼Ÿå½“ä»–ä»¬çš„å®è´ç§˜å¯†ï¼Œæˆ–è®¸æ ¹æœ¬å°±ä¸å˜åœ¨ï¼Œæˆ–者就是些æ“蛋秘方公之于众之åŽï¼Œé™¤äº†ç”¨ä»–们的泪水åšè¯å‰‚和被大家鄙视之外,“基佬兄弟会â€å°±æ²¡ä»€ä¹ˆç§˜å¯†å¯è—了。现在,说大声点ï¼ä½ 是接å—任务还是拒ç»ï¼Ÿ", "_t") +t("I'M IN.", "我接å—ï¼", "_t") +t("I CANNOT AID YOU AT THIS TIME.", "æˆ‘æ²¡ç©ºå¸®ä½ ï¼", "_t") +t([[#LIGHT_GREEN#*He hands you a slip of paper with the names and properties of some elixirs on it.*#WHITE# +THE INGREDIENTS TO THESE SUCKERS ARE SORT OF A TRADE SECRET, SO I'LL TELL YOU ABOUT ONE AND WE'LL SEE HOW THAT GOES. OH, AND I'LL MAKE ENOUGH FOR YOU TO HAVE A SWIG WHEN I'M DONE, SO GOOD FOR YOU. WHICH ONE WILL IT BE? JUST POINT AT THE DAMNED LIST. I HAVEN'T HEARD A THING YOU'VE SAID YET. I HOPE TO HELL YOU'RE NOT STANDING THERE TRYING TO SELL ME SOMETHING.]], [[#LIGHT_GREEN#*ä»–é€’ç»™ä½ ä¸€å¼ å†™ç€è¯å‰‚æ料的纸片。*#WHITE# +对它们æ¥è¯´è¯å‰‚é…方是一个商业机密,所以一次我åªç»™ä½ 一个,然åŽæˆ‘ä¼šå‘Šè¯‰ä½ æ€Žä¹ˆåšã€‚呃……ç‰æˆ‘åšå¥½ä»¥åŽä¸€å®šä¼šè®©ä½ å–ä¸ªå¤Ÿï¼Œè¿™ä¼šä»¤ä½ å¤§å—è£¨ç›Šã€‚å¥½äº†ï¼Œä½ çŽ°åœ¨é€‰å“ªä¸€ä¸ªï¼Ÿä½ åªè¦ç”¨æ‰‹ç‚¹ä¸€ä¸‹è¿™è¯¥æ»çš„列表就å¯ä»¥äº†ï¼Œä½ 说的è¯æˆ‘一个å—都没å¬è§ã€‚ä½†æ„¿ä½ åˆ«å†åœ¨è¿™é‡Œè·Ÿæˆ‘说什么了ï¼]], "_t") +t("HERE'S A LIST OF THE STUFF I NEED. MOST OF IT WILL TRY TO KILL YOU, SO I HOPE YOU'RE NOT INCOMPETENT. I'VE GOT PLENTY OF INCOMPETENT HELP ALREADY. I HOPE FOR YOUR SAKE THAT YOU'RE SMARTER AND FASTER THAN THEM.", "è¿™é‡Œæœ‰ä¸€å¼ æˆ‘éœ€è¦çš„æ料清å•ï¼Œå¤§å¤šæ•°æ料拥有者å¯èƒ½ä¼šè¦äº†ä½ çš„å°å‘½ï¼Œä½†æ„¿ä½ 没那么挫,我已ç»æœ‰ä¸€ç¥¨æŒ«åå¸®æ‰‹äº†ã€‚å¸Œæœ›ä½ æ¯”ä»–ä»¬è¦èªæ˜Žï¼ŒåŠ¨ä½œéº»åˆ©ç‚¹ï¼", "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*é—¨é”ä½äº†ï¼Œæ²¡äººæ³¨æ„åˆ°ä½ çš„æ•²é—¨å£°ã€‚*#WHITE#", "_t") +t("[Leave]", "[离开]", "_t") +t([[#LIGHT_GREEN#*The halfling, still smoking, opens his door.*#WHITE# +I LIVE WAY THE HELL OUT HERE FOR A REASON, YOU PIECE OF... OH. IT'S YOU.]], [[#LIGHT_GREEN#*那个åŠèº«äººï¼Œèº«ä¸Šè¿˜å†’ç€çƒŸï¼Œå¼€äº†é—¨ã€‚*#WHITE# +我呆在这å‘çˆ¹çš„åœ°æ–¹æ˜¯æœ‰åŽŸå› çš„ï¼Œä½ TMâ€¦â€¦â€¦â€¦å“¦ï¼Œæ˜¯ä½ å•Šã€‚]], "_t") +t("I'VE RETURNED WITH THE INGREDIENTS FOR THE %s.", "我回æ¥äº†ï¼Œæˆ‘找到了%sçš„ææ–™ï¼", "tformat") +t("I'VE COME TO OFFER MORE AID.", "我æ¥æŽ¥ä¸‹ä¸€æ¥çš„任务ï¼", "_t") +t("[Give him the monster bits.]", "[给他æ料。]", "_t") +t([[#LIGHT_GREEN#*For the first time you've seen, genuine pleasure lights up the halfling's soot-smeared face.*#WHITE# +GOOD WORK, WHOEVER YOU ARE. ALL OF MAJ'EYAL OWES YOU THEIR THANKS, EXCEPT FOR MEMBERS OF THE BROTHERHOOD OF ALCHEMISTS, WHO MIGHT TRY TO DO YOU BODILY HARM. FORTUNATELY FOR YOU, THEY'RE MOSTLY HARMLESS.]], [[#LIGHT_GREEN#*ä½ ç¬¬ä¸€æ¬¡çœ‹åˆ°ï¼ŒåŠèº«äººæ»¡æ˜¯ç…¤ç°çš„脸上绽放出了诚æ³çš„笑容。*#WHITE# +干的好ï¼ä¸ç®¡ä½ 是è°ï¼æ•´ä¸ªé©¬åŸºåŸƒäºšå°”éƒ½åº”è¯¥æ„Ÿè°¢ä½ ï¼Œé™¤äº†é‚£äº›ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šæˆå‘˜ï¼Œä»–ä»¬æƒ³åŠ å®³äºŽä½ ã€‚ä¸è¿‡å¹¸è¿çš„是,那些货通常æ¥è¯´æ ¹æœ¬ä¼¤ä¸åˆ°ä½ 。]], "_t") +t("[Give him the monster bits]", "[给他ææ–™]", "_t") +t("WAIT HERE. THERE'S A GOOD CHANCE YOU'LL GET BLOWN INTO ADVENTURER KIBBLE IF YOU STEP INSIDE THIS BUILDING. MY ROBE OF MAD ALCHEMIST PROTECTION IS THE ONLY REASON I'M NOT VAPOUR.", "在这儿ç‰ç€ï¼Œè¿™æ˜¯ä¸€ä¸ªä¸é”™çš„æœºä¼šï¼Œå¦‚æžœä½ è¿›å…¥è¿™æ ‹å»ºç‘ï¼Œä½ ä¼šæœ‰å¹¸æˆä¸ºå†’险家牌肉æ¾ã€‚由于我有这件强大的炼金长è¢ä¿æŠ¤ï¼Œæˆ‘æ‰æ²¡å˜æˆç²‰è’¸è‚‰ã€‚", "_t") +t("GIVE ME AN HOUR, AND THINK UNPLEASANT THOUGHTS ABOUT THE BROTHERHOOD. IF ANYTHING EXPLODES, COME RESCUE ME, EVEN IF IT LOOKS LIKE THE BUILDING IS AN INFERNO OF POISONOUS SMOKE AND POLKA-DOT FLAMES.", "给我一å°æ—¶æ—¶é—´ï¼Œä½ 在这ç‰ç€ï¼Œæƒ³æƒ³é‚£å¯æ¶çš„兄弟会。è¦æ˜¯å¬åˆ°çˆ†ç‚¸å£°ï¼Œä½ å¾—æ¥æ•‘我,ä¸ç®¡ä»€ä¹ˆæƒ…况哪怕房å烧æˆçªŸçª¿ï¼Œå˜æˆå†’ç€æ¯’çƒŸçš„åœ°ç‹±ä½ ä¹Ÿå¾—è¿›æ¥ã€‚", "_t") +t("[Wait]", "[ç‰å¾…]", "_t") +t([[#LIGHT_GREEN#*Disaster fails to occur. The halfling finally returns and hands you a small vial of sooty glass.*#WHITE# +ENJOY, AND COME BACK ANY TIME IF YOU'RE INTERESTED IN SIMILAR WORK. I HAVEN'T WON YET. THE LONGER YOU WAIT, THE MORE LIKELY IT IS THAT YOU'LL RETURN TO A SMOKING CRATER AND ONE TRULY IRATE HALFLING.]], [[#LIGHT_GREEN#*还好,没å‘生任何ä¸å¹¸çš„事,那个åŠèº«äººç»ˆäºŽå›žæ¥äº†ï¼Œé€’ç»™ä½ ä¸€ä¸ªé»‘ä¹Žä¹Žçš„çŽ»ç’ƒç“¶ã€‚*#WHITE# +å–å§ï¼ä½ è¦æ˜¯å–œæ¬¢è¿™ä»½å·¥ä½œçš„è¯éšæ—¶å¯ä»¥å›žæ¥æ‰¾æˆ‘。我还没赢呢ï¼æœ€å¥½å¿«ç‚¹ï¼Œä½ åœ¨è¿™å„¿å¾…çš„æ—¶é—´å¤ªé•¿ï¼Œä¸‹æ¬¡è¿ŽæŽ¥ä½ çš„å¯å°±æ˜¯ä¸€ä¸ªå†’ç€é»‘烟怒ä¸å¯éçš„åŠèº«äººäº†ï¼]], "_t") +t([[#LIGHT_GREEN#*The halfling finally returns with a vial and a small pouch.*#WHITE# +YOUR DOSE OF THE ELIXIR, AS WELL AS SOMETHING ELSE. THIS INFUSION IS RARE AS HELL, SO DON'T GO WASTING IT.]], [[#LIGHT_GREEN#*那个åŠèº«äººç»ˆäºŽæ‹¿ç€ä¸€ä¸ªç“¶å和一个袋å回æ¥äº†ã€‚*#WHITE# +è¿™æ˜¯ä½ é‚£ä»½è¯å‰‚,å¦å¤–è¿˜æœ‰ä¸ªä¸œè¥¿ç»™ä½ ã€‚è¿™ä¸ªçº¹èº«å¯ç¨€æœ‰äº†ï¼Œåƒä¸‡åˆ«æµªè´¹äº†ï¼]], "_t") +t("THANK YOU. I'LL BE OFF.", "谢谢,我走了。", "_t") +t("WHICH ELIXIR DO YOU WANT TO HELP ME WITH? YOU ARE HERE TO DO JUST THAT, RIGHT? YOU'RE NOT SOME IMBECILE HERE LOOKING FOR A LOVE POTION?", "ä½ é€‰æ‹©å“ªä¸€ä¸ªä»»åŠ¡ï¼Ÿä½ æ˜¯æ¥åšä»»åŠ¡çš„å§ï¼Ÿæˆ‘æƒ³ä½ è¯¥ä¸æ˜¯é‚£äº›æ¥æ‰¾æ˜¥è¯çš„è ¢è´§å§ï¼Ÿ", "_t") +t("[Indicate the %s.]", "[æŒ‡å‘ %s.]", "tformat") +t("[leave]", "[离开]", "_t") +t("TAKE THIS LIST OF INGREDIENTS, AND HURRY THE HELL UP.", "拿好é…料清å•ï¼ŒåŠ¨ä½œå¿«ç‚¹ã€‚", "_t") +t("I'LL BE OFF.", "我走了", "_t") +t("TOO SLOW, HAMBRAIN. ELIXIR'S MADE ALREADY, AND SOMEBODY ELSE WALKED OFF WITH THE REWARD. IF YOU'RE FEELING SORRY FOR YOURSELF, ASK WHETHER THIS IS MORE OR LESS PLEASANT THAN GETTING APPRECIABLE CHUNKS OF YOUR ANATOMY BLASTED CLEAN OFF YOUR BODY THIS MORNING. THAT'S RIGHT. BYE.", "å¤ªæ…¢äº†ï¼Œè ¢è›‹ï¼Œè¯å‰‚我已ç»åšå¥½äº†ã€‚å·²ç»æœ‰äººæ¥æ‹¿èµ°äº†å¥–åŠ±ã€‚å¦‚æžœä½ è§‰å¾—å¤±æœ›ï¼Œå‘Šè¯‰è‡ªå·±è¿™æ˜¯å¦æ¯”ä¸€æ—©ä¸Šè¢«ä»Žä½ èº«ä¸Šç‚¸çƒ‚ä¸€å¤§å—è¦å¥½ã€‚å°±æ˜¯è¿™æ ·ï¼Œå†è§ï¼", "_t") +t("Hrmph.", "哼。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/alchemist-last-hope.lua" + +t("Damn it all. You're too late. %s has already finished. But I suppose you did your best, so I'll take these and keep my end of the bargian.", "è§é¬¼ï¼Œä½ æ¥çš„太晚了,%s å·²ç»å®Œæˆäº†ï¼Œä¸è¿‡æˆ‘æƒ³ä½ å·²ç»å°½åŠ›äº†ï¼Œæ‰€ä»¥æˆ‘还是会完æˆè¿™æ¡©äº¤æ˜“,把æ料给我å§ã€‚", "tformat") +t("Great work! And you're still in one piece, I see. Always nice. I feel the same way after safely brewing up a particularly tricky mixture. I've near blown my face clean off several times. Oh, while you were gone a little bird told me that %s has managed to create a %s. Don't let him finish before me!", "干的好ï¼è€Œä¸”ä½ å®Œå¥½æ— æŸåœ°å›žæ¥äº†ã€‚很好,这和我费尽心æ€åšå¥½ä¸€ç“¶ç‰¹æ•ˆè¯å‰‚çš„æ„Ÿè§‰ä¸€æ ·å¥½ã€‚æˆ‘å·²ç»æ¿€åŠ¨çš„ä¸èƒ½è‡ªå·²äº†ï¼å“¦å¯¹äº†ï¼Œä½ ä¸åœ¨çš„时候有一åªå°é¸Ÿå‘Šè¯‰æˆ‘说 %s å·²ç»åˆ¶é€ 了 %s 。别让他超过我ï¼", "tformat") +t([[#LIGHT_GREEN#*A dwarf in stained, battered mail armor opens the door.*#WHITE# +Say, you interested in dismembering stuff and getting paid?]], [[#LIGHT_GREEN#*一ä½ç©¿ç€è‚®è„ç ´æ—§é”甲的矮人开了门。*#WHITE# +说ï¼ä½ 是ä¸æ˜¯å¯¹æ”¶é’±å¸®äººæœé›†æ料感兴趣?]], "_t") +t("Always.", "对ï¼", "_t") +t("By the corpses of the gods, I love adventurers. Was about to become one myself when it suddenly hit me. And by \"it\" I mean \"my wife.\" Har!", "感谢上å¸ï¼Œæˆ‘喜欢冒险者,我æ£å‡†å¤‡è‡ªå·±ä¹ŸåŽ»å½“个冒险者时被它打了一下,呃……我说的“它â€å…¶å®žæ˜¯æŒ‡æˆ‘è€å©†ï¼Œå“ˆï¼", "_t") +t("What do you propose?", "é‚£â€¦â€¦ä½ çš„å»ºè®®å‘¢ï¼Ÿ", "_t") +t("I propose that I give you a list of monster parts to fetch, then you go and fetch them, then I make some blindingly amazing brews with said monster parts, then I get accepted into the Brotherhood of Alchemists.", "æˆ‘çš„æƒ³æ³•å°±æ˜¯ï¼Œæˆ‘ç»™ä½ æ€ªç‰©ç‰©å“清å•ï¼Œç„¶åŽä½ 给我把它们都找回æ¥ã€‚然åŽæˆ‘用这些ææ–™åšä¸€äº›å¾ˆç‚«çš„è¯å‰‚,之åŽæˆ‘å°±å¯ä»¥åŠ 入炼金术士兄弟会了。", "_t") +t("Sounds like a plan.", "å¬ä¸ŠåŽ»æ˜¯ä¸€ä¸ªä¸é”™çš„计划。", "_t") +t("I make excellent plans. And brews, which the Brotherhood will no doubt make me call 'elixirs' once I'm in. And I'll obey, because they have ways of getting what they want. Now, where were we?", "è¿™å¯æ˜¯ä¸€ä¸ªæžå¥½çš„计划,而这些è¯å‰‚,好å§ï¼Œæ˜¾ç„¶å¦‚æžœæˆ‘åŠ å…¥ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šçš„è¯ï¼Œä»–们一定会称我的这些为“万能è¯â€ï¼Œæˆ‘会照他们说的è¯åŽ»åšçš„ï¼Œå› ä¸ºä»–ä»¬è‡ªæœ‰ä»–ä»¬çš„ä¸€å¥—åŠžæ³•è®©æˆ‘ä¸å¾—ä¸æœä»Žä»–们的命令……那……我们刚说到哪儿了?", "_t") +t("Aiding you with getting into some Brotherhood. What's in it for me?", "å¸®ä½ åŠ å…¥é‚£ä¸ªä»€ä¹ˆä»€ä¹ˆå…„å¼Ÿä¼šâ€¦â€¦æˆ‘èƒ½å¾—åˆ°ä»€ä¹ˆå›žæŠ¥ï¼Ÿ", "_t") +t("Oh, easy. You get a swig of each brew, of course. They'll put hair on your chest, and possibly your eyelids and fingernails. And, if your aid proves the deciding factor, then I've got a real treat for you: perhaps the last Taint of Purging left in Maj'Eyal.", "很简å•ï¼Œæ¯ä»½è¯å‰‚æˆ‘éƒ½ä¼šè®©ä½ å…ˆå–个痛快的。å–下这些è¯å‰‚ä¼šè®©ä½ é•¿å‡ºæœ‰ç”·å汉气概的胸毛,å¯èƒ½è¿˜èƒ½é•¿ä½ 脸上或者指甲盖里。而且,è¦æ˜¯ä½ 的帮助能起决定性作用的è¯ï¼Œæˆ‘还会é¢å¤–ç»™ä½ ä¸€ä»¶çœŸæ£çš„å®ç‰©ï¼šä¼ 说ä¸é©¬åŸºåŸƒäºšå°”å”¯ä¸€çš„å •è½å°è®°â€”—清除å°è®°å“¦ï¼", "_t") +t("I accept.", "我接å—了。", "_t") +t("I cannot aid you at this time.", "æˆ‘çŽ°åœ¨æ²¡ç©ºå¸®ä½ ã€‚", "_t") +t("One last thing. There's a few other fellows angling for the same slot in the Brotherhood that I am. They're not going to be sitting on their hands while we're at work here, so best move quick-like. Now, which of these do you want to help me with first: the Brew of Brawn, the Brew of Stoneskin, or the Brew of Foundations? Or Elixirs, rather. Not Brews. Best get in the habit now, I suppose.", "最åŽä¸€ä»¶äº‹ï¼Œé™¤æˆ‘ä¹‹å¤–è¿˜æœ‰å‡ ä¸ªå®¶ä¼™å¯¹ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šçš„è¿™ä¸ªä¼šå‘˜èµ„æ ¼è™Žè§†çœˆçœˆï¼Œä»–ä»¬è‚¯å®šä¸å¸Œæœ›æˆ‘æ¥å这个ä½ç½®çš„ï¼Œå› æ¤ä½ è¶Šå¿«åŠ¨èº«è¶Šå¥½ã€‚çŽ°åœ¨ï¼Œä½ é€‰æ‹©å¸®æˆ‘å®Œæˆå“ªä¸ªè¯å‰‚å§ï¼šè›®ç‰›è¯å‰‚?石肤è¯å‰‚?还是领悟è¯å‰‚?最好马上行动,我建议。", "_t") +t("Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back.", "OK,这里是æ料的清å•ã€‚哦对了,å¦å¤–è¿˜æœ‰ä¸€ä»¶äº‹ï¼Œæœ‰å‡ ä¸ªå®¶ä¼™å·²ç»å‡ºå‘帮我找这些æ料了,我一视åŒä»ï¼Œè¦æ˜¯å…¶ä¸æœ‰äººå…ˆæŠŠæ料找到给我带æ¥çš„è¯ï¼Œé‚£ä½ å°±åªèƒ½è‡ªè®¤å€’霉了,动作快点å§ã€‚", "_t") +t([[Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back. + +Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[好的,这里是æ料的清å•ã€‚哦对了,å¦å¤–è¿˜æœ‰ä¸€ä»¶äº‹ï¼Œæœ‰å‡ ä¸ªå®¶ä¼™å·²ç»å‡ºå‘帮我找这些æ料了,我一视åŒä»ï¼Œè¦æ˜¯å…¶ä¸æœ‰äººå…ˆæŠŠæ料找到给我带æ¥çš„è¯ï¼Œé‚£ä½ å°±åªèƒ½è‡ªè®¤å€’霉了,动作快点å§ã€‚ + +哦,对了,最åŽè¿˜æœ‰å¦å¤–一件事……ä¸çŸ¥é“ä½ æ„Ÿä¸æ„Ÿå…´è¶£ï¼Œä¸è¿‡è¿™ä»¶äº‹å¯æ²¡æœ‰æŠ¥é…¬çš„。]], "_t") +t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*é—¨é”ä½äº†ï¼Œæ²¡äººæ³¨æ„åˆ°ä½ çš„æ•²é—¨å£°ã€‚*#WHITE#", "_t") +t("[Leave]", "[离开]", "_t") +t([[#LIGHT_GREEN#*The mailed dwarf opens his door.*#WHITE# +Aha, my favorite adventurer.]], [[#LIGHT_GREEN#*那个穿é”甲的矮人打开了门。*#WHITE# +啊~我亲爱的冒险家。]], "_t") +t("I've returned with the ingredients for the %s.", "我回æ¥äº†ï¼Œæˆ‘找到了%sçš„æ料。", "tformat") +t("I've come to offer more aid.", "我æ¥æŽ¥ä¸‹ä¸€æ¥ä»»åŠ¡ã€‚", "_t") +t("[Give him the monster bits.]", "[给他æ料。]", "_t") +t([[#LIGHT_GREEN#*He gleefully claps you on the shoulder.*#WHITE# +Ha ha! This is the last one! Stire and Marus and that damned hermit can suck on my beard! And so can my wife! YES, I KNOW YOU CAN HEAR ME. Good work, friend. Let's have them.]], [[#LIGHT_GREEN#*他欢快地æ‹ç€ä½ 的肩膀。*#WHITE# +哈哈ï¼è¿™å¯æ˜¯æœ€åŽä¸€ä»¶ï¼æ–¯æ³°å°”和马é²æ–¯è¿˜æœ‰é‚£ä¸ªè¯¥æ»çš„éšå£«åªèƒ½èˆ”我的胡å了,还有我è€å©†ä¹Ÿæ˜¯ï¼å¯¹æ²¡é”™ï¼Œæˆ‘知é“ä½ èƒ½å¬è§ï¼å¹²å¾—好伙计,我们开始完æˆå®ƒå§ã€‚]], "_t") +t("[Give him the monster bits]", "[给他ææ–™]", "_t") +t("Give me an hour or so to make with the alchemy. Don't go anywhere.", "别走开,给我一个å°æ—¶çš„时间去åšè¯å‰‚。", "_t") +t("I'd invite you inside while you wait, but the she-dwarf's in there, and I've grown fond of you.", "我本æ¥æƒ³è¯·ä½ è¿›æ¥ç‰çš„,ä¸è¿‡æˆ‘è€å©†åœ¨è¿™é‡Œæ‰€ä»¥â€¦â€¦æˆ‘å‘è§‰æˆ‘æœ‰ç‚¹å–œæ¬¢ä½ äº†ã€‚", "_t") +t("[Wait]", "[ç‰å¾…]", "_t") +t([[#LIGHT_GREEN#*The dwarf finally returns with a vial.*#WHITE# +Tastes like Urh'Rok's own piss, but it gets the job done.]], [[#LIGHT_GREEN#*那个矮人回æ¥äº†ï¼Œæ‰‹é‡Œæ‹¿ç€ä¸ªè¯ç“¶ã€‚*#WHITE# +å°ä¸ŠåŽ»åƒä¹Œé²æ´›å…‹çš„å°ä¾¿â€¦â€¦ä¸è¿‡æ€»ç®—完æˆäº†ã€‚]], "_t") +t([[#LIGHT_GREEN#*The dwarf finally returns with a vial and a small pouch.*#WHITE# +I put a bit of the good stuff in this one, though it won't do you any favors tomorrow morning. And careful with that Taint of Purging, especially if the wife answers the door the next time you knock. Har!]], [[#LIGHT_GREEN#*那个矮人终于回æ¥äº†ï¼Œæ‰‹é‡Œæ‹¿ç€ä¸€ä¸ªè¯ç“¶å’Œä¸€ä¸ªå°è¢‹å。*#WHITE# +这里é¢æˆ‘ç»™ä½ å¸¦æ¥ä¸ªå¥½ä¸œè¥¿ï¼Œå°½ç®¡ä¹Ÿè®¸æ˜Žå¤©æ—©ä¸Šå¯¹ä½ 没什么用。å°å¿ƒä½¿ç”¨è¿™ä¸ªâ€œæ¸…除å°è®°â€,å¦‚æžœä¸‹æ¬¡ä½ æ•²é—¨çš„æ—¶å€™ï¼Œæ˜¯æˆ‘è€å©†å¼€é—¨çš„è¯ï¼Œä½ å¯è¦å°å¿ƒç‚¹ï¼Œå“ˆï¼]], "_t") +t("Thank you. I'll be off.", "谢谢,我走了。", "_t") +t("Bless you adventurers. Which will it be?", "ç¥ç¦ä½ æˆ‘çš„å†’é™©å®¶ï¼Œä½ é€‰æ‹©å“ªä¸€ä¸ªï¼Ÿ", "_t") +t("The %s.", "%s。", "tformat") +t("[leave]", "[离开]", "_t") +t("Here's a list of the creature bits I need. Good luck with the murdering!", "这里有æ料清å•ï¼Œç¥ä½ 好è¿ï¼", "_t") +t("I'll be off.", "我走了。", "_t") +t([[Here's a list of the creature bits I need. Good luck with the murdering! + +Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[这里有æ料清å•ï¼Œç¥ä½ 好è¿ï¼ + +哦,对了,最åŽè¿˜æœ‰å¦å¤–一件事……å¦å¤–还有一件差事ä¸çŸ¥é“ä½ æ„Ÿä¸æ„Ÿå…´è¶£ï¼Œä¸è¿‡è¿™ä»¶äº‹å¯æ²¡æœ‰æŠ¥é…¬çš„。]], "_t") +t("Well, I'll see if I can help.", "好å§ï¼Œæˆ‘看看我能ä¸èƒ½å¸®ä¸Šå¿™ã€‚", "_t") +t("I'm here for profit, not errands - I have the list and will work on it; sort your own sidejobs out.", "我å¯ä¸ç™½å¹²ï¼Œä¸æ˜¯ç»™ä½ åšè·‘腿的,现在拿到æ料清å•äº†æˆ‘会去æžå®šï¼Œåˆ«çš„事情就算了。", "_t") +t("Er, it seems that while you were out, somebody else managed to bring me the ingredients. I've got no reward for you! Sorry about that, but when time is of the essence, 'first come, first served' is the only sensible policy.", "呃,好åƒä½ ä¸åœ¨çš„时候,已ç»æœ‰äººæŠŠæ料给我弄æ¥äº†ï¼Œæˆ‘ä¸ä¼šå†ç»™ä½ 奖励了。很抱æ‰ï¼Œä¸è¿‡æ—¶é—´æ‰æ˜¯æœ€é‡è¦çš„,“先æ¥è€…先得â€ï¼Œä½ å¾—è®°ä½è¿™å¥è¯ã€‚", "_t") +t("Hrmph.", "哼。", "_t") +t([[Well, it's like this, one of my wife's friends has gone missing. A young alchemist in training, called Celia. Thing is, her husband died recently, and the grief done drove her mad. She used to go out to his grave every day, until one day she didn't come back. Personally I don't think she was able to live without him; the two were inseparable. If you get a chance on your travels, could you pass by the mausoleum to the east and check... well, you get the idea. + +It's strange what death can do to people, how it can take over their minds. Sometimes they forget it's the living that matter... See she gets a proper burial - treated respectfully, eh?]], [[好å§ï¼Œäº‹æƒ…æ˜¯è¿™æ ·çš„ï¼Œæˆ‘è€å©†çš„一个朋å‹æœ€è¿‘å¤±è¸ªäº†ã€‚å¥¹æ˜¯ä¸€ä¸ªå®žä¹ ç‚¼é‡‘æœ¯å£«ï¼Œå«åšå¡žèŽ‰å¨…。最近他丈夫去世了,这件事让她悲痛欲ç»ã€‚她æ¯å¤©ä¼šåˆ°å¥¹ä¸ˆå¤«çš„åŸå¢“那里去,直到有一天她一去ä¸å›žã€‚我个人认为她没了她丈夫活ä¸ä¸‹åŽ»ã€‚她们两人形影ä¸ç¦»ã€‚è¦æ˜¯ä½ 途ç»ä¸œè¾¹çš„墓å›çš„è¯ä½ 能ä¸èƒ½åŽ»æŸ¥çœ‹ä¸€ä¸‹â€¦â€¦ä½ 懂的。 + +我很奇怪æ»äº¡åˆ°åº•ä¼šå¯¹åˆ«äººäº§ç”Ÿä»€ä¹ˆå½±å“,它åˆæ˜¯æ€Žæ ·å æ®äººçš„内心世界的。有时候他们甚至忘了那些活ç€çš„人æ‰æ˜¯æœ€é‡è¦çš„……她丈夫的葬礼举行的很庄é‡ã€‚]], "_t") +t("I'll do what I can.", "我会去尽力的。", "_t") +t("He points out the location of the graveyard on your map.", "ä»–åœ¨ä½ çš„åœ°å›¾ä¸ŠæŒ‡å‡ºå¢“åœ°çš„ä½ç½®ã€‚", "log") + + +------------------------------------------------ +section "game/modules/tome/data/chats/angolwen-leader.lua" + +t([[#LIGHT_GREEN#*A tall woman stands before you. Her fair skin radiates incredible power through her white robe.*#WHITE# +I am Linaniil of the Kar'Krul. Welcome to our city, @playerdescriptor.subclass@. What may I do for thee?]], [[#LIGHT_GREEN#*一ä½èº«æé«˜å¤§çš„å¥³äººç«™åœ¨ä½ çš„é¢å‰ï¼Œå¥¹ç™½çš™çš„皮肤é€è¿‡å¥¹çš„白色长è¢æ”¾å°„出一股惊人的力é‡ã€‚*#WHITE# +我是å¡åº“罗尔的莱娜尼尔。欢迎æ¥åˆ°æˆ‘们的城市。@playerdescriptor.subclass@有什么需è¦å¸®å¿™çš„么?]], "_t") +t("I require all the help I can get, not for my sake but for the town of Derth, to the northeast of here.", "我寻求一切能帮助我的力é‡ï¼Œä¸æ˜¯ä¸ºæˆ‘自己,而是为了东北地区的德斯å°é•‡ã€‚", "_t") +t("I am ready! Send me to Urkis!", "我准备好了,é€æˆ‘去厄奇斯ï¼", "_t") +t("Urkis has been slain.", "厄奇斯被我干掉了。", "_t") +t("Nothing for now. Sorry to have taken your time. Farewell, my lady.", "ç›®å‰æ²¡äº‹ï¼ŒæŠ±æ‰è€½è¯¯äº†ä½ 的时间,å†è§æˆ‘的女士。", "_t") +t([[Yes, we have noticed the devastation that happened there. I have sent some friends thence to disperse the cloud, but the true threat lies not there. +He who created this abomination is Urkis. He is a Tempest, a powerful Archmage who channels the storms. +Years ago he went rogue, severing himself from Angolwen. At first he remained quiet, and thus we withheld action, but it seems we have no choice now. +Cleansing the skies will take much time. In the meanwhile, if thou art willing, we can send thee to Urkis' lair to face him. +I will not lie to thee: we can send thee thence, but this could be a death trap, and we have no means for thou to depart his lair, as he lives atop a tall peak in the Daikara mountains.]], [[是的,我们已ç»æ³¨æ„到了那里å‘ç”Ÿçš„ç ´å。我已ç»æ´¾äº†å‡ 个朋å‹åŽ»é©±æ•£é‚£é‡Œçš„乌云,ä¸è¿‡çœŸæ£çš„å¨èƒå¹¶ä¸åœ¨é‚£é‡Œã€‚ +é€ æˆè¿™åœºæ··ä¹±çš„是厄奇斯。他是一个风暴术士,能够æ“çºµæš´é£Žé›¨çš„å¼ºå¤§å…ƒç´ æ³•å¸ˆã€‚ +å‡ å¹´å‰ä»–å›é€ƒå®‰æ ¼åˆ©æ–‡ç‹¬è‡ªæµæµªã€‚èµ·åˆä»–ä¿æŒä½Žè°ƒï¼Œæˆ‘们也就没采å–行动,ä¸è¿‡çŽ°åœ¨çœ‹æ¥æˆ‘们没有选择了。 +净化天空需è¦èŠ±è´¹ä¸å°‘时间,åŒæ—¶ï¼Œå‡å¦‚ä½ ä¹æ„çš„è¯ï¼Œæˆ‘ä»¬ä¼šä¼ é€ä½ 到厄奇斯的è€å·¢å¸®æˆ‘们直接对付他。 +å¦ç™½çš„说,我们é€ä½ 去的地方,很å¯èƒ½å°±æ˜¯ä¸€ä¸ªæ»äº¡é™·é˜±ï¼Œè€Œä¸”我们没有办法å†æŠŠä½ ä»Žä»–çš„å·¢ç©´é‡Œä¼ é€å‡ºåŽ»ï¼Œå› 为他的è€å·¢åœ¨å²±å¡æ‹‰å±±è„‰çš„最高峰。]], "_t") +t("I need to prepare myself. I will be back soon.", "我è¦åšäº›å‡†å¤‡å·¥ä½œï¼Œæˆ‘马上就回æ¥ã€‚", "_t") +t("I am ready. Send me. I will not let the good people of Derth down.", "æˆ‘å‡†å¤‡å¥½äº†ï¼Œä¼ é€æˆ‘过去å§ã€‚我ä¸ä¼šå†è®©å¾·æ–¯äººæ°‘éå—ç¾éš¾äº†ã€‚", "_t") +t("Good luck to thee. Thou hast the blessings of Angolwen.", "ç¥ä½ 好è¿ï¼Œæ„¿å®‰æ ¼åˆ©æ–‡çš„ç¥ç¦ä¸Žä½ åŒåœ¨ã€‚", "_t") +t("I see the storm is calmed. Take this rune as a token of my appreciation.", "我看到风暴平æ¯äº†ã€‚拿走这符文,作为我的谢æ„。", "_t") +t("Thank you.", "谢谢。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/angolwen-staves-store.lua" + +t("Welcome @playername@ to my shop.", "@playername@,欢迎æ¥åˆ°æˆ‘的商店。", "_t") +t("Let me see your wares.", "è®©æˆ‘çœ‹çœ‹ä½ çš„å•†å“å§ã€‚", "_t") +t("I am looking for staff training.", "我是æ¥å¦ä¹ 法æ–æ ¼æ–—çš„ã€‚", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t("I can teach you staff combat (talent category Spell/Staff combat). Learning the basics costs 100 gold, while more intensive tutelage to gain proficiency costs 500 gold. Once you're proficient, I can teach you more refined techniques for an additional 750 gold.", "æˆ‘èƒ½æ•™æŽˆä½ æ³•æ–æ ¼æ–—(法术/法æ–æ ¼æ–— æŠ€èƒ½æ ‘)。å¦ä¼šåŸºç¡€æ¶ˆè€—100金å¸ï¼Œæƒ³å¦çš„更多就得花上500金å¸ã€‚å½“ä½ å¦ä¼šä¹‹åŽï¼Œåªè¦750金å¸ï¼Œæˆ‘å°±èƒ½ä¼ æŽˆä½ ä¸€äº›è¿›é˜¶æŠ€å·§ã€‚", "_t") +t("Just give me the basics (reveals locked talent category) - 100 gold.", "åªå¦ä¹ 基础(显示带解é”çš„æŠ€èƒ½æ ‘ï¼‰- 100 金å¸ã€‚", "_t") +t("The staff carver spends some time with you, teaching you the basics of staff combat.", "法æ–å•†äººèŠ±äº†ä¸€äº›æ—¶é—´ï¼Œæ•™æŽˆä½ æ³•æ–æ ¼æ–—çš„åŸºç¡€çŸ¥è¯†ã€‚", "logPlayer") +t("He is surprised at how quickly you are able to follow his tutelage.", "ä»–å¯¹ä½ å¦ä¹ 速度之快感到惊讶。", "logPlayer") +t("Please teach me what I need to know (unlocks talent category) - %d gold.", "请教授我需è¦çŸ¥é“的一切(显示已解é”çš„æŠ€èƒ½æ ‘ï¼‰ã€‚ -%d 金å¸ã€‚", "tformat") +t("The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.", "法æ–商人花了大é‡æ—¶é—´ï¼Œæ•™æŽˆä½ 法æ–æ ¼æ–—çš„å…¨éƒ¨çŸ¥è¯†", "logPlayer") +t("He is impressed with your mastery and shows you a few extra techniques.", "ä»–å¯¹ä½ çš„æŽŒæ¡ç¨‹åº¦è¡¨ç¤ºæƒŠè®¶ï¼Œå¹¶å¯¹ä½ 展示了一些é¢å¤–的技巧。", "logPlayer") +t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "我已ç»å¦ä¼šäº†ï¼Œä½†æˆ‘想æˆä¸ºä¸€å专家。(å¢žåŠ æŠ€èƒ½æ ‘ç³»æ•°0.2) - 750 金å¸ã€‚", "_t") +t(", including some esoteric techniques", ",包括一些秘密æµä¼ 的技巧。", "_t") +t("The staff carver spends a great deal of time going over the finer details of staff combat with you%s.", "法æ–商人花了大é‡æ—¶é—´ï¼Œæ•™æŽˆä½ 法æ–æ ¼æ–—çš„æœ€ç»ˆçŸ¥è¯†%s。", "tformat") +t("No thanks.", "ä¸ç”¨äº†ï¼Œè°¢è°¢ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/antimagic-end.lua" + +t("\ +\ +#{italic}##LIGHT_GREEN#*As you drink the potion, your runes start to burn as they fade away, and a terrible agony seems to sink through your skin to your bones, muscles, and heart. You black out from the pain, and come to a bit later, the runes gone forever. You feel very ill, and yet... cleansed.*#{normal}##WHITE#", "#{italic}##LIGHT_GREEN#*å½“ä½ å–下è¯æ°´ï¼Œä½ 的符文é€æ¸ç‡ƒçƒ§ç€æ¶ˆå¤±ï¼Œä¸€è‚¡å¯æ€•çš„ç—›è‹¦æ„Ÿä»Žä½ çš„çš®è‚¤é€æ¸æ¸—é€åˆ°éª¨éª¼ã€è‚Œè‚‰ã€å¿ƒè„。在痛苦ä¸ï¼Œä½ 感到一阵晕眩è¢æ¥ã€‚醒æ¥åŽï¼Œä½ å‘çŽ°èº«ä¸Šçš„ç¬¦æ–‡æ°¸è¿œæ¶ˆå¤±äº†ã€‚ä½ æ„Ÿåˆ°æ— æ¯”ç–²æƒ«â€¦â€¦ç„¶è€Œï¼Œä½ ç»ˆäºŽè¢«è‡ªç„¶çš„åŠ›é‡æ‰€å‡€åŒ–了。*#{normal}##WHITE#", "_t") +t([[Excellent! You truly prove that no mage-wrought flame or storm can stand against blade and arrow! Come, learn our ways. You are ready. +#LIGHT_GREEN#*he gives you a potion.*#WHITE# +Drink this. We extract it from a very rare kind of drake. It will grant you powers to fight and cancel magic, but never again will you be able to use magic.%s]], [[干的好ï¼ä½ 真æ£è¯æ˜Žäº†é‚£äº›é”法产生的ç«ç„°å’Œé£Žæš´æ ¹æœ¬ä¸æ˜¯å‰‘与矢的对手ï¼æ¥å§ï¼ŒåŠ 入我们的阵è¥ï¼Œä½ å·²ç»å‡†å¤‡å¥½äº†ã€‚ +#LIGHT_GREEN#*ä»–ç»™ä½ ä¸€ç“¶è¯å‰‚。*#WHITE# +å–下它,这是我们从一ç§éžå¸¸ç¨€æœ‰çš„龙身上æå–出æ¥çš„ã€‚å®ƒä¼šä½¿ä½ æ‹¥æœ‰å抗é”法和与é”法战斗的能力,ä¸è¿‡ä½ 以åŽä¹Ÿä¸èƒ½ä½¿ç”¨é”法了。%s]], "tformat") +t("Thank you. I shall not let magic triumph! #LIGHT_GREEN#[you drink the potion]", "谢谢ï¼æˆ‘ä¸ä¼šå†è®©é”法å–å¾—èƒœåˆ©äº†ï¼ #LIGHT_GREEN#[ä½ å–下了è¯å‰‚。]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ardhungol-end.lua" + +t([[#LIGHT_GREEN#*As the monstrous spider falls you see something... moving in her belly until it explodes! A tall black man steps out of the spewed guts, surrounded by a golden light.*#WHITE# +By the Sun! I thought I would never again see a friendly face! +Thank you. I am Rashim, and I am in your debt. +]], [[#LIGHT_GREEN#*在巨大蜘蛛倒下之åŽä½ çœ‹åˆ°ä»€ä¹ˆä¸œè¥¿â€¦â€¦åœ¨å®ƒçš„èƒƒé‡Œè •åŠ¨ï¼åœ¨å®ƒçš„胃炸开之åŽï¼Œä¸€ä¸ªé«˜å¤§é»é»‘çš„ç”·å从炸碎的内è„里走了出æ¥ï¼Œå…¨èº«å›´ç»•ç€é‡‘光。*#WHITE# +赞美太阳ï¼æˆ‘以为我å†ä¹Ÿè§ä¸åˆ°ä¸€ä¸ªå‹å–„çš„é¢å”äº†ï¼ +è°¢è°¢ä½ ï¼Œæˆ‘æ˜¯æ‹‰å¸Œå§†ï¼Œæˆ‘æ¬ ä½ ä¸€ä»½äººæƒ…ã€‚ +]], "_t") +t("I have been sent by your wife. She was worried for you.", "æˆ‘æ˜¯ä½ å¦»åæ´¾æ¥çš„ï¼Œå¥¹å¾ˆæ‹…å¿ƒä½ ã€‚", "_t") +t([[Ah, my dear heart! +Well, now that I am free I will create a portal to the Gates of Morning. I think I've seen enough spiders for the rest of my life.]], [[å•Šï½žæˆ‘äº²çˆ±çš„ï¼ +好å§ï¼ŒçŽ°åœ¨æˆ‘自由了,我会开å¯ä¸€ä¸ªåˆ°æ™¨æ›¦ä¹‹é—¨çš„ä¼ é€é—¨ã€‚我想我这辈åå†ä¹Ÿä¸æƒ³è§åˆ°èœ˜è››äº†ã€‚]], "_t") +t("Lead the way!", "请带路ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ardhungol-start.lua" + +t("Good day to you.", "ä½ å¥½å•Šï¼", "_t") +t("Good day to you too.", "ä½ å¥½ï¼", "_t") +t("I have heard you are a great hero of the west. Could you help me, please?", "我å¬è¯´ä½ 是æ¥è‡ªè¥¿éƒ¨çš„è‹±é›„ï¼Œä½ èƒ½å¸®æˆ‘ä¸€ä¸ªå¿™å—?", "_t") +t("Maybe, what is it about?", "也许å¯ä»¥ï¼Œæ˜¯ä»€ä¹ˆäº‹æƒ…呢?", "_t") +t("I have got enough problems sorry.", "我很忙,抱æ‰ã€‚", "_t") +t("Welcome back, @playername@.", "欢迎回æ¥ï¼Œ@playername@。", "_t") +t("I have found your husband. I take it he made it home safely?", "æˆ‘æ‰¾åˆ°ä½ çš„ä¸ˆå¤«äº†ï¼Œä»–å®‰å…¨å›žå®¶äº†ä¹ˆï¼Ÿ", "_t") +t("I've got to go. Bye.", "我得走了,å†è§ã€‚", "_t") +t([[My husband, Rashim, is a Sun Paladin. He was sent to clear the spider lair of Ardhungol to the north of this town. +It has been three days now. He should be back by now. I have a feeling something terrible has happened to him. Please find him! +He should have a magical stone given by the Anorithil to create a portal back here, yet he did not use it!]], [[我丈夫,拉希姆,是一个太阳骑士。他被派去å°é•‡åŒ—éƒ¨æ¸…é™¤èœ˜è››å·¢ç©´é˜¿å°”å¾·èƒ¡æ ¼ã€‚ +å·²ç»ä¸‰å¤©äº†ï¼Œä»–应该回æ¥äº†ã€‚我有ç§é¢„感他肯定é‡åˆ°äº†éº»çƒ¦ã€‚è¯·å¸®æˆ‘æ‰¾åˆ°ä»–ï¼ +他应该有星月术士给他的é”法石,å¯ä»¥ç”¨æ¥å¼€å¯è¿”å›žè¿™é‡Œçš„ä¼ é€é—¨çš„,到目å‰ä¸ºæ¢ä»–还没用过ï¼]], "_t") +t("I will see if I can find him.", "我会看看我是å¦èƒ½æ‰¾åˆ°ä»–的。", "_t") +t("Spiders? Eww, sorry, but he is probably dead now.", "蜘蛛?呃……抱æ‰ï¼Œè¯´ä¸å®šä»–现在已ç»æ»äº†ã€‚", "_t") +t("Yes, yes he did! He said he would have died if not for you.", "是的,他回æ¥äº†ï¼ä»–说è¦ä¸æ˜¯ä½ 帮忙他就æ»å®šäº†ã€‚", "_t") +t("It was nothing.", "å°äº‹ä¸€æ¡©ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena-start.lua" + +t("None", "æ— ", "_t") +t("Gladiator's wares", "角斗士的装备店", "_t") +t([[#LIGHT_GREEN#You take a look at the ranking boards before entering. +%s]], [[#LIGHT_GREEN#在进入之å‰ï¼Œä½ 看了一下排行榜。 +%s]], "tformat") +t("Enter the arena (60 waves)", "竞技场(60波)", "_t") +t("Enter the arena (shorter mode, 30 rounds)", "竞技场(30波)", "_t") +t("#LIGHT_RED#[Reset all arena save data]", "#LIGHT_RED#[é‡ç½®ç«žæŠ€åœºæ•°æ®]", "_t") +t("Enter the arena for 60 rounds", "进入60波竞技场", "_t") +t("Enter the arena for 30 rounds", "进入30波竞技场", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena-unlock.lua" + +t([[#LIGHT_GREEN#*A tall, hooded man stares at you*#WHITE# +Yes...yes...you look like a promising warrior indeed... +I have an offer, @playerdescriptor.race@. +You see...I am an agent for the Arena. I look for promising warriors that +can provide a good show for our audience. Perhaps you are strong enough to join. +All you need to do is beat three of my men in battle, and you shall be rewarded. +#LIGHT_GREEN#*You consider the offer of the mysterious hooded man for a moment* +]], [[#LIGHT_GREEN#*一个高大的,带ç€å…œå¸½çš„人盯ç€ä½ 。* +#WHITE#æ˜¯çš„â€¦â€¦æ˜¯çš„â€¦â€¦ä½ çœ‹ä¸ŠåŽ»çš„ç¡®æ˜¯ä¸€ä¸ªå¼ºåŠ›çš„æˆ˜å£«â€¦â€¦ +æœ‰ä»¶äº‹äº¤ç»™ä½ ï¼Œ@playerdescriptor.race@。 +ä½ çœ‹ï¼Œæˆ‘æ˜¯ç«žæŠ€åœºçš„ä»£ç†äººï¼Œæˆ‘在寻找一个强力的战士, +给我们的观众带æ¥æ›´æ£’çš„è¡¨æ¼”ã€‚ä½ çœ‹ä¸ŠåŽ»åº”è¯¥å¤Ÿå¼ºå£®ã€‚ +ä½ è¦åšçš„事情,就是击败场上的三个对手,然åŽä½ ä¼šå¾—åˆ°ä½ çš„å¥–åŠ±ã€‚ +#LIGHT_GREEN#*ä½ è€ƒè™‘äº†ä¸€ä¼šå…œå¸½äººç»™ä½ çš„è¿™ä¸ªä»»åŠ¡ã€‚* +]], "_t") +t("Interesting. Tell me more about that Arena.", "有æ„æ€ï¼Œå‘Šè¯‰æˆ‘更多关于竞技场的事。", "_t") +t("I am strong! What do you have to offer?", "我很强壮ï¼å‘Šè¯‰æˆ‘该åšä»€ä¹ˆï¼Ÿ", "_t") +t("I don't accept deals from shady hooded men.", "我ä¸æŽ¥å—鬼鬼祟祟的人的邀请。", "_t") +t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE# +I have wealth and glory to offer, and some very useful +#YELLOW#combat experience#WHITE# from fighting our men... +So, what do you think? Are you up to it? +]], [[#LIGHT_GREEN#*ä½ å¯ä»¥æ„Ÿè§‰åˆ°é‚£å¼ éšè—在兜帽里的脸露出了微笑。*#WHITE# +我å¯ä»¥ä¸ºä½ æ供钱和è£èª‰ï¼Œå¦å¤–还有一些éžå¸¸æœ‰ç”¨çš„, +通过我的斗士们积累的#YELLOW#战斗ç»éªŒ#WHITE# +â€¦â€¦æ€Žä¹ˆæ ·ï¼Ÿæƒ³ä¸æƒ³åŠ 入? +]], "_t") +t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE# +The Arena is where the brave come to fight against all odds. +We are still growing up, and we lack challengers... +It's like a gamble, but you use your fighting instead of money to play, you see? +We in the Arena work hard to make a good show, and in return...you can get enough +wealth and glory to last for centuries! +If you can pass my little test...I will #LIGHT_RED#allow you to join the Arena when +you are done with your adventures.#WHITE# +You also shall gather some much needed #LIGHT_RED#combat experience#WHITE# from fighting +our men...so, what do you think? Are you up to it? +]], [[#LIGHT_GREEN#*ä½ å¯ä»¥æ„Ÿè§‰åˆ°é‚£å¼ éšè—在兜帽里的脸露出了微笑。*#WHITE# +竞技场是那些所有勇士们互相战斗的地方。 +我们的规模还在扩大,我们需è¦æŒ‘战者…… +这和赌åšä¸€æ ·ï¼Œåªæ˜¯ä½ 用战斗æ¥ä»£æ›¿é‡‘钱而已。 +ä½ åœ¨ç«žæŠ€åœºä¸Šç»™è§‚ä¼—ä»¬å¸¦æ¥ç²¾å½©çš„表演, +ä½œä¸ºå›žæŠ¥æˆ‘ä¼šç»™ä½ è¶³å¤Ÿä½ èŠ±å‡ è¾ˆå的金钱和è£èª‰ï¼ +è¦æ˜¯ä½ 能通过我å°å°çš„测试……我会#LIGHT_RED#è®©ä½ åœ¨å†’é™©ç»“æŸåŽï¼Œ +有机会进入我们的竞技场#WHITE# +é€šè¿‡æˆ˜æ–—ä½ åŒæ ·èƒ½å¤Ÿå–å¾—å®è´µçš„#LIGHT_RED#战斗ç»éªŒ#WHITE#。 +ä½ æ„下如何? +]], "_t") +t("I am ready for battle. Let's go!", "我准备好战斗了,我们走ï¼", "_t") +t("I don't have time for games, Cornac.", "我没时间玩游æˆï¼Œç§‘纳克人。", "_t") +t([[#LIGHT_GREEN#*The man lets out a disappointed sigh*#WHITE# +That's unfortunate. We could have used someone like you. +You are just the type the audience likes. You could have been a champion. +Alas, if you stand by your choice, we shall never meet again. +However, if you change your mind...I will #YELLOW#stay in Derth just a little +longer.#WHITE# +If I am still around, we can have a deal. Think about it, @playerdescriptor.race@. +]], [[#LIGHT_GREEN#*那个人失望地å¹äº†å£æ°”*#WHITE# +真é—憾,我é‡åˆ°è¿‡ä½ è¿™æ ·çš„äººã€‚ +ä½ æ£æ˜¯è§‚众最喜欢的那ç§ç±»åž‹ï¼Œä½ 有å¯èƒ½èŽ·å¾—å† å†›ã€‚ +唉,è¦æ˜¯ä½ åšæŒä½ 的选择,那我们以åŽä¸ä¼šå†è§é¢äº†ã€‚ +ä¸è¿‡ï¼Œè¦æ˜¯ä½ 改å˜ä¸»æ„…… +我会#YELLOW#åœ¨å¾·æ–¯é•‡é€—ç•™å‡ å¤©ã€‚#WHITE# +è¦æ˜¯æˆ‘还在的è¯ï¼Œæˆ‘们å¯ä»¥åšç¬”交易,好好考虑一下å§ï¼Œ@playerdescriptor.race@。 +]], "_t") +t("We'll see. [Leave]", "我们会å†è§é¢çš„。[离开]", "_t") +t([[#LIGHT_GREEN#*The man smiles in approval*#WHITE# +Excellent! A great fighter is always willing to head into battle. +You certainly won't regret meeting us, indeed... +So, are you ready to fight? +]], [[#LIGHT_GREEN#*那个人微笑ç€ç”应了*#WHITE# +好æžäº†ï¼ä¸€ä¸ªå¥½çš„战士总是渴望战斗。 +ä½ ç¢°åˆ°æˆ‘ä»¬ç»å¯¹ä¸ä¼šè§‰å¾—é—憾的。 +é‚£ä¹ˆï¼Œä½ å‡†å¤‡å¥½æˆ˜æ–—äº†ä¹ˆï¼Ÿ +]], "_t") +t("Sounds like fun. I'm ready!", "å¬ä¸ŠåŽ»å¾ˆæœ‰è¶£ï¼Œæˆ‘准备好了ï¼", "_t") +t("Wait. I am not ready yet.", "ç‰ä¸€ä¸‹ï¼Œæˆ‘还没准备好。", "_t") +t("#LIGHT_GREEN#*The man quietly walks away, after making you a gesture to follow him*", "#LIGHT_GREEN#*那个人安é™çš„走开了,他伸手示æ„ä½ è·Ÿç€ä»–*", "_t") +t("[Follow him]", "[è·Ÿç€ä»–]", "_t") +t("Defeat all three enemies!", "击败所有敌人ï¼", "_t") +t("Get ready!", "准备好ï¼", "_t") +t([[#LIGHT_GREEN#*The Cornac rogue comes back from the shadows*#WHITE# +Well done, @playerdescriptor.race@! I knew you had potential. +#LIGHT_GREEN#*The rogue takes off his hood, showing a fairly young, but unmistakably +#LIGHT_GREEN#battle-hardened man.#WHITE# +The name's Rej. I work for the arena to recruit great fighters who can give a +good show... and not die in two blows. You are one of those, indeed! +I won't keep you away from your adventures. I was there too, long ago. +But we can make you a true champion, beloved by many and bathing in diamonds. + +#LIGHT_GREEN#*As you travel back to Derth in company of the rogue, you discuss your +#LIGHT_GREEN#battles in the forest. He provides you with great insight on your combat technique (#WHITE#+2 generic talent points#LIGHT_GREEN#)* +#WHITE#Very well, @playername@. I must go now. +Good luck in your adventures, and come visit us when you are done! +]], [[#LIGHT_GREEN#*é‚£ä½ç§‘纳克人盗贼从阴影ä¸èµ°äº†å‡ºæ¥*#WHITE# +å¹²å¾—å¥½ï¼ @playerdescriptor.race@ï¼æˆ‘就知é“ä½ æœ‰æ½œåŠ›ã€‚ +#LIGHT_GREEN#*那个盗贼å–下了兜帽 +#LIGHT_GREEN#,那是一个相当年轻但是饱ç»æˆ˜æ–—çš„ç”·å。#WHITE# +我的åå—å«ç‘žå‰ã€‚我为竞技场工作,寻找能够æ供精彩表演, +而ä¸æ˜¯ä¸‰æ‹³ä¸¤è„šå°±è¢«æ‰“è´¥çš„å¼ºåŠ›æ–—å£«â€¦â€¦ä½ çš„ç¡®å°±æ˜¯å…¶ä¸ä¸€ä¸ªï¼ +我ä¸ä¼šæ‰“æ–ä½ çš„ç»§ç»å†’险,我自己也是一个冒险家,很久以å‰æ˜¯ã€‚ +ä½†æ˜¯æˆ‘ä»¬èƒ½ä½¿ä½ æˆä¸ºå† 军,å—所有人尊敬还有享ä¸å®Œçš„è£åŽå¯Œè´µã€‚ + +#LIGHT_GREEN#*ä½ åœ¨é‚£ä¸ªç›—è´¼ä¸€èµ·è¿”å›žäº†å¾·æ–¯å°é•‡ï¼Œä»–å’Œä½ è®¨è®ºç€åœ¨ä¸›æž—ä¸çš„冒险ç»éªŒã€‚ +#LIGHT_GREEN#ä»–æžå¤§åœ°æé«˜äº†ä½ çš„æˆ˜æ–—ç»éªŒ(#WHITE#+2 通用技能点数#LIGHT_GREEN#)* +#WHITE#很好,@playername@,我现在必须得走了。 +ç¥ä½ 在冒险ä¸å¥½è¿ï¼Œè®°å¾—回æ¥çœ‹æˆ‘ä»¬ï¼ +]], "_t") +t("I will. Farewell for now.", "我会的,å†è§å§ã€‚", "_t") +t("exit to Derth", "通å‘德斯镇的出å£", "_t") +t("Select the party member to receive the +2 generic talent points:", "选择接å—+2点通用技能点的队ä¼æˆå‘˜ï¼š", "_t") +t("#WHITE#I see. I will be waiting... #YELLOW#But not for long.", "#WHITE#我会的,我会ç‰ä½ ……#YELLOW#ä¸è¿‡ä¸ä¼šå¾ˆä¹…。", "_t") +t([[#LIGHT_GREEN#*The Cornac rogue displays a welcoming smile*#WHITE# +Welcome back, @playerdescriptor.race@. Have you reconsidered my generous offer? +]], [[#LIGHT_GREEN#*那个科纳克人盗贼露出了欢迎的微笑*#WHITE# +æ¬¢è¿Žä½ å›žæ¥ï¼Œ@playerdescriptor.race@。有没有é‡æ–°è€ƒè™‘ä¸€ä¸‹ä½ çš„å†³å®šï¼Ÿ +]], "_t") +t("Yes, tell me more.", "是的,说说细节å§ã€‚", "_t") +t("No, see you.", "没有,å†è§ã€‚", "_t") +t([[Welcome back, @playerdescriptor.race@. Are you ready to go? +]], [[æ¬¢è¿Žä½ å›žæ¥ï¼Œ@playerdescriptor.race@ã€‚ä½ å‡†å¤‡å¥½äº†ä¹ˆï¼Ÿ +]], "_t") +t("Let's go, Cornac.", "èµ°å§ã€‚", "_t") +t("Just a minute. I have to prepare my equipment.", "ç¨ç‰ï¼Œæˆ‘去准备下。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/arena.lua" + +t("Gladiator's wares", "角斗士的装备店", "_t") +t([[#LIGHT_GREEN#*A gigantic bone giant walks through the main gate. +#LIGHT_GREEN#Its shape is intricate and sharp, resembling a drake, but with countless +#LIGHT_GREEN#spikes instead of wings. +#LIGHT_GREEN#The massive undead stares at you with unusual...intellect. +#LIGHT_GREEN#You have heard of him. Ryal the Towering, your first obstacle! +#LIGHT_GREEN#As an eerie blue glow fills where its eyes should be, the undead giant +#LIGHT_GREEN#roars and multiple bones fly in your general direction!* +]], [[#LIGHT_GREEN#*一åªå·¨å¤§çš„骨质巨兽从大门走了进æ¥ã€‚ +#LIGHT_GREEN#它有ç€å¤æ‚而尖é”çš„å½¢çŠ¶ï¼Œç±»ä¼¼ä¸€å¤´é¾™çš„æ ·å, +#LIGHT_GREEN#但是有ç€æ›´å¤šçš„角质物æ¥ä»£æ›¿ç¿…膀。 +#LIGHT_GREEN#è¿™åªå·¨å¤§çš„ä¸æ»ç”Ÿç‰©ç”¨ä¸å¯æ€è®®çš„ç¿æ™ºçœ¼ç¥žç´§ç›¯ç€ä½ 。 +#LIGHT_GREEN#ä½ æ›¾ç»å¬è¯´è¿‡ä»–。é“å¡”Â·ç‘žå°”ï¼Œä½ çš„ç¬¬ä¸€ä¸ªéšœç¢ï¼ +#LIGHT_GREEN#它的眼ç›ä½ç½®æœ‰ç€ä¸€å›¢è¯¡å¼‚çš„è“色ç«ç„° +#LIGHT_GREEN#,这åªå·¨å¤§çš„ä¸æ»ç”Ÿç‰©å’†å“®ç€å¹¶å±•å¼€éª¨ç¿¼å‘ä½ å¾„ç›´å†²æ¥ï¼* +]], "_t") +t("Have at you!!", "æ€äº†ä½ ï¼ï¼", "_t") +t([[#LIGHT_GREEN#*After taking several hits, the undead giant finally succumbs +#LIGHT_GREEN#to your attacks* +#LIGHT_GREEN#Suddenly, Ryal's body starts to regenerate! +#LIGHT_GREEN#Standing tall again, you can almost feel its emotionless skull staring +#LIGHT_GREEN#at you with...satisfaction. +#WHITE#Hehehe...well done, @playerdescriptor.race@. +#LIGHT_GREEN#*Ryal quietly turns towards the gate and leaves, seemingly unharmed* +]], [[#LIGHT_GREEN#*在承å—数次打击åŽï¼Œè¿™åªå·¨å¤§çš„ä¸æ»ç”Ÿç‰© +#LIGHT_GREEN#è¢«ä½ çš„æ”»å‡»æ‰“åž®äº†* +#LIGHT_GREEN#çªç„¶ï¼Œç‘žå°”的身体开始æ¢å¤ï¼ +#LIGHT_GREEN#它å†æ¬¡ç«™äº†èµ·æ¥ï¼Œä½ å¯ä»¥æ„Ÿå—åˆ°å®ƒæ¯«æ— è¡¨æƒ…çš„å¤´éª¨ +#LIGHT_GREEN#……满足的盯ç€ä½ 。 +#WHITE#呵呵呵……干得好,@playerdescriptor.race@。 +#LIGHT_GREEN#*瑞尔缓缓的转身从大门离开,看起æ¥æ¯«å‘æ— æŸã€‚* +]], "_t") +t("It was fun, bone giant!", "真有趣,大怪物ï¼", "_t") +t("...what? unharmed?", "……什么?毫å‘æ— æŸï¼Ÿ", "_t") +t([[#LIGHT_GREEN#*The wind chills as a young girl walks calmly through the gate. +#LIGHT_GREEN#She looks surprisingly young, with extremely pale skin and contrasting +#LIGHT_GREEN#long black hair. She examines you with eerie calmness*#WHITE# +I am known as Fryjia the Hailstorm. That's all you need to know, @playerdescriptor.race@. Let us begin. +#LIGHT_GREEN#*The whole arena starts to get colder as she speaks, and the audience +#LIGHT_GREEN#starts wearing their finest winter cloaks*]], [[#LIGHT_GREEN#*当一个å°å¥³å©å®‰é™åœ°èµ°è¿›åœºå†…时,风å˜çš„异常寒冷。 +#LIGHT_GREEN#她看起æ¥å¹´çºªå¾ˆå°ï¼Œæœ‰ç€è‹ç™½çš„肌肤和对比鲜明的黑色长å‘。 +#LIGHT_GREEN#她用异常平é™çš„å£å»å¯¹ä½ 说*#WHITE# +æˆ‘å°±æ˜¯ä¼ è¯´ä¸çš„å†°æš´å¼—é‡Œå˜‰ã€‚ä½ åªè¦çŸ¥é“这点就行,@playerdescriptor.race@。让我们开始å§ã€‚ +#LIGHT_GREEN#*在她说è¯çš„åŒæ—¶æ•´ä¸ªç«žæŠ€åœºå˜å¾—寒冷刺骨, +#LIGHT_GREEN#观众们也开始穿上他们最温暖的外套。*]], "_t") +t("Bring it!", "æ¥å§ï¼", "_t") +t([[#LIGHT_GREEN#*With your final blow, Fryjia falls, unable to continue* +#LIGHT_GREEN#*She awkwardly stands up, but doesn't seem critically injured* +#WHITE# I...I admit defeat. +#LIGHT_GREEN#*The audience "oooohs" in awe. Fryjia has turned her back to you* +#WHITE# @playerdescriptor.race@. You are not the person I am looking for... +#LIGHT_GREEN#*Leaving you wondering what she was talking about, the young girl walks +#LIGHT_GREEN#towards the gate. As it closes, you realize her eyes are wet with tears. +]], [[#LIGHT_GREEN#*éšç€ä½ 的最åŽä¸€å‡»ï¼Œå¼—é‡Œå˜‰å€’ä¸‹äº†ï¼Œæ— æ³•å†æˆ˜ã€‚ +#LIGHT_GREEN#她艰难的站起æ¥ä½†æ˜¯ä¼¼ä¹Žæ²¡å—到é‡åˆ›ã€‚* +#WHITE# 我……我承认我输了。 +#LIGHT_GREEN#*观众å¸ä¸€ç‰‡â€œå””â€çš„敬ç•å£°ã€‚å¼—é‡Œå˜‰ç•™ç»™ä½ ä¸€ä¸ªèƒŒå½±* +#WHITE# @playerdescriptor.race@ã€‚ä½ ä¸æ˜¯æˆ‘è¦æ‰¾çš„人…… +#LIGHT_GREEN#*ç•™ä¸‹ä½ åœ¨åŽŸåœ°æ€è€ƒå¥¹åˆ°åº•è¯´äº†ä»€ä¹ˆï¼Œè¿™ä½å°å¥³å©å¾„ç›´èµ°å‘大门。 +#LIGHT_GREEN#å½“å®ƒå…³ä¸Šæ—¶ï¼Œä½ çªç„¶å‘觉刚æ‰å¥³å©çš„眼ç›æ¹¿æ¶¦äº†ã€‚ +]], "_t") +t("...", "……", "_t") +t("w...what was that about?", "到……到底是什么?", "_t") +t([[#LIGHT_GREEN#*The gate opens, revealing a mature human woman in crimson robes. +#LIGHT_GREEN#She looks at you with a wide smile* +#WHITE# My, my, what a fine @playerdescriptor.race@ you are. What was your name again, @playername@? I am soo delighted to be your rival today. +#LIGHT_GREEN#*She speaks quietly as if telling a secret* #WHITE#You know, so few get past the little one as of late, it's such a bore.#LIGHT_GREEN#*She giggles*#WHITE# +So! I am Reala, the Crimson. I came directly from Angolwen. Despite, you know, the whole thing with the Spellblaze, people still enjoy a few magic tricks! +#LIGHT_GREEN#*She snaps her fingers, and then flames start dancing around her!*#WHITE# +Fryjia told me about you, the poor thing, so I will not underestimate such a promising aspirant #LIGHT_GREEN#*She smiles warmly* #WHITE#So, let's make haste my dear! +There is a battle to fight here!]], [[#LIGHT_GREEN#*大门打开了,进æ¥çš„是一ä½é£ŽéŸµå足穿ç€æ·±çº¢è‰²é•¿è¢çš„女å。 +#LIGHT_GREEN#她看ç€ä½ å¹¶å¯¹ä½ éœ²é½¿ä¸€ç¬‘* +#WHITE# 我的,我的天å‘ï¼Œä½ æ˜¯å¤šä¹ˆå¼ºå¤§çš„ä¸€ä¸ª @playerdescriptor.race@ ã€‚ä½ èƒ½é‡å¤ä¸€éä½ çš„åå—å—,@playername@?我很高兴今天能æˆä¸ºä½ 的对手。 +#LIGHT_GREEN#*她轻轻的说ç€å°±åƒæ˜¯åœ¨è¯´ä¸€ä¸ªç§˜å¯†* #WHITE#ä½ çŸ¥é“å—,很少有人能闯过这里,真的很令人困扰呢。#LIGHT_GREEN#*她咯咯地笑ç€*#WHITE# +所以ï¼æˆ‘就是绯红之里雅拉。我æ¥è‡ªå®‰æ ¼åˆ©æ–‡ã€‚虽然é”法大爆炸有那么一点负é¢å½±å“,人们还是很享å—一些é”法带æ¥çš„ä¹è¶£çš„ï¼ +#LIGHT_GREEN#*她çªç„¶æ‹äº†ä¸‹æ‰‹æŽŒï¼Œéšå³ä¸€å›¢ç«ç„°ç»•ç€å¥¹ç›˜æ—‹é£žèˆžï¼*#WHITE# +弗里嘉跟我æèµ·è¿‡ä½ ï¼Œå¯æ€œçš„家伙,我ä¸ä¼šä½Žä¼°ä¸€ä¸ªå¦‚æ¤æœ‰æ½œåŠ›çš„对手的#LIGHT_GREEN#*她露出和煦的微笑* #WHITE#那么,让我们赶紧开始å§ï¼Œäº²çˆ±çš„ï¼ +我们è¦å±•å¼€ä¸€åœºå†³æ–—ï¼]], "_t") +t("Let's go!", "一起上å§ï¼", "_t") +t([[#LIGHT_GREEN#*With the final blow, Reala falls...to suddenly burst in flames!! +#LIGHT_GREEN#You stare at the blazing inferno with understandable confusion, +#LIGHT_GREEN#until you hear her voice from behind*#WHITE# +Oh, my dear! That was quite the fight, wasn't it? I concede you the honor of victory. +#LIGHT_GREEN#*She bows politely* +Fryjia was right about you: you seem to be a champion in the works! +Oh, and please forgive her behavior. You will understand when you meet her father. +And, if you keep fighting like this, it will be really soon. +So, it's been my pleasure, @playername@. #LIGHT_GREEN#*She vanishes in a spiral of flame*]], [[#LIGHT_GREEN#*éšç€æœ€åŽä¸€å‡»ï¼Œé‡Œé›…拉倒下了……çªç„¶é—´åŒ–为熊熊的ç«ç„°ï¼ï¼ +#LIGHT_GREEN#ä½ ç›¯ç€é‚£å›¢ç†Šç†Šçš„ç«ç„°ï¼Œæ»¡è„¸ä¸å¯ç†è§£çš„神情, +#LIGHT_GREEN#ç›´åˆ°ä½ å¬åˆ°èƒŒåŽå‘出的声音*#WHITE# +哦,亲爱的ï¼çœŸæ˜¯ä¸€åœºç²¾å½©çš„战斗,ä¸æ˜¯å—ï¼Ÿæˆ‘æ‰¿è®¤ä½ èµ¢å¾—äº†èƒœåˆ©ã€‚ +#LIGHT_GREEN#*å¥¹ä¼˜é›…çš„éž èº¬* +å¼—é‡Œå˜‰æ˜¯å¯¹çš„ï¼šå¥¹è®¤ä¸ºä½ ä¼šæˆä¸ºå† å†›ï¼ +哦,å¦å¤–è¯·åŽŸè°…å¥¹çš„è¡Œä¸ºã€‚å½“ä½ è§åˆ°å¥¹çˆ¶äº²æ—¶ä½ 会明白的。 +è¿˜æœ‰ï¼Œå¦‚æžœä½ èƒ½åšæŒåƒè¿™æ ·æˆ˜æ–—ï¼Œä½ çš„æ¢¦æƒ³çœŸçš„ä¼šå¾ˆå¿«å®žçŽ°çš„ã€‚ +所以,这是我的è£å¹¸ï¼Œ@playername@。#LIGHT_GREEN#*她化作一团盘旋的ç«ç„°æ¶ˆå¤±ä¸è§*]], "_t") +t("I am pumped up! What's next?", "我çƒåˆ‡æœŸå¾…ç€ï¼æŽ¥ä¸‹æ¥æ˜¯ä»€ä¹ˆï¼Ÿ", "_t") +t("Am I the only person with a name that can die here?", "éš¾é“æˆ‘æ˜¯å”¯ä¸€ä¸€ä¸ªæœ‰èµ„æ ¼æ»åœ¨è¿™é‡Œçš„å—?", "_t") +t([[#LIGHT_GREEN#*You suddenly realize everything has turned dark. +#LIGHT_GREEN#You look around searching for your rival. And then you notice it. Standing +#LIGHT_GREEN#right before you, a massive battle armor with an equally massive battle axe. +#LIGHT_GREEN#It wasn't there just a second ago. You step back and examine him better, +#LIGHT_GREEN#realizing it's actually a human inside that hulking, worn armor. You can't see +#LIGHT_GREEN#his eyes, but you know he's piercing your soul with his stare* +f...t...ma....ll... +#LIGHT_GREEN#*You hear a devilish voice, coming from everywhere at once!! But...you are +#LIGHT_GREEN#unable to understand anything! It doesn't seem like any language used in +#LIGHT_GREEN#Maj'Eyal! +#LIGHT_GREEN#And then...a piercing, demonic roar...you are overwhelmed by extreme +#LIGHT_GREEN#emotions invading your very soul!!* +]], [[#LIGHT_GREEN#*ä½ çªç„¶å‘觉天黑了。 +#LIGHT_GREEN#ä½ çŽ¯é¡¾å››å‘¨å¯»æ‰¾ä½ çš„ç«žäº‰å¯¹æ‰‹ã€‚ç´§æŽ¥ç€ä½ 看到了。 +#LIGHT_GREEN#ç«™åœ¨ä½ é¢å‰çš„,手æŒæˆ˜æ–§èº«ç©¿é‡ç”²çš„人。 +#LIGHT_GREEN#在åŠç§’å‰é‚£é‡Œè¿˜ç©ºæ— ä¸€äººã€‚ä½ é€€åŽä¸€æ¥å¹¶ä»”细的打é‡ä»–, +#LIGHT_GREEN#确认那里真的是一ä½ç©¿ç€é‡ç”²çš„äººç±»ã€‚ä½ ä¸èƒ½çœ‹åˆ°ä»–的眼ç›ï¼Œ +#LIGHT_GREEN#ä½†æ˜¯ä½ çŸ¥é“他的眼神穿é€äº†ä½ çš„çµé‚* +飞……æ……马……尔…… +#LIGHT_GREEN#*ä½ çªç„¶å¬åˆ°ä¸€é˜µæ¥è‡ªå››é¢å…«æ–¹çš„呢喃声ï¼ï¼ +#LIGHT_GREEN#ä½†æ˜¯ï¼Œä½ æ— æ³•ç†è§£è¿™ä¸€åˆ‡ï¼å¬èµ·æ¥ä¼¼ä¹Žä¸åƒæ˜¯ +#LIGHT_GREEN#马基·埃亚尔使用的任何è¯è¨€ï¼ +#LIGHT_GREEN#紧接ç€â€¦â€¦ä¸€å£°éœ‡è€³æ¬²è‹çš„怒å¼â€¦â€¦ +#LIGHT_GREEN#ä½ æ„Ÿåˆ°æ•´ä¸ªçµé‚都在颤抖ï¼ï¼* +]], "_t") +t("#LIGHT_GREEN#*You valiantly stand against the darkness*", "#LIGHT_GREEN#*ä½ å‹‡æ•¢çš„é¢å¯¹é»‘æš—*", "_t") +t([[#LIGHT_GREEN#*You valiantly deliver the finishing blow!* +#LIGHT_GREEN#*Valfren collapses as the light returns to this world. +#LIGHT_GREEN#You close your eyes for a brief instant. Fryjia is there when you open them* +Father... #LIGHT_GREEN#*She stands silent for a few seconds*#WHITE# You win, @playerdescriptor.race@. +You have done well. Prepare for your final battle... if you win, we will be at your service. +Good luck... +#LIGHT_GREEN#*After a few uncomfortable seconds, Valfren starts to move again. +#LIGHT_GREEN#He stands up and walks away with Fryjia. At the gates, Valfren turns his +#LIGHT_GREEN#head in your direction. You look at him, and then he looks above +#LIGHT_GREEN#the arena's walls. You follow his gaze... to meet the Master of the Arena* + +#LIGHT_GREEN#*There it is. Your goal. Your heart beats fast, as the time has come* +#LIGHT_GREEN#*The Master of the Arena smiles proudly* +#RED#The final battle begins when the gate closes, just this final time!! +]], [[#LIGHT_GREEN#*ä½ è‹±å‹‡çš„æ‰“å‡ºæœ€åŽä¸€å‡»ï¼ +#LIGHT_GREEN#当光明é‡å½’,瓦弗伦彻底垮倒了。 +#LIGHT_GREEN#ä½ çŸæš‚çš„é—上眼ç›ä¸€æ®µæ—¶é—´ã€‚å½“ä½ çå¼€çœ¼æ—¶ï¼Œä½ çœ‹åˆ°äº†å¼—é‡Œå˜‰* +爸爸…… #LIGHT_GREEN#*她沉默的站在那儿*#WHITE#ä½ èµ¢äº†ï¼Œ@playerdescriptor.race@。 +ä½ åšçš„å¾ˆå¥½ã€‚å‡†å¤‡å¥½ä½ çš„æœ€ç»ˆæˆ˜å§â€¦â€¦å¦‚æžœä½ èµ¢äº†ï¼Œæˆ‘ä»¬å°†ä¸ºä½ æœåŠ¡ã€‚ +ç¥ä½ 好è¿â€¦â€¦ +#LIGHT_GREEN#*一阵令人ä¸å®‰çš„沉默åŽï¼Œç“¦å¼—伦é‡æ–°åŠ¨äº†èµ·æ¥ã€‚ +#LIGHT_GREEN#他站了起æ¥å¹¶å’Œå¼—里嘉一起离开。在大门å£ï¼Œç“¦å¼—伦回头看ç€ä½ 。 +#LIGHT_GREEN#ä½ ä¹Ÿçœ‹ç€ä»–,然åŽä»–将目光转å‘竞技场城墙上。 +#LIGHT_GREEN#ä½ é¡ºç€ä»–的目光……看到了竞技场主宰—— + +#LIGHT_GREEN#*é‚£å°±æ˜¯ä½ çš„ç›®æ ‡äº†ã€‚å½“è¿™ä¸€åˆ»æ¥ä¸´æ—¶ï¼Œä½ 的心跳ä¸ç”±è‡ªä¸»çš„åŠ å¿«äº†ã€‚* +#LIGHT_GREEN#*竞技场主宰自豪的笑ç€ã€‚* +#RED#*当大门关上时,决战将会开始,åªæœ‰æœ€åŽä¸€æ¬¡æœºä¼šï¼ï¼ +]], "_t") +t("I will defeat you, Master of the Arena!!!", "æˆ‘å°†æ‰“è´¥ä½ ï¼Œç«žæŠ€åœºä¸»å®°ï¼ï¼ï¼", "_t") +t("I will become Master of the Arena instead of the Master of the Arena!!", "æˆ‘å°†ä»£æ›¿ä½ æˆä¸ºç«žæŠ€åœºä¸»å®°ï¼ï¼", "_t") +t("Wealth and glory! Wealth and glory!", "金钱和妹åï¼èƒœåˆ©ä¸Žè£è€€ï¼", "_t") +t([[#LIGHT_GREEN#*Finally, the master of the arena comes into the gates! +#LIGHT_GREEN#The public roars with excitement as he faces you with confidence!* +I applaud you, @playerdescriptor.race@! You have fought with might and courage! +And now...the time for the final showdown! +#LIGHT_GREEN#*The master assumes a fighting stance. The audience cheers!* +Like you, I started from nowhere. I won't underestimate someone with such potential. +#LIGHT_GREEN#*The master smirks, you assume your fighting stance as well, and the +#LIGHT_GREEN#audience cheers you as well, making the excitement grow inside you* +Can you hear it, the public cheering? That's what this is about. +Pursue glory with all your might, @playerdescriptor.race@!! +#LIGHT_GREEN#*The master steps forward into the sand* +]], [[#LIGHT_GREEN#*最终,竞技场主宰æ¥å…¥äº†ç«žæŠ€åœºçš„å¤§é—¨ï¼ +#LIGHT_GREEN#当他充满自信的é¢å¯¹ä½ 时,观众们大声的å‘å–Šèµ·æ¥ï¼* +我很欣èµä½ ,@playerdescriptor.race@ï¼ ä½ ç”¨åŠ›é‡å’Œå‹‡æ°”一路走æ¥ï¼ +现在……是最终的Showtimeï¼ +#LIGHT_GREEN#*竞技场主宰摆好了战斗姿势。观众爆å‘出一阵欢呼ï¼* +åƒä½ ä¸€æ ·ï¼Œæˆ‘ä¹Ÿæ˜¯ä¸€æ¥æ¥èµ°æ¥ã€‚我ä¸ä¼šè½»è§†ä»»ä½•æœ‰æ½œåŠ›çš„人。 +#LIGHT_GREEN#*ç«žæŠ€åœºä¸»å®°å“ˆå“ˆå¤§ç¬‘ï¼Œä½ åŒæ ·æ‘†å¥½äº†æˆ˜æ–—姿势, +#LIGHT_GREEN#并且观众们åŒæ ·åœ¨ä¸ºä½ 助å¨ï¼Œä½ 感到内心充满了力é‡* +ä½ èƒ½å¬åˆ°å—,大家的欢呼声?这就是了。 +力é‡å°±æ˜¯è£è€€ï¼Œ@playerdescriptor.race@ï¼ï¼ +#LIGHT_GREEN#*竞技场主宰大æ¥å‘å‰ï¼Œè¿›å…¥æ²™åœ°* +]], "_t") +t("Wealth and glory!!!", "金钱和妹åï¼èƒœåˆ©ä¸Žè£è€€ï¼ï¼ï¼", "_t") +t([[#LIGHT_GREEN#*After a glorious battle, the Master falls!* +Hah...haha. You did it, @playerdescriptor.race@... +#LIGHT_GREEN#*The master of the arena, defeated, stands up with a wide smile. +#LIGHT_GREEN#Feeling the master's approval, you pick up its weapon, now lying +#LIGHT_GREEN#in the blood-stained sand.* +Everyone! We got a champion today!! +#LIGHT_GREEN#*The audience rages and shouts your name repeatedly* +Congratulations, @playerdescriptor.race@. You are the Master now. +Now you shall take your rightful place as the champion. +Just remember...like me, you shall fall one day... +But meanwhile, this is your place! Welcome to paradise, @playerdescriptor.race@! +#LIGHT_GREEN#*You see several sponsors and military recruiters approach the +#LIGHT_GREEN#now defeated master, offering deals and good positions in the army. +#LIGHT_GREEN#You smile, victorious, knowing your life will be glorious from now on. +#LIGHT_GREEN#Because even if you are defeated in the future... +#LIGHT_GREEN#You can always sell your image and live large. + +#YELLOW#CONGRATULATIONS! +#YELLOW#You are the new master of the arena! You are great and epic! +#YELLOW#You shall remain as the new master until someone challenges you! +#YELLOW#Next time you play, you shall battle this new champion instead! +]], [[#LIGHT_GREEN#*一场è£è€€ä¹‹æˆ˜åŽï¼Œç«žæŠ€åœºä¸»å®°å€’下了ï¼* +å“ˆâ€¦â€¦å“ˆå“ˆã€‚ä½ åšåˆ°äº†ï¼Œ@playerdescriptor.race@…… +#LIGHT_GREEN#*竞技场主宰,虽败犹è£ï¼Œä»–微笑ç€ç«™äº†èµ·æ¥ã€‚ +#LIGHT_GREEN#得到竞技场主宰的认å¯åŽï¼Œä½ 拿起了他的æ¦å™¨â€”— +#LIGHT_GREEN#现在躺在血迹斑斑的沙地上。* +观众们ï¼æˆ‘们今天产生了一ä½å† 军ï¼ï¼ +#LIGHT_GREEN#*观众们兴奋地大喊ç€ä½ çš„åå—* +ç¥è´ºä½ ,@playerdescriptor.race@ã€‚ä½ çŽ°åœ¨æ˜¯ç«žæŠ€åœºä¸»å®°äº†ã€‚ +çŽ°åœ¨ä½ å¯ä»¥äº«æœ‰èƒœåˆ©è€…çš„å¾…é‡äº†ã€‚ +åªè¦è®°ä½ä¸€ç‚¹â€¦â€¦åƒæˆ‘ä¸€æ ·ï¼ŒæŸå¤©ä½ 也å¯èƒ½ä¼šè¢«æ‰“败…… +但åŒæ—¶ï¼Œè¿™æ˜¯ä½ çš„ä½ç½®ï¼æ¬¢è¿Žæ¥åˆ°å¤©å ‚,@playerdescriptor.race@ï¼ +#LIGHT_GREEN#*ä½ çœ‹åˆ°è®¸å¤šå会和军队首领é 近被击败的竞技场主宰, +#LIGHT_GREEN#æ供他许多优厚的æ¡ä»¶å’Œå¾…é‡ã€‚ +#LIGHT_GREEN#ä½ å¼€æ€€å¤§ç¬‘ï¼Œèƒœåˆ©äº†ï¼Œä»Žæ¤è£è€€å°†ä¼´éšä½ çš„ä¸€ç”Ÿï¼ +#LIGHT_GREEN#å› ä¸ºå³ä½¿ä½ 在将æ¥çš„æŸä¸€å¤©è¢«æ‰“败…… +#LIGHT_GREEN#ä½ çš„é«˜å¤§å½¢è±¡ä»ä¼šé•¿å˜äºŽäººä»¬å¿ƒä¸ã€‚ + +#YELLOW#ç¥è´ºä½ ï¼ +#YELLOW#ä½ çŽ°åœ¨æ˜¯æ–°çš„ç«žæŠ€åœºä¸»å®°äº†ï¼ä¼ 奇而è£è€€ï¼ +#YELLOW#直到æŸå¤©æœ‰äººæ‰“è´¥ä½ ï¼Œä½ å°†ä¼šä¸€ç›´ä¿æŒç«žæŠ€åœºä¸»å®°çš„地ä½ï¼ +#YELLOW#å½“ä½ å†çŽ©æ¤æ¨¡å¼æ—¶ï¼Œä½ 将会é¢å¯¹çŽ°åœ¨çš„è¿™ä¸ªäººç‰©ï¼ +]], "_t") +t("WEALTH!! AND!! GLORYYYYY!!", "妹åï¼ï¼å’Œï¼ï¼è£è€€ï¼ï¼", "_t") +t("I won't need to save chicks from cults anymore!", "我å†ä¹Ÿä¸éœ€è¦åŽ»ä»€ä¹ˆé¬¼åœ°çª–ç 邪教徒了ï¼å“¦è€¶ï¼", "_t") +t("I hereby stand victorious, awaiting future challenges!", "å¾å‡¯æ—‹è€Œå½’,待å²æœˆæµé€ï¼Œç¬‘群雄è°èƒ½æŒ¡æˆ‘ï¼", "_t") +t("#LIGHT_GREEN#*dance*", "#LIGHT_GREEN#*跳舞*", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/artifice-mastery.lua" + +t("Cancel", "å–消", "_t") +t("#CADET_BLUE#%s already mastered.", "#CADET_BLUE#%s å·²ç»è¢«å¼ºåŒ–过了", "log") +t("#LIGHT_BLUE# You enhance your preparation of %s.", "#LIGHT_BLUE# ä½ å¼ºåŒ–äº†ä½ å‡†å¤‡çš„%s.", "log") +t("%s[%s -- mastery: %s]#LAST#", "%s[%s -- 强化:%s]#LAST#", "tformat") +t("Master which tool?", "强化哪件工具?", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/artifice.lua" + +t("[Cancel]", "[å–消]", "_t") +t("#CADET_BLUE#%s already equipped at level %d.", "#CADET_BLUE#%s å·²ç»è¢«è£…备了,ç‰çº§ %d.", "log") +t("#CADET_BLUE#Equipping %s with %s (level %d).", "#CADET_BLUE# 装备 %s,用 %s (ç‰çº§ %d).", "log") +t("[%sEquip %s%s#LAST#]", "[%s装备 %s%s#LAST#]", "tformat") +t("[Equip %s]", "[装备 %s]", "tformat") +t("Equip which tool for #YELLOW#%s#LAST#?", "装备哪件工具在#YELLOW#%s#LAST#上?", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/chats/assassin-lord-thieves.lua" + +t("I ain't no chatting! Speak to the boss!", "我没功夫èŠå¤©ï¼åŽ»å’Œæˆ‘们的头儿说ï¼", "_t") +t("[leave]", "[离开]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/assassin-lord.lua" + +t("#LIGHT_GREEN#You and the Lord discuss your new relationship at some length, including the merits of assassination by proxy and some additional trapping techniques.", "#LIGHT_GREEN# ä½ å’Œç›—è´¼å¤´åè®¨è®ºäº†ä½ ä»¬çš„æ–°å…³ç³»ï¼ŒåŒæ—¶è¿˜è®¨è®ºäº†éƒ¨åˆ†æš—æ€å’Œé™·é˜±æŠ€å·§ã€‚", "log") +t("As you depart the assassin lord says: 'And do not forget, I own you now.'", "å½“ä½ ç¦»å¼€æ—¶ä½ å¬åˆ°å¼ºç›—头å说é“ï¼šâ€œåˆ«å¿˜äº†ï¼Œä½ æ˜¯æˆ‘çš„äººäº†ã€‚â€", "log") +t([[#LIGHT_GREEN#*Before you stands a menacing man clothed in black.*#WHITE# +Ahh, the intruder at last... And what shall we do with you? Why did you kill my men?]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªç©¿ç€é»‘è¡£æœçš„凶æ¶ç”·äººã€‚*#WHITE# +å•Šï¼Œä¸€ä¸ªå…¥ä¾µè€…â€¦â€¦æˆ‘è¯¥æ€Žä¹ˆå¤„ç½®ä½ å‘¢ï¼Ÿä½ ä¸ºä»€ä¹ˆæ€æˆ‘的人?]], "_t") +t("I heard some cries, and your men... they were in my way. What's going on here?", "我å¬åˆ°äº†å“喊声……然åŽä½ 的人挡了我的é“。这里å‘生了什么事?", "_t") +t("I thought there might be some treasure to be had around here.", "我以为这里å¯èƒ½æœ‰è´¢å®ã€‚", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t("Oh, you are not going anywhere, I'm afraid! KILL!", "哦,ææ€•ä½ å“ªå„¿éƒ½ä¸èƒ½åŽ»ï¼Œç»™æˆ‘æ€äº†ä»–ï¼", "_t") +t("Oh, so this is the part where I tell you my plan before you attack me? GET THIS INTRUDER!", "å“¦ï¼Œä½ ä»¥ä¸ºåœ¨ä½ æ”»å‡»æˆ‘ä¹‹å‰æˆ‘ä¼šå‘Šè¯‰ä½ æˆ‘çš„è®¡åˆ’å—?抓ä½è¿™ä¸ªå…¥ä¾µè€…ï¼", "_t") +t("I am afraid this is not your lucky day then. The merchant is ours... and so are you! GET THIS INTRUDER!!", "ææ€•ä»Šå¤©ä½ ä¸å¤ªèµ°è¿ï¼Œé‚£ä¸ªå•†äººæ˜¯æˆ‘ä»¬çš„äº†â€¦â€¦è¿˜æœ‰ä½ ä¹Ÿæ˜¯ï¼æŠ“ä½è¿™ä¸ªå…¥ä¾µè€…ï¼ï¼", "_t") +t("[attack]", "[攻击]", "_t") +t("Wait! Maybe we could work out some kind of arrangement; you seem to be a practical man.", "ç‰ä¸€ä¸‹ï¼ä¹Ÿè®¸æˆ‘ä»¬æœ‰ä»€ä¹ˆå…¶ä»–çš„è§£å†³åŠžæ³•ã€‚ä½ çœ‹ä¸ŠåŽ»åƒä¸€ä¸ªé€šæƒ…è¾¾ç†çš„人。", "_t") +t([[Well, I need somebody to replace the men you killed. You look sturdy; maybe you could work for me. +You will have to do some dirty work for me, though, and you will be bound to me. Nevertheless, you may make quite a profit from this venture, if you are as good as you seem to be. +And do not think of crossing me. That would be... unwise.]], [[好å§ï¼Œæˆ‘需è¦äººæ¥å¸®æˆ‘é¡¶æ›¿ä½ æ€æŽ‰çš„那个人的ä½ç½®ï¼Œä½ çœ‹ä¸ŠåŽ»æŒºå¼ºå£®ï¼Œä¹Ÿè®¸ä½ èƒ½æ›¿æˆ‘æœåŠ¡ã€‚ +ä½ å¾—å¸®æˆ‘åšç‚¹è„活,然åŽä½ 就跟定我了,ä¸è¿‡ï¼Œå¦‚æžœä½ çš„å®žåŠ›æœ‰ä½ çœ‹ä¸ŠåŽ»é‚£ä¹ˆå¼ºåŠ²çš„è¯ï¼Œä½ 也能在冒险过程ä¸å¾—åˆ°ä½ çš„å¥½å¤„ã€‚ +ä¸è¦è¯•å›¾å’Œæˆ‘对抗,那……å¯ä¸æ˜Žæ™ºã€‚]], "_t") +t("Well, I suppose it is better than dying.", "好å§ï¼Œè‡³å°‘比æ»åœ¨è¿™é‡Œå¥½ã€‚", "_t") +t("Money? I'm in!", "æœ‰é’±èµšï¼Ÿæˆ‘åŠ å…¥ï¼", "_t") +t("Just let me and the merchant get out of here and you may live!", "放走那个商人,让我们离开这里,è¦ä¸ç„¶ä½ 就去æ»å§ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/chronomancy-bias-weave.lua" + +t("What kind of anomaly do you prefer?", "ä½ å–œæ¬¢å“ªç§å¼‚常?", "_t") +t("Physical", "物ç†", "_t") +t("Warp", "翘曲", "_t") +t("Temporal", "时空", "_t") +t("Never mind", "没事,别介æ„。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/chronomancy-see-threads.lua" + +t("#PURPLE#A paradox has already destroyed other timelines!", "#PURPLE#一个时空紊乱摧æ¯äº†å…¶ä»–时间线!", "logPlayer") +t("#LIGHT_BLUE#You select the timeline and re-arrange the universe to your liking!", "#LIGHT_BLUE#ä½ é€‰æ‹©äº†æ—¶é—´çº¿ï¼Œä¾ç…§ä½ 喜欢的方å¼é‡ç»„了这个世界ï¼", "logPlayer") +t("You have lived %d turns in three different timelines. Which do you choose to be the real timeline?", "ä½ åœ¨ä¸‰æ¡ä¸åŒçš„时间线里度过了 %d 个回åˆï¼Œä½ 选择哪一æ¡æˆä¸ºçŽ°å®žæ—¶é—´çº¿ï¼Ÿ", "tformat") +t("The first.", "第一æ¡ã€‚", "_t") +t("The second.", "第二æ¡ã€", "_t") +t("The third.", "第三æ¡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/command-staff.lua" + +t("Greetings. How can I help you?", "ä½ å¥½ï¼Œæˆ‘èƒ½å¸®ä½ ä»€ä¹ˆå¿™ä¹ˆï¼Ÿ", "_t") +t("Hurry up and make with the foe-blasting.", "快点,我们è¦åŽ»æŠŠæ•Œäººæ‰“爆。", "_t") +t("O wise wielder, instruct me that I may better serve you.", "智慧的长者,请指示我让我更好的为您æœåŠ¡ã€‚", "_t") +t("Make amends, magic-user, for the harm ye have wrought is beyond compare.", "赎罪å§ï¼Œæ³•å¸ˆä»¬ï¼Œä½ 们带æ¥äº†ç½„竹难书的å±å®³ã€‚", "_t") +t("You really could have chosen a better home for me, you know. I was reasonably happy in my old crystal. This stick smells like armpit.", "è¦çŸ¥é“ï¼Œä½ å¯ä»¥ç»™æˆ‘找个更好的环境。现在嘛,我还是留在我原æ¥çš„旧水晶里å§ï¼Œè¿™æ ¹æ³•æ–有一股ç‹è‡çš„味é“。", "_t") +t("Tremble before the might of Telos!", "在泰勒斯的强大力é‡ä¸‹é¢¤æŠ–å§ï¼", "_t") +t("It is not yet your place to command such a staff as this. To do so invites obliteration.", "ä½ æ— æ³•å¯¹å…¶é‡Šæ”¾æŽŒæŽ§æ³•æ–ã€‚è¿™æ ·åšä¼šå¸¦æ¥ç ´å。", "_t") +t("Call on which aspect of the staff?", "å¬å”¤å“ªç§æ³•æ–çš„å…ƒç´ åŠ›é‡ï¼Ÿ", "_t") +t("Oh, I was once a mighty Eldritch Channeler. Mighty and absentminded, as it turns out. Had a bit of a mishap with an Inverted Kugala's Soul-infusion technique. Long story short, my soul is now stuck in this stick, and the soul I was working with... well, I don't rightly know where he got to. But I hope we never meet him.", "哦,我曾ç»æ˜¯ä¸€ä¸ªå¼ºå¤§åŸƒå°”德里奇主宰者。事实è¯æ˜Žï¼Œé‚£æ—¶çš„我,强大而åˆä¸å¯ä¸€ä¸–。æŸæ¬¡äº‹æ•…æ‰æ›²äº†å¤åŠ 拉的çµé‚镶嵌技术。长è¯çŸè¯´å§ï¼Œæˆ‘çš„çµé‚è¢«å›°åœ¨äº†è¿™æ ¹æ£å里——和我曾ç»ç ”究的çµé‚一起……好å§ï¼Œæˆ‘也ä¸çŸ¥é“它从何处而æ¥ã€‚但是我希望我们能和它永别。", "_t") +t("Argh! Bollocksed up a tricky bit of soul magic and the fool that I was supposed to be imprisoning for all eternity flitted away. My body, like all the targets of my spells, intended or otherwise, got reduced to elementary particles. Fortunately, I had this soul-cage of a staff all prepped and ready for a stray soul, so I'm not completely gone. But enough chit-chat. Let's fry somebody.", "哈ï¼æ‹œæŸæ¬¡å®žéªŒäº‹æ•…和那个被永久囚ç¦çš„å‚»Xçµé‚所èµï¼Œæˆ‘的身体,åƒæ‰€æœ‰å…¶ä»–è¢«æ³•æœ¯è½°å‡»è¿‡çš„ç‰©ä½“ä¸€æ ·ï¼Œæœ‰æ„æˆ–æ— æ„,ç°é£žçƒŸç了。幸è¿çš„æ˜¯ï¼Œæˆ‘è¿˜æœ‰è¿™æ ¹å¯ä»¥å®¹çº³çµé‚的法æ–容器,所以我没有完全湮ç。好了,ä¸å¤šè¯´äº†ï¼Œè®©æˆ‘们去打爆敌人å§ï¼", "_t") +t("My old master-- who, though a powerful enchanter, did not compare to you and your glory-- saw fit to imprison me in this fine staff to aid him in his work. Alas, he is long gone, but I despair not, for I have found a mighty new master.", "我的旧主人——虽然他的法术很强大,但å´æ¯”ä¸ä¸Šä½ å’Œä½ çš„è£è€€â€”—他认为,把我囚ç¦åœ¨è¿™æ ¹æ³•æ–里å¯ä»¥ä¸ºä»–更好的æœåŠ¡ã€‚唉,虽然他已ç»ä¸å¤å˜åœ¨äº†ï¼Œä½†æˆ‘并ä¸æ„Ÿåˆ°ç»æœ›ï¼Œå› 为我找到了一个强大的新主人。", "_t") +t("I am a portion of the very spirit of the world that was ripped free during the Spellblaze. I speak that I might enlighten those who bear me.", "我是在é”法大爆炸期间被撕裂çµé‚的一部分。我å¯ä»¥æ•™å¯¼ç»™ä½ 所需的知识,åªè¦ä½ æ„¿æ„è†å¬æˆ‘。", "_t") +t("What's the good of immortality if you can't even speak? No archmage worth his salt is going to concoct some immoral life-after-death scheme without including some sort of capacity for making his opinions known. And, by the way, your energy manipulation techniques are on the same level as those of my average pair of shoes. Best study up if you don't want to die forgotten and incompetent.", "如果ä¸èƒ½è¯´è¯ï¼Œé‚£è¿™æ ·çš„永生还有何æ„义?凡是想è¦è¾¾åˆ°æ°¸ç”Ÿä¸æ»çš„大法师,没有一个留下一ç§æ–¹æ³•è®©è‡ªå·±çš„伟大知识永久æµä¼ 。而且,顺便说一å¥ï¼Œä½ 的能é‡æ“纵水平åªé…给我æ鞋,给我仔细的å¬ç€ï¼Œå¦‚æžœä½ ä¸æƒ³å› 为é—æ¼æˆ‘说的è¯è€Œæ»çš„ä¸æ˜Žä¸ç™½ã€‚", "_t") +t("Of course. Which aspect?", "当然。哪一ç§ï¼Ÿ", "_t") +t("I highly recommend the mage aspect and the fire element. You're not going to find anything better for turning a piece of meat into a cloud of vapor.", "我强烈推è术士类ç«ç„°å…ƒç´ ã€‚ä½ ä¸ä¼šæ‰¾åˆ°æ¯”这更好的能让一å—肉å˜æˆè’¸æ±½çš„方法了。", "_t") +t("I live to serve-- though my use of the word 'live' is perhaps loose here.", "æˆ‘æ¯•ç”Ÿä¸ºä½ æ•ˆåŠ³â€”â€”è™½ç„¶â€œæ¯•ç”Ÿâ€åœ¨è¿™é‡Œå¯¹äºŽæˆ‘而言并ä¸æ˜¯é‚£ä¹ˆå‡†ç¡®ã€‚", "_t") +t("Choose wisely. Powers beyond your comprehension will tolerate only so much interference in their carefully-laid natural order.", "明智地进行选择。åªæœ‰é‚£äº›ä»”细维护自然秩åºçš„人æ‰ä¼šè¢«é‚£äº›è¶…è¶Šä½ ä»¬ç†è§£çš„力é‡æ‰€å®¹å¿ã€‚", "_t") +t("Back in my day, we didn't need to go changing our staves around willy-nilly. We picked an element and stuck with it, by the gods.", "在我的时代,我们并ä¸éœ€è¦ç”¨æ£å挥æ¥æŒ¥åŽ»æ¥æ–½æ³•ã€‚我们åªéœ€è¦æŠ“å–一ç§å…ƒç´ ,就å¯ä»¥ä»»æ„的使用它——åƒè¯¸ç¥žä¸€æ ·ã€‚", "_t") +t("error!", "错误ï¼", "_t") +t("Certainly. You should be impressed, by the way, that I can do such a thing. Most lesser practitioners of my art would have difficulties with this. What shall I change?", "当然。顺带一æ,我å¯ä»¥åšçš„äº‹æƒ…ä¼šè®©ä½ å°è±¡æ·±åˆ»ã€‚大多数较弱者实践我的艺术时会感觉有困难。我è¦ä¸è¦æ”¹å˜ä¸€ä¸‹ï¼Ÿ", "_t") +t("Fine, as long as it leads to blasting something soon. What do you want me to change?", "很好,åªè¦å®ƒèƒ½å¿«é€Ÿçš„引爆æŸç‰©ã€‚ä½ è¦æˆ‘æ¢æˆä»€ä¹ˆï¼Ÿ", "_t") +t("Choose different aspect", "选择其他领域", "_t") +t("Call forth which element?", "å¬å”¤å“ªç§å…ƒç´ ", "_t") +t("staff", "法æ–", "_t") +t("How is it that you speak?", "ä½ å±…ç„¶èƒ½è¯´è¯ï¼Ÿ", "_t") +t("I'd like you to bring forth a different aspect.", "我希望切æ¢åˆ°å…¶ä»–领域。", "_t") +t("I'd like to alter your basic properties.", "我希望改å˜ä½ 的基础属性。", "_t") +t("Never mind.", "别介æ„。", "_t") +t("I see.", "我知é“了", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/conclave-vault-greeting.lua" + +t([[#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately snap to attention. The one on the right speaks:*#WHITE# +YOU! Name, rank, and identification. NOW. +]], [[#LIGHT_GREEN#*å½“ä½ è¿›å…¥è¿™ä¸ªæˆ¿é—´æ—¶ï¼Œä½ å‘现两个身形é梧的食人é”ç«™åœ¨ä½ çš„é¢å‰ï¼Œä»¿ä½›åˆšåˆšä»Žæ— å°½çš„é•¿çœ ä¸é†’æ¥ã€‚ä»–ä»¬åœ¨çœ‹åˆ°ä½ çš„çž¬é—´è¿…é€Ÿç«‹æ£ï¼Œå³è¾¹çš„一个å‘ä½ å¤§å–Šåˆ°:*#WHITE# +ä½ æ˜¯è°ï¼ç«‹åˆ»æŠ¥ä¸Šä½ 的姓åã€å†›è¡”ã€éƒ¨é˜Ÿç•ªå·ï¼ +]], "_t") +t("My what?", "我的什么?", "_t") +t("#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately draw their weapons.", "#LIGHT_GREEN#*å½“ä½ è¿›å…¥è¿™ä¸ªæˆ¿é—´æ—¶ï¼Œä½ å‘现两个身形é梧的食人é”ç«™åœ¨ä½ çš„é¢å‰ï¼Œä»¿ä½›åˆšåˆšä»Žæ— å°½çš„é•¿çœ ä¸é†’æ¥ã€‚ä»–ä»¬åœ¨çœ‹åˆ°ä½ çš„çž¬é—´ç«‹åˆ»ä¸¾èµ·æ¦å™¨å‘ä½ å†²æ¥ã€‚", "_t") +t("#CRIMSON#NARGOL SCUM! WE'RE UNDER ATTACK!", "#CRIMSON#çº³æ ¼å°”çŽ‹å›½çš„åŠèº«äººæ‚ç§æ”»è¿›æ¥äº†ï¼æˆ‘们æ£éå—攻击ï¼", "_t") +t([[#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately snap to attention. The one on the right speaks:*#WHITE# +Ah! Reinforcements! I don't know how long it's been, but I'll get Astelrid up here to-- wait a minute, where are the rest of them? #LIGHT_GREEN#*He frowns.*#WHITE# What's your identification number? +]], [[#LIGHT_GREEN#*å½“ä½ è¿›å…¥è¿™ä¸ªæˆ¿é—´æ—¶ï¼Œä½ å‘现两个身形é梧的食人é”ç«™åœ¨ä½ çš„é¢å‰ï¼Œä»¿ä½›åˆšåˆšä»Žæ— å°½çš„é•¿çœ ä¸é†’æ¥ã€‚ä»–ä»¬åœ¨çœ‹åˆ°ä½ çš„çž¬é—´è¿…é€Ÿç«‹æ£ï¼Œå³è¾¹çš„一个å‘ä½ å¤§å–Šé“:*#WHITE# +太好了ï¼æˆ‘们的æ´å†›ç»ˆäºŽåˆ°äº†ï¼æˆ‘ä¸çŸ¥é“å·²ç»è¿‡äº†å¤šä¹…,ä¸è¿‡æˆ‘想亚斯特莉å¯ä»¥å‘Šè¯‰ä½ 们——ç‰ç‰ï¼Œå…¶ä»–人呢? #LIGHT_GREEN#*他的眉头紧é”。*#WHITE# ä½ çš„éƒ¨é˜Ÿç•ªå·æ˜¯ä»€ä¹ˆï¼ +]], "_t") +t("Wait! The war's over! It's been thousands of years, the Conclave doesn't exist anymore!", "ç‰ç‰ï¼æˆ˜äº‰å·²ç»ç»“æŸäº†ï¼å·²ç»è¿‡åŽ»äº†å‡ åƒå¹´äº†ï¼Œå”克雷夫也早已ç亡了ï¼", "_t") +t([[#LIGHT_GREEN#*They look at each other and scowl, drawing their weapons. The one on the left growls:*#WHITE# +LIES! The Conclave could not have lost! I don't know who you are, but we can't afford witnesses! +]], [[#LIGHT_GREEN#*他们怒目而视,举起æ¦å™¨ã€‚左边的一个大喊é“:*#WHITE# +一派胡言ï¼å”克雷夫是ä¸å¯èƒ½æˆ˜è´¥çš„ï¼æˆ‘ä¸çŸ¥é“ä½ åˆ°åº•æ˜¯è°ï¼Œä½†æ˜¯ä½ åˆ«æƒ³éª—å¾—äº†æˆ‘ä»¬ï¼ +]], "_t") +t("[attack]", "[攻击]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/corruptor-quest.lua" + +t([[Wait, @playerdescriptor.subclass@! +I see you are a worthy opponent, powerful indeed. I can see, and feel, your mastery of the eldritch crafts. +We are the same.]], [[ç‰ç‰ï¼Œ@playerdescriptor.subclass@ï¼ +æˆ‘çœ‹ä½ æ˜¯ä¸ªæœ‰ä»·å€¼çš„å¯¹æ‰‹ï¼Œå¤Ÿå¼ºåŠ›ã€‚æˆ‘å¯ä»¥çœ‹åˆ°å’Œæ„Ÿè§‰åˆ°ï¼Œä½ 对é”法技艺的熟练程度。 +我们å¯æ˜¯åŒè¡Œã€‚]], "_t") +t("What do you mean 'the same'?", "“åŒè¡Œâ€æ˜¯ä»€ä¹ˆæ„æ€ï¼Ÿ", "_t") +t("I am nothing like you. Die!", "è°è·Ÿä½ 是åŒè¡Œï¼ŒåŽ»æ»å§ï¼", "_t") +t([[We both know the strength of the arcane; we both hunger for power. There is so much I have discovered, so much I could teach you. +This place is special. The veil of reality is thin here, forever shattered by the Spellblaze. We are taking advantage of this; we can draw on the power, +leeching from this place, to better ourselves, to bring forth the dominion of magic!]], [[我们都了解奥术的力é‡ï¼Œæˆ‘们也都渴求力é‡ã€‚我已ç»å‘现了很多东西,有很多我å¯ä»¥æ•™ä½ 。 +这个地方很特别。这里与真ç†åªéš”ç€ä¸€å±‚è–„è–„çš„é¢çº±ï¼Œå·²ç»è¢«é”法大爆炸永久削弱了。我们å¯ä»¥åˆ©ç”¨å®ƒã€‚ +我们å¯ä»¥å¸æ”¶åŠ›é‡ï¼Œä»Žè¿™ä¸ªåœ°æ–¹å¸å–,æ¥å¼ºå¤§æˆ‘们自身,使我们æˆä¸ºé”法的主宰ï¼]], "_t") +t("So be it. Die, and give me your power!", "如æ¤çš„è¯ã€‚去æ»å§ï¼ŒæŠŠä½ 的能é‡ç»™æˆ‘ï¼", "_t") +t("The world suffered from the Spellblaze enough. Magic must serve people, not enslave them. I will not listen to you!", "é”法大爆炸已ç»ç»™è¿™ä¸ªä¸–界带æ¥äº†è¶³å¤Ÿçš„ç¾éš¾ã€‚é”法必须æœåŠ¡äºŽäººï¼Œè€Œä¸æ˜¯å¥´å½¹åˆ«äººã€‚我ä¸ä¼šå¬ä½ çš„ï¼", "_t") +t("What do you propose, then?", "é‚£ä½ çš„å»ºè®®å‘¢ï¼Ÿ", "_t") +t([[Let us end this meaningless fight. Have you ever heard of a group of people called the Ziguranth? +These rambling madmen think magic should not be permitted to exist! They fear us; they fear our powers. +Let us join forces and crush the fools!]], [[让我们åœæ¢è¿™æ— ç•çš„äº‰æ–—ã€‚ä½ æœ‰æ²¡æœ‰å¬è¯´è¿‡ä¸€ç¾¤å«åšä¼Šæ ¼å…°æ–¯çš„人? +这些疯å认为é”法ä¸åº”该å˜åœ¨ï¼ä»–们害怕我们,害怕我们的力é‡ã€‚ +让我们è”åˆèµ·æ¥å¹²æŽ‰é‚£äº›ç¬¨è›‹ï¼]], "_t") +t("Magic shall triumph!", "é”法必胜ï¼", "_t") +t("Magic has a purpose. Those men are wrong, but you seem much worse.", "é”法自有它的用处。那些人想错了,ä¸è¿‡ä½ 比他们错的更离谱。", "_t") +t("Then you must leave... THIS WORLD! DIE!", "é‚£ä¹ˆä½ å¿…é¡»ç¦»å¼€â€¦â€¦è¿™ä¸ªä¸–ç•Œï¼æ»å§ï¼", "_t") +t([[Good. Before your... untimely arrival we were preparing an attack on the Ziguranth main training camp, on the southern beach of the sea of Sash. +Come with us; let's destroy them! +I will open a portal to Zigur and the massacre shall begin!]], [[å¾ˆå¥½ã€‚åœ¨ä½ åˆ°æ¥ä¹‹å‰ï¼Œæˆ‘们æ£å‡†å¤‡æ”»å‡»ä¼Šæ ¼å…°æ–¯åœ¨è¨å¸Œä¹‹æµ·å—部沙滩的主è¦è®ç»ƒè¥åœ°ã€‚ +å’Œæˆ‘ä»¬ä¸€èµ·ï¼ŒåŽ»å¹²æŽ‰ä»–ä»¬ï¼ +æˆ‘ä¼šæ‰“å¼€åŽ»ä¼Šæ ¼çš„ä¼ é€é—¨ï¼Œç„¶åŽå¤§å± æ€å°±è¦å¼€å§‹äº†ï¼]], "_t") +t("I am ready!", "我准备好了ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/derth-attack-over.lua" + +t([[#LIGHT_GREEN#*A Halfling comes forth from his hiding place.*#WHITE# +You killed them all? Are we safe now? Oh, please tell me this was a bad dream!]], [[#LIGHT_GREEN#*一个åŠèº«äººä»Žä»–çš„è—身地走了出æ¥ã€‚* +#WHITE#ä½ æŠŠå®ƒä»¬éƒ½æ€äº†ï¼ŸçŽ°åœ¨æˆ‘ä»¬å®‰å…¨äº†ä¹ˆï¼Ÿå™¢ï¼ŒçœŸå¸Œæœ›ä½ å‘Šè¯‰æˆ‘è¿™åªæ˜¯ä¸€åœºæ¶æ¢¦ï¼]], "_t") +t("Be at ease. I have dispatched those monstrosities. Do you know where they came from or what they wanted?", "别害怕,我已ç»èµ¶è·‘äº†é‚£äº›æ€ªç‰©ã€‚ä½ çŸ¥é“他们是从哪儿æ¥çš„,想干什么å—?", "_t") +t([[From nowhere! From the sky! +I do not know. I was tending my crop just outside the town when I heard screaming. As I entered the town, I saw the dark cloud over here. Those... those... things were coming from it in blasts of lightning!]], [[ä¸çŸ¥é“从哪儿æ¥çš„ï¼ä»Žå¤©ä¸Šï¼ +我真ä¸çŸ¥é“。我当时æ£åœ¨å†œç”°é‡Œç…§çœ‹æˆ‘的庄稼,然åŽæˆ‘å¬åˆ°äº†å“喊声。当我走进æ‘å,我看到了天上的乌云。那些……那些……东西æ£å–·å‡ºä¸€é“é“闪电ï¼]], "_t") +t("It seems they have stopped coming for now. I will look for somebody who could help dispose of this nefarious cloud.", "好åƒå®ƒä»¬çŽ°åœ¨ä¸ä¼šå†æ¥äº†ã€‚我会找到人æ¥å¸®æˆ‘弄清楚这些邪æ¶ä¹Œäº‘çš„æ¥é¾™åŽ»è„‰çš„。", "_t") +t([[Thank you! You have saved many people today! +I have heard of rumours of a reclusive town of wise and powerful men somewhere in the mountains. Maybe they could help? If they even exist... +There are also those Zigur-something people that claim to fight magic. Why are they not here?!]], [[多谢ï¼ä½ ä»Šå¤©æ•‘äº†å¾ˆå¤šäººï¼ +我å¬åˆ°æœ‰ä¸€ä¸ªä¼ 说,说在群山ä¸éšå±…ç€ä¸€ç¾¤è¶³æ™ºå¤šè°‹çš„贤士。也许他们能帮上忙?è¦æ˜¯ä»–们真的å˜åœ¨çš„è¯â€¦â€¦ +è¿˜æœ‰ä¸€ç¾¤è¢«ç§°ä¸ºä»€ä¹ˆä¼Šæ ¼çš„å·ç§°ä¸Žé”法战斗的人,那些人怎么ä¸åœ¨è¿™å„¿ï¼Ÿï¼]], "_t") +t("You mean the Ziguranth. That would be me.", "ä½ æ˜¯æŒ‡ä¼Šæ ¼å…°æ–¯å§ï¼Ÿæˆ‘就是。", "_t") +t("I will not let you down.", "我ä¸ä¼šè®©ä½ æ»çš„。", "_t") +t("Well then please do something about this evil magic!", "那就对这邪æ¶çš„é”法åšç‚¹ä»€ä¹ˆå§ï¼", "_t") +t("I will!", "我会的ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/dreadfell-ambush.lua" + +t([[#VIOLET#*As you come out of the Dreadfell, you encounter a band of orcs*#LAST# +You! Give us the staff NOW and we might offer you a quick death!]], [[#VIOLET#*å½“ä½ ä»Žæ惧王座里出æ¥çš„æ—¶å€™ï¼Œä½ éé‡äº†ä¸€é˜Ÿå…½äººã€‚* +#LAST#ä½ ï¼é©¬ä¸ŠæŠŠä½ 手上的法æ–给我们ï¼æˆ‘ä»¬ä¼šè®©ä½ æ»çš„痛快一点ï¼]], "_t") +t("What are you talking about?", "ä½ è¯´ä»€ä¹ˆï¼Ÿï¼", "_t") +t("Why would you want it?", "ä½ ä»¬æƒ³è¦å®ƒå¹²ä»€ä¹ˆï¼Ÿ", "_t") +t("Do not play dumb with Ukruk! ATTACK!", "ä½ å°‘è£…è’œäº†ï¼Œæ”»å‡»ï¼", "_t") +t("That is not your concern! ATTACK!", "è¿™å’Œä½ æ— å…³ï¼Œæ”»å‡»ï¼", "_t") +t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[攻击]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/east-portal-end.lua" + +t([[#LIGHT_GREEN#*A robed Human is waiting for you when you step out of the portal.*#WHITE# +Well met, @playername@! +I am Meranas, Herald of Angolwen. I have come here at the request of King Tolak, who worried when you didn't return. +We have been watching Tannen for some time, and were pleased to see you reveal his true nature-- and stop him. For this we are grateful, and I think we can pay you back. +We have studied his portal research, and if you give me the components I will create the portal for you, here and now!]], [[#LIGHT_GREEN#*å½“ä½ èµ°å‡ºä¼ é€é—¨æ—¶ï¼Œä¸€ä¸ªç©¿ç€é•¿è¢çš„人æ£åœ¨é‚£é‡Œç‰ç€ä½ 。* +#WHITE#è§åˆ°ä½ 很高兴,@playername@! +æˆ‘æ˜¯é©¬é›·çº³æ–¯ï¼Œå®‰æ ¼åˆ©æ–‡çš„ä¼ ä»¤å®˜ã€‚æˆ‘æŽ¥åˆ°æ‰˜æ‹‰å…‹å›½çŽ‹çš„å‘½ä»¤åœ¨æ¤ç‰å€™ä½ ï¼Œä»–ä¸€ç›´å¾ˆæ‹…å¿ƒä½ ã€‚ +我们已ç»è§‚察了泰æ©ä¸€æ®µæ—¶é—´ï¼Œæˆ‘们éžå¸¸é«˜å…´åœ°çœ‹åˆ°ä½ æ露了他的真é¢ç›®å¹¶é˜»æ¢äº†ä»–ã€‚å› æ¤æˆ‘们éžå¸¸è£å¹¸åœ°è¯·ä½ 回æ¥ã€‚ +我们已ç»åˆ†æžäº†ä»–å…³äºŽä¼ é€é—¨çš„ç ”ç©¶ï¼Œå¦‚æžœä½ æŠŠé‚£äº›ç›¸å…³çš„éƒ¨ä»¶ç»™æˆ‘ï¼Œæˆ‘å°±å¯ä»¥ç«‹å³ç»™ä½ åˆ›é€ ä¸€ä¸ªä¼ é€é—¨ï¼Œå°±æ˜¯æ¤æ—¶æ¤åˆ»ã€‚]], "_t") +t("Yes, Tannen was not exactly friendly. I thank you for your help. Here are the components. [hand him the diamond and the athame]", "是的,泰æ©çš„ç¡®ä¸æ˜¯ä¸ªå¥½äººã€‚æ„Ÿè°¢ä½ çš„å¸®åŠ©ï¼Œè¿™äº›å°±æ˜¯ä¼ é€é—¨çš„部件。[交给他å®çŸ³å’Œç¥ç¥€åŒ•é¦–。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/eidolon-plane.lua" + +t([[#LIGHT_GREEN#*Before you stands a humanoid shape filled with 'nothing'. It seems to stare at you.*#WHITE# +I am the Eidolon and you are not welcome here! +No matter how you came to this plane, #{bold}#DO NOT COME BACK! +NOW BEGONE! +#{normal}# +.]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰çš„è™šæ— ä¹‹ä¸ç«™ç€ä¸€ä¸ªäººå½¢çš„东西。它似乎在盯ç€ä½ 看。*#WHITE# +æˆ‘æ˜¯è‰¾å¾·éš†ï¼Œä½ åœ¨è¿™é‡Œä¸å—欢迎! +ä¸è®ºä½ æ€Žæ ·æ¥åˆ°è¿™é‡Œ, #{bold}#ä¸è¦å†æ¥! +快滚! +#{normal}# +.]], "_t") +t("...", "……", "_t") +t([[#LIGHT_GREEN#*Before you stands a humanoid shape filled with 'nothing'. It seems to stare at you.*#WHITE# +I have brought you here on the instant of your death. I am the Eidolon. +I have deemed you worthy of my 'interest'. I will watch your future steps with interest. +You may rest here, and when you are ready I will send you back to the material plane. +But do not abuse my help. I am not your servant, and someday I might just let you die. +As for your probable many questions, they will stay unanswered. I may help, but I am not here to explain why.]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰çš„è™šæ— ä¹‹ä¸ç«™ç€ä¸€ä¸ªäººå½¢çš„东西。它似乎在盯ç€ä½ 看。 *#WHITE# +åœ¨ä½ æ»äº¡çš„çž¬é—´æˆ‘æŠŠä½ å¸¦åˆ°è¿™é‡Œï¼Œæˆ‘æ˜¯è‰¾å¾·éš†ã€‚ +我一直在注视ç€ä½ ï¼Œè§‚å¯Ÿä½ çš„ä»·å€¼è¿˜æœ‰ä½ çš„æœªæ¥ã€‚ +ä½ å¯ä»¥åœ¨è¿™é‡Œä¼‘æ¯ä¸€ä¼šï¼Œå½“ä½ å‡†å¤‡å¥½æ—¶ï¼Œæˆ‘å¯ä»¥é€ä½ å›žåˆ°ä½ åŽŸæ¥æ‰€åœ¨çš„物质世界。 +ä¸è¿‡ä¸è¦æ»¥ç”¨æˆ‘ç»™ä½ çš„å¸®åŠ©ï¼Œæˆ‘å¯ä¸æ˜¯ä½ çš„ä»†äººï¼Œä¹Ÿè®¸æœ‰ä¸€å¤©æˆ‘ä¹Ÿä¼šè®©ä½ æ»åŽ»ã€‚ +ä¹Ÿè®¸ä½ æœ‰å¾ˆå¤šé—®é¢˜è¦é—®ï¼Œä¸è¿‡æˆ‘ä¸ä¼šå›žç”,我å¯ä»¥å¸®åŠ©ä½ ,但我ä¸æ˜¯æ¥ç»™ä½ 解释为什么的。]], "_t") +t("Thank you. I will rest for a while.", "è°¢è°¢ä½ ï¼Œæˆ‘åœ¨è¿™é‡Œä¼‘æ¯ä¸€ä¼šã€‚", "_t") +t("Thank you. I am ready to go back!", "è°¢è°¢ä½ ï¼Œæˆ‘å·²ç»å‡†å¤‡å¥½å›žåŽ»äº†ã€‚", "_t") +t("Thank you, but I fear I will not survive anyway, can you send me back somewhere else please?", "è°¢è°¢ä½ ï¼Œä¸è¿‡æˆ‘回去也是æ»ï¼Œèƒ½ä¸èƒ½é€æˆ‘到别的地方?", "_t") +t("Thank you, but I fear I will not survive anyway, can you send me back somewhere else on the level please?", "è°¢è°¢ä½ ï¼Œä¸è¿‡æˆ‘回去也是æ»ï¼Œèƒ½ä¸èƒ½é€æˆ‘到这一层的别的地方?", "_t") +t("Thank you, I am ready to go back!", "è°¢è°¢ä½ ï¼Œæˆ‘å·²ç»å‡†å¤‡å¥½å›žåŽ»äº†ã€‚", "_t") +t("Thank you, but I am weary of this life, I wish no more, please let me go.", "è°¢è°¢ä½ ï¼Œä½†æ˜¯æˆ‘åŽŒå€¦äº†è¿™æ ·çš„å‘½è¿ï¼Œè¯·è®©æˆ‘安æ¯å§ã€‚", "_t") +t([[It seems the threads of time and space have been disrupted... +I will try to send you to safety.]], [[似乎时间线和空间已ç»è¢«æ‰“乱…… +æˆ‘ä¼šå°†ä½ é€åˆ°å®‰å…¨çš„地方。]], "_t") +t("Thanks.", "多谢。", "_t") +t([[#LIGHT_GREEN#*It seems to stare at you in weird way.*#WHITE# +I...had plans for you, but I cannot go against your free will. Know that you had a destiny waiting for you. +Are you sure?]], [[#LIGHT_GREEN#*它看ç€ä½ ï¼Œå¯¹ä½ çš„å›žç”感到ä¸å¯æ€è®®ã€‚*#WHITE# +我……本æ¥ä¸ºä½ 有别的安排,但是我ä¸èƒ½è¿èƒŒä½ çš„æ„愿,è¦çŸ¥é“ä½ è¿˜æœ‰ä½¿å‘½æ²¡æœ‰å®Œæˆã€‚ +ä½ ç¡®å®šå—?]], "_t") +t("Just let me go please.", "请让我æ»å§ã€‚", "_t") +t("asked the Eidolon to let %s die in peace", "请求艾德隆让 %s 安æ¯ã€‚", "tformat") +t("her", "她的", "_t") +t("him", "ä»–", "_t") +t("brought down by Eidolon", "被艾德隆æ€æ»", "_t") +t("No actually, perhaps life is still worth it!", "ä¸ï¼Œä¹Ÿè®¸è¿˜æ˜¯å€¼å¾—活下去的。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/elisa-orb-scrying.lua" + +t("You immerse your mind in the Way and let knowledge flow in.", "ä½ ä¸“æ³¨ä½ çš„æ„志与维网å–得链接,使信æ¯ä¼ 输进æ¥ã€‚", "_t") +t("[You do not gain any knowledge.]", "[ä½ æ²¡æœ‰èŽ·å¾—ä»»ä½•ä¿¡æ¯ã€‚]", "_t") +t("You pause and recall past memories.", "ä½ åœäº†ä¸‹æ¥ï¼Œå¼€å§‹å›žå¿†è¿‡åŽ»ã€‚", "_t") +t("[Images and knowledge flow in.]", "[图åƒå’ŒçŸ¥è¯†æ¶ŒçŽ°äº†å‡ºæ¥ã€‚]", "_t") +t("[You do not recognize anything new.]", "[ä½ æ²¡æƒ³èµ·ä»€ä¹ˆæ–°ä¸œè¥¿ã€‚]", "_t") +t("Oh, hi @playername@, have you got something new to show me?", "å•Šï¼Œä½ å¥½ @playername@ ,有什么新东西给我看么?", "_t") +t("Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]", "是的,埃莉è¨ï¼Œä½ 能帮我看看这个物å“么?[给她看看水晶çƒæ— 法辨识的物å“。]", "_t") +t("Err, no... sorry, I just wanted to hear a friendly voice.", "呃,没有……抱æ‰ï¼Œæˆ‘åªæƒ³å¬å¬ä½ 甜美的声音。", "_t") +t("Not yet sorry!", "没事,抱æ‰ï¼", "_t") +t([[#LIGHT_GREEN#*You hear something akin to a muffled giggle*#WHITE# +Oh, you are #{bold}#SOOOO#{normal}# cute!]], [[#LIGHT_GREEN#*ä½ å¬åˆ°æ‚ç€å˜´å·´å’¯å’¯ç¬‘的声音*#WHITE# +å‘µï¼Œä½ å®žåœ¨#{bold}#太……#{normal}# å¯çˆ±äº†ï¼]], "_t") +t("Goodbye, Elisa!", "å†è§ï¼ŒåŸƒèŽ‰è¨ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/elisa-shop.lua" + +t([[Let's see what have you got here... +%s + +That is very nice, @playername@!]], [[è®©æˆ‘çœ‹çœ‹ä½ æ‰¾åˆ°äº†ä»€ä¹ˆå¥½ä¸œè¥¿â€¦â€¦ +%s + +真是ä¸é”™ï¼Œ@playername@!]], "tformat") +t("Thank you, Elisa!", "è°¢è°¢ä½ ï¼ŒåŸƒèŽ‰è¨ï¼", "_t") +t("Hello friend, what can I do for you?", "ä½ å¥½æœ‹å‹ï¼Œæˆ‘èƒ½å¸®ä½ ä»€ä¹ˆå¿™ä¹ˆï¼Ÿ", "_t") +t("Could you have a look at these objects, please? [show her your unidentified items]", "ä½ èƒ½å¸®æˆ‘çœ‹çœ‹è¿™äº›ç‰©å“么?[将未辨识的物å“给她看。]", "_t") +t("Nothing, goodbye.", "没事,å†è§ã€‚", "_t") +t([[Wait, @playername@, you seem to be quite the adventurer. Maybe we can help one another. +You see, I #{bold}#LOOOVVVEEEE#{normal}# learning new lore and finding old artifacts of power, but I am not exactly an adventurer and I would surely get killed out there. +So take this orb (#LIGHT_GREEN#*she gives you an orb of scrying*#WHITE#). You can use it to talk to me from anywhere in the world! This way you can show me your new shiny findings! +I get to see many interesting things, and you get to know what your items do. We both win! Isn't it sweet? +Oh yes, the orb will also identify mundane items for you, as long as you carry it.]], [[ï¼Œä½ çœ‹ä¸ŠåŽ»åƒä¸€ä¸ªå†’é™©å®¶ã€‚ä¹Ÿè®¸ä½ èƒ½å¸®åŠ©å¦å¤–一个人。 +ä½ çœ‹ï¼Œæˆ‘#{bold}#çƒçˆ±#{normal}#å¦ä¹ 新的手稿和æœé›†æ‹¥æœ‰å¤è€åŠ›é‡çš„物å“。ä¸è¿‡æˆ‘自己并ä¸æ˜¯ä¸€ä¸ªçœŸæ£çš„冒险家,而且我如果出去冒险的è¯è‚¯å®šä¼šè¢«æ€æŽ‰ã€‚ +所以拿ç€è¿™ä¸ªæ°´æ™¶çƒå§ï¼Œ(#LIGHT_GREEN#*å¥¹ç»™äº†ä½ ä¸€ä¸ªè¾¨è¯†æ°´æ™¶*#WHITE#)ã€‚ä½ å¯ä»¥åœ¨ä¸–界的任何一个角è½ç”¨è¿™ä¸ªæ°´æ™¶çƒå’Œæˆ‘è”络。è¦æ˜¯ä½ å‘现什么闪闪å‘å…‰çš„å¥½ä¸œè¥¿ï¼Œä½ å°±å¯ä»¥éšæ—¶éšåœ°ç»™æˆ‘çœ‹äº†ï¼ +我å¯ä»¥çœ‹åˆ°æœ‰è¶£çš„ä¸œè¥¿ï¼Œè€Œä½ åˆèƒ½çŸ¥é“ä½ æ‰€èŽ·å¾—çš„æ˜¯ä»€ä¹ˆè£…å¤‡ï¼Œä¸€ä¸¾ä¸¤å¾—ï¼å¬ä¸ŠåŽ»åº”该ä¸é”™å§ï¼Ÿ +è€Œä¸”ï¼Œä½ åªè¦æºå¸¦ç€å®ƒï¼Œå®ƒä¹Ÿä¼šå¸®ä½ 辨认普通物å“。]], "_t") +t("Woah, thanks, Elisa. This is really nice!", "哇~太好了,埃莉è¨ï¼Œè¿™å¯å¤ªæ£’了ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/escort-quest-start.lua" + +t([[#LIGHT_GREEN#[Pretend to help but when it is time you will use a Ziguranth technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE# +Lead on; I will protect you.]], [[#LIGHT_GREEN#[å‡è£…å¸®å¿™ï¼ŒçŽ°åœ¨æ˜¯ä½ ä½¿ç”¨ä¼Šæ ¼å…°æ–¯çš„èƒ½åŠ›ç ´åä¼ é€é—¨çš„时候了。@npcname@ 将会被é€åˆ°ä¼Šæ ¼æŽ¥å—他应有的“待é‡â€ã€‚]#WHITE# +带路,我会ä¿æŠ¤ä½ 的。]], "_t") +t("Go away; I do not help filthy arcane users!", "走开,我ä¸ä¼šå¸®åŠ©è‚®è„的奥术é”法信徒ï¼", "_t") +t([[#LIGHT_GREEN#[Pretend to help but when it is time you will use a technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE# +Lead on; I will protect you.]], [[#LIGHT_GREEN#[å‡è£…å¸®å¿™ï¼Œåˆ¶é€ ä¸€ä¸ªä¼ é€é—¨å°† @npcname@ ä¼ é€è‡³ä¼Šæ ¼ï¼Œä»–会得到“妥善â€å¤„置。]#WHITE# +带路,我会ä¿æŠ¤ä½ 。]], "_t") +t("Lead on; I will protect you.", "带路,我会ä¿æŠ¤ä½ 的。", "_t") +t("Escort", "护é€", "_t") +t("Go away; I do not care for the weak.", "走开,我å¯æ²¡æœ‰ä¹‰åŠ¡å¸®åŠ©å¼±è€…。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/escort-quest.lua" + +t("mental", "精神", "_t") +t("physical", "物ç†", "_t") +t("spell", "法术", "_t") +t("improved %s by +%d", "æå‡ %s +%d", "tformat") +t("[Improve %s by +%d]", "[æå‡ %s +%d]", "tformat") +t("improved %s save by +%d", "æå‡ %sè±å… +%d", "tformat") +t("[Improve %s save by +%d]", "[æå‡ %sè±å… +%d]", "tformat") +t("%s talent %s (+%d level(s))", "%s 技能 %s (+%d ç‰çº§)", "tformat") +t("improved", "æå‡äº†", "_t") +t("learnt", "å¦ä¹ 了", "_t") +t("Improve", "æå‡", "_t") +t("Learn", "å¦ä¹ ", "_t") +t("[%s talent %s (+%d level(s))]", "[%s 技能 %s (+%d ç‰çº§)]", "tformat") +t("Select the party member to receive the reward:", "选择队ä¼ä¸èŽ·å¾—奖励的æˆå‘˜ï¼š", "_t") +t("gained talent category %s (at mastery %0.2f)", "解é”æŠ€èƒ½æ ‘ %s (技能ç‰çº§ %0.2f)", "tformat") +t("[Allow training of talent category %s (at mastery %0.2f)]", "[解é”æŠ€èƒ½æ ‘ %s (技能ç‰çº§ %0.2f)]", "tformat") +t([[#GOLD#%s / %s#LAST# +%s]], [[#GOLD#%s/%s#LAST# +%s]], "tformat") +t([[At the last moment you invoke the power of nature. The portal fizzles and transports @npcname@ to Zigur. +You can feel Nature thanking you.]], [[最åŽä½ å¬å”¤äº†è‡ªç„¶ä¹‹åŠ›ï¼Œä¼ é€é—¨å‘出嘶嘶的å“声,将 @npcname@ ä¼ é€åˆ°äº†ä¼Šæ ¼ã€‚ +ä½ å¯ä»¥æ„Ÿè§‰åˆ°è‡ªç„¶å¯¹ä½ 的感激。]], "_t") +t([[Thank you, my friend. I do not think I would have survived without you. +Please let me reward you:]], [[è°¢è°¢ä½ æˆ‘çš„æœ‹å‹ï¼Œè¦æ˜¯æ²¡æœ‰ä½ 我就æ»å®šäº†ã€‚ +请让我报ç”ä½ å§ï¼š]], "_t") +t("There you go. Farewell!", "é‚£å°±è¿™æ ·å§ï¼Œå†è§ï¼", "_t") +t("Thank you.", "谢谢。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/fallen-aeryn.lua" + +t("%s grabs her amulet and disappears in a whirl of arcane energies.", "%s 抓ä½äº†å¥¹çš„项链在一股奥术漩涡ä¸æ¶ˆå¤±äº†ã€‚", "logPlayer") +t([[#LIGHT_GREEN#*She lies nearly dead at your feet*#WHITE# +So, now you will kill me and complete the cycle of destruction?]], [[#LIGHT_GREEN#*å¥¹å€’åœ¨ä½ çš„è„šä¸‹ï¼Œå¿«è¦æ»äº†ã€‚*#WHITE# +é‚£ä¹ˆï¼ŒçŽ°åœ¨ä½ ä¼šæ€æ»æˆ‘然åŽå®Œæˆæ¯ç法阵?]], "_t") +t("What are you talking about? Why did you attack me?", "ä½ åœ¨è¯´ä»€ä¹ˆï¼Ÿä½ ä¸ºä»€ä¹ˆè¦æ”»å‡»æˆ‘?", "_t") +t("Speak and I might spare you. Why did you attack me?", "说å§ï¼Œä¹Ÿè®¸æˆ‘会饶æ•ä½ ï¼Œä½ ä¸ºä»€ä¹ˆè¦æ”»å‡»æˆ‘?", "_t") +t([[You.. you do not know? +A few hours after you entered this place a raid of orcs fell upon us. They were not alone -- demons walked among them. We were overwhelmed! Utterly destroyed! +My land is no more! All because you could not stop them at the Charred Scar! You failed us! People died to protect you, and you failed! +#LIGHT_GREEN#*She starts to weep...*#WHITE#]], [[é“? +ä½ è¿›å…¥è¿™ä¸ªåœ°æ–¹å‡ ä¸ªå°æ—¶ä»¥åŽï¼Œå…½äººçªè¢äº†æˆ‘们。他们ä¸æ˜¯å•ç‹¬æ¥çš„——还有大é‡æ¶é”è·Ÿéšç€ä»–们。我们寡ä¸æ•Œä¼—ï¼è¢«å½»åº•å‡»è´¥äº†ï¼ +我的领地已ç»ä¸å¤å˜åœ¨ï¼å…¨éƒ½æ˜¯å› ä¸ºä½ ï¼Œæ²¡èƒ½åœ¨ç¼çƒ§ä¹‹ç—•é˜»æ¢ä»–们ï¼ä½ 背å›äº†æˆ‘们ï¼è¿™ä¹ˆå¤šäººä¸ºä½ 而æ»ï¼Œè€Œä½ å´èƒŒå›äº†æˆ‘ä»¬ï¼ +#LIGHT_GREEN#*她开始å“泣……*#WHITE#]], "_t") +t("I know my mistakes and I intend to correct them. Please let me pass. I cannot save your people, but I can make their deaths mean something!", "我知é“æˆ‘æ‰€çŠ¯ä¸‹çš„é”™è¯¯ï¼Œæˆ‘ä¼šè®¾æ³•å¼¥è¡¥ã€‚è¯·è®©æˆ‘é€šè¿‡è¿™é‡Œï¼Œæˆ‘æ²¡åŠžæ³•æ‹¯æ•‘ä½ çš„äººæ°‘ï¼Œä½†æ˜¯æˆ‘ä¸ä¼šè®©ä»–们白白牺牲ï¼", "_t") +t("[kill her]", "[æ€äº†å¥¹]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/gates-of-morning-main.lua" + +t("What may I do for you?", "æˆ‘èƒ½å¸®ä½ ä»€ä¹ˆå¿™ä¹ˆï¼Ÿ", "_t") +t("Lady Aeryn, at last I am back home! [tell her your story]", "艾ç³å¥³å£«ï¼Œæˆ‘终于回家了ï¼[å‘Šè¯‰å¥¹ä½ çš„æ•…äº‹]", "_t") +t("Tell me more about the Gates of Morning.", "告诉我更多有关晨曦之门的事。", "_t") +t("Before I came here, I happened upon members of the Sunwall in Maj'Eyal. Do you know of this?.", "在我æ¥è¿™é‡Œä¹‹å‰ï¼Œæˆ‘在马基·埃亚尔é‡åˆ°äº†å¤ªé˜³å ¡åž’çš„æˆå‘˜ã€‚ä½ çŸ¥é“这件事么?", "_t") +t("I need help in my hunt for clues about the staff.", "我在æœé›†æ³•æ–的线索,我需è¦ä½ 的帮助。", "_t") +t("I have destroyed the leaders of all the Orc Prides.", "我已ç»æ¶ˆç了所有兽人部è½çš„首领。", "_t") +t("I am back from the Charred Scar, where the orcs took the staff.", "我从ç¼çƒ§ä¹‹ç—•å›žæ¥ï¼Œå…½äººåœ¨é‚£é‡ŒæŠ¢èµ°äº†æ³•æ–。", "_t") +t("A dying paladin gave me this map; something about orc breeding pits. [tell her the story]", "一ä½æ¿’æ»çš„å¤ªé˜³éª‘å£«ç»™äº†æˆ‘è¿™å¼ åœ°å›¾ï¼Œå…³äºŽå…½äººè‚²ç§æ£šã€‚[告诉她整个事情]", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t([[@playername@! We thought you had died in the portal explosion. I am glad we were wrong. You saved the Sunwall. +The news about the staff is troubling. Ah well, please at least take time to rest for a while.]], [[@playername@ï¼æˆ‘ä»¬ä»¥ä¸ºä½ åœ¨ä¼ é€é—¨çˆ†ç‚¸çš„时候æ»äº†ï¼Œå¹¸å¥½æˆ‘ä»¬æƒ³é”™äº†ï¼Œä½ æ‹¯æ•‘äº†å¤ªé˜³å ¡åž’ã€‚ +有关法æ–的消æ¯æœ‰ç‚¹éº»çƒ¦ï¼Œé‚£ä¹ˆï¼Œè‡³å°‘è¯·ä½ ä¼‘æ¯ä¸€ä¼šå„¿å§ã€‚]], "_t") +t("I shall, thank you, my lady.", "æˆ‘ä¼šçš„ï¼Œè°¢è°¢ä½ ï¼Œæˆ‘çš„å¥³å£«ã€‚", "_t") +t([[There are two main groups in the population here, Humans and Elves. +Humans came here in the Age of Pyre. Our ancestors were part of a Mardrop expedition to find what had happened to the Naloren lands that sunk under the sea. Their ship was wrecked and the survivors landed on this continent. +They came across a group of elves, seemingly native to those lands, and befriended them - founding the Sunwall and the Gates of Morning. +Then the orc pride came and we have been fighting for our survival ever since.]], [[这里主è¦æœ‰ä¸¤ä¸ªç§æ—,人类和精çµã€‚ +人类在派尔纪便æ¥åˆ°äº†è¿™é‡Œã€‚我们的祖先是马å“普探险队的一部分人员,他们是去调查沉入海底的纳é²ç²¾çµå¤§é™†ç§˜å¯†çš„。他们的船失事沉没,侥幸活下æ¥çš„人就漂æµåˆ°äº†è¿™å—大陆。 +他们碰到了一群精çµï¼Œä¼¼ä¹Žæ˜¯è¿™å—大陆的原ä½æ°‘,他们æˆä¸ºäº†æœ‹å‹å¹¶ä¸€èµ·ç”Ÿæ´»ï¼Œåˆ›å»ºäº†å¤ªé˜³å ¡åž’和晨曦之门。 +åŽæ¥å…½äººæ¥åˆ°äº†è¿™é‡Œï¼Œä»Žé‚£æ—¶å¼€å§‹æˆ‘们就一直与他们战斗。]], "_t") +t("Ahh, so they survived? That is good news...", "啊,那么他们还活ç€ï¼ŒçœŸæ˜¯ä¸€ä¸ªå¥½æ¶ˆæ¯â€¦â€¦", "_t") +t("Go on.", "继ç»ã€‚", "_t") +t("Well, actually...", "呃……事实上……", "_t") +t([[The people you saw are likely the volunteers of Zemekkys' early experiments regarding the farportals. +He is a mage who resides here in the Sunwall, eccentric but skilled, who believes that creation of a new farportal to Maj'Eyal is possible. +Aside from a few early attempts with questionable results, he hasn't had much luck. Still, it's gladdening to hear that the volunteers for his experiments live, regardless of their location. We are all still under the same Sun, after all. + +Actually... maybe it would benefit you if you meet Zemekkys. He would surely be intrigued by that Orb of Many Ways you possess. He lives in a small house just to the north.]], [[ä½ çœ‹åˆ°çš„é‚£äº›äººå¾ˆå¯èƒ½æ˜¯ä¼ŠèŽ«å…‹æ–¯å…³äºŽè¿œå¤ä¼ é€é—¨å®žéªŒçš„志愿者。 +他是居ä½åœ¨å¤ªé˜³å ¡åž’的一个法师,脾气å¤æ€ªä½†æ˜¯å¾ˆæœ‰èƒ½åŠ›ï¼Œä»–åšä¿¡å¯ä»¥åˆ›é€ 一个远å¤ä¼ é€é—¨è¾¾åˆ°é©¬åŸºÂ·åŸƒäºšå°”。 +除了他早期的一些å°è¯•èŽ·å¾—了一点å¯ç–‘的结论外,他并ä¸ç®—èµ°è¿ã€‚ä¸è¿‡è¿˜æ˜¯å¾ˆé«˜å…´å¬åˆ°ä»–的实验对象还活ç€çš„消æ¯ï¼Œå°½ç®¡ç«‹åœºä¸Šæˆ‘们ä¸ä¸€è‡´ï¼Œä¸è¿‡æ¯•ç«Ÿæ˜¯ç”Ÿæ´»åœ¨åŒä¸€ç‰‡é˜³å…‰ä¸‹çš„人。 + +äº‹å®žä¸Šâ€¦â€¦ä¹Ÿè®¸ä½ åŽ»è§ä¼ŠèŽ«å…‹æ–¯å¯¹ä½ æ²¡ä»€ä¹ˆå¥½å¤„ã€‚ä»–ä¸€å®šä¼šè¢«ä½ æ‹¿ç€çš„多元水晶çƒå¸å¼•ä½çš„。他就ä½åœ¨åŒ—é¢çš„å°å±‹é‡Œã€‚]], "_t") +t("Maybe I'll visit him. Thank you.", "也许我会è§è§ä»–,谢谢。", "_t") +t([[The news has indeed reached me. I could scarce believe it, so long have we been at war with the Pride. +Now they are dead? At the hands of just one @playerdescriptor.race@? Truly I am amazed by your power. +While you were busy bringing an end to the orcs, we managed to discover some parts of the truth from a captive orc. +He talked about the shield protecting the High Peak. It seems to be controlled by "orbs of command" which the masters of the Prides had in their possession. +He also said the only way to enter the peak and de-activate the shield is through the "slime tunnels", located somewhere in one of the Prides, probably Grushnak. +]], [[我的确已ç»å¾—到了消æ¯ï¼ŒçœŸä»¤äººéš¾ä»¥ç½®ä¿¡ï¼Œæˆ‘们和兽人已ç»æˆ˜æ–—的太久了。 +他们现在都æ»äº†ä¹ˆï¼Ÿä»…å‡ä¸€ä¸ª @playerdescriptor.race@ 的力é‡ï¼Ÿæˆ‘å¯¹ä½ çš„åŠ›é‡éžå¸¸æƒŠå¥‡ã€‚ +å½“ä½ å¿™äºŽè§£å†³é‚£äº›å…½äººçš„æ—¶å€™ï¼Œæˆ‘ä»¬è®¾æ³•ä»Žé‚£ä¸ªå…½äººä¿˜è™é‚£é‡ŒèŽ·å¾—了一些线索。 +ä»–æ起了有关巅峰ä¿æŠ¤ç½©çš„事。似乎那个护罩是å—“指令水晶çƒâ€æ“控的,那些指令水晶就在兽人å„大部è½é¦–领的手ä¸ã€‚ +他还说想è¦è¿›å…¥é¡¶å±‚并关é—护罩的唯一通é“是“å²èŽ±å§†é€šé“â€ï¼Œä½äºŽæŸä¸€ä¸ªå…½äººéƒ¨è½å†…,有å¯èƒ½æ˜¯æ ¼é²å¸Œçº³å…‹çš„部è½ã€‚ +]], "_t") +t("Thanks, my lady. I have not been able to find all of the orbs of command in my travels; could you have some of your men search for me?", "谢谢,我的女士。我没能找到所有的指令水晶çƒï¼›è¯·é—®ä½ å¯ä»¥è®©ä½ 们的人æ¥å¸®æˆ‘寻找一下å—?", "_t") +t("Thanks, my lady. I will look for the tunnel and venture inside the Peak.", "谢谢,我的女士,我会寻找å²èŽ±å§†é€šé“,探寻å‰å¾€å·…å³°çš„é“路。", "_t") +t([[I have already sent parties to clear out the remainder of the prides as you progressed, and have instructed to keep a sharp eye out for any orbs of command you may have missed. + Which do you not have? I can check with the parties if they found any. Our sources indicate that you should have four: one of Undeath, one of Destruction, one of Dragons, and one of Elemental might.]], [[我们已ç»æ´¾å‡ºéƒ¨é˜Ÿï¼Œæ¸…ç†é‚£äº›è¢«ä½ 所击溃的部è½çš„残军。我命令他们仔细æœæŸ¥ï¼Œç¡®ä¿æ‰¾åˆ°å¯èƒ½è½ä¸‹çš„任何指令水晶çƒçš„踪影。 + ä½ ç¼ºå°‘äº†ä»€ä¹ˆæ°´æ™¶çƒï¼Ÿæˆ‘会去问问他们,看看他们有没有找到什么线索。我们得到情报,应该有四颗指令水晶çƒï¼šäº¡çµæ°´æ™¶çƒï¼Œæ¯ç水晶çƒï¼Œå·¨é¾™æ°´æ™¶çƒï¼Œå…ƒç´ 水晶çƒ]], "_t") +t("The orb of Undeath.", "亡çµæ°´æ™¶çƒã€‚", "_t") +t("The orb of Destruction.", "æ¯ç水晶çƒã€‚", "_t") +t("The orb of Dragons.", "巨龙水晶çƒã€‚", "_t") +t("The orb of Elements.", "å…ƒç´ æ°´æ™¶çƒã€‚", "_t") +t("Thanks, my lady, that is all of them. I will look for the tunnel and venture inside the Peak.", "è°¢è°¢ä½ ï¼Œæˆ‘çš„å¥³å£«ï¼Œçœ‹æ¥æˆ‘å·²ç»é›†é½äº†æ‰€æœ‰çš„水晶çƒã€‚我会寻找å²èŽ±å§†é€šé“,打开通å‘å·…å³°çš„é“路。", "_t") +t("Ah yes, my men have found that in Rak'Shor Pride. Here: ", "啊,是的,我们的人在拉克·肖部è½æ‰¾åˆ°äº†è¿™ä¸ªæ°´æ™¶çƒã€‚ç»™ä½ ï¼š", "_t") +t("Ah yes, my men have found that in Vor Pride. Here: ", "啊,是的,我们的人在沃尔部è½æ‰¾åˆ°äº†è¿™ä¸ªæ°´æ™¶çƒã€‚ç»™ä½ ï¼š", "_t") +t("Ah yes, my men have found that in Grushnak Pride. Here: ", "å•Šï¼Œæ˜¯çš„ï¼Œæˆ‘ä»¬çš„äººåœ¨æ ¼é²å¸Œçº³å…‹éƒ¨è½æ‰¾åˆ°äº†è¿™ä¸ªæ°´æ™¶çƒã€‚ç»™ä½ ï¼š", "_t") +t("Ah yes, my men have found that in Gorbat Pride. Here: ", "å•Šï¼Œæ˜¯çš„ï¼Œæˆ‘ä»¬çš„äººåœ¨åŠ ä¼¯ç‰¹éƒ¨è½æ‰¾åˆ°äº†è¿™ä¸ªæ°´æ™¶çƒã€‚ç»™ä½ ï¼š", "_t") +t("Thank you, my lady.", "è°¢è°¢ä½ ï¼Œæˆ‘çš„å¥³å£«ã€‚", "_t") +t([[As much as I would like to help, our forces are already spread too thin; we cannot provide you with direct assistance. +But I might be able to help you by explaining how the Pride is organised. +Recently we have heard the Pride speaking about a new master, or masters. They might be the ones behind that mysterious staff of yours. +We believe that the heart of their power is the High Peak, in the center of the continent. But it is inaccessible and covered by some kind of shield. +You must investigate the bastions of the Pride. Perhaps you will find more information about the High Peak, and any orc you kill is one less that will attack us. +The known bastions of the Pride are: +- Rak'shor Pride, in the west of the southern desert +- Gorbat Pride, in a mountain range in the southern desert +- Vor Pride, in the northeast +- Grushnak Pride, on the eastern slope of the High Peak]], [[æˆ‘çœŸçš„å¾ˆæƒ³å¸®åŠ©ä½ ï¼Œä¸è¿‡æˆ‘们的军队已ç»ååˆ†åˆ†æ•£è€Œä¸”è–„å¼±ï¼Œæˆ‘ä»¬æ— æ³•ç›´æŽ¥ç»™ä½ æ供军事æ´åŠ©ã€‚ +ä½†æ˜¯æˆ‘å°½æˆ‘æ‰€èƒ½ï¼Œå‘Šè¯‰ä½ å…½äººéƒ¨è½çš„组æˆç»“构。 +最近我们接到情报说兽人选举了新的领袖,他们很有å¯èƒ½å°±æ˜¯æŠ¢å¤ºç¥žç§˜æ³•æ–的幕åŽä¸»ä½¿äººã€‚ +我们相信,他们的力é‡ä¸å¿ƒå°±æ˜¯å·…峰,在这个大陆的ä¸éƒ¨åŒºåŸŸã€‚ä¸è¿‡å®ƒè¢«æŸç§æŠ¤ç½©ä¿æŠ¤æ— 法进入。 +ä½ å¿…é¡»è°ƒæŸ¥å…½äººéƒ¨è½çš„å„ä¸ªåŸºåœ°ï¼Œæˆ–è®¸ä½ èƒ½æ‰¾åˆ°æ›´å¤šæœ‰å…³å·…å³°çš„çº¿ç´¢ï¼Œè€Œä¸”ä½ æ¯æ€æ»ä¸€ä¸ªå…½äººï¼Œæˆ‘们就少了一个攻击我们的敌人。 +已知的兽人部è½æœ‰ï¼š +- 拉克·肖部è½ï¼Œåœ¨å—éƒ¨æ²™æ¼ çš„è¥¿é¢ã€‚ +- åŠ ä¼¯ç‰¹éƒ¨è½ï¼Œåœ¨å—éƒ¨æ²™æ¼ çš„ç¾¤å±±ä¹‹ä¸ã€‚ +- 沃尔部è½ï¼Œåœ¨ä¸œåŒ—方。 +- æ ¼é²å¸Œçº³å…‹éƒ¨è½ï¼Œåœ¨é€šå¾€é«˜å¡”之巅的东部山å¡ä¸Šã€‚]], "_t") +t("I will investigate them.", "我会调查这些地方。", "_t") +t("Aeryn points to the known locations on your map.", "艾ç³åœ¨ä½ 的地图上指出了ä½ç½®ã€‚", "logPlayer") +t([[One more bit of aid I might give you before you go. Your tale has moved me, and the very stars shine with approval of your relentless pursuit. Take their blessing, and let nothing stop you in your quest. + #LIGHT_GREEN#*She touches your forehead with one cool hand, and you feel a surge of power* + ]], [[åœ¨ä½ å‡ºå‘之å‰æˆ‘è¿˜æœ‰ä¸€æ ·ä¸œè¥¿å¯ä»¥å¸®åŠ©ä½ ï¼Œæˆ‘è¢«ä½ çš„æ•…äº‹æ‰€æ„ŸåŠ¨ï¼Œé—ªè€€çš„ç¾¤æ˜Ÿå°†èµäºˆä½ â€œæ— å°½è¿½è¸ªâ€çš„能力。带上这个ç¥ç¦ï¼Œä¸è¦è®©ä»»ä½•äº‹ç‰©é˜»ç¢ä½ 的使命。 + #LIGHT_GREEN#*å¥¹ç”¨å†°å‡‰çš„æ‰‹è§¦æ‘¸äº†ä½ çš„é¢å¤´ï¼Œä½ 感觉到身上涌现出一股力é‡ã€‚* + ]], "_t") +t("I'll leave not a single orc standing.", "我会将那些兽人赶尽æ€ç»ã€‚", "_t") +t("#VIOLET#You have learned the talent Relentless Pursuit.", "#VIOLET#ä½ å¦ä¼šäº†æ— 尽追踪技能。", "logPlayer") +t("I have heard about that; good men lost their lives for this. I hope it was worth it.", "我已ç»å¬è¯´äº†ï¼Œå¾ˆå¤šå¥½äººä¸ºæ¤ç‰ºç‰²äº†ç”Ÿå‘½ï¼Œä½†æ„¿è¿™æ˜¯å€¼å¾—的。", "_t") +t("Yes, my lady, they delayed the orcs so that I could get to the heart of the volcano. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "是的,我的女士。他们拖ä½äº†æ•Œäººï¼Œä½¿æˆ‘能够å‰è¿›è‡³ç«å±±ä¸å¿ƒã€‚*#LIGHT_GREEN#告诉她å‘生的事。#WHITE#*", "_t") +t("I am afraid I was too late, but I still have some valuable information. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "æ怕我太迟了,ä¸è¿‡æˆ‘还是带æ¥äº†æœ‰ä»·å€¼çš„消æ¯ã€‚*#LIGHT_GREEN#告诉她å‘生的事。#WHITE#*", "_t") +t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two. +Thank you for everything. You must continue your hunt now that you know what to look for.]], [[法师会?我从æ¥æ²¡å¬è¯´è¿‡ä»–ä»¬ã€‚ä¼ è¯´éƒ¨è½æœ‰äº†ä¸€ä¸ªæ–°çš„é¢†è¢–ï¼Œçœ‹æ ·å现在应该有两个。 +æ„Ÿè°¢ä½ æ‰€åšçš„äº‹ï¼Œä½ å¿…é¡»è¿›ä¸€æ¥æœå¯»æ›´å¤šçš„消æ¯ï¼Œä½ 知é“ä½ è¯¥åŽ»åšä»€ä¹ˆã€‚]], "_t") +t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two. +I am afraid with the power they gained today they will be even harder to stop, but we do not have a choice.]], [[法师会?我从æ¥æ²¡å¬è¯´è¿‡ä»–ä»¬ã€‚ä¼ è¯´éƒ¨è½æœ‰äº†ä¸€ä¸ªæ–°çš„é¢†è¢–ï¼Œçœ‹æ ·å现在应该有两个。 +æ怕ä¾ä»–们现在所具有的力é‡æˆ‘们更难阻æ¢ä»–们了,ä¸è¿‡æˆ‘ä»¬åˆ«æ— é€‰æ‹©ã€‚]], "_t") +t("I will avenge your men.", "æˆ‘ä¼šæ›¿ä½ çš„äººæŠ¥ä»‡ï¼", "_t") +t("Ah! This is wonderful! Finally a ray of hope amidst the darkness. I will assign my best troops to this. Thank you, @playername@ - take this as a token of gratitude.", "太好了ï¼ä¸€çº¿å¸Œæœ›çš„æ›™å…‰ç»ˆäºŽç©¿è¿‡äº†é»‘æš—ã€‚æˆ‘ä¼šæ´¾æˆ‘æœ€å¥½çš„å†›é˜ŸåŽ»é‚£é‡Œã€‚å¤šè°¢ä½ äº†ï¼Œ@playername@——以æ¤ç‰©æ¥è¡¨ç¤ºæˆ‘ä»¬å¯¹ä½ çš„æ„Ÿæ¿€ã€‚", "_t") +t("Good luck.", "ç¥ä½ 们好è¿ã€‚", "_t") +t("Aeryn gives you: %s", "艾ç³ç»™äº†ä½ :%s", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/gates-of-morning-welcome.lua" + +t([[#LIGHT_GREEN#*Before you stands a beautiful woman clad in shining golden armour*#WHITE# +Stop! You are clearly a stranger! Where do you come from? The Gates of Morning are the last bastion of freedom in these lands, so who are you? A spy?]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä½ç©¿ç€é‡‘å…‰é—ªé—ªé“ ç”²çš„ç¾Žä¸½å¥³å£«ã€‚*#WHITE# +ç«™ä½ï¼é™Œç”Ÿäººï¼ä½ 是从哪里æ¥çš„?晨曦之门是这å—大陆最åŽçš„è‡ªç”±åœ£åœ°ï¼Œä½ åˆ°åº•æ˜¯è°ï¼Ÿä½ 是一个间è°ä¹ˆï¼Ÿ]], "_t") +t("My lady, I am indeed a stranger in these lands. I come from the west, from Maj'Eyal.", "我的女士,没错对于这个大陆æ¥è¯´æˆ‘的确是一个陌生人,我æ¥è‡ªè¥¿æ–¹ï¼Œé©¬åŸºÂ·åŸƒäºšå°”。", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t([[Maj'Eyal! For many years have we tried to contact your people. We always failed. +In any event, what is your purpose here?]], [[马基·埃亚尔ï¼æˆ‘们的人民å°è¯•äº†å¾ˆå¤šå¹´ä¸Žä½ 们å–å¾—è”系,但都失败了。 +ä¸ç®¡æ€Žæ ·ï¼Œä½ æ¥è¿™é‡Œæ˜¯å¹²ä»€ä¹ˆçš„?]], "_t") +t("It seems that I am stranded in these unfamiliar lands. #LIGHT_GREEN#*Tell her about your hunt for orcs and your encounter with Fillarel.*#WHITE#", "好åƒæˆ‘在这å—陌生的大陆上迷路了。#LIGHT_GREEN#*å‘Šè¯‰å¥¹å…³äºŽä½ è¿½æ€å…½äººå¹¶éé‡äº†è²æ‹‰ç‘žå°”的事。*#WHITE#", "_t") +t("Sun Paladins? What do you mean? We know of no such thing where I come from.", "å¤ªé˜³éª‘å£«ï¼Ÿä½ æ˜¯ä»€ä¹ˆæ„æ€ï¼Ÿæˆ‘并ä¸çŸ¥é“我是从哪里æ¥çš„。", "_t") +t([[We are the mighty warriors of the Sunwall, channeling the power of the Sun and merging it with martial training. +For hundreds of years, we stood between the Orc Pride and the free people. Our numbers are diminishing, but we will stand firm until our last breath.]], [[æˆ‘ä»¬æ˜¯å¤ªé˜³å ¡åž’é‡Œå¼ºå¤§çš„æˆ˜å£«ï¼Œæ±²å–太阳的力é‡ï¼Œå¹¶å°†å…¶æ³¨å…¥åˆ°æˆ‘们的军事è®ç»ƒä¸ã€‚ +数百年æ¥ï¼Œæˆ‘们一直为了人民的自由与兽人战斗,我们的æˆå‘˜äººæ•°åœ¨ä¸æ–å‡å°‘,ä¸è¿‡æˆ‘们会战斗至最åŽä¸€åˆ»ã€‚]], "_t") +t("You have a noble spirit, my lady.", "ä½ çš„ç²¾ç¥žå分高贵,我的女士。", "_t") +t([[Orcs! Ah! Well then this is your lucky day. This whole continent is swarming with Orcs. They have united as the Orc Pride and, according to rumour, their masters are powerful. +They roam the lands freely, ever assaulting us. +@playername@, you have helped one of ours. I grant you access to the Gates of Morning and name you friend of the Sunwall.]], [[兽人ï¼å•Šï¼é‚£ä½ éžå¸¸èµ°è¿ï¼Œè¿™ä¸ªå¤§é™†åˆ°å¤„都是兽人,他们组æˆäº†å…½äººéƒ¨è½ï¼Œæœ‰ä¼ 言,他们的首领éžå¸¸å¼ºå¤§ã€‚ +ä»–ä»¬åœ¨è¿™ç‰‡å¤§é™†ä¸Šå››å¤„åŠ«æŽ ï¼Œä¸æ–è¢å‡»æˆ‘们。 +@playername@ï¼Œä½ å·²ç»å¸®äº†æˆ‘ä»¬ä¸€ä¸ªå¿™äº†ï¼Œæ¬¢è¿Žä½ æ¥åˆ°æ™¨æ›¦ä¹‹é—¨ï¼Œä½ æ˜¯æˆ‘ä»¬å¤ªé˜³å ¡åž’çš„æœ‹å‹ã€‚]], "_t") +t("Thank you, my lady.", "è°¢è°¢ä½ ï¼Œæˆ‘çš„å¥³å£«ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/golbug-explains.lua" + +t([[#VIOLET#*As you open the door you notice a huge orc in the distance, covered in both flames and ice.*#LAST# +@playerdescriptor.race@! You should never have come! Your doom awaits! +The Orc Pride will never yield to anybody! They have their precious and there is nothing you can do.]], [[#VIOLET#*å½“ä½ æ‰“å¼€é—¨ï¼Œä½ æ³¨æ„到远处一个巨大的兽人,åŒæ—¶è¢«å†°ä¸Žç«åŒ…å›´ç€ã€‚* +#LAST#@playerdescriptor.race@ï¼ä½ ä¸åº”该æ¥è¿™é‡Œï¼ä½ çš„æ»æœŸåˆ°äº†ï¼ +兽人部è½ä¸ä¼šä¸ºä»»ä½•äººè®©æ¥ï¼ä»–们有他们的è£è€€ï¼Œä½ 什么也åšä¸äº†ï¼]], "_t") +t("The Orc Pride obeys a master? I see... 'pride' indeed!", "整个兽人部è½å±ˆæœäºŽä¸€ä¸ªå¸è¡€é¬¼é¢†ä¸»ï¼Ÿæˆ‘明白了……还真是“è£è€€â€å•Šï¼", "_t") +t("The Pride chooses its allies. It has no master! ATTACK!", "部è½åªä¼šé€‰æ‹©è‡ªå·±çš„盟å‹ï¼Œæˆ‘们从ä¸å±ˆæœäºŽäººï¼æ”»å‡»ï¼", "_t") +t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[攻击]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/jewelry-store.lua" + +t("Imbue which ring?", "镶嵌哪枚戒指?", "_t") +t("Use which gem?", "使用哪颗å®çŸ³ï¼Ÿ", "_t") +t("%s failed to craft with %s and %s!", "%så°†%så’Œ%sèžåˆçš„时候失败了ï¼", "logPlayer") +t("This costs %d gold, you need more gold.", "这将花费 %d 金å¸ï¼Œä½ 需è¦æ›´å¤šé‡‘å¸", "tformat") +t("This will cost you %s gold, do you accept?", "è¿™å°†èŠ±è´¹ä½ %s 金å¸ï¼Œä½ 确认接å—å—?", "tformat") +t("%s %s ring", "%s %s戒指", "tformat") +t("weird", "奇怪的", "_t") +t("Imbue which amulet?", "镶嵌哪个项链?", "_t") +t("Use which first gem?", "使用哪颗åšç¬¬ä¸€ä¸ªå®çŸ³ï¼Ÿ", "_t") +t("Use which second gem?", "使用哪颗åšç¬¬äºŒä¸ªå®çŸ³ï¼Ÿ", "_t") +t("Limmir needs more gold for the magical plating.", "利米尔需è¦æ›´å¤šé’±ç”¨äºŽé•€é‡‘工艺", "_t") +t("Not enough money", "金钱ä¸è¶³", "_t") +t("Imbue cost", "é•¶åµŒä»·æ ¼", "_t") +t("You need to use %s gold for the plating, do you accept?", "ä½ éœ€è¦èŠ±è´¹ %s 金å¸ç”¨äºŽé•€é‡‘ï¼Œä½ ç¡®è®¤æŽ¥å—å—?", "tformat") +t("Limmir's Amulet of the Moon", "利米尔的月亮åŠå ", "_t") +t("%s creates: %s", "%såˆ›é€ äº†ï¼š%s", "logPlayer") +t("Welcome, @playername@, to my shop.", "欢迎æ¥æˆ‘的商店,@playername@。", "_t") +t("Let me see your wares.", "è®©æˆ‘çœ‹çœ‹ä½ çš„å•†å“å§ã€‚", "_t") +t("I am looking for special jewelry.", "我在找一些特殊的ç å®ã€‚", "_t") +t("So you can infuse amulets in this place?", "æ®è¯´ä½ å¯ä»¥ç»™é¡¹é“¾é™„é”?", "_t") +t("I have found this tome; it looked important.", "我找到了这本手册,看上去好åƒå¾ˆé‡è¦ã€‚", "_t") +t("Sorry I have to go!", "抱æ‰ï¼Œæˆ‘必须得走了。", "_t") +t([[Then you are at the right place, for I am an expert jeweler. +If you bring me a gem and a ring, I can create a new ring imbued with the properties of the gem. The original traits of the ring will be lost in the process but new ones of similar quality will be generated. +There is a small fee dependent on the level of the ring, and you need a quality ring to use a quality gem.]], [[ä½ ç®—æ‰¾å¯¹åœ°æ–¹äº†ï¼Œæˆ‘å¯æ˜¯ä¸€ä¸ªç å®ä¸“家。 +å¦‚æžœä½ ç»™æˆ‘æ‰¾æ¥ä¸€é¢—å®çŸ³å’Œä¸€æžšæˆ’指,我å¯ä»¥å¸®ä½ 把å®çŸ³çš„力é‡é•¶åµŒåˆ°æˆ’指里去。这颗戒指里é¢åŽŸæ¥æ‰€æœ‰çš„属性会丢失掉,ä¸è¿‡ä¼šä¹Ÿç”Ÿæˆä¸€äº›è´¨é‡ç›¸ä¼¼çš„新属性。 +ä¸è¿‡æ ¹æ®ä¸åŒæˆ’指å“质我è¦æ”¶å–一å°ç¬”è´¹ç”¨ã€‚ä½ å¾—å¯»æ‰¾é«˜å“质的戒指æ¥ç”¨äºŽé«˜å“质的å®çŸ³ã€‚]], "_t") +t([[Yes! Thanks to you this place is now free from the corruption. I will stay on this island to study the magical aura, and as promised I can make you powerful amulets. +Bring me a an amulet and two different gems and I will turn them into a powerful amulet, though the original properties of the amulet will be lost. +I will not make you pay a fee for it since you helped me so much, but I am afraid the ritual requires a gold plating. This should be equal to about 1000 gold pieces.]], [[对ï¼æ„Ÿè°¢ä½ 让这个地方从è…化ä¸è„±ç¦»äº†å‡ºæ¥ã€‚我会留在这个岛上å¦ä¹ é”法光环,我会éµå®ˆæˆ‘çš„è¯ºè¨€å¸®ä½ åˆ¶ä½œä¸€æžšå¼ºåŠ›çš„é¡¹é“¾ã€‚ +给我带æ¥ä¸€æ¡é¡¹é“¾è¿˜æœ‰ä¸¤é¢—ä¸åŒçš„å®çŸ³ï¼Œæˆ‘会利用它们给制作一枚强力的项链。 +ä½ å¸®äº†æˆ‘é‚£ä¹ˆå¤šï¼Œè¿™æ¬¡æˆ‘ä¸æ”¶ä»»ä½•è´¹ç”¨ã€‚ä¸è¿‡åˆ¶ä½œè¿‡ç¨‹ä¸éœ€è¦é•€é‡‘工艺,这大约得花费1000金å¸ã€‚]], "_t") +t("I need your services.", "我需è¦ä½ çš„æœåŠ¡ã€‚", "_t") +t("Not now, thanks.", "æš‚æ—¶ä¸ç”¨ï¼Œè°¢äº†ã€‚", "_t") +t([[#LIGHT_GREEN#*He quickly looks at the tome and looks amazed.*#WHITE# This is an amazing find! Truly amazing! +With this knowledge I could create potent amulets. However, it requires a special place of power to craft such items. +There are rumours about a site of power in the southern mountains. Old legends tell about a place where a part of the Wintertide Moon melted when it got too close to the Sun and fell from the sky. +A lake formed in the crater of the crash. The water of this lake, soaked in intense Moonlight for eons, should be sufficient to forge powerful artifacts! +Go to the lake and then summon me with this scroll. I will retire to study the tome, awaiting your summon.]], [[#LIGHT_GREEN#*他快速æµè§ˆäº†é‚£æœ¬æ‰‹å†Œï¼Œéœ²å‡ºäº†æƒŠè®¶çš„表情。*#WHITE# 这真是神奇的å‘现ï¼å¤ªç¥žå¥‡äº†ï¼ +æœ‰äº†è¿™äº›çŸ¥è¯†æˆ‘å°±èƒ½åˆ¶é€ æ›´å¼ºå¤§çš„é¡¹é“¾äº†ã€‚ä¸è¿‡è¿™éœ€è¦ä¸€ä¸ªç‰¹æ®Šçš„地方æ¥å®Œæˆåˆ¶ä½œè¿‡ç¨‹ã€‚ +ä¼ è¨€åœ¨å—部山脉之ä¸æœ‰ä¸ªåœ°æ–¹å……满能é‡ã€‚有个å¤è€çš„ä¼ è¯´ï¼Œå½“å†¬æœˆä¸Žå¤ªé˜³è·ç¦»å¤ªæŽ¥è¿‘的时候它的一部分从空ä¸æŽ‰è½äº†ä¸‹æ¥å¹¶èžå…¥äº†å¤§åœ°ï¼Œä½¿é‚£ä¸ªåœ°æ–¹å……满能é‡ã€‚ +在å è½çš„地方形æˆäº†ä¸€ä¸ªæ¹–泊,湖水å¸æ”¶äº†ä¸‡å¹´æœˆå…‰çš„力é‡ï¼Œåº”该有足够的神力æ¥åˆ¶ä½œè¿™ä»¶è‰ºæœ¯å“。 +去找到那个湖泊,然åŽä½¿ç”¨è¿™ä¸ªå·è½´å°†æˆ‘å¬å”¤è¿‡åŽ»ï¼Œä»ŽçŽ°åœ¨å¼€å§‹æˆ‘è¦æ½œå¿ƒç ”ä¿®ä½ çš„è¿™æœ¬æ‰‹å†Œï¼Œç‰å¾…ä½ å¬å”¤æˆ‘的那一刻。]], "_t") +t("I will see if I can find it.", "我看看能ä¸èƒ½æ‰¾åˆ°é‚£ä¸ªåœ°æ–¹ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-berethh-encounter.lua" + +t([[#VIOLET#*Before you stands Berethh. His face shows no emotion, but his posture is threatening.#LAST# +]], [[#VIOLET#*åœ¨ä½ çš„é¢å‰ç«™ç€çš„是è´é‡Œæ–¯ã€‚ä»–é¢æ— 表情,åªæ˜¯æ‘†å‡ºäº†æ”»å‡»çš„姿势。#LAST# +]], "_t") +t("Kyless is dead.", "克里斯æ»äº†ã€‚", "_t") +t("I'm not sure if you deserved your fate. Still I cannot let you live.", "我ä¸çŸ¥é“ä½ æ˜¯å¦è¯¥æ»ã€‚ä¸ç®¡æ€Žæ ·ï¼Œæˆ‘è¦æ€äº†ä½ 。", "_t") +t("Then you will die like Kyless. #LIGHT_GREEN#[Attack]#LAST#", "é‚£ä¹ˆä½ å°±ä¼šåƒå…‹é‡Œæ–¯ä¸€æ ·æ»æŽ‰ã€‚#LIGHT_GREEN#[攻击]#LAST#", "_t") +t("I need your help. I want to overcome my curse.", "我需è¦ä½ 的帮助。我想è¦å…‹æœæˆ‘的诅咒。", "_t") +t("I do not want to kill you.", "我ä¸æƒ³æ€ä½ 。", "_t") +t("#VIOLET#*Berethh ignores your comment, unslings his bow and prepares his attack.*#LAST#", "#VIOLET#*è´é‡Œæ–¯æ— è§†äº†ä½ çš„è¯·æ±‚ï¼Œä»–æ‹‰å¼€äº†å¼“å¼¦å‡†å¤‡æ”»å‡»ã€‚*#LAST#", "_t") +t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[攻击]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-caravan-destroyed.lua" + +t([[#VIOLET#*As the last member of the caravan lies dying, you look at him and see the hate that fills his eyes.*#LAST# +We should have finished you off that day. You deserved no mercy!]], [[#VIOLET#*作为商队最åŽçš„ç‰ºç‰²è€…ï¼Œä½ çœ‹åˆ°ä»–çš„åŒçœ¼ä¸æ»¡æ˜¯ä»‡æ¨ã€‚*#LAST# +我们那天应该æ€äº†ä½ ã€‚ä½ ä¸åº”该得到怜悯ï¼]], "_t") +t("And I will show you no mercy. #LIGHT_GREEN#[Kill him]#LAST#", "那就让我æ¥å‘Šè¯‰ä½ ä»€ä¹ˆæ˜¯æ— æƒ…ã€‚ #LIGHT_GREEN#[æ€äº†ä»–]#LAST#", "_t") +t("I am sorry. #LIGHT_GREEN#[Help him]#LAST#", "对ä¸èµ·ã€‚ #LIGHT_GREEN#[帮助他]#LAST#", "_t") +t("#VIOLET#*Before you can help him, he collapses to the ground and dies.*#LAST#", "#VIOLET#*ä½ åˆšæƒ³æ‰¶èµ·ä»–æ—¶ï¼Œå‘现他已ç»å¤±åŽ»äº†æœ€åŽä¸€çº¿ç”Ÿæœºã€‚*#LAST#", "_t") +t("...", "……", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/keepsake-kyless-death.lua" + +t([[#VIOLET#*Kyless lies dying on the floor. In his hand he holds a book.*#LAST# +Please! Before I die I have one request. Destroy the book. It wasn't me. The book brought this on us. It must be destoyed!]], [[#VIOLET#*克里斯躺在地æ¿ä¸Šå¥„奄一æ¯ã€‚他的手里还æ¡ç€ä¸€æœ¬ä¹¦ã€‚*#LAST# +æ±‚æ±‚ä½ ï¼åœ¨æˆ‘æ»å‰æˆ‘有一个请求ï¼æ¯æŽ‰è¿™æœ¬ä¹¦ã€‚其实ä¸æ˜¯æˆ‘,是这本书将ç¾éš¾å¸¦ç»™äº†æˆ‘们。它必须被æ¯æŽ‰ï¼]], "_t") +t("I will. #LIGHT_GREEN#[destroy the book]#LAST#", "好的。 #LIGHT_GREEN#[æ¯æŽ‰é‚£æœ¬ä¹¦]#LAST#", "_t") +t("I'm sorry but I need it. #LIGHT_GREEN#[keep the book]#LAST#", "对ä¸èµ·æˆ‘需è¦å®ƒã€‚#LIGHT_GREEN#[拿走这本书]#LAST#", "_t") +t("#VIOLET#*You destroy the book. When you finish you look up and see that Kyless is already dead.*#LAST#", "#VIOLET#*ä½ æ¯æŽ‰äº†è¿™æœ¬ä¹¦ã€‚å½“ä½ åšå®Œè¿™ä¸€åˆ‡åŽï¼Œä½ å‘现克里斯已ç»æ»äº†ã€‚*#LAST#", "_t") +t("#VIOLET#*You place the book in your pack. When you finish you look up and see that Kyless is already dead.*#LAST#", "#VIOLET#*ä½ å°†è¿™æœ¬ä¹¦æ”¾åˆ°äº†èƒŒåŒ…é‡Œã€‚å½“ä½ åšå®Œè¿™ä¸€åˆ‡åŽï¼Œä½ å‘现克里斯已ç»æ»äº†ã€‚*#LAST#", "_t") +t("Goodbye, Kyless.", "å†è§ï¼Œå…‹é‡Œæ–¯ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-elder.lua" + +t("Welcome, @playername@, to Last Hope. Traveler, please be quick as my time is precious.", "æ¬¢è¿Žä½ ï¼Œ@playername@,欢迎æ¥åˆ°æœ€åŽçš„å¸Œæœ›ã€‚æ—…è¡Œè€…ï¼Œä½ æœ€å¥½æŠ“ç´§æ—¶é—´ï¼Œæˆ‘çš„æ—¶é—´å¾ˆå®è´µã€‚", "_t") +t("I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#) It looked very old and very powerful. I dared not use it.", "我在旅途ä¸æ‰¾åˆ°äº†ä¸€æ ¹æ³•æ–。(#LIGHT_GREEN#*详细说明事情的æ¥é¾™åŽ»è„‰*#LAST#) 它看上去很å¤è€ä½†æ‹¥æœ‰å¼ºå¤§çš„力é‡ã€‚我ä¸æ•¢ä½¿ç”¨å®ƒã€‚", "_t") +t("The hunt for the staff took me to a continent far to the east, accessible only by magic portal. I've recently returned by just such a portal, and I come bearing instructions on how to construct a similar portal here in Last Hope to make the return journey possible. I'm sure the Elves there would welcome trade with the west.", "è¿½è¸ªè¿™æ ¹æ³•æ–的时候我到达了远东的一个大陆,åªæœ‰é€šè¿‡é”æ³•ä¼ é€é—¨æ‰èƒ½åˆ°è¾¾é‚£å„¿ã€‚刚æ‰æˆ‘å°±ç”¨è¿™æ ·çš„ä¸€ä¸ªä¼ é€é—¨è¿”回这里,我现在就是æ¥å‘Šè¯‰å¤§å®¶å¦‚ä½•åˆ¶é€ ä¸€ä¸ªç±»ä¼¼çš„ä¼ é€é—¨ä»Žæœ€åŽçš„希望通往远东大陆,我相信那里的精çµä¼šå¾ˆä¹æ„åŒæˆ‘们进行贸易往æ¥ã€‚", "_t") +t("Nothing, excuse me. Bye!", "没事,抱æ‰æ‰“扰了,å†è§ï¼", "_t") +t([[#LIGHT_GREEN#*He remains silent for a while*#WHITE# Indeed you were right to come here. +The staff you describe reminds me of an artifact of great power from ancient times. May I see it?]], [[#LIGHT_GREEN#*他沉默了一段时间*#WHITE# çš„ç¡®ä½ æ¥è¿™é‡Œæ˜¯å¯¹çš„。 +ä½ æ述的法æ–让我想起了一件在å¤ä»£æœ‰å¼ºå¤§åŠ›é‡çš„神器,能让我看一下么?]], "_t") +t("Here it is. #LIGHT_GREEN#*Tell him about the encounter with the orcs*#LAST# You should keep it. I can feel its power and it would be safer if it were guarded by the armies of the kingdom.", "就是这个。 #LIGHT_GREEN#*告诉他有关被兽人部队ä¼å‡»çš„事。*#LAST# ä½ åº”è¯¥æ‹¿ç€å®ƒã€‚我能感å—到它的力é‡ï¼Œæ³•æ–在王国军队的ä¿æŠ¤ä¸‹æ‰æ˜¯å®‰å…¨çš„。", "_t") +t("I am afraid I lost it. #LIGHT_GREEN#*Tell him about the encounter with the orcs*", "抱æ‰æˆ‘没能把它带æ¥ã€‚ #LIGHT_GREEN#*告诉他有关被兽人部队ä¼å‡»çš„事。*", "_t") +t("I had it briefly but have lost it somehow. It could have been some orcs I encountered ...", "我本æ¥æœ‰å®ƒï¼Œä½†ä¸çŸ¥æ€Žä¹ˆå¼„丢了。大概是被我é‡åˆ°çš„兽人抢走了……", "_t") +t([[I am truly astonished by your strength; surviving that encounter was an epic feat. +As for the orcs, it is deeply troubling. We have not seen any for eighty years... could they have come from the far east? +Anyway, thank you again, @playername@, for your help.]], [[æˆ‘å¾ˆæƒŠè®¶ä½ çš„åŠ›é‡ï¼Œèƒ½åœ¨è¢å‡»ä¸æ´»ä¸‹æ¥å¯æ˜¯ä¸€é¡¹å£®ä¸¾ã€‚ +关于兽人,这就有点麻烦了。我们已ç»80年没有è§è¿‡ä»–们了……难é“他们是从远东大陆过æ¥çš„? +ä¸ç®¡æ€Žæ ·ï¼Œè¿˜æ˜¯éžå¸¸æ„Ÿè°¢ï¼Œ@playername@, æ„Ÿè°¢ä½ çš„å¸®åŠ©ã€‚]], "_t") +t([[Orcs?! In the west?! This is deeply alarming! We have not seen any for nearly eighty years. They must have come from the far east... +But do not let me trouble you; you brought important news and you are lucky to be alive.]], [[兽人?在西部大陆?ï¼è¿™éžå¸¸ä»¤äººæ‹…忧ï¼æˆ‘ä»¬å‡ ä¹Žå·²ç»80年没有è§åˆ°è¿‡å…½äººäº†ï¼Œä»–们肯定是从远东大陆æ¥çš„…… +ä¸è¿‡ä½ ä¸å¿…è‡ªè´£ï¼Œä½ å¸¦æ¥äº†é‡è¦çš„消æ¯ï¼Œè€Œä¸”ä½ è¿˜èƒ½æ´»ä¸‹æ¥å·²ç»å¾ˆå¹¸è¿äº†ã€‚]], "_t") +t("Thank you, my lord.", "è°¢è°¢ä½ ï¼Œé˜ä¸‹ã€‚", "_t") +t([[We have heard rumours from the Dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne. +I know you have been through a lot, but we need somebody to investigate and determine if there is a connection with the staff.]], [[有æ¥è‡ªçŸ®äººçš„ä¼ è¯´ï¼Œåœ¨é’¢é“王座å¤çŽ‹å›½ç‘žåº“纳深处å¯èƒ½ä»æœ‰å…½äººçš„踪迹。 +我知é“ä½ å·²ç»ç»åŽ†äº†å¾ˆå¤šäº‹ï¼Œä¸è¿‡æˆ‘们还是需è¦ä¸€ä¸ªäººåŽ»è°ƒæŸ¥ä¸€ä¸‹ï¼Œç¡®è®¤ä»–们与法æ–之间的è”系。]], "_t") +t("I will check the mines.", "我会去矿å‘那里调查。", "_t") +t("That's extraordinary! I know a number of merchant princes who will salivate at the idea of new trade routes opening. But tell me, how fares your quest for the staff?", "真ä¸å¯æ€è®®ï¼å¯¹äºŽæ–°å•†è·¯çš„开辟,我知é“一些富商知é“这个消æ¯åŽè‚¯å®šä¼šé«˜å…´çš„ç›´æµå£æ°´ã€‚ä¸è¿‡ä½ 还没告诉我,关于法æ–çš„äº‹æƒ…ï¼Œè¿›è¡Œçš„æ€Žä¹ˆæ ·äº†ï¼Ÿ", "_t") +t("The staff is recovered and the culprits slain. They will trouble us no more. [tell him the whole story]", "法æ–å·²ç»å¤åŽŸï¼Œç½ªçŠ¯å·²ç»è¢«å¤„决,他们ä¸ä¼šå†å›°æ‰°æˆ‘们了。[告诉他整个事情ç»è¿‡ã€‚]", "_t") +t("The hunt continues. The construction of this portal will be of great assistance in the staff's recovery.", "还在继ç»è°ƒæŸ¥ï¼Œä¼ é€é—¨çš„建立对于法æ–çš„ä¿®å¤ä¼šæœ‰æžå¤§çš„帮助。", "_t") +t("Excellent! Well then, concerning this fascinating portal, I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.", "太棒了ï¼ä½†æ˜¯ï¼Œå…³äºŽè¿™ä¸ªæœ‰è¶£çš„ä¼ é€é—¨ï¼Œæ怕很多人早已将å¤è€é”法é—忘了。我åªçŸ¥é“在这个大陆上有一个人å¯èƒ½èƒ½å¤Ÿå¸®åŠ©ä½ ,一个最近æ‰æ¥åˆ°æœ€åŽå¸Œæœ›çš„智者。他的åå—å«æ³°æ©ï¼Œä»–è‡ªç§°ä»–æ˜¯ä»Žå®‰æ ¼åˆ©æ–‡æ¥çš„ï¼Œé‚£æ˜¯ä¼ è¯´ä¸çš„神秘é”æ³•æ¸¯æ¹¾ï¼Œä»–å‡ ä¸ªæœˆå‰åˆšå’Œä¸€ä¸ªå¯Œå•†æ¥åˆ°è¿™é‡Œï¼Œä»–åœ¨åŸŽå¸‚åŒ—éƒ¨è¾¹å¢ƒå»ºé€ äº†ä»–çš„å¡”æ¥¼ã€‚æˆ‘å¯¹ä»–äº†è§£ä¸å¤šï¼Œä¸è¿‡å¦‚果他是个å¯ä¿¡ä¹‹äººçš„è¯ï¼Œåº”该是最有å¯èƒ½å¸®ä¸Šä½ 的。", "_t") +t("In that case, let us proceed as quickly as possible. Now, concerning this fascinating portal. I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.", "é‚£æ ·çš„è¯ï¼Œæˆ‘们就长è¯çŸè¯´ï¼Œå…³äºŽè¿™ä¸ªæœ‰è¶£çš„ä¼ é€é—¨ï¼Œæ怕很多人早已将å¤è€é”法é—忘了。我åªçŸ¥é“在这个大陆上有一个人å¯èƒ½èƒ½å¤Ÿå¸®åŠ©ä½ ,一个最近æ‰æ¥åˆ°æœ€åŽå¸Œæœ›çš„智者。他的åå—å«æ³°æ©ï¼Œä»–è‡ªç§°ä»–æ˜¯ä»Žå®‰æ ¼åˆ©æ–‡æ¥çš„ï¼Œé‚£æ˜¯ä¼ è¯´ä¸çš„神秘é”æ³•æ¸¯æ¹¾ï¼Œä»–å‡ ä¸ªæœˆå‰åˆšå’Œä¸€ä¸ªå¯Œå•†æ¥åˆ°è¿™é‡Œï¼Œä»–åœ¨åŸŽå¸‚åŒ—éƒ¨è¾¹å¢ƒå»ºé€ äº†ä»–çš„å¡”æ¥¼ã€‚æˆ‘å¯¹ä»–äº†è§£ä¸å¤šï¼Œä¸è¿‡å¦‚果他是个å¯ä¿¡ä¹‹äººçš„è¯ï¼Œåº”该是最有å¯èƒ½å¸®ä¸Šä½ 的。", "_t") +t("Thank you.", "谢谢。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-lost-merchant.lua" + +t([[Ah, my #{italic}#good#{normal}# friend @playername@! +Thanks to you I made it safely to this great city! I am planning to open my most excellent boutique soon, but since I am in your debt, perhaps I could open early for you if you are in need of rare goods.]], [[å•Š, 我 #{italic}#亲爱的#{normal}# æœ‹å‹ @playername@! +多äºäº†ä½ æˆ‘å®‰å…¨å›žåˆ°äº†è¿™ä¸ªä¼Ÿå¤§çš„åŸŽå¸‚ï¼ æˆ‘çš„ç²¾å“商店过些日åæ£æ‰“ç®—å¼€å¼ è¥ä¸šã€‚ä¸è¿‡æ—¢ç„¶æˆ‘æ¬ ä½ ä¸ªäººæƒ…ï¼Œè¦æ˜¯ä½ 需è¦ä¸€äº›ç¨€æœ‰ç‰©å“çš„è¯ä¹Ÿè®¸æˆ‘å¯ä»¥ä¸ºä½ æå‰å¼€å¼ 。]], "_t") +t("\ +By the way, ", "顺带一æ,", "_t") +t("during our escape I found the plans for an #YELLOW#Ambush Trap#LAST#", "在逃亡过程ä¸æˆ‘找到了个好点å—— #YELLOW#ä¼å‡»é™·é˜±#LAST#", "_t") +t("\ +You would not happen to be interested, by any chance?", "ä½ åº”è¯¥ä¼šå¯¹å®ƒæ„Ÿå…´è¶£å§ï¼Ÿ", "_t") +t(" and while", ",åŒæ—¶åœ¨", "_t") +t(" organizing my inventory, I came across some #YELLOW#Smelly Toxin#LAST# that a colleague claimed could actually turn creatures to stone. Truly exotic!", " 我整ç†è´§ç‰©æ—¶, 我å‘现了一些 #YELLOW#石化毒剂#LAST# ,æ®è¯´èƒ½æŠŠç”Ÿç‰©å˜æˆçŸ³å¤´ã€‚ 真的很棒ï¼", "_t") +t("while", "在", "_t") +t("\ +I eventually plan to arrange a truly unique service for the most discerning of customers. If you come back later when I'm fully set up I shall be able to order for you something quite marvellous. For a perfectly #{italic}#suitable#{normal}# price, of course.", "\ +我准备为最有眼光的那ä½é¡¾å®¢æ供一件真æ£ç‹¬ç‰¹çš„æœåŠ¡ã€‚å¦‚æžœä½ è¿‡ä¼šå„¿å›žæ¥ï¼Œæˆ‘å°†åšå¥½å……分准备åŽç»™ä½ ä¸€ä¸ªå¤§å¤§çš„æƒŠå–œã€‚è€Œä¸”ä»·æ ¼ç»å¯¹#{italic}#å…¬é“#{normal}#哦ï¼å½“然ï¼", "_t") +t("\ +Oh my friend, good news! As I told you I can now request a truly #{italic}#unique#{normal}# object to be crafted just for you. For a truly unique price...", "噢我的好朋å‹ï¼Œæˆ‘å‘Šè¯‰è¿‡ä½ æˆ‘å¯ä»¥ä¸ºä½ æ‰“é€ ä¸€ä»¶çœŸæ£çš„ #{italic}#å²è¯—#{normal}# 物å“ï¼Œä¸“é—¨ä¸ºä½ é‡èº«å®šåšå“¦ï¼Œè€Œä¸”ä»·æ ¼éžå¸¸å…¬é“……", "_t") +t("Yes please, let me see your wares.", "好å§ï¼Œè®©æˆ‘çœ‹çœ‹ä½ çš„è´§ç‰©ã€‚", "_t") +t("What about the unique object?", "ä¸å¦‚说说那个特殊物å“?", "_t") +t("Ambush Trap? Sounds useful.", "ä¼å‡»é™·é˜±ï¼Ÿå¬ä¸ŠåŽ»å¾ˆä¸é”™", "_t") +t("Smelly Toxin? What kind of smell?", "çŸ³åŒ–æ¯’ç´ ï¼Ÿæ€Žä¹ˆæ ·ï¼Ÿ", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t([[You know, I have asked here and there and it happens to be a very rare thing this contraption... +But since you have saved me, I'm willing to part from it for only 3000 gold pieces, a real bargain!]], [[ä½ è¦çŸ¥é“,我问é了æ¯ä¸ªåœ°æ–¹éƒ½æ²¡å‘现有相åŒçš„东西。 +ä¸è¿‡ï¼Œæ—¢ç„¶ä½ 救了我的命,给我3000金å¸æˆ‘å°±æŠŠå®ƒè½¬è®©ç»™ä½ ã€‚è¿™å¯æ˜¯å¾ˆåˆ’ç®—çš„ï¼]], "_t") +t("Expensive, but I will take it.", "虽然很贵,ä¸è¿‡æˆ‘è¦äº†ã€‚", "_t") +t("...", "……", "_t") +t("Nice doing business with you my friend. There you go!", "å’Œä½ åšç”Ÿæ„真愉快ï¼", "_t") +t([[Ungrol told me this substance contains some exceedingly rare components. +"More Toxin than Medicine" he said. Allas, he had not the funds to buy it. On the other hand, because of our special relationship, I'm willing to let you have it #{italic}#at cost#{normal}# -- only 1500 gold pieces!]], [[æ¸©æ ¼å‹’å‘现这ç§ç‰©è´¨å«æœ‰æŸäº›ç¨€æœ‰æˆåˆ†ï¼Œ +“比毒è¯è¿˜è¦æ¯’†,但他没钱买下æ¥ã€‚ 基于我们的良好关系,我很愿æ„å–ç»™ä½ ï¼Œ#{italic}#åªéœ€è¦#{normal}# -- 1500 金å¸!]], "_t") +t("Fairly pricey, but seems useful. We have a deal!", "有点贵,ä¸è¿‡åº”该能派上用场。我è¦äº†ï¼", "_t") +t("That price ... er stuff really stinks ...", "è¿™ä¸ªä»·æ ¼ ... 还是算了å§...", "_t") +t("Here you are. Just be sure not to get any on yourself!", "ç»™ä½ äº†ã€‚åˆ«æ´’åœ¨è‡ªå·±èº«ä¸Šäº†", "_t") +t("Thanks.", "多谢。", "_t") +t("I normally offer this service only for a truly deserved price, but for you my friend I am willing to offer a 20% discount - #{italic}#only#{normal}# 4000 gold to make an utterly unique item of your choice. What do you say?", "对于这项æœåŠ¡ï¼Œåªæœ‰åˆ°äº†åˆç†çš„ä»·ä½æˆ‘æ‰ä¼šæ„¿æ„æ供给别人,ä¸è¿‡å¯¹ä½ ,我的朋å‹ï¼Œæˆ‘å‡†å¤‡ç»™ä½ æ‰“ä¸ª20%的折扣—— #{italic}#åªè¦#{normal}# 4000 金å¸å°±å¯ä»¥æ‰“é€ ä¸€ä¸ªçœŸçœŸæ£æ£ä½ ç‰¹æœ‰çš„è£…å¤‡å“¦ï¼Œæ€Žä¹ˆæ ·ï¼Ÿ", "_t") +t("Why, 'tis a paltry sum - take my order, man, and be quick about it!", "什么?这点å°é’±æ— 所谓,赶紧给我弄出æ¥å§ï¼", "_t") +t("Yes, please!", "好的,请å§ã€‚", "_t") +t("HOW MUCH?! Please, excuse me, I- I need some fresh air...", "多少钱?ï¼å‘ƒâ€¦â€¦æŠ±æ‰ï¼Œæˆ‘……我得出去呼å¸ä¸€ä¸‹æ–°é²œç©ºæ°”……", "_t") +t("Not now, thank you.", "现在ä¸ç”¨ï¼Œå†è§ã€‚", "_t") +t("dragonbone wand", "龙骨é”æ–", "_t") +t("dragonbone totem", "龙骨图腾", "_t") +t("voratun torque", "沃瑞钽项圈", "_t") +t("I've changed my mind.", "我决定ä¸ä¹°äº†ã€‚", "_t") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "log") +t([[Do you want to name your item? +%s]], [[ä½ æƒ³è¦å‘½åä½ çš„ç‰©å“å—? +%s]], "tformat") +t("Yes, please.", "是的。", "_t") +t("Name", "å称", "_t") +t("Name your item", "ç»™ä½ çš„è£…å¤‡èµ·å", "_t") +t("#LIGHT_BLUE#The merchant carefully hands you: %s", "#LIGHT_BLUE#商人å°å¿ƒçš„äº¤ç»™äº†ä½ ï¼š%s", "log") +t("No thanks.", "ä¸ç”¨äº†ï¼Œè°¢è°¢ã€‚", "_t") +t("Oh I am sorry, it seems we could not make the item your require.", "啊真抱æ‰ï¼Œè¿™ä¸œè¥¿æˆ‘们å¯åšä¸äº†ã€‚", "_t") +t("Oh, let's try something else then.", "好å§ï¼Œæˆ‘们试试别的东西。", "_t") +t("Oh well, maybe later then.", "好å§ï¼Œä»¥åŽå†è¯´ã€‚", "_t") +t("Which kind of item would you like ?", "ä½ å–œæ¬¢ä»€ä¹ˆç±»åž‹çš„è£…å¤‡ï¼Ÿ", "_t") +t("*This store does not appear to be open yet*", "*这个商店好åƒè¿˜æ²¡å¼€å¼ 。*", "_t") +t("[leave]", "[离开]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-melinda-father.lua" + +t([[#LIGHT_GREEN#*A man talks to you from inside, the door half open. His voice is sad.*#WHITE# +Sorry, the store is closed.]], [[#LIGHT_GREEN#*é—¨åŠæŽ©ç€ï¼Œä¸€ä¸ªç”·äººçš„å£°éŸ³ä¼ äº†å‡ºæ¥ï¼Œä»–的声音å¬ä¸ŠåŽ»å¾ˆæ‚²ä¼¤ã€‚*#WHITE# +抱æ‰â€¦â€¦å•†åº—å·²ç»å…³é—¨äº†â€¦â€¦]], "_t") +t("[leave]", "[离开]", "_t") +t("@playername@! My daughter's savior!", "@playername@! 我女儿的救命æ©äºº", "_t") +t("Hi, I was just checking in to see if Melinda is all right.", "ä½ å¥½ï¼Œæˆ‘å°±æ˜¯æ¥çœ‹æœ›ä¸€ä¸‹æ¢…ç³è¾¾çš„。", "_t") +t("Hi, I would like to talk to Melinda please.", "ä½ å¥½ï¼Œæˆ‘æƒ³å’Œæ¢…ç³è¾¾è°ˆè°ˆã€‚", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t("Please take this. It is nothing compared to the life of my child. Oh, and she wanted to thank you in person; I will call her.", "请带上这个。没什么比我å©å的生命更é‡è¦äº†ã€‚å“¦ï¼Œå¥¹æƒ³äº²è‡ªè¡¨è¾¾å¥¹å¯¹ä½ çš„è°¢æ„。我去å«å¥¹å‡ºæ¥ã€‚", "_t") +t("Melinda", "ç±³ç³è¾¾", "_t") +t("Thank you.", "谢谢。", "_t") +t("Melinda's father gives you: %s", "梅ç³è¾¾çš„çˆ¶äº²äº¤ç»™äº†ä½ ï¼š%s", "logPlayer") +t("@playername@! #LIGHT_GREEN#*She jumps for joy and hugs you while her father returns to his shop.*#WHITE#", "@playername@! #LIGHT_GREEN#*当她父亲返回商店时,她高兴地跳了起æ¥ï¼Œç»™äº†ä½ 一个拥抱。*#WHITE#", "_t") +t("I am glad to see you are fine. It seems your scars are healing quite well.", "çœ‹åˆ°ä½ ä¸€åˆ‡å®‰å¥½çœŸæ˜¯å¤ªå¥½äº†ã€‚ä½ çš„ä¼¤ç–¤çœ‹ä¸ŠåŽ»ä¹Ÿå·²ç»ç—Šæ„ˆäº†ã€‚", "_t") +t("I am glad to see you well. Take care.", "å¾ˆé«˜å…´çœ‹åˆ°ä½ æ²¡äº‹ï¼Œå¤šä¿é‡ã€‚", "_t") +t([[Yes it has mostly healed, though I still do have nightmares. I feel like something is still lurking. +Ah well, the bad dreams are still better than the fate you saved me from!]], [[是的,基本上好了,尽管晚上有时我还会åšå™©æ¢¦ã€‚我觉得心里总ä¸å¾—安å®ã€‚ +ä¸è¿‡ï¼Œè¿™æ¯”èµ·ä½ æ•‘æˆ‘ä¹‹å‰çš„处境,确实好多了ï¼]], "_t") +t("Should I come across a way to help you during my travels, I will try to help.", "如果在我的旅程ä¸èƒ½å¸®åˆ°ä½ çš„è¯ï¼Œæˆ‘会尽力的。", "_t") +t("Thank you, you are most welcome.", "è°¢è°¢ï¼Œä½ çœŸæ˜¯ä¸ªå¥½äººã€‚", "_t") +t("Most certainly, so what are your plans now?", "é‚£ä¹ˆï¼Œä½ çŽ°åœ¨æœ‰ä»€ä¹ˆè®¡åˆ’ä¹ˆï¼Ÿ", "_t") +t("Hi @playername@! I am feeling better now, even starting to grow restless...", "ä½ å¥½ @playername@! 我感觉好多了,现在我甚至觉得精神焕å‘……", "_t") +t("So what are your plans now?", "é‚£ä¹ˆï¼Œä½ æœ‰ä»€ä¹ˆè®¡åˆ’ä¹ˆ", "_t") +t("About that, I was thinking that maybe you'd like to go out with me sometime ...", "å‘ƒï¼Œæˆ‘è§‰å¾—ä½ ä¹Ÿè®¸å–œæ¬¢å’Œæˆ‘å‡ºåŽ»èµ°èµ°â€¦â€¦", "_t") +t([[#LIGHT_GREEN#*Melinda appears at the door and kisses you*#WHITE# +Hi my dear, I'm so happy to see you!]], [[#LIGHT_GREEN#*梅ç³è¾¾å‡ºçŽ°åœ¨é—¨å£ï¼Œäº²å»äº†ä½ *#WHITE# +亲爱的,è§åˆ°ä½ 真好ï¼]], "_t") +t("I am still looking out for an explanation of what happened at the beach.", "我ä»åœ¨ä¸ºé‚£å¤©åœ¨æµ·æ»©çš„事情找个解释。", "_t") +t("About what happened on the beach, I think I have found something.", "关于海滩那件事,我想我å‘现了什么。", "_t") +t([[I do not know yet, my father won't let me out until I'm fully healed. I've always wanted to do so many things. +That is why I got stuck in that crypt, I want to see the world. +My father gave me some funds so that I can take my future into my own hands. I have some friends in Derth, maybe I will open my own little shop there. ]], [[我ä¸çŸ¥é“,我的父亲ä¸ä¼šè®©æˆ‘出门的,除éžæˆ‘痊愈了。但我总想åšè®¸å¤šäº‹æƒ…。 +è¿™ä¹Ÿè®¸æ˜¯æˆ‘ä¸ºä»€ä¹ˆä¼šè¢«å…³åœ¨åœ°çª–çš„åŽŸå› å§ï¼Œæˆ‘想亲眼看看这个世界。 +æˆ‘çš„çˆ¶äº²ç»™äº†æˆ‘ä¸€äº›é’±ï¼Œè¿™æ ·æˆ‘å°±èƒ½æŽŒæ¡è‡ªå·±çš„未æ¥ã€‚æˆ‘åœ¨å¾·æ–¯é•‡æœ‰å‡ ä¸ªæœ‹å‹ï¼Œæˆ–许,我能在那里开一家å°å•†åº—]], "_t") +t("I have seen how you fought those corruptors, the way you destroyed their magic. I want to learn to do the same, so that such horrors never happen again. To anyone.", "æˆ‘çœ‹åˆ°äº†ä½ æ˜¯æ€Žæ ·å¯¹æŠ—é‚£äº›å •è½æ³•å¸ˆçš„ï¼Œçœ‹åˆ°äº†ä½ æ‘§æ¯ä»–们的邪æ¶é”法的方法。我也想åšåŒæ ·çš„äº‹ï¼Œè¿™æ ·çš„è¯ï¼Œè¿™ç§å™©æ¢¦å°±ä¸ä¼šå†ä¸Šæ¼”了。", "_t") +t([[Or maybe, well I suppose I can trust you with this, I've always secretly dreamed of learning magic. Real magic I mean not alchemist tricks! +I've learnt about a secret place, Angolwen, where I could learn it.]], [[或许,呃,我å¯ä»¥ç›¸ä¿¡ä½ å§ï¼Œæˆ‘一直想å¦é”法。是真æ£çš„é”法,而ä¸æ˜¯ç‚¼é‡‘术士的å°æŠŠæˆï¼ +我å¬è¯´è¿‡ä¸€ä¸ªç§˜å¯†çš„地方,å«åšå®‰æ ¼åˆ©æ–‡ï¼Œåœ¨é‚£é‡Œæˆ‘就能å¦ä¹ é”法。]], "_t") +t("Derth has its up and downs but I think they could do with a smart girl yes.", "德斯镇有自己的起起è½è½ï¼Œä½†æˆ‘相信åƒä½ è¿™æ ·çš„èªæ˜Žå¥³å©ä¸€å®šèƒ½ç”Ÿæ´»ä¸‹åŽ»ã€‚", "_t") +t("Thanks!", "谢谢ï¼", "_t") +t("You wish to join our noble crusade against magic? Wonderful! I will talk to them for you.", "ä½ å¸Œæœ›åŠ å…¥æˆ‘ä»¬é«˜å°šçš„åé”组织么?太好了ï¼æˆ‘会和他们说的。", "_t") +t("I happen to be welcome among the people of Angolwen, I could say a word for you.", "我æ£å·§åœ¨å®‰æ ¼åˆ©æ–‡è¿˜æ¯”较å—æ¬¢è¿Žï¼Œæˆ‘ä¼šå¸®ä½ å¸¦è¯çš„。", "_t") +t("That would be very nice!", "那真是太好了ï¼", "_t") +t("What?!? Just because you rescued me from a moderately-to-extremely gruesome death, you think that entitles you to take liberties?!", "ä»€ä¹ˆï¼Ÿå°±å› ä¸ºä½ æ•‘äº†æˆ‘çš„å‘½ï¼Œæˆ‘å°±å¾—æŠŠè‡ªå·±ç»™ä½ ï¼Ÿ", "_t") +t("GIRL", "女å©", "_t") +t("GUY", "ç”·å©", "_t") +t("Uhh, sorry I hear my father calling, see you.", "呃,ä¸å¥½æ„æ€ï¼Œæˆ‘å¬åˆ°æˆ‘的父亲在喊我,å†è§ã€‚", "_t") +t("WHY AREN'T WOMEN ATTRACTED TO ME I'M A NICE %s.", "怎么会有女人对我ä¸æ„Ÿå…´è¶£å‘¢ï¼Ÿæˆ‘å¯æ˜¯ä¸ªå¾ˆå¥½çš„%s。", "tformat") +t("Just a minute, I was just...", "ç‰ä¸€ä¼šï¼Œæˆ‘åªæ˜¯...", "_t") +t([[#LIGHT_GREEN#*She looks at you cheerfully.*#WHITE# +Just kidding. I would love that!]], [[#LIGHT_GREEN#*她兴奋地看ç€ä½ *#WHITE# +开玩笑的,我很喜欢!]], "_t") +t("#LIGHT_GREEN#[walk away with her]#WHITE#What about a little trip to the south, from the coastline we can see the Charred Scar Volcano, it is a wonderous sight.", "#LIGHT_GREEN#[æœå¥¹èµ°äº†è¿‡åŽ»]#WHITE#我们去å—边旅行å§ï¼Œä»Žé”法大爆炸之痕的海岸开始,那是一段美好的风景。", "_t") +t("But... ok goodbye.", "但是……好å§ï¼Œå†è§ã€‚", "_t") +t("Joke's on you really, goodbye!", "开什么玩笑,å†è§äº†ï¼", "_t") +t([[#LIGHT_GREEN#*You take Melinda in your arms and press her against you. The warmth of the contact lightens your heart.*#WHITE# +I feel safe in your arms. Please, I know you must leave, but promise to come back soon and hold me again.]], [[#LIGHT_GREEN#*ä½ æŠŠæ¢…ç³è¾¾ç´§ç´§æ‹¥åœ¨æ€€é‡Œï¼Œèº«ä½“çš„æŽ¥è§¦ä½¿ä½ æ„Ÿå—åˆ°å¥¹çš„ä½“æ¸©ç…§äº®äº†ä½ çš„å†…å¿ƒã€‚*#WHITE# +åœ¨ä½ çš„æ€€æŠ±ä¸æˆ‘觉得很安全,我知é“ä½ è¦èµ°äº†ï¼Œæ±‚æ±‚ä½ ï¼Œç”åº”æˆ‘ä½ ä¼šå°½å¿«å›žæ¥çœ‹æˆ‘,拥抱我。]], "_t") +t("I think I would enjoy that very much. #LIGHT_GREEN#[kiss her]#WHITE#", "我想我很ä¹æ„这么åšã€‚#LIGHT_GREEN#[亲å»å¥¹]#WHITE#", "_t") +t("That thought will carry me in the dark places I shall walk. #LIGHT_GREEN#[kiss her]#WHITE#", "å¯¹ä½ çš„æ€å¿µä¼šä¼´éšæˆ‘在黑暗ä¸å‰è¡Œã€‚#LIGHT_GREEN#[亲å»å¥¹]]#WHITE#", "_t") +t("Oh, I am sorry. I think you are mistaken. I was only trying to comfort you.", "噢,抱æ‰ï¼Œæˆ‘æƒ³ä½ è¯¯ä¼šäº†ã€‚æˆ‘åªæ˜¯æƒ³å®‰æ…°ä½ 。", "_t") +t("Oh, sorry, I was not myself. Goodbye, then. Farewell.", "对ä¸èµ·ï¼Œæˆ‘失æ€äº†ã€‚那么,å†è§å§ã€‚", "_t") +t([[#LIGHT_GREEN#*Melinda looks worried*#WHITE# +Please tell me you can help!]], [[#LIGHT_GREEN#*梅ç³è¾¾é¢éœ²å¿§æ„*#WHITE# +请帮帮我!]], "_t") +t("Yes, I think so. Some time ago I assumed ownership of a very special home... #LIGHT_GREEN#[tell her the Fortress story]#WHITE#", "呃,ä¸ä¹…å‰ï¼Œæˆ‘拥有了一座éžå¸¸ç‰¹åˆ«çš„房å... #LIGHT_GREEN#[å‘Šè¯‰å¥¹å…³äºŽå ¡åž’çš„äº‹]#WHITE#", "_t") +t([[An ancient fortress of a mythical race?! How #{bold}#exciting#{normal}#! +And you say it could cure me?]], [[一座神秘ç§æ—çš„å¤ä»£å ¡åž’#{bold}#真ä¸å¯æ€è®®ï¼#{normal}#! +ä½ è§‰å¾—é‚£ä¼šæ²»ç–—æˆ‘ä¹ˆ]], "_t") +t("The Fortress seems to think so. I know this might sound a bit .. inappropriate .. but you would need to come live there, at least for a while.", "å ¡åž’åº”è¯¥æ˜¯å¯ä»¥çš„。我知é“,这å¬ä¸ŠåŽ»æœ‰ä¸€ç‚¹ï¼Œå‘ƒï¼Œä¸å¤ªåˆé€‚。ä¸è¿‡ï¼Œä½ 应该到那里去ä½ä¸Šä¸€å°æ®µæ—¶é—´ã€‚", "_t") +t([[#LIGHT_GREEN#*She looks at you cheerfully*#WHITE# +Ah the plan to sleep with me is finally revealed! +Shhh you dummy, I thought we were past such silliness, I will come, both for my health and because I want to be with you. +#LIGHT_GREEN#*She kisses you tenderly*#WHITE#]], [[#LIGHT_GREEN#*她兴奋地看ç€ä½ *#WHITE# +ä½ çš„è®¡åˆ’ç»ˆäºŽæš´éœ²äº†ï¼ +傻瓜,两个大傻瓜。我当然会去,ä¸ä»…为了我的å¥åº·ï¼Œä¹Ÿä¸ºäº†å’Œä½ 在一起。 +#LIGHT_GREEN#*å¥¹æ¸©æŸ”åœ°å’Œä½ æŽ¥å»*#WHITE#]], "_t") +t("Then my lady, if you will follow me. #LIGHT_GREEN#[take her to the Fortress]", "æˆ‘çš„å¥³å£«ï¼Œå¦‚æžœä½ æ„¿æ„,就跟我æ¥å§ã€‚#LIGHT_GREEN#[å¸¦å¥¹åŽ»å ¡åž’]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/last-hope-weapon-store.lua" + +t("Welcome @playername@ to my shop.", "@playername@,欢迎æ¥åˆ°æˆ‘的商店。", "_t") +t("Let me see your wares.", "è®©æˆ‘çœ‹çœ‹ä½ çš„å•†å“å§ã€‚", "_t") +t("I am looking for martial training.", "我在寻求军事è®ç»ƒã€‚", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t("I can indeed offer some martial training (talent category Technique/Combat-training) for a fee of 50 gold pieces; or the basic usage of bows and slings (Shoot talent) for 8 gold pieces.", "我的确å¯ä»¥ä¸ºä½ æ供军事è®ç»ƒï¼ˆæŠ€å·§/战斗è®ç»ƒç³»ï¼‰ï¼Œä½ 需è¦èŠ±è´¹50金å¸ï¼Œæˆ–者å¯ä»¥å¦ä¹ 使用弓和投石索(射击天赋),花费8金å¸ã€‚", "_t") +t("Please train me in generic weapons and armour usage.", "请教我通用æ¦å™¨å’ŒæŠ¤ç”²çš„使用方法。", "_t") +t("The smith spends some time with you, teaching you the basics of armour and weapon usage.", "é“åŒ èŠ±äº†ä¸€äº›æ—¶é—´ï¼Œæ•™ä¼šäº†ä½ ä¸€äº›æ¦å™¨å’ŒæŠ¤ç”²çš„基础知识。", "logPlayer") +t("Please train me in the basic usage of bows and slings.", "请教我使用弓和投石索。", "_t") +t("The smith spends some time with you, teaching you the basics of bows and slings.", "é“åŒ èŠ±äº†ä¸€äº›æ—¶é—´ï¼Œæ•™ä¼šäº†ä½ ä¸€äº›å¼“å’ŒæŠ•çŸ³ç´¢çš„åŸºç¡€çŸ¥è¯†ã€‚", "logPlayer") +t("No thanks.", "ä¸ç”¨äº†ï¼Œè°¢è°¢ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/limmir-valley-moon.lua" + +t("I do not have time to talk. This ritual is intense, and we are not alone here. Stop them!", "æˆ‘æ²¡æ—¶é—´å’Œä½ è¯´è¯ã€‚仪å¼éžå¸¸ç´§è¿«ï¼Œè€Œä¸”这里并ä¸æ˜¯åªæœ‰æˆ‘们两个,阻æ¢ä»–们ï¼", "_t") +t("I will not let you down!", "我会ä¿æŠ¤ä½ çš„ï¼", "_t") +t("[leave]", "[离开]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/lost-merchant.lua" + +t([[Please save me! I will make it worth your whi.. +*#LIGHT_GREEN#The assassin lord hits him in the face.#WHITE#*Shut up!]], [[救救我ï¼æˆ‘会好好报ç”ä½ çš„â€¦â€¦ +*#LIGHT_GREEN#强盗头å猛抽了一下他的脸。#WHITE#*é—嘴ï¼]], "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t("Please get me out of here!", "请带我离开这儿ï¼", "_t") +t("Come, there is a way out!", "跟我æ¥ï¼Œè¿™é‡Œæœ‰æ¡è·¯å¯ä»¥å‡ºåŽ»!", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/lumberjack-quest-done.lua" + +t([[#LIGHT_GREEN#*Ben lies defeated at your feet*#WHITE# +T...thank you for... *cough*... saving me from the curse. +I did no... not want for this to... +#LIGHT_GREEN#*he coughs one last time and dies, a smile on his face as his curse is gone.*#WHITE#]], [[#LIGHT_GREEN#*本æ©å€’åœ¨ä½ çš„è„šä¸‹ã€‚*#WHITE# +æ„Ÿè°¢ä½ æŠŠæˆ‘ä»Žè¯…å’’ä¹‹ä¸è§£è„±å‡ºæ¥â€¦â€¦â€œå’³å’³â€ +我并ä¸æƒ³â€¦â€¦åƒè¿™æ ·â€¦â€¦ã€‚ +#LIGHT_GREEN#*他最åŽå’³å—½äº†ä¸€å£°ï¼Œæ»äº†ã€‚他的脸上带ç€ç¬‘容,诅咒终于从他的身上消失了。*#WHITE#]], "_t") +t("Rest in peace.", "安æ¯å§ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/lumberjack-quest.lua" + +t([[#LIGHT_GREEN#*Before you stands a man covered in dirt and blood. He is out of breath and half mad.*#WHITE# +PLEASE! You must help! #{bold}#IT#{normal}# is slaughtering everybody in my village! Please! +#LIGHT_GREEN#*He points his finger at the nearby forest.*#WHITE#]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªæ»¡èº«æ˜¯è¡€å’Œæ±¡æ³¥çš„男人。他上气ä¸æŽ¥ä¸‹æ°”,失é‚è½é„。*#WHITE# +救命ï¼æ±‚ä½ æ•‘æ•‘æˆ‘ä»¬ï¼#{bold}#它#{normal}#æ£åœ¨å± æ€æ‰€æœ‰æ‘å里的人ï¼æ±‚æ±‚ä½ ï¼ +#LIGHT_GREEN#*他伸手指ç€é™„è¿‘çš„æ ‘æž—ã€‚*#WHITE#]], "_t") +t("I will go there and see what I can do.", "我去看看我能åšä»€ä¹ˆã€‚", "_t") +t("This is not my problem. Go away!", "和我没关系,闪开ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/mage-apprentice-quest.lua" + +t([[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE# +Good day to yo...#LIGHT_GREEN#*He stares at you and starts to run away fast!*#WHITE# +Do not kill me please!]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªå¹´è½»äººï¼Œçœ‹ä¸ŠåŽ»åƒæ˜¯ä¸€ä¸ªæ³•å¸ˆå¦å¾’。*#WHITE# +ä½ å¥½â€¦â€¦#LIGHT_GREEN#*他盯ç€ä½ 看了一会,然åŽæ’’腿就跑ï¼*#WHITE# +请ä¸è¦æ€æˆ‘ï¼]], "_t") +t("...", "……", "_t") +t([[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE# +Good day to you, fellow traveler!]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªå¹´è½»äººï¼Œçœ‹ä¸ŠåŽ»åƒæ˜¯ä¸€ä¸ªæ³•å¸ˆå¦å¾’。*#WHITE# +ä½ å¥½å•Šï¼Œæ—…è¡Œè€…ï¼]], "_t") +t("What brings an apprentice mage out into the wilds?", "一个法师å¦å¾’在è’郊野外干什么?", "_t") +t("I found this artefact; it looks powerful and arcane infused. Maybe it would be enough?", "我å‘现了这件充满奥术能é‡çš„神器,看上去很强大,应该够了å§ï¼Ÿ", "_t") +t("So you have enough magical items now?", "ä½ æ‰¾åˆ°è¶³å¤Ÿçš„é”法物å“了å—?", "_t") +t("Sorry I have to go!", "抱æ‰ï¼Œæˆ‘必须得走了。", "_t") +t("Ahh, my story is a sad one... I should not trouble you with it, my friend.", "啊,我的故事说æ¥è®©äººä¼¤å¿ƒâ€¦â€¦ç®—了,我ä¸åº”è¯¥æ‰“æ‰°ä½ çš„ï¼Œæˆ‘çš„æœ‹å‹ã€‚", "_t") +t("It is no trouble at all! Please tell me!", "没关系的,告诉我å§ï¼", "_t") +t("Ok, bye then!", "好的,那么å†è§ã€‚", "_t") +t([[Well, if you insist... +I am a novice mage, as you might have noticed, and my goal is to be accepted by the people of Angolwen and be taught the secrets of the arcane.]], [[好å§ï¼Œå‡å¦‚ä½ åšæŒçš„è¯â€¦â€¦ +我是个法师å¦å¾’ï¼Œä½ å¯èƒ½å·²ç»çœ‹å‡ºæ¥äº†ã€‚æˆ‘çš„ç›®æ ‡æ˜¯è¢«å®‰æ ¼åˆ©æ–‡çš„äººæŽ¥çº³ç„¶åŽä»–们教给我奥术的秘密。]], "_t") +t("Who are the people of Angolwen?", "å®‰æ ¼åˆ©æ–‡çš„äººæ˜¯è°ï¼Ÿ", "_t") +t("Ah yes, Angolwen, I have called it home for many years...", "å•Šï¼Œå¯¹çš„ï¼Œå®‰æ ¼åˆ©æ–‡ï¼Œå¾ˆå¤šå¹´æ¥æˆ‘一直称呼它为我的家……", "_t") +t("Well, good luck, bye!", "那么,ç¥ä½ 好è¿ï¼Œå†è§ï¼", "_t") +t([[The keepers of ar... err, I do not think I am supposed to talk about them... sorry, my friend... +In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]], [[他们是世界上仅å˜çš„法……唉呀,我好åƒè¯´äº†ä»€ä¹ˆä¸è¯¥è¯´çš„è¯â€¦â€¦æŠ±æ‰ï¼Œæˆ‘的朋å‹â€¦â€¦ +æ— è®ºå¦‚ä½•ï¼Œæˆ‘å¿…é¡»å¾—æœé›†äº›ç‰©å“。这些都没问题了,ä¸è¿‡æˆ‘还需è¦æ‰¾åˆ°ä¸€ä»¶å……满奥术能é‡çš„ç¥žå™¨ã€‚æˆ‘æƒ³ä½ ä¸ä¼šæ°å·§æœ‰ä¸€ä»¶å§â€¦â€¦å½“ç„¶å¦‚æžœä½ æœ‰çš„è¯ï¼Œè¯·å‘Šè¯‰æˆ‘ï¼]], "_t") +t([[I hope I will too... +In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]], [[我希望我也是…… +æ— è®ºå¦‚ä½•ï¼Œæˆ‘å¿…é¡»å¾—æœé›†äº›ç‰©å“。这些都没问题了,ä¸è¿‡æˆ‘还需è¦æ‰¾åˆ°ä¸€ä»¶å……满奥术能é‡çš„ç¥žå™¨ã€‚æˆ‘æƒ³ä½ ä¸ä¼šæ°å·§æœ‰ä¸€ä»¶å§â€¦â€¦å½“ç„¶å¦‚æžœä½ æœ‰çš„è¯ï¼Œè¯·å‘Šè¯‰æˆ‘ï¼]], "_t") +t("I will keep that in mind!", "好的,我记ä½äº†ï¼", "_t") +t("No way, bye!", "算了å§ï¼Œå†è§ï¼", "_t") +t([[Let me examine it. +Oh yes, my friend, this is indeed a powerful artefact! I think that it should suffice to complete my quest! Many thanks!]], [[让我试试看。 +喔,是的,我的朋å‹ï¼Œçš„确是一件强力神器ï¼æˆ‘想就å‡è¿™ä¸ªæˆ‘应该å¯ä»¥äº¤å·®äº†ï¼éžå¸¸æ„Ÿè°¢ï¼]], "_t") +t("Well, I cannot use it anyway.", "好的,对我æ¥è¯´æ²¡ä»€ä¹ˆç”¨ã€‚", "_t") +t([[Ah yes! I am so glad! I will be able to go back to Angolw...err... Oh well, I guess I can tell you; you deserve it for helping me. +During the dark years of the Spellhunt, many thousands of years ago, Linaniil, the great mage of the Kor'Krul, worried that magic might disappear with her generation and be lost to mortals should they need it again. +So she set a secret plan into action and built a secret place where magic would be kept alive. +Her plan worked and the group built a town called Angolwen in the western mountains. #LIGHT_GREEN#*He marks it on your map, along with a portal to access it*#WHITE# +Not many people are accepted there but I will arrange for you to be allowed inside.]], [[哦……对,我å¯ä»¥é‡æ–°è¿”å›žå®‰æ ¼åˆ©â€¦ï¼Œå‘ƒâ€¦â€¦æˆ‘æƒ³æˆ‘çŽ°åœ¨å¯ä»¥å‘Šè¯‰ä½ äº†ï¼Œä½ å¸®äº†æˆ‘è¿™ä¹ˆå¤šæˆ‘åº”è¯¥å‘Šè¯‰ä½ ã€‚ +在é”æ³•ç‹©çŒŽçš„é‚£äº›é»‘æš—å¹´ä»£é‡Œï¼Œå‡ åƒå¹´å‰ï¼ŒèŽ±å¨œå°¼å°”,å¡å°”·库尔的大法师,担心é”法会在她们那一代人身上çç»ï¼Œäººä»¬éœ€è¦çš„这些é”法会从这个世界上消失。 +于是她秘密安置了一个éšç§˜çš„地方继ç»ä¼ 承é”法。 +她执行了她的计划,她手下的人在西部的群山之ä¸å»ºç«‹äº†ä¸€ä¸ªå«åšå®‰æ ¼åˆ©æ–‡çš„å°é•‡ã€‚#LIGHT_GREEN#*ä»–åœ¨ä½ çš„åœ°å›¾ä¸Šåšäº†ä¸€ä¸ªè®°å·ï¼Œç„¶åŽä¸ºä½ å¼€å¯äº†ä¸€ä¸ªä¼ é€é—¨ã€‚*#WHITE# +åªæœ‰å°‘部分人会被那里的人接å—ï¼Œæˆ‘ä¼šæƒ³åŠžæ³•è®©ä½ è¿›åŽ»çš„ã€‚]], "_t") +t("Oh! How could such a place be kept secret for so long... This is interesting indeed. Thank you for your trust!", "哦ï¼è¿™ä¸ªç§˜å¯†çš„地方怎么能ä¿æŒéšç§˜è¿™ä¹ˆé•¿æ—¶é—´ï¼ŒçœŸçš„å¾ˆæœ‰è¶£ï¼Œè°¢è°¢ä½ å¯¹æˆ‘çš„ä¿¡ä»»ã€‚", "_t") +t([[Ah yes! I am so glad! I will be able to go back to Angolwen now, and perhaps we will meet there. +Please take this ring; it has served me well.]], [[哦……对ï¼æˆ‘太高兴了ï¼æˆ‘终于å¯ä»¥å›žåˆ°å®‰æ ¼åˆ©æ–‡äº†ï¼Œä¹Ÿè®¸æˆ‘们会在那里å†æ¬¡è§é¢ã€‚ +请收下这枚戒指,曾ç»å®ƒå¯¹æˆ‘很有用。]], "_t") +t("Thanks, and best luck in your studies!", "谢谢,ç¥ä½ 好è¿ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/magic-store.lua" + +t("Select the item to recharge", "选择è¦å……能的物å“", "_t") +t("Not enough money", "金钱ä¸è¶³", "_t") +t("This costs %d gold.", "这将花费%d金å¸ã€‚", "tformat") +t("Recharge?", "充能?", "_t") +t("This will cost you %d gold.", "è¿™å°†èŠ±è´¹ä½ %d金å¸ã€‚", "tformat") +t("Welcome, @playername@, to my shop.", "欢迎æ¥æˆ‘的商店,@playername@。", "_t") +t("Let me see your wares.", "è®©æˆ‘çœ‹çœ‹ä½ çš„å•†å“å§ã€‚", "_t") +t("I want to recharge some of my equipment.", "我想è¦å……能我的一些物å“。", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-beach-end.lua" + +t("What just happened?!", "刚æ‰å‘生了什么?ï¼", "_t") +t("I'm sorry I didn't manage to protect you and as you were about to die you... fired a powerful wave of blight.", "抱æ‰ï¼Œåˆšæ‰æˆ‘没能ä¿æŠ¤ä½ä½ ï¼Œå½“ä½ å¿«æ»æ—¶ï¼Œçªç„¶...ä½ å‘¨å›´äº§ç”Ÿäº†ä¸€é“强大的法力冲击波。", "_t") +t("But I have never cast a spell in my life!", "但我从æ¥æ²¡æ–½è¿‡æ³•å•Šï¼", "_t") +t("You are still tainted by that ... foul Demon! The taint is not all gone!", "ä½ è‚¯å®šè¢«æ±¡æŸ“äº†...对,那个æ¶é”ï¼æ±¡æŸ“还没有被清除干净ï¼", "_t") +t("There must be some of that demon's taint still inside you.", "ä½ èº«ä½“é‡Œè¿˜å˜åœ¨ç€æ¶é”的污染。", "_t") +t("This is terrible! I assure you I had no idea this would happen. You must trust me!", "怎么会ï¼æˆ‘å‘誓,什么都ä¸çŸ¥é“ï¼Œä½ è¦ç›¸ä¿¡æˆ‘ï¼ä¸€å®šè¦ï¼", "_t") +t("I do. The Ziguranth are not raving zealots, you know. We will look for a way to cure you, as long as you reject the blight.", "æˆ‘ç›¸ä¿¡ã€‚ä¼Šæ ¼å…°æ–¯ä¸æ˜¯æ€äººç‹‚é”,我们会找到方法æ¥æ²»ç–—ä½ çš„ï¼Œåªè¦ä½ æ‹’ç»æŽ¥å—这股枯èŽèƒ½é‡ã€‚", "_t") +t("This is terrible! What is happening to me?!? You must help me!", "天啊!到底å‘生了什么?!?ä½ ä¸€å®šè¦å¸®æˆ‘!", "_t") +t("I will. We will find a cure for this together.", "æˆ‘å½“ç„¶ä¼šå¸®ä½ ã€‚æˆ‘ä»¬ä¸€èµ·æ¥æƒ³åŠžæ³•ã€‚", "_t") +t("I'm a very lucky girl, am I not... This is the second time I've had you to save me now.", "我真是幸è¿çš„女å©ï¼Œä¸æ˜¯å—... è¿™æ˜¯ä½ ç¬¬äºŒæ¬¡æ‹¯æ•‘æˆ‘äº†ã€‚", "_t") +t("Over the last weeks you've become very important to me, and I am glad to have you. This is certainly not the place to talk, though, let's go.", "æœ€è¿‘çš„å‡ ä¸ªæ˜ŸæœŸé‡Œï¼Œä½ å¯¹æˆ‘éžå¸¸é‡è¦ï¼Œæˆ‘很ä¹æ„è¿™æ ·åšã€‚ä¸è¿‡ï¼Œè¿™é‡Œä¸æ˜¯è¯´è¯çš„地方,我们找个安全的地方å§ã€‚", "_t") +t("You're right, let's get out of here.", "ä½ è¯´å¾—å¯¹ï¼å¿«ç‚¹ç¦»å¼€è¿™ã€‚", "_t") +t("#LIGHT_GREEN#[go back to Last Hope]", "#LIGHT_GREEN#[回到最åŽçš„希望]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-beach.lua" + +t([[#LIGHT_GREEN#*The two of you spend some time relaxing on the beach. +The air is fresh, the sand shimmers, and the surf roars softly.*#WHITE# + +This was such a lovely idea! +I have had a wonderful time with you today. + +#LIGHT_GREEN#*She looks longingly into your eyes.*#WHITE#]], [[#LIGHT_GREEN#*ä½ ä»¬ä¸¤ä¸ªåœ¨æ²™æ»©ä¸Šæ”¾æ¾ä¸€äº†é˜µå。 +ç©ºæ°”æ¸…æ–°æ— æ¯”ï¼Œé˜³å…‰ç…§å°„åœ¨ç ‚ç ¾ä¸Šï¼Œé—ªè€€äº”é¢œå…色的光芒, +è€³è¾¹ä¼ æ¥æµ·æµªè½»æŸ”地呼啸。*#WHITE# + +出æ¥æ—…è¡ŒçœŸå¥½ï¼ +ä»Šå¤©å’Œä½ çŽ©å¾—å¾ˆå¼€å¿ƒå•Šã€‚ + +#LIGHT_GREEN#*她直视ç€ä½ ,眼ç›é‡Œé—ªè€€èŽ«å的光芒。*#WHITE#]], "_t") +t("#LIGHT_GREEN#[Lean closer and kiss her]#WHITE#", "#LIGHT_GREEN#[ä½ é 了过去,亲å»äº†å¥¹]#WHITE#", "_t") +t([[Just before your lips touch, you sense that something is very wrong. +]], [[åœ¨ä½ ä»¬ä¿©å˜´å”‡ç›¸ç¢°ä¹‹å‰ï¼Œä½ 注æ„到有什么ä¸å¯¹åŠ²â€¦â€¦ +]], "_t") +t("#LIGHT_GREEN#[Continue...]#WHITE#", "#LIGHT_GREEN#[继ç»...]#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/melinda-fortress.lua" + +t("Hi, sweety!", "嗨亲爱的ï¼", "_t") +t("#LIGHT_GREEN#[kiss her]#WHITE#", "#LIGHT_GREEN#[亲å»å¥¹]#WHITE#", "_t") +t("Are you settling in fine?", "ä½ è¿‡å¾—å¥½ä¹ˆï¼Ÿ", "_t") +t("I want to open my own little shop in Derth?", "我想在德斯镇开店?", "_t") +t("I want to study magic at Angolwen?", "æˆ‘æƒ³åŽ»å®‰æ ¼åˆ©æ–‡å¦é”法?", "_t") +t("I want to train at Zigur?", "æˆ‘æƒ³åŽ»ä¼Šæ ¼å…°æ–¯è®ç»ƒï¼Ÿ", "_t") +t([[Well let me say that tank is #{bold}#dreadful#{normal}#, but that weird butler says it is the only way. +I do start to feel better too. +However I must say I get bored around here a little. +Do you remember, I once told you %s Maybe we could find a way to get me there during the day and return for my treatment during the night?]], [[好å§ï¼Œé‚£ä¸ªé€šé“确实有些#{bold}#å¯æ€•#{normal}#,ä¸è¿‡é‚£ä¸ªé•¿ç›¸å¥‡æ€ªçš„管家说那是唯一的路。 +现在我觉得好多了。 +ä¸è¿‡ï¼Œå‘†ä¹…äº†è¿˜æ˜¯è§‰å¾—æœ‰äº›æ— èŠã€‚ +ä½ è¿˜è®°å¾—ä¹ˆ,我曾ç»è¯´è¿‡â€œ%sâ€ï¼Œæˆ–许能想个办法,白天出去,晚上å†å›žæ¥ï¼Ÿ]], "tformat") +t("Oh yes, I think we could arrange that. Shadow, would it be possible to create a portal for her?", "当然å¯ä»¥ï¼Œæˆ‘相信我们能åšåˆ°ã€‚å ¡åž’å¹»å½±ï¼Œèƒ½ä¸ºå¥¹åˆ¶é€ ä¸€ä¸ªä¼ é€é—¨ä¹ˆï¼Ÿ", "_t") +t([[Yes Master. I will arrange for that right now. +She will be able to come and go unnoticed.]], [[是的,主人。我马上åšã€‚ +å¥¹å°†èƒ½å¤Ÿæ— å£°æ— æ¯çš„æ¥å¾€äºŽä¿©åœ°ä¹‹é—´ã€‚]], "_t") +t("That is perfect.", "很好。", "_t") +t("Oh this is great, thank you! My own secret lair, my own life.", "噢,太棒了ï¼è°¢è°¢ï¼å±žäºŽæˆ‘自己的通é“,属于我自己的人生。", "_t") +t("I only wish your happiness, I am glad to provide.", "åªè¦ä½ 过得幸ç¦ï¼Œæˆ‘什么都愿æ„åšã€‚", "_t") +t([[#LIGHT_GREEN#*Looking all glamorous she comes closer*#WHITE# +Now my sweet one, where were we the last time?]], [[#LIGHT_GREEN#*看上去充满é…力,梅ç³è¾¾èµ°è¿‘äº†ä½ *#WHITE# +亲爱的,我们上一次是什么时候?]], "_t") +t("My memory fails me, care to help me remember? #LIGHT_GREEN#[smile playfully at her]", "æˆ‘éƒ½å¿˜äº†ï¼Œä½ èƒ½å¸®æˆ‘æƒ³èµ·æ¥ä¹ˆï¼Ÿ#LIGHT_GREEN#[ä½ è°ƒçš®åœ°ç¬‘ç€]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/message-last-hope.lua" + +t([[Well met, @playername@. I was sent with a message from King Tolak of Last Hope. +I followed the trail of bodies that you left - very impressive! We are lucky to have you on our side. +But enough talk; take this message. I must go now. +#LIGHT_GREEN#He gives you a sealed scroll and vanishes into the shadows.#LAST#]], [[终于è§åˆ°ä½ 了,@playername@。我是最åŽçš„希望国王托拉克派æ¥ç»™ä½ é€ä¿¡çš„。 +我追éšä½ çš„è¶³è¿¹æ‰¾åˆ°ä½ ï¼Œä»¤äººå°è±¡æ·±åˆ»ï¼å¾ˆè£å¹¸ä½ 是站在我们这一边的。 +ä¸èŠäº†ï¼Œä¿¡æˆ‘å·²é€åˆ°ï¼Œæˆ‘必须得走了。 +#LIGHT_GREEN#ä»–é€’ç»™ä½ ä¸€ä¸ªå¯†å°çš„å·è½´ï¼Œç„¶åŽæ¶ˆå¤±åœ¨é˜´å½±ä¸ã€‚#LAST#]], "_t") +t("Thank you for your courage.", "æ„Ÿè°¢ä½ çš„å‹‡æ°”ã€‚", "_t") +t("The herald gives you %s.", "ä¼ ä»¤å®˜äº¤ç»™äº†ä½ %s 。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/myssil.lua" + +t([[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE# +Take the test, and then we can talk.]], [[#LIGHT_GREEN#*一个åŠèº«äººå¥³äººç«™åœ¨ä½ é¢å‰ï¼Œç©¿ç€é»‘色æ¿ç”²*#WHITE# +先到导师那里å‚åŠ å¯¹æŠ—å¥¥æœ¯é”法的测试,然åŽå†è¯´è¯ã€‚]], "_t") +t("But...", "但是……", "_t") +t([[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE# +I am Protector Myssil. Welcome to Zigur.]], [[#LIGHT_GREEN#*一个åŠèº«äººå¥³äººç«™åœ¨ä½ é¢å‰ï¼Œç©¿ç€é»‘色的钢æ¿ç”²*#WHITE# +我是守护者米æ‡å°”,欢迎æ¥åˆ°ä¼Šæ ¼ã€‚]], "_t") +t("I require all the help I can get, not for my sake but for the town of Derth, to the northwest of here.", "我需è¦ä¸€åˆ‡å¯ä»¥èŽ·å¾—的帮助,ä¸æ˜¯ä¸ºæˆ‘自己,是为了东北部的德斯å°é•‡ã€‚", "_t") +t("Protector, I have dispatched the Tempest as you commanded.", "守护者,我已ç»æŒ‰æ‚¨çš„æ„æ€å°†é£Žæš´æœ¯å£«æ€æ»äº†ã€‚", "_t") +t("Farewell, Protector.", "å†è§ï¼Œå®ˆæŠ¤è€…。", "_t") +t([[Yes, we have sensed the blight of the eldritch forces there. I have people working to dispel the cloud, but the real threat is not there. +We know that a Tempest, a powerful Archmage who can control the storms, is responsible for the damage. Those wretched fools from Angolwen will not act. All corrupted! +So you must act, @playername@. I will show you the location of this mage - high in the Daikara mountains. +Erase him.]], [[是的,我们已ç»æ„Ÿè§‰åˆ°äº†é‚£é‡Œçš„å •è½æ°”æ¯ï¼Œæˆ‘å·²ç»æ´¾äººåŽ»é©±æ•£é‚£é‡Œçš„乌云,但是真æ£çš„å¨èƒå¹¶ä¸åœ¨é‚£å„¿ã€‚ +æ®æˆ‘们所知,一个风暴术士,å¯ä»¥æ“æŽ§é£Žæš´çš„å…ƒç´ æ³•å¸ˆï¼Œå’Œè¿™äº›ç ´åæœ‰å…³ã€‚å®‰æ ¼åˆ©æ–‡çš„é‚£äº›æ‡¦å¤«å±…ç„¶è¢–æ‰‹æ—è§‚ã€‚çœŸæ˜¯å •è½ï¼ +æ‰€ä»¥ä½ å¿…é¡»é‡‡å–行动,@playername@ã€‚æˆ‘ä¼šå‘Šè¯‰ä½ é‚£ä¸ªæ³•å¸ˆæ‰€åœ¨çš„ä½ç½®ï¼Œåœ¨å²±å¡æ‹‰å±±è„‰çš„最高峰。 +除掉他。]], "_t") +t("You can count on me, Protector.", "ä½ å¯ä»¥ä¿¡ä»»æˆ‘,守护者。", "_t") +t([[So I have heard, @playername@. You prove worthy of your training. Go with the blessing of nature, @playername@ of Zigur. +#LIGHT_GREEN#*She touches your skin. You can feel nature infusing your very being.*#WHITE# +This shall help you on your travels. Farewell!]], [[我已ç»å¬è¯´äº†ï¼Œ@playername@ã€‚ä½ å·²ç»è¯æ˜Žäº†ä½ è®ç»ƒçš„价值。愿自然èµç¦äºŽä½ ï¼Œä¼Šæ ¼å‹‡å£« @playername@。 +#LIGHT_GREEN#å¥¹å°†æ‰‹æ”¾åˆ°ä½ çš„èº«ä¸Šï¼Œä½ æ„Ÿåˆ°è‡ªç„¶çš„åŠ›é‡å……æ–¥ç€ä½ çš„æ¯ä¸ªæ¯›å”。*#WHITE# +è¿™ä¸ªåº”è¯¥ä¼šå¯¹ä½ çš„æ—…é€”æœ‰æ‰€å¸®åŠ©ã€‚ä¿é‡ï¼]], "_t") +t("Thank you, Protector.", "æ„Ÿè°¢ä½ ï¼Œå®ˆæŠ¤è€…ã€‚", "_t") +t("#00FF00#You gain the fungus talents school and your Mana Clash is enhanced.", "#00FF00#ä½ èŽ·å¾—äº†çœŸèŒæŠ€èƒ½æ ‘ï¼Œä½ çš„å¥¥æœ¯å¯¹æ’žä¹Ÿè¢«å¼ºåŒ–äº†", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/chats/norgan-saved.lua" + +t([[Thank you, @playername@! We both survived for the wealth of the Empire. I will bring them the news and then rest. +I do not think I want to see death so closely for some time now. +Farewell.]], [[è°¢è°¢ä½ @playername@ ,为了å¸å›½çš„财富我们都活下æ¥äº†ã€‚我会把这些消æ¯å¸¦ç»™ä»–们。 +我å¯ä¸å¸Œæœ›å’Œæ»ç¥žå†æ¥ä¸€æ¬¡äº²å¯†æŽ¥è§¦äº†ã€‚ +å†è§ã€‚]], "_t") +t("For the Empire! Take care.", "å¸å›½ä¸‡å²ï¼å¤šä¿é‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/orc-breeding-pits.lua" + +t([[#LIGHT_GREEN#*A ray of light illuminates the gleam of steal amidst the grass. Investigating, you find a lone sun paladin lying stricken on the ground. Her wounds are minor, but her pallid features bely a poison that is taking its final toll. She whispers to you.*#WHITE# +Help, Help me. +]], [[#LIGHT_GREEN#*é—ªçƒçš„光线照亮在è‰åœ°ä¸Šã€‚ç»è¿‡è°ƒæŸ¥,ä½ å‘现一个å¤å•çš„太阳骑士躺在地上。她的伤å£å¾ˆå°,但她è‹ç™½çš„神色显示出她身ä¸å‰§æ¯’ã€‚å¥¹æ— åŠ›çš„å¯¹ä½ å‘¼å”¤ã€‚* #WHITE# +救命,请帮我。 +]], "_t") +t("What should I do?", "我该åšäº›ä»€ä¹ˆ", "_t") +t([[I found it... the abomination Aeryn sent me to seek out. The breeding pits of the orcs... It is more vile than you can imagine... They have it hidden away from their encampments, out of sight of all their people. Their mothers, their young, all there - all vulnerable! +#LIGHT_GREEN#*She pulls out a sketched map, and with some effort puts it in your palm.*#WHITE# + +This could be the final solution, the end to the war... forever. We must strike soon, before reinforcements... + +#LIGHT_GREEN#*She looks hard at you, exerting all her effort into a final pleading stare.*#WHITE#]], [[我找到了...艾ç³è®©æˆ‘去寻找的那个令人憎æ¶çš„东西。兽人育ç§æ£š...æ¯”ä½ èƒ½æƒ³è±¡çš„è¿˜è¦é‚ªæ¶ä¸€ä¸‡å€...他们把它éšè—在远离他们的è¥åœ°çš„地方,远离他们所有人的视线。他们的æ¯äº²ã€å©åï¼Œå…¨åœ¨é‚£é‡Œï¼ +#LIGHT_GREEN#*她æŽå‡ºä¸€å¼ åœ°å›¾ï¼ŒåŠªåŠ›åœ°é€’åˆ°ä½ æ‰‹ä¸ã€‚*#WHITE# + +这将是最åŽçš„解决方案,让战争终结...永远终结。我们必须马上行动,在那里的防御被增强之å‰... + +#LIGHT_GREEN#*她努力地盯ç€ä½ ,用她所有的力气æ¥ç¥ˆæ±‚。*#WHITE#]], "_t") +t("I cannot do this myself... I will tell Aeryn about it, it is in her hands.", "我一个人åšä¸åˆ°...我会告诉艾ç³ï¼Œè®©å¥¹æ¥å†³å®šã€‚", "_t") +t("I will go myself and ensure this is thoroughly dealt with.", "我马上就去,一个人足以解决它们全部。", "_t") +t("You want me to kill mothers and children? This is barbaric, I'll have nothing to do with it!", "ä½ è®©æˆ‘åŽ»æ€å®³æ¯äº²å’Œå©å?ï¼è¿™è¿‡äºŽæ®‹å¿äº†ï¼Œæˆ‘ç»ä¸æŽ¥å—ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/paradoxology.lua" + +t([[#LIGHT_GREEN#*Before you stands... you. You seem to be slightly older, and by the look of it you have been through hell.*#WHITE# +NO! YOU CAN'T! NO GOING THERE! YOU... I... YOU MUST NOT GO THERE! +THIS CANNOT BE AVOIDED! I MUST STOP IT! PLEASE DON'T! +I MUST KILL MYSELF TO PROTECT MYSELF! +#LIGHT_GREEN#*Before you can react, you... I... yourself vanishes into a rift hanging in midair.*#WHITE# +]], [[#LIGHT_GREEN#*ä½ é¢å‰ç«™ç€â€¦â€¦ä½ è‡ªå·±ã€‚ä½ çœ‹ä¸ŠåŽ»ç¨å¾®æœ‰ç‚¹å¹´è€ï¼Œè€Œä¸”ä½ çš„æ ·å看上去好åƒç»åŽ†è¿‡åœ°ç‹±ä¸€èˆ¬ã€‚*#WHITE# +ä¸ï¼ä½ ä¸èƒ½ï¼ä¸èƒ½åŽ»é‚£å„¿ï¼ä½ â€¦â€¦æˆ‘â€¦â€¦ä½ ä¸è®¸åŽ»é‚£å„¿ï¼ +这是ä¸å…许的ï¼æˆ‘必须阻æ¢å®ƒï¼è¯·ä¸è¦è¿™æ ·ï¼ +我必须æ€æ»æˆ‘自己æ¥ä¿æŠ¤è‡ªå·±ï¼ +#LIGHT_GREEN#*åœ¨ä½ æ¥å¾—åŠåšå‡ºå应之å‰ï¼Œä½ â€¦æˆ‘â€¦ä½ è‡ªå·±æ¶ˆå¤±åœ¨åŠç©ºä¸çš„裂ç¼é‡Œã€‚*#WHITE# +]], "_t") +t("What the...", "我Xï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/player-inscription.lua" + +t("Buy a new slot with one #{bold}#talent category point#{normal}#.", "使用#{bold}#æŠ€èƒ½æ ‘è§£é”点#{normal}#å¼€å¯ä¸€ä¸ªæ–°çš„符文槽(最多5个)。", "_t") +t("Cancel", "å–消", "_t") +t("You have too many of this type of inscription. You can only override an existing one. The old inscription will be lost.", "ä½ æ‹¥æœ‰ä¸€ä¸ªæ¤ç±»çº¹èº«äº†ï¼Œä½ åªèƒ½è¦†ç›–掉现å˜çš„那一个。旧的纹身将消失。", "_t") +t([[You have reached your maximum number of inscriptions (infusions/runes). +If you have unassigned #{bold}#talent category points#{normal}# you can use one to create a new slot (up to 5). +You can replace an existing one or cancel. +The old inscription will be lost.]], [[ä½ å·²ç»åˆ°è¾¾äº†ä½ 的符文/纹身上é™ã€‚ +å¦‚æžœä½ è¿˜æœ‰æœªä½¿ç”¨çš„ #{bold}#æŠ€èƒ½æ ‘è§£é”点#{normal}# ä½ å¯ä»¥ç”¨å®ƒæ¥å¼€å¯ä¸€ä¸ªæ–°çš„符文槽。 +ä½ å¯ä»¥æ›¿æ¢æŽ‰ä¸€ä¸ªçŽ°å˜çš„纹身,或者å–消。 +旧的纹身将消失。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/point-zero-zemekkys.lua" + +t("@playername@, nice to see you again! Or is this the first time that you have seen me?", "@playername@,很高兴å†æ¬¡è§åˆ°ä½ ï¼å‘ƒï¼Œæˆ‘们以å‰è§è¿‡é¢ä¹ˆï¼Ÿ", "_t") +t("Farewell, Grand Keeper.", "å†è§ï¼Œä¼Ÿå¤§çš„守护者。", "_t") +t("Yes, this is our first meeting.", "是的,我们是第一次è§é¢ã€‚", "_t") +t([[Ah, for you perhaps, but not for me. +Listen, someday you will encounter me again but it will not be me you see now. It will be younger me, if you will. +This is very important: do not tell my previous me about me. Understood?]], [[å•Šï¼Œå¯¹ä½ æ¥è¯´ä¹Ÿè®¸æ˜¯çš„,ä¸è¿‡å¯¹æˆ‘æ¥è¯´å¯ä¸æ˜¯ã€‚ +å¬ç€ï¼ŒæŸä¸€å¤©ä½ 会å†æ¬¡é‡åˆ°æˆ‘,ä¸è¿‡é‚£ä¸æ˜¯çŽ°åœ¨çš„æˆ‘ã€‚å¦‚æžœä½ è§åˆ°ä»–,那他一定是过去的我。 +è®°ä½è¿™ä¸€ç‚¹å¾ˆé‡è¦ï¼šä¸è¦å‘Šè¯‰é‚£ä¸ªä»¥å‰çš„我有关现在的我的事,明白么?]], "_t") +t("I think so...", "我想这……", "_t") +t("Yes, Grand Keeper.", "是,伟大的守护者。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/pre-charred-scar-eruan.lua" + +t([[@playername@, I am one of a party of Sun Paladins sent by Aeryn. We arrived here tracking the orcs. +They have gone through the portal, and a few of my friends were pulled in with them. +We captured an orc earlier. He revealed that the staff you seek is to be used to absorb the power of a remote place for dark rituals. +You must traverse this portal, if you have any means to, and stop the orcs.]], [[@playername@,我是艾ç³æ´¾æ¥çš„太阳骑士团的一员,我们跟踪兽人的踪迹到了这里。 +ä»–ä»¬ç©¿è¿‡äº†ä¼ é€é—¨ï¼Œæˆ‘çš„å‡ ä¸ªæœ‹å‹ä¹Ÿè¢«å·äº†è¿›åŽ»ã€‚ +之å‰æˆ‘们抓ä½è¿‡ä¸€ä¸ªå…½äººã€‚ä»–é€éœ²ä½ 寻找的法æ–是用æ¥å¸æ”¶è¿œæ–¹æŸä¸ªåœ°æ–¹ä¸¾è¡Œçš„黑暗仪å¼çš„能é‡çš„。 +ä½ å¿…é¡»é€šè¿‡è¿™ä¸ªä¼ é€é—¨ï¼Œè¦æ˜¯ä½ 有什么办法,一定è¦é˜»æ¢é‚£äº›å…½äººã€‚]], "_t") +t("I think I can use the portal. Do not worry!", "æˆ‘æƒ³æˆ‘èƒ½å¤Ÿä½¿ç”¨è¿™ä¸ªä¼ é€é—¨ï¼Œåˆ«æ‹…心ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/pre-charred-scar.lua" + +t([[*#LIGHT_GREEN#Suddenly a voice appears in your head.#WHITE#* +@playername@, this is High Sun Paladin Aeryn of the Sunwall. I am communicating with you by the power of the Anorithil. +I have some urgent information for you: the staff you were looking for has been located.]], [[*#LIGHT_GREEN#çªç„¶ä½ çš„è„‘æµ·ä¸å‡ºçŽ°äº†ä¸€ä¸ªå£°éŸ³ã€‚#WHITE#* +@playername@ï¼Œæˆ‘æ˜¯å¤ªé˜³å ¡åž’çš„é«˜é˜¶å¤ªé˜³éª‘å£«è‰¾ç³ã€‚æˆ‘å€ŸåŠ©æ˜Ÿæœˆæœ¯å£«çš„èƒ½åŠ›å’Œä½ å–å¾—è”系。 +我有个éžå¸¸ç´§æ€¥çš„消æ¯è¦å‘Šè¯‰ä½ :我们已ç»çŸ¥é“ä½ ä¸€ç›´åœ¨å¯»æ‰¾çš„æ³•æ–去å‘。]], "_t") +t("Where?!", "在哪里?ï¼", "_t") +t([[One of our patrols noticed some strange orc movements around the southern part of the continent, in the desert of Erúan. +A group of orcs were guarding something that looked like the staff you asked about. +You should go there to investigate. This might be your only chance.]], [[我们的一个巡逻队在å—éƒ¨å¤§é™†è‰¾éœ²å®‰æ²™æ¼ æ³¨æ„到了一些兽人的奇怪行踪。 +一群兽人在守å«ç€ä¸€ä»¶ä¸œè¥¿ï¼Œçœ‹ä¸ŠåŽ»å¥½åƒæ˜¯ä½ æ到的那个法æ–。 +ä½ åº”è¯¥åŽ»è°ƒæŸ¥ä¸€ä¸‹ï¼Œè¿™å¯èƒ½æ˜¯ä½ 仅有的机会。]], "_t") +t("I will, right now!", "我马上就去ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-master.lua" + +t([[#LIGHT_GREEN#*Before you stands a small humanoid creature with a disproportionate head.*#WHITE# +Ah, what have we here? @playerdescriptor.race@, I believe you have turned at the wrong corner.]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªçŸ®å°çš„人形生物,长ç€ä¸€ä¸ªä¸æˆæ¯”例的脑袋。*#WHITE# +看,æ¥äº†ä¸ªä»€ä¹ˆäººï¼Œ@playerdescriptor.race@, æˆ‘ç›¸ä¿¡ä½ ä¸€å®šèµ°é”™åœ°æ–¹äº†ã€‚]], "_t") +t("So it would seem. What is going on here?", "有å¯èƒ½ï¼Œè¿™é‡Œå‘生了什么事?", "_t") +t([[This is my Ring of Blood! Listen, you have now two choices. +Since you do not look like slave fodder to me I will offer to let you pay to play the game. +If you feel you cannot take part in a slaver's game, I am afraid you will need to... disappear.]], [[这里是鲜血之环ï¼å¬ç€ï¼Œä½ 现在有两个选择。 +æ—¢ç„¶ä½ çœ‹ä¸ŠåŽ»ä¸åƒé‚£äº›å¥´éš¶ä¸€æ ·çš„ç‚®ç°ï¼Œæˆ‘ä¼šç»™ä½ ä¸€ä¸ªæœºä¼šæ¥çŽ©ä¸€ä¸ªæ¸¸æˆã€‚ +è¦æ˜¯ä½ ä¸æƒ³å‚åŠ è¿™ä¸ªå¥´éš¶æ¸¸æˆï¼Œææ€•ä½ å¾—ä»Žæˆ‘é¢å‰æ¶ˆå¤±äº†ã€‚]], "_t") +t("Slavers? This is so wrong! [attack]", "å¥´éš¶ï¼Ÿä½ æ²¡æžé”™å§ï¼[攻击]", "_t") +t("Game? I like playing, what's this about?", "游æˆï¼Ÿæˆ‘å–œæ¬¢ï¼Œæ˜¯ä¸ªä»€ä¹ˆæ ·çš„æ¸¸æˆï¼Ÿ", "_t") +t([[Well, you see, it's quite simple. I will mentally take control of various wild creatures or slaves while you use the orb of command on the other side of this room to take control of a slave. +Then we fight using our pawns for 10 rounds. If your slave survives you will win the Bloodcaller.]], [[ä½ çœ‹ï¼Œå¾ˆç®€å•ã€‚æˆ‘ä¼šç²¾ç¥žæŽ§åˆ¶ä¸€äº›é‡Žç”Ÿæ€ªç‰©æˆ–è€…å¥´éš¶ï¼Œä½ åˆ™ç”¨å¯¹é¢çš„指令水晶çƒæ¥æŽ§åˆ¶ä¸€ä¸ªå¥´éš¶ã€‚ +然åŽæˆ‘们对战10è½®ï¼Œå¦‚æžœä½ çš„å¥´éš¶è¿˜æ´»ç€ï¼Œé‚£ä½ 会赢得了一个戒指,鲜血呼唤。]], "_t") +t("What if I lose?", "è¦æ˜¯æˆ‘输了呢?", "_t") +t("Normally you would be taken as a slave, but you look like you would be more useful as a full-time player, so you can just try again.", "ä¸€èˆ¬ä½ è‡ªå·±ä¼šæˆä¸ºæˆ‘的奴隶,ä¸è¿‡ä½ 看上去应该是个ä¸é”™çš„é€‰æ‰‹ï¼Œä½ å¯ä»¥å†æ¬¡å°è¯•ã€‚", "_t") +t("Blood, death without self-harm risks? Great fun!", "鲜血和æ»äº¡ï¼Œä½†è‡ªå·±å´ä¸ç”¨å†’生命å±é™©ï¼Œå¤ªæœ‰è¶£äº†ï¼", "_t") +t([[Superb. Oh yes, before I forget, to use the orb you will need to pay the standard fee of 150 gold pieces. +I'm sure this is small money to an adventurer of your class.]], [[好æžäº†ï¼Œå“¦å¯¹äº†æˆ‘差点忘了,æ¯æ¬¡ä½¿ç”¨æ°´æ™¶çƒä½ 得支付150金å¸ã€‚ +å¯¹äºŽä½ ä»¬è¿™ç§å†’险家æ¥è¯´æˆ‘想肯定ä¸è¿‡æ˜¯ä¹ç‰›ä¹‹ä¸€æ¯›è€Œå·²ã€‚]], "_t") +t("150 gold? Err... yes, sure.", "150金å¸ï¼Ÿå‘ƒâ€¦â€¦å¥½å§å½“然。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-orb.lua" + +t([[#LIGHT_GREEN#*You place your hands on the orb.*#WHITE# +You must provide 150 gold to take part in the fight.]], [[#LIGHT_GREEN#*ä½ æŠŠä½ çš„æ‰‹æ”¾åœ¨æ°´æ™¶çƒä¸Šã€‚*#WHITE# +ä½ å¿…é¡»æ”¯ä»˜150金å¸å‚åŠ æ¯”èµ›ï¼]], "_t") +t("[Pay 150 gold]", "[支付150金å¸]", "_t") +t("[Leave]", "[离开]", "_t") +t("Let the fight start!", "比赛开始å§ï¼", "_t") +t("Bring it on!", "尽管æ¥å§ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ring-of-blood-win.lua" + +t([[So, you tasted blood? Liked it? I am sure you did; you are just that kind of people. +Anyway, I suppose you deserve your reward. +You can always participate again for fun, if you've got the gold to spare.]], [[é‚£â€¦â€¦ä½ å°åˆ°äº†é²œè¡€çš„滋味å§ï¼Œæ€Žä¹ˆæ ·å–œæ¬¢ä¹ˆï¼Ÿç›¸ä¿¡ä½ ä¸€å®šå–œæ¬¢ï¼Œä½ å°±åº”è¯¥æ˜¯è¿™ç§äººã€‚ +ä¸ç®¡æ€Žæ ·ï¼Œä½ åº”è¯¥å¾—åˆ°ä½ çš„å¥–èµã€‚ +è¦æ˜¯ä½ æ„¿æ„èŠ±é’±ï¼Œä½ å¯ä»¥å†æ¥ç»ƒä¹ å–ä¹ã€‚]], "_t") +t("Thanks, it was fun!", "谢谢,éžå¸¸æœ‰è¶£ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/sage-kitty.lua" + +t([[#LIGHT_GREEN#*Before you stands a cute little orange cat. It looks hungry and looks at you.*#WHITE# +Meowww? +]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€åªå¯çˆ±çš„å°çŒ«å’ªã€‚它似乎饿了,眼泪汪汪地瞅ç€ä½ 。*#WHITE# +喵呜... +]], "_t") +t("Oh kitty kitty!", "猫咪真å¯çˆ±ï¼", "_t") +t("No time for cats!", "我å¯æ²¡æ—¶é—´æµªè´¹åœ¨çŒ«èº«ä¸Š!", "_t") +t([[#LIGHT_GREEN#*It rubs up against your leg and purrs.*#WHITE# +Rrrrrrrrrrrr. +]], [[#LIGHT_GREEN#*它轻轻地è¹ç€ä½ 的腿,咕噜咕噜地å«ç€ã€‚*#WHITE# +呜呜... +]], "_t") +t("Hey maybe you would like some of this delicious lookin troll intestines? #LIGHT_GREEN#[Feed him the intestines]#WHITE#", "å°çŒ«ï¼Œä½ 想åƒç‚¹ä¸œè¥¿ä¹ˆï¼Ÿæˆ‘这里æ£å¥½æœ‰åŠæˆªå·¨é”è‚ åï¼Œä½ è¦ä¹ˆï¼Ÿ #LIGHT_GREEN#[喂给它åƒ]#WHITE#", "_t") +t("Sorry little fellow, I can't help you.", "å°çŒ«ï¼ŒæŠ±æ‰ï¼Œæˆ‘帮ä¸äº†ä½ 。", "_t") +t("#LIGHT_GREEN#*It eats it all and looks happy. After a while it strolls away. Somehow you feel you have not seen the last of it.*#WHITE#", "#LIGHT_GREEN#*它全部åƒå…‰äº†ï¼Œçœ‹èµ·æ¥å¾ˆå¼€å¿ƒã€‚过了一会,它就跑开了。*#WHITE#", "_t") +t("#LIGHT_GREEN#[Leave]", "#LIGHT_GREEN#[离开]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shadow-crypt-yeek-clone.lua" + +t("No time to talk fellow Wayist! ATTACK! FOR THE WAY!", "没时间闲èŠäº†ï¼Œæˆ‘çš„åŒèƒžï¼å†²å•Šï¼ä¸ºäº†ç»´ç½‘ï¼", "_t") +t("[leave]", "[离开]", "_t") +t("The foolish cultist that created me is no more. What am I to do now...", "é‚£ä¸ªåˆ›é€ äº†æˆ‘çš„æ„šè ¢é‚ªæ•™å¾’å·²ç»æ»äº†ã€‚我现在应该åšä»€ä¹ˆå‘¢â€¦", "_t") +t("You are me, come with me!", "ä½ å°±æ˜¯æˆ‘ï¼Œå’Œæˆ‘ä¸€èµ·èµ°å§ï¼", "_t") +t("You should head back to Irkkk.", "ä½ åº”è¯¥å›žä¼Šå°”å…‹åŽ»ã€‚", "_t") +t("I fear that would get confusing very fast. I think I will go back to Irkkk. Farewell my clone!", "æˆ‘æ‹…å¿ƒè¿™æ ·ä¼šè®©æˆ‘å¾ˆå›°æƒ‘çš„ã€‚æˆ‘è§‰å¾—æˆ‘åº”è¯¥å›žä¼Šå°”å…‹åŽ»ã€‚å†è§äº†ï¼Œæˆ‘的克隆ï¼", "_t") +t("Sure... if you prefer to think about it this way. We are all part of The Way anyway.", "å•Šâ€¦â€¦å¦‚æžœä½ æ„¿æ„这么想也没问题。åæ£ï¼Œæˆ‘们都是维网的一份å。", "_t") +t("I think so too, farewell my clone.", "我也是这么想的,å†è§äº†ï¼Œæˆ‘的克隆。", "_t") +t("Clone? No you are the clone.", "克隆?ä¸ï¼Œä½ 是我的克隆。", "_t") +t("Farewell.", "å†è§ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-butler.lua" + +t([[*#LIGHT_GREEN#The creature slowly turns to you. You hear its terrible voice directly in your head.#WHITE#* +Welcome, master.]], [[*#LIGHT_GREEN#那个生物慢慢å‘ä½ èµ°æ¥ï¼Œä½ 的头顶上å“起一个å¯æ€•çš„嗓音。#WHITE#* +æ¬¢è¿Žä½ ï¼Œä¸»äººã€‚]], "_t") +t("What are you, and what is this place?", "ä½ æ˜¯ä»€ä¹ˆä¸œè¥¿ï¼Ÿè¿™æ˜¯ä»€ä¹ˆåœ°æ–¹ï¼Ÿ", "_t") +t("Master? I am not your mas...", "主人?我ä¸æ˜¯ä½ 的主……", "_t") +t("Why do I understand you? The texts are unreadable to me.", "我ä¸æ˜Žç™½ï¼Œé‚£äº›æ–‡å—我看ä¸æ‡‚。", "_t") +t("What can I do here?", "我能在这里åšä»€ä¹ˆï¼Ÿ", "_t") +t("What else can this place do?", "这里还能åšä»€ä¹ˆï¼Ÿ", "_t") +t("Would it be possible to improve my Cloak of Deception so I do not need to wear it to pass as a living being?", "å¯ä»¥å¸®æˆ‘å‡çº§æ¬ºè¯ˆæ–—篷让我å¯ä»¥ç›´æŽ¥é€šè¿‡è€Œä¸å¿…装备它么?", "_t") +t("You asked me to come, about a farportal?", "ä½ å«æˆ‘æ¥ï¼Œæ˜¯ä¸ºäº†è¿œå¤ä¼ é€é—¨ï¼Ÿ", "_t") +t("You asked me to come, about the rod of recall?", "ä½ å«æˆ‘æ¥ï¼Œæ˜¯å…³äºŽå¬å›žä¹‹æ–?", "_t") +t("Would it be possible for my Transmogrification Chest to automatically extract gems?", "å¯ä»¥è®©æˆ‘的转化之盒自动转化å®çŸ³ä¹ˆï¼Ÿ", "_t") +t("Are there any training facilities?", "这里是ä¸æ˜¯æœ‰ä¸€é—´è®ç»ƒå®¤ï¼Ÿ", "_t") +t("Can you use your magic to alter the appearance of my gear?", "ä½ èƒ½ç”¨é”法改å˜æˆ‘装备的外形么?", "_t") +t("I find your appearance unsettling. Any way you can change it?", "ä½ çš„æ ·å看上去让我ä¸èˆ’æœï¼Œä½ å¯ä»¥æ”¹å˜å¤–形么?", "_t") +t("I have come upon a strange thing indeed. #LIGHT_GREEN#[tell him about Melinda]", "我到这里æ¥æ˜¯ä¸ºäº†å¯»æ±‚帮助。 #LIGHT_GREEN#[告诉它梅ç³è¾¾çš„事]", "_t") +t("[leave]", "[离开]", "_t") +t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#* +You possess a control rod. You are the master.]], [[*#LIGHT_GREEN#那个生物瞪ç€ä½ 。#WHITE#* +ä½ æ‹¿ç€æŽ§åˆ¶é”æ–ï¼Œä½ å°±æ˜¯æˆ‘çš„ä¸»äººã€‚]], "_t") +t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#* +You are the master; you have the rod. I am created to speak to the master.]], [[*#LIGHT_GREEN#那个生物瞪ç€ä½ 。#WHITE#* +ä½ æ‹¥æœ‰é”æ–ï¼Œä½ å°±æ˜¯ä¸»äººï¼Œæˆ‘æ˜¯è¢«åˆ¶é€ å‡ºæ¥å’Œä¸»äººå¯¹è¯çš„。]], "_t") +t("Err... ok.", "哦……好å§ã€‚", "_t") +t([[*#LIGHT_GREEN#The creature glares at you with intensity. You 'see' images in your head. +You see titanic wars in an age now forgotten. You see armies of what you suppose are Sher'Tuls since they look like the shadow. +They fight with weapons, magic and other things. They fight gods. They hunt them down, killing or banishing them. +You see great fortresses like this one, flying all over the skies of Eyal - shining bastions of power glittering in the young sun. +You see the gods beaten, defeated and dead. All but one. +Then you see darkness; it seems like the shadow does not know what followed those events. + +You shake your head as the vision dissipates, and your normal sight comes back slowly. +#WHITE#* +]], [[*#LIGHT_GREEN#那个生物集ä¸ç²¾ç¥žæ³¨è§†ç€ä½ ï¼Œä½ â€œçœ‹åˆ°â€äº†è„‘æµ·ä¸çš„å½±åƒã€‚ +ä½ çœ‹åˆ°äº†å·²è¢«äººé—忘的泰å¦ä¹‹æˆ˜ã€‚ä½ çœ‹åˆ°äº†å¤Â·å›¾å°”军队的阴影。 +他们使用é”法ã€æ¦å™¨å’Œå…¶ä»–东西战斗,他们和众神战斗,将他们击倒ã€æ€æ»ã€é©±æ•£ã€‚ +ä½ çœ‹åˆ°å·¨å¤§çš„ç±»ä¼¼è¿™é‡Œçš„å ¡åž’é£˜æµ®åœ¨åŸƒäºšå°”çš„ä¸Šç©ºï¼Œåœ¨é˜³å…‰ä¹‹ä¸‹é‡Šæ”¾å‡ºå¼ºå¤§çš„èƒ½é‡å…‰èŠ’。 +ä½ çœ‹åˆ°ä¼—ç¥žéƒ½è¢«å‡»è´¥ã€æ€æ»ï¼Œé™¤äº†ä¸€ä¸ªã€‚ +然åŽä½ 看到了黑暗,一些ä¸çŸ¥å…¶å的阴影紧éšç€å‡ºçŽ°ã€‚ + +ä½ æ‘‡äº†æ‘‡é©±æ•£äº†è„‘æµ·ä¸çš„å½±åƒï¼Œä½ 的眼å‰æ…¢æ…¢æ¢å¤äº†çŽ°å®žçš„景象。 +#WHITE#* +]], "_t") +t("Those are Sher'Tuls? They fought the gods?!", "那是å¤Â·å›¾å°”?他们和众神战斗?ï¼", "_t") +t("They had to. They forged terrible weapons of war. They won.", "他们曾ç»æ˜¯ï¼Œä»–ä»¬é”»é€ äº†å¯æ€•çš„æ¦å™¨ç”¨äºŽæˆ˜äº‰ï¼Œå¹¶å–得了胜利。", "_t") +t("But then where are they now if they won?", "他们是胜利了,但是现在他们åˆåœ¨å“ªé‡Œå‘¢ï¼Ÿ", "_t") +t("They are gone now. I cannot tell you more.", "他们已ç»æ¶ˆå¤±ï¼Œæˆ‘ä¸èƒ½å‘Šè¯‰ä½ 更多了。", "_t") +t("But I am the master!", "æˆ‘æ˜¯ä½ çš„ä¸»äººï¼", "_t") +t("Fine.", "好å§ã€‚", "_t") +t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#* +You are the master. You can use this place as you desire. However, most of the energies are depleted and only some rooms are usable. +To the south you will find the storage room.]], [[*#LIGHT_GREEN#那个生物瞪ç€ä½ 。#WHITE#* +ä½ æ˜¯ä¸»äººï¼Œä½ å¯ä»¥éšæ„使用这个地方。ä¸è¿‡ï¼Œå¤§å¤šæ•°è¿™é‡Œçš„能é‡å·²ç»è€—ç«ï¼Œåªæœ‰ä¸€äº›æˆ¿é—´å¯ä»¥ä½¿ç”¨ã€‚ +在å—é¢ä½ å¯ä»¥çœ‹åˆ°å‚¨è—室。]], "_t") +t([[This Fortress is designed as a mobile base for the Godslayers - it can fly. +It is also equiped with various facilities: exploratory farportal, emergency containment field, remote storage, ... +However, the Fortress is badly damaged and has lain dormant for too long. Its energies are nearly depleted. +Take this Transmogrification Chest. It is linked by a permanent farportal to the Fortress. Any item you put inside will be sent to the power core and dismantled for energy. +There are, however, unwanted byproducts to this operation: the generation of a metal known as gold. It is of no use to the Fortress and thus will be sent back to you.]], [[è¿™ä¸ªå ¡åž’æ˜¯å¼‘ç¥žè€…ä»¬çš„ç§»åŠ¨å ¡åž’ï¼Œå®ƒå¯ä»¥é£žè¡Œã€‚ +å®ƒè¿˜è£…å¤‡äº†å…¶ä»–è®¾æ–½ï¼šæŽ¢é™©ä¼ é€é—¨ï¼Œç´§æ€¥é˜²æŠ¤åœºï¼Œè¿œç¨‹å˜å‚¨â€¦â€¦ +ç„¶è€Œï¼Œå ¡åž’å·²ç»ä¸¥é‡æŸå,而且已ç»ä¼‘çœ äº†å¤ªä¹…äº†ã€‚å®ƒçš„èƒ½é‡å‡ 近枯ç«ã€‚ +æ‹¿ç€è¿™ä¸ªè½¬åŒ–ä¹‹ç›’ã€‚å®ƒä¸Žå ¡åž’æœ‰æ°¸ä¹…é“¾æŽ¥ï¼Œæ‰€æœ‰æ”¾è¿›åŽ»çš„è£…å¤‡éƒ½å¯ä»¥ä½¿ç”¨å®ƒåˆ†è§£ï¼Œè½¬åŒ–ä¸ºå ¡åž’çš„èƒ½é‡ã€‚ +ä¸è¿‡å®ƒè¿˜æœ‰è¿™æ ·ä¸€ä¸ªå‰¯ä½œç”¨ï¼šè½¬åŒ–物å“会产生一ç§å«åšé‡‘å的金属,它们对于è¦å¡žæ˜¯æ²¡æœ‰ç”¨çš„,所以会å˜æˆé‡‘å¸è¿”è¿˜ç»™ä½ ã€‚]], "_t") +t("I will, thanks.", "我知é“了,谢谢。", "_t") +t("I have already found such a chest in my travel. Will it work?", "我已ç»åœ¨æˆ‘的旅途ä¸æ‰¾åˆ°äº†ä¸€ä¸ªï¼Œå®ƒæœ‰å‘挥效用么?", "_t") +t([[Yes, it will. I will attune it to this fortress. +Done.]], [[æ˜¯çš„å®ƒä¼šï¼Œæˆ‘ä¼šæŠŠå®ƒå’Œå ¡åž’è”系在一起。 +好了。]], "_t") +t("Thanks.", "多谢。", "_t") +t([[Long ago the Sher'tuls used farportals not only for transportation to known locations, but also to explore new parts of the world, or even other worlds. +This Fortress is equipped with an exploratory farportal, and now has enough energy to allow one teleportation. Each teleportation will take you to a random part of the universe and use 45 energy. +Beware that the return portal may not be nearby your arrival point; you will need to find it. You can use the rod of recall to try to force an emergency recall, but it has high chances of breaking the exploratory farportal forever. +You may use the farportal; however, beware - I sense a strange presence in the farportal room.]], [[很久以å‰å¤Â·å›¾å°”们使用远å¤ä¼ é€é—¨ï¼Œä¸ä»…æ˜¯ä¸ºäº†ä¼ é€åˆ°é‚£äº›å·²çŸ¥çš„地方,也å¯ä»¥ä¼ é€çš„世界未知的角è½ï¼Œç”šè‡³æ˜¯å…¶ä»–世界。 +è¿™ä¸ªå ¡åž’è£…ç½®æœ‰è¿œå¤ä¼ é€é—¨ï¼ŒçŽ°åœ¨å·²ç»æœ‰è¶³å¤Ÿçš„能é‡å¼€å¯å…¶ä¸çš„一个了。æ¯æ¬¡ä¼ é€éƒ½ä¼šå°†ä½ ä¼ é€åˆ°å®‡å®™çš„一个éšæœºè§’è½ï¼Œæ¯æ¬¡è€—è´¹30能é‡ã€‚ +注æ„è¿”å›žçš„ä¼ é€é—¨å¹¶ä¸æ˜¯å°±åœ¨ä½ åˆ°è¾¾çš„é‚£ä¸ªåœ°æ–¹ï¼Œä½ éœ€è¦è‡ªå·±åŽ»å¯»æ‰¾ã€‚ç´§æ€¥æƒ…å†µä¸‹ä½ å¯ä»¥ä½¿ç”¨å¬å›žä¹‹æ–强制返回,ä¸è¿‡è¿™å¾ˆæœ‰å¯èƒ½æ°¸ä¹…æŸåè¿œå¤ä¼ é€é—¨ã€‚ +ä½ å¯ä»¥ä½¿ç”¨è¿œå¤ä¼ é€é—¨äº†ï¼Œä¸è¿‡ï¼Œå½“å¿ƒï¼Œæ„Ÿè§‰åˆ°ä¼ é€é—¨æˆ¿é—´æœ‰å¼‚常的东西。]], "_t") +t("I will check it out, thanks.", "我会去检查一下的,谢谢。", "_t") +t([[The rod of recall you possess is not a Sher'tul artifact, but it is based on Sher'tul design. +The Fortress now has enough energy to upgrade it. It can be changed to recall you to the Fortress.]], [[ä½ æ‰€æ‹¥æœ‰çš„å¬å›žä¹‹æ–并ä¸æ˜¯å¤Â·å›¾å°”的产物,ä¸è¿‡æ˜¯åŸºäºŽå¤Â·å›¾å°”çš„çŸ¥è¯†è€Œåˆ¶é€ çš„ã€‚ +å ¡åž’çŽ°åœ¨æœ‰è¶³å¤Ÿçš„èƒ½é‡æ¥å‡çº§å®ƒçš„功能,å¯ä»¥ä½¿ä½ ä¼ é€æ—¶è¿”å›žåˆ°å ¡åž’æ¥ã€‚]], "_t") +t("I like it the way it is now. Thanks anyway.", "我喜欢ä¿æŒåŽŸæ ·ï¼Œä¸è¿‡è¿˜æ˜¯è°¢è°¢äº†ã€‚", "_t") +t([[Yes master, a training facility is available to the north, but it is not yet powered on. +I will need to use 50 energy to do this.]], [[是的,主人。北方是有一间è®ç»ƒå®¤ï¼Œä¸è¿‡å®ƒéœ€è¦èƒ½é‡ã€‚ + 我需è¦è‡³å°‘50能é‡æ¥æ¿€æ´»å®ƒã€‚]], "_t") +t([[Yes master, the Mirror of Reflections is what you need. It is currently dormant but could be re-activated. +I will need to use 10 energy to do this.]], [[好的主人。å射之镜能满足您的需求。它目å‰å¤„äºŽä¼‘çœ çŠ¶æ€ï¼Œä½†å¯ä»¥é‡æ–°æ¿€æ´»ã€‚ +它需è¦10点能é‡æ¿€æ´»ã€‚]], "_t") +t("\ +#{italic}##CRIMSON#This feature is purely cosmetic is available only to donators/buyers. You can unlock the room and use the preview but you will not be able to validate your choices.#{normal}#", "\ +#{italic}##CRIMSON#æ¤åŠŸèƒ½ä»…é™æèµ è€…/è´ä¹°è€…使用。您å¯ä»¥è§£é”æˆ¿é—´å¹¶ä½¿ç”¨é¢„è§ˆï¼Œä½†æ— æ³•ç”Ÿæ•ˆæ‚¨çš„é€‰æ‹©ã€‚#{normal}#", "_t") +t("Maybe later.", "以åŽå†è¯´ã€‚", "_t") +t("That could be quite nice. Yes, please do it.", "éžå¸¸å¥½ï¼Œå°±è¿™ä¹ˆåšå§ã€‚", "_t") +t([[Ah yes, you seem to master the simple art of alchemy. I can change the chest to automatically use your power to extract a gem if the transmogrification of the gem would reward more energy. +However, I will need to use 25 energy to do this.]], [[å—¯å¯ä»¥ï¼Œä½ 似乎掌æ¡äº†åŸºæœ¬çš„炼金术,我å¯ä»¥ä½¿è½¬åŒ–之盒自动转化å®çŸ³æ供能é‡ï¼Œ +ä¸è¿‡è¿™éœ€è¦è€—è´¹25能é‡å€¼ã€‚]], "_t") +t("Maybe sometime later.", "以åŽå†è¯´ã€‚", "_t") +t("I can alter the Fortress holographic projection matrix to accomodate your racial tastes. This will require 60 energy, however.", "我å¯ä»¥é€šè¿‡å ¡åž’改å˜æˆ‘自身的结构以符åˆä¸»äººçš„å£å‘³ï¼Œä¸è¿‡è¿™å¾—耗费60能é‡å€¼ã€‚", "_t") +t("Can you try for a human female appearance please?", "è¯·ä½ å˜æˆä¸€ä¸ªå¥³æ€§äººç±»çš„æ ·åå§ï¼Ÿ", "_t") +t("Can you try for a human male appearance please?", "è¯·ä½ å˜æˆä¸€ä¸ªç”·æ€§äººç±»çš„æ ·åå§ï¼Ÿ", "_t") +t("Please revert to your default appearance.", "请å˜å›žåŽŸæ¥é»˜è®¤çš„æ ·å。", "_t") +t("Well, you do not look so bad actually. Let it be for now.", "好å§ï¼Œå…¶å®žä½ 看上去没那么糟,就ä¿æŒè¿™ä¸ªæ ·åå§ã€‚", "_t") +t([[Yes Master. I can use 10 energy to infuse your cloak. When you take it off the effect should still persist. +However, I suggest you still carry it with you in case something manages to remove it from you.]], [[是的主人,我å¯ä»¥è€—è´¹10能é‡æ¥æå‡æ–—ç¯·ï¼Œä½¿ä½ è„±ä¸‹æ–—ç¯·ä»èƒ½ä¿æŒå®ƒçš„特效。 +ä¸è¿‡ï¼Œæˆ‘å»ºè®®ä½ è¿˜æ˜¯éšèº«æºå¸¦ï¼Œä»¥å¤‡ä¸‡ä¸€ç‰¹æ•ˆè¢«ä»Žä½ 身上消除时使用。]], "_t") +t("Not now.", "æš‚æ—¶ä¸ç”¨ã€‚", "_t") +t("That could be quite useful. Yes, please do it.", "这很有用。好,就这么办。", "_t") +t([[Demonic taint. Yes I have a way to help in the archives. However this is a long process, the subject will need to live here for a while. +She will have to spend 8 hours per day in the regeneration tank.]], [[æ¶é”的污染么,是的,我有方法帮忙。ä¸è¿‡è¿™éœ€è¦ä¸€æ®µæ—¶é—´ï¼Œç›®æ ‡ç”Ÿç‰©å¿…须在这里ä½ä¸Šä¸€æ®µæ—¶é—´ã€‚ +她æ¯å¤©è‡³å°‘è¦åœ¨è¿™é‡Œå‘†ä¸Š8å°æ—¶ã€‚]], "_t") +t("This is great news! I will tell her at once.", "太好了ï¼æˆ‘马上告诉她。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-caldizar.lua" + +t("\"You should not be here. How di-\"#{normal}# It stops abruptly, and its attention seems to turn to the staff in your hands. #{italic}#\"How did you get that?! You fool, you do not know what forces you play with! Get it away from here - BEGONE!\"", "\"ä½ ä¸åº”该æ¥è¿™é‡Œã€‚ä½ æ€Žä¹ˆâ€¦â€¦\"#{normal}#它çªç„¶åœäº†ä¸‹æ¥ï¼Œä¼¼ä¹Žè¢«ä½ 手ä¸çš„法æ–所å¸å¼•ã€‚ #{italic}#\"ä½ æ€Žä¹ˆå¼„åˆ°è¿™ä¸ªçš„ï¼Ÿè ¢è´§ï¼Œä½ çŸ¥ä¸çŸ¥é“ä½ æ‰‹ä¸æŽŒæ¡ç€ä»€ä¹ˆåŠ›é‡ï¼ç¦»å¼€è¿™é‡Œï¼ç»™æˆ‘消失ï¼\"", "_t") +t("\"You should not be here. How did you get here?! BEGONE!\"", "\"ä½ ä¸åº”该æ¥è¿™é‡Œï¼Œä½ 是怎么过æ¥çš„,给我消失ï¼!\"", "_t") +t([[#{italic}#As you open the door you stare in amazement at what is beyond. A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul! + +But your wonder is cut short as the Sher'Tul notices you, and you feel its intense concentration bear down on you like an unstoppable force. A voice in your head booms, #{normal}#%s#{italic}# + +A wave of mental and magical power blasts into you with the might of a falling star. You are lifted into the air, and intense pressure bears down on every inch of your skin, threatening to crush you into nothingness. You try to resist for a moment, until--#{normal}#]], [[#{italic}#å½“ä½ æ‰“å¼€é—¨æ—¶ï¼Œä½ å¾ˆåƒæƒŠçš„看ç€çœ¼å‰çš„ä¸€åˆ‡ã€‚ä¸€ä¸ªç”Ÿç‰©ç«™åœ¨ä½ é¢å‰ï¼Œé•¿ç€è§¦æ‰‹ä¸€æ ·çš„附属物,在脑袋的ä½ç½®æœ‰ä¸ªè‚¿å—ä¸€æ ·çš„é¼“èµ·ç‰©ã€‚å®ƒçš„èº«ä¸Šæ”¾å°„å‡ºä¸€ç§ä½ 从æ¥æ²¡æœ‰ç¢°åˆ°è¿‡çš„力é‡å…‰çŽ¯ã€‚有å¯èƒ½æ˜¯ä¸€åªå¤Â·å›¾å°”,活ç€çš„å¤Â·å›¾å°”ï¼ + +ä¸è¿‡ä½ 的惊愕没有æŒç»å¤šä¹…,那个å¤Â·å›¾å°”注æ„åˆ°äº†ä½ ï¼Œä½ æ„Ÿè§‰åˆ°å®ƒèº«ä¸Šé‡Šæ”¾å‡ºä¸€ç§ä»¤ä½ 窒æ¯çš„压倒性的力é‡ã€‚ä¸€ä¸ªå£°éŸ³åœ¨ä½ çš„è„‘æµ·ä¸å“èµ· #{normal}#%s#{italic}# + +æµæ˜Ÿçš„力é‡å¯¹ä½ å½¢æˆä¸€è‚¡ç²¾ç¥žå’Œé”æ³•çš„å†²å‡»ï¼Œä½ è¢«ä¸¾åˆ°ç©ºä¸ï¼Œå¼ºå¤§çš„力é‡ä¾µå…¥äº†ä½ çš„æ¯ä¸€å¯¸è‚Œè‚¤ï¼Œå·®ç‚¹æŠŠä½ æ’•æˆç¢Žç‰‡ï¼Œä½ 挣扎ç€æŠµæŠ—了一会,直到——#{normal}#]], "tformat") +t("[continue]", "[继ç»]", "_t") +t("#{italic}#You wake up suddenly next to your farportal with a pounding headache. Your cheeks feel wet, and touching them you see your fingers stained red - you have been crying tears of blood. A dark and terrible memory lurks at the back of your mind, but the more you try to remember it the harder it becomes, and slowly it fades completely, like a dream.#{normal}#", "#{italic}#ä½ åœ¨è¿œå¤ä¼ é€é—¨è¾¹ä¸Šçªç„¶é†’了过æ¥ï¼Œä½ æ„Ÿè§‰å¤´ç—›æ¬²è£‚ã€‚ä½ æ„Ÿè§‰åˆ°ä½ è„¸é¢Šä¸Šå¾ˆæ½®æ¹¿ï¼Œå½“ä½ ç”¨æ‰‹ä»Žè„¸ä¸Šæ‹‚è¿‡ï¼Œä½ å‘çŽ°ä½ çš„æŒ‡å°–æ²¾ç€è¡€æ¶²â€”â€”ä½ æµå‡ºäº†è¡€æ³ªã€‚ä½ æ„Ÿè§‰åˆ°ä½ çš„è„‘æµ·ä¸åŸ‹è—ç€é»‘æš—ã€å¯æ€•çš„è®°å¿†ï¼Œä½†æ˜¯ä½ è¶Šæ˜¯æžåŠ›å›žæƒ³è¶Šæ˜¯æƒ³ä¸èµ·æ¥ï¼Œå®ƒæ…¢æ…¢åœ°ä»Žä½ 的脑海深处完全消失,就åƒåšäº†ä¸€åœºæ¢¦ã€‚#{normal}#", "_t") +t("[done]", "[完æˆ]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-command-orb.lua" + +t([[*#LIGHT_GREEN#This orb seems to represent the world of Eyal as a whole. It is also probably used for controlling the fortress. +]], [[*#LIGHT_GREEN#在水晶çƒé‡Œä½ 似乎能看到整个马基·埃亚尔,å¯èƒ½å®ƒä¹Ÿæ˜¯ç”¨æ¥æŽ§åˆ¶è¿™åº§å ¡åž’的。 +]], "_t") +t([[You do not understand the inscriptions there.#WHITE#* +#{italic}#"Rokzan krilt copru."#{normal}#]], [[ä½ æ²¡æœ‰æ˜Žç™½ä¸Šé¢é“文的æ„æ€ã€‚#WHITE#* +#{italic}#"Rokzan krilt copru."#{normal}#]], "_t") +t("#WHITE#*#{italic}#\"Insert control rod.\"#{normal}#", "#WHITE#*#{italic}#\"æ’å…¥é”æ–。\"#{normal}#", "_t") +t("[Examine the orb]", "[测试水晶çƒ]", "_t") +t("[Fly the fortress -- #LIGHT_RED#FOR TESTING ONLY#LAST#]", "[é£žèµ·å ¡åž’ -- #LIGHT_RED#仅测试模å¼ï¼#LAST#]", "_t") +t("[Begin the Lichform ceremory]", "[开始巫妖形æ€ä»ªå¼]", "_t") +t([[*#LIGHT_GREEN#The device seems to be made of pure crystal. It projects a very accurate map of the known world - including the forbidden continent of the south. +There seems to be a hole about the size and form of your Rod of Recall.#WHITE#*]], [[*#LIGHT_GREEN#æ•´ä¸ªè®¾æ–½ä¼¼ä¹Žå®Œå…¨æ˜¯æ°´æ™¶åˆ¶é€ ï¼Œé‡Œé¢æ˜¾çŽ°å‡ºå·²çŸ¥ä¸–界的精确地图,包括å—部的ç¦ç§˜å¤§é™†ã€‚ +上é¢æœ‰ä¸€ä¸ªå½¢çŠ¶ç±»ä¼¼å¬å›žä¹‹æ–çš„å°å”。#WHITE#*]], "_t") +t("[Insert the rod]", "[æ’å…¥é”æ–]", "_t") +t([[*#LIGHT_GREEN#As you take the rod close to the orb it seems to vibrate and react. +A shadow appears in a corner of the room! You retract the rod immediately but the shadow stays. +It looks like the horrors you fought when coming inside, only less degenerated. +The thing looks roughly humanoid, but it has no head and its limbs look like tentacles. It does not seem hostile.#WHITE#*]], [[*#LIGHT_GREEN#å½“ä½ ç”¨é”æ–接近水晶çƒæ—¶ï¼Œä½ 感觉到它å‘生了感应和共鸣。 +一个影å从房间的角è½é‡Œå‡ºçŽ°äº†ï¼ä½ 赶紧拿回了法æ–,但是那个影å还在。 +å½“ä½ èµ°è¿‘æ—¶å®ƒçœ‹ä¸ŠåŽ»åƒä½ 以å‰æˆ˜æ–—过的æé”,åªæ˜¯ç¨ç¨æ„Ÿè§‰æœ‰äº›é€€åŒ–。 +那个东西有ç€ç²—略的人形,但它没有脑袋,åªæœ‰åƒè§¦è§’ä¸€æ ·çš„è‚¢ä½“ã€‚çœ‹ä¸ŠåŽ»ä¼¼ä¹Žä¸åƒæ˜¯æ•Œäººã€‚#WHITE#*]], "_t") +t("[Leave the orb alone]", "[离开水晶çƒ]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-gladium-orb.lua" + +t("*#LIGHT_GREEN#This orb is used to control the gladium arena.#WHITE#*", "*#LIGHT_GREEN#这个水晶çƒç”¨äºŽæŽ§åˆ¶è§’斗竞技场。#WHITE#*", "_t") +t("[Go back to the Fortress]", "[è¿”å›žå ¡åž’]", "_t") +t("[Leave the orb alone]", "[离开水晶çƒ]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-shimmer.lua" + +t("[Alter the appearance of %s]", "[改å˜%s的形象]", "tformat") +t("[Alter the appearance of your body]", "[改å˜ä½ 身体的形象。]", "_t") +t("[Alter the appearance of your facial features]", "[改å˜ä½ 的脸部特å¾ã€‚]", "_t") +t("[Alter the appearance of your hair]", "[改å˜ä½ çš„å‘型。]", "_t") +t("[Alter the appearance of your cosmetic aura]", "[改å˜ä½ 外观的光环。]", "_t") +t("[Load/Save outfit]", "[读å–/ä¿å˜å¤–观]", "_t") +t("[Disable the visual effects of your sustains]", "[å–æ¶ˆä½ æŒç»æŠ€èƒ½çš„动画效果。]", "_t") +t("[Leave the mirror alone]", "[离开镜å]", "_t") +t("*#LIGHT_GREEN#As you gaze into the mirror you see an infinite number of slightly different reflections of yourself. You feel dizzy.#WHITE#*", "*#LIGHT_GREEN#å½“ä½ å‡è§†é•œåæ—¶ï¼Œä½ ä¼šçœ‹åˆ°æ— æ•°ä¸ªç•¥æœ‰ä¸åŒçš„ä½ è‡ªå·±çš„å€’å½±ã€‚ä½ æ„Ÿåˆ°ä¸€é˜µå¤´æ™•ã€‚#WHITE#*", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/shertul-fortress-training-orb.lua" + +t("All resistances", "全体抗性", "_t") +t("Armour Hardiness", "护甲强度", "_t") +t("From 0 to 100", "从 0 到 100", "_t") +t("Armour", "护甲值", "_t") +t("From 0 to 1000", "从 0 到 1000", "_t") +t("*#LIGHT_GREEN#This orb is used to control the training facilities.#WHITE#*", "*#LIGHT_GREEN#这个水晶çƒç”¨äºŽæŽ§åˆ¶è®ç»ƒå®¤ã€‚#WHITE#*", "_t") +t("[Create one target dummy]", "[åˆ¶é€ ä¸€ä¸ªå‚€å„¡]", "_t") +t("[Create two target dummy]", "[åˆ¶é€ ä¸¤ä¸ªå‚€å„¡]", "_t") +t("[Create three target dummy]", "[åˆ¶é€ ä¸‰ä¸ªå‚€å„¡]", "_t") +t("[Create five target dummy]", "[åˆ¶é€ äº”ä¸ªå‚€å„¡]", "_t") +t("[Create ten target dummy]", "[åˆ¶é€ å个傀儡]", "_t") +t("[Change dummies armour]", "[改å˜å‚€å„¡æŠ¤ç”²]", "_t") +t("[Change dummies resistances]", "[改å˜å‚€å„¡æŠ—性]", "_t") +t("[Reset]", "[é‡ç½®]", "_t") +t("[Leave the orb alone]", "[离开水晶çƒ]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/slasul.lua" + +t([[What is this? Why have you entered my temple and slain my followers? +Speak or die, for I am Slasul and you shall not disrupt my plans.]], [[æ€Žä¹ˆå›žäº‹ï¼Ÿä¸ºä»€ä¹ˆä½ è¦é—¯å…¥æˆ‘的神庙æ€æ»æˆ‘的人? +说,è¦ä¸ç„¶ä½ 就得æ»ï¼Œæˆ‘是è¨æ‹‰è‹å°”ï¼Œä½ ä¸åº”该打乱我的计划。]], "_t") +t("I was sent by Ukllmswwik to stop your mad schemes to control all underwater life!", "我是乌克勒姆斯维奇派æ¥çš„,阻æ¢ä½ 试图控制所有水下生物的疯狂计划。", "_t") +t([[I see. So the dragon sent you. He told you I am insane, I assume? +But which of us is truly evil? Myself, working to better my people, doing no harm to anyone, or you, who comes here to kill me, destroying my friends and planning to do the same to me? +Who is the insane one?]], [[我明白了,是那个龙人å«ä½ æ¥çš„ï¼Œæ˜¯ä»–å‘Šè¯‰ä½ æˆ‘ç–¯äº†ï¼Œæˆ‘å›¾è°‹ä¸è½¨ï¼Ÿ +但我们到底è°æ‰æ˜¯æ¶é”?我自己,为人们åšå¥½äº‹ï¼Œå¯¹ä»»ä½•äººéƒ½æ²¡æœ‰ä¼¤å®³ï¼Œè€Œä½ ,æ¥è¿™é‡Œæƒ³è¦æ€æ»æˆ‘,æ€æ»äº†æˆ‘的朋å‹ï¼ŒçŽ°åœ¨è¿˜æƒ³è¿žæˆ‘一起干掉? +è°æ‰æ˜¯ç–¯å?]], "_t") +t("If you refuse to see reason, you leave me no choice!", "æ—¢ç„¶ä½ ä¸å¬æˆ‘è§£é‡Šï¼Œé‚£æˆ‘åˆ«æ— é€‰æ‹©ï¼", "_t") +t("Your feeble attempt to sway me from the side of good will not work. Pay for you sins!", "ä½ æƒ³ç‹¡è¾©åŠ¨æ‘‡çš„æˆ‘ç«‹åœºä¹ˆï¼Ÿè¿™å¯ä¸èµ·ä½œç”¨ï¼Œä¸ºä½ 犯下的罪æ¶ä»˜å‡ºä»£ä»·å§ã€‚", "_t") +t("Your words are... disturbing. Why should I spare you?", "ä½ è¯´çš„è¯è®©æˆ‘有点……æžä¸æ¸…楚了,但我为什么è¦å®½æ•ä½ ?", "_t") +t([[Spare me?#LIGHT_GREEN#*He laughs.*#WHITE# +Do not be so hasty to assume YOU are in a position to offer mercy to ME! +Yet I shall tell you my story. You surface dwellers do not know much about nagas, but let me tell you this: our current condition was not our choice. +When Nalore sank, many of us died, so we resorted to using the magic of this temple. It worked, it saved us, and yet we are cursed. Cursed in this form by the terrible magic. +If you do not believe anything else of what I say, please believe at least this: the Sher'Tul are hiding, not gone, and they are not benevolent entities. +Recently, that water dragon that sent you here started sending "agents" to secure the temple. I can only imagine his goals, but they are clearly not peaceful.]], [[宽æ•æˆ‘?#LIGHT_GREEN#*他笑了起æ¥*#WHITE# +别用这ç§æ€œæ‚¯çš„æ€åº¦å¯¹æˆ‘ï¼ +æˆ‘ä¼šå‘Šè¯‰ä½ æˆ‘çš„æ•…äº‹ï¼Œä½ ä»¬åœ°é¢ä¸Šçš„居民并ä¸äº†è§£å¨œè¿¦ï¼Œè®©æˆ‘å‘Šè¯‰ä½ ï¼šæˆ‘ä»¬ç›®å‰çš„处境并ä¸æ˜¯æˆ‘们自己的选择。 +当纳é²å¤§é™†æ²‰æ²¡æ—¶ï¼Œæˆ‘们很多人æ»äº†ï¼Œå› æ¤æˆ‘们求助于这间神庙的é”法。它起作用了,它救了我们,但是我们å—到了诅咒。在这ç§å¯æ€•çš„é”法下我们å˜æˆäº†çŽ°åœ¨è¿™å‰¯æ¨¡æ ·ã€‚ +è¦æ˜¯ä½ ä¸ç›¸ä¿¡æˆ‘æ‰€è¯´çš„ï¼Œè‡³å°‘ä½ åº”è¯¥ç›¸ä¿¡è¿™ä¸ªï¼šå¤Â·å›¾å°”åªæ˜¯éšè—了起æ¥ï¼Œå¹¶æ²¡æœ‰æ¶ˆå¤±ï¼Œè€Œä¸”它们并ä¸æ˜¯å‹å–„çš„ç§æ—。 +现在,那个“水龙â€æ´¾ä½ æ¥è¿™é‡Œï¼Œå¼€å§‹æ´¾ä»£ç†äººæ¥ä¿æŠ¤ç¥žåº™ã€‚我åªèƒ½çŒœæµ‹ä»–的真æ£ç›®çš„,肯定ä¸æ˜¯å‡ºäºŽå–„æ„。]], "_t") +t("You do not sound mad to me... could Ukllmswwik have lied?", "å¬ä¸ŠåŽ»ä½ ä¸åƒæ˜¯ä¸ªç–¯å,难é“乌克勒姆斯维奇说谎了么?", "_t") +t("As you wish. It did not have to come to this...", "å¦‚ä½ æ‰€æ„¿å§ï¼Œæœ¬æ¥ä¸è‡³äºŽå¦‚æ¤â€¦â€¦", "_t") +t("I will not be deceived by your lies! I will make your pay for your victims!", "我ä¸ä¼šè¢«ä½ çš„è°Žè¨€æ‰€æ¬ºéª—ï¼Œä½ å¿…é¡»ä¸ºä½ çš„ç‰ºç‰²è€…ä»˜å‡ºä»£ä»·ï¼", "_t") +t("Use this portal. It will bring you back to his cave; ask him the truth.", "ä½¿ç”¨è¿™ä¸ªä¼ é€é—¨ï¼Œå¯ä»¥æŠŠä½ ä¼ é€å›žä»–的洞穴,去问他事情的真相å§ã€‚", "_t") +t("I will make him pay for his treachery.", "我会让他的背å›ä»˜å‡ºä»£ä»·ã€‚", "_t") +t("Thank you for listening to me.", "è°¢è°¢ä½ å¬æˆ‘说完。", "_t") +t("The dragon was lying, I can feel it. I have decided to embrace your cause.", "那头巨龙在说谎,我能看出æ¥ã€‚我准备接å—ä½ çš„åŠ›é‡ã€‚", "_t") +t("Farewell, Slasul.", "å†è§ï¼Œè¨æ‹‰è‹å°”。", "_t") +t("So be it... Die now!", "é‚£å¥½â€¦â€¦ä½ åŽ»æ»å§ï¼", "_t") +t("[attack]", "[攻击]", "_t") +t([[I secretly hoped you would. +Then let us seal this alliance. Share your lifeforce with me! So long you should live I shall not be killed! +In return let me offer you this powerful trident.]], [[æˆ‘å¸Œæœ›ä½ èƒ½é…åˆã€‚ +现在,让我们开始履行åŒç›Ÿä»ªå¼ã€‚å°†ä½ çš„ç”Ÿå‘½ä¸Žæˆ‘åŒäº«ï¼è¿™æ ·åªè¦ä½ æ´»ç€ï¼Œæˆ‘就永远ä¸æ»ï¼ +作为回报,我会èµäºˆä½ 这柄强大的三å‰æˆŸã€‚]], "_t") +t("I shall accept your offer, my liege.", "我接å—ä½ çš„é¦ˆèµ ï¼Œæˆ‘çš„ä¸»äººã€‚", "_t") +t("LET US BE BOUND!", "我们åˆä½“å§ï¼", "_t") +t("This sounds strange. I need to think about it.", "å¬èµ·æ¥æœ‰ç‚¹å¥‡æ€ªï¼Œæˆ‘è¦è€ƒè™‘一下。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/sorcerer-end.lua" + +t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# +#LIGHT_GREEN#*Their bodies vanish in a small cloud of mist, quickly fading away.*#WHITE# +#LIGHT_GREEN#*You feel the Way reaching out to you, the whole yeek race speaks to you.*#WHITE# +You have done something incredible %s! You also have created a unique opportunity for the yeek race! +The energies of those farportals are incredible, using them we could make the Way radiate all over Eyal, forcing it down on the other races, bringing them the same peace and happiness we feel in the Way. +You must go through the farportal and willingly sacrifice yourself inside. Your mind will embed itself into the farportal network, spreading the Way far and wide! +Even though you will die you will bring the world, and the yeeks, ultimate peace. +The Way will never forget you. Now go and make history! +]], [[#LIGHT_GREEN#*两个é”法师æ»åœ¨ä½ é¢å‰ã€‚*#WHITE# +#LIGHT_GREEN#*他们的尸体化æˆäº†ä¸€ç¼•é’烟,很快消失了。*#WHITE# +#LIGHT_GREEN#*ä½ æ„Ÿè§‰åˆ°ç»´ç½‘å’Œä½ å‘生了è”系,整个夺心é”æ—åœ¨å’Œä½ å¯¹è¯ã€‚*#WHITE# +ä½ å®Œæˆäº†ä»¤äººéš¾ä»¥ç½®ä¿¡çš„使命,%sï¼ä½ 也为夺心é”æ—åˆ›é€ äº†åƒè½½éš¾é€¢çš„æœºä¼šï¼ +è¿œå¤ä¼ é€é—¨çš„能é‡å¼ºå¤§åˆ°éš¾ä»¥æƒ³è±¡ï¼Œæˆ‘们å¯ä»¥åˆ©ç”¨è¿™ä¸ªèƒ½é‡æ‰©å±•ç»´ç½‘到整个埃亚尔,并进入其他ç§æ—,将我们从维网ä¸å¾—到的和平与幸ç¦å¸¦ç»™ä»–们。 +ä½ å¿…é¡»ç©¿è¿‡ä¼ é€é—¨ï¼Œç‰ºç‰²ä½ è‡ªå·±ï¼Œä½ çš„ç²¾ç¥žæ„志会使能é‡æ³¨å…¥ç»´ç½‘并使维网å‘è¿œå¤„ä¼ æ’。 +è™½ç„¶ä½ ä¼šæ»åŽ»ï¼Œä½†æ˜¯ä½ 会给这个世界和夺心é”æ—带æ¥æ°¸ä¹…的和平。 +维网永远ä¸ä¼šå¿˜è®°ä½ ï¼ŒçŽ°åœ¨ï¼ŒåŽ»åˆ›é€ åŽ†å²å§ï¼ +]], "tformat") +t("brother", "兄弟", "_t") +t("sister", "å§å¦¹", "_t") +t("But... I did so much, I could do so much more for the Way by staying alive!", "但是……我已ç»åšäº†é‚£ä¹ˆå¤šï¼Œæˆ‘æ´»ç€ä¸€æ ·å¯ä»¥ä¸ºç»´ç½‘åšé‚£ä¹ˆå¤šï¼", "_t") +t([[#LIGHT_GREEN#*You feel the Way taking over your mind, your body.*#WHITE# +You will do as asked, for the good of all Yeeks! The Way is always right. +]], [[#LIGHT_GREEN#*ä½ æ„Ÿåˆ°ç»´ç½‘å……æ–¥äº†ä½ çš„èº«å¿ƒ*#WHITE# +ä½ ä¼šæŒ‰ç…§æ‰€è¦æ±‚的去åšï¼Œä¸ºäº†æ•´ä¸ªå¤ºå¿ƒé”æ—ï¼ç»´ç½‘总是æ£ç¡®çš„。 +]], "_t") +t("#LIGHT_GREEN#[sacrifice yourself to bring the Way to every sentient creature.]", "#LIGHT_GREEN#[ç‰ºç‰²ä½ è‡ªå·±ï¼Œå°†ç»´ç½‘ä¼ æ’到所有智慧生命。]", "_t") +t("sacrificing %s to bring the Way to all", "%sç‰ºç‰²è‡ªå·±ï¼ŒæŠŠç»´ç½‘ä¼ æ’到全世界", "tformat") +t("#LIGHT_GREEN#[In a last incredible display of willpower you fight the Way for a few seconds, letting you project your thoughts to Aeryn.]#WHITE# High Lady! Kill me #{bold}#NOW#{normal}#", "#LIGHT_GREEN#[在最åŽå…³å¤´ä½ 用æ„å¿—æŠµæŠ—äº†ç»´ç½‘å‡ ç§’é’Ÿï¼Œå‘艾ç³ä¼ 递了信æ¯ã€‚]#WHITE# 艾ç³å¥³å£«ï¼Œå¿«æ€äº†æˆ‘ï¼#{bold}#现在ï¼#{normal}#", "_t") +t([[#LIGHT_GREEN#*Through your mind Aeryn sees what the Way is planning.*#WHITE# +You were a precious ally and a friend. The world will remember your last act of selfless sacrifice. I swear it. +#LIGHT_GREEN#*As she says this she pierces your body with a mighty thrust of her sword, ending the plans of the Way.*#WHITE# +]], [[#LIGHT_GREEN#*é€šè¿‡ä½ çš„ç²¾ç¥žåŠ›é‡ï¼Œè‰¾ç³æ˜Žç™½äº†ç»´ç½‘的计划。*#WHITE# +ä½ æ˜¯ä¸€ä½ä¼Ÿå¤§çš„盟å‹å’Œç½•è§çš„伙伴。我å‘誓,整个世界都会é“è®°ä½ çš„ç‰ºç‰²ã€‚ +#LIGHT_GREEN#*ä¸€è¾¹è¯´ï¼Œå¥¹ä¸€è¾¹ç”¨å‰‘åˆºå…¥ä½ çš„èº«ä½“ï¼Œç»ˆç»“äº†ç»´ç½‘çš„è®¡åˆ’ã€‚*#WHITE# +]], "_t") +t("#LIGHT_GREEN#[slip peacefully into death.]", "#LIGHT_GREEN#[å¹³é™åœ°èµ°å‘æ»äº¡ã€‚]", "_t") +t("sacrificing %s to stop the Way", "%s牺牲自己,阻æ¢äº†ç»´ç½‘。", "tformat") +t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# +#LIGHT_GREEN#*Their bodies vanish in a small cloud of mist, quickly fading away.*#WHITE# +But the portal to the Void is already open. It must be closed before the Creator can come through or all will have been in vain! +After searching the remains of the Sorcerers you find a note explaining that the portal can only be closed with a sentient being's sacrifice.]], [[#LIGHT_GREEN#*两个é”法师æ»åœ¨ä½ é¢å‰ã€‚*#WHITE# +#LIGHT_GREEN#*他们的尸体化æˆäº†ä¸€ç¼•é’烟,很快消失了。*#WHITE# +ä½†æ˜¯è™šç©ºä¼ é€é—¨ä»ç„¶æ‰“å¼€ç€ï¼Œåœ¨é€ 物主穿过之å‰å¿…须得关é—,å¦åˆ™ä¸€åˆ‡åŠªåŠ›éƒ½ç™½è´¹äº†ï¼ +ä½ æœç´¢é”法师的尸体找到了一本笔记,上é¢å†™é“:想è¦å…³é—ä¼ é€é—¨ï¼Œåªæœ‰ç‰ºç‰²ä¸€ä¸ªç”Ÿå‘½æ‰è¡Œã€‚]], "_t") +t("Aeryn, I am sorry but one of us needs to be sacrificed for the world to go on. #LIGHT_GREEN#[sacrifice Aeryn for the sake of the world]", "艾ç³ï¼Œå¾ˆæŠ±æ‰æˆ‘们之ä¸å¾—有一个人牺牲æ‰èƒ½ç»´æŒè¿™ä¸ªä¸–界的å˜åœ¨ã€‚#LIGHT_GREEN#[为了这个世界牺牲艾ç³]", "_t") +t("I will close it. #LIGHT_GREEN#[sacrifice yourself for the sake of the world]", "我会关é—它。#LIGHT_GREEN#[ä¸ºäº†è¿™ä¸ªä¸–ç•Œç‰ºç‰²ä½ è‡ªå·±ã€‚]", "_t") +t("sacrificing %s for the sake of the world", "%s为了世界牺牲了自己", "tformat") +t([[I cannot believe we succeeded. I was prepared to die and it seems I will die, but at least I will do so knowing my sacrifice is not in vain. +Please, make sure the world is safe.]], [[真ä¸æ•¢ç›¸ä¿¡æˆ‘们æˆåŠŸäº†ã€‚我已ç»å‡†å¤‡å¥½åŽ»æ»äº†ï¼Œè‡³å°‘我知é“我的牺牲ä¸ä¼šç™½è´¹ã€‚ +è¯·ä½ ç¡®ä¿è¿™ä¸ªä¸–界的和平。]], "_t") +t("You will never be forgotten.", "ä½ ä¼šæ°¸è¿œè¢«äººé“记。", "_t") +t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE# +#LIGHT_GREEN#*Their bodies vanish in some immaterial mist.*#WHITE# +You have won the game! +Both Maj'Eyal and the Far East are safe from the dark schemes of the Sorcerers and their God.]], [[#LIGHT_GREEN#*两个é”法师æ»åœ¨ä½ é¢å‰ã€‚*#WHITE# +#LIGHT_GREEN#*他们的尸体化æˆäº†ä¸€ç¼•é’烟消失了。*#WHITE# +ä½ èµ¢å¾—äº†è¿™ä¸ªæ¸¸æˆï¼ +马基·埃亚尔和远东大陆从法师会的黑暗计划和他们的神手ä¸èŽ·æ•‘了。]], "_t") +t("Aeryn, are you well?", "艾ç³ï¼Œä½ 还好么?", "_t") +t("[leave]", "[离开]", "_t") +t([[I cannot believe we succeeded. I was prepared to die and yet I live. +I might have underestimated you. You did more than we could have hoped for!]], [[真ä¸æ•¢ç›¸ä¿¡æˆ‘们æˆåŠŸäº†ï¼æˆ‘准备好去æ»äº†ä½†æˆ‘还活ç€ã€‚ +我å¯èƒ½ä½Žä¼°ä½ äº†ï¼Œä½ åšäº†æ¯”我们预想的多的多的事情。]], "_t") +t("We both did.", "我们俩都是。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/sorcerer-fight.lua" + +t("High Sun Paladin Aeryn appears next to you!", "高阶太阳骑士艾ç³åœ¨ä½ 的身边出现了ï¼", "logPlayer") +t([[#LIGHT_GREEN#*The two Sorcerers stands before you, shining like the Sun.*#WHITE# +Ah! Our guest is finally here. I take it you found the peak entertaining?]], [[#LIGHT_GREEN#*两个é”æ³•å¸ˆç«™åœ¨ä½ é¢å‰ï¼Œåƒå¤ªé˜³ä¸€æ ·é—ªé—ªå‘光。*#WHITE# +喔~ï¼æˆ‘们的客人终于æ¥åˆ°äº†è¿™é‡Œã€‚看æ¥æˆ‘们是到了舞会的高潮了,ä¸æ˜¯ä¹ˆï¼Ÿ]], "_t") +t("Spare me the small talk. I am here to stop you!", "我ä¸æ˜¯æ¥å’Œä½ 们èŠå¤©çš„,我是æ¥é˜»æ¢ä½ 们的ï¼", "_t") +t("Why are you doing all that? You were supposed to help people!", "ä½ ä»¬ä¸ºä»€ä¹ˆè¿™ä¹ˆåšï¼Ÿä½ 们本æ¥æ˜¯è¢«æœŸæœ›å¸®åŠ©åˆ«äººçš„ï¼", "_t") +t([[Oh, but all we want is to help people. We have come to the self-evident conclusion that common people are just unfit to govern themselves, always bickering, arguing... +Since the last invasion of the orcs there has been no threat to unite them!]], [[å””ï½žä½†æ˜¯æˆ‘ä»¬ç¡®å®žä¸€ç›´åœ¨å¸®åŠ©äººä»¬ï¼Œæˆ‘ä»¬å¾—å‡ºäº†ä¸€ä¸ªæ˜Žç¡®çš„ç»“è®ºï¼Œå°±æ˜¯æ™®é€šäººæ ¹æœ¬ä¸èƒ½ç®¡å¥½è‡ªå·±ï¼Œåªä¼šæ— 休æ¢çš„争åµã€äº‰æ–—…… +自从最åŽä¸€æ³¢å…½äººå…¥ä¾µä¹‹åŽï¼Œäººä»¬å°±ä¸å†æœ‰åˆ«çš„å¨èƒä½¿ä»–们è”åˆåœ¨ä¸€èµ·äº†ï¼]], "_t") +t("So you have decided to become the threat yourselves?", "æ‰€ä»¥ä½ ä»¬æƒ³è¦ä½¿ä½ 们自己æˆä¸ºäººä»¬æ–°çš„å¨èƒï¼Ÿ", "_t") +t("Us? Ah, no, we are merely instruments for the Master. We have planned for His return.", "我们?哦,ä¸æ˜¯ï¼Œæˆ‘们ä¸è¿‡æ˜¯ä¸»äººçš„工具。我们æ£åœ¨ç¹åˆ’他的到æ¥ã€‚", "_t") +t("And 'He' would be...?", "那他是……?", "_t") +t([[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land. +He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better! +The staff has allowed us to drain enough energy from this world to open the portal to the Void and summon Him through! +It is already too late. He is coming through as we speak -- it is only a matter of hours!]], [[é€ ç‰©ä¸»ï¼Œåˆ›é€ è¿™ä¸ªä¸–ç•Œçš„ç¥žï¼Œä»–é»˜é»˜çš„çœ‹ç€ä½ 们这些ç§æ—在这个大陆上争战ä¸ä¼‘。 +他对这个世界感到éžå¸¸å¤±æœ›ï¼Œå®ƒçŽ°åœ¨å°†è¦æ‰«æ¸…这个世界所有的障ç¢ï¼Œç„¶åŽé‡æ–°åˆ›é€ å®ƒï¼Œä½¿å®ƒæ›´ç¾Žå¥½ï¼ +法æ–的力é‡ä½¿æˆ‘们å¸æ”¶äº†è¶³å¤Ÿçš„能é‡æ¥å¼€å¯è™šç©ºä¼ é€é—¨å¬å”¤ä»–çš„é™ä¸´ï¼ +å·²ç»å¤ªæ™šäº†ï¼åœ¨æˆ‘们说è¯çš„时刻他已ç»åœ¨ç©¿è¶Šä¼ é€é—¨äº†ï¼åªéœ€å‡ 个å°æ—¶çš„时间ï¼]], "_t") +t([[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land. +He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better! +The staff will allow us to drain enough energy from this world to open the portal to the Void and summon Him through! +You cannot stop us now!]], [[é€ ç‰©ä¹‹ä¸»ï¼Œåˆ›é€ è¿™ä¸ªä¸–ç•Œçš„ç¥žï¼Œä»–é»˜é»˜çš„çœ‹ç€ä½ 们在这个大陆上争战ä¸ä¼‘。 +他对这个世界感到éžå¸¸å¤±æœ›ï¼Œå®ƒçŽ°åœ¨å°†è¦æ‰«æ¸…这个世界所有的障ç¢ï¼Œç„¶åŽé‡æ–°åˆ›é€ å®ƒï¼Œä½¿å®ƒæ›´å¥½ï¼ +法æ–的力é‡ä½¿æˆ‘们å¸æ”¶äº†è¶³å¤Ÿçš„能é‡å¼€å¯è™šç©ºä¼ é€é—¨æ¥å¬å”¤ä»–çš„é™ä¸´ï¼ +ä½ å·²ç»æ— 法阻æ¢æˆ‘们了ï¼]], "_t") +t("High Sun Paladin Aeryn", "太阳骑士艾ç³", "_t") +t("I *WILL* stop you! The world will not end today!", "我è¦é˜»æ¢ä½ ,世界ä¸ä¼šåœ¨ä»Šå¤©ç亡ï¼", "_t") +t([[#LIGHT_GREEN#*The air whirls at your side and suddenly High Sun Paladin Aeryn appears!*#WHITE# +Then you shall not fight alone! Together we shall stop them, or die trying!]], [[#LIGHT_GREEN#*ç©ºæ°”åœ¨ä½ èº«è¾¹å›žæ—‹ï¼Œçªç„¶é«˜é˜¶å¤ªé˜³éª‘士艾ç³å‡ºçŽ°äº†ï¼*#WHITE# +ä½ ä¸æ˜¯ä¸€ä¸ªäººåœ¨æˆ˜æ–—ï¼æˆ‘们一起æ¥é˜»æ¢ä»–们,战斗至最åŽä¸€åˆ»ï¼]], "_t") +t("I am glad to have you at my side, my Lady. Let's hunt some wizards!", "å¾ˆé«˜å…´ä½ èƒ½å助我,女士ï¼æˆ‘们æ¥æ‰“败这些巫师ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tannen.lua" + +t("#LIGHT_GREEN#*Nobody answers.*#WHITE#", "#LIGHT_GREEN#*没人回ç”。*#WHITE#", "_t") +t("#LIGHT_GREEN#*Nobody answers. Tannen is probably still busy studying the orb.*#WHITE#", "#LIGHT_GREEN#*没人回ç”,泰æ©ä¼°è®¡è¿˜åœ¨å¿™ç€ç ”究水晶çƒã€‚*#WHITE#", "_t") +t("[leave]", "[离开]", "_t") +t("How may I be of service, good @playerdescriptor.race@?", "æˆ‘èƒ½ä¸ºä½ æ供什么æœåŠ¡ï¼Ÿæˆ‘亲爱的 @playerdescriptor.race@?", "_t") +t("[Relate to him the story of the staff and the Orb of Many Ways and the portals.]", "[告诉他关于法æ–ã€å¤šå…ƒæ°´æ™¶çƒå’Œä¼ é€é—¨çš„事。]", "_t") +t("I have the diamond and the athame. [Hand over the Athame and Diamond]", "我有共鸣å®çŸ³å’Œè¡€ç¬¦ç¥å‰‘。[交给他血符ç¥å‰‘和共鸣å®çŸ³]", "_t") +t("Thieving, murderous wretch. Prepare to die!", "窃贼,å‘鄙的凶手,准备去æ»å§ï¼", "_t") +t("How fares your research? Are we ready to create the portal?", "ä½ ç ”ç©¶çš„æ€Žä¹ˆæ ·äº†ï¼Ÿæˆ‘ä»¬å¯ä»¥åˆ›é€ ä¼ é€é—¨äº†ä¹ˆï¼Ÿ", "_t") +t("Nothing, excuse me. Bye!", "没事,抱æ‰æ‰“扰了,å†è§ï¼", "_t") +t("Astonishing! I have heard tell of this Orb in ancient texts and legends. Might I see it?", "真令人惊讶ï¼æˆ‘在å¤ä»£çš„æ–‡çŒ®å’Œä¼ è¯´ä¸è¯»åˆ°è¿‡å…³äºŽè¿™ä¸ªæ°´æ™¶çƒçš„资料。能让我看看么?", "_t") +t("[Show him the Orb of Many Ways]", "[给他看多元水晶çƒ]", "_t") +t("Truly, it is the work of a great master. Perhaps Linaniil herself had a hand in its making. And you say you come bearing instructions in its usage?", "确实,这是一ä½æ°å‡ºä¼Ÿäººçš„æ°ä½œã€‚也许莱娜尼尔她自己也曾ç»å‚ä¸Žè¿‡å»ºé€ ã€‚ä½ è¯´ä½ çœ‹ä¸æ‡‚它的使用说明么?", "_t") +t("I do. [Show him Zemekkys's scribbled notes]", "是的。[给他看伊莫克斯潦è‰çš„笔记]", "_t") +t("#LIGHT_GREEN#*He spends a few minutes reading*#WHITE# Ah! I see. I did not at first grasp this Zemekkys's methods, but I see now that they are sound, and it is simply his penmanship that needs improvement. We can manage to reproduce his work here, but, as he says, we will need the Blood-Runed Athame and a Resonating Diamond.", "#LIGHT_GREEN#*他花了点时间阅读笔记*#WHITE# å•Šï¼æˆ‘知é“了。我一开始没有看明白伊莫克斯的方法。现在我终于æžæ¸…楚了,是通过声音æ¥å¯ç”¨çš„,他的å—真得好好练一下。我们å¯ä»¥åœ¨è¿™é‡Œé‡å¤ä»–的方法,ä¸è¿‡ï¼Œç…§ä»–所说的è¯ï¼Œæˆ‘们还需è¦è¡€ç¬¦ç¥å‰‘和共鸣å®çŸ³ã€‚", "_t") +t("Have you any idea where they might be found?", "ä½ çŸ¥é“åŽ»å“ªé‡Œå¯»æ‰¾è¿™ä¸¤æ ·ä¸œè¥¿ä¹ˆï¼Ÿ", "_t") +t("If the orcs created a portal in the depths of Reknor, they must have had access to such items. And if these items cannot pass through the portal they created, then it stands to reason that they must still be in Maj'Eyal. I would search Reknor, starting near the portal itself. Perhaps they did not move the Athame and Diamond far after its creation.", "å‡å¦‚å…½äººåœ¨ç‘žåº“çº³æ·±å¤„åˆ¶é€ äº†è¿™æ ·ä¸€ä¸ªä¼ é€é—¨çš„è¯ï¼Œä»–ä»¬è‚¯å®šæœ‰è¿™ä¸¤æ ·ä¸œè¥¿ã€‚å¦‚æžœè¿™äº›ç‰©å“æ— æ³•ç©¿è¶Šä»–ä»¬æ‰€åˆ¶é€ çš„ä¼ é€é—¨çš„è¯ï¼Œé‚£ä¹ˆå°±æœ‰ç†ç”±ç›¸ä¿¡è¿™ä¸¤æ ·ç‰©å“å¯èƒ½è¿˜åœ¨é©¬åŸºÂ·åŸƒäºšå°”。必须得æœå¯»ç‘žåº“çº³ï¼Œä»Žä¼ é€é—¨é™„è¿‘å¼€å§‹ã€‚æˆ–è®¸åœ¨å»ºé€ å®Œä¼ é€é—¨ä¹‹åŽï¼Œç¥ç¥€åŒ•é¦–å’Œå®çŸ³ä»ç„¶ç•™åœ¨ç¦»è¿™é‡Œä¸è¿œçš„地方。", "_t") +t("I'll get searching. Thank you.", "æˆ‘ä¼šåŽ»å¯»æ‰¾çš„ï¼Œè°¢è°¢ä½ ã€‚", "_t") +t("One last thing. I will need to hold onto the Orb of Many Ways while you search. I lack the expertise this Chronomancer Zemekkys possesses, and have much learning on the subject to do if I am to follow in his footsteps.", "最åŽä¸€ä»¶äº‹ï¼Œåœ¨ä½ æœå¯»çš„æ—¶å€™æˆ‘å¾—ç ”ç©¶ä¸€ä¸‹å¤šå…ƒæ°´æ™¶çƒã€‚我缺少时空法师伊莫克斯所拥有的专业知识,如果我è¦é‡å¤ä»–çš„å·¥ä½œæˆ‘å¿…é¡»å¾—èŠ±äº›æ—¶é—´ç ”ç©¶è¿™äº›å†…å®¹ã€‚", "_t") +t("[Hand him the Orb] ", "[交给他水晶çƒ] ", "_t") +t("I still require the Orb for now.", "我现在还需è¦æ°´æ™¶çƒ", "_t") +t("Thank you. I will treat it with the utmost care.", "谢谢,我会å°å¿ƒè°¨æ…Žä½¿ç”¨çš„。", "_t") +t("Farewell. I'll return with the Athame and Diamond.", "å†è§ï¼Œæˆ‘会把血符ç¥å‰‘和共鸣å®çŸ³å¸¦å›žæ¥çš„。", "_t") +t("Very well. There is no hurry. But I will need to spend a number of days studying it before we can create your portal.", "好æžäº†ï¼Œä¸ç”¨ç€æ€¥ã€‚è¦åˆ›é€ ä½ éœ€è¦çš„ä¼ é€é—¨æˆ‘è¿˜å¾—èŠ±ä¸Šå‡ å¤©æ¥å¦ä¹ 一下呢。", "_t") +t("I understand. I'll return with the Athame and Diamond.", "我明白了,我会把血符ç¥å‰‘和共鸣å®çŸ³å¸¦å›žæ¥çš„。", "_t") +t("Excellent. Return in a few days, and I'll have everything prepared. Oh, take this. #LIGHT_GREEN#*He hands you a key*#WHITE# It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled \"Inverted and Reverted Probabilistic Fields,\" return with it and your odds of surviving our portal attempt will go up drastically.", "å¾ˆå¥½ï¼Œå‡ å¤©åŽä½ 回æ¥ï¼Œæˆ‘肯定把一切都准备好了。哦,带上这个。#LIGHT_GREEN#*ä»–äº¤ç»™ä½ ä¸€æŠŠé’¥åŒ™ã€‚*#WHITE#ä»–å¯ä»¥æ‰“开泰尔玛废墟,许多年以å‰è‚–塔人被å°å°åœ¨é‚£é‡Œã€‚è¦æ˜¯ä½ 在废墟之ä¸æ‰¾åˆ°ä¸€ä»½æ ‡é¢˜æ˜¯ã€Šå…³äºŽåŠ›åœºç¿»è½¬ä¸Žå›žå¤çš„å¯èƒ½æ€§ç ”究》的文献请帮我带回æ¥ï¼Œè¿™æ ·å¯ä»¥ä½¿ä¼ é€é—¨ä¿ç•™æœºä¼šå¤§å¤§æ高。", "_t") +t("Excellent. Are you yet willing to leave the Orb in my care for a time?", "å¤ªå¥½äº†ï¼Œé‚£ä½ åŒæ„把水晶çƒç•™ç»™æˆ‘ç ”ç©¶ä¸€æ®µæ—¶é—´äº†ï¼Ÿ", "_t") +t("I dare not let it out of my sight. I'm sorry.", "我å¯ä¸å¸Œæœ›å®ƒç¦»å¼€æˆ‘的视线,抱æ‰ã€‚", "_t") +t("Here it is. Guard it carefully. I must return to the Far East soon.", "ç»™ä½ ï¼Œå°å¿ƒä¿æŠ¤å¥½ã€‚我必须得返回远东大陆了。", "_t") +t("#LIGHT_GREEN#*The old man sighs*#WHITE# Very well. I suppose I must make do with a cursory examination under your supervision.", "#LIGHT_GREEN#*那个è€äººå¹äº†å£æ°”。*#WHITE# 好å§ï¼Œé‚£æˆ‘åªå¥½åœ¨ä½ 的监ç£ä¸‹æ¥åšä¸€äº›ç²—略的试验了。", "_t") +t("[Hand him the orb]", "[交给他水晶çƒ]", "_t") +t("Thank you. Give me a few minutes. #LIGHT_GREEN#*He begins to pace back and forth absently, staring at the Orb.*#WHITE#", "谢谢,给我一点时间。#LIGHT_GREEN#*他开始心ä¸åœ¨ç„‰åœ°å‰åŽè¸±ç€æ¥ï¼Œç›¯ç€æ°´æ™¶çƒã€‚*#WHITE#", "_t") +t("[Wait]", "[ç‰å¾…]", "_t") +t("#LIGHT_GREEN#*He stops pacing and returns the Orb to you.*#WHITE# I believe I know most of what I need to. But I need a few details cleared up. You'll have to return to this Elven Chronomancer and ask him whether he meant an inverted probabilistic field or a reverted probabilistic field. I dare not guess, as the result could be quite unpleasant for you.", "#LIGHT_GREEN#*ä»–åœä¸‹è¸±æ¥ï¼Œå›žåˆ°æ°´æ™¶çƒå‰æ¥ã€‚*#WHITE# 我想我知é“大多数我需è¦çš„东西,ä¸è¿‡ä¸€äº›ç»†èŠ‚内容还得æžæžæ¸…楚。必须回去找到那个精çµæ—¶ç©ºæ³•å¸ˆï¼Œé—®é—®ä»–到底是使用回å¤åŠ›åœºè¿˜æ˜¯å转力场,我å¯ä¸æ•¢çžŽçŒœï¼Œè¦ä¸ç„¶ç»“果很å¯èƒ½ä»¤ä½ ä¸å¤ªé«˜å…´ã€‚", "_t") +t("I'll return with the answer.", "我会回去寻找ç”案的。", "_t") +t("Fear not. Return in a few days, and I'll have everything prepared. Oh, take this. #LIGHT_GREEN#*He hands you a key*#WHITE# It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled \"Inverted and Reverted Probabilistic Fields\", return with it and your odds of surviving our portal attempt will go up drastically.", "åˆ«å®³æ€•ï¼Œå‡ å¤©åŽä½ 回æ¥ï¼Œæˆ‘肯定把一切都准备好了。哦,带上这个。 #LIGHT_GREEN#*ä»–äº¤ç»™ä½ ä¸€æŠŠé’¥åŒ™ã€‚*#WHITE#ä»–å¯ä»¥æ‰“开泰尔玛废墟,许多年以å‰è‚–塔人被å°å°åœ¨é‚£é‡Œã€‚è¦æ˜¯ä½ 在废墟之ä¸æ‰¾åˆ°ä¸€ä»½æ ‡é¢˜æ˜¯ã€Šå…³äºŽåŠ›åœºç¿»è½¬ä¸Žå›žå¤çš„å¯èƒ½æ€§ç ”究》的文献请帮我带回æ¥ï¼Œè¿™æ ·å¯ä»¥ä½¿ä¼ é€é—¨ä¿ç•™æœºä¼šå¤§å¤§æ高。", "_t") +t("Thank you, and farewell.", "谢谢,å†è§ï¼", "_t") +t([[I think not, fool. Look down. +#LIGHT_GREEN#*You notice you're standing on an etched portal.*#WHITE#]], [[我å¯ä¸è¿™ä¹ˆæƒ³ï¼Œç¬¨è›‹ï¼Œä½Žå¤´çœ‹çœ‹ã€‚ +#LIGHT_GREEN#*ä½ æ³¨æ„åˆ°ä½ æ£ç«™åœ¨ä¸€ä¸ªé“æ–‡ä¼ é€é—¨ä¸Šã€‚*#WHITE#]], "_t") +t([[I am ready. You are not. Look down. +#LIGHT_GREEN#*You notice you're standing on an etched portal.*#WHITE#]], [[æˆ‘å‡†å¤‡å¥½äº†ï¼Œä½ è¿˜æ²¡å¥½ï¼Œä½Žå¤´çœ‹çœ‹ã€‚ +#LIGHT_GREEN#*ä½ æ³¨æ„åˆ°ä½ æ£ç«™åœ¨ä¸€ä¸ªé“æ–‡ä¼ é€é—¨ä¸Šã€‚*#WHITE#]], "_t") +t("What in the...", "我X…", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tarelion-start-archmage.lua" + +t("Wait a minute!", "ç‰ä¸€ä¸‹ï¼", "_t") +t("Archmage Tarelion?", "大法师泰尔兰?", "_t") +t([[Yes @playername@, I have heard you plan on going into the wild world, looking for some adventures of your own. +This is good, more of us should get out of here once in a while and actually help people out there. +Say, maybe you might want to get an adventure and help Angolwen?]], [[是的,@playername@,我å¬è¯´ä½ 计划到野外,去寻求冒险。 +è¿™æ ·å¾ˆå¥½ï¼Œæˆ‘ä»¬åº”è¯¥å¤šå¤šå‡ºåŽ»åˆ°å¤–é¢çš„世界,去帮助那里的人们。 +è¿™ä¹ˆè¯´ï¼Œä¹Ÿè®¸ä½ ä¼šæƒ³è¿›è¡Œä¸€åœºå†’é™©ï¼Œæ¥å¸®åŠ©å®‰æ ¼åˆ©æ–‡ï¼Ÿ]], "_t") +t("Perhaps, what do you need?", "也许å§ï¼Œä½ 想è¦ä»€ä¹ˆï¼Ÿ", "_t") +t([[During the Spellblaze the world was torn apart - literally. A part of it, that we now call the Abashed Expanse, was ripped from the world and thrown into the void between the stars. +We managed to stabilize it and it is now orbiting Eyal. Recently we have noticed a disturbance there; if we do nothing it will crash onto Eyal, bringing much destruction in its wake. +Because it was once part of a land we know well we can teleport you there. You will need to stabilize three wormholes by firing any attack spells at them. +The instability is also to your advantage there, your simple phase door spell will be fully controllable. + +So, you think you can help us ?]], [[é”法大爆炸把这个世界分裂æˆäº†å‡ 个碎片。其ä¸ä¸€éƒ¨åˆ†ï¼Œæˆ‘们称它为次元浮岛,从这个世界分离了出去,è½å…¥äº†ç¾¤æ˜Ÿä¹‹ä¸çš„æ— å°½è™šç©ºã€‚ +我们试图使它稳定下æ¥ï¼Œä½†æ˜¯çŽ°åœ¨å®ƒæ£åœ¨å‘埃亚尔大陆飞æ¥ã€‚最近我们在那儿也注æ„到一些骚动,如果我们任其å‘展它会撞å‘åŸƒäºšå°”å¤§é™†é€ æˆæžå¤§çš„ç¾éš¾ã€‚ +由于我们以å‰å¯¹é‚£å—大陆比较熟悉,我们å¯ä»¥å°†ä½ ä¼ é€è‡³é‚£é‡Œï¼Œä½ 需è¦å‘三个ä¸ç¨³å®šçš„虫洞施放å„ç§æ”»å‡»æ€§æ³•æœ¯ä½¿å®ƒä»¬ç¨³å®šä¸‹æ¥ã€‚ +虽然那里的时空很ä¸ç¨³å®šï¼Œå®ƒåŒæ—¶ä¹Ÿèƒ½ç»™ä½ 带æ¥å¥½å¤„ï¼Œä½ çš„ç›¸ä½ä¹‹é—¨æ³•æœ¯åœ¨é‚£é‡Œå¯ä»¥å˜å¾—完全å—ä½ æŽ§åˆ¶ã€‚ + +é‚£ä¹ˆï¼Œä½ è®¤ä¸ºä½ å¯ä»¥å¸®åŠ©æˆ‘们么?]], "_t") +t("Yes Archmage, send me there!", "是的大法师,把我é€åŽ»é‚£é‡Œï¼", "_t") +t("No sorry, I need to go.", "ä¸è¡Œï¼ŒæŠ±æ‰ï¼Œæˆ‘得走了。", "_t") +t("Good luck!", "ç¥ä½ 好è¿ï¼", "_t") +t("[teleport]", "[ä¼ é€]", "_t") +t("Oh well, farewell on your trips. Now I need to find somebody else to go up there.", "那好å§ï¼Œç¥ä½ 旅途顺风,我得找其他人帮我这个忙了。", "_t") +t("Bye.", "å†è§ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tarelion.lua" + +t([[I say, you there. Yes, you, young one! +You seem like the adventuring fare, up to all sorts of doo-daddle in the outside world, I imagine. Well, don't forget to pay patronage to our good library here in the city. The riches of the world are all well and good, but where would we be without the gift of knowledge? And all proceeds go towards the funding of further research. No greater cause, yes?]], [[æˆ‘è¯´ï¼Œé‚£è¾¹é‚£ä¸ªï¼Œå¯¹å¯¹ï¼Œå°±æ˜¯ä½ ï¼Œå¹´è½»äººï¼ +ä½ çœ‹ä¸ŠåŽ»åƒä¸€ä¸ªå†’险者之类的,大ä¸äº†ç®—是一个在外é¢ä¸–界闯è¡çš„å°å。好å§ï¼Œåˆ«å¿˜äº†ä¸ºè¿™ä¸ªåŸŽé‡Œæœ€å¥½çš„图书馆æ点钱。这个世界的有钱人大多数是好人,但是è¦æ˜¯æˆ‘们没有知识èµäºˆåŠ›é‡æ€Žä¹ˆåŠžï¼Ÿæ‰€æœ‰æœé›†çš„资金都会直接用于进一æ¥ç ”究。没有其他ç†ç”±äº†ï¼Œå¯¹ä¹ˆï¼Ÿ]], "_t") +t("Hold on! You... You're that apprentice mage I met in the wilds!", "打ä½ï¼ä½ â€¦â€¦ä½ ä¸å°±æ˜¯é‚£ä¸ªè’野之ä¸çš„法师å¦å¾’么?", "_t") +t("Why, well-spotted, whippersnapper! Indeed, when the mood takes me I sometimes travel under the guise of an apprentice. It permits me to traverse the land unnoticed in my research, and if I meet any I deem worthy and sympathetic to Angolwen's cause, then so much the better. And it does provide the odd chortle, I tell you!", "ä½ è¯´ä»€ä¹ˆï¼Ÿä½ è¿™ä¸ªå‚²æ…¢çš„å®¶ä¼™ï¼çš„确我有时会心血æ¥æ½®å‡æ‰®æˆä¸€ä¸ªå¦å¾’åˆ°å¤„æ—…è¡Œï¼Œè¿™æ ·åœ¨æˆ‘çš„ç ”ä¿®æ—…è¡Œä¸å°±ä¸ä¼šå¼•äººæ³¨æ„。我会æœé›†ä¸€åˆ‡å¯¹å®‰æ ¼åˆ©æ–‡æœ‰ä»·å€¼çš„东西,多多益善。ä¸è¿‡æˆ‘å‘Šè¯‰ä½ ï¼Œç¡®å®žæœ‰äººå€Ÿæ¤æ¥å˜²ç¬‘我ï¼", "_t") +t("Uh, yes, of course... I'll be moving on now.", "啊,是的,当然……我得继ç»èµ¶è·¯äº†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/temporal-rift-end.lua" + +t([[#LIGHT_GREEN#*A tall man, glowing like a star, appears out of nowhere.*#WHITE# +You destroyed *it* both? I am sorry for my harsh tone when we first met, but repairing time threads is stressful. +I cannot stay. I still have much to do. But take this-- it should help you. +#LIGHT_GREEN#*He disappears again before you can even reply. A rift opens, to Maj'Eyal... you hope.*#WHITE#]], [[#LIGHT_GREEN#*一个高大的男人,全身åƒæ˜Ÿæ˜Ÿä¸€æ ·é—ªè€€ç€å…‰èŠ’ï¼Œåœ¨ä½ é¢å‰å‡ºçŽ°äº†ã€‚*#WHITE# +ä½ æŠŠå®ƒä»¬éƒ½æ‘§æ¯äº†ï¼ŸçœŸæŠ±æ‰æˆ‘们刚è§é¢æ—¶å€™æˆ‘å¯¹ä½ æœ‰ç‚¹åˆ»è–„ï¼Œä¸è¿‡ä¿®å¤æ—¶é—´å®žåœ¨å¤ªç´§è¿«äº†ã€‚ +我ä¸èƒ½ç•™åœ¨è¿™é‡Œï¼Œæˆ‘还有很多事情è¦åšã€‚å¸¦ä¸Šè¿™ä¸ªï¼Œå®ƒä¹Ÿè®¸ä¼šå¯¹ä½ æœ‰å¸®åŠ©ã€‚ +#LIGHT_GREEN#*ä½ åˆšæƒ³å›žç”,他就åˆæ¶ˆå¤±äº†ã€‚é¢å‰å‡ºçŽ°ä¸€é“时空裂ç¼ï¼Œå¸Œæœ›æ˜¯é€šå¾€é©¬åŸºåŸƒäºšå°”的……*#WHITE#]], "_t") +t("Ok...", "好å§â€¦â€¦", "_t") +t("The temporal warden gives you: %s.", "时间守å«ç»™äº†ä½ : %s", "log") + + +------------------------------------------------ +section "game/modules/tome/data/chats/temporal-rift-start.lua" + +t([[#LIGHT_GREEN#*A tall man, glowing like a star, appears out of nowhere.*#WHITE# +Oh no, another *adventurer*! You should not mess with things beyond your comprehension! +Do not meddle in the affairs of Time, for it passes swiftly and is easily disrupted! +#LIGHT_GREEN#*He looks at you more closely.*#WHITE# +You seem capable. Help me, fight the abominations while I repair the timeline. It is your only way out!]], [[#LIGHT_GREEN#*一个高大的男人,全身åƒæ˜Ÿæ˜Ÿä¸€æ ·é—ªè€€ç€å…‰èŠ’ï¼Œåœ¨ä½ é¢å‰å‡ºçŽ°äº†ã€‚*#WHITE# +噢,ä¸ï¼Œåˆæ¥äº†ä¸€ä¸ªâ€œå†’险家â€ï¼ä½ ä¸èƒ½æŠŠè¶…å‡ºä½ ç†è§£èŒƒå›´çš„ä¸œè¥¿æ··ä¸ºä¸€è°ˆï¼ +ä¸è¦æ…进有关时间的事物里,时间æµé€éžå¸¸å¿«ï¼Œè€Œä¸”很容易被æ…ä¹±ï¼ +#LIGHT_GREEN#*ä»–é 近并注视ç€ä½ *#WHITE# +ä½ çœ‹ä¸ŠåŽ»å¾ˆå¼ºï¼Œå¸®å¸®æˆ‘ï¼Œåœ¨æˆ‘ä¿®ç†æ—¶é—´çº¿çš„时候帮我干掉那些憎æ¶ï¼Œåªæœ‰è¿™æ ·ä½ æ‰èƒ½ç¦»å¼€è¿™é‡Œï¼]], "_t") +t("But what is all th...", "但是到底是怎么回事……", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/the-master-resurrect.lua" + +t([[#LIGHT_GREEN#*The Master crumbles before you, vanquished. Yet in the blink of an eye you see his form recreating from dust; unharmed and ready to fight again!*#WHITE# +Ahah you fool! See how even death has no meaning for me; for I am the Master and you are my toy, now and forever.]], [[#LIGHT_GREEN#*é¢†ä¸»åœ¨ä½ é¢å‰å€’下,化æˆç°çƒ¬ã€‚çªç„¶ï¼Œä½ å‘现他从尘土里站了起æ¥ï¼Œæ¯«å‘未伤,æ£å‡†å¤‡æˆ˜æ–—ï¼*#WHITE# +啊哈,ä½ è¿™ä¸ªæ„šè ¢çš„å‚»ç“œï¼çœ‹å§ï¼Œæ»äº¡å¯¹æˆ‘æ¯«æ— æ„义;æˆ‘æ˜¯ä¸»äººï¼Œä½ åªæ˜¯æˆ‘的玩具,永远如æ¤ï¼]], "_t") +t("Never! Die!", "ç»ä¸ï¼åŽ»æ»å§ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/trap-priming.lua" + +t("[Cancel]", "[å–消]", "_t") +t("#LIGHT_BLUE#You cannot prepare this trap: %s.", "#LIGHT_BLUE#ä½ ä¸èƒ½å‡†å¤‡è¿™ä¸ªé™·é˜±ï¼š%s.", "logPlayer") +t("Not Prepared", "还没准备好", "_t") +t("Primed Trigger", "å³çˆ†æœºå…³", "_t") +t("Not Usable", "æ— æ³•ä½¿ç”¨", "_t") +t("Normal Trigger", "常规机关", "_t") +t("%s[%s: %s]#LAST#", "%s[%s:%s]#LAST#", "tformat") +t([[Choose a trap to prepare with a primed (instant) trigger or to dismantle. +#YELLOW#Newly prepared traps are placed on cooldown.#LAST#]], [[选择一个陷阱,准备å³çˆ†æœºå…³æˆ–者分解之。 +#YELLOW#新准备的陷阱将进入冷å´ã€‚#LAST#]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/tutorial-start.lua" + +t("Hello there. What subject interests you?", "ä½ å¥½ï¼Œä½ å¯¹å“ªä¸€ä¸ªä¸»é¢˜æ¯”è¾ƒæ„Ÿå…´è¶£ï¼Ÿ", "_t") +t("Basic gameplay", "基本游æˆçŽ©æ³•ã€‚", "_t") +t("Combat stat mechanics", "战斗属性。", "_t") +t("Never mind.", "别介æ„。", "_t") +t("Is there nothing more for me to learn here?", "没别的东西å¯ä»¥å¦äº†ä¹ˆï¼Ÿ", "_t") +t("\ +You have completed all the tutorials, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle!\ +\ +During this tutorial some creatures were adjusted according to the needs of the lessons. In the unforgiving world of Eyal, monsters are rarely this nice!\ +\ +If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds. You can also adjust them to suit your needs.\ +\ +If this is your first time with the game, you will find the selection of races and classes limited. Don't worry; many, many more will become available as you unlock them during your adventures. \ +\ +Now go boldly and remember: #GOLD#have fun!#WHITE#\ +Press #GOLD#Escape#WHITE#, then select #GOLD#Save and Exit#WHITE#, and create a new character!", [[ä½ å·²ç»å®Œæˆäº†æ‰€æœ‰çš„æ•™ç¨‹ï¼ŒçŽ°åœ¨ä½ å¯¹ToME4çš„åŸºæœ¬æƒ…å†µåº”è¯¥æœ‰æ‰€äº†è§£äº†ã€‚ä½ çŽ°åœ¨å·²ç»å‡†å¤‡å¥½åŽ»ä¸–ç•Œä¸å¯»æ‰¾è£è€€å’Œè´¢å¯Œï¼Œå°±ç®—éé‡ä¸€å¤§ç¾¤æ®‹å¿ææ€–çš„æ€ªç‰©ä½ ä¹Ÿå¯ä»¥åº”å¯¹äº†ï¼ + +在教å¦è¿‡ç¨‹ä¸ï¼Œä¸€äº›æ€ªç‰©ä¸ºäº†æ•™å¦ç›®çš„被相应地åšè¿‡ä¿®æ”¹ï¼Œä¸è¿‡åœ¨çœŸå®žçš„埃亚尔世界ä¸ï¼Œæ€ªç‰©å¯ä¸ä¼šè¿™ä¹ˆç®€å•ï¼ + +è¦æ˜¯ä½ æƒ³çœ‹çœ‹ä½ çš„æŒ‰é”®è®¾ç½®ç»†èŠ‚ï¼Œä½ å¯ä»¥æŒ‰ä¸‹#GOLD#Escé”®#WHITE#进入游æˆèœå•æ£€æŸ¥æŒ‰é”®ç»‘å®šï¼Œä½ å¯ä»¥æ›´æ”¹è®¾ç½®ç›´åˆ°ä½ 满æ„为æ¢ã€‚ + +å¦‚æžœä½ ç¬¬ä¸€æ¬¡æŽ¥è§¦è¿™ä¸ªæ¸¸æˆï¼Œä½ 会å‘çŽ°ä½ æ‰€èƒ½é€‰æ‹©çš„ç§æ—å’ŒèŒä¸šæ˜¯æœ‰é™åˆ¶çš„ï¼Œåˆ«æ‹…å¿ƒï¼Œè®¸å¤šå†…å®¹åœ¨ä½ çš„æ—…è¡Œè¿‡ç¨‹ä¸å¯ä»¥è¢«è§£é”。 + +现在,勇敢的å‰è¿›å§ï¼Œå¹¶ä¸”è®°ä½ï¼š#GOLD#玩的开心ï¼#WHITE# +按下 #GOLD#Escé”®#WHITE#,选择 #GOLD#ä¿å˜å¹¶é€€å‡º#WHITE#,然åŽåˆ›å»ºä¸€ä¸ªæ–°çš„角色å§ï¼]], "_t") +t("Thank you.", "谢谢。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ukllmswwik.lua" + +t([[#LIGHT_GREEN#*@npcname@'s deep voice booms through the caverns.*#WHITE# +This is my domain, and I do not take kindly to intruders. What is your purpose here?]], [[#LIGHT_GREEN#*@npcname@的低沉嗓音在山洞里å‘出隆隆的回å“*#WHITE# +这里是我的地盘,我会毫ä¸å®¢æ°”åœ°å¯¹ä»˜ä»»ä½•å…¥ä¾µè€…ï¼Œä½ åˆ°è¿™é‡Œæƒ³å¹²ä»€ä¹ˆï¼Ÿ]], "_t") +t("I am here to kill you and take your treasures! Die, damned fish!", "我是æ¥æ€æ»ä½ 然åŽæŠ¢å¤ºä½ çš„è´¢å®çš„,æ»å§ï¼Œè¯¥æ»çš„æ‚é±¼ï¼", "_t") +t("I did not mean to intrude. I shall leave now.", "æˆ‘æ— æ„闯入这里,我会离开的。", "_t") +t([[Wait! You seem to be worthy, so let me tell you a story. +During the Age of Pyre the world was sundered by the last effects of the Spellblaze. A part of the continental shelf of Maj'Eyal was torn apart and thrown into the sea. +The Naloren Elves perished... or so the world thinks. Some of them survived; using ancient Sher'Tul magic they had kept for themselves, they transformed to live underwater. +They are now called the nagas. They live deep in the ocean between Maj'Eyal and the Far East. +One of them, Slasul, rebelled against his order and decided he wanted the world for himself, both underwater and above. He found an ancient temple, probably a Sher'Tul remain, called the Temple of Creation. +He believes he can use it to #{italic}#improve#{normal}# nagas. +But he has become mad and now looks upon all other intelligent water life as a threat, and that includes myself. +I cannot leave this sanctuary, but perhaps you could help me? +After all, it would be an act of mercy to end his madness.]], [[ç‰ä¸‹ï¼ä½ çœ‹ä¸ŠåŽ»æœ‰ç‚¹ä»·å€¼ï¼Œè®©æˆ‘å‘Šè¯‰ä½ ä¸€ä¸ªæ•…äº‹ã€‚ +在派尔纪,世界被é”法大爆炸的余波撕裂,马基·埃亚尔的一部分大陆架被撕裂出去漂å‘了海洋。 +纳é²ç²¾çµç§æ—ç亡了……至少世界上的人都这么认为。事实上他们之ä¸çš„一些人使用å¤ä»£å¤Â·å›¾å°”çš„é”法å˜æ´»äº†ä¸‹æ¥ï¼Œä»–们转而在水下生活。 +他们现在被称为娜迦,他们生活在马基·埃亚尔和远东大陆之间的海洋深处。 +他们ä¸çš„一个,è¨æ‹‰è‹å°”,è¿æŠ—了他的使命,妄图控制整个水上和水下世界,他å‘现了一个有å¯èƒ½æ®‹ç•™æœ‰å¤Â·å›¾å°”é—迹的å¤ä»£ç¥žåº™ï¼Œå«åšé€ 物者神庙。 +他相信å¯ä»¥åˆ©ç”¨å®ƒæ¥#{italic}#进化#{normal}#娜迦。 +但是他陷入了疯狂,把一切水下智慧生物都视为对他的å¨èƒï¼ŒåŒ…括我自己。 +我ä¸èƒ½ç¦»å¼€è¿™ä¸ªåœ£æ‰€ï¼Œä½†æ˜¯ä¹Ÿè®¸ä½ 能帮我结果了他? +毕竟,算是对他疯狂的一ç§å®½æ•å§ã€‚]], "_t") +t("DIE!", "去æ»ï¼", "_t") +t("I would still rather kill you and take your treasure!", "我还是è¦æ€äº†ä½ ,夺å–ä½ çš„è´¢å®ï¼", "_t") +t("I shall do as you say, but how do I find him?", "我会照ç€ä½ çš„è¯åŽ»åšï¼Œä½†æ˜¯åŽ»å“ªå„¿æ‰¾ä»–呢?", "_t") +t("That seems... unwise. My apologies, but I must refuse.", "这似乎ä¸æ˜¯æ˜Žæ™ºä¹‹ä¸¾ï¼Œå¾ˆæŠ±æ‰ï¼Œæˆ‘必须拒ç»ã€‚", "_t") +t("I can open a portal to his lair, far away in the western sea, but be warned: this is one-way only. I cannot bring you back. You will have to find your own way.", "我å¯ä»¥ä¸ºä½ 打开一é“ä¼ é€é—¨ï¼ŒæŠµè¾¾ä»–在西部海洋的巢穴,ä¸è¿‡æˆ‘æé†’ä½ ï¼šä¼ é€æ˜¯å•ç¨‹çš„ï¼Œæˆ‘æ²¡æ³•å¸¦ä½ å›žæ¥ï¼Œä½ 必须自己去想办法找到返回的路。", "_t") +t("I will.", "好的。", "_t") +t("This is a death trap! Goodbye.", "这是个陷阱ï¼å†è§ï¼", "_t") +t("Yes?", "嗯?", "_t") +t("TREACHERY!", "背å›è€…ï¼", "_t") +t("I want your treasures, water beast!", "我需è¦ä½ çš„è´¢å®ï¼Œæ°´ä¸‹æ€ªç‰©ï¼", "_t") +t("Oh, is that so? Well, COME GET THEM!", "å“¦ï¼Œä½ ç¡®å®šï¼Ÿå¥½å•Šï¼Œæ¥æ‹¿å•Šï¼", "_t") +t("I spoke with Slasul, and he did not seem hostile, or mad.", "我询问过è¨æ‹‰è‹å°”,他貌似ä¸æ˜¯ä¸ªå人,也没疯。", "_t") +t("Farewell, dragon.", "告辞了,巨龙。", "_t") +t([[#LIGHT_GREEN#*@npcname@ roars!*#WHITE# You listen to the lies of this mad naga! +You are corrupted! TAINTED!]], [[#LIGHT_GREEN#*@npcname@ å‘出了怒å¼ï¼*#WHITE# ä½ å±…ç„¶å¬ä¿¡è¿™ä¸ªç–¯åå¨œè¿¦çš„è°Žè¨€ï¼ +ä½ ä¹Ÿä¸€å®šä¹Ÿå •è½äº†ï¼]], "_t") +t("DO NOT MEDDLE IN THE AFFAIRS OF DRAGONS!", "ä¸è¦ç®¡å·¨é¾™çš„闲事ï¼", "_t") +t("[attack]", "[攻击]", "_t") +t("#LIGHT_GREEN#*Shake your head.*#LAST#He swayed my mind! Please, I am not your enemy.", "#LIGHT_GREEN#*ä½ æ‘‡æ‘‡å¤´ã€‚*#LAST#好å§ï¼Œæˆ‘被他骗了,我ä¸æ˜¯ä½ 的敌人。", "_t") +t("#LIGHT_GREEN#*@npcname@ calms down!*#WHITE# Very well; he is indeed a trickster. Now go finish your task, or do not come back!", "#LIGHT_GREEN#*@npcname@ 冷é™äº†ä¸‹æ¥ï¼*#WHITE# 好å§ï¼Œä»–的确是个骗å,那现在去完æˆä½ 的任务å§ï¼Œè¦ä¸ç„¶å°±ä¸è¦å›žæ¥äº†ï¼", "_t") +t("Thank you, mighty one.", "è°¢è°¢ä½ ï¼Œå¼ºå¤§çš„å·¨é¾™ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/undead-start-game.lua" + +t([[#LIGHT_GREEN#*Before you stands a Human clothed in black robes. He seems to be ignoring you.*#WHITE# +#LIGHT_GREEN#*You stand inside some kind of summoning circle, which prevents you from moving.*#WHITE# +Oh yes! YES, one more for my collection. My collection, yes. A powerful one indeed!]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªç©¿ç€é»‘色长è¢çš„人类,他好åƒæ²¡æœ‰æ³¨æ„åˆ°ä½ ã€‚*#WHITE# +#LIGHT_GREEN#*ä½ ç«™åœ¨ä¸€ä¸ªå¬å”¤æ³•é˜µé‡Œï¼Œæ²¡æ³•ç§»åŠ¨ã€‚*#WHITE# +啊,对ï¼å¥½ï¼åˆä¸€ä»¶æˆ‘的收è—å“,没错,的确是很强力的一个ï¼]], "_t") +t("[listen]", "[å¬ä»–说è¯]", "_t") +t([[A powerful tool against my enemies. Yes, yes. They all hate me, but I will show them my power! +I will show them! SHOW THEM!]], [[一个对抗敌人的强力工具,对,没错,他们都仇æ¨æˆ‘,我è¦è®©ä»–们å°å°æˆ‘çš„åŽ‰å®³ï¼ +给他们点颜色看看ï¼ç‰ç€çž§ï¼]], "_t") +t("I am not a tool! RELEASE ME!", "我ä¸æ˜¯ä½ 的工具ï¼æ”¾å¼€æˆ‘ï¼", "_t") +t([[You cannot talk. You cannot talk! You are a slave, a tool! +You are mine! Be quiet! +#LIGHT_GREEN#*As his mind drifts off you notice part of the summoning circle is fading. You can probably escape!*#WHITE# +]], [[ä½ ä¸å¯èƒ½è¯´è¯ï¼Œä½ ä¸å¯èƒ½è¯´è¯çš„å•Šï¼ä½ æ˜¯ä¸€ä¸ªå¥´éš¶ï¼Œä¸€ä»¶å·¥å…·ï¼ +ä½ æ˜¯æˆ‘çš„ï¼Œå®‰é™ç‚¹ï¼ +#LIGHT_GREEN#*当他的注æ„åŠ›å¼€å§‹åˆ†æ•£æ—¶ï¼Œä½ æ³¨æ„到å¬å”¤æ³•é˜µæ£åœ¨æ¶ˆå¤±ï¼Œä½ å¯ä»¥é€ƒè·‘了ï¼*#WHITE# +]], "_t") +t("[attack]", "[攻击]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/undead-start-kill.lua" + +t([[#LIGHT_GREEN#*He falls to his knees.*#WHITE# +Please spare me! I am pitiful. I will not stop you. Let me leave!]], [[#LIGHT_GREEN#*他跪了下æ¥*#WHITE# +饶æ•æˆ‘å§ï¼Œé¥¶äº†æˆ‘这个å¯æ€œçš„人,我ä¸ä¼šå†é˜»æ¢ä½ 了,让我走å§ï¼]], "_t") +t("No!", "ä¸è¡Œï¼", "_t") +t([[But, but, you were my... you... +You need me! What do you think you will do on the surface? Everything you will meet will try to destroy you. +You are strong but you cannot resist them all!]], [[ä½†â€¦â€¦ä½†â€¦â€¦ä½ æ˜¯æˆ‘çš„â€¦â€¦ä½ â€¦â€¦ +ä½ è¿˜éœ€è¦æˆ‘ï¼ä½ æƒ³ä½ åˆ°å¤–é¢ä¼šæ€Žä¹ˆæ ·ï¼Ÿæ‰€æœ‰ä½ è§åˆ°çš„东西都会想摧æ¯ä½ 。 +ä½ è™½ç„¶å¾ˆå¼ºï¼Œä½†æ˜¯ä½ ä¸å¯èƒ½å¯¹æŠ—所有人ï¼]], "_t") +t("So what do you propose?", "é‚£ä½ çš„å»ºè®®å‘¢ï¼Ÿ", "_t") +t("[kill him]", "[æ€äº†ä»–]", "_t") +t([[I can give you a cloak that will conceal your true nature! +With it all people will see when they look at you is a normal average Human. You can go about your business. +Please!]], [[我å¯ä»¥ç»™ä½ 一件斗篷,让别人认ä¸å‡ºä½ 的本æ¥é¢ç›®ã€‚ +ç©¿ç€å®ƒä½ 的外形看上去就会åƒä¸€ä¸ªæ™®é€šäººä¸€æ ·ï¼Œä¸ä¼šå¼•èµ·åˆ«äººçš„注æ„ï¼Œè¿™æ ·ä½ å°±å¯ä»¥å¹²ä»»ä½•ä½ 想干的事了。 +æ±‚æ±‚ä½ ï¼]], "_t") +t("Thanks for the information. Now you may die. [kill him]", "è°¢è°¢ä½ çš„å¸®å¿™ï¼ŒçŽ°åœ¨ä½ å¯ä»¥æ»äº†ã€‚[æ€äº†ä»–]", "_t") +t("ARRGGggg... You are alone! You will be destroyed!", "å•Šå•Šå•Šå•Šå™¶â€¦â€¦ä½ å¤èº«ä¸€äººï¼æ³¨å®šèµ°å‘æ¯çï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-bosses.lua" + +t([[#LIGHT_GREEN#*A beautiful Elven woman in golden robes stands before you, facing an orc clad in mail.*#WHITE# +Fillarel: "Abandon this fight, orc! You cannot win: I stand with the power of the Sun and the shadows of the Moons." +Krogar: "Ha! It's only been one hour and you already look tired, my 'lady'." +#LIGHT_GREEN#*As you enter the room they notice you.*#WHITE# +Fillarel: "You! @playerdescriptor.race@! Help me defeat this monster or begone!" +Krogar: "Ah, looking for help? Bah. @playerdescriptor.race@, kill this wench for me and I shall reward you!"]], [[#LIGHT_GREEN#*一个穿ç€é‡‘色长è¢çš„美丽精çµå¥³åç«™åœ¨ä½ é¢å‰ï¼Œçœ‹ç€ç©¿é”甲的兽人。*#WHITE# +è²æ‹‰ç‘žå°”:“投é™å§ï¼Œå…½äººï¼ä½ ä¸ä¼šèµ¢çš„,我拥有太阳和月亮的神力。†+å…‹ç½—æ ¼ï¼š "哈ï¼æ‰è¿‡äº†ä¸€ä¸ªå°æ—¶äº†ï¼Œè€Œä½ 看上去已ç»å¾ˆç–²æƒ«äº†ï¼Œæˆ‘的女士。" +#LIGHT_GREEN#*å½“ä½ è¿›å…¥æˆ¿é—´æ—¶ä»–ä»¬æ³¨æ„åˆ°äº†ä½ *#WHITE# +è²æ‹‰ç‘žå°”: "ä½ ï¼ @playerdescriptor.race@!帮我干掉这åªæ€ªç‰©ï¼Œè¦ä¸ç„¶ç»™æˆ‘滚开ï¼" +å…‹ç½—æ ¼ï¼š "哦?找人帮忙了?呸,@playerdescriptor.race@,给我干掉这个è‡å©Šå,我会报ç”ä½ çš„ï¼]], "_t") +t("[attack Krogar]", "[æ”»å‡»å…‹ç½—æ ¼]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-fillarel.lua" + +t("Thank you, @playername@. I hate to admit it, but you saved my life.", "è°¢è°¢ä½ ï¼Œ@playername@。ä¸å¾—ä¸æ‰¿è®¤ï¼Œä½ 救了我的命。", "_t") +t("At your service. But may I ask what you were doing in this dark place?", "很è£å¹¸ï¼Œä½†ä½ 是å¦å¯ä»¥å‘Šè¯‰æˆ‘ä½ åœ¨è¿™ä¸ªé»‘æš—çš„åœ°æ–¹å¹²ä»€ä¹ˆï¼Ÿ", "_t") +t("At your service. I have been gone for months, but I can feel it, at last this is my homeland!", "很è£å¹¸ï¼Œæˆ‘å·²ç»æµæµªå‡ 个月了,ä¸è¿‡æˆ‘能够感觉到,这里就是我的故乡ï¼", "_t") +t([[I am an Anorithil, a mage of the Sun and Moons; we fight all that is evil. I was with a group of Sun Paladins; we came from the Gates of Morning to the east. +My companions were... were slaughtered by orcs, and I nearly died as well. Thank you again for your help.]], [[我是一ä½æ˜Ÿæœˆæœ¯å£«ï¼Œæ“纵太阳和月亮的神力的法师。我和一群太阳骑士一起对抗邪æ¶ã€‚我们æ¥è‡ªä¸œéƒ¨çš„晨曦之门。 +我的伙伴们…都被兽人æ€æ»äº†ï¼Œæˆ‘也差点丧命,å†æ¬¡æ„Ÿè°¢ä½ 的帮助。]], "_t") +t("It was my pleasure. But may I ask a favor myself? I am not from these lands. I used a farportal guarded by orcs deep below the Iron Throne and was brought here.", "我的è£å¹¸ï¼Œä¸è¿‡æˆ‘有个请求?我ä¸æ˜¯è¿™ä¸ªå¤§é™†çš„人,我使用了钢é“王座地下深处兽人ä¿æŠ¤çš„è¿œå¤ä¼ é€é—¨ï¼Œç„¶åŽå°±åˆ°äº†è¿™é‡Œã€‚", "_t") +t([[Yes, I noticed you were not from here. Your only hope is the Gates of Morning, the last bastion of freedom in this orc territory. When you leave the caves, head southeast; you cannot miss it. +Tell High Sun Paladin Aeryn that you met me. I'll send word to let you pass.]], [[是的,我也注æ„åˆ°äº†ä½ ä¸æ˜¯è¿™é‡Œçš„人,晨曦之门,这座兽人领地ä¸ä»…å˜çš„è‡ªç”±åŸºåœ°ï¼Œå°†æ˜¯ä½ çš„å”¯ä¸€å¸Œæœ›ï¼Œå½“ä½ ç¦»å¼€æ´žç©´ï¼Œå¾€ä¸œå—方走就å¯ä»¥åˆ°è¾¾é‚£é‡Œã€‚ +告诉高阶太阳骑士艾ç³ä½ 碰到我的事,我会留下å£ä¿¡è®©ä»–ä»¬ç»™ä½ æ”¾è¡Œã€‚]], "_t") +t("Thank you, I will talk with Aeryn.", "è°¢è°¢ä½ ï¼Œæˆ‘ä¼šæ‰¾è‰¾ç³è°ˆè°ˆçš„。", "_t") +t([[Gone? Wait, this face.. you are @playername@! We thought you died in the naga portal explosion! +Thanks to your courage the Gates of Morning still stand. +You should go there at once.]], [[æµæµªï¼Ÿç‰ä¸€ä¸‹ï¼Œä½ æ˜¯â€¦â€¦ä½ æ˜¯ @playername@ï¼æˆ‘ä»¬éƒ½ä»¥ä¸ºä½ åœ¨å¨œè¿¦ä¼ é€é—¨çˆ†ç‚¸çš„时候æ»äº†ï¼ +æ„Ÿè°¢ä½ çš„å‹‡æ°”ï¼Œæ™¨æ›¦ä¹‹é—¨èƒ½å¤Ÿä¿å˜å®Œå¥½ã€‚ +ä½ åº”è¯¥é©¬ä¸ŠåŽ»é‚£é‡Œã€‚]], "_t") +t("Sadly I am the bringer of bad news, the orcs are planning something. Good luck, my lady.", "ææ€•æˆ‘å¾—å‘Šè¯‰ä½ ä¸€äº›å消æ¯ï¼Œå…½äººæ£ç¹åˆ’ç€ä»€ä¹ˆé˜´è°‹ï¼Œç¥ä½ 好è¿ï¼Œæˆ‘的女士。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/unremarkable-cave-krogar.lua" + +t("@playerdescriptor.race@, you have helped me kill the Elf-wench. The Orc Pride thanks you... for now", "@playerdescriptor.race@ï¼Œä½ å¸®æˆ‘å¹²æŽ‰äº†é‚£ä¸ªç²¾çµè‡å©Šå,兽人部è½æ„Ÿè°¢ä½ 的帮助。", "_t") +t("I hate Elves anyway...", "我讨厌精çµâ€¦â€¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/ward.lua" + +t("Call forth which ward?", "å¬å”¤ä½•ç§å®ˆæŠ¤ï¼Ÿ", "_t") +t("Fire [%d]", "ç«ç„° [%d]", "tformat") +t("Lightning [%d]", "闪电 [%d]", "tformat") +t("Cold [%d]", "寒冷 [%d]", "tformat") +t("Arcane [%d]", "奥术 [%d]", "tformat") +t("Light [%d]", "光系 [%d]", "tformat") +t("Darkness [%d]", "æš—å½± [%d]", "tformat") +t("Temporal [%d]", "时空 [%d]", "tformat") +t("Physical [%d]", "ç‰©ç† [%d]", "tformat") +t("Nature [%d]", "自然 [%d]", "tformat") +t("Blight [%d]", "æž¯èŽ [%d]", "tformat") +t("Acid [%d]", "酸液 [%d]", "tformat") +t("Mind [%d]", "精神 [%d]", "tformat") +t("Never mind", "没事,别介æ„。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/worldly-knowledge.lua" + +t("[%s (at mastery %0.2f)]", "[%s(æŠ€èƒ½æ ‘ç³»æ•°%0.2f)]", "tformat") +t([[#GOLD#%s / %s#LAST# +]], [[#GOLD#%s/%s#LAST# +]], "tformat") +t("Learn which category?", "å¦ä¹ ä»€ä¹ˆæŠ€èƒ½æ ‘ï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/yeek-wayist.lua" + +t([[#LIGHT_GREEN#*Before you stands a creature about as tall as a Halfling, covered in small white fur and with a disproportionate head. +You also notice he does not wield his greatsword. It seems to float in the air, bound to his will.*#WHITE# +Why did you save me, stranger? You are not of the Way.]], [[#LIGHT_GREEN#*åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªå’ŒåŠèº«äººä¸€æ ·é«˜çš„生物,拥有白色的毛å‘å’Œä¸æˆæ¯”例的脑袋。 +ä½ åŒæ—¶æ³¨æ„到他ä¸æ˜¯ç”¨æ‰‹åœ¨æ¡æŒä¸€æŠŠé•¿å‰‘,而是把剑漂浮在空ä¸ï¼Œåƒæ˜¯å—ä»–çš„æ„å¿—æŽ§åˆ¶ä¸€æ ·ã€‚*#WHITE# +ä½ ä¸ºä»€ä¹ˆæ•‘æˆ‘ï¼Œé™Œç”Ÿäººï¼Ÿä½ ä¸æ˜¯ç»´ç½‘的人。]], "_t") +t("Well, you seemed to need help.", "好å§ï¼Œä½ 看上去似乎需è¦å¸®åŠ©ã€‚", "_t") +t("So I could rip your throat myself!", "è¿™æ ·æˆ‘å¯ä»¥äº²è‡ªå‰²ç ´ä½ 的喉咙ï¼", "_t") +t([[#LIGHT_GREEN#*The greatsword floats to a less aggressive stance. He seems surprised.*#WHITE# +Then, on behalf of the Way, I thank you.]], [[#LIGHT_GREEN#*大剑在空ä¸åŽé€€äº†äº›ï¼Œæ˜¾å¾—ä¸é‚£ä¹ˆæœ‰æ•Œæ„。他好åƒå¾ˆåƒæƒŠã€‚*#WHITE# +é‚£ä¹ˆæˆ‘ä»£è¡¨ç»´ç½‘æ„Ÿè°¢ä½ ã€‚]], "_t") +t("What is the Way, and what are you?", "ç»´ç½‘æ˜¯ä»€ä¹ˆä¸œè¥¿ï¼Œä½ æ˜¯è°ï¼Ÿ", "_t") +t("The Way is enlightenment, peace and protection. I am a Yeek. I came through this tunnel to explore this part of the world that was closed to us for centuries.", "维网是å¯è¿ªã€å’Œå¹³å’Œå®ˆæŠ¤ï¼Œæˆ‘是一个夺心é”。我穿过隧é“æ¥åˆ°è¿™ä¸ªå’Œæˆ‘们的世界隔ç»äº†å‡ åƒå¹´çš„世界æ¥æŽ¢é™©ã€‚", "_t") +t("Can you tell me more about the Way?", "ä½ èƒ½å‘Šè¯‰æˆ‘æ›´å¤šæœ‰å…³ç»´ç½‘çš„äº‹ä¹ˆï¼Ÿ", "_t") +t("Select the party member to receive the mental shield:", "选择接å—精神è±å…的队ä¼æˆå‘˜ï¼š", "_t") +t("The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10%% confusion resistance)", "与夺心é”的接触æé«˜äº†ä½ çš„ç²¾ç¥žé˜²å¾¡ã€‚ï¼ˆ+15精神è±å…,+10%%混乱抵抗)", "logPlayer") +t("I am never alone. I have the Way.", "我ä¸æ˜¯ä¸€ä¸ªäººï¼Œæˆ‘拥有维网。", "_t") +t("Farewell, then.", "那么,å†è§ã€‚", "_t") +t([[I cannot, but I may show you a glimpse. +#LIGHT_GREEN#*He leans toward you. Your mind is suddenly filled with feelings of peace and happiness.*#WHITE# +This is the Way.]], [[ä¸è¡Œï¼Œä¸è¿‡æˆ‘å¯ä»¥è®©ä½ 看一下。 +#LIGHT_GREEN#*ä»–é å‘ä½ ï¼Œä½ çš„ç²¾ç¥žçªç„¶å……满和平和幸ç¦çš„感觉。*#WHITE# +这就是维网。]], "_t") +t("Thank you for this vision. Farewell, my friend.", "è°¢è°¢ä½ è®©æˆ‘çœ‹åˆ°è¿™äº›ï¼Œå†è§å§ï¼Œæˆ‘的朋å‹ã€‚", "_t") +t("Thank the Way. This... thing... would have killed me.", "感谢维网,这个……东西……差点æ€äº†æˆ‘。", "_t") +t("The Way sent me to explore this side of the tunnel.", "维网指引我æ¥æœæŸ¥è¿™ä¸ªéš§é“。", "_t") +t("Yes, me too. We should split up to cover more ground.", "是的我也是,我们应该分头去探索这个大陆。", "_t") +t("Farewell. We are the Way, always.", "å†è§ï¼Œç»´ç½‘和我们åŒåœ¨ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys-done.lua" + +t([[What? Ah, it is you, @playername@. +I take it you are satisfied with the portal.]], [[è°ï¼Ÿå•Šï¼ŒåŽŸæ¥æ˜¯ä½ ,@playername@。 +æˆ‘æƒ³ä½ åº”è¯¥å¯¹ä¼ é€é—¨è¿˜æ»¡æ„。]], "_t") +t("Yes, thank you.", "æ˜¯çš„ï¼Œè°¢è°¢ä½ ã€‚", "_t") +t("Whatever.", "还行å§ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys-start-chronomancers.lua" + +t([[@playername@, you are called to serve. The nearby unhallowed morass inhabitants are growing restless. +You must go there and find the source.]], [[@playername@ï¼Œä½ æ•ˆåŠ›çš„æ—¶å€™åˆ°äº†ã€‚é™„è¿‘æ··æ²Œä¹‹æ²¼ä¸çš„怪物们æ£åœ¨è ¢è ¢æ¬²åŠ¨ã€‚ +ä½ æœ€å¥½å°½å¿«è¿‡åŽ»ï¼Œæ‰¾åˆ°è¿™ä¸€åˆ‡çš„æºå¤´ã€‚]], "_t") +t("I will, Grand Keeper.", "我会的,伟大的守护者。", "_t") +t("I am sorry, but I cannot do that.", "抱æ‰ï¼Œæˆ‘ä¸èƒ½è¿™ä¹ˆåšã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zemekkys.lua" + +t([[#LIGHT_GREEN#*A slot in the door opens and a pair of wild eyes peer out.*#WHITE# +What do you want, @playerdescriptor.race@?]], [[#LIGHT_GREEN#*门上开了一个å°æ´žï¼Œä¸€å‰¯é‡Žè›®çš„眼ç›å‡è§†ç€ä½ 。*#WHITE# +ä½ æƒ³å¹²ä»€ä¹ˆï¼Œ@playerdescriptor.race@?]], "_t") +t("Paladin Aeryn told me that you could help me. I need to get to Maj'Eyal.", "太阳骑士艾ç³è·Ÿæˆ‘è¯´ä½ èƒ½å¸®åŠ©æˆ‘ï¼Œæˆ‘æƒ³åŽ»é©¬åŸºÂ·åŸƒäºšå°”ã€‚", "_t") +t("I found the Blood-Runed Athame, but there was no Resonating Diamond.", "我找到了血符ç¥å‰‘,ä¸è¿‡è¿˜æ²¡æ‰¾åˆ°å…±é¸£å®çŸ³ã€‚", "_t") +t("I have a Resonating Diamond.", "我找到了共鸣å®çŸ³ã€‚", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t([[Pfaugh! Her goal in life is to waste my time! Maj'Eyal? Why not Narnia or Chicago? Just as easy to send you someplace entirely fictional as Maj'Eyal. Go away. +#LIGHT_GREEN#*Slot slams shut.*#WHITE#]], [[呸ï¼å¥¹çš„ç”Ÿæ´»ç›®æ ‡å°±æ˜¯åœ¨æµªè´¹æˆ‘çš„æ—¶é—´ï¼é©¬åŸºÂ·åŸƒäºšå°”?怎么ä¸æ˜¯çº³å°¼äºšæˆ–者èŠåŠ 哥?就åƒé€ä½ 到å°è¯´é‡Œçš„é©¬åŸºÂ·åŸƒäºšå°”ä¸€æ ·ç®€å•ï¼Œèµ°å¼€ã€‚ +#LIGHT_GREEN#*å°æ´žå‘¯çš„一声关上了。*#WHITE#]], "_t") +t("I got here from Maj'Eyal, didn't I? I have this magic Orb I looted from a dead orc, see, and...", "我æ¥è‡ªé©¬åŸºÂ·åŸƒäºšå°”,ä¸æ˜¯ä¹ˆï¼Œæˆ‘有一个从一个兽人尸体上找到的é”法水晶çƒï¼Œçœ‹â€¦â€¦", "_t") +t([[#LIGHT_GREEN#*Slot opens.*#WHITE# +Orb, you say? That you used to travel here from Maj'Eyal? Surely you don't possess the Orb of Many Ways! It's been lost for ages!]], [[#LIGHT_GREEN#*å°æ´žæ‰“开了。*#WHITE# +ä½ è¯´æ°´æ™¶çƒï¼Ÿä½ è¯´ä½ æ˜¯ä»Žé©¬åŸºÂ·åŸƒäºšå°”æ¥çš„ï¼Ÿä½ æ‹¿åˆ°çš„è‚¯å®šä¸æ˜¯å¤šå…ƒæ°´æ™¶çƒï¼å®ƒå·²ç»æ¶ˆå¤±å¾ˆå¤šå¹´äº†ï¼]], "_t") +t("[Hold up the orb]", "[拿出水晶çƒ]", "_t") +t([[#LIGHT_GREEN#*His eyes widen.*#WHITE# +Great Socks of Aeryn! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.]], [[#LIGHT_GREEN#*他瞪大了眼ç›*#WHITE# +艾ç³çš„è‡è„šä¸«ï¼çœŸæ˜¯é‚£ä¸ªæ°´æ™¶çƒï¼åœ¨è¿™ä¹‹åŽæˆ‘们å¯ä»¥è®©ä½ 回家,如果……我们也å¯ä»¥ç»™ä½ 在熔岩深渊ä¸ç»™ä½ 安个家。]], "_t") +t("May I come in?", "我能进æ¥äº†ä¹ˆï¼Ÿ", "_t") +t([[You think I'm letting some filthy @playerdescriptor.race@ in my house with the Orb of Many Ways? +I blow myself up quite enough already without that thing in the house, thank you. +Besides, I still can't help you unless you have a Blood-Runed Athame to etch a portal. +Err, and that portal must be etched on a piece of prepared Resonating Marble. +The Gates of the Morning has a slab of Marble that once could have served, but a number of, um, incidents have taken their toll. +It'll require a Resonating Diamond to get it properly prepared. Oh, and I want 100 gold.]], [[ä½ è®¤ä¸ºæˆ‘ä¼šè®©ä¸€ä¸ªè‚®è„çš„ @playerdescriptor.race@ 带ç€å¤šå…ƒæ°´æ™¶çƒè¿›æˆ‘家么? +谢了,我的房间已ç»å¤Ÿä¹±äº†ã€‚ +å†µä¸”ï¼Œæˆ‘æ²¡æ³•å¸®åŠ©ä½ ï¼Œé™¤éžä½ æžåˆ°ä¸€æŠŠè¡€ç¬¦ç¥å‰‘æ¥å¼€å¯è¿™ä¸ªä¼ é€é—¨ã€‚ +å‘ƒâ€¦â€¦ä¼ é€é—¨è¿˜å¿…须在一å—共鸣石头上æ‰èƒ½å¼€å¯ã€‚ +晨曦之门原æ¥æœ‰è¿™ä¹ˆä¸€å—共鸣石头å¯ä»¥èµ·ä½œç”¨ï¼Œä¸è¿‡çŽ°åœ¨ï¼Œæœ‰ä¸€ç¾¤â€¦â€¦å—¯â€¦â€¦ä¸œè¥¿å æ®äº†é‚£å„¿ã€‚ +å¦å¤–还有一å—共鸣å®çŸ³ï¼Œå“¦ï¼Œæˆ‘还è¦æ”¶å–100金å¸è´¹ç”¨ã€‚]], "_t") +t("Where can I find all that?", "我上哪儿去找那些东西?", "_t") +t("Try your purse for the 100 gold. As for an Athame and a Resonating Diamond, I assume the orcs have some if they're cooking up portals to use that Orb on. Try the Vor Armory. It so happens that I know a back way in. Never mind why.", "100金å¸ä¹ˆâ€¦â€¦ä½ 摸摸å£è¢‹å°±æœ‰äº†ï¼Œè¡€ç¬¦ç¥å‰‘和共鸣å®çŸ³ï¼Œæˆ‘猜那些兽人既然开å¯è¿‡ä¼ é€é—¨å°±åº”该在他们那里能找到,去找找沃尔部è½ï¼Œç¢°å·§æˆ‘知é“一个éšè”½å…¥å£åŽ»é‚£é‡Œï¼Œåˆ«é—®æˆ‘为什么会知é“。", "_t") +t("Thank you.", "谢谢。", "_t") +t("Of course there was no Resonating Diamond. What makes you think Briagh would let one loose for even a second?", "ä½ å½“ç„¶æ‰¾ä¸åˆ°å…±é¸£å®çŸ³ï¼Œä½ 想想布莱亚弗怎么会放æ¾ä¸€ç§’é’Ÿè¦æƒ•ï¼Ÿ", "_t") +t("Briagh?", "布莱亚弗?", "_t") +t("Briagh the Great Sand Wyrm. Where do you think Resonating Diamonds come from? They're just regular diamonds until they get stuck between Briagh's scales for a few centuries and get infused with his life rhythms. He sleeps on a hoard of precious gems and metals, you see.", "布莱亚弗,那æ¡å·¨åž‹åœŸé¾™ï¼Œè¦ä¸ç„¶ä½ 认为共鸣å®çŸ³æ˜¯å“ªé‡Œæ¥çš„?它本æ¥åªæ˜¯é‚£ä¸ªæ –æ¯åœ°é‡Œæ™®é€šçš„å®çŸ³ï¼Œç»è¿‡å‡ 个世纪之åŽå¸ƒèŽ±äºšå¼—将它的生命活力注入进了这些å®çŸ³ã€‚ä½ çœ‹ï¼Œå®ƒæ£æ˜¯ç¡åœ¨ä¸€å †çŸ¿çŸ³å’Œå®çŸ³ä¸Šå‘¢ã€‚", "_t") +t("Where might I find Briagh's lair??", "布莱亚弗的è€å·¢åœ¨ä»€ä¹ˆåœ°æ–¹ï¼Ÿï¼Ÿ", "_t") +t("Well south of the Sunwall. I'll mark it for you on your map.", "åœ¨å¤ªé˜³å ¡åž’çš„å—é¢ï¼Œæˆ‘ä¼šåœ¨ä½ çš„åœ°å›¾ä¸Šç»™ä½ åšä¸ªè®°å·ã€‚", "_t") +t("I'll be back with a Resonating Diamond.", "我会带回共鸣å®çŸ³ã€‚", "_t") +t("Yes? You got the Athame, the gem and 100 gold?", "æ˜¯ä¹ˆï¼Ÿä½ å¼„åˆ°äº†è¡€ç¬¦ç¥å‰‘ã€å®çŸ³ã€è¿˜æœ‰100å—金å¸ï¼Ÿ", "_t") +t("[Give him the gem, the athame and 100 gold]", "[把血符ç¥å‰‘ã€å®çŸ³å’Œ100å—金å¸ç»™ä»–]", "_t") +t("Sorry, it seems I lack some stuff. I will be back.", "抱æ‰ï¼Œæˆ‘去拿点æ料,马上回æ¥ã€‚", "_t") +t([[#LIGHT_GREEN#*The door opens and a shabby Elf emerges.*#WHITE# +Off we go to prepare the portal!]], [[#LIGHT_GREEN#*门开了,一个衣衫褴褛的精çµèµ°äº†å‡ºæ¥ã€‚*#WHITE# +æˆ‘ä»¬åŽ»å‡†å¤‡åˆ¶é€ ä¼ é€é—¨å§ï¼]], "_t") +t("[follow him]", "[è·Ÿç€ä»–]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zigur-mindstar-store.lua" + +t("Welcome @playername@ to my shop.", "@playername@,欢迎æ¥åˆ°æˆ‘的商店。", "_t") +t("Let me see your wares.", "è®©æˆ‘çœ‹çœ‹ä½ çš„å•†å“å§ã€‚", "_t") +t("I am looking for mindstar training.", "我是æ¥å¦ä¹ çµæ™¶æŽŒæ¡çš„", "_t") +t("Sorry, I have to go!", "抱æ‰ï¼Œæˆ‘è¦èµ°äº†ï¼", "_t") +t("I can teach you mindstar mastery (talent category Wild-gift/Mindstar mastery). Learning the basics costs 100 gold, while more intensive training to gain proficiency costs 500 gold. Once you're proficient, I can teach you some additional skills for 750 gold.", "æˆ‘èƒ½æ•™æŽˆä½ çµæ™¶æŽŒæ¡ï¼ˆè‡ªç„¶/çµæ™¶æŽŒæ¡ æŠ€èƒ½æ ‘ï¼‰ã€‚å¦ä¼šåŸºç¡€æ¶ˆè€—100金å¸ï¼Œæƒ³å¦çš„更多就得花上500金å¸ã€‚å½“ä½ å¦ä¼šä¹‹åŽï¼Œåªè¦750金å¸ï¼Œæˆ‘å°±èƒ½ä¼ æŽˆä½ ä¸€äº›è¿›é˜¶æŠ€å·§ã€‚", "_t") +t("Just give me the basics (reveals locked talent category) - 100 gold.", "åªå¦ä¹ 基础(显示带解é”çš„æŠ€èƒ½æ ‘ï¼‰- 100 金å¸ã€‚", "_t") +t("The shopkeeper spends some time with you, teaching you the basics of channeling energy through mindstars.", "å•†äººèŠ±äº†ä¸€äº›æ—¶é—´ï¼Œæ•™æŽˆä½ ä½¿ç”¨çµæ™¶çš„基础技巧", "logPlayer") +t("He is impressed with your affinity for natural forces.", "ä»–å¯¹ä½ åŒè‡ªç„¶åŠ›é‡çš„亲和度感到惊讶", "logPlayer") +t("Please teach me what I need to know (unlocks talent category) - 500 gold.", "请教授我需è¦çŸ¥é“的一切(显示已解é”çš„æŠ€èƒ½æ ‘ï¼‰ã€‚-500 金å¸ã€‚", "_t") +t("The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you.", "商人花了大é‡æ—¶é—´ï¼Œæ•™æŽˆä½ 使用çµæ™¶çš„全部技巧。", "logPlayer") +t("He is impressed with your mastery and shows you a few tricks to handle stronger energy flows.", "ä»–å¯¹ä½ å·²ç»æŽŒæ¡çš„知识å°è±¡æ·±åˆ»ï¼Œå¹¶å±•ç¤ºç»™ä½ 一些对抗强敌的技巧", "logPlayer") +t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "我已ç»å¦ä¼šäº†ï¼Œä½†æˆ‘想æˆä¸ºä¸€å专家。(å¢žåŠ æŠ€èƒ½æ ‘ç³»æ•°0.2) - 750 金å¸ã€‚", "_t") +t(", and teaches you enhanced mental discipline needed to maintain powerful energy fields", "ï¼Œä»–è¿˜æ•™æŽˆä½ ä¸€äº›è¿›é˜¶æŠ€æœ¯æ¥ç»´æŒå¼ºå¤§çš„能é‡é¢†åŸŸ", "_t") +t("The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you%s.", "商人花了大é‡æ—¶é—´ï¼Œæ•™æŽˆä½ 使用çµæ™¶çš„全部技巧%s。", "tformat") +t("No thanks.", "ä¸ç”¨äº†ï¼Œè°¢è°¢ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zigur-trainer.lua" + +t("Well met, friend.", "ä½ å¥½æˆ‘çš„æœ‹å‹ã€‚", "_t") +t("Brother", "兄弟", "_t") +t("Sister", "å§å¦¹", "_t") +t("You cannot use your %s anymore; it is tainted by magic.", "ä½ ä¸èƒ½å†ä½¿ç”¨ %s ,它已被é”法所污染。", "logPlayer") +t([[#LIGHT_GREEN#*A grim-looking Fighter stands there, clad in mail armour and a large olive cloak. He doesn't appear hostile - his sword is sheathed.*#WHITE# +%s, our guild has been watching you and we believe that you have potential. +We see that the hermetic arts have always been at the root of each and every trial this land has endured, and we also see that one day they will bring about our destruction. So we have decided to take action by calling upon Nature to help us combat those who wield the arcane. +We can train you, but you need to prove you are pure, untouched by the eldritch forces, and ready to fight them to the end. +You will be challenged against magical foes. Should you defeat them, we will teach you our ways, and never again will you be able to be tainted by magic, or use it. + +#LIGHT_RED#Note: Completing this quest will forever prevent this character from using spells or items powered by arcane forces. In exchange you'll be given access to a mindpower based generic talent tree, Anti-magic, and be able to unlock hidden properties in many arcane-disrupting items.]], [[#LIGHT_GREEN#*一个冷酷的战士站在那里,穿ç€é”甲和橄榄色的大斗篷,他看上去ä¸é‚£ä¹ˆå‹å–„——身上有把带鞘的å®å‰‘。*#WHITE# +%sï¼Œæˆ‘ä»¬è§‚å¯Ÿäº†ä½ å¾ˆä¹…ï¼Œæˆ‘ä»¬è§‰å¾—ä½ å¾ˆæœ‰æ½œåŠ›ã€‚ +我们都知é“,ç¦å¿Œçš„奥术力é‡æ˜¯æˆ‘们这片大地上所有痛苦和ç¾éš¾çš„æ ¹æºã€‚如果继ç»æ”¾ä»»ä¸ç®¡ï¼Œå®ƒä»¬æœ€ç»ˆä¼šæ¯çè¿™ä¸ªä¸–ç•Œã€‚å› æ¤ï¼Œæˆ‘们决定å¬å”¤è‡ªç„¶çš„力é‡ï¼Œé‡‡å–行动战胜那些奥术力é‡çš„使用者。 +我们å¯ä»¥è®ç»ƒä½ ,ä¸è¿‡ä½ å¾—ä¿è¯ä½ çš„å¿ è¯šï¼Œä¸å†ä½¿ç”¨é”法力é‡ï¼Œå¹¶ä¸”准备和é”法战斗到底。 +ä½ ä¼šæŒ‘æˆ˜å‡ ä¸ªé”法对手,è¦æ˜¯ä½ æ‰“è´¥ä»–ä»¬ï¼Œæˆ‘ä»¬å°±ä¼šå°†æˆ‘ä»¬çš„æŠ€èƒ½æ•™ç»™ä½ ï¼Œä»ŠåŽä½ 也ä¸èƒ½å†ä½¿ç”¨é”法和é”法物å“。 + +#LIGHT_RED#注:完æˆæ¤ä»»åŠ¡ä¼šä½¿è¯¥è§’è‰²æ°¸ä¹…æ— æ³•ä½¿ç”¨ç”±å¥¥æœ¯ä¹‹åŠ›çŒè¾“而æˆçš„物å“。å–è€Œä»£ä¹‹çš„ï¼Œæ˜¯ä½ å¯ä»¥èŽ·å¾—一支精神力é‡çš„é€šç”¨æŠ€èƒ½æ ‘â€”â€”åé”法,åŒæ—¶ä½ å¯ä»¥å¼€å¯ç”±åé”法力é‡çŒè¾“而æˆç‰©å“çš„éšè—属性。]], "tformat") +t("I will face your challenge!", "我接å—挑战ï¼", "_t") +t("I'm not interested.", "我没什么兴趣。", "_t") +t("Very well. I will say that this is disappointing, but it is your choice. Farewell.", "好å§ï¼Œä¸å¾—ä¸è¯´æˆ‘有点失望,ä¸è¿‡è¿™æ˜¯ä½ 自己的选择,å†è§ã€‚", "_t") +t("Farewell.", "å†è§ã€‚", "_t") +t("Ah, you seem eager, but maybe still too young. Come back when you have grown a bit.", "å•Šï¼Œä½ å¾ˆæ¸´æœ›æˆ˜æ–—ï¼Œä½†ä¹Ÿè®¸ä½ è¿˜å¤ªå¹´è½»ï¼Œå›žåŽ»ç‰ä½ æˆé•¿ä¸€äº›å†æ¥å§ã€‚", "_t") +t("I shall.", "好的。", "_t") +t("\ +Worry not, though, Ogre - we can replace your unclean runes with a newly-discovered mixture of infusions, eliminating your dependence on them. The process will feel... unpleasant, and will dramatically shorten your lifespan, but you will finally be free from the addictive grip of the arcane!\ +", "\ +请ä¸è¦æ‹…å¿ƒï¼Œè™½ç„¶ä½ æ˜¯ä¸ªé£Ÿäººé”,我们å¯ä»¥ç”¨æˆ‘ä»¬æœ€æ–°ç ”ç©¶å‡ºçš„æ–°åž‹å¤æ–¹çº¹èº«æ¥å–ä»£ä½ èº«ä¸Šçš„ä¸æ´ç¬¦æ–‡ï¼Œä»Žè€Œæ°¸ä¹…æ¶ˆé™¤äº†ä½ å¯¹ä»–ä»¬çš„ä¾èµ–。这个过程å¯èƒ½æœ‰äº›â€¦â€¦ä¸å¿«ï¼Œå¹¶ä¸”å¯èƒ½ä¼šç¼©çŸä½ 的寿命,但是在æ¤ä¹‹åŽï¼Œä½ 终于能够ä¸å†æ²‰æººäºŽå¥¥æœ¯åŠ›é‡çš„深渊,达到真æ£çš„æ´å‡€ï¼\ +", "_t") +t([[We'll also reinforce the infusions you've been granted to replace your runes - the newest mixture should give you about five years of your life that the initial mixture took from you. +]], [[æˆ‘ä»¬è¿˜ä¼šåŠ å¼ºé‚£äº›ä½ èº«ä¸Šçš„çº¹èº«â€”â€”è¿™äº›æœ€æ–°çš„å¤æ–¹çº¹èº«æ¯”ä½ åŽŸæ¥ç”¨çš„é‚£ç§ç›¸æ¯”å¯ä»¥è‡³å°‘å¢žåŠ äº”å¹´ä»¥ä¸Šçš„å¯¿å‘½ã€‚ +]], "_t") +t([[Very well. Before you start, we will make sure no magic can help you: +- You will not be able to use any spells or magical devices +- Any worn objects that are powered by the arcane will be unequipped +%s +Are you ready, or do you wish to prepare first?]], [[很好,在开始之å‰ï¼Œæˆ‘ä»¬å¾—ç¡®è®¤ä½ ä¸æ˜¯åœ¨ç”¨é”法的诡计æ¥ä½œå¼Šï¼š +- ä½ ä¸èƒ½æ–½æ”¾æ³•æœ¯ä¹Ÿä¸èƒ½ä½¿ç”¨ä»»ä½•é”æ³•ç‰©å“ +- ä½ æ‰€è£…å¤‡çš„æ‰€æœ‰ç”±é”法çŒè¾“能é‡çš„物å“都必须å–下。 +%s +å‡†å¤‡å¥½äº†ä¹ˆï¼Ÿæˆ–è€…ä½ è¿˜è¦å†å‡†å¤‡ä¸€ä¸‹ï¼Ÿ]], "tformat") +t("I am ready", "我准备好了。", "_t") +t("I need to prepare.", "我需è¦å‡†å¤‡ä¸€ä¸‹ã€‚", "_t") +t([[#VIOLET#*You are grabbed by two olive-clad warriors and thrown into a crude arena!* +#LIGHT_GREEN#*You hear the voice of the Fighter ring above you.*#WHITE# +%s! Your training begins! I want to see you prove your superiority over the works of magic! Fight!]], [[#VIOLET#*ä½ è¢«ä¸¤ä¸ªæˆ˜å£«æŠ“äº†èµ·æ¥ï¼Œæ‰”进了一个露天角斗场里ï¼* +#LIGHT_GREEN#*ä½ å¬åˆ°æ–—士们的å¼å«å£°çŽ¯ç»•ç€ä½ ï¼*#WHITE# +%sï¼ä½ çš„è®ç»ƒå¼€å§‹äº†ï¼æˆ‘们è¦çœ‹åˆ°ä½ 超越é”法的能力,战斗å§ï¼]], "tformat") +t("But wha.. [you notice your first opponent is already there]", "但那个……[ä½ æ³¨æ„åˆ°ä½ çš„ç¬¬ä¸€ä¸ªå¯¹æ‰‹å·²ç»å‡ºçŽ°åœ¨æˆ˜åœºä¸Šäº†]", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/chats/zoisla.lua" + +t([[#LIGHT_GREEN#*A naga steps through the portal, she seems to be a high ranked one.*#WHITE# +NO! You fool, the portal is breaking down!]], [[#LIGHT_GREEN#*ä¸€ä¸ªå¨œè¿¦ç©¿è¿‡äº†ä¼ é€é—¨ï¼Œçœ‹ä¸ŠåŽ»å¥¹å¥½åƒçº§åˆ«æ¯”较高。*#WHITE# +ä¸ï¼ä½ ä¸ªè ¢è´§ï¼ä¼ é€é—¨è¦å®Œäº†ï¼]], "_t") +t("And thus my task is done, serpent!", "那么,我的任务也完æˆäº†ï¼Œè‡è›‡äººï¼", "_t") +t("You do not understand: it will explode!", "ä½ ä¸æ˜Žç™½ï¼šå®ƒä¼šçˆ†ç‚¸ï¼", "_t") +t([[The portal randomly teleported us before exploding. +You fool! You have doomed us, we could be #{bold}#anywhere!#{normal}# +DIE !]], [[在爆炸之å‰ï¼Œä¼ é€é—¨åŒæ—¶æŠŠæˆ‘们两个éšæœºä¼ é€äº†ä¸€ä¸ªåœ°æ–¹ã€‚ +è ¢è´§ï¼ä½ 把事情全æžç ¸äº†ï¼Œ#{bold}#è°ä¹Ÿä¸çŸ¥é“#{normal}#æˆ‘ä»¬è¢«ä¼ é€åˆ°å“ªé‡ŒåŽ»äº†ï¼ +æ»å§ï¼]], "_t") +t("...", "……", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/damage_types.lua" + +t("%s(%d warded)#LAST#", "%s(%d 被守护)#LAST#", "tformat") +t("#Source# strikes #Target# in the darkness (%+d%%%%%%%% damage).", "#Source#在黑暗ä¸æ‰“击了#Target#(%+d%%%%%%%% 伤害)!", "delayedLogMessage") +t("Something", "æŸç‰©", "_t") +t("%s forces the iceblock to shatter.", "%s 将冰å—æ‰“ç ´ã€‚", "logSeen") +t("%s(%d to psi shield)#LAST#", "%s(%d 超能盾å¸æ”¶)#LAST#", "tformat") +t("%s(%d blocked)#LAST#", "%s(%d è¢«æ ¼æŒ¡)#LAST#", "tformat") +t("%s(%d antimagic)#LAST#", "%s(%d åé”盾å¸æ”¶)#LAST#", "tformat") +t("%s(%d flat reduction)#LAST#", "%s(%d 固定å‡ä¼¤å¸æ”¶)#LAST#", "tformat") +t("You end your target with a crushing blow!", "ä½ çš„æ¯ç一击终结了对手ï¼", "logPlayer") +t("#LIGHT_GREY#(%d resilience)#LAST#", "#LIGHT_GREY#(%d 弹性体质å¸æ”¶)#LAST#", "tformat") +t("#CRIMSON##Source# damages %s through Martyrdom!", "#CRIMSON##Source#通过殉难伤害了 %s !", "delayedLogMessage") +t("#CRIMSON##Source# reflects damage back to #Target#!", "#CRIMSON##Source#将伤害å射回 #Target#!", "delayedLogMessage") +t("#Source##LIGHT_GREEN# HEALS#LAST# from %s %s #LAST# damage!", "#Source#å› %s%s#LAST#伤害å—到了#LIGHT_GREEN#治疗#LAST#ï¼", "tformat") +t("cosmetic", "外观", "_t") +t("cosmeticed", "外观", "_t") +t("physical", "物ç†", "_t") +t("battered", "被猛击", "_t") +t("bled", "æµè¡€è¿‡å¤š", "_t") +t("bludgeoned", "å—到内伤", "_t") +t("chopped into tiny pieces", "被切æˆè‚‰æœ«", "_t") +t("cleaved", "被裂颅", "_t") +t("crushed", "被碾碎", "_t") +t("decapitated", "被斩首", "_t") +t("disembowelled", "被撕裂胸膛", "_t") +t("dissected", "被切开", "_t") +t("eviscerated", "被æŽå¿ƒ", "_t") +t("ground", "被磨æˆè±†æµ†", "_t") +t("hacked apart", "被腰斩", "_t") +t("impaled", "被刺穿è¦å®³", "_t") +t("maimed", "被致残", "_t") +t("mauled", "被殴打", "_t") +t("minced", "被切æˆè‘±èŠ±", "_t") +t("mutilated", "被切掉ä¸ä¸", "_t") +t("pierced", "è¢«åˆºç ´å¿ƒè„", "_t") +t("punctured", "被异物æ…ç ´èŠèŠ±", "_t") +t("raked", "被æ‰æ–è„–å", "_t") +t("shattered", "被压爆", "_t") +t("skewered", "被烤æˆè‚‰ä¸²", "_t") +t("sliced", "被切æˆè–¯ç‰‡", "_t") +t("smashed", "被粉碎", "_t") +t("splattered", "被打出翔", "_t") +t("squished", "被压æˆç…§ç‰‡", "_t") +t("stabbed", "è¢«åˆºç ´å–‰å’™", "_t") +t("struck", "被é‡æ‹³å‡»ä¸è¦å®³", "_t") +t("swiped", "被ç 掉脑袋", "_t") +t("torn limb from limb", "被五马分尸", "_t") +t("tortured", "被折磨", "_t") +t("arcane", "奥术", "_t") +t("blasted", "被诅咒", "_t") +t("dweomered", "被咒术伤害", "_t") +t("energised", "被能é‡å†²å‡»", "_t") +t("imploded", "被炸", "_t") +t("mana-torn", "被法术折磨", "_t") +t("blazed", "被烤糊", "_t") +t("boiled", "被煮熟", "_t") +t("burnt", "被烫", "_t") +t("combusted", "被燃烧", "_t") +t("flamed", "被ç‚烧", "_t") +t("fried", "被爆炒", "_t") +t("roasted", "被ç†çƒ¤", "_t") +t("scorched", "被ç«çƒ§", "_t") +t("slowly cooked", "被文ç«æ…¢ç‚–", "_t") +t("toasted", "被烤干", "_t") +t("chilled", "被冷冻", "_t") +t("cooled", "被冷è—", "_t") +t("frozen", "被冰冻", "_t") +t("frozen and shattered into a million little shards", "被冰冻åŽç¢Žè£‚为数百万冰晶", "_t") +t("iced", "被冻结", "_t") +t("lightning", "闪电", "_t") +t("amped", "被雷劈", "_t") +t("bolted", "被闪电击ä¸", "_t") +t("electrocuted", "触电", "_t") +t("shocked", "被电击", "_t") +t("volted", "被百万ä¼ç‰¹ç”µå‡»", "_t") +t("zapped", "被劈æˆæ¸£æ¸£", "_t") +t("acid", "酸性", "_t") +t("corroded", "被è…蚀", "_t") +t("dissolved", "被溶解", "_t") +t("melted", "被èžåŒ–", "_t") +t("scalded", "被慢炖", "_t") +t("nature", "自然", "_t") +t("naturalised", "被自然åŒåŒ–", "_t") +t("slimed", "被å²èŽ±å§†XXOO", "_t") +t("splurged", "被眩晕", "_t") +t("treehugged", "è¢«æ ‘è—¤ç¼ ç»•", "_t") +t("blight", "枯èŽ", "_t") +t("debilitated by noxious blight before falling", "æ»å‰å¸å…¥è¿‡å¤šå‰§æ¯’瘴气", "_t") +t("diseased", "感染疾病", "_t") +t("fouled", "被玷污", "_t") +t("infected", "被感染", "_t") +t("plagued", "感染瘟毒", "_t") +t("poxed", "感染瘟疫", "_t") +t("tainted", "被é”法烙å°", "_t") +t("light", "光系", "_t") +t("jerkied", "被烈日晒干", "_t") +t("purified", "ç»è¿‡72层净化", "_t") +t("radiated", "å—到è¾å°„", "_t") +t("seared", "被烧焦", "_t") +t("sun baked", "ç»è¿‡å¤ªé˜³èƒ½è¾å°„", "_t") +t("tanned", "被烈日æ›æ™’", "_t") +t("darkened", "被黑暗åžå™¬", "_t") +t("shadowed", "被阴影暗æ€", "_t") +t("swallowed by the void", "被虚空åžå™¬", "_t") +t("mind", "精神", "_t") +t("mentally tortured", "å—到精神折磨", "_t") +t("mindraped", "被精神强X", "_t") +t("psyched", "过度兴奋", "_t") +t("winter", "寒冬", "_t") +t("temporal", "时空", "_t") +t("grandfathered", "å› å¼¹æŒ‡é—´åº¦è¿‡äº†æ— æ•°ç¾Žå¥½çš„é’葱å²æœˆï¼Œè½¬çž¬é—´ä½ 已白å‘è‹è‹", "_t") +t("paradoxed", "é‡åˆ°æ—¶ç©ºå¼‚常", "_t") +t("replaced by a time clone (and no one ever knew the difference)", "被时空克隆(其他人å‡ä¸ä¼šæ„Ÿåˆ°ä»»ä½•å·®åˆ«ï¼‰", "_t") +t("spaghettified across the whole of space and time", "è¢«æ—¶ç©ºçš„ç½‘æ ¼å‡Œè¿Ÿ", "_t") +t("temporally distorted", "被时空æ‰æ›²", "_t") +t("time dilated", "å› æ—¶é—´çº¿æ‰©å¼ ", "_t") +t("timewarped", "被时空隔æ–", "_t") +t("temporal stun", "时空震慑", "_t") +t("lite", "光照", "_t") +t("illumination", "照明", "_t") +t("arcane silence", "奥术沉默", "_t") +t("silence", "沉默", "_t") +t("blinding ink", "致盲墨水", "_t") +t("%s avoids the blinding ink!", "%s躲开了致盲墨æ±çš„攻击ï¼", "logSeen") +t("blindness", "致盲", "_t") +t("bright light", "强光", "_t") +t("stunning fire", "ç«ç„°éœ‡æ…‘", "_t") +t("fire burn", "ç«ç„°ç‡ƒçƒ§", "_t") +t("devouring flames", "åžå™¬ä¹‹ç„°", "_t") +t("#Source# drains life from #Target#!", "#Source#从#Target#å¸å–了生命ï¼", "logCombat") +t("shadowflame", "暗影烈焰", "_t") +t("stunning darkness", "震慑暗影", "_t") +t("darkness", "æš—å½±", "_t") +t("fire", "ç«ç„°", "_t") +t("cold", "寒冷", "_t") +t("flameshock", "烈焰冲击", "_t") +t("%s resists the searing flame!", "%s抵抗了ç¼çƒç«ç„°ï¼", "logSeen") +t("ice", "寒冰", "_t") +t("slowing ice", "冰系å‡é€Ÿ", "_t") +t("ice storm", "冰风暴", "_t") +t("glacial vapour", "æžå¯’冰雾", "_t") +t("pinning cold", "定身寒冷", "_t") +t("freeze", "冰冻", "_t") +t("Frozen!", "冻结!", "_t") +t("Resist!", "抵抗!", "_t") +t("sticky smoke", "浓烟", "_t") +t("acid blind", "酸性致盲", "_t") +t("blinding darkness", "致盲暗影", "_t") +t("blinding light", "致盲之光", "_t") +t("dazing lightning", "闪电眩晕", "_t") +t("cold repulsion", "寒冷排斥", "_t") +t("%s resists the wave!", "%s抵抗了冲击ï¼", "logSeen") +t("bloodspring", "血如泉涌", "_t") +t("%s resists the bloody wave!", "%s抵抗了血浪ï¼", "logSeen") +t("fire repulsion", "ç«ç„°å‡»é€€", "_t") +t("burning repulsion", "ç¼çƒ§æŽ’æ–¥", "_t") +t("darkness repulsion", "暗影击退", "_t") +t("%s resists the darkness!", "%s抵抗了黑暗ï¼", "logSeen") +t("%s resists the punch!", "%s抵抗了击退ï¼", "logSeen") +t("fear repulsion", "æ惧击退", "_t") +t("%s resists the frightening sight!", "%s抵抗了æ惧。", "logSeen") +t("poison", "æ¯’ç´ ", "_t") +t("cleansing fire", "ç«ç„°å‡€åŒ–", "_t") +t("spydric poison", "èœ˜è››æ¯’ç´ ", "_t") +t("crippling poison", "è‡´æ®‹æ¯’ç´ ", "_t") +t("insidious poison", "é˜´é™©æ¯’ç´ ", "_t") +t("bleed", "æµè¡€", "_t") +t("nature slow", "自然å‡é€Ÿ", "_t") +t("dig", "挖掘", "_t") +t("slow", "å‡é€Ÿ", "_t") +t("congeal time", "时间åœæ»ž", "_t") +t("time prison", "时间囚牢", "_t") +t("%s resists the time prison.", "%s抵抗了时间牢笼。", "logSeen") +t("% chance of confusion", "%å‡ çŽ‡é€ æˆæ··ä¹±", "_t") +t("% chance of gloom effects", "%å‡ çŽ‡é»‘æš—å…‰çŽ¯", "_t") +t("item darkness numbing", "物å“黑暗麻木", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce damage dealt by #YELLOW#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡é™ä½Ž#YELLOW#%d%%#LAST#伤害%s", "tformat") +t("item expose", "物å“暴露", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce all saves and defense by #YELLOW#%d#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡é™ä½Ž#YELLOW#%d#LAST#é—ªé¿å’Œè±å…%s", "tformat") +t("item temporal energize", "物å“时空充能", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to gain 10%% of a turn (3/turn limit)%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡èŽ·å¾—10%%回åˆï¼ˆæ¯å›žåˆé™3次)%s", "tformat") +t("#LIGHT_STEEL_BLUE#%s can't gain any more energy this turn! ", "#LIGHT_STEEL_BLUE#%s在本回åˆå†…æ— æ³•å¾—åˆ°æ›´å¤šèƒ½é‡! ", "logSeen") +t("item acid corrode", "物å“è…蚀护甲", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce armor by #VIOLET#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡é™ä½Ž#VIOLET#%d%%#LAST#护甲%s", "tformat") +t("item blight disease", "物å“疾病", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce strength, dexterity, and constitution by #VIOLET#%d#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡é™ä½Ž#VIOLET#%d#LAST#力é‡ã€æ•æ·å’Œä½“è´¨%s", "tformat") +t("item manaburn arcane", "物å“法力燃烧", "_t") +t("* #DARK_ORCHID#%d arcane resource#LAST# burn%s", "* #DARK_ORCHID#%d法力燃烧#LAST# %s", "tformat") +t("item nature slow", "物å“自然å‡é€Ÿ", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to slow global speed by #YELLOW#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡é™ä½Ž#YELLOW#%d%%#LAST#整体速度%s", "tformat") +t("item antimagic scouring", "物å“åé”ç¼çƒ§", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to #ORCHID#reduce effective powers#LAST# by %d%%%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡é™ä½Ž%d%%#ORCHID#有效强度#LAST#%s", "tformat") +t("item lightning daze", "物å“眩晕", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to #ROYAL_BLUE#daze#LAST# at end of turn%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡åœ¨å›žåˆç»“æŸæ—¶#ROYAL_BLUE#眩晕daze#LAST#%s", "tformat") +t("item light blind", "物å“致盲", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to #YELLOW#blind#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡#YELLOW#致盲#LAST#%s", "tformat") +t("%s resists the blinding light!", "%s抵抗了致盲ï¼", "logSeen") +t("item mind gloom", "物å“黑暗光环", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to cause #YELLOW#random gloom#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡è§¦å‘#YELLOW#éšæœºé»‘暗光环#LAST#%s", "tformat") +t("confusion", "æ··ä¹±", "_t") +t("stun", "震慑", "_t") +t("slow'", "å‡é€Ÿ'", "_t") +t("blinding", "致盲", "_t") +t("%s resists the blind!", "%s抵抗了致盲ï¼", "logSeen") +t("blinding physical", "物ç†è‡´ç›²", "_t") +t("%s resists the sandstorm!", "%s抵抗了沙暴ï¼", "logSeen") +t("physical pinning", "物ç†å®šèº«", "_t") +t("regressive blight", "枯èŽé€€åŒ–/ç»éªŒå¸å–", "_t") +t("#Source# drains experience from #Target#!", "#Source#从#Target#å¸å–了ç»éªŒå€¼ï¼", "logCombat") +t("draining blight", "枯èŽå¸æ”¶/生命å¸å–", "_t") +t("sanguine blight", "枯èŽå¸è¡€", "_t") +t("vim draining blight", "枯èŽè¡°äº¡/活力å¸å–", "_t") +t("demonfire", "æ¶é”烈焰", "_t") +t("purging blight", "枯èŽå‡€åŒ–", "_t") +t("holy light", "圣光", "_t") +t("healing", "治疗", "_t") +t("healing light", "治疗之光", "_t") +t("#DARK_ORCHID#Your damage shield cannot be extended any farther and has exploded.", "#DARK_ORCHID#ä½ çš„ä¼¤å®³æŠ¤ç›¾ä¸èƒ½å†è¢«å»¶é•¿ï¼Œç»ˆäºŽç ´ç¢Žäº†", "logPlayer") +t("judgement", "审判", "_t") +t("infective blight", "枯èŽæ„ŸæŸ“", "_t") +t("hindering blight", "枯èŽé˜»ç¢", "_t") +t("life leech", "å¸è¡€", "_t") +t("physical stun", "物ç†éœ‡æ…‘", "_t") +t("physical bleed", "物ç†æµè¡€", "_t") +t("warp", "翘曲", "_t") +t("temporal darkness", "幽暗虚空", "_t") +t("gravity", "é‡åŠ›", "_t") +t("gravity pin", "é‡åŠ›å®šèº«", "_t") +t("physical repulsion", "物ç†æŽ’æ–¥", "_t") +t("grow", "生长", "_t") +t("%s turns into %s.", "%så˜æˆäº†%s。", "logSeen") +t("pinning nature", "自然定身", "_t") +t("%s resists the pinning!", "%s抵抗了定身ï¼", "logSeen") +t("healing nature", "自然治疗", "_t") +t("impeding nature", "自然障ç¢", "_t") +t("confounding nature", "自然混乱", "_t") +t("sanctity", "圣æ´", "_t") +t("%s resists the silence!", "%s抵抗了沉默ï¼", "logSeen") +t("defensive darkness", "阴影防御", "_t") +t("blazing light", "光炽", "_t") +t("prismatic repulsion", "防护排斥", "_t") +t("mind slow", "精神å‡é€Ÿ", "_t") +t("mind freeze", "精神冻结", "_t") +t("%s resists the freezing!", "%s抵抗了冰冻ï¼", "logSeen") +t("implosion", "爆裂", "_t") +t("regressive temporal", "时空退化", "_t") +t("wasting temporal", "时空耗ç«", "_t") +t("stop", "é™æ¢", "_t") +t("%s has not been stopped!", "%s æ— æ³•è¢«ä¸æ–ï¼", "logSeen") +t("debilitating temporal", "时空虚弱", "_t") +t("draining physical", "物ç†å¸æ”¶", "_t") +t("#Source# consumes %d life from #Target#!", "#Source#从#Target#身上å¸å–了%d生命!", "logCombat") +t("temporal slow", "时空å‡é€Ÿ", "_t") +t("molten rock", "熔岩", "_t") +t("entangle", "困惑", "_t") +t("%s resists entanglement!", "%sæŠµæŠ—äº†çº ç¼ ï¼", "logSeen") +t("manaworm arcane", "æ³•åŠ›è •è™«", "_t") +t("%s has no mana to burn.", "%sæ²¡æœ‰æ³•åŠ›å€¼ï¼Œæ— æ³•å¥¥æœ¯å¯¹æ’žã€‚", "logSeen") +t("arcane blast", "奥术爆炸", "_t") +t("circle of death", "æ»äº¡æ³•é˜µ", "_t") +t("%s resists the baneful energy!", "%sæŠµæŠ—äº†æ¯’ç´ ï¼", "logSeen") +t("decaying darkness", "暗影虚弱", "_t") +t("abyssal darkness", "暗影深渊", "_t") +t("% chance to summon an orc spirit", "%å‡ çŽ‡å¬å”¤ä¸€ä¸ªå…½äººçµé‚", "_t") +t("%s<%d%%%% orc summon chance>#LAST#", "%s<%d%%%%å‡ çŽ‡å¬å”¤å…½äºº>#LAST#", "tformat") +t("%s<orc summon>#LAST#", "%s<兽人å¬å”¤>#LAST#", "tformat") +t("orc spirit", "å…½æ—之é‚", "_t") +t("An orc clad in massive armour, wielding a huge axe.", "一åªèº«ç©¿æ¿ç”²çš„兽人,手里æ¡ç€ä¸€æŠŠå·¨æ–§ã€‚", "_t") +t("Garkul Spirit", "åŠ åº“å°”ä¹‹é‚", "_t") +t("nightmare", "梦é‡", "_t") +t("cursed miasma", "诅咒瘴气", "_t") +t("weakness", "虚弱", "_t") +t("special effect", "特效", "_t") +t("manaburn arcane", "法力燃烧", "_t") +t("leaves", "å¶ç‰‡", "_t") +t("distorting physical", "物ç†æ‰æ›²", "_t") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t("dreamforge", "梦之熔炉", "_t") +t("%s is knocked back!", "%s 被击退。", "logSeen") +t("%s resists the forge bellow!", "%s抵抗了熔炉击退ï¼", "logSeen") +t("%s resists the dream forge!", "%s抵抗了梦境熔炉ï¼", "logSeen") +t("natural mucus", "自然粘液", "_t") +t("disarming acid", "酸性缴械", "_t") +t("%s resists disarming!", "%s抵抗了缴械ï¼", "logSeen") +t("corrosive acid", "è…蚀之酸", "_t") +t("bouncing slime", "弹跳å²èŽ±å§†", "_t") +t("caustic mire", "é…¸æ± ", "_t") +t("sun path", "阳光大é“", "_t") +t("telekinetic shove", "动能冲击", "_t") +t("%s resists pinning!", "%s抵抗了定身!", "logSeen") +t("%s resists the shove!", "%s抵抗了推拉ï¼", "logSeen") +t("dimensional anchor", "ç¦ä¼ 区", "_t") +t("phase pulse", "相ä½è„‰åŠ¨", "_t") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t("%s resists the blindness!", "%s抵抗了致盲!", "logSeen") +t("%s resists the pin!", "%s抵抗了定身ï¼", "logSeen") +t("%s resists the confusion!", "%s抵抗了混乱ï¼", "logSeen") +t("brain storm", "头脑风暴", "_t") +t("%s resists the mind attack!", "%s抵抗了精神攻击ï¼", "logSeen") +t("static net", "é™ç”µç½‘", "_t") +t("wormblight", "è •è™«æž¯èŽ", "_t") +t("pestilent blight", "枯èŽç˜Ÿç–«", "_t") +t("* #LIGHT_GREEN#%d%%#LAST# chance to cause #GREEN#random blight#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#å‡ çŽ‡è§¦å‘#GREEN#éšæœºæž¯èŽæ•ˆæžœ#LAST#%s", "tformat") +t("blight poison", "枯èŽæ¯’ç´ ", "_t") +t("terror", "暗夜æé”", "_t") +t("%s<terror chance>#LAST#", "%s<ææƒ§å‡ çŽ‡>#LAST#", "tformat") +t("random poison", "éšæœºæ¯’ç´ ", "_t") +t("blinding powder", "致盲粉", "_t") +t("%s<blinding powder>#LAST#", "%s<致盲粉>#LAST#", "tformat") +t("smokescreen", "烟幕弹", "_t") +t("%s<smoke>#LAST#", "%s<烟雾弹>#LAST#", "tformat") +t("flare", "闪光弹", "_t") +t("%s resists the blinding flare!", "%s抵抗了致盲ï¼", "logSeen") +t("flare light", "闪光弹光", "_t") +t("sticky pitch", "粘性", "_t") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("fire sunder", "ç«ç„°ç ´ç”²", "_t") +t("shadow smoke", "暗影烟雾", "_t") +t("frozen earth", "冻结大地", "_t") +t("void echoes", "虚空回å“", "_t") +t("%s resists the void!", "%s抵抗了虚空ï¼", "logSeen") +t("#YELLOW#Lite Light#LAST# Burst (radius 1)", "#YELLOW#光照#LAST#爆å‘(范围 1)", "_t") +t("dark light", "黑暗之光", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/factions.lua" + +t("Neutral", "ä¸ç«‹", "faction name") +t("Unaligned", "æ— é˜µè¥", "faction name") +t("Merchant Caravan", "商队", "faction name") +t("Point Zero Onslaught", "零点圣域围攻", "faction name") +t("Point Zero Guardians", "零点圣域守å«", "faction name") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/fareast-npcs.lua" + +t("Sun Paladins patrol", "太阳骑士巡逻队", "entity name") +t("Anorithil patrol", "星月术士巡逻队", "entity name") +t("sunwall", "å¤ªé˜³å ¡åž’", "entity subtype") +t("Orcs patrol", "兽人巡逻队", "entity name") +t("orc pride", "兽人部è½", "entity subtype") +t("patrol", "巡逻队", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/fareast.lua" + +t("Underwater Cave", "水下山洞", "entity name") +t("harmless", "æ— å®³", "entity type") +t("Entrance to an underwater cave", "水下洞穴入å£", "_t") +t("#LIGHT_BLUE#You notice an entrance to an underwater cave.", "#LIGHT_BLUE#ä½ å‘现了一个水下洞穴的入å£ã€‚", "logPlayer") +t("Shadow Crypt", "阴影地窖", "entity name") +t("hostile", "敌对", "entity type") +t("special", "特殊", "entity subtype") +t("Entrance to a dark crypt", "通å‘阴影地窖之路", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/maj-eyal-npcs.lua" + +t("Allied Kingdoms human patrol", "è”åˆçŽ‹å›½äººç±»å·¡é€»é˜Ÿ", "entity name") +t("Allied Kingdoms halfling patrol", "è”åˆçŽ‹å›½åŠèº«äººå·¡é€»é˜Ÿ", "entity name") +t("allied kingdoms", "è”åˆçŽ‹å›½", "entity subtype") +t("patrol", "巡逻队", "entity type") +t("adventurers party", "冒险家分队", "entity name") +t("ziguranth patrol", "ä¼Šæ ¼å·¡é€»é˜Ÿ", "entity name") +t("hostile", "敌对", "entity type") +t("humanoid", "人形生物", "entity subtype") +t("You have got nothing to fear if you are not using filthy arcane magic. Otherwise: DIE!", "å¦‚æžœä½ ä¸æ˜¯è‚®è„的奥术é”æ³•ä½¿ç”¨è€…ï¼Œä½ ä¸ç”¨å®³æ€•ä»–们。å¦åˆ™çš„è¯ï¼šåŽ»æ»å§ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/encounters/maj-eyal.lua" + +t("Novice mage", "法师å¦å¾’", "_t") +t("Lost merchant", "迷路的商人", "entity name") +t("You find a hidden trap door, and hear cries for help from within...", "ä½ å‘现了一个éšè—地下室的入å£ï¼Œä½ å¬åˆ°ä»Žé‡Œé¢ä¼ æ¥äº†å‘¼æ•‘声…", "_t") +t("#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...", "#LIGHT_RED#ä½ å°å¿ƒæ‰“开地æ¿ä¸Šçš„活门进入了地下通é“...", "logPlayer") +t("#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#å½“ä½ è¿›å…¥äº†åœ°é“ä½ å‘çŽ°æ´»é—¨æ²¡æœ‰å‡ºåŽ»çš„å¼€å…³ï¼Œä½ è¢«å…³åœ¨è¿™é‡Œäº†ï¼", "logPlayer") +t("Enter the tunnels", "进入通é“", "_t") +t("Sect of Kryl-Faijan", "å¡æ´›Â·æ–济教派", "entity name") +t("hostile", "敌对", "entity type") +t("Encounter", "éé‡", "_t") +t([[You find an entrance to an old crypt. An aura of terrible evil emanates from this place. You feel threatened just standing there. +You hear the muffled cries of a woman coming from inside.]], [[ä½ å‘现了一个å¤è€åœ°çª–çš„å…¥å£ï¼Œé‡Œé¢ç¬¼ç½©ç€æ怖的æ¶é”æ°”æ¯ï¼Œä»…仅站在门å£ä½ 就已ç»æ„Ÿå—到了它的å¨èƒã€‚ +ä½ å¬åˆ°äº†é‡Œé¢ä¼ æ¥äº†é™Œç”Ÿå¥³äººçš„å“声。]], "_t") +t("#LIGHT_BLUE#You carefully get away without making a sound.", "#LIGHT_BLUE#ä½ å°å¿ƒç¿¼ç¿¼åœ°æ‚„悄离开了。", "logPlayer") +t("#LIGHT_RED#You carefully open the door and enter the underground crypt...", "#LIGHT_RED#ä½ æ‰“å¼€äº†æ´»é—¨ï¼Œå°å¿ƒç¿¼ç¿¼åœ°è¿›å…¥äº†åœ°çª–...", "logPlayer") +t("#LIGHT_RED#As you enter you notice the door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#å½“ä½ è¿›å…¥åŽï¼Œä½ å‘çŽ°è¿™æ‰‡é—¨çš„é‡Œä¾§æ²¡æœ‰é—¨æŠŠï¼Œä½ è¢«å›°åœ¨è¿™äº†ï¼", "logPlayer") +t("Enter the crypt", "进入地窖", "_t") +t("Leave carefully", "悄悄离开", "_t") +t("Lost kitten", "迷路的猫咪", "entity name") +t("Lost Kitty", "迷路的猫咪", "_t") +t("Ancient Elven Ruins", "å¤ä»£ç²¾çµé—迹", "entity name") +t("Entrance to some ancient elven ruins", "è¿œå¤ç²¾çµé—迹入å£", "_t") +t("Cursed Village", "被诅咒的æ‘庄", "entity name") +t("Half-dead lumberjack", "æ¿’æ»çš„ä¼æœ¨å·¥äºº", "_t") +t("Ruined Dungeon", "废弃地城", "entity name") +t("Entrance to a ruined dungeon", "废弃地城入å£", "_t") +t("Mark of the Spellblaze", "é”法大爆炸之痕", "_t") +t("Golem Graveyard", "傀儡墓地", "_t") +t("Agrimley the Hermit", "éšå±…è€…äºšæ ¼é›·å§†åˆ©", "_t") +t("Ring of Blood", "鲜血之环", "entity name") +t("Hidden compound", "éšè—的竞技场", "_t") +t("Tranquil Meadow", "å®é™çš„è‰åŽŸ", "entity name") +t("harmless", "æ— å®³", "entity type") +t("special", "特殊", "entity subtype") +t("tranquil meadow", "å®é™çš„è‰åŽŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/antimagic-bush.lua" + +t("antimagic bush", "åé”çŒæœ¨", "_t") +t("%s (antimagic aura)", "%s (åé”光环)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/bligthed-soil.lua" + +t("blighted soil", "è’芜之地", "_t") +t("%s (blighted aura)", "%s (枯èŽå…‰çŽ¯)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/conclave-vault.lua" + +t("Director Hompalan", "ç ”ç©¶ä¸»ç®¡çº¢å¸•å…°", "_t") +t([[Only crumbling bones are left of what once was the proud Director Hompalan, chief of this facility. +Now those remains look at you with empty eyes but you can not mistake their intent.]], [[è¿™ä¸ªç ”ç©¶è®¾æ–½çš„ä¸»äººï¼Œæ›¾ç»å¦‚æ¤é«˜å‚²çš„ç ”ç©¶ä¸»ç®¡çº¢å¸•å…°ï¼ŒçŽ°åœ¨å·²ç»åªå‰©ä¸‹æ‘‡æ‘‡æ¬²å 的枯骨。 +尽管这具é—骸åªå‰©ä¸‹ç©ºæ´žæ— 神的眼çªï¼Œä½ 也能从ä¸å¯Ÿè§‰åˆ°ä»–å‡è§†ç€ä½ 的神情。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/cultists.lua" + +t("monolith", "符文巨石", "_t") +t("An elven cultist. He doesn't seem to mind you.", "一个精çµé‚ªæ•™å¾’。它似乎没有注æ„åˆ°ä½ çš„å˜åœ¨ã€‚", "_t") +t("From death comes life!", "我的牺牲将带æ¥æ°¸ç”Ÿï¼", "_t") +t("My soul for her!", "我的çµé‚属于她ï¼", "_t") +t("Take me! Take me!", "把我带走ï¼æŠŠæˆ‘带走å§ï¼", "_t") +t("The Dark Queen shall reign!", "黑暗女王会å†æ¬¡é™ä¸´ï¼", "_t") +t("corrupted monolith", "被污染的符文巨石", "_t") +t("No the ritual will weaken!", "ä½æ‰‹ï¼ä¸èƒ½ç ´å仪å¼ï¼", "_t") +t("This is too soon!", "太早了ï¼", "_t") +t("disrupted monolith", "被干扰的符文巨石", "_t") +t("Something the cultists are doing is coming. Beware.", "邪教徒在åšçš„事情将è¦åˆ°æ¥ã€‚å°å¿ƒã€‚", "_t") +t("The cultist's soul seems to be absorbed by the strange stone he was guarding. You feel like something is about to happen...", "邪教徒的çµé‚似乎被其守å«çš„奇异石头所å¸æ”¶ã€‚ä½ æ„Ÿè§‰ä¼¼ä¹Žè¦å‡ºå¤§äº‹äº†â€¦â€¦", "_t") +t("Shasshhiy'Kaish", "莎西·凯希", "_t") +t("This demon would be very attractive if not for the hovering crown of flames, the three tails and sharp claws. As you watch her you can almost feel pain digging in your flesh. She wants you to suffer.", "ä¸çœ‹å¥¹é‚£ç›˜æ—‹åœ¨å¤´ä¸Šçš„ç«ç„°çŽ‹å† ã€ä¸‰æ¡å°å°¾å·´ä»¥åŠé‚£é”‹åˆ©çš„爪å,这åªæ¶é”ä»ç„¶å……满了奇异的é…æƒ‘ã€‚å½“ä½ çœ‹ç€å¥¹æ—¶ï¼Œä½ 感觉痛苦åƒåˆ©åˆƒä¸€æ ·ï¼Œæ·±å…¥éª¨é«“,她是痛苦的使者。", "_t") +t("and used for her perverted desires", "并被用于她的å˜æ€æ¬²æœ›", "_t") +t("Crown of Burning Pain", "痛苦之焱", "_t") +t("burning crown", "ç‡ƒçƒ§çŽ‹å† ", "_t") +t("This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.", "这顶由纯粹ç«ç„°æ‰€æ‰“é€ çš„çŽ‹å† ä¸Šæ¼‚æµ®ç€è®¸å¤šå°å°çš„石å—,æ¯ä¸ªéƒ½å¯ä»¥ç”¨æ„念扔出,化作一å—çœŸå®žçš„é™¨çŸ³ç ¸å‘大地。", "_t") +t([[A terrible shout thunders across the level: 'Come my darling, come, I will be ssssooo *nice* to you!' +You should flee from this level!]], [[一个æ怖的声音çªç„¶è‡ªç©ºä¸ä¼ æ¥ï¼šâ€œæ¥å§ï¼Œäº²çˆ±çš„,æ¥å§ï¼Œæˆ‘将会好好的“疼â€ä½ 的。†+ä½ å¿…é¡»é€ƒç¦»æ¤åœ°ï¼]], "_t") +t("Cultist", "邪教徒", "_t") +t("%s pulls a dagger and opens his own chest, piercing his beating heart. The stone glows with malevolent colors.", "%s拿出了一把匕首,扎进了自己的胸膛。瞬间,他身åŽçš„石头å‘出了七彩的光芒。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/damp-cave.lua" + +t("ladder back to %s", "返回%s的楼梯", "tformat") +t("Damp Cave", "潮湿洞穴", "_t") +t("damp cave", "潮湿洞穴", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/drake-cave.lua" + +t("Intimidating Cave", "æ怖地穴", "_t") +t("ladder back to %s", "返回%s的楼梯", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/fearscape-portal.lua" + +t("portal back to %s", "返回%sçš„ä¼ é€é—¨", "tformat") +t("#VIOLET# You escape the Fearscape!", "#VIOLET# ä½ é€ƒè„±äº†æ¶é”空间!", "log") +t("orbital fearscape platform", "æ¶é”空间平å°", "_t") +t("#rng# the Invader", "入侵者#rng#", "_t") +t("fearscape invasion portal", "æ¶é”ç©ºé—´å…¥ä¾µä¼ é€é—¨", "_t") +t("#VIOLET#The portal is broken!", "#VIOLET#ä¼ é€é—¨è¢«ç ´å了!", "log") +t("broken fearscape invasion portal", "è¢«ç ´åçš„æ¶é”ç©ºé—´å…¥ä¾µä¼ é€é—¨", "_t") +t("#VIOLET#The portal is already broken!", "#VIOLET#ä¼ é€é—¨å·²ç»è¢«ç ´åï¼", "log") +t("Do you wish to enter the portal, destroy it, or ignore it (press escape)?", "ä½ æƒ³è¦è¿›å…¥ä¼ é€é—¨ï¼Œæ‘§æ¯å®ƒï¼Œè¿˜æ˜¯æ— 视它(按ESC键)?", "_t") +t("Fearscape Portal", "æ¶é”ç©ºé—´ä¼ é€é—¨", "_t") +t("#VIOLET#Ignoring the portal...", "#VIOLET#ä½ å¿½ç•¥äº†ä¼ é€é—¨...", "log") +t("Destroy", "摧æ¯", "_t") +t("Enter", "进入", "_t") +t("Quit", "退出", "_t") +t("#VIOLET#A demon steps out of the %s!", "#VIOLET#一个æ¶é”走出了%s!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/fell-aura.lua" + +t("%s (fell aura)", "%s(æ¯ç光环)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/font-life.lua" + +t("font of life", "生命之泉", "_t") +t("%s (life aura)", "%s(生命光环)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/glimmerstone.lua" + +t("glimmerstone", "闪光石", "_t") +t("It shimmers and changes the light all around. This is dazling!", "闪光石闪耀ç€ï¼Œæ”¹å˜äº†å‘¨å›´çš„光线。它å‘出ç€é—ªé—ªå‘光的光芒。", "_t") +t("%s is affected by the glimmerstone!", "%s å—到了闪光石的影å“。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/glowing-chest.lua" + +t("glowing chest", "闪光的å®ç®±", "_t") +t("Glowing Chest", "闪亮的å®ç®±", "_t") +t("Open the chest?", "打开箱åå—?", "_t") +t("#GOLD#An object rolls from the chest!", "#GOLD#一件物å“从å®ç®±ä¸æŽ‰äº†å‡ºæ¥!", "logSeen") +t("#GOLD#But the chest was guarded!", "#GOLD#但是这个å®ç®±æœ‰æ€ªç‰©å®ˆæŠ¤!", "logSeen") +t("glowing chest (opened)", "闪亮的å®ç®±ï¼ˆå·²æ‰“开)", "_t") +t("Leave", "离开", "_t") +t("Open", "打开", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/meteor.lua" + +t("As you walk you notice a huge rock falling from the sky. It crashes right near you!", "ä½ æ£åŒ†åŒ†èµ¶è·¯æ—¶ï¼Œä½ 注æ„到一å—巨大的石头æ£ä»Žå¤©è€Œé™ï¼Œåœ¨ä½ 的身æ—å è½ï¼", "_t") +t("Meteor!", "陨石ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/naga-portal.lua" + +t("coral invasion portal", "çŠç‘šä¼ é€é—¨å…¥å£", "_t") +t("portal back to %s", "返回%sçš„ä¼ é€é—¨", "tformat") +t("water cavern", "水下溶洞", "_t") +t("#rng# the Tidebender", "è¸æµªè€…#rng#", "_t") +t("naga invasion coral portal", "娜迦入侵çŠç‘šä¼ é€é—¨", "_t") +t("#VIOLET#The portal is broken!", "#VIOLET#ä¼ é€é—¨è¢«ç ´å了!", "log") +t("broken naga invasion coral portal", "è¢«ç ´å的娜迦入侵çŠç‘šä¼ é€é—¨", "_t") +t("#VIOLET#The portal is already broken!", "#VIOLET#ä¼ é€é—¨å·²ç»è¢«ç ´åï¼", "log") +t("Coral Portal", "çŠç‘šä¼ é€é—¨", "_t") +t("Do you wish to enter the portal, destroy it, or ignore it (press escape)?", "ä½ æƒ³è¦è¿›å…¥ä¼ é€é—¨ï¼Œæ‘§æ¯å®ƒï¼Œè¿˜æ˜¯æ— 视它(按ESC键)?", "_t") +t("#VIOLET#Ignoring the portal...", "#VIOLET#ä½ å¿½ç•¥äº†ä¼ é€é—¨...", "log") +t("Destroy", "摧æ¯", "_t") +t("Enter", "进入", "_t") +t("Quit", "退出", "_t") +t("#VIOLET#A naga steps out of the %s!", "#VIOLET#一åªå¨œè¿¦ä»Ž%s里走出!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/necrotic-air.lua" + +t("%s (necrotic air)", "%s(æ»çµç˜´æ°”)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/noxious-caldera.lua" + +t("Way into a volcanic caldera", "通往ç«å±±å£çš„è·¯", "_t") +t("Ground is shaking", "大地在震颤", "_t") +t("You feel a tremor in the ground for a few seconds and it disappears...", "ä½ æ„Ÿåˆ°è„šä¸‹çš„å¤§åœ°éœ‡é¢¤äº†èµ·æ¥ï¼Œä½†æ˜¯å‡ 秒钟åŽè¿™ç§æ„Ÿè§‰æ¶ˆå¤±äº†â€¦â€¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/old-battle-field.lua" + +t("ramp up to %s", "通å‘%s的通路", "tformat") +t("#VIOLET# The ramp crumbles as you climb it, followed by the collapse of the cavern.", "#VIOLET# å½“ä½ çˆ¬ä¸‹æ¥æ—¶ï¼Œå¬åˆ°äº†ä¸€å£°å·¨å“,山洞崩塌了。", "log") +t("Cavern beneath tombstones", "地下墓穴", "_t") +t("Undead are rising from the ground! You must hold on!", "地上的亡çµæ£åœ¨å¤æ´»ï¼ä½ å¿…é¡»åšæŒä½ï¼", "_t") +t("Onslaught", "猛攻", "_t") +t("You have survived the onslaught of undead. You notice a way to climb up you had not seen before in a wall nearby.", "ä½ ä»Žä¸æ»ç”Ÿç‰©çš„猛攻ä¸å˜æ´»äº†ä¸‹æ¥ï¼Œä½ 看到æ—边的墙上有一æ¡ä¹‹å‰æ²¡æœ‰å‘现的通路,å¯ä»¥çˆ¬ä¸ŠåŽ»ã€‚", "_t") +t("grave", "åŸå¢“", "_t") +t("Do you wish to disturb the grave?", "ä½ æƒ³è¦æŒ–掘这个åŸå¢“å—?", "_t") +t("Grave", "墓穴", "_t") +t("opened grave", "打开的åŸå¢“", "_t") +t("As you began digging up the grave, the ground collapsed beneath you. You fall into an eerily lit cavern.", "å½“ä½ è¯•å›¾æŒ–æŽ˜åœ°ä¸Šçš„åŸå¢“时,åŸå¢“çªç„¶è£‚å¼€ï¼Œä½ å‘现自己è½åˆ°äº†ä¸€åº§é˜´æ£®çš„洞穴里,通é“两边有ç«æŠŠç‚¹äº®å››å‘¨ã€‚", "_t") +t("Fall...", "è·Œè½â€¦â€¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/protective-aura.lua" + +t("%s (protective aura)", "%s(防御光环)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/rat-lich.lua" + +t("way up to %s", "å‘上到%sçš„è·¯", "tformat") +t("#VIOLET# As you leave the crypt, the stairway collapses in upon itself.", "#VIOLET# å½“ä½ ç¦»å¼€æ´žç©´çš„æ—¶å€™ï¼Œæ¥¼æ¢¯å´©å¡Œäº†ã€‚", "log") +t("dusty rat skull", "è‚®è„çš„é¼ éª·é«…", "_t") +t("Skull of the Rat Lich", "å·«å¦–é¼ éª¨ç›”", "_t") +t("This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.", "这顶å¤è€çš„éª¨ç›”æ˜¯å·«å¦–é¼ ä»…å˜äºŽä¸–的东西,上é¢æ®‹ç•™äº†å·«å¦–é¼ çš„éƒ¨åˆ†ç²¾åŽèƒ½é‡ã€‚", "_t") +t("raise one or two undead rats to fight beside you", "å¬å”¤1-2个亡çµé¼ ä¸ºä½ ä½œæˆ˜", "_t") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("%s raises %s %s, and a red light flashes from it's eye sockets!", "%s 令 %s %s站了起æ¥, 一é“红光从它眼ä¸é—ªè¿‡ï¼", "logSeen") +t("From the dust of decay a %s forms!", "从ç°çƒ¬ä¸è¯žç”Ÿäº†ä¸€åª%s!", "logSeen") +t("stairway leading downwards", "å‘下的楼梯", "_t") +t("Stairs seem to lead into some kind of crypt.", "通往æŸä¸ªåœ°ç©´çš„楼梯。", "_t") +t("Forsaken Crypt", "废弃地下室", "_t") +t("You hear squeaks and the sounds of clicking bone echo around you... Pure death awaits. Flee!", "ä½ å¬åˆ°è€é¼ çš„å«å£°å¤¹æ‚ç€éª¨éª¼çš„å“动的å±å±å£°â€¦â€¦å‰é¢ç‰å¾…ç€ä½ 的是æ»äº¡çš„力é‡ã€‚快逃ï¼", "_t") +t("collapsed forsaken crypt", "å塌的废弃地下室", "_t") +t("Stairs lead downwards into rubble.", "å‘ä¸‹é€šå¾€ç“¦ç ¾ä¹‹ä¸çš„楼梯", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/slimey-pool.lua" + +t("slimey pool", "å²èŽ±å§†ä¹‹æ²¼", "_t") +t("%s (slimey)", "%s(泥泞)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/sludgenest.lua" + +t("Way into a strange lush forest", "通å‘一片奇怪的葱éƒæ£®æž—çš„é“è·¯", "_t") +t("Lush forest", "茂密森林", "_t") +t("Suddenly it comes back to you. You remember long ago somebody told you about a strange lush forest in the cold icy wastes of the northland.", "çªç„¶ä½ 想起æ¥ï¼Œå¾ˆä¹…以å‰æŸäººæ›¾å¯¹ä½ æ起过一个åè½äºŽå†°å†·åŒ—方的奇怪森林。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/snowstorm.lua" + +t("As you walk into the area you notice a huge snowstorm over your head. Beware!", "å½“ä½ è¿›å…¥è¿™ä¸ªåŒºåŸŸæ—¶ï¼Œä½ æ„Ÿè§‰åˆ°ä¸€è‚¡æš´é£Žé›ªåœ¨ä½ çš„å¤´é¡¶ç›˜æ—‹ã€‚å°å¿ƒï¼", "_t") +t("Snowstorm", "暴风雪", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/spellblaze-scar.lua" + +t("spellblaze scar", "奥术之痕", "_t") +t("%s (spellblaze aura)", "%s (奥术之痕)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/sub-vault.lua" + +t("way up (%s)", "å‘上的路(到%s)", "tformat") +t("#VIOLET# The stairway collapses completely as you ascend!", "#VIOLET# å½“ä½ çˆ¬ä¸Šæ¥¼æ¢¯çš„æ—¶å€™ï¼Œæ¥¼æ¢¯å½»åº•å塌了ï¼", "log") +t("#VIOLET# The decrepit stairs crumble some more as you climb them.", "#VIOLET# å½“ä½ çˆ¬ä¸Šè¿™äº›ç ´æ—§çš„æ¥¼æ¢¯çš„æ—¶å€™ï¼Œå®ƒæ‘‡æ‘‡æ¬²å ,åˆæ›´åŠ ç ´ç¢Žäº†ä¸€ç‚¹ã€‚", "log") +t("Hidden Vault - %s", "éšè—å®åº“ - %s", "tformat") +t("hidden vault", "éšè—çš„å®åº“", "_t") +t("Crumbling stairs lead down to something.", "摇摇欲å 的楼梯,通å‘æŸä¸ªéšè—çš„å®åº“。", "_t") +t("collapsing hidden vault", "å¿«è¦å塌的éšè—å®åº“", "_t") +t("collapsed hidden vault", "å塌的éšè—å®åº“", "_t") +t("A collapsed stairway, leading down", "å‘下的楼梯,已ç»å塌了。", "_t") +t("nearly collapsed hidden vault", "å³å°†å塌的éšè—å®åº“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/thunderstorm.lua" + +t("As you walk into the area you notice a huge thunderstorm over your head. Beware!", "å½“ä½ è¿›å…¥è¿™ä¸ªåŒºåŸŸæ—¶ï¼Œä½ æ„Ÿè§‰åˆ°ä¸€è‚¡æš´é£Žé›¨åœ¨ä½ çš„å¤´é¡¶ç›˜æ—‹ã€‚å°å¿ƒï¼", "_t") +t("Thunderstorm", "闪电风暴", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/tombstones.lua" + +t("grave", "åŸå¢“", "_t") +t("Do you wish to disturb the grave?", "ä½ æƒ³è¦æŒ–掘这个åŸå¢“å—?", "_t") +t("Grave", "墓穴", "_t") +t("grave (opened)", "被打开的墓碑", "_t") +t("You were not the first here: the corpse was turned into an undead.", "ä½ ä¸æ˜¯ç¬¬ä¸€ä¸ªæ¥åˆ°è¿™é‡Œçš„:那个人的尸体已ç»å˜æˆäº†äº¡çµï¼", "log") +t("There is nothing there.", "那里什么也没有。", "log") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/weird-pedestals.lua" + +t("weird pedestal", "奇怪的基座", "_t") +t("Do you wish to inspect the pedestal?", "ä½ æƒ³è¦æ£€æŸ¥åŸºåº§å—?", "_t") +t("inspected", "检查了", "_t") +t("inspecting", "æ£åœ¨æ£€æŸ¥", "_t") +t("As you inspect it a shadow materializes near you, and suddenly it is no more a shadow!", "å½“ä½ æ£€æŸ¥è¿™ä¸ªåŸºåº§æ—¶ï¼Œä¸€å›¢é˜´å½±å‡ºçŽ°åœ¨ä½ èº«æ—,çªç„¶é—´å®ƒå‡æˆäº†å®žä½“ï¼", "_t") +t("#rng# the Invoker", "扰乱者#rng#", "_t") +t("Die intruder!", "去æ»å§ï¼Œå¹²æ‰°è€…ï¼", "_t") +t("He shall come!", "他终将é™ä¸´ï¼", "_t") +t("He will consume all!", "ä»–å°†æ¯ç一切ï¼", "_t") +t("My life for His!", "我的生命属于他ï¼", "_t") +t("You are dooooommmed!!", "ä½ æ³¨å®šæ¯çï¼", "_t") +t("weird pedestal (glowing)", "奇怪的å‘光基座", "_t") +t("%s's soul is absorbed by the pedestal. A glowing orb appears.", "%sçš„çµé‚被基座å¸æ”¶äº†ã€‚一个å‘光的水晶çƒå‡ºçŽ°äº†ã€‚", "logSeen") +t("#rng# the Bringer of Doom", "末日行者#rng#", "_t") +t("Weird Pedestal", "怪异的基座", "_t") +t("You hear a terrible voice saying 'Their lives are mine! I am coming!'", "ä½ å¬åˆ°ä¸€ä¸ªå¯æ€•è€Œä½Žæ²‰çš„声音:“他们的生æ»ç”±å¾æŽŒæŽ§ï¼å¾å³å°†é™ä¸´ï¼â€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/events/whistling-vortex.lua" + +t("%s (whistling vortex)", "%s(尖啸漩涡)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/autumn_forest.lua" + +t("autumn grass", "秋日的è‰åœ°", "entity name") +t("autumn tree", "ç§‹æ—¥çš„æ ‘", "entity name") +t("wall", "墙å£", "entity type") +t("tall thick tree", "é«˜å¤§ç²—å£®çš„æ ‘", "entity name") +t("old road", "å¤è€çš„è·¯", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("autumn_grass", "秋天的è‰åœ°", "entity subtype") +t("floor", "地æ¿", "entity type") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/basic.lua" + +t("previous level", "å‰å¾€ä¸Šä¸€å±‚", "entity name") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("way to the next level", "通往下一层的路", "entity name") +t("door", "é—¨", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被å°å°äº†ï¼Œä½ è§‰å¾—ä½ å¯ä»¥æ‰“开它。", "_t") +t("glass wall", "玻璃墙", "entity name") +t("glass door", "玻璃门", "entity name") +t("open glass door", "敞开的玻璃门", "entity name") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•æ‰“开它。", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«æ‰“开了。", "log") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•å…³é—它。", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«å…³ä¸Šäº†ã€‚", "log") +t("floor", "地æ¿", "entity subtype") +t("lever", "拉æ†", "entity type") +t("huge lever", "巨大的控制æ†", "entity name") +t("bool", "布尔", "entity subtype") +t("trigger", "按钮", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/bone.lua" + +t("sand", "æ²™", "entity name") +t("bone walls", "骨墙", "entity name") +t("door", "é—¨", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被å°å°äº†ï¼Œä½ è§‰å¾—ä½ å¯ä»¥æ‰“开它。", "_t") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•æ‰“开它。", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«æ‰“开了。", "log") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•å…³é—它。", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«å…³ä¸Šäº†ã€‚", "log") +t("lever", "拉æ†", "entity type") +t("huge lever", "巨大的控制æ†", "entity name") +t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#ä½ å¬åˆ°äº†æœºæ¢°è½¬åŠ¨çš„声音。", "log") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("way to the next level", "通往下一层的路", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("bone", "骨", "entity subtype") +t("floor", "地æ¿", "entity type") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/burntland.lua" + +t("wall", "墙å£", "entity type") +t("burnt tree", "çƒ§ç„¦çš„æ ‘", "entity name") +t("burnt ground", "烧焦的土地", "entity name") +t("corrupted altar", "æ¯åçš„ç¥å›", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("burnt", "被烫", "entity subtype") +t("floor", "地æ¿", "entity type") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/cave.lua" + +t("cave floor", "山洞平地", "entity name") +t("cave walls", "山洞å£", "entity name") +t("This rock is loose, you think you can move it away.", "è¿™å—岩石看起æ¥æ¯”较æ¾ï¼Œä½ è§‰å¾—ä½ å¯ä»¥ç§»å¼€å®ƒã€‚", "_t") +t("grass", "è‰åœ°", "entity subtype") +t("wall", "墙å£", "entity type") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("cave", "山洞", "entity subtype") +t("floor", "地æ¿", "entity type") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/crystal.lua" + +t("wall", "墙å£", "entity type") +t("crystals", "水晶", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("underground", "地下", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/elven_forest.lua" + +t("grass", "è‰åœ°", "entity subtype") +t("tall thick tree", "é«˜å¤§ç²—å£®çš„æ ‘", "entity name") +t("snowy_grass", "è½é›ªçš„è‰åœ°", "entity subtype") +t("autumn_grass", "秋天的è‰åœ°", "entity subtype") +t("wall", "墙å£", "entity type") +t("tree", "æ ‘", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/forest.lua" + +t("tree", "æ ‘", "entity name") +t("tall thick tree", "é«˜å¤§ç²—å£®çš„æ ‘", "entity name") +t("flower", "花", "entity name") +t("wall", "墙å£", "entity type") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") +t("This rock is loose, you think you can move it away.", "è¿™å—岩石看起æ¥æ¯”较æ¾ï¼Œä½ è§‰å¾—ä½ å¯ä»¥ç§»å¼€å®ƒã€‚", "_t") +t("old road", "å¤è€çš„è·¯", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("floor", "地æ¿", "entity type") +t("grass", "è‰åœ°", "entity subtype") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/fortress.lua" + +t("door", "é—¨", "entity name") +t("open door", "敞开的门", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("This door seems to be sealed.", "这扇门似乎被å°å°äº†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/gothic.lua" + +t("previous level", "å‰å¾€ä¸Šä¸€å±‚", "entity name") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("way to the next level", "通往下一层的路", "entity name") +t("door", "é—¨", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被å°å°äº†ï¼Œä½ è§‰å¾—ä½ å¯ä»¥æ‰“开它。", "_t") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•æ‰“开它。", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«æ‰“开了。", "log") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•å…³é—它。", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«å…³ä¸Šäº†ã€‚", "log") +t("floor", "地æ¿", "entity subtype") +t("lever", "拉æ†", "entity type") +t("huge lever", "巨大的控制æ†", "entity name") +t("bool", "布尔", "entity subtype") +t("trigger", "按钮", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/ice.lua" + +t("icy floor", "冰é¢", "entity name") +t("floor", "地æ¿", "entity type") +t("ice", "寒冰", "entity subtype") +t("frozen water", "被冻结的水", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/icecave.lua" + +t("ice cave floor", "冰å°æ´žç©´å¹³åœ°", "entity name") +t("ice cave walls", "冰å°æ´žç©´å¢™å£", "entity name") +t("breakable ice wall", "å¯ä»¥æ‰“ç ´çš„å†°å¢™", "entity name") +t("wall", "墙å£", "entity type") +t("broken ice wall", "è¢«æ‰“ç ´çš„å†°å¢™", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("icecave", "冰å°æ´žç©´", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/jungle.lua" + +t("mud", "烂泥", "entity subtype") +t("muddy floor", "泥地", "entity name") +t("wall", "墙å£", "entity type") +t("tree", "æ ‘", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("floor", "地æ¿", "entity type") +t("grass", "è‰åœ°", "entity subtype") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/jungle_hut.lua" + +t("bamboo floor", "竹制地æ¿", "entity subtype") +t("floor", "地æ¿", "entity type") +t("bamboo hut floor", "竹åå°å±‹åœ°æ¿", "entity name") +t("bamboo wall", "竹制墙å£", "entity name") +t("door", "é—¨", "entity name") +t("bamboo hut", "竹åå°å±‹", "entity subtype") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/lava.lua" + +t("lava floor", "熔岩平地", "entity name") +t("#Source# burns #Target#!", "#Source#ç¼çƒ§äº†#Target#!", "logCombat") +t("lava", "岩浆", "entity subtype") +t("wall", "墙å£", "entity type") +t("lava wall", "熔岩墙å£", "entity name") +t("floor", "地æ¿", "entity type") +t("molten_lava", "èžåŒ–岩浆", "entity subtype") +t("molten lava", "èžåŒ–的岩浆", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/mountain.lua" + +t("rocky ground", "石地", "entity name") +t("rocky mountain", "石山", "entity name") +t("wall", "墙å£", "entity type") +t("snowy tree", "雪åŽçš„æ ‘", "entity name") +t("cliffside", "悬崖", "entity name") +t("rockwall", "岩石墙", "entity type") +t("hard rocky mountain", "硬石山", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("floor", "地æ¿", "entity type") +t("rock", "岩石", "entity subtype") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/psicave.lua" + +t("psitech floor", "超能力地æ¿", "entity name") +t("psitech walls", "超能力墙å£", "entity name") +t("psitech door", "超能力门", "entity name") +t("wall", "墙å£", "entity type") +t("psitech door (open)", "超能力们(已打开)", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("psitech", "超能力科技", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/sand.lua" + +t("unstable sand tunnel", "ä¸ç¨³å®šçš„æµæ²™é€šé“", "_t") +t("Loose sand is steadily filling this void, which could collapse suddenly and completely.", "æ¾æ•£çš„æ²™å填充了这一空间,但是这些沙åéšæ—¶å¯èƒ½å塌下æ¥ã€‚", "_t") +t("The unstable sand tunnel collapses!", "ä¸ç¨³å®šçš„æµæ²™é€šé“塌陷了ï¼", "logSeen") +t("You are crushed by the collapsing tunnel! You suffocate!", "ä½ è¢«åŽ‹åœ¨äº†å€’å¡Œçš„é€šé“ä¸ï¼ä½ æ„Ÿåˆ°æ— æ³•å‘¼å¸ï¼", "logPlayer") +t("was buried alive", "被活埋", "_t") +t("sandwall", "沙墙", "entity name") +t("wall", "墙å£", "entity type") +t("tree", "æ ‘", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("way to the next level", "通往下一层的路", "entity name") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("sand", "æ²™", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/sanddunes.lua" + +t("sand dune", "沙丘", "entity name") +t("dune", "丘陵", "entity type") +t("solidified sand dune", "固化的沙丘", "entity name") +t("wall", "墙å£", "entity type") +t("tree", "æ ‘", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("floor", "地æ¿", "entity type") +t("sand", "æ²™", "entity subtype") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/slime.lua" + +t("slime floor", "烂泥地", "entity name") +t("slime wall", "烂泥墙", "entity name") +t("previous level", "å‰å¾€ä¸Šä¸€å±‚", "entity name") +t("floor", "地æ¿", "entity type") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") +t("slime door", "烂泥覆盖的门", "entity name") +t("slime", "å²èŽ±å§†", "entity subtype") +t("wall", "墙å£", "entity type") +t("open slime door", "敞开的烂泥覆盖的门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/slimy_walls.lua" + +t("previous level", "å‰å¾€ä¸Šä¸€å±‚", "entity name") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("way to the next level", "通往下一层的路", "entity name") +t("door", "é—¨", "entity name") +t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被å°å°äº†ï¼Œä½ è§‰å¾—ä½ å¯ä»¥æ‰“开它。", "_t") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•æ‰“开它。", "_t") +t("#VIOLET#You hear a door opening.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«æ‰“开了。", "log") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") +t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被å°å°äº†ï¼Œä½ 需è¦è®¾æ³•å…³é—它。", "_t") +t("#VIOLET#You hear a door closing.", "#VIOLET#ä½ å¬åˆ°ä¸€æ‰‡é—¨è¢«å…³ä¸Šäº†ã€‚", "log") +t("floor", "地æ¿", "entity subtype") +t("lever", "拉æ†", "entity type") +t("huge lever", "巨大的控制æ†", "entity name") +t("bool", "布尔", "entity subtype") +t("trigger", "按钮", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/snowy_forest.lua" + +t("snowy grass", "雪åŽçš„è‰åœ°", "entity name") +t("winter tree", "å†¬æ—¥çš„æ ‘", "entity name") +t("wall", "墙å£", "entity type") +t("tall thick tree", "é«˜å¤§ç²—å£®çš„æ ‘", "entity name") +t("old road", "å¤è€çš„è·¯", "entity name") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("way to the previous level", "通往上一层的路", "entity name") +t("floor", "地æ¿", "entity type") +t("snowy_grass", "è½é›ªçš„è‰åœ°", "entity subtype") +t("way to the next level", "通往下一层的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_dreamy.lua" + +t("creep", "èŒæ¯¯", "entity subtype") +t("mushroom creep", "蘑è‡èŒæ¯¯", "entity name") +t("underground thick vegetation", "地下厚æ¤è¢«", "entity name") +t("wall", "墙å£", "entity type") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") +t("This rock is loose, you think you can move it away.", "è¿™å—岩石看起æ¥æ¯”较æ¾ï¼Œä½ è§‰å¾—ä½ å¯ä»¥ç§»å¼€å®ƒã€‚", "_t") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("underground", "地下", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_gloomy.lua" + +t("creep", "èŒæ¯¯", "entity subtype") +t("mushroom creep", "蘑è‡èŒæ¯¯", "entity name") +t("underground thick vegetation", "地下厚æ¤è¢«", "entity name") +t("wall", "墙å£", "entity type") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") +t("This rock is loose, you think you can move it away.", "è¿™å—岩石看起æ¥æ¯”较æ¾ï¼Œä½ è§‰å¾—ä½ å¯ä»¥ç§»å¼€å®ƒã€‚", "_t") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("underground", "地下", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/underground_slimy.lua" + +t("creep", "èŒæ¯¯", "entity subtype") +t("mushroom creep", "蘑è‡èŒæ¯¯", "entity name") +t("underground thick vegetation", "地下厚æ¤è¢«", "entity name") +t("wall", "墙å£", "entity type") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") +t("This rock is loose, you think you can move it away.", "è¿™å—岩石看起æ¥æ¯”较æ¾ï¼Œä½ è§‰å¾—ä½ å¯ä»¥ç§»å¼€å®ƒã€‚", "_t") +t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") +t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") +t("floor", "地æ¿", "entity type") +t("underground", "地下", "entity subtype") +t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/void.lua" + +t("void", "虚空", "entity name") +t("rift", "裂隙", "entity subtype") +t("wall", "墙å£", "entity type") +t("crack in spacetime", "时空裂隙", "entity name") +t("floor", "地æ¿", "entity type") +t("rocks", "岩石", "entity subtype") +t("floating rocks", "浮石", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/grids/water.lua" + +t("coral wall", "çŠç‘šå¢™", "entity name") +t("door", "é—¨", "entity name") +t("underwater", "水下", "entity subtype") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") +t("underwater air bubble", "水下气泡", "entity name") +t("#LIGHT_BLUE#Replenishes air level when standing inside.#LAST#", "#LIGHT_BLUE#站在里é¢å¯ä»¥è¡¥å……空气。#LAST#", "_t") +t("#AQUAMARINE#The air bubbles are depleted!", "#AQUAMARINE#气泡被耗尽了ï¼", "logSeen") +t("deep water", "深水", "entity name") +t("poisoned deep water", "有毒的深水", "entity name") +t("#Source# poisons #Target#!", "#Source#让#Target#ä¸æ¯’!", "logCombat") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("previous level", "å‰å¾€ä¸Šä¸€å±‚", "entity name") +t("floor", "地æ¿", "entity type") +t("water", "æ°´", "entity subtype") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ant.lua" + +t("ant", "èš‚èš", "entity subtype") +t("insect", "昆虫", "entity type") +t("giant white ant", "白色巨èš", "entity name") +t("It's a large white ant.", "一åªå·¨å¤§çš„白èšã€‚", "_t") +t("giant brown ant", "棕色巨èš", "entity name") +t("It's a large brown ant.", "一åªå·¨å¤§çš„棕色蚂èšã€‚", "_t") +t("giant carpenter ant", "啮木巨èš", "entity name") +t("It's a large black ant with huge mandibles.", "一åªå·¨å¤§çš„黑色蚂èšï¼Œæœ‰å·¨å¤§çš„下颚。", "_t") +t("giant green ant", "绿色巨èš", "entity name") +t("It's a large green ant.", "一åªå·¨å¤§çš„绿色蚂èšã€‚", "_t") +t("giant red ant", "红色巨èš", "entity name") +t("It's a large red ant.", "一åªå·¨å¤§çš„红色蚂èšã€‚", "_t") +t("giant blue ant", "è“色巨èš", "entity name") +t("It's a large blue ant.", "一åªå·¨å¤§çš„è“色蚂èšã€‚", "_t") +t("giant yellow ant", "黄色巨èš", "entity name") +t("It's a large yellow ant.", "一åªå·¨å¤§çš„黄色蚂èšã€‚", "_t") +t("giant black ant", "黑色巨èš", "entity name") +t("It's a large black ant.", "一åªå·¨å¤§çš„黑色蚂èšã€‚", "_t") +t("giant fire ant", "ç«ç„°å·¨èš", "entity name") +t("It's a large red ant, wreathed in flames.", "一åªå·¨å¤§çš„红色蚂èšï¼Œå…¨èº«ç‡ƒçƒ§ç€ç«ç„°ã€‚", "_t") +t("giant ice ant", "寒冰巨èš", "entity name") +t("It's a large white ant. The air is frigid around it.", "一åªå·¨å¤§çš„白色蚂èšï¼Œå®ƒå››å‘¨çš„空气都å‡å›ºäº†ã€‚", "_t") +t("giant lightning ant", "闪电巨èš", "entity name") +t("It's a large yellow ant with sparks arcing across its body.", "一åªå·¨å¤§çš„黄色蚂èšï¼Œèº«ä½“闪耀ç€ç”µç«èŠ±ã€‚", "_t") +t("giant acid ant", "强酸巨èš", "entity name") +t("It's a large black ant. Its porous skin oozes acid.", "一åªå·¨å¤§çš„黑色蚂èšï¼Œçš®è‚¤æ¸—é€å‡ºé…¸æ¶²ã€‚", "_t") +t("giant army ant", "è¿‘å«å·¨èš", "entity name") +t("It's a large ant with a heavy exoskeleton, geared for war.", "一åªå·¨å¤§çš„èš‚èšï¼Œæœ‰åŽšé‡çš„用于战斗的外壳。", "_t") +t("Queen Ant", "èšåŽ", "entity name") +t("Queen of the ants, queen of the biting death!", "èš‚èšçš‡åŽï¼ŒæŽŒæŽ§æ»äº¡ä¹‹å•®çš„皇åŽï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/aquatic_critter.lua" + +t("aquatic", "æ°´æ –ç”Ÿç‰©", "entity type") +t("critter", "å°æ€ª", "entity subtype") +t("giant eel", "巨型鳗鱼", "entity name") +t("A snake-like being, moving toward you.", "åƒè›‡ä¸€æ ·çš„生物,径直æœä½ 游æ¥ã€‚", "_t") +t("electric eel", "电鳗", "entity name") +t("A snake-like being, radiating electricity.", "一个è¾å°„出电æµçš„蛇形生物。", "_t") +t("dragon turtle", "龙龟", "entity name") +t("A huge, elongated sea-green reptile.", "一åªå·¨å¤§ã€ç»†é•¿ä¸”æ³›ç€æµ·è“色的爬行动物。", "_t") +t("ancient dragon turtle", "è¿œå¤é¾™é¾Ÿ", "entity name") +t("A huge, elongated sea-green reptile, it looks old and impenetrable.", "一åªå·¨å¤§ã€ç»†é•¿æ³›ç€æµ·è“色的爬行动物。看上去è‹è€è€Œç»“实。", "_t") +t("squid", "乌贼", "entity name") +t("Darting its many tentacles toward you, it tries to lock you down.", "它å‘ä½ ä¼¸å‡ºèƒ½å˜å½¢çš„é”çˆªï¼Œè¯•å›¾æŠŠä½ å›°ä½ã€‚", "_t") +t("ink squid", "喷墨乌贼", "entity name") +t("Darting its many tentacles toward you, it tries to blind you with its murky ink.", "它å‘ä½ ä¼¸å‡ºèƒ½å˜å½¢çš„é”爪,并使用黑色的墨æ±å–·å‘ä½ ï¼Œä½¿ä½ å¤±æ˜Žã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/aquatic_demon.lua" + +t("aquatic", "æ°´æ –ç”Ÿç‰©", "entity type") +t("demon", "æ¶é”", "entity subtype") +t("water imp", "å°æ°´æ€ª", "entity name") +t("A small water demon, lobbing spells at you.", "æ°´ä¸çš„å°æ¶é”,å‘ä½ ç¼“æ…¢æŠ•å°„æ³•æœ¯ã€‚", "_t") +t("Walrog", "ä¹Œå°”ç½—æ ¼", "entity name") +t("Walrog, the lord of Water, is fearsome to behold. The water writhes around him as if trying to escape, making his form indistinct. He does not seem surprised to see you.", "ä¹Œå°”ç½—æ ¼ï¼Œæ°´ä¹‹ä¸»ï¼Œæ˜¯æ°´ä¸çš„æ怖æ¶é”。水如åŒæƒ³è¦é€ƒç¦»ä¸€èˆ¬åœ¨ä»–的周围沸腾,使他的影åè‹¥éšè‹¥çŽ°ã€‚ä»–é¢å¯¹ä½ 的表情似乎并ä¸æƒŠè®¶ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bear.lua" + +t("animal", "动物", "entity type") +t("bear", "熊", "entity subtype") +t("brown bear", "棕熊", "entity name") +t("The weakest of bears, covered in brown shaggy fur.", "有ç€æ£•è‰²è“¬æ¾çš®æ¯›çš„熊。", "_t") +t("black bear", "黑熊", "entity name") +t("Do you smell like honey? 'Cause this bear wants honey.", "ä½ é—»èµ·æ¥æœ‰èœ‚蜜味å—?这åªç†Šå–œæ¬¢èœ‚蜜哦~", "_t") +t("cave bear", "穴居熊", "entity name") +t("It has come down from its cave foraging for food. Unfortunately, it found you.", "它已ç»ç¦»å¼€æ´žç©´è§…食了许久。ä¸å¹¸çš„æ˜¯ï¼Œå®ƒæ‰¾åˆ°äº†ä½ ã€‚", "_t") +t("war bear", "战熊", "entity name") +t("Bears with tusks, trained to kill.", "被è®ç»ƒè¿‡æ€äººæŠ€å·§çš„ç 牙巨熊。", "_t") +t("grizzly bear", "ç°ç†Š", "entity name") +t("A huge, beastly bear, more savage than most of its kind.", "一头巨大野蛮的熊,它比åŒç±»ä»¬æ›´åŠ 凶残。", "_t") +t("polar bear", "北æžç†Š", "entity name") +t("This huge white bear has wandered south in search of food.", "è¿™åªå·¨å¤§çš„白熊æ£åœ¨å‘å—寻找食物。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bird.lua" + +t("animal", "动物", "entity type") +t("bird", "飞禽", "entity subtype") +t("Phoenix", "凤凰", "entity name") +t("Ever burning, ever dying, ever reviving, the Phoenix swoops down upon you, seeking to share its fiery fate with you.", "æ— å°½çš„ç‡ƒçƒ§ï¼Œæ— å°½çš„æ»äº¡ï¼Œæ— 尽的é‡ç”Ÿï¼Œè¿™åªå‡¤å‡°è¯•å›¾å°†å®ƒç‡ƒçƒ§çš„命è¿å¸¦ç»™ä½ 。", "_t") +t("#LIGHT_RED#%s raises from the dead!", "#LIGHT_RED#%s 从尸体ä¸ç«™äº†èµ·æ¥ï¼", "logSeen") +t("RESURRECT!", "å¤æ´»!", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/bone-giant.lua" + +t("giant", "巨人", "entity subtype") +t("undead", "亡çµ", "entity type") +t("bone giant", "骨巨人", "entity name") +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") +t("eternal bone giant", "æ°¸æ’骨巨人", "entity name") +t("heavy bone giant", "é‡åž‹éª¨å·¨äºº", "entity name") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") +t("runed bone giant", "符文骨巨人", "entity name") +t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆï¼Œå®ƒçš„骨头上布满符文和充斥ç€æ†Žæ¨çš„é”法å°è®°ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/canine.lua" + +t("animal", "动物", "entity type") +t("canine", "犬类", "entity subtype") +t("wolf", "狼", "entity name") +t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "一头瘦弱的ã€ç‹¡çŒ¾çš„皮毛蓬æ¾çš„饿狼,它æ£ç”¨è´ªå©ªçš„眼神看ç€ä½ 。", "_t") +t("great wolf", "巨狼", "entity name") +t("Larger than a normal wolf, it prowls and snaps at you.", "å½“ä½ è¡Œèµ°åœ¨è·¯ä¸Šæ—¶ï¼Œè¿™åªå·¨ç‹¼çªç„¶ä»Žè‰ä¸›é‡Œè·³å‡ºæ¥æ‰‘å‘äº†ä½ ã€‚", "_t") +t("dire wolf", "狂狼", "entity name") +t("Easily as big as a horse, this wolf menaces you with its claws and fangs.", "è¿™å¤´ç‹¼å‡ ä¹Žå’Œä¸€åŒ¹é©¬ä¸€æ ·å¤§ï¼Œå®ƒçš„å°–ç‰™åˆ©é½¿ä»¤äººæœ›è€Œç”Ÿç•ã€‚", "_t") +t("white wolf", "白狼", "entity name") +t("A large and muscled wolf from the northern wastes. Its breath is cold and icy, and its fur coated in frost.", "一头æ¥è‡ªåŒ—部è’野的狼,它膘肥身å¥ï¼Œä½“型匀称。它的呼å¸å†°å†·è€Œæ€¥ä¿ƒä¸”全身都å‡ç»“ç€å†°éœœã€‚", "_t") +t("warg", "座狼", "entity name") +t("It is a large wolf with eyes full of cunning.", "这是一åªç‹¡çŒ¾ä¸”体型巨大的狼。", "_t") +t("fox", "ç‹ç‹¸", "entity name") +t("The quick brown fox jumps over the lazy dog.", "è¿™åªçµå·§çš„棕色ç‹ç‹¸ä»Žä¸€åªæ‡’狗身上跳了过去。", "_t") +t("Rungof the Warg Titan", "æ³°å¦åº§ç‹¼éƒŽæ ¼å¤«", "entity name") +t("It is a large wolf with eyes full of cunning, thrice the size of a normal warg.", "è¿™åªç‹¼æ¯”普通座狼大三å€ï¼Œå®ƒæ£ç”¨ç‹¡çŒ¾çš„眼神看ç€ä½ 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/cold-drake.lua" + +t("cold", "寒冷", "entity subtype") +t("dragon", "é¾™", "entity type") +t("cold drake hatchling", "冰龙幼仔", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "一åªå¹¼é¾™ã€‚它本身并ä¸å¼ºå¤§ï¼Œä½†æ˜¯å®ƒä»¬ç»å¸¸é›†ä½“行动。", "_t") +t("cold drake", "冰龙", "entity name") +t("A mature cold drake, armed with deadly breath and nasty claws.", "一åªæˆå¹´å†°é¾™ï¼Œæ‹¥æœ‰å†°å†·åˆºéª¨çš„åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") +t("ice wyrm", "冰霜巨龙", "entity name") +t("An old and powerful cold drake, armed with deadly breath and nasty claws.", "一åªå¹´é•¿ä¸”强大的冰龙,拥有冰冷刺骨的åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/construct.lua" + +t("construct", "机关", "entity type") +t("broken golem", "ç ´æŸçš„傀儡", "entity name") +t("This golem is badly damaged.", "这个傀儡éå—过严é‡çš„ç ´å。", "_t") +t("golem", "傀儡", "entity name") +t("alchemist golem", "炼金傀儡", "entity name") +t("This golem's eyes glow with magical energies.", "这个傀儡的眼ç›é—ªçƒç€é”法的能é‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/crystal.lua" + +t("crystal", "水晶", "entity subtype") +t("immovable", "é™æ€ç±»", "entity type") +t("A shining crystal formation charged with magical energies.", "一个由闪光水晶构æˆçš„生物,它通体围绕ç€çƒçŠ¶çš„光芒。", "_t") +t("wisp", "å…ƒç´ ç»“æ™¶", "entity name") +t("elemental", "å…ƒç´ ", "entity type") +t("light", "轻甲", "entity subtype") +t("A floating orb of magical energy. It shines with a radiant light. They explode upon contact.", "一个充满了é”法能é‡çš„çƒä½“。它散å‘ç€è€€çœ¼çš„光芒,当它们接触其他物体时会å‘生爆炸。", "_t") +t("red crystal", "红色水晶体", "entity name") +t("A formation of red crystal. It emits bright red, scorching light.", "一个由红色水晶构æˆçš„生物,它散å‘ç€è€€çœ¼çš„红色光芒。", "_t") +t("white crystal", "白色水晶体", "entity name") +t("A formation of white crystal. It emits bright white, chilling light.", "一个由白色水晶构æˆçš„生物,它散å‘ç€å†°å†·çš„黑色气æ¯ã€‚", "_t") +t("black crystal", "黑色水晶体", "entity name") +t("A formation of black crystal. It absorbs all light around it.", "一个由黑色水晶构æˆçš„生物,它å¯ä»¥å¸æ”¶å‘¨å›´çš„光芒,黑暗笼ç€ç€å®ƒã€‚", "_t") +t("crimson crystal", "深红水晶体", "entity name") +t("A formation of crimson crystal. It emits a crimson light reminiscent of blood.", "一个通体由深红色水晶构æˆçš„生物,它通体散å‘ç€è¡€çº¢è‰²çš„光芒。", "_t") +t("blue crystal", "æµ·è“水晶体", "entity name") +t("A formation of blue crystal. Its light shines like the ocean's waves.", "一个由è“色水晶构æˆçš„生物,它通体è¡æ¼¾ç€æµ·è“色的光芒。", "_t") +t("multi-hued crystal", "彩虹水晶体", "entity name") +t("A formation of multi-hued crystal. It shines with all the colors of the rainbow.", "一个由å„色水晶构æˆçš„生物,它通体散å‘ç€å½©è™¹èˆ¬çš„光芒。", "_t") +t("shimmering crystal", "闪光水晶体", "entity name") +t("A formation of shimmering crystal. Orbs of light circle around it.", "一个由闪光水晶构æˆçš„生物,它通体围绕ç€çƒçŠ¶çš„光芒。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/elven-caster.lua" + +t("humanoid", "人形生物", "entity type") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("elven mage", "ç²¾çµæ³•å¸ˆ", "entity name") +t("An elven mage, dressed in dark robes.", "一ä½èº«ç©¿é»‘色长è¢çš„ç²¾çµæ³•å¸ˆã€‚", "_t") +t("elven tempest", "ç²¾çµé£Žæš´æœ¯å£«", "entity name") +t("An elven mage, dressed in crackling blue robes, and smelling of ozone.", "一ä½èº«ç©¿æ•£å‘ç€æ»é±¼å‘³è“色长è¢çš„ç²¾çµæ³•å¸ˆã€‚", "_t") +t("elven cultist", "ç²¾çµä¿¡å¾’", "entity name") +t("An elven cultist, dressed in sickening green robes.", "一ä½èº«ç©¿å¢¨ç»¿è‰²é•¿è¢çš„ç²¾çµä¿¡å¾’。", "_t") +t("elven blood mage", "ç²¾çµè¡€æ³•å¸ˆ", "entity name") +t("An elven blood mage, dressing in dark, bloodied robes.", "一ä½èº«ç©¿é»‘色且鲜血斑斑长è¢çš„ç²¾çµè¡€æ³•å¸ˆã€‚", "_t") +t("elven corruptor", "ç²¾çµå •è½è€…", "entity name") +t("An elven corruptor, drawn to these blighted lands.", "一ä½ç²¾çµå •è½è€…,生å˜äºŽä¸æ¯›ä¹‹åœ°ä¸Šã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/elven-warrior.lua" + +t("humanoid", "人形生物", "entity type") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("elven guard", "ç²¾çµå®ˆå«", "entity name") +t("An elven guard.", "一ä½ç²¾çµå®ˆå«ã€‚", "_t") +t("mean looking elven guard", "凶巴巴的精çµå®ˆå«", "entity name") +t("An elven guard, scarred and sullen.", "一ä½é˜´æ²‰çš„刀疤脸精çµå®ˆå«ã€‚", "_t") +t("elven warrior", "ç²¾çµæˆ˜å£«", "entity name") +t("elven elite warrior", "精英精çµæˆ˜å£«", "entity name") +t("An elven warrior, clad in heavy armour.", "一ä½èº«ç©¿é‡ç”²çš„ç²¾çµæˆ˜å£«ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/faeros.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("fire", "ç«ç„°", "entity subtype") +t("faeros", "法罗", "entity name") +t("greater faeros", "强化法罗", "entity name") +t("ultimate faeros", "究æžæ³•ç½—", "entity name") +t("Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world.", "法罗是高智商的ç«å…ƒç´ ,大家很少能在ç«å±±ä»¥å¤–çš„åœ°æ–¹çœ‹åˆ°å®ƒä»¬ã€‚ä¹Ÿè®¸ï¼Œå®ƒä»¬æ ¹æœ¬ä¸å±žäºŽè¿™ä¸ªä¸–界。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/feline.lua" + +t("animal", "动物", "entity type") +t("feline", "猫科动物", "entity subtype") +t("snow cat", "雪猫", "entity name") +t("A large cat with a grey fur matted with black.", "一åªå·¨å¤§çš„花猫。", "_t") +t("panther", "黑豹", "entity name") +t("A large black cat, slender and muscular.", "一åªä½“型匀称的黑豹。", "_t") +t("tiger", "è€è™Ž", "entity name") +t("A truly magnificent beast, with fur striped black and yellow.", "一åªçœŸæ£çš„肉食动物,它有ç€é»„黑相间的毛皮。", "_t") +t("sabertooth tiger", "剑齿虎", "entity name") +t("This cat is simply enormous, and has fangs with the size and sharpness of short swords.", "è¿™åªå‡¶æ®‹çš„è€è™Žæœ‰ç€çŸå‰‘般大å°çš„锋利牙齿。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/fire-drake.lua" + +t("dragon", "é¾™", "entity type") +t("fire", "ç«ç„°", "entity subtype") +t("fire drake hatchling", "ç«é¾™å¹¼ä»”", "entity name") +t("A drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "一åªå¹¼é¾™ã€‚它本身并ä¸å¼ºå¤§ï¼Œä½†æ˜¯å®ƒä»¬ç»å¸¸é›†ä½“行动。", "_t") +t("fire drake", "ç«é¾™", "entity name") +t("A mature fire drake, armed with deadly breath and nasty claws.", "一åªæˆå¹´ç«é¾™ï¼Œæ‹¥æœ‰ç‚½çƒˆçš„ç«ç„°åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") +t("fire wyrm", "ç«ç„°å·¨é¾™", "entity name") +t("An old and powerful fire drake, armed with deadly breath and nasty claws.", "一åªå¹´é•¿ä¸”强大的ç«é¾™ï¼Œæ‹¥æœ‰ç‚½çƒˆçš„ç«ç„°åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ghost.lua" + +t("ghost", "å¹½çµ", "entity subtype") +t("undead", "亡çµ", "entity type") +t("dread", "梦é‡", "entity name") +t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "它的å¯æ€•å½¢è±¡å†²å‡»ç€ä½ çš„åŒçœ¼ã€‚它是æ»äº¡çš„化身,它丑æ¶çš„身体似乎在å‘宇宙宣告ç€å®ƒä¸ŽçŽ°å®žçš„æ ¼æ ¼ä¸å…¥ã€‚", "_t") +t("dreadmaster", "梦é‡ä¹‹çŽ‹", "entity name") +t("It is an unlife of power almost unequaled. An affront to existence, its very touch abuses and disrupts the flow of life, and its unearthly limbs, of purest black, crumble rock and wither flesh with ease.", "它代表ç€æ— å¯åŒ¹æ•Œçš„éžç”Ÿå‘½åŠ›é‡ã€‚是对现实å˜åœ¨çš„å¦å®šã€‚对它的轻微接触都会影å“生命的æµåŠ¨ï¼Œå®ƒé‚£çº¯ç²¹çš„ä¸å¯æ€è®®çš„黑色边缘能够轻æ¾åœ°ä½¿å²©çŸ³å´©è§£ï¼Œè¡€è‚‰æˆç°ã€‚", "_t") +t("banshee", "哀嚎女妖", "entity name") +t("It is a ghostly woman's form that wails mournfully.", "一个å‘出凄惨尖å«çš„女妖。", "_t") +t("ruin banshee", "æ¯ç女妖", "entity name") +t("A vengeful, screaming soul given form with the breath of Urh'Rok himself. The vapors of the Fearscape seep from its dimension-bending form, withering and searing.", "乌é²æ´›å…‹çš„åæ¯ä¸è¯žç”Ÿï¼Œä¸æ–嚎å«çš„å¤ä»‡ä¹‹é‚。æ惧之地的气æ¯ä¸æ–从她次元æ‰æ›²çš„身体ä¸æ¸—出,ä¸æ–ç¼çƒ§å’Œè…蚀ç€å‘¨å›´çš„一切。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ghoul.lua" + +t("undead", "亡çµ", "entity type") +t("ghoul", "食尸鬼", "entity name") +t("Flesh is falling off in chunks from this decaying abomination.", "肉å—æ£åœ¨ä¸æ–的从这个è…朽的身体上掉è½ã€‚", "_t") +t("ghast", "妖鬼", "entity name") +t("This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease.", "这个肮è„的生物是食尸鬼的分支,并且ç»å¸¸å¸¦é¢†ç€ä¸€ç¾¤é£Ÿå°¸é¬¼ã€‚它散å‘ç€ä»¤äººä½œå‘•çš„æ°”æ¯ï¼Œå¹¶ä¸”å®ƒçš„å™¬å’¬ä¼šä¼ æ’瘟疫。", "_t") +t("ghoulking", "食尸鬼王", "entity name") +t("Stench rises from this rotting abomination. Its brow is adorned with gold, and it moves at you with hatred gleaming in its eyes.", "这具è…烂的身躯散å‘ç€ä¸€è‚¡æ¶è‡ã€‚它的脊背用金å装饰ç€ï¼Œå½“å®ƒåœ¨ä½ çš„é¢å‰é—ªè¿‡æ—¶ä½ 看到了它眼ç›é‡Œçš„仇æ¨ã€‚", "_t") +t("risen corpse", "浮尸", "entity name") +t("A body raised through dark magic.", "一具通过黑暗é”法漂浮ç€çš„尸体", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/gwelgoroth.lua" + +t("air", "大气", "entity subtype") +t("elemental", "å…ƒç´ ", "entity type") +t("gwelgoroth", "æ ¼ç»´æ ¼ç½—æ–¯", "entity name") +t("greater gwelgoroth", "å¼ºåŒ–æ ¼ç»´æ ¼ç½—æ–¯", "entity name") +t("ultimate gwelgoroth", "究æžæ ¼ç»´æ ¼ç½—æ–¯", "entity name") +t("Gwelgoroth are mighty air elementals, torn away from their home world by a powerful magic.", "æ ¼ç»´æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„æ°”ç³»å…ƒç´ ï¼Œå®ƒä»¬è¢«ä¸€è‚¡å¼ºå¤§çš„é”法从è€å®¶é‡Œèµ¶å‡ºæ¥ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror-corrupted.lua" + +t("corrupted", "å •è½è€…", "entity subtype") +t("horror", "æé”", "entity type") +t("drem", "德瑞姆", "entity name") +t("A small faceless humanoid with vaguely Dwarven features. Its waraxe and shield look battered, rusted, and generally in ill repair.", "身æ矮å°ä¸”拥有部分矮人特å¾çš„人形怪物。它的战斧和盾牌看起æ¥åˆé”ˆåˆé’ï¼Œå‡ ä¹Žä»Žæœªä¿®ç†è¿‡ã€‚", "_t") +t("dremling", "德瑞姆亚ç§", "entity name") +t("A giant black-skinned humanoid covered in spikey scabrous deposits. Its face is featureless; its eyesockets, empty and hollow.", "皮肤粗糙且长有角质骨刺的黑色巨人。它没有明显的脸部特å¾ï¼Œçœ¼ç¥žç©ºæ—·è€Œå‘†æ»žã€‚", "_t") +t("drem master", "德瑞姆领主", "entity name") +t("A disfigured humanoid with vaguely Dwarven features dressed in patched-together and rusted mail armor. It seems to be in command of others, though its mouth is sewn shut.", "丑陋且具有部分矮人特å¾çš„äººå½¢æ€ªç‰©ï¼Œå®ƒè£…å¤‡äº†ä¸€ä»¶ç ´çƒ‚ä¸å ªçš„é‡ç”²ã€‚å°½ç®¡å®ƒæ— æ³•è¯´è¯ï¼Œä½†æ˜¯å®ƒå´é¢†å¯¼ç€å…¶ä»–矮人。", "_t") +t("brecklorn", "布瑞克隆", "entity name") +t("A giant hairless bat with the face of a Dwarf twisted into a constant scream. Pustulant sores cover its malformed body, and your heart weakens as it nears.", "一åªå·¨å¤§çš„æ— æ¯›è™è ,它有ç€ä¸€å¼ ä¸åœå°–å«ä¸”æ‰æ›²çš„矮人脸。èºç‹‚症症在它畸形的身体内蔓延,当它é è¿‘æ—¶ï¼Œä½ æ„Ÿè§‰å¿ƒè·³éƒ½å¿«åœæ¢äº†ã€‚", "_t") +t("grannor'vor", "æ ¼å…°è¯ºä¼å°”", "entity name") +t("A large sluglike creature that moves slowly, leaving a trail of acid in its wake. Its head has strangely humanoid features.", "一åªé•¿çš„类似蛞è“的生物,当它缓慢ç»è¿‡æ—¶ï¼Œä¼šç•™ä¸‹ä¸€æ»©é…¸æ€§çš„踪迹。它的头部有ç€å¥‡æ€ªçš„人类特å¾ã€‚", "_t") +t("grannor'vin", "æ ¼å…°è¯ºæ–‡", "entity name") +t("A large sluglike creature with the face of a man. Shadows seem to be drawn to its massive form, and your light dims as it approaches.", "一åªé•¿æœ‰äººè„¸çš„类似蛞è“的生物。阴影似乎都被扯å‘了它厚é‡çš„身体,当它é è¿‘ä½ æ—¶ï¼Œç¯å…‰ä¼¼ä¹Žéƒ½æ¨¡ç³Šäº†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror-undead.lua" + +t("horror", "æé”", "entity subtype") +t("undead", "亡çµ", "entity type") +t("necrotic mass", "亡çµé›†åˆ", "entity name") +t("This putrid mass of rotting flesh shifts and quivers, but shows no signs of intelligence or mobility.", "è¿™å—è…烂的血肉ä¸æ–å˜å½¢é¢¤æŠ–,ä¸è¿‡ä¼¼ä¹Žæ²¡æœ‰æ™ºåŠ›å’Œç§»åŠ¨åŠ›ã€‚", "_t") +t("necrotic abomination", "亡çµæ†Žæ¶", "entity name") +t("This monstrous form of putrid, torn flesh and chipped bone drags its mass towards you, spurting blood and viscera along the way.", "è¿™å—è…烂的被切碎的血肉,挣扎ç€å‘ä½ ç§»åŠ¨ï¼Œåœ¨è·¯ä¸Šå–·å‡ºçš„è¡€æ¶²å’Œå†…è„。", "_t") +t("#VIOLET#As the necrotic abomination is destroyed you see the remaining bones and flesh reassembling in the form of new foes!", "#VIOLET#当亡çµæ†Žæ¶è¢«æ‘§æ¯æ—¶ï¼Œä½ å‘现它的剩余部分é‡ç»„为新的敌人ï¼", "logSeen") +t("bone horror", "骨çµæé”", "entity name") +t("The massive ribcage in the middle beats with loud, audible cracks, as many a skeletal hand protrude forth, entwining, fusing, forming long skeletal appendages to support itself, while others crumble and collapse inward. During all this, somehow, it seems they grasp for you.", "ä¸ç©ºçš„èƒ¸è…”é‡Œä¼ å‡ºå·¨å¤§çš„ç ´ç¢Žå£°ï¼Œä¼¼ä¹Žè®¸å¤šéª·é«…åœ¨é‡Œé¢ï¼Œçªå‡ºï¼Œç¼ 绕,èžåˆï¼Œå½¢æˆé•¿é•¿çš„骨架æ¥æ”¯æ’‘它,而其他部分倒塌å‘内。与æ¤åŒæ—¶ï¼Œä¼¼ä¹Žå®ƒä»¬éƒ½æƒ³æŠ“ä½ä½ 。", "_t") +t("#VIOLET#As the bone horror is destroyed you see the remaining bones reassembling in the form of new foes!", "#VIOLET#当骨çµæé”被摧æ¯æ—¶ï¼Œä½ å‘现它的剩余部分é‡ç»„为新的敌人ï¼", "logSeen") +t("sanguine horror", "血红æé”", "entity name") +t("This pulsing, quivering form is a deep crimson, and appears to be composed entirely of thick, virulent blood. Waves rhythmically ripple across its surface, indicating a still beating heart somewhere in its body.", "这个ä¸æ–跳动ä¸æ–颤抖的物体是深红色的,似乎完全由浓厚致命的血液组æˆã€‚在其表é¢ä»æœ‰å¯Œæœ‰èŠ‚å¥çš„波纹,也许在其身上的æŸä¸ªåœ°æ–¹ä»æœ‰å¿ƒè„跳动", "_t") +t("animated blood", "活化血液", "entity name") +t("blood", "è¡€", "entity subtype") +t("This crimson shape drips ceaselessly, spattering the nearby ground. The droplets seem to continue moving of their own volition.", "血红色的物体ä¸æ–æ»´è½æ¶²ä½“,散è½åœ¨åœ°é¢ä¸Šã€‚æ»´è½ä¸‹æ¥çš„血液似乎有ç€è‡ªå·±çš„æ„志。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror.lua" + +t("horror", "æé”", "entity type") +t("worm that walks", "è •è™«åˆä½“", "entity name") +t([[A bulging rotten robe seems to tear at the seams, with masses of bloated worms spilling out all around the moving form. Two arm-like appendages, each made up of overlapping mucous-drenched maggots, grasp tightly around the handles of bile-coated waraxes. +Each swing drips pustulant fluid before it, and each droplet writhes and wriggles in the air before splashing against the ground.]], "一件鼓鼓囊囊的长è¢ï¼Œé•¿è¢çš„ç¼éš™é‡Œä¸æ–è •åŠ¨ç€æµ®è‚¿çš„è •è™«ã€‚å®ƒæœ‰ç€ä¸¤åªè‡‚è†€ä¸€æ ·çš„é™„å±žç‰©ï¼Œæ¯åªæ‰‹éƒ½ç”±é‡å çš„è •è™«ç»„æˆï¼Œå„æ¡ç€ä¸€æŸ„覆有胆æ±çš„æ–§å。æ¯æ¬¡æŒ¥èˆžæ¦å™¨çš„时,它都会溅出尸僵毒液,æ¯æ»´æ¯’液在è½åˆ°åœ°é¢å‰éƒ½åœ¨æ²¸è…¾å’Œç¿»æ»šç€ã€‚", "_t") +t("#LIGHT_RED#A carrion worm mass has spawned from %s' wounds!", "#LIGHT_RED#一团è…肉虫从%s的伤å£äº†åµåŒ–了出æ¥ã€‚", "logSeen") +t("bloated horror", "浮肿æé”", "entity name") +t("A bulbous humanoid form floats here. Its bald, child-like head is disproportionately large compared to its body, and its skin is pock-marked with nasty red sores.", "这是一åªæœ‰ç€äººå¤´çš„漂浮物。它的å©å似的光头大的ä¸æˆæ¯”例,并且它还有ç€æ»¡èº«æ¶è‡çš„脓疮。", "_t") +t("nightmare horror", "梦é‡æé”", "entity name") +t("A shifting form of darkest night that seems to reflect your deepest fears.", "一åªæ¼†é»‘的生物,它深邃的黑色身体åå°„å‡ºäº†ä½ æ·±æ·±çš„æ惧。", "_t") +t("headless horror", "æ— å¤´æé”", "entity name") +t("A headless, gangly humanoid with a large distended stomach.", "一个由闪光水晶构æˆçš„生物,它通体围绕ç€çƒçŠ¶çš„光芒。", "_t") +t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#当%s倒下时它的眼ç›æŽ‰è½åœ¨äº†åœ°ä¸Šã€‚", "logSeen") +t("eldritch eye", "艾尔德里奇之眼", "entity name") +t("A small bloodshot eye floats here.", "一åªå°å°çš„充血眼çƒï¼Œå®ƒæ¸¸è¡åœ¨è¿™é‡Œã€‚", "_t") +t("#AQUAMARINE#As #Source# falls #Target# seems to weaken!", "#AQUAMARINE#当#Source#倒下时,#Target#似乎被削弱了ï¼", "logCombat") +t("+Blind", "+致盲", "_t") +t("%s is blinded by the loss of all its eyes.", "%s 失去了它所有的眼ç›ï¼Œæ— 法看è§ä¸œè¥¿ã€‚", "logSeen") +t("luminous horror", "金色æé”", "entity name") +t("A lanky humanoid shape composed of yellow light.", "一åªèº«æ瘦长的怪物,它的身体由金色的光芒组æˆã€‚", "_t") +t("radiant horror", "ç¼çœ¼æé”", "entity name") +t("A lanky four-armed humanoid shape composed of bright golden light. It's so bright it's hard to look at, and you can feel heat radiating outward from it.", "一åªèº«æ瘦长的四臂人形怪物,它的身体由金色的光芒组æˆã€‚å®ƒçš„å…‰èŠ’ä»¤äººæ— æ³•ç›´è§†ï¼Œä½ å¯ä»¥æ„Ÿå—到高温从它身上ä¸æ–çš„å‘外è¾å°„。", "_t") +t("devourer", "åžå™¬è€…", "entity name") +t("A headless, round creature with stubby legs and arms. Its body seems to be all teeth.", "一åªæ— 头怪物,它有ç€åœ†æ¶¦çš„体型和åˆç²—åˆçŸçš„四肢。它的牙齿似乎å æ®äº†æ•´ä¸ªèº«ä½“。", "_t") +t("blade horror", "刀锋æé”", "entity name") +t("Blades whirl in the air around this thin, floating figure. The air around it swirls with force, threatening to tear apart anything that approches, if the blades don't do it first.", "刀锋环绕在这åªè–„薄的漂浮ç€çš„æé”周围。它周围的空气ä¸çŽ¯ç»•ç€é”‹åˆ©çš„能é‡ï¼Œæ’•è£‚ç€é 近的任何东西。", "_t") +t("oozing horror", "é»æ¶²æé”", "entity name") +t("A massive, amorphous blob of green slime crawls on the ground towards you. Eyes drift through the viscous mass, scanning for potential prey.", "一个巨大的有ç€ç»¿è‰²æ–‘点的é»ç³Šç³Šçš„物体从地上爬过æ¥ã€‚åœ¨ä¸€å †é»ç³Šç³Šä¸éšè—ç€çš„眼ç›ï¼Œå¯»æ‰¾ç€æ½œè—的猎物。", "_t") +t("eldritch", "艾尔德里奇", "entity subtype") +t("umbral horror", "æš—å½±æé”", "entity name") +t("A dark shifting shape stalks through the shadows, blending in seamlessly.", "一个闪过黑暗的阴影,迅速éå…¥äº†æ— å°½çš„é»‘æš—ã€‚", "_t") +t("dreaming horror", "梦境æé”", "entity name") +t([[A vaguely tentacled yet constantly changing form rests here apparently oblivious to your existence. +With each slow breath it takes reality distorts around it. Blue twirls into red, green twists into yellow, and the air sings softly before bursting into a myriad of pastel shapes and colors.]], [[这是一åªæ··æ²ŒçŠ¶çš„触手生物,它在这里惬æ„的休æ¯å¹¶ä¸æ–çš„å˜å¹»ç€é¢œè‰²ï¼Œæ˜¾ç„¶æ— è§†äº†ä½ çš„å˜åœ¨ã€‚ +它的æ¯æ¬¡å‘¼å¸éƒ½ä¼šä½¿å‘¨å›´çš„空间å‘生轻微的æ‰æ›²ã€‚在它身上氤氲ç€çš„光芒由è“转红ã€ç”±ç»¿è½¬é»„,交织æˆä¸€ç‰‡äº”彩缤纷的和è°å¹»æ™¯ã€‚]], "_t") +t("It looks asleep and dreamy.", "它看上去沉浸在ç¡æ¢¦ä¹‹ä¸ã€‚", "_t") +t("It looks awake, beware!", "它醒æ¥äº†ï¼Œå°å¿ƒï¼", "_t") +t("#LIGHT_BLUE#A dream seed escapes %s's sleeping mind.", "#LIGHT_BLUE#一个梦境之ç§ä»Ž%sçš„æ²‰çœ ä¸é‡Šæ”¾", "logSeen") +t([[A vaguely tentacled yet rapidly changing shape floats here. With each breath you can feel reality twist, shatter, and break. +Blue burns into red, green bursts into yellow, and the air crackles and hisses before exploding into a thousand fragments of sharp shapes and colors.]], "这是一åªæ··æ²ŒçŠ¶çš„触手生物,它在这里惬æ„的休æ¯å¹¶ä¸æ–çš„å˜å¹»ç€é¢œè‰²ï¼Œæ˜¾ç„¶æ— è§†äº†ä½ çš„å˜åœ¨ã€‚它的æ¯æ¬¡å‘¼å¸éƒ½ä¼šä½¿å‘¨å›´çš„空间å‘生轻微的æ‰æ›²ã€‚在它身上氤氲ç€çš„光芒由è“转红ã€ç”±ç»¿è½¬é»„,交织æˆä¸€ç‰‡äº”彩缤纷的和è°å¹»æ™¯ã€‚", "_t") +t("#LIGHT_BLUE#The sleeper stirs...", "#LIGHT_BLUE#有人打扰了沉ç¡è€…çš„æ²‰çœ ...", "logSeen") +t("dream seed", "梦境之ç§", "entity name") +t("A pinkish bubble floats here, reflecting the world not as it is, but as it would be in that surreal place that exists only in our dreams.", "这是一个漂浮ç€çš„粉红色泡沫,它似乎能够åæ˜ å‡ºä¸–ç•Œçš„å¦ä¸€é¢ï¼Œä½†æ˜¯ç”±äºŽè¿™è™šå¹»çš„空间,它所åæ˜ çš„äº‹ç‰©åªå¯èƒ½å˜åœ¨äºŽæˆ‘们的梦境ä¸ã€‚", "_t") +t("maelstrom", "çµèƒ½æ¼©æ¶¡", "entity name") +t("This powerful vortex of ice and lightning somehow gives you the impression of claws, teeth and intense hunger...", "这个强大的çµèƒ½æ¼©æ¶¡èŽ«åå…¶å¦™åœ°ç»™ä½ ä¸€ç§åˆ©é½¿å°–牙和饥饿的å°è±¡...", "_t") +t("parasitic horror", "寄生æé”", "entity name") +t("You don't want to think about what sort of creature this lamprey-like horror was feeding on to grow so large. Its skin pulsates and writhes, like things are moving underneath...", "ä½ ä¸æƒ³çŸ¥é“这个åƒä¸ƒé³ƒé³—ä¸€æ ·çš„æé”是åƒä»€ä¹ˆæ‰èƒ½é•¿è¿™ä¹ˆå¤§çš„。它的皮肤ä¸åœçš„æ‰åŠ¨ï¼Œå°±åƒæœ‰ä¸œè¥¿åœ¨ä¸‹é¢ç§»åŠ¨ä¸€æ ·...", "_t") +t("%s's severed flesh starts crawling!", "%s被切割的血肉开始爬行ï¼", "logSeen") +t("mass of parasitic leeches", "大团寄生虫", "entity name") +t("Dozens - hundreds maybe? - of blood-gorged worms, of varying shapes and sizes, making a writhing, ichor-soaked sea of tooth-lined maws and sickly green skin, ready to latch onto you and drink until they burst or your veins run dry.", "å‡ åä¸ªï¼Œä¹Ÿè®¸å‡ ç™¾ä¸ªï¼Ÿå„ç§å½¢çŠ¶å’Œå¤§å°çš„è¡€è…¥è •è™«ï¼Œå½¢æˆä¸€ä¸ªæ‰åŠ¨çš„,布满锋利牙齿的血盆大å£å’Œç”Ÿç—…的绿色皮肤组æˆçš„脓水海洋,éšæ—¶å‡†å¤‡ç¼ ä½ä½ 并å¸ä½ çš„è¡€ï¼Œç›´åˆ°å®ƒä»¬èƒ€ç ´æˆ–ç€ä½ çš„é™è„‰å¹²æ¶¸ã€‚", "_t") +t("Grgglck the Devouring Darkness", "æ ¼å°”æ ¼å‹’å…‹Â·é»‘æš—åžå™¬è€…", "entity name") +t([[A horror from the deepest pits of the earth. It looks like a huge pile of tentacles all trying to reach for you. +You can discern a huge round mouth covered in razor-sharp teeth.]], "这是æ¥è‡ªåœ°åº•æœ€æ·±å¤„çš„æé”。看起æ¥åƒæ˜¯ä¸€å›¢å·¨å¤§è§¦æ‰‹ï¼Œå®ƒåœ¨ä¸æ–çš„å‘ä½ é è¿‘ã€‚ä½ å¯ä»¥åœ¨å®ƒé‚£è¡€ç›†å¤§å£é‡Œçœ‹åˆ°å‰ƒåˆ€èˆ¬çš„牙齿。", "_t") +t("Grgglck's Tentacle", "æ ¼å°”æ ¼å‹’å…‹çš„è§¦é¡»", "entity name") +t("This is one of Grgglck's tentacles. It looks more vulnerable than the main body.", "è¿™æ˜¯æ ¼å°”æ ¼å‹’å…‹çš„ä¸€æ¡è§¦é¡»ã€‚它看起æ¥æ¯”ä¸»ä½“æ›´åŠ è„†å¼±ã€‚", "_t") +t("#AQUAMARINE#With Grgglck's death its tentacle also falls lifeless on the ground!", "#AQUAMARINE#éšç€æ ¼å°”æ ¼å‹’å…‹çš„æ»åŽ»å®ƒçš„é‚£äº›è§¦æ‰‹ä¹Ÿæ¯«æ— ç”Ÿæœºåœ°å€’åœ¨äº†åœ°ä¸Šï¼", "logSeen") +t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE#当#Source#å€’ä¸‹æ—¶ï¼Œä½ å‘现#Target#ä¼¼ä¹Žå› ä¸ºç—›è‹¦è€Œé¢¤æŠ–!", "logCombat") +t("Ak'Gishil", "阿克·å‰å¸Œå°”", "entity name") +t("This Blade Horror has been infused with intense temporal magic, causing its power to increase dramatically. Rifts in space open around it constantly, summoning and banishing blades before vanishing as quickly as they appear.", "è¿™åªåˆ€é”‹èˆ¬çš„æé”生于强大的能é‡æ¼©æ¶¡ä¸ï¼Œå¹¶é€æ¸æŽŒæ¡äº†æ—¶ç©ºä¹‹æ ¸ã€‚它能够ä¸æ–的撕裂空间,å¬å”¤å‡ºæˆç¾¤çš„刀刃在其身周飞舞。", "_t") +t("Animated Sword", "次元之刃", "entity name") +t("Time seems to warp and bend around this floating weapon.", "时空在其周围æ‰æ›²ã€‚", "_t") +t("#AQUAMARINE#A rift opens and a free floating blade emerges!", "#AQUAMARINE#时空裂ç¼æ‰“开了,里é¢å‡ºçŽ°äº†ä¸€æŠŠæµ®ç©ºçš„刀刃!", "logSeen") +t("construct", "机关", "entity type") +t("weapon", "æ¦å™¨", "entity subtype") +t("Distorted Animated Sword", "æžÂ·æ¬¡å…ƒä¹‹åˆƒ", "entity name") +t("This floating weapon shifts and shimmers, time and space warping and bending as it moves. It appears to vibrate, as if it may explode at any moment.", "时空在其周围崩塌。", "_t") +t("#AQUAMARINE#A rift opens and a free floating blade emerges! It looks unstable...", "#AQUAMARINE#时空裂ç¼æ‰“开了,里é¢å‡ºçŽ°äº†ä¸€æŠŠæµ®ç©ºçš„刀刃!它看起æ¥å¾ˆä¸ç¨³å®šâ€¦", "logSeen") +t("#AQUAMARINE#The %s no longer seems to be controlled and clatters to the ground before vanishing into a rift.", "#AQUAMARINE#%s 似乎失去了控制,å è½åœ¨åœ°é¢ï¼Œæ¶ˆå¤±åœ¨æ—¶ç©ºè£‚éš™ä¸ã€‚", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror_aquatic.lua" + +t("aquatic", "æ°´æ –ç”Ÿç‰©", "entity subtype") +t("horror", "æé”", "entity type") +t("#LIGHT_BLUE#%s explodes into a huge bubble of air!", "#LIGHT_BLUE#%s爆炸,æˆä¸ºäº†ä¸€ä¸ªå·¨å¤§çš„气泡!", "logSeen") +t("entrenched horror", "巨石æé” ", "entity name") +t("This massive stony structure shifts and pulsates, its many long, thin tentacles probing the nearby water for food.", "这个巨大的石状生物有规律的震动ç€ï¼Œå®ƒçš„触手为了水和食物æ£åœ¨å››å¤„游走探测。", "_t") +t("swarming horror", "群生æé”", "entity name") +t("This tiny fish-like creature moves erratically, but is constantly surrounded by others of its kind.", "体型å°çš„ã€è±¡é±¼ä¸€æ ·çš„怪物,总是æˆç¾¤å‡ºçŽ°ã€‚", "_t") +t("ravenous horror", "贪婪æé”", "entity name") +t("A vile looking liquid flows from the teeth of this agile monster. It glides through the water towards you, spined fins jutting outwards.", "这个丑陋怪物的牙齿ä¸ä¸æ–æ»´è½é‚ªæ¶çš„液体。", "_t") +t("boiling horror", "沸腾æé”", "entity name") +t("This frothing ball of water rages with an intense heat.", "这个充满泡沫的水çƒæœ‰ç€æžé«˜çš„温度。", "_t") +t("swarm hive", "育ç§æé”", "entity name") +t("This titanic mass of flesh pulsates and churns as tiny monsters burst from its orifices.", "巨大的肉å—在ä¸æ–振动ã€æ‘‡æ™ƒï¼Œä»Žå”å£å¤„ä¸æ–涌现生物。", "_t") +t("abyssal horror", "深渊æé”", "entity name") +t("This pitch black form is shrouded in darkness. All you can make out are a pair of deep red eyes, hidden behind a mass of tentacles.", "è¿™ä¸ªæ·±é»‘çš„ç‰©ä½“è¢«é»‘æš—å›´ç»•ï¼Œä½ åªèƒ½è®¤å‡ºä¸€å¯¹çŒ©çº¢çš„眼ç›ï¼Œè—åœ¨ä¸€å †è§¦æ‰‹åŽé¢ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/horror_temporal.lua" + +t("horror", "æé”", "entity type") +t("dredgling", "å çµæé”", "entity name") +t("A small pink-skinned humanoid with large bulbous eyes.", "一åªå°å°çš„红皮人型生物,它有ç€å·¨å¤§çš„眼ç›ã€‚", "_t") +t("dredge", "挖掘é”", "entity name") +t("A hulking pink-skinned creature with long arms as thick as tree trunks. It drags its knuckles on the ground as it lumbers toward you.", "一åªç°è‰²çš®è‚¤çš„生物,它的手臂åƒæ ‘å¹²ä¸€æ ·ç²—å£®æœ‰åŠ›ã€‚å®ƒæ‹–åŠ¨ç€è†å…³èŠ‚,缓慢的å‘ä½ çˆ¬è¿‡æ¥ã€‚", "_t") +t("dredge captain", "挖掘é”首领", "entity name") +t("A thin pink-skinned creature with long spindly arms. Half its body is old and wrinkly, and the other half appears quite young.", "一åªç°è‰²çš®è‚¤çš„生物,它的手臂åƒæ ‘å¹²ä¸€æ ·ç²—å£®æœ‰åŠ›ã€‚å®ƒçš„åŠè¾¹èº«ä½“åˆè€åˆçš±ï¼Œå¦å¤–åŠè¾¹èº«ä½“åˆ™æ˜¾å¾—æ ¼å¤–å¹´è½»ã€‚", "_t") +t("temporal stalker", "时空猎手", "entity name") +t("A slender metallic monstrosity with long claws in place of fingers, and razor-sharp teeth.", "瘦长的金属怪物,它有ç€é‡‘属的爪å和锋利的牙齿。", "_t") +t("temporal", "时空", "entity subtype") +t("void horror", "虚空é¥é”", "entity name") +t("It looks like a hole in spacetime, but you get the impression it's somehow more than that.", "它ä¹ä¸€çœ‹åƒæ˜¯æ—¶ç©ºä¸çš„一é“ç¼éš™ï¼Œä½†ä½ 对它的å°è±¡è¿œè¿œä¸æ¢äºŽæ¤ã€‚", "_t") +t("%s has collapsed in upon itself.", "%s自爆了。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/humanoid_random_boss.lua" + +t("humanoid", "人形生物", "entity type") +t("human", "人类", "entity subtype") +t("thalore", "自然精çµ", "entity subtype") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("halfling", "åŠèº«äºº", "entity subtype") +t("dwarf", "矮人", "entity subtype") +t("giant", "巨人", "entity name") +t("ogre", "食人é”", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/jelly.lua" + +t("immovable", "é™æ€ç±»", "entity type") +t("jelly", "果冻怪", "entity subtype") +t("A strange blob on the dungeon floor.", "地æ¿ä¸Šçš„一团奇怪胶状物体。", "_t") +t("green jelly", "绿果冻怪", "entity name") +t("A strange green blob on the dungeon floor.", "地æ¿ä¸Šçš„一团绿色胶状物体。", "_t") +t("red jelly", "红果冻怪", "entity name") +t("A strange red blob on the dungeon floor.", "地æ¿ä¸Šçš„一团红色胶状物体。", "_t") +t("blue jelly", "è“果冻怪", "entity name") +t("A strange blue blob on the dungeon floor.", "地æ¿ä¸Šçš„一团è“色胶状物体。", "_t") +t("white jelly", "白果冻怪", "entity name") +t("A strange white blob on the dungeon floor.", "地æ¿ä¸Šçš„一团白色胶状物体。", "_t") +t("yellow jelly", "黄果冻怪", "entity name") +t("A strange yellow blob on the dungeon floor.", "地æ¿ä¸Šçš„一团黄色胶状物体。", "_t") +t("black jelly", "黑果冻怪", "entity name") +t("A strange black blob on the dungeon floor.", "地æ¿ä¸Šçš„一团黑色胶状物体。", "_t") +t("Malevolent Dimensional Jelly", "æ¶æ¯’次元果冻怪", "entity name") +t("A strange black blob on the dungeon floor; through it you seem to be able to see other times and places. As you stare you see things moving out of it.", "地æ¿ä¸Šçš„一团黑色胶状物体。通过它的身体å¯ä»¥çœ‹åˆ°å¼‚æ¬¡å…ƒï¼Œå½“ä½ ç›¯ç€å®ƒæ—¶ï¼Œä½ å‘现有东西æ£ä»Žå®ƒèº«ä½“里冒出æ¥ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/lich.lua" + +t("undead", "亡çµ", "entity type") +t("Only the most powerful spellcasters raised to unlife become liches. Doomed to haunt the world for an eternity, they have grown to hate all that breathes or trespasses on their domain. Unfortunately that includes you.", "åªæœ‰æœ€å¼ºå¤§çš„法师,æ‰ä¼šè¢«å¤æ´»æˆä¸ºå·«å¦–。他们注定è¦æ°¸è¿œè¦ç»•åœ¨è¿™ä¸ªä¸–界上,他们憎æ¨æ‰€æœ‰åœ¨ä»–们的领地上呼å¸æˆ–侵入的人。ä¸å¹¸çš„æ˜¯ï¼Œè¿™åŒ…æ‹¬ä½ åœ¨å†…ã€‚", "_t") +t("lich", "巫妖", "entity name") +t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "为了探索永æ’的生命,这些人å…许ä¸æ»æ—剥夺他们的生趣。现在,他们åŒæ ·åœ¨æ¯ç生者。", "_t") +t("ancient lich", "è¿œå¤å·«å¦–", "entity name") +t("An elder being from a now-forgotten age, filled and fueled by its hate and rage toward all things living, it seeks to deprive all others of a prize it cannot have... life.", "一ä½å˜æ´»äº†ä¸çŸ¥å¤šå°‘å²æœˆçš„巫妖,它对这个世界和生者充满了仇æ¨ï¼Œæ‰€ä»¥å®ƒè¯•å›¾åŽ»å‰¥å¤ºç”Ÿè€…所拥有而它所没有的财富——生命。", "_t") +t("archlich", "高阶巫妖", "entity name") +t("Blacker than the deepest night, this cold cruel form of darkness approaches. Long ago it laid aside its mortality, but it has not forgotten its power; rather, its malice and hate have bent this undead entity on the destruction of all things living.", "从比漆黑的夜还è¦æ·±é‚ƒçš„黑暗ä¸ï¼Œä½ æ„Ÿå—到了一股冰冷的寒æ„。很久以å‰å®ƒæ”¾å¼ƒäº†ç”Ÿå‘½ï¼Œä½†å´æ²¡å¿˜è®°åŠ›é‡ï¼Œç›¸å,它被怨æ¨å’Œé‚ªå¿µæ‰€å¼ºåŒ–,这åªæ‰æ›²çš„ä¸æ»ç”Ÿç‰©è¦æ¯ç所有的生者。", "_t") +t("blood lich", "血巫妖", "entity name") +t("The seething, pumping, disembodied blood of a horrendously powerful necromancer. To strike it is to bathe in the rivers of the Fearscape itself.", "æ¥è‡ªä¸€ä½éžå¸¸å¼ºå¤§çš„æ»çµæ³•å¸ˆçš„沸腾的ã€è·³åŠ¨çš„ã€æœ‰å½¢çš„血液。跟它战斗ç‰äºŽè¦é¥±å—æ¶é”空间的摧残。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/losgoroth.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("void", "虚空", "entity subtype") +t("Losgoroth are mighty void elementals, native to the void between the stars. They are rarely seen on a planet's surface.", "æ´›æ–¯æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„虚空生物,居ä½äºŽç¾¤æ˜Ÿä¹‹é—´çš„星空ä¸ã€‚在星çƒè¡¨é¢å‡ 乎看ä¸åˆ°è¿™ç§ç”Ÿç‰©ã€‚", "_t") +t("losgoroth", "æ´›æ–¯æ ¼ç½—æ–¯", "entity name") +t("manaworm", "é”æ³•è •è™«", "entity name") +t("Manaworms are losgoroth which feed on the mana of arcane users. If they ever come in contact with a spellcaster, they latch on and start draining mana away.", "é”æ³•è •è™«æ˜¯ä»¥æ–½æ³•è€…çš„é”力为食的虚空生物。如果它们近è·ç¦»æŽ¥è§¦åˆ°æ³•å¸ˆï¼Œå®ƒä»¬ä¼šç¼ 上去并å¸å¹²å¯¹æ–¹çš„é”力。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/major-demon.lua" + +t("demon", "æ¶é”", "entity type") +t("major", "大æ¶é”", "entity subtype") +t("dolleg", "å¤šé›·æ ¼", "entity name") +t("A monstrous demon, covered in acidic thorns.", "一åªç•¸å½¢çš„æ¶é”,身上长有酸性尖刺。", "_t") +t("dúathedlen", "多瑟顿", "entity name") +t("Under a shroud of darkness you discern an evil shape.", "在黑暗之雾的笼罩下,ä¾ç¨€å¯è§æ¶é”çš„å½¢æ€ã€‚", "_t") +t("uruivellas", "乌尔维拉斯", "entity name") +t([[This demon would look like a minotaur, if a minotaur had a fiery aura surrounding it and horns all over its body. +Oh, and it is twice as big, too.]], "è¿™åªæ¶é”长的类似于一åªæ‹¥æœ‰ç‚½ç„°å…‰çŽ¯çš„米诺陶斯,并且这åªç±³è¯ºé™¶æ–¯å…¨èº«é•¿æ»¡äº†å°–角。哦,还有两å€å¤§çš„体型……", "_t") +t("thaurhereg", "ä¿®å°”å¸Œç‘žæ ¼", "entity name") +t("This terrible demon is covered in blood, which flows *on* its skin in ever-changing patterns that disturb you simply when looking at it.", "è¿™åªå¯æ€•çš„æ¶é”浑身是血,鲜血在它的身上以æŸç§å½¢å¼æµæ·Œã€‚ä»…ä»…çœ‹äº†ä¸€çœ¼ï¼Œä½ å°±æ„Ÿåˆ°æµ‘èº«ä¸èˆ’æœã€‚", "_t") +t("daelach", "达莱奇", "entity name") +t([[You can only guess at the real shape of this demon. Its body is surrounded by a cloud of fiery darkness. +It moves swiftly toward you, casting terrible spells and swinging its weapons at you.]], "ä½ æ— æ³•çŒœæµ‹è¿™åªæ¶é”的真实形æ€ã€‚它的身体被一层炽çƒçš„黑暗所笼罩。它å‘ä½ å‘起快速的冲锋,åŒæ—¶å‘ä½ å‘射致命的法术。", "_t") +t("champion of Urh'Rok", "乌é²æ´›å…‹çš„精英å«å…µ", "entity name") +t("One of Urh'Rok's own champions. A thousand nightmares made flesh and screaming steel tower before you in the form of a massive, armored humanoid.", "乌é²æ´›å…‹ç²¾è‹±å«é˜Ÿçš„一员。åƒå¹´çš„梦é‡ä½¿è¡€è‚‰å’Œè¢«è¯…å’’çš„é’¢é“èžåˆä¸ºä¸€åªé’¢é“æ€ªç‰©ç«™åœ¨ä½ é¢å‰ã€‚", "_t") +t("forge-giant", "é”»é€ å·¨äºº", "entity name") +t("A burning giant wielding a forge hammer of the underworld in each hand -- weapons imbued by Urh'Rok himself with the power to crush and shape felsteel. Enter their range at your peril.", "é”»é€ å·¨äººçš„æ¯åªæ‰‹éƒ½æœ‰ä¸€æŸ„åœ°åº•é”»é€ å¤§é”¤â€”â€”è¢«ä¹Œé²æ´›å…‹åŠ æŒä»¥é”»é€ é”钢的大锤。进入他们的领地是æžåº¦å±é™©çš„事情。", "_t") +t("Khulmanar, General of Urh'Rok", "库马纳·乌é²æ´›å…‹ä¹‹è¿‘å«å°†å†›", "entity name") +t("This massive form, sheathed in dark flames, stands tall above a legion of lesser demons. In his hands he holds a massive blackened battleaxe, flames dancing around the blades.", "这个庞大的躯体笼罩在黑暗之炎ä¸ï¼Œä»–在一群å°æ¶é”ä¸æ˜¾å¾—鹤立鸡群。在他手里æ¡ç€ä¸€æŸ„沉é‡çš„战斧,ç«ç„°åœ¨åˆ€é”‹å¤„舞动。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/minor-demon.lua" + +t("demon", "æ¶é”", "entity type") +t("minor", "å°æ¶é”", "entity subtype") +t("fire imp", "ç«é”å©´", "entity name") +t("A small demon, lobbing spells at you.", "一åªå°æ¶é”,它å‘ä½ å‘射法术。", "_t") +t("wretchling", "é…¸æ¶²æ ‘é”", "entity name") +t("Acid oozes all over this small demon's skin. Beware, they tend to hunt in packs.", "酸液从这åªå°æ¶é”的身体上渗出。当心,它们喜欢群体行动。", "_t") +t("quasit", "夸塞é”", "entity name") +t("A small, heavily armoured demon, rushing toward you.", "一åªè£…备了é‡ç”²çš„å°æ¶é”,它å‘ä½ å‘起冲锋。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/minotaur.lua" + +t("giant", "巨人", "entity type") +t("minotaur", "米诺陶", "entity name") +t("It is a cross between a human and a bull.", "它拥有人类和牛的特å¾ã€‚", "_t") +t("maulotaur", "玛诺陶", "entity name") +t("A belligerent minotaur with a destructive magical arsenal, and armed with a hammer.", "好战的米诺陶,装备有一柄大锤且拥有强力的é”法。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/molds.lua" + +t("immovable", "é™æ€ç±»", "entity type") +t("A strange growth on the dungeon floor.", "地æ¿ä¸Šçš„奇怪æ¤ç‰©ã€‚", "_t") +t("grey mold", "ç°è‰²éœ‰èŒ", "entity name") +t("A strange grey growth on the dungeon floor.", "地æ¿ä¸Šçš„奇特ç°è‰²æ¤ç‰©ã€‚", "_t") +t("brown mold", "棕色霉èŒ", "entity name") +t("A strange brown growth on the dungeon floor.", "地æ¿ä¸Šçš„奇特棕色æ¤ç‰©ã€‚", "_t") +t("shining mold", "闪光霉èŒ", "entity name") +t("A strange luminescent growth on the dungeon floor.", "地æ¿ä¸Šçš„奇特闪光æ¤ç‰©ã€‚", "_t") +t("green mold", "绿色霉èŒ", "entity name") +t("A strange sickly green growth on the dungeon floor.", "地æ¿ä¸Šçš„奇特绿色æ¤ç‰©ã€‚", "_t") +t("molds", "霉èŒæ€ª", "entity subtype") +t("undead", "亡çµ", "entity type") +t("Z'quikzshl the skeletal mold", "骨化霉èŒå…¹åŸºå…‹èŒ¨", "entity name") +t("Steeped in fungal malevolence, this mold refused to die. How a mold becomes a skeleton, though, is beyond you. Are those its own bones, or the bones of hapless adventurers?", "è¿™åªé‡Žå¿ƒå‹ƒå‹ƒçš„霉èŒæ‹’ç»æ»äº¡ã€‚然而,一åªéœ‰èŒå¦‚何æˆä¸ºéª·é«…è¶…å‡ºäº†ä½ çš„çŸ¥è¯†èŒƒç•´ã€‚ä¹Ÿè®¸æ˜¯å®ƒè‡ªå·±çš„éª¨å¤´ï¼Œä¹Ÿè®¸æ˜¯é‚£äº›å€’éœ‰çš„å†’é™©è€…çš„ï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/multihued-drake.lua" + +t("dragon", "é¾™", "entity type") +t("multihued", "多彩", "entity subtype") +t("multi-hued drake hatchling", "七彩龙幼仔", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "一åªå¹¼é¾™ã€‚它本身并ä¸å¼ºå¤§ï¼Œä½†æ˜¯å®ƒä»¬ç»å¸¸é›†ä½“行动。", "_t") +t("multi-hued drake", "七彩龙", "entity name") +t("A mature multi-hued drake, armed with many deadly breath weapons and nasty claws.", "一åªæˆå¹´ä¸ƒå½©é¾™ï¼Œæ‹¥æœ‰è®¸å¤šè‡´å‘½çš„åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") +t("greater multi-hued wyrm", "强化七彩巨龙", "entity name") +t("An old and powerful multi-hued drake, armed with many deadly breath weapons and nasty claws.", "一åªå¹´é•¿ä¸”强大的七彩龙,拥有许多致命的åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") +t("Ureslak the Prismatic", "七色闪光,乌瑞斯拉克", "entity name") +t("A huge multi-hued drake. It seems to shift color rapidly.", "一åªå·¨å¤§çš„七彩龙。它似乎在快速的å˜å¹»é¢œè‰²ã€‚", "_t") +t("#YELLOW#%s's skin turns %s!", "#YELLOW#%s的皮肤å˜æˆäº† %s ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/mummy.lua" + +t("mummy", "木乃伊", "entity subtype") +t("undead", "亡çµ", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/naga.lua" + +t("humanoid", "人形生物", "entity type") +t("naga", "娜迦", "entity subtype") +t("naga myrmidon", "娜迦ä¾ä»Ž", "entity name") +t("Before you stands a tall figure -- a very tall figure, propped high by a thick serpent's tail in place of where his legs should rightly be. His torso is human-like, with bulging muscles beneath fitted armour, and large hands gripping a fiercely sharp trident. He glares at you with dark intensity, like a wolf about to pounce on unsuspecting prey.", "åœ¨ä½ é¢å‰ç«™ç€ä¸€ä¸ªé«˜å¤§çš„人影——一个éžå¸¸é«˜çš„人型怪物,在腿部长ç€å·¨å¤§çš„蛇尾巴,他以æ¤æ¥æ”¯æ’‘他的身体。他的上åŠèº«æ˜¯äººå½¢,护甲下é¢éšçº¦å¯è§å‘达的肌肉,两åªå·¨å¤§çš„åŒæ‰‹ç´§æ¡ç€é”‹åˆ©çš„三å‰æˆŸã€‚他用黑暗视觉盯ç€ä½ ,就åƒä¸€åªç‹¼ä¸€æ ·ï¼Œéšæ—¶å‡†å¤‡æ‰‘å‘æ¯«æ— é˜²å¤‡çš„çŒŽç‰©ã€‚", "_t") +t("naga tide huntress", "娜迦潮æ±å¥³çŒŽæ‰‹", "entity name") +t("Though the sharp point of an arrow pointed steadily at your head is of concern, more unnerving is the creature that wields it: a slim and lithe woman from the waist up, but a terrifying giant serpent beneath, her tail stretching for several feet behind her. Her eyes turn cold and ice seems to magically condense on the tip of her barbed arrow. Suddenly it is of concern again.", "å°½ç®¡é‚£æ ¹æŒ‡å‘ä½ çš„é”‹åˆ©ç®çŸ¢æ˜¯ä»¤äººææƒ§çš„ï¼Œä½†æ˜¯æ›´åŠ ä»¤äººæ惧的是使用它的生物。一个身æ姣好,æ¨æŸ³ç»†è…°çš„女人,身åŽå´æ‹–了一æ¡æ•°è‹±å°ºçš„尾巴。她的眼ç›å˜çš„冰冷,似乎有é”力å‡èšåœ¨å¥¹é‚£é”‹åˆ©çš„ç®çŸ¢ä¸Šã€‚çªç„¶é—´ï¼Œä½ åˆæ„Ÿåˆ°ç®çŸ¢çš„æ怖了。", "_t") +t("naga psyren", "娜迦海妖", "entity name") +t("Such a mix of enchanting beauty and revolting horror you have never before seen combined. Above, a beautiful, ethereal woman, of scant form and entrancing grace. Below, the thick, smooth scales of a snake, its stretched tail gently waving back and forth in the air behind her. The movement is eye-catching and hypnotic, and whilst you watch a mysterious smile plays across her seductive lips.", "ä½ ä»Žæœªè§è¿‡å¦‚æ¤å¦–娆和æ怖的结åˆã€‚上åŠèº«æ˜¯ä¸€ä¸ªç¾Žä¸½è€Œå‡ºå°˜ï¼Œæ€§æ„Ÿè€Œåˆè¿·äººçš„女人。下åŠèº«æ˜¯åŽšå®žè€Œå…‰æ»‘的蛇尾。尾巴在她身åŽç¼“慢的æ¥å›žæ‘†åŠ¨ç€ï¼Œæ‘†åŠ¨çš„幅度醒目而åˆå…·æœ‰è¿·æƒ‘æ€§ã€‚å½“ä½ æŠ¬å¤´çœ‹å¥¹æ—¶ï¼Œä½ çœ‹åˆ°å¥¹æ€§æ„Ÿçš„å˜´è§’æ¼¾èµ·ç¥žç§˜çš„å¾®ç¬‘ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ogre.lua" + +t("giant", "巨人", "entity type") +t("ogre", "食人é”", "entity subtype") +t("ogre guard", "食人é”守å«", "entity name") +t("A maul-wield ogre. Ready to CRUSH!", "一个手里拿ç€é‡é”¤çš„食人é”,éšæ—¶å‡†å¤‡å°†ä½ 一锤击碎。", "_t") +t("ogre warmaster", "食人é”战争领主", "entity name") +t("A master of combat, she is impatient to test her newfound skills.", "一个精于战斗技巧的食人é”,她已ç»ç‰ä¸åŠåœ¨ä½ 身上试试自己的新技能了。", "_t") +t("ogre mauler", "食人é”é‡å‡»è€…", "entity name") +t("Crush! Destroy! Maim!", "冲击ï¼ç¢¾ç¢Žï¼æ‘§æ¯ä¸€åˆ‡ï¼", "_t") +t("ogre pounder", "食人é”摔跤手", "entity name") +t("This ogre closes in fast on you, arms open for the hug of death.", "这个食人é”å¿«é€Ÿåœ°æŽ¥è¿‘ä½ ï¼Œå¼ å¼€ä»–æ»äº¡çš„拥抱。", "_t") +t("ogre rune-spinner", "食人é”符文师", "entity name") +t("A towering ogre guard, her skin covered in runes and arcane designs.", "一个高大的食人é”守å«ï¼Œå¥¹çš„身上å°åˆ»ç€å……满é”力的符文。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ooze.lua" + +t("oozes", "软泥怪", "entity subtype") +t("vermin", "害虫", "entity type") +t("It's colorful and it's oozing.", "多彩而粘的软泥怪。", "_t") +t("green ooze", "绿泥怪", "entity name") +t("It's green and it's oozing.", "åˆç»¿åˆç²˜çš„软泥怪。", "_t") +t("red ooze", "红泥怪", "entity name") +t("It's red and it's oozing.", "åˆçº¢åˆç²˜çš„软泥怪。", "_t") +t("blue ooze", "è“泥怪", "entity name") +t("It's blue and it's oozing.", "åˆè“åˆç²˜çš„软泥怪。", "_t") +t("white ooze", "白泥怪", "entity name") +t("It's white and it's oozing.", "åˆç™½åˆç²˜çš„软泥怪。", "_t") +t("yellow ooze", "黄泥怪", "entity name") +t("It's yellow and it's oozing.", "åˆé»„åˆç²˜çš„软泥怪。", "_t") +t("black ooze", "黑泥怪", "entity name") +t("It's black and it's oozing.", "åˆé»‘åˆç²˜çš„软泥怪。", "_t") +t("gelatinous cube", "粘胶方å—", "entity name") +t([[It is a strange, vast gelatinous structure that assumes cubic proportions as it lines all four walls of the corridors it patrols. +Through its transparent jelly structure you can see treasures it has engulfed, and a few corpses as well.]], "这是一个奇怪的ã€å·¨å¤§çš„å‡èƒ¶çŠ¶çš„立方体结构,它沿ç€èµ°å»Šçš„å››å£å·¡é€»ã€‚通过它的é€æ˜Žæžœå†»çŠ¶ç»“æž„ï¼Œä½ å¯ä»¥çœ‹åˆ°å®ƒåžå™¬çš„å®ç‰©å’Œä¸€äº›å°¸ä½“。", "_t") +t("crimson ooze", "深红泥怪", "entity name") +t("It's reddish and it's oozing.", "深红且粘的软泥怪。", "_t") +t("brittle clear ooze", "é€æ˜Žæ³¥æ€ª", "entity name") +t("It's translucent and it's oozing.", "åŠé€æ˜Žä¸”粘的软泥怪。", "_t") +t("slimy ooze", "å²èŽ±å§†æ³¥æ€ª", "entity name") +t("poison ooze", "剧毒泥怪", "entity name") +t("It's very slimy and it's oozing.", "粘糊糊的软泥怪。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-gorbat.lua" + +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("orc summoner", "兽人å¬å”¤å¸ˆ", "entity name") +t("orc grand summoner", "高阶兽人å¬å”¤å¸ˆ", "entity name") +t("A fierce orc attuned to the wilds.", "一个å¯ä»¥å’Œè‡ªç„¶äº¤æµçš„兽人。", "_t") +t("orc master wyrmic", "兽人龙战士大师", "entity name") +t("A fierce soldier-orc highly trained in the discipline of dragons.", "一个彪æ‚çš„ã€ç»è¿‡é¾™æˆ˜å£«è®ç»ƒçš„兽人士兵。", "_t") +t("orc mage-hunter", "兽人猎法者", "entity name") +t("An orc clad in massive armour. Magic seems to die down all around him.", "一åªç©¿ç€æ¿ç”²çš„兽人,é”法能é‡åœ¨å®ƒçš„周围湮ç。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-grushnak.lua" + +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("orc fighter", "兽人斗士", "entity name") +t("orc elite fighter", "精英兽人斗士", "entity name") +t("An orc clad in massive armour, wielding a shield and a deadly axe.", "一åªèº«ç©¿æ¿ç”²çš„兽人,装备有一é¢ç›¾ç‰Œå’Œä¸€ä¸ªè‡´å‘½çš„斧头。", "_t") +t("orc berserker", "兽人狂战士", "entity name") +t("orc elite berserker", "精英兽人狂战士", "entity name") +t("An orc clad in massive armour, wielding a huge axe.", "一åªèº«ç©¿æ¿ç”²çš„兽人,手里æ¡ç€ä¸€æŠŠå·¨æ–§ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-rak-shor.lua" + +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("orc necromancer", "兽人æ»çµæ³•å¸ˆ", "entity name") +t("An orc dressed in black robes. He mumbles in a harsh tongue.", "一åªèº«ç©¿é»‘色长è¢çš„兽人。它在用嘶哑的声音低è¯ã€‚", "_t") +t("orc blood mage", "兽人血法师", "entity name") +t("An orc dressed in blood-stained robes. He mumbles in a harsh tongue.", "一åªç©¿ç€é²œè¡€æ–‘æ–‘é•¿è¢çš„兽人。它在用嘶哑的声音低è¯ã€‚", "_t") +t("orc corruptor", "å…½äººå •è½è€…", "entity name") +t("An orc dressed in putrid robes. He mumbles in a harsh tongue.", "一åªç©¿ç€ç ´çƒ‚é•¿è¢çš„兽人。它在用嘶哑的声音低è¯ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc-vor.lua" + +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("orc pyromancer", "兽人烈焰术士", "entity name") +t("orc high pyromancer", "高阶兽人烈焰术士", "entity name") +t("An orc dressed in bright red robes. He mumbles in a harsh tongue.", "一åªèº«ç©¿äº®çº¢è‰²é•¿è¢çš„兽人。它在用嘶哑的声音低è¯ã€‚", "_t") +t("orc cryomancer", "兽人冰霜术士", "entity name") +t("orc high cryomancer", "高阶兽人冰霜术士", "entity name") +t("An orc dressed in cold blue robes. He mumbles in a harsh tongue.", "一åªèº«ç©¿å†°è“色长è¢çš„兽人。它在用嘶哑的声音低è¯ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/orc.lua" + +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("orc warrior", "兽人战士", "entity name") +t("orc archer", "兽人弓ç®æ‰‹", "entity name") +t("He is a hardy, well-weathered survivor.", "它是一个勇敢的,历ç»å¤šæ¬¡æˆ˜äº‰æ´—礼的幸å˜è€…。", "_t") +t("orc soldier", "兽人士兵", "entity name") +t("A fierce soldier-orc.", "一个勇猛的兽人士兵。", "_t") +t("fiery orc wyrmic", "炽焰兽人龙战士", "entity name") +t("icy orc wyrmic", "冰霜兽人龙战士", "entity name") +t("A fierce soldier-orc trained in the discipline of dragons.", "一个彪æ‚çš„ã€ç»è¿‡é¾™æˆ˜å£«è®ç»ƒçš„兽人。", "_t") +t("orc assassin", "兽人刺客", "entity name") +t("orc master assassin", "兽人刺客大师", "entity name") +t("orc grand master assassin", "高阶兽人刺客大师", "entity name") +t("An orc trained in the secret ways of assassination, stealthy and deadly.", "一个掌æ¡åˆºæ€å’Œæ½œè¡Œçš„兽人刺客。", "_t") +t("Kra'Tor the Gluttonous", "è´ªåƒçš„克拉塔", "entity name") +t("A morbidly obese orc with greasy pockmarked skin and oily long black hair. He's clad in plate mail and carries a huge granite battleaxe that's nearly as large as he is.", "一åªè‚¥èƒ–过度的兽人,他有一头油腻的黑色长å‘,皮肤油腻且长满了痘痘。他身穿æ¿ç”²ï¼Œæ‰‹æ¡ä¸€ä¸ªå‡ ä¹Žå’Œä»–ä¸€æ ·å¤§çš„è½¦è½®æˆ˜æ–§ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/plant.lua" + +t("immovable", "é™æ€ç±»", "entity type") +t("plants", "æ¤ç‰©", "entity subtype") +t("A not-so-strange growth on the dungeon floor.", "地æ¿ä¸Šçš„ä¸å¥‡æ€ªçš„æ¤ç‰©ã€‚", "_t") +t("giant venus flytrap", "巨大æ•è‡è‰", "entity name") +t("This flesh-eating plant has grown to enormous proportions and seeks to quell its hunger.", "这棵巨大的肉食性æ¤ç‰©æ£åœ¨å¯»æ‰¾æžœè…¹çš„东西。", "_t") +t("treant", "æ ‘äºº", "entity name") +t("A very strong near-sentient tree, which has become hostile to other living things.", "一棵有ç€æžå¼ºè¿‘è·ç¦»æ„ŸçŸ¥çš„æ ‘ï¼Œå®ƒå¯¹å‘¨å›´çš„ç”Ÿç‰©é€ æˆäº†å¨èƒã€‚", "_t") +t("poison ivy", "毒藤陷阱", "entity name") +t("This harmless little plant makes you all itchy.", "这棵ä¸èµ·çœ¼çš„å°æ¤ç‰©ä½¿ä½ 全身å‘痒。", "_t") +t("honey tree", "èœœèœ‚æ ‘", "entity name") +t("As you approach it, you hear a high-pitched buzzing sound.", "å½“ä½ é è¿‘å®ƒæ—¶ï¼Œä½ å¬åˆ°ä¸€é˜µåˆºè€³çš„嗡嗡声。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ritch.lua" + +t("insect", "昆虫", "entity type") +t("ritch", "里奇", "entity subtype") +t([[Ritches are giant insects native to the arid wastes of the southern parts of the Far East. +Vicious predators, they inject corrupting diseases into their foes, and their sharp claws cut through most armours.]], [[里奇是原产于远东å—部干旱地区的一ç§å·¨åž‹åœŸè‘—昆虫。 +他们是凶残的猎食者,用锋利的爪å刺穿大部分的盔甲,将è…败的疾病注入敌人的体内。]], "_t") +t("ritch larva", "里奇幼虫", "entity name") +t("ritch hunter", "里奇猎手", "entity name") +t("ritch hive mother", "里奇巢æ¯", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/rodent.lua" + +t("rodent", "啮齿动物", "entity subtype") +t("vermin", "害虫", "entity type") +t("giant white mouse", "å·¨å¤§ç™½é¼ ", "entity name") +t("giant brown mouse", "å·¨å¤§æ£•é¼ ", "entity name") +t("giant white rat", "巨大白耗å", "entity name") +t("giant brown rat", "巨大棕耗å", "entity name") +t("giant rabbit", "巨大兔å", "entity name") +t("Kill the wabbit, kill the wabbit, kill the wabbbbbiiiiiit.", "快去打å°ç™½å…”,哼哼哈嘿;快去打å°ç™½å…”,哼哼哈嘿;å¾è¾ˆå°±æ˜¯è¦åŽ»ï¼Œæ‰“å°ç™½å…”……", "_t") +t("giant crystal rat", "巨大水晶耗å", "entity name") +t("Instead of fur, this rat has crystals growing on its back, which provide extra protection.", "与普通耗åä¸åŒï¼Œè¿™åªè€—å背上长ç€æ™¶åŒ–çš®æ¯›ï¼Œå®ƒå› æ¤èŽ·å¾—了é¢å¤–çš„ä¿æŠ¤ã€‚", "_t") +t("giant grey mouse", "巨大ç°é¼ ", "entity name") +t("giant grey rat", "巨大ç°è€—å", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/sandworm.lua" + +t("vermin", "害虫", "entity type") +t("sandworm", "沙虫", "entity name") +t("A huge worm coloured as the sand it inhabits. It seems quite unhappy about you being in its lair.", "一åªä¼ªè£…æˆæ²™å颜色的巨大沙虫。它很ä¸é«˜å…´ä½ 闯入它的地盘。", "_t") +t("sandworm destroyer", "沙虫æ¯ç者", "entity name") +t("A huge worm coloured as the sand it inhabits. This particular sandworm seems to have been bred for one purpose only: the eradication of everything that is non-sandworm, such as... you.", "一åªä¼ªè£…æˆæ²™å颜色的巨大沙虫。这åªç‰¹æ®Šçš„沙虫生æ¥åªæœ‰ä¸€ä¸ªç›®æ ‡ï¼šæ¶ˆç所有éžæ²™è™«çš„å¼‚ç±»ï¼Œæ¯”å¦‚â€¦â€¦ä½ ã€‚", "_t") +t("sand-drake", "沙蜉è£", "entity name") +t("dragon", "é¾™", "entity type") +t("sand", "æ²™", "entity subtype") +t("This unholy creature looks like a wingless dragon in shape, but it is sand-colored, making it all the more dangerous for its prey.", "è¿™åªé‚ªæ¶çš„生物从体型上看更åƒä¸€åªçŸç¿¼é¾™ï¼Œå¹¶ä¸”å’Œæ²™è™«ä¸€æ ·ä¼ªè£…è‡ªå·±ã€‚", "_t") +t("gigantic sandworm tunneler", "巨大沙虫挖掘者", "entity name") +t("The ground shakes as this huge worm burrows towards you, its gigantic mouth just as capable of devouring flesh as stone.", "è¿™åªå·¨å¤§çš„沙虫挖地é“é è¿‘ä½ æ—¶ï¼Œå¤§åœ°åœ¨éœ‡é¢¤ã€‚å®ƒçš„å·¨å£ä¼¼ä¹Žèƒ½åžä¸‹å’ŒçŸ³å¤´ä¸€æ ·ç¡¬çš„猎物。", "_t") +t("gigantic gravity worm", "巨大é‡åŠ›æ²™è™«", "entity name") +t("Space and time seem to bend around this huge worm.", "è¿™åªæ²™è™«ä¼¼ä¹Žæ‰æ›²äº†å‘¨å›´çš„时空。", "_t") +t("gigantic corrosive tunneler", "巨大è…蚀挖掘者", "entity name") +t("This huge worm burrows through the earth using its powerful corrosive saliva.", "è¿™åªå·¨å¤§çš„沙虫使用它è…蚀性的唾液挖掘泥土。", "_t") +t("%s explodes in an acidic cloud.", "%s 爆炸产生了一团酸雾。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shade.lua" + +t("shade", "æš—å½±", "entity subtype") +t("undead", "亡çµ", "entity type") +t("Through some terrible process that remains mysterious, this creature's shadow has been torn from its body and given unlife.", "通过æŸç§ç¥žç§˜çš„å¯æ€•æ‰‹æ®µï¼Œè¿™åªç”Ÿç‰©çš„å½±å被剥离出æ¥å¹¶è¢«èµ‹äºˆäº†ç”Ÿå‘½ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shertul.lua" + +t("horror", "æé”", "entity type") +t("sher'tul", "å¤Â·å›¾å°”", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/shivgoroth.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("ice", "寒冰", "entity subtype") +t("shivgoroth", "è¥¿å¼—æ ¼ç½—æ–¯", "entity name") +t("greater shivgoroth", "å¼ºåŒ–è¥¿å¼—æ ¼ç½—æ–¯", "entity name") +t("ultimate shivgoroth", "究æžè¥¿å¼—æ ¼ç½—æ–¯", "entity name") +t("Shivgoroth are mighty ice elementals, torn away from their home world by a powerful magic.", "è¥¿å¼—æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„å…ƒç´ ï¼Œå®ƒä»¬è¢«ä¸€è‚¡å¼ºå¤§çš„é”法从è€å®¶é‡Œèµ¶å‡ºæ¥", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/skeleton.lua" + +t("skeleton", "骷髅", "entity subtype") +t("undead", "亡çµ", "entity type") +t("degenerated skeleton warrior", "è…化骷髅战士", "entity name") +t("A haphazard collection of crumbling bones, with jerky movements that remind you of a child playing with a marionette. It only has one arm, but that's all it needs to hold a sword.", "这具仿佛是æ»çµæ³•å¸ˆéšæ„收集而æˆçš„,摇摇欲å çš„éª¨éª¸ï¼Œç”Ÿæ¶©åœ°ä»Žä½ çš„çœ¼å‰èµ°è¿‡ï¼Œä»¿ä½›å©ç«¥æ‰‹ä¸çŽ©å¼„的木å¶ã€‚虽然它åªæœ‰ä¸€æ¡æ‰‹è‡‚,ä¸è¿‡åæ£è¿™å¯¹äºŽæ‹¿ä¸€æŠŠå‰‘也够了,对å§ã€‚", "_t") +t("degenerated skeleton archer", "è…化骷髅弓ç®æ‰‹", "entity name") +t("A frail skeleton; just about the only bones that aren't cracked are its arms. It's missing a hand, but a notch has been carved into its wrist to let it pull back a bowstring regardless.", "è¿™å…·ç ´çƒ‚ä¸å ªçš„骨架åªæœ‰ä¸€æ ¹éª¨å¤´æ˜¯å¥½çš„:它手æŒé•¿å¼“的手臂。尽管它缺少了一åªæ‰‹ï¼Œä¸è¿‡æ®‹ç¼ºçš„骨骼上雕刻的凹槽刚好å¯ä»¥å¡ä½å¼“弦拉弓上ç®ã€‚", "_t") +t("skeleton mage", "骷髅法师", "entity name") +t("Given its condition, you're less inclined to think this skeleton knows proper spells, rather than simply disgorging its magical energy as it breaks down. This doesn't make it much less dangerous to be around, mind you.", "看ç€å®ƒæ®‹ç ´çš„æ ·åï¼Œä½ ä¸Žå…¶ç›¸ä¿¡è¿™åªéª·é«…会释放é”法,ä¸å¦‚相信是在它身躯é€æ¸ç ´ç¢Žçš„åŒæ—¶å°†å¥¥æœ¯èƒ½é‡èƒ¡ä¹±å–·å°„出æ¥ã€‚ä¸è¿‡ï¼Œè¿™ä¸€ç‚¹ä¹Ÿæ²¡æœ‰é™ä½Žå®ƒçš„å±é™©æ€§ï¼Œå°å¿ƒã€‚", "_t") +t("skeleton warrior", "骷髅战士", "entity name") +t("The forces binding this skeleton together are resilient enough to let it hold a shield and swing a weapon as well as it could have in life. It's still wearing its old armor, in rusty but servicable condition.", "施展在这åªéª·é«…身上的é”法已ç»è¶³å¤Ÿçµæ´»ï¼Œè¶³ä»¥è®©å®ƒåƒè¿˜æ´»ç€çš„æ—¶å€™é‚£æ ·ä¸¥é˜µä»¥å¾…ï¼ŒæŒ¥åŠ¨æ¦å™¨ã€‚它ä»ç„¶ç©¿ç€å®ƒåŽŸæ¥çš„那件è€ç›”甲,锈迹斑斑å´å€¼å¾—信赖。", "_t") +t("skeleton archer", "骷髅弓ç®æ‰‹", "entity name") +t("Nobody scavenged the high-quality bow from this archer before it was raised from the dead. You're about to wish the world had more grave-robbers.", "在被å¤æ´»ä¹‹å‰ï¼Œè¿™ä½å¼“ç®æ‰‹çš„é—体上居然还ä¿ç•™ç€ä¸€å¼ 还ä¸é”™çš„å¼“ã€‚ä½ å¼€å§‹è§‰å¾—ï¼Œä¸–ç•Œä¸Šå¦‚æžœæœ‰æ›´å¤šçš„ç›—å¢“è´¼å°±å¥½äº†ã€‚", "_t") +t("skeleton magus", "骷髅é”导师", "entity name") +t("This skeleton has been imbued with far more magical energy than normal, and serves as a conduit of its master's spellcasting prowess.", "è¿™åªéª·é«…的身上充盈ç€æ›´åŠ 丰沛的é”法力é‡ï¼Œä½œä¸ºå®ƒçš„主人强大é”力的明è¯ã€‚", "_t") +t("armoured skeleton warrior", "æ¦è£…骷髅战士", "entity name") +t("It feels no pain. It moves with fluidity and strength that would tear natural muscles apart. It must be from a fresh corpse, since its bones, armor, and weapon are all in pristine condition. And it's furious.", "è¿™åªéª·é«…战士没有任何痛感,它的动作行云æµæ°´ï¼Œå¼ºå¤§çš„挥斩足以将常人的肌肉撕裂。它一定是æ¥è‡ªä¸€å…·æ–°é²œçš„尸体:它的骨头ã€è£…甲和æ¦å™¨è¿˜æ˜¯å´æ–°çš„。并且,他仿佛怒ä¸å¯é。", "_t") +t("skeleton master archer", "骷髅弓ç®æ‰‹å¤§å¸ˆ", "entity name") +t("This skeleton can fire arrows and nock new ones with blinding speed. Arcane forces pull its bones with unnatural precision - its arms will never tremble or get tired.", "è¿™åªéª·é«…å¯ä»¥é£žé€Ÿçš„拈弓射ç®ï¼Œå¥¥æœ¯çš„力é‡ä½¿å®ƒçš„èº«èº¯è¾¾åˆ°äº†å¸¸äººæ— æ³•ä¼åŠçš„精确度——它的射击永远ä¸ä¼šé¢¤åŠ¨ï¼Œä¹Ÿæ°¸è¿œä¸ä¼šç–²ç´¯ã€‚", "_t") +t("skeleton assassin", "骷髅刺客", "entity name") +t("Most skeletons announce their presence with a chorus of rattling bones; this one's been charred black and has enough cartilage between its joints to muffle its approach. The first you'll see of it will be the flash of its blade.", "普通骷髅骨节之间的å±å˜ŽçŒ›å“会早早暴露他们的行踪,但这åªéª·é«…的身躯被烧焦æˆæš—夜的黑色,关节间的软骨缓冲ç€éª¨èŠ‚çš„è½¬åŠ¨ã€‚å½“ä½ çœ‹åˆ°å®ƒæ—¶ï¼Œå®ƒé“¶å…‰é—ªè€€çš„åˆ€åˆƒå·²ç»å‡ºçŽ°åœ¨ä½ 的眼å‰ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/snake.lua" + +t("animal", "动物", "entity type") +t("snake", "蛇", "entity subtype") +t("large brown snake", "巨型棕蛇", "entity name") +t("large white snake", "巨型白蛇", "entity name") +t("This large snake hisses at you, angry at being disturbed.", "è¿™åªè›‡å‘ä½ å‘å‡ºå˜¶å˜¶å£°ï¼Œä½ çš„é—¯å…¥ä½¿å®ƒå¾ˆç”Ÿæ°”ã€‚", "_t") +t("copperhead snake", "铜头蛇", "entity name") +t("It has a copper head and sharp venomous fangs.", "它有åšç¡¬çš„脑袋和锋利的毒牙。", "_t") +t("rattlesnake", "å“尾蛇", "entity name") +t("As you approach, the snake coils up and rattles its tail threateningly.", "ä½ ä¸€é 近,这åªè›‡ä¾¿ç›˜æ—‹ç«–起并用尾巴å‘出è¦å‘Šçš„声音。", "_t") +t("king cobra", "眼镜王蛇", "entity name") +t("It is a large snake with a hooded face.", "这是一æ¡æœ‰å† 状头部的巨蛇。", "_t") +t("black mamba", "黑曼巴", "entity name") +t("It has glistening black skin, a sleek body, and highly venomous fangs.", "它有ç€å…‰æ»‘的黑色皮肤,节状的身体和锋利的毒牙。", "_t") +t("anaconda", "巨蟒", "entity name") +t("You recoil in fear as you notice this gigantic snake. It seeks to crush the life out of you.", "å½“ä½ çœ‹åˆ°è¿™åª10米长的庞然巨物时,本能的åŽé€€äº†ä¸€æ¥ã€‚它在寻找çªè¢ä½ 的机会。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/snow-giant.lua" + +t("giant", "巨人", "entity type") +t("ice", "寒冰", "entity subtype") +t("snow giant", "雪巨人", "entity name") +t("snow giant thunderer", "闪电雪巨人", "entity name") +t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly. Lightning crackles over its body.", "一åªé…·ä¼¼äººç±»å´å¾ˆé«˜å¤§çš„生物。它手æ¡ä¸€ä¸ªå·¨é”¤ï¼Œçœ‹èµ·æ¥ä¸æ˜¯å¾ˆå‹å¥½ã€‚闪电在它周身æµåŠ¨ã€‚", "_t") +t("snow giant boulder thrower", "雪巨人投石者", "entity name") +t("snow giant chieftain", "雪巨人酋长", "entity name") +t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly.", "一åªé…·ä¼¼äººç±»å´å¾ˆé«˜å¤§çš„生物。它手æ¡ä¸€ä¸ªå·¨é”¤ï¼Œçœ‹èµ·æ¥ä¸æ˜¯å¾ˆå‹å¥½ã€‚", "_t") +t("Burb the snow giant champion", "雪巨人勇士巴布", "entity name") +t("A maddened, enraged snow giant that towers over his comrades. You've heard legends mentioning this particular monstrosity; they say that when he's not rampaging around frothing at the mouth, he sits, almost childlike, engraving stories and mysterious patterns on any flat stone surface he can find.", "一个被激怒的ã€è¿œè¿œé«˜äºŽå…¶ä»–é›ªå·¨äººçš„å‹‡å£«ã€‚ä½ ä»¥å‰å¬è¯´è¿‡å…³äºŽè¿™ä¸ªé›ªå·¨äººçš„故事:æ®è¯´ï¼Œå¹³æ—¶ä»–ä¸åƒçŽ°åœ¨è¿™æ ·æ„¤æ€’çš„å£æ²«æ¨ªé£žæ—¶ï¼Œä»–会å下æ¥ï¼Œåƒä¸ªå©åä¸€æ ·ï¼Œåœ¨ä»–èƒ½æ‰¾åˆ°çš„ä»»ä½•ä¸€å—平整的石头表é¢é›•åˆ»éš¾ä»¥ç†è§£çš„图案。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/spider.lua" + +t("spider", "蜘蛛", "entity subtype") +t("spiderkin", "蜘蛛", "entity type") +t("Arachnophobia...", "我有蜘蛛æ惧症……", "_t") +t("giant spider", "巨型蜘蛛", "entity name") +t("A huge arachnid, it produces even bigger webs.", "一åªå·¨å¤§çš„蛛形纲动物,它å¯ä»¥ç»‡å‡ºæ›´å¤§çš„网。", "_t") +t("spitting spider", "å毒蜘蛛", "entity name") +t("A huge arachnid, it sprays venom at its prey.", "一åªå·¨å¤§çš„蛛形纲动物,它å‘猎物喷射毒液。", "_t") +t("chitinous spider", "硬壳蜘蛛", "entity name") +t("A huge arachnid with a massive exoskeleton.", "一åªå·¨å¤§çš„蛛形纲动物,它有ç€åŽšé‡çš„外壳。", "_t") +t("gaeramarth", "盖瑞麦斯", "entity name") +t("These cunning spiders terrorize those who enter the ever-growing borders of their lairs. Those who encounter them rarely return.", "这些狡猾的蜘蛛å¨èƒç€è¿›å…¥å®ƒä»¬åœ°ç›˜çš„生物。没有人能从它们这生还。", "_t") +t("ninurlhing", "æž—å°”è·", "entity name") +t("The air reeks with noxious fumes and the ground around it decays.", "在它周围,毒雾散æ’,大地枯èŽã€‚", "_t") +t("faerlhing", "费尔è·", "entity name") +t("This spider seems to command the flow of mana, which pulses freely through its body.", "è¿™åªèœ˜è››å–„于控制法力æµåŠ¨ï¼Œå®ƒå¯ä»¥ä½¿æ³•åŠ›åœ¨å®ƒä½“内有节å¥çš„跳跃。", "_t") +t("ungolmor", "é˜¿æ ¼å°”èŽ«", "entity name") +t("Largest of all the spiderkin, its folds of skin seem nearly impenetrable.", "它是体型最大的蜘蛛,它褶皱的皮肤看起æ¥ç‰¢ä¸å¯ç ´ã€‚", "_t") +t("losselhing", "å¢ç‘Ÿå°”è·", "entity name") +t("The air seems to freeze solid around this frigid spider.", "è¿™åªå¯’冷的蜘蛛似乎使周围的空气都å‡å›ºäº†ã€‚", "_t") +t("weaver young", "编织者幼体", "entity name") +t("A tiny arachnid that phases in and out of reality.", "一åªå°å°çš„蜘蛛,它在ä¸æ–的出入相ä½çŽ°å®žã€‚", "_t") +t("weaver patriarch", "雄性编织者", "entity name") +t("A large blue arachnid with white markings on its thorax. It shifts and shimmers as though only partially connected to the timeline.", "一åªèƒ¸éƒ¨æœ‰ç€ç™½è‰²èŠ±çº¹çš„巨大è“蜘蛛。它ä¸æ–的移动和闪çƒï¼Œå¥½åƒå®ƒåªæœ‰éƒ¨åˆ†è¿žæŽ¥åœ¨æ—¶é—´çº¿ä¸Šã€‚", "_t") +t("weaver matriarch", "雌性编织者", "entity name") +t("A large dark blue arachnid with a shifting yellow and white pattern on its thorax. It shifts and shimmers as though only partially connected to the timeline.", "一åªèƒ¸éƒ¨æœ‰ç€ç™½è‰²èŠ±çº¹çš„巨大黄蜘蛛。它ä¸æ–的移动和闪çƒï¼Œå¥½åƒå®ƒåªæœ‰éƒ¨åˆ†è¿žæŽ¥åœ¨æ—¶é—´çº¿ä¸Šã€‚", "_t") +t("Ninandra, the Great Weaver", "妮娜å“·伟大的编织者", "entity name") +t("A huge blue and white spiderkin whose form shifts and shimmers in and out of reality. She spins the threads of fate and binds the destiny of all within her web.", "一åªä¸æ–移动和闪çƒäºŽç›¸ä½çŽ°å®žé—´çš„巨大蜘蛛,身上有ç€è“黄相间的花纹。她å¯ä»¥ç¼–制命è¿ä¹‹ç½‘并将猎物的命è¿æ†ç»‘在网上。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/storm-drake.lua" + +t("dragon", "é¾™", "entity type") +t("storm", "风暴", "entity subtype") +t("storm drake hatchling", "风暴幼龙", "entity name") +t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "一åªå¹¼é¾™ã€‚它本身并ä¸å¼ºå¤§ï¼Œä½†æ˜¯å®ƒä»¬ç»å¸¸é›†ä½“行动。", "_t") +t("storm drake", "风暴翼龙", "entity name") +t("A mature storm drake, armed with deadly breath and nasty claws.", "一åªæˆå¹´å·¨é¾™ï¼Œæ‹¥æœ‰è‡´å‘½çš„åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") +t("storm wyrm", "风暴巨龙", "entity name") +t("An old and powerful storm drake, armed with deadly breath and nasty claws.", "一åªå¹´é•¿ä¸”强大的风暴巨龙,拥有致命的åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/sunwall-town.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("human guard", "人类守å«", "entity name") +t("elven archer", "ç²¾çµå¼“ç®æ‰‹", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "一å严肃的守å«ï¼Œä»–ä¸ä¼šå…许任何人打扰镇åçš„å®é™ã€‚", "_t") +t("human sun-paladin", "人类太阳骑士", "entity name") +t("A human in shiny plate armour.", "一ä½ç©¿ç€é—ªè€€æ¿ç”²çš„人类。", "_t") +t("elf", "ç²¾çµ", "entity subtype") +t("elven sun-mage", "ç²¾çµå¤ªé˜³æ³•å¸ˆ", "entity name") +t("An elf dressed in glowing robes.", "一ä½ç©¿ç€é²œè‰³é•¿è¢çš„ç²¾çµã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/swarm.lua" + +t("insect", "昆虫", "entity type") +t("swarms", "虫群", "entity subtype") +t("Buzzzzzzzzzzzzzzzzzzzzzzzzzzz.", "嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡。", "_t") +t("midge swarm", "蚊群", "entity name") +t("A swarm of midges; they want blood.", "一群蚊å,它们渴望鲜血。", "_t") +t("bee swarm", "蜜蜂群", "entity name") +t("They buzz at you threateningly, as you have gotten too close to their hive.", "它们å‘ä½ å‘出嗡嗡的è¦å‘Šå£°ï¼Œå› ä¸ºä½ ç¦»å®ƒä»¬çš„å·¢ç©´å¤ªè¿‘äº†ã€‚", "_t") +t("hornet swarm", "黄蜂群", "entity name") +t("You have intruded on their ground, and they will defend it at all costs.", "ä½ å·²ç»é—¯å…¥äº†å®ƒä»¬çš„地盘,它们会ä¸æ‹©æ‰‹æ®µçš„æ”»å‡»ä½ ã€‚", "_t") +t("hummerhorn", "大黄蜂", "entity name") +t("A giant buzzing wasp, its stinger dripping venom.", "一åªå·¨å¤§çš„黄蜂,它的尾刺滴ç€æ¯’液。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/telugoroth.lua" + +t("Reality has shifted.", "现实世界å‘生了å˜åŒ–。", "logSeen") +t("The spell fizzles!", "法术失败了!", "logSeen") +t("%s resists the swap!", "%s抵抗了时空交æ¢ï¼", "logSeen") +t("elemental", "å…ƒç´ ", "entity type") +t("temporal", "时空", "entity subtype") +t("and lost outside time", "并在时空ä¸è¿·å¤±", "_t") +t("telugoroth", "æ³°é²æˆˆæ´›æ–¯", "entity name") +t("greater telugoroth", "强化泰é²æˆˆæ´›æ–¯", "entity name") +t("ultimate telugoroth", "究æžæ³°é²æˆˆæ´›æ–¯", "entity name") +t("A temporal elemental, rarely encountered except by those who travel through time itself. Its blurred form constantly shifts before your eyes.", "一åªæ—¶é—´å…ƒç´ ,很少被世人所知。它模糊的形æ€ä¸æ–åœ¨ä½ çœ¼å‰é—ªè¿‡ã€‚", "_t") +t("teluvorta", "æ³°é²æ²ƒå¡”", "entity name") +t("greater teluvorta", "强化泰é²æ²ƒå¡”", "entity name") +t("ultimate teluvorta", "究æžæ³°é²æ²ƒå¡”", "entity name") +t("Time and space collapse in upon this erratically-moving time elemental.", "时空在这åªæ¼‚æ³Šçš„æ—¶é—´å…ƒç´ å‘¨å›´ä¸æ–塌陷。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/thieve.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("cutpurse", "扒手", "entity name") +t("The lowest of the thieves, this cutpurse is just learning the tricks of the trade.", "ç›—è´¼ä¸æœ€ä½Žç‰çš„人群,他们仅仅会一点欺诈的å°æŠ€å·§ã€‚", "_t") +t("rogue", "ç›—è´¼", "entity name") +t("Stronger than a cutpurse, this thief has been promoted.", "比扒手略强,这个盗贼被è®ç»ƒè¿‡ã€‚", "_t") +t("thief", "å°å·", "entity name") +t("He eyes you and your belongings, then suddenly vanishes... strange, why is your pack lighter?", "他盯ç€ä½ å’Œä½ çš„èƒŒåŒ…ï¼Œç„¶åŽçªç„¶æ¶ˆå¤±ä¸è§â€¦â€¦å¥½å¥‡æ€ªï¼Œä½ 的背包似乎轻了许多?", "_t") +t("bandit", "强盗", "entity name") +t("These ruffians often employ brute force over thievery, but they are capable of stealing as well.", "这些æ¶æ£é€šå¸¸åœ¨è¡Œçªƒè¿‡ç¨‹ä¸æ–½ä»¥æš´è¡Œï¼ŒåŒæ—¶ä»–们也很擅长éšåŒ¿ã€‚", "_t") +t("bandit lord", "强盗首领", "entity name") +t("He is the leader of a gang of bandits. Watch out for his underlings.", "他是这伙强盗的首领,当心他的手下。", "_t") +t("assassin", "刺客", "entity name") +t("Before you looms a pair of eyes... a glint of steel... death.", "åªè§çœ¼å‰é—ªè¿‡ä¸€é“â€¦â€¦é‡‘å±žå…‰èŠ’â€¦â€¦ä½ æ»äº†ã€‚", "_t") +t("shadowblade", "å½±æ¦è€…", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "éšå½¢çš„斗士,他们一直在追求欺诈的巅峰技巧。å°å¿ƒï¼Œä»–们会éšæ—¶å·èµ°ä½ 的生命ï¼", "_t") +t("rogue sapper", "盗贼工兵", "entity name") +t("Stealthy tricksters that leave a wake of deadfalls and other hazards. They really just make a mess of things.", "狡猾的骗å,他们会留下æ»äº¡é™·é˜±å’Œå…¶ä»–å±é™©çš„东西。他们真的åªä¼šè®©äº‹æ€å˜å¾—糟糕。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/troll.lua" + +t("giant", "巨人", "entity type") +t("troll", "å·¨é”", "entity subtype") +t("forest troll", "森林巨é”", "entity name") +t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "丑陋的绿皮生物æ£ç›¯ç€ä½ ,åŒæ—¶å®ƒæ¡ç´§äº†æ»¡æ˜¯è‚‰ç˜¤çš„绿色拳头。", "_t") +t("stone troll", "岩石巨é”", "entity name") +t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "有ç€ç²—糙黑色皮肤的巨é”ï¼Œä¸€é˜µæˆ˜æ —åŽï¼Œä½ 惊讶的å‘现他的腰带是用矮人头骨制æˆã€‚", "_t") +t("cave troll", "æ´žç©´å·¨é”", "entity name") +t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "è¿™åªå·¨é”手æ¡ä¸€æ ¹ç¬¨é‡çš„长矛,åŒæ—¶åœ¨å®ƒé‚£è´ªå©ªçš„眼ç›é‡Œï¼Œä½ 看出了一ä¸ä»¤äººä¸å®‰çš„ä¿¡æ¯ã€‚", "_t") +t("mountain troll", "å±±å²å·¨é”", "entity name") +t("mountain troll thunderer", "闪电山å²å·¨é”", "entity name") +t("A large and athletic troll with an extremely tough and warty hide.", "一åªé«˜å¤§ä¸”强壮的巨é”ï¼Œèº«æŠ«ä¸€å¼ ä¸‘é™‹ä½†å¼‚å¸¸åšç¡¬çš„兽皮。", "_t") +t("patchwork troll", "憎æ¶å·¨é”", "entity name") +t("A disgusting and mismatched construct of necromantically-enhanced troll bits and shattered weapons. Confused and furious, it rends and shatters its surroundings with impossible strength, moving with speed found nowhere in nature.", "一åªç”±æ»çµæ³•æœ¯æ‹¼æŽ¥è€Œæˆçš„挥舞ç€æ¦å™¨çš„æ¶å¿ƒå·¨é”。它用ä¸å¯æ€è®®çš„力é‡æ‘§æ¯å‘¨å›´çš„一切,令人困惑的是,它的移动速度也世所罕è§ã€‚", "_t") +t("Forest Troll Hedge-Wizard", "海哲·维è¨å¾·", "entity name") +t("This old-looking troll glares at you with malice. His muscles appear atrophied, but a certain power surrounds him nonetheless.", "è¿™åªè€è¿ˆçš„å·¨é”æ¶ç‹ ç‹ çš„ç›¯ç€ä½ 。尽管它已ç»å¹´è€åŠ›è¡°ï¼Œä½†æ˜¯ä½ ä»èƒ½æ„Ÿå—到一股强大的能é‡çŽ¯ç»•ç€å®ƒã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/undead-rat.lua" + +t("rodent", "啮齿动物", "entity subtype") +t("undead", "亡çµ", "entity type") +t("skeletal rat", "éª·é«…é¼ ", "entity name") +t("A skeletal rat, teeth and claws ground to a sharp point. It glares at you menacingly.", "一åªéª¨ç˜¦å¦‚柴的è€é¼ ,牙齿和爪å磨得很尖。它充满å¨èƒåœ°çžªç€ä½ 。", "_t") +t("ghoulish rat", "åƒµå°¸é¼ ", "entity name") +t("Layers of rotting skin are peeling off of this rat. One of the eye sockets appears empty.", "斑驳的皮肤从这åªè€é¼ 身上脱è½ï¼Œå®ƒçš„一åªçœ¼çªç©ºæ´žçš„看ç€ä½ 。", "_t") +t("*s.q.u.e.a.k*", "å±â€¦å±â€¦", "_t") +t("Squeakkkkkkk??", "å±â€”嘎å±ï¼Ÿï¼Ÿ", "_t") +t("Squeeeeeeak!", "å±â€”嘎ï¼", "_t") +t("spectral rat", "å¹½çµé¼ ", "entity name") +t("An eerie haze surrounds this translucent rat.", "怪异的烟雾环绕ç€è¿™åªé€æ˜Žçš„è€é¼ 。", "_t") +t("Eerie Squeak!", "å¯æ€•å±ï¼", "_t") +t("Frightening Squeak??", "æ怖å±ï¼", "_t") +t("vampire rat", "å¸è¡€é¼ ", "entity name") +t("Looks much like a normal rat. That is, other than the very large fangs.", "ä¸è°ˆé‚£å¤§äº†ä¸€å·çš„牙齿,它看起æ¥è¿˜ç®—比较æ£å¸¸çš„一åªè€é¼ 。", "_t") +t("Squeak! Blood!", "å±ï¼é²œè¡€ï¼", "_t") +t("gigantic bone rat", "å·¨åž‹éª¨é¼ ", "entity name") +t("This massive beast appears to be a rat composed of countless bones fused together.", "è¿™åªå·¨å¤§çš„怪物看起æ¥åƒæ˜¯è®¸å¤šéª¨å¤´æ‹¼èµ·æ¥çš„è€é¼ 。", "_t") +t("*SQUEAK*", "*嘎å±å˜Ž*", "_t") +t("Rat Lich", "é¼ å·«å¦–", "entity name") +t("The master of the pit is before you. It squeaks with menace as it and a horde of minions approach you.", "è¿™åªå†›å›¢çš„ä¸»äººç«™åœ¨ä½ é¢å‰ã€‚它å±å±å«ç€å¹¶æŒ‡æŒ¥ä¸€å¤§ç¾¤æ€ªç‰©æŽ¥è¿‘ä½ ã€‚", "_t") +t("#RED#Rising again, the Rat Lich's eyes glow with renewed energy!", "#RED#é¼ å·«å¦–å†æ¬¡å¤æ´»ï¼Œå®ƒçš„眼ç›æ”¾å°„ç€å…¨æ–°èƒ½é‡çš„光辉ï¼", "logSeen") +t("\ +The Rat Lich's true power has been unveiled! Swirling with arcane energy, it stalks towards you uttering warsqueaks at its minions!", "\ +é¼ å·«å¦–çš„çœŸæ£åŠ›é‡å±•çŽ°å‡ºæ¥äº†ï¼å®ƒçš„身躯环绕ç€å¥¥æœ¯èƒ½é‡ï¼Œæ˜‚首阔æ¥åœ°å¸¦é¢†ç€å®ƒçš„仆从包围ç€ä½ ,å‘出å±å±çš„战å¼ï¼", "_t") +t("\"Squeak\" I say, yes .. \"Squeak!\"", "“å±å±â€ï¼Œæˆ‘说,是的…“å±å±ï¼â€", "_t") +t("*squeak*", "*å±å±*", "_t") +t("SQUEAK!!!!!", "å±å±å±ï¼ï¼ï¼", "_t") +t("Squeak!", "å±ï¼", "_t") +t("Squeak??", "å±å±ï¼Ÿï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/vampire.lua" + +t("undead", "亡çµ", "entity type") +t("These ancient cursed beings often take the form of a bat and attack their prey.", "这些被诅咒的å¤ä»£ç”Ÿç‰©ç»å¸¸ä»¥è™è çš„å½¢å¼æ”»å‡»çŒŽç‰©ã€‚", "_t") +t("lesser vampire", "å°å¸è¡€é¬¼", "entity name") +t("This vampire has only just begun its new life. It has not yet fathomed its newfound power, yet it still has a thirst for blood.", "è¿™åªå¸è¡€é¬¼åˆšå¼€å§‹å®ƒçš„新生活,还ä¸èƒ½ç†Ÿç»ƒè¿ç”¨å®ƒçš„新能力,但是它åŒæ ·æ¸´æœ›é²œè¡€ã€‚", "_t") +t("vampire", "å¸è¡€é¬¼", "entity name") +t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "这是一åªæˆå¹´å¸è¡€é¬¼ï¼Œä½ 注æ„到他有一副ç 牙。", "_t") +t("master vampire", "å¸è¡€é¬¼å¤§å¸ˆ", "entity name") +t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "这是一åªç©¿ç€é•¿è¢çš„人形å¸è¡€é¬¼ï¼Œé”法波动ä¸æ–的从他手ä¸çš„冰焰溢出。", "_t") +t("elder vampire", "å¸è¡€é¬¼é•¿è€", "entity name") +t([[A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. +It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.]], [[è¿™åªå¸è¡€é¬¼ä¸€å‰¯å¯æ€•çš„披长è¢çš„ä¸æ»æ—形象,它在漫长的å²æœˆä¸å·å–了许多他人的生命。 +它å¯ä»¥å¥´å½¹ç‰ºç‰²è€…们的影åæ¥å助它]], "_t") +t("vampire lord", "å¸è¡€é¬¼æ—é•¿", "entity name") +t("A foul wind chills your bones as this ghastly figure approaches.", "当这åªå¯æ€•çš„生物é è¿‘æ—¶ï¼Œä½ æ„Ÿåˆ°è„ŠèƒŒä¸€é˜µå‘凉。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/venom-drake.lua" + +t("dragon", "é¾™", "entity type") +t("venom", "毒液", "entity subtype") +t("venom drake hatchling", "毒龙幼仔", "entity name") +t("A corrosive venom drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "一åªæ¯’龙幼仔。它本身并ä¸å¼ºå¤§ï¼Œä½†æ˜¯å®ƒä»¬ç»å¸¸é›†ä½“行动。", "_t") +t("venom drake", "毒龙", "entity name") +t("A mature corrosive venom drake, armed with deadly breath and nasty claws.", "一åªæˆå¹´æ¯’龙,拥有致命的åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") +t("venom wyrm", "猛毒巨龙", "entity name") +t("An old and powerful corrosive venom drake, armed with deadly breath and nasty claws.", "一åªå¹´é•¿ä¸”强大的毒龙,拥有致命的åæ¯å’Œé”‹åˆ©çš„爪å。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/vermin.lua" + +t("vermin", "害虫", "entity type") +t("worms", "è •è™«", "entity subtype") +t("white worm mass", "ç™½è‰²è •è™«å›¢", "entity name") +t("green worm mass", "ç»¿è‰²è •è™«å›¢", "entity name") +t("carrion worm mass", "è…çƒ‚è •è™«å›¢", "entity name") +t("%s exudes a corrupted gas as it dies.", "%sæ»äº¡æ—¶é‡Šæ”¾å‡ºè…气。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/wight.lua" + +t("undead", "亡çµ", "entity type") +t("wight", "尸妖", "entity subtype") +t("These be white wights.", "这些是白色的尸妖。", "_t") +t("forest wight", "森林尸妖", "entity name") +t("It is a ghostly apparition with a humanoid form.", "它有ç€äººç±»çš„脸å”,幽çµèˆ¬çš„å½±å。", "_t") +t("grave wight", "墓穴尸妖", "entity name") +t("It is a ghostly form with eyes that haunt you.", "它呈幽çµå½¢æ€ï¼Œçœ¼ç›ä¸€ç›´ç›¯ç€ä½ 。", "_t") +t("barrow wight", "å¤å¢“尸妖", "entity name") +t("It is a ghostly nightmare of an entity.", "它是幽çµèˆ¬çš„梦é¥ã€‚", "_t") +t("emperor wight", "å¸çŽ‹å°¸å¦–", "entity name") +t("Your life force is torn from your body as this powerful unearthly being approaches.", "当这åªå¼ºå¤§çš„ä¸æ»ç”Ÿç‰©é è¿‘æ—¶ï¼Œä½ æ„Ÿè§‰ç”Ÿå‘½èƒ½é‡è¢«ä¸æ–地撕扯出身体。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/wild-drake.lua" + +t("dragon", "é¾™", "entity type") +t("wild", "自然", "entity subtype") +t("spire dragon", "螺旋巨龙", "entity name") +t("A monstrous, coiled wyrm, patient and hateful. Its hide, studded with spikes and crests and blades, turns aside steel and sorcery with equal ease.", "一åªå¥‡ç‰¹çš„ã€ç›˜ç»•çš„巨龙,它å¯æ†Žå´æ²‰ç¨³ã€‚它的表皮上布满了倒刺和利刃,å¯ä»¥è½»æ¾æŠµæŒ¡é‡‘属æ¦å™¨æ”»å‡»å’Œé”法能é‡ã€‚", "_t") +t("blinkwyrm", "相ä½å·¨é¾™", "entity name") +t("A shifting, writhing, snake-like dragon, blinking in and out of existence, just waiting for you to turn your back.", "一åªä¸æ–é—ªçƒå’Œæ¢ä½çš„蛇状巨龙,它åªæ˜¯åœ¨ç‰ä½ 回头。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/xorn.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("umber hulk", "è¤è‰²å·¨å…½", "entity name") +t("This bizarre creature has glaring eyes and large mandibles capable of slicing through rock.", "è¿™åªå·¨å¤§çš„生物有ç€é“œé“ƒèˆ¬çš„眼ç›å’Œä¸€ä¸ªèƒ½å¤Ÿå’¬æ–岩石的上颚。", "_t") +t("xorn", "索尔石怪", "entity name") +t("A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso.", "一åªå·¨å¤§çš„åœŸå…ƒç´ ã€‚å®ƒæœ‰å››åªå·¨å¤§çš„手臂,并且å¯ä»¥èžåˆæ³¥åœŸã€‚", "_t") +t("xaren", "钻石索尔石怪", "entity name") +t("It is a tougher relative of the Xorn. Its hide glitters with metal ores.", "这是一个相对较硬的索尔石怪。它用石质护甲把闪光的内在掩盖起æ¥ã€‚", "_t") +t("The Fragmented Essence of Harkor'Zun", "哈å¡ç¥–çš„ç²¾åŽç¢Žç‰‡", "entity name") +t("Fragmented essence... maybe it'd be best if it stayed fragmented.", "ç²¾åŽç¢Žç‰‡â€¦â€¦å¦‚果它ä»ç„¶å‘ˆç¢Žè£‚状æ€å°±å¥½äº†ã€‚", "_t") +t("#AQUAMARINE#%s absorbs the energy of the destroyed fragment!", "#AQUAMARINE#%s å¸æ”¶äº†è¢«æ‘§æ¯çš„碎片的能é‡ï¼", "logSeen") +t("#AQUAMARINE#%s is infused with all the energies of the fragments. The real Harkor'Zun is reconstituted!", "#AQUAMARINE#%så¸æ”¶äº†æ‰€æœ‰ç¢Žç‰‡çš„能é‡ï¼ŒçœŸæ£çš„哈å¡ç¥–é‡ç”Ÿäº†ï¼", "logSeen") +t("Harkor'Zun", "哈å¡ç¥–", "entity name") +t("A gigantic demon composed of elemental Earth, resembling a twisted Xaren but much, much larger. It doesn't seem pleased with your presence.", "ä¸€ä¸ªç”±åœŸå…ƒç´ æž„æˆçš„巨大æ¶é”,它长的åƒä¸€åªè¢«æ”¾å¤§ä¸”æ‰æ›²è¿‡çš„é’»çŸ³åœŸå…ƒç´ ã€‚ä¼¼ä¹Žä½ çš„åˆ°æ¥ä½¿å®ƒå¾ˆä¸é«˜å…´ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/yaech.lua" + +t("humanoid", "人形生物", "entity type") +t("yaech", "夺é‚é”", "entity subtype") +t("yaech diver", "夺é‚é”扒手", "entity name") +t("yaech hunter", "夺é‚é”猎手", "entity name") +t("yaech mindslayer", "夺é‚é”心çµæ€æ‰‹", "entity name") +t("yaech psion", "夺é‚é”超能力者", "entity name") +t("Yaeches are an aquatic subspecies of yeeks. They share the same psionic powers, but they refuse to take part in the Way.", "夺é‚é”是夺心é”的一支亚ç§ã€‚他们拥有åŒæ ·çš„超能力,但夺é‚é”æ‹’ç»åŠ 入维网。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/npcs/ziguranth.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("and burned on a pyre", "并被绑在ç«åˆ‘柱上烧æ»", "_t") +t("ziguranth warrior", "ä¼Šæ ¼å…°æ–¯æˆ˜å£«", "entity name") +t("A Ziguranth warrior, clad in heavy armour.", "一ä½èº«ç©¿é‡ç”²çš„ä¼Šæ ¼å…°æ–¯æˆ˜å£«ã€‚", "_t") +t("dwarf", "矮人", "entity subtype") +t("ziguranth summoner", "ä¼Šæ ¼å…°æ–¯å¬å”¤å¸ˆ", "entity name") +t("thalore", "自然精çµ", "entity subtype") +t("ziguranth wyrmic", "ä¼Šæ ¼å…°æ–¯é¾™æˆ˜å£«", "entity name") +t("A Ziguranth wilder, attuned to nature.", "一ä½èƒ½æ²Ÿé€šè‡ªç„¶çš„ä¼Šæ ¼å…°æ–¯è‡ªç„¶å¸ˆã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2haxes.lua" + +t("battleaxe", "战斧", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("axe", "æ–§", "entity combat talented") +t("Massive two-handed battleaxes.", "沉é‡çš„åŒæ‰‹æˆ˜æ–§ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron battleaxe", "é“质战斧", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel battleaxe", "钢化战斧", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel battleaxe", "矮人钢战斧", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite battleaxe", "è“皓石战斧", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun battleaxe", "沃瑞钽战斧", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2hmaces.lua" + +t("greatmaul", "巨槌", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("mace", "锤å", "entity combat talented") +t("Massive two-handed mauls.", "沉é‡çš„åŒæ‰‹å¤§é”¤ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron greatmaul", "é“质大锤", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel greatmaul", "钢化大锤", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel greatmaul", "矮人钢大锤", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite greatmaul", "è“皓石大锤", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun greatmaul", "沃瑞钽大锤", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2hswords.lua" + +t("greatsword", "大剑", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("sword", "剑", "entity combat talented") +t("Massive two-handed swords.", "沉é‡çš„åŒæ‰‹å·¨å‰‘。", "_t") +t("iron", "é“", "entity short_name") +t("iron greatsword", "é“质巨剑", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel greatsword", "钢化巨剑", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel greatsword", "矮人钢巨剑", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite greatsword", "è“皓石巨剑", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun greatsword", "沃瑞钽巨剑", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/2htridents.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("trident", "三å‰æˆŸ", "entity combat talented") +t([[A two-handed massive trident. +Tridents require the exotic weapons mastery talent to use correctly.]], "一个沉é‡çš„åŒæ‰‹ä¸‰å‰æˆŸã€‚éœ€ä¹ å¾—å¼‚å½¢æ¦å™¨å¤©èµ‹æ‰èƒ½æ£ç¡®ä½¿ç”¨ä¸‰å‰æˆŸã€‚", "_t") +t("coral", "çŠç‘š", "entity short_name") +t("coral trident", "çŠç‘šä¸‰å‰æˆŸ", "entity name") +t("b.steel", "è“é’¢", "entity short_name") +t("blue-steel trident", "è“钢三å‰æˆŸ", "entity name") +t("d.steel", "精钢", "entity short_name") +t("deep-steel trident", "精钢三å‰æˆŸ", "entity name") +t("orite", "奥里特", "entity short_name") +t("orite trident", "奥里特三å‰æˆŸ", "entity name") +t("orichalcum", "奥利哈刚", "entity short_name") +t("orichalcum trident", "奥利哈刚三å‰æˆŸ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/axes.lua" + +t("waraxe", "巨斧", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("axe", "æ–§", "entity combat talented") +t("One-handed war axes.", "å•æ‰‹æˆ˜æ–§ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron waraxe", "é“æ–§", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel waraxe", "钢斧", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel waraxe", "矮人钢斧", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite waraxe", "è“锆石斧", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun waraxe", "沃瑞钽斧", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts-far-east.lua" + +t("Life Drinker", "生命汲å–者", "entity name") +t("blood coated dagger", "沾满了鲜血的匕首", "_t") +t("Black blood for foul deeds. This dagger serves evil.", "愚者之血,邪é”之刃。", "_t") +t("ever-dripping trident", "ä¸åœæ»´æ°´çš„三å‰æˆŸ", "_t") +t("Trident of the Tides", "æ½®æ±ä¹‹æˆŸ", "entity name") +t([[The power of the tides rush through this trident. +Tridents require the exotic weapons mastery talent to use correctly.]], "这把三å‰æˆŸä¸ŠæµåŠ¨ç€æ½®æ±çš„力é‡ã€‚éœ€ä¹ å¾—å¼‚å½¢æ¦å™¨å¤©èµ‹æ‰èƒ½æ£ç¡®ä½¿ç”¨ä¸‰å‰æˆŸã€‚", "_t") +t("flame-wrought amulet", "ç«ç„°åˆ¶é€ 的护符", "_t") +t("Fiery Choker", "炽焰护符", "entity name") +t("A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.", "一个由ç«ç„°å½¢æˆçš„护符,在它的佩戴者身上ä¸æ–地改å˜ç€å½¢çŠ¶ã€‚它的ç«ç„°ä¼¼ä¹Žä¸ä¼šä¼¤å®³åˆ°ä½©æˆ´è€…。", "_t") +t("Chromatic Harness", "七彩鳞甲", "entity name") +t("multi-hued scale-mail armour", "多彩的鳞片护甲", "_t") +t("This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.", "这个以巨龙鳞片制æˆçš„护甲闪耀ç€äº”颜å…色的光芒,它们在鳞甲表é¢ä¸æ–çš„å˜åŒ–ç€ã€‚", "_t") +t("Glory of the Pride", "普莱德之è£è€€", "entity name") +t("The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.", "è¿™æ˜¯æ™®èŽ±å¾·çš„æˆ˜äº‰é¢†ä¸»æ ¼é²å¸Œçº³å…‹æœ€å®è´µçš„财富。这枚金戒指上é“刻ç€å¤±ä¼ 的兽人è¯ã€‚", "_t") +t("deep black ring", "深黑色的戒指", "_t") +t("Black Robe", "暗黑礼æœ", "entity name") +t("black robe", "黑色的礼æœ", "_t") +t("A silk robe, darker than the darkest night sky, it radiates power.", "一件比夜色还黑的ä¸ç»¸ç¤¼æœï¼Œå®ƒå‘外è¾å°„出能é‡ã€‚", "_t") +t("Crown of the Elements", "å…ƒç´ çŽ‹å† ", "entity name") +t("jeweled crown", "镶嵌å®çŸ³çš„çŽ‹å† ", "_t") +t("This jeweled crown shimmers with colors.", "这顶镶嵌å®çŸ³çš„çŽ‹å† é—ªé—ªå‘光。", "_t") +t("Warmaster Gnarg's Murderblade", "æˆ˜äº‰ä¹‹çŽ‹æ ¼çº³å“¥çš„é¥®è¡€å‰‘", "entity name") +t("blood-etched greatsword", "血迹斑斑的巨剑", "_t") +t("A blood-etched greatsword, it has seen many foes. From the inside.", "一把血迹斑斑的巨剑,它洞穿了许多敌人。", "_t") +t("10% chance to send the wielder into a killing frenzy", "10% å‡ çŽ‡ä½¿æŒæœ‰è€…进入疯狂æ€æˆ®çŠ¶æ€", "_t") +t("fiery whip", "炽çƒçš„éžå", "_t") +t("Whip of Urh'Rok", "乌é²æ´›å…‹ä¹‹éž", "entity name") +t("With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.", "ç”¨è¿™æ ¹ç‚½ç„°æ‰“é€ çš„éžå,æ¶é”领主乌é²æ´›å…‹æœªå°ä¸€è´¥ã€‚", "_t") +t("Storm Fury", "风暴之怒", "entity name") +t("crackling longbow", "ç”µå¼§ç¼ ç»•çš„é•¿å¼“", "_t") +t("This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.", "这把龙骨长弓由精钢镶制而æˆï¼Œä¸€é“é“ç”µå¼§ç¼ ç»•åœ¨å…¶èº«ä¸Šï¼Œé—ªç”µçƒåœ¨å…¶å¼“弦上徘徊,但是å´ç»•è¿‡äº†ä½ 的手臂。", "_t") +t("Automatically fires lightning bolts every game turn at nearby enemies dealing %d to %d lightning damage based on Magic with a chance to inflict Daze.", "自动å‘å°„é—ªç”µæ”»å‡»é™„è¿‘æ•Œäººï¼Œé€ æˆ%d到%d基于é”æ³•çš„é—ªç”µä¼¤å®³ï¼Œæœ‰å‡ çŽ‡ä½¿ä¹‹çœ©æ™•ã€‚", "tformat") +t("#GOLD#A bolt of lightning fires from #Source#'s bow, striking #Target#!", "#GOLD# 一é“闪电从#Source#的弓ä¸å°„出,击ä¸äº†#Target#ï¼", "logCombat") +t("Frozen Shroud", "冰霜斗篷", "entity name") +t("chilling cloak", "冰冷的斗篷", "_t") +t("All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.", "æ ¼æ‹‰å¸Œå°”Â·é›·é‡‘çš„å…¨éƒ¨å‰©ä½™ã€‚è¿™ä»¶æ–—ç¯·æ•£å‘ç€çš„寒气冻结了周围的一切。", "_t") +t("release a radius %d chilling blast, instantly dealing %0.2f cold damage and condensing the air into freezing vapors that deal %0.2f cold damage (based on Magic) each turn for %d turns", "在åŠå¾„ %d 范围内å¹å‡ºå†°é£Žï¼Œç«‹åˆ»é€ æˆ %0.2f 寒冷伤害,并将空气冻结æˆå¯’霜冰雾,æ¯å›žåˆé€ æˆ %0.2f 寒冷伤害(基于é”法),æŒç» %d 回åˆã€‚", "tformat") +t("%s releases an icy blast from %s %s!", "%s从%s%sä¸é‡Šæ”¾å‡ºå†°é£Ž!", "logSeen") +t("icy vapors", "冰霜", "_t") +t("Blighted Maul", "枯èŽä¹‹é”¤", "entity name") +t("rotten stone limb", "è…烂的石化肢体", "_t") +t("The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.", "这是è…化泰å¦çš„一部分沉é‡è‚¢ä½“,一大å—è…çƒ‚çš„çŸ³åŒ–èº¯ä½“ã€‚ä½ è®¤ä¸ºä½ å¯ä»¥è½»æ˜“举起它,但事实è¯æ˜Žï¼Œå®ƒé‡çš„ä¸å¯æ€è®®ã€‚", "_t") +t("Blasts creatures in a radius 1 shockwave around your target for %0.2f to %0.2f physical damage (based on Strength).", "åˆ¶é€ åŠå¾„ 1 çš„å†²å‡»æ³¢ï¼Œé€ æˆ %0.2f 到 %0.2f 枯èŽä¼¤å®³(基于力é‡)。", "tformat") +t("%s's %s shakes the ground with its impact!", "%sçš„%s震动了大地ï¼", "logSeen") +t("knock away other creatures within radius %d), dealing %0.2f to %0.2f physical damage (based on Strength) to each", "击退åŠå¾„ %d çš„ç”Ÿç‰©ï¼Œé€ æˆ %0.2f 到 %0.2f 物ç†ä¼¤å®³(基于力é‡)。", "tformat") +t("%s slams %s %s into the ground, sending out a shockwave!", "%så°†%s%sç ¸å…¥åœ°é¢ï¼Œé‡Šæ”¾å†²å‡»æ³¢!", "logSeen") +t("melting bony armour", "ç‚™çƒçš„骨甲", "_t") +t("Molten Skin", "炽çƒçš®è‚¤", "entity name") +t("This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.", "这件由笨é‡çš„森æ内尔身上扒下的骨甲散å‘ç€é˜µé˜µé«˜æ¸©ã€‚由于森æå†…å°”æ ¸å¿ƒçš„å¼ºå¤§èƒ½é‡ï¼Œå®ƒä¸€ç›´åœ¨å‘红å‘亮。ä¸è¿‡å®ƒä¼¼ä¹Žä¸ä¼šä¼¤å®³åˆ°ä½ 。", "_t") +t("Void Orb", "虚空之çƒ", "entity name") +t("This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.", "è¿™åªæˆ’指装饰有深黑色的水晶。仿佛有白色的星云在戒指上ç¼ç»•ï¼Œæ°´æ™¶çš„æ ¸å¿ƒå¤„å¶å°”有紫色的光一闪而过。", "_t") +t("ethereal ring", "飘渺的戒指", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua" + +t("glittering longsword", "闪耀的长剑", "_t") +t("Wintertide", "霜åŽ", "entity name") +t([[The air seems to freeze around the blade of this sword, draining all heat from the area. +It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.]], [[è¿™æŠŠå‰‘å¸¦ç»™è¿™ç‰‡åŒºåŸŸæ— å°½çš„å¯’å†·ï¼Œå‰‘é”‹å‘¨å›´çš„ç©ºæ°”ä¼¼ä¹Žéƒ½è¦å‡å›ºäº†ã€‚ +æ®è¯´æ˜¯ç¬¬ä¸€æ¬¡åŽ„æµçºªå¤§æˆ˜æœŸé—´ï¼Œå”å…‹é›·å¤«å¤§å¸ˆä¸ºä»–ä»¬çš„æˆ˜äº‰ä¹‹çŽ‹æ‰€æ‰“é€ ã€‚]], "_t") +t("No Winter Storm Active", "没有寒冰风暴", "_t") +t("None", "æ— ", "_t") +t("Winter Storm: ", "寒冰风暴: ", "_t") +t("radius %d (%d turns remaining)", "åŠå¾„ %d (剩余 %d 回åˆ)", "tformat") +t("Create a Winter Storm that gradually expands (from radius %d to radius %d), dealing %0.2f cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%%. Subsequent melee strikes will relocate the storm on top of your target and increase its duration.", "åˆ¶é€ ä¸æ–æ‰©å¼ çš„å¯’å†°é£Žæš´ï¼ˆä»ŽåŠå¾„ %d 到åŠå¾„ %d),æ¯å›žåˆé€ æˆ %0.2f 寒冷伤害(基于力é‡ï¼‰å¹¶å‡é€Ÿ 20%% 。接下æ¥çš„近战攻击将é‡ç½®é£Žæš´ä½ç½®å¹¶å»¶é•¿æŒç»æ—¶é—´ã€‚", "tformat") +t("#LIGHT_BLUE#A Winter Storm forms around %s.", "#LIGHT_BLUE#寒冬风暴围绕ç€%s。", "logSeen") +t("precipitate ice walls (lasting 10 turns) within your Winter Storm's area", "强化冰风暴的冰雪,冻结æˆå†°å¢™ï¼ŒæŒç» 10 回åˆã€‚", "_t") +t("#LIGHT_BLUE#%s brandishes %s %s, releasing a wave of Winter cold!", "#LIGHT_BLUE#%s 挥舞ç€%s%s,释放出一阵寒风ï¼", "logSeen") +t("winter wall", "寒冬之墙", "_t") +t("a summoned wall of ice", "被å¬å”¤çš„冰墙", "_t") +t("#LIGHT_BLUE#Ice and snow form a barrier!", "#LIGHT_BLUE#冰雪组æˆäº†å±éšœï¼", "log") +t("phial filled with darkness", "充满黑暗的瓶å", "_t") +t("Wintertide Phial", "霜åŽä¹‹ç“¶", "entity name") +t("This phial seems filled with darkness, yet it cleanses your thoughts.", "这个å°ç“¶å似乎充满了黑暗,但å´å‡€åŒ–äº†ä½ çš„æ€æƒ³ã€‚", "_t") +t("cleanse your mind of up to %d (based on Magic) detrimental mental effects", "å‡€åŒ–ä½ çš„æ€æƒ³ï¼Œè§£é™¤è‡³å¤š%d个(基于é”法)负é¢ç²¾ç¥žçŠ¶æ€ã€‚", "tformat") +t("%s uses %s %s to cleanse %s mind!", "%s使用%s%s净化了%sæ€æƒ³ï¼", "logSeen") +t("ice-covered boots", "覆盖ç€å†°éœœçš„çš®é´", "_t") +t("Frost Treads", "è¸é›ª", "entity name") +t("A pair of leather boots. Cold to the touch, they radiate a cold blue light.", "一åŒæ‘¸èµ·æ¥å†°å‡‰çš„çš®é´ï¼Œé—ªçƒç€å†°å†·çš„è“色光芒。", "_t") +t("Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.", "ä½ èµ°å‡ºçš„æ¯ä¸€æ¥éƒ½ä¼šåœ¨å‘¨å›´1ç 范围内产生冻结地é¢æ•ˆæžœï¼ŒæŒç»5回åˆï¼Œä½¿ä½ 获得20%å¯’å†·ä¼¤å®³åŠ æˆï¼ŒæŒç»3回åˆã€‚æ¤å¤–,所有踩在冻结地é¢ä¸Šçš„敌人在3回åˆå†…有20%å‡ çŽ‡æŠ€èƒ½ä½¿ç”¨å¤±è´¥ã€‚", "_t") +t("Dragonskull Helm", "龙骨之盔", "entity name") +t("skull helm", "骨盔", "_t") +t("Traces of a dragon's power still remain in this bleached and cracked skull.", "在这个ç°ç™½è€Œæ®‹ç ´çš„头骨ä¸è¿˜æ®‹ç•™ç€å·¨é¾™çš„能é‡ã€‚", "_t") +t("Eel-skin armour", "电鳗皮甲", "entity name") +t("slippery armour", "光滑的护甲", "_t") +t("This armour seems to have been patched together from many eels. Yuck.", "这个护甲似乎是由很多电鳗碎片拼接起æ¥çš„。真æ¶å¿ƒã€‚", "_t") +t("Nightsong", "暗夜颂æŒ", "entity name") +t("A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.", "ä¸€æžšçº¯é»‘è‰²çš„æˆ’æŒ‡ã€‚ä¼¼ä¹Žæ— å°½çš„é»‘æš—ç¼ ç»•ç€å®ƒã€‚", "_t") +t("obsidian ring", "黑曜石戒指", "_t") +t("tribal helm", "部è½å¤´ç›”", "_t") +t("Steel Helm of Garkul", "åŠ åº“å°”çš„é’¢ç›”", "entity name") +t("A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.", "这是迄今为æ¢æœ€ä¼Ÿå¤§çš„兽人,åžå™¬è€…åŠ åº“å°”çš„å¤´ç›”ã€‚", "_t") +t("Another of Garkul's heirlooms would bring out his spirit.", "å¦ä¸€ä»¶åŠ 库尔的é—物将唤醒他的英çµã€‚", "_t") +t("Lunar Shield", "银月辉盾", "entity name") +t("chitinous shield", "甲壳质盾牌", "_t") +t("A large section of chitin removed from Nimisil. It continues to give off a strange white glow.", "一å—从尼米希尔身上剥离下æ¥çš„巨大甲壳。它æŒç»å‘出奇异的白色光芒。", "_t") +t("large chunk of wood", "å·¨å¤§çš„æ ‘çš®", "_t") +t("Wrathroot's Barkwood", "ç‹‚æ€’æ ‘ç²¾çš„æ ‘çš®", "entity name") +t("The barkwood of Wrathroot, made into roughly the shape of a shield.", "ç”¨ç‹‚æ€’æ ‘ç²¾çš„æ ‘çš®åˆ¶æˆçš„粗糙盾牌。", "_t") +t("burned piece of wood", "烧æ¯çš„木头残片", "_t") +t("Petrified Wood", "硅化木", "entity name") +t("A piece of the scorched wood taken from the remains of Snaproot.", "从远å¤æ ‘精身上得到的木头残片。", "_t") +t("Crystal Shard", "水晶之æ–", "entity name") +t("crystalline tree branch", "æ°´æ™¶èˆ¬çš„æ ‘æž", "_t") +t("This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.", "这柄法æ–åƒæ°´æ™¶èˆ¬é€æ˜Žï¼Œå°ºå¯¸ç²¾ç¡®æ— 比,从ä¸åŒè§’度看去,å射出ç§ç§å…‰èŠ’。å‡è§†ç€å®ƒï¼Œä½ 会好奇:它的é”力究竟æ¥è‡ªå“ªé‡Œã€‚", "_t") +t("create 2 living shards of crystal to serve you for 10 turns", "åˆ¶é€ ä¸¤ç‰‡æ´»çš„æ°´æ™¶ä½“æ¥ä¸ºä½ æœåŠ¡10回åˆã€‚", "_t") +t("Crystals splinter off of %s's %s and animate!", "%sçš„%s上的水晶碎片活动了起æ¥!", "logSeen") +t("pestilent waraxe", "æ•£å‘ç€ç˜Ÿç–«æ°”æ¯çš„斧头", "_t") +t("Malediction", "诅咒", "entity name") +t("The land withers and crumbles wherever this cursed axe rests.", "æ— è®ºè¿™æŠŠæ–§å¤´åœ¨å“ªé‡Œï¼Œå¤§åœ°éƒ½ä¼šæž¯èŽå’Œå‡‹é›¶ã€‚", "_t") +t("dark staff", "黑暗的法æ–", "_t") +t("Kor's Fall", "å¡Â·æ™®å°”的陨è½", "entity name") +t("Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.", "è¿™æ ¹æ³•æ–由许多生物的骨头制æˆå¹¶æ•£å‘ç€èƒ½é‡ã€‚ä½ ç”šè‡³å¯ä»¥åœ¨å¾ˆè¿œçš„地方感å—到它的邪æ¶æ°”æ¯ã€‚", "_t") +t("Vox", "å‘å–Š", "entity name") +t("ringing amulet", "åµé—¹çš„护身符", "_t") +t("No force can hope to silence the wearer of this amulet.", "没有任何力é‡èƒ½ä½¿è¿™ä¸ªæŠ¤èº«ç¬¦çš„主人安é™ä¸‹æ¥ã€‚", "_t") +t("broken staff", "æŸå的法æ–", "_t") +t("Telos's Staff (Top Half)", "泰勒斯的法æ–(上åŠéƒ¨ï¼‰", "entity name") +t("The top part of Telos' broken staff.", "æ³°å‹’æ–¯ç ´æŸæ³•æ–的上åŠéƒ¨åˆ†ã€‚", "_t") +t("Choker of Dread", "æ惧护符", "entity name") +t("dark amulet", "黑暗的护符", "_t") +t("The evilness of undeath radiates from this amulet.", "这件护符散å‘ç€ä¸æ»ç”Ÿç‰©çš„邪æ¶æ°”æ¯ã€‚", "_t") +t("summon an elder vampire with Taunt to your side for 15 turns", "å¬å”¤ä¸€ä¸ªä¼šä½¿ç”¨å˜²è®½çš„å¸è¡€é¬¼é•¿è€ä¸ºä½ æœåŠ¡15回åˆã€‚", "_t") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("You need an enemy nearby to summon!", "需è¦æ—边有一个敌人æ‰èƒ½å¬å”¤!", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("%s taps %s %s, summoning a vampire thrall!", "%så¯åŠ¨äº†%s%s,å¬å”¤å‡ºä¸€ä¸ªå¸è¡€é¬¼éšä»Žï¼", "logSeen") +t("elder vampire", "å¸è¡€é¬¼é•¿è€", "_t") +t("A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.", "è¿™åªå¸è¡€é¬¼ä¸€å‰¯å¯æ€•çš„披长è¢çš„ä¸æ»æ—形象,它在漫长的å²æœˆä¸å·å–了许多他人的生命。它å¯ä»¥å¥´å½¹ç‰ºç‰²è€…们的影åæ¥å助它。", "_t") +t("Vampire", "å¸è¡€é¬¼", "_t") +t("gem", "ç å®", "entity type") +t("red", "红å®çŸ³", "entity subtype") +t("human skull", "人类的头骨", "_t") +t("Runed Skull", "符文头骨", "entity name") +t("Dull red runes are etched all over this blackened skull.", "è¿™å—黑色头骨上é布ç€æš—红色的符文。", "_t") +t("tree trunk", "å·¨å¤§çš„æ ‘å¹²", "_t") +t("Bill's Tree Trunk", "æ¯”å°”çš„æ ‘å¹²", "entity name") +t("This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!", "这是一个巨大的ã€ä¸‘é™‹çš„æ ‘å¹²ï¼Œä½†æ˜¯å·¨é”比尔把它当åšæ¦å™¨ã€‚å¦‚æžœä½ å¤Ÿå¼ºå£®ï¼Œä½ ä¹Ÿå¯ä»¥æŠŠå®ƒå½“åšæ¦å™¨ï¼", "_t") +t("bloody shield", "血迹斑斑的盾牌", "_t") +t("Sanguine Shield", "血色盾牌", "entity name") +t("Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.", "尽管这个盾牌被鲜血染上并玷污了,但是阳光会继ç»ç…§è€€ç€å®ƒã€‚", "_t") +t("Flamewrought", "炽焰手套", "entity name") +t("chitinous gloves", "甲壳制æˆçš„手套", "_t") +t("These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.", "这副手套似乎是由里奇的甲壳组æˆã€‚它们摸上去éžå¸¸çƒã€‚", "_t") +t("scintillating crystal", "闪耀的水晶", "_t") +t("Crystal Focus", "é”力结晶", "entity name") +t("This crystal radiates the power of the Spellblaze itself.", "这个水晶散å‘ç€é”力的光辉。", "_t") +t("(The created item can be activated to recover the Focus.)", "(被创建的物å“å¯ä»¥è¢«æ¿€æ´»ï¼Œä»¥é‡æ–°å–回é”力结晶)", "_t") +t("combine with a weapon (makes a non enchanted weapon into an artifact)", "安装至一把æ¦å™¨ï¼ˆå¯ä»¥å°†æœªé™„é”çš„æ¦å™¨å˜æˆä¸€ä»¶ç¥žå™¨ï¼‰", "_t") +t("Fuse with which weapon?", "和哪件æ¦å™¨ç†”åˆï¼Ÿ", "_t") +t("crystalline weapon", "水晶æ¦å™¨", "_t") +t("#GOLD#As the crystalline weapon and armour are brought together, they begin to emit a constant humming.", "#GOLD#当水晶般的æ¦å™¨å’ŒæŠ¤ç”²æ”¾åœ¨ä¸€èµ·æ—¶ï¼Œä»–们开始产生共鸣。", "logPlayer") +t("#GOLD#The humming from the crystalline artifacts fades as they are separated.", "#GOLD#当两件水晶装备分开时共鸣消失了。", "logPlayer") +t("recover the Crystal Focus (destroys this weapon)", "å–回é”力结晶(摧æ¯æ¦å™¨ï¼‰", "_t") +t("coruscating crystal", "曲线状的水晶", "_t") +t("Crystal Heart", "水晶之心", "entity name") +t("multi-hued", "混晶石", "entity subtype") +t("This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.", "è¿™é¢—æ°´æ™¶å¾ˆå¤§ï¼Œå‡ ä¹Žå’Œä½ çš„å¤´ä¸€æ ·å¤§ã€‚å®ƒé—ªçƒç€åŠ¨äººçš„光辉。", "_t") +t("(The created item can be activated to recover the Heart.)", "ï¼ˆè¢«åˆ¶é€ çš„ç‰©å“å¯ä»¥è¢«æ¿€æ´»ï¼Œä»¥é‡æ–°å–回水晶之心)", "_t") +t("combine with a suit of body armor (makes a non enchanted armour into an artifact)", "安装至一件护甲(å¯ä»¥å°†æœªé™„é”çš„æ¦å™¨å˜æˆä¸€ä»¶ç¥žå™¨ï¼‰", "_t") +t("Fuse with which armor?", "和哪件护甲熔åˆï¼Ÿ", "_t") +t("crystalline armour", "水晶护甲", "_t") +t("Crystalline %s", "水晶%s", "tformat") +t(" Transformed with the power of the Spellblaze.", " 被é”法大爆炸的力é‡æ‰€è½¬åŒ–。", "_t") +t("recover the Crystal Heart (destroys this armour)", "å–回水晶之心(摧æ¯æŠ¤ç”²ï¼‰", "_t") +t("You created: %s", "ä½ åˆ›é€ äº†ï¼š%s", "logPlayer") +t("You fix the crystal on the %s and create the %s.", "ä½ å°†æ°´æ™¶å®‰è£…åœ¨%sï¼Œåˆ¶é€ äº†%s。", "logPlayer") +t("dark rod", "黑暗的æžæ¡", "_t") +t("Rod of Annulment", "废除之æž", "entity name") +t("You can feel magic draining out around this rod. Even nature itself seems affected.", "ä½ å¯ä»¥æ„Ÿå—到æžæ¡å‘¨å›´çš„é”力æµå¤±ï¼Œç”šè‡³å®ƒè‡ªå·±ä¹Ÿä¼¼ä¹Žå—到了影å“。", "_t") +t("put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range %d)", "å°†åŠå¾„%då†…çš„ä¸€ä¸ªç›®æ ‡çš„è‡³å¤š3个纹身ã€ç¬¦æ–‡æˆ–技能打入3-5回åˆçš„冷å´ã€‚", "tformat") +t("#Source# aims %s %s at #target#!", "#Source#用%s%s瞄准了#target#!", "logCombat") +t("%s's %s is disrupted!", "%sçš„%s被打æ–了ï¼", "logSeen") +t("crimson waraxe", "深红色的战斧", "_t") +t("Skullcleaver", "碎颅战斧", "entity name") +t("A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.", "一把å°å·§è€Œé”‹åˆ©çš„斧头,斧柄由打磨过的骨头制æˆã€‚è¿™æŠŠæ–§å¤´æ‰“ç ´äº†è®¸å¤šå¤´éª¨ï¼Œå¹¶è¢«æŸ“æˆäº†é²œçº¢è‰²ã€‚", "_t") +t("a tooth", "一个钉耙", "_t") +t("Tooth of the Mouth", "深渊之牙", "entity name") +t("A huge tooth taken from the Mouth, in the Deep Bellow.", "åœ¨æ— å°½æ·±æ¸Šä¸å¾—到的一颗巨大牙齿。", "_t") +t("The Warped Boots", "æ‰æ›²ä¹‹é´", "entity name") +t("pair of painful-looking boots", "有ç€éš¾çœ‹ç—•è¿¹çš„é´å", "_t") +t("These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.", "这些被玷污的é´åå·²ç»ä¸§å¤±äº†å®ƒä»¬ä»¥å‰çš„è£è€€ï¼ŒçŽ°åœ¨ï¼Œå®ƒä»¬åªèƒ½ä½œä¸ºæ·±æ¸Šçš„å˜åœ¨ä»¥åŠè…蚀力é‡çš„è¯æ˜Žã€‚", "_t") +t("Withering Orbs", "枯èŽçœ¼çƒ", "entity name") +t("shadow-strung orbs", "é˜´å½±ç¼ ç»•çš„çœ¼çƒ", "_t") +t([[These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. +If you close your eyes a moment, you can almost imagine what dread sights they see...]], "这些泛ç€ä¹³ç™½è‰²å…‰èŠ’的眼çƒç”¨æ»äº¡çš„眼神看ç€ä½ ï¼Œä½ çš„è™šè£å’Œè™šä¼ªä½¿å…¶è‹é†’。他们曾ç»åœ¨éš¾ä»¥æƒ³è±¡çš„æ惧ä¸æ»äº¡ï¼ŒçŽ°åœ¨å®ƒä»¬è¢«é»‘色的ä¸çº¿ä¸²èµ·ï¼Œå‘¨å›´ç¼ 绕ç€ç‰‡ç‰‡é˜´å½±ã€‚å¦‚æžœä½ é—上眼ç›ä¸€æ®µæ—¶é—´ï¼Œä½ 甚至å¯ä»¥æ„Ÿå—到它们曾ç»çœ‹åˆ°çš„æ怖画é¢â€¦â€¦", "_t") +t("Borfast's Cage", "波法斯特的牢笼", "entity name") +t("a suit of pitted and pocked plate-mail", "一套满是凹痕的æ¿ç”²", "_t") +t([[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface. +Though clearly a powerful piece, it must once have been much greater.]], [[英尺厚的è“锆石æ¿ç”²ï¼Œå…³èŠ‚部分由沃瑞钽组æˆã€‚æ•´å¥—é“ ç”²çœ‹èµ·æ¥å¼‚常åšå›ºï¼Œä½†æ˜¯æ˜¾ç„¶å®ƒæœ‰è¿‡éžå¸¸å¯æ€•çš„ç»åŽ†â€”—巨大的凹痕ã€æ‰æ›²çš„关节以åŠè…蚀的表é¢ã€‚ +尽管现在看起æ¥åªæ˜¯ä¸€å—åšå›ºçš„é“æ¿ï¼Œä½†æ˜¯å®ƒæ˜¾ç„¶æœ‰ç€è¾‰ç…Œçš„过去。]], "_t") +t("Aletta's Diadem", "é˜¿è•¾å¡”çš„çŽ‹å† ", "entity name") +t("jeweled diadem", "å®çŸ³çŽ‹å† ", "_t") +t([[A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. +Is this temptation a weak will on your part, or some domination from the artifact itself...?]], [[一个镶嵌有很多ç å®çš„银制艺术å“ï¼Œè¿™é¡¶çŽ‹å† çœ‹èµ·æ¥å…‰èŠ’四射而åˆç¾Žä¸½ä¼˜é›…ã€‚ä½†æ˜¯å½“ä½ ç¢°åˆ°å®ƒæ—¶ï¼Œä½ æ„Ÿåˆ°ä½ çš„çš®è‚¤éƒ½è¦å†»åƒµäº†ï¼Œè®¸å¤šç‹‚æš´çš„æ„识涌å‘ä½ çš„å¤§è„‘ã€‚ä½ æƒ³ä¸¢å¼ƒå®ƒï¼Œæ‰”æŽ‰å®ƒï¼Œä½†æ˜¯ä½ æœ€ç»ˆæ— æ³•æŠ—æ‹’å®ƒèƒ½å¸¦ç»™ä½ çš„åŠ›é‡ã€‚ +æ˜¯ä½ çš„æ„志太薄弱,还是这件神器支é…äº†ä½ ï¼Ÿ]], "_t") +t("Hare-Skin Sling", "大白兔投石索", "entity name") +t("hare-skin sling", "兔皮投石索", "_t") +t([[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. +Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]], [[这把投石索是由一åªå·¨å¤§çš„野兔皮精制而æˆã€‚它摸起æ¥å…‰æ»‘柔软å´å分è€ç”¨ã€‚有人说,野兔皮å¯ä»¥å¸¦æ¥å¹¸è¿ã€‚ +很难说它是å¦çœŸçš„帮助了它的å‰ä»»ä½¿ç”¨è€…,但是很显然这副毛皮既结实åˆå¯é 。]], "_t") +t("Prox's Lucky Halfling Foot", "普洛克斯的幸è¿åŠèº«äººè„š", "entity name") +t("a mummified halfling foot", "一åªé£Žå¹²çš„åŠèº«äººè„š", "_t") +t([[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. +It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]], [[一åªç”¨ç»†çº¿ä¸²èµ·æ¥çš„巨大毛脚,很显然这是一ä½åŠèº«äººçš„。目å‰çš„状æ€ï¼Œå¾ˆéš¾è®²å®ƒå¤šä¹…以å‰è¢«å‰²äº†ä¸‹æ¥ï¼Œä½†æ˜¯ä»Žè„šè¸å¤„的齿痕æ¥çœ‹ï¼Œåº”该ä¸æ˜¯å‡ºäºŽè‡ªæ„¿ã€‚ +它的外é¢æœ‰ä¸€å±‚ç›å’Œç²˜åœŸï¼Œè¢«å¾ˆå¥½çš„ä¿æŠ¤ç€ï¼Œå°½ç®¡å¦‚æ¤ï¼Œå¤§è‡ªç„¶è¿˜æ˜¯å‰¥å¤ºäº†å®ƒçš„活力,它已ç»æˆä¸ºäº†ä¸€å—æ»è‚‰ã€‚有人说,åŠèº«äººçš„è„šå¯ä»¥å¸¦æ¥å¥½è¿ï¼Œä½†æ˜¯çŽ°åœ¨å”¯ä¸€å¯ç¡®è®¤çš„是——它è‡æ»äº†ï¼]], "_t") +t(" (cooling down: %d turns)", " (冷å´æ—¶é—´ï¼š%d 回åˆ)", "tformat") +t([[Detects traps. +Removes (25%% chance) up to three stuns, pins, or dazes each turn%s]], [[侦查陷阱。 +25%%å‡ çŽ‡è§£é™¤è‡³å¤š3个震慑ã€å®šèº«æˆ–眩晕效果。%s]], "tformat") +t("#CRIMSON#%s twitches, alerting %s that a hidden trap is nearby.", "#CRIMSON#%sæ‰åŠ¨ç€ï¼Œè¦å‘Š%sæ—边有éšè—的陷阱", "logSeen") +t("%s shrugs off some effects!", "%s摆脱了æŸäº›è´Ÿé¢æ•ˆæžœï¼", "logSeen") +t("#LIGHT_RED#You feel uneasy carrying %s.", "#LIGHT_RED#ä½ æ„Ÿåˆ°æºå¸¦%sä»¤ä½ ä¸å¿«ã€‚", "logPlayer") +t("Psionic Fury", "çµèƒ½ä¹‹æ€’", "entity name") +t("vibrating mindstar", "震动的çµæ™¶", "_t") +t("This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.", "这颗çµæ™¶åœ¨ä¸åœçš„震动,仿佛其ä¸æœ‰ä¸€è‚¡å¼ºå¤§çš„力é‡è¯•å›¾ä»Žä¸é€ƒè„±ã€‚", "_t") +t("release a wave of psionic power, dealing %0.2f mind damage (based on Willpower) to all within radius %d", "释放çµèƒ½å†²å‡»æ³¢ï¼Œé€ æˆ%0.2f精神伤害(基于æ„志),伤害åŠå¾„%d。", "tformat") +t("%s's %s sends out a blast of psionic energy!", "%sçš„%s释放出çµèƒ½å†²å‡»æ³¢!", "logSeen") +t("Storm Bringer's Gauntlets", "é£Žæš´ä½¿è€…è‡‚é“ ", "entity name") +t("fine-mesh gauntlets", "细å”è‡‚é“ ", "_t") +t("This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.", "这副细å”æ²ƒç‘žé’½è‡‚é“ è¢«é—ªçƒç€è“色能é‡çš„雕文所覆盖。这ç§é‡‘属柔软且轻盈,ä¸ä¼šå¯¹æ–½æ³•é€ æˆé˜»ç¢ã€‚åˆ¶é€ è¿™å‰¯æ‰‹å¥—çš„æ—¶é—´å’Œåœ°ç‚¹éƒ½æ˜¯ä¸€ä¸ªè°œï¼Œä½†æ˜¯å¯ä»¥ç¡®è®¤çš„æ˜¯ï¼Œåˆ¶é€ è€…å¯¹äºŽé”法技术有一定的了解。", "_t") +t("ornate trident", "åŽä¸½çš„三å‰æˆŸ", "_t") +t("River's Fury", "æ²³æµä¹‹æ€’", "entity name") +t("This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.", "这柄åŽä¸½çš„三å‰æˆŸæ›¾è¢«çº³çº±ç“¦å¥³å£«ä½¿ç”¨è¿‡ï¼Œå½“ä½ æ¡ç´§å®ƒæ—¶ï¼Œä½ 会å¬åˆ°å¥”腾河æµçš„怒å¼ã€‚", "_t") +t("Unerring Scalpel", "精准的解剖刀", "entity name") +t("long sharp scalpel", "锋利的长解剖刀", "_t") +t("This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.", "这把解剖刀曾ç»è¢«å¯æ€•çš„巫师å¡Â·æ™®å°”在黄æ˜çºªåˆšå¼€å§‹å¦ä¹ æ»çµæ³•æœ¯æ—¶ä½¿ç”¨ã€‚许多人,生物和尸体都æˆä¸ºäº†ä»–é‚£å¯æ€•å®žéªŒçš„牺牲å“。", "_t") +t("Wyrmbreath", "龙之åæ¯", "entity name") +t("clawed dragon-scale gloves", "嵌有龙爪的手套", "_t") +t("These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.", "这件龙鳞手套上嵌ç€ä¸€æ¡æ¶é¾™çš„牙齿与爪å。手套摸上去å分温暖。", "_t") +t("Eye of the Dreaming One", "梦境之眼", "entity name") +t("translucent sphere", "åŠé€æ˜Žçš„çƒä½“", "_t") +t("This ethereal eye stares eternally, as if seeing things that do not truly exist.", "这个眼ç›æ°¸è¿œæ˜¯çç€çš„,似乎并ä¸ç›¸ä¿¡å®ƒè§åˆ°çš„事物。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/boss-artifacts.lua" + +t("fang", "牙齿", "entity subtype") +t("misc", "æ‚项", "entity type") +t("bloodied fang", "血痕覆盖的尖牙", "_t") +t("Rungof's Fang", "éƒŽæ ¼å¤«ä¹‹ç‰™", "entity name") +t("A fang from the great warg, Rungof, still covered in blood.", "å·¨åž‹åº§ç‹¼éƒŽæ ¼å¤«ä¹‹ç‰™ï¼Œä¸Šé¢ä»è¢«è¡€ç—•è¦†ç›–。", "_t") +t("Khulmanar's Wrath", "库马纳的怒ç«", "entity name") +t("firey blackened battleaxe", "燃烧的黑色战斧", "_t") +t("Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.", "é»‘è‰²çš„æµ“çƒŸç¼ ç»•åœ¨è¿™æŠŠæˆ˜æ–§ä¸Šï¼Œæ¶é”空间的烈焰在其身上咆哮。这把战斧由乌é²æ´›å…‹æŽˆäºˆä»–最强大的指挥官,它å¯ä»¥ç„šå°½ä¸€åˆ‡ï¼ŒåŒ…括最强大的敌人。", "_t") +t("Bladed Rift", "次元裂隙", "entity name") +t("hole in space", "空间ä¸çš„裂隙", "_t") +t("Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.", "在击败阿克·å‰å¸Œå°”åŽï¼Œå®ƒç•™ä¸‹äº†è¿™ä¸ªå°å·§çš„è£‚éš™ã€‚ä½ æ— ä»ŽçŸ¥é“,它是如何ä¿æŒè¿™æ ·çš„稳定状æ€ã€‚冥冥ä¸ä½ æ„Ÿå—åˆ°ï¼Œä½ èƒ½ä»Žè¿™ä¸ªè£‚éš™ä¸å¬å”¤å‡ºä¸€æŠŠå‰‘。", "_t") +t("Blade of Distorted Time", "时光æ‰æ›²ä¹‹åˆƒ", "entity name") +t("time-warped sword", "æ‰æ›²æ—¶é—´çš„剑", "_t") +t("The remnants of a damaged timeline, this blade shifts and fades at random.", "这把剑由一段æŸå的时间线构æˆï¼Œå®ƒåœ¨ä¸æ–的出入相ä½çŽ°å®žã€‚", "_t") +t("deals %d temporal damage and slows enemies in radius 6 of the target by %d%% based on Magic", "é€ æˆ%d时空伤害,并å‡é€Ÿ6ç èŒƒå›´å†…çš„ç›®æ ‡ï¼ŒåŸºäºŽé”法。", "tformat") +t("Rune of Reflection", "å射符文", "entity name") +t("You can see your own image mirrored in the surface of this silvery rune.", "ä½ å¯ä»¥åœ¨è¿™å—银色的符文表é¢çœ‹åˆ°è‡ªå·±çš„倒影。", "_t") +t("shiny rune", "闪光的符文", "_t") +t("The Gaping Maw", "贪婪之胃", "entity name") +t("huge granite battleaxe", "巨大的冰冷战斧", "_t") +t("This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.", "这柄战斧看起æ¥æ›´åƒç‹¼ç‰™æ£’,它的手柄是由黑木制æˆå¹¶åŒ…裹ç€ä¸€å±‚蜉è£çš®ï¼Œå®ƒçš„刃锋处闪耀ç€ç²˜ç¨ 的绿色液体。", "_t") +t("deal manaburn damage equal to your mindpower in a radius 3 cone", "在åŠå¾„3çš„é”¥å½¢èŒƒå›´å†…é€ æˆç›¸å½“于精神强度的法力燃烧伤害", "_t") +t("#DARK_GREEN#You feel like Nature's Wrath incarnate!", "#DARK_GREEN#ä½ æ„Ÿå—到了自然的怒ç«ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/bows.lua" + +t("longbow", "长弓", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("Longbows are used to shoot arrows at your foes.", "长弓å¯ä»¥ç”¨æ¥å°„å‡»ä½ çš„æ•Œäººã€‚", "_t") +t("elm longbow", "榆木长弓", "entity name") +t("ash longbow", "白蜡长弓", "entity name") +t("yew longbow", "ç´«æ‰é•¿å¼“", "entity name") +t("elven-wood longbow", "ç²¾çµæœ¨é•¿å¼“", "entity name") +t("dragonbone longbow", "龙骨长弓", "entity name") +t("ammo", "å¼¹è¯", "entity type") +t("arrow", "ç®çŸ¢", "entity subtype") +t("bow", "弓", "entity combat talented") +t("Arrows are used with bows to pierce your foes to death.", "ç®çŸ¢å¯ç”¨æ¥å°„穿敌人。", "_t") +t("elm", "榆木", "entity short_name") +t("quiver of elm arrows", "一袋榆木ç®çŸ¢", "entity name") +t("ash", "白蜡", "entity short_name") +t("quiver of ash arrows", "一袋白蜡ç®çŸ¢", "entity name") +t("quiver of yew arrows", "一袋紫æ‰ç®çŸ¢", "entity name") +t("yew", "ç´«è¡«", "entity short_name") +t("e.wood", "ç²¾çµæœ¨", "entity short_name") +t("quiver of elven-wood arrows", "一袋精çµæœ¨ç®çŸ¢", "entity name") +t("dragonbone", "龙骨", "entity short_name") +t("quiver of dragonbone arrows", "一袋龙骨ç®çŸ¢", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/brotherhood-artifacts.lua" + +t("Elixir of the Fox", "狡诈è¯å‰‚", "entity name") +t("vial of pink fluid", "一瓶粉红色液体。", "_t") +t("A vial of pink, airy fluid.", "一瓶粉红色的é€æ˜Žæ¶²ä½“。", "_t") +t("permanently increase your dexterity and cunning by three", "永久æå‡ä½ 3点æ•æ·ä¸Žçµå·§ç‚¹æ•°", "_t") +t("#00FF00#The elixir has given you foxlike physical and mental agility!", "#00FF00#è¯å‰‚ç»™äºˆäº†ä½ ç‹ç‹¸èˆ¬çš„物ç†ã€ç²¾ç¥žèƒ½åŠ›ï¼", "logPlayer") +t("Elixir of Avoidance", "é—ªé¿è¯å‰‚", "entity name") +t("vial of green fluid", "一瓶绿色液体。", "_t") +t("A vial of opaque green fluid.", "一瓶浑浊的绿色液体。", "_t") +t("permanently increase your defense and ranged defense by six", "永久æå‡ä½ 6点近身和远程闪é¿", "_t") +t("#00FF00#The elixir has improved your defensive instincts!", "#00FF00#è¯å‰‚æé«˜äº†ä½ çš„é˜²å¾¡æœ¬èƒ½ï¼", "logPlayer") +t("Elixir of Precision", "精准è¯å‰‚", "entity name") +t("vial of red fluid", "一瓶红色液体。", "_t") +t("A vial of chunky red fluid.", "ä¸€ç“¶ç²˜ç¨ çš„çº¢è‰²æ¶²ä½“ã€‚", "_t") +t("permanently increase your physical critical strike chance by 4%", "永久æå‡ä½ 4%物ç†æš´å‡»çŽ‡", "_t") +t("#00FF00#The elixir has improved your eye for an enemy's weak points!", "#00FF00#è¯å‰‚æé«˜äº†ä½ å‘现敌人弱点的能力ï¼", "logPlayer") +t("Elixir of Mysticism", "神秘è¯å‰‚", "entity name") +t("vial of cyan fluid", "一瓶é’色液体。", "_t") +t("A vial of glowing cyan fluid.", "一瓶炽çƒçš„é’色液体。", "_t") +t("permanently increase your magic and willpower by three", "永久æå‡ä½ 3点é”法和æ„志点数", "_t") +t("#00FF00#The elixir has augmented your magical and mental capacity!", "#00FF00#è¯å‰‚å¢žåŠ äº†ä½ çš„é”法和精神能é‡ï¼", "logPlayer") +t("Elixir of the Savior", "守护è¯å‰‚", "entity name") +t("vial of grey fluid", "一瓶ç°è‰²æ¶²ä½“。", "_t") +t("A vial of bubbling, slate-colored fluid.", "一瓶翻滚ç€æ³¡æ²«çš„ç°è‰²æ¶²ä½“。", "_t") +t("permanently increase all your saving throws by 4", "永久æå‡ä½ 4点全体è±å…", "_t") +t("#00FF00#The elixir has improved your resistance to unpleasant effects!", "#00FF00#è¯å‰‚å¢žåŠ äº†ä½ æŠµæŠ—ä¸è‰¯æ•ˆæžœçš„能力ï¼", "logPlayer") +t("Elixir of Mastery", "掌æ¡è¯å‰‚", "entity name") +t("vial of maroon fluid", "ä¸€ç“¶æ —è‰²æ¶²ä½“ã€‚", "_t") +t("A vial of thick maroon fluid.", "一瓶浓éƒçš„æ —è‰²æ¶²ä½“ã€‚", "_t") +t("grant you four additional stat points", "获得4点é¢å¤–属性点数", "_t") +t("#00FF00#The elixir has greatly expanded your capacity for improving your mind and body.", "#00FF00#è¯å‰‚大大æå‡äº†ä½ 的智力和体能。", "logPlayer") +t("You have %d stat point(s) to spend. Press G to use them.", "ä½ æœ‰%d属性点。请按G使用。", "logPlayer") +t("Elixir of Explosive Force", "爆炸è¯å‰‚", "entity name") +t("vial of orange fluid", "一瓶橙色液体。", "_t") +t("A vial of churning orange fluid.", "一瓶浑浊的橙色液体。", "_t") +t("permanently increase your chance to critically strike with spells by 4%", "永久æå‡ä½ 4%法术暴击率", "_t") +t("#00FF00#The elixir has improved your eye for an enemy's magical weak points!", "#00FF00#è¯å‰‚æå‡äº†ä½ å‘现敌人é”法弱点的能力ï¼", "logPlayer") +t("Elixir of Serendipity", "幸è¿è¯å‰‚", "entity name") +t("vial of yellow fluid", "一瓶黄色液体。", "_t") +t("A vial of lively yellow fluid.", "一瓶æµåŠ¨çš„黄色液体。", "_t") +t("permanently increase your luck by 5", "永久æå‡ä½ 5点è¿æ°”", "_t") +t("#00FF00#The elixir seems to have subtly repositioned your entire being within the fabric of reality!", "#00FF00#这瓶炼金è¯å‰‚似乎完全改å˜äº†ä½ 的整个人生ï¼", "logPlayer") +t("Elixir of Focus", "专注è¯å‰‚", "entity name") +t("vial of clear fluid", "一瓶é€æ˜Žæ¶²ä½“。", "_t") +t("A vial of clear, steaming fluid.", "一瓶é€æ˜Žçš„沸腾液体。", "_t") +t("grant you two additional class talent points", "获得é¢å¤–2点èŒä¸šæŠ€èƒ½ç‚¹æ•°", "_t") +t("Elixir of Brawn", "蛮牛è¯å‰‚", "entity name") +t("vial of tan fluid", "一瓶棕è¤è‰²æ¶²ä½“。", "_t") +t("A vial of sluggish tan fluid.", "ä¸€ç“¶ç²˜ç¨ çš„æ£•è¤è‰²æ¶²ä½“。", "_t") +t("permanently increase your strength and constitution by three", "永久æå‡ä½ 3点力é‡å’Œä½“质点数", "_t") +t("#00FF00#The elixir has augmented your physical might and resilience!", "#00FF00#è¯å‰‚æå‡äº†ä½ 物ç†æ‰“击能力和抵抗力ï¼", "logPlayer") +t("Elixir of Stoneskin", "石肤è¯å‰‚", "entity name") +t("vial of iron-colored fluid", "vial of 一瓶带有金属光泽的液体。", "_t") +t("A vial of grainy, iron-colored fluid.", "一瓶带有特殊纹ç†ã€æ³›ç€é‡‘属光泽的液体。", "_t") +t("permanently increase your armor by four", "永久æå‡ä½ 4点护甲值", "_t") +t("#00FF00#The elixir has reinforced your entire body!", "#00FF00#è¯å‰‚é‡ç»„äº†ä½ æ•´ä¸ªèº«ä½“ï¼", "logPlayer") +t("Elixir of Foundations", "领悟è¯å‰‚", "entity name") +t("vial of white fluid", "一瓶白色液体。", "_t") +t("A vial of murky white fluid.", "一瓶朦胧的白色液体。", "_t") +t("grant you two additional generic talent points", "获得é¢å¤–2点通用技能点数", "_t") +t("#00FFFF#You drink the elixir and feel forever transformed!", "#00FFFF#ä½ å–下了è¯å‰‚ï¼Œä½ æ„Ÿå—åˆ°ä½ çš„èº«ä½“å‘生了永久性的å˜åŒ–ï¼", "logPlayer") +t("#00FF00#The elixir has improved your capacity for exercising your core talents.", "#00FF00#è¯å‰‚æå‡äº†ä½ æ ¸å¿ƒæŠ€èƒ½çš„èƒ½åŠ›ï¼", "logPlayer") +t("Taint of Purging", "å •è½å°è®°ï¼šæ¸…除", "entity name") +t("Infusion of Wild Growth", "çº¹èº«ï¼šæ ¹é¡»ç¼ ç»•", "entity name") +t("cloudy, heavy emerald", "åŠé€æ˜Žçš„厚é‡ç¿¡ç¿ ", "_t") +t("Lifebinding Emerald", "生命之心", "entity name") +t("green", "绿å®çŸ³", "entity subtype") +t("A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.", "一å—ä¸è§„则的厚é‡ç¿¡ç¿ ,表é¢æœ‰äº‘纹浮动。", "_t") +t("potion", "è¯æ°´", "entity subtype") +t("Elixir of Invulnerability", "æ— æ•Œè¯å‰‚", "entity name") +t("vial of black fluid", "一瓶黑色液体", "_t") +t("A vial of thick fluid, metallic and reflective. It's incredibly heavy.", "ä¸€ç“¶ç²˜ç¨ çš„åå°„ç€é‡‘属光泽的液体。它有ç€éš¾ä»¥ç½®ä¿¡çš„é‡é‡ã€‚", "_t") +t("grant you complete invulnerability for five turns", "ä½¿ä½ 5回åˆå†…æ— æ•Œ", "_t") +t("#00FF00#You feel indestructible!", "#00FF00#ä½ å˜å¾—刀枪ä¸å…¥ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/cloak.lua" + +t("armor", "护甲", "entity type") +t("cloak", "斗蓬", "entity subtype") +t("A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.", "å¯ä»¥å½“åšå¤–衣穿的宽æ¾å¸ƒå¤–套,它甚至å…è®¸ä½ åœ¨é‡Œé¢ç©¿ä¸ŠåŽšé‡çš„金属盔甲。", "_t") +t("linen", "亚麻", "entity short_name") +t("linen cloak", "亚麻斗篷", "entity name") +t("cashmere", "羊绒", "entity short_name") +t("cashmere cloak", "羊绒斗篷", "entity name") +t("e.silk", "ç²¾çµä¸", "entity short_name") +t("elven-silk cloak", "ç²¾çµä¸ç»¸æ–—篷", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/cloth-armors.lua" + +t("armor", "护甲", "entity type") +t("cloth", "é•¿è¢", "entity subtype") +t("A cloth vestment. It offers no intrinsic protection but can be enchanted.", "一件长è¢ã€‚它ä¸èƒ½æ供有效ä¿æŠ¤ï¼Œä½†å¯ä»¥ä½¿ä½ 获得é”法增益。", "_t") +t("linen", "亚麻", "entity short_name") +t("linen robe", "亚麻长è¢", "entity name") +t("woollen", "呢绒", "entity short_name") +t("woollen robe", "呢绒长è¢", "entity name") +t("cashmere", "羊绒", "entity short_name") +t("cashmere robe", "羊绒长è¢", "entity name") +t("silk", "ä¸ç»¸", "entity short_name") +t("silk robe", "ä¸ç»¸é•¿è¢", "entity name") +t("e.silk", "ç²¾çµä¸", "entity short_name") +t("elven-silk robe", "ç²¾çµä¸ç»¸é•¿è¢", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/digger.lua" + +t("digger", "鹤嘴锄", "entity subtype") +t("tool", "工具", "entity type") +t("Allows you to dig a wall, remove a tree, create ways.", "å…è®¸ä½ æŒ–å¢™ã€ç§»é™¤ä¸€æ£µæ ‘å¹¶åˆ¶é€ é“路。", "_t") +t("iron", "é“", "entity short_name") +t("iron pickaxe", "é“质鹤嘴锄", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel pickaxe", "矮人钢鹤嘴锄", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun pickaxe", "沃瑞钽鹤嘴锄", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/ammo.lua" + +t("barbed ", "倒刺的", "entity name") +t("barbed", "倒刺", "entity keyword") +t("Wound the target dealing #RED#%d#LAST# physical damage across 5 turns and reducing healing by %d%%", "ä½¿ç›®æ ‡æµè¡€ï¼Œåœ¨5回åˆå†…é€ æˆ#RED#%d#LAST#物ç†ä¼¤å®³ï¼Œå¹¶é™ä½Žç›®æ ‡æ²»ç–—系数%d%%", "tformat") +t("deadly ", "致命的", "entity name") +t("deadly", "致命", "entity keyword") +t("high-capacity ", "大容é‡çš„", "entity name") +t("capacity", "大容é‡", "entity keyword") +t(" of accuracy", "精准之", "entity name") +t("accuracy", "精准", "entity keyword") +t(" of crippling", "残废之", "entity name") +t("crippling", "致残", "entity keyword") +t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "è‡´æ®‹ç›®æ ‡ï¼Œé™ä½Ž30%攻击ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦", "_t") +t(" of annihilation", "æ¹®ç之", "entity name") +t("annihilation", "æ¹®ç", "entity keyword") +t("acidic ", "酸性的", "entity name") +t("acidic", "强酸", "entity keyword") +t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回åˆå†…é€ æˆ#VIOLET#%d#LAST#酸性伤害,并é™ä½Žç›®æ ‡æŠ¤ç”²å’Œå‘½ä¸#VIOLET#%d#LAST#", "tformat") +t("arcing ", "电弧的", "entity name") +t("arcing", "电弧", "entity keyword") +t("#LIGHT_GREEN#25%%#LAST# chance for lightning to strike from the target to a second target dealing #VIOLET#%d#LAST# damage", "#LIGHT_GREEN#25%%#LAST#å‡ çŽ‡é€ æˆè¿žé”é—ªç”µï¼Œä»Žè¿™ä¸ªç›®æ ‡è·³è·ƒåˆ°å¦ä¸€ä¸ªç›®æ ‡ï¼Œé€ æˆ#VIOLET#%d#LAST#伤害", "tformat") +t("flaming ", "燃烧的", "entity name") +t("flaming", "燃烧", "entity keyword") +t("chilling ", "寒颤的", "entity name") +t("chilling", "寒颤", "entity keyword") +t("self-loading ", "自动装填的", "entity name") +t("self", "自动装填", "entity keyword") +t(" of daylight", "黎明之", "entity name") +t("daylight", "黎明", "entity keyword") +t(" of vileness", "邪æ¶ä¹‹", "entity name") +t("vile", "邪æ¶", "entity keyword") +t(" of paradox", "时空之", "entity name") +t("paradox", "时空", "entity keyword") +t("elemental ", "å…ƒç´ çš„", "entity name") +t("elemental", "å…ƒç´ ", "entity keyword") +t("fire", "ç«ç„°", "_t") +t("cold", "寒冷", "_t") +t("lightning", "闪电", "_t") +t("acid", "酸性", "_t") +t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "引å‘å…ƒç´ çˆ†ç‚¸ï¼Œé€ æˆ#VIOLET#%d#LAST#%s伤害(æ¯å›žåˆæœ€å¤šä¸€æ¬¡ï¼‰", "tformat") +t("plaguebringer's ", "瘟神的", "entity name") +t("plague", "瘟疫", "entity keyword") +t("sentry's ", "哨兵的", "entity name") +t("sentry", "哨兵", "entity keyword") +t(" of corruption", "å •è½ä¹‹", "entity name") +t("corruption", "å •è½", "entity keyword") +t("blazing ", "烈焰的", "entity name") +t("fiery", "烈焰", "entity keyword") +t("storming ", "风暴的", "entity name") +t("storm", "风暴", "entity keyword") +t("tundral ", "冰原的", "entity name") +t("tundral", "冰原", "entity keyword") +t(" of erosion", "侵蚀之", "entity name") +t("erosion", "侵蚀", "entity keyword") +t(" of wind", "风之", "entity name") +t("wind", "风", "entity keyword") +t("#LIGHT_GREEN#20%%#LAST# chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing #RED#%d#LAST# physical damage", "#LIGHT_GREEN#20%%#LAST#å‡ çŽ‡åœ¨åŠå¾„3ç 范围内引å‘空气爆炸,击退敌人2æ ¼ï¼Œå¹¶é€ æˆ#RED#%d#LAST#物ç†ä¼¤å®³", "tformat") +t(" of grasping", "抓æ¡ä¹‹", "entity name") +t("grasping", "抓æ¡", "entity keyword") +t("#LIGHT_GREEN#20%%#LAST# chance to create vines that bind the target to the ground dealing #YELLOW#%d#LAST# nature damage and pinning them for 3 turns", "#LIGHT_GREEN#20%%#LAST#å‡ çŽ‡äº§ç”Ÿè—¤è”“å›ºå®šç›®æ ‡ï¼Œåœ¨3回åˆå†…é€ æˆ#YELLOW#%d#LAST#è‡ªç„¶ä¼¤å®³å¹¶å®šèº«ç›®æ ‡3回åˆã€‚", "tformat") +t("%s resists the grasping vines!", "%s抵抗了抓å–藤蔓!", "logSeen") +t("manaburning ", "法力燃烧之", "entity name") +t("manaburning", "法力燃烧", "entity keyword") +t("slimey ", "å²èŽ±å§†çš„", "entity name") +t("slime", "å²èŽ±å§†", "entity keyword") +t(" of persecution", "迫害之", "entity name") +t("persecution", "迫害", "entity keyword") +t("inquisitor's ", "审判者的", "entity name") +t("inquisitors", "审判者", "entity keyword") +t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "é€ æˆ#YELLOW#%d#LAST#法力燃烧伤害,并将1个éšæœºæ³•æœ¯æŠ€èƒ½ç½®å…¥å†·å´#YELLOW#%d#LAST#回åˆï¼ˆé¡»é€šè¿‡æ··ä¹±å…疫)", "tformat") +t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%sçš„%s法术被干扰%d回åˆ!", "logSeen") +t(" of disruption", "干扰之", "entity name") +t("disruption", "干扰", "entity keyword") +t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "ä½¿ç›®æ ‡æ¯å›žåˆæœ‰10%%å‡ çŽ‡æ–½æ”¾æ³•æœ¯å¤±è´¥ï¼Œå¹¶æœ‰10%%失去一项é”法æŒç»æŠ€èƒ½ï¼Œæœ€é«˜å åŠ åˆ°50%%", "tformat") +t("hateful ", "å¯æ¶çš„", "entity name") +t("hateful", "仇æ¨", "entity keyword") +t("thought-forged ", "æ€ç»´é”»é€ çš„", "entity name") +t("thought", "æ€ç»´é”»é€ ", "entity keyword") +t("psychokinetic ", "念力的", "entity name") +t("psychokinetic", "念力", "entity keyword") +t("#LIGHT_GREEN#20%%#LAST# chance to knock the target back 3 spaces and deal #YELLOW#%d#LAST# physical damage", "#LIGHT_GREEN#20%%#LAST#å‡ çŽ‡å‡»é€€ç›®æ ‡ä¸‰æ ¼ï¼Œå¹¶é€ æˆ#YELLOW#%d#LAST#物ç†ä¼¤å®³", "tformat") +t(" of amnesia", "å¥å¿˜ä¹‹", "entity name") +t("amnesia", "å¥å¿˜", "entity keyword") +t("#LIGHT_GREEN#50%%#LAST# chance to put 1 talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#LIGHT_GREEN#50%%#LAST#å‡ çŽ‡å°†ä¸€ä¸ªæŠ€èƒ½æ‰“å…¥#YELLOW#%d#LAST#回åˆå†·å´ï¼ˆéœ€é€šè¿‡æ··ä¹±å…疫)", "tformat") +t("#YELLOW#%s has temporarily forgotten %s for %d turns!", "#YELLOW#%sæš‚æ—¶é—忘了%s,æŒç»%d回åˆ!", "logSeen") +t(" of torment", "折磨之", "entity name") +t("torment", "折磨", "entity keyword") +t("#LIGHT_GREEN#20%#LAST# chance to stun, blind, pin, confuse, or silence the target for 3 turns", "#LIGHT_GREEN#20%#LAST#å‡ çŽ‡éœ‡æ…‘ã€æ··ä¹±ã€æ²‰é»˜ã€å®šèº«æˆ–è‡´ç›²ç›®æ ‡3回åˆ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/amulets.lua" + +t(" of cunning (#STATBONUS#)", "çµå·§ä¹‹ (#STATBONUS#)", "entity name") +t("cunning", "çµå·§", "entity keyword") +t(" of willpower (#STATBONUS#)", "æ„志之 (#STATBONUS#)", "entity name") +t("willpower", "æ„å¿—", "entity keyword") +t(" of dexterity (#STATBONUS#)", "æ•æ·ä¹‹ (#STATBONUS#)", "entity name") +t("dexterity", "æ•æ·", "entity keyword") +t(" of strength (#STATBONUS#)", "力é‡ä¹‹ (#STATBONUS#)", "entity name") +t("strength", "力é‡", "entity keyword") +t(" of constitution (#STATBONUS#)", "体质之 (#STATBONUS#)", "entity name") +t("constitution", "体质", "entity keyword") +t(" of magic (#STATBONUS#)", "é”法之 (#STATBONUS#)", "entity name") +t("magic", "é”法", "entity keyword") +t(" of mastery (#MASTERY#)", "掌æ¡ä¹‹ (#MASTERY#)", "entity name") +t("mastery", "精通", "entity keyword") +t("insulating ", "éš”çƒçš„", "entity name") +t("insulating", "éš”çƒ", "entity keyword") +t("grounding ", "ç»ç¼˜çš„", "entity name") +t("grounding", "ç»ç¼˜", "entity keyword") +t("stabilizing ", "稳定的", "entity name") +t("stabilizing", "稳定", "entity keyword") +t("warrior's ", "战士的", "entity name") +t("warrior", "战士", "entity keyword") +t("clarifying ", "清晰的", "entity name") +t("clarifying", "清晰", "entity keyword") +t("starlit ", "星光的", "entity name") +t("starlit", "星光", "entity keyword") +t("cleansing ", "清除的", "entity name") +t("cleansing", "清æ´", "entity keyword") +t("restful ", "放æ¾çš„", "entity name") +t("restful", "放æ¾", "entity keyword") +t("vitalizing ", "活力的", "entity name") +t("vitalizing", "活力", "entity keyword") +t(" of murder", "è°‹æ€ä¹‹", "entity name") +t("murder", "è°‹æ€", "entity keyword") +t(" of vision", "视觉之", "entity name") +t("vision", "视觉", "entity keyword") +t(" of healing", "治疗之", "entity name") +t("healing", "治疗", "entity keyword") +t("protective ", "ä¿æŠ¤çš„", "entity name") +t("protect", "ä¿æŠ¤", "entity keyword") +t("enraging ", "暴怒的", "entity name") +t("enraging", "暴怒", "entity keyword") +t("archmage's ", "大法师的", "entity name") +t("archmage", "大法师", "entity keyword") +t("starseer's ", "观星者的", "entity name") +t("starseer", "观星者", "entity keyword") +t("warmaker's ", "好战者的", "entity name") +t("warmaker", "好战者", "entity keyword") +t("mindweaver's ", "心çµç¼–织者的", "entity name") +t("mindweaver", "心çµç¼–织者", "entity keyword") +t("savior's ", "救世主的", "entity name") +t("savior", "救世主", "entity keyword") +t("wanderer's ", "æµæµªè€…çš„", "entity name") +t("wanderer", "æµæµªè€…", "entity keyword") +t("serendipitous ", "侥幸的", "entity name") +t("serend.", "侥幸", "entity keyword") +t(" of soulsearing", "ç¼çƒçµé‚之", "entity name") +t("soulsear", "ç¼çƒçµé‚", "entity keyword") +t(" of manastreaming", "法力汹涌之", "entity name") +t("manastream", "法力汹涌", "entity keyword") +t(" of the eclipse", "日食之", "entity name") +t("eclipse", "日蚀", "entity keyword") +t(" of perfection (#MASTERY#)", "完美之 (#MASTERY#)", "entity name") +t("perfection", "圆满", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/armor.lua" + +t(" of fire resistance", "ç«ç„°æŠµæŠ—之", "entity name") +t("fire res", "ç«ç„°æŠµæŠ—", "entity keyword") +t(" of cold resistance", "冰冷抵抗之", "entity name") +t("cold res", "冰冷抵抗", "entity keyword") +t(" of acid resistance", "酸性抵抗之", "entity name") +t("acid res", "酸性抵抗", "entity keyword") +t(" of lightning resistance", "闪电抵抗之", "entity name") +t("lightning res", "闪电抵抗", "entity keyword") +t(" of temporal resistance", "时空抵抗之", "entity name") +t("temporal res", "时空抵抗", "entity keyword") +t("prismatic ", "光彩夺目的", "entity name") +t("prismatic", "光彩夺目", "entity keyword") +t("cleansing ", "清除的", "entity name") +t("cleansing", "清æ´", "entity keyword") +t(" of stability", "稳定之", "entity name") +t("stable", "稳定", "entity keyword") +t(" of spell shielding", "法术护盾之", "entity name") +t("shielding", "护盾", "entity keyword") +t(" of clarity", "清晰之", "entity name") +t("clarity", "清晰", "entity keyword") +t("searing ", "ç¼çƒçš„", "entity name") +t("searing", "ç¼çƒ", "entity keyword") +t("radiant ", "ç¿çƒ‚çš„", "entity name") +t("radiant", "ç¿çƒ‚", "entity keyword") +t(" of Eyal", "埃亚尔之", "entity name") +t("eyal", "埃亚尔", "entity keyword") +t("enlightening ", "å¯è¿ªçš„", "entity name") +t("enlight", "å¯è¿ª", "entity keyword") +t(" of command", "命令之", "entity name") +t("command", "命令", "entity keyword") +t(" of delving", "探测之", "entity name") +t("delving", "探测", "entity keyword") +t(" of the deep", "深渊之", "entity name") +t("deep", "深渊", "entity keyword") +t(" of thunder", "闪电之", "entity name") +t("thunder", "雷电", "entity keyword") +t("rejuvenating ", "回å¤çš„", "entity name") +t("rejuv", "回å¤", "entity keyword") +t(" of resilience", "æ¢å¤ä¹‹", "entity name") +t("resilience", "æ¢å¤", "entity keyword") +t(" of natural resilience", "滋养之", "entity name") +t("natural_resilience", "滋养", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/belt.lua" + +t(" of carrying", "æºå¸¦ä¹‹", "entity name") +t("carrying", "æºå¸¦", "entity keyword") +t("cleansing ", "清除的", "entity name") +t("cleansing", "清æ´", "entity keyword") +t("insulating ", "éš”çƒçš„", "entity name") +t("insulate", "éš”çƒ", "entity keyword") +t("grounding ", "ç»ç¼˜çš„", "entity name") +t("grounding", "ç»ç¼˜", "entity keyword") +t("nightruned ", "暗夜符文的", "entity name") +t("nightruned", "暗夜符文", "entity keyword") +t(" of dampening", "抑制之", "entity name") +t("dampening", "抑制", "entity keyword") +t("blurring ", "模糊的", "entity name") +t("blurring", "模糊", "entity keyword") +t("reinforced ", "强化的", "entity name") +t("reinforced", "强化", "entity keyword") +t(" of transcendence", "å“越之", "entity name") +t("transcend", "å“越", "entity keyword") +t(" of the mystic", "神秘之", "entity name") +t("mystic", "神秘", "entity keyword") +t(" of the giants", "巨人之", "entity name") +t("giant", "巨人", "entity keyword") +t("monstrous ", "怪物的", "entity name") +t("monstrous", "怪物", "entity keyword") +t("balancing ", "平衡的", "entity name") +t("balancing", "平衡", "entity keyword") +t(" of recklessness", "é²èŽ½ä¹‹", "entity name") +t("reckless", "é²èŽ½", "entity keyword") +t(" of burglary", "盗贼之", "entity name") +t("burglary", "ç›—è´¼", "entity keyword") +t("ravager's ", "ç ´å者的", "entity name") +t("ravager", "ç ´å者", "entity keyword") +t("skylord's ", "天空领主的", "entity name") +t("skylord", "天空领主", "entity keyword") +t("spiritwalker's ", "çµé‚行者的", "entity name") +t("spiritwalk", "çµé‚行者", "entity keyword") +t(" of magery", "é”法之", "entity name") +t("magery", "é”法", "entity keyword") +t(" of unlife", "æ»äº¡ä¹‹", "entity name") +t("unlife", "æ»äº¡", "entity keyword") +t(" of the vagrant", "漂泊之", "entity name") +t("vagrant", "漂泊", "entity keyword") +t(" of shielding", "护盾之", "entity name") +t("shielding", "护盾", "entity keyword") +t("create a temporary shield that absorbs %d damage", "åˆ¶é€ æŠ¤ç›¾ï¼Œå¸æ”¶%d伤害", "_t") +t("%s uses %s!", "%s 使用了 %sï¼", "logSeen") +t(" of life", "生命之", "entity name") +t("life", "生命", "entity keyword") +t(" of resilience", "æ¢å¤ä¹‹", "entity name") +t("resilience", "æ¢å¤", "entity keyword") +t(" of valiance", "英勇之", "entity name") +t("valiance", "英勇", "entity keyword") +t(" of containment", "约æŸä¹‹", "entity name") +t("containment", "约æŸ", "entity keyword") +t("noble's ", "è´µæ—之", "entity name") +t("noble", "è´µæ—", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/boots.lua" + +t(" of tirelessness", "åšéŸ§ä¹‹", "entity name") +t("tireless", "åšéŸ§", "entity keyword") +t("traveler's ", "旅行者的", "entity name") +t("traveler", "旅行者", "entity keyword") +t("scholar's ", "å¦è€…çš„", "entity name") +t("scholar", "å¦è€…", "entity keyword") +t("miner's ", "矿工的", "entity name") +t("miner", "矿工", "entity keyword") +t(" of phasing", "相ä½ä¹‹", "entity name") +t("phasing", "相ä½", "entity keyword") +t("blink to a nearby random location (rad %d)", "éšæœºä¼ é€è‡³é™„è¿‘çš„æŸä¸ªä½ç½®(åŠå¾„ %d )", "_t") +t("%s uses %s!", "%s 使用了 %sï¼", "logSeen") +t(" of evasion", "é—ªé¿ä¹‹", "entity name") +t("evasion", "é—ªé¿", "entity keyword") +t(" of speed", "速度之", "entity name") +t("speed", "速度", "entity keyword") +t(" of rushing", "冲锋之", "entity name") +t("rushing", "冲锋", "entity keyword") +t(" of void walking", "虚空行走之", "entity name") +t("void", "虚空", "entity keyword") +t(" of disengagement", "脱离之", "entity name") +t("disengage", "脱离", "entity keyword") +t("blood-soaked ", "浴血的", "entity name") +t("blood", "è¡€", "entity keyword") +t("restorative ", "振奋的", "entity name") +t("restorative", "振奋", "entity keyword") +t("invigorating ", "精力充沛的", "entity name") +t("invigor.", "精力", "entity keyword") +t("blightbringer's ", "瘟神的", "entity name") +t("blight", "枯èŽ", "entity keyword") +t("wanderer's ", "æµæµªè€…çš„", "entity name") +t("wanderer", "æµæµªè€…", "entity keyword") +t("undeterred ", "冒进的", "entity name") +t("undeterred", "冒进", "entity keyword") +t("reinforced ", "强化的", "entity name") +t("reinforced", "强化", "entity keyword") +t("eldritch ", "å¯æ€•çš„", "entity name") +t("eldritch", "艾尔德里奇", "entity keyword") +t(" of massiveness", "巨型之", "entity name") +t("massive", "巨型", "entity keyword") +t("fleetfooted ", "æ•è¶³çš„", "entity name") +t("fleetfooted", "æ•è¶³", "entity keyword") +t(" of force", "原力之", "entity name") +t("force", "原力", "entity keyword") +t(" of invasion", "侵犯之", "entity name") +t("invasion", "侵犯", "entity keyword") +t(" of spellbinding", "é”法咒å°ä¹‹", "entity name") +t("spellbinding", "é”法咒å°", "entity keyword") +t("insulating ", "éš”çƒçš„", "entity name") +t("insulate", "éš”çƒ", "entity keyword") +t("grounding ", "ç»ç¼˜çš„", "entity name") +t("grounding", "ç»ç¼˜", "entity keyword") +t("dreamer's ", "梦想家的", "entity name") +t("dreamer", "梦想家", "entity keyword") +t(" of strife", "冲çªä¹‹", "entity name") +t("strife", "冲çª", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/bow.lua" + +t(" of dexterity (#STATBONUS#)", "æ•æ·ä¹‹ (#STATBONUS#)", "entity name") +t("dex", "æ•æ·", "entity keyword") +t("keeper's ", "守å«è€…çš„", "entity name") +t("keepers", "守å«è€…", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-attack.lua" + +t("charged(#USE_TALENT#) ", "充能的(#USE_TALENT#) ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-defensive.lua" + +t("charged(#USE_TALENT#) ", "充能的(#USE_TALENT#) ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charged-utility.lua" + +t("charged(#USE_TALENT#) ", "充能的(#USE_TALENT#) ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/charms.lua" + +t("quick ", "快速的", "entity name") +t("quick", "快速", "entity keyword") +t("supercharged ", "过载的", "entity name") +t("supercharged", "过载", "entity keyword") +t("overpowered ", "超载的", "entity name") +t("overpower", "超载", "entity keyword") +t("focusing ", "专注的", "entity name") +t("focusing", "专注", "entity keyword") +t("reduce %d talent cooldowns by 2", "å‡å°‘%d项技能冷å´æ—¶é—´2回åˆ", "tformat") +t("extending ", "延长的", "entity name") +t("extending", "延长", "entity keyword") +t("increase the duration of %d beneficial effects by %d", "延长%d项æ£é¢çŠ¶æ€%d回åˆæŒç»æ—¶é—´", "tformat") +t("evasive ", "é—ªé¿çš„", "entity name") +t("evasive", "é—ªé¿", "entity keyword") +t("gain a %d%% chance to evade weapon attacks for 2 turns", "获得%d%%å‡ çŽ‡é—ªé¿æ¦å™¨æ”»å‡»ï¼ŒæŒç»2回åˆ", "tformat") +t("soothing ", "抚慰的", "entity name") +t("soothing", "抚慰", "entity keyword") +t("heal for %d", "治疗%d生命值", "tformat") +t("cleansing ", "清除的", "entity name") +t("cleansing", "清æ´", "entity keyword") +t("cleanse %d total effects of type disease, wound, or poison", "解除至多%d项疾病ã€ä¼¤å£æˆ–æ¯’ç´ æ•ˆæžœ", "tformat") +t("piercing ", "ç©¿é€çš„", "entity name") +t("piercing", "穿刺", "entity keyword") +t("increase all damage penetration by %d%% for 2 turns", "在2回åˆå†…å¢žåŠ %d%%全体伤害抗性穿é€", "tformat") +t("powerful ", "强大的", "entity name") +t("powerful", "强大", "entity keyword") +t("increase all damage by %d%% for 2 turns", "在2回åˆå†…å¢žåŠ %d%%å…¨ä½“ä¼¤å®³åŠ æˆ", "tformat") +t("innervating ", "æ神的", "entity name") +t("innervating", "æ神", "entity keyword") +t("reduce fatigue by %d%% for 2 turns", "在2回åˆå†…å‡å°‘%d%%疲劳", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/cloak.lua" + +t("thick ", "厚的", "entity name") +t("thick", "厚", "entity keyword") +t("shadow ", "阴影的", "entity name") +t("shadow", "阴影", "entity keyword") +t(" of Eldoral", "艾德瑞尔之", "entity name") +t("eldoral", "艾德瑞尔", "entity keyword") +t(" of the Shaloren", "æ°¸æ’ç²¾çµä¹‹", "entity name") +t("shaloren", "æ°¸æ’ç²¾çµ", "entity keyword") +t(" of Iron Throne", "é’¢é“王座之", "entity name") +t("iron.throne", "é’¢é“王座", "entity keyword") +t(" of fog", "雾之", "entity name") +t("fog", "雾", "entity keyword") +t(" of protection", "ä¿æŠ¤ä¹‹", "entity name") +t("protection", "ä¿æŠ¤", "entity keyword") +t(" of implacability", "æ— æƒ…ä¹‹", "entity name") +t("implacable", "æ— æƒ…", "entity keyword") +t("resilient ", "æ¢å¤ä¹‹", "entity name") +t("resilient", "æ¢å¤", "entity keyword") +t("enveloping ", "é®ç›–çš„", "entity name") +t("enveloping", "é®ç›–", "entity keyword") +t("regal ", "庄严的", "entity name") +t("regal", "庄严", "entity keyword") +t("restorative ", "振奋的", "entity name") +t("restorative", "振奋", "entity keyword") +t("wyrmwaxed ", "龙涎的", "entity name") +t("wyrmwaxed", "龙涎", "entity keyword") +t("battlemaster's ", "战斗大师的", "entity name") +t("battlemaster", "战斗大师", "entity keyword") +t(" of sorcery", "幻术之", "entity name") +t("sorcery", "幻术", "entity keyword") +t(" of mindcraft", "心çµé”»é€ 之", "entity name") +t("mindcraft", "心çµé”»é€ ", "entity keyword") +t("spellcowled ", "暗影蒙é¢çš„", "entity name") +t("spellcowled", "暗影蒙é¢", "entity keyword") +t("marshal's ", "元帅的", "entity name") +t("marshal", "元帅", "entity keyword") +t("murderer's ", "è°‹æ€è€…çš„", "entity name") +t("murderer", "è°‹æ€è€…", "entity keyword") +t(" of the guardian", "守护者之", "entity name") +t("guardian", "守护", "entity keyword") +t(" of conjuring", "é”术之", "entity name") +t("conjuring", "é”术", "entity keyword") +t(" of battle", "好战之", "entity name") +t("battle", "好战", "entity keyword") +t(" of the hunter", "猎手之", "entity name") +t("hunter", "猎手", "entity keyword") +t(" of the voidstalker", "虚空追猎之", "entity name") +t("voidstriker", "虚空追猎", "entity keyword") +t("blink randomly (up to range 8) within 2 spaces of a target hostile creature", "ä¼ é€åˆ°è·ç¦»8ä»¥å†…çš„æ•Œå¯¹ç›®æ ‡å¤„ï¼Œè¯¯å·®åŠå¾„2", "_t") +t("%s uses %s!", "%s 使用了 %sï¼", "logSeen") +t(" of backstabbing", "暗算之", "entity name") +t("backstab", "æš—ç®—", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/digger.lua" + +t(" of delving", "探测之", "entity name") +t("delving", "探测", "entity keyword") +t(" of endurance", "è€ä¹…之", "entity name") +t("endurance", "è€ä¹…", "entity keyword") +t("miner's ", "矿工的", "entity name") +t("miner", "矿工", "entity keyword") +t("woodsman's ", "樵夫的", "entity name") +t("woodsman", "樵夫", "entity keyword") +t(" of the Iron Throne", "é’¢é“王座之", "entity name") +t("iron.throne", "é’¢é“王座", "entity keyword") +t(" of Reknor", "瑞库纳之", "entity name") +t("reknor", "瑞库纳", "entity keyword") +t("brutal ", "野蛮的", "entity name") +t("brutal", "野蛮", "entity keyword") +t("dream-smith's ", "æ¢¦å¢ƒé”»é€ çš„", "entity name") +t("smiths", "æ¢¦å¢ƒé”»é€ ", "entity keyword") +t("soldier's ", "士兵的", "entity name") +t("soldier", "士兵", "entity keyword") +t("bloodhexed ", "嗜血的", "entity name") +t("bloodhexed", "嗜血", "entity keyword") +t("crystalomancer's ", "水晶术士的", "entity name") +t("crystal", "水晶", "entity keyword") +t("shattering ", "ç ´ç¢Žçš„", "entity name") +t("shattering", "ç ´ç¢Ž", "entity keyword") +t("sapper's ", "工兵的", "entity name") +t("sapper", "工兵", "entity keyword") +t("dwarven ", "矮人的", "entity name") +t("dwarven", "矮人", "entity keyword") +t(" of quickening", "åŠ é€Ÿä¹‹", "entity name") +t("quickening", "åŠ é€Ÿ", "entity keyword") +t(" of predation", "æŽ å¤ºä¹‹", "entity name") +t("predation", "æŽ å¤º", "entity keyword") +t(" of deeplife", "深渊生命之", "entity name") +t("deeplife", "深渊生命", "entity keyword") +t(" of wreckage", "残骸之", "entity name") +t("wreckage", "残骸", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/gloves.lua" + +t("cinder ", "ç°çƒ¬çš„", "entity name") +t("cinder", "ç°çƒ¬", "entity keyword") +t("corrosive ", "è…蚀的", "entity name") +t("corrosive", "è…蚀", "entity keyword") +t("naturalist's ", "自然主义者的", "entity name") +t("natural", "自然主义者", "entity keyword") +t("polar ", "两æžçš„", "entity name") +t("polar", "两æž", "entity keyword") +t("psychic's ", "超能力者的", "entity name") +t("psychic", "超能力者", "entity keyword") +t("sand ", "沙质的", "entity name") +t("sand", "æ²™", "entity keyword") +t("storm ", "暴风的", "entity name") +t("storm", "风暴", "entity keyword") +t("blighted ", "枯èŽçš„", "entity name") +t("blighted", "枯èŽ", "entity keyword") +t("umbral ", "黑暗的", "entity name") +t("umbral", "黑暗", "entity keyword") +t("radiant ", "ç¿çƒ‚çš„", "entity name") +t("radiant", "ç¿çƒ‚", "entity keyword") +t("temporal ", "时空的", "entity name") +t("temporal", "时空", "entity keyword") +t(" of dexterity (#STATBONUS#)", "æ•æ·ä¹‹ (#STATBONUS#)", "entity name") +t("dex", "æ•æ·", "entity keyword") +t(" of magic (#STATBONUS#)", "é”法之 (#STATBONUS#)", "entity name") +t("magic", "é”法", "entity keyword") +t(" of strength (#STATBONUS#)", "力é‡ä¹‹ (#STATBONUS#)", "entity name") +t("strength", "力é‡", "entity keyword") +t("restful ", "放æ¾çš„", "entity name") +t("restful", "放æ¾", "entity keyword") +t("steady ", "稳固的", "entity name") +t("steady", "稳固", "entity keyword") +t(" of war-making", "æˆ˜äº‰åˆ¶é€ ä¹‹", "entity name") +t("war", "战争", "entity keyword") +t(" of the iron hand", "é“腕之", "entity name") +t("iron", "é“", "entity keyword") +t("alchemist's ", "炼金术师的", "entity name") +t("alchemist", "炼金术师", "entity keyword") +t("brawler's ", "æ ¼æ–—å®¶çš„", "entity name") +t("brawler", "æ ¼æ–—å®¶", "entity keyword") +t(" of butchering", "å± æ€ä¹‹", "entity name") +t("butchering", "å± æ€", "entity keyword") +t(" of the verdant", "è‹éƒä¹‹", "entity name") +t("verdant", "è‹éƒ", "entity keyword") +t("scouring ", "洗练的", "entity name") +t("scouring", "洗练", "entity keyword") +t(" of the nighthunter", "暗夜猎手之", "entity name") +t("nighthunter", "暗夜猎手", "entity keyword") +t("stone warden's ", "石头守å«çš„", "entity name") +t("stone", "石", "entity keyword") +t(" of the starseeker", "寻星者之", "entity name") +t("starseeker", "寻星者", "entity keyword") +t(" of spellstriking", "é”法打击之", "entity name") +t("spellstriking", "é”法打击", "entity keyword") +t(" of regeneration", "回å¤ä¹‹", "entity name") +t("regen", "回å¤", "entity keyword") +t(" of sorrow", "悲伤之", "entity name") +t("sorrow", "悲伤", "entity keyword") +t(" of the juggernaut", "主宰之", "entity name") +t("juggernaut", "主宰", "entity keyword") +t("spellstreaming ", "法术汹涌的", "entity name") +t("spellstream", "法术汹涌", "entity keyword") +t("heroic ", "英雄的", "entity name") +t("heroic", "英雄", "entity keyword") +t(" of archery", "弓é“之", "entity name") +t("archer", "弓é“", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/heavy-armor.lua" + +t("impenetrable ", "åšä¸å¯ç ´çš„", "entity name") +t("impenetrable", "åšä¸å¯ç ´", "entity keyword") +t("hardened ", "硬化的", "entity name") +t("hardened", "硬", "entity keyword") +t("fearforged ", "æ惧é™ä¸´çš„", "entity name") +t("fearforged", "æ惧é™ä¸´", "entity keyword") +t(" of implacability", "æ— æƒ…ä¹‹", "entity name") +t("implac.", "æ— æƒ…", "entity keyword") +t("fortifying ", "åŠ å›ºçš„", "entity name") +t("fortif.", "åŠ å›º", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/helm.lua" + +t(" of strength (#STATBONUS#)", "力é‡ä¹‹ (#STATBONUS#)", "entity name") +t("strength", "力é‡", "entity keyword") +t(" of constitution (#STATBONUS#)", "体质之 (#STATBONUS#)", "entity name") +t("con", "体质", "entity keyword") +t(" of dexterity (#STATBONUS#)", "æ•æ·ä¹‹ (#STATBONUS#)", "entity name") +t("dex", "æ•æ·", "entity keyword") +t("thaloren ", "自然精çµçš„", "entity name") +t("thaloren", "自然精çµ", "entity keyword") +t("prismatic ", "光彩夺目的", "entity name") +t("prismatic", "光彩夺目", "entity keyword") +t(" of precognition", "预言之", "entity name") +t("precog", "预言", "entity keyword") +t(" of the depths", "深渊之", "entity name") +t("depths", "深渊", "entity keyword") +t(" of absorption", "å¸æ”¶ä¹‹", "entity name") +t("absorb", "å¸æ”¶", "entity keyword") +t("miner's ", "矿工的", "entity name") +t("miner", "矿工", "entity keyword") +t("insulating ", "éš”çƒçš„", "entity name") +t("insulate", "éš”çƒ", "entity keyword") +t("grounding ", "ç»ç¼˜çš„", "entity name") +t("ground", "ç»ç¼˜", "entity keyword") +t("stabilizing ", "稳定的", "entity name") +t("stabilize", "稳定", "entity keyword") +t("cleansing ", "清除的", "entity name") +t("cleanse", "清除", "entity keyword") +t(" of knowledge", "å¦è¯†ä¹‹", "entity name") +t("knowledge", "å¦è¯†", "entity keyword") +t(" of might", "强化之", "entity name") +t("might", "强化", "entity keyword") +t(" of trickery", "欺诈之", "entity name") +t("trickery", "欺诈", "entity keyword") +t("warlord's ", "战争领主的", "entity name") +t("warlord", "战争领主", "entity keyword") +t("defender's ", "ä¿æŠ¤è€…çš„", "entity name") +t("defender", "ä¿æŠ¤è€…", "entity keyword") +t("dragonslayer's ", "弑龙者的", "entity name") +t("dragonslayer", "弑龙者", "entity keyword") +t("werebeast's ", "兽人的", "entity name") +t("werebeast", "兽人", "entity keyword") +t("mindcaging ", "精神牢笼的", "entity name") +t("mindcage", "精神牢笼", "entity keyword") +t("champion's ", "å† å†›çš„", "entity name") +t("champion", "å† å†›", "entity keyword") +t("leafwalker's ", "绿å¶è¡Œè€…çš„", "entity name") +t("learwalker", "绿å¶è¡Œè€…", "entity keyword") +t("catburglar's ", "飞贼的", "entity name") +t("catburglar", "飞贼", "entity keyword") +t(" of blood magic", "è¡€é”法之", "entity name") +t("blood", "è¡€", "entity keyword") +t(" of fortune", "幸è¿ä¹‹", "entity name") +t("fortune", "幸è¿", "entity keyword") +t(" of sanctity", "圣æ´ä¹‹", "entity name") +t("sanctity", "圣æ´", "entity keyword") +t(" of ire", "忿怒之", "entity name") +t("ire", "忿怒", "entity keyword") +t("bladed ", "刀刃的", "entity name") +t("bladed", "刀刃", "entity keyword") +t(" of the bounder", "莽汉之", "entity name") +t("bounder", "莽汉", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/infusions.lua" + +t(" of the warrior", "战士的", "entity name") +t(" of the duelist", "角斗士的", "entity name") +t(" of the wizard", "法师的", "entity name") +t(" of the psychic", "心çµçš„", "entity name") +t(" of the sneak", "潜行的", "entity name") +t(" of the titan", "æ³°å¦çš„", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/light-armor.lua" + +t("troll-hide ", "å·¨é”çš„", "entity name") +t("troll", "å·¨é”", "entity keyword") +t("nimble ", "çµæ•çš„", "entity name") +t("nimble", "çµæ•", "entity keyword") +t("marauder's ", "æŽ å¤ºè€…çš„", "entity name") +t("marauder", "æŽ å¤ºè€…", "entity keyword") +t("duelist's ", "åŒæŒè€…çš„", "entity name") +t("duelist", "决斗专家", "entity keyword") +t("volcanic ", "ç«å±±çš„", "entity name") +t("volcanic", "ç«å±±", "entity keyword") +t(" of the void", "虚空之", "entity name") +t("void", "虚空", "entity keyword") +t("blink to a nearby random location (rad %d)", "éšæœºä¼ é€è‡³é™„è¿‘çš„æŸä¸ªä½ç½®(åŠå¾„ %d )", "_t") +t("%s uses %s %s!", "%s使用了%s%s!", "logSeen") +t(" of Toknor", "图库纳之", "entity name") +t("toknor", "图库纳", "entity keyword") +t(" of the wind", "轻风之", "entity name") +t("wind", "风", "entity keyword") +t("multi-hued ", "多彩的", "entity name") +t("multihued", "多彩", "entity keyword") +t(" of alacrity", "çµåŠ¨ä¹‹", "entity name") +t("alacrity", "çµåŠ¨", "entity keyword") +t(" of the hero ", "英雄之", "entity name") +t("hero", "英雄", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/light-boots.lua" + +t("stealthy ", "潜行的", "entity name") +t("stealth", "潜行", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/lite.lua" + +t("bright ", "明亮的", "entity name") +t("bright", "明亮", "entity keyword") +t(" of the sun", "太阳之", "entity name") +t("sun", "太阳", "entity keyword") +t(" of the moons", "月亮之", "entity name") +t("moons", "月亮", "entity keyword") +t("scorching ", "ç¼çƒçš„", "entity name") +t("scorching", "ç¼çƒ", "entity keyword") +t(" of clarity", "清晰之", "entity name") +t("clarity", "清晰", "entity keyword") +t(" of health", "å¥åº·ä¹‹", "entity name") +t("health", "å¥åº·", "entity keyword") +t("survivor's ", "幸å˜è€…çš„", "entity name") +t("survivor", "幸å˜è€…", "entity keyword") +t("preserving ", "ä¿æŒçš„", "entity name") +t("preserve", "ä¿æŒ", "entity keyword") +t("piercing ", "ç©¿é€çš„", "entity name") +t("piercing", "穿刺", "entity keyword") +t("dreamer's ", "梦想家的", "entity name") +t("guide", "梦想家", "entity keyword") +t("void-walker's ", "虚空行者的", "entity name") +t("void", "虚空", "entity keyword") +t("nightwalker's ", "暗夜行者的", "entity name") +t("nightwalker", "暗夜行者", "entity keyword") +t(" of illusion", "幻觉之", "entity name") +t("illusion", "幻觉", "entity keyword") +t(" of corpselight", "鬼ç«ä¹‹", "entity name") +t("corpselight", "鬼ç«", "entity keyword") +t(" of the zealot", "ç‹‚çƒä¹‹", "entity name") +t("zealot", "ç‹‚çƒ", "entity keyword") +t(" of focus", "专注之", "entity name") +t("focus", "èšç„¦", "entity keyword") +t("ethereal ", "飘渺的", "entity name") +t("ethereal", "飘渺", "entity keyword") +t("watchleader's ", "守望领主的", "entity name") +t("watchleader", "守望领主", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/massive-armor.lua" + +t(" of the dragon", "龙之", "entity name") +t("dragon", "é¾™", "entity keyword") +t("impenetrable ", "åšä¸å¯ç ´çš„", "entity name") +t("impenetrable", "åšä¸å¯ç ´", "entity keyword") +t("hardened ", "硬化的", "entity name") +t("hardened", "硬", "entity keyword") +t("fearforged ", "æ惧é™ä¸´çš„", "entity name") +t("fearforged", "æ惧é™ä¸´", "entity keyword") +t(" of implacability", "æ— æƒ…ä¹‹", "entity name") +t("implac.", "æ— æƒ…", "entity keyword") +t("fortifying ", "åŠ å›ºçš„", "entity name") +t("fortif.", "åŠ å›º", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/mindstars.lua" + +t("blooming ", "绽放的", "entity name") +t("blooming", "绽放", "entity keyword") +t("gifted ", "æ©èµçš„", "entity name") +t("gifted", "æ©èµ", "entity keyword") +t("nature's ", "自然的", "entity name") +t("nature", "自然", "entity keyword") +t(" of balance", "平衡之", "entity name") +t("balance", "平衡", "entity keyword") +t(" of life", "生命之", "entity name") +t("life", "生命", "entity keyword") +t("caller's ", "呼唤者的", "entity name") +t("callers", "呼唤者", "entity keyword") +t("harmonious ", "å’Œè°çš„", "entity name") +t("harmonious", "å’Œè°", "entity keyword") +t("mitotic ", "分裂的", "entity name") +t("mitotic", "分裂", "entity keyword") +t("divide the mindstar in two", "å°†çµæ™¶ä¸€åˆ†ä¸ºäºŒ", "_t") +t("You must have a free hand to divide the %s.", "ä½ æƒ³åˆ†è£‚ %s 必须有一个空闲的æ¦å™¨æ 。", "logPlayer") +t("You cannot split your %s while it has a tinker inside.", "ä½ ä¸èƒ½åˆ†è£‚%sï¼Œå› ä¸ºç›®å‰æœ‰é…件附ç€åœ¨ä¸Šé¢ã€‚", "logPlayer") +t("You cannot split your %s while using it as a psionic focus.", "ä½ ä¸èƒ½åˆ†è£‚%sï¼Œä½ æ£ç”¨å…¶ä½œä¸ºçµèƒ½èšç„¦ã€‚", "logPlayer") +t("Your %s is too flawed to divide.", "ä½ çš„%sæœ‰ç¼ºé™·ï¼Œæ— æ³•æ‹†åˆ†ã€‚", "logPlayer") +t("You divide your %s in two, forming a linked set.", "ä½ åˆ†è£‚äº†%s,使其组æˆå¥—装。", "logPlayer") +t("This mindstar would symbiotize with another like it.", "这件çµæ™¶ä¼šå’Œå¦ä¸€ä»¶ç±»ä¼¼çš„çµæ™¶å…±é¸£ã€‚", "_t") +t("#GREEN#The mindstars pulse with life.", "#GREEN#çµæ™¶è„‰åŠ¨ç€ç”Ÿå‘½", "logPlayer") +t("#SLATE#The link between the mindstars is broken.", "#SLATE#çµæ™¶é—´çš„è”系消失了。", "logPlayer") +t("wyrm's ", "龙战士的", "entity name") +t("wyrms", "龙战士", "entity keyword") +t(" of flames", "ç«ç„°ä¹‹", "entity name") +t("flames", "ç«ç„°", "entity keyword") +t(" of frost", "冰冻之", "entity name") +t("frost", "冰冻", "entity keyword") +t(" of gales", "寒风之", "entity name") +t("gales", "寒风", "entity keyword") +t(" of sand", "沙之", "entity name") +t("sand", "æ²™", "entity keyword") +t(" of storms", "风暴之", "entity name") +t("storms", "风暴", "entity keyword") +t(" of venom", "毒液之", "entity name") +t("venom", "毒液", "entity keyword") +t("manaburning ", "法力燃烧之", "entity name") +t("manaburning", "法力燃烧", "entity keyword") +t("inquisitor's ", "审判者的", "entity name") +t("inquisitors", "审判者", "entity keyword") +t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "é€ æˆ#YELLOW#%d#LAST#法力燃烧伤害,并将1个éšæœºæ³•æœ¯æŠ€èƒ½ç½®å…¥å†·å´#YELLOW#%d#LAST#回åˆï¼ˆé¡»é€šè¿‡æ··ä¹±å…疫)", "tformat") +t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%sçš„%s法术被干扰%d回åˆ!", "logSeen") +t("protector's ", "ä¿æŠ¤è€…çš„", "entity name") +t("protectors", "ä¿æŠ¤è€…", "entity keyword") +t(" of disruption", "干扰之", "entity name") +t("disruption", "干扰", "entity keyword") +t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "ä½¿ç›®æ ‡æ¯å›žåˆæœ‰10%%å‡ çŽ‡æ–½æ”¾æ³•æœ¯å¤±è´¥ï¼Œå¹¶æœ‰10%%失去一项é”法æŒç»æŠ€èƒ½ï¼Œæœ€é«˜å åŠ åˆ°50%%", "tformat") +t("creative ", "åˆ›é€ åŠ›çš„", "entity name") +t("creative", "åˆ›é€ åŠ›", "entity keyword") +t("horrifying ", "æ惧的", "entity name") +t("horrifying", "æ惧", "entity keyword") +t(" of clarity", "清晰之", "entity name") +t("clarity", "清晰", "entity keyword") +t(" of resolve", "分解之", "entity name") +t("resolve", "分解", "entity keyword") +t("absorbing ", "å¸èƒ½çš„", "entity name") +t("absorbing", "å¸èƒ½", "entity keyword") +t("dreamer's ", "梦想家的", "entity name") +t("dreamers", "梦想家", "entity keyword") +t("epiphanous ", "é¡¿æ‚Ÿçš„", "entity name") +t("epiphanous", "é¡¿æ‚Ÿ", "entity keyword") +t("hateful ", "å¯æ¶çš„", "entity name") +t("hateful", "仇æ¨", "entity keyword") +t("honing ", "ç ”ç£¨çš„", "entity name") +t("honing", "ç ”ç£¨", "entity keyword") +t("hungering ", "饥渴的", "entity name") +t("hungering", "饥渴", "entity keyword") +t("inflict %0.2f mind damage (range 10), gaining psi and hate equal to 10%%%% of the damage done", "é€ æˆ%0.2f精神伤害(è·ç¦»10ï¼‰ï¼ŒèŽ·å¾—ç›¸å½“äºŽé€ æˆä¼¤å®³10%%%%的超能力值和仇æ¨å€¼", "tformat") +t("%s feeds %s %s with psychic energy from %s!", "%s用%s%så¸æ”¶%s的精神力é‡!", "logSeen") +t("%s resists the mind attack!", "%s抵抗了精神攻击ï¼", "logSeen") +t("projecting ", "投射的", "entity name") +t("projecting", "投射", "entity keyword") +t("resonating ", "共鸣的", "entity name") +t("resonating", "共鸣", "entity keyword") +t("wrathful ", "愤怒的", "entity name") +t("wrath", "愤怒", "entity keyword") +t(" of nightfall", "黄æ˜ä¹‹", "entity name") +t("nightfall", "黄æ˜", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/potions.lua" + +t("acid-proof ", "è€é…¸çš„ ", "entity name") +t("giant ", "巨大的 ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/ranged.lua" + +t("mighty ", "强大的", "entity name") +t("mighty", "强大", "entity keyword") +t("ranger's ", "射手的", "entity name") +t("ranger", "射手", "entity keyword") +t("steady ", "稳固的", "entity name") +t("steady", "稳固", "entity keyword") +t("swiftstrike ", "飞燕的", "entity name") +t("swiftstrike", "飞燕", "entity keyword") +t(" of true flight", "飞驰之", "entity name") +t("flight", "飞驰", "entity keyword") +t(" of piercing", "穿刺之", "entity name") +t("piercing", "穿刺", "entity keyword") +t(" of fire", "ç«ç„°ä¹‹", "entity name") +t("fire", "ç«ç„°", "entity keyword") +t(" of cold", "冰冷之", "entity name") +t("cold", "寒冷", "entity keyword") +t(" of acid", "强酸之", "entity name") +t("acid", "酸性", "entity keyword") +t(" of lightning", "闪电之", "entity name") +t("lightning", "闪电", "entity keyword") +t("penetrating ", "ç©¿é€çš„", "entity name") +t("penetrating", "ç©¿é€", "entity keyword") +t("runic ", "符文的", "entity name") +t("runic", "符文", "entity keyword") +t("warden's ", "时空守å«çš„", "entity name") +t("wardens", "时空守å«", "entity keyword") +t(" of recursion", "循环之", "entity name") +t("recursion", "循环", "entity keyword") +t("fungal ", "真èŒçš„", "entity name") +t("fungal", "真èŒ", "entity keyword") +t("regenerate %d life over 5 turns", "在5回åˆå†…å›žå¤ %d 生命值", "_t") +t("%s uses %s %s!", "%s使用了%s%s!", "logSeen") +t("blazebringer's ", "烈焰行者的", "entity name") +t("blaze", "烈焰行者", "entity keyword") +t("caustic ", "è…蚀的", "entity name") +t("caustic", "è…蚀", "entity keyword") +t("stormbringer's ", "风暴使者的", "entity name") +t("stormbringer", "风暴使者", "entity keyword") +t("enhanced ", "强化的", "entity name") +t("enhanced", "强化", "entity keyword") +t(" of enduring", "å¿è€ä¹‹", "entity name") +t("enduring", "å¿è€", "entity keyword") +t(" of dampening", "抑制之", "entity name") +t("dampening", "抑制", "entity keyword") +t("mage-hunter's ", "猎法者的", "entity name") +t("magehunters", "猎法者", "entity keyword") +t("throat-seeking ", "伤喉的", "entity name") +t("throat", "伤喉", "entity keyword") +t("silences the target", "æ²‰é»˜ç›®æ ‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/rings.lua" + +t(" of sensing", "感觉之", "entity name") +t("sensing", "感觉", "entity keyword") +t(" of clarity", "清晰之", "entity name") +t("clarity", "清晰", "entity keyword") +t(" of tenacity", "固执之", "entity name") +t("tenacity", "固执", "entity keyword") +t(" of perseverance", "ä¸æ‡ˆä¹‹", "entity name") +t("perseverance", "ä¸æ‡ˆ", "entity keyword") +t(" of arcana (#REGEN#)", "奥术之 (#REGEN#)", "entity name") +t("arcana", "奥秘", "entity keyword") +t(" of fire (#RESIST#)", "ç«ç„°ä¹‹ (#RESIST#)", "entity name") +t("fire", "ç«ç„°", "entity keyword") +t(" of frost (#RESIST#)", "霜冻之 (#RESIST#)", "entity name") +t("frost", "冰冻", "entity keyword") +t(" of nature (#RESIST#)", "自然之 (#RESIST#)", "entity name") +t("nature", "自然", "entity keyword") +t(" of lightning (#RESIST#)", "闪电之 (#RESIST#)", "entity name") +t("lightning", "闪电", "entity keyword") +t(" of light (#RESIST#)", "光系之 (#RESIST#)", "entity name") +t("light", "光系", "entity keyword") +t(" of darkness (#RESIST#)", "暗影之 (#RESIST#)", "entity name") +t("darkness", "æš—å½±", "entity keyword") +t(" of corrosion (#RESIST#)", "è…蚀之 (#RESIST#)", "entity name") +t("corrosion", "è…蚀", "entity keyword") +t(" of aether (#RESIST#)", "以太之 (#RESIST#)", "entity name") +t("aether", "以太", "entity keyword") +t(" of blight (#RESIST#)", "枯èŽä¹‹ (#RESIST#)", "entity name") +t("blight", "枯èŽ", "entity keyword") +t(" of the mountain (#RESIST#)", "山峦之 (#RESIST#)", "entity name") +t("mountain", "山峦", "entity keyword") +t(" of the mind (#RESIST#)", "精神之 (#RESIST#)", "entity name") +t("mind", "精神", "entity keyword") +t(" of time (#RESIST#)", "时间之 (#RESIST#)", "entity name") +t("time", "时间", "entity keyword") +t("warrior's ", "战士的", "entity name") +t("warrior", "战士", "entity keyword") +t("rogue's ", "盗贼的", "entity name") +t("rogue", "ç›—è´¼", "entity keyword") +t("marksman's ", "神射手的", "entity name") +t("marksman", "神射手", "entity keyword") +t("titan's ", "æ³°å¦çš„", "entity name") +t("titan", "æ³°å¦", "entity keyword") +t("wizard's ", "法师的", "entity name") +t("wizard", "法师", "entity keyword") +t("psionicist's ", "çµèƒ½è€…çš„", "entity name") +t("psionic", "超能", "entity keyword") +t("sneakthief's ", "刺客的", "entity name") +t("sneakthief", "刺客", "entity keyword") +t("gladiator's ", "角斗者的", "entity name") +t("gladiator", "角斗者", "entity keyword") +t("conjurer's ", "咒术师的", "entity name") +t("conjurer", "咒术师", "entity keyword") +t("solipsist's ", "织梦者的", "entity name") +t("solipsist", "织梦者", "entity keyword") +t("pixie's ", "å°å¦–精的", "entity name") +t("pixie", "å°å¦–ç²¾", "entity keyword") +t("mule's ", "骡的", "entity name") +t("mule", "骡", "entity keyword") +t(" of power", "能é‡ä¹‹", "entity name") +t("power", "能é‡", "entity keyword") +t("savior's ", "救世主的", "entity name") +t("savior", "救世主", "entity keyword") +t("painweaver's ", "痛苦编织者的", "entity name") +t("painweaver", "痛苦编织者", "entity keyword") +t(" of life", "生命之", "entity name") +t("life", "生命", "entity keyword") +t("savage's ", "野蛮人的", "entity name") +t("savage", "野蛮人", "entity keyword") +t("treant's ", "æ ‘äººçš„", "entity name") +t("treant", "æ ‘äºº", "entity keyword") +t(" of misery", "痛苦之", "entity name") +t("misery", "痛苦", "entity keyword") +t(" of warding", "守护之", "entity name") +t("warding", "守护", "entity keyword") +t(" of pilfering", "å·çªƒä¹‹", "entity name") +t("pilfering", "å·çªƒ", "entity keyword") +t(" of speed", "速度之", "entity name") +t("speed", "速度", "entity keyword") +t(" of luminosity", "å‘光之", "entity name") +t("luminosity", "å‘å…‰", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/robe.lua" + +t(" of fire (#RESIST#)", "ç«ç„°ä¹‹ (#RESIST#)", "entity name") +t("fire", "ç«ç„°", "entity keyword") +t(" of frost (#RESIST#)", "霜冻之 (#RESIST#)", "entity name") +t("frost", "冰冻", "entity keyword") +t(" of nature (#RESIST#)", "自然之 (#RESIST#)", "entity name") +t("nature", "自然", "entity keyword") +t(" of lightning (#RESIST#)", "闪电之 (#RESIST#)", "entity name") +t("lightning", "闪电", "entity keyword") +t(" of light (#RESIST#)", "光系之 (#RESIST#)", "entity name") +t("light", "光系", "entity keyword") +t(" of darkness (#RESIST#)", "暗影之 (#RESIST#)", "entity name") +t("darkness", "æš—å½±", "entity keyword") +t(" of corrosion (#RESIST#)", "è…蚀之 (#RESIST#)", "entity name") +t("corrosion", "è…蚀", "entity keyword") +t(" of blight (#RESIST#)", "枯èŽä¹‹ (#RESIST#)", "entity name") +t("blight", "枯èŽ", "entity keyword") +t(" of the mountain (#RESIST#)", "山峦之 (#RESIST#)", "entity name") +t("mountain", "山峦", "entity keyword") +t(" of the mind (#RESIST#)", "精神之 (#RESIST#)", "entity name") +t("mind", "精神", "entity keyword") +t(" of time (#RESIST#)", "时间之 (#RESIST#)", "entity name") +t("time", "时间", "entity keyword") +t("shimmering ", "é—ªçƒçš„", "entity name") +t("shimmering", "é—ªçƒ", "entity keyword") +t(" of protection", "ä¿æŠ¤ä¹‹", "entity name") +t("prot", "ä¿æŠ¤", "entity keyword") +t("dreamer's ", "梦想家的", "entity name") +t("dreamer", "梦想家", "entity keyword") +t("dispeller's ", "ç ´æ³•è€…çš„", "entity name") +t("dispeller", "ç ´æ³•è€…", "entity keyword") +t(" of alchemy", "炼金之", "entity name") +t("alchemy", "炼金", "entity keyword") +t("timebroken ", "æ—¶ç©ºç ´ç¢Žçš„", "entity name") +t("timebroken", "æ—¶ç©ºç ´ç¢Ž", "entity keyword") +t("spellwoven ", "法力编织的", "entity name") +t("spellwoven", "法力编织", "entity keyword") +t(" of Linaniil", "莱娜尼尔之", "entity name") +t("Linaniil", "莱娜尼尔", "entity keyword") +t(" of Angolwen", "å®‰æ ¼åˆ©æ–‡ä¹‹", "entity name") +t("Angolwen", "å®‰æ ¼åˆ©æ–‡", "entity keyword") +t("stargazer's ", "å 星师的", "entity name") +t("stargazer", "å 星师", "entity keyword") +t("ancient ", "è¿œå¤çš„", "entity name") +t("ancient", "è¿œå¤", "entity keyword") +t(" of power", "能é‡ä¹‹", "entity name") +t("power", "能é‡", "entity keyword") +t("sunsealed ", "日食的", "entity name") +t("sunseal", "日食", "entity keyword") +t(" of life", "生命之", "entity name") +t("life", "生命", "entity keyword") +t("slimy ", "å²èŽ±å§†çš„", "entity name") +t("slimy", "å²èŽ±å§†", "entity keyword") +t("stormwoven ", "织岚的", "entity name") +t("storm", "风暴", "entity keyword") +t("verdant ", "è‹éƒçš„", "entity name") +t("verdant", "è‹éƒ", "entity keyword") +t("mindwoven ", "心çµç¼–织的", "entity name") +t("mindwoven", "心çµç¼–织", "entity keyword") +t("tormentor's ", "折磨者的", "entity name") +t("tormentor", "折磨者", "entity keyword") +t("focusing ", "专注的", "entity name") +t("focus", "èšç„¦", "entity keyword") +t("fearwoven ", "æ惧编织的", "entity name") +t("fearwoven", "æ惧编织", "entity keyword") +t("psion's ", "心çµæœ¯å£«çš„", "entity name") +t("psion", "心çµæœ¯å£«", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/scrolls.lua" + +t("fire-proof ", "è€ç«çš„ ", "entity name") +t("long ", "很长的", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/shield.lua" + +t(" of fire resistance (#RESIST#)", "ç«ç„°æŠ—性之 (#RESIST#)", "entity name") +t("fire", "ç«ç„°", "entity keyword") +t(" of cold resistance (#RESIST#)", "寒冷抗性之 (#RESIST#)", "entity name") +t("cold", "寒冷", "entity keyword") +t(" of lightning resistance (#RESIST#)", "闪电抗性之 (#RESIST#)", "entity name") +t("lightning", "闪电", "entity keyword") +t(" of acid resistance (#RESIST#)", "酸性抗性之 (#RESIST#)", "entity name") +t("acid", "酸性", "entity keyword") +t(" of arcane resistance (#RESIST#)", "奥术抗性之 (#RESIST#)", "entity name") +t("arcane", "奥术", "entity keyword") +t(" of mind resistance (#RESIST#)", "精神抗性之 (#RESIST#)", "entity name") +t("mind", "精神", "entity keyword") +t(" of physical resistance (#RESIST#)", "物ç†æŠ—性之 (#RESIST#)", "entity name") +t("physical", "物ç†", "entity keyword") +t(" of purity", "纯æ´ä¹‹", "entity name") +t("purity", "纯æ´", "entity keyword") +t(" of reflection", "å射之", "entity name") +t("reflection", "åå°„", "entity keyword") +t(" of temporal resistance (#RESIST#)", "时空抗性之 (#RESIST#)", "entity name") +t("temporal", "时空", "entity keyword") +t("flaming ", "燃烧的", "entity name") +t("flaming", "燃烧", "entity keyword") +t("icy ", "冰冻的", "entity name") +t("icy", "冰冷", "entity keyword") +t("shocking ", "电击的", "entity name") +t("shocking", "电击", "entity keyword") +t("acidic ", "酸性的", "entity name") +t("acidic", "强酸", "entity keyword") +t("exposing ", "暴露的", "entity name") +t("exposing", "暴露", "entity keyword") +t("coruscating ", "闪光的", "entity name") +t("coruscating", "闪光", "entity keyword") +t("crackling ", "爆裂的", "entity name") +t("crackling", "爆裂", "entity keyword") +t("corrosive ", "è…蚀的", "entity name") +t("corrosive", "è…蚀", "entity keyword") +t(" of winter", "寒冬之", "entity name") +t("wintry", "寒冬", "entity keyword") +t("Deals #YELLOW#%d#LAST# cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)", "é€ æˆ#YELLOW#%d#LAST#寒冷伤害,并将4ç 范围内敌人冻结到地é¢ï¼ŒæŒç»3回åˆï¼ˆ1/回åˆ)", "tformat") +t("windwalling ", "风墙的", "entity name") +t("windwalling", "风墙", "entity keyword") +t("reinforced ", "强化的", "entity name") +t("reinforced", "强化", "entity keyword") +t(" of resilience", "æ¢å¤ä¹‹", "entity name") +t("resilience", "æ¢å¤", "entity keyword") +t("living ", "生å˜çš„", "entity name") +t("living", "生命", "entity keyword") +t("scouring ", "洗练的", "entity name") +t("scouring", "洗练", "entity keyword") +t("warded ", "守护的", "entity name") +t("ward", "守护", "entity keyword") +t("reduce the cooldown of your ward talent by 1", "å‡å°‘ä½ çš„å®ˆæŠ¤æŠ€èƒ½1回åˆå†·å´æ—¶é—´", "_t") +t("wrathful ", "愤怒的", "entity name") +t("wrathful", "愤怒", "entity keyword") +t("Deals #VIOLET#%d#LAST# light and fire damage to each enemy blocked", "å¯¹æ ¼æŒ¡çš„æ•Œäººé€ æˆ#VIOLET#%d#LAST#光系和ç«ç„°ä¼¤å®³ã€‚", "tformat") +t("impervious ", "密实的", "entity name") +t("swashbuckler's ", "游è¡å‰‘客的", "entity name") +t("impervious", "密实", "entity keyword") +t(" of resistance", "抵抗之", "entity name") +t("resistance", "抵抗", "entity keyword") +t(" of patience", "å¿è€ä¹‹", "entity name") +t("patience", "å¿è€", "entity keyword") +t(" of the stars", "群星之", "entity name") +t("stars", "群星", "entity keyword") +t(" of crushing", "粉碎之", "entity name") +t("crushing", "粉碎", "entity keyword") +t("Smash the target reducing mind, spell, and combat action speeds by 30%", "çŒ›å‡»ç›®æ ‡ï¼Œé™ä½Žç²¾ç¥žã€æ–½æ³•å’Œæ”»å‡»é€Ÿåº¦å„ 30%", "_t") +t(" of shrapnel", "弹片之", "entity name") +t("shrapnel", "弹片", "entity keyword") +t("Cause enemies within radius 6 to bleed for #RED#%d#LAST# physical damage over 5 turns (1/turn)", "使6ç 范围内的敌人æµè¡€ï¼Œåœ¨5回åˆå†…å—到#RED#%d#LAST#物ç†ä¼¤å®³(1/回åˆ)", "tformat") +t("Shards of metal explode from %s's shield!", "金属碎片从%s的盾牌ä¸çˆ†å‡ºï¼", "logSeen") +t(" of earthen fury", "地怒之", "entity name") +t("earth", "土", "entity keyword") +t("Deal physical damage equal to your armor (%d)", "é€ æˆç›¸å½“äºŽä½ æŠ¤ç”²å€¼çš„ç‰©ç†ä¼¤å®³(%d)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/sling.lua" + +t(" of cunning (#STATBONUS#)", "çµå·§ä¹‹ (#STATBONUS#)", "entity name") +t("cun", "çµå·§", "entity keyword") +t("halfling ", "åŠèº«äººçš„", "entity name") +t("halfling", "åŠèº«äºº", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/staves.lua" + +t("cruel ", "残å¿çš„", "entity name") +t("cruel", "残å¿", "entity keyword") +t("earthen ", "大地的", "entity name") +t("earthen", "大地", "entity keyword") +t("potent ", "有效的", "entity name") +t("potent", "有效", "entity keyword") +t("shimmering ", "é—ªçƒçš„", "entity name") +t("shimmering", "é—ªçƒ", "entity keyword") +t("surging ", "冲击的", "entity name") +t("surging", "冲击", "entity keyword") +t("blighted ", "枯èŽçš„", "entity name") +t("blight", "枯èŽ", "entity keyword") +t("ethereal ", "飘渺的", "entity name") +t("ethereal", "飘渺", "entity keyword") +t("greater ", "高级的", "entity name") +t("greater", "高级", "entity keyword") +t("void walker's ", "虚空行者的", "entity name") +t("v. walkers", "虚空行者", "entity keyword") +t(" of fate", "命è¿ä¹‹", "entity name") +t("fate", "命è¿", "entity keyword") +t(" of illumination", "照明之", "entity name") +t("illumination", "照明", "entity keyword") +t(" of might", "强化之", "entity name") +t("might", "强化", "entity keyword") +t(" of power", "能é‡ä¹‹", "entity name") +t("power", "能é‡", "entity keyword") +t(" of warding", "守护之", "entity name") +t("warding", "守护", "entity keyword") +t(" of breaching", "导管之", "entity name") +t("breaching", "导管", "entity keyword") +t(" of channeling", "ä¼ å¯¼ä¹‹", "entity name") +t("channeling", "ä¼ å¯¼", "entity keyword") +t("channel mana (increasing mana regeneration by 2000%% for 5 turns)", "法力回å¤ï¼ˆæå‡æ³•åŠ›å›žå¤2000%% æŒç»5回åˆï¼‰", "_t") +t("%s channels mana through %s %s!", "%s在%s%sä¸ä¼ 导é”力!", "logSeen") +t("Your negative mana regeneration rate is unaffected by the staff.", "ä½ æ³•åŠ›å€¼çš„è´Ÿå›žå¤çŽ‡ä¸å—法æ–å½±å“。", "logPlayer") +t("Another mana surge is currently active.", "å¦å¤–一ç§æ³•åŠ›æ¢å¤æ•ˆæžœå·²æ¿€æ´»ã€‚", "logPlayer") +t("Your nonexistant mana regeneration rate is unaffected by the staff.", "ä½ æ²¡æœ‰æ³•åŠ›æ¢å¤æ•ˆæžœï¼Œä¸å—法æ–å½±å“。", "logPlayer") +t(" of greater warding", "超级守护之", "entity name") +t("g. warding", "超级守护", "entity keyword") +t(" of invocation", "祈祷之", "entity name") +t("invocation", "祈祷", "entity keyword") +t("conjure elemental energy in a radius %d cone, dealing %0.2f to %0.2f %s damage", "从法æ–ä¸å‘射一片 %d ç çš„é”¥å½¢ç ´å能é‡ï¼Œé€ æˆ %0.2f 到 %0.2f %s 伤害。", "tformat") +t("%s channels a cone of %s%s#LAST# energy through %s %s!", "%s从%s%sä¸ä¼ 导出一股%s%s#LAST# 能é‡!", "logSeen", {1,4,5,2,3}) +t(" of protection", "ä¿æŠ¤ä¹‹", "entity name") +t("protection", "ä¿æŠ¤", "entity keyword") +t(" of wizardry", "巫术之", "entity name") +t("wizardry", "巫术", "entity keyword") +t("lifebinding ", "生命契约的", "entity name") +t("lifebinding", "生命契约", "entity keyword") +t("infernal ", "地狱的", "entity name") +t("infernal", "地狱", "entity keyword") +t("bloodlich's ", "血巫妖的", "entity name") +t("bloodlich", "血巫", "entity keyword") +t("magelord's ", "法师领主的", "entity name") +t("magelord", "法师领主", "entity keyword") +t("short ", "çŸçš„", "entity name") +t("short", "çŸ", "entity keyword") +t("magewarrior's short ", "é”战士的", "entity name") +t("magewarrior", "é”战士", "entity keyword") +t(" of the prodigy", "天赋之", "entity name") +t("prodigy", "天赋", "entity keyword") +t("imbued ", "çŒæ³¨çš„", "entity name") +t("imbued", "çŒæ³¨", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/torques-powers.lua" + +t(" of psionic shield", "超能力护盾之", "entity name") +t("psionic shield", "超能力护盾", "entity keyword") +t("setup a psionic shield, reducing all damage taken by %d for 5 turns", "åˆ¶é€ è¶…èƒ½æŠ¤ç›¾ï¼Œ5回åˆå†…å—到的所有伤害å‡å°‘%d", "_t") +t(" of clear mind", "清晰æ€ç»´ä¹‹", "entity name") +t("clearmind", "清晰æ€ç»´", "entity keyword") +t("remove 1 confusion or silence effect and prevent the application of %d detrimental mental effects for 5 turns", "除去一个沉默或混乱效果,并在接下æ¥çš„5回åˆå†…防æ¢è‡³å¤š %d 项精神负é¢çŠ¶æ€", "_t") +t("%s uses %s!", "%s 使用了 %sï¼", "logSeen") +t(" of gale force", "强风之", "entity name") +t("galeforce", "强风", "entity keyword") +t("project a gust of wind in a cone knocking enemies back %d spaces and dealing %d physical damage", "åœ¨æ‰‡å½¢åŒºåŸŸå‘¼å‡ºä¸€é˜µå¼ºé£Žï¼Œå‡»é€€ç›®æ ‡%dæ ¼ï¼Œå¹¶é€ æˆ%d物ç†ä¼¤å®³", "tformat") +t("%s uses %s %s!", "%s使用了%s%s!", "logSeen") +t(" of mindblast", "心çµçˆ†ç‚¸ä¹‹", "entity name") +t("mindblast", "心çµçˆ†ç‚¸", "entity keyword") +t("blast the opponent's mind dealing %d mind damage and silencing them for 4 turns", "å†²å‡»æ•Œäººç²¾ç¥žï¼Œé€ æˆ %d 精神伤害并沉默4回åˆ", "tformat") +t("%s activates %s %s!", "%s激活了%s%s!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/totems-powers.lua" + +t(" of healing", "治疗之", "entity name") +t("healing", "治疗", "entity keyword") +t("heal yourself and all friendly characters within 10 spaces for %d", "æ²»ç–—ä½ è‡ªå·±å’Œå‘¨å›´10æ ¼å†…çš„æ‰€æœ‰å‹æ–¹ç”Ÿç‰©%d", "tformat") +t(" of stinging", "毒刺之", "entity name") +t("stinging", "毒刺", "entity keyword") +t("sting an enemy dealing %d nature damage over 7 turns and reducing their healing by 50%%%%", "毒刺攻击一个敌人,在7回åˆå†…é€ æˆ%dè‡ªç„¶ä¼¤å®³ï¼Œå¹¶ä½¿ç›®æ ‡æ²»ç–—ç³»æ•°é™ä½Ž50%%%%", "tformat") +t(" of thorny skin", "è†æ£˜çš®è‚¤ä¹‹", "entity name") +t("thorny", "è†æ£˜", "entity keyword") +t("harden the skin for 7 turns increasing armour by %d and armour hardiness by %d%%%%", "在7回åˆå†…ç¡¬åŒ–çš®è‚¤ï¼ŒæŠ¤ç”²å¢žåŠ %d æŠ¤ç”²ç¡¬åº¦å¢žåŠ %d%%%%", "tformat") +t(" of summon tentacle", "å¬å”¤è§¦æ‰‹ä¹‹", "entity name") +t("tentacle", "å¬å”¤è§¦æ‰‹", "entity keyword") +t([[(Tentacle Stats) +Life: %d +Base Damage: %d +Armor: %d +All Resist: %d]], [[(触手属性) +生命值: %d +基础伤害: %d +护甲值: %d +所有抗性: %d]], "tformat") +t([[summon a resilient tentacle up to %d spaces away for %d turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. + +%s]], [[在最多%d范围内å¬å”¤ä¸€åªå¼ºéŸ§çš„触手,æŒç»%d回åˆã€‚在æ¯ä¸ªå›žåˆé‡Œï¼Œè§¦æ‰‹ä¼šæ‰“击范围3ç 内的éšæœºæ•Œäººï¼Œé€ æˆç‰©ç†ä¼¤å®³ï¼Œå¹¶å°è¯•å®šèº«å®ƒä»¬ã€‚ + +%s]], "tformat") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("Lashing Tentacle", "éžæŒžè§¦æ‰‹", "_t") +t("A lashing tentacle.", "æ‰æ¥æ‰æ›²çš„触手。", "_t") +t("#Source# points %s %s at #target#, releasing a writhing tentacle!", "#Source#å°†%s%s指å‘#target#, 释放出æ‰æ›²çš„触手!", "logCombat") +t("a spot nearby", "周围的地点", "_t") +t("Summon", "å¬å”¤", "_t") +t("%s activates %s %s!", "%s激活了%s%s!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wands-powers.lua" + +t(" of clairvoyance", "通彻之", "entity name") +t("clairvoyance", "通彻", "entity keyword") +t("reveal the area around you, dispelling darkness (radius %d, power %d based on Magic), and detect the presence of nearby creatures for 10 turns", "æ示周围区域,驱散黑暗(范围%d,强度%d基于é”法),并在10回åˆå†…侦察周围生物", "tformat") +t("%s uses %s %s!", "%s使用了%s%s!", "logSeen") +t(" of lightning storm", "闪电风暴之", "entity name") +t("lightning storm", "闪电风暴", "entity keyword") +t("create a radius %d storm for %d turns. Each turn, creatures within take %d lightning damage and will be dazed for 1 turn (%d total damage)", "åˆ¶é€ ä¸€åœºåŠå¾„%d的风暴,æŒç» %d 回åˆã€‚æ¯å›žåˆå°†å¯¹å·å…¥å…¶ä¸çš„ç”Ÿç‰©é€ æˆ %d 闪电伤害,并眩晕1回åˆã€‚(总伤害%d)", "tformat") +t("%s conjures a lightning storm from %s %s!", "%s从%s%sä¸å¬å”¤å‡ºé—ªç”µé£Žæš´!", "logSeen") +t(" of conjuration", "å’’è¯ä¹‹", "entity name") +t("conjure", "å’’è¯", "entity keyword") +t("fire a magical bolt dealing %d %s damage", "å‘å°„é”法ç®ï¼Œé€ æˆ%d %s伤害", "tformat") +t(" of shielding", "护盾之", "entity name") +t("shielding", "护盾", "entity keyword") +t("create a shield absorbing up to %d damage on yourself and all friendly characters within 10 spaces for %d turns", "åœ¨ä½ å’Œå‘¨å›´10æ ¼å†…æ‰€æœ‰å‹æ–¹ç”Ÿç‰©çš„èº«ä¸Šåˆ¶é€ æŠ¤ç›¾ï¼Œå¸æ”¶%d伤害,æŒç»%d回åˆ", "tformat") +t("%s activates %s %s!", "%s激活了%s%s!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wands.lua" + +t("warded ", "守护的", "entity name") +t("ward", "守护", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/weapon.lua" + +t("balanced ", "平衡的", "entity name") +t("balanced", "平衡", "entity keyword") +t(" of massacre", "å± æ€ä¹‹", "entity name") +t("massacre", "å± æ€", "entity keyword") +t("quick ", "快速的", "entity name") +t("quick", "快速", "entity keyword") +t("truestriking ", "真实打击的", "entity name") +t("truestriking", "真实打击", "entity keyword") +t("warbringer's ", "æˆ˜äº‰åˆ¶é€ è€…çš„", "entity name") +t("warbringer", "æˆ˜äº‰åˆ¶é€ è€…", "entity keyword") +t(" of crippling", "残废之", "entity name") +t("crippling", "致残", "entity keyword") +t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "è‡´æ®‹ç›®æ ‡ï¼Œé™ä½Ž30%攻击ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦", "_t") +t(" of evisceration", "开膛之", "entity name") +t("evisc", "开膛", "entity keyword") +t("Wound the target dealing #RED#%d#LAST# physical damage across 5 turns and reducing healing by %d%%", "ä½¿ç›®æ ‡æµè¡€ï¼Œåœ¨5回åˆå†…é€ æˆ#RED#%d#LAST#物ç†ä¼¤å®³ï¼Œå¹¶é™ä½Žç›®æ ‡æ²»ç–—系数%d%%", "tformat") +t(" of rage", "愤怒之", "entity name") +t("rage", "愤怒", "entity keyword") +t(" of ruin", "æ¯ç之", "entity name") +t("ruin", "æ¯ç", "entity keyword") +t(" of shearing", "修剪之", "entity name") +t("shearing", "修剪", "entity keyword") +t("acidic ", "酸性的", "entity name") +t("acidic", "强酸", "entity keyword") +t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回åˆå†…é€ æˆ#VIOLET#%d#LAST#酸性伤害,并é™ä½Žç›®æ ‡æŠ¤ç”²å’Œå‘½ä¸#VIOLET#%d#LAST#", "tformat") +t("arcing ", "电弧的", "entity name") +t("arcing", "电弧", "entity keyword") +t("#LIGHT_GREEN#25%%#LAST# chance for lightning to strike from the target to a second target dealing #VIOLET#%d#LAST# damage", "#LIGHT_GREEN#25%%#LAST#å‡ çŽ‡é€ æˆè¿žé”é—ªç”µï¼Œä»Žè¿™ä¸ªç›®æ ‡è·³è·ƒåˆ°å¦ä¸€ä¸ªç›®æ ‡ï¼Œé€ æˆ#VIOLET#%d#LAST#伤害", "tformat") +t("flaming ", "燃烧的", "entity name") +t("flaming", "燃烧", "entity keyword") +t("chilling ", "寒颤的", "entity name") +t("chilling", "寒颤", "entity keyword") +t(" of daylight", "黎明之", "entity name") +t("daylight", "黎明", "entity keyword") +t(" of phasing", "相ä½ä¹‹", "entity name") +t("phase", "相ä½", "entity keyword") +t(" of vileness", "邪æ¶ä¹‹", "entity name") +t("vile", "邪æ¶", "entity keyword") +t(" of paradox", "时空之", "entity name") +t("paradox", "时空", "entity keyword") +t("elemental ", "å…ƒç´ çš„", "entity name") +t("elemental", "å…ƒç´ ", "entity keyword") +t("fire", "ç«ç„°", "_t") +t("cold", "寒冷", "_t") +t("lightning", "闪电", "_t") +t("acid", "酸性", "_t") +t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "引å‘å…ƒç´ çˆ†ç‚¸ï¼Œé€ æˆ#VIOLET#%d#LAST#%s伤害(æ¯å›žåˆæœ€å¤šä¸€æ¬¡ï¼‰", "tformat") +t("plaguebringer's ", "瘟神的", "entity name") +t("plague", "瘟疫", "entity keyword") +t(" of corruption", "å •è½ä¹‹", "entity name") +t("corruption", "å •è½", "entity keyword") +t(" of the mystic", "神秘之", "entity name") +t("mystic", "神秘", "entity keyword") +t(" of erosion", "侵蚀之", "entity name") +t("erosion", "侵蚀", "entity keyword") +t("blazebringer's ", "烈焰行者的", "entity name") +t("blaze", "烈焰行者", "entity keyword") +t("caustic ", "è…蚀的", "entity name") +t("caustic", "è…蚀", "entity keyword") +t("stormbringer's ", "风暴使者的", "entity name") +t("stormbringer", "风暴使者", "entity keyword") +t("enhanced ", "强化的", "entity name") +t("enhanced", "强化", "entity keyword") +t(" of enduring", "å¿è€ä¹‹", "entity name") +t("enduring", "å¿è€", "entity keyword") +t("manaburning ", "法力燃烧之", "entity name") +t("manaburning", "法力燃烧", "entity keyword") +t("slime-covered ", "强化å²èŽ±å§†ä¹‹", "entity name") +t("slime", "å²èŽ±å§†", "entity keyword") +t(" of persecution", "迫害之", "entity name") +t("persecution", "迫害", "entity keyword") +t("inquisitor's ", "审判者的", "entity name") +t("inquisitors", "审判者", "entity keyword") +t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "é€ æˆ#YELLOW#%d#LAST#法力燃烧伤害,并将1个éšæœºæ³•æœ¯æŠ€èƒ½ç½®å…¥å†·å´#YELLOW#%d#LAST#回åˆï¼ˆé¡»é€šè¿‡æ··ä¹±å…疫)", "tformat") +t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%sçš„%s法术被干扰%d回åˆ!", "logSeen") +t(" of disruption", "干扰之", "entity name") +t("disruption", "干扰", "entity keyword") +t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "ä½¿ç›®æ ‡æ¯å›žåˆæœ‰10%%å‡ çŽ‡æ–½æ”¾æ³•æœ¯å¤±è´¥ï¼Œå¹¶æœ‰10%%失去一项é”法æŒç»æŠ€èƒ½ï¼Œæœ€é«˜å åŠ åˆ°50%%", "tformat") +t(" of dampening", "抑制之", "entity name") +t("dampening", "抑制", "entity keyword") +t("hateful ", "å¯æ¶çš„", "entity name") +t("hateful", "仇æ¨", "entity keyword") +t(" of projection", "投射之", "entity name") +t("projection", "投射", "entity keyword") +t("Projects up to %d attacks dealing 30%% weapon damage to other random targets in range 7 as mind damage (1/turn)", "æœå‘¨å›´7æ ¼èŒƒå›´å†…éšæœºç›®æ ‡æŠ•å°„至多 %d 次攻击,æ¯æ¬¡é€ æˆ 30%% 精神æ¦å™¨ä¼¤å®³ (1次/回åˆ)", "tformat") +t("thought-forged ", "æ€ç»´é”»é€ çš„", "entity name") +t("thought", "æ€ç»´é”»é€ ", "entity keyword") +t(" of amnesia", "å¥å¿˜ä¹‹", "entity name") +t("amnesia", "å¥å¿˜", "entity keyword") +t("#LIGHT_GREEN#50%%#LAST# chance to put 1 talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#LIGHT_GREEN#50%%#LAST#å‡ çŽ‡å°†ä¸€ä¸ªæŠ€èƒ½æ‰“å…¥#YELLOW#%d#LAST#回åˆå†·å´ï¼ˆéœ€é€šè¿‡æ··ä¹±å…疫)", "tformat") +t("#YELLOW#%s has temporarily forgotten %s for %d turns!", "#YELLOW#%sæš‚æ—¶é—忘了%s,æŒç»%d回åˆ!", "logSeen") +t(" of torment", "折磨之", "entity name") +t("torment", "折磨", "entity keyword") +t("#LIGHT_GREEN#20%#LAST# chance to stun, blind, pin, confuse, or silence the target for 3 turns", "#LIGHT_GREEN#20%#LAST#å‡ çŽ‡éœ‡æ…‘ã€æ··ä¹±ã€æ²‰é»˜ã€å®šèº«æˆ–è‡´ç›²ç›®æ ‡3回åˆ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/egos/wizard-hat.lua" + +t(" of balance", "平衡之", "entity name") +t("balance", "平衡", "entity keyword") +t("augmenting ", "æ‰©å¼ çš„", "entity name") +t("augment", "æ‰©å¼ ", "entity keyword") +t("starseer's ", "观星者的", "entity name") +t("starseers", "观星", "entity keyword") +t("eldritch ", "å¯æ€•çš„", "entity name") +t("eldritch", "艾尔德里奇", "entity keyword") +t("cleansing ", "清除的", "entity name") +t("cleanse", "清除", "entity keyword") +t("insulating ", "éš”çƒçš„", "entity name") +t("insulating", "éš”çƒ", "entity keyword") +t("grounding ", "ç»ç¼˜çš„", "entity name") +t("grounding", "ç»ç¼˜", "entity keyword") +t(" of knowledge", "å¦è¯†ä¹‹", "entity name") +t("knowledge", "å¦è¯†", "entity keyword") +t(" of arcana", "奥秘之", "entity name") +t("arcana", "奥秘", "entity keyword") +t("aegis ", "庇护的", "entity name") +t("aegis", "防护", "entity keyword") +t(" of madness", "疯狂之", "entity name") +t("madness", "疯狂", "entity keyword") +t(" of the Brotherhood", "兄弟会之", "entity name") +t("Brotherhood", "兄弟会", "entity keyword") +t("stabilizing ", "稳定的", "entity name") +t("stabilize", "稳定", "entity keyword") +t("clarifying ", "清晰的", "entity name") +t("clarifying", "清晰", "entity keyword") +t("shielding ", "防护的", "entity name") +t("shield", "防护", "entity keyword") +t(" of decomposition", "分解之", "entity name") +t("decomp", "分解", "entity keyword") +t(" of fire (#RESIST#)", "ç«ç„°ä¹‹ (#RESIST#)", "entity name") +t("fire", "ç«ç„°", "entity keyword") +t(" of frost (#RESIST#)", "霜冻之 (#RESIST#)", "entity name") +t("frost", "冰冻", "entity keyword") +t(" of nature (#RESIST#)", "自然之 (#RESIST#)", "entity name") +t("nature", "自然", "entity keyword") +t(" of lightning (#RESIST#)", "闪电之 (#RESIST#)", "entity name") +t("lightning", "闪电", "entity keyword") +t(" of light (#RESIST#)", "光系之 (#RESIST#)", "entity name") +t("light", "光系", "entity keyword") +t(" of darkness (#RESIST#)", "暗影之 (#RESIST#)", "entity name") +t("darkness", "æš—å½±", "entity keyword") +t(" of corrosion (#RESIST#)", "è…蚀之 (#RESIST#)", "entity name") +t("corrosion", "è…蚀", "entity keyword") +t(" of blight (#RESIST#)", "枯èŽä¹‹ (#RESIST#)", "entity name") +t("blight", "枯èŽ", "entity keyword") +t(" of the mountain (#RESIST#)", "山峦之 (#RESIST#)", "entity name") +t("mountain", "山峦", "entity keyword") +t(" of the mind (#RESIST#)", "精神之 (#RESIST#)", "entity name") +t("mind", "精神", "entity keyword") +t(" of time (#RESIST#)", "时间之 (#RESIST#)", "entity name") +t("time", "时间", "entity keyword") +t("shimmering ", "é—ªçƒçš„", "entity name") +t("shimmering", "é—ªçƒ", "entity keyword") +t(" of the sentry", "è¦å«ä¹‹", "entity name") +t("sentry", "哨兵", "entity keyword") +t("fearwoven ", "æ惧编织的", "entity name") +t("fearwoven", "æ惧编织", "entity keyword") +t("psion's ", "心çµæœ¯å£«çš„", "entity name") +t("psion", "心çµæœ¯å£«", "entity keyword") +t("mindwoven ", "心çµç¼–织的", "entity name") +t("mindwoven", "心çµç¼–织", "entity keyword") +t("spellwoven ", "法力编织的", "entity name") +t("spellwoven", "法力编织", "entity keyword") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/elixir-ingredients.lua" + +t("troll guts", "å·¨é”è‚ å", "_t") +t("length of troll intestine", "较长的巨é”è‚ å", "entity name") +t("A length of troll intestines. Fortunately, the troll appears to have eaten nothing in some time.", "一截较长的巨é”è‚ å。幸è¿çš„是,这åªå·¨é”碰巧没åƒä»»ä½•ä¸œè¥¿ã€‚", "_t") +t("battered skull", "斑驳的头骨", "_t") +t("skeleton mage skull", "骷髅法师头骨", "entity name") +t("The skull of a skeleton mage. The eyes have stopped glowing... for now.", "一颗骷髅法师的头骨。现在……它的眼ç›å·²ç»æš—淡了。", "_t") +t("giant stinger", "巨大的螫针", "_t") +t("ritch stinger", "里奇螫针", "entity name") +t("A ritch stinger, still glistening with venom.", "一åªé‡Œå¥‡çš„螫针,还残留ç€è®¸å¤šç²˜ç¨ 的毒液。", "_t") +t("orc heart", "兽人心è„", "entity name") +t("The heart of an orc. Perhaps surprisingly, it isn't green.", "一颗兽人的心è„。很惊讶å§ï¼Œå®ƒä¸æ˜¯ç»¿è‰²çš„。", "_t") +t("naga tongue", "娜迦舌头", "_t") +t("A severed naga tongue. It reeks of brine.", "一截娜迦的舌头。它散å‘ç€æµ·æ°´çš„æ°”æ¯ã€‚", "_t") +t("demon bile", "æ¶é”胆æ±", "_t") +t("vial of greater demon bile", "大æ¶é”的胆æ±", "entity name") +t("A vial of greater demon bile. It hurts your sinuses even with the vial's stopper firmly in place.", "一瓶大æ¶é”的胆æ±ã€‚尽管有ç€è‰¯å¥½çš„阻隔,它ä»åˆºæ¿€ç€ä½ 的鼻窦。", "_t") +t("bone giant dust", "骨巨人骨ç°", "_t") +t("pouch of bone giant dust", "一袋骨巨人的骨ç°", "entity name") +t("Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.", "当æ“纵骨巨人的é”法力é‡æ¶ˆæ•£åŽï¼Œå°˜å½’å°˜ï¼ŒåœŸå½’åœŸã€‚ä¹Ÿè®¸æ˜¯ä½ çš„å¹»è§‰ï¼Œä½†æ˜¯å®ƒä¼¼ä¹Žå¶å°”会自行移动起æ¥ã€‚", "_t") +t("stinger", "èž«é’ˆ", "_t") +t("ice ant stinger", "冰èšçš„èž«é’ˆ", "entity name") +t("Wickedly sharp and still freezing cold.", "异乎寻常的锋利且散å‘ç€é˜µé˜µå¯’气。", "_t") +t("minotaur nose", "米诺陶的鼻å", "_t") +t("The severed front half of a minotaur snout, ring and all.", "一åªç±³è¯ºé™¶çš„é¼»åçš„å‰åŠéƒ¨åˆ†ï¼Œä¸Šé¢æœ‰åœ†çŽ¯è£…饰。", "_t") +t("black blood", "黑色的血", "_t") +t("vial of elder vampire blood", "一瓶高级å¸è¡€é¬¼çš„血液", "entity name") +t("Thick, clotted, and foul. The vial is cold to the touch.", "ç²˜ç¨ çš„ã€å‡å›ºçš„ã€é‚ªæ¶çš„液体。瓶å摸起æ¥å¾ˆå†·ã€‚", "_t") +t("shimmering scale", "闪光的鳞片", "_t") +t("multi-hued wyrm scale", "多彩的龙鳞", "entity name") +t("Beautiful and nearly impregnable. Separating it from the dragon must have been hard work.", "美丽且异常åšå›ºçš„龙鳞。把它从龙身上扒下æ¥ä¸€å®šè´¹äº†ä¸å°‘力气。", "_t") +t("spinneret", "ä¸è…º", "_t") +t("giant spider spinneret", "巨蛛的ä¸è…º", "entity name") +t("An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.", "从巨型蜘蛛身上扯下的一大å—丑陋的器官,少é‡çš„ä¸çº¿ä»ŽæŸä¸ªæ´žä¸ä¼¸å‡ºã€‚", "_t") +t("dirty root", "éš¾çœ‹çš„æ ‘æ ¹", "_t") +t("honey tree root", "èœœèœ‚æ ‘çš„æ ¹", "entity name") +t("The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.", "èœœèœ‚æ ‘çš„ä¸€æ ¹æ ‘æ ¹ã€‚å®ƒå¶å°”ä¼šè •åŠ¨ä¸‹ï¼Œä¼¼ä¹Žä¸æ‰¿è®¤å®ƒå·²ç»æ»äº†ï¼Œè€Œä¸”还是个“æ¤ç‰©â€ã€‚", "_t") +t("heart", "心è„", "_t") +t("bloated horror heart", "浮肿的æé”心è„", "entity name") +t("Diseased-looking and reeking. It seems to be decaying as you watch.", "ç—…å˜ä¸”æ•£å‘ç€çƒæ°”的心è„ï¼Œåœ¨ä½ çœ‹å®ƒçš„è¿™æ®µæ—¶é—´é‡Œï¼Œå®ƒä¼¼ä¹Žå¼€å§‹è…烂。", "_t") +t("eel tail", "鳗鱼尾巴", "_t") +t("electric eel tail", "电鳗尾巴", "entity name") +t("Slimy, wriggling, and crackling with electricity.", "油腻的ã€è •åŠ¨çš„尾巴,并且它能å‘出噼啪作å“的电ç«èŠ±ã€‚", "_t") +t("black liquid", "黑色墨æ±", "_t") +t("vial of squid ink", "一瓶乌贼墨æ±", "entity name") +t("Thick, black and opaque.", "ç²˜ç¨ çš„é»‘è‰²ä¸é€æ˜Žå¢¨æ±ã€‚", "_t") +t("large, clawed paw", "巨大的动物脚掌", "_t") +t("bear paw", "熊爪", "entity name") +t("Large and hairy with flesh-rending claws. It smells slightly of fish.", "巨大的多毛肉爪。它闻起æ¥æœ‰ç‚¹é±¼è‚‰çš„味é“。", "_t") +t("tooth", "牙齿", "_t") +t("ice wyrm tooth", "冰霜巨龙的牙齿", "entity name") +t("This tooth has been blunted with age, but still looks more than capable of doing its job.", "这颗牙齿饱å—å²æœˆçš„侵蚀,但是ä»ç„¶èƒ½èƒœä»»å®ƒçš„工作。", "_t") +t("red crystal shard", "红色水晶碎片", "_t") +t("Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.", "尽管çƒåº¦å·²åŽ»ï¼Œå°å·§çš„ç«ç„°ä»ç„¶åœ¨åœ¨è¿™é¢—é€æ˜Žçš„水晶里飞舞ç€ã€‚", "_t") +t("wyrm saliva", "龙涎", "_t") +t("vial of fire wyrm saliva", "一瓶ç«é¾™æ¶Ž", "entity name") +t("Clear and slightly thicker than water. It froths when shaken.", "é¾™æ¶Žæ¯”æ°´æ›´åŠ ç²˜ç¨ ï¼Œå’Œæ°´ä¸€æ ·æ¸…æ¾ˆï¼Œå½“ä½ æ‘‡æ™ƒå®ƒæ—¶ä¼šæœ‰æ³¡æ²«äº§ç”Ÿã€‚", "_t") +t("chunk of rotten flesh", "一å—è…烂肉å—", "_t") +t("chunk of ghoul flesh", "è…烂的食尸鬼肉å—", "entity name") +t("Rotten and reeking. It still twitches occasionally.", "è¿™å—肉è…烂且冒ç€çƒæ°”,它时ä¸æ—¶ä¼šæŠ½æ两下。", "_t") +t("dry, flesh-encrusted bone", "干燥,带ç€è‚‰çš„骨头", "_t") +t("mummified bone", "木乃伊骨头", "entity name") +t("Bits of dry flesh still cling to this ancient bone.", "在这个å¤ä»£çš„骨头上ä»æ®‹ç•™ç€ä¸€ç‚¹è‚‰å—。", "_t") +t("small, pointed tooth", "å°è€Œå°–é”的牙齿", "_t") +t("sandworm tooth", "沙虫之牙", "entity name") +t("Tiny, dark grey, and wickedly sharp. It looks more like rock than bone.", "这颗å°å·§çš„牙齿呈暗ç°è‰²ä¸”锋利的å“人。它看起æ¥æ›´åƒæ˜¯ä¸€å—石头而ä¸æ˜¯ä¸€é¢—牙齿。", "_t") +t("snake head", "蛇头", "_t") +t("black mamba head", "黑曼巴头", "entity name") +t("Unlike the rest of the black mamba, the severed head isn't moving.", "ä¸åƒè¿™æ¡è›‡çš„其他部分,这颗头一动ä¸åŠ¨ã€‚", "_t") +t("kidney", "肾è„", "_t") +t("snow giant kidney", "雪巨人的肾è„", "entity name") +t("As unpleasant-looking as any exposed organ.", "åƒå…¶ä»–è§£å‰–çš„å™¨å®˜ä¸€æ ·ï¼Œè¿™ä¸ªè‚¾è„很难看。", "_t") +t("storm wyrm claw", "风暴之龙的爪å", "entity name") +t("Bluish and wickedly sharp. It makes your arm hair stand on end.", "è¿™åªçˆªåæ³›ç€è“色光泽并且锋利的å“äººï¼Œå®ƒä½¿ä½ æ±—æ¯›ç«–ç«‹ã€‚", "_t") +t("dead green worm", "æ»äº¡çš„ç»¿è‰²è •è™«", "_t") +t("green worm", "ç¿¡ç¿ è •è™«", "entity name") +t("A dead green worm, painstakingly separated from its tangle of companions.", "一åªæ»æŽ‰çš„绿色虫å,需è¦éžå¸¸ä»”细æ‰èƒ½æŠŠå®ƒä»Žè •è™«å›¢ä¸æŒ‘拣出æ¥ã€‚", "_t") +t("viscous slime", "ç²˜ç¨ çš„é»æ¶²", "_t") +t("vial of wight ectoplasm", "一瓶尸妖的血浆", "entity name") +t("Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.", "çµ®çŠ¶ä¸”ç²˜ç¨ çš„æ¶²ä½“ã€‚åªæœ‰æŠŠå®ƒè£…入瓶ä¸ï¼Œæ‰èƒ½é˜»æ¢è’¸å‘。", "_t") +t("chunk of stone", "一å—石头", "_t") +t("xorn fragment", "索尔石碎片", "entity name") +t("Looks much like any other rock, though this one was recently sentient and trying to murder you.", "撇开最近这å—çŸ³å¤´å¯¹ä½ çš„åˆºæ€è¡Œä¸ºå¤–,它看起æ¥å’Œå…¶ä»–çŸ³å¤´ä¸€æ¨¡ä¸€æ ·ã€‚", "_t") +t("claw", "爪å", "_t") +t("warg claw", "座狼爪", "entity name") +t("Unpleasantly large and sharp for a canine's claw.", "对于一åªçŠ¬ç§‘动物æ¥è¯´ï¼Œè¿™åªçˆªå实在太大了。", "_t") +t("ash", "白蜡", "_t") +t("pouch of faeros ash", "法罗的ç°çƒ¬", "entity name") +t("Unremarkable grey ash.", "ä¸èµ·çœ¼çš„ç°çƒ¬ã€‚", "_t") +t("eyeball", "眼çƒ", "_t") +t("wretchling eyeball", "é…¸æ¶²æ ‘é”之眼", "entity name") +t("Small and bloodshot. Its dead gaze still burns your skin.", "å°è€Œå……血的眼çƒï¼Œå®ƒæ»äº¡æ—¶çš„眼神ä»ä½¿ä½ 毛骨悚然。", "_t") +t("faerlhing fang", "费尔è·æ¯’牙", "entity name") +t("It still drips venom and crackles with magical energy.", "它ä»æ®‹ç•™ç€ä¸€äº›æ¯’液,并散å‘ç€é˜µé˜µé”法能é‡ã€‚", "_t") +t("fang", "牙齿", "_t") +t("vampire lord fang", "å¸è¡€é¬¼æ—长的毒牙", "entity name") +t("Brilliantly white, but surrounded by blackest magic.", "亮白色的牙齿,周身å´è¦ç»•ç€é»‘色的é”法。", "_t") +t("translucent insect wing", "åŠé€æ˜Žçš„昆虫翅膀", "_t") +t("hummerhorn wing", "åŠé€æ˜Žçš„昆虫翅膀", "entity name") +t("Translucent and delicate-looking, but surprisingly durable.", "åŠé€æ˜Žçš„翅膀看起æ¥å¾ˆè„†ï¼Œå®žé™…ä¸Šä½ ä¼šå‘现它异常的åšéŸ§ã€‚", "_t") +t("ingredient", "é…æ–™", "entity subtype") +t("misc", "æ‚项", "entity type") +t("glowing dust", "å‘光的粉尘", "_t") +t("pouch of luminous horror dust", "一袋金色æé”的粉尘", "entity name") +t("Weightless and glowing; not your usual dust.", "ä¸åŒäºŽé€šå¸¸æ„义上的ç°å°˜ï¼Œè¿™äº›ç²‰å°˜æ¯«æ— é‡é‡å¹¶å‘出阵阵光芒。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gauntlets.lua" + +t("armor", "护甲", "entity type") +t("hands", "手部", "entity subtype") +t("Metal gloves protecting the hands up to the middle of the lower arm.", "è‡‚é“ ä¿æŠ¤ä½ 的手至å‰è‡‚çš„ä¸é—´éƒ¨åˆ†ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron gauntlets", "é“è‡‚é“ ", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel gauntlets", "çŸ®äººé’¢è‡‚é“ ", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun gauntlets", "æ²ƒç‘žé’½è‡‚é“ ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gem.lua" + +t("gem", "ç å®", "entity type") +t("Gems can be sold for money or used in arcane rituals.", "å®çŸ³å¯ç”¨æ¥å–钱或用于法术仪å¼ã€‚", "_t") +t("alchemist-gem", "炼金å®çŸ³", "entity type") +t("color", "多彩", "entity subtype") +t("alchemist diamond", "炼金钻石", "alchemist gem") +t("diamond", "钻石", "gem name") +t("alchemist pearl", "炼金çç ", "alchemist gem") +t("pearl", "çç ", "gem name") +t("Lights terrain (power 100)", "照亮地形(强度100)", "_t") +t("alchemist moonstone", "炼金月亮石", "alchemist gem") +t("moonstone", "月亮石", "gem name") +t("alchemist fire opal", "炼金ç«ç„°çŸ³", "alchemist gem") +t("fire opal", "ç«ç„°çŸ³", "gem name") +t("alchemist bloodstone", "炼金血滴石", "alchemist gem") +t("bloodstone", "血滴石", "gem name") +t("alchemist ruby", "炼金红å®çŸ³", "alchemist gem") +t("ruby", "红å®çŸ³", "gem name") +t("alchemist amber", "炼金ç¥ç€", "alchemist gem") +t("amber", "ç¥ç€", "gem name") +t("alchemist turquoise", "炼金绿æ¾çŸ³", "alchemist gem") +t("turquoise", "绿æ¾çŸ³", "gem name") +t("alchemist jade", "ç‚¼é‡‘ç¿¡ç¿ ", "alchemist gem") +t("jade", "ç¿¡ç¿ ", "gem name") +t("Slows by 17%", "å‡é€Ÿ17%", "_t") +t("alchemist sapphire", "炼金é’玉", "alchemist gem") +t("sapphire", "é’玉", "gem name") +t("alchemist quartz", "炼金石英", "alchemist gem") +t("quartz", "石英", "gem name") +t("white", "白å®çŸ³", "gem subtype") +t("alchemist emerald", "炼金祖æ¯ç»¿", "alchemist gem") +t("emerald", "祖æ¯ç»¿", "gem name") +t("alchemist lapis lazuli", "炼金天é’石", "alchemist gem") +t("lapis lazuli", "天é’石", "gem name") +t("alchemist garnet", "炼金石榴石", "alchemist gem") +t("garnet", "石榴石", "gem name") +t("red", "红å®çŸ³", "gem subtype") +t("alchemist onyx", "炼金黑刚玉", "alchemist gem") +t("onyx", "黑刚玉", "gem name") +t("alchemist amethyst", "炼金紫水晶", "alchemist gem") +t("amethyst", "紫水晶", "gem name") +t("violet", "ç´«å®çŸ³", "gem subtype") +t("alchemist opal", "炼金猫眼石", "alchemist gem") +t("opal", "猫眼石", "gem name") +t("alchemist topaz", "炼金è“刚玉", "alchemist gem") +t("topaz", "è“刚玉", "gem name") +t("alchemist aquamarine", "炼金海è“å®çŸ³", "alchemist gem") +t("aquamarine", "æµ·è“å®çŸ³", "gem name") +t("blue", "è“å®çŸ³", "gem subtype") +t("alchemist ametrine", "炼金紫黄晶", "alchemist gem") +t("ametrine", "紫黄晶", "gem name") +t("Lights terrain (power 10)", "照亮地形(强度10)", "_t") +t("alchemist zircon", "炼金锆石", "alchemist gem") +t("zircon", "锆石", "gem name") +t("alchemist spinel", "炼金尖晶石", "alchemist gem") +t("green", "绿å®çŸ³", "gem subtype") +t("spinel", "尖晶石", "gem name") +t("alchemist citrine", "炼金黄水晶", "alchemist gem") +t("citrine", "黄水晶", "gem name") +t("yellow", "黄å®çŸ³", "gem subtype") +t("agate", "玛瑙石", "gem name") +t("alchemist agate", "炼金玛瑙石", "alchemist gem") +t("black", "黑曜石", "gem subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/gloves.lua" + +t("armor", "护甲", "entity type") +t("hands", "手部", "entity subtype") +t("Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.", "轻便的手套ä¸ä»…ä¸å½±å“手指的活动,还会多多少少ä¿æŠ¤æ‰‹çš„安全。", "_t") +t("rough", "粗制", "entity short_name") +t("rough leather gloves", "粗制手套", "entity name") +t("hardened", "硬", "entity short_name") +t("hardened leather gloves", "硬皮手套", "entity name") +t("drakeskin", "龙皮", "entity short_name") +t("drakeskin leather gloves", "龙皮手套", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/heavy-armors.lua" + +t("armor", "护甲", "entity type") +t("heavy", "é‡ç”²", "entity subtype") +t("A suit of armour made of mail.", "一套由金属环扣åšæˆçš„é”甲。", "_t") +t("iron", "é“", "entity short_name") +t("iron mail armour", "é“é”甲", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel mail armour", "é’¢é”甲", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel mail armour", "矮人钢é”甲", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite mail armour", "è“锆石é”甲", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun mail armour", "沃瑞钽é”甲", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/heavy-boots.lua" + +t("armor", "护甲", "entity type") +t("feet", "脚部", "entity subtype") +t("Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.", "é‡é´ï¼Œç”¨é‡‘属覆盖ç€è„šè¶¾ã€è„šåŽè·Ÿå’Œå…¶ä»–é‡è¦éƒ¨ä½ï¼Œä¿æŠ¤ç©¿æˆ´è€…的足部å…å—伤害。", "_t") +t("iron", "é“", "entity short_name") +t("pair of iron boots", "é“è´¨é‡é´", "entity name") +t("d.steel", "精钢", "entity short_name") +t("pair of dwarven-steel boots", "矮人钢é‡é´", "entity name") +t("pair of voratun boots", "沃瑞钽é‡é´", "entity name") +t("voratun", "沃瑞钽", "entity short_name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/helms.lua" + +t("armor", "护甲", "entity type") +t("head", "头部", "entity subtype") +t("A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.", "一顶巨大的头盔å¯ä»¥ä¿æŠ¤ä½ 的整个头部。ä¸è¿‡ï¼Œç©ºæ°”æµé€šå’Œè¾ƒå·®çš„视野是一个问题。", "_t") +t("iron", "é“", "entity short_name") +t("iron helm", "é“ç›”", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel helm", "矮人钢盔", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun helm", "沃瑞钽盔", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/jewelry.lua" + +t("ring", "戒指", "entity subtype") +t("Rings can have magical properties.", "戒指å¯ä»¥å…·æœ‰é”法属性。", "_t") +t("amulet", "项链", "entity subtype") +t("jewelry", "首饰", "entity type") +t("Amulets can have magical properties.", "项链å¯ä»¥å…·æœ‰é”法属性。", "_t") +t("copper ring", "铜戒指", "_t") +t("steel ring", "钢戒指", "_t") +t("gold ring", "金戒指", "_t") +t("stralite ring", "è“锆石戒指", "_t") +t("voratun ring", "沃瑞钽戒指", "_t") +t("copper", "铜制", "entity short_name") +t("copper amulet", "铜项链", "_t") +t("steel", "é’¢", "entity short_name") +t("steel amulet", "钢项链", "_t") +t("gold", "金质", "entity short_name") +t("gold amulet", "金项链", "_t") +t("stralite", "è“锆石", "entity short_name") +t("stralite amulet", "è“锆石项链", "_t") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun amulet", "沃瑞钽项链", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/knifes.lua" + +t("dagger", "匕首", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("knife", "匕首", "entity combat talented") +t("Sharp, short and deadly.", "锋利ã€çŸè€Œè‡´å‘½ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron dagger", "é“匕首", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel dagger", "钢匕首", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel dagger", "矮人钢匕首", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite dagger", "è“锆石匕首", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun dagger", "沃瑞钽匕首", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-belt.lua" + +t("armor", "护甲", "entity type") +t("belt", "腰带", "entity subtype") +t("A belt that goes around your waist.", "一æ¡å¯ä»¥å›´ä½è…°çš„皮带。", "_t") +t("rough", "粗制", "entity short_name") +t("rough leather belt", "粗制皮带", "entity name") +t("hardened", "硬", "entity short_name") +t("hardened leather belt", "硬皮腰带", "entity name") +t("drakeskin", "龙皮", "entity short_name") +t("drakeskin leather belt", "龙皮腰带", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-boots.lua" + +t("armor", "护甲", "entity type") +t("feet", "脚部", "entity subtype") +t("A pair of boots made of leather.", "一åŒç”¨çš®åšçš„é´å。", "_t") +t("pair of rough leather boots", "粗制皮é´", "entity name") +t("rough", "粗制", "entity short_name") +t("hardened", "硬", "entity short_name") +t("pair of hardened leather boots", "硬皮é´å", "entity name") +t("drakeskin", "龙皮", "entity short_name") +t("pair of drakeskin leather boots", "龙皮é´å", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/leather-caps.lua" + +t("armor", "护甲", "entity type") +t("head", "头部", "entity subtype") +t("A cap made of leather.", "一顶皮帽。", "_t") +t("rough", "粗制", "entity short_name") +t("rough leather cap", "粗制皮帽", "entity name") +t("hardened", "硬", "entity short_name") +t("hardened leather cap", "硬皮帽å", "entity name") +t("drakeskin", "龙皮", "entity short_name") +t("drakeskin leather cap", "龙皮帽å", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/light-armors.lua" + +t("armor", "护甲", "entity type") +t("light", "轻甲", "entity subtype") +t("A suit of armour made of leather.", "一套用皮é©åˆ¶æˆçš„皮甲。", "_t") +t("rough", "粗制", "entity short_name") +t("rough leather armour", "粗制皮甲", "entity name") +t("cured", "鞣制", "entity short_name") +t("cured leather armour", "鞣制皮甲", "entity name") +t("hardened", "硬", "entity short_name") +t("hardened leather armour", "硬化皮甲", "entity name") +t("reinforced", "强化", "entity short_name") +t("reinforced leather armour", "强化皮甲", "entity name") +t("drakeskin", "龙皮", "entity short_name") +t("drakeskin leather armour", "龙皮甲", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lites.lua" + +t("lite", "光照", "entity subtype") +t("Light up the dark places of the world!", "点亮世界的黑暗角è½ï¼", "_t") +t("brass", "黄铜", "entity short_name") +t("brass lantern", "黄铜ç¯ç¬¼", "entity name") +t("A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.", "一个有引线的黄铜容器,上é¢è¦†ç›–æœ‰ä¸€å¼ çº¸é˜²æ¢ç¯æ²¹æº…出æ¥ã€‚它有一åªæŠŠæ‰‹ï¼Œå¯ä»¥æç€ã€‚", "_t") +t("alchemist", "炼金术师", "entity short_name") +t("alchemist's lamp", "炼金ç¯ç¬¼", "entity name") +t("A normal brass lantern, enhanced by alchemy to make it brighter.", "一个普通的黄铜ç¯ç¬¼ï¼Œç‚¼é‡‘的力é‡å¢žå¼ºäº†å®ƒçš„亮度。", "_t") +t("dwarven", "矮人", "entity short_name") +t("dwarven lantern", "矮人ç¯ç¬¼", "entity name") +t("Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.", "çŸ®äººåˆ¶é€ ï¼Œè¿™ç§ç¯ç¬¼å¯ä»¥åœ¨åœ°åº•æ·±å¤„æ供足够的光线。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/fun.lua" + +t("trollish poem", "å·¨é”诗æŒ", "entity name") +t("A poem written by a... troll?", "一首由……巨é”?所写的诗æŒ", "_t") +t("necromancer poem", "æ»çµæ³•å¸ˆé¢‚", "entity name") +t("A poem written by a... Necromancer?", "一首由……æ»çµæ³•å¸ˆï¼Ÿæ‰€å†™çš„诗æŒ", "_t") +t("rogues do it from behind", "ç›—è´¼åœ¨ä½ èº«åŽ", "entity name") +t("A poem written for a rogue?", "一首由盗贼所写的诗æŒï¼Ÿ", "_t") +t("how to become a necromancer, part %d", "如何æˆä¸ºæ»çµæ³•å¸ˆï¼Œç¬¬%dç« ", "tformat") +t("How to become a powerful Necromancer!", "如何æˆä¸ºå¼ºå¤§çš„æ»çµæ³•å¸ˆ!", "_t") +t("\"Dust to Dust\", an undead hunter's guide, by Aslabor Borys", "“尘归尘â€ï¼Œä¸æ»çŒŽäººæŒ‡å—,作者:阿斯拉伯·波利斯", "entity name") +t("An undead hunter's guide, by Aslabor Borys.", "ä¸æ»çŒŽäººæŒ‡å—,作者:阿斯拉伯·波利斯", "_t") +t("Rolf", "罗尔夫", "_t") +t("Weisman", "é斯曼", "_t") +t("letter to %s (%d)", "ç»™%sçš„ä¿¡ (%d)", "tformat") +t("A part of the correspondence between two adventurers.", "奇怪的黑色光盘", "_t") +t("of halfling feet", "åŠèº«äººçš„è„š", "entity name") +t("Notes about... Halfling feet??", "有关…åŠèº«äººçš„脚??的笔记", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/maj-eyal.lua" + +t("analysis", "分æž", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/misc.lua" + +t("The story of my salvation", "我的救赎", "entity name") +t("An old tale about the fear of magic.", "有关é”法的æ怖的å¤è€ä¼ 说。", "_t") +t("On Adventuring", "关于冒险", "entity name") +t("Fragments of a fabled traveler.", "ä¸€ä¸ªä¼ è¯´ä¸çš„旅行者的记录。", "_t") +t("memories of Artelia Firstborn", "亚特莱长å的记忆", "entity name") +t("The memories of the first elf ever to awaken.", "ä¼ è¯´ä¸ç¬¬ä¸€ä¸ªé†’æ¥çš„ç²¾çµçš„记忆。", "_t") +t("human myth of creation", "äººç±»çš„åˆ›ä¸–ä¼ è¯´", "entity name") +t("Myth of creation of the humans.", "äººç±»çš„åˆ›ä¸–ä¼ è¯´", "_t") +t("a logical analysis of creation, by philosopher Smythen", "åˆ›ä¸–ä¼ è¯´çš„é€»è¾‘åˆ†æžï¼Œå“²å¦å®¶æ–¯è¿ˆæ£®è‘—", "entity name") +t("Myth of creation of the halflings.", "åŠèº«äººçš„åˆ›ä¸–ä¼ è¯´ã€‚", "_t") +t("Tale of the Moonsisters", "月亮å§å¦¹çš„ä¼ è¯´", "entity name") +t("The creation of Eyal's moons.", "åŸƒäºšå°”æœˆäº®çš„åˆ›é€ ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/spellhunt.lua" + +t("memories of archmage Varil", "大法师沃利尔的回忆录", "entity name") +t("A collection of thoughts and memories of the archmage Varil, during the Age of Dusk.", "黄æ˜çºªä¸å¤§æ³•å¸ˆæ²ƒåˆ©å°”的想法和记忆。", "_t") +t("Spellhunter's Guide part 1: How to Detect a Spellweaver", "猎é”人指å—ç¬¬ä¸€éƒ¨åˆ†ï¼šæ€Žæ ·è¾¨åˆ«æ³•å¸ˆ", "entity name") +t("Spellhunter's Guide part 2: How to Battle a Magic-User", "猎é”人指å—ç¬¬äºŒéƒ¨åˆ†ï¼šæ€Žæ ·ä¸Žæ³•å¸ˆæˆ˜æ–—", "entity name") +t("Spellhunter's Guide part 3: How to Kill a Magic-User", "猎é”人指å—第三部分:如何æ€æ»æ³•å¸ˆ", "entity name") +t("The definitive guide to hunting magic users.", "狩猎é”法使用者的æƒå¨æŒ‡å—。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/lore/sunwall.lua" + +t("Loremaster Verutir's note", "åšå¦è€…温罗æ的报告", "entity name") +t("A paper scrap containing some lore.", "包å«äº†ä¸€äº›æ‰‹æœçš„纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/maces.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("mace", "锤å", "entity combat talented") +t("Blunt and deadly.", "é’而致命。", "_t") +t("iron", "é“", "entity short_name") +t("iron mace", "é“质狼牙棒", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel mace", "钢化狼牙棒", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel mace", "矮人钢狼牙棒", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite mace", "è“锆石狼牙棒", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun mace", "沃瑞钽狼牙棒", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/massive-armors.lua" + +t("armor", "护甲", "entity type") +t("massive", "æ¿ç”²", "entity subtype") +t("A suit of armour made of metal plates.", "一套用金属片制æˆçš„æ¿ç”²ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron plate armour", "é“è´¨æ¿ç”²", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel plate armour", "钢化æ¿ç”²", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel plate armour", "矮人钢æ¿ç”²", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite plate armour", "è“锆石æ¿ç”²", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun plate armour", "沃瑞钽æ¿ç”²", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mindstars.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("mindstar", "çµæ™¶", "entity combat talented") +t([[Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. +Using mindstars in the offhand does not incur the normal offhand damage penalty.]], "大自然å•è‚²äº†çµæ™¶ã€‚çµæ™¶æ˜¯ä¸€ç§è•´å«ç”Ÿå‘½åŠ›é‡çš„天然å®çŸ³ï¼Œå®ƒä»¬å¯ç”¨æ¥å¸æ”¶å’Œä¼ 递大自然的精神能é‡å’Œè¶…能力é‡ã€‚副手装备çµæ™¶ä¸ä¼šè§¦å‘副手伤害惩罚。", "_t") +t("mossy", "é’è‹”", "entity short_name") +t("mossy mindstar", "é’è‹”çµæ™¶", "entity name") +t("vined", "藤蔓", "entity short_name") +t("vined mindstar", "藤蔓çµæ™¶", "entity name") +t("thorny", "è†æ£˜", "entity short_name") +t("thorny mindstar", "è†æ£˜çµæ™¶", "entity name") +t("pulsing", "脉动", "entity short_name") +t("pulsing mindstar", "脉动çµæ™¶", "entity name") +t("living", "生命", "entity short_name") +t("living mindstar", "生命çµæ™¶", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/misc-tools.lua" + +t("misc", "æ‚项", "entity subtype") +t("tool", "工具", "entity type") +t("A miscellaneous tool.", "一个æ‚项工具", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/money.lua" + +t("money", "金å¸", "entity subtype") +t("All that glitters is not gold; all that is gold does not glitter.", "å‘光的ä¸éƒ½æ˜¯é‡‘å,金åä¸éƒ½æ˜¯å‘光的。", "_t") +t("You pickup %0.2f gold pieces.", "ä½ æ‹¾å–了 %0.2f 金å¸ã€‚", "logPlayer") +t("gold pieces", "金å¸", "entity name") +t("huge pile of gold pieces", "ä¸€å¤§å †é‡‘å¸", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mounts.lua" + +t("mount", "基座", "entity type") +t("A mount.", "一个å骑。", "_t") +t("golem", "傀儡", "entity subtype") +t("alchemist golem mount", "炼金傀儡å骑。", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/mummy-wrappings.lua" + +t("armor", "护甲", "entity type") +t("Decaying mummy wrappings.", "è…烂的木乃伊裹尸布。", "_t") +t("mummy", "木乃伊", "entity short_name") +t("mummy wrappings", "木乃伊的裹尸布", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/objects-far-east.lua" + +t("tome", "书册", "entity subtype") +t("ancient tome", "è¿œå¤ä¹‹ä¹¦", "_t") +t("Ancient Tome titled 'Gems and their uses'", "è¿œå¤ä¹‹ä¹¦ã€Šå®çŸ³ä¹‹ç§˜ã€‹", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/potions.lua" + +t("potion", "è¯æ°´", "_t") +t("Magical potions can have wildly different effects, from healing to killing you -- beware! Most of them function better with a high Magic score.", "é”法è¯æ°´å…·æœ‰è®¸å¤šä¸åŒçš„效果,有的å¯ä»¥æ²»ç–—ä½ ï¼Œæœ‰çš„å¯ä»¥æ€æ»ä½ ——å°å¿ƒï¼å®ƒä»¬ä¸çš„大部分的效果éšé”力值æå‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/quest-artifacts.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("dark runed staff", "黑暗符文法æ–", "_t") +t("Staff of Absorption", "å¸èƒ½æ³•æ–", "entity name") +t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. +Light around it seems to dim and you can feel its tremendous power simply by touching it.]], "æ–身é“刻ç€ç¬¦æ–‡ï¼Œè¿™æ ¹æ³•æ–似乎是很久以å‰åˆ¶é€ çš„ï¼Œè™½ç„¶å®ƒæ¯«æ— ä¾µèš€çš„ç—•è¿¹ã€‚å®ƒå‘¨å›´çš„å…‰çº¿ä¼šå˜çš„æš—æ·¡ï¼Œå½“ä½ è§¦æ‘¸å®ƒæ—¶å¯ä»¥æ„Ÿå—到惊人的é”力。", "_t") +t("staff", "法æ–", "entity combat talented") +t("absorb energies", "å¸æ”¶èƒ½é‡", "_t") +t("This power seems too much to wield; you fear it might absorb YOU.", "这件装备的力é‡å¤ªå¼ºå¤§äº†ï¼Œä½ å®³æ€•å®ƒä¼šæŠŠä½ å¸æ”¶è¿›åŽ»ã€‚", "logPlayer") +t("swirling orb", "涡æµæ°´æ™¶çƒ", "_t") +t("Orb of Many Ways", "多元水晶çƒ", "entity name") +t([[The orb projects images of distant places, some that seem to be not of this world, switching rapidly. +If used near a portal it could probably activate it.]], "这个çƒä½“å¯ä»¥æŠ˜å°„出远处的景象并快速的切æ¢ç€ï¼Œæœ‰äº›æ™¯è±¡ç”šè‡³ä¸å±žäºŽè¿™ä¸ªä¸–ç•Œã€‚å¦‚æžœä½ åœ¨ä¼ é€ç‚¹é™„近使用它,它å¯èƒ½ä¼šæ¿€æ´»ä¼ é€ã€‚", "_t") +t("activate a portal", "æ¿€æ´»ä¸€ä¸ªä¼ é€é—¨", "_t") +t("#VIOLET#The world twists sickeningly around you and you find yourself someplace unexpected! It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "#VIOLET#ä½ å‘¨å›´çš„ä¸–ç•Œå‘生了æ‰æ›²ï¼Œä¹‹åŽä½ å‘çŽ°ä½ è‡ªå·±å‡ºçŽ°åœ¨äº†æ„料之外的地方。这和之å‰ä½ 使用多元水晶çƒæ—¶çš„情形完全ä¸åŒï¼Œæ³°æ©è‚¯å®šç”¨å‡æ°´æ™¶çƒæŽ‰äº†åŒ…ï¼", "_t") +t("Demonic Orb of Many Ways", "æ¶é”多元水晶çƒ", "_t") +t("It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "ä½ å‘¨å›´çš„ä¸–ç•Œå‘生了æ‰æ›²ï¼Œä¹‹åŽä½ å‘çŽ°ä½ è‡ªå·±å‡ºçŽ°åœ¨äº†æ„料之外的地方。这和之å‰ä½ 使用多元水晶çƒæ—¶çš„情形完全ä¸åŒï¼Œæ³°æ©è‚¯å®šç”¨å‡æ°´æ™¶çƒæŽ‰äº†åŒ…ï¼", "_t") +t("There is no portal to activate here.", "这里没有å¯ç”¨çš„ä¼ é€é—¨ã€‚", "logPlayer") +t("Orb of Undeath (Orb of Command)", "指令水晶çƒï¼ˆäº¡çµï¼‰ ", "entity name") +t("Dark visions fill your mind as you lift the orb. It is cold to the touch.", "å½“ä½ æ‹¿èµ·è¿™ä¸ªæ°´æ™¶çƒæ—¶ï¼Œæ— 尽的黑暗铺é¢è€Œæ¥ã€‚这个çƒæ‘¸ä¸ŠåŽ»å†°å‡‰ã€‚", "_t") +t("Dragon Orb (Orb of Command)", "指令水晶çƒï¼ˆå·¨é¾™ï¼‰", "entity name") +t("This orb is warm to the touch.", "这个水晶çƒæ‘¸èµ·æ¥å¾ˆæš–和。", "_t") +t("Elemental Orb (Orb of Command)", "指令水晶çƒï¼ˆå…ƒç´ )", "entity name") +t("Flames swirl on the icy surface of this orb.", "ç«ç„°åœ¨è¦†æ»¡äº†å†°éœœçš„水晶çƒä¸Šæ—‹è½¬ã€‚", "_t") +t("orb of command", "指令水晶çƒ", "_t") +t("Orb of Destruction (Orb of Command)", "指令水晶çƒï¼ˆæ¯ç)", "entity name") +t("Visions of death and destruction fill your mind as you lift this orb.", "å½“ä½ æ‹¿èµ·è¿™ä¸ªæ°´æ™¶çƒæ—¶ï¼Œä½ 眼å‰æµ®çŽ°å‡ºæ»äº¡å’Œæ¯ç的景象。", "_t") +t("use the orb", "使用水晶çƒ", "_t") +t("orb", "水晶çƒ", "entity subtype") +t("orb of scrying", "鉴定水晶çƒ", "_t") +t("Scrying Orb", "鉴定水晶çƒ", "entity name") +t("This orb will automatically identify items you find.", "这个çƒæ˜¯åŠèº«äººå…ˆçŸ¥åŸƒèŽ‰è¨ç»™ä½ çš„ï¼Œå®ƒä¼šè‡ªåŠ¨ä¸ºä½ é‰´å®šè£…å¤‡ã€‚", "_t") +t("unstable rod", "ä¸ç¨³å®šçš„é”æ–", "_t") +t([[This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. +You have heard of such items before. They are very useful to adventurers, allowing faster travel.]], "这个法æ–é€šä½“ç”¨æ²ƒç‘žé’½æ‰“é€ ï¼Œå……æ»¡äº†å¯ä»¥æ’•è£‚空间的奥术能é‡ã€‚ä½ ä»¥å‰æ›¾å¬è¯´è¿‡æ¤ç±»ç‰©å“。它们对于冒险者的快速旅行éžå¸¸æœ‰å¸®åŠ©ã€‚", "_t") +t("recall the user to the worldmap after 40 turns", "ä¼ é€è‡³ä¸–界地图(ç‰å¾…40回åˆï¼‰", "_t") +t("Force a recall", "强制使用回归之æ–", "_t") +t("The Fortress Shadow warned you that trying to force a recall without finding the portal back could break the exploratory farportal forever.", "å ¡åž’ä¹‹å½±è¦å‘Šä½ ï¼Œå¦‚æžœåœ¨æ²¡æœ‰æ‰¾åˆ°è¿”å›žä¼ é€é—¨çš„情况下å°è¯•å¼ºè¡Œå¬å›žï¼Œå¯èƒ½ä¼šæ°¸ä¹…ç ´åè¿œå¤æŽ¢ç´¢ä¼ é€é—¨ã€‚", "_t") +t("Space around you starts to dissolve...", "ä½ å‘¨å›´çš„ç©ºé—´å¼€å§‹æ¶ˆè§£...", "logPlayer") +t("Cancel", "å–消", "_t") +t("Recall", "å¯åŠ¨å›žå½’之æ–", "_t") +t("The rod emits a strange noise, glows briefly and returns to normal.", "法æ–å‘出奇怪的å“声,闪了下光åˆæ¢å¤äº†æ£å¸¸ã€‚", "logPlayer") +t("Rod of Recall", "回归之æ–", "_t") +t("You found a Rod of Recall. You can use it to quickly get out of your current zone and return to the worldmap.", "ä½ æ‰¾åˆ°äº†ä¸€æ ¹å›žå½’ä¹‹æ–ã€‚ä½ å¯ä»¥ç”¨å®ƒå¿«é€Ÿç¦»å¼€å½“å‰åŒºåŸŸï¼Œè¿”回世界地图。", "_t") +t("chest", "ç›’å", "entity type") +t("sher'tul", "å¤Â·å›¾å°”", "entity subtype") +t([[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. +The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. + +When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. +Simply go to your inventory to move them out of the chest if you wish to keep them. +Items in the chest will not encumber you.]], [[è¿™åªå®ç®±æ˜¯æŸä¸ªå¤Â·å›¾å°”å¤ä»£å»ºç‘的延伸,任何扔在里é¢çš„物å“ä¼šè¢«è‡ªåŠ¨ä¼ é€åˆ°é‚£ä¸ªåœ°æ–¹ï¼Œè¿›è¡Œå¤„ç†å¹¶æ‘§æ¯ï¼Œä»Žé‡Œé¢æå–能é‡ã€‚ +è¿™ä¸ªè¿‡ç¨‹çš„å‰¯äº§ç‰©æ˜¯é»„é‡‘ï¼Œå› ä¸ºæ²¡æœ‰ç”¨ï¼Œæ‰€ä»¥è¢«è‡ªåŠ¨ä¼ é€ç»™ä½ 。 + +å½“ä½ æœ‰è¿™åªç®±åæ—¶ï¼Œæ‰€æœ‰ä½ ç»è¿‡åœ°é¢ä¸Šçš„物å“会被自动æ¡èµ·ï¼Œå¹¶ä¸”å½“ä½ ç¦»å¼€åœ°ä¸‹åŸŽæ—¶ä¼šè‡ªåŠ¨äº¤æ˜“æˆé‡‘å¸ã€‚ +å¦‚æžœä½ æƒ³ä¿ç•™ç‰©å“,åªéœ€è¦ä»Žå®ç®±é‡ŒæŠŠå®ƒç§»åˆ°åŒ…裹ä¸ã€‚在å®ç®±ä¸çš„物å“ä¸ä¼šå¢žåŠ ä½ çš„è´Ÿé‡ã€‚]], "_t") +t("transmogrify all the items in your chest at once (also done automatically when you change level)", "ç«‹å³è½¬åŒ–ç›’åä¸çš„所有物å“ï¼ˆå½“ä½ åˆ‡æ¢åœ°å›¾æ—¶ä¹Ÿä¼šè‡ªåŠ¨è½¬åŒ–)", "_t") +t("Make the Transmogrification Chest the default item's destroyer?", "将转化之盒作为默认的物å“处ç†è£…ç½®å—?", "_t") +t("You do not have any items to transmogrify in your chest or on the floor.", "ä½ çš„èƒŒåŒ…å†…å’Œåœ°æ¿ä¸Šæ²¡æœ‰ä»»ä½•éœ€è¦è½¬åŒ–的物å“。", "_t") +t("Transmogrify all %s item(s) on the floor?", "转化地上的所有%s个物å“?", "tformat") +t("Transmogrify all %s item(s) in your chest?", "转化盒å内的所有%s个物å“?", "tformat") +t([[This chest is an extension of old Sher'Tul places of power. Any items dropped inside is transported to an other place, processed and destroyed to extract energy. +The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. + +When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. +To take an item out, simply go to your inventory to move them out of the chest. +Items in the chest will not encumber you.]], [[è¿™åªå®ç®±æ˜¯æŸä¸ªå¤Â·å›¾å°”å¤ä»£å»ºç‘的延伸,任何扔在里é¢çš„物å“ä¼šè¢«è‡ªåŠ¨ä¼ é€åˆ°é‚£ä¸ªåœ°æ–¹ï¼Œè¿›è¡Œå¤„ç†å¹¶æ‘§æ¯ï¼Œä»Žé‡Œé¢æå–能é‡ã€‚ +è¿™ä¸ªè¿‡ç¨‹çš„å‰¯äº§ç‰©æ˜¯é»„é‡‘ï¼Œå› ä¸ºæ²¡æœ‰ç”¨ï¼Œæ‰€ä»¥è¢«è‡ªåŠ¨ä¼ é€ç»™ä½ 。 + +å½“ä½ æœ‰è¿™åªç®±åæ—¶ï¼Œæ‰€æœ‰ä½ ç»è¿‡åœ°é¢ä¸Šçš„物å“会被自动æ¡èµ·ï¼Œå¹¶ä¸”å½“ä½ ç¦»å¼€åœ°ä¸‹åŸŽæ—¶ä¼šè‡ªåŠ¨äº¤æ˜“æˆé‡‘å¸ã€‚ +å¦‚æžœä½ æƒ³ä¿ç•™ç‰©å“,åªéœ€è¦ä»Žå®ç®±é‡ŒæŠŠå®ƒç§»åˆ°åŒ…裹ä¸ã€‚在å®ç®±ä¸çš„物å“ä¸ä¼šå¢žåŠ ä½ çš„è´Ÿé‡ã€‚]], "_t") +t("Transmogrification Chest", "转化之盒", "_t") +t("You cannot bring yourself to drop the %s", "ä½ æ— æ³•ä¸¢å¼ƒ %s", "logPlayer") +t("Bikini", "比基尼", "entity name") +t([[Revealing, pink, fun. +#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[性感,粉色,有趣。 +#{bold}#å¦‚æžœä½ åœ¨å…¨ç¨‹ä¸è„±ä¸‹å®ƒçš„æƒ…å†µä¸‹é€šå…³ä½ å°†å¯ä»¥å¾—到一个æˆå°±å’Œå¹ç‰›çš„æƒåˆ©ï¼#{normal}#]], "_t") +t("Mankini", "男性比基尼", "entity name") +t("tiny piece of cloth", "å°å°çš„一å—布", "_t") +t([[Revealing, green, fun. +#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[性感,绿色,有趣。 +#{bold}#å¦‚æžœä½ åœ¨å…¨ç¨‹ä¸è„±ä¸‹å®ƒçš„æƒ…å†µä¸‹é€šå…³ä½ å°†å¯ä»¥å¾—到一个æˆå°±å’Œå¹ç‰›çš„æƒåˆ©ï¼#{normal}#]], "_t") +t("You have never taken it off.", "ä½ è¿˜æ²¡æœ‰æŠŠå®ƒè„±ä¸‹è¿‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts.lua" + +t("spellpower", "法术强度", "entity name") +t("spellcrit", "法术暴击", "entity name") +t("spell crit magnitude", "法术暴击伤害", "entity name") +t("mindpower", "精神强度", "entity name") +t("mindcrit", "精神暴击", "entity name") +t("mind crit magnitude", "精神暴击伤害", "entity name") +t("phys dam", "æ¦å™¨ä¼¤å®³", "entity name") +t("phys apr", "æ¦å™¨ç©¿é€", "entity name") +t("phys crit", "物ç†æš´å‡»", "entity name") +t("phys atk", "æ¦å™¨å‘½ä¸", "entity name") +t("phys crit magnitude", "物ç†æš´å‡»ä¼¤å®³", "entity name") +t("acid melee", "近战酸性伤害", "entity name") +t("lightning melee", "近战闪电伤害", "entity name") +t("fire melee", "近战ç«ç„°ä¼¤å®³", "entity name") +t("cold melee", "近战寒冷伤害", "entity name") +t("light melee", "近战光系伤害", "entity name") +t("dark melee", "近战暗影伤害", "entity name") +t("blight melee", "近战枯èŽä¼¤å®³", "entity name") +t("nature melee", "近战自然伤害", "entity name") +t("arcane melee", "近战奥术伤害", "entity name") +t("poison melee", "è¿‘æˆ˜æ¯’ç´ ä¼¤å®³", "entity name") +t("def", "é—ªé¿", "entity name") +t("rdef", "远程闪é¿", "entity name") +t("armor", "护甲", "entity name") +t("stat str", "æå‡åŠ›é‡å±žæ€§å€¼", "entity name") +t("stat dex", "æå‡æ•æ·å±žæ€§å€¼", "entity name") +t("stat mag", "æå‡é”法属性值", "entity name") +t("stat wil", "æå‡æ„志属性值", "entity name") +t("stat cun", "æå‡çµå·§å±žæ€§å€¼", "entity name") +t("stat con", "æå‡ä½“质属性值", "entity name") +t("inc damage physical", "å¢žåŠ ç‰©ç†ä¼¤å®³", "entity name") +t("inc damage fire", "å¢žåŠ ç«ç„°ä¼¤å®³", "entity name") +t("inc damage cold", "å¢žåŠ å¯’å†·ä¼¤å®³", "entity name") +t("inc damage acid", "å¢žåŠ é…¸æ€§ä¼¤å®³", "entity name") +t("inc damage lightning", "å¢žåŠ é—ªç”µä¼¤å®³", "entity name") +t("inc damage arcane", "å¢žåŠ å¥¥æœ¯ä¼¤å®³", "entity name") +t("inc damage nature", "å¢žåŠ è‡ªç„¶ä¼¤å®³", "entity name") +t("inc damage blight", "å¢žåŠ æž¯èŽä¼¤å®³", "entity name") +t("inc damage light", "å¢žåŠ å…‰ç³»ä¼¤å®³", "entity name") +t("inc damage darkness", "å¢žåŠ æš—å½±ä¼¤å®³", "entity name") +t("inc damage mind", "å¢žåŠ ç²¾ç¥žä¼¤å®³", "entity name") +t("immune stun", "震慑å…ç–«", "entity name") +t("immune knockback", "击退å…ç–«", "entity name") +t("immune blind", "致盲å…ç–«", "entity name") +t("immune confusion", "æ··ä¹±å…ç–«", "entity name") +t("immune pin", "定身å…ç–«", "entity name") +t("immune poison", "æ¯’ç´ å…ç–«", "entity name") +t("immune disease", "疾病å…ç–«", "entity name") +t("immune silence", "沉默å…ç–«", "entity name") +t("immune disarm", "缴械å…ç–«", "entity name") +t("immune cut", "æµè¡€å…ç–«", "entity name") +t("resist physical", "æå‡ç‰©ç†æŠ—性", "entity name") +t("resist fire", "æå‡ç«ç„°æŠ—性", "entity name") +t("resist cold", "æå‡å¯’冷抗性", "entity name") +t("resist acid", "æå‡é…¸æ€§æŠ—性", "entity name") +t("resist lightning", "æå‡é—ªç”µæŠ—性", "entity name") +t("resist arcane", "æå‡å¥¥æœ¯æŠ—性", "entity name") +t("resist nature", "æå‡è‡ªç„¶æŠ—性", "entity name") +t("resist blight", "æå‡æž¯èŽæŠ—性", "entity name") +t("resist light", "æå‡å…‰ç³»æŠ—性", "entity name") +t("resist darkness", "æå‡æš—影抗性", "entity name") +t("resist mind", "æå‡ç²¾ç¥žæŠ—性", "entity name") +t("save physical", "物ç†è±å…", "entity name") +t("save spell", "法术è±å…", "entity name") +t("save mental", "精神è±å…", "entity name") +t("mana regeneration", "法力值回å¤", "entity name") +t("stamina regeneration", "体力值回å¤", "entity name") +t("life regeneration", "生命值回å¤", "entity name") +t("increased mana", "å¢žåŠ æ³•åŠ›å€¼", "entity name") +t("increased stamina", "å¢žåŠ ä½“åŠ›å€¼", "entity name") +t("increased life", "å¢žåŠ ç”Ÿå‘½å€¼", "entity name") +t("see invisible", "侦测éšå½¢", "entity name") +t("decreased fatigue", "é™ä½Žç–²åŠ³", "entity name") +t("greater max encumbrance", "å¢žåŠ è´Ÿé‡", "entity name") +t("improve heal", "æå‡æ²»ç–—系数", "entity name") +t("lite radius", "光照", "entity name") +t("water breathing", "水下呼å¸", "entity name") +t("orc telepathy", "感知兽人", "entity name") +t("dragon telepathy", "感知龙", "entity name") +t("demon telepathy", "感知æ¶é”", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/ammo.lua" + +t("ammo reload", "å¼¹è¯è£…å¡«", "entity name") +t("travel speed", "飞行速度", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/generic.lua" + +t("generic spellpower", "通用 法术强度", "entity name") +t("generic spellcrit", "通用 法术暴击", "entity name") +t("generic spell crit magnitude", "通用 法术暴击伤害", "entity name") +t("generic spellsurge", "通用 法力潮æ±", "entity name") +t("generic mana regeneration", "通用 法力值回å¤", "entity name") +t("generic increased mana", "通用 å¢žåŠ æ³•åŠ›å€¼", "entity name") +t("generic mana on crit", "通用 暴击法力值", "entity name") +t("generic increased vim", "通用 å¢žåŠ æ´»åŠ›å€¼", "entity name") +t("generic vim on crit", "通用 暴击活力值", "entity name") +t("generic phasing", "通用 护盾穿é€", "entity name") +t("generic mindpower", "通用 精神强度", "entity name") +t("generic mindcrit", "通用 精神暴击", "entity name") +t("generic mind crit magnitude", "通用 精神暴击伤害", "entity name") +t("generic equilibrium on hit", "通用 击ä¸å¤±è¡¡å€¼", "entity name") +t("generic max hate", "通用 最大仇æ¨å€¼", "entity name") +t("generic hate on crit", "通用 暴击仇æ¨å€¼", "entity name") +t("generic max psi", "通用 最大超能力值", "entity name") +t("generic psi on hit", "通用 击ä¸è¶…能力值", "entity name") +t("generic phys dam", "通用 æ¦å™¨ä¼¤å®³", "entity name") +t("generic phys apr", "通用 æ¦å™¨æŠ¤ç”²ç©¿é€", "entity name") +t("generic phys crit", "通用 物ç†æš´å‡»", "entity name") +t("generic phys atk", "通用 物ç†å‘½ä¸", "entity name") +t("generic phys crit magnitude", "通用 物ç†æš´å‡»ä¼¤å®³", "entity name") +t("generic stamina regeneration", "通用 体力值回å¤", "entity name") +t("generic increased stamina", "通用 å¢žåŠ ä½“åŠ›å€¼", "entity name") +t("generic def", "通用 é—ªé¿å€¼", "entity name") +t("generic armor", "通用 护甲值", "entity name") +t("generic life regeneration", "通用 生命值回å¤", "entity name") +t("generic increased life", "通用 å¢žåŠ ç”Ÿå‘½å€¼", "entity name") +t("generic improve heal", "通用 å¢žåŠ æ²»ç–—ç³»æ•°", "entity name") +t("generic save physical", "通用 物ç†è±å…", "entity name") +t("generic save spell", "通用 法术è±å…", "entity name") +t("generic save mental", "通用 精神è±å…", "entity name") +t("generic immune stun", "通用 震慑å…ç–«", "entity name") +t("generic immune knockback", "通用 击退å…ç–«", "entity name") +t("generic immune blind", "通用 致盲å…ç–«", "entity name") +t("generic immune confusion", "通用 æ··ä¹±å…ç–«", "entity name") +t("generic immune pin", "通用 定身å…ç–«", "entity name") +t("generic immune poison", "通用 æ¯’ç´ å…ç–«", "entity name") +t("generic immune disease", "通用 疾病å…ç–«", "entity name") +t("generic immune silence", "通用 沉默å…ç–«", "entity name") +t("generic immune disarm", "通用 缴械å…ç–«", "entity name") +t("generic immune cut", "通用 æµè¡€å…ç–«", "entity name") +t("generic immune teleport", "通用 ä¼ é€å…ç–«", "entity name") +t("generic resist physical", "通用 æå‡ç‰©ç†æŠ—性", "entity name") +t("generic resist mind", "通用 æå‡ç²¾ç¥žæŠ—性", "entity name") +t("generic resist fire", "通用 æå‡ç«ç„°æŠ—性", "entity name") +t("generic resist cold", "通用 æå‡å¯’冷抗性", "entity name") +t("generic resist acid", "通用 æå‡é…¸æ€§æŠ—性", "entity name") +t("generic resist lightning", "通用 æå‡é—ªç”µæŠ—性", "entity name") +t("generic resist arcane", "通用 æå‡å¥¥æœ¯æŠ—性", "entity name") +t("generic resist nature", "通用 æå‡è‡ªç„¶æŠ—性", "entity name") +t("generic resist blight", "通用 æå‡æž¯èŽæŠ—性", "entity name") +t("generic resist light", "通用 æå‡å…‰ç³»æŠ—性", "entity name") +t("generic resist darkness", "通用 æå‡æš—影抗性", "entity name") +t("generic resist temporal", "通用 æå‡æ—¶ç©ºæŠ—性", "entity name") +t("generic physical retribution", "通用 物ç†å击伤害", "entity name") +t("generic mind retribution", "通用 精神å击伤害", "entity name") +t("generic acid retribution", "通用 酸性å击伤害", "entity name") +t("generic lightning retribution", "通用 闪电å击伤害", "entity name") +t("generic fire retribution", "通用 ç«ç„°å击伤害", "entity name") +t("generic cold retribution", "通用 寒冷å击伤害", "entity name") +t("generic light retribution", "通用 光系å击伤害", "entity name") +t("generic dark retribution", "通用 æš—å½±å击伤害", "entity name") +t("generic blight retribution", "通用 枯èŽå击伤害", "entity name") +t("generic nature retribution", "通用 自然å击伤害", "entity name") +t("generic arcane retribution", "通用 奥术å击伤害", "entity name") +t("generic temporal retribution", "通用 时空å击伤害", "entity name") +t("generic inc damage physical", "通用 å¢žåŠ ç‰©ç†ä¼¤å®³", "entity name") +t("generic inc damage mind", "通用 å¢žåŠ ç²¾ç¥žä¼¤å®³", "entity name") +t("generic inc damage fire", "通用 å¢žåŠ ç«ç„°ä¼¤å®³", "entity name") +t("generic inc damage cold", "通用 å¢žåŠ å¯’å†·ä¼¤å®³", "entity name") +t("generic inc damage acid", "通用 å¢žåŠ é…¸æ€§ä¼¤å®³", "entity name") +t("generic inc damage lightning", "通用 å¢žåŠ é—ªç”µä¼¤å®³", "entity name") +t("generic inc damage arcane", "通用 å¢žåŠ å¥¥æœ¯ä¼¤å®³", "entity name") +t("generic inc damage nature", "通用 å¢žåŠ è‡ªç„¶ä¼¤å®³", "entity name") +t("generic inc damage blight", "通用 å¢žåŠ æž¯èŽä¼¤å®³", "entity name") +t("generic inc damage light", "通用 å¢žåŠ å…‰ç³»ä¼¤å®³", "entity name") +t("generic inc damage darkness", "通用 å¢žåŠ æš—å½±ä¼¤å®³", "entity name") +t("generic inc damage temporal", "通用 å¢žåŠ æ—¶ç©ºä¼¤å®³", "entity name") +t("generic resists pen physical", "通用 å¢žåŠ ç‰©ç†æŠ—性穿é€", "entity name") +t("generic resists pen mind", "通用 å¢žåŠ ç²¾ç¥žæŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen fire", "通用 å¢žåŠ ç«ç„°æŠ—性穿é€", "entity name") +t("generic resists pen cold", "通用 å¢žåŠ å¯’å†·æŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen acid", "通用 å¢žåŠ é…¸æ€§æŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen lightning", "通用 å¢žåŠ é—ªç”µæŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen arcane", "通用 å¢žåŠ å¥¥æœ¯æŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen nature", "通用 å¢žåŠ è‡ªç„¶æŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen blight", "通用 å¢žåŠ æž¯èŽæŠ—性穿é€", "entity name") +t("generic resists pen light", "通用 å¢žåŠ å…‰ç³»æŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen darkness", "通用 å¢žåŠ æš—å½±æŠ—æ€§ç©¿é€", "entity name") +t("generic resists pen temporal", "通用 å¢žåŠ æ—¶ç©ºæŠ—æ€§ç©¿é€", "entity name") +t("generic stat str", "通用 å¢žåŠ åŠ›é‡å±žæ€§å€¼", "entity name") +t("generic stat dex", "通用 å¢žåŠ æ•æ·å±žæ€§å€¼", "entity name") +t("generic stat mag", "通用 å¢žåŠ é”法属性值", "entity name") +t("generic stat wil", "通用 å¢žåŠ æ„志属性值", "entity name") +t("generic stat cun", "通用 å¢žåŠ çµå·§å±žæ€§å€¼", "entity name") +t("generic stat con", "通用 å¢žåŠ ä½“è´¨å±žæ€§å€¼", "entity name") +t("generic see invisible", "通用 侦测潜行", "entity name") +t("generic infravision radius", "通用 夜视范围", "entity name") +t("generic lite radius", "通用 光照范围", "entity name") +t("generic corrupted blood melee", "通用 近战枯èŽä¹‹è¡€ä¼¤å®³", "entity name") +t("generic acid corrode melee", "通用 近战酸性è…蚀伤害", "entity name") +t("generic mind expose melee", "通用 近战精神暴露伤害", "entity name") +t("generic manaburn melee", "通用 近战法力燃烧伤害", "entity name") +t("generic temporal energize melee", "通用 近战时空激å‘伤害", "entity name") +t("generic slime melee", "通用 近战å²èŽ±å§†ä¼¤å®³", "entity name") +t("generic dark numbing melee", "通用 近战暗影麻痹伤害", "entity name") +t("generic die at", "通用生命下é™", "entity name") +t("generic ignore crit", "通用暴击摆脱", "entity name") +t("generic void", "通用虚空", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/gloves.lua" + +t("damage", "伤害", "entity name") +t("apr", "护甲穿é€", "entity name") +t("crit", "暴击", "entity name") +t("phasing", "相ä½", "entity name") +t("physical melee", "近战物ç†ä¼¤å®³", "entity name") +t("mind melee", "近战精神伤害", "entity name") +t("acid melee", "近战酸性伤害", "entity name") +t("lightning melee", "近战闪电伤害", "entity name") +t("fire melee", "近战ç«ç„°ä¼¤å®³", "entity name") +t("cold melee", "近战寒冷伤害", "entity name") +t("light melee", "近战光系伤害", "entity name") +t("dark melee", "近战暗影伤害", "entity name") +t("blight melee", "近战枯èŽä¼¤å®³", "entity name") +t("nature melee", "近战自然伤害", "entity name") +t("arcane melee", "近战奥术伤害", "entity name") +t("temporal melee", "近战时空伤害", "entity name") +t("corrupted blood melee", "近战枯èŽä¹‹è¡€ä¼¤å®³", "entity name") +t("temporal energize melee", "近战时空激å‘伤害", "entity name") +t("gloom mind melee", "近战精神黑暗光环伤害", "entity name") +t("acid corrode melee", "近战酸性è…蚀伤害", "entity name") +t("light blind melee", "近战光系致盲伤害", "entity name") +t("lightning daze melee", "近战闪电眩晕伤害", "entity name") +t("manaburn melee", "近战法力燃烧伤害", "entity name") +t("slime melee", "近战å²èŽ±å§†ä¼¤å®³", "entity name") +t("dark numbing melee", "近战暗影麻痹伤害", "entity name") +t("physical burst", "物ç†æº…射伤害", "entity name") +t("mind burst", "精神溅射伤害", "entity name") +t("acid burst", "酸性溅射伤害", "entity name") +t("lightning burst", "闪电溅射伤害", "entity name") +t("fire burst", "ç«ç„°æº…射伤害", "entity name") +t("cold burst", "寒冷溅射伤害", "entity name") +t("light burst", "光系溅射伤害", "entity name") +t("dark burst", "暗影溅射伤害", "entity name") +t("blight burst", "枯èŽæº…射伤害", "entity name") +t("nature burst", "自然溅射伤害", "entity name") +t("arcane burst", "奥术溅射伤害", "entity name") +t("temporal burst", "时空溅射伤害", "entity name") +t("physical burst (crit)", "暴击时 物ç†æº…射伤害", "entity name") +t("mind burst (crit)", "暴击时 精神溅射伤害", "entity name") +t("acid burst (crit)", "暴击时 酸性溅射伤害", "entity name") +t("lightning burst (crit)", "暴击时 闪电溅射伤害", "entity name") +t("fire burst (crit)", "暴击时 ç«ç„°æº…射伤害", "entity name") +t("cold burst (crit)", "暴击时 寒冷溅射伤害", "entity name") +t("light burst (crit)", "暴击时 光系溅射伤害", "entity name") +t("dark burst (crit)", "暴击时 暗影溅射伤害", "entity name") +t("blight burst (crit)", "暴击时 枯èŽæº…射伤害", "entity name") +t("nature burst (crit)", "暴击时 自然溅射伤害", "entity name") +t("arcane burst (crit)", "暴击时 奥术溅射伤害", "entity name") +t("temporal burst (crit)", "暴击时 时空溅射伤害", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/melee.lua" + +t("damage", "伤害", "entity name") +t("apr", "护甲穿é€", "entity name") +t("crit", "暴击", "entity name") +t("phasing", "相ä½", "entity name") +t("physical melee", "近战物ç†ä¼¤å®³", "entity name") +t("mind melee", "近战精神伤害", "entity name") +t("acid melee", "近战酸性伤害", "entity name") +t("lightning melee", "近战闪电伤害", "entity name") +t("fire melee", "近战ç«ç„°ä¼¤å®³", "entity name") +t("cold melee", "近战寒冷伤害", "entity name") +t("light melee", "近战光系伤害", "entity name") +t("dark melee", "近战暗影伤害", "entity name") +t("blight melee", "近战枯èŽä¼¤å®³", "entity name") +t("nature melee", "近战自然伤害", "entity name") +t("arcane melee", "近战奥术伤害", "entity name") +t("temporal melee", "近战时空伤害", "entity name") +t("corrupted blood melee", "近战枯èŽä¹‹è¡€ä¼¤å®³", "entity name") +t("temporal energize melee", "近战时空激å‘伤害", "entity name") +t("expose mind melee", "近战精神暴露伤害", "entity name") +t("acid corrode melee", "近战酸性è…蚀伤害", "entity name") +t("manaburn melee", "近战法力燃烧伤害", "entity name") +t("slime melee", "近战å²èŽ±å§†ä¼¤å®³", "entity name") +t("dark numbing melee", "近战暗影麻痹伤害", "entity name") +t("physical burst", "物ç†æº…射伤害", "entity name") +t("mind burst", "精神溅射伤害", "entity name") +t("acid burst", "酸性溅射伤害", "entity name") +t("lightning burst", "闪电溅射伤害", "entity name") +t("fire burst", "ç«ç„°æº…射伤害", "entity name") +t("cold burst", "寒冷溅射伤害", "entity name") +t("light burst", "光系溅射伤害", "entity name") +t("dark burst", "暗影溅射伤害", "entity name") +t("blight burst", "枯èŽæº…射伤害", "entity name") +t("nature burst", "自然溅射伤害", "entity name") +t("arcane burst", "奥术溅射伤害", "entity name") +t("temporal burst", "时空溅射伤害", "entity name") +t("physical burst (crit)", "暴击时 物ç†æº…射伤害", "entity name") +t("mind burst (crit)", "暴击时 精神溅射伤害", "entity name") +t("acid burst (crit)", "暴击时 酸性溅射伤害", "entity name") +t("lightning burst (crit)", "暴击时 闪电溅射伤害", "entity name") +t("fire burst (crit)", "暴击时 ç«ç„°æº…射伤害", "entity name") +t("cold burst (crit)", "暴击时 寒冷溅射伤害", "entity name") +t("light burst (crit)", "暴击时 光系溅射伤害", "entity name") +t("dark burst (crit)", "暴击时 暗影溅射伤害", "entity name") +t("blight burst (crit)", "暴击时 枯èŽæº…射伤害", "entity name") +t("nature burst (crit)", "暴击时 自然溅射伤害", "entity name") +t("arcane burst (crit)", "暴击时 奥术溅射伤害", "entity name") +t("temporal burst (crit)", "暴击时 时空溅射伤害", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/ranged.lua" + +t("ammo reload", "å¼¹è¯è£…å¡«", "entity name") +t("travel speed", "飞行速度", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/shields.lua" + +t("shield block", "ç›¾ç‰Œæ ¼æŒ¡å€¼", "entity name") +t("shield armor", "盾牌护甲值", "entity name") +t("shield increased life", "ç›¾ç‰Œå¢žåŠ ç”Ÿå‘½", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/random-artifacts/staves.lua" + +t("stave increased positive/negative energy", "æ³•æ– å¢žåŠ æ£è´Ÿèƒ½é‡", "entity name") +t("stave paradox reduce anomalies", "æ³•æ– ç´Šä¹±é™ä½Žå¼‚常率", "entity name") +t("stave spellpower", "æ³•æ– æ³•æœ¯å¼ºåº¦", "entity name") +t("stave inc damage physical", "æ³•æ– å¢žåŠ ç‰©ç†ä¼¤å®³", "entity name") +t("stave inc damage mind", "æ³•æ– å¢žåŠ ç²¾ç¥žä¼¤å®³", "entity name") +t("stave inc damage fire", "æ³•æ– å¢žåŠ ç«ç„°ä¼¤å®³", "entity name") +t("stave inc damage cold", "æ³•æ– å¢žåŠ å¯’å†·ä¼¤å®³", "entity name") +t("stave inc damage acid", "æ³•æ– å¢žåŠ é…¸æ€§ä¼¤å®³", "entity name") +t("stave inc damage lightning", "æ³•æ– å¢žåŠ é—ªç”µä¼¤å®³", "entity name") +t("stave inc damage arcane", "æ³•æ– å¢žåŠ å¥¥æœ¯ä¼¤å®³", "entity name") +t("stave inc damage nature", "æ³•æ– å¢žåŠ è‡ªç„¶ä¼¤å®³", "entity name") +t("stave inc damage blight", "æ³•æ– å¢žåŠ æž¯èŽä¼¤å®³", "entity name") +t("stave inc damage light", "æ³•æ– å¢žåŠ å…‰ç³»ä¼¤å®³", "entity name") +t("stave inc damage darkness", "æ³•æ– å¢žåŠ æš—å½±ä¼¤å®³", "entity name") +t("stave inc damage temporal", "æ³•æ– å¢žåŠ æ—¶ç©ºä¼¤å®³", "entity name") +t("stave resists pen physical", "æ³•æ– å¢žåŠ ç‰©ç†æŠ—性穿é€", "entity name") +t("stave resists pen mind", "æ³•æ– å¢žåŠ ç²¾ç¥žæŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen fire", "æ³•æ– å¢žåŠ ç«ç„°æŠ—性穿é€", "entity name") +t("stave resists pen cold", "æ³•æ– å¢žåŠ å¯’å†·æŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen acid", "æ³•æ– å¢žåŠ é…¸æ€§æŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen lightning", "æ³•æ– å¢žåŠ é—ªç”µæŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen arcane", "æ³•æ– å¢žåŠ å¥¥æœ¯æŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen nature", "æ³•æ– å¢žåŠ è‡ªç„¶æŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen blight", "æ³•æ– å¢žåŠ æž¯èŽæŠ—性穿é€", "entity name") +t("stave resists pen light", "æ³•æ– å¢žåŠ å…‰ç³»æŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen darkness", "æ³•æ– å¢žåŠ æš—å½±æŠ—æ€§ç©¿é€", "entity name") +t("stave resists pen temporal", "æ³•æ– å¢žåŠ æ—¶ç©ºæŠ—æ€§ç©¿é€", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/rods.lua" + +t("charm", "护符", "entity type") +t("rod", "é”æ–", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/scrolls.lua" + +t("Magical scrolls can have wildly different effects!", "é”法å·è½´æœ‰å„ç§å„æ ·ä¸åŒçš„效果ï¼", "_t") +t("infusion", "纹身", "_t") +t("Natural infusions may be grafted onto your body, granting you an on-demand nature talent.", "自然纹身å¯ä»¥å°åœ¨ä½ çš„èº«ä¸Šï¼Œç»™äºˆä½ å¿…è¦çš„技能。", "_t") +t("inscribe your skin with the infusion", "çº¹åˆ»åˆ°ä½ çš„èº«ä¸Š", "_t") +t("rune", "符文", "_t") +t("Magical runes may be inscribed onto your body, granting you an on-demand spell talent.", "é”法符文会被é“åˆ»åœ¨ä½ èº«ä¸Šï¼Œç»™äºˆä½ å¿…è¦çš„技能。", "_t") +t("inscribe your skin with the rune", "将纹身é“åˆ»åœ¨ä½ çš„çš®è‚¤ä¸Š", "_t") +t("taint", "å •è½å°è®°", "_t") +t("Corrupted taints may be inscribed onto your body, granting you an on-demand ability.", "å •è½å°è®°ä¼šè¢«é“åˆ»åœ¨ä½ èº«ä¸Šï¼Œç»™äºˆä½ å¿…è¦çš„技能。", "_t") +t("inscribe your skin with the taint", "å°†å°è®°é“åˆ»åœ¨ä½ çš„çš®è‚¤ä¸Š", "_t") +t("lore", "手æœ", "entity subtype") +t("scroll", "å·è½´", "_t") +t("This parchment contains some lore.", "è¿™å¼ å·è½´é‡ŒåŒ…å«äº†ä¸€äº›æ‰‹æœã€‚", "_t") +t("read it", "阅读", "_t") +t("healing infusion", "治疗纹身", "entity name") +t("regeneration infusion", "回å¤çº¹èº«", "entity name") +t("wild infusion", "狂暴纹身", "entity name") +t("movement infusion", "移动纹身", "entity name") +t("heroism infusion", "英勇纹身", "entity name") +t("teleportation rune", "ä¼ é€ç¬¦æ–‡", "entity name") +t("shielding rune", "护盾符文", "entity name") +t("biting gale rune", "冰风åžå™¬ç¬¦æ–‡", "entity name") +t("acid wave rune", "酸性冲击符文", "entity name") +t("manasurge rune", "法力风暴符文", "entity name") +t("blink rune", "é—ªçƒç¬¦æ–‡", "entity name") +t("stormshield rune", "风暴护盾符文", "entity name") +t("shatter afflictions rune", "粉碎痛苦符文", "entity name") +t("ethereal rune", "虚幻符文", "entity name") +t("lightning rune", "闪电符文", "entity name") +t("invisibility rune", "éšèº«ç¬¦æ–‡", "entity name") +t("vision rune", "洞察符文", "entity name") +t("heat beam rune", "çƒèƒ½å°„线符文", "entity name") +t("phase door rune", "相ä½ä¹‹é—¨ç¬¦æ–‡", "entity name") +t("controlled phase door rune", "å¯æŽ§ç›¸ä½ä¹‹é—¨ç¬¦æ–‡", "entity name") +t("sun infusion", "太阳纹身", "entity name") +t("insidious poison infusion", "投毒纹身", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/shields.lua" + +t("armor", "护甲", "entity type") +t("shield", "盾牌", "entity subtype") +t("Handheld deflection devices.", "手æŒé˜²æŠ¤è£…备。", "_t") +t("iron", "é“", "entity short_name") +t("iron shield", "é“盾", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel shield", "钢盾", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel shield", "矮人钢盾", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite shield", "è“锆石盾", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun shield", "沃瑞钽盾", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/slings.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("Slings are used to hurl stones or metal shots at your foes.", "投石索用æ¥å‘敌人投掷石质或金属å弹。", "_t") +t("rough", "粗制", "entity short_name") +t("rough leather sling", "粗皮投石索", "entity name") +t("cured", "鞣制", "entity short_name") +t("cured leather sling", "鞣皮投石索", "entity name") +t("hardened", "硬", "entity short_name") +t("hardened leather sling", "硬皮投石索", "entity name") +t("reinforced", "强化", "entity short_name") +t("reinforced leather sling", "强化皮投石索", "entity name") +t("drakeskin", "龙皮", "entity short_name") +t("drakeskin leather sling", "龙皮投石索", "entity name") +t("ammo", "å¼¹è¯", "entity type") +t("shot", "åå¼¹", "entity subtype") +t("sling", "投石索", "entity combat talented") +t("Shots are used with slings to pummel your foes to death.", "å弹是é…åˆæŠ•çŸ³ç´¢æŠ•æŽ·æ•Œäººç”¨çš„。", "_t") +t("iron", "é“", "entity short_name") +t("pouch of iron shots", "一袋é“制åå¼¹", "entity name") +t("pouch of steel shots", "一袋钢制åå¼¹", "entity name") +t("steel", "é’¢", "entity short_name") +t("d.steel", "精钢", "entity short_name") +t("pouch of dwarven-steel shots", "一袋矮人钢åå¼¹", "entity name") +t("pouch of stralite shots", "一袋è“锆石åå¼¹", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("pouch of voratun shots", "一袋沃瑞钽åå¼¹", "entity name") +t("voratun", "沃瑞钽", "entity short_name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/special-artifacts.lua" + +t("Telos Spire of Power", "泰勒斯之力", "entity name") +t("pulsing staff", "脉动的法æ–", "_t") +t("Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers.", "泰勒斯是黄æ˜çºªçš„一ä½å¼ºå¤§æ³•å¸ˆï¼Œä¸ºå¯¹æ‰‹æ‰€å«‰æ¨ï¼Œä¸ºå¼±è€…所惧怕。最终,虽然他陨è½åœ¨äº†ä»–的所在之处——泰尔玛,但是他的çµé‚ä»é•¿å˜äºŽä¸–。", "_t") +t("turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns", "转å˜ä¸ºä¸€åªå •è½çš„æ´›æ–¯æ ¼ç½—æ–¯(æ¯’ç´ ã€ç–¾ç—…ã€æ’•è£‚和混乱å…ç–«)å回åˆï¼Œè½¬æ¢ä¸€åŠä¼¤å®³ä¸ºç”Ÿå‘½å¸æ”¶ï¼Œä¸éœ€è¦å‘¼å¸ã€‚", "_t") +t("%s brandishes %s %s, turning into a corrupted losgoroth!", "%s挥动%s%s,转化æˆäº†ä¸€åªå •è½æ´›æ–¯æ ¼ç½—æ–¯ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/staves.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("staff", "法æ–", "entity combat talented") +t("Staves designed for wielders of magic, by the greats of the art.", "法æ–ç»è¿‡ç²¾ç»†çš„åŠ å·¥ï¼Œè¢«æ³•å¸ˆæ‰€ä½¿ç”¨ã€‚", "_t") +t("elm", "榆木", "entity short_name") +t("elm staff", "榆木法æ–", "entity name") +t("ash", "白蜡", "entity short_name") +t("ash staff", "白蜡法æ–", "entity name") +t("yew", "ç´«è¡«", "entity short_name") +t("yew staff", "紫衫法æ–", "entity name") +t("e.wood", "ç²¾çµæœ¨", "entity short_name") +t("elven-wood staff", "ç²¾çµæœ¨æ³•æ–", "entity name") +t("dragonbone", "龙骨", "entity short_name") +t("dragonbone staff", "龙骨法æ–", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/swords.lua" + +t("longsword", "长剑", "entity subtype") +t("weapon", "æ¦å™¨", "entity type") +t("sword", "剑", "entity combat talented") +t("Sharp, long, and deadly.", "锋利,长而致命。", "_t") +t("iron", "é“", "entity short_name") +t("iron longsword", "é“剑", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel longsword", "钢剑", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel longsword", "矮人钢剑", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite longsword", "è“锆石剑", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun longsword", "沃瑞钽剑", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/torques.lua" + +t("charm", "护符", "entity type") +t("torque", "项圈", "_t") +t("Torques are made by powerful psionics to store psionic powers.", "项圈是由强大的精神能é‡åˆ¶é€ 而æˆï¼Œç”¨æ¥å‚¨å˜çµèƒ½ã€‚", "_t") +t("iron", "é“", "entity short_name") +t("iron torque", "é“质项圈", "entity name") +t("steel", "é’¢", "entity short_name") +t("steel torque", "铜质项圈", "entity name") +t("d.steel", "精钢", "entity short_name") +t("dwarven-steel torque", "矮人钢项圈", "entity name") +t("stralite", "è“锆石", "entity short_name") +t("stralite torque", "è“锆石项圈", "entity name") +t("voratun", "沃瑞钽", "entity short_name") +t("voratun torque", "沃瑞钽项圈", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/totems.lua" + +t("charm", "护符", "entity type") +t("totem", "图腾", "_t") +t("Natural totems are made by powerful wilders to store nature power.", "è‡ªç„¶å›¾è…¾æ˜¯ç”±è‡ªç„¶å®ˆæŠ¤è€…ä»¬åˆ¶é€ ï¼Œç”¨ä»¥å‚¨å˜è‡ªç„¶èƒ½é‡çš„。", "_t") +t("elm", "榆木", "entity short_name") +t("elm totem", "榆木图腾", "entity name") +t("ash", "白蜡", "entity short_name") +t("ash totem", "白蜡图腾", "entity name") +t("yew", "ç´«è¡«", "entity short_name") +t("yew totem", "紫衫图腾", "entity name") +t("e.wood", "ç²¾çµæœ¨", "entity short_name") +t("elven-wood totem", "ç²¾çµæœ¨å›¾è…¾", "entity name") +t("dragonbone", "龙骨", "entity short_name") +t("dragonbone totem", "龙骨图腾", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/wands.lua" + +t("charm", "护符", "entity type") +t("wand", "é”æ–", "_t") +t("Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.", "é”æ–被炼金术师和大法师用æ¥å‚¨å˜æ³•æœ¯ã€‚任何人å¯ä»¥ç”¨å®ƒæ¥é‡Šæ”¾å‚¨å˜çš„法术。", "_t") +t("elm", "榆木", "entity short_name") +t("elm wand", "榆木é”æ–", "entity name") +t("ash", "白蜡", "entity short_name") +t("ash wand", "白蜡é”æ–", "entity name") +t("yew", "ç´«è¡«", "entity short_name") +t("yew wand", "ç´«æ‰é”æ–", "entity name") +t("e.wood", "ç²¾çµæœ¨", "entity short_name") +t("elven-wood wand", "ç²¾çµæœ¨é”æ–", "entity name") +t("dragonbone", "龙骨", "entity short_name") +t("dragonbone wand", "龙骨é”æ–", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/whips.lua" + +t("weapon", "æ¦å™¨", "entity type") +t("whip", "éžå", "entity combat talented") +t("Sharp, long and deadly.", "锋利,长而致命。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/wizard-hat.lua" + +t("armor", "护甲", "entity type") +t("head", "头部", "entity subtype") +t("A pointy cloth hat, very wizardly...", "ä¸€é¡¶æ³•å¸ˆé£Žæ ¼çš„å°–å¸½å……", "_t") +t("linen", "亚麻", "entity short_name") +t("linen wizard hat", "亚麻法师帽", "entity name") +t("cashmere", "羊绒", "entity short_name") +t("cashmere wizard hat", "羊绒法师帽", "entity name") +t("e.silk", "ç²¾çµä¸", "entity short_name") +t("elven-silk wizard hat", "ç²¾çµä¸ç»¸æ³•å¸ˆå¸½", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts-far-east.lua" + +t("tome", "书册", "entity subtype") +t("Scroll of Summoning (Limmir the Jeweler)", "å¬å”¤å·è½´ï¼ˆå¬å”¤ç å®åŒ 利米尔)", "entity name") +t("summon Limmir the jeweler at the center of the lake of the moon", "在月之湖ä¸å¿ƒå¬å”¤ç å®åŒ 利米尔", "_t") +t("Pendant of the Sun and Moons", "日月垂饰", "entity name") +t("a gray and gold pendant", "一个闪çƒç€é‡‘色ç°è‰²çš„垂饰", "_t") +t("This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.", "一个å°å°çš„垂饰,雕刻ç€çº¢æœˆåžæ—¥çš„å›¾æ¡ˆã€‚ä¼ è¯´å…¶ä¸»äººæ˜¯å¤ªé˜³å ¡åž’çš„å»ºç«‹è€…ä¹‹ä¸€ã€‚", "_t") +t("All your damage is converted and split into light and darkness.", "ä½ é€ æˆçš„所有伤害被转化å‡åˆ†ä¸ºå…‰ç³»å’Œæš—影伤害。", "_t") +t("shimmering gold shield", "闪耀ç€é‡‘色光芒的盾牌", "_t") +t("Unsetting Sun", "æ°¸æ’光辉", "entity name") +t("When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.", "当冲锋队队长艾米奥·帕纳森为他的é‡éš¾èˆ¹å‘˜ä»¬å¯»æ±‚庇护所的时候,他的盾牌åå°„ç€è½æ—¥çš„光辉。他们在光辉照耀的地方休æ¯å®¿è¥ï¼Œä¹‹åŽå¤ªé˜³å ¡åž’在那里æˆç«‹ã€‚在éšåŽé‚£äº›æš—æ— å¤©æ—¥çš„æ—¥å里,这é¢ç›¾ç‰Œè¢«äººä»¬å½“åšç¾Žå¥½æœªæ¥å¸Œæœ›çš„象å¾ã€‚", "_t") +t("Glows brightly in the light of dawn.", "在黎明下闪耀光芒。", "_t") +t("Scorched Boots", "烧焦的长é´", "entity name") +t("pair of blackened boots", "一åŒç†é»‘çš„é´å", "_t") +t("The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.", "è¡€é”导师é²Â·å…‹æ±‰æ˜¯æ´¾å°”纪第一个使用å¤Â·å›¾å°”è¿œç¨‹ä¼ é€é—¨è¿›è¡Œè¯•éªŒçš„兽人。试验ä¸æ˜¯å¾ˆæˆåŠŸï¼Œèƒ½é‡çˆ†ç‚¸åŽï¼Œåªå‰©ä¸‹äº†ä¸€åŒçƒ§ç„¦çš„é´å。", "_t") +t("unearthly black stone", "神秘的黑色石头", "_t") +t("Goedalath Rock", "高达勒斯之石", "entity name") +t("demonic", "æ¶é”", "entity subtype") +t("A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.", "è¿™å—å°çŸ³å¤´çœ‹èµ·æ¥ä¸æ˜¯è¿™ä¸ªä¸–界的,它ä¸æ—¶äº§ç”Ÿç€æ¿€çƒˆçš„能é‡éœ‡åŠ¨ï¼Œè®©äººæ„Ÿåˆ°æ‰æ›²ã€å¯æ€•ã€é‚ªæ¶â€¦â€¦è€Œåˆå¼ºå¤§çš„能é‡ã€‚", "_t") +t("evil touch", "邪æ¶ä¹‹è§¦", "_t") +t("Threads of Fate", "命è¿ä¹‹å¼¦", "entity name") +t("a shimmering white cloak", "一件闪ç€å¾®å…‰çš„白色斗篷", "_t") +t("Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.", "这件精致的白色斗篷由异界æ料制æˆï¼Œéšå…‰çº¿å˜åŒ–而闪çƒï¼Œæ°¸æ’如新。", "_t") +t("Blood-Edge", "饮血剑", "entity name") +t("red crystalline sword", "红色的水晶剑", "_t") +t([[This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one. +Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.]], [[这把深红色的剑ä¸æ–çš„å‘ä¸‹æ»´è¡€ã€‚å®ƒè¯žç”ŸäºŽå…½äººå •è½è€…胡里克的实验室。最åˆï¼Œèƒ¡é‡Œå…‹å¯»æ‰¾äº†ä¸€æžšæ°´æ™¶æ¥åˆ¶é€ 他的命匣,但他的计划很快被一群太阳骑士打æ–,尽管大部分骑士æ»äºŽä¸æ»å†›å›¢çš„阻拦,但骑士团团长瑞è‹å°”å´å•æžªåŒ¹é©¬æ€å…¥äº†èƒ¡é‡Œå…‹çš„实验室。在那里,两ä½å¼ºè€…展开了对决,利剑与血é”æ³•ä½ æ¥æˆ‘往,直到他们都é‡ä¼¤å€’地。兽人想拼尽最åŽä¸€åˆ†åŠ›æ°”,拿到他的命匣,希望能拯救自己,但是瑞è‹å°”è¯†ç ´äº†ä»–çš„é˜´è°‹ï¼Œå°†æµ¸æ»¡é²œè¡€çš„åˆ©å‰‘æŽ·å‘äº†å‘½åŒ£ã€‚å‘½åŒ£ç ´ç¢Žçš„çž¬é—´ï¼Œèƒ¡é‡Œå…‹çš„çµé‚和利剑以åŠæ°´æ™¶èžä¸ºäº†ä¸€ä½“。 +现在,残å˜çš„胡里克çµé‚被困在了这件å¯æ€•çš„æ¦å™¨ä¸ï¼Œä»–çš„æ€ç»´å› æ•°å年的监ç¦è€Œæ‰æ›²ã€‚åªæœ‰é²œè¡€çš„味é“能引起他的兴奋,他的çµé‚在ä¸æ–的侵蚀他人的血肉,希望有æœä¸€æ—¥èƒ½å¤Ÿé‡ç»„自我,摆脱这痛苦的å˜åœ¨å½¢å¼ã€‚]], "_t") +t("15% chance to animate a bleeding foe's blood", "15%å‡ çŽ‡ä½¿å¤„äºŽæµè¡€çŠ¶æ€çš„敌人大出血", "_t") +t("animated blood", "活化血液", "_t") +t("A haze of blood, vibrant and pulsing through the air, possessed by a warped and cracked soul. Every now and then a scream or wail of agony garbles through it, telling of the mindless suffering undergone by its possessor.", [[这把深红色的剑ä¸æ–çš„å‘ä¸‹æ»´è¡€ã€‚å®ƒè¯žç”ŸäºŽå…½äººå •è½è€…胡里克的实验室。最åˆï¼Œèƒ¡é‡Œå…‹å¯»æ‰¾äº†ä¸€æžšæ°´æ™¶æ¥åˆ¶é€ 他的命匣,但他的计划很快被一群太阳骑士打æ–,尽管大部分骑士æ»äºŽä¸æ»å†›å›¢çš„阻拦,但骑士团团长瑞è‹å°”å´å•æžªåŒ¹é©¬æ€å…¥äº†èƒ¡é‡Œå…‹çš„实验室。在那里,两ä½å¼ºè€…展开了对决,利剑与血é”æ³•ä½ æ¥æˆ‘往,直到他们都é‡ä¼¤å€’地。兽人想拼尽最åŽä¸€åˆ†åŠ›æ°”,拿到他的命匣,希望能拯救自己,但是瑞è‹å°”è¯†ç ´äº†ä»–çš„é˜´è°‹ï¼Œå°†æµ¸æ»¡é²œè¡€çš„åˆ©å‰‘æŽ·å‘äº†å‘½åŒ£ã€‚å‘½åŒ£ç ´ç¢Žçš„çž¬é—´ï¼Œèƒ¡é‡Œå…‹çš„çµé‚和利剑以åŠæ°´æ™¶èžä¸ºäº†ä¸€ä½“。 +现在,残å˜çš„胡里克çµé‚被困在了这件å¯æ€•çš„æ¦å™¨ä¸ï¼Œä»–çš„æ€ç»´å› æ•°å年的监ç¦è€Œæ‰æ›²ã€‚åªæœ‰é²œè¡€çš„味é“能引起他的兴奋,他的çµé‚在ä¸æ–的侵蚀他人的血肉,希望有æœä¸€æ—¥èƒ½å¤Ÿé‡ç»„自我,摆脱这痛苦的å˜åœ¨å½¢å¼ã€‚]], "_t") +t("Summon", "å¬å”¤", "_t") +t("#GOLD#As the blade touches %s's spilt blood, the blood rises, animated!", "#GOLD#饮血剑接触到%s喷出的血液,血液开始活化,动了起æ¥!", "logSeen") +t("#GOLD#%s draws power from the spilt blood!", "#GOLD#%s从分出的血液汲å–能é‡!", "logSeen") +t("Dawn's Blade", "黎明之刃", "entity name") +t("shining longsword", "闪光的长剑", "_t") +t("Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.", "ä¼ è¯´æ˜¯åœ¨å¤ªé˜³å ¡åž’æˆç«‹ä¹‹åˆæ‰“é€ ï¼Œè¿™æŠŠé•¿å‰‘é—ªè€€ç€é»Žæ˜Žç ´æ™“之光,å¯ä»¥ç ´é™¤ä¸€åˆ‡é»‘暗。", "_t") +t("invoke dawn, inflicting %0.2f light damage in radius %d (based on Magic) and lighting the area within radius %d", "æ¿€å‘黎明的光芒,在åŠå¾„%då†…é€ æˆ%0.2f光系伤害(基于é”法),并照明%dç 。", "tformat", {2,1,3}) +t("%s raises %s and sends out a burst of light!", "%s举起%s,放出一阵光芒ï¼", "logSeen") +t("#GOLD#You feel a swell of positive energy!", "#GOLD#ä½ æ„Ÿå—到æ£èƒ½é‡çš„波动ï¼", "logPlayer") +t("If the sun doesn't set, dawn's power lasts forever.", "如果太阳永ä¸è½å±±ï¼Œé»Žæ˜Žçš„光辉将永æ’。", "_t") +t("#GOLD#As you wield the sword and shield of the Sunwall, you feel the Sun's light radiating from your core.", "#GOLD#å½“ä½ æ¡ä½æ™¨æ›¦ä¹‹é—¨çš„å‰‘ä¸Žç›¾ï¼Œä½ æ„Ÿè§‰åˆ°ä»Žä½ èº«ä½“å†…éƒ¨æ•£å‘出太阳的光辉。", "logPlayer") +t("#GOLD#You feel the Sun's light vanish from within you.", "#GOLD#ä½ æ„Ÿå—åˆ°å¤ªé˜³çš„å…‰è¾‰ä»Žä½ çš„èº«ä½“é‡Œæµå¤±äº†ã€‚", "logPlayer") +t("Zemekkys' Broken Hourglass", "ä¼ŠèŽ«å…‹æ–¯çš„ç ´æ²™æ¼", "entity name") +t("a broken hourglass", "å掉的沙æ¼", "_t") +t("This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped.", "这个å掉的å°æ²™æ¼ç³»åœ¨ä¸€æ ¹é‡‘ååšçš„细链上。沙æ¼çš„çŽ»ç’ƒè¢«æ‰“ç ´äº†ï¼Œé‡Œé¢çš„æ²™å早就掉光了。", "_t") +t("Mandible of Ungolmor", "é˜¿æ ¼å°”èŽ«çš„ä¸Šé¢š", "entity name") +t("curved, serrated black dagger", "弯曲的锯齿状黑色匕首", "_t") +t("This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.", "è¿™æŠŠé»‘æ›œçŸ³æ‰“é€ çš„åˆ©åˆƒé•¶åµŒæœ‰é˜¿æ ¼å°”èŽ«çš„è‡´å‘½æ¯’ç‰™ã€‚å…‰æ˜Žåœ¨å®ƒå‘¨å›´æ¶ˆé€ï¼Œæ— å°½çš„é»‘æš—ç¼ ç»•ç€å®ƒã€‚", "_t") +t("inflicts spydric poison dealing 200 damage over 3 turns and pinning the target", "ä½¿ç›®æ ‡æ„ŸæŸ“èœ˜è››æ¯’ç´ ï¼Œåœ¨3回åˆå†…é€ æˆ200ä¼¤å®³ï¼Œå¹¶å®šèº«ç›®æ ‡ã€‚", "_t") +t("Kinetic Spike", "çµèƒ½é’‰åˆº", "entity name") +t("bladeless hilt", "çŸåˆƒåŒ•é¦–", "_t") +t("A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.", "看似åªæ˜¯ç®€å•é›•åˆ»è¿‡çš„石柄,然而其å‰ç«¯æ˜¾çŽ°ç€ä¸€é“æ‘‡æ™ƒçš„åˆ€é”‹ã€‚å½“ä½ è¯•å›¾åŽ»æŠ“ä½åˆ€é”‹çš„æ—¶å€™ï¼Œä½ æ„Ÿå—到这是一股如çƒæ°”èˆ¬æ— å½¢çš„åŠ›é‡ã€‚尽管外观粗糙,但它在æ„志足够åšå¼ºå¹¶ä¸”懂得使用它的人手里å´å¯ä»¥å‰Šé“如泥。", "_t") +t("fire a bolt of kinetic force (range %d), dealing 150%% (physical) weapon damage", "å‘å°„çµèƒ½ä¹‹åŠ›ï¼Œåœ¨è·ç¦»%dèŒƒå›´å†…é€ æˆ150%%æ¦å™¨ä¼¤å®³ã€‚", "tformat") +t("The %s fires a bolt of kinetic force!", "%så‘出一股动能冲击ï¼", "logSeen") +t("Rod of Sarrilon", "è¨ç‘žä¼¦ä¹‹æ–", "entity name") +t("ceremonial staff", "礼仪用的法æ–", "_t") +t("A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.", "看上去普普通通的法æ–,但是它和时间的神秘è”系连时空法师都ä¸æ¸…楚。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts-maj-eyal.lua" + +t("Penitence", "å¿æ‚”", "entity name") +t("glowing staff", "通红的法æ–", "_t") +t("A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.", "æ°¸æ’ç²¾çµå¯†é€åˆ°å®‰æ ¼åˆ©æ–‡ï¼Œç”¨ä»¥å¯¹æŠ—é”法大爆炸所引起ç¾éš¾çš„强大法æ–。", "_t") +t("cure up to %d diseases or poisons (based on Magic)", "治愈至多%dé¡¹ç–¾ç—…å’Œæ¯’ç´ ã€‚(基于é”法)", "tformat") +t("%s uses %s %s, curing %s afflictions!", "%s使用了%s%s,治疗了%s项疾病ï¼", "logSeen") +t("#DARK_GREEN#You feel the cleansing power of Penitence attune to you.", "#DARK_GREEN#ä½ æ„Ÿå—到å¿æ‚”法æ–的净化力é‡ã€‚", "logPlayer") +t("Lost Staff of Archmage Tarelion", "大法师泰尔兰丢失的法æ–", "entity name") +t("shining staff", "闪光的法æ–", "_t") +t("Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.", "大法师泰尔兰在年轻的时候曾环游世界。但是这个世界并ä¸æ˜¯é‚£ä¹ˆç¾Žå¥½ä»¥è‡³äºŽæˆ‘们的大法师ä¸å¾—ä¸é£žé€Ÿé€ƒè·‘。", "_t") +t("Spellblaze Echoes", "é”法大爆炸回å“", "entity name") +t("deep black amulet", "深黑色的项链", "_t") +t("This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze", "å½“ä½ æˆ´ä¸Šè¿™ä¸ªå¤è€çš„项链,似乎耳边ä»å›žè¡ç€é”法大爆炸的回å“。", "_t") +t("unleash a destructive wail, destroying terrain and dealing %0.2f physical damage (based on Magic) in a radius of %d", "释放æ¯ç哀嚎,摧æ¯åœ°å½¢ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ (基于é”法) 伤害åŠå¾„ %d", "tformat") +t("%s uses the %s!", "%s 使用了 %sï¼", "logSeen") +t("Daneth's Neckguard", "丹纳斯的护颈", "entity name") +t("a thick steel gorget", "一个沉é‡çš„钢制护颈", "_t") +t("A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.", "一个厚é‡çš„钢护喉,旨在ä¿æŠ¤å…¶ç©¿ç€è€…颈部å…å—致命攻击。这个特殊的护喉是åŠèº«äººå°†å†›ä¸¹çº³æ–¯Â·å¦å¾·èŽ«æ©åœ¨æ´¾å°”纪战争ä¸ä½©æˆ´è¿‡çš„,上é¢çš„å„ç§ä¼¤ç—•è¡¨æ˜Žå…¶å¯èƒ½æ•‘过这ä½å°†å†›ä¸æ¢ä¸€æ¬¡ã€‚", "_t") +t("#LIGHT_BLUE#You feel invincible!", "#LIGHT_BLUE#ä½ æ„Ÿè§‰è‡ªå·±ä¸å¯æˆ˜èƒœï¼", "logPlayer") +t("Thaloren-Tree Longbow", "ç²¾çµæ ‘长弓", "entity name") +t("glowing elven-wood longbow", "光辉的精çµæœ¨é•¿å¼“", "_t") +t("In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.", "在é”法大爆炸的余波里,自然精çµä¸å¾—ä¸ä»Žæ•Œäººå’Œå¤§ç«ä¸ä¿å«ä»–们的森林。尽管精çµä»¬å¥‹åŠ›çš„æŠ¢æ•‘å®ƒä»¬ï¼Œè®¸å¤šæ ‘è¿˜æ˜¯æ»æŽ‰äº†ã€‚它们的é—ä½“è¢«æ‰“é€ æˆä¸€å¼ 弓用æ¥æŠµå¾¡é»‘æš—çš„ä¾µè¢ã€‚", "_t") +t("#DARK_GREEN#You understand this bow-and its connection to nature-in a way few can.", "#DARK_GREEN#ä½ ç†è§£äº†è¿™æŠŠå¼“——以åŠå®ƒå’Œè‡ªç„¶çš„è”ç³»â€”â€”è¿™æ˜¯å¾ˆå¤šäººæ— æ³•ç†è§£çš„。", "logPlayer") +t("Corpsebow", "è…尸之弓", "entity name") +t("rotting longbow", "è…朽的长弓", "_t") +t("A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.", "一件黄æ˜çºªé—失的æ¦å™¨ï¼Œè…å°¸ä¹‹å¼“æµ‘èº«ç¼ ç»•ç€é‚£ä¸ªæ—¶ä»£çš„瘟疫精åŽã€‚被è…朽弓弦射出的ç®æ‰€å‡»ä¸çš„äººï¼Œä¼šå› å¤è€ç–¾ç—…在体内的共鸣而å€å—折磨。", "_t") +t("#DARK_BLUE#You feel a kindred spirit in this bow...", "#DARK_BLUE#ä½ åœ¨å¼“ä¸æ„Ÿå—到了共鸣的çµé‚…", "logPlayer") +t("Spellblade", "é”宗利刃", "entity name") +t("glowing long sword", "光辉的长剑", "_t") +t("Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.", "法师总是时ä¸æ—¶å†’出å¤æ€ªçš„点å。大法师沃利尔曾å¦ä¼šäº†æ€Žæ ·æ“Žèµ·ä¸€æŸ„剑,åŒæ—¶å‘现自己对è€å‰‘比玩法æ–更感冒。", "_t") +t("Genocide", "兽人末日", "entity name") +t("pitch black blade", "漆黑的剑", "_t") +t("Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.", "法瑞安曾是图库纳国王的指挥官,在最åŽå¸Œæœ›çš„伟大战役ä¸è·Ÿéšå›½çŽ‹å¹¶è‚©ä½œæˆ˜ã€‚然而,当战争结æŸï¼Œå‡¯æ—‹å½’æ¥ä¹‹æ—¶ï¼Œä»–å´å‘现故乡处处燃烧ç€å…½äººçš„ç«ç„°ï¼Œæ— 边的怒ç«åžå™¬äº†ä»–。å¤ä»‡çš„欲望使他离开军队,å¤èº«ä¸€äººè¸ä¸Šäº†å¾ç¨‹ï¼Œä»–除了护甲之外åªå¸¦äº†ä¸€æŸ„剑。大多数人认为他已ç»æ»äº†ã€‚直到有消æ¯ç§°æœ‰ä¸€ä¸ªæ¯ç者般的身影æ£åœ¨æ‘§æ®‹å…½äººçš„è¥åœ°ï¼Œä»–å± æ€äº†æ‰€æœ‰è§åˆ°çš„兽人并残å¿çš„肢解对方的尸体。æ®è¯´ä»–æ¯å¤©è¦ç”¨100个兽人的鲜血æ¥ç¥åˆ€ç›´åˆ°æ€å…‰é©¬åŸºåŸƒäºšå°”的兽人。当最åŽä¸€ä¸ªå…½äººè¢«æ€æ»å¹¶ä¸”没有å‘现更多的时候,法瑞安最终把利刃转å‘äº†è‡ªå·±â€”â€”é‚£æŠŠå‰‘åˆºç©¿äº†ä»–çš„èƒ¸è†›ã€‚é‚£äº›åœ¨é™„è¿‘çš„ç›®å‡»è€…è¯´ï¼Œå½“æ³•ç‘žå®‰è¿™æ ·åšçš„时候身体伴éšç€é˜µé˜µç—‰æŒ›ï¼Œä»–们说ä¸æ¸…他到底是å“是笑。", "_t") +t("Bolbum's Big Knocker", "é²å°”本的大门扣", "entity name") +t("thick staff", "ä¸€æ ¹åŽšé‡çš„法æ–", "_t") +t("A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after.", "è¿™æ˜¯ä¸€æ ¹æœ«ç«¯æœ‰ç€åŽšé‡é—¨æ‰£çš„沉é‡æ³•æ–。æ®è¯´æ˜¯ç‚¼é‡‘é”导师é²å°”本在厄æµçºªä½¿ç”¨çš„法æ–。它之所以闻å于世,大部分æ¥æºäºŽé²å°”本的å¦ç”Ÿä»¬å¯¹ä»–çš„æ惧以åŠè¢«å®ƒæ‰“ä¼¤è„‘è¢‹çš„è¶…é«˜å‡ çŽ‡ã€‚é²å°”本被7把匕首æ’在åŽèƒŒè€Œæ»ï¼Œé‚£æ ¹è¢«ä¼—人诅咒的法æ–也从æ¤æ¶ˆå¤±ä¸è§ã€‚", "_t") +t("Guidance", "指引者", "entity name") +t("a softly glowing crystal", "一颗散å‘ç€æŸ”和光芒的水晶", "_t") +t([[Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. +It seems somebody well versed in antimagic could use it to its fullest potential.]], [[曾ç»å±žäºŽé”法狩猎时期的检察官玛库斯·丹。这个拳头大å°çš„石英晶体ä¸æ–æ•£å‘出柔和的白光。而且æ®è¯´å¯¹å†¥æƒ³æœ‰ç›¸å½“大的帮助,ä¸ä½†å¯ä»¥å¸®åŠ©é›†ä¸ç²¾ç¥žã€èº«ä½“,还å¯ä»¥ä¿æŠ¤æŒæœ‰è€…çš„çµé‚,并且ä¿æŠ¤ä»–们å…é邪æ¶é”法的侵蚀。 +似乎åªæœ‰æ‹¥æœ‰åé”力é‡çš„人æ‰èƒ½å‘挥它的全部潜能。]], "_t") +t("#LIGHT_BLUE#You feel a great hero guiding you!", "#LIGHT_BLUE#ä½ æ„Ÿåˆ°æœ‰ä¸ªä¼Ÿå¤§çš„è‹±é›„åœ¨æŒ‡å¼•ç€ä½ ï¼", "logPlayer") +t("Eldoral Last Resort", "艾德瑞尔的最åŽæ‰‹æ®µ", "entity name") +t("well-made sling", "精良的投石器", "_t") +t("A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.", "投石器的把手上有一段é“文:“愿æŒæœ‰è€…于对抗黑暗之时被èµäºˆç¥žä¸€èˆ¬çš„机智。â€", "_t") +t("When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.", "å½“ä½ çš„ç”Ÿå‘½é™ä½Žåˆ°æœ€å¤§ç”Ÿå‘½å€¼30%的时候,在5回åˆå†…ï¼Œä½ èŽ·å¾—20%攻击速度,é™ä½Ž100%疲劳,且射击ä¸æ¶ˆè€—å¼¹è¯ã€‚冷å´æ—¶é—´30回åˆã€‚", "_t") +t("Orc Feller", "兽人ç ä¼è€…", "entity name") +t("shining dagger", "光辉的匕首", "_t") +t("During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.", "æ®è¯´åœ¨è‰¾å¾·ç‘žå°”战争ä¸ï¼ŒåŠèº«äººç›—贼赫拉在ä¿æŠ¤ä¸€ç¾¤éš¾æ°‘æ—¶æ€æ»äº†100多个兽人。", "_t") +t("#LIGHT_BLUE#Herah's guile and luck is with you, her successor!", "#LIGHT_BLUE#Herah的狡诈和幸è¿ä¸Žä½ åŒåœ¨ï¼Œå¥¹çš„继承人ï¼", "logPlayer") +t("Nature's Vengeance", "自然的å¤ä»‡", "entity name") +t("thick wooden mace", "木质粗æƒæ–", "_t") +t("This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze. Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.", "è¿™æŠŠåŠ ç²—çš„æƒæ–曾属于猎é”人沃尔兰,他从一棵在é”法大爆炸ä¸è¢«è¿žæ ¹æ‹”èµ·çš„å¤è€æ©¡æ ‘ä¸å–æåˆ¶é€ äº†å®ƒã€‚ä¼—å¤šæ³•å¸ˆå’Œå¥³å·«å€’åœ¨äº†è¿™æŠŠæ¦å™¨ä¹‹ä¸‹ï¼Œä»–们对自然犯下的罪行得到了制è£ã€‚", "_t") +t("#LIGHT_BLUE#You feel nature defending you.", "#LIGHT_BLUE#ä½ æ„Ÿè§‰è‡ªç„¶åœ¨ä¿å«ä½ 。", "logPlayer") +t("Fists of the Desert Scorpion", "æ²™èŽä¹‹æ‹³", "entity name") +t("viciously spiked gauntlets", "有ç€é”‹åˆ©å°–刺的拳套", "_t") +t([[These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. + +Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.]], "è¿™åªæœ‰ç€é”‹åˆ©å°–刺的拳套属于一ä½æ´¾å°”纪统治西部è’野的兽人领主,他ä¾é 它们对埃尔瓦拉å‘动了数次è¢å‡»ã€‚他外å·æ²™èŽï¼Œåœ¨æˆ˜åœºä¸Šæ‰€å‘披é¡ï¼Œä»–å¯ä»¥ç”¨ç²¾ç¥žåŠ›é‡å°†æ•Œäººæ‹‰è¿‡æ¥ï¼Œä¹Ÿå¯ä»¥ç”¨æ‹³å¥—把ç®çŸ¢æŒ¡ä¸‹ã€‚通常永æ’ç²¾çµæ³•å¸ˆä»¬åœ¨æ»å‰çœ‹åˆ°çš„最åŽç‰©å“,便是这åªé»„黑相间的拳套残影。最终沙èŽåœ¨å†³æ–—ä¸ï¼Œè¢«ç‚¼é‡‘术师奈瑟莉亚击败。当这副拳套的主人将精çµæ‹‰å‘他,还没æ¥å¾—åŠå°†å¥¹æ’•æˆä¸¤åŠæ—¶ï¼Œç²¾çµæŽ€å¼€äº†å¥¹çš„é•¿è¢â€”—下é¢æ†ç€çš„是八å多枚炼金炸弹。精çµæŒ‡å°–çš„ç«èŠ±ï¼Œå¼•å‘了数里外都能看到的大爆炸。直到今天,民间ä»æµä¼ ç€å¥ˆç‘ŸèŽ‰äºšä¸ºä¿æŠ¤å¥¹çš„å民而牺牲的诗æŒã€‚", "_t") +t("Wind's Whisper", "风之密è¯", "entity name") +t("flowing light cloak", "æµå½©æ–—篷", "_t") +t("When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine. The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed. Razeen was able to escape and flee to the hidden city in the west.", "当é”法师瑞兹æ©è¢«çŒŽé”人在岱å¡æ‹‰çš„山隘逼入ç»å¢ƒæ—¶ï¼Œå¥¹ç”¨æ–—篷包裹ç€è‡ªå·±é€ƒä¸‹äº†å³¡è°·ã€‚猎手们接连ä¸æ–的把ç®å°„å‘她,但由于奇迹或是é”法,他们全部射空了。瑞兹æ©å¾—以逃生并躲进了西部的éšç§˜ä¹‹åŸŽã€‚", "_t") +t("glowing rod", "炽çƒçš„é”æ–", "_t") +t("Gwai's Burninator", "戈瓦的燃烧斗志", "entity name") +t("Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.", "戈瓦,一个生活在é”法狩猎时的ç«ç„°æœ¯å£«ï¼Œå¥¹è¢«ä¸€ç¾¤çŒŽé”人逼入了ç»å¢ƒã€‚她战斗至最åŽä¸€åˆ»ï¼Œæ®è¯´åœ¨å¥¹æµå°½æœ€åŽä¸€æ»´è¡€ä¹‹å‰å¥¹ç”¨è¿™æŠŠé”æ–干掉了至少å人。", "_t") +t("shoot a cone of flames (radius %d) for %0.2f fire damage (based on Magic)", "å‘射长度 %d 的锥形ç«ç„°ï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ˆåŸºäºŽé”法)。", "tformat") +t("%s activates %s %s!", "%s激活了%s%s!", "logSeen") +t("viciously sharp battle axe", "凶猛的锋利战斧", "_t") +t("Drake's Bane", "å± é¾™", "entity name") +t("The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.", "库洛塔的噩梦,最强大的龙,7个月的时间她带走了20,000矮人战士的生命。这æ¡çŒ›å…½çš„åŠ›æ°”æœ€ç»ˆè¢«è€—å°½äº†ï¼Œå·¥åŒ å¤§å¸ˆæ ¼é²å…‹è¥¿å§†ï¼Œç«™åœ¨åŒä¼´ä»¬å°¸ä½“çš„é¡¶ç«¯ï¼Œä»–ç”¨è¿™æŠŠç²¾å·¥æ‰“é€ çš„æ–§å¤´æ–©å¼€äº†é¾™çš„é³žç”²ï¼Œå‰–å¼€äº†é¾™çš„å–‰å’™ã€‚", "_t") +t("Blood-Letter", "è¡€å—", "entity name") +t("glacial hatchet", "冰冷的手斧", "_t") +t("A hand axe carved out of the most frozen parts of the northern wasteland.", "用北部è’åŽŸçš„å¯’å†°ä¹‹æ ¸é›•æˆçš„手斧。", "_t") +t("scintillating white crystal", "闪耀的白水晶", "_t") +t("Telos's Staff Crystal", "泰勒斯的法æ–水晶", "entity name") +t("multi-hued", "混晶石", "entity subtype") +t("A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.", "è¿‘è·ç¦»æ¬£èµè¿™é¢—çº¯å‡€çš„ç™½æ°´æ™¶ï¼Œä½ ä¼šå‘现很多ç§é¢œè‰²åœ¨ä¸Šé¢ç›˜æ—‹é—ªè€€ã€‚", "_t") +t("combine with a staff", "安装至法æ–", "_t") +t("Fuse with which staff?", "和哪件护甲熔åˆï¼Ÿ", "_t") +t("You fix the crystal on the %s and create the %s.", "ä½ å°†æ°´æ™¶å®‰è£…åœ¨%sï¼Œåˆ¶é€ äº†%s。", "logPlayer") +t("The fusing fails!", "熔åˆå¤±è´¥äº†ï¼", "logPlayer") +t("#CRIMSON#Telos's gem seems to flare and glows an unearthly colour.", "#CRIMSON#泰勒斯的å®çŸ³é—ªè€€ç€ï¼Œå‘出éžè‡ªç„¶çš„光辉。", "logSeen") +t("#CRIMSON#The unearthly glow fades away.", "#CRIMSON# éžè‡ªç„¶çš„光芒消退了。", "logPlayer") +t("Telos Golem (reluctant follower of %s)", "泰勒斯傀儡 (%sä¸æƒ…愿的追éšè€…)", "tformat") +t("#ROYAL_BLUE#The golem decides to change it's name to #{bold}#%s#{normal}#.", "#ROYAL_BLUE#傀儡决定将åå—更改为 #{bold}#%s#{normal}#.", "log") +t("I feel lost!", "我感觉迷失了ï¼", "_t") +t("Voice of Telos", "泰勒斯之声", "entity name") +t("scintillating white staff", "闪耀的白色法æ–", "_t") +t("A closer look at this pure white staff reveals that it is really a plethora of colors swirling and scintillating.", "å¯¹è¿™æ ¹çº¯å‡€çš„ç™½è‰²æ³•æ–è¿‘è·ç¦»æ¬£èµä¼šå‘现很多ç§é¢œè‰²åœ¨ä¸Šé¢ç›˜æ—‹é—ªè€€ã€‚", "_t") +t("Rope Belt of the Thaloren", "自然精çµçš„绳索腰带", "entity name") +t("short length of rope", "一截çŸç»³", "_t") +t("The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.", "æœ€æœ´ç´ çš„è…°å¸¦ï¼Œè¢«å¥ˆå¸Œæ‹‰Â·å¦æ³°å…°åœ¨é¢†å¯¼å¥¹çš„äººæ°‘å’Œæ£®æž—æœŸé—´ç©¿æˆ´äº†å‡ ä¸ªä¸–çºªã€‚è¿™æ¡è…°å¸¦æ°¸ä¹…çš„ä¿å˜äº†å¥¹çš„部分智慧和力é‡ã€‚", "_t") +t("#DARK_GREEN#Nessilla's belt seems to come alive as you put it on.", "#DARK_GREEN#å½“ä½ ç©¿ä¸Šå®ƒæ—¶ï¼Œå¥ˆå¸Œæ‹‰ä¹‹è…°å¸¦ä¼¼ä¹Žæ´»è¿‡æ¥äº†ã€‚", "logPlayer") +t("Neira's Memory", "尼耶拉的记忆", "entity name") +t("crackling belt", "å‘出异常声音的腰带", "_t") +t("Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.", "许多年å‰è¿™æ ¹è…°å¸¦æ˜¯å¹´è½»æ—¶çš„莱娜尼尔穿戴的,在é”法大爆炸的ç«ç„°ä¹‹ä¸å®ƒçš„力é‡ä¿æŠ¤äº†å¥¹ï¼Œä½†å´ä¿æŠ¤ä¸äº†å¥¹çš„å§å¦¹å°¼è€¶æ‹‰ã€‚", "_t") +t("surround yourself with a magical shield (strength %d, based on Magic) for 10 turns", "åˆ¶é€ ä¸€å±‚é”法护盾,(强度 %d,基于é”法) ,æŒç» 10 回åˆã€‚", "tformat") +t("%s invokes the memory of Neira!", "%s呼唤了尼耶拉的记忆!", "logSeen") +t("Nature's Blessing", "自然之èµ", "entity name") +t("supple leather armour entwined with willow bark", "柔韧的皮甲被柳木æ¡ç¼ 绕ç€", "_t") +t("Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic.", "曾被守护者亚当穿著,他在é”法战争ä¸é¦–次于人类和åŠèº«äººä¹‹é—´å»ºç«‹äº†ä¼Šæ ¼å…°æ–¯ã€‚这件护甲被çŒæ³¨äº†å¤§è‡ªç„¶çš„能é‡ï¼Œå¹¶è¢«ç”¨æ¥å¯¹æŠ—é”æ³•ç ´å者。", "_t") +t("#DARK_GREEN#You feel especially blessed.", "#DARK_GREEN#ä½ æ„Ÿè§‰è‡ªå·±è¢«ç‰¹åˆ«ç¥ç¦äº†ã€‚", "logPlayer") +t("Plate Armor of the King", "国王的æ¿ç”²", "entity name") +t("suit of gleaming voratun plate", "éšéšæ”¾å…‰çš„沃瑞钽æ¿ç”²", "_t") +t("Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.", "精细æ绘ç€å›½çŽ‹å›¾åº“纳为最åŽçš„希望浴血的影åƒã€‚å³ä¾¿æ˜¯å½»å¤´å½»å°¾çš„æ¶æ£çœ‹åˆ°å®ƒï¼Œå¿ƒåº•ä¹Ÿä¼šå……满深深的ç»æœ›ã€‚", "_t") +t("Witch-Bane", "巫师æ¯ç者", "entity name") +t("an ivory handled voratun longsword", "象牙柄沃瑞钽长剑", "_t") +t([[A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. +It seems somebody well versed in antimagic could use it to its fullest potential.]], [[一把沃瑞钽长剑,象牙的剑柄被紫色的布包裹ç€ã€‚è¿™æŠŠå…µå™¨çš„ä¼ å¥‡æ€§è·Ÿå®ƒä¸Šä¸€ä»»æ‹¥æœ‰è€…çŽ›åº“æ–¯Â·ä¸¹å·®ä¸å¤šäº†ï¼Œäººä»¬éƒ½ä»¥ä¸ºè¿™æŠŠå‰‘在é”法狩猎末期玛库斯被害的时候被摧æ¯äº†ã€‚ +æ®è¯´åªæœ‰å°†å…¨èº«å¿ƒå¥‰çŒ®ç»™åé”法事业的人æ‰èƒ½å……分å‘挥它的力é‡ã€‚]], "_t") +t("#LIGHT_BLUE#You feel a great hero watching over you!", "#LIGHT_BLUE#ä½ æ„Ÿåˆ°æœ‰ä½ä¼Ÿå¤§çš„英雄æ£åœ¨æ³¨è§†ç€ä½ ï¼", "logPlayer") +t("Staff of Arcane Supremacy", "至尊法æ–", "entity name") +t("silver-runed staff", "银色符文法æ–", "_t") +t([[A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. +It hums faintly, as if great power is locked within, yet alone it seems incomplete.]], "ä¸€æ ¹åˆç»†åˆé•¿çš„法æ–,由远å¤é¾™éª¨åˆ¶æˆï¼Œå®ƒé€šä½“é“刻ç€é“¶è‰²çš„符文。它会å‘出微弱的嗡嗡声,似乎有一股强大的力é‡è¢«é”在了里é¢ï¼Œæ•´ä½“æ¥çœ‹ï¼Œå®ƒä¼¼ä¹Žæ˜¯ä¸å®Œæ•´çš„。", "_t") +t("A true understanding of the arcane is needed to release its full power.", "åªæœ‰ç†è§£å¥¥æœ¯æ‰èƒ½å®Œå…¨ä½¿ç”¨å®ƒçš„力é‡ã€‚", "_t") +t("#STEEL_BLUE#You feel a swell of arcane energy.", "#STEEL_BLUE#ä½ æ„Ÿå—到一股奥术能é‡åœ¨è†¨èƒ€ã€‚", "logSeen") +t("Hat of Arcane Understanding", "奥术ç†è§£ä¹‹å¸½", "entity name") +t("silver-runed hat", "银色符文帽å", "_t") +t([[A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. +Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.]], "一åªä¼ 统巫师的尖帽å,由紫色的精çµä¸ç»¸åˆ¶æˆï¼Œä¸Šé¢è¿˜æœ‰äº®é“¶è‰²çš„è£…é¥°ç‰©ã€‚ä½ æ„识到它æ¥è‡ªè¿œå¤æ—¶ä»£ï¼Œä¸€ä¸ªæ‹¥æœ‰ä¼—å¤šä¼Ÿå¤§æ³•å¸ˆçš„æ—¶ä»£ã€‚é€šè¿‡è§¦æ‘¸ä½ å¯ä»¥æ„Ÿå—到远å¤çš„知识和能é‡ï¼Œä½†ä»æœ‰ä¸€éƒ¨åˆ†è¢«å¯†å°ç€ï¼Œç‰å¾…有缘人æ¥é‡Šæ”¾å®ƒã€‚", "_t") +t("Only supremacy of the arcane can release its full power.", "åªæœ‰å¥¥æœ¯è‡³å°Šæ‰èƒ½å®Œå…¨å‘挥它的力é‡ã€‚", "_t") +t("#STEEL_BLUE#The arcane energies surrounding you dissipate.", "#STEEL_BLUE#围绕ç€ä½ 的奥术能é‡æ¶ˆé€€äº†ã€‚", "logPlayer") +t("Mirror Shards", "镜影碎片", "entity name") +t("mirror lined chain", "镶有é”链的镜片", "_t") +t("Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.", "æ®è¯´æ˜¯ç”±ä¸€ä½å¼ºå¤§çš„é”法师在他的家å›è¢«çŒŽé”行动的暴民摧æ¯åŽåˆ¶é€ 。虽然他逃脱了追æ•ï¼Œä½†æ˜¯ä»–çš„è´¢äº§éƒ½è¢«ç ´å和烧æ¯æ®†å°½ã€‚当他回去时,å‘现家里已æˆåºŸå¢Ÿï¼Œå¢™ä¸Šçš„斑驳和地上的碎片说明了这里曾éåˆ°æ€Žæ ·çš„åŠ«éš¾ã€‚æœ€ç»ˆï¼Œä»–æ¡èµ·äº†å…¶ä¸ä¸€å—é•œå残片,将其åšæˆäº†è¿™å‰¯é¡¹é“¾ã€‚", "_t") +t("create a reflective shield (50%% reflection rate, %d strength, based on Magic) for 5 turns", "åˆ¶é€ å射护盾(50%%å射率,%d å¸æ”¶é‡ï¼ŒåŸºäºŽé”法)æŒç»5回åˆã€‚", "tformat") +t("%s activates %s, forging a reflective barrier!", "%s激活了%sï¼Œåˆ¶é€ äº†ä¸€å±‚å射护盾ï¼", "logSeen") +t("Destala's Scales", "德斯塔拉之鳞片", "entity name") +t("green dragon-scale cloak", "绿色的龙鳞斗篷", "_t") +t("This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.", "黄æ˜çºªæœ«å¹´ï¼Œä¸€æ¡ä¸çŸ¥å的毒龙å¨èƒç€ä¹¡æ‘,冒险家科斯汀·赫è²å› 率领的å°é˜Ÿæ€æ»äº†è¿™æ¡æ¶é¾™ï¼Œç”¨å®ƒçš„鳞片制作了这件时尚的斗篷。", "_t") +t("Spellblaze Shard", "é”爆碎片", "entity name") +t("crystalline dagger", "水晶匕首", "_t") +t("This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.", "è¿™å—锯齿状的水晶放射出异常的亮光,它的一端绑ç€å‡ 圈布æ¡å½“作æ¡æŠŠã€‚", "_t") +t("Mercy", "慈悲", "entity name") +t("wickedly sharp dagger", "异常尖é”的匕首", "_t") +t("This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.", "这柄匕首曾被黄æ˜çºªä¸€åæ— å的治疗师使用。瘟疫è¢å‡»äº†åŸŽé•‡ï¼Œè€ŒåŒ»è€…终究是凡人,他åªèƒ½ç”¨è¿™æŸ„匕首结æŸé‚£äº›ç»æœ›çš„病人的痛苦。尽管åˆè¡·æ˜¯å¥½çš„,这柄匕首现在已ç»è¢«é»‘暗力é‡æ±¡æŸ“,用它伤害虚弱的敌人å¨åŠ›æ›´å¤§ã€‚", "_t") +t("deals 60 physical damage increased by 1% for each 1% life the target has lost", "é€ æˆ60物ç†ä¼¤å®³ã€‚敌人æ¯å¤±åŽ»1%ç”Ÿå‘½å€¼ï¼Œä¼¤å®³å¢žåŠ 1%。", "_t") +t("Thalore-Wood Cuirass", "ç²¾çµæœ¨èƒ¸ç”²", "entity name") +t("thick wooden plate armour", "厚木æ¿ç”²", "_t") +t("Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.", "ç”±æ ‘çš®åˆ¶æˆï¼Œåšå·¥ç›¸å½“精巧,é‡é‡å¾ˆè½»ï¼Œå´èƒ½æ供很好的防护。", "_t") +t("#DARK_GREEN#The armor molds comfortably to one of its caretakers.", "#DARK_GREEN#护甲对看守者æ¥è¯´éžå¸¸åˆèº«ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/general/objects/world-artifacts.lua" + +t("windy gem", "微风环绕的å®çŸ³", "_t") +t("Windborne Azurite", "风之铜è“", "entity name") +t("blue", "è“å®çŸ³", "entity subtype") +t("Air currents swirl around this bright blue jewel.", "空气在这å—亮è“色å®çŸ³å‘¨å›´æ—‹è½¬ã€‚", "_t") +t("Primal Infusion", "原åˆä¹‹çº¹èº«", "entity name") +t("This wild infusion has evolved.", "这个纹身已ç»è¿›åŒ–了", "_t") +t("pulsing infusion", "有活力的纹身", "_t") +t("Prismatic Rune", "棱彩符文", "entity name") +t("Mirror Image Rune", "é•œåƒç¬¦æ–‡", "entity name") +t("Staff of Destruction", "æ¯ç之æ–", "entity name") +t("darkness infused staff", "充满黑暗气æ¯çš„法æ–", "_t") +t("This unique-looking staff is carved with runes of destruction.", "这个å“相独特的法æ–上刻å°ç€æ¯ç符文。", "_t") +t("Vargh Redemption", "瓦尔弗的救赎", "entity name") +t("sea-blue ring", "æµ·è“色的戒指", "_t") +t("This azure ring seems to be always moist to the touch.", "这个海è“色的戒指看上去总是水汪汪的。", "_t") +t("summon a radius %d tidal wave that expands slowly over %d turns, dealing %0.2f cold and %0.2f physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance", "å¬å”¤ç¼“æ…¢æ‰©å¼ çš„åŠå¾„ %d çš„æ½®æ±ï¼ŒæŒç» %d 回åˆï¼Œæ¯å›žåˆé€ æˆ %0.2f 寒冷和 %0.2f 物ç†ä¼¤å®³ï¼Œå‡»é€€æ•Œäººï¼Œå¹¶é™ä½Žä»–们的震慑抗性。", "tformat") +t("tidal wave", "æ½®æ±", "_t") +t("%s brandishes %s, calling forth the might of the oceans!", "%s挥舞ç€%s,å¬å”¤äº†æµ·æ´‹çš„力é‡!", "logSeen") +t("Ring of the Dead", "亡者之戒", "entity name") +t("dull black ring", "黯淡的戒指", "_t") +t("This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.", "这枚戒指充溢ç€åŸå¢“çš„æ°”æ¯ã€‚æ®è¯´ä½©æˆ´å®ƒçš„äººä¼šåœ¨èµ°æŠ•æ— è·¯æ—¶å‘现新的é“路。", "_t") +t("Will bring you back from death, but only once!", "èƒ½å°†ä½ ä»Žæ»äº¡è¾¹ç¼˜æ‹¯æ•‘1次", "_t") +t("Elemental Fury", "å…ƒç´ ä¹‹æ€’", "entity name") +t("multi-hued ring", "多彩戒指", "_t") +t("This ring shines with many colors.", "这枚戒指闪耀ç€å¤šç§ä¸åŒçš„色彩。", "_t") +t("All your damage is converted and split into arcane, fire, cold and lightning.", "ä½ é€ æˆçš„所有伤害被转化å‡åˆ†ä¸ºå¥¥æœ¯ã€ç«ç„°ã€å¯’冷和闪电伤害。", "_t") +t("Feathersteel Amulet", "失é‡é¡¹é“¾", "entity name") +t("light amulet", "很轻的项链", "_t") +t("The weight of the world seems a little lighter with this amulet around your neck.", "å½“ä½ å¸¦ç€è¿™ä¸ªé¡¹é“¾ï¼Œä¼¼ä¹Žæ•´ä¸ªä¸–界都轻飘飘的。", "_t") +t("The Far-Hand", "è¿œè·ä¹‹æ‰‹", "entity name") +t("a weird metallic hand", "奇怪的金属手", "_t") +t("You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.", "ä½ èƒ½æ„Ÿå—到这个奇怪的金属手在æ‰åŠ¨ç€ï¼Œä¼¼ä¹Žå‘¨å›´çš„空间被æ‰æ›²äº†ã€‚", "_t") +t("Garkul's Teeth", "åŠ åº“å°”çš„ç‰™é½¿", "entity name") +t("a necklace made of teeth", "一个用牙齿串æˆçš„项链", "_t") +t("Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.", "数以百计的人类牙齿被串在用多股皮é©ç»“æˆçš„绳索上,组æˆäº†è¿™ä¸ªéƒ¨è½é¡¹é“¾ã€‚那些牙齿并éžåžå™¬è€…åŠ åº“å°”è‡ªå·±çš„ï¼Œè€Œæ˜¯æ¥è‡ªäºŽåŠ 库尔的食物。", "_t") +t("Another of Garkul's heirlooms would bring out his spirit.", "å¦ä¸€ä»¶åŠ 库尔的é—物将唤醒他的英çµã€‚", "_t") +t("#CRIMSON#As you wear both Garkul's heirlooms you can feel the mighty warrior's spirit flowing through you.", "#CRIMSON#å½“ä½ ç©¿ä¸Šæ•´å¥—åŠ åº“å°”çš„é—ç‰©æ—¶ï¼Œä½ æ„Ÿå—到战士的精神æµæ·Œåœ¨ä½ 的身上。", "logSeen") +t("#CRIMSON#The spirit of Garkul fades away.", "#CRIMSON#åŠ åº“å°”çš„ç²¾ç¥žæ¶ˆå¤±äº†ã€‚", "logPlayer") +t("Summertide Phial", "å¤æ—¥ä¹‹æ®‡", "entity name") +t("glowing phial", "å‘光的å°è¯ç“¶", "_t") +t("A small crystal phial that captured Sunlight during the Summertide.", "一个å°æ°´æ™¶ç“¶é‡Œæ•èŽ·äº†å¤æ—¥çš„阳光。", "_t") +t("When attacking in melee, deals 15 light damage and lights tiles in radius 1.", "近战攻击时,在1ç åŠå¾„å†…é€ æˆ15光系伤害并照亮区域。", "_t") +t("call light, dispelling darkness and lighting tiles in radius 20.(%d power, based on Willpower)", "å¬å”¤é˜³å…‰ï¼Œé©±é™¤é»‘暗并照亮20æ ¼å†…çš„åœ°é¢ã€‚ (%d强度,基于æ„å¿— )", "tformat") +t("%s brandishes %s %s and banishes all shadows!", "%s挥舞%s%s,驱散了黑暗ï¼", "logSeen") +t("Burning Star", "ç¼ç‚Žä¹‹æ˜Ÿ", "entity name") +t("burning jewel", "燃烧ç€çš„å®çŸ³", "_t") +t([[The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. +This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.]], "第一个å‘现如何将日光æ•èŽ·å¹¶æ³¨å…¥å®çŸ³ä¹‹ä¸çš„人是厄æµçºªçš„一个åŠèº«äººå¤§æ³•å¸ˆã€‚这颗å®çŸ³æ˜¯ä»–们的工艺结晶。光芒从å®çŸ³é‚£çŽ²ç‘剔é€çš„黄色表é¢æ”¾å°„出æ¥ã€‚", "_t") +t("map surroundings within range 20", "æ示周围20ç 的地形", "_t") +t("%s brandishes the %s which radiates in all directions!", "%s æŒ¥èˆžç€ %s,å‘å„个方å‘è¾å°„ï¼", "logSeen") +t("Dúathedlen Heart", "多瑟顿之心", "entity name") +t("a dark, fleshy mass", "一个暗红色的肉å—", "_t") +t("This dark red heart still beats despite being separated from its owner. It also snuffs out any light source that comes near it.", "这颗暗红色的心è„虽然离开了它的主人,但ä»åœ¨è·³åŠ¨ç€ã€‚它还会熄ç任何é 近它的光æºã€‚", "_t") +t("The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.", "这颗心è„åœ¨ä½ é€ æˆé»‘暗伤害的时候会å¸æ”¶å…‰äº®ã€‚ç«™åœ¨æœªç…§äº®çš„æ–¹æ ¼ä¸Šï¼Œä½ ä¼šå˜å¾—更强。", "_t") +t("potion", "è¯æ°´", "entity subtype") +t("Blood of Life", "生命之血", "entity name") +t("bloody phial", "血红的è¯ç“¶", "_t") +t("This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. \"Drink me, mortal,\" the red liquid seems to whisper in your thoughts. \"I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life...\"", "这瓶血液是在混沌纪æŸä¸ªå¤è€ç§æ—的身上抽å–的。在那个世界的å¤è€æ—¶ä»£æµåŠ¨ç€çš„能é‡å’Œç”Ÿå‘½ï¼Œä»ç„¶åœ¨ç“¶åä¸æµåŠ¨ã€‚“å–下我å§ï¼Œå‡¡äººâ€ï¼Œè¿™ç“¶çº¢è‰²çš„æ¶²ä½“ä»¿ä½›åœ¨ä½ çš„è€³è¾¹ä½Žè¯â€œæˆ‘ä¼šç»™ä½ å¸¦æ¥è¶…越黑暗的光芒。å“å°æˆ‘ç²¾åŽçš„人将永远ä¸ä¼šå®³æ€•è‚‰ä½“çš„æ»äº¡ã€‚å–下我å§ï¼Œå‡¡äººï¼Œå¦‚æžœä½ çæƒœä½ çš„ç”Ÿå‘½çš„è¯â€¦â€", "_t") +t("quaff the Blood of Life to grant an extra life", "å–下生命之血以获得一次é¢å¤–生命", "_t") +t("%s quaffs the %s!", "%s 大å£å–下 %s ï¼", "logSeen") +t("#LIGHT_RED#You feel the Blood of Life rushing through your veins.", "#LIGHT_RED#ä½ æ„Ÿåˆ°ç”Ÿå‘½ä¹‹è¡€æ¶Œå…¥äº†ä½ æ¯ä¸€æ ¹è¡€ç®¡ã€‚", "logPlayer") +t("The Blood of Life seems to have no effect on you.", "ç”Ÿå‘½ä¹‹è¡€å¯¹ä½ ä¼¼ä¹Žæ²¡æœ‰ä»€ä¹ˆä½œç”¨ã€‚", "logPlayer") +t("Eden's Guile", "艾登的狡诈", "entity name") +t("pair of yellow boots", "一åŒé»„色的é´å", "_t") +t("The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.", "è¿™åŒé´å属于一ä½æµæµªçš„盗贼,他处ç†éº»çƒ¦çš„方法就是三åå…计走为上计。", "_t") +t("boost speed by %d%% (based on Cunning)", "å¢žåŠ %d%% 速度(基于çµå·§)", "tformat") +t("Fire Dragon Shield", "ç«é¾™ä¹‹ç›¾", "entity name") +t("dragon shield", "龙盾", "_t") +t("This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.", "这个巨大的盾牌使用了很多生活在失è½çš„大陆塔·埃亚尔的ç«é¾™çš„é³žç‰‡æ‰“é€ è€Œæˆã€‚", "_t") +t("30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.", "30% å‡ çŽ‡å¯¹6æ ¼å†…çš„æ”»å‡»è€…å‘å°„ç«ç„°åæ¯ã€‚该效果æ¯å›žåˆæœ€å¤šè§¦å‘4次。", "_t") +t("Titanic", "æ³°å¦å°¼å…‹", "entity name") +t("huge shield", "巨型盾牌", "_t") +t("This shield made of the darkest stralite is huge, heavy and very solid.", "è¿™é¢ç”¨æœ€æ·±é‚ƒçš„è“é”†çŸ³æ‰“é€ çš„ç›¾ç‰Œå·¨å¤§ã€æ²‰é‡ä¸”相当åšå›ºã€‚", "_t") +t("Black Mesh", "黑暗之网", "entity name") +t("pile of tendrils", "ä¸€å †å·é¡»", "_t") +t("Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.", "盾牌由许多黑色的触须交织而æˆã€‚å½“ä½ è§¦æ‘¸å®ƒæ—¶ï¼Œä½ å¯ä»¥æ„Ÿå—它éžå¸¸æ˜Žæ˜¾çš„ååº”ï¼Œå®ƒç¼ ç»•ä½ä½ 的手臂并将其包裹在一团黑色而温暖的物质ä¸ã€‚", "_t") +t("Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it", "æ¯å›žåˆä¸€æ¬¡ï¼Œå°†15æ ¼å†…ä¸€å攻击者拉到身边,定身并使其窒æ¯ã€‚", "_t") +t("#ORCHID#Black tendrils from #Source# grab #Target#!", "#ORCHID#黑暗触须从#Source#处伸出,抓ä½äº†#Target#!", "logCombat") +t("#ORCHID##Source#'s tendrils pull #Target# in!", "#ORCHID##Source#的触须将#Target#拉近自己!", "logCombat") +t("#ORCHID#%s resists the tendrils' pull!", "#ORCHID#%s抵抗了触须的抓å–!", "logSeen") +t("Rogue Plight", "刺客契约", "entity name") +t("blackened leather armour", "ç ´çƒ‚çš„è½»çš®æŠ¤ç”²", "_t") +t("No rogue blades shall incapacitate the wearer of this armour.", "盗贼之刃将ä¸èƒ½åŠ 于装备者之身。", "_t") +t("Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.", "æ¯4回åˆå°†ä¸€é¡¹æµè¡€ã€æ¯’ç´ æˆ–ä¼¤å£æ•ˆæžœè½¬ç§»ç»™æ•ˆæžœæ¥æºæˆ–者附近的敌人", "_t") +t("#CRIMSON#Rogue Plight transfers an effect to its source!", "#CRIMSON#刺客契约将一项效果转移给其æ¥æº!", "logPlayer") +t("#CRIMSON#Rogue Plight transfers an effect to a nearby enemy!", "#CRIMSON#刺客契约将一项效果转移给周围敌人!", "logPlayer") +t("egg", "蛋", "entity subtype") +t("misc", "æ‚项", "entity type") +t("dark egg", "é»é»‘的蛋", "_t") +t("Mummified Egg-sac of Ungolë", "æ¸©æ ¼å‹’çš„åƒµåŒ–åµå›Š", "entity name") +t("Dry and dusty to the touch, it still seems to retain some shadow of life.", "摸起æ¥åˆå¹²åˆè„,它看起æ¥ä»æ—§ä¿å˜ç€ä¸€äº›ç”Ÿå‘½çš„æ°”æ¯ã€‚", "_t") +t("summon up to 2 spiders", "å¬å”¤2个蜘蛛。", "_t") +t("Helm of the Dwarven Emperors", "矮人王头盔", "entity name") +t("shining helm", "闪光头盔", "_t") +t("A Dwarven helm embedded with a single diamond that can banish all underground shadows.", "镶嵌ç€ä¸€é¢—钻石的矮人头盔,这颗å®çŸ³çš„光辉å¯ä»¥é©±æ•£åœ°ä¸‹ä¸€åˆ‡é˜´å½±ã€‚", "_t") +t("#LIGHT_BLUE#The legacy of Dwarven Emperors grants you their wisdom.", "#LIGHT_BLUE#ä¼ å¥‡çŸ®äººçš‡å¸å°†ä»–ä»¬çš„æ™ºæ…§æŽˆäºˆä½ ", "logPlayer") +t("Silent Blade", "é™å¯‚之刃", "entity name") +t("shining dagger", "光辉的匕首", "_t") +t("A thin, dark dagger that seems to meld seamlessly into the shadows.", "一把锋利,阴暗,完全èžå…¥äº†é˜´å½±ä¸çš„匕首。", "_t") +t("Enter stealth for 3 turns.", "进入潜行3回åˆã€‚", "_t") +t("Moon", "月", "entity name") +t("crescent blade", "月牙形匕首", "_t") +t("A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.", "ä¸€æŠŠå¼§å½¢çš„åŒ•é¦–ï¼Œä¼ è¯´æ˜¯ç”¨å–自月亮的ææ–™æ‰“é€ çš„ã€‚å®ƒåžå™¬äº†å‘¨å›´çš„光芒,显得黯淡。", "_t") +t("Deal 200%% of your Cunning as Darkness damage (%d).", "é€ æˆç›¸å½“äºŽä½ 200%%çµå·§å€¼çš„暗影伤害(%d)。", "tformat") +t("Deal %d Darkness damage.", "é€ æˆ%d暗影伤害。", "tformat") +t("The moon shines alone in a starless sky.", "没有星星的天空里,月亮显得éžå¸¸å¤å•ã€‚", "_t") +t("#ANTIQUE_WHITE#The two blades glow brightly as they are brought close together.", "#ANTIQUE_WHITE#两把利刃互相é è¿‘æ—¶å‘出耀眼的闪光。", "logSeen") +t("#ANTIQUE_WHITE#The light from the two blades fades as they are separated.", "#ANTIQUE_WHITE#两把利刃分开时耀眼的闪光消失了。", "logPlayer") +t("Star", "星", "entity name") +t("jagged blade", "锯齿çŸåˆƒ", "_t") +t("Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.", "ä¼ è¯´ä¹‹åˆƒï¼Œé—ªè€€å¦‚æ˜Ÿã€‚ç”±å–自陨石的ææ–™é”»é€ è€Œæˆï¼Œå®ƒæ•£å‘ç€å…‰èŠ’。", "_t") +t("Deal 200%% of your Dexterity as Light damage (%d).", "é€ æˆç›¸å½“äºŽä½ 200%%æ•æ·å€¼çš„光系伤害(%d)。", "tformat") +t("Deal %d Light damage.", "é€ æˆ%d光系伤害。", "tformat") +t("The star shines alone in a moonless sky.", "没有月亮的天空里,星星显得éžå¸¸å¤å•ã€‚", "_t") +t("Ring of the War Master", "战争领主之戒", "entity name") +t("blade-edged ring", "边缘锋利的戒指", "_t") +t("A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.", "æ•£å‘能é‡ã€è¾¹ç¼˜å¼€åˆƒçš„æˆ’æŒ‡ã€‚å½“ä½ æˆ´ä¸Šå®ƒæ—¶ï¼Œé™Œç”Ÿçš„ç—›è‹¦å¿µå¤´å’Œæ¯ççš„æƒ…æ™¯æ¶Œå…¥ä½ è„‘æµ·ã€‚", "_t") +t("Unstoppable Mauler", "势ä¸å¯æŒ¡ä¹‹æ§Œ", "entity name") +t("heavy maul", "é‡æ§Œ", "_t") +t("A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.", "拥有难以想象é‡é‡çš„å·¨åž‹å¤§æ§Œã€‚æŒ¥èˆžå®ƒè®©ä½ æ„Ÿè§‰åŠ¿ä¸å¯æŒ¡ã€‚", "_t") +t("Crooked Club", "畸形棒槌", "entity name") +t("weird club", "ä¸å¯æ€è®®çš„æ£å", "_t") +t("An oddly twisted club with a hefty weight on the end. There's something very strange about it.", "诡异æ‰æ›²çš„棒槌,尾部异常沉é‡ã€‚", "_t") +t("Reduce targets accuracy and powers by 5 (stacks 5 times)", "é™ä½Žç›®æ ‡å‘½ä¸å’Œå¼ºåº¦5,å¯å åŠ 5次。", "_t") +t("Spider-Silk Robe of Spydrë", "斯派德的蛛ä¸ç¤¼æœ", "entity name") +t("spider-silk robe", "è››ä¸ç¤¼æœ", "_t") +t("This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.", "这套礼æœå®Œå…¨ç”¨è››ä¸åˆ¶æˆã€‚它看起æ¥å……满异国风情,一些智者推测它æ¥è‡ªå¦ä¸€ä¸ªä¸–界,很å¯èƒ½ç©¿è¶Šè¿‡æ—¶ç©ºä¹‹é—¨ã€‚", "_t") +t("As you wear the strange set of robes, you notice something folded into one of its pockets...", "å½“ä½ ç©¿ä¸Šè¿™å¥—å¥‡ç‰¹çš„ç¤¼æœï¼Œä½ 注æ„到什么东西滑入了å£è¢‹â€¦", "_t") +t("Huh?", "唔?", "_t") +t("Dragon-helm of Kroltar", "库洛塔的龙盔", "entity name") +t("dragon-helm", "龙盔", "_t") +t("A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.", "一个装饰ç€é»„金浮雕的钢é“全盔。库洛塔的头盔上昂立ç€æœ€ä¼Ÿå¤§çš„å–·ç«é¾™ä½œä¸ºè£…饰。", "_t") +t("Kroltar's power resides in his scales.", "库洛塔的力é‡éšè—在他的鳞片里。", "_t") +t("#GOLD#As the helm of Kroltar approaches the your scale armour, they begin to fume and emit fire.", "#GOLD#当库洛塔的头盔和鳞甲接触时,他们开始冒烟喷ç«äº†", "logPlayer") +t("#GOLD#The fumes and fire fade away.", "#GOLD#烟和ç«æ¶ˆå¤±äº†", "logPlayer") +t("Crown of Command", "é¢†è¢–çš„çš‡å† ", "entity name") +t("unblemished silver crown", "æ— ç‘•çš„çº¯é“¶çŽ‹å† ", "_t") +t("This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.", "åŠèº«äººå›½çŽ‹æ´›å¸•æ›¾ä½©æˆ´è¿™é¡¶çŽ‹å† ,他曾于黄æ˜çºªç»Ÿæ²»ç€çº³æ ¼å°”大陆。那是黑暗的年代,国王通过最残暴的手段执行他的命令和法律。任何è¿èƒŒä»–æ€æƒ³çš„人都被严厉的惩罚,任何åå¯¹ä»–çš„äººéƒ½è¢«æ— æƒ…çš„é•‡åŽ‹ï¼Œè¿™äº›äººå¤§éƒ¨åˆ†éƒ½æ— å£°æ— æ¯çš„消失了——被关进了国王那ä¸è®¡å…¶æ•°çš„ç›‘ç‹±é‡Œã€‚æ‰€æœ‰äººéƒ½å¿…é¡»è¡¨ç¤ºå¿ è¯šæˆ–è€…ä»˜å‡ºæ˜‚è´µçš„ä»£ä»·ã€‚ä»–åœ¨æ²¡æœ‰å嗣的情况下æ»åŽ»ï¼Œçš‡å† 失踪的åŒæ—¶ä»–的国家也陷入了混乱。", "_t") +t("#LIGHT_BLUE#As you don the %s, you gain understanding of the might of your race.", "#LIGHT_BLUE#å½“ä½ æˆ´ä¸Š%sï¼Œä½ æ„Ÿå—åˆ°äº†ä½ ç§æ—的力é‡ã€‚", "logPlayer") +t("Gloves of the Firm Hand", "é“腕之手套", "entity name") +t("heavy gloves", "沉é‡çš„手套", "_t") +t("These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.", "è¿™å‰¯æ‰‹å¥—è®©ä½ è§‰å¾—åšå¦‚ç£çŸ³ï¼è¿™åŒå……满é”力的手套从里é¢æ‘¸èµ·æ¥æ— 比æ¾è½¯ã€‚在其外,é”æ³•çŸ³åˆ›é€ äº†ä¸€ä¸ªä¸æ–转动的粗糙表é¢ã€‚å½“ä½ æŒ¯ä½œç²¾ç¥žï¼Œä¸€æŸåŒ…å«å¤§åœ°èƒ½é‡çš„é”æ³•å°„çº¿ä¼šå°†å®ƒè‡ªåŠ¨æ‰Žæ ¹åœ¨åœ°é¢ä¸Šï¼Œèµ‹äºˆä½ 更高的稳定性。", "_t") +t("Dakhtun's Gauntlets", "è¾¾å…‹é¡¿çš„è‡‚é“ ", "entity name") +t("expertly-crafted dwarven-steel gauntlets", "ç²¾å·¥æ‰“é€ çš„çŸ®äººé’¢æŠ¤æ‰‹", "_t") +t("Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.", "厄æµçºªç”±å¤§å¸ˆçº§é“åŒ æ‰“é€ è€Œæˆã€‚é‚£äº›çŸ®äººé’¢è‡‚é“ é•‚åˆ»ç€æ™¦æ¶©éš¾æ‡‚的金色符文,æ®è¯´å®ƒä»¬å¯ä»¥èµ‹äºˆç©¿æˆ´è€…强大的é”æ¦åŠ›é‡ã€‚", "_t") +t("Voratun Hammer of the Deep Bellow", "沃瑞钽的咆哮", "entity name") +t("flame scorched voratun hammer", "被ç«çƒ§ç„¦çš„沃瑞钽之锤", "_t") +t("The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.", "çŸ®äººç¥žåŒ çš„ä¼ å¥‡é“锤。由于年å¤ä¸€å¹´çš„åœ¨é«˜æ¸©ä¸‹æ‰“é€ å¼ºåŠ›çš„æ¦å™¨ï¼Œè‡ªèº«ä¹Ÿå˜çš„相当强力。", "_t") +t("Snow Giant Wraps", "冰霜巨人护手", "entity name") +t("fur-lined leather wraps", "毛衬里的皮护手", "_t") +t("Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength.", "两大å—çš®é©è¢«è®¾è®¡æˆåŒ…裹手和å‰è‡‚。这副独特的护手ç»è¿‡äº†é™„é”,å¯ç»™äºˆç©¿æˆ´è€…巨大的力é‡ã€‚", "_t") +t("This would be great with a mighty matching belt.", "如果有一æ¡ç›¸è¡¬çš„腰带就好了。", "_t") +t("Mighty Girdle", "巨人腰带", "entity name") +t("massive, stained girdle", "结实而肮è„的腰带", "_t") +t("This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.", "è¿™æ¡è…°å¸¦è¢«èµ‹äºˆäº†ç¥žç§˜çš„é”力æ¥å¯¹æŠ—膨胀的腰围。ä¸ç®¡å®ƒè•´å«ç€çš„是何ç§åŠ›é‡ï¼Œå®ƒæ€»æ˜¯èƒ½åœ¨ä½ è´Ÿé‡ä¸è¶³æ—¶åŠ©ä½ 一臂之力。", "_t") +t("Some giant wraps would make you feel great.", "如果有一对大些的手套就好了。", "_t") +t("#GOLD#You grow to immense size!", "#GOLD#ä½ èº«èº¯å·¨å¤§åŒ–ï¼", "logPlayer") +t("#LIGHT_BLUE#You feel a lot smaller...", "#LIGHT_BLUE#ä½ æ„Ÿè§‰å˜å°äº†â€¦â€¦", "logPlayer") +t("Serpentine Cloak", "蛇纹斗篷", "entity name") +t("Cunning and malice seem to emanate from this cloak.", "这件斗篷散å‘ç€æ¶æ¯’和狡诈的气æ¯ã€‚", "_t") +t("Vestments of the Conclave", "å”克雷夫法è¢", "entity name") +t("tattered robe", "ç ´çƒ‚çš„é•¿è¢", "_t") +t([[An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. +It was made by Humans for Humans; only they can harness the true power of the robes.]], "这件å¤è€çš„礼æœä»ŽåŽ„æµçºªä¿å˜äº†ä¸‹æ¥ã€‚上å¤çš„é”法力é‡å æ®ç€å®ƒã€‚å®ƒç”±äººç±»ä¸“é—¨ä¸ºäººç±»åˆ¶é€ ï¼›åªæœ‰ä»–们æ‰èƒ½é©¾é©è¿™ä»¶é•¿è¢çš„真æ£åŠ›é‡ã€‚", "_t") +t("#LIGHT_BLUE#You feel as surge of power as you wear the vestments of the old Human Conclave!", "#LIGHT_BLUE#穿上这件人类å”克雷夫的å¤è€æ³•è¢ï¼Œä½ 感到全身涌入了一股力é‡ï¼", "logPlayer") +t("Firewalker", "烈焰行者", "entity name") +t("blazing robe", "燃烧的长è¢", "_t") +t("This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze. Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds. The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals. Only this robe remains of the flames of Halchot.", "这件炙çƒçš„é•¿è¢æ›¾å±žäºŽç–¯ç‹‚的烈焰术士哈克特,他在黄æ˜çºªå¨èƒè¿‡å¾ˆå¤šåŸŽé•‡ï¼Œæ£å½“人们努力从战争ä¸æ¢å¤å…ƒæ°”的时候,他竟然对城镇烧æ€æŠ¢æŽ ã€‚æœ€ç»ˆä»–è¢«ä¼Šæ ¼å…°æ–¯æ•èŽ·äº†ã€‚ä¼Šæ ¼å…°æ–¯å‰²ä¸‹ä»–çš„èˆŒå¤´ï¼Œç 掉他的脑袋,并把他的身体撕æˆå°å—。他的脑袋被å°åœ¨ä¸€ä¸ªå¤§å†°å—里,并且在附近城镇的居民欢庆ä¸è¿›è¡Œäº†æ¸¸è¡—。åªæœ‰è¿™ä»¶é•¿è¢ä»Žå“ˆå…‹ç‰¹çš„烈焰ä¸ä¿ç•™äº†ä¸‹æ¥ã€‚", "_t") +t("Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.", "æ¯å›žåˆå¯¹å‘¨å›´4ç èŒƒå›´å†…çš„æ•Œäººé€ æˆ40ç«ç„°ä¼¤å®³ï¼Œå¯¹ä½ è‡ªå·±é€ æˆ5ç«ç„°ä¼¤å®³ã€‚", "_t") +t("#CRIMSON# A powerful fire aura appears around you as you equip the %s.", "#CRIMSON#å½“ä½ ç©¿ä¸Š%s,身边围绕起强大的ç«ç„°å…‰çŽ¯ã€‚", "logPlayer") +t("Robe of the Archmage", "大法师的长è¢", "entity name") +t("glittering robe", "闪闪å‘光的长è¢", "_t") +t("A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.", "æœ´ç´ çš„ç²¾çµä¸ç»¸é•¿è¢ã€‚如果ä¸æ˜¯å®ƒæ”¾å°„出的惊人å¨åŠ›ï¼Œå®ƒçœŸçš„毫ä¸èµ·çœ¼ã€‚", "_t") +t("Temporal Augmentation Robe - Designed In-Style", "时空增益·引领时尚", "entity name") +t("stylish robe with a scarf", "有领带的时髦长è¢", "_t") +t("Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.", "被有些å¤æ€ªçš„时空法师设计出æ¥ï¼Œæ— 论穿戴者在哪个时代,这è¢åéƒ½æ˜¾å¾—æ ¼å¤–æ—¶é«¦ã€‚å®ƒä¸ºå助时空法师冒险而制作。这件法è¢å¯¹æŽŒæ¡æ—¶é—´å¤šæ ·æ€§çš„人æ¥è¯´æœ‰ç€å·¨å¤§çš„作用。有趣的是,由于它第四任主人å‚与了一场相当漫长的战斗,长è¢ä¸Šé™„带了一æ¡å¾ˆé•¿çš„幻彩领带。", "_t") +t("Oddly it never produces a hat.", "奇怪的是,它没有一顶帽å。", "_t") +t("Un'fezan's Cap", "Un'fezan之帽", "entity name") +t("red stylish hat", "时尚的红色毡帽", "_t") +t([[This fez once belonged to a traveler; it always seems to be found lying around in odd locations. +#{italic}#Fezzes are cool.#{normal}#]], "这顶土耳其毡帽曾ç»å±žäºŽä¸€ä½æ—…行家,他ç»å¸¸åœ¨å¥‡æ€ªçš„地方被人å‘现。#{italic}#帽å看上去很ä¸é”™ã€‚#{normal}#", "_t") +t("Needs something equally stylish and cool to go with it.", "需è¦ä¸€ä»¶åŒæ ·æ—¶å°šè€Œç‚«é…·çš„装备æ¥æé…,", "_t") +t("#STEEL_BLUE#A time vortex briefly appears in front of you.", "#STEEL_BLUE#ä¸€ä¸ªæ—¶é—´æ¼©æ¶¡åœ¨ä½ é¢å‰å‡ºçŽ°", "logPlayer") +t("crude iron battle axe", "生é“战斧", "_t") +t("Crude Iron Battle Axe of Kroll", "克罗尔的生é“战斧", "entity name") +t("Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.", "æ‰“é€ äºŽçŸ®äººå¦ä¼šç²¾å·§å·¥è‰ºä¹‹å‰ï¼Œå¤–表的粗糙掩盖了这把斧头的强大å¨åŠ›ã€‚ä¸è¿‡ä¹Ÿåªæœ‰çŸ®äººæ‰èƒ½è®©å®ƒå‘挥出真æ£çš„力é‡ã€‚", "_t") +t("#LIGHT_BLUE#You feel as surge of power as you wield the axe of your ancestors!", "#LIGHT_BLUE#ä½ è£…å¤‡è¿™æŠŠå…ˆç¥–çš„æˆ˜æ–§ï¼Œæ„Ÿåˆ°å…¨èº«æ¶Œå…¥äº†ä¸€è‚¡åŠ›é‡ï¼", "logPlayer") +t("metal whip", "åˆé‡‘éž", "_t") +t("Scorpion's Tail", "猩红毒针", "entity name") +t("A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.", "一æ¡é‡‘属串接的长éžï¼Œå°¾ç«¯é”‹åˆ©çš„邪æ¶å€’刺渗é€ç€æ¯’液。", "_t") +t("Girdle of Preservation", "防è…腰带", "entity name") +t("shimmering, flawless belt", "é—ªçƒçš„完美腰带", "_t") +t("A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.", "一æ¡æœ‰ç€æ²ƒç‘žé’½é›•åˆ»æ ‡å¿—的皮带扣,用纯白色皮é©åˆ¶ä½œçš„å¤æœ´çš„腰带。ä¸è®ºæ—¶é—´è¿˜æ˜¯çŽ¯å¢ƒéƒ½ä¸èƒ½å¯¹å®ƒé€ æˆä»»ä½•æŸå®³ã€‚", "_t") +t("Girdle of the Calm Waters", "é™æ°´è…°å¸¦", "entity name") +t("golden belt", "金色腰带", "_t") +t("A belt rumoured to have been worn by the Conclave healers.", "ä¼ è¯´è¿™æ¡è…°å¸¦æ›¾è¢«å”克雷夫的治疗师们佩戴。", "_t") +t("Behemoth Hide", "巨兽之皮", "entity name") +t("tough weathered hide", "åšéŸ§çš„风化兽皮", "_t") +t("A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...", "ä¸€å¼ å–自巨型猛兽的粗制兽皮。鉴于它已ç»è¢«é£Žå¹æ—¥æ™’了这么久还能凑åˆç”¨ç”¨ï¼Œæ²¡å‡†ä¼šæœ‰ä¸€ç‚¹ç‰¹åˆ«çš„……", "_t") +t("Skin of Many", "人皮", "entity name") +t("stitched skin armour", "ç¼åˆ¶çš„皮甲", "_t") +t("The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.", "ç¼åœ¨ä¸€èµ·çš„许多人皮。有些眼ç›å’Œå˜´å·´ä¾ç„¶å¾…在这件è¢å上,并且有一些ä»ç„¶æ´»ç€ï¼Œåœ¨è¢«é…·åˆ‘折磨的痛苦ä¸å°–啸。", "_t") +t("#BLUE#The skin seems pleased to be worn by the unliving, and grows silent.", "#BLUE#这件人皮似乎很满æ„被亡çµç©¿ç€ï¼Œæ²‰é»˜äº†ä¸‹æ¥ã€‚", "logPlayer") +t("Iron Mail of Bloodletting", "嗜血é“甲", "entity name") +t("gore-encrusted suit of iron mail", "刺穿外壳之é“甲", "_t") +t("Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.", "鲜血ä¸æ–的从这套骇人的é“甲上滴è½ï¼Œå‡ 乎å¯ä»¥çœ‹å¾—è§é»‘é”法在它的周围æµåŠ¨ã€‚胆敢阻挡装备者的人会é到血腥的æ¯ç。", "_t") +t("Scale Mail of Kroltar", "库洛塔的龙鳞甲", "entity name") +t("perfectly-wrought suit of dragon scales", "ç”¨é¾™ç”²å®Œç¾Žæ‰“é€ çš„æ£è£…", "_t") +t("A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.", "一件用库洛塔的é—ç‰©æ‰“é€ çš„é‡ç”²ï¼Œå¥¹çš„护甲有盾牌的åå€é‡ã€‚", "_t") +t("Kroltar's head would turn up the heat.", "库洛塔的头会被这çƒé‡å”¤é†’。", "_t") +t("Cuirass of the Thronesmen", "é’¢é“战士胸甲", "entity name") +t("heavy dwarven-steel armour", "é‡åž‹çŸ®äººé’¢æŠ¤ç”²", "_t") +t("This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.", "这件沉é‡çš„çŸ®äººé’¢æŠ¤ç”²æ‰“é€ äºŽé’¢é“çŽ‹åº§æœ€æ·±çš„ç†”ç‚‰ã€‚è™½ç„¶å®ƒè¢«èµ‹äºˆäº†ä¸¾ä¸–æ— åŒçš„é˜²æŠ¤èƒ½åŠ›ï¼Œä½†ä½ å¿…é¡»å¾—é 自己的力é‡ä½¿ç”¨å®ƒã€‚", "_t") +t("#LIGHT_BLUE#You feel your dwarven power swelling to meet the challenge of this armor!", "#LIGHT_BLUE#ä½ æ„Ÿåˆ°ä½ çš„çŸ®äººåŠ›é‡åœ¨è¿™ä»¶æŠ¤ç”²çš„挑战é¢å‰è¢«æ¿€å‘ï¼", "logPlayer") +t("Golden Three-Edged Sword 'The Truth'", "金色三棱剑·真ç†", "entity name") +t("three-edged sword", "三棱剑", "_t") +t("The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.", "有些èªæ˜Žäººè¯´çœŸç†æ˜¯æŠŠä¸‰åˆƒå‰‘ã€‚å› ä¸ºæœ‰äº›æ—¶å€™ï¼Œâ€œçœŸç†â€æ˜¯ä¼šä¼¤åˆ°äººçš„。", "_t") +t("9% chance to stun or confuse the target", "9% å‡ çŽ‡éœ‡æ…‘æˆ–æ··ä¹±ç›®æ ‡", "_t") +t("Ureslak's Femur", "乌尔斯拉克的大腿", "entity name") +t("a strangely colored bone", "染的稀奇å¤æ€ªçš„骨头", "_t") +t("A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.", "强大的棱晶龙乌尔斯拉克被截æ–çš„è…¿éª¨ï¼Œè¿™æ ¹å¥‡æ€ªçš„æ£åä»ç„¶æµåŠ¨ç€ä¹Œå°”斯拉克的天性。", "_t") +t("10% chance to shimmer to a different hue and gain powers", "10% å‡ çŽ‡å˜æ¢ä¸åŒé¢œè‰²å¹¶ä¸”å¢žåŠ å¼ºåº¦", "_t") +t("Ureslak's %s Femur", "乌尔斯拉克的%s大腿", "tformat") +t("#GOLD#Ureslak's Femur glows and shimmers!", "#GOLD#乌尔斯拉克的大腿å‘出闪光,改å˜äº†é¢œè‰²!", "logSeen") +t("Flaming", "ç«ç„°", "_t") +t("Frozen", "冰冻", "_t") +t("Crackling", "噼啪", "_t") +t("Venomous", "剧毒", "_t") +t("Starry", "群星", "_t") +t("Eldritch", "埃尔德里奇", "_t") +t("What would happen if more of Ureslak's remains were reunited?", "当乌尔斯拉克更多é—物èšé›†åœ¨ä¸€èµ·æ—¶ï¼Œä¼šå‘生什么呢?", "_t") +t("Ureslak's Molted Scales", "乌尔斯拉克之皮", "entity name") +t("scaly multi-hued cloak", "多彩鳞甲", "_t") +t("This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.", "这件长è¢ç”¨æŸäº›å¤§åž‹çˆ¬è¡ŒåŠ¨ç‰©çš„鳞片制æˆã€‚它看上去å¯ä»¥å射出彩虹的æ¯ç§é¢œè‰²ã€‚", "_t") +t(", or ", " 或 ", "_t") +t("energize the scales for 16 turns, increasing resistance to %s damage by 15%% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)", "为鳞片充能16回åˆï¼Œè®©ä½ åœ¨å— %s 伤害å‰å¢žåŠ 相应抗性15%%,æŒç»5回åˆï¼Œåªå¯¹ä¸€ç§ä¼¤å®³ç”Ÿæ•ˆã€‚", "tformat") +t("%s empowers %s %s!", "%s充能了%s%s!", "logSeen") +t("It would go well with another part of Ureslak.", "å¦ä¸€ä»¶ä¹Œå°”斯拉克的é—物会增强它的能力。", "_t") +t("#YELLOW_GREEN#An ironic harmony surrounds Ureslak's remains as they reunite.", "#YELLOW_GREEN#乌尔斯拉克的é—物é‡èšæ—¶ï¼Œå’Œè°åŠ›é‡åœ¨æ¤æµè½¬ã€‚", "logSeen") +t("#YELLOW_GREEN#Ureslak's remains seem more unsettled.", "#YELLOW_GREEN#乌尔斯拉克的é—ç‰©ä¼¼ä¹Žæ›´åŠ ä¸å®‰å®šäº†ã€‚", "logSeen") +t("razor sharp war axe", "剃刀战斧", "_t") +t("Razorblade, the Cursed Waraxe", "剃刀·诅咒战斧", "entity name") +t([[This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club. +It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.]], [[这把强力的斧头å¯ä»¥åƒå‰‘ä¸€æ ·åŠˆå¼€æŠ¤ç”²ï¼Œå´èƒ½é€ æˆå¦‚åŒé’器一般的é‡å‡»ã€‚ +æ®è¯´æŒæœ‰è€…会慢慢å˜å¾—疯狂。这个,ä¸ç®¡æ€Žæ ·ï¼Œä»Žæ¥æ²¡æœ‰è¢«è¯å®žè¿‡â€”—没有任何æŒæœ‰è€…能活到æ开真相。]], "_t") +t("Sword of Potential Futures", "进化之剑", "entity name") +t("under-wrought blade", "未完工的剑", "_t") +t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.", "ä¼ è¯´è¿™æŠŠé•¿å‰‘æ˜¯ä¸€å¯¹å…µå™¨ä¸çš„å…¶ä¸ä¸€ä¸ªï¼›è¿™å¯¹å…µå™¨æ‰“é€ äºŽæ—¶ç©ºå®ˆå«æœ€åˆçš„年代。对于未ç»è®ç»ƒçš„æŒæœ‰è€…æ¥è¯´å®ƒè¿˜ä¸æ˜¯é‚£ä¹ˆå®Œå–„;对于时空守å«æ¥è¯´ï¼Œå®ƒå°†éšç€æ—¶é—´å±•çŽ°å¨åŠ›ã€‚", "_t") +t("In the past there was a dagger with it.", "过去有柄匕首和它æˆå¥—", "_t") +t("10% chance to reduce the target's resistances to all damage", "10% å‡ çŽ‡é™ä½Žç›®æ ‡å¯¹æ‰€æœ‰ä¼¤å®³çš„抗性。", "_t") +t("#CRIMSON#The echoes of time resound as the blades are reunited once more.", "#CRIMSON#当剑é‡åˆåœ¨ä¸€èµ·æ—¶å‡ºçŽ°äº†æ—¶é—´çš„回音。", "logSeen") +t("#CRIMSON#Time seems less perfect in your eyes as the blades are separated.", "#CRIMSON#å½“å‰‘åˆ†å¼€æ—¶åœ¨ä½ çš„çœ¼ä¸ä¼¼ä¹Žæ—¶ç©ºä¸å†å®Œç¾Žã€‚", "logPlayer") +t("Dagger of the Past", "历练之匕", "entity name") +t("rusted blade", "锈蚀的匕首", "_t") +t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.", "ä¼ è¯´è¿™æŠŠåŒ•é¦–æ˜¯ä¸€å¯¹å…µå™¨ä¸çš„ä¸€ä¸ªï¼›è¿™å¯¹å…µå™¨æ‰“é€ äºŽæ—¶ç©ºå®ˆå«æœ€åˆçš„年代。对于未ç»è®ç»ƒçš„æŒæœ‰è€…æ¥è¯´å®ƒè¿˜ä¸æ˜¯é‚£ä¹ˆå®Œå–„;对于时空守å«æ¥è¯´ï¼Œå®ƒè¡¨ç¤ºç€ä»Žä»¥å‰çš„失误ä¸å¸å–æ•™è®çš„机会。", "_t") +t("Potentially it would go with a sword in the future.", "未æ¥å¯èƒ½æœ‰æŠŠå‰‘和它æˆå¥—", "_t") +t("10% chance to return the target to a much younger state", "10% å°†ç›®æ ‡é€€å›žåˆ°å©´å„¿çŠ¶æ€ã€‚", "_t") +t("Stone Gauntlets of Harkor'Zun", "å“ˆå…‹ç¥–çš„å²©çŸ³è‡‚é“ ", "entity name") +t("dark stone gauntlets", "é»‘æ›œçŸ³è‡‚é“ ", "_t") +t("Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.", "å¤æ—¶å€™ç”±å“ˆå…‹ç¥–çš„ç‹‚çƒå´‡æ‹œè€…åˆ¶ä½œï¼Œè¿™å‰¯èŠ±å²—å²©è‡‚é“ è¢«è®¾è®¡ä¸ºå¯ä»¥ä¿æŠ¤ç©¿æˆ´è€…å…于éå—黑暗之主的暴怒。", "_t") +t("Unflinching Eye", "怒视之眼", "entity name") +t("a bloodshot eye", "充血的眼çƒ", "_t") +t("Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.", "有人用一æ¡é»‘色的粗线穿过这颗充血的眼çƒï¼ŒæŠŠå®ƒæŒ‚在脖åä¸Šã€‚ä½ ä¹Ÿåº”è¯¥è¿™æ ·åšã€‚", "_t") +t("Pick of Dwarven Emperors", "矮人皇å¸çš„åå—é•", "entity name") +t("crude iron pickaxe", "生é“之åå—é•", "_t") +t("This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.", "这把å¤è€çš„åå—é•è¢«ç”¨æ¥ä¸€ä»£ä»£çš„å¾€ä¸‹ä¼ é¢‚çŸ®äººçš„ä¼ å¥‡ã€‚ä»Žé•å¤´åˆ°é•æŠŠæ¯ä¸€å¯¸éƒ½è¦†ç›–ç€è®°è¿°çŸ®äººæ•…事的诗æŒã€‚", "_t") +t("#LIGHT_BLUE#You feel the whisper of your ancestors as you wield this pickaxe!", "#LIGHT_BLUE#å½“ä½ è£…å¤‡ä¸Šè¿™æŠŠé¹¤å˜´é”„ä½ ä¼¼ä¹Žå¬åˆ°äº†å…ˆç¥–们的窃窃ç§è¯ï¼", "logPlayer") +t("Quiver of the Sun", "日冕ç®å£¶", "entity name") +t("bright quiver", "å‘光的ç®å£¶", "_t") +t("This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.", "这个奇特的橙色ç®å£¶ç”±é»„铜制æˆï¼Œåœ¨é˜³å…‰ä¸‹ï¼Œä½ å¯ä»¥çœ‹åˆ°å£¶èº«é“刻ç€è®¸å¤šäº®çº¢è‰²çš„å‘光符文。ç®çŸ¢ä¼¼ä¹Žé…有燃烧的ç®æ†ï¼Œå°±åƒè¢«é”»é€ 过的阳光。", "_t") +t("Quiver of Domination", "统御ç®è¢‹", "entity name") +t("grey quiver", "ç°è‰²çš„ç®è¢‹", "_t") +t("Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.", "ç®è¢‹ä¸çš„ç®çŸ¢ä¸æ•£å‘出一股强大的æ„念力,尖端虽然看上去ä¸é”‹åˆ©ï¼Œä½†æ˜¯å½“ä½ è§¦æ‘¸æ—¶å´è®©ä½ 感到剧烈的疼痛。", "_t") +t("dominate the target", "支é…ç›®æ ‡", "_t") +t("Blightstopper", "枯èŽç»ˆç»“者", "entity name") +t("vine coated shield", "藤蔓覆盖的盾牌", "_t") +t("This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.", "è¿™å—沃瑞钽盾牌表é¢è¢«åŽšå®žçš„è—¤è”“æ‰€ç¼ ç»•ï¼Œå…¶ä¸æ³¨å…¥äº†è®¸å¤šå¹´å‰çš„åŠèº«äººå°†å†›é˜¿å°”曼达·é²ä¼Šå°”的自然力é‡ï¼Œä»–在派尔之战ä¸ç”¨è¿™ä¸ªç›¾ç‰Œé©±æ•£äº†å…½äººå •è½è€…çš„é”法疫病。", "_t") +t("purge up to %d diseases (based on Willpower) and gain disease immunity, %d%% blight resistance, and %d spell save for 5 turns", "除去至多 %d 项疾病(基于æ„å¿— ) 并获得疾病å…ç–«ã€%d%% 枯èŽæŠ—性和 %d 法术è±å… 5 回åˆã€‚", "tformat") +t("%s holds %s %s close, cleansing %s of corruption!", "%s举起了%s %s,清除%s项疾病!", "logSeen") +t("%s is purged of diseases!", "%s 除去了疾病!", "logSeen") +t("#DARK_GREEN#You feel nature's power protecting you!", "#DARK_GREEN#ä½ æ„Ÿåˆ°è‡ªç„¶ä¹‹åŠ›åº‡æŠ¤ç€ä½ ï¼", "logPlayer") +t("Star Shot", "星辰弹", "entity name") +t("blazing shot", "闪光的弹è¯", "_t") +t("Intense heat radiates from this powerful shot.", "åå¼¹ä¸æ”¾å°„出æžé«˜çš„çƒé‡ã€‚", "_t") +t("sets off a powerful explosion", "产生一次猛烈的爆炸", "_t") +t("Nexus of the Way", "ç»´ç½‘ä¹‹æ ¸", "entity name") +t("brilliant green mindstar", "闪耀的绿色çµæ™¶", "_t") +t("The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.", "巨大的æ„念力在这颗å®çŸ³ä¹‹ä¸å›žå“,仅仅轻触就å¯ä»¥è®©ä½ èŽ·å¾—æ— ç©·çš„åŠ›é‡å’Œæ— é™çš„æ€ç»´ã€‚", "_t") +t("#LIGHT_BLUE#You feel the power of the Way within you!", "#LIGHT_BLUE#ä½ æ„Ÿåˆ°äº†ç»´ç½‘çš„åŠ›é‡ï¼", "logPlayer") +t("#RED#The Way rejects its former captors!", "#RED#维网拒ç»å®ƒä¹‹å‰çš„奴役者ï¼", "logPlayer") +t("Amethyst of Sanctuary", "庇护的紫水晶", "entity name") +t("deep purple gem", "深紫色çµæ™¶", "_t") +t("This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.", "这颗明亮的紫色å®çŸ³æ¸—é€å‡ºå®é™ã€ä¸“注的力é‡ï¼Œå½“ä½ ç´§æ¡å®ƒæ—¶ï¼Œä½ å¯ä»¥æ„Ÿå—到它ä¿æŠ¤ä½ 与外界力é‡éš”ç»ã€‚", "_t") +t("Reduce damage from attackers more than 3 tiles away by 25%", "æ¥è‡ª3æ ¼å¤–çš„æ•Œäººé€ æˆçš„伤害é™ä½Ž25%。", "_t") +t("Sceptre of the Archlich", "æ»çµæƒæ–", "entity name") +t("bone carved sceptre", "白骨雕刻的æƒæ–", "_t") +t("This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.", "è¿™æ ¹æƒæ–上有å¤è€ç„¦é»‘的白骨雕刻,镶嵌ç€ä¸€é¢—é»‘æ›œçŸ³ï¼Œä½ æ„Ÿå—到里é¢æœ‰ä¸€è‚¡é»‘暗力é‡å‘¼ä¹‹æ¬²å‡ºã€‚", "_t") +t("#LIGHT_BLUE#You feel the power of the sceptre flow over your undead form!", "#LIGHT_BLUE#在亡çµå½¢æ€ä¸‹ä½ æ„Ÿå—到了强大的力é‡æµåŠ¨ï¼", "logPlayer") +t("Oozing Heart", "å²èŽ±å§†ä¹‹å¿ƒ", "entity name") +t("slimy mindstar", "粘糊糊的çµæ™¶", "_t") +t("This mindstar oozes a thick, caustic liquid. Magic seems to die around it.", "è¿™åªçµæ™¶åœ¨ä¸æ–çš„å‘外渗出粘糊糊的液体。é”法似乎消é€åœ¨å®ƒå‘¨å›´ã€‚", "_t") +t("#DARK_GREEN#The Heart pulses with antimagic forces as you grasp it.", "#DARK_GREEN#å½“ä½ æ¡ä½å®ƒæ—¶ï¼Œå¿ƒè„è¾å°„出åé”能é‡ã€‚", "logPlayer") +t("Bloomsoul", "å¤èŠ±ä¹‹é‚", "entity name") +t("flower covered mindstar", "鲜花覆盖的çµæ™¶", "_t") +t("Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.", "纯æ´çš„花瓣覆盖ç€çµæ™¶ï¼Œå½“ä½ è§¦æ‘¸å®ƒæ—¶ä½ æ„Ÿå—到å®é™å’Œæ¸…新。", "_t") +t("Gravitational Staff", "é‡åŠ›ä¹‹æ–", "entity name") +t("heavy staff", "沉é‡çš„法æ–", "_t") +t("Time and Space seem to warp and bend around the massive tip of this stave.", "法æ–的尖端时空似乎陷入了æ‰æ›²ã€‚", "_t") +t("Eye of the Wyrm", "七彩龙之眼", "entity name") +t("multi-colored mindstar", "多彩的çµæ™¶", "_t") +t("A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.", "çµæ™¶çš„æ ¸å¿ƒç©¿è¿‡ä¸€é“彩虹,投射出七色的光芒,ä¸æ–å˜æ¢ç€é¢œè‰²ã€‚", "_t") +t("The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.", "å–·å攻击的属性æ¯å›žåˆæœ‰å‡ 率在ç«ã€å†°ã€é—ªç”µã€é…¸å’Œæ²™ä¹‹é—´éšæœºåˆ‡æ¢ã€‚", "_t") +t("Great Caller", "伟大的å¬å”¤å¸ˆ", "entity name") +t("This mindstar constantly emits a low tone. Life seems to be pulled towards it.", "è¿™åªçµæ™¶ä¸æ–çš„å‘å‡ºä½Žé¸£ï¼Œä½ æ„Ÿè§‰åˆ°ç”Ÿå‘½èƒ½é‡ä¼¼ä¹Žåœ¨å‘它èšæ‹¢ã€‚", "_t") +t("Gives a 30% chance that your nature summons appear as wild summons.", "ä½ çš„è‡ªç„¶å¬å”¤æœ‰30%çš„å‡ çŽ‡å‡çº§ä¸ºé‡Žæ€§æ¨¡å¼çš„å¬å”¤å…½ã€‚", "_t") +t("Corrupted Gaze", "å •è½å‡è§†", "entity name") +t("dark visored helm", "黑色的é®é¢ç›”", "_t") +t("This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.", "这顶头盔散å‘ç€é»‘暗的力é‡ã€‚它似乎能够æ‰æ›²å’Œè…åŒ–è£…å¤‡è€…çš„è§†è§‰ã€‚ä½ ä¸èƒ½ç©¿æˆ´å®ƒå¤ªé•¿æ—¶é—´ï¼Œä»¥å…å •å…¥é”é“。", "_t") +t("Umbral Razor", "影之刃", "entity name") +t("shadowy dagger", "é»é»‘的匕首", "_t") +t("This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.", "è¿™åªåŒ•é¦–覆盖ç€ä¸€å±‚纯净的阴影,并且似乎有一团瘴气围绕ç€å®ƒã€‚", "_t") +t("20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.", "有20%çš„å‡ çŽ‡è®©ç›®æ ‡å¹»å½±æµè¡€ã€‚ä½ å‡»ä¸å¹»å½±æµè¡€çš„ç›®æ ‡æ—¶ï¼Œæ¢å¤15生命值。", "_t") +t("%s resists the shadowy cut", "%s抵抗了阴影切割", "logSeen") +t("Emblem of Evasion", "é—ªé¿å¾½è®°", "entity name") +t("gold coated emblem", "镶金的纹饰腰带", "_t") +t("Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.", "æ®è¯´å®ƒæ›¾å±žäºŽä¸€ä½é—ªé¿å¤§å¸ˆï¼Œè¿™æ ¹é•€é‡‘的腰带部分的ä¿å˜äº†ä»–的能力。", "_t") +t("Surefire", "神ç«", "entity name") +t("high-quality bow", "制作精良的弓", "_t") +t("This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.", "这把åšå·¥ç²¾è‰¯çš„å¼“ç›¸ä¼ ç”±ä¸€ä½ä¸çŸ¥åçš„å¤§å¸ˆæ‰“é€ ã€‚å½“ä½ æ‹‰åŠ¨å¼“å¼¦æ—¶ï¼Œä½ èƒ½æ„Ÿå—到这把弓蕴è—ç€éš¾ä»¥ç½®ä¿¡çš„力é‡ã€‚", "_t") +t("Frozen Shards", "冰æžç¢Ž", "entity name") +t("pouch of crystallized ice", "一袋水晶质的冰弹", "_t") +t("In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.", "在这个深è“色的袋å里,躺ç€è®¸å¤šå†°æ™¶å¼¹ã€‚一团奇异的冰雾环绕ç€å®ƒä»¬ï¼Œå½“ä½ è§¦æ‘¸å®ƒä»¬æ—¶ï¼Œä½ æ„Ÿåˆ°åˆºéª¨çš„å‡‰æ„。", "_t") +t("bursts into an icy cloud", "爆炸æˆä¸€ç‰‡å†°é›¾", "_t") +t("electrified whip", "ç¼ ç»•ç€ç”µå¼§çš„éžå", "_t") +t("Stormlash", "风暴之éž", "entity name") +t("This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.", "è¿™æ ¹é’¢è´¨çš„éžåç¼ ç»•ç€è®¸å¤šç”µå¼§ã€‚ä½ å¯ä»¥æ„Ÿå—è¿™æ ¹éžå上散å‘出的力é‡å¼ºå¤§ä¸”ä¸å¯æŽ§åˆ¶ã€‚", "_t") +t("Focus the lightning forces on an enemy", "将雷霆的力é‡é‡Šæ”¾åœ¨æ•Œäººèº«ä¸Š", "_t") +t("The storm is on your side !", "风暴ååŠ©äº†ä½ !", "logPlayer") +t("The storm betrayed you...", "风暴背å›äº†ä½ …", "logPlayer") +t("strike an enemy within range %d (for 100%% weapon damage as lightning) and release a radius %d burst of electricity dealing %0.2f to %0.2f lightning damage (based on Magic and Dexterity)", "攻击è·ç¦» %d å†…çš„æ•Œäººï¼Œé€ æˆ 100%% 闪电æ¦å™¨ä¼¤å®³å¹¶åœ¨åŠå¾„ %d å†…é‡Šæ”¾ç”µå¼§ï¼Œé€ æˆ %0.2f 到 %0.2f 点闪电伤害 (基于é”法和æ•æ·)", "tformat") +t("#Source# strikes #Target# with %s %s, sending out an arc of lightning!", "#Source#用%s%s攻击了#Target#,触å‘一阵电弧ï¼", "logCombat") +t("gemmed whip handle", "镶有å®çŸ³çš„柄", "_t") +t("Focus Whip", "èšçµéž", "entity name") +t("A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.", "è¿™åªæ‰‹æŸ„上镶有一颗å°å°çš„çµæ™¶ã€‚å½“ä½ è§¦æ‘¸å®ƒæ—¶ï¼Œä¸€æ ¹åŠé€æ˜Žçš„绳åæµ®çŽ°åœ¨ä½ é¢å‰ï¼Œå¹¶éšç€ä½ çš„æ„å¿—é—ªçƒã€‚", "_t") +t("Try to fry your enemies brain (25% chance to brainlock)", "试图å°é”敌人的大脑(25%å‡ çŽ‡æ€ç»´å°é”)", "_t") +t("strike all targets in a line (for 100%% weapon damage as mind) out to range 4", [[打击一æ¡é•¿åº¦ä¸º4ç çš„ç›´çº¿ä¸Šçš„æ‰€æœ‰ç›®æ ‡ï¼Œ +é€ æˆç›¸å½“于100%%æ¦å™¨ä¼¤å®³çš„精神伤害。]], "_t") +t("#Source# manifests a psychic assult with %s %s!", "#Source#使用%s%så‘动心çµæ”»å‡»!", "logCombat") +t("Latafayn", "焱剑·拉塔法", "entity name") +t("flame covered greatsword", "附ç€ç«ç„°çš„巨剑", "_t") +t("This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands.", "è¿™åªæ²‰é‡çš„ã€ç«ç„°è¦†ç›–的巨剑,是黄æ˜çºªä¸ï¼Œè‹±é›„科斯汀·赫è²å› å·æ¥ã€‚这把剑曾ç»å±žäºŽä¸€ä¸ªå¼ºå¤§çš„æ¶é”,赤红之弗朗拉尔。它炽çƒçš„ç«ç„°æ€’å¼ç€ï¼Œä»¿ä½›å¯ä»¥ç„šçƒ§ä¸‡ç‰©ã€‚", "_t") +t("accelerate burning effects on all creatures in a radius %d ball within range %d, consuming them to instantly inflict 125%% of all remaining burn damage", "åŠ é€ŸåŠå¾„ %d 范围内的所有燃烧效果,范围 %d, ç«‹åˆ»é€ æˆ 125%% 剩余燃烧伤害。", "tformat") +t("%s's %s lashes out in a flaming arc, intensifying the burning of %s enemies!", "%sçš„%s划出一æ¡çƒˆç„°çš„å¼§çº¿ï¼ŒåŠ é€Ÿäº†%s个敌人身上的燃烧!", "logSeen") +t("Robe of Force", "çµèƒ½é•¿è¢", "entity name") +t("rippling cloth robe", "æ— é£Žè‡ªåŠ¨çš„é•¿è¢", "_t") +t("This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.", "这件薄薄的长è¢è¢«ä¸€å›¢ç¥žç§˜çš„精神力é‡æ‰€åŒ…围。", "_t") +t("send out a range %d beam of kinetic energy, dealing %0.2f to %0.2f physical damage (based on Willpower and Cunning) with knockback", "å‘射长度 %d çš„åŠ¨èƒ½å°„çº¿ï¼Œé€ æˆ %0.2f 到 %0.2f 点物ç†å‡»é€€ä¼¤å®³ï¼ˆåŸºäºŽæ„å¿—å’Œçµå·§ï¼‰", "tformat") +t("%s focuses a beam of force from %s %s!", "%s从%s%sä¸å‘出动能射线!", "logSeen") +t("Serpent's Glare", "蛇çµæ€’视", "entity name") +t("venomous gemstone", "æ³›ç€ç»¿å…‰çš„å®çŸ³", "_t") +t("A thick venom drips from this mindstar.", "å‡åŽšçš„毒液ä¸æ–地从这个çµæ™¶ä¸Šæ»´è½ã€‚", "_t") +t("Corpathus", "æŸç¼šä¹‹å‰‘·å¡å¸•è¨æ–¯", "entity name") +t("bound sword", "被æŸç¼šçš„长剑", "_t") +t("Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.", "这把剑被厚é‡çš„带所æŸç¼šã€‚两排锯齿状的锋刃沿ç€å‰‘身直到剑柄,它试图挣脱带åçš„æŸç¼šï¼Œä½†ä¼¼ä¹Žç¼ºä¹è¶³å¤Ÿçš„力é‡ã€‚", "_t") +t("grows dramatically in power", "å¤§å¹…å¢žåŠ å¼ºåº¦", "_t") +t("grows in power", "å¢žåŠ å¼ºåº¦", "_t") +t("Corpathus bursts open, unleashing a horrific mass!", "å¡å¸•è¨æ–¯è„±ç¦»æŸç¼šï¼Œæ”¾å‡ºäº†ä¸€å›¢æ怖的物质ï¼!", "logSeen") +t("This mass of putrid slime burst from Corpathus, and seems quite hungry.", "这团è…烂的é»æ¶²ä»Žå¡å¸•è¨æ–¯ä¸æ”¾å‡ºï¼Œå®ƒçŽ°åœ¨å分饥饿。", "_t") +t("Vilespawn", "邪æ¶åå—£", "_t") +t("Anmalice", "æ‰æ›²ä¹‹åˆƒÂ·åœ£çµä¹‹çœ¼", "entity name") +t("twisted blade", "æ‰æ›²çš„利刃", "_t") +t("The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.", "剑柄上的眼ç›ä¼¼ä¹Žç›´è§†ç€ä½ ï¼Œè¯•å›¾æ’•è£‚ä½ çš„çµé‚。剑柄上环绕的触手å¯ä»¥ä½¿å…¶å¾ˆå¥½çš„å›ºå®šåœ¨ä½ æ‰‹ä¸Šã€‚", "_t") +t("torments the target with many mental effects", "å¯¹ç›®æ ‡é™„åŠ å¤šç§ç²¾ç¥žçŠ¶æ€", "_t") +t("reduces mental save penalty", "é™ä½Žç²¾ç¥žè±å…惩罚", "_t") +t("Anmalice focuses its mind-piercing eye on #Target#!", "æ‰æ›²ä¹‹åˆƒÂ·åœ£çµä¹‹çœ¼å°†å®ƒç©¿é€çµé‚的目光集ä¸åœ¨äº† #Target# 上ï¼", "logCombat") +t("#CRIMSON#The tentacles release your arm, sated.", "#CRIMSON#è§¦æ‰‹åŽŒçƒ¦åœ°é‡Šæ”¾äº†ä½ çš„æ‰‹è‡‚ã€‚", "logPlayer") +t("#CRIMSON#As you tear the tentacles from your arm, horrible images enter your mind!", "#CRIMSON#å½“ä½ å°†è§¦æ‰‹ä»Žæ‰‹è‡‚ä¸Šæ‰¯ä¸‹ï¼Œå¯æ€•çš„æ™¯è±¡è¿›å…¥äº†ä½ çš„å¤§è„‘ï¼", "logPlayer") +t("#CRIMSON#As you wield the sword, the tentacles on its hilt wrap around your arm. You feel the sword's will invading your mind!", "#CRIMSON#å½“ä½ æŒæœ‰è¿™æŠŠå‰‘æ—¶ï¼Œè§¦æ‰‹å¼€å§‹åœ¨ä½ æ‰‹è‡‚çŽ¯ç»•ã€‚ä½ æ„Ÿè§‰è¿™æŠŠå‰‘çš„æ„å¿—ä¾µå…¥äº†ä½ çš„å¤§è„‘ï¼", "logPlayer") +t("Morrigor", "æ‘„é‚å‰‘Â·èŽ«ç‘žæ ¼", "entity name") +t("jagged, segmented, sword", "锯齿状的剑", "_t") +t("This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.", "这把沉é‡çš„,有ç€é”¯é½¿çŠ¶åˆ€åˆƒçš„长剑æ£åœ¨å‘外散å‘强大的é”æ³•æ³¢åŠ¨ï¼Œå½“ä½ æ¡ä½å‰‘时,一阵寒æ„ä»Žå‰‘æŸ„ä¼ æ¥ï¼Œç›´åˆºçµé‚ã€‚ä½ ä»¿ä½›æ„Ÿè§‰åˆ°äº†è‘¬èº«å‰‘ä¸‹çš„äº¡çµï¼Œä»–们渴望ç€æ›´å¤šåŒä¼´çš„到æ¥ã€‚", "_t") +t("deal %0.2f arcane and %0.2f darkness damage (based on Magic) in a radius 1 around the target", "åœ¨ç›®æ ‡å‘¨å›´1ç èŒƒå›´å†…ï¼Œé€ æˆ%0.2f奥术和%0.2f暗影伤害(基于é”法)", "tformat") +t("swallows the victim's soul, gaining a new power", "åžå™¬ç›®æ ‡çš„çµé‚,获得新的能力。", "_t") +t("@Source@ taps the #SALMON#trapped soul#LAST# of %s, xmanifesting %s!", "@Source@放出了%s#SALMON#被æŸç¼šçš„çµé‚#LAST#,模仿了%s!", "tformat") +t("%s's %s #SALMON#CONSUMES THE SOUL#LAST# of %s, gaining the power of %s!", "%sçš„%s #SALMON#消耗了#LAST#%s#SALMON#çš„çµé‚#LAST#,获得了%s的能力ï¼", "logSeen") +t("Hydra's Bite", "三头龙之牙", "entity name") +t("triple headed flail", "有三个头的连枷", "_t") +t("This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.", "这把三头的è“锆石连枷,使用的是一åªä¸‰å¤´é¾™çš„力é‡ã€‚它的攻击å¯ä»¥ä¼¤å®³åˆ°å‘¨å›´çš„所有敌人。", "_t") +t("hit up to two adjacent enemies", "æ”»å‡»ç›®æ ‡ç›¸é‚»çš„2个å•ä½", "_t") +t(" and %s", "å’Œ %s", "tformat") +t("#Source#'s three headed flail lashes at #Target#%s!", "#Source#使用三头连枷打击#Target#%s!", "logCombat") +t("#Source#'s three headed flail lashes at #Target#!", "#Source#的三头连枷扫过了 #Target# ï¼", "logCombat") +t("Spellhunt Remnants", "é”法狩猎é—物", "entity name") +t("heavily corroded voratun gauntlets", "严é‡ç ´æŸçš„æ²ƒç‘žé’½è‡‚é“ ", "_t") +t("These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.", "ä½ ä»Žè¿™å‰¯é”ˆè¿¹æ–‘æ–‘çš„è‡‚é“ ä¸Šå‹‰å¼ºèƒ½çœ‹å‡ºå…¶æ›¾ç»çš„辉煌。它起æºäºŽé”法狩猎时期,用于摧æ¯å¥¥æœ¯ç±»è£…备,以惩罚法师们对这个世界的暴行。", "_t") +t("Can't be worn by those with arcane powers.", "使用奥术力é‡çš„äººæ— æ³•ç©¿æˆ´ã€‚", "_t") +t("#ORCHID#Your arcane equipment or powers conflict with the gauntlets!#LAST#", "#ORCHID#ä½ çš„å¥¥æœ¯è£…å¤‡æˆ–èƒ½åŠ›å’Œè‡‚é“ å‘生了冲çª!#LAST#", "logPlayer") +t("corroded voratun gauntlets", "ç ´æŸçš„æ²ƒç‘žé’½è‡‚é“ ", "_t") +t("These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "è¿™ä»¶æ²ƒç‘žé’½è‡‚é“ çœ‹èµ·æ¥ååˆ†ç ´æ—§ã€‚å®ƒèµ·æºäºŽé”法狩猎时期,用于摧æ¯å¥¥æœ¯ç±»è£…备,以惩罚法师们对这个世界的暴行。", "_t") +t("tarnished voratun gauntlets", "ç ´æ—§çš„æ²ƒç‘žé’½è‡‚é“ ", "_t") +t("These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "è¿™ä»¶æ²ƒç‘žé’½è‡‚é“ æ›¾ç»å—到过å¯è§‚çš„æŸä¼¤ã€‚它起æºäºŽé”法狩猎时期,用于摧æ¯å¥¥æœ¯ç±»è£…备,以惩罚法师们对这个世界的暴行。", "_t") +t("slightly tarnished voratun gauntlets", "ç¨å¾®ç ´æ—§çš„æ²ƒç‘žé’½è‡‚é“ ", "_t") +t("These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "è¿™ä»¶æ²ƒç‘žé’½è‡‚é“ è™½ç„¶æœ‰ä¸€äº›ä½¿ç”¨ç—•è¿¹ï¼Œä»ç„¶é—ªè€€ç€å…‰èŠ’。它起æºäºŽé”法狩猎时期,用于摧æ¯å¥¥æœ¯ç±»è£…备,以惩罚法师们对这个世界的暴行。", "_t") +t("gleaming voratun gauntlets", "é—ªè€€çš„æ²ƒç‘žé’½è‡‚é“ ", "_t") +t("These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.", "è¿™ä»¶æ²ƒç‘žé’½è‡‚é“ é—ªè€€ç€å¤ºç›®çš„光芒。它起æºäºŽé”法狩猎时期,用于摧æ¯å¥¥æœ¯ç±»è£…备,以惩罚法师们对这个世界的暴行。", "_t") +t("attempt to destroy all magic effects and sustains on creatures in a radius %d cone (unnatural creatures are additionally dealt %0.2f arcane damage and stunned)", "在åŠå¾„%dç 弧形区域摧æ¯ç”Ÿç‰©èº«ä¸Šçš„所有é”法效果和é”法æŒç»æŠ€èƒ½ï¼ˆéžè‡ªç„¶ç”Ÿç‰©è¿˜ä¼šé¢å¤–å—到%0.2f奥术伤害并被震慑)", "tformat") +t("%s unleashes antimagic forces from %s %s!", "%s从%s%sä¸æ”¾å‡ºåé”法力é‡!", "logSeen") +t("%s's animating magic is disrupted by the burst of power!", "%sçš„é”法被强大的åé”法力é‡å¹²æ‰°äº†!", "logSeen") +t("destroy an arcane item (of a higher tier than the gauntlets)", "摧æ¯ä¸€ä»¶å¥¥æœ¯è£…å¤‡ï¼ˆæ¯”è‡‚é“ æ质级别高)", "_t") +t("#LIGHT_RED#You can not do that with a tinker attached. Remove it first.", "#LIGHT_RED#当有é…件附ç€æ—¶ï¼Œä½ ä¸èƒ½è¿™ä¹ˆåšã€‚先移除é…件。", "log") +t("Destroy which item?", "摧æ¯å“ªä¸€ä»¶ç‰©å“?", "_t") +t("You crush the %s, and the gloves take on an illustrious shine!", "ä½ æ‘§æ¯äº†%s,手套开始å‘å…‰ï¼", "logPlayer") +t("Merkul's Second Eye", "米库尔的第二åªçœ¼", "entity name") +t("sleek stringed bow", "ä¸å¼¦å…‰æ»‘的弓", "_t") +t("This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to \"steal\" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.", "这把弓æ®è¯´å±žäºŽä¸€ä½è‡åæ˜è‘—的矮人间è°ã€‚æ›´æœ‰ä¼ è¨€ç§°ï¼Œè¿™æŠŠå¼“èƒ½å¸®åŠ©ä»–åˆ©ç”¨æ‰€æœ‰æ•Œäººçš„çœ¼ç›ã€‚被射ä¸çš„敌人虽然ä¸ä¼šä¸§å‘½ï¼Œä½†å´æ²¡æœ‰æ„识到自己的眼ç›å·²ç»æŠŠå‘¨å›´çš„秘密全都泄æ¼ç»™äº†ä»–。", "_t") +t("Summertide", "å¤æ®‡", "entity name") +t("shining gold shield", "闪光的金色盾牌", "_t") +t("A bright light shines from the center of this shield. Holding it clears your mind.", "从这é¢ç›¾ç‰Œçš„ä¸å¿ƒæ”¾å°„å‡ºè€€çœ¼çš„å…‰èŠ’ï¼Œå½“ä½ ç´§æ¡è¿™é¢ç›¾ç‰Œæ—¶ï¼Œä½ çš„æ€ç»´å˜å¾—清晰。", "_t") +t("releases a burst of light", "å‘出一股光芒", "_t") +t("send out a range %d beam, lighting its path and dealing %0.2f to %0.2f light damage (based on Willpower and Cunning)", "å‘射长度 %d çš„å°„çº¿ï¼Œç…§äº®è·¯å¾„ï¼Œå¹¶é€ æˆ %0.2f 到 %0.2f 点光系伤害(基于æ„å¿—å’Œçµå·§)", "tformat") +t("%s's %s flashes!", "%sçš„%s 闪光了!", "logSeen") +t("Wanderer's Rest", "旅者的休憩", "entity name") +t("weightless boots", "没有é‡é‡çš„é´å", "_t") +t("These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.", "è¿™åŒé´åå‡ ä¹Žæ²¡æœ‰é‡é‡ï¼Œè§¦æ‘¸å®ƒï¼Œä½ 觉得身上的é‡æ‹…一下åå‡è½»äº†è®¸å¤šã€‚", "_t") +t("Silk Current", "æµæ³¢æ³•è¢", "entity name") +t("flowing robe", "平滑的法è¢", "_t") +t("This deep blue robe flows and ripples as if pushed by an invisible tide.", "这件深è“色的法è¢è¡èµ·æ¶Ÿæ¼ªï¼Œä»¿ä½›æœ‰ä¸€è‚¡çœ‹ä¸è§çš„浪潮在涌动。", "_t") +t("bone-link chain", "è¿žç€éª¨çˆªçš„éžå", "_t") +t("Skeletal Claw", "白骨之æ¡", "entity name") +t("This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.", "è¿™æ ¹éžå看上去åƒæ˜¯äººç±»çš„脊骨åšæˆï¼Œä¸€ç«¯æœ‰ä¸€ä¸ªæŸ„,å¦ä¸€ç«¯æ˜¯ä¸€ä¸ªç£¨å…‰çš„爪å。", "_t") +t("Core of the Forge", "ç†”ç‚‰ä¹‹æ ¸", "entity name") +t("fiery mindstar", "ç¼çƒçš„çµæ™¶", "_t") +t("This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.", "è¿™å—ç¼çƒå‘光的çµæ™¶æœ‰èŠ‚å¥åœ°å¾‹åŠ¨ç€ï¼Œæ¯æ¬¡æ”»å‡»ä¼šæ”¾å‡ºä¸€æ³¢çƒé‡ã€‚", "_t") +t("Aetherwalk", "以太漫æ¥è€…", "entity name") +t("ethereal boots", "飘渺的é´å", "_t") +t("A wispy purple aura surrounds these translucent black boots.", "一圈紫色光环围绕ç€è¿™åŒåŠé€æ˜Žçš„黑色é´å。", "_t") +t("Creates an arcane explosion dealing %d arcane damage based on magic in a radius of 3 around the user after any teleport.", "ä½¿ç”¨è€…ä¼ é€åŽï¼Œåœ¨å‘¨å›´3ç èŒƒå›´å†…é€ æˆå¥¥æœ¯çˆ†å‘ï¼Œé€ æˆ%d奥术伤害,伤害基于é”力值。", "tformat") +t("phase door up to range 6, within radius 2 of the target location", "ä¼ é€åˆ°6ç 范围内的地点,误差在两ç 范围内。", "_t") +t("%s is #PURPLE#ENVELOPED#LAST# in a deep purple aura from %s %s!", "%s#PURPLE#被包裹在#LAST#%s%så‘出的紫色光环ä¸ï¼", "logSeen") +t("Colaryem", "克拉伊姆·飞翔之剑", "entity name") +t("floating sword", "漂浮的剑", "_t") +t("This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.", "这把长得ä¸å¯æ€è®®çš„å‰‘å‡ ä¹Žå’Œäººä¸€æ ·å®½ï¼Œä¸Žå…¶å·¨å¤§å°ºå¯¸æ ¼æ ¼ä¸å…¥çš„是,它的é‡é‡æžè½»ï¼Œè€Œä¸”似乎总想è¦ä»Žä½ 的手ä¸é£žèµ°ä¸€æ ·ã€‚è¦ä¹ˆè¶³å¤Ÿå¼ºå£®ï¼Œè¦ä¹ˆè¶³å¤Ÿé«˜å¤§ï¼Œä½ æ‰èƒ½æ¡ç´§è¿™å‰‘,防æ¢å…¶é£žèµ°ã€‚", "_t") +t("Attack speed improves with your strength and size category.", "攻击速度éšåŠ›é‡å’Œä½“åž‹å˜åŒ–。", "_t") +t("Void Quiver", "虚空ç®å£¶", "entity name") +t("ethereal quiver", "飘渺的ç®å£¶", "_t") +t("An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.", "这个深黑色的ç®å£¶ä¸å¯ä»¥æºæºä¸æ–的抽出ç®çŸ¢ï¼Œå®ƒçš„表é¢é—ªçƒç€ç‚¹ç‚¹å¾®å…‰ã€‚", "_t") +t("Hornet Stingers", "黄蜂尾钉", "entity name") +t("sting tipped arrows", "镶ç€å°–刺的ç®çŸ¢", "_t") +t("A vile poison drips from the tips of these arrows.", "ç®çŸ¢çš„尖端滴è½ç€å‰§æ¯’。", "_t") +t("afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns", "ä½¿ç›®æ ‡ä¸æ¯’,æ¯å›žåˆé€ æˆ20伤害,使用技能有20%å‡ çŽ‡å¤±è´¥ï¼ŒæŒç»6回åˆã€‚", "_t") +t("Umbraphage", "安布瑞å‰Â·æš—å½±åžå™¬è€…", "entity name") +t("deep black lantern", "深黑色的ç¯ç¬¼", "_t") +t("This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.", "这个ç°ç™½è‰²æ°´æ™¶åˆ¶æˆçš„ç¯ç¬¼å‘¨å›´ç¬¼ç½©ç€ä¸€ç‰‡é»‘暗,但是它ä»æ”¾å°„ç€å…‰èŠ’。光之所在,黑暗尽除。", "_t") +t("Absorbs all darkness (power %d, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge %d).", "在光照范围内å¸æ”¶æ‰€æœ‰é»‘æš—(强度 %d,基于æ„å¿—å’Œçµå·§) å¹¶å¢žåŠ äº®åº¦ã€‚(当å‰å¢žå¹…: %d)。", "tformat") +t("#ORCHID#Umbraphage is fully powered!", "#ORCHID#æš—å½±åžå™¬è€…充分获得了能é‡ï¼", "logPlayer") +t("release absorbed darkness in a %d radius cone with a %d%% chance to blind (based on lite radius), dealing %0.2f darkness damage (based on Mindpower and charge)", "在%dç 的锥形范围内释放å¸æ”¶çš„黑暗,有 %d%% å‡ çŽ‡è‡´ç›²ï¼ˆåŸºäºŽå…‰ç…§åŠå¾„) , å¹¶é€ æˆ %0.2f 暗影伤害 ( 基于精神强度和å¸æ”¶é‡)", "tformat") +t("%s unshutters %s %s, unleashing a torrent of shadows!", "%så…³é—了%s%s,释放出了å¸æ”¶çš„黑暗!", "logSeen") +t("Spectral Cage", "å¹½çµç‰¢ç¬¼", "entity name") +t("ethereal blue lantern", "天è“色的ç¯ç¬¼", "_t") +t("This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within. The metal is icy cold to the touch.", "这个å¤è€ã€è¤ªè‰²çš„ç¯ç¬¼æ”¾å°„出淡è“色的光芒。它的金属表é¢æ‘¸ä¸ŠåŽ»åƒå†°ä¸€æ ·å†·ã€‚", "_t") +t("release a will o' the wisp that will explode against your foes for %d cold damage (based on your Magic)", "放出鬼ç«ï¼Œå¯ä»¥å¯¹ä½ çš„æ•Œäººè‡ªçˆ†ï¼Œé€ æˆ%d寒冷伤害(基于é”法)", "tformat") +t("will o' the wisp", "鬼ç«", "_t") +t("A chilling, ghostly form that floats in the air.", "空ä¸æ‚¬æµ®çš„寒冷鬼ç«ã€‚", "_t") +t("#Source# releases an icy whisp from %s %s!", "#Source#从%s%sä¸æ”¾å‡ºå¯’冷鬼ç«!", "logCombat") +t("The Guardian's Totem", "守å«è€…图腾", "entity name") +t("a cracked stone totem", "æŸå的石头图腾", "_t") +t("This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.", "这个å¤è€çš„石制图腾的石ç¼é‡Œä¸æ–涌出粘液。尽管如æ¤ï¼Œä½ ä»èƒ½æ„Ÿå—到它的巨大能é‡ã€‚", "_t") +t("call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)", "å¬å”¤ä¸€ä¸ªæ— 法移动的åé”图腾10回åˆã€‚(它å¯ä»¥å–·åå²èŽ±å§†ã€æŠ“å–怪物ã€å¯¹æ•Œäººæ–½æ”¾æ³•åŠ›ç‡ƒçƒ§æ•ˆæžœï¼Œå’Œåœ¨èŒƒå›´5ç 之内产生一个沉默光环。å¬å”¤å®ƒåŒæ—¶ä¹Ÿä¼šæ²‰é»˜ä½ 五回åˆã€‚)", "_t") +t("Not enough space to invoke!", "没有足够的空间å¬å”¤ï¼", "logPlayer") +t("Stone Guardian", "石制守护者", "_t") +t("This massive stone pillar drips with a viscous slime. Nature's power flows through it, obliterating magic all around it...", "这个å¤è€çš„石制图腾的石ç¼é‡Œä¸æ–涌出粘液。尽管如æ¤ï¼Œä½ ä»èƒ½æ„Ÿå—到它的巨大能é‡â€¦â€¦", "_t") +t("#Source# uses %s to summon a natural guardian!", "#Source#使用%så¬å”¤è‡ªç„¶å®ˆå«è€…!", "logCombat") +t("Cloth of Dreams", "梦幻披风 ", "entity name") +t("tattered cloak", "ç ´çƒ‚çš„æ–—ç¯·", "_t") +t("Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.", "å½“ä½ è§¦æ‘¸è¿™ä»¶è¶…è„±å°˜ä¿—çš„æŠ«é£Žæ—¶ä½ æ—¢è§‰å¾—æ˜æ˜æ¬²ç¡åˆå分清醒。", "_t") +t("Void Shard", "虚空碎片", "entity name") +t("strange jagged shape", "奇怪的锯齿状碎片", "_t") +t("This jagged shape looks like a hole in space, yet it is solid, though light in weight.", "这个锯齿状的影åƒçœ‹ä¸ŠåŽ»åƒæ˜¯æ—¶ç©ºä¸çš„黑洞,但它åˆæ˜¯å›ºæ€çš„,尽管é‡é‡éžå¸¸çš„轻。", "_t") +t("release a radius %d burst of void energy at up to range %d, dealing %0.2f temporal and %0.2f darkness damage (based on Magic)", "在 %d ç 范围内释放虚空能é‡ï¼Œè‡³å¤šè·ç¦» %dã€‚é€ æˆ %0.2f 时空和 %0.2f 暗影伤害。(基于é”法)", "tformat") +t("%s siphons space and time into %s %s!", "%s将时空å¸æ”¶å…¥%s%s!", "logSeen") +t("thick coral plate", "厚é‡çš„çŠç‘šæ¿ç”²", "_t") +t("Coral Spray", "云雾çŠç‘š", "entity name") +t("A chunk of jagged coral, dredged from the ocean.", "用大å—çš„çŠç‘šåˆ¶æˆï¼Œæºè‡ªå¤§æµ·æ·±å¤„。", "_t") +t("30% chance to spray freezing water (radius 4 cone) at the target.", "30% å‡ çŽ‡æœç›®æ ‡å–·å°„4æ ¼é”¥å½¢å†°å†·çš„æ°´æµã€‚", "_t") +t("A wave of icy water sprays out from #Source# towards #Target#!", "一æŸå†°å†·çš„æ°´æµä»Ž#Source#处喷å‘#Target#ï¼", "logCombat") +t("Shard of Insanity", "狂乱碎片", "entity name") +t("cracked black amulet", "æŸå的黑色项链", "_t") +t("A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.", "从这æ¡æŸåçš„é»‘è‰²é¡¹é“¾ä¸Šæ”¾å‡ºæš—çº¢è‰²çš„å…‰äº®ï¼Œå½“ä½ è§¦æ‘¸å®ƒæ—¶ï¼Œä½ èƒ½å¬åˆ°è„‘海里的窃窃ç§è¯ã€‚", "_t") +t("Pouch of the Subconscious", "æ¬²æœ›ä¹‹æ ¸", "entity name") +t("familiar pouch", "常è§çš„å¼¹è¯è¢‹", "_t") +t("You find yourself constantly fighting an urge to handle this strange pouch of shot.", "ä½ æƒ…ä¸è‡ªç¦çš„想使用这袋弹è¯ã€‚", "_t") +t("50% chance to reload 1 ammo", "50% å‡ çŽ‡è£…å¡«1å‘å¼¹è¯", "_t") +t("Wind Worn Shot", "风化弹", "entity name") +t("perfectly smooth shot", "æžå…¶å…‰æ»‘çš„å¼¹è¯", "_t") +t("These perfectly white spheres appear to have been worn down by years of exposure to strong winds.", "这些白色的弹丸似乎饱ç»é£Žéœœã€‚", "_t") +t("35% chance for lightning to arc to a second target", "35% å‡ çŽ‡é—ªç”µè¿žé”è‡³ä¸‹ä¸€ä¸ªç›®æ ‡", "_t") +t("Spellcrusher", "奥术摧æ¯è€…", "entity name") +t("vine coated hammer", "藤蔓覆盖的锤å", "_t") +t("This large steel greatmaul has thick vines wrapped around the handle.", "这柄巨大的é“制巨锤,其手柄上覆盖ç€ä¸€å±‚厚厚的藤蔓。", "_t") +t("50% chance to shatter magical shields", "50%å‡ çŽ‡æ‰“ç ´é”法护盾", "_t") +t("%s's magical shields are shattered!", "%sçš„é”法护盾碎裂了ï¼", "logSeen") +t("#DARK_GREEN#You feel a great power rise within you!", "#DARK_GREEN#ä½ æ„Ÿåˆ°ä½“å†…æ¶ŒçŽ°å‡ºä¸€è‚¡å¼ºå¤§çš„åŠ›é‡ï¼", "logPlayer") +t("Telekinetic Core", "å¿µåŠ›ä¹‹æ ¸", "entity name") +t("heavy torque", "沉é‡çš„项圈", "_t") +t("This heavy torque appears to draw nearby matter towards it.", "这副沉é‡çš„项圈将周围的所有物体拉å‘它。", "_t") +t("Spectral Blade", "å¹½çµä¹‹åˆƒ", "entity name") +t("immaterial sword", "虚幻的剑", "_t") +t("This sword appears weightless, and nearly invisible.", "è¿™æŠŠå‰‘é£˜æ¸ºæ— å½¢ã€‚", "_t") +t("Crystle's Astral Bindings", "众星之æ¡", "entity name") +t("crystalline gloves", "水晶手套", "_t") +t("Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.", "ç›¸ä¼ è¿™å‰¯æ‰‹å¥—æ›¾å±žäºŽä¸€ä½ä¸çŸ¥åçš„æ˜Ÿæœˆæ³•å¸ˆã€‚æ— æ•°çš„æ˜Ÿè¾°ä»Žè¿™å‰¯æ‰‹å¥—çš„è¡¨é¢å射出æ¥ï¼Œæ˜¾å¾—超凡脱俗。", "_t") +t("cracked golem eye", "æŸå的傀儡之眼", "_t") +t("Prothotipe's Prismatic Eye", "普罗斯泰普的七彩之眼", "entity name") +t("multi-hued", "混晶石", "entity subtype") +t("This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.", "这枚æŸåçš„å®çŸ³çœ‹èµ·æ¥ä¼¼ä¹Žæœ‰ä¸€å®šçš„年月了。ç§ç§è¿¹è±¡è¡¨é¢å®ƒæ›¾ç»æ˜¯æŸä¸ªå‚€å„¡çš„眼ç 。", "_t") +t("Casts lasers on spellcast when worn or imbued.", "å½“è£…å¤‡æˆ–é•¶åµŒæ—¶ï¼Œæ–½æ”¾æ³•æœ¯æ—¶é™„åŠ æ¿€å…‰", "_t") +t("Plate of the Blackened Mind", "å •è½çµé‚之甲", "entity name") +t("solid black breastplate", "黑色胸甲", "_t") +t("This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.", "这件黑色的胸甲å¸æ”¶äº†é™„è¿‘çš„æ‰€æœ‰å…‰çº¿ã€‚ä½ èƒ½æ„Ÿå—到其ä¸æ²‰ç¡ç€ä¸€è‚¡é‚ªæ¶çš„力é‡ã€‚å½“ä½ è§¦æ‘¸å®ƒæ—¶ï¼Œä½ æ„Ÿåˆ°é»‘æš—çš„æ€æƒ³åœ¨ä¸æ–çš„æ¶ŒçŽ°åœ¨ä½ çš„è„‘æµ·ã€‚", "_t") +t("Tree of Life", "ç”Ÿå‘½ä¹‹æ ‘", "entity name") +t("tree shaped totem", "æ ‘çŠ¶çš„å›¾è…¾", "_t") +t("This small tree-shaped totem is imbued with powerful healing energies.", "ä½ èƒ½åœ¨è¿™æ ¹å°å·§çš„æ ‘çŠ¶å›¾è…¾ä¸Šæ„Ÿå—到强大的治愈能é‡ã€‚", "_t") +t("Heals all nearby living creatures by 5 points each turn.", "治疗周围的生物,æ¯å›žåˆæ¢å¤5点。", "_t") +t("#CRIMSON# A powerful healing aura appears around you as you equip the %s.", "#CRIMSON#å½“ä½ è£…å¤‡%såŽï¼Œå¼ºå¤§çš„æ²»ç–—å…‰çŽ¯åœ¨ä½ èº«è¾¹å‡ºçŽ°ã€‚", "logPlayer") +t("take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns", "æ‰Žæ ¹ï¼Œå¢žåŠ 300点生命ã€20点护甲和20%%护甲硬度,但ä¸èƒ½ç§»åŠ¨ï¼ŒæŒç»4回åˆã€‚", "_t") +t("%s merges with %s %s!", "%s与%s%såˆå¹¶!", "logSeen") +t("Ring of Growth", "生命之戒", "entity name") +t("This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.", "这枚å°å·§çš„æˆ’æŒ‡ä¸Šç¼ ç»•ç€ä¸€æ ¹è—¤è”“,藤蔓似乎ä»ç„¶åœ¨ä¸æ–çš„å出新å¶ã€‚", "_t") +t("vine encircled ring", "è—¤è”“ç¼ ç»•çš„æˆ’æŒ‡", "_t") +t("Wrap of Stone", "石化风衣", "entity name") +t("solid stone cloak", "石头斗篷", "_t") +t("This thick cloak is incredibly tough, yet bends and flows with ease.", "尽管这件石头斗篷åˆç¡¬åˆåŽšï¼Œä½†æ˜¯ä½ ä»èƒ½è½»æ¾åœ°æŠ˜å 它。", "_t") +t("black leather armor", "黑色的皮甲", "_t") +t("Death's Embrace", "æ»äº¡æ‹¥æŠ±", "entity name") +t("This deep black leather armor, wrapped with thick silk, is icy cold to the touch.", "这件黑色的皮甲上覆盖ç€ä¸€å±‚厚厚的ä¸ç»¸ï¼Œè§¦æ„Ÿå†°å‡‰ã€‚", "_t") +t("turn yourself invisible (power %d, based on Cunning and Magic) for 10 turns", "éšå½¢10回åˆ(强度%d, 基于çµå·§å’Œé”法)", "tformat") +t("%s pulls %s %s around %s like a dark shroud!", "%så°†%s%s环绕%s,形æˆäº†é»‘æš—çš„å£éšœ", "logSeen") +t("gauzy green armor", "薄薄的绿色护甲", "_t") +t("Breath of Eyal", "埃亚尔的呼å¸", "entity name") +t("This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.", "这件护甲由数以åƒè®¡çš„è±†èŠ½ç¼ ç»•ç¼–æˆï¼Œè±†èŠ½ä»¬ä»åœ¨ä¸åœçš„ç”Ÿé•¿ç¼ ç»•ã€‚å°½ç®¡åœ¨ä½ æ‰‹é‡Œå¾ˆè½»ï¼Œä½†å½“ç©¿ä¸Šå®ƒæ—¶ï¼Œä½ æ„Ÿè§‰åˆ°è‚©ä¸Šé‚£ä¸–ç•Œä¸€èˆ¬çš„é‡é‡ã€‚", "_t") +t("#DARK_GREEN#You feel the strength of the whole world behind you!", "#DARK_GREEN#ä½ æ„Ÿå—到了世界的力é‡ï¼", "logPlayer") +t("Eternity's Counter", "æ°¸æ’æ²™æ¼", "entity name") +t("crystalline hourglass", "水晶沙æ¼", "_t") +t("This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.", "è¿™åªæ¼‚亮的沙æ¼é‡Œè£…è½½ç€æ•°ä»¥åƒè®¡çš„å®çŸ³ï¼Œç”¨ä»¥ä»£æ›¿æ²™å。当它们è½ä¸‹æ—¶ï¼Œä½ 能够感å—到时间的å˜åŒ–。", "_t") +t("Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time.", "æ ¹æ®æ²™çš„ä½ç½®åœ¨è¿›æ”»å¢žç›Šå’Œé˜²å®ˆå¢žç›Šé—´åˆ‡æ¢ã€‚切æ¢æ²™çš„æµå‘ä¸æ¶ˆè€—时间。", "_t") +t("flip the hourglass (sands currently flowing towards %s)", "翻转沙æ¼(æ²™åç›®å‰æµå‘%s)", "tformat") +t("%s flips %s %s over...", "%s翻转了%s%s…", "logSeen") +t("#GOLD#The sands slowly begin falling towards %s.", "#GOLD#æ²™å慢慢æµå‘%s.", "logPlayer") +t("entropy", "熵", "_t") +t("stability", "稳定", "_t") +t("#GOLD#As the final sands drop into place, you feel a surge of power.", "#GOLD#当最åŽä¸€ç²’æ²™åè½ä¸‹ï¼Œä½ 感觉到一股力é‡ã€‚", "logPlayer") +t("#GOLD#As the final sands drop into place, you suddenly feel safer.", "#GOLD#当最åŽä¸€ç²’æ²™è½ä¸‹ï¼Œä½ 感觉安全了ä¸å°‘。", "logPlayer") +t("Malslek the Accursed's Hat", "马斯拉克·诅咒之帽", "entity name") +t("black charred hat", "黑色的烧焦帽å", "_t") +t("This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.", "这顶黑色的帽å曾属于一å强大的法师马斯拉克,在黄æ˜çºªæ—¶ä»¥äº¤æ¸¸ä½é¢ä¹‹å¹¿è€Œè‘—称。值得一æ的是,他还与许多æ¶é”进行了交易。直到æŸä¸€å¤©ï¼Œä¸€åæ¶é”厌烦了契约的约æŸè€ŒèƒŒå›äº†ä»–并å·èµ°äº†é©¬æ–¯æ‹‰å…‹çš„力é‡ã€‚马斯拉克一气之下烧æ¯äº†è‡ªå·±çš„高塔,æ„图æ€æ»è¿™åªæ¶é”。最终,废墟ä¸åªå‰©ä¸‹äº†è¿™é¡¶å¸½åæµä¼ 至今。", "_t") +t("#RED#Malslek's hatred flows through you.", "#RED#马斯拉克的仇æ¨åœ¨ä½ 体内æµæ·Œã€‚", "logPlayer") +t("Fortune's Eye", "幸è¿ä¹‹çœ¼", "entity name") +t("golden telescope", "金色望远镜", "_t") +t([[This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. + +His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."]], "这副精致的望远镜曾属于一ä½è‘—å的冒险家和探险家科斯汀·赫è²å› 。有æ¤å®åœ¨æ‰‹ï¼Œèµ«è²å› é历了整个马基埃亚尔大陆,在他æ»å‰æ®è¯´ä»–æœé›†äº†è®¸å¤šå®è´µçš„财富。他相信这副望远镜能带给他好è¿ï¼Œæœ‰æ¤ç‰©åœ¨æ‰‹ï¼Œæ— 论é¢å¯¹ä»»ä½•é™©å¢ƒï¼Œéƒ½èƒ½æ»é‡Œé€ƒç”Ÿã€‚ç›¸ä¼ ï¼Œä»–æ»äºŽä¸€åæ¶é”的报å¤ï¼ŒæŠ¥å¤ä»–å·èµ°äº†æ¶é”ç§è—的一把剑。海风留给世间的最åŽé—言是——想è¦æˆ‘的财富å—?那就去找å§ï¼Œæˆ‘的一切都在那里,大幕æ‰åˆšåˆšæ‹‰å¼€ã€‚", "_t") +t("Eye of the Forest", "森林之眼", "entity name") +t("overgrown leather cap", "长满苔藓的皮帽", "_t") +t("This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.", "这顶皮帽上长满了厚厚的苔藓,帽åæ£å‰æ–¹ç”¨æœ¨å¤´åˆ»ä¸Šäº†ä¸€åªçœ¼ç›â€”—在眼ç›ä¸å¿ƒï¼Œç»¿è‰²çš„液体缓缓æµåŠ¨ï¼Œä»¿ä½›çœ¼æ³ªä¸€æ ·ã€‚", "_t") +t("Eyal's Will", "埃亚尔之æ„å¿—", "entity name") +t("pale green mindstar", "淡绿色的çµæ™¶", "_t") +t("This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.", "光滑的绿色晶体,内部有闪亮的绿色液体在æµåŠ¨ã€‚å¶å°”一å°æ»´æ¶²ä½“渗了出æ¥ï¼Œæ»´åœ¨åœ°ä¸Šï¼Œåœ°é¢é©¬ä¸Šå°±é•¿æ»¡äº†é’è‰ã€‚", "_t") +t("Evermoss Robe", "真èŒä¹‹è¢", "entity name") +t("fuzzy green robe", "深绿的长è¢", "_t") +t("This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.", "这件厚厚的长è¢ä½¿ç”¨ä¸€å¤§å—深绿的苔藓织æˆçš„,å分牢固,摸上去很清凉。æ®è¯´ï¼Œå®ƒèƒ½è®©äººæ¢å¤é’春。", "_t") +t("Nithan's Force", "尼森之力", "entity name") +t("massive sling", "巨型投石索", "_t") +t("This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...", "这个投石索曾属于大力士尼森,他投出的弹è¯èƒ½å‡»å€’ç –å¢™ï¼Œå¾ˆå¯èƒ½å¾—到了é”法的帮助。", "_t") +t("The Titan's Quiver", "æ³°å¦ä¹‹ç®", "entity name") +t("gigantic ceramic arrows", "巨型陶制ç®çŸ¢", "_t") +t("These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.", "巨大而尖é”çš„ç®çŸ¢ï¼Œä¸ï¼Œä¸Žå…¶è¯´æ˜¯ç®ï¼Œä¸å¦‚说是长钉。", "_t") +t("pin the target to the nearest wall", "å°†ç›®æ ‡é’‰åœ¨æœ€è¿‘çš„å¢™ä¸Š", "_t") +t("%s is knocked back and pinned!", "%s被击退并定身ï¼", "logSeen") +t("Inertial Twine", "惯性编织之戒", "entity name") +t("This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.", "åŒèžºæ—‹çŠ¶çš„戒指,很难将它移动,戴上它åŽä¼¼ä¹Žå¯ä»¥å°†å…¶åŠ›é‡å»¶å±•åˆ°æ•´ä¸ªèº«ä½“。", "_t") +t("entwined iron ring", "ç¼ ç»•ç€é’¢é“的戒指", "_t") +t("Everpyre Blade", "æ°¸ç«æœ¨å‰‘", "entity name") +t("flaming wooden blade", "æ£åœ¨ç‡ƒçƒ§çš„木剑", "_t") +t("This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.", "从永ä¸åœæ¢ç‡ƒçƒ§çš„æ ‘ä¸Šæˆªå–下æ¥çš„木头,精心雕刻åŽå½¢æˆçš„åŽä¸½çš„剑。剑柄用å®çŸ³åšå¤–壳,暗示其奇特的状æ€ã€‚剑身的ç«ç„°ä¼¼ä¹Žèƒ½æŒ‰ç…§å‰‘主人的æ„æ„¿æ‰æ›²ã€‚", "_t") +t("dark, radiant staff", "幽暗而闪光的法æ–", "_t") +t("Eclipse", "日食", "entity name") +t("This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.", "è¿™æ ¹æ³•æ–å‰éƒ¨é•¶åµŒæœ‰é»‘色的倾斜çƒä½“,似乎æ£å‘出强光。", "_t") +t("gore stained battleaxe", "血迹斑斑的战斧", "_t") +t("Eksatin's Ultimatum", "阿克è¨ä¸çš„最åŽé€šç‰’", "entity name") +t("This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.", "这把被血液浸满的战斧曾被一ä½ä¸çŸ¥åçš„è™å¾…æˆæ€§çš„国王使用,他用这把斧头亲自执行了ä¸å°‘æ»åˆ‘。国王有一个房间专门用æ¥æ”¶è—ä»–æ€æ»çš„人的头骨,æ¯ä¸€ä¸ªéƒ½å®Œå¥½çš„ä¿å˜è€…。当国王被推翻时,他自己的头颅也进入了这间房å,作为他暴行的è¯æ®è€Œä¿å˜ã€‚", "_t") +t("decapitate a weakened target", "将虚弱的敌人斩首", "_t") +t("#RED#%s#GOLD# has been decapitated!#LAST#", "#RED#%s#GOLD#被斩首了ï¼#LAST#", "logSeen") +t("Radiance", "光辉", "entity name") +t("a sparkling, golden cloak", "闪耀光辉的金色斗篷", "_t") +t("This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.", "这件å¤æœ´çš„金色斗篷éšé£Žæ¼‚æµ®ç€ï¼Œå†…侧æ´ç™½æ— 一物,外侧闪耀ç€å¼ºçƒˆçš„光芒。", "_t") +t("Unbreakable Greaves", "牢ä¸å¯ç ´ä¹‹æŠ¤èƒ«", "entity name") +t("huge stony boots", "巨大的石é´", "_t") +t("These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.", "这对巨大的é´å似乎是用石头雕刻而æˆçš„,尽管已ç»é£ŽåŒ–ç ´è£‚ï¼Œä½†ä»æ—§èƒ½æŠµæŠ—一切伤害。", "_t") +t("The Untouchable", "ä¸å¯è§¦åŠ", "entity name") +t("tough leather coat", "硬皮甲", "_t") +t([[This rugged jacket is the subject of many a rural legend. +Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. +All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.]], "è¿™ä»¶ç ´æ—§çš„å¤¹å…‹æµä¼ 在许多乡æ‘ä¼ è¯´ä¸ã€‚有人说,它属于é”法大爆炸å‰çš„一ä½æ³•å¸ˆè½¬èŒæˆçš„盗贼,在æ¤ä¹‹åŽå°±é—失了。行行色色的人都声称曾穿过这件衣æœï¼Œå¹¶ä¸”在åƒé’§ä¸€å‘时救过他的命,他们说,这就是其å为“ä¸å¯è§¦åŠâ€çš„åŽŸå› ã€‚", "_t") +t("When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.", "å½“ä½ å—到一次攻击æŸå¤±è¶…过20%æœ€å¤§ç”Ÿå‘½å€¼æ—¶ï¼Œä½ èŽ·å¾—ä¸€ä¸ªæŠ¤ç›¾ï¼Œå¯å¸æ”¶é‚£ä¸ªæ•°å€¼130%的伤害。", "_t") +t("#LIGHT_BLUE#A barrier bursts from the leather jacket!", "#LIGHT_BLUE#这件皮夹克çªç„¶çˆ†å‘出一股护盾能é‡ï¼", "logPlayer") +t("totem", "图腾", "entity subtype") +t("Honeywood Chalice", "蜂蜜木酒æ¯", "entity name") +t("sap filled cup", "装满液体的æ¯å", "_t") +t("This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.", "这个酒æ¯é‡Œè£…æ»¡äº†ç²˜ç¨ çš„ç‰©è´¨ï¼Œå°ä¸€å£èƒ½æ神醒脑。", "_t") +t("The Calm", "å®é™", "entity name") +t("ornate green robe", "åŽä¸½çš„绿色长è¢", "_t") +t("This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.", "这件绿色长è¢ä¸Šåˆ»æœ‰äº‘朵和漩涡。它最åˆçš„主人,大法师普åŒå¡æ‹‰ï¼Œå› 其善行和力é‡è¢«äººä»¬æ•¬ç•", "_t") +t("Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.", "ä½ çš„é—ªç”µæœ¯å’Œè¿žé”闪电有24%å‡ çŽ‡é—ªç”µé£Žæš´æœ‰12%å‡ çŽ‡ä»¤å¯¹æ–¹çœ©æ™•", "_t") +t("Omniscience", "全知", "entity name") +t("very plain leather cap", "æœ´ç´ çš„çš®å¸½", "_t") +t("This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen.\"", "这顶白色的帽åæœ´ç´ ã€ç¬¨æ‹™ï¼Œä½†æ˜¯ï¼Œå½“光线在它的表é¢åå°„æ—¶ï¼Œä½ çœ‹åˆ°äº†ä¸–ç•Œçš„æžè¿œæ–¹ã€‚", "_t") +t("reveal the surrounding area (range 20)", "展露周围20ç 的地形", "_t") +t("%s grasps %s %s and has a sudden vision!", "%s抓ä½äº†%s%s,感知了周围的地形ï¼", "logSeen") +t("Earthen Beads", "大地串ç ", "entity name") +t("strung clay beads", "系在一起的陶ç ", "_t") +t("This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.", "这是一串å¤æœ´è€Œåšç¡¬çš„陶制串ç ,年代久远,已ç»ç ´ç¢Žè¤ªè‰²ã€‚它制作于黄æ˜çºªï¼Œç”¨æ¥å¢žåŠ 和自然的è”系。", "_t") +t("Enhances the effectiveness of Meditation by 20%", "强化冥想效果20%", "_t") +t("Hand of the World-Shaper", "世界塑形之手", "entity name") +t("otherworldly stone gauntlets", "异世界的石质手套", "_t") +t("These heavy stone gauntlets make the very ground beneath you bend and warp as they move.", "当这åŒæ²‰é‡çš„手套移动时,大地会éšä¹‹æ‰æ›²ã€‚", "_t") +t("Guise of the Hated", "仇æ¨", "entity name") +t("gloomy black cloak", "黑暗围绕的斗篷", "_t") +t([[Forget the moons, the starry sky, +The warm and greeting sheen of sun, +The rays of light will never reach inside, +The heart which wishes that it be unseen.]], [[月色皎æ´ï¼Œæ˜Ÿç©ºç’€ç’¨ +阳光温暖,光辉耀闪 +我心暗淡,其光难入 +我心苦楚,莫å¯è§è¿°]], "_t") +t("Spelldrinker", "饮法者", "entity name") +t("eerie black dagger", "怪异的黑色匕首", "_t") +t([[Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. +Passed on and on, this blade has developed a thirst of its own.]], [[æ— æ•°æ³•å¸ˆæ›¾æ®’å‘½è¿™åŒ•é¦–ä¹‹ä¸‹ï¼Œè¢«é‚£äº›æ¸´æœ›åŠ›é‡çš„åŒä¼´èƒŒå›ã€‚ +时光æµé€ï¼ŒåŒ†åŒ†ä¸è¿˜ï¼Œè¿™æŸ„匕首也开始渴望æ€æˆ®ã€‚]], "_t") +t("steals up to 50 mana from the target", "ä»Žç›®æ ‡å¤„å¸å–至多50点法力", "_t") +t("Frost Lord's Chain", "冰霜领主之链", "entity name") +t("ice coated chain", "寒冰覆盖的é“链", "_t") +t("This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.", "è¿™ä¸å¯æ€è®®çš„金属链覆盖ç€æžåº¦å¯’霜,å‘外放射出诡异而强大的光环能é‡", "_t") +t("Gives all your cold damage a 20% chance to freeze the target.", "ä½ é€ æˆå¯’冷伤害有20%å‡ çŽ‡å†°å†»ç›®æ ‡ã€‚", "_t") +t("Twilight's Edge", "晨æ˜ä¹‹åˆƒ", "entity name") +t("shining long sword", "å‘光的长剑", "_t") +t("The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.", "这柄长剑似乎是用沃瑞钽和è“锆石混åˆåˆ¶æˆï¼Œå…‰ä¸Žæš—在ä¸æ–旋转交èžã€‚", "_t") +t("release a burst of light and dark damage (scales with Magic)", "爆å‘光明和黑暗伤害(éšé”æ³•å¢žåŠ )", "_t") +t("Mnemonic", "记忆", "entity name") +t("As long as you wear this ring, you will never forget who you are.", "åªè¦ä½ æˆ´ä¸Šè¿™æžšæˆ’æŒ‡ï¼Œä½ æ°¸è¿œä¸ä¼šå¿˜å´ã€‚", "_t") +t("familiar ring", "熟悉的戒指", "_t") +t("When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.", "æ¯æ¬¡ä½¿ç”¨ç²¾ç¥žæŠ€èƒ½æ—¶ï¼Œæœ‰10%å‡ çŽ‡å‡å°‘至多3个自然ã€è¶…能ã€è¯…咒系的技能冷å´æ—¶é—´3回åˆã€‚", "_t") +t("Acera", "è…蚀之剑·阿塞拉", "entity name") +t("corroded sword", "被è…蚀的剑", "_t") +t("This warped, blackened sword drips acid from its countless pores.", "这柄æ‰æ›²çš„é»‘åˆ€ä»Žæ— æ•°å°å”ä¸æ»´è½é…¸æ¶²ã€‚", "_t") +t("Borosk's Hate", "åšç‘žæ€ç§‘的仇æ¨", "entity name") +t("double-bladed sword", "åŒåˆƒå‰‘", "_t") +t("This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.", "这柄剑令人å°è±¡æ·±åˆ»ï¼Œå› 为它有两个平行刀锋。", "_t") +t("25% chance to strike the target again.", "25%å‡ çŽ‡å†æ¬¡æ”»å‡»", "_t") +t("Butcher", "å± å¤«", "entity name") +t("blood drenched shortsword", "血迹斑斑的çŸåˆƒ", "_t") +t("Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said \"This was fun, let's do it again some time.\"", "æˆ–è®¸æ˜¯å •è½ï¼Œæˆ–许是疯狂,åŠèº«äººå± 夫凯莱布æ€æ»ä»–的亲戚代替牲å£ã€‚他的疯狂还没有åœæ¢ï¼Œä»–的人影å´å·²ç»ä¸è§ï¼Œåªç•™ä¸‹è¿™æŠŠåˆ€åˆƒï¼Œç•™åœ¨äº†è¡€æ³Šä¹‹ä¸ã€‚下é¢åˆ»ç€ä¸€è¡Œå—“真有趣,下次å†è¯•è¯•â€", "_t") +t(" (cooling down: %d turns)", " (冷å´æ—¶é—´ï¼š%d 回åˆ)", "tformat") +t("Enter Rampage if health falls below 20%%%s", "当生命值é™ä½Žåˆ°20%%%s时,进入暴走。", "tformat") +t("Attempt to devour a low HP enemy, striking again and possibly killing it instantly.", "试图åžå™¬ä¸€ä¸ªä½Žç”Ÿå‘½çš„敌人,å†æ¬¡æ”»å‡»å¹¶æœ‰å‡ 率秒æ€ç›®æ ‡ã€‚", "_t") +t("Enter a Rampage (Shared cooldown).", "进入暴走(共享冷å´æ—¶é—´ï¼‰", "_t") +t("Ethereal Embrace", "以太之拥", "entity name") +t("wispy purple cloak", "脆弱的紫色斗篷", "_t") +t("This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.", "这件斗篷漂浮弯曲,å‘出闪耀的光芒,折射出空间深处ã€ä»¥å¤ªæ ¸å¿ƒã€‚", "_t") +t("Damage shields have +1 duration and +15% power", "ä¼¤å®³æŠ¤ç›¾å¢žåŠ ä¸€å›žåˆæŒç»æ—¶é—´å’Œ15%强度", "_t") +t("Boots of the Hunter", "猎人之é´", "entity name") +t("well-worn boots", "用旧了的é´å", "_t") +t("These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.", "这对有裂ç¼çš„é´å涂ç€åŽšåŽšçš„一层泥浆。目å‰è¿˜ä¸æ¸…楚它以å‰å±žäºŽè°,但显然,它曾被很多人使用过。", "_t") +t("boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)", "å¢žåŠ ç§»åŠ¨é€Ÿåº¦300%五回åˆã€‚(任何éžç§»åŠ¨è¡ŒåŠ¨ä¼šæ‰“æ–这个效果)", "_t") +t("%s digs in %s %s.", "%s使用了%s%s。", "logSeen") +t("Sludgegrip", "泥泞之æ¡", "entity name") +t("slimy gloves", "粘液覆盖的手套", "_t") +t("These gloves are coated with a thick, green liquid.", "è¿™åŒæ‰‹å¥—è¢«ç²˜ç¨ çš„ç»¿è‰²æ¶²ä½“è¦†ç›–ã€‚", "_t") +t("Ring of the Archlich", "大巫妖之戒", "entity name") +t("dusty, cracked ring", "布满尘土的戒指", "_t") +t([[This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. +Perhaps it feels all the death you will bring to others in the near future.]], "这枚戒指å«æœ‰å¼ºå¤§çš„力é‡ï¼Œä½†æ˜¯æ²¡æœ‰æ˜¾çŽ°å‡ºæ¥ã€‚它将生命拉入金属牢笼之ä¸ï¼Œè€Œä½ 自己ä¸å—伤害。似乎它感觉在ä¸ä¹…çš„å°†æ¥ä½ 会带æ¥æ— 尽的æ»äº¡ã€‚", "_t") +t("It desires to be surrounded by undeath.", "它渴望被亡çµå›´ç»•ã€‚", "_t") +t("#DARK_GREY#Your ring releases a burst of necromantic energy!", "#DARK_GREY#ä½ çš„æˆ’æŒ‡é‡Šæ”¾å‡ºä¸€è‚¡æ»çµèƒ½é‡ï¼", "logPlayer") +t("#DARK_GREY#Your ring's power fades away.", "#DARK_GREY#ä½ çš„æˆ’æŒ‡çš„åŠ›é‡æ¶ˆé€€äº†ã€‚", "logPlayer") +t("wand", "é”æ–", "entity subtype") +t("Lightbringer's Wand", "光明使者之棒", "entity name") +t("bright wand", "明亮的é”棒", "_t") +t("This gold-tipped wand shines with an unnatural sheen.", "这个镶嵌ç€é‡‘åçš„é”棒散å‘出超自然的强光。", "_t") +t("summon a stationary shining orb within range %d for 15 turns that will illuminate its area and deal %d light damage (based on your Magic and Strength) to your foes within radius %d each turn", "å¬å”¤ä¸€ä¸ªé™æ¢çš„å…‰çƒï¼Œç…§äº®%d的范围15回åˆï¼Œå¹¶æ¯å›žåˆé€ æˆå¯¹%dç èŒƒå›´å†…çš„æ‰€æœ‰æ•Œäººé€ æˆ%d光系伤害(基于é”法和力é‡ï¼‰", "tformat", {1,3,2}) +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("Lightbringer", "光明使者", "_t") +t("A shining orb.", "这个镶嵌ç€é‡‘åçš„é”棒散å‘出超自然的强光。", "_t") +t("#Source# points %s %s at #target#, releasing a brilliant orb of light!", "#Source#å°†%s%s指å‘#target#, 放出一个光辉的光çƒ!", "logCombat") +t("a spot nearby", "周围的地点", "_t") +t("Summon", "å¬å”¤", "_t") +t("handled hole in space", "空间之洞", "_t") +t("Temporal Rift", "时空裂隙", "entity name") +t("Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.", "æŸäº›ç–¯ç‹‚的时空法师在时空ä¸å¼€äº†ä¸€ä¸ªæ´žã€‚它似乎很有效,但是会以自己诡异的方å¼è¿è½¬ã€‚", "_t") +t("Arkul's Siege Arrows", "阿库尔的攻城矢", "entity name") +t("gigantic spiral arrows", "巨大的螺旋ç®", "_t") +t("These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.", "巨大的åŒèžºæ—‹ç®ï¼Œä¼¼ä¹Žæ˜¯ä¸ºæŽ¨å€’高塔而éžå¸¸è§„æˆ˜æ–—è®¾è®¡ã€‚æ¯«æ— ç–‘é—®,它们会迅速干掉敌人。", "_t") +t("25% of all damage splashes in a radius of 1 around the target.", "ä½ é€ æˆçš„伤害的25%æº…å°„åœ¨ç›®æ ‡å‘¨å›´1æ ¼", "_t") +t("Punae's Blade", "普纳之刃", "entity name") +t("thin blade", "很薄的剑", "_t") +t("This very thin sword cuts through the air with ease, allowing remarkably quick movement.", "这柄超乎寻常的薄刃能轻æ¾åœ°åœ¨ç©ºæ°”ä¸æŒ¥èˆžï¼Œè®©ä½ 行动更为迅速。", "_t") +t("Crimson Robe", "深红之è¢", "entity name") +t("blood-stained robe", "被血污染的长è¢", "_t") +t("This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.", "这件长è¢æ›¾è¢«å¡åˆ©æ–¯ç‰¹æ‹¥æœ‰ï¼Œä»–是一å强大的超能力者,拥有å„ç§èƒ½åŠ›ã€‚在他的妻å被谋æ€ä¹‹åŽï¼Œå¡åˆ©æ–¯ç‰¹æ‰§ç€äºŽå¯»æ‰¾å‡¶æ‰‹,用自己的仇æ¨ä½œä¸ºç‡ƒæ–™ï¼Œåˆ›é€ 了令人ä¸å®‰çš„技术。让æ€æ‰‹æŠ˜ç£¨è‡ªå·±è‡´æ»åŽ,他行走在地上,迫使任何他å‘现的人自æ€â€”—这是他从世界的æ怖ä¸ç»™äºˆäººè§£è„±çš„æ–¹å¼ã€‚有一天,他消失了。这浸泡在血液ä¸çš„é•¿è¢,是他留下的唯一物å“。", "_t") +t("Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.", "å¢žåŠ å”¯æˆ‘ä¸´ç•Œç‚¹20%,之åŽå¢žåŠ 15%整体速度", "_t") +t("#RED#You feel yourself lost in the aura of the robe.", "#RED#ä½ è§‰å¾—ä½ åœ¨é•¿è¢çš„光环ä¸è¿·å¤±äº†ã€‚", "logPlayer") +t("#RED#The robe drapes comfortably over your doomed body.", "#RED#é•¿è¢èˆ’æœåœ°æŠ«åœ¨ä½ 被诅咒的身躯上。", "logPlayer") +t("Exiler", "放é€", "entity name") +t([[The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. +In the case of opponents who weren't alone, he had to improvise.]], "时空法师索利斯在马基埃亚尔的世界ä¸å分有å。他总是抓ä½äº†ä»–的敌人è½å•ä¹‹æ—¶ã€‚å³ä½¿å¯¹æ‰‹ä¸æ˜¯ç‹¬è‡ªä¸€äºº,他也能临场å‘挥。", "_t") +t("insignia ring", "è£èª‰ä¹‹æˆ’", "_t") +t("attempt to inflict %0.2f temporal damage (based on Spellpower and Paradox, if any) on foes in a radius %d ball out to range %d (chance depends on rank, summons are always affected), removing any that survive from time for up to %d turn(s)", "对åŠå¾„%då†…æ‰€æœ‰ç›®æ ‡ç›®æ ‡é€ æˆ %0.2f 时空伤害(基于é”法和紊乱),射程%d。如果ä»å˜æ´»åˆ™ç§»å‡ºæ—¶é—´çº¿%d回åˆã€‚", "tformat", {2,1,3,4}) +t("%s focuses time flows through %s %s!", "%s将时间线集ä¸åœ¨%s%s!", "logSeen") +t("Piercing Gaze", "é”利目光", "entity name") +t("stone-eyed shield", "刻有岩石眼的盾牌", "_t") +t("This gigantic shield has a stone eye embedded in it.", "这个巨大的盾牌上嵌有一个石质的眼ç›", "_t") +t("30% chance of petrifying the attacker.", "30%å‡ çŽ‡çŸ³åŒ–æ”»å‡»è€…", "_t") +t("The eye locks onto %s, freezing it in place!", "眼ç›å‡è§†ç€%s,将其石化了", "logSeen") +t("Shantiz the Stormblade", "风暴之刃", "entity name") +t("thin stormy blade", "很薄的çŸåˆƒ", "_t") +t("This surreal dagger crackles with the intensity of a vicious storm.", "这柄超现实的匕首周围环绕有强大的风暴", "_t") +t("Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.", "触å‘闪电,击è½åŠå¾„10内所有抛射物,抛射物åŠå¾„5以内的敌人å—到伤害并被眩晕。", "_t") +t("#GREEN#Shantiz strikes down a projectile!", "#GREEN#风暴之刃击è½äº†æŠ›å°„物ï¼", "logPlayer") +t("Swordbreaker", "ç ´å‰‘åŒ•", "entity name") +t("hooked blade", "带锯齿的匕首", "_t") +t("This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.", "这柄普通的匕首是由精制åšç¡¬çš„沃瑞钽制æˆçš„,é…有锯齿钩边。看似平凡的外表背åŽæ½œè—ç€å¼ºå¤§çš„力é‡â€”â€”å®ƒç ´å过诸多刀刃,收割走那些战士的生命和未æ¥ã€‚", "_t") +t("Can block like a shield, potentially disarming the enemy.", "å¯ä»¥åƒç›¾ç‰Œä¸€æ ·æ ¼æŒ¡ï¼Œå¹¶ç¼´æ¢°ç›®æ ‡ã€‚", "_t") +t("Breaks enemy weapon.", "ç ´å对方æ¦å™¨", "_t") +t("Shieldsmaiden", "女æ¦ç¥žä¹‹å¿ƒ", "entity name") +t("icy shield", "冰冻的盾", "_t") +t("Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.", "ä¼ è¯´ä¸çš„女æ¦ç¥žï¼Œæ¥è‡ªé©¬åŸºåŸƒäºšå°”世界的北方è’地。她的美貌和力é‡å¸å¼•äº†ä¼—多爱慕者å‰åŽ»ï¼Œç„¶è€Œæ‰€æœ‰äººéƒ½ç©ºæ‰‹è€Œå½’ã€‚å› æ¤ï¼Œæœ‰è¿™æ ·ä¸€å¥è°šè¯ï¼šå¥³æ¦ç¥žçš„心åŒå¥¹çš„ç›¾ä¸€æ ·å†°å†·è€Œä¸å¯æ‰“ç ´ã€‚", "_t") +t("Granted talent can block up to 1 instance of damage each 10 turns.", "æ供技能:æ¯å回åˆèƒ½æŠµæŒ¡ä¸€æ¬¡æ”»å‡»ã€‚", "_t") +t("Tirakai's Maul", "æç‘žå¡ä¹‹é”¤", "entity name") +t("This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.", "这柄巨型锤å是用一ç§åŽšåŽšçš„å¤æ€ªç»“晶体制æˆçš„,锤å里é¢èƒ½çœ‹åˆ°ä¸€ä¸ªç©ºæ§½ï¼Œä¼¼ä¹Žå¾ˆå®¹æ˜“就能将å®çŸ³æ”¾è¿›åŽ»ã€‚", "_t") +t("None", "æ— ", "_t") +t("No gem", "没有å®çŸ³", "_t") +t("%s: %s", "%s:%s", "tformat") +t("Write a description for this gem's properties!", "写下å®çŸ³å±žæ€§çš„说明!", "_t") +t("Demonic", "æ¶é”", "_t") +t("imbue the hammer with a gem of your choice", "æŠŠä½ å–œæ¬¢çš„å®çŸ³é•¶åµŒåˆ°é”¤å里。", "_t") +t("Use which gem?", "使用哪颗å®çŸ³ï¼Ÿ", "_t") +t("You remove your %s.", "ä½ ç§»é™¤äº†ä½ çš„%s。", "logPlayer") +t("something has gone wrong", "游æˆå‡ºçŽ°äº†é—®é¢˜", "_t") +t("Unique", "神器", "_t") +t("You imbue your %s with %s.", "ä½ åœ¨ %s 上安装了 %s 。", "logPlayer") +t("Fist of the Destroyer", "æ¯ç者之拳", "entity name") +t("vile gauntlets", "邪æ¶çš„手套", "_t") +t("These fell looking gloves glow with untold power.", "这对手套看上去å分æ怖,闪耀ç€ä¸æ˜Žèƒ½é‡ã€‚", "_t") +t([[Increases all damage by %d%% of current vim +Current Bonus: %d%%]], [[èŽ·å¾—ç›¸å½“äºŽä½ %d%%æ´»åŠ›å€¼çš„ä¼¤å®³åŠ æˆ +当å‰åŠ æˆï¼š%d%%]], "tformat") +t("Only the masochistic can unlock its full power.", "åªæœ‰å—è™ç‹‚æ‰èƒ½è§£é”它的能é‡", "_t") +t("#STEEL_BLUE#The fist and the mangled clothing glow ominously!", "#STEEL_BLUE#拳套和衣æœå¼€å§‹å‘出ä¸ç¥¥çš„å…‰ï¼", "logPlayer") +t("#STEEL_BLUE#The ominous glow dies down.", "#STEEL_BLUE#ä¸ç¥¥çš„光芒åœæ¢äº†ã€‚", "logPlayer") +t("Masochism", "å—è™ç‹‚", "entity name") +t("mangled clothing", "ç ´æŸçš„衣物", "_t") +t([[Stolen flesh, + Stolen pain, + To give it up, + Is to live again.]], [[窃å–血肉, + 窃å–苦痛, + èˆå¼ƒæœ¬æˆ‘, + 秽尸å¤è‹ã€‚]], "_t") +t([[Reduces all damage by %d%% of current vim or 50%% of the damage, whichever is lower; but at the cost of vim equal to 5%% of the damage blocked. +Current Bonus: %d]], [[é™ä½Žæ‰€æœ‰ä¼¤å®³ç›¸å½“于%d%%当å‰æ´»åŠ›å€¼çš„数值,但ä¸è¶…过伤害值的50%%;é™ä½Žä¼¤å®³æ—¶ï¼Œæ¶ˆè€—相当于5%%伤害é‡çš„活力值。 +当å‰æ´»åŠ›å€¼ï¼š%d]], "tformat") +t("With a better grip it would be the destroyer of your enemies.", "如果有更好的掌控力,它将摧æ¯æ•Œäººã€‚", "_t") +t("Obliterator", "抹æ€è€…", "entity name") +t("titanic maul", "巨型锤å", "_t") +t("This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.", "这柄巨大的锤å挥击时拥有能粉碎骨头的巨力。", "_t") +t("Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing %d Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.", "使大地震颤裂开,露出尖石,在5ç ç›´çº¿ä¸Šé€ æˆ%d物ç†ä¼¤å®³ï¼ˆä¸Žä½ 的力é‡å€¼ç›¸ç‰ï¼Œæœ€é«˜150),并使击ä¸çš„ç›®æ ‡æµè¡€ï¼Œåœ¨5回åˆå†…é¢å¤–é€ æˆ50伤害。æµè¡€ä¼¤å®³å¯ä»¥å åŠ ã€‚", "tformat") +t("Yaldan Baoth", "雅尔丹å®çŸ³", "entity name") +t("obscuring helm", "æ˜æš—的头盔", "_t") +t("The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, \"Fear no evil\", the crown was passed onto his successor.", "è¿™é¡¶é‡‘è‰²çš„çŽ‹å† å±žäºŽä¼ è¯´ä¹‹åŸŽé›…å°”ä¸¹ä¹‹çŽ‹â€”â€”Veluca。ã€å¾…翻译】他比他的任何亲戚活得都长,在生命的最åŽæ—¥å里,他行走在早期的世界上,教育人们å抗黑暗。临æ»å‰ï¼Œè¿™é¡¶çŽ‹å† 交给了他的继任者,一åŒäº¤ä»˜çš„还有他的é—言——勿惧邪æ¶", "_t") +t("lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.", "é™ä½Žå¤´ç›”çš„è§†é‡Žï¼Œä½¿ä½ è‡´ç›²6回åˆå¹¶å…疫其他致盲效果6回åˆã€‚如果脱下这件装备,致盲效果会æå‰ç»“æŸã€‚", "tformat") +t("%s forgoes their vision!", "%s 挡ä½äº†è§†é‡Ž!", "logSeen") +t("Champion's Will", "å† å†›æ„å¿—", "entity name") +t("blindingly bright sword", "一把å‘出炫目光芒的剑", "_t") +t("This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.", "åˆçœ‹è¿™æŠŠå¤–形令人å°è±¡æ·±åˆ»çš„长剑,最先å¸å¼•ä½ 目光的是雕刻在剑柄之ä¸çš„金色太阳。而蚀刻在剑刃之上的å¤æ‚çš„ç¬¦æ–‡ä»¿ä½›åœ¨å‘Šè¯‰ä½ ï¼Œåªæœ‰çœŸæ£æŽŒæ¡è‡ªå·±è‚‰ä½“和精神力é‡ä¹‹äººæ‰èƒ½å‘挥出这把æ¦å™¨çš„最大å¨åŠ›ã€‚", "_t") +t("Increases the damage of Sun Beam by 15%.", "å¢žåŠ 15%阳光烈焰伤害", "_t") +t("releases a burst of light, dealing %d light damage (based on Spellpower) in a radius 3 cone.", "放出光系爆炸,在3ç æ‰‡å½¢åŒºåŸŸå†…é€ æˆ%d光系伤害(基于法术强度)", "tformat") +t("attack everything in a line out to range %d, dealing 100%% weapon damage (as light), and healing for 50%% of the damage dealt", "攻击长度为 %d çš„ç›´çº¿ä¸Šæ‰€æœ‰ç›®æ ‡ , é€ æˆ 100%% 光系æ¦å™¨ä¼¤ 害, 并将 50%% 伤害转化为治疗。", "tformat") +t("#Source# strikes out at #target# with %s %s!", "#Source#用%s%s打击#target#!", "logCombat") +t("Tarrasca", "æ³°æ‹‰æ–¯å¥Žå·¨é“ ", "entity name") +t("absurdly large armor", "一件è’è¯žèˆ¬å·¨å¤§çš„é“ ç”²", "_t") +t("This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.", "这件结实硕大的æ¿ç”²æœ‰ç€å¤¸å¼ 的体积和难以想象的é‡é‡ã€‚ç›¸ä¼ è¿™ä»¶æ¿ç”²å±žäºŽä¸€ä½ä¸çŸ¥å的士兵,为了抵御洪水般的兽人军团入侵他的家乡,这å士兵守护在通å‘ä»–æ‘庄的大桥上。ç»è¿‡å‡ å¤©å‡ å¤œæƒ¨çƒˆçš„è¿›æ”»ï¼Œå…½äººæ²¡èƒ½å‡»å€’ä»–ï¼Œæœ€ç»ˆæ•Œäººæ’¤é€€äº†ã€‚è€Œè¿™åä¼ å¥‡èˆ¬çš„å£«å…µï¼Œä¹Ÿå› ä¸ºç²¾ç–²åŠ›ç«å½“场倒毙,这件盔甲最终夺去了他的生命。", "_t") +t([[When your effective movement speed (global speed times movement speed) is less than 100%%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%%). +Current reduction bonus: %d%%]], [[å½“ä½ çš„æœ‰æ•ˆç§»åŠ¨é€Ÿåº¦ï¼ˆæ•´ä½“é€Ÿåº¦ä¹˜ç§»åŠ¨é€Ÿåº¦ï¼‰å°äºŽ100%%的时候,é™ä½Žæ‰€æœ‰ä¼¤å®³ï¼Œæ¯”例相当于当å‰ç§»åŠ¨é€Ÿåº¦å’Œ100%%çš„å·®è·ï¼Œä½†æœ€å¤§ä¸è¶…过70%%。 +当å‰å‡ä¼¤æ¯”例:%d%%]], "tformat") +t("slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns", "将范围5å†…æ‰€æœ‰ç”Ÿç‰©çš„ç§»åŠ¨é€Ÿåº¦ï¼ˆåŒ…æ‹¬ä½ è‡ªå·±ï¼‰é™ä½Ž40%,æŒç»3回åˆã€‚", "_t") +t("%s rebalances the bulky plates of %s %s, and things slow down a bit.", "%sé‡æ–°ç»„åˆäº†%s%sçš„é‡åž‹è£…甲æ¿ï¼Œæ”¾æ…¢äº†é€Ÿåº¦ã€‚", "logSeen") +t("The Face of Fear", "æ惧之颜", "entity name") +t("bone mask", "骨质é¢å…·", "_t") +t("This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.", "这件é¢å…·ä¼¼ä¹Žç”¨æŸç§ä¸æ˜Žç”Ÿç‰©çš„头骨制æˆçš„,那是一ç§æœ¬ä¸åº”该å˜åœ¨äºŽä¸–é—´çš„å¯æ€•ç”Ÿç‰©ï¼Œç•¸å½¢å¹¶ä¸”æ‰æ›²ã€‚æ¯å½“ä½ ç›¯ç€è¿™ä¸ªé¢å…·æ—¶ï¼Œå®ƒé‚£ç©ºæ´žçš„眼çªä¼¼ä¹Žä¹Ÿåœ¨æ³¨è§†ç€ä½ ï¼Œä»¤ä½ æ„Ÿåˆ°å‘è‡ªå†…å¿ƒçš„é¢¤æ —ã€‚", "_t") +t("flame coated sandals", "一åŒè¢«ç«ç„°è¦†ç›–çš„è‰éž‹", "_t") +t("Cinderfeet", "余烬之足", "entity name") +t("A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.", "这是一个è¦ç¤ºæ•…事,讲的是有个å«å‡¯å§†çš„å¤ä»£æœ¯å£«ï¼Œä¸ºäº†å‹˜æŸ¥åœ°ç‹±èˆ¬çš„æ¶é”è’原,也为了考验自己,自命ä¸å‡¡çš„认为å¯ä»¥åœ¨æ¶é”çš„è€å·¢é«˜è¾¾å‹’斯天天散æ¥ã€‚ä»–æ¯æ¬¡ä»Žæ¶é”ä½é¢å½’æ¥éƒ½å°å¿ƒç¿¼ç¿¼åœ°ä¸æ•¢å¸¦å›žä»»ä½•ä¸œè¥¿ï¼Œç”Ÿæ€•æˆä¸ºæ¶é”找到他的指引。ä¸å¹¸çš„是,æ¥å›žå¾ˆå¤šæ¬¡ä»¥åŽï¼Œä»–çš„è‰éž‹æµ¸æ»¡äº†æ惧之地的烟尘和ç°çƒ¬ã€‚地狱之焰éšä»–çš„è„šæ¥è¢«å¸¦åˆ°äº†ä¸–间,åŒæ—¶ä¹Ÿæ³¨å®šäº†ä»–悲惨的命è¿ã€‚", "_t") +t("Each step you take leaves a burning trail behind you lasting 5 turns that deals %d fire damage (based on Spellpower) to foes who enter it.", "ä½ æ¯è¸å‡ºä¸€æ¥ä¼šåœ¨è„šä¸‹ç•™ä¸‹ä¸€æ¡æŒç»5回åˆçš„燃烧痕迹,对所有ç»è¿‡çš„ç”Ÿç‰©é€ æˆ %d ç«ç„°ä¼¤å®³ (基于法术强度)", "tformat") +t("fire trail", "ç«ç„°å°¾è¿¹", "_t") +t("Cuirass of the Dark Lord", "黑暗领主胸甲", "entity name") +t("black, spiked armor", "ä¸€ä»¶é»‘è‰²çš„å°–åˆºé“ ç”²", "_t") +t("Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.", "这件胸甲属于一个早已被人é—忘的暴å›ï¼Œæˆåƒä¸Šä¸‡æ— 辜æ»è€…çš„é²œè¡€å¼ºåŒ–äº†è¿™ä»¶é“ ç”²ã€‚é»‘æš—é¢†ä¸»æœ€ç»ˆåœ¨è¡°è€ä¸Žè™šå¼±ä¸å¤ç‹¬çš„æ»åŽ»ï¼Œä»–的统治分崩离æžï¼Œä»–的人民四散而去。åªæœ‰è¿™ä»¶èƒ¸ç”²è¢«ä¿ç•™äº†ä¸‹æ¥ï¼Œæ¸´æœ›ç€å†æ¬¡å“å°é²œè¡€çš„味é“。", "_t") +t("drain blood from all creatures within range 5, causing them to bleed for %0.2f physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed", "å¸æ”¶åŠå¾„5内所有生物的血液,令其在 4 回åˆå†…å—到 %0.2f 点物ç†ä¼¤å®³ã€‚æ¯å¸æ”¶ä¸€ä¸ªç”Ÿç‰©ï¼ˆè‡³å¤š10ï¼‰ï¼ŒæŠ¤ç”²çš„å±žæ€§å¢žåŠ ã€‚ 10回åˆåŽå¤åŽŸã€‚", "tformat") +t("%s revels in the bloodlust of %s %s!", "%sæ¿€å‘了%s%s的嗜血渴望!", "logSeen") +t("Blood Charges: %d", "鲜血å¸æ”¶ï¼š%d", "tformat") +t("Decayed Visage", "å •è½è§†è§‰", "entity name") +t("mask of mummified skin", "木乃伊皮é¢ç½©", "_t") +t("A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.", "一å°ç‰‡äººçš®é¢å…·ï¼Œæ˜¯æ´¾å°”纪一ä½æ»çµæ³•å¸ˆçš„é—物。他试图å˜æˆå·«å¦–,但是没有æˆåŠŸã€‚他的身体é€æ¸è…烂,但由于未æˆåŠŸçš„法术而ä¸èƒ½æ»åŽ»ï¼Œå°±è¿™æ ·è¿‡äº†æ•°å¹´ã€‚现在,他的çµé‚ä»è—身于这å°å—皮肤ä¸ï¼Œæ¸´æ±‚ç€æ°¸æ’的生命。", "_t") +t("Dream Malleus", "梦境之槌", "entity name") +t("keening hammer", "å‘光木锤", "_t") +t("A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.", "一个闪闪å‘光的大木槌,ä½ çš„è€³æœµé‡Œä¼¼ä¹Žèƒ½å¬åˆ°å®ƒå‘出的声音.它既åƒæ€æƒ³ä¸€æ ·æœ‰å¯å¡‘性也åƒæœ€å¼ºçš„é’¢é“é‚£æ ·åšç¡¬.", "_t") +t("Cloud Caller", "唤云者", "entity name") +t("broad brimmed hat", "宽边帽", "_t") +t("This hat's broad brim protects you from biting colds and sudden storms.", "这顶帽å宽阔的帽æªä¿æŠ¤æ‚¨å…å—呼啸的寒风和çªå¦‚å…¶æ¥çš„暴风雨.", "_t") +t("A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.", "一团å°å°çš„风暴包围ç€ä½ ,æ¯å›žåˆå¯¹å‘¨å›´3ç å†…çš„æ•Œäººé€ æˆ15闪电伤害。", "_t") +t("charm", "护符", "entity type") +t("torque", "项圈", "entity subtype") +t("The Jolt", "震撼", "entity name") +t("tingling torque", "刺痛项圈", "_t") +t("This torque feels tingly to the touch, but seems to enhance your thinking.", "这项圈摸起æ¥è®©äººè§‰å¾—刺痛,ä½†ä¼¼ä¹Žå¢žå¼ºäº†ä½ çš„æ€è€ƒ.", "_t") +t([[Your mind is attuned to electricity. +Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. +Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. +Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). +This item can have up to 2 charges, with each charge having 4 turn cooldown.]], [[ä½ çš„ç²¾ç¥žä¸Žç”µåŠ›è¿žæŽ¥ã€‚ +ä½ å¯¹æ•Œäººé€ æˆçš„超过其最大生命值10%çš„é—ªç”µä¼¤å®³æ—¶ï¼Œä¼šè¯•å›¾é™„åŠ æ€ç»´å°é”效果。 +å½“ä½ å—到相当于最大生命值10%çš„é—ªç”µä¼¤å®³æ—¶ï¼Œä½ çš„ç²¾ç¥žä¼šå‘èµ·åå‡»ï¼Œå¯¹æ•Œäººé€ æˆ30%çš„åŽŸä¼¤å®³ï¼Œå¹¶è¯•å›¾é™„åŠ æ€ç»´å°é”效果。 +å½“ä½ å—到相当于最大生命值10%çš„ç²¾ç¥žä¼¤å®³æ—¶ï¼Œä½ ä¼šå¿«é€Ÿå¯åŠ¨è¿™ä¸ªé¡¹åœˆï¼Œæœæ•Œäººå°„出一团震慑的闪电,伤害基于æ„志。 +这个物å“å¯ä»¥å˜å‚¨ä¸¤æ¬¡å……能,æ¯æ¬¡å……能冷å´æ—¶é—´4回åˆã€‚]], "_t") +t("damp steel battle axe", "潮湿的钢é“战斧", "_t") +t("Stormfront", "风暴å‰çº¿", "entity name") +t("The blade glows faintly blue, and reflects a sky full of stormy clouds.", "剑身泛ç€æ·¡æ·¡çš„è“色,å射出了满天的乌云.", "_t") +t("inflicts either shocked or wet, chosen at random", "é€ æˆæ¹¿æ¶¦æˆ–震撼效果。", "_t") +t("Eye of Summer", "å¤æ—¥ä¹‹çœ¼", "entity name") +t("warm mindstar", "温暖的çµæ™¶", "_t") +t("This mindstar glows with a bright warm light, but seems somehow incomplete.", "这个çµæ™¶æ•£å‘ç€æ¸©æš–的微光,但似乎有点残缺.", "_t") +t("#GREEN#You feel the seasons in perfect balance.", "#GREEN#ä½ æ„Ÿå—到四å£è¿›å…¥äº†å®Œç¾Žçš„平衡。", "logSeen") +t("#GREEN#The seasons no longer feel balanced.", "#GREEN#å››å£ä¸å†å¹³è¡¡", "logPlayer") +t("Eye of Winter", "冬日之眼", "entity name") +t("cold mindstar", "寒冰的çµæ™¶", "_t") +t("This mindstar glows with a dim cool light, but seems somehow incomplete.", "这个çµæ™¶æ•£å‘ç€å¯’冷的微光,但似乎有点残缺.", "_t") +t("Nature requires balance in these matters.", "自然需è¦å¹³è¡¡çš„çµæ™¶ã€‚", "_t") +t("Ruthless Grip", "æ— æƒ…ä¹‹æ¡", "entity name") +t("sinister gauntlets", "邪æ¶çš„手套", "_t") +t("Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.", "一个军阀为了永远掌æ¡ä»–çš„è‡£æ°‘è€Œåˆ¶é€ çš„.黑暗的æ€æƒ³è¢«çœŸæ£çš„çŒæ³¨è¿›åŽ»è¿™äº›æ‰‹å¥—里.", "_t") +t("Icy Kill", "冰冷æ€æˆ®", "entity name") +t("sharpened icicle", "锋利的冰柱", "_t") +t([[As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. +One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. +Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.]], [[任何å åœå¸ˆéƒ½çŸ¥é“,凶器乃是缉查凶手最é‡è¦çš„线索;他们往往顺ç€è¿™æ¡çº¿ç´¢é¡ºè—¤æ‘¸ç“œï¼Œä»Žäººç¾¤ä¸æ‰¾å‡ºå‡¶æ‰‹çš„真身。 +然而,一个冷酷的æ€æ‰‹æ‰¾åˆ°äº†ä¸€ä¸ªåŠžæ³•ï¼šä»–用寒冰铸æˆäº†ä¸€æŠŠåˆ©åˆƒï¼Œå°†å…¶åˆºå…¥å—害者的胸å£ï¼Œè®©å…¶éšç€å—害者心è„的体温æ¸æ¸èžåŒ–ï¼Œæ¶ˆå¤±äºŽæ— å½¢ã€‚ +最终,这åæ€æ‰‹ä»ç„¶æ²¡æœ‰é€é¥äºŽæ³•å¤–。一åå—害者幸è¿åœ°å¤ºä¸‹äº†åˆ©åˆƒï¼Œå身刺入了æ€æ‰‹çš„心è„里。æ€æ‰‹å†·é…·çš„内心没有温度,而这把与其相èžçš„利刃从æ¤å†ä¹Ÿä¸ä¼šèžåŒ–。]], "_t") +t("freezes the target", "å†»ç»“ç›®æ ‡", "_t") +t("explodes a frozen creature (damage scales with willpower)", "令一个冻结生物爆炸(伤害å—æ„å¿—åŠ æˆ)", "_t") +t("Thunderfall", "è½é›·", "entity name") +t("large echoing mace", "巨型å‘声狼牙棒", "_t") +t("Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.", "巨大的力é‡é›†ä¸åœ¨è¿™æ²‰é‡çš„æƒæ–里.åªæ˜¯æŽ‰è½åœ¨åœ°å°±å¯ä»¥æ‘§æ¯é™„近的墙å£.", "_t") +t("perform a melee strike against a target at up to range %d for an automatic critical hit as lightning damage", "对范围 %d å†…çš„ä¸€ä¸ªç›®æ ‡é€ æˆè‡ªåŠ¨æš´å‡»çš„闪电伤害。", "tformat") +t("#Source# hurls %s %s at #target#!", "#Source#æœç€#target#挥舞%s%s!", "logCombat") +t("something", "æŸç‰©", "_t") +t("%s's weapon returns to %s!", "%sçš„æ¦å™¨å›žåˆ°äº†%s手ä¸!", "logSeen") +t("Kinetic Focus", "åŠ¨èƒ½ä¹‹æ ¸", "entity name") +t("humming mindstar", "åŸå”±çš„çµæ™¶", "_t") +t("Kinetic energies are focussed in the core of this mindstar.", "动能集ä¸åœ¨è¿™ä¸ªçµæ™¶çš„æ ¸å¿ƒé‡Œ.", "_t") +t("#YELLOW#You feel psionic energy linking the mindstars.", "#YELLOW#ä½ æ„Ÿå—到çµæ™¶ä¹‹é—´å»ºç«‹äº†è¶…能力的连接.", "logSeen") +t("Charged Focus", "ç”µèƒ½ä¹‹æ ¸", "entity name") +t("sparking mindstar", "å‘出ç«èŠ±çš„çµæ™¶", "_t") +t("Electrical energies are focussed in the core of this mindstar.", "电能集ä¸åœ¨è¿™ä¸ªçµæ™¶çš„æ ¸å¿ƒé‡Œ.", "_t") +t("Thermal Focus", "çƒèƒ½ä¹‹æ ¸", "entity name") +t("blazing mindstar", "炽çƒçš„çµæ™¶", "_t") +t("Thermal energies are focussed in the core of this mindstar.", "çƒèƒ½é›†ä¸åœ¨è¿™ä¸ªçµæ™¶çš„æ ¸å¿ƒé‡Œ.", "_t") +t("You feel two unconnected psionic channels on this item.", "在这个物å“é‡Œä½ æ„Ÿå—到了两ç§ä¸ç›¸å…³çš„能é‡ã€‚", "_t") +t("Lightning Catcher", "雷电接收器", "entity name") +t("coiled metal belt", "螺旋形金属腰带", "_t") +t("A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.", "一个åšå›ºçš„é“é“¾ç¼ ç€ç»†é‡‘属ä¸ç½‘。ç«èŠ±åœ¨ä¸Šé¢è·³èˆž.", "_t") +t([[Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. +The charges decay at a rate of 1 per turn. Max 10 charges.]], [[æ¯æ¬¡æŽ¥å—é›·ç”µä¼¤å®³æˆ–é€ æˆæš´å‡»é›·ç”µä¼¤å®³æ—¶èŽ·å¾—两点充能,æ¯ç‚¹å……能æä¾› 5%% é›·ç”µä¼¤å®³åŠ æˆå’Œ 1 点全属性。 +æ¯å›žåˆæŸå¤±ä¸€ç‚¹åŠ æˆã€‚åŠ æˆæœ€å¤š10层。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/stores/basic.lua" + +t("heavy armour smith", "é‡ç”²å•†åº—", "entity name") +t("mindstar collector", "çµæ™¶å•†åº—", "entity name") +t("two handed weapons", "åŒæ‰‹æ¦å™¨", "entity name") +t("one handed weapons", "å•æ‰‹æ¦å™¨", "entity name") +t("staff carver", "制æ–师", "entity name") +t("rune store", "符文店", "entity name") +t("gem store", "å®çŸ³å•†åº—", "entity name") +t("tool store", "工具店", "entity name") +t("staves and wands store", "法æ–å’Œé”æ–店", "entity name") +t("jewelry store", "ç å®åº—", "entity name") +t("rare goods", "稀有商å“", "entity name") +t("library", "图书馆", "entity name") +t("shady library", "鬼祟的图书馆", "entity name") +t("gladiator's wares", "角斗士专å–店", "entity name") +t("armour smith", "护甲店", "entity name") +t("tanner", "çš®é©å•†", "entity name") +t("tailor", "è£ç¼", "entity name") +t("sword smith", "铸剑师", "entity name") +t("axe smith", "铸斧师", "entity name") +t("mace smith", "铸锤师", "entity name") +t("knife smith", "匕首店", "entity name") +t("archery", "弓ç®", "entity name") +t("staves", "法æ–", "entity name") +t("rune store and library", "符文店和图书馆", "entity name") +t("infusion store", "纹身店", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/alarm.lua" + +t("alarm", "è¦é“ƒ", "entity subtype") +t("annoy", "烦扰", "entity type") +t("trap", "陷阱", "_t") +t("intruder alarm", "入侵è¦æŠ¥", "entity name") +t("@Target@ triggers an alarm!", "@target@触å‘了è¦æŠ¥ï¼", "_t") +t("pressure plate", "压力æ¿", "_t") +t("Makes noise, alerting others.", "åˆ¶é€ å™ªéŸ³ï¼Œæ醒他人。", "_t") +t("summoning alarm", "å¬å”¤è¦æŠ¥", "entity name") +t("An alarm rings!", "è¦æŠ¥å“了ï¼", "_t") +t("ring of faded sigils", "黯淡的å°è®°çŽ¯", "_t") +t("Summons creatures.", "å¬å”¤ç”Ÿç‰©ã€‚", "_t") +t("%s appears out of the thin air!", "%s从空气ä¸å‡ºçŽ°äº†ï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/annoy.lua" + +t("annoy", "烦扰", "entity subtype") +t("trap", "陷阱", "_t") +t("lethargy trap", "æ˜ç¡é™·é˜±", "entity name") +t("@Target@ seems less active.", "@target@å˜å¾—æ˜æ˜æ¬²ç¡ã€‚", "_t") +t("pattern of glyphs", "å°è®°çš„çº¹æ ·", "_t") +t("Disrupts activated talents.", "打æ–激活的åŠéž¥å‘¢ã€‚", "_t") +t("burning curse trap", "燃烧诅咒陷阱", "entity name") +t("@Target@ triggers a burning curse!", "@target@触å‘了燃烧诅咒ï¼", "_t") +t("dark pentagram", "黑暗五芒星", "_t") +t("Afflicts the target with a curse: talents inflict %d fire damage and have increased cooldowns.", "è¯…å’’ç›®æ ‡ï¼šé‡Šæ”¾æŠ€èƒ½æ—¶å—到%dç«ç„°ä¼¤å®³ï¼Œå†·å´æ—¶é—´å¢žåŠ 。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/complex.lua" + +t("complex", "å¤æ‚", "entity type") +t("trap", "陷阱", "_t") +t("boulder", "巨石", "entity subtype") +t("giant boulder trap", "滚石陷阱", "entity name") +t("@Target@ walks on a trap, and there is a loud noise.", "@Target@踩上陷阱,å‘出了巨大的声音", "_t") +t("large pressure plate", "大型压力æ¿", "_t") +t(" (from %s)", " (æ¥è‡ª %s)", "tformat") +t("Releases a large boulder%s that smashes into the target for %d physical damage and knocks it back.", "释放一å—大石头%sï¼Œç ¸å‘ç›®æ ‡ï¼Œé€ æˆ%d物ç†ä¼¤å®³å¹¶å‡»é€€å®ƒã€‚", "tformat") +t("huge boulder", "巨石", "_t") +t("spinning beam trap", "旋转射线陷阱", "entity name") +t("@Target@ activates a trap, and its magical energies change.", "@target@激活了陷阱,é”法能é‡å˜åŒ–了。", "_t") +t("magical emitter", "é”法å‘射器", "_t") +t("Projects a rapidly spinning beam of magical energies (range %d), dealing %d damage (%s%s#WHITE#) to those struck.", "投射一æŸå¿«é€Ÿæ—‹è½¬çš„é”法能é‡ï¼ˆå°„程%d),对被击ä¸çš„äººé€ æˆ%d点伤害(%s%s#WHITE#)。", "tformat") +t("nature", "自然", "entity subtype") +t("poison spore", "毒性å¢å陷阱", "entity name") +t("@Target@ walks on a poison spore.", "@Target@踩到了毒性å¢å。", "_t") +t("spore colony", "å¢åèŒè½", "_t") +t("Releases a cloud of poison spores (radius %d), poisoning for #LIGHT_GREEN#%d#LAST# damage over 5 turns.", "释放一团毒气å¢å(åŠå¾„%d),在5回åˆå†…é€ æˆ#LIGHT_GREEN#%d#LAST#æ¯’ç´ ä¼¤å®³ã€‚", "tformat") +t("The poison spore looks somewhat drained.", "毒性å¢å的能é‡ä¼¼ä¹Žè¢«æŠ½å–了", "logSeen") +t("delayed explosion trap", "延时爆炸陷阱", "entity name") +t("Flames start to appear around @target@.", "@target@的周围出现了ç«ç„°", "_t") +t("hot spot", "ç¼çƒåœ°ç‚¹", "_t") +t("Releases up to 4 delayed fuse fireballs within range %d that each explode for #LIGHT_RED#%d#LAST# fire damage after %d turns.", "在%d范围内释放最多4个延迟的引信ç«çƒï¼Œæ¯ä¸ªç«çƒåœ¨%d回åˆåŽçˆ†ç‚¸ï¼Œé€ æˆ#LIGHT_RED#%d#LAST#ç«ç„°ä¼¤å®³ã€‚", "tformat", {1,3,2}) +t("arcane", "奥术", "entity subtype") +t("cold flames trap", "骨çµå†·ç«é™·é˜±", "entity name") +t("Cold flames start to appear around @target@.", "@target@的周围出现了冰冷ç«ç„°", "_t") +t("cold spot", "寒冷地点", "_t") +t("Cold flames slowly spread from %d spots within radius %d, The flames deal %d cold damage with a chance to freeze.", "冷ç«ç„°åœ¨åŠå¾„%dç 范围内的%d点缓慢扩散,ç«ç„°é€ æˆ%d点寒冷伤害并有机会冻结。", "tformat", {2,1,3}) + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/elemental.lua" + +t("Deals %s%d#LAST# %s damage", "é€ æˆ%s%d#LAST# %s 伤害", "tformat") +t("elemental", "å…ƒç´ ", "entity type") +t("trap", "陷阱", "_t") +t("Deals %s%d#LAST# %s damage (radius %d)", "é€ æˆ%s%d#LAST# %s伤害(范围 %d)", "tformat") +t("acid trap", "酸液陷阱", "entity name") +t("fire trap", "ç«ç„°é™·é˜±", "entity name") +t("A bolt of fire blasts onto @target@!", "一枚ç«çƒå‡»ä¸äº†@target@ï¼", "_t") +t("ice trap", "冰霜陷阱", "entity name") +t("lightning trap", "闪电陷阱", "entity name") +t("crackling spot", "爆裂的地点", "_t") +t("poison trap", "毒液陷阱", "entity name") +t("acid", "酸性", "entity subtype") +t("acid blast trap", "酸液爆炸陷阱", "entity name") +t("A stream of acid gushes onto @target@!", "一股酸液击ä¸äº†@target@ï¼", "_t") +t("corroded spot", "被è…蚀的地点", "_t") +t("fire blast trap", "ç«ç„°çˆ†ç‚¸é™·é˜±", "entity name") +t("A bolt of fire fires onto @target@!", "一团ç«ç„°ç‚¸å‘@target@!", "_t") +t("burnt spot", "被ç¼çƒ§çš„地点", "_t") +t("cold", "寒冷", "entity subtype") +t("ice blast trap", "冰霜爆炸陷阱", "entity name") +t("A bolt of ice blasts onto @target@!", "一枚冰弹击ä¸äº†@target@ï¼", "_t") +t("frozen spot", "被冻结的地点", "_t") +t("lightning", "闪电", "entity subtype") +t("lightning blast trap", "闪电爆炸陷阱", "entity name") +t("A bolt of lightning fires onto @target@!", "一枚闪电ç®å‡»ä¸äº†@target@ï¼", "_t") +t("arcing spot", "被电击的地点", "_t") +t("poison", "æ¯’ç´ ", "entity subtype") +t("poison blast trap", "毒液爆炸陷阱", "entity name") +t("A stream of poison gushes onto @target@!", "一股毒液击ä¸äº†@target@ï¼", "_t") +t("nature", "自然", "entity subtype") +t("anti-magic trap", "åé”陷阱", "entity name") +t("@Target@ is blasted with anti-magic forces!", "åé”能é‡å‡»ä¸äº†@target@ï¼", "_t") +t("dull area", "沉默区域", "_t") +t("Deals up to %d manaburn damage, draining mana, vim, and positive and negative energies within radius %d.", "在%dç èŒƒå›´å†…é€ æˆ%d法力燃烧伤害,å¸å–法力值,活力值和æ£è´Ÿèƒ½é‡ã€‚", "tformat", {2,1}) +t("fire", "ç«ç„°", "entity subtype") +t("dragon fire trap", "é¾™ç«é™·é˜±", "entity name") +t("A powerful blast of fire impacts @target@!", "一团大ç«çƒç‚¸å‘@target@!", "_t") +t("burned area", "被烧ç¼çš„地点", "_t") +t("All within radius %d are dealt %d fire damage, set on fire for %d more fire damage over 3 turns, and may be stunned.", "%dç èŒƒå›´å†…çš„æ‰€æœ‰ç›®æ ‡å—到%dç«ç„°ä¼¤å®³ï¼Œåœ¨3回åˆå†…é¢å¤–å—到%dç‡ƒçƒ§ä¼¤å®³ï¼Œå¹¶æœ‰å‡ çŽ‡è¢«éœ‡æ…‘ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/natural_forest.lua" + +t("forest", "森林", "entity subtype") +t("natural", "自然主义者", "entity type") +t("trap", "陷阱", "_t") +t("sliding rock", "光滑的石å—", "entity name") +t("@Target@ slides on a rock!", "@Target@滑倒在石头上ï¼", "_t") +t("slippery rock", "滑倒的石å—", "_t") +t("Stuns for 4 turns.", "震慑4回åˆã€‚", "_t") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("poison vine", "毒性藤蔓", "entity name") +t("A poisonous vine strikes at @Target@!", "@Target@å—到剧毒藤蔓的攻击ï¼", "_t") +t("venomous vine", "剧毒藤蔓", "_t") +t("A motile vine that strikes out for %s%d#LAST# %s damage.", "ä¸€å›¢æ´»åŠ¨çš„è—¤è”“ï¼Œæ‰“å‡»ç›®æ ‡é€ æˆ%s%d#LAST# %s 伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/store.lua" + +t("store", "商店", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/teleport.lua" + +t("annoy", "烦扰", "entity type") +t("teleport", "ä¼ é€", "entity subtype") +t("trap", "陷阱", "_t") +t("teleport trap", "ä¼ é€é™·é˜±", "entity name") +t("Teleports the victim away. How does anyone get close enough to disarm this trap...?", "å°†ç›®æ ‡ä¼ é€èµ°ã€‚能有人æˆåŠŸèµ°è¿‘并解除这个陷阱å—…?", "_t") +t("@Target@ shimmers briefly.", "@target@在闪çƒã€‚", "_t") +t("shimmering floor switch", "é—ªçƒçš„地æ¿å¼€å…³", "_t") +t("%s is teleported away!", "%sè¢«ä¼ é€èµ°äº†ï¼", "logSeen") +t("%s resists being teleported!", "%s æŠµæŠ—ä¼ é€!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/temporal.lua" + +t("temporal", "时空", "entity type") +t("trap", "陷阱", "_t") +t("water", "æ°´", "entity subtype") +t("disturbed pocket of time", "被æ‰æ›²çš„时间袋。", "entity name") +t("@Target@ is caught in a distorted pocket of time!", "@target@被困在æ‰æ›²çš„时间ä¸!", "_t") +t("faint distortion", "微弱的æ‰æ›²", "_t") +t("Creates a temporal anomaly when triggered.", "触å‘æ—¶åˆ¶é€ æ—¶ç©ºå¼‚å¸¸ã€‚", "_t") +t("extremely disturbed pocket of time", "被严é‡æ‰æ›²çš„时间袋。", "entity name") +t("@Target@ is caught in an extremely distorted pocket of time!", "@target@被困在æžåº¦æ‰æ›²çš„时间ä¸ï¼", "_t") +t("distortion", "æ‰æ›²", "_t") +t("Creates a major temporal anomaly when triggered.", "触å‘æ—¶åˆ¶é€ æ—¶ç©ºå¤§åž‹å¼‚å¸¸ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/general/traps/water.lua" + +t("natural", "自然主义者", "entity type") +t("trap", "陷阱", "_t") +t("water", "æ°´", "entity subtype") +t("water jet", "喷水陷阱", "entity name") +t("@Target@ triggers a water jet!", "@Target@触å‘了一个喷水器ï¼", "_t") +t("a nozzle", "一个喷嘴", "_t") +t("Deals %s%d#LAST# %s damage.", "é€ æˆ %s%d#LAST# %s 伤害。", "tformat") +t("water siphon", "虹å¸é™·é˜±", "entity name") +t("@Target@ is caught by a water siphon!", "@Target@被虹å¸é™·é˜±å›°ä½äº†ï¼", "_t") +t("a drain", "一个地æ¼", "_t") +t("Deals %s%d#LAST# %s damage (radius %d).", "é€ æˆ %s%d#LAST# %s 伤害 (åŠå¾„ %d)。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/ingredients.lua" + +t("length of troll intestine", "较长的巨é”è‚ å", "ingredient name") +t("A length of troll intestines. Fortunately, the troll appears to have eaten nothing in some time.", "一截较长的巨é”è‚ å。幸è¿çš„是,这åªå·¨é”碰巧没åƒä»»ä½•ä¸œè¥¿ã€‚", "_t") +t("Kindly empty it before returning.", " 在把它带回æ¥ä¹‹å‰è¯·æŠŠå®ƒæ¸…ç†å¹²å‡€ã€‚", "_t") +t("skeleton mage skull", "骷髅法师头骨", "ingredient name") +t("The skull of a skeleton mage. The eyes have stopped glowing... for now.", "一颗骷髅法师的头骨。现在……它的眼ç›å·²ç»æš—淡了。", "_t") +t("If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.", " 如果它的眼ç›ä»ç„¶äº®ç€ï¼Œè¯·çŒ›å‡»å®ƒç›´åˆ°ä¸å†å‘光为æ¢ã€‚我ä¸æƒ³å†è¦ä¸€ä¸ªä¼šçªç„¶æ´»è¿‡æ¥å¹¶æŠŠæˆ‘的实验室æžçš„一塌糊涂的头骨了。", "_t") +t("ritch stinger", "里奇螫针", "ingredient name") +t("A ritch stinger, still glistening with venom.", "一åªé‡Œå¥‡çš„螫针,还残留ç€è®¸å¤šç²˜ç¨ 的毒液。", "_t") +t("Keep as much venom in it as possible.", " 请尽å¯èƒ½å¤šçš„ä¿æŒèž«é’ˆçš„毒液。", "_t") +t("orc heart", "兽人心è„", "ingredient name") +t("The heart of an orc. Perhaps surprisingly, it isn't green.", "一颗兽人的心è„。很惊讶å§ï¼Œå®ƒä¸æ˜¯ç»¿è‰²çš„。", "_t") +t("If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.", " å¦‚æžœä½ èƒ½ç»™æˆ‘ä¸€ä¸ªæ–°é²œçš„ã€è·³åŠ¨ç€çš„兽人心è„,那就太好了。但是在我看æ¥ï¼Œä½ ä¸åƒæ˜¯ä¸€ä¸ªæ»çµé”导师。", "_t") +t("naga tongue", "娜迦舌头", "ingredient name") +t("A severed naga tongue. It reeks of brine.", "一截娜迦的舌头。它散å‘ç€æµ·æ°´çš„æ°”æ¯ã€‚", "_t") +t("Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...", " 最好的结果便是从未被污言秽è¯äºµæ¸Žè¿‡çš„èˆŒå¤´ï¼Œæ‰€ä»¥å¦‚æžœä½ æ£å¥½ç¢°åˆ°é‚£äº›åœ£è€…娜迦…… ", "_t") +t("vial of greater demon bile", "大æ¶é”的胆æ±", "ingredient name") +t("A vial of greater demon bile. It hurts your sinuses even with the vial's stopper firmly in place.", "一瓶大æ¶é”的胆æ±ã€‚尽管有ç€è‰¯å¥½çš„阻隔,它ä»åˆºæ¿€ç€ä½ 的鼻窦。", "_t") +t("Don't drink it, even if it tells you to.", " ä¸è¦åŽ»å–它,å³ä½¿å®ƒè¯±æƒ‘ç€ä½ …… ", "_t") +t("pouch of bone giant dust", "一袋骨巨人的骨ç°", "ingredient name") +t("Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.", "当æ“纵骨巨人的é”法力é‡æ¶ˆæ•£åŽï¼Œå°˜å½’å°˜ï¼ŒåœŸå½’åœŸã€‚ä¹Ÿè®¸æ˜¯ä½ çš„å¹»è§‰ï¼Œä½†æ˜¯å®ƒä¼¼ä¹Žå¶å°”会自行移动起æ¥ã€‚", "_t") +t("Never, ever to be confused with garlic powder. Trust me.", " ç»å¯¹ç»å¯¹ä¸è¦å’Œå¤§è’œç²‰æžæ··ï¼Œç›¸ä¿¡æˆ‘…… ", "_t") +t("ice ant stinger", "冰èšçš„èž«é’ˆ", "ingredient name") +t("Wickedly sharp and still freezing cold.", "异乎寻常的锋利且散å‘ç€é˜µé˜µå¯’气。", "_t") +t("If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.", " å¦‚æžœä½ æœ‰æ–¹æ³•æ¶ˆé™¤å°å°çš„毒液问题,这些螫针å¯ä»¥æˆä¸ºä¸å¯æ€è®®çš„冷冻å¸ç®¡ã€‚", "_t") +t("minotaur nose", "米诺陶的鼻å", "ingredient name") +t("The severed front half of a minotaur snout, ring and all.", "一åªç±³è¯ºé™¶çš„é¼»åçš„å‰åŠéƒ¨åˆ†ï¼Œä¸Šé¢æœ‰åœ†çŽ¯è£…饰。", "_t") +t("You'll need to find one with a ring, preferably an expensive one.", " ä½ è¦å¯»æ‰¾ 1 个带有圆环的,最好是比较贵的那个。", "_t") +t("vial of elder vampire blood", "一瓶高级å¸è¡€é¬¼çš„血液", "ingredient name") +t("Thick, clotted, and foul. The vial is cold to the touch.", "ç²˜ç¨ çš„ã€å‡å›ºçš„ã€é‚ªæ¶çš„液体。瓶å摸起æ¥å¾ˆå†·ã€‚", "_t") +t("Once you've gotten it, cross some moving water on your way back.", " å–得它之åŽï¼Œä½ 最好在回去的路上用活水写些åå—。", "_t") +t("multi-hued wyrm scale", "多彩的龙鳞", "ingredient name") +t("Beautiful and nearly impregnable. Separating it from the dragon must have been hard work.", "美丽且异常åšå›ºçš„龙鳞。把它从龙身上扒下æ¥ä¸€å®šè´¹äº†ä¸å°‘力气。", "_t") +t("If you think collecting one of these is hard, try liquefying one.", " å¦‚æžœä½ è®¤ä¸ºæ”¶é›†ä¸€ç‰‡é¾™é³žå¾ˆå›°éš¾ï¼Œé‚£ä¹ˆåŽ»å°è¯•æº¶è§£å®ƒå§ã€‚", "_t") +t("giant spider spinneret", "巨蛛的ä¸è…º", "ingredient name") +t("An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.", "从巨型蜘蛛身上扯下的一大å—丑陋的器官,少é‡çš„ä¸çº¿ä»ŽæŸä¸ªæ´žä¸ä¼¸å‡ºã€‚", "_t") +t("The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.", " ä½ å®¶ä»“åº“é‡Œçš„èœ˜è››æ˜¯ä¸è¡Œçš„ã€‚å½“ä½ çœ‹åˆ°ä¸€åªæ—¶ï¼Œä½ 就会明白什么是巨型蜘蛛,尽管在马基埃亚尔这ç§èœ˜è››å¾ˆç¨€å°‘。", "_t") +t("honey tree root", "èœœèœ‚æ ‘çš„æ ¹", "ingredient name") +t("The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.", "èœœèœ‚æ ‘çš„ä¸€æ ¹æ ‘æ ¹ã€‚å®ƒå¶å°”ä¼šè •åŠ¨ä¸‹ï¼Œä¼¼ä¹Žä¸æ‰¿è®¤å®ƒå·²ç»æ»äº†ï¼Œè€Œä¸”还是个“æ¤ç‰©â€ã€‚", "_t") +t("Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.", " 牢牢的抓ä½å®ƒï¼Œå¦‚æžœä½ ä¸å°å¿ƒæŠŠå®ƒæŽ‰åœ¨åœ°ä¸Šï¼Œå®ƒä¼šç«‹åˆ»æŒ–地逃走。", "_t") +t("bloated horror heart", "浮肿的æé”心è„", "ingredient name") +t("Diseased-looking and reeking. It seems to be decaying as you watch.", "ç—…å˜ä¸”æ•£å‘ç€çƒæ°”的心è„ï¼Œåœ¨ä½ çœ‹å®ƒçš„è¿™æ®µæ—¶é—´é‡Œï¼Œå®ƒä¼¼ä¹Žå¼€å§‹è…烂。", "_t") +t("Don't worry if it dissolves. Just don't get any on you.", " ä¸è¦æ‹…心它的è…烂,åªè¦ä¸ç¢°åˆ°ä½ 身上就没事。", "_t") +t("electric eel tail", "电鳗尾巴", "ingredient name") +t("Slimy, wriggling, and crackling with electricity.", "油腻的ã€è •åŠ¨çš„尾巴,并且它能å‘出噼啪作å“的电ç«èŠ±ã€‚", "_t") +t("I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.", " 我知é“,我知é“ã€‚ä½ æƒ³é—®ç”µé³—çš„å°¾å·´æ˜¯å“ªä¸€æ®µï¼Ÿæ²¡æœ‰ç¡®åˆ‡çš„ç”æ¡ˆã€‚æœ€åŽ 10 英寸或许是最åˆé€‚的。", "_t") +t("vial of squid ink", "一瓶乌贼墨æ±", "ingredient name") +t("Thick, black and opaque.", "ç²˜ç¨ çš„é»‘è‰²ä¸é€æ˜Žå¢¨æ±ã€‚", "_t") +t("However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.", " ä¸ç®¡ä½ æ€Žæ ·è®¨åŽŒå®ƒï¼Œéƒ½éœ€è¦ä½ 去采集,我å‘ä½ ä¿è¯æˆ‘在实验室用它åšå‡ºçš„ä¸œè¥¿ä¼šæ›´åŠ ä»¤äººè®¨åŽŒã€‚", "_t") +t("bear paw", "熊爪", "ingredient name") +t("Large and hairy with flesh-rending claws. It smells slightly of fish.", "巨大的多毛肉爪。它闻起æ¥æœ‰ç‚¹é±¼è‚‰çš„味é“。", "_t") +t("You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.", " ä½ è®¤ä¸ºæˆ‘å¯ä»¥ä»Žæœ¬åœ°çš„猎户手上å–得它å—?ç”想了,他们没那个è¿æ°”。ä¸è¦è¢«åƒæŽ‰äº†ã€‚", "_t") +t("ice wyrm tooth", "冰霜巨龙的牙齿", "ingredient name") +t("This tooth has been blunted with age, but still looks more than capable of doing its job.", "这颗牙齿饱å—å²æœˆçš„侵蚀,但是ä»ç„¶èƒ½èƒœä»»å®ƒçš„工作。", "_t") +t("Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.", " 冰龙æ¯éš”一段时间会æ¢é½¿ï¼Œæ‰€ä»¥ä½ 幸è¿çš„è¯ï¼Œå¯ä»¥æ¡åˆ°å‡ 颗而ä¸éœ€è¦å’Œå®ƒæˆ˜æ–—。ä¿é™©èµ·è§ç©¿çš„暖和点…… ", "_t") +t("red crystal shard", "红色水晶碎片", "ingredient name") +t("Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.", "尽管çƒåº¦å·²åŽ»ï¼Œå°å·§çš„ç«ç„°ä»ç„¶åœ¨åœ¨è¿™é¢—é€æ˜Žçš„水晶里飞舞ç€ã€‚", "_t") +t("I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.", " 我å¬è¯´è¿™äº›å°å®¶ä¼™å¯ä»¥åœ¨åŸƒå°”瓦拉附近的洞穴里找到。我还å¬è¯´å®ƒä»¬ä¼šä½¿ä½ è‡ªç‡ƒï¼Œæ‰€ä»¥å½“ä½ é«˜åº¦çƒ§ä¼¤å›žæ¥çš„è¯ï¼Œä¸è¦å‘我诉苦。", "_t") +t("vial of fire wyrm saliva", "一瓶ç«é¾™æ¶Ž", "ingredient name") +t("Clear and slightly thicker than water. It froths when shaken.", "é¾™æ¶Žæ¯”æ°´æ›´åŠ ç²˜ç¨ ï¼Œå’Œæ°´ä¸€æ ·æ¸…æ¾ˆï¼Œå½“ä½ æ‘‡æ™ƒå®ƒæ—¶ä¼šæœ‰æ³¡æ²«äº§ç”Ÿã€‚", "_t") +t("Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.", " 把这个瓶åç¦»ä½ çš„ç¯ç«è¿œä¸€äº›ï¼Œæˆ‘å¯ä¸æƒ³æ˜Žå¤©é‡æ–°æ‰¾ä¸€ä¸ªæ´»çš„冒险家。", "_t") +t("chunk of ghoul flesh", "è…烂的食尸鬼肉å—", "ingredient name") +t("Rotten and reeking. It still twitches occasionally.", "è¿™å—肉è…烂且冒ç€çƒæ°”,它时ä¸æ—¶ä¼šæŠ½æ两下。", "_t") +t("Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.", " å‘Šè¯‰ä½ ä¸€ä¸ªä¸å¹¸çš„消æ¯ï¼Œå¹³æ—¶ä»Žé£Ÿå°¸é¬¼èº«ä¸ŠæŽ‰ä¸‹æ¥çš„肉是ä¸è¡Œçš„。我需è¦æ–°é²œçš„,刚切下æ¥çš„肉。", "_t") +t("mummified bone", "木乃伊骨头", "ingredient name") +t("Bits of dry flesh still cling to this ancient bone.", "在这个å¤ä»£çš„骨头上ä»æ®‹ç•™ç€ä¸€ç‚¹è‚‰å—。", "_t") +t("That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.", " 那就是,ç»è¿‡æœ¨ä¹ƒä¼ŠåŒ–的尸体身上的骨头。实际上,身体的任何部ä½éƒ½å¯ä»¥ï¼Œåªæ˜¯ä»Žå®ƒä»¬èº«ä¸Šåªèƒ½æ‰¾åˆ°éª¨å¤´äº†ã€‚我推èä½ åŽ»æ‰¾ä¸€æ ¹æ²¡æœ‰è¢«è¯…å’’çš„éª¨å¤´ã€‚", "_t") +t("sandworm tooth", "沙虫之牙", "ingredient name") +t("Tiny, dark grey, and wickedly sharp. It looks more like rock than bone.", "这颗å°å·§çš„牙齿呈暗ç°è‰²ä¸”锋利的å“人。它看起æ¥æ›´åƒæ˜¯ä¸€å—石头而ä¸æ˜¯ä¸€é¢—牙齿。", "_t") +t("Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.", " 是的,沙虫也有牙齿。它们åªæ˜¯å¾ˆå°ï¼Œè—å¾—å¾ˆå¥½ï¼Œå¦‚æžœä½ æŠŠå¤´ä¼¸è¿›åŽ»æ‰¾å®ƒä½ å°±æ²¡æ³•æ´»ç€å›žæ¥äº†ã€‚", "_t") +t("black mamba head", "黑曼巴头", "ingredient name") +t("Unlike the rest of the black mamba, the severed head isn't moving.", "ä¸åƒè¿™æ¡è›‡çš„其他部分,这颗头一动ä¸åŠ¨ã€‚", "_t") +t("If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.", " å¦‚æžœä½ è¢«å®ƒå’¬åˆ°äº†ï¼Œåªè¦ä½ åšæŒåˆ°æŠŠå®ƒå¸¦å›žæ¥æˆ‘å°±å¯ä»¥æ‹¯æ•‘ä½ â€¦â€¦ä½†æ˜¯å¦‚æžœä½ ä¸èƒ½åŠæ—¶å¸¦å›žæ¥ï¼Œé‚£ä¹ˆï¼Œç¥ä½ 好è¿ã€‚", "_t") +t("snow giant kidney", "雪巨人的肾è„", "ingredient name") +t("As unpleasant-looking as any exposed organ.", "åƒå…¶ä»–è§£å‰–çš„å™¨å®˜ä¸€æ ·ï¼Œè¿™ä¸ªè‚¾è„很难看。", "_t") +t("I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.", " æˆ‘å»ºè®®ä½ ä¸è¦ä»Žé›ªå·¨äººçš„肾è„部ä½åˆºæ»å®ƒï¼Œå¦åˆ™ä½ ä¸å¾—ä¸å¯»æ‰¾å¦å¤–一个。", "_t") +t("storm wyrm claw", "风暴之龙的爪å", "ingredient name") +t("Bluish and wickedly sharp. It makes your arm hair stand on end.", "è¿™åªçˆªåæ³›ç€è“色光泽并且锋利的å“äººï¼Œå®ƒä½¿ä½ æ±—æ¯›ç«–ç«‹ã€‚", "_t") +t("I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.", " æˆ‘å»ºè®®ä½ å‰²æ–å…¶ä¸ä¸€åªçˆªå,它们更å°è€Œä¸”容易被割下。但是它们从æ¥ä¸ä¼šå› 使用而é’åŒ–ï¼Œæ‰€ä»¥å½“å¿ƒç‚¹åˆ«åˆ’ä¼¤ä½ è‡ªå·±ã€‚å“¦ï¼Œå¯¹äº†ï¼Œè¿˜æœ‰åˆ«è¢«åƒæŽ‰ã€‚", "_t") +t("green worm", "ç¿¡ç¿ è •è™«", "ingredient name") +t("A dead green worm, painstakingly separated from its tangle of companions.", "一åªæ»æŽ‰çš„绿色虫å,需è¦éžå¸¸ä»”细æ‰èƒ½æŠŠå®ƒä»Žè •è™«å›¢ä¸æŒ‘拣出æ¥ã€‚", "_t") +t("Try to get any knots out before returning. Wear gloves.", " 在回æ¥ä¹‹å‰æŠŠæ‰“结在上é¢çš„å…¶ä»–è •è™«ç»Ÿç»Ÿæ¸…ç†æŽ‰ã€‚戴上手套。", "_t") +t("vial of wight ectoplasm", "一瓶尸妖的血浆", "ingredient name") +t("Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.", "çµ®çŠ¶ä¸”ç²˜ç¨ çš„æ¶²ä½“ã€‚åªæœ‰æŠŠå®ƒè£…入瓶ä¸ï¼Œæ‰èƒ½é˜»æ¢è’¸å‘。", "_t") +t("If you ingest any of this, never mind coming back here. Please.", " å¦‚æžœä½ ä¸å°å¿ƒå–掉一点,请ä¸è¦ä»‹æ„回到我这。", "_t") +t("xorn fragment", "索尔石碎片", "ingredient name") +t("Looks much like any other rock, though this one was recently sentient and trying to murder you.", "撇开最近这å—çŸ³å¤´å¯¹ä½ çš„åˆºæ€è¡Œä¸ºå¤–,它看起æ¥å’Œå…¶ä»–çŸ³å¤´ä¸€æ¨¡ä¸€æ ·ã€‚", "_t") +t("Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.", " ä¸è¦å¸¦å›žåŒ…å«ç€ç´¢å°”石怪眼ç›çš„ç¢Žç‰‡ã€‚ä½ ä¸çŸ¥é“è¢«ä½ çš„åŽŸæ料盯ç€æ˜¯å¤šä¹ˆéš¾å—的一件事。", "_t") +t("warg claw", "座狼爪", "ingredient name") +t("Unpleasantly large and sharp for a canine's claw.", "对于一åªçŠ¬ç§‘动物æ¥è¯´ï¼Œè¿™åªçˆªå实在太大了。", "_t") +t("My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.", " 我对原料的需求使我想到了猎æ€åº§ç‹¼ã€‚åœ¨ä½ å›žæ¥çš„时候请弄一åªçˆªå回æ¥ã€‚", "_t") +t("pouch of faeros ash", "法罗的ç°çƒ¬", "ingredient name") +t("Unremarkable grey ash.", "ä¸èµ·çœ¼çš„ç°çƒ¬ã€‚", "_t") +t("They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.", " 它们是由纯粹的ç«ç„°ç»„æˆçš„生物,似乎æ¥è‡ªå¦ä¸€ä¸ªä¸–界。然而,由它们的ç«ç„°ç‡ƒçƒ§æˆçš„ç°çƒ¬æœ‰ç€éžå‡¡çš„功效。", "_t") +t("wretchling eyeball", "é…¸æ¶²æ ‘é”之眼", "ingredient name") +t("Small and bloodshot. Its dead gaze still burns your skin.", "å°è€Œå……血的眼çƒï¼Œå®ƒæ»äº¡æ—¶çš„眼神ä»ä½¿ä½ 毛骨悚然。", "_t") +t("Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.", " 邪æ¶çš„å°æ¶é”ï¼Œé…¸æ¶²æ ‘é”ã€‚ä½ å¯ä»¥å°½æƒ…çš„æ€æˆ®å®ƒä»¬ï¼Œå°½ç®¡æˆ‘åªéœ€è¦ä¸€åªå®Œæ•´çš„眼çƒã€‚", "_t") +t("faerlhing fang", "费尔è·æ¯’牙", "ingredient name") +t("It still drips venom and crackles with magical energy.", "它ä»æ®‹ç•™ç€ä¸€äº›æ¯’液,并散å‘ç€é˜µé˜µé”法能é‡ã€‚", "_t") +t("I've lost a number of adventurers to this one, but I'm sure you'll be fine.", " 我已ç»åœ¨è¿™ä¸ªå·¥ä½œä¸å¤±åŽ»äº†è®¸å¤šå†’é™©è€…ï¼Œä½†æˆ‘ç¡®ä¿¡ä½ ä¼šå®‰å…¨å½’æ¥ã€‚", "_t") +t("vampire lord fang", "å¸è¡€é¬¼æ—长的毒牙", "ingredient name") +t("Brilliantly white, but surrounded by blackest magic.", "亮白色的牙齿,周身å´è¦ç»•ç€é»‘色的é”法。", "_t") +t("You should definitely consider not pricking yourself with it.", " ä½ å¿…é¡»ç¡®ä¿è‡ªå·±ä¸ä¼šè¢«å®ƒåˆ’伤。", "_t") +t("hummerhorn wing", "åŠé€æ˜Žçš„昆虫翅膀", "ingredient name") +t("Translucent and delicate-looking, but surprisingly durable.", "åŠé€æ˜Žçš„翅膀看起æ¥å¾ˆè„†ï¼Œå®žé™…ä¸Šä½ ä¼šå‘现它异常的åšéŸ§ã€‚", "_t") +t("If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.", " å¦‚æžœä½ ä»¥å‰æ²¡çœ‹è¿‡æ€äººèœ‚ï¼Œä½ å¯ä»¥æƒ³è±¡ä¸‹â€¦â€¦å®ƒä»¬åƒå¤§é»„èœ‚ä¸€æ ·ï¼Œåªä¸è¿‡å˜çš„巨大而致命。", "_t") +t("organic", "器官", "ingredient type") +t("pouch of luminous horror dust", "一袋金色æé”的粉尘", "ingredient name") +t("Weightless and glowing; not your usual dust.", "ä¸åŒäºŽé€šå¸¸æ„义上的ç°å°˜ï¼Œè¿™äº›ç²‰å°˜æ¯«æ— é‡é‡å¹¶å‘出阵阵光芒。", "_t") +t("Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.", " ä¸è¦è¢«æé”å‘出的强光所å“å€’ï¼Œå¦‚æžœä½ è¢«å“倒,我会考虑更多的冒险者æ¥æŽ¥æ›¿ä½ 的使命。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/keybinds/tome.lua" + +t("Show character sheet (player)", "显示角色é¢æ¿(玩家)", "_t") +t("Show character sheet (actor @ cursor)", "显示角色é¢æ¿ (å…‰æ ‡ä½ç½®çš„角色)", "_t") +t("Select controlled character", "角色控制选择", "_t") +t("Switch control to character 1", "切æ¢è‡³æŽ§åˆ¶è§’色1", "_t") +t("Switch control to character 2", "切æ¢è‡³æŽ§åˆ¶è§’色2", "_t") +t("Switch control to character 3", "切æ¢è‡³æŽ§åˆ¶è§’色3", "_t") +t("Switch control to character 4", "切æ¢è‡³æŽ§åˆ¶è§’色4", "_t") +t("Switch control to character 5", "切æ¢è‡³æŽ§åˆ¶è§’色5", "_t") +t("Switch control to character 6", "切æ¢è‡³æŽ§åˆ¶è§’色6", "_t") +t("Switch control to character 7", "切æ¢è‡³æŽ§åˆ¶è§’色7", "_t") +t("Switch control to character 8", "切æ¢è‡³æŽ§åˆ¶è§’色8", "_t") +t("Give order to character 1", "å‘布指令:角色1", "_t") +t("Give order to character 2", "å‘布指令:角色2", "_t") +t("Give order to character 3", "å‘布指令:角色3", "_t") +t("Give order to character 4", "å‘布指令:角色4", "_t") +t("Give order to character 5", "å‘布指令:角色5", "_t") +t("Give order to character 6", "å‘布指令:角色6", "_t") +t("Give order to character 7", "å‘布指令:角色7", "_t") +t("Give order to character 8", "å‘布指令:角色8", "_t") +t("Toggle movement mode", "切æ¢ç§»åŠ¨æ¨¡å¼", "_t") +t("Attack left", "æ”»å‡»å·¦ä¾§ç›®æ ‡", "_t") +t("Attack right", "攻击å³ä¾§ç›®æ ‡", "_t") +t("Attack up", "æ”»å‡»ä¸Šæ–¹ç›®æ ‡", "_t") +t("Attack down", "æ”»å‡»ä¸‹æ–¹ç›®æ ‡", "_t") +t("Attack diagonally left and up", "æ”»å‡»å·¦ä¸Šæ–¹ç›®æ ‡", "_t") +t("Attack diagonally right and up", "攻击å³ä¸Šæ–¹ç›®æ ‡", "_t") +t("Attack diagonally left and down", "æ”»å‡»å·¦ä¸‹æ–¹ç›®æ ‡", "_t") +t("Attack diagonally right and down", "攻击å³ä¸‹æ–¹ç›®æ ‡", "_t") +t("Toggle UI display", "切æ¢UI显示", "_t") +t("Locks tooltip in place", "é”å®šé¼ æ ‡æ示", "_t") +t("Locks tooltip in place while comparing items", "比较物å“æ—¶é”å®šé¼ æ ‡æ示", "_t") +t("Toggle automatic talent usage", "切æ¢è‡ªåŠ¨æŠ€èƒ½ä½¿ç”¨", "_t") +t("Toggle automatic accept target option", "切æ¢è‡ªåŠ¨æŽ¥å—ç›®æ ‡é€‰é¡¹", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/age-allure.lua" + +t([[#{bold}#Hompalan's Log Entry1#{normal}# +#{italic}#Age of Allure Year 4537#{normal}# + +Excavation of Sher'Tul ruins almost complete. Markings seem to match previous ruins in the south. +Current theory: Possibly a portal of some kind? We have only rumours and myths of the Sher'Tul, and all say they could travel Eyal in the blink of an eye. Mana readings of the place are beyond anything we can even begin to comprehend. Last diviner I sent down there is still in a coma. Must continue studies. + + +#{bold}#Hompalan's Log Entry 2#{normal}# +#{italic}#Age of Allure Year 4541#{normal}# + +Testing of live yeeks has not gone well. Thankfully I can leave the clean-up to my technicians... Four years and it feels like we have not even begun to understand these ruins. I'm worried our research grant will soon be cut. But I have hope that some of the items we've recently uncovered may provide some sort of key to the portals. Or perhaps they were just used for Sher'Tul sports? We shall see. + + +#{bold}#Hompalan's Log Entry 3#{normal}# +#{italic}#Age of Allure 4542#{normal}# + +Third test confirms it - the orb allows transition between portal gates. This is the greatest discovery of my life. We are the first research team to ever unlock such powers from a Sher'Tul ruin! Just a shame about all the yeeks we sent through before. I'm really starting to suspect that pronged instrument was some sort of eating device... Oh well, plenty more dumb yeeks available. +]], [[#{bold}#红帕兰的日志记录一#{normal}# +#{italic}#厄æµçºª 4537å¹´#{normal}# + +å¤Â·å›¾å°”é—迹的开å‘已近完æˆã€‚å…¶ä¸çš„奇妙符文类型与我们上次开å‘çš„å—è¾¹é—迹ä¸çš„ç§ç±»å¤§è‡´å»åˆã€‚ +ç›®å‰çš„æŽ¨è®ºæ˜¯ï¼šè¿™ä¼šæ˜¯ä¸ªä¼ é€é—¨ä¹‹ç±»çš„东西å—?我们åªèƒ½åœ¨å„ç§ä¼ 言和故事里了解å¤Â·å›¾å°”ã€‚ä¼ è¯´ä¸ç”¨ä»–ä»¬çš„ä¼ é€é—¨èƒ½çž¬é—´å‘¨æ¸¸åŸƒäºšå°”大陆。å³ä½¿ç”¨é”法å°è¯•åŽ»ç†è§£ä»–们的世界,似乎也困难的难以想象。我们上次é€åŽ»é—迹的通çµå¸ˆä»æ˜è¿·ä¸é†’。我们è¦åšæŒç ”究下去。 + + +#{bold}#红帕兰的日志记录二#{normal}# +#{italic}#厄æµçºª 4541å¹´#{normal}# + +在活的夺心é”身上的实验似乎并ä¸é¡ºåˆ©ã€‚谢天谢地,实验里的污浊物我都让助手们替我打扫了……四年的艰苦实验,å´è®©æˆ‘感到我们甚至还没了解这些é—è¿¹ï¼Œè€Œç ”ç©¶èµ„é‡‘èƒ½å¦ç»´ç»§æ›´è®©æˆ‘苦æ¼ä¸å·²ã€‚ +但是我ä»æ€€æœ‰å¸Œæœ›ï¼Œæœ€è¿‘æ–°å‘æŽ˜çš„ä¸€äº›ä¸œè¥¿èƒ½æŒ‡å¼•æˆ‘ä»¬æ‰¾åˆ°ä¼ é€é—¨çš„钥匙。åˆæˆ–者,这些东西åªæ˜¯å¤Â·å›¾å°”人的å¥èº«è®¾å¤‡ã€‚让我们æ‹ç›®ä»¥å¾…。 + + +#{bold}#红帕兰的日志记录三#{normal}# +#{italic}#厄æµçºª 4542å¹´#{normal}# + +第三次实验å‘现了——这个çƒä½“èƒ½è®©æˆ‘ä»¬åœ¨ä¼ é€é—¨é—´çž¬ç§»ã€‚这真是我人生ä¸æœ€ä¼Ÿå¤§çš„å‘现。我们是第一个能从å¤Â·å›¾å°”é—迹ä¸è§£å¼€è°œé¢˜çš„ç ”ç©¶ç»„ï¼è¿™äº›å¤ºå¿ƒé”的表现真让我失望。这些该æ»çš„试验å“真的除了åƒåƒå–å–什么也ä¸ä¼šå—…… +好å§ï¼Œå¹¸å¥½è¿˜æœ‰å¾ˆå¤šå¤‡ç”¨çš„夺心é”。 +]], "_t") +t([[#{bold}#Hompalan's Log Entry 4#{normal}# +#{italic}#Age of Allure 4544#{normal}# + +Just when I was getting somewhere the military decide to barge in and take over. Don't they realise what a serious scientific project this is? All they care about is the little stripes on their helmets. Some tell rumours of humans threatening to attack the facility, but I really care not for such trivial politics. Besides, what threat could those stupid lanklegs really be? I suppose I shall have to persevere though, and try to work around these insane security restrictions. + + +#{bold}#Hompalan's Log Entry 5#{normal}# +#{italic}#Age of Allure 4545#{normal}# + +Well, I suppose this whole war thing wasn't just hot wind after all. Apparently there's lots of people dying outside. What a nuisance - I just want to get on with my work without my supplies being cut off. There is one upside though - human test subjects! We're going to get started on them in the coming months. +I must say I'll be glad to get rid of these disgusting yeeks. They disturb me somehow with their oversized heads. Why we ever decided to use these useless creatures as servants is beyond me... At least the human subjects will be able to talk, lacking though they be in true mental capacity. + + +#{bold}#Hompalan's Log Entry 6#{normal}# +#{italic}#Age of Allure 4546#{normal}# + +Test subject A-C: Imploded during transition. +Test subject D: Exploded during transition. +Test subject E: Half transitioned, half remained. Partial success? +Test subject F: Imploded during transition. +Test subject G: Turned to goo during transition. +Test subject H-K: Imploded during transition. +Test subject L: Frozen during transition. +Test subject M: Survived first transition. Imploded 2 seconds after. Progress! +Test subject N: Survived first transition, but in coma. Died after 4 days. + +We're really getting somewhere here... Just a shame humans are such messy creatures! Honestly, how much intestines do they need?! Will start on the next set of subjects early in the new year. +]], [[#{bold}#红帕兰的日志记录四#{normal}# +#{italic}#厄æµçºª 4544å¹´#{normal}# + +我刚准备出门,实验室就被军方çªç„¶é—¯å…¥å¹¶æ¦è£…掌控。他们难é“没有æ„识到这个实验的é‡è¦æ€§å—?这些人满脑å想的就是肩上的æ æ ã€‚æœ‰ä¼ è¨€è¯´ä¸€äº›äººç±»å¨èƒè¦è¿›æ”»è¿™é‡Œï¼Œä½†è€åæ‰ä¸ç®¡ä½ 们这些微ä¸è¶³é“的政治游æˆã€‚æ¤å¤–ï¼Œè¿™äº›æ„šè ¢çš„ç»†è…¿ç”·èƒ½æž„æˆä»€ä¹ˆå¨èƒï¼ŸçŽ°åœ¨æˆ‘能åšçš„åªæœ‰ä¸æŠ˜ä¸æŒ 的继ç»å®žéªŒï¼Œå¹¶ç»•å¼€é‚£äº›ç–¯ç‹‚的安全æ¡æ¬¾ã€‚ + + +#{bold}#红帕兰的日志记录五#{normal}# +#{italic}#厄æµçºª 4545å¹´#{normal}# + +好å§â€¦â€¦æˆ˜äº‰çš„谣言并éžç©ºç©´æ¥é£Žã€‚外é¢å¥½åƒæ»äº†å¾ˆå¤šäººã€‚真麻烦,我åªæ˜¯æƒ³åœ¨å®žéªŒèµ„æºå……è¶³çš„æƒ…å†µä¸‹è¿›è¡Œç ”ç©¶è€Œå·²ã€‚è‹¦ä¸ä½œä¹çš„是,我们的实验也有了进æ¥â€”—人类试验å“。下周我们将在他们身上进行实验。 +必须承认的是我对能摆脱那些夺心é”感到庆幸。他们巨大的脑袋ä¸ä½†å½±å“我的心情,也妨ç¢åˆ°äº†å®žéªŒã€‚我们以å‰å’‹ä¼šè€ƒè™‘é‡‡ç”¨è¿™ä¹ˆæ„šè ¢çš„è¯•éªŒå“……人类å†ä¸æµŽä¹Ÿèƒ½è¯´è¯ï¼Œè™½ç„¶ä»–们确实在精神力é‡ä¸Šæœ‰æ‰€æ¬ 缺。 + + +#{bold}#红帕兰的日志记录å…#{normal}# +#{italic}#厄æµçºª 4546å¹´#{normal}# + +å®žéªŒå“ A-Cï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸ä½“内å‘生爆裂。 +è¯•éªŒå“ Dï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸çˆ†ç‚¸ã€‚ +è¯•éªŒå“ E:一åŠä¼ é€èµ°äº†ï¼Œç•™ä¸‹äº†ä¸€åŠï¼Ÿè¿™ä¹Ÿç®—是个æˆåŠŸçš„ä¼ é€é—¨æ¡ˆä¾‹ï¼Ÿ +è¯•éªŒå“ Fï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸ä½“内å‘生爆裂。 +è¯•éªŒå“ Gï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸å˜æˆè‚‰é…±ã€‚ +è¯•éªŒå“ H-Kï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸ä½“内å‘生爆裂。 +è¯•éªŒå“ Lï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸è¢«å†»ç»“。 +è¯•éªŒå“ Mï¼šåœ¨ç¬¬ä¸€æ¬¡ä¼ é€ä¸å˜æ´»ï¼Œ2秒åŽä½“内å‘生爆裂,总算是有点进展了。 +è¯•éªŒå“ Nï¼šåœ¨ç¬¬ä¸€æ¬¡ä¼ é€ä¸å˜æ´»ï¼Œä½†æ˜è¿·ä¸é†’,于4天åŽæ»äº¡ã€‚ + +我们的实验的确有了进展……å¯æƒœäººç±»æ˜¯å¦‚æ¤åžƒåœ¾çš„试验å“ï¼å¤§è‚ ,å°è‚ ,åäºŒæŒ‡è‚ æŒ¤æˆä¸€å›¢ï¼Œä½ 们到底è¦å¤šå°‘è‚ åæ‰å¤Ÿå•Šï¼Ÿï¼æ˜Žå¹´æˆ‘们会在新的试验å“ä¸å°½å¿«å¼€å§‹å®žéªŒã€‚ +]], "_t") +t([[#{bold}#Hompalan's Log Entry 7#{normal}# +#{italic}#Age of Allure 4547#{normal}# + +Test subject O: Imploded during transition. +Test subject P: Survived first transition, but turned mad - had to be put down. +Test subject Q: Survived first transition. Imploded on return transition. +Test subject R: Died during first transition. +Test subject S-T: Imploded on return transition. +Test subject U: Survived return transition. Muttered something about hearing a voice before jumping back into portal - imploded. What a nuisance! +Test subject V: Died on return transition. + +Running out of letters soon. Also out of subjects for now. Will have to wait for the soldiers to fetch me more. + + +#{bold}#Hompalan's Log Entry 8#{normal}# +#{italic}#Age of Allure 4548#{normal}# + +Test subject W: Shrunk during first transition, before exploding. (error in calibration?) +Test subject X: Returned from second transition missing head. How bizarre. +Test subject Y: Disappeared during transition. +Test subject Z: Survived both transitions. Remarkable! + +Subject Z currently raving, but I believe this is due to stressful conditions, not a direct corrosion of mental faculties from the portal use. Will have to study further. +]], [[#{bold}#红帕兰的日志记录七#{normal}# +#{italic}#厄æµçºª 4547å¹´#{normal}# + +è¯•éªŒå“ Oï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸ä½“内å‘生爆裂。 +è¯•éªŒå“ Pï¼šåœ¨ç¬¬ä¸€æ¬¡ä¼ é€ä¸å˜æ´»ï¼Œä½†ç–¯äº†ï¼Œéœ€è¦è¢«å¼ºåˆ¶æŒ‰ä¸‹ã€‚ +è¯•éªŒå“ Qï¼šåœ¨ç¬¬ä¸€æ¬¡ä¼ é€ä¸å˜æ´»ï¼Œåœ¨ä¼ é€å›žæ¥çš„过程ä¸ä½“内å‘生爆裂。 +è¯•éªŒå“ Rï¼šåœ¨ç¬¬ä¸€æ¬¡ä¼ é€ä¸æ»äº¡ã€‚ +è¯•éªŒå“ S-Tï¼šåœ¨ä¼ é€å›žæ¥çš„过程ä¸æ»äº¡ã€‚ +è¯•éªŒå“ Uï¼šæŒºè¿‡äº†ä¸€è½®ä¼ é€ï¼Œä½†åœ¨å…¶åŽå–ƒå–ƒè‡ªè¯è¯´å¬åˆ°ä¸»çš„呼唤,就自己åˆè·³è¿›ä¼ é€é—¨ç¦»åŽ»äº†â€”—然åŽå°±çˆ†ç‚¸äº†ã€‚真烦èºã€‚ +è¯•éªŒå“ Vï¼šåœ¨ä¼ é€å›žæ¥çš„过程ä¸æ»äº¡ã€‚ + +ç›®å‰æ²¡æœ‰æ›´å¤šå¯ä¾›è®°å½•çš„çº¸å¼ äº†ã€‚å®žéªŒçš„å¯¹è±¡ä¹Ÿå·²è€—å°½ã€‚å¿…é¡»ç‰å¾…士兵们给我æ供更多的人类。 + + +#{bold}#红帕兰的日志记录八#{normal}# +#{italic}#厄æµçºª 4548å¹´#{normal}# + +è¯•éªŒå“ Wï¼šåœ¨ç¬¬ä¸€æ¬¡ä¼ é€ä¸ç¼©å°ï¼Œæœ€ç»ˆä½“内å‘生爆裂。(æ ¡å‡†é”™è¯¯?) +è¯•éªŒå“ Xï¼šåœ¨ä¼ é€å›žæ¥æ—¶å¤´æ²¡äº†ï¼ŒçœŸå¤æ€ªã€‚ +è¯•éªŒå“ Yï¼šåœ¨ä¼ é€è¿‡ç¨‹ä¸æ¶ˆå¤±ä¸è§ã€‚ +è¯•éªŒå“ Z:在æ¥å›žçš„ä¼ é€ä¸å˜æ´»äº†ä¸‹æ¥ï¼Œæ•ˆæžœæ‹”ç¾¤ï¼ + +试验å“Zç›®å‰ä»åœ¨èƒ¡è¨€ä¹±è¯ï¼Œä½†æˆ‘æŠŠè¿™å½’å’ŽäºŽä»–é•¿æ—¶é—´çš„é«˜åº¦ç´§å¼ è€Œéžä¼ é€é—¨å¯¹ç²¾ç¥žåŠ›çš„侵蚀。我们需è¦å¯¹å…¶è¿›è¡Œè¿›ä¸€æ¥çš„ç ”ç©¶ã€‚ +]], "_t") +t("research log of halfling mage Hompalan", "åŠèº«äººæ³•å¸ˆçº¢å¸•å…°çš„ç ”ç©¶", "_t") +t([[#{bold}#Hompalan's Log Entry 9#{normal}# +#{italic}#Age of Allure 4549#{normal}# + +Subject Z is still doing well. Have completed numerous further transitions with him. Is capable of intelligent dialogue at times, though his species is fairly limited in intellect. Seems to have little real clue as to what is going on, and is always asking what time it is. What a fool... I must conjecture that humans are far too tall to have blood pumped all the way to their brain. Still, I dare not risk sending any halflings through the portal yet, and what humans I have sent through since have all died. + + +#{bold}#Hompalan's Log Entry 10#{normal}# +#{italic}#Age of Allure 4550#{normal}# + +Beginning to suspect subject Z has latent magical powers. Have seen him move much faster than I thought his species capable, and mend broken objects without any obvious means of repair. These are small things, but I believe the portals may be somehow enhancing a basic ability. Will need to test more. He still seems quite dumb though. Said his last journey took three days, when clearly it took but seconds. He began to eat ravenously afterwards. I suspect he is just greedy. I saw him staring for a long time at the farportal earlier, but I had my assistants pull him away before he did any damage. + + +#{bold}#Hompalan's Log Entry 11#{normal}# +#{italic}#Age of Allure 4551#{normal}# + +Subject Z has vanished! This is terrible! It was not even during a portal transit. It looked like he simply stepped into his own shadow and disappeared. My research is ruined!! There will never be another subject like him! + +The military are annoying me to no end. I told them to find me more test subjects immediately, but they gave some excuses about enemy patrols in the area. Do they think I care about such trivial things?! And now I hear them practising their fighting in the corridors. They are even grunting and screaming in fake battle noises like stupid children. Do they not realise what an important facility this is? Can they not understand how my genius is disturbed by--- +]], [[#{bold}#红帕兰的日志记录ä¹#{normal}# +#{italic}#厄æµçºª 4549å¹´#{normal}# + +试验å“Z状æ€è‰¯å¥½ã€‚已完æˆå¤šæ¬¡é‡å¤ä¼ é€å®žéªŒã€‚虽然这是个智力低下的ç§æ—,但ä»å¯ä»¥æˆåŠŸå’Œå…¶è¿›è¡Œæ•°æ¬¡è°ˆè¯ã€‚他看æ¥å®Œå…¨ä¸æ˜Žç™½å‘生了什么,还è€æ˜¯é—®æˆ‘ä»¬çŽ°åœ¨å‡ ç‚¹äº†ã€‚çœŸæ˜¯ä¸ªæ„šè ¢çš„å®¶ä¼™ï¼Œäººç±»æ˜¯ä¸æ˜¯å¤ªé«˜äº†ä»¥è‡³äºŽè¡€åŽ‹æ— 法把血é€åˆ°å¤§è„‘啊。 我ä»ç„¶åšç»å对é€ä»»ä½•åŠèº«äººè¿›ä¼ é€é—¨ï¼Œä½†æ˜¯å…¶ä»–的人类试验å“都已ç»æ»å…‰äº†ï¼ŒçœŸçº 结。 + + +#{bold}#红帕兰的日志记录å#{normal}# +#{italic}#厄æµçºª 4550å¹´#{normal}# + +我开始怀疑试验å“Z拥有潜在的é”法力é‡ã€‚他比我所想象ä¸äººç±»çš„ç§»åŠ¨é€Ÿåº¦å¿«å¾—å¤šï¼Œå¹¶èƒ½ä¿®è¡¥ä¸€äº›æˆ‘è®¤ä¸ºæ— æ³•ä¿®è¡¥çš„ç‰©å“,虽然这åªæ˜¯äº›å¾®ä¸è¶³é“çš„å°äº‹ï¼Œä½†æˆ‘è®¤ä¸ºä¼ é€é—¨ä¹Ÿè®¸åŠ 强了他的æŸäº›èƒ½åŠ›ã€‚ 虽然他看上去还是如æ¤æ„šè ¢ï¼Œä½†æˆ‘们ä»è¦å¯¹å…¶è¿›è¡Œä¸‹ä¸€æ¥å®žéªŒã€‚上次他进行了3å¤©çš„æ—…è¡Œï¼Œç„¶è€Œè¿™æ¬¡ä¼ é€æ˜¾ç„¶åªç”¨äº†å‡ 秒,其åŽä»–开始胡åƒæµ·å–,这也许是他贪婪的本性作祟。我å‘现他今天一直盯ç€ä¼ é€é—¨çœ‹ï¼Œå°±è®©åŠ©æ‰‹åœ¨ä»–åšå‚»äº‹é€ æˆå±å®³å‰ï¼Œå°†ä»–æ‹–ç¦»äº†ä¼ é€é—¨ã€‚ + + +#{bold}#红帕兰的日志记录å一#{normal}# +#{italic}#厄æµçºª 4551å¹´#{normal}# + +试验å“Z消失了ï¼çœŸç³Ÿç³•ï¼ä»–甚至ä¸æ˜¯åœ¨ä¼ é€å®žéªŒä¸æ¶ˆå¤±çš„,看上去就åƒä»–跳进了自己的影å里,一下ä¸è§äº†ã€‚我的实验彻底被æ¯äº†ï¼ï¼å†ä¹Ÿä¸ä¼šæœ‰åƒä»–ä¸€æ ·çš„è¯•éªŒå“äº†ï¼ + +军方开始没完没了的抱怨我。我让他们找更多的试验å“给我,他们居然拿这区域å‘现零星的敌人巡逻åšç†ç”±æŽ¨è„±æˆ‘。这些å±äº‹ä¹Ÿè¦æˆ‘æ“心?ï¼çŽ°åœ¨æˆ‘能å¬åˆ°ä»–们在走廊里æ“练战斗。他们甚至åƒå¼±æ™ºå„¿ç«¥ä¸€æ ·å‘出尖å«ä¸Žå¼å£°ã€‚ 他们到底明ä¸æ˜Žç™½è¿™æœºæž„是何ç‰çš„é‡è¦ï¼Ÿè¿™äº›å®¶ä¼™ä¼šæ‰“扰我这个天æ‰çš„…… +]], "_t") +t("order for director Hompalan", "致åŠèº«äººæ³•å¸ˆçº¢å¸•å…°çš„ç»å¯†å‘½ä»¤", "_t") +t([[#{italic}#To: Research Director Hompalan - #{bold}#TOP PRIORITY#{normal}# + +Thanks to one of our scouting parties catching a Conclave lieutenant's squad off-guard, we have found directions to a noteworthy laboratory hidden underground, in what's newly Nargol territory. Unfortunately, the long-legs scuttled the entrances before we could arrive, and it'd take us years to dig ourselves in, even if we could afford recalling our geomancers from the front lines to work on it - which we can't. + +Your new objective is to find a way to warp a recovery team inside to scavenge it, then get them back safely with their data in tow. It's possible that they've figured out a way to ward it against teleportation; enclosed is a key, in case it's necessary to target a point between the obstruction and the entrance. I don't want to hear any of your nonsense about it being "impossible" without a linked portal near the destination; thirty years ago, you would've told me that almost everything you're now doing on a daily basis is impossible. + +I know you think yourself "above" such "petty politics" like how vital this facility would be to our survival, so I won't bore you with stressing how important this is to us. Accordingly, let me put this in terms you can relate to: This is an order, and your usual excuses won't cut it. Your job is on the line. #{bold}#Make. It. Work.#{normal}# + +-General Martolep + +#{italic}#(Some coordinates are enclosed, along with a large, magic-infused key. You think you can figure out, roughly, where this sealed Conclave facility is.)#{normal}# +]], [[#{italic}#致: ç ”ç©¶ä¸»ç®¡ 红帕兰 - #{bold}#最高指示#{normal}# + +在我们的巡逻队将一支çŒä¸åŠé˜²çš„å”克雷夫å°åˆ†é˜Ÿå½“场擒获的åŒæ—¶ï¼Œæˆ‘们从他们身上æœæŸ¥å‡ºäº†ä¸€ä»½é‡è¦æƒ…报:在附近有一个é‡è¦çš„地下秘密实验室,现在已ç»å¤„äºŽæˆ‘ä»¬ä¼Ÿå¤§çš„çº³æ ¼å°”çŽ‹å›½çš„å 领之下。ä¸å¹¸çš„是,这帮瘦长腿在仓皇逃窜之时就已ç»ç ´å了实验室的入å£ã€‚å³ä½¿å°†æˆ‘们最精é”的地åœå¸ˆéƒ¨é˜Ÿä»Žå‰çº¿è°ƒå›žï¼Œä¹Ÿè¦èŠ±ä¸Šå‡ 年的时间æ‰èƒ½ç‚¸å‡ºä¸€æ¡é€šè·¯æ¥â€”—而这对于我们的战事是ä¸å¯å®¹å¿çš„。 + +ä½ çŽ°åœ¨çš„æ–°ä»»åŠ¡æ˜¯ç«‹å³æ‰¾åˆ°ä¸€ä¸ªæ–¹æ³•ï¼ŒæŠŠæˆ‘们的çªå‡»éƒ¨é˜Ÿä¼ é€åˆ°é‚£ä¸ªå®žéªŒå®¤é‡Œï¼Œè‚ƒæ¸…一切,然åŽå°†é‡Œé¢æ‰€æœ‰çš„ç ”ç©¶èµ„æ–™å®‰å…¨åœ°å¸¦è¿‡æ¥ã€‚å‡å¦‚他们找到了什么办法在实验室里布设了阻æ¢ä¼ é€çš„é¢†åŸŸï¼Œè¿™é‡Œæœ‰å®žéªŒå®¤å¤§é—¨çš„é’¥åŒ™ã€‚è¿™æ ·ä½ å°±å¯ä»¥æŠŠæˆ‘ä»¬çš„éƒ¨é˜Ÿä¼ é€åˆ°åºŸå¼ƒçš„通é“里,然åŽä»Žå¤§é—¨çªç ´ã€‚我å¯ä¸æƒ³å¬åˆ°ä½ å› ä¸ºåœ¨ç»ˆç‚¹é™„è¿‘æ²¡æœ‰å¯é çš„ä¼ é€é—¨è¿™ç§å°äº‹è·Ÿæˆ‘说什么“ä¸å¯èƒ½â€ä¹‹ç±»çš„废è¯ï¼šä¸‰åå¹´å‰çš„ä½ ä¹Ÿä¼šå‘Šè¯‰æˆ‘ä½ çŽ°åœ¨æ¯å¤©æ‰€å¹²çš„一切都是“ä¸å¯èƒ½â€çš„。 + +我知é“ä½ è‡ªè§†ç”šé«˜ï¼Œè§†æˆ‘ä»¬çš„æ”¿æ²»ç†å¿µå¦‚åŒå„¿æˆï¼Œä¹Ÿä¸ä¼šåœ¨ä¹Žè¿™ä¸ªå®žéªŒå®¤å¯¹äºŽæˆ‘们的生å˜æ˜¯æœ‰å¤šä¹ˆé‡è¦ã€‚所以我ä¸å†å¤šè´¹å£èˆŒï¼Œå¹¶ä¸”开门è§å±±åœ°å‘Šè¯‰ä½ :这是æ¥è‡ªæˆ‘çš„å‘½ä»¤ï¼Œä½ é‚£äº›ç”¨çƒ‚äº†çš„å€Ÿå£ä¸ç®¡ç”¨ï¼Œæ— 论如何必须完æˆä½ 的工作。#{bold}#赶ï¼å¿«ï¼è¡Œï¼åŠ¨ï¼#{normal}# + +——åŠèº«äººå°†å†› 马特勒普 + +#{italic}#(在信上记录ç€å‡ 个åæ ‡ï¼Œå¤–åŠ ä¿¡å°é‡Œä¸€æŠŠå·¨å¤§çš„,é”æ³•æ‰€é“¸çš„é’¥åŒ™ã€‚ä½ è§‰å¾—é€šè¿‡è¿™äº›ä¿¡æ¯ï¼Œä½ å¯ä»¥å¤§è‡´æ‰¾åˆ°é‚£åº§è¢«å°å°çš„å”克雷夫实验室。)#{normal}# +]], "_t") +t("Door to an old Conclave vault", "通å‘å¤è€çš„å”克雷夫地下实验室的大门", "_t") +t("Arriving at the location given by the coordinates, you see an enormous crack in the ground; peering down, the gleam of exposed metal catches your eye, and you recognize it as a massive door. It would seem that the Cataclysm's tectonic upheaval has carved a path right to one of its entrances, bypassing the ruined tunnels entirely. You climb down, just outside the door.", "åœ¨ä½ åˆ°è¾¾åœ°å›¾ä¸Šåæ ‡æ‰€æŒ‡çš„ä½ç½®æ—¶ï¼Œä½ 惊奇地å‘现地上有一个巨大的裂谷,深邃的谷底ä¸é—ªçƒç€é‡‘属的光泽,那是一扇å¤è€çš„大门。看起æ¥ï¼Œé”法大爆炸的强大力é‡æ‰€é€ æˆçš„地震æ£å¥½å°†åœ°é¢åˆ‡è£‚,让本æ¥åœ¨çˆ†ç‚¸ä¸è¢«æ¯çš„,通å‘å”克雷夫å¤è€é—迹的通é“é‡çŽ°äººé—´ã€‚ä½ å°å¿ƒåœ°ä»Žè£‚谷上攀爬而下,站在门å‰ã€‚", "_t") +t("Conclave Vault", "å”克雷夫地下实验室", "_t") +t("healer Astelrid log 1", "å”克雷夫治疗师亚斯特莉的日志 第一部分", "_t") +t([[Work in a hospital like this is more draining than I thought it'd be. I thought I'd have no trouble with motivation, helping our wounded get back to health again, but seeing so many of them, and knowing there are some I cannot help... it weighs heavily on my mind. It would be difficult to go on, if I did not keep a few things in mind: + +One, that I am truly doing the best I can to minimize the world's suffering, both directly by healing, and indirectly by ensuring that the world will be united under the wise, thoughtful rule of the Conclave. Ready access to regeneration infusions ensures that even the most dire of wounds can be healed in a matter of days, and the soldiers can return to the battlefield; furthermore, the Overseers have granted us access to their amnesia-inducing spells, allowing us to properly treat those who have been traumatized by the horrors of battle. May the eyes of the Higher watch over this world for thousands of years to come. + +Two, that the "side project" the Overseers have assigned me to is working out very well. Those wounded who have consented to our trial treatments, consisting of a unique combination of experimental variations on heroism infusions and shielding runes, have experienced slightly increased physical strength and endurance, with no sign of the effects wearing off. There is one mild side effect which has given me cause to worry, though I dare not speak of my misgivings to anyone else; some of those treated have needed to be disciplined for getting too "enthusiastic" in battle. The Overseers have assured me that this is actually having a net positive effect on morale, and thus I can wait to cure these aggressive tendencies until the war is over. In the meantime, I am proud of my work, and although it's nothing so glorious as the creation of the Higher race, it will be a tremendous boon to our society in the long term. + +And three, that the war will soon be over, and with it we shall no longer have to bear the maiming of our proud soldiers and the impudence of the Nargol. We have made impressive gains in territory in the last few days, thwarting numerous ambushes and keeping our momentum as we expand further into Nargol lands. Granted, one cannot be sure of how much of what we're hearing has been "cleaned up" by the Overseers, but one recent statement from the Nargol leads me to believe it is the truth: + +"This is your last chance to back down. A great tragedy will ensue if you continue to push further, and do not accept our previously-stated terms of peaceful resolution. Do not force us to do this." + +After waging a war of trickery and deceit, those halflings think they can bluff us! Once their military is broken, we can bring their citizens into our fold and enlighten them, and then the true healing can begin.]], [[在战地医院工作真是让人身心俱疲,让我时ä¸æ—¶æƒ³èµ·æˆ‘是ä¸æ˜¯å离了自己的本æ„:我的医术åªèƒ½æ²»ç–—一个人,而åªæœ‰åœ¨æˆ˜åœºä¸Šé¢å¯¹ç€è¿™æ ·çš„人间地狱,我æ‰ä¼šæƒ³èµ·ä¸–界上有那么多我所ä¸èƒ½æ”¹å˜çš„â€¦â€¦è¿™æ ·çš„å¿µå¤´åœ¨å¿ƒå¤´ä¹…ä¹…å¾˜å¾Šä¸èƒ½ç¦»åŽ»ã€‚å¦çŽ‡åœ°è¯´ï¼Œå¦‚æžœä¸æ˜¯ç”±äºŽä¸‹é¢è¿™äº›äº‹æƒ…的鼓舞,我å¯èƒ½å¾ˆéš¾æ”¯æ’‘下去。 + +第一点的è¯ï¼Œé‚£å°±æ˜¯æˆ‘真的已ç»å°½æˆ‘所能以尽é‡å‡å°‘世界上的痛苦;ä¸ä»…是通过我的医术使伤å£æ„ˆåˆï¼Œè€Œä¸”是通过我们对这一伟大事业的努力:让世界上所有的力é‡å›¢ç»“在å”克雷夫亲切而ç¿æ™ºçš„周全管ç†ä¹‹ä¸‹ã€‚现在,对治疗纹身的广泛应用使得å³ä½¿èº«å—é‡ä¼¤çš„军人也å¯ä»¥åœ¨çŸæ—¶é—´å†…迅速æ¢å¤å¥åº·ï¼Œé‡è¿”沙场。åŒæ—¶ï¼Œåœ¨æˆ‘们的长è€çš„亲切关怀和诱导性失忆术也能轻轻弥åˆé‚£äº›äº²åŽ†æˆ˜äº‰çš„æ怖的士兵心çµä¸éš¾ä»¥æ‹åŽ»çš„创伤——还有,我们å”克雷夫的希望,高ç‰äººç±»ã€‚真希望他们å›ä¸´å¤©ä¸‹ï¼ŒæŒ‡å¼•ç€äººç±»èµ°å‘一个åƒå¹´ç››ä¸–的时代早日到æ¥ã€‚ + +第二点的è¯ï¼Œå°±æ˜¯åœ¨é•¿è€çš„殷切ç£å¯¼ä¹‹ä¸‹ï¼Œæˆ‘ç›®å‰æ£åœ¨è¿›è¡Œçš„å计划å分顺利。那些åŒæ„å‚åŠ æˆ‘ä»¬çš„è¯•éªŒæ€§æ²»ç–—ï¼ŒæŽ¥å—ç»è¿‡å•ç‹¬è¯•éªŒå¤„ç†çš„英勇纹身和护盾符文的结åˆæ²»ç–—的伤者,在术åŽåœ¨ä½“力和è€åŠ›ä¸Šéƒ½æœ‰äº†ä¸åŒç¨‹åº¦çš„æå‡ï¼Œå¹¶ä¸”这一æå‡å¹¶ä¸éšæ—¶é—´æ¶ˆé€€ã€‚尽管如æ¤ï¼Œè¿˜æ˜¯æœ‰ä¸€ä¸ªè½»å¾®çš„副作用ç¨ç¨å¼•èµ·äº†æˆ‘得注æ„,虽然我ä¸æ•¢æŠŠæˆ‘的疑虑告诉其他人:其ä¸ä¸€éƒ¨åˆ†å¿—愿者已ç»ç”±äºŽåœ¨æˆ˜æ–—ä¸è¡¨çŽ°å¾—过于“士气高涨â€è€Œå—到了处分。长è€å‘我ä¿è¯ï¼Œè¿™ä¸€æå‡å¯¹æå‡éƒ¨é˜Ÿçš„整体士气有ä¸è¨€è€Œå–»çš„强大作用,而其副作用在战争结æŸåŽå¯ä»¥è½»æ¾å¾—到治疗。在æ¤æœŸé—´ï¼Œæˆ‘为我的工作深感骄傲。虽然比起高ç‰äººç±»è¿™å®žåœ¨åªèƒ½ç®—是微ä¸è¶³é“的改进,然而长期而言这也将会给我们的社会带æ¥å·¨å¤§çš„ç¦éŸ³ã€‚ + +还有第三点,这场战争马上就è¦ç»“æŸäº†ã€‚åŽšé¢œæ— è€»çš„çº³æ ¼å°”çŽ‹å›½å°†ä¼šè¢«ç»ˆç»“åœ¨åŽ†å²çš„耻辱柱上,而我们士兵的鲜血也永远ä¸ä¼šç™½æµã€‚åœ¨æœ€è¿‘å‡ å¤©ï¼Œæˆ‘ä»¬åœ¨å„个战线å–得了令人瞩目的伟大胜利,挫败了敌人的ä¼å‡»å¹¶å¤§å¹…å‘å‰ï¼Œæˆ‘们的雄师æ£æœç€çº³æ ¼å°”çŽ‹å›½çš„æ ¸å¿ƒè¿›ä¸€æ¥æŒºè¿›ã€‚诚然,我也ä¸çŸ¥é“有多少消æ¯æ˜¯è¢«æˆ‘们的长è€â€œç›é€‰â€å’Œâ€œå‡€åŒ–â€è¿‡çš„,ä¸è¿‡ä»Žçº³æ ¼å°”王国最近的声明ä¸ï¼Œæˆ‘也能看出这åªæ˜¯ä»–们在穷途末路之上åšç‚¹æžåº¦ç—›è‹¦ç½¢äº†ã€‚ + +"……这一严æ£è¦å‘Šå°†æ˜¯ä½ 们最åŽçš„æœºä¼šã€‚å¦‚æžœä½ ä»ç„¶æ— 视我们之å‰æ出的对两国和平解决争端的倡议,继ç»ä½ 们的侵略行径的è¯ï¼Œä½ 们最终将会é¢ä¸´ä½ 们的终æžæ¯ç。请ä¸è¦è®©çˆ±å¥½å’Œå¹³çš„我们被迫采å–最终的措施……" + +åœ¨åŽšé¢œæ— è€»åœ°ä¸»åŠ¨å‘动战争之åŽï¼Œè¿™äº›åŠèº«äººå±…然还天真地认为他们å¯ä»¥ç»§ç»è¿™æ ·æå“我们ï¼ç‰åˆ°æˆ‘们的军队解放了他们的人民,å‘ä»–ä»¬çš„äººæ°‘ä¼ é€’æ¥è‡ªå”克雷夫的智慧和å¯è’™ä¹‹æ—¶ï¼Œæ‰æ˜¯å¯¹è¿™ä¸ªä¸–界的“治疗â€çœŸæ£å¼€å§‹ä¹‹æ—¥ã€‚]], "_t") +t("healer Astelrid log 2", "å”克雷夫治疗师亚斯特莉的日志 第二部分", "_t") +t([[The Nargol were not bluffing, and what they did was worse than anything we could've imagined. The details coming from the survivors - of which there are both far too many and far too few - are conflicting at times, but from what I can tell... + +As our forces began their final push, the ground began to rumble and give way behind them, and the bones of the war's fallen (halflings and Conclave alike) began to rise up, then draw their once-discarded weapons and rush at our soldiers in a frenzy. There were so many... those who were on higher ground when it happened said it was like a sea of bones and rotting flesh. Outnumbered, our forces broke ranks and tried to retreat, but with the halflings in front of them and the abominations behind them, we took tremendous losses... and our humble medical center is overflowing with the gravely wounded. Many come to us with a terrible sickness passed on by the Nargol's ghouls; there is no cure for this, and I have already had to "mercifully" end the lives of over a dozen men and women to save them from a long, drawn-out death, ending in their transfiguration into one of those horrid creatures... including-- + +[The end of the preceding paragraph, several lines' worth of text, has been furiously scribbled out.] + +No... the real horrid creatures here are the halflings. We've seen necromancy before, but mostly as a parlor trick by deranged cults; we never dreamed that any large organization would tolerate it, let alone hide necromantic charms on every one of its ranking officers. They've been planning to do this since the start of the war, and only sprung the trap now... Any misgivings I had about the aggression associated with our new treatment are gone forever; we cannot be ferocious enough in purging these fiends from Maj'Eyal. I have requested an audience with the Overseers to broaden the scope of our experiments, setting our sights higher so we may crush this evil empire as swiftly as possible. + +May the Conclave prevail, and may the Empire's fate serve as a warning to all who would defy our wisdom.]], [[ä¸ï¼Œè¿™å¹¶ä¸æ˜¯æå“â€”â€”çº³æ ¼å°”çŽ‹å›½çš„æ‰€ä½œæ‰€ä¸ºè¶…è¶Šäº†ä»»ä½•äººçš„æƒ³è±¡ã€‚æˆ‘åªèƒ½ä»Žé‚£äº›æƒŠé‚未定的幸å˜è€…ä¸æˆ–å¤šæˆ–å°‘åœ°äº†è§£ä¸€äº›äº’ç›¸çŸ›ç›¾çš„æƒ…å†µï¼Œä½†æ˜¯æ— è®ºè¿™æ ·ï¼Œæˆ‘æ‰€èƒ½çŸ¥é“的是… + +当我们的部队开始最åŽå†²é”‹çš„时候,背åŽçš„地é¢çªç„¶å¼€å§‹éš†éš†ä½œå“,é€æ¸å¡Œé™·ï¼Œä»Žä¸é’»å‡ºæ¥çš„æ˜¯æ— æ•°æ怖的尸骸——既有åŠèº«äººä¹Ÿæœ‰æˆ‘们过去战å‹çš„尸体。它们挥舞ç€è‡ªå·±è¿‡åŽ»çš„æ¦å™¨ï¼Œç–¯ç‹‚地å‘我们的部队冲æ¥ã€‚它们太多了……那些有幸站在没有塌陷的地é¢ä¸Šçš„人形容,简直如åŒè…肉和白骨的海洋…尽管我们勇猛抵挡,但是ä»ç„¶å¯¡ä¸æ•Œä¼—,åªèƒ½è¢«è¿«åŽæ’¤ï¼Œç„¶è€ŒæŒ¡åœ¨å‰é¢çš„是那群邪æ¶çš„åŠèº«äººå’Œä»–们背åŽæ怖的憎æ¶â€¦æˆ‘们的æŸå¤±ä¸è®¡å…¶æ•°ï¼Œæˆ˜åœ°çš„医疗ä¸å¿ƒé‡Œæ»¡æ˜¯èº«å—é‡ä¼¤çš„ä¼¤å‘˜ã€‚ä»–ä»¬å‡ ä¹Žéƒ½æ„ŸæŸ“äº†çº³æ ¼å°”çŽ‹å›½çš„é£Ÿå°¸é¬¼èº«ä¸Šä¼ æ’çš„æ怖疾病。我们没有任何办法治疗它们,而我已ç»ä¸å¾—ä¸â€œä»æ…ˆåœ°â€ä¸ºå‡ å个被感染的åŒèƒžå¸¦æ¥äº†æ°¸ä¹…的安æ¯ï¼Œè®©ä»–们å…于ç»å—漫长,痛苦的æ»äº¡è¿‡ç¨‹ï¼Œæœ€ç»ˆå˜æˆè¿™äº›å¯æ€•ç”Ÿç‰©çš„一员……包括……包括…… + +[接下æ¥çš„å‡ è¡Œæ–‡å—被é‡å¤å†™ä¸‹åˆè¢«å¥‹åŠ›åˆ’æŽ‰ï¼Œç¬”è¿¹å‡ è¿‘ç–¯ç‹‚] + +ä¸â€¦â€¦ä¸â€¦â€¦æœ€å¯æ€•çš„生物就是åŠèº«äººå®ƒä»¬è‡ªå·±ã€‚天哪。我们之å‰ä¹Ÿæ›¾è§è¿‡æ»çµæ³•æœ¯çš„å˜åœ¨ï¼Œä½†æ˜¯é‚£åªæ˜¯æŸäº›é‚ªæ•™çš„å°ä¼Žä¿©è€Œå·²ã€‚ä¸å¯èƒ½çš„……我们åšæ¢¦ä¹Ÿä¸ä¼šæƒ³åˆ°ä»»ä½•å¤§åž‹ç»„织会容å¿è¿™ç§é‚ªæ¶çš„å˜åœ¨ï¼Œæ›´ä¸èƒ½æƒ³è±¡å®ƒä»¬æ¯ä¸€ä½é«˜çº§å®˜å‘˜èº«ä¸Šéƒ½å¸¦ç€æ»çµæ³•æœ¯çš„ç¬¦å’’ã€‚ä¸€å®šæ˜¯è¿™æ ·çš„ï¼Œå®ƒä»¬æ—©åœ¨æˆ˜äº‰å¼€å§‹ä¹‹å‰å°±å·²ç»é¢„备了这一切,然而选择在这一时刻让我们陷入这一陷阱…在我脑ä¸ï¼Œä»»ä½•å¯¹ä¹‹å‰è®¡åˆ’的疑虑都已ç»ä¸€åŽ»ä¸å¤è¿”了。对于这群åŠèº«äººæ¶é”æ¥è¯´ï¼Œé‡‡å–任何手段都ä¸è¿‡åˆ†ã€‚我已è¦æ±‚è§è§é•¿è€ä¼šï¼Œä»¥æ‰©å¤§æˆ‘ä»¬çš„å®žéªŒèŒƒå›´ï¼Œè®¾ç«‹æ›´åŠ æ¿€è¿›çš„ç›®æ ‡ï¼Œä»¥ç¡®ä¿è¿…速将这一邪æ¶å¸å›½ä»Žé©¬åŸºåŸƒäºšå°”肃清。 + +å”克雷夫终将胜利,邪æ¶å¸å›½çš„æ¯ç命è¿å°†ä¼šå‘全天下æ˜ç¤ºï¼Œå›ç¦»å”克雷夫的智慧将会带æ¥ä»€ä¹ˆæ ·çš„æ¶æžœã€‚]], "_t") +t("healer Astelrid log 3", "å”克雷夫治疗师亚斯特莉的日志 第三部分", "_t") +t([[The Overseers were ecstatic about my ideas! Our staff have been relocated to a more secure location, deep underground with several extensive tunnels leading in from different locations. Although this means we can no longer leave to harvest herbs for our infusions, the increased budget the Overseers have given us does more than enough to compensate. Many wounded are still brought to me through the tunnels, but now our goal is not simply to make them as strong and healthy as they were before, but far stronger and far healthier than they could've dreamed. They are brought to us unconscious, with amnesia spells already applied to ensure they do not resist our experiments; although they are not told they will be test subjects before being brought here, we are sure they would consent to these experiments, if they knew how valuable they were to help the Conclave. As such, although this process violates several oaths we have taken as healers, I ultimately do not see any moral problem with this, and nobody else at this facility has expressed any concerns to me. After all, those who join the Conclave as soldiers have already volunteered to give their lives in service to the Overseers' enlightened rule, and this is surely a much more productive way to do so than dying to a Nargol sling-bullet. + +With access to better components, we can make the same basic improvements to their strength as we could before, but the changes do not stop there! With so many subjects to work with, and the Overseers' encouragement to take risks, we've made them much larger (with associated multiplying effects on their effectiveness in combat), and reinforced their constitution to be capable of bearing more inscriptions without collapsing under the stress. A fellow researcher had the brilliant idea to use this runic affinity to both enhance their connection to magic's weave, and make them biologically and structurally dependent on it; now, our front-line soldiers can conjure devastating fireballs with little training, and should those hairy-footed vermin attempt to raise one of these soldiers from the dead, they will collapse, having lost the magic that kept them intact when they still lived. + +The Overseers have been working with us personally to make psychological changes as well; with the blank slate provided by the amnesia spell, we've managed to give them a mindset that will serve them well both during the war and for our glorious reign that shall follow. Extraordinarily dutiful, helpful and striving for excellence in their daily lives without lusting for power or personal glory, wise about their place in the world, and slow to anger... but utterly ferocious when needed. Just as the Higher were created to be scholars and policy-makers, and have proven successful in this role beyond the Conclave's wildest dreams, these new "Ogres" (as the staff has taken to nicknaming them) shall be our laborers and soldiers, a solid foundation of hard work and dutiful enforcement on which our society shall be built. There will still be a place for the unaltered races, of course; their natural adaptability will make them perfect to fill in the gaps, as the glue that holds everything else together. + +These Ogres are integrating into our military very well! The rank-and-file soldiers know better than to attract attention from the Overseers by asking too many questions about where their new, giant allies came from, and thus acceptance came rather swiftly once they saw these creations in action. We received one report that an Ogre sergeant was seen eating a particularly insolent halfling alive, after he feigned surrender and attempted to cast a lightning spell; this spectacle was both highly motivating to our troops and demoralized the remnants of that halfling's squad into surrendering, so I shall be enhancing their digestive capabilities as well. + +For the most part, though, our research work is done. All that's left to do is get a response from the Overseers as to whether to increase their birth rate or not (currently set very low as a precaution against future overpopulation), and improve the training we give freshly-created Ogres for runic magic, given that regular maintenance of their runes is necessary to keep them alive. This is not to say we have idle staff, however! Some of us have made a project for after the war ends - a modification to our experimental growth-tanks, rendering them capable of holding a person of Ogric biology indefinitely in a "sleeping" state where they do not age or starve. We can install tanks filled with these "sleeping" Ogres stationed near bridges that may need regular maintenance, stashed in reserve armories, or any other place where you'd need a batch of dependable workers or guards, without having to incur all the other costs associated with keeping extra citizens around. +]], [[é•¿è€ä¼šå分欣èµæˆ‘的计划ï¼æˆ‘们的工作人员已ç»æ¬è¿åˆ°äº†ä¸€ä¸ªæ›´åŠ 安全的地下设施,有ç€å¤§é‡é€šå‘ä¸åŒæ–¹å‘的秘密隧é“。尽管我们没有办法收集è‰è¯æ¥åˆ¶é€ 纹身了,ä¸è¿‡é•¿è€æ‰€å®‰æŽ’çš„æ— ç©·æ— å°½çš„é¢„ç®—è¿œè¿œå¼¥è¡¥äº†è¿™ä¸€ç‚¹ã€‚å’Œå¾€å¸¸ä¸€æ ·ï¼Œæœ‰è®¸å¤šä¼¤å‘˜è¢«æˆ‘ä»¬å¸¦è¿›å®žéªŒå®¤ï¼Œä¸è¿‡ï¼Œæˆ‘ä»¬çš„ç›®æ ‡å·²ç»ä¸æ˜¯è®©ä»–们æ¢å¤å¼ºå£®å’Œå¥åº·ï¼Œè€Œæ˜¯è®©ä»–们å˜å¾—比以å‰æ›´åŠ å¥åº·ï¼Œæ›´åŠ 强壮。我们的法师对他们的æ€ç»´æ–½åŠ 了å°å°çš„处ç†ï¼Œä»¥ç¡®ä¿ä»–们ä¸ä¼šçªç„¶æ¢å¤æ„识åŽå¯¹å®žéªŒé€ æˆä»€ä¹ˆç ´å。尽管他们或许并ä¸çŸ¥é“自己å‚åŠ çš„å®žéªŒçš„æ„义,但是我相信它们如果知é“了这对于å”克雷夫有多么é‡è¦çš„è¯ï¼Œä¸€å®šä¼šæ”¯æŒæˆ‘ä»¬ä¼Ÿå¤§çš„äº‹ä¸šã€‚å› æ¤ï¼Œè™½ç„¶è¿™å’Œæˆ‘æˆä¸ºæ²»ç–—师时候的宣誓有那么一点点å°å°çš„æŠµè§¦ï¼Œæ— è®ºæ˜¯æˆ‘è¿˜æ˜¯å®žéªŒå®¤çš„å…¶ä»–åŒäº‹ä»¬éƒ½ä¸è§‰å¾—这有什么é“德上的疑虑。毕竟,既然那些士兵已ç»å†³å®šä¸ºå”克雷夫åŠå…¶é•¿è€çš„ç¿æ™ºç»Ÿæ²»å¥‰çŒ®ç»ˆç”Ÿï¼Œé‚£ä¹ˆè®©ä»–们å°è¯•ä¸ºäº†è¿™ä¸€ä¼Ÿå¤§äº‹ä¸šåšå‡ºè´¡çŒ®ä¸æ˜¯æ¯”在战场上被åŠèº«äººçš„投石索所æ€æ˜¾å¾—更为光è£å¾—多å—? + +在如æ¤å¤šçš„帮助之下,我们的计划蒸蒸日上,然而我们永远ä¸ä¼šæ¢æ¥äºŽæ¤ã€‚在足够的实验å“和长è€çš„充分授æƒæ”¯æŒä¸‹ï¼Œæˆ‘们已ç»å–得了é‡å¤§çš„æˆæžœã€‚å¯¹è¯•éªŒä½“çš„ä½“æ ¼çš„å¤§å¹…å¼ºåŒ–å¸¦æ¥äº†ä¸Žä¹‹ç›¸é…的战斗能力的大幅æå‡ï¼ŒåŒæ—¶å¯¹èº«ä½“的强化也使得他们能够承载更多的符文而ä¸ä¼šè¢«ç¬¦æ–‡å¯¹èº«ä½“çš„é‡è´Ÿæ‰€åŽ‹å€’。一ä½åŒè¡Œçš„ç ”ç©¶äººå‘˜å®Œæˆäº†è¿™ä¸€é‡å¤§çªç ´ï¼šç¬¦æ–‡çš„强大适应性能é‡ä¸ä»…是它们的超人的é”法适性强大åŽå¤‡ï¼Œä¹Ÿæ˜¯æ”¯æ’‘其巨大的身躯的澎湃动力。现在,我们的å‰çº¿æˆ˜å£«ä¸éœ€è¦ç»è¿‡å¤šå°‘è®ç»ƒå°±å¯ä»¥å‘敌人投射æ¯ç性的ç«çƒã€‚并且,那些毛脚怪在试图使用它们的å‘劣é”法将他们å˜æˆé‚ªæ¶çš„行尸走肉之时,失去é”法力é‡æ”¯æ’‘的躯壳会直接炸裂开æ¥ã€‚ + +é•¿è€ä¼šä¹Ÿä¸€ç›´åœ¨å’Œæˆ‘们åˆä½œä»¥å¸®åŠ©å®ƒä»¬å…»æˆå¥å…¨å‘ä¸Šçš„æ€§æ ¼ã€‚åœ¨å¿ƒçµæ“纵法术的帮助下,我们已ç»æˆåŠŸä¸ºä»–们设计了符åˆä¸€åˆ‡ç¾Žå¾·çš„ä¼˜ç§€æ€§æ ¼ï¼Œä½¿ä»–ä»¬æ— è®ºæ˜¯åœ¨ä¸ºå”克雷夫的事业而战时,还是在å³å°†åˆ°æ¥çš„太平盛世之时都能够更好地为社会åšè´¡çŒ®ã€‚å¿ å®žå¯é ,ä¹äºŽåŠ©äººï¼Œå‹¤å‹‰å¥‹è¿›ï¼Œåœ¨ç”Ÿæ´»ä¸ä¸åž‚涎于æƒåŠ›å’Œä¸ªäººçš„è£è€€ï¼Œæ˜Žæ™ºè€Œæ¸…晰得了解自己的èŒè´£å¹¶ä¸”ä¸è½»æ˜“å‘怒……但在需è¦çš„时候ç»å¯¹å¨çŒ›ã€‚æ£å¦‚高ç‰äººç±»ç”Ÿæ¥å°±æ˜¯ä¸ºæˆä¸ºäººç±»çš„领导者和指引者,其å‘挥的能力远远超出å”克雷夫过去的任何想象。这ç§â€œé£Ÿäººé”â€ï¼ˆæ¥è‡ªæŸä¸ªåŒäº‹èµ·çš„昵称)将会æˆä¸ºæˆ‘ä»¬å‹¤å‹‰çš„å·¥äººå’Œå¿ è¯šçš„å«å£«ï¼Œä»–们的勤奋工作和敬èŒå®ˆæ³•å°†ä¼šæˆä¸ºæˆ‘们伟大社会的åšå®žåŸºç¡€ã€‚当然,这个社会还会留下一å°éƒ¨åˆ†æ²¡æœ‰ç»è¿‡æ”¹é€ 的人类,它们良好的适应性将会æˆä¸ºç¤¾ä¼šçš„粘åˆå‰‚,填补社会的所有空白。 + +这些食人é”们很快就èžå…¥äº†æˆ‘们的军队。在喋喋ä¸ä¼‘地询问关于这些巨型盟å‹ä»Žå“ªé‡Œæ¥è€Œè¢«é•¿è€ä¼šç›¯ä¸Šä¹‹å‰ï¼Œèªæ˜Žçš„普通士兵就已ç»å¦ä¼šäº†å“ªäº›é—®é¢˜è¯¥é—®è€Œå“ªäº›é—®é¢˜ä¸è¯¥é—®ã€‚而当食人é”ä»¬åœ¨æˆ˜åœºä¸Šé¦–æ¬¡äº®ç›¸ï¼Œå…¶å‡ºè‰²çš„è¡¨çŽ°ä¾¿ç«‹åˆ»åœ°è¢«å£«å…µä»¬æ‰€æŽ¥çº³ã€‚æˆ‘ä»¬æ”¶åˆ°æŠ¥å‘Šç§°æœ‰ä¸ªç‰¹åˆ«å¼ ç‹‚çš„åŠèº«äººè¯•å›¾å‡è£…投é™ä¹‹æ—¶å‘食人é”å‘射闪电,结果被其活生生地åžäº†ä¸‹åŽ»ã€‚这一æ„外出人æ„料地大幅æå‡äº†æˆ‘们的士气,把周围åŠèº«äººçš„残兵败将å“å¾—å±æ»šå°¿æµçº·çº·æŠ•é™ï¼Œæ‰€ä»¥æˆ‘也在考虑是ä¸æ˜¯æ高一下他们的消化能力会比较好。 + +总体而言,食人é”的计划已ç»åŸºæœ¬å®Œæˆã€‚剩下æ¥çš„事情就是å‘é•¿è€ä¼šæ出申请,以解除对实验å“的生育能力的é™åˆ¶ï¼Œå¹¶æ•™ä¼šæ–°ç”Ÿçš„食人é”如何维护自己身上的符文,鉴于对他们的å˜æ´»æ¥è¯´å®šæœŸç»´æŠ¤è‡ªå·±èº«ä¸Šçš„符文是必è¦çš„。当然,这å¯ä¸æ„味ç€æˆ‘们在闲ç€ã€‚我们的一个å°ç»„完æˆäº†ä¸€ä¸ªé¡¹ç›®â€”—ç»è¿‡å¯¹åŸ¹å…»æ§½çš„ç ”ç©¶ï¼Œæˆ‘ä»¬åˆ¶é€ å‡ºäº†ä¸€ç§ä¼‘çœ ä»“ï¼Œåœ¨é‚£é‡Œé£Ÿäººé”å¯ä»¥æ— é™æœŸå¤„äºŽä¼‘çœ çŠ¶æ€ï¼Œä¸åƒä¸å–,也ä¸ä¼šå˜è€ã€‚我们å¯ä»¥æŠŠä»–们放在需è¦ç»å¸¸å®šæœŸç»´æŠ¤çš„工程设施附近,储å˜åœ¨å‚¨å¤‡å†›å·¥åŽ‚内,或者任何时候,åªè¦æˆ‘们有对工人和军队的紧急需求,我们都å¯ä»¥ç«‹åˆ»å”¤é†’一批,而ä¸éœ€è¦è´Ÿæ‹…长期供养他们的é¢å¤–费用。 +]], "_t") +t("healer Astelrid log 4", "å”克雷夫治疗师亚斯特莉的日志 第四部分", "_t") +t([[Announcement to All Staff: + +I'm sure you've all heard the rumors about what our scryers saw, and why we've been on lockdown the past few days; it is with a heavy heart that I must confirm that they are true. The Nargol have taken the land above our facility, and are combing the area with golems to find the entrances. We've already lost one entrance to the failsafe explosive-rune traps set in place to collapse it, and now they'll be looking to defuse those as well. In short, we have no means of escape, and if allowed the time, they will find the way in, kill us, and steal our precious work for themselves. The Empire has been enough of a problem without Ogres; we CANNOT take the risk of them finding us and tipping the balance in their favor. + +We are doomed, no matter what happens. My orders from the Overseers in such a situation would be to destroy our findings, then put an alchemical vial they gave me in the ventilation system, painlessly suffocating us. I have no intention of throwing away our rightfully-earned place in the history books by doing this. Instead, I have prematurely detonated all the remaining explosive traps, thoroughly sealing the way in. We are very, very deep underground, and without any tunnels to follow, it could be decades before a Nargol excavation team reached us. In other words, we are completely sealed off from the Nargol... and the rest of the Conclave. + +We have a small supply of emergency rations, but it would last us a couple of months at the longest, and we cannot assume the Conclave will reclaim this territory in that time. We could try to repurpose the infusion herb-garden for making edible crops, but that would only buy us a month after that before the grow-lights lost their magic. Without drastic steps, we will surely die of starvation; fortunately, we have drastic steps available to us. + +This is my last order: I have prepared our surgical golems to apply the Ogric inscriptions to us, and updated all of our records to reflect our best current knowledge of their effects and effectiveness. I have also had the golems upgrade all of our growth vats (ones in use included) to our newest "stasis tank" design, and furthermore freed up enough space for each of us to use one by... disposing of some of the test subjects who had low chances of survival (an action I am already beginning to regret). By the time you find this note, I will have already undergone this process myself, and will be hibernating in a tank I've had moved to my office. If you do not wish to die, you should acquire a weapon from the armory, then follow my lead. When we are dormant, we will be immune to the ravages of time, and prepared to greet whoever finally digs their way down and finds us. Hopefully, it will be Conclave reinforcements, in which case we will stand down, give them our notes, and await further orders. And if it isn't the Conclave... make them regret it. Send a message stronger than any NO TRESPASSING sign ever could, then resume your slumber. + +It has been an honor working with such talented individuals, and an honor doing everything I can for a noble cause. Perhaps we still had some progress to make, but overall I'm proud of what we've accomplished, and the contributions the Ogre race will make to all of Maj'Eyal. + +Long live the Conclave! +Healer Astelrid]], [[敬告所有工作人员: + +我知é“ï¼Œä½ ä»¬å¤§å®¶éƒ½å¬è¯´äº†æœ‰å…³æˆ‘们的å åœå¸ˆåœ¨æ°´æ™¶çƒä¸è§åˆ°äº†ä»€ä¹ˆçš„ä¼ é—»ï¼Œä¹Ÿæœ‰äººå› ä¸ºè¿™å‡ å¤©çªå¦‚å…¶æ¥çš„å°é”而议论纷纷。现在,请å…è®¸æˆ‘å®£å¸ƒä¸€ä¸ªæ²‰ç—›çš„äº‹å®žï¼šä¼ è¨€æ˜¯çœŸçš„ï¼Œæˆ‘ä»¬çš„éƒ¨é˜Ÿåœ¨çº³æ ¼å°”çŽ‹å›½çš„æ”»åŠ¿ä¸‹éå—了严é‡æŒ«æŠ˜ï¼Œå®žéªŒå®¤ä¸Šæ–¹çš„领土已ç»æ²¦é™·ã€‚它们æ£åœ¨ä½¿ç”¨å‚€å„¡è¿›è¡Œåœ°æ¯¯å¼æœå¯»ï¼Œè¯•å›¾å¯»æ‰¾ä¸€ä¸ªèƒ½å¤Ÿçªå…¥çš„å…¥å£ã€‚通é“上ä¿æŠ¤æ€§çš„爆炸陷阱已ç»è¢«è§¦å‘å¯åŠ¨ï¼Œç‚¸æ¯äº†å…¶ä¸ä¸€æ¡é€šé“,而它们也在寻求办法解除其他的爆炸陷阱。总而言之,我们已ç»æ— 处å¯é€ƒäº†ã€‚如果å‡ä»¥æ—¶é—´ï¼Œå®ƒä»¬æœ€ç»ˆä¼šæ‰¾åˆ°è¿™é‡Œï¼Œæ€æ»æˆ‘们,å‘鄙地窃å–æˆ‘ä»¬æ‰€æœ‰çš„ç ”ç©¶æˆæžœã€‚我们ç»ä¸èƒ½è®©çº³æ ¼å°”王国窃å–食人é”的秘密,å¦åˆ™å”克雷夫将会失去一切。 + +æˆ‘ä»¬æ— è·¯å¯é€‰ï¼Œæ— è®ºæ€Žæ ·éƒ½æ”¹å˜ä¸äº†æˆ‘们的命è¿ã€‚åœ¨è¿™æ ·çš„å¤„å¢ƒä¸‹ï¼Œæˆ‘ä»Žé•¿è€ä¼šæŽ¥åˆ°çš„指令è¦æ±‚我摧æ¯æˆ‘ä»¬çš„æ‰€æœ‰çš„ç ”ç©¶ç»“æžœï¼Œç„¶åŽæŠŠä¸€ç“¶ç‚¼é‡‘è¯æ°´æ”¾å…¥é€šé£Žç³»ç»Ÿä¸ï¼Œæ— 痛苦地进入永久的沉ç¡ã€‚然而,我å¯ä¸æ„¿æ„把我们足以书写历å²çš„伟大æˆå°±å°±è¿™æ ·ä»˜ä¹‹ä¸€ç‚¬ã€‚相å,我已ç»æå‰å¼•çˆ†äº†æ‰€æœ‰çš„炸è¯é™·é˜±ï¼Œç‚¸æ¯äº†æ‰€æœ‰é€šé“ï¼Œè®©æ•´ä¸ªç ”ç©¶æ‰€å½»åº•ä¸Žä¸–éš”ç»â€”—我们处于如æ¤æ·±é‚ƒçš„地下,没有任何通é“å¯ä»¥é€šè¿‡ï¼Œçº³æ ¼å°”王国将è¦èŠ±è´¹å‡ åå¹´æ‰æœ‰å¯èƒ½æŒ–æŽ˜åˆ°è¿™æ ·çš„åœ°æ–¹ã€‚æ¢å¥è¯è¯´ï¼Œæˆ‘们已ç»å½»åº•ä¸Žå¤–é¢çš„世界隔ç»â€”â€”æ— è®ºæ˜¯çº³æ ¼å°”çŽ‹å›½çš„ä½™å½ï¼Œè¿˜æ˜¯å”克雷夫的åŒå¿—。 + +我们有少é‡çš„应急å£ç²®ï¼Œä½†å®ƒæœ€å¤šåªèƒ½æ”¯æ’‘å‡ ä¸ªæœˆçš„æ—¶é—´ï¼Œæˆ‘å¯ä¸èƒ½ä¿è¯å”克雷夫在那个时候已ç»èƒ½å¤Ÿå…‰å¤è¿™ç‰‡é¢†åœŸã€‚我们也å¯ä»¥è¯•ç€æ‹”掉用于符文的è‰è¯ï¼Œåœ¨è¯è‰å›ä¸Šç§æ¤å¯ä»¥é£Ÿç”¨çš„æ¤ç‰©â€”â€”ä½†æ˜¯é‚£ä¹Ÿæœ€å¤šèƒ½å¤Ÿç»™æˆ‘ä»¬å¢žåŠ ä¸€ä¸ªæœˆçš„ç¼“åˆ‘æœŸï¼Œå¾ˆå¿«é”力ç¯å°±ä¼šå¤±åŽ»é”力而熄ç。如果ä¸é‡‡å–æ–然的措施,我们必定会被饿æ»ï¼Œç„¶è€Œå¹¸è¿çš„是,我们已ç»æœ‰äº†åšå‡ºæ–然措施的选择。 + +这就是我最åŽçš„命令:我已ç»å‡†å¤‡å¥½äº†æˆ‘们的手术傀儡以在我们的身上刻下食人é”的符文,并更新了我们所有的记录,记录我们关于其效果和影å“的全部知识。我也已ç»è®©å‚€å„¡æŠŠæ‰€æœ‰çš„培养槽å‡çº§æˆäº†ä¼‘çœ ä»“ã€‚å¹¶ä¸”â€¦æ»¡æ€€ç€æ— 比愧疚的心情,妥善处ç†æŽ‰äº†ä¸€éƒ¨åˆ†ç”Ÿå˜å‡ 率太低的实验体,以我们腾出足够的仓ä½ã€‚å½“ä½ çœ‹åˆ°è¿™å¼ çº¸æ¡çš„时候,我已ç»ç»åŽ†äº†è¿™ä¸ªæµç¨‹ï¼Œå¹¶æ²‰ç¡åœ¨æˆ‘åŠžå…¬å®¤çš„ä¼‘çœ èˆ±ä¸ã€‚å¦‚æžœä½ è¿˜æƒ³æ´»ä¸‹åŽ»ï¼Œè¯·ä½ åœ¨å†›æ¢°åº“é‡Œæ‹¿ä¸Šä½ çš„æ¦å™¨ï¼Œç„¶åŽæŒ‰æˆ‘说的去åšã€‚å½“æˆ‘ä»¬éƒ½å¤„äºŽä¼‘çœ çŠ¶æ€ä¹‹æ—¶ï¼Œæˆ‘们将亲历时间的å˜è¿ï¼Œéšæ—¶å‡†å¤‡è¿ŽæŽ¥ä»»ä½•é€šè¿‡æŒ–掘进入这里的人——如果是å”克雷夫的增æ´éƒ¨é˜Ÿï¼Œæˆ‘们将交出我们的所有知识,结æŸæˆ‘们的伟大使命,然åŽç‰å¾…下一个属于我们的事业;而如果ä¸æ˜¯çš„è¯â€”—他们将会为æ¤è€ŒåŽæ‚”。用我们的æ¦åŠ›å‘Šè¯‰ä»–们“ç¦æ¢å…¥å†…â€è¿™å››ä¸ªå—是什么æ„æ€ï¼Œç„¶åŽå›žåˆ°æˆ‘们的永æ’的守å«ä¹‹ä¸ã€‚ + +éžå¸¸è£å¹¸å’Œä½ 们这些æ°å‡ºçš„人æ‰ä¸€èµ·å·¥ä½œï¼Œä¸ºè¿™æ ·å‰æ— å¤äººåŽæ— æ¥è€…的伟大事业奉献终生。或许我们ä»ç„¶è¿˜æœ‰æœºä¼šåšå‡ºæ›´å¤šçš„æˆå°±ï¼Œä½†æ€»ä¹‹ï¼Œæˆ‘å·²ç»å¯¹æˆ‘们目å‰çš„æˆå°±æ„Ÿåˆ°æ— 比自豪——也为伟大的食人é”ç§æ—将会对马基埃亚尔带æ¥çš„改å˜æ— 比自豪。 + +å”克雷夫万å²ï¼ +治疗师 亚斯特莉]], "_t") +t("age of allure", "厄æµçºª", "newLore category") +t("investigator Churrack note", "探员查拉克的笔记", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/age-pyre.lua" + +t("age of pyre", "派尔纪", "newLore category") +t("Atamathon, the giant golem", "阿塔玛森·傀儡之王", "_t") +t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. +Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. One of its eyes seems to be missing. At over 40 feet high it towers above you. +Someone foolish has tried to reconstruct it, but it seems like it misses an eye to be completed.]], [[这尊傀儡之王是由åŠèº«äººåœ¨æ´¾å°”大战ä¸ä¸ºå¯¹æŠ—å…½æ—åˆ¶é€ çš„ï¼Œä½†å®ƒå´è¢«åžå™¬è€…åŠ åº“å°”æ‰€æ‘§æ¯ã€‚ +它的躯干是用大ç†çŸ³é“¸é€ ,关节部分则çŒå…¥æ²ƒç‘žé’½è¡”接,åŒçœ¼ç”±çº¯å‡€çš„红å®çŸ³æž„æˆã€‚它的一åªçœ¼ç›ä¼¼ä¹Žå·²ç»å¤±è½ã€‚å››å多尺高的巨åƒä¼¼ä¹Žé»˜é»˜çš„俯视ç€ä½ 。 +ä¸€äº›è ¢è´§ä¼¼ä¹Žæƒ³è¦é‡å¡‘他,但由于找ä¸åˆ°é‚£åªçœ¼ç›è€Œæ²¡æœ‰å®Œæˆã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/angolwen.lua" + +t("Lecture on Humility by Archmage Linaniil", "大法师莱娜尼尔关于谦å‘的演讲", "_t") +t([[It were some years now since twain of our brightest students left Angolwen, sullied by our veil of secrecy and our silent duty. It still lies heavy on mine heart to think of what they could accomplish within our private circle. I but hope that one day they whilst return, and they whilst understand the reasons behind our solemn mission. + +But I must think of the future, for too many are the regrets of mine long past, and to hold their burdens overlong is to be crushed. I must think of ye, young acolytes, who start now in the learning of our lores. I must explain to ye our mission, our purpose, our justification, so that ye understand all what we do and why. In secrecy we operate, trying to heal the harms of our past, trying to build a better future. For our penance is great, and never should it be forgotten in all Eyal the terrors of the Spellblaze. + +I should know well, for I were there. But a young mage was I, though not without promise. I knew of the Shaloren mages' experiments on the Sher'Tul ruins. Aye, and I were jealous of the powers they sought to unlock. No fear or caution had I in my arrogant youth, thinking only of opportunities and glory. Heed well that thought... + +Two thousand six hundred cycles of the Sun have passed above my head, and yet still I cannot shake the memory of the day the sky turned to flame and the earth was torn to shreds. I felt the magic in the air, the sudden unleashing of arcane energies beyond anyone's control. I knew in an instant that the Shaloren had unlocked the power of the farportals, but the forces were far beyond their expectations. I saw within seconds the streams of blazing energy tear through the sky above our heads, and then rain down in crimson plumes of destruction. It was all I could to put a shield about myself, and the burns I suffered were terrible, such that scars remain to this day. No one about me survived. Still I remember mine sister Neira's shortened scream as she stood beside me, her skin flayed off by the terrible energies, her body consumed by a pyre of flames, her ashes strewn by a great tumult in the earth. Twenty-six centuries have passed and still I do wake to the sound of that scream... + +Many were the loved ones I lost that day, and I were not alone. Countless perished across the lands, and countless more died in the chaos which followed. Then the Spellhunt began, and the people rose against the arrogance of the mages and began slaughtering us mercilessly. After the Spellblaze our abilities were in disarray, our mana channels sundered. We were nigh defenceless, and it took great effort to gather many of us together and found the hidden city of Angolwen. A great many mages were killed in the riots that followed, aye and many innocents too, for distrust was rife and the thirst for blood all-consuming. But alas, the suffering did not end there. + +The effects of the Spellblaze can still be seen today, in tortured lands and blighted earths. In the Age of Dusk it were much worse. New diseases arose, plagues swept across all cities, civilisations brought to nothing. All our races came close to extinction, and an age of darkness came upon all learning and enlightenment. Feudal lords and bandit gangs fought amongst what little healthy lands were left, whilst the blights continued to ravage what free people remained. That was when I did begin our secret missions to repair the world, to make right the errors of our actions. In silent operation we visited the broken lands and used our powers to heal, not to destroy. Many centuries it took, but at last the aftereffects of the Spellblaze began to diminish, and the people began to rebuild. + +Ah, how much hope was in me then. But foolish were I to think it could be so easy. The wounds of Eyal struck deeper than mere diseases on the surface. The poison went down much further, and the cracks tore through the very roots of our world. One dark and stormy day a great cataclysm swept forth from the east, and the land rose 500 leagues into the sky. We could do naught but gasp in horror as whole cities, whole races were swept into the sea. The continents were sheared apart and all of Eyal forever changed. It was a sight to humble even the greatest archmage. + +Aye, and humility is what I teach to ye now. Know ye well that there are forces out there which dwarf ye into insignificance. Know as well that they have no glory, no pride, for they are forces of ultimate destruction which bring only terror and pain. + +Our mission is to help the world. Our penance is to act in secret. Old wounds remain and new threats do arise, but all must be dealt with from behind our cloak of silence. The mistrust of our ilk still lies deep in people's minds, and there are even those who hate us with a violent passion. But the world is changing, and perhaps one day we shall be accepted again in society. Until then remember well this lesson of humility, and in the open world keep ye secret, and keep ye safe.]], [[è·æˆ‘们最优秀的两个å¦ç”Ÿå›é€ƒå®‰æ ¼åˆ©æ–‡å·²ç»æ•°å¹´äº†ï¼Œä»–们背离了我们ä¿å¯†çš„原则,玷污了我们é™é»˜çš„责任。 æ¯å½“想起他们的天æ‰æœ¬æ¥èƒ½ä¸ºæˆ‘们åšå‡ºå¤šå¤§çš„贡献,我内心ä»ç„¶æ¢ä¸ä½çš„酸楚。我期盼ç€ä»–们能迷途知返,期盼ç€ä»–们能了解我们庄严任务的真æ£æ„义。 + +但我现在必须è¦é¢å‘未æ¥ï¼Œè¿‡åŽ»çš„åŽæ‚”已然过去,ä¸åº”è¿‡å¤šçº ç»“äºŽä»–ä»¬çš„å›é€ƒè€Œæˆä¸ºæˆ‘们沉é‡çš„负担。我必须将注æ„åŠ›æ”¾åœ¨ä½ ä»¬è¿™äº›å¸ˆä»Žæˆ‘çš„å¹´è½»å¦å¾’身上,我必须å‘ä½ ä»¬çŒè¾“我们的知识ã€ä»»åŠ¡ä»¥åŠæ£ä¹‰ï¼Œè¿™æ ·ä½ 们æ‰èƒ½æ˜Žç™½æˆ‘们所åšçš„ä¸€åˆ‡ä¸Žè¿™æ ·åšçš„ç†ç”±ã€‚我们秘密行事,æ¥å¼¥è¡¥æˆ‘们过去的错误,æ¥åˆ›é€ 一个美妙的未æ¥ã€‚我们为带æ¥æ怖的é”法大爆炸而深切å¿æ‚”,它的å±å®³ç»ä¸ä¼šè¢«åŸƒäºšå°”大陆的人们所é—忘。 + +我对æ¤æ— æ¯”äº†è§£ï¼Œå› ä¸ºé‚£æ—¶ï¼Œèº«ä¸ºä¸€ä¸ªå¹´è½»æ³•å¸ˆæˆ‘å°±åœ¨çŽ°åœºã€‚æˆ‘å¬è¯´äº†æ°¸æ’ç²¾çµæ³•å¸ˆåœ¨å¤Â·å›¾å°”é—迹上的实验。是的,我对他们将å‘掘出的力é‡æ„Ÿåˆ°æ— 比的嫉妒。年少轻狂的我满脑å都是机é‡å’Œè£èª‰çš„诱惑,一点也ä¸æ˜Žç™½è°¨æ…Žä¸Žå°å¿ƒçš„é‡è¦ã€‚看看å§ï¼Œè¿™æ ·çš„想法带æ¥äº†ä»€ä¹ˆæ ·çš„æ¶æžœâ€¦â€¦ + +两åƒå…百多年已然过去,我ä»ä¸èƒ½ä»Žå½“天梦é‡èˆ¬çš„è®°å¿†é‡Œé€ƒè„±ï¼Œæ¼«å¤©çš„ç‚™ç„°ä¸Žç ´ç¢Žçš„å¤§åœ°ä»æ—¶æ—¶æŠ˜ç£¨ç€æˆ‘çš„çµé‚。我能感å—到空气ä¸çš„法力ã€å®žéªŒä¸çž¬é—´çˆ†å‘出的奥术能é‡è¿œè¶…任何人的控制。 我立刻明白永æ’ç²¾çµä»¬ç»ˆäºŽæˆåŠŸè§£å¼€äº†ä¼ é€é—¨çš„力é‡ï¼Œä½†è¿™è‚¡åŠ›é‡çš„强大å´è¿œè¶…他们的想象。我看è§é—ªäº®çš„能é‡æŸ±è´¯ç©¿å¤´é¡¶çš„天空,然åŽè¡€çº¢çš„æ¯ç之焰如雨般è½ä¸‹ã€‚我唯一能åšçš„就是为自己开å¯äº†æŠ¤ç›¾ï¼Œå³ä¾¿å¦‚æ¤æˆ‘ä»èº«å—é‡ä¼¤ï¼Œç•™ä¸‹äº†è‡³ä»Šä¸ç的伤痕。我的亲朋好å‹éƒ½åœ¨è¿™ä¸€åœºç¾éš¾ä¸æ»åŽ»ã€‚至今å§å§å°¼è€¶æ‹‰é‚£çŸä¿ƒçš„悲鸣与她æ»å‰çš„惨状ä»åŽ†åŽ†åœ¨ç›®ï¼Œé‚£æ—¶æˆ‘åªèƒ½çœ¼çç的看ç€èº«è¾¹çš„她皮肤被闪电撕裂,肉体被ç«ç„°åžå™¬ï¼Œè¿žéª¨ç°éƒ½è¢«å¤§åœ°å¯æ€•çš„颤抖化作乌有。二åå…个世纪以æ¥ï¼Œæ¯æ™šæˆ‘都被她最åŽçš„悲鸣所惊醒。 + +在那天我失去了许多深爱的人,但å—难的ç»ä¸åªæ˜¯æˆ‘一个。事故迸å‘出的能é‡åœ¨å¤§é™†ä¸Šæ¨ªè¡Œï¼Œæ— æ•°çš„äººå› å…¶è€Œæ»ï¼Œæ›´å¤šçš„人则被其åŽå¼•èµ·çš„混乱所æ€å®³ã€‚然åŽçŒŽé”行动开始了,人们æ竿而起,他们å†ä¹Ÿæ— 法压抑对高傲法师的ä¸æ»¡ï¼Œå¹¶æ— æƒ…åœ°å± æ€ç€æˆ‘们。在这次法术大爆炸åŽï¼Œæˆ‘们的法术通é“è¢«å µæ»ï¼Œæˆ‘们的能é‡éš¾ä»¥æ¢å¤ã€‚ æ¯«æ— å抗能力的我们花了大功夫æ‰èšé›†äº†åŒä¼´ä»¬ï¼Œå»ºç«‹äº†åº‡æŠ¤æ‰€å®‰æ ¼åˆ©æ–‡ã€‚大é‡æ³•å¸ˆåœ¨è¿™æ¬¡æš´ä¹±ä¸è¢«å± æ€ï¼Œæ›´ä¸å¹¸çš„æ˜¯ï¼Œæ›´å¤šæ— è¾œæ°‘ä¼—ç”±äºŽå¼¥æ¼«çš„ä¸ä¿¡ä»»æ„Ÿå’Œå¯¹é²œè¡€çš„渴望而丧命。但是,哎,付出的代价远ä¸æ¢å¦‚æ¤ã€‚ + +我们至今ä»èƒ½é€šè¿‡æ‰æ›²çš„大陆和枯èŽçš„土地看到é”法大爆炸的ç¾éš¾æ€§åŽæžœã€‚而在黄æ˜çºªï¼Œæƒ…å†µåˆ™æ›´åŠ ç³Ÿç³•ã€‚è¿™æ®µå²æœˆçš„ç¾éš¾å°¤ä¸ºä¸¥é‡ã€‚疾病丛生,瘟疫横行,文明è¡ç„¶æ— å˜ã€‚所有ç§æ—都濒临çç»ï¼ŒçŸ¥è¯†å’Œæ€æƒ³çš„黑暗时代é™ä¸´ã€‚å†›é˜€ä¸ŽåœŸåŒªä¸ºäº†æ‰€å‰©æ— å‡ çš„å®Œæ•´åœŸåœ°è€Œäº‰æ–—ä¸ä¼‘,末日的回å“则继ç»å¸å·ç€å¹¸å˜è€…们。在那个时刻,我éšç§˜åœ°å¯åŠ¨äº†ä¿®å¤ä»»åŠ¡ï¼Œæ¥çº æ£ä¹‹å‰çš„错误行动。 æˆ‘ä»¬æ‚„æ— å£°æ¯åœ°èµ°éç ´ç¢Žçš„å¤§åœ°ï¼Œç”¨æˆ‘ä»¬çš„åŠ›é‡æ¥æ¢å¤è€Œä¸æ˜¯ç ´å。虽然花了数个世纪,但最终é”法大爆炸的ç¾åŽä½™æ³¢é€æ¸æ¶ˆæ•£ï¼Œç¾æ°‘们也开始了零星的é‡å»ºå·¥ä½œã€‚ + +当时我心ä¸æŠ¥æœ‰æžå¤§çš„憧憬,美好的愿望,但是我竟然傻到以为这件事会很容易。 埃亚尔大陆的伤å£è¿œæ¯”表é¢è”“延的疾病更深更å±é™©ã€‚é”æ³•çš„æ¯’ç´ å½±å“å¾—å¤ªæ·±ï¼Œä¸–ç•Œçš„æ ¹æºå·²ç»å¼€å§‹ç¢Žè£‚。在一个黑暗的雷雨天,一场大ç¾å˜ä»Žä¸œæ–¹å¸å·è€Œæ¥ï¼Œç»µå»¶æ•°åƒé‡Œçš„å¹¿è¢¤åœŸåœ°è¢«è¿žæ ¹æ‹”èµ·ç”©ä¸Šäº†å¤©ç©ºã€‚å½“æ•´ä¸ªåŸŽå¸‚å’Œç§æ—被掀入了大海时,我们也åªèƒ½å¦‚其他ä¸ä¼šé”æ³•çš„äººä¸€æ ·åœ¨æƒŠæä¸æ— 助的喘æ¯ã€‚地壳被撕裂,整个埃亚尔永远改å˜äº†ã€‚æ¤æƒ…æ¤æ™¯ï¼Œå“ªæ€•æ˜¯ä¼Ÿå¤§çš„é”导师也åªèƒ½ç”˜æ‹œä¸‹é£Žã€‚ + +是的,这就是为何我è¦è®©ä½ å¦ä¹ 身为法师的谦å‘ã€‚è®©ä½ äº†è§£åœ¨ç»å¯¹çš„力é‡ä¸‹ä½ 是多么的渺å°ã€‚è®©ä½ äº†è§£è¿™åŠ›é‡æ— å…³è£è€€ä¸Žè‡ªè±ªï¼Œå®ƒç»ˆæžçš„ç ´å力åªä¼šå¸¦æ¥ç—›è‹¦ä¸Žæ惧。 + +我们的任务是拯救世界,我们的å¿æ‚”是暗ä¸è¡ŒåŠ¨ã€‚旧的创伤ä»æœªä¿®å¤ï¼Œæ–°çš„å¨èƒä¸šå·²è¢æ¥ã€‚但一切必须在é™é»˜ä¹‹ä¸åŒ–解。纵使猜忌之ç§ä»æ·±åŸ‹åœ¨äººä»¬è„‘海,纵使甚至有人对我们拳脚相å‘,但这世界总在ä¸æ–改å˜ï¼Œæˆ–有一日我们会被社会å†æ¬¡æŽ¥çº³ã€‚在那一天æ¥ä¸´ä¹‹å‰ï¼Œè¯·åˆ‡è®°ä¿æŒæ³•å¸ˆçš„è°¦å‘,在这个广阔的世界ä¸ä¿æŒè¡ŒåŠ¨çš„éšç§˜ï¼Œæ³¨æ„自己的安全。]], "_t") +t("Lecture on the nature of magic by Archmage Tarelion", "大法师泰尔兰关于é”法本质的演讲", "_t") +t([[#{bold}#"What is Magic?" +#{italic}#A study by Archmage Tazimar Tarelion#{normal}# + +How uncouth and common a question it must seem, and yet it is the one I am asked most often, even by some of our most learned students. Too often we teach The Art by practice and imitation and concentration on the end effects, without teaching in greater detail of the underlying principles. Just as a musician may merrily play on his harp without knowing how the sound arises from the vibration of the strings, so a mage may make use of magic without realising the true forces at work. In this document I hope to give learning on the nature of magic, and how the underlying effects give rise to all the wondrous fruits we can produce. + +Alchemists will tell you that the world is made up of many base materials - lead, copper, iron, gold and so on. They are fixated on splitting things down into these components and investigating how they react with each other. However there is more to the world than this. Certainly they represent the physical make-up of things, but they do not show the forces and energy that bring everything into motion. The forces of fire, cold, lightning and life itself are all very real effects, and these we call the Elements of Eyal. The true archmage is interested in the interactions of the elemental forces of the world, and manipulating them to his or her need. + +The elemental forces exist naturally in the world, and are weaved around all things in an all-encompassing canvas. They move, vibrate and resonate with the materials of the world, and the effects of each play heavily on one another. All creatures naturally make use of these elements, and some are more attuned to these threads than others. With great training and practice we can become more attuned to these wild forces ourselves, and in so doing some can match the speed of wolves, the strength of bears, the tenacity of treants and even the immense natural powers of dragons. + +But there is another way of gaining access to these elemental forces - a more direct way, though some would call it unnatural. Long ago people discovered with much training how to concentrate their wills to pluck the elemental threads directly. This can release great energies, and these can be shaped to produce real effects in the world. Plumes of fire, bolts of lightning and blasts of ice can all be called forth by those suitably trained. The true masters of magic can go much further, combining many resonant forces to create complex physical effects. + +The tapping of threads can be a draining task, requiring much effort of will to sustain. This is what we versed in the arcane call "mana", that mental stamina dedicated to the interaction with the elements of the world. Continual use of magic is like the constant lifting and holding of heavy weights, and eventually one will find one's capacity drained. Practice allows one to build up greater pools of mana, and certain runes and spells can gradually build extra reserves to be called upon as needed. + +Magical runes and items are imbued with an attachment to certain elemental threads. This requires delicate work by experienced and gifted enchanters. The most intricate of magical artifacts demand many years of work, using intense mental effort to permanently attune the core materials to the right elemental energies. Gemstones are especially easy to work with in this craft, and alchemists use them often to bring about elemental effects. + +Some believe that magic is inherently wrong, that the so-called twisting of the elements with one's will can only lead to terrible things. As students of Angolwen I assume you disagree! Magic is simply an extension of the forces of nature, and are we not natural creatures that use it? But remember that magic is still a powerful force that can be used for good or ill. Magic is indeed a tool of immense value - use it wisely. +]], [[#{bold}#“é”法究竟是什么?†+#{italic}#å¤§æ³•å¸ˆå¡”å…¹çŽ›Â·æ³°å°”å…°çš„ç ”ç©¶æŠ¥å‘Š#{normal}# + +ä¸ç®¡è¿™ä¸ªé—®é¢˜çœ‹ä¸ŠåŽ»æœ‰å¤šç²—é²æœ‰å¤šæ„šè ¢ï¼Œæˆ‘身边ä»ä¸ä¹è¯¢é—®è€…,其ä¸ç«Ÿç„¶ä¹ŸåŒ…括了我最有天赋的å¦ç”Ÿã€‚ 我们的教育过分的集ä¸åœ¨ç»ƒä¹ ,模仿和对æˆæžœçš„追求上了,以至于忘记告诉å¦ç”Ÿä»¬æœ€é‡è¦çš„基本概念。就åƒä¸€ä¸ªéŸ³ä¹å®¶å¯ä»¥å¿«ä¹åœ°å¼¹å¥ç€ä»–çš„ç«–ç´ï¼Œè€Œä¸éœ€è¦æ‡‚得音ä¹æ˜¯å¦‚何由弦的震动å‘å‡ºçš„ä¸€æ ·ã€‚æ‰€ä»¥ä¸€ä¸ªæ³•å¸ˆä¹Ÿå¯ä»¥åœ¨ä¸çŸ¥é“é”法本质的情况下使用é”法。在这个报告里我希望能é˜è¿°é”法的本质,并说明这些基本的概念是如何产出实用é”法这一甜美果实的。 + +ç‚¼é‡‘å¸ˆä¼šå‘Šè¯‰ä½ è¿™ä¸–ç•Œæ˜¯ç”±è®¸å¤šåŸºæœ¬æ料构æˆâ€”—铅ã€é“œã€é“ã€é‡‘ç‰ç‰ã€‚他们专注于将物å“分解æˆåŸºæœ¬å…ƒç´ æ¥åˆ†æžä»–们是如何互相影å“的。但这åªæ˜¯ä¸–界的一é¢ï¼ŒåŸºæœ¬å…ƒç´ 虽然表现了物质é¢ä¸Šä¸–界的构æˆï¼Œå´ä¸èƒ½è§£é‡Šå°†è¿™äº›å…ƒç´ 精密结åˆåœ¨ä¸€èµ·çš„力é‡ã€‚ç«ä¹‹åŠ›ã€å†°ä¹‹åŠ›ã€å…‰ä¹‹åŠ›ã€ä¹ƒè‡³ç”Ÿå‘½ä¹‹åŠ›éƒ½æ˜¯çœŸå®žå˜åœ¨çš„,而这些力é‡æˆ‘ä»¬ç§°ä¹‹ä¸ºåŸƒäºšå°”å…ƒç´ ã€‚çœŸæ£çš„å¤§æ³•å¸ˆä¸“æ³¨äºŽå…ƒç´ ä¹‹åŠ›æ˜¯å¦‚ä½•å½±å“这个世界的,并善于æ“作这股力é‡ä¸ºå·±æ‰€ç”¨ã€‚ + +å…ƒç´ ä¹‹åŠ›è‡ªç„¶å˜äºŽä¸–é—´ï¼Œæ— å¤„ä¸åœ¨ï¼Œæ— 所ä¸åŒ…。它们移动ç€ï¼Œéœ‡åŠ¨ç€ï¼Œé“¾æŽ¥ç€ä¸–界上的æ料,它们对彼æ¤çš„å½±å“也éžå¸¸å·¨å¤§ã€‚所有的物ç§éƒ½èƒ½è‡ªç„¶çš„è¿ç”¨è¿™äº›å…ƒç´ ,但其ä¸çš„一些相较其他物ç§æ›´èƒ½åè°ƒå…ƒç´ ä¹‹åŠ›ã€‚è€Œä¸”ï¼Œç»è¿‡å¤§é‡çš„æŒ‡å¯¼å’Œç»ƒä¹ åŽæˆ‘们作为个体就能拥有åè°ƒå…ƒç´ ä¹‹åŠ›çš„èƒ½åŠ›ï¼Œé€šè¿‡å…ƒç´ ä¹‹åŠ›çš„è¿ç”¨ï¼Œæˆ‘们å¯ä»¥å¾—到狼的速度ã€ç†Šçš„力é‡ã€æ ‘人的åšéŸ§ã€ç”šè‡³æ˜¯é¾™çš„强大自然力é‡ã€‚ + +但还有å¦ä¸€ä¸ªæ–¹æ³•èƒ½è®©æˆ‘ä»¬å¾—åˆ°å…ƒç´ ä¹‹åŠ›â€”â€”ä¸€ç§æ›´åŠ 直接的方å¼ï¼Œè™½ç„¶æœ‰äº›äººä¼šç§°å…¶ä¸ºéžè‡ªç„¶ã€‚很久å‰ï¼Œäººä»¬å‘现了ç»è¿‡å¤§é‡çš„è®ç»ƒå¦‚何集ä¸ç²¾ç¥žä»¥å°†å…ƒç´ 直接æ炼出æ¥çš„方法。通过这个方法,他们能释放巨大的能é‡ï¼Œè€Œé€šè¿‡å¡‘能法术这些能é‡å¯ä»¥æˆä¸ºä¸–界上真实的现象。通过è®ç»ƒï¼Œç«çƒã€é—ªç”µç®ã€å†°é£Žæš´éƒ½èƒ½å“应法师å¬å”¤è€Œå‡ºã€‚而真æ£çš„大é”导师则能更进一æ¥ï¼Œé€šè¿‡æ“纵多é‡å…ƒç´ 的共鸣æ¥ä½¿ä»–们产生å¤åˆæ•ˆæžœã€‚ + +è¦æç‚¼è¿™äº›å…ƒç´ ä¹‹åŠ›å¯æ˜¯ä¸ªç´¯äººçš„活,需è¦è®¸å¤šçš„能é‡å’Œæ„志力æ¥ç»´æŒã€‚这些力é‡å°±æ˜¯æˆ‘们奥术领域的法力——一ç§ç²¾ç¥žä¸Šçš„“体力â€ï¼Œæˆ‘们使用它们æ¥å½±å“世界ä¸çš„å…ƒç´ ã€‚ä¸é—´æ–的使用é”法就åƒæŒç»ä¸¾èµ·å’Œæ”¯æ’‘é‡ç‰©ä¸€æ ·ï¼Œæœ€ç»ˆéƒ½ä¼šè€—尽个人的精神力。ä¸æ–çš„ç»ƒä¹ èƒ½è®©æˆ‘ä»¬æ‹¥æœ‰æ›´å¤šçš„ç²¾ç¥žåŠ›é‡ï¼Œä¸€äº›ç‰¹å®šçš„符文和咒è¯ä¹Ÿèƒ½è®©æˆ‘们在紧急情况下快速的回å¤æ³•åŠ›ã€‚ + +é”法符文和物å“渗é€ç€ç‰¹å®šçš„å…ƒç´ å›žè·¯ï¼Œè¿™éœ€è¦ç»éªŒä¸°å¯Œè€Œå¯Œæœ‰å¤©èµ‹çš„附é”师。最å¤æ‚çš„é”法物å“需è¦è€—费多年的工作和巨大的精神力æ‰èƒ½å°†æ£ç¡®çš„å…ƒç´ ä¹‹åŠ›é™„ç€äºŽæ料上。å®çŸ³åˆ™æ˜¯æœ€å®¹æ˜“被用在这项工作上的æ料,炼金师常用他们æ¥å‘¼å”¤å…ƒç´ 之力。 + +一些人笃信法术的å˜åœ¨æœ¬èº«å°±æ˜¯ä¸ªé”™è¯¯ï¼Œæ‰€è°“çš„å‡æŸäººæ„å¿—æ‰æ›²å…ƒç´ 之力åªèƒ½å¸¦æ¥å¯æ€•çš„åŽæžœã€‚ä½œä¸ºå®‰æ ¼åˆ©æ–‡é‡Œçš„å¦ç”Ÿæˆ‘å‡å®šä½ 们都是ä¸åŒæ„è¿™ç§è¯´æ³•çš„。é”法åªæ˜¯è‡ªç„¶ä¹‹åŠ›çš„延伸,我们身为自然生物为何ä¸èƒ½åŽ»å°è¯•è¿ç”¨å®ƒï¼Ÿä½†ä½ 们è¦è°¨è®°é”法的å˜åœ¨ä»æ˜¯ä¸€æŸ„åŒåˆƒå‰‘。作为工具它确实能产生æžå¤§çš„价值——明智的使用它。 +]], "_t") +t("The spellblade", "é”宗利刃", "_t") +t([[From the desk of Archmage Varil, +Another day dawns on Angolwen. I hesitate to write this, but it almost feels as if peace is once again returning to Eyal. Saying this, I almost expect war and destruction to erupt immediately - fate is anything if not spiteful. Regardless, my sleep grows less disturbed by my memories of the Spellhunt day by day, and I can now devote myself wholly to the betterment of our cloistered community here in the mountains. + +This is not to say that life has been without conflict at all. An agent of the Ziguranth infiltrated Angolwen under the guise of a travelling alchemist a few days ago; an unhappy first, I'm afraid. Having used choking powder to incapacitate the guards and rob the surrounding mages of their voices, things may have turned ugly if Linaniil hadn't been passing by on one of her walks. Little was left of that man... or the tree he hid behind... or many of the surrounding buildings, to be honest. + +In a way, the incident lit a fire under me to pursue my studies and develop my powers, but I must admit that my interest in staff practice has waned as of late. My fencing, on the other hand, improves by the day. Hmm... I wonder if I can get some of the enchanters to help me "augment" my old sword. After all, what is a blade but a sharpened metal staff?]], [[æ¥è‡ªå¤§æ³•å¸ˆæ²ƒåˆ©å°”çš„æ¡Œå, + +åˆä¸€ä¸ªå®‰æ ¼åˆ©æ–‡çš„黎明。我犹豫ç€å†™ä¸‹äº†è¿™äº›ï¼Œä½†æ‹‚æ™“å‡ ä¹Žè®©æˆ‘æ„Ÿè§‰åˆ°å’Œå¹³å†ä¸€æ¬¡å›žåˆ°äº†åŸƒäºšå°”。æåˆ°è¿™ï¼Œæˆ‘ç”šè‡³å¸Œæœ›æ‰€æœ‰çš„æˆ˜äº‰å’Œç ´å能一次性于世上爆å‘——这如果ä¸æ˜¯æ¶æ„的命è¿åˆæ˜¯ä»€ä¹ˆã€‚ä¸ç®¡å¦‚何,我的ç¡çœ å—猎é”è¿åŠ¨åŽé—症的干扰越æ¥è¶Šå°äº†ï¼ŒçŽ°åœ¨ï¼Œæˆ‘ç»ˆäºŽèƒ½å¤Ÿå…¨èº«å¿ƒæŠ•å…¥åˆ°åˆ›é€ è¿™éšè”½åœ¨æ·±å±±ä¸çš„å°ç¤¾åŒºçš„ç¦ç¥‰ä¸Šäº†ã€‚ + +生活并ä¸æ˜¯å……满了平é™ï¼Œæ•°æ—¥å‰ä¸€åä¼Šæ ¼å…°æ–¯çš„æŽ¢å乔装为旅行炼金师渗é€è¿›äº†å®‰æ ¼åˆ©æ–‡ã€‚这是首个æ¶æ„çš„æ¥è®¿è€…,他用窒æ¯ç²‰åˆ¶æœäº†å®ˆå«å’Œå‘¨å›´çš„法师们,如果ä¸æ˜¯èŽ±å¨œå°¼å°”æ°å¥½æ•£æ¥è·¯è¿‡çš„è¯ï¼Œäº‹æ€å¯èƒ½ä¸€å‘ä¸å¯æ”¶æ‹¾ã€‚ä¸è¿‡ï¼Œè€å®žè¯´ï¼Œæ— 论这个人用以躲è—çš„æ ‘ï¼Œæˆ–è€…å‘¨å›´çš„å¾ˆå¤šå»ºç‘,都已ç»ç°é£žçƒŸç了。 + +这件事激å‘了我继ç»ç ”究和修行自身力é‡çš„欲望,但ä¸å¾—ä¸æ‰¿è®¤æˆ‘å¯¹ç»ƒä¹ æ³•æ–æ击已是兴趣索然。我的剑术å´æ˜¯æ—¥ç›Šç²¾è¿›ã€‚呼,也许有天我能找个附é”师æ¥ä¸ºæˆ‘çš„è€å‰‘附一下é”,说到底剑ä¸å°±æ˜¯ä¸€æŸ„磨尖了的金属æ–å—?]], "_t") +t("angolwen", "å®‰æ ¼åˆ©æ–‡", "newLore category") +t("Angolwen Fountain", "å®‰æ ¼åˆ—æ–‡çš„å–·æ³‰", "_t") +t([[#{italic}#(You see here a large, elaborate fountain. A statue of Linaniil stands in the center, her arms outstretched to welcome all; around the outside of the fountain stand statues of a dwarf manipulating earthen runes, a human with a simple healer's crosier, an elf with a tall, elaborate staff, and a halfling with a scepter in one hand and a fireball hovering over the other. The runes and the fireball are not connected to anything, and float in a fixed position in the air. You see a carving repeating along the border of the fountain, in small print.)#{normal}# + +ALL ARE WELCOME WHO LEARN FROM THE MISTAKES OF THE PAST + +LET THE ARCANE ONCE MORE BE A BOON AND NOT A BANE TO MAJ'EYAL + +ALL ARE WELCOME WHO EASE THE SUFFERING OF THE PRESENT + +MAY WE HAVE THE WISDOM TO ONE DAY REUNITE THE WORLD IN SAFETY AND ENLIGHTENMENT + +ALL ARE WELCOME WHO PREVENT THE THREATS OF THE FUTURE + +GATHER HERE IN PEACE TO DISCOVER AND PERFECT THE KNOWLEDGE OF HOW, AND WHEN, TO WEAVE THE WORLD'S FABRIC]], [[#{italic}#(ä½ åœ¨è¿™é‡Œçœ‹åˆ°ä¸€ä¸ªå¤§è€Œç²¾ç¾Žçš„å–·æ³‰ã€‚èŽ±å¨œå°¼å°”çš„é›•åƒçŸ—立在ä¸å¤®ï¼Œå¥¹å¼ å¼€åŒè‡‚欢迎所有的æ¥å®¢ã€‚围绕喷泉外站立ç€ä¸€ä½æ“纵大地符文的矮人;一ä½ç´§æ¡æ²»ç–—之æ–的人类;一ä½èº«ä½©ç²¾è‡´æ³•æ–çš„ç²¾çµï¼›ä¸€ä½æ‰‹æ‹¿å•æ‰‹æ³•æ–çš„åŠèº«äººï¼Œç«çƒåœ¨ä»–çš„å¦ä¸€åªæ‰‹ä¸Šé£žèˆžã€‚令人感到惊奇的是,雕刻而æˆçš„ç«çƒä¸Žç¬¦æ–‡æ²¡æœ‰å’Œä»»ä½•ä¸œè¥¿è¿žç»“在一起,而是漂浮于空ä¸ã€‚åœ¨å–·æ³‰çš„è¾¹ç¼˜ï¼Œä½ çœ‹åˆ°ä¸Šé¢é›•åˆ»ç€ä¸€è¡Œå°å—。)#{normal}# + +欢迎一切深刻åçœè¿‡åŽ»çš„错误之人 + +æ„¿ä½ ä»¬çš„é”法,æˆä¸ºä¸–界的ç¦éŸ³è€Œéžç¥¸å®³ + +欢迎一切ç«åŠ›ç¼“解现今的苦难之人 + +æ„¿ä½ ä»¬çš„æ™ºæ…§ï¼Œèµäºˆä¸–界的和平以åŠå¯è¿ª + +欢迎一切矢志排除未æ¥çš„å¨èƒä¹‹äºº + +æ„¿ä½ ä»¬çš„å›¢èšï¼Œå…±é“¸ä¸–ç•Œçš„æŽ¢ç´¢æ„ˆåŠ å®Œç¾Ž]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/ardhungol.lua" + +t("Rashim Journal (1)", "拉希姆的日记 (1)", "_t") +t([[#{bold}#Journal Entry I#{normal}# + +It's been some time since High Sun Paladin Aeryn sent me out on an assignment. According to recent intelligence, it would seem that a cavern has mysteriously emerged near our outpost, the Gates of Morning. They have bestowed the name "Ardhungol" on the newly discovered cavern. The elder warriors seem anxious in regards to the origin of this new subterranean area; they're likely concerned that the orcs are using Ardhungol as a staging point for further aggression against the Gates of Morning. I'll have to make sure I'm well equipped for this journey; the fate of us all could hang in the balance. + +#{bold}#Journal Entry II#{normal}# + +I spoke with the border patrols tonight. There seem to have been several sightings of orcs and other wild beasts roaming throughout the wilderness, yet strangely enough, none seem to have been anywhere near Ardhungol. Perhaps the subterranean cavern was simply a natural phenomenon with unfortunate timing. It's either that, or an unknown force powerful enough to alter the very foundation of the land upon its arrival. I shudder at the latter thought, but for now this is all merely speculation. If all goes well, I'll be ready to depart by dawn. +]], [[#{bold}#第一篇#{normal}# + +è·ç¦»è‡³é«˜å¤ªé˜³éª‘士艾ç³ä¸Šæ¬¡åˆ†é…我任务已ç»æœ‰ä¸€æ®µæ—¶é—´äº†ã€‚æ ¹æ®æœ€è¿‘çš„æƒ…æŠ¥ï¼Œæˆ‘ä»¬çš„åŸºåœ°ï¼Œæ™¨æ›¦ä¹‹é—¨çš„é™„è¿‘ç¥žç§˜åœ°å‡ºçŽ°äº†ä¸€ä¸ªæ´žç©´ã€‚ä»–ä»¬ç”¨é˜¿å°”å¾·èƒ¡æ ¼æ¥ç§°å‘¼è¿™ä¸€æ–°å‘现的洞穴。高阶æ¦å£«ä»¬ä¼¼ä¹Žå¯¹è¿™äº›åœ°ä¸‹åŒºåŸŸçš„æ¥æºç´§å¼ ä¸å®‰ï¼šä»–ä»¬æ‹…å¿ƒå…½äººä»¬ä½¿ç”¨é˜¿å°”å¾·èƒ¡æ ¼æ¥ä½œä¸ºæ›´è¿›ä¸€æ¥è¢å‡»æ™¨æ›¦ä¹‹é—¨çš„站点。我必须è¦ä¿è¯æˆ‘为这次旅行全副æ¦è£…;我们的命è¿å¯ä¸èƒ½å¦‚æ¤æ‚¬è€Œæœªå†³ã€‚ + +#{bold}#第二篇#{normal}# + +ä»Šæ™šæˆ‘å’Œè¾¹å¢ƒå·¡é€»é˜Ÿè°ˆäº†è°ˆã€‚å…½äººä¸Žå…¶å®ƒé‡Žå…½åœ¨é‡Žå¤–æ¼«æ¸¸è¢«ç›®å‡»åˆ°äº†å‡ æ¬¡ï¼Œä½†å¥‡æ€ªçš„æ˜¯ï¼Œä»–ä»¬å¹¶æ²¡æœ‰é è¿‘é˜¿å°”å¾·èƒ¡æ ¼ã€‚ä¹Ÿè®¸è¿™ä¸ªåœ°ä¸‹æ´žç©´ä»…ä»…åªæ˜¯ä¸€ä¸ªä¸åˆæ—¶å®œçš„è‡ªç„¶çŽ°è±¡ã€‚æˆ–è®¸æ˜¯é‚£æ ·çš„ï¼Œæˆ–è®¸æ˜¯ä¸€ç§å¼ºå¤§çš„足够在到æ¥ä¹‹æ—¶æ”¹å˜å¤§åœ°æ ¹åŸºçš„未知能é‡ã€‚我为åŽè€…è¿™æ ·çš„æƒ³æ³•è€Œé¢¤æ —ï¼Œä½†çŽ°åœ¨ä¸€åˆ‡åªæ˜¯æ€€ç–‘。如果一切顺利的è¯ï¼Œæˆ‘将在黎明å‰å‡ºå‘。 +]], "_t") +t("Rashim Journal (2)", "拉希姆的日记 (2)", "_t") +t([[#{bold}#Journal Entry III#{normal}# + +It was a half days journey from the Gates of Morning to Ardhungol, but I've finally arrived. I've decided to rest beneath the shade of a great oak tree and enjoy one of the sweet rolls my wife Melnela prepared for me. I'm unsure why, but the closer I've come to Ardhungol, the thicker the atmosphere has become, almost as if there is a foreign energy infecting the very air I breathe. I've been to many places in this vast world, but I've never felt an aura quite like this; I will have to uncover the source of this energy before I can bring a full report back to Aeryn. + +#{bold}#Journal Entry IV#{normal}# + +A thick green veil of mist permeates the air within this cavern; I'm uncertain if this is a byproduct of whatever creatures now inhabit this place, or if it's coming directly from another source. There also seem to be arcane rifts appearing in different locations throughout the cavern, though I dare not approach them; I will leave them for our anorithils to assess after I have secured the area. I must admit, I'm not looking forward to encountering the origin of a threat this grave, yet it is my sworn duty as a Sun Paladin to face what lies ahead; even should it be my own doom. + +#{bold}#Journal Entry V#{normal}# + +Impossible; how could spiders have grown to such an immense size? Not only that, but the markings and physical traits are unlike any arachnid I have previously encountered. The first one I encountered nearly took my left arm during its initial assault, if my reflexes had been a split second slower, I fear the worst may have transpired. If the Gates of Morning are assaulted by not only the orcs, but also this new –found species of arachnids, I fear all hope will be lost. For the sake of all Eyal, I must venture further into this spider infested cavern and destroy the source of this incursion. +]], [[#{bold}#第三篇#{normal}# + +ä»Žæ™¨æ›¦ä¹‹é—¨åˆ°é˜¿å°”å¾·èƒ¡æ ¼è¶³æœ‰åŠå¤©æ—…程,ä¸è¿‡æˆ‘æœ€ç»ˆè¿˜æ˜¯åˆ°è¾¾äº†ã€‚æˆ‘å†³å®šåœ¨ä¸€æ£µå¤§æ©¡æ ‘çš„æ ‘è«ä¸‹ä¼‘æ¯ï¼Œäº«å—我的妻å梅涅拉准备给我的甜å·é¢åŒ…。我ä¸çŸ¥é“ä¸ºä»€ä¹ˆï¼Œä½†æ˜¯æˆ‘ç¦»é˜¿å°”å¾·èƒ¡æ ¼è¶Šè¿‘ï¼Œç©ºæ°”å°±æ›´é»ç¨ ,似乎一股异常的力é‡åœ¨æ‰°ä¹±è¿™æˆ‘æ¯æ¬¡å‘¼å¸çš„空气。我去过许多这个广阔世界的许多地点,但我从没感å—è¿‡è¿™æ ·çš„æ°›å›´ï¼›åœ¨æˆ‘æŠŠå®Œæ•´çš„æŠ¥å‘Šäº¤ç»™è‰¾ç³ä¹‹å‰ï¼Œæˆ‘必须了解这股能é‡çš„æ¥æºã€‚ + +#{bold}#第四篇#{normal}# + +一股绿色邪æ¶çš„é»ç¨ 迷雾弥漫在洞穴的空气之ä¸ï¼›æˆ‘ä¸ç¡®å®šè¿™æ˜¯å¦æ˜¯å±…ä½åœ¨æ¤åœ°çš„未知生物的产物还是直接产生于å¦å¤–çš„æºå¤´ã€‚整个洞穴å„处似乎也有奥术裂ç¼å‡ºçŽ°ï¼Œä½†æˆ‘ä¸æ•¢é è¿‘ï¼›ç‰æˆ‘å°†æ¤å¤„清ç†å¹²å‡€è¿™äº›å°±äº¤ç»™æˆ‘们的星月术士æ¥è¯„估。我必须承认,我并ä¸æœŸå¾…与这墓地å¨èƒçš„æ¥æºéé‡ï¼Œä½†é¢å¯¹å‰æ–¹æœªçŸ¥å¨èƒæ˜¯æˆ‘作为太阳骑士的诺言与责任;å³ä½¿è¿™ä¼šå¸¦æ¥æˆ‘的终结与æ»äº¡ã€‚ + +#{bold}#第五篇#{normal}# + +è¿™ä¸å¯èƒ½ï¼šèœ˜è››æ€Žä¹ˆä¼šé•¿å¾—这么如æ¤å·¨å¤§ï¼Ÿä¸ä»…仅如æ¤ï¼Œè¿™äº›å°è®°ä¸Žç‰©ç†ç‰¹å¾ä¸Žæˆ‘以å‰æ‰€é‡è§çš„任何蛛形动物都ä¸åŒã€‚我é‡åˆ°çš„第一åªåœ¨é¦–次对我的è¢å‡»ä¸å°±å‡ 乎带走了我的左臂,如果我å†è¿Ÿä¸€ç§’å应过æ¥ï¼Œæ怕最å的事情就会å‘生。如果晨曦之门ä¸ä»…被兽人还è¦è¢«è¿™äº›æ–°å‘现的蛛形物ç§æ‰€ä¾µæ‰°ï¼Œæˆ‘担心所有的希望都会消失。看在这个埃亚尔大陆的份上,我必须å‘这被蜘蛛侵蚀的洞穴进å‘,摧æ¯è¿™ä¾µç•¥çš„æºå¤´ã€‚ +]], "_t") +t("Rashim Journal (3)", "拉希姆的日记 (3)", "_t") +t([[#{bold}#Journal Entry VI#{normal}# + +It took some time, but my muscles have started to adapt and react to the unique movements of these arachnid. The way they fight, it's almost as if they possess a higher level of thought, elevating them far beyond the base intelligence of lesser arachnid... is it possible that they could be sentient? Do they act individually, or are they perhaps manipulated by a greater arachnid? Let us pray that this species is not connected through a hive mind, for this threat could become even greater than I had imagined. + +#{bold}#Journal Entry VII#{normal}# + +I have slain dozens of these arachnids, each one seemingly more difficult than the last. I am unsure if this is a result of my weariness, or if they are also adapting to my movements and battle techniques. I don't see how that could be possible however, a mere spider couldn't possibly adapt to the battle techniques of a veteran Sun Paladin, it's simply not feasible. Furthermore, the origin of these spiders worries me. So far I have not found any other entrances to this cavern, meaning they were transported here via other means. Those arcane rifts I found earlier are starting to worry me, and I fear for us all when I think of what may be waiting for us beyond them. I must put these thoughts out of my mind; distractions will only serve to weaken my resolve. + +#{bold}#Journal Entry VIII#{normal}# + +Incredible, the size of that arachnid is unimaginable; there is no doubt about it, that spider is the matriarch here. I am heavily wounded, but there is no turning back now; I must finish what I started for the sake of all those awaiting my return. If I don't make it back, whoever is now reading this journal, please make High Sun Paladin Aeryn at the Gates of Morning aware of the grave situation... and tell Melnela that I'm sorry.]], [[#{bold}#第å…篇#{normal}# + +尽管花了我一些时间,我的肌肉终于开始适应并能够对这些蛛形生物的独特动作åšå‡ºå应。他们战斗的方å¼å°±å¥½åƒä»–们拥有更高层次的智能,使他们远远超出å°åž‹æ”¯æŸ±çš„基本心智……它们是å¦å¯èƒ½ä¹Ÿæ˜¯æ™ºæ…§ç”Ÿç‰©ï¼Ÿå®ƒä»¬å•ç‹¬è¡ŒåŠ¨ï¼Œè¿˜æ˜¯å—一åªå¤§èœ˜è››æ‰€æŽ§åˆ¶ç»ŸçŽ‡ï¼Ÿè®©æˆ‘们祈祷这物ç§å¹¶æ²¡æœ‰ç¾¤ä½“æ€ç»´ï¼Œå¦åˆ™è¿™å¨èƒçš„å±é™©ç¨‹åº¦å°†ä¼šè¶…过我所能之想åƒã€‚ + +#{bold}#第七篇#{normal}# + +我已ç»æ€æ»æ•°æ‰“æ¤ç±»èœ˜è››ï¼Œæ¯åªéƒ½æ¯”上一åªæ›´éš¾å¯¹ä»˜ã€‚我并ä¸æ¸…楚这是å¦æ˜¯å› 为我的疲惫,或是它们已ç»ç†Ÿæ‚‰é€‚应我的动作与战技。但我ä¸æ¸…楚这怎么å¯èƒ½ä¼šå‘生,一åªå°å°çš„蜘蛛怎么å¯èƒ½é€‚应一ä½æˆ˜ç»©ä¸°å¯Œçš„太阳骑士的战斗技巧,这很显然ä¸åˆç†ã€‚ +除æ¤ä¹‹å¤–,这些蜘蛛的æºå¤´ä»¤æˆ‘担心。目å‰ä¸ºæ¢æˆ‘并没找到进入洞穴的其它入å£ï¼Œè¿™æ„味ç€å®ƒä»¬æ˜¯é€šè¿‡å…¶å®ƒæ–¹å¼æ¥åˆ°è¿™é‡Œã€‚那些我早些时候找到的奥术裂ç¼å¼€å§‹ä»¤æˆ‘担忧,当我想到在裂ç¼å¦ä¸€è¾¹ç‰å¾…ç€æˆ‘们的å¯èƒ½ç”Ÿç‰©æ—¶ï¼Œæˆ‘为我们所有人而焦心。我必须è¦æŠŠè¿™äº›æ¸…出我的脑海;分心åªä¼šå¼±åŒ–我的åšå®šã€‚ + +#{bold}#第八篇#{normal}# + +难以置信,这åªèœ˜è››çš„体型大的ä¸å¯æ€è®®ï¼›æ— 需怀疑,这åªèœ˜è››å°±æ˜¯è¿™é‡Œçš„女王。我负伤严é‡ï¼Œè€ŒçŽ°åœ¨å·²ç»æ— è·¯å¯é€€ï¼›æˆ‘必须为那些ç‰å¾…我回归之人终结我开始的这个任务。如果我没有回去,æ£åœ¨é˜…读这份日志的人啊,请告知晨曦之门至高太阳骑士艾ç³è¿™é˜´æš—的形势……还请告诉梅涅拉我很抱æ‰ã€‚]], "_t") +t("ardhungol", "é˜¿å°”å¾·èƒ¡æ ¼", "newLore category") +t("scrap of paper", "ç ´çº¸ç‰‡", "_t") +t([[#{italic}#A few tattered scraps of paper lie on the ground, ruined from your fight with the creature carrying it. It's almost completely illegible, but you can piece some of it together to read:#{normal}# +"...pheromone signals effective on much Eyalite wildlife ineffective on species 'sun paladin.' at current planetary core cooling rates, passive study would lead to great loss - next step of emigration program should be cleaning of local 'sun paladin' nest and establishment of..."]], [[#{italic}#åœ°ä¸Šæœ‰ä¸€äº›ç ´çƒ‚çš„çº¸ç‰‡ï¼Œçœ‹æ¥åœ¨ä½ 刚æ‰å’Œé‚£ä¸ªç”Ÿç‰©æ斗的时候被打碎了。纸片上的文å—å‡ ä¹Žå®Œå…¨æ— æ³•è¾¨è®¤ï¼Œä½ åªèƒ½ä¾ç¨€æ‹¼å‡‘出一些文å—:#{normal}# +“…对大部分埃亚尔野生生命体有效的信æ¯ç´ 在‘太阳骑士’这ç§ç‰©ç§çš„身上被è¯æ˜Žæ— 效。在当å‰çš„è¡Œæ˜Ÿæ ¸å¿ƒå†·å´é€ŸçŽ‡ä¸‹ï¼Œè¢«åŠ¨çš„ç ”ç©¶ä¼šå¯¼è‡´å·¨å¤§çš„æŸå¤±â€”—移民计划的下一æ¥æ˜¯å¯¹æœ¬åœ°çš„“太阳骑士â€è¿›è¡Œæ€ç和建立…â€]], "_t") +t("#{italic}#This pile of tattered paper could theoretically be assembled into something legible, but without more text to draw back on, it'd still be in a language you could never interpret. If only you had more Spydric text to help translate this...#{normal}#", "#{italic}#原ç†ä¸Šï¼Œä»Žè¿™äº›ç ´çƒ‚的纸片上å¯ä»¥è¿˜åŽŸå‡ºæŸäº›å¯ä»¥ç†è§£çš„ä¿¡æ¯ã€‚但缺少了足够多作为å‚考的è¯æ–™ï¼Œä½ æ˜¯æ°¸è¿œæ— æ³•ç†è§£è¿™ç§è¯è¨€çš„内容的。也许找到更多蜘蛛è¯çš„ææ–™èƒ½å¤Ÿå¸®åŠ©ä½ ç†è§£è¿™äº›â€¦â€¦#{normal}#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/arena.lua" + +t("arena", "竞技场", "newLore category") +t("Arena for dummies", "竞技场傻瓜指å—", "_t") +t([[#{italic}#You find a note with some highlighted words... +#{bold}#SCORING IN THE ARENA + +#{normal}#The rules of the arena are simple. +Every wave, the gates will open, releasing enemies. When the gates close, you will be given a bonus score. +The bonus will #YELLOW#decrease every turn #LAST#, but #YELLOW#enemies you kill at this point#LAST#, will +raise your bonus. When you defeat all enemies, you will be granted your bonus score, multiplied by +your bonus multiplier. + +Every few rounds, a miniboss round will come. After two miniboss rounds, one out of four bosses will appear. +#YELLOW#Kill enemies before the gates close #LAST#to raise your score multiplier!. +#YELLOW#Kill several enemies at once or very strong enemies #LAST#to please the audience and increase your rank!. +#YELLOW#Collect gold #LAST#to increase your score and resources at the end of each round. +#YELLOW#Kill enemies fast to get better scores! +#YELLOW#Take advantage of the trap at the center of the arena! +Good luck! +]], [[#{italic}#ä½ å‘现了一个上é¢æœ‰ç€é—ªå…‰æ–‡å—的便æ¡â€¦â€¦ +#{bold}#竞技场规则 + +#{normal}#竞技场的规则很简å•ã€‚ +在æ¯ä¸€æ³¢é‡Œï¼Œå¤§é—¨å°†æ‰“å¼€ï¼Œå¹¶æ”¾å‡ºä¸€äº›æ•Œäººã€‚å½“å¤§é—¨å…³ä¸Šæ—¶ï¼Œä½ å°†å¾—åˆ°ä¸€äº›å¥–åŠ±åˆ†ã€‚ +奖励将会#YELLOW#éšç€æ¯å›žåˆå‡å°‘ #LAST#,但是#YELLOW#ä½ åœ¨è¿™æ³¢é‡Œæ€æ»çš„敌人#LAST#ï¼Œå°†ä¼šå¢žåŠ ä½ çš„åˆ†æ•°ã€‚ +å½“ä½ å‡»è´¥æ‰€æœ‰æ•Œäººæ—¶ï¼Œä½ å°†ä¼šå¾—åˆ°æœ€ç»ˆåˆ†æ•°ï¼Œå³å¥–åŠ±åˆ†ä¹˜ä»¥ä½ çš„å¥–åŠ±åŠ æˆã€‚ + +æ¯è¿‡ä¸€äº›å›žåˆï¼Œä¸€ä¸ªå°BOSSä¼šå‡ºçŽ°ä¸Žä½ äº¤æˆ˜ï¼Œå½“ä½ å‡»è´¥2个å°BOSSåŽï¼Œå››å¤§BOSSä¹‹ä¸€å°†å‡ºçŽ°åœ¨ä½ é¢å‰ã€‚ +#YELLOW#在大门关上å‰å‡»è´¥æ‰€æœ‰æ•Œäºº#LAST#æé«˜ä½ çš„å¥–åŠ±åŠ æˆï¼ +#YELLOW#一次性击æ€å¤šä¸ªæ•Œäººæˆ–者强壮的敌人#LAST#å–悦观众以æé«˜ä½ çš„ç‰çº§ï¼ +#YELLOW#收集金å¸#LAST#在æ¯å›žåˆåŽæé«˜ä½ çš„åˆ†æ•°å¹¶èµšå–ä½ çš„èµ„æºã€‚ +#YELLOW#æ›´å¿«çš„æ€æ»æ•Œäººä»¥å¾—åˆ°æ›´é«˜çš„åˆ†æ•°ï¼ +#YELLOW#好好利用场地ä¸å¿ƒçš„é™·é˜±ï¼ +ç¥å›æ¦è¿æ˜Œéš†! +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/blighted-ruins.lua" + +t("Work on my glorious project has been delayed. This displeases me. The fools from the nearby village are starting to suspect my presence, and have begun guarding their graveyards and cemeteries closely. Whatever meagre remains I can steal away are often too rotted or insubstantial to use for my project, so I have no choice but to use them as sub-par minions instead. Perhaps they will sow enough conflict and discord so that new, fresher remains will become available...", [[我伟大的计划被耽æ了。这真让我ä¸çˆ½ã€‚ + 附近æ‘庄里的傻瓜们开始怀疑我æ¥æ¤çš„目的了,并在墓地周围竖起了防御,其实我从墓地得æ¥çš„那些残渣早就è…烂ä¸å ªäº†ï¼Œä¸‡èˆ¬æ— 奈下我åªèƒ½å°†å®ƒä»¬å½“åšå¤‡ç”¨å“使用,也许让这些家伙的互相猜忌会产生更多新鲜的尸体供我驱使……]], "_t") +t("The cloak of deception is complete! Truly my finest work, not counting my project of course, it allows my minions to walk amongst the living without arousing their suspicions at all. Already I have taken a stroll to a nearby town alongside a ghoulish thrall, wrapped in the cloak... hah! The fools didn't even bat an eyelid! With this item, acquisition of components for my project shall be all the more simple.", "欺诈斗篷已ç»å®Œæˆï¼è¿™ç®€ç›´æ˜¯æˆ‘伟大计划以外的最高æ°ä½œï¼Œä»–能使我的仆人们轻易的穿æ¢äºŽäººç¾¤è€Œä¸ä¼šå¼•èµ·ä»»ä½•æ€€ç–‘。我已穿ç€æ¤è¢å¤§æ‘‡å¤§æ‘†åœ°è£¹ç€ä¸€ä¸ªé£Ÿå°¸é¬¼ä»†ä»Žåœ¨å‘¨å›´çš„一个å°é•‡æ™ƒè¡äº†ä¸€åœˆ, 镇里的傻瓜们眼皮都ä¸æŠ¬ä¸€ä¸‹! 有了这件è¢å,我计划所需的æ料真是太容易获得了……", "_t") +t("Fate smiles upon me. What did I come across today but the body of an unfortunate %s? Unfortunate indeed, but rather fortunate for me. The body displays next to no decomposition... it shall be perfect! With this new minion and the cloak of deception, the completion of my project is all but assured. I must prepare for the ritual... my dark menagerie shall soon have a new member.", "命è¿å¥³ç¥žå‘我微笑,我今天å‘现了一具%s倒霉鬼的尸体?这个彻头彻尾的倒霉鬼å´æ˜¯æˆ‘命ä¸çš„ç¦æ˜Ÿã€‚他的尸体还没有完全è…烂……真是完美ï¼è‡ªä»Žæœ‰äº†æ¬ºè¯ˆæ–—篷,我腰ä¸é…¸äº†è…¿ä¸ç–¼äº†è·‘æ¥ä¹Ÿèƒ½ä¸Šäº”楼了,我伟大计划的结晶也已å˜æˆå›Šä¸ä¹‹ç‰©äº†ã€‚我必须尽快开始准备仪å¼â€¦â€¦æˆ‘çš„ä¸æ»å†›é˜Ÿåˆå°†åŠ 入一åæ–°æˆå‘˜ã€‚", "tformat") +t("blighted ruins", "è’芜废墟", "newLore category") +t("note from the Necromancer", "æ»çµæ³•å¸ˆçš„笔记", "_t") +t("My masterpiece walks! It is glorious, beautiful. While it remains unfinished, it is finished enough to serve in its purpose of protecting my lair. No would-be hero will be able to defeat it, and once it is complete it will be nigh invulnerable! Now all that remains is to animate my newest minion and bend it to my will... then they'll see. They'll ALL see. What can possibly stop me now, I ask? What?!", "我的大师之作ï¼å®ƒé—ªè€€ç€è£å…‰ï¼ŒçœŸæ˜¯ç¾Žæžäº†ã€‚虽然它还没有全部完æˆï¼Œä½†å´è¶³ä»¥ä¿æŠ¤æˆ‘的巢穴。ç»å¯¹æ²¡æœ‰ä»»ä½•è‹±é›„能击败它,当它æˆä¸ºå®Œå…¨ä½“æ—¶å°±æ˜¯æ— æ•Œçš„å˜åœ¨å•Šï¼Œé‚£æ—¶æˆ‘å°†æˆä¸ºä¸–界之主,è°èƒ½æŒ¡æˆ‘,我大å¼ä¸‰å£°è°æ¥æ–©æˆ‘ï¼å“‡å“ˆå“ˆï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/daikara.lua" + +t([[#{bold}#Relle, Cornac Fighter & Expedition Captain#{normal}# +Nothing but hatchlings so far. Honestly, if this keeps up we won't have enough dragonhide to cover a dragon, let alone cover our losses. I've really spared no expense this time as well: Gorran is one of the finest rangers I know, and Sodelost... his prices are exorbitant, but then what else would you expect from those money-grubbing dwarven Thronesmen? I must admit I don't know much about Xann. The locals say there's no finer wyrmic in the area, and I admit she is something special in combat. Now, if only she could turn her draconic talents to FINDING some dragons!]], [[#{bold}#探险队队长,战士瑞丽#{normal}# +到现在为æ¢ï¼Œåˆ°æ‰‹çš„都是幼龙。è€å®žè¯´ï¼Œå¦‚果这ç§æƒ…况继ç»ä¸‹åŽ»ï¼Œæˆ‘们都凑ä¸å¤Ÿä¸€æ¡é¾™çš„龙皮,更别说弥补我们的æŸå¤±äº†ã€‚这次我å¯è¦å€¾å®¶è¡äº§äº†ï¼šé«˜å²šæ˜¯æˆ‘所知é“的最棒的寻林客之一,而è‹è¾¾ç½—斯特……他è¦ä»·å¤ªé«˜äº†ï¼Œä½†è¿™äº›çŸ®äººçŽ‹çš„部下财迷心çªä¹Ÿä¸æ˜¯ä¸€å¤©ä¸¤å¤©äº†ã€‚我确实ä¸æ˜¯å¾ˆäº†è§£å¸Œå®‰ã€‚当地人称她为这个区域里首屈一指的龙战士,这家伙打架确实有一手。但她è¦æ˜¯åœ¨çŒŽé¾™æ–¹é¢ä¹Ÿå¦‚æ¤å‡ºè‰²çš„è¯ï¼Œæˆ‘å°±åˆ«æ— ä»–æ±‚äº†ï¼]], "_t") +t([[#{bold}#Sodelost, Dwarf Rogue#{normal}# +Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while. We've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All it's got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.]], [[#{bold}#矮人盗贼,è‹è¾¾ç½—斯特#{normal}# +ä¸æ•¢ç›¸ä¿¡æˆ‘居然åŒæ„äº†è¿™æ¬¡æŽ¢é™©ï¼Œä¹Ÿè®¸æ˜¯å› ä¸ºæˆ‘å’Œç‘žä¸½ç›¸ç†Ÿçš„ç¼˜æ•…å§ã€‚我们多次在德斯的交易站打过照é¢ã€‚她还拥有我的特殊折扣券。多æ„å–„æ„Ÿçš„æˆ‘çœŸæ˜¯æ„šè ¢å•Šï¼çŽ°åœ¨è½å¾—å£è¢‹ç©ºç©ºã€æ»¡é´ç§¯é›ªçš„下场……这些皇å皇å™ä»¬å’‹å°±è¿™ä¹ˆé’Ÿçˆ±é¾™çš®â€¦â€¦ å¬è¯´è¿™çŽ©æ„能åšå¾ˆå¥½çš„盔甲?é ï¼ä½ è¦æ˜¯ç©¿ä¸äº†é‡‘å±žé“ ç”²ï¼Œå¹²å˜›è¿˜ç©¿ä¸ªæ¯›çº¿ç›”ç”²å•Šï¼Ÿçš®èƒ½ç»™ä½ å¸¦æ¥çš„ä¿æŠ¤å°±åƒåŠèº«äººå°è¯•â€¦â€¦ä¸Šé¢å¥½åµï¼Œå…ˆæ笔了。]], "_t") +t([[#{bold}#Gorran, Cornac Archer#{normal}# +That snake. That addlepated beardling. That coin-hounding, blackhearted, stump-kneed dwarf! A scout he calls himself! The finest eyes of the Iron Throne, able to read the sign of the tavern in Last Hope from the tavern in Derth! Surely someone with such grandiose praise for his own eyesight would have spotted that cold drake waiting in ambush for us! Damnable thing, I'll be lucky if I can ever use my left arm again. I can't use my bow now ... I'm effectively dead wood to the team. I'm beginning to think that Sodelost has ulterior motives... I wouldn't put it past a dwarf to lead us up this forsaken mountain to die just so he could rifle through our pockets! I keep telling Relle, but she won't listen. The fool...]], [[#{bold}#弓ç®æ‰‹ï¼Œé«˜å²š#{normal}# +è¿™ä¸ªè´¼çœ‰é¼ çœ¼çš„æ¶æ£ï¼Œè´¢è¿·å¿ƒçªçš„æ··è›‹ï¼Œé»‘å¿ƒé»‘è‚ºé»‘è‚šè‚ çš„å°äººï¼Œæ»¡è„¸èƒ¡é¡»çš„è ¢æ,行动迟缓的矮åï¼ä»–è¿˜æœ‰è„¸è¯´è‡ªå·±æ˜¯ä¸ªå“¨å…µï¼Œä½ å°±æ˜¯ä¸ªçƒ§é¥¼ï¼é’¢é“王座最好的眼线,能一眼看穿从德斯到最åŽçš„希望å‘生的所有事情! 嘴上å¹çš„è¿™ä¹ˆç‰›ï¼Œçœ¼åŠ›åŠ²è¿™ä¹ˆå¥½ï¼Œä½ ä¸«çš„å°±ä¸èƒ½å‘现埋ä¼æˆ‘们的冰龙å—ã€‚æ— èƒ½çš„ç™½ç—´ï¼Œè€å手臂以åŽè¿˜èƒ½ç”¨å°±è°¢å¤©è°¢åœ°äº†ã€‚该æ»çš„,现在我连弓都拉ä¸å¼€äº†â€¦â€¦æˆ‘现在就是个废物…… 这家伙是ä¸æ˜¯å¿ƒæ€€é¬¼èƒŽï¼Œæƒ³åœ¨è¿™é¬¼åœ°æ–¹æ•´æ»æˆ‘,好æŽç©ºæˆ‘çš„å£è¢‹ï¼Œæ´—劫我的尸体,我早就告诫过瑞丽,这傻女人就是ä¸å¬â€¦â€¦]], "_t") +t([[#{bold}#Relle, Cornac Fighter & Expedition Captain#{normal}# +Sodelost is dead, and so is Gorran. The former by Gorran's hand, the latter by my hand. Even in these wastes I cannot abide such an act of mutiny. I was aware of Gorran's anger ever since the drake attack, but I never dreamed he would turn on Sodelost like he did. He had taken my longsword as I slept the previous night, strode up to Sodelost, unheeding of I and Xann watching him, ran him through and laughed. Simply laughed. There was nothing for it; I wrenched my sword from his hand and brought it down on his neck. The commotion seems to have stirred up a nearby drake's nest, and now I fear we don't have the strength to repel a concentrated attack. We may have to abandon this expedition.]], [[#{bold}#探险队队长,战士瑞丽#{normal}# +è‹è¾¾ç½—斯特已ç»æ»äº†ï¼Œé«˜å²šæ¥äº†ä»–çš„åŽå°˜ã€‚高岚干掉了å‰è€…,我则æžå®šäº†åŽè€…。就算是æŸå…µæŠ˜å°†ï¼Œæˆ‘也ç»ä¸èƒ½å®¹å¿è¿™æ ·çš„背å›ã€‚在飞龙çªè¢æˆ‘们åŽï¼Œæˆ‘就开始æ防高岚,防æ¢ä»–在背åŽæ…刀å,但他居然真的对è‹è¾¾ç½—斯特下了手。这家伙è¶å¤œè‰²å·èµ°äº†æˆ‘的长剑并一路奔å‘è‹è¾¾ç½—斯特,完全没有留æ„我和希安笑ç€å¯¹ä»–一路尾éšã€‚å¯ç¬‘çš„è ¢æ,我一把æ‰ä½ä»–的手,夺回我的剑并在他脖å上留了一é“深深的å£å。 这场暴乱似乎惊动了附近的一个飞龙巢,这å¯ä¸å¦™ï¼Œææ€•æˆ‘ä»¬çŽ°åœ¨å®Œå…¨æ— æ³•å抗æˆç¾¤é£žé¾™çš„ä¾µè¢ã€‚这次冒险看æ¥è¦å°±æ¤ç»“æŸäº†ã€‚]], "_t") +t("expedition journal entry (daikara)", "探险队日记(岱å¡æ‹‰ï¼‰", "_t") +t([[#{bold}#Xann, Shaloren Wyrmic#{normal}# (This entry was scrawled by an unsteady hand) +#{italic}#impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing each other now, simple creatures, simple soft skinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast. + +rantha i will see you soon#{normal}#]], [[#{bold}#æ°¸æ’ç²¾çµé¾™æˆ˜å£«ï¼Œå¸Œå®‰#{normal}# (便æ¡ç”±é¢¤æŠ–的手潦è‰æ¶‚鸦而æˆ) +#{italic}#æ„šè ¢çš„å®¶ä¼™ï¼Œä½ ä»¬ç«Ÿæ•¢è¸å…¥é¾™çš„领地,残害我们的åå™ï¼Œå‰¥å–ä»–ä»¬çš„çš®æ¯›ï¼Œä½ ä»¬ä¼šä»˜å‡ºä»£ä»·çš„ï¼Œæƒ¨ç—›çš„ä»£ä»·ã€‚æˆ‘å”¤æ¥äº†é£žé¾™ï¼Œäº²æŽˆä¸€æ¡ç‹¡çŒ¾çš„计ç–,让它é¿å¼€çŸ®äººçš„巡视,当它一å£å’¬ä½çŒŽäººçš„手臂时我大笑ä¸æ¢ã€‚è¿™äº›è ¢è´§è‚¯å®šä¼šè‡ªç›¸æ®‹æ€ï¼Œå•çº¯çš„生物,å•çº¯çš„软皮生物,他们有哪点比的上我们龙类,我们是这么完美,简直就是美与力é‡çš„象å¾â€¦â€¦ä»–们的领队还活蹦乱跳ç€ï¼Œç‰è¿‡ä¸€ä¼šæˆ‘就会请她å‚åŠ æˆ‘çš„å®´ä¼šâ€”â€”ä½œä¸ºä¸»èœï¼Œå“¦å“ˆå“ˆå“ˆï¼ + +兰莎,一会è§#{normal}#]], "_t") +t("Dragonsfire Trap", "é¾™ç«é™·é˜±", "_t") +t([[#{bold}#Relle, Cornac Fighter and Expedition Leader#{normal}# +It knows we're here. Xann's gone, and I have to assume the worst. Too late to run. One option left, a contraption Sodelost ensured us he'd be able to use to get the kill... shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add "being charred to a crisp" to my list of troubles today. +I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better. I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole... +#{italic}#Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy. Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of dragonsfire. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.#{normal}#]], [[#{bold}#探险队队长,战士瑞丽#{normal}# +那些龙知é“我们在这里。希安自己一个人跑了,我必须承担最å的情况。逃跑已ç»æ¥ä¸åŠäº†ï¼Œåªå‰©ä¸‹ä¸€ä¸ªé€‰æ‹©äº†ï¼Œè‹è¾¾ç½—斯特曾ç»è·Ÿæˆ‘们说过这个å°ä¸œè¥¿å¯ä»¥ä¿è¯å¯ä»¥æ€æŽ‰â€¦â€¦è¯¥æ»ï¼Œå¯æƒœä»–æ ¹æœ¬æ²¡ç•™ä¸‹è¯´æ˜Žä¹¦ï¼Œæˆ‘æ ¹æœ¬ä¸çŸ¥é“该怎么用这玩æ„儿,而我å¯ä¸æƒ³åœ¨ä»Šå¤©é‡åˆ°çš„这么多麻烦ä¸é—´å†åŠ 上“被烤焦â€ä¸€é¡¹ã€‚ + +我å¯èƒ½ä¸å¤ªäº†è§£ç›—贼工具的原ç†ï¼Œä½†æˆ‘知é“怎么对付野生动物。尽管人们都说龙很厉害,但我å¯ä¸è§‰å¾—他们能比动物强多少。我ä¸éœ€è¦çŸ¥é“具体怎么组装这个装置æ‰èƒ½è®©å®ƒåœ¨åŠ¨ç‰©è¸©ä¸ŠåŽ»çš„时候å¯åŠ¨â€”—我åªè¦æŠŠå®ƒæ”¾åˆ°ä»€ä¹ˆä¸œè¥¿é‡Œé¢ï¼Œç‰åˆ°é¾™æŠŠå®ƒä¸€å£åžä¸‹çš„时候…… +#{italic}#ä»Žè¿™å¼ çº¸æ¡æ¯«æ— ç ´æŸçš„完整状æ€ï¼Œä»¥åŠå®ƒæ£å¤„在一个装满动物内è„的袋åæ—边这一微妙的ä½ç½®æ¥çœ‹ï¼Œé¾™ä¸ä»…é¿å…了陷阱,而且还把这个东西收è—èµ·æ¥ä½œä¸ºæˆ˜åˆ©å“。在袋å里装ç€ä¸€ä¸ªå·²ç»è¢«æŽ¥è§¦çš„陷阱,里é¢ä¾ç¨€å¯ä»¥è¾¨è®¤å‡ºä¸€äº›ç‚¼é‡‘瓶å。当压力æ¿è¢«è§¦å‘的时候,这些炼金ææ–™å¯ä»¥æ··åˆèµ·æ¥ï¼Œäº§ç”Ÿä¸€è‚¡é¾™ç«çš„çˆ†ç‚¸ã€‚ä½ å¯ä»¥å¾ˆå®¹æ˜“地æžæ¸…æ¥šå¦‚ä½•ç»„è£…å’Œåˆ¶é€ æ›´å¤šè¿™æ ·çš„é™·é˜±ã€‚#{normal}#]], "_t") +t("daikara", "å²±å¡æ‹‰", "newLore category") +t("Freezing Trap", "冰冻陷阱", "_t") +t([[#{bold}#Relle, Cornac Fighter and Expedition Leader#{normal}# +It knows we're here. Xann's gone, and I have to assume the worst. Too late to run. One option left, a contraption Sodelost ensured us he'd be able to use to get the kill... shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add "being frozen solid" to my list of troubles today. +I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better. I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole... +#{italic}#Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy. Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of ice. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.#{normal}#]], [[#{bold}#探险队队长,战士瑞丽#{normal}# +那些龙知é“我们在这里。希安自己一个人跑了,我必须承担最å的情况。逃跑已ç»æ¥ä¸åŠäº†ï¼Œåªå‰©ä¸‹ä¸€ä¸ªé€‰æ‹©äº†ï¼Œè‹è¾¾ç½—斯特曾ç»è·Ÿæˆ‘们说过这个å°ä¸œè¥¿å¯ä»¥ä¿è¯å¯ä»¥æ€æŽ‰â€¦â€¦è¯¥æ»ï¼Œå¯æƒœä»–æ ¹æœ¬æ²¡ç•™ä¸‹è¯´æ˜Žä¹¦ï¼Œæˆ‘æ ¹æœ¬ä¸çŸ¥é“该怎么用这玩æ„儿,而我å¯ä¸æƒ³åœ¨ä»Šå¤©é‡åˆ°çš„这么多麻烦ä¸é—´å†åŠ 上“被冻僵â€ä¸€é¡¹ã€‚ + +我å¯èƒ½ä¸å¤ªäº†è§£ç›—贼工具的原ç†ï¼Œä½†æˆ‘知é“怎么对付野生动物。尽管人们都说龙很厉害,但我å¯ä¸è§‰å¾—他们能比动物强多少。我ä¸éœ€è¦çŸ¥é“具体怎么组装这个装置æ‰èƒ½è®©å®ƒåœ¨åŠ¨ç‰©è¸©ä¸ŠåŽ»çš„时候å¯åŠ¨â€”—我åªè¦æŠŠå®ƒæ”¾åˆ°ä»€ä¹ˆä¸œè¥¿é‡Œé¢ï¼Œç‰åˆ°é¾™æŠŠå®ƒä¸€å£åžä¸‹çš„时候…… +#{italic}#ä»Žè¿™å¼ çº¸æ¡æ¯«æ— ç ´æŸçš„完整状æ€ï¼Œä»¥åŠå®ƒæ£å¤„在一个装满动物内è„的袋åæ—边这一微妙的ä½ç½®æ¥çœ‹ï¼Œé¾™ä¸ä»…é¿å…了陷阱,而且还把这个东西收è—èµ·æ¥ä½œä¸ºæˆ˜åˆ©å“。在袋å里装ç€ä¸€ä¸ªå·²ç»è¢«æŽ¥è§¦çš„陷阱,里é¢ä¾ç¨€å¯ä»¥è¾¨è®¤å‡ºä¸€äº›ç‚¼é‡‘瓶å。当压力æ¿è¢«è§¦å‘的时候,这些炼金ææ–™å¯ä»¥æ··åˆèµ·æ¥ï¼Œäº§ç”Ÿä¸€å›¢æžå†·çš„å†·æ°”ã€‚ä½ å¯ä»¥å¾ˆå®¹æ˜“地æžæ¸…æ¥šå¦‚ä½•ç»„è£…å’Œåˆ¶é€ æ›´å¤šè¿™æ ·çš„é™·é˜±ã€‚#{normal}#]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/derth.lua" + +t("derth", "德斯镇", "newLore category") +t("Beam Trap", "射线陷阱", "_t") +t([[#{italic}#A villager runs up to you, carrying a hefty looking sack.#{normal}# +You've saved us from the storms! We can't ever repay you enough, but, well... Shortly after you stopped them, a witch approached us and offered us some... magical #{italic}#things#{normal}# and said they would protect our town if anything like that happened again. +It's not that I don't trust her, not after you and they - mostly you! - saved us, but... I just don't feel comfortable having all this arcane stuff around us all the time. None of us do. If you've got a use for these, you're more than welcome to them. +#{italic}#He hands you a sack, containing a few dozen of the same strange magical object; included is a guide to using them and producing more, written for users completely inexperienced with magic. Apparently, they're designed to be mounted on walls and rooftops, and will try to non-lethally incapacitate outside invaders while sending a message of distress to Angolwen. With a few tweaks, you can make them deadly instead (and avoid harassing Angolwen while you're at it).#{normal}#]], [[#{italic}#一个æ‘æ°‘å‘ä½ è·‘æ¥ï¼Œæ‰‹é‡Œæ‹¿ç€ä¸€ä¸ªæ¼‚亮的麻袋。#{normal}# +ä½ ä»Žé£Žæš´ä¸æ•‘了我们ï¼ä½ çš„æ©æƒ…æˆ‘ä»¬æ— ä»¥ä¸ºæŠ¥ï¼Œä¸è¿‡ï¼Œæ£å¥½â€¦åœ¨ä½ 阻æ¢äº†é£Žæš´ä¹‹åŽï¼Œä¸€ä¸ªå¥³å·«åˆ°æˆ‘们这里æ¥ï¼Œç»™äº†æˆ‘们一些…有é”法的#{italic}#东西#{normal}#。她说,如果这ç§äº‹æƒ…å†å‘生的è¯ï¼Œå¥¹ä»¬å°±ä¼šä¿æŠ¤æˆ‘们的城镇。 +è¿™å¯ä¸æ˜¯æˆ‘ä¸ä¿¡ä»»å¥¹ï¼Œæ›´ä½•å†µä½ 和他们——主è¦æ˜¯ä½ 的功劳ï¼â€”â€”ä½ ä»¬æ•‘äº†æˆ‘ï¼Œä½†æ˜¯â€¦æˆ‘æ€»è§‰å¾—åœ¨æˆ‘ä»¬å‘¨å›´æ”¾ç€è¿™äº›å¥¥æœ¯é”法的东西让我们感到有些ä¸èˆ’æœã€‚æˆ‘ä»¬éƒ½æ˜¯è¿™ä¹ˆæƒ³çš„ã€‚å¦‚æžœä½ èƒ½æ›´å¥½åœ°åˆ©ç”¨è¿™äº›ä¸œè¥¿ï¼Œé‚£ä¹ˆè¯·ä½ å¥½å¥½æ”¶ä¸‹å®ƒä»¬å§ã€‚ +#{italic}#ä»–é€’ç»™ä½ ä¸€ä¸ªéº»è¢‹ï¼Œé‡Œé¢è£…ç€å‡ åä¸ªä¸€æ¨¡ä¸€æ ·çš„å¥‡æ€ªçš„é”法物å“。里é¢è¿˜åŒ…å«äº†æœ‰å…³å¦‚ä½•ä½¿ç”¨å’Œåˆ¶é€ å®ƒä»¬çš„è¯´æ˜Žï¼Œè¯´æ˜Žæ¸…æ™°æ˜“æ‡‚ï¼Œä¸ä¼šé”法的人也能ç†è§£ã€‚显然,它们是用æ¥å®‰è£…在墙上或者屋顶上,会自动用éžè‡´å‘½çš„手段击退入侵者,并å‘å®‰æ ¼åˆ—æ–‡æŠ¥å‘Šè¿™é‡Œé‡åˆ°å±é™©çš„ä¿¡æ¯ã€‚é€šè¿‡ä¸€äº›è°ƒæ•´ï¼Œä½ å¯ä»¥è®©å®ƒä»¬å˜å¾—æ›´åŠ è‡´å‘½ï¼ˆè€Œä¸”ä½ ä½¿ç”¨å®ƒä»¬çš„æ—¶å€™ä¹Ÿä¸ä¼šéªšæ‰°åˆ°å®‰æ ¼åˆ—文的人了)。#{normal}#]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/dreadfell.lua" + +t([[MINIONS: Perhaps you feel your Master has been lax or absent? Well, I shall amend that. I have been studying an object of great import. It is of much greater interest than your foolish unlives. But do not think that I will let you get away with things because of this. + +Skeletons, you have been getting noticeably behind in your adventurer slaughtering quotas. The next skeleton archer I see drinking coffee and chatting with the wights shall be rent limb from limb and fed to the orcs. Also, as a punishment for your general laxness, 1,000 skeletons shall be remanded down to Kor'Pul as punishment. A further 250 shall be slaughtered. These orders to be carried out by myself tomorrow at 3am.]], [[奴æ‰ä»¬ï¼šä¹Ÿè®¸æ±ç‰è§‰å¾—å¾æœ€è¿‘æ¾æ‡ˆäº†ï¼Ÿæ˜¯å•Šï¼Œå¾ä¼šæ”¹è¿›è¿™ç‚¹ã€‚最近å¾ä¸€ç›´é†‰å¿ƒäºŽç ”究一个é‡è¦çš„项目,它给å¾å¸¦æ¥çš„好处å¯æ¯”æ±ç‰è¿™äº›ä¸æ»åºŸç‰©è¦å¤§å¤šäº†ã€‚但æ±ç‰å¯ä¸è¦æŒ‡æœ›èƒ½å› æ¤è€Œå·æ‡’。 + +éª·é«…ä¼—ï¼Œæœ€è¿‘ä½ ä»¬çŒŽæ€çš„冒险者å¯æ¯”æŒ‡æ ‡ä½Žå¤ªå¤šäº†ã€‚å°±æ˜¯ä½ ï¼ŒåŽæŽ’那个骷髅射手ï¼å¾çœ‹åˆ°ä½ 和冒险者å–é…’åƒè‚‰æ‹œæŠŠå称兄弟æ¥ç€ï¼Œè¿™äº›å®¶ä¼™æœ¬è¯¥è¢«åˆ‡æˆç¢Žç‰‡æ‹¿åŽ»å–‚兽人的。作为对æ±ç‰æ‡’惰的严惩,1000个骷髅兵将被å‘é…到å¡Â·æ™®å°”å……å†›ï¼ŒæŒ‡æ ‡ä¸Šçš„äººå¤´æ•°æ高250,明早3点å¾å°†äº²è‡ªå‘布这项命令。]], "_t") +t([[MINIONS: Be aware, I your great Master have found an item. It is of extreme power, but not yet complete, at least for my purposes. + +All hail your brilliant Master. Would you like to walk in the sun? Would you like to be free to roam green meadows and crush innocent children? Such are my wishes also. The reward to anyone who brings me any item that will help me bend this sta... item to my will shall be stupendous. + +Also, any new minions who have magical research skills are wanted. Recruit them and you shall be rewarded. Though if they steal my secrets, your blood will be my wine and your heart my appetizer.]], [[奴æ‰ä»¬ï¼šæ³¨æ„了,æ±ç‰ä¼Ÿå¤§çš„主人å¾å‘现了一个å®ç‰©ï¼Œå®ƒè•´è—ç€å·¨å¤§çš„力é‡ï¼Œè™½ç„¶å®ƒå¹¶ä¸å®Œæ•´ï¼Œè‡³å°‘还ä¸å¤Ÿå®Œæˆå¾çš„å®å›¾å¤§ä¸šã€‚ + +赞美æ±ä¸»ã€‚æ±ç‰æœ‰æ²¡æœ‰æ¢¦æƒ³ç€åœ¨å¹¿è¢¤çš„è‰åŽŸä¸Šè‡ªç”±çš„奔驰,光明æ£å¤§çš„在太阳下漫æ¥ï¼Œéšå…´çš„ææ»äººç±»æ— è¾œçš„å©´å„¿ï¼Œæ— éœ€è€ƒè™‘æ— éœ€çŠ¹è±«ï¼Œåªè¦è°èƒ½ä¸ºå¾æ‰¾åˆ°èƒ½ç²˜åˆè¿™æŠŠæ³•â€¦â€¦å’³å’³ï¼Œè¿™ä»¶å®ç‰©çš„办法,它的愿望就能实现。 + +åŒæ—¶ï¼Œä»»ä½•èƒ½ä½¿ç”¨é”法的物ç§éƒ½æ˜¯æˆ‘眼ä¸çš„人æ‰ï¼Œæ›¿å¾é›‡ä½£ä»–们,而æ±äº¦å°†è¢«å¾å˜‰å¥–。但å°å¿ƒäº†ï¼Œè¦æ˜¯æ‰¾å›žæ¥ä¸ªå€’钩泄露了å¾çš„秘密,我就会食æ±ä¹‹è‚‰ï¼Œé¥®æ±ä¹‹è¡€ï¼Œå¯æ±ä¹‹çš®ã€‚]], "_t") +t([[MINIONS: Perhaps you are minor dens of foulness because you have nothing to aspire to? Perhaps you could be greater if you had a worse example before you? Consider Me! I began my long unlife as a foolish pipsqueak such as yourself. Why, there was a time before I had conquered even a pit let alone a level or a dungeon. Now, behold all that is Mine. + +You must have aspirations. I am not content with just the rule of Dreadfell. No, soon I shall have more. Much more. My boots shall tread the surface of the earth! I shall explore and destroy the most beautiful mountains. All shall be mine once I can walk in the sun once more. Where will you be? Do you wish to be more than the wight I stepped on yesterday? I shall need great leaders to guide my armies across the land.]], [[奴æ‰ä»¬ï¼šæ±ç‰æ˜¯å¦è§‰å¾—身为å¤é‚野鬼而感到å‰é€”一片黑暗,æ±ç‰æ˜¯å¦å¯¹æœªæ¥å¤±åŽ»äº†æ†§æ†¬ï¼Œæ˜¯å¦å¯¹è‡ªèº«å¤±åŽ»äº†ä¿¡å¿ƒï¼Ÿä¹Ÿè®¸æ±ç‰éœ€è¦çš„åªæ˜¯ä¸€ç‚¹ç‚¹æ¿€åŠ±ï¼Œå’Œä¸€ä¸ªæ¦œæ ·ã€‚æ±ç‰çš„æ¦œæ ·å°±æ˜¯çœ¼å‰ï¼šæ±ç‰ä¼Ÿå¤§çš„主人ï¼æˆ‘最åˆå’Œä½ ä»¬ä¸€æ ·æ˜¯æ‚兵,其貌ä¸æ‰¬ï¼Œæ— 足轻é‡ï¼Œä½†å¾åšæŒæ—¥è¡Œä¸€å–„:åšæŒä¸æ‡ˆçš„å± æ€æ–°æ‰‹è¿·å®«çš„探险者,天长日久总算修æˆæ£æžœï¼Œé›„霸一方了。 + +åšéª·é«…è¦æœ‰æŠ±è´Ÿã€‚å¾çš„ç›®æ ‡å¯ä¸å…‰æ˜¯å¯¹æ惧王座的统治而已。ä¸ä¹…å¾å°±ä¼šæ‹¥æœ‰æ›´å¤šï¼Œæ›´å¤šå•Šï¼å¾å°†å†æ¬¡è¸è¶³åœ°è¡¨ï¼Œç¾¤å±±å°†ä¸ºå¾æŠ˜æœï¼Œå¤§åœ°å°†å› å¾æ²‰é™·ã€‚而那时的æ±ç‰åˆèº«å±…何èŒï¼Œéš¾é“那时的æ±ç”˜å¿ƒåšä¸€åé»˜é»˜æ— é—»çš„å°¸å¦–è€Œå·²å—,å¾æœŸå¾…æ±ç‰ä¹‹ä¸çš„æ°å‡ºç²¾è‹±æ›¿æˆ‘掌管妖鬼大军,一马平å·æ¨ªæ‰«å¤§é™†ï¼Œæˆå°±å¾åƒç§‹éœ¸ä¸šå•Šâ€¦â€¦]], "_t") +t([[MINIONS: You are foolish sods. Have you heard of the great Kor'Pul? Perhaps not, because you know very little and he died long before you were so stupid as to be born. However, he was great and had the chance to be greater still. He let himself be cooped into a small hellhole and was destroyed when the right hero invaded it and destroyed his plaything. Now he is but a mere shade of his former glory. + +I shall not make this mistake. Be ready, for soon we shall march out upon the lands. Soon we shall conquer as even he could not. Pity the fool who thinks he can keep me stuck in even the grandest of pits, Dreadfell.]], [[奴æ‰ä»¬ï¼šæ„šé’çš„æ±ç‰å¯æ›¾å¬è¿‡ä¼Ÿå¤§çš„å¡Â·æ™®å°”的故事? 也许没有å§ï¼Œå› ä¸ºä»–ä¼ å¥‡çš„æ—¶ä»£è¿œåœ¨é—å¡žåˆç‹éš˜çš„æ±ç‰å‡ºç”Ÿä»¥å‰ã€‚ä»–å½“æ—¶æ˜¯é‚£æ ·çš„ä¸å¯ä¸€ä¸–的巫妖,并有机会å˜å¾—æ›´åŠ ä¼Ÿå¤§ã€‚ä½†ä»–å±…ç„¶ä½œèµ·äº†å®…ç”·ï¼Œå°†è‡ªå·±é¾Ÿç¼©åœ¨ä¸€ä¸ªå°å°çš„迷宫之类,直到一å天命英雄侵入迷宫并摧æ¯äº†ä»–çš„çµé‚匣。现在它仅仅是徘徊在自己过去è£å…‰ä¸çš„阴影而已。 + +å¾ç»ä¸èƒ½é‡è¹ˆä»–的覆辙。磨亮æ±ç‰çš„刀,清空æ±ç‰çš„肚腩,ä¸ä¹…æ±ç‰å°†éšå¾ä»¥é›·éœ†ä¸‡é’§ä¹‹åŠ¿å†²ä¸Šåœ°è¡¨ï¼Œå¾æœä¸€åˆ‡ã€‚让å¾ç‰å°½æƒ…鄙视那些å 山为王的家伙,哪怕他是çªåœ¨ä¼Ÿå¤§çš„æ惧王座。]], "_t") +t("note from the Master", "主人的笔记", "_t") +t([[MINIONS: To my newest vampire: burn, foolish adventurer, burn! I bet you are sorry for that flame spell now, aren't you? Suffer as I revisit it upon you. + +To the rest of you, there will be punishment. An adventurer got down to my bedroom and surprised me. I, Myself, was hurt and almost had to use My special power. All is well now and I am as dangerous as ever, but you shall suffer for letting him get so low. The next minion I see shall be toasted with my marshmallows. Where then were the special pits of doom I organized? Where were the poisons of my wights or the diseases of my ghouls? Indeed, I should slaughter all of you, and I would, but those who were most foully remiss were already slaughtered by the adventurer. The rest of you? Beware My wrath.]], [[奴æ‰ä»¬ï¼Œè‡´å¾æ–°æ¥çš„å¸è¡€é¬¼ï¼šç‡ƒçƒ§å§ï¼Œæ„šè ¢çš„冒险者,燃烧å§ï¼çŽ°åœ¨ä½ 一定åŽæ‚”æ— ç¤¼å¯¹æˆ‘é‡Šæ”¾è¿™æ³•æœ¯äº†å§ï¼Ÿåœ¨ä½ 自己的é”法烈焰里被烧æˆç°çƒ¬å§ã€‚ + +至于æ±ç‰ï¼Œæ±ç‰å±…然让一个冒险者冲到了å¾çš„å¯å®«æ¥å“了å¾ä¸€è·³ï¼Œæ±ç‰å°†æŽ¥å—惩罚。而å¾ä¸ä½†å—惊了还差点被迫动用了å¾çš„特殊能力。虽然å¾ä¸€å¦‚既往的强大ä¸å¯æˆ˜èƒœï¼Œä½†æ±ç‰å°†è¦æ‰¿æ‹…放他到如æ¤æ·±å…¥çš„责任,下一个让å¾çœ‹åˆ°çš„家伙,将被å¾åšæˆæ£‰èŠ±ç³–。尸鬼æ±çš„毒液喷å哪,鬼é‚æ±çš„疾病之触哪,å¾è´¹å°½å¿ƒè¡€ç»„建的ç¦å«é˜Ÿå“ªï¼Œç®€ç›´æ˜¯ä¸€å †åºŸç‰©ã€‚奇耻大辱啊,å¾çœŸæƒ³æŠŠæ±ç‰å…¨éƒ½ç¢¾æˆç¢Žç‰‡ï¼Œè™½ç„¶æ±ç‰ä¸æœ€æ¸£çš„一部分已被那个冒险者摧æ¯ï¼Œä½†ä½™ä¸‹çš„家伙,å°å¿ƒå¾çš„震怒。]], "_t") +t("A smudged poem chalked on a dark piece of slate", "一首写在石æ¿ä¸Šçš„被弄è„的诗æŒ", "_t") +t([[Master of life, Master of death, +All fall to a word +From his dreaded breath! + +Master of staff, Master of steel, +None can withstand +His ruthless zeal! + +Master of magic, Master of fire, +Pity the fool +That stirs his great ire! + +Master of strength, Master of will, +Dare not oppose him +Or your blood will spill! + +Master of shadows beyond mortal thought, +Against undying death all are as naught.]], [[他是生命之主,æ»äº¡ä¹‹ä¸»ï¼Œ +一切生çµéƒ½å°†åœ¨ä»–çš„æ怖呼å¸ä¸æ¶ˆäº¡ï¼ + +他是众仆之主,钢é“之主, +æ— äººèƒ½ç†è§£ä»–对暴è™çš„ç‹‚çƒï¼ + +他是é”法之主,ç«ç„°ä¹‹ä¸»ï¼Œ +怜悯那些挑动他心ç«çš„äººï¼ + +他是力é‡ä¹‹ä¸»ï¼Œæ³•åŠ›ä¹‹ä¸»ï¼Œ +è¿æŠ—ä»–è€…å¿…å°†è¡€æº…å½“åœºï¼ + +他是暗影之主远éžå‡¡äººå¯çŸ¥ï¼Œ +挑战永æ’æ»äº¡ä¹‹äººå¿…å°†ç°é£žçƒŸç。]], "_t") +t("A poem written in scribbled, child-like writing", "åƒå°å©å写的潦è‰è¯—æŒ", "_t") +t([[Me like Master, +He's a real laster, +He is faster +than a caster, +Can bring disaster, +Need more'n a plaster +After his attackaster... + +Alabaster... raster... pastor? Grr, need more brains...]], [[我爱我主 +他是真æ£çš„永生ä¸ç +行动起æ¥åŠ¿å¦‚闪电 +快的法师都看ä¸è§ +带æ¥ç ´å震撼ä¹å¤© +å¦‚ä½ æƒ³è¦ä¸Žä¹‹å‘¨æ—‹ +å°å‘½ä¸ä¿æ— 人å¯æ€¨â€¦â€¦ + +旋……圈……å·ï¼Ÿå‘€ï¼Œéœ€è¦æ›´å¤šè„‘浆……]], "_t") +t("A poem written in an elegant Gothic script", "高雅的哥特体诗æŒ", "_t") +t([[No staff will save thee +Against the blindness of pride +Death will catch thee up]], [[é«˜å‚²çš„æ— çŸ¥è€… +æ²¡äººèƒ½æ‹¯æ•‘ä½ çš„æ€§å‘½ +æ»äº¡ç»ˆå°†è¿½ä¸Šä½ ]], "_t") +t("a note about undead poetry from the Master", "主人关于ä¸æ»è¯—æŒçš„笔记", "_t") +t("As an aside, I notice one of my skeletons has amused himself by writing a poem about me. Whilst my first reaction was to have his bones crunched into dust and what remained of his undead soul sent to the darkest depths of the abyss, I do now realise that there is some merit to this. Every great leader needs tales penned of his brilliant conquest. Therefore I now command you all to write more poetry in my honour, praising my amazing powers, unrivalled leadership, unconquerable strength, etc etc. Any that fail to produce works of sufficient standard shall be annihilated.", "说些题外è¯ï¼Œä»Šå¤©å¾å‘现å¾çš„一åªå°éª·é«…æ£åœ¨è‡ªå¨±è‡ªä¹çš„写一首关于å¾çš„诗。å¾ä¸€æ€’之下就将它挫骨扬ç°äº†ï¼Œå¹¶ç”¨å¾å¼ºå¤§çš„力é‡å°†å®ƒçš„çµé‚打入了永æ’的地域。但很快å¾å‘现æ¤ä¸¾æ¬ 妥,æ¯ä¸ªä¼Ÿå¤§çš„领导者都需è¦ä¼ 奇的故事æ¥è®°è½½ä»–å²è¯—般的å¾æœåŽ†ç¨‹ã€‚æ•…å¾çŽ°åœ¨å‘½ä»¤æ±ç‰é€Ÿé€Ÿä»¥å¾çš„å义作上众多诗æŒæ¥èµžç¾Žå¾æƒŠäººçš„力é‡ï¼Œä¼Ÿå¤§çš„é¢†å¯¼åŠ›ï¼Œæ— äººå¯æ¯”的强大。所有ä¸åˆæ ¼çš„作å“å’Œä¸ç¬¦æ ‡å‡†è€…都将é¢å¯¹å¾çš„愤怒。", "_t") +t("slain master", "æ€æ»ä¸»äºº", "_t") +t("A powerful staff is grabbed from the Master's dead hands.", "一把从主人手上夺æ¥çš„强力法æ–。", "_t") +t("a letter to Borfast from the Master", "主人写给波法斯特的信", "_t") +t([[Ah, my dear Borfast, welcome to your glorious undeath! Your armour a cage, your hopes despair, your axe enslaved to my will, your soul mine to feast upon. How does it feel? Rather lovely I like to imagine! You were a valiant opponent, and though you were little threat to me I do like to honour you with this special treatment. And you do like honour, don't you? I know you wished to honour your people by defeating me and destroying my tower, but I'm sure you realise now that it was a rather vain endeavour. + +I apologise for what happened to that lovely suit of plate. I know it got a little... worn... during the treatment. But I'm afraid I really did need to find out the locations of your companion, and certain pressures had to be applied. You weren't very talkative, now were you? But I soon made you sing, oh yes. Of course, I could have just used a little divination magic to find out what I wanted, but I do so enjoy a good torture... And my, how joyous your screams were whenever the acid splashed against your beard! Hoh, we did chortle, did we not? But no matter, I've had my best skeletal smiths work on fixing your armour, fit to be worn by my new champion. + +I hope you enjoy your new work. Approach it with gusto, that sort of thing. I know in life you always dreamed of being a mighty hero of legend. But, well, what can be more glorious than this? You will live forever as my servant, destined to defend my throne for all time! You will be the envy of all the lesser ghouls that shamble about my halls. Well, until you get slain by some dumb intruding adventurer, of course... But that's the beauty of you heroes - one comes in, makes a mess, and then I get a new plaything to toy with. I wonder who shall replace you, eh? + +Until then, do enjoy the work, try to keep the place clean, and remember - I own you forever. + +- The Master]], [[啊,å¾äº²çˆ±çš„波法斯特,æ¥è¿ŽæŽ¥è¿™ä¸æœ½çš„新生å§ï¼æ±çš„护甲æˆäº†æ±çš„笼å,æ±çš„å¸Œæœ›æ”¯ç¦»ç ´ç¢Žï¼Œæ±çš„斧头åªèƒ½é¡ºä»Žå¾çš„æ„志,æ±çš„çµé‚å¾ä¼šå°½æƒ…äº«ç”¨ã€‚è¿™æ»‹å‘³æ€Žæ ·ï¼Ÿå¾å–œæ¬¢çœ‹åˆ°è¿™æ ·å¯çˆ±çš„ç”»é¢ï¼æ±æ˜¯ä¸€ä¸ªå€¼å¾—尊敬的对手,虽然æ±ä¼šå¯¹å¾æž„æˆä¸€ç‚¹ç‚¹å¨èƒï¼Œå¾è¿˜æ˜¯å†³å®šèµäºˆæ±è¿™ç‰¹æ®Šçš„è£è€€ã€‚并且å¾çŸ¥é“æ±å–œæ¬¢è£è€€ï¼Œæ˜¯ä¸ï¼Ÿå¾çŸ¥é“æ±å¸Œæœ›é€šè¿‡æ‰“è´¥å¾å¹¶æ‘§æ¯å¾çš„高塔æ¥èŽ·å¾—è£è€€ï¼Œä½†æ˜¯å¾è‚¯å®šæ±çŽ°åœ¨çŸ¥é“了这是多么自命ä¸å‡¡çš„行为。 + +å¾ä¸ºæ±é‚£å¯çˆ±çš„护甲所ç»åŽ†çš„事感到抱æ‰ã€‚å¾çŸ¥é“……在èµäºˆæ±è¿™ç‰¹æ®Šçš„å¾…é‡è¿‡ç¨‹ä¸å®ƒå—到了一点……轻微的……æŸä¼¤ã€‚但是å¾æ怕很需è¦æ‰¾åˆ°æ±åŒä¼´çš„ä½ç½®ï¼Œå¿…è¦çš„手段还是è¦é‡‡å–的。æ±å¥½åƒä¸æ˜¯å¾ˆå¥è°ˆï¼Œæ˜¯å—?ä¸è¿‡å¾ˆå¿«å¾å°±ä¼šè®©æ±å”±æŒï¼Œæ˜¯çš„。当然å¾ä¹Ÿå¯ä»¥ç”¨ä¸€ç‚¹å åœé”法æ¥æ‰¾å‡ºä»€ä¹ˆæ˜¯å¾è¾ˆæƒ³è¦çš„,但å¾æ›´äº«å—折磨人的快感……还有天哪,当硫酸溅到æ±èº«ä¸Šæ—¶ï¼Œæ±çš„å°–å«å£°å¬èµ·æ¥æ˜¯å¤šä¹ˆçš„欢快啊ï¼å“ˆï¼Œå¾åº”该哈哈大笑,ä¸æ˜¯å—?但是没关系,å¾å·²ç»å©å’äº†æœ€å¥½çš„éª·é«…å·¥åŒ åŽ»ä¿®è¡¥æ±çš„护甲,使它å¯ä»¥ç”¨äºŽå¾çš„æ–°æˆå‘˜ã€‚ + +å¾å¸Œæœ›æ±å–œæ¬¢æ±çš„新工作。æ±ä¼šçˆ±æ»è¿™ä»½å·¥ä½œã€‚å¾çŸ¥é“,在æ±æ´»ç€çš„时候æ±æ€»æ˜¯æ¢¦æƒ³æˆä¸ºä¸€ä¸ªå¼ºå¤§çš„å²è¯—英雄。但是,好å§ï¼Œè¿˜æœ‰ä»€ä¹ˆæ¯”è¿™æ›´åŠ è£è€€çš„?æ±å°†ä¼šä½œä¸ºå¾çš„奴仆永生,为å¾è¾ˆçš„王座战斗ä¸æ¢ï¼æ±å°†ä¼šæˆä¸ºæ‰€æœ‰é£Ÿå°¸é¬¼ä»¬éƒ½æ¢¦å¯ä»¥æ±‚的近身ä¾å«ã€‚æ©ï¼Œç›´åˆ°æ±è¢«æŸä¸ªè ¢è›‹å†’险家弄æ»ï¼Œå½“然……但那就是æ±è¾ˆæ‰€è°“的英雄啊——一个进æ¥ï¼ŒæŠŠè¿™è¾¹å¼„的一团糟,然åŽå¾å°±æœ‰äº†ä¸€ä¸ªæ–°çš„玩具。æ±çŒœè°ä¼šä»£æ›¿æ±å‘¢ï¼Œæ©ï¼Ÿ + +直到那一刻å‰ï¼Œè¯·äº«å—æ±çš„工作,ä¿æŒæ¤å¤„的清æ´ï¼Œå¹¶ä¸”è®°ä½â€”—æ±æ°¸è¿œæ˜¯æˆ‘的了。 + +——主人]], "_t") +t("a letter to Aletta from the Master", "主人写给阿蕾塔的信", "_t") +t([[Ah, sweet Aletta! How rich your blood tasted on my lips! I know it's not quite what you were expecting from the next step in our relationship, but aren't surprises the true joy of any romance? + +I don't blame you for falling for me, you know, even to the point of betraying all your companions just for me. Women have always had a weakness for my brooding personality and sparkling wit. Even in life I was quite the charmer, and death only improves things, I assure you. I really do have the reputation as a heartbreaker, in more ways than one... Your heart shall now sit in a special place, next to the rest of the offal in my pits. + +Thank you for telling me of Borfast's weaknesses - it shall make overcoming the dwarven grunt all the simpler. Your rogue friend remains more elusive, but he will be found and destroyed. You see I have a sort of persistent bloody-mindedness about this sort of thing. There is not a cockroach in this tower that does not obey my every whim and will, and I shall see to it that it remains that way. + +You must feel a little betrayed of course. I promised you power beyond your imaginings, and instead I drained your blood, fed your flesh to my servants, and enthralled your soul to my bidding. Well, we all struggle to manage expectations sometimes, eh? At least be glad I let your tortured essence roam the cold fastness of my fortress, haunting anyone foolish enough to invade. And some power I will impart to you, and it is indeed beyond your imaginings, for your mind could never reach the dark places I can. But open your eyes now, for such dark places shall be with you till the end of time... Welcome, indeed, to the dark place of my heart. + +- The Master]], [[哦,阿蕾塔甜心,å¾çš„å®è´ï¼æ±çš„血液å°èµ·æ¥æ˜¯å¤šä¹ˆçš„醇厚啊ï¼å¾çŸ¥é“è¿™ä¸æ˜¯æ±æ‰€æœŸç›¼çš„进一æ¥å…³ç³»ï¼Œä½†æ˜¯æ±éš¾é“没有感å—到一点点浪漫的真谛å—? + +å¾ä¸æ€ªä½ 爱上了我,知é“å—,å³ä½¿ä½ 为å¾èƒŒå›äº†æ‰€æœ‰åŒä¼´ã€‚女人们总是倾慕å¾çš„气质和æ‰åŽã€‚å³ä½¿åœ¨ç”Ÿå‰å¾ä¹Ÿæ˜¯è‹±ä¿Šæ½‡æ´’,æ»äº¡åªä¼šè®©å¾æ›´åŠ çŽ‰æ ‘ä¸´é£Žï¼Œæˆ‘ä¿è¯ã€‚作为一个爱情æ€æ‰‹ï¼Œå¾ç¡®å®žæœ‰å¿…è¦æ‰¿æ‹…责任,办法有很多……æ±çš„心è„现在ä½äºŽä¸€ä¸ªç‰¹æ®Šçš„地方,和其他内è„一起放在å¾çš„åŽåŽ…里。 + +è°¢è°¢ä½ å‘Šè¯‰å¾æ³¢æ³•æ–¯ç‰¹çš„å¼±ç‚¹â€”â€”è¿™ä½¿å¾—æˆ‘æ›´åŠ å®¹æ˜“å¯¹ä»˜é‚£äº›çŸ®äººã€‚æ±çš„盗贼朋å‹è¿˜åœ¨æ½œé€ƒï¼Œä½†ä»–很快就会被抓ä½å¹¶æ’•è£‚ã€‚ä½ çœ‹æˆ‘æ€»æ˜¯å¯¹è¿™ç±»äº‹æƒ…æœ‰ç§å—œè¡€çš„冲动。å³ä¾¿æ˜¯è¿™åº§é«˜å¡”里的一åªèŸ‘螂,都会完全éµå¾ªå¾çš„æ„志,å¾ä¼šçœ‹åˆ°å®ƒçš„一举一动。 + +æ±è‚¯å®šä¼šæœ‰ä¸€ç‚¹è¢«èƒŒå›çš„感觉。å¾ç”应给æ±çš„力é‡è¿œè¶…æ±çš„想象,相åå¾æŠ½å¹²äº†ä½ çš„è¡€æ¶²ï¼Œå°†ä½ çš„è‚‰ä½“èµäºˆäº†å¾çš„ä¾ä»Žï¼Œå¹¶ä¸”å¥´å½¹ä½ çš„çµé‚。好å§ï¼Œæœ‰æ—¶å¾è¾ˆéƒ½æ›¾å‘ç€æœŸç›¼çš„é‚£æ ·åŠªåŠ›è¿‡ï¼Œæ©ï¼Ÿè‡³å°‘æ±åº”该感到高兴的是,å¾å°†ä½ æ‰æ›²çš„çµé‚放é€åœ¨è¦å¡žé‡Œæ¼«æ¥ï¼ŒåŽ»çŒŽé£Ÿä»»ä½•æ•¢äºŽä¾µå…¥è¦å¡žçš„敌人。并且,å¾å°†ä¼šèµäºˆæ±ä¸€äº›åŠ›é‡ï¼ŒåŒæ ·è¿™ä¹Ÿä¼šè¿œè¶…æ±çš„æƒ³è±¡ï¼Œå› ä¸ºæ±æ°¸è¿œè¾¾ä¸åˆ°å¾æ‰€å¤„的黑暗巅峰。但是,çå¼€æ±çš„åŒçœ¼ï¼Œæ±ä¼šå‘现æ±å·²ç»æ°¸å é»‘æš—â€¦â€¦æ¬¢è¿Žä½ ï¼Œä½ æ¥åˆ°äº†å¾å†…心真æ£é»‘暗的世界。 + +——主人]], "_t") +t("dreadfell", "æ惧王座", "newLore category") +t("a letter to Filio from the Master", "主人写给è²é‡Œå¥¥çš„ä¿¡", "_t") +t([[Oh Filio, what a fun game we have had of cat and mouse! Well, perhaps to you it was a life and death struggle, but for me this past three weeks of patiently hunting you through my halls has been the most entertaining of past-times. I have enjoyed extending the game so, letting you escape my clutches when I felt it most prudent, watching as you got ever more desperate. Alas, you have now degraded too much, and it was simply too embarrassing watching you eat your own faeces to survive. I had to put an end to it - I'm sure you understand. + +But ah, it's not truly an end, for you get to experience the wonder of undead enslavement! Is it not most exciting? Do your bones not quiver with delight? It is just your bones now, since I have a certain fondness for skeletal servants, but I have been nice enough to pad your heels with leather so you can still sneak about quietly. How you did love to sneak! Now you may spend an eternity doing so, ensuring any future trespassers get quite the surprise wandering through my great keep. + +I have let you keep your little sling, since I know you like to play with it. Such a quaint weapon... But this staff I found in your possession - my, what a treasure you have brought me! I do not know whence you stole this artifact, but you clearly were completely unaware of its value or power. It has a history beyond your very comprehension, and in my hands it shall change the future! Thank you kindly, my servant; already you have served your Master well. I'm sure we shall enjoy a great friendship over the many years to come. Well, not friendship exactly - it more involves eternal agony on your part, and a rise to ultimate power and majesty for me. Such is the fate of the weak and the strong, a lesson you have already learned well. What a great teacher I make... + +- The Master]], [[哦,è²é‡Œå¥¥ï¼ŒçŒ«é¼ 游æˆå¤šä¹ˆçš„有趣啊ï¼å¥½å§ï¼Œä¹Ÿè®¸å¯¹äºŽæ±æ¥è¯´è¿™æ˜¯ç”Ÿæ»æŒ£æ‰Žï¼Œä½†æ˜¯å¯¹äºŽå¾ï¼Œå´æ˜¯è¿™ä¸‰ä¸ªæ˜ŸæœŸä»¥æ¥æ‰“å‘æ— èŠæ—¶å…‰æœ€æœ‰è¶£çš„游æˆã€‚å¾ä¸€ç›´éƒ½åœ¨å»¶é•¿æ¯”赛时间,看ç€ä½ 苟延残喘,看ç€ä½ é™·å…¥ç»æœ›ã€‚ä¸è¿‡ï¼Œæ±çŽ°åœ¨ä¹Ÿå¤ªè‡ªç”˜å •è½äº†ï¼Œä»…仅是看到æ±é åƒè‡ªå·±çš„粪便生å˜éƒ½è®©å¾æ„Ÿåˆ°å°´å°¬ã€‚å¾å†³å®šåŽä¸½çš„终结这场游æˆâ€”â€”ä½ æ‡‚çš„ã€‚ + +但是呢,这ä¸æ˜¯çœŸæ£çš„结æŸï¼Œå› 为æ±å¯ä»¥å……分体验作为ä¸æ»å¥´éš¶çš„ä¹è¶£ï¼éš¾é“è¿™ä¸æ˜¯æœ€ä»¤äººå…´å¥‹çš„å—?æ±çš„骨头有没有兴奋的å‘颤呢?现在它们ä»æ˜¯æ±çš„骨头,虽然å¾ä¸€ç›´çˆ±å¥½éª·é«…ä¾ä»Žï¼Œä½†æ˜¯å¾ä¹Ÿä¼šå¾ˆå¤§æ–¹çš„å°†ä½ çš„çš®æ¯›é™„ä¸ŠåŽ»ï¼Œè¿™æ ·æ±è¿˜å¯ä»¥æ— å£°æ— æ¯çš„潜行。æ±æ˜¯å¤šä¹ˆçš„喜欢潜行啊ï¼çŽ°åœ¨æ±å¯ä»¥èŠ±ä¸€è¾ˆåæ¥åšè¿™ä»¶äº‹ï¼Œç»™æ¯ä½é—¯å…¥æˆ‘宫殿的侵入者一个惊喜,一个å¯ä»¥ä½¿ä»–们永远沉默的惊喜。 + +å¾è¿˜å¯ä»¥è®©ä½ ä¿ç•™ä½ çš„æŠ•çŸ³ç´¢ï¼Œå› ä¸ºå¾çŸ¥é“ä½ å–œæ¬¢ç”¨å®ƒã€‚å¦‚æ¤ç²¾å·§çš„æ¦å™¨â€¦â€¦ä½†æ˜¯å¾åœ¨ä½ åŒ…é‡Œæ‰¾åˆ°çš„è¿™æ ¹æ³•æ–â€”â€”å¤©å“ªï¼Œä½ ç»™æˆ‘å¸¦æ¥äº†å¤šä¹ˆå¥½çš„è´¢å®ï¼å¾çœŸä¸çŸ¥é“ä½ å·äº†è¿™ä»¶ç¥žå™¨ï¼Œä½†å¾ä¹Ÿå¾ˆæ¸…楚æ±è‚¯å®šä¸çŸ¥é“它的价值。它的å˜åœ¨è¿œåœ¨æ±å‡ºç”Ÿä»¥å‰ï¼Œåœ¨å¾è¾ˆæ‰‹é‡Œå®ƒå¯ä»¥æ”¹å˜æœªæ¥ï¼è°¢è°¢ä½ 的慷慨,å¾çš„ä¾å«ï¼Œæ˜¾ç„¶ä½ å·²ç»æŠŠä¸»å我伺候的很好了。å¾è‚¯å®šæˆ‘们将会在未æ¥çš„许多年内ä¿æŒè‰¯å¥½çš„å‹è°Šã€‚好å§ï¼Œä¹Ÿä¸èƒ½ç®—是å‹è°Šâ€”—对于æ±æ˜¯æ›´å¤šçš„痛苦和折磨,对于å¾åˆ™æ˜¯åŠ›é‡å’Œå¨ä¸¥çš„增长。这就是弱肉强食的命è¿ï¼Œæ±å·²ç»å¾ˆå¥½çš„å¦ä¹ 了这一课。å¾çœŸæ˜¯ä¸ªä¼Ÿå¤§çš„è€å¸ˆâ€¦â€¦ + +——主人]], "_t") +t("#0080FF#On the back of the letter you can just make out a coarsely scrawled and badly faded diagram.#LAST#", "#0080FF#在信件背é¢ï¼Œä½ åªèƒ½çœ‹åˆ°æ½¦è‰çš„涂鸦和严é‡è¤ªè‰²çš„图表。#LAST#", "log") + + +------------------------------------------------ +section "game/modules/tome/data/lore/elvala.lua" + +t("The Spellblaze Chronicles(1): A Fateful Meeting", "é”法大爆炸纪事(1):命è¿ç›¸é‡çš„瞬间", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter One: A Fateful Meeting#{normal}# + +This tale begins in the Age of Allure, when I was yet young, and the idea of youth and age was still a pressure on our people. It is one tale amongst a host of tales, for many are the stories of tragedy and heroism that befell all the races in this era. I can only give my story, my tragedies, and my follies dressed as heroism, woven around the great force that shook our world and changed our histories: The Spellblaze. + +I first met Linaniil at a council summit, when our leader Ephinias was meeting with the head of the Kar’Krul. I remember the huge man walking through the gates of our city, our people staring at his wide girth and bristling hair, his fur clothes and his proud stride. How out of place he looked amongst us slender elves... Some thought him a barbarian, but I could see behind his frosty eyes there was great power. He was from a hardy race of men that once dwelt in the north of Eyal, who it was said drew power from the green fires that danced in their everwinter skies. Turthel was his name, and the like of him has not trod through earth or snow in many centuries. Upon his right hand he wore the Ring of Kar’Krul, a lustrous gold band adorned by a blazing ruby, token to his position as the leader of the greatest union of human mages in Maj’Eyal. + +With him were his twin daughters, Linaniil and Neira, who walked before him. Identical they were in looks, yet I saw straight away that they were opposites in personality. They were each of crimson hair, worn long in spilling tresses, with pale skin that shone in the sunlight. They were dressed in silken robes, but whilst Neira was adorned in yellow and orange, Linaniil wore blue and silver. Neira was bright of glance and cheery of voice, remarking on every item of beauty she passed as they strolled through the courtyards of Elvala. Linaniil was quiet though, and stern of face, coldly analysing and calculating all she saw. But beneath that icy exterior I could see a fire – nay, a blaze, a bright burning passion yearning to break out, yet kept restrained. For a moment we made eye contact as the party approached the citadel, and I could see laid bare her wild spirit and untempered thoughts, a will and strength of mind that was utterly unconquerable. It took my breath from me. + +Few of my people have ever understood how one of our race could be infatuated with a human. But they have not known Linaniil. Not as I have known her. Like raw fire given flesh is she, a burning ball of emotions and desires. Her fervent mind brooks no opposition, and her wit and words charm or coerce all around her. Beautiful and radiant is her form, as bright as the summer sun, yet also cold and remote, unreachable unless she wants to be reached. In all the ages this has never changed about her. + +I barely noticed Neira greeting me warmly as she passed through the gate. Linaniil gave me but a curt nod. I followed after, as our leader and his guests entered the grand chamber and took their seats. The summit was to begin on the planning of a new endeavour, a great work by our highest mages to tap into the power of the Sher’Tul farportals. Long had the relics of that ancient race lain dormant beneath the soil, their powers untouched. With that mighty strength brought forth we could end the war with the orcs quickly and decisively. The Spellblaze they called it, and it was a name we spoke in awe and reverence. + +King Ephinias began the meeting, introducing our guests and then those around him. “This is my general,†he said gesturing to me, “Commander Gawaeil of the Shaloren Armies.†Immediately Linaniil looked at me and gawked. + +“What?†she cried, staring at my armour and baldric. She turned away from us, seeming not to heed her distinguished hosts. “Father, what be the meaning of this?†she said to the burly man. “Ye gave tell that the Shaloren had the mightiest battlemages, yet their general be cased in steel and girt with sword. Does a mere fighter command experts in the Art?†+ +Ephinias looked outraged, but I laughed suddenly, both at her extreme rudeness and her wild presumptions. “A mere fighter?†I said between incredulous gasps. “Lady, you would do well not to judge so on appearances. For if I judge right I see no mere impudent lass before me, but a great master of flames and inflagrations, and a weaver of threads more stern-willed even than her chill-blooded father. But do not presume yourself a greater worker of the Art than I! For I am Aranion Gawaeil, master of the Arcane Blade, a channeller of mighty elemental forces. The spells willed through my steel have slain more orcs than you have seen in your short life, or like will ever see.†+ +She looked at me then with sudden interest. “A strange technique it sounds. Ludicrous it seems when one can simply burn foes from afar. Though perhaps if we hunt orc together some time I shall see for mine self. But ye would be hard pressed indeed to better me on the battlefield.†+ +“I shall endeavour to impress, my lady,†I said, with a mock bow of my head. A thin smile played across her lips. + +Turthel grunted and turned his shaggy head to the king. “Business,†he said, in the blunt and brief manner I had heard reported of him. + +Ephinias cleared his throat and sat back in his chair. “We have a grand plan before us,†he began. “For many years we have been plagued by orc attacks. Initially we were weakened from the Allure Wars, but now that we are beginning to recover our strength it is time to put our joint enemy to rest. Too often they have threatened to overrun us all, to destroy civilisation forever. We have all lost much. Turthel, I can deeply sympathise with your personal loss.†The fur-clothed man did not change his expression, but I could see his daughters dip their heads in solemn thought. + +“I have been leading our archmages in an experiment on the Sher’Tul farportal to the east of here. We believe we can evoke the great powers sealed within to create a wave of destructive energy that we could direct against the orcish armies. If all the races cooperate in drawing the orcish forces out then we can end this war in one swift strike. The orcs would be decimated beyond recovery, and Eyal would be cleansed of their presence. + +“I have approached the leaders of the other races. The halflings are fully supportive. The Nargol regents have even provided us with some of their historical research on Sher’Tul ruins.†+ +Turthel cursed then suddenly. “Research done on human slaves!†he barked. He turned quiet then, letting his temper settle. “What of your sea and forest cousins?†+ +Ephinias looked him coolly in the eye. “The Naloren are prideful and do not wish to cooperate. They think they can protect their lands on their own. Yet I believe they will thank us in the end... The Thaloren are not entirely keen either. But we have discussed with their king and queen, and given great assurances as to the safety of our operations. They do not wholly trust us or our command of the arcane, but in this they will not oppose us. Shatur is as weary of the orc attacks on its borders as any of us. They will give aid where it is convenient, as long as they ride under their own banners. We do not particularly need them, of course, but we thought it prudent to involve all we could. + +“The other human leaders have mostly assented. Some have expressed wholly irrational fears of our activities. Alas, legends and myths still abound to scare people away from anything to do with the Sher’Tul. But we are confident that we know what we are doing here. The Kar’Krul elite I’m sure will understand. And your alliance is worth a dozen lesser kings.†+ +The burly man stared hard and long into Ephinias’ eyes, before turning to his daughters. “What do ye think, girls?†+ +Neira was the first to respond, and there was colour in her cheeks and emotion in her voice. “I deem this Shaloren king remote and proud. Sympathy he talks of whilst using our mother’s memory as a tool. Understanding he proclaims, yet how can any truly know the subtlety behind these Sher’Tul relics? Untouched they be for millennia, and their original power is still unknown. What pride lets ye think ye can toy with them now? It be folly to use a weapon that ye know not how to wield.†+ +The room went quiet, and I could see Ephinias was silently fuming. He was not accustomed to such open criticism. Then Linaniil began to speak, and her voice was low and cool, yet all ears hung on her words. “Many have been the works of pride over the years that have arisen in splendour. Whence have come our great artworks, our grand cities, or the arcane weavings that shape our societies? No meekness be found in their crafting. There be no shame in acting out of pride, and we gain nothing from misplaced humility. Too long have the powers of the Sher’Tul been left untapped by fearful and timid hearts.†I could see then her eyes light up with excitement. “Think of the glories we could unlock! This war with the orcs would be but the beginning. Great benefit could be brought to us all. To leave these powers buried would be a crime, I say.†+ +Turthel paused reflectively before nodding his head slowly, and it was clear that Linaniil’s words aligned better with his own thoughts. “Very well,†he slowly announced, looking directly at Ephinias. “We are with you.†Neira stayed silent with brooding concern, but a flash of satisfaction crossed her sister’s eyes.]], [[#{italic}# æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆 #{normal}# + +#{bold}#ç¬¬ä¸€ç« ï¼šå†³å®šå‘½è¿çš„会é¢#{normal}# + +这个故事始于厄æµçºªï¼Œé‚£æ—¶æˆ‘还是个年轻的精çµå°ä¼™å,在我们永æ’ç²¾çµä¹‹ä¸ï¼Œå°‘å¹´ã€é’年与è€å¹´ä»æ—§æ˜¯ä¸ªæ²‰é‡çš„è¯é¢˜ã€‚è¿™åªæ˜¯åœ¨é‚£ä¸ªå¹´ä»£è¯¸å¤šè‹±å‹‡ä¼ 奇ã€ç¥žè¯ä¼ 说ä¸çš„一个故事,我能讲述的,也åªæ˜¯æˆ‘自己的故事,我自身的ç»åŽ†ï¼Œæ‰€è°“的英雄事迹,讲述一次震动世界ã€æ”¹å˜åŽ†å²çš„å˜åŒ–——é”法大爆炸——和我自己之间一点微末的è”系。 + +第一次é‡è§èŽ±å¨œå°¼å°”时,我们æ£å‡†å¤‡ä¸¾è¡Œä¸€åœºç‰¹æ®Šçš„会议,我们的领袖伊è²å°¼äºšæ–¯ä¸Žå¡åº“罗尔的首领谈è¯ã€‚我还记得那个体型庞大的人类男åæ˜¯æ€Žæ 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Council of Elvala#{normal}# + +#{bold}#Chapter Two: A Night to Remember#{normal}# + +It was three nights later I awoke in darkness from a troubled dream to find my window open, the silk drapes billowing in the breeze. As my eyes adjusted to the light I saw Linaniil stood at the foot of my bed, a thin azure dress clinging to her skin in the chill night air. Around her was a cashmere belt inset with opals and woven with pale runes, and gold jewellery adorned her neck and wrists. A long staff rested lightly in her hands, rubies glistening in its decorated top. Her red hair stirred in the wind as she gazed at me. + +“What are you doing here?†I enquired. I did not bother asking how she managed to sneak into my bedchamber, past many guards. I knew that no less than a council member would be able to divine her presence when she put her mind to illusion. + +She looked at me slowly for a moment, before turning her eyes to the rest of the room, analysing my personal space in detail. “There be a band of orcs marauding in the north,†she said in a distracted tone. She picked an ornamental dagger from a shelf and looked it over as she spoke. “They look like to cause trouble for some outlying elven settlements.†+ +“I will summon a raiding party at once,†I said, rising quickly from my bed, unheeding of modesty. + +“Oh, how boring!†she complained, putting the dagger down and spinning to face me. “What of the promise ye made to hunt orc together?†+ +“What, just the two of us?†+ +“Aye,†she said, looking my unclad form up and down with a slow gaze, seeming to take delight in the sight. “Or are ye not man enough?†+ +“A strange question to ask of an elf, my lady. But I can take this band of orcs myself, I am sure. If you wish to tag along then I cannot promise to keep you safe.†+ +She laughed then, and the sound was like ringing crystal. “Very well then! Get ye your steel stick and we shall see who holds their own best.†I agreed with a smile, and went to my armoury and shoved on metal greaves and a chain hauberk, my breastplate and steel gauntlets. Linaniil tutted in surly impatience. “Must ye wear that tin suit?†+ +“It is my battle gear,†said I, pulling on my visored helm and wrapping a thick cloak round my shoulders. + +“Ye look like a golem,†she muttered, visibly annoyed. “Come then, I grow bored.†She leapt out the window, taking to the air with grace, flying away into the night. + +I took then my greatsword from its hanging. It was a simple looking blade, adorned only with a heavy moonstone on its pommel. But its looks belied its power, for it was forged by the dwarves in their early years, before vanity overcame their works and their weapons became more for show than for battle. It had an edge that clove through steel and bone with ease, without ever dulling the blade. Mooncutter it is called, though it is lost to me now. I gave it a swing through the air before leaping out the window myself, conjuring a cushion of air beneath me and following swiftly after Linaniil. + +With rapid pace we flew through the scattered clouds in silence for twenty minutes before Linaniil began to descend. I could see nestled between some low hills were the flames of campfires, and as we came closer the sound of orcish chanting became clear. “How shall we approach them?†I called out, wondering what tactics the sorceress would want to employ. + +“Directly,†she said, and with that she made a sudden burst of speed, coming right above the orcish camp and descending in their midst. With a curse I sped after her, landing by her side and drawing Mooncutter as the orcs rose in fury and alarm, grabbing up their weapons. As a ring of dark swords and spears and halberds gathered round us Linaniil turned to me with a wild smile. “Time to dance.†+ +She shot forth a ray of purple arcane energy from her right hand, whilst her left held up her staff, its tip blazing like a torch. Flames leapt up in tandem from my own blade as I rose it high, and swept it before me in a wide arc, cutting down the nearest brute and sending a shocking wave of fire into the troops behind it. I pressed forward, forcing back the orcs before me with a roaring hot wind. Their weapons dropped from their hands as they reached up to cover their faces, and with a grin of satisfaction I rushed to hew their heads off. But as I swung my blade I was knocked to the ground from behind by a blast of fire, and turning about I saw Linaniil standing in a pillar of flame, her arms outstretched as it expanded around her. “Too hot for ye, Aranion?†she called out as the orcs nearby were fried to a crisp, their flesh withering into black dust. + +I grunted, and turned my blade into ice, and with deft sword strokes sent streams of freezing cold into the orcs around her, so that they shattered like glass before the fire ever hit them. Linaniil cursed my name as she dropped the flames from about her. “Don’t ruin my fun!†she exclaimed, before teleporting to the other side of the camp and beginning to blast the orcs there. + +I laughed and turned on the beasts nearest me, and brought tumults to the earth with each swing, so that they lost their footing and fell to the ground before my sword found their throats. Then I conjured a mighty spark of lightning, spearing it through their densest ranks, and I rushed along its glowing length hewing down the monsters before they could react. I laughed again with the fey heat of battle, and I discarded my helm and tore off my platemail, taking joy from moving about the field with ease and slaughtering my inferior foes. Mooncutter danced through their flesh, and their dark blood gushed and fountained with joyful rhythm. + +On the far side of the camp explosions and screams marked Linaniil’s passage, and I saw burning limbs flying into the air and streaks of fire tearing through the night. The sorceress was wreathed in flames, her eyes shining, and the dancing blaze about her made her look like a nymph of fire incarnate. No more beautiful and awe-inspiring a sight had I ever beheld. + +Seeing their numbers quickly dwindling the orcs began to flee, but I phased to block their retreat and called forth a wave of water, forcing them back against Linaniil’s flames. There against the wall of fire I dashed them, and great numbers of them fell like leaves scattered in the wind. Blood spilled thick and plentiful, and with but a few more thrusts of Mooncutter and blasts from Linaniil’s hands the battle was over. Not a single orc still moved, and well over four hundred lay dead on the ground. + +Linaniil and I stood facing each other, panting with sudden exhaustion as the adrenaline of the fight left us. “I lost count,†I said between breaths, “of who slew more…†She grinned coyly at me, sweat trickling down her face. Minor cuts and burns left her robe in tatters, with one shoulder strap hanging loose. Her glistening chest heaved up and down with each breath, and her deep eyes looked at me with naked intensity. + +She strode forward then, and grabbing me roughly by my hauberk she pulled my lips to hers. The kiss was hot and fierce, and as she bit my lower lip the course of blood in battle came back to me afresh. I kissed her again and grabbed her body, pulling her tight to me, our lips locked. She tore lustfully at my remaining armour, flinging it to the ground, and I slid off her silken clothes, till we were left bare beneath the stars. Then against a rocky outcrop we pressed against each other, still gasping and sweating from the fight. There with blazing passion flesh met flesh and our hot moans rose into the cold night sky.]], [[#{italic}#æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆 #{normal}# + +#{bold}#ç¬¬äºŒç« ï¼šéš¾å¿˜ä¹‹å¤œ#{normal}# + +三天åŽçš„åˆå¤œï¼Œæˆ‘在一场噩梦ä¸æƒŠé†’。眼å‰çª—户大开,晦暗的光线ä¸ä¸ç»‡çš„帘幕在晚风ä¸èˆžåŠ¨ã€‚éšç€æˆ‘的眼ç›æ¸æ¸é€‚应了夜晚微弱的亮光,视线ä¸éšçº¦çœ‹åˆ°æ¸…朗的晚风ä¸ï¼ŒèŽ±å¨œå°¼å°”身穿轻柔的紧身蔚è“长裙的身影。她的腰间环绕ç€é•¶åµŒç€è›‹ç™½çŸ³å’Œè‹è‰²ç¬¦æ–‡çš„羊绒腰带,颈上腕间环绕ç€é—ªè€€çš„é‡‘åˆ¶é¦–é¥°ï¼Œä¸€æ ¹é¡¶ç«¯é•¶ç€ä¸€é¢—闪耀的红å®çŸ³çš„é•¿æ–é™é™åœ°èººåœ¨å¥¹çš„手ä¸ã€‚清风å¹æ‹‚,她澄澈的眸åä¸æ˜ 出我的影å,红色的长å‘迎风飘è¡ã€‚ + +â€œä½ åœ¨åšä»€ä¹ˆå‘¢ï¼Ÿâ€ï¼Œæˆ‘轻轻问é“。我并没有打算询问她到底是如何绕过那些å«å…µæ‚„悄潜入我的å§æˆ¿çš„,议会的æˆå‘˜æˆ–许也没有能力在她集ä¸ç²¾åŠ›æ½œè¡Œçš„时候感知他的å˜åœ¨ã€‚ + +她明媚的目光轻柔地å‡è§†ç€æˆ‘,接ç€åœ¨å±‹å的四周扫过,仔细分æžç€æˆ¿é—´é‡Œçš„æ¯ä¸€ä¸ªéƒ¨åˆ†ã€‚â€œæœ‰ä¸€é˜Ÿå…½äººåŠ«æŽ æ£ä»ŽåŒ—方赶æ¥â€ï¼Œå¥¹ç¨æœ‰äº›å¿ƒçƒ¦æ„乱地说é“,手ä¸æ¼«ä¸ç»å¿ƒæŠŠçŽ©ç€æˆ‘在书架上放ç€çš„一把装饰用的匕首,“他们看起æ¥ä¼¼ä¹Žå‡†å¤‡å¯¹ä¸€äº›è¾¹è¿œçš„ç²¾çµè¥åœ°å‘动进攻。†+ +“我立刻就å¬é›†çªå‡»é˜Ÿè¿Žæ•Œã€‚â€ï¼Œæˆ‘ä¸é¡¾ç¤¼ä»ªåœ°ä»ŽåºŠä¸Šå起。 + +â€œå””ï¼Œé‚£æ 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çš„ä½œç”¨ä¸‹ï¼Œä¸¤ä¸ªäººæ€¥ä¿ƒçš„å‘¼å¸åœ¨ç©ºæ°”ä¸å‡æˆé›¾æ°”。“抱æ‰â€ï¼Œæˆ‘气喘åå地说é“,“我有些忘了,到底是è°æ€çš„更多了…â€ã€‚她害羞地微笑ç€ï¼Œæ±—水从泛红的é¢é¢Šæ»´è½ã€‚战场的烈ç«å’Œåˆ©åˆƒæ’•å¼€äº†å¥¹ç¾Žä¸½çš„é•¿è¢ï¼Œå±•çŽ°ç€é•¿è¢ä¸‹é›ªç™½çš„皮肤。肩上的细带ä¸çŸ¥ä½•æ—¶å·²ç»æ‚„然滑è½ï¼Œè¥åœ°ç¯ç«æ˜é»„的光线照耀ç€å¥¹çš„身躯。混乱的呼å¸å£°ä¸ï¼Œå¥¹çš„胸脯轻轻摇动,深邃的眼神饱å«ç€æŸ”情。 + +她大æ¥å‘å‰ä¸Žæˆ‘相拥,åŒå”‡çƒåˆ‡åœ°è´´åˆåœ¨ä¸€èµ·ï¼Œå˜´ç•”ä¼ æ¥çš„柔软的炽çƒè§¦æ„Ÿä¸Žæˆ˜æ–—时烈ç«èˆ¬çš„激情交织在一起,轻轻厮磨贴åˆæˆ‘的下唇。浅浅地一开åŽï¼Œæˆ‘å†æ¬¡ä¸Žå¥¹æ·±æ·±ç›¸å»ï¼ŒèˆŒå°–游移舔èˆï¼ŒåŒæ‰‹è½»æŸ”地在她的腰际环抱。她ä¸é¡¾ä¸€åˆ‡åœ°å°†æˆ‘的脱了一åŠçš„护甲解开扔在地上,而我轻轻拉动了她长裙的腰系,摇曳的ç«å…‰ä¸ï¼Œä¸¤äººçº¯æ´çš„胴体被ç¹æ˜Ÿçš„å…‰è¾‰æ‰€ç‚¹ç¼€ã€‚å¯’å†·çš„å¤œç©ºä¹‹ä¸‹ï¼Œæˆ‘ä»¬é•¿ä¹…åœ°ç¼ ç»µåœ¨ä¸€èµ·ï¼Œçš®è‚¤å¾®å¾®æ¸—å‡ºæ±—æ°´ï¼Œå¿ƒè„的跳动比战斗之时更为强烈,妩媚的娇声如风å¹åŠ¨çš„烛ç«èˆ¬æ‘‡æ›³ã€‚]], "_t") +t("The Spellblaze Chronicles(3): The Farportal", "é”法大爆炸纪事(3):远å¤ä¼ é€é—¨", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Three: The Farportal#{normal}# + +“Why are ye not leader?†asked Linaniil, resting her head in her hand with her naked form strewn across my bed. + +I looked at her, surprised by the sudden question. My mind struggled briefly with the strange query, still recovering from the heat of sex but a minute before. “Why should I be leader?†I asked back. + +“Because ye are strong, of course,†she responded. “I deem ye stronger in battle than any of your kin. Ye should rule with such strength.†+ +I chuckled softly. “Mere strength is not enough to rule a people. It requires responsibilities, careful decision making, and above all – politics. I have no interest in such matters. Ephinias is far better suited to those sorts of things. Give me a sword and soldiers to lead into battle and I am content. Let the leaders worry about where I should point my blade.†+ +She was quiet a moment, seemingly dissatisfied with that response. “Ye are not happy with the current plans though.†+ +For a moment I was struck with shock. It surprised me how clearly she divined my inner thoughts. I had not expressed my concerns to anyone, yet she could so easily read me. Five weeks it had been since we first met, and it seemed like there was nothing I could hide from her keen sight. + +The preparations for the Spellblaze were well underway. Turthel of the Kar’Krul had returned to his northern citadel, but he left his daughters as ambassadors to aid in our designs. It meant Linaniil and I had many an opportunity to meet, though we kept it secret. Few of my race would understand or approve of such a liaison, and none of us could afford a scandal. Yet I could not resist this human mage’s advancements, nor she mine. + +“I am a warrior,†I said to her finally, getting brusquely from my bed and recovering my robes. “I settle my battles facing my foe, not by toying with relics from afar. It irks me that we must deal with our enemies in such a craven way.†+ +“But does it not excite ye, using these Sher’Tul ruins?†she said, putting a finger to her lower lip as she still languished in my bed, the sheets sticking tightly to her bare skin. She seemed visibly aroused by her thoughts. “Such powers lain dormant for so long, ready to be summoned to our control... How it were I to command so great a venture!†+ +I shook my head sadly as I finished buttoning up my doublet. “I do not trust those ruins. We Shaloren are mighty, but we have yet to reach the heights of the Sher’Tul, nor do we truly understand the devices they have left behind. My thoughts are more with your sister Neira on this. We should stick to what abilities we have mastered, without stretching ourselves to such grand experimentation.†+ +Linaniil looked at me intently, a touch of humour in her dark eyes. “If ye were leader then ye could stop this. But then I would have to hate ye.†+ +I allowed myself a thin smile. “Well, that would indeed be a terrible and dangerous thing.†I finished dressing whilst Linaniil still lay in my bed, her face reflective. “I must go now to check on the latest operations at the farportal. You are welcome to join me.†+ +She shook her head languidly. “Nay, I wish to rest more. And besides, hearing their reports would but make me jealous. Leave me here awhile – I wilst depart in secret later.†+ +I left my chamber then, dark thoughts now brooding at the back of my mind. The date was coming closer when our plans would come to fruition and the Great Spellblaze would be unleashed. A heavy foreboding lay over my heart. Yet the alternatives seemed grim. The war with the orcs was going badly, with few races able to secure their borders well and attacks from the brutes ever increasing. Their numbers seemed inexhaustible. Though they had little skill in warfare they could bring great harm to unprotected townsteads, and in enough force could bring down cities. One human kingdom had collapsed under their attacks but a week before. After that many who had initially rejected our plans came begging for our protection. The Spellblaze seemed our only hope against imminent disaster. + +Such thoughts were weighing on my mind as I passed from my chambers in the palace, down to the courtyard by the main gate. Then from the corner of my eye I saw a swish of long red hair, and spun round thinking Linaniil had followed me. But the golden robes and bright eyes of Neira revealed otherwise. + +“Expecting someone else?†she asked with a wide smile, seeing the surprised look on my face. + +“I was deep in thought,†I explained, bowing slightly to greet her. “I am just on my way to inspect the farportal operations. Perhaps you-“ + +“I shall join ye,†she said quickly, not waiting for my invitation. I nodded my assent and guided her to my carriage. + +As soon as we took off east the mood changed. “She wilst only hurt ye,†said Neira suddenly. + +I cursed quietly, understanding her meaning. “Are there no secrets to be had in all Eyal?†I muttered. + +“Not between sisters, and especially not between twins.†She smiled warmly at me, yet there was no humour in her eyes. “I mean it though. I love mine sister, but I know her ways. She be fickle, and willed to do her own thing when she likes. Do not be surprised when she bores of ye. Nor hurt.†+ +“I am quite capable of taking care of myself,†I said in clipped tone. + +She gazed into my eyes a moment and then turned away to stare out the window. “Well, I have warned ye...†she replied softly, a touch of sadness in her voice. + +Was it jealousy perhaps that stirred such an outburst? And for her sister’s attention or for mine? I never did discover. The rest of the trip was spent in sullen silence. The sun was setting behind our carriage, casting a long shadow on the path ahead, and bathing the land about in crimson light. It seemed for a moment like we rode into some demon’s plane, pitch black shadows melting into blood-red soil, whilst cold white stars began to spear through the sky above. I shivered suddenly as the ruins came into view. + +Few Sher’Tul ruins have been discovered which even come close to matching the grandeur of those which were near Elvala. Many centuries our people spent excavating them, digging deep into the ground, ever careful not to damage or upset the relics. The centrepiece was the Crystal Tower. From the surface all that could be seen of it was a wide, even-sided square, which when cleaned of soil revealed a white stone smoother than marble. But delving down our archaeologists found it plummeted deep, deep below the ground. Half a mile it went down, the featureless white stone not bearing a single mark or engraving anywhere on its surface, until it ended suddenly and without foundation. It was like the whole tower was separate from the earth, some strange thing of the stars that had dropped from the skies and lay sleeping beneath the soil. + +Some years earlier our people had solved the invisible runes that allowed it to be opened, revealing vast crystal-lined halls and chambers arrayed in geometric patterns of sublime beauty. Light sparked and shone from every surface, and the walls seemed to hum with energy. Many shafts and passageways could only be navigated by flight, and at the top was found a grand room large enough to encompass the whole palace of Elvala. At its centre was the farportal, a raised dais forty feet in diameter and crackling with energy upon which slowly spun a cloud of stars. It was beautiful and frightening, enchanting and terrifying. No power of the Shaloren could discern its operation, and though through careful experimentation we were able to manipulate its energies, never could we get a true grasp of the forces that lay beneath. + +Neira and I descended to the base of the tower, smothered in the cold shadows of the excavated ruins. I nodded to the guards as we passed through the square white entrance, and Neira’s eyes instantly enlarged in wonder. The scintillating rooms were eye-catching to be sure, but they were also desolate and empty. I tried to imagine what it must have looked like when filled with Sher’Tul. “How did they all die?†I asked under my breath as we traversed the crystal halls, a question many had asked before. + +The sorceress picked up on my words and laughed softly. “It be a mystery, of course! Mine mother once taught me that they killed themselves in a great civil war, using magics far beyond our imaginings.†+ +“I wonder,†said I. We had our own records, of course, which we didn’t share with the younger races, but they were not so clear-cut as the many myths that had spread over the ages. + +We reached the central shaft, and from there levitated up past floors and floors of abandoned chambers, living spaces, workshops, storerooms, and many other areas of purpose undivined by our loremasters. Finally, after ascending for several minutes, we rose into the grand chamber of the farportal, and Neira gasped to see its size. Her eyes soon settled on the great Sher’Tul farportal, sparks from it reflecting off the roof hundreds of feet above. About it were bustling many of our Shaloren mages in silken robes, and Ephinias himself was leading the operations. + +He broke from his advisers as he saw us arrive, and strode towards us with a confident smile on his face. Though he wore the grey robes of a research mage he still bore his great golden staff, Luminis, token of his position as king. + +“Ah, General Aranion!†he said, “You have come at last. And brought the Kar’Krul girl with you; how splendid.†+ +I gave a small bow. “Your majesty. I am here for the update on our operations.†+ +“Yes, yes, of course,†he said with a dismissive hand gesture. “And doubtless the girl is here to make sure we know what we’re doing?†+ +If Neira was offended she covered it up well. “It would be mine delight to see evidence of ye skill and power over the ruins, lord Ephinias.†+ +The king smiled and nodded then, and called to some of his aides. “Prepare the topography demonstration, using the acute fire strand.†He turned back to us then. “It is not mere skill and power of course that we can show you, but subtlety and scale too. Now excuse me a moment whilst I join the others.†+ +He went with two of the senior research mages then to the front of the farportal. They faced each other and began a low humming in unison, and slowly it seemed that the sparks from the farportal began to flicker redly. Over the course of a few minutes their hum became a higher pitched chant, but softly sung and still in perfect unison. As they raised their staffs there appeared above the farportal an image in flames, and looking at it both Neira and I marvelled, for we could see clearly that it was an image of ourselves, looking upwards, as if looking we were staring into a mirror. Our features and movements were all clearly discernible, down the smallest detail, all carved out of flickering orange fire. + +Then the chanting rose higher and it seemed the image zoomed out, so that we saw the farportal nearby us and the mages gathered about. And still the focus soared upwards till we were but specks in a wide hall, until the image was displaced by a white square with carven edges dug into the earth about it, and I knew we were looking at the top of the Crystal Tower from above. The view widened, and I could see the land rushing away, and the city of Elvala to the west. The chanting rose higher and now the sea could be seen, and the mountains to the north-west, and all the land about. And soon the continent was visible, right to the frozen north, and the ocean wrapped all about, and it seemed small white stars were dotted about the landscape. The singing reached a crescendo and before us hung an image of the whole of Eyal, a globe of fire suspended in mid-air, slowly turning. + +Then the chanting stopped and the image disappeared, and I could hear beside me Neira suddenly gasp for air, as if she had not dared draw breath through the last few minutes. + +“You see now?†said Ephinias, grinning with pleasure. “From the smallest detail to the grandest scale we can manipulate the farportal’s energy. And did you see those white points marked across the image? They are the other farportals spread across the world, and this one can connect to them all. With careful, delicate control we can harmonise the energy of them all and use it to our will. I’m afraid your sword can be no match to this, Aranion.†+ +I had no words to respond, and only nodded softly, still in awe of what I had seen. Neira seemed the same, and I could see her now staring at the farportal with the same eager eyes as her sister. She was converted. + +Yet my hand strayed across the hilt of Mooncutter, and my heart still murmured with unease.]], [[#{italic}#æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}# + +#{bold}#ç¬¬ä¸‰ç« ï¼šè¿œå¤ä¼ é€é—¨#{normal}# + +â€œä¸ºä»€ä¹ˆä½ ä¸å‡†å¤‡æˆä¸ºç²¾çµä»¬çš„领袖呢?â€ï¼ŒèŽ±å¨œå°¼å°”æ‚ é—²åœ°èººåœ¨æˆ‘çš„åºŠä¸Šï¼ŒåŒæ‰‹æ’‘ç€å¤´é¥¶æœ‰å…´è‡´åœ°é—®é“。 + +我的æ€ç»ªè¿˜æ²¡æœ‰ä»Žç‰‡åˆ»å‰çš„温å˜ä¸ç¼“过æ¥ï¼Œå¯¹äºŽè¿™ä¸ªçªç„¶çš„问题感到有些惊异。“为什么我会想è¦æˆä¸ºä»–们的领袖呢?â€ï¼Œæˆ‘åé—®é“。 + +â€œå½“ç„¶äº†ï¼Œå› ä¸ºä½ çš„å®žåŠ›æ˜¯é‚£ä¹ˆçš„å¼ºå•Šâ€ï¼Œå¥¹å›žç”é“ï¼Œâ€œæˆ‘è§‰å¾—ä½ æ˜¯ä½ åŒæ—ä¸æˆ˜æ–—能力最强的一ä½ï¼Œè¿™æ ·å¼ºå¤§çš„力é‡è¶³ä»¥è®©ä½ æˆä¸ºä»–们的领袖。†+ +我微笑é“,“光é æ¦åŠ›æ˜¯æ— 法引领æ—人的。一个优秀的领袖需è¦ç”¨äºŽæ‰¿æ‹…责任,审慎åšå‡ºå†³å®šï¼Œå¹¶å…·æœ‰çµæ´»çš„政治手腕。我对于这方é¢çš„事情å¯æ²¡æœ‰ä»€ä¹ˆå…´è¶£ï¼Œæ¯•ç«Ÿï¼Œä¼Šè²å°¼äºšæ–¯é™›ä¸‹åœ¨è¿™æ–¹é¢æ¯”我擅长多了。åªè¦ç»™æˆ‘一把剑,让我能够和部下一起驰骋沙场,我就已ç»å¿ƒæ»¡æ„足了,让真æ£çš„领袖æ¥æ€è€ƒæˆ‘和我的战士应该与è°ä½œæˆ˜å§ã€‚†+ +她沉默åŠæ™Œï¼Œçœ‹ä¸ŠåŽ»å¯¹æˆ‘的回ç”并ä¸æ»¡æ„,“å‘,ä¸è¿‡å‘¢ï¼Œä½ 看起æ¥å¯¹ç›®å‰çš„计划并ä¸æ»¡æ„。†+ 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é€é—¨çš„所有能é‡ï¼Œæ— 论是最å°çš„细节还是最大的范围,一切尽在掌æ¡ä¹‹ä¸ã€‚è¿˜æœ‰ï¼Œä½ çœ‹åˆ°åœ°å›¾ä¸Šæ‰€æ ‡æ³¨çš„é‚£äº›ç™½ç‚¹å—?这是世界上其他的远å¤ä¼ é€é—¨ï¼Œè€Œæˆ‘ä»¬çš„è¿™ä¸ªä¼ é€é—¨å¯ä»¥ä¸Žå®ƒä»¬ä¸çš„任何一个链接。ç»è¿‡ç²¾å¿ƒçš„æ“纵和悉心的控制,我们å¯ä»¥å调他们全部的能é‡ï¼Œå¹¶ç”¨æ¥å®žçŽ°æˆ‘ä»¬çš„æ„¿æœ›ã€‚æˆ‘æƒ³ï¼Œä½ çš„é‚£æŠŠå‰‘å¯å¹²ä¸äº†è¿™ç§äº‹æƒ…,艾伦尼æ©å…ˆç”Ÿã€‚†+ +我ä»ç„¶è¢«æˆ‘刚æ‰æ‰€è§åˆ°çš„å¥‡æ™¯æ‰€éœ‡æƒŠï¼Œæ— è¯å¯è¯´ï¼Œåªèƒ½å¾®å¾®ç‚¹å¤´ã€‚å°¼è€¶æ‹‰ä¼¼ä¹Žä¹Ÿäº§ç”Ÿäº†ä¸€æ ·çš„æƒ³æ³•ï¼Œä»¥å’Œå¥¹çš„å¦¹å¦¹ä¸€æ ·çš„çƒåˆ‡çœ¼ç¥žæœ›ç€è¿™åº§è¿œå¤ä¼ é€é—¨ã€‚是的,她的想法被改å˜äº†ã€‚ + +然而,我的手ä»ç„¶çŽ¯ç»•ç€æ–©æœˆå‰‘的剑柄,心头éšéšå‘¢å–ƒç€ä¸å®‰ä¹‹æƒ…。]], "_t") +t("The Spellblaze Chronicles(4): Before the Dawn", "é”法大爆炸纪事(4):黎明将至", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Four: Before the Dawn#{normal}# + +I rode my great grey horse at a low trot, surrounded by my lieutenants and their elite cavalry and spellrangers. Beside me on a brown mare my squire held high a banner emblazoned with a flame-wreathed sword, symbol of my personal entourage. The pole seemed to shiver slightly in the young elf’s hands, a sign of nervousness. + +“Hold that banner firm, boy,†I said in a commanding tone. + +The squire suddenly sat upright in his saddle, and gripped tight on the banner pole. “Yes, sire!†he said, alarmed. “Whatever you say, sire!†He kept his head faced forward but I could see his eyes glance towards me, desperate for approval. Whatever I say indeed... I had seen his gaze on me before, with all the adoration of a young soldier towards his commander, and perhaps a little more. If I had not the joy of Linaniil’s company then the attention of such a pretty lad would not be unwelcome. But this was not the time for such thoughts. + +This would be the day, the day of the Spellblaze, and the boy had every right to be nervous. It was a few hours after midnight, and already our scouts would be engaged alongside the other races, drawing out the orcs from their hiding places. We marched through our main offensive lines, where we would hem them in before the great conflagration. All around were arrayed spears and swords and mail, glistening in the starlight. Troops upon troops of battlemages in purple robes held aloft glowing staves. It was a sight to behold. Yet we knew also the risk of engaging on open ground with the orcs in their full numbers. If the Spellblaze failed then we would suffer greatly. + +I set up camp upon a low hill overlooking the field, and then left my entourage to seek the Kar’Krul army to the north. As I rode my stallion towards their station I could see smoke rising in the east. Four thick grey plumes stood out against the pre-dawn light. They would be villages looted and burned by the orcs as they rampaged against our feigned assaults. The townsteads would be empty, but after this battle there would be nothing left for their residents to return to. A small sacrifice in a game of war that spanned the continent. + +A fifth column of smoke began to rise, and in the greenish haze of early morn those pillars of smoke suddenly seemed to look like a demonic hand stretching over the world, ready to dig its claws into the earth and rip out the flesh beneath. This, I knew, was the threat the orcs faced to us all, a menace to all civilisation. Whatever price we paid to stop them would be a small one. So I thought. So we all thought. + +When I reached the Kar’Krul camp Linaniil came out to meet me. Her smile was warm at the sight of me, but I could tell from her eyes that she was more excited for the events of the day. “Just a few more hours,†she whispered like an impatient child. “This will be fascinating!†+ +As I came in the Kar’Krul pavilion I saw Neira inside, and some of their senior mages and delegates from other human kingdoms. I knew Turthel would not be with them, as he stayed in his northern city with his people. It was not cowardice nor age that held him back from the front lines of war. Indeed, it was said that ever since his wife was killed by the orcs he had to restrain himself from battle, lest his anger overcome him and he destroy friend and foe alike in his rage. Yet it was known that sometimes he would venture through the lands alone, and he would bring with him a deafening storm of wrath, and the orcs would cower at the rumour of the approach of Turthel, Tempest of the North. + +Neira and Linaniil commanded the Kar’Krul forces, and from the firm-set look on their archmages’ faces it was clear that they were ready for whatever the day would bring. Yet Neira looked troubled, doubt evident in her eyes. + +“What irks your sister?†I whispered to Linaniil. + +“Some dumb dream,†she responded callously. + +Neira’s eyes shot up. “It were not a dream!†she barked. “An omen it were, I tell ye!†She turned to me then with pleading eyes. “Ye must believe me, Aranion. Something wilst go terribly wrong today. I saw last night a terrible sight in mine dreams, as if it were a memory of long ago. There were a burning city, made of glass and silver and marble. And as it burned I did hear the cries of thousands, tens of thousands, young and old all dying. And then the city fell, for it had been held in the sky, and it crashed down to the earth with a shattering torment that spilled across the land. And other cities there were, and pillars of violet light struck up from them, and they did dance around filling the air with the scent of ozone and seared flesh. Death was everywhere! Death like none we have ever seen. + +“It were no mere dream I tell ye. It be a message, a warning - some forgotten tale of the dangers we play with. We must stop this thing!†+ +Linaniil was tapping her foot impatiently as her sister raved, but I could see some of the other leaders looking worried. I knew I had to quiet Neira down, so I drew myself near and put my hands on her shoulders, looking her calmly in the eyes and bringing my face close. + +“It may well be that this is no dream. For this is no normal day, and even in all the legends of ages past this will stand out as a day of reckoning. Our civilisation in under peril, our way of life threatened from the orcish scourge. We rest upon a knife edge, the world balancing on a pivot, and the wrong sway could tip us into darkness and despair forever. Our actions today will decide this. So yes, you have had a warning, you have had a message, and that message is to be strong. For today we all hold the reins of fate in our palms, and only the steady hand can guide us past the threat of doom that is to come. Neira, can you be that steady hand?†+ +She looked at me with open and hopeful gaze, her fingers clenched around my wrist as if she sought to draw strength from me. She nodded slowly then. “I’m sorry Aranion. I just... I’ll be strong.†+ +I turned to the others who all seemed rapt by my words. It was clear that leaving them to their own thoughts could only bring trouble. I had to pull them into action straight away. “It begins now!†I shouted. “Gather your troops and prepare for the march. Slow and steady we shall advance, carefully shall we hold the battle, and beyond fire and fury we will emerge free and victorious. This day shall stand in history forever! This day shall mark a new era for all the races! The day of the Spellblaze is here!†+ +They all cheered and rushed to order their troops, taking courage from the duties of command. Neira went to her own mages, and I left the pavilion alone. But outside I was ambushed by Linaniil, who pulled me into an empty tent with a playful laugh. + +“Ye said ye were no leader!†she exclaimed with a grin. “That were a leader’s speech if ever I heard one.†+ +I shrugged and smiled modestly. “I said what I had to.†+ +She drew close then, a sudden flush of worry in her face. “It were just a dream, right?†I could see then beneath all the bravado and humour she was mortally scared, her fingers trembling as she gazed into my eyes, yearning for reassurance. + +“It was just a dream,†I lied, and it is a lie I have paid for with all my heart and soul. “Everything will be all right.†I pulled her close and wrapped my arms around her slender frame, and she held tight to me, still trembling slightly. + +“Thank you, Aranion,†she whispered. Turning up her face she kissed me, and it was the softest, most delicate kiss she ever gave me. It was also the last. + +We parted then, and I began the lonely ride back to my own troops. My heart was now pounding like a deafening war drum, whilst the words of Neira still echoed round my head. They stirred up a memory in me of a dream I myself had that morning, but that had laid dormant in my mind till then. I was lying in my bed, and floating above me was a shape of light and air, like the figure of a creature I had never seen before. It had long tentacles for arms, and billowing robes fluttered about it slowly. Where it should have a head there was only a small bump, but I could tell it was focused on me. It stretched out a long tentacle towards me, as if it were warding against a dark and dangerous threat. A feeling came over me of terrible foreboding, the looming portent of a doom like no other the world had ever seen. As the tip of the tentacle neared my brow everything went black. + +Was it a dream? Some strange foretelling? Or could it have been a true apparition, something trying to give me a direct warning? But I had no time for such thoughts. The time of the Spellblaze was nearly upon us, and there could be no room for doubt. I spurred my horse on to my fate.]], [[#{italic}#æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}# + +#{bold}#ç¬¬å››ç« ï¼šé»Žæ˜Žå°†è‡³#{normal}# + +我骑ç€çˆ±é©¬åœ¨å°é“上å‰è¡Œï¼Œä¸€æ—并驾é½é©±çš„是我的副手和手下的精英游骑兵与法师çªå‡»é˜Ÿã€‚身æ—一匹棕色马上,我的ä¾ä»Žé«˜ä¸¾ä¸€é¢ç”»ç€è¢«ç«ç„°çŽ¯ç»•çš„剑的旗帜——那是我的éšä»Žéƒ¨é˜Ÿçš„军旗。这个年轻精çµæ‰‹ä¸çš„æ——æ†ä¼¼ä¹Žæœ‰äº›å¾®å¾®æ™ƒåŠ¨ï¼Œè¡¨çŽ°å‡ºä»–éšçº¦çš„ç´§å¼ ä¹‹æƒ…ã€‚ + +“å©å,把旗帜抓牢了ï¼â€æˆ‘用命令的è¯è°ƒè¯´é“。 + +ä¾ä»Žåœ¨é©¬éžä¸Šåæ£ï¼Œç‰¢ç‰¢æŠ“ä½æ‰‹ä¸çš„旗帜。“是,长官ï¼â€ä»–大声回ç”é“。“一切å¬ä½ 的命令,长官ï¼â€ä»–的脸é¢æœå‰æ–¹ï¼Œä½†æ˜¯æˆ‘似乎å¯ä»¥çœ‹åˆ°ä»–的眼神ä»ç„¶å‡è§†ç€æˆ‘,似乎æ£åœ¨æ€¥åˆ‡ç‰å¾…ç€æˆ‘下达指令。一切å¬æˆ‘的命令…嗯哼,我以å‰ä¹Ÿè§åˆ°è¿‡è¿™æ ·çš„眼神,包å«ç€ä¸€åå¹´è½»å†›äººå¯¹é•¿å®˜çš„æ— é™æ†§æ†¬ï¼Œå½“然å¯èƒ½è¿˜æœ‰ä¸€ç‚¹è¶…乎憧憬的东西。如果我没有莱娜尼尔的è¯ï¼Œè€ƒè™‘ä¸€ä¸ªè¿™æ ·å¸…æ°”çš„å°ä¼™å似乎也ä¸é”™ã€‚当然,现在显然并ä¸æ˜¯æƒ³è¿™äº›çš„时候。 + +今天就是é”法大爆炸计划进行的那一天了,那个å©åæ„Ÿåˆ°ç´§å¼ æ˜¯å¾ˆæ£å¸¸çš„。计划的时间定在了å夜åŽçš„å‡ 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å¿…é¡»ç›¸ä¿¡æˆ‘ï¼Œè‰¾ä¼¦å°¼æ©å…ˆç”Ÿï¼Œä»Šå¤©ä¸€å®šä¼šå‡ºå¤§äº‹çš„ï¼æˆ‘昨晚在梦ä¸è§åˆ°ä¸€å¹…æ怖的场景,仿佛它是许久之å‰çš„记忆一般。我看è§ä¸€åº§åº§åŸŽå¸‚陷入燃烧,昔日大ç†çŸ³ã€çŽ»ç’ƒå’Œç™½é“¶æ‰€é“¸ç‘°ä¸½å£®è§‚的景象,现在åªå‰©ä¸‹æ–垣残å£ã€‚我看è§æ— 尽的ç«ç„°ä¸æ˜¯æˆåƒä¸Šä¸‡äººåœ¨æ»äº¡é™ä¸´ä¹‹æ—¶æ’•å¿ƒè£‚肺的å‘å–Šï¼Œæ— è®ºç”·å¥³è€å°‘全都在劫难逃。我看到城市从空ä¸ç¼“缓崩塌å è½ï¼Œæ˜”日美丽的空ä¸èŠ±å›æˆä¸ºä¸€ç‰‡åºŸå¢Ÿï¼ŒåŸŽå¸‚与大地上碰撞的é‡å‡»å°†å¤§åœ°å®Œå…¨æ’•è£‚,天地为之å˜è‰²ã€‚我看到剩余的城市ä»ç„¶åœ¨ä¸€è¾¹äº’相å‘å°„æ¯ç性的紫色的光柱一边缓缓å è½ï¼Œç©ºæ°”ä¸å¼¥æ¼«ç€ç¼çƒ§å’Œæ€æˆ®çš„气味。哀嚎满地ï¼å°¸æ¨ªé野ï¼æ»äº¡æž•è—‰ï¼ä»»ä½•äººéƒ½æ— æ³•æƒ³è±¡è¿™æ ·çš„äººé—´åœ°ç‹±ï¼â€ + +â€œæˆ‘å‘Šè¯‰ä½ çš„å¹¶ä¸ä»…仅是梦境ï¼è¿™æ˜¯ä¸€æ¡ä¿¡æ¯ï¼Œä¸€æ¡è¦å‘Šâ€”—这是一段é€åŽ»çš„ä¼ è¯´ï¼Œå› ä¸ºæˆ‘ä»¬æ ¹æœ¬ä¸äº†è§£æˆ‘们在把一场多么大的å±é™©è§†åŒå„¿æˆï¼è®¡åˆ’必须被终æ¢ï¼â€ + +在尼耶拉慷慨激昂的怒å¼å£°ä¸ï¼ŒèŽ±å¨œå°¼å°”ä¸è€çƒ¦åœ°æŠ–ç€è„šï¼Œä½†æ˜¯æˆ‘看到许多其他的领袖看起æ¥æœ‰äº›åŠ¨æ‘‡ã€‚我知é“为了计划的进行必须让她冷é™ä¸‹æ¥ï¼Œæ‰€ä»¥æˆ‘å‘å‰èµ°åŽ»ï¼ŒåŒæ‰‹æ”¾åœ¨å¥¹çš„肩上,冷é™åœ°æœ›ç€å¥¹çš„åŒçœ¼ï¼Œæ…¢æ…¢å‘她说é“。 + +“最好把这个梦忘掉å§ã€‚ä½ çŸ¥é“,世界上没有一天ä¸å¤„在å±é™©ä¹‹ä¸ï¼Œè€Œä»Šå¤©åˆ™æ˜¯æ¯”ä»»ä½•æ—¶ä»£çš„ä»»ä½•ä¼ å¥‡ä¸çš„æ—¥å都è¦é‡è¦çš„一天。我们的文明æ£å¤„在å±é™©ä¹‹ä¸ï¼Œæˆ‘们的生活方å¼æ£éå—兽人们野蛮侵è¢çš„å¨èƒã€‚我们的命è¿å®›å¦‚悬于刀尖之上,我们的和平生活æ£æ‘‡æ‘‡æ¬²å ,任何错误的决æ–都会让我们跌入黑暗和ç»æœ›çš„深渊。今天,我们将会åšå‡ºæœ€å¤§çš„决æ–ã€‚æ‰€ä»¥ä½ è¯´çš„å¯¹ï¼Œä½ æ”¶åˆ°äº†ä¸€ä¸ªæ¶ˆæ¯ï¼Œä½ å—到了一æ¡è¦å‘Šã€‚而我们所应该åšçš„,就是回应这个è¦å‘Šï¼Œå°±æ˜¯å˜å¾—足够åšå¼ºã€‚今天,我们è¦ç´§æ¡å¸Œæœ›çš„缰绳,我们è¦æ‰¼ä½å‘½è¿çš„咽喉,åªæœ‰è¿™åŒçœŸæ£åšå®žçš„åŒæ‰‹æ‰èƒ½å¼•é¢†æˆ‘们逃离è¢æ¥çš„æ¯ç,æ‰èƒ½ç»™æˆ‘们带æ¥çœŸæ£çš„和平。尼耶拉å°å§ï¼Œä½ 能æˆä¸ºæˆ‘们åšå®žçš„åŒæ‰‹å—?†+ +她用开朗和充满希望的目光望ç€æˆ‘,手指紧æ¡ä½æˆ‘的手腕,仿佛è¦ä»Žæˆ‘的身上汲å–力é‡ã€‚她慢慢地点了点头。“对ä¸èµ·ï¼Œè‰¾ä¼¦å°¼æ©é˜ä¸‹ã€‚我åªæ˜¯â€¦â€¦æˆ‘会å˜å¾—åšå¼ºçš„。†+ +我转å‘那些被我的演说所感动的人。显然,如果放ç€ä»–们ä¸ç®¡åªä¼šå¸¦æ¥éº»çƒ¦ï¼Œæˆ‘必须让他们立å³å¼€å§‹è¡ŒåŠ¨ã€‚“现在开始ï¼â€æˆ‘大喊é“ã€‚â€œé›†ç»“ä½ 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ï¼Œè‰¾ä¼¦å°¼æ©ã€‚â€å¥¹æ‚„然说é“。她转过头,与我长å»ã€‚这是我和她所ç»åŽ†çš„最柔软,最细腻的一个å»ï¼Œä¹Ÿæ˜¯æˆ‘和她的最åŽä¸€ä¸ªå»ã€‚ + +我们就æ¤åˆ«è¿‡ï¼Œæˆ‘独自一人ç–马回到部队的ä¸å¿ƒã€‚我的心è„如åŒéœ‡è€³æ¬²è‹çš„战鼓锤å“一般怦怦直跳,尼耶拉的言è¯ä¾ç„¶åœ¨æˆ‘的心头回è¡ã€‚她的è¯è¯æ¿€èµ·äº†ä¸€ä¸ªæˆ‘曾ç»ç»åŽ†è¿‡çš„梦境,这个梦境已ç»åœ¨æˆ‘的记忆ä¸æ²‰ç¡äº†è®¸ä¹…。在梦ä¸ï¼Œæˆ‘躺在床上,在上方漂浮ç€ä¸€å›¢å…‰ä¸Žç©ºæ°”的形状,仿佛æŸç§æˆ‘从æ¥æœªæ›¾è§è¿‡çš„生物。他用长长的触手æ¥ä»£æ›¿å››è‚¢ï¼Œé¼“动的长è¢åœ¨ä»–的身上飘扬。它没有头和眼ç›ï¼Œä½†æ˜¯æˆ‘å¯ä»¥æ¸…晰地感觉到它æ£å‡è§†ç€æˆ‘。它å‘我伸出了它长长的触手四肢,如åŒè¯•å›¾æŠµæŒ¡ä¸€ä¸ªé»‘暗而æ怖的å¨èƒã€‚我çªç„¶æ„Ÿåˆ°ä¸€è‚¡å¯æ€•çš„预感,似乎éšçº¦å¯ä»¥å¯Ÿè§‰åˆ°ï¼Œä¸€åœºè¿™ä¸ªä¸–界从未ç»åŽ†çš„巨大ç¾éš¾å³å°†æ¥ä¸´ã€‚当触手的尖端触åŠæˆ‘的眉间之时,视野一片漆黑。 + +è¿™åªæ˜¯ä¸€ä¸ªæ¢¦å—?还是æŸç§æœªæ¥çš„预兆?或者这是一个真æ£çš„å¹½çµï¼Œæƒ³è¦ç›´æŽ¥å¯¹æˆ‘å‘出è¦å‘Šï¼Ÿç„¶è€Œï¼Œå½“时的我没有时间æ€è€ƒè¿™äº›ã€‚é”法大爆炸的时刻å³å°†åˆ°æ¥ï¼ŒçŽ°åœ¨å·²ç»æ²¡æœ‰æ€€ç–‘的余地了。我ç–马扬éžï¼Œå‘½è¿çš„车轮滚滚转动。]], "_t") +t("The Spellblaze Chronicles(5): The Day of the Spellblaze", "é”法大爆炸纪事(5):é”法大爆炸之日", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Five: The Day of the Spellblaze#{normal}# + +I loosened Mooncutter in its sheath as the troops marched forwards. My grip tightened on the reins, holding my horse in check lest it gallop ahead in the excitement, and I could see my squire to my left doing the same. The tension in the air was palpable. Before us, less than a mile away, the vanguard of the orcish armies was now visible. We had stirred up their nest and they had responded in full force. They were like a shadowy blight that swallowed up the horizon, a great pestilence that threatened to consume the world. Before me the armies of the Shaloren seemed small in comparison, but I knew our strength was not told by mere numbers. + +Trumpets blared from the bulwarks at the front, as they readied to engage with the first wave when needed. To the north were archers to crumble the initial resistance, and at their flank a legion of spellriders, their hands glowing with arcane energies as they sat atop their fearsome steeds. On the south was the regular cavalry, the greatswords, the armoured knights and the main bulk of our mages, readying support spells. Here and there senior battlemages were dotted about, ready to move swiftly to points of intense activity and blast it away. There was no need to have more than one of them in any place - alone they could decimate a score of orcs with ease. + +Drums beat loudly in the distance, and a clamour arose from the enemy. They had with them trained beasts and trolls, and were arrayed in swords and maces and crude armours. One took up a loud howl and others joined in, and the air seemed to reverberate with their ugly voices. + +The cacophony was unsettling, but my army responded with a display of power. Swords and speartips rose into the air, and crackles of lightning shot up to the heavens, the sparks shining off the gleaming blades and armour. The orcish army gasped in dismay. The eastern skyline was beginning to glow red, and we knew the dawn would break any moment now, the signal for the start of the Great Spellblaze. + +“The day is here!†one of our warriors shouted out, and it was taken up elsewhere by the marching troops. “The day is here!†they began to chant, anticipating the glory to come. “The day is here!†my squire sang, his voice full of youthful joy and hope. “The day is here!†we all shouted in unison, the pride of the Shaloren kingdom in our hearts as we watched the first rays of sunlight shine out from the horizon. “The day is here! The day is here! The day is-†+ +Silence. All at once our voices dropped, and a terrible brooding silence swept over the battlefield. We could feel it, every one of us, so attuned are our race to the flows of magic. It was like having the breath sucked from one’s lungs, or the earth disappear from beneath one’s feet. All our mana channels were gone, changed suddenly, arcane energies beyond all reach. Groans and murmurs began to arise, as mages clutched at their heads in sudden despair. I saw my squire lurch forwards in his saddle and begin to vomit uncontrollably, my standard slipping from his hand, whilst others fell to the ground in pain. I struggled to battle an overwhelming migraine, blotches appearing in front of my eyes, and with great effort of will I managed to keep control of myself and began to seek out new paths of mana. + +But there was something wrong, terribly wrong. Like a river run off its course the flow of magic across the whole of Eyal had changed. What could have caused this? And now I had to fight years of attunement and training that had taught me to naturally rely on the known flows and courses so that I might find new paths, new sources. And as I did so I put my powers into divination, and what I discovered shocked me to my core. + +The orcs saw us in disarray and began to charge. But my attention was turned west, not east, towards Elvala and the Crystal Tower where our leaders had been manipulating the Sher’Tul farportal. But the tower, I felt, was gone - crumpled into the earth, and from there now emanated a wave of white-hot flame. The orcs tore into our army with little resistance, their weapons tearing through the elven troops, but they were soon met by a wave of destructive energy far greater. + +“Shields!†I shouted out as the whole sky turned redder than blood, but above the sudden deafening roar of roasting air I was not heard. It would have helped little anyway, defenceless as my army was without their usual sources of mana. Spears of flame streaked down on our heads, shearing through flesh and steel in an instant and sinking into the earth. The ground shook, and lava blasted up from the deep holes torn into the rock. + +I put an arcane shield about myself with a great effort of will. I saw my squire raise a hand to do the same, but a blaze tore off his arm. He didn’t even get to scream before another wave burned through the top half of his torso. Spurting blood evaporated instantly, and the air became full of red mist and fire. I leapt from my horse as it neighed and stumbled and fell burning into ash. + +Another wave came, and I tried to strengthen my shield, but the force of it took me off my feet and sent me flying. I was thrashed through the air like a swirling leaf, unable to do anything more than struggle to maintain my protection. All about my army was being utterly decimated, ranks and ranks of soldiers and mages burnt to a crisp or torn apart by the raw energies. The orcs were the same, and a huge rent in the ground swallowed great numbers of their troops. Blasts of lava soon thundered upward and rained down for miles around, turning into glowing rivers of death that swept across the consumed landscape. + +How I managed to stay alive I am still not sure. I almost slipped from consciousness at several points, but by a mental tenacity I never knew I had I managed to stay focused and keep my protective shield active. I became less aware of my surroundings, not knowing if the bubble of my ward was floating through air or fire or blood, or swallowed into the depths of Eyal into some hell never before witnessed. At last, after what seemed like a tortuous age, the wave of energy passed, and I found myself lying alone on an outcrop of cracked and parched earth, the air a haze of heat about me. + +I struggled to my feet and looked around, seeing nothing but desolation in all directions. Steam and smoke rose from rents in the ground, and blood, limbs and ashes were strewn about all over. Nothing was alive. In a daze I despaired that I was alone of the hundreds of thousands who had stood here but a short while before. Friends and comrades, mentors and students, people I had never known and ones I was dearly close to - all gone. A sudden pain lanced my heart as I thought of Linaniil. She could not be dead, surely? + +I gritted my teeth and summoned the energy to levitate, and as I rose I began to get my bearings around the changed landscape. Slowly I pushed north-east, passing over devastation beyond belief. I struggled to keep a grip on my sanity as the scent of burnt flesh and blood surrounded me, my vision filled with a horrored landscape beyond imagination, the utter silence more deafening than any sound I had ever heard. Eventually I came near to where the Kar’Krul army had stood, and cast about the ruined land for some sign of life. Then faintly I detected something, some small sliver of life, and searching it out I found her. + +Her clothes had been mostly burned off, her hair half turned to ash, and blood was seeping freely from burns all across her body. A weak shield still hummed over her, but as I knelt down and laid a hand on her it vanished. Quietly she gasped a breath before whispering, “Neiraâ€, and sinking into unconsciousness. She was still alive, but barely. I looked about and saw no signs of her sister, or of any of the rest of her troops, other than the scorched flesh and blackened bones that marked the scourging path swept by the blaze. + +I began to cast what healing spells I could on Linaniil, but I could tell it was not enough, and my weakened powers could not hope to save her. I began to cry openly, thinking of all I had lost this day, all that had gone so terribly wrong. Hope had turned to crisis, and the cruelty of fate was far too much for me to bear. Cradling my dying love’s head in my lap I turned my face to the sky and screamed. Torment was in my cracked voice, and I raged against all the injustice of life and the futility of war, surrounded on all sides by blood and bones and ashes. They had once been souls and lives with hopes and dreams, now all cast away like dust in the wind, and I lamented their deaths and my despair. + +But mine was just one voice, one torment, a single note in the great cacophony that spread across the continent. Millions of lives lost and shattered, millions of voices raised in anguish and torture and suffering, as the devastation continued over all Maj’Eyal from the ultimate force of destruction, the Spellblaze.]], [[#{italic}#æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}# + +#{bold}#ç¬¬äº”ç« ï¼šé”法大爆炸之日#{normal}# + +éšç€å†›é˜Ÿå‘å‰å‰è¿›ï¼Œæˆ‘的斩月剑也将出鞘。我的手ä¸æ¡ç´§ç¼°ç»³ï¼Œä»¥å…æˆ‘çš„æˆ˜é©¬å› ä¸ºè¿‡äºŽå…´å¥‹è€Œå‘å‰å¥”驰,我一æ—çš„ä¾ä»Žä¹Ÿæ¡ç´§ç¼°ç»³ï¼Œç¥žæƒ…严肃。空气ä¸å¼¥æ¼«ç€ç´§å¼ 的气氛。放眼å‘å‰æœ›åŽ»ï¼Œåœ¨ä¸åˆ°ä¸€è‹±é‡Œçš„地方,兽人军队的å‰é”‹æ£åœ¨å‘我们冲锋。我们侵扰他们è¥åœ°çš„佯攻å–得了效果,他们æ£åœ¨å…¨å†›å‡ºåŠ¨ã€‚他们庞大的军势,宛如一é“枯èŽçš„暗影,æ£åœ¨ç¼“缓åžå™¬ç€åœ°å¹³çº¿ä¸‹çš„一切。他们就åƒæ˜¯ä¾µæ‰°ï¼Œåžå™¬ç€è¿™ä¸ªä¸–界的瘟疫。在我们å‰æ–¹çš„æ°¸æ’ç²¾çµå†›é˜Ÿåœ¨ä»–们庞大的军力é¢å‰çœ‹èµ·æ¥æ˜¯é‚£ä¹ˆæ¸ºå°ï¼Œä½†æˆ‘知é“我们的力é‡å¯ä¸æ˜¯ç”±æ•°é‡å†³å®šçš„。 + +最å‰æ–¹çš„盾战士们å¹å“了å·è§’,他们éšæ—¶å‡†å¤‡åœ¨æœ€å‰çº¿æŠµæŒ¡æ•Œäººçš„冲击。在战场北方,一群è®ç»ƒæœ‰ç´ 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æ‘§æ®‹ç€æˆ‘的精神。最终,我找到了å¡åº“罗尔军队曾ç»é©»å®ˆçš„地方仅å˜çš„é—è¿¹ï¼Œåœ¨æ— å°½çš„åºŸåœŸä¸ï¼Œæˆ‘试图寻找仅å˜çš„生命的迹象。最终,我å‘现了一些微弱的信å·ï¼Œé‚£æ˜¯å¤šä¹ˆè™šå¼±çš„生命的银线,顺ç€é‚£ä¸ªçº¿ç´¢ï¼Œæˆ‘最终找到了她。 + +她的衣æœå‡ 乎全部被烧æ¯ï¼Œå¥¹çš„é•¿å‘一åŠè¢«çƒ§æˆäº†ç°çƒ¬ï¼Œé²œè¡€åœ¨å¥¹èº«ä¸Šæ— 数的创å£ç¼“缓å‘外æµæ·Œã€‚她的身上还残留ç€å¾®å¼±çš„护盾能é‡ï¼Œç„¶è€Œå½“我跪下,把手放在她身上的时候,那个护盾就消失了。她微弱地呼å¸ç€ï¼Œå‘¢å–ƒç€â€œå°¼è€¶æ‹‰â€çš„声音,然åŽå¾ˆå¿«é™·å…¥äº†æ— æ„识之ä¸ã€‚她还活ç€ï¼Œä½†æ˜¯å·²ç»å¥„奄一æ¯ã€‚我å‘四周望去,没有任何她å§å§çš„迹象,也没有任何å¡åº“罗尔的士兵。四周åªå‰©ä¸‹çƒ§ç„¦çš„血肉和骨骼化æˆçš„焦ç‚,æ˜ç¤ºç€é”法大爆炸带æ¥çš„æ¯ç。 + +我开始在莱娜尼尔身上释放我所有的治疗é”法,但是我知é“这些都远远ä¸å¤Ÿï¼Œæˆ‘çš„èƒ½åŠ›å‡ ä¹Žå…¨å¤±ï¼Œæ ¹æœ¬ä¸å¯èƒ½æœ‰æ‹¯æ•‘她的希望。想到å‘生的这一切æ怖的éé‡ï¼Œæƒ³åˆ°åœ¨è¿™ä¸€çž¬é—´æˆ‘失去了我曾ç»æ‹¥æœ‰çš„一切,我开始放声痛å“。我们的希望瞬间å˜æˆäº†æ¯ç,命è¿çš„æ®‹é…·è®©æˆ‘æ— æ³•æ‰¿å—。抱ç€æˆ‘æ£åœ¨æ»åŽ»çš„爱人的脸庞,我å‘ç€å¤©ç©ºå‘出怒å¼ã€‚呜咽ç€å˜¶å“‘的嗓音,周围åªå‰©ä¸‹è¡€è‚‰ã€ç™½éª¨å’Œå°˜åŸƒï¼Œæˆ‘对命è¿çš„ä¸å…¬å’Œè¿™åœºæˆ˜äº‰çš„æ¯«æ— æ„义å‘出ç»æœ›çš„å’†å“®ã€‚åœ¨é‚£ä¸€çž¬é—´ï¼Œæ— æ•°æœ‰ç€è‡ªå·±å¸Œæœ›å’Œæ¢¦æƒ³çš„çµé‚,在顷刻间化为了风ä¸çš„å°˜åŸƒï¼Œä»–ä»¬æ— æ„义的痛苦和æ»äº¡åœ¨æˆ‘的心头åªç•™ä¸‹æ— 尽的ç»æœ›ã€‚ + +但是,相比之下,我的痛苦åªæ˜¯ä¼ éæ•´ä¸ªå¤§é™†çš„æ— å°½çš„è‹¦ç—›ä¸å¤šä¹ˆå¾®å°çš„一个而已。在那一刻,数以百万的生命æ¯çç ´ç¢Žï¼Œæ•°ä»¥ç™¾ä¸‡çš„äººåœ¨ç—›è‹¦å’ŒæŠ˜ç£¨ä¸å‘出ç»æœ›çš„怒å¼ã€‚在那一刻,终æžçš„æ¯ç力é‡å¸¦æ¥çš„æ— å°½ç¾åŽ„将会在继ç»åœ¨é©¬åŸºåŸƒäºšå°”蔓延。这,就是é”法大爆炸。]], "_t") +t("The Spellblaze Chronicles(6): A Changed Eyal", "é”法大爆炸纪事(6):被改å˜çš„埃亚尔", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Six: A Changed Eyal#{normal}# + +Perhaps what happened will never be truly understood. What Sher’Tul ruins survived the Spellblaze have been little touched since - the burned hand learns its lesson. But we know that Ephinias and his mages lost control somehow, whatever delicacy and balance they wrought with coming untangled. At the moment they tried to connect to the other farportals the imbalance was reverberated, resonated, magnified beyond control. The farportal in the Crystal Tower imploded in a fraction of a second, killing all within and crushing the land about. The energies in the Sher’Tul relics then erupted in a blaze of white light, turning the air to fire and the ground to ruin. The blaze swept eastwards, rolling over our battle with an unstoppable destructive force, and then carrying on towards the Thaloren lands. Most of the ancient forests of Shatur were ripped from their roots, and the lands lain cursed ever since. + +Meanwhile the other farportals all over Maj’Eyal erupted, white stone cracking and vast swathes of energy spilling forth. All of the Cornac lands to the west were turned to desert, the dwarven halls of Korhek crumpled, the midvale plains were risen up as mountains and Lake Nur formed in their wake. In the south the ancient tower of Darafel was collapsed, and the forests beside it morphed into an ever-broiling scar of lava and blackened earth. Far in the east the Naloren farportal, the largest of all in Maj’Eyal, disappeared in a vast earthquake that swallowed everything for miles around, and boiling water spewed up to fill its cavernous depths. + +And whilst this destruction was wrought the incredible energies disrupted all of the mana flow around Eyal. Streams of energy that followed set, slowly changing courses, now were flooded and droughted, warped and split. The threads of the elements were in vast disarray, and any attuned to magic suddenly found themselves far away from their accustomed power sources. + +Even the Heavens were changed. The wandering star of Vor disappeared, the constellations were tilted off their normal course, and the seasons rent harsher since. Some say the moons dimmed and the sun went whiter after that day. I do not know. The whole world has seemed darker to me. + +The numbers killed are beyond count. The initial destruction took at least five million lives, and the terror that followed claimed far more. For though it had been a day of tragedy and immeasurable woe, it was to be followed by a bloody age of darkness and torment. + +But none of this I knew as I lay weeping in the aftermath, cradling in my lap the one life I cared about. In abject misery I called on all the healing powers I could to bring her back to me for but one moment. Her heart beat softly, and her eyes opened, but seemed glassy and far away. + +“Linaniil,†I whispered, and her dark eyes turned towards my face. I tried to mumble an apology, to say I was sorry and was unable to help her, but emotions overcame my voice. Her gaze at me was empty, as if she looked right through me, before she turned her eyes away. Slowly she raised a hand to an amulet about her neck, and with a light touch it glowed and then cracked. Her eyes closed again but I could feel the power from the artifact pumping into her, strengthening her heart-beat and mending her flesh. She was unconscious and still badly wounded, but for now the mortal threat was gone. + +My thoughts were mixed - glad she was no longer at death’s door, but worried she might relapse, and at the back of my mind scared of that empty look she had given me. Could she possibly forgive my part in this? + +Carefully I picked up her frail body, and began the journey back to Elvala. Two days it took on foot, through blasted and ruined ground. On the passage I came across other survivors, refugees now leaving their destroyed homes, heading to the city to seek shelter. I tried to nurse Linaniil as best I could, giving her water during brief periods of waking and dressing her wounds, but true healing could not happen till I reached the city. + +Elvala was a quiet chaos, oppressed by fear and uncertainty, an air of dread filling all the streets. The news had broken that our army had been entirely wiped out - there would be no loved ones returning to their families, and the sound of stifled mourning was to be heard in all corners of the city. + +I took Linaniil straight to the healing grounds in the palace and gave her to the doctors with the strictest instructions. They were swamped by casualties, but followed my orders without question, tending immediately to her wounds and applying tinctures and regenerative spells. + +It was as I watched over her quietly that a party bustled loudly into the grounds. I recognised at their head was Perissa, a senior court official. At her side was an elderly human who immediately went to where Linaniil lay. + +“General Aranion!†announced Perissa loudly, “I heard you were here, but I could scarce believe it. Thank the threads you have returned to us! This is a grave time; we must talk at once.†+ +But I ignored her as I saw the human touch Linaniil’s hand, and her eyes gently open. “Cuilan?†she murmured softly. + +“Aye, it is me, my lady,†he said quietly. “I have been sent here by your father. He has ordered me to pass you this.†And with that he brought forth a golden ring set with a fiery ruby. I recognised it immediately as the Ring of Kar’Krul, worn by the mighty Turthel. Linaniil sat up quickly, wincing from the pain, but with her eyes locked on the ring as it was placed in her hand. + +“But mine father...†+ +“I’m sorry, my lady. It brings me great sorrow to bear you this news. Your father and his court are dead. His last act was to instruct me to bring this ring to you and your sister. Neira...†he said glancing about. “Is she...?†He saw the look in Linaniil’s eyes and dipped his head despondently. “I see. I am terribly sorry. It becomes my duty then, my lady, to declare you the new leader of the Kar’Krul.†+ +“General Aranion,†interjected Perissa. “I really must speak with you now!†+ +“Wait!†I barked, and turned to the human Cuilan. “What is happening here? How could one such as Turthel be killed?†+ +The man looked at me then with a wan sadness in his eyes, before turning to address Linaniil. “Yesterday, the day after the terrible Spellblaze, as we began some attempt at reconstruction, still struggling to realign our mana paths, a murmur began amongst the people. It spoke thus: The Kar’Krul circle of mages had betrayed the ordinary people. They accused us of siding with the elves to destroy non-mages, of toying with terrible powers beyond our control, of deliberately massacring them out of evil and malice. We could not logic with them, they would listen to no reason, and they rose up in violent anger. They attacked many of us, with farming instruments and whatever weapons they could find. Our defences were weak, and striking back just made the crowd fiercer. We retreated to your father’s home, begging for help, but he shook his head and said he could not fight back. They came for us then, storming his palace, and Turthel ordered all to put up no resistance. He handed me his ring, saying to seek you out in Elvala, and then stepped outside to face the crowds. He didn’t resist! The people... they... they...†He lapsed into sullen silence, shaking his head in sorrow. He looked like he wanted to cry, but had no tears left to shed. Linaniil’s face was graven and she stared hard at the ring. + +Perissa grabbed me then and turned me to her attention. “This is what I need to speak with you about, General Aranion. If this human’s tale is to be believed then we are in very grave danger! Scout reports suggest there is a body of humans coming here from the north as we speak. From what this human says they seek retribution - they wish to slaughter us all. A storm of wrath lies on our borders and we are defenseless! We need you desperately to organise our defence, to protect our city and our people.†+ +I felt numb, the events overwhelming me. “But who leads us?†I said. + +“There is no one. What royals are known to be alive are not suited. We are entering a time of war, a terrible time like no other we have ever faced. We need military leadership. You, General Aranion, you must be our leader.†+ +I held Perissa’s gaze then and saw the wisdom in her words. My duty as a Shaloren was clear. But my heart tremored as I turned to look at Linaniil. + +“This be our path then, Aranion,†she said quietly, raising herself from the bed and carefully placing the ring on the middle finger of her right hand. “I must tend to mine people, and ye to yours. We will not meet again.†+ +“But your wounds-†I tried to object. + +“Will never heal!†she cried, hate dripping from her voice. Her eyes were like cold and impenetrable ice, a smouldering anger deep within. “Come, Cuilan, we must leave this place.†And with that they departed, Linaniil walking tall and proud in spite of her injuries. + +I closed off my heart and my emotions then, lest they overwhelm me. My duty was before me, and the events of the past had to be locked away from memory. + +The ceremony was organised in under an hour, and I was anointed leader of the Grand Council of Elvala, head of the Shaloren people. On my order rangers began transporting in survivors from outpost settlements, whilst I commanded our remaining mages to begin a new endeavour around our city walls. + +The first waves of the storm of hate came the next day. Human peasants and farmers, ordinary workers armed poorly, their looted swords and spears badly wielded. I stood alone at our gates as they approached, Mooncutter in my hand. When the first few charged at me I thrust the blade into the soil and tore a great chasm in the earth, and our mages summoned forth mists and smoke that rose from the ground and began to surround our whole city. As the peasants stumbled in confusion archers started firing from our walls. What few made it through the smoke and arrows I took on, tearing Mooncutter through their flesh with little resistance. Their blood gushed out in the gallons, drenching our ground, staining my skin. It was like a warm shower over my boiling emotions, a bath of blood to wash over my sins. + +The Shroud of Elvala was begun, as our whole city was wreathed in cloud and smoke. Our shield, our mask, our hiding. 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+ +我å°å¿ƒåœ°æŠ±èµ·å¥¹è„†å¼±çš„身躯,慢慢走å‘返回埃尔瓦拉的路。在ç¼çƒ§çš„废土之上,我走了两天的时间。在路上,我能看到其他的幸å˜è€…,他们是逃离自己被摧æ¯çš„家å›çš„ç¾æ°‘,æ£åœ¨è¯•å›¾åœ¨åŸŽå¸‚里找到é¿éš¾æ‰€ã€‚我试图尽我所能护ç†èŽ±å¨œå°¼å°”,ä¸æ–给她水,处ç†ç€å¥¹çš„伤å£ï¼Œä½†åªæœ‰æˆ‘到达城市的时候æ‰èƒ½æ‰¾åˆ°çœŸæ£çš„治疗师。 + +埃尔瓦拉处在一片寂é™çš„混乱之ä¸ï¼Œäººä»¬è¢«ä¸ç¡®å®šæ€§å’Œæ怖所压倒,æ¯ä¸€æ¡è¡—é“都弥漫ç€æ惧的气æ¯ã€‚有关我们的军队全军覆ç的消æ¯å·²ç»ä¼ 了开æ¥â€”—他们的家人å†ä¹Ÿæ²¡æ³•çœ‹åˆ°è‡ªå·±çš„亲人回到家å›ï¼ŒåŸŽå¸‚çš„æ¯ä¸€ä¸ªè§’è½é‡Œéƒ½å……满了令人窒æ¯çš„痛苦哀悼。 + +我把莱娜尼尔带到了王宫的医院,让最好的治疗师给他治疗。医院里现在已ç»æ»¡æ˜¯å—伤的ç¾æ°‘,他们对我的指令没有åŠç‚¹ç–‘虑,立刻使用è¯å‰‚和治疗性的法术处ç†äº†å¥¹çš„伤å£ã€‚ + +æ£å½“我é™é™åœ°çœ‹ç€å¥¹æ—¶ï¼Œä¸€ç¾¤äººåµåµåš·åš·åœ°å†²äº†è¿›æ¥ã€‚我认出他们的头领是佩里è¨ï¼ŒçŽ‹å»·ä¸çš„高级官员。在她身边的是一ä½å¹´é•¿çš„人类,他立å³èµ°å‘莱娜尼尔躺在的地方。 + +“艾伦尼æ©å°†å†›ï¼â€ä½©é‡Œè¨å¤§å–Šé“,“我å¬è¯´ä½ åœ¨è¿™é‡Œï¼ŒçœŸæ˜¯éš¾ä»¥ç½®ä¿¡ã€‚æ„Ÿè°¢ä½ å¸¦ç»™æˆ‘ä»¬çš„çº¿ç´¢ï¼çŽ°åœ¨æ˜¯ä¸¥å³»çš„时刻,我们必须马上谈谈。†+ +但我没有ç†å¥¹ï¼Œæˆ‘看到那个人类轻碰了莱娜尼尔的手,她的眼ç›ç¼“ç¼“å¼ å¼€ã€‚â€œå´”å²šï¼Ÿâ€å¥¹ä½Žå£°å‘¢å–ƒé“。 + +“嗯,是我,å°å§â€ï¼Œä»–轻声说é“。“我是被父亲å«åˆ°è¿™é‡Œæ¥çš„ã€‚ä»–è®©æˆ‘ç»™ä½ è¿™ä¸ªã€‚â€ä»–的手ä¸æ‹¿å‡ºäº†ä¸€æžšçº¯é‡‘的戒指,上é¢é•¶åµŒç€ç«ç„°èˆ¬çš„红å®çŸ³ã€‚我一下å认了出æ¥ï¼Œæ£æ˜¯å¼ºå¤§çš„特塞尔所佩戴的å¡åº“罗尔之戒。莱娜尼尔一下åå了起æ¥ï¼Œä¼¼ä¹Žä»ç„¶åœ¨ç—›è‹¦ä¸æŒ£æ‰Žï¼Œä½†å¥¹çš„眼ç›ç´§ç›¯ç€å¥¹æ‰‹ä¸çš„那枚戒指。 + +“但是,我父亲…†+ +“我很抱æ‰ï¼Œå°å§ã€‚å‘æ‚¨ä¼ è¾¾è¿™ä¸ªæ¶ˆæ¯å®žåœ¨æ˜¯è®©äººæ— æ¯”æ‚²ç—›ã€‚ä½ çš„çˆ¶äº²å’Œä»–çŽ‹å»·é‡Œæ‰€æœ‰çš„äººéƒ½å·²ç»åŽ»ä¸–了。他给我最åŽçš„æŒ‡ä»¤å°±æ˜¯è®©æˆ‘æŠŠè¿™æžšæˆ’æŒ‡å¸¦ç»™ä½ å’Œä½ çš„å§å§ã€‚尼耶拉……â€ï¼Œä»–å‘周围看去。“她…?â€ä»–看到了莱娜尼尔的目光,失è½çš„慢慢低下头。“我明白了。我真的å分抱æ‰ã€‚那么,我有责任宣布这件事。å°å§ï¼Œæˆ‘è¦å®£å¸ƒï¼Œä½ 将会æˆä¸ºå¡åº“罗尔的新任继承人。†+ +“艾伦尼æ©å°†å†›ï¼â€ä½©é‡Œè¨æ‰“æ–了他的å‘è¨€ï¼Œâ€œæˆ‘çœŸçš„å¿…é¡»é©¬ä¸Šå’Œä½ è°ˆè°ˆï¼â€ + +“ç‰ç‰ï¼â€ï¼Œæˆ‘怒å¼èµ·æ¥ï¼Œè½¬å‘崔岚。“到底å‘生了什么?特塞尔这么强大的人怎么å¯èƒ½è¢«æ€ï¼Ÿâ€ + +那个男人看å‘我,眼ä¸å……æ»¡äº†æ— å°½çš„æ‚²ä¼¤ï¼Œç„¶åŽåˆé‡æ–°çœ‹å‘莱娜尼尔。“昨天,也就是å¯æ€•çš„é”法大爆炸之åŽçš„一天。我们本æ¥å‡†å¤‡å¼€å§‹é‡å»ºå·¥ä½œï¼Œå¤§éƒ¨åˆ†äººè¿˜åœ¨è°ƒæ•´è‡ªå·±çš„法力通é“的。然而,在人群ä¸å‡ºçŽ°äº†ä¸€ç§è°£è¨€ã€‚他们说:å¡åº“罗尔的法师们背å›äº†æ™®é€šäººã€‚他们指责我们和永æ’ç²¾çµåˆè°‹ï¼Œæƒ³è¦æ“纵超越想象的å¯æ€•åŠ›é‡ï¼Œæ•…æ„展开这ç§é‚ªæ¶ææ€–çš„å± æ€ï¼Œè¯•å›¾æ¸…除所有ä¸æ˜¯æ³•å¸ˆçš„äººã€‚æˆ‘ä»¬æ— æ³•è¯´æœä»–们,他们什么也ä¸è‚¯ç›¸ä¿¡ï¼Œæ„¤æ€’åœ°å¼€å§‹äº†æš´åŠ¨ã€‚ä»–ä»¬ä½¿ç”¨å†œå…·æˆ–è€…ä»–ä»¬èƒ½å¤Ÿæ‰¾åˆ°çš„ä»»ä½•ä¸œè¥¿æ”»å‡»æˆ‘ä»¬ã€‚æˆ‘ä»¬æ ¹æœ¬æ²¡æœ‰èƒ½åŠ›ä¿æŠ¤è‡ªå·±ï¼Œè¯•å›¾å击åªæ˜¯è®©äººç¾¤å˜å¾—æ›´åŠ æ„¤æ€’ã€‚æˆ‘ä»¬æ’¤é€€åˆ°ä½ çˆ¶äº²çš„å®«å»·ï¼Œè¯·æ±‚ä»–å¸®åŠ©æˆ‘ä»¬ï¼Œä½†æ˜¯ä»–æ‘‡äº†æ‘‡å¤´ï¼Œè¯´ä»–ç»ä¸ä¼šä¼¤å®³è‡ªå·±çš„人民。那些人跟éšæˆ‘们,冲进了特塞尔的宫殿,但是特塞尔命令我们放弃抵抗。他把他的戒指交给了我,然åŽä¸€ä¸ªäººèµ°äº†å‡ºåŽ»ï¼Œç›´é¢äº†å¤–é¢çš„äººç¾¤ã€‚ä»–æ ¹æœ¬æ²¡æœ‰æŠµæŠ—ï¼é‚£äº›äººâ€¦â€¦ä»–们……他们……â€ï¼Œä»–悲伤地陷入沉默,痛苦地摇ç€å¤´ã€‚他仿佛看上去想è¦ç—›å“失声,但是已ç»å¤±åŽ»äº†çœ¼æ³ªã€‚莱娜尼尔é¢å¦‚æ»ç°ï¼Œç”¨å‡é‡çš„眼神注视ç€é‚£æžšæˆ’指。 + +佩里è¨æŠ“ä½æˆ‘,强制把我的脸转å‘她的方å‘。“这就是我è¦è·Ÿä½ 说的事情,艾伦尼æ©å°†å†›ã€‚如果有关人类的事情是真的è¯ï¼Œé‚£ä¹ˆæˆ‘们现在已ç»å¤„在éžå¸¸å±é™©çš„境地了ï¼åœ¨æˆ‘们说è¯çš„时候,就有哨兵å‘我们报告,一群人类æ£åœ¨ä»ŽåŒ—æ–¹å‘我们这边过æ¥ã€‚那些人类说他们è¦å¯»æ±‚å¤ä»‡â€”—他们è¦æ€å…‰æˆ‘们ï¼çŽ°åœ¨ï¼Œæˆ‘们的国境已ç»è¢«æ„¤æ€’的浪潮所包围,而我们已ç»æ¯«æ— 防备,å¤ç«‹æ— æ´ï¼æˆ‘们需è¦ä½ 组织我们的防御,我们è¦ä¿æŠ¤æˆ‘们的城市和我们的人民。†+ +我ä»ç„¶å¤„于麻木的状æ€ï¼Œè¿™ä¸€è¿žä¸²çš„事件把我å“倒了。“但是è°æ¥é¢†å¯¼æˆ‘们?â€æˆ‘é—®é“。 + +“没有人。å³ä½¿è¿˜æœ‰çŽ‹æ—还活ç€ï¼Œä»–们也ä¸é€‚åˆçŽ°åœ¨çš„状况。我们现在已ç»è¿›å…¥äº†æˆ˜äº‰çš„时代,这是我们ä¸é—´çš„任何人都没有ç»åŽ†è¿‡çš„å¯æ€•çš„时代。我们需è¦å†›äººæ¥é¢†å¯¼è¿™ä¸€åˆ‡ã€‚ä½ ï¼Œè‰¾ä¼¦å°¼æ©å°†å†›ï¼Œä½ å¿…é¡»æˆä¸ºæˆ‘们的领袖。†+ +我望å‘佩里è¨çš„目光,从她的言è¯ä¸é¢†ä¼šåˆ°äº†å¥¹çš„指挥。我作为一个永æ’ç²¾çµçš„责任已ç»å¾ˆæ¸…楚了。但当我看å‘莱娜尼尔的时候,我的心还是å¿ä¸ä½é¢¤æŠ–。 + +“这就是我们的é“路,艾伦尼æ©â€ï¼Œå¥¹é™é™åœ°è¯´ç€ï¼Œä»ŽåºŠä¸Šçˆ¬äº†èµ·æ¥ï¼Œå°å¿ƒç¿¼ç¿¼åœ¨å³æ‰‹ä¸æŒ‡ä¸Šæˆ´ä¸Šäº†é‚£æžšæˆ’æŒ‡ã€‚â€œæˆ‘å¿…é¡»é¢†å¯¼æˆ‘çš„äººæ°‘ï¼Œè€Œä½ éœ€è¦é¢†å¯¼ä½ 的人å。我们永远ä¸ä¼šå†ç›¸è§äº†ã€‚†+ +â€œä½†æ˜¯ä½ çš„ä¼¤å£â€”—â€æˆ‘试图å对 + +“那份伤痛永远ä¸ä¼šç—Šæ„ˆï¼â€å¥¹æ€’å¼ç€ï¼Œè¯è¯ä¸é€éœ²ç€æ¨æ„。她的眼神åƒä¸€å—å†°ï¼Œæ— æ³•ç©¿é€çš„冰,那是一份内心深处深è—的愤怒。“æ¥å§ï¼Œå´”岚,我们必须离开这个地方。â€ã€‚然åŽï¼Œä»–们离开了。莱娜尼尔尽管还å—ç€ä¼¤ï¼Œä»ç„¶é«˜å‚²åœ°èµ°ç€ã€‚ + +我å°é—了我的心房,压制了我的感情。我ä¸èƒ½è®©è¿™äº›æ„Ÿæƒ…压倒我的责任。我还有我必须è¦åšçš„事情,过去å‘生的一切都将永远在记忆ä¸è¢«å°å˜ã€‚ + +继ä½ä»ªå¼åœ¨ä¸€å°æ—¶ä»¥å†…就开始了。我当选为埃尔瓦拉最高议会的领导,永æ’ç²¾çµäººæ°‘çš„é¢†è¢–ã€‚åœ¨æˆ‘çš„æŒ‡æŒ¥ä¸‹ï¼Œæˆ‘ä»¬çš„æ¸¸ä¾ å¼€å§‹ä»Žå‘¨å›´çš„å“¨ç«™å’Œå®šå±…ç‚¹æ’¤ç¦»å¹¸å˜è€…,而我命令剩下的法师围绕我们的城墙开始新的努力。 + +第一波仇æ¨çš„浪潮在第二天就å¸å·è€Œæ¥ã€‚他们由人类农民组æˆï¼Œéƒ½æ˜¯ä¸€äº›ç©¿ç€ç ´çƒ‚装甲,手里拿ç€ç ´çƒ‚的枪矛的普通人。我独自一个人站在城门外,手æŒæ–©æœˆå‰‘。当他们冲å‘我的时候,我将长剑æ’入大地,在大地上撕开一é“裂痕。我们的法师迅速让一层层é‡å 浓厚的迷雾从地é¢ä¸Šå‡èµ·ï¼ŒçŽ¯ç»•äº†æˆ‘们的整个城市。当那些农民陷入混乱的时候。弓ç®æ‰‹ä»¬å¼€å§‹ä»ŽåŸŽå¢™ä¸Šå‘下射击。åªæœ‰å‡ 个人能够躲过烟雾和ç®é›¨çš„夹击,我的斩月剑å¯ä»¥å分轻æ¾åœ°ç©¿é€é‚£äº›ä»…å˜çš„人的血肉。他们的鲜血从身体ä¸å–·å‡ºï¼Œæ¸—é€äº†å‘¨å›´çš„大地,沾染了我的身体。我心头沸腾的感情æ²æµ´åœ¨é²œè¡€ä¹‹ä¸ï¼Œé‚£æ˜¯æˆ‘所犯下的罪æ¶çš„血雨。 + +埃尔瓦拉的帷幕å‡èµ·äº†ï¼Œæ•´åº§åŸŽå¸‚被迷雾所覆盖。这是我们的盾牌,我们的é¢çº±ï¼Œæˆ‘们的è—身之所。这æŒç»äº†å‡ 个世纪,在æ¤æœŸé—´å’Œå¤–ç•Œçš„ä¸€åˆ‡äº¤æ˜“éƒ½è¢«ä¸¥æ ¼å®ˆç§˜ã€‚ +]], "_t") +t("The Spellblaze Chronicles(7): Into Darkness", "é”法大爆炸纪事(7):进入黑暗", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Seven: Into Darkness#{normal}# + +We veiled our guilt, cloaked our crimes. Though we had some communication with the outside through halfling traders and the odd disguised Shaloren adventurer, we remained mute to the world at large, hidden from their accusing gaze. Outside our quiet walls others had not the luxury of hiding. The Spellhunt was begun, and it knew no mercy. + +Ordinary people rose up against what they perceived as the arrogance of the mages, a revolt against the power of the few that had ruined the lives of so many. Any suspected of sorcery or ties to the Art were cruelly dealt with. There was sympathy for none, and many innocents fell victim to the unquenchable thirst for retribution. The madness swept across the whole of Maj’Eyal. + +Law and order had broken down. Armies, territories and whole cities had been destroyed or ravaged by the Spellblaze, with many areas left completely uninhabitable. Kingdoms fell and tyrants arose. Bandits picked at the bones of civilisation like vultures on a rotten corpse. + +An organisation called the Ziguranth, thought dead long ago, came into resurgence, gaining popular support from the people in their anti-magic crusade. We heard of some mages going into hiding, but inevitably being rooted out, or fleeing desperately from place to place. Dark tales also arose of necromancers and fell wizards creating dungeons and strongholds, fending off or evading attacks, and beginning reigns of terror. + +And one tale came to my ears of a group of mages that managed to band together and stay in hiding, though always on the run from the chasing Ziguranth. The story from outside was that they were led by a demon with fiery hair, fiercely glowing eyes and hands wrapped in flames, that fought with blazing wrath and could be opposed by none. I knew that description well... + +I carried out my reign, my duty, taking care of the Shaloren people. We were safe from attackers, secure in our supplies through discrete trade, and slowly building back some of what we had lost. But both fear and shame prevented us from showing our face to the world. + +Fifteen long years passed before I awoke one night in my council chambers, the crescent Wintertide moon softly illuminating a shape near the end of my bed. The figure was tall and slim, wrapped in tight-fitting wools and furs. Her crimson hair stirred gently as she stood with her back to me. Memories arose of a night long ago, in a more innocent time, when a younger me and a younger her first became close. + +I barely dared to whisper her name, afraid that she might disappear, an apparition or a dream that could be broken by a spoken word. “Linaniil,†I softly mouthed. She turned to me, and I saw those same dark eyes I remembered. But they were surrounded by lines of care, the markings of years of strain and responsibility clear on her face. + +Rising from my bed I gathered a robe about me. I took a few steps towards her but stopped, not able to move myself any further. I wanted to be near her, to put my arms around her, but it felt as if she were across a wide chasm from me, a gulf of time and pain between us. + +“I have come for help, Aranion,†she said in a low voice, not quite meeting my gaze. “There be something I seek, and ye must aid me in achieving it.†I did not understand, but I nodded my assent. “Get ye dressed and ready then. There be a long journey ahead of us.†+ +She stepped towards the window, her back towards me again, waiting as I put on a stralite mail and gathered my sword. When she noticed I was ready she levitated out, and I followed. + +We whistled through the air, travelling northwards at great speed. The lands swept beneath us, and the climate grew colder as we went further and further north. Hours passed in intrepid silence, till we were flying above snowy tundra. We soared past plains of white and grey before we reached a low range of hills. Here Linaniil slowed and descended, and I went down beside her. We came to rest before a dark opening at the foot of the hills. + +Linaniil stood for a while staring at the black cave. Fear radiated from her face, but her eyes were hard and determined. “It is here,†she said quietly, her voice steady. I followed her gaze, trying to guess what secrets this remote place contained, but I could sense nothing special. + +She marched forwards and I followed, until we came right up to the shadowed opening. Linaniil hesitated a moment, staring into the blackness, before finally stepping inside and being swallowed from sight. I could feel it then, the sensation that something ancient lay in this place. My skin tingled and my arcane attunement felt on fire. This dark cave held some mysterious force, secluded from all knowledge since the oldest days of Eyal. There was something here that could change the destiny of the world. + +I took a deep breath and stepped forwards.]], [[#{italic}#æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}# + +#{bold}#ç¬¬ä¸ƒç« ï¼šè¿›å…¥é»‘æš—#{normal}# + +我们掩è—了自己的罪æ¶ï¼Œé€ƒé¿ç€è‡ªå·±çš„罪行。虽然我们通过那些åŠèº«äººå•†äººå’Œæœ‰ç€å¥‡æ€ªä¼ªè£…æ°¸æ’ç²¾çµå†’险家,和外部还有ç€å分有é™çš„è”系,但我们对外部的世界抱æŒç€é™é»˜ï¼Œèº²é¿ç€ä»–们愤怒èŒè´£çš„目光。然而,在我们å®é™çš„墙外,那些人å¯èƒ½å°±æ²¡æœ‰èº²è—的幸è¿äº†ã€‚猎é”è¡ŒåŠ¨å¼€å§‹äº†ï¼Œè¿™åœºè¡ŒåŠ¨æ¯«æ— ä»»ä½•æ€œæ‚¯å¯è¨€ã€‚ + +普通人站了起æ¥ï¼Œå¼€å§‹å抗那些他们眼ä¸å‚²æ…¢çš„法师。他们å抗的法师本æ¥åªæœ‰å°‘数,但他们的行动å´å¸¦æ¥äº†æ›´å¤§çš„ç¾éš¾ã€‚任何被怀疑和巫术有关的人都会被残酷è™å¾…。他们ä¸åŒæƒ…ä»»ä½•äººï¼Œè®¸å¤šæ— è¾œè€…éƒ½å˜æˆäº†è¿™åœºä¸å¯æŠ‘制的报å¤æ¬²æœ›çš„å—害者。疯狂å¸å·äº†æ•´ä¸ªé©¬åŸºÂ·åŸƒäºšå°”。 + +法律和秩åºå·²ç»å®Œå…¨å´©æºƒã€‚é”法大爆炸带æ¥çš„ç¾éš¾è‚†è™æ‘§æ¯äº†æ— 数的军队,领土和城市,许多土地都å˜å¾—å®Œå…¨æ— æ³•å±…ä½ã€‚王国倒å°ï¼Œæš´å›å–而代之。强盗们如åŒèŠ™å…°å°¸ä½“上的秃鹫,在文明的废墟上四处横行霸é“。 + +ä¸€ä¸ªè¢«ç§°ä¸ºä¼Šæ ¼å…°æ–¯çš„ï¼Œåœ¨å¾ˆä¹…ä»¥å‰å°±ç亡的组织,çªç„¶è¿›å…¥äº†å¤å…´çš„阶段。他们在民众å对é”法的狂çƒä¸èŽ·å¾—了广泛的支æŒã€‚我å¬è¯´ï¼Œè®¸å¤šæ³•å¸ˆåªæ˜¯è¯•å›¾èº²è—èµ·æ¥ï¼Œä½†ä¸å¾—ä¸è¢«ç‹‚çƒçš„æ°‘ä¼—è¿žæ ¹æ‹”èµ·ï¼Œæˆ–æ˜¯æ‹¼å‘½åœ°ä¸æ–东躲西è—。还有å¦ä¸€äº›é»‘暗的故事,那些æ»çµæ³•å¸ˆå’Œå •è½çš„巫师为了抵抗或躲é¿æ”»å‡»ï¼Œä¿®ç‘äº†åœ°ç‰¢å’Œå ¡åž’ï¼Œå¼€å§‹äº†æ怖的统治。 + +我还å¬åˆ°äº†å¦ä¸€ä¸ªæ•…事,有一群法师决定团结,一起éšè—èµ·æ¥ï¼Œç„¶è€Œä»–们ä»ç„¶ä¸æ–åœ¨ä¼Šæ ¼å…°æ–¯çš„è¢å‡»ä¸‹è¢«è¿«é€ƒè·‘。在那些外é¢ä¸–ç•Œçš„ä¼ è¯´é‡Œï¼Œé‚£äº›æ³•å¸ˆè¢«ä¸€ä¸ªæœ‰ç€ç«ç„°ä¸€æ ·çš„头å‘,烈焰一般的åŒçœ¼ï¼Œæ‰‹ä¸è£¹æŒŸç€ç«ç„°çš„æ¶é”æ‰€é¢†å¯¼ã€‚å¥¹ç”¨æ„¤æ€’çš„çƒˆç„°æˆ˜æ–—ï¼Œæ²¡äººèƒ½å¤Ÿæˆ˜èƒœå¥¹ã€‚æˆ‘å¯¹äºŽè¿™æ ·çš„æ述很是熟悉…… + +我ä»ç„¶ç»§ç»ç€æˆ‘的统治,继ç»ç€æˆ‘çš„èŒè´£ï¼Œä¿æŠ¤æ°¸æ’ç²¾çµäººæ°‘。我们已ç»ä¸ç”¨å®³æ€•è¢å‡»è€…,å¯ä»¥é€šè¿‡é›¶æ•£çš„交易确ä¿æˆ‘们的补给,并且æ£åœ¨æ…¢æ…¢é‡å»ºæˆ‘们所失去的东西。但是,ç•æƒ§å’Œç¾žæ„§ä»ç„¶è®©æˆ‘们ä¸æ•¢å‘世界展示我们自己。 + +å五年åŽçš„一个夜晚,我在我的议会室里醒æ¥ï¼Œçœ‹åˆ°éœœåŽä¹‹æœˆçš„月牙微光照亮了我床ä½çš„一个身影。那是一个高大而苗æ¡çš„身影,身穿紧身的羊毛长è¢ã€‚她背对ç€æˆ‘,深红的长å‘在空ä¸èµ·èˆžã€‚æˆ‘æƒ³åˆ°äº†æ— æ•°å¹´å‰çš„å¤œæ™šï¼Œé‚£æ˜¯æˆ‘è¿˜æ›´åŠ å¤©çœŸçš„æ—¶ä»£ï¼Œå¹´è½»æ—¶çš„æˆ‘å’Œå¹´è½»æ—¶çš„å¥¹ç¬¬ä¸€æ¬¡å¦‚æ¤é 近的那个夜晚。 + +我简直ä¸æ•¢è¯´å‡ºå¥¹çš„åå—,生怕这一切都åªæ˜¯æˆ‘的一场梦境,当我说出那个åå—çš„æ—¶å€™ï¼Œè¿™ä¸ªç¾Žå¥½çš„æ¢¦å¢ƒå°±ä¼šç ´è£‚è€Œæ¶ˆå¤±æ®†å°½ã€‚â€œèŽ±å¨œå°¼å°”â€¦â€æˆ‘轻声说é“。她的身体转å‘我,我看到我记忆ä¸çš„é‚£åŒé»‘色的眼ç›ã€‚然而,她的脸上已ç»å……满了æ“劳的痕迹,å²æœˆã€åŽ‹åŠ›å’Œè´£ä»»å·²ç»åœ¨å¥¹çš„脸上留下了痕迹。 + +我从床上起æ¥ï¼Œç©¿ä¸Šæˆ‘çš„é•¿è¢ã€‚我æœç€å¥¹çš„æ–¹å‘å‰è¿›äº†å‡ æ¥ï¼Œä½†åœäº†ä¸‹æ¥ï¼Œä¸æ•¢å†æ¬¡ç»§ç»å‰è¿›ã€‚我想è¦æŽ¥è¿‘她,想è¦å†ä¸€æ¬¡å’Œå¥¹ç›¸æ‹¥ï¼Œä½†é‚£ä¸€çž¬é—´ï¼Œæˆ‘们之间仿佛åˆæœ‰äº†ä¸€é“巨大的藩篱——时间和苦痛的鸿沟已ç»é˜»éš”了我们。 + +“我是æ¥è¿™é‡Œè¯·æ±‚帮忙的,艾伦尼æ©â€ï¼Œå¥¹ç”¨ä½Žæ²‰çš„è¯éŸ³å›žç”,似乎并ä¸æ¬¢è¿Žæˆ‘çš„å‡è§†ã€‚“我有一些想è¦å¯»æ±‚çš„ä¸œè¥¿ï¼Œä½ å¿…é¡»å¸®æˆ‘å®žçŽ°å®ƒã€‚â€æˆ‘ä¸æ˜Žç™½è¿™æ„味ç€ä»€ä¹ˆï¼Œä½†æˆ‘还是点头åŒæ„。“穿好衣æœï¼Œå‡†å¤‡å‡ºå‘å§ã€‚å‰é¢è¿˜æœ‰å¾ˆé•¿çš„一段路è¦èµ°ã€‚†+ +她走å‘窗å°ï¼Œå†ä¸€æ¬¡èƒŒå¯¹ç€æˆ‘,直到我穿上è“锆石é”甲,拿起我的剑。当她注æ„到我已ç»å‡†å¤‡å¥½äº†çš„时候,她å‘外飞去,而我也紧éšå…¶åŽã€‚ + +我们在空ä¸å‘¼å•¸è€Œè¿‡ï¼Œä»¥æžå¿«çš„速度å‘北飞行。望å‘我们脚下所飞过的大地的痕迹,éšç€æˆ‘们å‘北方越走越远,气候越æ¥è¶Šå†·ã€‚在一片沉默ä¸ï¼Œæ—¶é—´ç¼“缓æµé€ï¼Œæˆ‘ä»¬é£žè¶Šç™½é›ªçš‘çš‘çš„è‹”åŽŸã€‚æˆ‘ä»¬æŽ è¿‡äº†ç™½è‰²å’Œç°è‰²çš„平原,到达了一片低山丘陵。莱娜尼尔在这里å‡é€Ÿå¹¶ä¸‹é™ï¼Œæˆ‘也紧éšåœ¨å¥¹çš„身åŽã€‚我们在山脚下的一个黑暗的洞å£å‰åœäº†ä¸‹æ¥ã€‚ + +莱娜尼尔站在这里,å‡æœ›ç€çœ¼å‰é»‘色的山洞。她的脸上散å‘ç€äº›è®¸æ惧,但她的眼ç›å……满æ„志和决心。“它在这里,â€å¥¹ç”¨åšå®šçš„å£æ°”å¹³é™åœ°è¯´é“。我跟éšè¿™å¥¹çš„目光,试图猜测这个é¥è¿œçš„地方包å«ç€ä»€ä¹ˆç§˜å¯†ï¼Œä½†æˆ‘没有什么å‘现什么特别的。 + +她ä¸æ–å‘å‰ï¼Œæˆ‘ç´§éšå…¶åŽï¼Œç›´åˆ°æˆ‘们æ¥åˆ°äº†ä¸€ä¸ªè¢«é˜´å½±è¦†ç›–çš„å…¥å£ã€‚莱娜尼尔迟疑了一会儿,望å‘æ´žå£çš„黑暗,然åŽç»ˆäºŽèµ°äº†è¿›åŽ»ï¼Œä»Žè§†é‡Žä¸æ¶ˆå¤±äº†ã€‚我å¯ä»¥æ„Ÿå—到,æŸç§å¤è€çš„力é‡æ£åœ¨è¿™é‡Œæ²‰ç¡ã€‚我的身体ä¸ç¦ä¸€é¢¤ï¼Œæ„Ÿå—åˆ°å¥¥æœ¯è¿žæŽ¥é‡Œä¼ æ¥çš„å½±å“。这个黑暗的洞穴里包å«ç€æŸç§ç¥žç§˜çš„力é‡ï¼Œè‡ªä»ŽåŸƒäºšå°”最å¤è€çš„时代开始就éšè—ç€æ— 数的知识。这里的æŸæ ·ä¸œè¥¿å¯ä»¥æ”¹å˜è¿™ä¸ªä¸–界的命è¿ã€‚ + +我深å¸ä¸€å£æ°”,å‘å‰èµ°åŽ»ã€‚]], "_t") +t("spellblaze", "é”法大爆炸", "newLore category") +t("The Spellblaze Chronicles(8): Forbidden", "é”法大爆炸纪事(8):ç¦å¿ŒåŠ›é‡", "_t") +t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}# + +#{bold}#Chapter Eight: Forbidden#{normal}# + +Light sprung from Linaniil’s staff, and she cast about a luminescence, revealing a narrow icy passageway that led downwards. It was deathly cold, and our breaths condensed in clouds as we made our way down the wending tunnels. My skin pricked, and all my senses seemed on edge. + +“What is down here?†I asked, my curiosity all-consuming. + +“Power,†Linaniil responded, not looking at me as she spake, continuing to follow the path. “And power be what I seek. I am afeared for mine people, but have not the strength to protect them as I wouldst like. With what be here, perhaps, I shall have the power to make a safe haven. This be a place of legend amongst mine people, and I have scouted it out over many years. Today I shall finally reach what lies at the centre.†+ +“And why do you need me?†+ +She didn’t respond, but carried onwards. We reached a split in the tunnel, and without hesitation Linaniil took the left path. It led further and further underground. We came to blockages, but by arcane force the sorceress easily cleared a way. + +As we passed through a large cavern I sensed movement, and drew Mooncutter quickly. What looked like a disembodied limb, or some great thrashing worm, was writhing towards us pathetically. Linaniil send a blast of fire towards it - it squealed and went still. + +And then more movement, a hundred movements. From crevasses and holes in the walls and ceiling there burst out dozens upon dozens of the worm-like creatures, their maggoty bodies flapping rigorously, fanged mouths opening up and screaming torturous sounds. Linaniil growled and began sending torrents of flame towards the approaching horde. I covered her back, slicing open their pale green flesh and sending strokes of lightning through their ranks. In under a minute we had dispatched them all. + +I prodded a corpse with my foot and it collapsed into sludge. “What strange creatures,†I commented. I looked at Linaniil for some explanation but she simply proceeded forward. I followed after, keeping my sword in hand and watching closely for further attacks. + +At the other end of the cavern a wall of ice blocked our way. Linaniil held up the Ring of Kar’Krul, and the jewel on it began to blaze. The ice melted away slowly, revealing a passage to another, smaller chamber. + +This cold, crypt-like hollow was covered in smooth, glistening ice on all sides. The walls were square and straight, and ancient pillars of marble were dotted about the room. On the pillars and walls were weathered runes and symbols. I came close to study some, but couldn’t recognise them from any of my studies. “What was this place?†I asked, turning to Linaniil. “It seems older even than Sher’Tul.†+ +She ran her hand over one of the walls, tracing the outline of a door. “It be a temple to Quekorja, god of a race called the Weissi. The were killed off by the Sher’Tul long before our races were born. They did build this temple in honour of Quekorja, and the last of them did die here defending her.†+ +I looked about in awe. Though I had explored many Sher’Tul ruins I hadn’t seen anything like this. The architecture was simple but elegant. There was a crude beauty to it all. I turned back to the door Linaniil was examining. + +She was trying to open it, but was obviously struggling to find a way. “There be some key, some puzzle to open this,†she muttered. “But I can nay solve it - the secret be lost to time.†She growled in anger and stood back. Holding out her staff she unleashed a blast of arcane force from it, violently splitting the stone door apart and tearing open a passage to a chamber beyond. + +Many things suddenly happened at once. From beyond I felt a pulse of energy, a huge surge of power that I had never felt before. Linaniil was focussed on it intensely. But noise came from all around of creatures moving asudden. From the cave we had entered from there was a shriek of a hundred wailing voices, and the floor beneath our feet trembled. Rocks fell from the ceiling and out burst horrific creatures with spiked limbs and smooth, triangular faces. From the trembling ground arose a strange ethereal being of light, with long tentacles for limbs. And as I turned to face these threats I saw that in the previous cavern the worms had come back to life, and were now coalescing into a huge mass of putrid flesh. + +I tried to cut through the being of light, but my sword barely slowed as it passed through it, and the flames I summoned seemed to have little effect. It raised a tentacle towards me and an intensely bright beam of light shone from it through my torso, filling my flesh with searing pain. I jumped back and send a wave of ice at it, tearing off a tentacle and pushing it further away. Meanwhile Linaniil had reduced one of the spiked creatures to a pile of ash, but her arcane shield was collapsing beneath the slashes of the others, and more were spilling from the ceiling. In the entranceway the mass of worms was pressing through, and from the mouths of the flailing bodies came spits of burning acid. + +We were at severe risk of getting surrounded in this confined space, the numbers too many to take on at once. “Over here!†shouted Linaniil, as she dashed through the door she had split apart. I followed, slashing my blade through the mass of worms, causing it to lurch back screeching in pain, and spearing a blast of lightning through one of the spiked creatures, splitting open its head. It continued to attack me, but I parried and cut its arm off, dancing around it and reaching the doorway. With my back to the opening I brought up a wall of water and sent it flooding into the chamber, pushing the horrors away as I leapt backwards through the door. + +As soon as I passed through Linaniil thrust her staff into the ground and a pillar of rock rose upwards, sealing off the opening. I could hear thrashing and thumping sounds from the other side, but for now we seemed safe. “What were those things?!†I asked incredulously, as I scanned around the open cavern for signs of any more creatures. It was a large space, but everything was still, and I could see no other entrances. + +“Scions of Amakthel,†she responded calmly. “The butchered god seeks to break his chains. But he needs more power... And here in this dark, forgotten place is part of that power he seeks.†+ +“And what is here? What terrible power lies here that would draw both you and those horrors?!†+ +“Quekorja,†she said. + +“Quekorja? The... the god?†I couldn’t believe I what I was hearing. “Was it not slain by the Sher’Tul?†+ +“Aye, that it were. But there be power even in a slain god. Look behind ye, Aranion.†+ +I turned then, wondering what she wanted me to behold. It took me a moment to see it, but when I did I gasped in shock. The far wall of this great cavern was not merely a wall. It was covered in a thick layer of ice, but beneath at its centre I could make out a huge yellow eye. And around that eye I could trace out a giant form. Dark grey skin covered a bulging head, topped with three great curved horns, which sat atop a long, thick body with six limbs. It was deathly still and chillingly ancient, seeming more like part of the rock than anything that had once been alive. I couldn’t believe what I was seeing, but I could feel it. In that corpse was still power, immense power, like nothing I had ever felt before. + +“This be it,†said Linaniil. “One of the few corpses of the gods left to find in Maj’Eyal. And I shall take its power as mine own.†+ +“This is insane!†I shouted. “You have no idea if that is safe or not. You don’t know what it will do to you!†+ +She chuckled darkly. “Aye, that be true. But that is why I have brought ye here.†I looked at her in confusion and she chuckled again. “Ye still know not your purpose here. Did ye think I took ye here for protection? That I couldst not handle those horrors on mine own? No, there be a different reason I have brought ye. When I absorb this corpse, when I take its power for mine own, I do not know what wilst become of me. It may kill me. Or it may drive me mad, it may turn me into something terrible. Should that happen, Aranion, you art the only one I know with the strength to kill me.†+ +The words hit me like a blow to the chest. “Kill you? But I couldn’t...†+ +“But ye must!†she said firmly. “After all ye have done... all the torture ye have brought my life... ye owe me this.†I looked deep into her eyes and saw the turmoil of emotions within, the pain and agony of all that had befallen her, the hatred and blame of those who had wronged her, the guilt and shame for not being able to do more herself. And deep inside still some touch of love for me and what we had shared. I reached out my hand and stroked her soft hair, my fingers touching lightly against the side of her face. I leaned in close and she closed her eyes, turning her face up to me as I moved my lips towards hers. + +“No!†she suddenly cried, pushing me back. “It cannot be!†She swiftly turned from me, and I saw a tear drip down one cheek. “The world has changed, Aranion. I have a duty before me, and none can walk that path beside me.†And with that she began to run, staff in hand, towards the great eye whose dead gaze was locked behind the wall of ice. I sprinted after her, but she was faster, and with running leap she thrust the base of her staff through the ice and into the center of the god’s eye. + +The ice cracked with a deafening thunder, and the giant yellow eye pulsed before exploding in a ball of light. I stopped and covered my eyes as white light flooded the room and shards of ice flew through the air. I could barely make out Linaniil, bathed in light, hanging with one hand from her staff, her hair and robes blown backwards as she reached forwards with her other arm. Slowly, intrepidly, she placed her hand into the centre of the ball of light where the eye had been, and shadows danced about the cavern as she wrapped her fingers round that luminous sphere, before squeezing tight. + +The cavern shook, her staff shattered, the wall creaked and split before wholly blasting apart. The corpse of the dead god collapsed into a stream of silver and in a roaring cacophony rushed towards Linaniil, tearing apart her robes and sinking into her skin. She floated in the air, limbs outstretched as the vast energy poured into her flesh. She opened her mouth as if to scream and light burst out, and light spilled from her eyes and ears. The cavern quaked dangerously and rocks fell from the walls and ceiling. But in seconds it was over, the corpse of the god fully absorbed, the light in Linaniil’s eyes went out, and she dropped to the ground like a stone. + +Then the horrors broke through, the collapsing cavern having made an opening for them, and immediately they sped hungrily to where Linaniil lay. “No!†I cried, rushing to intercept them. “You cannot have her!†+ +I sliced off the head of a spiked creature and put up a wall of fire ahead of the rest of them as I backed towards Linaniil’s body. She looked dead, with no sign of movement or breathing, but I had no time to check. The being of light and tentacles passed through my flames without resistance, and I ran sparks along my sword as I tore it up the centre of the monster. It shot light through my torso and I coughed up blood, but I forced my sword in deeper and ran a flood of arcane energy through it, blowing the thing apart. More spiked creatures came, and I took care of my footing whilst parrying and chopping on my left and sending waves of flame to my right. + +The mass of worms broke through the wall, and with it two more luminous horrors, and some fiend of darkness and nightmares, and I could see behind others were spilling through. I put up a shield as rays of light shot towards me, and sent balls of frost back at them. One of the light beings fell, whilst the other was slowed. The dark thing came quickly, and the mass of worms not far behind, so I sliced my sword across the ground, sending heat through it, and turned the stone into a mass of lava. The dark thing came around it, and I felt an aura of deathly cold from it as it approached. I hacked at it desperately, and it shot back speared limbs towards my chest that seemed to suck all strength from me. With a roar I shot a pulse of flames down my blade and it burst apart. The worms charged directly over the lava, squealing in pain as a bulk of them were burned, but coming at me with speed. I adjusted my grip, getting ready to make deft strokes to stay out of its range, but a lance of light then shot through my leg, dropping me to one knee with a scream. The mass of worms rushed at me then, and I dug my sword deep into their midst, but the worms crawled over my arms, digging their acidic teeth into my flesh and reaching for my neck. With my left arm I cast a blanket of flames over them, burning my arm along with the screeching worms. They pulled away slightly, but the being of light was approaching from the side, a tentacle flaring up in luminescent energy, and three spiked horrors were behind it. My right arm was burnt, my left leg injured, my mail pocked with holes, and my mana reserves were running low. But I gritted my teeth in determination - I could not back from this fight. I rushed at the mass of worms with my sword held firm. + +It exploded in a fiery mess, and an intense wave of force and fire blasted across the cavern, turning the other horrors to ash, and even burning through the luminous being - a low scream arising from it as the flames tore it apart. I gasped, not knowing whence this blaze had come, until I turned around and saw Linaniil. She was standing tall, her robes burnt off, flames dancing up and down her skin, bright light shining from her eyes. Heat seemed to radiate from her. I kept my grip on my sword, not sure if this was the Linaniil I knew, or some other force born of her union with the dead god. + +She laughed suddenly, and it was a harsh laugh that I had not heard her make before. “What a fool I have been,†she said, almost to herself. “I brought ye here in case ye had to stop me. But now... Now mine power exceeds ye by a long distance. Ye would have no hope of opposing me!†She made a low sound somewhere between a laugh and a sigh. “Ah, but ye have no cause to worry. I am still me. Mostly. And through pain and sacrifice I have achieved the power I desired. The power I need.†+ +I let my sword dip and breathed heavily, relief mingled with trepidation sweeping through me, whilst the withdrawing adrenalin of battle left me feeling exhausted. I looked Linaniil over, her pale skin now glowing, her eyes brimming with energy and vitality. I saw the power she had was not in mere force, but that she had taken on the ageless nature of the gods. A power forbidden to all creatures was now hers and hers alone. + +“What now?†I said quietly. + +“Now, ye go home, and I go to make mine home, a sanctuary for me and mine people.†+ +“Will we meet again?†+ +She smiled sadly. “Mayhaps. Mayhaps not. The world changes quicker than predictions can tell. But if we do meet again it shall be in a place that does not yet exist - the city of Angolwen.†She raised an arm then and from it shot a tremendous pulse of arcane energy, the violet light shooting to the roof of the cavern and spearing through, deep through, till it split the rock apart right through to the open sky a mile above. Sunlight spilled down, splashing over Linaniil’s lithe form. It had been many hours since this long long night had begun. + +“But for now, farewell Aranion,†she said as she began to float from the ground. And then she sped up and soared out of sight. + +I lay down on the cold stone, resting for a while, slowly healing my wounds and recovering my strength. I reflected on the events since the evening before, thinking back on the trials of all the races of Maj’Eyal. War, disease and death threatened all equally. Was Linaniil beyond that now? How would a taste of immortality affect her? + +It was then that thought for our race came to me. In ages past we had searched for immortality. Our ancestral leaders had obsessed over it, but out of vanity, pride and a fear of death. What would the real effects be if all our society were to be gifted with it? With immortal life we might separate ourselves from the strifes and wars of the world. It would give us a perspective beyond the petty squabbles and prideful competition of the other races. + +I dug through the ice and rocks and found still some trace of the dead god Quekorja, faint though it were. I gathered all that was left and made the long journey back to Elvala. There I retreated to my labs, studying the remains for years before finally unlocking its secrets. It was thus that immortality for our race was born, and it has changed our outlook on the world ever since. + +We stood apart from the others then, not engaging in war, finding a new respect for life. It was not till Garkul the Devourer assaulted our gates in the Age of Pyre that we ever had cause for large scale war again, and I rode out to face him in combat. + +But ah, that is another tale, one indeed of many tales, in the long and rich history of the Tales of Maj’Eyal...]], [[#{italic}#æ¥è‡ª 艾伦尼æ©Â·åŠ å¨å°” ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}# + +#{bold}#ç¬¬å…«ç« : ç¦å¿ŒåŠ›é‡#{normal}# + +莱娜尼尔释放了一个照明术,光亮从莱娜尼尔的æ–尖射出,照亮了通å‘洞穴内部的ç‹é•¿çš„寒冰通é“。周围寒冷刺骨,我们缓æ¥å‘å‰ï¼Œå‘¼å‡ºçš„水汽在空气ä¸ç»“æˆäº†äº‘雾。我满身鸡皮疙瘩,感觉我的感官快è¦åˆ°æžé™äº†ã€‚ + +“下é¢åˆ°åº•æ˜¯ä»€ä¹ˆï¼Ÿâ€ï¼Œæˆ‘怀ç€å¥½å¥‡å¿ƒé—®åˆ°ã€‚ + +“是力é‡â€ï¼ŒèŽ±å¨œå°¼å°”回ç”é“。她回ç”时并没有看å‘我,而是在通é“ä¸ç»§ç»å‘下走去。“这是我è¦å¯»æ±‚的力é‡ã€‚我的力é‡è¶³ä»¥è®©æˆ‘的人民ç•æƒ§ï¼Œä½†è¿˜ä¸è¶³ä»¥ä¿æŠ¤ä»–们。也许,利用在这里的东西,我å¯ä»¥å¾—åˆ°è¶³å¤Ÿç»™ä»–ä»¬å»ºé€ ä¸€ä¸ªå®‰å…¨çš„é¿é£Žæ¸¯çš„力é‡ã€‚æˆ‘çš„äººæ°‘å‘Šè¯‰æˆ‘è¿™ä¸ªåœ°æ–¹æœ‰ä¼ è¯´ä¸çš„力é‡ï¼Œè€Œæˆ‘也已ç»è§‚察了这里很长时间。今天,我将会最终触åŠè¿™ä¸ªåœ°æ–¹çš„æ ¸å¿ƒã€‚â€ + +â€œé‚£ä¹ˆä½ éœ€è¦æˆ‘åšä»€ä¹ˆï¼Ÿâ€ + +她没有回应,而是继ç»å¾€å‰èµ°ã€‚我们到达了隧é“的一个分岔处,莱娜尼尔毫ä¸çŠ¹è±«åœ°èµ°äº†å·¦è¾¹çš„å°è·¯ã€‚它通å‘越æ¥è¶Šæ·±çš„地下。我们é‡åˆ°äº†ä¸€äº›éšœç¢ï¼Œä½†æ˜¯æˆ‘们的奥术力é‡å¾ˆå®¹æ˜“扫清了é“路。 + +当我们ç»è¿‡ä¸€ä¸ªå¤§æ´žçªŸæ—¶ï¼Œæˆ‘感觉到了有什么东西在移动,迅速拔出了斩月剑。那东西看起æ¥åƒæŸç§è„±ç¦»èº«ä½“çš„æ–肢,或者æŸç§å·¨å¤§çš„è •è™«ï¼Œå¯æ€œåœ°å‘我们æ‰åŠ¨ç€ã€‚莱娜尼尔å‘它å‘出一团ç«çƒâ€”—它å‘出一声尖å«ï¼Œå†ä¹Ÿä¸åŠ¨äº†ã€‚ + +然åŽï¼Œæˆ‘æ„Ÿå—到了更多移动的东西,数é‡æ•°ä»¥ç™¾è®¡ã€‚从墙å£å’Œå¤©èŠ±æ¿ä¸Šçš„ç¼éš™å’Œæ´žé‡Œï¼Œæ•°åä¸ªè •è™«èˆ¬çš„ç”Ÿç‰©çªç„¶é’»äº†å‡ºæ¥ã€‚å®ƒä»¬è›†ä¸€æ ·çš„èº«ä½“ä½¿åŠ²åœ°æ‹æ‰“ç€ï¼Œå°–ç‰™å¼ å¼€ï¼Œå‘出痛苦的尖å«å£°ã€‚莱娜尼尔咆哮ç€ï¼Œå¼€å§‹å‘æ£åœ¨é€¼è¿‘的虫群å‘å°„ç«ç„°ã€‚我掩护她的背åŽï¼Œåˆ‡å¼€ä»–们è‹ç™½çš„绿色身体,并å‘他们å‘射闪电。ä¸åˆ°ä¸€åˆ†é’Ÿï¼Œæˆ‘们就把他们都清除掉了。 + +我用脚踢了一具尸体,尸体化为了污泥。“多么奇怪的动物啊,â€æˆ‘评论é“。我看了看莱娜尼尔,希望她能有什么解释,但她åªæ˜¯ç»§ç»å‘å‰èµ°ã€‚我紧éšå…¶åŽï¼Œæ‰‹é‡Œæ‹¿ç€å‰‘,密切æ防ç€è¿›ä¸€æ¥çš„攻击。 + +在洞穴的å¦ä¸€ç«¯ï¼Œä¸€å µå†°å¢™å µä½äº†æˆ‘们的路。 莱娜尼尔举起了å¡åº“罗尔的戒指,其上的å®çŸ³å¼€å§‹ç‡ƒçƒ§ã€‚ 冰慢慢èžåŒ–,露出通å‘å¦ä¸€ä¸ªæ›´å°çš„房间的通é“。 + +这是个冰冷的ã€åœ°ç©´èˆ¬çš„空洞,四周覆盖ç€å…‰æ»‘闪亮的冰å—。这里的墙å£æ˜¯è§„整的方形,房间里散布ç€å¤è€çš„大ç†çŸ³æŸ±å。在柱å和墙å£ä¸Šæ»¡æ˜¯é£ŽåŒ–的符文和符å·ã€‚我试图é è¿‘ç ”ç©¶å®ƒä»¬ï¼Œä½†æˆ‘æ— æ³•è®¤å‡ºä»»ä½•ä¸œè¥¿æ¥ï¼Œè¿™è¶…出了我的å¦è¯†ã€‚“这是个地方什么?â€æˆ‘转å‘莱娜尼尔问é““这看起æ¥ä¼¼ä¹Žæ¯”å¤Â·å›¾å°”还å¤è€ã€‚†+ +她将手伸å‘墙å£ï¼Œå‹¾å‹’å‡ºä¸€ä¸ªé—¨çš„è½®å»“ã€‚â€œè¿™æ˜¯å¥Žç§‘åŠ çš„ä¸€åº§ç¥žåº™ï¼Œå®ƒä¸€ä¸ªå«åšç»´è¥¿çš„ç§æ—之神。远在我们的ç§æ—出生之å‰ï¼Œè¿™ä¸ªç§æ—å·²ç»è¢«å¤Â·å›¾å°”人打败了。他们曾ç»ä¸ºäº†çºªå¿µå¥Žç§‘åŠ è€Œå»ºé€ äº†è¿™åº§ç¥žåº™ï¼Œè€Œä»–ä»¬ä¸çš„最åŽä¸€æ‰¹äººä¸ºäº†ä¿å«è¿™åº§ç¥žåº™åœ¨è¿™é‡Œæˆ˜æ»ã€‚†+ +我敬ç•åœ°çœ‹ç€å‘¨å›´çš„一切。虽然我曾探索过很多å¤Â·å›¾å°”é—å€ï¼Œä½†æˆ‘从未è§è¿‡è¿™æ ·çš„景象。这座建ç‘简æ´è€Œä¼˜é›…,表现出一ç§ç²—糙的美感。我转身望å‘莱娜尼尔æ£åœ¨æ£€æŸ¥çš„门。 + +她试图打开这扇门,但好åƒå¾ˆéš¾æ‰¾åˆ°ä¸€ä¸ªæ–¹æ³•ã€‚“一定有æŸç§é’¥åŒ™â€¦æˆ–者é 解决æŸç§éš¾é¢˜æ¥æ‰“开它,â€å¥¹å–ƒå–ƒåœ°è¯´ã€‚“但我解决ä¸äº†â€”—这里的秘密已ç»éšç€æ—¶é—´æµé€è€Œæ¶ˆå¤±äº†ã€‚â€å¥¹å‘出愤怒的咆哮,站了起æ¥ã€‚她拿出她的法æ–,释放出一股奥术力é‡ï¼Œå¼ºè¡Œåœ°å°†çŸ³å¤´é—¨åˆ†å¼€ï¼Œæ’•å¼€ä¸€æ¡é€šå¾€ä¸‹ä¸€ä¸ªæˆ¿é—´çš„通é“。 + +在那一瞬间,å‘生了许多事情。从远处,我感å—到了一股能é‡ï¼Œä¸€è‚¡æˆ‘从未感å—过的巨大力é‡ã€‚莱娜尼尔强烈地关注ç€è¿™ä»½èƒ½é‡ã€‚ä½†å¾ˆå¿«ï¼Œå››å‘¨ä¼ æ¥æœ‰ç”Ÿç‰©åœ¨å››å¤„移动的噪音。我们进入的山洞里å‘出了上百生物的哀嚎和尖啸,我们脚下的地æ¿ä¹Ÿå¼€å§‹åœ¨é¢¤æŠ–。岩石从天花æ¿ä¸ŠæŽ‰ä¸‹æ¥ï¼Œä»Žé‡Œé¢å†’出æ¥äº†ä¸€äº›å¯æ€•çš„生物,长ç€æœ‰å°–刺的四肢和光滑的三角形脸å”。从颤抖的地é¢ä¸å‡èµ·äº†ä¸€ä¸ªå…‰ç»„æˆçš„奇怪的虚幻å˜åœ¨ï¼Œå®ƒæœ‰ç€é•¿é•¿çš„四肢触手。当我转身é¢å¯¹è¿™äº›å¨èƒæ—¶ï¼Œæˆ‘看到在å‰ä¸€ä¸ªæ´žç©´é‡Œçš„è •è™«å·²ç»æ¢å¤ç”Ÿæœºï¼Œä»–们现在æ£åœ¨èžåˆæˆä¸€å¤§å †è…烂的肉。 + +我试图斩æ–那个å‘光的生物,但我的剑穿过他的身体时似乎没有å—到任何阻挡,我å¬å”¤çš„ç«ç„°ä¼¼ä¹Žä¹Ÿæ²¡æœ‰ä»€ä¹ˆæ•ˆæžœã€‚它å‘æˆ‘ä¼¸å‡ºä¸€æ ¹è§¦æ‰‹ï¼Œä¸€æŸå¼ºçƒˆçš„光线从ä¸å‘射出æ¥ï¼Œç©¿é€æˆ‘的身体,我的血肉感å—到ç¼çƒ§ä¸€èˆ¬çš„痛苦。我å‘回跳了一æ¥ï¼Œå‘它å‘å‡ºä¸€å›¢å†°é£Žï¼Œæ’•ä¸‹äº†å®ƒçš„ä¸€æ ¹è§¦æ‰‹ï¼Œå¹¶å°†å®ƒæŽ¨äº†å¼€æ¥ã€‚与æ¤åŒæ—¶ï¼ŒèŽ±å¨œå°¼å°”将其ä¸ä¸€ä¸ªé•¿ç€å°–刺的生物化为了ç°çƒ¬ï¼Œä½†å¥¹çš„奥术护盾在其他生物的攻击下å塌了,更多怪物的从天花æ¿æº¢å‡ºã€‚é‚£å›¢è •è™«æ€ªç‰©ä¹Ÿå æ®äº†å…¥å£æ£åœ¨å‘å‰ï¼Œå€’下的尸体的å£ä¸å出了燃烧的酸性物质。 + +我们在这个ç‹çª„的空间会有很大的被包围的风险,他们的数é‡æ˜¯åœ¨å¤ªå¤šï¼Œæ— 法立刻解决。“走这里ï¼â€èŽ±å¨œå°¼å°”大声喊é“ï¼Œå¥¹å†²ç 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+“ä¸è¿‡çŽ°åœ¨ï¼Œå†è§ï¼Œè‰¾ä¼¦å°¼æ©â€ï¼Œå¥¹çš„身体慢慢飞å‘空ä¸ï¼Œç„¶åŽåŠ 快了速度,消失在了我的视线当ä¸ã€‚ + +我躺在冰冷的石头上,休æ¯äº†ä¸€æ®µæ—¶é—´ï¼Œæ…¢æ…¢åœ°æ„ˆåˆäº†çš„伤å£å¹¶æ¢å¤äº†æˆ‘的力é‡ã€‚我回顾了自å‚晚以æ¥çš„事件,回顾了马基·埃亚尔所有ç§æ—所ç»åŽ†çš„磨难。战争,疾病和æ»äº¡å¨èƒç€æˆ‘们的æ¯ä¸€ä¸ªäººã€‚莱娜尼尔现在超越了这一切å—?永生ä¸æ»çš„滋味åˆä¼šç»™å¥¹ä»€ä¹ˆæ ·çš„å½±å“呢? + +然åŽï¼Œæˆ‘想到了有关我们ç§æ—çš„å‰é€”。在过去的å²æœˆï¼Œæˆ‘们曾ç»è¿½æ±‚永生的力é‡ã€‚我们å¤ä»£çš„领袖曾ç»å¤šä¹ˆä¸ºæ¤ç€è¿·ï¼Œä½†é‚£éƒ½æ˜¯å‡ºäºŽè™šè£ï¼Œéª„傲和对æ»äº¡çš„æ惧。如果我们的ç§æ—都能获得永生的æ©èµï¼Œé‚£ä¹ˆç»“æžœåˆä¼šæ€Žä¹ˆæ ·å‘¢ï¼Ÿæ°¸æ’的生命会把我们从外部世界的冲çªå’Œæˆ˜äº‰éš”ç»ã€‚它会给我们一ç§æ–°çš„视野,超越其他ç§æ—çç¢Žè€Œéª„å‚²çš„æ— æ¢å¢ƒçš„争执。 + +我挖开冰å—和岩石,å‘现了已æ»ä¹‹ç¥žå¥Žç§‘åŠ çš„åŠ›é‡è¿˜æœ‰ä¸€äº›æ®‹ä½™ï¼Œå°½ç®¡æ‰€å‰©çš„å·²ç»å分微弱。我把剩下的é—骸全部收集起æ¥ï¼ŒæŠŠå®ƒä»¬å¸¦å›žäº†åŸƒå°”ç“¦æ‹‰ã€‚åœ¨é‚£é‡Œï¼Œæˆ‘å›žåˆ°æˆ‘çš„å®žéªŒå®¤ï¼Œç ”ç©¶é—骸多年,终于æ开了它的秘密。从æ¤ï¼Œæˆ‘们的ç§æ—获得了ä¸æœ½çš„力é‡ï¼Œè¿™æ°¸è¿œæ”¹å˜äº†æˆ‘们对世界的看法。 + +我们独立于其它ç§æ—之间的纷争,并ä¸å‚ä¸Žæ¯«æ— æ„义的战争,寻求一ç§å¯¹ç”Ÿå‘½çš„æ–°çš„å°Šé‡ã€‚直到åžå™¬è€…åŠ åº“å°”åœ¨æ´¾å°”çºªè¢å‡»äº†æˆ‘们的大门,我们æ‰é‡æ–°å¼€å§‹äº†å¤§è§„模战争,而我则亲自在战场上直é¢äº†ä»–。 + +啊,ä¸è¿‡ï¼Œè¿™å°±æ˜¯å¦ä¸€ä¸ªæ•…事了。那是在漫长而充实的历å²ä¹‹ä¸ï¼Œé©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´ä¸çš„å¦ä¸€ä¸ªæ•…事…]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/fearscape.lua" + +t("a fearsome sight", "一副æ怖的景象", "_t") +t([[You stand in a field of fire, the flames dancing back and forth like blaze-spawned corn waving in the wind. It licks your feet, your skin, your face, and writhes around in tiny shapes which tear across your flesh and crawl down your throat. It burns and blazes through your body, and crazed thoughts fill your mind. This is Goedalath they tell you, the Fearscape, and you have no rightful place here. + +In the distance you see looming, demonic shapes of absolute darkness, towering above the blazing land like wardens of doom. The sky is black, but above your head hangs a round world that you recognise as Eyal. Across the burning plains gather armies of fiendish figures, and glowing eyes turn up with hateful glowers to your home world. Suddenly both you and it and seem small and frail. As the flames fill your body with pain your only thought is of escape.]], [[ä½ æ‰€ç«™ç«‹ä¹‹å¤„çƒˆç«ç‡ŽåŽŸï¼Œç«ç„°å¦‚地狱之风般æ¥å›žèˆžåŠ¨ã€‚ä½ ç«™åœ¨ä¸€ç‰‡ç«æµ·ä¹‹ä¸ã€‚ç«ç„°åœ¨å‰åŽèˆžåŠ¨ï¼Œåƒåœ°ç‹±ä¹‹ç§éšé£Žæ‘‡æ‘†ã€‚ç«ç„°ç‚™çƒ¤ç€ä½ çš„è„šã€ä½ 的皮肤ã€ä½ 的脸,在血肉ä¸è”“å»¶ï¼Œçˆ¬è¿›ä½ çš„å–‰å’™ã€‚å®ƒç‡ƒçƒ§ç€ä½ 的身体。狂çƒçš„æ€æƒ³å¼ºè¡Œä¾µå…¥ä½ çš„æ„å¿—ï¼Œå‘Šè¯‰ä½ è¿™é‡Œæ˜¯é«˜è¾¾å‹’æ–¯â€”â€”æ¶é”空间。这里ä¸æ¬¢è¿Žä½ 的到æ¥ã€‚ +åœ¨è¿œæ–¹ï¼Œä½ çœ‹åˆ°é˜´æ£®çš„ï¼Œæ¶é”形状的黑暗物质笼罩在这燃烧的大地上,如åŒæ¯ç守å«ä¸€èˆ¬ã€‚漆黑的天空ä¸æ‚¬æŒ‚ç€ä¸€ä¸ªåœ†å½¢çš„ï¼Œæ˜¯è¢«ä½ ç§°ä¹‹ä¸ºåŸƒäºšå°”çš„ä¸–ç•Œâ€¦â€¦åœ¨è¿™ç‡ƒçƒ§ç€çš„平原上èšé›†äº†å¤§æ‰¹çš„æ¶é”战士,他们的瞳å”ä¸å……æ»¡äº†å¯¹ä½ æ•…ä¹¡çš„æ†Žæ¨ã€‚çªç„¶é—´ï¼Œä½ 和它都显得如æ¤æ¸ºå°è€Œè„†å¼±ã€‚当ç«ç„°å°†ç—›è‹¦æ³¨æ»¡ä½ çš„èº«ä½“æ—¶ï¼Œä½ å”¯ä¸€çš„æƒ³æ³•å°±æ˜¯â€”â€”é€ƒèµ°ã€‚]], "_t") +t("fearscape", "æ¶é”空间", "newLore category") +t("sacrificial altar", "献ç¥ç¥å›", "_t") +t([[You see a female human lying unconscious on a black altar, twisted sigils scored into her naked flesh. +Around her are several figures in dark robes. + +As they notice you one calls out 'Intruder! Protect the seed of Kryl-Feijan!']], [[ä½ å‘现一å人类女å躺在一座黑色的ç¥å›ä¸Šæ˜è¿·ä¸é†’,æ‰æ›²çš„é”法é“文深深的烙入了她赤裸的身体。 +åœ¨å¥¹å‘¨å›´ä½ å‘现了数å黑è¢äººã€‚ + +当他们å‘çŽ°ä½ æ—¶ï¼Œå…¶ä¸ä¸€äººå¤§å£°å‘¼å–Šâ€œå…¥ä¾µè€…ï¼æˆ‘们必须ä¿æŠ¤å¡æ´›Â·æ–济之ç§ï¼â€]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/fun.lua" + +t("trollish poem", "å·¨é”诗æŒ", "_t") +t([[#{bold}#"Me Likes to Club" + +#{italic}#Club club club, +Grab some grub! +When hunger hits, +Me likes to club! + +Little halfling, +Furry feet, +Smash his brains, +Tasty meat! + +Skinny elf, +Eyes so blue, +Crush his bones, +Make elf stew! + +Hairy dwarf, +Smells like dirt, +Cook him long, +Or stomach hurt! + +Stupid human, +Has no fear, +Looks surprised, +When me eats his ear! + +Club club club, +Grab some grub! +When hunger hits, +Me likes to club!#{normal}#]], [[#{bold}#“我爱大棒槌†+ +#{italic}#大棒槌,大棒槌,大棒槌, +抓起一些å°è›†å„¿ï¼ +当我æ¯æ¬¡è‚šå饿, +æˆ‘å°±æ‹¿èµ·å¤§æ£’æ§Œï¼ + +å°å°çš„åŠèº«äººï¼Œ +毛茸茸的å°è„šä¸«ï¼Œ +åªè¦æ•²ç ´å°è„‘瓜, +就有美味åˆé¤è‚‰ï¼ + +瘦弱的精çµå‘€ï¼Œ +碧è“的眼ç å, +磨碎了排骨哇, +ç¾Žç¾Žçš„ç‚–ä¸€é”…ï¼ + +毛茸茸的矮人, +闻起æ¥åƒé™€å±Žï¼Œ +蒸起æ¥è¦å¾ˆä¹…, +ä¸çƒ‚ä½ ä¼šé—¹è‚šåï¼ + +æ„šè ¢çš„äººç±»ä»¬ï¼Œ +ä¸çŸ¥é“å•¥å«æ€•ï¼Œ +他们看起æ¥å¾ˆåƒæƒŠï¼Œ +当我åƒæŽ‰ä»–çš„è€³ï¼ + +我爱大棒槌, +抓起一些å°è›†å„¿ï¼ +当我æ¯æ¬¡è‚šå饿, +我就拿起大棒槌ï¼ï¼#{normal}#]], "_t") +t("necromancer poem", "æ»çµæ³•å¸ˆé¢‚", "_t") +t([[#{bold}#"The Necromancer's Canticle" + +#{italic}#Saved from coffin, casket, urn +Darkness falls, but life returns! +Flesh may fall and bone may burn +But soul remains, for which we yearn + +Those we return to life's esteem +We see their hearts, their eyes do gleam +They rave! They kill! They gnash! They scream! +So full of joy! Their greatest dream! + +Returning those that we amend +They hurry home, a distant friend +But do they cheer? Do they commend? +They yell! Does rotting flesh offend? + +We bring life to lifeless bone +But do they smile? Do they condone? +They sit upon their golden thrones +They shun us, spurn us, make unknown + +Fools! Sit high in golden tower +From your lofty perch you glower +Time will come when you will cower +We rule death, we wield the power +#{normal}#]], [[#{bold}#“æ»çµæ³•å¸ˆé¢‚†+ +#{italic}#救万众于棺æ,骨ç°ç›’与åŸå¢“。 +当夜幕è½ä¸‹ï¼Œç”Ÿå‘½å´å¾—回归。 +肉体虽然零è½ï¼Œç™½éª¨åˆå¾—新生。 +çµé‚为我们æ€å¿µçš„人而åœç•™ã€‚ + +那些被我们救活的人, +我们看到他们的心,他们的眼神迷茫ä¸å·²ã€‚ +他们咆哮ï¼ä»–ä»¬å± æ€ï¼ä»–们撕咬ï¼ä»–们尖å«ï¼ +真是有趣啊ï¼è¿™æœ¬æ˜¯ä»–ä»¬æœ€å¤§çš„æ¢¦æƒ³ï¼ + +继ç»è¯´æˆ‘们救助的人。 +他们飞速的回到了以å‰çš„家,åƒè¿œæ–¹çš„è€å‹èˆ¬åŽ»æ‹œè®¿ã€‚ +å¯æ˜¯å®¶äººè¿ŽæŽ¥ä»–们的是çƒæƒ…的拥抱å—?是喜悦的泪水å—? +是惊声的尖å«ï¼ï¼å³ä½¿æ˜¯é±¼è…烂了也没有如æ¤æ‹›äººåŽŒæ¶å•Šã€‚ + +我们将生命èµäºˆç™½éª¨ã€‚ +他们对我们欢笑å—?他们对我们ç†è§£å—? +他们åªä¼šé«˜é«˜åœ¨ä¸Šçš„å在自己的å®åº§ä¸Šã€‚ +他们回é¿æˆ‘们,排斥我们,将我们边缘化。 + +æ„šè ¢çš„å®¶ä¼™ï¼å°½ç®¡é«˜ååœ¨ä½ å®åº§ä¸Šã€‚ +ç”¨ä½ åœ†ç的眼ç›æ€’视我们, +æ€»æœ‰ä¸€å¤©ä½ çš„çµé‚会臣æœã€‚ +我们掌管æ»äº¡ï¼Œæˆ‘们行使力é‡ã€‚ +#{normal}#]], "_t") +t("how to be a necromancer, part 1", "æ€Žæ ·æˆä¸ºæ»çµæ³•å¸ˆã€€ç¬¬ä¸€ç« ", "_t") +t([[#{bold}#THE GLORIOUS ART#{normal}# + +Have you cast away the feeble pretensions of your society? Does your soul thirst for the taste of real power? Do you wish to have the strength to deny that most prevalent force, death itself? The glorious art of necromancy shall fulfil your wishes in ways you couldn't possibly imagine. + +#{italic}#1. Your First Steps#{normal}# + +Be aware, necromancy isn't all weaving mighty spells of undeath, wearing flowing black robes and crushing entire nations beneath the feet of your mighty undead horde; you'll have to put in some elbow grease as well. Your first few bodies will have to be stolen away personally as few people will aid a necromancer willingly, and those that do are rarely competent. The cemeteries of small towns and villages are good sites for your first acquisitions, but if time demands it don't be afraid to "make" some specimens of your own with the aid of a sharp knife or heavy bludgeon. Once you have your first minions out performing your bidding you needn't worry about resources any longer; opportunities to practice your art will, quite literally, pile up. + +Also important is the upkeep of the bodies themselves. True, this is not strictly necessary as sufficient enchantment can bestow mobility upon even the most ruined and incomplete remains, but making sure that the joints and cruses of your prospective minions move freely and with ease much reduces the will required to grant them reanimation. It also makes for a sturdy and reliable base in case you desire to undertake larger, more audacious projects (see 46. Bone Giants & You). + +Still not sure what to do? Then suffer and perish. Necromancy does not abide the inept.]], [[#{bold}#美好的艺术#{normal}# + +ä½ æœ‰æ²¡æœ‰åŽŒå€¦ä¿—ä¸–çš„è™šä¼ªå€Ÿå£ï¼Ÿä½ çš„çµé‚是å¦æ¸´æœ›å“å°çœŸæ£çš„力é‡ï¼Ÿä½ 有å¦æœŸæœ›èƒ½æ‹¥æœ‰åŠ›é‡æ¥å¯¹ä¸–上最永æ’的——æ»äº¡æœ¬èº«è¯´ä¸ï¼Ÿæ»çµæ³•å¸ˆçš„美好艺术,将用æ„想ä¸åˆ°çš„方法完æˆä½ 的所有愿望。 + +#{italic}#1ã€è¿ˆå‡ºç¬¬ä¸€æ¥#{normal}# + +首先我è¦æ¾„清,æ»çµæ³•å¸ˆä¸éƒ½æ˜¯ä½ ä»¬æƒ³çš„é‚£æ ·å…¨èº«æ•£å‘æ»æ°”,穿ç€é»‘è¢ï¼Œå¸¦é¢†äº¡çµå†›å›¢å°†æ•´ä¸ªå›½å®¶è¸©åœ¨è„šä¸‹çš„æ€ªç‰©ã€‚ä¸€å¼€å§‹ä½ ä¹Ÿæ˜¯è¦å¹²ä½“力活的。最åˆçš„å‡ å…·å°¸ä½“åªèƒ½ç”±ä½ 亲自去å·ï¼Œä½ 也知é“市é¢ä¸Šå¤§å¤šæ•°äººå¯¹æ»çµæ³•å¸ˆæƒŸæé¿ä¹‹ä¸åŠï¼Œå°‘æ•°æ„¿æ„相助的å´å‡ 乎都ä¸èƒ½èƒœä»»ï¼ˆå°†æ»ä¹‹äººï¼‰ã€‚å„地的åŸå¢“éƒ½æ˜¯ä½ å®Œæˆç¬¬ä¸€é¡¹ä»»åŠ¡çš„好去处,但如果时间很紧的è¯äº²æ‰‹â€œåˆ¶ä½œâ€ç´ æ也ä¸å¤±ä¸ºä¸‹ç–,为æ¤ä½ 需è¦å‡†å¤‡çš„工具有——锋利的匕首,沉é‡çš„木槌ç‰ç‰â€¦â€¦ä¸€æ—¦ä½ 能æˆåŠŸé©±ä½¿ä½ 的第一ä½ä»†äººåŽï¼Œå°±å†ä¹Ÿä¸ç”¨æ‹…å¿ƒç´ æçš„é—®é¢˜äº†ï¼›è€Œä¾›ä½ æ“练艺术的机会也自然会与日俱增。 + +对尸体本身的维护也相当é‡è¦ã€‚ 诚然这并ä¸æ˜¯å¿…ä¸å¯å°‘çš„å·¥åºï¼Œå› 为通过足够的附é”å³ä½¿æœ€ç ´çƒ‚ä¸å ªçš„尸体也能活蹦乱跳,但ä¿æŒå°¸ä½“关节和表é¢æ´»åŠ¨çš„æµç•…能最大é™åº¦çš„é™ä½Žä½ æ“ä½œä»–ä»¬æ‰€éœ€çš„ç²¾ç¥žåŠ›ã€‚è¿™ä¹Ÿä¸ºä½ æ‹›å‘¼æ›´å¤§æ›´å¯é 的伙伴打下了稳定的基础 (请查阅46ç« éª¸éª¨å·¨äººä¸Žä½ )。 + +还是ä¸æ¸…楚该如何去åšï¼Ÿé‚£å°±åœ¨ç—›è‹¦å’ŒæŠ˜ç£¨ä¸åº¦æ—¥å§ã€‚笨拙的家伙å¯ä¸é…æˆä¸ºæ»çµæ³•å¸ˆã€‚]], "_t") +t("how to be a necromancer, part 2", "æ€Žæ ·æˆä¸ºæ»çµæ³•å¸ˆã€€ç¬¬äºŒç« ", "_t") +t([[#{italic}#2. Domination Of The Deceased#{normal}# + +A contentious issue arises when it comes time to breathe life into your gathered specimens - do you raise them as lifeless drones, or do you bind the souls of the deceased within their vessels once more? There is much disagreement on this between the various movements of necromancers. The Beinagrind method of necromancy extols the torturous imprisonment of the soul as fundamental; the anguish generated by the captive spirit makes for a much more effective undead thrall, they claim. The recently founded Tren? method however disagrees, claiming that allowing souls freedom not only results in more obedient slaves less prone to rising up and slaughtering their masters, but also causes your work to become marginally more acceptable to the unwashed masses. Sure, they'll still thrash you, drag you through town and burn you at the stake if they get the chance, but they'll feel ambivalent about it, by thunder! + +Remember, when utilising a runic circle to bend your new minions to your will, make sure beforehand that every rune in the circle is enchanted properly and in no danger of fizzling out. If the unthinkable happens and one of your thralls is freed from your control, offer them goods or equipment in exchange for your life. Few undead will kill their creators after receiving such an act of generosity.]], [[#{italic}#2ã€å¯¹æ»è€…的控制#{normal}# + +çŽ°åœ¨ï¼Œä¸€ä¸ªä¸šå†…ç´ æœ‰åˆ†æ§çš„问题浮出了水é¢â€”â€”å¦‚ä½•èµ‹äºˆä½ æ”¶é›†çš„ç´ æç”Ÿå‘½ã€‚ä½ æ˜¯è¦åƒæ— è„‘çš„å‚€å„¡ä¸€æ ·æŽ§åˆ¶ä»–ä»¬ï¼Œè¿˜æ˜¯å†æ¬¡è®©å…¶çµé‚回到身体。ä¸åŒæƒ³æ³•çš„æ»çµæ³•å¸ˆä»¬é’ˆå¯¹è¿™ä¸€æ¥éª¤ç©¶ç«Ÿè¯¥å¦‚何进行始终争论ä¸ä¼‘。è´çº³æ ¼é›·å¾·ä¸€æ´¾çš„æ»çµæ³•å¸ˆå¤§é‡é¼“å¹å¯¹çµé‚的囚ç¦ä¸ŽæŠ˜ç£¨æ˜¯æ³•æœ¯çš„æ ¹æœ¬ï¼›ä»–ä»¬å®£ç§°ç”±è¢«ä¿˜è™çš„çµé‚所产生的怨念,å¯é©±ä½¿ä¸æ»å¥´éš¶ä»¬å˜å¾—å“有效率。而最近æ‰å»ºç«‹çš„æ–°å¦è¯´å´”æ©æ´¾åˆ™æŒå对æ€åº¦ï¼Œå®£ç§°å…许çµé‚的自由ä¸ä½†å¤§å¤§é™ä½Žäº†å¹³æ—¶æ¸©é¡ºçš„仆人çªç„¶æš´èµ°å™¬ä¸»çš„å¯èƒ½æ€§ï¼Œæ›´å¾®å¦™çš„æ高了那些ä¸å¼€åŒ–çš„ç¾¤ä¼—ä»¬å¯¹ä½ æ‰€ä½œæ‰€ä¸ºçš„è®¤åŒåº¦ã€‚是的,有机会的è¯ä»–ä»¬ç…§æ ·ä¼šæ®´æ‰“ä½ ï¼Œåƒæ‹–æ»ç‹—ä¸€æ ·å°†ä½ åœ¨åŸŽé•‡å†…æ‹–æ¥æ‹–åŽ»ï¼Œç”šè‡³æ˜¯å°†ä½ ç»‘åœ¨æŸ±å上活活烧æ»ï¼Œä½†ä»–ä»¬å±…ç„¶ä¹Ÿä¼šå› æ¤æ„Ÿåˆ°å†…心的矛盾(这是以å‰ä»Žæœªå‘ç”Ÿçš„æƒ…å†µï¼‰ï¼ + +è¦åˆ‡è®°ï¼Œå½“ä½ ä½¿ç”¨ç¬¦æ–‡åœˆè®©ä½ çš„æ–°ä»†äººå½’é¡ºäºŽä½ å‰ï¼Œä¸€å®šè¦ç¡®å®šåœˆå†…æ¯ä¸€ä¸ªç¬¦æ–‡éƒ½è¢«æ°å½“的附é”ã€‚å› ä¸ºé™„é”失误而导致仪å¼å¤±è´¥çš„惨剧屡è§ä¸é²œã€‚ 如果最å的情况å‘ç”Ÿäº†â€”â€”ä½ çš„å¥´éš¶ä»Žä½ çš„æŽ§åˆ¶ä¸è„±ç¦»äº†å‡ºæ¥ï¼Œè¯·ä¸€å®šè¦å°è¯•èµ 予他们食物或装备æ¥æ¢å–è‡ªå·±çš„æ€§å‘½ï¼Œå‡ ä¹Žæ²¡æœ‰ä¸æ»æ—在接å—如æ¤ä¼˜å¾…åŽä»ä¼šæ€æ»ä»–ä»¬çš„åˆ›é€ è€…ã€‚]], "_t") +t("how to be a necromancer, part 3", "æ€Žæ ·æˆä¸ºæ»çµæ³•å¸ˆã€€ç¬¬ä¸‰ç« ", "_t") +t([[#{italic}#3. Unwanted Attention#{normal}# + +Sadly, it is not only the peasantry and our "virtuous" archmage cousins that disapprove of our work. Though not entirely understood, necromancy is known to create "ripples" of a sort across the many dimensions, ripples that attract extra-planar attention. As a necromancer's power grows, so do said ripples, until eventually said necromancer finds all manner of demonic force and entity beating down their door, both mentally and physically. + +Once again, opinions differ on this demonic interference. Necromancy is such a beautiful, divergent art, is it not? The Tren? method sees the necromancer's corruption by outside forces as a negative thing, and practitioners of said method often take measures to divert supernatural attention from themselves, creating talismans to act as spiritual "conductors" or living close to the communities that despise them, the life essences of the masses masking the necromancer's dark emanations. On the other hand, the Beinagrind method welcomes the cursed whisperings that come from the demonic realms, believing it to be the completion of their psyches. Only once their spirits have been "corrupted" (a term Beinagrind practitioners scoff at) do people realize their true ambitions, they claim. Why these "true ambitions" always seem to be the utter and complete destruction of all life in this world and the summoning of unthinkable atrocities from the outer dimensions is unexplored. + +You may have noticed that no instruction has been given on how to deal with the attention of common folk. That is because a true necromancer requires none. They are vermin, fit only to be crushed.]], [[#{italic}#3ã€æˆ‘们åªæƒ³ä¿æŒä½Žè°ƒ#{normal}# +令人悲伤的是,平民和我们æ£ç›´çš„大法师兄弟们都ä¸èµžåŒæˆ‘们的工作。虽然还缺ä¹å®Œæ•´çš„认识,亡çµæ³•æœ¯å¯ä»¥ç†è§£ä¸ºäº§ç”Ÿç©¿è¶Šå¤šä¸ªä½é¢çš„脉冲,这些脉冲å¯ä»¥å¸å¼•å¤–域生物的注æ„力。éšç€æ»çµæ³•å¸ˆåŠ›é‡çš„增长,脉冲也éšä¹‹å¢žå¼ºï¼Œæœ€ç»ˆæ»çµæ³•å¸ˆèƒ½å¤Ÿå‘现所有æ¶é”势力,从物质和精神上都一脚将他们的门踹开。 + +æ¤æ—¶ï¼Œå¯¹äºŽè¿™ç§æ¶é”å½±å“的选择出现了分æ§ã€‚亡çµæ³•æœ¯å°±æ˜¯å¦‚æ¤å¯Œæœ‰é…åŠ›è€Œå¤šæ ·çš„è‰ºæœ¯ï¼Œä¸æ˜¯ä¹ˆï¼Ÿå´”æ©æµæ´¾è®¤ä¸ºæ»çµæ³•å¸ˆè¢«å¤–域之力è…蚀是一ç§è´Ÿé¢çš„å½±å“。该æµæ´¾çš„信徒通常会设法é¿å…强者的注æ„。比如制作护符作为精神引导者,或者éšè—在人群ä¸ï¼Œåˆ©ç”¨å¤§é‡äººç±»çš„生命力æ¥æŽ©ç›–æ»çµæ³•å¸ˆçš„暗黑气æ¯ã€‚而å¦ä¸€æ–¹é¢ï¼Œè´çº³æ ¼é›·å¾·æµæ´¾åˆ™æŽ¥å—æ¶é”领域的诅咒低è¯ï¼Œè®¤ä¸ºè¿™èƒ½å¤Ÿä½¿ä»–们的çµé‚æ›´åŠ å®Œç¾Žã€‚ä»–ä»¬å®£ç§°å½“äººç±»çš„ç²¾ç¥žè¢«â€œè…蚀â€ï¼ˆè´çº³æ ¼é›·å¾·ä¿¡å¾’鄙视这ç§è¯´æ³•ï¼‰ï¼Œæ‰èƒ½è®¤æ¸…自身的真实欲望。当然,为什么这些“真实欲望â€æ€»æ˜¯æ— æ¡ä»¶çš„完全æ¯ç世界上所有生命,以åŠå¬å”¤å‡ºçš„éƒ½æ˜¯æ— è‡ªä¸»æ€ç»´èƒ½åŠ›çš„å¤–åŸŸå‡¶å…½çš„åŽŸå› å°±ä¸å¾—而知了。 + +ä½ ä¹Ÿè®¸ä¼šæ³¨æ„到,没有æ到如何防æ¢å—到平民注æ„çš„æé†’ï¼Œè¿™æ˜¯å› ä¸ºä¸€ä¸ªçœŸæ£çš„æ»çµæ³•å¸ˆä¸éœ€è¦è¿™äº›ã€‚凡人åªæ˜¯ä¸€å¸®æ‚鱼。 +]], "_t") +t("how to be a necromancer, part 4", "æ€Žæ ·æˆä¸ºæ»çµæ³•å¸ˆã€€ç¬¬å››ç« ", "_t") +t([[#{italic}#4. Necromancers Of Maj'Eyal#{normal}# + +The greatest enemy of the necromancer is other necromancers. Well, apart from the Ziguranth, the Allied Kingdoms, the Shaloren, the Thaloren, the Iron Throne, common townsfolk, undead hunters, adventurers, rogue undead and Linaniil. But apart from them, the greatest enemy of the necromancer is other necromancers. Below is listed the location of many notable necromancers, areas possessing above-average undead activity, and other regions considered unfitting for our designs. Budding practitioners of our art are encouraged to perform their work away from these areas, lest they be recognized as threats or nuisances and are subsequently eradicated. + +#{italic}#The Ruins Of Kor'Pul#{normal}#: While this necromancer of old may have perished, and his shade has long since lost any trace of sanity, his lair remains a nexus of dark energies, and his minions remain legion. + +#{italic}#Blighted Ruins#{normal}#: An ambitious amateur has made his lair within these ruins, thought to be chasing dreams of raising an unstoppable army of the dead. His methods are known to be crude and prone to failure, and I fully expect to hear of him perishing at the hands of his own works within the year. + +#{italic}#Dreadfell#{normal}#: Undead have been massing at this abandoned tower in unprecedented numbers. Obviously, a powerful figure has recently made it his home. Regardless, no clue has been given to the identity of this tower's supposed master. + +#{italic}#Derth#{normal}#: While there is no formal necromancer presence in this sleepy countryside village, no practitioner of our art has been able to work within its vicinity. Rumours on why this is so are wild and varied, ranging from stories of almost all of its inhabitants being undead minions wearing cloaks of deception, to it being the secret base of the founder of the Tren? method of necromancy. Whatever reason there is, beware. + +#{italic}#Zigur#{normal}#: The enemy of our enemy is not our friend in this case. What passes for "normal" magic is enough to send the cult residing here into a frothing, psychotic frenzy - the presence of a necromancer would be enough to instigate a second Age of Pyre! + +No further aid awaits you, for we do not tolerate the dependent. All that remains is for you to prove yourself worthy of practising this glorious art...]], [[#{italic}#4ã€é©¬åŸºÂ·åŸƒäºšå°”çš„æ»çµæ³•å¸ˆ#{normal}# + +æ»çµæ³•å¸ˆæœ€å¤§çš„敌人是其他的æ»çµæ³•å¸ˆã€‚å—¯ï¼Œå‡†ç¡®çš„è¯´æ˜¯è¿™æ ·ã€‚è™½ç„¶ä¼Šæ ¼å…°æ–¯ï¼Œè”邦王国,永æ’ç²¾çµï¼Œè‡ªç„¶ç²¾çµï¼Œé’¢é“王座,普通民众,ä¸æ»çŒŽæ‰‹ï¼Œå†’é™©å®¶ï¼Œæ— ä¸»äº¡çµå’ŒèŽ±å¨œå°¼å°”也有一定的å¨èƒã€‚ + +但除了他们以外,æ»çµæ³•å¸ˆæœ€å¤§çš„敌人就是其他的æ»çµæ³•å¸ˆã€‚下é¢æ˜¯ä¸€ä»½è‘—åæ»çµæ³•å¸ˆæ‰€åœ¨åœ°çš„清å•ï¼Œé‚£äº›åŒºåŸŸå……æ–¥ç€æ´»è·ƒçš„高级ä¸æ»æ—,清å•ä¸ä¹ŸåŒ…å«äº†ä¸€äº›ä¸é€‚åˆä½ 们å‰å¾€çš„地区,ä»å¤„于修行阶段的就最好ä¸è¦åœ¨é‚£äº›åœ°æ–¹æ–½å±•è‡ªå·±çš„法术,ä¸ç„¶æžæœ‰å¯èƒ½è¢«è§†ä¸ºæ•Œäººæˆ–å¨èƒè€Œè¢«æ¶ˆç。 + +#{italic}#å¡Â·æ™®å°”é—迹#{normal}#:这个远å¤çš„æ»çµæ³•å¸ˆä¹Ÿè®¸å·²ç»è¢«æ¶ˆçï¼Œè€Œä»–çš„ä¼ è¯´ä¹Ÿä¼¼ä¹Žæ— ä»Žè€ƒè¯ï¼Œä½†ä»–的手下们ä»è¢«ä¸€è‚¡é»‘暗的力é‡æ‰€ç»Ÿæ²»ç€ï¼Œæ¤å¤„残å˜çš„ä¸æ»å¤§å†›ä¾æ—§è®©äººç•æƒ§ã€‚ + +#{italic}#å •è½åºŸå¢Ÿ#{normal}#:一å野心勃勃的外行人在这些é—迹ä¸åˆ›é€ äº†è‡ªå·±çš„å·¢ç©´ï¼Œå¤©çœŸçš„ä»–ä»¥ä¸ºèƒ½æ‹¥æœ‰æ— æ•Œçš„ä¸æ»å¤§å†›ã€‚他的手法被认为是粗劣ä¸å ªçš„ï¼Œå‡ ä¹Žæ˜¯æ³¨å®šå¤±è´¥çš„å‘½è¿ã€‚我衷心希望在年内收到他惨æ»äºŽè‡ªå·±ä»†ä»Žä¹‹æ‰‹çš„消æ¯ã€‚ + +#{italic}#æ惧王座#{normal}#ï¼šæ— æ•°çš„ä¸æ»æ—èšé›†åœ¨è¿™åº§åºŸå¼ƒå¤å¡”里。显然一ä½äº†ä¸èµ·çš„大人物已ç»é€‰æ‹©åœ¨é‚£å®šå±…了。å¯æƒœçš„是,我们还没有任何关于塔主人的情报。 + +#{italic}#德斯镇#{normal}#:似乎并没有æ£å¼ä¼ 闻表示æ»çµæ³•å¸ˆå‡ºçŽ°åœ¨è¿™ä¸ªå远的å°é•‡é‡Œï¼Œç›®å‰ä¹Ÿæ²¡æœ‰æ»çµæ³•å¸ˆèƒ½åœ¨è¿™åŒºåŸŸå‘¨å›´å¼€å±•å·¥ä½œï¼Œå¯¹æ¤äº‹çš„谣言å¯è°“真å‡å‚åŠâ€¦â€¦æœ‰äº›è¯´è¿™é‡Œæ‰€æœ‰çš„居民都已ç»è¢«å˜æˆäº†èº«æŠ«æ¬ºè¯ˆä¹‹è¢çš„ä¸æ»æ—,åˆæˆ–者是æ¤å¤„æ—©å·²æˆä¸ºå´”æ©æµæ»çµæ³•æœ¯åˆ›å§‹äººçš„秘密基地。ä¸ç®¡åŽŸå› 为何,请务必å°å¿ƒã€‚ + +#{italic}#ä¼Šæ ¼#{normal}#:在æ¤å¤„,敌人的敌人å¯ä¸æ˜¯æˆ‘们的朋å‹ã€‚如果那些普通的é”法,已足以引å‘å±…ä½åœ¨è¿™é‡Œçš„ç‹‚çƒè€…们的暴怒的è¯ï¼Œä¸€åæ»çµæ³•å¸ˆçš„出现,则ç»å¯¹èƒ½æŒ‘动第二次派尔纪的æ¥ä¸´ï¼ + +å¯¹ä½ çš„å¸®åŠ©åˆ°æ¤ä¸ºæ¢äº†ï¼Œä¾èµ–他人的毛病在æ»çµæ³•å¸ˆä¸æ˜¯ä¸å¯å®¹å¿çš„。接下æ¥å°±æ˜¯ä½ è¯æ˜Žè‡ªå·±ä»·å€¼å¹¶ç»ƒä¹ 这美好艺术的时刻了……]], "_t") +t("of halfling feet", "åŠèº«äººçš„è„š", "_t") +t([[Some men have said that the feet of halflings can nay be harmed, not by fire, blade nor magic. And they do say that this is a truly astounding thing. And some men consider the foot of a halfling to be an item of great luck and protection, and many have one hung above their door or mantle. Though these days 'tis frowned upon to go hunt for one, so 'tis considered a prized heirloom to be passed from father to son. + +But women do look upon men and declare them fools. "For how," say they, "Can the foot of a halfling be a lucky thing, when with their large uncomely feet they are not able to wear shoes and footwear of elegant crafts and beauteous materials? And especially 'tis a great misfortune unto them, as with their short stature they could really do with a decent pair of heels..." + +And lo, 'tis little mystery why halflings do look upon humans and say "The Big Folk really are very dumb."]], [[有人说åŠèº«äººçš„脚是金刚ä¸å的,水煮ä¸çƒ‚,ç«çƒ§ä¸ç„¦ï¼Œåˆ€æžªä¸å…¥ï¼Œè¿žé”æ³•éƒ½æ‹¿å®ƒæ¯«æ— åŠžæ³•ã€‚ä»–ä»¬è§‰å¾—æ¤äº‹çœŸæ˜¯ä»¤äººéœ‡æƒŠã€‚ +于是一些人认为åŠèº«äººçš„脚是一件拥有巨大幸è¿ä¸Žå®ˆæŠ¤ä¹‹åŠ›çš„物å“,许多信徒将它挂在门å‰å’Œå¤©èŠ±æ¿ä¸Šã€‚由于目å‰å¤§å®¶å¹¶ä¸èµžæˆä¸ºæ¤æ•æ€åŠèº«äººï¼Œæ‰€ä»¥ç¨€æœ‰çš„脚常被视为贵é‡çš„ä¼ å®¶å®ä¼ 承下去。 + +但女人们å´ç»å¸¸ä¸€è„¸ä¸å±‘的看ç€ä»–们的男人,并光明æ£å¤§çš„æŒ‡å‡ºä»–ä»¬çš„æ„šè ¢ä¹‹å¤„ï¼š “这些åŠèº«äººçš„脚怎么å¯èƒ½è±¡å¾ç€å¹¸è¿ï¼Œçž§ä»–们奇葩的脚趾,这些家伙注定一生与美丽布料åšå‡ºçš„精致鞋åæ— ç¼˜ã€‚æ›´ä½•å†µä»¥ä»–ä»¬çŸ®å°çš„身æ也åªé€‚åˆç©¿ä½“é¢çš„é•¿ç’é´ï¼ŒçœŸæ˜¯ä¸€ç¾¤å€’霉鬼。†+ +å°±æ¤äº‹ä¹Ÿå°±ä¸éš¾ç†è§£ä¸ºä½•åŠèº«äººç»å¸¸æŠ¬å¤´çœ‹ç€äººç±»è¯´ï¼šâ€œè¿™ä¸ªå¤§å®¶ä¼™çœŸæ˜¯ä¸ªå‚»å¤§ä¸ªã€‚â€]], "_t") +t("Rogues do it from behind", "ç›—è´¼åœ¨ä½ èº«åŽ", "_t") +t([[An archer from the northern lands +Claimed of his great renown +With peerless skill and countless trials +His name known town to town + +He spoke of facing vampire lords +Who promised years of pain +The archer gave a stern retort +An arrow through the brain + +A fighter from the southern lands +Claimed armies fled his might +With dragons slain 'most every day +And demons crushed by night + +He spoke of ancient sprawling ruins +Home to a ghastly shade +Its years of madness, hate and rage +Were ended on his blade + +An archmage from the western lands +Claimed kingdoms feared his name +With countless legends, songs and myths +Attesting to his fame + +He spoke of fire, storm and hail +To match the fiercest wyrm +To see one man hold so much power +Can make an empire squirm + +A rogue who came from unknown lands +Not known for anything +A leap, a flash, a concealed blade +Three heroes felt its sting + +The archer dropped, his bow unplucked +The fighter died as well +The archmage found its poison +Far too potent to dispel + +The rogue is unknown to this day +Though rumours persist still +Rogues aren't known by name or deed +But by the names they kill]], [[从北方大陆æ¥äº†ä¸ªå°„手 +四处宣称ç€ä»–å声赫赫 +ç®æœ¯éžå‡¡çš„ä»–é€šè¿‡äº†æ— æ•°çš„è¯•ç‚¼ +ä»–çš„åå—家喻户晓 + +他宣称自己曾é¢å¯¹å¸è¡€é¬¼é¢†ä¸» +è¿™å¸è¡€é¬¼å‘èª“å°†å¸¦ç»™ä»–æ— å°½çš„ç—›è‹¦ +射手给予了他最åšå®šçš„å驳 +一支利ç®å°„穿了å¸è¡€é¬¼çš„脑袋 + +从å—方大陆æ¥äº†ä¸ªæ–—士 +宣称其有万夫ä¸å½“之勇 +斩巨龙之首如探囊å–物 +横扫åƒé”如å·å¸ + +他说自己曾到了一个陌生的é—迹 +é—迹里有一åªé»‘å±±è€å¦– +妖怪万年的疯狂,憎æ¨ä¸Žæš´èµ° +在勇士的剑锋上划下了å¥å· + +从北方大陆æ¥äº†ä¸ªæ³•å¸ˆ +宣称连王国也ç•æƒ§ä»–å +æœ‰æ— æ•°ä¼ å¥‡ï¼Œå²è¯—ï¼Œä¸Žç¥žè¯ +能为他的åå£°ä½œè¯ + +他能呼风唤雨 +能媲美最å¤è€çš„巨龙 +è§åˆ°ä¸€ä¸ªäººèƒ½å¦‚æ¤çš„强大 +简直能让一个å¸å›½ä¹Ÿæƒæ„§æ±—颜 + +从ä¸çŸ¥å的地方æ¥äº†ä¸ªç›—è´¼ +一文ä¸åçš„ä»– +一跳,一闪之间åªç”¨äº†ä¸€æŠŠéšè—的匕首 +就让三å英雄都感觉到一阵的剧痛 + +射手倒下了,连弓都没æ¥å¾—åŠæ‹‰å¼€ +斗士也æ¥äº†å…¶åŽå°˜ +法师å‘现他ä¸çš„毒 +太过剧烈而ä¸èƒ½è§£ + +è‡³ä»Šæ— äººçŸ¥æ™“è¿™ç›—è´¼çš„å§“å +è™½ç„¶å…³äºŽä»–çš„è°£è¨€ä»Žæœªå¹³æ¯ +盗贼并ä¸ä¼šå› å…¶æ€äººè€Œä¸ºäººæ‰€çŸ¥ +让他们闻å天下的是所æ€ä¹‹äºº]], "_t") +t("misc", "æ‚项", "newLore category") +t("Dust to Dust", "土归土", "_t") +t([[#{italic}#An undead hunter's guide, by Aslabor Borys#{normal}# + +So, apparently I'm a legend now. Hah, knock a vampire's head off with a greatmaul and suddenly you're up there with Toknor and Mirvenia apparently. More and more often these days I get novice adventurers coming up to me, asking me for advice when it comes to battling the undead. My first instinct was to tell them to get back home and become bakers or gardeners or something. If they need crib notes for combat they obviously aren't cut out for it. + +But then I was thinking, these are good kids. Heck, I'd buy every man and woman in the world who's bumped off a ghoul a free drink if I could. If they want help when it comes to putting down necromancer slime and their chilling creations, I would be more than happy to oblige. Not much of a writer, but let's see. First... + +#{bold}#1. Ghouls#{normal}# + +Every once in a while, people come to me and say "Are all necromancers truly evil?" "Surely necromancy could be used for good!" "Isn't it wrong to discriminate against others simply because of the magicks they practice?" To these people, the first thing I usually say - shortly after giving them a black eye - is to take a look at a ghoul. Take a good, long look. Take in the diseased, putrescent flesh. Take in the oozing, exposed organs. Take in its features, slowly rotting to mulch. It used to be a person. It used to have a family, people who loved it. Now it's a walking corpse, its only desire being death and the mad, all-encompassing consumption of living flesh. Are all necromancers truly evil? A thousand times, yes. + +Even this most basic of undead minions can strike terror into the unprepared. The multitude of diseases that a normal ghoul carries are contagious in a manner many adventurers do not truly appreciate until they see the sores and necrosis visibly spreading up their arm from where a ghoul bit them. Such maladies must be dealt with promptly: if bitten by a ghoul, immediately plunge the afflicted area in scalding hot water, then wrap it quickly in clean cloth lined with mugwort and quartz powder. The wound must remain dressed for three weeks, with new dressings applied every four days, and make sure to burn the old ones! Failing the above, a wild infusion also works splendidly. + + * * * + + +#{bold}#2. Skeletons#{normal}# + +What guide to the undead would be complete without mentioning the humble skeleton? Despite these clattering and chittering bones of the deceased often looking so fragile that a stiff breeze could break them apart, in many ways they are more dangerous than their ghoul cousins. + +With no masses of rotted and ruined flesh to reanimate, necromancers can commit themselves fully to bestowing some level of fighting skill on a reanimated skeleton, and since a fighter's weapons will often last as long as his bones will, skeletons are usually armed and sometimes even armoured. The potential skill of a skeleton doesn't stop at melee weapons either - fallen archers take up their bows once again, and although difficult by comparison, some necromancers can even grant dead mages their magic powers once again. + +Some adventurers find themselves baffled when it comes to fighting skeletons. How do you destroy a foe who, by all rights, should be destroyed already? To these adventurers, I say take heart. The more broken and incomplete a body is, the more effort it takes to keep it reanimated. As most necromancers see skeletons as the lowest of low peons, you can expect a few good blows to easily dissipate the minimal effort their masters put into creating them. + + * * * + + +#{bold}#3. Wights#{normal}# + +Wights are an odd duck amongst the undead, often not created by necromancers specifically, but instead rising of their own volition when the conditions are right. Wights are by no means individual souls, but often part of a gestalt; when a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. Sadly, it is for this reason that necromancers often facilitate the creation of wights regardless, for no other study or profession causes so much blood or death. + +Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. It's just a shame that such battles are likely to simply create more of them in the long run... + + * * * + + +#{bold}#4. Vampires#{normal}# + +Vampires are so far removed from other varieties of undead it seems almost unreal. What grants them their longevity? How do they retain such great intelligence? Beyond their sallow complexion and drawn features, why do they not decay and decompose as their ghoulish siblings do? The study of vampiric nature is one long list of unanswered questions, each new study adding yet more to the ever-growing pile. + +As said before, a vampire's greatest strength is its resemblance to a living man, both in mind and body. Thanks to this, vampires are known for residing comparatively close to normal towns and villages far more than other undead. Some have even been known to keep their lairs within these communities themselves! Despite their resemblance however, there are many telltale signs of vampirism: Unnaturally pale skin, long and distinctive fangs, an aversion to sunlight, and much more besides. In an effort to avoid close inspection, some vampires are known to masquerade as men of wealth, often cloistering themselves in remote locations to discourage prying eyes. + +But perhaps the most astonishing thing regarding vampires is their propensity for alliance and familial relationships. No other undead being even approaches matching the incomprehensible tangle of clans, broods, families and bloodkin that vampires create for themselves. It is for this reason that vampires often end up becoming rulers of lesser undead themselves, commanding them as a normal necromancer would. So, in turn, treat them as you would a necromancer - with cold steel. + + * * * + + +#{bold}#5. Spirits#{normal}# + +During my travels, I have noticed that some communities in the wild no longer bury their deceased as is the norm in larger settlements. Some folk burn the corpses of their fallen, committing their ashes to the earth instead. When asked why they perform this peculiar practice, I always receive the same answer: Necromancers. Fearful of their dead rising up to slay them at the whims of delusional, murderous filth, they believe that with the burning of the dead, their spirits are forever beyond the reach of a necromancer's bony fingers. + +Alas, this is not true. While fire may burn away a man's physical being, no flame can touch his spirit. Unfortunately, necromancers can. Bereft of both body and freedom, many souls are driven mad in the employ of necromancers, ceaselessly drifting through windswept crypts, harrying any unfortunate wanderers they encounter with a multitude of curses and hexes. Worst of all are those spirits who embrace their newfound purpose, causing them to grow in power at a frightening rate. No other being in Maj'Eyal is so obviously abhorrent to existence itself as these "dreads"; it is almost as though creation itself wants these beings gone from her world. It is my hope that you, and many others, oblige her wish. + + * * * + + +#{bold}#6. Bone Giants#{normal}# + +One of the most horrific, vomit-inducing expressions of the necromancer's so-called "art" is the bone giant. Not content with merely profaning the bodies of singular souls, some ambitious necromancers work to bind the bodies of countless skeletons together, creating hideous engines of destruction that can stand many times higher than the height of a normal man. + +It is a deadly mistake to liken these abominations to the golems alchemists and archmages employ. Wilful and fey as they are, normal mages often only craft golems for utility and their own protection, while necromancers create bone giants for the sole purpose of dealing death, and the only limit to their destructive capability is the necromancer's twisted imagination. Ever fought a snow giant? Imagine one with six arms and fingers like blades, wrought of sharpened ribs. Imagine one with countless skulls lining every inch of its wretched body, all screaming for your blood to be spilt as it thrashes spinal columns like whips from its disfigured hands! After facing one of these grotesque amalgamations, you'll be begging to go back to the Daikara to pick on simple, frost-rimed sub-men. + + * * * + + +#{bold}#7. Liches#{normal}# + +Hate made flesh. Evil made pure. Death incarnate. The culmination of a necromancer's work. Whatever you know liches as, I can tell you that they do not match the countless myths and legends that surround their terrible figures. They surpass them. + +Once a powerful necromancer finally crosses the border between life and death, the abyssal power that they could only initially grasp in dribs and drabs becomes theirs to control totally. It is often said that unexpected quakes, crops failing, and the leaves simultaneously falling from the trees heralds the birth of a lich. Lords of the undead, liches can annihilate ghouls and skeletons, banish dreads with a glance, and reduce bone giants to powder within moments. + +As to how to actually destroy one? Well, tell you what. If you manage to defeat one of these abominations, be a dear and write a guide for me, for I have absolutely, positively, no idea. + + * * *]], [[#{italic}#一åä¸æ»çŒŽäººçš„æŒ‡å— ä½œè€…ï¼šé˜¿æ–¯æ‹‰ä¼¯Â·æ³¢åˆ©æ–¯#{normal}# + +呀,看æ¥æˆ‘现在已ç»æ˜¯ä¼ 说ä¸çš„人物了。哈哈,åªä¸è¿‡æ˜¯ç”¨å¤§æ§Œæ•²ä¸‹äº†å¸è¡€é¬¼çš„脑袋,çªç„¶é—´æˆ‘å°±é’云直上达到了图库纳和米雯尼雅的高度。最近,越æ¥è¶Šå¤šçš„新人冒险者跑æ¥é—®æˆ‘如何与ä¸æ»æ—战斗。 我第一å应就是规åŠä»–们回家洗洗ç¡äº†ï¼Œé•¿å¤§äº†ä»Žäº‹ä¸€ä»½å›è‰ºå¸ˆæˆ–者é¢åŒ…师之类有å‰é€”çš„èŒä¸šã€‚å¦‚æžœä½ éœ€è¦åƒä¸ªå©´å„¿ä¸€æ ·è¢«ä¼ 授战斗基础,那还是è€å®žç‚¹æ’æ ¹ç®åœ¨è‡ªå·±è†ç›–上å§ã€‚ + +但有时我åˆä¼šæƒ³ï¼Œè¿™äº›éƒ½æ˜¯ä¹–å°å›¡å•Šï¼Œæˆ‘本人愿æ„为世界上任何一个æ€æ»ä¸æ»æ—的男人或女人买上一æ¯ä½³é…¿ã€‚他们如果能在我è¦é¢å¯¹æ»çµæ³•å¸ˆæˆ–ä»–å†°å†·çš„åˆ›é€ ç‰©æ—¶åŠ©æˆ‘ä¸€è‡‚ä¹‹åŠ›ï¼Œæˆ‘å°±çœŸçš„æ˜¯æ„Ÿæ¿€æ¶•é›¶äº†ã€‚è™½ç„¶æˆ‘ä¸æ˜¯ä»€ä¹ˆä¼˜ç§€ä½œå®¶ï¼Œä½†å°†å°±è¯•è¯•å§ï¼Œé‚£ä¹ˆé¦–先…… + +#{bold}#1ã€é£Ÿå°¸é¬¼#{normal}# + +å¶å°”,有人会质问我:“难é“世上所有的æ»çµæ³•å¸ˆéƒ½æ˜¯é‚ªæ¶çš„å—?â€ï¼Œâ€œæ»çµæ³•æœ¯ä¹Ÿèƒ½é€ ç¦ç¾¤ä¼—å•Šï¼â€ï¼Œâ€œåªæ˜¯å› 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è¯´ä¸ï¼Œå¤§åœ°èŽ«å的震颤ã€è°·ç‰©å¥‡æ€ªçš„枯èŽã€æ ‘å¶çš„åŒæ—¶å‡‹é›¶éƒ½é¢„示ç€ä¸€åªå·«å¦–的诞生。 作为至高的ä¸æ»ä¹‹ä¸»ï¼Œå·«å¦–能瞬间泯çæ— æ•°é£Ÿå°¸é¬¼ä¸Žéª·é«…ï¼Œçœ¨çœ¼é—´å°†é¬¼é‚æ‹æ•£äºŽæ— 形,片刻就使骸骨巨人ç°é£žçƒŸç。 + +至于消ç巫妖的确切方法嘛……这么说å§ï¼Œå¦‚æžœä½ æˆåŠŸçš„摧æ¯äº†è¿™æ ·çš„æ€ªç‰©ï¼Œäº²çˆ±çš„è¯·ä½ ä¸€å®šè¦ä¸ºæˆ‘写一篇指å—ã€‚å› ä¸ºæˆ‘çœŸçš„ï¼Œå®Œå…¨ï¼Œæ²¡æœ‰åŠžæ³•ã€‚ + + * * *]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/high-peak.lua" + +t("closing the void farportal", "å…³é—è™šç©ºä¼ é€é—¨", "_t") +t("The void farportal is closed, preventing untold horrors from assaulting Eyal.", "è™šç©ºçš„ä¼ é€é—¨å·²ç»è¢«å°é—,这防æ¢äº†æœªçŸ¥çš„å¯æ€•äº‹ä»¶ä¾µè¢åŸƒäºšå°”。", "_t") +t("a blood-soaked resonating diamond", "渗é€é²œè¡€çš„共鸣å®çŸ³", "_t") +t([[#{italic}#On touching the still-wet diamond, you find yourself experiencing memories that are not your own, memories that slowly seep into your mind with increasing detail. You cannot tell if the initial haze covering them is a side-effect of the absorption process, or if it's from being dazed and waking from unconsciousness in these memories...#{normal}# + +#FIREBRICK#Pain#LAST#. Everywhere, but where is worst... + +Abdomen. Broken ribs? Breathe in-- #FIREBRICK#yes they're broken#LAST#. Shallow breaths. What happ-- right. Damned orcs. Didn't expect them on this continent, much less in a Sher'Tul ruin. Didn't even expect a Sher'Tul ruin... Carrying Ziguranth weapons, preventing healing magic from working. So now we've got #{italic}#two#{normal}# bands of past-their-prime savages working together to burn down civilization. Lovely. + +[...] + +Elandar, leaning over me, can't hug me because of my ribcage. Says I should be dead. That he found what he thinks is the fabled Blood of Life, and poured it down my throat and into my wounds. That I'm healing, but... if he was wrong, we can't go back to them. Back to #{italic}#her#{normal}# - not after last time. I can't let them take me from Elandar, not after all he's done for me, no matter what they might find if they analyze what's left in that bottle. + +The pain is fading - little by little, ribs mending minute by minute, I can breathe slightly deeper before #FIREBRICK#hitting#LAST# that sudden wall of #FIREBRICK#agony#LAST#. It feels... healthy. Powerful, even. Whatever my love may have found, his gift is definitely capable of nourishing living creatures... but there are other feelings too. Feelings of being trapped. Lost. Alone. Homesick for a home I'm already lying in. + +[...] + +I have my theories, unsettling as they are, as to what's coming over me - what I suspect to have invisibly replaced my subconscious already, what I constantly feel my conscious thoughts drifting towards if I'm not focusing, why that ability to hold conscious attention on anything else seems to be slipping more every minute. Committing suicide or sending myself to an Angolwen asylum (if they were that merciful) are not options - egotistical as this sounds, I know the happiness I bring to Elandar's tragic life is the only thing that keeps him going. I believe I can use this bond and the #FIREBRICK#painfully unnatural#LAST# urges that come with it... productively, without breaking my love's heart or leaving a worse world behind. I will be happy, Elandar will be happy, and #FIREBRICK#he#LAST# will be happy.]], [[#{italic}#å½“ä½ è§¦æ‘¸è¿™ä¸ªä»ç„¶æ¹¿æ¶¦çš„å®çŸ³çš„æ—¶å€™ï¼Œä½ æ„Ÿè§‰åˆ°è‡ªå·±æ£åœ¨ç»åŽ†ä¸€æ®µå¹¶ä¸å±žäºŽä½ 的记忆。记忆的细节æ¸æ¸æ¸—å…¥äº†ä½ çš„è„‘æµ·ã€‚ä½ æ— æ³•åˆ¤æ–这些迷茫的触感是æ¥è‡ªå¸æ”¶è¿™äº›è®°å¿†çš„å‰¯ä½œç”¨ï¼Œè¿˜æ˜¯ä½ æ¸æ¸æ— æ„识地进入了那份记忆之ä¸ã€‚#{normal}# + +#FIREBRICK#痛苦#LAST#。全身充满痛苦,但是最糟糕的是… + +也许是腹部。是肋骨折æ–了å—?我试图呼å¸â€”—#FIREBRICK#是的,我的肋骨折æ–了。#LAST#我试图喘æ¯ã€‚到底å‘生了什——是的。是那些该æ»çš„兽人。我ä¸çŸ¥é“他们居然会出现在这片大陆,ä¸çŸ¥é“他们会出现在å¤Â·å›¾å°”é—迹里。更ä¸çŸ¥é“他们的手里居然…拿ç€ä¼Šæ ¼å…°æ–¯çš„æ¦å™¨ã€‚我的治疗é”æ³•å…¨éƒ½å¤±æ•ˆäº†ã€‚çŽ°åœ¨ï¼Œä¼Šæ ¼å…°æ–¯å’Œå…½äººè¿™#{italic}#两群#{normal}#为已ç»è¿‡æ—¶çš„暴徒们,æ£åœ¨åˆåŠ›æ‘§æ¯è¿™ä¸ªä¸–界的文明。真是å¯ç¬‘。 + +[……] + +埃兰达é 在我的身æ—ï¼Œä»–ç”šè‡³æ— æ³•æ‹¥æŠ±æˆ‘ï¼Œå› ä¸ºæˆ‘çš„èƒ¸è†›èº«å—é‡ä¼¤ã€‚很快,我就è¦æ»äº†ã€‚ä»–æ‹¿å‡ºäº†ä¸€ç“¶ä¸œè¥¿â€”â€”ä»–è¯´è¿™æ˜¯ä¼ è¯´ä¸çš„生命之血,çŒè¿›äº†æˆ‘的喉咙和伤å£å€¼ä¸Šã€‚我感å—到自己的创伤æ£åœ¨æ¢å¤ï¼Œä½†æ˜¯â€¦å¦‚果他弄错了的è¯ï¼Œæˆ‘ä»¬å°±æ— æ³•å†å›žåŽ»äº†ã€‚我们已ç»å†ä¹Ÿæ— 法回到#{italic}#她#{normal}#那里了。如果他们å‘现瓶å里的东西是什么,他们就会把我从埃兰达身边夺走。在埃兰达对我所åšçš„这一切之åŽâ€¦â€¦æˆ‘ç»ä¸ä¼šå…è®¸è¿™æ ·çš„äº‹æƒ…å‘生 + + +我的痛苦æ£åœ¨æ¸æ¸æ¶ˆé€€â€”—身上的创伤é€æ¸å¼€å§‹æ„ˆåˆã€‚然而,这åªç»™äº†æˆ‘ç¨ç¨å–˜æ¯çš„æœºä¼šï¼Œæ— å°½çš„#FIREBRICK#痛苦#LAST#很快#FIREBRICK#充满#LAST#了我的全身。我感到我的身体已ç»æ¢å¤äº†å¥åº·â€¦ç”šè‡³ï¼Œå……满强大的力é‡ã€‚ä¸ç®¡æˆ‘的爱人找到的东西是什么,他的礼物确实有ç€è®©äººèµ·æ»å›žç”Ÿçš„呢能力…然而,还有å¦ä¸€ç§æ„Ÿè§‰çŽ¯ç»•ç€æˆ‘。那是被æŸç¼šçš„痛苦。迷失,å¤ç‹¬ã€‚我仿佛被这个世界放é€ï¼Œå°½ç®¡æˆ‘æ£èººåœ¨è¿™ä¸ªä¸–界之ä¸ã€‚ + +[...] + +我知é“,我知é“在我的身上å‘ç”Ÿäº†ä»€ä¹ˆï¼Œå°½ç®¡é‚£æ˜¯ä»¤äººæ— æ¯”ä¸å®‰çš„å¯èƒ½æ€§â€”—那ç§ä¸å¯è§çš„力é‡æ¸—é€äº†æˆ‘的内心,å–代了我的æ„识。åªè¦ç¨ç¨æ”¾æ¾æ³¨æ„力,我的æ„识就会慢慢从我的指间æµé€ï¼Œè€ŒæŽ§åˆ¶æˆ‘çš„æ„识的力é‡ä¹Ÿåœ¨æ…¢æ…¢ä»Žæˆ‘的身上消退。我想过自æ€çš„å¿µå¤´ï¼Œæˆ–è€…è‡ªé¦–è®©å®‰æ ¼åˆ—æ–‡çš„äººå°†æˆ‘æ°¸è¿œç¦é”¢ï¼ˆå¦‚果他们有那么ä»æ…ˆçš„è¯ï¼‰ï¼Œä½†æˆ‘ä¸èƒ½è¿™ä¹ˆåšâ€”—我承认,我是那么的自ç§ï¼Œä½†å¯¹äºŽåŸƒå…°è¾¾æ‚²æƒ¨çš„这一生æ¥è¯´ï¼Œæˆ‘是唯一支撑他能够继ç»æ´»ä¸‹åŽ»çš„动力。我相信我å¯ä»¥åˆ©ç”¨è¿™ç§ç²¾ç¥žçš„连接,利用这ç§ä¼´éšè€Œæ¥çš„#FIREBRICK#痛苦而æ‰æ›²çš„#LAST#的冲动…我å¯ä»¥æ‰¾åˆ°ä¸€ç§æ–¹æ³•ï¼Œæ—¢ä¸ä¼šä¼¤å®³æˆ‘的爱人,也ä¸ä¼šä¼¤å®³è¿™ä¸ªä¸–界。我会得到幸ç¦ï¼ŒåŸƒå…°è¾¾ä¼šå¾—到幸ç¦ï¼Œ#FIREBRICK#ä»–#LAST#也会得到幸ç¦]], "_t") +t("Elandar's journal (1)", "埃兰达的笔记 (1)", "_t") +t([[I am increasingly certain that what I gave my love was not the Blood of Life. + +Her demeanor has... changed, but not in the way one would expect. If I had given her the essence of some god the Sher'Tul wounded and exsanguinated for a trophy, or a blight-ridden demon, or something else that would affect her mental state, I would expect her to start acting oddly - with more cruelty, more arrogance, less #{italic}#humanity.#{normal}# Instead... she acts like she knows the world is about to end and can't tell anyone. She mutters about needing to use the contents of that ruin, one that we still can't even tell Angolwen #{italic}#exists#{normal}#, to bring about a new order of magocracy like the one Tannen wants "before it's too late." Something is gnawing at her, and she dreads that I may find out what, but otherwise... she's almost #{italic}#too#{normal}# rational. + +She is terrified of losing me, losing this world, losing #{italic}#herself#{normal}# - but to what, I have no idea. Ultimately, it does not matter what is running through her mind; I will study the texts in this ruin for summoning rituals, farportal schematics, or something else that would fulfill her plan for her. She will get to see this "Gerlyk" once, for herself - and then his magic will be absorbed and it will be over. Whatever this creature is, it can't give orders when it's dead.]], [[我越æ¥è¶Šç¡®ä¿¡ï¼Œæˆ‘给我爱人的东西并ä¸æ˜¯ç”Ÿå‘½ä¹‹è¡€ã€‚ + +她的举æ¢â€¦å‘生了很大的å˜åŒ–,但这并ä¸æ˜¯æˆ‘想象ä¸çš„å˜åŒ–。如果我给她的是å¤Â·å›¾å°”所æ€æ»çš„上å¤ä¹‹ç¥žçš„血液,或是带æ¥æž¯èŽçš„æ¶é”çš„æºè´¨ï¼Œæˆ–是其他会影å“她的精神状æ€çš„东西,我原以为她会开始å˜å¾—行为诡异——å˜å¾—æ›´åŠ æ®‹é…·ï¼Œæ›´åŠ å‚²æ…¢ï¼Œ#{italic}#乃至失去人性#{normal}#。然而……她å´å˜æˆäº†å¦ä¸€ç§æ ·å,就åƒå¥¹å·²ç»çœ‹åˆ°äº†ä¸–界的末日,å´æ²¡æœ‰äººå¯ä»¥è¯‰è¯´ã€‚她ä¸åœå‘¢å–ƒç€ï¼Œè¯´å¥¹å¿…须使用那个é—迹ä¸çš„力é‡ï¼Œé‚£äº›æˆ‘们#{italic}#还ä¸èƒ½#{normal}#å‘Šè¯‰å®‰æ ¼åˆ—æ–‡çš„åŠ›é‡ï¼ŒåŽ»ç»™è¿™ä¸ªä¸–界带æ¥ä¸€ç§æ–°çš„秩åºï¼Œå°±åƒæ˜¯æ³°æ©æ‰€è¯´çš„东西,“å¦åˆ™ä¸€åˆ‡éƒ½å°†è¿½æ‚”莫åŠâ€ã€‚有æŸç§åŠ›é‡æ£åœ¨å½±å“ç€å¥¹ï¼Œè€Œå¥¹ä¼¼ä¹Žæ£å®³æ€•è¿™æˆ‘找出那是什么,但是除æ¤ä¹‹å¤–,ä¸ç®¡æ€Žä¹ˆçœ‹â€¦â€¦å¥¹éƒ½è¡¨çŽ°çš„#{italic}#太#{normal}#ç†æ€§äº†ã€‚ + +å¥¹ç”Ÿæ´»åœ¨æ— å°½çš„æ惧ä¸ï¼Œå®³æ€•å¤±åŽ»æˆ‘,害怕失去这个世界,害怕失去#{italic}#她自己#{normal}#——但对æ¤ï¼Œæˆ‘æ¯«æ— å¤´ç»ªã€‚ç„¶è€Œï¼Œæ— è®ºå¥¹åˆ°åº•åœ¨æƒ³ä»€ä¹ˆï¼Œè¿™å¯¹æˆ‘éƒ½æ— æ‰€è°“ã€‚æˆ‘ä¼šç»§ç»å¦ä¹ 这个é—迹ä¸æ®‹ç•™çš„文本,å¦ä¹ å¬å”¤çš„仪å¼ï¼Œè¿œå¤ä¼ é€é—¨çš„å»ºé€ ï¼Œåªè¦èƒ½å¤Ÿæ»¡è¶³å¥¹çš„æ„¿æœ›ï¼Œæ— è®ºä»€ä¹ˆæ ·çš„ä¸œè¥¿æˆ‘éƒ½ä¼šåŽ»åšã€‚她会亲眼看到这个“盖里克â€åˆ°åº•æ˜¯ä»€ä¹ˆä¸œè¥¿â€”—然åŽï¼Œè¿™ä¸ªä¸œè¥¿çš„é”法就会被我å¸æ”¶æ®†å°½ï¼Œä¸€åˆ‡éƒ½ä¼šç»“æŸã€‚ä¸ç®¡è¿™ä¸ªç”Ÿç‰©åˆ°åº•æ˜¯ä»€ä¹ˆï¼Œåªè¦ä»–å·²ç»æ»äº†ï¼Œä»–å°±å†ä¹Ÿä¸èƒ½å‘å·æ–½ä»¤äº†ã€‚]], "_t") +t("Argoniel's blood-runed athame", "è‰¾æ ¼å°¼å°”çš„è¡€ç¬¦ç¥å‰‘", "_t") +t([[#{italic}#On touching the blood-dripping knife, memories flood your mind - this time, with incredible intensity. You drop the knife immediately, thankful you only touched the plain handle, and not the rune-lit blade or the red pool under it. Moments later, your mind starts parsing and interpreting what it just absorbed:#{normal}# + +pain. pain loneliness and cold, so much cold and it keeps growing. in my dreams i can't move a muscle thanks to this #{italic}##FIREBRICK#[untranslatably foul profanity]#LAST##{normal}# cage. he never had his chance. could've made the world in his image. could've made a peaceful world, one of meadows and soft rolling hills, if the other gods hadn't fought with him over it. might've made humans - in any case he watched over us, protected us from those #{italic}##FIREBRICK#[untranslatably ancient profanity]#LAST##{normal}# squid until they drove him into the void + +he suffers on a distant world, his power leeched out bit by bit for reasons never told to him by evildoers he's never seen. this is not right. he must be free. i must be free. he must come to eyal so our vision for it can finally be realized + +it will be + +#{italic}#so#{normal}# + + + +#{italic}##FIREBRICK#b e a u t i f u l#LAST##{normal}# + +]], [[#{italic}#å½“ä½ è§¦æ‘¸åˆ°è¿™æŠŠæ»´è¡€çš„åŒ•é¦–çš„æ—¶å€™ï¼Œè®°å¿†å……æ»¡äº†ä½ çš„è„‘æµ·ï¼Œè¿™ä¸€æ¬¡ï¼Œå¼ºçƒˆçš„æ€ç»´å†²å‡»å‡ ä¹ŽåŽ‹å€’ä½ çš„ä¸€åˆ‡æ„è¯†ã€‚ä½ èµ¶ç´§æ‰”ä¸‹äº†åŒ•é¦–ï¼Œä¸ºä½ åªæ˜¯è§¦æ‘¸äº†å®ƒçš„把手而没有触åŠä¸Šé¢è¡€çº¢çš„符文而感到庆幸。过了一段时间åŽï¼Œä½ çš„æ€ç»´æ‰é‡æ–°å¼€å§‹è¿è½¬ï¼Œæ…¢æ…¢åœ°ï¼Œä¹‹å‰æŽ¥å—çš„ä¿¡æ¯å¼€å§‹åœ¨ä½ çš„è„‘æµ·ä¸å¤çŽ°ï¼š#{normal}# + +痛苦。痛苦,寒冷,å¤ç‹¬ï¼Œå½»éª¨çš„寒æ„充斥了我,ä¸æ–滋长。在我的梦ä¸ï¼Œæˆ‘被这ç§#{italic}##FIREBRICK#[æ— æ³•ç†è§£çš„亵渎的力é‡]#LAST##{normal}#æ°¸æ’ç¦é”¢ï¼Œæ— 法移动分毫。他失去了一切。他å†ä¹Ÿæ²¡æœ‰æœºä¼šäº†ã€‚ä»–ä¸å†èƒ½å¤Ÿåˆ›é€ 他想象ä¸çš„ç¾Žå¥½ä¸–ç•Œã€‚é‚£æ˜¯æ— æ¯”å’Œå¹³çš„ç¾Žå¥½ä¸–ç•Œï¼Œå¦‚èŒµçš„é’è‰åœ¨æŸ”软的丘壑上连绵,然而众神的战争将其æ¯å。他曾ç»åˆ¶é€ 了人类——他关爱ç€ä»–们,ä¿æŠ¤ä»–们远离那些#{italic}##FIREBRICK#[æ— æ³•ç†è§£çš„亵渎的力é‡]#LAST##{normal}#的玷污,直到那些力é‡å°†ä»–放é€åˆ°äº†æ— 尽的虚空之ä¸ã€‚ + +他在é¥è¿œçš„世界承å—ç€æ— 尽的痛苦。他的力é‡è¢«ä»–所ä¸çŸ¥é“的窃贼所慢慢窃å–。这是ä¸å¯¹çš„ã€‚å®ƒå¿…é¡»è¢«è§£æ”¾ã€‚æˆ‘å¿…é¡»è¢«è§£æ”¾ã€‚ä»–å¿…é¡»å›žåˆ°åŸƒäºšå°”ï¼Œè¿™æ ·ä»–çš„æ¢¦æƒ³æ‰èƒ½çœŸæ£å¾—到实现。 + +é‚£æ ·çš„æ¢¦æƒ³ + +#{italic}#真是#{normal}# + + + +#{italic}##FIREBRICK#太 美 好 了 #LAST##{normal}# + +]], "_t") +t("high peak", "å·…å³°", "newLore category") +t("Elandar's journal (2)", "埃兰达的笔记 (2)", "_t") +t([[I awoke early this morning to see the love of my life altering the unique farportal we've been building together. Our plans are all on track so far, the Staff of Absorption has been integrated into the portal so it'll drain Gerlyk the moment it summons him, the orcs are too busy suspecting each other to bother investigating us... and then I discover that she's sabotaged it. This portal will #{italic}#em#{normal}#power Gerlyk when it summons him - and he surely must be insane from the loneliness of tumbling in the void of space all this time. In any case, even a sane god would be devastating to life as we know it. + +...I can't bring myself to stop her. + +Argoniel, my love, you have brought me so much joy and given me much to live for. I have sworn to hold your hand and walk beside you, no matter where you choose to go. If that means joining you down the road to a second Spellblaze... so be it. + +Forgive me, Eyal.]], [[我今天早上起æ¥ï¼Œå‘çŽ°æˆ‘çš„çˆ±äººä¿®æ”¹äº†æˆ‘ä»¬å»ºé€ çš„è¿œå¤ä¼ é€é—¨ã€‚在æ¤ä¹‹å‰ï¼Œä¸€åˆ‡éƒ½åœ¨æˆ‘们的计划之ä¸ã€‚å¸èƒ½æ³•æ–è¢«å®‰æ”¾åœ¨ä¼ é€é—¨é‡Œï¼Œå®ƒå¯ä»¥åœ¨æˆ‘们å¬å”¤ç›–里克的一瞬间å¸å–他的所有能é‡ï¼Œé‚£äº›å…½äººåªçŸ¥é“勾心斗角,å‘现ä¸äº†æˆ‘们åšäº†ä»€ä¹ˆâ€¦â€¦ç„¶è€Œï¼Œæˆ‘å‘çŽ°ï¼Œå¥¹ç ´åäº†è¿™ä¸€åˆ‡ã€‚ä¼ é€é—¨å°†ä¼šåœ¨ç›–里克被å¬å”¤çš„时候大大#{italic}#强化#{normal}#他的力é‡â€”—在被放é€åˆ°æ— 尽的虚空之ä¸åŽæ— æ•°å¹´ï¼Œç›–é‡Œå…‹åœ¨æ— å°½çš„å¤ç‹¬ä¸å·²ç»è¢«é€¼è‡³ç–¯ç‹‚。在这ç§æƒ…况下,å³ä½¿ä»–曾ç»æ˜¯ä¸€ä¸ªç†æ™ºçš„神明,在盛怒的作用下他也一定会摧æ¯è¿™ä¸ªä¸–界。 + +â€¦â€¦æˆ‘æ— æ³•é˜»æ¢å¥¹ã€‚ + +è‰¾æ ¼å°¼å°”ï¼Œæˆ‘çš„çˆ±äººï¼Œä½ æ›¾ç»ç»™æˆ‘的生命带æ¥äº†é‚£ä¹ˆå¤šçš„æ¬¢æ„‰ï¼Œä½ æ˜¯æˆ‘ç”Ÿå‘½çš„å”¯ä¸€æ„ä¹‰ã€‚æ— è®ºä½ çš„é€‰æ‹©æ˜¯ä»€ä¹ˆï¼Œæˆ‘éƒ½ä¼šæ°¸è¿œæ¡ä½ä½ çš„æ‰‹ï¼Œå®ˆæŠ¤åœ¨ä½ çš„èº«è¾¹ã€‚å³ä½¿è¿™æ„味ç€ä½ è¦å¯åŠ¨ç¬¬äºŒæ¬¡é”法大爆炸……那也éšå®ƒåŽ»å§ã€‚ + +埃亚尔世界,请原谅我。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/infinite-dungeon.lua" + +t([[There is an inscription here: +#{italic}#The river flows in its bed of stone...#{normal}#]], [[这里有一段æ示: +#{italic}#河水æµæ·Œåœ¨é“ºæ»¡åµçŸ³çš„河床上……#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...The feather flies gently in the wind. +The tree's roots run deep...#{normal}#]], [[这里有一段æ示: +#{italic}#……羽毛在风ä¸é£˜æ‰¬ +æ ‘æœ¨æ·±æ·±åœ°æ‰Žæ ¹åœ¨åœŸåœ°ä¸Šâ€¦â€¦#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...The eldritch force burns all that lives.#{normal}#]], [[这里有一段æ示: +#{italic}#……å¯æ€•çš„力é‡ç‡ƒçƒ¬ä¸€åˆ‡ç”Ÿå‘½#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#Darkness beyond twilight. +Crimson from the blood that flows...#{normal}#]], [[这里有一段æ示: +#{italic}#黄æ˜ä¹‹åŽçš„黑暗。 +深红的血液æµæ·Œ...#{normal}#]], "_t") +t([[There is an inscription here: +#{italic}#...Buried in the flow of time. +Colder than the coldest ice...#{normal}#]], [[这里有一段æ示: +#{italic}#...埋葬在时间长河。 +æ¯”å¯’å†°æ›´åŠ å¯’å†·...#{normal}#]], "_t") +t("clue (ruined dungeon)", "线索(地下城废墟)", "_t") +t([[There is an inscription here: +#{italic}#...Unleash dark thoughts. +Upon this blighted land!#{normal}#]], [[这里有一段æ示: +#{italic}#...释放邪æ¶çš„æ€æƒ³ã€‚ +在这枯èŽä¹‹åœ°ä¹‹ä¸Šï¼#{normal}#]], "_t") +t("ruined dungeon", "地城废墟", "newLore category") +t("infinite dungeon (ruined dungeon)", "æ— å°½åœ°ä¸‹åŸŽï¼ˆåœ°ä¸‹åŸŽåºŸå¢Ÿï¼‰", "_t") +t([[There is an inscription here: +The deceptive god Ralkur fled before the wrath of the godslayer Branzir and his dark blade Madrath. But though he fled to the depths of the dungeon he came to an end. Seeing himself cornered he used his power to delve deeper into the ground, laying traps and summoning enemies to confound his enemy. But Branzir would not be lost. He pursued his prey ever on, hunting him ever deeper. And Ralkur fled further, and faster, delving to fathoms beyond knowledge, with the godslayer always behind him, hunting relentlessly. + +And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time. + +This passage seems to point to the passage there, it seems to indicate there are no possible exits. +You should not enter it.]], [[这里有一段æ示: +在弑神者布兰伊尔和他的暗刃玛å“斯的愤怒é¢å‰ï¼Œæ¬ºè¯ˆä¹‹ç¥žç‘žå°”克退å´äº†ï¼Œä»–é€ƒå…¥äº†åœ°åŸŽçš„æ·±å¤„ï¼Œç”šè‡³èµ°åˆ°äº†å°½å¤´ã€‚èµ°æŠ•æ— è·¯çš„ç‘žå°”å…‹åŠ¨ç”¨äº†è‡ªå·±çš„åŠ›é‡ï¼Œæ·±æ·±æ½œå…¥åœ°ä¸‹ï¼Œè®¾ç½®é™·é˜±ï¼Œå¬å”¤æ€ªç‰©ä¼å›¾æŒ«è´¥ä»–的对手。但是布兰伊尔永远ä¸ä¼šè¿·å¤±ã€‚ä»–ä¸æ–的逼迫ç€ä»–的对手,å‘åœ°åŸŽçš„æ›´æ·±å¤„è¿½å‡»ã€‚æ— è®ºç‘žå°”å…‹é€ƒå¾—å¤šå¿«å¤šè¿œï¼Œç”šè‡³è¿œè¿œè¶Šè¿‡äº†è®¤çŸ¥çš„è¾¹ç•Œï¼Œå¼‘ç¥žè€…æ€»æ˜¯è·Ÿåœ¨ä»–èº«åŽï¼Œè¿›è¡Œæ— 尽的猎æ€ã€‚ + +追击还在继ç»ã€‚数个世纪以æ¥å¸ƒå…°ä¼Šå°”ä¸ä¼‘ä¸çœ ï¼Œå› ä¸ºç»™å¯¹æ‰‹å¸¦æ¥æ— 尽的痛苦,就是布兰伊尔的狩猎方å¼ã€‚布兰伊尔åªæ˜¯ä¸æ–追踪和摧残这个懦弱的神çµï¼Œè€Œä¸æ˜¯ç»™ä»–所期望的æ»äº¡ã€‚瑞尔克继ç»ç€é€ƒäº¡ï¼Œå¤§æ°”都ä¸æ•¢å–˜ä¸€å£ï¼Œä¸ä½¿ç”¨é£žè¡Œæœ¯çš„è¯è¿žä¸€æ¥ä¹Ÿä¸æ•¢è¿ˆå‡ºï¼Œä»–充满背å›çš„心è„æ¯ä¸€æ¬¡è·³åŠ¨éƒ½è¢«æ惧所å æ®ï¼Œä»–明白:逃得越远,越是接近æ¯ç的那一刻。 + +è¿™æ¡é€šé“似乎æ£æŒ‡å‘é‚£æ®µè·¯å¾„ï¼Œå®ƒçœ‹ä¸ŠåŽ»æ— è·¯å¯é€€ã€‚ +ä½ åº”è¯¥è¿›åŽ»çœ‹çœ‹ã€‚]], "_t") +t("The Hunter and the Hunted chapter 1", "çŒŽäººä¸ŽçŒŽç‰©ã€€ç¬¬ä¸€ç« ", "_t") +t([[Branzir was the mightiest of the Sher'Tul hunters, and his fame was known at every Farportal. He could run for days without rest, cross terrain no others would dare to pass, and had senses more keen than all the wildest animals of Eyal. It was for this reason that Caldizar came to him at his forest keep and beseeched him to join in the Godhunt. At first Branzir refused, for he said he was not one to meddle in such mighty affairs, and he wanted but peace to hunt and fend for his family. But Caldizar convinced him that this life of peace was not possible whilst the schemes and machinations of the gods continued. And so reluctantly Branzir accepted, and took in his hands the great sword Madrath, and upon his shoulders was laid the title "Godslayer". + +In the great Godhunt that followed Branzir became the most fervent of the Godslayers, and would not sleep nor rest whilst a hunt was on. He it was that chased the troll-spawner Ugg'matho through the snow-capped mountains of Pertolias and broke his body on the highest peak. He it was that tracked the blight-weaver Xadoch through the howling vales of Anvion and trapped him and throttled him and cut him into seven pieces to be cast into the Glonglum lake. And he it was that was tasked with finding and killing Ralkur the Deceptor, god of charms and illusions, who had taken hiding amongst the lesser races.]], [[布兰伊尔是最强大的å¤Â·å›¾å°”猎人,æ¯æ‰‡ä¼ é€é—¨éƒ½çŸ¥é“ä»–çš„å声。他å¯ä»¥è¿žæ—¥å¥”è¡Œï¼Œç©¿è¶Šæ— äººæ•¢æ¶‰è¶³çš„åœ°åŸŸï¼Œæ„Ÿå®˜æ¯”åŸƒäºšå°”æœ€ç‹‚é‡Žçš„åŠ¨ç‰©æ›´åŠ æ•é”ã€‚å› æ¤å‡¯å°”å¸å‹’æ¥åˆ°å¸ƒå…°ä¼Šå°”的丛林è¦å¡žï¼Œæ³è¯·ä»–åŠ å…¥å¼‘ç¥žä¼šã€‚å¸ƒå…°ä¼Šå°”èµ·åˆæ‹’ç»äº†è¿™ä¸ªæ议,他说自己并ä¸æƒ³å‚与这ç§è¿œå¤§çš„事业,他所需è¦çš„åªæ˜¯å®é™çš„狩猎以åŠå®ˆæŠ¤è‡ªå·±çš„家人。但凯尔å¸å‹’说æœäº†å¸ƒå…°ä¼Šå°”,让他明白åªè¦ä¼—神的阴谋和计划还在继ç»ï¼Œè¿™ç§å®é™çš„ç”Ÿæ´»å°±æ— æ³•å®žçŽ°ã€‚å½“å¸ƒå…°ä¼Šå°”å‹‰å¼ºæŽ¥å—,并接过巨剑玛å“斯时,“弑神者â€çš„称å·å°±è½åœ¨äº†ä»–的肩头。 + +在éšåŽä¼Ÿå¤§çš„猎神时期,布兰伊尔在狩猎结æŸå‰æ€»æ˜¯ä¸çœ ä¸ä¼‘,他æˆä¸ºäº†æœ€çƒé—¨çš„弑神者。布兰伊尔çªç ´ä½“能的æžé™ï¼Œç©¿è¶Šæ™®å¡”利亚斯雪山,追æ€äº†å·¨é”ç¹è¡è€…åŽ„æ ¼èŽ«æ–¯ã€‚å¸ƒå…°ä¼Šå°”ç©¿è¿‡å®‰ç»´æ©çš„尖啸山谷,跟踪并困ä½æž¯èŽç¼–织者亚多契,éšåŽå°†ä¹‹æ’•è£‚æˆä¸ƒå—投入了å¤é¾™ä¼¦æ¹–。布兰伊尔还找出了喜欢è—身于弱å°æ—群ä¸çš„幻想和欺诈之神瑞尔克。]], "_t") +t("The Hunter and the Hunted chapter 2", "çŒŽäººä¸ŽçŒŽç‰©ã€€ç¬¬äºŒç« ", "_t") +t([[Thus began the greatest hunt there ever was. Branzir used forceful coercion and the spilling of blood to uncover the secret of his enemy's hiding place. He tracked Ralkur down to the primitive settlement where he had taken the form of one of the lesser races. Branzir rooted him out, and came upon him with Madrath in hand. But Ralkur seeing the wrath of the hunter and the terrible sword became frightful, and he took on the form of an antelope and fled across the Harloe Plains. But Branzir ran after and ran swifter and nigh caught him before they reached the Woods of Darmin. There Ralkur assumed the form of a monkey and took to the trees. But Branzir tracked him and followed close, overcoming the traps his foe left behind. Then the forest fell away and they came to the Azure Sea, and Ralkur took the form of a gull and flew over the waters cawing with prideful glee. But Branzir was unfazed and leapt into the water, swimming after the cowardly god with all his strength. Twenty days and nights he followed through the ocean, feeding off fish he could catch near the surface, whilst Ralkur beat his wings on the winds above. Not once did Branzir lose sight of his target, and with each passing day Ralkur became more and more filled with fright. + +Finally they came to the far shore of Tar'Eyal, and Ralkur fell onto the sandy beach bereft of strength. Depleted of all energy he reverted to his natural form, short and squat, and stumbled across the sand before falling down exhausted. Branzir arose from the water behind, and in spite of his trials he stood tall and fierce, and marched with purpose towards the cowering god. He drew out the fell blade Madrath from its sheath and held it to the throat of his prey. + +But Ralkur, in a last desperate effort, took on a pathetic and piteous form, and wailing and crying he begged Branzir for mercy, promising to leave all Eyal and never return. And Branzir, looking on the divine form sunk to such depths, was moved in his heart, and agreed. But he said in a solemn tone, "Get thee then from this world, which we mortals now claim for our own. Remove thyself from all influence in Eyal, and never dare thee to return. But if thou doest break my trust, let thee be afeared. For then not a breath shalt thou take that it will not be a gasp, and not a step shalt thou take that it will not be in flight, and each beat of thy traitorous heart shalt be a pounding of terror. For I shalt come for thee and I shalt find thee and even to the depths of Infinity I shalt hunt thee without rest till my hands are on thy throat and thy life is crushed to dust." And when he spake the wind fell silent and the sky turned black, for when a Sher'Tul speaks so his words become Words of Power, and they can change the world forever. And Ralkur hearing those words was filled with a dread beyond conception, and forgetting all exhaustion he immediately took the form of a swallow and flew high into the sky beyond all sight.]], [[å²ä¸Šæœ€ä¼Ÿå¤§çš„ç‹©çŒŽå°±è¿™æ ·å¼€å§‹äº†ï¼Œå¸ƒå…°ä¼Šå°”é€šè¿‡æ¦åŠ›å’Œé²œè¡€é€¼è¿«ä»–的敌人从暗处现身。他跟踪瑞尔克,å‘现他å˜æ¢å½¢æ€è—身于少数民æ—的原始èšå±…地。布兰伊尔手æŒç€å·¨å‰‘玛å“æ–¯ï¼Œå°†ç‘žå°”å…‹è¿žæ ¹æªå‡ºã€‚在猎人的愤怒和他手ä¸å¯æ€•çš„巨剑å‰ï¼Œç‘žå°”å…‹å˜æˆä¸€åªç¾šç¾Šç©¿è¿‡å“ˆæµå¹³åŽŸé€ƒéã€‚å¸ƒå…°ä¼Šå°”è¿žå¤œè¿½èµ¶ã€‚åœ¨ç‘žå°”å…‹èµ¶åˆ°è¾¾æ˜Žæ ‘æž—æ—¶èµ¶ä¸Šäº†ä»–ã€‚ç‘žå°”å…‹åˆå˜æˆçŒ´åå’Œæ ‘æœ¨ï¼Œä½†å¸ƒå…°ä¼Šå°”ä»ç´§ç´§è·Ÿç€ï¼Œè¯†ç ´ç‘žå°”克布下的é‡é‡è¿·é˜µã€‚当他们越过森林æ¥åˆ°çˆ±äºšæµ·å²¸ï¼Œç‘žå°”å…‹å˜æˆæµ·é¸¥é£žè·ƒç¿»è…¾çš„海水。布兰伊尔毫ä¸çŠ¹è±«çš„直接跃入海ä¸ï¼Œä¾é 自己的力é‡ç»§ç»è¿½å‡»è¿™ä¸ªæ‡¦å¼±çš„神çµã€‚二åæ—¥åŽï¼Œå¸ƒå…°ä¼Šå°”游过了大洋,仅仅ä¾é 身边海é¢ä¸Šçš„游鱼充饥,而瑞尔克å˜æˆçš„海鸥,å´è¢«æµ·é£ŽæŠ˜æ–了翅膀。虽然布兰伊尔ä¸åªä¸€æ¬¡è·Ÿä¸¢äº†ä»–çš„ç›®æ ‡ï¼Œä½†æ˜¯éšç€æ—¶é—´çš„推移瑞尔克的心çµæ¸æ¸åœ°è¢«æ惧所å æ®ã€‚ + +最åŽï¼Œä»–们æ¥åˆ°äº†å¡”·埃亚尔的远岸,瑞尔克已ç»ç²¾ç–²åŠ›å°½ï¼Œè€—光了所有的力é‡ï¼Œä»–å˜å›žåŽŸåž‹ï¼Œç¿»æ»šç€è·Œè½åœ¨æ²™æ»©é‡Œã€‚布兰伊尔从他身åŽçš„æ°´ä¸çŽ°èº«ï¼Œæ—…途ä¸ç§¯è“„çš„æ€æ„è®©å¸ƒå…°ä¼Šå°”çš„èº«å½¢æ˜¾å¾—æ›´åŠ é«˜å¤§å’Œæ— æ³•åŒ¹æ•Œï¼Œè¿™ä¸ªèƒ†å°çš„神çµåªèƒ½é¢å¯¹é€ƒäº¡çš„终结。布兰伊尔从刀鞘ä¸æŠ½å‡ºå·¨å‰‘玛å“斯,抵在了猎物的喉咙上。 + +瑞尔克在最åŽçš„ç»æœ›ä¸å¯æ€œçš„挣扎,他å“嚎ç€å“€æ±‚布兰伊尔的怜悯,承诺永远的离开埃亚尔。布兰伊尔注视ç€è¿œå¤„çš„è½æ—¥ï¼Œå¿ƒä¸æ¶Œèµ·ä¸€ä¸æ„Ÿè§¦ï¼Œä»–åŒæ„了瑞尔克的乞求。布兰伊尔用庄严的è¯æ°”宣誓:“应所有凡人的æ„æ„¿ï¼Œä½ ï¼Œç‘žå°”å…‹å¿…é¡»ä»Žè¿™ä¸ªä¸–ç•Œä¸Šæ¶ˆå¤±ï¼ä½ å¿…é¡»æŠ¹é™¤ä½ å¯¹åŸƒäºšå°”ä¸–ç•Œé€ æˆçš„一切影å“,并永远ä¸è®¸å›žå¤´ï¼å¦‚æžœä½ å¿˜è®°äº†å¯¹æˆ‘çš„æ•¬ç•ï¼ŒèƒŒå¼ƒäº†æˆ‘çš„ä¿¡ä»»ï¼Œä½ å°†å†ä¹Ÿä¸æ•¢å¤§å£å–˜æ°”,ä¸ä½¿ç”¨é£žè¡Œæœ¯çš„è¯è¿žä¸€æ¥ä¹Ÿä¸æ•¢è¿ˆå‡ºï¼Œä½ 充满背å›çš„心è„æ¯ä¸€æ¬¡è·³åŠ¨éƒ½å°†è¢«æ惧所å æ®ï¼é‚£æ—¶æˆ‘å¿…å°†æ‰¾åˆ°ä½ ï¼Œè¿½æ€ä½ è‡³æ— å°½çš„æ·±æ¸Šï¼Œç›´è‡³æˆ‘çš„åŒæ‰‹å¡ä½ä½ çš„å–‰å’™ï¼Œä½ çš„ç”Ÿå‘½åŒ–ä¸ºå°˜åœŸå‰ï¼Œæ°¸ä¸åœæ¯ï¼â€ä»–说出这番è¯æ—¶ï¼Œæµ·é£Žé™·å…¥äº†æ²‰é»˜ï¼Œå¤©ç©ºå˜æˆäº†é»‘色,当一个å¤Â·å›¾å°”庄严宣誓的时候,他的誓言将化为真ç†æ°¸è¿œçš„改å˜è¿™ä¸ªä¸–界的法则。瑞尔克å¬åˆ°è¿™äº›è¯æ—¶ï¼Œæ惧已ç»è¶…出了他的æžé™ï¼Œç‘žå°”克忘记了所有的疲惫,å˜æˆç‡•å飞窜而去,逃入云霄,消失在视线之外。]], "_t") +t("The Hunter and the Hunted chapter 3", "çŒŽäººä¸ŽçŒŽç‰©ã€€ç¬¬ä¸‰ç« ", "_t") +t([[Branzir returned to his people, and continued the hunt for the other gods, till but one god remained: Amakthel. Then the last great Godhunt began, as the Sher'Tul fought to overcome their maker and master. And this was no easy feat, for Amakthel was by far the strongest of all the gods, and many Sher'Tul were still loyal to their creator. Much blood was spilled before ever the assault on his throne could begin, and much blood would spill still after. + +Now Ralkur had fled into the heavens with the full intent of passing beyond all reach of mortals forever more, such was the fear laid on him by the solemn words of Branzir. But as he soared higher and the fear faded, he came to change his mind, for he was a prideful god and moreso a vengeful one. Thoughts and schemes began to build in his mind for how he could gain retribution on the Sher'Tul that had brought him to shame. So he took on the form of an eagle and flew above the highest volcano in Eyal, and there he stretched his wings and glided high on the rising heat, watching all that happened in the lands below and biding his time for vengeance. + +He watched with joy as he saw the Sher'Tul armies fall before the forces of Amakthel's fortress. He watched with anxiety as he saw the Sher'Tul finally break through the defences and come upon the great god himself. He watched with awe as he saw the nine Godslayers do battle with their creator, and several broken before his almighty wrath. And then he watched with utter terror as he saw the mightiest of all gods felled, and maimed and mutilated and bound, and cast into the darkest depths of the world. +]], [[布兰伊尔回归åŽï¼Œç»§ç»ç‹©çŒŽå…¶å®ƒçš„神明,直至最åŽå‰©ä¸‹å”¯ä¸€çš„ç¥žï¼šé˜¿é©¬å…‹æ³°å°”ã€‚ä¸ºäº†å¯¹æŠ—è‡ªå·±çš„åˆ›é€ è€…å’Œç»Ÿæ²»è€…ï¼Œå¤Â·å›¾å°”最åŽä¸€æ¬¡ä¼Ÿå¤§çš„猎神行动å³å°†å¼€å§‹ã€‚这是一项艰难的使命,阿马克泰尔是神çµä¸åŠ›é‡æœ€ä¸ºå¼ºå¤§çš„,而且至今ä»æœ‰å¾ˆå¤šå¤Â·å›¾å°”å¿ å¿ƒä¾å¥‰ç€è‡ªå·±çš„åˆ›é€ è€…é˜¿é©¬å…‹æ³°å°”ã€‚è¿›æ”»é˜¿é©¬å…‹æ³°å°”çš„çŽ‹åº§éœ€è¦å¤§é‡çš„鲜血,将和之å‰æ‰€æœ‰å¼‘ç¥žè¡ŒåŠ¨ç´¯è®¡ä»˜å‡ºçš„ä¸€æ ·å¤šã€‚ + +瑞尔克逃到远离凡人å¯ä»¥è§¦åŠçš„天界,布兰伊尔庄严的宣誓铸就了他内心的æ惧。但是éšç€ç‘žå°”克逃得越高,æ惧æ¸æ¸æ¶ˆé€ï¼Œä»–是一个高傲的家伙,而且总是伺机报å¤ã€‚瑞尔克开始在心ä¸ç¢ç£¨çš„计划,针对给他带æ¥æ— 边耻辱的å¤Â·å›¾å°”进行å¤ä»‡ã€‚于是,瑞尔克å˜æˆä¸€åªè€é¹°ï¼Œé£žå‘埃亚尔最高的ç«å±±ï¼Œåœ¨é‚£é‡Œï¼Œä»–伸出åŒç¿…乘ç€ç«å±±ä¸Šå‡çš„çƒæµé«˜é«˜æ»‘翔,俯视身下的土地,ç‰å¾…ç€å¤ä»‡çš„时机。 + +瑞尔克注视ç€ä¸‹æ–¹ï¼Œæ„Ÿåˆ°æ¬¢æ¬£é¼“èˆžï¼Œå› ä¸ºä»–çœ‹åˆ°å¤Â·å›¾å°”的部队在阿马克泰尔è¦å¡žçš„力é‡å‰çº·çº·å€’下;éšåŽä»–åˆæ„Ÿåˆ°ç„¦è™‘ï¼Œå› ä¸ºä»–çœ‹åˆ°å¤Â·å›¾å°”的部队最终çªç ´äº†è¦å¡žçš„防御,迫使至高的神çµé˜¿é©¬å…‹æ³°å°”亲自é™ä¸´ï¼›ç´§æŽ¥ç€ç‘žå°”克的心ä¸å……满了敬ç•ï¼Œå› 为他看到ä¹ä½å¼‘神者和创世者进行ç€æˆ˜æ–—,并数次çªç ´äº†æ— 边的神å¨ï¼›æœ€åŽç‘žå°”克感到了æžåº¦çš„ææƒ§ï¼Œå› ä¸ºä»–çœ‹è§æœ€å¼ºå¤§çš„神çµè¢«å‡»å€’ã€åˆ¶æœï¼Œæœ€ç»ˆè¢«è‚¢è§£æˆæ•°å—æ‰”è¿›äº†æ— å°½æ·±æ¸Šã€‚ +]], "_t") +t("The Hunter and the Hunted chapter 4", "çŒŽäººä¸ŽçŒŽç‰©ã€€ç¬¬å››ç« ", "_t") +t([[Seeing the full powers of the Sher'Tul Ralkur felt paralysed with fear, and thought his quest for vengeance hopeless. But he bided his time still, and his patience was rewarded as he saw dissention begin to arise in the great race. When Caldizar disappeared and the Godslayers separated he felt his time was ripe, and he came upon the forest keep of Branzir under a storm of wrath. He flew down screeching, and spreading his wings he let loose spikes of steel that rained down on the keep, cutting through wood and stone and flesh. All who were in the keep were killed, and the air was filled with Ralkur's cackling laughter as he flew away. + +But the vengeful god had been hasty at the last, for Branzir was out hunting at the time. Coming back the next day he saw his home in ruins, and all his family and servants butchered, and sorrow and torment filled every corner of his being. On hearing reports of what happened he knew well the perpetrator and his fury was incandescent. He sought the aid of the other Godhunters in scouring out the stray god, but they were all divided, and each engaged in the politics that would lay the seeds for war. Perhaps if they had aided him then the popular Branzir could have helped unify the people and stop the madness that was to come. But Caldizar was gone, reportedly aggrieved and repentant at their acts, and the remaining Godslayers thought only of their own powers and making gods of themselves.]], [[在å¤Â·å›¾å°”强盛的力é‡å‰ï¼Œæ惧ä¸çš„ç‘žå°”å…‹æµ‘èº«æ— åŠ›ï¼Œè§‰å¾—è‡ªå·±çš„å¤ä»‡æ¯«æ— 希望。但是瑞尔克ä¾æ—§åœ¨ç‰å¾…,最终他的è€å¿ƒå¾—到了回报,在这个伟大的ç§æ—ä¸äººä»¬çš„æ„è§å¼€å§‹å‡ºçŽ°åˆ†æ§ã€‚凯尔å¸å‹’éšé€€ï¼Œå¼‘神者们分崩离æžä¹‹åŽï¼Œç‘žå°”å…‹ç‰åˆ°äº†è‡ªå·±éœ€è¦çš„机会。在一阵狂怒风暴之ä¸ï¼Œç‘žå°”å…‹æ¥åˆ°äº†å¸ƒå…°ä¼Šå°”的丛林è¦å¡žï¼Œä»–尖啸ç€å†²ä¸‹äº‘ç«¯ï¼Œå¼ å¼€è‡ªå·±çš„ç¿…è†€ï¼Œå‘丛林è¦å¡žé‡Šæ”¾å‡ºé’¢çŸ›ç»„æˆçš„暴雨,穿é€ä¸€åˆ‡é˜»æ‹¦åœ¨å‰çš„æ ‘æœ¨ã€å²©çŸ³å’Œèº¯ä½“。è¦å¡žé‡Œçš„ç”Ÿå‘½è¢«å± æ€æ®†å°½ï¼Œç‘žå°”克远远的飞走,åªç•™ä¸‹ç©ºä¸å›žè¡çš„咯咯笑声。 + +但是瑞尔克的å¤ä»‡å¤ªè¿‡åŒ†å¿™ï¼Œå¸ƒå…°ä¼Šå°”æ£å¥½å¤–出打猎。第二天,回æ¥çš„布兰伊尔看到家å›æˆäº†ä¸€ç‰‡åºŸå¢Ÿï¼Œå®¶äººå’Œä¸‹å±žè¢«å± æ€ï¼Œæ‰€åˆ°ä¹‹å¤„痛苦和折磨充塞ç€æ¯ä¸€ä¸ªè§’è½ã€‚å¬è¿‡äº‹æƒ…çš„å§‹æœ«ï¼Œå¸ƒå…°ä¼Šå°”çŒœåˆ°äº†å‡¶æ‰‹çš„èº«ä»½ï¼Œç‡ƒèµ·äº†æ— è¾¹çš„æ„¤æ€’ã€‚ä»–å‘其他弑神者们寻求æ´åŠ©ï¼Œè¿½ç¼‰é€ƒè·‘的神çµï¼Œä½†æ˜¯å¼‘神者之间已ç»å®Œå…¨åˆ†è£‚,并且他们所代表的政治派别也已ç»é™·å…¥äº†æˆ˜äº‰çš„边缘。如果这时有人伸出æ´æ‰‹ï¼Œå¸ƒå…°ä¼Šå°”就有机会利用自己的声望æ¥é˜»æ¢å³å°†åˆ°æ¥çš„疯狂。但是éšç€ä¼ é—»ä¸å‡¯å°”å¸å‹’å› ä¸ºéƒéƒå’Œè¿½æ‚”自己的行为而éšé€€ï¼Œå…¶ä½™çš„弑神者们心ä¸åªå‰©ä¸‹å¯¹åŠ›é‡çš„盲目追求,和独自æˆç¥žçš„野心。]], "_t") +t("infinite dungeon", "æ— å°½åœ°ä¸‹åŸŽ", "newLore category") +t("The Hunter and the Hunted chapter 5", "çŒŽäººä¸ŽçŒŽç‰©ã€€ç¬¬äº”ç« ", "_t") +t([[So Branzir set out alone, with Madrath in his sheath. It did not take long to find his prey, who had now stopped all attempts at hiding. He came upon the god in a settlement of lesser creatures who worshipped him, and he ruthlessly cut down the pathetic wretches that tried to protect their new deity. Ralkur fled at the sight of Branzir and his dark blade, filled with all-encompassing fright. But Branzir was not to be lost, and chased him into some nearby ruins. There Ralkur laid traps and summoned enemies and fled deeper into the darkness. But Branzir overcame them all and came on faster, till they reached the depths of the dungeons. And being out of space the god created new space and fled further, and kept on fleeing. And Branzir carried on chasing, not letting up for a second as the pursued god continued to delve deeper into the ground. + +And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time.]], [[最åŽï¼Œå¸ƒå…°ä¼Šå°”独自动身,åªæœ‰å·¨å‰‘玛å“斯躺在剑鞘内é™é™çš„ä¼´éšç€ä»–。找到凶手并没有耗费布兰伊尔多长时间,瑞尔克已ç»ä¸å†è¯•å›¾èº²è—,他找到一些野蛮民æ—,并充当起他们的神çµï¼Œä»–残å¿çš„统治和剥削ç€è¿™äº›è¯•å›¾ä¿æŠ¤æ–°ç¥žçµçš„å¯æ€œäººã€‚在弑神者布兰伊尔的愤怒和他的暗刃玛å“æ–¯é¢å‰ï¼Œç‘žå°”克溜走了,带ç€æ»¡è„¸çš„惊æ。布兰伊尔毫ä¸è¿Ÿç–‘的追击瑞尔克,直至附近的é—迹。瑞尔克设置陷阱,å¬å”¤æ€ªç‰©ï¼Œé€ƒå…¥æ›´æ·±çš„黑暗之处,但布兰伊尔克æœäº†æ‰€æœ‰é˜»ç¢ï¼Œå¾ˆå¿«ä»–ä»¬å°±è¿›å…¥äº†åœ°åŸŽçš„æ·±å¤„ã€‚èµ°æŠ•æ— è·¯ä¹‹ä¸‹ï¼Œç‘žå°”å…‹åˆ›é€ å‡ºæ–°çš„ç©ºé—´ï¼Œåªä¸ºäº†é€ƒå¾—更远。布兰伊尔åšæŒç€è¿½å‡»ï¼Œè¢«è¿½èµ¶çš„神祗åªå¥½ä¸€åˆ»ä¸åœçš„钻入大地更深之处。 + +追击还在继ç»ã€‚数个世纪以æ¥å¸ƒå…°ä¼Šå°”ä¸ä¼‘ä¸çœ ï¼Œå› ä¸ºç»™å¯¹æ‰‹å¸¦æ¥æ— 尽的痛苦,就是布兰伊尔狩猎的方å¼ã€‚布兰伊尔åªæ˜¯ä¸æ–追踪和摧残这个懦弱的神çµï¼Œè€Œä¸æ˜¯ç»™äºˆä»–所期望的æ»äº¡ã€‚瑞尔克继ç»ç€é€ƒäº¡ï¼Œå¤§æ°”都ä¸æ•¢å–˜ä¸€å£ï¼Œä¸ä½¿ç”¨é£žè¡Œæœ¯çš„è¯è¿žä¸€æ¥ä¹Ÿä¸æ•¢è¿ˆå‡ºï¼Œä»–充满背å›çš„心è„æ¯ä¸€æ¬¡è·³åŠ¨éƒ½è¢«æ惧所å æ®ï¼Œä»–明白:逃得越远,越是接近æ¯ç的那一刻。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/iron-throne.lua" + +t("Iron Throne Profits History: Age of Allure", "é’¢é“王座的盈利历å²ã€€åŽ„æµçºª", "_t") +t([[#{bold}#3800: #{normal}#Gold accepted as standard unit of currency amongst all races after heavy lobbying. This is greatly to our favour, as our vein resources are high and the material otherwise has no practical usage. Must continue to stockpile more. +#{bold}#4200: #{normal}#New smelting techniques developed allow more stralite to be recovered from existing veins. Techniques must be kept hidden from other races. +#{bold}#4362: #{normal}#Grand Smith Dakhtun has discovered new methods of infusing magical effects in weapons and armour. Potential for profit growth in this area very high. +#{bold}#4550: #{normal}#First special meeting of Iron Throne Profits Committee. War with humans and halflings worrying, as it is reducing potential market size. Threat of complete market elimination forces us to drastic action - all weapons trade must cease. Increase stockpiles of construction materials in hope of eventual reconciliation. +#{bold}#5967: #{normal}#Shaloren involvement in war is becoming too grave a risk - legends of Sher'Tul destruction are a pertinent reminder of the dangers of high magic. Increasing investment in new Ziguranth order in hopes of opposing this problem. +#{bold}#6550: #{normal}#War ended. Opportunity presents itself - now reopening trade, with high prices on all construction items. Profits forecast is very high. +#{bold}#6827: #{normal}#Killed Kroltar the Crimson Wyrm and recovered his hoard. Value of hoard: 20 million gold. Resources lost in recovery effort: 7 million gold (estimation based on standard assessment of 350 gold per capita lost). Net profit: 13 million gold. Profit margin is 186%! +#{bold}#6980: #{normal}#Resources based on dragon hoards are dwindling. Must reduce cull targets to allow recovery of numbers. +#{bold}#7420: #{normal}#Major orc attacks are ruining trade arrangements. Cutting off all contracts until markets settle. +#{bold}#7494: #{normal}#Disastrous use of magic by Shaloren elves has had an unprecedented impact on profitability of our operations. Increasing protectionist measures to prevent economic ruin.]], [[#{bold}#3800:#{normal}#在大é‡çš„游说åŽé»„金被所有ç§æ—接å—为价值尺度。这对我们æ¥è¯´æ˜¯æžä¸ºæœ‰åˆ©çš„ï¼Œå› ä¸ºæˆ‘ä»¬çš„çŸ¿è„‰å‚¨é‡å¾ˆé«˜è€Œè¿™ç§é‡‘属åˆæ²¡ä»€ä¹ˆç‰¹åˆ«çš„作用。我们必须继ç»çš„囤积黄金。 +#{bold}#4200:#{normal}#能从现å˜çŸ¿è„‰ä¸å–出更多è“é”†çŸ³çš„æŠ€æœ¯å·²ç ”å‘完æˆã€‚这技术必须对其他ç§æ—ä¿å¯†ã€‚ +#{bold}#4362:#{normal}#å¤§å·¥åŒ è¾¾å…‹é¡¿æ‰¾åˆ°äº†ä¸€ç§æ–°çš„为æ¦å™¨å’ŒæŠ¤ç”²é™„é”的方法。这个领域潜在的商业价值éžå¸¸é«˜ã€‚ +#{bold}#4550:#{normal}#第一次钢é“王座商业委员会特别会议å¬å¼€ã€‚与人类和åŠèº«äººçš„战争让我们ååˆ†å¿§è™‘ï¼Œå› ä¸ºè¿™ä¼šç¼©å‡æˆ‘们潜在的市场规模。 市场彻底消失的å¨èƒé€¼è¿«æˆ‘们采å–激烈的å制——所有的æ¦å™¨äº¤æ˜“å¿…é¡»åœæ¢ã€‚å¢žåŠ æ›´å¤šå»ºç‘æ料的囤积以期最终和解之日的æ¥ä¸´ã€‚ +#{bold}#5967:#{normal}#æ°¸æ’ç²¾çµä»¬åŠ 入战争的å¯èƒ½å˜æˆäº†ä¸€ä¸ªå·¨å¤§çš„风险——å¤Â·å›¾å°”çš„æ¯ç是对高ç‰æ³•æœ¯å±é™©ç¨‹åº¦çš„æžä½³ä¾‹è¯ã€‚å¢žåŠ æŠ•èµ„æŽ¨è¿›ä¼Šæ ¼å…°æ–¯è§„åˆ™ä»¥æœŸè§£å†³è¿™ä¸ªé—®é¢˜. +#{bold}#6550:#{normal}#战争已ç»ç»“æŸäº†ã€‚机é‡è‡ªå·±æ˜¾çŽ°äº†å‡ºæ¥â€”—立刻é‡å¼€å¸‚场,为所有建ç‘ææ–™æ ‡ä¸Šé«˜ä»·ã€‚æœ¬æ¬¡åˆ©æ¶¦å°†æžä¸ºä¸°åŽšã€‚ +#{bold}#6827:#{normal}#æ€æ»äº†èµ¤çº¢å·¨é¾™åº“洛塔并é‡æ–°èŽ·å¾—了他的财å®ã€‚è´¢å®ä»·å€¼ï¼šä¸¤ç™¾ä¸‡é‡‘。在获å–è´¢å®ä¸çš„资æºæŸå¤±ä¸ƒå万金 (以æ¯å¤´ç‰²å£çš„æŸå¤±ä»·å€¼350é‡‘ä¸ºæ ‡å‡†ä¼°ç®—)。净利润:一百三å万金。利润边际系数为186%ï¼ +#{bold}#6980:#{normal}#从龙穴ä¸èŽ·å¾—çš„è´¢å®è¶Šæ¥è¶Šå°‘。需è¦é‡‡å–龙类ä¿æŠ¤æ¡ä¾‹æ¥è®©å®ƒä»¬çš„æ—群回å¤æ•°é‡ã€‚ +#{bold}#7420:#{normal}#大é‡å…½äººçš„è¢å‡»æ£åœ¨ç ´å我们的交易æµç¨‹ã€‚åœæ¢æ‰€æœ‰çš„åˆåŒç›´åˆ°å¸‚场稳定下æ¥ã€‚ +#{bold}#7494:#{normal}#æ°¸æ’ç²¾çµä»¬ç¾éš¾æ€§çš„é”法è¿ç”¨å¯¹æˆ‘们ç»è¥çš„åˆ©æ¶¦é€ æˆäº†ç©ºå‰çš„冲击。采å–ä¿æŠ¤æŽªæ–½æ¥é˜²æ¢å…¶å¯¹ç»æµŽæ¯ç性的æŒç»æ‰“击。]], "_t") +t("Iron Throne Profits History: Age of Dusk", "é’¢é“王座的盈利历å²ã€€é»„æ˜çºª", "_t") +t([[#{bold}#412: #{normal}#Diseases and food shortages force increased trade with other races. For the first time in our great history we are in the red. Morale amongst the people is at an all-time low, and is badly affecting productivity. +#{bold}#1430: #{normal}#Several mages visited and used their arts to cure many of the plagues we have suffered for centuries. When offered payment they refused. How very odd... +#{bold}#1490: #{normal}#Production now nearing pre-Spellblaze levels. Profits high, and commerce with other races increasing. +#{bold}#1567: #{normal}#Gigantic earthquakes have completely destroyed many of our major production facilities. Loss of personnel resources is also very tragic, especially key production experts. This is having a very negative effect on our forecasts.]], [[#{bold}#412:#{normal}#疾病和食物çŸç¼ºé€¼è¿«æˆ‘ä»¬å¢žåŠ ä¸Žå…¶å®ƒç§æ—交易的数é‡ã€‚这是我们有å²ä»¥æ¥ç¬¬ä¸€æ¬¡é‡åˆ°äº†å›°å¢ƒã€‚äººä»¬çš„ç´ è´¨å·²ç»é™åˆ°äº†å²æ— å‰ä¾‹çš„低点,这将æžå¤§çš„é™ä½Žç”Ÿäº§åŠ›ã€‚ +#{bold}#1430:#{normal}#数个法师æ¥æ¤é€ 访并用他们的法术解除了折磨我们多个世纪的瘟疫。他们还拒ç»äº†æˆ‘们的报酬。真是群å¤æ€ªçš„家伙。 +#{bold}#1490:#{normal}#现在生产力已ç»æ¢å¤åˆ°æŽ¥è¿‘法术大爆炸时期å‰ï¼Œåˆ©æ¶¦å¾ˆé«˜ï¼Œå’Œå…¶å®ƒç§æ—的交易与日俱增。 +#{bold}#1567:#{normal}#å¼ºçƒˆçš„åœ°éœ‡å‡ ä¹Žå®Œå…¨æ‘§æ¯äº†æˆ‘们所有的生产设施。人力资æºçš„æŸå¤±ä¸¥é‡ï¼Œç‰¹åˆ«æ˜¯é‡è¦çš„生产专家们,这对我们的ç»æµŽé¢„期有æžå¤§çš„è´Ÿé¢å½±å“。]], "_t") +t("Iron Throne Profits History: Age of Pyre", "é’¢é“王座的盈利历å²ã€€æ´¾å°”纪", "_t") +t([[#{bold}#240: #{normal}#Market forecasts recovering better than expected. Increasing expansion in external trade areas. +#{bold}#490: #{normal}#Orcish attacks have become much worse - seem to be using higher magic and some demonic forces. Potential threat to resources. +#{bold}#581: #{normal}#Several key cities overwhelmed from underground by attacks from orcs and strange horrors. Have collapsed lower caverns to prevent further penetration. Working on continued resource protection measures. +#{bold}#711: #{normal}#Developed key strategic agreements with outside races to help contain orcish threat to resources and infrastructure. Relations with Toknor of the humans are seen to be especially important - have sent him some of our best armour and weapons to ensure a good return on our investments. In hindsight we should have charged more for these. +#{bold}#713: #{normal}#Orcish threat eliminated. Profits beginning to soar due to increased external trade relations. +]], [[#{bold}#240:#{normal}#市场预期比预料ä¸æ¢å¤çš„更快。外贸领域增长尤为迅速。 +#{bold}#490:#{normal}#兽人的侵è¢æ—¥ç›ŠåŠ 剧——他们好åƒæ˜¯ç”¨äº†æ›´é«˜çº§çš„é”法和æ¶é”的力é‡ã€‚他们潜在的å¨èƒåˆ°äº†æˆ‘们的资æºã€‚ +#{bold}#581:#{normal}#许多主è¦åŸŽé•‡çš„地下都被兽人和å¦ä¸€äº›å¥‡æ€ªçš„å¯æ€•ç”Ÿç‰©æ‰€å……斥。已ç»å…³é—了地势较低的洞穴æ¥é˜²æ¢è¿›ä¸€æ¥çš„æŸå¤±ã€‚资æºä¿æŠ¤æŽªæ–½ç»§ç»è¿›è¡Œä¸ã€‚ +#{bold}#711:#{normal}#与其它ç§æ—ç¾è®¢æˆ˜ç•¥åˆä½œåè®®æ¥å¸®åŠ©é™ä½Žå…½äººå¯¹èµ„æºå’ŒåŸºç¡€è®¾æ–½çš„å¨èƒã€‚与人类领袖图库纳的关系看起æ¥å°¤å…¶é‡è¦ï¼Œæˆ‘们已å‘其派去数å最好的æ¦å™¨å·¥åŒ å’ŒæŠ¤ç”²å·¥åŒ ä»¥ä¿éšœåœ¨å½“地的投资能有较好的收益。 其实我们本能借æ¤å‘他们收å–一笔å¯è§‚的佣金。 +#{bold}#713:#{normal}#兽人的å¨èƒè§£é™¤äº†ã€‚åˆ©æ¶¦ç”±äºŽå¯¹å¤–è´¸æ˜“çš„æ‰©å¤§åŒ–è€Œæ€¥å‰§å¢žåŠ ã€‚ +]], "_t") +t("Iron Throne Profits History: Age of Ascendancy", "é’¢é“王座的盈利历å²ã€€å“越纪", "_t") +t([[#{bold}#28: #{normal}#Mutual defence treaty signed with newly formed Allied Kingdom, and further trade routes opened. Highest ever recorded profit in final quarter of this year. +#{bold}#115: #{normal}#Noted a return of an orcish presence in the collapsed caverns beneath the Iron Throne. Also increased reports of horrors and demons affecting mining operations. Key strategic decision taken: these must be kept hidden from the other races. Uncertainty will only destabilise the markets. Increase stockpiles of weapons and armour, especially voratun and stralite materials, in case of new war trade. +#{bold}#120: #{normal}#Orcish raid has stolen many of our stockpiled weapons. Pressures on mining operations have increased, cutting off key stralite veins. Resource protection measures need increasing, whilst threat must be contained beneath us. Profits are stable, but under heavy threat.]], [[#{bold}#28:#{normal}#与è”åˆçŽ‹å›½ç¾ç½²äº†å…±åŒé˜²å¾¡å议,å‘更远地区的商路被打开了。今年最åŽä¸€å£åº¦çš„利润达到了å²ä¸Šæœ€é«˜ã€‚ +#{bold}#115:#{normal}#å‘现兽人于钢é“王座下方倒塌的洞穴ä¸å›žå½’,åŒæ—¶æŽ¥åˆ°äº†æ›´å¤šçš„妖怪与æ¶é”å½±å“矿产开å‘的报告。关键性战略已ç»å†³å®šï¼šè¿™äº›äº‹æƒ…必须对其他ç§æ—ç»å¯¹ä¿å¯†ã€‚ä¸ç¡®å®šæ€§åªä¼šä½¿å¾—市场å‘生动è¡ã€‚ 囤积æ¦å™¨å’ŒæŠ¤ç”²ï¼Œç‰¹åˆ«æ˜¯æ²ƒç‘žé’½å’Œè“锆石装备,以应对å¯èƒ½åˆ°æ¥çš„军ç«è´¸æ˜“。 +#{bold}#120:#{normal}#兽人从我们的仓库ä¸å·èµ°äº†å¤§é‡çš„æ¦å™¨ã€‚çŸ¿ä¸šç”Ÿäº§çš„åŽ‹åŠ›æ€¥å‰§å¢žåŠ ã€‚å…³é—主è¦çš„è“é”†çŸ³çŸ¿è„‰ã€‚å¿…é¡»åŠ å¼ºèµ„æºä¿æŠ¤æŽªæ–½ï¼ŒåŒæ—¶æ¤æ¬¡å¨èƒå¿…é¡»ç”±æˆ‘ä»¬åŠ ä»¥æŽ§åˆ¶ï¼Œæ¶ˆæ¯ç»ä¸èƒ½èµ°æ¼ã€‚盈利是稳定的,虽然å—到æžå¤§çš„å¨èƒã€‚]], "_t") +t("Iron Throne Edict", "é’¢é“王座布告", "_t") +t([[#{bold}#AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE.#{normal}# + +The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How there could be such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated. + +This is a grave and unprecedented issue, so I decree an oath of silence to be laid upon all citizens of the Iron Throne, regardless of class and station: NO NEWS OF THIS INVASION MUST REACH FOREIGN EARS. We must maintain an image of stability and strength with the Allied Kingdom, as any signs of weakness or internal strife would be catastrophic to our alliance and future trade agreements. Any citizen found divulging this information to any outside party will be punished with exile. Rest assured, I will personally send messages to those outside the Throne who can be trusted with this information, and I trust this orcish intrusion shall be dealt with swiftly and decisively. So speaks the ruler of the Iron Throne, long may our empire endure.]], [[#{bold}#ä¸€å¼ é¢å‘所有钢é“王座市民的布告。我们的å¸å›½å¿…é¡»éšå¿ã€‚#{normal}# + +最近令人担心的谣言的确是事实,怀ç€ä¸€é¢—沉痛之心,我们已ç»ç¡®è®¤ï¼Œå¸å›½æœ€é‡è¦çš„矿脉之一瑞库纳已ç»è¢«ä¸€å¤§ç¾¤æœ‰ç»„织的兽人å æ®äº†ã€‚在那的守军到底是犯了何ç‰å·¨å¤§çš„失误,以至于没有能阻æ¢è¿™è‚¡ç¥žç§˜çš„å¨èƒâ€”—兽人侵è¢çš„æºå¤´è‡³ä»Šæ˜¯ä¸ªè¿·ã€‚直到å¸å›½é‡æ–°æ”¶å¤çŸ¿åŒºå¹¶æ¸…剿完其ä¸çš„所有兽人,瑞库纳周围都将被我军é“桶å¼çš„防御工事所å°é”。任何身处å°é”区内的平民都将被处æ»ã€‚ + +由于æ¤æ¬¡äº‹ä»¶çš„严肃性与惨痛性,在æ¤æˆ‘宣布对钢é“王座的市民é¢å¸ƒå°å£ä»¤â€”â€”æ— è®ºèŒä¸šé˜¶çº§ï¼šç»ä¸èƒ½å¯¹å…¶å®ƒç§æ—èµ°æ¼ä»»ä½•æ¶ˆæ¯ã€‚我们必须在å‹é‚¦é¢å‰ä¿æŒä¸€ä¸ªç¨³å®šè€Œå¼ºç››çš„å½¢è±¡ï¼Œå› ä¸ºå“ªæ€•ä¸€ä¸è¡°å¼±æˆ–动è¡çš„迹象都将对我们的外贸åˆçº¦é€ æˆç¾éš¾æ€§çš„å½±å“。 + +任何走æ¼é£Žå£°çš„市民将é¢å¯¹æ— 情的惩罚。敬请å„ä½ç¨å®‰å‹¿èºï¼Œæˆ‘将亲自将消æ¯é€è‡³çŽ‹åº§å¤–那些能被信赖的人手上,请对这次兽人侵è¢äº‹ä»¶çš„妥善处ç†ä¿æŒä¿¡å¿ƒã€‚以上就是钢é“王座统治者的最新命令,愿我们的å¸å›½èƒ½åœ¨éšå¿ä¸åº¦è¿‡éš¾å…³ã€‚]], "_t") +t("Iron Throne trade ledger", "é’¢é“王座交易总账", "_t") +t([[#{bold}#IRON THRONE TRADE LEDGER - Allied Kingdom#{normal}# +#{italic}#Age of Ascendancy, 121#{normal}# + +#{bold}#Last Hope - Exports#{normal}# + Steel Plate Armour (Human) - 500pcs. + Steel Plate Armour (Halfling) - 460pcs. + Steel Armaments - + * Longswords - 170pcs. + * Spears - 200pcs. + * Maces - 150pcs. + Crafts, Sundries - 2,200pcs. + +#{bold}#Derth - Exports#{normal}# + Iron Hatchets - 50pcs. + Tools, Sundries - 65pcs. + +#{bold}#Last Hope - Imports#{normal}# + Gold - 500,000pcs. + Grains, Etc. - 1,000tons + +#{bold}#CONFIDENTIAL: Angolwen - Exports#{normal}# + Garnets - 50pcs. + Rubies - 40pcs. + Diamonds - 20pcs. + +low diamond yield this year - +50% charge? ziguranth raided our last ang. caravan - more guards? - D. +yes to diamonds. arm our merchants in the caravan, no extra guards. profits are thin enough as it is! - S.]], [[#{bold}#é’¢é“王座账簿——è”åˆçŽ‹å›½#{normal}# +#{italic}#å“越纪 121å¹´#{normal}# + +#{bold}#最åŽçš„希望——出å£æ¸…å•#{normal}# + 钢制æ¿ç”²(人类) - 500pcs. + 钢制æ¿ç”²(åŠèº«äºº) - 460pcs. + 钢制æ¦å™¨ - + * 长剑 - 170pcs. + * 长矛 - 200pcs. + * 钉头锤 - 150pcs. + 手工艺å“,æ‚项 - 2,200pcs. + +#{bold}#德斯镇——出å£æ¸…å•#{normal}# + é“制战斧 - 50pcs. + 工具,æ‚项 - 65pcs. + +#{bold}#最åŽçš„希望——进å£æ¸…å•#{normal}# + 黄金 - 500,000pcs. + å°éº¦ï¼Œæ‚项 - 1,000tons + +#{bold}#æœºå¯†äº‹é¡¹ï¼šå®‰æ ¼åˆ©æ–‡â€”â€”å‡ºå£#{normal}# + 石榴石 - 50pcs. + 红å®çŸ³ - 40pcs. + 钻石 - 20pcs. + +今年钻石的出产é‡å¾ˆä½Žâ€”â€”å¯¹å…¶æ ‡ä»·æ高50%ï¼Ÿä¼Šæ ¼å…°æ–¯è¢å‡»äº†æˆ‘ä»¬æœ€è¿‘çš„ä¸€æ‰¹å®‰æ ¼åˆ©æ–‡å•†é˜Ÿâ€”â€”éœ€è¦æ´¾é£æ›´å¤šçš„守å«å———D· +对钻石确实è¦è¿›è¡ŒåŠ 价销售,æ¦è£…商队ä¸çš„商人,ä¸å¿…æ´¾é£æ›´å¤šçš„守å«ï¼Œæˆ‘们的利润已ç»å¤Ÿè–„了ï¼â€”—S·]], "_t") +t("Iron Throne Reknor expedition, last words", "é’¢é“王座瑞库纳远å¾å†›çš„é—言", "_t") +t("...We are lost. The orcish forces are too great. No matter how many our squad slays, yet more surge from the depths. Where are the cursed creatures coming from?! We have spied their leader, but have had no hope in killing him; he is a beast, a destroyer, burning with fire infernal and ice cruel and chilling. The power these orcs wield now fills me with dread... perhaps they have found new, mighty allies? This news must reach our ruler. My comrades... I am sorry. I will flee once the opportunity arises, but know that your sacrifices will not be in vain. Long may our empire endure.", [[……我们失败了。兽人的数é‡å®žåœ¨å¤ªå¤šäº†ã€‚ä¸ç®¡æˆ‘们如何拼命对其击æ€ï¼Œåœ°åº•éƒ½ä¼šå†’出更多的兽人。这些该æ»çš„家伙到底是从哪æ¥çš„ï¼ +虽然他们首领的ä½ç½®å·²è¢«å‘现,å¯æ˜¯æˆ‘们å´å®Œå…¨æ²¡æœ‰å¸Œæœ›èƒ½å‡»æ€ä»–,他是一åªçŒ›å…½ï¼Œä¸€ä¸ªå½»å¤´å½»å°¾çš„æ¯ç者,全身åŒæ—¶è¦ç»•ç€åœ°ç‹±ä¹‹ç«ä¸Žæ·±æ¸Šä¹‹å†°ã€‚这些兽人拥有的强大力é‡è®©æˆ‘们æ惧ä¸å·²â€¦â€¦ä¹Ÿè®¸ä»–们已ç»æ‰¾äº†æ–°çš„,强大的盟å‹ï¼Ÿè¿™ä¸ªæ¶ˆæ¯å¿…é¡»ä¼ è¾¾ç»™æˆ‘ä»¬çš„ç»Ÿæ²»è€…ã€‚å¯¹ä¸èµ·ï¼Œæˆ˜å‹ä»¬ï¼Œæˆ‘å°†ä¼ºæœºé€ƒç¦»è¿™é‡Œï¼Œä½ ä»¬çš„ç‰ºç‰²ä¸€å®šä¸ä¼šç™½è´¹ï¼Œæ„¿æˆ‘们的å¸å›½èƒ½åœ¨éšå¿ä¸åº¦è¿‡éš¾å…³ã€‚]], "_t") +t("Deep Bellow excavation report 1", "æ— å°½æ·±æ¸ŠæŒ–æŽ˜æŠ¥å‘Š 1", "_t") +t([[10 days into initial site survey, hmm! Recent tremors have opened deep new chasms, but we must work cautiously to ensure they're stable before conducting major operations, oh yes! Proceeding well at start, with supports being put in place and no flammable gases detected, hmm hmm. + +Some Sher'Tul relics have been found. Perhaps great profit to be had here! High margins on Shaloren market, yes yes. + +Some miners saying they feel ill, hrm hrm. The drem fools have likely been gorging on too much mead. Will deduct it from their pay, yes yes! + +-- Foreman Tamoth]], [[ç»è¿‡äº†10天的深入考察,哈ï¼æœ€è¿‘我们已ç»æ‰“开了新的矿å‘,但是我们必须å°å¿ƒç¿¼ç¿¼çš„工作以确ä¿å®ƒä»¬åœ¨æ–½å·¥å‰çš„稳定性。是的ï¼å¼€å§‹çš„很顺利,机器在æ£ç¡®çš„ä½ç½®å®‰è£…好并且没有检测到å¯ç‡ƒæ€§æ°”体,æ©ï¼Œæ©ï¼ŒçœŸä¸é”™ã€‚ + +一些å¤Â·å›¾å°”çš„é—迹被å‘现。也许这里潜è—ç€å·¨å¤§çš„利益ï¼æ˜¯çš„是的,我们将在永æ’ç²¾çµçš„市场大赚一笔。 + +一些矿工请å‡è¯´ä»–们生病了,æ©ï¼Œæ©ã€‚这些傻瓜一定是åƒäº†å¤ªå¤šçš„蜂蜜而å˜çš„懒散。是的,从他们的工资ä¸æ‰£é™¤ä¸€éƒ¨åˆ†ã€‚ + +——工头 塔马斯]], "_t") +t("Deep Bellow excavation report 2", "æ— å°½æ·±æ¸ŠæŒ–æŽ˜æŠ¥å‘Š 2", "_t") +t([[Chasms go deep, yes yes. More relics found, oh yes. Will be mighty profitable! But ah, my secret treasure is even better, indeed! Gold! Beautiful lovely gold, buried deep, so deep... Have kept it hidden, sealed, yes. Looks like the remains of a giant throne. I touched it, yes, I even put my lips to it - ahhh, the taste! + +But must stay focussed, much work to be done. Miners are rowdy, hrm! One of the drem fools went mad and killed himself with a pickaxe - messy business. Must restore order, yes yes! More Sher'Tul artifacts found, possibly even remains of weapons. Imagine the profit! Will keep them hidden yes, the dreams say yes, in the darkness, secret, waiting waiting, for the right time... + +Hmm, that fellow's blood was so red, spilling on the cavernous floor. I wonder where they buried him? My mouth... it wants to taste, yes yes... + +-- Foreman Tamoth]], [[矿å‘在ä¸æ–的深入,是的是的。我们å‘现了更多的é—迹,是的,必定有利å¯å›¾ï¼ä½†æ˜¯ï¼Œå•Šï¼Œæˆ‘最秘密的财富终于呈现了出æ¥ï¼Œå¿…须的ï¼é‡‘åï¼ç¾Žä¸½è€Œå¯çˆ±çš„金å,埋的这么深,这么深……埋è—的如æ¤ä¸¥å®žï¼Œæ˜¯çš„。看起æ¥å°±åƒæ˜¯ä¸€ä¸ªå·¨å¤§çš„王座。我温柔的抚摸它,我甚至去亲å»å®ƒâ€”—啊,这味é“æ— æ³•æƒ³è±¡ï¼ + +但是还è¦ä¿æŒé«˜åº¦è¦æƒ•ï¼Œè®¸å¤šäº‹æƒ…还没åšã€‚矿工们都是肮è„的疯狗,嗯~其ä¸ä¸€ä¸ªå‚»ç“œå‘疯了,他用矿锄æ€æ»äº†è‡ªå·±â€”—真是麻烦。必须æ¢å¤ç§©åºï¼Œæ˜¯çš„是的ï¼æ›´å¤šçš„å¤Â·å›¾å°”é—迹ç‰å¾…我们å‘掘,也许还有æµä¼ 下æ¥çš„æ¦å™¨ã€‚想想这å¯è§‚的利润ï¼æˆ‘è¦æŽ©è—它们,是的,我脑å里也这么说,在黑暗的ã€ç§˜å¯†çš„角è½ï¼Œç‰ç‰ç‰ç‰ï¼Œæˆ‘è¦ç‰å¾…一个åˆé€‚的时机…… + +嗯,那家伙的血液真鲜艳,在地穴里æµæ·Œäº†ä¸€åœ°ã€‚我猜他们在哪埋葬他?我很饥渴,我想å°å°ï¼Œæ˜¯çš„是的…… + +——工头 塔马斯]], "_t") +t("iron throne", "é’¢é“王座", "newLore category") +t("Deep Bellow excavation report 3", "æ— å°½æ·±æ¸ŠæŒ–æŽ˜æŠ¥å‘Š 3", "_t") +t([[Hah, my mouth, it tastes, it feels, hmm hmm. It grows, yes yes! The others are changing, flying, screaming, squelching, warping. Bad for profit, hmm hmm. My teeth, they grow, they hunger, yes. They want to escape! + +I can feel in my dreams, the dark depths. Bound, buried, forgotten. My mouth wants to open, to scream, to destroy! Hmm hmm, deep below, yes... Want to get out! + +Must stay down here to be close to the dreams, yes yes. Must plant my mouth in the soil and watch it grow! It will devour me, and grow and grow, hmm hmm. It will call from the dark place, and bring back Him from the deepest below, oh yes. + +-- Ta...moth... The mouth... yes yes!]], [[啊,我的嘴,它å°èµ·æ¥ï¼Œæ„Ÿè§‰èµ·æ¥ï¼Œæ©ï¼Œæ©ï¼Œå®ƒåœ¨ç”Ÿé•¿ï¼Œæ˜¯çš„,生长ï¼å…¶ä»–人也在å˜å¼‚,有长翅膀会飞的,有尖å«çš„,有压抑的,有æ‰æ›²çš„。糟糕的利润,嗯,嗯。我的牙齿,它们在生长,它们很饥渴,是的。他们想è¦é€ƒè·‘ï¼ + +我能在梦里感å—到黑暗的深渊,æŸç¼šç€çš„ã€åŸ‹è‘¬ç€çš„ã€è¢«é—å¿˜çš„æ·±æ¸Šã€‚æˆ‘æƒ³å¼ å¼€å˜´å’†å“®ï¼ŒåŽ»æ¯ç一切ï¼æ©ï¼Œæ©ï¼Œæ·±æ¸Šï¼Œæ˜¯çš„â€¦â€¦æˆ‘æƒ³å‡ºåŽ»ï¼ + +必须留下æ¥ï¼Œè¿™æ ·å°±èƒ½è´´è¿‘梦境,是的是的。必须把我的嘴割下æ¥æ”¾åˆ°åœ°ä¸Šçœ‹ç€å®ƒç”Ÿé•¿ï¼å®ƒä¼šåžå™¬æˆ‘的,并且长了åˆé•¿ï¼Œå—¯ï¼Œå—¯ã€‚它会å—到黑暗之地的å¬å”¤ï¼Œå¹¶ä¸”把它带回深渊,是的。 + +——塔马……大嘴,是的是的]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/keepsake.lua" + +t("A Tranquil Meadow", "å®é™çš„è‰åŽŸ", "_t") +t([[You've entered a tranquil meadow. Something about this place seems familiar but you're not quite sure. +The only thing that you are sure of is that it has offered you a moment of rest from the long suffering of your cursed life. +You feel the hate inside you melt away. You feel as if the curse has subsided for a moment. + +This place makes you wonder if there is a way to end the curse. +And if you can't overcome it you might be able to master it and take back a part of your life. +Either way, you feel the time has come to do something more about this curse. +]], [[æ˜ å…¥çœ¼å¸˜çš„ï¼Œæ˜¯ä¸€ç‰‡å®é™ç¥¥å’Œçš„è‰åŽŸã€‚这里的一切看起æ¥éƒ½æ˜¯é‚£ä¹ˆç†Ÿæ‚‰ï¼Œä½†æ˜¯ä½ ä¸æ˜¯å¾ˆè‚¯å®šã€‚ +唯一å¯ä»¥ç¡®å®šçš„æ˜¯ï¼Œå®ƒåœ¨ä½ é•¿è¾¾å¤šå¹´çš„è¢«è¯…å’’ç”Ÿæ¶¯ä¸ï¼Œç»™ä½ æ供了一段çŸæš‚的温馨时光。 +ä½ æ„Ÿåˆ°äº†æ†Žæ¨åœ¨ä½“内é€æ¸æ¶ˆé€ï¼Œå¹¶ä¸”æŠ˜ç£¨ä½ å¤šå¹´çš„è¯…å’’ä¼¼ä¹Žä¹Ÿæ¸æ¸å¹³æ¯ä¹ƒè‡³å‡ ä¸å¯è§‰ã€‚ +在这片å®é™çš„è‰åœ°ä¸ï¼Œä½ èŒå‘出一个念头。是å¦æœ‰ä»€ä¹ˆæ–¹æ³•èƒ½ç»“æŸè¿™è¯…咒的生活?å³ä½¿ä½ æ— æ³•æ¶ˆé™¤è¯…å’’ï¼Œä½ å´æœ‰å¯èƒ½æŽŒæŽ§å®ƒï¼Œå¹¶ä¸”å–å›žåŽŸæœ¬å±žäºŽä½ çš„ä¸€éƒ¨åˆ†çµé‚。 +ä¸ç®¡æ€Žæ ·ï¼Œå¯¹äºŽèº«ä¸Šçš„è¯…å’’ï¼Œä½ æ„Ÿè§‰æ˜¯æœ‰åšç‚¹ä»€ä¹ˆçš„å¿…è¦äº†ã€‚ +]], "_t") +t("A Haunting Dream", "噩梦", "_t") +t([[As you wander the meadow you grow more relaxed. You lie down for a moment and close your eyes... + +You wake up (if you can call it that) in a vivid dream. A small trail winds through the dense forest. +The branches of the trees seem to close in around you. The tranquil feeling of the meadow is gone. +Instead you feel the rising fear and hatred that rule your waking life. Further down the trail you hear voices. +]], [[å½“ä½ å¾œå¾‰åœ¨è¿™ç‰‡è‰åŽŸä¸Šæ—¶ï¼Œä½ 感到身心更放æ¾äº†ä¸€äº›ã€‚ä½ æƒ¬æ„的躺下并é—上了åŒçœ¼â€¦â€¦ + +ä½ çå¼€åŒçœ¼ï¼Œå´å‘觉似乎进入了一个鲜活的梦境。æ£å‰æ–¹æœ‰ä¸€æ¡å°å¾„蜿蜒穿过密集的丛林。 +å‚å·®ä¸é½çš„æ ‘æžä¼¼ä¹Žå°†ä½ 整个包围。å®é™è‰åŽŸçš„惬æ„一去ä¸å¤è¿”,å–而代之的是蔓延的æ惧和é‡æ–°ç»Ÿæ²»ä½ 身体的憎æ¨ã€‚ +沿ç€å°å¾„å‘å‰ï¼Œä½ 似乎å¬åˆ°äº†ä»€ä¹ˆå£°éŸ³â€¦â€¦ +]], "_t") +t("Bander's Notes", "ç德的笔记", "_t") +t([[#{italic}#You find a folded up piece of paper with some notes on it...#{normal}# + +* Mom apparently died like the others but they refuse to say much more about it. I think all of the bodies were burned. + +* Terrik mentioned the caravan was having a good year. Profits were great and the usual bandits and thieves were absent. Something scaring them off? + +* Some of the dead had 'normal' wounds but some were just 'lifeless' or 'pale'. Jak was found the same way. That was 2 months earlier. + +* All of the attackers were spirits or wisps of darkess. As far as I can tell no one was spared attack, though a few survived. I'll need to check their stories. + +* People keep mentioning the 3 new hires when I ask about this. Why do they come to mind? I hear Berethh is some kind of hero around these parts. Alva thought Kyless was a rotten person. She's not the only one. + +* Someone said "Bander, you ask too many questions." I'll have to give them some time. Even after all these years. +]], [[#{italic}#ä½ å‘çŽ°äº†ä¸€å¼ æŠ˜å èµ·æ¥çš„纸片,上é¢è®°å½•ç€ä¸€äº›ä¿¡æ¯â€¦â€¦#{normal}# + +* 妈妈就åƒå…¶ä»–äººä¸€æ ·åŽ»ä¸–äº†ï¼Œä½†æ˜¯ä»–ä»¬æ‹’ç»é€éœ²æ»å› 。我猜测,所有尸体都已ç»è¢«æŽ©åŸ‹äº†â€¦â€¦ + +* 泰里克曾ç»æ到过,那一年商队å分顺利,赚å–丰厚利润的åŒæ—¶ï¼Œä¹Ÿæ²¡é到过å°å·å’Œå¼ºç›—的骚扰,难é“是有什么把他们å“跑了? + +* 在æ»åŽ»çš„人ä¸ï¼Œæœ‰çš„身上有明显的'æ£å¸¸'创伤,而有的就是'æ¯«æ— ç”Ÿæ°”'或者'脸色è‹ç™½'。2个月å‰ï¼Œè´¾å…‹çš„æ»æ³•ä¹Ÿæ˜¯å¦‚æ¤è¯¡å¼‚。 + +* è¢å‡»è€…都是çµé‚或者是黑暗ä¸çš„幻影。就我所知,æ¯ä¸ªäººéƒ½éé‡è¿‡æ”»å‡»ï¼Œå°½ç®¡ä¸€äº›äººæ´»ä¸‹æ¥äº†ã€‚我需è¦è°ƒæŸ¥ä¸‹æ»è€…们的生平ç»åŽ†ã€‚ + +* 当我问到æ¤äº‹æ—¶ï¼Œäººä»¬é€šå¸¸ä¼šæ到新雇佣的3个人。为什么会æ到他们?我åªå¬è¯´è´é‡Œæ–¯æ˜¯è¿™ä¸€ä»£çš„英雄。阿尔瓦认为克里斯是一个烂人,æ®æˆ‘所知,ä¸æ¢å¥¹ä¸€ä¸ªäººè¿™ä¹ˆè®²è¿‡ã€‚ + +* 有的人说:“çå¾·ï¼Œä½ é—®çš„å¤ªå¤šäº†ã€‚â€æˆ‘得给他们一些时间,尽管已ç»è¿‡åŽ»äº†è¿™ä¹ˆå¤šå¹´ã€‚ +]], "_t") +t("The Acorn", "é“质橡果", "_t") +t([[Along the trail you see something at your feet. It's a small acorn, made of iron. You stare at the acorn for a while and pick it up. +It belonged to Bander's mom, and before that, his dad. You remember she never went anywhere without it. +Bander was just a kid then. You wonder how he's turned out. Not well you imagine. Thanks to Berethh, Kyless and you. +You keep turning the acorn in your hand and squeezing it until the cold iron bites into your skin. +That gives you comfort somehow. Unable to part with it, you put it in your pack. +]], [[在å°å¾„çš„ä¸€ä¾§ï¼Œä½ å‘现了æŸæ ·ä¸œè¥¿ã€‚那是一个å°å·§çš„é“åˆ¶æ©¡æžœã€‚ä½ ç›¯ç€å®ƒçœ‹äº†ä¸€ä¼šå„¿ï¼Œæ¡äº†èµ·æ¥ã€‚ +这个å°ä¸œè¥¿åº”该属于ç德的妈妈,而在那之å‰ï¼Œå±žäºŽçå¾·çš„çˆ¸çˆ¸ã€‚ä½ è®°å¾—å¥¹å½“æ—¶å‡ ä¹Žæ˜¯èµ°åˆ°å“ªå¸¦åˆ°å“ªã€‚ +那个时候,çå¾·åªæ˜¯ä¸€ä¸ªå©å。ä¸çŸ¥é“ä»–åŽæ¥æ€Žæ ·äº†ï¼Ÿæƒ³å¿…ä¸ä¼šæœ‰ä»€ä¹ˆå¥½ç»“局。多äºäº†è´é‡Œæ–¯ã€å…‹é‡Œæ–¯å’Œä½ 。 +ä½ ç»§ç»åœ¨æ‰‹ä¸è½¬åŠ¨è¿™é¢—æ©¡æžœï¼ŒæŒ¤åŽ‹å®ƒç›´åˆ°å†°å†·çš„é‡‘å±žåˆºå…¥ä½ çš„æ‰‹æŽŒã€‚ +ä¸ç®¡æ€Žæ ·ï¼Œè¿™ç»™ä½ äº†äº›è®¸å®‰æ…°ã€‚å› ä¸ºä¸å¿å°†å…¶ä¸¢å¼ƒï¼Œä½ 将它塞到了背包里。 +]], "_t") +t("The Merchant Caravan", "商队è¥åœ°", "_t") +t([[The trail leads out to a clearing where a group of people sit around talking. +This is the merchant caravan you once belonged to. You haven't thought of them for a long time, but now they haunt your dreams. + +You suddenly realize how much you despise them now. Is it this hate that fuels your curse? +They wanted to kill you, but left you to die instead. They could feel what you had become. +And they can feel it now. Each in turn grabs a weapon and begins to head your way... +]], [[è¿™æ¡å°å¾„一直引导å‘一片空地,有一大群人å在那里èŠå¤©ã€‚ +é‚£æ˜¯ä½ æ›¾ç»å·¥ä½œè¿‡çš„å•†é˜Ÿã€‚å¾ˆé•¿ä¸€æ®µæ—¶é—´ï¼Œä½ å·²ç»è®°ä¸æ¸…他们了,但是现在他们å´å‡ºçŽ°åœ¨äº†ä½ 的梦境ä¸ã€‚ + +ä½ çªç„¶æ„Ÿåˆ°ä½ 是如æ¤çš„憎æ¨ä»–ä»¬ã€‚æ˜¯å› ä¸ºè¯…å’’ç‚¹ç‡ƒäº†ä»‡æ¨ä¹‹ç«å—? +他们曾ç»æƒ³æ€æ»ä½ ,但最终å´é€‰æ‹©æŠ›å¼ƒä½ ï¼Œè®©ä½ è‡ªç”Ÿè‡ªç。他们å¯èƒ½å¯Ÿè§‰åˆ°äº†ä½ çš„å˜åŒ–。 +ä¸è¿‡ï¼ŒçŽ°åœ¨ä»–们å¯ä»¥æ„Ÿå—æ€æ»ä½ 的。他们å„自手æŒç€ä¸€æŠŠæ¦å™¨ï¼ŒæŒ¡ä½äº†ä½ 的去路…… +]], "_t") +t("The Dream's End", "噩梦åˆé†’", "_t") +t([[You wake up in the tranquil meadow, feeling refreshed. The dream seemed to release you from a burden you've been carrying. +As you lie there you notice yourself turning something around in your hand. It is the small acorn from the dream. +You open your hand and see that it has been stained with someone else's blood. You grip the acorn tighter until you can feel the pain of the biting iron. + +Your hate is burning inside you again. If it has to be released then there is only one person who deserves it more than anyone. +He had a sanctuary: a cave where he would store his 'profits'. Perhaps you could find him there. + +As you look around the meadow you realize what this place is and perhaps what drew you here. +Kyless had taken you this way once. On the north side of the meadow was a secret path that led to his cave. +]], [[ä½ åœ¨å®é™çš„è‰åŽŸé†’æ¥ï¼Œæ„Ÿåˆ°æµ‘身轻æ¾ã€‚æ¢¦å¢ƒä¼¼ä¹Žå°†ä½ ä¸€ç›´èƒŒè´Ÿç€çš„仇æ¨ç»™é‡Šæ”¾äº†å‡ºæ¥ã€‚ +å½“ä½ é‡æ–°èººä¸‹æ—¶ï¼Œä½ 感到手ä¸æœ‰ä»€ä¹ˆä¸œè¥¿å¯ä»¥è½¬åŠ¨ã€‚那居然是——梦境ä¸çš„é“制橡果。 +ä½ æ‘Šå¼€æ‰‹æŽŒï¼Œå‘现橡果上沾上了ä¸çŸ¥è°çš„é²œè¡€ã€‚ä½ å°†æ©¡æžœæ¡çš„更紧,直到能感å—åˆ°é‡‘å±žåˆºç ´çš®è‚¤çš„ç—›æ¥šã€‚ + +ä½ å†…å¿ƒæ·±å¤„çš„ä»‡æ¨å†æ¬¡è¢«ç‚¹ç‡ƒã€‚如果这仇æ¨ä¹‹ç«éœ€è¦å‘泄的è¯ï¼Œé‚£ä¹ˆæœ‰ä¸€ä¸ªäººæ— 疑是最佳的å‘泄对象。 +ä»–å±…ä½åœ¨æŸä¸ªé¿éš¾æ‰€â€”—一个å¯ä»¥å‚¨è—他的“å®è—â€çš„æ´žç©´ã€‚ä¹Ÿè®¸ä½ èƒ½åœ¨é‚£æ‰¾åˆ°ä»–ã€‚ + +å½“ä½ çŽ¯é¡¾å››å‘¨æ—¶ï¼Œä½ æ€»ç®—æƒ³èµ·äº†æ¤åœ°ä¸ºä½•å¤„ï¼Œæƒ³èµ·äº†æŠŠä½ å¸å¼•è¿‡æ¥çš„东西。 +克里斯曾ç»å¸¦ä½ 到这æ¥è¿‡ä¸€æ¬¡ã€‚在è‰åŽŸçš„北方,有个秘密的å°å¾„通å‘他的洞穴。 +]], "_t") +t("The Stone Marker", "å²©çŸ³æ ‡è®°", "_t") +t([[#{italic}#You find a stone marker at the entrance to a sealed off cave...#{normal}# +#{bold}#Do Not Enter#{normal}# + +This cave holds a danger that should never be released upon this world again. Break the seal and you will suffer. + +* Under the protection of Berethh +]], [[#{italic}#ä½ åœ¨ä¸€å—石头上找到了指å‘éšç§˜æ´žç©´çš„æ ‡è®°â€¦â€¦#{normal}# +#{bold}#ç¦æ¢è¿›å…¥#{normal}# + +这个洞穴里å°å°ç€å¯æ€•çš„怪物。他ä¸å¯ä»¥è¢«æ”¾å‡ºã€‚æ‰“ç ´å°å°è€…,åŽæžœè‡ªè´Ÿã€‚ + +* è´é‡Œæ–¯ä¹‹ä½‘ +]], "_t") +t("The Sealed Cave", "被å°å°çš„æ´žç©´", "_t") +t([[The entrance to the cave appears to be sealed. There are many strange markings and glyphs carved into the rock. +You suspect the cave is protected by some kind of natural magic. + +It looks as if the protections were meant to keep someone in. You don't think it would be difficult to force the door from the outside. +]], [[这个洞穴的入å£è¢«å°å°äº†ã€‚在入å£çš„石头上刻ç€è®¸å¤šå¥‡ç‰¹çš„符文和记å·ã€‚ +ä½ è®¤ä¸ºè¿™ä¸ªæ´žç©´åº”è¯¥è¢«æŸç§è‡ªç„¶åŠ›é‡æ‰€ä¿æŠ¤ç€ã€‚ + +看起æ¥ï¼Œè¿™å±‚å°å°åªæ˜¯ä¸ºäº†æŠŠæŸäº›äººå°åœ¨æ´žé‡Œã€‚ä½ è®¤ä¸ºä»Žå¤–é¢ç ´é—¨è€Œå…¥å¹¶éžéš¾äº‹ã€‚ +]], "_t") +t("The Battle of the Cave", "洞穴之战", "_t") +t([[You step into the cave and give your eyes a moment to adjust to the darkness. +There are signs of an old battle here. Two skeletons lie on the floor dressed in hand-crafted armor, their simple but well-made weapons still in hand. +The bodies don't look old enough to have decomposed but seem rather gnawed on. The remains of several large dogs also lie nearby. +Suddenly you catch movement in the corner. One of the dogs appears to be alive. It's lean and dirty and has an unnatural way of moving. +That's when you notice shadows move across the floor towards the dog. The animal lifts its head as if listening to something. +Together the dog and the shadows rise up to face you. +]], [[ä½ èµ°è¿›è¿™ä¸ªæ´žç©´ï¼Œé»‘æš—ä½¿ä½ çš„çœ¼ç›éœ€è¦ä¸€å®šçš„时间æ¥é€‚应。 +ä½ èƒ½å‘现,似乎很久以å‰æ¤åœ°æ›¾å‘生过一场激烈的战斗。地上躺ç€ä¸¤ä¸ªç©¿ç€æ‰‹å·¥åˆ¶æŠ¤ç”²çš„骷髅,它们的手里ä»æ¡ç€ç®€å•å´è¢«ç²¾å¿ƒæ‰“磨过的æ¦å™¨ã€‚ +尸体虽然没è€åˆ°å®Œå…¨è…烂,但也å¯ä»¥çœ‹å¾—出被è…蚀的相当厉害。æ¤å¤–,还有一些大型犬科动物横七竖八的躺在æ—边。 +çªç„¶é—´ï¼Œä½ å¬åˆ°è§’è½é‡Œä¼¼ä¹Žæœ‰ä»€ä¹ˆåŠ¨é™ã€‚是一åªå˜æ´»çš„狼狗?它åˆè„åˆç˜¦ï¼Œè¿ˆç€è¯¡å¼‚çš„æ¥ä¼ã€‚ +ä½ æ³¨æ„到了一些阴影,在å‘é‚£æ¡ç‹—é 近。这åªç‹¼ä¾§äº†ä¾§å¤´ï¼Œä¼¼ä¹Žåœ¨å€¾å¬ç€ä»€ä¹ˆã€‚ +çªç„¶ï¼Œè¿™äº›é˜´å½±ä¼´éšç€è¿™åªç‹¼ç‹—å‘ä½ è¿Žé¢æ‰‘æ¥â€¦â€¦ +]], "_t") +t("Kyless' Journal: First Entry", "克里斯的日记:第一页", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +I finally made it out. I don't think I could stay another year on that farm. +Dad had no ambition. Every time I went with him to sell our crop he took whatever the merchants offered him. +When the job with the caravan came up, how could I not take it? I'm sure I'll be back to see the parents soon. +So far the work at the caravan is pretty dull. I've been paying attention to the merchants though. +They let me follow them on their trips into the towns. I'm learning a lot. In time I may become one of them. +The caravan hired a couple of other porters too. They won't say but I think the last ones were killed in some kind of raid. +I'll have to learn to defend myself or let others do it for me. Still, this is better than being a farmer. +]], [[#{italic}#ä½ æ„Ÿè§‰è¿™åº”è¯¥æ˜¯å…‹é‡Œæ–¯æ—¥è®°ä¸çš„一页。#{normal}# + +我终于æˆåŠŸäº†ã€‚我å¯ä¸è®¤ä¸ºèƒ½ç»§ç»åœ¨é‚£ä¸ªå†œåœºå†å‘†ä¸€å¹´ã€‚ +爸爸一点志气都没有。æ¯æ¬¡æˆ‘和他去å–我们的庄稼时,总是商贩开价什么他就ç”应什么。 +所以当商队过æ¥æ‹›äººæ—¶ï¼Œæˆ‘åˆæ€Žèƒ½ä¸åŽ»ï¼Ÿæˆ‘相信,我会很快回æ¥å敬爹娘的。 +迄今为æ¢ï¼Œå•†é˜Ÿçš„å·¥ä½œéƒ½å¾ˆæ— èŠã€‚但是我一直注æ„ç€é‚£äº›å•†è´©ã€‚ +他们让我跟éšé˜Ÿä¼ä¸€èµ·åŽ»åŸŽé‡Œã€‚我å¦åˆ°äº†å¾ˆå¤šï¼Œç›¸ä¿¡æˆ‘很快就能æˆä¸ºä»–们ä¸çš„一员。 +商队也雇佣了å¦å¤–两åæ¬è¿å·¥ã€‚虽然他们ä¸ä¼šè¯´ï¼Œä½†æ˜¯æˆ‘感觉之å‰çš„æ¬è¿å·¥æ˜¯åœ¨æŸåœºè¢å‡»ä¸ä¸§å‘½ã€‚ +我必须å¦ä¼šä¿æŠ¤è‡ªå·±ï¼Œæˆ–者请其他人帮忙ä¿æŠ¤æˆ‘。ä¸è¿‡ï¼Œè¿™æ‰€æœ‰çš„一切,总比当一å农民è¦æ¥å¾—强。 +]], "_t") +t("Kyless' Journal: Second Entry", "克里斯的日记:第二页", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +Berethh found something in the woods...a dead man and a few dead trolls. +At first we thought they killed each other but there weren't any wounds we could see. It was something awful though; you could see it in their faces. +Berethh just wanted to leave. He didn't like the way it felt. But I just couldn't pass up a free opportunity like that. +They had some money on them and some other things which we divided up. The man also had a book, which I took. +I've been studying it. It seems like some kind of magic, but nothing like any of the magic I've heard in stories. +It's more like a language. A way of thinking or calling out with your mind. I'm learning it now. +I hear what sound like whispers in my head. And I've found I can whisper back. +My mind can reach out. Control things. Control people. But there's more. Something is out there. I have to reach out. +Once I've mastered this I may be able to use it to advance in the caravan. I'm tired of just being a porter. +]], [[#{italic}#ä½ æ„Ÿè§‰è¿™åº”è¯¥æ˜¯å…‹é‡Œæ–¯æ—¥è®°ä¸çš„一页。#{normal}# + +è´é‡Œæ–¯åœ¨æ£®æž—ä¸å‘现了什么——一个æ»äººå’Œä¸€äº›æ»æŽ‰çš„å·¨é”。 + +一开始我们认为他们是åŒå½’于尽,但是实际上他们的身上看ä¸å‡ºä»»ä½•å¤–伤。å¦ä¸€æ–¹é¢ï¼Œæˆ‘们å¯ä»¥ä»Žæ»è€…惊æçš„è¡¨æƒ…ä¸Šçœ‹å‡ºï¼Œä¸€å®šæ˜¯å› ä¸ºä»€ä¹ˆå¯æ€•çš„事物。 +è´é‡Œæ–¯åªæ˜¯æƒ³ç¦»å¼€ã€‚ä»–ä¸å–œæ¬¢è¿™ç§è¯¡å¼‚的气氛。但是我å¯ä¸æƒ³é”™è¿‡è¿™æ ·çš„机é‡ã€‚ +他们身上有一些钱和其他东西,我们瓜分了它们。那人身上还有一本书,我拿走了它。 +我阅读了那本书。那看起æ¥ä¼¼ä¹Žæ˜¯æŸç§é”法,但是å´ä¸åƒä»»ä½•ä¼ 说ä¸æ‰€è¿°çš„é”法体系。 +这更åƒæ˜¯æŸç§è¯è¨€ã€‚é€šè¿‡å®ƒï¼Œä½ å¯ä»¥å¬å”¤å‡ºè„‘海里所想的东西。我æ£åœ¨åŠªåŠ›ç ”究。 +我似乎能å¬åˆ°ä»€ä¹ˆåœ¨æˆ‘脑袋里窃窃ç§è¯ã€‚并且我å‘现,我也å¯ä»¥ç»™å®ƒä»¬å›žæ‚„æ‚„è¯ã€‚ +我能够使用念力控物,控制其他人。但是还有更多,有未知的东西在那,我必须了解它们。 +一旦我掌æ¡äº†å®ƒï¼Œæˆ‘就能é 它æ¥å¸®æˆ‘在商队ä¸èŽ·å¾—晋å‡ã€‚当æ¬è¿å·¥å®žåœ¨æ˜¯å¤ªæ— 趣了。 +]], "_t") +t("Kyless' Journal: Third Entry", "克里斯的日记:第三页", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +I've come so far in the last year. The other merchants listen to me now. They think I have a real gift for trade. +The weak-minded peasants we trade with are so easy to control though. They practically give me their money. +But the real money and power rests with the bandits. Those two that ambushed me got what they deserved. So did the rest of their camp. +The fear on their faces when I struck was priceless. They must have had more gold than the caravan makes in a year! +I got some help carrying it off to a nearby cave. A few more encounters like that and I'll be rich. +Until then, I'll stay with the caravan. The only prolem is Jak. He doesn't trust me. +I guess I threaten his authority. Not sure what I'll have to do about that... +]], [[#{italic}#ä½ æ„Ÿè§‰è¿™åº”è¯¥æ˜¯å…‹é‡Œæ–¯æ—¥è®°ä¸çš„一页。#{normal}# + +在过去一年内我进æ¥ç¥žé€Ÿã€‚现在那些商人都愿æ„å¬ä»Žæˆ‘了。他们认为我真的有商业天赋。 +那些çµé‚脆弱的农民真的太容易控制了。事实上他们就是把钱白é€ç»™æˆ‘。 +但是真æ£çš„钱财æ¥æºå´æ˜¯é‚£äº›å¼ºç›—们。上次那2个å·è¢æˆ‘的人已ç»å¾—到了他们应有的惩罚。åŒæ ·çš„,他们的è¥åœ°ä¹Ÿè¢«æˆ‘æœåˆ®ä¸€ç©ºã€‚ +在我攻击他们åŽï¼Œä»–们脸上惊æ的表情ç€å®žæœ‰è¶£ã€‚ä»¤æˆ‘æ¬£å–œè‹¥ç‹‚çš„æ˜¯ï¼Œä»–ä»¬æ‰€æŽ å¤ºçš„è´¢å¯Œè¿œè¿œè¶…è¿‡äº†è½¦é˜Ÿä¸€å¹´çš„ç›ˆåˆ©ï¼ +我å«äº†äº›å¸®æ‰‹å¸®æˆ‘把战利å“抬到附近的洞穴里。å†æ¥ä¸€äº›åƒè¿™æ ·çš„强盗,我就å¯ä»¥æˆä¸ºç™¾ä¸‡å¯Œç¿å•¦ï¼ +在那之å‰ï¼Œæˆ‘还会和商队呆在一起。眼下åªæœ‰1个问题,那就是贾克。他并ä¸ä¿¡ä»»æˆ‘。 +æˆ‘çŒœæ˜¯å› ä¸ºæˆ‘æœ€è¿‘çš„æ‰€ä½œæ‰€ä¸ºåŠ¨æ‘‡äº†ä»–çš„åœ°ä½ã€‚嘛,我到底è¦ä¸è¦é™¤æŽ‰ä»–呢…… +]], "_t") +t("Kyless' Journal: Fourth Entry", "克里斯的日记:第四页", "_t") +t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}# + +Berethh! He must have followed me back to the cave. How could he know I was behind the attacks? +And now he's betrayed me. We were friends once! It seems he's made some new friends in these parts. +I thought I could retreat back into the cave. Take them in the darkness like I always do. +But they didn't follow. He must have known I was too strong. +The entrance has been sealed now. I can't seem to break it. Nothing I've tried works. +It's as though the seal were alive, growing stronger with every attack. Berethh must have planned this carefully. +I'm sure I can overcome his wards though. I just need some time to grow my power. +]], [[#{italic}#ä½ æ„Ÿè§‰è¿™åº”è¯¥æ˜¯å…‹é‡Œæ–¯æ—¥è®°ä¸çš„一页。#{normal}# + +è´é‡Œæ–¯ï¼ä»–肯定尾éšç€è¿›å…¥è¿‡æˆ‘çš„è—å®æ´žã€‚他怎么知é“我就是幕åŽé»‘手? +现在他背å›äº†æˆ‘。å¯æˆ‘们曾ç»æ˜¯å¥½æœ‹å‹ï¼ä½†ä¼¼ä¹Žè¿™äº›å¹´ä»–也交了ä¸å°‘新朋å‹å•Šã€‚ +我本打算撤退至洞穴里。在黑暗处,我å¯ä»¥åƒå¾€å¸¸ä¸€æ ·å¹²æŽ‰ä»–们。 +但是他们并没有跟进æ¥ã€‚他一定知é“我的强大之处。 +å…¥å£å·²ç»è¢«å°å°äº†èµ·æ¥ã€‚æˆ‘ä¼¼ä¹Žæ— æ³•æ‰“ç ´å®ƒã€‚æ‰€æœ‰å°è¯•è¿‡çš„努力都åªæ˜¯å¾’劳。 +就好åƒï¼Œè¿™ä¸ªå°å°æ˜¯æ´»çš„ä¸€æ ·ï¼Œæˆ‘çš„æ¯æ¬¡æ”»å‡»éƒ½ä¼šåŠ 强这层å°å°ã€‚è´é‡Œæ–¯å¯¹æ¤ä¸€å®šç²¾å¿ƒç–划了很久。 +尽管如æ¤ï¼Œæˆ‘ä»ç›¸ä¿¡è‡ªå·±èƒ½æ‰“ç ´ä»–çš„ç‰¢ç¬¼ã€‚æˆ‘éœ€è¦ä¸€ç‚¹æ—¶é—´æ¥ç§¯æ”’力é‡ã€‚ +]], "_t") +t("The Vault", "è—å®å®¤", "_t") +t([[You find yourself at the entrance to a small room. +It's one of the vaults that Kyless used to store the valuable things he recovered on his excursions. +For a cut you had helped him carry stuff down here. You made some pretty good money off him. +Funny how it seemed like such a fortune then. The loot of petty bandits. +You should have turned your back on him. Things got pretty bad toward the end. +You knew he was greedy and ambitious but you didn't realize how cold-hearted he was. +You never thought he would go after the caravan. How could you have known? +You've tried to forget that day for a long time. You've tried to forget what he did to those people. +And those things of his almost killed you too. But maybe you were cursed long before that day ever happened. +]], [[ä½ å‘现自己æ£ç«™åœ¨ä¸€ä¸ªå°æˆ¿é—´çš„å…¥å£ã€‚ +这里,曾ç»æ˜¯å…‹é‡Œæ–¯ç”¨æ¥å‚¨å˜ä»–在冒险ä¸æŽ 夺æ¥çš„å®è—之处。 +ä½ æ›¾ç»å¸®ä»–æŠ¬è¿‡è¿™äº›ä¸œè¥¿ã€‚ä»–ä¹Ÿç»™äº†ä½ ä¸å°‘好处。 +当时觉得,这些å‘鄙强盗的赃物真是一大笔财富。现在看æ¥ï¼Œè¿™æƒ³æ³•æ˜¯å¤šä¹ˆå¯ç¬‘啊。 +ä½ å½“æ—¶å°±ä¸åº”该帮他,整个情形从那时起急转直下。 +ä½ çŸ¥é“他的贪婪和野心,但是å´ä¸çŸ¥é“他有多么冷血。 +ä½ ä¹Ÿä»Žæœªæƒ³è¿‡ï¼Œæœ‰äººèƒ½åœ¨å¾—äº†è¿™ä¹ˆä¸€å¤§ç¬”å®è—åŽï¼Œè¿˜ç»§ç»è¿½éšå•†é˜Ÿã€‚ä½†ä¸–äº‹æ— å¸¸ï¼Œä½ åˆæ€Žèƒ½é¢„料到? +å¾ˆé•¿ä¸€æ®µæ—¶é—´ä½ åœ¨è¯•å›¾å¿˜è®°é‚£å¤©å‘ç”Ÿçš„äº‹æƒ…ã€‚ä½ ä¹Ÿæ›¾è¯•å›¾å¿˜è®°ä»–å¯¹é‚£äº›äººçš„æ‰€ä½œæ‰€ä¸ºã€‚ +ä»–çš„æ‰€ä½œæ‰€ä¸ºä¹Ÿè®©ä½ ç”Ÿä¸å¦‚æ»ã€‚ä¹Ÿè®¸æ—©åœ¨å¸®åŠ©ä»–çš„é‚£å¤©å¼€å§‹ï¼Œä½ å°±å·²ç»è¢«è¯…咒了。 +]], "_t") +t("Kyless", "克里斯", "_t") +t([[A figure squats in the darkness with his face turned your way. At first you're not sure if Kyless recognizes you. +His face seems twisted by hunger and madness. But soon it softens and he begins to look more like the Kyless of old. +He speaks your name in recognition but doesn't move. Slowly, almost imperceptibly, the air in the room begins to change. +A charge seems to fill the space around you. Small gusts of wind pick up and scatter dust across the floor. +You feel as if the room itself is coming to bear upon you. Kyless smiles and then attacks. +]], [[在黑暗的角è½ä¸ï¼Œåç€ä¸€ä½é¢æœä½ çš„äººã€‚ä¸€å¼€å§‹ï¼Œä½ æ— æ³•ç¡®è®¤å…‹é‡Œæ–¯æ˜¯å¦è®¤å‡ºäº†ä½ 。 +ä»–çš„è„¸ä¸Šæ»¡æ˜¯é¥¥é¥¿å’Œç–¯ç‹‚ã€‚ä½†æ˜¯å¾ˆå¿«ï¼Œè¿™å¼ è„¸å˜æˆäº†ä½ æ‰€ç†ŸçŸ¥çš„å…‹é‡Œæ–¯çš„æ¨¡æ ·ã€‚ +他一动ä¸åŠ¨ï¼Œå«å‡ºäº†ä½ çš„åå—ã€‚æ…¢æ…¢åœ°ï¼Œä½ å‘觉这个空间里的空气å‘ç”Ÿäº†å‡ ä¸å¯å¯Ÿåœ°å˜åŒ–。 +ä½ æ„Ÿåˆ°èº«å‘¨çš„ç©ºé—´ä¸å¼¥æ¼«ç€ä¸€è‚¡åŽ‹åŠ›ï¼Œè¿žåœ°ä¸Šçš„ç°å°˜ï¼Œä¹Ÿè¢«è¿™è‚¡åŽ‹åŠ›æ‰€é€ æˆçš„阵风å¹æ‹‚的到处分散。 +ä½ æ„Ÿåˆ°æ•´ä¸ªç©ºé—´ä¼¼ä¹Žéƒ½åŽ‹å‘äº†ä½ ã€‚å…‹é‡Œæ–¯å˜´è§’æ‰¬èµ·ä¸€æŠ¹å¾®ç¬‘ï¼Œå‘ä½ å‘起了攻击…… +]], "_t") +t([[Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains. +You thought you might find answers in this place but you have been left with only one certainty. You are cursed. +As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand. +The cold iron hardens your resolve. Whether the curse consumes you or not, you will press on. +As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow. +Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late. +You rise and prepare to kill again. +]], [[è´é‡Œæ–¯æ‰‘街了。克里斯也被æ€æ»äº†ã€‚商队分崩离æžäº†ã€‚ä½ è¿‡åŽ»çš„ä¸€åˆ‡éƒ½ä¸å¤å˜åœ¨ã€‚ +ä½ æ›¾ä»¥ä¸ºèƒ½åœ¨è¿™é‡Œæ‰¾åˆ°æƒ³è¦çš„ç”案,但是å´åªæ‰¾åˆ°äº†ä¸€ä¸ªçœŸç›¸â€”â€”ä½ è¢«è¯…å’’äº†ã€‚ +å½“ä½ è¯•å›¾å°†è¿™äº›æƒ³æ³•ä»Žå¤´è„‘é‡Œèµ¶å‡ºæ—¶ï¼Œä½ å‘现自己åˆæŽå‡ºäº†é‚£ä¸ªé“质橡果放在手ä¸ã€‚ +冰冷的金属åšå®šäº†ä½ 的信念。ä¸ç®¡è¯…咒是å¦ä¼šäº†æ–ä½ çš„ç”Ÿå‘½ï¼Œä½ éƒ½è¦ç»§ç»å‰è¡Œã€‚ +å½“é‡‘å±žåˆ’ç ´ä½ çš„çš®è‚¤æ—¶ï¼Œä½ æ–¹æ³¨æ„到å‰æ–¹é»‘暗里的声音。 +那是狗å 声。紧跟ç€ä¼ æ¥çš„,是人的声音。他们肯定是è´é‡Œæ–¯çš„åŒä¼´ï¼Œå¯æƒœæ¥å¾—太迟了。 +ä½ ç¼“ç¼“åœ°ç«™èµ·æ¥ï¼Œçœ‹æ¥åˆè¦å¤§å¼€æ€æˆ’了…… +]], "_t") +t("keepsake", "往昔信物", "newLore category") +t("Keepsake", "往昔信物", "_t") +t([[Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains. +You thought you might find answers in this place but you have been left with only one certainty. You are cursed. +As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand. +The acorn now serves as a focus for your anger. Though the curse may consume you, there are many who deserve your wrath. And they will feel it. +As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow. +Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late. +You rise and prepare to kill again. +]], [[è´é‡Œæ–¯æ‰‘街了。克里斯也被æ€æ»äº†ã€‚商队分崩离æžäº†ã€‚ä½ è¿‡åŽ»çš„ä¸€åˆ‡éƒ½ä¸å¤å˜åœ¨ã€‚ +ä½ æ›¾ä»¥ä¸ºèƒ½åœ¨è¿™é‡Œæ‰¾åˆ°æƒ³è¦çš„ç”案,但是å´åªæ‰¾åˆ°äº†ä¸€ä¸ªçœŸç›¸â€”â€”ä½ è¢«è¯…å’’äº†ã€‚ +å½“ä½ è¯•å›¾å°†è¿™äº›æƒ³æ³•ä»Žå¤´è„‘é‡Œèµ¶å‡ºæ—¶ï¼Œä½ å‘现自己åˆæŽå‡ºäº†é‚£ä¸ªé“质橡果放在手ä¸ã€‚ +å†°å†·çš„æ©¡æžœå°†ä½ å¿ƒä¸çš„怒ç«å½»åº•ç‚¹ç‡ƒã€‚尽管诅咒å¯èƒ½ä¼šéšæ—¶äº†æ–ä½ çš„ç”Ÿå‘½ï¼Œä½†ä»ç„¶æœ‰è®¸å¤šè¯¥æ»çš„人ç‰ç€ä½ 去宣泄怒ç«ã€‚他们会å°åˆ°è¿™æ€’ç«çš„滋味。 +å½“é‡‘å±žåˆ’ç ´ä½ çš„çš®è‚¤æ—¶ï¼Œä½ æ–¹æ³¨æ„到å‰æ–¹é»‘暗里的声音。 +那是狗å 声。紧跟ç€ä¼ æ¥çš„,是人的声音。他们肯定是è´é‡Œæ–¯çš„åŒä¼´ï¼Œå¯æƒœæ¥å¾—太迟了。 +ä½ ç¼“ç¼“åœ°ç«™èµ·æ¥ï¼Œçœ‹æ¥åˆè¦å¤§å¼€æ€æˆ’了…… +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/kor-pul.lua" + +t([[Damn that Zemekkys! Damn his insane experiments!! Why in the blackest night did I ever agree to take part in them?! + +Oh yeah, because I was broke. Bah... + +I think I might have considered things differently had I known I'd be transported without my clothes though! Imagine my embarrassment turning up in a foreign land, with my... my unmentionables on display... Thankfully I managed to borrow a robe from a friendly farmer, and did some work for him to earn gold enough for a bit of food, a journal, and a rusty old sword. When I heard there were ruins filled with undead nearby I knew my calling had come! So here I am, mighty Sun Paladin Telthar, to prove my strength in these foreign lands of the west! + +But all I've found so far is rats. I hate rats...]], [[该æ»çš„伊莫克斯ï¼æ“他这疯狂的该æ»å®žéªŒï¼ï¼å¤©çŸ¥é“我为何è¦ç”应和他们æ€å’Œåœ¨ä¸€èµ·ï¼Ÿï¼ + +好å§ï¼Œå› 为我很穷。呸…… + +è¦æ˜¯æˆ‘早知é“ä¼ é€è¿‡åŽä¼šä¸€ä¸ä¸æŒ‚,我一定会é‡æ–°è€ƒè™‘他们的æè®®ï¼æƒ³è±¡ä¸€ä¸‹æˆ‘尴尬的出现在一片陌生的土地上,全身赤裸一ä¸ä¸æŒ‚,该æ»çš„我的内衣就这么消失了?谢天谢地……我总算是从一å和蔼的农民伯伯那借æ¥äº†ä¸€ä»¶æ³•è¢ï¼Œä»–还雇我帮他干了些庄稼活。我用干活得æ¥çš„钱买了些食物,弄了本日记还凑åˆæžäº†æŠŠç ´å‰‘。当我å¬è¯´è¿™å‘¨å›´æœ‰äº›é—迹充斥ç€ä¸æ»æ—时,我终于幡然醒悟,原æ¥è¿™éƒ½æ˜¯å‘½è¿çš„å‘¼å”¤å•Šï¼ äºŽæ˜¯æˆ‘æ¥äº†ï¼Œä¼Ÿå¤§çš„太阳骑士泰尔沙,将在这陌生的西方大陆æ£é¢æˆ‘çš„å®žåŠ›ï¼ + +但我在那åªæ‰¾åˆ°äº†è€é¼ ,我讨厌è€é¼ ……]], "_t") +t([[Aha, I have found the accursed undead that plague this nefarious dungeon! The skeletal fool was thankfully no match for me! I suppose it helped that he had no arms... + +I've found myself an old shield that in spite of a few dents seems serviceable enough. Some of these rats are BIG, and giving them a strong bash with the shield helps to stop their poisonous bites before I get my sword to their necks. I also found a few gems - I may have to hunt round for more. Not out of any personal greed of course, but my noble quest requires that I gather resources to defeat the great evils in this land and back home! + +Diamonds are my favourite, so sparkly.]], [[啊哈,我总算找到了å æ®è¿™é‚ªæ¶åœ°ç‰¢çš„å¯æ†Žä¸æ»æ—ï¼è°¢å¤©è°¢åœ°è¿™äº›çº¯éª·é«…都ä¸æ˜¯æˆ‘的对手ï¼å½“然也许……å¯èƒ½æ˜¯å› 为它们缺胳膊çŸæ‰‹â€¦â€¦ + +我在这找到了一é¢è€æ—§çš„盾牌,它虽然凹凸ä¸å¹³ï¼Œä¸è¿‡å°†å°±ç”¨å§ã€‚这里有些è€é¼ 特别大,给它们一个强力的盾击能在我用剑切开它们脖åå‰é˜»æ¢å®ƒä»¬å¸¦æ¯’的撕咬。 +我还å‘现了一些å®çŸ³â€”—看æ¥æˆ‘è¦åœ¨è¿™å¤šè½¬è½¬ã€‚必须申明的是,这肯定ä¸æ˜¯å‡ºäºŽä»»ä½•è´ªå¿µï¼Œåªæ˜¯å› 为我崇高的任务需è¦æˆ‘收集更多的资æºæ¥æ‰“倒这片土地上最强大的æ¶é”,然åŽè£å½’æ•…é‡Œï¼ + +我最喜欢钻石了,一闪一闪亮晶晶~]], "_t") +t([[This place is infested! I've found a lot of skeletons now, and unfortunately most of them have borne a full set of limbs. However, my holy quest cannot be denied! Plus I got a really great sword off one of the blighters, I can chop anything up easily now! + +The skeletal mages have been a night-born nuisance, but I've found a new weapon to use against them - a phase door rune! As soon as I catch sight of one of the robed wretches I activate my rune and foom, I'm away! + +It's not fleeing, it's just tactical repositioning... +]], [[这真是个ç»å‘½çš„é”ç©´ï¼æˆ‘å‘çŽ°äº†ä¸€å¤§å †çš„éª·é«…ï¼Œä¸å¹¸çš„是它们大多都生就一整副好身æ¿ã€‚å³ä¾¿å¦‚æ¤ï¼Œæˆ‘神圣的任务也ç»ä¸èƒ½ç»ˆæ¢ï¼é¡ºå¸¦ä¸€æ,我从一åªæ€ªç‰©é‚£å¾—æ¥ä¸€æŠŠæžå¥½çš„剑,得了这把好剑,剩下的åªæ˜¯å¹³ç ï¼ + +骷髅法师们真是婊å养的禽兽,但我已ç»å‘现了一ç§æ–°å¼æ¦å™¨å¯¹ä»˜ä»–们——一å—相ä½é—¨ç¬¦æ–‡ï¼åªè¦æˆ‘一被这些穿è¢åçš„å¯æ€œäººå‘现,我就å¯åŠ¨ç¬¦æ–‡ï¼Œè¿œç¦»é‚£é‡Œï¼ + +è¿™å¯ä¸æ˜¯é€ƒè·‘,这åªæ˜¯æˆ˜æœ¯æ€§è°ƒæ•´ç«™ä½â€¦â€¦ +]], "_t") +t([[Kor'Pul, Kor'Pul... When the farmer told me what this place was called it reminded me of something, and I think it's coming back to me now. My mother used to tell me a story about our ancestors, how they fled by ship to escape the grasp of an evil sorcerer who dominated the lands. The sorcerer was a vile necromancer who took advantage of the destruction from the Spellblaze and the Cataclysm to create huge armies of undead. The people fought against him time and time again, but though he would be defeated he would still come back, sometimes after hundreds of years. And that sorcerer's name was.... Kor'Pul. + +Probably just a coincidence.]], [[å¡Â·æ™®å°”,å¡Â·æ™®å°”……当农民伯伯告诉我这个地方的åå—时我好åƒæƒ³èµ·å•¥äº‹äº†ï¼Œå—¯â€¦â€¦æˆ‘现在快能想起æ¥äº†ã€‚妈妈曾对我讲述过一个祖先的故事,是关于他们如何乘船逃离一å称霸大陆的邪æ¶å·«å¸ˆä¹‹æ‰‹ã€‚ è¿™åå‘鄙的巫师利用了法术大爆炸和大ç¾å˜çš„æ¯ç性影å“,å¬å”¤äº†åºžå¤§çš„ä¸æ»å†›å›¢ã€‚äººä»¬æ— æ•°æ¬¡çš„ä¸Žä»–æ–—äº‰ï¼Œä½†å³ä½¿ä»–被打败了,数百年åŽä¹Ÿå¿…å°†å·åœŸé‡æ¥ã€‚这术士的åå—好åƒæ˜¯â€¦â€¦å¡Â·æ™®å°”。 + +——大概是个巧åˆå§ã€‚]], "_t") +t("kor'pul", "å¡Â·æ™®å°”", "newLore category") +t("journal page (kor'pul)", "å¡Â·æ™®å°”游记", "_t") +t([[It's quiet down here. And dark... very dark. I suppose I should have brought a lantern. Our motto is to bring light into dark places, but I guess I should have thought about that in practical terms. I've cleared out pretty much all of this area, and there's not much left to explore beyond this last room. + +This adventuring stuff is quite lonely, I must say. I guess keeping this journal helps a bit. I miss home a lot now. I miss... I miss Falia. Maybe I should have said something to her about how I feel... but I guess running away on an adventure seemed easier. Pah, how brave of me... + +I'm not cut out for this paladin work. Here I am, alone in a horrible dark dungeon in an unknown land, without a single sound to keep me company beyond the scratchings of my own quill. Hmm, except for--]], [[这里真安é™ã€‚一片黑暗……好黑啊。应该买个ç¯ç¬¼å¸¦æ¥çš„。太阳骑士的座å³é“是给黑暗之地带æ¥å…‰æ˜Žï¼Œæˆ‘真是该从现实的角度好好ç†è§£å®ƒçš„æ„æ€ã€‚ å·®ä¸å¤šè¿™ç‰‡åœ°åŒºæ‰€æœ‰åœ°æ–¹éƒ½å·²ç»è¢«æ¸…ç†å¹²å‡€äº†ï¼Œçœ‹æ¥å·²ç»æ²¡æœ‰å€¼å¾—探索的了——除了这最åŽçš„房间以外。 + +冒险的路途å¯çœŸæ˜¯å……满å¤ç‹¬ã€‚我想带ç€è¿™æœ¬æ—¥è®°ç¡®å®žè®©æˆ‘好å—了许多。我好想家,我好想……好想……法丽雅。也许我早就该对她倾诉自己心ä¸çš„æ„Ÿå—……但我想现在就放弃这次冒险还为时过早å§ã€‚哈,我是多么的勇敢…… + +我ç»ä¸ä¼šç»ˆæ¢è¿™ç¥žåœ£çš„å·¥ä½œã€‚æˆ‘æ— æ‰€ç•æƒ§ï¼Œå¤èº«ä¸€äººè¿›å…¥è¿™æœªçŸ¥å¤§é™†çš„å¯æ€•é»‘暗迷宫ä¸ï¼Œå‘¨å›´é™¤äº†æˆ‘é´å与地æ¿äº’相摩擦的声音真是安é™çš„å¯æ€•ï¼Œå—¯ï¼Œé™¤äº†â€”—]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/last-hope.lua" + +t([[#{italic}#68th of Dusk, Year of Pyre 710#{normal}# +The orcish tribe have routed us. We have retreated to some Mardrop ruins and secured ourselves amongst the fortifications. I have just shy of 2,000 men under my banner, some of the best warriors I have ever served with, but we are simply no match for the numbers we face. Counting them is difficult, but I would put a minimum estimate at 10,000. The tribe has camped a league away - they seem to be waiting for reinforcements. This does not bode well... + +I have sent messenger crows to all the kingdoms. I can but hope they send aid in time.]], [[#{italic}#派尔纪710年,黄æ˜æœˆ68æ—¥#{normal}# +兽人部è½å·²ç»è¿½è¸ªåˆ°äº†æˆ‘们。我们已ç»æ’¤åˆ°ä¸€äº›é©¬å“æ™®é—迹里并修建起了军事工事。虽然我å¸ä¸‹å·²èšé›†äº†2000士兵,有些家伙是我生平罕è§çš„勇者,但我们还是处于数é‡ä¸Šçš„ç»å¯¹åŠ£åŠ¿ã€‚我也没办法算清到底有多少兽人,最起ç 也有上万åªå§ã€‚ 他们按兵ä¸åŠ¨â€”—看上去åƒæ˜¯åœ¨ç‰å¾…增æ´çš„æ ·å,真è¦å‘½â€¦â€¦ + +我已派出信使å‘王国方é¢è¯·æ±‚增æ´ã€‚剩下的åªèƒ½ç¥ˆæ±‚上天让æ´å†›åŠæ—¶èµ¶åˆ°äº†ã€‚]], "_t") +t([[#{italic}#25th of Haze, Year of Pyre 710#{normal}# +Five men tried deserting last night. Today I had them flogged in front of all the others. I have given warning that any future deserters shall be hanged. These are measures I do not like to take, but harsh times call for harsher discipline. + +Our supplies are holding steady for now, but I fear they may not last. I've received word that it will take at least fifty days to muster a force that can save us. Alas, food may well be the least of our worries, for the orcs have begun to attack our strongholds. Thankfully we have had time to reinforce the existing structures. Indeed, little work was needed, for the foundations of this place are strong. My loremaster tells me it was abandoned following the Crimson Pox, but was once the capital of Mardrop. The men have taken a fondness to the place, and have named it "Last Hope". Though I normally discourage such romantic notions I cannot help but feel the same. These stone walls give strength to my heart - I feel we can fight through this. + +Their attack has begun again. They seem to have mages now. Ah, it will be a long night...]], [[#{italic}#派尔纪710年,混沌月25æ—¥#{normal}# +昨晚出现了五个逃兵。今天我在众人é¢å‰å¯¹ä»–们处以了éžåˆ‘,并è¦å‘Šå‰©ä¸‹çš„人:若å†æœ‰ä¸´é˜µå›é€ƒè€…,将处以绞æ€ã€‚虽然我也ä¸å–œæ¬¢è¿™æ ·ï¼Œä½†éžå¸¸æ—¶æœŸéœ€ç”¨éžå¸¸æ‰‹æ®µã€‚ + +虽然军ä¸ç²®è‰è¿˜èƒ½åšæŒï¼Œä½†è¿™æ ·ä¸‹åŽ»è¯šä¹Ÿéš¾ä»¥ä¸ºæµŽäº†ã€‚我已ç»æ”¶åˆ°æ¶ˆæ¯è¯´ä»–们最快也è¦åœ¨50天åŽæ‰èƒ½èšé›†èµ·ä¸€ä¸€æ”¯èƒ½æ¥å¢žæ´çš„部队。哎,粮食够ä¸å¤Ÿåƒå·²ç»ä¸é‡è¦äº†ï¼Œå› 为兽人对我们è¦å¡žç¾¤çš„攻势已ç»å¼€å§‹ã€‚谢天谢地之å‰æˆ‘ä»¬èŽ·å¾—äº†ä¼‘æ•´å¹¶æ”¹é€ æ¤åœ°å»ºç‘物的机会。基于这里本æ¥å°±æœ‰çš„基础建ç‘物,我们很容易就修ç‘起了一片强大的工事。我的历å²å¦å®¶è¯´è¿™ç‰‡åŒºåŸŸä»¥å‰æ˜¯é©¬å“æ™®çš„é¦–éƒ½ï¼Œå› å¤§è§„æ¨¡æµè¡Œçš„猩红çƒè€Œè¢«é—弃。那些曾çƒçˆ±è¿™é‡Œçš„人们将æ¤åœ°å‘½å为“最åŽçš„希望â€ã€‚ 尽管我对浪漫主义ä¸å±‘一顾,现在的我å´çœŸæ£æ„Ÿåˆ°è¿™ä¸ªåå—å–的好。é¢å‰çš„石墙支撑了我的希望——冥冥ä¸æˆ‘觉得这次能ä¾é 它们挺过去。 + +兽人åˆå¼€å§‹æ”»å‡»äº†ã€‚è¿™æ¬¡ä¼¼ä¹Žæœ‰æ³•å¸ˆçš„åŠ å…¥ã€‚å“Žï¼Œæ¼«é•¿çš„å¤œæ™šâ€¦â€¦]], "_t") +t([[#{italic}#47th of Haze, Year of Pyre 710#{normal}# +Rations low. Men demoralised. Winterhaze wind is making conditions unbearable. The fortress is holding, but each night they pick off some of our troops. It is but a matter of time before we no longer have the strength to resist. + +I can hear their blasted trumpets again. Accursed swine! We have no rest or sleep, not the slightest sojourn without their braying, howling, jeering, taunting, insufferable cantations! It is driving me from my wits! But I must remain strong... I must put on a brave face for the men. They are relying on me, and though the burden feels close to crushing me I must bear it with the dignity of a king. + +It is getting dark again. Who will die this night? I am so very afraid... but I cannot show it...]], [[#{italic}#派尔纪710年,混沌月47æ—¥#{normal}# +ç²®è‰ä¸è¶³ï¼Œå£«æ°”低è½ã€‚åˆºéª¨çš„åŒ—é£Žè®©æˆ‘ä»¬çš„å¤„å¢ƒé›ªä¸ŠåŠ éœœã€‚è¦å¡žè™½ç„¶è¿˜èƒ½å‹‰å¼ºå®ˆä½ï¼Œä½†æ¯æ™šæˆ‘们的人员都会出现ä¸å°‘伤亡。我们抵抗的瓦解看æ¥ä¹Ÿåªæ˜¯æ—¶é—´é—®é¢˜äº†ã€‚ + +我åˆå¬è§ä»–们åµåš·è¿™è¯¥æ»çš„战æŒäº†ã€‚这群该æ»çš„猪猡ï¼æˆ‘们没有任何ç¡çœ 和休æ¯çš„机会,他们整日整夜震耳欲è‹çš„å«éª‚ã€å˜²è®½ã€æˆ˜æŒã€æŒ‘衅弄的人心神ä¸å®ï¼è¿‡åº¦çš„疲劳和åµæ‚的噪音æ…得我æ„è¯†éƒ½æ¨¡ç³Šäº†ï¼ ä½†æˆ‘å¿…é¡»åšå¼ºâ€¦â€¦å¿…须在我的人é¢å‰æ‘†å‡ºä¸€å¼ æ— ç•çš„é¢å®¹ã€‚他们å¯éƒ½æŒ‡æœ›æˆ‘了,尽管方方é¢é¢çš„沉é‡è´Ÿæ‹…感觉快è¦å°†æˆ‘压垮了,但我赌上身为一å国王的尊严必须担负起这一切。 + +夜幕åˆå°†è½ä¸‹ã€‚è°åˆä¼šåœ¨ä»Šå¤œæ»åŽ»ï¼Ÿæˆ‘真的éžå¸¸å®³æ€•â€¦â€¦ä½†æˆ‘ç»ä¸èƒ½è¡¨çŽ°å‡ºæ¥â€¦â€¦]], "_t") +t([[#{italic}#51st of Haze, Year of Pyre 710#{normal}# +Oh, happy days! Joyous retribution! From the jaws of defeat we have been saved, and never before have I felt such elation! + +Last night as dusk approached, the orcish armies began to prepare a major attack. My men were ready, for I was determined that if they were to have our lives they would pay for them thrice over. But as the sun waned in the western sky I saw what looked like a rain of gold falling amongst the orcish troops and suddenly they were in disarray. Another flurry came and I saw that it were not gold, but bolts of steel reflected in the setting sun. "The halflings!" my scout shouted, and lo I saw then it was indeed a large army of halflings come upon the orcs' flank. + +The orcish army suddenly forgot about us, turning upon their new enemy. But foolish is any who ignores the wrath of a caged lion which sees its chance for vengeance! I led my men immediately into battle, taking the enemy swiftly from the rear, and throwing their organisation into madness. When the halfling army came upon their flank it was a massacre, and we drove them mercilessly towards the southern lake. There upon the shores we beat them to the last number, and their blood stained the water a horrific black. + +Our victory sealed, I immediately met with the halfling leader, and found it to be no less than the princess Mirvenia! Truly words cannot express my joy when I saw her face flushed red in the last embers of the setting sun. I almost felt... no, I should not think such things.]], [[#{italic}#派尔纪710年,混沌月51æ—¥#{normal}# +啊,快ä¹çš„æ—¥åï¼æ¬¢ä¹çš„制è£ï¼åœ¨å…³é”®æ—¶åˆ»æˆ‘们得救了,我从æ¥æ²¡è¿™ä¹ˆå…´å¥‹è¿‡ï¼ + +昨天的黄æ˜æ—¶åˆ†ï¼Œå…½äººå†›é˜Ÿå‡†å¤‡å‘动一次大规模的进攻。我的部下也都准备好了,我已ç»ä¸‹å®šå†³å¿ƒï¼Œæˆ‘们æ¯æ»ä¸€ä¸ªéƒ½è¦è®©å¯¹æ–¹ä»˜å‡ºä¸‰å€çš„代价。但是当太阳在西边缓缓è½ä¸‹æ—¶ï¼Œæˆ‘çªç„¶çœ‹åˆ°ä¸€è“¬é‡‘è‰²çš„é›¨ç‚¹ç ¸å‘兽人部队,他们顷刻间阵脚大乱。å¦ä¸€æ³¢é›¨ç‚¹åˆç ¸äº†ä¸‹æ¥ï¼Œæˆ‘终于å‘现,它们并ä¸æ˜¯ä»€ä¹ˆé‡‘å,而是钢质的ç®å¤´å射出的è½æ—¥ä½™è¾‰ã€‚“是åŠèº«äººï¼â€æˆ‘的侦查员å«é“,紧接ç€æˆ‘看è§äº†ä¸€å¤§æ‰¹åŠèº«äººå†›é˜Ÿå‡ºçŽ°åœ¨å…½äººéƒ¨é˜Ÿçš„侧翼。 + +于是,兽人部队顾ä¸ä¸Šæˆ‘们了,它们必须é¢å¯¹æ–°çš„敌人。但是他们居然傻到忽视了一头被关在笼å里ã€ä¼ºæœºæŠ¥å¤çš„ç‹®åï¼æˆ‘è®©æˆ‘çš„éƒ¨é˜Ÿç«‹åˆ»åŠ å…¥æˆ˜æ–—ï¼Œä»ŽåŽé¢åŒ…抄敌人,将他们的阵型打乱。当åŠèº«äººå†›é˜Ÿåˆ°è¾¾æ—¶ï¼Œæ•´ä¸ªå±€é¢å°±å˜æˆäº†ä¸€è¾¹å€’çš„å± æ€ï¼Œæˆ‘们一直追击至å—湖。在湖岸边我们æ€æ»äº†æœ€åŽä¸€ä¸ªæ•Œäººï¼Œä»–们的鲜血将整个湖水染æˆäº†å¯æ€•çš„黑色。 + +我们获得了完胜,我立刻会è§äº†åŠèº«äººé¢†è¢–——美丽的米雯尼雅公主ï¼çœ‹ç€å¥¹åœ¨è½æ—¥ä½™æ™–ä¸é€šçº¢çš„脸颊,没有任何è¯è¨€èƒ½è¯ 释我的快ä¹ã€‚æˆ‘å‡ ä¹Žè§‰å¾—â€¦â€¦ä¸ï¼Œæˆ‘ä¸åº”该想这些事情。]], "_t") +t([[#{italic}#2nd of Allure, Year of Pyre 711#{normal}# +We have solidified the defences at Last Hope and received more troops from all of the kingdoms. Our tactical position near the sea is proving an excellent base for further attacks on the orcs. I hope to expand our facilities here much further. I am drawing up an alliance now with the other leaders, for only together can we hope to beat this terrible threat to all our kingdoms. + +Mirvenia has been key to the discussions and the plans. She is a tactical genius, and I am constantly amazed by her wealth of knowledge and skills. There is an odd woman that accompanies her though, with long fiery hair and a silken robe - Linaniil is her name. One of my men swears he saw her riding into battle in a blaze of flames, burning all the orcs before her. The idea of a spellweaver in our midst is unsettling, but Mirvenia says I should trust her. And if Mirvenia says so then I must believe her. + +She is a remarkable force for good, Mirvenia, popular with all the troops. I feel my normal iron rule smoothed by her presence. Too long have I led the cold life of a soldier... alone... + +Ah, the beating of my heart cannot be silenced. I must speak to Mirvenia, and tell her how I feel... I only hope she shares some inkling of my emotion.]], [[#{italic}#派尔纪710年,厄æµæœˆ2æ—¥#{normal}# +我们巩固了最åŽçš„希望的防御工事,从å„个国家收编了更多的军队。海边的è¦å¡žæ供了一个ç»ä½³çš„打击兽人的战术地ç†ä½ç½®ã€‚我希望能够继ç»æ‰©å¤§æˆ‘们的优势。我æ£åœ¨å’Œå…¶ä»–领导人起è‰ä¸€ä¸ªç›Ÿçº¦ï¼Œåªæœ‰å¤§å®¶å›¢ç»“åˆä½œï¼Œæ‰èƒ½å¤Ÿæ¶ˆç这所有王国的å¨èƒã€‚ + +米雯尼雅在计划ä¸èµ·åˆ°äº†å…³é”®æ€§çš„作用。她是一个战术天æ‰ï¼Œæˆ‘完全被她的åšå¦å¤šæ‰éœ‡æƒŠäº†ã€‚然而有个奇怪的女人始终陪伴她左å³ï¼Œé‚£ä¸ªå¥³äººæœ‰ç€é•¿é•¿çš„头å‘ã€ç©¿ç€ä¸è´¨é•¿è¢â€”—她的åå—å«èŽ±å¨œå°¼å°”。我的一个部下å‘誓说他看到这个女人è¸ç€ä¸€å›¢ç«ç„°åˆ‡å…¥äº†æˆ˜åœºï¼Œå°†å¥¹å‘¨å›´æ‰€æœ‰çš„兽人化为ç°çƒ¬ã€‚大é”导师在我们ä¸é—´ä»¤å¤§å®¶å¾ˆä¸å®‰ï¼Œä½†æ˜¯ç±³é›¯å°¼é›…说我们应该信任她。既然米雯尼雅这么说,我也必须相信她。 + +她是一åªäº†ä¸èµ·çš„力é‡ï¼Œç±³é›¯å°¼é›…,在å„个军队ä¸éƒ½å¤‡å—欢迎。我觉得我的é“腕政ç–å› å¥¹çš„å‡ºçŽ°è€Œè¢«æŠ¹å¹³äº†ã€‚æˆ‘ä½œä¸ºä¸€å将领太久太久,这冰冷的å¤ç‹¬æ„Ÿâ€¦â€¦ + +啊,我的心跳个ä¸åœã€‚我必须告诉米雯尼雅,告诉她我的感å—……我åªå¸Œæœ›å¥¹èƒ½æ‡‚得我的爱æ„。]], "_t") +t("The Diaries of King Toknor the Brave", "勇气之王图库纳的笔记", "_t") +t([[#{italic}#6th of Flare, Year of Pyre 713#{normal}# +Why is it only in times of darkness I turn to my journal? Today has been the darkest day in over two years, but it could have been darker still. + +Mirvenia's convoy was attacked by a rogue band of orcs. Though the brutes were repelled she was hurt in the conflict, and her labour brought on early. She lay before the halls of death for many hours. It is only thanks to the skill of her people's healers that she and the baby survived. + +The baby... our baby. My son! Mirvenia is still recovering, but the boy seems hale as any freshly-born child. But still I worry... How I wish that he were born into a more perfect world. How I worry for my wife and child in this age of suffering. I want to make a new age for them, free from such threats as almost took away the woman I love. I want to give my son the chance to reign in an era of peace. + +Too long have we been content with repelling orcish raids and pushing back small tribes. Last Hope is now a gleaming city, and a focal point for all the armies of the west. Now is the time for us to drive forward and root out every orcish colony on the continent. I will not rest until Maj'Eyal is free from their vile influence, till every accursed brood is burned to ashes and every pig-spawn orc is cast from existence. I shall end this terrible Age of Pyre and usher in a new Age of Ascendancy! This I do solemnly swear.]], [[#{italic}#派尔纪713年,辉耀月6æ—¥#{normal}# +为什么åªæœ‰åœ¨é»‘暗时期我æ‰ä¼šç¿»å¼€æ—¥è®°ï¼Ÿä»Šå¤©æ˜¯è¿‡åŽ»2年里最黑暗的一天,但是它本å¯ä»¥æ›´åŠ 黑暗。 + +米雯尼雅的车队é到了兽人盗贼å°é˜Ÿçš„è¢å‡»ã€‚虽然敌人被击退了,但她也在战斗ä¸å—了é‡ä¼¤ï¼Œè€Œä¸”她æå‰åˆ†å¨©äº†ã€‚她在æ»äº¡å¤§åŽ…里躺了数个å°æ—¶ã€‚谢天谢地她的人民有ç€é«˜è¶…的医疗手段,她和å©å都活了下æ¥ã€‚ + +å©å……我们的å©å。我的儿åï¼ç±³é›¯å°¼é›…ä»åœ¨æ¢å¤ä¸ï¼Œä½†æ˜¯è¿™å©å看起æ¥å´æ¯”ä»»ä½•æ–°ç”Ÿå„¿éƒ½æ›´åŠ å¼ºå£®ã€‚ä½†æ˜¯æˆ‘ä¾æ—§å¿§å¿ƒå¿¡å¿¡â€¦â€¦æˆ‘å¤šä¹ˆå¸Œæœ›ä»–èƒ½å‡ºç”Ÿåœ¨ä¸€ä¸ªæ›´åŠ å®Œç¾Žçš„ä¸–ç•Œã€‚æˆ‘æ˜¯å¤šä¹ˆæ‹…å¿ƒæˆ‘çš„å¦»å„¿åœ¨è¿™ä¹±ä¸–ä¸æ‰€æ‰¿å—的苦难。我希望给他们带æ¥æ–°çš„世界,没有如æ¤è‹¦éš¾å’Œå¨èƒâ€”—差点è¦äº†æˆ‘深爱的女人性命的å¨èƒã€‚我è¦ç»™æˆ‘çš„å„¿å在和平ä¸æˆé•¿çš„机会。 + +自从我们击退兽人并清除残余的å°è‚¡å…½äººéƒ¨è½åŽå·²ç»è¿‡åŽ»äº†å¾ˆé•¿ä¸€æ®µæ—¶é—´ã€‚最åŽçš„希望已ç»æˆä¸ºäº†è¥¿éƒ¨å†›é˜Ÿçš„枢纽。现在,是时候让我们å‘å‰æŽ¨è¿›å¹¶é“²é™¤è¿™å—大陆的æ¯ä¸ªå…½äººéƒ¨è½äº†ã€‚直到那肮è„的兽人们在马基·埃亚尔消失,直到æ¯ä¸ªå¯æ¶çš„兽人化为ç°çƒ¬ï¼Œç›´åˆ°æ¯ä¸ªç•œç”Ÿèˆ¬çš„兽人被消ç,我æ‰ä¼šä¼‘æ¯ã€‚我将结æŸæ´¾å°”纪并开å¯æ–°çš„纪元——å“越纪ï¼æˆ‘郑é‡å‘誓。]], "_t") +t("All Hail King Tolak the Fair!", "å…¬æ£ä¹‹çŽ‹æ‰˜æ‹‰å…‹ä¸‡å²ï¼", "_t") +t([[Twice blessed is he of the union of King Toknor of the humans and Queen Mirvenia of the halflings! Praise his glory! +By royal decree it is under absolute conditions forbidden to show racial prejudice against humans or halflings. There shall be no preference of price or service, and no discrimination of trade or business or employment. No halfling shall be named fur-toes, midget or shortbum, and no human shall be named lanklegs, cloudhead or stumpfoot. +The penalty for disobedience shall be flogging. Intolerance will not be tolerated!]], [[æ„¿åŒå€çš„ç¥ç¦èµäºˆä»–——人类皇å¸å›¾åº“纳与åŠèº«äººçš‡åŽç±³é›¯å°¼é›…的结晶ï¼èµžç¾Žä»–çš„è£è€€ï¼ +官方宣称ä¸å¾—在åŠèº«äººå’Œäººç±»ä¹‹é—´æœ‰ä»»ä½•çš„ç§æ—æ§è§†ã€‚ä¸å¾—有特殊æœåŠ¡ï¼Œæˆ–è€…ç‰¹æ®Šä»·æ ¼ï¼Œä»»ä½•æ§è§†æ€§çš„商业或者招è˜éƒ½è¢«ä¸¥æ ¼ç¦æ¢ã€‚ç¦æ¢ç§°å‘¼åŠèº«äººä¸ºå¤§æ¯›è„šã€çŸ®å或者ä¾å„’,也ç¦æ¢ç§°å‘¼äººç±»ä¸ºç˜¦é•¿è…¿ã€å¤§å¤´æ€ªæˆ–傻大个。 +若有è¿æŠ—,则处以éžåˆ‘。æ§è§†å’Œåè§ä¸å¯å®¹å¿ï¼]], "_t") +t("All Hail King Toknor the Brave!", "勇气之王图库纳万å²ï¼", "_t") +t([[Born the 23th Allure, Year of Pyre 682 +Died the 2th Summertide, Year of Ascendancy 108 + +King of Kings, Founder of Last Hope, Purger of Orcs, Father of the Age of Ascendancy. Great is the memory of the warrior who fought for peace, and won. +Quoth King Toknor: "I have lived for the future, a future of peace and prosperity, a future free for all. How happy I am to see that future now... Aye, and it is brighter than any sword, and stronger than any armour, and more enduring than any war. Though warrior I am in flesh and mind, my heart belongs to peace."]], [[生于派尔纪682年,厄æµæœˆ23æ—¥ +æ»äºŽå“越纪108年,å¤æ®‡2æ—¥ + +万王之王,最åŽçš„希望创始人,兽人清剿者,å“è¶Šçºªçš„ç¼”é€ è€…ã€‚ä»–ç»ˆç”Ÿä¸ºå’Œå¹³è€Œæˆ˜ï¼Œå¹¶èŽ·å¾—äº†èƒœåˆ©ã€‚ +图库纳的é—言:“我奋斗未æ¥ï¼Œä¸€ä¸ªå’Œå¹³ç¹è£çš„未æ¥ï¼Œä¸€ä¸ªè‡ªç”±å¹³ç‰çš„未æ¥ã€‚我是多么高兴现在就看到了未æ¥â€¦â€¦å•Šï¼Œå®ƒæ¯”任何刀剑都è¦æ˜Žäº®ï¼Œæ¯”任何装甲都è¦åšå›ºï¼Œæ¯”任何战争都è¦æŒä¹…。虽然我的肉体ä¾æ—§æ˜¯æˆ˜å£«ï¼Œä½†æˆ‘的心å´æ—©å·²å½’于å®é™ã€‚â€]], "_t") +t("All Hail Queen Mirvenia the Inspirer!", "尊敬的米雯尼雅女王万å²ï¼", "_t") +t([[Born the 5th Flare, Year of Pyre 688 +Died the 2th Summertide, Year of Ascendancy 113 + +Saviour of the Battle of Last Hope, Bringer of Unity, Soother of Hearts and Minds. Greatly is missed the alchemist that could change sorrow to joy, despair to hope, defeat to victory. +Quoth Queen Mirvenia: "Nothing moves me more than seeing the sun set over Last Hope, seeing all the joy and beauty we have brought here bathed in glorious light. At moments like this I still feel him next to me, and I know I have lived a good life. Today has been a good day... Today I think I shall die."]], [[生于派尔纪688年,辉耀月5æ—¥ +æ»äºŽå“越纪113年,å¤æ®‡2æ—¥ + +最åŽçš„å¸Œæœ›æˆ˜å½¹çš„æ•‘ä¸–ä¸»ï¼Œå›¢ç»“çš„ç¼”é€ è€…ï¼Œäººæ°‘å¿ƒä¸çš„女神。她用奇迹般的手段使我们转悲为喜,让ç»æœ›å˜æˆå¸Œæœ›ï¼Œå¼•é¢†æˆ‘们走å‘胜利。 +米雯尼雅的é—言:“没有什么能比最åŽå¸Œæœ›çš„æ—¥è½æ›´èƒ½æ‰“动我,æ²æµ´åœ¨æˆ‘们带æ¥çš„欢ä¹å’Œç¾Žä¸½é˜³å…‰ä¸æ˜¯å¦‚æ¤çš„美好。在这一刻我ä»èƒ½æ„Ÿåˆ°ä»–在我身边,并且我知é“我这辈å值了。今天是一个好日å……今天我想我该走了。â€]], "_t") +t("The Pale King, part one", "亡çµå›½çŽ‹ï¼Œç¬¬ä¸€ç« ", "_t") +t([[#{italic}#A study into Southspar's most unusual ruler.#{normal}# + +Chances are you haven't heard of Southspar. + +And why would you have? It was naught but a tiny, provincial island kingdom off the coast of Tar'Eyal that existed within the Ages of Allure and Dusk. By all accounts, Southspar was a pleasant place to live; temperate climate, healthy trade relations with mainland human kingdoms, and by great luck, the island upon which the kingdom sat held great deposits of the much-valued metal stralite. + +Despite this good fortune though, Southspar was doomed to mediocrity. Why? The actions of its ruler. By all accounts a bumbling, octogenarian dotard, his name lost to the mists of time, this mouldy monarch mismanaged Southspar almost to its demise. The Dwarves of the Iron Throne, having heard of the stralite beneath the island, manipulated the king into mining it and selling it to them for a fraction of its true worth. Also, despite Southspar's decidedly puny military power, the king saw fit to send whatever troops he could muster to aid mainland human kingdoms in their great and many wars against the halflings, who up to this point had barely registered Southspar's existence. Not only were the undertrained, ill-equipped troops crushed like vermin before the superior halfling forces, but also these foolhardy attacks succeeded in attracting the halflings' attention to their secluded island. Almost immediately, the raids began. + +From what records remain, the king was mystified by the decline of his nation, believing to the end that every action he took had been the right one. He passed away soon after the halfling raids began. Whether it was suicide, assassination, or simple old age is unknown. The king never married and had no children, the only remaining member of his family being a distant cousin, a young man named Drake. + +And so it was that Drake ascended to the throne, and Southspar entered a golden age. + +#{bold}#1. Drake and the Halfling Horde.#{normal}# + +To the newly crowned Drake, the most obvious and immediate threat to Southspar was the growing raids and sorties being held by the halflings. To this end, he ordered a complete and total reconstruction of Southspar's military, turning them from a ragtag bunch of militia into a small yet devastatingly efficient engine of war. Drake knew that the only advantage his forces held over the halflings was their knowledge of the island, and so bade them to travel stealthily, carry small, armour-defeating stralite knives rather than spears and swords, and only engage with the halflings strictly on their own terms. Southspar's newly assembled "Army of Rogues" was a success. Although the halflings were great in number, strike after surgical strike from Drake's army weighed heavily on their morale, and finally, grumpily declaring Southspar "not worth the bother", the halfling forces withdrew. + +Southspar celebrated its peace and its newly found military might, but for Drake, the celebration was short-lived. The stralite he had used to craft his Army of Rogues' knives and armour was stralite that wasn't going into the Dwarves' pockets, and they were far from happy. Drake formulated a plan - by the time he was through, the Dwarves would be even further from happy. + +#{bold}#2. Drake and the Stralite Stratagem.#{normal}# + +The Dwarves have always been a secretive race. Even now only a select few know the location of their "Iron Council", and in the days of Southspar there were still those who considered Dwarves nothing but myth. Being a monarch in possession of large amounts of stralite can open even the most concealed of doors, however... Drake had requested an audience with the Iron Council, and the Dwarves, expecting said audience to be a humble apology and promises of further stralite for the gold they were paying, readily accepted. + +What they got, in reality, was quite different. Gone was the ineffectual king of Southspar's past, and now the Dwarves found themselves facing a young, hard-eyed human who was demanding that the amount of gold that the Dwarves were paying for Southspar's stralite be increased twenty-fold. + +To say the Dwarves scoffed at this would be an understatement; open, derisive laughter hits nearer the mark. Despite Southspar's recent repulsion of the halflings, the Dwarves of the Iron Throne saw no problem in taking Southspar's stralite by force. In his heart, Drake knew they could accomplish this, and it was to this end that he had brought the small pouch around his neck to the Council. + +Drake held the small, drakeskin pouch high, opened it and emptied its contents onto the floor: Stralite, ground to dust, muddied with dirt and base metals, made unusable and worthless. The Dwarves of the Council gasped in horror at this waste, one (if rumours are to be believed) even fainting on the spot. Drake went on to say that, if his demands were not met, the entirety of the stralite beneath his island would meet the same fate as the stralite cast upon the chamber's floor. + +By the time Drake left the Iron Council, the Dwarves had agreed to pay thirty times the previous amount. +]], [[#{italic}#对å—晶岛ä¸åŒå¯»å¸¸ç»Ÿæ²»è€…çš„ç ”ç©¶æŠ¥å‘Š#{normal}# + +ä½ å¯èƒ½ä»Žæœªå¬è¯´è¿‡å—晶岛。 + +ä¸ºä»€ä¹ˆä½ ä»Žæœªå¬è¯´è¿‡å‘¢ï¼Ÿå› 为这是一个穷乡僻壤的岛国,在厄æµçºªå’Œé»„æ˜çºªæ—¶ï¼Œå®ƒåº§è½äºŽå¡”·埃亚尔的海岸边。人人都说,å—晶岛是一个适宜居ä½çš„地方:温和的气候,与内陆王国良好的贸易关系,最幸è¿çš„是,整个王国座è½çš„这个岛屿拥有丰富的è“锆石矿脉。 + +å°½ç®¡æ‹¥æœ‰è¿™æ ·çš„å¥½è¿ï¼Œå—晶岛ä»æ³¨å®šå¹³åº¸ä¸€ç”Ÿã€‚为什么?一切都è¦å½’咎于它的统治者。æ®è¯´ï¼Œé‚£æ˜¯ä¸€ä¸ªäººæ¨¡ç‹—æ ·ã€ä¸ƒè€å…«åã€ç³Šæ¶‚æ˜åº¸çš„国王,他的åå—早已被时间掩盖,他è…æœ½çš„ç»Ÿæ²»å‡ ä¹Žè‘¬é€äº†æ•´ä¸ªå—晶岛。钢é“王座的矮人们,自从å¬è¯´è¿™å²›å±¿ä¸‹åŸ‹è—了很多è“锆石矿,便利用这个国王去开采并将è“锆石以一个æžä½Žçš„ä»·æ ¼å–给他们。åŒæ—¶ï¼Œå°½ç®¡å—晶岛åªæœ‰å¾®ä¸è¶³é“的军事力é‡ï¼Œè€å›½çŽ‹ä¾ç„¶çœ‹åˆ°ä»–觉得åˆé€‚的机会就把军队é€å‡ºåŽ»ï¼Œå¸®åŠ©äººç±»çŽ‹å›½æŠµæŠ—åŠèº«äººï¼Œåœ¨æ¤ä¹‹å‰ï¼ŒåŠèº«äººä»¬è¿˜ä»Žæœªå¬è¯´è¿‡å—晶岛的å˜åœ¨ã€‚他们装备è½åŽçš„部队ä¸ä½†åœ¨åŠèº«äººå¼ºå¤§çš„军事力é‡ä¸‹åœŸå´©ç“¦è§£ï¼Œè€Œä¸”还æˆåŠŸå¸å¼•äº†åŠèº«äººä»¬å¯¹å僻岛屿的注æ„ã€‚å‡ ä¹Žæ˜¯ç¬¬äºŒå¤©ï¼Œè¢å‡»ä¾¿å¼€å§‹äº†ã€‚ + +从现å˜çš„记录æ¥çœ‹ï¼Œå›½çŽ‹ä¸€ç›´è¢«å›½å®¶è¡¨é¢çš„ç¹è£æ‰€è¿·æƒ‘,他一直åšä¿¡ç€è‡ªå·±çš„æ¯ä¸€æ¥éƒ½æ˜¯æ£ç¡®çš„。在åŠèº«äººå¼€å§‹è¢å‡»åŽä¸ä¹…,他便去世了。ä¸ç®¡è¿™æ˜¯è‡ªæ€ã€æš—æ€æˆ–者è€æ»ï¼Œéƒ½æˆäº†ä¸€ä¸ªè°œã€‚è€å›½çŽ‹ä»Žæœªç»“婚,没有å女,他的家æ—剩下的åªæœ‰ä»–的远方表亲——一ä½å«å¾·ç‘žå…‹çš„少年人。 + +所以德瑞克继承了王ä½ï¼Œå—晶岛也由æ¤è¿›å…¥äº†é»„金时代。 + +#{bold}#1ã€å¾·ç‘žå…‹å’ŒåŠèº«äººéƒ¨è½ã€‚#{normal}# + +å¯¹äºŽæ–°åŠ å†•çš„å¾·ç‘žå…‹ï¼Œæœ€å¤§ä¹Ÿæœ€æ˜Žæ˜¾çš„å¨èƒæ¥è‡ªäºŽåŠèº«äººæ—¥ç›Šé¢‘ç¹å’Œè§„模庞大的è¢å‡»ã€‚为æ¤ï¼Œä»–命令整个å—晶岛的部队é‡ç»„,将他们从一群乌åˆä¹‹ä¼—转å˜ä¸ºæžå¯Œç ´å性的战争机器。德瑞克知é“,他的部队唯一的优势就在于他们比åŠèº«äººæ›´ç†Ÿæ‚‰è¿™åº§å²›å±¿çš„地形。并且,他命令部队éšç§˜è¡ŒåŠ¨ï¼Œæºå¸¦ç²¾è‡´å°å·§ã€èƒ½æ’•è£‚护甲的è“锆石匕首而ä¸æ˜¯åˆ€å‰‘,他们åªè¿›æ”»è¿›å…¥ä»–们埋ä¼åœˆçš„å°è‚¡æ•Œäººã€‚å—晶岛建立的“游击队â€æ˜¯æˆåŠŸçš„。虽然åŠèº«äººä»¬åœ¨æ•°é‡ä¸Šæœ‰ç€æžå¤§çš„优势,但是德瑞克游击队的频ç¹éªšæ‰°ä½¿ä»–们士气低è½ï¼Œæœ€ç»ˆä»–们气急败å的宣布——å—晶岛“一钱ä¸å€¼â€ï¼ŒåŠèº«äººéƒ¨é˜Ÿæ’¤é€€äº†ã€‚ + +å—晶岛欢庆胜利和它新建的游击力é‡ã€‚但是对德瑞克æ¥è¯´ï¼Œåº†ç¥åªæ˜¯é€æ”¯ç½¢äº†ã€‚他所用æ¥è£…备游击队装备的è“锆石本应进入矮人们的å£è¢‹ï¼ŒçŸ®äººä¸ºæ¤å·²ç»å¾ˆä¸é«˜å…´äº†ã€‚å¾·ç‘žå…‹æ£åœ¨å‡†å¤‡ä¸€ä¸ªè®¡åˆ’——那时,å¯èƒ½çŸ®äººä»¬ä¼šæ›´åŠ 的生气å§ã€‚ + +#{bold}#2ã€å¾·ç‘žå…‹å’Œè“锆石战略。#{normal}# + +在世人眼里,矮人们一直ä¿æŒç€ç¥žç§˜çš„é¢çº±ã€‚直到现在,也åªæœ‰æžå°‘一部分人知é“他们的“钢é“议会â€æ‰€åœ¨ï¼Œå³ä½¿åœ¨å—晶岛,ä»æœ‰å¾ˆå¤šäººè®¤ä¸ºçŸ®äººåªå˜åœ¨äºŽä¼ 说ä¸ã€‚å拥最大的è“锆石矿脉å¯ä»¥æ‰“开这扇éšç§˜çš„大门,ä¸è¿‡â€¦â€¦å¾·ç‘žå…‹å‘é’¢é“议会以åŠå®ƒçš„矮人们æ出了一份作客申请作为诚挚的é“æ‰ï¼Œè‹¥æŽ¥å—则矮人们å¯ä»¥ç”¨åŒæ ·çš„金钱买到更多的è“锆石。 + +但实际上,矮人们å‘现ç†æƒ³å’ŒçŽ°å®žæœ‰å¾ˆå¤§çš„å·®è·ã€‚æ˜åº¸çš„è€å›½çŽ‹åŽ»ä¸–了,他们é¢å¯¹çš„是年轻有为的新国王——这ä½å¹´è½»äººç”šè‡³è¦æ±‚矮人们æ高20å€åŽŸæ¥ä»·é’±æ¥è´ä¹°1å•ä½å—晶岛的è“锆石。 + +æ®è¯´ï¼ŒçŸ®äººä»¬éƒ½åœ¨å˜²ç¬‘è¿™ä¸åˆå®žé™…çš„è¦æ±‚,当这一è¦æ±‚被æ出时,笑声差点掀翻了整个大厅。除去å—晶岛最近对åŠèº«äººçš„军事行动,钢é“王座的矮人们认为è¦æ‹¿ä¸‹è¿™ä¸ªå²›å±¿çš„矿脉简直是å°èœä¸€ç¢Ÿã€‚在德瑞克心里,他知é“他们å¯ä»¥å®Œæˆè¿™åŽä¸½çš„逆转,当他把脖å上的å°è¢‹å带到议会时,这一切都将终结。 + +德瑞克高举ç€è¿™åªé¾™çš®å£è¢‹å¹¶æ‰“开了它,里é¢çš„物å“掉è½äº†ä¸€åœ°ï¼šç£¨æˆç²‰å¹¶æŽºæ‚了æ‚质和其他金属的è“锆石——这ç§è“é”†çŸ³æ— æ³•ä½¿ç”¨ä¸”ä»·å€¼æžä½Žã€‚议会的矮人们震惊于这ç§æ怖的浪费,æŸä¸ªçŸ®äººï¼ˆå¦‚æžœä¼ é—»æ˜¯çœŸçš„ï¼‰ç”šè‡³æ™•äº†è¿‡åŽ»ã€‚å¾·ç‘žå…‹ç»§ç»è¯´ï¼Œå¦‚æžœä¸æ»¡è¶³ä»–çš„è¦æ±‚,整个å—晶岛蕴è—çš„è“锆石矿都会å˜æˆè¿™æ ·ã€‚ + +当德瑞克离开钢é“议会时,矮人们以30å€çš„ä»·é’±ç¾è®¢äº†å议。 +]], "_t") +t("southspar", "å—晶岛", "newLore category") +t("The Pale King, part two", "亡çµå›½çŽ‹ï¼Œç¬¬äºŒç« ", "_t") +t([[#{bold}#3. Drake and the Conclave Mages.#{normal}# + +With its borders unassailed, ands its coffers rapidly filling with Dwarven gold, many believed that the fortune of Southspar could not increase any further. Drake, however, had one last task to accomplish, and it regarded the Conclave. + +For a long time, a small number of Conclave mages had made their home in Southspar. The remote location and the doddering nature of its old king meant that they could perform experiments and practice magic that would have been disallowed on the mainland. Being reclusive by nature, only a few of their group had heard of the rise of the new king, and none of them had cared much. Drake's royal guards breaking down the door of their study, followed by the king himself, gave them cause to care. Drake had for them an ultimatum: + +"This is the kingdom of Southspar, my kingdom, and so everything within her borders must be within my control. This applies to her people, her land, her resources, and now her magic. I shall allow you to remain here in Southspar on one condition: You become members of my royal court, obey my commands, and use your magic for the betterment of the kingdom. When un-needed you may tend to your Conclave matters as you will, but your greatest loyalty will be to me. Do you accept?" + +The Conclave mages' response? Laughter. But this laughter was not the mocking laughter of the Dwarves, but laughter of disbelief. As recorded, the mages' response went as: + +"King Drake! You needn't have bothered us with such a stern ultimatum! A simple request would have sufficed. True, in the past we may have chosen to reside here for simple seclusion, but it is hard to ignore Southspar's rising star. This kingdom's glory shall continue to grow, and we want to be a part of it. We accept." + +Freedom from halfling attacks, Dwarven fortunes, and now the magic of the Conclave blessed Southspar. What, the common people thought, could possibly happen next? + +Mere weeks after the Conclave joined the royal court, Drake fell ill and died. + +#{bold}#4. Drake and the Empty Throne.#{normal}# + +Drake was dead, and Southspar's people were struck with depression and outright horror. Their king, who was fast on his way to making their kingdom one of the greatest in Maj'Eyal, was no more. The throne lay empty; not a single soul vied for the now vacant position of king. As far as Southspar's citizens were concerned, it was Drake's throne, nobody else's. + +The norm in tales like this would be that the kingdom slowly managed to get back on its feet, recover from the loss of their king, and finally return to a state resembling normalcy. Not so for Southspar. Drake's demise had left a wound that was not healing, and it was clear that something had to be done. One of the men closest to Drake in his life, his chancellor, left abruptly on a mysterious "errand", hoping that the kingdom would not crumble before his return. After a period of some months he did return, and his first port of call? The study of the Conclave mages. He held in his hand a tome, bound in skin and marked with blood-red runes. Its subject matter was obvious: Necromancy. The chancellor had but one command for the mages: + +"Bring him back." + +#{bold}#5. Drake and the Pale Kingdom.#{normal}# + +Here, sadly, definitive facts on Southspar and Drake's fate vanish. Some say that Drake's rebirth was a resounding success, and Southspar's star continued to rise as the now skeletal Drake retook the throne, the gaze from his exposed skull unchanged from his mortal visage. Others believe that the madness that grasps those returned from the grave took him, and with the new powers that the Conclave had blessed him with began a reign of terror that drowned Southspar in blood. The only fact that can be known for certain was the new name his subjects gave to him in his death: Pale King Drake, the Pale King, or simply Pale Drake. + +I leave you with a copy of one of the last pieces of Southspar's history, a partially destroyed scrap of parchment, supposedly written moments before the Cataclysm and Southspar's destruction, falling beneath the waves along with the rest of Tar'Eyal. + +"Time grows pressi... ... ome in the boat... ... found. The binding w... a success. Now, to the sea, to l... ... ew, and Dreadfe... ... oble king. Rot in my new du... as you will!"]], [[#{bold}#3ã€å¾·ç‘žå…‹å’Œå”克雷夫法师。#{normal}# + +当它的国界å†ä¹Ÿæ²¡æœ‰å—到攻击,它的金库é€æ¸å †æ»¡äº†çŸ®äººçš„金å¸æ—¶ï¼Œè®¸å¤šäººè®¤ä¸ºå—晶岛已ç»æ— 法更进一æ¥äº†ã€‚但是对于德瑞克æ¥è¯´ï¼Œä¸ç®¡æ€Žæ ·ä»–还有最åŽä¸€é¡¹ä»»åŠ¡â€”—那就是å”克雷夫。 + +一直以æ¥ï¼Œå—晶岛都å˜åœ¨ç€ä¸€æ‰¹å®šå±…于æ¤çš„å”克雷夫法师。å远的ä½ç½®å’Œæ˜åº¸çš„å›½çŽ‹ä½¿ä»–ä»¬èƒ½å¤Ÿæ¯«æ— é¡¾å¿Œçš„å®žéªŒå’Œç»ƒä¹ ç¦æœ¯ã€‚由于法师们基本ä¸é—®ä¸–事,åªæœ‰å°‘部分人知é“新国王的上任,并且他们ä¸æ¯«ä¸ä»¥ä¸ºæ„。直到德瑞克的ç¦å«å†›è¸¹å¼€äº†ä»–们实验室的大门,国王的亲自到æ¥ç»ˆäºŽå¼•èµ·äº†ä»–们足够的é‡è§†ã€‚德瑞克给他们下达了最åŽé€šç‰’: + +“这里是å—晶国,我的国家,所以在她界内的所有事都必须在我的掌控之ä¸ã€‚包括她的人民,她的土地,她的资æºä»¥åŠå¥¹çš„é”法。我å…è®¸ä½ ä»¬åœ¨æ¤ä½†å¿…须满足我一个æ¡ä»¶ï¼šæˆä¸ºæˆ‘的宫廷法师,éµå®ˆæˆ‘çš„å‘½ä»¤ï¼Œå¹¶ä½¿ç”¨ä½ ä»¬çš„é”法æ¥æ”¹å–„çŽ‹å›½ã€‚å½“æ²¡æœ‰ä»»åŠ¡æ—¶ï¼Œä½ å¯ä»¥éšå¿ƒæ‰€æ¬²çš„åšä½ ä»¬è‡ªå·±çš„äº‹ï¼Œä½†æ˜¯ä½ å¿…é¡»å‘æˆ‘è¡¨ç¤ºæœ€é«˜çš„å¿ è¯šã€‚ä½ ä»¬æŽ¥å—å—?†+ + +å”克雷夫法师们的回应?大笑。但是这笑声并ä¸æ˜¯çŸ®äººä»¬é‚£æ ·å˜²ç¬‘的声音,而是一ç§è´¨ç–‘的笑声。æ®è¯´ï¼Œæ³•å¸ˆä»¬æ˜¯è¿™æ ·å›žç”的: + +“德瑞克国王ï¼ä½ 没必è¦ç»™äºˆæˆ‘们如æ¤ä¸¥è‚ƒçš„最åŽé€šç‰’ï¼ä¸€ä¸ªç®€å•çš„命令足矣。确实,在过去的时间里我们一直éšå±…于æ¤è¿‡ç€ç®€å•çš„生活,但是ä¸å¯å¦è®¤çš„是å—晶岛æ£åœ¨å´›èµ·ã€‚王国的è£è€€å°†è¢«å»¶ç»ï¼Œæˆ‘们愿æ„æˆä¸ºä»–的一员。我们接å—。†+ +ä¸å†å—到åŠèº«äººçš„骚扰,ä¸å†æœ‰çŸ®äººä»¬çš„ä¸å…¬å¹³è´¸æ˜“,现在王国åˆåŠ 入了å”克雷夫这一新鲜的血液。大家猜想,还有什么奇迹会继ç»å‘生呢? + +å‡ ä¹Žæ˜¯å”å…‹é›·å¤«æ³•å¸ˆä»¬åŠ å…¥å®«å»·çš„å‡ å‘¨åŽï¼Œå¾·ç‘žå…‹ä¾¿ç”Ÿç—…去世了。 + +#{bold}#4ã€å¾·ç‘žå…‹å’Œç©ºè™šçŽ‹åº§#{normal}# + +德瑞克去世了,留给å—æ™¶å²›äººæ°‘æ— å°½çš„æ‚²ç—›å’Œæ惧。他们的王,在过去的一段时间里,使他们的国家æˆä¸ºé©¬åŸºÂ·åŸƒäºšå°”å‘展最迅速的国家,没有之一。王座一直空虚ç€ï¼Œæ²¡æœ‰ä»»ä½•äººç«žäº‰æ–°çš„王ä½ã€‚å› ä¸ºå—晶岛人民的全体æ„å¿—ï¼Œé‚£å°±æ˜¯å¾·ç‘žå…‹çš„çŽ‹åº§ï¼Œä»»ä½•äººéƒ½æ— æƒæ‹¥æœ‰ã€‚ + +这类故事å‘展到æ¤ï¼Œä¸€èˆ¬çŽ‹å›½ä¼šç¼“慢起æ¥ï¼Œä»Žå›½çŽ‹çš„去世ä¸æ¢å¤è¿‡æ¥ï¼Œé‡çŽ°å½“å¹´çš„ç¹è£æ˜Œç››ã€‚但å—晶岛并éžå¦‚æ¤ã€‚德瑞克的去世给å—æ™¶å²›ç•™ä¸‹äº†ä¸€ä¸ªæ— æ³•æ²»æ„ˆçš„åˆ›ä¼¤ï¼Œå¾ˆæ˜¾ç„¶ï¼Œæœ‰ä¸€äº›äº‹æƒ…å¿…é¡»è¦åšã€‚德瑞克的一个心腹,他的大臣,为了一个“使命â€ç¥žç§˜çš„消失了,他希望在他回æ¥ä¹‹å‰ï¼ŒçŽ‹å›½ä¸ä¼šåž®æŽ‰ã€‚å‡ ä¸ªæœˆåŽï¼Œä»–真的回æ¥äº†ï¼Œä»–的第一个命令便是å¬é›†å”克雷夫的法师们。他的手里æ§ç€ä¸€æœ¬ç”±æ¯›çš®åˆ¶æˆçš„å¤ä¹¦ï¼Œä¸Šé¢åˆ»æœ‰è¡€è‰²çš„ç¬¦æ–‡ã€‚å®ƒçš„æ ‡é¢˜å¾ˆé†’ç›®ï¼šäº¡çµå¦ã€‚大臣对法师们åªæœ‰ä¸€ä¸ªè¦æ±‚: + +“带他回æ¥ã€‚†+ +#{bold}#5ã€å¾·ç‘žå…‹å’Œå¸å›½çš„陨è½#{normal}# + +现在,ä¸å¹¸çš„是,å—晶岛走å‘了ç亡,并且德瑞克的好è¿ä¹Ÿæ¶ˆå¤±äº†ã€‚有人说,德瑞克的å¤æ´»æ˜¯ä¸€ä¸ªä¼Ÿå¤§çš„奇迹,当骷髅德瑞克é‡å›žçŽ‹åº§æ—¶ï¼Œä»–深邃的目光和他生å‰æ¯«æ— 二致,å—晶岛这颗希望之星将会继ç»åœ¨å¤©é™…闪耀。其他人认为,将他从åŸå¢“ä¸å¸¦å›žæ¥æ—¶ç–¯ç‹‚的举动,å”å…‹é›·å¤«æ³•å¸ˆä»¬æ–½åŠ åœ¨ä»–èº«ä¸Šçš„åŠ›é‡ä¼šç»™å—晶岛带æ¥è…¥é£Žè¡€é›¨ã€‚唯一的事实是他的民众给了他æ»äº¡çš„代å·ï¼šäº¡çµå¾·ç‘žå…‹å›½çŽ‹ï¼Œäº¡çµå›½çŽ‹æˆ–者干脆亡çµå¾·ç‘žå…‹ã€‚ + +æˆ‘ç»™ä½ ç•™ä¸‹äº†å—晶岛最åŽçš„一部分历å²ï¼Œä¸€å¼ 部分缺æŸçš„羊皮纸,æ®ç§°å†™äºŽå—晶岛被海啸摧æ¯çš„那一刻,被塔·埃亚尔的波涛所åžå™¬ã€‚ + +“时机æˆç†Ÿäº†â€¦â€¦ä¹¦åœ¨èˆ¹ä¸Šâ€¦â€¦æ‰¾åˆ°ã€‚结åˆâ€¦â€¦æˆåŠŸçš„。现在,é¢å‘大海,对于……é¢ï¼Œææƒ§çŽ‹â€¦â€¦é«˜è´µçš„å›½çŽ‹ã€‚åœ¨æˆ‘æ–°çš„â€¦â€¦å •è½â€¦â€¦å¦‚ä½ æ‰€æ„¿ï¼â€]], "_t") +t("Declaration of the Unification of the Allied Kingdoms", "è”åˆçŽ‹å›½ç»Ÿä¸€å…¬å‘Š", "_t") +t([[Herewith is set the constitutional declaration of the Allied Kingdoms under the rule of King Toknor and Queen Mirvenia. Any who defy or seek to undermine the laws here set shall suffer torment and death. + +As of the 1st of Allure, Age of Pyre year 714, henceforth to be known as the Age of Ascendancy year 1, all human and halfling kingdoms shall be united under the banner of the Allied Kingdoms. This shall include all towns, villages, serfdoms and farmsteads with over 50% human or halfling populace in the whole expanse of Maj'Eyal. + +The Allied Kingdoms shall be presided over by the rule of King Toknor and Queen Mirvenia, long may their line endure. Their throne and residency shall be held in the citadel of Last Hope, and here also shall be seated all administrative and military offices. Free trade shall be established between all elements of the Allied Kingdoms, and central taxation shall be administered by the Royal Treasury. All lands within the Allied Kingdoms shall be regularly patrolled by official guards to enforce the peace. One rule and one law shall be applied to all. + +This unification shall make our lands stronger, more whole. Too long have we suffered under the shadows of invasion and terror. Too long have we been splintered, broken by petty infighting. But now we shirk off the failures of the past, and with one strong rule, one unbreakable alliance, we shall all prosper and find peace. Together we shall fight back against the darkness, and an age of light shall be born. We will fear the night no more. + +To those who oppose this, let thee be afeared, for a new dawn is rising and it shall suffer no obstruction. This Alliance and the era it brings shall be protected at all costs. Treason will not be tolerated, and divisors will be damned. All shall follow the rule of Toknor and Mirvenia, or face the righteous wrath of a new age. + +All hail the reign of King Toknor and Queen Mirvenia! All hail the Allied Kingdoms! All hail the Age of Ascendancy!]], [[为了è”åˆçŽ‹å›½çš„å¯æŒç»å‘展,图库纳国王和米雯尼雅皇åŽç‰¹æ¤å£°æ˜Žã€‚任何è¿æŠ—æˆ–ç ´å法律者将å—到严惩和制è£ï¼Œä¸¥é‡è€…将处以æ»åˆ‘。 + +在派尔纪714年厄æµæœˆ1日,以åŠä»Žä»Šä»¥åŽå°†ä¸ºä¼—人所知的å“越纪1年,所有的人类和åŠèº«äººçŽ‹å›½éƒ½å°†ç»Ÿä¸€åœ¨è”åˆçŽ‹å›½çš„旗帜之下。这包括了æ¯ä¸€ä¸ªæ‘庄,æ¯ä¸€ä¸ªåŸŽé•‡ï¼Œæ¯ä¸€ä¸ªå†œåœºä»¥åŠæ¯ä¸€å—土地超过50%马基·埃亚尔人å£çš„人类或åŠèº«äººã€‚ + +è”åˆçŽ‹å›½å°†ç”±å›¾åº“纳国王和米雯尼雅皇åŽå…±åŒæ²»ç†ï¼Œæ„¿ä»–们长命百å²ã€‚他们的皇宫和王座将建设于最åŽçš„希望,并且那里也会å˜æˆæ”¿æ²»å’Œæ–‡åŒ–ä¸å¿ƒã€‚è”åˆçŽ‹å›½çš„所有å民都å¯ä»¥è¿›è¡Œè‡ªç”±è´¸æ˜“,贸易税收将被储å˜äºŽå›½åº“之ä¸ã€‚è”åˆçŽ‹å›½çš„æ¯ç‰‡åœŸåœ°éƒ½è¦å±•å¼€å®šæœŸå·¡é€»ï¼Œä»¥ä¿è¯ä¸€æ–¹å®‰å®šã€‚è¿™æ¡æ³•è§„适用于æ¯ä¸€ä¸ªäººã€‚ + +æ¤æ¬¡è”åˆå°†ä½¿æˆ‘ä»¬çš„å›½å®¶æ›´åŠ å¼ºå¤§å’Œç»Ÿä¸€ã€‚é•¿ä¹…ä»¥æ¥æˆ‘们ç»åŽ†äº†å¤ªå¤šçš„苦难和折磨。长久以æ¥æˆ‘们一直处于分裂状æ€ï¼Œå†›é˜€æ··æˆ˜å‰²è£‚了我们的土地。但是现在我们摆脱了过去的阴影,用一个强大的法规和一个牢ä¸å¯ç ´çš„è”姻,我们将迈å‘和平ç¹è£çš„未æ¥ã€‚让我们一起战胜黑暗,开å¯å…‰æ˜Žçš„æ–°çºªå…ƒï¼Œæˆ‘ä»¬å°†æ— æ‰€ç•æƒ§ã€‚ + +那些åå¯¹çš„äººï¼Œä½ ä»¬å°†åœ¨æ惧ä¸é¢¤æŠ–ï¼Œå› ä¸ºæ–°çš„é»Žæ˜Žå³å°†åˆ°æ¥ï¼Œä»»ä½•äººéƒ½æ— 法阻æ¢ã€‚我们将ä¸æƒœä¸€åˆ‡ä»£ä»·ä¿æŠ¤å®ƒã€‚任何的背å›éƒ½æ˜¯ä¸å¯å®¹å¿çš„,任何ä¸ç¨³å®šå› ç´ éƒ½å°†è¢«æ‘§æ¯ã€‚所有人都è¦éµå®ˆå›¾åº“纳国王和米雯尼雅皇åŽå…±åŒåˆ¶å®šçš„法律或é¢å¯¹æ–°çºªå…ƒå…¬æ£çš„审判。 + +图库纳国王和米雯尼雅皇åŽä¸‡å²ï¼è”åˆçŽ‹å›½ä¸‡å²ï¼å“越纪万å²ï¼]], "_t") +t("The Oceans of Eyal", "埃亚尔之海", "_t") +t([[The Oceans of Eyal represent a frontier which we have been powerless to break. In spite of advanced craft and skill, and even the more forbidden areas of magic, there are natural barriers that we simply cannot overcome. Long range seafaring has become seen as unprofitable and a fruitless endeavour. The last great ship to be built was the Vanguard, over a thousand years ago, which disappeared over the eastern horizon and was never seen again. + +Yet we know that the Sher’Tul once travelled the whole globe, that records exist from our younger days of other continents, of sailing routes that go right round the whole of Eyal. How it stirs my heart to think of the unexplored lands that lie beyond our stormy coasts! + +Alas, records from the time of the Spellblaze and the Cataclysm show that those old routes can no longer be traversed. A reshaping of currents, an increase in storms and a greater abundance of dangerous sea creatures have all locked us onto the continent of Maj’Eyal. + +Yet my desire for knowledge is not sated. I spoke some time ago with an old fisherman - a halfling sea dog with a crusty beard, hideous scars, and the foul stench of stale ale all about him. Inbetween the wretched smelling breaths from his toothless mouth he told me some valuable information. I transcribe it as best I can here: + +“Nay, ya’ll not get long out b’ond coast thar. In th’orth ya’ll run inta ice floes, miles wide stretches at’ll close in on ya and crush yar hull fro’neath. Out west be a field o’ storms, cyclones and hur’canes tha’ll swaller up any ‘at go near. And out east... ack, out east be th’orst. Nagas and sea dragons, switchin’ currents and ocean rifts, storms of hate like y’never seen in yar worst nightmares. As fer south, well tha’s best spot fer fishin’ and the like, we gots some good patches thar. But venture too far and ya meet a... I ‘unno, some magicy barrier or whatnot. Ships hit ‘gainst it like a wall o’ air. Go too fast and ya smash yar prow apart! And out b’ond it... some cloud of darkness lies on t’rizon. We stays clear o’ that, I tells ya.†+ +It’s a remarkable report, and one I’m minded to believe, in spite of the notorious unreliability of seafarer tales. South was once the continent of Tar’Eyal, said to be a desert-smothered land full of wild energies. What fate has swallowed it from our access now is hard to say. But my curiosity is sorely piqued, and I shall endeavour to charter a ship to investigate this strange barrier to the south. Likely the lesser races that crew these vessels would balk at such an enterprise, but I’m sure that with the leadership and influence of a Higher like myself I can persuade them to have a little more backbone. + +- Lord Estevan Asimir + +#{italic}#Footnote: After this paper was published Lord Asimir was found dead and stripped of all valuables in one of the ports of Last Hope.#{normal}#]], [[埃亚尔的海洋是ä¸å¯é€¾è¶Šçš„å±éšœã€‚ä¸ç®¡å¤šä¹ˆç²¾æ¹›çš„技艺,ä¸è®ºæ€Žæ ·ç¦å¿Œçš„é”法,ä»ç„¶æœ‰ç€ä¸å¯é€¾è¶Šçš„自然å±éšœã€‚é•¿è·ç¦»çš„è¿œèˆªæ˜¯æ¯«æ— ç”¨å¤„çš„è‹¦è¡Œï¼Œæœ€è¿‘ä¸€æ¬¡è¦è¿½æº¯åˆ°ä¸€åƒå¹´å‰ï¼Œè¿œèˆªè€…跨过东方的地平线,就æ¤æ¶ˆå¤±ä¸è§ã€‚ + +尽管如æ¤ï¼Œæˆ‘们知晓å¤Â·å›¾å°”å ¡åž’æ›¾ç»ç»•è¡Œè¿™ä¸ªæ˜Ÿçƒï¼Œè®°å½•äº†æ—©æœŸå…¶ä»–大陆的情形,一并记录的还有穿越这个埃亚尔的航海之路。æ¯å½“想起在我们风暴横行的海岸对é¢å±…然躺ç€æœªç»æŽ¢ç´¢çš„é™†åœ°æ—¶ï¼Œæˆ‘çš„å¿ƒä¹…ä¹…æ— æ³•å¹³é™ã€‚ + +然而,自从é”法大爆炸以æ¥ï¼Œè¿™äº›å¤è€çš„航é“å°±å†ä¹Ÿæ— 法穿越。洋æµæ”¹é“ï¼Œé£Žæš´å¢žåŠ ï¼Œå±é™©çš„海生生物阻æ–了我们探索马基埃亚尔世界的æ¥ä¼ã€‚ + +但是,我对知识的渴望ä»æœªå¹³æ¯ã€‚ä¸ä¹…å‰æˆ‘对一åè€æµ·å‘˜â€”—一个有ç€åšç¡¬èƒ¡é¡»å’Œä¸‘陋疤痕,身边围绕ç€å•¤é…’æ¶è‡çš„åŠèº«äººè°ˆè¿‡è¯ï¼Œä»Žä»–那散å‘è‡æ°”牙齿掉光的嘴里,我ä¸å¾—ä¸è¯´ï¼Œæˆ‘获得了许多ç贵的资料,接下æ¥ï¼Œæˆ‘会尽我所能æ¥å¤è¿°ï¼š + +"啊,乃问出哈?出ä¸äº†å¤šå“ˆã€‚北é¢èµ°åŽ»ï¼Œè£…傻那个冰æµï¼Œå¥½å‡ 里宽,一å¡è¿›ï¼ŒåºŠæŽ¥åˆ°åŽå¤´å…‹äº†ã€‚往西走,一片都是雷暴,大分那个大啊,ä¸æ•¢å¡è¿›ï¼Œä¸€å¡è¿›åºŠå°±æœ¨æœ‰äº†ã€‚å†è¯´ä¸œè¾¹...å“¦ï¼Œä½ ä¹Ÿæ™“å¾—ï¼Œä¸œè¾¹æœ‰é‚£å™¶æµ·é¾™ï¼Œæ°´æµå˜åŒ–大多,风暴更大,比饿梦海å¯æ€•ã€‚å—边最好,平é™å•Šï¼Œéƒ½èƒ½é’“鱼掉下,我们那是走了好一阵呢。ä¸è¿‡ï¼Œå¯æƒœå•Šï¼Œèµ°è¿œä¹‹åŽï¼Œé¥¿ï¼Œå°±èµ°ä¸äº†äº†ï¼Œä¹Ÿä¸æ™“得是磨åŠè¿˜æ˜¯å•¥å‘¢ä¹ˆã€‚床一下就装上了,空气里就åƒæœ‰å µå¢™ï¼Œè¦æ˜¯å†²çš„å‰æ‹‰ï¼Œè¿žåºŠéƒ½ç»™ä½ 装散了ï¼è¿œæ–¹è¿˜æœ‰é»‘云在那飘ç€ï¼Œå¥½å•¦ï¼Œæˆ‘救济的这么哆啦" + +这是一次收获颇丰的对è¯ï¼ŒåŒæ—¶å†…容也是能让我相信的,除开æŸäº›æ˜¾ç„¶æ˜¯ç¥žè¯ä¼ 说的部分。å—方一度有过埃亚尔的大é‡ï¼Œæ®è¯´æ˜¯å……满野性能é‡çš„è’åŽŸã€‚ç©¶ç«Ÿæ˜¯æ€Žæ ·çš„å‘½è¿è®©å®ƒä»Žæˆ‘们的视野内消失还很难说,ä¸è¿‡ï¼Œæˆ‘的好奇心已ç»è¢«å½»åº•æ¿€èµ·ï¼Œæˆ‘将努力租船æ¥è°ƒæŸ¥å—方的å±éšœã€‚或许ä¸å°‘低ç‰çš„船员会选择逃é¿è¿™é¡¹ä½¿å‘½ï¼Œä½†æˆ‘确定,åƒæˆ‘è¿™æ ·æœ‰ç€é¢†å¯¼åŠ›å’Œå½±å“力的高ç‰äººç±»ä¼šè¯´æœä»–们,让他们更有勇气。 + +- 埃斯蒂 阿斯米 + +#{italic}#尾注:在这份报告å°åˆ·ä¸ä¹…,阿斯米被å‘现æ»åœ¨æœ€åŽçš„希望周围的æŸä¸ªå°æ¸¯å£ï¼Œèº«ä¸Šå€¼é’±çš„东西都ä¸è§äº†ã€‚#{normal}#]], "_t") +t("last hope", "最åŽçš„希望", "newLore category") +t("A creased letter", "皱巴巴的信", "_t") +t([[Oh Cecil, what must you think of me? But I remember your words to me, before the fever took you - you told me to live. And live I must... And yet that fever has now spread to me and I feel my days are numbered. + +I have a confession to make, my love. Those tinctures I brewed for you towards the end of your disease, those that helped you stay in my arms a few weeks longer, they were not my regular alchemy. In desperation I turned to darker arts in my obsession to save you. But though they kept your eyes open for a little longer, they could not keep you here with me. + +How desperately I yearn for you... At nights the pain of my disease tears me apart, yet I could bear it all if only you were by my side. But alone I have not the strength, and the dark thoughts return. My obsession remains. + +You would frown were you to see the things I have done. You would be sickened! I cringe each time I think of what your reaction would be to see me now. But please understand, my dear, please forgive me. For I must live! Though each morning I grow weaker, my determination to survive hardens. And it is not just for me... + +Amidst this darkness I have good news for you, my darling. I am with child. Though you have died your blood still lives in me, and even as my own flesh withers I can feel our baby blossoming within my womb. It is for this I carry on my experiments, gruesome as they be. It is for our child I struggle with hardened heart to extend my life ever further. + +I am cold and alone in this chilly crypt, thinking back on my times of warmth with you. Abominations lie beyond the walls, their haunting cries torturing my ears, reminding me of the black deeds I have performed. But every now and then I feel a gentle kick, and my resolve is stiffened, and to my experiments I return. + +I must live. For you, my love, I will live.]], [[å“¦ï¼Œå¡žè¥¿å°”ï¼Œä½ æ˜¯æ€Žä¹ˆçœ‹å¾…æˆ‘çš„å‘¢ï¼Ÿä¸è¿‡æˆ‘始终记得,在狂çƒç—…å¸¦èµ°ä½ ä¹‹å‰ä½ 对我说过的è¯â€”â€”ä½ å‘Šè¯‰æˆ‘è¦æ´»ä¸‹åŽ»ã€‚我必须活下去……尽管我已ç»æ„ŸæŸ“上了狂çƒç—…å¹¶ä¸”æˆ‘æ„Ÿåˆ°æ—¶æ—¥æ— å¤šã€‚ + +我必须å¦ç™½ä¸€ä»¶äº‹ï¼Œäº²çˆ±çš„ã€‚æˆ‘ä¸ºä½ çš„ç–¾ç—…æ‰€ç‚¼åˆ¶çš„è¯æ°´ï¼Œé‚£äº›å»¶é•¿ä½ 在我怀里时间的è¯æ°´ï¼Œå®ƒä»¬å¹¶ä¸æ˜¯å‡ºè‡ªæ£å¸¸çš„炼金术。在ç»æœ›ä¸ï¼Œæˆ‘åªèƒ½è½¬å‘黑暗炼金术æ¥æ‹¯æ•‘ä½ ã€‚å°½ç®¡å®ƒä»¬å»¶é•¿äº†ä¸€ç‚¹ä½ çš„å‘¼å¸æ—¶é—´ï¼Œä½†å´æ²¡æœ‰æŠŠä½ 留给我。 + +æˆ‘æ˜¯å¤šä¹ˆçš„æƒ³å¿µä½ â€¦â€¦æ¯å½“夜晚病é”å¿«è¦æ’•è£‚我时,我都能å¿å—è¿‡åŽ»ï¼Œå› ä¸ºæˆ‘å§‹ç»ˆåšä¿¡ç€ï¼Œä½ 一直在我身边。但是å¤èº«ä¸€äººçš„我并没有那么åšå¼ºï¼Œé»‘暗始终徘徊在我身边。我的困扰ä¾æ—§ã€‚ + +å¦‚æžœä½ çœ‹åˆ°æˆ‘æ‰€åšçš„äº‹æƒ…ï¼Œä½ è‚¯å®šä¼šä¸èµžæˆã€‚ä½ ä¼šæ„Ÿåˆ°æ¶å¿ƒï¼æ¯å½“æƒ³åˆ°å¦‚æžœä½ çœ‹è§çŽ°åœ¨çš„我时,我都充满了ç•æƒ§ã€‚但是请ç†è§£æˆ‘ï¼Œäº²çˆ±çš„ï¼Œè¯·åŽŸè°…æˆ‘ã€‚å› ä¸ºæˆ‘å¿…é¡»æ´»ä¸‹åŽ»ï¼è™½ç„¶æ¯ä¸ªæ—©æ™¨æˆ‘éƒ½æ›´åŠ è™šå¼±ï¼Œä½†æ˜¯æˆ‘çš„æ„å¿—å´æ›´åŠ åšå®šã€‚并且这也ä¸ä»…仅是为了我自己…… + +在这个黑暗的时期我有个好消æ¯è¦å‘Šè¯‰ä½ ,亲爱的。我怀å•äº†ã€‚è™½ç„¶ä½ å·²ç»åŽ»ä¸–äº†ï¼Œä½†ä½ çš„è¡€è„‰ä»åœ¨æˆ‘体内æµæ·Œï¼Œè™½ç„¶æ˜¯ä¸€ä¸ªæ•´ä½“但是我ä»ç„¶èƒ½æ„Ÿè§‰åˆ°æˆ‘们的生命结晶在我的å宫里绽放。æ£å› 为æ¤ï¼Œæˆ‘必须继ç»å®žéªŒï¼Œå°½ç®¡å®ƒä»¬æ˜¯å¦‚æ¤å¯æ€•ã€‚为了我们的å©å,我必须é ç€åšå¼ºçš„æ„志努力的生å˜ä¸‹åŽ»ã€‚ + +在这寒冷的地穴ä¸æˆ‘åˆå†·åˆå¤å•ï¼Œæˆ‘一直æ€å¿µç€å’Œä½ 一起度过的温暖时光。憎æ¶ä»¬ä½äºŽå¢™çš„å¦ä¸€è¾¹ï¼Œå®ƒä»¬ç–¯ç‹‚çš„å°–å«å£°æŠ˜ç£¨ç€æˆ‘的耳朵,æ醒我所åšçš„黑暗。但是æ¯å½“æ¤åˆ»æˆ‘都能感å—åˆ°ä¸€æ¬¡æ¸©æŸ”çš„è„šè¸¢ï¼Œæˆ‘çš„ä¿¡å¿µä¹Ÿä¼šæ›´åŠ åšå®šï¼Œä¸ºäº†æˆ‘的实验我必须回去。 + +æˆ‘å¿…é¡»æ´»ä¸‹åŽ»ã€‚ä¸ºäº†ä½ ï¼Œäº²çˆ±çš„ã€‚æˆ‘å°†æ´»ä¸‹åŽ»ã€‚]], "_t") +t([[#{bold}# +Here lies Jake, son of Borlin and Clarise +#{normal}#112 - 118#{italic}# +Rest well, our child +This world was too dark for thee +#{normal}#]], [[#{bold}# +这里埋葬ç€æ°å…‹Â·ä¼¯æž—和克拉丽ä¸çš„å„¿å +#{normal}#112 - 118#{italic}# +安æ¯å§ï¼Œæˆ‘们的儿å +è¿™ä¸–ç•Œå¯¹ä½ æ¥è¯´å¤ªé»‘暗了 +#{normal}#]], "_t") +t([[#{bold}# +Here lies Alenda and Pariel +#{normal}#92 - 115, 94 - 115#{italic}# +In sin you lived +In sin you died +Rot here together +#{normal}#]], [[#{bold}# +这里躺ç€é˜¿å…°è¾¾å’Œå¸•ç‘žå°” +#{normal}#92 - 115, 94 - 115#{italic}# +å› ç½ªå½è€Œç”Ÿ +å› ç½ªå½è€Œæ» +深埋æ¤å¤„å…±åŒè…烂 +#{normal}#]], "_t") +t([[#{bold}# +Marcus the Immortal +#{normal}#23 - 107#{italic}# +Ambitious in life +Humbled in death +#{normal}#]], [[#{bold}# +ä¸æœ½çš„玛库斯 +#{normal}#23 - 107#{italic}# +伟大的生者 +å‘微的æ»è€… +#{normal}#]], "_t") +t([[#{bold}# +Lord Gracion Bestelle +#{normal}#41 - 112#{italic}# +The memory of the greatest +Shall never dim +#{normal}#]], [[#{bold}# +é¢†ä¸»æ ¼æ‹‰å¸Œæ©Â·è´æ–¯æ³°å‹’ +#{normal}#41 - 112#{italic}# +对最伟大之人的怀念永ä¸æ¶ˆé€ +#{normal}#]], "_t") +t([[#{bold}# +Inilasac Salocin +#{normal}#32 - 120#{italic}# +All tomes shall remember thee +And thine dark blessings +#{normal}#]], [[#{bold}# +尼拉è¨å…‹Â·è¨æ‹‰è¾› +#{normal}#32 - 120#{italic}# +æ‰€æœ‰äººéƒ½å°†è®°å¾—ä½ +å’Œä½ é»‘æš—çš„ç¥ç¦ +#{normal}#]], "_t") +t([[#{bold}# +RIP Cecil Farion +#{normal}#98 - 122#{italic}# +Noble in mind +Pure in spirit +Rest now from the burdens of the flesh + +#{normal}#A fresh rose lies here]], [[#{bold}# +愿塞西尔·法利æ©å®‰æ¯ +#{normal}#98 - 122#{italic}# +崇高的æ„å¿— +纯æ´çš„çµé‚ +æ„¿ä½ æ‘†è„±è‚‰ä½“çš„é‡è´ŸèŽ·å¾—å®‰æ¯ + +#{normal}#墓碑下放ç€ä¸€æžçŽ«ç‘°ã€‚]], "_t") +t([[#{bold}# +Here lies Golan of Derth +#{normal}#65 - 113#{italic}# +May your memories +Always bring joy and love +#{normal}#]], [[#{bold}# +这里躺ç€å¾·æ–¯é•‡çš„æ ¼å…° +#{normal}#65 - 113#{italic}# +å¸Œæœ›ä½ çš„å›žå¿† +总是带æ¥çˆ±ä¸Žæ¬¢ä¹ +#{normal}#]], "_t") +t([[#{bold}# +Here lies Mara +#{normal}#70 - 109#{italic}# +You knew your doom +And faced it +Rest in peace +#{normal}#]], [[#{bold}# +这里躺ç€çŽ›æ‹‰ +#{normal}#70 - 109#{italic}# +ä½ å·²é¢„è§è‡ªå·±çš„末日 +并é¢å¯¹äº†å®ƒ +安æ¯å§ +#{normal}#]], "_t") +t([[#{bold}# +Bodun the Follower +#{normal}#86 - 117#{italic}# +Killed by a friend's untimely death dance +#{normal}#]], [[#{bold}# +信徒波顿 +#{normal}#86 - 117#{italic}# +被一å‹äººä¸åˆæ—¶å®œçš„æ»äº¡ä¹‹èˆžæ‰€æ€ +#{normal}#]], "_t") +t([[#{bold}# +Tania Pure-Hearted +#{normal}#78 - 115#{italic}# +Our tears are for ourselves +To have lost one so bright as you +#{normal}#]], [[#{bold}# +心爱的塔尼亚·普尔 +#{normal}#78 - 115#{italic}# +æˆ‘ä»¬çš„çœ¼æ³ªä¸ºè‡ªå·±è€Œæµ +å› å¤±åŽ»äº†ä½ è¿™æ ·çš„æ˜Žç¯ +#{normal}#]], "_t") +t([[#{bold}# +Unknown +#{normal}#?? - 107#{italic}# +Your bravery will not be forgotten +#{normal}#]], [[#{bold}# +æ— å +#{normal}#?? - 107#{italic}# +ä½ çš„å‹‡æ•¢ä¸ä¼šè¢«äººé—忘 +#{normal}#]], "_t") +t([[#{bold}# +Captain Lepant +#{normal}#56 - 102#{italic}# +A hero to all elements of society +#{normal}#]], [[#{bold}# +è¦é•¿ä¹æ½˜ç‰¹ +#{normal}#56 - 102#{italic}# +社会å„界公认的英雄 +#{normal}#]], "_t") +t([[#{bold}# +Ghormot the Black +#{normal}#0 - 97#{italic}# +In this bright age +Of new adventures +You are not forgotten +#{normal}#]], [[#{bold}# +黑夜å¤å°”莫特 +#{normal}#0 - 97#{italic}# +在这个新冒险者的黄金年代 +ä½ å°†ä¸ä¼šè¢«é—忘 +#{normal}#]], "_t") +t([[#{bold}# +Gygax the Great +#{normal}#38 - 108#{italic}# +Most blessed are we +To have shared this world with thee +#{normal}#]], [[#{bold}# +ä¼Ÿå¤§çš„ç›–åŠ å…‹æ–¯ +#{normal}#38 - 108#{italic}# +我们所接å—的最大ç¥ç¦ +å°±æ˜¯æ›¾ä¸Žä½ åˆ†äº«è¿™ä¸ªä¸–ç•Œ +#{normal}#]], "_t") +t([[#{bold}# +Here lies Opius the Wastrel +#{normal}#89 - 117#{italic}# +Death was too good for you +May you quickly be forgotten +#{normal}#]], [[#{bold}# +这里躺ç€è´¥å®¶å奥匹亚斯 +#{normal}#89 - 117#{italic}# +æ»äº¡å¤ªä¾¿å®œä½ 了 +å¸Œæœ›ä½ èƒ½è¢«è¿…é€Ÿé—忘 +#{normal}#]], "_t") +t([[#{bold}# +Wichman Toy +#{normal}#80 - 121#{italic}# +Your rogueish charms +Inspire us forever +#{normal}#]], [[#{bold}# +维奇曼·托伊 +#{normal}#80 - 121#{italic}# +ä½ ä¾ ç›—èˆ¬çš„ç¾Žä¸½ +将永远å¯å‘我们 +#{normal}#]], "_t") +t([[#{bold}# +Annei Caffrey +#{normal}#26 - 102#{italic}# +On the wings of dragons +You forever soar +#{normal}#]], [[#{bold}# +阿内·凯芙瑞 +#{normal}#26 - 102#{italic}# +ä½ å°†ç”¨é¾™ç¿¼ +永远飞翔 +#{normal}#]], "_t") +t([[#{bold}# +Here lies Eden of Derth +#{normal}#97 - 121#{italic}# +Untamed in spirit +Unhesitant in flight +Unlifed in grimmest darkness +#{normal}#]], [[#{bold}# +这躺ç€å¾·æ–¯é•‡çš„艾登 +#{normal}#97 - 121#{italic}# +ä»–çš„çµé‚桀骜ä¸é©¯ +他的飞行从ä¸çŠ¹è±« +但他å´æœªèƒ½åœ¨æœ€å†·é…·çš„黑暗ä¸ç”Ÿå˜ +#{normal}#]], "_t") +t([[#{bold}# +Calici the Brave +#{normal}#86 - 113#{italic}# +Alas that bravery was not enough +#{normal}#]], [[#{bold}# +勇敢的凯利斯 +#{normal}#86 - 113#{italic}# +哎光有一腔çƒè¡€æ˜¯ä¸å¤Ÿçš„å•Š +#{normal}#]], "_t") +t([[#{bold}# +Barbrim the Cursed +#{normal}#92 - 119#{italic}# +Betrayed by those he trusted +#{normal}#]], [[#{bold}# +被诅咒者巴巴瑞 +#{normal}#92 - 119#{italic}# +è¢«ä»–æ‰€ä¿¡ä»»çš„äººèƒŒå› +#{normal}#]], "_t") +t([[#{bold}# +Falsira Mageslayer +#{normal}#78 - 104#{italic}# +Slain by the dark magics she fought +We shall never forget +Death to the spellweavers! +#{normal}#]], [[#{bold}# +猎é”者法希拉 +#{normal}#78 - 104#{italic}# +被她所抗争的黑暗é”法æ€å®³ +我们将永ä¸é—忘 +çç»æ‰€æœ‰æ³•å¸ˆ! +#{normal}#]], "_t") +t([[#{bold}# +Here lies Amalla +#{normal}#86 - 105#{italic}# +Burned for witchcraft +#{normal}#]], [[#{bold}# +这躺ç€é˜¿çŽ›æ‹‰ +#{normal}#86 - 105#{italic}# +å› ä½¿ç”¨å¦–æœ¯è€Œè¢«å¤„æ» +#{normal}#]], "_t") +t([[#{bold}# +Gamrik Dellhorn +#{normal}#47 - 93#{italic}# +Fell to the Wintertide blizzard +#{normal}#]], [[#{bold}# +åŠ ç±³é‡Œå…‹Â·æˆ´å°”äº¨ +#{normal}#47 - 93#{italic}# +å› å†¬å£çš„æš´é£Žé›ªè€Œæ» +#{normal}#]], "_t") +t([[#{bold}# +Here lies Peterin +#{normal}#32 - 89#{italic}# +Died alone +#{normal}#]], [[#{bold}# +这躺ç€å½¼ç‰¹æž— +#{normal}#32 - 89#{italic}# +å¤ç‹¬çš„æ»åŽ» +#{normal}#]], "_t") +t([[#{bold}# +Ben Harrison +#{normal}#68 - 104#{italic}# +Praise the name +Of he who helped us band together +#{normal}#]], [[#{bold}# +本·哈里森 +#{normal}#68 - 104#{italic}# +颂扬这个åå—å§ +å› ä»–è®©æˆ‘ä»¬å›¢ç»“èµ·æ¥ +#{normal}#]], "_t") +t([[#{bold}# +Here rests Raymond Gaustadnes +#{normal}#84 - 120#{italic}# +The Pixels finally got him... +#{normal}#]], [[#{bold}# +é›·è’™å¾·Â·åŠ æ–¯å¡”å¾·åœ¨è¿™é‡Œé•¿çœ +#{normal}#84 - 120#{italic}# +彼克索们还是找到他了... +#{normal}#]], "_t") +t([[#{bold}# +Here lies Crokar +#{normal}#86 - 113#{italic}# +His love of trolls proved too dangerous a hobby +#{normal}#]], [[#{bold}# +这躺ç€å…‹ç½—å…‹ +#{normal}#86 - 113#{italic}# +他对巨é”的喜爱被è¯æ˜Žæ˜¯ä¸ªå¤ªè¿‡å±é™©çš„兴趣 +#{normal}#]], "_t") +t([[#{bold}# +Lyrissa the Wyrmfriend +#{normal}#93 - 116#{italic}# +Eaten by dragons +#{normal}#]], [[#{bold}# +好龙者莉莉莎 +#{normal}#93 - 116#{italic}# +被龙åƒäº† +#{normal}#]], "_t") +t([[#{bold}# +Here rests Weldeth the Deserter +#{normal}#86 - 103#{italic}# +Fled from battle +Bereft of pride +On a comrade's sword +He quickly died +#{normal}#]], [[#{bold}# +这躺ç€é€ƒå…µéŸ¦å¾·æ–¯ +#{normal}#86 - 103#{italic}# +从战场上逃走 +丧失骄傲 +在一个åŒä¼´å‰‘下 +他很快便æ»äº† +#{normal}#]], "_t") +t([[#{italic}# +This gravestone has been desecrated +#{normal}#]], [[#{italic}# +è¿™å—å¢“ç¢‘è¢«ç ´å了 +#{normal}#]], "_t") +t([[#{bold}# +Seria Swanfoot +#{normal}#56 - 109#{italic}# +May your feet now walk amongst the stars +#{normal}#]], [[#{bold}# +天鹅西瑞亚 +#{normal}#56 - 109#{italic}# +ä½ çš„åŒè¶³å°†æ¼«æ¥äºŽæ˜Ÿæµ· +#{normal}#]], "_t") +t([[#{bold}# +Eric and Erik +#{normal}#66 - 114#{italic}# +Met their death investigating dark light +Alas, the pit was darker still +#{normal}#]], [[#{bold}# +伊利克和伊里克 +#{normal}#66 - 114#{italic}# +希望他们的æ»èƒ½ä¸ºé»‘暗带æ¥å…‰æ˜Ž +哎,矿井还是黑漆漆的 +#{normal}#]], "_t") +t([[#{bold}# +Hoblo Sureshot +#{normal}#94 - 120#{italic}# +Death by ricochet +#{normal}#]], [[#{bold}# +ç¥žæžªæ‰‹å“ˆå® +#{normal}#94 - 120#{italic}# +è¢«è·³å¼¹å‡»ä¸ +#{normal}#]], "_t") +t([[#{bold}# +Grave of the Unknown Mason +#{normal}#??? - ???#{italic}# +In dedication to all those lost building the dungeons of Maj'Eyal +#{normal}#]], [[#{bold}# +æ— åæ³¥ç“¦åŒ çš„åŸå¢“ +#{normal}#??? - ???#{italic}# +çŒ®ç»™æ‰€æœ‰å»ºé€ äº†é©¬åŸºÂ·åŸƒäºšå°”åœ°ç‰¢çš„äºº +#{normal}#]], "_t") +t([[#{bold}# +Here lies Albert Deathproof +#{normal}#75 - ???#{italic}# +Buried alive +#{normal}#]], [[#{bold}# +这里躺ç€ä¸æ»çš„阿尔伯特 +#{normal}#75 - ???#{italic}# +活埋 +#{normal}#]], "_t") +t([[#{bold}# +RIP Legless Jack +#{normal}#26 - 98#{italic}# +His life's dream was to dance +But even dreams must die +#{normal}#]], [[#{bold}# +愿瘸åæ°å…‹å®‰æ¯ +#{normal}#26 - 98#{italic}# +他一生的梦想是去跳舞 +但就算是梦想也有消é€çš„一天 +#{normal}#]], "_t") +t([[#{bold}# +The Blightbringer +#{normal}#14 - 46#{italic}# +Do not disturb +#{normal}#]], [[#{bold}# +è’芜æºå¸¦è€… +#{normal}#14 - 46#{italic}# +请勿打扰 +#{normal}#]], "_t") +t([[#{bold}# +Matthew the Brawler +#{normal}#101 - 122#{italic}# +Killed in a ring of blood +#{normal}#]], [[#{bold}# +æ ¼æ–—å®¶é©¬ç‰¹è‹ +#{normal}#101 - 122#{italic}# +在斗技场ä¸è¢«æ€ +#{normal}#]], "_t") +t([[#{bold}# +Sarusan the Timeraper +#{normal}#102 - 87#{italic}# +He who wields Time +Dies by Time +#{normal}#]], [[#{bold}# +时空法师è¨èŒ¹æ£® +#{normal}#102 - 87#{italic}# +æ“纵时光者 +æ»äºŽæ—¶å…‰ +#{normal}#]], "_t") +t([[#{bold}# +Palia the Poacher +#{normal}#94 - 118#{italic}# +Shown no mercy in the cursed woods +#{normal}#]], [[#{bold}# +å·çŒŽè€…帕利亚 +#{normal}#94 - 118#{italic}# +å¯¹è¢«è¯…å’’çš„æ ‘æœ¨æ¯«ä¸ç•™æƒ… +#{normal}#]], "_t") +t([[#{bold}# +Here lies the merchant Dalio +#{normal}#83 - 121#{italic}# +Slain by an assassin's deadly poison +#{normal}#]], [[#{bold}# +这躺ç€å•†äººè¾¾é‡Œå¥¥ +#{normal}#83 - 121#{italic}# +ä¸ºåˆºå®¢çš„æ¯’åŒ•é¦–æ‰€æ€ +#{normal}#]], "_t") +t([[#{bold}# +Here lies Jazak +#{normal}#92 - 113#{italic}# +He played with the wildest fires +And got burnt +#{normal}#]], [[#{bold}# +这躺ç€å‰æ‰Žå…‹ +#{normal}#92 - 113#{italic}# +他在ç«æµ·ä¸å¬‰æˆ +被烧ç€äº† +#{normal}#]], "_t") +t([[#{bold}# +RIP Gedis the Paladin +#{normal}#?? - 118#{italic}# +Bright star from foreign lands +We weep your fallen light +#{normal}#]], [[#{bold}# +愿圣骑士å‰è¿ªæ–¯å®‰æ¯ +#{normal}#?? - 118#{italic}# +æ¥è‡ªæœªçŸ¥å¤§é™†çš„闪亮新星 +æˆ‘ä»¬ä¸ºä½ çš„é™¨è½è€Œå“æ³£ +#{normal}#]], "_t") +t([[#{bold}# +Foursaw the Clown +#{normal}#82 - 114#{italic}# +We laughed +Until we saw +The joke was over +#{normal}#]], [[#{bold}# +å°ä¸‘ç¦è¨ +#{normal}#82 - 114#{italic}# +这个笑è¯è®©æˆ‘们从头笑到尾 +#{normal}#]], "_t") +t("gravestone", "墓碑", "_t") +t("last hope graveyard", "最åŽçš„希望墓地", "newLore category") + + +------------------------------------------------ +section "game/modules/tome/data/lore/maze.lua" + +t([[Dear diary, + +Lessons are off this week as my tutor has fallen ill, so I've decided to sneak out and have a wander round the old mazed ruins nearby. I know I'll get in trouble if I'm caught, but as long as I'm back in a couple of days no one will notice... Besides, I get so bored cooped up in those mountains! I want some fun! + +This is rather a dirty place though. I've come across a few bandits and snakes in here, but nothing to threaten a grade 3 mage like me. + +I remember hearing that this labyrinth used to be a prison used by the halfling king Roupar during the Age of Dusk, and that with the lawlessness of the time captives were simply sent here to rot. Some say a magical curse infected the place and turned them into bull-like monsters that patrol the halls to this day. How exciting!! +]], [[亲爱的日记, + +å› ä¸ºæˆ‘çš„å¯¼å¸ˆç”Ÿç—…äº†ï¼Œæ‰€ä»¥è¿™ä¸€å‘¨è¯¾æ¯”è¾ƒå°‘ï¼ŒäºŽæ˜¯æˆ‘å†³å®šæºœåŽ»é™„è¿‘çš„è¿·å®«åºŸå¢Ÿæ•£æ•£æ¥ã€‚我知é“如果被抓ä½äº†ä¼šå¾ˆéº»çƒ¦ï¼Œä½†æ˜¯åªè¦æˆ‘在一两天之内回æ¥çš„è¯åº”该ä¸ä¼šæœ‰äººå‘现...å› ä¸ºè¢«å›°åœ¨è¿™å¤§å±±é‡Œé¢å®žåœ¨æ˜¯å¤ªæ— èŠäº†ï¼æˆ‘è¦æ‰¾äº›ä¹åï¼ + +我擦,这地方太è„了ï¼æˆ‘å·²ç»åœ¨è¿™å„¿é‡åˆ°äº†å¥½å‡ 个强盗和好多蛇了,但是没什么能å“å€’æˆ‘è¿™æ ·çš„ä¸‰å¹´çº§é”法师。 + +我想起æ¥æˆ‘曾ç»å¬è¯´è¿‡ï¼Œè¿™è¿·å®«æ˜¯é»„æ˜çºªæ—¶åŠèº«äººçŽ‹æ´›å¸•ç”¨æ¥åšç›‘狱的,在那个没有法制的年代,囚犯们就被简简å•å•çš„扔到这自生自ç了。 + +有人说这地方被é”法诅咒之åŽå½±å“了那些囚犯,让他们å˜æˆåƒå…¬ç‰›ä¸€æ ·çš„野兽,盘踞æ¤åœ°ç›´åˆ°ä»Šæ—¥ã€‚太让人兴奋了ï¼ï¼ +]], "_t") +t("diary (the maze)", "迷宫日记", "_t") +t([[I'm having so much fun! Probability Travel is making this little trip a breeze. And you should have seen the look on that bandit's face when I came out one wall, disappeared through another, and came around behind him! Hee hee hee... + +I still remember Archmage Tarelion's lecture about the spell - "Probability effects can be employed for ease of use, but beware thee of relying on them. With ease of use comes ease of mind and a weakening of one's will and concentration. Soon one will find oneself in a situation of risk, bereft of normal judgement of danger, and low on the mental resources to save onself. Heed thee well." Bah, what tosh!!! How dumb does he really think I am?! + +Besides, I'm enjoying myself - I'm having an adventure!! + +I saw something! I don't know what it was... but it was big and shadowy! But when I tried chasing it I got lost... Um, maybe I just imagined it? No, I'm sure it must be something cool and exciting, I just have to keep exploring!]], [[我太开心了ï¼æ¬¡å…ƒç§»åŠ¨è®©è¿™è¶ŸçŸé€”æ—…è¡Œå˜å¾—如æ¤è½»è€Œæ˜“ä¸¾ã€‚ä½ çœŸåº”è¯¥çœ‹çœ‹å½“é‚£ä¸ªå¼ºç›—çœ‹åˆ°æˆ‘ä»Žä¸€å µå¢™å‡ºæ¥ï¼Œæ¶ˆå¤±åœ¨å¦ä¸€å µå¢™é¢å‰ï¼Œåˆå‡ºçŽ°åœ¨ä»–背åŽçš„时候的那个表情ï¼å˜¿å˜¿å˜¿â€¦â€¦ + +我ä»ç„¶è®°å¾—大法师泰尔兰è€å¸ˆå…³äºŽè¿™ä¸ªé”法的讲课——“次元穿行é”法æ“作简å•ï¼Œä½†æ˜¯å¾ˆå®¹æ˜“ä½¿ä½ ä¾èµ–它。越是简å•çš„æ“作越容易让人大æ„,缺ä¹è¦æƒ•ã€‚由于缺少判æ–å±é™©çš„常识,一些人很快就会让自己处于å±é™©çš„状况之ä¸ã€‚åƒä¸‡ç•™å¿ƒï¼â€ + +呸ï¼ç®€ç›´å°±æ˜¯æ”¾å±ï¼ä»–ä»¥ä¸ºæˆ‘æœ‰é‚£ä¹ˆè ¢ä¹ˆï¼Ÿ å¦å¤–,我现在éžå¸¸äº«å—ï¼æˆ‘æ£åœ¨å†’险呢ï¼ï¼ + +我看到了些东西ï¼æˆ‘ä¸çŸ¥é“那是什么……但是他很大而且很模糊ï¼åœ¨æˆ‘试ç€è¿½èµ¶å®ƒçš„时候我竟然迷路了……é¢ï¼Œå¯èƒ½è¿™ä»…ä»…åªæ˜¯æˆ‘的想象?ä¸ï¼Œæˆ‘确信那一定是很酷的和令人兴奋的什么东西,我得继ç»æŽ¢ç´¢ï¼]], "_t") +t("maze", "迷宫", "newLore category") +t("the perfect killing device", "完美的æ€äººè£…ç½®", "_t") +t([[I have now devised the perfect trap for the horned beast that walks these halls! Truly he cannot avoid this amazing contraption - the perfect blend of technical mastery and nature's lethal gifts. Ah, how I look forward to having that monster's head mounted on my walls - it shall be the pride of my collection! + +The contraption is elegant and simple, though many months I have spent getting the formula perfect. There are two vials attached together - one containing finely ground hemlock, the other containing a carefully prepared zinc compound. When the vials are broken the materials react with the air and pump out an amazing cloud of poisonous vapour! The poison is supremely effective, killing within minutes. All I have to do is carefully hide the vials beneath a thin piece of slate and wait for my prey to step upon the trap - then POOF, it's dead! + +I have prepared a great many vials to last me throughout the hunting season. By this time next year I will have a trophy collection to match the kings! + +I seem to have misplaced one though... I'm sure it must be close by. + + +No, NO! I have - I --- acci--- pain, such pa--______ + + +#{italic}#You find a dusty case filled with many small vials of powder. They seem serviceable.#{normal}#]], [[我为那些走在大殿里é¢ä¸”é•¿ç€è§’的野兽设置了完美的陷阱。它们é“定é¿ä¸å¼€è¿™ä¸ªç¥žå¥‡çš„新玩æ„儿——精湛技巧与致命天赋的完美èžåˆã€‚ + +啊,我多么期待把那些野兽的头颅作为战利å“挂满我的墙å£å•Šâ€”—那将是多么令人骄傲和自豪的收è—ï¼ + +这个新å‘明既精致åˆç®€å•ï¼Œå°½ç®¡å¦‚æ¤æˆ‘è¿˜æ˜¯èŠ±äº†å¥½å‡ ä¸ªæœˆçš„æ—¶é—´æ¥è®©å®ƒçš„é…æ–¹å˜å¾—完美。有两个å°è¯ç“¶è¢«è¿žæŽ¥ä¸€èµ·â€”—一个瓶å里é¢è£…ç€ç£¨ç¢Žçš„毒芹,å¦ä¸€ä¸ªé‡Œé¢è£…ç€æˆ‘å°å¿ƒå‡†å¤‡å¥½çš„锌混åˆç‰©ã€‚当两个å°è¯ç“¶ç ´ç¢Žçš„时候,里é¢çš„物质和空气å‘生化å¦ååº”ï¼Œå°±ä¼šä¸€é˜µä¸€é˜µçš„å–·å‡ºæœ‰å‰§æ¯’çš„é›¾ï¼ + +这毒éžå¸¸æœ‰æ•ˆï¼Œåœ¨çž¬é—´å°±èƒ½æ€æ»ä»–们。所有我è¦åšçš„就是å°å¿ƒçš„å°†å°è¯ç“¶è—在一å—很薄的石æ¿ä¸‹é¢ï¼Œç„¶åŽç‰å¾…我的猎物踩到陷阱上——噗ï¼ä»–å°±æ»äº†ï¼ + +为了让我的整个打猎å£ä»Žå¤´åˆ°å°¾éƒ½èƒ½æŒç»æˆ˜æ–—,我准备了éžå¸¸å¤šçš„å°è¯ç“¶ã€‚明年的打猎å£æ怕我收è—的战利å“æ•°é‡å°±è¦èµ¶ä¸Šå›½çŽ‹çš„äº†ï¼ + +我好åƒæŠŠä¸€ä¸ªç“¶å放错地方了……我敢肯定它应该在附近的æŸå¤„。 + +ä¸ï¼Œä¸ï¼æˆ‘……我……(一阵痉挛)……好痛苦,好痛…… + +#{italic}#ä½ æ‰¾åˆ°äº†ä¸€ä¸ªå¸ƒæ»¡ç°å°˜çš„ç®±å,里é¢éƒ½æ˜¯è£…满粉末的å°è¯ç“¶ã€‚它们好åƒè¿˜èƒ½ç”¨ã€‚#{normal}#]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/misc.lua" + +t("tract of destruction", "æ¯ç之æº", "_t") +t([[#{bold}#Tract of Destruction#{normal}# + +Though armies would fall before the Spellblaze's might, though forests were razed and the skies bled red with fire, they always felt that the earth would endure. It seemed eternal, unmoving. Not even the fury of the Spellblaze could hope to destroy it. + +How wrong they were. The Nalorën people, long secluded, were prepared to fend off any attacks on their land, but how could they hope to stop the land itself crumbling? Seeing their home literally tearing itself apart, plains and forests tumbling into the seas... For one brief, terrible moment, they beheld the true extent of the Spellblaze's power. Not only was it destroying the people of the world, but the world itself. + +The lands of the Nalorën had sunk beneath the waves.]], [[#{bold}#æ¯ç之æº#{normal}# + +尽管在é”法大爆炸强大的力é‡é¢å‰ï¼Œå†›é˜Ÿçœ¨çœ¼è¦†ç,森林片刻消失,天空满是æµç«ï¼Œä½†ä»–ä»¬æ€»è®¤ä¸ºå¤§é™†ä¼šå®‰ç„¶æ— æ™ã€‚它看起æ¥æ°¸æ’ä¸å˜ã€‚甚至狂怒的é”æ³•å¤§çˆ†ç‚¸éƒ½æ— æ³•æ‘§æ¯å®ƒã€‚ + +但他们错了。这些与世隔ç»äº†å¾ˆä¹…的纳é²ç²¾çµï¼Œä»¥ä¸ºä»–们的土地å¯ä»¥æŠµæŠ—任何的攻击,但他们怎能指望陆地去阻æ¢å®ƒè‡ªèº«çš„崩溃?当看到房屋倒塌,海啸æ¥è¢â€”—这一刻,他们æ‰çœŸæ£è§è¯†äº†é”法大爆炸的力é‡ã€‚它ä¸ä»…æ¯ç了世上的人,也æ¯ç了这个世界。 + +纳é²å¤§é™†ç¼“缓沉入海底。]], "_t") +t("tract of anarchy", "æ— åºä¹‹æ²»", "_t") +t([[#{bold}#Tract of Anarchy#{normal}# + +For the years following the cataclysm, chaos reigned. Their culture, their way of life, it was as broken and fractured as the land itself. Nalorë civilisation was reduced to a few isolated and feeble settlements, scratching out meagre existences as land, mind and body was warped in both shape and spirit. + +Faced with the idea of their great race failing – another victim of the Spellblaze, a footnote in the annals of history – impassioned pleas were sent to their elven brothers: The Shalorën, the Thalorën. Aid was even requested from human and halfling, embroiled in their own petty squabbles as they were. + +The Nalorën received no answer.]], [[#{bold}#æ— åºä¹‹æ²»#{normal}# + +大ç¾éš¾å¤šå¹´ä»¥åŽï¼Œä¸–ç•Œå˜å¹»èŽ«æµ‹ã€‚他们的文化,他们的生活方å¼ï¼Œéƒ½å› ä¸ºå¤§é™†çš„æ²‰æ²¡è€Œæ”¯ç¦»ç ´ç¢Žã€‚çº³é²æ–‡æ˜Žåªå‰©ä¸‹äº†å‡ 个å¤ç«‹è€Œè„†å¼±çš„å®šå±…ç‚¹â€”â€”å¯¥å¯¥æ— å‡ çš„é™†åœ°ï¼Œä»–ä»¬èº«å¿ƒä¿±ç–²ï¼Œå‰é€”渺茫。 + +é¢å¯¹ç§æ—å³å°†æ¯ççš„å±€é¢ï¼Œä»–们å‘åŒæ ·å—é”法大爆炸影å“的兄弟ç§æ———永æ’ç²¾çµã€è‡ªç„¶ç²¾çµå‘出了求æ´ä¿¡ã€‚甚至他们还å‘人类和åŠèº«äººä»¬å‘出了求æ´ï¼Œå¸Œæœ›å¯¹æ–¹èƒ½ç»™äºˆä¸€äº›å¸®åŠ©ã€‚ + +纳é²ç²¾çµæ²¡æœ‰æ”¶åˆ°ä»»ä½•å›žåº”。]], "_t") +t("tract of acceptance", "命è¿æŠ‰æ‹©", "_t") +t([[#{bold}#Tract of Acceptance#{normal}# + +Betrayed by the Shalorën, wilful and destructive, and the Thalorën, aloof and suspicious, a long, seething silence fell over the remaining Nalorën people. It was during this period of grim introspection that salvation was suddenly and unexpectedly granted. The ancient Sher'Tul magicks, long pondered over by the land's mystics, would bear fruit at last. + +The same force that destroyed the Nalorën would save them. Through the Sher'Tul's magic, the Nalorën became able to breathe water as if it was air. Their bodies became adapted for existence under the waves, their legs becoming long, snake-like tails. Such drastic metamorphosis would naturally cause horror, you may expect. However, the Nalorën saw the possibilities their new forms provided: Their sunken lands were their own once again. Their homes would be rebuilt, their civilisation reborn. Nalorën no more, the denizens of the sunken kingdom would come to be known as 'nagas'...]], [[#{bold}#命è¿æŠ‰æ‹©#{normal}# + +被任性消æžçš„æ°¸æ’ç²¾çµå’Œå†·æ¼ 猜忌的自然精çµèƒŒå›åŽï¼Œçº³é²ç²¾çµä»¬å§‹ç»ˆä¿æŒç€ç¼„默。æ¤æ—¶æ¤åˆ»ï¼Œæ‹¯æ•‘ç§æ—方法的出现既显得çªå…€åˆæ˜¾å¾—ç†æ‰€å½“ç„¶ã€‚é€šè¿‡ç ”ç©¶è¿œå¤çš„å¤Â·å›¾å°”é”法,å 星师们ç»è¿‡é•¿æ—¶é—´çš„æ€è€ƒï¼Œç»ˆäºŽå®Œæˆäº†æœ€ç»ˆæ–¹æ¡ˆã€‚ + +é‚£æ¯ç纳é²çš„力é‡ï¼ŒåŒæ ·å¯ä»¥æ‹¯æ•‘他们。通过å¤Â·å›¾å°”é”法,纳é²ä»¬å¯ä»¥åœ¨æ°´é‡Œè‡ªç”±çš„呼å¸ã€‚他们的身体å˜çš„适åˆæ°´ä¸‹è¡ŒåŠ¨ï¼Œä»–们的腿å˜æˆäº†ç»†é•¿çš„åƒè›‡ä¸€æ ·çš„å°¾å·´ã€‚ä½ å¯ä»¥æƒ³è±¡ï¼Œè¿™ç§éžè‡ªç„¶çš„å˜åŒ–会带æ¥å¤šå°‘æ惧。ä¸ç®¡æ€Žæ ·ï¼Œçº³é²ä»¬çœ‹åˆ°äº†æœªæ¥çš„希望——他们沉没的大陆å†æ¬¡æˆä¸ºäº†ä»–们的家å›ã€‚家å›å°†ä¼šé‡å»ºï¼Œæ–‡æ˜Žå°†ä¼šä¼ 承,历å²å°†ä¼šå»¶ç»ã€‚纳é²ä¸€æ—å·²ç»éšç€å¤§é™†æ²‰æ²¡åœ¨åŽ†å²ä¸ï¼Œä»–们将建立新的自由国度——“娜迦â€ã€‚]], "_t") +t("temple of creation", "é€ ç‰©è€…ç¥žåº™", "newLore category") +t("personal note (Slasul)", "è¨æ‹‰è‹å°”的个人笔记", "_t") +t([[At long last, the temple finally reveals its secrets to me, and my plans can be set in motion. Lithe in form, faultless in combat, unmatched in speed both above the waves and beneath... nature couldn't have hoped to create such a race as nagas. With the Temple of Creation now open to me however, we may become so much more. With my guidance, my careful shaping of the Sher'Tul's magicks, under my expert hand our great race shall soon reach its zenith. A new tract shall soon be written: The Tract of the Devourer. +]], "终于,神庙å‘我敞开了神秘之门,我的计划终于å¯ä»¥å®žæ–½äº†ã€‚æŸ”è½¯çš„èº«ä½“ï¼Œå®Œç¾Žçš„æˆ˜æ–—èƒ½åŠ›ï¼Œæ— ä¸Žä¼¦æ¯”çš„ä¸¤æ –æœºåŠ¨æ€§â€¦â€¦å¤§è‡ªç„¶æ€Žä¹ˆä¼šåˆ›é€ å‡ºå¨œè¿¦è¿™æ ·çš„ç§æ—?ä¸ç®¡æ€Žæ ·ï¼Œå½“é€ ç‰©ä¸»ç¥žåº™ä¹‹é—¨ä¸ºæˆ‘æ‰“å¼€ï¼Œæˆ‘ä»¬å¯ä»¥å˜çš„æ›´åŠ å¼ºå¤§ã€‚åœ¨æˆ‘çš„æŒ‡å¼•å’Œå¯¹å¤Â·å›¾å°”é”æ³•çš„ä»”ç»†æ”¹é€ ä¸‹ï¼Œæˆ‘ä»¬çš„ä¼Ÿå¤§ç§æ—ä¼šå¾ˆå¿«è¶‹äºŽå·…å³°ã€‚æ–°çš„ç¯‡ç« å°†è¢«è°±å†™â€”â€”åžé£Ÿå¤©åœ°ã€‚", "_t") +t("letter to Rolf (1)", "写给罗尔夫的信 (1)", "_t") +t([[Dear Rolf, + +I hope this letter finds you well. I must apologise for this recent dry spell in our communication; my adventures across Maj'Eyal have taken many exciting and perilous turns as of late. What turns do I speak of, you ask? I know how you delight in reading the accounts of my exploits, so I shall waste no further time on this pre-amble. + +Imagine, if you will, a wolf. Imagine a beastly wolf, a wolf with strength, ferocity and a lust for flesh matching that of an entire pack of its lesser kind. You too may have some small experience with these "wargs" as the locals are wont to call them. Now... imagine one the size of a bear. Truly, as I travelled the lands surrounding Derth did I come across such a monstrous, awe-inspiring, lupine adversary. With fangs of a length to match my own blade, I entered combat against this lupine lord and its skulking brood. To my regret I failed in slaying the beast, but I assure you - simply surviving against such feral rage is an honour worthy of recognition and renown. + +And indeed, would there have been much glory in killing such a creature? True, I would have had enough to fur to line each and every boot and hat in Derth, but legends must live on. They are what give this world its very spirit! + +With eager anticipation for your reply, +Weisman]], [[亲爱的罗尔夫, + +我希望这å°ä¿¡å¯ä»¥å®‰å…¨çš„åˆ°è¾¾ä½ æ‰‹ã€‚æˆ‘å¿…é¡»ä¸ºæˆ‘ä»¬æœ€è¿‘ä¸€æ¬¡å°´å°¬çš„äº¤æµé“æ‰ï¼šæˆ‘的冒险者们横穿了整个马基·埃亚尔,截æ¢ç›®å‰ä¸ºæ¢ä»–们带回了许多有趣和å±é™©çš„è¶£é—»ã€‚ä½ ä¸Šæ¬¡é—®ï¼Œæˆ‘åœ¨è¯´äº›ä»€ä¹ˆè¶£é—»ï¼Ÿæˆ‘çŸ¥é“ä½ åœ¨è¯»æˆ‘çš„æˆå°±æ—¶éžå¸¸é«˜å…´ï¼Œæ‰€ä»¥å®¢å¥—è¯æˆ‘å°±ä¸å¤šè¯´äº†ã€‚ + +想åƒä¸€ä¸‹ï¼Œä¸€åªåºžå¤§å¦‚熊的饿狼,赤眼如炙,饥渴的åžå™¬ç€å®ƒå‘¨å›´ä¸€åˆ‡çš„生命。这åªæš´å›æ‰€å¸¦æ¥çš„å¨èƒè¿œè¶…一整群它弱å°çš„åŒç±»ã€‚ä½ ä¹Ÿè®¸äº¦æ›¾å¯¹ä»˜ä¸€äº›å½“åœ°äººå£ä¸æ‰€è°“的座狼,但想象一下这åªå¦‚åŒç†Šä¸€èˆ¬å·¨å¤§çš„“好家伙â€ã€‚事实上,当我在周围的旅行时,ä¸å·§å°±éé‡åˆ°äº†è¿™æ ·ä¸€åªä»¤äººç”Ÿç•çš„贪婪怪物,它挥舞的ç 牙比我的剑还è¦é•¿ã€‚于是我与这åªåº§ç‹¼çŽ‹å’Œå®ƒçš„狼å狼å™ä»¬å±•å¼€äº†æ¿€çƒˆçš„æ斗。å¯æƒœçš„是我最终并没有æ€æ»è¿™åªé‡Žå…½ï¼Œä½†æˆ‘能自豪的说,能从这场战斗ä¸å˜æ´»å°±å·²ç»æ˜¯å€¼å¾—称é“的了。 + +更主è¦çš„是,击æ€è¿™æ ·çš„ç”Ÿç‰©çœŸçš„æ˜¯æ— ä¸Šçš„è£è€€ã€‚å¯¹ï¼Œæˆ‘ç¡®å®žä¼šå¾—åˆ°ä¸€å¤§å †ç‹¼æ¯›ï¼Œè®©å¾·æ–¯é•‡çš„å·¥åŒ ä»¬ä¸ºæˆ‘æ‰€æœ‰çš„è¡£ç‰©æ‰“ä¸Šè¤¶ï¼Œä½†æˆ‘çš„å†…å¿ƒå‘Šè¯‰è‡ªå·±è¿™ç§ä¼ 说ä¸çš„生物必须让其ç¹è¡ä¸‹åŽ»ã€‚å› ä¸ºæ£æ˜¯å®ƒä»¬ï¼Œèµ‹äºˆäº†æˆ‘们在这个世界冒险的æ„义! + +殷切的期盼ç€ä½ 的回信, +å¨æ–¯æ›¼]], "_t") +t("letter to Weisman (1)", "写给å¨æ–¯æ›¼çš„ä¿¡ (1)", "_t") +t([[Dear Weisman, + +Ah! What feelings your last letters inspired within me... primarily mirth, with a good amount of scorn! Must you continuously assail me with tale after tale of your waving of wooden swords and pestering of toothless mongrels? Allow me to recount your "legends" in a much more succinct manner: One day, I failed to kill a dog. Such bravery! Such pluck and derring-do! + +Your petty escapades are made ever more insignificant by the trials I myself have recently overcome. Mere days ago I was trekking through the Old Forest (that's outside Derth, Weisman! Terror must already grip you!) when, by unfortunate happenstance, I came across a most hideous, bloated, oozing and chittering horror! No less than the giant ants' repulsive progenitor! Such hordes of frenzied chitinous young it had at its command, it was as though the ground itself was swarming forward to devour me! + +And yet I live. Weisman, I sincerely hope that my letter has revealed to you your folly. Only when you have faced true danger can you call yourself an adventurer. Bore me with your tales no longer. + +Rolf]], [[亲爱的å¨æ–¯æ›¼ï¼Œ + +å“ˆå“ˆï¼Œä½ ä¸Šæ¬¡çš„æ¥ä¿¡çœŸæ˜¯å¸¦ç»™æˆ‘ä¸å°‘笑料ï¼ä½ 这家伙到底è¦ç”¨è¿™äº›æœ¨å‰‘å¤§æˆ˜èš¯èš“çš„æ•…äº‹éªšæ‰°æˆ‘åˆ°å‡ æ—¶ï¼Ÿå°±è®©æˆ‘æ¥æ¼”ç¤ºä¸€ä¸‹ä½ é‚£å°ä¿¡ä»¶çš„æ£ç¡®è¯»æ³•ï¼šæœ‰ä¸€å¤©ï¼Œæˆ‘与一åªè€ç‹—大战300回åˆï¼Œå·®ç‚¹æ€æŽ‰å®ƒã€‚è¿™çœŸæ˜¯å……æ»¡å‹‡æ°”ä¸Žè¡€æ€§çš„æˆ˜æ–—ï¼ + +ä½ çš„â€œè‹±é›„äº‹è¿¹â€åœ¨æˆ‘近日克æœçš„å¯æ€•æ¢¦é‡é¢å‰æ ¹æœ¬ä¸å€¼ä¸€æ。数天å‰æˆ‘å¾’æ¥ç©¿è¶Šäº†è¿œå¤ä¸›æž—(è¿™å¯æ˜¯åœ¨å¾·æ–¯é•‡ä¹‹å¤–的地域,å¨æ–¯æ›¼ï¼ä½ å¯æ˜¯è¦è¢«å“的腿软了å§ï¼) 在那里,我ä¸å¹¸çš„éé‡äº†ä¸–上最å¯æ€•ã€æœ€çŠ€åˆ©ã€æœ€å‡¶çŒ›çš„ç”Ÿç‰©ï¼ + +满地的å²å‰å·¨åž‹ç™½èšï¼Œå®ƒä»¬åœ¨å¯æ€•çš„èšçŽ‹æŒ‡æŒ¥ä¸‹èœ‚拥而出,试图用那巨大的å‰é¢šå°†æˆ‘ç¢Žå°¸ä¸‡æ®µï¼ + +å³ä¾¿å¦‚æ¤æˆ‘还是活下æ¥äº†ï¼Œå¨æ–¯æ›¼ï¼Œæˆ‘çœŸå¿ƒå¸Œæœ›æˆ‘çš„å›žä¿¡èƒ½è®©ä½ çŸ¥é“世界如æ¤å·¨å¤§ï¼Œä½ åˆå¦‚æ¤æ¸ºå°ã€‚åªæœ‰å½“ä½ çœŸæ£ç»åŽ†è¿‡åƒæˆ‘è¿™æ ·çš„ç”Ÿæ»è€ƒéªŒåŽï¼Œæ‰é…真æ£ç§°è‡ªå·±ä¸ºå†’险家。别å†ç”¨ä½ 幼稚的故事æ¥çƒ¦æˆ‘了。 +罗尔夫]], "_t") +t("letter to Rolf (2)", "写给罗尔夫的信 (2)", "_t") +t([[Dear Rolf the Antslayer, + +Ha! Such trials you have overcome! Forget dragons and demons, here we have a hero who has survived against ants! I shall deliver this joyous news to Last Hope with all haste - perhaps there shall be a parade in your honour! + +I hope you registered the sarcasm in my previous words, but I obviously cannot expect much from one who struggles with insects. Allow me to share with you knowledge of a beast rather more fitting for a true adventurer to behold. My travels had taken me south, and as I walked one night along an abandoned mountain pass, imagining what treasures and trials the next day may bring, a brilliant light filled my vision! I stood in its radiance, the land around me illuminated so that it almost appeared to be in broad daylight, and that was when I saw it. + +Such a magnificent sight! With wings of fire, leaving the air itself hissing and smouldering in its wake, I could only watch with rapt amazement as it alighted on a rocky outcrop mere yards away from me, the stone beneath its talons warping from its tremendous heat. It was at that moment, Rolf, that I realised that this was what being an adventurer was about - there is always more in this world of ours to amaze and astonish us. + +Learn from my experiences, +Weisman]], [[亲爱的弑èšè€…罗尔夫, + +真是厉害ï¼çœŸæ˜¯å¯æ€•çš„梦é‡ï¼å“ˆå“ˆå“ˆå“ˆå“ˆã€‚去他妈的巨龙与æ¶é”,这下我们有了一ä½æˆ˜èƒœäº†èš‚èšçš„英雄ï¼æˆ‘çœŸè¯¥ç”¨åŠ æ€¥å¿«é€’å°†ä½ è¿™è‹±é›„äº‹è¿¹ä¼ åˆ°æœ€åŽçš„å¸Œæœ›ï¼Œä¹Ÿè®¸é‚£é‡Œçš„äººä¼šä¸ºä½ çš„å£®ä¸¾å‡†å¤‡ä¸€åœºéš†é‡çš„åº†å…¸ï¼ + +æˆ‘è™½ç„¶å¯¹ä½ æ»¡ä¿¡çš„ä¸å±‘与嘲讽并ä¸æ„å¤–ï¼Œä½†çœŸæ²¡æƒ³åˆ°ä½ è¿™åœ¨è¼èšä¹‹ä¸æŒ£æ‰Žçš„家伙竟也敢æ¥ç¬‘我。 + +请å…è®¸åœ¨ä¸‹ä¸Žä½ åˆ†äº«è¿™ä¸€åˆ™çœŸæ£å†’险家必备的野兽知识å§ã€‚我一路å‘西,当æŸå¤©æ™šä¸Šæˆ‘途径一æ¡åºŸå¼ƒçš„å±±é“,我æ£æ»¡è„‘å想ç€ç¬¬äºŒå¤©å°†ä¼šé‡åˆ°çš„刺激冒险与惊人的å®è—时,çªç„¶ä¸€é“å†²å¤©çš„äº®å…‰å‡ ä¹Žé—ªçžŽäº†æˆ‘çš„åŒçœ¼ï¼åœ¨è¿™å…‰èŠ’之下,我的四周亮如白昼,便是æ¤æ—¶æˆ‘看è§äº†å®ƒã€‚ + +真是难以言喻的壮丽景象ï¼å·¨é¸Ÿç…½åŠ¨ç€çƒˆç„°ä¹‹ç¿¼ï¼Œå°†å››å‘¨çš„空气都炙烤如岩浆般æ‰æ›²ã€æµåŠ¨ã€‚ + +我惊讶的看到它åœåœ¨æ•°ç 之外的岩石上。它立足的岩石亦æ¸æ¸è¢«å…¶ç‚™çƒæ‰€èžåŒ–。就在æ¤æ—¶ï¼Œæˆ‘总算明白了æˆä¸ºä¸€å冒险家的真æ£æ„ä¹‰ï¼Œè¿™ç‰‡å¹¿é˜”çš„å¤§åœ°æ€»ä¼šæœ‰è®¸å¤šè®©æˆ‘ä»¬æ— æ³•ç†è§£ï¼Œéœ‡æ’¼å¿ƒçµçš„奇迹å‘生。 + +å¸Œæœ›ä½ èƒ½ä»Žæˆ‘çš„ç»éªŒé‡Œå¦åˆ°äº›ä»€ä¹ˆã€‚ +å¨æ–¯æ›¼]], "_t") +t("letter to Weisman (2)", "写给å¨æ–¯æ›¼çš„ä¿¡ (2)", "_t") +t([[Dearest Weisman, + +Sorry to cut your birdwatching session short, but I must bring this badinage to an end. I have tolerated your ridiculous pomposity and false heroics long enough. At first, I took your over-inflated tales of bothering local wildlife with good humour but now I realise, with dread, that you are sincere; you believe your pathetic wanderings to be the stuff of legend. + +Well, no more. We shall meet seven days from now in Derth's town square. Come prepared for travel. The number of rumours claiming that a monster has taken up residence within the ruins just north of town have grown to the point where they cannot be considered rumours anymore. You shall come with me, face this creature alongside me, and experience intimately the vast difference between your skills and my own. If we're lucky, you will learn this lesson unscathed, but I fear that such a trial may cost you a limb or two. + +Prepare yourself, if you've the courage, +Rolf]], [[最亲爱的å¨æ–¯æ›¼ï¼Œ + +ä¸å¥½æ„æ€æ‰“æ–ä½ è§‚èµèŠ±é¸Ÿï¼Œä½†æˆ‘å¿…é¡»ç»™ä½ çš„ç¬‘è¯æ‰“上休æ¢ç¬¦ã€‚è€åå·²ç»å¿ä½ å¾ˆä¹…äº†ã€‚ä¸Šæ¬¡æˆ‘è§‰å¾—ä½ å†™çš„â€é‡Žç”Ÿå°åŠ¨ç‰©è§‚察日记“还是挺幽默的,慢慢的我惊æçš„å‘çŽ°ä½ è¿™å®¶ä¼™æ˜¯å½“çœŸçš„å‘€ã€‚ä½ è¿™å¯æ‚²çš„å®¶ä¼™ä»¥ä¸ºè‡ªå·±çš„éƒŠæ¸¸æ˜¯ä¼ è¯´çº§çš„å†’é™©å—? + +好å§ï¼Œåˆ°æ¤ä¸ºæ¢äº†ï¼Œä¸ƒå¤©åŽæˆ‘们在德斯镇è§ã€‚ 别忘记为旅行åšå¥½å‡†å¤‡ã€‚æœ€è¿‘æœ‰ä¼ é—»è¯´æœ‰ä¸ªæ€ªç‰©å 领了城市北方的é—迹,事æ€çš„æ¶åŒ–让人们ä¸èƒ½å•çº¯çš„ä»¥ä¼ é—»å¤„ä¹‹äº†ã€‚ä½ åº”è¯¥éšæˆ‘æ¥ï¼Œè§è¯†ä¸€ä¸‹è¿™åªæ€ªç‰©ï¼Œåˆ‡èº«ä½“ä¼šä¸€ä¸‹ä½ å’Œæˆ‘ä¹‹é—´çš„å·®è·ã€‚幸è¿çš„è¯ï¼Œè¿™æ¬¡å†’险åŽä½ 能全身而退,但æ怕é¢å¯¹è¿™åªæ€ªç‰©ä¼šæ‰“æ–ä½ ä¸€ä¸¤æ¡è‚‹éª¨ã€‚ + +开始准备å§ï¼Œå¦‚æžœä½ å¤Ÿèƒ†çš„è¯ã€‚ +罗尔夫]], "_t") +t("letter to Weisman (3)", "写给å¨æ–¯æ›¼çš„ä¿¡ (3)", "_t") +t([[Weisman, + +The tentacles. I still remember them. They have lashed into my mind as they lashed into my flesh. How can nature abide such a... a... being in her realm? What dark plane of existence could it have been born from? How can creation itself tolerate such an aberration?! + +How did we survive? I have no clue. All I can remember is pain, and panic, and fear. All I could think of was getting away, fleeing... to my shame, all other thoughts left me. Thoughts of you, home, the world... all I could do was keep hacking away at the... things between myself and freedom. Perhaps that is why it didn't... no. I shall not think on it. The beast is certain to fill my nightmares tonight, I won't allow it to fill my waking thoughts. + +Rest easy, brother. It may have taken your eye, but think of what else it could have taken. Anyway, I shall be leaving for the tavern soon. Maybe I can drown the images of that monster in a sea of ale. + +Make sure you write the words on your next letter nice and big, +Rolf]], [[å¨æ–¯æ›¼ï¼Œ + +该æ»çš„触须,我ä»ç„¶è®°å¾—他们。他们æ’入我血肉的åŒæ—¶ä¹Ÿä¾µå…¥äº†æˆ‘çš„æ€ç»´ã€‚大自然怎能å¿å—è¿™æ ·çš„â€¦â€¦æ€ªç‰©â€¦â€¦å˜åœ¨äºŽè‡ªå·±çš„领域?这å¯æ€•çš„生物究竟æ¥è‡ªä½•ç‰é»‘æš—çš„ä½é¢ï¼Ÿé€ 物主本身是如何å¿å—è¿™æ ·æ怖å˜åœ¨çš„ï¼Ÿï¼ + +我完全ä¸è®°å¾—我们是如何幸å˜ä¸‹æ¥çš„。残å˜çš„记忆里åªæœ‰ç—›è‹¦ã€æƒŠæ…Œä¸Žæ惧。ä¾ç¨€è®°å¾—当时大脑里唯一的念头就是我必须立刻逃走,远离这个鬼地方……æƒæ„§çš„是,当时其它所有的想法都离我而去。 + +å¯¹äºŽä½ çš„ç‰µæŒ‚ï¼Œå¯¹äºŽå®¶çš„æ€€å¿µï¼Œå¯¹äºŽä¸–ç•Œçš„çœ·æ‹ï¼Œéƒ½å·²ç»è¢«æˆ‘抛诸脑åŽï¼Œå”¯ä¸€è¦ç»•åœ¨è„‘å里的想法就是å‘ç€è‡ªç”±ç–马狂奔,离这个怪物越远越好。 + +也许这就是为什么它没有……ä¸ï¼ä¹Ÿè®¸æˆ‘ä¸åº”该å†æƒ³å®ƒäº†ã€‚既然这野兽一定会在我今晚的噩梦ä¸å‡ºçŽ°ï¼Œè‡³å°‘清醒时我ä¸èƒ½å…许它å†å……斥我的大脑。 + +好好休æ¯å§ï¼Œå…„å¼Ÿï¼Œå®ƒè™½ç„¶å¤ºèµ°äº†ä½ çš„çœ¼ç›ï¼Œä½†æƒ³æƒ³æœ€å的情况下它本会夺走……ä¸ç®¡æ€Žä¹ˆè¯´ï¼Œæˆ‘马上都è¦å‰å¾€å®¢æ ˆäº†ï¼Œå¸Œæœ›éº¦èŠ½é…’能让我从æ惧ä¸ç¼“解出æ¥ã€‚ + +å¸Œæœ›ä½ ä¸‹å°ä¿¡ä¸Šçš„å—åˆå¤§åˆç¾Žï¼Œ +罗尔夫]], "_t") +t("letter to Rolf (3)", "写给罗尔夫的信 (3)", "_t") +t([[Rolf, + +I can't remember anything from the fight save the sheer terror at being near something so horrid and powerful. There is no shame in running from a foe you cannot possibly hope to defeat, is there? Maybe ale from the tavern is a good idea, but maybe it is better to conquer your fear once and for all... I hope you can forgive me, but I must defeat this monster, if it takes me the rest of my life. + +Wishing you and your ale a hearty good-bye, + +Weisman.]], [[罗尔夫, + +我完全ä¸è®°å¾—和那å¯æ€•æ€ªç‰©çš„战斗ä¸å‘生了什么。抬起头æ¥ï¼Œåœ¨ç»ä¸å¯èƒ½èŽ·èƒœçš„敌人é¢å‰é€ƒè·‘没什么å¯ç¾žè€»çš„兄弟,ä¸æ˜¯å—ï¼Ÿå®¢æ ˆçš„éº¦é…’æ˜¯ä¸ªå¥½ä¸»æ„ï¼Œä¹Ÿè®¸å®ƒèƒ½æ°¸ä¹…çš„å°†ä½ ä»Žæ惧ä¸è§£è„±å‡ºæ¥â€¦â€¦åŽŸè°…我的任性,这个怪物我是å®æ»ä¹Ÿè¦æ‰“倒的。 + +å¸Œæœ›ä½ èƒ½æ—©æ—¥ä»Žé†‰ç”Ÿæ¢¦æ»ä¸æ¸…醒过æ¥ï¼Œå…„弟, +å¨æ–¯æ›¼]], "_t") +t("letter to Weisman (4)", "写给å¨æ–¯æ›¼çš„ä¿¡ (4)", "_t") +t([[Weisman, + +By my ancestors' profits I hope you receive this message in good health and spirits. Please, old friend - there is no need to impress upon me your valour, I know full well how courageous you are. Please, do not go after that... that thing! If I must drag you away physically, that is what I shall do, but I beg of you, please, consider another foe to fight! + +Your friend, + +Rolf.]], [[å¨æ–¯æ›¼ï¼Œ + +祖先ä¿ä½‘ï¼Œä½ æŽ¥åˆ°è¿™å°ä¿¡æ—¶èº«ä½“安康。è€æœ‹å‹ï¼Œä½ 没必è¦å‘我è¯æ˜Žä½ çš„è£èª‰æ„Ÿï¼Œæˆ‘å·²å®Œå…¨äº†è§£ä½ æ˜¯å¤šä¹ˆçš„å‹‡æ•¢ã€‚è¯·åƒä¸‡ä¸è¦å›žåŽ»å’Œé‚£ä¸œè¥¿æˆ˜æ–—ï¼å¦‚æžœéžè¦é‚£æ ·ï¼Œä½ åªæ˜¯åœ¨é€¼æˆ‘æ‹‰ä½ å›žæ¥ï¼Œè¿™å°±æ˜¯æˆ‘çš„é€‰æ‹©ã€‚ä½†æˆ‘è¿˜æ˜¯æ±‚ä½ ï¼Œæ¢ä¸ªæˆ˜æ–—的对手å§ï¼ + +è€å‹ï¼Œ +罗尔夫]], "_t") +t("adventures", "冒险家", "newLore category") +t("Last Will of Rolf", "罗尔夫的é—嘱", "_t") +t([[Last Will and Testament of Rolf Two-Axes + +I have failed. Oh by the great wyrm's maw, I have failed! The beast Weisman set out to slay was dead already by another's hand, but its corruption remained still. When I arrived in its chamber, Weisman was already half-gone; he was hacking away at foes only he could see. When I tried to stop him, he turned his axe on me... I am beaten and broken, hiding in some crevasse away from... from my own friend, who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ... +#{italic}#(the ink blotch seems to indicate Weisman had caught up to his old friend, one-half of that abomination)#{normal}#]], [[åŒæ–§ç½—尔夫的é—嘱 + +我失败了,以巨龙之战的å义,我承认我失败了ï¼å½“我赶到这片领地时,原先的怪物已ç»è¢«æ€æ»äº†ï¼Œä½†è¿™ä¸ªåœ°æ–¹ä»ç„¶å˜ç•™ç€å •è½çš„诅咒。å¨æ–¯æ›¼å·²ç»è¢«æ•´çš„åŠæ»ä¸æ´»ï¼Œä½†ä»–ä»æ‰§ç€åœ°æœç€ç©ºæ°”ä¹±ç 一气。我想è¦é˜»æ¢ä»–,å¯æ˜¯é‚£ä¼™è®¡å¯¹æˆ‘举起了他的斧å,我被痛æ‰äº†ä¸€é¡¿ï¼Œåªèƒ½æŠ–抖索索的躲进周围的低洼地ä¸ï¼ŒèƒŒå¼ƒäº†æˆ‘的朋å‹ï¼Œçœ¼çç的看ç€ä»–慢慢被这片领域è…化æˆæˆ‘çš„æˆ˜æ–§æ— æ³•æ‰“è´¥çš„éª‡äººæ€ªç‰©ã€‚è¿™ä¹Ÿè®¸æ˜¯æˆ‘æœ€åŽä¸€æ¬¡æ笔了,我å¬åˆ°è€å‹é˜µé˜µç–¯ç‹‚çš„å¼å«â€¦â€¦ä»–在呼唤ç€æˆ‘â€¦â€¦æˆ‘ä¹‹è´¢ç‰©å°†èµ äºˆä»»ä½•èƒ½æ€æ»â€¦ +#{italic}#(这点点污æ¸ä¼¼ä¹Žå™è¯´ç€å¨æ–¯æ›¼æœ€ç»ˆæŠ“ä½äº†ä»–çš„è€æœ‹å‹ï¼Œä»–们以这ç§æ€ªç‰©çš„å½¢å¼æ°¸è¿œåœ°å›¢èšåœ¨äº†ä¸€èµ·ï¼‰#{normal}#]], "_t") +t("memories of Artelia Firstborn", "亚特莱长å的记忆", "_t") +t([[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}# + +I remember when I first woke, and I drew my first breath, and the fresh young air of the world filled me with vitality. I opened my eyes, and above me stood a figure of outstanding radiance. She was tall and slim, crowned in silver hair that fell to the ground in silken tresses. Her skin was pale to the point of luminance, and her eyes were brighter than the stars. + +I watched her for what felt like a century, and she watched me, and I saw tears form in her eyes. I did not have a voice yet, but I thought, "Why does she look so sad?" And I felt then her reply in my thoughts, "For you are beautiful, and far more beautiful than all else in the world. But this is a world of pain and sorrow, and I cannot bear to think of my creation come to harm. I will give you strength to endure many years, and a voice to express all desires, but the burden of sadness will follow you forever. At that thought I weep..." + +I felt then strength come into my limbs, and a voice rise in my throat. I rose to the ground and I looked around, and in awe of the world around me and the stars above me I sang loudly for joy. And the woman smiled as she heard my voice, and her tears stopped, so I continued to sing for a while to entertain her. But then I said, "Am I alone?" She nodded, and said, "There are no others like you." At this I felt sad, and she could see the loneliness in my heart. She seemed to hesitate a moment, and said, "Though it pains me, I cannot deny your desires. You will sleep now, and when you awaken you will be among people like yourself, and you will walk out into this broken world and try to mend it." + +As she finished speaking I instantly fell into a trance, and when I awoke I saw the world had changed, and there was now a blazing light in the sky - it was the new-born Sun. And I saw all around dozens more people like me, and others similar in appearance but varying in traits and abilities. I woke them up, and gathered them together, and we all expressed delight in each other's being, and named ourselves Alor?. But the woman was gone, and no others knew anything about her, and my searches for any trace of her were in vain. + +Times passed and changed, and other creatures were found, and oft they were fell and vile and we did war with them. Then we found the Sher'Tul, and they delighted in our beauty, and taught us the ways of the Arts. And then the War came, and some of us helped them in their battles, but soon we saw we had no place beside such masters, and we retreated to the woods as the War raged to its catastrophic conclusion. + +In all those centuries I still searched for the woman and found no trace. I know that the gods were all hunted down, and I remember the thorough searches of the Sher'Tul in their holy war. I grow old now, and some of those who first woke with me have passed away, and each passing night seem ever colder and lonelier. But still at times when I lie asleep I see her face or I hear her voice, and I know that one day, somehow, I will see her again.]], [[#{italic}#这个å·è½´çœ‹èµ·æ¥å分å¤è€ï¼Œä¹Ÿè®¸å®ƒçš„历å²èƒ½è¿½æº¯åˆ°åƒå¹´ä¹‹å‰ï¼Œä½†å…¶ä¿å˜çš„完好程度å´ä»¤äººåƒæƒŠã€‚#{normal}# + +我ä¾ç¨€è®°å¾—自己第一次醒æ¥ï¼Œç¬¬ä¸€æ¬¡å‘¼å¸ï¼Œè¿™ä¸ªä¸–界新鲜的空气使我充满了活力。当我çå¼€åŒçœ¼ï¼Œä¾¿çœ‹è§ä¸€å°Šç¾Žä¸½çš„身躯é™å€™åœ¨æˆ‘身æ—。她高挑而纤瘦,一è¢åŠåœ°çš„银色秀å‘如ä¸èˆ¬æŸ”顺。她雪白的肌肤似乎散å‘ç€èŽ¹èŽ¹çš„光芒,åŒçœ¸å¦‚晨星般闪耀。 + +çœ‹åˆ°å¥¹çš„ä¸€çž¬å‡ ä¹Žè®©æˆ‘çš„æ—¶é—´åœæ»žï¼Œå¥¹ä¹Ÿæ¸©æƒ…的望ç€æˆ‘,我éšçº¦çœ‹åˆ°å¥¹ä¸¤çœ¼æµå‡ºäº†æ³ªæ°´ã€‚虽然这时的我还没有办法å‘出声音,但是我在想为何她看起æ¥å¦‚æ¤æ‚²ä¼¤ï¼Œçªç„¶æˆ‘çš„è„‘æµ·é‡Œæ„Ÿè§‰åˆ°å¥¹çš„å‘¢å–ƒï¼Œâ€œä½ æ˜¯è¿™ä¹ˆçš„ç¾Žä¸½ï¼Œæ¯”ä¸–ä¸Šä»»ä½•ä¸œè¥¿éƒ½è¦ç¾Žä¸½ã€‚ 但这世界å´å……满了痛苦和悲伤,我怎能å¿å—æˆ‘æ‰€åˆ›é€ ä¹‹ç‰©è¢«è¿™ä¸–ç•Œæ‰€ä¾µå®³ã€‚æˆ‘å°†èµäºˆä½ 力é‡æ¥å¿å—时间的æµé€ï¼Œèµ‹äºˆä½ 声音æ¥è¡¨è¾¾è‡ªèº«çš„所有欲望,但沉é‡çš„悲伤å´å°†ä¼´éšä½ 到永远,我为æ¤å“泣……†+ +我感到力é‡æ¶Œå…¥äº†å››è‚¢ï¼Œå£°éŸ³ä»Žå’½å–‰ä¸å¥”放而出。我站起æ¥çŽ¯é¡¾å››å‘¨ï¼Œå‘现了广袤的世界与耀眼的星空,我大声的æŒå”±ç€æ¬¢ä¹ã€‚这女人å¬åˆ°äº†æˆ‘çš„æŒå”±ï¼Œå¥¹ç¬‘了,她ä¸å†æµæ³ªã€‚所以我继ç»æŒå”±äº†ä¸€ä¼šå„¿æ¥å–悦她。但éšåŽæˆ‘è¯´ï¼Œâ€œæˆ‘æ˜¯ç‹¬ä¸€æ— äºŒçš„å—?†她点了点头,说:“没有其它的人åƒä½ ä¸€æ ·äº†ã€‚â€ å¬åˆ°è¿™å¥è¯ï¼Œæˆ‘感到很悲伤,而她似乎看穿了我心ä¸çš„å¤å¯‚。女人犹豫了一会,说:“虽然这会让我痛苦,但我ç»ä¸ä¼šå¦å®šä½ çš„æ¬²æœ›ï¼Œä½ å°†å†æ¬¡æ²‰ç¡ï¼Œå½“ä½ é†’æ¥æ—¶ï¼Œå°†ä¼šè¢«è®¸è®¸å¤šå¤šå’Œä½ ä¸€æ ·çš„äººæ‰€åŒ…å›´ï¼Œè€Œä½ çš„å®¿å‘½å°†æ˜¯èµ°è¿›è¿™ä¸ªç ´ç¢Žçš„ä¸–ç•Œå¹¶ä¿®å¤å®ƒã€‚†+ +她一说完我便立刻å†æ¬¡é™·å…¥æ²‰ç¡ï¼Œå½“我醒æ¥æ—¶å‘现世界å˜äº†ï¼Œç©ºä¸ç‡ƒçƒ§ç€ä¸€å›¢è€€çœ¼çš„ç«ç„°åœ¨â€”—这就是新生的太阳。 + +接ç€æˆ‘çœ‹åˆ°å‘¨å›´è®¸è®¸å¤šå¤šå’Œæˆ‘ä¸€æ ·çš„äººä»¬ï¼Œè¿˜æœ‰ä¸€äº›äººè™½ç„¶é•¿ç›¸ç›¸åŒå´æœ‰ç€è¿¥å¼‚的能力与个性。我将他们唤醒并èšé›†èµ·æ¥ï¼Œæˆ‘们都为有åŒä¼´è€Œæ„Ÿåˆ°é«˜å…´ï¼Œå¹¶å†³å®šç§°å‘¼è‡ªå·±ä¸ºé˜¿æ´›ã€‚但是那个女人已ç»ç¦»åŽ»äº†ï¼Œé™¤äº†æˆ‘没有任何人è§è¿‡å¥¹ï¼Œä¼¼ä¹Žå¥¹ä»Žæœªå˜åœ¨è¿‡ã€‚ + +时光如水,å²æœˆå¦‚æ¢ï¼Œæˆ‘们å‘现了其它生物,但它们都邪æ¶è€Œé‡Žè›®ï¼ŒäºŽæ˜¯æˆ‘们对其å‘动了战争。 接ç€æˆ‘们å‘现了å¤Â·å›¾å°”ï¼Œä»–ä»¬å€¾æ…•äºŽæˆ‘ä»¬çš„ç¾Žä¸½ï¼Œå¹¶ä¼ æŽˆäº†æˆ‘ä»¬è‰ºæœ¯ä¹‹é“。在éšåŽçš„战争ä¸ï¼Œæˆ‘们æŸäº›äººæƒ³åœ¨ä»–们的战斗ä¸ç»™äºˆå¸®åŠ©ï¼Œä½†å¾ˆå¿«æˆ‘们å‘现在这些大师身æ—,我们åªæ˜¯ç´¯èµ˜è€Œå·²ã€‚于是我们退回丛林,直到战争出现了ç¾éš¾æ€§çš„结果。 + +在数个世纪里我都在ä¸åœçš„寻找那个女人,但å´ä¸€æ— 所获。我知é“所有的神明都已ç»è¢«çŒŽæ€ï¼Œä¹Ÿè®°å¾—å¤Â·å›¾å°”在他们圣战ä¸æ‰€åšçš„è¯¦ç»†ç ”ç©¶ã€‚ + +现在我也è€äº†ï¼Œä¸Žæˆ‘一起醒æ¥çš„人都å„自离我而去,æ¯ä¸ªå¤œæ™šéƒ½æ˜¯é‚£ä¹ˆçš„清冷å¤å¯‚,但æ¯æ¯åœ¨æˆ‘沉ç¡ä¹‹æ—¶æˆ‘ä»èƒ½å¬åˆ°å¥¹æ¸©æŸ”的细è¯ï¼Œæ„Ÿå—到她温暖的脸颊,总有一天我会å†æ¬¡è§åˆ°å¥¹ã€‚]], "_t") +t("human myth of creation", "äººç±»çš„åˆ›ä¸–ä¼ è¯´", "_t") +t([[At the start of time Sun was born, and Moons, and Eyal raised from the Darkness. +And Gerlyk walked Eyal with his three brothers. +But one day Gerlyk walked alone and realised he was alone, and he desired company. +So Gerlyk took a burning coal, and put stones around it, and wrapped it in earth, and bathed it in water and breathed his breath into it, and it became alive. And Gerlyk named it Human. +Now Gerlyk brought Human back to his brothers to see. +But Gerlyk's brothers were jealous and tore Human apart. One brother grabbed the stone, and one brother grabbed the earth, and one brother grabbed the water. +Gerlyk was sad, but took the burning coal that was left and made a new Human. +Then the brother with the earth copied him, but made a short creature, and called it Halfling. +And the brother with the stone made a thick creature, and called it Dwarf. +And the brother with the water made a thin creature, and called it Elf. +But Gerlyk's brothers grew jealous of each others creatures, and they fought, and they all were killed. And Elf cried and Dwarf cried and Halfling cried to see their creators fall. +And Gerlyk was sad, and looked at Human and said, "I am sorry, but this is not a time for creators any more. I must go." +And Gerlyk walked into the Darkness. +But Human did not cry, for the coal in his heart burned hot, and he knew he was not truly alone.]], [[在日月åˆç”Ÿä¹‹æ—¶ï¼ŒåŸƒäºšå°”亦从混沌ä¸è¯žç”Ÿã€‚ +那时盖里克与他的三个兄弟一起漫æ¥åœ¨åŸƒäºšå°”大陆之上。 +但有天当盖里克独行时,他感到了寂寞,他的内心渴望ç€åŒä¼´ã€‚ +于是盖里克使用了一å—燃烧的煤ç‚,在它周围放上石头,包裹上泥土,å†å°†å®ƒæ²æµ´åœ¨æ¸…水之åŽï¼ŒæŠŠè‡ªèº«çš„æ°”æ¯çŒæ³¨å…¶ä¸ï¼Œè¿™å—ç…¤ç‚居然有了生命——盖里克将他命å为人类。 +éšåŽç›–里克将人类带去给他的兄弟们看。 +å´ä¸çŸ¥ç›–里克的兄弟出于嫉妒将人类撕裂开æ¥ã€‚他的一å兄弟夺å–了石头,一å兄弟夺å–了泥土,å¦ä¸€å兄弟夺å–了清水。 +盖里克éžå¸¸çš„悲伤,他åªèƒ½ç”¨å‰©ä¸‹çš„çƒç‚é‡æ–°åšäº†ä¸€å新的人类。 +虽然掌æ¡ç€æ³¥åœŸçš„兄弟å¦ä»–çš„æ ·å,但åšå‡ºæ¥çš„生物å´æ¯”较矮å°ï¼Œè¿™ç§ç”Ÿç‰©è¢«å‘½å为åŠèº«äººã€‚ +åŒæ—¶å¦ä¸€å掌æ¡çŸ³å¤´çš„兄弟用石头åšå‡ºäº†ä¸€ç§åŽšå®žçš„生物,这ç§ç”Ÿç‰©è¢«å‘½å为矮人。 +åŒæ ·çš„掌æ¡æ¸…æ°´çš„å…„å¼Ÿç”¨æ¸…æ°´é€ å‡ºäº†ä¸€ç§æ¸…瘦的生物,这ç§ç”Ÿç‰©è¢«å‘½å为精çµã€‚ +ç›–é‡Œå…‹çš„å…„å¼Ÿä»¬å±…ç„¶ä¸ºå…¶å®ƒäººçš„åˆ›é€ ç‰©è€Œäº’ç›¸å«‰å¦’ï¼Œä»–ä»¬å¼€å§‹äº†äº‰æ–—ï¼Œå¹¶åŒå½’于尽。精çµï¼ŒçŸ®äººï¼ŒåŠèº«äººéƒ½ä¸ºè‡ªå·±åˆ›é€ 者的æ»è€Œå“泣。 +盖里克å分难过,他看ç€äººç±»è¯´ï¼šâ€œå¯¹ä¸èµ·ï¼ŒçŽ°åœ¨å·²ä¸æ˜¯åˆ›ä¸–者的时代了,我也必须离开。†+于是盖里克缓缓æ¥å…¥äº†æ··æ²Œã€‚ +äººç±»å¹¶æœªå› æ¤å“泣,ä¸ä»…å› ä¸ºä»–èƒ¸ä¸çš„ç…¤ç‚æ£æ•£å‘å‡ºæ— ç©·çš„çƒé‡ï¼Œæ›´å› 为他知é“自己并éžçœŸæ£å¤å•ã€‚]], "_t") +t("myths of creation", "冒险家", "newLore category") +t("a logical analysis of creation, by philosopher Smythen", "åˆ›ä¸–ä¼ è¯´çš„é€»è¾‘åˆ†æžï¼Œå“²å¦å®¶æ–¯è¿ˆæ£®è‘—", "_t") +t([[Many are the tales of how our world was made, from the absurd to the romantic to the horrific. But they are all mere myths, with no more than seeds of truth to even the most reliable. The history of our race goes back far, but it is tantalisingly scant in details from before we met the other races. Indeed, it is only through our battles with the others that we halflings have any ancient records at all. + +The elves one would suspect of having the greatest knowledge of elder times, but they are aloof and silent. One must judge from this that either they do not know, or that the truth ashames them. The latter would certainly not surprise me. + +The humans have more myths than they have brain cells. It seems that each village has several versions of their own local tales, usually passed down orally over the ages. It is clear that not a single element of any of their myths can be construed to contain any essence of the truth. + +The dwarves are reticent about the subject of how they were made. They say that such talk is "not profitable". However upon further pressing (and bribing) they will open up a little further. They as a race are of the most fervent belief that they were the last people to be made in Maj'Eyal. They say they are the "final product". Their word for all other races in fact translates directly to "prototype". This mostly singular outlook does of course seem absurd, but one need only look at the rest of dwarven society to see that they are an absurd race with ridiculous ideals. If they are what they consider perfection then I thank whatever god made me that I am flawed! + +The subject of gods is of course a difficult one. Clearly there are no divine forces at work in the world today. But the world as we know it did not come from nothing, and even the great Sher'Tul clearly did naught more than manipulate the world - they did not make it. + +By logical conjecture one can only presume that some great being made the world. This must have been a benevolent being, for it is clear that "He" created creatures separate from himself to walk the earth. Clearly this is we halflings. We are the only race that truly appreciates the world. We do not warp it with magic experiments like the Shaloren, nor hide from it like the Thaloren. We do not bring destruction like the orcs, or petty greed like the dwarves. And our understanding and knowledge is so far advanced than the humans that it is hard to understand why we share the same world with them at all. We were quite clearly the first of the current races to be created, and our natural feelings of entitlement to all there is in Maj'Eyal must stem from this. + +Now that this has been clearly analysed in logical terms, one must consider the source of the other races. It is impossible that they were made by the same god - truly impossible. What strange being could create our race, so gifted and rounded, and yet make such warped and twisted creatures as the dwarves and humans? No, clearly other gods were responsible, lesser gods than our own which copied his grand design. But with fudging fingers and inelegant touches the works of their design were clearly far inferior to the subtleties and perfection which crafted us. + +However there remains the matter of the Sher'Tul. Clearly these were of greater power than us, and yet they disappeared. One must presume that our god made this race before us, but was somehow unhappy with them, and so removed them and made us instead. We are not as powerful as the Sher'Tul - not yet at least - but we have our own gifts that evidently give us a greater place in our creator's heart. This would explain why we were the first race to unlock the powers of the Sher'Tul farportals. We had a natural affinity to the works of our elder brethren. + +So what happened to these gods after they had made the races which we see today? One must presume strife between them, and that they killed themselves, or took their battle away from the world. Our creator, seeing the other gods killed or left, must have then entrusted the world to us halflings, knowing that we would rule over it in his stead. This is why at every point in history we have played a pivotal role in the shaping of our world. It is our rightful inheritance, and it is our duty to rule it well.]], [[关于这个创世的故事有许多版本,有的è’诞ä¸ç»ï¼Œæœ‰çš„æµªæ¼«æ— æ¯”ï¼Œæœ‰çš„åˆ™ä»¤äººæ惧。 但他们都åªä¸è¿‡æ˜¯ç¥žè¯è€Œå·²ï¼Œå³ä½¿å®ƒä»¬ä¸æœ€å¯ä¿¡çš„故事都连真相的脚åŽè·Ÿéƒ½è§¦åŠä¸åˆ°ã€‚我们的ç§æ—历å²æ‚ 久,但是与其它ç§æ—有交集å‰çš„历å²è®°è½½è¾ƒä¸ºç¨€å°‘。讽刺的是,与其它ç§æ—的战斗组æˆäº†æˆ‘们历å²çš„å¤§éƒ¨åˆ†ç¯‡ç« ã€‚ + +ç²¾çµä»¬å¯èƒ½æ‹¥æœ‰å…³äºŽå¤ä»£åŽ†å²æœ€å¤šçš„知识,但他们对æ¤æ²‰é»˜å¯¡è¨€ã€‚一ç§æ™®é的推测是真æ£çš„历å²è¦ä¹ˆå°±å¹¶ä¸ä¸ºå…¶æ‰€çŸ¥ï¼Œè¦ä¹ˆå°±æ˜¯ä¼šè®©å…¶è’™ç¾žè€Œè¢«æ•…æ„éšè—了起æ¥ã€‚而åŽè€…一点都ä¸ä¼šè®©æˆ‘们感到奇怪。 + +人类稀奇å¤æ€ªçš„ä¼ è¯´æ¯”ä»–ä»¬çš„è„‘ç»†èƒžè¿˜å¤šï¼Œä»–ä»¬çš„æ¯ä¸ªæ‘庄都有数个版本的创世故事,这些故事通常都是ç»ç”±ç¥–祖辈辈们一代代å£è¿°è€Œæµä¼ 下æ¥ã€‚å¾ˆæ˜Žæ˜¾ï¼Œè¿™äº›æ•…äº‹éƒ½æ²¡æœ‰æ ¹æ®ï¼Œæ¯«ä¸å¯ä¿¡ã€‚ + +矮人们则对他们的起æºä¿æŒç€å¥‡æ€ªçš„沉默。他们宣称讨论历å²â€œä¸èƒ½ç›ˆåˆ©â€ã€‚但在进一æ¥æ–½åŽ‹ï¼ˆä¸Žè´¿èµ‚)åŽï¼Œè¿™äº›å®¶ä¼™ä¹Ÿæ˜¯ä¼šé€éœ²ä¸€ç‚¹ç»†èŠ‚的。他们的ç§æ—内普é认为自身是马基·埃亚尔里最åŽè¢«åˆ›é€ 出的——被称为“最终之作â€ã€‚在他们的è¯è¨€ä¸å…¶ä»–çš„ç§æ—被称为“原型â€ã€‚这个观点真是è’诞,而且我们åªéœ€ä¸€çœ¼å°±èƒ½å‘现矮人的本质,他们本就是个有ç€å¯ç¬‘形象的è’诞社会,如果他们真是神最完美的作å“ï¼Œé‚£æ„Ÿè°¢ç¥žæ˜Žåœ¨æˆ‘èº«ä¸Šåˆ›é€ çš„ç¼ºé™·ï¼ + +å¯¹äºŽç¥žæ˜Žçš„ç ”ç©¶å½“ç„¶æ˜¯é“难题,苦于今日并没有å‘现什么神圣力é‡æ®‹å˜äºŽä¸–。å¯æ˜¯ä¸–界并ä¸æ˜¯å‡ç©ºåˆ›é€ 出æ¥çš„,就算是伟大的å¤Â·å›¾å°”也åªæ˜¯å‡ç€è‡ªå·±çš„æ„æ„¿æ”¹é€ ä¸–ç•Œè€Œå·²ï¼Œä»–ä»¬å¹¶æ²¡æœ‰åˆ›ä¸–ã€‚ + +先从ç†è®ºä¸Šæ¥çœ‹ï¼Œåªèƒ½æŽ¨æµ‹å‡ºæ˜¯ä¸€ç§ä¼Ÿå¤§çš„å˜åœ¨åˆ›é€ 了这个世界。他一定亲切åˆå’Œè”¼ï¼Œå› ä¸ºå¾ˆæ˜Žæ˜¾æœ€ç»ˆä»–ç‰ºç‰²äº†è‡ªå·±åˆ›é€ äº†å¤§é™†ä¸Šç¹è£çš„生命,而我们åŠèº«äººæ£æ˜¯ä»–伟大的产物。我们å¯ä»¥è¯´æ˜¯å”¯ä¸€çœŸæ£èƒ½å¤Ÿæ¬£èµè¿™ä¸ªä¸–界的ç§æ—。我们ä¸ä¼šåƒæ°¸æ’ç²¾çµä¸€æ ·ç”¨å¥‡æ€ªçš„é”法力é‡æ‰æ›²è¿™ä¸ªä¸–界,亦ä¸ä¼šåƒè‡ªç„¶ç²¾çµä¸€æ ·æ¶ˆæžé¿ä¸–。我们ä¸ä¼šåƒå…½äººä¸€æ ·å¸¦æ¥æ— å°½çš„ç ´å,也ä¸ä¼šåƒçŸ®äººä¸€æ ·è´ªå©ªæ— 度。而且,我们所ç†è§£å’ŒæŽŒæ¡çš„知识比起人类æ¥å®žåœ¨å…ˆè¿›å¤ªå¤šï¼ŒçœŸä¸æ˜Žç™½ä¸ºä½•è¦å’Œå¼±æ™ºçš„人类分享这个世界。我们åŠèº«äººä¸€å®šæ˜¯çŽ°å˜ç§æ—é‡Œæœ€å…ˆè¢«åˆ›é€ å‡ºæ¥çš„,这显然赋予了我们天生对马基·埃亚尔的归属感。 + +现在从逻辑上æ¥è¯´å·²ç»å¾ˆæ¸…楚了,必须考è¯å…¶ä»–ç§æ—çš„èµ·æºã€‚å› ä¸ºä»–ä»¬ä¸å¯èƒ½ç”±åŒä¸€ä¸ªä¸Šå¸æ‰€åˆ›é€ ——真的ä¸å¯èƒ½ã€‚是什么神奇的å˜åœ¨åˆ›é€ 了我们的ç§æ—,使我们如æ¤å…¨é¢è€Œæœ‰å¤©èµ‹ï¼Œç„¶åŽå†åˆ›é€ 那些丑陋的智商低下的生物类似于矮人和人类?ä¸ï¼Œå¾ˆæ˜¾ç„¶å…¶ä»–åˆ›é€ è€…ä¹Ÿå¾ˆè´Ÿè´£ï¼Œä½†æ¯”èµ·æˆ‘ä»¬çš„åˆ›é€ è€…æ¥å·®äº†ä¸€äº›ã€‚åªè¦é€šè¿‡å¯¹æ¯”我们和他们手工制作的“艺术å“â€å°±å¯ä»¥çœ‹å‡ºï¼Œä»–们是多么的粗糙ä¸å ªï¼Œè€Œæˆ‘们是多么的完美。 + +然而å¤Â·å›¾å°”çš„å˜åœ¨åˆè¯¥å¦‚ä½•è§£é‡Šã€‚å¾ˆæ˜¾ç„¶é‚£æ˜¯æ¯”æˆ‘ä»¬æ›´åŠ å¼ºå¤§çš„ç§æ—,尽管他们已ç»æ¶ˆå¤±äº†ã€‚å¯ä»¥è‚¯å®šæˆ‘ä»¬çš„åˆ›é€ è€…åœ¨æˆ‘ä»¬ä¹‹å‰åˆ¶é€ 了他们,但是å¯èƒ½ä¸æ»¡æ„他们,于是将他们返工制æˆäº†æˆ‘们。虽然我们没有å¤Â·å›¾å°”äººé‚£ä¹ˆå¼ºå¤§â€”â€”æ²¡æœ‰è‡³å°‘â€”â€”ä½†æ˜¯æˆ‘ä»¬æœ‰è‡ªå·±çš„ç¤¼ç‰©â€”â€”é‚£å°±æ˜¯åœ¨æˆ‘ä»¬ä¼Ÿå¤§çš„åˆ›é€ è€…å¿ƒä¸ï¼Œæˆ‘们å 有ç€æ›´é‡è¦çš„ä½ç½®ã€‚è¿™æ ·å°±å¯ä»¥è§£é‡Šä¸ºä»€ä¹ˆæˆ‘们是第一个打开å¤Â·å›¾å°”ä¼ é€é—¨çš„ç§æ—ã€‚å› ä¸ºæˆ‘ä»¬å’Œæˆ‘ä»¬çš„å…„å¼Ÿç§æ—有ç€å¤©ç„¶çš„è”系。 + +é‚£ä¹ˆåœ¨é‚£äº›ç¥žåˆ›é€ äº†è¿™äº›ç§æ—åŽåˆå‘生了什么?肯定是他们之间å‘ç”Ÿäº†çº è‘›ï¼Œæˆ–è€…ä»–ä»¬åŒå½’äºŽå°½ï¼Œäº¦æˆ–æ˜¯ä»–ä»¬çš„æˆ˜åœºè¿œç¦»äº†è¿™ä¸ªä¸–ç•Œã€‚æˆ‘ä»¬çš„åˆ›é€ è€…ï¼Œçœ‹åˆ°å…¶ä»–ä¼—ç¥žï¼Œæˆ–æ˜¯è¢«æ€æˆ–是离开,肯定是将这个世界委托给了我们åŠèº«äººï¼Œå› 为他知é“我们将代替他掌管这个世界。这使我们拥有åˆæ³•ç»§æ‰¿æƒï¼Œæˆ‘们也有èŒè´£ç®¡ç†å¥½å®ƒã€‚]], "_t") +t("eyal", "埃亚尔", "newLore category") +t("Tale of the Moonsisters", "月亮å§å¦¹çš„ä¼ è¯´", "_t") +t([[Eyal was raised from Darkness, +And One came who made a blinding light called Sun, +But Eyal flinched and said, "It is too bright!" +So Gerlyk spun Eyal around; thus his face was half-time in light and half-time in shadow, +But in shadow Eyal became lonely and cried. + +And so Gerlyk made him two younger sisters who danced around Eyal +And kept him in good spirits. +But the moonsisters became jealous of their brother's affection, +Threatening to fight and scream. +Thus Gerlyk separated them so that Eyal would only ever dance with one at a time. + +In the summer Eyal dances with the moonsister Altia. +She sings songs of joy and laughter, +And brings friends and family together, +And she glows yellow with mirth. +In the winter Eyal dances with the moonsister Felia. +She tells tales of times begone, +And makes men walk alone in thought, +And she glows blue with solemness. + +But in the time between, +When both sisters are slimly seen on each side of Eyal, +Glaring at each other from behind their brother's belly, +Then the world goes still, and the winds hold their breath, and the oceans lie flat. +For this is the Time of Balance, when the Darkness rises deepest, and all life is in peril. +Aye, and Gerlyk did say, "Let no man walk abroad this night, lest Darkness catch him and take him forever." +Aye, and Gerlyk did walk abroad that night, into Darkness beyond, and has ne'er since been seen.]], [[埃亚尔从黑暗ä¸å‡èµ·ï¼Œ +åˆ›é€ è€…åˆ¶é€ äº†ä¸€å›¢è€€çœ¼çš„å…‰å«åšå¤ªé˜³ï¼Œ +但是埃亚尔认为这团光过于刺目, +于是盖里克将埃亚尔翻转过æ¥ï¼›è¿™æ ·å®ƒå§‹ç»ˆå¤„于一åŠå…‰æ˜Žä¸€åŠé»‘暗之ä¸ï¼Œ +但是埃亚尔黑暗的那é¢æ„Ÿè§‰å¾ˆå¤å•å¹¶ä¼¤å¿ƒçš„å“泣。 + +所以盖里克让他的两个å°å§å¦¹å›´ç»•ç€åŸƒäºšå°”跳舞。 +è¿™æ ·åŸƒäºšå°”å°±ä¸ä¼šå¤å•äº†ã€‚ +但是月亮å§å¦¹å˜çš„嫉妒她们彼æ¤çš„å½±å“力, +以æ¦åŠ›å¨èƒå¹¶å¤§å£°åš·åš·ã€‚ +äºŽæ˜¯ç›–é‡Œå…‹å°†å¥¹ä»¬åˆ†å¼€è¿™æ ·åŸƒäºšå°”åªèƒ½å’Œå…¶ä¸ä¸€ä½è·³èˆžã€‚ + +å¤å¤©åŸƒäºšå°”和月亮女神亚缇娅共舞。 +她笑ç€å”±ç€å¿«ä¹çš„æŒï¼Œ +让朋å‹å’Œå®¶äººæ¬¢èšï¼Œ +她闪耀ç€æ¬¢ä¹çš„金色。 +冬天埃亚尔和月亮女神è²èŽ‰å¨…共舞。 +她å™è¿°ç€æ—¶é—´çš„æµé€ï¼Œ +使人们独自行走在沉æ€ä¸ï¼Œ +她闪耀ç€æ™ºæ…§çš„è“色。 + +但在交替之时, +两å§å¦¹åªèƒ½åœ¨åŸƒäºšå°”两端, +éš”ç€å“¥å“¥çš„力é‡äº’相å‡è§†ã€‚ +世界在这一刻é™æ¢äº†ï¼Œæ¸…风ä¸å†å¹æ‹‚,大海也ä¸å†æŽ€èµ·æ³¢æ¾œã€‚ +这就是平衡日,是黑暗最深的时刻,万物都处在å±é™©ä¹‹ä¸ã€‚ +盖里克说:“没有人能走入今晚的黑夜,å¦åˆ™é»‘暗将抓ä½ä»–并使他永å 黑暗。†+然åŽï¼Œç›–é‡Œå…‹èµ°å…¥äº†è¿™æ ·çš„é»‘å¤œï¼Œè¿›å…¥äº†æ— å°½çš„é»‘æš—ï¼Œå¹¶å†ä¹Ÿæ²¡å‡ºçŽ°è¿‡ã€‚]], "_t") +t([[Death is nearing. I can feel her chilling breath down the back of my neck. So many of us firstborn have passed on already. I cannot allow it... I will not let myself rot into dirt like the others. I am the mightiest of the Shaloren - I have a right to life! +]], "æ»äº¡æ£åœ¨é€¼è¿‘。我能感到她在我脖ååŽé¢å†°å†·çš„呼å¸ã€‚我们许多人已ç»è¿‡ä¸–了。我ä¸èƒ½å®¹å¿â€¦â€¦æˆ‘ä¸ä¼šè®©è‡ªå·±åƒå…¶ä»–äººä¸€æ ·åŒ–ä¸ºå°˜åœŸã€‚æˆ‘æ˜¯æœ€å¼ºå¤§çš„æ°¸æ’ç²¾çµâ€”—我有æƒæ´»ä¸‹åŽ»ï¼", "_t") +t([[Death mocks my experiments. I can preserve the flesh of my servants, tightly wrapped and salted, treated with the correct chemicals. I can animate them, make them shuffle about the empty halls of my mausoleum. But they are but empty shells, devoid of any soul. Is this how my majesty is to end? I demand a greater fate... + +My days are numbered. Each night that passes saps strength from me. I must find the way to preserve my soul within my flesh. My greatness cannot be allowed to fade.]], [[æ»äº¡å˜²å¼„ç€æˆ‘的实验。我å¯ä»¥ä¿å˜ä¾ä»Žä»¬çš„血肉,将他们用ç›é˜²è…åŽç´§ç´§çš„包裹起æ¥ï¼Œå°±åƒæ˜¯å¯¹å¾…真æ£çš„实验å“ä¸€æ ·ã€‚æˆ‘å¯ä»¥å¤æ´»ä»–们,使他们在我阴森森的åŸå¢“é‡Œæ™ƒæ‚ ã€‚ä½†ä»–ä»¬ä¸è¿‡æ˜¯æ²¡æœ‰ä»»ä½•çµé‚的容器。这æ„味ç€æˆ‘的霸业è¦ç»“æŸäº†ï¼Ÿæˆ‘需è¦æ›´å¥½çš„机é‡â€¦â€¦ + +我的日å屈指å¯æ•°ã€‚我的力é‡éšç€æ¯ä¸ªå¤œæ™šé€æ¸æµé€ã€‚我必须找到将çµé‚ä¿å˜åœ¨è‚‰ä½“里的方法。我的伟大ä¸å®¹äºµæ¸Žã€‚]], "_t") +t("ancient elven ruins", "å¤ä»£ç²¾çµåºŸå¢Ÿ", "newLore category") +t("ancient papyrus scroll", "å¤è€çš„莎è‰å·è½´", "_t") +t([[Death has met her match. My results are complete, and I am ready to step to the Beyond. I have my sword by my side, and its icy edge will freeze even the dark one in her tracks. My powers cannot be denied... + +Come, Death, try to lay your bony fingers on me! I will vanish before your very eyes and slice you apart! You and your agents are no threat to me. I am immortal!]], [[å’Œæ»äº¡çš„竞赛快è¦åˆ°ç»ˆç‚¹äº†ã€‚我的实验已ç»å®Œæˆï¼Œæˆ‘已准备好超越生æ»ã€‚我将一把剑放在身边,其冰冷的边缘甚至能冻结黑暗的踪迹。我è¦è®©ä¸–人è§è¯æˆ‘的力é‡â€¦â€¦ + +æ¥å§ï¼Œæ»ç¥žï¼Œå°†ä½ 瘦骨嶙峋的手指伸过æ¥å§ï¼æˆ‘å°†åœ¨ä½ çœ¼å‰æ¶ˆå¤±å¹¶å°†ä½ 撕裂ï¼ä½ å’Œä½ çš„æ»äº¡å°†æ— 法对我构æˆä»»ä½•å¨èƒã€‚我永生ä¸çï¼]], "_t") +t("Rassir's journal part 1", "拉希尔的旅行日记 第一部分", "_t") +t([[I have come to see the moonstone again. My younger brother Limmir understands a little of my obsession with it, yet the others do not care. I have tried to explain how it is of importance to Aeryn, but she simply asked if she could make a sword from it. Bah! Such stupidity from that grunt fighter. + +Our ancestors found their powers from the intense study of the stars, yet the people these days seem only to care about their applications in battle. I know our position with the orcs is grim, but we must not forget our roots in the celestial sphere! Only by sun, moons and stars do we find knowledge and power in life. + +Ah well, I shall at least be able to study here in peace. The ring of invisibility I have crafted affords me cover from any orc patrols, and the caves around the moonstone are quiet enough. I have set up my telescope in the open air of the Valley of the Moon itself. + +Last night I spotted a red star in the early dawn. How very peculiar... Could this be a new celestial body to study?]], [[我åˆä¸€æ¬¡æ¥åˆ°è¿™é‡Œæ¥è§‚èµé‚£äº›ç¾Žä¸½çš„月亮石。åªæœ‰æˆ‘的弟弟利米尔知é“æˆ‘å¯¹å®ƒä»¬æœ‰å¤šä¹ˆç—´è¿·ï¼Œè€Œå…¶ä»–äººæ ¹æœ¬æ— æ³•ç†è§£è¿™æ ·ç¾Žå¥½çš„事物。我曾ç»è¯•ç€å‘艾ç³å¥³å£«ä»‹ç»è¿™äº›ä¸œè¥¿æœ‰å¤šä¹ˆé‡è¦ï¼Œå¥¹é‚£å®¶ä¼™å±…然跟我说“难é“我能用它åšä¸€æŠŠå‰‘å—?â€å‘¸ï¼è¿™ä¸ªæ¦å¤«çœŸæ˜¯å››è‚¢å‘è¾¾ã€å¤´è„‘简å•ï¼ + +æˆ‘ä»¬çš„å…ˆç¥–æ½œå¿ƒç ”ç©¶ç¾¤æ˜Ÿçš„åŠ›é‡æ‰åˆ›é€ 出了属于它们的é”法,然而现在的年轻人åªçŸ¥é“æ•´å¤©ç ”ç©¶å®ƒä»¬æ€Žä¹ˆåœ¨æˆ˜æ–—ä¸ä½¿ç”¨ï¼Œå¯¹çœŸæ£çº¯ç²¹çš„é”æ³•ç ”ç©¶æ¯«æ— å…´è¶£ã€‚æˆ‘çŸ¥é“我们现在和兽人交战的局势ååˆ†ç´§å¼ ï¼Œä½†æ˜¯å¯åˆ«å¿˜äº†ï¼Œæˆ‘们一切能é‡çš„æ ¹åŸºéƒ½æ¥è‡ªè‹ç©¹æ— é™çš„智慧ï¼æˆ‘们åªæœ‰ä»Žå¤ªé˜³ã€æœˆäº®å’Œç¾¤æ˜Ÿä¸æ‰èƒ½èŽ·å¾—真æ£çš„智慧与力é‡ã€‚ + +唉,总之,现在我至少å¯ä»¥å¯ä»¥åœ¨è¿™é‡Œæ½œå¿ƒç ”究é”æ³•äº†ã€‚æˆ‘æœ€è¿‘ç ”å‘çš„éšå½¢æˆ’指让我å¯ä»¥è½»æ¾ç»•è¿‡é‚£äº›å…½äººå·¡é€»é˜Ÿï¼Œè€Œåœ¨æœˆäº®çŸ³ä¸€æ—的山洞å分寂é™å®œäººï¼Œéžå¸¸é€‚åˆæˆ‘çš„ç ”ç©¶æ´»åŠ¨ã€‚æˆ‘å·²ç»åœ¨æœˆäº®å±±è°·é‡Œæ‰¾äº†ä¸€ä¸ªå¥½åœ°æ–¹æž¶èµ·äº†æˆ‘的望远镜,是时候享å—美丽的夜空了。 + +顺带一æ,就在昨晚黎明尚未到æ¥ä¹‹æ—¶ï¼Œæˆ‘在夜空ä¸å‘现了一颗闪耀ç€çº¢å…‰çš„星星。真奇怪……或许这颗新的天体很值得作为我下一æ¥çš„ç ”ç©¶å¯¹è±¡ï¼Ÿ]], "_t") +t("Rassir's journal part 2", "拉希尔的旅行日记 第二部分", "_t") +t([[Oh, what terrible horrors! Demons, clawed creatures, dark smog, clouds of acid, skins of lava! Where did they all come from?! + +It was when I was studying the moonstone, and as the red star was rising again before the dawn. The stone glowed blood-red and suddenly portals awakened in the rock of the valley. From them poured forth all manner of demonic creatures! I put my ring of invisibility on and fled into the caves. But now the creatures are everywhere! The caves are infested with them, prowling about like hungry animals. + +And there is something... something terrible. In the shadows, in the darkness, I can sense it looking for me. It stalks me, an invisible hunter after invisible prey. Now and then I hear the cracking of a terrible whip. I must stay hidden...]], [[啊,真是å¯æ€•æžäº†ï¼ä¸€ç¾¤æ¶é”,长ç€åˆ©çˆªçš„生物,黑暗的烟雾,酸性的毒云,熔岩覆盖的肌肤ï¼è¿™ç¾¤å®¶ä¼™åˆ°åº•æ˜¯ä»Žå“ªé‡Œæ¥çš„ï¼Ÿï¼ + +那时我æ£åœ¨æ½œè¡Œç ”究ç€æœˆäº®çŸ³ï¼Œé‚£é¢—红色的星星æ£åœ¨é»Žæ˜Žå‰çš„夜空å‡èµ·ã€‚çªç„¶é—´ï¼Œæœˆäº®çŸ³å˜å¾—血红,从峡谷的岩石ä¸å†’å‡ºäº†ä¸€å¤§å †å¥‡æ€ªçš„ä¼ é€é—¨ã€‚ä»Žä¼ é€é—¨ä¸è·‘出æ¥äº†å„ç§å„æ ·çš„æ¶é”ï¼æˆ‘è¿žå¿™å·èµ·é“ºç›–å¯åŠ¨éšå½¢æˆ’指跑进山洞,但是连山洞里也到处都是那群生物ï¼çœ‹æ¥ï¼Œæ•´ä¸ªå±±æ´žéƒ½è¢«ä»–们所å 领,他们饥渴地四处游è¡æ•çŒŽç€ã€‚ + +而且,在他们ä¸æœ‰ä¸€ä¸ªâ€¦â€¦ä¸€ä¸ªå¯æ€•çš„å˜åœ¨ã€‚在迷蒙的黑暗和阴影ä¸ï¼Œæˆ‘å¯ä»¥æ„Ÿå—到他æ£åœ¨è¿½å¯»ç€æˆ‘,这个一个éšå½¢çš„猎人æ£åœ¨è¿½è¸ªç€åŒæ ·éšå½¢çš„我——作为猎物。我现在甚至能å¬åˆ°æ怖的éžæ‰“声,我必须赶紧è—èµ·æ¥â€¦â€¦]], "_t") +t("valley of the moon", "月之山谷", "newLore category") +t("Rassir's journal part 3", "拉希尔的旅行日记 第三部分", "_t") +t([[I fell asleep in a dark hollow, but my sleep was troubled by terrible dreams. The dreams are so vivid in my mind! + +I saw the red star, and it became a land of fire floating in the night sky, full of black creatures with yellow eyes and hungry red mouths. And beyond the red star, far beyond was a dim world, but fractured and split all about its surface. As the world spun the split continents crushed against each other, and lava spilled up, and lands sunk into the ground. Demonic mouths screamed up as they disappeared into fiery death. It was if the world was tearing itself apart, but some force of will was desperately trying to keep it held together. + +And I saw then in the centre of the world, as it spun and crumpled and crunched, a vast figure with a horned head and outstretched limbs and shining white eyes. It held tight to the innards of the world, holding it together against forces threatening to pull the whole planet apart. The giant face contorted and screamed in pain and fury. + +“Urh'Rok,†a deep voice spoke within my head. “Our god, our saviour, holder of our world. In the name of Urh'Rok we seek vengeance against Amakthel and the Sher'Tul. The petty world of Eyal shall fall!†And then I woke up, and I felt sure something was nearby, looking for me. I fled instantly. + +Am I going mad? The name “Urh'Rok†still rebounds through my skull and my vision is dimmed. Perhaps I have been wearing this ring too long... + +Yes, yes, this is all clearly an illusion! A strange nightmare that I shall wake up from. I shall take the ring off, and go visit the lovely moonstone again. Once I see the stars all shall be well...]], [[我在一片黑暗的山洞ä¸æ¸æ¸ç¡åŽ»ï¼Œä½†æ˜¯æˆ‘çš„ç¡çœ 被一个å¯æ€•çš„梦åµé†’了。å³ä½¿åˆšç¡é†’的脑袋ä»ç„¶ä¸€å›¢æµ†ç³Šï¼Œé‚£ä¸ªæ¢¦ä»ç„¶åœ¨æˆ‘çš„è„‘æµ·ä¸å¼‚常清晰。 + +我看到眼å‰çº¢è‰²çš„星星越æ¥è¶Šå¤§ï¼ŒåŽŸæ¥ï¼Œé‚£æ˜¯ä¸€ç‰‡åœ¨å¤œç©ºä¸æ¼‚æµ®ç€çš„燃烧的大陆,上é¢æ»¡æ˜¯æœ‰ç€é»„色眼ç›å’Œè´ªå©ªçš„红色大嘴的黑色生物。在红色星星的上方é¥è¿œçš„地方是一片黑暗的世界,但是那个世界似乎被æŸç§åŠ›é‡åˆ‡å¾—æ”¯ç¦»ç ´ç¢Žã€‚åœ¨è¿™ä¸ªä¸–ç•Œæ—‹è½¬çš„è¿‡ç¨‹ä¸ï¼Œç ´ç¢Žçš„大陆互相撞击,岩浆的波浪浮浮沉沉,陆地沉入地底。我å¬åˆ°æ¶é”般的å¼å«ï¼Œé‚£æ˜¯å¤§é™†ä¸Šçš„生物被烈ç«åžæ²¡æ—¶çš„ç»æœ›å‘»åŸã€‚似乎这个世界被完全撕裂开æ¥ï¼Œä½†æ˜¯æŸç§æ„志的力é‡åŠªåŠ›è¯•å›¾å°†ä»–们固定在一起。 + +视野ä¸ï¼Œéšç€è¿™ä¸ªä¸–ç•Œé€æ¸æ—‹è½¬ï¼Œé€æ¸è¢«æŒ¤åŽ‹ç¢Žè£‚,我éšçº¦èƒ½çœ‹åˆ°é‚£ä¸ªä¸–界的ä¸å¿ƒã€‚在那里,是一个拥有闪çƒçš„白色眼ç›ï¼Œå¤´ä¸Šé•¿è§’的巨大影åƒã€‚它å‘外伸展而出的强壮四肢紧紧抓ç€ä¸–ç•Œçš„æ ¸å¿ƒï¼Œè¯•å›¾å°†å®ƒè¿žç»“åœ¨ä¸€èµ·ï¼Œæ¥å¯¹æŠ—那些ä¸æ–将这颗星çƒæ’•è£‚çš„å¯æ€•åŠ›é‡ã€‚在剧烈的痛苦和愤怒ä¸ï¼Œå·¨äººçš„表情被其æ‰æ›²ï¼Œå‘出怒å¼ã€‚ + +“乌é²æ´›å…‹ï¼Œâ€ä¸€ä¸ªæ·±æ²‰çš„声音在我的脑海ä¸å“起。“我们的神,我们的救世主,ä¿æŠ¤ä¸–界之人。以乌é²æ´›å…‹çš„å义,我们将å‘阿马克泰尔和å¤Â·å›¾å°”人å¤ä»‡ã€‚渺å°çš„埃亚尔世界终将陨è½ï¼â€æˆ‘被噩梦所惊醒,我的直觉告诉我周围æŸç§ä¸œè¥¿æ£å‡æœ›ç€æˆ‘,让我撒腿就跑。 + +是我的脑å出了什么问题å—?那个奇怪的åå—,“乌é²æ´›å…‹â€ä»ç„¶åœ¨æˆ‘的心头回å“,我的视野也å˜å¾—æ˜æš—èµ·æ¥ã€‚大概是我戴了这个戒指太久了的副作用的缘故…… + +唉,对,这一定是我的幻觉ï¼æˆ‘早该从这个怪梦里醒æ¥äº†ã€‚我应该赶紧脱下这个该æ»çš„戒指,回去看看我å¯çˆ±çš„月亮石们。åªè¦èƒ½è®©æˆ‘看è§ç¾Žä¸½çš„星空,一切都一定会好起æ¥çš„……]], "_t") +t("Loremaster Greynot's Analysis of the Races - Introduction", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„调查——目录", "_t") +t([[I set out here to give a full and complete analysis of all the intelligent races in Maj'Eyal. This is an ambitious project to say the least, but it is put together from a great many years labour, including travels across all the kingdoms and direct meetings with many of the highest rulers and most learned sages. I have drawn my findings from common knowledge, exclusive interviews, and studies of many thousands of pages of texts and histories, some going back dozens of centuries. + +I myself am a Higher human, in the employ of the court of King Tolak the Fair, but I have done my best to write all accounts from a purely neutral standpoint. I leave it to my peers to judge my success. + +Index: +Chapter 1 - Humans +Chapter 2 - Halflings +Chapter 3 - Dwarves +Chapter 4 - Shaloren +Chapter 5 - Thaloren +Chapter 6 - Naloren (extinct) +Chapter 7 - Ogres +Chapter 8 - Orcs (extinct) +Chapter 9 - Sher'Tul (extinct) +Chapter 10 - Monstrous Races +Chapter 11 - Dragons +]], [[我从这里开始,æ¥å¯¹é©¬åŸºÂ·åŸƒäºšå°”大陆上的所有智慧ç§æ—进行充分和全é¢çš„分æžã€‚尽管这是一项庞大的计划,ä¸è¿‡å®ƒå·²ç»æœ‰äº†è®¸å¤šå¹´çš„准备,包括我在马基·埃亚尔大陆的跨国旅途ä¸å¯¹æœ€é«˜ç»Ÿæ²»è€…和圣贤们的访问。我从众人所知的常识ã€å¯¹é«˜å±‚的独家采访以åŠæ•°ä¸‡é¡µæœ‰äº›ç”šè‡³å¯ä»¥è¿½æº¯åˆ°æ•°ä¸ªä¸–纪å‰çš„历å²è®°å½•ä¸è¿›è¡Œèµ„料的æœé›†å’Œæ•´ç†ã€‚ + +我自己就是一个高ç‰äººç±»ï¼Œæ•ˆåŠ›äºŽå…¬æ£ä¹‹çŽ‹æ‰˜æ‹‰å…‹ï¼Œä½†æ˜¯æˆ‘å°½é‡ä»Žå®¢è§‚的角度æ¥å™è¿°å„个ç§æ—的历å²ã€‚我ç‰ç€åŒè¡Œä»¬å¯¹æˆ‘的工作进行评价。 + +目录: +第1ç« - 人类 +第2ç« - åŠèº«äºº +第3ç« - 矮人 +第4ç« - æ°¸æ’ç²¾çµ +第5ç« - è‡ªç„¶ç²¾çµ +第6ç« - 纳é²ç²¾çµï¼ˆå·²çç»ï¼‰ +第7ç« - é£Ÿäººé” +第8ç« - 兽人(已çç»ï¼‰ +第9ç« - å¤Â·å›¾å°”人(已çç»ï¼‰ +第10ç« - 怪物ç§æ— +第11ç« - é¾™æ— +]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬ä¸€ç« â€”â€”äººç±»", "_t") +t([[I begin my writings with a study of the humans, currently the most populous of the races in Maj'Eyal. The greatest kingdom in number are by far the Cornacs, but mention should also be made of the Sholtar and Mardrop kingdoms, and the Higher bloodline. The biggest human population centre is around the citadel of Last Hope, though many other settlements exist across all corners of Maj'Eyal. + +Cornacs are normally around 5'9", with generally dark hair, brown eyes and ruddy features. Most Cornacs take up roles as tradesmen, farmers, or other manual labour jobs. It is a sad fact that the majority of bandit groups tend to be dominated by Cornacs. Cornac families tend to be large, and since the Age of Dusk their population has expanded rapidly, especially in the farming lands in the west and around Last Hope in the south. + +Sholtar are generally 5'11", with dark skin, hair and eyes. They originate from the south-east of Maj'Eyal, and are few in number since the Cataclysm tore much of their land into the sea. Their affinity with nature is renowned, and they are often found employed as healers, infusion crafters or wyrmic huntsmen. + +Mardrop humans are all but extinct, after the Spellhunt and the plagues during the Age of Dusk. They were known to be powerful spellcasters, and as such were prime targets by the spellhunters. However some trace of them can still be found, as their fiery hair and freckled skin oft can appear in those of distant descent. A few are rumoured to still possess citadels and towers in remote locations. + +Highers are on average 6'0", with fair hair and skin and blue or grey eyes. The majority of scholarly roles are taken up by Highers, and they tend to fill most of the noble classes. Some say this is due to discrimination and elitism, though these may simply be jealous sentiments. There are also rumours that the superior intellects of Highers are due to arcane experiments instigated by the ancient Conclave during the Age of Allure, but I have found no records to support this idea and must consider it to be baseless. The Higher bloodline is renowned as a mark of excellence, and mixing with lower bloods is strongly frowned upon. + +All human kingdoms were united by King Toknor the Brave in the Age of Pyre, and remain under the rule of his son King Tolak the Fair. A full discussion of the long human history would require a far more detailed document.]], [[æˆ‘ä»Žäººç±»çš„ç ”ç©¶å¼€å§‹ï¼ŒåŸºæœ¬ä¸Šæ¥è¯´æ˜¯é©¬åŸºÂ·åŸƒäºšå°”人å£æœ€å¤šçš„ç§æ—。迄今为æ¢ï¼Œæœ€å¼ºçš„人类王国是科纳克王国。但在历å²ä¸Šï¼Œè‚–塔王国和马å“普王国以åŠé«˜ç‰äººç±»è¿™ä¸€è¡€ç»Ÿæ”¯ç³»ä¹Ÿå分值得一æ。最大的人类èšå±…地是在è”åˆçŽ‹å›½é¦–都最åŽçš„希望周围,å¦å¤–还有许多èšå±…地å˜åœ¨äºŽé©¬åŸºÂ·åŸƒäºšå°”çš„æ¯ä¸ªè§’è½ã€‚ + +科纳克人基本身高在5英尺9英寸左å³ï¼Œæœ‰ç€é»‘色的头å‘ã€æ£•è‰²çš„眼ç›ä»¥åŠçº¢æ¶¦çš„肌肤。大多数科纳克人选择商人ã€å†œæ°‘或者其他体力劳动èŒä¸šã€‚ä¸å¹¸çš„是,大部分强盗组织也更倾å‘于被科纳克人控制。科纳克人的家æ—很庞大,并且自黄æ˜çºªä»¥æ¥ä»–们的人å£å¢žé•¿æžå¿«ï¼Œç‰¹åˆ«æ˜¯åœ¨è¥¿éƒ¨å†œä¸šåœ°åŒºå’Œå—部的最åŽå¸Œæœ›åœ°åŒºï¼Œè¿™ç§çŽ°è±¡å°¤ä¸ºæ˜Žæ˜¾ã€‚ + +肖塔人基本身高在5英尺11英寸左å³ï¼Œé»‘皮肤黑头å‘黑眼ç›ã€‚他们起æºäºŽé©¬åŸºÂ·åŸƒäºšå°”的东å—地区,自从大爆炸将他们大部分土地沉入海洋åŽï¼Œä»–们的数é‡æ€¥å‰§å‡å°‘。他们以自然亲和著称,并且ç»å¸¸ä½œä¸ºæ²»ç–—师ã€çº¹èº«å¸ˆæˆ–猎龙者行走于世。 + +马å“普人在黄æ˜çºªå’Œé”法大爆炸åŽåŸºæœ¬å·²ç»çç»ã€‚他们以对é”法亲和著称,而这类人通常是猎é”者的首è¦ç›®æ ‡ã€‚ä¸ç®¡æ€Žæ ·ï¼Œä»–们的血统特å¾â€”—ç«çº¢çš„头å‘以åŠç”Ÿæœ‰é›€æ–‘的皮肤,ä»èƒ½åœ¨æŸäº›åè¿œçš„åœ°æ–¹æ‰¾åˆ°ã€‚æœ‰éƒ¨åˆ†ä¼ è¨€è¯´ä»–ä»¬ä»ä½åœ¨æŸäº›é¥è¿œçš„åœ°æ–¹çš„åŸŽå ¡æˆ–é«˜å¡”é‡Œã€‚ + +高ç‰äººç±»åŸºæœ¬èº«é«˜åœ¨6英英尺左å³ï¼Œæœ‰ç€é‡‘色的头å‘ã€ç™½çš™çš„皮肤和è“ç°è‰²çš„眼ç›ã€‚大多数的å¦è€…是高ç‰äººç±»ï¼Œè´µæ—阶层ä¸ä¹Ÿä¸ä¹ä»–们的身影。有人说这都是æ§è§†å’Œç²¾è‹±ç†è®ºæ‰€å¯¼è‡´çš„,虽然这å¯èƒ½åªæ˜¯ç®€å•çš„å«‰å¦’æƒ…ç»ªã€‚ä¹Ÿæœ‰ä¼ è¨€è¯´é«˜ç‰äººç±»çš„高智商是厄æµçºªæ—¶æœŸå”克雷夫法师们的实验æˆæžœï¼Œä½†æ˜¯æˆ‘找ä¸åˆ°ä»»ä½•è¯æ®æ¥æ”¯æŒè¿™ä¸€è®ºç‚¹ï¼Œæˆ‘åªèƒ½è®¤ä¸ºè¿™ç§è¯´æ³•æ¯«æ— æ ¹æ®ã€‚高ç‰äººç±»çš„è¡€ç»Ÿè¢«è®¤ä¸ºæ˜¯ä¼˜ç§€çš„æ ‡å¿—ï¼Œä¸Žå…¶ä»–ç§æ—通婚会æžå¤§çš„é™ä½Žè¿™ç§è¡€ç»Ÿçš„优越。 + +在派尔纪,狮心王图库纳统一了所有的人类王国,并ä»ç„¶æŽŒæŽ§äºŽä»–çš„å„¿åå…¬æ£ä¹‹çŽ‹æ‰˜æ‹‰å…‹çš„手ä¸ã€‚一份关于人类漫长历å²çš„å…¨é¢æŠ¥å‘Šéœ€è¦æ›´åŠ 详细的文本æ¥å™è¿°ã€‚]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬äºŒç« â€”â€”åŠèº«äºº", "_t") +t([[There are two main kingdoms of halflings, the Eldoral and the Nargol, though both mix often. All halflings are just under 4' tall, and are generally noted for their large feet and curly hair. Eldoral are usually fair-haired and blue-eyed. Nargol tend to be darker in hair and complexion, with hazel eyes, and oft slightly shorter than their cousins. Halflings are known for their intelligence and quick wit, but also their arrogance in dealing with other races - something they do not deny, for they say it is well-deserved. + +Halflings used to be the most dominant race in Maj'Eyal, with control of many strategic Sher'Tul ruins and rule over great swathes of land. The recorded wars between humans and halflings are numerous, and the halflings were the most often victors. However the Age of Pyre brought them great ruin, for the orcs seemed to target them more fiercely than any other race, and many of their communities were wiped out. This has forced them to rely more on trade with other races in modern times, especially with the humans. + +The Eldorals used to have a kingdom in the north of the continent, but most of it was destroyed during the wars with the orcs, and not much has been rebuilt. However they do still have many agricultural settlements such as Derth, albeit shared with other races. The Eldoral are known for their great healers and farmers, and their slingers are considered the best in all the lands. + +The Nargols once had many strong fortifications in the south of Maj'Eyal, but though they suffered less than the Eldoral in the Age of Pyre they still lost great numbers, and much of their centres of population dwindled. The rise of Last Hope has accelerated this process, as many communities are subsumed into the city's suburbs. Nargols are known as great jewellers, alchemists and rune-crafters, and possess some of the best tactical minds of all the races. Many generals and military advisers are employed from their kingdom. + +The most famous of all halflings is Queen Mirvenia, most famed for her saving of King Toknor in Last Hope from a siege of orcs. Mystery still surrounds how she managed to bypass the winter's icy floes with her army to reach the citadel in time to rescue Toknor. Some have hypothesised that she enlisted the aid of sorcerers, but none of her troops would talk about the journey afterwards. She wed King Toknor in the second year of the Age of Ascendancy, and gave birth to the first known mixed race child - Tolak the Fair. +]], [[主è¦çš„åŠèº«äººçŽ‹å›½æœ‰2ä¸ªï¼Œè‰¾å¾·ç‘žå°”å’Œçº³æ ¼å°”ï¼Œè™½ç„¶ä»–ä»¬ç»å¸¸ç”Ÿæ´»åœ¨ä¸€èµ·ã€‚所有的åŠèº«äººéƒ½åªæœ‰4英尺高,并且以他们的大脚æ¿å’Œå·æ›²çš„头å‘而闻å。艾德瑞尔人有ç€å·å‘å’Œè“色的眼ç›ã€‚çº³æ ¼å°”äººåˆ™æœ‰ç€é¢œè‰²è¾ƒæ·±çš„头å‘和皮肤以åŠè¤è‰²çš„眼ç›ï¼Œé€šå¸¸æ¯”艾德瑞尔人è¦ç¨çŸ®ä¸€äº›ã€‚åŠèº«äººä»¥èªæ˜Žæœºæ™ºè€Œé—»å,还有他们和其他ç§æ—共事时的ç«çˆ†è„¾æ°”——他们ä¸å¦è®¤ï¼Œå› 为他们认为这是应得的è£èª‰ã€‚ + +åŠèº«äººæ›¾ç»æ˜¯é©¬åŸºÂ·åŸƒäºšå°”最具å¨æ…‘力的ç§æ—,他们控制了大部分的å¤Â·å›¾å°”废墟并拥有广袤的土地。å²ä¹¦ä¸Šè®°è½½ï¼Œäººç±»å’ŒåŠèº«äººä¹‹é—´æ›¾å‘生过许多次交锋,åŠèº«äººé€šå¸¸æ˜¯æœ€åŽçš„赢家。但是派尔纪带给他们巨大的ç¾éš¾ï¼Œå› 为兽人们对åŠèº«äººç§æ—æ ¼å¤–ä»‡è§†ï¼Œä»–ä»¬çš„è®¸å¤šæ—群都被æ€å…‰ã€‚è¿™ä½¿å¾—ä»–ä»¬åœ¨çŽ°ä»£æ›´åŠ ä¾èµ–于和其他ç§æ—的交æµï¼Œå°¤å…¶æ˜¯å’Œäººç±»ã€‚ + +艾德瑞尔人曾ç»åœ¨å¤§é™†çš„北é¢æœ‰ä¸€ä¸ªçŽ‹å›½ï¼Œä½†æ˜¯å¤§éƒ¨åˆ†åœ¨å…½äººæˆ˜äº‰æ—¶æœŸè¢«å®Œå…¨æ‘§æ¯ï¼Œåªæœ‰å°‘部分é‡å»ºã€‚ä¸è¿‡ä»–们ä»æœ‰ç€å¦‚å¾·æ–¯é•‡ä¸€æ ·å’Œå…¶ä»–ç§æ—å…±åŒç®¡ç†çš„农场。艾德瑞尔人擅长治疗师和农民,并且他们的投石者被认为是世界上最优秀的。 + +çº³æ ¼å°”äººæ›¾ç»åœ¨é©¬åŸºÂ·åŸƒäºšå°”çš„å—éƒ¨å»ºé€ äº†åšå›ºçš„防御工事,虽然他们在派尔纪éå—了相对艾德瑞尔æ¥è¯´è¾ƒå°‘的苦难,他们ä»ç„¶å¤±åŽ»äº†å¾ˆå¤šäººï¼Œå¹¶ä¸”他们的许多人å£èšå±…区被摧æ¯ã€‚最åŽå¸Œæœ›çš„å´›èµ·åŠ é€Ÿäº†è¿™ä¸€è¿›ç¨‹ï¼Œè®¸å¤šå¸‚æ°‘è¿ç§»åˆ°äº†æœ€åŽå¸Œæœ›çš„åŸŽå¸‚è¾¹ç¼˜ã€‚çº³æ ¼å°”äººæ“…é•¿ç å®åŒ ã€ç‚¼é‡‘æœ¯å¸ˆå’Œç¬¦æ–‡åˆ¶é€ ï¼Œå¹¶ä¸”ä»–ä»¬æ‹¥æœ‰ä¸–ç•Œä¸Šæœ€å¥½çš„å†›äº‹å®¶ã€‚è®¸å¤šå†›äº‹å®¶å’Œé¡¾é—®éƒ½æ¥è‡ªäºŽä»–们国家。 + +在åŠèº«äººä¸æœ€è‘—å的则是王åŽç±³é›¯å°¼é›…,她在一场和兽人对抗的战役ä¸å°†ç‹®å¿ƒçŽ‹å›¾åº“纳拯救出æ¥ï¼Œè‡ªæ¤ä¸€æˆ˜æˆå。她如何带领军队通过严寒地带,并åŠæ—¶çš„出现在战场上拯救图库纳始终是个未解之谜。有人猜想她雇佣了一些术士,但是她的军队之åŽä»Žæœªæœ‰äººé€éœ²è¿‡å…³äºŽé‚£æ¬¡æ´æ•‘的详细情况。她在å“越纪的第二年å«ç»™äº†ç‹®å¿ƒçŽ‹å›¾åº“纳,并生下了第一ä½è‘—å的混血儿——公æ£ä¹‹çŽ‹æ‰˜æ‹‰å…‹ã€‚]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬ä¸‰ç« â€”â€”çŸ®äºº", "_t") +t([[The dwarves are an exceptionally secretive and quiet race, reluctant to talk about themselves to outsiders unless hefty bribes are paid. Many times in their history they have cut off all contact with the other races for no known reason, shutting tight the great iron doors that cover the trade passages to their mines and their cavernous cities. However of late they have become more open with the outside world, and I have even had the pleasure of receiving the unique distinction of being allowed to enter their main city, the Iron Throne, and speaking with several of their guild leaders. + +Dwarves are around 5' tall, with generally brown or grey hair. They are usually stocky and muscular, and known to be very resistant to any physical suffering. Their females can be hard to distinguish from their males, but can usually be identified by the beads braided into their beards. All dwarves are highly proud of their beards, and take immaculate care of them. The greatest insult to a dwarf is to belittle his beard, and the greatest sign of suffering in a dwarf is for him to tear at his beard. + +Dwarves are known especially for their smithwork and artificing, which is unrivalled amongst all the other races. They also make cunning merchants, known to drive a hard bargain. Their society consists of a fairly strict caste system, with families belonging to guilds of miners, smelters, craftsmen, and so on, and deviance into work outside of one's guild of birth is almost unheard of. However there is no perceived inequality between guilds, with each having equal representation on their ruling Committee of Guilds. Who actually acts as figurehead is unknown to outsiders though, and no amount of bribing will encourage any dwarf to speak on the subject. When it is mentioned in passing their allusions to a leader are normally marked by an almost religious reverence. + +Their skill with metal is renowned above all else. Dwarven steel is considered the most durable material for use in construction, and dwarves are the finest workers with stralite and voratun, precious metals of immense value. They trade heavily in their crafts from their capital the Iron Throne, but allow no outsiders in - instead they send innumerable merchant caravans out to all the cities to ply their wares. + +As well as the many merchant dwarves one may meet there are also a great deal of young dwarves who venture beyond their halls of stone. These are generally of adventuring fare, and it is encouraged in dwarven society to experience something of the wider world in one's younger years. This is known to them as being "smithed upon the anvil of the world". In private though some senior dwarves admit that this activity is promoted to help with their "market research strategy".]], [[矮人是éžå¸¸ç¥žç§˜ä¸”低调的ç§æ—,一般æ¥è¯´ï¼Œé™¤éžä½ 给他们点好处,å¦åˆ™ä»–们ä¸ä¼šè°ˆè®ºä»»ä½•ä¸Žå·±æœ‰å…³çš„事。历å²ä¸Šï¼Œä»–们曾ç»å¤šæ¬¡æ— ç¼˜æ— æ•…çš„åˆ‡æ–和外界的è”系,è½ä¸‹çš„é’¢é“大门隔ç»äº†å¤–界的交易通é“以åŠé€šå¾€ä»–们矿井和地下城市的é“路。ä¸è¿‡ï¼Œä¹‹åŽä»–们会对外界积æžå¼€æ”¾ï¼Œæˆ‘甚至很è£å¹¸çš„得到了去他们的首都——钢é“çŽ‹åº§æ¸¸çŽ©çš„èµ„æ ¼ï¼Œå¹¶æœ‰å¹¸ä¸Žä»–ä»¬çš„ä¸»è¦é¢†å¯¼äººå¯¹è¯ã€‚ + +矮人们基本身高在5英英尺左å³ï¼Œæœ‰ç€æ£•è‰²æˆ–ç°è‰²çš„头å‘。他们通常有ç€æ–½ç“¦è¾›æ ¼èˆ¬çš„肌肉和体é„,并以超强的物ç†æŠµæŠ—能力而闻å于世。他们的性别通常较难区分,但å¯ä»¥é€šè¿‡ç»‘æˆç 状的胡须æ¥åŒºåˆ†ã€‚所有的矮人都éžå¸¸è‡ªè±ªäºŽä»–们的大胡å,并且对他们的胡åéžå¸¸çˆ±æŠ¤ã€‚对于矮人æ¥è¯´ï¼Œå¯¹ä»–胡å的贬低就是最大的侮辱,并且对于他们æ¥è¯´ï¼Œæ’•æ‰¯ä»–们的胡å也是最痛苦的刑罚。 + +çŸ®äººæ“…é•¿é”»é€ å’Œç²¾å·¥ï¼Œè¿™ä¸€ç‚¹åœ¨æ‰€æœ‰ç§æ—ä¸éƒ½æ˜¯æ— 与伦比的。他们åŒæ—¶ç²¾äºŽå•†ä¸šï¼Œæ“…长讨价还价。他们的社会有ç€ç›¸å½“ä¸¥æ ¼çš„ç‰çº§åˆ¶åº¦ï¼Œå®¶åºé€šå¸¸ä¼šéš¶å±žäºŽçŸ¿ä¸šå会ã€æ炼å会ã€é”»é€ å会ç‰ç‰ï¼Œè„±ç¦»åä¼šçš„ä¸ªäººå‡ ä¹Žä»Žæœªå¬è¯´è¿‡ã€‚ä¸è¿‡ï¼Œåœ¨åä¼šä¹‹é—´å‡ ä¹Žæ²¡æœ‰è´«å¯Œå·®è·ï¼Œæ¯ä¸€åªå会都有公æ£å§”员会æ¥æŽ§åˆ¶ã€‚矮人的信仰是ä¸ä¸ºå¤–界所知的,å†å¤šçš„金钱也ä¸èƒ½ä½¿ä»–们å露分毫信æ¯ã€‚å½“ä½ æåŠè¿™æ–¹é¢çš„问题时,他们暗示ç€è¿‡åŽ»çš„æŸä¸ªé¢†è¢–å‡ ä¹Žè¢«ä»–ä»¬çœ‹æˆäº†ä¸€ç§ä¿¡ä»°èˆ¬çš„å˜åœ¨ã€‚ + +他们对金属的æ炼也是举世闻åçš„ã€‚çŸ®äººé’¢è¢«è®¤ä¸ºæ˜¯åˆ¶é€ ä¸šä¸æœ€æœ‰ä»·å€¼çš„æ料,并且矮人们åŒæ ·å–„于使用è“锆石和沃瑞钽,å¯ä»¥ä½¿å…¶å‘挥出最大的价值。他们在首都——钢é“王座ä¸è¿›è¡Œå¤§é‡çš„交易,但是从ä¸æ¬¢è¿Žå¤–æ¥è€…——相å,他们会指派商人们到å„个城市去售å–货物。 + +在众多的矮人商人出现的åŒæ—¶ï¼Œè¶Šæ¥è¶Šå¤šçš„å¹´è½»çŸ®äººæ›´åŠ å€¾å‘于从他们的石头洞穴里出去冒险。他们有冒险ç»è´¹çš„支æŒï¼ŒåŒæ—¶åœ¨çŸ®äººç¤¾ä¼šä¸ï¼Œä¸€ä¸ªäººåœ¨å¹´è½»çš„时候出去闯è¡æ˜¯å€¼å¾—é¼“åŠ±å’Œèµžæ‰¬çš„ã€‚å› ä¸ºè¿™æ˜¯ä»–ä»¬ä½œä¸ºâ€œä¸–ç•Œä¹‹é”¤â€çš„è£è€€ã€‚从个人æ¥è®²ï¼Œä¸€äº›æˆå¹´çŸ®äººåˆ™è®¤ä¸ºè¿™æ˜¯ä¸€ç§â€œå¸‚场调查ç–ç•¥â€ã€‚]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 4 - Shaloren", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬å››ç« â€”â€”æ°¸æ’ç²¾çµ", "_t") +t([[Though the elven races look very similar in appearance, they are extremely distinct in history, culture, mindset and many subtle physical traits, so I shall write of each of them separately. All elves are marked by their long, pointed ears and high cheek-bones, but other features can vary greatly. It should be noted that they call themselves as a whole "Elore", which means "siblings", yet the interactions between these brothers and sisters are oft strained. + +Shaloren (or Shalore - lit "siblings of grace") are on average 6'2", with bright hair and blue or purple eyes. They are usually slim and lightly built, more marked for their mental prowess than their physical strengths. They are however known to be extremely swift of movement and light of foot. But of particular note is their magical affinity, which is far stronger than any other race, and their intense powers of will. + +The Shaloren have a long history of magic-use which continues to this day. Though other races shun the dangers of magic to a large degree, the Shaloren embrace it, and it is still widely used throughout their society. However they are careful to hide this in their dealings with other races. The Shaloren were the ones that began the Spellblaze, though they would soon have it forgotten, and the memories of blame run deep amongst many. During the Spellhunt in the Age of Dusk they locked their city doors and shrouded the whole region in mist, only coming out in secrecy. It took many centuries before they were accepted again in wider society, and still they are treated with intense distrust. + +Their capital city is Elvala, in the south-west peninsula, and they have very few settlements outside of this. They have naturally long lives, and their mastery of the arcane arts has allowed them to extend their lives indefinitely. The eldest immortals make up their Council of Elders, which is headed by their King Aranion Gayaeil. Death is a particular fascination amongst the Shaloren, and early kings of their race were said to build great tombs for themselves whilst experimenting in flesh preservation and necromancy. The Shaloren of course deny this. + +They deal with other races seldom, preferring to keep a low profile, and most of their trade is done through halfling intermediaries. A few rune-crafters and enchanters sometimes travel to other major cities to do business, and some brash youths are known to explore further afield.]], [[虽然ä¹ä¸€çœ‹ï¼Œç²¾çµä»¬éƒ½å·®ä¸å¤šï¼Œä½†æ˜¯ä»–们还是有ç€ä¸åŒçš„历å²ã€æ–‡åŒ–ã€è§‚念和许多微妙的生ç†ç‰¹å¾ï¼Œæ‰€ä»¥æˆ‘将会分开写他们。所有的精çµéƒ½æœ‰ç€éžå¸¸æ˜Žæ˜¾çš„æ ‡å¿—â€”â€”å°–å°–çš„è€³æœµå’Œé«˜é¢§éª¨ï¼Œè‡³äºŽå…¶ä»–ç‰¹å¾å°±å¤ªæ™®é了。必须说的是,他们称自己为整体的“Eloreâ€ï¼Œæ„å³â€œå…„弟â€ï¼Œç„¶è€Œè¿™äº›å…„弟å§å¦¹é—´çš„å…³ç³»é€šå¸¸æ˜¯æ¯”è¾ƒç´§å¼ çš„ã€‚ + +æ°¸æ’ç²¾çµï¼ˆæˆ–ä¸æœ½ç²¾çµâ€”—“ä¸æœ½æ©èµâ€ï¼‰é€šå¸¸èº«é«˜6英尺2英寸左å³ï¼Œæœ‰ç€é˜³å…‰èˆ¬ç¿çƒ‚的头å‘å’Œè“紫色的眼ç›ã€‚他们身æè‹—æ¡ï¼Œä½“é‡è¾ƒè½»ï¼Œæœ‰ç€é”法è¿ç”¨ä¸Šçš„巨大优势。他们以迅æ·çš„移动速度和轻快的æ¥ä¼è€Œé—»å。但是最值得注æ„的是他们的é”法亲和力,这一点其他任何ç§æ—ä¸éƒ½æ˜¯æ— 法相æ并论的,åŒæ—¶ä»–们还拥有强大的æ„志。 + +很久以å‰ï¼Œæ°¸æ’ç²¾çµä»¬ä¾¿å¦ä¼šäº†é”法的è¿ç”¨ï¼Œè€Œè¿™ç‚¹ä¹Ÿä¸€ç›´å»¶ç»è‡³ä»Šã€‚虽然其他ç§æ—认为é”法充满了巨大的å¨èƒï¼Œæ°¸æ’ç²¾çµä»¬å´çƒçˆ±ç€å®ƒï¼Œå¹¶ä¸”广泛è¿ç”¨äºŽæ•´ä¸ªç¤¾ä¼šã€‚ä¸è¿‡ï¼Œåœ¨ä»–们与其他ç§æ—交æµæ—¶ï¼Œä»–们ä»å°å¿ƒåœ°éšè—é”法。永æ’ç²¾çµæ˜¯å¯¼è‡´é”法大爆炸的æºå¤´ä¹‹ä¸€ï¼Œè™½ç„¶ä»–们å¯èƒ½å·²ç»å¿˜è®°äº†å®ƒï¼Œä½†æ˜¯ç‚½çƒçš„记忆å´æ·±åŸ‹äºŽè®¸å¤šäººå¿ƒä¸ã€‚在黄æ˜çºªçš„é”法大爆炸ä¸ï¼Œä»–们紧é—大门并用一层薄雾笼罩ç€æ•´ä¸ªåŸŽå¸‚,å¶å°”悄悄的溜出æ¥ã€‚许多世纪åŽä»–们æ‰ä¸ºä¸–人所接å—,但是大家对他们ä»å¿ƒå˜çŒœå¿Œã€‚ + +他们的首都在埃尔瓦拉,西å—åŠå²›åœ°åŒºï¼Œå…¶ä»–地方则很少è§åˆ°ä»–们居ä½ã€‚他们有ç€å¾ˆé•¿çš„寿命,并且他们在é”æ³•ä¸Šçš„é€ è¯£å…è®¸ä»–ä»¬æ— é™å»¶é•¿ä»–们的寿命。那些长者们组æˆäº†ç”±ç²¾çµçŽ‹è‰¾ä¼¦å°¼æ©Â·åŠ å¨å°”为首的长è€ä¼šã€‚æ»äº¡åœ¨æ°¸æ’ç²¾çµä¸æ˜¯ç›¸å½“é‡å¤§çš„äº‹æƒ…ï¼Œç›¸ä¼ è¿‡åŽ»çš„å›½çŽ‹ä¸ºè‡ªå·±å»ºé€ äº†å¥¢åŽçš„åŸå¢“并在里é¢ç ”究æ»è€…å¤ç”Ÿå’Œäº¡çµæ³•æœ¯ã€‚当然,永æ’ç²¾çµä»¬æ˜¯çŸ¢å£å¦è®¤çš„。 + +他们很少和其他ç§æ—交易,一直过ç€ä½Žè°ƒçš„生活,大部分的交易是通过åŠèº«äººæ¥å®Œæˆçš„。少数符文师和附é”师在一些主è¦åŸŽå¸‚åšç”Ÿæ„,å¦å¤–还有一些骄傲的年轻人去外界闯è¡ã€‚]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 5 - Thaloren", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬äº”ç« â€”â€”è‡ªç„¶ç²¾çµ", "_t") +t([[The Thaloren (or Thalore - lit "siblings of wrath") are on average 6'4", with dark brown hair and hazel or green eyes. They are generally of muscular build, and known for their physical prowess. They are renowned to be of a fey mindset - as quick to furious violence as they are to joyous song. Their relations with the Shaloren are particularly strained, as they strongly oppose their brethren's use of magic. + +Their capital city is Shatur, hidden deep within the northern woods, and they are loathe to let any outsiders even approach the surrounding forest. Archers and fighters carefully patrol their borders, ready to rain down death from the trees on any who encroach. Their leader is Queen Nessilla Tantaelen, and they are said to live in extensive dwellings carved into giant trees, but little else is known about their society. + +Those who choose to leave the fastness of the forest tend to be of unique disposition with unusual attitudes and traits. Oft they are musicians, bowmasters or skilled warriors. However they are sometimes mistrusted heavily, as rumour has it that many of those who leave Shatur are actually criminals expelled for the very worst crimes. In any case they tend to be natural loners who wander the world on their own personal quests. + +The Thaloren do business very rarely with the outside world, but when they do it is normally for metals and certain foodstuffs that they cannot get themselves. Usually in trade they sell woodcraft and fine silks. This is the only legal source of elven-wood, a rare commodity that is often sought after for fletchwork. Black market sources rely on poachers to cut trees from the Shatur forest - an immensely risky business, but also very profitable for the high prices paid by Shaloren mages for an elven-wood staff.]], [[自然精çµï¼ˆæˆ–木精çµâ€”—“自然之怒â€ï¼‰é€šå¸¸èº«é«˜6英尺4英寸左å³ï¼Œæœ‰ç€æ£•é»‘色的头å‘和淡è¤è‰²æˆ–绿色的眼ç›ã€‚他们有ç€å‘达的肌肉和强æ‚的物ç†æˆ˜åŠ›ï¼Œå¹¶ä¸”以他们渴望æ€æˆ®çš„心æ€é—»å——激烈的战斗就是他们欢ä¹çš„æŒè°£ã€‚å› ä¸ºåŽŒæ¶åŒæ—兄弟对é”法的使用,他们与永æ’ç²¾çµäº’相敌视。 + +他们的首都在å¤ç‰¹å°”,éšè—在北部丛林的深处,并且他们ä¸å…许任何外æ¥è€…接近森林周围。弓ç®æ‰‹å’Œæˆ˜å£«ä»¬è®¤çœŸçš„å·¡é€»è¾¹å¢ƒï¼Œä»–ä»¬å°†ä¼šä»Žæ ‘ä¸Šç»™ä»»ä½•é 近的人带æ¥æ»äº¡ã€‚他们的领袖是王åŽå¥ˆå¸Œæ‹‰Â·å¦æ³°å…°ï¼Œæ®è¯´ä»–ä»¬ç”Ÿæ´»åœ¨å·¨å¤§çš„æ ‘è…¹ä¸ï¼Œä½†æ˜¯ä»–们的社会很少为人所知。 + +那些离开森林的精çµåˆ™å‡ºäºŽä¸€ç§ä¸åŒçš„æ€åº¦å’Œç‹¬ç‰¹çš„生活观念。他们通常是音ä¹å®¶ã€å¼“术大师或战斗大师。ä¸è¿‡ä»–们通常ä¸è¢«ä¿¡ä»»ï¼Œå› ä¸ºæœ‰ä¼ è¨€è¯´ä»–ä»¬æ˜¯è¢«å¤ç‰¹å°”放é€å‡ºæ¥çš„é‡çŠ¯ã€‚ä¸ç®¡å‡ºäºŽä½•ç§åŽŸå› ,他们都是为信仰而走å‘ä¸–ç•Œçš„è‡ªç„¶å® å„¿ã€‚ + +自然精çµå¾ˆå°‘与外界交易,åªæœ‰ä¸ºä¸èƒ½è‡ªç»™è‡ªè¶³çš„商å“如金属或食物,他们æ‰ä¼šå¯¹å¤–交易。他们通常出售木制å“和上ç‰çš„ä¸ç»¸ã€‚这是è´ä¹°åˆ°ç²¾çµæœ¨çš„唯一åˆæ³•æ–¹æ³•â€”—那是一ç§éžå¸¸ç¨€æœ‰ã€ç”¨äºŽé€é›•ç»†å·¥çš„ç贵木æ 。黑市资æºåˆ™ä¸»è¦ä¾èµ–于对å¤ç‰¹å°”æ ‘æœ¨çš„å·ä¼â€”—一项高风险的工作,但åŒæ ·æ°¸æ’ç²¾çµä»¬ä¼šä¸ºåˆ¶ä½œç²¾çµæœ¨æ³•æ–而付出一笔å¯è§‚的金钱。]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 6 - Naloren (extinct)", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„调查——第å…ç« â€”â€”çº³é²ç²¾çµï¼ˆçç»ï¼‰", "_t") +t([[The Naloren (or Nalore - lit "siblings of spirit") are now an extinct race, as their homeland was swept into the sea by the Cataclysm. However as a separate elf race they are worth studying, scant though the records be. Much of what is now said about the Naloren is traced with myth, but one can deduce certain facts. + +Naloren elves were around 5'10", with blonde hair and green eyes. They were incredibly thin, but known for their swift and dextrous capabilities. Their kingdom was located on the eastern side of Maj'Eyal, and all of their towns were on the sea or straddling major rivers. They employed themselves as fishermen, sponge-divers, sailors and musicians. They were renowned for being able to stay underwater for hours at a time, and those with arcane abilities were said to be able to stay submerged indefinitely. + +They traded little with the other races, and were very protective of their coastal lands. They most especially guarded jealously an ancient Sher'Tul ruin that lay in the centre of their territories. The Shaloren were in particular keen to study this relic, but the Naloren always refused them access, though they were too afraid to touch it themselves. The orcs were said to encroach on their lands often, but were always fought back by their mail-clad warriors wielding vicious tridents. + +Alas their love of the sea was to be their undoing. When the Cataclysm came the whole of the coastal kingdom was shorn away and fell into the sea, annihilating almost the entire race. What small numbers survived committed suicide soon after by leaping from the eastern cliffs into the ocean, following their fallen brothers and sisters. Almost no evidence of their civilisation remains.]], [[纳é²ç²¾çµ(或纳精çµâ€”—“精神之æºâ€)是一支ç»è¿¹çš„ç§æ—ï¼Œä»–ä»¬çš„å¤§é™†å› å¤§ç¾å˜çš„å½±å“而沉入大海。ä¸è¿‡ï¼Œä½œä¸ºç²¾çµæ—的分支ç§æ—ï¼Œä»–ä»¬è¿˜æ˜¯å¾ˆå¤šå€¼å¾—ç ”ç©¶çš„åœ°æ–¹ï¼Œè™½ç„¶åŽ†å²è®°è½½å¾ˆå°‘。许多人说纳é²ç²¾çµæ˜¯è™šæž„出æ¥çš„,但是有人å¯ä»¥æŽ¨æµ‹å‡ºæŸäº›å²å®žã€‚ + +纳é²ç²¾çµå¤§çº¦åœ¨5英尺10英寸左å³ï¼Œæœ‰ç€äºšéº»è‰²çš„é•¿å‘和绿色的眼ç›ã€‚他们éžå¸¸ç˜¦å¼±ï¼Œä½†å´ä»¥æ•æ·çš„身手和çµå·§çš„行动而闻å。他们的王国座è½åœ¨é©¬åŸºÂ·åŸƒäºšå°”的东部地区,并且他们所有的城镇都建在海边或者河边。他们擅长æ•é±¼ã€é‡‡é›†æµ·ç»µã€èˆªæµ·å’ŒéŸ³ä¹ã€‚他们åŒæ ·ä»¥è¶…长的水下å±æ¯èƒ½åŠ›è€Œé—»å,并且那些掌æ¡äº†é”法的人甚至å¯ä»¥åšåˆ°æ°´ä¸‹å‘¼å¸ã€‚ + +他们很少与外界交易,并且很é‡è§†ä»–们的土地。他们尤其å°å¿ƒå®ˆæŠ¤çš„是他们领土ä¸å¿ƒä¸€ä¸ªå¤è€çš„å¤Â·å›¾å°”é—迹。永æ’ç²¾çµä»¬éžå¸¸æ¸´æœ›ç ”究它们,虽然纳é²ä»¬è‡ªå·±å¾ˆå®³æ€•æŽ¥è§¦å®ƒï¼Œä½†æ˜¯å´å§‹ç»ˆæ‹’ç»æ°¸æ’ç²¾çµä»¬è¿›å…¥ã€‚æ®è¯´å…½äººä»¬ç»å¸¸ä¾µç•¥ä»–们的边境,但是总能被他们æ¦è£…æ•´é½ã€æ‰‹æŒä¸‰å‰æˆŸçš„ç²¾é”战士击退。 + +å¯æ‚²çš„是他们对大海的爱已æˆå¾€äº‹ã€‚当大ç¾å˜æ¥ä¸´ä¹‹æ—¶ï¼Œæ•´ä¸ªåŠå²›çŽ‹å›½å››åˆ†äº”裂ã€æ²‰å…¥å¤§æµ·ï¼Œæ•´ä¸ªç§æ—å‡ ä¹Žæ¯çã€‚æ‰€å‰©æ— å‡ çš„å¹¸å˜è€…决定从东边悬崖跳海自æ€ï¼Œè¿½éšä»–们已é€çš„兄弟å§å¦¹ã€‚整个文明都基本消å¼äº†ã€‚]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬ä¸ƒç« â€”â€”é£Ÿäººé”", "_t") +t([[Ogres have never been a thriving race, starting from their abrupt appearance as soldiers and laborers for the Conclave during the Allure Wars (unexplained aside from a highly implausible story from the Conclave's Overseers about a lost mountain tribe). Left without homes or proper runic training after the war's end, they were forced to found their own tribes and rediscover the fields of rune and infusion creation for themselves, and though their numbers dropped rapidly, they enjoyed a brief period of relative success as nomadic rune-traders, virtually unaffected by the Spellblaze. The Spellhunt nearly proved to be their undoing, as their monstrous size and rune-covered skin made them popular targets; they were thought to be extinct, and only in recent years has the city of Elvala revealed that some Ogres took refuge there during this time. Their descendants still live today, fearful of persecution but gradually beginning to explore outside Elvala for the first time in ages. + +Ogres' most striking feature is their size, by far the largest of any intelligent race; they average at roughly 8'4" tall, and most are nearly half as wide with muscle. They have a similar range of skin tones to humans, although slightly grayer on the whole; their hair tends to be dark brown or black, and their eyes run the gamut from black to bright blue to purple, presumably a side-effect of runic mis-transcription. Their angular facial features invite some impolite comparisons to Orcs, with strong jawlines, disproportionately large mouths and teeth, and squarish heads, but otherwise resemble those of humans. It would be remiss of me to describe Ogres' appearance without mentioning the intricate, glowing pattern of runes covering their skin from head to toe, although the exact patterns and colors vary. + +Although they excel at physical tasks for obvious reasons, and the necessity of careful inscription has made their finger dexterity (and penmanship) rather impressive, their limb movements tend to be slow and clumsy due to their size, and they tire quickly if they over-exert themselves during strenuous labor. Their slow speech, incredible appetites, and lack of interest in arts or most scholarly concerns has led to a misconception that they are dim-witted; however, Ogres forced into studious tasks have performed admirably, and one needs only look at their runic patterns to know the patient study and artistic vision they are capable of, if properly motivated. This may tie into the humble, duty-bound mindset that seems to be an inherent property of the species - most Ogres show absolutely no interest in leadership or impressing others, only completing tasks in the most reliable manner possible, and such strategies tend to be rather simple. + +While Shalore use of magic is (arguably) a choice, Ogres have no such luxury. Their inscriptions are as crucial to their well-being and structural integrity as any internal organ, and attempts by Ziguranth to "cleanse" captured Ogres of their runes invariably lead to them first collapsing under their own weight, then their organs shutting down one by one; one can assume that their natural infusions are just as vital. As such, Ogre reproduction is a careful task; a newborn can live for a few months unaltered, but after this the parents must give their child a thorough regimen of runic inscription and herbal infusions. The parents typically perform this task together, using each others' runes as a reference, and any mistakes made in the transcription will affect the child's health and development (usually adversely, though it is believed that transcription errors are responsible for mitigating Ogres' once-uncontrollable tempers). As such, the inscribed patterns are as much of an influence on the child's development as the physical and mental traits of his or her parents. + +Due to the safety and comfort of Elvala, and their mistrust of much of the outside world, most Ogres who leave their home do so for trade purposes; no longer using Shaloren as couriers, some have begun to enter the growing market of runes and infusions, and have proven very successful thanks to their natural talent in this area. Those few who could be considered "adventurers" tend to pack up their things and leave abruptly, not for glory or riches, but because they see a recurring source of misery in the world and wish to dispose of it themselves as a public service. It is not uncommon for an Ogre to sigh in frustration after hearing about a hijacked shipment of grain, head out, return a few days later with the blood of a once-persistent bandit clan stuck to his club, and go right back to tending his crops.]], [[食人é”从æ¥ä¸æ˜¯ä¸€ä¸ªæ˜Œç››çš„ç§æ—。在厄æµçºªçš„长期å¾æˆ˜ä¸ï¼Œè¿™ä¸ªç§æ—çªç„¶å‡ºçŽ°åœ¨ä¸–人的视线里,作为å”克雷夫的工人和士兵。å”克雷夫的长è€ä¼šå®£ç§°ä»–们是在崇山峻å²ä¸æ‰¾åˆ°äº†éšè—于世间许久的食人é”,然而这个故事难以置信,æ¼æ´žç™¾å‡ºï¼Œä½¿å¾—ç›®å‰é£Ÿäººé”的产生ä»ç„¶åŽŸå› ä¸æ˜Žã€‚在旷日æŒä¹…的战争结æŸåŽï¼Œæµç¦»å¤±æ‰€çš„ä»–ä»¬æ— å®¶å¯å½’,也没有接å—过系统化的符文è®ç»ƒï¼Œåªèƒ½è¢«è¿«é‡æ–°å»ºç«‹èµ·è‡ªå·±çš„部è½ï¼Œé‡æ–°ç ”究出æ“作符文和纹身的å¤æ‚技术。尽管这一过程伴éšç€å¤§è§„模的人å£å‡å‘˜ï¼Œä»–们作为æµæµªç¬¦æ–‡å¸ˆåº¦è¿‡äº†ä¸€æ®µç›¸å¯¹å’Œå¹³çš„æ—¥å,基本没有å—到é”法大爆炸的影å“。接踵而æ¥çš„é”法狩猎曾ç»è¢«è®¤ä¸ºæ˜¯å®Œå…¨æ¯ç了这个ç§æ—ã€‚å› ä¸ºä»–ä»¬æ€ªå¼‚çš„ä½“æ ¼å’Œæ»¡èº«ç¬¦æ–‡çš„çš®è‚¤ï¼Œä»–ä»¬è¿…é€Ÿæˆä¸ºçŒŽé”者的首è¦ç›®æ ‡ã€‚å‡ ä¹Žæ‰€æœ‰äººéƒ½è®¤ä¸ºè¿™ä¸ªç§æ—å·²ç»çç»ï¼Œç›´åˆ°è¿‘å‡ å¹´æˆ‘ä»¬æ‰å‘现埃尔瓦拉在很长时间内为一批食人é”æ供了庇护。他们的åŽä»£ä»ç„¶ç”Ÿæ´»åœ¨ä»Šå¤©ï¼Œå°½ç®¡ä»ç„¶ç•æƒ§ç€å¤–人的迫害,他们ä¸çš„å°‘æ•°ä»ç„¶å°è¯•ç€å‘埃尔瓦拉以外的区域å‰åŽ»æŽ¢ç´¢ã€‚ + +食人é”们最引人注目的特å¾æ˜¯ä»–ä»¬é«˜å¤§çš„ä½“æ ¼ï¼Œç›®å‰æ˜¯æ‰€æœ‰æ™ºæ…§ç§æ—ä¸ä½“æ ¼æœ€ä¸ºç¡•å¤§çš„ä¸€ä¸ªã€‚ä»–ä»¬é€šå¸¸èº«é«˜åœ¨8英尺4英寸左å³ï¼Œæµ‘身的肌肉使他们足足有身高的一åŠé‚£ä¹ˆå®½ã€‚å°±åƒäººç±»ä¸€æ ·ï¼Œä»–们也有å„ç§ç±»ä¼¼çš„ä¸åŒè‚¤è‰²ï¼Œä½†æ€»ä½“而言比较åç°è‰²ã€‚它们的头å‘趋å‘于呈黑色或深è¤è‰²ï¼Œçœ¼ç›çš„颜色分布在从黑色到湖è“色到紫色的广泛色域内,相比是符文转录错误引å‘的副作用。他们é¢éƒ¨çš„棱角引å‘了一些与野蛮的兽人æ—的令人ä¸å¿«çš„比较,连åŒå¼ºå£®çš„下颌,ä¸æˆæ¯”例地巨大的嘴巴和牙齿,以åŠæ–¹å½¢çš„头。然而在其他方é¢ï¼Œä»–们å分类似于人类。当然,最为ä¸å¾—ä¸æ的是,错综å¤æ‚地闪çƒç€çš„符文é布于他们全身,从头到脚,尽管确切的图案和颜色å„ä¸ç›¸åŒã€‚ + +他们一眼看上去就很适åˆä½“力任务,并且对于管ç†ç¬¦æ–‡çš„é‡è¦æ€§ä½¿ä»–们手指å˜å¾—å分çµå·§ï¼Œå°±è¿žå†™å‡ºæ¥çš„书法也令人å°è±¡æ·±åˆ»ã€‚然而,由于他们的庞大体型,他们的肢体动作往往显得缓慢而笨拙。并且,他们如果在艰苦的劳动ä¸é€æ”¯ä½“力就会很快å˜å¾—æ— æ¯”ç–²å€¦ã€‚ä»–ä»¬è¯é€Ÿç¼“慢,胃å£ä»¤äººéš¾ä»¥ç½®ä¿¡çš„大,对艺术和科å¦åŸºæœ¬æ²¡æœ‰å…´è¶£ï¼Œå¼•å‘了广泛的误解,让人们往往趋å‘于认为这是一个低智商的ç§æ—。事实上,他们在所有真æ£æ„Ÿå…´è¶£çš„领域都能å‘挥到令人倾佩的地æ¥ã€‚åªéœ€è¦çœ‹çœ‹ä»–们所制的符文图案,就能了解到他们åªè¦éœ€è¦çš„情况下就能å‘æŒ¥å‡ºå¤šä¹ˆä¼Ÿå¤§çš„è‰ºæœ¯é€ è¯£å’ŒæŠ€æœ¯æ°´å¹³ã€‚è¿™å¯èƒ½æ˜¯æ·±æ·±æ¤æ ¹äºŽå®ƒä»¬å¿ƒä¸çš„一ç§å›ºæœ‰çš„心æ€â€”—大部分食人é”对领导他人或者给他人留下深刻的å°è±¡æ¯«æ— 兴趣,åªä¸€å¿ƒå…³æ³¨äºŽç”¨æœ€å¯é çš„æ–¹å¼å®Œæˆä»–们所åšçš„事,而这ç§æ–¹å¼å¾€å¾€æ˜¯æœ€ç®€å•è€Œæ¯«ä¸èŠ±å“¨çš„一ç§ã€‚ + +或许å³ä½¿æ˜¯æ°¸æ’ç²¾çµä¹Ÿæœ‰å¯èƒ½æ”¾å¼ƒé”法的力é‡ï¼Œä½†æ˜¯é£Ÿäººé”å¯æ²¡æœ‰è¿™æ ·çš„奢侈。他们身上的符文对他们的生命和体内器官的结构完整性至关é‡è¦ã€‚在é”æ³•ç‹©çŒŽæ—¶æœŸè¢«ä¼Šæ ¼å…°æ–¯æ›¾ç»è¯•ç€â€œå‡€åŒ–â€æ‰€æ•èŽ·çš„食人é”身上的符文,最终导致他们体é‡è¿…速下é™ï¼Œæ‰€æœ‰å™¨å®˜ä¸€ä¸ªæŽ¥ä¸€ä¸ªåœæ¢å·¥ä½œã€‚å¯ä»¥å‡å®šï¼Œä»–们身上的纹身也相当é‡è¦ã€‚å› æ¤ï¼Œé£Ÿäººé”的生育是一个å分å¤æ‚的过程。婴儿们å¯ä»¥ä¿æŒæ²¡æœ‰ç¬¦æ–‡çš„状æ€å‡ 个月,在æ¤ä¹‹åŽçˆ¶æ¯å¿…须在他的身上é“刻一套包å«å„ç§ç¬¦æ–‡å’Œçº¹èº«çš„å¤æ‚的整体。父æ¯ä»¬é€šå¸¸ä¸€èµ·æ‰§è¡Œä¸€ä¸ªä»»åŠ¡ï¼Œä½¿ç”¨å½¼æ¤çš„符文作为å‚考,并且在这个转录的过程ä¸çš„任何错误都会影å“å©åçš„å¥åº·å’Œå‘育。通常这一影å“是ä¸åˆ©çš„ï¼Œç„¶è€Œå› ç¥¸å¾—ç¦ï¼Œä¼¼ä¹Žä¹Ÿæ£æ˜¯è½¬å½•é”™è¯¯ç¼“解了食人é”们过去ç«çˆ†çš„è„¾æ°”ã€‚å› æ¤ï¼Œå©å们身上所é“刻的符文和纹身对它们未æ¥çš„å‘展,和父æ¯æœ¬èº«çš„身心特质åŒæ ·é‡è¦ã€‚ + +由于埃尔瓦拉的舒适安定的生活和深切感å—到的æ¥è‡ªå¤–界的ä¸ä¿¡ä»»ï¼Œç»å¤§å¤šæ•°ç¦»å¼€å®¶å›çš„食人é”仅仅是为了一些商业目的。ä¸å†éœ€è¦æ°¸æ’ç²¾çµä½œä¸ºä»–们的ä¸ä»‹äººï¼Œä¸€äº›äººå·²ç»å¼€å§‹è¿›å…¥çº¹èº«å’Œç¬¦æ–‡è¿™ä¸€ä¸æ–增长的市场,他们在这方é¢çš„天赋使他们在这一领域大获æˆåŠŸã€‚而那些少数å¯ä»¥è¢«è§†ä¸ºå†’险家的人,往往åªæ˜¯æ”¶æ‹¾å¥½è‡ªå·±çš„东西çªç„¶ç¦»å¼€ï¼Œä¸ä¸ºè£è€€å’Œè´¢å¯Œï¼Œåªä¸ºæ¶ˆé™¤ä¸–界上ä¸æ–出现的苦难与ä¸å¹¸è€Œä¸ºä»–人奉献。ç»å¸¸å¬åˆ°è¿™æ ·çš„故事,一个食人é”å¶å°”å¬åˆ°æœ‰æ»¡è½½ç²®é£Ÿçš„货船被劫的消æ¯ï¼Œç«‹å³å‡ºå‘ã€‚å‡ å¤©ä¹‹åŽï¼Œä»–挥舞ç€é‚£ç»ˆç»“了曾ç»ä¸å¯ä¸€ä¸–的强盗性命的狼牙棒è£å½’故里,然åŽç»§ç»å›žåˆ°ä¹¡é—´ç…§æ–™ä»–的庄稼。]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 8 - Orcs (extinct)", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„è°ƒæŸ¥â€”â€”ç¬¬å…«ç« â€”â€”å…½äººï¼ˆçç»ï¼‰", "_t") +t([[The orcs are, joyfully, extinct from Maj'Eyal, following the purge instigated by King Toknor the Brave at the start of the Age of Ascendancy. But an academic study of their previous culture and civilisation is still of interest, primitive though it may have been. + +Orcs were generally around 6'1", with green or black skin. They varied greatly in physical appearance and build, most likely due to their exceptionally fast breeding rates. The majority of orcs were thick-built and heavily muscled, well remembered as the stock grunts of their terrible armies. However in the Age of Pyre a greater number of thinner, stringier orcs appeared, oft versed in destructive magics. + +The orcs were first encountered by the Eldoral halflings, who tried to use the simple creatures as servants, but gave up after finding them to be too violent. In the many centuries since wars and battles have been almost continuously fought with the brutes. Their oft superior numbers have at times threatened to overwhelm all of civilisation, even leading to such drastic defensive measures as the Spellblaze. The most terrifying time though was during the Age of Pyre, when the orcs developed arcane abilities, and under the leadership of Garkul the Devourer they swept through the continent, mercilessly slaying all before them. In the end 10,000 halflings gave up their lives in the Battle of Nargol to defeat their demonic leader and stem their army's advance. Gradually the civilised races began to recover, and finally King Toknor and Queen Mirvenia succeeded in uniting the human and halfling kingdoms, putting together a force to push back the orcs and ultimately extinguishing them entirely. + +Recent investigations of orcish ruins have revealed a surprising amount of cultural material, and even crude artworks based around fertility and battle. Some evidence has also been found of strong community elements to their culture, with much focus on sporting activities and racial pride events. However these are still clearly lacking in the subtleties and aesthetics of our more advanced cultures, and any attempt to compare them with us must be overshadowed by their brutality, territorial violence, and obsession with war. + +There have been no substantiated reports of orcs for over 100 years. What reported sightings there are tend to be from such unreliable sources as adventurers and hermits, and have never been verified. We should be thankful that these horrible creatures have been banished to the annals of history, surviving only as stories to be told to misbehaving children.]], [[兽人们,很高兴的说,已ç»åœ¨é©¬åŸºÂ·åŸƒäºšå°”大陆上ç»è¿¹äº†ï¼Œç´§æŽ¥ç€çš„便是图库纳国王æ开的新纪元——å“越纪。但是对它们之å‰æ–‡åŒ–风俗的å¦æœ¯ç ”究å´æ˜¯éžå¸¸æœ‰è¶£çš„,虽然å¯èƒ½ä¼šæ¯”较原始。 + +兽人们大约在6英尺1英寸左å³ï¼Œæœ‰ç€ç»¿è‰²æˆ–黑色的皮肤。他们擅长物ç†é¢†åŸŸå¤šæ ·åŒ–çš„èŒä¸šï¼Œè¿™ä¼¼ä¹Žä¸Žä»–们惊人的ç¹æ®–速度有关。大部分兽人拥有雄壮的体型和å‘达的肌肉,关于兽人军队的这部分记忆ä»æ—§å˜åœ¨äºŽè€äººä»¬çš„心ä¸ã€‚然而在派尔纪,一群相对瘦弱å´æ›´åŠ 强大的兽人出现了,他们掌æ¡äº†æ¯ç性的法术。 + +与兽人å‘生第一次接触的是艾德瑞尔åŠèº«äººï¼Œä»–们åªæƒ³å°†å…½äººå½“åšå¥´éš¶ï¼Œä½†æ˜¯åœ¨å‘现兽人们过于凶残åŽæ”¾å¼ƒäº†è¿™ä¸€æƒ³æ³•ã€‚在éšåŽçš„数个世纪ä¸ï¼Œæˆ˜äº‰ä¸Žäº‰æ–—始终是为了对抗这些野兽。他们压倒性的数é‡ï¼Œä¸€åº¦å¯¹æ‰€æœ‰æ–‡æ˜Žäº§ç”Ÿè¿‡å·¨å¤§çš„å¨èƒï¼Œå³ä½¿æ˜¯åœ¨é”法大爆炸的影å“之åŽã€‚最å¯æ€•çš„年代是在派尔纪,当兽人们掌æ¡äº†é”法,并且在åžå™¬è€…åŠ åº“å°”çš„é¢†å¯¼ä¸‹æ—¶ï¼Œä»–ä»¬å‡ ä¹Žæ‰«é™¤äº†é¢å‰çš„一切障ç¢ã€‚最终,上万的åŠèº«äººå£«å…µåœ¨çº³æ ¼å°”之战ä¸ä¸ºäº†æ¯çå…½æ—æ¶é”般的领袖和军团献出了生命。之åŽå„ç§æ—的文明开始缓慢æ¢å¤ï¼Œæœ€ç»ˆå›¾åº“纳国王和米雯尼雅王åŽç»Ÿä¸€äº†äººç±»å’ŒåŠèº«äººçŽ‹å›½ï¼Œä½¿å¤§å®¶å›¢ç»“一致击退了兽人,并将它们一网打尽。 + +最近通过对兽æ—åºŸå¢Ÿçš„è°ƒæŸ¥ç ”ç©¶ï¼Œæˆ‘ä»¬å‘现了惊人的文化资料,甚至有战争时期的粗糙艺术å“。有些è¯æ®æ˜¾ç¤ºä»–们的文化里有ç€å¼ºå¤§çš„ç¤¾äº¤å…ƒç´ ï¼Œä¸»è¦é›†ä¸äºŽä½“育è¿åŠ¨å’ŒèŠ‚日狂欢项目上。然而这些粗陋的文化ä»è½åŽäºŽæˆ‘们先进的文化许多,并且ä¸ç®¡ä»–们如何å°è¯•ï¼Œéƒ½æŽ©ç›–ä¸äº†ä»–们凶残的本质,æžç«¯çš„暴力以åŠæˆ˜äº‰çš„欲望。 + +å·²ç»æœ‰100多年没有兽人的相关报é“了。相关的目击报é“都是一些ä¸å¯ä¿¡çš„冒险者和éšå£«ä»¬è¯´å‡ºçš„,并且从未被è¯å®žè¿‡ã€‚我们应该庆幸如æ¤å¯æ€•çš„ç§æ—å·²ç»æ¶ˆå¼åœ¨åŽ†å²çš„尘埃ä¸ï¼Œå‰©ä¸‹çš„åªæœ‰å“唬å°å©åçš„å¯æ€•æ•…事。]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„调查——第ä¹ç« ——å¤Â·å›¾å°”人(çç»ï¼‰", "_t") +t([[Ah, the legendary Sher'Tul! How any scholar does love to write about them. Indeed, the texts are many, but the facts are few, as so little is known about this crucible race. The most learned and factual academic on the subject is the renowned explorer and archaeologist Darwood Oakton, but he has alas been missing for several months at the time of writing. I will attempt to summarise here some of his key discoveries. + +The Sher'Tul lived over ten thousand years ago, during what is referred to as the Age of Haze. The name of the race we know from the elves, who speak of the ancient beings with awe and reverence, yet know little else about them. Ruins of fantastical Sher'Tul structures have been found all across Maj'Eyal, and some have been observed in sunken lands off the coasts, implying that in their time the Sher'Tul must have ruled unopposed all across the world. + +The farportals were first discovered by the halflings during the Age of Allure, and after much experimentation they were found to be able to transport items and creatures over vast distances. The arcane powers behind these incredible artifacts are still far beyond the understanding of the greatest minds of our time. The one attempt to truly tap into these powers ended in disaster - the Shaloren moved all known farportals to a remote spot near their capital, and their most powerful mages were overwhelmed as they unleashed the Spellblaze, killing them instantly and tearing apart the continent. What remains of farportals are left in the world have since been left untouched. + +Of their physical appearance we know almost nothing, as there is no surviving artwork or records which depict themselves. However they must have been of similar form to other common races, as their ruins contain stairs, doorways and rooms not unfit for humans. Oakton estimates from his studies of their tools and artifacts that they would have stood around 5'4" tall, with uncommonly long limbs and fingers. + +What caused them to become extinct is unknown, though many theories abound. The most popular in academic circles at the moment is that their mighty magics were their undoing, turned upon their own people during some great civil strife. Other theories hold weight though - Archiman Garybald, Professor of Demonic Studies, believes that the extensive uses of arcane energies by the Sher'Tul may have attracted twisted forces from other worlds which wiped out the ancient race. Some even believe that they are not truly extinct, but are in hiding, or have left this world for elsewhere. I fear the truth may never be fully known, but the ongoing study and examination of the relics they have left behind continues to provide immense value and inspiration.]], [[å•Šï¼Œä¼ å¥‡çš„å¤Â·å›¾å°”ï¼å¦è€…ä»¬æ˜¯å¤šä¹ˆçˆ±ç ”ç©¶ä»–ä»¬å•Šã€‚äº‹å®žä¸Šï¼Œç›¸å…³çš„æ–‡çŒ®å¾ˆå¤šï¼Œä½†æœ‰äº‹å®žæ ¹æ®çš„很少,所以有关该ç§æ—çš„ä¿¡æ¯ä¹Ÿè¾ƒå°‘。最æƒå¨çš„ç ”ç©¶æ˜¯åŸºäºŽçŸ¥å探险家和考å¤å¦å®¶è¾¾æ²ƒå¾·Â·æ¬§å¡é¡¿çš„å‘现,但是他在写作过程ä¸å·²ç»å¤±è¸ªå¥½å‡ 个月了。在æ¤ï¼Œæˆ‘å°†æ€»ç»“ä¸‹ä»–å…³é”®æ€§çš„å‡ ä¸ªå‘现。 + +å¤Â·å›¾å°”生活在è·ä»Šä¸€ä¸‡å¹´å‰ï¼Œè¢«ç§°ä¸ºæ··æ²Œçºªçš„时代。这个ç§æ—çš„åå—æ¥æºäºŽç²¾çµæ—,他们以敬ç•ä¹‹æƒ…述说ç€å¤ä»£ç§æ—,å³ä¾¿å¦‚æ¤ï¼Œä»–们也对其知之甚少。在马基·埃亚尔大陆上,å¤Â·å›¾å°”如梦似幻的废墟结构被找出并探索,有的废墟甚至ä½äºŽæµ·æ´‹ä¸æ²‰æ²¡çš„大陆上,暗示ç€å¤Â·å›¾å°”人曾ç»ä¸€åº¦ç»Ÿæ²»è¿‡æ•´ä¸ªä¸–界。 + +ä¼ é€é—¨çš„首次å‘现是在厄æµçºªï¼Œè¢«åŠèº«äººå‘现,在大é‡çš„实验åŽä»–们å‘现å¯ä»¥å°†ç‰©å“å’Œç”Ÿç‰©ä¼ é€åˆ°å¾ˆè¿œçš„地方。这些奇迹背åŽçš„奥术原ç†ä»è¿œè¿œè¶…出我们能够ç†è§£çš„èŒƒå›´ã€‚é‚£äº›è¯•å›¾åˆ¨æ ¹æŒ–åº•çš„äººï¼ŒçŽ°åœ¨æ¹®ç在了历å²ä¸â€”—那些永æ’ç²¾çµæ³•å¸ˆå°†æ‰€æœ‰å·²çŸ¥çš„ä¼ é€é—¨æ¬åˆ°äº†ä¸€ä¸ªé 近他们首都的地方,并且他们的é”导师们的过于自信开å¯äº†é”法大爆炸,他们瞬间化为了ç°çƒ¬å¹¶ä¸”整个大陆分崩离æžã€‚é‚£äº›åœ¨å¤§é™†ä¸Šå‰©ä¸‹çš„ä¼ é€é—¨ï¼Œè‡³ä»Šæ— 人敢碰。 + +å…³äºŽä»–ä»¬çš„é•¿ç›¸å‡ ä¹Žæ²¡æœ‰äººè¯´å¾—æ¸…ï¼Œå› ä¸ºæ¯«æ— åŽ†å²æ–‡çŒ®æˆ–者是记录æ¥æè¿°ä»–ä»¬çš„æ ·å。然而他们肯定与其他ç§æ—有ç€ç±»ä¼¼çš„特å¾ï¼Œå› 为他们的废墟ä¸å˜åœ¨ç€æ¥¼æ¢¯ã€å¤§é—¨å’Œä¸é€‚åˆäººç±»å±…ä½çš„房间痕迹。欧å¡é¡¿é€šè¿‡ç ”究他们的工具和é—è¿¹ï¼Œå¾—å‡ºäº†è¿™æ ·çš„ç»“è®ºï¼šä»–ä»¬å¤§çº¦é«˜5英尺4英寸左å³ï¼Œæœ‰ç€ä¸åŒå¯»å¸¸çš„触手状四肢。 + +他们ç»è¿¹çš„åŽŸå› å§‹ç»ˆæ˜¯ä¸ªæœªè§£ä¹‹è°œï¼Œå°½ç®¡æœ‰ç€å„ç§çŒœæƒ³ã€‚在考å¤ç•Œæœ€æµè¡Œçš„说法是他们强大的é”法æ¯ç了自己,内战使他们消å¼åœ¨åŽ†å²ä¸ã€‚其他ç†è®ºâ€”â€”é˜¿å¥‡æ›¼Â·åŠ é‡Œä¼¯å¾·ï¼Œæ¶é”ç ”ç©¶è€…åˆ™ä¸€ç›´ç›¸ä¿¡å¤Â·å›¾å°”人在é”法上的æ°å‡ºé€ 诣引æ¥äº†å¼‚次元的æ¶é”,最终导致了整个ç§æ—çš„æ¯ç。有的人则更相信他们ä¸æ˜¯çœŸçš„ç»è¿¹äº†ï¼Œè€Œæ˜¯éšåŒ¿äº†èµ·æ¥ï¼Œæˆ–者离开了这个世界。我ææ€•çœŸç›¸æ°¸è¿œæ— äººçŸ¥æ™“ï¼Œä½†æ˜¯å¯¹å¤Â·å›¾å°”æ–‡æ˜Žçš„æ·±å…¥ç ”ç©¶ä»æœ‰ç€éžå¸¸é‡è¦çš„价值和æ„义。]], "_t") +t("Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„调查——第åç« â€”â€”æ€ªç‰©ç§æ—", "_t") +t([[No text would be complete without at least a brief note of some of the more brutish races which infest our world. These do not hold any civilised society of note, nor in general do they seem capable of any form of higher thought or culture, but they are still of interest to study for any who take delight in analysing beings of more primitive intellect. + +Trolls come in two main types - Kezrak and Moltep, or stone and forest trolls as they are colloquially known. Stone trolls infest many mountain chains to the north-east, and some have been known to wander further afield in search of food or to spread violence. They are generally over 8' high, with extremely pronounced muscular strength and a thick, solid hide which bears the appearance of coal or granite. Forest trolls are generally found in dense woods or swamps, with the Trollmire east of Derth being especially infamous. They have a more advanced form of speech than their mountain-dwelling cousins, and are known to move faster and wield more elaborate weapons, though their greenish hide is not as thick and their musculature less developed. All trolls have intensely fast metabolisms, capable of healing from grievous wounds within a matter of hours. At birth they measure just eight inches long, but within two years grow to full maturity, and rarely live beyond ten years old. They used to be considered little more than beasts, but towards the end of the Age of Pyre many were trained as fighters by the orcs, and were even taught the basics of language and certain battle tactics, making them much more dangerous. Though the orcs are gone their servants remain, and their remote breeding areas and intense birth rates have so far scampered attempts to eradicate them completely. + +Giants live mostly around the mountainous peaks surrounding the Daikara Pass. They vary greatly in size, but are normally at least 10' tall. They look somewhat like large, deformed humans, with swollen or distended facial features and much longer, swinging limbs. They live in nomadic tribes, moving from peak to peak with the seasons, feeding on wild deer and goats. They are usually peaceful creatures, only turning violent when their territory is encroached or their young are threatened. There are sometimes reports of giants coming to lowlands and stealing farm animals or attacking communities, but these are rare and normally isolated to particularly harsh winters. Giants seem to have no developed culture or language worth mentioning, but have been noted to show interactions of limited intelligence and to commune well in groups. + +Nagas were once believed to be mere myth, but reliable reports and even the capturing of dead physical samples has shown them to be real creatures. The upper half of their body is humanoid in form, with blonde hair and an extremely thin build, but the lower half is like that of a giant snake's tail. They stand around 6' tall on land, though their tails extend several feet further. They have been encountered off the eastern and south-eastern coasts of Maj'Eyal, which seems to indicate some exotic civilisation beneath the waves. Records of them exist only from the last few hundred years, and only more recently have they been interpreted as more than just the wild fantasies of inebriated sailors. They can breathe in air and underwater, possessing both lungs and gills, and have been reported to move with surprising speed on the ground. One might think them simply odd monsters, but they decorate themselves in jewellry and craft weapons and armour from materials found on the sea-bed, such as supple mail formed from layers of thick shark-hide. This would suggest an advanced culture, but communication with them so far has proved impossible. It is not known if they are capable of complex speech, but to date their only response to those who encounter them has been extreme violence, and fishermen in the east are always wary of coming across these vicious creatures. + +The origin of Demons is not wholly known, but it is clear that they are capable of intelligence and so I feel the need to describe them somewhat here. It is known that they can be summoned by certain magical rites, and minor demons were oft in the employ of evil sorcerers during the Age of Dusk. The main theory, which is supported by certain studies by Shaloren archmages, seems to indicate that they come from another world than our own, with connections formed through intense arcane energies. It must be a truly terrifying place to host such foul denizens. Demons vary immensely in appearance and power, as much as the creatures of our own world vary. They generally have blueish blood and metallic flesh and skin, which can oft react oddly with our atmosphere - some become wreathed in flames, others release hideous acids or belching clouds of darkness. All seem versed in magical abilities to some degree, and the strongest of them possess truly terrifying powers. Luckily they are exceptionally rare, and seem to be much less common in modern times since magic has fallen out of use.]], [[没有任何文å—å¯ä»¥è¯ 释那些影å“我们世界的野蛮ç§æ—。他们没有任何文化é—留,也没有任何先进的智慧或文化,但是他们ä»èƒ½æ¿€èµ·å¤§å®¶ç ”究原始ç§æ—的兴趣。 + +å·¨é”主è¦åˆ†ä¸ºä¸¤å¤§ç±»â€”—科兹拉克和马æ普,或者说岩石和森林巨é”ï¼Œå› ä¸ºè¿™æ›´åŠ é€šä¿—åœ°ä¸ºäººæ‰€çŸ¥ã€‚å²©çŸ³å·¨é”生å˜ä¸Žä¸œåŒ—部的山脉地区,有些为了寻找食物和散æ’暴力甚至走到了更远的地方。他们通常超过8英英尺高,有ç€å¼ºå£®çš„肌肉和厚厚的煤黑色或花岗岩状的外观。森林巨é”生活在浓密的森林和沼泽ä¸ï¼Œåœ¨å¾·æ–¯é•‡ä¸œéƒ¨çš„å·¨é”沼泽尤为è‡åå“著。他们比岩石巨é”åŒèƒžæœ‰ç€æ›´ä¸ºæ•æ·çš„速度,并且以移动迅速和能够使用精工æ¦å™¨é—»å,尽管他们没有那么å‘达的肌肉和强壮的身躯。所有的巨é”有ç€å¿«é€Ÿçš„新陈代谢能力,å†ä¸¥é‡çš„伤å£ï¼Œæ¢å¤åªè¦å‡ 个å°æ—¶ã€‚æ®æµ‹é‡ï¼Œä»–们在出生时åªæœ‰8寸长,但是在2年内他们就å¯ä»¥æˆé•¿å®Œå…¨ï¼Œå¹¶ä¸”很少有寿命超过10年的。他们一开始被认为仅比野兽好一点,然而在派尔纪时,他们被兽人当åšæˆ˜å£«èˆ¬è®ç»ƒï¼Œç”šè‡³å¦ä¹ 了一些基础è¯è¨€å’Œæˆ˜æœ¯ï¼Œä½¿å¾—ä»–ä»¬æ›´åŠ å±é™©ã€‚虽然兽人已ç»èµ°äº†ï¼Œä½†ä»–们的仆人ä»ç„¶å˜åœ¨ï¼Œå¹¶ä¸”å·¨é”们的广泛分布和令人惊讶的生育率使得他们至今ä»æ´»è·ƒåœ¨é©¬åŸºÂ·åŸƒäºšå°”的舞å°ä¸Šã€‚ + +巨人们通常ä½åœ¨å²±å¡æ‹‰å‘¨å›´çš„山峦ä¸ã€‚他们在体型上有ç€å¾ˆå¤§çš„差异,但基本上ä¸ä¼šä½ŽäºŽ10英英尺高。他们看起æ¥å°±åƒæ˜¯å…·æœ‰æµ®è‚¿é¢éƒ¨ç‰¹å¾å’Œæ›´é•¿çš„四肢的放大人类。他们属于游牧部è½ï¼Œéšç€å£èŠ‚çš„å˜åŒ–,从一个山头è¿ç§»åˆ°å¦ä¸€ä¸ªå±±å¤´ï¼Œä»¥é¹¿å’Œç¾Šä¸ºé£Ÿã€‚他们通常是和善的生物,åªæœ‰å½“他们的领土å—到入侵或者他们的åŽè¾ˆå—到å¨èƒæ—¶æ‰ä¼šå˜çš„具有攻击性。有报é“称,巨人们有时会从山上下æ¥ï¼ŒæŠ¢å¤ºç‰§åœºçš„家畜或者攻击市民,但是这æžå…¶å°‘è§å¹¶ä¸”大多å‘生在æžç«¯çš„严冬。巨人们似乎没有值得一æ的优越文化和è¯è¨€ï¼Œä½†æ˜¯å´å‘我们æ示了有é™æ™ºæ…§çš„è¿ç”¨å’Œå›¢ç»“一致的精神。 + +娜迦曾被认为仅å˜äºŽç¥žè¯ä¸ï¼Œä½†æ˜¯æ®å¯é 消æ¯ä»¥åŠæ»äº¡çš„æ ‡æœ¬è¡¨æ˜Žä»–ä»¬æ˜¯çœŸå®žå˜åœ¨çš„。他们的上åŠèº«æ˜¯äººå½¢ï¼Œæœ‰ç€é‡‘色的头å‘和苗æ¡çš„身段,但是下åŠèº«å´æžåƒä¸€åªå·¨è›‡çš„尾巴。他们大约身高6英英尺,尽管他们的尾巴å¯èƒ½æ›´é•¿ã€‚他们在马基·埃亚尔的东岸和东å—岸都有踪迹,这表明他们生活于波涛之下。有关他们的记载åªæœ‰è¿‘一百年的,并且越æ¥è¶Šå¤šçš„è¯æ®è¡¨æ˜Žä»–们并ä¸æ˜¯å–醉水手们的幻觉。他们å¯ä»¥åœ¨æ°´é‡Œå’Œé™†åœ°ä¸Šå‘¼å¸ï¼ŒåŒæ—¶æ‹¥æœ‰è‚ºå’Œè…®ï¼Œå¹¶ä¸”æ®è¯´åœ¨é™†åœ°ä¸Šæœ‰ç€éžå¸¸æƒŠäººçš„速度。有人å¯èƒ½è®¤ä¸ºå®ƒä»¬åªæ˜¯ç‰¹æ®Šçš„怪物,但是他们会用海底找到的ææ–™åšæˆç å®å’Œæ¦å™¨è£…备自己,例如用鲨鱼皮制æˆçš„柔软é”甲。这表明了一ç§å…ˆè¿›çš„文明,但是截至目å‰ä¸ºæ¢æˆ‘们å‘çŽ°ä¸Žä»–ä»¬æ²Ÿé€šå‡ ä¹Žæ˜¯ä¸å¯èƒ½çš„。现在还ä¸çŸ¥é“他们是å¦æœ‰å¤æ‚çš„è¯è¨€ï¼Œä½†æ˜¯ä»–们目å‰çš„对外回å¤åªæ˜¯æžç«¯çš„暴力,并且东海的渔民们ç»å¸¸è¦æ防碰上这些邪æ¶çš„生物。 + +æ¶é”çš„èµ·æºå·²ç»ä¸ä¸ºäººæ‰€çŸ¥ï¼Œä½†æ˜¯å¾ˆæ˜¾ç„¶ä»–们具有æŸç§æ™ºæ…§ï¼Œæ‰€ä»¥æˆ‘觉得有必è¦åœ¨æ¤å†™ä¸‹ä¸€æ®µã€‚众所周知,他们是由æŸç§é”法仪å¼å¬å”¤è€Œæ¥ï¼Œå¹¶ä¸”在黄æ˜çºªæ—¶æœŸï¼Œå°æ¶é”们ç»å¸¸ä¸Žæ¶é”巫师们为ä¼ã€‚最主è¦çš„ç†è®ºï¼Œç”±æ°¸æ’ç²¾çµé”导师们得出的,æ¶é”们似乎æ¥è‡ªå¦ä¸€ä¸ªä¸–界,一个由纯净的奥术能é‡é“¾æŽ¥çš„世界。那必然是一个地狱般的地方æ‰èƒ½å®¹ä¸‹å¦‚æ¤å¤šæ怖的生物。æ¶é”们在外观和能力上ä¸å°½ç›¸åŒï¼Œæ£å¦‚æˆ‘ä»¬ä¸–ç•Œé‡Œçš„ç”Ÿç‰©ä¸€æ ·ã€‚ä»–ä»¬é€šå¸¸æœ‰åè“的血液和金属化的血肉,å¯ä»¥è¡¨çŽ°å‡ºè¶…乎我们想象的形æ€â€”—有些绽放在ç«ç„°ä¸ï¼Œæœ‰çš„è—在酸雾里或是å¯æ€•çš„黑暗ä¸ã€‚这一切看起æ¥éƒ½æ˜¯å»ºç«‹åœ¨ç²¾é€šé”法的æŸç§åŸºç¡€ä¸Šï¼Œå¹¶ä¸”他们之ä¸æœ€å¼ºè€…具有真æ£å¯æ€•çš„力é‡ã€‚幸è¿çš„是他们是éžå¸¸ç½•è§çš„ç§æ—,而且自从é”法淡出人们的视野åŽï¼Œå‡ºçŽ°çš„æ›´åŠ ç¨€å°‘äº†ã€‚]], "_t") +t("races", "ç§æ—", "newLore category") +t("Loremaster Greynot's Analysis of the Races - Chapter 11 - Dragons", "åšå¦è€…æ ¼é›·è¯ºç‰¹å…³äºŽäººç§çš„调查——第åä¸€ç« â€”â€”é¾™æ—", "_t") +t([[The common man may scoff at the idea of classifying dragons as an intelligent race, but experienced wyrmics know otherwise. Dragons are incredibly long-lived creatures, with some known to survive for thousands of years. Though in their early life they are of a bestial nature, as they advance through the centuries they gain an ever keener and more developed intellect. The eldest of wyrms are sometimes considered the most subtle and intelligent of creatures in Maj'Eyal, capable of telepathic communication and advanced mental abilities, and wyrmics speak of them with the highest reverence. + +Dragons come in many shapes and sizes, normally growing from 5' long hatchlings to 20' long mature drakes, with some of the greatest wyrms growing to over 40' in length. They are generally winged, with large lizard-like maws and sharp talons on both their fore and hind legs. They are often noted for the lustrous colour of their scales, normally representing an attunement to one of the key Elements of Eyal. This attunement is unseen in any other race, and some philosophers believe that dragons predate all other races, being formed as raw representations of the elements of nature at the beginning of the world. However this theory may be borne purely from the fanatical delusions of certain wyrmics who have studied the creatures for too long. + +All corners of Maj'Eyal show some trace of different types of dragons. The Daikara Pass and surrounding mountain chains are home to a great number of ice and storm dragons. Numerous sand and red dragons can be found in the western desert and hills, and many have been the reports of gigantic sea dragons in the deepest oceans, especially to the south. + +Attacks from dragons on humans and halfling settlements are fairly rare, but when they occur they can be truly devastating. Usually they are to feed on livestock, but now and then come attacks from newly matured drakes, seeking out precious metals and gemstones to build up a hoard. Dragon hoards have become a thing of legend, with the greatest wyrms rumoured to protect literal mountains of gold, but in modern times truly sizeable hoards are rare. The dwarves farmed hoarding dragons almost to extinction in the Age of Allure, and most dragons these days retain only modest treasures in their lairs. + +Dragons are regularly hunted for their thick scales and their elementally imbued bones. Dragonskin leather is prized amongst armour-workers, as when properly treated it is both light and tough, and oft retains some inkling of the original wyrm's power. Dragon-bone is highly favoured by staff-crafters for its natural attunement to elemental forces, and is sometimes used by fletchers in the crafting of the most delicate yet resilient bows and arrows. However the hunting of dragons for their skin and bones is greatly opposed by many wyrmics, and there is an increasing market for "naturally harvested" drake materials - those taken from dragons which have died of natural causes. Still, demand for all dragon materials is strong with exceptionally high prices paid, and many are the greedy souls that lose their lives each year at the fangs and claws of these magnificent creatures.]], [[一般人也许会嘲笑我把龙作为å•ç‹¬åˆ—出的智慧ç§æ—,但是ç»éªŒä¸°å¯Œçš„龙战士们知é“其实ä¸ç„¶ã€‚é¾™æ—是å¦äººéš¾ä»¥ç½®ä¿¡çš„长寿生命,æŸäº›å·²çŸ¥çš„é¾™æ—å·²ç»å˜æ´»äº†æ•°åƒå¹´ä¹‹ä¹…。尽管在他们早期的生命ä¸ï¼Œä»–们兽性的一é¢æ¯”较多,但是éšç€ä»–ä»¬ç”Ÿæ´»å‡ ä¸ªä¸–çºªä»¥åŽï¼Œä»–们会获得å‰æ‰€æœªæœ‰çš„超强ç†è§£åŠ›ã€‚那些远å¤å·¨é¾™æœ‰æ—¶è¢«è®¤ä¸ºæ˜¯é©¬åŸºÂ·åŸƒäºšå°”最狡猾和富有智慧的生物,他们拥有心çµæ²Ÿé€šå’Œä¼˜ç§€çš„精神能力,并且龙战士们始终对龙æ—有ç€æœ€å´‡é«˜çš„敬æ„。 + +é¾™æ—有ç€ä¸åŒçš„大å°å’Œå½¢çŠ¶ï¼Œä¸€èˆ¬å¸¸è§äºŽ5英尺长的幼仔到20英尺长的æˆå¹´é¾™æ—,æŸäº›æœ€å¼ºå¤§çš„é¾™æ—体长能达到40英尺。他们通常是带翅膀的ã€æœ‰ç€èœ¥èœ´èˆ¬çš„咽喉和锋利爪åçš„å‰åŽè‚¢ã€‚他们通常有ç€é²œè‰³è‰²å½©çš„鳞片,通常代表与埃亚尔æŸç§å…ƒç´ 的亲和。这ç§äº²å’ŒåŠ›åœ¨ä»»ä½•å…¶ä»–ç§æ—都未曾出现过,有些å¦è€…认为,由于龙æ—在世界起æºæ—¶å½¢æˆè¾ƒæ—©ï¼Œå› æ¤èƒ½è¡¨çŽ°å‡ºå¼ºå¤§çš„å…ƒç´ äº²å’ŒåŠ›ã€‚ç„¶è€Œè¿™ä¸ªç†è®ºåªæœ‰é‚£äº›ç‹‚çƒçš„ç ”ç©¶äº†é¾™æ—太久的龙战士信徒们æ‰ä¼šç›¸ä¿¡ã€‚ + +马基·埃亚尔的æ¯ä¸€ä¸ªè§’è½éƒ½èƒ½å‘现ä¸åŒç±»åž‹çš„é¾™æ—。岱å¡æ‹‰å±±è„‰èšé›†äº†å¾ˆå¤šçš„冰龙和风龙。大é‡çš„沙龙和赤龙å¯ä»¥åœ¨è¥¿éƒ¨æ²™æ¼ 和丘陵ä¸æ‰¾åˆ°ï¼Œå¹¶ä¸”还有许多报é“æ到在大洋深处有ç€å·¨å¤§çš„海龙,尤其是在å—部地区。 + +é¾™æ—攻击人类和åŠèº«äººèšå±…地的事情是少è§çš„,但一旦出现这ç§æƒ…况,通常是æ¯ç性的ç¾éš¾ã€‚通常它们是为了找牲畜åƒï¼Œä½†æœ‰æ—¶ä¹Ÿæœ‰æ¥è‡ªæˆå¹´å·¨é¾™çš„攻击,是为了寻找é‡é‡‘属和å®çŸ³æ¥ä½œå‚¨è—。龙æ—的财富已ç»æˆä¸ºäº†ä¸€ç§ä¼ 奇,那些巨龙们都以拥有æˆå±±çš„金å¸ä¸ºå‚²ï¼Œä½†æ˜¯çŽ°åœ¨å¦‚æ¤å¤šçš„å®è—å‡ ä¹Žæ²¡æœ‰ã€‚çŸ®äººä»¬åœ¨åŽ„æµçºªå¯¹é¾™æ—的狩猎,使得龙æ—å‡ ä¹Žè¶‹äºŽç»è¿¹ï¼ŒçŽ°åœ¨çš„大部分龙æ—在巢穴里åªæœ‰é€‚é‡çš„财富。 + +é¾™æ—ç»å¸¸ç”±äºŽå®ƒä»¬ç»“å®žçš„é¾™çš®å’Œå…ƒç´ äº²å’Œåº¦æžé«˜çš„骨头而被狩猎。龙皮是护甲制作者们最喜爱的ææ–™ï¼Œå› ä¸ºå®ƒä»¬é€šå¸¸è½»è–„åšç¡¬ï¼Œå¹¶ä¸”通常ä¿ç•™æœ‰é¾™çš®ä¸»äººç”Ÿå‰çš„é”法亲和力。龙骨是法æ–制作者们最喜爱的ææ–™ï¼Œå› ä¸ºå®ƒçš„é”法亲和力éžå¸¸é«˜ï¼Œæœ‰æ—¶ä¹Ÿè¢«ç”¨äºŽåˆ¶é€ 纤薄且柔韧的弓ç®ã€‚然而,对龙æ—çš„ä¸æ–狩猎引起了许多龙战士们的强烈ä¸æ»¡ï¼Œå¹¶ä¸”交易“自然衰è€â€çš„é¾™æ—æ料的市场也日益增多——那些人åªå–自然æ»äº¡çš„é¾™æ—身上的æ料。ä»ç„¶ï¼Œç”±äºŽé¾™æ—全身都是å®çš„åŽŸå› ï¼Œæ¯å¹´éƒ½æœ‰è®¸å¤šåœ¨é¾™æ—的尖牙利齿下度日,被欲望冲æ˜äº†å¤´è„‘的人æ»äº¡ã€‚]], "_t") +t("shatur", "å¤ç‰¹å°”", "newLore category") +t("Lament for Lands now Lost", "失去的大陆的挽æŒ", "_t") +t([[You see a moss covered statue of a Thalore reciting a poem, over and over. +#{italic}#"Where bright and berried yews did stand, +Where the eldest oaks grew so grand, +Where singing birds once flew to land, +All is dust, all is dead. + +Once flowers rose to reach the sky, +Once blossoms fell from beech on high, +Once thrush and owl did screech and cry, +Now all lost, now all fled. + +Oaths from Shaloren mages sworn, +Yet spells of fiery rages born, +Our lands of bygone ages torn, +Gone is trust, wrath is red.#{normal}# +]], [[ä½ çœ‹è§ï¼Œé•¿æ»¡é’苔的自然精çµé›•åƒï¼Œå™è¿°ä¸€é¦–诗,一éåˆä¸€é。 +#{italic}#“挂满鲜亮浆果紫衫之地 +å¤è€æ©¡æœ¨ç”Ÿé•¿ä¹‹åœ° +欢唱鸟儿飞è½ä¹‹åœ° +çš†ä¸ºå°˜åœŸï¼Œçš†ä¸ºè™šæ— + +曾ç»ç‚½çƒçš„玫瑰染红天空 +曾ç»æ€’放的花儿跌è½æžå¤´ +曾ç»æ¬¢å¿«çš„鸟儿泣血啼鸣 +ä»Šä¸ºå°˜åœŸï¼Œä»Šä¸ºè™šæ— + +尽管永æ’ç²¾çµæ³•å¸ˆä»¬èª“言在先 +但法术的怒ç«ä»æ’•è£‚尘世 +我们曾ç»çš„故土化为废墟 +ä¿¡ä»»ä¸å†ï¼Œæ„¤æ€’æ°¸å˜#{normal}# +]], "_t") +t("Running man", "逃跑者", "_t") +t([[Running man, running man +Your time is ending soon +Running man, running man +Will not save sun nor moons + +Running man, running man +Survival growing slim +Running man, running man +You know your fate is grim + +Running man, running man +Now's the time to choose +Running man, running man +Your honour or your shoes!]], [[逃跑者,逃跑者 +ä½ çš„æ—¶é—´ä¸å¤šäº† +逃跑者,逃跑者 +æ—¥æœˆä¹Ÿæ— æ³•æŒ½æ•‘ä½ + +逃跑者,逃跑者 +为了生å˜æ—¥ç›Šæ¶ˆç˜¦ +逃跑者,逃跑者 +ä½ å·²èŽ·æ‚‰æ®‹é…·å‘½è¿ + +逃跑者,逃跑者 +现在是时候去选择 +逃跑者,逃跑者 +ä½ çš„åèª‰æˆ–ä½ çš„éž‹ï¼]], "_t") +t("artifacts", "神器", "newLore category") +t("Gifts of Nature", "自然的æ©èµ", "_t") +t([[In Age of Allure rose an archmage high +With power beyond compare +And the people poor would not come nigh +His dark and terrible lair + +Whilst crops fell dead in drought and blight +And children grew diseased +The wizard dread stole in the night +To pillage what he pleased + +But a hero came with shining sword +And a will of solid steel +Not seeking fame or high reward +He followed but his zeal + +"From Zigur I come on righteous quest +To battle foes arcane +I will not succumb to magic detest +I will end this evil reign" + +And so he rode on pure-white steed +To the warlock's hold +That dank abode of dark misdeed +He entered brave and bold + +There battle blazed beyond all sight +Sword clashed with spell +Blood was razed in fearsome fight +Scream followed yell + +A beam was cast of arcane pure +Piercing mail and shield +But still steadfast with flesh secure +The hero did not yield + +A slash tore through the wizard's cloth +His hat dropped to the ground +From loose grip flew his staff so wroth +Thus fell the mage renowned + +Now bare of skin and weaponless +Here lay but a man +No arcane sin could now redress +The blood that freely ran + +"Fool warlock dead, you were too vain +To gifts of Nature trust +Your faith instead in tools arcane +Now to Nature you are dust"]], [[厄æµçºªå´›èµ·ä¸€ä½é»‘é”导 +有ç€æ— 与伦比的能力 +平民百姓åªå¯ä»°è§† +他黑色且å¯æ€•çš„巢穴 + +当作物æ»äºŽå¹²æ—±å’Œæž¯èŽ +感染疾病的å©ç«¥å¢žé•¿ +巫师在夜里å·å·çš„潜入 +æ¥æŽ 夺他想è¦çš„一切 + +但是æ¥äº†ä¸€ä½è‹±é›„,他手æŒå®å‰‘ +并且他拥有ç£çŸ³èˆ¬çš„æ„å¿— +ä¸æ±‚å利与è£è€€ +ä½†æ±‚é—®å¿ƒæ— æ„§ + +“æ¥è‡ªä¼Šæ ¼æˆ‘è‚©è´Ÿç€ä½¿å‘½ +打败邪æ¶å·«å¸ˆæ˜¯æˆ‘的义务 +我ä¸ä¼šå±ˆæœäºŽå¯æ€•çš„é”法 +我将结æŸè¿™é‚ªæ¶çš„统治†+ +于是他骑ç€ä¸€åŒ¹éªé©¬ +å‘巫师的巢穴å‰è¿› +幽暗的洞穴åžå™¬ç€ä¸€åˆ‡ +ä»–å´å‡›ç„¶ä¸æƒ§ + +战斗之激烈难以想象 +那是剑与é”法的ç«èŠ± +战斗伴éšç€é²œè¡€çš„绽放 +怒å¼å£°ä¸Žå°–å«å£°æ¤èµ·å½¼ä¼ + +一æŸçº¯å‡€çš„奥术射线 +撕裂了护甲与盾牌 +但他ä»åšå®šä¿¡å¿µ +英雄永ä¸å±ˆæœ + +刀光划过了巫师的身体 +他的帽å掉在了地上 +法æ–ä¹Ÿå› å¤±åŽ»æŽ§åˆ¶è€Œè½ä¸‹ +è‡åæ˜è‘—çš„æ³•å¸ˆç»ˆäºŽé™¨è½ + +现在赤ç€èº«åã€åˆ€å‰‘残缺 +这里åªèººç€ä¸€ä¸ªäºº +奥术的力é‡å¿…将得到审判 +自由的血液将欢快的æµåŠ¨ + +â€œæ„šè ¢ä¹‹äººï¼Œä½ å¤ªä¸“æ³¨è™šè£ +大自然æ©èµçš„ä¿¡ä»»ä¸å† +ä½ çš„ä¿¡å¿µè½¬å‘了法术 +现在è½å¶å½’æ ¹å§â€]], "_t") +t("dreamscape", "梦境空间", "newLore category") +t("If I Should Die Before I Wake", "从噩梦ä¸æƒŠé†’,还是在梦é‡ä¸æ°¸çœ ?", "_t") +t([[You wake suddenly from your unexpected slumber and attempt to quickly regain your bearings. However, you are not prepared for the bizarre vision that greets you: instead of land and sky you see only amorphous shapes and varying degrees of light. A strange psychedelic haze permeates the air and otherworldly colors and shadows flicker in and out of your peripheral vision. +As you begin to come to grips with this strange environment, you realize with horror that you cannot move! Your body feels as if it is completely without weight and try as you may you cannot budge an inch. You experience a sense of Déjà Vu as you recall past nightmares of being paralyzed. That's when it strikes you: you never woke up at all, you're still asleep! This epiphany is only reinforced when you notice a strange phenomenon: mirror copies of yourself are being slowly projected from where you stand and are moving about of their own volition. +They all seem to be focused on something in particular, but what? Just as soon as you set your mind to discerning what your dreamselves are focusing on, you feel it. With horror, you realize that you are not alone here. +Somehow, your foe has invaded your very subconcious and is attacking you in your dreams. Still unable to move, your lucid mind races on how to handle such an insane and horrible situation. On a whim you concentrate on one of your projections and you find that you can control it. +Free now to face this nightmare, you turn to find your foe. While you have a sense that having one of your dreamselves destroyed may not by itself be catastrophic, what would happen if several or many are cut down? Unwilling to find out, you resolve yourself to end this offensive intrustion into your mind.]], [[ä½ ä»Žæ„料外的沉ç¡ä¸é†’æ¥ï¼Œä½†æ˜¯ä½ 对眼å‰ç¦»å¥‡çš„åœºæ™¯æ¯«æ— å‡†å¤‡ï¼šæ²¡æœ‰é™†åœ°ï¼Œæ²¡æœ‰å¤©ç©ºï¼Œåªæœ‰ä¸æ–å˜åŒ–的形状和光线。迷幻的烟雾弥漫在空气ä¸ï¼Œå„色阴影在视野ä¸é£žèˆžâ€¦â€¦ +å½“ä½ çš„çœ¼ç›æ¸æ¸ä¹ æƒ¯è¿™å¹…å¥‡æ€ªçš„åœºæ™¯æ—¶ï¼Œä½ æƒŠæ地å‘è§‰ä½ åŠ¨ä¸äº†äº†ï¼ä½ 的身体似乎没有é‡é‡ï¼Œä½†æ˜¯ä½ 移动ä¸äº†ä¸€æ¥ã€‚æ›´å¥‡æ€ªçš„æ˜¯ï¼Œå½“ä½ å›žæƒ³èµ·éº»ç—¹çš„å™©æ¢¦æ—¶ï¼Œæœ‰ç§ä¼¼æ›¾ç›¸è¯†çš„感觉,æ£å½“æ¤æ—¶ï¼Œä½ 忽然æ„è¯†åˆ°ï¼šè‡ªå·±æ ¹æœ¬æ²¡æœ‰é†’æ¥ï¼Œä»å¤„于沉ç¡ä¹‹ä¸ï¼ä½ çªç„¶æ³¨æ„åˆ°å¥‡æ€ªçš„çŽ°è±¡ï¼Œè®©ä½ æ›´åŠ ç¡®ä¿¡è¿™ä¸€ç‚¹ï¼šä½ è‡ªå·±çš„é•œåƒæ£åœ¨é€æ¸ä»Žä½ 站的ä½ç½®äº§ç”Ÿï¼Œå¹¶è‡ªä¸»è¡ŒåŠ¨ã€‚ +他们似乎都集ä¸ç²¾ç¥žäºŽæŸä¸ªä¸œè¥¿ï¼Œä½†é‚£ä¸ªæ˜¯ä»€ä¹ˆï¼Ÿæ£åœ¨ä½ æ€è€ƒä½ 的梦境守å«åœ¨é¢å¯¹ä»€ä¹ˆæ—¶ï¼Œä½ 感觉到了它。虽然ææƒ§ï¼Œä½†ä½ æ„识到自己并ä¸å¤å•ã€‚ +ä½ çš„æ•Œäººä¾µå…¥äº†ä½ çš„æ½œæ„识,开始在梦境ä¸æ”»å‡»ä½ 。虽然ä¾æ—§ä¸èƒ½åŠ¨ï¼Œä½†ä½ 的大脑也开始æ€è€ƒå¦‚何在这疯狂而æ怖的处境下å˜æ´»ã€‚å½“ä½ è¯•ç€é›†ä¸ç²¾ç¥žåˆ°ä½ 的梦境守å«ä¸Šæ—¶ï¼Œä½ å‘çŽ°ä½ èƒ½å¤ŸæŽ§åˆ¶å®ƒã€‚ +专心é¢å¯¹çœ¼å‰çš„å™©æ¢¦ï¼Œä½ å¼€å§‹å¯»æ‰¾ä½ çš„æ•Œäººï¼Œè™½ç„¶ä½ æ„Ÿè§‰åˆ°è®©ä½ çš„ä¸€ä¸ªæ¢¦å¢ƒå®ˆå«è¢«æ‘§æ¯ä¼¼ä¹Žä¸ä¼šæˆä¸ºç¾éš¾ï¼Œä½†å¦‚果许多个守å«è¢«ä¸€èµ·æ‘§æ¯å‘¢?那会å‘ç”Ÿä»€ä¹ˆï¼Œä½ ä¸æ„¿åŽ»æƒ³ï¼Œåªæ˜¯ä¸“心æ¥å‡»é€€æ•Œäººã€‚]], "_t") +t("vault", "å®åº“", "newLore category") +t("Mocking Note", "奚è½", "_t") +t([[Dear graverobber, + +Try to be a little faster next time. + +Love, #{italic}#Eden#{normal}#]], [[亲爱的盗墓贼, + +下次记得快一点。 + +ä½ é’Ÿçˆ±çš„#{italic}#艾登#{normal}#]], "_t") +t("magic", "é”法", "newLore category") +t("Nature vs Magic", "自然与é”法的对抗", "_t") +t([[Your arcane abilities have been interfered with! + +Eyal is a torn world, and the forces of nature can react strongly to the arcane energies that seek to manipulate them. Some items and areas are imbued with anti-magic, a natural energy that disrupts magical abilities and effects. There are even those who have learned to harness anti-magic into their own wild abilities, and who use them to hunt down and destroy those who practise magic. So beware, caster! It is a hostile world ye wander in.]], [[ä½ çš„å¥¥æœ¯èƒ½é‡è¢«å¹²æ‰°äº†ï¼ + +埃亚尔是一å—被撕裂的大陆,自然力é‡å¯¹å¥¥æœ¯èƒ½é‡å应激烈,试图彻底控制它。æŸäº›ç‰©å“和地方被çŒè¾“了åé”力é‡ï¼Œè¿™æ˜¯ä¸€ç§èƒ½å¹²æ‰°é”法能力和é”法效果的自然力é‡ã€‚甚至还有一些人,将åé”力é‡å’Œä»–们本身的自然力é‡ç»“åˆèµ·æ¥ï¼Œç”¨äºŽçŒŽæ•å¹¶æ‘§æ¯é”法使用者。å°å¿ƒï¼Œæ–½æ³•è€…ï¼ä½ 漫游的世界并ä¸å‹å¥½ï¼]], "_t") +t("highfin", "赫è²å› ", "newLore category") +t("On Adventuring", "关于冒险", "_t") +t([[I must say, as time grows, I feel so do I grow more and more inclined to distance myself from the calling of an 'adventurer', like so many you can find roaming the countryside. I feel like the myth of a wandering hero has blinded too many with promise of easy fame and riches, with no eye for the other kind of fortune. + +Hear me out on this. + +Nowadays most don't really recognize how fascinating the world we live in truly is. It is vast, more than you can imagine. I can safely promise, any wild thought you can muster up, dear reader, will not come close to the truth. Such is the breadth of wonders, I would probably dismiss most of what I have seen as myth, be I not there myself. And even then sometimes, I had to wonder whether I could trust my eyes. + +Perhaps I'm being too vague, or maybe these promises leave much to be desired. After all, adventuring is not all fun and exotics, it is before all danger and a constant threat of death, or worse. So then if you wish me to be more concrete, think of derelict, crumbling crypts, cults and demons, hungry forests full of monsters and forces beyond time and place. True, there is overwhelming awe, thrill even, but the reason that so little detail reaches you, is because so little live to tell. + +What does reach us then, are not people, but objects. Artifacts of great power, legacy of the past. Surely, any drunkard might like to tell tales after a pint or two, but a magical sword is a proof of its own and it keeps quiet of what it has seen. So, a great hero is usually easy to recognize, being practically a walking history book. Clad in half the age of important events which he probably has no idea about. + +It is important to remember, that every artifact has a meaning, beings of great power and importance behind them. Stories, that now slowly wane into nothing. This is why it is not artifacts that make an adventurer. It is his great deeds, the will to dare where nobody did before. It is not important if you get known in the process or not, after all, if you were truly great, maybe you will leave behind a legacy of your own. + +-#{italic}#Kestin Highfin#{normal}#]], [[我必须说,éšç€æ¼«é•¿çš„冒险å²æœˆï¼Œæˆ‘ä¼¼ä¹Žä¸Žé‚£äº›åœ¨ä½ ä»¬çœ¼ä¸çš„“冒险家â€ï¼Œä¹Ÿå°±æ˜¯é‚£ç¾¤åœ¨ä¹¡é—´å°è·¯ä¸Šçš„æµæµªè€…们æ¸è¡Œæ¸è¿œã€‚我想,或许是那些æµæµªè‹±é›„的神è¯ä½¿å¾—那些金钱和è£èª‰çš„è¯±æƒ‘è’™è”½äº†ä½ çš„åŒçœ¼ï¼Œè®©ä½ 们忽视了真æ£çš„财富就在我们的身边。 + +诸å›å•Šï¼Œæ•¬è¯·å¬æˆ‘一言。 + +çŽ°åœ¨ï¼Œè®¸å¤šå¹´è½»äººæ ¹æœ¬æ— æ³•ç†è§£ï¼Œæˆ‘们身处的这个世界究竟是多么神奇而åˆç¾Žå¥½ï¼Œè¿œè¿œè¶…出了任何人的想象。我å‘ä½ ä»¬ä¸ä»»ä½•ä¸€äººä¿è¯ï¼Œäº²çˆ±çš„è¯»è€…å•Šï¼Œæ— è®ºæ˜¯åœ¨ä½ è„‘æµ·ä¸å¤šä¹ˆç‹‚é‡Žçš„æ¢¦æƒ³ï¼Œåœ¨é‚£æ— æ¯”ç‘°ä¸½çš„çœŸå®žä¸–ç•Œé¢å‰éƒ½æ˜¯é‚£ä¹ˆæ¸ºå°ï¼Œè¿™å°±æ˜¯çœŸæ£å¥‡è¿¹çš„æ¢å¼˜æ°”势。å³ä½¿æˆ‘将一切我未能亲身ç»åŽ†çš„故事全部当作神è¯ï¼Œå¤©å“ªï¼Œæˆ‘所亲历的一切ä»ç„¶æ˜¯é‚£ä¹ˆéœ‡æ’¼äººå¿ƒï¼Œè®©æˆ‘ç”šè‡³æ— æ³•ç›¸ä¿¡æˆ‘çš„äº²çœ¼æ‰€è§ã€‚ + +或许,我的æ述有些过于模糊,或许,这些ä¿è¯æœ‰äº›éš¾ä»¥ç½®ä¿¡ã€‚毕竟,冒险并ä¸æ€»æ˜¯å……满了探索未知的喜悦——那是å‰æ‰€æœªæœ‰çš„å±é™©ï¼Œæ— æ—¶æ— åˆ»ä¸ä¼´éšç€æ»äº¡çš„å¨èƒï¼Œç”šè‡³æ›´ç³Ÿã€‚æ‰€ä»¥ï¼Œå¦‚æžœä½ æƒ³è¦è®©æˆ‘用è¯è¨€æè¿°çš„è¯â€”—请想象一下,废弃的远å¤åœ°ç©´é‡Œå·¨å²©å´©ç¢Žè·Œè½ï¼›ç–¯ç‹‚的邪教徒将æ¶é”从异次元唤æ¥ï¼›éšç€è¿œå¤„猛兽的咆哮,外表平和的森林展露了它嗜血的本性;还有,与之伴éšçš„,超越时空约æŸçš„强大力é‡ã€‚这就是真实的冒险,任何人都会为其壮丽景象所倾倒,为其沉醉——尽管,我们所能了解的实在åªæ˜¯å†’险旅途的å‰å…‰ç‰‡ç¾½ï¼Œæ¯•ç«Ÿåªæœ‰æžå°‘一部分的人能生还下æ¥ï¼Œå‘Šè¯‰æˆ‘们他们真实的ç»åŽ†ã€‚ + +如果è¦è¯´æˆ‘们能够亲眼所è§çš„是什么,那就往往是那些过去和现在伟大冒险家的é—物:那是身怀ç€å¼ºå¤§åŠ›é‡çš„神器,诉说ç€çœŸæ£çš„å²è¯—。当然,在çŒä¸‹ä¸€ä¸¤æ¯ä¹‹åŽä»»ä½•ä¸€ä¸ªé†‰é¬¼éƒ½èƒ½å¤Ÿä¿¡å£å¼€æ²³ï¼Œèƒ¡è¯Œä¸€é€šï¼›ç„¶è€Œï¼Œä¸€æŠŠçŒæ³¨ç€å¼ºå¤§é”力的利刃从æ¥ä¸ä¼šè¯´è°Žï¼Œå®ƒä»¬æ˜¯å†’险å²è¯—的诚实记录者,然而始终ä¿æŒç¼„默,从ä¸å¤šè¨€ã€‚所以说,一个伟大的英雄往往在装备上就引人注目。他们如åŒæ´»åŠ¨ç€çš„历å²ï¼Œèº«ä¸Šçš„æ¯ä¸€ä»¶ç‰©å“都诉说ç€å®å¤§çš„å²è¯—,其ä¸è‡³å°‘有一åŠè¿žä»–的主人都没有ä¸æ¯«äº†è§£ã€‚ + +è¦è®°ä½é‡è¦çš„是,æ¯ä¸€ä»¶ç¥žå™¨éƒ½æœ‰å…¶è‡ªå·±çš„æ„义,如åŒæ›¾ç»æ‰‹æŒä»–们的那些值得在å²å†Œç•™å的伟大英雄。尽管他们的故事已ç»è¢«äººä»¬æ¸æ¸æ·¡å¿˜ï¼Œä»–们的é—物ä»ç„¶åœ¨ä¸–é—´æ°¸å˜ã€‚这就是为什么说,真æ£çš„英雄并ä¸æ˜¯å› 为他的财富扬å立万。真æ£çš„å†’é™©å®¶æ°¸è¿œæ— ç•äºŽæŒ‘战å‰äººæ‰€ä¸æ•¢ä¸ºä¹‹äº‹ï¼Œæ— 论他们的功绩是å¦ä¸ºäººæ‰€è®°è½½ã€‚æ— è®ºå¦‚ä½•ï¼Œä½ ä¼Ÿå¤§çš„å†’é™©ç»åŽ†å°†å¼€åˆ›å±žäºŽä½ 自己的å²è¯—。 + +——#{italic}#科斯汀·赫è²å› #{normal}#]], "_t") +t("point zero", "零点圣域", "newLore category") +t("Warden-Master Galsamae's Orientation Notes", "时空守å«å¤§å¸ˆåŠ å°”è¨éº¦çš„时空导航笔记", "_t") +t([[Congratulations, sir and/or madam. Whether by invitation, discovering it on your own, or simply being enough of a thorn in our side to recruit rather than dispose of, you have gained the secrets of chronomancy. The ultimate power of time - the ability to reset and try again if you fail, the ability to save time by seeing the results of investigations before they happen. Though our powers are bound to post-Spellblaze Eyal, they are those of nigh-omnipotence with enough patience. + +But trust me - "enough patience" is one nasty limiting reagent. You're going to be running out of that fast when you've spent the last week trying to dismantle an Age of Dusk-era house-of-cards system of causally interdependent tyrannies without causing dwarven extinction, and a plague just broke out right when you had things almost perfect, for the sixth time-- + +Look. The point is, there's a reason the person who writes the invitations and the mission statements isn't someone out in the field - and you're lucky enough to be working for someone who understands that you need more flexibility than idealism allows. Our squad knows that to stay sane, we have to know when "time flows forward at a rate of one second per second" isn't the only rule we have to break. That it's generally okay to skip the trial and just deal with a temporally hazardous jackass as you see fit, if you've foreseen a guilty verdict - as long as your investigations are solid when you actually conduct them (and you do have to do the work once in a while, or you'll only be capable of seeing yourself procrastinating). And if you just need to not be watched, you should know that there are a few decades in the Age of Dusk we and a few other squads recognize as "fair game" - whatever experiments you've wondered about or horrors you want to inflict, just keep it to the time period of infinite forgotten evils and it doesn't hurt anything in the grand scheme. Trust me, we've checked - nothing in that time period matters unless you've got another Spellblaze to set off. + +But most importantly, you should know: Zemekkys is even lazier than I am, but he has status to maintain. If you continually violate his will, there will come a point at which you will be informed that you have been caught and should stop resisting. Accept whatever fate he doles out for you. If you do not stop, there will come a point where he will be forced to make an example of you so severe that the entire cosmos will notice your non-existence. Obviously we can't be sure how many of us he's done this to (if any) or how it works, but we're pretty sure that the result looks like something starting with a W. + +Everyone here wants the same thing - keep spacetime stable, have fun with your powers, cheat at a few lotteries - but we've got cover to maintain and, in theory, an actual job to do if something ever cracks that Sher'Tul shield or the Greigu find a way to bypass a portal-filter. Scratch backs when yours gets scratched, don't make so much noise that the system comes crashing down on your head, and you'll enjoy your stay in eternity. + +Welcome to Point Zero, agent. Enclosed are timespace coordinates to what is, quite literally, the best roast-yeti restaurant that could possibly exist - I'll have the squad meet you there and then. Thank me later. + +[i]-Galsamae[/i] + +PS: You might encounter a... benefactor of sorts in your travels. You'll know it when you see it, ham-fistedly yanking its puppets back from the brink of death; if you see it for yourself, we regret to inform you that you've taken a one-way trip off prime Timeline-E4-RL territory for a doomed offshoot unless "he" feels like weaving you back in - and it tends to only do that to people who narrowly avert its engineered apocalypses through incredible power or luck. If you have been chosen by its schemes, play along and you might get brought back from the temporal graveyard that is the Timeline-E4-EXPADV subnetwork. We do not know what it is - a runaway creation of our own, a competing culture's weapon, or something far above ourselves - but if it has hostile intent, it has already won. So far it's been... mostly cooperative. Just make a point not to remind it that we're its competition.]], [[女士们先生们,æå–œä½ ã€‚æ— è®ºæ˜¯ä½ å—åˆ°äº†æ—¶ç©ºçš„é‚€è¯·ï¼Œæ˜¯ä½ è‡ªå·±å‘现了这一切的秘密,还是作为我们曾ç»çš„眼ä¸é’‰ï¼Œè§‰å¾—比起对付还是招æ½ä½ æ›´å¥½ï¼Œæ€»ä¹‹ï¼Œä½ å·²ç»äº†è§£äº†æœ‰å…‰æ—¶ç©ºé”法的能力。我们掌æ¡æœ‰å…³æ—¶é—´çš„终æžåŠ›é‡â€”â€”èƒ½å¤Ÿåœ¨ä½ å¤±è´¥æ—¶ä¸æ–é‡è¯•ï¼Œèƒ½å¤Ÿé€šè¿‡é¢„知结果æ¥èŠ‚约时间,甚至是未åœå…ˆçŸ¥åœ°åœ¨è§‚测å‰å°±çœ‹åˆ°äº‹æƒ…的结果。尽管我们的能力被é™åˆ¶åœ¨äºŽé”法大爆炸åŽçš„埃亚尔,åªè¦ä½ 有足够的è€å¿ƒï¼Œæˆ‘们将å¯ä»¥æ— 所ä¸çŸ¥ï¼Œæ— 所ä¸èƒ½ã€‚ + +ä¸è¿‡ï¼Œç›¸ä¿¡æˆ‘——“足够的è€å¿ƒâ€å·²ç»æ˜¯è¶³å¤Ÿä»¤äººè®¨åŽŒçš„é™åˆ¶äº†ã€‚å¦‚æžœä½ æ›¾ç»èŠ±è´¹æ•´æ•´ä¸€å‘¨çš„时间,试图拆解黄æ˜çºªæš´å›ä½ 方唱罢我登场的政治游æˆï¼Œæ—¢ä¸æ„外导致矮人的çç»ï¼Œä¹Ÿæ²¡æœ‰å› 为çªç„¶çˆ†å‘的瘟疫æ¯æŽ‰ä½ 满盘的计划,å°è¯•äº†å…次也没能得出结果的è¯â€”â€”å¾ˆå¿«ä½ ä¹Ÿä¼šä¸§å¤±è€å¿ƒçš„。 + +看。这就是问题的关键。就åƒé‚£äº›ä»»åŠ¡è¯´æ˜Žå’Œé‚€è¯·å¯ä¸èƒ½ç”±é‚£äº›æ²¡æœ‰äº²è‡ªä¸Šæˆ˜åœºçš„äººæ’°å†™â€”â€”ä½ ä¹Ÿæœ‰åŒæ ·çš„幸è¿ï¼Œæˆ‘们知é“åœ¨ä½ çš„å·¥ä½œä¸éœ€è¦çš„“çµæ´»æ€§â€è¿œæ¯”ç†æƒ³ä¸»ä¹‰æ›´é‡è¦ã€‚我们的å°é˜ŸçŸ¥é“è¦ä¿æŒç†æ™ºï¼Œæˆ‘们也知é““æ¯è¿‡ä¸€ç§’就有一秒钟的时间æµè¿‡â€ä¹Ÿåªæ˜¯æˆ‘们è¦æ‰“ç ´çš„ä¼—å¤šè§„å¾‹ä¹‹ä¸€ã€‚å¦‚æžœä½ èƒ½å¤Ÿé¢„è§åˆ°ä¸€ä¸ªæœ‰ç½ªåˆ¤å†³ï¼Œåœ¨æ—¶ç©ºä¸ä¸ç»å®¡åˆ¤å¤„ç†æŽ‰ä¸€ä¸ªæ½œåœ¨çš„罪犯也ä¸æ˜¯ä»€ä¹ˆå¤§äº‹â€”—åªè¦ä½ 的调查å¯ä»¥è¢«è¯æ˜Žæ˜¯ç¡®å‡¿å¯ä¿¡çš„ï¼ˆè€Œä¸”æ€»æœ‰ä¸€å¤©ä½ è¦äº²è‡ªåšè¿™ä»¶äº‹ï¼Œå¦åˆ™ä½ åªèƒ½çœ‹åˆ°è‡ªå·±ä¸åœæ‹–å»¶ï¼‰è€Œä¸”ï¼Œå¦‚æžœä½ åªæ˜¯æƒ³è¦ä¸€ä¸ªä¸è¢«ç›‘è§†çš„åœ°æ–¹ï¼Œä½ çŸ¥é“,在黄æ˜çºªçš„ä¸€äº›æ—¶ä»£è¢«æˆ‘å’Œå…¶ä»–å‡ ä¸ªå°é˜Ÿå½“åšäº†â€œå…¬å¹³ç«žèµ›â€çš„åŒºåŸŸâ€”â€”æ— è®ºä½ æƒ³è¦åšä»€ä¹ˆæ ·çš„实验,或者想è¦ç»™å…¶ä»–人带æ¥æ€Žæ ·çš„æ怖,åªè¦ä½ åˆ°é‚£äº›æœ‰å…³æ— å°½çš„è¢«é—忘的邪æ¶çš„时间段去åšï¼Œè¿™ä¸ä¼šå¯¹äº‹æƒ…的大局产生任何影å“。相信我,我们已ç»ç¡®è®¤äº†â€”—这段时间å‘ç”Ÿçš„ä¸€åˆ‡äº‹æƒ…éƒ½æ— è¶³è½»é‡ï¼Œé™¤éžä½ 真有本事引å‘第二次é”法大爆炸。 + +ä¸è¿‡ä½ 还是è¦çŸ¥é“一些最é‡è¦çš„事情:虽然伊莫克斯比我还懒,但他也有他è¦ç»´æŒçš„ä¸œè¥¿ã€‚å¦‚æžœä½ ä¸åœè¿æŠ—ä»–çš„æ„å¿—ï¼Œæ€»æœ‰ä¸€å¤©ï¼Œä½ ä¼šè¢«å‘ŠçŸ¥ï¼Œä½ å·²ç»è¢«æŠ“åˆ°äº†ï¼Œè¯·ä½ åœæ¢æŠµæŠ—。接å—ä»–ä¸ºä½ å®‰æŽ’çš„å‘½è¿ã€‚å¦‚æžœä½ ä»ç„¶è´Ÿéš…顽抗的è¯ï¼Œå¾ˆå¿«ï¼Œä»–会ä¸å¾—ä¸æŠŠä½ 作为一个严厉的例å,以至于整个宇宙都会注æ„åˆ°ä½ çš„ç亡。很显然,我们也ä¸ç¡®å®šä»–真的对è°åšè¿‡è¿™æ ·çš„事情,或者是他到底会åšä»€ä¹ˆï¼Œä¸è¿‡ï¼Œæˆ‘们å¯ä»¥ç¡®å®šï¼Œä½ 的命è¿ä¼šå’ŒæŸä¸ªä»¥â€œW-â€å¼€å¤´çš„东西差ä¸å¤šã€‚ + +è¿™é‡Œçš„æ‰€æœ‰äººéƒ½æœ‰ä¸€è‡´çš„ç›®æ ‡â€”â€”ä¿æŒæ—¶ç©ºç¨³å®šï¼Œäº«å—自己的力é‡ï¼Œå’Œæ¦‚率开个玩笑——但是我们有è¦ç»´æŠ¤çš„é¿éš¾æ‰€ï¼Œå¹¶ä¸”,ç†è®ºä¸Šæ¥è¯´ï¼Œå½“有人摧æ¯äº†å¤Â·å›¾å°”防护罩或者Greiguæ‰¾åˆ°äº†ä¸€ä¸ªæ–¹æ³•ç©¿è¶Šä¼ é€é—¨å±éšœä¹‹ç±»çš„事情å‘生时,我们是真的有事å¯åšçš„ã€‚å½“ä½ è¢«äººéªšæ‰°äº†ï¼Œå°±è¦å击回去,但动作ä¸è¦å¤ªå¤§ï¼Œä¸è¦å¼„出太大的动é™ï¼Œå¯¼è‡´æ•´ä¸ªç³»ç»Ÿåœ¨æˆ‘们头顶崩塌。如æ¤è¿™èˆ¬çš„è¯ï¼Œä½ 就能享å—这份永æ’。 + +欢迎æ¥åˆ°é›¶ç‚¹åœ£åŸŸï¼Œç‰¹å·¥ã€‚这里é¢è£…的时空åæ ‡æŒ‡å‘的东西,åªæœ‰æˆ‘们å¯ä»¥æ¯«ä¸å®¢æ°”地说,是有å²ä»¥æ¥å¯èƒ½å˜åœ¨çš„最好的烤雪人é¤åŽ…——我的å°é˜Ÿä¼šåœ¨é‚£é‡Œç‰ä½ 。一会儿谢。 +[i]-åŠ å°”è¨éº¦[/i] + +æ³¨ï¼šä½ å¯èƒ½ä¼šåœ¨æ—…途ä¸é‡åˆ°ä¸€äº›â€¦â€¦æŸç§æ„义上的æ©äººã€‚å½“ä½ çœ‹åˆ°å®ƒæ—¶ï¼Œä½ å°±ä¼šæ˜Žç™½çš„ã€‚å¦‚æžœä½ äº²çœ¼è§è¯äº†è¿™ä¸€åˆ‡ï¼Œä¹Ÿå°±æ˜¯åœ¨æ»äº¡çš„边缘挣扎的时候,我们必须很é—æ†¾çš„å‘ŠçŸ¥ä½ ï¼Œä½ å·²ç»å‘ç€E4-RL时间轴走å‘了一æ¡æ³¨å®šç亡的å•ç¨‹æ—…行,除éžâ€œä»–æ„¿æ„â€é‡æ–°æŠŠä½ 编织进时空的路线——而且他似乎一般åªä¼šé’çé‚£äº›é€šè¿‡æ— å¯æ›¿ä»£çš„力é‡æˆ–è¿æ°”æ¥é¿å…自己被设计好的çäº¡çš„äººã€‚å¦‚æžœä½ è¢«å®ƒçš„æ–¹æ¡ˆæ‰€é€‰æ‹©äº†ï¼Œé‚£ä¹ˆä½ å¯èƒ½ä¼šä»ŽE4-EXPADV时间轴å网络的时间åŸåœºå›žæ¥ã€‚ 我们ä¸çŸ¥é“它是什么 —— åˆ°åº•æ˜¯æˆ‘ä»¬è‡ªå·±å¤±æŽ§çš„åˆ›é€ ç‰©ï¼Œæ˜¯æŸä¸ªç«žäº‰å¯¹æ‰‹çš„æ¦å™¨ï¼Œæˆ–者远远超出我们自己的东西 —— 但是如果它有敌æ„,它已ç»èµ¢äº†ã€‚到目å‰ä¸ºæ¢ï¼Œå®ƒä¸€ç›´æ˜¯â€¦â€¦å¤„在åˆä½œçš„状æ€ã€‚请注æ„ä¸è¦æ醒它我们是它的竞争对手。]], "_t") +t("spydrë", "蜘蛛æ—", "newLore category") +t("Mantra of a Shiiak", "希阿克真言", "_t") +t([[Each morning I wake, happy I'm alive; +the traps of this tomb won't claim me today. +Though its curse of hunger eats at my insides, +I curse it one better by having outstayed. + +Say a curse for the goblins' tortures that remained, +and a curse for the gods who stole half the world. +Say a curse for the chill that leaves magic drained, +and a curse for the star that grew dark as it swirled + +But most important of all is to note, +in spite of fate's bias, only we survived. +Curse the dead all you want, but we've stayed afloat; +we're the only ones blessed with the skillset to thrive. + +Our wit, strength, and teamwork outweigh cosmic powers; +they've done what they could but Spydrë is [b]ours.[/b] ]], [[æ¯ä¸ªæ¸…晨醒æ¥éƒ½å¾ˆæ„‰å¿« +åŸå¢“里的陷阱今天ä»èƒ½èº²å¼€ +å°½ç®¡é¥¥é¥¿è¯…å’’è®©æˆ‘ç—›è‹¦éš¾è€ +æˆ‘çš„è¯…å’’æ›´åŠ å¼ºåŠ›ï¼ŒæŒä¹…ä¸æ”¹ + +è¯…å’’å“¥å¸ƒæž—çš„åŽ„è¿ +诅咒窃å–世界的神祇 +诅咒å¸å–é”力的冰寒 +诅咒群星旋转å˜æš— + +纵使命è¿ä¸å…¬ +如今仅我å˜æ´» +尽情诅咒亡者 +我ç‰å…´ç››è“¬å‹ƒ + +智慧力é‡å作 +三者胜过万物 +他人尽其所能 +蜘蛛已然归我]], "_t") +t("Z'quikzshl", "ä¸æœ½çš„兹基克茨", "_t") +t([[#{italic}#(The handwriting of this diary entry is poor at best. Whoever wrote this was in poor health.) + +#{bold}#53rd Allure, Year 603 of the Age of Pyre#{normal}# + +I have done it! My fool of a master said I was not ready for the rites of lichdom, that I would attract undue attention... what utter idiocy. Already I can feel the transformation taking place, and I am certain that this weakness will only be momentary. My master was foolish to leave the Grimoire of Mortality Transcended open and unattended! All I needed was a bone from a magical creature, and as luck would have it, I had found a skeletal corpse of a dragon not far from our tower. The other ingredients were trivial and in possession of my master... surely he will be astounded that I, Zilquick the Eternal, will have transcended mortality! + +(Another entry is written beneath this one, in a much more elegant and controlled script.) + +Zilquick the Eternal, hah! What an unbearable buffoon, and I am glad his pride was his undoing. The young fool used up the Ruby of Eldoral in creating his phylactery, however; I must acquire a new phylactery for myself. On the bright side, my incompetent apprentice did illustrate why a bone from a creature slain by my own hand is important: the dragon bone he chose had left to fester a mold infection, and the mold somehow infused itself with the bone's inherent magical properties, altering the magical composition of the spell. I do hope whoever finds this note shall kill this "lich" using the most painful means available, and shall deposit him someplace where he is sure to be found. +Oh, look. He is trying to harm me with spells, but all he can manage is a corruption of his own name: Z'quikzshl.]], [[#{italic}#(这篇手写的日记看起æ¥ç«å°½äº†å…¨åŠ›ã€‚å†™æ—¥è®°ä¹‹äººä¼¼ä¹Žç–¾ç—…ç¼ èº«ã€‚) + +#{bold}#派尔纪603年,厄æµæœˆ53æ—¥#{normal}# + +我完æˆäº†ï¼æˆ‘æ„šè ¢çš„ä¸»äººè¯´æˆ‘æ²¡æœ‰åšå·«å¦–çš„æ¡ä»¶ï¼Œæˆ‘æ²¡æœ‰è¶³å¤Ÿçš„èƒ½åŠ›â€¦â€¦è¯´ä»€ä¹ˆè ¢è¯ã€‚我已ç»æ„Ÿè§‰åˆ°äº†èº«ä¸Šçš„å˜åŒ–,并且我确信这脆弱的身躯åªæ˜¯æˆ‘çŸæš‚çš„å±…æ‰€ã€‚æˆ‘çš„ä¸»äººç«Ÿç„¶æ„šè ¢åˆ°å¿˜è®°åˆä¸Šã€Šæ»äº¡è½¬åŒ–ç¦ä¹¦ã€‹ï¼æˆ‘需è¦çš„åªæ˜¯ä¸€å‰¯æœ‰ç€é”力的骨架,幸è¿çš„是,我在塔周围ä¸è¿œå¤„找到了一具龙æ—的骨架。其他æ料都太次,并且完全被主人所掌控……他肯定会震惊于我,ä¸æœ½çš„兹基克,将会超越生æ»ï¼ + +(这篇日记下é¢åž«ç€ä¸€å¼ 纸,上é¢çš„å—看起æ¥æ›´åŠ 优雅。) + +ä¸æœ½çš„兹基克,哈ï¼å¤šä¹ˆæ„šè ¢çš„å°ä¸‘。我很高兴他的骄傲最终æ¯æŽ‰äº†è‡ªå·±ã€‚然而讨厌的是,这个年轻的傻å°å在制作他的命匣时用光了艾德瑞尔之石,所以我也必须为我自己åšä¸€åªå‘½åŒ£ã€‚从好的一é¢æ¥è¯´ï¼Œæˆ‘é‚£ä¸æˆå™¨çš„å¦å¾’从åé¢è¯´æ˜Žäº†ä¸ºä»€ä¹ˆæˆ‘们应该使用亲手æ€æ»çš„生物的骨架作为æ»äº¡è½¬åŒ–çš„é“具:他所选择的那具龙骨æ£åœ¨å‘霉溃烂,并且附在上é¢çš„霉èŒä¼¼ä¹Žåˆ©ç”¨äº†éª¨å¤´å†…çš„é”法能é‡è½¬åŒ–了自己,æˆä¸ºäº†ä¸€ç§æ–°çš„é”法形å¼ã€‚我真心希望任何å‘现这篇手稿的人能以最残å¿çš„æ–¹å¼æ€æ»è¿™åªâ€œå·«å¦–â€å¹¶ä¸”将他弃置于光明之地。 +哦,看å‘,它æ£åœ¨è¯•å›¾ç”¨æ³•æœ¯æ”»å‡»æˆ‘,ä¸è¿‡ä»–所能åšçš„åªæ˜¯æ‹¥æœ‰ä¸€ä¸ªå •è½çš„åå—:兹基克茨。]], "_t") +t("boss", "Boss", "newLore category") +t("Walrog", "ä¹Œå°”ç½—æ ¼", "_t") +t([[Dirge of the Naloren + +There once was a village +the Nalore held dear, +but when Ol' Walrog came t'pillage, +they cowered in fear. + +He trampled their men +and their babes newly born, +and seeing it finished, +he summoned a storm. + +So remember old Shellsea +as she was in the past, +for Ol' Walrog sent the gale +that drowned her at last.]], [[纳é²ç²¾çµçš„æŒ½æŒ + +从å‰æœ‰ä¸€ä¸ªæ‘庄 +纳é²ä»¬å¿«ä¹åœ°ç”Ÿæ´» +å½“ä¹Œå°”ç½—æ ¼æ¥åˆ°æ‘庄 +他们åªèƒ½åœ¨æ惧ä¸é¢¤æŠ– + +ä»–è·µè¸æ‘庄的人民 +ä¸æ”¾è¿‡åˆç”Ÿçš„å©ç«¥ +他的力é‡æ¯ç一切 +唤起飓风å¸å·å¤©åœ° + +所以记ä½è¿™ä¸ªæ•…事 +è´å£³ä¹‹æµ·çš„æ¹®ç +æ˜¯å› ä¸ºä¹Œå°”ç½—æ ¼çš„æ¥ä¸´ +æ¯ç了è´å£³ä¹‹æµ·ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/noxious-caldera.lua" + +t([[What wending path brought me to this place? I know not. The mists have obscured all passage, all trail. I see but the enclosing dominance of the caldera ahead. The ashen cauldron of steam lures me, yet repels me. I feel there is a force here trying to sway my thoughts. + +Where are the rest of my party? Have my friends abandoned me?]], [[我怎么到这æ¥äº†ï¼Ÿæžä¸æ‡‚。雾气把所有的通é“å’Œå°å¾„都é®è”½äº†ã€‚我唯一能看到的,就是å‰æ–¹é‚£è’¸ç¬¼ä¸€èˆ¬çš„ç«å±±å£ã€‚尽管ç°è‰²çš„雾气令人ä¸æ‚¦ï¼Œä½†å®ƒè¿˜æ˜¯æ•£å‘ç€å¥‡å¼‚的诱惑。我觉得å‰é¢æœ‰ç§èŽ«å的力é‡åœ¨åŠ¨æ‘‡æˆ‘çš„æ„志。 + + 我的好基å‹ä»¬åœ¨å“ªé‡Œï¼Ÿéš¾é“他们抛弃我了?]], "_t") +t([[I fell into a trance, I know not how. Were it the rich blossoms or the oppressive heat? I swooned into the grass and the mists swirled over my face, playing out fantastic shapes before my eyes. Dancing ladies strode across the skies, and a row of dwarves stood laughing as their beards flew into the wind. Then I felt a Shadow near, and the ladies scattered and the dwarves in terror screamed, their mouths yowling and spilling black petals. I tried to move, but I couldn't, and frozen in fear I saw the Shadow above me, looking down upon my countenance. It grunted and lurched away. I passed out then, and have just recovered. + +I am not sure what to make of this. I wish to leave, but I do not know the way. Only by escaping this mist shall I have a clear view of the land. Yet each path seems to wind unexpected, each step takes me closer to the centre, not further. I must make haste from this place. +]], [[我似乎陷入了幻境ä¸ï¼Œåˆ«é—®æˆ‘,我也ä¸çŸ¥é“æ€Žä¹ˆå›žäº‹ã€‚æ˜¯å› ä¸ºé‚£äº›é²œè‰³çš„èŠ±æœµè¿˜æ˜¯è¿™å¼‚ä¹Žå¯»å¸¸çš„é«˜æ¸©ï¼Ÿæˆ‘åªè®°å¾—,之å‰æˆ‘晕倒在了è‰åœ°ä¸Šï¼Œæ™•å€’å‰æ‰€è§ï¼Œåªæœ‰ç¼ç»•çš„雾气åŠå…¶æ‰€å½¢æˆçš„è™šæ— ç¼¥ç¼ˆçš„å¹»å½±ã€‚èˆžå¥³ä»¬åœ¨å¤©ç©ºä¸é£žèˆžï¼Œä¸€ä¼™çŸ®äººåœ¨æ—嬉笑怒骂,大胡åéšç€ç¬‘声在风ä¸é£˜è¡ã€‚紧接ç€ï¼Œä¸€å›¢é˜´å½±çš„é™ä¸´ç ´å了整个场é¢ï¼Œä¼´éšç€èˆžå¥³ä»¬çš„å°–å«å’ŒçŸ®äººä»¬æƒŠæ…Œå¤±æŽªçš„神情,幻影们皆爆裂为黑色的花瓣。我试图逃走,但是æ惧使我ä¸èƒ½åŠ¨å¼¹åˆ†æ¯«ã€‚阴影从天而é™å¹¶ç½©ä½äº†æˆ‘,我能感到它低头注视的目光。它轻轻的哼了一声,便转身离开了,那时我方从ä¸è„±ç¦»å‡ºæ¥ï¼Œåˆ°çŽ°åœ¨ä»æƒŠé‚未定。 + +我ä»ç„¶ä¸æ¸…æ¥šæ˜¯ä»€ä¹ˆé€ æˆäº†è¿™ä¸€åˆ‡ã€‚我想离开æ¤åœ°ï¼Œä½†å´æ‰¾ä¸åˆ°å‡ºå£ã€‚åªæœ‰èµ°å‡ºè¿™å›¢é›¾æ°”,我æ‰èƒ½æžæ¸…这里的地形。尽管如æ¤ï¼Œæ¯æ¡é€šé“似乎都通往错误的地点,æ¯ä¸ªè„šæ¥éƒ½ä½¿æˆ‘离ä¸å¿ƒæ›´è¿‘,而ä¸æ˜¯æ›´è¿œã€‚我必须尽快离开这里。 +]], "_t") +t([[I have found a body, a fellow Thaloren by the looks of things. Her face was contorted in horror, her limbs twisted into painful shapes. Yet there was no blood, and I see not how she were felled. Was it the Shadow? I have buried her as best I could. + +There are strange things in this land, and I am afeared. I saw a large ant earlier, and when I tried to stomp it underfoot it screamed at me, and called me names. I crushed it, and its eyes went red and burst, and it let out a shrill death cry that still echoes round my skull, scattering my thoughts. + +My head aches, and with each pounding the earth visibly shakes beneath my feet. Is this a fever? I must get out of here!]], [[æˆ‘æ‰¾åˆ°äº†ä¸€å…·å°¸ä½“ï¼Œè¿™å®¶ä¼™çœ‹æ ·å是个自然精çµã€‚她的脸上满是惊æ,她的四肢痛苦的æ‰æ›²ç€ã€‚虽然没有任何创伤,但是我大概能猜到她æ»äº¡çš„åŽŸå› ã€‚æ˜¯é‚£å›¢é˜´å½±å—?尽我所能,还是让她入土为安å§ã€‚ + +这片土地上有ç€ä¸€äº›å¾ˆè¯¡å¼‚的事物,我很害怕。之å‰æˆ‘看到过一åªèš‚èšï¼Œå¾ˆå¤§å¾ˆæ–½ç“¦è¾›æ ¼ã€‚当我试图踩æ»å®ƒæ—¶ï¼Œå®ƒå‘我大å«ï¼Œå¹¶å‘¼å–Šç€æˆ‘çš„åå—。我碾碎了它,它的眼ç›è¿…速å˜çº¢å¹¶çˆ†äº†å¼€æ¥ï¼Œå¹¶å‘出了一声刺耳的尖å«ï¼Œè‡³ä»Šè¿˜å›žè¡åœ¨æˆ‘脑海里,折磨ç€æˆ‘的神ç»ã€‚ + +走在地上的æ¯ä¸€æ¥ï¼Œéƒ½æ™ƒçš„我头好疼。我å‘烧了å—?我必须离开这ï¼]], "_t") +t([[Another body, if one could call it that. Mangled remains strewn about a rocky outcrop, of whom I know not. Only the armour and weapon give tell that it were once an intelligent race. The breastplate still polished and undented, the axe still clean and un-notched, yet the flesh ripped apart like shredded paper. What could do this?! + +I did not even attempt to bury the remains. I ran, and as frightful thoughts filled my head the sky turned red and the earth turned black, and spiders appeared with morphing faces. They laughed at me and spun their webs. I tore through them, the strands sticking to my fingers, mucousy remnants dripping over my skin. A surge of revulsion pulsed through me and suddenly the webs evaporated and the spiders coalesced into a giant face, its mouth a red flower. I reached into the midst of the crimson petals and it exploded in a wet mess, blinding all sight and thought. + +I woke up with my flesh drenched in blood. Or is it blood? Is it my flesh? The ground rumbles with my every moan, the mists swirl with my every sigh. I am closer to the heart of the caldera now. Closer to finding the truth. The truth of this place. The truth of myself...]], [[åˆä¸€å…·å°¸ä½“,如果还能这么称呼的è¯ã€‚ä»Žè¿™å †æ”¯ç¦»ç ´ç¢Žçš„ç¢Žè‚‰ä¸ï¼Œå¾ˆéš¾è¾¨è®¤å‡ºç©¶ç«Ÿæ˜¯ä»€ä¹ˆã€‚唯一的信æ¯æ¥è‡ªäºŽæ¦å™¨å’ŒæŠ¤ç”²ï¼Œå®ƒä»¬ç”Ÿå‰çš„主人应该属于一支智慧ç§æ—。地上的胸甲ä»ç„¶å…‰äº®å¦‚新,斧头也很干净,甚至没有任何å·å£ï¼Œä½†æ˜¯ä¸€æ—åƒè¢«æ’•è£‚çš„çº¸å¼ ä¸€èˆ¬çš„ç¢Žè‚‰ä»æ醒ç€æˆ‘——这里曾å‘生过残酷的战斗。到底是è°åšäº†è¿™ä¸€åˆ‡ï¼Ÿï¼ + +我甚至没有埋葬尸骨的勇气。我迅速的离开了,éšç€æ惧充斥了我的心è„,天空也呈现出鲜血般的颜色,大地也å˜çš„é»é»‘,蜘蛛们也跳了出æ¥â€”—它们的é¢å”在ä¸æ–çš„å˜åŒ–。它们嘲笑我并å‘我喷射蛛ä¸ã€‚我撕开了它们,蛛ä¸ç¼ 绕ç€æˆ‘的手指,毒液在ä¸æ–的侵蚀我的皮肤,一股强烈的厌æ¶æ„Ÿæ²¹ç„¶è€Œç”Ÿã€‚çªç„¶æ‰‹ä¸çš„è››ä¸è’¸å‘了,蜘蛛们也å‡èšæˆäº†ä¸€å¼ 脸,它的嘴就åƒä¸€æœµå·¨å¤§çš„红色花朵。我掉进了这朵花里,然åŽå®ƒä¾¿çˆ†è£‚æˆäº†ä¸€å›¢ç²˜ç³Šç³Šçš„液体,é®ä½äº†æˆ‘的所有视线和æ„识。 + +当我醒æ¥æ—¶ï¼Œæˆ‘å‘现全身是血。是血å—?是我的?还是……?我的呻åŸå£°å›žè¡åœ¨å¤§åœ°ä¸Šï¼Œæˆ‘çš„å¹æ¯å£°æ¶ˆæ•£åœ¨é›¾æ°”ä¸ã€‚我现在离ç«å±±è…¹åœ°æ›´è¿‘了,也离真相更近了一æ¥ã€‚是时候出å‘了,寻找真相,寻找自我……]], "_t") +t("dogroth caldera", "è¾¾æ ¼ç½—æ–¯ç«å±±", "newLore category") +t("tattered paper scrap", "ç ´çƒ‚çš„ç¢Žçº¸ç‰‡", "_t") +t([[Broken land and broken thoughts. If I think clearly the land runs smooth. But my thoughts are not clear. I think. + +I am here and here is me, a reflection of my will. Is it my will any more? Perhaps I am the reflection, my actions inspired by the mists about me. + +My dreams follow me as I wake, and wake as I follow them. I seek them and summon them and play with them. This is my playground now. Whatever I dream shall appear, and when I am tired I discard of them, rend them away. + +Others want to disturb my games. They come as hawks and moths and snakes, and their mouths spill putrescence over my blessed soil. But let them come. I will play with them. We shall have a fun game together, I think. + +And what I think is what is real.]], [[æ”¯ç¦»ç ´ç¢Žçš„å¤§åœ°ï¼ŒçŠ¹å¦‚æˆ‘çš„æ€ç»´ã€‚如果我能清醒的æ€è€ƒï¼Œé“路也è¦å¹³å¦äº›å§ã€‚å¯æƒœæˆ‘并ä¸æ¸…é†’ï¼Œæˆ‘è¿™æ ·æƒ³ç€ã€‚ + +我一直在æ¤ï¼Œè¿™å°±æ˜¯æˆ‘,一切都是我æ„志的体现。这是我的æ„识å—?或许我æ‰æ˜¯é‚£ä¸ªæ„识,我的行动一直å—周围的雾气所引导。 + +当我醒ç€æ—¶ï¼Œæ¢¦ä¸çš„情景如影éšå½¢ï¼Œäº¦å¦‚我跟éšç€ä»–们一般。我寻找它们,呼唤它们并和它们一起玩è€ã€‚这里是我的å°å¤©åœ°ã€‚ä¸ç®¡æˆ‘梦到什么,都会出现,当我厌倦时,我会撕裂它们,驱除它们。 + +有人想打扰我的游æˆã€‚它们就åƒé¹°çŠ¬ä¸€æ ·èœ‚拥而至,它们的嘴里散å‘ç€è…烂的气æ¯ï¼Œæ±¡æŸ“ç€æˆ‘那圣æ´çš„土地。但是让它们æ¥å§ï¼Œæˆ‘è¦å°½æƒ…的陪它们玩è€ã€‚我想,我们将会有一场欢ä¹çš„游æˆã€‚ + +我æ€å³å˜åœ¨ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/old-forest.lua" + +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER ONE: THE SHER'TUL + +#{normal}#The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this ancient race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now, however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutiae of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader? + +My quest has drawn me into the Old Forest. What is there to be said about a place like "the old forest"? It is a forest, and it is old. By its unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist... + +Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]], [[#{italic}#æ ¹æ®æŽ¢é™©è€…达沃德·欧å¡é¡¿æ‰‹ç¨¿ä¸Šçš„内容, +#{bold}#ç¬¬ä¸€ç« ï¼šå¤Â·å›¾å°”人 + +#{normal}#å¤Â·å›¾å°”——他们是è°ï¼Ÿä»–们从何处æ¥ï¼Ÿ 他们åˆè¦åŽ»å¾€ä½•å¤„?这个å¤è€çš„ç§æ—有ç€è¿‘ä¹Žæ— ç©·çš„ç¥žç§˜æ€§ã€‚è¿™äº›å°çº¸ç‰‡ä¸Šçš„ä¿¡æ¯éšçº¦æåŠåˆ°äº†ä¸€ä¸ªå¼ºå¤§çš„分布全世界范围的文明,他们è¿ç”¨ç€æˆ‘ä»¬æ— æ³•æƒ³è±¡çš„åŠ›é‡å’Œé”法。 + +然而,现在他们所有的é—迹都被我们忘记了,被风å¹èš€çš„废墟以åŠä»–们éšå±…åœ£äººçš„ç ”ç©¶ä¸æ‰€å‘现的未知技术的å°ç»†èŠ‚。亲爱的读者,他们的神秘性有没有åƒå¼•èµ·æˆ‘çš„å¥½å¥‡æœ¬èƒ½ä¸€æ ·å¼•èµ·ä½ çš„å…´è¶£å‘¢ï¼Ÿ + +我的任务将我带到了远å¤ä¸›æž—ã€‚ä»€ä¹ˆæ ·çš„åœ°æ–¹èƒ½å«â€œè¿œå¤ä¸›æž—â€å‘¢ï¼Ÿé¦–先它是一个森林,然åŽå®ƒå¾ˆå¤è€ã€‚从它è€åœŸçš„åå—,我们ä¸éš¾æƒ³åˆ°å®ƒå¯¹å½“地的德斯镇居民是多么的é‡è¦ï¼šè¿™æ˜¯å½“地的炼金术师å¦å¾’冒险寻找炼金æ料的好地方,新手猎人们也会将æ¤ä½œä¸ºæ‰“猎的好地方。ä¸ç®¡æ€Žæ ·ï¼Œå…³äºŽè¿œå¤ä¸›æž—的故事现在有了æˆå‰§æ€§çš„转折…… + +æœ‰ä¼ è¨€è¯´åœ¨ä¸›æž—æ·±å¤„ï¼Œæœ‰ç€åƒä½ æˆ‘ä¸€æ ·èƒ½è‡ªç”±ç§»åŠ¨çš„æ ‘æœ¨ã€‚æœ‰äººç”šè‡³å£°ç§°å®ƒä»¬æœ‰äº†è¿‘è·ç¦»çš„感知能力。å¦å¤–,æ®è¯´é‚£äº›å¤Â·å›¾å°”人已ç»æŽŒæ¡äº†èµ‹äºˆä¸‡ç‰©çµæ°”的能力……这是巧åˆå—?]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER TWO: ANCIENT RUINS + +#{normal}#My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, and seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins, submerged in the middle of the great lake. There is no longer any doubt in my mind now: They belonged to the Sher'Tul!]], [[#{italic}#æ ¹æ®æŽ¢é™©è€…达沃德·欧å¡é¡¿æ‰‹ç¨¿ä¸Šçš„内容, +#{bold}#ç¬¬äºŒç« ï¼šå¤ä»£åºŸå¢Ÿ + +#{normal}#我的探索终于有了回报ï¼æˆ‘åšäº†å¾ˆå¤šçš„调查工作,æ‰æ‰¾åˆ°æˆ‘è¦æ‰¾çš„人,甚至更多的是用强迫和哄骗。但是有一次,一个远å¤ä¸›æž—本地的ä¼æœ¨å·¥åœ¨æˆ‘ä¸åœçš„æé—®ä¸æ³„露了一个天大的秘密ï¼ä»–说出了丛林ä¸çš„废墟ä½ç½®ï¼Œé‚£ä¸ªä½ç½®é™„è¿‘èšé›†äº†ä¸€å¤§ç‰‡æ´»ç€çš„æ ‘ã€‚ä»–ä¸æ„¿è¯´å‡ºå…³äºŽé‚£ä¸ªåœ°æ–¹çš„更多消æ¯ï¼Œä¼¼ä¹Žä»–相信那儿被诅咒了,ä¸è¿‡æˆ‘设法从他嘴里套出了关于那片废墟的外貌。这下我的脑海里é¢å†ä¹Ÿæ²¡æœ‰ç–‘问了:它们属于å¤Â·å›¾å°”ï¼]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER THREE: DISASTER! + +#{normal}#Does my title not tell you enough? Disaster, and again disaster! True enough, these Sher'Tul ruins exist... several hundred feet at the bottom of a mighty lake! The lake of Nur, one of the largest in the old forest, has swallowed up the ruins in its murky depths. I am hardly a strong swimmer, gentle reader, but even if I could swim like a naga-spawned beast I could not hope to explore the ruin's sunken expanses before drowning. I fear I must abandon my present expedition... the trees are paying closer attention to me, and I do not believe it is of the pleasant sort...]], [[#{italic}#æ ¹æ®æŽ¢é™©è€…达沃德·欧å¡é¡¿æ‰‹ç¨¿ä¸Šçš„内容, +#{bold}#ç¬¬ä¸‰ç« ï¼šç¾éš¾ + +#{normal}#æˆ‘çš„æ ‡é¢˜è¯´çš„å¤Ÿæ¸…æ¥šäº†ä¹ˆï¼Ÿç¾éš¾ï¼Œåˆä¸€æ¬¡çš„ç¾éš¾ï¼è¿™äº›éƒ½æ˜¯çœŸå®žçš„,这些å¤Â·å›¾å°”废墟的确å˜åœ¨â€¦â€¦åœ¨è¿™å·¨å¤§çš„湖底有ç€ä¸Šç™¾ä¸ªä¸åŒçš„è„šå°ï¼çº³å°”湖,远å¤ä¸›æž—最大的湖泊之一,它阴暗的深渊åžå™¬äº†è¿™äº›åºŸå¢Ÿã€‚æˆ‘å‡ ä¹Žæ˜¯ä¸ª +强壮的游泳者,亲爱的读者,å³ä½¿æˆ‘能åƒå¨œè¿¦æ—çš„å·¨å…½ä¸€æ ·æ¸¸æ³³ï¼Œä½†æˆ‘å¯ä¸å¸Œæœ›åœ¨æººæ»å‰åŽ»æŽ¢ç´¢é‚£ç‰‡æ²‰å…¥æ°´åº•çš„广阔废墟。ææ€•æˆ‘å¿…é¡»å¾—æ”¾å¼ƒçŽ°åœ¨çš„æŽ¢é™©â€¦â€¦é‚£äº›æ ‘ç¦»æˆ‘è¶Šæ¥è¶Šè¿‘,注视ç€æˆ‘,我å¯ä¸ç›¸ä¿¡å®ƒä»¬æ˜¯å–„类……]], "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER FOUR: NEEDS MUST... + +#{normal}#Before I continue, I must make one thing clear: I am no great friend to the mages. Some powers simply were not meant for mortal hands or minds. As history has taught us time and again, from the sudden disappearance of the Sher'Tul to the Spellblaze and the plagues it brought in its wake, magic is wont to cause more harm than good. But I fear it is a necessity for my current task. During my stay in Derth a fellow traveller and I have become fast friends, often drinking together in the local tavern. I can't put my finger on it, but I believe him to be a mage; he has an unexplainable feeling of power surrounding him, not to mention a rather ostentatious hat. I wonder what his thoughts would be on the art of water-breathing...?]], [[#{italic}#æ ¹æ®æŽ¢é™©è€…达沃德·欧å¡é¡¿æ‰‹ç¨¿ä¸Šçš„内容, +#{bold}#ç¬¬å››ç« ï¼šä¸å¾—ä¸æ的…… + +#{normal}#在我继ç»ä¹‹å‰ï¼Œæˆ‘得明确一件事:我å¯ä¸æ˜¯é”法师们的好朋å‹ã€‚æŸäº›åŠ›é‡æ ¹æœ¬å°±ä¸èƒ½ç®€å•çš„被凡人的åŒæ‰‹å’Œå¤´è„‘驾é©ã€‚通过å¤Â·å›¾å°”人的覆çå’Œé”法大爆炸带æ¥çš„ç¾éš¾å’Œç˜Ÿç–«ï¼ŒåŽ†å²ä¸€æ¬¡åˆä¸€æ¬¡çš„教会我们,é”法通常å处大于益处。但是对我现在的任务æ¥è®²ï¼Œæ怕使用é”法是必须的。在我åœç•™å¾·æ–¯é•‡çš„æ—¥å里,我和一个年轻的旅行者æˆä¸ºäº†è¦å¥½çš„朋å‹ï¼Œæˆ‘们常在å°æ—…馆一起å–酒。我ä¸èƒ½ç¡®åˆ‡çš„指出,但是我相信他是一个é”法师——他身边总有一股解释ä¸æ¸…的能é‡å›´ç»•ç€ä»–,更别æ一顶值得炫耀的法师帽。我在æ€è€ƒä»–对水ä¸å‘¼å¸æœ¯æœ‰ä»€ä¹ˆæƒ³æ³•â€¦â€¦ï¼Ÿ]], "_t") +t("old forest", "å¤è€æ£®æž—", "newLore category") +t("journal entry (old forest)", "å¤è€æ£®æž—冒险日志", "_t") +t([[#{italic}#From the notes of Darwood Oakton, explorer: +#{bold}#CHAPTER FIVE: HORR... + +#{italic}#This note seems hastily written and stained with water and blood. + +#{normal}#I... I haven't got long. +The key is here, but I never ... the door. + +I was unprepared! The trees I could avoid, the water I ... traverse, but beyond... +Horrors ... tentacles ... blazing light that burned in an instant ... +My flesh devoured, my mind shattered ... worms, alive, walking tog ... +... barely escaped. But my wounds are too ... blood won't stop ... + +I thought the Sher'Tul wonderful, I was entranced ... every facet of knowledge I could gain ... +But this, is this their legacy? ... horrifying ... all my dreams ... Perhaps death is welcome now... + +If any come after, I bid you turn ... horrors ... too much. If you are foolish enough to ... my only advice is to ... + +#{italic}#You find with the note a tiny, faintly glowing orb - is this the key the note mentions? +#{normal}#]], [[#{italic}#æ ¹æ®æŽ¢é™©è€…达沃德·欧å¡é¡¿æ‰‹ç¨¿ä¸Šçš„内容, +#{bold}#ç¬¬äº”ç« ï¼šæ…… + +#{italic}#这个手稿似乎在匆忙ä¸å†™å°±ï¼Œå¹¶ä¸”沾满了水æ¸å’Œè¡€è¿¹ã€‚ + +#{normal}#我……我没能åšæŒä¸‹åŽ»ã€‚ +钥匙在这,但是我永远也ä¸èƒ½â€¦â€¦é‚£æ‰‡é—¨ã€‚ + +我没有åšå¥½å……分的准备ï¼é‚£äº›æ ‘我还å¯ä»¥æŠµæŠ—,但是水里的……我……已ç»æ‰æ›²äº†ã€è¶…越了…… + +æ怖的……触须……瞬间燃烧的光芒…… +我的肉体被åžå™¬äº†ï¼Œæˆ‘的精神被击垮了……活生生的虫å群,å¯ä»¥èµ°è·¯çš„…… +……很难逃脱。而且我的伤å£å¤ªâ€¦â€¦è¡€æµä¸æ¢â€¦â€¦ + +我曾以为å¤Â·å›¾å°”很梦幻。我一度为æ¤ç€è¿·â€¦â€¦æˆ‘去努力调查过找到的æ¯ä¸ªçº¿ç´¢â€¦â€¦ + +但是这,这就是他们的é—迹å—?……如æ¤æ怖……超出我的想象……也许æ»ç¥žè¦å¸¦èµ°æˆ‘å§ã€‚ + +如果以åŽæœ‰ä»»ä½•äººè¿›æ¥ï¼Œæˆ‘åŠå‘Šä½ 回……ææƒ§â€¦â€¦å¤ªå¤šäº†ã€‚å¦‚æžœä½ å¤Ÿè ¢çš„è¯â€¦â€¦æˆ‘唯一的建议是…… + +#{italic}#ä½ åœ¨è¿™ä¸ªæ‰‹ç¨¿æ—å‘现了一枚å°å·§çš„ã€å¾®å¾®é—ªå…‰çš„水晶çƒâ€¦â€¦è¿™å°±æ˜¯æ‰‹ç¨¿ä¸æ到的钥匙å—?#{normal}#]], "_t") +t("lake of nur", "纳尔湖", "newLore category") +t("magical barrier", "é”法å±éšœ", "_t") +t("As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.", "å½“ä½ è¿›å…¥ä¸‹ä¸€å±‚æ—¶ï¼Œä½ æ„Ÿè§‰è‡ªå·±ç©¿è¿‡äº†æŸç§éš”ç»æ°´çš„é”法å±éšœã€‚ä½ å¬åˆ°äº†æ怖的尖å«å£°ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/orc-prides.lua" + +t("Grushnak's Note", "æ ¼é²å¸Œçº³å…‹çš„笔记", "_t") +t([[Treachery! During a patrol around the outskirts of the High Peak I witnessed two orcs - the envoys from our supposed "master" - talking in secret. Remaining to watch them, I beheld as their orcish features sloughed from their bodies, revealing a pair of human wizards! Humans! To think that our great pride has been deceived in such a manner! I should have crushed their skulls there and then. However, mages can be crafty, so I left them to their scheming. + +Even now the blood runs hot! What would Garkul, our mighty berserker king, think if he saw our great race bending before humans?! Many times I have entertained the idea of taking a group of my finest warriors and ending this folly, but... loathsome as it is, I must use tact. A rebellion would leave my pride weakened, easy prey. That bone-picker Rak'Shor and his unnatural creations have dreamed of my death (and subsequent dominion) for years, I know this to be true. This conundrum frustrates and confuses! ... At least we are agreed on one matter - the total destruction of those sun-worshipping dogs of the Gates of Morning...]], [[阴谋ï¼åœ¨å·…峰周围例行巡逻时,我看到了那两个“兽人â€â€”—从我们所谓的“领主â€é‚£è¿‡æ¥çš„使者æ£åœ¨ç§˜å¯†çš„交谈。在我观察他们的过程ä¸ï¼Œä»–们竟然脱下了身上的兽皮——原æ¥æ˜¯ä¸¤ä¸ªäººç±»æ³•å¸ˆï¼äººç±»ï¼æƒ³æƒ³çœ‹ï¼Œæˆ‘们伟大的兽æ—ç«Ÿç„¶å°±è¿™æ ·è¢«çŽ·æ±¡ï¼æˆ‘应该当场打爆他们的脑袋。ä¸è¿‡ï¼Œæ³•å¸ˆä»¬ä¸€èˆ¬éƒ½éžå¸¸éš¾ç¼ ,所以我留了他们的狗命。 + +直到现在,我还兽血沸腾ç€ï¼å¦‚æžœæˆ‘ä»¬å¼ºå¤§çš„ç‹‚æˆ˜å£«ç¥–å…ˆåŠ åº“å°”çœ‹åˆ°ä¼Ÿå¤§å…½æ—臣æœäºŽäººç±»ï¼Œä»–会怎么想?ï¼è®¸å¤šæ¬¡ï¼Œæˆ‘曾想带ç€æˆ‘æ—的精英战士去直接结æŸè¿™åœºé—¹å‰§ï¼Œä½†æ˜¯â€”—虽然阴谋诡计令我作呕,我ä¸å¾—ä¸ç”¨ã€‚一次å°å°çš„背å›ï¼Œå°±å¯ä»¥ä»¤æˆ‘万劫ä¸å¤ã€‚说实è¯ï¼Œæ‹¾éª¨è€…拉克·肖和他的ä¸æ»å†›å›¢å·²ç»è§Šè§Žæˆ‘çš„ä½ç½®å¾ˆå¤šå¹´äº†ã€‚这个问题长久以æ¥ä¸€ç›´å›°æ‰°ç€æˆ‘ï¼è‡³å°‘我们在一件事上达æˆäº†ä¸€è‡´ï¼Œåªè¦æ¶ˆç掉那些晨曦之门的太阳教走狗们……]], "_t") +t("Rak'Shor's Note", "拉克·肖的笔记", "_t") +t([[The eyes of the dead bring interesting news to me. Our masters are not what they appear; they are human, simply masquerading as orcs in our presence. I might have suspected this... it is difficult to disguise the basic weakness and frailty of a human soul, even with complex spells. Their goals elude me, yet I sense strange energies in the vicinity of the High Peak - the voices of spirits long departed from this world... some not from this world at all. + +But this is foolishness compared to my current trials. Gorbat remains as obstinate as ever, the dragon-loving, scale-shining buffoon. He thinks that dragons are special, different, not suitable for my craft. I care not for his prattling, I desire the corpses of dragons! Mountains of them! How can his heart not beat a little faster at the prospect of a dracozombie?! The mere thought of it is enough to send delightful shivers down my spine...]], [[æ»äº¡ä¹‹çœ¼ç»™æˆ‘带了一些有趣的消æ¯ã€‚我们所谓的领主并ä¸æ˜¯å…½äººï¼Œä»–们åªä¸è¿‡æ˜¯ä¼ªè£…æˆå…½äººçš„äººç±»ã€‚æˆ‘å±…ç„¶æ²¡å¯¹ä»–ä»¬èµ·ç–‘â€”â€”å› ä¸ºå³ä¾¿å†å¤æ‚çš„é”æ³•ä¹Ÿæ— æ³•æŽ©é¥°äººç±»è„†å¼±çš„çµé‚。他们的目的令人费解,ä¸è¿‡æˆ‘还是å‘现了一些蛛ä¸é©¬è¿¹ï¼šåœ¨å·…峰周围我感å—到了奇异的能é‡æ³¢åŠ¨â€”—çµé‚长辞于世的波动……有些çµé‚ï¼Œä¼¼ä¹Žæ ¹æœ¬ä¸å±žäºŽè¿™ä¸ªä¸–界。 + +ä½†æ˜¯ï¼Œè¿™å’Œæˆ‘çš„å®žéªŒä¸€æ¯”å°±æ˜¾å¾—æ„šè ¢è€Œå¯ç¬‘ã€‚åŠ ä¼¯ç‰¹è¿˜æ˜¯åƒå¾€å¸¸ä¸€æ ·å›ºæ‰§ï¼Œè¿™ä¸ªæ‹é¾™ç™–。他认为龙类是特殊的,与众ä¸åŒçš„生物,ä¸é€‚åˆæˆ‘的实验。我ä¸åœ¨æ„他的絮絮å¨å¨ï¼Œæˆ‘åªæ¸´æœ›é¾™çš„尸体ï¼å †æˆå±±çš„龙尸ï¼ä»–éš¾é“能在骨龙的é¢å‰é•‡å®šè‡ªè‹¥ï¼Ÿï¼ä»…ä»…åªæ˜¯æƒ³è±¡ä¸‹å°±ä»¤æˆ‘兴奋的颤抖ä¸å·²â€¦â€¦]], "_t") +t("Gorbat's Note", "åŠ ä¼¯ç‰¹çš„ç¬”è®°", "_t") +t([[My dragons bring news. They witnessed humans upon the High Peak, speaking of their mastery over our prides. They did not heed my dragons, unwitting of their ability to communicate with me. Now I possess this information, I must think deeply on how to proceed regarding our "masters". Many of my finest wyrmics wish to rise up against our deceivers, see them consumed in wyrmfire. Even some of my dragons have divulged this wish to me. Sadly, this must wait. + +Vor's insolence will be tolerated no longer! His claims that his pride's mastery over the elements surpasses that of the dragons is insult enough, but this...! Some of my finest dragons, my glorious multi-hued wyrms, have been captured and held within their armouries in the hopes that they can further their twisted mockeries of fire and ice! This will not stand! I must ignore the plots of our human deceivers for the moment, for Vor requires my full attention.]], [[我的龙å®è´ä»¬å¸¦æ¥äº†ä¸€äº›æ¶ˆæ¯ã€‚他们看到了人类å‰å¾€å·…峰,对我们兽æ—下达了一系列的管ç†æ”¿ç–。他们并没注æ„åˆ°æˆ‘çš„é¾™ï¼Œæ— æ„间我已ç»èŽ·çŸ¥äº†ä»–们的谈è¯å†…容。得到这些消æ¯åŽï¼Œæˆ‘必须慎é‡è€ƒè™‘如何“尊é‡â€æˆ‘们的“领主â€ã€‚我的许多精英龙战士都想飞上天际去对付那些骗å,看ç€ä»–们在龙炎ä¸æŒ£æ‰Žã€‚甚至我的一些龙也å‘我表达了这个想法。悲哀的是,他们必须ç‰å¾…。 + +æ²ƒå°”è›®æ¨ªæ— ç†çš„行为将ä¸å†è¢«å®¹å¿ï¼ä»–å£°ç§°ä»–å¯¹å…ƒç´ çš„æŽŒæ¡å·²ç»è¶…越了龙æ—,龙æ—å·²ç»æ²¡å¿…è¦å˜åœ¨äºŽä¸–了,但是……ï¼æˆ‘的一些精英龙战士和许多七彩龙æ—éƒ½è¢«å…³åœ¨äº†ä»–ä»¬çš„å…µå·¥åŽ‚é‡Œï¼Œä»–ä»¬å¸Œæœ›é€šè¿‡ç ”ç©¶é¾™æ—,能进一æ¥å®Œæˆæ‰æ›²å†°ç«å…ƒç´ çš„å¯ç¬‘实验ï¼æˆ‘å¿æ— å¯å¿äº†ï¼å¿…须暂时放弃那些人类骗å,我è¦å…¨åŠ›ä»¥èµ´å¯¹ä»˜æ²ƒå°”。]], "_t") +t("Vor's Note", "沃尔的笔记", "_t") +t([[Strange lights play atop the High Peak. Torches? Nay. The fire of dragons? Not so. A volcanic eruption, perchance? Alas, no. It is unmistakably the fire of the arcane, the fire of mages, and seeing as every pyromancer within our pride is under my dominion, I can only assume that these lights come from one not affiliated with us. The lights are fascinating, I wish to study them; they put me in mind of the fires of the Spellblaze, burning so very long ago... + +Sadly, such desires are denied to me at this moment. Plans are in motion, and we are scant weeks away from finally crushing the accursed sun paladins and their tin-plated harlot ruler. Even once the Sunwall lies in ruins I must be careful - the horde of sub-orc savages Grushnak calls a pride are ever at my door, claiming we do not follow Garkul's "true path". He is a fool, but dangerous, and I must be vigilant.]], [[巅峰周围出现了许多奇怪的ç«å…‰ã€‚ç«æŠŠï¼Ÿä¸æ˜¯ã€‚龙炎?也ä¸æ˜¯ã€‚å¶ç„¶çš„ç«å±±å–·å‘?也ä¸æ˜¯ã€‚这显然是奥术之焰,法师之焰,我éžå¸¸ç¡®å®šè¿™æ˜¯æ¥è‡ªå…¶ä»–阵è¥çš„äººé‡Šæ”¾çš„æ³•æœ¯ï¼Œå› ä¸ºæˆ‘æ—所有的烈焰术士都在我的麾下。这些ç«å…‰æ˜¯å¤šä¹ˆè¿·äººï¼Œæˆ‘想å¦ä¼šè¿™äº›æ³•æœ¯ï¼Œå¾ˆå¤šå¹´å‰æˆ‘心底燃烧的é”法大爆炸之ç«ï¼Œè¢«å†æ¬¡ç‚¹ç‡ƒâ€¦â€¦ + +悲哀的是,æ¤æ—¶æ¤åˆ»æˆ‘必须克制这个冲动。计划æ£åœ¨æœ‰æ¡ä¸ç´Šçš„进行ä¸ï¼Œå¾ˆå¿«æˆ‘们就å¯ä»¥ç»™é‚£äº›å¤ªé˜³éª‘士和他们è’æ·«æ— é“的统治者带æ¥æ¯çã€‚ä¸€æ—¦å¤ªé˜³å ¡åž’æ¯ç了我就è¦å°å¿ƒäº†ï¼Œæ ¼é²å¸Œçº³å…‹æ‰€é¢†å¯¼çš„那群自称兽æ—分支部è½çš„未开化的野蛮人,æ£é©»æ‰Žåœ¨æˆ‘çš„é—¨å‰ï¼Œè¦å‘Šæˆ‘们ä¸éµå¾ªé¢†è¢–åŠ åº“å°”çš„â€œçœŸç†â€ã€‚ä»–è™½ç„¶å¾ˆè ¢ï¼Œä½†ä¹Ÿå¾ˆå±é™©ï¼Œæˆ‘å¿…é¡»ä¿æŒè¦æƒ•ã€‚]], "_t") +t("Records of Lorekeeper Hadak part one", "åšå¦è€…哈达克的记录,第一部分", "_t") +t([[Our history is a history of battles, a history of wars. We orcs have always been under attack from the other races, always having to defend ourselves against their ruthless advances. The other races paint us as evil, they think of us as purely beasts. Not so! If we are cruel, it is because they made us cruel. If we are heartless, it is because they ripped our beating hearts from our chests and stamped them beneath their feet! + +It was the halflings we first did war with, in the Age of Allure. We were weak then, and disorganised, and in their arrogance they sought to enslave us. But we fought back! And we have been fighting back ever since. They used magic on us, though we had never come in touch with the arts before. They used whips and chains and tried to beat us down. They used us for labour, butchering any young that were not strong enough for them, burning any constructions we tried to make for ourselves. + +At first we escaped and fled, and hid in dark caves. Our numbers grew, though we had to endure squalor and hardship. After many years we could hide no longer, as starvation and disease threatened to kill us all. And so seeing our enemy weak we rose upon them in wrath. We were not organised, but we were determined. The elves and the humans and the dwarves tried to oppose us too, but we would not allow ourselves to be beaten! They tried to use their magics against us, but we overcame them with numbers, five of us dying for every mage we managed to kill. With blood we paid and finally we had lands for our own!]], [[我们的历å²æ˜¯ä¸€éƒ¨æˆ˜ä¹±å²ã€‚在å²æœˆçš„é•¿æ²³ä¸ï¼Œæˆ‘们ç»å¸¸å—到其他ç§æ—的侵略,é¢å¯¹å…¶ä»–ç§æ—的优越科技,我们ä¸å¾—ä¸å¥‹èµ·å抗。其他ç§æ—把我们当åšæ¶é”,他们潜æ„识里认为,我们就是纯粹的野兽。胡说八é“ï¼è¯´æˆ‘们残å¿ï¼Œå…¶å®žæ˜¯ä»–ä»¬ä¸€æ‰‹é€ æˆã€‚è¯´æˆ‘ä»¬æ— æƒ…ï¼Œä¹Ÿæ˜¯å› ä¸ºä»–ä»¬æ›¾è¸©ç€æˆ‘ä»¬ç¥–å…ˆçš„å°¸ä½“ï¼Œæ— æƒ…çš„è·µè¸æˆ‘们的家å›ï¼ + +第一次战争å‘生在厄æµçºªï¼Œåœ¨æˆ‘们和åŠèº«äººä¹‹é—´å±•å¼€ã€‚我们当时很弱å°ï¼Œå¹¶ä¸”缺ä¹å¤´è„‘,他们傲慢的认为,我们天生就è¦è¢«ä»–人奴役。但是我们å击了ï¼è€Œä¸”我们一直抵抗至今。他们å‘我们释放é”法,并认为我们永远ä¸ä¼šé¢†ç•¥é”法的é…力。他们还使用éžå和镣é“,试图使我们屈æœã€‚他们把我们当åšè‹¦å·¥ï¼Œä»»ä½•ä¸å¤Ÿå¥å£®çš„é’å¹´å…½äººéƒ½ä¼šè¢«æ— æƒ…çš„æ€å®³ï¼Œç”šè‡³æˆ‘ä»¬ä¸ºè‡ªå·±æ‰€é€ çš„å°å±‹ä¹Ÿå…¨éƒ¨è¢«ç„šæ¯ã€‚ + +刚开始,我们试图逃跑并躲è—在黑暗的洞穴ä¸ã€‚虽然我们ä¸å¾—ä¸é¢å¯¹è‰°éš¾å›°è‹¦ï¼Œä½†æ˜¯æˆ‘们的æ—群å´å¯ä»¥ç¼“慢的æˆé•¿ã€‚许多年åŽï¼Œæˆ‘们å†ä¹Ÿèº²ä¸ä¸‹åŽ»äº†ï¼Œé¥¥é¥¿å’Œç˜Ÿç–«ä¼šæŠŠæˆ‘们全部æ€æ»ã€‚所以,在å‘觉敌人的è…æœ½å’Œå •è½åŽï¼Œæˆ‘们带ç€æ»¡è…”怒ç«å¥‹èµ·åæŠ—ã€‚æˆ‘ä»¬å¹¶æ²¡æœ‰æ˜Žç¡®çš„ç»„ç»‡ï¼Œä½†æˆ‘ä»¬ä¹‰æ— å顾。精çµå’Œäººç±»ä¹Ÿè¯•å›¾æ”»å‡»æˆ‘ä»¬ï¼Œä½†æ˜¯æˆ‘ä»¬æ— è·¯å¯é€€ï¼è™½ç„¶ä»–们试图用é”法消ç我们,但我们最终以五å€çš„伤亡æ¼ç了他们。挥洒的çƒè¡€ï¼Œæœ€ç»ˆä¸ºæˆ‘们æ¢æ¥äº†è‡ªå·±çš„土地ï¼]], "_t") +t("Records of Lorekeeper Hadak part two", "åšå¦è€…哈达克的记录,第二部分", "_t") +t([[After fighting back the other races we began to build and prosper. Finally we had our own towns and cities, and we began to advance our own abilities. Though battles were still ongoing at our borders we were free to thrive and prosper. + +But then the accursed Shaloren mages began experimenting with Sher'Tul ruins. Oh what a dark and terrible a day it was for our race! The Spellblaze massacred our people. Earthquakes tore up our new-built towns, fires raged over old and young alike, and the whole world was turned to turmoil. Afterwards disease and blight ravaged our people, utterly ruining all the progress we had made. + +Only the strongest of us lived through the dark times that followed. We fled east, back to our dark and hidden places, but our people swore terrible oaths of vengeance on the races that had brought such bloody ruin upon us.]], [[击退敌人之åŽï¼Œæˆ‘们开始é‡å»ºå®¶å›ã€‚éšç€æˆ‘æ—çš„ç¹è£æ˜Œç››å’ŒåŸŽå¸‚çš„ä¸æ–å‘展,我们开始æ高自身的能力。虽然战争ä»åœ¨ç»§ç»ï¼Œä½†æˆ‘们å¯ä»¥è“¬å‹ƒçš„å‘展。 + +但是好景ä¸é•¿ï¼Œè¯¥æ»çš„ç²¾çµæ³•å¸ˆå¼€å§‹äº†å¤Â·å›¾å°”废墟的实验。多么å¯æ€•å’Œé»‘暗的一天ï¼é”法大爆炸殃åŠäº†æˆ‘们的人民。地震摧æ¯äº†æˆ‘们新建的城镇,大ç«åžå™¬äº†ç”·å¥³è€å¹¼ï¼Œæ•´ä¸ªä¸–界都混乱了。åŽæ¥ï¼Œç–¾ç—…和瘟疫开始蔓延,我们å‰è¿›çš„è„šæ¥è¢«å½»åº•æ‰“æ–。 + +åªæœ‰æœ€å¼ºå£®çš„兽人挺过了那段紧跟而æ¥çš„黑暗时期。我们一直å‘东è¿å¾™ï¼Œå›žåˆ°æˆ‘们黑暗的è—身之所,所有æ—人都å‘誓,一定è¦è®©è¿™å¸¦æ¥å¯æ€•ç¾éš¾ä¹‹äººä»˜å‡ºä»£ä»·ã€‚]], "_t") +t("Records of Lorekeeper Hadak part three", "åšå¦è€…哈达克的记录,第三部分", "_t") +t([[During the Age of Dusk we lay hidden, nursing our wounds and plotting our revenge. But this turned against us, as centuries after the Spellblaze had torn our race apart, the Cataclysm would bring ruin upon us again. We were finally recovering our numbers when earthquakes tore through all of our settlements. Falling rocks crushed and smothered us, thousands of us were left trapped to die beneath the ground. What few of us were left came out to a changed world. + +The effects of magic left a grave impression on us then, and we knew we must learn its secrets in order to compete. For centuries we studied the effects of the Spellblaze, and captured enemy mages to experiment on them. Finally we were able to master the arts of magic and use them for ourselves. We built up our capabilities in secret, waiting for the right moment to strike a decisive vengeance. Garkul the Devourer, the greatest of our race, brought the plans to fruition. Under his awe-inspiring leadership we marched out upon the halfling kingdoms and burnt all before us. What glorious retribution we had! Whole cities were felled beneath our wrath. Everywhere we went we piled the bodies of our victims high and lit them in blazing pyres, as a symbol of our indomitable strength. + +The Age of Pyre was our age, the time when we showed ourselves the strongest of the races, standing alone and unbeatable.]], [[在黄æ˜çºªï¼Œæˆ‘们东躲西è—æ¥æ¢å¤å…ƒæ°”,åŒæ—¶å•†å®šå¤ä»‡è®¡åˆ’。但是命è¿å†ä¸€æ¬¡æ„šå¼„了我们,é”法大爆炸将我们的ç§æ—åˆ‡å‰²çš„æ”¯ç¦»ç ´ç¢Ž,大ç¾å˜å†æ¬¡ç»™æˆ‘们带æ¥äº†æ¯ç。当æ—群终于æ¢å¤è‡³åŽŸæ¥æ•°é‡æ—¶ï¼Œåœ°éœ‡å·²ç»å®Œå…¨åžå™¬äº†æˆ‘们的家å›ã€‚éšå¤„飘è¡çš„碎石粉末使我们窒æ¯ï¼Œæˆåƒä¸Šä¸‡çš„人被困æ»åœ¨åœ°ä¸Šã€‚ç»“æžœæˆ‘ä»¬èƒ½æŒºåˆ°æ–°ä¸–ç•Œçš„äººæ‰€å‰©æ— å‡ ã€‚ + +那时,é”法给我们带æ¥äº†éžå¸¸ä¸¥é‡çš„å½±å“,而我们也知é“了,必须为生å˜è€Œå¦ä¼šå®ƒã€‚å‡ ä¸ªä¸–çºªä»¥æ¥ï¼Œæˆ‘ä»¬ä¸€ç›´åœ¨ç ”ç©¶é”法大爆炸的影å“,åŒæ—¶æˆ‘们也俘è™äº†ä¸€äº›æ•Œæ–¹çš„法师æ¥åšå®žéªŒã€‚最终我们还是解开了é”法的奥秘,并å¦ä¼šäº†å®ƒã€‚我们秘密建设了自己的基地,ç‰å¾…ç€åˆé€‚的时机æ¥å‘动æ¯ç性的å¤ä»‡ã€‚åžå™¬è€…åŠ åº“å°”ï¼Œæ˜¯æˆ‘æ—ä¸æœ€ä¼˜ç§€çš„æˆ˜å£«ï¼Œä»–ä½¿æˆ‘ä»¬çš„è®¡åˆ’æ›´åŠ å®Œç¾Žã€‚åœ¨ä»–çš„é¢†å¯¼ä¸‹ï¼Œæˆ‘ä»¬æ°”åŠ¿å¦‚è™¹ï¼ŒåŠèº«äººçŽ‹å›½ç»ˆäºŽåœ¨æˆ‘们脚下æ¯ç。 多么完美的å¤ä»‡ï¼æ‰€æœ‰çš„åŸŽæ± åœ¨æˆ‘ä»¬æ„¤æ€’çš„å†›é˜Ÿé¢å‰éƒ½ä¸å ªä¸€å‡»ï¼æˆ‘ä»¬æ— è®ºèµ°åˆ°å“ªé‡Œï¼Œéƒ½æŠŠæ®‰éš¾è€…çš„å°¸ä½“å †ç§¯èµ·æ¥ä»˜ä¹‹ä¸€ç‚¬ï¼Œå†²å¤©çš„ç«ç„°ï¼Œè±¡å¾ç€æˆ‘们ä¸å±ˆä¸æŒ çš„æ„志。 + +派尔纪是我们的年代,那时候我们是最强的ç§æ—,打éå¤©ä¸‹æ— æ•Œæ‰‹ã€‚]], "_t") +t("Records of Lorekeeper Hadak part four", "åšå¦è€…哈达克的记录,第四部分", "_t") +t([[How greatly our race advanced during the Age of Pyre! Truly none of the weaker races can compare. For it was vengeance that drove us, and so fervently we pursued our goals at the thought of our just retribution on the races that had punished us and beaten us for so long before. + +During the Age of Pyre we discovered the farportal, deep beneath the dwarven cities. We were more cautious than the foolish elves before us, and managed to harness the portal's power to open a gateway to the lost east. We sent military forces over, and easily beat back the puny elves and humans that were hoveling there already. We established the Prides there - training camps for our soldiers where they could hone their battle skills before returning to fight the wars in the west. + +But all in the west did not go well. We conquered many lands, and came close to wiping out many races, but we became spread thin. As the other races began to fight back our Age of Pyre was to dwindle.]], [[在派尔纪我们是多么的优越ï¼çœŸçš„没有任何其他ç§æ—å¯æ¯”æ‹Ÿã€‚å› ä¸ºå¤ä»‡é©±ä½¿ç€æˆ‘们,我们ä¸é¡¾ä¸€åˆ‡åœ°è¿½æ±‚å¤ä»‡çš„快感,这使我们在很长一段时间内éå—接连的失败和惩罚。 + +在派尔纪,我们å‘çŽ°äº†è¿œç¨‹ä¼ é€é—¨ï¼Œåœ¨çŸ®äººåŸŽå ¡çš„深处。我们比之å‰é‚£äº›æ„šè ¢çš„ç²¾çµè¦è°¨æ…Žçš„å¤šï¼Œåˆ©ç”¨ä¼ é€é—¨çš„力é‡ï¼Œæˆ‘们打开了通往失è½è¿œä¸œçš„é“路。我们的军队,轻易的击退了已ç»åˆ°é‚£çš„ç²¾çµå’Œäººç±»ã€‚我们在那建立了普莱德è®ç»ƒè¥â€”—我们的战士å¯ä»¥åœ¨é‚£ç£¨ç»ƒè‡ªå·±çš„技能,为西部地区的战事åšå‡†å¤‡ã€‚ + +但是西部的战事并ä¸é¡ºåˆ©ã€‚我们å¾æœäº†è®¸å¤šå›½å®¶ï¼Œç掉了许多ç§æ—,但是éšç€æˆ˜æ–—的分散,我们的力é‡æ—¥æ¸è–„弱。当其他ç§æ—开始å击时,我们的黄金时代走å‘了尾声。]], "_t") +t("Records of Lorekeeper Hadak part five", "åšå¦è€…哈达克的记录,第五部分", "_t") +t([[The humans and the halflings made an alliance to defend their kingdoms, and soon the elves and the dwarves joined too, and we were pushed back. Our tactics became increasingly defensive as they made greater advances into our territory. + +We fought well and hard, but we were not prepared for the terrible tactics they would use. Instead of attacking our military bases they went for our towns and cities, killing all of our civilians. Babes were slaughtered in their mother's arms, and every last woman and child was hunted down and murdered. It was genocide of the highest order. + +What forces we could muster we sent east, leaving behind token troops who bravely sacrificed themselves against the enemy attacks, convincing them that their genocide had been complete. + +But what was left of our people in the east was a broken picture. Gone were the majority of our women and children, gone were our centres of culture, gone was all softness that ever lived in us. Our military forces were all that were left, consolidated in the Prides. By arcane experimentation we found ways to breed again, but we are left a hollow people. Until we are free from the threats of the other races we can focus on only one thing - revenge. + +We still have a secret presence in the west, in our rightful lands across which we have spilled rivers of our own blood. We are building up our military force at an accelerating rate, and when the time comes we shall sweep across Maj'Eyal with a vengeance that cannot be held back. The other races will suffer as they have made us suffer, and all that they have built will be brought to ruin.]], [[人类和åŠèº«äººå·²ç»è¾¾æˆç›Ÿçº¦ï¼Œè”åˆä¿å«ä»–们的王国,很快精çµå’ŒçŸ®äººä¹ŸåŠ 入了盟军,我们被击退了。我们的战术很快å˜ä¸ºé˜²å®ˆï¼Œå› 为他们很快就è¦æ”»å…¥æˆ‘们的领土。 + +我们尽全力战斗,但是我们没想到他们会采å–如æ¤å‘鄙的战争ç–略。他们放弃了我们的军事基地,改为攻击城市和乡镇,他们æ€æ»äº†æˆ‘们所有的平民。甚至连æ¯äº²æ‰‹ä¸åˆšå‡ºç”Ÿçš„婴儿都被残å¿æ€å®³ï¼Œä»–们没放过任何一个女人或å©å。这是敌方最高层指示的ç§æ—å± æ€ã€‚ + +我们集åˆæ®‹ä½™æ—人,把他们é€åˆ°è¿œä¸œï¼Œç”±æ•¢æ»é˜ŸæŽ©æŠ¤ä»–们的撤退,误导他们相信ç§æ—å± æ€å·²ç»å®Œæˆäº†ã€‚ + +但是我们留在远东的ç§å残缺ä¸å…¨ã€‚我们大多数的妇女和儿童被æ€å®³ï¼Œæˆ‘们的文化ä¸å¿ƒè¢«æ‘§æ¯ï¼Œæˆ‘们曾ç»çš„温暖故乡也ä¸å¤å˜åœ¨ã€‚æˆ‘ä»¬çš„å†›é˜Ÿæ‰€å‰©æ— å‡ ï¼Œåªèƒ½ç”¨æ¥å·©å›ºæ™®èŽ±å¾·è®ç»ƒè¥ã€‚通过奥术实验,我们å‘现了一ç§æ–°çš„æˆé•¿æ–¹å¼ï¼Œä½†æ˜¯æˆ‘ä»¬æ‰€åˆ›é€ çš„åªæ˜¯å¾’有其表空虚çµé‚的皮囊。直到我们ä¸å†å—其他ç§æ—çš„å¨èƒï¼Œæˆ‘们æ‰å¼€å§‹å…»ç²¾è“„é”,åªä¸ºä¸€ä»¶äº‹â€”—å¤ä»‡ã€‚ + +我们在西方ä»æœ‰ä¸€ä¸ªç§˜å¯†åŸºåœ°ï¼Œä½äºŽæˆ‘们抛洒çƒè¡€åœŸåœ°çš„å¦ä¸€ç«¯ã€‚我们æ£åœ¨åŠ 速建设军事力é‡ï¼Œé‚£æ—¶æˆ‘们将展开激烈的å¤ä»‡ï¼Œçºµæ¨ªæ•´ä¸ªé©¬åŸºÂ·åŸƒäºšå°”。我们将对其他ç§æ—以牙还牙,他们所建立的任何政æƒéƒ½å°†æ¯ç。]], "_t") +t([[#{bold}#Chapter One: A Young Warrior#{normal}# + +#{italic}#"Without hardship you cannot have strength. Only through pain do we truly learn. Our race has lived through war and fire and pestilence, and each one has made us stronger. Each trial we overcome brings us to greater strength." +- Sayings of Garkul the Devourer#{normal}# + +Garkul was the greatest orc to ever live, and the tale of his life is the tale of the greatest age for our race. He united our tribes, drove back the enemy races, conquered west and east, and died with ten thousand bodies at his feet. + +He was born in a troubled time, when we lived a life of hiding, capable of only sneak attacks on the other races from our dark caves. He was from a small brood of no notable blood, but at a young age proved himself on the streets as a fierce and intelligent warrior. Note that there could be no one like Garkul in the other races. They coddle their nobility and weaken them, whilst those that endure true hardship are doomed to live a life of servitude. We orcs are all born equal, and every one of us is given the opportunity to fight and show our prowess above others. Only the strong live to rule, and only the smart stay in power. + +Garkul formed his own street gang, as those who saw his strength quickly devoted themselves to him. Soon he became powerful enough to take over his whole tribe. But one day he was spotted for a greater fate. Verikor the spellmaker was visiting each tribe, gathering volunteers for his experiments in magic. When he came to Garkul's tribe the young orc laughed at him, and said that all the spells of Eyal could not match the muscles in his left arm. Verikor was impressed by this adolescent display of pride, and moreover saw something else in the youth, and invited Garkul to test his brawn against the strongest of the new breed of mages. Garkul accepted, and the two travelled to Verikor's halls. + +Here Garkul was surprised, for the caverns beneath the halls hid thousands of orcs training in the ways of magic. They were highly organised, split into schools of ability and rising ranks, with masters teaching them well in the use of the Art for combat. Verikor explained how he had spent his life studying the effects of the Spellblaze, and experimenting on kidnapped mages from the other races, and this was the culmination of that lifelong research. With young orcs from all the tribes he could build an army of mages that could help their whole race fight back against their enemies. Garkul was clearly stirred by the possibilities this could bring. + +Then came the time of the trial, for Garkul had bet that with his left arm alone he could fend off the greatest of wizards. So Verikor brought out his three most advanced students, one trained in fire, one trained in ice, and one trained in blood, and the challenge was to see who could knock the other out first. Garkul accepted with a grin, putting his right arm behind his back as he faced the three mages. + +The pyromancer began by shooting a wreath of flames at the fighter, but Garkul dodged with immense speed, and before the mage could cast another spell Garkul was upon him, and swept a vicious uppercut into the caster's jaw, breaking it and instantly knocking him out. Then the cryomancer let loose a hail of ice, but Garkul grabbed the swooning fire mage by his robe and used him as a shield as he ran through the icy storm, till he came to the second caster, tossed aside the inert body, and hooked the ice mage soundly on the temple. With two mages down in just a few seconds he then turned on the corruptor, who backed off in fright. Garkul advanced with a laugh, but as he came near the blood mage cast a hex, and the warrior felt his arm suddenly shrivel up, unusable. With a curse he headbutted the final caster, who fell instantly to the ground, and the hex was broken. + +Garkul turned to the amazed Verikor and bowed. "You have bested me - I had to use my head for the last one." But Verikor was in awe of the fighter's skills - his incredible speed, his amazing strength, and his quick-wittedness in battle were all far beyond anything he had seen before. The two talked a while, and Garkul brought forth many ideas for how the army of mages could work together with the warriors and the wilders of the tribes to produce an unequalled force. His eyes were open now to the potential for magic, and his brain wrought together new tactics and strategies for how it could be used in battle. + +Verikor kept Garkul as his guest for many months, and though Garkul had no inkling for the Art he learnt many things about how to resist and avoid the effects of magic. Verikor never ceased to be impressed by the young orc's talents, and it became clear to him that here was one who was destined to lead their race to great things.]], [[#{bold}#ç¬¬ä¸€ç« ï¼šå¹´è½»çš„æˆ˜å£«#{normal}# + +#{italic}#"åƒå¾—苦ä¸è‹¦ï¼Œæ–¹ä¸ºäººä¸Šäººã€‚åªæœ‰æ„Ÿåˆ°ç—›æ¥šï¼Œä½ æ‰èƒ½çœŸæ£å¦ä¼šå®ƒã€‚我æ—ç»åŽ†äº†æ— 数的战ç«å’Œç˜Ÿç–«ï¼Œæ¯æ¬¡ç¾éš¾éƒ½ä½¿æˆ‘们æˆé•¿ã€‚åªæœ‰å…‹æœå›°éš¾ï¼Œæ‰èƒ½ä½¿æˆ‘们å˜çš„æ›´åŠ å¼ºå¤§ã€‚" +- åžå™¬è€…åŠ åº“å°”#{normal}# + +åŠ åº“å°”æ˜¯æˆ‘æ—有å²ä»¥æ¥æœ€ä¼Ÿå¤§çš„战士,他在世的年代也是我æ—最强大的年代。他统一了整个部è½ï¼ŒçŽ‡é¢†æˆ‘们å–得多次胜利,å¨éœ‡å…«æ–¹ï¼Œæ•°ä¸æ¸…的尸体倒在他的脚下。 + +他出生在一个动乱的年代,那时我æ—一直过ç€è—头掩é¢çš„生活,åªèƒ½ä»Žé»‘æš—çš„æ´žç©´ä¸å·è¢å¯¹æ–¹ã€‚ä»–æ¥è‡ªä¸€ä¸ªä¸èµ·çœ¼çš„支脉,但是在很å°çš„时候他就表现出了优秀的战斗天赋和æ°å‡ºçš„战术头脑。注æ„,包括其他ç§æ—在内都没有åƒåŠ åº“å°”ä¸€æ ·æ°å‡ºçš„人物。他们把自己的åŽè¾ˆæƒ¯å了,那些被奴役的ç§æ—在这期间å´å¾—到了飞速的æˆé•¿ã€‚我们兽æ—生æ¥å¹³ç‰ï¼Œæ¯ä¸ªäººéƒ½å±•ç¤ºå‡ºäº†ä¼˜è¶Šçš„战斗能力。æˆçŽ‹è´¥å¯‡ï¼Œé€‚者生å˜ã€‚ + +åŠ åº“å°”æœ‰ä»–è‡ªå·±çš„äººé©¬ï¼Œé‚£äº›æŠ˜æœäºŽä»–力é‡çš„人迅速投身于他。很快,他的人马就强大到足以统一整个部è½ã€‚但有一天,他çªç„¶å‘现更大的机é‡åœ¨ç‰ç€ä»–。创法者å¨ç‘žå…‹è®¿é—®äº†æ¯ä¸ªéƒ¨è½ï¼Œè¯¢é—®æ˜¯å¦æœ‰å¿—愿者帮助实验。当他æ¥åˆ°åŠ 库尔的部è½æ—¶ï¼Œæ‰€æœ‰äººéƒ½åœ¨å˜²ç¬‘他,说埃亚尔大陆没有他那瘦å°èƒ³è†Šèƒ½é‡Šæ”¾çš„法术。å¨ç‘žå…‹è¢«çœ¼å‰è®ç»ƒè¥çš„场景所震撼,而且,他在这群年轻人身上看到更多åŒé¾„人所ä¸å…·å¤‡çš„ä¸œè¥¿ã€‚ä»–é‚€è¯·åŠ åº“å°”æ¥å¸®åŠ©æµ‹è¯•æœ€å¼ºåŠ›çš„æ–°åž‹æ³•æœ¯ã€‚åŠ åº“å°”ç”应了,很快他们俩回到了å¨ç‘žå…‹çš„大厅。 + +åŠ åº“å°”åœ¨è¿™çœ‹åˆ°äº†ä»¤å…¶æƒŠè®¶çš„äº‹æƒ…â€”â€”ä¸Šåƒä¸ªå…½äººåœ¨è¿™å¤§åŽ…里è®ç»ƒé”æ³•ã€‚é«˜åº¦çš„ç»„ç»‡æ€§ï¼Œä¸¥è°¨çš„è¯¾ç¨‹å®‰æŽ’å’Œä¸¥æ ¼çš„ç‰çº§åˆ¶åº¦ä½¿ä»–们能够熟练è¿ç”¨é”法艺术。å¨ç‘žå…‹è§£é‡Šäº†ä»–为什么è¦èŠ±è´¹ä¸€ç”Ÿçš„精力æ¥å¦ä¹ é”法大爆炸的影å“,还有为什么è¦ç ”究被绑架的他æ—法师,这是他的终身ç†æƒ³ã€‚集结å„部è½çš„年轻兽人,他å¯ä»¥ç»„织起一队足以打败他æ—çš„æ³•å¸ˆå›¢ã€‚åŠ åº“å°”æ˜¾ç„¶è¢«ä»–æ‰“åŠ¨äº†ã€‚ + +éšç€æ—¶é—´çš„æŽ¨ç§»ï¼ŒåŠ åº“å°”å·²ç»èƒ½å¤Ÿä½¿ç”¨å•æ‰‹æž¶å¼€è¿™è¾¹æœ€å¼ºæ³•å¸ˆçš„攻击。所以,å¨ç‘žå…‹æŒ‘选了3ä½å¾—æ„门徒,一ä½ä¿®ä¹ 冰系法术,一ä½ä¿®ä¹ ç«ç³»æ³•æœ¯ï¼Œè¿˜æœ‰ä¸€ä½ä¿®ä¹ è¡€ç³»æ³•æœ¯ã€‚ä»–æƒ³çœ‹çœ‹åŠ åº“å°”å’Œè¿™3ä½æ³•å¸ˆï¼Œè°èƒ½æœ€ç»ˆèƒœå‡ºã€‚åŠ åº“å°”æŽ¥å—了这个挑战,并让出一åªæ‰‹æ¥å¯¹æˆ˜ä¸‰ä½æ³•å¸ˆã€‚ + +烈焰术士用了ç«ç„°ä¹‹çŽ¯ä½œä¸ºèµ·æ‰‹ï¼Œä½†æ˜¯è¢«åŠ 库尔çµå·§çš„躲开了,并且他在法师能对他释放下一个法术å‰ï¼Œå¿«é€Ÿå†²åˆ°äº†çƒˆç„°æœ¯å£«é¢å‰ï¼Œä»¥ä¸€è®°ä¸Šå‹¾æ‹³æŠŠä»–打æ–了。åŒæ—¶ï¼Œå†°éœœæœ¯å£«å¯¹ä»–é‡Šæ”¾äº†ä¸€é˜µå†°é£Žæš´ï¼Œä½†æ˜¯åŠ åº“å°”æŠ“ä½äº†çƒˆç„°æœ¯å£«çš„é•¿è¢ï¼Œä»¥çƒˆç„°æœ¯å£«ä½œä¸ºç›¾ç‰Œï¼Œè·‘出了冰风暴的范围。当他快速é 近第二个施法者时,他将身å‰å†»åƒµçš„身体扔到一边,并å˜çš„一声打趴了冰霜术士。两å法师倒下åŽï¼ŒåŠ 库尔转å‘最åŽä¸€ä½æƒŠæ…Œå¤±æŽªçš„å •è½æ³•å¸ˆã€‚他大笑ç€å‘法师冲过去,但是当他é 近时,血法师对他释放了一记诅咒,他感觉自己的手臂çªç„¶å˜çš„éº»æœ¨åƒµç¡¬ã€‚è™½ç„¶è¯…å’’åŠ èº«ï¼Œä½†æ˜¯åŠ åº“å°”è¿˜æ˜¯å†²åˆ°äº†è¡€æ³•å¸ˆçš„é¢å‰ï¼Œä»¥ä¸€è®°å¤´æ§Œæ’žæ™•äº†è¡€æ³•å¸ˆï¼Œè¯…咒也éšä¹‹æ¶ˆé™¤ã€‚ + +åŠ åº“å°”è½¬å‘åƒæƒŠçš„å¨ç‘žå…‹éž èº¬è‡´è°¢ï¼šâ€œå…¶å®žä½ èµ¢äº†â€”â€”æˆ‘è¢«é€¼æ— å¥ˆï¼Œåªèƒ½ç”¨å¤´æ§ŒåŽ»æ”»å‡»æœ€åŽä¸€å法师。â€ä½†æ˜¯å¨ç‘žå…‹ä»éœ‡æƒŠäºŽåŠ 库尔的战斗技巧——风一般的速度,令人惊å¹çš„力é‡ä»¥åŠé—»æ‰€æœªé—»çš„ååº”èƒ½åŠ›ã€‚ä¸¤äººäº¤è°ˆäº†è®¸ä¹…ï¼ŒåŠ åº“å°”å¯¹æ³•å¸ˆçš„å›¢ä½“ä½œæˆ˜æ出了许多建议,这些建议足以使法师团在é¢å¯¹æ•Œäººæ—¶æˆä¸ºä¸€è‚¡åŽ‹å€’性的力é‡ã€‚他对é”法的认知已ç»è¾¾åˆ°äº†æ–°çš„高度,而这些知识使他能够优化我们的作战方å¼ï¼Œå¹¶å°†å…¶åœ¨æˆ˜äº‰ä¸å‘扬光大。 + +å¨ç‘žå…‹é‚€è¯·åŠ 库尔åšå®¢äº†æ•°æœˆï¼Œè™½ç„¶åŠ 库尔对é”æ³•è¿˜æ˜¯æ¯«æ— å…´è¶£ï¼Œä½†ä»–è¿˜æ˜¯å¦åˆ°äº†è®¸å¤šå¦‚何抵抗和å…ç–«é”法的知识。å¨ç‘žå…‹ä»Žæœªè§è¿‡å¦‚æ¤æ‰åŽæ¨ªæº¢çš„年轻人,他æ„识到,é¢å‰çš„年轻人将带领他的ç§æ—èµ°å‘辉煌。]], "_t") +t([[#{bold}#Chapter Two: Rise of the Devourer#{normal}# + +#{italic}#"There are no such things as obstacles, no such things as impossibilities. When a problem presents itself you use your head and your fists, and you remove the problem. If you cannot punch you kick, and if you cannot kick you bite, and you do not unclench your jaws until the thing that was a problem is a problem no more." +- Sayings of Garkul the Devourer#{normal}# + +The next spring Verikor brought Garkul to the tribal council, when each of the leaders of the tribes met. Wargon the elder headed the meeting, as they heard reports from the happenings in each tribe. + +Garkul listened patiently until one of the western tribes briefed about an attack on their base by the halflings, and he stirred as he heard about how their warriors had fallen to the Eldoral slingers and mages, but Verikor bade him be still. There were mutterings from some of the other tribal leaders, but Garkul was shocked that none called for an avenging strike. + +Wargon stayed silent and contemplative, but when the mutterings died down he raised his voice. "These are terrible events, but little can be done. To attack back would be to draw attention to ourselves, to invite further destruction. We must remain silent, perhaps-" + +"Fangless dog!" shouted Garkul, standing up suddenly, no longer able to control himself. "You have no teeth! We should fight back, we should teach them a lesson for daring to assault our tribes!" + +Wargon seethed with rage at the insult, and gestured for several guards to chop down the young warrior. Garkul tensed as he saw them reach for their weapons, ready to fight back against the whole room if needs be, but Verikor swiftly stood up to intervene. "Elder, forgive the boy; he is young and keen for battle. It is my fault for bringing him here, I accept full responsibility." + +Wargon's eyes turned to slits as he looked at the spellmaker. "You would take this boy's stead?" Verikor gravely nodded, and a thin smile crossed the elder's lips. Long had he suspected the mage of building up secret forces, and now he saw a chance to remove a potential rival. He motioned to the nearest guard, who advanced on the unresisting mage and slit his throat. + +Garkul remained motionless, staring hard at the elder. Wargon's slitted eyes rested on him for a moment, but the stare made him uneasy. Turning to one of the guards he said, "I do not like the look in this one's eyes. Put out his right eye, and then let him go." Garkul did not flinch as the guard took the knife to his face, and his left eye remained fixed on Wargon as the right was cut open and blood poured down his face. + +He returned to his tribe and had the wound tended, but would accept no patch on it, and the name of Garkul One-Eye was laid on him. People asked, "How do you now intend to stand for leadership of our tribe when you have but half vision?" But Garkul responded, "I see more than all others, and I will lead this tribe and more besides." + +He awaited his vengeance till he deemed the time right, and at the next tribal council he arrived with twenty of his followers. When he was refused entry he batted away the guards with a single swipe of his fist. He marched towards Wargon whilst his warriors surrounded the tribal leaders. "So, fangless wolf," he growled. "Will you fight me now?" + +Wargon clenched his teeth, and not wanting to appear weak he reached for his daggers and sprung at the challenger. But Garkul grabbed both of his arms, and in a swift movement tore them from their sockets. Then he seized the screaming elder by the head, digging his nails into his flesh, and pulled the face close to his own. He opened his jaw over Wargon's right eye and bit down sharply, shearing the orb from its socket, before tossing back his head and swallowing the eyeball. Then he turned to the other eye and did the same, black blood running down his chin as he chewed through the squelching flesh. + +He dropped the twitching body on the ground, bent over it and pummelled his fist down on the wounded head, cracking Wargon's skull apart and smashing out all his teeth. He turned then to the other leaders and cried, "See?! For each eye one takes from me, I take two! Follow me, and I will kill two halflings for every one they take of us. There will be no more snivelling and sneaking - we will rise up and bring a blaze of wrath across the lands!" Confronted by Garkul's strength and surrounded by his warriors, the tribal leaders without hesitation all agreed to follow him. + +So ended the name Garkul One-Eye, for a new name was born: Garkul the Devourer. The teeth of Wargon he collected and made into a necklace, and he added more teeth to it as he dealt with dissent amongst the tribes, until all followed him without question.]], [[#{bold}#ç¬¬äºŒç« ï¼šåžå™¬è€…的崛起#{normal}# + +#{italic}#"éšœç¢å’Œå›°éš¾æ˜¯ä¸å˜åœ¨çš„,没有我们åšä¸åˆ°çš„äº‹ã€‚å½“é—®é¢˜æ”¾åœ¨ä½ é¢å‰æ—¶ï¼Œä½ è¦ç”¨å¤´è„‘å’Œæ‹³å¤´åŽ»è§£å†³å®ƒã€‚å¦‚æžœä½ ä¸èƒ½ç”¨æ‰‹ï¼Œå°±ç”¨è„šè¸¢ï¼›ä¸èƒ½ç”¨è„šï¼Œå°±ç”¨ç‰™å’¬ã€‚ç›´åˆ°ä½ æŠŠé—®é¢˜å½»åº•è§£å†³å‰ï¼Œä½ 都ä¸èƒ½æ¾å¼€æ‰‹è„šã€‚" +- åžå™¬è€…åŠ åº“å°”#{normal}# + +第二年的春天,å¨ç‘žå…‹å¸¦ç€åŠ 库尔去å‚åŠ éƒ¨è½ç†äº‹ä¼šâ€”—一个部è½é¦–领的交æµä¼šã€‚由长è€æ²ƒæ ¹ä¸»æŒä¼šè®®ï¼Œå¬å–æ¥è‡ªå„部è½çš„报告。 + +åŠ åº“å°”è€å¿ƒåœ°å¬ç€ï¼Œç›´åˆ°è¥¿éƒ¨çš„一个部è½æ±‡æŠ¥ä»–们å—到了åŠèº«äººçš„攻击,当他å¬è§æˆ˜å£«ä»¬éƒ½å€’在了艾德瑞尔的投掷手和法师é¢å‰æ—¶ï¼Œä»–怒了,但å¨ç‘žå…‹å©å’ä»–ä¸è¦è½»ä¸¾å¦„动。其他的部æ—领袖在底下窃窃ç§è¯ï¼Œä½†ä»¤åŠ 库尔感到惊讶的是,居然没有人æ到å¤ä»‡ã€‚ + +æ²ƒæ ¹å§‹ç»ˆä¿æŒç€æ²‰é»˜ã€‚当议论声é€æ¸å¹³æ¯æ—¶ï¼Œä»–å¼€å£äº†ï¼šâ€œè™½ç„¶è¿™æ˜¯ä»¤äººæ„¤æ€’的事情,但并ä¸æ˜¯ä»€ä¹ˆå°è‚¡å†›é˜Ÿå°±èƒ½åšåˆ°çš„。å击战åªä¼šå¸å¼•å¯¹æ–¹çš„ç«åŠ›ï¼Œç»™æˆ‘们带æ¥æ›´å¤§çš„麻烦。我们必须ä¿æŒå†·é™ï¼Œä¹Ÿè®¸â€¦â€¦â€ + +“懦夫ï¼â€åŠ 库尔å¿ä¸ä½ç«™äº†èµ·æ¥ï¼Œâ€œæ²¡ç‰™çš„è€ç‹—ï¼æˆ‘ä»¬åº”è¯¥ç‹ ç‹ çš„å击,让他们知é“触犯我们的代价ï¼â€ + +æ²ƒæ ¹æ¼ç¾žæˆæ€’,示æ„å«å…µå°†å¹´è½»çš„战士抓起æ¥ã€‚å½“åŠ åº“å°”çœ‹åˆ°ä»–ä»¬æ‹”å‡ºæ¦å™¨æ—¶ï¼Œä»–å˜çš„å¼‚å¸¸ç´§å¼ ã€‚åœ¨ä»–åˆšå‡†å¤‡å‘起攻击时,å¨ç‘žå…‹ç«™èµ·æ¥åˆ¶æ¢äº†ä»–。“长è€ï¼Œè¯·åŽŸè°…这个男å©â€”—他年轻而åˆæ¸´æœ›æˆ˜æ–—。带他æ¥æ˜¯æˆ‘的错,我愿æ„承担全部责任。†+ +æ²ƒæ ¹çœ¯ç¼ç€çœ¼ç›çœ‹ç€åˆ›æ³•è€…è¯´ï¼šâ€œä½ æ„¿æ„替这å©åå—过?â€å¨ç‘žå…‹éƒ‘é‡çš„点了点头。长è€çš„嘴角泛起一ä¸å¾®ç¬‘,长久以æ¥ï¼Œä»–一直怀疑创法者在建立秘密的法师部队,现在,他å¯ä»¥åæ£è¨€é¡ºçš„铲除这股潜在力é‡ã€‚他命令最近的å«å…µå‰åŽ»æ’•è£‚创法者的喉咙。 + +åŠ åº“å°”ä¸€åŠ¨ä¸åŠ¨åœ°ç«™ç€ï¼Œç”¨æ„¤æ€’的眼神盯ç€é•¿è€ã€‚æ²ƒæ ¹çœ¯ç¼ç€çœ¼ç›çœ‹äº†ä»–一会儿,这眼神令他很ä¸èˆ’æœã€‚他转å‘一个守å«è¯´ï¼šâ€œæˆ‘ä¸å–œæ¬¢è¿™ä¸ªäººçš„眼神。把他的å³çœ¼æŒ–出æ¥ï¼Œè®©ä»–滚。â€é¢å¯¹å«å…µçš„åŒ•é¦–ï¼ŒåŠ åº“å°”æ¯«ä¸ç•æƒ§ï¼Œå½“ä»–çš„å³çœ¼è¢«æŒ–出时,他的左眼ä»ç›¯ç€æ²ƒæ ¹ï¼Œé²œè¡€æº…了长è€ä¸€è„¸ã€‚ + +他回到部è½åŽï¼Œè™½ç„¶ä¼¤å£å·²ç»æ„ˆåˆï¼Œä½†ä»–åšå†³ä¸æˆ´çœ¼ç½©ï¼ŒäºŽæ˜¯ç‹¬çœ¼é¾™åŠ 库尔的外å·è¢«å«å¼€äº†ã€‚äººä»¬é—®ä»–ï¼šâ€œä½ çŽ°åœ¨åªæœ‰ä¸€åªçœ¼ç›ï¼Œå¦‚何领导我们部è½ï¼Ÿâ€ä½†æ˜¯åŠ 库尔回应é“:“我现在å¯ä»¥æ¯”其他人看到更多的东西,我将带领ç€æˆ‘们部è½èµ°çš„更远。†+ +åŠ åº“å°”ä¸€ç›´åœ¨ç‰å¾…å¤ä»‡çš„时机。在下一次ç†äº‹ä¼šä¸Šï¼Œä»–带领了二å多ä½éšä»Žã€‚当他被ç¦æ¢å…¥åœºæ—¶ï¼Œä»–用拳头打趴了所有的守å«ã€‚他的战士包围会场åŽï¼Œä»–èµ°å‘äº†æ²ƒæ ¹ã€‚â€œçŽ°åœ¨ï¼Œæ‡¦å¤«ï¼Œä½ æœ‰å‹‡æ°”å’Œæˆ‘å†³æ–—å—?â€ä»–咆哮é“。 + +æ²ƒæ ¹å’¬ç´§äº†ç‰™å…³ï¼Œä¸ç”˜ç¤ºå¼±çš„æŽå‡ºäº†ä»–çš„åŒ•é¦–ã€‚ä½†æ˜¯åŠ åº“å°”å¿«é€ŸæŠ“ä½äº†ä»–的胳膊,迅速的æ‰æ–了它们。然åŽï¼ŒåŠ 库尔用力抓ä½é•¿è€æƒ¨å«çš„头部,并使他é¢æœè‡ªå·±ã€‚ä»–ç‹ ç‹ çš„æœé•¿è€çš„å³çœ¼å’¬åŽ»ï¼Œç”Ÿç”Ÿçš„将眼ç 给咬下æ¥å¹¶åžäº†ä¸‹åŽ»ã€‚接ç€ï¼Œä»–åˆè½¬å‘é•¿è€çš„å¦ä¸€åªçœ¼ç›ï¼Œå¹¶åšäº†åŒæ ·çš„事情,鲜血ä¸æ–的从他咀嚼ç€çš„嘴角æµä¸‹ã€‚ + +ä»–æŠŠæ²ƒæ ¹æŠ½æ的身体扔到了地上,并对ç€ä¸¥é‡å—创的头颅补了一记é‡æ‹³ï¼Œæ²ƒæ ¹çš„å¤´éª¨å’Œç‰™é½¿è¢«ç ¸çš„ç²‰ç¢Žã€‚ç„¶åŽï¼Œä»–转身æœç€å…¶ä»–首领,大å«é“:“看到了å—?他抢走我一åªçœ¼ç›ï¼Œæˆ‘抢走他两åªï¼è·Ÿéšæˆ‘,我è¦åŒå€å¿è¿˜é‚£äº›æ€æ»æˆ‘们æ—人的åŠèº«äººï¼æˆ‘ä¸ä¼šå†è®©æˆ‘们的æ—人å“泣和躲è———我们将奋起å抗并将怒ç«æ´’å‘大地ï¼â€é¢å¯¹åŠ 库尔的勇猛,å„部è½çš„首领都毫ä¸çŠ¹è±«åœ°è·Ÿéšä»–。 + +å°±è¿™æ ·ï¼Œç‹¬çœ¼é¾™åŠ åº“å°”çš„å¤–å·ç»“æŸäº†ï¼Œæ–°çš„外å·è¯žç”Ÿäº†â€”—åžå™¬è€…åŠ åº“å°”ã€‚ä»–æ”¶é›†äº†æ²ƒæ ¹æ®‹ç•™çš„ç‰™é½¿å¹¶åšæˆäº†ä¸€æ¡é¡¹é“¾ï¼Œæ¯å½“其他部è½ä¸å‡ºçŽ°åå¯¹ä»–çš„å£°éŸ³æ—¶ï¼Œä»–ä¼šåœ¨è¿™é¡¹é“¾ä¸ŠåŠ ä¸Šæ›´å¤šçš„ç‰™é½¿ï¼Œç›´åˆ°å†ä¹Ÿæ²¡å‡ºçŽ°å对的声音。]], "_t") +t([[#{bold}#Chapter Three: Bringer of Pyre#{normal}# + +#{italic}#"Fire is a symbol all races understand. To burn is to destroy utterly. When I conquer I leave behind fire - every house, every field, every corpse, burnt to a cinder. This is a sign of our dominance, and the word of it spreads amongst our enemies. To them I become a living, unquenchable flame, and the sight of my army fills them with the dread of incineration." +- Sayings of Garkul the Devourer#{normal}# + +Garkul united the tribes swiftly and effectively. He reorganised them, joining together the warriors and the wyrmics into their own bands, encouraging competition between them. Seeing the strength of the mages he split them in two, one for the elements, and one for corruption and death, and he encouraged them to compete against each other further. He said that only orcs could compete against other orcs, for the other races could never compare. Only through competition with ourselves could we achieve our true strengths. + +He organised protective groups around the orcish territories, so that any attacks from the other races were quickly put down. But the halflings saw our increased organisation, and began to enlarge their scouting groups and bolster their patrols. Garkul saw that this could not continue any longer, and that the time was ripe to bring his plans to full fruition. He began to plan an attack on Barton, the largest Eldoral city in the region. + +The attack was made in the dead of night. Under the shadow of darkness his army marched towards the city walls, and they were not spotted until they were nearly upon it. When the guards let up a cry of warning they tried to close the city gates, but the orcish mages let loose a barrage of spells that tore the defences apart. The Barton army finally rallied and began to flood out of the city gates to meet their attackers, but Garkul ordered that balls of fire be shot into their midst, splitting the troops apart, so that his fighters could easily slice through the few that came through the gates, whilst the archers shot down those held back by the flames. The pyromancers continued to send conflagrations of flame over the city walls, and as the halflings inside tried to escape their burning homes a new chaos erupted. For Garkul had sent necromancers into the city in advance through the sewers, and hidden by arcane illusion they now began to raise the fallen halflings as their undead minions. People screamed as they saw their deceased loved ones suddenly rise as ghasts and wights to attack them. And no leadership could be found amongst the defenders, as Garkul had sent through stealthed assassins to strike them down at the moment of attack. As all resistance crumbled the great leader then let loose his berserkers and wilders into the city, and they tore through the streets butchering every last opponent. Within a few hours not a single halfling remained alive, and not a single cobblestone in the city was left unstained by their crimson blood. And Garkul's victory was truly transcendent, for not a single orc had been hurt in all the battles. + +When his troops asked what should be done next he stayed quiet for a moment, looking at a hill to the south of the city. Then he said, "Chop down wood from the forest nearby and bring it to the top of that hill. Then gather all the bodies from the city - every part of every man, woman and child - and construct atop the hill a mighty pyre." And his army did so, and did it quickly, for the word of Garkul now stood above all else in their minds. When the pyre was finished it was over 80 feet high, and crammed with the bodies of thousands of their victims. As dawn began to glow red on the eastern horizon they lit the pyre, and the flames rose up to make a mighty furnace, incinerating the fallen corpses. + +The pyre could be seen for miles around, and the other races sent out scouts to find out what it was. Garkul instructed his troops not to stop them, and the reports came back to the leaders of the other races of a butchery beyond all concept. Some could barely believe the words of their scouts, but the next night the same happened again to another Eldoral city, and the night after several towns in the region were burnt to a cinder. Garkul's army was sweeping forth in a blaze of wrath, and suddenly the peaceful world of the other races was falling apart. + +These early victories came easy, but as they advanced they met more resistance, as the races had more forewarning of their attacks. But Garkul was always master of any situation, and his strategy and tactics overcame all defences. And after each victory was always the great pyre, and our armies would chant songs of victory as the flames reached into the cold night sky. The battles would become known as the Pyre Wars, and the flames of conquest would spread across all of Maj'Eyal. + +Within three months the Eldoral kingdom was broken, and refugees flooded south to the halfling kingdom of Nargol, desperate to escape the deadly pyres. Garkul then consolidated his forces, building new bases in the conquered lands, before advancing out against the other races. None would escape the wrath of the people that had suffered so long from the attacks of the other races. Centuries of oppression had hardened us, and now the flames of vengeance that rose in our hearts could not be quenched.]], [[#{bold}#ç¬¬ä¸‰ç« ï¼šæ´¾å°”çºªçš„é¢†å¯¼è€…#{normal}# + +#{italic}#“ç«æ˜¯ä¸€ä¸ªæ‰€æœ‰ç§æ—都能ç†è§£çš„符å·ï¼Œç‡ƒçƒ§å³æ¯ç。æ¯å½“我å¾æœä¸€ä¸ªåŸŽæ± ,我都会留下一场大ç«â€”—æ¯æ ‹æˆ¿åã€æ¯ç‰‡å†œç”°ã€æ¯å…·å°¸ä½“都化作乌有。这是我们æ„志的象å¾ï¼Œå¹¶ä¸”ç«ç„°ä¼šå°†è¿™è‚¡æ„å¿—ä¼ è¾¾ç»™æˆ‘ä»¬çš„æ•Œäººã€‚å¯¹äºŽä»–ä»¬æ¥è¯´ï¼Œæˆ‘就是一团熊熊大ç«ï¼Œè€Œæˆ‘的部队则会带æ¥æ— 尽烈焰般的æ惧。†+- åžå™¬è€…åŠ åº“å°”#{normal}# + +åŠ åº“å°”è¿…é€Ÿè€Œé«˜æ•ˆçš„ç»Ÿä¸€äº†æ•´ä¸ªéƒ¨è½ã€‚他将战士们é‡æ–°ç¼–制,所有的战士和龙战士们被编入他自己的部队,在那里,他鼓励战士们互相竞争。在看到法师们的强大åŽï¼Œä»–把法师们分为2ä¸ªå›¢ï¼Œä¸€æ”¯ä¸“ç²¾å…ƒç´ é”法,一支专精诅咒和亡çµé”法,åŒæ—¶ï¼Œä»–也鼓励他们互相竞争互相促进。他说,åªæœ‰å…½æ—æ‰èƒ½ä¸Žå…½æ—对抗,其他ç§æ—éƒ½æ— æ³•å’Œæˆ‘ä»¬æ¯”æ‹Ÿã€‚åªæœ‰æˆ˜èƒœè‡ªå·±ï¼Œæ‰èƒ½å‘挥出我们真æ£çš„力é‡ã€‚ + +他组织了兽人巡逻队æ¥ä¿æŠ¤å‘¨è¾¹æ‘庄,任何æ¥è‡ªä»–æ—的攻击很快就被扑ç了。当åŠèº«äººçœ‹åˆ°æˆ‘们的部队日益壮大时,他们也开始扩大编制并组织é’å¹´å·¡é€»é˜Ÿã€‚åŠ åº“å°”çœ‹å‡ºï¼Œæˆ˜äº‰ä¸€è§¦å³å‘,并且对于他的计划æ¥è¯´ï¼Œæ—¶æœºä¹Ÿå·²ç»æˆç†Ÿã€‚他开始攻击波顿——艾德瑞尔王国最大的城市。 + +这次è¢å‡»æ˜¯åœ¨å¤œæ·±äººé™çš„时候。黑暗的阴影笼罩ç€æˆ‘们的部队å‘城门é 近,直到我们到达城门下,他们æ‰å‘现我们。当守å«ä»¬å‘出敌è¢çš„è¦æŠ¥å¹¶è¯•å›¾å…³é—城门时,兽æ—法师们释放了一连串é”法瓦解了他们的防御。波顿的守å«å†›ç»ˆäºŽåˆ°æ¥ï¼Œå‡†å¤‡åœ¨åŸŽé—¨å£å’Œæˆ‘æ—部队展开åå‡»æˆ˜ã€‚ä½†åŠ åº“å°”å‘½ä»¤æ³•å¸ˆä»¬å°†æˆå›¢çš„爆裂ç«çƒæ‰”进敌方阵è¥ï¼Œå¿«é€Ÿçš„打乱了对方的部署,如æ¤ä¸€æ¥ï¼Œæˆ‘方的战士们就å¯ä»¥è½»æ˜“çš„æ¼ç对方的å‰é”‹éƒ¨é˜Ÿã€‚与æ¤åŒæ—¶ï¼Œæˆ‘方的弓ç®æ‰‹ä»¬ä¹Ÿå¯¹ç€åŽæ–¹è¢«ç«ç„°æ‰€å›°çš„敌人射出了一波波ç®é›¨ã€‚烈焰术士们ä¸åœçš„å‘城内释放烈焰,当åŠèº«äººä»¬è¯•å›¾é€ƒç¦»ç‡ƒçƒ§çš„城市时,新的混乱爆å‘äº†ã€‚åœ¨æ—©äº›æ—¶å€™ï¼ŒåŠ åº“å°”å‘½ä»¤è®¸å¤šç”±å¥¥æœ¯åŠ›é‡ä¼ªè£…çš„æ»çµæ³•å¸ˆæå‰è¿›å…¥äº†ä¸‹æ°´é“,现在他们开始å¬å”¤ä¸æ»å¤§å†›ã€‚åŠèº«äººä»¬æƒŠæçš„å‘现,æ»åŽ»çš„亲人çªç„¶å˜ä¸ºå¹½çµæˆ–食尸鬼æ¥æ”»å‡»ä»–们。åŠèº«äººä»¬ä¹±æˆä¸€å›¢ï¼Œå› ä¸ºåŠ åº“å°”åˆæ´¾äº†ä¸€æ‰¹åˆºå®¢ä»ŽèƒŒåŽå± 戮他们。当抵抗力é‡é€æ¸å´©æºƒæ—¶ï¼ŒåŠ 库尔命令战士们穿过街é“,消ç最åŽçš„有生力é‡ã€‚å‡ å°æ—¶åŽï¼ŒåŠèº«äººæ— 一幸å˜ï¼ŒåŸŽé‡Œçš„æ¯æ¡é¹…åµçŸ³é“è·¯éƒ½æµ¸æ»¡äº†æ·±çº¢è‰²çš„é²œè¡€ã€‚åŠ åº“å°”èµ¢å¾—äº†å®Œèƒœï¼Œå› ä¸ºå…½æ—éƒ¨é˜Ÿæ— ä¸€ä¼¤äº¡ã€‚ + +当他的军队问他接下æ¥è¯¥åšä»€ä¹ˆæ—¶ï¼Œä»–眺望ç€åŸŽå¸‚å—部的一座山并安é™çš„沉æ€äº†ä¼šå„¿ã€‚他转身说:“把附近森林的木头ç 下æ¥ï¼Œæ”¾åˆ°é‚£åº§å±±é¡¶ä¸ŠåŽ»ã€‚然åŽæœé›†è¿™ä¸ªåŸŽå¸‚çš„æ‰€æœ‰å°¸ä½“â€”â€”æ— è®ºç”·å¥³è€å¹¼â€”—我们è¦åœ¨è¿™å±±ä¸Šç‚¹ç‡ƒå·¨å¤§çš„ç«ç‚¬ã€‚â€ä»–çš„éƒ¨é˜Ÿå¾ˆå¿«æ‰§è¡Œäº†ä»–çš„å‘½ä»¤ï¼Œå› ä¸ºåŠ åº“å°”åœ¨ä»–ä»¬å¿ƒç›®ä¸å·²ç»è¶…越了一切。ç«å †è¶…过了80英尺高,上é¢å †æ»¡äº†æ•°åƒå…·å°¸ä½“。当黎明到æ¥ï¼Œç‚½çƒˆçš„鲜红从地平线冉冉å‡èµ·æ—¶ï¼Œä»–们点燃了ç«å †ï¼Œå·¨å¤§çš„ç«ç„°åžå™¬äº†æ¯ä¸€å…·å°¸ä½“,也象å¾äº†ä¸€ä¸ªåŸŽå¸‚çš„æ¯ç。 + +山顶上的熊熊ç«ç„°æ–¹åœ†ç™¾é‡Œå¯è§ï¼Œå„æ—的探åè¢«æ´¾å‡ºæŸ¥æ¸…çœŸç›¸ã€‚åŠ åº“å°”å‘½ä»¤å†›é˜Ÿä¸è¦é˜»æ¢ä»–ä»¬ï¼Œè®©ä»–ä»¬æŠŠå± åŸŽçš„æ¶ˆæ¯å¸¦å›žç»™å…¶ä»–å„æ—的首领。开始,一些首领完全ä¸ç›¸ä¿¡æŽ¢å所说的è¯ï¼Œä½†ç´§æŽ¥ç€åŒæ ·çš„事情å†æ¬¡å‘生在艾德瑞尔王国ä¸è¿œçš„城市,接下æ¥çš„å¥½å‡ ä¸ªæ™šä¸Šæ•´ç‰‡åœ°åŒºéƒ½è¢«ç«ç„°ç»™çƒ§ç„¦äº†ã€‚åŠ åº“å°”çš„å†›é˜Ÿç”¨ç«ç„°å±•ç¤ºäº†æ— åšä¸æ‘§çš„力é‡ï¼Œè€Œå…¶ä»–ç§æ—则感到,å®é™çš„生活ä¸å¤å˜åœ¨ã€‚ + +这些早期的胜利æ¥å¾—相当容易,但éšç€æˆ˜äº‰çš„深入他们é‡åˆ°äº†æ›´åŠ æ¿€çƒˆçš„æŠµæŠ—ï¼Œå› ä¸ºå…¶ä»–ç§æ—有ç€æ›´ä¸ºå…ˆè¿›çš„ç§‘æŠ€ã€‚ä½†æ˜¯åŠ åº“å°”æ€»èƒ½æœªåœå…ˆçŸ¥ï¼Œä»–的战术ç–略摧æ¯äº†å¯¹æ–¹æ‰€æœ‰çš„防御工事。æ¯æ¬¡èƒœåˆ©åŽï¼ŒåŠ 库尔总是燃烧起熊熊的ç«ç‚¬ï¼Œæˆ‘们军队胜利的æŒå£°éšç€ç«ç„°ç›´æ‰‘寒冷的夜空。æ¯åœºæˆ˜å½¹éƒ½æˆä¸ºäº†æ´¾å°”纪战争时期的ç»å…¸ï¼Œè€Œå¾æœçš„ç«ç„°ç»ˆå°†è”“延整个马基·埃亚尔。 + +åªç”¨äº†ä¸‰ä¸ªæœˆï¼Œè‰¾å¾·ç‘žå°”王国便陨è½äº†ï¼Œéš¾æ°‘们拼命的逃离致命的ç«ç‚¬ï¼Œå…¨éƒ¨æ¶Œå‘了å—éƒ¨çš„çº³æ ¼å°”çŽ‹å›½ã€‚åœ¨è¿›ä¸€æ¥æ”»æ‰“其他ç§æ—å‰ï¼ŒåŠ åº“å°”å·©å›ºäº†ä»–çš„å†›é˜Ÿï¼Œåœ¨æŽ å¤ºçš„åœŸåœ°ä¸Šå»ºç«‹äº†æ–°çš„åŸºåœ°ã€‚æ²¡æœ‰äººèƒ½æ‰¿å—被他æ—侵略了如æ¤é•¿æ—¶é—´çš„ç§æ—怒ç«ã€‚å‡ ä¸ªä¸–çºªçš„åŽ‹è¿«ä½¿æˆ‘ä»¬å˜çš„åšå¼ºï¼Œå¤ä»‡çš„ç«ç„°åœ¨æˆ‘们心ä¸ç»½æ”¾å‡ºæ°¸ä¸ç†„ç的玫瑰。]], "_t") +t([[#{bold}#Chapter Four: Conqueror of West and East#{normal}# + +#{italic}#"Our strength must come through our pride, and our pride must rise from our strength. Many are our powers and abilities, and we are unified in our pride of them. Be proud in our great race and revel in the glories we can achieve together." +- Sayings of Garkul the Devourer#{normal}# + +For many years the great conquest could not be held back. Garkul marched across the lands, insufferable of any resistance. The Eldoral were broken, and they fled to their halfling cousins the Nargols in the south. The humans were split into many kingdoms, and Garkul began to pick them off one by one, leaving just a few isolated in the west and south. The Thaloren hid in their dark forests, penned in by the mighty orcish armies. The Shaloren tried to fight, and with their great magics they created grave opposition to the orcish troops, but gradually they were beaten back and forced to retreat to their capital in the south-west. The dwarves viciously defended their halls in the east, and Garkul could not penetrate their cities of stone, but he laid plans in place to take them through caves below. + +All the centre of Maj'Eyal was under Garkul's dominion - from the northern wastes to the southern lakes; from the Daikara Mountains to the western ocean. Orc patrols covered every valley and every field, and any enemies found were eradicated. Garkul's support was utterly unwavering, as every orc took new pride in their amazing achievements under his leadership. + +But victory was not complete, as many centres of power and resistance still remained, and the Nargol were still a grave threat from the south. Garkul was careful not to overreach, not to spread his forces too thin before victory was assured. He knew he must bide his time and build up his forces to their greatest possible strength. + +Then beneath the dwarven city of Reknor our scouts discovered an amazing thing - a Sher'Tul farportal. The blood mages studied it, and after some time they succeeded in activating it, and discovered a new land. It was the lost East, sundered from Maj'Eyal after the great cataclysm. Garkul saw here a great opportunity, and he instructed many thousands of young warriors and mages to be sent over to the east. There they formed training grounds where the military could train and practise to master their techniques before returning to join the wars in the west. Garkul named them the Prides, for he said here was were the strength of our race would lie, and here was what we would be most proud of. + +But while Garkul was busy establishing the Prides the Nargol king was planning a strategy of defence. He knew that the orcish armies would come for his kingdom soon, and he drew on the powers of his greatest strategists to prepare a force that could not be overcome. He summoned the mightiest alchemists from all the lands and together they laid plans for a creation that could not be beaten: the giant golem Atamathon. + +When Garkul next returned from the east he heard from his spies of great operations afoot in the Nargol kingdom, and he knew that he must face down the halflings. He did not know that it would be his last battle.]], [[#{bold}#ç¬¬å››ç« ï¼šä¸œæˆè¥¿å°±#{normal}# + +#{italic}#"力é‡æˆå°±è£è€€ï¼Œè£è€€å‡åŽåŠ›é‡ã€‚虽然我们拥有强大的力é‡ï¼Œä½†æˆ‘们必须将它和è£è€€ç›¸ç»Ÿä¸€ã€‚为我们伟大的ç§æ—感到骄傲并享å—这份è£è€€å¯ä»¥ä½¿æˆ‘们团结一致。" +- åžå™¬è€…åŠ åº“å°”#{normal}# + +许多年æ¥ï¼Œæˆ‘们胜利的æ¥ä¼ä¸€ç›´å‘å‰ã€‚åŠ åº“å°”çŽ‡é¢†éƒ¨é˜Ÿç©¿è¿‡å¤§é™†ï¼Œæ¯ç任何抵抗者。艾德瑞尔王国已ç»é™¨è½ï¼Œä»–们的åŽè£”逃到了ä½äºŽå—部的åŠèº«äººçŽ‹å›½çº³æ ¼å°”。人类被分割æˆäº†è®¸å¤šçŽ‹å›½ï¼ŒåŠ 库尔便开始一个一个收拾他们,åªç•™ä¸‹äº†å‡ 个在å—北两端的å僻王国。自然精çµä»¬åˆ™è¢«å¼ºå¤§çš„兽人部队逼进了黑暗森林里。永æ’ç²¾çµä»¬è¯•å›¾å击,并且他们使用强大的é”法é‡åˆ›äº†å…½äººéƒ¨é˜Ÿï¼Œå°½ç®¡å¦‚æ¤ï¼Œä»–们还是节节败退,被迫撤进西å—地区的首都。矮人们在东方顽强的抵抗ç€ï¼Œå³ä¾¿åŠ åº“å°”ä¸€æ—¶ä¹Ÿæ— æ³•æ”»ç ´ä»–ä»¬çš„çŸ³å¤´å ¡åž’ï¼Œä¸è¿‡ä»–制定了相应的计划,å¯ä»¥ä½¿éƒ¨é˜Ÿç©¿è¿‡ä¸‹é¢çš„洞穴。 + +马基·埃亚尔ä¸é—´çš„æ‰€æœ‰é¢†åœŸâ€”â€”ä»ŽåŒ—éƒ¨çš„æ²™æ¼ åˆ°å—部的沼泽;从岱å¡æ‹‰å±±è„‰åˆ°è¥¿è¾¹çš„æµ·æ´‹éƒ½åœ¨åŠ åº“å°”çš„ç»Ÿæ²»ä¹‹ä¸‹ã€‚å…½æ—巡逻队在æ¯ä¸ªå±±è°·å’Œæ¯ä¸ªå¹³åŽŸåœ°åŒºéƒ½å±•å¼€äº†åœ°æ¯¯å¼æœç´¢ï¼Œä¸€æ—¦å‘现敌人当场消çã€‚åŠ åº“å°”åšå®šä¸ç§»çš„支æŒä»–们,åŒæ ·çš„,在他的领导下,æ¯ä¸ªå…½äººä¹Ÿä¼šä¸æ–çš„å–å¾—æ–°çš„æˆå°±ã€‚ + +但是离完全胜利还相去甚远,许多抵抗势力的政治和文化ä¸å¿ƒå°šå˜ï¼Œçº³æ ¼å°”王国始终是å—方的一大å¨èƒã€‚åŠ åº“å°”å§‹ç»ˆæ³¨æ„ç€ä¸æŠŠæˆ˜çº¿æ‹‰çš„过长,在完全胜利å‰ä»–ä¸ä¼šåˆ†æ•£åŠ›é‡ã€‚他知é“,他必须ç‰å¾…时机并且尽å¯èƒ½çš„修养他的部队,使他的部队能够最大化å‘挥他们的力é‡ã€‚ + +ç„¶è€Œï¼Œåœ¨çŸ®äººå ¡åž’ç‘žåº“çº³çš„ä¸‹é¢æˆ‘们的探åå‘现了一件令人惊奇的事情——一扇å¤Â·å›¾å°”ä¼ é€é—¨ã€‚è¡€æ³•å¸ˆä»¬ç ”ç©¶äº†å®ƒä¸€æ®µæ—¶é—´ï¼Œç„¶åŽä»–们终于æˆåŠŸçš„激活了它并å‘现了一个新世界。那是失è½çš„远东大陆,在一场大ç¾éš¾åŽå’Œæ•´ä¸ªé©¬åŸºÂ·åŸƒäºšå°”åˆ†å¼€äº†ã€‚åŠ åº“å°”è®¤ä¸ºè¿™æ˜¯ä¸Šå¤©èµäºˆçš„机é‡ï¼Œä»–组织了数åƒåå¹´è½»æˆ˜å£«å’Œæ³•å¸ˆä¼ é€äº†è¿‡åŽ»ã€‚他们在那里建立了è®ç»ƒåœºâ€”—一个å¯ä»¥è®ç»ƒéƒ¨é˜Ÿæˆ˜æ–—æŠ€å·§ï¼Œä»¥å¤‡è¥¿éƒ¨æˆ˜äº‰çš„åœ°æ–¹ã€‚åŠ åº“å°”ç»™ä»–ä»¬å‘½åä¸ºæ™®èŽ±å¾·ï¼Œå› ä¸ºè¿™æ˜¯ä»–ä»¬ç§æ—得以兴盛的基础,并且这里将会是我们的骄傲。 + +ä½†æ˜¯å½“åŠ åº“å°”å¿™ç€æ™®èŽ±å¾·çš„å»ºè®¾æ—¶ï¼Œçº³æ ¼å°”çš„å›½çŽ‹ä¹Ÿåœ¨ç¹åˆ’ç€é˜²å¾¡æˆ˜ç•¥ã€‚他知é“å…½æ—的部队很快就会æ¥æ”»æ‰“他的王国,所以他准备了一个ç»å¯¹åŠ›é‡çš„战略。他å¬é›†äº†å¤§é™†ä¸Šæ‰€æœ‰çš„ç²¾è‹±ç‚¼é‡‘æœ¯å¸ˆï¼Œå¹¶ä¸”ç ”å‘出了一åªç©ºå‰ç»åŽçš„战争机器:傀儡之王阿塔玛森。 + +å½“åŠ åº“å°”ä»Žè¿œä¸œå›žæ¥æ—¶ï¼Œä»–从间è°å£ä¸èŽ·æ‚‰äº†çº³æ ¼å°”王国æ£åœ¨è¿›è¡Œæˆ˜äº‰æœºå™¨çš„ç ”ç©¶ï¼Œä»–çŸ¥é“,他必须对åŠèº«äººå‘动攻击了。但他并ä¸çŸ¥é“,这会是他的最åŽä¸€æ¬¡æˆ˜äº‰ã€‚]], "_t") +t("The Legend of Garkul", "åŠ åº“å°”çš„ä¼ è¯´", "_t") +t([[#{bold}#Chapter Five: Fall of the Mighty#{normal}# + +#{italic}#"A true warrior never dies. His fall may come on the battlefield, but it is a fall to inspire all others who follow him. He lives on in their every thrust, every parry, every swipe. Whilst blood still spills in his name a warrior is immortal." +- Sayings of Garkul the Devourer#{normal}# + +Garkul gathered a force together to take on the Nargol kingdom, striking south at their centre of power. It was not a force as strong as he would have liked, for many troops had been sent east to establish the Prides, but he knew he must quell any resistance from the halflings before it was too late. + +He marched with care towards the southern city, with minor skirmishes along the way. As he approached the capital he saw the halfling armies ready, with over ten thousand troops organised into units, ready to defend their kingdom. Garkul had only five thousand with him, but he knew that his warriors were far stronger, and that with his tactics they would easily prevail. But still a nervousness was in him, and he advanced his troops with caution. + +The orcs reached a tilled field, and the halfling army stood on the other side, waiting. Garkul eyed the ground suspiciously, but as the halfling slingers began to fire at them he knew he must act - he gave the order to attack. His warriors charged with speed towards with enemy, with his mages following behind, but as they neared their foe there was a sudden tumult in the ground. The fighters were knocked back as the earth tore open and a massive hand rose up, followed by a gigantic head. Slowly rising forth from the ground they saw a monster of unparalleled size - it was the giant golem Atamathon. Long had the halfling alchemists worked on it in secret, crafting its body of marble and its joints of voratun, setting a thousand rubies into each of its eyes and imbuing it with unrivalled power. Carefully had the strategists laid the trap, leading Garkul's army to this place with precisely timed skirmishes, waiting for the right moment to reveal their awe-inspiring weapon. + +The orcish troops flailed against the golem, battering their weapons against its solid feet, but to no result. The mages fired spells of fire and ice at its chest, but they were reflected away without effect. Then the halfling alchemists stood forth and channelled their energies through the golem, and its ruby eyes glowed brightly before a beam of flames erupted and burned down on the orcish troops. The golem marched forwards, each step crushing dozens of warriors, whilst its beaming eyes tore through the ranks of mages. Then the alchemists joined in throwing bombs, and the slingers fired shot after shot and a great massacre began. + +Garkul saw his troops in disarray, and knew that against this new weapon none of his army could prevail. He ran to his wolf-riders and grabbed the greatest beast, a vicious warg over ten feet long, and mounting it he charged into the fray. He rushed the wolf straight towards the giant golem, and made it leap towards the monster's towering chest. The golem swiped down a massive fist that smashed the warg apart, but Garkul jumped at the last moment and grabbed onto the golem's head, and drawing out his axe he swept it into one of the ruby eyes, shattering it. + +Then the golem reached with both hands and grabbed Garkul by the arms, and his axe fell to the ground below. Atamathon held tightly to the great orc's limbs in its marble grip, and proceeded to try and rip them off. But Garkul flexed his muscles with all his strength, and resisted the might of the golem, and slowly he began to twist the golem's fists forwards, drawing him closer to monster's head. When he was close enough to that marble brow he smashed his head forwards against it, and the ringing sound of his steel helm hitting the solid stone tore through the air. The golem shuddered a moment, and Garkul headbutted it again, and his steel helm was torn from his pate. Once more he thrust his head forward, and the impact made a deep gash across his temples, but the thick marble of the golem's head was also dented. Another headbutt was launched forth, and two more as the golem's skull began to crack apart and its legs gave way beneath it. Garkul turned his bloodied head to the sky and roared before delivering a final fatal plunge of his head. His brow met the thick marble, and the golem's head shattered apart beneath the force. The golem collapsed, and Garkul with it. Thus fell the giant golem Atamathon, and its like has not been seen again. + +At this the halflings were dismayed, for though the orcish troops were decimated their mighty weapon was also broken. Then they advanced towards the ruins and saw movement within, and before them rose Garkul the Devourer. His head was gashed and bloodied, and his arms were badly bruised, but he had recovered his axe and now faced them with a grin. + +He saw he was alone now, for what had remained of his army had been finished off whilst he had battled the golem, and though they had fought well there still remained ten thousand troops before him. But he grinned, for he was a warrior true, and never more happy than when on the battlefield, facing foes insurmountable. He charged. + +The bodies soon piled up in his wake as he tore through the halfling troops. He shrugged off blows against him, and swung his axe before him. He cleaved through skulls and sliced through armour and flesh and bones. When they tried to grab his weapon from him he punched them away, or bit through their throats. He laughed as he danced around his enemies, blood spurting up from their wounds and raining down over his face. Hundreds fell beneath his blade before the axe cracked and broke, but still he gripped the shaft and stabbed and clubbed and swiped. + +Then the alchemists threw their bombs at him, scorching his flesh. And the archers and slingers fired at him, their arrows piercing his skin and their shots bruising his body. But Garkul roared a mighty warshout, and the arrows and shots in the air were shattered, and the ground before him tore apart. He grabbed two waraxes from the bodies nearby and rushed towards his attackers, raining down blows on them with each hand. The halflings surrounded him, and attacks came from all sides, but he carried on fighting furiously. + +But the fight could not carry on forever. A stab from a sword crippled his leg, and a blast from a bomb blinded his eye, and though he continued to battle, wading through the corpses around him, blood now seeped through cuts all over his body. The blades of the axes he wielded became cracked and dented, and he was left wielding the shafts as clubs. He swung them through the troops before him, until his movements slowed to a stop, and the alchemists rained down bomb after bomb until his charred corpse moved no more. So died Garkul the Devourer, though his body stayed upright even in death, clutching his weapons above his head, and standing atop a field of over ten thousand bodies. For when the halflings counted their numbers after, only a few hundred remained. + +Our forces never full recovered from the loss of our great leader. The wars continued, but without his strategies failure became more frequent. Eventually the other races began to fight back, and we were driven from our homeland. But the spirit of Garkul remains with us all, and his lessons stay in our hearts and minds. One day we will return to the place of his birth, and the glory he began shall be completed - Maj'Eyal will be ours.]], [[#{bold}#ç¬¬äº”ç« ï¼šå·¨äººé™¨è½#{normal}# + +#{italic}#"真æ£çš„战士永垂ä¸æœ½ã€‚也许他在战场上阵亡了,但他的牺牲将会激励其他人追éšä»–çš„è„šæ¥ã€‚ä»–å˜æ´»äºŽå…¶ä»–人的一举一动ä¸ã€‚虽然他的鲜血染红了大地,但他的åå—永垂ä¸æœ½ã€‚" +- åžå™¬è€…åŠ åº“å°”#{normal}# + +åŠ åº“å°”ç»„ç»‡äº†ä¸€è‚¡éƒ¨é˜Ÿæ¥å¯¹ä»˜çº³æ ¼å°”王国——å—部的ä¸å¿ƒæ”¿æƒã€‚è¿™è‚¡éƒ¨é˜Ÿå¹¶æ²¡æœ‰ä»–æ‰€æœŸç›¼çš„é‚£ä¹ˆå¼ºå¤§ï¼Œå› ä¸ºå¤§éƒ¨åˆ†éƒ¨é˜Ÿè¢«æ´¾åˆ°äº†è¿œä¸œåŽ»å»ºè®¾æ™®èŽ±å¾·ï¼Œä½†ä»–çŸ¥é“他们必须尽早消çåŠèº«äººï¼Œå¦åˆ™å°±è¿Ÿäº†ã€‚ + +他谨慎的带领部队å‘å—æ–¹å‰è¿›ï¼Œæ²¿é€”åªé‡åˆ°äº†ä¸€äº›é›¶æ˜Ÿçš„抵抗。当他们到达首都时,他å‘现åŠèº«äººå†›é˜Ÿå·²ç»æ¦è£…æ•´é½ï¼Œè¶…过数万的åŠèº«äººè¢«å¬é›†èµ·æ¥ä¿å«å®¶å›ã€‚åŠ åº“å°”åªå¸¦äº†äº”åƒäººï¼Œä½†æ˜¯ä»–知é“ä»–çš„æˆ˜å£«æ›´åŠ å¼ºå¤§ï¼Œå†åŠ 上他的ç–略,å–得胜利易如å掌。但是他的心头总有一ä¸é˜´éœ¾ï¼Œè¿™ä¹Ÿæ˜¯ä»–如æ¤è°¨æ…Žå‰è¿›çš„åŽŸå› ã€‚ + +在兽æ—行进至阵地过程ä¸ï¼ŒåŠèº«äººéƒ¨é˜Ÿå´ä¸€ç›´åœ¨å¦ä¸€è¾¹ç‰å¾…ã€‚åŠ 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+自从我们的伟大领袖é€ä¸–åŽï¼Œæˆ‘们的力é‡å†ä¹Ÿæ²¡è¾¾åˆ°å·…峰。战争ä»åœ¨ç»§ç»ï¼Œä½†æ˜¯å¤±åŽ»äº†ä»–的领导åŽï¼Œæˆ‘们接二连三的åƒäº†è®¸å¤šè´¥ä»—。最终其他ç§æ—展开è”åˆåå‡»ï¼Œæˆ‘ä»¬è¢«èµ¶å‡ºäº†æ•…åœŸã€‚åŠ åº“å°”ä¸€ç›´ä¸Žæˆ‘ä»¬åŒåœ¨ï¼Œå› 为他的æ„志一直å˜åœ¨äºŽæˆ‘们心ä¸ã€‚总有一天,我们è¦å›žåˆ°ä»–出生的地方,完æˆä»–开创的è£è€€â€”—马基·埃亚尔将属于我们。]], "_t") +t("Clinician Korbek's experimental notes part one", "巫医库è´å…‹çš„实验报告,第一部分", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part one#{normal}# + +What a dread and woeful task I have been given - the revival of our race. The swine humans and halflings have destroyed our whole society, and only the brutes of the military remain to rule our people. We are left with just a handful of women left, and without drastic measures we shall soon be extinct. + +And those drastic measures come down to me. I am the sole orc left with any advanced medical knowledge, as I evacuated to the East before our settlement was wiped out. I must find a way to prolong the lives of our remaining females and have them breed at far faster rates. I will use all natural and magical means at my disposal. + +I have taken this cavern up as a secret base, far away from the main encampment. I must do dark deeds here, and I wish them to remain hidden...]], [[#{bold}#巫医库è´å…‹çš„实验报告:一#{normal}# + +å¤å…´æˆ‘们的ç§æ———我接到任务是多么的ä¸å¹¸ã€‚那些å‘贱的人类和åŠèº«äººä»¬å·²ç»æ‘§æ¯äº†æˆ‘们整个社会体系,他们用残酷的æ¦è£…镇压æ¥å¥´å½¹æˆ‘们的人民。我们åªæœ‰æžå°‘部分妇女逃了出æ¥ï¼Œæ²¡æœ‰ç´§æ€¥çš„对ç–我们很快就会ç亡。 + +现在我继承了这些ç¦å¿Œçš„方法。我是兽æ—唯一一个继承了所有医å¦çŸ¥è¯†çš„äººï¼Œåœ¨æˆ‘ä»¬çš„åŸºåœ°è¢«ç ´åå‰æˆ‘逃到了远东。我必须寻找一个方法æ¥å»¶é•¿æˆ‘们剩余女性的寿命并使她们更快的ç¹è¡ã€‚为æ¤ï¼Œæˆ‘将使用任何自然和é”法的力é‡ã€‚ + +我已ç»åœ¨è¿œç¦»ä¸»åŸºåœ°çš„洞穴建立了一个秘密è¥åœ°ã€‚我必须在æ¤è¿›è¡Œé»‘暗的试验,我希望它们ä¿æŒéšè”½â€¦â€¦]], "_t") +t("Clinician Korbek's experimental notes part two", "巫医库è´å…‹çš„实验报告,第二部分", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part two#{normal}# + +I have begun work on several of the females. They are being kept in a coma for the duration of the experiments - it's far better that way. Initially I have subjected them to very high levels of wild infusion and arcane regeneration fields, whilst also keeping a direct feed into their stomachs high in protein. Corrupted blood is being pumped into their ovaries with a temporal acceleration field surrounding them. The leaders of each Pride have donated their seed for use in the experiments. + +Initial results have mostly been immensely successful. Body mass has grown significantly, especially in the abdominal region. One has even begun developing extra ovaries and sexual organs. I have managed to increase their fertility immensely, and the stimulated foetal growth rate means that new orcs take only eight weeks from conception to birth. The young also seem to be progressing in their development at a very advanced pace, with particularly accelerated muscle development. + +Some females have died during the procedures. I can only presume these were the weaker subjects, but it is a tragic loss regardless.]], [[#{bold}#巫医库è´å…‹çš„实验报告:二#{normal}# + +我已ç»å¯¹å‡ ä½å¥³æ€§è¿›è¡Œäº†å®žéªŒã€‚她们在实验的过程ä¸å§‹ç»ˆå¤„于æ˜è¿·â€”â€”é‚£æ ·ä¼šæ›´æœ‰åˆ©äºŽå®žéªŒã€‚èµ·åˆæˆ‘把她们放置在拥有自然催化和奥术回å¤çš„领域里,åŒæ—¶å¯¹å¥¹ä»¬èƒƒéƒ¨æ³¨å…¥é«˜è›‹ç™½è¥å…»ã€‚åœ¨æ—¶é—´åŠ é€Ÿçš„é¢†åŸŸé‡Œå •è½çš„血液被çŒè¾“进她们的åµå·¢ä¸åŠ 速循环。普莱德è®ç»ƒè¥çš„æ¯ä½é¢†è¢–都为这个实验贡献了自己的ç§å。 + +åˆæ¥ç»“果表明,实验是éžå¸¸æˆåŠŸçš„。她们的体é‡æœ‰äº†æ˜Žæ˜¾çš„æ高,尤其是在腹部区域。有一个甚至长出了é¢å¤–çš„åµå·¢å’Œæ€§å™¨å®˜ã€‚我努力æ高她们的生育能力,åªéœ€8周的时间,她们就能å•è‚²æ–°çš„兽人。新生的兽人们在速度和力é‡ä¸Šæ˜Žæ˜¾æ¯”普通兽人高出一截,特别是肌肉的增长更是超出想象。 + +在整个实验进程ä¸ä¸€äº›å¥³æ€§åŽ»ä¸–了。我åªèƒ½è®¤ä¸ºå¥¹ä»¬æ˜¯è¾ƒä¸ºè„†å¼±çš„å‡ ä¸ªå®žéªŒå“,ä¸ç®¡æ€Žæ ·ï¼Œè¿™éƒ½æ˜¯ä»¤äººæ‚²å“€çš„消æ¯ã€‚]], "_t") +t("Clinician Korbek's experimental notes part three", "巫医库è´å…‹çš„实验报告,第三部分", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part three#{normal}# + +My work is continuing with tremendous success. All subjects now have multiple operational wombs, thanks to the corrupted blood infusions coupled with arcane regeneration fields to quickly repair the corrupted tissues. With greater advances in accelerating the foetal growth stage we are now seeing new orcs every few days! I believe this can be pushed even further. + +Though the wombs operate at an advanced rate, we are keeping their vital organs suppressed to extend their lifespans. Perhaps they can live for hundreds, if not thousands of years. + +Pumping nutrients directly into their stomach is proving a difficulty with the increased activity in the abdominal region. I am currently investigating ways to condense nutrients into the atmosphere so that the subjects can be passively fed through breathing. Initial tests show a slimy build-up on the skin but no other negative side-effects.]], [[#{bold}#巫医库è´å…‹çš„实验报告:三#{normal}# + +我的实验有了很大的进展。所有的实验å“都长出了许多åµå·¢ï¼Œè¿™éƒ½è¦å½’åŠŸäºŽå •è½è¡€æ¶²çš„引导和奥术回å¤é¢†åŸŸçš„å†ç”Ÿä½œç”¨ã€‚由于实验的巨大进æ¥ï¼Œæˆ‘们æ¯å¤©éƒ½å¯ä»¥çœ‹åˆ°æ–°çš„兽人BB出生ï¼æˆ‘相信éšç€å®žéªŒçš„进展,我们的ç§æ—会æˆé•¿çš„更快。 + +尽管实验体的ç¹æ®–速度呈增长æ€åŠ¿ï¼Œä½†æˆ‘们ä¾ç„¶è¦ä¿æŠ¤å¥¹ä»¬çš„é‡è¦å™¨å®˜ä»¥å»¶é•¿å¥¹ä»¬çš„寿命。也许她们å¯ä»¥ç”Ÿå˜æ•°ç™¾å¹´ï¼Œç”šè‡³ä¸Šåƒå¹´ã€‚ + +éšç€å®žéªŒä½“的腹部一天天增大,如何将高蛋白è¥å…»æ³¨å…¥å¥¹ä»¬çš„胃部é€æ¸å˜çš„困难。我æ£åœ¨ç ”究如何将è¥å…»æ•£æ’到空气ä¸ï¼Œè¿™æ ·å®žéªŒä½“直接é 呼å¸å°±å¯ä»¥å¸æ”¶ã€‚åˆæ¥ç»“æžœæ˜¾ç¤ºï¼Œè¿™æ ·ä¼šå¯¼è‡´çš®è‚¤ä¸‹é¢æœ‰å—状物èšç§¯ï¼Œä¸è¿‡æ²¡æœ‰ä»»ä½•å‰¯ä½œç”¨ã€‚]], "_t") +t("Clinician Korbek's experimental notes part four", "巫医库è´å…‹çš„实验报告,第四部分", "_t") +t([[#{bold}#Clinician Korbek's experimental notes part four#{normal}# + +Oh horrors... Oh black bilious terrors! What have I done? What vile and black sin have I done?! + +I have so long been concentrating on my objectives that I never stopped to think of the monstrous acts I was performing on these women. But last night I decided to take one out of her coma to see what reactions there might be. What reaction indeed! Her first action was to moan in pain - her swollen lungs have deprived her of any other form of communication. But then she opened her eyes and saw herself, and saw the others around her, and the panic and disgust that filled those eyes reached into my very soul. + +She wanted to die. I know she wanted to die, I could see her accusing eyes on me begging to let her die. But I cannot, I cannot... This is too terrible. I should burn this cave to the ground, and erase my horrible actions from existence! But where would that leave our people... + +My mind is in torment. I cannot live like this any longer... I cannot live...]], [[#{bold}#巫医库è´å…‹çš„实验报告:四#{normal}# + +哦,上å¸å•Šâ€¦â€¦æˆ‘é€ äº†å¤šå¤§çš„å½å•Šï¼æˆ‘究竟åšäº†äº›ä»€ä¹ˆï¼Ÿè¿™æ˜¯å¤šå¤§çš„罪æ¶å•Šï¼Ÿï¼ + +我一直专注于我的实验而忽略了我对这些女人所åšçš„ç¦½å…½ä¸€æ ·çš„è¡Œä¸ºã€‚æ˜¨å¤©æ™šä¸Šæˆ‘å‡†å¤‡å«é†’她们其ä¸çš„一个看看有什么å应。多么巨大的å应ï¼å¥¹å‘出了痛苦的呻åŸâ€”—浮肿的喉咙阻æ¢äº†å¥¹ä¸Žå¤–界的任何交æµã€‚但是当她ç开眼ç›çœ‹åˆ°è‡ªå·±å’Œå¥¹å‘¨å›´çš„实验体时,她那æ慌和æ¶å¿ƒçš„眼神深深的刺入了我的çµé‚。 + +她想自æ€ã€‚我知é“她为什么想æ»ï¼Œæˆ‘å¯ä»¥çœ‹åˆ°å¥¹çœ¼ç¥žé‡Œæ±‚æ»çš„æ„志。但是我ä¸èƒ½ï¼Œä¹Ÿä¸å¯ä»¥â€¦â€¦è¿™å¤ªæ§½ç³•äº†ã€‚我应该将整个洞穴烧æˆç°çƒ¬ï¼ŒæŠ¹åŽ»æˆ‘所åšçš„一切罪行ï¼ä½†æ˜¯é‚£æ ·åšæˆ‘们的人民åˆå°†ä½•åŽ»ä½•ä»Žâ€¦â€¦ + +我的头脑混乱了。我没有脸é¢å†æ´»ä¸‹åŽ»äº†â€¦â€¦æˆ‘æ— æ³•æ´»ä¸‹åŽ»äº†â€¦â€¦]], "_t") +t("Captain Gumlarat's report", "纲勒瑞特队长的报告", "_t") +t([[#{bold}#Captain Gumlarat's report#{normal}# + +I have found clinician Korbek's body in his study. It seems he slit his own throat. This would explain the lack of reports in the last few days. + +The reason for suicide is beyond understanding. His research has been immensely successful. Our race can now return to strength! I have read through his notes and based on his findings I will increase the procedures being used to allow for even faster birth rates. The Pride leaders will be pleased. + +I see his notes also suggest the mothers may be in pain. I will allow a doping infusion to be administered to alleviate this. We would not wish our women to suffer... + +]], [[#{bold}#纲勒瑞特队长的报告#{normal}# + +我在书房å‘现了巫医库è´å…‹çš„尸体。似乎他切开了自己的喉咙。这似乎å¯ä»¥è§£é‡Šè¿™äº›å¤©å®žéªŒæŠ¥å‘Šçš„缺失。 + +他自æ€çš„åŽŸå› ä»¤äººè´¹è§£ã€‚ä»–çš„ç ”ç©¶å–得了巨大的æˆåŠŸã€‚我们的ç§æ—å¤å…´æŒ‡æ—¥å¯å¾…ï¼æˆ‘çœ‹è¿‡äº†ä»–çš„æŠ¥å‘Šï¼Œåœ¨ä»–çš„ç ”ç©¶æŠ¥å‘Šä¸Šæˆ‘å‘现了如何使我们ç§æ—快速ç¹è¡çš„æ–¹å¼ã€‚普莱德的领袖们一定很高兴å¬åˆ°è¿™ä¸ªæ¶ˆæ¯ã€‚ + +我在他的报告ä¸ä¹Ÿçœ‹åˆ°äº†ï¼Œæ¯äº²ä»¬ä¹Ÿè®¸ä¼šåœ¨æ¤è¿‡ç¨‹ä¸æ‰¿å—痛苦。我会在实验ä¸ä½¿ç”¨è¾“液方å¼æ¥é¿å…è¿™ç§ç—›è‹¦ã€‚我们ä¸å¸Œæœ›æ¯äº²ä»¬å—罪…… + +]], "_t") +t("orc prides", "兽人部è½", "newLore category") +t("Ukruk's log", "乌克é²å…‹çš„日志", "_t") +t([[Sher'Tul ruin matches description from high command. Investigation begun, but slow. Looks like it crashed into the ground long ago - hard to access many areas. Target item has been described by command as a staff. Do not know why a staff so important. Surely the ultimate weapon should be a sword or axe, like that wielded by the great Garkul? + +Have heard many rumours against high command lately - strange rumours, indeed. Perhaps by completing this mission I shall get closer to them so that I might seek the truth... + +... + +Curses and banes! Some bastard blaze-born THIEF has raided the ruins! And a halfling no less, a curr-damned halfling! I am pyred with rage! + +He got in during dusk somehow, crawling through a tunnel too narrow for my workers to reach. He grabbed a staff from the ruins and snuck out past my orcs! The dirty, treacherous sneak has run away, and my career with him! I have sent scouts to track him, but he is proving elusive. But I will not let him escape! This is unforgiveable! + +... + +We've followed the tracks of the wretch. It seems as if he met up with a dwarf and a human near a town called Derth, and they travelled south-east from there. Following the three of them was much easier than the sneak alone, but we still must take care to remain hidden. Our orders from high command strictly forbid showing ourselves, and we must avoid battle as much as possible. I have a trained team of archers and fighters with me that know how to stay hidden in the woods. + +The thief and his cursed allies have entered an old ruined tower called Dreadfell. It an ancient place, known to be filled with undead in its dungeons. If we break in we're bound to cause a stir, and so close to the big human town east of here... I am not sure how to proceed, and have sent a message to command requesting instructions. For now we wait in the woods, keeping an eye on the entrance for any change. If anyone comes out from the tower with that staff they will face my wrath! + +... + +Word is finally back from command - hold position and wait for the staff to emerge. If it doesn't happen soon then they will send their own agents in time. + +In time! Bah! This will be my ruin if it comes to that. If there is any appearance of the staff I must snatch it and get back East as soon as possible...]], [[å¤Â·å›¾å°”废墟和命令ä¸çš„æ述完全相符。尽管调查已ç»å¼€å§‹ï¼Œé€Ÿåº¦ä»æ—§ç¼“æ…¢æ— æ¯”ï¼Œä¼¼ä¹Žå¾ˆä¹…ä»¥å‰å®ƒå°±å æ¯åœ¨åœ°é¢ï¼Œéš¾ä»¥å¯»æ‰¾ä¹Ÿéš¾ä»¥æŽ¥è¿‘ã€‚ç›®æ ‡ç‰©å“ä¼¼ä¹Žæ˜¯ä¸€æ ¹æ³•æ–,我ä¸ç†è§£ï¼Œæ³•æ–有什么é‡è¦çš„,显然最好的æ¦å™¨æ˜¯å‰‘或者斧头,就åƒä¼Ÿå¤§çš„åŠ åº“å°”çš„æ¦å™¨é‚£æ ·ã€‚ + +最近å¬åˆ°äº†å¾ˆå¤šè¿èƒŒæœ€é«˜å‘½ä»¤çš„æµè¨€â€”—奇怪的æµè¨€ï¼Œç›¸å½“奇怪。或许完æˆä»»åŠ¡åŽï¼Œæˆ‘应该寻找一下真相…… + +…… + +诅咒ï¼ç¾æ˜Ÿï¼é‚£äº›æ‚ç§ç›—è´¼å±…ç„¶åŠ«æŽ äº†åºŸå¢Ÿï¼è¿˜æœ‰ä¸€ä¸ªï¼Œè¯¥æ»çš„å°ä¸ç‚¹åŠèº«äººï¼æˆ‘çœŸçš„ç”Ÿæ°”äº†ï¼ + +…… + +他似乎是在黄æ˜æ—¶è¿›åŽ»çš„,爬进了那个ç‹çª„的通é“,那个我们都进ä¸åŽ»çš„通é“。他从废墟里å·å‡ºäº†æ³•æ–,然åŽä»Žæˆ‘的兽人士兵附近悄悄溜走ï¼é‚£ä¸ªè‚®è„的骗åå·²ç»è·‘掉了,带ç€æˆ‘寻找已久的东西ï¼æˆ‘å·²ç»æ´¾å‡ºåŽ»ä¸å°‘å°é˜Ÿæ¥è¿½è¸ªï¼Œä½†æ˜¯ä»–è—身的本领倒是ä¸å°ã€‚ä¸è¿‡ï¼Œæˆ‘ç»ä¸ä¼šè®©ä»–跑掉ï¼ç»ä¸åŽŸè°…ï¼ + +…… + +我们追在那个混蛋åŽé¢ï¼Œå‘现他和德斯镇的一个矮人与一个人类会和,然åŽå‰å¾€ä¸œå—方。跟ç€ä¸‰ä¸ªäººæ¯”è·Ÿç€ä¸€ä¸ªäººç®€å•å¤šäº†ï¼Œä½†æˆ‘们还是è¦å°å¿ƒéšè—ï¼Œå› ä¸ºå‘½ä»¤è¦æ±‚我们ä¸å¾—暴露,åŒæ—¶å°½é‡é¿å…战斗。我已ç»è®ç»ƒå¥½äº†ä¸€å°é˜Ÿå¼“ç®æ‰‹å’Œæˆ˜å£«ï¼Œæ•™æŽˆä»–们如何è—èº«äºŽæ ‘æž—ä¸ã€‚ + +那个盗贼和他该æ»çš„åŒä¼´å·²ç»è¿›å…¥äº†ä¸€åº§å¤è€çš„废弃高塔“æ惧王座â€ä¸ã€‚那是一个很å¤è€çš„地方,在迷宫里充满了ä¸æ»äº¡çµï¼Œå¦‚果我们闯进去,一定会掀起风浪,在东边ä¸è¿œå¤„æœ€å¤§çš„äººç±»åŸŽæ± å°±ä¼šè¢«æƒŠåŠ¨â€¦â€¦æˆ‘ä¸ç¡®å®šåšä»€ä¹ˆå¥½ï¼ŒäºŽæ˜¯å‘上层å‘é€æ¶ˆæ¯ï¼Œè¯¢é—®å¦‚ä½•æ˜¯å¥½ã€‚çŽ°åœ¨æˆ‘ä»¬å…ˆåœ¨æ ‘æž—é‡Œç‰ç€ï¼Œä»”细盯ç€å…¥å£ï¼Œçœ‹æœ‰ä»€ä¹ˆå˜åŒ–。ä¸ç®¡æ˜¯è°å¸¦ç€æ³•æ–从塔里出æ¥ï¼Œéƒ½è¦è¿ŽæŽ¥æˆ‘的怒ç«ï¼ + +…… + +命令最终返回了——åšå®ˆåŽŸæœ¬çš„ä½ç½®ï¼Œç‰å¾…法æ–出现。如果近期之内没有出现,他们就会åŠæ—¶æ´¾å‡ºä»–们自己的人æ¥ã€‚ + +åŠæ—¶ï¼å“ˆï¼çœŸåˆ°äº†é‚£åœ°æ¥æˆ‘就完了。一旦法æ–出现,我一定会抓ä½å®ƒï¼Œç„¶åŽé©¬ä¸Šè¿”回远东……]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/rhaloren.lua" + +t([[We must be on guard. The Council of Elders is desperate to find us, to hunt us down and suppress us. But we will not be suppressed. We have our rights! Their scouts try to track us down, and their spies try to infiltrate our numbers. They cannot accept any others having power, or any voice but their own being heard. + +We have split away from our people, and we follow our own path now. We are outcasts. They call us renegades, anarchists; they think of us as nothing but vermin to be crushed underfoot. But we will not endure their cruel suppression. Our voice will be heard across the world and they shall recognise a new race of power - the mighty Rhaloren! + +-- The Inquisitor +]], [[我们必须ä¿æŒè¦æƒ•ã€‚é•¿è€ä¼šæ£åœ¨ä¸é¡¾ä¸€åˆ‡çš„寻找我们,镇压并æ€æ»æˆ‘们。但是我们ä¸ä¼šæ”¾å¼ƒã€‚我们有自己的æƒåˆ©ï¼ä»–们的侦察兵试图追踪我们,他们的间è°è¯•å›¾æ¸—é€æˆ‘们的队ä¼ã€‚他们ä¸èƒ½æŽ¥å—他人掌æƒæˆ–出现ä¸ä¸€è‡´çš„声音。 + +我们将离开我们的人民,我们è¦èµ°å‡ºè‡ªå·±çš„é“路。我们是æµæµªè€…。他们称我们为背å›è€…,并把我们当åšå¯ä»¥è½»æ˜“踩æ»çš„虫å。但是我们ä¸ä¼šå®¹å¿ä»–ä»¬æ®‹é…·çš„åŽ‹è¿«ã€‚æˆ‘ä»¬çš„å£°éŸ³å°†ä¼ é世界,他们将认识新ç§æ—的力é‡â€”—强大的罗兰精çµï¼ + +——审判者 +]], "_t") +t([[The Scintillating Caverns must be protected. Our great leader has ordered it so, and his word is more binding than any law. Our numbers are few, and we must move in secrecy, but a quiet watch will be made on the caverns. Any who are seen to interfere in them must be lured here to our place of strength, and brought before me for inquisition. + +More have joined our cause. Their eyes have been opened to the injustice our people have suffered, blamed by the other races for the Spellblaze and its effects. They are sick of the cowardice of the Council, who sit in silence as we are scorned and hated across the world. But most of all they are inspired by our great leader, and the powers he has gained from studying the Spellblaze. He alone realizes our full potential, he alone can see in our hearts what we are truly capable of. He has blessed me, rescued me from a tortured life and touched me with his power. Only he can lead our people! With his mastery the world will see our strength and recognise us as a true force to be reckoned with. + +Trust in his power, for he shall bring us all to glory. + +-- The Inquisitor]], [[è£è€€æ´žç©´å¿…é¡»å—到é‡ç‚¹ä¿æŠ¤â€”—我们的伟大领袖所下的命令,他的è¯æ¯”任何法律都更具有约æŸåŠ›ã€‚虽然我们的数é‡æžå°‘,并且我们行动éšè”½ï¼Œä½†æ˜¯åœ¨æ´žç©´é‡Œæ”¾ä¸Šä¸€ä¸ªå›ºå®šçš„侦查之眼å´æ˜¯æœ‰å¿…è¦çš„。任何被å‘现的人都必须被带到我们的力é‡å¤§åŽ…,æ¥åˆ°æˆ‘çš„é¢å‰æŽ¥å—审判。 + æ›´å¤šçš„äººåŠ å…¥äº†æˆ‘ä»¬çš„ä¼Ÿå¤§äº‹ä¸šã€‚ä»–ä»¬äº²çœ¼è§è¯äº†æˆ‘们的人民所éå—çš„ä¸å¹¸ä»¥åŠé”法大爆炸所带æ¥çš„ç¾éš¾ã€‚他们已ç»åŽŒå€¦äº†è®®ä¼šçš„怯懦,那帮å°ä¸‘åªä¼šä¿æŒæ²‰é»˜ã€‚而我们å´å¯ä»¥æŒ‡ç‚¹æ±Ÿå±±ï¼Œå‘这个世界å‘泄我们的愤怒。但最é‡è¦çš„æ˜¯ä»–ä»¬è¢«æˆ‘ä»¬çš„ä¼Ÿå¤§é¢†è¢–æ‰€é¼“èˆžï¼Œä»–é€šè¿‡ç ”ç©¶é”法大爆炸æ¥èŽ·å¾—力é‡ã€‚åªæœ‰ä»–能挖掘我们的潜力,åªæœ‰ä»–æ‰èƒ½çœ‹åˆ°æˆ‘们真æ£çš„能力。他拯救了我,使我脱离苦海并感å—他的伟大。åªæœ‰ä»–æ‰èƒ½æŒ‡å¼•æˆ‘们ï¼åœ¨ä»–的领导下,世界将会è§è¯æˆ‘们这股ä¸å®¹å°è§‘的力é‡ã€‚相信他的力é‡ï¼Œä»–会带æ¥è£è€€ã€‚ + +-- 审判者]], "_t") +t([[For too long we have been taught that the Spellblaze was a tragedy, that we are responsible for the deaths of millions and for suffering across the world. These are lies! Lies spread to defame us, to prevent our people from using magic to its rightful degree. The lesser races are jealous of our powers, of our amazing potential, and so they think to keep us underfoot, to stop us from ascending to our rightful place in the world. They fear us. + +The truth is that the Spellblaze was an experiment that went wrong. Many of our greatest mages died from the resulting energies, and some lands nearby were set ablaze. But there was no loss of life amongst the other races - it is their own wars that caused that, and their own squalid societies that brought about the plagues that followed. Many centuries later a great natural earthquake occurred that tore the lands apart, and the other races had the audacity to blame that on us. + +For this reason they persecuted us during the Spellhunt. Many of our mages were killed +mercilessly, and even those with no affinity to magic were brutally slaughtered in the terrible crusade. Even today we suffer discrimination and persecution, and tales still spread of innocent Shaloren burned at the stake or chopped to pieces. And what does the Council do? It sits in silence and hopes people will just forget. + +But no more! The time will come when the truth shall be known, and retribution will fall on any that deny us our rights. + +-- The Inquisitor]], [[很长一段时间,大家都认为é”法大爆炸是一场ç¾éš¾ï¼Œå…¨ä¸–ç•Œæ•°ä»¥ç™¾ä¸‡è®¡çš„äººå› æ¤è€Œæ»ã€‚这都是谎言ï¼è°Žè¨€å·²ç»æ•£å¸ƒåˆ°æ¯ç我们的程度,这åªæ˜¯ä¸ºäº†é˜»æ¢æˆ‘们åˆæ³•çš„å¦ä¹ 和使用é”法。æŸäº›ç§æ—嫉妒我们的力é‡ï¼Œæˆ‘们惊人的潜力,所以他们è¦é˜»ç¢æˆ‘们,防æ¢æˆ‘们æå‡åœ¨ä¸–界上的地ä½ã€‚他们害怕我们。 + +事实上,é”法大爆炸åªæ˜¯ä¸€åœºå¤±è´¥çš„实验。我们的许多精英法师都æ»äºŽè¾å°„的能é‡ï¼Œä¸€äº›é 近的陆地甚至都被烧焦了。但是其他ç§æ—并没有伤亡——都是他们自己的战争导致的,他们肮è„的社会带æ¥äº†ç´§éšå…¶åŽçš„ç¾éš¾ã€‚许多世纪åŽï¼Œä¸€åœºå¤§åœ°éœ‡ä½¿æ•´ä¸ªå¤§é™†æ”¯ç¦»ç ´ç¢Žï¼Œé‚£äº›ç§æ—æ‰å¼€å§‹åŽšé¢œæ— 耻的指责我们。 + +å› ä¸ºè¿™ä¸ªåŽŸå› ï¼Œä»–ä»¬åœ¨çŒŽé”行动ä¸è¿«å®³æˆ‘们。我们的许多法师被残å¿æ€å®³ï¼Œç”šè‡³é‚£äº›æ²¡æœ‰ä»»ä½•é”æ³•äº²å’ŒåŠ›çš„æ— è¾œè€…éƒ½åœ¨è¿™æ¬¡å¯æ€•çš„å± æ€ä¸ç‰ºç‰²ã€‚直到今天,我们ä»å¤‡å—æ§è§†å’Œè¿«å®³ï¼Œç»å¸¸ä¼šå¬åˆ°æ— 辜的埃罗兰人å—到ç«åˆ‘或凌迟的消æ¯ã€‚é•¿è€ä¼šåšäº†ä»€ä¹ˆï¼Ÿä»–们åªä¼šä¿æŒæ²‰é»˜ï¼ŒæœŸå¾…人们忘记过去。 + +ä¸æ˜¯ä¸æŠ¥ï¼Œæ—¶å€™æœªåˆ°ï¼çœŸç›¸å¤§ç™½ä¹‹æ—¥ï¼ŒæŠ¥åº”é™ä¸´ä¹‹æ—¶ã€‚ + +-- 审判者]], "_t") +t("letter (rhaloren camp)", "信(罗兰精çµè¥åœ°ï¼‰", "_t") +t([[I have great news! Our glorious leader has written to me, telling me of his travels. He is on a great pilgrimage, a holy quest to discover more about the Spellblaze and its powers, so that we may show the truth about it to the world. It is a quest fraught with peril, for we have many enemies in the world. But by his powers he cannot fail. He cannot! He cannot... + +One day soon he will return to us, and bring us to our proper glory. Look forward to that great time, when he is amongst us once more. Be ready for that moment when he stands tall before us and looks at us with his deep eyes... Work hard now and be attentive in your duties, so that we may make him proud. We fight for him, we struggle for him, and if needs be we will die for him. He is our hope and our glory, and the only joy we have in this dispassionate world. + +-- The Inquisitor +]], [[我有é‡å¤§å–œè®¯ï¼æˆ‘们伟大的领袖写信给我,告诉我他å³å°†è¿œè¡Œã€‚ä»–æ£åœ¨æœåœ£ä¹‹è¡Œçš„路上,一æ¡èƒ½å¤ŸçœŸæ£å‘掘é”法大爆炸和它的力é‡çš„é“è·¯ï¼Œè¿™æ ·ï¼Œæˆ‘ä»¬ä¾¿å¯ä»¥å‘世界公布事情的真相。这是一æ¡è‰°è¾›çš„é“è·¯ï¼Œå› ä¸ºæˆ‘ä»¬æœ‰è®¸å¤šæ•Œäººè™Žè§†çœˆçœˆã€‚ä½†æ˜¯ä»¥ä»–çš„èƒ½åŠ›ï¼Œç»å¯¹ä¸ä¼šå¤±è´¥â€¦â€¦ç»å¯¹ä¸ä¼šâ€¦â€¦ + +很快他就会回到我们的身边,带领我们å–å¾—è£è€€ã€‚期待那美好的时光,当他å†æ¬¡å›žåˆ°æˆ‘们身边。准备好迎接那个时刻的到æ¥â€”—当他站在我们é¢å‰ç”¨æ·±é‚ƒçš„眼神看ç€æˆ‘们……现在开始,努力åšå¥½è‡ªå·±çš„工作,我们会æˆä¸ºä»–的骄傲。我们为他战斗,我们为他斗争,如果有必è¦æˆ‘们å¯ä»¥ä¸ºä»–去æ»ã€‚他是骄傲和è£è€€çš„化身,也是我们在这个残酷现实的唯一希望。 + +-- 审判者 +]], "_t") +t("rhaloren", "ç½—å…°ç²¾çµ", "newLore category") +t("carefully preserved letter (rhaloren camp)", "å°å¿ƒä¿å˜çš„信(罗兰精çµè¥åœ°ï¼‰", "_t") +t([[My dearest, + +I hope this letter finds you well. I worry for you, so close to the city, so vulnerable should they find our base... But I trust in your strength, and I know you will be safe. Yet should anything happen... + +I wish you were here with me, able to share in the wonders I have seen. Yet this journey has far more perils. The Ziguranth have been on to us, tracking us relentlessly, spoiling many of my plans. They are truly a force to be reckoned with. But luck is with me - I have managed to capture one and find out the location of their base. Soon we shall prepare an attack that shall put an end to their threat forever. + +Ah, but there is something more exciting even than that! Near the Charred Scar I have uncovered a truly amazing thing - a mark of the Spellblaze. Oh, how I long for you to be here with me to see its wonders! You of all people know my passions so well, and what delight you would find in what I have discovered here. Here is where our future lies. Here is where we shall gain the power to truly strike out on our own! + +Look after our people well, and keep strong our base for when I return. It shall be soon, I hope, and it shall be in glory. + +With passion abound, +Your dearest love]], [[我最亲爱的, + +我希望这å°ä¿¡èƒ½å¹³å®‰çš„åˆ°è¾¾ä½ æ‰‹é‡Œã€‚æˆ‘ä¸ºä½ æ‹…å¿§ï¼Œç¦»åŸŽå¸‚è¿™ä¹ˆè¿‘ï¼Œè€Œæˆ‘ä»¬çš„åŸºåœ°åˆæ˜¯å¦‚æ¤è„†å¼±â€¦â€¦ä½†æ˜¯æˆ‘ç›¸ä¿¡ä½ çš„èƒ½åŠ›ï¼Œæˆ‘çŸ¥é“ä½ ä¼šå®‰ç„¶æ— æ™ã€‚但是如果有æ„外å‘生…… + +æˆ‘å¸Œæœ›ä½ èƒ½åˆ°è¿™æ¥ï¼Œåˆ†äº«æˆ‘所看到的奇迹。虽然这次旅行充满了å±é™©ã€‚ä¼Šæ ¼å…°æ–¯ä¸€ç›´åœ¨ä»”ç»†çš„æœæŸ¥æˆ‘们,打乱了我的许多计划。他们是一股真æ£çš„ä¸å¯å¿½è§†çš„力é‡ã€‚幸è¿çš„是——我设法抓ä½äº†ä¸€ä¸ªå¹¶ä¸”拷问出了他们基地的ä½ç½®ã€‚很快我们将å‘动çªè¢ï¼Œå°†ä»–们化为永远的回忆。 + +å•Šï¼Œä½†æ˜¯è¿˜æœ‰æ¯”é‚£æ›´åŠ ä»¤äººå…´å¥‹çš„äº‹æƒ…ï¼åœ¨ç¼çƒç–¤ç—•é™„近我å‘现了一件真æ£ä»¤äººæƒŠå¹çš„东西——é”æ³•å¤§çˆ†ç‚¸çš„æ ‡è®°ã€‚å•Šï¼Œæˆ‘å¤šä¹ˆæ¸´æœ›ä½ èƒ½æ¥åˆ°è¿™ï¼Œé™ªæˆ‘一起去领略它的奇妙ï¼ä½ 和所有人都知é“æˆ‘çš„ï¼Œèƒ½ä½¿ä½ æ„‰æ‚¦çš„ä¸œè¥¿åœ¨è¿™å¯ä»¥æ‰¾åˆ°ã€‚这里是我们的未æ¥ã€‚从这里得到的力é‡ï¼Œå°†ä½¿æˆ‘们真æ£æ‰“å‡ºè‡ªå·±çš„ä¸€ç‰‡å¤©ï¼ + +好好照顾我们的人,在我回æ¥ä¹‹å‰ä¿æŒåŸºåœ°çš„力é‡ã€‚在ä¸ä¹…çš„å°†æ¥ï¼Œæˆ‘希望,我会带ç€è£è€€è€Œå½’。 + +炽çƒçš„爱, +ä½ æœ€äº²çˆ±çš„äººã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/sandworm.lua" + +t([[I have stared in the mouths of crimson wyrms +And felt the claws of drakes so sleek +But through deserts dry and sandy storms +There is something else I seek + +In the trail of giant worms I walk +Through tunnels of sand below +Of arcane tools let there be no talk +It's on the wyrmic path I go!]], [[我已ç»è·Ÿè¸ªèµ¤é¾™æ•°æœˆ +巨龙的狡诈éšåŒ¿å®ƒçš„踪迹 +å½“æˆ‘ç©¿è¿‡æ²™æ¼ ï¼Œé¢†ç•¥æ²™æš´ +我找到了一些其他的东西 + +æˆ‘èµ°åœ¨å·¨å¤§æ²™è™«çš„è¶³è¿¹ä¸ +通过布满沙åçš„åœ°ä¸‹é€šé“ +奥术力é‡è®©é‚£é‡Œæ— 法交谈 +我æ£æœç€é‚£é¾™äººä¹‹è·¯å‰è¿›]], "_t") +t([[The dragon's breath corrodes my eyes +It tears flesh from my skin +But onward I search to see what lies +Amidst the sandy depths within + +The piles of sand fall past my head +Nearly crushing me alive +But I hurry on bereft of dread +For my quest I must survive!]], [[巨龙åæ¯è…蚀了我的åŒçœ¼ +撕裂了我的身体 +但我ä»ç„¶åšå®šçš„å‰è¿› +去看那åè½å½¼ç«¯çš„它 +åœ¨é‚£æ— å°½æ²™å †çš„æ·±å¤„ + +那些沙柱从我头边擦过 +差点把我活埋 +但是匆忙ä¸æˆ‘竟忘记了æ惧 +为了任务我一定è¦æ´»ç€ï¼]], "_t") +t([[The sandworms go from strength to strength +Ever greater do they seem +Of towering height and massive length +It is all as if a dream... + +To the darkest depths I now depart +In search of my one fate +How I long to taste the beating heart +Of the legendary worm so great!]], [[这沙虫å˜å¾—越æ¥è¶Šå¼ºå¤§ +似乎比它们以往更巨大 +æ— æ³•æ述的高与宽 +好åƒæ˜¯åšæ¢¦ä¸€èˆ¬â€¦â€¦ + +我现在æ£å‡†å¤‡å¯ç¨‹å‰å¾€é»‘暗深处 +å¯»æ‰¾å±žäºŽæˆ‘è‡ªå·±çš„å‘½è¿ +我是多么的渴望å°åˆ°é‚£è·³åŠ¨çš„å¿ƒè„ +ä¼ è¯´æ²™è™«è·³åŠ¨çš„å¿ƒè„ç¾Žå‘³æ— æ¯”ï¼]], "_t") +t("sandworm lair", "沙虫巢穴", "newLore category") +t("song of the sands", "æµæ²™ä¹‹æŒ", "_t") +t([[I have seen the Queen in glory true +And she has moved me to my soul +Oh Queen! Let me be a part of you! +Please devour me! Swallow me whole!!]], [[æˆ‘çœ‹åˆ°äº†çœŸå®žçš„å¥³çŽ‹ï¼ +她深深打动了我的çµé‚ +啊,女王ï¼è¯·è®©æˆ‘å’Œä½ èžä¸ºä¸€ä½“ï¼ +请åžå™¬æˆ‘ï¼å°†æˆ‘整个都åžä¸‹åŽ»å§ï¼ï¼]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/scintillating-caves.lua" + +t("research journal part 1", "ç ”ä¿®æ—…è¡Œç¬”è®° 1", "_t") +t([[I have been given permission to explore the scintillating caves to the east. Normally they are sealed off, but having a father on the council has its uses, even if he is normally a dumb buffoon... + +These caves are the site of where the Spellblaze began. An ancient Sher'Tul farportal lay buried here, and our ancestors tapped into that power to their destruction. Many of the greatest Shaloren mages stood here, and when the energies beyond comprehension erupted they were all annihilated instantly. It was a terrible loss to our people - such knowledge and power lost forever! + +Now the ancient ruins have become overgrown by crystals. Reports say that they grow each year. Could they be alive..? + +I must admit that stepping into the starting place of the Spellblaze fills me with immense trepidation. This was where the great destruction began, that tore through our world, wiping out cities, tearing the world apart. And yet look at the beauty here! +]], [[我已ç»å¾—到了å‘东探索闪光洞穴的许å¯ã€‚通常它们是被å°é”èµ·æ¥çš„,åªæœ‰ä¸€ä½è®®ä¼šè¦å‘˜æ‹¥æœ‰å®ƒä»¬çš„使用æƒâ€”â€”å°½ç®¡é‚£å®¶ä¼™æ˜¯ä¸ªè ¢é©´ã€‚ + +这些洞穴是é”法大爆炸开始的地方。一扇远å¤çš„å¤Â·å›¾å°”ä¼ é€é—¨è¢«åŸ‹åœ¨è¿™é‡Œï¼Œæˆ‘们的祖先激活了它导致了他们的æ¯ç。许多伟大的永æ’ç²¾çµæ³•å¸ˆç«™åœ¨è¿™ï¼Œå½“紊乱的能é‡çˆ†å‘时,他们瞬间化为了ç°çƒ¬ã€‚对我们æ¥è¯´ï¼Œé‚£æ˜¯ä¸€æ¬¡ä¸¥é‡çš„æŸå¤±â€”—我们永远失去了那些å¦è¯†æ¸Šåšçš„å¼ºå¤§æ³•å¸ˆï¼ + +现在这片远å¤åºŸå¢Ÿé•¿æ»¡äº†æ°´æ™¶ä½“。æ®æŠ¥å‘Šï¼Œå®ƒä»¬æ¯å¹´éƒ½ä¼šå¢žé•¿ã€‚它们是活的å—? + +我必须得承认,当我走进é”法大爆炸开始的地方时,我的心一直悬的紧紧的。这是大爆炸开始的地方,我们的世界就是被这里的能é‡æ‰€æ’•è£‚,城市湮çï¼Œå¤§é™†åˆ†ç¦»ã€‚ä½†æ˜¯ï¼Œçœ‹çœ‹è¿™ç¾Žä¸½çš„æ´žç©´ï¼ +]], "_t") +t("research journal part 2", "ç ”ä¿®æ—…è¡Œç¬”è®° 2", "_t") +t([[I have definitely seen crystals move of their own volition here, and some even seem capable of producing magical effects in self-defence. They are no threat to me whatsoever - my arcane powers are far beyond whatever latent magic seems to possess these things. + +Possession... is what it almost seems like. These crystals are not natural. I have broken some down and studied them, and the very structure of the material seems vastly distinct from any other I have seen. I have even studied Sher'Tul relics in the Academy and this is most certainly something different. Truly fascinating! +]], [[我确实看到了许多自主移动的水晶体,有的甚至能产生奇妙的效果æ¥ä¿æŠ¤è‡ªå·±ã€‚ä¸ç®¡æ€Žæ ·ï¼Œå®ƒä»¬å¯¹æˆ‘æž„ä¸æˆä»»ä½•å¨èƒâ€”—我的奥术能力远远超越了这些能和é”法产生共鸣的水晶体。 + +拥有自主æ„è¯†â€”â€”å‡ ä¹Žæ˜¯è¿™äº›æ°´æ™¶çš„å…±åŒç‰¹ç‚¹ã€‚这些水晶体ä¸æ˜¯è‡ªç„¶çš„æ°´æ™¶ã€‚æ‰€ä»¥ï¼Œæˆ‘æ‰“ç¢Žäº†å‡ ä¸ªæ¥ç ”究它们——但这特殊的结构和我以å‰æ‰€è§åˆ°çš„截然ä¸åŒã€‚æˆ‘ç”šè‡³åœ¨ç ”ç©¶é™¢é‡Œè§‚å¯Ÿè¿‡å¤Â·å›¾å°”çš„é—骸——这确实是ä¸ä¸€æ ·çš„东西。真是令人ç€è¿·ï¼ +]], "_t") +t("research journal part 3", "ç ”ä¿®æ—…è¡Œç¬”è®° 3", "_t") +t([[Earth, water, fire, air - these are the elements we forge our magic with, and all of these I have seen manifested in the crystals here. But there is something else, something different... There are dark crystals here which seem to posses some new, destructive element - a very twisting of the nature of the other elements, warping them into malign designs. + +Why have I never seen this before?! I must study it, I must understand it - I must comprehend its very nature and hold its power in my own hands... The thirst for knowledge is all-consuming! + +I shall name this new element "blight".]], [[土ã€æ°´ã€ç«ã€æ°”——这些通常是我们用æ¥å¬å”¤é”æ³•çš„å…ƒç´ ï¼Œå¹¶ä¸”è¿™é‡Œçš„æ°´æ™¶ä½“éƒ½æœ‰ç±»ä¼¼çš„ä½“çŽ°ã€‚ä½†æ˜¯ï¼Œè¿™é‡Œä¹Ÿæœ‰ä¸€äº›å…¶ä»–çš„ï¼Œå®Œå…¨ä¸åŒçš„â€”â€”é‚£äº›é»‘æ°´æ™¶ä¼¼ä¹Žæ˜¯ç”±æ–°çš„ç ´åæ€§å…ƒç´ æž„æˆâ€”—一ç§éžå¸¸åå¸¸çš„å…ƒç´ ï¼Œå°†é‚£äº›æ°´æ™¶æ•´ä¸ªæ‰æ›²äº†ã€‚ + +为什么我之å‰æ²¡æœ‰è§è¿‡ï¼Ÿï¼æˆ‘å¿…é¡»ç ”ç©¶å®ƒï¼Œæˆ‘å¿…é¡»å¼„æ˜Žç™½â€”â€”æˆ‘å¿…é¡»äº†è§£å®ƒçš„ç‰¹æ€§å¹¶å°†å®ƒæŽ§åˆ¶åœ¨æˆ‘çš„æ‰‹é‡Œâ€¦â€¦æˆ‘çš„æ±‚çŸ¥æ¬²ç‡ƒçƒ§èµ·æ¥äº†ï¼ + +æˆ‘å°†æ–°å…ƒç´ å‘½å为“枯èŽâ€ã€‚]], "_t") +t("research journal part 4", "ç ”ä¿®æ—…è¡Œç¬”è®° 4", "_t") +t([[I can see it now, I can see so clearly... The forces at work here are not of this world. They are a result of the Spellblaze, from the tearing of the fabric of our world. And from outside that fabric... something else, something truly powerful, trying to force its way in. I feel I can almost reach out and touch it! Such awesome power it is... could this even rival the renowned powers of the Sher'Tul? + +The crystals are a corruption of the elements of Maj'Eyal. These outside forces are changing the very make-up of the matter of our world. This cavern is truly a garden of delights, a font of growth and energy. Who knows how far this garden of wonders could spread if we encourage it more? Perhaps the whole of our world could be enveloped in this scintillating glory, a grand corruption for all Eyal! + +I have begun to train myself in controlling this "blight". It takes much energy, draining my very vim, but I can feel the tremendous power behind it. I must tap into it more...]], [[我现在å¯ä»¥çœ‹è§å®ƒäº†ï¼Œå¦‚æ¤çš„清晰……这股能é‡ä¼¼ä¹Žä¸å±žäºŽè¿™ä¸ªä¸–界。它们是é”法大爆炸的作用结果,比当今世界任何结构都è¦ç²¾å¯†å’Œå¤æ‚。从外部看,这ç§æž„é€ â€¦â€¦æœ‰ç§ç‰©è´¨ï¼ŒçœŸæ£å¼ºå¤§çš„能é‡ç‰©è´¨ï¼Œåœ¨åžå™¬ç€å‘¨å›´çš„一切。我觉得它触手å¯åŠï¼å¦‚æ¤æƒŠäººçš„能é‡â€”—它能达到å¤Â·å›¾å°”爆å‘时的能é‡å—? + +è¿™äº›æ°´æ™¶ä½“æ˜¯é©¬åŸºÂ·åŸƒäºšå°”çš„å •è½å…ƒç´ ã€‚è¿™äº›å¤–éƒ¨å› ç´ å¹²æ‰°äº†è¿™ä¸ªä¸–ç•Œçš„æ£å¸¸è¿è½¬ã€‚这洞穴真是一个希望的ä¹å›ï¼Œä¸€ä¸ªç”Ÿå‘½çš„æºæ³‰ã€‚如果我们放任下去,天知é“这个奇迹之å›ä¼šæ‰©å±•åˆ°å¤šå¤§çš„范围?也许我们的整个世界都会被这些闪光的è£è€€æ‰€ç¬¼ç½©ï¼Œæ•´ä¸ªåŸƒäºšå°”éƒ½å°†è¢«ä¾µèš€ï¼ + +我æ£åœ¨å°è¯•æŽ§åˆ¶â€œæž¯èŽâ€å…ƒç´ 。它需è¦å¾ˆå¤šèƒ½é‡ï¼Œæˆ‘体内的活力æ£åœ¨ä¸æ–çš„æµå¤±ï¼Œä½†æ˜¯æˆ‘å¯ä»¥æ„Ÿå—到它éšè—ç€çš„巨大能é‡ã€‚æˆ‘å¿…é¡»æ›´åŠ æ·±å…¥çš„äº†è§£å®ƒâ€¦â€¦]], "_t") +t("research journal part 5", "ç ”ä¿®æ—…è¡Œç¬”è®° 5", "_t") +t([[I sought to reach out and touch the abyss, but I found it touched me first... I have been blessed, I have been fully awoken! + +There is a wonder here, a wonder beyond all else I have ever seen. A crystal of amazing intricacy and beauty, with a halo of power that echoes of the original energies of the Spellblaze. All the power that our ancestors unlocked, mixed with the glorious corruption that it triggered. What beauty - what tremendous beauty! + +I felt it touch me, I felt it reach into my heart and imbue me with its strength. I stood entranced as its energy flowed into me. Oh how the blood now courses through my veins! Blood corrupted with true power! + +I see now the path that lies before me. The Spellblaze was not a curse, it was a blessing. I must open our people's eyes to the glory that our race has unlocked! I shall bring the wonders of this corruption to the whole world!]], [[我寻找è”ç³»æ ¸å¿ƒçš„æ–¹æ³•ï¼Œä½†æˆ‘å‘现它之å‰å°±å·²ç»â€¦â€¦æˆ‘已被èµç¦ï¼Œæˆ‘å·²ç»è¢«å”¤é†’。 + +这是一个奇迹,一个我所è§è¿‡çš„最罕è§çš„奇迹。一å—结构精致ã€ç»šä¸½å¤šå½©çš„水晶,并且身上还环绕ç€é”法大爆炸产生的能é‡å…‰çŽ¯ã€‚我们祖先所开å¯çš„能é‡è§¦å‘äº†æ–°çš„å •è½å…ƒç´ 。真是漂亮——漂亮æžäº†ï¼ + +我能感觉到它在触摸我,我能感到它钻进我的心底å‘我çŒè¾“它的力é‡ã€‚当它把能é‡çŒè¾“给我时,我兴高采烈的站在原地。啊,我çƒè¡€æ²¸è…¾äº†ï¼è¡€æ¶²è¢«çœŸæ£çš„能é‡æ‰€åŒåŒ–ï¼ + +我看到了未æ¥çš„é“路。é”法大爆炸ä¸æ˜¯è¯…咒,它是一ç§ç¥ç¦ã€‚我必须使人们æ£è§†æˆ‘æ—å¼€å¯çš„è£è€€ï¼æˆ‘å°†æŠŠè¿™å •è½çš„奇迹带给世界ï¼]], "_t") +t("scintillating caves", "闪光洞穴", "newLore category") +t("exploration journal", "探险笔记", "_t") +t([[#{italic}#10th Mirth, Year 122 of the Age of Ascendancy#{normal}# +The council has seen fit to allow me to investigate the scintillating caverns after that Rhaloren madman started raving on the streets about how someone had "befouled" them... I do not see any such befoulment, but neither do I see the moving crystals this place was rumoured to have. There are oddly misplaced crystal shards, which seem to have sheared off of something larger, but hardly anything spectacular. + +#{italic}#2nd Summertide, Year 122 of the Age of Ascendancy#{normal}# +It's strange, really.. from the fragments I've been able to find, they seem to adhere to the ethereal geometry of magics - the red fragments seem to be pieces of fire magic from their geometry; the blue adheres to water, etc... there also seem to be pieces of deformed crystal, as though some terrible power warped whatever colour some of these crystals used to be into something they were never intended to be - is this the "befoulment" the madman raved about? + +#{italic}#3rd Summertide, Year 122 of the Age of Ascendancy#{normal}# +Well... that was certainly unexpected. There may be some truth to the rumours that these crystals can move about, or at least that they have some will of their own - I was just about to finish my investigation of the caves, when in the very last part of the cave I hadn't yet explored, I saw what appeared to be two giant... legs, growing from the cavern. I was immediately overcome by feelings of fear and malice, and not my own - that crystal sent them to me, that I was unwelcome here, that it was not yet finished. I dare not tell the council of my cowardice, so I shall... invent a more fitting report in a much safer place. If some wayward adventurer finds these notes, it is my surmise that whomever destroyed the original crystals left such a strong impression of strength and will that the rudimentary intelligence governing them decided the form of its destroyer was stronger than the original, crystalline shapes.]], [[#{italic}#å“越纪,122年狂欢月10æ—¥#{normal}# +当议会å…许我探索闪光洞穴å‰ï¼Œé‚£äº›ç½—å…°ç²¾çµçš„ç–¯å们一直在大街上散布æŸäººâ€œæ¬ºéª—â€ä»–们的谣言……我没有å¬åˆ°ä»»ä½•ç±»ä¼¼çš„事,我也没看到这里有谣言ä¸æ‰€è¯´çš„会动的水晶体。åªæœ‰ä¸€äº›çœ‹èµ·æ¥é•¿é”™äº†ä½ç½®çš„水晶,似乎被æŸç§æ›´å¤§çš„ä¸œè¥¿ä¿®å‰ªè¿‡ï¼Œä½†æ˜¯å‡ ä¹Žçœ‹ä¸åˆ°ä»»ä½•ç‰¹åˆ«ä¹‹å¤„。 + +#{italic}#å“越纪,122å¹´å¤æ®‡2æ—¥#{normal}# +真奇怪,真的……从那些我找到的水晶碎片æ¥çœ‹ï¼Œè¿™äº›ç¢Žç‰‡ä¼¼ä¹Žæ›¾ç»é™„ç€ç©ºæ°”ä¸çš„é”æ³•å…ƒç´ â€”â€”çº¢è‰²çš„ç¢Žç‰‡ä¼¼ä¹Žé™„ç€ç«å…ƒç´ ,è“色的则附ç€æ°´å…ƒç´ ç‰ç‰â€¦â€¦è¿™é‡Œä¹Ÿæœ‰äº›æ°´æ™¶ä½“,似乎被æŸç§åŠ›é‡æ‰æ›²è¿‡äº†ï¼Œæ€»ä¹‹ï¼Œä¸æ˜¯è‡ªç„¶å½¢æˆçš„水晶——难é“这就是那些疯å所胡言乱è¯çš„东西? + +#{italic}#å“越纪,122å¹´å¤æ®‡3æ—¥#{normal}# +好å§â€¦â€¦æˆ‘们最ä¸å¸Œæœ›çš„事情å‘生了。谣言或许是真的……那些水晶体å¯ä»¥ç§»åŠ¨ï¼Œè‡³å°‘说,它们有æŸç§è‡ªä¸»æ„识——当时我æ£å¥½å¿«å®Œæˆäº†æ•´ä¸ªæ´žç©´çš„探索,在洞穴的最深处,我看到了巨大的——由水晶构æˆçš„åŒè…¿ï¼Œé‚£æ˜¯ä¸€ä¸ªä»Žæ´žç©´ä¸é•¿å‡ºçš„水晶巨人的组æˆéƒ¨åˆ†ã€‚我立刻被æ惧感所淹没——那些水晶体带给我这ç§æ„Ÿè§‰ï¼Œåœ¨è¿™è¾¹æˆ‘并ä¸å—欢迎,而且它似乎还有未完æˆçš„事。我ç»ä¸ä¼šå‘Šè¯‰è®®ä¼šæˆ‘的胆å°ï¼Œæ‰€ä»¥æˆ‘åªèƒ½â€¦â€¦åœ¨ä¸€ä¸ªå®‰å…¨å¤šçš„åœ°æ–¹ï¼Œè™šæž„ä¸€ä»½æ›´åŠ åˆé€‚的报告。如果有哪个路过的冒险者看到了这些笔记,我猜测他已ç»æ¶ˆçäº†é‚£äº›å·¨äººâ€”â€”é‚£äº›æ›¾å¸¦ç»™æˆ‘æ— é™æ惧和压力的巨大水晶体,比æ£å¸¸æ°´æ™¶ä½“还è¦å¼ºå¤§ä¸€å€ä»¥ä¸Šçš„怪物。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/shertul.lua" + +t("first mural painting", "第一幅å£ç”»", "_t") +t([[You see here a mural showing a dark and tortured world. Large, god-like figures with powerful auras fight each other, and the earth is torn beneath their feet. +There is some text underneath ]], [[ä½ èƒ½åœ¨è¿™å£ç”»ä¸Šçœ‹åˆ°ä¸€ä¸ªé»‘暗和痛苦的世界。有ç€å¼ºå¤§é¢†åŸŸçš„上å¤å·¨ç¥žä»¬åœ¨äº’相厮æ€ï¼Œå¤§åœ°åœ¨ä»–们脚下龟裂。 +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'In the beginning the world was dark, and the petty gods fought over their broken lands.'#{normal}#", "#{italic}#'刚开始世界充满了黑暗,众神为了å„自的领土而竞争。'#{normal}#", "_t") +t("which you do not understand: #{italic}#'Sho ch'zun Eyal mor donuth, ik ranaheli donoth trun ze.'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Sho ch'zun Eyal mor donuth, ik ranaheli donoth trun ze.'#{normal}#", "_t") +t("second mural painting", "第二幅å£ç”»", "_t") +t([[In this picture a huge god with glowing eyes towers above the land, and in his right hand he holds high the sun. The other gods are running from him, wincing from the light. +There is some text underneath ]], [[在这幅画上有一ä½é“å¡”ä¸€æ ·çš„å·¨ç¥žï¼Œä»–ç›®å…‰å¦‚ç‚¬ï¼Œå³æ‰‹é«˜ä¸¾ç€å¤ªé˜³ã€‚众神逃离他,害怕他手ä¸çš„光芒。 +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'But AMAKTHEL came, and his might surpassed all else, and the petty gods fled before his glory. And he made the Sun from his breath and held it above the world and said, \"All that this light touches shall be mine, and this light shall touch all the world.'#{normal}#", "#{italic}#但阿马克泰尔æ¥äº†,他的勇æ¦éœ‡æ…‘了众人,伪神们慑æœäºŽä»–çš„è£è€€ã€‚他深呼å¸åŽæŠŠå¤ªé˜³é«˜ä¸¾åˆ°äº†ä¸–界之上,说:“阳光所至,å³æˆ‘所至,这光芒将照亮全世界。â€#{normal}#", "_t") +t("which you do not understand: #{italic}#'Fa AMAKTHEL tabak, ik koru bazan tro yu, ik ranaheli tobol don schek ruun. Ik blana dem Soli as banafel ik goriz uf Eyal ik blod, \"Tro fasa goru domus asam, ik goru domit tro Eyal.\"'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Fa AMAKTHEL tabak, ik koru bazan tro yu, ik ranaheli tobol don schek ruun. Ik blana dem Soli as banafel ik goriz uf Eyal ik blod, \"Tro fasa goru domus asam, ik goru domit tro Eyal.\"'#{normal}#", "_t") +t("third mural painting", "第三幅å£ç”»", "_t") +t([[This picture shows the huge god holding some smaller figures in his hands and pointing out at the lands beyond. You imagine these figures must be the Sher'Tul. +There is some text beneath ]], [[这幅画显示了真神将一个å°å·§çš„é—迹托在手心,并指å‘è¿œæ–¹çš„å¤§é™†ã€‚ä½ çŒœè¿™é—迹也许就是å¤Â·å›¾å°”。 +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'And AMAKTHEL made the SHER'TUL, and gave unto us the powers to achieve all that we set our will to, and said to us \"Go forth to where the light touches and take all for your own.\"'#{normal}#", "#{italic}#å¹¶ä¸”é˜¿é©¬å…‹æ³°å°”åˆ¶é€ äº†å¤Â·å›¾å°”,给予我们完æˆè‡ªæˆ‘æ„志的力é‡ï¼Œä»–对我们说:“走å‘世界,为自己å–得一切。â€#{normal}#", "_t") +t("which you do not understand: #{italic}#'Ik AMAKTHEL cosio SHER'TUL, ik baladath peris furko masa bren doth benna zi, ik blod is \"Fen makel ath goru domus ik denz tro ala fron.\"'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Ik AMAKTHEL cosio SHER'TUL, ik baladath peris furko masa bren doth benna zi, ik blod is \"Fen makel ath goru domus ik denz tro ala fron.\"'#{normal}#", "_t") +t("fourth mural painting", "第四幅å£ç”»", "_t") +t([[You see a mural showing a huge metropolis made of crystal, with small islands of stone floating in the air behind it. In the foreground is sitting a Sher'Tul, with a hand stretched up to the sky. +There is some text beneath ]], [[ä½ åœ¨å£ç”»ä¸Šçœ‹åˆ°ä¸€ä¸ªå·¨å¤§çš„水晶之城,有数个浮空岛悬浮在周围。在画é¢çš„最å‰ç«¯åç€çš„是å¤Â·å›¾å°”人,他å‘天空笔直的举起手臂。 +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'We conquered the world, and built for ourselves towering cities of crystal and fortresses that travelled the skies. But some were not content...'#{normal}#", "#{italic}#我们å¾æœäº†ä¸–ç•Œï¼Œä¸ºè‡ªå·±å»ºé€ é«˜æ¥¼å¤§åŽ¦ï¼Œæ°´æ™¶èˆ¬æ¢¦å¹»çš„éƒ½å¸‚å’Œæ‚¬æµ®å¤©ç©ºçš„å ¡åž’ï¼Œä½†æœ‰äº›äººè¿˜ä¸æ»¡è¶³â€¦â€¦#{normal}#", "_t") +t("which you do not understand: #{italic}#'Batialatoth ro Eyal, ik rinsi akan fronseth sumit kurameth ik linnet pora gasios aeren. Ach nen beswar goreg.'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Batialatoth ro Eyal, ik rinsi akan fronseth sumit kurameth ik linnet pora gasios aeren. Ach nen beswar goreg.'#{normal}#", "_t") +t("fifth mural painting", "第五幅å£ç”»", "_t") +t([[This mural shows nine Sher'Tul standing side by side, each holding aloft a dark weapon. Your eyes are drawn to a runed staff held by the red-robed figure in the centre. It seems familiar somehow... +There is some text beneath ]], [[这幅å£ç”»æ˜¾ç¤ºäº†ä¹ä¸ªå¤Â·å›¾å°”人肩并肩站ç€ï¼Œæ¯äººæ‰‹é‡Œéƒ½é«˜ä¸¾ç€ä¸€ä»¶ä¸€æ¨¡ä¸€æ ·çš„黑色æ¦å™¨ã€‚ä½ çš„æ³¨æ„力集ä¸åœ¨ç”»é¢ä¸é—´â€”—被红è¢è€…举起的符文法æ–上。它看起æ¥å¾ˆçœ¼ç†Ÿâ€¦â€¦ +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'Of pride we accepted no equals, and of greed we accepted no servitude. We made for ourselves terrible weapons - the Godslayers - and nine were chosen to wield them.'#{normal}#", "#{italic}#æˆ‘ä»¬æ— è§†é‚£é«˜å‚²çš„å…¬å¹³ï¼Œæˆ‘ä»¬æ‹’ç»é‚£è´ªå©ªçš„å¥´å½¹ã€‚æˆ‘ä»¬ç»™è‡ªå·±æ‰“é€ äº†å¼ºå¤§çš„æ¦å™¨â€”—弑神之刃,并选出了ä¹å精英æ¥ä½¿ç”¨å®ƒä»¬ã€‚#{normal}#", "_t") +t("which you do not understand: #{italic}#'Zubadon koref noch hesen, ik dorudon koref noch pasor. Cosief maro dondreth karatu - Ranaduzil - ik jein belsan ovrienis.'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Zubadon koref noch hesen, ik dorudon koref noch pasor. Cosief maro dondreth karatu - Ranaduzil - ik jein belsan ovrienis.'#{normal}#", "_t") +t("sixth mural painting", "第å…å¹…å£ç”»", "_t") +t([[You see images of epic battles, with Sher'Tul warriors fighting and slaying god-like figures over ten times their size. +There is some text underneath ]], [[ä½ åœ¨è¿™å¹…ç”»ä¸Šçœ‹åˆ°ä¸€åœºå²è¯—战争——å¤Â·å›¾å°”的战士们在和10å€å¤§äºŽä»–们的神祗战斗。 +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'The petty gods were hunted down and slain, and their spirits rent to nothing. The land became our own. But one god remained...'#{normal}#", "#{italic}#那些神祗被一个个击败,他们的çµé‚åŒ–ä¸ºè™šæ— ã€‚å¤§é™†ç»ˆäºŽä¸ºæˆ‘ä»¬æ‰€æ‹¥æœ‰ã€‚ä½†æ˜¯è¿˜æœ‰ä¸€ä½ç¥žç¥—å˜åœ¨â€¦â€¦#{normal}#", "_t") +t("which you do not understand: #{italic}#'Ranaheli meth dondruil ik duzin, ik leisif konru as neremin. Eyal matath bre sun. Ach unu rana soriton...'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Ranaheli meth dondruil ik duzin, ik leisif konru as neremin. Eyal matath bre sun. Ach unu rana soriton...'#{normal}#", "_t") +t("seventh mural painting", "第七幅å£ç”»", "_t") +t([[You see the red-robed Sher'Tul striking the huge god with the dark, runed staff. Bodies litter the floor around them, and the golden throne behind is bathed in blood. The light in the god's eyes seems faded. +There is some text underneath ]], [[ä½ çœ‹åˆ°çº¢è¢å¤Â·å›¾å°”äººç”¨é‚£æ ¹åˆé»‘åˆäº®çš„法æ–攻击巨大的神祗。碎肉撒了一地,鲜血染é了整个黄金王座。神祗眼ä¸çš„神采似乎消散了…… +下é¢æœ‰ä¸€è¡Œæ–‡å—]], "_t") +t("#{italic}#'The almighty AMAKTHEL was assaulted on his golden throne, and though many died before his feet, he was finally felled.'#{normal}#", "#{italic}#真神阿马克泰尔最终倒在了他的黄金王座下,虽然数以åƒè®¡çš„人æ»åœ¨ä»–的脚下,他最终还是陨è½äº†ã€‚#{normal}#", "_t") +t("which you do not understand: #{italic}#'Trobazan AMAKTHEL konruata as va aurin leas, ik mab peli zort akan hun, penetar dondeberoth.'#{normal}#", "ä¸æ˜Žæ„义的文å—:#{italic}#'Trobazan AMAKTHEL konruata as va aurin leas, ik mab peli zort akan hun, penetar dondeberoth.'#{normal}#", "_t") +t("eighth mural painting", "第八幅å£ç”»", "_t") +t([[The large mural shows the great god spread on the ground, with the dark staff held against his chest. Sher'Tul surround him, some hacking off his limbs, cutting out his tongue, and binding him with chains. A burst of light flares up from where a tall Sher'Tul warrior is gouging his eye with a black-bladed halberd. In the background a Sher'Tul mage beckons to a huge chasm in the ground. +The text beneath says simply ]], [[这幅巨大的å£ç”»ä¸Šï¼ŒçœŸç¥žè¢«æ‘Šå¼€åœ¨åœ°ä¸Šï¼Œé‚£æ ¹é»‘色的法æ–ç©¿é€äº†ä»–的胸å£ã€‚å¤Â·å›¾å°”人围绕ç€ä»–,有的在切他的肢体,有的在割他的舌头,还有的在用é”链æ†ç»‘他。一ä½é«˜ä¸ªåå¤Â·å›¾å°”人对他的眼ç›å°„出了一æŸæ¿€å…‰ï¼Œä»–在用锋利的长戟切割真神的眼ç›ã€‚远处,一个å¤Â·å›¾å°”法师在地上å¬å”¤äº†ä¸€é“沟壑。 +下é¢æœ‰åªæœ‰ä¸€å¥]], "_t") +t("#{italic}#'The Great Sin.'#{normal}#", "#{italic}#罪æ¶ä¹‹æºã€‚#{normal}#", "_t") +t("ninth mural painting", "第ä¹å¹…å£ç”»", "_t") +t("This final mural has been ruined, with deep scores and scratches etched across its surface. All you can see of the original appears to be flames.", "最åŽçš„è¿™å—å£ç”»ä¼¼ä¹ŽæŸå的很严é‡ï¼Œä¸Šé¢æœ‰æ·±æ·±çš„划痕和è…èš€çš„ç—•è¿¹ã€‚ä½ æ‰€èƒ½çœ‹åˆ°çš„ä¼¼ä¹Žæ˜¯ç«ç„°çš„ç”»é¢ã€‚", "_t") +t("Yiilkgur raising toward the sky", "ä¼Šå…‹æ ¼ï¼Œé£žå‘天空", "_t") +t("Yiilkgur, the Sher'Tul Fortress is re-activated and raises from the depths of Nur toward the sky.", "ä¼Šå…‹æ ¼é‡æ–°æ¿€æ´»äº†å¤Â·å›¾å°”è¦å¡žï¼Œå®ƒä»Žæ¹–底伸å‘天空。", "_t") +t("a living Sher'Tul?!", "æ´»ç€çš„å¤Â·å›¾å°”人?!", "_t") +t("You somehow got teleported to an other Sher'Tul Fortress, in a very alien location. There you saw a living Sher'Tul.", "ä¸ç®¡æ€Žæ ·ï¼Œä½ ä¼ é€åˆ°äº†å¦ä¸€ä¸ªå¼‚次元的å¤Â·å›¾å°”è¦å¡žã€‚åœ¨é‚£é‡Œï¼Œä½ çœ‹åˆ°äº†ä¸€ä½æ´»ç€çš„å¤Â·å›¾å°”人。", "_t") +t("sher'tul", "å¤Â·å›¾å°”", "newLore category") +t("lost farportal", "失è½çš„ä¼ é€é—¨", "_t") +t("%s boldly entering a Sher'Tul farportal.", "%s勇敢地进入了一个å¤Â·å›¾å°”ä¼ é€é—¨ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/lore/slazish.lua" + +t("conch (1)", "海螺 (1)", "_t") +t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a lyrical voice emanating from within:#{normal}# + +"Report from Tidewarden Isimon to Tidebringer Zoisla. Alucia and I have, um, begun scouting the outer perimeter. The, uh, the terrain is proving difficult to navigate, but I'm sure we'll make, uh, quick progress. We shall, uh, we'll continue now... in the name of the Saviour! + +"...Um, you think that was okay?" + +#{italic}#A second, lighter voice joins in.#{normal}# "Yeah, that was fine, Isimon. We'll make a Myrmidon of you yet!" + +"Heh, I wouldn't be so sure of that... Guess I'll turn this off and we'll get going." + +"Hey, what's the rush? This is the first time we've been alone from the others all week. Maybe we could..." + +"What? Surely you don't mean-? What if someone comes along?" + +"Oh, who would catch us out here? Come on!" + +"I, uh, well, I suppose... I should stop this recording."]], [[#{italic}#触摸这åªæµ·èžºå¯ä»¥ä½¿å®ƒå‘å‡ºå£°éŸ³ã€‚å½“ä½ å°†å®ƒæ”¾äºŽè€³è¾¹æ—¶ï¼Œä½ å¬åˆ°äº†ä¸€é˜µå˜ˆæ‚的声音从里é¢ä¼ 出æ¥ï¼š#{normal}# + +"æ½®æ±å®ˆæœ›è€…艾斯蒙å‘æ½®æ±æ¯ç者ä½è¥¿æ‹‰æ±‡æŠ¥ã€‚艾露西亚和我已ç»ï¼Œå—¯ï¼Œå·²ç»å¼€å§‹æŽ¢ç´¢å¤–围附近的地域了。那个,é¢ï¼Œåœ°å½¢çœ‹èµ·æ¥ç›¸å½“难以辨认,但是我ä¿è¯æˆ‘们会有,é¢ï¼Œä¼šæœ‰æ›´å¿«çš„进展。我们将,é¢ï¼Œæˆ‘们将继ç»æŽ¢ç´¢â€¦â€¦ä»¥ä¸»ä¹‹åï¼ + +"……é¢ï¼Œä½ è®¤ä¸ºé‚£æ ·æ²¡é—®é¢˜ï¼Ÿ" + +#{italic}#ç¬¬äºŒä¸ªæ›´åŠ è½»æŸ”çš„å£°éŸ³ä¼ å‡ºæ¥ã€‚#{normal}# "å¯ä»¥ï¼Œå¾ˆå¥½ï¼Œè‰¾æ–¯è’™ã€‚我们将æˆä¸ºæœ‰å²ä»¥æ¥æœ€æ£’çš„ä¾å«ï¼" + +"嗨,我ä¸èƒ½é‚£ä¹ˆè‚¯å®šâ€¦â€¦æˆ‘想我è¦æŠŠè¿™å…³äº†ï¼Œæˆ‘们è¦å‡ºå‘了。" + +"嗨,急什么呢?这是我们第一次独自离开一周时间。也许我们å¯ä»¥â€¦â€¦" + +"ä»€ä¹ˆï¼Ÿä½ ç¡®å®šä½ ä¸æ˜¯è¦â€”—?如果其他人跟过æ¥æ€Žä¹ˆåŠžï¼Ÿ" + +"噢,离开这,è°èƒ½èµ¶ä¸Šæˆ‘俩?æ¥å§ï½ž" + +"我,é¢ï¼Œå¥½å§ï¼Œæˆ‘想……我应该åœæ¢è®°å½•ã€‚"]], "_t") +t("conch (2)", "海螺 (2)", "_t") +t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a deep voice emanating from within:#{normal}# + +"Waverider Tiamel reporting. Immediate perimeter is secure, though I have sent some members to scout the surrounding areas. I will feel better when we have mapped the land and are ready to sustain a larger team. Still, we should be perfectly safe as long as the landdwellers do not know of our presence. And even if they dare come here the magics of Zoisla will put their puny star worship to shame. + +"I fear that some of the team are not taking our mission seriously. Do they not know the responsibility the Saviour has laid on us? We are his arms and tails in this far land, and it is our duty to protect the farportal which will help bring us to greater strengths. We are his first line of attack against the blood relatives of those who doomed our race so long ago. And with our efforts we shall push forward our race to new boundaries, laying the path for the bright future our great Saviour has planned for us. Long live Slasul! Long live the legend of the Devourer!"]], [[#{italic}#触摸这åªæµ·èžºå¯ä»¥ä½¿å®ƒå‘å‡ºå£°éŸ³ã€‚å½“ä½ å°†å®ƒæ”¾äºŽè€³è¾¹æ—¶ï¼Œä½ å¬åˆ°äº†ä¸€é˜µä½Žæ²‰çš„声音从里é¢ä¼ 出æ¥ï¼š#{normal}# + +"è¸æµªè€…塔米尔报告。外围一圈确认安全,尽管如æ¤ï¼Œæˆ‘还是派了一些手下去探索外围地域。当我们探索完整个大陆并且è®ç»ƒå‡ºä¸€ä¸ªæ›´åŠ æˆç†Ÿçš„部队时,我æ‰ä¼šå®‰å¿ƒå§ã€‚当然,由于陆地æ¯ç者ä¸çŸ¥é“我们在哪,我们现在应该很安全。å³ä½¿ä»–们胆敢过æ¥ï¼Œä½è¥¿æ‹‰çš„é”法也会让他们åƒä¸äº†å…œç€èµ°ã€‚ + +"我就怕有些分队没有认真执行我们的命令。他们知é“主交给我们的责任å—?在这片远方的大陆,我们就是他的左膀å³è‡‚,我们也有义务去ä¿æŠ¤é‚£å°†å¸¦ç»™æˆ‘们更多力é‡çš„ä¼ é€é—¨ã€‚我们就是他对抗那些很久以å‰èƒŒå›æˆ‘们的近亲ç§æ—的第一é“防线。并且,通过我们的努力,我们将带领整个ç§æ—达到巅峰,走å‘主所èµäºˆçš„辉煌的未æ¥ã€‚è¨æ‹‰è‹å°”万å²ï¼åžå™¬è€…军团万å²ï¼"]], "_t") +t("slazish fens", "斯拉伊什沼泽", "newLore category") +t("conch (3)", "海螺 (3)", "_t") +t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a charismatic and commanding voice emanating from within:#{normal}# + +"My fellow nagas! I do not envy you on your journey so far from our great Temple. But you have been chosen for a glorious mission, to establish a new outpost for invasion against the landwalkers. These are the cousins and descendants of those who abandoned us and left our race for dead. Whilst we have hidden beneath the waves for centuries, they prance about worshipping the sun! Well, their nightfall comes soon, and the dawn will rise with us as rulers of land and sea. + +"Do not despair that we are attacking this outpost instead of the orcs. My stratagem is carefully planned, and the Sunwall is too great a threat to my designs to be allowed to stand any longer. The orcs... will have their uses in the short term. But be assured, when our time comes there shall be none who can stand as equals against us. Our greatness cannot be quelled or submerged! Our long history of suffering will finally bring forth redemption! + +"Your immediate mission is clear, my friends. Ensure the farportal is correctly set up and secured, but take care, as the Sher'Tul magics used are still experimental. Then scout out the area and begin to fortify the surroundings, but do so in secret. When your job is done well I, your humble leader Slasul, shall be honoured to join you on the front line. Until then, swim safely my brothers and sisters, and do not forget our glory." + +]], [[#{italic}#触摸这åªæµ·èžºå¯ä»¥ä½¿å®ƒå‘å‡ºå£°éŸ³ã€‚å½“ä½ å°†å®ƒæ”¾äºŽè€³è¾¹æ—¶ï¼Œä½ å¬åˆ°äº†ä¸€é˜µå¯Œæœ‰ç£æ€§çš„声音从里é¢ä¼ 出æ¥ï¼š#{normal}# + +"我的娜迦å民们ï¼æˆ‘并ä¸ç¾¡æ…•ä½ ä»¬ç¦»å¼€ä¼Ÿå¤§ç¥žåº™çš„æŽ¢ç´¢ä¹‹æ—…ã€‚ä½†æ˜¯ä½ ä»¬è¢«é€‰ä¸æ¥æ‰§è¡Œè¿™å…‰è£çš„使命——建立一个对抗陆地ç§æ—çš„å‰å“¨ç«™ã€‚那些都是ä¸é¡¾æˆ‘们æ»æ´»çš„近亲ç§æ—。近åƒå¹´æ¥ï¼Œæˆ‘们åªèƒ½åœ¨æ°´ä¸‹è‹Ÿå»¶æ®‹å–˜ï¼Œè€Œä»–们å´èƒ½äº«å—阳光的温暖ï¼ä¸è¿‡ï¼Œä»–们的黄æ˜å³å°†æ¥ä¸´ï¼Œå› 为我们的黎明å³å°†å¼€å§‹â€”—我们将统治整个陆地和海洋。 + +"ä¸è¦å¯¹æˆ‘们æ£åœ¨å¸®åŠ©å…½äººæ”»å‡»å‰å“¨ç«™æ„Ÿåˆ°ç°å¿ƒä¸§æ°”ï¼æˆ‘çš„ç–ç•¥ä¸‡æ— ä¸€å¤±ï¼Œå¤ªé˜³å ¡åž’å¯¹äºŽæˆ‘ä»¬çš„ç”Ÿå˜å§‹ç»ˆæ˜¯å·¨å¤§çš„å¨èƒã€‚兽旅…在接下æ¥çš„环节ä¸å°†ä¼šå‘挥作用。但是å¯ä»¥è‚¯å®šçš„是,当我们的黄金时代æ¥ä¸´æ—¶ï¼Œæ²¡æœ‰ä»»ä½•ç§æ—å¯ä»¥ä¸Žæˆ‘们平起平å。我们的伟大ä¸å¯ä¾µçŠ¯å’Œäºµæ¸Žï¼æˆ‘们长期éå—的苦难最终会让他们å¿è¿˜ï¼ + +"ä½ ä»¬æœ€æ–°çš„ä»»åŠ¡å¾ˆæ˜Žç¡®ï¼Œæˆ‘çš„æœ‹å‹ä»¬ã€‚ç¡®ä¿ä¼ é€é—¨æ£ç¡®çš„建立和稳定,但是请注æ„,现在使用的å¤Â·å›¾å°”é”法始终在试验阶段。然åŽå¼€å§‹åŠ 强周围的巡逻和清ç†ï¼Œä½†æ˜¯åŠ¡å¿…éšè”½å¥½è‡ªå·±ã€‚å½“ä½ ä»¬çš„å·¥ä½œå®Œæˆçš„é‚£ä¸€åˆ»ï¼Œæˆ‘ï¼Œä½ ä»¬ä¼Ÿå¤§çš„é¢†è¢–è¨æ‹‰è‹å°”,将è£å¹¸çš„åŠ å…¥å‰çº¿ã€‚在那之å‰ï¼Œæˆ‘的兄弟å§å¦¹ä»¬è¯·ä¿æŠ¤å¥½è‡ªå·±ï¼Œä¹Ÿä¸è¦å¿˜è®°æˆ‘们的è£è€€ã€‚" + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/spellblaze.lua" + +t("spellblaze", "é”法大爆炸", "newLore category") +t("draft letter (mark of the spellblaze)", "è‰ç¨¿ï¼ˆé”法大爆炸之痕)", "_t") +t([[Dear Father, + +How glad you must be to hear from your "renegade" son. Do not worry overmuch; I keep myself and my group well hidden from your petty Council. I know how you fret about your status amongst those fools. + +I write to you to tell you that I have discovered something wonderful. In all my travels I could not have imagined a place so perfect as this. It is a remnant of the Great Spellblaze, a scar in the very fabric of Eyal. How beautiful it is! Ah, and what strength lies here too! You cannot possibly imagine, sitting idly in your little hall of stone. + +You are wrong about the Spellblaze, of this I am certain. Seeing this has opened my eyes fully. The success of our ancestors cannot be denied! The power unleashed was tremendous, and still it lasts, 2646 years later. So much power still remains, untapped! You ramble on about the destruction it caused, but I cannot help but think you are exaggerating about the deaths. And were not the orcs also defeated? The grand purpose was achieved. Oh, you prattle about the plagues and blights, but I have seen how those dirty humans live, and those halflings in their grimy holes. Pestilence is rife amongst them. Besides, it seems clear to me that a little help from natural selection can only serve to improve the lesser races. Indeed, I have done some experiments which show just that. But alas, I think with your short vision you would only be disgusted by my advances. + +My Rhaloren have come far in the world, and we have learned many things. Oft we have had to flee the terrible Ziguranth and their Death Wilders, but we have pulled through by force of will and grown stronger every day. Here our pilgrimage ends, for here is where we shall truly come into being. You should hear the voices here, screaming from the other side. You should hear their glorious cacophony! The Spellblaze is almost complete; it only needs our gentle push to bring everything to full fruition. The walls between worlds have been worn thin here, and with my strength we can break through to realms of power beyond belief. Such power I shall have! And with it I shall rend forces through this broken world that shall make the Spellblaze seem a happy memory. Eyal will be put to right, and our mighty place restored at the head of all other races! For the Rhaloren this shall truly be the Age of Ascendancy. For the lesser races, herewith comes their Age of Torment. + +As I write to you our final plans are in motion. Sleep well when you read this, for it may well be your last night before the Great Torment begins. + +With passionate detest, +Your disobedient son]], [[亲爱的父亲, + +æ”¶åˆ°ä½ çš„â€œå›å¾’â€å„¿åçš„æ¥ä¿¡ä½ 一定很高兴å§ã€‚ ä¸ç”¨å¤ªè¿‡äºŽæ‹…心。 我和我的人一直éžå¸¸å¥½çš„躲é¿ç€ä½ é‚£å‘鄙的议会。我知é“é‚£äº›åºŸç‰©æ‰€é€ æˆçš„å½¢åŠ¿è®©ä½ ç‰¹åˆ«çš„ä¸å¼€å¿ƒã€‚ + +æˆ‘å†™ä¿¡ç»™ä½ æ˜¯å› ä¸ºæˆ‘å‘现了一些很神奇的东西。在我开始旅途å‰æˆ‘都没有想过,竟然能找到一个åƒè¿™æ ·å®Œç¾Žçš„地方。它是é”法大爆炸残留下æ¥çš„ä¸€éƒ¨åˆ†ï¼ŒåŸƒäºšå°”å¤§é™†ç‰¹æœ‰æž„é€ çš„ä¸€å—痕迹。多美啊ï¼å•Šï¼Œè¿™é‡Œè¿˜è—匿ç€ä»€ä¹ˆæƒŠå¤©çš„力é‡ï¼ æ‚ é—²å在石头大厅的您肯定想ä¸åˆ°ï¼ + +我能肯定关于é”法大爆炸的事您是错误的。看到的这些东西彻底开阔了我的眼界。我们祖先的æˆå°±æ˜¯ä¸èƒ½è¢«å®Œå…¨å¦å®šçš„ï¼å®ƒåœ¨é‡Šæ”¾å‡ºæ¥å¦‚æ¤å¼ºå¤§çš„能é‡åŽï¼Œè¿˜èƒ½æŒç»2646年。它还ä¿å˜ç€è¿™ä¹ˆå¤šæ²¡æœ‰é‡Šæ”¾å‡ºæ¥çš„能é‡ï¼æ‚¨å¯ä»¥ç»§ç»æ¼«è°ˆä»–ä»¬æ‰€å¼•èµ·çš„ç ´å,但是我ä¸å¾—ä¸è®¤ä¸ºæ‚¨åœ¨å¤¸å¤§å…¶è¯ã€‚兽人ä¸ä¹Ÿæ²¡è¢«å‡»è´¥ä¹ˆï¼Ÿä¼Ÿå¤§çš„ç›®æ ‡è¿˜æ˜¯è¾¾åˆ°äº†ã€‚å“¦ï¼Œä½ è¿˜è¦é—²æ‰¯é‚£äº›ç˜Ÿç–«å’Œè’地,但是我已ç»çœ‹åˆ°äº†é‚£äº›è‚®è„的人类是如何生å˜çš„,还有那些躲在阴暗洞穴里é¢çš„åŠèº«äººã€‚他们之ä¸åˆ°å¤„ä¼ æ’ç€é¼ 疫。还有,我似乎弄明白了,æ¥ä¸€ç‚¹ç‰©ç«žå¤©æ‹©å¯¹äºŽé‚£äº›åŠ£ç‰ç§æ—æ¥è¯´åªæœ‰å¥½å¤„。其实,我åšäº†ä¸€äº›å®žéªŒï¼Œæ£å¥½è¯æ˜Žäº†åˆšæ‰çš„ç†è®ºã€‚哎呀,我想以您çŸæµ…的目光肯定åªä¼šå¯¹æˆ‘的探险作呕。 + +我们罗兰精çµæ¥åˆ°è¿™ä¸ªä¸–界很久了,我们也已ç»å¦ä¹ 到了很多东西。我们常常从ææ€–çš„ä¼Šæ ¼äººå’Œä»–ä»¬çš„æ»äº¡é‡Žæ€§ä½¿é‚£é‡Œé€ƒç¦»æŽ‰ï¼Œä½†é€šè¿‡æ„志的力é‡ï¼Œæˆ‘们的状æ€é€æ¸å¥½è½¬ç”šè‡³ä¸€å¤©å¤©å˜å¾—æ›´åŠ å¼ºå¤§ã€‚æˆ‘ä»¬çš„æœåœ£ä¹‹æ—…就在这里结æŸäº†ï¼Œæˆ‘们真æ£å¼€å§‹å˜åœ¨äºŽä¸–界的起æºå°±æ˜¯è¿™é‡Œã€‚ä½ åº”è¯¥å¬ä¸€å¬è¿™é‡Œçš„声音,å¦ä¸€è¾¹ä¼ æ¥çš„å°–å«ã€‚ä½ åº”è¯¥å¬ä¸€å¬ä»–们è£è€€è€Œå˜ˆæ‚的声音ï¼é”法大爆炸就快完æˆäº†ï¼›å®ƒåªéœ€è¦æˆ‘们缓慢的推动进程就能让一切归于圆满。世界之墙在这里å˜å¾—相当薄弱,用我的力é‡æˆ‘们能çªç ´ä¸”超越这难以置信的能é‡é¢†åŸŸã€‚我将获得如æ¤å¼ºå¤§çš„力é‡ï¼æœ‰äº†å®ƒæˆ‘å°±èƒ½æ’•è£‚å¹¶ç©¿è¿‡è¿™ç ´ç¢Žçš„ä¸–ç•Œï¼Œé‚£ä¹Ÿè®¸èƒ½å°†é”法大爆炸å˜æˆä¸€æ®µç¾Žå¥½çš„记忆。埃亚尔将会æ¢å¤æ£å¸¸ï¼Œæˆ‘们气派辉煌的ä½æ‰€å°†ä¼šåœ¨æ‰€æœ‰å…¶ä»–ç§æ—之å‰è¢«ä¿®å¤ã€‚对于罗兰精çµæ¥è®²ï¼Œæ‹¥æœ‰ç»å¯¹æ”¯é…æƒåŠ›çš„时代å³å°†åˆ°æ¥ã€‚而对于其他å±å¼±çš„ç§æ—,他们éå—苦难的时代将éšç€æ¤ä¿¡çš„到æ¥ä¸€åŒå¼€å§‹ã€‚ + +当我写信给您的时候,我们的最终计划ä»åœ¨è¿è½¬ä¹‹ä¸ã€‚读到这里,希望您今晚能ç¡ä¸€ä¸ªå¥½è§‰ï¼Œå› 为它å¯èƒ½æ˜¯è‹¦éš¾æ—¶ä»£åˆ°æ¥ä¹‹å‰çš„最åŽä¸€ä¸ªå¤œæ™šäº†ã€‚ + +强烈憎æ¨çš„, +您的逆å]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/spellhunt.lua" + +t("memories of archmage Varil", "大法师沃利尔的回忆录", "_t") +t([[From an objective viewpoint, you would think the Spellhunt futile, but it was not so. You couldn't imagine the barbarism of the magehunting mobs; they would abuse and persecute any they saw as eccentric, many of whom had no connection to magic at all. +... +True mages would sometimes speak up in an act of altruism, just to stop the suffering of the innocent, but this only fuelled the horde's anger... +... +Other mages, those less forgiving and more given to action, would attack the roving mobs, but they soon learnt that against sufficient numbers magic is not omnipotent... +... +Ones I saw were set upon by dozens, their conjured flames and bolts of energy failing against the maddened crowds... they would often literally rip the mage limb from limb. It was horrific. +... +Angolwen, Linaniil calls it. I have known Linaniil for many years, and I know she has lost many loved ones to the Spellhunt, but she still holds true to her belief that one day we will be accepted once again. If this is the course of action she desires, I will follow her without question.]], [[从客观的视点æ¥çœ‹ï¼Œä½ å¯èƒ½ä¼šè§‰å¾—猎é”行动åªæ˜¯å¾’劳之举,但事实ä¸æ˜¯è¿™æ ·ã€‚ä½ æ— æ³•æƒ³è±¡å½“åˆé‚£äº›çŒŽé”者暴徒的野蛮暴行:他们会迫害和摧残任何他们觉得å¤æ€ªçš„人,其ä¸å¤§éƒ¨åˆ†äººå’Œé”æ³•æ ¹æœ¬å°±æ²¡æœ‰ä»»ä½•è”系。 +... +真æ£çš„法师们会挺身而出,ä¿æŠ¤é‚£äº›æ— 辜者,但这å´åŠ 剧了暴徒们的怒ç«â€¦â€¦ +... +其他法师们比起原谅他们也许会选择直接采å–行动。但当他们攻击那些暴徒时,他们å‘现é”法在数é‡é¢å‰æˆä¸ºäº†æ‘†è®¾ã€‚ +... +我看è§æœ‰ä¸€ä¸ªè¢«åå‡ ä¸ªäººå›´æ®´ï¼Œä»–æ‰€é‡Šæ”¾çš„ç«ç„°å’Œèƒ½é‡çƒå¯¹è¿™äº›ç–¯ç‹‚çš„äººç¾¤å®Œå…¨æ— ç”¨â€¦â€¦ä»–ä»¬ä¼šå°†æ³•å¸ˆçš„æ‰‹è„šç»™æ’•ç¢Žã€‚çœŸçš„å¤ªå¯æ€•äº†ã€‚ +... +å®‰æ ¼åˆ©æ–‡ï¼ŒèŽ±å¨œå°¼å°”è¿™ä¹ˆç§°å‘¼å®ƒã€‚æˆ‘å’ŒèŽ±å¨œå°¼å°”ç›¸ç†Ÿå¾ˆå¤šå¹´äº†ï¼Œæˆ‘çŸ¥é“她在猎é”行动ä¸å¤±åŽ»äº†å¾ˆå¤šå¿ƒçˆ±çš„人,但是她始终åšå®šä¿¡å¿µï¼Œæ€»æœ‰ä¸€å¤©æˆ‘们会被世人所接å—ã€‚å¦‚æžœè¿™å°±æ˜¯å¥¹çš„æ„¿æœ›ï¼Œæˆ‘ä¼šæ— æ¡ä»¶çš„è·Ÿéšå¥¹ã€‚]], "_t") +t("Spellhunter's Guide part 1: How to Detect a Spellweaver", "猎é”人指å—ç¬¬ä¸€éƒ¨åˆ†ï¼šæ€Žæ ·è¾¨åˆ«æ³•å¸ˆ", "_t") +t([[Those who partake in the profane sorcery can oft be marked by their appearance, their mannerisms, their personal keeping and their effect on the environment around them. Keep close watch on all you meet, for they are deceptive creatures that can take on many guises. Even women, children and cripples may be clever disguises of demon-communers and necromancers. + +In their appearance you should be wary of the following: +* Particular grossness in complexion +* Unnatural or "elven" beauty +* Extreme thinness, with prominent bones +* Pointed or sharp-tipped ears - beware indeed of those with long hair or hats covering their ears +* Hunched backs and distorting limps +* Peculiar eye colour + +In their behaviour you should be wary of the following: +* Tiredness during daylight hours and heavy activity at night +* Social aversion and fear of crowded places +* A questioning and probing attitude, in particular if challenging the precepts and set morals of society +* Quick-wittedness, especially where used for guile +* Furtiveness or a secretive attitude + +In their effect on their environment you should be wary of the following: +* Causing grass to wilt and flowers to close as they pass +* Animals are alarmed by their presence, particularly dogs +* Crops wilt and cows' milk turns sour +* Arguments are stirred within their presence +* Women's moontide flow becomes more effluent +* Apparitions and unexplained events occur in their surroundings + +Note that a spellweaver will doubtless deny any accusation against them, and will show great emotion when evidence is laid before them. But one should not delay in bringing swift judgement, lest they try to cast a hex or escape by arcane means.]], [[那些拥有ä¸æ´å·«æœ¯çš„人通常å¯ä»¥ä»Žä»–们的表现æ¥åˆ¤æ–,他们的癖好,他们的个人收è—和对周围环境的影å“。密切注æ„ä½ å‘¨å›´çš„äººï¼Œå› ä¸ºä»–ä»¬å¯èƒ½å°±æ˜¯å…¶ä¸ä¸€å‘˜ã€‚甚至妇女儿童和瘸å都有å¯èƒ½æ˜¯èªæ˜Žçš„æ¶é”术士和æ»çµæ³•å¸ˆä¼ªè£…的。 + +ä»–ä»¬çš„è¡¨çŽ°é€šå¸¸æœ‰ä»¥ä¸‹å‡ ä¸ªç‰¹ç‚¹ï¼š +* é¢è‰²è‹ç™½ +* éžæ£å¸¸çš„或者是“精çµèˆ¬â€çš„美貌 +* 特别瘦弱,有çªå‡ºçš„骨骼 +* 有耳洞的尖尖耳朵——注æ„他们会用长å‘或者帽åæ¥é®ç›–他们的耳朵。 +* ä½å»çš„背和一瘸一æ‹çš„æ¥ä¼ +* 特殊的眼ç›é¢œè‰² + +ä»–ä»¬çš„è¡Œä¸ºé€šå¸¸æœ‰ä»¥ä¸‹å‡ ä¸ªå…±åŒç‚¹ï¼š +* 白天精神ä¸æŒ¯ï¼Œæ™šä¸Šå¼‚常活跃 +* 社交æ惧症,害怕人群 +* 充满质疑和探索的æ€åº¦ï¼Œå°¤å…¶å–œæ¬¢æŒ‘战社会é“å¾· +* æ€ç»´æ•æ·ï¼Œè¯¡è®¡å¤šç«¯ +* 鬼鬼祟祟的æ€åº¦ + +他们对周围环境的影å“æœ‰ä»¥ä¸‹å‡ ä¸ªç‰¹ç‚¹ï¼š +* 他们ç»è¿‡çš„地方花è‰æž¯èŽ +* 动物们会è¦å‘Šä»–们的å˜åœ¨ï¼Œå°¤å…¶æ˜¯ç‹— +* 农作物枯èŽï¼Œç‰›å¥¶å˜é…¸ +* 当他们å˜åœ¨æ—¶ï¼Œä¼šä¸æ–çš„å‘ç”Ÿäº‰åµ +* 妇女的例å‡ä¼šæ›´åŠ é¢‘ç¹ +* éžè‡ªç„¶å’Œä¸å¯æ€è®®çš„事情在他们周围å‘生 + +注æ„一个巫师ç»å¯¹ä¼šå¦è®¤å¯¹ä»–的指控,并且在è¯æ®é¢å‰ä¼šè¡¨çŽ°å‡ºæžå¤§çš„æ— è¾œã€‚ä¸ç”¨é€šè¿‡ç¹ç的审判,他们应速速处决,å¦åˆ™ä»–们会施展邪术或者用一些é”法的手段逃跑。]], "_t") +t("Spellhunter's Guide part 2: How to Battle a Magic-User", "猎é”人指å—ç¬¬äºŒéƒ¨åˆ†ï¼šæ€Žæ ·ä¸Žæ³•å¸ˆæˆ˜æ–—", "_t") +t([[Those who rape the forces of nature with their malign wills doubtless unlock great powers to their advantage. We of noble cause, with our abilities aligned to nature's threads, can struggle to equal the terrible might of these unholy mages. But we must persist, for our cause is just, and the threat to this world from the terrors of the arcane evils cannot be under-stated. Too long has Eyal suffered the torture of their presence, and so we must fight with all the powers that nature can give us. + +Mobility is key against spell-slinging warlocks and witches. One must rush with full speed towards them and hack them down, not giving them time to utter a spell of attack or defence. Against multiple opponents this could be difficult, and retreat to less open space is often vital. Do not consider this cowardice, for you play the weaker hand and must take all advantage you can acquire. Get into a tighter environment, and keep behind a concealed corner until they are right upon you, before unleashing all of your strength against them without warning. + +Necromancers and fell conjurers can present a great threat when they summon their dark minions to overwhelm you. Oft it is best to take out the wizard first, though it presents risk. You must raise your will and suppress all pain until you come right upon him, and then strike him down quickly before retreating to a safer area. Stunning or dazing the caster before they have a chance to summon aid can also help immensely. + +Hexes and curses can wreak terror upon you, and you would do well to have an infusion that removes these and other blighted magic effects when facing dread occultists. Infusions to augment your natural healing are also a must for difficult battles. + +Remember to show no mercy, for they will give you none.]], [[é‚£äº›ç ´å自然平衡æ¥å¢žå¼ºè‡ªå·±åŠ›é‡çš„è¡Œä¸ºæ— ç–‘æ˜¯ç½ªå¤§æ¶æžçš„。我们崇高的事业,åªæœ‰é€šè¿‡è‡ªç„¶çš„手段æ¥å’Œè¿™äº›é‚ªæ¶çš„é”导师对抗。我们必须åšå®šä¿¡å¿µï¼Œå› ä¸ºæˆ‘ä»¬æ˜¯åœ¨ä¼¸å¼ æ£ä¹‰ï¼Œä¸èƒ½å§‘æ¯è¿™äº›å¨èƒä¸–界的罪人。埃亚尔éå—了他们那么长时间的痛苦,所以我们必须用尽一切自然èµäºˆæˆ‘们的力é‡æ¥å¯¹ä»˜ä»–们。 + +巫师和法师们的弱点就是机动性ä¸å¼ºã€‚当é¢å¯¹ä»–们时,必须全速冲锋,击倒他们,ä¸è¦ç»™ä»–们任何的时间释放法术或者é”法护盾。考虑到多ç§å› ç´ ï¼Œä¹Ÿè®¸è¿™ä¼šå¾ˆå›°éš¾ï¼Œå¹¶ä¸”å¸¸å¸¸å—åˆ¶äºŽåœ°å½¢å› ç´ ï¼Œéš¾äºŽæ–½å±•ã€‚ä¸è¦æ‡¦å¼±ï¼Œä¸è¦çŠ¹è±«ï¼Œå› ä¸ºä½ ç«™åœ¨å¼±è€…ä¸€æ–¹ï¼Œä½ å¿…é¡»å æ®ä¸€åˆ‡ä¼˜åŠ¿ã€‚éšè—自己,éšè”½åœ¨ä»–们走å‘ä½ çš„è§’è½é‡Œï¼Œå½“他们ç»è¿‡æ—¶ï¼Œä½ å¯ä»¥çªè¢ä»–ä»¬ï¼Œé‡Šæ”¾ä½ çš„å…¨éƒ¨åŠ›é‡ã€‚ + +æ»çµæ³•å¸ˆå’Œé‚ªæ¶å’’术师们具有æžå¤§çš„å¨èƒï¼Œä»–们会å¬å”¤äº¡çµå¤§å†›æ’•ç¢Žä½ ã€‚æœ€å¥½çš„åŠžæ³•å°±æ˜¯å…ˆå‡»å€’æ–½æ³•è€…ï¼Œè™½ç„¶è¿™é£Žé™©å¾ˆå¤§ã€‚ä½ å¿…é¡»å’¬ç´§ç‰™å…³ï¼Œæ— è§†æ‰€æœ‰çš„ç—›è‹¦ï¼Œç›´åˆ°å†²åˆ°ä»–é¢å‰ï¼Œè¿…速将他击倒,然åŽæ’¤é€€åˆ°å®‰å…¨åŒºåŸŸã€‚å¦‚æžœä½ èƒ½åœ¨ä»–æ–½æ³•å‰éœ‡æ…‘或眩晕他,那就å†å¥½ä¸è¿‡äº†ã€‚ + +诅咒和邪术会使æ惧é™ä¸´åˆ°ä½ ä»¬èº«ä¸Šï¼Œä½ ä»¬æœ€å¥½å‡†å¤‡ä¸€ä¸ªçº¹èº«æ¥è§£é™¤è¿™äº›å •è½é”æ³•ï¼Œå› ä¸ºæ€»æœ‰ä¸€å¤©ä½ ä»¬ä¼šé¢å¯¹ä»–们。å¦å¤–,一个促进自然æ¢å¤çš„纹身在战斗ä¸ä¹Ÿæ˜¯éžå¸¸æœ‰å¿…è¦çš„。 + +è®°ä½ä¸è¦æœ‰æ€œæ‚¯ä¹‹å¿ƒï¼Œå› 为ä¸æ˜¯ä½ æ»ï¼Œå°±æ˜¯ä»–亡。]], "_t") +t("age of dusk", "黄æ˜çºª", "newLore category") +t("Spellhunter's Guide part 3: How to Kill a Magic-User", "猎é”人指å—第三部分:如何æ€æ»æ³•å¸ˆ", "_t") +t([[When a magic-user is captured, they must be slain, and slain fast. Captivity is too great a risk. Preferably they should be killed in a way that utterly removes any means for the body to recover through arcane force. Remember that coming back from the dead is no alien feat to these abominations. + +Beheading is simple and effective, especially in a hurry, but ideally their other limbs should be removed too and sealed in separate metal cases wrapped in willow-bark. + +Devouring by animals is sometimes used, but is not advised, as it can at the very least can cause severe diarrhoea in the animals, and at the worst can leave you facing a pack of fire-breathing hell hounds corrupted by the mana-wielder's aura. + +Freezing is ineffective, and no magic-user can ever be frozen to death, in spite of what rumours you may have heard. Anyone you have heard of that was frozen to death was either not a mage or was pretending. + +Burning is popular amongst the less educated towns, but typically no witch or wizard of power would ever allow themselves to be caught, bound and put to stake without finding means of escape. Simply putting together the necessary firewood takes too long, even if stocked in advance. Usually those executed in this manner are magic-sympathisers rather than true magic users. Whilst strictly speaking this does not carry the penalty of death it does well to set an example for others and to warn arcane users to stay well away from the community. + +The best method, if time and situation allows, is to very slowly slice the caster to death. One should have them securely bound in a sealed room, with willow-bark or beech-wood around their wrists and cranium. One should start by slowly slicing off the toes, fingers and other extremities, before slicing through all the limbs and finally the torso. Do not cut open the skull, in case resident demons escape. The head should be put into a metal box and incinerated for 24 hours with the rest of the remains. Extremely sharp instruments are needed for the job, and do not be surprised if they need re-sharpening several times during the process, as it is a typical warlock's trick to harden their bones before the procedure as a final act of spite. + +]], [[当施法者被俘è™åŽï¼Œä»–们必须被处决,而且是立å³å¤„决。将他们俘è™å›žæ¥å¤ªå†’险了。最好的办法就是,通过æŸç§æ–¹æ³•ä½¿ä»–们被æ€åŽä¹Ÿä¸èƒ½é€šè¿‡é”法的力é‡å¤æ´»ã€‚è®°ä½ï¼Œæ»è€Œå¤ç”Ÿå¯¹äºŽè¿™äº›å®¶ä¼™æ¥è¯´å°±æ˜¯å®¶å¸¸ä¾¿é¥ï¼Œæ²¡ä»€ä¹ˆäº†ä¸èµ·çš„。 + +ç 头是最直接有效的,尤其是时间紧迫的情况下,但是需注æ„的是他们的身体最好被密å°èµ·æ¥è£…在金属笼å或者柳æ¡ç¼–织的笼å里。 + +有时也会喂狼,但是ä¸å»ºè®®é‚£ä¹ˆåšï¼Œå› 为å°åˆ™ä½¿å®ƒä»¬æ„ŸæŸ“ç˜Ÿç–«ï¼Œå¤§åˆ™ä¼šä½¿ä½ é¢å¯¹å—到é”力影å“åŽï¼Œå–·ç€ç«çš„å •è½åœ°ç‹±çŠ¬ã€‚ + +å†°å†»æ˜¯æ— æ•ˆçš„ï¼Œæ²¡æœ‰ä»»ä½•ä¸€ä¸ªæ³•å¸ˆä¼šè¢«å†»æ»ã€‚å°½ç®¡ä½ å¯èƒ½å¬è¯´è¿‡è¢«å†»æ»çš„ä¼ é—»ï¼Œä½†ä¹Ÿè®¸é‚£ä¸ªæ˜¯å‡è£…的。 + +ç«åˆ‘在一些ä¸å‘达的地区是最æµè¡Œçš„,但è¦çŸ¥é“没有哪个巫师或法师会自愿被抓ä½ï¼Œä»–们肯定想尽办法逃跑。åªæ˜¯ç®€å•çš„把柴ç«å †åˆ°ä¸€èµ·å°±è¦æ¶ˆè€—大é‡çš„时间,å³ä½¿æœ‰å‡†å¤‡å¥½çš„柴ç«ã€‚通常处以ç«åˆ‘的都是一些é”法å¦å¾’,而éžçœŸæ£çš„é”法师。ä¸è¿‡ï¼Œå®¢è§‚çš„æ¥è¯´ï¼Œè™½ç„¶è¿™ä¸ä¸€å®šèƒ½çƒ§æ»æ³•å¸ˆï¼Œä½†è¿™å¯ä»¥ç»™æ³•å¸ˆä»¬ä¸€ä¸ªè¦å‘Šï¼Œè®©ä»–们远离æ¤åœ°ã€‚ + +最好的办法,如果时间和æ¡ä»¶å…许的è¯ï¼Œæ˜¯å°†æ–½æ³•è€…凌迟至æ»ã€‚法师必须被é”在密å°çš„房间里,将他们的四肢紧紧绑ä½ã€‚æ¯ä¸ªäººéƒ½åº”该从手指和脚趾处缓缓切割,å†åˆ°å››è‚¢ï¼Œæœ€åŽåˆ°æ•´ä¸ªèº«ä½“。ä¸è¦åˆ‡å¼€å¤´é¢…,防æ¢ä»–们的æ¶é”çµé‚逃脱。处刑åŽï¼Œå¤´é¢…必须被放在金属盒å里24å°æ—¶ã€‚åšè¿™é¡¹ä»»åŠ¡å¿…é¡»è¦æœ‰æžå…¶é”‹åˆ©çš„工具,ä¸è¦æ„Ÿåˆ°æƒŠè®¶æˆ‘们需è¦é‡å¤å‡ æ¬¡ï¼Œå› ä¸ºè¿™äº›æœ¯å£«ä¼šé€šè¿‡ä½¿è‡ªå·±çš„éª¨å¤´å˜ç¡¬æ¥è£…æ»çš„把æˆï¼Œåšæœ€åŽçš„欺骗。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/sunwall.lua" + +t([[Loremaster Verutir here. I have been assigned to write an official chronicle of the history of the Sunwall. This will be my notebook as I interview people and travel from place to place. If you are reading this, you are either my patron (thanks again, sir!), a sneak (get out of my journal!), or the finder of my corpse. If the last, please take this to Lord Forosyth of the town of the Sunwall for a reward, tell my wife how I died, and tell the kids that I love them. +With that said I shall be starting this project by investigating the Elves and their connection to the Sunwall. They should be one of the easier races to interview considering their life expectancy and their penchant for remembering their own history. Of course, there aren't as many of them around as there used to be. +... +Unfortunately though, our local Elves are also unwilling to talk to me about their history, saying they do not have records of the earlier times. However, there is a fellow Thanchir who I hear would be happy to help. The only problem is that he lies on the other side of a huge encampment of orcs, so I will need an escort to help me. We will see how that goes. I have heard things about those adventurer escorts ...]], [[å¦è€…温罗æ在æ¤ã€‚我被派æ¥å†™ä¸€éƒ¨å…³äºŽå¤ªé˜³å ¡åž’çš„æ£å²ã€‚这将会是我到æ¯ä¸ªåœ°æ–¹é‡‡è®¿çš„æ‰‹è®°ã€‚å¦‚æžœä½ æ£åœ¨è¯»å®ƒï¼Œä½ 将会是我的粉ä¸ï¼ˆå†æ¬¡æ„Ÿè°¢æ‚¨ï¼ï¼‰ï¼Œæˆ–è€…æ˜¯æ‰¹åˆ¤è€…ï¼ˆæŠŠä½ çš„è„手从这段笔记上放开ï¼ï¼‰ï¼Œæˆ–者是我尸体的å‘现者。如果是最åŽä¸€ç§ï¼Œè¯·å°†è¿™ä¸ªå¸¦ç»™å¤ªé˜³å ¡åž’的领主弗洛è¨æ–¯é¢†èµï¼Œå‘Šè¯‰æˆ‘的妻å我怎么æ»çš„,也替我告诉å©å们我爱他们。 + +è¿™æ ·çš„è¯ï¼Œæˆ‘将开始ç€æ‰‹è°ƒæŸ¥ç²¾çµæ—å’Œå¤ªé˜³å ¡åž’ä¹‹é—´çš„è”系。考虑到他们的寿命和对ç§æ—历å²çš„记忆,他们应该是最容易调查的一个ç§æ—。当然,也ä¸æ˜¯æ¯ä¸ªç²¾çµéƒ½æ˜¯è¿™æ ·â€¦â€¦ +... +很ä¸å¹¸ï¼Œå½“地的精çµä»¬ä¼¼ä¹Žä¸å‡†å¤‡å‘Šè¯‰æˆ‘他们的历å²ï¼Œä»–们说之å‰çš„事情他们都记ä¸å¾—了。ä¸ç®¡æ€Žæ ·ï¼Œæˆ‘å¬è¯´æœ‰ä¸ªä¹äºŽåŠ©äººçš„å«æ¡‘切尔的家伙。唯一的问题是,他ä½åœ¨å…½äººè¥åœ°çš„å¦ä¸€è¾¹ï¼Œæ‰€ä»¥æˆ‘需è¦ä¸€å护å«ã€‚我们走ç€çž§ï¼Œæˆ‘å¬è¯´è¿‡ä¸€äº›å†’险者护å«çš„故事……]], "_t") +t([[And boy were all the rumors about unreliable adventurers true. I'd heard that many, many escorted people die when their adventurer flees and protects himself. It is TRUE. Once I got an escort, I headed off in the right direction immediately. However, for some reason, he did not immediately follow, let alone lead. Didn't he know the way to go? Foolish man. Why am I offering my special trainings to someone who doesn't even know where the local portals are! Fortunately I survived, but no thanks to him. I won't even mention his snoring... +This Thanchir guy really, really needs to find a more urban spot with accessible public transportation (no adventurers please!). However, once I could get him to talk, he did know quite a bit. Apparently, he claims some distant kinship to the first Elf in these parts. They arrived by boat from some legendary land called "Maj'Eyal". He says that it definitely exists, but could provide no real evidence. This should be investigated further]], [[ç”·å©éƒ½æ˜¯ä¸å¯é 的护å«ï¼Œä¼ 闻果然是真的。我å¬è¯´äº†è®¸å¤šè®¸å¤šé›‡ä¸»æ»äº¡ï¼Œè€Œå†’险者护å«ä»¬ä¸€å¿ƒåªé¡¾è‡ªå·±é€ƒå‘½çš„事。这是真的。我雇佣的这å护å«ï¼Œå½“我æ£æœå‰ç¬”直走时,他å´ä¸çŸ¥é“å› ä¸ºä»€ä¹ˆåŽŸå› ï¼Œæ²¡æœ‰ç«‹åˆ»è·Ÿä¸Šï¼Œåªç•™æˆ‘一人在å‰ã€‚ä»–éš¾é“ä¸çŸ¥é“æ£ç¡®çš„è·¯å—ï¼Ÿè ¢è´§ã€‚ä¸ºä»€ä¹ˆæˆ‘å°†å¦‚æ¤é‡è¦çš„æ—…ç¨‹æ‰˜ç»™äº†è¿™æ ·ä¸€ä¸ªè·¯ç—´ï¼å¹¸è¿çš„是,我活下æ¥äº†ï¼Œä½†æ˜¯è·Ÿä»–没åŠæ¯›é’±å…³ç³»ã€‚我甚至ä¸ä¼šä»‹æ„他打呼噜…… +这个å«æ¡‘切尔的家伙真应该找个交通å‘达的地方定居。(ä¸è¦å†’险者ï¼ï¼‰ä¸ç®¡æ€Žæ ·ï¼Œå½“我问他时,他好æ¹èƒ½å‘Šè¯‰æˆ‘一些。碰巧的是,他声称这片地带有一些å¤è€çš„ç²¾çµå±…ä½ã€‚他们乘船从æŸä¸ªä¼ 奇的“马基·埃亚尔大陆â€æ¥åˆ°è¿™é‡Œã€‚他声称这是真的,但是å´æ‹¿ä¸å‡ºä»»ä½•è¯æ®ã€‚这个,有待进一æ¥è€ƒè¯ã€‚]], "_t") +t([[However, I have been repeatedly told by the powers that be, that I need to get on with this and turn in another report on how a different race got here. So, I will temporarily pause my researches on whether or not Maj'Eyal is real or just an Elf legend. (Can't trust everything they say despite their long memories.) Instead, I am on to meet the keeper of the Eastern Historical Society who has the best collection of lore about how Humans got here. As such, I will be travelling to northern Vor to use their archives. +And yes, unfortunately I will be travelling by adventurer again. By all the gods, why don't I get a better budget? This is absolutely terrible. It has been a particularly long walk. Longer than I thought it would be, truthfully, so I have run out of food. Foolish, I know, but I figured I could ask the escort for some of his. The snobby piece of troll-liver says he doesn't eat! Now talk about a terrible lie. Did he really think that would fool me? This Eastern Historical Society had better be good...]], [[ä¸ç®¡æ€Žæ ·ï¼Œæˆ‘被这个故事深深的å¸å¼•ä½äº†ï¼Œä»¥è‡³äºŽæˆ‘很想去调查一个æ¥è‡ªå¤–地的ç§æ—是如何适应这里环境的。所以,我将暂时ä¸æ¢å¯¹é©¬åŸºÂ·åŸƒäºšå°”的考è¯ï¼Œè¯´ä¸å®šè¿™åªæ˜¯ä¸ªç²¾çµæ—çš„ä¼ è¯´ã€‚ï¼ˆå³ä¾¿ä»–们有相当长的记忆,也ä¸èƒ½éšä¾¿ç›¸ä¿¡ä»–们。)相å,我将去拜会这边的东方历å²å会(EHS)——他们有ç€å…³äºŽäººç±»å¦‚何在这å‘展的最好典ç±ã€‚è¿™æ ·ï¼Œæˆ‘å°†åŽ»æ²ƒçœçš„北部借用他们的档案。 +并且是的,倒霉啊,我åˆè¦å’Œå†’险者一起旅行了。è‹å¤©å•Šï¼Œæˆ‘为什么ä¸åšæ›´å¤šçš„准备?这真是件å¯æ€•çš„事。这是一段相当长的旅途,长的远超我的想象,实际上,我已ç»æ–粮了。这很傻,我知é“,我å¯ä»¥å‘护å«è¦ä¸€äº›ã€‚这狗娘养的å°å居然说他ä¸åƒé¥ï¼çŽ°åœ¨æ¥çœ‹çœ‹è¿™ä¸ªå¼¥å¤©å·¨è°Žã€‚ä»–è®¤ä¸ºä»–è¿™æ ·å¯ä»¥ç³Šå¼„我?EHS最好快点到啊……]], "_t") +t("history of the Sunwall", "å¤ªé˜³å ¡åž’çš„æ—¥è®°", "newLore category") +t("Loremaster Verutir's note", "åšå¦è€…温罗æ的报告", "_t") +t([[Finally arrived in Vor safe and mostly sound. (Though I do have some burns on my stomach from mage fire and my coat is a complete wreck. I wonder if I can expense a new coat.) However, the Eastern Historical Society is everything I could have hoped. Who can doubt that Humans are the superior race! You'd never see an Elf or an orc keep neat paper records like this! +In short: Aethidry was the first Human to map out these shores. EHS has his map preserved in good crackly yellow parchment. However, he travelled on and later died on distant shores, so he was neither the first Human to arrive here, nor the one who organized the first settlement. Some historians guess that the first Human to arrive in the east was one Vaeryn Gorthol. At the least, many of the first explorers mention him as a precursor, so he may well have been. A few of the important first settlers were Oweodry Arandur, Aethor (or perhaps Aethur) the Wronged, and Bloran the Black.]], [[终于疲惫ä¸å ªä½†å®‰å…¨åœ°æŠµè¾¾äº†æ²ƒçœã€‚(尽管我已ç»åƒè¿‡ä¸€äº›é”法烧烤,但我的外套现在是一团糟。我甚至怀疑我是å¦ä¹°å¾—起一件新外套。)ä¸ç®¡æ€Žæ ·ï¼Œä¸œæ–¹åŽ†å²å会(EHS)是我最åŽçš„希望了。è°èƒ½è´¨ç–‘人类ä¸æ˜¯æœ€ä¼Ÿå¤§çš„ï¼Ÿä½ å¯ä¸ä¼šçœ‹åˆ°ä¸€ä½ç²¾çµæˆ–者兽人åƒæˆ‘çŽ°åœ¨è¿™æ ·åœ¨çº¸ä¸Šè®°å½•ï¼ +简而言之:阿斯顿是第一个画出地图的人类。EHS有他最完好的泛黄原本。ä¸ç®¡æ€Žæ ·ï¼Œä»–到处旅行,最终æ»åœ¨äº†å¼‚地,所以他既ä¸æ˜¯ç¬¬ä¸€ä¸ªåˆ°è¿™çš„人,也ä¸æ˜¯ç¬¬ä¸€ä¸ªç»„织了移民的人。有的历å²å¦å®¶çŒœæƒ³ç¬¬ä¸€ä¸ªåˆ°ä¸œæ–¹çš„人应该是维æ©Â·åŠ 索尔。至少,许多探险家æ到这个先驱者的åå—,所以他应该是的。最早的一批移民者是欧文德·安瑞达,奴隶埃索尔(或者埃è¨å°”)和黑人布罗伦。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/tannen.lua" + +t("Welcome to your cell", "欢迎æ¥åˆ°ä½ 的牢房", "_t") +t([[A Note to the Adventurer: + +I am truly sorry about this; had circumstances been different, we could've been allies, my weapons and magic letting you fight the hordes of threats to Maj'Eyal. As it stands, however, your continued existence is highly inconvenient to me. + +See, my funding comes from the merchants of Last Hope, who want a functioning portal and will stop paying once they have one; furthermore, my portal research has proved to be a very useful cover story for the other experiments I'm conducting here. Now that you've gotten a portal working, and will want to use it in full view of the city, I'm out of a job - and there is so much more knowledge for me to find! The medical applications of necromancy, for one - the only other source of data on this subject went missing shortly after her husband's death, and everyone else has a Ziguranth-like fervor against the idea of using that magic baseline in any way whatsoever. Also, selective drake breeding programs, experiments on zealots to shatter their anti-magic barriers, studying demons to learn more about their altered biologies and steal that magic for our own militaries... I could go on, but I'd rather not waste enchanted ink. The point is, you using the portal without further injury would mean an end to my experiments. Ideally, you need to disappear, but if you were to emerge from my basement, wounded and raving with wild eyes about impossible beasts in the basement of my humble tower... well, that'd just further my case that portals need more research to be used safely, wouldn't it? + +#{italic}#As you move on to the next paragraph, you notice that everything above it has faded away, and the scroll is beginning to grow warm in your hands.#{normal}# + +Worry not, though - you can still help the world, by devoting yourself to my quest for knowledge! My sources have told me that you've grown exponentially more powerful since you first started making a name for yourself, and you continue to cause prodigious amounts of destruction. The modified portal I used on you had about a 33% chance of draining some of the power you've accumulated; if you're feeling exhausted, simply lay down and wait for my imp servants to collect you for further testing. If you aren't, however: I've sealed the way up, and placed the switches in each of the subject holding pens on this floor. You can fight your way through them, and I'll be watching to see how a creature of your power fares against different types of foes. I'm sure you'll want to get to the top floor and kill me in revenge, and I encourage you to try! You may die, but the data you provide will be immortal - and if I can have my drolem subdue you non-lethally, I'll send you back to the bottom and repeat the experiment with tweaked parameters. We can keep repeating this until I find your breaking point, or figure out what makes you so special, at which point you'll be held until I can work on a reliable method of controlling your mind. And on the off chance that you do actually manage to kill me... try not to do too much damage to my notes, please? Knowledge and progress are bigger matters than either of us; don't let your spite doom thousands of lives that could rely on my research in the future. + +Oh, and I can't risk this note getting into anyone else's hands, can I? It's going to catch fire a few seconds after you're done reading. Please drop it before it does - you having burnt hands isn't part of the experiment. + +#{italic}#You throw the paper away. After about fifteen seconds, it fizzles, then bursts into flame, not even leaving ashes behind.#{normal}#]], [[给“勇者â€çš„信: + +唉,我真的是很抱æ‰ï¼šå¦‚果境é‡ä¸åŒçš„è¯ï¼Œæˆ‘们或许已ç»æˆä¸ºäº†æœ‹å‹ï¼Œåœ¨æˆ‘çš„æ¦å™¨ä¸Žé”æ³•çš„å¸®åŠ©ä¸‹ä½ ä¸€å®šå¯ä»¥æˆ˜èƒœå¨èƒé©¬åŸºÂ·åŸƒäºšå°”的一切å¨èƒã€‚ä¸è¿‡ï¼Œåœ¨æˆ‘ç›®å‰çš„立场下,抱æ‰ï¼Œä½ çš„å˜åœ¨å¯¹æˆ‘æ¥è¯´å®žåœ¨æ˜¯é€ æˆäº†ä¸å°çš„麻烦。 + +看å§ï¼Œæˆ‘的资金全都æ¥è‡ªäºŽæœ€åŽçš„å¸Œæœ›çš„å¯Œå•†ä»¬ï¼Œä»–ä»¬å¸Œæœ›åˆ¶é€ ä¸€ä¸ªä¼ é€é—¨ï¼›è€Œä¸€æ—¦è®¡åˆ’完æˆï¼Œä»–们的资助就会åœæ¢ã€‚æ¤å¤–ï¼Œæˆ‘çš„ä¼ é€é—¨ç ”究对于我æ£åœ¨è¿™é‡Œæå»ºçš„å®žéªŒæ˜¯ä¸€ä¸ªå¾ˆå¥½çš„æŽ©é¥°ã€‚è€ŒçŽ°åœ¨ï¼Œä½ è¿™ä¸ªä¸çŸ¥ä»Žå“ªé‡Œå†’出æ¥çš„毛头å°åå´å‡†å¤‡è¦åœ¨æ•´ä¸ªåŸŽå¸‚çš„ä¼—ç›®ç½ç½ä¹‹ä¸‹æå»ºä¸€ä¸ªä¼ é€é—¨ï¼Œæˆ‘的一切都会被æ¯æŽ‰â€”—而世界上还有那么多的知识ç‰ç€æˆ‘去探求ï¼æ¯”如说,æ»çµæ³•æœ¯åœ¨åŒ»å¦ä¸Šçš„应用——这个课题除æ¤ä¹‹å¤–å”¯ä¸€çš„ç ”ç©¶è€…åœ¨å¥¹ä¸ˆå¤«æ»åŽå¾ˆå¿«å°±å¤±è¸ªäº†ï¼Œè€Œå…¶ä»–äººéƒ½è·Ÿä¼Šæ ¼å…°æ–¯çš„ç–¯åä¸€æ ·æ¿€çƒˆå对以任何形å¼ä½¿ç”¨è¿™ç§é”法。还有,选择性的幼龙育ç§è¯•éªŒï¼Œå¯¹äºŽé‚£äº›ä¼Šæ ¼ç‹‚å¾’åšä¸€äº›å°æµ‹è¯•æ¥æƒ³åŠžæ³•å‡»ç¢Žä»–们的åé”法障å£ï¼Œä»¥åŠç ”究æ¶é”æ¥äº†è§£ä»–们体æ€æ‰€ç»åŽ†çš„å˜åŒ–,让他们强大的é”法能够为我们所用……我å¯ä»¥ç»§ç»å¾€ä¸‹å†™å¾ˆå¤šçš„ç ”ç©¶è¯¾é¢˜ï¼Œä½†æ˜¯æˆ‘å®žåœ¨æ˜¯ä¸åƒæµªè´¹æˆ‘昂贵的附é”å¢¨æ°´ã€‚é—®é¢˜åœ¨äºŽï¼Œä½ å¦‚æžœç»§ç»ä½ çš„ä¼ é€é—¨è®¡åˆ’,就会终结我伟大的实验。我本æ¥å¸Œæœ›ä½ 彻底消失,ä¸è¿‡ä¸‡ä¸€ä½ 侥幸从我的基地里逃出æ¥ï¼Œèº«è´Ÿä¼¤ç—•åˆ°å¤„大喊大å«åœ°è¯´ç€åœ¨æˆ‘å°å°çš„塔里è—ç€æ怖的怪兽……好å§ï¼Œä¸è¿‡æœ¬æ¥æˆ‘也需è¦å¤šè¿›è¡Œå‡ æ¬¡ä¼ é€é—¨çš„ç ”ç©¶æ¥ç¡®ä¿å®‰å…¨åœ°ä½¿ç”¨å®ƒä»¬ï¼Œä¸æ˜¯å—? + +#{italic}#å½“ä½ è¯»åˆ°ä¸‹ä¸€æ®µçš„æ—¶å€™ï¼Œä½ æ³¨æ„到上é¢çš„å—æ ·å¼€å§‹å˜å¾—æ¸æ¸æ¨¡ç³Šï¼Œæœ€ç»ˆæ¶ˆå¤±ï¼Œå·è½´åœ¨ä½ 的手里微微å‘烫。#{normal}# + +ä¸è¿‡ï¼Œåƒä¸‡åˆ«æ‹…å¿ƒâ€”â€”ä½ ä»ç„¶å¯ä»¥å¯¹è¿™ä¸ªä¸–ç•Œåšå‡ºè´¡çŒ®ï¼Œåªè¦ä½ 肯ååŠ©æˆ‘çš„ç ”ç©¶ä»»åŠ¡ï¼æˆ‘的情报æºå‘Šè¯‰æˆ‘è‡ªä»Žä½ æ‰¬åç«‹ä¸‡å¼€å§‹ï¼Œä½ çš„èƒ½åŠ›åˆå¤§å¹…æˆé•¿äº†è®¸å¤šï¼Œä½ 强大的力é‡è¶³ä»¥è®©ä½ æ¨ªæ‰«ä¸€åˆ‡ã€‚æˆ‘åœ¨ä½ èº«ä¸Šä½¿ç”¨çš„ä¿®æ”¹ç‰ˆä¼ é€é—¨å¥½åƒæœ‰33%çš„å‡ çŽ‡å¸æ”¶æŽ‰ä½ 所积累的力é‡ï¼Œå› è€Œï¼Œå¦‚æžœä½ æ„Ÿè§‰æœ‰ç‚¹ç´¯çš„è¯ï¼Œè¯·èººä¸‹æ¥é™é™ç‰å¾…我的å°æ¶é”ä»†äººæŠŠä½ å¸¦åŽ»å‚åŠ æˆ‘ä»¬è¿›ä¸€æ¥çš„æµ‹è¯•ã€‚ç„¶è€Œï¼Œå¦‚æžœä½ ä¸æ˜¯çš„è¯â€¦â€¦æˆ‘å·²ç»å°å°äº†å‘上的楼梯,并且在实验室里å„ç§ç ”究对象的饲养æ é‡Œæ”¾ç½®äº†å¼€é—¨ç”¨çš„å¼€å…³ã€‚ä½ éœ€è¦ä¸€è·¯å‡»è´¥ä»–们,然åŽæˆ‘å°±å¯ä»¥äº²è‡ªè§‚察到åƒä½ è¿™æ ·å¼ºå¤§çš„åŠ›é‡å¦‚何击败å„ç§å„æ ·çš„æ•Œäººã€‚æˆ‘ç›¸ä¿¡ä½ ä¸€å®šæƒ³è¦å†²ä¸Šé¡¶æ¥¼æŠŠæˆ‘ç¢Žå°¸ä¸‡æ®µï¼Œæ‰€ä»¥æˆ‘é¼“åŠ±ä½ æŠ“ç´§æ—¶é—´èµ¶å¿«å°è¯•ï¼ä½ 也许会ä¸å¹¸æˆ˜æ»ï¼Œä¸è¿‡ä½ 所æ供的å®è´µæ•°æ®å°†ä¼šæ°¸è¿œä¸ºäººä»¬åšå‡ºè´¡çŒ®â€”—并且,如果我能让我的龙傀儡在ä¸è‡´å‘½çš„情况下制æœä½ ï¼Œæˆ‘ä¼šæŠŠä½ é‡æ–°é€åˆ°å¡”的底层,以修改的方å¼é‡æ–°è¿›è¡Œå®žéªŒã€‚我们å¯ä»¥ä¸æ–é‡å¤ï¼Œç›´åˆ°æˆ‘æ‰¾å‡ºä½ çš„ä¸´ç•Œç‚¹ï¼Œæˆ–è€…æ‰¾å‡ºè®©ä½ è¿™ä¹ˆå¼ºå¤§çš„åŽŸå› ã€‚åˆ°é‚£ä¸€å¤©æˆ‘å°†ä¼šæŠŠä½ å¥½å¥½ä¿æŠ¤èµ·æ¥ï¼Œç›´åˆ°æˆ‘æ‰¾åˆ°å®‰å…¨æŽ§åˆ¶ä½ çš„å¿ƒçµçš„方法。ä¸è¿‡ï¼Œå¦‚果有那么一ä¸ç‚¹å¯èƒ½ä½ 最终找到了击败我的方法的è¯â€¦â€¦è¯·ä¸è¦å¼„å我å®è´µçš„实验记录,好å—?知识和进æ¥æ¯”我们两个个人的å˜ç»æ›´åŠ é‡è¦ï¼Œè¯·ä¸è¦è®©ä½ 的一时冲动æ¯æŽ‰è¿™äº›æœªæ¥å¯ä»¥é€ ç¦æ— 数人的å®è´µæˆæžœã€‚ + +哦,对了,还有我å¯ä¸èƒ½å†’让这å°ä¿¡è½å…¥å…¶ä»–人之手的风险,ä¸æ˜¯å—ï¼Ÿåœ¨ä½ è¯»å®Œå®ƒå‡ ç§’é’ŸåŽï¼Œè¿™å°ä¿¡å°±ä¼šå¼€å§‹è‡ªç‡ƒã€‚è¯·ä½ èµ¶ç´§æŠŠå®ƒæ‰”åœ¨åœ°ä¸Šâ€”â€”è®©ä½ çš„åŒæ‰‹çƒ§ç„¦å¯ä¸æ˜¯å®žéªŒçš„一部分。 + +#{italic}#ä½ èµ¶ç´§æŠŠçº¸æ‰”å¼€ã€‚å‡ ç§’é’ŸåŽï¼Œçº¸å¼ å±å±ä½œå“,çªç„¶åŒ–æˆäº†ä¸€å›¢ç«ç„°çˆ†è£‚å¼€æ¥ï¼Œå°±è¿žç°çƒ¬ä¹Ÿæ²¡æœ‰ç•™ä¸‹ã€‚#{normal}#]], "_t") +t("Personal note (1)", "个人笔记(1)", "_t") +t([[Angolwen is too timid. Too paranoid about repeating the mistakes of the past. Too cautious and infuriatingly non-pragmatic. Too prone to avoiding the "little sins," ignoring the big picture. I've told them again and again that our ancestors' mistake wasn't trying to use the Sher'Tul portals, it was trying to weaponize them before we understood how they worked - couldn't we have plundered the Nargol facility for more data, or started kidnapping orc scouting parties as experimental subjects? Couldn't we have tried to learn more about the Sher'Tul _before_ desperation pushed us into blowing up half of the world? No, that was "forbidden" magic, "too powerful for mortals to tamper with," right up until we realized we needed all that power after all. Like a pacifist finally picking up a flail to defend himself, only to bash himself in the head with it, our lack of familiarity led to catastrophe. + +My arguments have just gotten me blank stares and an increasing amount of whispering behind my back (aside from a young couple whose abrupt departure might've been inspired by a particularly passionate rant in response to a lecture on "ethics"). Some of them have even resorted to deflecting my arguments, blaming them on my lack of magical power and saying I've spent too much time working on my drolem! They think they can inspire the world and protect it from danger without getting their hands dirty; the orc invasions proved that, no, they can't, and I fear that if the demons ever start arriving in full force, we'll be even more woefully unprepared for it. We even cower from the Ziguranth, no matter how many people die from diseases our healers could cure if they could roam freely, and no matter how easily we could find a way around their defenses if we started capturing a few of their agents. + +Well, I won't have it. I've been selling potions and inscriptions on the side for a couple of years now, in spite of Angolwen's regulations, and managed to amass enough money to set up a laboratory far away from Angolwen. There, I intend to do the experiments my cowardly, squeamish peers won't. I'm sure they won't approve, but I'm beyond caring - there are certain things we need to know before it's too late, and if a few zealots or criminals die in the process, it won't matter when my data saves countless lives in the long run. Construction begins tomorrow - I've got three separate sets of contractors lined up to work on it, so none know the tower's full layout, and I've made arrangements with powerful merchants in Last Hope so I can conduct some of my experiments publicly (they want working portals for trade, and I convinced them I won't cause another Spellblaze trying to make one), providing a convenient cover story for the more... controversial experiments. I can have my drolem carry in sensitive equipment so I don't have to answer any problematic questions. I will NOT escape one band of stuck-up fools just to have another confiscate bone-giants which I spent a fortune on. +]], [[å®‰æ ¼åˆ—æ–‡çš„äººéƒ½æ˜¯ä¸€ç¾¤èƒ†å°é¬¼ã€‚一群åªçŸ¥é“整天é‡å¤é˜è¿°ç€è¿‡åŽ»çš„错误的å执狂。一群“谨慎â€åˆ°åªçŸ¥ç©ºè°ˆä¸çŸ¥å®žå¹²å´åˆå¯¹åˆ«äººæŒ‡æ‰‹åˆ’脚的人。他们åªçŸ¥é“去é¿å…那些微å°çš„ç½ªè¿‡ï¼Œæ¯«æ— å¤§å±€è§‚å¿µã€‚æˆ‘å·²ç»ä¸€éé告诉它们我们先祖的错误并ä¸æ˜¯è¯•ç€åŽ»å¯åŠ¨å¤Â·å›¾å°”ä¼ é€é—¨ï¼Œè€Œæ˜¯è¯•å›¾åœ¨å¯¹å…¶æ¯«æ— 了解的情况下试ç€å°†å®ƒä½œä¸ºæ¦å™¨â€”—难é“我们ä¸èƒ½ä¹˜ç«æ‰“åŠ«æ²¡æ”¶é‚£äº›çº³æ ¼å°”çŽ‹å›½çš„è®¾æ–½æ¥èŽ·å¾—æ›´å¤šç ”ç©¶èµ„æ–™ï¼Œæˆ–è€…ä»…ä»…æ˜¯ç»‘æž¶ä¸€äº›å…½äººæŽ¢é™©é˜Ÿæ¥ä½œä¸ºæˆ‘们最åˆçš„实验å“?为什么éžè¦è®©æ—¶å±€çš„ç»æœ›é€¼è¿«æˆ‘们在充分了解å¤Â·å›¾å°”人_之å‰_å°†åŠä¸ªä¸–界炸烂?ä¸ï¼Œæ£æ˜¯å› 为我们脑ä¸é‚£äº›â€œç¦å¿Œçš„é”法â€â€œæˆ‘ä»¬è¿™æ ·çš„å‡¡äººä¸èƒ½ç¯¡æ”¹è¿™ä¹ˆå¼ºå¤§çš„东西â€é‚£æ ·é™ˆè…的观念æŸç¼šäº†æˆ‘们的æ€æƒ³ï¼Œç›´åˆ°æˆ‘们终于明白力é‡æœ‰å¤šä¹ˆé‡è¦ã€‚这就åƒä¸€ä¸ªå’Œå¹³ä¸»ä¹‰è€…最终ä¸å¾—ä¸æ‹¿èµ·è¿žæž·è‡ªå«ï¼Œç»“æžœä¸å°å¿ƒæ‰“烂了自己的脑袋。æ£æ˜¯æˆ‘们对知识的æžåº¦ç¼ºä¹å¯¼è‡´äº†è¿™æ ·å¯æ€•çš„ç¾éš¾ã€‚ + +唉,å¯æƒœæˆ‘çš„æ£ä¹‰è¨€è®ºåªå—到了那些愚蒙之人的白眼和背åŽçš„议论,åªæœ‰ä¸€å¯¹å¹´è½»çš„情侣被我对那篇关于“é“å¾·â€çš„演讲进行的慷慨激昂仗义执言的回应深深感动,ä¸è¿‡ä¸ä¹…之åŽä»–们çªç„¶æ¶ˆå¤±äº†ã€‚他们ä¸çš„æŸäº›é‡Žè›®äººæ— 法在论点上击败我,就åªèƒ½ä»Žåˆ«çš„æ–¹é¢å¯¹æˆ‘é€ è°£æ±¡è”‘ï¼Œåˆ«æœ‰ç”¨å¿ƒåœ°æŒ‡è´£æˆ‘â€œé”法技巧ä¸ç²¾â€ï¼Œè¯´ä»€ä¹ˆæˆ‘在我那伟大的龙傀儡身上浪费了太多时间ï¼é‚£äº›è ¢äººè‡ªä»¥ä¸ºè‡ªå·±å¯ä»¥ç”¨ä»–们“干净â€çš„方法ä¿æŠ¤è¿™ä¸ªä¸–界;而事实上,兽人的入侵已ç»è¯æ˜Žäº†ä»–ä»¬æ˜¯ä¸€ç¾¤çœ¼é«˜æ‰‹ä½Žçš„æ— èƒ½ä¹‹å¾’ã€‚å¹¶ä¸”ï¼Œä¸€æ—¦æ¶é”ä»¬å¼ºå¤§çš„ä¾µç•¥éƒ¨é˜ŸçœŸçš„åˆ°è¾¾è¿™é‡Œï¼Œæˆ‘ä»¬æ ¹æœ¬æ²¡æœ‰åŠžæ³•ä¸Žä»–ä»¬ä¸ºæ•Œâ€”â€”æ˜¯å•Šï¼Œæˆ‘ä»¬ç”šè‡³åœ¨ä¼Šæ ¼å…°æ–¯é¢å‰å‘躬屈è†ï¼Œä¸œèº²è¥¿è—,如果我们å¯ä»¥è‡ªç”±åœ°åœ¨è¿™ç‰‡åœŸåœ°ä¸Šæ¼«æ¸¸ï¼Œæˆ‘们的治疗师本æ¥å¯ä»¥æ¶ˆé™¤ä¸–界上那么多的疾病和痛苦。并且,åªéœ€è¦æŠ“ä½å‡ 个他们的走狗进行实验,我们很快就能知é“åˆ°æ‰“ç ´ä»–ä»¬é˜²å¾¡çš„æ–¹æ³•ã€‚ + +ä¸ï¼Œæˆ‘ç»å¯¹ä¸ä¼šå‘那些æƒå¨å±ˆæœã€‚å‡ å¹´æ¥ï¼Œé€šè¿‡è¿åå®‰æ ¼åˆ—æ–‡çš„è§„ç« å·å·å‡ºå”®è¯æ°´å’Œç¬¦æ–‡ï¼Œæˆ‘å·²ç»ç§¯æ”’äº†ä¸€å¤§ç¬”é’±ï¼Œè¶³ä»¥è®©æˆ‘åœ¨æ²¡æœ‰å®‰æ ¼åˆ—æ–‡äººç›‘è§†çš„åœ°æ–¹å»ºé€ ä¸€ä¸ªæˆ‘è‡ªå·±çš„å®žéªŒå®¤ã€‚åœ¨é‚£é‡Œï¼Œæˆ‘å¯ä»¥ç§˜å¯†è¿›è¡Œæˆ‘自己的实验——那些娇气的åŒäº‹ä»¬ç»å¯¹æ²¡æœ‰æœ¬äº‹åšåˆ°è¿™æ ·çš„事情。我相信他们ç»å¯¹ä¸ä¼šåŒæ„,但是我ä¸åœ¨ä¹Žâ€”—有些事情ç»ä¸èƒ½ç‰åˆ°ä¸ºæ—¶å·²æ™šå†åŽ»äº†è§£ï¼Œå³ä½¿ä»˜å‡ºå‡ ä¸ªä¼Šæ ¼ç‹‚å¾’æˆ–è€…ç½ªçŠ¯çš„ç”Ÿå‘½ä¹Ÿæ²¡ä»€ä¹ˆå…³ç³»ï¼Œæˆ‘çš„ç ”ç©¶æˆæžœæœ€ç»ˆå°†ä¼šæ‹¯æ•‘æ— æ•°äººçš„ç”Ÿå‘½ã€‚å»ºé€ å·¥ç¨‹æ˜Žå¤©å°±å¼€å§‹â€”â€”æˆ‘æŠŠä»»åŠ¡äº¤ç»™äº†ä¸‰ä¸ªç‹¬ç«‹çš„å»ºç‘å›¢é˜Ÿï¼Œè¿™æ ·æ²¡æœ‰äººçœŸæ£çŸ¥é“è¿™åº§å¡”çš„è¯¦ç»†æž„é€ ã€‚æˆ‘å·²ç»å’Œä¸€äº›æœ‰æƒæœ‰åŠ¿çš„商人达æˆäº†åè®®ï¼Œè¿™æ ·æˆ‘å¯ä»¥å…¬å¼€è¿›è¡Œå…¶ä¸ä¸€äº›å®žéªŒï¼ˆä»–ä»¬å¸Œæœ›ä¸€ä¸ªç”¨äºŽè´¸æ˜“çš„ä¼ é€é—¨ï¼Œè€Œæˆ‘å‘他们è¯æ˜Žæˆ‘的实验ç»å¯¹ä¸ä¼šå†æ¥ä¸€æ¬¡é”æ³•å¤§çˆ†ç‚¸ï¼‰ï¼Œè¿™æ ·å¯ä»¥ä½œä¸ºä¸€äº›æ›´åŠ ……有争议的实验æ供掩饰。我å¯ä»¥è®©æˆ‘的龙傀儡带上那些æ•æ„Ÿçš„è®¾å¤‡ï¼Œè¿™æ ·æˆ‘å°±ä¸ç”¨äº²è‡ªåŽ»å›žç”那些烦人的问题。我å¯ä¸æƒ³è®©è¢«ä¸€ç¾¤é«˜å‚²è‡ªå¤§çš„å‚»åå†æ²¡æ”¶æŽ‰ä¸€ä¸ªéª¨å·¨äººâ€”—那ç§ä¸œè¥¿ä¸€ä¸ªå°±è¦èŠ±æŽ‰æˆ‘ä¸å°‘钱。]], "_t") +t("Personal note (2)", "个人笔记(2)", "_t") +t([[Well... that was interesting. + +Setting up a portal took surprisingly little effort - conjured replicas of a Blood-Runed Athame and a Resonating Diamond work perfectly for setting up a portal, as it turns out, even if it burns them out after making just one. This solution wouldn't work for the Orb of Many Ways, given that if it shorts out after one use, that means you're trapped on the other side of the portal, so I started working on a more tangible replica. I noticed that most of them were disrupted by some form of interference, maybe echoes from the Spellblaze; my latest attempt at a more permanent orb was more of a curiosity than anything, an attempt to use those waves as constructive interference to lock onto their source. I tossed a bandit through (my drolem's flight and relative silence have proven to be very convenient for securing test subjects!) with it tied to him, expecting him to pop into some magical maelstrom, quickly teleport back, and promptly die of terrible burn wounds (like the last four). + +I didn't get a bandit back. I got an imp. + +My drolem grabbed it with its jaws, as usual, but I told it to back off on seeing the imp wasn't armed and wasn't even trying to cast any spells. I apologized, treated its wounds, then asked it to explain what happened to my test subject. Apparently, the demons have been running their own portal experiments! The test subject was unharmed when he popped up in their laboratory; after the demons "questioned" him (boiling tar was involved), they realized that another inquisitive mind was on the other side, and hoped to communicate and possibly trade data with that person. I've managed to make more progress than the demons have - either I'm a genius, or I've severely overestimated the threat the demons pose! + +I've "officially" agreed to their deal - they'll supply me with materials, subjects, and what little progress they've made, and in return I've developed a modified orb that'll give them readings when it's used in a portal. Needless to say, the readings are all bogus, and if they actually try to use those readings to make a second portal of their own, it'll blow them to bits. The data they've given me has been VERY useful! I've used it to construct a second altar from scratch - it still has some links to the demonic realm, but a single teleport with a genuine Orb of Many Ways will recalibrate it and cut those off completely, letting me get away scot-free with my knowledge and treasures, and preventing the demons from reaching me again. + +Now, I just need to get a genuine orb before the demons catch on...]], [[嗯……å‘生了有趣的事情。 + +出乎æ„æ–™çš„æ˜¯ï¼Œå»ºç«‹ä¸€ä¸ªä¼ é€é—¨å¹¶ä¸éœ€è¦èŠ±è´¹æˆ‘很多的精力——用é”法仿制的血符ç¥å‰‘和共鸣å®çŸ³çœ‹èµ·æ¥å¯ä»¥å®Œç¾Žåœ°äº§ç”Ÿä¸€ä¸ªä¼ é€é—¨ã€‚虽然在完æˆäº†ä¸€ä¸ªä¼ é€é—¨åŽå®ƒä»¬å°±çƒ§æ¯äº†ï¼Œä½†æ˜¯è¿™å¹¶ä¸æ˜¯ä»€ä¹ˆå¤§é—®é¢˜ã€‚问题在于,åŒæ ·çš„方法对于多元水晶çƒå°±ä¸é€‚用了——如果它在使用一次之åŽå°±å掉了,那么就æ„味ç€ä½ æ°¸è¿œè¢«å›°åœ¨ä¼ é€é—¨çš„å¦ä¸€è¾¹äº†ã€‚å› è€Œï¼Œæˆ‘å¼€å§‹è¯•ç€åˆ¶ä½œæ›´åŠ 仿真的å¤åˆ¶å“。我注æ„åˆ°ï¼Œå¤§éƒ¨åˆ†è¿™æ ·çš„å¤åˆ¶å“都被æŸç§å½¢å¼çš„干涉所扰乱了,或许是é”法大爆炸的回å“。我刚刚在我最æˆåŠŸçš„水晶çƒå¤åˆ¶å“ä¸Šè¿›è¡Œçš„å‡ æ¬¡å®žéªŒä¸»è¦å‡ºäºŽæˆ‘个人的好奇,我想试ç€åˆ©ç”¨å®ƒä»¬æ¥é”定这些干涉的æ¥æºã€‚我把一个强盗和水晶çƒç»‘åœ¨ä¸€èµ·æ‰”è¿›ä¼ é€é—¨é‡Œã€‚ï¼ˆæˆ‘çš„é¾™å‚€å„¡çš„é£žè¡ŒæŠ€èƒ½å’Œæ‚„æ— å£°æ¯æŽ¥è¿‘敌人的能力被è¯æ˜Žåœ¨èŽ·å–å®žéªŒç›®æ ‡æ–¹é¢å分有效ï¼ï¼‰æˆ‘本以为,他会掉进é”法的漩涡之ä¸ï¼Œå¾ˆå¿«è¢«ä¼ é€å›žæ¥ï¼Œæµ‘身é‡åº¦çƒ§ä¼¤è¿…速æ»åŽ»ï¼Œå°±åƒå‰å››ä¸ªå®žéªŒå“é‚£æ ·ã€‚ + +åœ¨ä¼ é€é—¨çš„旋涡ä¸ï¼Œé‚£ä¸ªå¼ºç›—没有回æ¥ï¼Œç›¸å,一个å°æ¶é”从里é¢æŽ‰äº†å‡ºæ¥ã€‚ + +å’Œå¾€å¸¸ä¸€æ ·ï¼Œæˆ‘çš„é¾™å‚€å„¡ç”¨é’¢é“的利爪抓ä½äº†å®ƒï¼Œä¸è¿‡æˆ‘å‘现这åªå°æ¶é”并没有带æ¦å™¨ï¼Œä¹Ÿæ²¡æœ‰è¯•ç€ç”¨æ³•æœ¯æ”»å‡»æˆ‘。我为龙傀儡é²èŽ½çš„行为é“æ‰ï¼Œæ¸…ç†äº†å®ƒçš„伤å£ï¼Œç„¶åŽè¯¢é—®å®ƒåœ¨æˆ‘的实验å“身上到底å‘生了什么。显然,那些æ¶é”ä¹Ÿåœ¨è¿›è¡Œä»–ä»¬è‡ªå·±çš„ä¼ é€é—¨å®žéªŒï¼åœ¨å®ƒä»¬çš„实验室ä¸ï¼Œé‚£ä¸ªå®žéªŒå“强盗毫å‘æ— æŸåœ°é™¡ç„¶å‡ºçŽ°åœ¨ä¼ é€é—¨æ—;在那些æ¶é”“询问â€ï¼ˆä»¥å°‘许滚烫的油的方法)了他之åŽï¼Œå®ƒä»¬æ„è¯†åˆ°åœ¨ä¼ é€é—¨çš„å¦ä¸€è¾¹ä¹Ÿæœ‰ä¸€ä¸ªçƒçˆ±æŽ¢ç´¢çš„ç ”ç©¶è€…ï¼Œå¹¶ä¸”å¸Œæœ›å’Œé‚£ä¸ªäººäº¤æµå¹¶å…±äº«èµ„料。我显然åšåˆ°äº†æ¶é”们都没有åšåˆ°çš„æˆæžœâ€”—è¦ä¹ˆæˆ‘实在是过分高估了æ¶é”们的å¨èƒï¼Œè¦ä¹ˆä¸€å®šæ˜¯æºäºŽæˆ‘是个天æ‰çš„ç¼˜æ•…å•Šï¼ + +我最终åŒæ„了它们的交易——它们供应给我ææ–™ã€å®žéªŒå“ã€ä»¥åŠä»–ä»¬å¯¹ä¼ é€é—¨æ‰€æœ‰å·²ç»èŽ·å¾—的知识(虽然少得å¯æ€œï¼‰ï¼Œè€Œæˆ‘ç ”å‘了一个修改过的水晶çƒé€ç»™å®ƒä»¬ï¼Œè¿™ä¸ªæ°´æ™¶çƒåœ¨ä¼ é€é—¨ä¸ä½¿ç”¨æ—¶ä¼šè‡ªåŠ¨äº§ç”Ÿè¯»æ•°ã€‚ä¸ç”¨è¯´ï¼Œè¿™äº›è¯»æ•°å…¨éƒ½æ˜¯é”™çš„,如果他们真的试ç€åŽ»ç”¨è¿™äº›è¯»æ•°è‡ªå·±å†å»ºé€ ä¸€ä¸ªä¼ é€é—¨ï¼Œä¼°è®¡ä¼šæŠŠä»–们全都炸上天。ä¸è¿‡ï¼Œä»–们给我的那些东西都å分有用ï¼æˆ‘å·²ç»ä½¿ç”¨äº†ä»–ä»¬çš„çŸ¥è¯†åŠ¨æ‰‹åˆ¶é€ äº†ç¬¬äºŒä¸ªä¼ é€é—¨ç¥å›â€”—虽然它和æ¶é”空间还有这ä¸ä¸ç¼•ç¼•çš„微弱è”系,但是åªéœ€è¦ä½¿ç”¨ä¸€ä¸ªçœŸæ£çš„多元水晶çƒè¿›è¡Œä¸€æ¬¡ä¼ é€ï¼Œå®ƒå°±ä¼šè¢«è‡ªåŠ¨æ ¡å‡†ï¼Œåˆ‡æ–与æ¶é”空间的任何è”ç³»ã€‚è¿™æ ·ï¼Œä½¿ç”¨æˆ‘çš„æ™ºæ…§å’Œç¥žå™¨å°±å¯ä»¥è½»æ¾é€ƒè„±å®ƒä»¬çš„追踪,它们å†ä¹Ÿæ— 法抓到我了。 + +现在,åªéœ€è¦åœ¨æ¶é”们开始行动之å‰èµ¶ç´§æŠŠå¤šå…ƒæ°´æ™¶çƒå¼„到手……]], "_t") +t("tannen's tower", "æ³°æ©ä¹‹å¡”", "newLore category") +t("Demon Orders", "æ¶é”的军令", "_t") +t([[Order to the Portal Excursion Team: + +This egotistical human has proven to be very valuable. We gave him only a very limited amount of data, and yet he still thinks he has the upper hand, thinking he could trick us by giving us faulty information. No matter - the plans we gave him for a portal altar are feeding their measurements straight to us every time he uses them. Every time he runs an experiment, we get much closer to devising a way to penetrate Eyal's shield; even the data we already have is enough to take us through one at a time, with the prohibitive limitation of creating a new Orb of Many Ways for each prospective invader. + +Your orders are to play along. Keep giving him what he says he wants - more components, more captured Eyalites, more assistants. Above all, let him think he's got the upper hand - feign ineptitude, and never let on that we know the data he's giving us is false. Compared to what we're getting in return, it's a bargain.]], [[è‡´ä¼ é€é—¨æŽ¢é™©æ”¯é˜Ÿçš„命令: + +这个自大狂人类对我们的计划有很高的价值。我们åªç»™äº†ä»–å分有é™çš„æ•°æ®ï¼Œä½†æ˜¯å³ä½¿è¿™æ ·ä»–ä»ç„¶åšä¿¡è‡ªå·±æ£å ç€ä¸Šé£Žï¼Œä»¥ä¸ºå®ƒå¯ä»¥é€šè¿‡ç»™æˆ‘们虚å‡çš„æ•°æ®æ¥æ„šå¼„æˆ‘ä»¬ã€‚æ²¡æœ‰å…³ç³»â€”â€”æˆ‘ä»¬ç»™ä»–çš„ä¼ é€ç¥å›çš„è“图å¯ä»¥è‡ªåŠ¨å°†ä»–çš„å®žéªŒç»“æžœä¼ é€ç»™æˆ‘们。他æ¯è¿›è¡Œä¸€æ¬¡å®žéªŒï¼Œæˆ‘们就离找出穿é€åŸƒäºšå°”之盾的方法更进一æ¥ï¼šè™½ç„¶æˆ‘们已有的数æ®è¶³ä»¥è®©æˆ‘们æ¯æ¬¡ä¼ é€ä¸€ä¸ªå•ä½çš„部队,给æ¯ä¸ªå…¥ä¾µé¢„å¤‡é˜Ÿå‘˜åˆ¶é€ ä¸€ä¸ªå¤šå…ƒæ°´æ™¶çƒçš„代价实在是过于高昂。 + +ç»™ä½ çš„å‘½ä»¤å°±æ˜¯â€”â€”ç»§ç»é™ªç€ä»–çŽ©ä¸‹åŽ»ã€‚æ— è®ºä»–å‘ä½ è¦ä»€ä¹ˆï¼Œç«‹åˆ»ç»™ä»–——更多的零件ã€æ›´å¤šçš„埃亚尔人俘è™ã€æ›´å¤šçš„助手,都å¯ä»¥ã€‚总之,最é‡è¦çš„是,让他永远觉得自己æ£å ç€ä¸Šé£Žâ€”â€”è·Ÿä»–è£…å‚»å……æ„£ï¼Œè¡¨çŽ°å¾—æ„šè ¢ç¬¨æ‹™ï¼Œæ°¸è¿œä¸è¦è®©ä»–知é“我们已ç»äº†è§£äº†ä»–æ£åœ¨éª—我们。与我们将会获得的东西相比,这将是相当åˆç®—的交易。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/trollmire.lua" + +t([[You find a tattered page scrap. Perhaps this is part of a diary entry. +"...is a gorgeous glade, but I could swear that looked like a part of a human femur. + +... + +Saw an absolutely gigantic troll, but fortunately I threw him off my scent."]], [[ä½ æ‰¾åˆ°äº†ä¸€å¼ æ®‹ç ´ä¸å ªçš„纸页。也许是一本日记æ¡ç›®çš„æŸéƒ¨åˆ†ã€‚ +“……那是一å—éžå¸¸ç¾Žçš„林间空地,但是我å‘誓他妈的看起æ¥åƒæ˜¯äººçš„大腿骨。†+…… +“看到éžå¸¸å¤§çš„一åªå·¨é”,幸è¿çš„是我通过其他气味甩掉了它。â€]], "_t") +t([[You find a tattered page scrap. Perhaps this is part of a diary entry. +"...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me. + +... + +...initely found his treasure stash further on, but had to turn back. If you get this, HELP!"]], [[ä½ æ‰¾åˆ°äº†ä¸€å¼ æ®‹ç ´ä¸å ªçš„纸页。也许是一本日记æ¡ç›®çš„æŸéƒ¨åˆ†ã€‚ +“……åˆä¸€åªå·¨é”, 但是这次是åªåˆè€åˆè ¢çš„å·¨é”,想让它闻ä¸åˆ°æˆ‘的气味实在太简å•äº†ã€‚†+…… +“……å‘现他的å®è—å°±è—在ä¸è¿œå¤„了,但是ä¸å¾—ä¸è¿”回æ¥ã€‚å¦‚æžœä½ çœ‹åˆ°è¿™ä¸ªåœºæ™¯ï¼Œæ•‘å‘½å•Šï¼â€]], "_t") +t("trollmire", "食人é”沼泽", "newLore category") +t("tattered paper scrap (trollmire)", "ç ´çƒ‚çš„ç¢Žçº¸ç‰‡ï¼ˆå·¨é”沼泽)", "_t") +t([[You find a tattered page scrap. Perhaps this is part of a diary entry. +"...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf. Don't think I'm going to make it..." + +Alongside the note is a part of a plan of the region.]], [[ä½ æ‰¾åˆ°äº†ä¸€å¼ æ®‹ç ´ä¸å ªçš„纸页。也许是一本日记æ¡ç›®çš„æŸéƒ¨åˆ†ã€‚ +â€œâ€¦â€¦æŠŠè¿™å†™åœ¨æ ‘ä¸Šï¼Œå®ƒå°±åœ¨æ ‘ä¸‹é¢ç‰ç€æˆ‘。他的è—å®å®¤é•¿ä¸å¤šè·Ÿä½“åž‹å¤§ä¸€ç‚¹çš„çŸ®äººä¸€æ ·é«˜ã€‚æˆ‘æ‰ä¸è¦åŽ»é‚£é‡Œã€‚†+…… +在这段记录的æ—边是这å—区域平é¢å›¾çš„一部分。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/lore/zigur.lua" + +t("Rules of the Ziguranth", "ä¼Šæ ¼å…°æ–¯å®ˆåˆ™", "_t") +t([[1. You will not talk about Zigur to the wider world, lest evil ears be listening. +2. You will shun the use of all spells and witchcraft. +3. You will shun the use of magic-cursed items. +4. You will shun the baneful influence of arcane runes and burn any skin that comes in contact with them. +5. You will not aid or abet any you suspect of wizardry or conjuration. +6. You will take note of any you suspect of spellweaving and report their name and address to the elders. +7. You will actively hunt down and bring suffering upon any you suspect of using magic, communing with spirits, demon worship, or any you suspect of aiding others in these acts. +8. You will report to the elders all activity you deem suspicious, especially evidence of cults or secret societies. + +These are the rules we live by, these are the rules by which we will save our world. All who fail in these rules will be purged with flame.]], [[1.ä½ ä¸èƒ½å’Œä»»ä½•äººè°ˆè®ºæœ‰å…³ä¼Šæ ¼çš„ä¿¡æ¯ï¼Œä»¥å…被邪æ¶çš„爪牙å¬åˆ°ã€‚ +2. ä½ å°†ä¸èƒ½ä½¿ç”¨ä»»ä½•é”法和巫术。 +3. ä½ å°†ä¸èƒ½ä½¿ç”¨ä»»ä½•è¢«é”法诅咒过的物å“。 +4. ä½ å°†ä¸èƒ½ä½¿ç”¨æœ‰æ¯’的符文,也ä¸èƒ½åœ¨ä»»ä½•çš®è‚¤ä¸Šåˆ»ä¸Šè¿™äº›ç¬¦æ–‡ã€‚ +5. ä½ å°†ä¸èƒ½å¸®åŠ©å®žæ–½ä»»ä½•ä½ 觉得å¯èƒ½æœ‰å±é™©çš„é”法和咒è¯ã€‚ +6. ä½ å°†è®°å½•ä»»ä½•ä½ è§‰å¾—å¯èƒ½æœ‰å±é™©çš„秘术并且将它们的åå—和使用地点汇报给长è€ã€‚ +7. ä½ å°†ç§¯æžçš„追æ•ï¼Œå¹¶ç»™ä»»ä½•æœ‰å±é™©çš„实施é”法ã€æŽ§åˆ¶çµé‚ã€å´‡æ‹œé‚ªæ¶ç‰è¡Œä¸ºå¸¦åŽ»ç—›è‹¦ã€‚ +8. ä½ å°†æŠŠæ‰€æœ‰ä½ è®¤ä¸ºæœ‰å±é™©çš„邪教和异端分åçš„è¯æ®æ±‡æŠ¥ç»™é•¿è€ã€‚ + +这些准则让我们得以生å˜ï¼Œä¹Ÿç»´ç³»ç€æˆ‘们拯救世界的希望。任何è¿å这些准则的人都将å—到ç«ç„°çš„åžå™¬ã€‚]], "_t") +t("The Great Evil", "罪æ¶ä¹‹æº", "_t") +t([[We live in a world of wonders. All around us are natural energies and wild powers that are a marvel to see and experience. Soaring birds, mighty bears and ice-breathing dragons all abound in towering mountains, deep oceans and luscious forests. And we are part of this glorious environment, with our thoughts and strengths and all our wondrous capabilities. Truly we live in a fantastic world, and we should be glad to have a place amongst the wonders of Maj'Eyal. + +But some are not content. Some seek to pervert the wonders of the world with unnatural powers. With arcane forces they rip the threads of nature apart and sew it back however they see fit, uncaring of the damage they cause. Sometimes it is out of curiosity or a misplaced desire to do good, but normally it is out of greed and malice and a perverse obsession with power. Even those who enter into the banes of magic with good intentions inevitably end up doing harm and becoming themselves corrupted by the gross forces they tamper in. + +History teaches us well the dangers of these forces. First were the Sher'Tul, of which we know little, but we do know that they manipulated magic to strengths beyond the dreams of current mages. And they led themselves to their own utter destruction. Alas that the lesson was not learnt by the younger races. The first recorded war in our history is between the humans and halflings for control of Sher'Tul ruins. Magic was used in those wars and the battles only stopped after two thousand years of slaughter left both sides too crippled to carry on fighting. It was in this time that our order was formed, and we tried to stop the insanity and the bloodshed. Alas that we failed. + +The weakening of our peoples by the magic-fuelled fighting left us then open to attacks by the orcs, whose surging numbers nearly overwhelmed us. But instead of relying on our own strengths and our natural defences, the foolish elves decided that only the arcane forces could save us. How very wrong they were... Their insidious mages tapped the vile powers of the Sher'Tul ruins and unleashed catastrophic waves of energy that burned half the world to a cinder. Mountains crumbled, lakes were boiled, and raging fires stripped the land of all life. The devastation can truly never be fully stated. But it is unforgettable and utterly unforgiveable. The Shaloren try to deny responsibility, but the blood of millions is on their hands. + +The suffering that followed the unfortunate survivors lasted centuries, as the unnatural forces created black plagues that wiped out kingdoms and made huge swathes of land uninhabitable. Dread warlocks and necromancers took advantage of the chaos to raise armies and gain power. Kor'Pul was the deadliest of these, and our order fought long and hard to kill him time and time again. We fought viciously to protect the people of Maj'Eyal from all the terrible pains of this time. + +But our efforts could not prevent the ultimate tragedy that followed. The plagues were mere echoes of the Spellblaze as its horrible effects rebounded across the land. One dark and terrible day those echoes rose in resonance, and a cataclysmic force tore through the heart of our world. The land was rent in two, earthquakes spouted forth magma from the ground, and the eastern edge of our land was torn away and sunk into the deepest oceans. It was a tragedy beyond comparison. + +As our civilisations slowly recovered the orcs began to increase in numbers, and it became clear then that they too had learned the dark arts. For centuries we suffered their attacks, and only by a unification of the races did we manage to finally contain them and wipe them out. Our order was vital in suppressing their pyromancers and blood mages, and many of our people bravely gave up their lives to protect the western armies and towns from destruction. + +But we are not clear of danger yet. Magic still exists, though oft it lies secret and hidden. Memories of the dark days have waned, and one can even see alchemists and enchanters walking openly in the streets, unheeding of the pain their ilk have brought to our world. But worse exists... Secret societies hide themselves in unknown places, plotting and scheming to bring further destruction on Maj'Eyal. Dark cults exist in quiet isolation, kidnapping innocents and performing vile ceremonies. We try our best to hunt these monsters down, to root them out from their fell dens and bring an end to their depraved plans. Yet we must try harder, for our world is in mortal peril if these fiends are allowed to act unhindered. + +We must never forget the terrors of the Great Evil, and the suffering brought upon us by those who choose to corrupt nature with arcane powers. Be wary in your travels, and be thorough in your duties. Our fight is difficult, but it is just and true, and not until all Maj'Eyal is cleansed of the impurities of magic can we ever know peace. We are the protectors of the world, and by our strength and our union with nature we shall be its saviours. + +-- Protector Myssil]], [[我们生活在一个充满奇迹的世界里。围绕在我们身边的自然能é‡å’Œé‡Žæ€§åŠ›é‡å°±æ˜¯æˆ‘们å¯ä»¥çœ‹åˆ°å’Œæ„Ÿå—到的奇迹。飞翔的鸟,巨型的熊,冰霜的龙é布于高耸的群山,深邃的海洋,迷人的森林。拥有ç€æƒ³æ³•ã€åŠ›é‡å’Œå‡ºè‰²å¤©èµ„的我们是这壮丽世界的一部分。我们真实的生活在这奇妙的大地上,并为我们在马基·埃亚尔的奇迹ä¸æ‹¥æœ‰ä¸€å—安身之所感到高兴。 + +但总有一些æ—ç±»ä¸æ»¡äºŽæ¤ã€‚他们试图通过éžè‡ªç„¶çš„力é‡æ¥æ»¥ç”¨è¿™äº›ä¸–界的奇迹。他们用奥术的力é‡æ‰“ç ´è‡ªç„¶ä¹‹é—´çš„è”系,然åŽåˆå°†å…¶æ¢å¤åˆ°ä»–们认为åˆé€‚的程度,并且毫ä¸åœ¨æ„ä»–ä»¬æ‰€é€ æˆçš„ç ´å。他们这么åšçš„åŽŸå› æœ‰æ—¶æ˜¯å‡ºäºŽå¥½å¥‡ï¼Œæœ‰æ—¶æ˜¯å‡ºäºŽå¥½çš„ç›®çš„ä½†ä¸åˆæ—¶å®œçš„想法,但通常是出于贪婪ã€æ€¨æ¨å’Œå¯¹åŠ›é‡çš„ç€è¿·è€Œèµ°ä¸Šäº†é‚ªè·¯ã€‚å³ä¾¿é‚£äº›é€ æˆç ´å结果的人,他们使用é”法是出于好æ„,但他们打乱自然平衡所得æ¥çš„力é‡æœ€ç»ˆè¿˜æ˜¯ä¸å¯é¿å…的伤害了大自然。 + +历å²çš„ç»éªŒå¾ˆå¥½åœ°æ•™è®äº†æˆ‘们这些力é‡æ˜¯å¤šä¹ˆçš„å±é™©ã€‚首当其ä¸çš„就是å¤Â·å›¾å°”人。对于他们,我们所知甚少,但我们知é“他们善于æ“纵é”法,远甚于当今所有的é”法师。而他们最终导致了自身的彻底æ¯ç。但这些教è®æ²¡æœ‰èƒ½å¤Ÿè¦é†’那些年轻的ç§æ—。我们历å²æ‰€è®°è½½çš„第一次战争æºäºŽäººç±»å’ŒåŠèº«äººå¯¹å¤Â·å›¾å°”废墟的争夺。é”法在战争ä¸è¢«æ»¥ç”¨ï¼Œæ®‹å¿çš„æ€æˆ®ä¸€ç›´æŒç»äº†ä¸¤åƒå¤šå¹´ï¼Œä¸¤è´¥ä¿±ä¼¤çš„结局使得åŒæ–¹ä¸å¾—ä¸åœæ¢ä¸‹æ¥ã€‚直到那时,我们的秩åºæ‰å»ºç«‹èµ·æ¥ï¼ŒåŠªåŠ›é¿å…一切疯狂和血腥的举动。但我们失败了。 + +å……æ–¥ç€é”法的战争给我们带æ¥äº†æ²‰é‡çš„打击,最终我们被人å£å¤§å¤§è¶…è¶Šæˆ‘ä»¬çš„å…½äººæ‰€ä¾µçŠ¯ã€‚ä½†æ˜¯é‚£äº›æ„šè ¢çš„ç²¾çµä»¬å´è®¤ä¸ºåªæœ‰ä¾é 奥术而ä¸æ˜¯å…¶ä»–力é‡æ‰èƒ½ä¿æŠ¤æˆ‘ä»¬ã€‚ä»–ä»¬ç®€ç›´æ„šè ¢è‡³æžâ€¦â€¦ä»–们阴毒的é”法引å‘了å¤Â·å›¾å°”废墟ä¸çš„邪æ¶ï¼Œä½¿å…¶é‡Šæ”¾å‡ºç¾éš¾æ€§çš„力é‡ï¼Œè®©åŠä¸ªä¸–ç•Œå˜æˆç„¦åœŸã€‚å±±æ²³ç ´ç¢Žï¼Œç‡ƒçƒ§çš„çƒˆç„°å››å¤„è”“å»¶ã€‚å¸¦æ¥çš„ç ´åæ— æ³•ç”¨è¨€è¯è¡¨è¾¾ã€‚è¿™ä¹Ÿæ˜¯æ— æ³•å¿˜æ€€ï¼Œå¹¶ä¸”ç»å¯¹ä¸å¯é¥¶æ•çš„。永æ’ç²¾çµæƒ³æŽ¨è„±è´£ä»»ï¼Œä½†ä»–们手上已ç»æ²¾æ»¡äº†æ•°ç™¾ä¸‡äººçš„鲜血。 + +幸å˜è€…在éšåŽçš„å‡ ä¸ªä¸–çºªä¸ä»éå—磨难,这些超自然的力é‡å¸¦æ¥äº†ç˜Ÿç–«ï¼Œä½¿æ— 数土地å˜æˆåºŸåœŸã€‚邪æ¶çš„术士和巫师利用这些混乱æ¥åŸ¹æ¤å†›é˜Ÿï¼Œå£®å¤§åŠ›é‡ã€‚å¡Â·æ™®å°”是这些人ä¸æœ€ä¸ºè‡´å‘½çš„,我们的军队进行了一次åˆä¸€æ¬¡è‰°è‹¦çš„战斗,终于干掉了他。我们通过努力地战斗æ¥ä¿æŠ¤é©¬åŸºÂ·åŸƒäºšå°”的人民ä¸å†éå—任何痛苦。 + +但是我们的努力ä¾ç„¶é˜»æ¢ä¸äº†æœ€ç»ˆçš„结局。瘟疫仅仅åªæ˜¯é”法大爆炸带给这片大陆的å¯æ€•å½±å“之一。这些影å“带æ¥äº†ä¸€ä¸ªé»‘æš—å’Œæ怖的大ç¾å˜ï¼Œç¾éš¾æ€§çš„力é‡åžå™¬äº†æ•´ä¸ªä¸–界的心è„。大陆被分裂æˆä¸¤å—,地震让岩浆喷出地é¢ï¼Œæˆ‘们大陆的东部边缘被撕裂并沉入海底深渊。这是å²æ— å‰ä¾‹çš„ç¾éš¾ã€‚ + +当我们的文明æ£åœ¨å¤è‹ï¼Œå…½äººçš„æ•°é‡å´åœ¨ä¸æ–的增长,而且很明显他们也å¦ä¼šäº†é‚£äº›é˜´æš—的伎俩。数百年æ¥ï¼Œæˆ‘们ä¸æ–éå—ç€ä»–们的攻击,åªæœ‰ç§æ—è”盟æ‰è®©æˆ‘们控制并消ç了他们。我们压制了他们的ç«ç„°å’Œè¡€ç¥æ³•æœ¯ï¼Œæ— 数的先烈为了ä¿æŠ¤è¥¿æ–¹çš„军队和城镇献出了生命。 + +但我们现在还没有脱离å±é™©ã€‚é”法ä¾ç„¶å˜åœ¨ï¼Œè™½ç„¶ä»–们ç»å¸¸æ˜¯éšç§˜çš„。黑暗时代的记忆æ£åœ¨é€€åŽ»ï¼Œç‚¼é‡‘术士和附é”师们甚至大摇大摆地走在街上,毫ä¸åœ¨æ„他们的先人给世界所带æ¥çš„痛苦。但更糟糕的是——一些组织è—身于éšç§˜çš„ä½ç½®ï¼Œä¼å›¾ç»™é©¬åŸºÂ·åŸƒäºšå°”带æ¥æ›´å¤§çš„æ¯çã€‚é»‘æš—é‚ªæ•™æ‚„æ‚„åœ°ç››è¡Œï¼Œæ— è¾œçš„äººè¢«ç»‘æž¶ï¼Œæ¥è¿›è¡Œè‚®è„的献ç¥ä»ªå¼ã€‚我们尽最大的努力去æœæ•è¿™äº›ç¦½å…½ï¼Œå°†ä»–ä»¬è¿žæ ¹æ‹”é™¤ï¼Œç»ˆç»“ä»–ä»¬çš„é‚ªæ¶é˜´è°‹ã€‚但我们还需è¦æ›´åŠ åŠªåŠ›ï¼Œå› ä¸ºå¦‚æžœè¿™äº›â€œæœ‹å‹â€ç»§ç»æ£æ„妄为的è¯ï¼Œå°†ä¼šç»™æˆ‘们的世界带æ¥æ›´å¤šçš„ç¾éš¾ã€‚ + +我们ä¸èƒ½å¿˜è®°ç½ªæ¶ä¹‹æºå’Œé‚£äº›ç”¨å¥¥æœ¯åŠ›é‡è…蚀自然的人带给我们的痛苦和æ怖。旅途ä¸è¦æ ¼å¤–è¦æƒ•ï¼Œå¹¶ç‰¢è®°ä½ 的使命。我们的战争很艰难,但å´æ˜¯æ£ä¹‰å’ŒçœŸå®žçš„,åªè¦ä¸€å¤©ä¸æ¸…除马基·埃亚尔的ä¸æ´é”法,我们就一天得ä¸åˆ°å®‰å®ã€‚我们是世界的守护者,ä¾é 我们的力é‡ä»¥åŠè‡ªç„¶åŒç›Ÿï¼Œæˆ‘们将会拯救世界。 + +-- ä¿æŠ¤è€… ç±³æ‡å°”]], "_t") +t("The story of my salvation", "我的救赎", "_t") +t([[I used to be a potion merchant in Derth. I brewed alchemical tonics and elixirs for locals and travellers. My trade was good, and I lived very happily from the gold I earned. For a young woman to have such a business I was very proud. + +One day however several people in the town fell ill from a mystery disease. Rumours spread that my potions were to blame, and people stopped coming to my shop. My business was in ruins, and I soon ran the risk of becoming destitute. Then one of the elders died, and though he had been ill for some time, I was blamed for his death. People said I had laid a hex on him, and murmurs arose of witchcraft. + +I still remember how peaceful the evening had seemed when the townsfolk came for me. I was looking up at the brightness of the stars and the clear crescent Summertide moon, thinking of how I should restart my business, when I heard shouts from the distance. I saw the crowd appear from round the corner, advancing with their torches. I screamed for help, but they broke through my door, smashed through my windows and grabbed me. They dragged me outside and set their torches to my house. I was stripped to my skin and beaten heavily whilst they cursed and jeered, and even the man who had been my fiancé spat on my face and cursed me. + +They pulled me over grass and stone to the town square, and though half-blinded by the tears and my swollen flesh I could still make out the wooden stake they were erecting. I tried to cry out, I tried to beg for mercy, but their response was to hold me down by my throat and pull out my tongue with the blacksmith's tongs. As I coughed up blood they put me against the wooden pole and used barbed cords to tie my wrists to it above my head. The pain was unbearable and I passed out, and did not wake until I could feel the burning at my feet. The crowd were cheering as the smoke began to wrap around me, and they cheered louder with every pained scream I released from my lungs. + +I was choking from the smoke, barely able to breathe, and I could no longer feel my legs. Just when I felt my consciousness slipping away again I heard a commotion and a woman's voice shouted out, "She is no witch!" Then I saw some people coming towards me, and at the front was a halfling woman in dark armour. She rushed towards me, unheeding of the flames, and with a swift flick from her long sword she cut my bonds. She caught me as I fell and pulled me away from the fire, laying me down on the ground. I saw her soft face above mine as she whispered to me, "Tell me child, do you reject magic in all its forms?" I nodded my head - I could not say no to those bright eyes. She wiped the tears streaming down my face and kissed my forehead. "Then you will be safe - rest now." At once I passed out. + +When I awoke I was in another village in a soft bed. There were wrappings round my legs and bandages covering the cuts and bruises over the rest of my body. Healers tended to me, using natural remedies and herbal balms. The halfling woman would come and see me every day to check up on me. I longed for her every visit. She would speak to me sometimes. She explained how the townsfolk weren't to blame for their actions. It was all the mages' fault. They were corrupting the world, spreading chaos, and turning people against each other. I realised I was wrong for ever brewing potions - they were infested with arcane energies and could only bring harm to the world. + +She explained how she and her friends were helping to save the world, to rid our lands of all magic. And she has saved me. Not just from a terrible death, but also from the evil influences of the arcane. Even if I still had a tongue I could not find words to express my thanks to her, and my joy at the new life I lead, free from the abominations of magic. Thanks to her help I can now walk again with the aid of a crutch, and I can find true happiness in my rightful place in nature. + +I have no voice now to tell my story to others, and so I write it down instead, and I spread it to the winds. I have suffered from my contact with magic, and others will suffer too. Do not trust in the terrible powers of these devious arts. They will only betray you and bring you to harm. Turn your back on magic, and make others repent too. Find your own salvation in nature's joys before it is too late. +]], [[我曾ç»æ˜¯å¾·æ–¯é•‡çš„一个è¯å‰‚商人,为当地人和旅行者调制炼金è¯å‰‚。红ç«çš„生æ„带æ¥çš„收入让我过ç€ä½“é¢çš„ç”Ÿæ´»ã€‚ä½œä¸ºä¸€ä¸ªå¥³äººï¼Œèƒ½æœ‰è¿™æ ·çš„ä¸šç»©æˆ‘éžå¸¸éª„傲。 + +但是,有一天,镇上的一些人患上了奇怪的疾病,我的生æ„开始æ¯å†µæ„ˆä¸‹ï¼Œæˆ‘é€æ¸å¼€å§‹ç©·å›°æ½¦å€’。之åŽï¼Œæœ€å¹´é•¿çš„患者在患病一些日å之åŽè¿‡ä¸–了,我å´å› æ¤è€Œå—到谴责。人们说是我对他施了巫术,谣言开始æµä¼ 。 + +我ä¾ç„¶è®°å¾—镇民æ¥æ‰¾æˆ‘的那个夜晚是多么的å®é™ã€‚我æ£åœ¨ä»°æœ›ç€å¤æ—¥é—ªçƒçš„ç¹æ˜Ÿå’ŒçšŽæ´çš„月光,æ€è€ƒç€å¦‚何é‡æŒ¯æˆ‘的生æ„,çªç„¶é—´æˆ‘å¬åˆ°è¿œå¤„一阵喧闹。我看è§äººç¾¤ä»Žè·¯çš„æ‹è§’出现,举ç€ç«ç‚¬å‘我走æ¥ã€‚æˆ‘å¤§å£°å‘¼æ•‘ï¼Œä½†ä»–ä»¬ç ´é—¨è€Œå…¥ï¼Œæ‰“ç¢Žçª—æˆ·å¹¶æŠ“ä½äº†æˆ‘。他们把我拖出去,并点燃了我的房å。我被脱光了衣æœï¼Œé到毒打,他们还ä¸åœåœ°è¯…咒和嘲弄我。甚至于我的未婚夫还诅咒我,并把å£æ°´å在我脸上。 + +他们把我一路从è‰åœ°å’Œå²©çŸ³ä¸Šæ‹–到城镇广场。虽然当时脸上的淤é’和泪水让我的视线模糊ä¸æ¸…,但是我ä»èƒ½çœ‹è§ä»–们在æå»ºæœ¨æŸ´å †ã€‚æˆ‘å¥‹åŠ›å“å·ï¼Œæ‹¼å‘½è¯·æ±‚饶æ•ï¼Œä½†ä»–们åªæ˜¯æŽç€æˆ‘的喉咙把我按在地上,用é“åŒ é’³æ‰¯å‡ºæˆ‘çš„èˆŒå¤´ã€‚å½“æˆ‘æ»¡å˜´é²œè¡€ï¼Œä¸åœå’³å—½çš„æ—¶å€™ï¼Œä»–ä»¬æŠŠæˆ‘æ”¾åœ¨æœ¨å †ä¸Šï¼Œå¹¶æŠŠæˆ‘çš„åŒæ‰‹ä¸¾è¿‡å¤´é¡¶ï¼Œç”¨å¸¦åˆºçš„链å绑起æ¥ã€‚æˆ‘å› ä¸ºå‰§çƒˆçš„ç–¼ç—›è€Œæ˜åŽ¥äº†ï¼Œç›´åˆ°æ„Ÿå—到脚下的ç«ç„°æ‰è‹é†’。人群看到我被烟雾包围的时候开始欢呼。我越是痛苦地尖å«ï¼Œä»–们就越兴奋。 + +烟雾让我窒æ¯ï¼Œæˆ‘å·²ç»æ„Ÿè§‰ä¸åˆ°æˆ‘的腿了。æ£å½“我å†æ¬¡å¤±åŽ»æ„识的时候,我å¬è§äº†ä¸€é˜µéªšä¹±å’Œä¸€ä¸ªå¥³æ€§çš„声音:“她ä¸æ˜¯å·«å¸ˆï¼â€ç„¶åŽæˆ‘看è§ä¸€äº›äººå‘我走æ¥ï¼Œå¸¦å¤´çš„是一个穿ç€æ·±è‰²ç›”甲的女åŠèº«äººã€‚她å‘我跑过æ¥ï¼Œæ¯«ä¸ç†ä¼šç‡ƒçƒ§çš„ç«ç„°ï¼Œç”¨åŽä¸½çš„剑法ç æ–了我的æŸç¼šã€‚她扶ä½å€’下的我,并把我推离ç«ç„°ï¼Œæ”¾åˆ°åœ°ä¸Šã€‚当她悄悄地跟我说è¯çš„时候,我看è§å¥¹æ¸©æŸ”的脸庞,“å©åï¼Œå‘Šè¯‰æˆ‘ï¼Œä½ å对任何形å¼çš„é”法å—?â€æˆ‘ç‚¹äº†ç‚¹å¤´ï¼Œæˆ‘æ²¡æ³•å¯¹è¿™æ ·ä¸€åŒæ˜Žäº®çš„眼ç›è¯´ä¸ã€‚她擦æ‹äº†æˆ‘脸上的泪水,并亲å»äº†æˆ‘çš„é¢å¤´ã€‚â€œé‚£ä½ å°±å®‰å…¨äº†ï¼Œä¼‘æ¯ä¸€ä¸‹å§ã€‚â€æˆ‘立刻就æ˜åŽ¥äº†è¿‡åŽ»ã€‚ + +当我醒æ¥çš„时候已ç»èººåœ¨å¦ä¸€ä¸ªæ‘庄ä¸æŸ”软的床上。我的åŒè…¿å·²ç»è¢«åŒ…扎起æ¥ï¼Œèº«ä¸Šå…¶ä»–å—伤的地方也都是绷带。治疗师用自然方法和è‰è¯è†æ²»ç–—我。那个女åŠèº«äººæ¯å¤©éƒ½å›žæ¥æŽ¢æœ›æˆ‘。我éžå¸¸æœŸå¾…她的探视。有时候她会对我说è¯ã€‚她å‘我解释ä¸è¦åŽ»è´£æ€ªé‚£äº›é•‡æ°‘,而是那些é”法师的错。他们在侵蚀ç€è¿™ä¸ªä¸–界,散æ’混乱,让人们åç›®æˆä»‡ã€‚我立刻æ„识到调制炼金è¯æ°´æ˜¯é”™è¯¯çš„,这些è¯æ°´ä¸å«æœ‰å¤§é‡çš„奥术力é‡ï¼Œåªä¼šä¸ºè¿™ä¸ªä¸–界带æ¥ç ´å。 + +她å‘我解释她和她的朋å‹æ£åœ¨æ‹¯æ•‘世界,让我们的土地å…于é”法的侵害。而且她拯救了我,ä¸å•å•æ˜¯ä»Žæ»äº¡ä¸ï¼Œè¿˜æœ‰é‚ªæ¶çš„奥术影å“ä¸ã€‚å³ä½¿æˆ‘还有舌头,我也ä¸çŸ¥é“该如何感谢她让我过上了ä¸å—é”法æŸç¼šçš„å¿«ä¹ç”Ÿæ´»ã€‚多äºäº†å¥¹ï¼Œæˆ‘æ‰èƒ½ä¾é ç€æ‹æ–é‡æ–°è¡Œèµ°ï¼Œå¹¶ä¸”我能从æ£ç¡®çš„ã€è‡ªç„¶çš„生活ä¸å¾—到真æ£çš„å¿«ä¹ã€‚ + +å› ä¸ºä¸èƒ½è¯´è¯ï¼Œæˆ‘æ— æ³•å°†æˆ‘çš„æ•…äº‹å‘Šè¯‰åˆ«äººï¼Œæ‰€ä»¥æˆ‘å°†å®ƒå†™ä¸‹æ¥ï¼Œè®©å®ƒéšé£Žé£˜æ•£ã€‚å’Œé”法的接触给我带æ¥äº†æ— 比的痛苦,也会给别人带æ¥ç—›è‹¦ã€‚ä¸è¦ç›¸ä¿¡è¿™äº›é‚ªæ¶ä¼Žä¿©çš„å¯æ€•åŠ›é‡ã€‚它们会背å›ä½ ã€ä¼¤å®³ä½ 。拒ç»é”法,醒悟他人。在木已æˆèˆŸå‰æ‰¾åˆ°å¿«ä¹çš„自然救赎之路。 +]], "_t") +t("zigur", "ä¼Šæ ¼", "newLore category") +t("Purging Trap", "净化陷阱", "_t") +t([[[As you begin to leave, Protector Myssil stops you.] + +Actually... You fight in a more subtle way than most, do you not? It is a point of pride for many of us that we stand tall in the face of arcane aggression and give warlocks one chance to repent before purging them, and much of our training reflects that, but I won't deny that less... #{italic}#traditionally glorious#{normal}# methods can be extremely effective. Decorum's no reason to let a necromancer get away alive when you could've planted a trap in their escape route. + +(She hands you a scroll.) Here - some of us have come up with a pre-prepared device which will sap magic from whoever or whatever sets it off. All we ask is that you use discretion with these devices; no matter what our #{italic}#last#{normal}# assassin thought, planting them in some lesser rune-scribe's shop would be more likely to do us harm than good in the long run.]], [[[å½“ä½ å‡†å¤‡ç¦»å¼€çš„æ—¶å€™ï¼Œå®ˆæŠ¤è€…ç±³æ‡å°”拦ä½äº†ä½ ] + +å®žé™…ä¸Šâ€¦ä½ æŽŒæ¡ä¸€ç§æ¯”å¤§éƒ¨åˆ†äººæ›´åŠ ç²¾å¦™çš„æˆ˜æ–—æ–¹æ³•ï¼Œä¸æ˜¯å—?对于很多人æ¥è¯´ï¼Œæˆ‘们能够挺身直接抵挡奥术力é‡çš„å¨èƒï¼Œè®©é‚ªæ¶çš„术士们有一个悔过的机会是值得骄傲的。我们许多的è®ç»ƒä¹Ÿæ˜¯åæ˜ äº†è¿™ä¸€ç‚¹ã€‚ä¸è¿‡ï¼Œæˆ‘å¯ä¸å¦è®¤ï¼Œé‚£äº›â€¦#{italic}#ä¼ ç»Ÿä¸Šè®²ä¸é‚£ä¹ˆå…‰æ˜Žæ£å¤§#{normal}#的方法也会éžå¸¸æœ‰æ•ˆã€‚礼节上说,比起让æ¶æ¯’çš„æ»çµæ³•å¸ˆæ´»ç€é€ƒç¦»ï¼Œæ²¡æœ‰ç†ç”±ä¸è®©ä»–们仓皇逃窜时在必ç»ä¹‹è·¯ä¸Šè¸©ä¸é™·é˜±ã€‚ + +ï¼ˆå¥¹é€’ç»™äº†ä½ ä¸€ä¸ªå·è½´ã€‚)就是这个——我们ä¸çš„一员最近å‘明了一ç§è£…置,它å¯ä»¥å¸æ”¶ä»»ä½•è§¦å‘这个装置的人身上的é”法。我唯一è¦æé†’ä½ çš„å°±æ˜¯ï¼Œä½¿ç”¨è¿™ç§ä¸œè¥¿çš„时候è¦è€ƒè™‘æ…Žé‡ã€‚ä¸ç®¡æˆ‘们#{italic}#上一个#{normal}#刺客是怎么想的,把这玩æ„儿放在æŸä¸ªå°å°çš„符文师的商店门å£â€¦å¯¹æˆ‘们的事业长期æ¥è®²æ¯”è¾ƒæœ‰å®³æ— åˆ©ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/gates-of-morning.lua" + +t("Limmir the Jeweler", "ç å®åŒ 利米尔", "_t") +t("Melnela", "梅涅拉", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/last-hope.lua" + +t("Statue of King Tolak the Fair", "å…¬æ£çŽ‹æ‰˜æ‹‰å…‹çš„雕åƒ", "_t") +t("Statue of King Toknor the Brave", "狮心王图库纳的雕åƒ", "_t") +t("Statue of Queen Mirvenia the Inspirer", "智慧王åŽç±³é›¯å°¼é›…的雕åƒ", "_t") +t("Declaration of the Unification of the Allied Kingdoms", "è”åˆçŽ‹å›½ç»Ÿä¸€å…¬å‘Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/towns/shatur.lua" + +t("Moss covered statue", "长满苔藓的雕åƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua" + +t("Poltergeist %s", "作祟的 %s", "tformat") +t("Animated %s", "活化的 %s", "tformat") +t("Moving %s", "移动的 %s", "tformat") +t("Poltergeist's %s", "作祟的 %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/orc-hatred.lua" + +t("Something in the floor clicks ominously.", "什么东西在地上å‘出了ä¸ç¥¥çš„咔嗒声。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/paladin-vs-vampire.lua" + +t("corrupted lava floor", "被污染的熔岩地æ¿", "_t") +t("#Source# emits dark energies at your feet.", "#Source#æœä½ 脚下喷å黑暗能é‡.", "logCombat") +t("The corrupted lava reanimates %s's corpse!", "è…化熔岩é‡æ–°æ”¯é…了%s的尸体!", "logSeen") +t("human sun-paladin", "人类太阳骑士", "_t") +t("A Human in shining plate armour.", "ç©¿ç€é—ªäº®ç›”甲的人类。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/portal-vault.lua" + +t("#YELLOW#The Portal repels you briefly before becoming quiescent. The other side seems to be blocked.", "#YELLOW#ä¼ é€é—¨å°†ä½ 推了出去,然åŽå˜å¾—æ²‰å¯‚äº†ã€‚ä¼ é€é—¨çš„那一边似乎被什么东西挡ä½äº†ã€‚", "logPlayer") +t("An ominous aura emanates from this portal. Are you sure you want to go through?", "一ç§ä¸ç¥¥çš„æ°”æ°›ä»Žè¿™ä¸ªä¼ é€é—¨æ•£å‘出æ¥ã€‚ä½ ç¡®å®šè¦é€šè¿‡å—?", "_t") +t("Malevolent Portal", "æ¶æ„ä¼ é€é—¨", "_t") +t("#YELLOW#You overcome intense #LIGHT_BLUE#REPULSIVE FORCES#LAST# as you traverse the Portal.", "#YELLOW#ä½ å…‹æœäº†#LIGHT_BLUE#强大的阻力#LAST#ï¼Œè¿›å…¥äº†ä¼ é€é—¨", "logPlayer") +t("Cancel", "å–消", "_t") +t("Teleport", "ä¼ é€", "_t") +t("#YELLOW#Nothing happens when you use the Portal.", "#YELLOW#å½“ä½ ä½¿ç”¨ä¼ é€é—¨çš„时候,什么事也没有å‘生。", "logPlayer") +t("A strange portal to some place else.", "通å‘å…¶ä»–åœ°æ–¹çš„ä¼ é€é—¨ã€‚", "_t") +t("Portal", "ä¼ é€é—¨", "_t") +t("A portal out of this place.", "ç¦»å¼€è¿™é‡Œçš„ä¼ é€é—¨ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/greater/sleeping-dragons.lua" + +t("The dragons here are asleep. You may try to steal their treasure... at your own risk.", "这些巨龙æ£åœ¨æ²‰ç¡ä¹‹ä¸ã€‚ä½ å¯ä»¥è¯•ç€å·èµ°ä»–们的财å®â€¦ä½†æ˜¯åŽæžœè‡ªè´Ÿã€‚", "log") +t("#CRIMSON#The dragons awaken from their slumber detecting their loot being stolen!", "#CRIMSON#那些巨龙从沉ç¡ä¸é†’æ¥ï¼Œå®ƒä»¬å‘现自己的财å®è¢«å·äº†ï¼", "log") +t("Sleeping #rng#", "沉ç¡çš„ #rng#", "_t") +t("Dozing #rng#", "瞌ç¡çš„ #rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/auto/lesser/loot-vault.lua" + +t("scroll", "å·è½´", "_t") +t("Mocking Note", "奚è½", "_t") +t("A small scrap of paper written in a mocking tone.", "用嘲弄的è¯è°ƒä¹¦å†™çš„å°çº¸ç‰‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/collapsed-tower.lua" + +t("elemental crystal", "å…ƒç´ æ°´æ™¶", "_t") +t("collapsed tower", "倒塌的塔", "_t") +t("stairs back to %s", "返回%s的楼梯", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/greater-crypt.lua" + +t(", and suddenly the world spins around you!", ",çªç„¶ï¼Œä½ 周围的世界开始旋转ï¼", "_t") +t("Something in the floor clicks ominously.", "什么东西在地上å‘出了ä¸ç¥¥çš„咔嗒声。", "logPlayer") +t(", and the crypt rearranges itself around you!", ",çªç„¶ï¼Œä½ 周围地窖的地形自己改å˜äº†ï¼", "_t") +t("Something in the floor clicks ominously%s", "什么东西在地上å‘出了ä¸ç¥¥çš„咔嗒声%s", "logPlayer") +t("Something beneath you clicks ominously.", "ä½ è„šä¸‹ä»€ä¹ˆä¸œè¥¿å‘出了ä¸ç¥¥çš„咔嗒声。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/grushnak-armory.lua" + +t("#rng# the Archer", "弓ç®æ‰‹#rng#", "_t") +t("Warbear #rng#", "战熊#rng#", "_t") +t("Elite Combat Trainer #rng#", "精英教头#rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/lava_island.lua" + +t("#rng# the Witherer", "枯èŽä½¿è€…#rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-pyromancers.lua" + +t("#rng# the Flamebringer", "ç«ç„°ä½¿è€…#rng#", "_t") +t("#rng# the Invoker", "扰乱者#rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-undead.lua" + +t("Grand Necromancer #rng#", "高阶æ»çµæ³•å¸ˆ#rng#", "_t") +t("Inquisitor #rng#", "审判官#rng#", "_t") +t("#rng# the Tortured Mass", "#rng#被折磨的血肉", "_t") +t("Tortured Mass #rng#", "被折磨的血肉#rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/renegade-wyrmics.lua" + +t("#rng# the Herald", "先锋#rng#", "_t") +t("Beastmaster #rng#", "兽王#rng#", "_t") +t("#rng# the Flame Terror", "#rng#ç«ç„°æ怖", "_t") +t("#rng# the Storm Terror", "#rng#风暴æ怖", "_t") +t("#rng# the Fozen Terror", "#rng#冻结æ怖", "_t") +t("#rng# the Caustic Terror", "#rng#è…蚀æ怖", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/test.lua" + + + +------------------------------------------------ +section "game/modules/tome/data/maps/vaults/trickvault.lua" + +t("#YELLOW#The air comes alive with terrible magics!", "#YELLOW#在å¯æ€•çš„é”法ä¸ç©ºæ°”似乎获得了生命ï¼", "logPlayer") +t("#YELLOW#The world spins around you!", "#YELLOW#ä½ å‘¨å›´çš„ä¸–ç•Œå¼€å§‹æ—‹è½¬ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/maps/wilderness/eyal.lua" + +t("Island of Rel", "瑞尔岛", "_t") +t("Charred Scar", "ç¼çƒ§ä¹‹ç—•", "_t") +t("Far East", "远东", "_t") +t("Tar'Eyal", "塔·埃亚尔", "_t") +t("Maj'Eyal", "马基埃亚尔", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/collapsed-tower.lua" + +t("arcane crystal", "奥术水晶", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/halfling-ruins-last.lua" + +t("Long tunnel to the island of Rel", "通å‘夺心é”之岛的通é“", "_t") +t("As you enter the tunnel you feel a strange compulsion to go backward.", "åœ¨ä½ è¯•å›¾è¿›å…¥éš§é“时,有ç§å¥‡æ€ªçš„力é‡æŠŠä½ 推了回去。", "_t") +t("Long tunnel", "长长的通é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/shertul-fortress-caldizar.lua" + +t("Control Room", "控制室", "_t") +t("Exploratory Farportal", "å¼‚åº¦ä¼ é€é—¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/tannen-tower-1.lua" + +t("open sky", "晴朗的天空", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/tempest-peak-top.lua" + +t("open sky", "晴朗的天空", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/maps/zones/valley-moon.lua" + +t("A dark hole in the mountain", "å±±å²é—´çš„黑暗洞穴", "_t") +t("Passage to the caverns", "通å‘山洞的通é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/mapscripts/lib/subvault.lua" + +t("Hidden Vault - %s", "éšè—å®åº“ - %s", "tformat") +t("stairs back to %s", "返回%s的楼梯", "_t") +t("hidden vault", "éšè—çš„å®åº“", "_t") +t("Crumbling stairs lead down to something.", "摇摇欲å 的楼梯,通å‘æŸä¸ªéšè—çš„å®åº“。", "_t") +t("collapsing hidden vault", "å¿«è¦å塌的éšè—å®åº“", "_t") +t("collapsed hidden vault", "å塌的éšè—å®åº“", "_t") +t("It is fully collapsed, no way down.", "楼梯彻底倒塌了,å†ä¹Ÿæ²¡æ³•ä¸‹åŽ»äº†ã€‚", "_t") +t("#VIOLET# The stairway is about to collapses completely, you may still go back but it will be the last time!", "#VIOLET# 楼梯很快就è¦åå¡Œäº†ï¼Œä½ è¿˜å¯ä»¥å›žåŽ»ä¸€æ¬¡ï¼Œä½†æ˜¯è¿™å°†ä¼šæ˜¯æœ€åŽä¸€æ¬¡äº†ï¼", "log") +t("nearly collapsed hidden vault", "å³å°†å塌的éšè—å®åº“", "_t") +t("#VIOLET# The decrepit stairs crumble some more as you climb them.", "#VIOLET# å½“ä½ çˆ¬ä¸Šè¿™äº›ç ´æ—§çš„æ¥¼æ¢¯çš„æ—¶å€™ï¼Œå®ƒæ‘‡æ‘‡æ¬²å ,åˆæ›´åŠ ç ´ç¢Žäº†ä¸€ç‚¹ã€‚", "log") + + +------------------------------------------------ +section "game/modules/tome/data/quests/anti-antimagic.lua" + +t("The fall of Zigur", "ä¼Šæ ¼çš„é™·è½", "_t") +t("You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.", " ä½ å†³å®šä¸Žå¤§å •è½è€…å¹¶è‚©æˆ˜æ–—ï¼ŒåŠ å…¥å¯¹ä¼Šæ ¼å…°æ–¯çš„å¤§æœ¬è¥çš„攻击。", "_t") +t("The Grand Corruptor died during the attack before he had time to teach you his ways.", " å¤§å •è½è€…还没æ¥å¾—åŠæ•™ä¼šä½ 他的技巧,就在战斗ä¸æˆ˜æ»äº†", "_t") +t("The defenders of Zigur were crushed, the Ziguranth scattered and weakened.", " ä¼Šæ ¼åŸŽçš„é˜²å¾¡è¢«å‡»æºƒäº†ï¼Œä¼Šæ ¼å…°æ–¯çš„åŠ¿åŠ›ç“¦è§£è¡°è½äº†ã€‚", "_t") +t("In the aftermath you turned against the Grand Corruptor and dispatched him.", " 最åŽï¼Œä½ 背å›äº†å¤§å •è½è€…并æ€æ»äº†ä»–。", "_t") +t("Select the party member to receive the hexes generic talent tree:", "选择接å—é‚ªæœ¯æŠ€èƒ½æ ‘çš„é˜Ÿä¼æˆå‘˜ï¼š", "_t") +t("#LIGHT_GREEN#The Grand Corruptor gazes upon you. You feel knowledge flowing in your mind. You can now train some corruption powers.", "#LIGHT_GREEN#å¤§å •è½è€…å‡è§†ç€ä½ ã€‚ä½ æ„Ÿè§‰åˆ°çŸ¥è¯†åœ¨ä½ çš„è„‘æµ·é‡ŒæµåŠ¨ã€‚ä½ å¯ä»¥å¦ä¹ ä¸€äº›å •è½èƒ½åŠ›äº†ã€‚", "_t") +t("Grand Corruptor", "å¤§å •è½è€…", "_t") +t("Victory is mine!", "胜利是属于我的ï¼", "_t") +t("While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.", "å½“ä½ åœ¨è¿œä¸œæˆ˜æ–—çš„è§†ä¹Žï¼Œå¤§å •è½è€…æ£åœ¨é©¬åŸºÂ·åŸƒäºšå°”忙碌ç€ã€‚", "_t") +t("With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.", "åœ¨ä¼Šæ ¼é™¨è½ä¹‹åŽï¼Œä»–æˆåŠŸåœ°è¿›æ”»å¹¶å 领了埃尔瓦拉,永æ’ç²¾çµçš„首都。", "_t") +t("His plans however do not stop there.", "他的野心ç»ä¸æ¢æ¥äºŽæ¤ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/antimagic.lua" + +t("The Curse of Magic", "é”法的诅咒", "_t") +t("You have been invited to join a group called the Ziguranth, dedicated to opposing magic.", " ä½ è¢«é‚€è¯·å‚åŠ ä¸€ä¸ªå«åšä¼Šæ ¼å…°æ–¯çš„组织,致力于对抗é”法。", "_t") +t("Grim-looking fighter", "é¢ç›®ç‹°ç‹žçš„斗士", "_t") +t("#VIOLET#A foe is summoned to the arena!", "#VIOLET#一个对手被å¬å”¤è¿›äº†ç«žæŠ€åœºï¼", "logSeen") +t("#VIOLET#Another foe is summoned to the arena!", "#VIOLET#åˆä¸€ä¸ªå¯¹æ‰‹è¢«å¬å”¤è¿›äº†ç«žæŠ€åœºï¼", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/quests/arena-unlock.lua" + +t("The agent of the arena", "竞技场代ç†äºº", "_t") +t("You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena", " ä½ è¢«ä¸€ä¸ªç›—è´¼é‚€è¯·ï¼Œè¯æ˜Žä½ ä½œä¸ºä¸€ä¸ªæ–—å£«çš„èƒ½åŠ›ï¼Œä»¥èŽ·å¾—è¿›å…¥ç«žæŠ€åœºçš„èµ„æ ¼ã€‚", "_t") +t("You succesfully defeated your adversaries and gained access to the arena!", " ä½ æˆåŠŸæˆ˜èƒœäº†ä½ çš„å¯¹æ‰‹ï¼Œä½ çŽ°åœ¨å¯ä»¥è¿›å…¥ç«žæŠ€åœºäº†ï¼ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/arena.lua" + +t("The Arena", "竞技场", "_t") +t("Seeking wealth, glory, and a great fight, you challenge the Arena!", " 寻找财富ã€è£è€€å’Œå¼ºå¤§çš„对手,去挑战竞技场å§ï¼ ", "_t") +t("Can you defeat your foes and become Master of Arena?", " ä½ èƒ½æ‰“è´¥ä½ çš„å¯¹æ‰‹ï¼Œç”šè‡³æ‰“è´¥ç«žæŠ€åœºä¸»å®°ä¹ˆï¼Ÿ ", "_t") +t("Winner", "游æˆèƒœåˆ©", "_t") +t("#GOLD#Well done! You have won the Arena: Challenge of the Master#WHITE#", "#GOLD#干得好ï¼ä½ 赢得了竞技场:竞技场主宰的挑战#WHITE#", "_t") +t("You valiantly fought every creature the arena could throw at you and you emerged victorious!", " ä½ å‹‡æ•¢åœ°æˆ˜èƒœäº†ç«žæŠ€åœºé‡Œçš„æ‰€æœ‰ç”Ÿç‰©å¹¶èµ¢å¾—äº†æœ€ç»ˆèƒœåˆ©ï¼ ", "_t") +t("Glory to you, you are now the new master and your future characters will challenge you.", " è£è€€å½’äºŽä½ ï¼ŒçŽ°åœ¨ä½ æ˜¯æ–°çš„ç«žæŠ€åœºä¸»å®°ï¼Œä½ å¯ä»¥ç”¨ä»¥åŽçš„角色æ¥æŒ‘æˆ˜ä½ è‡ªå·±ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/brotherhood-of-alchemists.lua" + +t("The Brotherhood of Alchemists", "炼金术士兄弟会", "_t") +t("#LIGHT_GREEN#Thanks to your timely aid, %s is the newest member of the Brotherhood of Alchemists.#WHITE#", "#LIGHT_GREEN#æ„Ÿè°¢ä½ çš„åŠæ—¶å¸®åŠ©ï¼Œ%sæˆä¸ºäº†ç‚¼é‡‘术师兄弟会的新æˆå‘˜ã€‚#WHITE#", "tformat") +t("#RED#You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is %s.#WHITE#", "#RED#ä½ å¸®åŠ©äº†é©¬åŸºÂ·åŸƒäºšå°”çš„è®¸å¤šäººåŠ å…¥ç‚¼é‡‘æœ¯å¸ˆå…„å¼Ÿä¼šï¼Œä½†æ˜¯ä½ æ²¡æœ‰æˆä¸ºä»»ä½•ä¸€ä¸ªå†³å®šæ€§å› ç´ ã€‚ä»Šå¹´çš„æ–°æˆå‘˜æ˜¯%s。#WHITE#", "tformat") +t("#LIGHT_BLUE#Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.#WHITE#", "#LIGHT_BLUE#å¾ˆå¤šé©¬åŸºåŸƒäºšå°”çš„ç‚¼é‡‘æœ¯å£«æƒ³ç«žäº‰åŠ å…¥å¼ºå¤§çš„ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šï¼Œå…¶ä¸æœ‰ä¸€ä¸ªæˆ–è€…å‡ ä¸ªäººè¯·æ±‚ä½ çš„å¸®åŠ©ã€‚#WHITE#", "_t") +t("#GREEN#You have aided %s in creating an %s.#WHITE#", "#GREEN#ä½ å¸®åŠ©%såˆ¶é€ äº†%s。#WHITE#", "tformat") +t("#RED#%s has completed an %s without your aid.#WHITE#", "#RED#%så·²ç»åˆ¶é€ 了%sï¼Œå¹¶æ²¡æœ‰èŽ·å¾—ä½ çš„å¸®åŠ©ã€‚#WHITE#", "tformat") +t("#SLATE#Having failed to gain admittance to the Brotherhood of the Alchemists, %s no longer needs your help making the %s.", "#SLATE#æ— æ³•èŽ·å¾—ç‚¼é‡‘æœ¯å£«å…„å¼Ÿä¼šçš„æ‰¿è®¤ï¼Œ%sä¸å†éœ€è¦ä½ 帮忙制作 %s。", "tformat") +t("%s needs your help making an %s. He has given you some notes on the ingredients:", "%s 需è¦ä½ 帮忙制作 %sã€‚ä»–ç»™äº†ä½ ä¸€å¼ å†™ç€é…方的å°çº¸æ¡ï¼š", "tformat") +t("#SLATE# * 'Needed: one %s. %s'#WHITE#", "#SLATE# * '需è¦ï¼šä¸€ä¸ª%s。 %s'#WHITE#", "tformat") +t("#LIGHT_GREEN# * You've found the needed %s.#WHITE#", "#LIGHT_GREEN# * ä½ æ‰¾åˆ°äº†æ‰€éœ€è¦çš„%s。#WHITE#", "tformat") +t("#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.", "#VIOLET#ä½ çŽ°åœ¨å¯ä»¥æŒ‰ESC调出游æˆèœå•ï¼Œé€‰æ‹©â€œæŸ¥çœ‹ææ–™â€æ£€æŸ¥è‡ªå·±æ‰€æ‹¥æœ‰çš„æ料。", "log") +t("You receive: %s", "ä½ æ”¶åˆ°ï¼š%s 。", "logPlayer") +t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#ä½ çš„æ—¶é—´ç©¿è¶Šå¯¹è¿™ç§å·²ç»é¢„设好的结局没有任何作用。", "log") +t("elixir of the fox", " 狡诈è¯å‰‚ ", "_t") +t("elixir of avoidance", " é—ªé¿è¯å‰‚ ", "_t") +t("elixir of precision", " 精准è¯å‰‚ ", "_t") +t("elixir of mysticism", " 神秘è¯å‰‚ ", "_t") +t("elixir of the savior", " 守护è¯å‰‚ ", "_t") +t("elixir of mastery", " 掌æ¡è¯å‰‚ ", "_t") +t("elixir of explosive force", " 爆炸è¯å‰‚ ", "_t") +t("elixir of serendipity", " 幸è¿è¯å‰‚ ", "_t") +t("elixir of focus", " 专注è¯å‰‚ ", "_t") +t("elixir of brawn", " 蛮牛è¯å‰‚ ", "_t") +t("elixir of stoneskin", " 石肤è¯å‰‚ ", "_t") +t("elixir of foundations", " 领悟è¯å‰‚ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/charred-scar.lua" + +t("The Doom of the World!", "世界末日ï¼", "_t") +t("You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.", " ä½ è¢«é€åˆ°äº†ç¼çƒ§ä¹‹ç—•ï¼Œå…¶ä¸éƒ¨æ˜¯ä¸€ä¸ªå·¨å¤§çš„ç«å±±ï¼Œåœ¨æ´¾å°”纪元这里曾是å¤Â·å›¾å°”é—å€çš„所在,å¸æ”¶äº†å¤§é‡æ½œè—çš„é”法。", "_t") +t("This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!", " 这里ä»ç„¶å……满了那ç§èƒ½é‡ï¼Œå…½äººæ‰“算用å¸èƒ½æ³•æ–的力é‡æ¥å¸æ”¶è¿™é‡Œçš„能é‡ã€‚", "_t") +t("Whatever their plan may be, they must be stopped at all cost.", " ä¸ç®¡ä»–们的目的是è¦å¹²ä»€ä¹ˆï¼Œå¿…é¡»ä¸æƒœä¸€åˆ‡ä»£ä»·é˜»æ¢ä»–们。", "_t") +t("The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time.", " ç«å±±å—到了兽人的攻击,一些太阳骑士æ£é¡¶åœ¨æœ€å‰çº¿ç”¨ä»–们的生命æ¥å¸®åŠ©ä½ 争å–一些时间。", "_t") +t("Honor their sacrifice; do not let the orcs finish their work!", " å‘他们的献身精神致敬ï¼ä¸è¦è®©å…½äººä»¬è¾¾æˆæ‰€æ„¿ã€‚", "_t") +t("You arrived too late. The place has been drained of its power and the sorcerers have left.", " ä½ æ¥çš„太晚了,这里的能é‡å·²ç»è¢«å¸å¹²ï¼Œè€Œé‚£äº›æ³•å¸ˆå·²ç»ç¦»å¼€äº†ã€‚", "_t") +t("You arrived in time and interrupted the ritual. The sorcerers have departed.", " ä½ ç»ˆäºŽåŠæ—¶èµ¶æ¥é˜»æ¢äº†ä»ªå¼ï¼Œæ³•å¸ˆä»¬è¢«é©±æ•£äº†ã€‚", "_t") +t("Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.", " ä½¿ç”¨ä¼ é€é—¨åˆ°è¾¾è¿œä¸œå¤§é™†ï¼Œä½ 必须阻æ¢ä»–们,ä¸æƒœä¸€åˆ‡ä»£ä»·ï¼ ", "_t") +t("#VIOLET#A portal activates in the distance. You hear the orcs shout, 'The Sorcerers have departed! Follow them!'", "#VIOLET#è¿œå¤„ä¸€ä¸ªä¼ é€é—¨è¢«æ¿€æ´»ï¼Œä½ å¬åˆ°å…½äººä»¬å¼é“:“æ¶é”法师已ç»ç¦»å¼€ï¼è·Ÿä¸Šä»–们ï¼â€", "logPlayer") +t("#VIOLET#The Sorcerers flee through a portal. As you prepare to follow them, a huge faeros appears to block the way.", "#VIOLET#æ¶é”æ³•å¸ˆä»Žä¼ é€é—¨é€ƒè·‘äº†ï¼Œå½“ä½ å‡†å¤‡è·Ÿéšä»–们时,一个巨大的法罗挡ä½äº†åŽ»è·¯ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/deep-bellow.lua" + +t("From bellow, it devours", "地下åžå™¬è€…", "_t") +t("Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.", " ä½ ä»Žç‘žåº“çº³é€ƒäº†å‡ºæ¥ï¼Œä½ è§‰å¾—ä½ çš„å¿ƒè„ç‹‚è·³ä¸æ¢ï¼Œä½ 对财富和力é‡çš„æ¸´æœ›å¢žåŠ äº†åå€ï½ž ", "_t") +t("Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow.", " ä¹Ÿè®¸æ˜¯ä½ å¼€å§‹å†’é™©ç”Ÿæ¶¯çš„æ—¶å€™äº†ï¼Œåœ¨é’¢é“çŽ‹åº§å±±è„‰çš„æ·±å¤„æœ‰ä¸ªæ— å°½æ·±æ¸Šåœ°ä¸‹åŸŽã€‚", "_t") +t("It has been long sealed away but still, from time to time adventurers go there looking for wealth.", " 那里已被尘å°å·²ä¹…,但是还是ä¸æ–有冒险者å‰åŽ»å¯»æ‰¾è´¢å®ã€‚", "_t") +t("None that you know of has come back yet, but you did survive Reknor. You are great.", " æ®ä½ 所知没有一个人能活ç€å›žæ¥ï¼Œä¸è¿‡ä½ 从瑞库纳幸å˜äº†ä¸‹æ¥ï¼Œä½ 比较牛 X。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/dreadfell.lua" + +t("The Island of Dread", "æ怖之岛", "_t") +t("You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.", " ä½ å¬è¯´åœ¨ç¼çƒ§ä¹‹ç—•å—部有一个å«åšæ惧王座的è’塔废墟。", "_t") +t("There are disturbing rumors of greater undead, and nobody who reached it ever returned.", " ä¼ è¯´é‚£é‡Œæœ‰å¼ºå¤§çš„äº¡çµç”Ÿç‰©ï¼Œå‡¡æ˜¯åˆ°è¾¾é‚£é‡Œçš„äººéƒ½æœ‰åŽ»æ— å›žã€‚", "_t") +t("Perhaps you should explore it and find the truth, and the treasures, for yourself!", " ä¹Ÿè®¸ä½ åº”è¯¥åŽ»é‚£é‡Œä¸€æŽ¢ç©¶ç«Ÿï¼Œé¡ºä¾¿å¯ä»¥æ‰¾åˆ°åŸ‹è—在那里的财å®ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/east-portal.lua" + +t("You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.", " ä½ åˆ›é€ äº†ä¸€ä¸ªå›žåˆ°é©¬åŸºåŸƒäºšå°”çš„ä¼ é€é—¨ï¼Œä½ 应该试试找最åŽçš„希望的æŸä¸ªäººè°ˆè°ˆå…³äºŽè¿™ä»¶äº‹ã€‚", "_t") +t("You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.", " ä½ å’Œæœ€åŽçš„希望的长者交谈,得知è¦åŽ»æ‰¾åŸŽå¸‚åŒ—è¾¹çš„æ³°æ© ", "_t") +t("You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor.", " ä½ æŠŠå¤šå…ƒæ°´æ™¶çƒäº¤ç»™äº†æ³°æ©è¿›ä¸€æ¥ç ”究,然åŽåŽ»ç‘žåº“纳继ç»å¯»æ‰¾è¡€ç¬¦ç¥å‰‘和共鸣å®çŸ³ã€‚", "_t") +t("You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor.", " 虽然泰æ©è¦æ±‚æ‹¿æ¥ç ”ç©¶ä½†æ˜¯ä½ è¿˜æ˜¯æŠŠå¤šå…ƒæ°´æ™¶çƒä¿ç•™äº†ä¸‹æ¥ï¼Œä¸‹ä¸€æ¥ä½ 必须去瑞库纳寻找血符ç¥å‰‘和共鸣å®çŸ³äº†ã€‚", "_t") +t("You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.", " ä½ æŠŠè¡€ç¬¦ç¥å‰‘和共鸣å®çŸ³å¸¦å›žç»™æ³°æ©ï¼Œä»–å‘Šè¯‰ä½ åŽ»æ³°å°”çŽ›ä¹‹å¡”çœ‹çœ‹ï¼Œå¯»æ‰¾é‚£é‡Œçš„ä¼ é€å¯†æ–‡ï¼Œä»–å‘Šè¯‰å‡ å¤©ä¹‹åŽå†å›žåŽ»æ‰¾ä»–。", "_t") +t("You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions.", " ä½ æŠŠè¡€ç¬¦ç¥å‰‘和共鸣å®çŸ³å¸¦å›žç»™ Tannenï¼Œä»–å‘Šè¯‰ä½ åŽ»æ‰¾ä¼ŠèŽ«å…‹æ–¯é—®ä¸€äº›ç»†èŠ‚é—®é¢˜ã€‚", "_t") +t("You brought back the diamond and athame to Tannen who asked you to come back in a few days.", " ä½ æŠŠè¡€ç¬¦ç¥å‰‘和共鸣å®çŸ³å¸¦å›žç»™æ³°æ©ï¼Œä»–å‘Šè¯‰ä½ è¿‡å‡ å¤©å†åŽ»æ‰¾ä»–。", "_t") +t("Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge!", " æ³°æ©æŠŠä½ è€äº†ï¼ä»–æ¢äº†ä¸ªé”™çš„水晶çƒç»™ä½ ï¼ŒæŠŠä½ ä¼ é€åˆ°äº†æ¶é”的空间,找到出å£å›žåŽ»æ‰¾ä»–ç®—è´¦ï¼ ", "_t") +t("Tannen revealed himself as the vile scum he really is and trapped you in his tower.", " æ³°æ©æš´éœ²å‡ºäº†ä»–的确是个å‘é„™çš„äººæ¸£ï¼Œä»–æŠŠä½ å›šç¦åœ¨ä»–的塔牢里。", "_t") +t("#LIGHT_GREEN#* The portal to the Far East is now functional and can be used to go back.#WHITE#", "#LIGHT_GREEN#* 通å‘è¿œä¸œçš„ä¼ é€é—¨å¼€å§‹è¿ä½œäº†ï¼Œä½ å¯ä»¥ç”¨å®ƒæ¥å›žåŽ»ã€‚#WHITE#", "_t") +t("Tannen points to the location of Telmur on your map.", "æ³°æ©åœ¨ä½ 的地图上指出了泰尔玛的ä½ç½®ã€‚", "logPlayer") +t("A portal appears in the center of the tower!", "在塔的ä¸é—´å‡ºçŽ°äº†ä¸€ä¸ªä¼ é€é—¨!", "_t") +t("Back and there again", "穿越过去", "_t") +t("Meranas, Herald of Angolwen", "å®‰æ ¼åˆ—æ–‡ä¼ ä»¤å®˜ 梅拉纳斯", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in Last Hope.", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼çš„åŠŸå¤«ä½ å·²ç»å›žåˆ°äº†æœ€åŽçš„希望。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/escort-duty.lua" + +t("%s, the lost warrior", "%s, 迷路的战士", "_t") +t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I will not be able to continue the road alone. Would you help me?", "帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ 能帮我一下å—?", "_t") +t("%s, the injured seer", "%s, å—伤的先知", "_t") +t("%s, the repented thief", "%s, å¿æ‚”çš„ç›—è´¼", "_t") +t("%s, the lone alchemist", "%s, è½å•çš„炼金术师", "_t") +t("He looks tired and wounded.", "他看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚", "_t") +t("%s, the lost sun paladin", "%s, 迷路的太阳骑士", "_t") +t("%s, the lost defiler", "%s, è¿·è·¯çš„å •è½è€…", "_t") +t("temporal portal", "æ—¶ç©ºä¼ é€é—¨", "_t") +t([[Oh but you are ... are you ?! ME?! +So I was right, this is not my original time-thread! +Please help me! I am afraid I lost myself in this place. I know there is a temporal portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me? Would you help .. yourself?]], [[å‘ƒâ€¦â€¦ä½ æ˜¯â€¦â€¦å¦ä¸€ä¸ªæˆ‘å—? +好å§ï¼Œæˆ‘是对的,这已ç»ä¸æ˜¯æˆ‘本æ¥çš„æ—¶é—´çº¿äº†ï¼ +帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æˆ‘打了太多仗æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ èƒ½å¸®æˆ‘â€¦â€¦å‘ƒâ€¦â€¦ä½ è‡ªå·±ä¸€ä¸‹å—?]], "_t") +t("%s, temporal explorer", "%s, 时空旅行者", "_t") +t("She looks tired and wounded. She is so similar to you and yet completely different. Weird.", "她看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚å¥¹è·Ÿä½ æ˜¯å¦‚æ¤çš„相åƒï¼Œä½†å®Œå…¨ä¸ä¸€æ ·ã€‚好奇怪。", "_t") +t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me?", "帮帮我ï¼æˆ‘在这地方迷路了,我有个朋å‹ç»™æˆ‘ç•™ä¸‹äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä¸è¿‡æˆ‘打了太多仗,æ怕é 我自己是到ä¸äº†é‚£é‡Œäº†ï¼Œä½ 能帮我一下å—?", "_t") +t("%s, the worried loremaster", "%s, 担忧的贤者", "_t") +t("She looks tired and wounded.", "她看起æ¥åˆç´¯åˆé¥¿ï¼Œä¸”身å—é‡ä¼¤ã€‚", "_t") +t("You successfully escorted the %s to the recall portal on level %s.", "ä½ æˆåŠŸåœ°å°†%s护é€åˆ°äº†%sçš„å¬å›žä¼ é€é—¨ã€‚", "tformat") +t("As a reward you %s.", "ä½œä¸ºå¥–åŠ±ï¼Œä½ %s.", "tformat") +t("You abandoned %s, to death.", "ä½ æŠ›ä¸‹äº†%s,任其自生自ç", "tformat") +t("You failed to protect the %s from death by %s.", "ä½ æœªèƒ½ä¿æŠ¤%s,他被%sæ€æ»äº†ã€‚", "tformat") +t("Escort the %s to the recall portal on level %s.", "å°†%s护é€åˆ°%sçš„å¬å›žä¼ é€é—¨", "tformat") +t("#LIGHT_RED#%s is dead, quest failed!", "#LIGHT_RED#%s æ»äº†ï¼Œä»»åŠ¡å¤±è´¥äº†ï¼", "logPlayer") +t("something", "æŸç‰©", "_t") +t("Recall Portal", "å›žå½’ä¼ é€é—¨", "_t") +t("%s of %s", "%s的第%s层", "tformat", {2,1}) +t("Escort: %s (level %s)", "护é€ï¼š%s (%s)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/quests/grave-necromancer.lua" + +t("And now for a grave", "ç»æœ›çš„åŸå¢“", "_t") +t("Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.", " 最åŽçš„å¸Œæœ›çš„æ¸©æ ¼æ´›è¦å¸®å¿™æ‰¾å¥¹å¦»å失踪的朋å‹å¸Œåˆ©å¨…,她ç»å¸¸åŽ»ä»–亡夫的陵墓那里,在最åŽçš„希望附近的墓地里。", "_t") +t("You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.", " ä½ åœ¨æœ€åŽçš„希望附近的目的æœå¯»å¸Œåˆ©å¨…的踪迹,找到一个纸æ¡ã€‚从纸æ¡ä¸å†™çš„å†…å®¹ä½ å¾—çŸ¥ï¼Œå¸Œåˆ©å¨…æ£åœ¨è¿›è¡Œä¸€äº›é»‘æš—é”法仪å¼ï¼Œè¯•å›¾å»¶é•¿å¥¹çš„寿命,å¦å¤–……她还有å•åœ¨èº«ï¼ ", "_t") +t("You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there.", " ä½ è·Ÿè¸ªå¸Œåˆ©å¨…åˆ°äº†å¥¹äº¡å¤«åœ¨æœ€åŽçš„希望附近墓地的陵墓里,似乎她在那里å¤æ´»äº†ä¸€äº›å°¸ä½“。", "_t") +t("You have laid Celia to rest, putting an end to her gruesome experiments.", " ä½ åŸ‹è‘¬äº†å¸Œåˆ©å¨…ï¼Œç»ˆç»“äº†å¥¹é˜´æ£®æ怖的实验。", "_t") +t("You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did.", " ä½ åŸ‹è‘¬äº†å¸Œåˆ©å¨…ï¼Œç»ˆç»“äº†å¥¹å¤±è´¥çš„å®žéªŒï¼Œä½ æ‹¿èµ°äº†å¥¹çš„å¿ƒè„为自己的实验åšå‡†å¤‡ï¼Œä½ ç›¸ä¿¡ä½ ä¸ä¼šé‡è¹ˆå¥¹çš„覆辙。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/high-peak.lua" + +t("Falling Toward Apotheosis", "拜倒在神的脚下", "_t") +t("You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.", " ä½ å¾æœäº†å…½äººå†›å›¢çš„æœ€é«˜é¢†è¢–ï¼ŒçŽ°åœ¨ä½ å¿…é¡»å‘这个世界最å±é™©çš„地方挺进:巅峰。", "_t") +t("Seek the Sorcerers and stop them before they bend the world to their will.", " 找到那些妄图æ‰æ›²è¿™ä¸ªä¸–界的法师并阻æ¢ä»–们。", "_t") +t("To enter, you will need the four orbs of command to remove the shield over the peak.", " 想è¦è¿›åŽ»çš„è¯ï¼Œä½ 必须找到那四个指令水晶æ¥ç§»é™¤å¡”顶的防护罩。", "_t") +t("The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.", " 通往塔顶的路需è¦ç©¿è¿‡ä¸€ä¸ªåœ°æ–¹ï¼Œå«åšâ€œå²èŽ±å§†é€šé“â€ï¼Œå°±åœ¨æ ¼é²å¸Œçº³å…‹éƒ¨è½é‡Œé¢æˆ–者附近。", "_t") +t("You have reached the summit of the High Peak, entered the sanctum of the Sorcerers and destroyed them, freeing the world from the threat of evil.", " ä½ åˆ°è¾¾äº†å·…å³°çš„æœ€é«˜å¤„ï¼Œè¿›å…¥æ³•å¸ˆä»¬çš„åœ£æ‰€å¹¶æ‘§æ¯ä»–们,把这个世界从æ¶é”çš„å¨èƒä¹‹ä¸è§£æ”¾å‡ºæ¥å§ã€‚", "_t") +t("You have won the game!", " ä½ é€šå…³äº†ï¼ ", "_t") +t("#LIGHT_GREEN#* You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her.#LAST#", "#LIGHT_GREEN#* ä½ éé‡äº†å¤ªé˜³éª‘士艾ç³ï¼Œå¥¹æŠŠå¤ªé˜³å ¡åž’é™·è½çš„è´£ä»»å½’å’Žåœ¨ä½ çš„å¤´ä¸Šï¼Œä½ ä¸å¾—ä¸æ€äº†å®ƒå¥¹ã€‚#LAST#", "_t") +t("#LIGHT_GREEN#* You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.#LAST#", "#LIGHT_GREEN#* ä½ éé‡äº†å¤ªé˜³éª‘士艾ç³ï¼Œå¥¹æŠŠå¤ªé˜³å ¡åž’é™·è½çš„è´£ä»»å½’å’Žåœ¨ä½ çš„å¤´ä¸Šï¼Œä½†æ˜¯ä½ é¥¶æ•äº†å¥¹ã€‚#LAST#", "_t") +t("#LIGHT_GREEN#* You defeated the Sorcerers before the Void portal could open.#LAST#", "#LIGHT_GREEN#* ä½ åœ¨è™šç©ºä¼ é€é—¨æ‰“开之å‰å‡»è´¥äº†é‚£äº›æ³•å¸ˆã€‚#LAST#", "_t") +t("#LIGHT_GREEN#* You defeated the Sorcerers and Aeryn sacrificed herself to close the Void portal.#LAST#", "#LIGHT_GREEN#* ä½ å‡»è´¥äº†é‚£äº›æ³•å¸ˆï¼Œè‰¾ç³ç‰ºç‰²äº†å¥¹è‡ªå·±å…³é—äº†è™šç©ºä¼ é€é—¨ã€‚#LAST#", "_t") +t("#LIGHT_GREEN#* You defeated the Sorcerers and sacrificed yourself to close the Void portal.#LAST#", "#LIGHT_GREEN#* ä½ å‡»è´¥äº†é‚£äº›æ³•å¸ˆï¼Œå¹¶ç‰ºç‰²äº†è‡ªå·±å…³é—è™šç©ºä¼ é€é—¨ã€‚#LAST#", "_t") +t("Endgame", "游æˆç»“æŸ", "_t") +t("#LIGHT_RED#As you enter the level you hear a familiar voice.", "#LIGHT_RED#å½“ä½ è¿›å…¥åœ°å›¾ä½ å¬åˆ°äº†ä¸€ä¸ªç†Ÿæ‚‰çš„声音。", "logPlayer") +t("#LIGHT_RED#Fallen Sun Paladin Aeryn: '%s YOU BROUGHT ONLY DESTRUCTION TO THE SUNWALL! YOU WILL PAY!'", "#LIGHT_RED#å •è½å¤ªé˜³éª‘士艾ç³ï¼šâ€œ%s ä½ åªç»™å¤ªé˜³å ¡åž’带æ¥äº†æ¯çï¼ä½ 会为æ¤ä»˜å‡ºä»£ä»·ï¼â€", "logPlayer") +t("Ruins of the Gates of Morning", "晨曦之门的废墟", "_t") +t("The Sunwall was destroyed while you were trapped in the High Peak.", "å½“ä½ åœ¨å·…å³°è¢«å›°çš„æ—¶å€™ï¼Œå¤ªé˜³å ¡åž’è¢«æ‘§æ¯äº†ã€‚", "_t") +t("Winner", "游æˆèƒœåˆ©", "_t") +t("#GOLD#Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy#WHITE#", "#GOLD#干的好ï¼ä½ èµ¢å¾—äº†é©¬åŸºåŸƒäºšå°”çš„ä¼ è¯´ï¼šå“越纪#WHITE#", "_t") +t("The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.", " 那些法师æ»äº†ï¼Œå…½äººéƒ¨è½è¢«åŸ‹è‘¬åœ¨åºŸå¢Ÿä¹‹ä¸ï¼Œæ„Ÿè°¢ä½ 为æ¤ä»˜å‡ºçš„努力。", "_t") +t("Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.", " ä½ çš„ç‰ºç‰²èµ·ä½œç”¨äº†ï¼Œä½ çš„ç²¾ç¥žèƒ½é‡è¢«åŽŸè‡ªä¼ é€é—¨çš„能é‡æ‰€æ„ŸæŸ“,从巅峰通往埃亚尔的è¾å°„状维网形æˆäº†ä¸€è‚¡ç²¾ç¥žå†²å‡»æ³¢ã€‚", "_t") +t("Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.", " 所有埃亚尔有感觉的生物都æˆä¸ºäº†ç»´ç½‘的一部分,和平和幸ç¦è¢«ä¼ 输给大家。", "_t") +t("Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?", " åªæœ‰å®‰æ ¼åˆ©æ–‡çš„法师能够抵制ä½è¿™é“精神冲击,从而他们æˆä¸ºäº†ä»…å˜çš„å±é™©äººç±»ï¼Œä¸è¿‡ä»–们åˆèƒ½å¯¹å¼ºå¤§çš„ç»´ç½‘æ€Žä¹ˆæ ·å‘¢ï¼Ÿ ", "_t") +t("In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.", " 在战斗结æŸåŽï¼Œç»´ç½‘è¯•å›¾å¼ºè¿«ä½ ç”¨ä½ çš„èº«èº¯ä½œä¸ºé€šé“å°†ç»´ç½‘ä¼ è¾“åˆ°æ‰€æœ‰çŸ¥è§‰ç”Ÿç‰©çš„èº«ä½“ä¸ã€‚", "_t") +t("Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.", " ç„¶è€Œï¼Œä½ å¼ºå¤§çš„æ„å¿—åŠ›è®©ä½ æ”¯æ’‘ä¸‹æ¥ï¼Œå‘艾ç³å‘é€äº†ä¿¡æ¯ã€‚", "_t") +t("She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.", " 她怀ç€æ‚²ç—›çš„å¿ƒæƒ…ç”¨é•¿å‰‘åˆºç©¿äº†ä½ çš„èº«èº¯ï¼Œä½ ç»ˆäºŽä¸ºè¿™ä¸ªä¸–ç•Œåšå‡ºäº†æœ€åŽçš„贡献。", "_t") +t("You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.", " ä½ é˜»æ¢äº†è™šç©ºä¼ é€é—¨çš„å¼€å¯ï¼Œå¹¶ç»ˆæ¢äº†ä¸–界末日的到æ¥ã€‚", "_t") +t("In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.", " 高阶太阳骑士艾ç³éžå¸¸æ— ç§çš„牺牲了她自己,阻æ¢äº†è™šç©ºä¼ é€é—¨çš„å¼€å¯ï¼Œè§£æ•‘了这个世界。", "_t") +t("In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.", " ä½ éžå¸¸æ— ç§çš„ç‰ºç‰²äº†ä½ è‡ªå·±ï¼Œé˜»æ¢äº†è™šç©ºä¼ é€é—¨çš„å¼€å¯ï¼Œè§£æ•‘了这个世界。", "_t") +t("The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.", " 晨曦之门被摧æ¯äº†ï¼Œå¤ªé˜³å ¡åž’é™·è½äº†ã€‚远东大陆幸å˜çš„人å£æ¯”以å‰æ˜Žæ˜¾å‡å°‘,很快兽人会å æ®æ•´ä¸ªå¤§é™†ã€‚", "_t") +t("The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.", " 失去了æ¶é”法师和兽人首领的兽人部è½äººå£æ€¥å‰§å‡å°‘ï¼Œå¤ªé˜³å ¡åž’çš„äººä»¬å¾—ä»¥è¿™ç‰‡å¤§é™†ä¸Šç»§ç»å‘展ã€ç¹è£ã€‚", "_t") +t("Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.", " 马基埃亚尔å†ä¸€æ¬¡å›žå¤äº†å’Œå¹³å’Œå®é™ï¼Œå¤§å¤šæ•°å±…民也许并ä¸çŸ¥é“他们到了差点æ¯ç的边缘,ä¸è¿‡è¿™æ£æ˜¯ç§°ä¹‹ä¸ºä¸€ä¸ªçœŸæ£çš„英雄:就算ä¸ä¼šè¢«äººæ‰€çŸ¥ä¹Ÿè¦åŽ»ç»´æŠ¤æ£ä¹‰ã€‚", "_t") +t("You may continue playing and enjoy the rest of the world.", " ä½ å¯ä»¥ç»§ç»åœ¨è¿™ä¸ªä¸–界上探险。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/infinite-dungeon.lua" + +t("The Infinite Dungeon", "æ— å°½åœ°ä¸‹åŸŽ", "_t") +t("You have entered the Infinite Dungeon. There is no going back now.", " ä½ è¿›å…¥äº†æ— é™åœ°ä¸‹åŸŽã€‚ä½ å·²ä¸èƒ½å†èµ°å›žå¤´è·¯äº†ã€‚", "_t") +t("Go deep, fight, win or die in a blaze of glory!", " 深入地下城去战斗å§ï¼Œèƒœåˆ©æˆ–者为è£è€€è€Œæ»ï¼ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/keepsake.lua" + +t("Keepsake", "往昔信物", "_t") +t("You have begun to look for a way to overcome the curse that afflicts you.", " ä½ å¼€å§‹å¯»æ±‚æ–¹æ³•ä»¥é©±é™¤ä¸€ç›´å›°æ‰°ç€ä½ 的诅咒。", "_t") +t("Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present.", " ä½ çš„è¯…å’’ä½¿é“æ©¡æžœæˆä¸ºäº†ä½¿ä½ 回忆起残酷过去和现实的信物。", "_t") +t("You have found a small iron acorn which you keep as a reminder of your past", " ä½ æ‰¾åˆ°äº†ä¸€ä¸ªå°å°çš„é“质橡果,似乎å¯ä»¥è®©ä½ 回想起以å‰çš„往事。", "_t") +t("Berethh is dead, may he rest in peace.", " è´é‡Œæ–¯å·²æ»ï¼Œä½†æ„¿ä»–能安æ¯ã€‚", "_t") +t("Your curse has defiled the iron acorn which now serves as a reminder of your vile nature.", " ä½ çš„è¯…å’’æ±¡æµŠäº†é“橡果,它æˆä¸ºäº†ä½¿ä½ å›žæƒ³èµ·ä½ å‘劣本性的信物。", "_t") +t("Kyless, the one who brought the curse, is dead by your hand.", " 克里斯,那个曾ç»ä¸ºä½ 带æ¥è¯…咒的人,æ»åœ¨äº†ä½ 的手上。", "_t") +t("#LIGHT_GREEN#You need to find Berethh, the last person who may be able to help you.", "#LIGHT_GREEN#ä½ å¾—æ‰¾åˆ°è´é‡Œæ–¯ï¼Œä¹Ÿè®¸ä»–是最åŽä¸€ä¸ªå¯ä»¥å¸®åŠ©ä½ 的人。", "_t") +t("You have destroyed the merchant caravan that you once considered family.", " ä½ æ‘§æ¯äº†é‚£ä¸ªä½ 曾ç»è§†ä½œå®¶äººçš„商队。", "_t") +t("#LIGHT_GREEN#Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him.", "#LIGHT_GREEN#找出ä½äºŽè‰åŽŸåŒ—部的克里斯的洞穴,然åŽæ€æŽ‰ä»–,他的æ»ä¹Ÿè®¸ä¼šè§£é™¤è¿™ä¸ªè¯…咒。", "_t") +t("You have found a small iron acorn which you keep as a reminder of your past.", "ä½ æ‰¾åˆ°äº†ä¸€ä¸ªå°å°çš„é“质橡果,似乎å¯ä»¥è®©ä½ 回想起以å‰çš„往事。", "_t") +t("#LIGHT_GREEN#Discover the meaning of the acorn and the dream.", "#LIGHT_GREEN#æžæ¸…楚é“橡果与这个梦境的å«ä¹‰ã€‚", "_t") +t("#LIGHT_GREEN#You may have to revist your past to unlock some secret buried there.", "#LIGHT_GREEN#ä½ å¯ä»¥å›žå¿†ä¸€ä¸‹è¿‡åŽ»æ¥è§£å¼€åŸ‹è—在这里的秘密。", "_t") +t("#VIOLET#The time has come to learn the true nature of your curse.", "#VIOLET#是时候æžæ¸…æ¥šä½ è¯…å’’çš„æœ¬è´¨äº†ã€‚", "logPlayer") +t("#VIOLET#You find yourself in a dream.", "#VIOLET#ä½ å‘çŽ°ä½ åœ¨ä¸€ä¸ªæ¢¦å¢ƒé‡Œã€‚", "logPlayer") +t("#VIOLET#Your hate surges. You refuse to succumb to death!", "#VIOLET#ä½ ä»‡æ¨æ¶ŒåŠ¨ï¼Œä½ ä¸å±ˆæœäºŽæ»äº¡ï¼", "logPlayer") +t("#VIOLET#You have discovered a small iron acorn, a link to your past.", "#VIOLET#ä½ å‘现了一个å°é“æ©¡æžœï¼Œå®ƒå’Œä½ çš„è¿‡åŽ»æœ‰å…³ã€‚", "logPlayer") +t("#VIOLET#The merchant caravan from the past has appeared in your dream.", "#VIOLET#很久以å‰å•†é˜Ÿçš„å¾€äº‹å‡ºçŽ°åœ¨ä½ çš„æ¢¦é‡Œã€‚", "logPlayer") +t("Last of the Caravan", "商队的最åŽä¸€äºº", "_t") +t("secret path to the cave", "通å‘山洞的秘密通é“", "_t") +t("#VIOLET#You have begun your hunt for Kyless!", "#VIOLET#ä½ å¼€å§‹è¿½æ€å…‹é‡Œæ–¯ï¼", "logPlayer") +t("#VIOLET#You have a marker to the entrance of Kyless' cave!", "#VIOLET#ä½ åœ¨é€šå¾€å…‹é‡Œæ–¯æ´žç©´çš„å…¥å£ä¸Šæœ‰ä¸€ä¸ªè®°å·ï¼", "logPlayer") +t("#VIOLET#You have found the entrance to Kyless' cave!", "#VIOLET#ä½ æ‰¾åˆ°äº†é€šå¾€å…‹é‡Œæ–¯æ´žç©´çš„å…¥å£ï¼", "logPlayer") +t("#VIOLET#You have found the entrance to a vault!", "#VIOLET#ä½ æ‰¾åˆ°äº†é€šå¾€ä¸€ä¸ªåœ°ä¸‹å®¤çš„å…¥å£ï¼", "logPlayer") +t("#VIOLET#The shadows have noticed you!", "#VIOLET#阴影注æ„åˆ°äº†ä½ ï¼", "logPlayer") +t("A Second Vault", "å¦ä¸€å¤„å®åº“", "_t") +t("You recoginize this door as the entrance to a second vault. There are some scuffling noises and heavy breathing coming from the other side of the door.", "ä½ è®¤å‡ºæ¥è¿™æ‰‡é—¨æ˜¯é€šå‘å¦ä¸€å¤„å®åº“çš„é—¨æˆ·ã€‚ä½ å¯ä»¥å¬åˆ°é—¨çš„å¦ä¸€è¾¹æœ‰æ‹–曳的脚æ¥å£°å’Œæ²‰é‡çš„呼å¸å£°", "_t") +t("#VIOLET#You have found Kyless. You must destroy him.", "#VIOLET#ä½ æ‰¾åˆ°äº†å…‹é‡Œæ–¯ï¼Œä½ å¿…é¡»æ€æ»ä»–。", "logPlayer") +t("Death of Kyless", "克里斯之æ»", "_t") +t("#VIOLET#Kyless is dead.", "#VIOLET#克里斯æ»äº†ã€‚", "logPlayer") +t("Berethh", "è´é‡Œæ–¯", "_t") +t("#VIOLET#Berethh lies dead.", "#VIOLET#è´åˆ©æ–¯æ»äº†ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/kryl-feijan-escape.lua" + +t("The Sect of Kryl-Feijan", "å¡æ´›Â·æ–济教派", "_t") +t("You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.", " ä½ åœ¨ä¸€ä¸ªåœ°åŸŽå†…å‘现了一个膜拜æ¶é”的教派,å¡æ´›Â·æ–济教派 ", "_t") +t("They were trying to bring it back into the world using a human sacrifice.", " 他们试图用献ç¥æ´»äººæ¥å¬å”¤æ¶é”到这个世界上。", "_t") +t("You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.", " ä½ æ‰“è´¥äº†é‚£äº›ä¾åƒ§å¹¶æ•‘äº†è¿™ä¸ªå¥³äººçš„å‘½ã€‚å¥¹å‘Šè¯‰ä½ å¥¹æ˜¯æœ€åŽçš„希望一个富商的女儿。", "_t") +t("You failed to protect her when escorting her out of the crypt.", " ä½ æ²¡æœ‰èƒ½æˆåŠŸåœ°å°†å¥¹æŠ¤é€å‡ºè¿™ä¸ªåœ°ç©´ã€‚", "_t") +t("You failed to defeat the acolytes in time - the woman got torn apart by the demon growing inside her.", " ä½ æ²¡èƒ½åŠæ—¶æ€æ»é‚£äº›ä¾åƒ§ï¼Œé‚£ä¸ªå¥³äººè¢«ä»Žå¥¹ä½“内å¬å”¤å‡ºçš„æ¶é”æ’•æˆäº†ç¢Žç‰‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lichform.lua" + +t("From Death, Life", "èµ·æ»å›žç”Ÿ", "_t") +t("The affairs of this mortal world are trifling compared to your true goal: To conquer death.", " 凡人世界的那些çäº‹å¯¹äºŽä½ çš„ç»ˆæžç›®æ ‡ï¼šè¶…越æ»äº¡æ¥è¯´æ˜¯å¾®ä¸è¶³é“的。", "_t") +t("Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth.", " ä½ å…³äºŽè¿™ä¸ªä¸»é¢˜çš„ç ”ç©¶å·²ç»ä»¤ä½ å‘çŽ°äº†å¾ˆå¤šä¸œè¥¿ï¼ŒçŽ°åœ¨ï¼Œä½ å¿…é¡»å‡†å¤‡ä½ è¾‰ç…Œçš„é‡ç”Ÿä»ªå¼ã€‚", "_t") +t("You will need:", " ä½ éœ€è¦ï¼š", "_t") +t("#LIGHT_GREEN#* You are experienced enough.#WHITE#", "#LIGHT_GREEN#* ä½ æœ‰è¶³å¤Ÿçš„ç»éªŒã€‚#WHITE#", "_t") +t("#SLATE#* The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power#WHITE#", "#SLATE#* 仪å¼éœ€è¦ä½ 有足够的财富ã€ç»éªŒå¹¶æ‹¥æœ‰è¶³å¤Ÿçš„力é‡ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have 'extracted' the heart of one of your fellow necromancers.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»å–å¾—äº†ä½ æ»çµæ³•å¸ˆåŒç±»çš„心è„。#WHITE#", "_t") +t("#SLATE#* The beating heart of a powerful necromancer.#WHITE#", "#SLATE#* 一个æ»çµæ³•å¸ˆè·³åŠ¨çš„心è„。#WHITE#", "_t") +t("#LIGHT_GREEN#* Yiilkgur the Sher'tul Fortress is a suitable location.#WHITE#", "#LIGHT_GREEN#* å¤Â·å›¾å°”å ¡åž’ä¼Šå…‹æ ¼æ˜¯ä¸ªåˆé€‚的地方。#WHITE#", "_t") +t("#LIGHT_GREEN#* Yiilkgur has enough energy.#WHITE#", "#LIGHT_GREEN#* ä¼Šå…‹æ ¼æœ‰è¶³å¤Ÿçš„èƒ½é‡ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You are now on the path of lichdom.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»åšå¥½äº†æˆä¸ºå·«å¦–的准备。#WHITE#", "_t") +t("#SLATE#* Use the control orb of Yiilkgur to begin the ceremony.#WHITE#", "#SLATE#* ä½¿ç”¨ä¼Šå…‹æ ¼çš„æŽ§åˆ¶æ°´æ™¶çƒæ¥å¼€å¯ä»ªå¼ã€‚#WHITE#", "_t") +t("#SLATE#* Your lair must amass enough energy to use in your rebirth (40 energy).#WHITE#", "#SLATE#* ä½ çš„å ¡åž’ä¸å¿…须积累足够的能é‡æ‰èƒ½å¼€å¯é‡ç”Ÿä»ªå¼ã€‚(40 能é‡ï¼‰#WHITE#", "_t") +t("#SLATE#* The ceremony will require a suitable location, secluded and given to the channelling of energy#WHITE#", "#SLATE#* 仪å¼å¿…须在一个åˆé€‚的地方进行,è¦è¶³å¤Ÿéšè”½ä½†æ˜¯åˆèƒ½ä¼ 输能é‡ã€‚#WHITE#", "_t") +t("Lichform", "巫妖转生", "_t") +t("The secrets of death lay open to you! The skill 'Lichform' has been unlocked!", "æ»äº¡çš„秘密已ç»æœä½ 打开了ï¼æŠ€èƒ½â€œå·«å¦–转生â€å·²è¢«è§£é”ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lightning-overload.lua" + +t("Storming the city", "雷鸣之城", "_t") +t("As you approached Derth you saw a huge dark cloud over the small town.", " å½“ä½ æŽ¥è¿‘å¾·æ–¯æ‘æ—¶ä½ çœ‹åˆ°ä¸€ä¸ªå·¨å¤§çš„é»‘è‰²ä¹Œäº‘ç¬¼ç½©åœ¨å°é•‡ä¸Šæ–¹ã€‚", "_t") +t("When you entered you were greeted by an army of air elementals slaughtering the population.", " å½“ä½ è¿›å…¥æ‘åº„æ—¶ï¼Œä½ çœ‹åˆ°çš„æ™¯è±¡ï¼šä¸€ç¾¤ç©ºæ°”å…ƒç´ æ£åœ¨å± æ€æ‘民。", "_t") +t(" * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.", " * ä½ å·²ç»é©±æ•£äº†å…ƒç´ 生物,但是天上乌云并未就æ¤æ•£åŽ»ã€‚ä½ éœ€è¦å¯»æ‰¾ä¸€ä½ç›Ÿå‹æ¥å¸®åŠ©ä½ ã€‚ä¼ è¯´ä¸ï¼Œåœ¨è¥¿å—方的山脉之ä¸æœ‰ä¸€ä¸ªç¥žç§˜çš„å°é•‡ï¼Œä½ ä¹Ÿèƒ½é¡ºä¾¿è°ƒæŸ¥ä¸€ä¸‹ä¼Šæ ¼å…°æ–¯è¿™ä¸ªåé”法军团。", "_t") +t(" * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.", " * ä½ å¾—çŸ¥çœŸæ£çš„å¨èƒæ¥è‡ªäºŽä¸€ä¸ªå›é€ƒçš„å…ƒç´ æ³•å¸ˆï¼Œåå—å«åŽ„å¥‡æ–¯ï¼Œç²¾é€šé£Žæš´æ³•æœ¯ï¼Œå®‰æ ¼åˆ©æ–‡çš„æ³•å¸ˆå·²ç»å‡†å¤‡å¥½æŠŠä½ ä¼ é€åˆ°é‚£é‡ŒåŽ»äº†ã€‚", "_t") +t(" * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.", " * ä½ å¾—çŸ¥çœŸæ£çš„å¨èƒæ¥è‡ªäºŽä¸€ä¸ªå›é€ƒçš„å…ƒç´ æ³•å¸ˆï¼Œæ˜¯ä¸€ä¸ªé£Žæš´æ³•å¸ˆã€‚ä½ å¾—çŸ¥äº†é€šå‘它秘密æ®ç‚¹çš„一æ¡éšè—通é“。", "_t") +t(" * You have slain Urkis. Return to Angolwen or Zigur for a reward.", " * ä½ å¹²æŽ‰äº†åŽ„å¥‡æ–¯ã€‚çŽ°åœ¨è¿”å›žå®‰æ ¼åˆ—æ–‡æˆ–è€…ä¼Šæ ¼é¢†å–奖励å§ã€‚", "_t") +t(" * Urkis has been dealt with. Permanently.", " * 厄奇斯被永远解决掉了。", "_t") +t("Scared Halfling", "惊æçš„åŠèº«äºº", "_t") +t([[You step out on unfamiliar grounds. You are nearly on top of one of the highest peaks you can see. +The storm is raging above your head.]], [[ä½ è¿›å…¥äº†ä¸€ä¸ªä¸ç†Ÿæ‚‰çš„åœ°æ–¹ã€‚ä½ å‡ ä¹Žç«™åœ¨äº†ä½ èƒ½çœ‹åˆ°çš„æœ€é«˜å³°ä½ç½®ã€‚ +é£Žæš´åœ¨ä½ çš„å¤´é¡¶è‚†è™ã€‚]], "_t") +t([[As you arrive in Derth you notice a huge dark cloud hovering over the town. +You hear screams coming from the town square.]], [[å½“ä½ åˆ°è¾¾å¾·æ–¯é•‡æ—¶ä½ æ³¨æ„到å°é•‡ä¸Šç©ºæœ‰ä¸€å¤§å›¢é»‘压压的乌云。 +ä½ å¬åˆ°å°é•‡å¹¿åœºä¸Šä¼ æ¥çš„å°–å«å£°ã€‚]], "_t") +t("Danger...", "å°å¿ƒâ€¦â€¦", "_t") +t([[It seems the Ziguranth have kept their word. +Derth is free of the storm cloud.]], [[ä¼¼ä¹Žä¼Šæ ¼å…°æ–¯ä»¬éµå®ˆäº†ä»–们的诺言。 +德斯镇的风暴å¨èƒè§£é™¤äº†ã€‚]], "_t") +t("Clear sky", "晴朗的天空", "_t") +t([[It seems the mages have kept their word. +Derth is free of the storm cloud.]], [[似乎法师们éµå®ˆäº†ä»–们的诺言。 +德斯镇的风暴å¨èƒè§£é™¤äº†ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lost-merchant.lua" + +t("Trapped!", "陷阱ï¼", "_t") +t("You heard a plea for help and decided to investigate...", " ä½ å¬åˆ°äº†æ±‚救声,决定去调查一下…… ", "_t") +t("Only to find yourself trapped inside an unknown tunnel complex.", " 结果è½åˆ°äº†ä¸€ä¸ªæœªçŸ¥çš„å¤æ‚通é“的陷阱里。", "_t") +t("A stairway out appears at your feet. The Lord says: 'And remember, you are MINE. I will call you.'", "一é“å‡ºåŽ»çš„æ¥¼æ¢¯åœ¨ä½ çš„è„šä¸‹å‡ºçŽ°äº†ã€‚å¼ºç›—å¤´å说:“记ä½ï¼Œä½ 是我的,我会å¬å”¤ä½ 。â€", "logPlayer") +t("#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.", "#LIGHT_BLUE#å•†äººæ„Ÿè°¢ä½ æ•‘äº†ä»–çš„å‘½ã€‚ä»–ç»™äº†ä½ 8金å¸ï¼Œé‚€è¯·ä½ 在最åŽçš„希望è§ä»–。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/love-melinda.lua" + +t("Melinda, lucky girl", "幸è¿å¥³å©æ¢…ç³è¾¾", "_t") +t("After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.", " åœ¨ä½ ä»Žå¡æ´›Â·æ–济邪教手ä¸è§£æ•‘了梅ç³è¾¾ä¹‹åŽï¼Œä½ 在最åŽçš„希望åˆç¢°åˆ°äº†å¥¹ã€‚", "_t") +t("Melinda was saved from the brink of death at the beach, by a strange wave of blight.", " 在海滩上,梅ç³è¾¾è¢«ä¸€è‚¡å¥‡æ€ªçš„枯èŽèƒ½é‡æ‹¯æ•‘。", "_t") +t("Melinda died to a Yaech raiding party at the beach.", "梅ç³è¾¾è¢«æ²™æ»©ä¸Šçš„夺é‚é”æ€æ»äº†ã€‚", "_t") +t("The Fortress Shadow said she could be cured.", " å ¡åž’ä¹‹å½±è¯´å¥¹ä¼šå¾—åˆ°æ²»ç–—ã€‚", "_t") +t("Melinda decided to come live with you in your Fortress.", " 梅ç³è¾¾å†³å®šå’Œä½ ä¸€èµ·åœ¨å ¡åž’é‡Œç”Ÿæ´»ã€‚", "_t") +t("The Fortress Shadow has established a portal for her so she can come and go freely.", " å ¡åž’ä¹‹å½±ä¸ºå¥¹å»ºé€ äº†ä¸€ä¸ªä¼ é€é—¨ï¼Œä»–让她能够自由æ¥åŽ»ã€‚", "_t") +t("You saved her from the depth of a cultists' lair and fell in love with her. She has moved into the Fortress to see you more often.", "ä½ æŠŠå¥¹ä»Žé‚ªæ•™å¾’çš„å·¢ç©´ä¸æ•‘了出æ¥ï¼Œå¹¶ä¸”与她相爱了。她现在æ¬åˆ°äº†å ¡åž’里,å¯ä»¥ç»å¸¸è§åˆ°ä½ 。", "_t") +t("Melinda", "ç±³ç³è¾¾", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/lumberjack-cursed.lua" + +t("The beast within", "æž—ä¸çš„野兽", "_t") +t("You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.", " ä½ é‡åˆ°äº†ä¸€ä¸ªå“å¾—é‚飞é„散的ä¼æœ¨å·¥äººä»Žä¸€ä¸ªå°æ‘庄里跑出æ¥ï¼Œå¤§å£°å–Šç€æœ‰ä¸ªæ²¡è§è¿‡çš„å“人的东西在里é¢æ€äººã€‚", "_t") +t("%d lumberjacks have died.", "%d 个ä¼æœ¨å·¥äººæ»äº†ã€‚", "tformat") +t("Small lumberjack village", "ä¼æœ¨å·¥äººçš„å°æ‘庄", "_t") +t("He points in the direction of the Riljek forest to the north.", "他指ç€åŒ—方的里尔约克森林。", "logPlayer") +t("The remaining lumberjacks collect some gold to thank you (%0.2f).", "剩余的ä¼æœ¨å·¥äººæ”¶é›†äº†ä¸€äº›é»„金æ¥è°¢è°¢ä½ (%0.2f)。", "tformat") +t("Thanks", "谢谢", "_t") +t("You saved %s of us, please take this as a reward. (They give you %s)", "ä½ æ•‘ä¸‹äº†æˆ‘ä»¬ä¸çš„%säººï¼Œè¯·ä½ æ”¶ä¸‹è¿™ä¸ªä½œä¸ºå¥–åŠ±å§ã€‚ (ä»–ä»¬ç»™äº†ä½ %s)", "tformat") +t("all", "所有", "_t") +t("most", "大部分", "_t") +t("#LIGHT_RED#A lumberjack falls to the ground, dead.", "#LIGHT_RED#一个ä¼æœ¨å·¥äººå€’在了地上,æ»äº†ã€‚", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/quests/mage-apprentice.lua" + +t("An apprentice task", "å¦å¾’的任务", "_t") +t("You met a novice mage who was tasked to collect an arcane powered artifact.", " ä½ ç¢°åˆ°äº†ä¸€ä¸ªæ³•å¸ˆå¦å¾’,他被指派去æœé›†ä¸€ä»¶å……满奥术力é‡çš„神器。", "_t") +t("He asked for your help, should you collect some that you do not need.", " ä»–è¯·æ±‚ä½ çš„å¸®åŠ©ï¼Œä½ èƒ½å¸®ä»–æœé›†ä¸€ç‚¹ä¹ˆã€‚", "_t") +t("#SLATE#* Collect an artifact arcane powered item.#WHITE#", "#SLATE#* 收集一件强力的奥术神器。#WHITE#", "_t") +t("Offer which item?", "交出什么物å“?", "_t") +t("#LIGHT_RED#As the apprentice touches the staff he begins to scream, flames bursting out of his mouth. Life seems to be drained away from him, and in an instant he collapses in a lifeless husk.", "#LIGHT_RED#当å¦å¾’è§¦æ‘¸è¿™æ ¹æ³•æ–,他开始尖å«ï¼Œç«ç„°ä»Žä»–的嘴里喷射了出æ¥ã€‚他的生命似乎被从他的体内å¸å–了出æ¥ã€‚瞬间他åªå‰©ä¸‹ä¸€å…·æ¯«æ— 生机的空壳。", "logPlayer") +t("You have no more %s", "ä½ ä¸å†æ‹¥æœ‰%s。", "log") +t("You receive: %s", "ä½ æ”¶åˆ°ï¼š%s 。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/master-jeweler.lua" + +t("Lost Knowledge", "é—失的知识", "_t") +t("You found an ancient tome about gems.", " ä½ å‘现一本关于ç å®çš„旧书。", "_t") +t("You should bring it to the jeweler in the Gates of Morning.", " ä½ åº”è¯¥æŠŠè¿™æœ¬ä¹¦å¸¦ç»™æ™¨æ›¦ä¹‹é—¨çš„ç å®åŒ 看看。", "_t") +t("Limmir told you to look for the Valley of the Moon in the southern mountains.", "åˆ©ç±³å°”å‘Šè¯‰ä½ åŽ»åˆ°å—部的山脉ä¸å¯»æ‰¾æ–°æœˆå³¡è°· ", "_t") +t("#VIOLET#This tome seems to be about the power of gems. Maybe you should bring it to the jeweler in the Gates of Morning.", "#VIOLET#这本册å似乎æ述了关于å®çŸ³çš„力é‡ã€‚也许应该带给晨曦之门的ç å®åŒ 看看。", "logPlayer") +t("Limmir points to the entrance to a cave on your map. This is supposed to be the way to the valley.", "åˆ©ç±³å°”åœ¨ä½ çš„åœ°å›¾ä¸ŠæŒ‡å‡ºäº†å±±æ´žçš„å…¥å£ã€‚这是一æ¡é€šå¾€å±±è°·çš„路。", "logPlayer") +t("You must be near the moonstone to summon Limmir.", "ä½ å¿…é¡»åœ¨æœˆäº®çŸ³é™„è¿‘å¬å”¤åˆ©ç±³å°”。", "logPlayer") +t("You do not have the summoning scroll!", "ä½ æ²¡æœ‰å¬å”¤å·è½´ï¼", "logPlayer") +t("Limmir (Quest)", "利米尔(任务)", "_t") +t("Limmir the Master Jeweler", "ç å®åŒ 人利米尔", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orb-command.lua" + +t("The Orbs of Command", "指令水晶", "_t") +t("You have found an orb of command that seems to be used to open the shield protecting the High Peak.", " ä½ æ‰¾åˆ°äº†ä¸€ä¸ªæŒ‡ä»¤æ°´æ™¶çƒï¼Œä¼¼ä¹Žæ˜¯ç”¨æ¥å¼€å¯å·…峰护盾的钥匙。", "_t") +t("There seems to be a total of four of them. The more you have the weaker the shield will be.", " 似乎一共有四个水晶çƒï¼Œä½ 得到的越多,护盾的防御力越弱。", "_t") +t("#LIGHT_BLUE#There is a loud crack. The way is open.", "#LIGHT_BLUE#éšç€ä¸€å£°å·¨å“,é“路被打开了。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-breeding-pits.lua" + +t("Desperate Measures", "ç»æœ›æ‰‹æ®µ", "_t") +t("You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination.", "ä½ é‡åˆ°äº†ä¸€ä¸ªåž‚æ»çš„å¤ªé˜³éª‘å£«ï¼Œä»–å‘Šè¯‰äº†ä½ æœ‰å…³å…½äººè‚²ç§æ£šçš„消æ¯ï¼Œé‚£æ˜¯ä¸€ä¸ªçœŸæ£çš„梦é‡ã€‚", "_t") +t("You have decided to report the information to Aeryn so she can deal with it.", "ä½ å·²ç»å†³å®šæŠŠè¿™ä¸ªæ¶ˆæ¯æŠ¥å‘Šç»™è‰¾ç³ï¼Œè®©å¥¹å¤„ç†æ¤äº‹ã€‚", "_t") +t("Aeryn said she would send troops to deal with it.", "艾ç³è¯´å¥¹ä¼šæ´¾å†›é˜ŸåŽ»å¤„ç†ã€‚", "_t") +t("You have taken upon yourself to cleanse it and deal a crippling blow to the orcs.", "ä½ å†³å®šè‡ªå·±è¡ŒåŠ¨ï¼Œæ¸…ç†äº†å®ƒï¼Œå¯¹å…½äººé€ æˆäº†è‡´å‘½çš„打击。", "_t") +t("The abominable task is done.", "这个å¯æ€•çš„任务完æˆäº†ã€‚", "_t") +t("Entrance to the orc breeding pit", "兽人育ç§æ£šçš„å…¥å£", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-hunt.lua" + +t("Let's hunt some Orc", "狩猎兽人", "_t") +t("The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.", " 最åŽçš„å¸Œæœ›çš„é•¿è€…å°†ä½ ä¼ é€åˆ°ç‘žåº“纳的å¤ä»£çŸ®äººå›½çŽ‹é‚£é‡Œï¼Œåœ¨é’¢é“王座的深处,去调查兽人的行踪。", "_t") +t("Find out if they are in any way linked to the lost staff.", " 查清楚他们是ä¸æ˜¯å’Œé—失的法æ–有关。", "_t") +t("But be careful -- even the Dwarves have not ventured in these old halls for many years.", " å°å¿ƒï¼ŒçŸ®äººä»¬å·²ç»å¾ˆå¤šå¹´æ²¡æœ‰è¿›è¿‡é‚£äº›å¤è€çš„大厅了。", "_t") +t("The elder points to Reknor on your map, to the north on the western side of the Iron Throne.", "é•¿è€åœ¨ä½ 的地图上指出了瑞库纳的ä½ç½®ï¼Œåœ¨é’¢é“王座西部边境的北部。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/orc-pride.lua" + +t("The many Prides of the Orcs", "兽人部è½", "_t") +t("Investigate the bastions of the Pride.", " 调查兽人部è½çš„基地。", "_t") +t("#LIGHT_GREEN#* You have destroyed Rak'shor.#WHITE#", "#LIGHT_GREEN#* ä½ å‡»è´¥äº†æ‹‰å…‹Â·è‚–éƒ¨è½ã€‚#WHITE#", "_t") +t("#SLATE#* Rak'shor Pride, in the west of the southern desert.#WHITE#", "#SLATE#* 拉克·肖部è½åœ¨å—éƒ¨çš„æ²™æ¼ é‡Œã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Vor.#WHITE#", "#LIGHT_GREEN#* ä½ å‡»è´¥äº†æ²ƒå°”éƒ¨è½ã€‚#WHITE#", "_t") +t("#SLATE#* Vor Pride, in the north east.#WHITE#", "#SLATE#* 沃尔部è½åœ¨ä¸œåŒ—部。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Grushnak.#WHITE#", "#LIGHT_GREEN#* ä½ å‡»è´¥äº†æ ¼é²å¸Œçº³å…‹éƒ¨è½ã€‚#WHITE#", "_t") +t("#SLATE#* Grushnak Pride, near a small mountain range in the north west.#WHITE#", "#SLATE#* æ ¼é²å¸Œçº³å…‹éƒ¨è½åœ¨è¥¿åŒ—部一个å°å±±è„‰é™„近。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have destroyed Gorbat.#WHITE#", "#LIGHT_GREEN#* ä½ å‡»è´¥äº†åŠ ä¼¯ç‰¹éƒ¨è½ã€‚#WHITE#", "_t") +t("#SLATE#* Gorbat Pride, in a mountain range in the southern desert.#WHITE#", "#SLATE#* åŠ ä¼¯ç‰¹éƒ¨è½ï¼Œåœ¨å—éƒ¨æ²™æ¼ çš„ä¸€ä¸ªå±±è„‰ä¸ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!#WHITE#", "#LIGHT_GREEN#* 所有的部è½åŸºåœ°è¢«æ‘§æ¯ï¼Œä»–们的首领被æ€æ»äº†ï¼Œé«˜é˜¶å¤ªé˜³éª‘士艾ç³åº”该对这个消æ¯æ„Ÿåˆ°å¾ˆé«˜å…´ï¼#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/paradoxology.lua" + +t("The Way We Weren't", "穿越时空", "_t") +t([[You have met what seems to be a future version of yourself. +]], [[ä½ çœ‹åˆ°äº†ä¸€ä¸ªæœªæ¥çš„自己。 +]], "_t") +t([[You tried to kill yourself to prevent you from doing something, or going somewhere... you were not very clear. +]], [[ä½ å°è¯•æ€æŽ‰è‡ªå·±ï¼Œä»¥å…ä»–åšä»€ä¹ˆä½ ä¸çŸ¥é“的事或者到æŸä¸ªâ€¦â€¦ä½ 也ä¸æ¸…楚的地方。 +]], "_t") +t([[You were killed by your future self, and thus this event never occured. +]], [[ä½ è¢«æœªæ¥çš„自己æ€æŽ‰äº†ï¼Œè¿™ä»¶äº‹å°±åƒæ²¡æœ‰å‘ç”Ÿè¿‡ä¸€æ ·ã€‚ +]], "_t") +t([[You killed your future self. In the future, you might wish to avoid time-traveling back to this moment... +]], [[ä½ æ€æ»äº†æœªæ¥çš„自己,在未æ¥ï¼Œä½ å¯ä¸å¸Œæœ›å†ç©¿è¶Šæ—¶ç©ºåˆ°è¿™ä¸ªæ—¶é—´ç‚¹â€¦â€¦ +]], "_t") +t("%s the Paradox Mage", "时空法师%s", "tformat") +t("A later (less fortunate?) version of %s, possibly going mad.", "æŸä¸ªæœªæ¥çš„(并且ä¸å¤ªèµ°è¿çš„?)%s,æ怕已ç»é™·å…¥äº†ç–¯ç‹‚。", "tformat") +t("but nobody knew why #sex# suddenly became evil", "但是没有人知é“为什么#sex#çªç„¶å˜å¾—邪æ¶äº†", "_t") +t("#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.", "#LIGHT_BLUE#æ€æ»æœªæ¥çš„自己貌似有点怪异,ä¸è¿‡ä½ 知é“ä½ å¯ä»¥é¿å…è¿™æ ·çš„æœªæ¥ï¼Œç©¿è¶Šæ—¶ç©ºå§ã€‚", "logSeen") +t("Meet the guardian!", "去è§æ—¶ç©ºå®ˆå«ï¼", "_t") +t("#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!", "#LIGHT_BLUE#ä½ æœªæ¥çš„自己æ€æ»äº†ä½ ï¼æ—¶é—´æµè¢«æ··ä¹±æ‰€æ‰“ç ´ï¼", "logSeen") +t("#LIGHT_BLUE#All those events never happened. Except they did, somewhen.", "#LIGHT_BLUE#所有这些从æ¥æ²¡æœ‰å‘生过,除了他们在æŸä¸ªæ—¶å€™å¹²è¿‡ã€‚", "logSeen") +t("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.", "è¿™ä¸ªæ—¶é—´è£‚éš™æ˜¯æ—¶ç©ºç´Šä¹±é€ æˆçš„ã€‚ä½ ä¸æ•¢è¿›å…¥ï¼Œäº‹æƒ…å¯èƒ½ä¼šå˜å¾—更糟,å¦å¤–一个守å«å°†ä¸å¾—ä¸å‰åŽ»ä¿®å¤æ··ä¹±ã€‚", "log") + + +------------------------------------------------ +section "game/modules/tome/data/quests/pre-charred-scar.lua" + +t("Important news", "é‡è¦çš„消æ¯", "_t") +t("Orcs were spotted with the staff you seek in an arid waste in the southern desert.", " 在å—éƒ¨æ²™æ¼ çš„ä¸€ä¸ªå¹²æ—±çš„è’åœ°é‡Œï¼Œä½ å‘现了兽人和法æ–的踪迹。", "_t") +t("You should go investigate what is happening there.", " ä½ å¾—åŽ»è°ƒæŸ¥ä¸€ä¸‹é‚£é‡Œå‘生了什么事。", "_t") +t("High Sun Paladin Aeryn", "太阳骑士艾ç³", "_t") +t("Aeryn explained where the orcs were spotted.", "艾ç³å‘Šè¯‰ä½ 哪里å‘现了兽人的踪迹。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/rel-tunnel.lua" + +t("Light at the end of the tunnel", "隧é“尽头的亮光", "_t") +t([[You must find a way to Maj'Eyal through the tunnel to the north of the island. +]], [[ä½ å¿…é¡»åœ¨å°å²›åŒ—部找到一æ¡ç©¿è¿‡è¿™ä¸ªé€šé“到达马基埃亚尔的路。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/ring-of-blood.lua" + +t("Till the Blood Runs Clear", "鲜血之环", "_t") +t("You have found a slavers' compound and entered it.", " ä½ å‘现了一个奴隶收容所并走了进去。", "_t") +t("You decided to join the slavers and take part in their game. You won the ring of blood!", " ä½ å†³å®šåŠ å…¥é‚£äº›å¥´éš¶é—´çš„æ¸¸æˆï¼Œä½ èµ¢å¾—äº†é²œè¡€ä¹‹çŽ¯çš„èƒœåˆ©ï¼ ", "_t") +t("You decided you cannot let slavers continue their dirty work and destroyed them!", " ä½ è§‰å¾—ä¸èƒ½è®©é‚£äº›å¥´éš¶ç»§ç»åšä»–们肮è„工作并把他们都åšæŽ‰äº†ï¼ ", "_t") +t("The orb seems to fizzle without the Blood Master.", "水晶çƒç¦»å¼€é²œè¡€é¢†ä¸»ä¹‹åŽå‘出了å±å±å£°ã€‚", "log") +t("%s's slave", "%s的奴隶", "tformat") +t("#CRIMSON#The crowd yells: 'LOSER!'", "#CRIMSON#人群ä¸å¼é“:“失败者ï¼â€", "log") +t("#LIGHT_GREEN#As you touch the orb your will fills the slave's body. You take full control of his actions!", "#LIGHT_GREEN#å½“ä½ è§¦æ‘¸æ°´æ™¶çƒæ—¶ä½ çš„æ„å¿—è¿›å…¥äº†å¥´éš¶çš„ä½“å†…ï¼Œä½ å¯ä»¥å®Œå…¨æŽ§åˆ¶å®ƒçš„行动ï¼", "log") +t("#CRIMSON#A new foe appears in the ring of blood!", "#CRIMSON#新的对手出现在了鲜血之环ï¼", "log") +t("#CRIMSON#The crowd yells: 'BLOOOODDD!'", "#CRIMSON#人群ä¸å¼é“:“鲜血ï¼â€", "log") +t("#LIGHT_BLUE#The Blood Master hands you the %s.", "#LIGHT_BLUE#é²œè¡€é¢†ä¸»äº¤ç»™ä½ %s 。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/shertul-fortress.lua" + +t("Sher'Tul Fortress", "å¤Â·å›¾å°”å ¡åž’", "_t") +t("You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.", " 在å¤è€æ£®æž—里找到了一个探险者的笔记,里é¢æ到在森林ä¸å¿ƒçš„纳尔湖底下有一个沉没的å¤Â·å›¾å°”é—迹。", "_t") +t("With one of the notes there was a small gem that looks like a key.", " 和笔记在一起被å‘现的还有个å°å°çš„å®çŸ³ï¼Œæ ·å看上去åƒä¸€æŠŠé’¥åŒ™ã€‚", "_t") +t("#LIGHT_GREEN#* You used the key inside the ruins of Nur and found a way into the fortress of old.#WHITE#", "#LIGHT_GREEN#* ä½ åœ¨çº³å°”æ¹–çš„åº•éƒ¨ä½¿ç”¨è¿™æŠŠé’¥åŒ™ï¼Œè¿›å…¥äº†ä¸€ä¸ªå¤è€çš„å ¡åž’ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* The Weirdling Beast is dead, freeing the way into the fortress itself.#WHITE#", "#LIGHT_GREEN#* 异形触手æ»äº†ï¼Œè¿›å…¥å ¡åž’çš„é“路被打开了。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have activated what seems to be a ... butler? with your rod of recall.#WHITE#", "#LIGHT_GREEN#* ä½ ç”¨ä½ çš„å¬å›žä¹‹æ–激活了一个……管家?#WHITE#", "_t") +t("#LIGHT_GREEN#* You have bound the transmogrification chest to the Fortress power system.#WHITE#", "#LIGHT_GREEN#* ä½ æŠŠè½¬åŒ–ä¹‹ç›’è¿žæŽ¥åˆ°äº†å ¡åž’çš„èƒ½é‡ç³»ç»Ÿ#WHITE#", "_t") +t("#LIGHT_GREEN#* You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them.#WHITE#", "#LIGHT_GREEN#* ä½ å‡çº§äº†è½¬åŒ–之盒,现在它会在转化的时候自动把金属物å“转化æˆå®çŸ³äº†ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have unlocked the training room.#WHITE#", "#LIGHT_GREEN#* ä½ è§£é”了è®ç»ƒå®¤ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have unlocked the hall of reflections.#WHITE#", "#LIGHT_GREEN#* ä½ è§£é”了å射之镜的大厅。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have upgraded your rod of recall to transport you to the fortress.#WHITE#", "#LIGHT_GREEN#* ä½ å‡çº§äº†ä½ çš„å¬å›žä¹‹æ–,å¯ä»¥ä½¿ä½ ä¼ é€åˆ°è¿™ä¸ªå ¡åž’。#WHITE#", "_t") +t("#RED#* You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process.#WHITE#", "#RED#* ä½ åœ¨æŽ¢ç´¢è¿œå¤ä¼ é€é—¨ç©ºé—´é‡Œå¼ºåˆ¶å¯åŠ¨äº†å›žå½’之æ–,远å¤ä¼ é€é—¨å› æ¤å˜å¾—ä¸ç¨³å®šäº†#WHITE#", "_t") +t("#LIGHT_GREEN#* You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal.#WHITE#", "#LIGHT_GREEN#* ä½ è¿›å…¥å®žéªŒä¼ é€é—¨æˆ¿é—´ï¼Œå¹¶æ¸…除了那里的æé”ã€‚ä½ çŽ°åœ¨å¯ä»¥ä½¿ç”¨ç¼˜æ•…ä¼ é€é—¨äº†ã€‚#WHITE#", "_t") +t("#SLATE#* The fortress shadow has asked that you come back as soon as possible.#WHITE#", "#SLATE#* å ¡åž’ä¹‹å½±å¸Œæœ›ä½ å°½å¿«å›žæ¥ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have re-enabled the fortress flight systems. You can now fly around in your fortress!#WHITE#", "#LIGHT_GREEN#* ä½ é‡æ–°æ¿€æ´»äº†å ¡åž’çš„é£žè¡Œç³»ç»Ÿã€‚ä½ å¯ä»¥æ“æŽ§ä½ çš„å ¡åž’é£žè¡Œäº†ï¼#WHITE#", "_t") +t("#SLATE#* The fortress shadow has asked that you find an Ancient Storm Sapphire, along with at least 250 energy, to re-enable the fortress flight systems.#WHITE#", "#SLATE#* å ¡åž’ä¹‹å½±éœ€è¦ä½ 找到缘故风暴è“å®çŸ³ï¼Œå¹¶éœ€è¦ 250 能é‡ï¼Œæ‰èƒ½é‡å¯å ¡åž’飞行系统。#WHITE#", "_t") +t("\ +The fortress's current energy level is: #LIGHT_GREEN#%d#WHITE#.", "\ +当å‰å ¡åž’能é‡ç‰çº§: #LIGHT_GREEN#%d#WHITE#。", "tformat") +t("Master, you have sent enough energy to improve your rod of recall. Please return to the fortress.", "ä¸»äººï¼Œä½ å·²ç»æ”¶é›†äº†è¶³å¤Ÿå‡çº§å›žå½’之æ–的能é‡ã€‚è¯·å°½å¿«å›žåˆ°å ¡åž’æ¥ã€‚", "_t") +t([[Master, you have sent enough energy to activate the exploratory farportal. +However, there seems to be a disturbance in that room. Please return as soon as possible.]], [[ä¸»äººï¼Œä½ å·²ç»æ”¶é›†äº†è¶³å¤Ÿå¯åŠ¨æŽ¢ç´¢è¿œå¤ä¼ é€é—¨çš„能é‡ã€‚ +然而,在那个房间里引å‘了一些骚动。请尽快回æ¥ã€‚]], "_t") +t("The energy is too low. It needs to be at least 15.", "能é‡è¿‡ä½Žï¼Œè‡³å°‘需è¦15点能é‡ã€‚", "_t") +t("#VIOLET#Your rod of recall glows brightly for a moment.", "#VIOLET#ä½ çš„å¬å›žä¹‹æ–闪了一下光。", "log") +t("Fortress Shadow", "å ¡åž’ä¹‹å½±", "_t") +t("The energy is too low. It needs to be at least 25.", "能é‡è¿‡ä½Žï¼Œè‡³å°‘需è¦25点能é‡ã€‚", "_t") +t("#VIOLET#Your transmogrification chest glows brightly for a moment.", "#VIOLET#ä½ çš„è½¬åŒ–ä¹‹ç›’é—ªäº†ä¸€ä¸‹å…‰ã€‚", "log") +t("The fortress is not found!", "找ä¸åˆ°å ¡åž’!", "log") + + +------------------------------------------------ +section "game/modules/tome/data/quests/spydric-infestation.lua" + +t("Eight legs of wonder", "八脚怪物", "_t") +t("Enter the caverns of Ardhungol and look for Sun Paladin Rashim.", " è¿›å…¥é˜¿å°”å¾·èƒ¡æ ¼å±±æ´žå¯»æ‰¾å¤ªé˜³éª‘å£«æ‹‰å¸Œå§†ã€‚", "_t") +t("But be careful; those are not small spiders...", " 当心,那里的蜘蛛个头å¯ä¸å°â€¦â€¦", "_t") +t("#LIGHT_GREEN#You have killed Ungolë in Ardhungol and saved the Sun Paladin.", "#LIGHT_GREEN#ä½ æ€æ»äº†é˜¿å°”å¾·èƒ¡æ ¼é‡Œçš„æ¸©æ ¼å‹’å¹¶æ•‘äº†å¤ªé˜³éª‘å£«ã€‚", "_t") +t("She marks the location of Ardhungol on your map.", "å¥¹åœ¨ä½ çš„åœ°å›¾ä¸ŠæŒ‡å‡ºé˜¿å°”å¾·èƒ¡æ ¼çš„ä½ç½®ã€‚", "logPlayer") +t("Portal back to the Gates of Morning", "è¿”å›žæ™¨æ›¦ä¹‹é—¨çš„ä¼ é€é—¨", "_t") +t("A portal appears right under you, and Rashim rushes through.", "一é“ä¼ é€é—¨åœ¨ä½ 的脚下出现,拉希姆冲了过去。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/staff-absorption.lua" + +t("A mysterious staff", "奇怪的法æ–", "_t") +t("Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.", " 在ææƒ§çŽ‹åº§æ·±å¤„ä½ å’Œä¸€ä¸ªå¼ºå¤§çš„å¸è¡€é¬¼å¤§æ³•å¸ˆæˆ˜æ–—并æ€æ»äº†ä»–。", "_t") +t("They asked about the staff.", " 他们想抢走法æ–。", "_t") +t("On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead.", " å½“ä½ èµ°å‡ºææƒ§çŽ‹åº§çš„æ—¶å€™ä½ å—到了一队兽人å°é˜Ÿçš„å·è¢ï¼Œä»–ä»¬æŠŠä½ å¹²æŽ‰äº†ã€‚", "_t") +t("On your way out of the Dreadfell you were ambushed by a band of orcs.", " å½“ä½ èµ°å‡ºææƒ§çŽ‹åº§çš„æ—¶å€™ä½ å—到了一队兽人å°é˜Ÿçš„å·è¢ã€‚", "_t") +t("They asked about the staff and stole it from you.", " ä»–ä»¬ä»Žä½ é‚£é‡Œå¾—çŸ¥äº†æ³•æ–的消æ¯ï¼ŒæŠŠæ³•æ–抢走了。", "_t") +t("You told them nothing and vanquished them.", " ä½ æ²¡å‘Šè¯‰ä»–ä»¬ä»»ä½•äº‹å¹¶æŠŠå®ƒä»¬éƒ½æ¶ˆç了。", "_t") +t("#LIGHT_GREEN#Go at once to Last Hope to report those events!", "#LIGHT_GREEN#立刻到最åŽçš„希望汇报所å‘生的情况ï¼", "_t") +t("In its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself.", " åœ¨ä»–çš„å°¸ä½“ä¸Šï¼Œä½ å‘çŽ°äº†ä¸€æ ¹å¥‡æ€ªçš„æ³•æ–,它è¾å°„出的力é‡å’Œå±é™©ä½¿ä½ ä¸æ•¢ä½¿ç”¨å®ƒã€‚", "_t") +t("You should bring it to the elders of Last Hope in the southeast.", " ä½ åº”è¯¥æŠŠå®ƒå¸¦åˆ°æœ€åŽçš„希望西å—部的长者那里给他看看。", "_t") +t("#00FFFF#You can feel the power of this staff just by carrying it. This is both ancient and dangerous.", "#00FFFF#ä½ æ‹¿ç€æ³•æ–å°±å¯ä»¥æ„Ÿå—到它的力é‡ã€‚它既å¤è€åˆå±é™©ã€‚", "logPlayer") +t("#00FFFF#It should be shown to the wise elders in Last Hope!", "#00FFFF#应该把它交给最åŽçš„希望的智慧长è€çœ‹çœ‹ï¼", "logPlayer") +t("#VIOLET#As you come out of the Dreadfell, you encounter a band of orcs!", "#VIOLET#å½“ä½ èµ°å‡ºææƒ§çŽ‹åº§ï¼Œä½ éé‡äº†ä¸€é˜Ÿå…½äººï¼", "logPlayer") +t([[You wake up after a few hours, surprised to be alive, but the staff is gone! +#VIOLET#Go at once to Last Hope to report those events!]], [[å‡ ä¸ªå°æ—¶ä»¥åŽï¼Œä½ 醒了过æ¥ï¼ŒæƒŠè®¶åœ°å‘现自己还活ç€ï¼Œä¸è¿‡æ³•æ–å·²ç»ä¸è§äº†ï¼ +#VIOLET#立刻返回最åŽçš„希望报告这件事ï¼]], "_t") +t("Ukruk the Fierce", "凶残的乌克é²å…‹", "_t") +t("Ambush", "ä¼å‡»", "_t") +t([[You are surprised to still be alive. +#VIOLET#Go at once to Last Hope to report those events!]], [[ä»¤äººæƒŠè®¶ï¼Œä½ ç«Ÿç„¶æ´»äº†ä¸‹æ¥ï¼ +#VIOLET#立刻返回最åŽçš„希望报告这件事ï¼]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-allied.lua" + +t("Of trolls and damp caves", "食人é”巢穴", "_t") +t([[Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! +]], [[到å¡Â·æ™®å°”废墟和食人é”沼泽的地下城去å‘现å®è—å’Œè£è€€ï¼ +]], "_t") +t("#LIGHT_GREEN#* You have explored the Trollmire and vanquished Shax the Troll.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†é£Ÿäººé”巢穴并击败了食人é”å¤å…‹æ–¯ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Trollmire and vanquished Prox the Troll.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†é£Ÿäººé”巢穴并击败了食人é”普洛克斯。#WHITE#", "_t") +t("#SLATE#* You must explore the Trollmire and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* ä½ å¿…é¡»è¿›å…¥é£Ÿäººé”沼泽去调查那里潜ä¼ç€ä»€ä¹ˆæ€ªç‰©å¹¶æ‰¾åˆ°é‚£é‡Œçš„å®è—ï¼#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the ruins of Kor'Pul and vanquished the Possessed.#WHITE#", "#LIGHT_GREEN#* ä½ æŽ¢ç´¢äº†å¡Â·æ™®å°”废墟并击败了æ¶çµé™„身的强盗头目。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the ruins of Kor'Pul and vanquished the Shade.#WHITE#", "#LIGHT_GREEN#* ä½ æŽ¢ç´¢äº†å¡Â·æ™®å°”废墟并击败了暗影骷髅。#WHITE#", "_t") +t("#SLATE#* You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* ä½ å¿…é¡»è¿›å…¥å¡Â·æ™®å°”废墟去调查那里潜ä¼ç€ä»€ä¹ˆæ€ªç‰©å¹¶æ‰¾åˆ°é‚£é‡Œçš„å®è—ï¼#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-archmage.lua" + +t("Spellblaze Fallouts", "é”法大爆炸的余波", "_t") +t([[The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. +]], [[次元浮岛曾是埃亚尔大陆的一部分,在é”法大爆炸ä¸è¢«æ’•è£‚å¹¶è½°å‡»åˆ°æ˜Ÿè¾°ä¹‹é—´çš„è™šæ— ä¹‹ä¸ã€‚ +]], "_t") +t([[It has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. +]], [[它现在å˜çš„越æ¥è¶Šä¸ç¨³å®šï¼Œæœ‰ä¸ŽåŸƒäºšå°”大陆å‘生碰撞的å±é™©ï¼Œè¿™å°†ä¼šæ‘§æ¯ä¸€åˆ‡å®ƒæ‰€ç¢°åˆ°çš„东西。 +]], "_t") +t([[You have entered it and must now stabilize three wormholes by firing any spell at them. +]], [[ä½ çŽ°åœ¨å¿…é¡»è¿›å…¥é‚£é‡Œï¼Œå¯¹ä¸‰ä¸ªè™«æ´žè¿›è¡Œæ–½æ³•ä»¥ç¨³å®šå®ƒä»¬ã€‚ +]], "_t") +t([[Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. +]], [[è®°ä½ï¼Œæµ®å²›ä¸Šå¾ˆä¸ç¨³å®šï¼Œæœ‰å¯èƒ½å°†ä½ éšæœºä¼ é€ï¼Œä¸è¿‡ä¹Ÿæœ‰ä¸€ä¸ªå¥½å¤„ï¼Œä½ å¯ä»¥å®Œå…¨æŽ§åˆ¶ä½ 的相ä½é—¨æŠ€èƒ½ï¼Œå°±ç®—ä½ çš„æŠ€èƒ½ç‰çº§ä¸å¤Ÿé«˜ä¹Ÿæ²¡å…³ç³»ã€‚ +]], "_t") +t("#LIGHT_GREEN#* You have explored the expanse and closed all three wormholes.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†æ•´ä¸ªæµ®å²›å¹¶å…³é—了所有三个虫洞。#WHITE#", "_t") +t("#SLATE#* You have closed %s wormhole(s).#WHITE#", "#SLATE#* ä½ ç¨³å®šäº† %s 个虫洞。#WHITE#", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-dwarf.lua" + +t("Reknor is lost!", "在瑞克纳迷路了ï¼", "_t") +t("You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.", " ä½ æ˜¯è¢«æŒ‡æ´¾åˆ°ç‘žåº“çº³çŽ‹å›½åŽ»è°ƒæŸ¥æƒ…å†µçš„ä¸€ä¸ªçŸ®äººå°åˆ†é˜Ÿçš„一员。", "_t") +t("When you arrived there you found nothing but orcs, well organized and very powerful.", " å½“ä½ åˆ°è¾¾é‚£é‡Œæ—¶ï¼Œä½ å—到了大é‡æœ‰ç»„织的强力兽人的阻击。", "_t") +t("Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news.", " ä½ é˜Ÿä¼ä¸å¤§å¤šæ•°äººè¢«æ€æ»ï¼ŒçŽ°åœ¨ä½ 和诺尔甘 ( é™¤ä½ ä»¥å¤–çš„å”¯ä¸€å¹¸å˜è€… ) 必须赶紧çªå›´å›žåˆ°é’¢é“议会去汇报这里的情况。", "_t") +t("Let nothing stop you.", " ä¸æƒœä¸€åˆ‡ä»£ä»·å†²å‡ºåŽ»ã€‚", "_t") +t("Both Norgan and you made it home.", " ä½ å’Œè¯ºå°”ç”˜éƒ½å›žåˆ°äº†å®¶ã€‚", "_t") +t("Norgan", "诺尔甘", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-point-zero.lua" + +t("Future Echoes", "未æ¥çš„回音", "_t") +t("The unhallowed morass is the name of the 'zone' surrounding Point Zero.", " 混沌之沼是零点圣域周围区域的åå—。", "_t") +t("The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on.", " æ –æ¯åœ¨é‚£é‡Œçš„时空蜘蛛开始å˜å¾—æœ‰æ”»å‡»æ€§ï¼Œä½ å¾—åŽ»è°ƒæŸ¥ä¸€ä¸‹åˆ°åº•å‘生了什么事。", "_t") +t("#LIGHT_GREEN#* You have explored the morass and destroyed the weaver queen, finding strange traces on it.#WHITE#", "#LIGHT_GREEN#* ä½ æŽ¢ç´¢äº†æ··æ²Œä¹‹æ²¼å¹¶æ€æ»äº†ç»‡ç½‘è››åŽï¼Œå‘现了奇怪的痕迹。#WHITE#", "_t") +t("#SLATE#* You must explore the morass.#WHITE#", "#SLATE#* ä½ å¿…é¡»æŽ¢ç´¢æ··æ²Œä¹‹æ²¼ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have helped defend Point Zero.#WHITE#", "#LIGHT_GREEN#* ä½ æˆåŠŸå®ˆå«äº†é›¶ç‚¹åœ£åŸŸã€‚#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-shaloren.lua" + +t("Echoes of the Spellblaze", "é”法大爆炸的回音", "_t") +t([[You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. +]], [[ä½ å¬è¯´åœ¨é—ªå…‰æ´žç©´ä¸æœ‰ä¸€äº›è¢«é”法大爆炸能é‡å½±å“的奇怪水晶。 +]], "_t") +t([[There are also rumours of a renegade Shaloren camp to the west. +]], [[æœ‰ä¼ é—»è¯´è¥¿é¢æœ‰å •è½çš„æ°¸æ’ç²¾çµçš„è¥åœ°ã€‚ +]], "_t") +t("#LIGHT_GREEN#* You have explored the scintillating caves and destroyed the Spellblaze Crystal.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†é—ªå…‰æ´žç©´ï¼Œå¹¶æ‘§æ¯äº†é”法大爆炸水晶体。#WHITE#", "_t") +t("#SLATE#* You must explore the scintillating caves.#WHITE#", "#SLATE#* ä½ å¿…é¡»æŽ¢ç´¢é—ªå…‰æ´žç©´ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Rhaloren camp and killed the Inquisitor.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†ç½—å…°ç²¾çµè¥åœ°å¹¶æ€æ»äº†æ£€å¯Ÿå®˜ã€‚#WHITE#", "_t") +t("#SLATE#* You must explore the renegade Shaloren camp.#WHITE#", "#SLATE#* ä½ å¿…é¡»æŽ¢ç´¢é‚£äº›å •è½çš„æ°¸æ’ç²¾çµçš„è¥åœ°ã€‚#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-sunwall.lua" + +t("Serpentine Invaders", "蛇形的侵略者", "_t") +t([[Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. + Locate and destroy the invaders' portal.]], [[ 娜迦æ£åœ¨æ”»å‡»æ–¯æ‹‰ä¼Šä»€æ²¼æ³½ï¼Œå¤ªé˜³å ¡åž’ä¸èƒ½åŒæ—¶ä¸¤çº¿ä½œæˆ˜ï¼Œä½ 必须抓紧时间阻æ¢é‚£äº›ä¾µç•¥è€…,以å…为时过晚。 + 找到并摧æ¯ä¾µç•¥è€…çš„ä¼ é€é—¨ã€‚]], "_t") +t("#LIGHT_GREEN#* You have destroyed the naga portal. The invasion is stopped.#WHITE#", "#LIGHT_GREEN#* ä½ æ‘§æ¯äº†å¨œè¿¦çš„ä¼ é€é—¨ï¼Œä¾µç•¥è€…被阻æ¢äº†ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You are back in Var'Eyal, the Far East as the people from the west call it.#WHITE#", "#LIGHT_GREEN#* ä½ å›žåˆ°äº†ç“¦Â·åŸƒäºšå°”â€”â€”æ¥è‡ªè¥¿æ–¹çš„人称呼远东大陆的åå—。#WHITE#", "_t") +t("#SLATE#* However, you were teleported to a distant land. You must find a way back to the Gates of Morning.#WHITE#", "#SLATE#* ç„¶è€Œï¼Œä½ è¢«ä¼ é€åˆ°äº†ä¸€ä¸ªé¥è¿œçš„åŒºåŸŸï¼Œä½ å¿…é¡»æ‰¾åˆ°è¿”å›žæ™¨æ›¦ä¹‹é—¨çš„æ–¹æ³•ã€‚#WHITE#", "_t") +t("#SLATE#* You must stop the nagas.#WHITE#", "#SLATE#* ä½ å¿…é¡»é˜»æ¢é‚£äº›å¨œè¿¦ã€‚#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-thaloren.lua" + +t("Madness of the Ages", "疯狂的å²æœˆ", "_t") +t([[The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. +]], [[自然精çµæ£®æž—陷入了混乱,到处肆è™ç€å •è½ã€‚æ®è¯´å®ˆæŠ¤å·¨ç†Šè¯ºå°”æ ¼æ–¯å·²ç»é™·å…¥äº†ç–¯ç‹‚。 +]], "_t") +t([[On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. +]], [[在森林的西部边境被设置了一个黑暗光环,里é¢çš„东西已陷入了æ‰æ›²ã€‚ +]], "_t") +t("#LIGHT_GREEN#* You have explored Norgos' Lair and stopped the shivgoroth invasion.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†è¯ºå°”æ ¼æ–¯çš„å·¢ç©´å¹¶é˜»æ¢äº†å¯’å†°å…ƒç´ çš„ä¾µç•¥ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored Norgos' Lair and put it to rest.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†è¯ºå°”æ ¼æ–¯çš„å·¢ç©´å¹¶åŸ‹è‘¬äº†å®ƒã€‚#WHITE#", "_t") +t("#SLATE#* You must explore Norgos' Lair.#WHITE#", "#SLATE#* ä½ å¿…é¡»è°ƒæŸ¥è¯ºå°”æ ¼æ–¯çš„å·¢ç©´ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Heart of the Gloom and slain the Dreaming One.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†é»‘æš—ä¸å¿ƒå¹¶æ€æ»äº†æ¢¦å¢ƒä¹‹çœ¼ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Heart of the Gloom and slain the Withering Thing.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†é»‘æš—ä¸å¿ƒå¹¶æ€æ»äº†å‡‹é›¶ã€‚#WHITE#", "_t") +t("#SLATE#* You must explore the Heart of the Gloom.#WHITE#", "#SLATE#* ä½ å¿…é¡»è°ƒæŸ¥ä¸€ä¸‹é»‘æš—ä¹‹å¿ƒã€‚#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-undead.lua" + +t("The rotting stench of the dead", "è…è‡çš„尸体", "_t") +t("You have been resurrected as an undead by some dark powers.", " ä½ è¢«é»‘æš—åŠ›é‡å¤æ´»äº†ã€‚", "_t") +t("However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world.", " ä¸è¿‡ï¼Œå¤æ´»ä»ªå¼ä¼¼ä¹Žå‡ºäº†ç‚¹é—®é¢˜ï¼Œä½ ä¿ç•™äº†è‡ªå·±çš„æ„è¯†ï¼Œä½ å¿…é¡»ç¦»å¼€è¿™ä¸ªé»‘æš—åœ°æ–¹å¹¶æ‰¾åˆ°å±žäºŽè‡ªå·±çš„æ –æ¯åœ°ã€‚", "_t") +t("You have found a very special cloak that will help you walk among the living without trouble.", " ä½ å‘现了一个éžå¸¸ç¥žå¥‡çš„斗篷,å¯ä»¥ä½¿ä½ 在活人之ä¸è‡ªç”±ç”Ÿæ´»è€Œä¸ä¼šé™·å…¥éº»çƒ¦ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/start-yeek.lua" + +t("Following The Way", "ä¿å«ç»´ç½‘", "_t") +t([[You have been tasked to remove at leastg one of the threats to the yeeks. +]], " ä½ è¢«æ´¾åŽ»æ¸…é™¤å¯¹å¤ºå¿ƒé”的两大å¨èƒã€‚", "_t") +t([[Protect the Way, and vanquish your foes. +]], [[守护维网,å¾æœä½ 的敌人。 +]], "_t") +t("#LIGHT_GREEN#* You have explored the underwater zone and vanquished the naga invader, Lady Nashva.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†æ°´ä¸‹åŒºåŸŸå¹¶å‡»è´¥äº†å¨œè¿¦ä¾µç•¥è€…纳纱瓦女士。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the underwater zone and vanquished Murgol.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†æ°´ä¸‹åŒºåŸŸå¹¶å‡»è´¥äº†ç©†æ ¼å°”。#WHITE#", "_t") +t("#SLATE#* You must explore the underwater lair of Murgol.#WHITE#", "#SLATE#* ä½ å¿…é¡»è°ƒæŸ¥ä¸€ä¸‹ç©†æ ¼å°”ä½äºŽæ°´ä¸‹çš„巢穴。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the ritch tunnels and vanquished their queen.#WHITE#", "#LIGHT_GREEN#* ä½ è°ƒæŸ¥äº†é‡Œå¥‡é€šé“并击败了它们的虫æ¯ã€‚#WHITE#", "_t") +t("#SLATE#* You must explore the ritch tunnels.#WHITE#", "#SLATE#* ä½ å¿…é¡»è°ƒæŸ¥ä¸€ä¸‹é‡Œå¥‡é€šé“。#WHITE#", "_t") +t("You should head to the tunnel to Maj'Eyal and explore the world. For the Way.", "ä½ åº”è¯¥é€šè¿‡é€šé“到达马基埃亚尔,探索这个世界。为了维网。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/starter-zones.lua" + +t("Into the darkness", "进入黑暗", "_t") +t("It is time to explore some new places -- dark, forgotten and dangerous ones.", " 是时候去一些新的地方探索一下了——那些黑暗ã€è¢«é—忘和å±é™©çš„地方。", "_t") +t("The Old Forest is just south-east of the town of Derth.", " 在德斯镇东å—æ–¹å‘是å¤è€æ£®æž—。", "_t") +t("The Maze is west of Derth.", " 在德斯镇西é¢æ˜¯è¿·å®«ã€‚", "_t") +t("The Sandworm Lair is to the far west of Derth, near the sea.", " 在德斯镇远一点的西é¢ï¼Œé 近海岸的地方是沙虫巢穴。", "_t") +t("The Daikara is on the eastern borders of the Thaloren forest.", " 在自然精çµæ ‘林的东部边境那里是岱å¡æ‹‰ã€‚", "_t") +t("#LIGHT_GREEN#* You have explored the Old Forest and vanquished Shardskin.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†å¤è€æ£®æž—并æ€æ»äº†æ°´æ™¶æ ‘精。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Old Forest and vanquished Wrathroot.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†å¤è€æ£®æž—并æ€æ»äº†ç‹‚æ€’æ ‘ç²¾ã€‚#WHITE#", "_t") +t("#SLATE#* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* ä½ åº”å½“æŽ¢ç´¢å¤è€æ£®æž—,查清那里潜ä¼çš„å±é™©ï¼Œå¹¶èŽ·å¾—那里的å®è—ï¼#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Maze and vanquished the Horned Horror.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†è¿·å®«å¹¶æ€æ»äº†é•¿è§’æé”。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Maze and vanquished the Minotaur.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†è¿·å®«å¹¶æ€æ»äº†ç±³è¯ºé™¶ã€‚#WHITE#", "_t") +t("#SLATE#* You must explore the Maze and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* ä½ åº”å½“æŽ¢ç´¢è¿·å®«ï¼ŒæŸ¥æ¸…é‚£é‡Œæ½œä¼çš„å±é™©ï¼Œå¹¶èŽ·å¾—那里的å®è—ï¼#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Sandworm Lair and vanquished their Queen.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†æ²™è™«å·¢ç©´å¹¶æ€æ»äº†æ²™è™«å¥³çŽ‹ã€‚#WHITE#", "_t") +t("#SLATE#* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* ä½ åº”å½“æŽ¢ç´¢æ²™è™«æ´žç©´ï¼ŒæŸ¥æ¸…é‚£é‡Œæ½œä¼çš„å±é™©ï¼Œå¹¶èŽ·å¾—那里的å®è—ï¼#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Daikara and vanquished the huge fire dragon that dwelled there.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†å²±å¡æ‹‰å¹¶æ€æ»äº†è¿™é‡Œçš„ç«é¾™ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have explored the Daikara and vanquished the huge ice dragon that dwelled there.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»æŽ¢ç´¢äº†å²±å¡æ‹‰å¹¶æ€æ»äº†è¿™é‡Œçš„冰龙。#WHITE#", "_t") +t("#SLATE#* You must explore the Daikara and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* ä½ åº”å½“æŽ¢ç´¢å²±å¡æ‹‰ï¼ŒæŸ¥æ¸…那里潜ä¼çš„å±é™©ï¼Œå¹¶èŽ·å¾—那里的å®è—ï¼#WHITE#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/strange-new-world.lua" + +t("Strange new world", "奇怪的世界", "_t") +t("You arrived through the farportal in a cave, probably in the Far East.", " ä½ ç©¿è¿‡äº†å±±æ´žçš„è¿œå¤ä¼ é€é—¨ï¼Œå¯èƒ½ä¼šåˆ°è¾¾è¿œä¸œå¤§é™†ã€‚", "_t") +t("Upon arrival you met an Elf and an orc fighting.", " ä½ ç¢°åˆ°äº†ä¸€ä¸ªç²¾çµåœ¨å’Œä¸€ä¸ªå…½äººæˆ˜æ–—。", "_t") +t("You decided to side with the Elven lady.", " ä½ å†³å®šå¸®å¸®é‚£ä¸ªç²¾çµã€‚", "_t") +t("You decided to side with the orc.", " ä½ å†³å®šå¸®å¸®é‚£ä¸ªå…½äººã€‚", "_t") +t("Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.", " è²æ‹‰ç‘žå°”å‘Šè¯‰ä½ åŽ»ä¸œå—方会è§é«˜é˜¶å¤ªé˜³éª‘士艾ç³ã€‚", "_t") +t("Krogar told you to go to the west and look for the Kruk Pride.", " å…‹æ´›åŠ å°”å‘Šè¯‰ä½ åŽ»è¥¿é¢å¯»æ‰¾å…‹é²å…‹éƒ¨è½ã€‚", "_t") +t("%s go to the west, and find Kruk Pride!", "%s,去西边,寻找克é²å…‹éƒ¨è½ï¼", "tformat") +t("%s go to the southeast, and tell Aeryn what happened to me!", "%s,去东å—æ–¹å‘,å‘艾ç³æ±‡æŠ¥è¿™é‡Œå‘生的事情ï¼", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/quests/temple-of-creation.lua" + +t("The Temple of Creation", "é€ ç‰©è€…ç¥žåº™", "_t") +t("Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad.", " ä¹Œå…‹å‹’å§†æ–¯ç»´å¥‡è¯·æ±‚ä½ ç©¿è¿‡ä»–çš„ä¼ é€é—¨åˆ°é€ 物者神庙去æ€æ»å‘疯了的è¨æ‹‰è‹å°”。", "_t") +t("Slasul told you his side of the story. Now you must decide: which of them is corrupt?", " è¨æ‹‰è‹å°”å‘Šè¯‰äº†ä½ å…³äºŽä»–çš„æ•…äº‹ï¼Œä½ çŽ°åœ¨å¿…é¡»å†³å®šï¼šåˆ°åº•è°æ‰æ˜¯çœŸæ£çš„å •è½è€…。", "_t") +t("Slasul bound his lifeforce to yours and gave your a powerful trident in return.", " è¨æ‹‰è‹å°”èµ‹äºˆä½ ä»–çš„ç”Ÿå‘½ä¹‹åŠ›ï¼Œå¹¶äº¤ç»™ä½ ä¸€æŠŠå¼ºåŠ›çš„ä¸‰å‰æˆŸã€‚", "_t") +t("#LIGHT_GREEN#* You have killed both Ukllmswwik and Slasul, betraying them both.#WHITE#", "#LIGHT_GREEN#* ä½ æŠŠä¹Œå…‹å‹’å§†æ–¯ç»´å¥‡å’Œè¨æ‹‰è‹å°”都æ€æŽ‰äº†ï¼ŒåŒæ—¶èƒŒå›äº†ä»–们两个。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have sided with Ukllmswwik and killed Slasul.#WHITE#", "#LIGHT_GREEN#* ä½ é€‰æ‹©ç›¸ä¿¡ä¹Œå…‹å‹’å§†æ–¯ç»´å¥‡å¹¶æ€æ»äº†è¨æ‹‰è‹å°”。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have sided with Slasul and killed Ukllmswwik.#WHITE#", "#LIGHT_GREEN#* ä½ é€‰æ‹©ç›¸ä¿¡è¨æ‹‰è‹å°”并æ€æ»äº†ä¹Œå…‹å‹’姆斯维奇。#WHITE#", "_t") +t("Portal to the Temple of Creation", "通å‘é€ ç‰©ä¸»ç¥žåº™çš„ä¼ é€é—¨", "_t") +t("A portal opens behind Ukllmswwik.", "乌克勒姆斯维奇身åŽå¼€å¯äº†ä¸€é“ä¼ é€é—¨ã€‚", "logPlayer") +t("Portal to the Flooded Cave", "通å‘æ·¹æ²¡çš„æ´žç©´çš„ä¼ é€é—¨", "_t") +t("A portal opens to the flooded cave.", "一个通往淹没的洞穴。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/quests/temporal-rift.lua" + +t("Back and Back and Back to the Future", "回到未æ¥", "_t") +t([[After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. +]], [[ç©¿è¿‡äº†å¼‚å¸¸æ—¶ç©ºä½ ç¢°åˆ°äº†ä¸€ä¸ªæ—¶ç©ºå®ˆå«ï¼Œä»–å‘Šè¯‰ä½ åŽ»æ‘§æ¯è¿™ä¸ªå˜æ¢æ—¶é—´çº¿é‡Œçš„怪物。 +]], "_t") +t("Temporal Warden", "时空守å«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/trollmire-treasure.lua" + +t("You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.", " ä½ å·²ç»æ‰¾åˆ°äº†æ‰€æœ‰æœ‰å…³ç§˜å¯†è´¢å®çš„线索,在食人é”沼泽第三层应该能找到一æ¡é€šå¾€é‚£é‡Œçš„路。", "_t") +t("It looks extremely dangerous, however - beware.", " 注æ„ï¼šçœ‹æ ·å那里éžå¸¸å±é™©ã€‚", "_t") +t("You have slain Bill. His treasure is yours for the taking.", " ä½ å·²ç»å¹²æŽ‰äº†æ¯”尔,他的财å®çŽ°åœ¨å½’ä½ äº†ã€‚", "_t") +t("way to the hidden trollmire treasure", "å·¨é”å®è—çš„éšè—å…¥å£", "_t") +t("Beware!", "å°å¿ƒï¼", "_t") +t("Danger...", "å°å¿ƒâ€¦â€¦", "_t") +t("This way leads to the lair of a mighty troll. Traces of blood are everywhere. Are you sure?", "è¿™æ¡è·¯é€šå¾€å·¨é”çš„å·¢ç©´ï¼Œä¸€è·¯ä¸Šåˆ°å¤„éƒ½æ˜¯è¡€è¿¹ï¼Œä½ ç¡®å®šè¦è¿›åŽ»ä¹ˆï¼Ÿ", "_t") +t("Hidden treasure", "éšè—çš„è´¢å®", "_t") +t("The way to the treasure is to the east. But beware, death probably awaits there.", "通å‘å®è—的路在东边。但是请当心,æ»äº¡å¸¸å¸¸ç›¸ä¼´ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/tutorial-combat-stats.lua" + +t("Tutorial: combat stats", "教程:战斗属性", "_t") +t("Explore the Dungeon of Adventurer Enlightenment to learn about ToME's combat mechanics.", " 探索地下城冒险å¯è’™ç‰ˆå¦ä¹ 一下 ToME 里的战斗机制。", "_t") +t("#LIGHT_GREEN#You have navigated the Dungeon of Adventurer Enlightenment!#WHITE#", "#LIGHT_GREEN#ä½ é€šè¿‡äº†åœ°ä¸‹åŸŽå†’é™©å¯è’™ç‰ˆï¼#WHITE#", "_t") +t("Tutorial Finished", "教程已完æˆ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/tutorial.lua" + +t("Tutorial", "教程", "_t") +t("You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers.", " ä½ å¿…é¡»è¿›å…¥æ£®æž—çš„ä¸å¿ƒåœ°å¸¦å¹¶æ€æ»å¤ç‹¼â€”—那个肆æ„å± æ€æ‘民的凶手。", "_t") +t("Tutorial: Movement", "教程:移动", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/void-gerlyk.lua" + +t("In the void, no one can hear you scream", "虚空之ä¸æ— 人会å¬åˆ°ä½ çš„å«å–Š", "_t") +t("You have destroyed the sorcerers. Sadly, the portal to the Void remains open; the Creator is coming.", " ä½ æ€æ»äº†é‚£äº›æ³•å¸ˆï¼Œä½†æ˜¯æ‚²å‰§çš„æ˜¯ï¼Œè™šç©ºä¼ é€é—¨è¿˜æ˜¯è¢«æ‰“å¼€äº†ï¼Œé€ ç‰©ä¹‹ä¸»å°±è¦é™ä¸´äººé—´ã€‚", "_t") +t("This cannot be allowed to happen. After thousands of years trapped in the Void between the stars, Gerlyk is mad with rage.", " 这些事本ä¸èƒ½å‘ç”Ÿçš„ï¼Œè¢«å›°åœ¨è™šç©ºæ˜Ÿç•Œä¹‹é—´å‡ åƒå¹´åŽï¼ŒåŠ 莱克被愤怒逼疯了。", "_t") +t("You must now finish what the Sher'tuls started. Take the Staff of Absorption and become a Godslayer yourself.", " ä½ çŽ°åœ¨å¿…é¡»åƒå¤Â·å›¾å°”å¼€å§‹æ—¶å€™é‚£æ ·ï¼Œæ‹¿èµ·å¸èƒ½æ³•æ–,æˆä¸ºä¸€ä¸ªå¼‘神者。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/west-portal.lua" + +t("There and back again", "穿越回æ¥", "_t") +t("Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.", " 晨曦之门的伊莫克斯å¯ä»¥ä¸ºä½ åˆ¶é€ ä¸€ä¸ªä¼ é€é—¨ä½¿ä½ 回到马基埃亚尔。", "_t") +t("#LIGHT_GREEN#* You have found a Blood-Runed Athame.#WHITE#", "#LIGHT_GREEN#* ä½ æ‰¾åˆ°äº†è¡€ç¬¦ç¥å‰‘。#WHITE#", "_t") +t("#SLATE#* Find a Blood-Runed Athame.#WHITE#", "#SLATE#* 寻找血符ç¥å‰‘。#WHITE#", "_t") +t("#LIGHT_GREEN#* You have found the Resonating Diamond.#WHITE#", "#LIGHT_GREEN#* ä½ æ‰¾åˆ°äº†å…±é¸£å®çŸ³ã€‚#WHITE#", "_t") +t("#SLATE#* Find a Resonating Diamond.#WHITE#", "#SLATE#* 寻找共鸣å®çŸ³ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* The portal to Maj'Eyal is now functional and can be used to go back, although, like all portals, it is one-way only.#WHITE#", "#LIGHT_GREEN#* åˆ°é©¬åŸºåŸƒäºšå°”çš„ä¼ é€é—¨è¢«æ¿€æ´»äº†ï¼Œä½ å¯ä»¥ç”¨å®ƒè¿”回,ä¸è¿‡å’Œå…¶ä»–ä¼ é€é—¨ä¸€æ ·ï¼Œä¼ é€è¿‡åŽ»ä¹‹åŽä¸èƒ½ä¼ 回æ¥ã€‚#WHITE#", "_t") +t("Zemekkys points to the location of Vor Armoury on your map.", "ä¼ŠèŽ«å…‹æ–¯åœ¨ä½ çš„åœ°å›¾ä¸ŠæŒ‡å‡ºäº†æ²ƒå°”å†›æ¢°åº“çš„ä½ç½®ã€‚", "logPlayer") +t("Zemekkys points to the location of Briagh's lair on your map.", "ä¼ŠèŽ«å…‹æ–¯åœ¨ä½ çš„åœ°å›¾ä¸ŠæŒ‡å‡ºäº†å¸ƒèŽ±äºšå¼—å·¢ç©´çš„ä½ç½®ã€‚", "logPlayer") +t("#VIOLET#Zemekkys starts to draw runes on the floor using the athame and gem dust.", "#VIOLET#伊莫克斯开始用å®çŸ³ç²‰æœ«å’Œç¥ç¥€åŒ•é¦–在地æ¿ä¸Šç”»å‡ºç¬¦æ–‡ã€‚", "logPlayer") +t("#VIOLET#The whole area starts to shake!", "#VIOLET#整个区域开始颤抖起æ¥ï¼", "logPlayer") +t("#VIOLET#Zemekkys says: 'The portal is done!'", "#VIOLET#伊莫克斯说é“ï¼šâ€œä¼ é€é—¨å·²ç»å¼€å¯ï¼â€", "logPlayer") +t("High Chronomancer Zemekkys", "高阶时空法师伊莫克斯", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/quests/wild-wild-east.lua" + +t("The wild wild east", "é¥è¿œçš„东方", "_t") +t("There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.", " åœ¨é«˜å°”å¸ƒæ ¼å·¢ç©´å†…è‚¯å®šæœ‰ä¸€æ¡é€šå¾€è¿œä¸œå¤§é™†çš„路,去寻找线索并找到它,然åŽæŽ¢ç´¢é‚£æœªçŸ¥è€Œé¥è¿œçš„东方。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/resources.lua" + +t("Air", "空气é‡", "_t") +t("Air capacity in your lungs. Entities that need not breathe are not affected.", "ä½ è‚ºéƒ¨çš„ç©ºæ°”é‡ã€‚ä¸éœ€è¦å‘¼å¸çš„生物ä¸å—其影å“。", "_t") +t("Stamina", "体力值", "_t") +t("Stamina represents your physical fatigue. Most physical abilities consume it.", "ä½“åŠ›å€¼ä»£è¡¨ä½ èº«ä½“çš„ç–²åŠ³ç¨‹åº¦ã€‚å¤§éƒ¨åˆ†ç‰©ç†æŠ€èƒ½éƒ½ä¼šæ¶ˆè€—体力值。", "_t") +t("Mana", "法力值", "_t") +t("Mana represents your reserve of magical energies. Most spells cast consume mana and each sustained spell reduces your maximum mana.", "æ³•åŠ›å€¼ä»£è¡¨ä½ å˜å‚¨çš„é”法能é‡ã€‚大部分法术都è¦æ¶ˆè€—法力值,æŒç»æ³•æœ¯æŠ€èƒ½ä¼šé™ä½Žä½ 的最大法力值", "_t") +t("Equilibrium", "失衡值", "_t") +t("Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more balanced you are. Being out of equilibrium will adversely affect your ability to use Wild Gifts.", "å¤±è¡¡å€¼ä»£è¡¨ä½ å¤§è‡ªç„¶å’Œè°çš„ç¨‹åº¦ã€‚å¤±è¡¡å€¼è¶Šä½Žï¼Œä½ å’Œè‡ªç„¶å’Œè°çš„能力就越强。失衡值过高将会影å“ä½ ä½¿ç”¨è‡ªç„¶ç³»æŠ€èƒ½çš„èƒ½åŠ›ã€‚", "_t") +t("%d (%d%%%% fail)", "%d (%d%%%% 失败率)", "tformat") +t("%d(fail: %s)", "%d(失败率:%s)", "tformat") +t("Vim", "活力值", "_t") +t("Vim represents the amount of life energy/souls you have stolen. Each corruption talent requires some.", "æ´»åŠ›å€¼ä»£è¡¨ä½ çªƒå–的生命能é‡/çµé‚ã€‚å •è½ç³»æŠ€èƒ½éœ€è¦æ´»åŠ›å€¼ã€‚", "_t") +t("Positive energy", "æ£èƒ½é‡", "_t") +t("Positive energy represents your reserve of positive power. It slowly increases.", "æ£èƒ½é‡ä»£è¡¨ä½ å˜å‚¨çš„太阳力é‡ã€‚å®ƒä¼šç¼“æ…¢å¢žåŠ ã€‚", "_t") +t("Negative energy", "负能é‡", "_t") +t("Negative energy represents your reserve of negative power. It slowly increases.", "负能é‡ä»£è¡¨ä½ å˜å‚¨çš„星空力é‡ã€‚å®ƒä¼šç¼“æ…¢å¢žåŠ ã€‚", "_t") +t("Hate", "仇æ¨å€¼", "_t") +t("Hate represents your soul's primal antipathy towards others. It generally decreases whenever you have no outlet for your rage, and increases when you are damaged or destroy others.", "仇æ¨å€¼ä»£è¡¨ä½ çš„çµé‚对其他生物的憎æ¶ã€‚它会éšç€ä½ 的怒气消退而慢慢å‡å°‘ï¼Œåœ¨ä½ å—åˆ°ä¼¤å®³æˆ–æ”»å‡»æ•Œäººçš„æ—¶å€™ä¼šå¢žåŠ ã€‚", "_t") +t("Paradox", "紊乱值", "_t") +t("Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies its effects.", "ç´Šä¹±å€¼ä»£è¡¨ä½ å¯¹æ—¶ç©ºè¿žç»æ€§é€ æˆçš„æŸå®³ã€‚较高的紊乱值会使时空法术å˜å¾—æ›´éš¾æŽ§åˆ¶ï¼Œæ›´åŠ å±é™©ï¼Œä½†ä¹Ÿä¼šæå‡æ—¶ç©ºæ³•æœ¯çš„效果。", "_t") +t("%d/%d(anom: %s)", "%d/%d(异常:%s)", "tformat") +t("Psi", "超能力值", "_t") +t("Psi represents your reserve of psychic energy.", "è¶…èƒ½åŠ›å€¼ä»£è¡¨ä½ å˜å‚¨çš„精神力é‡", "_t") +t("Souls", "çµé‚", "_t") +t("This is the number of soul fragments you have extracted from your foes for your own use.", "è¿™ä»£è¡¨ä½ ä»Žä½ æ•Œäººèº«ä¸ŠæŠ½å–çš„çµé‚碎片的数é‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/rooms/greater_vault.lua" + +t("#GOLD#PLACED GREATER VAULT: %s", "#GOLD#放置大型å®åº“: %s", "log") + + +------------------------------------------------ +section "game/modules/tome/data/rooms/lesser_vault.lua" + +t("#GOLD#PLACED LESSER VAULT: %s", "#GOLD#放置å°åž‹å®åº“: %s", "log") + + +------------------------------------------------ +section "game/modules/tome/data/talents.lua" + +t("#LIGHT_STEEL_BLUE#%s (Class Evolution)", "#LIGHT_STEEL_BLUE#%s (èŒä¸šè¿›é˜¶)", "tformat") +t("#SANDY_BROWN#%s (Race Evolution)", "#SANDY_BROWN#%s (ç§æ—进阶)", "tformat") +t("a spell", "法术", "_t") +t("a mind power", "精神力é‡", "_t") +t("a nature gift", "自然力é‡", "_t") +t("an antimagic ability", "åé”法力é‡", "_t") +t("a summon power", "å¬å”¤èƒ½åŠ›", "_t") +t("necromancy", "æ»çµæ³•æœ¯", "_t") +t("usable during Aether Avatar", "å¯ä»¥åœ¨ä»¥å¤ªå½¢æ€ä¸‹ä½¿ç”¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/celestial.lua" + +t("Your devotion grants you additional protection.", " ä½ çš„ä¸“æ³¨æé«˜ä½ çš„é˜²å¾¡èƒ½åŠ›ã€‚", "_t") +t("guardian", "守护", "_t") +t("Chant the glory of the Sun.", " åŸå”±å¤ªé˜³è£è€€ä¹‹èµžæŒã€‚", "_t") +t("chants", "赞æŒ", "_t") +t("Invoke the power of the light to heal and mend.", " 祈祷光之力é‡æ¥æ²»ç–—ä½ çš„åˆ›ä¼¤ã€‚", "_t") +t("light", "光系", "_t") +t("Your devotion allows you to combat your foes with indomitable determination.", " ä½ ä¸“æ³¨äºŽåŒä½ 的敌人战斗,毫ä¸è¿Ÿç–‘。", "_t") +t("combat", "战斗", "_t") +t("You channel the light of the sun through your body.", " 让太阳之光充满自身。", "_t") +t("radiance", "光辉", "_t") +t("Forgo your shield for the chance to crush your foes with a mighty two handed weapon.", " 放下盾牌,用åŒæ‰‹æ¦å™¨æ¯ç敌人", "_t") +t("crusader", "åå—军", "_t") +t("sunlight", "阳光", "_t") +t("Summon the power of the Sun to burn your foes.", " å¬å”¤å¤ªé˜³ä¹‹å…‰ç¼çƒ§ä½ çš„ç›®æ ‡ã€‚", "_t") +t("sun", "太阳", "_t") +t("Bind the brilliant powers into glyphs to trap your foes.", " 注入神圣符咒æ¥å›°ä½ä½ çš„ç›®æ ‡ã€‚", "_t") +t("glyphs", "圣å°", "_t") +t("Stand between the darkness and the light, harnessing both.", " è¿›å…¥å…‰ä¸Žæš—çš„äº¤ç•Œï¼Œä½¿ä½ èƒ½åŒæ—¶é©¾é©å®ƒä»¬ã€‚", "_t") +t("twilight", "黄æ˜", "_t") +t("Call the fury of the Stars and the Moon to destroy your foes.", " å¬å”¤æ˜Ÿæœˆä¹‹æ€’摧æ¯ä½ çš„ç›®æ ‡ã€‚", "_t") +t("star fury", "星怒", "_t") +t("Chant the glory of the Moon.", " åŸå”±æœˆå…‰ä¹‹èµžæŒã€‚", "_t") +t("hymns", "圣诗", "_t") +t("Bind the power of the Moon into circles at your feet.", " å¬å”¤æœˆä¹‹åŠ›çŽ¯ç»•åœ¨ä½ 的脚下。", "_t") +t("circles", "法阵", "_t") +t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in tandem and the energies of the world hang in the balance. Intense focus allows the greatest Anorithils to harness these energies to unleash devastating forces...", " 日蚀之时å³æ˜¯å±•çŽ°çœŸç†ä¹‹æ—¶ï¼Œå½“太阳与月亮连æˆä¸€çº¿çš„时刻就是世界处于平衡的时刻。强大的星月术士å¯ä»¥èšç„¦è¿™äº›èƒ½é‡å¹¶é‡Šæ”¾å‡ºå…¶å·¨å¤§çš„å¨åŠ›ã€‚", "_t") +t("eclipse", "日蚀", "_t") +t("Other celestial powers.", "其他天空系能力。", "_t") +t("Various celestial talents.", "å„ç§å¤©ç©ºç³»èƒ½åŠ›ã€‚", "_t") +t("celestial", "天空", "talent category") +t("other", "其他", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/chants.lua" + +t("Chant of Fortitude", "åšéŸ§èµžæŒ", "talent name") +t([[You chant the glory of the Sun, granting you %d Mental Save and increasing your maximum life by %0.1f%% (Currently: %d). + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[颂赞日之è£è€€ï¼Œä½¿ä½ 获得 %d 精神è±å…ï¼Œå¹¶å¢žåŠ %0.1f%% 最大生命值(当å‰åŠ æˆï¼š %d )。 + åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§èµžæŒã€‚ + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ]], "tformat") +t("Chant of Fortress", "防御赞æŒ", "talent name") +t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[颂赞日之è£è€€ï¼Œä½¿ä½ 获得 %d%% 物ç†æŠ—性, %d 物ç†è±å…, %d 护甲与 15%% 护甲硬度。 + åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§èµžæŒã€‚ + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Chant of Resistance", "å…ƒç´ èµžæŒ", "talent name") +t([[You chant the glory of the Sun, granting you %d%% fire, lightning, acid and cold damage resistance, %d spell save and reduces the damage from enemies 3 or more spaces away by %d%%. + You may only have one Chant active at once. + The effects will increase with your Spellpower.]], [[颂赞日之è£è€€ï¼Œä½¿ä½ 获得 %d%% ç«ç„°ã€é—ªç”µã€é…¸æ€§å’Œå¯’冷抗性, %d 法术è±å…,并å‡å°‘ä¸‰æ ¼å¤–æ•Œäººå¯¹ä½ é€ æˆçš„伤害 %d%% 。 + åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§èµžæŒã€‚ + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Chant of Light", "光明赞æŒ", "talent name") +t([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage. + In addition, this talent surrounds you with a shield of light, dealing %0.1f light damage to anything that hits you in melee. + Your lite radius is also increased by %d. + You may only have one Chant active at once and this Chant costs less power to sustain. + The effects will increase with your Spellpower.]], [[颂赞日之è£è€€ï¼Œå¼ºåŒ–ä½ çš„å…‰ç³»ä¸Žç«ç³»ä¼¤å®³ï¼Œä¼¤å®³åŠ æˆå¢žåŠ %d%% 。 + æ¤å¤–它æä¾›ä½ å…‰ä¹‹æŠ¤ç›¾ï¼Œå¯¹ä»»ä½•æ”»å‡»ä½ çš„ç›®æ ‡é€ æˆ %0.1f 光系伤害。 + ä½ çš„å…‰ç…§èŒƒå›´åŒæ—¶å¢žåŠ %d ç 。 + åŒæ—¶åªèƒ½æ¿€æ´» 1 个圣æŒï¼Œå¦å¤–æ¤èµžæŒæ¶ˆè€—能é‡è¾ƒå°‘。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Chant Acolyte", "赞æŒå…¥é—¨", "talent name") +t([[You have learned to sing the praises of the Sun, in the form of three defensive Chants. + Chant of Fortitude: Increases your mental save by %d and maximum life by %d%%. + Chant of Fortress: Increases your physical save by %d, your physical resistance by %d%%, your armour by %d and your armour hardiness by 15%%. + Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%. + You may only have one Chant active at a time.]], [[ä½ å¦ä¼šäº†ä¸‰ç§é˜²å¾¡èµžæŒï¼Œä»¥æ¤å’唱对太阳的赞颂: + åšéŸ§èµžæŒï¼šå¢žåŠ %d 精神è±å…, %d%% 最大生命值 + å ¡åž’èµžæŒï¼šå¢žåŠ %d 物ç†è±å…, %d%% 物ç†æŠ—性, %d 护甲, 15%% 护甲硬度 + å…ƒç´ èµžæŒï¼šå¢žåŠ %d 法术è±å…, %d%% ç«ç„° /寒冷 /闪电 /酸性抗性,å‡å°‘ä¸‰æ ¼å¤–æ•Œäººå¯¹ä½ é€ æˆçš„伤害 %d%% 。 + ä½ åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§èµžæŒã€‚]], "tformat") +t("Chant Illuminate", "åˆçŽ°å…‰èŠ’", "talent name") +t([[Your Chants now bathe you in a cloak of light, which increases your stamina and mana regenerations by %0.2f per turn and does %0.2f light damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[å’唱赞æŒè®©ä½ æ²æµ´åœ¨å…‰æ˜Žä¸ï¼Œä½ 的体力与法力æ¯å›žåˆå›žå¤ %0.2f , å¹¶å¯¹æ‰€æœ‰è¿‘æˆ˜æ”»å‡»ä½ çš„æ•Œäººé€ æˆ %0.2f 光属性伤害。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Chant Adept", "赞æŒä¸“家", "talent name") +t("%s is cured!", "%s 被治愈ï¼", "logSeen") +t([[Your skill at Chanting now extends the cloak of light, increasing your light radius by %d. + Also, when you start a new Chant, you will be cured of all cross-tier effects and cured of up to %d debuffs. + Chant of Fortitude cures mental effects. + Chant of Fortress cures physical effects. + Chant of Resistance cures magical effects.]], [[å’唱赞æŒçš„å¨´ç†ŸæŠ€è‰ºè®©å…‰æ˜Žå¾—ä»¥æ‰©æ•£ï¼Œå¢žåŠ %d 光照åŠå¾„。 + æ¯æ¬¡ä½ å’唱新的赞æŒæ—¶ï¼Œä½ 将解除自身的越层效果(失去平衡ã€æ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”),并é¢å¤–解除 %d 项相应类型的负é¢çŠ¶æ€ã€‚ + åšéŸ§èµžæŒï¼šè§£é™¤ç²¾ç¥žè´Ÿé¢çŠ¶æ€ + å ¡åž’èµžæŒï¼šè§£é™¤ç‰©ç†è´Ÿé¢çŠ¶æ€ + å…ƒç´ èµžæŒï¼šè§£é™¤é”法负é¢çŠ¶æ€ ]], "tformat") +t("Chant Radiant", "辉耀绽放", "talent name") +t([[Your passion for singing the praises of the Sun reaches its zenith. + Your Chanting now increases your light and fire damage by %d%% and up to %d times per turn, when you are hit by a weapon attack, you will gain %0.1f Positive. + These values scale with your Spellpower.]], [[å’唱赞æŒæŒé¢‚太阳的çƒæƒ…达到了顶峰。 + ä½ çš„èµžæŒçŽ°åœ¨è®©ä½ çš„ç«ç„°ä¸Žå…‰ç³»ä¼¤å®³å¢žåŠ %d%% ã€‚å½“ä½ è¢«æ¦å™¨æ”»å‡»å‡»ä¸çš„æ—¶å€™ï¼Œä½ æ¢å¤ %0.1f 点æ£èƒ½é‡ã€‚该效果最多æ¯å›žåˆè§¦å‘ %d 次。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat", {1,3,2}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/circles.lua" + +t("Circle of Shifting Shadows", "暗影之阵", "talent name") +t([[Creates a circle of radius %d at your feet; the circle increases your defense and all saves by %d while dealing %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[åœ¨ä½ çš„è„šä¸‹åˆ›é€ ä¸€ä¸ª %d ç åŠå¾„范围的阵法,它会æé«˜ä½ %d 近身闪é¿å’Œæ‰€æœ‰è±å…ï¼Œå¹¶å¯¹å‘¨å›´ç›®æ ‡é€ æˆ %0.2f 暗影伤害。 + 阵法æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚ ]], "tformat") +t("Circle of Sanctity", "圣æ´ä¹‹é˜µ", "talent name") +t("Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing %d light damage to everyone else who enters. The circle lasts %d turns.", [[åœ¨ä½ çš„è„šä¸‹åˆ¶é€ ä¸€ä¸ª %d ç åŠå¾„èŒƒå›´çš„æ³•é˜µï¼Œå½“ä½ åœ¨æ³•é˜µå†…ï¼Œå®ƒä¼šä½¿ä½ å…疫沉默效果,沉默进入æ¤èŒƒå›´å†…çš„æ•Œäººï¼Œå¹¶å¯¹å…¶é€ æˆ %d 光系伤害。 + 阵法æŒç» %d 回åˆã€‚]], "tformat") +t("Circle of Warding", "守护之阵", "talent name") +t([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so. The circle lasts %d turns. + The effects will increase with your Spellpower.]], [[åœ¨ä½ çš„è„šä¸‹åˆ¶é€ ä¸€ä¸ª %d ç åŠå¾„范围的法阵,它会å‡æ…¢ %d%% æŠ›å°„ç‰©é€Ÿåº¦å¹¶å°†é™¤ä½ å¤–çš„å…¶ä»–ç”Ÿç‰©æŽ¨å‡ºåŽ»ã€‚ + åŒæ—¶ï¼Œæ¯å›žåˆå¯¹ç›®æ ‡é€ æˆ %0.2f 光系伤害和 %0.2f 暗影伤害。 + 法阵æŒç» %d 回åˆã€‚ + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Celestial Surge", "天体潮涌", "talent name") +t([[Conjure a surge of celestial power through your circles. Any foe standing within one of your circles will be slowed by %d%% for %d turns and take %d light and %d darkness damage. + Residual power from the surge will emanate from your circles for %d turns; each circle you stand in will increase your celestial resources. + Shifting Shadows: +1 negative. + Sanctity: +1 postive. + Warding: +0.5 postive and negative.]], [[ä»Žä½ çš„æ³•é˜µä¸å¬å”¤å¤©ä½“能é‡çš„æ½®æ¶Œã€‚ä»»ä½•ç«™åœ¨ä½ çš„æ³•é˜µä¸çš„敌人将会å—到æŒç» %d 回åˆçš„ %d%% å‡é€Ÿæ•ˆæžœï¼Œå¹¶å—到 %d 光系和 %d 黑暗伤害。 + 能é‡æ½®æ¶Œçš„残余力é‡å°†ä¼šä»Žä½ 的法阵ä¸å‘出。在 %d 回åˆå†…ï¼Œä½ æ¯ç«™åœ¨ä¸€ä¸ªæ³•é˜µä¸ï¼Œéƒ½ä¼šèŽ·å¾—é¢å¤–的天体能é‡æ¢å¤ã€‚ + 暗影之阵:获得 +1 负能é‡ã€‚ + 圣æ´ä¹‹é˜µï¼šèŽ·å¾— +1 æ£èƒ½é‡ã€‚ + 守护之阵:获得 +0.5 æ£èƒ½é‡å’Œè´Ÿèƒ½é‡ã€‚]], "tformat", {2,1,3,4,5}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/combat.lua" + +t("Weapon of Light", "光明之刃", "talent name") +t([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit. + Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn. + The damage dealt and shield bonus will increase with your Spellpower.]], [[ä½¿ä½ çš„æ¦å™¨å……满太阳能é‡ï¼Œæ¯å‡»é€ æˆ %0.1f 光系伤害。 + å¦‚æžœä½ åŒæ—¶æ‰“开了临时伤害护盾,æ¯å›žåˆä¸€æ¬¡ï¼Œä½ 的近战攻击命ä¸å¯ä»¥å¢žåŠ 护盾 %d 强度。 + å—法术强度影å“ï¼Œä¼¤å®³å’ŒæŠ¤ç›¾åŠ æˆæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Wave of Power", "光明冲击", "talent name") +t("#CRIMSON#%sstrikes twice with Wave of Power!#NORMAL#", "#CRIMSON#%s使用光明冲击打击两次r!#NORMAL#", "logSeen") +t([[In a pure display of power, you project a ranged melee attack, doing %d%% weapon damage. + If the target is outside of melee range, you have a chance to project a second attack against it for %d%% weapon damage. + The second strike chance (which increases with distance) is %0.1f%% at range 2 and %0.1f%% at the maximum range of %d. + The range will increase with your Strength.]], [[ä½ ç”¨å…‰æ˜ŽåŠ›é‡é‡Šæ”¾ä¸€æ¬¡è¿‘ç¨‹æ‰“å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + å¦‚æžœç›®æ ‡åœ¨è¿‘æˆ˜èŒƒå›´ä»¥å¤–ï¼Œæœ‰ä¸€å®šå‡ çŽ‡è¿›è¡ŒäºŒæ¬¡æ‰“å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + äºŒæ¬¡æ‰“å‡»å‡ çŽ‡éšè·ç¦»å¢žåŠ ,è·ç¦» 2 时为 %0.1f%% ,è·ç¦»æœ€å¤§ï¼ˆ %d ï¼‰æ—¶å‡ çŽ‡ä¸º %0.1f%% 。 + å—力é‡å½±å“,攻击è·ç¦»æœ‰é¢å¤–åŠ æˆã€‚]], "tformat", {1,2,3,5,4}) +t("Weapon of Wrath", "愤怒之刃", "talent name") +t([[Your weapon attacks burn with righteous fury, dealing %d%% of your lost HP as additional Fire damage (up to %d, Current: %d). + Targets struck are also afflicted with a Martyrdom effect that causes them to take %d%% of all damage they deal for 4 turns. + The bonus damage can only occur once per turn.]], [[ä½ ä½¿ç”¨æ¦å™¨æ”»å‡»æ—¶ï¼Œé€ æˆç›¸å½“于 %d%% ä½ å·²æŸå¤±çš„生命值的ç«ç„°ä¼¤å®³ , 至多 %d 点,å½“å‰ %d 点 + 然åŽä»¤ç›®æ ‡è¿›å…¥æ®‰éš¾çŠ¶æ€ï¼Œå—到 %d%% è‡ªå·±é€ æˆçš„伤害,æŒç» 4 回åˆã€‚ + æ¯å›žåˆæœ€å¤šè§¦å‘一次é¢å¤–伤害。]], "tformat") +t("Second Life", "第二生命", "talent name") +t("Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for %d.", "ä»»ä½•ä½¿ä½ ç”Ÿå‘½å€¼é™åˆ° 1 点以下的攻击都会激活第二生命,自动ä¸æ–æ¤æŠ€èƒ½å¹¶å°†ä½ 的生命值æ¢å¤åˆ° 1 点,然åŽå—到 %d 点治疗。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/crusader.lua" + +t("Absorption Strike", "å¸èƒ½ä¸€å‡»", "talent name") +t([[You strike your foe with your two handed weapon, dealing %d%% weapon damage. + If the attack hits, all foes in radius 2 will have their light resistance reduced by %d%% and their damage reduced by %d%% for 5 turns.]], [[ ä½ ç”¨åŒæ‰‹æ¦å™¨æ”»å‡»æ•Œäººï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 如果攻击命ä¸ï¼ŒåŠå¾„ 2 ä»¥å†…çš„æ•Œäººå…‰ç³»æŠ—æ€§ä¸‹é™ %d%% ï¼Œä¼¤å®³ä¸‹é™ %d%% , æŒç» 5 回åˆã€‚]], "tformat") +t("Mark of Light", "光之å°è®°", "talent name") +t("You mark a target with light for 3 turns, causing all melee hits you deal to it to heal you for %d%% of the damage done.", "ä½ ç”¨å…‰æ ‡è®°ç›®æ ‡ 3 回åˆï¼Œä½ 对它近战攻击时,将å—到相当于 %d%% 伤害的治疗。", "tformat") +t("Righteous Strength", "光明之力", "talent name") +t([[While wielding a two handed weapon, your critical strike chance is increased by %d%%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by %d%%, stacking up to 3 times. + In addition, your melee critical strikes leave a lasting lightburn on the target, dealing %0.2f light damage over 5 turns and reducing opponents armour by %d. + The damage increases with your Spellpower.]], [[ 当装备åŒæ‰‹æ¦å™¨æ—¶ï¼Œä½ çš„æš´å‡»çŽ‡å¢žåŠ %d%% , åŒæ—¶ä½ 的近战暴击会引å‘å…‰æ˜Žä¹‹åŠ›ï¼Œå¢žåŠ %d%% 物ç†å’Œå…‰ç³»ä¼¤å®³åŠ æˆï¼Œæœ€å¤šå åŠ 3 次。 + åŒæ—¶ï¼Œä½ çš„è¿‘æˆ˜æš´å‡»ä¼šåœ¨ç›®æ ‡èº«ä¸Šç•™ä¸‹ç¼çƒ§ç—•è¿¹ï¼Œ 5 回åˆå†…é€ æˆ %0.2f 光系伤害,åŒæ—¶å‡å°‘ %d 护甲。 + 伤害å—æ³•å¼ºåŠ æˆã€‚]], "tformat") +t("Flash of the Blade", "闪光之刃", "talent name") +t("You require a two handed weapon to use this talent.", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Infuse your two handed weapon with light while spinning around. + All creatures in radius one take %d%% weapon damage. + In addition while spinning your weapon shines so much it deals %d%% light weapon damage to all foes in radius 2. + At level 4 your spinning blade creates a shield that blocks all damage for 1 turn.]], [[ 旋转一周,åŒæ—¶å°†å…‰æ˜Žä¹‹åŠ›å……满æ¦å™¨ã€‚ + åŠå¾„ 1 以内的敌人将å—到 %d%% æ¦å™¨ä¼¤å®³ï¼ŒåŒæ—¶åŠå¾„ 2 以内的敌人将å—到 %d%% 光系æ¦å™¨ä¼¤å®³ã€‚ + 技能ç‰çº§ 4 æˆ–ä»¥ä¸Šæ—¶ï¼Œåœ¨æ—‹è½¬æ—¶ä½ ä¼šåˆ¶é€ ä¸€å±‚æŠ¤ç›¾ï¼Œå¸æ”¶ 1 回åˆå†…的所有攻击。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/eclipse.lua" + +t("Blood Red Moon", "血月唤醒", "talent name") +t("Increases your spell critical chance by %d%%.", "å¢žåŠ ä½ %d%% 法术暴击率。", "tformat") +t("Totality", "日全食", "talent name") +t([[Increases your light and darkness resistance penetration by %d%% for %d turns, and reduces the cooldown of all Celestial skills by %d. + The resistance penetration will increase with your Cunning.]], [[å¢žåŠ %d%% 光系和暗影系抵抗穿é€ï¼ŒæŒç» %d 回åˆã€‚åŒæ—¶ï¼Œå‡å°‘ä½ æ‰€æœ‰å¤©ç©ºç³»æŠ€èƒ½å†·å´æ—¶é—´ %d 回åˆè‡³å†·å´ã€‚ + å—çµå·§å½±å“,抵抗穿é€æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Corona", "日冕", "talent name") +t([[Each time one of your spells criticals, you project a bolt of light or shadow at up to %d targets within radius %d, doing %0.2f light damage or %0.2f darkness damage per bolt. + This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2. + The damage scales with your Spellpower. + This spell cannot crit.]], [[æ¯å½“ä½ çš„æ³•æœ¯æ‰“å‡ºæš´å‡»æ—¶ï¼Œä½ ä¼šå¯¹ %d ç 内 %d ä¸ªç›®æ ‡å‘射一颗光çƒæˆ–æš—å½±çƒï¼Œé€ æˆ %0.2f 光系或 %0.2f 暗影伤害。 + æ¯ä¸ªçƒéƒ½ä¼šæ¶ˆè€— 2 点æ£èƒ½é‡æˆ–负能é‡ï¼Œå½“ä½ çš„æ£èƒ½é‡æˆ–负能é‡ä½ŽäºŽ 2 æ—¶ä¸ä¼šè§¦å‘。 + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚ + è¯¥æ³•æœ¯é€ æˆçš„伤害ä¸èƒ½æš´å‡»ã€‚]], "tformat", {2,1,3,4}) +t("Darkest Light", "至暗之光", "talent name") +t("Shroud foes within radius %d in darkest light, dealing %0.2f light and %0.2f darkness damage per turn and converting %d%% of the damage they deal between light and darkness for %d turns.", "ç”¨æ— å°½é»‘æš—åŒ…å›´åŠå¾„ %d 范围内的所有敌人,æ¯å›žåˆå¯¹å…¶é€ æˆ %0.2f 光系和 %0.2f æš—å½±ä¼¤å®³ï¼Œå¹¶å°†å®ƒä»¬æ‰€é€ æˆçš„伤害的 %d%% 转化为光系和暗影伤害,æŒç» %d 回åˆã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/glyphs.lua" + +t("Glyphs", "圣å°", "talent name") +t("glyph of sunlight", "日光圣å°", "_t") +t("Deals %d light damage and heals the summoner for %d", "é€ æˆ %d 光系伤害,并æ¢å¤å¬å”¤è€… %d 生命值。", "tformat") +t("glyph of moonlight", "月光圣å°", "_t") +t("Deals %d darkness damage and saps the foes energy, reducing all damage dealt by %d%% for %d turns.", "é€ æˆ %d 暗影伤害,并å¸æ”¶æ•Œäººçš„能é‡ï¼Œä½¿å…¶é€ æˆçš„所有伤害é™ä½Ž %d%% ,æŒç» %d 回åˆã€‚", "tformat") +t("glyph of twilight", "暮光圣å°", "_t") +t("trap", "陷阱", "_t") +t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "爆炸将敌人å‘éšæœºæ–¹å‘击退1æ ¼ï¼Œé€ æˆ %d 光系和 %d 暗影伤害。", "tformat") +t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy. + Glyphs last for %d turns and cause various effects when an enemy enters their grid. + Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid. + This can only happen every %d game turns. + Glyph effects will scale with your Spellpower. + + Avalable glyphs are: + #ffd700#Glyph of Sunlight#LAST#: Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %0.2f light damage and healing you for %d. + #7f7f7f#Glyph of Moonlight#LAST#: Bind moonlight into a glyph. When triggered it will release a fatiguing darkness, dealing %0.2f darkness damage and reducing the foes damage dealt by %d%% for %d turns. + #9D9DC9#Glyph of Twilight#LAST#: Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles. + ]], [[æ¯å½“ä½ çš„æ³•æœ¯æš´å‡»æ—¶ï¼Œä½ æ¶ˆè€— 5 点æ£èƒ½é‡å’Œè´Ÿèƒ½é‡ï¼Œåœ¨èŒƒå›´ %d 内的éšæœºç›®æ ‡å‘¨å›´ 1 ç åŠå¾„的区域内放置éšæœºåœ£å°ã€‚ + 圣å°æŒç» %d 回åˆï¼Œå½“敌人踩上时,会对其产生特殊效果。 + 圣å°åªä¼šåœ¨å‘¨å›´æ²¡æœ‰åœ£å°çš„敌人周围产生,并且会尽å¯èƒ½åœ¨ä½ 的周围产生。 + æ¯ %d 游æˆå›žåˆæœ€å¤šè§¦å‘一次该效果。 + 圣å°æ•ˆæžœå—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + + æœ‰ä»¥ä¸‹å‡ ç§å¯ç”¨çš„圣å°ï¼š + #ffd700#日光圣å°#LAST#——将阳光注入圣å°ã€‚当其触å‘æ—¶ï¼Œå°†ä¼šé‡Šæ”¾å‡ºæ˜Žäº®è€€çœ¼çš„å…‰èŠ’ï¼Œé€ æˆ %0.2f 光系伤害,并æ¢å¤ä½ %d 生命值。 + #7f7f7f#月光圣å°#LAST#——将月光注入圣å°ã€‚当其触å‘æ—¶ï¼Œå°†ä¼šé‡Šæ”¾å‡ºç–²æƒ«å›°å€¦çš„é»‘æš—ï¼Œé€ æˆ %0.2f æš—å½±ä¼¤å®³ï¼Œå¹¶ä½¿ç›®æ ‡æ‰€é€ æˆçš„伤害å‡å°‘ %d%% ,æŒç» %d 回åˆã€‚ + #9D9DC9#暮光圣å°#LAST#——将暮光注入圣å°ã€‚当其触å‘时,将会释放出çªç„¶çˆ†ç‚¸çš„æš®å…‰ï¼Œé€ æˆ %0.2f 光系和 %0.2f æš—å½±ä¼¤å®³ï¼Œå¹¶å°†ç›®æ ‡å‡»é€€ %d æ ¼ã€‚ + ]], "tformat") +t("Glyphs of Fury", "愤怒之å°", "talent name") +t([[Your glyphs are imbued with celestial fury; they last %d turns longer and when triggered they will deal damage. + #ffd700#Glyph of Sunlight#LAST#: Deals %0.2f light damage. + #7f7f7f#Glyph of Moonlight#LAST#: Deals %0.2f darkness damage. + #9D9DC9#Glyph of Twilight#LAST#: Deals %0.2f light and %0.2f darkness damage.]], [[ä½ çš„åœ£å°è¢«æ³¨å…¥äº†æ¥è‡ªå¤©ç©ºçš„怒ç«ã€‚ + 它们的æŒç»æ—¶é—´å»¶é•¿ %d 回åˆï¼Œå¹¶åœ¨è§¦å‘æ—¶é€ æˆé¢å¤–伤害。 + #ffd700#日光圣å°#LAST#ï¼šé€ æˆ %0.2f 光系伤害。 + #7f7f7f#月光圣å°#LAST#ï¼šé€ æˆ %0.2f 暗影伤害。 + #9D9DC9#暮光圣å°#LAST#ï¼šé€ æˆ %0.2f 光系和 %0.2f 暗影伤害。]], "tformat") +t("Empowered Glyphs", "充能之å°", "talent name") +t("Up to 3 times per turn when one of your glyphs triggers you feel a surge of celestial power, increasing your darkness and light resistance and affinity by 5%% for %d turns, stacking up to %d times.", "å½“ä½ çš„åœ£å°è§¦å‘时,天空能é‡çš„æ¶ŒåŠ¨è®©ä½ èŽ·å¾—æš—å½±ã€å…‰ç³»æŠ—性和伤害å¸æ”¶å„ 5%% ,æŒç» %d 回åˆï¼Œæœ€å¤šå åŠ %d 次。该效果æ¯å›žåˆæœ€å¤šè§¦å‘ 3 次。", "tformat") +t("Destabilize Glyphs", "æ¿€å‘圣å°", "talent name") +t([[Destabilize your glyphs, triggering every glyph in radius 10 with an enemy standing on it. + At talent level 2 glyphs triggered this way will leave a residue of themselves on the ground, dealing damage each turn for %d turns. + #ffd700#Sunlight#LAST#: %0.2f light damage. + #7f7f7f#Moonlight#LAST#: %0.2f darkness damage. + #9D9DC9#Twilight#LAST#: %0.2f light and %0.2f darkness damage]], [[æ¿€å‘所有圣å°ï¼Œ10æ ¼å†…æ‰€æœ‰ä¸Šæ–¹ç«™ç€æ•Œäººçš„圣å°å°†è¢«è§¦å‘。 + 技能ç‰çº§2时,该效果触å‘的圣å°å°†åœ¨åœ°é¢é—留能é‡ï¼Œåœ¨ %d 回åˆå†…æŒç»é€ æˆä¼¤å®³ã€‚ + #ffd700#日光圣å°#LAST#: %0.2f 光系伤害。 + #7f7f7f#月光圣å°#LAST#: %0.2f 暗影伤害。 + #9D9DC9#暮光圣å°#LAST#: %0.2f 光系和 %0.2f 暗影伤害。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/guardian.lua" + +t("Shield of Light", "圣光æ²ç›¾", "talent name") +t([[Infuse your shield with light, healing you for %0.2f each time you take damage at the expense of up to 2 positive energy. + If you do not have any positive energy, the effect will not trigger. + Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing %d%% light damage. + The healing done will increase with your Spellpower.]], [[ä½¿ä½ çš„ç›¾ç‰Œå……æ»¡å…‰ç³»èƒ½é‡ï¼Œæ¯æ¬¡å—到攻击会消耗 2 点æ£èƒ½é‡å¹¶æ¢å¤ %0.2f 生命值。 + å¦‚æžœä½ æ²¡æœ‰è¶³å¤Ÿçš„æ£èƒ½é‡ï¼Œæ¤æ•ˆæžœæ— 法触å‘。 + åŒæ—¶ï¼Œæ¯å›žåˆä¸€æ¬¡ï¼Œè¿‘战攻击命ä¸æ—¶ä¼šé™„åŠ ä¸€æ¬¡ç›¾å‡»ï¼Œé€ æˆ %d%% 光系伤害。 + å—法术强度影å“,æ¢å¤é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Brandish", "剑盾之怒", "talent name") +t("You cannot use Brandish without a shield!", "必须装备一é¢ç›¾ç‰Œï¼", "logPlayer") +t([[Hits the target with your weapon doing %d%% damage, and with a shield strike doing %d%% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts %0.2f light damage on all targets except yourself within radius %d of the target, and light up all tiles in that radius. + The light damage will increase with your Spellpower.]], [[ç”¨ä½ çš„æ¦å™¨å¯¹ç›®æ ‡é€ æˆ %d%% 伤害,åŒæ—¶ç›¾å‡»ç›®æ ‡é€ æˆ %d%% 伤害。如果盾牌击ä¸ç›®æ ‡ï¼Œåˆ™ä¼šäº§ç”Ÿå…‰ç³»çˆ†ç‚¸ï¼Œå¯¹èŒƒå›´å†…é™¤ä½ ä»¥å¤–çš„æ‰€æœ‰ç›®æ ‡é€ æˆ %0.2f 光系范围伤害(åŠå¾„ %d ç )并照亮å—å½±å“区域。 + å—法术强度影å“,光系伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Retribution", "惩戒之盾", "talent name") +t("You cannot use Retribution without a shield!", "必须装备一é¢ç›¾ç‰Œï¼", "logPlayer") +t("#RED#Absorb Remaining: %d", "#RED#剩余å¸æ”¶é‡ï¼š%d", "tformat") +t([[Retribution negates half of all damage you take while it is active. Once Retribution has negated %0.2f damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of %d and deactivating the talent. + The amount absorbed will increase with your Spellpower. + %s]], [[å¸æ”¶ä½ å—到的一åŠä¼¤å®³ã€‚一旦惩戒之盾å¸æ”¶ %0.2f 伤害值,它会产生光系爆炸,在 %d ç åŠå¾„èŒƒå›´å†…é€ æˆç‰åŒå¸æ”¶å€¼çš„伤害并ä¸æ–技能效果。 + å—法术强度影å“,伤害å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚ + %s]], "tformat") +t("Crusade", "åå—军打击", "talent name") +t("You cannot use Crusade without a shield!", "使用åå—军打击必须使用盾牌!", "logPlayer") +t([[You demonstrate your dedication to the light with a measured attack striking once with your weapon for %d%% Light damage and once with your shield for %d%% Light damage. + If the first strike connects %d random talent cooldowns are reduced by 1. + If the second strike connects you are cleansed of %d debuffs.]], [[ä½ ç”¨æ¦å™¨æ”»å‡»é€ æˆ %d%% 光系伤害,å†ç”¨ç›¾ç‰Œæ”»å‡»é€ æˆ %d%% 光系伤害。 + 如果第一次攻击命ä¸ï¼Œéšæœº %d 个技能冷å´æ—¶é—´å‡å°‘1å›žåˆ ã€‚ + 如果第二次攻击命ä¸ï¼Œé™¤åŽ»ä½ 身上至多 %d 个 debuff。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/hymns.lua" + +t("Hymn of Shadows", "暗影圣诗", "talent name") +t([[Chant the glory of the Moons, gaining the agility of shadows. + This increases your movement speed by %d%% and your spell speed by %d%%. + You may only have one Hymn active at once. + The effects will increase with your Spellpower.]], [[赞颂月之è£è€€ï¼Œä½¿ä½ 获得暗影之çµæ•ã€‚ + ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%% ï¼Œæ–½æ³•é€Ÿåº¦å¢žåŠ %d%% + åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§åœ£è¯—。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Hymn of Detection", "侦查圣诗", "talent name") +t([[Chant the glory of the Moons, granting you stealth detection (+%d power), and invisibility detection (+%d power). + You may also attack creatures you cannot see without penalty and your critical hits do %d%% more damage. + You may only have one Hymn active at once. + The stealth and invisibility detection will increase with your Spellpower.]], [[赞美月之è£è€€ï¼Œä½¿ä½ 能察觉潜行å•ä½ï¼ˆ +%d 侦测ç‰çº§ï¼‰å’Œéšå½¢å•ä½ï¼ˆ +%d 侦测ç‰çº§ï¼‰ã€‚ + ä½ æ”»å‡»ä¸å¯è§ç›®æ ‡æ—¶æ— 惩罚,åŒæ—¶æš´å‡»é€ æˆ %d%% é¢å¤–伤害。 + åŒæ—¶åªèƒ½æ¿€æ´» 1 个圣诗。 + å—法术强度影å“,侦测ç‰çº§å’Œä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hymn of Perseverance", "åšæ¯…圣诗", "talent name") +t([[Chant the glory of the Moons, granting you %d%% stun, blindness and confusion resistance. + You may only have one Hymn active at once.]], [[赞美月之è£è€€ï¼Œå¢žåŠ ä½ %d%% 震慑ã€è‡´ç›²å’Œæ··ä¹±æŠµæŠ—。 + åŒæ—¶åªèƒ½æ¿€æ´» 1 个圣诗。]], "tformat") +t("Hymn of Moonlight", "月光圣诗", "talent name") +t("#DARK_GREY#A shroud of shadow dances around %s!", "#DARK_GREY#阴影围绕ç€%s起舞ï¼", "logSeen") +t("%s's %s", "%sçš„%s", "tformat") +t("#DARK_GREY#The shroud of shadows around %s disappears.", "#DARK_GREY#围绕ç€%s起舞的阴影消失了。", "logSeen") +t([[Chant the glory of the Moons, conjuring a shroud of dancing shadows that follows you as long as this spell is active. + Each turn, a shadowy beam will hit up to %d of your foes within radius 5 for 1 to %0.2f damage. + This powerful spell will drain %0.1f negative energy for each beam; no beam will fire if your negative energy is too low. + You may only have one Hymn active at once. + The damage will increase with your Spellpower.]], [[赞美月之è£è€€ï¼Œåœ¨æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œåœ¨ä½ 身边产生一片跟éšä½ 的影之舞。 + æ¯å›žåˆéšæœºå‘附近 5 ç åŠå¾„范围内的 %d 个敌人å‘å°„æš—å½±å°„çº¿ï¼Œé€ æˆ 1 到 %0.2f 伤害。 + 这个强大法术的æ¯é“射线会消耗 %0.1f 负能é‡ï¼Œå¦‚果能é‡å€¼è¿‡ä½Žåˆ™ä¸ä¼šå‘射射线。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hymn Acolyte", "圣诗入门", "talent name") +t([[You have learned to sing the praises of the Moons, in the form of three defensive Hymns: + +Hymn of Shadows: Increases your movement speed by %d%% and your spell casting speed by %d%%. + +Hymn of Detection: Increases your ability to see stealthy creatures by %d and invisible creatures by %d, and increases your critical power by %d%%. + +Hymn of Perseverance: Increases your resistance to stun, confusion and blinding by %d%%. + +You may only have one Hymn active at a time.]], [[ä½ å¦ä¼šäº†ä¸‰ç§é˜²å¾¡åœ£è¯—,以æ¤å’唱对月亮的赞颂: + æš—å½±åœ£è¯—ï¼šå¢žåŠ %d%% 移动速度和 %d%% 施法速度。 + ä¾¦å¯Ÿåœ£è¯—ï¼šå¢žåŠ %d 潜行侦察, %d éšèº«ä¾¦å¯Ÿï¼Œ %d%% 暴击伤害 + åšæ¯…åœ£è¯—ï¼šå¢žåŠ %d%% 震慑ã€æ··ä¹±ã€è‡´ç›²æŠ—性。 + ä½ åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§åœ£è¯—。]], "tformat") +t("Hymn Incantor", "暗影临近", "talent name") +t([[Your Hymns now focus darkness near you, which increases your darkness damage by %d%% and does %0.2f darkness damage to anyone who hits you in melee. + These values scale with your Spellpower.]], [[圣诗让暗影集ä¸åœ¨ä½ èº«è¾¹ï¼Œä½ çš„é»‘æš—ä¼¤å®³å¢žåŠ %d%% ï¼Œå¹¶å¯¹æ‰€æœ‰è¿‘æˆ˜æ”»å‡»ä½ çš„æ•Œäººé€ æˆ %0.2f 暗属性伤害。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Hymn Adept", "圣诗专家", "talent name") +t([[Your skill in Hymns now improves your sight in darkness, increasing your infravision radius by %d. + Also, when you end a Hymn, you will gain a buff of a type based on which Hymn you ended. + Hymn of Shadows increases your movement speed by %d%% for one turn. + Hymn of Detection makes you invisible (power %d) for %d turns. + Hymn of Perseverance grants a damage shield (power %d) for %d turns.]], [[å’唱圣诗的娴熟技艺让黑暗ä¸å†é˜»ç¢ä½ çš„è§†çº¿ï¼Œå¢žåŠ %d 暗视åŠå¾„。 + æ¯æ¬¡ä½ 结æŸæ—§çš„åœ£è¯—æ—¶ï¼Œä½ å°†èŽ·å¾—åœ£è¯—æ供的增益效果。 + æš—å½±åœ£è¯—ï¼šå¢žåŠ %d%% 移动速度,æŒç» 1 回åˆã€‚ + 侦察圣诗:éšèº« ( %d 强度) æŒç» %d 回åˆã€‚ + åšæ¯…圣诗:护盾 ( %d 强度) æŒç» %d 回åˆã€‚]], "tformat") +t("Hymn Nocturnalist", "暗夜æµå…‰", "talent name") +t([[Your passion for singing the praises of the Moons reaches its zenith. + Your Hymns now fire shadowy beams that will hit up to %d of your foes within radius 5 for 1 to %0.2f damage, with a 20%% chance of blinding. + This powerful effect will drain %0.1f negative energy each time it fires at at least 1 target; no beam will fire if your negative energy is too low. + These values scale with your Spellpower.]], [[å’唱圣诗æŒé¢‚月亮的çƒæƒ…达到了顶峰。 + ä½ çš„åœ£è¯—è‡ªåŠ¨äº§ç”Ÿé˜´å½±å°„çº¿æ”»å‡»å‘¨å›´ 5 æ ¼å†…è‡³å¤š %d ä¸ªæ•Œäººï¼Œé€ æˆ 1 到 %0.2f 伤害,åŒæ—¶æœ‰ 20%% å‡ çŽ‡è§¦å‘致盲效果。 + 这项效果æ¯äº§ç”Ÿä¸€å‘射线并击ä¸è‡³å°‘ä¸€ä¸ªç›®æ ‡å°†æŠ½å– %0.1f 负能é‡ï¼Œèƒ½é‡è¿‡ä½Žæ—¶æ— 法产生射线。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/light.lua" + +t("Healing Light", "治愈之光", "talent name") +t([[An invigorating ray of Sunlight shines upon you, healing your body for %d life. + The amount healed will increase with your Spellpower.]], [[一æŸå……满活力的阳光照耀ç€ä½ ï¼Œæ²»ç–—ä½ %d 点生命值。 + å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Bathe in Light", "光之洗礼", "talent name") +t([[A magical zone of Sunlight appears around you, healing and shielding all within a radius of %d for %0.2f per turn and increasing healing effects on everyone within by %d%%. The effect lasts for %d turns. + Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher. + If the same shield is refreshed 20 times it will become unstable and explode, removing it. + It also lights up the affected area. + The amount healed will increase with the Magic stat]], [[åœ£å…‰å€¾æ³»åœ¨ä½ å‘¨å›´ %d ç 范围内,æ¯å›žåˆæ²»ç–—所有å•ä½ %0.2f 生命值, 给予其ç‰é‡çš„护盾 , å¹¶å¢žåŠ æ¤èŒƒå›´å†…所有人 %d%% 治疗效果。æ¤æ•ˆæžœæŒç» %d 回åˆã€‚ + 如果已ç»å˜åœ¨æŠ¤ç›¾ï¼Œåˆ™æŠ¤ç›¾å°†ä¼šå¢žåŠ ç‰é‡æ•°å€¼ï¼Œå¦‚果护盾æŒç»æ—¶é—´ä¸è¶³ 2 回åˆï¼Œä¼šå»¶é•¿è‡³ 2 回åˆã€‚ + 当åŒä¸€ä¸ªæŠ¤ç›¾è¢«åˆ·æ–° 20 次åŽï¼Œå°†ä¼šå› 为ä¸ç¨³å®šè€Œç ´ç¢Žã€‚ + 它åŒæ—¶ä¼šç…§äº®æ¤åŒºåŸŸã€‚ + å—é”法影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Barrier", "护盾术", "talent name") +t([[A protective shield forms around you that lasts for up to 10 turns and negates %d damage. + The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[一个æŒç» 10 回åˆçš„ä¿æŠ¤æ€§åœ£ç›¾å›´ç»•ç€ä½ ,å¯å¸æ”¶ %d 点伤害。 + å—法术强度影å“,圣盾的最大å¸æ”¶é‡æœ‰é¢å¤–åŠ æˆï¼Œè¯¥æŠ€èƒ½å¯ä»¥æš´å‡»ã€‚]], "tformat") +t("Providence", "光之守护", "talent name") +t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", "ä½ ä½äºŽåœ£å…‰çš„ä¿æŠ¤ä¸‹ï¼Œæ¯å›žåˆç§»é™¤ 1 ç§è´Ÿé¢çŠ¶æ€ï¼ŒæŒç» %d 回åˆã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/other.lua" + +t("Glyph of Explosion", "爆炸圣å°", "talent name") +t("You somehow fail to set the corrosive seed.", "ä½ æ²¡èƒ½è®¾ç½®è…蚀之ç§ã€‚", "logPlayer") +t("glyph of explosion", "爆炸圣å°", "_t") +t("Explodes (radius 1) for %d light damage.", "爆炸 (范围 1) é€ æˆ %d 光系伤害。", "tformat") +t("test glyph", "测试圣å°", "tformat") +t("Glyph of Paralysis", "麻痹圣å°", "talent name") +t("glyph of paralysis", "麻痹圣å°", "_t") +t("Dazes for %d turns.", "眩晕 %d 回åˆã€‚", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be dazed for %d turns. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[ä½ ç”¨å…‰èƒ½åœ¨åœ°ä¸Šåˆ»ç”»åœ£å°ã€‚所有ç»è¿‡çš„ç›®æ ‡ä¼šè¢«çœ©æ™• %d 回åˆã€‚ + 圣å°è§†ä¸ºéšè—陷阱( %d 侦查强度 , %d 点解除强度 , 基于é”法)æŒç» %d 回åˆã€‚]], "tformat") +t("Glyph of Repulsion", "冲击圣å°", "talent name") +t("glyph of repulsion", "冲击圣å°", "_t") +t("Deals %d physical damage, knocking the target back.", "é€ æˆ %d 物ç†ä¼¤å®³ï¼Œå‡»é€€ç›®æ ‡ã€‚", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be hit by a blast that does %0.2f physical damage and knocks them back. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns. + The damage will increase with your Spellpower.]], [[ä½ ç”¨å…‰èƒ½åœ¨åœ°ä¸Šåˆ»ç”»åœ£å°ã€‚所有ç»è¿‡çš„ç›®æ ‡ä¼šå—到 %0.2f 伤害并被击退。 + 圣å°è§†ä¸ºéšè—陷阱( %d 侦查强度 , %d 点解除强度 , 基于é”法)æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Glyph of Fatigue", "疲劳圣å°", "talent name") +t("glyph of fatigue", "疲劳圣å°", "_t") +t("trap", "陷阱", "_t") +t("Slows (%d%%) for 5 turns.", "å‡é€Ÿ (%d%%) 5 回åˆã€‚", "tformat") +t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be slowed by %d%% for 5 turns. + The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[ä½ ç”¨å…‰èƒ½åœ¨åœ°ä¸Šåˆ»ç”»åœ£å°ã€‚所有ç»è¿‡çš„ç›®æ ‡ä¼šå‡é€Ÿ %d%% ,æŒç» 5 回åˆã€‚ + 圣å°è§†ä¸ºéšè—陷阱( %d 侦查强度 , %d 点解除强度 , 基于é”法)æŒç» %d 回åˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/radiance.lua" + +t("Radiance", "光辉", "talent name") +t([[You are so infused with sunlight that your body glows permanently in radius %d, even in dark places. + Your vision adapts to this glow, giving you %d%% blindness resistance. + The light radius overrides your normal light if it is bigger (it does not stack). + ]], [[ä½ çš„ä½“å†…å……æ»¡äº†é˜³å…‰ï¼Œä½ çš„èº«ä½“ä¼šå‘光,åŠå¾„ %d 。 + ä½ çš„çœ¼ç›é€‚应了光明,获得 %d%% 目盲å…疫。 + å…‰ç…§è¶…è¿‡ä½ çš„ç¯å…·æ—¶å–代之,ä¸ä¸Žç¯å…·å åŠ å…‰ç…§ã€‚ + ]], "tformat") +t("Illumination", "照明", "talent name") +t([[The light of your Radiance allows you to see that which would normally be unseen. + All enemies in your Radiance aura have their invisibility and stealth power reduced by %d. + In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by %d and all evasion bonuses from being unseen are negated. + The effects increase with your Spellpower.]], [[ä½ çš„å…‰è¾‰è®©ä½ èƒ½çœ‹è§å¹³æ—¶çœ‹ä¸è§çš„东西。 + æ‰€æœ‰åœ¨ä½ å…‰è¾‰èŒƒå›´å†…çš„æ•Œäººå‡å°‘ %d 点潜行和éšèº«å¼ºåº¦ï¼Œå‡å°‘ %d é—ªé¿ï¼ŒåŒæ—¶ä¸å¯è§å¸¦æ¥çš„é—ªé¿åŠ æˆæ— 效。 + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Searing Sight", "ç¼çƒ§", "talent name") +t([[Your Radiance is so powerful it burns all foes caught in it, doing %0.1f light damage to all non-dazed foes caught inside. + Each enemy effected has a %d%% chance of being dazed for 5 turns. + The damage increases with your Spellpower.]], [[ ä½ çš„å…‰è¾‰å˜å¾—如æ¤å¼ºçƒˆï¼Œæ‰€æœ‰å…‰ç…§èŒƒå›´å†…的敌人都会被ç¼ä¼¤ï¼Œå—到 %0.1f 点光系伤害。 + 被照耀的敌人有 %d%% å‡ çŽ‡è¢«çœ©æ™•5回åˆã€‚ + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Judgement", "è£å†³", "_t") +t("Fire a glowing orb of light at each enemy within your Radiance. Each orb will slowly follow its target until it connects dealing %d light damage to anything else it contacts along the way. When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt.", [[å‘光辉覆盖的敌人å‘射光明çƒï¼Œæ¯ä¸ªçƒä¼šç¼“慢移动,直到命ä¸ï¼ŒåŒæ—¶å¯¹è·¯å¾„上的障ç¢ç‰©é€ æˆ %d 点光系伤害。 + 当击ä¸ç›®æ ‡æ—¶ï¼Œçƒä½“会爆炸,在åŠå¾„1çš„èŒƒå›´å†…é€ æˆ %d 点光系伤害,åŒæ—¶ 50%% çš„ä¼¤å®³ä¼šæ²»ç–—ä½ ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/star-fury.lua" + +t("Moonlight Ray", "月光射线", "talent name") +t([[Focuses the power of the Moon into a beam of shadows, doing %0.2f damage. + The damage dealt will increase with your Spellpower.]], [[å¬å”¤æœˆå…‰çš„力é‡å½¢æˆé˜´å½±å°„çº¿ï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shadow Blast", "阴影爆炸", "talent name") +t([[Invokes a blast of shadows that deals %0.2f darkness damage, and leaves a radius 3 field that does %0.2f darkness damage per turn for %d turns. + The damage dealt will increase with your Spellpower.]], [[å¼•èµ·ä¸€ç‰‡æš—å½±çˆ†ç‚¸ï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 点暗影伤害,并在 3 ç åŠå¾„范围的区域内æ¯å›žåˆé€ æˆ %0.2f 暗影伤害,æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Twilight Surge", "光暗狂潮", "talent name") +t([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage to all others within radius %d. + The damage dealt will increase with your Spellpower.]], [[一股汹涌的光暗狂潮围绕ç€ä½ ï¼Œåœ¨ä½ å‘¨å›´ %d ç åŠå¾„å†…é€ æˆ %0.2f 光系和 %0.2f 暗影范围伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat", {3,1,2}) +t("Starfall", "星沉地动", "talent name") +t([[A star falls on a radius %d area, doing %0.2f darkness damage on impact and stunning all within the area for 4 turns. + The damage dealt will increase with your Spellpower.]], [[ä½ æ‘‡è½æ˜Ÿè¾°ï¼Œéœ‡æ…‘ %d ç åŠå¾„èŒƒå›´å†…æ‰€æœ‰ç›®æ ‡ 4 回åˆï¼Œå¹¶é€ æˆ %0.2f 暗影伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/sun.lua" + +t("Sun Ray", "阳光烈焰", "talent name") +t([[Calls forth a ray of light from the Sun, doing %0.1f Light damage to the target. + At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for %d turns. + The damage dealt will increase with your Spellpower.]], [[ å¬å”¤å¤ªé˜³ä¹‹åŠ›ï¼Œå½¢æˆä¸€é“å°„çº¿ï¼Œé€ æˆ %0.1f 点光系伤害。 + ç‰çº§ 3 时射线å˜å¾—如æ¤å¼ºçƒˆï¼ŒåŠå¾„ 2 以内的敌人将被致盲 %d 回åˆã€‚ + 伤害å—æ³•å¼ºåŠ æˆã€‚]], "tformat") +t("Path of the Sun", "阳光大é“", "talent name") +t([[A path of sunlight appears in front of you for 5 turns. All foes standing inside take %0.1f Light damage per turn. + While standing in the path, your movement takes no time and can not trigger traps. + The damage done will increase with your Spellpower.]], [[ åœ¨ä½ é¢å‰å‡ºçŽ°ä¸€æ¡é˜³å…‰å¤§é“,æŒç» 5 回åˆã€‚任何站在上é¢çš„敌人æ¯å›žåˆå—到 %0.1f 点光系伤害。 + ä½ ç«™åœ¨ä¸Šé¢è¡Œèµ°ä¸æ¶ˆè€—时间, 也ä¸ä¼šè§¦å‘陷阱。 + 伤害å—æ³•å¼ºåŠ æˆã€‚]], "tformat") +t("Sun's Vengeance", "阳光之怒", "talent name") +t([[Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by %d%%. + Each time you crit with a physical attack or a spell you have %d%% chance to gain Sun's Vengeance for 2 turns. + While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25%% more damage. + If Sun Ray was on cooldown, the remaining turns are reduced by one instead. + This effect can only happen once per turn.]], [[让阳光的怒ç«å……æ»¡è‡ªèº«ï¼Œå¢žåŠ %d%% 物ç†å’Œæ³•æœ¯æš´å‡»çŽ‡ã€‚ + æ¯æ¬¡ç‰©ç†æˆ–法术暴击时,有 %d%% å‡ çŽ‡èŽ·å¾—é˜³å…‰ä¹‹æ€’æ•ˆæžœï¼ŒæŒç»ä¸¤å›žåˆã€‚ + å½“æ•ˆæžœæ¿€æ´»æ—¶ï¼Œä½ çš„é˜³å…‰çƒˆç„°å˜ä¸ºçž¬é—´æŠ€èƒ½ï¼ŒåŒæ—¶ä¼¤å®³å¢žåŠ 25%% 。 + 如果阳光烈焰处于冷å´ä¸ï¼Œåˆ™å‡å°‘ 1 回åˆå†·å´æ—¶é—´ã€‚ + 该效果一回åˆè‡³å¤šè§¦å‘一次。]], "tformat") +t("Suncloak", "阳光护体", "talent name") +t([[You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns. + While the cloak is active, your spell casting speed is increased by %d%%, your spell cooldowns are reduced by %d%%, and you cannot take more than %d%% of your maximum life from a single blow. + The effects will increase with your Spellpower.]], [[ ä½ å°†è‡ªå·±åŒ…è£¹åœ¨é˜³å…‰ä¸ï¼Œä¿æŠ¤ä½ 6 回åˆã€‚ + ä½ çš„æ–½æ³•é€Ÿåº¦å¢žåŠ %d%% ,法术冷å´å‡å°‘ %d%% ,åŒæ—¶ä¸€æ¬¡æ”»å‡»ä¸èƒ½å¯¹ä½ é€ æˆè¶…过 %d%% 最大生命的伤害。 + 效果å—æ³•å¼ºåŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/sunlight.lua" + +t("Searing Light", "ç¼çƒä¹‹çŸ›", "talent name") +t([[Calls the power of the Sun into a searing lance, doing %d damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does %d light damage to all foes within it. + The damage dealt will increase with your Spellpower.]], [[ä½ ç¥ˆç¥·å¤ªé˜³ä¹‹åŠ›å½¢æˆä¸€æŸç¼çƒçš„é•¿çŸ›ï¼Œå¯¹ç›®æ ‡é€ æˆ %d 点伤害,并在地上åŠå¾„为 1 的范围内留下ç¼çƒå…‰æ–‘,æ¯å›žåˆå¯¹å…¶ä¸çš„æ•Œäººé€ æˆ %d 光系伤害,æŒç» 4 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Sun Flare", "æ—¥ç¥é—ªè€€", "talent name") +t([[Invokes the Sun to cause a flare within radius %d, blinding your foes for %d turns and lighting up the area. + All enemies effected will take %0.2f light damage. + At talent level 3 you gain %d%% light, darkness, and fire resistance for %d turns. + The damage done and resistances will increase with your Spellpower.]], [[祈祷太阳之力,在 %d ç åŠå¾„èŒƒå›´å†…è‡´ç›²ç›®æ ‡ï¼ŒæŒç» %d 回åˆå¹¶ç…§äº®ä½ 的周围区域。 + 范围内的敌人将会å—到 %0.2f 光系伤害。 + ç‰çº§ 3 æ—¶ï¼Œä½ å°†èŽ·å¾— %d%% 光系ã€æš—影和ç«ç„°ä¼¤å®³æŠ—性,æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害和抗性有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Firebeam", "阳炎喷射", "talent name") +t([[Call forth the Sun to summon a fiery beam that pierces to the farthest enemy dealing %d fire damage to all enemies hit. + This spell will automatically cast again at the start of your next two turns. + You will gain %0.2f positive energy each time firebeam or an instant damage proc caused by firebeam deals damage. + The damage done will increase with your Spellpower.]], [[æ±²å–太阳之力å‘ç›®æ ‡å°„å‡ºä¸€æŸå¤ªé˜³çœŸç«ï¼Œå°„å‘最远的敌人,对这æ¡ç›´çº¿ä¸Šçš„æ‰€æœ‰æ•Œäººé€ æˆ %d ç«ç„°ä¼¤å®³ã€‚ + 这一技能将会æ¯éš”一个回åˆè‡ªåŠ¨é¢å¤–触å‘一次,共é¢å¤–è§¦å‘ 2 次。 + æ¯æ¬¡å°„线å‘å°„æˆ–é€ æˆä¼¤å®³æ—¶ï¼Œä½ å›žå¤ %0.2f æ£èƒ½é‡ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Sunburst", "日炎爆å‘", "talent name") +t("Release a burst of sunlight beams at %d random foes in radius %d, dealing %d damage to all foes hit and increasing your bonus light damage by %d%% of your bonus darkness damage for %d turns.", "对åŠå¾„ %d 范围内最多 %d 个敌人射出一团太阳光线,对所有击ä¸çš„ç›®æ ‡é€ æˆ %d ä¼¤å®³ï¼Œå¹¶ä½¿ä½ çš„å…‰ç³»ä¼¤å®³åŠ æˆå¢žåŠ ç›¸å½“äºŽä½ æš—å½±ä¼¤å®³åŠ æˆ %d%% 的值,æŒç» %d 回åˆã€‚", "tformat", {2,1,3,4,5}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/celestial/twilight.lua" + +t("Twilight", "黄æ˜", "talent name") +t([[You stand between the darkness and the light, allowing you to convert 15 positive energy into %d negative energy. + The negative energy gain will increase with your Cunning.]], [[ä½ å¤„äºŽé»‘æš—å’Œå…‰æ˜Žä¹‹é—´ï¼Œèƒ½å¤Ÿå°† 15 点æ£èƒ½é‡è½¬åŒ–为 %d 负能é‡ã€‚ + å—çµå·§å½±å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Jumpgate: Teleport To", "è·ƒè¿ä¹‹é—¨ï¼šä¼ é€", "talent name") +t("You must sustain the Jumpgate spell to be able to teleport.", "ä½ å¿…é¡»æ¿€æ´» è·ƒè¿ä¹‹é—¨ æ‰èƒ½ä¼ é€ã€‚", "logPlayer") +t("Instantly travel to your jumpgate, as long as you are within %d tiles of it.", "在 %d ç èŒƒå›´ä»¥å†…ä½ å¯ä»¥ç«‹å³ä¼ é€è‡³ä½ çš„è·ƒè¿ä¹‹é—¨ã€‚", "tformat") +t("Jumpgate", "è·ƒè¿ä¹‹é—¨", "talent name") +t([[Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it. + Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations. + At talent level 4, you learn to create and sustain a second jumpgate.]], [[åœ¨ä½ çš„ä½ç½®åˆ¶é€ 1 个阴影跃è¿ä¹‹é—¨ï¼Œå½“ä½ æ¿€æ´»è¿™ä¸ªæŠ€èƒ½æ—¶ä½ å¯ä»¥ä½¿ç”¨è·ƒè¿ä¹‹é—¨ï¼šä¼ é€æŠ€èƒ½å°†ä½ ä¼ é€è‡³æ¤ï¼ˆè·ƒè¿ä¹‹é—¨å¿…é¡»åœ¨ä½ %d ç 范围以内)。 + 注æ„:当æ¤æŠ€èƒ½æ¿€æ´»ä¸”楼梯ä½äºŽè·ƒè¿ä¹‹é—¨ä¸‹æ–¹æ—¶ï¼Œæ¥¼æ¢¯å°†ä¸å¯ä½¿ç”¨ã€‚ä½ å¿…é¡»å–消æ¤æŠ€èƒ½æ–¹å¯ä½¿ç”¨æ¥¼æ¢¯ç¦»å¼€è¯¥åŒºåŸŸã€‚ + 在ç‰çº§ 4 æ—¶ï¼Œä½ å¯ä»¥åˆ¶é€ 2 个跃è¿ä¹‹é—¨ã€‚]], "tformat") +t("Mind Blast", "心çµéœ‡çˆ†", "talent name") +t([[Let out a mental cry that shatters the will of your targets within radius %d, dealing %0.2f darkness damage and confusing (%d%% to act randomly) them for %d turns. + The damage will improve with your spellpower and the duration will improve with your Cunning.]], [[在 %d ç åŠå¾„范围内释放一股精神冲击,摧æ¯ç›®æ ‡çš„æ„å¿—ï¼Œå¯¹å…¶é€ æˆ %0.2f 暗影伤害,并使其混乱 ( %d%% å‡ çŽ‡éšæœºè¡ŒåŠ¨ï¼‰ï¼ŒæŒç» %d 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆï¼ŒæŒç»æ—¶é—´å—çµå·§åŠ æˆã€‚]], "tformat") +t("Shadow Simulacrum", "阴影幻象", "talent name") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("You can't target summons!", "ä½ ä¸èƒ½é€‰æ‹©å¬å”¤ç‰©ä¸ºç›®æ ‡ï¼", "logSeen") +t("You can't target allies!", "ä½ ä¸èƒ½é€‰æ‹©ç›Ÿå‹ä¸ºç›®æ ‡ï¼", "logSeen") +t("%s's shadow simulacrum", "%s的阴影幻象", "tformat") +t("A dark, shadowy shape whose form resembles the creature it was copied from. It is not a perfect replica, though, and it makes you feel uneasy to look at it.", "一团漆黑的阴影,模仿ç€è¢«å¤åˆ¶ç”Ÿç‰©çš„外形。虽然å¤åˆ¶å¹¶ä¸å®Œç¾Žï¼Œä½†ç›´è§†å®ƒä»ç„¶è®©äººå¿ƒæ‚¸ã€‚", "_t") +t([[Creates a shadowy copy of a hostile target. The copy will attack its progenitor immediately and lasts for %d turns. + The duplicate has %d%% of the target's life, +50%% darkness resistance, -50%% light resistance, and deals 50%% less damage. + The duration and life scale with your Cunning.]], [[用阴影å¤åˆ¶ä¸€ä¸ªæ•Œå¯¹ç›®æ ‡çš„幻象。这个幻象会立刻攻击它的原型,æŒç» %d 回åˆã€‚ + 幻象拥有 %d%% çš„ç›®æ ‡ç”Ÿå‘½ï¼Œ +50%% 暗影伤害抵抗, -50%% å…‰ç³»ä¼¤å®³æŠµæŠ—ï¼Œé€ æˆ -50%% 的伤害。 + æŒç»æ—¶é—´å’Œå¹»è±¡ç”Ÿå‘½å—ä½ çš„çµå·§åŠ æˆã€‚]], "tformat") +t("Jumpgate Two", "è·ƒè¿ä¹‹é—¨II", "talent name") +t("jumpgate", "è·ƒè¿ä¹‹é—¨", "_t") +t("Create a second shadow jumpgate at your location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.", "åœ¨ä½ å½“å‰ä½ç½®åˆ›é€ 第 2 个跃è¿ä¹‹é—¨ï¼Œä½ å¯ä»¥ä½¿ç”¨è·ƒè¿ä¹‹é—¨ï¼šä¼ é€æŠ€èƒ½å°†ä½ ä¼ é€è‡³è¿™ä¸ªä½ç½®ï¼Œè·ç¦»ä¸è¶…过 %d ç 。", "tformat") +t("Jumpgate Two: Teleport To", "è·ƒè¿ä¹‹é—¨ï¼šä¼ é€II", "talent name") +t("You must sustain the Jumpgate Two spell to be able to teleport.", "ä½ å¿…é¡»å¼€å¯è·ƒè¿ä¹‹é—¨II技能æ‰èƒ½ä¼ é€ã€‚", "logPlayer") +t("Instantly travel to your second jumpgate, as long as you are within %d tiles of it.", "ç«‹å³ä¼ é€ä½ 至先å‰åˆ›é€ 的第 2 个跃è¿ä¹‹é—¨ï¼Œè·ç¦»ä¸è¶…过 %d ç 。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/age-manipulation.lua" + +t("Turn Back the Clock", "时光倒æµ", "talent name") +t([[Projects a bolt of temporal energy that deals %0.2f temporal damage, and reduces the targets three highest stats by %d for 3 turns. + The damage dealt will scale with your Spellpower.]], [[åˆ¶é€ ä¸€æŸæ—¶ç©ºèƒ½é‡æ³¢é€ æˆ %0.2f 时空伤害并é™ä½Žç›®æ ‡ä¸‰é¡¹æœ€é«˜å±žæ€§å€¼ %d 点,æŒç» 3 回åˆã€‚ + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Temporal Fugue Old", "时空神游(旧)", "talent name") +t("Reverts the minds of all creatures in a radius %d cone to an infantile state, in effect confusing them (%d%% to act randomly) for %d turns.", "å°† %d ç 锥形åŠå¾„范围内敌人的心智é™ä½Žåˆ°å©´å„¿æ°´å¹³ï¼Œæ··ä¹±ç›®æ ‡ ( %d%% 强度) %d 回åˆã€‚", "tformat") +t("Ashes to Ashes", "尘归尘", "talent name") +t([[You surround yourself with a radius %d distortion of time, which deals %0.2f stacking temporal damage over 3 turns to all other creatures. The effect lasts %d turns. + The damage dealt will scale with your Spellpower.]], [[时空æ‰æ›²å…‰çŽ¯å›´ç»•ç€ä½ ( %d ç åŠå¾„范围),在 3 回åˆå†…å¯¹èŒƒå›´æ‰€æœ‰ç›®æ ‡é€ æˆ %0.2f 累积时空伤害。效果æŒç» %d 回åˆã€‚ + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Body Reversion", "è¿”è€è¿˜ç«¥", "talent name") +t([[You revert your body to a previous state, healing yourself for %0.2f life and removing %d physical status effects (both good and bad). + The amount of life healed will scale with your Spellpower.]], [[ä½ çš„èº«ä½“å›žå¤è‡³å…ˆå‰çŠ¶æ€ï¼Œæ²»ç–—自己 %0.2f 生命值并移除 %d 个物ç†çŠ¶æ€ï¼ˆå¢žç›ŠçŠ¶æ€æˆ–è´Ÿé¢çŠ¶æ€ï¼‰ã€‚ + å—法术强度影å“,生命回å¤æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/anomalies.lua" + +t("Anomaly Rearrange", "异常:é‡æŽ’", "talent name") +t("@Source@ causes a spacetime hiccup.", "@Source@引起了时空轻微é‡æŽ’。", "_t") +t("Teleports up to five targets in a radius of %d up to ten tiles away.", "å°†åŠå¾„ %d 范围内最多五个å•ä½ä¼ é€åˆ°åæ ¼å¤–ã€‚", "tformat") +t("Anomaly Teleport", "å¼‚å¸¸ï¼šä¼ é€", "talent name") +t("@Source@ shifts reality.", "@Source@改å˜äº†çŽ°å®žã€‚", "_t") +t("Teleports up to five targets in a radius of %d up to %d tiles away.", "å°†åŠå¾„ %d 范围内最多五个å•ä½ä¼ é€åˆ° %d æ ¼å¤–ã€‚", "tformat") +t("Anomaly Swap", "异常:æ¢ä½", "talent name") +t("@Source@ swaps places with a nearby target.", "@Source@和附近一åç›®æ ‡äº¤æ¢äº†ä½ç½®ã€‚", "_t") +t("The spell fizzles!", "法术失败了!", "logSeen") +t("You swap locations with a random target.", "ä½ å’Œä¸€ä¸ªéšæœºç›®æ ‡äº¤æ¢ä½ç½®", "tformat") +t("Anomaly Displacement Shield", "异常:å转护盾", "talent name") +t("@Source@ transfers damage to a nearby target.", "@Source@将伤害转移至附近一åç›®æ ‡ã€‚", "_t") +t([[50%% chance that damage the caster takes will be warped to a set target. + Once the maximum damage (%d) is absorbed, the time runs out, or the target dies, the shield will crumble.]], [[施法者所承å—的伤害有 50%% çš„æ¦‚çŽ‡è½¬ç§»ç»™æŒ‡å®šè¿žæŽ¥çš„ç›®æ ‡ã€‚ + 一旦å¸æ”¶ä¼¤å®³è¾¾åˆ°ä¸Šé™ï¼ˆ %d ),æŒç»æ—¶é—´åˆ°äº†æˆ–ç›®æ ‡æ»äº¡ï¼ŒæŠ¤ç›¾ä¼šç ´ç¢ŽæŽ‰ã€‚]], "tformat") +t("Anomaly Wormhole", "异常:虫洞", "talent name") +t("@Source@ folds the space between two points.", "@Source@折å 了两点间的空间。", "_t") +t("wormhole", "虫洞", "_t") +t("@Target@ moves onto the wormhole.", "@Target@踩ä¸äº†è™«æ´žã€‚", "_t") +t("%s tries to enter the wormhole but a violent force pushes it back.", "%s试图进入虫洞但是一股猛力将其强行推é€äº†å›žæ¥ã€‚", "logSeen") +t("%s ignores the wormhole.", "%sæ— è§†äº†è™«æ´žã€‚", "logSeen") +t("Reality asserts itself and forces the wormhole shut.", "现实世界进行自我调è°å¼ºè¡Œå…³é—了虫洞。", "logSeen") +t("Creates a wormhole nearby and a second wormhole up to ten tiles away.", "建立一个连接附近的éšæœºæ ¼åå’Œåæ ¼å¤–çš„éšæœºæ ¼å的虫洞。", "tformat") +t("Anomaly Probability Travel", "异常:相ä½ç§»åŠ¨", "talent name") +t("@Source@ places several targets out of phase.", "@Source@让数åç›®æ ‡ä»Žç›¸ä½ç©ºé—´ç§»å‡ºã€‚", "_t") +t("Allows up to five targets in a radius of %d to travel up to %d tiles through walls.", "å°†åŠå¾„ %d 范围内最多五个å•ä½å¯ä»¥ç©¿å¢™ç§»åŠ¨ %d æ ¼", "tformat") +t("Anomaly Blink", "异常:闪çƒ", "talent name") +t("@Source@ makes several targets blink uncontrollably.", "@Source@让数åç›®æ ‡ä¸å—控制地在空间ä¸é—ªçƒã€‚", "_t") +t("Up to five targets in a radius of %d are teleporting %d tiles every turn.", "让åŠå¾„ %d 范围内最多五个å•ä½æ¯å›žåˆåœ¨ %d æ ¼å†…ä¼ é€ã€‚", "tformat") +t("Anomaly Summon Townsfolk", "异常:å¬å”¤æ‘æ°‘", "talent name") +t("Some innocent bystanders have been teleported into the fight.", "ä¸€äº›æ— è¾œçš„æ—è§‚è€…è¢«ä¼ é€åˆ°æˆ˜æ–—ä¸ã€‚", "_t") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("human farmer", "人类农民", "_t") +t("A weather-worn Human farmer, looking at a loss as to what's going on.", "一个饱ç»é£Žéœœçš„人类农民,他茫然ä¸çŸ¥æ‰€æŽªã€‚", "_t") +t("halfling gardener", "åŠèº«äººå›ä¸", "_t") +t("A rugged Halfling gardener, looking quite confused as to what he's doing here.", "一个粗犷的åŠèº«äººå›ä¸ï¼Œä»–对在这里åšä»€ä¹ˆæ„Ÿåˆ°å›°æƒ‘。", "_t") +t("shalore scribe", "æ°¸æ’ç²¾çµä¹¦è®°å‘˜", "_t") +t("A scrawny Elven scribe, looking bewildered at his surroundings.", "一个瘦骨嶙峋的精çµä¹¦è®°å‘˜ï¼Œä»–困惑地看ç€å‘¨å›´çš„环境。", "_t") +t("dwarven lumberjack", "矮人ä¼æœ¨å·¥", "_t") +t("A brawny Dwarven lumberjack, looking a bit upset at his current situation.", "一个强壮的矮人ä¼æœ¨å·¥ï¼Œä»–对自己现在的处境有点ä¸å®‰ã€‚", "_t") +t("Pulls innocent people into the fight.", "å°†æ— è¾œçš„æ‘民拖入战斗。", "tformat") +t("Anomaly Slow", "异常:å‡é€Ÿ", "talent name") +t("@Source@ creates a bubble of slow time.", "@Source@åˆ¶é€ å‡ºå‡é€Ÿæ—¶é—´æ°”泡。", "_t") +t("Slows up to five targets in a radius %d ball by %d%%.", "让åŠå¾„ %d 范围内最多五个å•ä½å‡é€Ÿ %d%% 。", "tformat") +t("Anomaly Haste", "å¼‚å¸¸ï¼šåŠ é€Ÿ", "talent name") +t("@Source@ creates a bubble of fast time.", "@Source@åˆ¶é€ å‡ºåŠ é€Ÿæ—¶é—´æ°”æ³¡ã€‚", "_t") +t("Increases global speed of up to five targets in a radius %d ball by %d%%.", "让åŠå¾„ %d 范围内最多五个å•ä½å¢žåŠ 整体速度 %d%% 。", "tformat") +t("Anomaly Stop", "异常:åœæ¢", "talent name") +t("@Source@ creates a bubble of nul time.", "@Source@åˆ¶é€ å‡ºåœæ»žæ—¶é—´æ°”泡。", "_t") +t("Stuns up to five targets in a radius %d ball.", "震慑åŠå¾„ %d 范围内最多五个å•ä½ã€‚", "tformat") +t("Anomaly Temporal Bubble", "异常:时空气泡", "talent name") +t("@Source@ removes several targets from time.", "@Source@将数åç›®æ ‡ä»Žæ—¶é—´æµä¸ç§»é™¤ã€‚", "_t") +t("Time Prisons up to five targets in a radius %d ball.", "å°†åŠå¾„ %d 范围内最多五个å•ä½ä»Žæ—¶å…‰çš„æµåŠ¨ä¸ç§»å‡ºã€‚", "tformat") +t("Anomaly Temporal Shield", "异常:时间盾", "talent name") +t("@Source@ creates a temporal shield around several targets.", "@Source@åˆ¶é€ å‡ºè¦†ç›–æ•°åç›®æ ‡çš„æ—¶é—´æŠ¤ç›¾ã€‚", "_t") +t("Time Shields up to five targets in a radius of %d.", "å°†åŠå¾„ %d 范围内最多五个å•ä½è¦†ç›–时光之盾。", "tformat") +t("Anomaly Invigorate", "异常:鼓舞", "talent name") +t("@Source@ energizes several targets.", "@Source@鼓舞了数åç›®æ ‡ã€‚", "_t") +t("Invigorates up to five targets in a radius of %d.", "鼓舞åŠå¾„ %d 范围内最多五个å•ä½ã€‚", "tformat") +t("Anomaly Temporal Clone", "异常:克隆", "talent name") +t("@Source@ clones a nearby creature.", "@Source@克隆了周围éšæœºç›®æ ‡ã€‚", "_t") +t("Clones a random creature within range.", "克隆范围内一个éšæœºå•ä½ã€‚", "tformat") +t("Anomaly Temporal Storm", "异常:时空风暴", "talent name") +t("@Source@ creates a temporal storm.", "@Source@åˆ¶é€ å‡ºæ—¶ç©ºé£Žæš´ã€‚", "_t") +t("Creates a temporal storm for %d to %d turns that deals between %0.2f and %0.2f temporal damage each turn.", "å¬å”¤ä¸€åœºæ—¶ç©ºé£Žæš´ %d ~ %d 回åˆï¼Œæ¯å›žåˆé€ æˆ %0.2f ~ %0.2f 时空伤害。", "tformat") +t("Anomaly Gravity Pull", "异常:é‡åŠ›ç‰µå¼•", "talent name") +t("%s is drawn in by gravity!", "%s被é‡åŠ›æ‹–动ï¼", "logSeen") +t("Increases localized gravity, pulling in targets in a radius of %d.", "å¢žåŠ å‘¨å›´çš„é‡åŠ›ï¼Œå¸å¼•åŠå¾„ %d èŒƒå›´å†…çš„ç›®æ ‡ã€‚", "tformat") +t("Anomaly Dig", "异常:挖掘", "talent name") +t("@Source@ turns matter to dust.", "@Source@将周围的物质化为尘土。", "_t") +t("Digs out all terrain in a radius %d ball.", "挖掘åŠå¾„ %d 范围内的所有地形。", "tformat") +t("Anomaly Entomb", "异常:埋葬", "talent name") +t("@Source@ creates a stone wall.", "@Source@åˆ¶é€ å‡ºå²©çŸ³å¢™å£ã€‚", "_t") +t("stone wall", "石墙", "_t") +t("a summoned wall of stone", "å¬å”¤çš„岩石墙å£", "_t") +t("Entombs a single target in a wall of stone.", "将一个å•ä½ç”¨å²©çŸ³å¢™çŽ¯ç»•ã€‚", "tformat") +t("Anomaly Entropy", "异常:熵", "talent name") +t("@Source@ increases local entropy.", "@Source@å¢žåŠ äº†å±€éƒ¨çš„ç†µã€‚", "_t") +t("%s's %s is disrupted!", "%sçš„%s被打æ–了ï¼", "logSeen") +t("Places between three and six talents of up to 5 targets in a radius %d ball on cooldown for up to %d turns.", "让åŠå¾„ %d 范围内最多五个å•ä½çš„三到å…ä¸ªæŠ€èƒ½è¿›å…¥å†·å´ %d 回åˆã€‚", "tformat") +t("Anomaly Gravity Well", "异常:é‡åŠ›äº•", "talent name") +t("@Source@ increases local gravity.", "@Source@å¢žåŠ äº†å±€éƒ¨é‡åŠ›ã€‚", "_t") +t("Creates a gravity well in a radius %d ball, pinning up to five targets.", "在åŠå¾„ %d èŒƒå›´å†…åˆ¶é€ é‡åŠ›äº•ï¼Œå®šèº«æœ€å¤šäº”个å•ä½ã€‚", "tformat") +t("Anomaly Quake", "异常:地震", "talent name") +t("@Source@ causes an earthquake.", "@Source@åˆ¶é€ å‡ºåœ°éœ‡ã€‚", "_t") +t("Causes an earthquake in a radius of %d.", "在åŠå¾„ %d èŒƒå›´å†…åˆ¶é€ åœ°éœ‡ã€‚", "tformat") +t("Anomaly Flawed Design", "异常:ä¸å®Œç¾Žè®¾è®¡", "talent name") +t("@Source@ crumbles the resistances of several targets.", "@Source@让数åç›®æ ‡çš„æŠ—æ€§ä¸‹é™ã€‚", "_t") +t("Reduces the resistances of up to five targets in a ball of radius %d by %d%%.", "å°†åŠå¾„ %d 范围内最多五个å•ä½çš„抗性é™ä½Ž %d%% 。", "tformat") +t("Anomaly Dust Storm", "异常:尘土风暴", "talent name") +t("@Source@ causes a dust storm.", "@Source@åˆ¶é€ äº†å°˜åœŸé£Žæš´ã€‚", "_t") +t("Dust Storm", "尘土风暴", "_t") +t("Summons three to six dust storms.", "å¬å”¤ä¸‰åˆ°å…个尘土风暴。", "tformat") +t("Anomaly Blazing Fire", "异常:燃烧之炎", "talent name") +t("@Source@ causes a fire.", "@Source@åˆ¶é€ å‡ºç«ç„°ã€‚", "_t") +t("Blazing Fire", "燃烧之炎", "_t") +t("Summons three to six blazing fires.", "å¬å”¤ä¸‰åˆ°å…个燃烧之炎。", "tformat") +t("Anomaly Calcify", "异常:石化", "talent name") +t("@Source@ calcifies several targets.", "@Source@石化了数åç›®æ ‡ã€‚", "_t") +t("Turns up to 5 targets in a radius %d ball to stone for %d turns.", "å°†åŠå¾„ %d 范围内最多五个å•ä½å˜æˆçŸ³å¤´ %d 回åˆã€‚", "tformat") +t("Anomaly Call", "异常:å¬å”¤", "talent name") +t("@Source@ teleports several targets to @Source@'s location.", "@Source@将数åç›®æ ‡ä¼ é€åˆ°@Source@çš„ä½ç½®ã€‚", "_t") +t("Teleports between 3 and 6 targets to the caster.", "将三到å…个å•ä½å¬å”¤åˆ°æ–½æ³•è€…身边。", "tformat") +t("Anomaly Deus Ex", "异常:神佑", "talent name") +t("The odds have tilted.", "å‡ çŽ‡å‘生了倾斜。", "_t") +t("Substantially toughens and hastes one target for %d turns.", "æ˜¾è‘—å¼ºåŒ–å’ŒåŠ é€Ÿç›®æ ‡ %d 回åˆã€‚", "tformat") +t("Anomaly Evil Twin", "异常:邪æ¶åŒç”Ÿå", "talent name") +t("@Source@'s evil twin has come from another timeline.", "@Source@的邪æ¶åŒèƒžèƒŽä»Žå¦ä¸€ä¸ªæ—¶é—´çº¿èµ¶æ¥ã€‚", "_t") +t("Clones the caster.", "å¤åˆ¶æ–½æ³•è€…。", "tformat") +t("Anomaly Intersecting Threads", "异常:时间线紊乱", "talent name") +t("@Source@ has caused two threads to merge.", "@Source@让两æ¡æ—¶é—´çº¿åˆå¹¶ã€‚", "_t") +t("Clones all creatures in a radius of 10.", "å¤åˆ¶åŠå¾„åæ ¼èŒƒå›´å†…æ‰€æœ‰ç”Ÿç‰©ã€‚", "tformat") +t("Anomaly Mass Dig", "异常:范围挖掘", "talent name") +t("@Source@ digs out a huge area.", "@Source@挖掘了一大片区域。", "_t") +t("Digs out all terrain in between three and six radius %d balls.", "在三到å…个åŠå¾„ %d 范围的圆里摧æ¯æ‰€æœ‰åœ°å½¢ã€‚", "tformat") +t("Anomaly Sphere of Destruction", "异常:æ¯ç之çƒ", "talent name") +t("@Source@ creates a sphere of destruction.", "@Source@åˆ¶é€ äº†æ¯ç之çƒã€‚", "_t") +t("Sphere of Destruction", "æ¯ç之çƒ", "_t") +t("Summons a sphere of destruction.", "å¬å”¤ä¸€ä¸ªæ¯ç之çƒã€‚", "tformat") +t("Anomaly Tornado", "异常:龙å·é£Ž", "talent name") +t("@Source@ causes a tornado storm.", "@Source@åˆ¶é€ äº†é¾™å·é£Žã€‚", "_t") +t("Tornado", "é¾™å·é£Ž", "_t") +t("%s resists the tornado!", "%s抵抗了龙å·é£Žï¼", "logSeen") +t("Summons three to six tornados.", "å¬å”¤ä¸‰åˆ°å…é“é¾™å·é£Ž", "tformat") +t("Anomaly Meteor", "异常:陨石", "talent name") +t("@Source@ causes a meteor to fall from the sky.", "@Source@让陨石从天而é™ã€‚", "_t") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t("Causes a meteor to fall from the sky.", "å¬å”¤ä¸€é¢—陨石从天空å è½ã€‚", "tformat") +t("Anomaly Spacetime Tear", "异常:空间撕裂", "talent name") +t("@Source@ tears a hole in the fabric of spacetime.", "@Source@在空间ä¸æ’•è£‚出æ¼æ´žã€‚", "_t") +t("Spacetime Tear", "空间撕裂", "_t") +t("trap", "陷阱", "_t") +t("%s forces the tear shut!", "%s令空间撕裂åœæ¢!", "logPlayer") +t("Tears a hole in the fabric of spacetime.", "åœ¨ç©ºé—´çš„æž„é€ ä¸Šæ’•å¼€ä¸€ä¸ªæ´žã€‚", "tformat") +t("Anomaly Summon Time Elemental", "异常:å¬å”¤æ—¶é—´å…ƒç´ ", "talent name") +t("Some Time Elementals have been attracted by @Source@'s meddling.", "ä¸€äº›æ—¶ç©ºå…ƒç´ è¢«@Source@å¸å¼•è¿‡æ¥ã€‚", "_t") +t("Time elementals have been attracted to the timeline.", "å¬å”¤æ—¶é—´å…ƒç´ 。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/blade-threading.lua" + +t("Warp Blade", "æ‰æ›²çµåˆƒ", "talent name") +t([[Attack with your melee weapons for %d%% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for %d turns. + + Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots. Additionally you may use the Attack talent in a similar manner.]], [[ä½¿ç”¨ä½ çš„è¿‘æˆ˜æ¦å™¨æ”»å‡»æ•Œäººï¼Œé€ æˆ %d%% 的物ç†å’Œæ—¶ç©ºå±žæ€§çš„æ¦å™¨ä¼¤å®³ã€‚如果任æ„一次攻击命ä¸ï¼Œä½ å¯ä»¥éœ‡æ…‘ã€è‡´ç›²ã€å®šèº«æˆ–è€…æ··ä¹±ç›®æ ‡ %d 回åˆã€‚ + + 激活螺旋çµåˆƒæŠ€èƒ½å¯ä»¥è‡ªç”±åˆ‡æ¢åˆ°ä½ çš„åŒæŒæ¦å™¨ï¼ˆå¿…须装备在副æ¦å™¨æ ä½ä¸Šï¼‰ã€‚æ¤å¤–ï¼Œå½“ä½ ä½¿ç”¨è¿‘æˆ˜æ”»å‡»æ—¶ä¹Ÿä¼šè§¦å‘这个效果 ]], "tformat") +t("Blink Blade", "é—ªçƒçµåˆƒ", "talent name") +t("The spell fizzles!", "法术失败了!", "logSeen") +t([[Teleport to the target and attack with your melee weapons for %d%% damage. Then teleport next to a second random enemy, attacking for %d%% damage. + Blink Blade can hit the same target multiple times.]], [[ä¼ é€åˆ°ç›®æ ‡é¢å‰ï¼Œå¹¶ä½¿ç”¨ä½ 的近战æ¦å™¨æ”»å‡»ç›®æ ‡ï¼Œé€ æˆ %d%% 伤害。然åŽéšæœºä¼ é€åˆ°ç¬¬äºŒä¸ªç›®æ ‡é¢å‰ï¼Œæ”»å‡»å¹¶é€ æˆ %d%% 伤害。 + é—ªçƒçµåˆƒå¯ä»¥å‘½ä¸åŒä¸€ä¸ªç›®æ ‡å¤šæ¬¡ã€‚]], "tformat") +t("Blade Shear", "çµåˆƒåˆ‡å˜", "talent name") +t("You require two weapons to use this talent.", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s has been cut from the timeline!", "%s被从时间线ä¸åˆ‡é™¤", "logSeen") +t("%s resists the temporal shear!", "%s 抵挡了çµåˆƒåˆ‡å˜ï¼", "logSeen") +t([[Attack up to three adjacent targets for %d%% weapon damage. If any attack hits you'll create a temporal shear dealing %0.2f temporal damage in a radius %d cone. + Each target you hit with your weapons beyond the first increases the damage of the shear by 25%%. Targets reduced below 20%% of maximum life by the shear may be instantly slain. + The cone damage improves with your Spellpower.]], [[æ”»å‡»è‡³å¤šä¸‰ä¸ªç›¸é‚»ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚任何一次攻击命ä¸å°†ä¼šåˆ¶é€ 一次时空切å˜ï¼Œé€ æˆ %0.2f 时空伤害,攻击åŠå¾„为 %d çš„é”¥å½¢å†…çš„ç›®æ ‡ã€‚ + éšåŽçš„æ¯æ¬¡å‘½ä¸éƒ½å°†å¢žåŠ 切å˜çš„伤害 25%% 。 被切å˜å°†è¡€é‡å‡å°‘到最大值 20%% ä»¥ä¸‹çš„ç›®æ ‡å°†ä¼šç«‹åˆ»æ»äº¡ã€‚ + å—法术强度影å“,切å˜çš„伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blade Ward", "çµåˆƒå®ˆå«", "talent name") +t("While dual-wielding you have a %d%% chance of completely parrying melee attacks made against you.", "åŒæŒæ—¶ä½ 有 %d%% å‡ çŽ‡æ ¼æŒ¡è¿‘æˆ˜æ”»å‡»ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/bow-threading.lua" + +t("Arrow Stitching", "é‡å çµçŸ¢", "talent name") +t([[Fire an arrow for %d%% weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines. + The wardens are out of phase with normal reality and deal %d%% less damage but shoot through friendly targets. All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm. + + Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot. You may use the Shoot talent in a similar manner.]], [[å‘射一支çµçŸ¢é€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶ä¸”æ ¹æ®å¯ç”¨ç©ºé—´ï¼Œå¬å”¤æœ€å¤šä¸¤ä¸ªå®ˆå«ï¼Œå„自å‘射一枚çµçŸ¢ç„¶åŽå›žåˆ°ä»–们自己的时间线ä¸ã€‚ + 守å«å¤„在现实ä½é¢ä¹‹å¤–,çµçŸ¢çš„伤害å‡å°‘ %d%% ,但能够穿过å‹å¥½ç›®æ ‡ã€‚åŒæ—¶ï¼Œä½ å‘射的所有æ¥è‡ªå°„击或者其他技能的ç®çŸ¢ï¼Œéƒ½å¯ä»¥ç©¿é€å‹å†›å¹¶ä¸”ä¸ä¼šé€ æˆä¼¤å®³ã€‚ + + 激活螺旋çµå¼“技能å¯ä»¥è‡ªç”±åˆ‡æ¢åˆ°ä½ 的弓(必须装备在副æ¦å™¨æ ä½ä¸Šï¼‰ã€‚æ¤å¤–ï¼Œå½“ä½ ä½¿ç”¨è¿œç¨‹æ”»å‡»æ—¶ä¹Ÿä¼šè§¦å‘这个效果。]], "tformat") +t("Singularity Arrow", "奇点之矢", "talent name") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t("%s is drawn in by the singularity!", "%s 被拖å‘时空奇点ï¼", "logSeen") +t([[Fire an arrow for %d%% weapon damage. When the arrow reaches its destination or hits a target it will draw in all other targets in a radius of %d and inflict %0.2f physical damage. + Each target moved beyond the first increases the damage %0.2f (up to %0.2f bonus damage). + Targets take reduced damage the further they are from the epicenter (20%% less per tile). + The additional damage scales with your Spellpower.]], [[å‘射一支çµçŸ¢é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚当çµçŸ¢åˆ°è¾¾ç›®æ ‡åœ°ç‚¹æˆ–者击ä¸ç›®æ ‡åŽï¼Œä¼šç‰µå¼•åŠå¾„ %d å¹¶é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚ + 从第二个å•ä½èµ·ï¼Œæ¯å¢žåŠ 一个被牵引的å•ä½ï¼Œä¼šä½¿ä¼¤å®³å¢žåŠ %0.2f (æœ€å¤šå¢žåŠ %0.2f é¢å¤–伤害 ). + ç›®æ ‡ç¦»ç‰µå¼•ä¸å¿ƒçš„è·ç¦»è¶Šè¿œå—到的伤害就越低 (æ¯æ ¼å‡å°‘ 20%% ). + å—法术强度影å“,é¢å¤–ä¼¤å®³æœ‰åŠ æˆã€‚]], "tformat") +t("Arrow Echoes", "çµçŸ¢å›žå£°", "talent name") +t("You do not have line of sight.", "ä½ æ²¡æœ‰è§†çº¿", "logSeen") +t([[Over the next %d turns you'll fire up to %d arrows at this target from this location, each dealing %d%% weapon damage to the target. + These shots do not consume ammo.]], [[在下é¢çš„ %d 回åˆä¸ï¼Œä½ 从当å‰æ‰€åœ¨ä½ç½®å¯¹ç›®æ ‡å‘射最多 %d 支çµçŸ¢ï¼Œæ¯æ”¯å¯¹ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 这些射击ä¸æ¶ˆè€—å¼¹è¯ã€‚]], "tformat") +t("Arrow Threading", "螺旋çµçŸ¢", "talent name") +t("Your arrows now tune your Paradox %0.2f points towards your preferred Paradox on hit.", "å½“ä½ å‘å°„çš„ç®çŸ¢å‘½ä¸æ—¶ï¼Œå°†ä¼šä½¿ä½ 的紊乱值å‘é¢„è®¾å€¼è°ƒè° %0.2f 点。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/chronomancer.lua" + +t("A blend of chronomancy and dual-weapon combat.", "将时空之力与åŒæŒæˆ˜æ–—结åˆã€‚", "_t") +t("Blade Threading", "螺旋çµåˆƒ", "_t") +t("Bow Threading", "螺旋çµå¼“", "_t") +t("A blend of chronomancy and physical combat.", "将时空之力和物ç†æˆ˜æ–—结åˆã€‚", "_t") +t("Temporal Combat", "æ—¶ç©ºæ ¼æ–—", "_t") +t("Temporal Guardian", "时空守å«", "_t") +t("Warden combat training and techniques.", "è®ç»ƒæ—¶ç©ºå®ˆå«çš„专有特技。", "_t") +t("A blend of ranged and dual-weapon combat.", "将远程战斗和åŒæŒæˆ˜æ–—结åˆã€‚", "_t") +t("Threaded Combat", "螺旋战斗", "_t") +t("Call temporal hounds to aid you in combat.", "å¬å”¤æ—¶ç©ºçŒŽç‹—æ¥å¸®åŠ©ä½œæˆ˜ã€‚", "_t") +t("Temporal Hounds", "时空猎犬", "_t") +t("Fluctuate spacetime.", "波动的时空。", "_t") +t("flux", "波动", "_t") +t("Call upon the force of gravity to crush, push, and pull your foes.", "å¬å”¤é‡åŠ›æ¥ç²‰ç²¹ã€æŽ¨æ‹‰ä½ 的敌人。", "_t") +t("gravity", "é‡åŠ›", "_t") +t("Change and shape matter itself.", "改å˜ç‰©è´¨çš„å½¢æ€å’Œæ€§è´¨ã€‚", "_t") +t("matter", "物质", "_t") +t("Mastery of folding points in space.", "折å 时空。", "_t") +t("Spacetime Folding", "时空折å ", "_t") +t("Control how fast objects and creatures move through spacetime.", "控制物体和生物在时空ä¸å‰è¿›çš„速度。", "_t") +t("Speed Control", "速度控制", "_t") +t("Stabilize spacetime.", "è®©æ—¶ç©ºæ›´åŠ ç¨³å®šã€‚", "_t") +t("stasis", "é™æ€æ—¶ç©º", "_t") +t("Examine and alter the timelines that make up the spacetime continuum.", "检查并改å˜ç»„æˆæ—¶ç©ºçš„时间线。", "_t") +t("Timeline Threading", "时空螺旋", "_t") +t("Directly manipulate the flow of time", "直接改å˜æ—¶é—´çš„æµåŠ¨", "_t") +t("timetravel", "时空旅行", "_t") +t("Manipulate chronomantic spells.", "强化时空法术", "_t") +t("Spellbinding", "时空增效", "_t") +t("Allows you to glimpse the future, or become more aware of the present.", "窥视未æ¥ï¼Œæˆ–者洞察现在。", "_t") +t("Chronomancy", "时空", "_t") +t("Manipulate raw energy by addition or subtraction.", "改å˜åŽŸå§‹èƒ½é‡æµåŠ¨ã€‚", "_t") +t("energy", "能é‡", "_t") +t("Fate Weaving", "命è¿ç¼–织", "_t") +t("Weave the threads of fate.", "ç¼–ç»‡ä½ çš„å‘½è¿", "_t") +t("Spacetime Weaving", "时空编织", "_t") +t("Weave the threads of spacetime.", "编织时空线", "_t") +t("Manifold", "时空折å ", "_t") +t("Passive effects that Weapon Folding can trigger.", "æ¦å™¨æŠ˜å 触å‘的被动效果。", "_t") +t("Miscellaneous Chronomancy effects.", "æ‚项时空效果。", "_t") +t("Other", "其他", "_t") +t("Age Manipulation", "时光æ“纵", "_t") +t("Manipulate the age of creatures you encounter.", "控制敌人的生命。", "_t") +t("A blend of chronomancy and ranged combat.", "将时空之力和远程战斗结åˆã€‚", "_t") +t("Temporal Archery", "时空射击", "_t") +t("Break the laws of spacetime.", "æ‰“ç ´æ—¶ç©ºçš„è§„å¾‹ã€‚", "_t") +t("paradox", "时空", "_t") +t("Spacetime anomalies that can randomly occur when paradox is to high.", "时空å˜å¼‚会在紊乱值较高时éšæœºå‘生。", "_t") +t("anomalies", "异常", "_t") +t("chronomancy", "时空", "talent category") +t("%s's temporal clone", "%s的时空克隆体", "tformat") +t("A creature from another timeline.", "æ¥è‡ªå¦ä¸€æ¡æ—¶é—´çº¿çš„生物。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/chronomancy.lua" + +t("Precognition", "预知未æ¥", "talent name") +t([[You peer into the future, sensing creatures and traps in a radius of %d for %d turns. + If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.]], [[ä½ é¢„çŸ¥æœªæ¥ï¼Œæ„ŸçŸ¥åŠå¾„ %d 以内的生物和陷阱,æŒç» %d 回åˆã€‚ + å¦‚æžœä½ å¦ä¼šäº†æ·±è°‹è¿œè™‘ï¼Œé‚£ä¹ˆåœ¨ä½ æ¿€æ´»è¿™ä¸ªæŠ€èƒ½çš„æ—¶å€™ï¼Œä½ å¯ä»¥èŽ·å¾—é¢å¤–çš„é—ªé¿å’Œæš´å‡»å‡å…(数值ç‰äºŽæ·±è°‹è¿œè™‘的奖励)。]], "tformat") +t("Foresight", "深谋远虑", "talent name") +t([[Gain %d defense and %d%% chance to shrug off critical hits. + If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits. + These bonuses scale with your Magic stat.]], [[获得 %d é—ªé¿ å’Œ %d%% 暴击å‡å…。 + å¦‚æžœä½ æ¿€æ´»äº†é¢„çŸ¥æœªæ¥æˆ–者命è¿èžºæ—‹ï¼Œé‚£ä¹ˆè¿™äº›æŠ€èƒ½ä¹Ÿä¼šæ‹¥æœ‰åŒæ ·çš„åŠ æˆï¼Œä½¿ä½ 获得é¢å¤–çš„é—ªé¿å’Œæš´å‡»å‡å…。 + å—é”法影å“,增益效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Contingency", "æ„外术", "talent name") +t("#LIGHT_RED#Your Contingency has failed to cast %s!", "#LIGHT_RED#ä½ çš„æ„外术没能触å‘%s!", "logPlayer") +t("#STEEL_BLUE#Your Contingency triggered %s!", "#STEEL_BLUE#ä½ çš„æ„外术触å‘了%s!", "logPlayer") +t("None", "æ— ", "_t") +t([[Choose an activatable spell that affects only you, does not require a target, and does not have a fixed cooldown. When you take damage that reduces your life below %d%% the spell will automatically cast. + This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower. + This effect can only occur once every %d turns and takes place after the damage is resolved. + + Current Contingency Spell: %s]], [[选择一个åªä¼šå½±å“ä½ å¹¶ä¸”ä¸éœ€è¦é€‰ä¸ç›®æ ‡çš„éžå›ºå®šå†·å´æ—¶é—´ä¸»åŠ¨æ³•æœ¯ã€‚å½“ä½ å—到伤害并使生命值é™ä½Žåˆ° %d%% 以下时,自动释放这个技能。 + å³ä½¿é€‰æ‹©çš„技能处于冷å´çŠ¶æ€ä¹Ÿå¯ä»¥é‡Šæ”¾ ,并且ä¸æ¶ˆè€—回åˆæˆ–资æºï¼ŒæŠ€èƒ½ç‰çº§ä¸ºè¯¥æŠ€èƒ½å’ŒæŒ‡å®šæŠ€èƒ½å½“ä¸è¾ƒä½Žçš„一方。 è¿™ä¸ªæ•ˆæžœæ¯ %d 回åˆåªèƒ½è§¦å‘一次,并且在伤害结算之åŽç”Ÿæ•ˆã€‚ + + 当å‰é€‰æ‹©æŠ€èƒ½ï¼š %s ]], "tformat") +t("See the Threads", "命è¿èžºæ—‹", "talent name") +t("The timeline is too fractured to do this now.", "ç›®å‰çš„æ—¶é—´çº¿è¿‡äºŽç ´ç¢Žã€‚", "logPlayer") +t("You've seen as much as you can here.", "ä½ åœ¨è¿™é‡Œå·²ç»çœ‹å®Œäº†èƒ½çœ‹åˆ°çš„一切。", "logPlayer") +t([[You peer into three possible futures, allowing you to explore each for %d turns. When the effect expires, you'll choose which of the three futures becomes your present. + If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. + If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. + This spell may only be used once per zone level.]], [[ä½ çª¥è§†ä¸‰ç§å¯èƒ½çš„未æ¥ï¼Œå…è®¸ä½ åˆ†åˆ«è¿›è¡ŒæŽ¢ç´¢ %d 回åˆã€‚当效果结æŸï¼Œä½ 选择三者之一æˆä¸ºä½ 的现在。 + å¦‚æžœä½ å¦ä¼šäº†æ·±è°‹è¿œè™‘ï¼Œå½“ä½ ä½¿ç”¨å‘½è¿èžºæ—‹æ—¶ï¼Œå°†èŽ·å¾—é¢å¤–çš„é—ªé¿å’Œæš´å‡»å‡å…(数值ç‰äºŽæ·±è°‹è¿œè™‘的奖励)。 + 这个法术会使时间线分裂。当æ¤æŠ€èƒ½æ¿€æ´»çš„时候,使用其他分裂时间线的技能将会失败。 + å¦‚æžœä½ åœ¨ä»»ä½•ä¸€æ¡æ—¶é—´çº¿ä¸Šæ»äº¡ï¼Œä½ å°†ä½¿æ—¶é—´çº¿å›žåˆ°ä½ ä½¿ç”¨æŠ€èƒ½çš„åœ°æ–¹ï¼Œå¹¶ä¸”æŠ€èƒ½æ•ˆæžœç»“æŸã€‚ + 这个技能æ¯ä¸ªæ¥¼å±‚åªèƒ½ä½¿ç”¨ä¸€æ¬¡ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/energy.lua" + +t("Energy Decomposition", "能é‡åˆ†è§£", "talent name") +t("%s(%d dissipated)#LAST#", "%s(%d 耗散)#LAST#", "tformat") +t([[Partially dissipates all incoming damage, reducing it by 30%%, up to a maximum of %d. + The maximum damage reduction will scale with your Spellpower.]], [[分解一部分å—到的伤害。å‡å°‘ 30%% 伤害 , 最多å‡å°‘ %d 。 + å—法术强度影å“,å‡å°‘伤害的最大值有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Energy Absorption", "能é‡å¸æ”¶", "talent name") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("%s's %s is disrupted by the Energy Absorption!", "%s çš„ %s 被能é‡å¸æ”¶æ‰€æ‰“æ–ï¼", "logSeen") +t([[You sap the target's energy and add it to your own, placing up to %d random talents on cooldown for %d turns. + For each talent put on cooldown, you reduce the cooldown of one of your talents currently on cooldown by %d turns.]], [[ä½ å¸æ”¶ç›®æ ‡çš„能é‡å¹¶åŒ–为己用,最多使 %d 个éšæœºæŠ€èƒ½è¿›å…¥ %d 回åˆå†·å´ã€‚ + æ¯ä½¿ä¸€ä¸ªæŠ€èƒ½è¿›å…¥å†·å´ï¼Œä½ å¯ä»¥å‡å°‘ä½ å¤„äºŽå†·å´ä¸çš„技能的冷å´æ—¶é—´ %d 回åˆã€‚]], "tformat") +t("Redux", "时空回å“", "talent name") +t([[The next talent you cast with a cooldown of %d or less will not go on cooldown. + Once a talent is effected by this spell or %d turns pass the effect is lost.]], [[æŽ¥ä¸‹æ¥ %d 回åˆä¸ï¼Œå†·å´æ—¶é—´ä¸å¤§äºŽ %d 的技能,åªéœ€è¦ä¸€å›žåˆå†·å´ã€‚ +对一个技能生效åŽï¼Œè¯¥æ•ˆæžœå°†ç»“æŸã€‚]], "tformat", {2,1}) +t("Entropy", "熵", "talent name") +t("Each turn, for the next %d turns, one of the target's sustained talents will be deactivated.", "æŽ¥ä¸‹æ¥ %d 回åˆä¸ï¼Œæ¯å›žåˆè§£é™¤ç›®æ ‡çš„éšæœºä¸€ä¸ªæŒç»æ€§æŠ€èƒ½ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/fate-weaving.lua" + +t("Spin Fate", "命è¿ä¹‹ä¸", "talent name") +t([[Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by %d for three turns. + This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of %d).]], [[æ¯å½“ä½ è¦å—åˆ°å…¶ä»–äººé€ æˆçš„ä¼¤å®³æ—¶ï¼Œä½ ç¼–ç»‡ä¸€å±‚å‘½è¿ä¹‹ä¸ï¼Œä½¿ä½ çš„é—ªé¿å’Œè±å…å¢žåŠ %d ,æŒç»ä¸‰å›žåˆã€‚ + 这个效果æ¯å›žåˆåªèƒ½è§¦å‘一次,ä¸èƒ½å åŠ ä¸‰å±‚ ( åŠ æˆæœ€å¤šä¸º %d ).]], "tformat") +t("Seal Fate", "命è¿å°å°", "talent name") +t([[Activate to Seal Fate for %d turns. When you damage a target while Seal Fate is active you gain Spin and have a %d%% chance to increase the duration of one detrimental status effect on it by one turn. + If you have Spin Fate active the chance will be increased by 33%% per Spin (for %d%% at three Spin.) + The duration increase can occur up to %d times per turn and the bonus Spin once per turn.]], [[激活这个技能å°å°å‘½è¿ %d 回åˆã€‚ + 在这个技能激活期间,æ¯å½“ä½ å¯¹ç›®æ ‡é€ æˆä¼¤å®³ï¼Œä½ 获得一层命è¿ä¹‹ä¸æ•ˆæžœï¼Œå¹¶æœ‰ %d%% å‡ çŽ‡å»¶é•¿ç›®æ ‡çš„ä¸€ä¸ªè´Ÿé¢æ•ˆæžœä¸€å›žåˆã€‚ + æ¯å±‚命è¿ä¹‹ä¸å°†ä½¿è´Ÿé¢çŠ¶æ€å»¶é•¿çš„æ¦‚çŽ‡å¢žåŠ 33%% ( ä¸‰å±‚æ•ˆæžœæ—¶å¢žåŠ %d%% 。 ) + è´Ÿé¢çŠ¶æ€å»¶é•¿æ¯å›žåˆåªèƒ½è§¦å‘ %d 次,该效果获得的命è¿ä¹‹ä¸æ¯å›žåˆæœ€å¤šä¸€å±‚。]], "tformat") +t("Fateweaver", "命è¿ç¼–织", "talent name") +t("You now gain %d combat accuracy, physical power, spellpower, and mindpower per Spin.", "现在æ¯å±‚命è¿ä¹‹ä¸ä½¿ä½ 获得 %d 命ä¸ï¼Œç‰©ç†ã€æ³•æœ¯å’Œç²¾ç¥žå¼ºåº¦ã€‚", "tformat") +t("Webs of Fate", "命è¿ä¹‹ç½‘", "talent name") +t([[For the next %d turns you displace %d%% of any damage you receive onto a random enemy. + While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.]], [[接下æ¥çš„ %d 回åˆä¸ï¼Œä½ å°†å—到的 %d%% 伤害转移给éšæœºçš„敌人。 + 当命è¿ä¹‹ç½‘æ¿€æ´»æ—¶ï¼Œä½ æ¯å›žåˆå¯ä»¥é¢å¤–获得一层命è¿ä¹‹ä¸ï¼ŒåŒæ—¶ä½ 的命è¿ä¹‹ä¸ä¸Šé™ç¿»å€ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/flux.lua" + +t("Induce Anomaly", "引导异常", "talent name") +t([[Create an anomaly, reducing your Paradox by %d. This spell will never produce a major anomaly. + Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger. However upon learning Twist Fate you may target Induced Anomalies. + The Paradox reduction will increase with your Spellpower.]], [[引å‘一次异常,å‡å°‘ä½ çš„ç´Šä¹±å€¼ %d 。这个技能ä¸ä¼šå¼•å‘é‡å¤§å¼‚常。 + 引导异常ä¸ä¼šè¢«æ‰æ›²å‘½è¿å»¶åŽï¼Œä¹Ÿä¸ä¼šè§¦å‘被延åŽçš„异å˜ã€‚ + 然而,当å¦ä¼šæ‰æ›²å‘½è¿åŽï¼Œä½ å¯ä»¥é€‰ä¸å¼•å¯¼å¼‚å˜ä½œä¸ºç›®æ ‡ã€‚ + å—法术强度影å“,紊乱值å‡å°‘效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Reality Smearing", "弥散现实", "talent name") +t("#LIGHT_BLUE##Source# converts damage to paradox!", "#LIGHT_BLUE##Source#将伤害转化为紊乱值!", "delayedLogMessage") +t("#LIGHT_BLUE#(%d converted)#LAST#", "#LIGHT_BLUE#(%d 转化)#LAST#", "tformat") +t([[While active 30%% of all damage you take is converted into %0.2f Paradox per point. + The Paradox is gained over three turns.]], [[å½“æ¿€æ´»è¿™ä¸ªæŠ€èƒ½æ—¶ï¼Œä½ å—到伤害的 30%% 被转化为 %0.2f 的紊乱值。 + 这些紊乱伤害会被分散到三个回åˆä¸ã€‚]], "tformat") +t("Attenuate", "æ¹®çæ´ªæµ", "talent name") +t([[Deals %0.2f temporal damage over %d turns to all targets in a radius of %d. Targets with Reality Smearing active will instead recover %d life over four turns. + If a target is reduced below 20%% life while Attenuate is active it may be instantly slain. + The damage will scale with your Spellpower.]], [[对范围内所有å•ä½é€ æˆ %0.2f 时空伤害,这些伤害会被分散到 %d 回åˆä¸ã€‚技能åŠå¾„为 %d æ ¼ã€‚ + 带有弥散现实效果的å•ä½ä¸ä¼šå—到伤害,并在四回åˆä¸å›žå¤ %d 生命值。 + å¦‚æžœç›®æ ‡çš„ç”Ÿå‘½å€¼è¢«å‡ä½Žåˆ° 20%% 以下,湮çæ´ªæµå°†ä¼šç«‹åˆ»æ€æ»ç›®æ ‡ã€‚ + å—到法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Twist Fate", "æ‰æ›²å‘½è¿", "talent name") +t("You must have a twisted anomaly to cast this spell.", "ä½ å¿…é¡»æœ‰è¢«æ•èŽ·çš„异常æ¥ä½¿ç”¨è¯¥æ³•æœ¯ã€‚", "logPlayer") +t("#STEEL_BLUE#Casts %s.", "#STEEL_BLUE#释放 %s.", "logPlayer") +t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#瞄准%s", "saySimple") +t("#STEEL_BLUE#You take control of %s.", "#STEEL_BLUE#ä½ æŽ§åˆ¶äº†ä¸€æ¬¡%s.", "logPlayer") +t([[If Twist Fate is not on cooldown minor anomalies will be held for %d turns, allowing your spell to cast as normal. While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area. + If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action. + Paradox reductions from held anomalies occur when triggered. + + Current Anomaly: %s + + %s]], [[当æ‰æ›²å‘½è¿æ²¡æœ‰è¿›å…¥å†·å´æ—¶ï¼Œå¾®å°å¼‚å˜å°†ä¼šè¢«å»¶åŽ %d 回åˆï¼Œå…è®¸ä½ æ£å¸¸åœ°ä½¿ç”¨æ³•æœ¯ã€‚ ä½ å¯ä»¥ä½¿ç”¨æ‰æ›²å‘½è¿æŠ€èƒ½æ¥é€‰æ‹©æŒ‡å®šçš„区域æ¥è§¦å‘被延åŽçš„异å˜ã€‚ 如果在第一个异å˜è¢«å»¶åŽçš„回åˆä¸å¼•å‘了第二个异å˜ï¼Œé‚£ä¹ˆç¬¬ä¸€ä¸ªå¼‚å˜å°†ä¼šç«‹åˆ»è§¦å‘,并且打æ–ä½ å½“å‰çš„回åˆæˆ–行动。 + 当触å‘被延åŽçš„异å˜æ—¶ï¼Œå¯ä»¥ç«‹å³å‡å°‘紊乱值。 + + 当å‰å¼‚å˜ï¼š %s + + %s ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/gravity.lua" + +t("Repulsion Blast", "排斥冲击", "talent name") +t("%s slams into something solid!", "%s撞到了æŸä¸ªåšå®žçš„物体ï¼", "logSeen") +t("%s is knocked back!", "%s 被击退。", "logSeen") +t([[Sends out a blast wave of gravity in a radius %d cone, dealing %0.2f base physical (gravity) damage and knocking back targets caught in the area. + Targets knocked into walls or other targets take 25%% additional damage and deal 25%% damage to targets they're knocked into. + Closer targets will be knocked back further and the damage will scale with your Spellpower.]], [[在åŠå¾„ %d ç 的锥形范围内释放一股爆炸性的é‡åŠ›å†²å‡»æ³¢ï¼Œé€ æˆ %0.2f ç‰©ç† (é‡åŠ› )ä¼¤å®³å¹¶å‡»é€€èŒƒå›´å†…ç›®æ ‡ã€‚ + 被击飞至墙上或其他å•ä½çš„ç›®æ ‡å—到é¢å¤– 25%% 伤害,并对被击ä¸çš„å•ä½é€ æˆ 25%% 伤害。 + ç¦»ä½ è¶Šè¿‘çš„ç›®æ ‡å°†ä¼šè¢«å‡»é£žå¾—æ›´è¿œã€‚å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Gravity Spike", "é‡åŠ›é’‰åˆº", "talent name") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t("%s is drawn in by the singularity!", "%s 被拖å‘时空奇点ï¼", "logSeen") +t([[Creates a gravity spike in a radius of %d that moves all targets towards the spell's center and inflicts %0.2f physical (gravity) damage. + Each target moved beyond the first increases the damage by %0.2f (up to a maximum of %0.2f bonus damage). + Targets take reduced damage the further they are from the epicenter (20%% less per tile). + The damage dealt will scale with your Spellpower.]], [[在åŠå¾„ %d èŒƒå›´å†…åˆ¶é€ ä¸€ä¸ªé‡åŠ›é’‰åˆºï¼Œå°†æ‰€æœ‰ç›®æ ‡ç‰µå¼•è‡³æ³•æœ¯ä¸å¿ƒï¼Œé€ æˆ %0.2f ç‰©ç† (é‡åŠ› )伤害。 + 从第二个å•ä½èµ·ï¼Œæ¯ç‰µå¼•ä¸€ä¸ªå•ä½å°†ä¼šä½¿ä¼¤å®³å¢žåŠ %0.2f (æœ€å¤šå¢žåŠ %0.2f é¢å¤–伤害 )。 + 离法术ä¸å¿ƒè¶Šè¿œï¼Œç›®æ ‡å—到的伤害越少 (æ¯æ ¼å‡å°‘ 20%%)。 + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Gravity Locus", "é‡åŠ›æ ¸å¿ƒ", "talent name") +t([[Create a gravity field around you that converts %d%% all damage you deal into physical damage, slows incoming projectiles by %d%%, and protects you from all gravity damage and effects. + Additionally, damage dealt by Repulsion Blast has a %d%% chance to reduce the target's knockback resistance by half for two turns.]], [[åœ¨ä½ èº«è¾¹åˆ¶é€ ä¸€ä¸ªé‡åŠ›åœºï¼Œå°†ä½ é€ æˆä¼¤å®³çš„ %d%% 转化为物ç†ä¼¤å®³ï¼Œä½¿å‘ä½ å‘射的飞行物å‡é€Ÿ %d%% ï¼Œå¹¶ä½¿ä½ å…å—é‡åŠ›ä¼¤å®³å’Œæ•ˆæžœçš„å½±å“。 + æ¤å¤–ï¼ŒæŽ’æ–¥å†²å‡»å¯¹ç›®æ ‡é€ æˆä¼¤å®³ä¹‹åŽï¼Œæœ‰ %d%% çš„å‡ çŽ‡å°†ç›®æ ‡çš„å‡»é€€æŠ—æ€§å‡åŠä¸¤å›žåˆã€‚]], "tformat") +t("Gravity Well", "é‡åŠ›ä¹‹äº•", "talent name") +t([[Increases local gravity in a radius of %d for %d turns, dealing %0.2f physical (gravity) damage as well as decreasing the global speed of all affected targets by %d%%. + The damage done will scale with your Spellpower.]], [[å¢žåŠ åŠå¾„ %d 范围内的é‡åŠ› %d 回åˆï¼Œé€ æˆ %0.2f ç‰©ç† ( é‡åŠ› ) 伤害,并é™ä½Žæ‰€æœ‰ç›®æ ‡çš„整体速度 %d%% 。 + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/guardian.lua" + +t("Strength of Purpose", "æ„志之力", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using swords, axes, maces, knives, or bows. + You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. + These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]], [[当使用剑ã€æ–§ã€æƒæ–ã€åŒ•é¦–或者弓ç®æ—¶ï¼Œå¢žåŠ æ¦å™¨ä¼¤å®³ %d%% ,物ç†å¼ºåº¦30。 + 当装备æ¦å™¨ã€å¼¹è¯æˆ–者计算æ¦å™¨ä¼¤å®³æ—¶ï¼Œä½ 使用é”法å–ä»£ä½ çš„åŠ›é‡å±žæ€§è¿›è¡Œè®¡ç®—。 + 这个技能的奖励伤害å–代æ¦å™¨æŽŒæ¡ã€åŒ•é¦–掌æ¡å’Œå¼“ç®æŽŒæ¡çš„åŠ æˆã€‚]], "tformat") +t("Guardian Unity", "守å«èžåˆ", "talent name") +t("Guardian", "守å«", "_t") +t("#STEEL_BLUE##Source# shares damage with %s guardian!", "#STEEL_BLUE##Source#å’Œ%s的守å«å…±äº«ä¼¤å®³!", "delayedLogMessage") +t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 伤害共享)#LAST#", "tformat") +t("Not enough space to summon warden!", "没有足够的空间å¬å”¤å®ˆå«ï¼", "logPlayer") +t([[When a single hit deals more than %d%% of your maximum life another you appears and takes %d%% of the damage as well as %d%% of all damage you take for the next %d turns. + The clone is out of phase with this reality and deals 50%% less damage but its arrows will pass through friendly targets. + This talent has a cooldown.]], [[当å•æ¬¡æ”»å‡»å¯¹ä½ é€ æˆäº†æœ€å¤§ç”Ÿå‘½å€¼ %d%% 以上的伤害时,å¦ä¸€ä¸ªä½ 出现,å¸æ”¶è¿™æ¬¡ä¼¤å®³çš„ %d%% ,并å¸æ”¶ %d%% ä½ åœ¨æŽ¥ä¸‹æ¥ %d 回åˆä¸çš„所有伤害。 + 这个克隆体处于现实ä½é¢ä¹‹å¤–ï¼Œå› æ¤åªèƒ½é€ æˆ 50%% 伤害,并且射出的ç®çŸ¢å¯ä»¥ç©¿è¿‡å‹å†›ã€‚ 这个技能有冷å´æ—¶é—´ã€‚]], "tformat") +t("Vigilance", "严阵以待", "talent name") +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%sæ¢å¤äº†!#LAST#", "logSeen") +t([[Improves your capacity to see invisible foes by +%d and to see through stealth by +%d. Additionally you have a %d%% chance to recover from a single negative status effect each turn. + Sense abilities will scale with your Magic stat.]], [[å¢žå¼ºä½ çš„éšå½¢ä¾¦æµ‹èƒ½åŠ› +%d 以åŠæ½œè¡Œä¾¦æµ‹èƒ½åŠ› +%d 。 æ¤å¤–,æ¯å›žåˆä½ 有 %d%% çš„å‡ çŽ‡ä»Žä¸€ä¸ªè´Ÿé¢çŠ¶æ€ä¸å›žå¤ã€‚ + å—é”法属性影å“ï¼Œä¾¦æµ‹èƒ½åŠ›æŒ‰æ¯”ä¾‹å¢žåŠ ã€‚]], "tformat") +t("Warden's Focus", "专注守å«", "talent name") +t("You require a weapon to use this talent.", "ä½ éœ€è¦æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You must pick a focus target.", "ä½ å¿…é¡»é€‰æ‹©ä¸€ä¸ªé›†ä¸ç›®æ ‡", "logPlayer") +t([[Attack the target with either your ranged or melee weapons for %d%% weapon damage. For the next %d turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target. + Attacks against this target gain %d%% critical chance and critical strike power while you take %d%% less damage from all enemies whose rank is lower then that of your focus target.]], [[ä½¿ç”¨ä½ çš„è¿œç¨‹æˆ–è€…è¿‘æˆ˜æ¦å™¨å¯¹ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ 在接下æ¥çš„ %d 回åˆä¸ï¼Œä½ çš„éšæœºç›®æ ‡æŠ€èƒ½ï¼Œæ¯”如闪çƒçµåˆƒå’Œå®ˆå«å¬å”¤å°†ä¼šé›†ä¸å‘½ä¸ç›®æ ‡ã€‚ + å¯¹è¿™ä¸ªç›®æ ‡çš„æ”»å‡»èŽ·å¾— %d%% é¢å¤–çš„æš´å‡»å‡ çŽ‡å’Œæš´å‡»åŠ æˆï¼ŒåŒæ—¶å…¶ä»–åˆ†çº§ä½ŽäºŽç›®æ ‡çš„å•ä½å¯¹ä½ é€ æˆçš„伤害å‡å°‘ %d%% ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/induced-phenomena.lua" + +t("Cosmic Cycle", "宇宙圈", "talent name") +t("#LIGHT_BLUE#Your cosmic cycle expands.", "#LIGHT_BLUE#ä½ çš„å®‡å®™åœˆè†¨èƒ€äº†ã€‚", "logPlayer") +t("#LIGHT_RED#Your cosmic cycle contracts.", "#LIGHT_RED#ä½ çš„å®‡å®™åœˆæ”¶ç¼©äº†ã€‚", "logPlayer") +t([[Tune yourself into the ebb and flow of spacetime. When your Paradox crosses a 100 point threshold, your Cosmic Cycle gains or loses one radius. + While Cosmic Cycle is expanding, your temporal resistance penetration will be increased by %d%%. While it's contracting, your Willpower for Paradox calculations will be increased by %d%%.]], [[è°ƒæ•´ä½ è‡ªå·±è¿›å…¥æ—¶ç©ºçš„æ¶¨è½ã€‚å½“ä½ çš„ç´Šä¹±å€¼è¶…è¿‡100ç‚¹çš„ä¸´ç•Œç‚¹æ—¶ï¼Œä½ çš„å®‡å®™è½®å›žä¼šè†¨èƒ€æˆ–æ”¶ç¼©ä¸€ä¸ªåŠå¾„。 + å½“å®‡å®™åœˆè†¨èƒ€æ—¶ï¼Œä½ çš„æ—¶ç©ºæŠ—æ€§ç©¿é€å°†å¢žåŠ %d%% ã€‚å½“å®ƒæ”¶ç¼©æ—¶ï¼Œä½ è®¡ç®—ç´Šä¹±å€¼æ—¶çš„æ„å¿—åŠ›å°†å¢žåŠ %d%% 。]], "tformat") +t("Polarity Shift", "奇点切æ¢", "talent name") +t("You must have Cosmic Cycle active to use this talent.", "ä½ å¿…é¡»å¼€å¯å®‡å®™åœˆæ‰èƒ½ä½¿ç”¨è¿™ä¸€æŠ€èƒ½", "logPlayer") +t("Polarity Bolt", "奇点飞弹", "_t") +t([[Reverses the polarity of your Cosmic Cycle. If it's currently contracting, it will begin to expand, firing a homing missile at each target within the radius that deals %0.2f temporal damage. + If it's currently expanding, it will begin to contract, braiding the lifelines of all targets within the radius for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The damage will scale with your Spellpower.]], [[é€†è½¬ä½ å®‡å®™åœˆçš„æžæ€§ã€‚如果它æ£åœ¨æ”¶ç¼©ï¼Œå®ƒå°†å¼€å§‹è†¨èƒ€ï¼Œå‘åŠå¾„范围内的æ¯ä¸ªç›®æ ‡å‘å°„ä¸€æžšçž„å‡†çš„é£žå¼¹ï¼Œé€ æˆ %0.2f 时空伤害。 + 如果它目å‰æ£åœ¨æ‰©å¼ ,它将开始收缩,将åŠå¾„èŒƒå›´å†…æ‰€æœ‰ç›®æ ‡çš„ç”Ÿå‘½çº¿ç¼–ç»‡ %d 回åˆã€‚è¢«ç¼–ç»‡ç›®æ ‡æ‰¿å—å¯¹å…¶ä»–ç¼–ç»‡ç›®æ ‡é€ æˆçš„所有伤害的 %d%% 。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Reverse Causality", "é€†è½¬å› æžœ", "talent name") +t([[When a creature enters your expanding Cosmic Cycle, you heal %d life at the start of your next turn. + When a creature leaves your contracting Cosmic Cycle, you reduce the duration of one detrimental effect on you by %d at the start of your next turn. + The healing will scale with your Spellpower.]], [[å½“ä¸€ä¸ªç”Ÿç‰©è¿›å…¥ä½ è†¨èƒ€çš„å®‡å®™åœˆæ—¶ï¼Œä½ åœ¨ä¸‹ä¸€å›žåˆå¼€å§‹æ—¶æ²»ç–— %d 生命。 + å½“ä¸€ä¸ªç”Ÿç‰©ç¦»å¼€ä½ æ”¶ç¼©çš„å®‡å®™åœˆæ—¶ï¼Œä½ åœ¨ä¸‹ä¸€å›žåˆå¼€å§‹æ—¶å°†å¯¹ä½ é€ æˆä¸€ä¸ªè´Ÿé¢æ•ˆæžœçš„æŒç»æ—¶é—´å‡å°‘ %d 。 + 治疗é‡å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Epoch", "亚伯契", "talent name") +t("%s resists the blindness!", "%s抵抗了致盲!", "logSeen") +t("%s resists the pin!", "%s抵抗了定身ï¼", "logSeen") +t("%s resists the confusion!", "%s抵抗了混乱ï¼", "logSeen") +t([[While your cosmic cycle is expanding, creatures in its radius have a %d%% chance to suffer the effects of aging; pinning, blinding, or confusing them for 3 turns. + While your cosmic cycle is contracting, creatures in its radius suffer from age regression; reducing their three highest stats by %d. + The chance and stat reduction will scale with your Spellpower.]], [[å½“ä½ çš„å®‡å®™åœˆåœ¨æ‰©å±•æ—¶ï¼Œå…¶åŠå¾„内的生物有 %d%% 的机会éå—è€åŒ–çš„å½±å“;定身ã€è‡´ç›²æˆ–混乱它们3回åˆã€‚ + å½“ä½ çš„å®‡å®™åœˆåœ¨æ”¶ç¼©æ—¶ï¼Œå…¶åŠå¾„内的生物会éå—年龄退行的痛苦;它们的三个最高属性会å‡å°‘ %d 。 + å‡ çŽ‡å’Œå±žæ€§é™ä½Žæ•ˆæžœå—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/matter.lua" + +t("Dust to Dust", "土归土", "talent name") +t([[Fires a beam that turns matter into dust, inflicting %0.2f temporal damage and %0.2f physical (warp) damage. + Alternatively you may target yourself, creating a field of radius %d around you that will inflict the damage over three turns. + The damage will scale with your Spellpower.]], [[å‘射一é“å°„çº¿ï¼Œä»¤ç‰©è´¨å½’äºŽå°˜åœŸï¼Œé€ æˆ %0.2f 时空与 %0.2f 物ç†ä¼¤å®³ã€‚ + 也å¯ä»¥ä»¥è‡ªå·±ä¸ºç›®æ ‡ï¼Œåˆ¶é€ 一个围绕自己 %d ç 的领域,在 3 回åˆå†…é€ æˆä¼¤å®³ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Matter Weaving", "物质编织", "talent name") +t([[Weave matter into your flesh, becoming incredibly resilient to damage. While active you gain %d armour, %d%% resistance to stunning, and %d%% resistance to cuts. + The bonus to armour will scale with your Magic.]], [[ä½ çš„è¡€è‚‰è¢«æ”¹å˜ï¼Œå¯¹ä¼¤å®³çš„抗性æ高。 + å¢žåŠ %d 护甲, %d%% 震慑å…疫, %d%% æµè¡€å…疫。 + æŠ¤ç”²åŠ æˆå—é”æ³•åŠ æˆã€‚]], "tformat") +t("Materialize Barrier", "物质å±éšœ", "talent name") +t("materialize barrier", "物质å±éšœ", "_t") +t("a summoned wall of stone", "å¬å”¤çš„岩石墙å£", "_t") +t([[Create a tightly bound matter wall of up to a length of %d that lasts %d turns. + If any part of this wall is dug out it will explode, causing targets in a radius of %d to bleed for %0.2f physical damage over six turns.]], [[åˆ¶é€ ä¸€å±‚åšå®žçš„物质墙,长度为 %d ,æŒç» %d 回åˆã€‚ + 当墙å£è¢«æŒ–掘时,会产生åŠå¾„ %d 的爆炸,范围内敌人会进入æµè¡€çŠ¶æ€ï¼Œ 6 回åˆå†…å—到 %0.2f 物ç†ä¼¤å®³ã€‚]], "tformat") +t("Disintegration", "裂解", "talent name") +t("#CRIMSON#%s's beneficial effect was stripped!#LAST#", "#CRIMSON#%s的有益效果被除去了ï¼#LAST#", "logSeen") +t([[While active your physical and temporal damage has a %d%% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit. + Only one physical and one magical effect may be removed per turn from each target. + Additionally your Dust to Dust spell now digs up to %d tiles into walls.]], [[ä½ é€ æˆç‰©ç†å’Œæ—¶ç©ºä¼¤å®³æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡é™¤åŽ»ä¸€é¡¹ç‰©ç†æˆ–é”法增益效果。 + æ¯ä¸ªç”Ÿç‰©æ¯å›žåˆåªèƒ½è¢«é™¤åŽ»ä¸€é¡¹æ•ˆæžœã€‚ + åŒæ—¶ï¼Œä½ 的土归土技能能挖至多 %d æ ¼å†…çš„å¢™å£ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/other.lua" + +t("Spacetime Tuning", "时空调è°", "_t") +t("What's your preferred paradox level?", "ä½ å¸Œæœ›å°†ç´Šä¹±å€¼è°ƒæ•´åˆ°å¤šå°‘ï¼Ÿ", "_t") +t([[Use to set your preferred Paradox. While resting or waiting you'll adjust your Paradox towards this number at the rate of %d per turn. + Your Paradox modifier is factored into the duration and spellpower of all chronomancy spells. + + Preferred Paradox : %d + Paradox Modifier : %d%% + Spellpower for Chronomancy : %d + Willpower Paradox Modifier : -%d + Paradox Sustain Modifier : +%d + Total Modifed Paradox : %d + Current Anomaly Chance : %d%%]], [[设置自己的紊乱值。 + 休æ¯æˆ–ç‰å¾…æ—¶ï¼Œä½ æ¯å›žåˆå°†è‡ªåŠ¨è°ƒèŠ‚ %d 点紊乱值趋å‘äºŽä½ çš„è®¾å®šå€¼ã€‚ + ä½ çš„ç´Šä¹±å€¼ä¼šä¿®æ£æ‰€æœ‰æ—¶ç©ºæ³•æœ¯çš„æŒç»æ—¶é—´å’Œæ³•æœ¯å¼ºåº¦ã€‚ + 设定的紊乱值:%d + 紊乱值修æ£çŽ‡ï¼š%d%% + 时空法术强度:%d + æ„å¿—ä¿®æ£æ•°å€¼ï¼š-%d + 紊乱维æŒæ•°å€¼ï¼š+%d + ä¿®æ£åŽç´Šä¹±å€¼ï¼š%d + 当å‰å¼‚å¸¸å‡ çŽ‡ï¼š%d%%]], "tformat") +t("Slow", "å‡é€Ÿ", "talent name") +t([[Creates a time distortion in a radius of %d that lasts for %d turns, decreasing global speed by %d%% for 3 turns and inflicting %0.2f temporal damage each turn to all targets within the area. + The slow effect and damage dealt will scale with your Spellpower.]], [[在 %d ç åŠå¾„èŒƒå›´å†…åˆ¶é€ 1 个时间æ‰æ›²åŠ›åœºï¼ŒæŒç» %d 回åˆã€‚åŒæ—¶å‡å°‘ %d%% ç›®æ ‡æ•´ä½“é€Ÿåº¦ï¼ŒæŒç» 3 回åˆï¼Œå½“ç›®æ ‡å¤„äºŽæ¤èŒƒå›´å†…æ—¶æ¯å›žåˆé€ æˆ %0.2f 时空伤害。 + å—法术强度影å“,å‡é€Ÿæ•ˆæžœå’Œä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Spacetime Mastery", "时空掌æ¡", "talent name") +t("Your mastery of spacetime reduces the cooldown of Banish, Dimensional Step, Swap, and Temporal Wake by %d, and the cooldown of Wormhole by %d. Also improves your Spellpower for purposes of hitting targets with chronomancy effects that may cause continuum destabilization (Banish, Time Skip, etc.), as well as your chance of overcoming continuum destabilization, by %d%%.", "ä½ å¯¹æ—¶ç©ºçš„æŽŒæ¡è®©ä½ å‡å°‘空间跳跃ã€æ—¶ç©ºæ”¾é€ã€ã€æ—¶ç©ºè§‰é†’的冷å´æ—¶é—´ %d 个回åˆï¼Œå‡å°‘虫洞跃è¿çš„冷å´æ—¶é—´ %d 个回åˆã€‚åŒæ—¶å½“ä½ å¯¹ç›®æ ‡ä½¿ç”¨å¯èƒ½é€ æˆè¿žç»ç´Šä¹±çš„技能(时空放é€ã€æ—¶é—´è·³è·ƒï¼‰æ—¶å¢žåŠ %d%% 的法术强度。", "tformat") +t("Quantum Feed", "é‡å充能", "talent name") +t([[You've learned to boost your magic through your control over the spacetime continuum. Increases your Magic and your Spell Save by %d. + The effect will scale with your Willpower.]], [[ä½ å·²ç»å¦ä¼šé€šè¿‡æŽ§åˆ¶æ—¶ç©ºçš„æµåŠ¨æ¥å¢žå¼ºé”力。 + å¢žåŠ %d 点é”法和法术è±å…。 + å—æ„å¿—å½±å“ï¼Œæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Moment of Prescience", "预知之门", "talent name") +t([[You pull your awareness fully into the moment, increasing your stealth detection, see invisibility, defense, and accuracy by %d for %d turns. + If you have Spin Fate active when you cast this spell, you'll gain a bonus to these values equal to 50%% of your spin. + This spell takes no time to cast.]], [[ä½ é›†ä¸æ„识æå‡ä½ 的潜行侦测ã€éšå½¢ä¾¦æµ‹ã€é—ªé¿å’Œå‘½ä¸å‡ 率 %d æŒç» %d 回åˆã€‚ + å¦‚æžœä½ å·²ç»æ¿€æ´»äº†å‘½è¿ä¹‹ç½‘æŠ€èƒ½ï¼Œä½ å°†å¾—åˆ°ä¸€ä¸ªåŸºäºŽ 50%% 命è¿ä¹‹ç½‘获得æå‡ç‚¹æ•°çš„增益。 + æ¤æŠ€èƒ½ä¸éœ€è¦æ–½æ³•æ—¶é—´ã€‚]], "tformat") +t("Gather the Threads", "èšé›†èžºæ—‹", "talent name") +t([[You begin to gather energy from other timelines. Your Spellpower will increase by %0.2f on the first turn and %0.2f more each additional turn. + The effect ends either when you cast a spell, or after five turns. + Eacn turn the effect is active, your Paradox will be reduced by %d. + This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.]], [[ä½ å¼€å§‹ä»Žå…¶ä»–æ—¶é—´çº¿æœé›†èƒ½é‡ï¼Œåˆå§‹å¢žåŠ %0.2f 法术强度并且æ¯å›žåˆé€æ¸å¢žåŠ %0.2f 法术强度。 + æ¤æ•ˆæžœä¼šå› 为使用技能而ä¸æ–,å¦åˆ™æ¤æŠ€èƒ½ä¼šåœ¨ 5 回åˆåŽç»“æŸã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆä½ 的紊乱值会é™ä½Ž %d 点。 + æ¤æŠ€èƒ½ä¸ä¼šæ‰“æ–时空调è°ï¼Œæ¿€æ´»æ—¶ç©ºè°ƒè°æŠ€èƒ½ä¹ŸåŒæ ·ä¸ä¼šæ‰“æ–æ¤æŠ€èƒ½ã€‚]], "tformat") +t("Entropic Field", "熵光领域", "talent name") +t([[You encase yourself in a field that slows incoming projectiles by %d%%, and increases your physical resistance by %d%%. + The effect will scale with your Spellpower.]], [[åˆ¶é€ ä¸€ä¸ªé¢†åŸŸå›´ç»•è‡ªå·±ï¼Œå‡å°‘所有抛射物 %d%% çš„é€Ÿåº¦å¹¶å¢žåŠ %d%% 物ç†ä¼¤å®³æŠµæŠ—。 + å—法术强度影å“ï¼Œæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Fade From Time", "时光凋零", "talent name") +t([[You partially remove yourself from the timeline for 10 turns. + This increases your resistance to all damage by %d%%, reduces the duration of all detrimental effects on you by %d%%, and reduces all damage you deal by 20%%. + The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell. + The effects scale with your Spellpower.]], [[ä½ å°†éƒ¨åˆ†èº«ä½“ç§»å‡ºæ—¶é—´çº¿ï¼ŒæŒç» 10 回åˆ. + å¢žåŠ ä½ %d%% 所有伤害抵抗,å‡å°‘ %d%% è´Ÿé¢çŠ¶æ€æŒç»æ—¶é—´å¹¶å‡å°‘ 20%% ä½ é€ æˆçš„伤害。 + æŠµæŠ—åŠ æˆã€çŠ¶æ€å‡å°‘值和伤害惩罚会éšæ³•æœ¯æŒç»æ—¶é—´çš„å¢žåŠ è€Œé€æ¸å‡å°‘。 + å—法术强度影å“ï¼Œæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("%s's Paradox Clone", "%sçš„æ— åºå…‹éš†", "tformat") +t("The real %s... or so %s says.", "真æ£çš„%s... 或者%sè¿™æ ·è¯´ã€‚", "tformat") +t("Paradox Clone", "æ— åºå…‹éš†", "_t") +t([[You summon your future self to fight alongside you for %d turns. At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[ä½ å¬å”¤æœªæ¥çš„è‡ªå·±å’Œä½ ä¸€èµ·æˆ˜æ–—ï¼ŒæŒç» %d 回åˆã€‚当技能结æŸåŽï¼Œåœ¨æœªæ¥çš„æŸä¸ªæ—¶é—´ç‚¹ï¼Œä½ 会被拉回到过去,ååŠ©ä½ è‡ªå·±æˆ˜æ–—ã€‚ + 这个法术会使时间线分裂,所以其他åŒæ ·èƒ½ä½¿æ—¶é—´çº¿åˆ†è£‚的技能在æ¤æœŸé—´ä¸èƒ½æˆåŠŸé‡Šæ”¾ã€‚]], "tformat") +t("Displace Damage", "伤害转移", "talent name") +t("#PINK##Source# displaces some damage onto #Target#!", "#PINK##Source#将部分伤害转移至#Target#!", "delayedLogMessage") +t([[You bend space around you, displacing %d%% of any damage you receive onto a random enemy within range. + ]], [[ç©ºé—´åœ¨ä½ èº«è¾¹æŠ˜å ,转移 %d%% 伤害到范围内éšæœº 1 个敌人身上。 + ]], "tformat") +t("Repulsion Field", "排斥之环", "talent name") +t([[You surround yourself with a radius %d distortion of gravity, knocking back and dealing %0.2f physical damage to all creatures inside it. The effect lasts %d turns. Deals 50%% extra damage to pinned targets, in addition to the knockback. + The blast wave may hit targets more then once, depending on the radius and the knockback effect. + The damage will scale with your Spellpower.]], [[ä½ ç”¨ %d ç åŠå¾„范围的é‡åŠ›å¸æ”¶å…‰çŽ¯å›´ç»•è‡ªå·±ï¼Œå‡»é€€æ‰€æœ‰å•ä½å¹¶é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚æ¤æ•ˆæžœæŒç» %d 回åˆã€‚对定身状æ€ç›®æ ‡é¢å¤–é€ æˆ 50%% 伤害。 + 这股爆炸性冲击波å¯èƒ½ä¼šå¯¹ç›®æ ‡é€ æˆå¤šæ¬¡ä¼¤å®³ï¼Œè¿™å–决于攻击åŠå¾„和击退效果。 + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("Temporal Clone", "时空å¤åˆ¶", "_t") +t([[Clones the target creature for up to %d turns. The duration of the effect will be divided by half the target's rank, and the target will have have %d%% of its normal life and deal %d%% less damage. + If you clone a hostile creature the clone will target the creature it was cloned from. + The life and damage penalties will be lessened by your Spellpower.]], [[ä½ å¤åˆ¶ç›®æ ‡ï¼Œä»Žå…¶ä»–时间线上å¬å”¤å‡ºå¤åˆ¶ä½“,æŒç» %d 回åˆã€‚æŒç»æ—¶é—´å°†ä¼šé™¤ä»¥ç›®æ ‡åˆ†çº§çš„一åŠï¼Œä¸”å¤åˆ¶ä½“åªæ‹¥æœ‰ç›®æ ‡ %d%% çš„ç”Ÿå‘½ï¼Œé€ æˆçš„伤害å‡å°‘ %d%% 。 + å¦‚æžœä½ å¤åˆ¶äº†ä¸€ä¸ªæ•Œäººï¼Œå¤åˆ¶ä½“ä¼šç«‹åˆ»çž„å‡†é‚£ä¸ªè¢«ä½ å¤åˆ¶çš„敌人。 + å—æ³•æœ¯å¼ºåº¦åŠ æˆï¼Œç”Ÿå‘½å€¼å’Œä¼¤å®³æƒ©ç½šæŒ‰æ¯”例å‡å°ã€‚]], "tformat") +t("Damage Smearing", "时空转化", "talent name") +t("%s(%d smeared)#LAST#", "%s(%d 时空转化)#LAST#", "tformat") +t([[You convert %d%% of all non-temporal damage you receive into temporal damage spread out over %d turns. + This damage will bypass resistance and affinity.]], [[ä½ è½¬åŒ–æ‰€æœ‰å—到的 %d%% çš„éžæ—¶ç©ºä¼¤å®³ä¸ºæŒç» %d 回åˆçš„时空伤害释放出去。 + é€ æˆçš„ä¼¤å®³æ— è§†æŠ—æ€§å’Œä¼¤å®³å¸æ”¶ã€‚]], "tformat") +t("Phase Shift", "相ä½åˆ‡æ¢", "talent name") +t("Phase shift yourself for %d turns; any damage greater than 10%% of your maximum life will teleport you to an adjacent tile and be reduced by 50%% (can only happen once per turn).", "切æ¢ä½ çš„ç›¸ä½ %d 回åˆï¼›ä»»ä½•å°†ä¼šå¯¹ä½ é€ æˆè¶…è¿‡ä½ æœ€å¤§ç”Ÿå‘½å€¼ 10%% ä¼¤å®³çš„æ”»å‡»ä¼šæŠŠä½ ä¼ é€åˆ°ä¸€ä¸ªç›¸é‚»çš„æ ¼å里,并且这次伤害å‡å°‘50%%(æ¯å›žåˆåªèƒ½å‘生一次)。", "tformat") +t("Swap", "时空交æ¢", "talent name") +t("%s resists the swap!", "%s抵抗了时空交æ¢ï¼", "logSeen") +t([[You manipulate the spacetime continuum in such a way that you switch places with another creature with in a range of %d. The targeted creature will be confused (power %d%%) for %d turns. + The spell's hit chance will increase with your Spellpower.]], [[ä½ æŽ§åˆ¶æ—¶é—´çš„æµåŠ¨æ¥ä½¿ä½ å’Œ %d ç 范围内的æŸä¸ªæ€ªç‰©äº¤æ¢ä½ç½®ã€‚ç›®æ ‡ä¼šæ··ä¹±ï¼ˆ %d%% 强度) %d 回åˆã€‚ + å—法术强度影å“,法术命ä¸çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Temporal Wake", "时空è‹é†’", "talent name") +t("You do not have line of sight.", "ä½ æ²¡æœ‰è§†çº¿", "logSeen") +t("The spell fizzles!", "法术失败了!", "logSeen") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t([[Violently fold the space between yourself and another point within range. + You teleport to the target location, and leave a temporal wake behind that stuns for %d turns and deals %0.2f temporal and %0.2f physical warp damage to targets in the path. + The damage will scale with your Spellpower.]], [[暴力地折å ä½ å’Œå¦å¤–ä¸€ä¸ªç‚¹ä¹‹é—´çš„ç©ºé—´ã€‚ä½ ä¼ é€åˆ°ç›®æ ‡åœ°ç‚¹å¹¶é€ æˆæ—¶ç©ºçš„è‹é†’ï¼Œéœ‡æ…‘è·¯å¾„ä¸Šçš„æ‰€æœ‰ç›®æ ‡ %d 回åˆå¹¶é€ æˆ %0.2f 时空伤害和 %0.2f 物ç†ï¼ˆæŠ˜å )伤害 + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Carbon Spikes", "碳化钉刺", "talent name") +t([[Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by %d and inflicting %0.2f bleed damage over six turns on attackers. Each time you're struck, the armor increase will be reduced by 1. Each turn the spell will regenerate 1 armor up to its starting value. + If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end. + The armor and bleed damage will increase with your Spellpower.]], [[è„†å¼±çš„ç¢³åŒ–é’‰åˆºä»Žä½ çš„è‚‰ä½“ã€è¡£æœå’ŒæŠ¤ç”²ä¸ä¼¸å‡ºæ¥ï¼Œå¢žåŠ %d 点护甲值。åŒæ—¶ï¼Œåœ¨ 6 回åˆå†…å¯¹æ”»å‡»è€…é€ æˆæ€»è®¡ %0.2f 点æµè¡€ä¼¤å®³ã€‚æ¯æ¬¡ä½ å—到攻击时,护甲增益效果å‡å°‘ 1 点。æ¯å›žåˆä¼šè‡ªåŠ¨å›žå¤ 1 点护甲增益至åˆå§‹æ•ˆæžœã€‚ + 如果护甲增益é™åˆ° 1 点以下,则技能会被ä¸æ–,效果结æŸã€‚ + å—法术强度影å“,护甲增益和æµè¡€ä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Destabilize", "时空裂隙", "talent name") +t([[Destabilizes the target, inflicting %0.2f temporal damage per turn for 10 turns. If the target dies while destabilized, it will explode, doing %0.2f temporal damage and %0.2f physical damage in a radius of 4. + If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage. + The damage will scale with your Spellpower.]], [[ä½¿ç›®æ ‡æ‰€å¤„çš„æ—¶ç©ºå‡ºçŽ°è£‚éš™ï¼Œæ¯å›žåˆé€ æˆ %0.2f 时空伤害,æŒç» 10 回åˆã€‚å¦‚æžœç›®æ ‡åœ¨è¢«æ ‡è®°æ—¶æ»äº¡ï¼Œåˆ™ä¼šäº§ç”Ÿ 4 ç åŠå¾„èŒƒå›´çš„æ—¶ç©ºçˆ†ç‚¸ï¼Œé€ æˆ %0.2f 时空伤害和 %0.2f 物ç†ä¼¤å®³ã€‚ + å¦‚æžœç›®æ ‡æ»äº¡æ—¶å¤„于连ç»ç´Šä¹±çŠ¶æ€ï¼Œåˆ™çˆ†ç‚¸äº§ç”Ÿçš„所有伤害会转化为时空伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Quantum Spike", "é‡å钉刺", "talent name") +t("%s has been pulled apart at a molecular level!", "%s 被分崩离æžï¼", "logSeen") +t("%s resists the quantum spike!", "%s抵抗了é‡å钉刺ï¼", "logSeen") +t([[Attempts to pull the target apart at a molecular level, inflicting %0.2f temporal damage and %0.2f physical damage. If the target ends up with low enough life (<20%%), it might be instantly killed. + Quantum Spike deals 50%% additional damage to targets affected by temporal destabilization and/or continuum destabilization. + The damage will scale with your Spellpower.]], [[è¯•å›¾å°†ç›®æ ‡åˆ†ç¦»ä¸ºåˆ†å状æ€ï¼Œé€ æˆ %0.2f 时空伤害和 %0.2f 物ç†ä¼¤å®³ , 技能结æŸåŽè‹¥ç›®æ ‡ç”Ÿå‘½å€¼ä¸è¶³ 20%% 则å¯èƒ½ä¼šè¢«ç«‹åˆ»æ€æ»ã€‚ + é‡å钉刺对å—时空紊乱和/或连ç»ç´Šä¹±çš„ç›®æ ‡ä¼šå¤šé€ æˆ 50%%的伤害。 + å—和法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spacetime-folding.lua" + +t("away", "远离", "_t") +t("toward", "接近", "_t") +t("warp mine: %s", "时空地雷:%s", "tformat") +t("trap", "陷阱", "_t") +t("Warp Mine Toward", "时空地雷:接近", "talent name") +t([[Lay Warp Mines in a radius of 1 that teleport enemies to you and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns. + The damage caused by your Warp Mines will improve with your Spellpower.]], [[ 在åŠå¾„ 1 çš„èŒƒå›´é‡ŒåŸ‹è®¾åœ°é›·ï¼Œå°†æ•Œäººä¼ é€è‡³ä½ èº«è¾¹å¹¶é€ æˆ %0.2f 物ç†å’Œ %0.2f 时空伤害。 + 地雷是éšè—的陷阱( %d 侦查强度 %d 解除强度基于é”法),æŒç» %d 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Warp Mine Away", "时空地雷:远离", "talent name") +t([[Lay Warp Mines in a radius of 1 that teleport enemies away from you and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns. + The damage caused by your Warp Mines will improve with your Spellpower.]], [[在åŠå¾„ 1 çš„èŒƒå›´é‡ŒåŸ‹è®¾åœ°é›·ï¼Œå°†æ•Œäººä¼ é€è¿œç¦»ä½ èº«è¾¹å¹¶é€ æˆ %0.2f 物ç†å’Œ %0.2f 时空伤害。 + 地雷是éšè—的陷阱( %d 侦查强度 %d 解除强度基于é”法),æŒç» %d 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Warp Mines", "时空地雷", "talent name") +t([[Learn to lay Warp Mines in a radius of 1. Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict %0.2f physical and %0.2f temporal (warp) damage. + The mines are hidden traps (%d detection and %d disarm power based on your Magic), last for %d turns, and each have a ten turn cooldown. + Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower. + + Current Spacetime Folding Range: %d]], [[å¦ä¼šåœ¨åŠå¾„ 1 çš„èŒƒå›´å†…åŸ‹è®¾æ—¶ç©ºåœ°é›·ï¼Œé€ æˆ %0.2f 物ç†å’Œ %0.2f 时空伤害。 + æ—¶ç©ºåœ°é›·èƒ½å°†æ•Œäººä¼ é€ï¼Œåˆ°ä½ èº«è¾¹æˆ–è€…ä¼ åˆ°è¿œå¤„ã€‚ + 地雷是éšè—的陷阱( %d 侦查强度 %d 解除强度基于é”法),æŒç» %d 回åˆï¼Œæœ‰ 10 回åˆå†·å´æ—¶é—´ã€‚ + åœ¨è¯¥æŠ€èƒ½ä¸ŠæŠ•å…¥ç‚¹æ•°èƒ½å¢žåŠ æ—¶ç©ºæŠ˜å 系技能的åŠå¾„。 + 地雷伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + + 当å‰åŠå¾„: %d]], "tformat") +t("Spatial Tether", "时空系绳", "talent name") +t("You can't place a tether here", "ä½ ä¸èƒ½åœ¨è¿™é‡Œæ”¾ç½®æ—¶ç©ºç³»ç»³ã€‚", "logPlayer") +t("%s's spatial tether", "%s的时空系绳", "tformat") +t("The teleport fizzles!", "ä¼ é€å¤±è´¥äº†ï¼", "logSeen") +t("#CRIMSON#%s has been yanked back to the tether!", "#CRIMSON#%s 被时空系绳拉了回去ï¼", "logSeen") +t("%s resists the teleport!", "%sæŠµæŠ—äº†ä¼ é€!", "logSeen") +t([[Tether the target to the location for %d turns. + Each turn the target has a %d%% chance per tile it's travelled away from the tether to be teleported back, inflicting %0.2f physical and %0.2f temporal (warp) damage to all enemies in a radius of %d at both the entrance and exit locations. + The damage will scale with your Spellpower.]], [[å°†ç›®æ ‡ç³»äºŽæŸå¤„ %d 回åˆã€‚ + æ¯å›žåˆï¼Œç›®æ ‡æ¯ç¦»å¼€è¯¥å¤„ 1 æ ¼ï¼Œä¾¿æœ‰ %d%% å‡ çŽ‡ä¼ é€å›žåŽ»ï¼Œå¹¶åœ¨ä¼ é€ç‚¹å‘¨å›´é€ æˆ %0.2f ç‰©ç† %0.2f 时空伤害的 %d åŠå¾„的爆炸。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Banish", "放é€", "talent name") +t("The spell fizzles on %s!", "法术在 %s 上失败了!", "logSeen") +t("#CRIMSON#%s has been banished!", "#CRIMSON#%s 被放é€äº†!", "logSeen") +t("%s resists the banishment!", "%s抵抗了放é€ï¼", "logSeen") +t([[Randomly teleports all enemies within a radius of three. Enemies will be teleported between %d and %d tiles from you and may be stunned, blinded, confused, or pinned for %d turns. + The chance of teleportion will scale with your Spellpower.]], [[å°†åŠå¾„ 3 以内的敌人éšæœºä¼ é€ã€‚ + æ•Œäººå°†ä¼šä¼ é€è‡³è·ç¦»ä½ %d 至 %d ç 的范围内,并被震慑ã€è‡´ç›²ã€æ··ä¹±æˆ–者定身 %d 回åˆã€‚ + ä¼ é€å‡ 率与法术强度相关。]], "tformat") +t("Dimensional Anchor", "时空锚", "talent name") +t([[Create a radius three anti-teleport field for %d turns and daze all enemies in the area of effect for two turns. + Enemies attempting to teleport while anchored take %0.2f physical and %0.2f temporal (warp) damage. + The damage will scale with your Spellpower.]], [[åˆ¶é€ ä¸€ä¸ªåŠå¾„ 3 的时空锚,æŒç» %d 轮,并眩晕其ä¸æ‰€æœ‰ç›®æ ‡ 2 回åˆã€‚ + è¯•å›¾ä¼ é€çš„敌人将å—到 %0.2f ç‰©ç† %0.2f 时空伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua" + +t("Dimensional Step", "空间跳跃", "talent name") +t("You do not have line of sight.", "ä½ æ²¡æœ‰è§†çº¿", "logPlayer") +t("#Source# folds space with with #target#!", "#Source#折å 了与#target#之间的空间!", "logCombat") +t("#Source#'s space-time folding with #target# fizzles!", "#Source#å’Œ#target#的时空折å 失败了ï¼", "logCombat") +t("#Source# resists #target#'s space-time folding!", "#Source#抵抗了#target#的时空折å !", "logCombat") +t("%s's space-time folding fizzles!", "%s的时空折å 失败了ï¼", "logSeen") +t("%s emerges from a space-time rift!", "%s从时空虫洞ä¸å‡ºçŽ°ï¼", "logSeen") +t([[Teleports you to up to %d tiles away, to a targeted location in line of sight. + At talent level 5 you may swap positions with a target creature.]], [[å°†ä½ ä¼ é€åˆ° %d ç 视野范围内的指定地点。 + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¯ä»¥ä¸ŽæŒ‡å®šçš„ç›®æ ‡äº¤æ¢ä½ç½®ã€‚]], "tformat") +t("Dimensional Shift", "时空æµè½¬", "talent name") +t("When you teleport you reduce the duration of a single detrimental effect by %d turns.", "æ¯å½“ä½ è¿›è¡Œä¼ é€ï¼Œä½ çš„ 1 个负é¢æ•ˆæžœçš„æŒç»æ—¶é—´è¢«å‡å°‘ %d 回åˆã€‚", "tformat") +t("Wormhole", "虫洞穿æ¢", "talent name") +t("You can't place a wormhole entrance here.", "ä½ ä¸èƒ½åœ¨è¿™é‡Œå®‰ç½®ä¸€ä¸ªè™«æ´žå…¥å£ã€‚", "logPlayer") +t("You can't place a wormhole exit here.", "ä½ ä¸èƒ½åœ¨è¿™é‡Œå®‰ç½®ä¸€ä¸ªè™«æ´žå‡ºå£ã€‚", "logPlayer") +t("wormhole", "虫洞", "_t") +t("trap", "陷阱", "_t") +t("@Target@ moves onto the wormhole.", "@Target@踩ä¸äº†è™«æ´žã€‚", "_t") +t("%s tries to enter the wormhole but a violent force pushes it back.", "%s试图进入虫洞但是一股猛力将其强行推é€äº†å›žæ¥ã€‚", "logSeen") +t("%s ignores the wormhole.", "%sæ— è§†äº†è™«æ´žã€‚", "logSeen") +t("Reality asserts itself and forces the wormhole shut.", "现实世界进行自我调è°å¼ºè¡Œå…³é—了虫洞。", "logSeen") +t("%s folds the space between two points.", "%s折å 了两点之间的空间。", "logSeen") +t([[You fold the space between yourself and a second point within a range of %d, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius %d accuracy). + The wormholes will last %d turns and must be placed at least two tiles apart. + The chance of teleporting enemies will scale with your Spellpower.]], [[ä½ åˆ›é€ ä¸€å¯¹è™«æ´žï¼Œä½¿ä½ æ‰€åœ¨ä¹‹å¤„å’Œ %d ç 范围内一点的空间é‡å 。 任何è¸å…¥è™«æ´žçš„ç”Ÿç‰©ä¼šè¢«ä¼ é€è‡³å¦ä¸€ä¸ªè™«æ´žé™„è¿‘ (精度åŠå¾„ %d )。 + 虫洞æŒç» %d 回åˆå¹¶ä¸”至少相è·ä¸¤ç 。 + å—法术强度影å“ï¼Œä¼ é€æ•Œäººçš„å‡ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Phase Pulse", "相ä½è„‰å†²", "talent name") +t([[When you teleport you fire a pulse that jolts enemies out of phase in a radius of %d around both the start and the destination point. + Each target has a %d%% chance per tile you travelled to be stunned, blinded, confused, or pinned for %d turns.]], [[æ¯å½“ä½ è¿›è¡Œä¼ é€ï¼Œä½ å‘射一é“脉冲将起点和终点åŠå¾„ %d ç 内的敌人击出ä½é¢ã€‚ + ä½ æ¯ä¼ é€ä¸€ç ,被击ä¸çš„ç›®æ ‡å°†æœ‰ %d%% çš„å‡ çŽ‡è¢«éœ‡æ…‘ã€è‡´ç›²ã€æ··ä¹±æˆ–者定身 %d 回åˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/speed-control.lua" + +t("Celerity", "è¿…æ·", "talent name") +t("When you move you gain %d%% movement speed for %d turns. This effect stacks up to three times but can only occur once per turn.", "å½“ä½ ç§»åŠ¨æ—¶ï¼Œä½ èŽ·å¾— %d%% 移动速度,æŒç» %d 回åˆã€‚ 这个效果å¯ä»¥å åŠ ä¸‰æ¬¡ï¼Œæ¯å›žåˆåªèƒ½è§¦å‘一次。", "tformat") +t("Time Dilation", "时间膨胀", "talent name") +t([[When you use a non-instant chronomancy spell you gain %d%% attack, spell, and mind speed for %d turns. This effect stacks up to three times but can only occur once per turn. + ]], [[å½“ä½ ä½¿ç”¨éžçž¬é—´æ—¶ç©ºç³»æ³•æœ¯ï¼Œä½ 获得 %d%% 战斗ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦ï¼ŒæŒç» %d 回åˆã€‚这个效果å¯ä»¥å åŠ ä¸‰æ¬¡ï¼Œæ¯å›žåˆåªèƒ½è§¦å‘一次。 + ]], "tformat") +t("Haste", "åŠ é€Ÿ", "talent name") +t("Increases your global speed by %d%% for %d game turns.", "å¢žåŠ ä½ çš„æ•´ä½“é€Ÿåº¦ %d%% ,æŒç» %d 游æˆå›žåˆã€‚", "tformat") +t("Time Stop", "时间åœæ¢", "talent name") +t("#STEEL_BLUE#%s has stopped time!#LAST#", "#STEEL_BLUE#%s åœæ¢äº†æ—¶é—´!#LAST#", "logSeen") +t("Gain %d turns. During this time your damage will be reduced by %d%%.", "获得 %d 个回åˆã€‚åœ¨è¿™æ®µæ—¶é—´å†…ï¼Œä½ é€ æˆçš„伤害å‡å°‘ %d%% 。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/spellbinding.lua" + +t("Empower", "能é‡å¢žå¹…", "talent name") +t([[Empowers the selected chronomancy spell, increasing spellpower when casting it by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Empowered Spell: %s]], [[å¼ºåŒ–æŒ‡å®šçš„æ—¶ç©ºç³»æ³•æœ¯ï¼Œæ–½æ”¾æŒ‡å®šæŠ€èƒ½æ—¶æ³•æœ¯å¼ºåº¦å¢žåŠ %d%% 。 + æ¯ä¸ªæŠ€èƒ½åªèƒ½é™„åŠ ä¸€ç§æ—¶ç©ºå¢žæ•ˆç³»æ•ˆæžœã€‚ + 当å‰å¼ºåŒ–法术: %s ]], "tformat") +t("Extension", "法术延展", "talent name") +t([[Extends the duration of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Extended Spell: %s]], [[强化指定的时空系法术,延展指定法术的æŒç»æ—¶é—´ %d%% 。 + æ¯ä¸ªæŠ€èƒ½åªèƒ½é™„åŠ ä¸€ç§æ—¶ç©ºå¢žæ•ˆç³»æ•ˆæžœã€‚ + 当å‰å¼ºåŒ–法术: %s ]], "tformat") +t("Matrix", "çŸ©é˜µåŠ é€Ÿ", "talent name") +t([[Reduces the cooldown of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Matrix Spell: %s]], [[强化指定的时空系法术,å‡å°‘指定法术的冷å´æ—¶é—´ %d%% 。 + æ¯ä¸ªæŠ€èƒ½åªèƒ½é™„åŠ ä¸€ç§æ—¶ç©ºå¢žæ•ˆç³»æ•ˆæžœã€‚ + 当å‰å¼ºåŒ–法术: %s]], "tformat") +t("Quicken", "è¿…æ·æ–½æ³•", "talent name") +t("None", "æ— ", "_t") +t([[Reduces the casting speed of the selected chronomancy spell by %d%%. + Each spell can only be spellbound in one way at a time. + + Current Quickened Spell: %s]], [[强化指定的时空系法术,å‡å°‘施放指定法术需è¦çš„时间 %d%% 。 + æ¯ä¸ªæŠ€èƒ½åªèƒ½é™„åŠ ä¸€ç§æ—¶ç©ºå¢žæ•ˆç³»æ•ˆã€‚ + + 当å‰å¼ºåŒ–法术: %s ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/stasis.lua" + +t("Spacetime Stability", "时空稳定", "talent name") +t([[You automatically adjust your Paradox %0.2f points towards your preferred Paradox each turn. + While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune.]], [[当时空调è°å¤„于éžæ¿€æ´»çŠ¶æ€æ—¶ï¼Œä½ 的紊乱值æ¯å›žåˆè‡ªåŠ¨å‘设定值调整 %0.2f 点。 + 处于激活状æ€æ—¶ï¼Œè¯¥æ•ˆæžœåŠ å€ã€‚]], "tformat") +t("Time Shield", "时间盾", "talent name") +t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. + Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns). + Each turn the restoration field is active, you get healed for 10%% of the absorbed damage. + While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by %d%%. + The shield's max absorption will increase with your Spellpower.]], [[这个å¤æ‚çš„æ³•æœ¯ä¼šç«‹åˆ»åœ¨æ–½æ³•è€…èº«è¾¹åˆ¶é€ ä¸€ä¸ªæ—¶ç©ºå±éšœï¼Œé˜»æ¢å—到的一切伤害,并将其é€åˆ°å°†æ¥ã€‚ 一旦护盾å¸æ”¶ä¼¤å®³è¾¾åˆ°æœ€å¤§å€¼ ( %d ),或者æŒç»æ—¶é—´ç»“æŸ ( %d å›žåˆ ),储å˜çš„伤害将会返回å˜ä¸ºä¸€ä¸ªæ—¶ç©ºå›žå¤åœºï¼ŒæŒç»äº”回åˆã€‚ + æ¯å›žåˆå›žå¤åœºå¯ä»¥ä¸ºä½ 回å¤å¸æ”¶ä¼¤å®³çš„ 10%% 。 + å½“æ¿€æ´»æ—¶å…‰ä¹‹ç›¾æ—¶ï¼Œæ‰€æœ‰æ–°é™„åŠ çš„é”法ã€ç‰©ç†å’Œç²¾ç¥žçŠ¶æ€çš„æŒç»æ—¶é—´å‡å°‘ %d%% 。 å—法术强度影å“,护盾的最大å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Stop", "时间é™æ¢", "talent name") +t([[Inflicts %0.2f temporal damage, and attempts to stun all targets in a radius %d ball for %d turns. + The damage will scale with your Spellpower.]], [[é€ æˆ %0.2f 时空伤害,并试图震慑åŠå¾„ %d ç èŒƒå›´å†…æ‰€æœ‰ç›®æ ‡ %d 回åˆã€‚ + å—法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Static History", "é™æ€åŽ†å²", "talent name") +t([[For the next %d turns you may not create minor anomalies. You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur. + This spell has no effect on major anomalies.]], [[接下æ¥çš„ %d 回åˆä¸ï¼Œä½ ä¸ä¼šäº§ç”Ÿå¾®å°å¼‚å˜ã€‚ 当éšæœºå¼‚å˜æ£å¸¸å‘生时,ä¸ä¼šå¯¼è‡´ä½ 获得紊乱值或者施法失败。 + 这个技能对é‡å¤§å¼‚å˜æ²¡æœ‰å½±å“。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-archery.lua" + +t("Phase Shot", "相ä½å°„击", "talent name") +t("You fire a shot that phases out of time and space allowing it to virtually ignore armor. The shot will deal %d%% weapon damage as temporal damage to its target.", "ä½ å°„å‡ºä¸€æžšåœ¨ç›¸ä½ç©ºé—´å¤–çš„å弹,这使它å¯ä»¥å¿½è§†æ•Œæ–¹æŠ¤ç”²ã€‚æ¤æ¬¡å°„å‡»ä¼šå¯¹ç›®æ ‡é€ æˆ %d%% 时空æ¦å™¨ä¼¤å®³ã€‚", "tformat") +t("Unerring Shot", "å¿…ä¸å°„击", "talent name") +t("You focus your aim and fire a shot with great accuracy, inflicting %d%% weapon damage. Afterwords your attack will remain improved for one turn as the chronomantic effects linger.", "ä½ é›†ä¸æ³¨æ„力射出æžç²¾å‡†çš„一ç®ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚接下æ¥çš„一回åˆå†…ï¼Œå› æ—¶ç©ºå»¶ç»ï¼Œæ”»å‡»åŠ æˆä¿ç•™ã€‚", "tformat") +t("Perfect Aim", "完美瞄准", "talent name") +t([[You focus your aim, increasing your critical damage multiplier by %d%% and your physical and spell critical strike chance by %d%% + The effect will scale with your Spellpower.]], [[集ä¸ä½ 的注æ„åŠ›çž„å‡†ï¼Œå¢žåŠ ä½ çš„æš´å‡»åŠ æˆ %d%% 并æé«˜ä½ çš„ç‰©ç†å’Œæ³•æœ¯æš´å‡»çŽ‡ %d%% 。 + å—é”法影å“ï¼Œæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Quick Shot", "快速射击", "talent name") +t([[You pause time around you long enough to fire a single shot, doing %d%% damage. + The damage will scale with your Paradox and the cooldown will go down with more talent points invested.]], [[ä½ æš‚åœæ—¶é—´ç»™ä½ 足够的空闲射出一支ç®ï¼Œé€ æˆ %d%% 伤害。 + 伤害å—紊乱值影å“ï¼ŒæŒ‰æ¯”ä¾‹åŠ æˆï¼Œå¦å¤–技能ç‰çº§æ高å¯ä»¥é™ä½Žå†·å´æ—¶é—´ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-combat.lua" + +t("Fold Fate", "命è¿æŠ˜å ", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f temporal damage to enemies in a radius of %d. + Affected targets may also have their physical and temporal resistance reduced by %d%% for %d turns. + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Warp by one turn.]], [[å½“ä½ ç”¨æ¦å™¨æŠ˜å 命ä¸æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡åœ¨åŠå¾„ %d å†…é€ æˆé¢å¤– %0.2f 时空伤害。 + å—å½±å“的生物å¯èƒ½å‡å°‘ %d%% 物ç†å’Œæ—¶ç©ºæŠ—性 %d 回åˆã€‚ + 这个效果有冷å´æ—¶é—´ã€‚当处于冷å´çŠ¶æ€è¢«è§¦å‘时,会å‡å°‘é‡åŠ›æŠ˜å å’Œæ‰æ›²æŠ˜å 1 回åˆå†·å´æ—¶é—´ã€‚]], "tformat", {1,3,2,4,5}) +t("Fold Warp", "æ‰æ›²æŠ˜å ", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical and %0.2f temporal (warp) damage to enemies in a radius of %d. + Each target hit may be stunned, blinded, pinned, or confused for %d turns. + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Fate by one turn.]], [[å½“ä½ ç”¨æ¦å™¨æŠ˜å 命ä¸æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡åœ¨åŠå¾„ %d å†…é€ æˆé¢å¤– %0.2f 物ç†å’Œ %0.2f 时空伤害。 + å—å½±å“的生物å¯èƒ½è¢«éœ‡æ…‘ã€è‡´ç›²ã€å®šèº«æˆ–æ··ä¹± %d 回åˆã€‚ + 这个效果有冷å´æ—¶é—´ã€‚当处于冷å´çŠ¶æ€è¢«è§¦å‘时,会å‡å°‘é‡åŠ›æŠ˜å 和命è¿æŠ˜å 1 回åˆå†·å´æ—¶é—´ã€‚]], "tformat", {1,4,2,3,5}) +t("Fold Gravity", "é‡åŠ›æŠ˜å ", "talent name") +t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical (gravity) damage to enemies in a radius of %d. + Affected targets may also be slowed, decreasing their global speed speed by %d%% for %d turns + This effect has a cooldown. If it triggers while on cooldown it will reduce the cooldown of Fold Fate and Fold Warp by one turn.]], [[å½“ä½ ç”¨æ¦å™¨æŠ˜å 命ä¸æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡åœ¨åŠå¾„ %d å†…é€ æˆé¢å¤– %0.2f 物ç†( é‡åŠ›) 伤害。 + å—å½±å“的生物å¯èƒ½è¢«å‡é€Ÿ %d%% ,æŒç» %d 回åˆã€‚ + 这个效果有冷å´æ—¶é—´ã€‚当处于冷å´çŠ¶æ€è¢«è§¦å‘时,会å‡å°‘æ‰æ›²æŠ˜å 和命è¿æŠ˜å 1 回åˆå†·å´æ—¶é—´ã€‚]], "tformat", {1,3,2,4,5}) +t("Weapon Folding", "æ¦å™¨æŠ˜å ", "talent name") +t([[Folds a single dimension of your weapons (or ammo) upon itself, adding %0.2f temporal damage to your strikes. + Additionally you have a %d%% chance to gain 10%% of a turn when your weapons hit. + The damage will scale with your Spellpower.]], [[将时空折å 在æ¦å™¨/å¼¹è¯ä¸Šï¼Œé€ æˆé¢å¤– %0.2f 时空伤害。 + åŒæ—¶æ¦å™¨å‘½ä¸æ—¶ä½ 有 %d%% å‡ çŽ‡èŽ·å¾— 10%% 回åˆçš„时间。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Invigorate", "鼓舞", "talent name") +t([[For the next %d turns, you recover %0.1f life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual. + The life regeneration will scale with your Spellpower.]], [[接下æ¥çš„ %d 回åˆé‡Œï¼Œä½ å›žå¤ %0.1f 生命,åŒæ—¶ä¸å…·æœ‰å›ºå®šå†·å´æ—¶é—´çš„æŠ€èƒ½ä¼šåŠ å€å†·å´é€Ÿåº¦ã€‚ + 生命回å¤å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Weapon Manifold", "多æ€æ¦å™¨", "talent name") +t([[You now have a %d%% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage. + + Fold Fate: Deals %0.2f temporal damage to enemies in a radius of %d. Affected targets may lose %d%% physical and temporal resistance for %d turns. + Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d. Affected targets may be stunned, blinded, confused, or pinned for %d turns. + Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d. Affected targets will be slowed (%d%%) for %d turns. + + Each Fold has an eight turn cooldown. If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]], [[ä½ çŽ°åœ¨æœ‰ %d%% å‡ çŽ‡å°†å‘½è¿ã€é‡åŠ›æˆ–æ‰æ›²ä¹‹åŠ›æŠ˜å è¿›ä½ çš„æ¦å™¨ã€‚ + 命è¿ï¼šåŠå¾„ %d å†…é€ æˆ %0.2f 时空伤害,并é™ä½Ž %d%% 物ç†å’Œæ—¶ç©ºæŠ—性,æŒç» %d 回åˆã€‚ + æ‰æ›²ï¼šåŠå¾„ %d å†…é€ æˆ %0.2f ç‰©ç† %0.2f 时空伤害,并å¯èƒ½éœ‡æ…‘ã€è‡´ç›²ã€æ··ä¹±æˆ–者定身 %d 回åˆã€‚ + é‡åŠ›ï¼šåŠå¾„ %d å†…é€ æˆ %0.2f 物ç†ä¼¤å®³ï¼Œå¹¶å‡é€Ÿï¼ˆ %d%% ) %d 回åˆã€‚ + æ¯é¡¹æ•ˆæžœæœ‰ 8 回åˆå†·å´æ—¶é—´ã€‚ + 当处于冷å´ä¸çš„效果被触å‘时,将å‡å°‘å¦å¤–ä¸¤ä¸ªæ•ˆæžœçš„å†·å´ 1 回åˆã€‚]], "tformat", {1,3,2,4,5,8,6,7,9,11,10,12,13}) +t("Breach", "ç ´ç", "talent name") +t("You require a weapon to use this talent.", "ä½ éœ€è¦æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Attack the target with either your ranged or melee weapons for %d%% damage. + If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%% for %d turns. + Breach chance scales with your Spellpower.]], [[ 使用远程或近战æ¦å™¨æ”»å‡»ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 如果攻击命ä¸ï¼Œä½ 将摧æ¯ç›®æ ‡çš„防御,对方的护甲强度,震慑ã€å®šèº«ã€è‡´ç›²ã€æ··ä¹±å…ç–«é™ä½Ž 50%% ,æŒç» %d 回åˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/temporal-hounds.lua" + +t("A trained hound that appears to be all at once a little puppy and a toothless old dog.", "一æ¡å—è®çš„猎犬,它的形æ€åœ¨å°ç‹—崽到掉牙的è€ç‹—之间æ¥å›žåˆ‡æ¢", "_t") +t("temporal-hound", "时空守å«", "_t") +t("Temporal Hounds", "时空猎犬", "talent name") +t([[Upon activation summon a Temporal Hound. Every %d turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in %d turns. + Your hounds inherit your increased damage percent, have %d%% physical resistance and %d%% temporal resistance, and are immune to teleportation effects. + Hounds will get, %d Strength, %d Dexterity, %d Constitution, %d Magic, %d Willpower, and %d Cunning, based on your Magic stat.]], [[å¬å”¤ä¸€æ¡æ—¶ç©ºçŒŽçŠ¬ã€‚ + æ¯éš” %d 回åˆå¬å”¤å¦ä¸€æ¡æ—¶ç©ºçŒŽçŠ¬ï¼Œç›´è‡³æœ€å¤š 3 æ¡ã€‚ + 当一æ¡çŒŽçŠ¬æ»åŽ»æ—¶ï¼Œä½ 将在 %d 回åˆå†…å¬å”¤ä¸€æ¡æ–°çš„猎犬。 + ä½ çŒŽçŠ¬ç»§æ‰¿ä½ çš„ä¼¤å®³åŠ æˆï¼Œæœ‰ %d%% 物ç†å’Œ %d%% æ—¶ç©ºæŠ—æ€§ï¼Œå¯¹ä¼ é€æ•ˆæžœå…疫。 + 猎犬将拥有 %d 力é‡ï¼Œ %d æ•æ·ï¼Œ %d 体质, %d é”法, %d æ„å¿—å’Œ %d çµå·§ï¼ŒåŸºäºŽä½ çš„é”法。]], "tformat") +t("Command Hounds: Blink", "é—ªçƒå‘½ä»¤", "talent name") +t("Temporal Hounds must be sustained to cast this spell.", "必须开å¯æ—¶ç©ºçŒŽçŠ¬æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("You do not have line of sight.", "ä½ æ²¡æœ‰è§†çº¿", "logPlayer") +t("The spell fizzles!", "法术失败了!", "logSeen") +t([[Command your Temporal Hounds to teleport to the targeted location. If you target an enemy your hounds will set that enemy as their target. + When you learn this talent, your hounds gain %d defense and %d%% resist all after any teleport. + At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned. + The teleportation bonuses scale with your Spellpower.]], [[å‘½ä»¤ä½ çš„æ—¶ç©ºçŒŽçŠ¬ä¼ é€è‡³æŒ‡å®šä½ç½®ã€‚ + å¦‚æžœä½ æŒ‡å®šæ•Œäººä¸ºç›®æ ‡ï¼ŒçŒŽçŠ¬ä»¬å°†è§†å…¶ä¸ºç›®æ ‡æ”»å‡»ã€‚ + å½“ä½ å¦ä¼šè¯¥æŠ€èƒ½åŽï¼Œä½ çš„çŒŽçŠ¬åœ¨ä¼ é€åŽèŽ·å¾— %d é—ªé¿å’Œ %d%% 全体抗性。 + 技能ç‰çº§ 5 时,若猎犬数å°äºŽæœ€å¤§å¬å”¤æ•°ç›®ï¼Œä½¿ç”¨è¯¥æŠ€èƒ½æ—¶å°†å¬å”¤ä¸€æ¡æ–°çŒŽçŠ¬ã€‚ + ä¼ é€åŠ æˆå—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Temporal Vigour", "时空活力", "talent name") +t([[Your hounds can now survive for up to %d turns after their hit points are reduced below 1. While in this state they deal 50%% less damage but are immune to additional damage. + Command Blink will now regenerate your hounds for %d life per turn and increase their global speed by %d%% for five turns. Hounds below 1 life when this effect occurs will have the bonuses doubled. + When you learn this talent, your hounds gain %d%% stun, blind, confusion, and pin resistance. + The regeneration scales with your Spellpower.]], [[ä½ çš„çŒŽçŠ¬çŽ°åœ¨åœ¨ç”Ÿå‘½å€¼é™è‡³ 1 以下åŽè¿˜èƒ½ç”Ÿå˜è‡³å¤š %d 回åˆï¼Œå…ç–«æ‰€æœ‰ä¼¤å®³ä½†é€ æˆçš„伤害å‡å°‘ 50%% 。 + é—ªçƒå‘½ä»¤å°†èƒ½è®©çŒŽçŠ¬æ¯å›žåˆå›žå¤ %d 生命并整体速度æå‡ %d%%,æŒç» 5 回åˆã€‚生命 1 ä»¥ä¸‹çš„çŒŽçŠ¬å°†åŠ å€è¯¥æ•ˆæžœã€‚ + å½“ä½ å¦ä¼šè¯¥æŠ€èƒ½åŽï¼Œä½ 的猎犬获得 %d%% 震慑致盲混乱定身å…疫。 + 生命回å¤å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Command Hounds: Breathe", "åæ¯å‘½ä»¤", "talent name") +t("You must have temporal hounds to use this talent.", "ä½ å¿…é¡»æ‹¥æœ‰æ—¶ç©ºçŒŽçŠ¬æ¥ä½¿ç”¨è¯¥æŠ€èƒ½", "logPlayer") +t([[Command your Temporal Hounds to breathe time, dealing %0.2f temporal damage and reducing the three highest stats of all targets in a radius %d cone. + Affected targets will have their stats reduced by %d for %d turns. You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds. + When you learn this talent, your hounds gain %d%% temporal damage affinity.]], [[命令猎犬们使用时光åæ¯ï¼Œé”¥å½¢èŒƒå›´åŠå¾„ %d èŒƒå›´å†…é€ æˆ %0.2f 时空伤害并å‡å°‘ç›®æ ‡ä¸‰é¡¹æœ€é«˜å±žæ€§å€¼ %d 点 %d 回åˆã€‚ + ä½ å…疫自己猎犬的åæ¯ã€‚自己的猎犬å…疫其他猎犬的属性é™ä½Žæ•ˆæžœã€‚ + å½“ä½ å¦ä¼šè¯¥æŠ€èƒ½åŽï¼ŒçŒŽçŠ¬ä»¬èŽ·å¾— %d%% 时空伤害å¸æ”¶ã€‚]], "tformat", {2,1,3,4,5}) + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/threaded-combat.lua" + +t("Thread Walk", "空间行走", "talent name") +t("range %d", "范围 %d", "logPlayer") +t("The spell fizzles!", "法术失败了!", "logSeen") +t("You cannot use Thread Walk without an appropriate weapon!", "ä½ éœ€è¦è£…备åˆé€‚çš„æ¦å™¨æ¥ä½¿ç”¨è¯¥æŠ€èƒ½", "logPlayer") +t([[Attack with your bow or dual-weapons for %d%% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away. + Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense and %d%% resist all. + The Out of Phase bonuses will scale with your Magic stat.]], [[使用弓或åŒæŒæ¦å™¨æ”»å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 如果使用弓ç®ï¼Œåˆ™ä½ è¢«ä¼ é€åˆ°ç›®æ ‡é™„近。å¦åˆ™ä¼ é€åˆ°å’Œç›®æ ‡è·ç¦»ç‰äºŽå¼“的射程的ä½ç½®ã€‚ + åŒæ—¶ï¼Œä½ èŽ·å¾—ä¼ é€åŽåŠ æˆï¼šå¢žåŠ %d é—ªé¿å’Œ %d%% 全体抗性。 + ä¼ é€åŽåŠ æˆå—é”æ³•åŠ æˆã€‚]], "tformat") +t("Blended Threads", "æ··åˆèžºæ—‹", "talent name") +t([[Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn. + Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn. + This effect can only occur %d times per turn.]], [[æ¯æ¬¡ä½ çš„ç®å‘½ä¸æ—¶ï¼Œå‡å°‘一个螺旋çµåˆƒç³»æŠ€èƒ½ä¸€å›žåˆçš„冷å´ã€‚ + æ¯æ¬¡ä½ 的近战æ¦å™¨å‘½ä¸æ—¶ï¼Œå‡å°‘一个螺旋çµå¼“系技能一回åˆçš„冷å´ã€‚ + 这个效果一回åˆæœ€å¤šè§¦å‘ %d 次。]], "tformat") +t("Thread the Needle", "针型èšç„¦", "talent name") +t("You require a weapon to use this talent.", "ä½ éœ€è¦æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Thread the Needle without an appropriate weapon!", "ä½ éœ€è¦è£…备åˆé€‚çš„æ¦å™¨æ¥ä½¿ç”¨è¯¥æŠ€èƒ½", "logPlayer") +t("Attack with your bow or dual-weapons for %d%% damage. If you use your bow you'll shoot all targets in a beam. If you use your dual-weapons you'll attack all targets within a radius of one around you.", [[使用弓ç®æˆ–者åŒæŒæ¦å™¨æ”»å‡»é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 如果使用弓ç®ï¼Œä½ çš„ç®å°†æˆä¸ºå…·æœ‰ç©¿é€æ€§çš„射线。 + 如果使用åŒæŒæ¦å™¨ï¼Œåˆ™æ”»å‡»ä½ 周围åŠå¾„ 1 çš„æ‰€æœ‰ç›®æ ‡ã€‚]], "tformat") +t("Warden's Call", "守å«å‘¼å”¤", "talent name") +t("%s calls forth a temporal warden from another timeline.", "%s 从å¦ä¸€æ¡æ—¶é—´çº¿å¬å”¤å‡ºæ—¶ç©ºå®ˆå«ã€‚", "logSeen") +t([[When you hit with a melee or arrow attack, there is a %d%% chance that a warden will appear from another timeline to attack a random enemy. + The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack. + These wardens are out of phase with your reality and deal %d%% less damage, and their arrows will pass through friendly targets. + A warden can only be summoned this way once per turn and they return to their own timeline after attacking.]], [[å½“ä½ ç”¨å¼“ç®æˆ–近战æ¦å™¨æ”»å‡»æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡è®©ä¸€ä¸ªæ—¶ç©ºå®ˆå«ä»Žå¦ä¸€ä¸ªæ—¶ç©ºçº¿ç©¿è¶Šè¿‡æ¥å¸®åŠ©ä½ ï¼Œæ”»å‡»æˆ–è€…å°„å‡»ç›®æ ‡ã€‚ + 守å«å¤„于相ä½ç©ºé—´å¤–,伤害å‡å°‘ %d%% ,守å«çš„弓ç®èƒ½ç©¿è¿‡å‹æ–¹ç”Ÿç‰©ã€‚ + 这个效果æ¯å›žåˆåªèƒ½è§¦å‘一次,守å«åœ¨æ”»å‡»åŽä¼šæ¶ˆå¤±ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/timeline-threading.lua" + +t("Rethread", "é‡ç»„", "talent name") +t([[Rethread the timeline, dealing %0.2f temporal damage to the target before moving on to a second target. + Rethread can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[é‡ç»„æ—¶é—´çº¿ï¼Œå¯¹ä¸€ä¸ªç›®æ ‡é€ æˆ %0.2f 时空伤害。然åŽå†å¯¹åŠå¾„ 10 内的å¦ä¸€ä¸ªç›®æ ‡é€ æˆç‰é‡ä¼¤å®³ã€‚ + é‡ç»„能击ä¸è‡³å¤š %d ä¸ªç›®æ ‡ï¼Œä¸ä¼šé‡å¤å‡»ä¸åŒä¸€ä¸ªç›®æ ‡ï¼Œä¹Ÿä¸ä¼šå‡»ä¸æ–½æ³•è€…。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Temporal Fugue", "时间å¤åˆ¶", "talent name") +t("%s's Fugue Clone", "%s 的时间å¤åˆ¶ä½“", "tformat") +t("The real %s... or so %s says.", "真æ£çš„%s... 或者%sè¿™æ ·è¯´ã€‚", "tformat") +t("Fugue Clone", "时间å¤åˆ¶", "_t") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t([[For the next %d turns two alternate versions of you enter your timeline. While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you. + Temporal Fugue does not normally cooldown while active. You may take direct control of your clones, give them orders, and set their talent usage. + Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.]], [[æŽ¥ä¸‹æ¥ %d 回åˆï¼Œ 2 ä¸ªä½ çš„é•œåƒè¿›å…¥ä½ 的时间线。 + å½“æŠ€èƒ½ç”Ÿæ•ˆæ—¶ï¼Œæ‰€æœ‰ä½ æˆ–è€…ä½ çš„é•œåƒé€ æˆçš„伤害会å‡å°‘ 2/3 ï¼Œæ‰€æœ‰ä½ æˆ–è€…é•œåƒå—åˆ°çš„ä¼¤å®³ä¼šç”±ä½ ä»¬ä¸‰è€…å‡åˆ†ã€‚ + å¼€å¯æ—¶è¯¥æŠ€èƒ½ä¸ä¼šæ£å¸¸å†·å´ã€‚ä½ èƒ½ç›´æŽ¥æŽ§åˆ¶ä½ çš„é•œåƒï¼Œç»™ä»–们指令,或者调整技能使用ç–略。 + ä½ å’Œé•œåƒä¸ä¼šäº’相伤害。]], "tformat") +t("Braid Lifelines", "生命线编织", "talent name") +t([[Your Rethread now braids the lifelines of all targets it hits for %d turns. Braided targets take %d%% of all damage dealt to other braided targets. + The amount of damage shared will scale with your Spellpower.]], [[ä½ çš„é‡ç»„æŠ€èƒ½å°†ç›®æ ‡çš„ç”Ÿå‘½çº¿ç¼–ç»‡åœ¨ä¸€èµ· %d 回åˆã€‚ + å—å½±å“的生物将å—到其他å—å½±å“生物å—到的 %d%% 伤害. + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Cease to Exist", "å˜åœ¨æŠ¹æ€", "talent name") +t("The timeline is too fractured to do this now.", "ç›®å‰çš„æ—¶é—´çº¿è¿‡äºŽç ´ç¢Žã€‚", "logPlayer") +t("#LIGHT_BLUE#%s never existed, this never happened!", "#LIGHT_BLUE#%s ä¸å˜åœ¨ï¼Œä¹Ÿä¸ä¼šå‘生ï¼", "logSeen") +t("#LIGHT_STEEL_BLUE#%s tries to remove %sself from existance!", "#LIGHT_STELL_BLUE#%s试图抹æ€%s自己ï¼", "logSeen") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t([[Over the next %d turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by %d%%. + If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain. + This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. + The resistance penalty will scale with your Spellpower.]], [[æŽ¥ä¸‹æ¥ %d 回åˆï¼Œä½ å°è¯•æŠ¹æ€ç›®æ ‡åœ¨å½“å‰æ—¶é—´çº¿çš„å˜åœ¨ï¼Œé™ä½Žç›®æ ‡ç‰©ç†å’Œæ—¶ç©ºæŠ—性 %d%% 。 + å¦‚æžœä½ åœ¨æ³•æœ¯ç”Ÿæ•ˆæœŸé—´å‡»æ€äº†ç›®æ ‡ï¼Œä½ å°†ä¼šè¿”å›žåˆ°ä½ é‡Šæ”¾è¯¥æ³•æœ¯çš„æ—¶é—´ç‚¹ï¼Œè€Œç›®æ ‡å°†è¢«æ€æ»ã€‚ + è¿™ä¸ªæ³•æœ¯åˆ†ç¦»çš„æ—¶é—´çº¿ã€‚æ³•æœ¯ç”Ÿæ•ˆæœŸé—´ï¼Œå…¶ä½™åˆ†ç¦»æ—¶é—´çº¿çš„æ³•æœ¯å°†æ— æ³•æˆåŠŸè¯•ç”¨ã€‚ + 抗性å‡å°‘程度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/chronomancy/timetravel.lua" + +t("Temporal Bolt", "时空之ç®", "_t") +t([[Pull a bolt of temporal energy back through time. The bolt will home in on your location, dealing %0.2f temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit. + The bolt gains 5%% damage each time it moves and the damage will scale with your Spellpower. + At talent level five cooldowns are reduced by two.]], [[ 将一é“时空之ç®å°„入时间线ä¸ã€‚ + 时空之ç®ä¼šè¿”å›žä½ çš„ä½ç½®ï¼Œå¯¹è·¯å¾„ä¸Šç›®æ ‡é€ æˆ %0.2f 时空伤害。æ¯é£žè¡Œ 1 æ ¼ï¼Œä¼¤å®³å¢žåŠ 5%% 。 + æ¯å‘½ä¸ä¸€ä¸ªç›®æ ‡ï¼Œä½ éšæœºä¸€ä¸ªæ—¶ç©ºæŠ€èƒ½å†·å´æ—¶é—´å‡å°‘1回åˆã€‚ + 技能ç‰çº§ 5 时,改为å‡å°‘ 2 回åˆã€‚]], "tformat") +t("Time Skip", "时间跳跃", "talent name") +t("%s is immune!", "%s å…疫了!", "logSeen") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("Something has prevented the timetravel.", "æŸç‰©é˜»æ¢äº†æ—¶ç©ºæ—…è¡Œ", "logPlayer") +t("temporal instability", "时间ä¸ç¨³å®šæ€§", "_t") +t("%s has moved forward in time!", "%s的时间å‘å‰æŽ¨ç§»ï¼", "logSeen") +t([[Inflicts %0.2f temporal damage. If your target survives, it may be removed from time for %d turns. + The damage will scale with your Spellpower.]], [[é€ æˆ %0.2f æ—¶ç©ºä¼¤å®³ã€‚å¦‚æžœä½ çš„ç›®æ ‡å˜æ´»ï¼Œä»–å°†è¢«ä»Žè¿™ä¸ªæ—¶ç©ºæ”¾é€ %d 回åˆã€‚ + 伤害å—åˆ°æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Temporal Reprieve", "时空é¿éš¾æ‰€", "talent name") +t("This talent cannot be used from within the reprieve.", "该技能ä¸èƒ½åœ¨æ¤æ—¶ä½¿ç”¨ã€‚", "logPlayer") +t("This talent cannot be used here.", "该技能ä¸èƒ½åœ¨æ¤å¤„使用。", "logPlayer") +t("The spell fizzles...", "法术失败了...", "logPlayer") +t("#STEEL_BLUE#You time travel to a quiet place.", "#STEEL_BLUE#ä½ æ—¶ç©ºæ—…è¡Œåˆ°äº†ä¸€ä¸ªå¯‚é™çš„地方。", "logPlayer") +t("Some rookie paradox mage is about to find out that the standard-issue Temporal Reprieve takes you to a random safe-zone, not a fixed one, and left the contents of their pack strewn about the place. Nearly all of it is equipment that your transmutation chest won't process and is unusable by anything with less than twelve limbs, so you kick most of it into the void, but a crumpled note catches your eye...", "有些新手时空法师还ä¸çŸ¥é“,通常的时空é¿éš¾æ‰€æŠŠä½ 带到的是一个éšæœºçš„安全的地方,而ä¸æ˜¯ä¸€ä¸ªå›ºå®šçš„地方,结果他们就把自己背包里的东西散è½åœ¨äº†è¿™é‡Œã€‚ä½ å‘现这些装备都是些å二åªè„šçš„人æ‰èƒ½ç”¨åˆ°çš„ä¸œè¥¿ï¼Œå¹¶ä¸”ä½ çš„è½¬åŒ–ä¹‹ç›’ä¹Ÿå¤„ç†ä¸äº†ï¼Œå°±ä¸€è„šæŠŠå®ƒä»¬è¸¢è¿›äº†è™šç©ºä¹‹ä¸ï¼Œç„¶è€Œï¼Œä¸€å¼ æ®‹ç ´çš„ç¬”è®°å¸å¼•äº†ä½ 的注æ„力…", "_t") +t("What the... ugh.", "这什么鬼……é¢ã€‚", "_t") +t("Transport yourself to a safe place for %d turns.", "å°†è‡ªå·±ä¼ é€è‡³å®‰å…¨çš„ä½ç½®ï¼Œåœç•™ %d 回åˆ.", "tformat") +t("Echoes From The Past", "往昔回å“", "talent name") +t([[Creates a temporal echo in a radius of %d around you. Affected targets take %0.2f temporal damage, as well as up to %d%% of the difference between their current life and max life as additional temporal damage. + The additional damage will be divided by the target's rank and the damage scales with your Spellpower.]], [[在åŠå¾„ %d çš„èŒƒå›´å†…åˆ¶é€ ä¸€æ¬¡æ—¶ç©ºå›žå“。 + 范围内的生物将å—到 %0.2f 时空伤害,然åŽé¢å¤–å—到ç‰äºŽå½“å‰å·²æŸå¤±ç”Ÿå‘½å€¼ %d%% 的伤害。 + é¢å¤–伤害将被对é¢æ€ªç‰©çš„阶级除。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/blight.lua" + +t("Dark Ritual", "黑暗仪å¼", "talent name") +t([[Increases your spell critical damage multiplier by %d%%. + The multiplier will increase with your Spellpower.]], [[å¢žåŠ %d%% 法术暴击å€çŽ‡ã€‚ + å—法术强度影å“,å€çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Corrupted Negation", "能é‡è…蚀", "talent name") +t([[Project a corrupted blast of power that removes up to %d magical or physical effects or any type of sustain and deals %0.2f blight damage to any creatures caught in the radius 3 ball. + For each effect, the creature has a chance to resist based on its spell save. + The damage will increase with your Spellpower.]], [[在 3 ç çƒå½¢èŒƒå›´å†…åˆ¶é€ ä¸€ä¸ªå •è½èƒ½é‡çƒï¼Œç§»é™¤èŒƒå›´å†…ä»»æ„怪物至多 %d ç§é”法或物ç†æ•ˆæžœæˆ–æŒç»æŠ€èƒ½ï¼Œå¹¶é€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + æ¯é™¤åŽ»ä¸€ä¸ªæ•ˆæžœæ—¶ï¼ŒåŸºäºŽæ³•æœ¯è±å…ï¼Œç›®æ ‡éƒ½æœ‰ä¸€å®šæ¦‚çŽ‡æŠµæŠ—ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Corrosive Worm", "è…èš€è •è™«", "talent name") +t([[Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by %d%% and feeds off damage taken. + When this effect ends or the target dies the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while infected. + The damage dealt by the effect will increase with spellpower.]], [[用è…èš€è •è™«æ„ŸæŸ“ç›®æ ‡ 6 回åˆï¼Œé™ä½Žç›®æ ‡ %d%% 酸性枯èŽæŠ—性。 + 效果结æŸæˆ–è€…ç›®æ ‡æ»äº¡æ—¶ä¼šäº§ç”Ÿçˆ†ç‚¸ï¼Œåœ¨ 4 ç åŠå¾„å†…é€ æˆ %d 酸性伤害。åŒæ—¶ï¼Œæ„ŸæŸ“æœŸå†…ç›®æ ‡å—到的伤害将以 %d%% æ¯”ä¾‹å¢žåŠ è‡³çˆ†ç‚¸ä¼¤å®³ä¸ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Poison Storm", "剧毒风暴", "talent name") +t([[A furious storm of blighted poison rages around the caster in a radius of %d for %d turns. Each creature hit by the storm takes %0.2f blight damage and is poisoned for %0.2f blight damage over 4 turns. + At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by %d%%. + At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by %d%%. + At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a %d%% chance of failure. + Each possible effect is equally likely. + The poison damage dealt is capable of a critical strike. + The damage will increase with your Spellpower.]], [[一股强烈的剧毒风暴围绕ç€æ–½æ³•è€…,åŠå¾„ %d æŒç» %d 回åˆã€‚风暴内的生物将进入ä¸æ¯’状æ€ï¼Œå—到 %0.2f 枯èŽä¼¤å®³å¹¶ä¸æ¯’ 4 回åˆå—到é¢å¤– %0.2f 枯èŽä¼¤å®³ã€‚ + 技能ç‰çº§ 2 æ—¶æœ‰å‡ çŽ‡è§¦å‘é˜´é™©æ¯’ç´ æ•ˆæžœï¼Œé™ä½Ž %d%% 治疗系数。 + 技能ç‰çº§ 4 æ—¶æœ‰å‡ çŽ‡è§¦å‘éº»ç—¹æ¯’ç´ æ•ˆæžœï¼Œé™ä½Ž %d%% 伤害。 + 技能ç‰çº§ 6 æ—¶æœ‰å‡ çŽ‡è§¦å‘è‡´æ®‹æ¯’ç´ æ•ˆæžœï¼Œ %d%% å‡ çŽ‡ä½¿ç”¨æŠ€èƒ½å¤±è´¥ã€‚ + ä¸æ¯’å‡ çŽ‡åœ¨å¯èƒ½çš„æ¯’ç´ æ•ˆæžœä¸å¹³åˆ†ã€‚ + æ¯’ç´ ä¼¤å®³å¯ä»¥æš´å‡»ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/blood.lua" + +t("Blood Spray", "鲜血喷射", "talent name") +t([[You extract corrupted blood from your own body, hitting everything in a frontal cone of radius %d for %0.2f blight damage. + Each creature hit has a %d%% chance of being infected by a random disease, doing %0.2f blight damage and weakening either Constitution, Strength or Dexterity for 6 turns. + The damage will increase with your Spellpower.]], [[ä½ ä»Žè‡ªèº«å°„å‡ºå •è½ä¹‹è¡€ï¼Œå¯¹å‰æ–¹ %d ç åŠå¾„é”¥å½¢èŒƒå›´æ•Œäººé€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + æ¯ä¸ªå—å½±å“çš„å•ä½æœ‰ %d%% 概率感染 1 ç§éšæœºç–¾ç—…,å—到 %0.2f 枯èŽä¼¤å®³ï¼Œå¹¶ä¸”éšæœºå¼±åŒ–ç›®æ ‡ä½“è´¨ã€åŠ›é‡å’Œæ•æ·ä¸çš„一项属性,æŒç» 6 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blood Grasp", "鲜血支é…", "talent name") +t([[Project a bolt of corrupted blood, doing %0.2f blight damage and healing you for 20%% the damage dealt. + 50%% of the damage dealt will be gained as maximum life for 7 turns (before the healing). + The damage will increase with your Spellpower.]], [[é‡Šæ”¾ä¸€ä¸ªå •è½è¡€çƒï¼Œé€ æˆ %0.2f 枯èŽä¼¤å®³å¹¶æ¢å¤ä½ 20%% 伤害值的生命。 + é€ æˆçš„伤害的 50%% ä¼šå¢žåŠ ä½ çš„æœ€å¤§ç”Ÿå‘½å€¼ï¼ŒæŒç» 7 回åˆã€‚(这一效果å‘生在治疗之å‰ï¼‰ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blood Boil", "鲜血沸腾", "talent name") +t([[Make the impure blood of all creatures around you in radius %d boil. + Each enemy afflicted by a disease, poison, or wound will have one removed at random dealing %0.2f blight damage, healing you for %d, and slowing them by %d%% for 5 turns. + The damage will increase with your Spellpower.]], [[ä½¿ä½ å‘¨å›´åŠå¾„ %d 内生物的ä¸çº¯å‡€çš„血液沸腾。 + 被疾病ã€æ¯’ç´ æˆ–ä¼¤å£å½±å“的敌人将会éšæœºç§»é™¤ä¸€ä¸ªä¸Šè¿°æ•ˆæžœï¼Œå—到 %0.2f 枯èŽä¼¤å®³ï¼Œä½¿ä½ æ¢å¤ %d 生命值,并被å‡é€Ÿ %d%% 5 回åˆã€‚ + 伤害å—ä½ çš„æ³•æœ¯å¼ºåº¦å½±å“。]], "tformat") +t("Blood Fury", "鲜血狂怒", "talent name") +t([[Concentrate on the corruption you bring, increasing your spell critical chance by %d%%. + Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by %d%%. + The critical chance and damage increase will improve with your Spellpower.]], [[ä¸“æ³¨äºŽä½ å¸¦æ¥çš„è…蚀,æé«˜ä½ %d%% 法术暴击率。 + æ¯å½“ä½ çš„æ³•æœ¯æ‰“å‡ºæš´å‡»æ—¶ï¼Œä½ è¿›å…¥å—œè¡€çŠ¶æ€ 5 回åˆï¼Œå¢žåŠ ä½ %d%% 枯èŽå’Œé…¸æ€§ä¼¤å®³ã€‚ + å—法术强度影å“,暴击率和伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/bone.lua" + +t("Bone Spear", "白骨之矛", "talent name") +t([[Conjures up a spear of bones, doing %0.2f physical damage to all targets in a line. Each target takes an additional %d%% damage for each magical debuff they are afflicted with up to a max of %d%% (%d). + The damage will increase with your Spellpower.]], [[ é‡Šæ”¾ä¸€æ ¹éª¨çŸ›ï¼Œå¯¹ä¸€æ¡çº¿ä¸Šçš„ç›®æ ‡é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚è¿™äº›ç›®æ ‡æ¯å…·æœ‰ä¸€ä¸ªé”法负é¢æ•ˆæžœï¼Œå°±é¢å¤–å—到 %d%% 的伤害,最多达到 %d%%( %d )。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Bone Grab", "白骨之æ¡", "talent name") +t("%s resists the pin!", "%s抵抗了定身ï¼", "logSeen") +t("%s resists being teleported by Bone Grab!", "%sæŠµæŠ—äº†éª¨çŸ›çš„ä¼ é€!", "logSeen") +t([[Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for %d turns. + The bone will also deal %0.2f physical damage. + The damage will increase with your Spellpower.]], [[抓ä½ç›®æ ‡å°†å…¶ä¼ é€åˆ°ä½ çš„èº«è¾¹ï¼Œæˆ–å°†èº«è¾¹çš„ç›®æ ‡ä¸¢åˆ°æœ€å¤š 6 æ ¼ä¹‹å¤–ã€‚ä»Žåœ°ä¸Šå†’å‡ºä¸€æ ¹éª¨åˆºï¼Œå°†å…¶å®šåœ¨é‚£é‡Œï¼ŒæŒç» %d 回åˆã€‚ + 骨刺åŒæ—¶ä¹Ÿä¼šé€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Bone Spike", "白骨尖刺", "talent name") +t([[Whenever you use a non-instant talent you launch a spear of bone at all enemies afflicted by 3 or more magical detrimental effects dealing %d physical damage to all enemies it passes through. + The damage will increase with your Spellpower.]], [[æ¯å½“ä½ ä½¿ç”¨ä¸€ä¸ªéžçž¬é—´çš„æŠ€èƒ½ï¼Œä½ æœå‘¨å›´æ‰€æœ‰å…·æœ‰ 3 个或以上é”法负é¢æ•ˆæžœçš„敌人射出骨矛,对一æ¡ç›´çº¿ä¸Šçš„æ•Œäººé€ æˆ %d 伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Bone Shield", "白骨护盾", "talent name") +t("#SLATE#(%d to bones)#LAST#", "#SLATE#(%d 骨盾)#LAST#", "tformat") +t([[Bone shields start circling around you. They will each fully absorb one instance of damage. + %d shield(s) will be generated when first activated. + Then every %d turns a new one will be created if not full. + This will only trigger on hits over %d damage based on Spellpower.]], [[åˆ¶é€ ä¸€åœˆç™½éª¨æŠ¤ç›¾å›´ç»•ä½ ã€‚æ¯ä¸ªæŠ¤ç›¾èƒ½å®Œå…¨å¸æ”¶ä¸€æ¬¡æ”»å‡»ä¼¤å®³ã€‚ + å¯åŠ¨æ—¶åˆ¶é€ %d 个骨盾。 + å¦‚æžœä½ çš„éª¨ç›¾æ•°é‡ä¸æ»¡ï¼Œæ¯ %d 个回åˆå°†ä¼šè‡ªåŠ¨è¡¥å……一层骨盾。 + 这一技能åªä¼šåœ¨æ”»å‡»ä¼¤å®³è¶…过 %d 时触å‘,阈值å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/corruptions.lua" + +t("Manipulate life force to feed your own dark powers.", " æ“纵生命之力æ¥æé«˜ä½ è‡ªèº«çš„é»‘æš—åŠ›é‡ã€‚", "_t") +t("sanguisuge", "æ°´è›", "_t") +t("All the tools to torment your foes.", " ç”¨å°½ä¸€åˆ‡åŠžæ³•æŠ˜ç£¨ä½ çš„æ•Œäººã€‚", "_t") +t("torment", "折磨", "_t") +t("Touch the very essence of your victims.", " ç›´æŽ¥æ‰“å‡»ä½ ç›®æ ‡çš„å®žä½“ã€‚", "_t") +t("vim", "活力", "_t") +t("Harness the power of bones.", " 控制白骨的力é‡ã€‚", "_t") +t("bone", "骨", "_t") +t("Hex your foes, hindering and crippling them.", " æŽ§åˆ¶ä½ çš„ç›®æ ‡ï¼Œé˜»ç¢å¹¶å‰Šå¼±ä»–们的力é‡ã€‚", "_t") +t("hexes", "邪术", "_t") +t("Curse your foes, hindering and crippling them.", " è¯…å’’ä½ çš„ç›®æ ‡ï¼Œé˜»ç¢å¹¶å‰Šå¼±ä»–们的力é‡ã€‚", "_t") +t("curses", "诅咒", "_t") +t("Manipulate life for your vile needs.", "ä¸ºäº†ä½ çš„é‚ªæ¶ç›®çš„而æ“纵生命。", "_t") +t("vile life", "邪æ¶ç”Ÿå‘½", "_t") +t("Spread diseases to your foes.", " åœ¨ä½ çš„ç›®æ ‡ä¸ä¼ æ’疾病。", "_t") +t("plague", "瘟疫", "_t") +t("Bring pain and destruction to the world.", " 给这个世界带æ¥ç—›è‹¦å’Œæ¯ç。", "_t") +t("scourge", "éžç¬ž", "_t") +t("Enhanced melee combat through the dark arts.", " 利用黑暗力é‡æ¥å¢žå¼ºä½ çš„è¿‘æˆ˜æ ¼æ–—ã€‚", "_t") +t("reaving combat", "æŽ å¤ºæ ¼æ–—", "_t") +t("Harness the power of blood, both your own and your foes'.", " æ“çºµä½ å’Œä½ ç›®æ ‡é²œè¡€çš„åŠ›é‡ã€‚", "_t") +t("blood", "è¡€", "_t") +t("Bring corruption and decay to all who oppose you.", " ä½¿ä»»ä½•æ•Œå¯¹ä½ çš„ç›®æ ‡è…败和衰弱。", "_t") +t("blight", "枯èŽ", "_t") +t("Harness the power of the demonic shadowflame.", " å¦ä¹ 驾é©æ¶é”暗影之ç«çš„力é‡ã€‚", "_t") +t("Shadowflame", "暗影烈焰", "_t") +t("Become one with rot and decay.", "æˆä¸ºè…çƒ‚å’Œè¡°è´¥çš„ä¼ æ’者。", "_t") +t("corruption", "å •è½", "talent category") +t("rot", "è…烂", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/curses.lua" + +t("Curse of Defenselessness", "è¡°ç«è¯…å’’", "talent name") +t([[Curses your target, decreasing its Defense and all saves by %d for 5 turns. This cannot be saved against. + The effects will improve with your Spellpower.]], [[è¯…å’’ç›®æ ‡ï¼Œå‡å°‘它 %d 点闪é¿å’Œæ‰€æœ‰è±å…,æŒç» 5 回åˆã€‚这一效果ä¸èƒ½è±å…。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Curse of Impotence", "虚弱诅咒", "talent name") +t([[Curses your target, decreasing all damage it does by %d%% for 10 turns. + The effects will improve with your Spellpower.]], [[è¯…å’’ç›®æ ‡ï¼Œå‡å°‘它 %d%% 所有伤害,æŒç» 10 回åˆã€‚ + å—法术强度影å“,伤害值有é¢å¤–å‡å°‘。]], "tformat") +t("Curse of Death", "æ»äº¡è¯…å’’", "talent name") +t([[Curses your target, preventing normal life regeneration and dealing %0.2f darkness damage over 10 turns. + The damage will increase with your Spellpower.]], [[è¯…å’’ç›®æ ‡ï¼Œé˜»æ¢å…¶ç”Ÿå‘½å€¼è‡ªç„¶æ¢å¤ï¼Œå¹¶åœ¨10回åˆå†…é€ æˆ %0.2f点暗影伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Curse of Vulnerability", "弱点诅咒", "talent name") +t([[Curses your target, decreasing all its resistances by %d%% for 7 turns. + The effect will improve with your Spellpower.]], [[è¯…å’’ç›®æ ‡ï¼Œå‡å°‘å…¶ %d%% 所有抵抗,æŒç» 7 回åˆã€‚ + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/hexes.lua" + +t("Pacification Hex", "å®ç¥žé‚ªæœ¯", "talent name") +t([[Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns and giving a %d%% chance to daze affected targets again each turn for 20 turns. + The chance will increase with your Spellpower.]], [[å¯¹ç›®æ ‡æ–½æ”¾é‚ªæœ¯ï¼Œçœ©æ™•å®ƒå’Œ 2 ç çƒå½¢èŒƒå›´å†…的一切,æŒç» 3 回åˆã€‚åŒæ—¶ï¼Œæ¯å›žåˆæœ‰ %d%% 概率å†æ¬¡çœ©æ™•ç›®æ ‡ï¼ŒæŒç» 20 回åˆã€‚ + å—法术强度影å“,概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Burning Hex", "燃烧邪术", "talent name") +t([[Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes %0.2f fire damage. + In addition, the cooldown of any talent used while so hexed is increased by %d%% + 1 turn. + The damage will increase with your Spellpower.]], [[å¯¹ç›®æ ‡æ–½æ”¾é‚ªæœ¯ï¼Œè¯…å’’å®ƒå’Œ 2 ç çƒå½¢èŒƒå›´å†…的一切,æŒç» 20 回åˆã€‚æ¯æ¬¡å—å½±å“的对象消耗资æºï¼ˆä½“力ã€æ³•åŠ›ã€æ´»åŠ›ç‰ï¼‰æ—¶ï¼Œå°†ä¼šå—到 %0.2f 点ç«ç„°ä¼¤å®³ã€‚ + åŒæ—¶ï¼Œå¯¹æ–¹ä½¿ç”¨çš„技能的冷å´æ—¶é—´å»¶é•¿ %d%% +1 个回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Empathic Hex", "转移邪术", "talent name") +t([[Hexes your target and everything within a radius 2 ball around it. Each time they do damage, they take %d%% of the same damage for 20 turns. + The damage will increase with your Spellpower.]], [[å¯¹ç›®æ ‡æ–½æ”¾é‚ªæœ¯ï¼Œè¯…å’’ç›®æ ‡å’Œ 2 ç çƒå½¢èŒƒå›´å†…的一切。æ¯å½“ç›®æ ‡é€ æˆä¼¤å®³æ—¶ï¼Œå®ƒä»¬ä¹Ÿä¼šå—到 %d%% 相åŒä¼¤å®³ï¼ŒæŒç» 20 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Domination Hex", "支é…邪术", "talent name") +t([[Hexes your target, forcing it to be your thrall for %d turns. + If you damage the target, it will be freed from the hex.]], [[å¯¹ç›®æ ‡æ–½æ”¾é‚ªæœ¯ï¼Œä½¿å®ƒæˆä¸ºä½ 的奴隶,æŒç» %d 回åˆã€‚ + å¦‚æžœä½ å¯¹ç›®æ ‡é€ æˆä¼¤å®³ï¼Œåˆ™ç›®æ ‡ä¼šè„±ç¦»è¯…咒。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/plague.lua" + +t("Virulent Disease", "剧毒瘟疫", "talent name") +t([[Whenever you deal non-disease blight damage you apply a disease dealing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack. + Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target. + This disease will try to prioritize being applied to an enemy with a high disease count near the target. + The effect will increase with your Spellpower.]], [[æ¯å½“ä½ é€ æˆä¸€ä¸ªéžç–¾ç—…的枯èŽä¼¤å®³æ—¶ï¼Œä½ å°†ä¼šå¯¹ç›®æ ‡æ–½åŠ ä¸€é¡¹ç–¾ç—…ï¼Œæ¯å›žåˆé€ æˆ %0.2f 枯èŽä¼¤å®³ï¼ŒæŒç» 6 回åˆï¼Œå¹¶é™ä½Žå…¶ä¸€é¡¹ç‰©ç†èƒ½åŠ›å€¼ï¼ˆåŠ›é‡ã€ä½“è´¨ã€æ•æ·ï¼‰ %d 。三ç§ç–¾ç—…å¯ä»¥å åŠ ã€‚ + å‰§æ¯’ç˜Ÿç–«æ€»æ˜¯ä¼šä½¿ç›®æ ‡æ„ŸæŸ“ä¸€é¡¹å…¶æ‰€æ²¡æœ‰çš„ç–¾ç—…ï¼Œå¹¶è¯•å›¾é™„åŠ ä¸€é¡¹å¯¹ç›®æ ‡æœ‰ç€æœ€å¤§è´Ÿé¢æ•ˆæžœçš„疾病。 + ç–¾ç—…ä¼šä¼˜å…ˆé™„åŠ åœ¨ç›®æ ‡å‘¨å›´æ„ŸæŸ“ç–¾ç—…æ•°é‡æœ€å¤šçš„å•ä½èº«ä¸Šã€‚ + 疾病效果éšæ³•æœ¯å¼ºåº¦æå‡ã€‚]], "tformat") +t("Cyst Burst", "瘟疫爆å‘", "talent name") +t([[Make your target's diseases burst, doing %0.2f blight damage for each disease it is infected with. + This will also spread any diseases to any nearby foes in a radius of %d with a minimum duration of 6. + The damage will increase with your Spellpower.]], [[ä½¿ç›®æ ‡çš„ç–¾ç—…çˆ†å‘,æ¯ç§ç–¾ç—…é€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + åŒæ—¶ä¼šå‘ %d ç åŠå¾„范围内任æ„敌人散æ’è¡°è€ã€è™šå¼±ã€è…çƒ‚æˆ–ä¼ æŸ“æ€§ç–¾ç—…ï¼Œç–¾ç—…çš„æŒç»æ—¶é—´æœ€å°‘为6回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Catalepsy", "僵硬瘟疫", "talent name") +t("Diseases #DARK_GREEN#BURN THROUGH#LAST# %s!", "疾病在 %s 身上 #DARK_GREEN#燃烧#LAST# !", "logSeen") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t("All your foes within a radius %d ball infected with a disease enter a cataleptic state, stunning them for %d turns and dealing %d%% of all remaining disease damage instantly.", "所有 %d ç çƒå½¢èŒƒå›´å†…æ„ŸæŸ“ç–¾ç—…çš„ç›®æ ‡è¿›å…¥åƒµç¡¬çŠ¶æ€ï¼Œéœ‡æ…‘它们 %d 回åˆå¹¶ç«‹å³çˆ†å‘ %d%% 剩余所有疾病伤害。", "tformat") +t("Epidemic", "ä¼ æŸ“ç—…", "talent name") +t("The diseases of %s spread!", "%sçš„ç–¾ç—…åœ¨ä¼ æ’ï¼", "logSeen") +t("%s resists the disease!", "%s抵抗了疫病ï¼", "logSeen") +t([[Infects the target with a very contagious disease, doing %0.2f damage per turn for 6 turns. + If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball. + The chance to spread increases with the blight damage dealt and is 100%% if it is at least %d%% of the target's maximum life. + Creatures suffering from that disease will also suffer healing reduction (%d%%) and diseases immunity reduction (%d%%). + Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity. + The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt.]], [[ä½¿ç›®æ ‡æ„ŸæŸ“ 1 ç§ä¼ 染性æžå¼ºçš„疾病,æ¯å›žåˆé€ æˆ %0.2f 伤害,æŒç» 6 回åˆã€‚ + å¦‚æžœç›®æ ‡å—到éžç–¾ç—…é€ æˆçš„任何枯èŽä¼¤å®³ï¼Œåˆ™æ„ŸæŸ“者会自动å‘周围 2 ç çƒå½¢èŒƒå›´ç›®æ ‡æ•£æ’一ç§éšæœºç–¾ç—…。 + ç–¾ç—…ä¼ æ’概率å—é€ æˆçš„枯èŽä¼¤å®³å½±å“,且当枯èŽä¼¤å®³è¶…过最大生命值 %d%% æ—¶ä¼ æ’å‡ çŽ‡ä¸º 100%% 。 + 任何感染疾病å•ä½åŒæ—¶ä¼šå‡å°‘ %d%% 治疗效果和 %d%% 疾病å…疫。 + ä¼ æŸ“ç—…æ˜¯ä¸€ç§æžå¼ºçš„疾病,以至于它å¯ä»¥å®Œå…¨å¿½ç•¥ç›®æ ‡çš„疾病å…疫。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆï¼›å—枯èŽä¼¤å®³å½±å“ï¼Œä¼ æŸ“ç–¾ç—…çš„æ¦‚çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/reaving-combat.lua" + +t("Corrupted Strength", "å •è½åŠ›é‡", "talent name") +t([[Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to %d%%. + Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for %d%% blight damage.]], [[å…è®¸ä½ åŒæŒå•æ‰‹æ¦å™¨å¹¶ä½¿å‰¯æ‰‹æ¦å™¨ä¼¤å®³å¢žåŠ 至 %d%% 。 + åŒæ—¶æ¯é‡Šæ”¾ 1 个法术(消耗 1 回åˆï¼‰ä¼šç»™äºˆè¿‘战范围内的 1 个éšæœºç›®æ ‡ä¸€æ¬¡é™„åŠ æ”»å‡»ï¼Œé€ æˆ %d%% 枯èŽä¼¤å®³ã€‚]], "tformat") +t("Bloodlust", "嗜血æ€æˆ®", "talent name") +t([[Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by %0.1f. + This effect stacks up to 10 times for a total Spellpower gain of %d. + The frenzy lasts 3 turns.]], [[æ¯å½“ä½ ä½¿ç”¨è¿‘æˆ˜æ¦å™¨å‡»ä¸ä¸€ä¸ªç›®æ ‡ï¼Œä½ 进入嗜血状æ€ï¼Œå¢žåŠ ä½ çš„æ³•æœ¯å¼ºåº¦ %0.1f 。 + 这一效果最多å åŠ 10 层,共获得 %d 法术强度。 + 嗜血状æ€æŒç» 3 回åˆã€‚]], "tformat") +t("Carrier", "æºå¸¦è€…", "talent name") +t([[You gain a %d%% resistance to diseases, and each of your melee attacks have a %d%% chance to spread any diseases on your target. + (As the Epidemic talent with the melee attack treated like blight damage.)]], "ä½ å¢žåŠ %d%% 疾病抵抗并有 %d%% 概率在近战时散æ’ä½ ç›®æ ‡èº«ä¸ŠçŽ°æœ‰çš„ç–¾ç—…ã€‚", "tformat") +t("Acid Blood", "酸性血液", "talent name") +t([[Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid. + This deals %0.2f acid damage each turn for 5 turns, and reduces the attacker's Accuracy by %d. + At level 3, it will also reduce Armour by %d for 5 turns. + The damage will increase with your Spellpower.]], [[ä½ çš„è¡€æ¶²å˜æˆé…¸æ€§æ··åˆç‰©ã€‚å½“ä½ å—伤害时,攻击者会å—到酸性溅射。 + æ¯å›žåˆæº…å°„ä¼šé€ æˆ %0.2f 酸性伤害,æŒç» 5 回åˆã€‚ + åŒæ—¶å‡å°‘攻击者 %d 点命ä¸ã€‚ + 在ç‰çº§ 3 时,酸性溅射会å‡å°‘ç›®æ ‡ %d 点护甲æŒç» 5 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/rot.lua" + +t("Infectious Bite", "ä¼ æŸ“æ€§å•ƒå’¬", "talent name") +t("@Source@ bites blight poison into @target@.", "@Source@将枯èŽæ¯’ç´ æ³¨å…¥ @target@。", "_t") +t([[Bite the target, dealing %d%% melee damage + If the attack hits you'll inject blight poison into the target, dealing %0.2f blight damage and a further %0.2f blight damage over 4 turns. + The bonus damage improves with your Spellpower.]], [[å•ƒå’¬ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 如果攻击击ä¸ç›®æ ‡ä½ 会注入瘟疫病毒, é€ æˆ %0.2f 枯èŽä¼¤å®³å¹¶åœ¨ 4 回åˆå†…é€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("A worm spawned from a damaged horror. Destroying it may have consequences.", "虫å从å—伤的æé”身上产生,消ç它会带æ¥æŸäº›åŽæžœã€‚", "_t") +t("%s exudes a corrupted gas as it dies.", "%sæ»äº¡æ—¶é‡Šæ”¾å‡ºè…气。", "logSeen") +t("Summon", "å¬å”¤", "_t") +t("Infestation", "侵扰", "talent name") +t([[Your body has become a mass of living corruption, increasing your blight and acid resistance by %d%% and blight affinity by %d%%. +On taking damage greater than 15%% of your maximum health, the damage will be reduced by %d%% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns. +You can never have more than 5 worms active from any source at a time. +When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing %0.2f blight damage each turn and healing you for 33%% of that amount.]], [[ä½ çš„èº«ä½“å·²ç»è…è´¥ ,å¢žåŠ %d%% 枯èŽå’Œé…¸æ€§æŠ—性 , %d%% 枯èŽä¼¤å®³å¸æ”¶ã€‚ + æ¯æ¬¡ç”Ÿå‘½å€¼æŸå¤±å¤§äºŽ 15%% æ—¶,伤害将å‡å°‘ %d%% ,åŒæ—¶åœ¨ç›¸é‚»çš„æ ¼å生æˆè •è™«, æ”»å‡»ä½ çš„æ•Œäºº 5 回åˆã€‚ + ä½ åŒæ—¶åªèƒ½æ‹¥æœ‰ 5 åªè •è™«ã€‚ + è •è™«æ»äº¡æ—¶å°†çˆ†ç‚¸ï¼Œäº§ç”ŸåŠå¾„ 2 的枯èŽæ¯’æ± ï¼ŒæŒç» 5 回åˆï¼Œé€ æˆ %0.2f 枯èŽä¼¤å®³å¹¶æ²»ç–—ä½ 33%% 伤害é‡ã€‚]], "tformat") +t("Worm Walk", "è •è™«è¡Œèµ°", "talent name") +t("You do not have line of sight to this location.", "ä½ æ²¡æœ‰è¿™ä¸ªä½ç½®çš„视野。", "logPlayer") +t("The worm walk fizzles!", "è •è™«è¡Œèµ°å¤±è´¥äº†!", "logSeen") +t([[You disperse into a mass of carrion worms, reforming near the target location (%d teleport accuracy). +If used on a worm mass, you merge with it, moving to it's location, healing you for %d, restoring %d vim, and destroying the mass.]], [[ä½ è§£ä½“ä¸ºè •è™«ï¼Œå¹¶åœ¨ç›®æ ‡å¤„åˆå¹¶ã€‚(误差 %d ) +å¦‚æžœå¯¹è •è™«å›¢ä½¿ç”¨ï¼Œä½ å’Œå®ƒåˆä½“,治疗 %d 生命值 , å›žå¤ %d 活力。]], "tformat") +t("Pestilent Blight", "致命枯èŽ", "talent name") +t([[You have a %d%% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for %d turns. This effect has a cooldown. +At talent level 4, this affects targets in a radius 1 ball. +Your worms also have a %d%% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns. +The chance to apply this effect will increase with your Spellpower.]], [[æ¯æ¬¡é€ æˆæž¯èŽä¼¤å®³ï¼Œæœ‰ %d%% å‡ çŽ‡ä»¤ç›®æ ‡è…烂,沉默ã€è‡´ç›²ã€ç¼´æ¢°æˆ–者定身 %d 回åˆã€‚该效果有冷å´æ—¶é—´ã€‚ +技能ç‰çº§ 4 时,该效果对åŠå¾„ 1 å†…æ‰€æœ‰ç›®æ ‡æœ‰æ•ˆã€‚ +åŒæ—¶ï¼Œä½ çš„è •è™«åœ¨è¿‘æˆ˜æ”»å‡»ä¸æœ‰ %d%% å‡ çŽ‡é™„åŠ æ²‰é»˜ã€è‡´ç›²ã€ç¼´æ¢°æˆ–定身效果,æŒç» 2 回åˆã€‚ +è´Ÿé¢çŠ¶æ€æ–½åŠ æˆåŠŸçŽ‡å—法术强度影å“。]], "tformat") +t("Worm Rot", "è…肉虫", "talent name") +t("%s resists the worm rot!", "%s抵抗了è…肉虫ï¼", "logSeen") +t([[Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal %0.2f acid and %0.2f blight damage. +If not cleared after five turns it will inflict %0.2f blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. +Even if this disease is removed early, there is still a %d%% chance for the larvae to hatch. +You can never have more than 5 worms active from any source at a time. +The damage dealt will increase with your Spellpower.]], [[ä½¿ç›®æ ‡æ„ŸæŸ“è…肉寄生幼虫æŒç» 5 回åˆã€‚æ¯å›žåˆä¼šç§»é™¤ç›®æ ‡ä¸€ä¸ªç‰©ç†å¢žç›Šæ•ˆæžœå¹¶é€ æˆ %0.2f 酸系和 %0.2f 枯èŽä¼¤å®³ã€‚ + 如果 5 回åˆåŽæœªè¢«æ¸…除则幼虫会åµåŒ–é€ æˆ %0.2f 枯èŽä¼¤å®³ï¼Œç§»é™¤è¿™ä¸ªæ•ˆæžœä½†æ˜¯ä¼šåœ¨ç›®æ ‡å¤„æˆé•¿ä¸ºä¸€æ¡æˆç†Ÿçš„è…肉虫。 + å³ä½¿è¿™ä¸ªç–¾ç—…被移除了,è…肉虫ä»ç„¶æœ‰ %d%% çš„å‡ çŽ‡è…化。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/sanguisuge.lua" + +t("Drain", "枯èŽå¸æ”¶", "talent name") +t([[Fires a bolt of blight, doing %0.2f blight damage and replenishing 20%% of it as vim energy. + The amount of vim regained depends on the target's rank (higher ranks give more vim). + The effect will increase with your Spellpower.]], [[射出 1 枚枯èŽä¹‹çƒï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚åŒæ—¶è¡¥å…… 20%% 伤害值作为活力。 + 活力回å¤é‡å—ç›®æ ‡åˆ†çº§å½±å“(高级怪æ供更多活力)。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Bloodcasting", "è¡€ç¥æ–½æ³•", "talent name") +t("The cost of using life instead of vim for talents is reduced to %d%%.", "使用生命值å–代活力值释放技能时,生命值消耗å‡å°‘到 %d%% 。", "tformat") +t("Absorb Life", "生命åžå™¬", "talent name") +t([[Absorbs the life force of your foes as you kill them. + As long as this talent is active, vim will decrease by 0.5 per turn and increase by %0.1f for each kill of a non-undead creature (in addition to the usual increase based on Willpower).]], [[å½“ä½ æ€æ»æ•Œäººæ—¶ï¼Œä½ 会å¸æ”¶ç›®æ ‡ç”Ÿå‘½ã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆä¼šæ¶ˆè€— 0.5 ç‚¹æ´»åŠ›ï¼›å½“ä½ æ€æ»ä¸€ä¸ªéžä¸æ»æ—å•ä½æ—¶ï¼Œä¼šèŽ·å¾— %0.1f 点活力(æ¤å¤–自然增长å—æ„å¿—å½±å“)。]], "tformat") +t("Life Tap", "生命分æµ", "talent name") +t([[Feed on the pain you cause your foes. + For 2 turns you gain %d%% lifesteal on all damage dealt. + The lifesteal will increase with your Spellpower.]], [[ä»Žä½ å¯¹æ•Œäººçš„ç—›è‹¦ä¸æ±²å–力é‡ã€‚ + 在 2 回åˆå†…ï¼Œä½ çš„æ‰€æœ‰ä¼¤å®³èŽ·å¾— %d%% çš„å¸è¡€ã€‚ + å¸è¡€æ¯”例å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/scourge.lua" + +t("Virulent Strike", "撕裂", "talent name") +t("You cannot use Virulent Strike without two weapons!", "ä½ éœ€è¦ä¸¤æŠŠæ¦å™¨æ¥ä½¿ç”¨æ’•è£‚技能ï¼", "logPlayer") +t("Strike the target with both weapons dealing %d%% damage with each hit. Each strike that hits will increase the duration of the lowest duration disease effect by %d.", "å‘ç›®æ ‡æŒ¥èˆžä¸¤æŠŠæ¦å™¨ï¼Œæ¯æ¬¡æ”»å‡»é€ æˆ %d%% 伤害,æ¯æ¬¡æ”»å‡»å°†ä¼šä½¿ç›®æ ‡èº«ä¸ŠæŒç»æ—¶é—´æœ€çŸçš„疾病效果的æŒç»æ—¶é—´å»¶é•¿ %d 回åˆã€‚", "tformat") +t("Ruin", "æ¯ä¼¤", "talent name") +t([[Concentrate on the corruption you bring, enhancing each of your melee strikes with %0.2f blight damage (which also heals you for %0.2f each hit). + The damage will increase with your Spellpower.]], [[ä¸“æ³¨äºŽä½ å¸¦æ¥çš„瘟疫,æ¯æ¬¡è¿‘æˆ˜æ”»å‡»ä¼šé€ æˆ %0.2f 枯èŽä¼¤å®³ï¼ˆåŒæ—¶æ¯å‡»æ¢å¤ä½ %0.2f 生命值)。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Acid Strike", "酸性打击", "talent name") +t("You cannot use Acid Strike without two weapons!", "ä½ éœ€è¦ä¸¤æŠŠæ¦å™¨æ¥ä½¿ç”¨é…¸æ€§æ‰“击技能ï¼", "logPlayer") +t([[Strike with each of your weapons, doing %d%% acid weapon damage with each hit. + If at least one of the strikes hits, an acid splash is generated, doing %0.2f acid damage to all enemies in radius %d around the foe you struck. + The splash damage will increase with your Spellpower.]], [[用æ¯æŠŠæ¦å™¨æ‰“å‡»ç›®æ ‡ï¼Œæ¯æ¬¡æ”»å‡»é€ æˆ %d%% 酸性æ¦å™¨ä¼¤å®³ã€‚ + 如果有至少一次攻击命ä¸ç›®æ ‡ï¼Œåˆ™ä¼šäº§ç”Ÿé…¸ç³»æº…射,对 %d èŒƒå›´å†…çš„æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 酸性伤害。 + å—法术强度影å“,溅射伤害有é¢å¤–åŠ æˆã€‚]], "tformat", {1,3,2}) +t("Corrupting Strike", "黑暗连击", "talent name") +t("You cannot use Corrupting Strike without two weapons!", "ä½ éœ€è¦ä¸¤æŠŠæ¦å™¨æ¥ä½¿ç”¨é»‘暗连击技能ï¼", "logPlayer") +t("Corrupt the target reducing disease immunity by 100%% for 2 turns and stripping up to 2 nature sustains then strike with both your weapons dealing %d%% damage.", "è…åŒ–ç›®æ ‡ï¼Œ 2 回åˆå†…é™ä½Žå…¶ 100%% 的疾病å…疫,并去除其 2 个自然æŒç»æ•ˆæžœã€‚然åŽç”¨ä½ 的两把æ¦å™¨æ‰“å‡»æ•Œäººï¼Œé€ æˆ %d%% 伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/shadowflame.lua" + +t("Wraithform", "鬼é‚å½¢æ€", "talent name") +t([[Turn into a wraith, allowing you to walk through walls and removing the need to breath for %d turns. + Also increases your defense and armour by %d and %d, respectively. + If you are still in a wall when the effect ends you will randomly teleport. + ]], [[转化为鬼é‚,å…è®¸ä½ ç©¿å¢™ä¸”ä¸éœ€è¦å‘¼å¸ï¼ŒæŒç» %d 回åˆã€‚ + åŒæ—¶å¢žåŠ é—ªé¿ %d 和护甲值 %d 。 + 效果结æŸæ—¶è‹¥ä½ å¤„äºŽå¢™å†…ï¼Œä½ å°†è¢«éšæœºä¼ é€ã€‚ + å—法术强度影å“,增益效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Darkfire", "黑暗之炎", "talent name") +t([[Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing %0.2f fire damage and %0.2f darkness damage in a radius of %d. + The damage will increase with your Spellpower.]], [[å‘ç›®æ ‡å‘å°„ä¸€å›¢é»‘æš—ä¹‹ç‚Žï¼Œäº§ç”Ÿçˆ†ç‚¸å¹¶é€ æˆ %0.2f ç«ç„°ä¼¤å®³å’Œ %0.2f 暗影伤害( %d ç åŠå¾„范围内)。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Flame of Urh'Rok", "乌é²æ´›å…‹ä¹‹ç„°", "talent name") +t([[Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon. + While in demon form, you gain %d%% fire resistance, %d%% darkness resistance, and your global speed is increased by %d%%. + The flames of the Fearscape will heal you while in demon form. + The resistances and heal will increase with your Spellpower.]], [[å¬å”¤ä¼Ÿå¤§çš„æ¶é”领主乌é²æ´›å…‹çš„实体,转化为æ¶é”。 + å½“ä½ å¤„äºŽæ¶é”å½¢æ€æ—¶ï¼Œä½ å¢žåŠ %d%% ç«ç„°æŠµæŠ—, %d%% 暗影抵抗并且整体速度æå‡ %d%% 。 + å½“ä½ å¤„äºŽæ¶é”å½¢æ€æ—¶ï¼Œæ¶é”空间的ç«ç„°ä¼šæ²»ç–—ä½ ã€‚ + å—法术强度影å“,抵抗和治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Fearscape", "æ¶é”空间", "talent name") +t("This spell cannot be used from within the Fearscape.", "该技能ä¸èƒ½åœ¨æ¶é”空间使用。", "logPlayer") +t("This spell cannot be cast here.", "该技能ä¸èƒ½åœ¨è¿™é‡Œä½¿ç”¨ã€‚", "logPlayer") +t("The spell fizzles...", "法术失败了...", "logPlayer") +t("#LIGHT_RED#You are taken to the Fearscape!", "#LIGHT_RED#ä½ è¢«å¸¦åˆ°äº†æ¶é”空间ï¼", "logPlayer") +t("#LIGHT_RED#You are brought back from the Fearscape!", "#LIGHT_RED#ä½ è¢«å¸¦å›žäº†æ¶é”空间ï¼", "logPlayer") +t([[Summon a part of the Fearscape to intersect with the current level. + You and your target are taken to the Fearscape, trapped there until you end the spell or until your target dies. + While inside, a constant aura of flames will burn both of you for %0.2f fire damage (demons are healed instead) each turn. + When the spell ends, only you and the target (if still alive) plus any loose objects are taken back to your home plane; all summons are left in the Fearscape. + This powerful spell drains 5 vim per turn initially, increasing by +1 for each turn it has been active, and ends when your vim is depleted. + It has no effect if cast from within the Fearscape. + The damage will increase with your Spellpower.]], [[å¬å”¤ä¸€éƒ¨åˆ†æ¶é”空间与现有空间交å‰ã€‚ + ä½ çš„ç›®æ ‡å’Œä½ è‡ªå·±éƒ½ä¼šè¢«å¸¦å…¥æ¶é”空间,åªæœ‰å½“ä½ ä¸æ–æŠ€èƒ½æˆ–ç›®æ ‡æ»äº¡æ—¶ï¼Œé™åˆ¶è§£é™¤ã€‚ + 在æ¶é”空间内,永æ’ä¹‹ç„°ä¼šç‡ƒçƒ§ä½ å’Œç›®æ ‡ï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼Œå¯¹æ¶é”则会改为进行治疗。 + 当技能ä¸æ–æ—¶ï¼Œä½ å’Œç›®æ ‡ï¼ˆå¦‚æžœè¿˜æ´»ç€ï¼‰ï¼Œä»¥åŠæ‰€æœ‰æŽ‰è½ç‰©å“会被带回原æ¥ç©ºé—´ã€‚ + 这个强大的法术最åˆæ¯å›žåˆæ¶ˆè€— 5 点活力,活力值消耗æ¯å›žåˆå¢žåŠ 1 点,当活力值归零时技能终æ¢ã€‚ + å½“ä½ å·²å¤„äºŽæ¶é”空间时,æ¤æŠ€èƒ½æ–½æ”¾æ— 效果。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/torment.lua" + +t("Willful Tormenter", "æ–½è™ä¹‹å¿ƒ", "talent name") +t([[You set your mind toward a single goal: the destruction of all your foes. + Increases the maximum amount of vim you can store by %d.]], [[ä½ å°†ç²¾ç¥žé›†ä¸äºŽä¸€ä¸ªç›®æ ‡ï¼šæ‘§æ¯æ‰€æœ‰æ•Œäººã€‚ + å¢žåŠ ä½ %d 点活力上é™ã€‚]], "tformat") +t("Blood Lock", "鲜血ç¦é”¢", "talent name") +t("Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for %d turns.", "掌控敌人的血液和肉体。在 2 ç 范围内,任何被鲜血ç¦é”¢æ”»å‡»åˆ°çš„敌人的治疗或回å¤å°†ä¸èƒ½è¶…过当å‰ç”Ÿå‘½å€¼ï¼ŒæŒç» %d 回åˆã€‚", "tformat") +t("Overkill", "赶尽æ€ç»", "talent name") +t([[When you kill a creature, the remainder of the damage done will not be lost. Instead, %d%% of it will splash in a radius 2 as blight damage. + The splash damage will increase with your Spellpower.]], [[å½“ä½ æ€æ»ä¸€ä¸ªæ•ŒäººåŽï¼Œå¤šä½™çš„伤害ä¸ä¼šæ¶ˆå¤±ã€‚ + å之 %d%% 的伤害会溅è½åœ¨ 2 ç èŒƒå›´å†…ï¼Œé€ æˆæž¯èŽä¼¤å®³ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blood Vengeance", "血之å¤ä»‡", "talent name") +t("#RED#The powerful blow energizes %s reducing their cooldowns!#LAST#", "#RED#强大的攻击使 %s 获得能é‡ï¼ŒæŠ€èƒ½å†·å´æ—¶é—´ç¼©çŸäº†!#LAST#", "logSeen") +t([[When you are dealt a blow that reduces your life by at least %d%%, you have a %d%% chance to reduce the remaining cooldown of all your talents by 1. + Temporary life from Sanguine Infusion will not count against the damage threshold. + The chance will increase with your Spellpower.]], [[å½“ä½ éå—到超过至少 %d%% æ€»ç”Ÿå‘½å€¼çš„ä¼¤å®³æ—¶ï¼Œä½ æœ‰ %d%% 概率é™ä½Žæ‰€æœ‰æŠ€èƒ½ 1 回åˆå†·å´æ—¶é—´ã€‚ + 鲜血çŒæ³¨å¸¦æ¥çš„é¢å¤–生命值,ä¸ä¼šå½±å“该技能的伤害阈值。 + å—法术强度影å“,概率有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/vile-life.lua" + +t("Blood Splash", "鲜血飞溅", "talent name") +t([[Inflicting pain and death invigorates you. + Each time you deal a critical strike you gain %d life (this effect can only happen once per turn). + Each time you kill a creature you gain %d life (this effect can only happen once per turn).]], [[åˆ¶é€ ç—›è‹¦å’Œæ»äº¡è®©ä½ 充满活力。 + æ¯æ¬¡æš´å‡»æ—¶å›žå¤ %d 生命。 + æ¯æ¬¡æ€æ»ç”Ÿç‰©æ—¶å›žå¤ %d 生命。 + æ¯ä¸ªæ•ˆæžœæ¯å›žåˆåªèƒ½è§¦å‘一次。]], "tformat") +t("Elemental Discord", "å…ƒç´ ç‹‚ä¹±", "talent name") +t([[Use elemental damage dealt to you to trigger terrible effects on the source: + - Fire: burn for %0.2f fire damage over 5 turns + - Cold: freeze for 3 turns with %d iceblock power + - Acid: blind for %d turns + - Lightning: daze for %d turns + - Nature: %d%% slow for 4 turns + This effect can only happen once every 10 turns per damage type. + The damage will increase with your Spellpower.]], [[ æ¯æ¬¡å—åˆ°å…ƒç´ ä¼¤å®³æ—¶å¯¹é€ æˆä¼¤å®³çš„生物触å‘以下效果: + - ç«ç„°ï¼šç¼çƒ§ç›®æ ‡ 5 回åˆï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + - å¯’å†·ï¼šå†»ç»“ç›®æ ‡ 3 回åˆï¼Œå†°å—强度 %d 。 + - 酸性:致盲 %d 回åˆã€‚ + - 闪电:眩晕 %d 回åˆã€‚ + - 自然:å‡é€Ÿ %d%% 四回åˆã€‚ + æ¯ç§ä¼¤å®³ç±»åž‹çš„æ•ˆæžœæ¯ 10 回åˆåªèƒ½è§¦å‘一次。]], "tformat") +t("Healing Inversion", "治疗逆转", "talent name") +t([[You manipulate the vim of enemies in radius %d to temporarily invert all healing done to them (but not natural regeneration). + For 5 turns all healing will instead damage them for %d%% of the healing done as blight. + The effect will increase with your Spellpower.]], [[ä½ æ“控周围%dç èŒƒå›´å†…ç›®æ ‡çš„æ´»åŠ›ï¼Œä¸´æ—¶å°†ä»–ä»¬æ‰€å—到的所有治疗转化为伤害(但生命值自然回å¤é™¤å¤–)。 + 在 5 回åˆå†…,他们å—åˆ°çš„ä¸€åˆ‡æ²»ç–—å°†ä¼šè¢«è½¬åŒ–ä¸ºç›¸å½“äºŽæ²»ç–—é‡ %d%% 的枯èŽä¼¤å®³ã€‚ + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Vile Transplant", "邪æ¶ç§»æ¤", "talent name") +t("#CRIMSON##Source# transfers an effect (%s) to #Target#!", "#CRIMSON##Source#将一项效果(%s)转移至#Target#!", "tformat") +t([[You transfer up to %d physical or magical detrimental effects currently affecting you to a nearby creature at a cost of %d vim per effect. + Specific effect immunities will not prevent the transfer. + The chance to transfer each effect increases with your Spellpower.]], [[ä½ å°†è‡³å¤š %d 个物ç†ä¸Žé”法负é¢çŠ¶æ€è½¬ç§»ç»™é™„近的一个生物,æ¯è½¬ç§»ä¸€ä¸ªçŠ¶æ€æ¶ˆè€— %d 活力值。 + 状æ€å…疫效果ä¸ä¼šå½±å“è´Ÿé¢çŠ¶æ€çš„转移。 + 转移æ¯ä¸ªçŠ¶æ€çš„æˆåŠŸçŽ‡å—法术强度影å“。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/corruptions/vim.lua" + +t("Soul Rot", "çµé‚è…蚀", "talent name") +t([[Projects a bolt of pure blight, doing %0.2f blight damage. + This spell has an improved critical strike chance of +%0.2f%%. + The damage will increase with your Spellpower.]], [[å‘ç›®æ ‡å‘射一枚纯粹的枯èŽå¼¹ï¼Œé€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + æ¤æŠ€èƒ½çš„æš´å‡»çŽ‡å¢žåŠ +%0.2f%% 。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Dark Portal", "黑暗之门", "talent name") +t([[Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs. + All creatures (except you) traversing the portal will catch a random disease, doing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. + The damage will increase with your Spellpower.]], [[å¼€å¯ä¸€æ‰‡é€šå¾€ç›®æ ‡åœ°ç‚¹çš„é»‘æš—ä¹‹é—¨ã€‚æ‰€æœ‰åœ¨ç›®æ ‡åœ°ç‚¹çš„æ€ªç‰©å°†å’Œä½ è°ƒæ¢ä½ç½®ã€‚ + æ‰€æœ‰æ€ªç‰©ï¼ˆé™¤äº†ä½ ï¼‰åœ¨ä¼ é€è¿‡ç¨‹ä¸éƒ½ä¼šéšæœºæ„ŸæŸ“一ç§ç–¾ç—…,æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ï¼ŒæŒç» 6 回åˆã€‚ + åŒæ—¶ï¼Œå‡å°‘å…¶æŸé¡¹ç‰©ç†å±žæ€§ï¼ˆåŠ›é‡ï¼Œä½“质或æ•æ·ï¼‰ %d 点。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Vimsense", "活力感知", "talent name") +t([[Feel the very existence of creatures around you for %d turns, in a radius of 10. + The evil touch will reduce their blight resistance by %d%% and all saves by %d, but also make them aware of you. + The resistance and save reduction will improve with your Spellpower.]], [[æ„Ÿå—ä½ å‘¨å›´ 10 ç åŠå¾„范围内怪物的ä½ç½®ï¼ŒæŒç» %d 回åˆã€‚ + 这个邪æ¶çš„力é‡åŒæ—¶ä¼šé™ä½Žç›®æ ‡ %d%% 枯èŽæŠµæŠ—å’Œ %d 全体è±å…ï¼Œä½†ä¹Ÿä¼šä½¿å®ƒä»¬å¯Ÿè§‰åˆ°ä½ ã€‚ + å—法术强度影å“,抵抗的é™ä½Žæ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Leech", "活力å¸å–", "talent name") +t("Each time a creature affected by vimsense hurts you, you regain %0.2f vim and %0.2f health.", "æ¯å½“被活力感知å‘çŽ°çš„æ•Œäººæ”»å‡»ä½ æ—¶ï¼Œä½ å›žå¤ %0.2f 活力值和 %0.2f 生命值。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/ambush.lua" + +t("Shadowguard", "暗影守护", "talent name") +t([[Your Soothing Darkness talent effect now grants 25%% all damage resistance on exiting stealth. + When your life drops below 50%% you become immune to negative detrimental effects for %d turns and gain %d defense and %d spellpower for %d turns.]], [[ä½ çš„é»‘æš—äº²å’ŒæŠ€èƒ½ï¼Œè®©ä½ åœ¨ç¦»å¼€æ½œè¡Œæ—¶èŽ·å¾— 25%% 所有伤害抗性。 + æ¤å¤–ï¼Œå½“ä½ çš„ç”Ÿå‘½å€¼é™ä½Žåˆ° 50%% ä»¥ä¸‹æ—¶ï¼Œä½ åœ¨ %d 回åˆå†…å…ç–«è´Ÿé¢çŠ¶æ€ï¼Œå¹¶èŽ·å¾— %d é—ªé¿å’Œ %d 法术强度,æŒç» %d 回åˆã€‚]], "tformat") +t("Shadow Grasp", "影之抓æ¡", "talent name") +t("%s resists the silence!", "%s抵抗了沉默ï¼", "logSeen") +t("%s resists the disarm!", "%s抵抗了缴械!", "logSeen") +t([[You reach out with the shadows silencing and disarming your target for %d turns. + The shadows will deal %d darkness damage to the target and pull it to you. + The chance to apply debuffs improves with your Accuracy and the damage with your Spellpower.]], [[ä½ å‘ç›®æ ‡ä¼¸å‡ºå½±ä¹‹æŠ“æ¡ï¼Œå°†å…¶ç¼´æ¢°å¹¶æ²‰é»˜ %d 回åˆã€‚ + å½±åä¼šå¯¹ç›®æ ‡é€ æˆ %d ç‚¹æš—å½±ä¼¤å®³ï¼Œå°†å®ƒæ‹‰åˆ°ä½ çš„èº«è¾¹ã€‚ + 技能伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + 异常状æ€å‘½ä¸çŽ‡å—命ä¸å½±å“。]], "tformat") +t("Umbral Agility", "影之çµå·§", "talent name") +t([[Your mastery of dark magic empowers you. + You gain %d Accuracy, %d Defense, and %d%% Darkness damage penetration. + The effects will increase with your Spellpower stat.]], [[ä½ å¯¹æš—å½±é”法的掌æ¡ä½¿ä½ æ›´åŠ å¼ºå¤§ã€‚ + 获得 %d 命ä¸ï¼Œ %d é—ªé¿ï¼Œ %d%% 暗影伤害抗性穿é€ã€‚ + åŠ æˆæ•ˆæžœå—法术强度影å“。]], "tformat") +t("Shadow Veil", "æš—å½±é¢çº±", "talent name") +t("No target nearby.", "å‘¨å›´æ²¡æœ‰ç›®æ ‡ã€‚", "logPlayer") +t([[You veil yourself in shadows and let them control you. + Immediately after activation and each turn for %d turns, you blink to a nearby foe (within range %d of the location of the first target hit), hitting it for %d%% darkness weapon damage. + While veiled, you become immune to status effects and gain %d%% all resistance. + While this goes on, you cannot be stopped unless you are killed, and you cannot control your character. + If a target isn't found this effect ends. + The movement is not considered a teleport. + The resistance will increase with your Spellpower stat.]], [[ä½ èžå…¥é˜´å½±ï¼Œå¹¶è¢«å…¶æ”¯é…。 + 使用该技能时以åŠæŽ¥ä¸‹æ¥çš„ %d 个回åˆå†…ï¼Œä½ å°†ä¼šè‡ªåŠ¨é—ªçƒåˆ°ä¸€ä¸ªé™„近的敌人身边(离第一个击ä¸çš„ç›®æ ‡çš„ä½ç½®åœ¨ %d ç ä¹‹å†…ï¼‰ï¼Œæ”»å‡»å¹¶é€ æˆ %d%% æš—å½±æ¦å™¨ä¼¤å®³ã€‚ + èžå…¥é˜´å½±æ—¶ï¼Œä½ å…疫所有异常状æ€ï¼Œå¹¶èŽ·å¾— %d%% 全体伤害抗性。 + 在æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ æ— æ³•æŽ§åˆ¶ä½ çš„è§’è‰²ï¼Œå¹¶ä¸”æ— æ³•ä¸»åŠ¨ä¸æ–技能,直到æ»äº¡ã€æŒç»æ—¶é—´ç»“æŸã€æˆ–者找ä¸åˆ°æ”»å‡»çš„ç›®æ ‡ã€‚ + 这个技能ä¸è§†ä¸ºä¼ é€ã€‚ + 抗性æå‡æ•ˆæžœå—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/artifice.lua" + +t([[#YELLOW#%s (prepared, level %s)#LAST#: +]], [[#YELLOW#%s (已准备, ç‰çº§ %s)#LAST#: +]], "tformat") +t("#GREY#You notice %s has prepared: %s.", "#GREY#ä½ å‘现 %s 准备了:%s。", "logSeen") +t("Rogue's Tools", "盗贼工具箱", "talent name") +t([[With some advanced preparation, you learn to create and equip one of a number of useful tools (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +]], [[ä½ å¦ä¼šåˆ¶é€ 并装备一系列工具 (#YELLOW#ç‰çº§ %d#WHITE#): + +%s +准备工具套件将é‡ç½®å…¶ç‰çº§å¹¶ä½¿å…¶è¿›å…¥å†·å´ã€‚ +]], "tformat") +t("Cunning Tools", "二å·å·¥å…·", "talent name") +t([[With some advanced preparation, you learn to create and equip a second tool (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +Only one tool of each type can be equipped at a time. +]], [[ä½ å¦ä¼šåˆ¶é€ 并装备一系列工具 (#YELLOW#ç‰çº§ %d#WHITE#)(第二件): + +%s +准备工具套件将é‡ç½®å…¶ç‰çº§å¹¶ä½¿å…¶è¿›å…¥å†·å´ã€‚ +åŒä¸€ç§ç±»åž‹çš„工具一次åªèƒ½è£…备一件。 +]], "tformat") +t("Intricate Tools", "三å·å·¥å…·", "talent name") +t([[With some advanced preparation, you learn to create and equip a third tool (at #YELLOW#level %d#WHITE#): + +%s +Preparing a tool sets its talent level and puts it on cooldown. +Only one tool of each type can be equipped at a time. +]], [[ä½ å¦ä¼šåˆ¶é€ 并装备一系列工具 (#YELLOW#ç‰çº§ %d#WHITE#)(第三件): + +%s +准备工具套件将é‡ç½®å…¶ç‰çº§å¹¶ä½¿å…¶è¿›å…¥å†·å´ã€‚ +åŒä¸€ç§ç±»åž‹çš„工具一次åªèƒ½è£…备一件。 +]], "tformat") +t("Master Artificer", "强化工具", "talent name") +t("none", "没有", "_t") +t([[#GREY#(see talent description)#LAST# +]], [[#GREY#(查看技能介ç»)#LAST# +]], "_t") +t([[You become a master of your craft, allowing you to focus on a single tool (#YELLOW#currently %s#LAST#) to greatly improve its capabilities: + +%s +The effects depend on this talent's level. +Mastering a new tool places it (and its special effects, as appropriate) on cooldown.]], [[ä½ æˆä¸ºå·¥å…·å¤§å¸ˆï¼Œèƒ½é›†ä¸å¼ºåŒ–一件工具 (#YELLOW#当å‰é€‰æ‹© %s#LAST#) æ¥æ”¹å–„其性能: + +%s +效果å–决于技能ç‰çº§ã€‚ +强化工具将使其进入冷å´ã€‚]], "tformat") +t("Hidden Blades", "éšåŒ¿åˆ€é”‹", "talent name") +t("#Source# strikes #target# with hidden blades!", "#Source#使用éšè—的刀片击ä¸äº†#target#!", "logCombat") +t("Melee criticals trigger an extra unarmed attack, inflicting %d%% damage. 4 turn cooldown.", "近战暴击触å‘é¢å¤– %d%% 伤害徒手攻击, 4 回åˆå†·å´ã€‚", "tformat") +t([[You conceal spring loaded blades within your equipment. On scoring a critical strike, you follow up with your blades for %d%% damage (as an unarmed attack). +This talent has a cooldown. +#YELLOW#Prepared with: %s#LAST#]], [[ä½ å°†åˆ€ç‰‡éšè—在装备ä¸ï¼Œå½“ä½ å¯¹ä¸´è¿‘ç›®æ ‡é€ æˆæš´å‡»æ—¶ï¼Œåˆ€ç‰‡è‡ªåŠ¨å¼¹å‡ºï¼Œé€ æˆ %d%% 徒手æ¦å™¨ä¼¤å®³ã€‚ +该技能有冷å´æ—¶é—´ã€‚ +#YELLOW#准备于:%s#LAST#]], "tformat") +t("Assassinate", "æš—æ€", "talent name") +t("You must have Hidden Blades prepared to use this talent.", "ä½ å¿…é¡»å‡†å¤‡å¥½éšè—刀片æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("#Source# strikes at a vital spot on #target#!", "#Source#æ”»å‘#target#çš„è¦å®³!", "logCombat") +t("You prime your Hidden Blades to cause bleeding and facilitate the Assassinate ability, which allows you to strike twice for %d%% unarmed damage, hitting automatically while ignoring armor and resistance.", "ä½ çš„éšåŒ¿åˆ€é”‹ä¼šè§¦å‘æµè¡€æ•ˆæžœï¼ŒåŒæ—¶å¼ºåŒ–æš—æ€æŠ€èƒ½ï¼Œè‡ªåŠ¨æ”»å‡»ä¸¤æ¬¡é€ æˆ %d%% å¾’æ‰‹ä¼¤å®³ï¼Œæ— è§†æŠ¤ç”²ä¸ŽæŠ—æ€§ã€‚", "tformat") +t([[You strike your target with your Hidden Blades twice in a vital spot for %d%% unarmed (physical) damage. You must be able to see your target to use this attack, but it always hits and ignores all armor and physical resistance. +In addition, your hidden blades now inflict a further %d%% of all damage dealt as bleeding over 5 turns.]], [[ä½ ç”¨éšåŒ¿åˆ€é”‹æ”»å‡»ä¸¤æ¬¡ï¼Œæ¯æ¬¡é€ æˆ %d%% 徒手伤害。需è¦çœ‹è§ç›®æ ‡æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ï¼Œè¯¥æŠ€èƒ½æ— 视护甲和物ç†æŠ—性。 +æ¤å¤–ï¼Œä½ çš„éšåŒ¿åˆ€é”‹åœ¨ 5 回åˆå†…é¢å¤–é€ æˆç›¸å½“于伤害值 %d%% çš„æµè¡€ä¼¤å®³ã€‚]], "tformat") +t("Rogue's Brew", "盗贼佳酿", "talent name") +t("%s is cured!", "%s 被治愈ï¼", "logSeen") +t("Prepare a potion that restores %d life, %d stamina, and cures %d negative physical effects. 20 turn cooldown.", "准备è¯å‰‚ï¼Œå›žå¤ %d 生命, %d 体力, 解除 %d 项物ç†è´Ÿé¢çŠ¶æ€ã€‚20 回åˆå†·å´ã€‚", "tformat") +t([[Imbibe a potent mixture of energizing and restorative substances, restoring %d life, %d stamina and curing %d detrimental physical effects. The restorative effects improve with your Cunning. + #YELLOW#Prepared with: %s#LAST#]], [[åˆ¶é€ å¼ºæ•ˆæ¢å¤è¯é…’, 使用åŽå›žå¤ %d 生命, %d 体力并解除 %d 项物ç†è´Ÿé¢æ•ˆæžœã€‚该效果å—çµå·§åŠ æˆã€‚ + #YELLOW#准备于:%s#LAST#]], "tformat") +t("Rogue's Brew Mastery", "佳酿强化", "talent name") +t("Your Rogue's Brew fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "调整é…方,8 回åˆå†…生命底é™å¢žåŠ %d 。", "tformat") +t("Adjust your Rogue's Brew formulation so that it fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "调整é…方,8 回åˆå†…生命底é™å¢žåŠ %d 。", "tformat") +t("Smokescreen", "烟雾弹", "talent name") +t("Throw a smokebomb creating a radius 2 cloud of smoke, lasting %d turns, that blocks sight and reduces enemies' vision by %d. 15 turn cooldown.", "范围 2 的烟雾弹,æŒç» %d 回åˆ, è§†é‡Žä¸‹é™ %d 。15 回åˆå†·å´ã€‚", "tformat") +t([[Throw a vial of volatile liquid that explodes in a radius %d cloud of smoke lasting %d turns. The smoke blocks line of sight, and enemies within will have their vision range reduced by %d. + Use of this talent will not break stealth, and creatures affected by the smokes can never prevent you from activating stealth, even if their proximity would normally forbid it. + #YELLOW#Prepared with: %s#LAST#]], [[扔出烟雾弹,产生åŠå¾„ %d 的烟雾,æŒç» %d 回åˆã€‚烟雾阻挡视野,所有烟雾ä¸çš„æ•Œäººè§†é‡Žä¸‹é™ %d 。 + 使用该技能ä¸è§£é™¤æ½œè¡Œã€‚被烟雾影å“的生物ä¸èƒ½é˜»æ¢ä½ 潜行。 + #YELLOW#准备于:%s#LAST#]], "tformat") +t("Smokescreen Mastery", "强化烟雾弹", "talent name") +t("Your Smokescreen is infused with chokedust. Enemies in the smoke take %0.2f nature damage and may be silenced.", "ä½ çš„çƒŸé›¾å¼¹ä¸åŠ 入了窒æ¯ç²‰å°˜ã€‚æ¯å›žåˆçƒŸé›¾ä¸çš„敌人将å—到 %0.2f è‡ªç„¶ä¼¤å®³å¹¶æœ‰å‡ çŽ‡è¢«æ²‰é»˜ã€‚", "tformat") +t("You infuse your smoke bomb with chokedust. Each turn, enemies in the smoke take %0.2f nature damage and are 50%% likely to be silenced.", "ä½ çš„çƒŸé›¾å¼¹ä¸åŠ 入了窒æ¯ç²‰å°˜ã€‚æ¯å›žåˆçƒŸé›¾ä¸çš„敌人将å—到 %0.2f 自然伤害并有 50%% å‡ çŽ‡è¢«æ²‰é»˜ã€‚", "tformat") +t("Dart Launcher", "飞镖å‘射器", "talent name") +t("%s resists the sedation!", "%s抵抗了ç¡çœ !", "logSeen") +t("Fire a poisoned dart dealing %0.2f physical damage that puts the target to sleep for 4 turns. 10 turn cooldown.", "å‘å°„æ¯’é•–ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ï¼Œæ²‰ç¡ 4 回åˆã€‚10 回åˆå†·å´æ—¶é—´ã€‚", "tformat") +t([[Fire a poisoned dart from a silent, concealed launcher on your person that deals %0.2f physical damage and puts the target (living only) to sleep for 4 turns, rendering them unable to act. Every %d points of damage the target takes brings it closer to waking by 1 turn. +This can be used without breaking stealth. +#YELLOW#Prepared with: %s#LAST#]], [[ä»Žæ— å£°å‘射器ä¸å‘å°„æ¯’é•–ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ï¼Œå¹¶å‚¬çœ 生物 4 回åˆã€‚æ¯å—到 %d 点伤害,ç¡çœ 时间å‡å°‘一回åˆã€‚ +使用该技能ä¸è§£é™¤æ½œè¡Œã€‚ +#YELLOW#准备于:%s#LAST#]], "tformat") +t("Dart Launcher Mastery", "毒镖强化", "talent name") +t("Your darts ignore poison and sleep immunity and waking targets are slowed by %d%% for 4 turns.", "ç¡çœ æ¯’ç´ æ— è§†å…ç–«ï¼Œä¸”ä½¿ç›®æ ‡é†’æ¥åŽå‡é€Ÿ %d%% 4 回åˆã€‚", "tformat") +t("The sleeping poison of your Dart Launcher becomes potent enough to ignore immunity, and upon waking the target is slowed by %d%% for 4 turns.", "ç¡çœ æ¯’ç´ æ— è§†å…ç–«ï¼Œä¸”ä½¿ç›®æ ‡é†’æ¥åŽå‡é€Ÿ %d%% 4 回åˆã€‚", "tformat") +t("Grappling Hook", "钩爪", "talent name") +t("You are too close to your target to swing your hook effectively!", "ä½ è·ç¦»ç›®æ ‡å¤ªè¿‘了,ä¸æ–¹ä¾¿ä½¿ç”¨é’©çˆªï¼", "logPlayer") +t("#Source# throws a grappling hook at #target#!", "#Source#æœ#target#扔出钩爪!", "logCombat") +t("#Source#'s grappling hook latches onto #target#!", "#Source#的钩爪命ä¸äº†#target#!", "logCombat") +t("#Source# is dragged towards #target#!", "#Source#被拉å‘#target#!", "logCombat") +t("#Target# is dragged towards #source#!", "#Target#被拉å‘#source#!", "logCombat") +t("%s resists the pin!", "%s抵抗了定身ï¼", "logSeen") +t("You cannot move!", "ä½ æ— æ³•ç§»åŠ¨!", "logPlayer") +t("You need more room to swing your hook effectively.", "ä½ éœ€è¦æ›´å¤šç©ºé—´æ¥ä½¿ç”¨é’©çˆªã€‚", "logPlayer") +t("%s uses a grappling hook to pull %s %s!", "%s使用钩爪æ¥æ‹‰åŠ¨%så‘%s!", "logSeen") +t("You must anchor the hook to something solid.", "ä½ éœ€è¦å°†é’©çˆªå›ºå®šåœ¨æŸä¸ªåšå›ºçš„物体上", "logPlayer") +t("Throw a grappling hook up to range %d that drags you towards the target or the target towards you. 8 turn cooldown.", "å‘射长度 %d çš„é’©çˆªï¼Œå°†ä½ æ‹‰è¿‡åŽ»æˆ–è€…å°†å¯¹é¢æ‹‰è¿‡æ¥ã€‚ 8 回åˆå†·å´ã€‚", "tformat") +t("not prepared", "没有准备", "_t") +t([[Toss out a grappling hook to a target within range %d. If this strikes either a wall or a creature that is immovable or larger than you, you will pull yourself towards it, otherwise, you will drag the target towards you. Creatures struck by the hook will be pinned for 2 turns. + Your grapple target must be at least 2 tiles from you. +#YELLOW#Prepared with: %s#LAST#]], [[æœ %d æ ¼èŒƒå›´å†…çš„ç›®æ ‡å‘å°„é’©çˆªï¼Œå¦‚æžœç›®æ ‡æ˜¯å¢™å£ã€ç›®æ ‡ä¸èƒ½ç§»åŠ¨æˆ–ç›®æ ‡ä½“åž‹æ¯”ä½ å¤§ï¼Œä½ å°†è¢«æ‹‰è¿‡åŽ»ï¼Œå¦åˆ™å°†ç›®æ ‡æ‹‰è¿‡æ¥ã€‚之åŽï¼Œç›®æ ‡å°†è¢«å®šèº« 2 回åˆã€‚ + 钩爪至少è¦å‘å°„åˆ°ä¸¤æ ¼å¤–ã€‚ +#YELLOW#准备于:%s#LAST#]], "tformat") +t("Grappling Hook Mastery", "钩爪强化", "talent name") +t("Your grappling hook deals %d%% unarmed damage when it hits, plus a further %0.2f physical and %0.2f nature damage over 4 turns.", "被钩爪击ä¸çš„生物å—到 %d%% 徒手伤害 ,在 4 回åˆå†…å—到 %0.2f æµè¡€ä¼¤å®³å’Œ %0.2f è‡ªç„¶æ¯’ç´ ä¼¤å®³ã€‚", "tformat") +t("Your grappling hook is tipped with vicious, venomous barbs. Creatures struck by it will be hit for %d%% unarmed damage, bleed for %0.2f physical damage and be poisoned for %0.2f nature damage over 4 turns.", "ä½ çš„é’©çˆªä¸Šæ¶‚æœ‰æ¯’ç´ ä¸”è£…æœ‰å°–åˆºï¼Œè¢«å‡»ä¸çš„生物å—到 %d%% 徒手伤害 ,在 4 回åˆå†…å—到 %0.2f æµè¡€ä¼¤å®³å’Œ %0.2f è‡ªç„¶æ¯’ç´ ä¼¤å®³ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/called-shots.lua" + +t("Kneecapper", "è†ç›–æ€æ‰‹", "talent name") +t("%s resists being knocked down.", "%s抵抗了击退。", "logSeen") +t([[Strike your opponent in the knee (or other critical point in an ambulatory appendage) for %d%% weapon damage, knocking them down (%d turn pin) and slowing their movement by %d%% for %d turns afterwards. + This shot will bypass other enemies between you and your target. + The slow effect becomes more powerful with your Cunning.]], [[射击敌人的è†ç›–(或者任何活动肢体上的é‡è¦éƒ¨ä½ï¼‰ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶å°†æ•Œäººå‡»å€’(定身 %d 回åˆï¼‰å¹¶åœ¨ä¹‹åŽé™ä½Žå…¶ç§»åŠ¨é€Ÿåº¦ %d%% %d 回åˆã€‚ + è¿™ä¸ªå°„å‡»å°†ä¼šç©¿è¿‡ä½ å’Œç›®æ ‡é—´çš„å…¶ä»–æ•Œäººã€‚ + å—çµå·§å½±å“,å‡é€Ÿæ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Kill Shot", "致命狙击", "talent name") +t("#DARK_ORCHID##Source# snipes #Target# (%+d%%%%%%%% weapon bonus for range)!#LAST#", "#DARK_ORCHID##Source#狙击了#Target#(%+d%%%%%%%% 远程æ¦å™¨ä¼¤å®³åŠ æˆï¼‰ï¼#LAST#", "delayedLogMessage") +t([[Employ a specialized sniping shot at a target. + This shot is focused on precision at long range and deals base %d%% ranged damage with a bonus that increases with distance. + The ranged bonus is %d%% (penalty) at point blank range, while at your maximum range of %d it is %d%%. + This shot will bypass other enemies between you and your target.]], [[对敌人进行一次特殊的射击。 + è¿™ä¸ªæŠ€èƒ½ä¸“æ³¨äºŽç²¾å‡†çš„è¿œç¨‹ç‹™å‡»ï¼Œé€ æˆ %d%% 的基础远程伤害以åŠå—è·ç¦»åŠ æˆçš„é¢å¤–伤害。 + 在零è·ç¦»ï¼Œä¼¤å®³åŠ æˆï¼ˆæƒ©ç½šï¼‰ä¸º %d%% ,在最大射程( %d æ ¼ï¼‰ï¼Œä¼¤å®³åŠ æˆä¸º %d%% 。 + è¿™ä¸ªå°„å‡»å°†ä¼šç©¿è¿‡ä½ å’Œç›®æ ‡é—´çš„å…¶ä»–æ•Œäººã€‚]], "tformat") +t("Noggin Knocker", "爆头连射", "talent name") +t("%s resists the stunning shot!", "%s抵抗了震慑。", "logSeen") +t([[Fire three shots in quick succession at a vulnerable point on the target (usually the head). + Each shot deals %d%% Ranged damage and will try to stun or increase the target's stun duration by 1. + These shots will bypass other enemies between you and your target. + The chance to stun increases with your Accuracy.]], [[对敌人的脆弱部ä½ï¼ˆé€šå¸¸æ˜¯å¤´éƒ¨ï¼‰è¿…速地连射三次。 + æ¯æ¬¡å°„å‡»é€ æˆ %d%% è¿œç¨‹ä¼¤å®³å¹¶è¯•å›¾éœ‡æ…‘ç›®æ ‡æˆ–å¢žåŠ éœ‡æ…‘çš„æŒç»æ—¶é—´ 1 回åˆã€‚ + è¿™äº›å°„å‡»å°†ä¼šç©¿è¿‡ä½ å’Œç›®æ ‡é—´çš„å…¶ä»–æ•Œäººã€‚ + å—命ä¸å½±å“ï¼Œéœ‡æ…‘å‡ çŽ‡å¢žåŠ ã€‚]], "tformat") +t("Sling Sniper", "投石大师", "talent name") +t("Your mastery of called shots is unparalleled. and you gain %d%% bonus critical chance and %d%% critical damage with your Called Shots Talents. At rank 3 the cooldowns of all of your Called Shots Talents are reduced by 2 each. At rank 5 you gain %d%% Physical resistance penetration with all Called Shot attacks.", [[ä½ å¯¹å°„å‡»çš„æŽŒæ¡ç¨‹åº¦æ— ä¸Žä¼¦æ¯”ã€‚ä½ çš„ç²¾å‡†å°„å‡»ç³»æŠ€èƒ½èŽ·å¾— %d%% é¢å¤–æš´å‡»å‡ çŽ‡å’Œ %d%% é¢å¤–暴击伤害。 + 在第 3 级时,所有精准射击系技能冷å´æ—¶é—´é™ä½Žä¸¤å›žåˆã€‚ + 在第 5 çº§æ—¶ï¼Œä½ çš„ç²¾å‡†å°„å‡»æŠ€èƒ½èŽ·å¾— %d%% 物ç†æŠ—性穿é€]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/cunning.lua" + +t("Allows the user to enter stealth.", " ä½¿ä½ çš„è§’è‰²è¿›å…¥æ½œè¡Œã€‚", "_t") +t("stealth", "潜行", "_t") +t("The knowledge of trap laying and assorted trickeries.", " å¦ä¹ 装é…陷阱的技术。", "_t") +t("trapping", "陷阱制作", "_t") +t("Collection of known traps.", " å¦ä¼šåˆ¶é€ å„ç§åŠŸèƒ½çš„陷阱。", "_t") +t("traps", "陷阱", "_t") +t("The knowledge of poisons and how to apply them to 'good' effects.", " å…³äºŽæ¯’ç‰©çš„çŸ¥è¯†ï¼Œå¹¶ä½¿æ¯’ç´ æ•ˆæžœæ›´æœ‰æ•ˆã€‚", "_t") +t("Collection of known poisons.", " åˆ¶é€ å„ç§ä¸åŒæ¯’ç´ ã€‚", "_t") +t("poisons", "æ¯’ç´ ", "_t") +t("Teaches various talents to cripple your foes.", " ä½¿ä½ å¦ä¼šä»¤ä½ ç›®æ ‡è‡´æ®‹çš„æŠ€èƒ½ã€‚", "_t") +t("dirty fighting", "å‘劣攻击", "_t") +t("How to make your foes feel the pain.", " è®©ä½ çš„å¯¹æ‰‹å°å°ä»€ä¹ˆæ˜¯çœŸæ£çš„痛苦…… ", "_t") +t("lethality", "致命攻击", "_t") +t("Blending magic and shadows.", " éšç§˜åœ¨é˜´å½±ä¹‹ä¸ä½¿ç”¨çš„秘密法术。", "_t") +t("shadow magic", "影之秘法", "_t") +t("Using darkness and a bit of magic, you manipulate the shadows.", "使用黑暗和é”法,æ“控阴影的力é‡ã€‚", "_t") +t("ambush", "ä¼å‡»", "_t") +t("The knowledge of the dangers of the world, and how to best avoid them.", " è®©ä½ è®¤è¯†åˆ°ä¸–ç•Œä¸çš„å„ç§å±é™©ï¼Œå¹¶å¦ä¼šå¦‚何有效é¿å…它们。", "_t") +t("survival", "生å˜", "_t") +t("Tactical combat abilities.", " 战斗ä¸ä½¿ç”¨çš„ç–略技巧。", "_t") +t("tactical", "战术", "_t") +t("The use of ungentlemanly techniques.", " è¡—å¤´æ ¼æ–—ä¸ä½¿ç”¨çš„å‘劣技巧。", "_t") +t("scoundrel", "è¡—å¤´æ ¼æ–—", "_t") +t("Create and use cunning tools.", " åˆ¶é€ å¹¶ä½¿ç”¨å·¥å…·ã€‚", "_t") +t("artifice", "诡计", "_t") +t("Artificer's tools.", "诡计大师的工具。", "_t") +t("tools", "工具", "_t") +t("cunning", "çµå·§", "talent category") +t("Called Shots", "精准射击", "_t") +t("Inflict maximum pain to specific places on your enemies.", "å‘指定ä½ç½®å°„出弹è¯é€ æˆå¤§é‡ä¼¤å®³ã€‚", "_t") +t("Talent not unlocked", "技能未解é”", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/dirty.lua" + +t("Dirty Fighting", "å‘劣攻击", "talent name") +t([[You make a low blow against a sensitive point on the target, dealing %d%% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by %d and their stun, blind, confusion and pin immunities to 50%% of normal for %d turns. +This effect bypasses saves.]], [[ä½ æ”»å‡»ç›®æ ‡çš„æ•æ„Ÿéƒ¨ä½ï¼Œé€ æˆ %d%% 徒手伤害。如果攻击命ä¸ï¼Œç›®æ ‡èº«å—é‡åˆ›ï¼Œç‰©ç†è±å…å‡å°‘ %d ,震慑ã€è‡´ç›²ã€æ··ä¹±ã€å®šèº«å…ç–«é™ä½Žä¸ºåŽŸæ¥çš„ 50%% ,æŒç» %d 回åˆã€‚ +è¯¥æ•ˆæžœæ— è§†è±å…。]], "tformat") +t("Backstab", "背刺", "talent name") +t([[Your quick wit gives you a big advantage against disabled targets, increasing your damage by %d%% for each disabling effect the target is under, to a maximum of %d%%. +For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence. +In addition, for each disabling effect the target is under, your melee attacks have a %d%% (to a maximum of %d%%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25%% power) or pin for 2 turns. +The chance to further disable the target increases with your Accuracy.]], [[ä½ æœºæ™ºåœ°åˆ©ç”¨æ•Œäººçš„ä¼¤æ®‹ï¼Œæ¯é¡¹ä¼¤æ®‹æ•ˆæžœå¢žåŠ %d%% 伤害,最多 %d%% 。 +伤残效果包括:震慑ã€è‡´ç›²ã€çœ©æ™•ã€å®šèº«ã€ç¼´æ¢°ã€è‡´æ®‹å’Œæ²‰é»˜ã€‚ +æ¤å¤–,æ¯é¡¹ä¼¤æ®‹æ•ˆæžœä½¿ä½ 的近战攻击有 %d%% å‡ çŽ‡ï¼ˆæœ€å¤šå åŠ è‡³ %d%% ï¼‰é™„åŠ é¢å¤–效果(ä¸ä¼šé‡å¤ï¼‰ï¼šç¼´æ¢°ã€è‡´æ®‹ï¼ˆ25%% 强度)或者定身 2 回åˆã€‚ +é™„åŠ æ•ˆæžœæˆåŠŸçŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Blinding Powder", "致盲粉", "talent name") +t([[Throw a cloud of blinding dust in a radius %d cone. Enemies within will be blinded, as well as having their accuracy reduced by %d and movement speed decreased by %d%% for %d turns. + The chance to inflict these effects increase with your Accuracy.]], [[撒出致盲粉,致盲å‰æ–¹ %d æ ¼é”¥å½¢èŒƒå›´å†…çš„æ•Œäººã€‚å—å½±å“的敌人命ä¸å‡å°‘ %d ,移动速度å‡å°‘ %d%% ,æŒç» %d 回åˆã€‚ + 效果æˆåŠŸçŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Twist the Knife", "æ‰æ›²åˆ€åˆƒ", "talent name") +t("#CRIMSON#%s's %s was extended!#LAST#", "#CRIMSON# %sçš„%s 被延长了ï¼#LAST#", "logSeen") +t("#CRIMSON#%s's %s was stripped!#LAST#", "#CRIMSON# %sçš„%s 被解除了ï¼#LAST#", "logSeen") +t("#CRIMSON#%s's %s was disrupted!#LAST#", "#CRIMSON# %sçš„%s 被干扰了ï¼#LAST#", "logSeen") +t("Make a painful strike dealing %d%% weapon damage that increases the duration of up to %d negative effect(s) on the target by %d turns. For each negative effect extended this way, the duration of a beneficial effect is reduced by the same amount, possibly canceling it.", "æ”»å‡»æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶å»¶é•¿å¯¹æ–¹èº«ä¸Šè‡³å¤š %d 项负é¢æ•ˆæžœæŒç»æ—¶é—´ %d 回åˆã€‚æ¯å»¶é•¿ä¸€é¡¹è´Ÿé¢æ•ˆæžœï¼Œç›¸åº”å‡å°‘一项æ£é¢æ•ˆæžœæŒç»æ—¶é—´ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/lethality.lua" + +t("Lethality", "刺æ€æŽŒæ¡", "talent name") +t([[You have learned to find and hit weak spots. All your strikes have a %0.1f%% greater chance to be critical hits, and your critical hits do %0.1f%% more damage. + Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage.]], "ä½ å¦ä¼šå¯»æ‰¾å¹¶æ‰“å‡»ç›®æ ‡å¼±ç‚¹ã€‚ä½ çš„æ”»å‡»æœ‰ %0.1f%% æ›´å¤§å‡ çŽ‡å‡ºçŽ°æš´å‡»ä¸”æš´å‡»ä¼¤å®³å¢žåŠ %0.1f%% 。åŒæ—¶ï¼Œå½“ä½ ä½¿ç”¨åŒ•é¦–æ—¶ï¼Œä½ çš„çµå·§ç‚¹æ•°ä¼šä»£æ›¿åŠ›é‡å½±å“é¢å¤–伤害。", "tformat") +t("Expose Weakness", "弱点暴露", "talent name") +t([[Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for %d%% damage. + For %d turns thereafter, you gain %d armor penetration, %d accuracy, and %d%% all damage peneration. + Learning this technique allows you to permanently gain %d armour penetration with all melee and archery attacks. + The temporary armor penetration and accuracy bonuses increase with Cunning.]], [[集ä¸ç²¾åŠ›è¯•æŽ¢ç›®æ ‡ï¼Œå¯»æ‰¾å…¶å¼±ç‚¹ ,é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 在接下æ¥çš„ %d 回åˆå†…ï¼Œä½ èŽ·å¾— %d 护甲穿é€ï¼Œ %d 命ä¸ï¼Œ %d%% 所有伤害穿é€ã€‚ + å¦ä¹ è¿™ä¸€æŠ€èƒ½è¿˜ä¼šä½¿ä½ çš„è¿‘æˆ˜å’Œå¼“ç®æ”»å‡»æ°¸ä¹…获得 %d 护甲穿é€ã€‚ + 护甲穿é€å’Œå‘½ä¸åŠ æˆå—çµå·§åŠ æˆã€‚]], "tformat") +t("Blade Flurry", "剑刃乱舞", "talent name") +t([[Become a whirling storm of blades, increasing attack speed by %d%% and causing melee attacks to strike an additional adjacent target other than your primary target for %d%% weapon damage. +This talent is exhausting to use, draining 4 stamina each turn.]], [[如疾风般挥舞æ¦å™¨ï¼Œæ”»å‡»é€Ÿåº¦å¢žåŠ %d%% ,æ¯æ¬¡æ”»å‡»è¿½åŠ 一åç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ +该技能æ¯å›žåˆæŠ½å– 4 点体力。]], "tformat") +t("Snap", "çµå…‰ä¸€é—ª", "talent name") +t("Your quick wits allow you to reset the cooldown of up to %d of your combat talents (cunning or technique) of tier %d or less.", "ä½ çš„å¿«é€Ÿååº”ä½¿ä½ èƒ½å¤Ÿé‡ç½®è‡³å¤š %d 个层级ä¸è¶…过 %d 的战斗技能(çµå·§ç±»æˆ–æ ¼æ–—ç±»ï¼‰çš„å†·å´æ—¶é—´ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/poisons.lua" + +t("Apply Poison", "涂毒", "talent name") +t("%s resists the vile poison!", "%s抵抗了邪æ¶æ¯’ç´ !", "logSeen") +t([[Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a %d%% chance to poison the target for %d nature damage per turn for %d turns. Every application of the poison stacks, up to a maximum of %d nature damage per turn. + The damage scales with your Cunning.]], [[å¦ä¼šå¦‚何在近战æ¦å™¨ã€é£žåˆ€ã€å¼¹è¯ä¸Šæ¶‚毒,命ä¸åŽæœ‰ %d%% å‡ çŽ‡ä½¿ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %d 自然伤害,æŒç» %d 回åˆã€‚æ¯’ç´ æ•ˆæžœå¯ä»¥å åŠ è‡³ %d 伤害æ¯å›žåˆã€‚ + 伤害å—çµå·§åŠ æˆã€‚]], "tformat") +t("Toxic Death", "è‡´å‘½æ¯’ç´ ", "talent name") +t("#GREEN#Poison bursts out of %s's corpse!", "#GREEN#æ¯’ç´ ä»Ž%s的尸体ä¸çˆ†å‘出æ¥ï¼", "logSeen") +t("When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.", "å½“ä½ æ€æ»æºå¸¦æ¯’ç´ çš„ç”Ÿç‰©æ—¶ï¼Œå°†æ¯’ç´ ä¼ æ’至 %d åŠå¾„内的敌人 .", "tformat") +t("Vile Poisons", "邪æ¶æ¯’ç´ ", "talent name") +t([[Learn how to enhance your Deadly Poison, adding additional effects. Each level, you will learn a new kind of poison enhancement: + Level 1: Numbing Poison + Level 2: Insidious Poison + Level 3: Crippling Poison + Level 4: Leeching Poison + Level 5: Volatile Poison + New poison enhancements can also be learned from special teachers in the world. + Also increases the effectiveness of your poisons by %d%%. (The effect varies for each poison.) + Adjusting your weapon coating takes no time and does not break stealth. + You may only have two poison enhancements active at once; applying a third will randomly cause one of the existing ones to be cancelled.]], [[ä½ å¦ä¼šå¢žå¼ºä½ è‡´å‘½æ¯’ç´ çš„æ•ˆæžœã€‚æ ¹æ®æŠ€èƒ½ç‰çº§å¯ä»¥å¼€å¯æ–°çš„效果: + ç‰çº§ 1 ï¼šéº»ç—¹æ¯’ç´ + ç‰çº§ 2 ï¼šé˜´é™©æ¯’ç´ + ç‰çº§ 3 ï¼šè‡´æ®‹æ¯’ç´ + ç‰çº§ 4 :å¸è¡€æ¯’ç´ + ç‰çº§ 5 ï¼šä¼ æŸ“æ¯’ç´ + åŒæ—¶ä½ 还å¯ä»¥å‘世界上特定的人å¦ä¹ æ–°æ¯’ç´ ã€‚ + åŒæ—¶æé«˜ä½ %d%% çš„æ¯’ç´ æ•ˆæžœã€‚ + åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚毒ä¸ä¼šæ‰“ç ´æ½œè¡ŒçŠ¶æ€ã€‚ + æ¯æ¬¡åªèƒ½åŒæ—¶ä½¿ç”¨ 2 ç§æ¯’ç´ æ•ˆæžœã€‚ä½¿ç”¨ç¬¬ä¸‰ç§æ¯’ç´ æ•ˆæžœä¼šéšæœºå–消一ç§å·²å¯ç”¨çš„效果。]], "tformat") +t("Venomous Strike", "æ¯’ç´ çˆ†å‘", "talent name") +t("#GREEN#%s's %s is disrupted by crippling poison!", "#GREEN#%s çš„%sè¢«è‡´æ®‹æ¯’ç´ æ‰“æ–了ï¼", "logSeen") +t([[Numbing Poison - Reduces global speed by %d%% for 5 turns. + Insidious Poison - Applies a standard poison that deals %0.2f nature damage over 5 turns. + Crippling Poison - Places %d talents on cooldown for %d turns. + Leeching Poison - Heals you for %d. + Volatile Poison - Deals a further %0.2f nature damage to foes in a radius %d ball. + ]], [[éº»ç—¹æ¯’ç´ - 整体速度å‡å°‘ %d%% ,æŒç»5回åˆã€‚ + é˜´é™©æ¯’ç´ - 在 5 回åˆå†…é€ æˆ %0.2f 自然伤害。 + è‡´æ®‹æ¯’ç´ - 令 %d 个技能进入 %d 回åˆå†·å´ã€‚ + å¸è¡€æ¯’ç´ - 自己获得 %d 治疗。 + ä¼ æŸ“æ¯’ç´ - é¢å¤– %0.2f 自然伤害,伤害åŠå¾„ %d 。 + ]], "tformat") +t([[You strike your target with your melee or ranged weapon, doing %d%% weapon damage as nature and inflicting additional effects based on your active vile poisons: + + %s + Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used. + ]], [[ä½ æ”»å‡»ç›®æ ‡ï¼Œé€ æˆ %d%% 自然æ¦å™¨ä¼¤å®³ï¼Œå¹¶åŸºäºŽç›®æ ‡å½“å‰æ¯’ç´ è§¦å‘é¢å¤–效果 : + + %s + å¦ä¹ 该技能åŽï¼Œä½ 能å¦ä¹ 剧毒飞刀,但使用该技能会使其进入冷å´ã€‚ + ]], "tformat") +t("Numbing Poison", "éº»ç—¹æ¯’ç´ ", "talent name") +t("Enhances your Deadly Poison with a numbing agent, causing the poison to reduce all damage the target deals by %d%%.", "åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚ä¸Šéº»ç—¹æ¯’ç´ ï¼Œä¸æ¯’ç›®æ ‡é€ æˆçš„伤害é™ä½Ž %d%% 。", "tformat") +t("Insidious Poison", "é˜´é™©æ¯’ç´ ", "talent name") +t("Enhances your Deadly Poison with an insidious agent, causing it to reduce the healing taken by enemies by %d%%.", "åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚ä¸Šé˜´é™©æ¯’ç´ ï¼Œä¸æ¯’ç›®æ ‡å—到的治疗效果å‡å°‘ %d%% 。", "tformat") +t("Crippling Poison", "è‡´æ®‹æ¯’ç´ ", "talent name") +t("Enhances your Deadly Poison with a crippling agent, giving enemies a %d%% chance on using a talent to fail and lose a turn.", "åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚ä¸Šè‡´æ®‹æ¯’ç´ , ä¸æ¯’ç›®æ ‡æ¯æ¬¡ä½¿ç”¨æŠ€èƒ½éƒ½æœ‰ %d%% 概率失败并æµå¤± 1 回åˆæ—¶é—´ã€‚", "tformat") +t("Leeching Poison", "å¸è¡€æ¯’ç´ ", "talent name") +t("Enhances your Deadly Poison with a leeching agent, causing it to heal you for %d%% of the damage it does to its target.", "åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚上å¸è¡€æ¯’ç´ , ä½ å—到ä¸æ¯’伤害 %d%% 的治疗。", "tformat") +t("Volatile Poison", "ä¼ æŸ“æ¯’ç´ ", "talent name") +t("Enhances your Deadly Poison with a volatile agent, causing the poison to deal %d%% increased damage to the victim and damage all of your enemies adjacent to it for 50%%.", "åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚ä¸Šä¼ æŸ“æ¯’ç´ , æ¯’ç´ é€ æˆé¢å¤– %d%% ä¼¤å®³ï¼Œä¸”ä¼šå¯¹å‘¨å›´æ•Œäººé€ æˆ 50%% 的伤害。", "tformat") +t("Vulnerability Poison", "è„†å¼±æ¯’ç´ ", "talent name") +t("Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing %0.2f arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10%% and poison immunity by 50%%.", "åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚ä¸Šè„†å¼±æ¯’ç´ ï¼Œæ¯å›žåˆé€ æˆæ¯è½® %0.2f 点奥术伤害且所有伤害抗性将被å‡å°‘ 10%% ï¼Œæ¯’ç´ å…ç–«å‡å°‘ 50%% 。", "tformat") +t("Stoning Poison", "çŸ³åŒ–æ¯’ç´ ", "talent name") +t([[Enhance your Deadly Poison with a stoning agent. Whenever you apply Deadly Poison, you afflict your target with an additional earth-based poison that inflicts %d nature damage per turn (stacking up to %d damage per turn) for %d turns. + After either %d turns or the poison has run its course (<100%% chance, see effect description), the target will be turned to stone for %d turns. + The damage scales with your Cunning.]], [[åœ¨ä½ çš„æ¦å™¨ä¸Šæ¶‚ä¸ŠçŸ³åŒ–æ¯’ç´ ï¼Œé¢å¤–é€ æˆæ¯è½® %d 点自然伤害(å¯å åŠ è‡³ %d ),æŒç» %d 回åˆã€‚ + %d 回åˆåŽæˆ–è€…æ¯’ç´ æ•ˆæžœç»“æŸåŽï¼ˆå‡ 率å°äºŽ100%%,请å‚è§æ•ˆæžœä»‹ç»ï¼‰ï¼Œç›®æ ‡å°†è¢«çŸ³åŒ– %d 回åˆã€‚ + å—çµå·§å½±å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/scoundrel.lua" + +t("Lacerating Strikes", "撕裂挥击", "talent name") +t("Your melee and ranged attacks have a %d%% chance to shred enemies inflicting an additional 100%% of the damage dealt as a bleed over 4 turns.", "ä½ çš„è¿‘æˆ˜å’Œè¿œç¨‹æ”»å‡»æœ‰ %d%% çš„å‡ çŽ‡æ’•è£‚æ•Œäººï¼Œä½¿å…¶åœ¨ 4 回åˆå†…å—到 100%% çš„é¢å¤–æµè¡€ä¼¤å®³ã€‚", "tformat") +t("Scoundrel's Strategies", "街霸战术", "talent name") +t("#CRIMSON#%s's %s is disrupted by %s wounds!#LAST#", "#CRIMSON#%s çš„ %s 被 %s 的伤å£å¹²æ‰°äº†ï¼#LAST#", "logSeen") +t([[Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by %d%% for 5 turns. +In addition, your attacks have a %d%% chance to inflict a painful wound that causes them to forget a random talent for %d turns. The last effect cannot occur more than once per turn per target. + ]], [[ä½ çš„è¿‘æˆ˜å’Œè¿œç¨‹æ”»å‡»åˆ¶é€ çš„ä¼¤å£ä¼šä½¿æ•Œäººåˆ†å¿ƒï¼Œä½¿ç›®æ ‡çš„暴击系数å‡å°‘ %d%% ,æŒç» 5 回åˆã€‚ + æ¤å¤–ï¼Œä½ çš„æ”»å‡»è¿˜æœ‰ %d%% çš„å‡ çŽ‡é€ æˆç—›è‹¦çš„创伤,使敌人éšæœºé—忘一项技能,æŒç» %d 回åˆã€‚这一效果æ¯å›žåˆæœ€å¤šåªèƒ½è§¦å‘一次。]], "tformat") +t("Misdirection", "误导", "talent name") +t("#ORANGE#%s redirects the effect '%s'!#LAST#", "#ORANGE#%s 误导了 '%s' 效果ï¼#LAST#", "logSeen") +t([[Your abilities in sowing confusion and chaos have reached their peak. Whenever a foe attempts to apply a detrimental physical effect to you, they have a %d%% chance to fail. If there is an adjacent enemy to you, you misdirect your foe into applying it to them at %d%% duration. +You gain %d defense. +The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.]], [[ä½ åˆ¶é€ æ··ä¹±çš„æŠ€å·§å·²è¶‹äºŽå·…å³°ã€‚çŽ°åœ¨ï¼Œå³ä¾¿æ˜¯ä½ 最简å•çš„动作也会迷惑敌人,使他们看ä¸é€ä½ 的行踪。 + æ•Œäººè¯•å›¾å¯¹ä½ æ–½åŠ ç‰©ç†è´Ÿé¢çŠ¶æ€æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡å¤±è´¥ã€‚æ¤å¤–ï¼Œå¦‚æžœä½ å‘¨å›´æœ‰æ•Œäººï¼Œè¿™ä¸€æ•ˆæžœå°†ä¼šè¢«è½¬ç§»åˆ°è¿™ä¸ªæ•Œäººèº«ä¸Šï¼ŒæŒç»æ—¶é—´å˜ä¸º %d%% 。 + ä½ èŽ·å¾— %d é—ªé¿ã€‚ + æ–½åŠ è´Ÿé¢çŠ¶æ€å‡ 率å—命ä¸å½±å“。 + é—ªé¿åŠ æˆå—çµå·§å½±å“]], "tformat") +t("Fumble", "笨拙", "talent name") +t([[Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3%% chance of failure the next time they try to use a talent (to a maximum of %d%%). + If any effect causes the target's turn to fail they fumble and injure themself, taking %0.2f physical damage. + If the turn loss was caused by this effect then Fumble is removed. + The damage dealt increases with your Cunning. + ]], [[ä½ çš„è¿‘ç¨‹å’Œè¿œç¨‹æ”»å‡»ä¼šè®©æ•Œäººéš¾ä»¥é›†ä¸ç²¾åŠ›äºŽå¤æ‚的行动,在下一次使用技能时有 3%% çš„å‡ çŽ‡å¤±è´¥ï¼Œè¿™ä¸€æ•ˆæžœå¯ä»¥å åŠ ï¼Œæœ€å¤šå åŠ è‡³ %d%% 。 + å¦‚æžœå› ä»»ä½•åŽŸå› ï¼Œæ•ŒäººæŠ€èƒ½ä½¿ç”¨å¤±è´¥ï¼Œå¯¹æ–¹å°†å¼„ä¼¤è‡ªå·±ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚ + å¦‚æžœæ•Œäººæ˜¯å› ç¬¨æ‹™æ•ˆæžœè€ŒæŠ€èƒ½ä½¿ç”¨å¤±è´¥ï¼Œå°†ä¼šç§»é™¤ç¬¨æ‹™æ•ˆæžœã€‚ + 伤害å—çµå·§åŠ æˆã€‚ + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/shadow-magic.lua" + +t("Shadow Combat", "å½±ä¹‹æ ¼æ–—", "talent name") +t([[Channel raw magical energy into your melee attacks; each blow you land will do an additional %.2f darkness damage. + The damage will improve with your Spellpower.]], [[åœ¨ä½ çš„æ¦å™¨ä¸Šæ³¨å…¥ä¸€è‚¡é»‘暗的能é‡ï¼Œæ¯æ¬¡æ”»å‡»ä¼šé€ æˆ %.2f 暗影伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shadow Cunning", "影之狡诈", "talent name") +t("Your preparations give you greater magical capabilities. You gain a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", "ä½ çš„å……åˆ†å‡†å¤‡æé«˜äº†ä½ çš„é”法è¿ç”¨èƒ½åŠ›ã€‚å¢žåŠ ç›¸å½“äºŽä½ %d%% çµå·§çš„法术强度。目å‰çš„æ³•æœ¯å¼ºåº¦åŠ æˆï¼š %d", "tformat") +t("Shadow Feed", "暗影充能", "talent name") +t([[You draw energy from the depths of the shadows. + While sustained, you regenerate %0.2f mana per turn, and your physical and spell attack speed increases by %0.1f%%.]], [[ä½ å¦ä¼šä»Žæš—å½±ä¸æ±²å–能é‡ã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆå›žå¤ %0.2f 法力值。 + åŒæ—¶ï¼Œä½ 的攻击速度和施法速度获得 %0.1f%% çš„æå‡ã€‚]], "tformat") +t("Shadowstep", "æš—å½±çªè¢", "talent name") +t("You cannot do that currently.", "ä½ çŽ°åœ¨ä¸èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("You do not have line of sight.", "ä½ æ²¡æœ‰è§†çº¿", "logSeen") +t("The spell fizzles!", "法术失败了!", "logSeen") +t("%s is not dazed!", "%s 未眩晕ï¼", "logSeen") +t([[Step through the shadows to your target, dazing it for %d turns and hitting it with all your weapons for %d%% darkness weapon damage. + Dazed targets are significantly impaired, but any damage will free them. + To Shadowstep, you need to be able to see the target.]], [[通过阴影çªè¢ä½ çš„ç›®æ ‡ï¼Œçœ©æ™•å®ƒ %d 回åˆå¹¶ç”¨ä½ 所有æ¦å™¨å¯¹ç›®æ ‡é€ æˆ %d%% æš—å½±æ¦å™¨ä¼¤å®³ã€‚ + è¢«çœ©æ™•çš„ç›®æ ‡å—åˆ°æ˜¾è‘—ä¼¤å®³ï¼Œä½†ä»»ä½•å¯¹ç›®æ ‡çš„ä¼¤å®³ä¼šè§£é™¤çœ©æ™•ã€‚ + å½“ä½ ä½¿ç”¨æš—å½±çªè¢æ—¶ï¼Œç›®æ ‡å¿…须在视野范围内。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/stealth.lua" + +t("Stealth", "潜行", "talent name") +t("You cannot be stealthy with such heavy armour on!", "ä½ ä¸èƒ½åœ¨èº«ç€é‡ç”²çš„情况下潜行ï¼", "logPlayer") +t("You are being observed too closely to enter Stealth!", "ä½ ä¸èƒ½åœ¨å‘¨å›´æœ‰æ€ªç‰©æ³¨è§†ä½ 的情况下潜行ï¼", "logPlayer") +t(" (range %d in an unlit grid)", " (åœ¨é»‘æš—åœ°æ ¼èŒƒå›´ä¸º %d )", "tformat") +t([[Enters stealth mode (power %d, based on Cunning), making you harder to detect. + If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all. + Stealth reduces your light radius to 0, increases your infravision by 3, and will not work with heavy or massive armours. + You cannot enter stealth if there are foes in sight within range %d%s. + Any non-instant, non-movement action will break stealth if not otherwise specified. + + Enemies uncertain of your location will still make educated guesses at it. + While stealthed, enemies cannot share information about your location with each other and will be delayed in telling their allies that you exist at all.]], [[进入潜行模å¼ï¼ˆæ½œè¡Œç‚¹æ•° %d ,基于çµå·§ï¼‰ï¼Œè®©ä½ 更难被侦测到。 + 如果æˆåŠŸï¼ˆæ¯å›žåˆéƒ½é‡æ–°æ£€æŸ¥ï¼‰ï¼Œæ•Œäººå°†ä¸ä¼šçŸ¥é“ä½ åœ¨å“ªé‡Œï¼Œæˆ–è€…æ ¹æœ¬ä¸ä¼šæ³¨æ„åˆ°ä½ ã€‚ + 潜行将光照åŠå¾„å‡å°è‡³ 0ï¼Œå¢žåŠ 3点夜视能力,并且ä¸èƒ½åœ¨è£…备é‡ç”²æˆ–æ¿ç”²æ—¶ä½¿ç”¨ã€‚ + 如果敌人在åŠå¾„ %d %s å†…ï¼Œä½ ä¸èƒ½è¿›å…¥æ½œè¡Œã€‚ + 除éžç‰¹åˆ«è¯´æ˜Žï¼Œä»»ä½•éžçž¬é—´éžç§»åŠ¨æŠ€èƒ½å‡ä¼šæ‰“ç ´æ½œè¡Œã€‚ + + å³ä½¿ä¸çŸ¥é“ä½ ä½ç½®çš„敌人,ä»ç„¶ä¼šçŒœæµ‹ä½ å¯èƒ½åœ¨çš„ä½ç½®ã€‚ + åœ¨æ½œè¡Œæ—¶ï¼Œæ•Œäººæ— æ³•åˆ†äº«æœ‰å…³ä½ ä½ç½®çš„ä¿¡æ¯ï¼Œå¹¶ä¸”ä¼šä¸€ç›´ç›¸ä¿¡ä½ è¿˜åœ¨é‚£é‡Œã€‚]], "tformat") +t("Shadowstrike", "å½±è¢", "talent name") +t([[You know how to make the most out of being unseen. + When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it. (Spell and mind attacks critically strike even if the target notices you.) + Your critical multiplier against targets that cannot see you is increased by up to %d%%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.) + Also, after exiting stealth for any reason, the critical multiplier persists for %d turns (with no range limitation).]], [[ä½ å……åˆ†å‘挥潜行优势。 + 潜行状æ€ä¸‹æ”»å‡»æ—¶ï¼Œå¦‚果直到命ä¸å‰ä½ çš„ç›®æ ‡éƒ½æ²¡æœ‰å‘çŽ°ä½ ï¼Œä½ çš„æ”»å‡»å°†è‡ªåŠ¨æš´å‡»ã€‚ï¼ˆå³ä½¿ç›®æ ‡æ³¨æ„åˆ°ä½ ï¼Œä½ çš„æ³•æœ¯å’Œç²¾ç¥žæ”»å‡»ä¹Ÿä¼šæš´å‡»ã€‚ï¼‰ + 对于看ä¸è§ä½ çš„ç›®æ ‡ï¼Œæš´å‡»ä¼¤å®³å¢žåŠ %d%% ã€‚ï¼ˆä½ å¿…é¡»èƒ½å¤Ÿçœ‹åˆ°ä½ çš„ç›®æ ‡ï¼Œå¹¶ä¸”ä¼¤å®³å¥–åŠ±éšè·ç¦»é™ä½Žï¼š3 æ ¼å†…ä¿æŒæ»¡é¢ï¼Œåˆ° 10 æ ¼æ—¶é™ä½Žä¸º 0 )〠+ æ¤å¤–ï¼Œç”±äºŽä»»ä½•åŽŸå› è„±ç¦»æ½œè¡ŒåŽï¼Œæš´å‡»ä¼¤å®³å¥–励会æŒç»å˜åœ¨ %d 回åˆï¼ˆä¸å—范围é™åˆ¶ï¼‰ã€‚]], "tformat") +t("Soothing Darkness", "黑暗亲和", "talent name") +t([[You have a special affinity for darkness and shadows. + When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d. + While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f. The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]], [[ä½ å¯¹é»‘æš—å’Œé˜´å½±æœ‰ç‰¹æ®Šçš„äº²å’ŒåŠ›ã€‚ + ç«™åœ¨é»‘æš—åœ°æ ¼ä¸ï¼Œæ¿€æ´»æ½œè¡Œçš„最å°èŒƒå›´é™åˆ¶é™ä½Ž %d 。 + å½“æ½œè¡Œæ—¶ï¼Œä½ å¢žåŠ %0.1f 的生命回å¤é€Ÿåº¦ï¼ˆåŸºäºŽçµå·§ï¼‰ï¼ŒåŒæ—¶ä½ ä¹Ÿå¢žåŠ %0.1f 的体力回å¤é€Ÿåº¦ã€‚该回å¤æ•ˆæžœåœ¨é€€å‡ºæ½œè¡ŒåŽä»èƒ½ä¿æŒ %d 回åˆï¼Œå¹¶ä¸”回å¤é€Ÿåº¦æ˜¯æ£å¸¸çš„五å€ã€‚]], "tformat") +t("Shadow Dance", "暗影之舞", "talent name") +t([[Your mastery of stealth allows you to vanish from sight at any time. + You automatically enter stealth and cause it to not break from unstealthy actions for %d turns.]], [[ä½ å¯¹æ½œè¡Œçš„ç²¾é€šè®©ä½ èƒ½å¤Ÿéšæ—¶ä»Žè§†é‡Žä¸æ¶ˆå¤±ã€‚ + ä½ è‡ªåŠ¨è¿›å…¥æ½œè¡Œæ¨¡å¼ï¼Œåœ¨ %d 回åˆå†…ï¼Œä½ çš„è¡ŒåŠ¨ä¸ä¼šä½¿ä½ 主动显形。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/survival.lua" + +t("Heightened Senses", "强化感知", "talent name") +t([[You notice the small things others do not notice, allowing you to "see" creatures in a %d radius even outside of light radius. + This is not telepathy, however, and it is still limited to line of sight. + Also, your attention to detail increases stealth detection and invisibility detection by %d, and you gain the ability to detect traps (+%d detect 'power'). + The detection abilities improve with Cunning.]], [[ä½ æ³¨æ„到他人注æ„ä¸åˆ°çš„细节,甚至能在阴影区域“看到â€æ€ªç‰©ï¼Œ %d ç åŠå¾„范围。 + 注æ„æ¤èƒ½åŠ›ä¸å±žäºŽå¿ƒçµæ„Ÿåº”,ä»ç„¶å—到视野的é™åˆ¶ã€‚ + åŒæ—¶ä½ çš„ç»†è‡´è§‚å¯Ÿä½¿ä½ ä¾¦å¯Ÿæ½œè¡Œå’Œéšèº«çš„èƒ½åŠ›å¢žåŠ %d ï¼Œä½¿ä½ å‘çŽ°å‘¨å›´çš„é™·é˜±çš„èƒ½åŠ›å¢žåŠ %d 。 + å—çµå·§å½±å“,陷阱侦查强度有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Device Mastery", "装置掌æ¡", "talent name") +t([[Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns and the power cost of all usable items by %d%%. + In addition your knowledge of devices allows you to disarm known traps (%d disarm 'power', improves with Cunning).]], [[ä½ çµæ´»çš„å¤´è„‘ï¼Œä½¿ä½ å¯ä»¥æ›´åŠ 有效的使用装置(é”æ–ã€å›¾è…¾å’Œé¡¹åœˆï¼‰ï¼Œå‡å°‘ %d%% 饰å“的冷å´æ—¶é—´ã€‚ + åŒæ—¶ï¼Œä½ å¯¹è£…ç½®çš„çŸ¥è¯†è®©ä½ èƒ½å¤Ÿè§£é™¤è¢«å‘现的陷阱(+ %d 解除强度,éšçµå·§æå‡ï¼‰ã€‚ + ]], "tformat") +t("Track", "追踪", "talent name") +t([[Sense foes around you in a radius of %d for %d turns. + The radius will increase with your Cunning.]], [[感知范围 %d 内的敌人,æŒç» %d 回åˆã€‚ + 范围éšçµå·§æå‡è€Œæå‡ã€‚]], "tformat") +t("Danger Sense", "å±æœºæ„ŸçŸ¥", "talent name") +t([[You have an enhanced sense of self preservation, and your keen intuition allows you to sense dangers others miss. + Your ability to detect traps is enhanced (+%d detect 'power'). + Attacks against you have a %0.1f%% reduced chance to be critical hits, and damage bonuses attackers gain against you for being unseen are reduced by %d%%. + You also gain an additional chance (at your normal save %+d, effective) to resist detrimental status effects that can be resisted. + The detection and additional save chance improve with Cunning.]], [[ä½ æ‹¥æœ‰äº†æ›´é«˜çº§çš„è‡ªæˆ‘ä¿æŠ¤æ„ŸçŸ¥åŠ›ï¼Œæ•é”çš„ç›´è§‰è®©ä½ å¯Ÿè§‰åˆ°ä»–äººä¼šå¿½ç•¥çš„å±é™©ã€‚ + ä½ æ„ŸçŸ¥é™·é˜±çš„èƒ½åŠ›æå‡äº†ï¼ˆ +%d 点侦察强度)。 + å¯¹ä½ å‘动的攻击的暴击率å‡å°‘ %0.1f%% ,åŒæ—¶æ½œè¡Œå•ä½å› 未被å‘çŽ°è€Œå¯¹ä½ é€ æˆçš„é¢å¤–伤害的å€çŽ‡å‡å° %d%% 。 + ä½ èŽ·å¾—ä¸€æ¬¡æœºä¼šé‡æ–°æŠµæŠ—未æˆåŠŸæŠµæŠ—çš„è´Ÿé¢æ•ˆæžœï¼Œè±å…为æ£å¸¸è±å… %+d 。 + 侦测点数和è±å…éšçµå·§æå‡ã€‚]], "tformat") +t("Disarm Trap", "解除陷阱", "talent name") +t("#CADET_BLUE#Disarm A Trap: (direction keys to select where to disarm, shift+direction keys to move freely)", "#CADET_BLUE#解除陷阱:(方å‘键选择解除方å‘,Shift+æ–¹å‘é”®å¯ä»¥ç§»åŠ¨ï¼‰", "log") +t("#CADET_BLUE#You don't have the skill to disarm traps.", "#CADET_BLUE#ä½ æ²¡æœ‰èƒ½è§£é™¤é™·é˜±çš„æŠ€èƒ½ã€‚", "logPlayer") +t("#CADET_BLUE#You cannot disarm traps in grids you cannot enter.", "#CADET_BLUE#ä½ ä¸èƒ½è§£é™¤ä½ æ— æ³•åˆ°è¾¾çš„é™·é˜±ã€‚", "logPlayer") +t("#CADET_BLUE#You don't see a trap there.", "#CADET_BLUE#ä½ åœ¨è¿™é‡Œå¹¶æ²¡æœ‰å‘现陷阱。", "logPlayer") +t([[You search a nearby grid for a hidden trap (%d detection 'power') and disarm it if possible (%d disarm 'power', based on your skill with %s). + Disarming a trap requires at least a minimum skill level, and you must be able to enter the trap's grid to manipulate it, though you stay in your current location. A failed attempt to disarm a trap may trigger it. + Your skill improves with your your Cunning.]], [[ä½ æœç´¢å‘¨å›´åœ°æ ¼çš„陷阱( %d 侦察强度),并å°è¯•è§£é™¤ ( %d 解除强度,基于技能 %s)。 + 解除陷阱有最低技能ç‰çº§éœ€æ±‚ï¼Œä¸”ä½ å¿…é¡»èƒ½å¤Ÿç§»åŠ¨åˆ°é™·é˜±çš„æ‰€åœ¨æ ¼ï¼Œå°½ç®¡ä½ ä»ç„¶ç•™åœ¨ä½ 的当å‰ä½ç½®ã€‚ + 解除陷阱失败å¯èƒ½ä¼šè§¦å‘陷阱。 + 解除能力éšçµå·§å€¼æå‡ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/tactical.lua" + +t("Tactical Expert", "战术大师", "talent name") +t([[Your Defense is increased by %d for every adjacent visible foe, up to a maximum of +%d Defense. + The Defense increase per enemy and maximum Defense bonus will scale with your Cunning.]], [[æ¯ä¸ªå¯è§çš„相邻敌人å¯ä»¥ä½¿ä½ çš„é—ªé¿å¢žåŠ %d ç‚¹ï¼Œæœ€å¤§å¢žåŠ +%d 点闪é¿ã€‚ + å—çµå·§å½±å“,闪é¿å¢žç›Šå’Œå¢žç›Šæœ€å¤§å€¼æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Counter Attack", "闪躲å击", "talent name") +t("#Source# slams #Target# into the ground!", "#Source#å°†#Target#掀翻在地ï¼", "logCombat") +t("#Source# throws #Target# to the ground!", "#Source#å°†#Target#扔到地上ï¼", "logCombat") +t("%s counters the attack!", "%s进行了åæ”»ï¼", "logSeen") +t([[When you avoid a melee blow from an adjacent foe, you have a %d%% chance to get a free, automatic melee attack against the attacker for %d%% damage, up to %0.1f times per turn. + Unarmed fighters using it will also attempt to throw the target to the ground if the attack lands, dazing them for 2 turns or stunning them for 2 turns if the target is grappled. + The chance of countering and number of counter attacks increase with your Cunning.]], [[å½“ä½ é—ªé¿ä¸€æ¬¡ç´§é ç€ä½ çš„å¯¹æ‰‹çš„è¿‘æˆ˜æ”»å‡»æ—¶ä½ æœ‰ %d%% çš„æ¦‚çŽ‡å¯¹å¯¹æ–¹é€ æˆä¸€æ¬¡ %d%% 伤害的å击 , æ¯å›žåˆæœ€å¤šè§¦å‘ %0.1f 次。 + å¾’æ‰‹æ ¼æ–—æ—¶ä¼šå°è¯•å°†æ•ŒäººæŽ€ç¿»åœ¨åœ°ï¼Œçœ©æ™•ä¸¤å›žåˆï¼Œå¦‚果处于抓å–状æ€æ”¹ä¸ºéœ‡æ…‘。 + å—çµå·§å½±å“,å击概率和å击数目有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Set Up", "æ•…å–ç ´ç»½", "talent name") +t([[Increases Defense by %d for %d turns. When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by %d%% and reducing their saving throws by %d. + The effects will scale with your Cunning.]], [[å¢žåŠ %d 点闪é¿ï¼ŒæŒç» %d 回åˆã€‚å½“ä½ é—ªé¿è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œä½ å‘对手的åå‡»å°†æ›´åŠ æœ‰åŠ›ï¼Œä½¿ä½ å¯¹å…¶æš´å‡»çš„æ¦‚çŽ‡å¢žåŠ %d%% 并å‡å°‘它们 %d 点è±å…。 + å—çµå·§å½±å“ï¼Œæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Exploit Weakness", "弱点感知", "talent name") +t([[Systematically find the weaknesses in your opponents' physical resists, at the cost of 10%% of your physical damage. Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%%, up to a maximum of %d%%. + ]], "感知对手的物ç†å¼±ç‚¹ï¼Œä»£ä»·æ˜¯ä½ å‡å°‘ 10%% 物ç†ä¼¤å®³ã€‚æ¯æ¬¡ä½ 击ä¸å¯¹æ‰‹æ—¶ï¼Œä½ 会å‡å°‘它们 5%% 物ç†ä¼¤å®³æŠµæŠ—,最多å‡å°‘ %d%% 。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cunning/traps.lua" + +t("#CADET_BLUE#Placing %s...", "#CADET_BLUE#放置%sä¸", "logPlayer") +t("You cannot place a trap there.", "ä½ ä¸èƒ½åœ¨è¿™é‡Œæ”¾ç½®é™·é˜±ã€‚", "logPlayer") +t("There is already a trap there.", "这里已ç»æœ‰ä¸€ä¸ªé™·é˜±äº†", "_t") +t("You somehow fail to set the trap.", "ä½ æ²¡æœ‰æˆåŠŸæ”¾ç½®é™·é˜±ã€‚", "_t") +t("trap", "陷阱", "_t") +t("#CADET_BLUE#Your %s has expired.", "#CADET_BLUE#ä½ çš„%s消失了", "logPlayer") +t("@Source@ activates a prepared device.", "@Source@å¯åŠ¨äº†é¢„先准备好的装置。", "_t") +t("shadowy assassin", "阴影刺客", "_t") +t("A shadowy figure, garbed all in black.", "一å身穿黑衣的刺客。", "_t") +t("#PINK#A %s materializes from the shadows!", "#PINK#A %s 从阴影ä¸å®žä½“化ï¼", "logSeen") +t("bladestorm construct", "剑刃风暴装置", "_t") +t("A lethal contraption of whirling blades.", "ä¸€å †æ—‹è½¬åˆ€ç‰‡çš„è‡´å‘½ç»„åˆã€‚", "_t") +t("Trap Mastery", "陷阱专精", "talent name") +t("\ +#YELLOW#Newly prepared traps are put on cooldown.#LAST#", "\ +#YELLOW#新准备的陷阱进入冷å´ã€‚#LAST#", "_t") +t("\ +Game Start: Newly prepared traps will NOT start on cooldown.", "\ +游æˆå¼€å§‹ï¼šæ–°å‡†å¤‡çš„陷阱ä¸ä¼šè¿›å…¥å†·å´ã€‚", "_t") +t("Prepare which traps? (maximum: %d, up to tier %d)%s", "准备什么陷阱? (最多%d个,最大æè´¨ç‰çº§ %d)%s", "tformat") +t("Select Prepared Traps", "选择准备的陷阱", "_t") +t("#YELLOW_GREEN#Dismantling %s", "#YELLOW_GREEN#放置 %sä¸", "log") +t(" (normal trigger)", " (常规触å‘)", "_t") +t("#LIGHT_GREEN#Preparing %s%s", "#LIGHT_GREEN#准备%s%sä¸", "log") +t("#LIGHT_BLUE#No changes to trap preparation.", "#LIGHT_BLUE#陷阱准备未作更改", "logPlayer") +t([[This talent allows you to prepare up to %d different trap(s) of tier %d or less for later deployment. (Use this ability to select which to prepare.) + Designs known: +%s + + Traps prepared this way are difficult to detect (%d detection 'power') and disarm (%d disarm 'power') based on your Cunning. They gain %+d%% effectiveness, and can be deployed without breaking stealth %d%% of the time. + You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance. + Most traps last %d turns if not triggered, and refund 80%% of their stamina cost on expiration. + More designs may be discovered via disarming or learned from special instructors in the world.]], [[该技能å…è®¸ä½ å‡†å¤‡ %d 个ä¸åŒçš„陷阱,最高æè´¨ç‰çº§ä¸º %d 。(使用该技能选择需è¦å‡†å¤‡çš„陷阱。) + 已知陷阱: +%s + + 准备好的陷阱更难被å‘现ã€è¢«è§£é™¤ï¼ˆ %d 点侦测强度, %d 点解除强度,基于çµå·§ï¼‰ã€‚效果被强化 %+d%% ,并有 %d%% çš„å‡ çŽ‡ä½¿ç”¨ä¸ä¼šæ‰“ç ´æ½œè¡Œã€‚ + ä½ å…疫自己的陷阱,陷阱å¯ä»¥æš´å‡»ï¼ˆä½¿ç”¨ç‰©ç†æš´å‡»çŽ‡ï¼‰ã€‚ + 大部分陷阱如果没有触å‘则会æŒç» %d 回åˆã€‚当陷阱消失时,如果效果未触å‘ï¼Œå›žå¤ 80%% 体力消耗。 + ä½ èƒ½åœ¨ä¸–ç•Œä¸Šå¦åˆ°è®¸å¤šå…¶ä»–陷阱。]], "tformat") +t("Lure", "诱饵", "talent name") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("lure", "诱饵", "_t") +t("A noisy lure.", "一个åµé—¹çš„诱饵。", "_t") +t([[Deploy a noisy lure that attracts all creatures within radius %d to it for %d turns. + It has %d life (based on your Cunning) and is very durable, with %d armor and %d%% resistance to non-physical damage. + At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered). + Use of this talent will not break stealth.]], [[抛出一个诱饵æ¥å¸å¼• %d ç åŠå¾„内的敌人,æŒç» %d 回åˆã€‚ + 诱饵有 %d 生命 ( 基于çµå·§), %d 护甲和 %d%% éžç‰©ç†ä¼¤å®³æŠ—性。 + 在ç‰çº§ 5 时,当诱饵被摧æ¯æ—¶ï¼Œå®ƒä¼šè‡ªåŠ¨è§¦å‘在它周围 2 ç 范围内的陷阱(å¯é‰´å®šæŸäº›é™·é˜±æ˜¯å¦èƒ½è¢«è§¦å‘ )。 + æ¤æŠ€èƒ½ä¸ä¼šæ‰“æ–潜行状æ€ã€‚]], "tformat") +t("Advanced Trap Deployment", "高级陷阱放置", "talent name") +t([[You learn new techniques for setting traps. + Deploying one of your traps is possible up to %d grids from you, takes %d%% less time than normal, and has %d%% less chance to break stealth.]], [[ä½ å¦ä¼šæ”¾ç½®é™·é˜±çš„新技巧。 + é€‰æ‹©ä¸€ä¸ªé™·é˜±ï¼Œä½ èƒ½åœ¨ %d æ ¼å¤–æ”¾ç½®ï¼Œå‡å°‘ %d%% 消耗时间,有 %d%% å‡ çŽ‡ä¸æ‰“ç ´æ½œè¡Œã€‚]], "tformat") +t("Trap Priming", "å³çˆ†é™·é˜±", "talent name") +t("#LIGHT_BLUE#Cancelled Trap Priming.", "#LIGHT_BLUE#å–消å³çˆ†é™·é˜±", "logPlayer") +t("#YELLOW_GREEN#Dismantling %s (instant trigger)", "#YELLOW_GREEN#放置 %sä¸(立刻触å‘)", "logPlayer") +t("#LIGHT_GREEN#Preparing %s (instant trigger)", "#LIGHT_GREEN#准备%sä¸(立刻触å‘)", "logPlayer") +t("#GREY#(see trap description)#LAST#", "#GREY#(è§é™·é˜±æè¿°)#LAST#", "_t") +t([[%sTier %d: %s#LAST# +%s]], [[%sæè´¨ç‰çº§ %d :%s#LAST# +%s]], "tformat") +t([[You prepare an additional trap (up to tier %d) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.) + Not all traps can be prepared this way and each trap can have only one type of preparation. + Known primable designs: +%s + +A trap with a primed trigger gains %+d%% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth %d%% of the time. +#YELLOW#Current primed trap: %s#LAST#]], [[ä½ é¢å¤–准备一个陷阱(最高æè´¨ç‰çº§ %d ),带有特殊的控制机关,能在设置åŽç«‹åˆ»ç”Ÿæ•ˆã€‚ (使用该技能æ¥é€‰æ‹©éœ€è¦å‡†å¤‡çš„陷阱。) + 并éžæ‰€æœ‰é™·é˜±éƒ½èƒ½è¿™æ ·å‡†å¤‡ï¼Œæ¯ç§é™·é˜±åªæœ‰ä¸€ç§æ”¹è¿›æ–¹å¼ã€‚ + å·²å¦ä¼šçš„å¼•çˆ†æ–¹å¼ : +%s + +带有特殊å¯åŠ¨æœºå…³çš„é™·é˜±å¼ºåº¦å¢žåŠ %+d%% (å–ä»£é™·é˜±ä¸“ç²¾çš„åŠ æˆ ) ,有 %d%% å‡ çŽ‡ä¸ç ´å潜行。 +#YELLOW#当å‰é€‰æ‹©çš„陷阱 :%s#LAST#]], "tformat") +t("Springrazor Trap", "刀锋陷阱", "talent name") +t("springrazor trap", "刀锋陷阱", "_t") +t("Shrapnel (radius 2) deals %0.2f physical damage, reduces accuracy, armour, and defence by %d.", "刀片(范围2) %0.2f 物ç†ä¼¤å®³, å‡å°‘命ä¸ã€æŠ¤ç”²å’Œé—ªé¿ %d 。", "tformat") +t([[Lay a pressure triggered trap that explodes into a radius 2 wave of razor sharp wire, doing %0.2f physical damage. Those struck by the wire may be shredded, reducing accuracy, armor and defence by %d. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置压力感应陷阱,触å‘åŽçˆ†ç‚¸å½¢æˆåŠå¾„ 2 æ ¼çš„åˆ€ç‰‡é£Žæš´ ,é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚被击ä¸çš„ç›®æ ‡çš„å‘½ä¸ã€æŠ¤ç”²å’Œé—ªé¿ä¸‹é™ %d 。 + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s]], "tformat") +t("Bear Trap", "æ•ç†Šé™·é˜±", "talent name") +t("bear trap", "æ•ç†Šé™·é˜±", "_t") +t("Deals %0.2f physical damage and pins, slows (30%%), and wounds for an additional %0.2f damage over 5 turns).", "%0.2f 物ç†ä¼¤å®³ï¼Œå®šèº«ã€30%% å‡é€Ÿ, 5回åˆé¢å¤– %0.2f æµè¡€ä¼¤å®³ã€‚", "tformat") +t("Lay a pressure triggered bear trap that snaps onto the first creature passing over it. Victims are dealt %0.2f physical damage and become snared (pinned and slowed 30%%) and wounded for %0.2f bleeding damage over 5 turns. Creatures that avoid being snared still suffer bleeding damage.%s", "放置一个压力感应的æ•ç†Šé™·é˜±ï¼Œä¼šæ•èŽ·ç¬¬ä¸€ä¸ªç»è¿‡çš„ç”Ÿç‰©ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ï¼Œå®šèº«å¹¶å‡é€Ÿ 30%% ,æŒç» 5 回åˆï¼Œå¹¶åœ¨æœŸé—´å—到 %0.2f æµè¡€ä¼¤å®³ã€‚ %s", "tformat") +t("Disarming Trap", "缴械陷阱", "talent name") +t("disarming trap", "缴械陷阱", "_t") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("Deals %0.2f acid damage, disarms for %d turns.", "%0.2f 酸性伤害, 缴械 %d 回åˆã€‚", "tformat") +t("Lay a tricky trap that maims creatures passing by with acid doing %0.2f damage and disarming them for %d turns.", "放置一个缴械陷阱。ç»è¿‡çš„ç›®æ ‡å—到 %0.2f 点酸性伤害,并被缴械 %d 回åˆã€‚", "tformat") +t("Pitfall Trap", "è½ç©´é™·é˜±", "talent name") +t("pitfall trap", "è½ç©´é™·é˜±", "_t") +t("%s disappears into a collapsing pit!", "%s 消失在è½ç©´ä¸ï¼", "logSeen") +t("%s is partially buried in a collapsing pit!", "%s 部分陷è½åœ¨è½ç©´ä¸ï¼", "logSeen") +t("%s avoids a collapsing pit!", "%s 躲开了è½ç©´ï¼", "logSeen") +t("Something has prevented the pit.", "æŸç‰©é˜»æ¢äº†è½ç©´ã€‚", "logPlayer") +t("pit", "è½ç©´", "_t") +t("%s emerges from a collapsed pit.", "%s 从è½ç©´ä¸å‡ºçŽ°äº†ã€‚", "logSeen") +t("Deals %0.2f physical damage. Target removed from combat or pinned 5 turns.", "%0.2f 物ç†ä¼¤å®³ã€‚ç›®æ ‡è¢«ç§»é™¤æ¸¸æˆæˆ–者定身5回åˆã€‚", "tformat") +t([[Lay a pressure triggered trap that collapses the ground under the target, dealing %0.2f physical damage while burying them (removing from combat) for 5 turns. +Victims may resist being buried, in which case they are pinned (ignores 50%% pin immunity) instead.]], [[æ”¾ç½®ä¸€ä¸ªåŽ‹åŠ›æ„Ÿåº”é™·é˜±ï¼Œç›®æ ‡ç»è¿‡æ—¶åœ°é¢å°†åå¡Œï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³å¹¶å°†å…¶åŸ‹åœ¨åœ°ä¸‹ï¼ˆæš‚时移出游æˆï¼‰ 5 回åˆã€‚ +å¦‚æžœç›®æ ‡æŠµæŠ—è¢«åŸ‹ï¼Œé‚£ä¹ˆä»–å°†è¢«å®šèº«ï¼ˆæ— è§† 50%% 定身å…疫)。]], "tformat") +t("Flash Bang Trap", "闪光陷阱", "talent name") +t("flash bang trap", "闪光陷阱", "_t") +t("Explodes (radius 2) for %0.2f physical damage, 50%% blind/daze for %d turns.", "爆炸(åŠå¾„2) é€ æˆ %0.2f 物ç†ä¼¤å®³, 50%% 致盲/眩晕 %d 回åˆã€‚", "tformat") +t([[Lay a trap that explodes in a radius of 2, dealing %0.2f physical damage and blinding and dazing (50%% chance of each) any creature caught inside for %d turns. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个闪光陷阱。产生一个 2 ç èŒƒå›´çš„çˆ†ç‚¸ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ï¼Œè‡´ç›²æˆ–çœ©æ™•ç›®æ ‡ %d 回åˆï¼ˆå„ 50%% å‡ çŽ‡ï¼‰ã€‚ + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s]], "tformat") +t("Bladestorm Trap", "剑刃风暴陷阱", "talent name") +t("bladestorm trap", "剑刃风暴陷阱", "_t") +t("Construct attacks all adjacent enemies each turn for %d turns.", "æ¯å›žåˆæ”»å‡»å‘¨å›´ç”Ÿç‰©ï¼ŒæŒç» %d 回åˆã€‚", "tformat") +t("Lay a trap that activates a lethal contraption of whirling blades, lasting %d turns. This stationary construct is very durable, receives your damage bonuses, and automatically attacks all adjacent enemies each turn.", "放置一个陷阱,激活åŽäº§ç”Ÿè‡´å‘½çš„剑刃风暴,æŒç» %d 回åˆã€‚这个临时的结构体éžå¸¸åšéŸ§ï¼ŒèŽ·å¾—ä½ çš„ä¼¤å®³åŠ æˆï¼Œæ¯å›žåˆè‡ªåŠ¨æ”»å‡»ç›¸é‚»æ•Œäººã€‚", "tformat") +t("Beam Trap", "射线陷阱", "talent name") +t("beam trap", "射线陷阱", "_t") +t("Fires a beam (range 5) at a foe each turn for %0.2f arcane damage. Lasts %d turns.", "æ¯å›žåˆå‘å°„(射程5)çš„å°„çº¿ï¼Œé€ æˆ %0.2f 奥术伤害. æŒç» %d 回åˆã€‚", "tformat") +t([[Lay a magical trap that fires a beam of arcane energy at a random foe (within range 5) each turn for %d turns, inflicting %0.2f arcane damage. +This trap requires 20 Magic to prepare and does not refund stamina when it expires. +#YELLOW#Activates immediately when placed.#LAST#]], [[放置é”法陷阱,æ¯å›žåˆæœ 5 æ ¼å†…çš„éšæœºæ•Œäººå°„出奥术射线,æŒç» %d å›žåˆ , é€ æˆ %0.2f 奥术伤害。 +è¯¥é™·é˜±éœ€è¦ 20 é”法æ‰èƒ½å‡†å¤‡ï¼Œæ¶ˆå¤±æ—¶ä¸è¿”还体力。 +#YELLOW#放置åŽç«‹åˆ»æ¿€æ´»ã€‚#LAST#]], "tformat") +t("Poison Gas Trap", "毒气陷阱", "talent name") +t("You have learned how to create Poison Gas traps!", "ä½ å¦ä¼šäº†å¦‚何制作毒气陷阱ï¼", "_t") +t("poison gas trap", "毒气陷阱", "_t") +t("Releases a radius 3 poison gas cloud, poisoning for %0.2f nature damage over 5 turns with a 25%% for enhanced effects.", "释放范围 3的毒气,5回åˆå†… %0.2f 自然伤害, 25%% å‡ çŽ‡å¼ºåŒ–æ¯’ç´ æ•ˆæžœã€‚", "tformat") +t([[Lay a trap that releases a radius 3 cloud of thick poisonous gas lasting 4 turns. + Each turn, the cloud poisons all within (%0.2f nature damage over 5 turns). There is a 25%% chance the poison is enhanced with crippling, numbing or insidious effects. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[ 放置一个毒气陷阱,在 3 ç 范围内产生毒云爆炸,æŒç» 4 回åˆã€‚ + æ¯å›žåˆæ¯’äº‘å¯¹ç›®æ ‡é€ æˆ %0.2f 自然伤害,æŒç» 5 回åˆã€‚有 25%% å‡ çŽ‡æ¯’ç´ ä¼šè¢«å¼ºåŒ–ä¸ºè‡´æ®‹ã€éº»æœ¨æˆ–è€…é˜´é™©æ¯’ç´ ã€‚ + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s]], "tformat") +t("Freezing Trap", "冰冻陷阱", "talent name") +t("freezing trap", "冻结陷阱", "_t") +t("Explodes (radius 2): Deals %0.2f cold damage and pins for 3 turns. Area freezes (%0.2f cold damage, 25%% freeze chance) for 5 turns.", "爆炸 (范围 2):%0.2f 寒冷伤害并定身 3 回åˆã€‚范围冻结 ( %0.2f 寒冷伤害, 25%% å†»ç»“å‡ çŽ‡) 5回åˆã€‚", "tformat") +t([[Lay a trap that explodes into a radius 2 cloud of freezing vapour when triggered. Foes take %0.2f cold damage and are pinned for 3 turns. + The freezing vapour persists for 5 turns, dealing %0.2f cold damage each turn to foes with a 25%% chance to freeze. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个陷阱,激活åŽäº§ç”ŸåŠå¾„ 2 çš„å†°å†»æ°”ä½“ï¼Œé€ æˆ %0.2f 寒冷伤害并定身 3 回åˆã€‚ + 冰冻气体æŒç» 5 回åˆï¼Œæ¯å›žåˆé€ æˆ %0.2f 伤害,有 25%% å‡ çŽ‡å†»ç»“ã€‚ + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s]], "tformat") +t("Dragonsfire Trap", "é¾™ç«é™·é˜±", "talent name") +t("dragonsfire trap", "é¾™ç«é™·é˜±", "_t") +t("Explodes (radius 2): stuns and combusts for %0.2f fire damage per turn for 3 turns. Area deflagrates (%0.2f fire damage) for 5 turns.", "爆炸 (范围 2):震慑并在3回åˆå†…æ¯å›žåˆé€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚范围ç«ç„° ( %0.2f ç«ç„°ä¼¤å®³) æŒç»5 回åˆã€‚", "tformat") +t([[Lay a pressure triggered trap that explodes in a radius 2 cloud of searing flames when triggered, stunning foes with the blast (%0.2f fire damage per turn) for 3 turns. + The deflagration persists in the area for 5 turns, burning foes for %0.2f fire damage each turn. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个压力感应陷阱,激活åŽäº§ç”ŸåŠå¾„ 2 çš„ç«äº‘ ,震慑敌人 (æ¯å›žåˆ %0.2f ç«ç„°ä¼¤å®³ ) 3 回åˆã€‚ + ç«ç„°æŒç» 5 回åˆï¼Œæ¯å›žåˆç‡ƒçƒ§é€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s]], "tformat") +t("Gravitic Trap", "引力陷阱", "talent name") +t("@Source@ deploys a warped device.", "@Source@放置了一个æ‰æ›²çš„装置。", "_t") +t("gravitic trap", "引力陷阱", "_t") +t("#LIGHT_STEEL_BLUE#%s distorts time and space!", "#LIGHT_STEEL_BLUE#%s æ‰æ›²äº†æ—¶ç©ºï¼", "logSeen") +t("#LIGHT_STEEL_BLUE##Target# pulls #Source# in!", "#LIGHT_STEEL_BLUE##Target# å°†#Source#拉了过æ¥ï¼", "logCombat") +t("#LIGHT_STEEL_BLUE##Source# resists the pull of #Target#!", "#LIGHT_STEEL_BLUE##Source#抵抗了#Target#的拉力ï¼", "logCombat") +t("Creates a radius 5 gravitic anomaly lasting up to %d turns. Hostile creatures are dealt %d temporal damgae and pulled in. Triggers out to range 1.", "åˆ¶é€ èŒƒå›´ 5 çš„é‡åŠ›å¼‚常,æŒç» %d 回åˆã€‚敌对生物å—到 %d 时空伤害并被拉过去。触å‘è·ç¦»æœ€å°ä¸º1。", "tformat") +t([[Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1. Each turn, the anomaly deals %0.2f temporal damage (based on your Magic) to foes whle pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher). + Each anomaly lasts %d turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill). + The trap may trigger more than once, but requires at least 2 turns to recharge between activations. +This design does not require advanced preparation to use.]], [[ æ”¾ç½®ä¸€ä¸ªå¼•åŠ›é™·é˜±ï¼Œå‘¨å›´ä¸€æ ¼æœ‰æ•Œäººç»è¿‡æ—¶è§¦å‘,将附近 5 ç 范围内的敌人拉å‘它(æˆåŠŸçŽ‡å—命ä¸æˆ–法强影å“)。 + æ¯å›žåˆé™·é˜±å¯¹æ‰€æœ‰ç›®æ ‡é€ æˆ %0.2f 时空伤害(基于é”法)。 + 陷阱æŒç» %d 回åˆã€‚ + 陷阱å¯ä»¥å¤šæ¬¡è§¦å‘,需è¦ä¸¤å›žåˆå†·å´ã€‚ + 该技能ä¸éœ€è¦é«˜çº§æŠ€èƒ½æ¥å‡†å¤‡ã€‚ + ]], "tformat") +t("Ambush Trap", "ä¼å‡»é™·é˜±", "talent name") +t("You have learned how to create Ambush traps!", "ä½ å¦ä¼šäº†å¦‚何制作ä¼å‡»é™·é˜±ï¼", "_t") +t("ambush trap", "ä¼å‡»é™·é˜±", "_t") +t("3 stealthed rogues attack the target for %d turns.", "å¬å”¤ä¸‰å潜行盗贼攻击敌人,æŒç» %d 回åˆã€‚", "tformat") +t([[Lay a magical trap that summons a trio of shadowy rogues to attack the target. +The rogues receive your damage bonuses and are permanently stealthed. +They disappear after %d turns or when their work is done.]], [[放置一个é”法陷阱,能å¬å”¤é˜´å½±ç›—è´¼æ”»å‡»ç›®æ ‡ã€‚ +å¬å”¤å‡ºçš„ç›—è´¼æ°¸ä¹…æ½œè¡Œï¼Œç»§æ‰¿ä½ çš„ä¼¤å®³åŠ æˆã€‚ +æ€æ»ç›®æ ‡æˆ–者å˜åœ¨ %d 回åˆåŽï¼Œç›—贼消失。]], "tformat") +t("Purging Trap", "净化陷阱", "talent name") +t("purging trap", "净化陷阱", "_t") +t("Radius 2 antimagic: Drains up to %d mana, %d vim, %d positive/negative, deals up to %0.2f arcane damage. Removes %d magical effects and silences for %d turns.", "åŠå¾„ 2 åé”:å¸æ”¶è‡³å¤š %d 法力, %d 活力, %d æ£è´Ÿèƒ½é‡, é€ æˆè‡³å¤š %0.2f 奥术伤害。解除 %d 项é”法效果,沉默 %d 回åˆã€‚", "tformat") +t([[Lay a trap that releases a burst of antimagic energies (radius 2), draining up to %d mana, %d vim, %d positive and %d negative energies from affected targets, while inflicting up to %0.2f arcane damage based on the resources drained, silencing for %d turns, and removing up to %d beneficial magical effects or sustains. + The draining effect scales with your Willpower, and you must have 25 Willpower to prepare this trap. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个陷阱,触å‘åŽé‡Šæ”¾åŠå¾„ 2 çš„åé”能é‡æ³¢ï¼Œå¸å–至多 %d 法力 , %d 活力 , %d æ£èƒ½é‡å’Œ %d è´Ÿèƒ½é‡ , å¹¶é€ æˆè‡³å¤š %0.2f 奥术伤害(基于å¸å–能é‡ï¼‰ï¼Œæ²‰é»˜ %d 回åˆï¼Œå¹¶è§£é™¤è‡³å¤š %d 项æ£é¢é”法状æ€æˆ–者维æŒæŠ€èƒ½ã€‚ + å¸å–效果å—æ„å¿—åŠ æˆï¼Œä½ éœ€è¦ 25 点æ„å¿—æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚ + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s ]], "tformat") +t("Explosion Trap", "爆炸陷阱", "talent name") +t("You have learned how to create Explosion traps!", "ä½ å¦ä¼šäº†å¦‚何制作爆炸陷阱ï¼", "_t") +t("explosion trap", "爆炸陷阱", "_t") +t("Explodes (radius 2) for %0.2f fire damage over 3 turns.", "爆炸(范围 2) :3回åˆå†… %0.2f ç«ç„°ä¼¤å®³ã€‚", "tformat") +t("\ +#YELLOW#Triggers immediately when placed.#LAST#", "\ +#YELLOW#放置åŽç«‹åˆ»å¼•çˆ†ã€‚#LAST#", "_t") +t([[Lay a simple yet effective trap that explodes in a radius 2 on contact, setting those affected on fire for %0.2f fire damage over 3 turns. + This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个简å•è€Œæœ‰æ•ˆçš„陷阱,激活åŽè§¦å‘åŠå¾„ 2 的爆炸, 3 回åˆå†…é€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + 该陷阱å¯ä»¥è¢«è®¾ç½®ä¸ºç›´æŽ¥æ¿€æ´»ï¼Œä¹Ÿå¯ä»¥è¢«è¯±é¥µæ¿€æ´»ã€‚ %s]], "tformat") +t("Catapult Trap", "弹射陷阱", "talent name") +t("You have learned how to create Catapult traps!", "ä½ å¦ä¼šäº†å¦‚何制作弹射陷阱ï¼", "_t") +t("catapult trap", "弹射陷阱", "_t") +t("Target knocked back up to %d grids%s and dazed.", "ç›®æ ‡è¢«å‡»é€€åˆ°%s最多 %d æ ¼ï¼Œå¹¶çœ©æ™•ã€‚", "tformat", {2,1}) +t("%s knocks %s back!", "%s å°† %s 击退!", "logSeen") +t("%s fails to knock %s back!", "%s 未能将 %s 击退!", "logSeen") +t("#LIGHT_BLUE#Aim the catapult", "#LIGHT_BLUE#请瞄准弹射陷阱", "logPlayer") +t("Target knocked back %d grids and dazed.", "ç›®æ ‡è¢«å‡»é€€ %d æ ¼å¹¶çœ©æ™•ã€‚", "tformat") +t([[Deploy a hidden spring-loaded catapult that will trigger (by pressure) for any creature passing over it. Victims will be knocked back towards a target location up to %d grids away and be dazed for 5 turns. + This trap has a %d%% chance to reset itself after triggering, but can only trigger once per turn. + The chance to affect the target improves with your combat accuracy.]], [[放置一个弹射陷阱。击退ç»è¿‡çš„敌人 %d ç ,并眩晕 5 回åˆã€‚ + 陷阱触å‘åŽæœ‰ %d%% å‡ çŽ‡è‡ªå·±é‡ç½®ï¼Œä½†æ¯å›žåˆåªèƒ½é‡ç½®ä¸€æ¬¡ã€‚ + ]], "tformat") +t("Nightshade Trap", "é¢ èŒ„é™·é˜±", "talent name") +t("You have learned how to create Nightshade traps!", "ä½ å¦ä¼šäº†å¦‚ä½•åˆ¶ä½œé¢ èŒ„é™·é˜±ï¼", "_t") +t("nightshade trap", "é¢ èŒ„é™·é˜±", "_t") +t("Deals %0.1f nature damage, stuns and poisons for %0.1f nature/turn for 4 turns.", "é€ æˆ %0.1f 自然伤害,震慑且æ¯å›žåˆé€ æˆ %0.1f 自然伤害,æŒç»4 回åˆã€‚", "tformat") +t("Lay a trap armed with potent venom. A creature passing over it will be dealt %0.2f nature damage and be stunned and poisoned for %0.2f nature damage per turn for 4 turns.", "æ”¾ç½®ä¸€ä¸ªæ¶‚äº†é¢ èŒ„æ¯’ç´ çš„é™·é˜±ï¼Œé€ æˆ %0.2f è‡ªç„¶ä¼¤å®³å¹¶éœ‡æ…‘ç›®æ ‡ 4 回åˆï¼Œå¹¶åœ¨å››å›žåˆå†…å—到é¢å¤– %0.2f 自然伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/advanced-shadowmancy.lua" + +t("Merge", "èžåˆ", "talent name") +t([[Target a nearby shadow, and command it to merge into a nearby enemy, reducing their damage by %d%% for 5 turns. + Killing your shadow releases some of your inner hatred, restoring 8 Hate to yourself.]], [[指定附近的一个阴影,命令它和附近的一个敌人èžåˆï¼Œé™ä½Žå…¶ä¼¤å®³ %d%% ,æŒç» 5 回åˆã€‚ +æ€æ»é˜´å½±é‡Šæ”¾äº†ä½ 的憎æ¨ï¼Œå›žå¤ 8 点仇æ¨å€¼ã€‚]], "tformat") +t("Stone", "石化", "talent name") +t([[Target a nearby shadow, and force it to slam into a nearby enemy, dealing %0.1f Physical damage. + Your shadow will then set them as their target, and they will target your shadow. + Damage increases with your Mindpower.]], [[æŒ‡å®šé™„è¿‘çš„ä¸€ä¸ªé˜´å½±ï¼Œä»¤å…¶æ”»å‡»é™„è¿‘çš„ä¸€ä¸ªæ•Œäººï¼Œé€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚ +ä½ çš„é˜´å½±å°†æŠŠé‚£ä¸ªæ•Œäººè®¾ä¸ºç›®æ ‡ï¼Œè€Œæ•Œäººä¹Ÿä¼šæ”»å‡»é‚£ä¸ªé˜´å½±ã€‚ +伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Shadow's Path", "阴影之路", "talent name") +t([[Command all Shadows within sight to tele-dash to a target location, damaging any enemies they pass through for %0.1f Physical damage. + For the purpose of this talent, you force your shadows through any walls in their way. + Damage increases with your Mindpower.]], [[å‘½ä»¤æ‰€æœ‰è§†é‡Žå†…é˜´å½±ä¼ é€è‡³ç›®æ ‡å¤„,对所有ç»è¿‡çš„æ•Œäººé€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚ +阴影能穿过墙å£æ¥åˆ°è¾¾ç›®çš„地。 +伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Cursed Bolt", "诅咒之çƒ", "talent name") +t("You need a shadow in sight range!", "ä½ éœ€è¦è§†é‡Žå†…有阴影æ‰èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½", "logPlayer") +t([[Share your hatred with all shadows within sight range, gaining temporary full control. You then fire a blast of pure hatred from all affected shadows, dealing %0.1f Mind damage per blast. + You cannot cancel this talent once the first bolt is cast. + Damage increases with your Mindpower.]], [[和视野内的阴影共享仇æ¨ï¼ŒèŽ·å¾—临时控制。 +æ¯ä¸ªé˜´å½±å°†å‘射纯粹的仇æ¨ä¹‹çƒï¼Œå¯¹é™„è¿‘çš„ä¸€ä¸ªæ•Œäººé€ æˆ %0.1f 精神伤害。 +一旦å‘射了一个仇æ¨ä¹‹çƒï¼Œè¯¥æŠ€èƒ½ä¸èƒ½å–消。 +伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed-aura.lua" + +t("Defiling Touch", "诅咒之触", "talent name") +t("curse", "诅咒", "_t") +t("The %s lying nearby catches your attention. What draws you to it is not the thing itself, but something burning inside you. You feel contempt for it and all worldly things. This feeling is not new but the power of it overwhelms you. You reach out to touch the object, to curse it, to defile it. And you notice it begin to change. The colors of it begin to fade and are replaced with an insatiable hate. For a moment you hesitate. You know you must choose to resist this manifestation of your curse now and forever, or fall further into your madness.", "地上的%så¼•èµ·äº†ä½ çš„æ³¨æ„。å¸å¼•ä½ 的并ä¸æ˜¯ç‰©ä½“æœ¬èº«ï¼Œè€Œæ˜¯åœ¨ä½ å¿ƒåº•ç†Šç†Šç‡ƒçƒ§çš„æ†Žæ¨ä¹‹ç«ã€‚ä½ å¯¹å®ƒå……æ»¡ç€æ†Žæ¨ï¼Œæ£å¦‚ä½ æ†Žæ¨ç€ä¸–é—´ä¸‡ç‰©ä¸€èˆ¬ã€‚å¯¹ä½ è€Œè¨€ï¼Œè¿™ç§æ„Ÿè§‰å·²ç»ç›¸å½“的熟悉,但是这一次,这股憎æ¨å·²ç»å¿«è¦æ”¯é…ä½ äº†ã€‚ä½ ä¼¸å‡ºæ‰‹æ‹¾èµ·äº†å®ƒ , å‘自内心地诅咒它ã€æ±¡æŸ“它。紧接ç€ï¼Œä½ å‘现它å‘生了å˜åŒ–。它的光泽开始暗淡,继而充斥ç€æ— 尽的憎æ¨ã€‚é‚£ä¸€çž¬é—´ï¼Œä½ çŠ¹è±«äº†ã€‚ä½ çŸ¥é“命è¿çš„抉择æ£æ”¾åœ¨é¢å‰ï¼Œè¦ä¹ˆä»Žä»Šå¤©èµ·æŠµæŠ—身上的诅咒,并与之对抗终身;è¦ä¹ˆç»§ç»æ”¾çºµè‡ªæˆ‘ï¼Œä»»ç”±è¯…å’’å¸¦ä½ å •å…¥è¿™ç–¯ç‹‚çš„æ·±æ¸Šã€‚", "tformat") +t("The %s lies defiled at your feet. An aura of hatred surrounds you and you now feel truly cursed. You have gained the Cursed Aura talent tree and 1 point in Defiling Touch, but at the cost of 2 Willpower.", "ä½ çš„è„šä¸‹èººç€å—诅咒的%sã€‚ä¸€ä¸ªè¯…å’’å…‰çŽ¯ç¬¼ç½©äº†ä½ ï¼Œä½ æ„Ÿåˆ°è‡ªå·±è¢«è¯…å’’äº†ã€‚ä½ èŽ·å¾—äº†è¯…å’’å…‰çŽ¯æŠ€èƒ½æ ‘å’Œç‰çº§ 1 的诅咒之触,但是需永久消耗 2 点æ„志。", "tformat") +t("Cursed Fate", "被诅咒的命è¿", "_t") +t("The %s returns to normal and your hate subsides.", "这个%så˜å›žåŽŸæ ·ï¼Œä½ 的仇æ¨æ¶ˆå¼äº†ã€‚", "tformat") +t("Release your hate upon the object", "å°†ä½ çš„æ†Žæ¨é‡Šæ”¾åˆ°ç‰©å“上", "_t") +t("Suppress your affliction", "åŽ‹åˆ¶ä½ çš„æ†Žæ¨ä¹‹æ„", "_t") +t([[Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power. Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases. + The Dark Gifts talent unlocks higher level curse effects and increases their power. + Your aura permeates your equipment more thoroughly with talent level and can affect items as follows: + Level 1 -- weapons + Level 2 -- body armor and cloaks + Level 3 -- shields and helmets + Level 4 -- gloves, boots and belts + Level 6 -- rings + Level 7 -- amulets/necklaces + Level 8 -- lites + Level 9 -- tools/totems/torques/wands + level 10 -- ammunition + At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (%s chosen) + Also, talent levels above 5 reduce the negative effects of your curses (currently %d%% reduction).]], [[ ä½ çš„è¯…å’’ä¹‹è§¦å¼¥æ¼«äºŽä½ é™„è¿‘çš„æ‰€æœ‰ä¸œè¥¿ï¼Œç»™äºˆæ‰¾åˆ°çš„æ¯ä¸ªç‰©å“ 1 个éšæœºè¯…å’’ã€‚å½“ä½ ç©¿æˆ´ 1 ä»¶è¯…å’’è£…å¤‡æ—¶ï¼Œä½ å¢žåŠ é‚£ç§è¯…咒的效果。最åˆè¯…咒是有害的,但是当装备多件物å“并且å¦åˆ°é»‘暗礼物时,诅咒会å˜çš„éžå¸¸æœ‰ç›Šã€‚ + ç‰çº§ 1 ——诅咒æ¦å™¨ + ç‰çº§ 2 ——诅咒盔甲和斗篷 + ç‰çº§ 3 ——诅咒盾牌和头盔 + ç‰çº§ 4 ——诅咒手套ã€é´å和腰带 + ç‰çº§ 6 ——诅咒戒指 + ç‰çº§ 7 ——诅咒项链 + ç‰çº§ 8 ——诅咒ç¯å…· + ç‰çº§ 9 ——诅咒工具/图腾/项圈/é”棒 + ç‰çº§ 10 â€”â€”è¯…å’’å¼¹è¯ + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¯ä»¥æ¿€æ´»æ¤æŠ€èƒ½å½¢æˆ 1 ä¸ªå…‰çŽ¯ï¼Œå¢žåŠ 2 çº§ä½ é€‰æ‹©çš„è¯…å’’æ•ˆæžœ( å½“å‰ %s)。 + åŒæ—¶ï¼ŒæŠ€èƒ½ç‰çº§åœ¨ 5 以上时会å‡è½»è¯…å’’çš„è´Ÿé¢æ•ˆæžœï¼ˆçŽ°åœ¨å‡å°‘ %d%% ) ]], "tformat") +t("Dark Gifts", "黑暗礼物", "talent name") +t([[Your curses bring you dark gifts. Unlocks bonus level %d effects on all of your curses, allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5, the luck penalty of cursed effects is reduced to 1. + Talent levels above 5 add bonus power levels to your curses, increasing their effects (currently %0.1f).]], [[ä½ çš„è¯…å’’å¸¦æ¥é»‘暗的礼物。解é”所有诅咒第 %d 层效果,并å…è®¸ä½ åœ¨è¯…å’’è¾¾åˆ°è¯¥ç‰çº§æ—¶èŽ·å¾—æ¤æ•ˆæžœã€‚ + 在ç‰çº§ 5 æ—¶ï¼Œå› è¯…å’’å¸¦æ¥çš„幸è¿æƒ©ç½šé™åˆ° 1 。 + ç‰çº§ 5 ä»¥ä¸Šæ—¶å¢žåŠ è¯…å’’æ•ˆæžœï¼ˆå½“å‰å¢žåŠ %0.1f )]], "tformat") +t("Ruined Earth", "æ¯ç大地", "talent name") +t("Curse the earth around you in a radius of %d for %d turns. Any who stand upon it are weakened, reducing the damage they inflict by %d%%", [[è¯…å’’ä½ å‘¨å›´ %d ç åŠå¾„范围的大地,æŒç» %d 回åˆã€‚ + ä»»ä½•ç«™åœ¨å¤§åœ°ä¸Šçš„ç›®æ ‡å°†ä¼šè¢«è™šå¼±ï¼Œå‡å°‘它们 %d%% 的伤害。]], "tformat") +t("Choose Cursed Sentry", "选择诅咒守å«", "talent name") +t("Which weapon will be your sentry?", "使用哪把æ¦å™¨ä½œä¸ºè¯…咒守å«ï¼Ÿ", "_t") +t("Choose a sentry to instill your affliction into.", "é€‰æ‹©ä½ çŒæ³¨æ惧的诅咒守å«ã€‚", "_t") +t("You cannot use %s without a weapon in your inventory!", "使用 %s ä½ çš„ç‰©å“æ 内必须得有装备ï¼", "logPlayer") +t("animated %s", "活化的%s", "tformat") +t("A weapon imbued with a living curse. It seems to be searching for its next victim.", "被诅咒唤醒的æ¦å™¨ï¼Œä¼¼ä¹Žæ£åœ¨å¯»æ‰¾ä¸‹ä¸€åå—害者。", "_t") +t("#ffa0ff#%s returns to your bags!", "#ffa0ff#%s 回到背包ä¸ï¼", "logPlayer") +t("Your animated sentry struggles for a moment and then returns to your inventory inexplicably.", "ä½ çš„è¯…å’’å®ˆå«æŒ£æ‰Žäº†ä¸€ä¼šï¼Œè¿”å›žäº†ä½ çš„ç‰©å“æ 。", "logPlayer") +t("Cursed Sentry", "诅咒护å«", "_t") +t([[Instill a part of your living curse into a weapon in your inventory, and toss it nearby. This nearly impervious sentry will attack all nearby enemies for %d turns. When the curse ends, the weapon will drop to the ground. + Cursed Sentry attack speed (currently %d%%) will improve with talent level. + When you first select a weapon, it will be remembered and used as long as it's in your inventory. Use Choose Cursed Sentry talent to alter your selection. + At talent level 3, you get the ability to afflict powerful mundane objects (greater egos). + At talent level 5, you can corrupt artifacts.]], [[将部分活性诅咒能é‡çŒè¾“åˆ°ä½ èƒŒåŒ…é‡Œçš„ 1 把æ¦å™¨ä¸Šï¼Œä½¿å…¶æ‚¬æµ®åœ¨ç©ºä¸ã€‚这个类似于诅咒护å«çš„æ¦å™¨ä¼šè‡ªåŠ¨æ”»å‡»é™„近的敌人,æŒç» %d 回åˆã€‚ + 攻击速度: %d%% 。 + å½“ä½ ç¬¬ä¸€æ¬¡é€‰æ‹©æ¦å™¨åŽï¼Œåªè¦æ¦å™¨ä»æ—§åœ¨èƒŒåŒ…里,就会被记ä½ã€‚使用“选择诅咒护å«â€æŠ€èƒ½æ¥åˆ‡æ¢æ¦å™¨ã€‚ + 技能ç‰çº§ 3 æ—¶ï¼Œä½ èƒ½å°†å…·æœ‰é«˜çº§è¯ç¼€çš„æ¦å™¨åŒ–为守å«ã€‚ + 技能ç‰çº§ 5 æ—¶ï¼Œä½ èƒ½å°†ç¥žå™¨åŒ–ä¸ºå®ˆå«ã€‚ + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed-form.lua" + +t("Unnatural Body", "诅咒之体", "talent name") +t([[Your body's strength is fed by your hatred. This causes most forms of healing to be between 50%% effective (at 0 Hate) to 100%% effective (at 100+ Hate). In addition, after each kill, you store the waning life force to invigorate yourself, restoring %d life (limited by the foe's maximum life, up to a maximum of %d at any time). You can heal no more than %0.1f life per turn this way, and it is not affected by your hatred level or other effects. + Healing from kills improves with your Willpower.]], [[ä½ çš„åŠ›é‡æ¥æºäºŽå¿ƒåº•çš„憎æ¨ï¼Œè¿™ä½¿å¾—大部分治疗效果å‡è‡³åŽŸæ¥çš„50%%(0仇æ¨ï¼‰ï½ž100%%(100+仇æ¨ï¼‰ã€‚ + å¦å¤–,æ¯æ¬¡å‡»æ€æ•Œäººä½ å°†å˜å‚¨ç”Ÿå‘½èƒ½é‡æ¥æ²»ç–—è‡ªå·±ï¼Œå›žå¤ %d 点生命(å—敌人最大生命值é™åˆ¶ï¼Œä»»ä½•æ—¶å€™ä¸èƒ½è¶…过 %d 点)。这个方å¼å¸¦æ¥çš„æ¯å›žåˆå›žå¤é‡ä¸èƒ½è¶…过 %0.1f 点生命,也ä¸å—仇æ¨ç‰çº§æˆ–æ²»ç–—åŠ æˆç‰å› ç´ å½±å“。 + å—æ„å¿—å½±å“,通过æ€æ»æ•ŒäººèŽ·å¾—的治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Relentless", "鲜血渴望", "talent name") +t("Your thirst for blood drives your movements. You gain +%d%% confusion, fear, knockback and stun immunity.", "å¯¹é²œè¡€çš„æ¸´æœ›æŽ§åˆ¶äº†ä½ çš„è¡Œä¸ºã€‚å¢žåŠ +%d%% æ··ä¹±ã€æ惧ã€å‡»é€€å’Œéœ‡æ…‘å…疫。", "tformat") +t("Seethe", "ç‹‚çƒæ²¸è…¾", "talent name") +t("You have learned to hold onto your hate and use your suffering to fuel your body's rage. Every turn you take damage, the damage you inflict increases, until it reaches a maximum of +%d%% after 5 turns. Any turn in which you do not take damage will reduce the bonus.", [[ä½ å¦ä¼šæŽ§åˆ¶æ†Žæ¨ï¼Œå¹¶ç”¨ä½ 的痛苦燃烧心底的愤怒。 + æ¯å½“ä½ å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ çš„ä¼¤å®³ä¼šåœ¨ 5 回åˆåŽå¢žåŠ 至最大值 +%d%% 。 + æ¯ä¸ªä½ ä¸æ‰¿å—伤害的回åˆä¼šé™ä½Žè¯¥å¢žç›Šæ•ˆæžœã€‚]], "tformat") +t("Grim Resolve", "冷酷决心", "talent name") +t("You rise to meet the pain that others would inflict on you. Every turn you take damage, your Strength and Willpower increase until they reach a maximum of +%d after 5 turns. Any turn in which you do not take damage will reduce the bonus. While in effect, your body also has a %d%% chance to overcome poisons and diseases each turn.", [[ä½ å‹‡äºŽé¢å¯¹å…¶ä»–äººå¸¦ç»™ä½ çš„ç—›è‹¦ã€‚æ¯å›žåˆå½“ä½ æ‰¿å—ä¼¤å®³æ—¶ï¼Œä½ å°†ä¼šå¢žåŠ ä½ çš„åŠ›é‡å’Œæ„志,直至在 5 回åˆåŽå¢žåŠ 至最大值 +%d 。 + æ¯ä¸ªä½ ä¸æ‰¿å—伤害的回åˆä¼šé™ä½Žè¯¥å¢žç›Šæ•ˆæžœã€‚ + 当æ¤æ•ˆæžœæ¿€æ´»æ—¶ï¼Œæ¯å›žåˆä½ 有 %d%% çš„æ¦‚çŽ‡æŠµæŠ—æ¯’ç´ å’Œç–¾ç—…æ•ˆæžœã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/cursed.lua" + +t("Your weapon yearns for its next victim.", " ä½ çš„æ¦å™¨æ¸´æœ›ç€ä¸‹ä¸€ä¸ªç‰ºç‰²è€…。", "_t") +t("slaughter", "æ€æˆ®", "_t") +t("Each day, you lift your weary body and begin the unending hunt.", " ä½ ä¸çŸ¥ç–²å€¦æ— æ—¶æ— åˆ»ç‹©çŒŽä½ çš„ä¸‹ä¸€ä¸ªç›®æ ‡ã€‚", "_t") +t("endless hunt", "æ— å°½ç‹©çŒŽ", "_t") +t("The battlefield is your home; death and confusion, your comfort.", " æˆ˜åœºå°±æ˜¯ä½ çš„æœ€ç»ˆå½’å®¿ï¼Œæ»äº¡å’Œæ··ä¹±æ˜¯ä½ 仅有的慰藉。", "_t") +t("strife", "冲çª", "_t") +t("All those in your sight must share your despair.", " å¼ºè¿«ä½ è§†çº¿å†…çš„ç”Ÿç‰©æ›¿ä½ åˆ†æ‹…ä½ å¿ƒä¸çš„ç»æœ›ã€‚", "_t") +t("gloom", "黑暗光环", "_t") +t("Let loose the hate that has grown within.", " é‡Šæ”¾ä½ å†…å¿ƒæ¿€å¢žçš„æ„¤æ€’ã€‚", "_t") +t("rampage", "æš´èµ°", "_t") +t("Track and kill your prey with single-minded focus.", " ä½ é›†ä¸ç²¾ç¥žè¿½çŒŽå¹¶æ€æ»ä½ 的猎物。", "_t") +t("predator", "猎æ€", "_t") +t("The powers of your foes feed your dark will.", "敌人的力é‡ä½¿ä½ 的黑暗æ„志得到增强。", "_t") +t("dark sustenance", "黑暗生å˜", "_t") +t("Invoke the powerful force of your will.", " å‘¼å”¤ä½ æ„志的力é‡ã€‚", "_t") +t("force of will", "æ„志之力", "_t") +t("Harness the power of darkness to envelop your foes.", " æ“çºµé»‘æš—ä¹‹åŠ›åŒ…å›´ä½ çš„æ•Œäººã€‚", "_t") +t("darkness", "æš—å½±", "_t") +t("Summon shadows from the darkness to aid you.", " 从黑暗ä¸å¬å”¤é˜´å½±æ¥ååŠ©ä½ æˆ˜æ–—ã€‚", "_t") +t("shadows", "阴影", "_t") +t("Your hate becomes punishment in the minds of your foes.", " ä½ çš„ä»‡æ¨è½¬å˜ä¸ºå¯¹ä½ 敌人的精神惩罚。", "_t") +t("punishments", "惩罚", "_t") +t("Harness your shadows to their full potential.", "æœ€å¤§ç¨‹åº¦åˆ©ç”¨ä½ çš„é˜´å½±ã€‚", "_t") +t("one with shadows", "åŒåŒ–阴影", "_t") +t("Gain more direct control over your shadows with physical damage talents.", "èŽ·å¾—å¯¹é˜´å½±æ›´ç›´æŽ¥çš„æŽ§åˆ¶åŠ›ï¼Œé€ æˆç‰©ç†ä¼¤å®³ã€‚", "_t") +t("advanced shadowmancy", "阴影进阶", "_t") +t("Enhance the power of your mind with gestures.", "用手势强化精神力é‡ã€‚", "_t") +t("gestures", "手势", "_t") +t("You are wracked with the dark energies of the curse.", " 黑暗能é‡è¯…å’’ä¾µå…¥äº†ä½ çš„çµé‚深处。", "_t") +t("cursed form", "诅咒形æ€", "_t") +t("The things you surround yourself with soon wither away.", " ä½ å‘¨å›´çš„ç”Ÿç‰©éƒ½ä¼šéå—诅咒而迅速消亡。", "_t") +t("cursed aura", "诅咒光环", "_t") +t("The effects of cursed objects.", " æå‡å„ç§è¯…咒效果。", "_t") +t("curses", "诅咒", "_t") +t("Use the fear that lies at the heart of your curse to attack the minds of your enemies.", " 使用内心æ惧直接打击敌人的心智。", "_t") +t("cursed", "诅咒", "talent category") +t("fears", "æ惧", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/dark-figure.lua" + +t("Radiant Fear", "æ惧辉耀", "talent name") +t("You are too far to from the target!", "ä½ è·ç¦»ç›®æ ‡å¤ªè¿œäº†ï¼", "logPlayer") +t("Fear radiates from your target in a radius of %d for %d turns driving all others away.", "æ惧 %d ç åŠå¾„å†…çš„ç›®æ ‡ä»¥é©±é€ä»–们,æŒç» %d 回åˆã€‚", "tformat") +t("Suppression", "诅咒抑制", "talent name") +t("The time you have spent suppressing the curse has taught you self control. The duration of most non-magical effects are reduced by %d%%.", "长年对抗诅咒的ç»åŽ†ä½¿ä½ 能够自我控制。大部分éžé”法效果的æŒç»æ—¶é—´å‡å°‘ %d%% 。", "tformat") +t("Cruel Vigor", "残酷活力", "talent name") +t("You are invigorated by the death around you. Each life you take grants %d%% speed for %d more turns.", "ä½ è¢«å‘¨å›´çš„æ»äº¡æ‰€é¼“èˆžã€‚ä½ æ¯æ€æ»ä¸€ä¸ªå•ä½æä¾›ä½ %d%% 的速度,æŒç» %d 更多回åˆã€‚", "tformat") +t("Pity", "怜悯", "talent name") +t("You hide your terrible nature behind a pitiful figure. Those that see you from a distance of %d will ignore you. If you attack or use a talent they will see you for what you are and pity will be deactivated.", [[ä½ æ”¶èµ·å¯æ€•çš„本质伪装æˆå¯æ€œè™«ã€‚那些在 %d ç å¤–çœ‹åˆ°ä½ çš„æ•Œäººå°†å¿½ç•¥ä½ ã€‚ + å½“ä½ æ”»å‡»æˆ–ä½¿ç”¨æŠ€èƒ½æ—¶ï¼Œå®ƒä»¬ä¼šçœ‹ç©¿ä½ çš„æœ¬è´¨ï¼Œæ€œæ‚¯æŠ€èƒ½å°†å¤±æ•ˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/dark-sustenance.lua" + +t("Feed", "å¸é£Ÿç²¾åŽ", "talent name") +t("You can only gain sustenance from your foes!", "ä½ åªèƒ½ä»Žä½ çš„ç›®æ ‡èº«ä¸Šå¸å–ï¼", "logPlayer") +t([[Feed from the essence of your enemy. Draws %0.1f hate per turn from a targeted foe, as long as they remain in your line of sight. + If you aren't already feeding this will be automatically applied to the nearest enemy. + Hate gain improves with your Mindpower.]], [[å¸é£Ÿæ•Œäººçš„ç²¾åŽã€‚åªè¦ç›®æ ‡åœç•™åœ¨è§†é‡Žé‡Œï¼Œä½ æ¯å›žåˆä¼šä»Žå…¶èº«ä¸Šå¸å– %0.1f 仇æ¨å€¼ã€‚ + å¦‚æžœä½ æ²¡æœ‰å¼€å¯å¸é£Ÿç²¾åŽï¼Œä½ 会自动从最近的敌人身上å¸é£Ÿç²¾åŽã€‚ + å—精神强度影å“,怒气å¸å–é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Devour Life", "åžå™¬ç”Ÿå‘½", "talent name") +t([[Devours life from the target of your feeding reducing their life regeneration by %d and adding half of that to yours. + Improves with your Mindpower.]], [[ä½ çš„å¸é£Ÿæ•ˆæžœä¼šå¸æ”¶ç›®æ ‡çš„生命。é™ä½Žç›®æ ‡ %d 的生命回å¤çŽ‡ï¼Œå°†ä¸€åŠçš„回å¤é‡åŠ 到自己身上。 + 技能效果éšç²¾ç¥žå¼ºåº¦æå‡ã€‚]], "tformat") +t("Feed Power", "强化å¸é£Ÿ", "talent name") +t([[Enhances your feeding by reducing your targeted foe's damage by %d%%, and increasing yours by the same amount. + Improves with your Mindpower.]], [[æé«˜ä½ çš„å¸é£Ÿèƒ½åŠ›ï¼Œé™ä½Žç›®æ ‡ %d%% ä¼¤å®³å¹¶å¢žåŠ ä½ è‡ªå·±åŒæ ·æ•°å€¼çš„伤害。 + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Feed Strengths", "è…蚀å¸é£Ÿ", "talent name") +t([[Enhances your feeding by reducing your targeted foe's resistances, multiplying them by %0.2f and increasing your resistances by the amount drained. Resistance to "all" is not affected. + Improves with your Mindpower.]], [[æé«˜ä½ çš„å¸é£Ÿèƒ½åŠ›ï¼Œå°†ç›®æ ‡çš„伤害抗性é™ä½Žåˆ°åŽŸæ¥çš„ %0.2f å€ï¼Œå¹¶å¢žåŠ ä½ åŒæ ·æ•°å€¼çš„状æ€æŠµæŠ—。 + 对“所有â€æŠ—æ€§æ— æ•ˆã€‚ + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/darkness.lua" + +t("dark tendril", "黑暗触须", "_t") +t("The dark tendrils dissipate.", "黑暗触须消失了。", "logSeen") +t("The dark tendrils lash at %s.", "黑暗触须攻击了%s。", "logSeen") +t("Creeping Darkness", "黑暗之雾", "talent name") +t("%s's creeping dark", "%s的黑暗之雾", "tformat") +t([[Creeping dark slowly spreads from the target location and %d spots in a radius of %d around the targeted location. The dark deals %0.2f darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[ä¸€è‚¡é»‘æš—ä¹‹é›¾è”“å»¶åœ¨ç›®æ ‡ç‚¹å’Œç›®æ ‡ç‚¹é™„è¿‘ %d ç 范围内最多 %d æ ¼ã€‚é»‘æš—ä¹‹é›¾é€ æˆ %0.2f 点伤害,阻挡未掌æ¡é»‘暗视觉或其他é”æ³•è§†è§‰èƒ½åŠ›ç›®æ ‡çš„è§†çº¿ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚ä½ å¯¹ä»»ä½•è¿›å…¥é»‘æš—ä¹‹é›¾çš„äººé€ æˆ +%d%% 点伤害。]], "tformat") +t("Dark Vision", "黑暗视觉", "talent name") +t([[Your eyes penetrate the darkness to find anyone that may be hiding there. This allows you to see through creeping darkness out to a radius of %d. You can also find your way through the darkness with greater speed (+%d%% movement into creeping darkness). + You do +%d%% damage to anything that has entered your creeping dark.]], [[ä½ çš„çœ¼ç›ç©¿è¿‡é»‘暗并å‘现éšè—在黑暗里的敌人。 + ä½ çš„è§†çº¿åŒæ ·å¯ä»¥ç©¿è¿‡é»‘暗之雾看到 %d çš„åŠå¾„范围。åŒæ—¶é»‘暗之雾æžå¤§çš„æé«˜ä½ çš„æ¥ä¼ã€‚ + (在黑暗之雾ä¸å¢žåŠ ä½ +%d%% 移动速度) + ä½ å¯¹ä»»ä½•è¿›å…¥é»‘æš—ä¹‹é›¾çš„äººé€ æˆ +%d%% 点伤害。]], "tformat") +t("Dark Torrent", "黑暗迸å‘", "talent name") +t([[Sends a torrent of searing darkness through your foes, doing %d damage. There is a 25%% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[å‘敌人å‘射一股ç¼çƒçš„黑暗能é‡ï¼Œé€ æˆ %d 点伤害。黑暗能é‡æœ‰ 25%% æ¦‚çŽ‡è‡´ç›²ç›®æ ‡ 3 回åˆå¹¶ä½¿å®ƒä»¬ä¸¢å¤±å½“å‰ç›®æ ‡ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚ + ä½ å¯¹ä»»ä½•è¿›å…¥é»‘æš—ä¹‹é›¾çš„äººé€ æˆ +%d%% 点伤害。]], "tformat") +t("Dark Tendrils", "黑暗触手", "talent name") +t([[Send tendrils of creeping dark out to attack your target, and pin them in the darkness for %d turns. Creeping dark will trail behind the tendrils as they move. The darkness does %d damage per turn. + The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[ä¼¸å‡ºé»‘æš—è§¦æ‰‹æ”»å‡»ä½ çš„æ•Œäººå¹¶ä½¿å®ƒä»¬åœ¨é»‘æš—é‡Œå®šèº« %d 回åˆã€‚当黑暗触手移动时,黑暗之雾会跟éšè”“延。 + æ¯å›žåˆé»‘æš—ä¼šé€ æˆ %d 点伤害。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚ä½ å¯¹ä»»ä½•è¿›å…¥é»‘æš—ä¹‹é›¾çš„äººé€ æˆ +%d%% 点伤害。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/endless-hunt.lua" + +t("Stalk", "跟踪", "talent name") +t("#F53CBE#You are having trouble focusing on your prey!", "#F53CBE#ä½ æ— æ³•é›†ä¸æ³¨æ„åŠ›åœ¨ä½ çš„ç›®æ ‡èº«ä¸Šï¼", "logPlayer") +t([[When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for %d turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't. + Bonus level 1: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + Bonus level 2: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + Bonus level 3: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit + The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.]], [[å½“ä½ è¿žç»ä¸¤å›žåˆæŒç»è¿‘战攻击åŒä¸€ä¸ªç›®æ ‡æ—¶ï¼Œä½ 将憎æ¨ç›®æ ‡å¹¶è¿½è¸ªç›®æ ‡ï¼Œæ•ˆæžœæŒç» %d 回åˆæˆ–ç›´åˆ°ç›®æ ‡æ»äº¡ã€‚ + ä½ æ¯å›žåˆæ”»å‡»è¿½è¸ªç›®æ ‡éƒ½å°†èŽ·å¾—å¯å åŠ å¢žç›Šæ•ˆæžœï¼Œè¯¥æ•ˆæžœåœ¨ä½ ä¸æ”»å‡»ä¼šå‡å°‘ 1 é‡æ•ˆæžœã€‚ + 1 é‡å¢žç›Š :+%d 命ä¸ï¼Œ +%d%% è¿‘æˆ˜ä¼¤å®³ï¼Œå½“ç›®æ ‡è¢«å‡»ä¸æ—¶ï¼Œæ¯å›žåˆå¢žåŠ +%0.2f 仇æ¨å€¼ã€‚ + 2 é‡å¢žç›Š :+%d 命ä¸ï¼Œ +%d%% è¿‘æˆ˜ä¼¤å®³ï¼Œå½“ç›®æ ‡è¢«å‡»ä¸æ—¶ï¼Œæ¯å›žåˆå¢žåŠ +%0.2f 仇æ¨å€¼ã€‚ + 3 é‡å¢žç›Š :+%d 命ä¸ï¼Œ +%d%% è¿‘æˆ˜ä¼¤å®³ï¼Œå½“ç›®æ ‡è¢«å‡»ä¸æ—¶ï¼Œæ¯å›žåˆå¢žåŠ +%0.2f 仇æ¨å€¼ã€‚ + å—æ„å¿—å½±å“,命ä¸æœ‰é¢å¤–åŠ æˆã€‚ + å—力é‡å½±å“,近战伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Harass Prey", "痛苦折磨", "talent name") +t("#F53CBE#%s's %s is disrupted!", "#F53CBE#%sçš„%sä¸æ–了ï¼", "logSeen") +t([[Harass your stalked victim with two quick attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for %d turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by %d%% for %d turns. + Damage reduction increases with the Willpower stat. + + This talent will also attack with your shield, if you have one equipped.]], [[ç”¨ä¸¤æ¬¡å¿«é€Ÿçš„æ”»å‡»æŠ˜ç£¨ä½ è¿½è¸ªçš„ç›®æ ‡ , æ¯æ¬¡æ”»å‡»é€ æˆ %d%% (0仇æ¨ï¼‰ï½ž %d%% (100+仇æ¨ï¼‰çš„伤害。并且æ¯æ¬¡æ”»å‡»éƒ½å°†å¹²æ‰°ç›®æ ‡æŸé¡¹æŠ€èƒ½ã€çº¹èº«æˆ–符文,æŒç» %d 回åˆã€‚ç›®æ ‡ä¼šå› ä¸ºä½ çš„æ”»å‡»è€Œæ°”é¦ï¼Œå®ƒçš„伤害é™ä½Ž %d%% ,æŒç» %d 回åˆã€‚ + å—æ„å¿—å½±å“,伤害é™ä½Žæœ‰é¢å¤–åŠ æˆã€‚ + + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat") +t("Beckon", "引诱æ€ç»´", "talent name") +t([[The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For %d turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting %d%% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by %d until they reach you. + The Spellpower and Mindpower reduction increases with your Willpower.]], [[猎æ€è€…和猎物之间的è”ç³»èƒ½è®©ä½ ç»™äºˆç›®æ ‡æ€æƒ³æš—示 , 引诱他们更é è¿‘ä½ ã€‚ + 在 %d 回åˆå†…ï¼Œç›®æ ‡ä¼šè¯•å›¾æŽ¥è¿‘ä½ ï¼Œç”šè‡³æŽ¨å¼€è·¯å¾„ä¸Šçš„å…¶ä»–å•ä½ã€‚ + æ¯å›žåˆæœ‰ %d%% çš„å‡ çŽ‡ï¼Œå®ƒä»¬ä¼šå–消原有动作并直接å‘ä½ èµ°åŽ»ã€‚ + ç›®æ ‡å—到致命攻击时å¯èƒ½ä¼šæ‰“æ–该效果,æ¤æ•ˆæžœä¼šå‡å°‘ç›®æ ‡æ³¨æ„åŠ›ï¼Œåœ¨å®ƒä»¬åˆ°è¾¾ä½ æ‰€åœ¨ä½ç½®ä¹‹å‰ï¼Œé™ä½Žå…¶ %d 点法术强度和精神强度。 + å—æ„å¿—å½±å“,法术强度和精神强度的é™ä½Žæ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Surge", "æ€æ„涌动", "talent name") +t([[Let hate fuel your movements. While active, you gain %d%% movement speed. The recklessness of your movement brings you bad luck (Luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Sustaining Surge while Dual Wielding grants %d additional Defense. + Movement speed and dual-wielding Defense both increase with the Willpower stat.]], [[让æ€æ„æ¿€å‘ä½ æ•æ·çš„身手 , æé«˜ä½ %d%% 移动速度。ä¸é¡¾ä¸€åˆ‡çš„ç§»åŠ¨ä¼šå¸¦ç»™ä½ åŽ„è¿ (-3 å¹¸è¿ )。 + 分裂攻击ã€æ€æ„æ¶ŒåŠ¨å’Œæ— æ‰€ç•æƒ§ä¸èƒ½åŒæ—¶å¼€å¯ï¼Œå¹¶ä¸”激活其ä¸ä¸€ä¸ªä¹Ÿä¼šä½¿å¦å¤–两个进入冷å´ã€‚ + åŒæŒæ¦å™¨æ—¶ï¼Œæ€æ„涌动还会æé«˜ä½ %d çš„é—ªé¿ã€‚ + å—æ„å¿—å½±å“,移动速度和åŒæŒæ—¶çš„é—ªé¿å¢žç›Šæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/fears.lua" + +t("Instill Fear", "æ惧çŒè¾“", "talent name") +t("%s resists the fear!", "%s抵抗了æ惧ï¼", "logSeen") +t("#F53CBE#%s resists the fear!", "#F53CBE#%s抵抗了æ惧ï¼", "logSeen") +t([[Instill fear in your foes within %d radius of a target location dealing %0.2f mind and %0.2f darkness damage and causing one of 4 possible fears that last for %d turns. + The targets can save vs your Mindpower to resist the effect. + Fear effects improve with your Mindpower. + + Possible fears are: + #ORANGE#Paranoid:#LAST# Gives the target an %d%% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. + #ORANGE#Despair:#LAST# Reduces mind resist, mindsave, armour and defence by %d. + #ORANGE#Terrified:#LAST# Deals %0.2f mind and %0.2f darkness damage per turn and increases cooldowns by %d%%. + #ORANGE#Haunted:#LAST# Causes the target to suffer %0.2f mind and %0.2f darkness damage for each detrimental mental effect every turn. + ]], [[å°†ææƒ§æ³¨å…¥ç›®æ ‡ %d åŠå¾„范围内的敌人ä¸ï¼Œé€ æˆ %0.2f 精神和 %0.2f 暗影伤害,并éšæœºé€ æˆ 4 ç§å¯èƒ½çš„æ惧效果之一,æŒç» %d 回åˆã€‚ + ç›®æ ‡å¯ä»¥ä¸Žä½ 的精神强度对抗,以抵抗æ惧效果。 + æ惧效果å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚ + + å¯èƒ½çš„æ惧效果如下所示: + #ORANGE#妄想症:#LAST# ç›®æ ‡æœ‰ %d%% å‡ çŽ‡ä½¿ç”¨ç‰©ç†æ”»å‡»é™„近的生物,ä¸ç®¡å®ƒæ˜¯æ•Œå¯¹è¿˜æ˜¯å‹æ–¹ç”Ÿç‰©ã€‚如果击ä¸äº†ç›®æ ‡ï¼Œç›®æ ‡ä¹Ÿä¼šæ„ŸæŸ“妄想症。 + #ORANGE#ç»æœ›:#LAST# 精神伤害抵抗,精神è±å…,护甲值和闪é¿å„é™ä½Ž %d 。 + #ORANGE#惊惧:#LAST# æ¯å›žåˆå—到 %0.2f 精神和 %0.2f 暗影伤害,技能冷å´æ—¶é—´å¢žåŠ %d%% 。 + #ORANGE#æ¶çµç¼ 身:#LAST# ç›®æ ‡æ¯æœ‰ä¸€ä¸ªè´Ÿé¢ç²¾ç¥žæ•ˆæžœï¼Œåˆ™æ¯å›žåˆå—到 %0.2f 精神和 %0.2f 暗影伤害。]], "tformat") +t("Heighten Fear", "ææƒ§åŠ æ·±", "talent name") +t([[Heighten the fears of those near to you. Any foe you attempt to inflict a fear upon and who remains in a radius of %d and in sight of you for %d (non-consecutive) turns, will take %0.2f mind and %0.2f darkness damage and gain a new fear that lasts for %d turns. + This effect completely ignores fear resistance, but can be saved against.]], [[åŠ æ·±ä½ å‘¨å›´æ•Œäººçš„ææƒ§ã€‚æ‰€æœ‰è¢«ä½ çŒæ³¨ææƒ§çš„ç›®æ ‡è‹¥åœç•™åœ¨ä½ è§†é‡Žå†…ï¼Œå¹¶ä¸”å’Œä½ è·ç¦»ä¸è¶…过 %d ï¼Œè¿™æ ·ç´¯è®¡è¾¾åˆ° %d 回åˆæ—¶ï¼Œå—到 %0.2f 精神和 %0.2f 暗影伤害,并获得一个新的æŒç» %d 回åˆçš„æ惧效果。 + è¿™ä¸€æ•ˆæžœæ— è§†æ惧å…疫,但å¯ä»¥è¢«è±å…。]], "tformat") +t("Tyrant", "精神专制", "talent name") +t([[Impose your tyranny on the minds of those who fear you. When a foe gains a new fear, you have a %d%% chance to increase the duration of their heightened fear and one random existing fear effect by %d turns, to a maximum of 8 turns. + Additionally, you gain %d Mindpower and Physical power for 5 turns every time you apply a fear, stacking up to %d times.]], [[æé«˜å¯¹è¢«ä½ ææƒ§çš„ç›®æ ‡çš„ç²¾ç¥žä¸“åˆ¶ã€‚å½“ä¸€ä¸ªæ•ŒäººèŽ·å¾—äº†ä¸€ä¸ªæ–°çš„ææƒ§æ•ˆæžœï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡å¢žåŠ è¿™ä¸€æ•ˆæžœå’Œå¦ä¸€ä¸ªéšæœºçš„已有æ惧效果的æŒç»æ—¶é—´ %d 回åˆï¼Œæœ€å¤š 8 回åˆã€‚ + æ¤å¤–,æ¯å½“ä½ ææƒ§ä¸€ä¸ªç›®æ ‡ï¼Œä½ èŽ·å¾— %d 精神强度和物ç†å¼ºåº¦ï¼ŒæŒç» 5 回åˆï¼Œæœ€å¤šå åŠ %d 层]], "tformat") +t("Panic", "惊慌失措", "talent name") +t("#F53CBE#%s ignores the panic!", "#F53CBE#%sæ— è§†æƒŠæï¼", "logSeen") +t("#F53CBE#%s resists the panic!", "#F53CBE#%s抵抗了惊æï¼", "logSeen") +t("Panic your enemies within a range of %d for %d turns. Anyone who fails to make a mental save against your Mindpower has a %d%% chance each turn of trying to run away from you.", "使 %d 范围内的敌人惊慌失措,æŒç» %d 回åˆï¼Œä»»ä½•æœªé€šè¿‡ç²¾ç¥žè±å…的敌人æ¯å›žåˆå°†æœ‰ %d%% æ¦‚çŽ‡ä»Žä½ èº«è¾¹å“走。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/force-of-will.lua" + +t("Willful Strike", "å执打击", "talent name") +t("#Source# was blasted %d spaces into #Target#!", "#Source# 被推é€%dæ ¼è¿›å…¥#Target#ï¼", "logCombat") +t("#Source# was blasted into #Target#!", "#Source#æ’žå‘#Target#!", "logCombat") +t("%s was smashed back %d spaces!", "%s被击退%dæ ¼ï¼", "logSeen") +t("%s was smashed!", "%s被粉碎ï¼", "logSeen") +t("%s was blasted back %d spaces!", "%s被击退%dæ ¼ï¼", "logSeen") +t([[Focusing your hate, you strike your foe with unseen force for %d damage and %d knockback. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[ä¸“æ³¨ä½ çš„ä»‡æ¨ï¼Œä½ ç”¨æ— å½¢çš„åŠ›é‡æ‰“å‡»æ•Œäººé€ æˆ %d 点伤害和 %d ç 击退效果。 + æ¤å¤–ï¼Œä½ çŒæ³¨åŠ›é‡çš„èƒ½åŠ›ä½¿ä½ å¢žåŠ %d%% 所有暴击伤害。(当å‰ï¼š %d%% ) + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Deflection", "念力折射", "talent name") +t("Deflection (%d)", "念力折射 (%d)", "tformat") +t("You have deflected %d incoming damage!", "ä½ å转了%d所å—伤害。", "logPlayer") +t([[Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50%% of incoming damage with the force of your will, up to %d damage. The barrier charges at a rate of 1/%d of its maximum charge per turn. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + The maximum damage deflected increases with your Mindpower.]], [[ç”¨ä½ çš„æ„志力折射 50%% çš„ä¼¤å®³ã€‚ä½ å¯ä»¥æŠ˜å°„最多 %d 点伤害,护盾值æ¯å›žåˆå›žå¤æœ€å¤§å€¼çš„ 1/%d 。(技能激活时-0.2仇æ¨å€¼å›žå¤ï¼‰ã€‚ + ä½ çŒæ³¨åŠ›é‡çš„èƒ½åŠ›ä½¿ä½ å¢žåŠ %d%% 所有暴击伤害。(当å‰ï¼š %d%% ) + å—精神强度影å“,最大伤害折射值有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blast", "怒ç«çˆ†ç‚¸", "talent name") +t([[You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of %d in all directions. The blast causes %d damage and %d knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns. + In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%) + Damage increases with your Mindpower.]], [[ä½ å°†æ„¤æ€’èšé›†åœ¨ä¸€ç‚¹ï¼Œç„¶åŽå‘ %d ç 范围内所有方å‘ç‚¸å¼€ã€‚çˆ†ç‚¸é€ æˆ %d 点伤害,在ä¸å¿ƒç‚¹å¤„é€ æˆ %d ç 击退效果,è·ç¦»è¶Šè¿œæ•ˆæžœè¶Šå¼±ã€‚ + åœ¨çˆ†ç‚¸èŒƒå›´å†…çš„ä»»ä½•ç›®æ ‡å°†ä¼šè¢«çœ©æ™• 3 回åˆã€‚ + ä½ çŒæ³¨åŠ›é‡çš„èƒ½åŠ›ä½¿ä½ æ¯ç‚¹å¢žåŠ %d%% 所有暴击伤害。(当å‰ï¼š %d%% ) + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Unseen Force", "æ— å½¢ä¹‹åŠ›", "talent name") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/gestures.lua" + +t("Gesture of Pain", "痛苦手势", "talent name") +t("You require two free or mindstar-equipped hands to use Gesture of Pain.", "ä½ éœ€è¦ç©ºæ‰‹æˆ–åŒæŒçµæ™¶æ¥æ¿€æ´»ç—›è‹¦æ‰‹åŠ¿ã€‚", "logPlayer") +t("%s resists the Gesture of Pain.", "%s抵抗了痛苦手势。", "logSeen") +t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#ä½ æ²‰é†‰äºŽæ”»å‡»ä¸€ä¸ªè™šå¼±çš„æ•Œäººï¼ï¼ˆ+%d 仇æ¨ï¼‰", "logPlayer") +t([[Use a gesture of pain in place of a normal attack to assault the minds of your enemies, inflicting between %0.1f and %0.1f mind damage. If the attack succeeds, there is a %d%% chance to stun your opponent for 3 turns. + This strike replaces your melee physical and checks your Mindpower against your opponent's Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. The base damage (doubled) and the critical chance of any Mindstars equipped are added in when this attack is performed. + This talent requires two free or mindstar-equipped hands and has a 25%% chance to inflict brainlock, which can critically hit. The damage will increase with your Mindpower. + If attacking with two mindstars the attack will trigger their proc effects, if any. + Mindstars bonuses from damage and physical criticals: (+%d damage, +%d critical chance)]], [[使用痛苦手势æ¥ä»£æ›¿é€šå¸¸æ”»å‡»ï¼Œå¯¹ä½ çš„æ•Œäººçš„ç²¾ç¥žè¿›è¡Œæ‰“å‡»ï¼Œé€ æˆ %0.1f 到 %0.1f 点精神伤害。如果攻击命ä¸ï¼Œæœ‰ %d%% æ¦‚çŽ‡éœ‡æ…‘ä½ çš„ç›®æ ‡ 3 个回åˆã€‚ + è¿™é¡¹æ”»å‡»é‡‡ç”¨ä½ çš„ç²¾ç¥žå¼ºåº¦è€Œéžç‰©ç†å¼ºåº¦ï¼ŒåŒæ—¶éœ€æ£€æŸ¥å¯¹æ–¹ç²¾ç¥žè±å…。这项攻击ä¸å—ä½ çš„å‘½ä¸æˆ–对方闪é¿å½±å“,也ä¸ä¼šè§¦å‘ä»»ä½•å½“ä½ çš„æ¦å™¨å‘½ä¸å¯¹æ–¹æ—¶è§¦å‘çš„æ•ˆæžœã€‚ä½†æ˜¯ï¼Œä½ çš„çµæ™¶æ供的基础伤害(按åŒå€è®¡ç®—)和暴击率会被计算入攻击ä¸ã€‚ + 这项技能需è¦ä½ 空手或åŒæŒçµæ™¶ï¼ŒåŒæ—¶æœ‰ 25%% 概率触å‘å¯æš´å‡»çš„æ€ç»´å°é”效果。 + 如果用åŒæŒçµæ™¶æ”»å‡»ï¼Œèƒ½å¤Ÿè§¦å‘命ä¸æ•ˆæžœã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚ + å—çµæ™¶å½±å“ï¼Œå¢žåŠ %d 伤害和 %d 暴击率。]], "tformat") +t("Gesture of Malice", "怨æ¨æ‰‹åŠ¿", "talent name") +t([[Enhance your Gesture of Pain with a malicious curse that causes any victim that is struck to have all resistances lowered by %d%% for %d turns. + ]], [[ä½¿ä½ çš„ç—›è‹¦æ‰‹åŠ¿å……æ»¡æ€¨æ¨çš„诅咒,任何å—åˆ°ç—›è‹¦æ‰‹åŠ¿æ”»å‡»çš„ç›®æ ‡ä¼šé™ä½Ž %d%% 所有抵抗,æŒç» %d 回åˆã€‚ + ]], "tformat") +t("Gesture of Power", "力é‡æ‰‹åŠ¿", "talent name") +t([[Enhance your mental attacks with a single gesture. You gain +%d mindpower and +%d%% chance to inflict critical damage with mind-based attacks (current chance is %d%%). + Requires two free or mindstar-equipped hands; does not require Gesture of Pain to be sustained.]], [[通过一个手势æ¥å¢žå¼ºä½ çš„ç²¾ç¥žæ”»å‡»ã€‚ä½ èŽ·å¾— +%d 精神强度和 +%d%% å‡ çŽ‡å¢žåŠ ç²¾ç¥žæ”»å‡»çš„æš´å‡»çŽ‡ï¼ˆå½“å‰å‡ 率为 %d%% )。 + 需è¦è‡³å°‘一åªç©ºæ‰‹æˆ–者装备çµæ™¶ã€‚ä¸éœ€è¦ç—›è‹¦æ‰‹åŠ¿æŒç»æ¿€æ´»ã€‚]], "tformat") +t("Gesture of Guarding", "守护手势", "talent name") +t("#F53CBE##Source# lashes back at #Target#!", "#F53CBE##Source#å击#Target#!", "logCombat") +t([[You guard against melee damage with a sweep of your hand. So long as you can use Gestures (Requires two free or mindstar-equipped hands), you deflect up to %d damage (%0.1f%% of your best free hand melee damage) from up to %0.1f melee attack(s) each turn (based on your cunning). Deflected attacks cannot be crits. + If Gesture of Pain is active, you also have a %0.1f%% chance to counterattack.]], [[ ä½ é€šè¿‡æ‰‹åŠ¿æ¥é˜²å¾¡è¿‘战伤害。åªè¦ä½ 能使用手势(è¦æ±‚空手或åŒæŒçµæ™¶ï¼‰ï¼Œä½ 最多å移 %d ç‚¹ä¼¤å®³ï¼ˆä½ çš„å•æ‰‹æœ€å¤§ä¼¤å®³çš„ %0.1f%% ),æ¯å›žåˆæœ€å¤šè§¦å‘ %0.1f æ¬¡ï¼ˆåŸºäºŽä½ çš„çµå·§ï¼‰ã€‚æˆåŠŸé˜²å¾¡çš„攻击ä¸ä¼šæš´å‡»ã€‚ + å¦‚æžœç—›è‹¦æ‰‹åŠ¿è¢«æ¿€æ´»ï¼Œä½ å°†æœ‰ %0.1f%% çš„æ¦‚çŽ‡é€ æˆå击状æ€ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/gloom.lua" + +t("Gloom", "黑暗光环", "talent name") +t("#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+%d hate)", "#F53CBE#å½“ä¸€ä¸ªå¼ºåŠ›çš„æ•Œäººè¿›å…¥é»‘æš—å…‰çŽ¯ä½ çš„å†…å¿ƒå˜å¾—æ›´åŠ å†·é…·ï¼ï¼ˆ+%d 仇æ¨ï¼‰", "logPlayer") +t([[A terrible gloom surrounds you, affecting all those who approach to within radius 3. At the end of each game turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to suffer from slowness (30%%), stun or confusion (30%%) for %d turns. + The chance increases with your mind speed. + This ability is innate, and carries no cost to activate or deactivate. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[一个 3 ç åŠå¾„范围的å¯æ€•é»‘æš—å…‰çŽ¯å›´ç»•ä½ , å½±å“附近的敌人。在æ¯ä¸ªæ¸¸æˆå›žåˆç»“æŸæ—¶ï¼Œå…‰çŽ¯å†…çš„æ¯ä¸€ä¸ªç›®æ ‡å¿…é¡»ä¸Žä½ çš„ç²¾ç¥žå¼ºåº¦è¿›è¡Œè±å…鉴定,未通过鉴定则有 %d%% 概率被å‡é€Ÿ30%% ã€éœ‡æ…‘或混乱(30%%),æŒç» %d 回åˆã€‚ + å‡ çŽ‡å—精神速度影å“。 + 这个能力是与生俱æ¥çš„,激活或åœæ¢ä¸æ¶ˆè€—任何能é‡ã€‚ + é»‘æš—å…‰çŽ¯æ ‘ä¸‹çš„æ¯ä¸ªæŠ€èƒ½éƒ½ä¼šå¢žåŠ ä½ çš„ç²¾ç¥žå¼ºåº¦ï¼ˆå½“å‰æ€»è®¡ï¼š %d )。]], "tformat") +t("Weakness", "黑暗衰ç«", "talent name") +t([[Each turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to be crippled by fear for %d turns, reducing damage they inflict by %d%%. The first time you melee strike a foe after they have been weakened will give you %d hate. + The chance increases with your mind speed. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[在黑暗光环里的æ¯ä¸€ä¸ªç›®æ ‡æ¯å›žåˆå¿…é¡»ä¸Žä½ çš„ç²¾ç¥žå¼ºåº¦è¿›è¡Œè±å…鉴定,未通过鉴定则有 %d%% 概率被æ惧而虚弱æŒç» %d 回åˆï¼Œé™ä½Ž %d%% ä¼¤å®³ï¼Œä½ å¯¹è¢«å‰Šå¼±ç›®æ ‡çš„é¦–æ¬¡è¿‘æˆ˜æ”»å‡»èƒ½èŽ·å¾— %d 点仇æ¨å€¼ã€‚ + å‡ çŽ‡å—精神速度影å“。 + é»‘æš—å…‰çŽ¯æ ‘ä¸‹çš„æ¯ä¸ªæŠ€èƒ½éƒ½ä¼šå¢žåŠ ä½ çš„ç²¾ç¥žå¼ºåº¦ï¼ˆå½“å‰æ€»è®¡ï¼š %d )。]], "tformat") +t("Mindrot", "æ€ç»´è…蚀", "talent name") +t([[Every time you act, all enemies in your gloom take %0.2f mind damage and %0.2f darkness damage. + The damage scales with your Mindpower. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[æ¯å½“ä½ è¡ŒåŠ¨æ—¶ï¼Œæ‰€æœ‰åœ¨ä½ é»‘æš—å…‰çŽ¯å†…çš„æ•Œäººéƒ½ä¼šå—到 %0.2f 精神伤害和 %0.2f 暗影伤害。 + 伤害å—精神强度影å“。 + é»‘æš—å…‰çŽ¯æ ‘ä¸‹çš„æ¯ä¸ªæŠ€èƒ½éƒ½ä¼šå¢žåŠ ä½ çš„ç²¾ç¥žå¼ºåº¦ï¼ˆå½“å‰æ€»è®¡ï¼š %d )。]], "tformat") +t("Sanctuary", "庇护光环", "talent name") +t([[Your gloom has become a sanctuary from the outside world. Damage from any attack that originates beyond the boundary of your gloom is reduced by %d%%. + Each point in Gloom talents increases your Mindpower (current total: %d).]], [[ä½ çš„é»‘æš—å…‰çŽ¯æˆä¸ºç‹¬ç«‹äºŽå¤–界的é¿éš¾æ‰€ï¼Œä»»ä½•å…‰çŽ¯å¤–çš„ç›®æ ‡å¯¹ä½ çš„ä¼¤å®³é™ä½Ž %d%% 。 + é»‘æš—å…‰çŽ¯æ ‘ä¸‹çš„æ¯ä¸ªæŠ€èƒ½éƒ½ä¼šå¢žåŠ ä½ çš„ç²¾ç¥žå¼ºåº¦ï¼ˆå½“å‰æ€»è®¡ï¼š %d )。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/one-with-shadows.lua" + +t("Shadow Senses", "阴影感知", "talent name") +t([[Your awareness extends to your shadows. + You always know exactly where your shadows are and can perceive any foe within %d tiles of their vision.]], [[ ä½ çš„æ„识延伸到阴影上。 + ä½ èƒ½æ¸…æ™°çš„æ„ŸçŸ¥åˆ°é˜´å½±çš„ä½ç½®ï¼ŒåŒæ—¶è¿˜èƒ½æ„ŸçŸ¥åˆ°é˜´å½±è§†é‡Ž %d ç 范围内的敌人。]], "tformat") +t("Shadows Empathy", "阴影链接", "talent name") +t([[You empathy with your shadows causes the line between you and your shadows to blur. + You lose %d%% light resistance, but gain %d%% darkness resistance and affinity. You also gain %0.2f%% all resistance for each shadow in your party.]], [[ä½ ä¸Žä½ çš„é˜´å½±é“¾æŽ¥ï¼Œä½ å’Œä½ çš„é˜´å½±ä¹‹é—´çš„ç•Œé™æ¸æ¸æ¨¡ç³Šã€‚ + ä½ å¤±åŽ» %d%% 光系伤害抗性,获得 %d%% 暗影伤害抗性和伤害å¸æ”¶ã€‚ä½ çš„é˜Ÿä¼é‡Œæ¯æœ‰ä¸€ä¸ªé˜´å½±ï¼Œå°±èŽ·å¾— %0.2f%% 所有伤害抗性。]], "tformat") +t("Shadow Transposition", "阴影æ¢ä½", "talent name") +t([[Observers find it difficult to tell you and your shadows apart. + You can target a shadow in radius %d and instantly trade places with it. + %d random negative physical or magical effects are transferred from you to the chosen shadow in the process.]], [[ çŽ°åœ¨ï¼Œå…¶ä»–äººå¾ˆéš¾åˆ†æ¸…ä½ å’Œé˜´å½±ã€‚ + ä½ èƒ½é€‰æ‹©åŠå¾„ %d 范围内的一个阴影并和它交æ¢ä½ç½®ã€‚ + åŒæ—¶è‡³å¤š %d 个éšæœºè´Ÿé¢ç‰©ç†æˆ–é”法效果会被转移至选择的阴影身上。]], "tformat") +t("Shadow Decoy", "阴影诱饵", "talent name") +t("#GOLD#(%d decoy)#LAST#", "#GOLD#(%d 阴影诱饵)#LAST#", "tformat") +t("#GOLD#%d decoy#LAST#", "#GOLD#%d 阴影诱饵#LAST#", "tformat") +t([[Your shadows guard you with their lives. + When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown. + For the next 4 turns you only die if you reach -%d life. + Effect increases with Mindpower.]], [[ä½ çš„é˜´å½±ç”¨ç”Ÿå‘½æ¥å®ˆæŠ¤ä½ 。 + å½“ä½ å—åˆ°è‡´å‘½æ”»å‡»æ—¶ï¼Œä½ å°†ç«‹åˆ»å’Œéšæœºä¸€ä¸ªé˜´å½±æ¢ä½ï¼Œè®©å®ƒä»£æ›¿æ‰¿å—攻击,并将æ¤æŠ€èƒ½æ‰“入冷å´ã€‚ + 在接下æ¥çš„ 4 个回åˆï¼Œé™¤éžä½ 的生命é™è‡³ -%d 下,å¦åˆ™ä½ ä¸ä¼šæ»åŽ»ã€‚ + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/predator.lua" + +t("Predator", "猎æ€è€…", "talent name") +t("Improve your predation by learning from past hunts. You gain %0.2f accuracy and %0.2f armor penetration against foes for each foe of that type you have previously slain, to a maximum of %d accuracy and %d apr.", "ä½ ä»Žè¿‡åŽ»çš„æ€æˆ®ä¸æ±²å–çŸ¥è¯†ï¼Œå¼ºåŒ–ä½ çŒŽæ€çš„èƒ½åŠ›ã€‚ä½ è¿‡åŽ»æ¯æ€æ»è¿‡è¯¥ç±»åž‹çš„一个生物,就获得 %0.2f 命ä¸å’Œ %0.2f 护甲穿é€ï¼Œæœ€å¤š %d 命ä¸å’Œ %d 护甲穿é€ã€‚", "tformat") +t("Savage Hunter", "凶残猎手", "talent name") +t("%s's cursed miasma", "%s的诅咒瘴气", "tformat") +t([[Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds. + The miasma will seep from %d locations, including your own, within radius %d, deals %0.2f damage split between Darkness and Mind and blocks sight. + Prey lost within your miasma have a %d%% chance to lose track of you and may mistake friends for foe. + Savage Hunter costs #ffa0ff#8 Hate#LAST# on trigger and does not trigger when you're in Cursed Miasma.]], [[æ¯å½“ä½ é€ æˆä¸€æ¬¡è¿‘æˆ˜æš´å‡»ï¼Œä½ å‡¶æ®‹çš„æ•çŒŽæ¬²æœ›åœ¨ä½ 的狩猎场ä¸äº§ç”Ÿä¸€è‚¡è¯…咒瘴气。 + 瘴气会试图扩散到åŠå¾„ %d ç 内的 %d æ ¼å†…ï¼ŒåŒ…æ‹¬ä½ è‡ªå·±æ‰€åœ¨çš„ä½ç½®ï¼Œå¯¹æ•Œäººäº¤æ›¿é€ æˆ %0.2f 暗影或精神伤害,并阻挡视线。 + è¿·å¤±åœ¨ä½ ç˜´æ°”ä¸çš„猎物有 %d%% çš„å‡ çŽ‡å¤±åŽ»ä½ çš„ä½ç½®ï¼Œå¹¶æœ‰å¯èƒ½æ”»å‡»è‡ªå·±çš„盟å‹ã€‚ + 凶残猎手触å‘时会消耗 #ffa0ff#8 点仇æ¨å€¼ #LAST# ,ä¸ä¼šå½“ä½ ä½äºŽè¯…咒瘴气ä¸æ—¶è§¦å‘。]], "tformat") +t("Shrouded Hunter", "éšœå£çŒŽæ‰‹", "talent name") +t([[While shrouded in cursed miasma you gain stealth (%d power) and %d physical power. + The stealth power and physical power will increase with your mindpower.]], [[å½“ä½ è¢«åŒ…è£¹åœ¨è¯…å’’ç˜´æ°”ä¸æ—¶ï¼Œä½ 获得潜行 (%d 强度) ,并获得 %d 物ç†å¼ºåº¦ã€‚ + 潜行强度和物ç†å¼ºåº¦å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Mark Prey", "猎æ€æ ‡è®°", "talent name") +t("Focus your predation on the most worthy prey. Upon entering a level for the first time, up to %d foes are marked as your prey. You gain vision of them, wherever they are. Additionally, all damage you receive from their subtype is reduced by %d%%.", "å°†ä½ çš„çŒŽæ€æ¬²æœ›é›†ä¸åœ¨æœ€é‡è¦çš„çŒŽç‰©èº«ä¸Šã€‚å½“ä½ ç¬¬ä¸€æ¬¡èµ°å…¥æŸå¼ åœ°å›¾ï¼Œä½ ä¼šå°†æœ€å¤š %d ä¸ªæ•Œäººæ ‡è®°æˆä½ çš„çŒŽç‰©ã€‚æ— è®ºå®ƒä»¬åœ¨å“ªé‡Œï¼Œä½ å¯ä»¥èŽ·å¾—它们的视野。æ¤å¤–,对于所有它们所属的ååˆ†ç±»çš„æ•Œäººï¼Œä½ ä»Žå®ƒä»¬é‚£é‡Œå—到的伤害é™ä½Ž %d%% 。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/primal-magic.lua" + +t("Arcane Bolts", "奥术飞弹", "talent name") +t([[Each turn for 4 turns you fire a bolt of arcane energy at your nearest enemy inflicting %d damage. + The damage will increase with the Magic stat.]], [[è¿žç»4个回åˆå‘ä½ æœ€è¿‘ç›®æ ‡å‘射奥术能é‡å¼¹ï¼Œé€ æˆ %d 伤害。 + å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Displace", "ä½ç§»", "talent name") +t("Selects a displacement location...", "é€‰æ‹©ä¸€ä¸ªè½¬ç§»ç›®æ ‡...", "logPlayer") +t("Your attempt to displace fails!", "ä½ å°è¯•ç½®æ¢æœ¯ä½†æ˜¯å¤±è´¥äº†ï¼", "logSeen") +t("Instantaneously displace yourself within line of sight up to 3 squares away.", "çž¬é—´å°†ä½ ç§»åŠ¨è‡³è§†çº¿å†…3ç 以外。", "tformat") +t("Primal Skin", "原始皮肤", "talent name") +t([[Years of magic have permeated your skin leaving it resistant to the physical world. Your armor is increased by %d. + The bonus will increase with the Magic stat.]], [[é”法渗é€è¿›ä½ çš„çš®è‚¤ï¼Œå¢žåŠ ä½ çš„ç‰©ç†æŠ—性,æé«˜ä½ çš„æŠ¤ç”²å€¼ %d 。 + å—é”法影å“,增益效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Vaporize", "è’¸å‘", "talent name") +t([[Bathes the target in raw magic inflicting %d damage. Such wild magic is difficult to control and if you fail to keep your wits you will be confused for 4 turns. + The damage will increase with the Magic stat.]], [[è’¸è…¾ä½ çš„ç›®æ ‡é€ æˆ %d 伤害。这个é”法难以驾é©ï¼Œå¦‚æžœæ–½æ”¾å¤±è´¥ä½ ä¼šè¢«æ··ä¹±4回åˆã€‚ + å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/punishments.lua" + +t("Reproach", "æ„念惩罚", "talent name") +t([[You unleash your hateful mind on any who dare approach you, inflicing %d mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by %d%%. + 25%% chance to brainlock. The damage increases with your Mindpower.]], [[ä½ å¯¹ä»»ä½•æ•¢äºŽé 近的敌人释放æ„å¿µæƒ©ç½šï¼Œé€ æˆ %d 精神伤害。攻击å¯èƒ½ä¼šæŒ‡å‘å¤šä¸ªç›®æ ‡ï¼Œä½†æ˜¯æ¯ä¸ªç›®æ ‡ä¼šå‡å°‘ %d%% 伤害。 + 25%% æ¦‚çŽ‡é™„åŠ æ€ç»´å°é”效果。å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hateful Whisper", "憎æ¨ç§è¯", "talent name") +t([[Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer %d mind damage and feed you %d hate. For the first %d turns, the whisper will travel from the original victim to a new one within a range of %0.1f. Every victim of the whisper has a %d%% chance of spreading it to another victim every turn. + 25%% chance to brainlock. The damage increases with your Mindpower.]], [[ä½ å‘周围的敌人å‘出充满憎æ¨çš„ç§è¯ã€‚第 1 个å¬åˆ°çš„敌人会å—到 %d 点精神伤害并æä¾›ä½ %d 仇æ¨å€¼ã€‚在最åˆçš„ %d 回åˆé‡Œç§è¯ä¼šä»Žç›®æ ‡èº«ä¸Šä¼ æ’到 %0.1f ç åŠå¾„范围新的敌人身上。 + æ¯ä¸ªç›®æ ‡åœ¨æ¯å›žåˆæœ‰ %d%% å‡ çŽ‡å°†ç§è¯ä¼ æ’å‘å¦ä¸€ä¸ªç›®æ ‡ã€‚ + 25%% æ¦‚çŽ‡é™„åŠ æ€ç»´å°é”效果。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Agony", "æžåº¦ç—›è‹¦", "talent name") +t([[Unleash agony upon your target. The pain will grow over the course of %d turns. The first turn will inflict %d damage, and slowly increase to %d on the last turn (%d total). + 25%% chance of brainlock. The damage will increase with your Mindpower.]], [[å¯¹ä½ çš„ç›®æ ‡é‡Šæ”¾æžå¤§çš„痛苦。痛苦会在 %d 回åˆå†…é€æ¸å¢žåŠ 。第一回åˆä¼šé€ æˆ %d ç‚¹ä¼¤å®³å¹¶åœ¨æœ€åŽ 1 回åˆå¢žåŠ 至 %d 点伤害(总计 %d )。 + 25%% æ¦‚çŽ‡é™„åŠ æ€ç»´å°é”效果。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Madness", "ç»æœ›", "talent name") +t("Every time you inflict mind damage, there is a %d%% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mind damage by %d%%.", "æ¯æ¬¡ä½ é€ æˆç²¾ç¥žä¼¤å®³æ—¶ï¼Œæœ‰ %d%% æ¦‚çŽ‡ä½ çš„æ•Œäººå¿…é¡»ç”¨ç²¾ç¥žæŠµæŠ—æŠµæ¶ˆä½ çš„ç²¾ç¥žå¼ºåº¦ï¼Œå¦åˆ™ä¼šå´©æºƒã€‚精神崩溃会使它们在çŸæ—¶é—´å†…被混乱ã€å‡é€Ÿæˆ–震慑 3 回åˆï¼Œå¹¶ä¸”é™ä½Žå®ƒä»¬ %d%% 对精神伤害的抵抗。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/rampage.lua" + +t("Rampage", "æš´èµ°", "talent name") +t("You are already rampaging!", "ä½ å·²ç»åœ¨æš´èµ°çŠ¶æ€ï¼", "logPlayer") +t([[You enter a terrible rampage for %d turns (up to a maximum of %d turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50%% chance) when you are hit for more than 8%% of your max life. + Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1. + Rampage Bonus: +%d%% movement speed. + Rampage Bonus: +%d%% attack speed. + Rampage Bonus: +%d%% mind speed.]], [[ä½ è¿›å…¥æš´èµ°çŠ¶æ€ %d 回åˆï¼ˆæœ€å¤š %d 回åˆï¼‰ï¼Œæ‘§æ¯åœ¨ä½ 路径上的所有东西。主动进入暴走状æ€ä¸éœ€è¦æ—¶é—´ï¼ŒåŒæ—¶ä¹Ÿæœ‰ 50%% å‡ çŽ‡åœ¨ä½ å—到 8%% 最大生命值以上的伤害时自动激活。暴走状æ€ä¸‹ä½ 使用任何技能ã€ç¬¦æ–‡æˆ–çº¹èº«éƒ½æ— æ³•ä¸“å¿ƒä½¿å¾—æŠ€èƒ½æ•ˆæžœæŒç»æ—¶é—´ç¼©çŸ 1 回åˆï¼Œæš´èµ°çŠ¶æ€ä¸‹çš„第一次移动å¯å»¶é•¿æš´èµ°æ•ˆæžœ 1 回åˆã€‚ + æš´èµ°åŠ æˆï¼š +%d%% 移动速度。 + æš´èµ°åŠ æˆï¼š +%d%% 攻击速度。 + æš´èµ°åŠ æˆï¼š +%d%% 精神速度。]], "tformat") +t("Brutality", "æ— æƒ…", "talent name") +t([[You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1. + Rampage Bonus: Your physical damage increases by %d%%. + Rampage Bonus: Your Physical Save increases by %d and Mental Save increases by %d.]], [[ä½¿ä½ çš„æš´èµ°æ›´åŠ æ— æƒ…ï¼Œæš´èµ°çŠ¶æ€ä¸‹çš„第一次暴击å¯å»¶é•¿æš´èµ°æ•ˆæžœ 1 回åˆã€‚ + æš´èµ°åŠ æˆï¼šä½ 的物ç†ä¼¤å®³å¢žåŠ %d%% 。 + æš´èµ°åŠ æˆï¼šä½ 的物ç†è±å…å¢žåŠ %d ,精神è±å…å¢žåŠ %d 。]], "tformat") +t("Tenacity", "ä¸å±ˆä¸æŒ ", "talent name") +t([[Nothing will stop your rampage. + Rampage Bonus: You shrug off up to %d damage each turn during your rampage. If you shrug off more than %d damage, the rampage duration increases by 1. + The amount of damage you can shrug off improves with your Strength.]], [[ä½ çš„æš´èµ°å˜å¾—势ä¸å¯æŒ¡ã€‚ + æš´èµ°åŠ æˆï¼šæš´èµ°çŠ¶æ€ä¸‹æ¯å›žåˆä½ 最多å¯ä»¥æ— 视 %d ä¼¤å®³ï¼Œå½“ä½ æ— è§†è¶…è¿‡ %d 伤害时,暴走效果延长 1 回åˆã€‚ + å—力é‡åŠ æˆï¼Œä½ æ— è§†çš„ä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slam", "猛力抨击", "talent name") +t("You must be rampaging to use this talant.", "åªæœ‰åœ¨æš´èµ°çŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("#F53CBE#%s slams %s!", "#F53CBE#%s 猛击了 %s ï¼", "logSeen") +t("#F53CBE#%s resists the stunning blow!", "#F53CBE#%s抵抗了震慑一击ï¼", "logSeen") +t("#F53CBE#Your rampage is invigorated by the collosal slam! (+1 duration)", "#F53CBE#ä½ çš„æš´èµ°å—到鼓舞ï¼ï¼ˆ+1 æŒç»æ—¶é—´ï¼‰ã€‚", "logPlayer") +t([[While rampaging, you slam up to %d adjacent opponents, stunning them for %d turns and damaging them for between %d and %d physical damage. Your first slam of at least two opponents increases the rampage duration by 1. + Damage increases with your Physical Power.]], [[暴走状æ€ä¸ï¼Œä½ å¯ä»¥æ”»å‡»åˆ°æœ€å¤š %d ä¸ªé‚»è¿‘ç›®æ ‡ï¼Œéœ‡æ…‘ä»–ä»¬ %d 回åˆï¼Œå¹¶é€ æˆ %d ~ %d 物ç†ä¼¤å®³ï¼Œé¦–次åŒæ—¶å¯¹ä¸¤ä¸ªä»¥ä¸Šç›®æ ‡é€ æˆçš„攻击å¯ä»¥å»¶é•¿æš´èµ°æ•ˆæžœ 1 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/shadows.lua" + +t("Fade", "消éš", "talent name") +t("You fade from sight, making you invulnerable until the beginning of your next turn.", "ä½ ä»Žè§†çº¿ä¸æ¶ˆå¤±å¹¶æ— 敌,直到下一回åˆå¼€å§‹ã€‚", "tformat") +t("Phase Door", "相ä½ä¹‹é—¨", "talent name") +t("Teleports you within a small range.", "在å°èŒƒå›´å†…ä¼ é€ä½ 自己。", "tformat") +t("Blindside", "闪电çªè¢", "talent name") +t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "ä½ ä»¥éš¾ä»¥ç½®ä¿¡çš„é€Ÿåº¦é—ªçŽ°è‡³é™„è¿‘ %d ç çš„ä¸€ä¸ªç›®æ ‡èº«è¾¹å¹¶é€ æˆ %d%% 伤害。", "tformat") +t("Shadow Lightning", "暗影闪电", "talent name") +t([[Strikes the target with a spark of lightning doing %0.2f to %0.2f damage (%0.2f average). + The damage will increase with the Magic stat]], [[ç”¨é—ªç”µæ‰“å‡»ç›®æ ‡é€ æˆ %0.2f 到 %0.2f 伤害 (å¹³å‡ %0.2f 伤害)。 + å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shadow Flames", "暗影之ç«", "talent name") +t([[Bathes the target in flames doing %0.2f damage + The damage will increase with the Magic stat]], [[用ç«ç„°ç¼çƒ§ä½ çš„ç›®æ ‡é€ æˆ %0.2f 伤害。 + å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Reform", "é‡ç»„", "talent name") +t("When a shadow is hit and killed, there is a %d%% chance it will reform unhurt.", "当阴影å—到伤害或被æ€æ»ï¼Œæœ‰ %d%% å‡ çŽ‡é‡ç»„并å…å—伤害。", "tformat") +t("Call Shadows", "å¬å”¤é˜´å½±", "talent name") +t("Your hate is too low to call another shadow!", "ä½ çš„ä»‡æ¨å€¼ä¸è¶³ï¼Œæ— 法å¬å”¤é˜´å½±ã€‚", "logPlayer") +t("Summon", "å¬å”¤", "_t") +t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place. + Shadows ignore %d%% of the damage dealt to them by their master.]], [[当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ å¯ä»¥å¬å”¤ %d 个ç‰çº§ %d çš„é˜´å½±å¸®åŠ©ä½ æˆ˜æ–—ã€‚æ¯ä¸ªé˜´å½±éœ€æ¶ˆè€— 6 点仇æ¨å€¼å¬å”¤ã€‚ + 阴影是脆弱的战士,它们能够:使用奥术é‡ç»„治疗自己(ç‰çº§ %d ),使用çµå¼‚打击çªè¢ç›®æ ‡ï¼ˆç‰çº§ %d ),使用相ä½ä¹‹é—¨è¿›è¡Œä¼ é€ã€‚ + é˜´å½±æ— è§† %d%% ä¸»äººé€ æˆçš„伤害。]], "tformat") +t("Shadow Warriors", "阴影战士", "talent name") +t("Instill hate in your shadows, strengthening their attacks. They gain %d%% extra Accuracy and %d%% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level %d, %d%% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (%d turn cooldown).", [[将仇æ¨æ³¨å…¥ä½ 的阴影,强化他们的攻击。他们获得 %d%% é¢å¤–命ä¸å’Œ %d%% é¢å¤–ä¼¤å®³åŠ æˆã€‚ + 他们疯狂的攻击å¯ä»¥ä»¤ä»–们支é…对手,æ高被支é…ç›®æ ‡æ‰€å—到的所有伤害 4 回åˆï¼ˆç‰çº§ %d , %d%% å‡ çŽ‡ 1 ç 范围)。 + 它们åŒæ—¶æ‹¥æœ‰æ¶ˆéšçš„能力,å…疫所有伤害直到下一回åˆå¼€å§‹ï¼ˆ %d 回åˆå†·å´æ—¶é—´ï¼‰ã€‚]], "tformat") +t("Shadow Mages", "阴影法师", "talent name") +t([[Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of %d to their Spellpower. + Your shadows can strike adjacent foes with Lightning (level %d, %d%% chance at range 1). + At level 3 your shadows can sear their enemies from a distance with Flames (level %d, %d%% chance at range 2 to 6). + At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50%% chance).]], [[çŒè¾“é”åŠ›ç»™ä½ çš„é˜´å½±ä½¿å®ƒä»¬å¦ä¼šå¯æ€•çš„æ³•æœ¯ã€‚ä½ çš„é˜´å½±èŽ·å¾— %d ç‚¹æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ä½ çš„é˜´å½±å¯ä»¥ç”¨é—ªç”µæœ¯æ”»å‡»é™„è¿‘çš„ç›®æ ‡ï¼ˆç‰çº§ %d , %d%% å‡ çŽ‡ 1 ç 范围)。 + ç‰çº§ 3 æ—¶ä½ çš„é˜´å½±å¯ä»¥è¿œè·ç¦»ä½¿ç”¨ç«ç„°æœ¯ç¼çƒ§ä½ 的敌人(ç‰çº§ %d , %d%% å‡ çŽ‡ 2 到 6 ç 范围)。 + ç‰çº§ 5 æ—¶ä½ çš„é˜´å½±åœ¨è¢«å‡»å€’æ—¶æœ‰ä¸€å®šå‡ çŽ‡é‡ç»„并é‡æ–°åŠ 入战斗(50%% å‡ çŽ‡ï¼‰ã€‚]], "tformat") +t("Focus Shadows", "èšé›†é˜´å½±", "talent name") +t("#PINK#The shadows converge on #Target#!", "#PINK#阴影被集ä¸è‡³ #Target# ï¼", "logCombat") +t("There are no shadows to heed the call!", "没有阴影å¯ä»¥å¬å”¤ï¼", "logPlayer") +t("#PINK#The shadows form around #Target#!", "#PINK#阴影被集ä¸è‡³ #Target# ï¼", "logCombat") +t("Their are no shadows to heed the call!", "没有阴影å¯ä»¥å¬å”¤ï¼", "logPlayer") +t([[Focus your shadows on a single target. Friendly targets will be defended for %d turns. Hostile targets will be attacked, with a %d%% chance the shadows will blindside the target. + If you have less than maximum shadows available, they will automatically be summoned before focusing. + This talent has no cost.]], [[å°†ä½ çš„é˜´å½±èšé›†è‡³å•ä¸€ç›®æ ‡ã€‚å¦‚æžœç›®æ ‡ä¸ºå‹å–„则ä¿æŠ¤ç›®æ ‡ %d 回åˆã€‚å¦‚ç›®æ ‡ä¸ºæ•Œå¯¹åˆ™æœ‰ %d%% å‡ çŽ‡ä½¿ç”¨çµå¼‚æ‰“å‡»æ”»å‡»ç›®æ ‡ã€‚ + å¦‚æžœä½ çš„é˜´å½±æ•°ç›®å°‘äºŽæœ€å¤§å€¼ï¼Œå°†åœ¨èšé›†å‰å¬å”¤å‡ºæ¥ã€‚ + 该技能ä¸æ¶ˆè€—任何能é‡ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/slaughter.lua" + +t("Slash", "削ç ", "talent name") +t([[You slash wildly at your target for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. + At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by %d%% for %d turns. The effect will stack. + The damage multiplier increases with your Strength. + + This talent will also attack with your shield, if you have one equipped.]], [[野蛮的削ç ä½ çš„ç›®æ ‡é€ æˆ %d%% (0仇æ¨ï¼‰è‡³ %d%% (100+仇æ¨ï¼‰ä¼¤å®³ã€‚ + ç‰çº§ 3 时攻击附带诅咒,é™ä½Žç›®æ ‡æ²»ç–—效果 %d%% æŒç» %d 回åˆï¼Œæ•ˆæžœå¯å åŠ ã€‚ + 伤害比例å—力é‡å€¼åŠ æˆã€‚ + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat") +t("Frenzy", "ç‹‚çƒ", "talent name") +t("You require a mainhand weapon to use this talent.", "ä½ éœ€è¦è£…备主手æ¦å™¨æ¥ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Assault nearby foes with 4 fast attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby. + At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by %d for 4 turns. + The damage multiplier and Defense reduction increase with your Strength. + + This talent will also attack with your shield, if you have one equipped.]], [[å¯¹é™„è¿‘ç›®æ ‡è¿›è¡Œ 4 次攻击æ¯ä¸ªç›®æ ‡é€ æˆ %d%% (0仇æ¨å€¼ï¼‰è‡³ %d%% (100+仇æ¨å€¼ï¼‰ã€‚é™„è¿‘è¢«è¿½è¸ªçš„ç›®æ ‡ä¼šè¢«ä¼˜å…ˆæ”»å‡»ã€‚ + ç‰çº§ 3 æ—¶ä½ çš„çŒ›çƒˆæ”»å‡»ä¼šåŒæ—¶é™ä½Žç›®æ ‡ %d çš„é—ªé¿ï¼ŒæŒç» 4 回åˆã€‚ + ä¼¤å®³åŠ æˆå’Œé—ªé¿å‡å€¼å—力é‡å€¼åŠ æˆã€‚ + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat") +t("Reckless Charge", "é²èŽ½å†²æ’ž", "talent name") +t("#Source# knocks back #Target#!", "#Source#击退了#Target#ï¼", "logCombat") +t("#Target# blocks #Source#!", "#Target# æ ¼æŒ¡äº† #Source#ï¼", "logCombat") +t("Charge through your opponents, attacking anyone near your path for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. %s opponents may be knocked away from your path. You can attack a maximum of %d times, and can hit targets along your path more than once.", "å†²è¿‡ä½ çš„ç›®æ ‡ï¼Œé€”ç»çš„æ‰€æœ‰ç›®æ ‡å—到 %d%% (0仇æ¨ï¼‰è‡³ %d%% (100+仇æ¨ï¼‰ä¼¤å®³ã€‚ %s ä½“åž‹çš„ç›®æ ‡ä¼šè¢«ä½ å¼¹å¼€ã€‚ä½ æœ€å¤šå¯ä»¥æ”»å‡» %d æ¬¡ï¼Œå¹¶ä¸”ä½ å¯¹è·¯å¾„ä¸Šçš„æ•Œäººå¯é€ æˆä¸æ¢ 1 次攻击。", "tformat") +t("Cleave", "分裂攻击", "talent name") +t("#Source# cleaves through #Target#!", "#Source#劈ä¸äº†#Target#ï¼", "logCombat") +t([[While active, every swing of your weapon strikes strikes other adjacent enemies for %d%% (at 0 hate) to %d%% (at 100 hate) physical damage. The recklessness of your attacks brings you bad luck (luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Cleave will deal 25%% additional damage while using a two-handed weapon. + The Cleave damage increases with your Strength.]], [[å½“æ¿€æ´»æ—¶ï¼Œä½ çš„æ¯ä¸€æ¬¡æ¦å™¨æ”»å‡»éƒ½ä¼šæ”»å‡»ä¸€ä¸ªä¸´è¿‘çš„ç›®æ ‡ï¼Œé€ æˆ %d%% (0仇æ¨å€¼ï¼‰åˆ° %d%% (100+仇æ¨å€¼ï¼‰çš„物ç†ä¼¤å®³ã€‚ä¸é¡¾ä¸€åˆ‡çš„æ€æˆ®ä¼šå¸¦ç»™ä½ 厄è¿ï¼ˆ-3 幸è¿ï¼‰ã€‚ + 分裂攻击ã€æ€æ„æ¶ŒåŠ¨å’Œæ— æ‰€ç•æƒ§ä¸èƒ½åŒæ—¶å¼€å¯ï¼Œå¹¶ä¸”激活一个也会使å¦å¤–两个进入冷å´ã€‚ + 当使用åŒæ‰‹æ¦å™¨æ—¶ï¼Œåˆ†è£‚æ”»å‡»ä¼šé€ æˆ 25%% çš„é¢å¤–伤害。 + 分裂攻击伤害å—力é‡å€¼åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/strife.lua" + +t("Dominate", "压制", "talent name") +t([[Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for %d turns and vulnerable to attacks. They will lose %d Armour, %d Defense and your attacks will gain %d%% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. + Effects will improve with your Willpower. + + This talent will also attack with your shield, if you have one equipped.]], [[将注æ„åŠ›è½¬ç§»åˆ°é™„è¿‘ç›®æ ‡å¹¶ç”¨ä½ å¼ºå¤§çš„æ°”åœºåŽ‹åˆ¶å®ƒã€‚å¦‚æžœç›®æ ‡æœªèƒ½é€šè¿‡ç²¾ç¥žå¼ºåº¦è±å…é‰´å®šï¼Œç›®æ ‡ %d 回åˆå†…å°†æ— æ³•ç§»åŠ¨å¹¶å—åˆ°æ›´å¤šä¼¤å®³ã€‚ç›®æ ‡é™ä½Ž %d 点护甲值〠%d 点闪é¿ï¼Œå¹¶ä¸”ä½ å¯¹ç›®æ ‡çš„æ”»å‡»ä¼šå¢žåŠ %d%% 抵抗穿é€ã€‚å¦‚å¦‚æžœç›®æ ‡ä¸Žä½ ç›¸é‚» , 那么æ¤æŠ€èƒ½ä¼šé™„åŠ ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»ã€‚ + å—æ„å¿—å½±å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Preternatural Senses", "第七感觉", "talent name") +t([[Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of %0.1f. You will always sense a stalked victim in a radius of 10. + Also increases stealth detection by %d and invisibility detection by %d. + Stealth and invisibility detection improves with your Willpower]], [[ä½ çš„ç¬¬ 7 æ„Ÿèƒ½è®©ä½ èƒ½åœ¨ç‹©çŒŽä¸å‘现下个牺牲å“。 + ä½ èƒ½æ„Ÿè§‰åˆ° %0.1f ç åŠå¾„范围内的敌人。 + 在 10 ç åŠå¾„èŒƒå›´å†…ä½ æ€»èƒ½çœ‹è§è¢«è¿½è¸ªçš„ç›®æ ‡ã€‚ + åŒæ—¶å¢žåŠ ä½ çš„ä¾¦æµ‹æ½œè¡Œç‰çº§ %d ,侦测éšå½¢ç‰çº§ %d 。 + å—æ„å¿—å½±å“,侦测强度有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blindside", "闪电çªè¢", "talent name") +t("The blindside fizzles!", "闪电çªè¢å¤±è´¥äº†ï¼", "logSeen") +t([[With blinding speed, you suddenly appear next to a target up to %d spaces away and attack for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you %d extra Defense for 1 turn. + The Defense boost improves with your Strength.]], [[ä½ é—ªç”µèˆ¬çš„å‡ºçŽ°åœ¨ %d ç èŒƒå›´å†…çš„æ•Œäººèº«è¾¹ï¼Œé€ æˆ %d%% (0仇æ¨ï¼‰ï½ž %d%% (100+仇æ¨ï¼‰çš„伤害。 + ä½ é—ªç”µèˆ¬çš„çªè¢ä½¿æ•Œäººæ²¡æœ‰æé˜²ï¼Œå¢žåŠ %d 点é¢å¤–é—ªé¿ï¼ŒæŒç» 1 回åˆã€‚ + å—力é‡å½±å“,闪é¿å€¼æœ‰é¢å¤–åŠ æˆã€‚ + å¦‚æžœä½ è£…å¤‡ç›¾ç‰Œçš„è¯ï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿå¯ä»¥ä½¿ç”¨ä½ 的盾牌攻击。]], "tformat") +t("Repel", "æ— æ‰€ç•æƒ§", "talent name") +t([[Rather than hide from the onslaught, you face down every threat. While active you have a %d%% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3). + Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown. + Repel chance increases with your Strength and by 20%% when equipped with a shield.]], [[在猛烈的攻击é¢å‰ï¼Œä½ 选择直é¢å¨èƒè€Œä¸æ˜¯èº²è—。 + å½“æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ æœ‰ %d%% 概率抵挡一次近程攻击。ä¸é¡¾ä¸€åˆ‡çš„é˜²å¾¡ä¼šå¸¦ç»™ä½ åŽ„è¿ï¼ˆ-3幸è¿ï¼‰ã€‚ + 分裂攻击,æ€æ„æ¶ŒåŠ¨å’Œæ— æ‰€ç•æƒ§ä¸èƒ½åŒæ—¶å¼€å¯ï¼Œå¹¶ä¸”激活其ä¸ä¸€ä¸ªä¹Ÿä¼šä½¿å¦å¤–两个进入冷å´ã€‚ + 抵挡概率å—力é‡åŠ æˆã€‚ + è£…å¤‡ç›¾ç‰Œæ—¶ï¼ŒæŠµæŒ¡æ¦‚çŽ‡å¢žåŠ 20%% ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/cursed/traveler.lua" + +t("Hardened", "åšéŸ§", "talent name") +t("Your travels have hardened you. You gain +%d armor.", "ä½ çš„ç»åŽ†ä½¿ä½ çš„æŠ¤ç”²å€¼å¢žåŠ +%d 。", "tformat") +t("Wary", "谨慎", "talent name") +t("You have become wary of danger in your journeys. You have a %d%% chance of not triggering traps.", "ä½ çš„è¡ŒåŠ¨å˜å¾—æ›´åŠ è°¨æ…Žï¼Œæœ‰ %d%% å‡ çŽ‡ä¸ä¼šè§¦å‘陷阱。", "tformat") +t("Weathered", "风化", "talent name") +t("You have become weathered by the elements. Your Cold and Fire resistance is increased by %d%%", "ä½ æ›´é€‚åº”å…ƒç´ æ”»å‡»ï¼Œå¢žåŠ ä½ ç«ç„°å’Œå¯’冷抵抗 %d%% 。", "tformat") +t("Savvy", "领悟", "talent name") +t("You have become a keen observer in your travels. Each kill gives you %d%% more experience.", "ä½ åœ¨æ—…é€”ä¸é€æ¸æˆé•¿ä¸ºä¸€ä¸ªæ•é”的观察者,æ€æ»æ•ŒäººèŽ·å¾— %d%% 更多ç»éªŒå€¼ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/antimagic.lua" + +t("Resolve", "分解", "talent name") +t([[You stand in the way of magical damage. That which does not kill you will make you stronger. + When you are hit by hostile non-physical, non-mind damage you gain %d%% resistance to that element for 7 turns. + At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added. + Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by %0.2f. + The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit.]], [[ä½ é€‰æ‹©äº†ç«™åœ¨é”法的对立é¢ã€‚那些未能æ€æ»ä½ çš„ç£¨éš¾å°†ä½¿ä½ æ›´åŠ å¼ºå¤§ã€‚ + æ¯æ¬¡ä½ ä»Žæ•Œå¯¹ç›®æ ‡é‚£é‡Œå—到一ç§éžç‰©ç†ã€éžç²¾ç¥žæ—¶ï¼Œä½ èƒ½å¢žåŠ %d%% 对该类型伤害的抵抗,æŒç» 7 回åˆã€‚ + 在技能ç‰çº§ 3 æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—对 3 ç§ç±»åž‹çš„抵抗,æ¯å¢žåŠ 一ç§ç±»åž‹æ—¶éƒ½ä¼šåˆ·æ–°æŒç»æ—¶é—´ã€‚ + æ¤å¤–,æ¯å½“ä½ è¢«éžç‰©ç†ï¼Œéžç²¾ç¥žä¼¤å®³å‡»ä¸æ—¶ï¼Œä½ 会é™ä½Ž %0.2f å¤±è¡¡å€¼å¹¶å¢žåŠ ç‰é‡ä½“力值。 + 技能效果å—精神或物ç†å¼ºåº¦è¾ƒé«˜è€…åŠ æˆã€‚ + æŠ—æ€§åŠ æˆæ•ˆæžœå¯ä»¥è§¦å‘精神暴击。]], "tformat") +t("Antimagic Zone", "åé”领域", "talent name") +t("%s resists the silence!", "%s抵抗了沉默ï¼", "logSeen") +t([[Let out a burst of sound that silences for %d turns all those affected in a radius of %d. + Each turn for %d turns the effected area will cause %0.2f manaburn damage to all creatures inside. + For each creature silenced your equilibrium is reduced by %d (up to 5 times). + The damage and apply power will increase with the greater of your Mindpower or Physical power. + + Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source.]], [[å‘å‡ºä¸€æ¬¡éŸ³æ³¢å†²å‡»ï¼Œæ²‰é»˜å‘¨å›´ç›®æ ‡ %d 回åˆï¼Œæœ‰æ•ˆèŒƒå›´ %d ç 。 + 在 %d 回åˆå†…,å—å½±å“的区域里的所有生物å—到 %0.2f 法力燃烧伤害。 + æ¯æ²‰é»˜ä¸€ä¸ªç›®æ ‡ï¼Œä½ å›žå¤ %d 失衡值,至多 5 次。 + å—精神或物ç†å¼ºåº¦è¾ƒé«˜è€…å½±å“ï¼Œæ²‰é»˜å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚ + + å¦ä¼šè¿™ä¸ªæŠ€èƒ½ï¼Œä¹Ÿä¼šè®©ä½ çš„è‡ªç„¶ä¼¤å®³åŠ æˆå’Œä¼¤å®³ç©¿é€å±žæ€§ï¼Œå¯¹æ‰€æœ‰æ³•åŠ›ç‡ƒçƒ§ä¼¤å®³ç”Ÿæ•ˆï¼Œä¸ç®¡è¿™ä¸€ä¼¤å®³çš„æ¥æºæ˜¯ä»€ä¹ˆã€‚]], "tformat") +t("Antimagic Shield", "åé”法护盾", "talent name") +t("#GREEN#The antimagic shield of %s crumbles.", "#GREEN#%sçš„åé”法护盾消失了。", "logSeen") +t([[Surround yourself with a shield that will absorb at most %d non-physical, non-mind element damage per attack. + Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a standard Equilibrium check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown. + The damage the shield can absorb will increase with your Mindpower or Physical power (whichever is greater).]], [[ç»™ä½ å¢žåŠ ä¸€ä¸ªæŠ¤ç›¾ï¼Œæ¯æ¬¡è¢«æ”»å‡»å¸æ”¶æœ€å¤š %d 点éžç‰©ç†ã€éžç²¾ç¥žå…ƒç´ 伤害。 + æ¯å¸æ”¶ 30 ç‚¹ä¼¤å®³éƒ½ä¼šå¢žåŠ 1 ç‚¹å¤±è¡¡å€¼ï¼Œå¹¶è¿›è¡Œä¸€æ¬¡å¤±è¡¡å€¼é‰´å®šï¼Œè‹¥é‰´å®šå¤±è´¥ï¼Œåˆ™æŠ¤ç›¾ä¼šç ´ç¢Žä¸”æŠ€èƒ½ä¼šè¿›å…¥å†·å´çŠ¶æ€ã€‚ + å—精神或物ç†å¼ºåº¦è¾ƒé«˜è€…å½±å“,护盾的最大伤害å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Mana Clash", "奥术对撞", "talent name") +t("\ +#GREEN#Antimagic Adept: #LAST#4 magical sustains from the target will be removed.", "\ +#GREEN#åé”专家: #LAST#ä½ çš„å¥¥æœ¯å¯¹æ’žæŠ€èƒ½è¿˜ä¼šä»Žç›®æ ‡èº«ä¸Šç§»é™¤ 4 个æŒç»é”法技能。", "_t") +t([[Drain %d mana, %d vim, %d positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage. + The damage done is equal to 100%% of the mana drained, 200%% of the vim drained, or 400%% of the positive or negative energy drained, whichever is higher. This effect is called a manaburn. + The effect will increase with your Mindpower or Physical power (whichever is greater). + %s]], [[ä»Žç›®æ ‡èº«ä¸Šå¸æ”¶ %d 点法力, %d 点活力, %d 点æ£è´Ÿèƒ½é‡ï¼Œå¹¶è§¦å‘一次链å¼å应,引å‘一次奥术对撞。 + å¥¥æœ¯å¯¹æ’žé€ æˆç›¸å½“于 100%% å¸æ”¶çš„法力值或 200%% å¸æ”¶çš„活力值或 400%% å¸æ”¶çš„æ£è´Ÿèƒ½é‡çš„伤害,按最高值计算(称为法力燃烧)。 + å—精神或物ç†å¼ºåº¦è¾ƒé«˜è€…å½±å“,效果有é¢å¤–åŠ æˆã€‚ + %s]], "tformat") +t("Antimagic Adept", "åé”专家", "talent name") +t("Your Mana Clash talent also removes 4 magical sustains from the target.", "ä½ çš„å¥¥æœ¯å¯¹æ’žæŠ€èƒ½è¿˜ä¼šä»Žç›®æ ‡èº«ä¸Šç§»é™¤ 4 个æŒç»é”法技能。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/call.lua" + +t("Meditation", "冥想", "talent name") +t("@Source@ #GREEN#meditates#LAST# on nature.", "@Source@进入了自然#GREEN#冥想#LAST#状æ€ã€‚", "_t") +t("@Source@ interrupts @hisher@ #GREEN#meditation#LAST#.", "@Source@åœæ¢äº†@hisher@#GREEN#冥想#LAST#。", "_t") +t([[Meditate on your link with Nature. + While meditating, your equilibrium decreases by %0.2f per turn, your Mental Save is increased by %d, and your healing factor increases by %d%%. + Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%%. + Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that decreases your equilibrium by %0.2f per turn. + The activated effects increase with your Mindpower.]], [[ä½ è¿›å…¥å†¥æƒ³ï¼Œä¸Žå¤§è‡ªç„¶è¿›è¡Œæ²Ÿé€šã€‚ + 冥想时æ¯å›žåˆä½ èƒ½å›žå¤ %0.2f å¤±è¡¡å€¼ï¼Œä½ çš„ç²¾ç¥žè±å…æ高 %d ï¼Œä½ çš„æ²»ç–—æ•ˆæžœæ高 %d%% 。 + å†¥æƒ³æ—¶ä½ æ— æ³•é›†ä¸ç²¾åŠ›æ”»å‡»ï¼Œä½ å’Œä½ çš„å¬å”¤ç‰©é€ æˆçš„伤害å‡å°‘ 50 %%。 + å¦å¤–ï¼Œä½ åœ¨ä¼‘æ¯æ—¶ï¼ˆå³ä½¿æœªå¼€å¯å†¥æƒ³ï¼‰ä¼šè‡ªåŠ¨è¿›å…¥å†¥æƒ³çŠ¶æ€ï¼Œä½¿ä½ æ¯å›žåˆèƒ½å›žå¤ %0.2f 点失衡值。 + å—精神强度影å“,激活时效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Nature's Touch", "自然之触", "talent name") +t([[Touch a target (or yourself) to infuse it with Nature, healing it for %d (this heal does not work on undead). + The amount healed will increase with your Mindpower.]], [[å¯¹ä½ è‡ªå·±æˆ–æŸä¸ªç›®æ ‡æ³¨å…¥å¤§è‡ªç„¶çš„能é‡ï¼Œæ²»ç–— %d 点生命值(对ä¸æ»æ—æ— æ•ˆï¼‰ã€‚ + å—精神强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Earth's Eyes", "大地之眼", "talent name") +t([[Using your connection to Nature, you can see your surrounding area in a radius of %d. + Also, while meditating, you are able to detect the presence of creatures around you in a radius of %d.]], [[åˆ©ç”¨ä½ ä¸Žå¤§è‡ªç„¶çš„è”ç³»ï¼Œä½ å¯ä»¥æŸ¥çœ‹è‡ªèº«å‘¨å›´ %d ç åŠå¾„范围的区域。 + åŒæ—¶ï¼Œå½“ä½ å¤„äºŽå†¥æƒ³çŠ¶æ€æ—¶ï¼Œä½ 还å¯ä»¥æŸ¥çœ‹è‡ªèº«å‘¨å›´ %d ç åŠå¾„范围ä¸æ€ªç‰©çš„ä½ç½®ã€‚]], "tformat") +t("Nature's Balance", "自然平衡", "talent name") +t("Your deep link with Nature allows you to reset the cooldown of %d of your wild gifts of tier %d or less.", "ä½ ä¸Žå¤§è‡ªç„¶é—´çš„æ·±åˆ»è”ç³»ï¼Œä½¿ä½ èƒ½å¤Ÿç«‹åˆ»å†·å´ %d 个技能层次ä¸è¶…过 %d 的自然系技能。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/cold-drake.lua" + +t("Ice Claw", "冰爪", "talent name") +t([[You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing %d%% weapon damage as Ice damage in a cone of radius %d. Ice damage gives a chance of freezing the target. + Every level in Ice Claw additionally raises your Physical Save by 2. + Each point in cold drake talents also increases your cold resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[ä½ å¬å”¤å¼ºå¤§çš„冰龙之爪,在åŠå¾„ %d èŒƒå›´å†…é€ æˆ %d%% 寒冰æ¦å™¨ä¼¤å®³ï¼Œæœ‰ä¸€å®šå‡ çŽ‡å†»ç»“ç›®æ ‡ã€‚ + åŒæ—¶ï¼Œè¯¥æŠ€èƒ½æ¯ç‰çº§å¢žåŠ 物ç†è±å… 2 点。 + æ¯ä¸€ç‚¹å†°é¾™ç³»æŠ€èƒ½åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„å¯’å†·æŠµæŠ— 1%% 。 + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat", {2,1}) +t("Icy Skin", "冰肤术", "talent name") +t([[Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by %d%% and your Armour by %d. + You also deal %0.2f cold damage to any enemies that physically strike you. + Each point in cold drake talents also increases your cold resistance by 1%%. + The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower.]], [[ä½ çš„çš®è‚¤ä¸Šè¦†ç›–äº†å¯’å†°ï¼Œè¡€è‚‰æ›´åŠ åšç¡¬ã€‚å¢žåŠ %d%% 最大生命与 %d 护甲值。 + åŒæ—¶ï¼Œä½ 对近战命ä¸ä½ çš„ç›®æ ‡é€ æˆ %0.2f 寒冷伤害。 + æ¯ä¸€ç‚¹å†°é¾™ç³»æŠ€èƒ½åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„å¯’å†·æŠµæŠ— 1%% 。 + ç”Ÿå‘½åŠ æˆå—技能ç‰çº§å½±å“,护甲和伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Ice Wall", "冰墙术", "talent name") +t("ice wall", "冰墙", "_t") +t("a summoned, transparent wall of ice", "被å¬å”¤æ¥çš„ä¸€å µé€æ˜Žå†°å¢™ã€‚", "_t") +t([[Summons an icy wall of %d length for %d turns. Ice walls are transparent, but block projectiles and enemies. + Ice walls also emit freezing cold, dealing %0.2f damage for each ice wall within radius %d of an enemy, and with each wall giving a 25%% chance to freeze an enemy. This cold cannot hurt the talent user or their allies. + Each point in cold drake talents also increases your cold resistance by 1%%.]], [[å¬å”¤ä¸€æ¡é•¿åº¦ %d 的冰墙,æŒç» %d 回åˆã€‚冰墙是é€æ˜Žçš„,但能阻挡抛射物和敌人。 + 冰墙会释放æžåº¦å¯’气,æ¯æ ¼å¢™å£å¯¹åŠå¾„ %d å†…çš„æ•Œäººé€ æˆ %0.2f 伤害,并有 25%% å‡ çŽ‡å†»ç»“ã€‚å¯’æ°”ä¸ä¼šä¼¤å®³é‡Šæ”¾è€…åŠå…¶å¬å”¤ç‰©ã€‚ + æ¯ä¸€ç‚¹å†°é¾™ç³»æŠ€èƒ½åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„å¯’å†·æŠµæŠ— 1%% 。]], "tformat", {1,2,4,3}) +t("Ice Breath", "冰æ¯æœ¯", "talent name") +t("@Source@ breathes ice!", "@Source@呼出寒冰!", "_t") +t("%s resists the freeze!", "%s抵抗了冻结ï¼", "logSeen") +t([[You breathe ice in a frontal cone of radius %d. Any target caught in the area will take %0.2f cold damage and be frozen for 3 turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. + Each point in cold drake talents also increases your cold resistance by 1%%.]], [[å‘å‰æ–¹ %d ç 范围施放一个锥形冰冻åæ¯ï¼ŒèŒƒå›´å†…æ‰€æœ‰ç›®æ ‡å—到 %0.2f 寒冷伤害,并被冻结3回åˆã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚æŠ€èƒ½æš´å‡»çŽ‡åŸºäºŽç²¾ç¥žæš´å‡»å€¼è®¡ç®—ï¼Œå†»ç»“å‡ çŽ‡å—精神强度影å“。 + æ¯ä¸€ç‚¹å†°é¾™ç³»æŠ€èƒ½åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„å¯’å†·æŠµæŠ— 1%% 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/corrosive-blades.lua" + +t("Acidbeam", "酸性射线", "talent name") +t([[Channel acid through your psiblades, extending their reach to create a beam doing %0.1f Acid damage (which can disarm them). + The damage increases with your Mindpower.]], [[ åœ¨ä½ çš„å¿ƒçµåˆ©åˆƒé‡Œå……填酸性能é‡ï¼Œå»¶å±•æ”»å‡»èŒƒå›´, å½¢æˆä¸€é“å°„çº¿ï¼Œé€ æˆ %0.1f 点酸性缴械伤害。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Corrosive Nature", "自然è…蚀", "talent name") +t([[You gain %d%% Acid resistance. + When you deal Nature damage to a creature, you gain a %0.1f%% bonus to Acid damage for %d turns. + This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of %0.1f%%. + The resistance and damage increase improve with your Mindpower.]], [[ ä½ çš„é…¸æ€§æŠ—æ€§å¢žåŠ %d%% 。 + å½“ä½ é€ æˆè‡ªç„¶ä¼¤å®³æ—¶ï¼Œä½ çš„é…¸æ€§ä¼¤å®³å¢žåŠ %0.1f%% ,æŒç» %d 回åˆã€‚ + ä¼¤å®³åŠ æˆèƒ½å¤Ÿç§¯ç´¯åˆ°æœ€å¤š4å€ï¼ˆ1回åˆè‡³å¤šè§¦å‘1次),最大值 %0.1f%% 。 + å—精神强度影å“ï¼ŒæŠ—æ€§å’Œä¼¤å®³åŠ æˆæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("trap", "陷阱", "_t") +t("Corrosive Seeds", "è…蚀之ç§", "talent name") +t("You somehow fail to set the corrosive seed.", "ä½ æ²¡èƒ½è®¾ç½®è…蚀之ç§ã€‚", "logPlayer") +t([[You focus on a target zone of radius 2 to make up to %d corrosive seeds appear. + The first seed will appear at the center of the target zone, while others will appear at random spots. + Each seed lasts %d turns and will explode when a hostile creature walks over it, knocking the creature back and dealing %0.1f Acid damage within radius 1. + The damage will increase with your Mindpower.]], [[ ä½ é›†ä¸ç²¾ç¥žäºŽæŸå—åŠå¾„ 2 çš„åŒºåŸŸï¼Œåˆ¶é€ å‡º %d 个è…蚀之ç§ã€‚ + 第一个ç§å会产生于ä¸å¿ƒå¤„,其他的会éšæœºå‡ºçŽ°ã€‚ + æ¯ä¸ªç§åæŒç» %d 回åˆï¼Œ + 当一个生物走过è…蚀之ç§æ—¶ï¼Œä¼šåœ¨åŠå¾„ 1 的区域内引å‘ä¸€åœºçˆ†ç‚¸ï¼Œå‡»é€€å¯¹æ–¹å¹¶é€ æˆ %0.1f 点酸性伤害。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆ]], "tformat") +t("Acidic Soil", "酸化大地", "talent name") +t([[Surround yourself with natural forces, ignoring %d%% acid resistance of your targets. + In addition, the acid will nourish your bloated oozes, giving them an additional %0.1f life regeneration per turn.]], [[ ä½ çš„å‘¨å›´å……æ»¡äº†è‡ªç„¶åŠ›é‡ï¼Œå¿½ç•¥ç›®æ ‡ %d%% 的酸性伤害抵抗。 + åŒæ—¶é…¸æ€§èƒ½é‡ä¼šæ²»ç–—ä½ çš„æµ®è‚¿è½¯æ³¥æ€ªï¼Œå¢žåŠ ä»–ä»¬æ¯å›žåˆ %0.1f 的生命回å¤ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/dwarven-nature.lua" + +t("Earthen Missiles", "岩石飞弹", "talent name") +t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + At talent level 5, you can conjure one additional missile. + The damage will increase with your Spellpower.]], [[释放出 %d 个岩石飞弹射å‘ä»»æ„å°„ç¨‹å†…çš„ç›®æ ‡ã€‚æ¯ä¸ªé£žå¼¹é€ æˆ %0.2f 物ç†ä¼¤å®³å’Œæ¯å›žåˆ %0.2f æµè¡€ä¼¤å®³ï¼ŒæŒç» 5 回åˆã€‚ + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¯ä»¥é¢å¤–释放一个飞弹。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Elemental Split", "å…ƒç´ åˆ†è£‚", "talent name") +t("Crystaline Half (%s)", "水晶分身 (%s)", "tformat") +t("A crystaline structure that has taken the form of %s.", "有ç€%s的形象的水晶分身。", "tformat") +t("Crystaline Half", "水晶分身", "_t") +t("Stone Half (%s)", "岩石分身 (%s)", "tformat") +t("A stone structure that has taken the form of %s.", "有ç€%s的形象的岩石分身。", "tformat") +t("Stone Half", "岩石分身", "_t") +t([[Reach inside your dwarven core and summon your stone and crystaline halves to fight alongside you for %d turns. + Your Crystaline Half will attack your foes with earthen missiles. + Your Stone Half will taunt your foes to protect you. + This power can not be called upon while under the effect of Deeprock Form. + ]], [[æ·±å…¥ä½ çš„çŸ®äººè¡€ç»Ÿï¼Œå¬å”¤å²©çŸ³å’Œæ°´æ™¶åˆ†èº«ä¸ºä½ 作战,æŒç» %d 回åˆã€‚ + 水晶分身会使用飞弹攻击敌人。 + 岩石分身会嘲讽敌人æ¥ä¿æŠ¤ä½ 。 + 处于深岩形æ€æ—¶ï¼Œè¯¥æŠ€èƒ½ä¸èƒ½ä½¿ç”¨ã€‚ + ]], "tformat") +t("Power Core", "能é‡æ ¸å¿ƒ", "talent name") +t([[Your halves learn new talents. + Crystaline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed. + Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half. + The level of those talents is %d.]], [[ä½ çš„åˆ†èº«å¦ä¼šæ–°çš„技能。 + 水晶分身 :尖刺之雨——被动技能,令周围敌人æµè¡€ã€‚ + 岩石分身 :岩石链接——一层ä¿æŠ¤æŠ¤ç›¾ï¼Œå°†å‘¨å›´å‹æ–¹å—到的所有伤害转移至岩石分身。 + 技能ç‰çº§ä¸º %d 。]], "tformat") +t("Dwarven Unity", "矮人的团结", "talent name") +t([[You call upon the immediate help of your Halves. + Your Stone Half will trade places (if in sight) with you and all creatures currently targetting you in a radius of %d will target it instead. + Your Crystaline Half will instantly fire a volley of level %d earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius %d. + In addition, as passive effect, your halves now also learn your level of Combat Accuracy.]], [[ä½ å‘¼å”¤ä½ çš„åˆ†èº«çš„å¸®åŠ©ã€‚ + å²©çŸ³åˆ†èº«å°†å’Œä½ äº¤æ¢ä½ç½®ï¼ŒåŒæ—¶åŽŸä½ç½®åŠå¾„ %d å†…çš„æ•Œäººå°†ä¼šè½¬ä¸ºä»¥å²©çŸ³åˆ†èº«ä¸ºç›®æ ‡ã€‚ + 水晶分身将立å³å‘å°„ç‰çº§ %d çš„å²©çŸ³é£žå¼¹ï¼Œç›®æ ‡æ˜¯å²©çŸ³åˆ†èº«ï¼ˆå¦‚æ»äº¡ï¼Œåˆ™æ”¹ä¸ºä½ 自己)åŠå¾„ %d 周围的敌人。]], "tformat") +t("Mergeback", "é‡å¸æ”¶", "talent name") +t([[Merges your halves back into you, cleansing your body of %d detrimental magical, mental or physical effects. + Each half also heals you for %d and releases a shockwave dealing %0.2f Nature damage in a radius 3.]], [[é‡å¸æ”¶ä½ 的分身,清除åˆè®¡è‡³å¤š %d 个负é¢çŠ¶æ€ã€‚ + æ¯ä¸ªåˆ†èº«å°†æ²»ç–—ä½ %d 生命值,并在åŠå¾„ 3 çš„èŒƒå›´å†…é€ æˆ %0.2f 点自然伤害。]], "tformat") +t("Stone Link", "岩石链接", "talent name") +t("Creates a shield of radius %d that redirects all damage done to friends inside it to you for 5 turns.", "åˆ¶é€ ä¸€å±‚åŠå¾„ %d 的护盾,将å‹æ–¹å—到的伤害转移过æ¥ï¼ŒæŒç» 5 回åˆã€‚", "tformat") +t("Rain of Spikes", "岩刺之雨", "talent name") +t([[Fires spikes all around you, making your foes within radius %d bleed for %0.2f damage over 6 turns. + Damage and chance to apply the effect increase with Willpower.]], [[ 在身边å‘射尖刺,åŠå¾„ %d 内的敌人在 6 回åˆå†…æµè¡€ %0.2f 点。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/earthen-power.lua" + +t("Stoneshield", "岩石åšç›¾", "talent name") +t([[The first time you take damage each turn, you regenerate %d%% of the damage dealt as mana (up to a maximum of %0.2f) and %d%% as equilibrium (up to %0.2f). + Increases Physical Power by %d, increases damage done with shields by %d%%, and allows you to dual-wield shields. + Also, all of your melee attacks will perform a shield bash in addition to their normal effects.]], [[æ¯å›žåˆç¬¬ä¸€æ¬¡æ‰¿å—ä¼¤å®³æ—¶ï¼Œä½ å°† %d%% 的伤害转化为法力 ( 至多 %0.2f 点 ) , %d%% 的伤害转化为失衡值 ( è‡³å¤šå›žå¤ %0.2f )。 + å¢žåŠ ç‰©ç†å¼ºåº¦ %d , å¢žåŠ ç›¾ç‰Œä¼¤å®³ %d%% , å¹¶è®©ä½ èƒ½å¤ŸåŒæŒç›¾ç‰Œã€‚ + åŒæ—¶ï¼Œä½ 的近战攻击附带一次盾牌攻击。]], "tformat") +t("Stone Fortress", "岩石å£åž’", "talent name") +t([[When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks. + Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness).]], [[å½“ä½ ä½¿ç”¨é’¢ç‹é“éª¨æ—¶ï¼Œä½ çš„çš®è‚¤ä¼šå˜å¾—éžå¸¸åšç¡¬ï¼Œç”šè‡³èƒ½å¸æ”¶éžç‰©ç†æ”»å‡»ã€‚ + 所有éžç‰©ç†ä¼¤å®³å‡å… %d%% æŠ¤ç”²å€¼ï¼ˆæ— è§†æŠ¤ç”²ç¡¬åº¦ï¼‰ã€‚]], "tformat") +t("Shards", "岩石碎片", "talent name") +t([[Sharp shards of stone grow from your shields. + When you are hit in melee, you will get a free attack against the attacker with the shards doing %d%% shield damage (as Nature). + This effect can only happen once per turn.]], [[å°–é”的岩石碎片从盾牌生长出æ¥ã€‚ + æ¯æ¬¡ä½ 承å—è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œä½ èƒ½åˆ©ç”¨è¿™äº›ç¢Žç‰‡åå‡»æ”»å‡»è€…ï¼Œé€ æˆ %d%% 自然伤害。 + æ¯å›žåˆåªèƒ½å击一次。]], "tformat") +t("Eldritch Stone", "岩石护盾", "talent name") +t([[Creates a shield of impenetrable stone around you for 7 turns, absorbing up to %d damage. + Your equilibrium will increase by twice the damage absorbed. + When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy and the cooldown of your Block is reset. + The storm inflicts Arcane damage equal to the converted equilibrium (maximum %d) against everyone around you in a radius %d. + Also while resting you will passively regenerate %0.2f mana each turn. + The shield strength will increase with Willpower]], [[åˆ¶é€ ä¸€å±‚æŒç» 7 回åˆçš„岩石护盾,å¸æ”¶è‡³å¤š %d 点伤害。 + ä½ çš„å¤±è¡¡å€¼å°†ä¼šä¸Šå‡ä¸¤å€ä¼¤å®³å¸æ”¶é‡ã€‚ + æŠ¤ç›¾ç ´ç¢Žæ—¶ï¼Œæ‰€æœ‰è¶…è¿‡æœ€å°å€¼çš„失衡值将被转化为法力,åŒæ—¶é‡Šæ”¾å¥¥æœ¯èƒ½é‡é£Žæš´ , é€ æˆç‰åŒäºŽè½¬åŒ–失衡值的奥术伤害(至多 %d 点),伤害åŠå¾„ %d 。 + ä½ çš„æ ¼æŒ¡æŠ€èƒ½çš„å†·å´æ—¶é—´ä¹Ÿä¼šè¢«é‡ç½®ã€‚ + åŒæ—¶ï¼Œä½ 休æ¯æ—¶èŽ·å¾—æ¯å›žåˆ %0.2f 回é”速度。 + 护盾值å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/earthen-vines.lua" + +t("Stone Vines", "岩石藤蔓", "talent name") +t(" and %0.1f Arcane", " å’Œ %0.1f 奥术伤害", "tformat") +t([[From the ground around you, you form living stone vines extending from your feet. + Each turn, the vines will attempt to seize a random target within radius %d. + Affected creatures are pinned to the ground and take %0.1f nature%s damage each turn for %d turns. + A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than %d grids away from you. + The chance to affect targets and damage increase with talent level and Willpower.]], [[ä½ å‘¨å›´çš„åœ°é¢å¼€å§‹ç”Ÿæˆå²©çŸ³è—¤è”“。 + æ¯å›žåˆè—¤è”“将试图抓ä½åŠå¾„ %d 内的一个éšæœºç›®æ ‡ã€‚ + å—å½±å“çš„ç›®æ ‡å°†è¢«å®šèº«ï¼ŒåŒæ—¶æ¯å›žåˆå—到 %0.1f 自然伤害 %s, æŒç» %d 回åˆã€‚ + 被岩石藤蔓抓ä½çš„生物æ¯å›žåˆæœ‰ä¸€å®šå‡ 率逃脱,如果è·ç¦»ä½ 超过 %d ç 则自动逃脱。 + å®šèº«å‡ çŽ‡å’Œä¼¤å®³å—法术强度与技能ç‰çº§åŠ æˆã€‚]], "tformat") +t("Eldritch Vines", "奥术藤蔓", "talent name") +t([[Each time one of your stone vines deals damage to a creature it will restore %0.1f equilibrium and %0.1f mana. + Your vines also become infused with eldritch energies, dealing an additional %0.1f arcane damage.]], [[æ¯æ¬¡è—¤è”“é€ æˆä¼¤å®³æ—¶ï¼Œä½ å›žå¤ %0.1f 点失衡值与 %0.1f 点法力值。 + åŒæ—¶è—¤è”“ä¼šé™„åŠ %0.1f 奥术伤害。]], "tformat") +t("Rockwalk", "岩石漫æ¥", "talent name") +t([[Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range %d). + Merging with the stone is beneficial for you, healing %0.2f life (increases with Willpower). + This will not break Body of Stone.]], [[å¸æ”¶ä¸€æ¡å²©çŸ³è—¤è”“,并将自己拉到被困ä½çš„怪物附近(最大åŠå¾„ %d )。 + å¸æ”¶å²©çŸ³è—¤è”“ä¼šæ²»ç–—ä½ %0.2f 点生命值。 + 使用这个技能ä¸ä¼šæ‰“ç ´å²©çŸ³èº«èº¯ã€‚]], "tformat") +t("Rockswallow", "岩石åžå™¬", "talent name") +t([[Merge your target (within range %d) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you. + Merging with the stone is detrimental for the target, dealing %0.1f nature damage. + The damage will increases with your Willpower.]], [[å°†åŠå¾„ %d å†…çš„ç›®æ ‡è¿žåŒå²©çŸ³è—¤è”“一起拉过æ¥ï¼Œé€ æˆ %0.1f 自然伤害。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/eyals-fury.lua" + +t("Reclaim", "沙化", "talent name") +t([[You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life. + This deals %0.1f Nature and %0.1f Acid damage to the target, and is particularly devastating against undead and constructs, dealing %d%% more damage to them. + The damage increases with your Mindpower.]], [[ ä½ å°†è‡ªç„¶æ— æƒ…çš„åŠ›é‡é›†ä¸äºŽæŸä¸ªç›®æ ‡ä¸Šï¼Œè…蚀他并让他é‡å½’生命轮回。 + é€ æˆ %0.1f 点自然伤害, %0.1f 点酸性伤害,对ä¸æ»æ—和构装生物有 %d%% ä¼¤å®³åŠ æˆã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Nature's Defiance", "自然的å抗", "talent name") +t([[Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies. + You gain %d Spell save, %0.1f%% Arcane resistance, and %0.1f%% Nature damage affinity. + You defy arcane forces, so that any time you take damage from a spell, you restore %0.1f Equilibrium each turn for %d turns. + The effects increase with your Mindpower.]], [[ ä½ å¯¹è‡ªç„¶çš„è´¡çŒ®è®©ä½ çš„èº«ä½“æ›´äº²è¿‘è‡ªç„¶ä¸–ç•Œï¼Œå¯¹éžè‡ªç„¶åŠ›é‡ä¹Ÿæ›´å…·æŠµæŠ—力。 + ä½ èŽ·å¾— %d 点法术è±å…, %0.1f%% 奥术抗性,åŒæ—¶å°†å—到的 %0.1f%% 的自然伤害转化为治疗。 + ç”±äºŽä½ å’Œå¥¥æœ¯åŠ›é‡å¯¹æŠ—,æ¯æ¬¡ä½ å—åˆ°æ³•æœ¯ä¼¤å®³æ—¶ï¼Œä½ å›žå¤ %0.1f 点失衡值,æŒç» %d 回åˆã€‚ + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Acidfire", "é…¸ç«", "talent name") +t("Acidfire cloud", "é…¸ç«æ¯’云", "_t") +t([[You call upon the earth to create a blinding, corrosive cloud in an area of radius %d for %d turns. + Each turn, this cloud deals %0.1f acid damage to each foe with a 25%% chance to blind and a %d%% chance of burning away one magical sustain or beneficial magical effect. + The damage increases with your Mindpower.]], [[ ä½ å¬å”¤é…¸äº‘覆盖åŠå¾„ %d 的地é¢ï¼ŒæŒç» %d 回åˆã€‚酸云具有è…蚀性,能致盲敌人。 + æ¯å›žåˆï¼Œé…¸äº‘对æ¯ä¸ªæ•Œäººé€ æˆ %0.1f 点酸性伤害,25%% å‡ çŽ‡è‡´ç›²ï¼ŒåŒæ—¶æœ‰ %d%% å‡ çŽ‡é™¤åŽ»ä¸€ä¸ªæœ‰ç›Šçš„é”法效果或é”法æŒç»æŠ€èƒ½ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("#CRIMSON#%s drains magical energy!", "#CRIMSON#%s å¸æ”¶äº†é”法能é‡ï¼", "tformat") +t("Eyal's Wrath", "埃亚尔之怒", "_t") +t([[You draw deeply from your connection with nature to create a radius %d storm of natural forces around you for %d turns. + This storm moves with you and deals %0.1f Nature damage each turn to all foes it hits. + In addtion, it will drain up to %d Mana, %d Vim, %d Positive, and %d Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10%% of the amount drained. + The damage and drain increase with your Mindpower.]], [[ ä½ åœ¨è‡ªå·±å‘¨å›´åŠå¾„ %d çš„èŒƒå›´å†…åˆ¶é€ è‡ªç„¶åŠ›é‡é£Žæš´ï¼ŒæŒç» %d 回åˆã€‚ + 风暴会跟éšä½ 移动,æ¯å›žåˆå¯¹æ¯ä¸ªæ•Œäººé€ æˆ %0.1f 点自然伤害。 + æ¤å¤–ï¼Œå®ƒå¹¶æŠ½å– %d 点法力, %d 点活力, %d 点æ£èƒ½é‡å’Œ %d 点负能é‡ï¼ŒåŒæ—¶ä½ 的失衡值会回å¤ä½ 抽å–能é‡çš„ 10%% 。 + å—精神强度影å“,伤害和å¸å–é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/fire-drake.lua" + +t("Wing Buffet", "龙翼飓风", "talent name") +t([[You summon a powerful gust of wind, knocking back your foes within a radius of %d up to 3 tiles away and hitting them for %d%% weapon damage. + Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 2, passively. + Each point in fire drake talents also increases your fire resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[ä½ å¬å”¤ä¸€é˜µå¼ºé£Žï¼Œå‡»é€€åŠå¾„ %d ç 内的敌人至多 3 æ ¼ï¼Œå¹¶é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + åŒæ—¶ï¼Œæ¯ä¸ªæŠ€èƒ½ç‰çº§å¢žåŠ ä½ çš„ç‰©ç†å¼ºåº¦å’Œå‘½ä¸ 2 点。 + æ¯ç‚¹ç«é¾™ç³»çš„技能å¯ä»¥ä½¿ä½ å¢žåŠ ç«ç„°æŠµæŠ— 1%% 。 + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat") +t("Bellowing Roar", "怒æ„咆哮", "talent name") +t("@Source@ roars!", "@Source@å‘出咆哮!", "_t") +t([[You let out a powerful roar that sends your foes in radius %d into utter confusion (power: %d%%) for 3 turns. + The sound wave is so strong, your foes also take %0.2f physical damage. + The damage improves with your Strength. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[ä½ å‘出一声咆哮使 %d ç åŠå¾„范围内的敌人陷入彻底的混乱(强度 %d%% ),æŒç» 3 回åˆã€‚ + 如æ¤å¼ºçƒˆçš„å’†å“®ä½¿ä½ çš„æ•Œäººå—到 %0.2f 物ç†ä¼¤å®³ã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚ + æ¯ç‚¹ç«é¾™ç³»çš„技能å¯ä»¥ä½¿ä½ å¢žåŠ ç«ç„°æŠµæŠ— 1%% 。]], "tformat") +t("Devouring Flame", "ç«ç„°åžå™¬", "talent name") +t([[Spit a cloud of flames, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The flames will ignore the caster, and will drain 10%% of the damage dealt as the flames consume enemies life force and transfer it to the user. + The damage will increase with your Mindpower, and can critical. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[ä½ å–·å‡ºä¸€ç‰‡ç«ç„°ï¼ŒèŒƒå›´å†…çš„ç›®æ ‡æ¯å›žåˆä¼šå—到 %0.2f ç«ç„°ä¼¤å®³ï¼ˆå½±å“åŠå¾„ %d ),æŒç» %d 回åˆã€‚ + ç«ç„°ä¼šæ— 视使用者,并å¸æ”¶ 10%% 伤害治疗自身。 + 伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚技能å¯æš´å‡»ã€‚ + æ¯ç‚¹ç«é¾™ç³»çš„技能å¯ä»¥ä½¿ä½ å¢žåŠ ç«ç„°æŠµæŠ— 1%% 。]], "tformat") +t("Fire Breath", "ç«ç„°åæ¯", "talent name") +t("@Source@ breathes fire!", "@Source@喷出ç«ç„°!", "_t") +t([[You breathe fire in a frontal cone of radius %d. Any target caught in the area will take %0.2f fire damage over 3 turns. + The damage will increase with your Strength and the critical chance is based on your Mental crit rate. + Each point in fire drake talents also increases your fire resistance by 1%%.]], [[ä½ åœ¨å‰æ–¹ %d ç 锥形范围内喷出ç«ç„°ã€‚æ¤èŒƒå›´å†…çš„ç›®æ ‡ä¼šåœ¨ 3 回åˆå†…å—到 %0.2f ç«ç„°ä¼¤å®³ã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆï¼Œæš´å‡»å‡ çŽ‡åŸºäºŽä½ çš„ç²¾ç¥žæš´å‡»çŽ‡ã€‚ + æ¯ç‚¹ç«é¾™ç³»çš„技能å¯ä»¥ä½¿ä½ å¢žåŠ ç«ç„°æŠµæŠ— 1%% 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/fungus.lua" + +t("Wild Growth", "野性生长", "talent name") +t([[Surround yourself with a myriad of tiny, nearly invisible, reinforcing fungi. + You gain %d maximum life and %d life regeneration. + The effects will increase with your Willpower.]], [[ä½¿ä½ è‡ªèº«å‘¨å›´çŽ¯ç»•æ— æ•°å¾®ä¸å¯è§ã€æœ‰æ²»ç–—作用的å¢å。 + ä½ èŽ·å¾— %d 最大生命值, %d 生命回å¤ã€‚ + 效果å—æ„å¿—å€¼åŠ æˆã€‚]], "tformat") +t("Fungal Growth", "真èŒç”Ÿé•¿", "talent name") +t([[The fungus on your body allows regeneration effects to last longer. + Each time you gain a beneficial effect with the regeneration subtype you increase its duration by %d%% + 1 rounded up. + The effect will increase with your Mindpower.]], [[ä½ èº«ä¸Šçš„å¢å让回å¤æ•ˆæžœæ›´åŠ æŒä¹…。 + æ¯å½“ä½ èŽ·å¾—ä¸€ä¸ªå›žå¤ç±»çš„å¢žç›Šæ•ˆæžœï¼Œä½ ä¼šè®©å®ƒçš„æŒç»æ—¶é—´å¢žåŠ %d%% +1,å‘上å–整。 + 技能效果å—æ„å¿—å€¼åŠ æˆã€‚]], "tformat") +t("Ancestral Life", "原始生命", "talent name") +t("#LIGHT_GREEN##Source# gains %d%%%% of a turn from Ancestral Life.#LAST#", "#LIGHT_GREEN##Source#从原始生命处获得%d%%%%回åˆã€‚#LAST#", "logCombat") +t([[Your fungus reaches into the primordial ages of the world, granting you ancient instincts. + Each time you receive non-regeneration healing you gain %0.1f%% of a turn per 100 life healed. This effect can't add energy past 2 stored turns and overhealing is not counted. + Also, regeneration effects on you will decrease your equilibrium by %0.1f each turn. + The turn gain increases with your Mindpower.]], [[ä½ çš„å¢åå¯ä»¥è¿½æº¯åˆ°åˆ›ä¸–çºªå…ƒï¼Œä½ å¯ä»¥ä¼ 承æ¥è‡ªè¿œå¤çš„天赋。 + æ¯å½“ä½ èŽ·å¾—ä¸€ä¸ªéžå›žå¤çš„治疗效果,æ¯æ²»ç–— 100 ç‚¹ç”Ÿå‘½å€¼ï¼Œä½ èŽ·å¾— %0.1f%% 个回åˆã€‚ + 这一效果最多获得 2 个回åˆã€‚ + åŒæ—¶ï¼Œæ¯å½“ä½ å—到回å¤ä½œç”¨æ—¶ï¼Œæ¯å›žåˆä½ 的失衡值将会å‡å°‘ %0.1f 。 + å—精神强度影å“,增益回åˆæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Sudden Growth", "疯狂æˆé•¿", "talent name") +t("A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for %d%% of your current life regeneration rate (#GREEN#%d#LAST#).", "一股强大的能é‡ç©¿è¿‡ä½ çš„å¢åï¼Œä½¿å…¶ç«‹åˆ»å¯¹ä½ é‡Šæ”¾æ²»æ„ˆæ€§èƒ½é‡ï¼Œæ²»ç–—ä½ %d%% 当å‰ç”Ÿå‘½å›žå¤å€¼ï¼ˆ#GREEN# %d #LAST#)。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/gifts.lua" + +t("Be at one with nature.", " 与大自然的èžä¸ºä¸€ä½“。", "_t") +t("call of the wild", "自然å¬å”¤", "_t") +t("Nature heals and cleans you.", " 利用大自然的力é‡æ²»ç–—ä½ å—到的创伤ã€æ¸…æ´ä½ 的身体。", "_t") +t("harmony", "自然åè°ƒ", "_t") +t("The way to combat magic, or even nullify it.", " ä½ é€‰æ‹©ç»ˆç”Ÿä¸Žé”法对抗并试图永远终结它。", "_t") +t("antimagic", "åé”法", "_t") +t("The art of calling creatures adept in melee combat to your aid.", " å¬å”¤è¿‘战生物æ¥ååŠ©ä½ æˆ˜æ–—çš„è‰ºæœ¯ã€‚", "_t") +t("summoning (melee)", "å¬å”¤(近战)", "_t") +t("The art of calling creatures adept in elemental destruction to your aid.", " å¬å”¤è¿œç¨‹å…ƒç´ 攻击类生物æ¥ååŠ©ä½ æˆ˜æ–—çš„è‰ºæœ¯ã€‚", "_t") +t("summoning (distance)", "å¬å”¤(远程)", "_t") +t("The art of calling versatile creatures to your aid.", " å¬å”¤è¾…助类生物æ¥ååŠ©ä½ æˆ˜æ–—çš„è‰ºæœ¯ã€‚", "_t") +t("summoning (utility)", "å¬å”¤(通用)", "_t") +t("The art of manipulating the lifespan and location of your summons.", " æ“纵å¬å”¤ç‰©å¯¿å‘½å’Œä½ç½®çš„战斗艺术。", "_t") +t("summoning (augmentation)", "å¬å”¤(增益)", "_t") +t("The art of improving the quality of your summons.", " 增强å¬å”¤ç‰©çš„战斗艺术。", "_t") +t("summoning (advanced)", "高级å¬å”¤", "_t") +t("Through dedicated consumption of slime mold juice, you have gained an affinity with slime molds.", " 通过对å²èŽ±å§†çš„ç ”ç©¶ä½¿ä½ å¦ä¼šäº†ä¸€äº›å²èŽ±å§†æŠ€èƒ½ã€‚", "_t") +t("slime", "å²èŽ±å§†", "_t") +t("By covering yourself in fungus, you better your healing.", " 利用真èŒçŽ¯ç»•å‘¨èº«ï¼Œå¢žå¼ºä½ 的治疗能力。", "_t") +t("fungus", "真èŒ", "_t") +t("Take on the defining aspects of a Sand Drake.", " 化身æˆä¸ºåœŸé¾™å½¢æ€ä½¿ä½ 能使用土龙技能。", "_t") +t("sand drake aspect", "土龙形æ€", "_t") +t("Take on the defining aspects of a Fire Drake.", " 化身æˆä¸ºç«é¾™å½¢æ€ä½¿ä½ 能使用ç«é¾™æŠ€èƒ½ã€‚", "_t") +t("fire drake aspect", "ç«é¾™å½¢æ€", "_t") +t("Take on the defining aspects of a Cold Drake.", " 化身æˆä¸ºå†°é¾™å½¢æ€ä½¿ä½ 能使用冰龙技能。", "_t") +t("cold drake aspect", "冰龙形æ€", "_t") +t("Take on the defining aspects of a Storm Drake.", " 化身æˆä¸ºé›·é¾™å½¢æ€ä½¿ä½ 能使用雷龙技能。", "_t") +t("storm drake aspect", "雷龙形æ€", "_t") +t("Take on the defining aspects of a Venom Drake.", " 化身æˆä¸ºæ¯’龙形æ€ä½¿ä½ 能使用毒龙技能。", "_t") +t("venom drake aspect", "毒龙形æ€", "_t") +t("Take on the aspects of aged and powerful dragons.", " 继承远å¤çœŸé¾™çš„力é‡ä½¿ä½ 能使用强大的龙æ—技能。", "_t") +t("higher draconic abilities", "高ç‰é¾™æ—", "_t") +t("Learn to channel your mental power through mindstars, forming powerful psionic blades.", " å¦ä¼šå°†ä½ 的精神能é‡çŒæ³¨äºŽçµæ™¶ä¸ï¼Œäº§ç”Ÿå¿ƒçµåˆ©åˆƒã€‚", "_t") +t("mindstar mastery", "çµæ™¶æŽŒæ¡", "_t") +t("Cover the floor with natural mucus.", " 用粘液覆盖地é¢ã€‚", "_t") +t("mucus", "粘液", "_t") +t("Your body and internal organs are becoming more ooze-like in nature, allowing you to spawn more of you.", " ä½ çš„èº«ä½“ç»“æž„å˜çš„越æ¥è¶Šåƒè½¯æ³¥æ€ªï¼Œå…è®¸ä½ äº§ç”Ÿåˆ†è£‚æ•ˆæžœã€‚", "_t") +t("ooze", "软泥", "_t") +t("You learn to control moss, making it grow at will to help you on the battlefield.", " ä½ å¦ä¼šæŽ§åˆ¶è‹”藓生长,帮助战斗。", "_t") +t("moss", "苔藓", "_t") +t("Your body's anatomy is starting to blur.", "ä½ èº«ä½“çš„è§£å‰–ç»“æž„å¼€å§‹æ¨¡ç³Šã€‚", "_t") +t("malleable body", "å¯å¡‘形体", "_t") +t("You channel ooze through your psiblades.", " ä½ å‘心çµåˆ©åˆƒé‡ŒçŒæ³¨è½¯æ³¥èƒ½é‡ã€‚", "_t") +t("oozing blades", "软泥利刃", "_t") +t("You channel acid through your psiblades.", " ä½ å‘心çµåˆ©åˆƒé‡ŒçŒæ³¨é…¸æ€§èƒ½é‡ã€‚", "_t") +t("corrosive blades", "è…蚀利刃", "_t") +t("Unleash nature's fury against foes around you.", " å‘敌人释放自然的愤怒。", "_t") +t("eyal's fury", "埃亚尔之怒", "_t") +t("Dwarves have learned to imbue their shields with the power of stone itself.", "矮人å¦ä¼šå°†å²©çŸ³åŠ›é‡èµ‹äºˆç»™ç›¾ç‰Œã€‚", "_t") +t("earthen power", "大地力é‡", "_t") +t("Control the stone itself and bring it alive in the form of dreadful vines.", " 掌æ¡å²©çŸ³å¹¶èµ‹äºˆå…¶ç”Ÿå‘½ï¼Œå½¢æˆæ怖的藤蔓。", "_t") +t("earthen vines", "岩石藤蔓", "_t") +t("Learn to harness the innate power of your race.", " å¦ä¼šå¼ºåŒ–自身的ç§æ—能力。", "_t") +t("dwarven nature", "矮人之自然力é‡", "_t") +t("wild-gift", "自然", "talent category") +t("#PINK#You can manage a maximum of %d summons at any time. You need %d Cunning to increase your limit.", "#PINK#ä½ èƒ½åŒæ—¶æ‹¥æœ‰æœ€å¤š %d åå¬å”¤ç‰©ã€‚ä½ éœ€è¦ %d çµå·§æ¥æå‡ä¸Šé™ã€‚", "logPlayer") +t("Summon", "å¬å”¤", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/harmony.lua" + +t("Waters of Life", "生命之水", "talent name") +t([[The waters of life flow through you, purifying any poisons or diseases currently affecting you. + For %d turns, all poisons and diseases will heal you instead of damaging you. + When activated, it also heals you for %d life for each disease or poison you have. + The healing per disease/poison will increase with your Willpower.]], [[生命之水æµè¿‡ä½ çš„èº«ä½“ï¼Œå‡€åŒ–ä½ èº«ä¸Šçš„æ¯’ç´ æˆ–ç–¾ç—…æ•ˆæžœã€‚ + 在 %d 回åˆå†…æ‰€æœ‰çš„æ¯’ç´ æˆ–ç–¾ç—…æ•ˆæžœéƒ½æ— æ³•ä¼¤å®³å´èƒ½æ²»ç–—ä½ ã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ 身上æ¯æœ‰ 1 ç§æ¯’ç´ æˆ–ç–¾ç—…æ•ˆæžœï¼Œæ¢å¤ %d 点生命。 + å—æ„å¿—å½±å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Elemental Harmony", "å…ƒç´ å’Œè°", "talent name") +t([[Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for %d turns. This can only happen every %d turns. + Fire: +%d%% global speed + Cold: +%d Armour + Lightning: +%d to all stats + Acid: +%0.2f life regen + Nature: +%d%% to all resists]], [[通过自然åè°ƒä¸Žå…ƒç´ ä»¬æˆä¸ºæœ‹å‹ã€‚æ¯å½“ä½ è¢«æŸç§å…ƒç´ æ”»å‡»æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—对应效果,æŒç» %d 回åˆã€‚æ¯ %d 回åˆåªèƒ½è§¦å‘一次。 + ç«ç„°ï¼š +%d%% 全部速度 + 寒冷: +%d 护甲值 + 闪电: +%d 所有属性 + 酸液: +%0.2f ç”Ÿå‘½å›žå¤ + 自然: +%d%% 所有抵抗]], "tformat") +t("One with Nature", "自然之å‹", "talent name") +t("Commune with nature, removing the infusion saturation effect and reducing the cooldown of %d infusions by %d turns.", "与自然交æµï¼Œç§»é™¤çº¹èº«ç±»æŠ€èƒ½é¥±å’Œæ•ˆæžœå¹¶å‡å°‘ %d ç§çº¹èº« %d 回åˆå†·å´æ—¶é—´ã€‚", "tformat") +t("Healing Nexus", "治疗转移", "talent name") +t([[A wave of natural energies flow around you in a radius of %d. All creatures in the area will be affected by the Healing Nexus effect for %d turns. + On you, this effect causes each heal received to restore %d equilibrium and be %d%% effective. + On other creatures, all healing is intercepted and redirected to you at %d%% efficiency. + Only direct healing (not normal regeneration) is affected.]], [[åœ¨ä½ çš„èº«æ— %d ç åŠå¾„范围内æµåŠ¨ç€ä¸€æ³¢è‡ªç„¶èƒ½é‡ï¼Œæ‰€æœ‰è¢«å‡»ä¸çš„敌人都会å—到治疗转移的效果,æŒç» %d 回åˆã€‚ + æ¯æ¬¡ä½ è¢«æ²»ç–—ï¼Œä¼šå›žå¤ %d 点自然失衡值,治疗效率 %d%% 。 + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ‰€æœ‰å¯¹æ•Œäººçš„æ²»ç–—éƒ½ä¼šè½¬ç§»åˆ°ä½ èº«ä¸Šï¼Œç»§æ‰¿ %d%% 治疗价值。(敌人ä¸å—到治疗) + 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/higher-draconic.lua" + +t("Prismatic Slash", "五çµæŒ¥å‡»", "talent name") +t([[Unleash raw, chaotic elemental damage upon your enemy. + You strike your enemy for %d%% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds. + Additionally, you will cause a burst that deals %0.2f of that damage to creatures in radius %d, regardless of if you hit with the blow. + Levels in Prismatic Slash increase your Physical and Mental attack speeds by %d%%. + + This talent will also attack with your shield, if you have one equipped.]], [[å‘ä½ çš„æ•Œäººé‡Šæ”¾åŽŸå§‹çš„æ··ä¹±å…ƒç´ æ”»å‡»ã€‚ + ä½ æœ‰å‡ çŽ‡ä½¿ç”¨è‡´ç›²ä¹‹æ²™ã€ç¼´æ¢°é…¸é›¾ã€å†»ç»“之æ¯ã€çœ©æ™•é—ªç”µæˆ–éœ‡æ…‘ä¹‹ç„°æ”»å‡»æ•Œäººï¼Œé€ æˆ %d%% 点对应伤害类型的æ¦å™¨ä¼¤å®³ã€‚ + æ¤å¤–ï¼Œæ— è®ºä½ çš„å…ƒç´ æ”»å‡»æ˜¯å¦å‘½ä¸æ•Œäººä½ 都会对 %d ç åŠå¾„èŒƒå›´å†…çš„ç”Ÿç‰©é€ æˆ %0.2f 伤害。 + 五çµæŒ¥å‡»è¿˜ä¼šå¢žåŠ ä½ çš„ç‰©ç†ã€æ³•æœ¯å’Œç²¾ç¥žé€Ÿåº¦ %d%% 。 + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat", {1,3,2,4}) +t("Venomous Breath", "剧毒åæ¯", "talent name") +t("@Source@ breathes venom!", "@Source@呼出毒液!", "_t") +t([[You breathe crippling poison in a frontal cone of radius %d. Any target caught in the area will take %0.2f nature damage each turn for 6 turns. + The poison also gives enemies a %d%% chance to fail actions more complicated than basic attacks and movement, while it is in effect. + The damage will increase with your Strength, and the critical chance is based on your Mental crit rate. + Each point in Venomous Breath also increases your nature resistance by 3%%, and your nature damage by 4%%.]], [[ä½ å‘ %d ç 锥形åŠå¾„范围的敌人释放剧毒åæ¯ã€‚在攻击范围内的敌人,æ¯å›žåˆä¼šå—到 %0.2f 自然伤害,æŒç» 6 回åˆã€‚ + å‰§æ¯’ä»¤ç›®æ ‡æœ‰ %d%% å‡ çŽ‡è¡ŒåŠ¨å¤±è´¥ã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆï¼›æŠ€èƒ½æš´å‡»çŽ‡åŸºäºŽç²¾ç¥žæš´å‡»å€¼è®¡ç®—。 + æ¯æå‡ 1 级剧毒åæ¯åŒæ ·å¢žåŠ ä½ 3%% è‡ªç„¶æŠµæŠ—ï¼Œå¹¶å¢žåŠ ä½ è‡ªç„¶ä¼¤å®³ 4%% 。]], "tformat") +t("Wyrmic Guile", "龙之狡诈", "talent name") +t([[You have mastered your draconic nature. + You gain %d%% knockback resistance, and your blindness and stun resistances are increased by %d%%.]], [[ä½ ç†Ÿç»ƒæŽŒæ¡äº†å·¨é¾™çš„本性。 + ä½ èŽ·å¾— %d%% 击退抵抗和 %d%% 致盲ã€éœ‡æ…‘抵抗。]], "tformat") +t("Chromatic Fury", "天龙之怒", "talent name") +t([[You have gained the full power of the various drakes throughout the world, and have become both resistant and attuned to physical, fire, cold, lightning, acid, nature, blight, and darkness damage. + Your resistance to these elements is increased by %0.1f%% and all damage you deal with them is increased by %0.1f%% with %0.1f%% resistance penetration. + + Learning this talent will add a Willpower bonus to your breath talent damage with the same scaling as Strength, effectively doubling it when the stats are equal.]], [[ä½ èŽ·å¾—äº†ä¸–ç•Œä¸æ•°ä¸æ¸…的龙的力é‡ä¼ æ‰¿ï¼Œä½ å¯¹ç‰©ç†ã€ç«ç„°ã€å¯’冷ã€é…¸æ€§ã€è‡ªç„¶ã€æž¯èŽå’Œæš—影属性伤害的抵抗力和适应力增强了。 + ä½ å¯¹è¿™äº›å±žæ€§çš„æŠ—æ€§æå‡ %0.1f%% ,使用这些属性的时候伤害æå‡ %0.1f%% ,获得 %0.1f%% 伤害穿é€ã€‚ + + å¦ä¹ æ¤æŠ€èƒ½åŽï¼Œä½ çš„é¾™æ¯æŠ€èƒ½ä¼¤å®³å°†åœ¨åŽŸæ¥å—力é‡å±žæ€§åŠ æˆçš„基础上,é¢å¤–å—到æ„å¿—å±žæ€§åŠ æˆï¼ŒåŠ æˆæ¯”例相ç‰ã€‚ä¸¾ä¾‹è€Œè¨€ï¼Œå¦‚æžœä½ çš„æ„志值和力é‡å€¼ç›¸ç‰ï¼Œä½ çš„é¾™æ¯æŠ€èƒ½ä¼¤å®³ï¼Œå°†è¾¾åˆ°å¦ä¹ æ¤æŠ€èƒ½å‰çš„两å€ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/malleable-body.lua" + +t([[Your body is more like that of an ooze, you can split into two for %d turns. + Your original self has the original ooze aspect while your mitosis gains the acid aspect. + If you know the Oozing Blades tree all the talents inside are exchanged for those of the Corrosive Blades tree. + Your two selves share the same healthpool. + While you are split both of you gain %d%% all resistances. + Resistances will increase with Mindpower.]], [[ä½ çš„èº«ä½“å˜çš„åƒè½¯æ³¥æ€ªä¸€æ ·ï¼Œä½ å¯ä»¥åˆ†è£‚æˆ2个,æŒç» %d 回åˆã€‚ + ä½ çš„æœ¬ä½“èŽ·å¾—åŽŸå§‹çš„è½¯æ³¥ç‰¹æ€§ï¼Œè€Œåˆ†è£‚ä½“åˆ™èŽ·å¾—é…¸æ€§ç‰¹æ€§ã€‚ + å¦‚æžœä½ ä¹ å¾—è½¯æ³¥ä¹‹åˆƒç³»æŠ€èƒ½æ ‘ï¼Œåˆ™è¯¥æŠ€èƒ½æ ‘ä¼šå˜ä¸ºè…èš€ä¹‹åˆƒæŠ€èƒ½æ ‘ã€‚ + ä½ å’Œåˆ†è£‚ä½“å…±äº«ç”Ÿå‘½ã€‚ + å½“ä½ åˆ†è£‚æ—¶ï¼Œä½ å¢žåŠ %d%% 所有抵抗。 + å—精神强度影å“,抵抗有é¢å¤–åŠ æˆã€‚]], "tformat") +t([[Improve your fungus to allow it to take a part of any healing you receive and improve it. + Each time you are healed you get a regeneration effect for 6 turns that heals you of %d%% of the direct heal you received. + The effect will increase with your Mindpower.]], [[å¼ºåŒ–ä½ çš„å¢å使其能够å‚ä¸Žåˆ°ä½ çš„æ²»ç–—ä½œç”¨ä¸ã€‚ + æ¯å½“ä½ å—åˆ°æ²»ç–—æ—¶ï¼Œä½ ä¼šå¾—åˆ°ä¸€ä¸ªæŒç»6回åˆçš„回å¤æ•ˆæžœï¼Œå›žå¤å€¼ä¸ºä½ 所å—治疗值的 %d%% 。 + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t([[Both of you swap place in an instant, creatures attacking one will target the other. + While swaping you briefly merge together, boosting all your nature and acid damage by %d%% for 6 turns and healing you for %d. + Damage and healing increase with Mindpower.]], [[ä½ å’Œåˆ†è£‚ä½“ç›¸äº’äº¤æ¢ä½ç½®ï¼Œè¯¯å¯¼æ•Œäººï¼Œä½¿æ•Œäººçš„ç›®æ ‡é”定为å¦ä¸€ä¸ªåˆ†èº«ã€‚ + å½“ä½ å’Œåˆ†è£‚ä½“äº¤æ¢ä½ç½®æ—¶ï¼ŒåŒæ–¹è¿›è¡Œäº†çŸæš‚çš„èžåˆã€‚å¢žåŠ %d%% 自然和酸性伤害,æŒç»6回åˆï¼ŒåŒæ—¶æ²»ç–—ä½ %d 点生命值。 + å—精神强度影å“,伤害和治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Indiscernible Anatomyblabla", "ä¸å¯æ€è®®çš„骨骼", "talent name") +t([[Your body's internal organs are melted together, making it much harder to suffer critical hits. + All direct critical hits (physical, mental, spells) against you have a %d%% chance to instead do their normal damage.]], [[ä½ èº«ä½“çš„å†…éƒ¨å™¨å®˜èžåŒ–åœ¨ä¸€èµ·ï¼Œä½¿ä½ æ›´éš¾éå—致命打击。 + æ‰€æœ‰å¯¹ä½ äº§ç”Ÿçš„ç›´æŽ¥æš´å‡»ï¼ˆç‰©ç†ã€ç²¾ç¥žã€æ³•æœ¯ï¼‰éƒ½ä¼šæœ‰ %d%% å‡ çŽ‡å˜æˆæ™®é€šæ”»å‡»ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/mindstar-mastery.lua" + +t("Psiblades", "心çµåˆ©åˆƒ", "talent name") +t([[Channel your mental power through your wielded mindstars, generating psionic blades. + Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by %0.2f, their armour penetration by %0.2f and mindpower, willpower and cunning by %0.2f. + Also passively increases weapon damage by %d%% and physical power by 30 when using mindstars.]], [[å°†ä½ çš„ç²¾ç¥žèƒ½é‡çŒå…¥ä½ 所装备的çµæ™¶ä¸ï¼Œä½¿å…¶ç”Ÿæˆå¿ƒçµåˆ©åˆƒã€‚ + çµæ™¶æ‰€äº§ç”Ÿçš„心çµåˆ©åˆƒä¼šè¿›è¡Œ %0.2f 伤害修æ£åŠ æˆï¼ˆä»Žå±žæ€§ä¸èŽ·å¾—çš„ä¼¤å®³å€¼ï¼‰ï¼Œå¢žåŠ %0.2f 护甲穿é€ã€‚ + 心çµåˆ©åˆƒå°†ä½¿çµæ™¶é™„åŠ çš„ç²¾ç¥žå¼ºåº¦ã€æ„å¿—å’Œçµå·§å˜ä¸º %0.2f å€ã€‚ + åŒæ—¶ï¼Œè¿˜ä¼šåœ¨ä½¿ç”¨çµæ™¶æ—¶å¢žåŠ %d%% æ¦å™¨ä¼¤å®³ä¸Ž 30 点物ç†å¼ºåº¦ã€‚]], "tformat") +t("Thorn Grab", "è†æ£˜ä¹‹æ¡", "talent name") +t("You require a psiblade in your mainhand to use this talent.", "ä½ éœ€è¦ä¸»æ‰‹çš„心çµåˆ©åˆƒæ¥ä½¿ç”¨è¯¥æŠ€èƒ½", "logPlayer") +t([[You touch the target with your psiblade, bringing the forces of nature to bear on your foe. + Thorny vines will grab the target, slowing it by %d%% and dealing %0.2f nature damage each turn for 10 turns. + Damage will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[ä½ é€šè¿‡å¿ƒçµåˆ©åˆƒæŽ¥è§¦ä½ çš„ç›®æ ‡ï¼Œå°†è‡ªç„¶çš„æ€’ç«å¸¦ç»™ä½ 的敌人。 + è†æ£˜è—¤è”“会抓å–ç›®æ ‡ï¼Œä½¿å…¶å‡é€Ÿ %d%% ,并且æ¯å›žåˆé€ æˆ %0.2f 自然伤害,æŒç» 10 回åˆã€‚ + å—精神强度和çµæ™¶å¼ºåº¦å½±å“,伤害有é¢å¤–åŠ æˆï¼ˆéœ€è¦ 2 åªçµæ™¶ï¼ŒåŠ æˆæ¯”例 %2.f )。]], "tformat") +t("Leaves Tide", "å¶åˆƒé£Žæš´", "talent name") +t([[Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns. + All foes hit by the leaves will start bleeding for %0.2f per turn (cumulative). + All allies hit will be covered in leaves, granting them %d%% chance to completely avoid any damaging attack. + Damage and avoidance will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %0.2f).]], [[å‘å››å‘¨ç²‰ç¢Žåˆ©åˆƒï¼Œåœ¨ä½ å‘¨å›´çš„ 3 ç åŠå¾„范围内形æˆä¸€è‚¡å¶åˆƒé£Žæš´ï¼ŒæŒç» 7 回åˆã€‚ + 被å¶åˆƒå‡»ä¸çš„ç›®æ ‡ä¼šå¼€å§‹æµè¡€ï¼Œæ¯å›žåˆå—到 %0.2f 点伤害(å¯å åŠ ï¼‰ã€‚ + 所有被å¶åˆƒè¦†ç›–çš„åŒä¼´ï¼ŒèŽ·å¾— %d%% 概率完全å…疫任何伤害。 + å—精神强度和çµæ™¶å¼ºåº¦å½±å“,伤害和å…ç–«å‡ çŽ‡æœ‰é¢å¤–åŠ æˆï¼ˆéœ€è¦ 2 åªçµæ™¶ï¼ŒåŠ æˆæ¯”例 %0.2f )。]], "tformat") +t("Nature's Equilibrium", "自然å‡è¡¡", "talent name") +t("You require two psiblades in your hands to use this talent.", "ä½ éœ€è¦åŒæ‰‹çš„心çµåˆ©åˆƒæ¥ä½¿ç”¨è¯¥æŠ€èƒ½", "logPlayer") +t([[You hit a foe with your mainhand psiblade doing %d%% weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it. + The maximum heal possible is %d. Equilibrium of the healed target will also decrease by 10%% of the heal power. + Max heal will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[ä½ ç”¨ä¸»æ‰‹å¿ƒçµåˆ©åˆƒæ”»å‡»æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œç”¨å‰¯æ‰‹å¿ƒçµåˆ©åˆƒä¼ 导敌人所å—的伤害能é‡æ¥æ²»ç–—å‹æ–¹å•ä½ã€‚ + 治疗最大值为 %d 。å—åˆ°æ²»ç–—æ•ˆæžœçš„ç›®æ ‡å¤±è¡¡å€¼ä¼šé™ä½Žæ²»ç–—é‡çš„ 10%% 。 + å—精神强度和çµæ™¶å¼ºåº¦å½±å“,最大治疗值有é¢å¤–åŠ æˆï¼ˆéœ€è¦ 2 åªçµæ™¶ï¼ŒåŠ æˆæ¯”例 %2.f )。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/moss.lua" + +t("Grasping Moss", "å‡é€Ÿè‹”è—“", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is very thick and sticky causing all foes passing through it have their movement speed reduced by %d%% and have a %d%% chance to be pinned to the ground for 4 turns. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[åœ¨ä½ çš„è„šä¸‹ï¼ŒåŠå¾„ %d 的范围内生长出苔藓。 + æ¯å›žåˆè‹”藓对åŠå¾„å†…çš„æ•Œäººä¼šé€ æˆ %0.2f 点自然伤害。 + è¿™ç§è‹”è—“åˆåŽšåˆæ»‘,所有ç»è¿‡çš„敌人的移动速度会被é™ä½Ž %d%% ,并有 %d%% 概率被定身 4 回åˆã€‚ + 苔藓æŒç» %d 个回åˆã€‚ + è‹”è—“ç³»æŠ€èƒ½æ— éœ€ä½¿ç”¨æ—¶é—´ï¼Œä½†ä¼šè®©åŒç³»å…¶ä»–技能进入 3 回åˆçš„冷å´ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Nourishing Moss", "生命苔藓", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss has vampiric properties and heals the user for %d%% of the damage done. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[ åœ¨ä½ çš„è„šä¸‹ï¼ŒåŠå¾„ %d 的范围内生长出苔藓。 + æ¯å›žåˆè‹”藓对åŠå¾„å†…çš„æ•Œäººä¼šé€ æˆ %0.2f 点自然伤害。 + è¿™ç§è‹”藓具有å¸è¡€åŠŸèƒ½ï¼Œä¼šæ²»ç–—使用者,数值ç‰äºŽé€ æˆä¼¤å®³çš„ %d%% 。 + 苔藓æŒç» %d 个回åˆã€‚ + è‹”è—“ç³»æŠ€èƒ½æ— éœ€ä½¿ç”¨æ—¶é—´ï¼Œä½†ä¼šè®©åŒç³»å…¶ä»–技能进入 3 回åˆçš„冷å´ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slippery Moss", "光滑苔藓", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is very slippery and causes affected foes to have a %d%% chance of failing to perform complex actions. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage and the chance to apply the slippery effect increase with your Mindpower.]], [[ åœ¨ä½ çš„è„šä¸‹ï¼ŒåŠå¾„ %d 的范围内生长出苔藓。 + æ¯å›žåˆè‹”藓对åŠå¾„å†…çš„æ•Œäººä¼šé€ æˆ %0.2f 点自然伤害。 + è¿™ç§è‹”è—“å分光滑,会使所有å—å½±å“的敌人有 %d%% 概率ä¸èƒ½åšå‡ºå¤æ‚行动。 + 苔藓æŒç» %d 个回åˆã€‚ + è‹”è—“ç³»æŠ€èƒ½æ— éœ€ä½¿ç”¨æ—¶é—´ï¼Œä½†ä¼šè®©åŒç³»å…¶ä»–技能进入 3 回åˆçš„冷å´ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hallucinogenic Moss", "迷幻苔藓", "talent name") +t([[Instantly grow a moss circle of radius %d at your feet. + Each turn the moss deals %0.2f nature damage to each foe within its radius. + This moss is coated with strange fluids and has a %d%% chance to confuse (power %d%%) foes passing through it for 2 turns. + The moss lasts %d turns. + Moss talents are instant but place all other moss talents on cooldown for 3 turns. + The damage will increase with your Mindpower.]], [[ åœ¨ä½ çš„è„šä¸‹ï¼ŒåŠå¾„ %d 的范围内生长出苔藓。 + æ¯å›žåˆè‹”藓对åŠå¾„å†…çš„æ•Œäººä¼šé€ æˆ %0.2f 点自然伤害。 + è¿™ç§è‹”藓上沾满了奇怪的液体,有 %d%% 概率让对方混乱( %d%% 强度) 2 个回åˆã€‚ + 苔藓æŒç» %d 个回åˆã€‚ + è‹”è—“ç³»æŠ€èƒ½æ— éœ€ä½¿ç”¨æ—¶é—´ï¼Œä½†ä¼šè®©åŒç³»å…¶ä»–技能进入 3 回åˆçš„冷å´ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/mucus.lua" + +t("Mucus", "粘液", "talent name") +t([[For %d turns, you lay down mucus where you walk or stand. + The mucus is placed automatically every turn and lasts %d turns. + At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed. + Your mucus will poison all foes crossing it, dealing %0.1f nature damage every turn for 5 turns (stacking). + In addition, each turn, you will restore %0.1f Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves. + The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.]], [[ä½ å¼€å§‹åœ¨ä½ ç»è¿‡æˆ–站立的地方滴è½ç²˜æ¶²ï¼ŒæŒç» %d 回åˆã€‚ + 粘液æ¯å›žåˆè‡ªåŠ¨æ”¾ç½®ï¼ŒæŒç» %d 回åˆã€‚ + 在ç‰çº§ 4 时,粘液会扩展到 1 ç åŠå¾„范围。 + 粘液会使所有ç»è¿‡çš„敌人ä¸æ¯’,æ¯å›žåˆé€ æˆ %0.1f 自然伤害,æŒç» 5 回åˆï¼ˆå¯å åŠ ï¼‰ã€‚ + ç«™åœ¨è‡ªå·±çš„ç²˜æ¶²ä¸Šæ—¶ï¼Œä½ æ¯å›žåˆå›žå¤ %0.1f 失衡值。 + æ¯ä¸ªç»è¿‡ç²˜æ¶²çš„å‹æ–¹å•ä½ï¼Œæ¯å›žåˆå°†å’Œä½ ä¸€èµ·å›žå¤ 1 点失衡值。 + å—精神强度影å“,伤害和失衡值回å¤æœ‰é¢å¤–åŠ æˆã€‚ + 在åŒæ ·çš„ä½ç½®ç«™åœ¨æ›´å¤šçš„ç²˜æ¶²ä¸Šä¼šå¼ºåŒ–ç²˜æ¶²æ•ˆæžœï¼Œå¢žåŠ 1 回åˆæŒç»æ—¶é—´ã€‚]], "tformat") +t("Acid Splash", "酸液飞溅", "talent name") +t([[Calling upon nature, you cause the ground to erupt in an radius %d acidic explosion, dealing %0.1f acid damage to all creatures and creating mucus in the area. + Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash. + The damage increases with your Mindpower.]], [[ä½ å¬å”¤å¤§è‡ªç„¶çš„力é‡ï¼Œå°† %d ç åŠå¾„范围内的地é¢è½¬åŒ–ä¸ºé…¸æ€§æ·¤æ³¥åŒºï¼Œå¯¹æ‰€æœ‰ç›®æ ‡é€ æˆ %0.1f é…¸æ€§ä¼¤å®³å¹¶åœ¨åŒºåŸŸå†…åˆ¶é€ ç²˜æ¶²ã€‚ + åŒæ—¶å¦‚æžœä½ æœ‰ä»»ä½•ç²˜æ¶²è½¯æ³¥æ€ªå˜åœ¨ï¼Œåˆ™ä¼šå‘视线内的æŸä¸ªè¢«æ·¤æ³¥å‡»ä¸çš„éšæœºç›®æ ‡é‡Šæ”¾å²èŽ±å§†å–·å(较低强度)。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slime Spit", "å²èŽ±å§†å–·å", "talent name") +t([[Spits a beam of slime doing %0.2f slime damage. + The damage will increase with mindpower.]], [[喷射一é“å°„çº¿é€ æˆ %0.2f å²èŽ±å§†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Living Mucus", "粘液伙伴", "talent name") +t("%s's mucus ooze", "%s的粘液软泥怪", "tformat") +t("It's made from mucus and it's oozing.", "æ¥è‡ªç²˜æ¶²ï¼Œé‡Šæ”¾ç²˜æ¶²ã€‚", "_t") +t([[Your mucus is brought to near sentience. + Each turn, there is a %d%% chance that a random spot of your mucus will spawn a Mucus Ooze. + Mucus Oozes last %d turns and will attack any of your foes by spitting slime at them. + You may have up to %d Mucus Oozes active at any time (based on your Cunning). + Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2. + The spawn chance increases with your Mindpower.]], [[ä½ çš„ç²˜æ¶²æœ‰äº†è‡ªå·±çš„æ„ŸçŸ¥ã€‚æ¯å›žåˆæœ‰ %d%% å‡ çŽ‡ï¼Œéšæœºä¸€ä¸ªæ»´æœ‰ä½ çš„ç²˜æ¶²çš„æ ¼å会产生一åªç²˜æ¶²è½¯æ³¥æ€ªã€‚ + 粘液软泥怪会å˜åœ¨ %d 回åˆï¼Œä¼šå‘任何附近的敌人释放å²èŽ±å§†å–·å。 + åŒæ—¶åœºä¸Šå¯å˜åœ¨ %d åªç²˜æ¶²è½¯æ³¥æ€ªã€‚ ( åŸºäºŽä½ çš„çµå·§å€¼ ) + æ¯å½“ä½ é€ æˆä¸€æ¬¡ç²¾ç¥žæš´å‡»ï¼Œä½ 的所有粘液软泥怪的å˜åœ¨æ—¶é—´ä¼šå»¶é•¿ 2 回åˆã€‚ + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Oozewalk", "粘液探戈", "talent name") +t("You can only Oozewalk from one area of mucus to another.", "ä½ åªèƒ½ä»Žç²˜æ¶²ä¼ é€åˆ°å¦ä¸€å¤„粘液。", "logPlayer") +t([[You temporarily merge with your mucus, cleansing yourself of %d physical or magical detrimental effects. + You can then reemerge on any tile within sight and range that is also covered by mucus. + This is quick, performed in only %d%% of the normal time, but you must be in contact with your mucus.]], [[ä½ æš‚æ—¶æ€§çš„å’Œç²˜æ¶²èžä¸ºä¸€ä½“ï¼Œå‡€åŒ–ä½ èº«ä¸Š %d 物ç†æˆ–é”法负é¢æ•ˆæžœã€‚ + 然åŽï¼Œä½ å¯ä»¥é—ªçŽ°åˆ°è§†é‡Žå†…任何有粘液覆盖的区域。 + æ¤æŠ€èƒ½ä½¿ç”¨é€Ÿåº¦å¾ˆå¿«ï¼Œåªæ¶ˆè€—一般技能使用时间的 %d%% ,但åªæœ‰å½“ä½ ç«™åœ¨ç²˜æ¶²åŒºæ—¶æ‰èƒ½ä½¿ç”¨ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/ooze.lua" + +t("Mitosis", "有ä¸åˆ†è£‚", "talent name") +t("You try to split, but there is no free space close enough to summon!", "ä½ å°è¯•åˆ†è£‚,但是周围空余空间ä¸è¶³ï¼", "logPlayer") +t("bloated ooze", "浮肿泥怪", "_t") +t("It's made from your own flesh and it's oozing.", "æ¥è‡ªä½ 自己的血肉。", "_t") +t([[In addition, you restore %0.1f Equilibrium per turn while this talent is active. + ]], [[åŒæ—¶ï¼Œå½“这个技能开å¯æ—¶ï¼Œæ¯å›žåˆå›žå¤ %0.1f 点失衡值。 + ]], "tformat") +t([[Your body is more like that of an ooze. + When you take damage, you may split and create a Bloated Ooze nearby within your line of sight. + This ooze has as much health as twice the damage you took (up to a maximum of %d, based on your Mindpower and maximum life). + The chance to split equals the percent of your health lost times %0.2f. + You may have up to %d Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active. + Bloated Oozes last for %d turns, are very resilient (%d%% all damage resistance to damage not coming through your shared link), and regenerate life quickly. + %sThe chance to split increases with your Cunning.]], [[ä½ çš„èº«ä½“æž„é€ å˜çš„åƒè½¯æ³¥æ€ªä¸€æ ·ã€‚ + å½“ä½ å—åˆ°æ”»å‡»æ—¶ï¼Œä½ æœ‰å‡ çŽ‡åˆ†è£‚å‡ºä¸€ä¸ªæµ®è‚¿è½¯æ³¥æ€ªï¼Œå…¶ç”Ÿå‘½å€¼ä¸ºä½ æ‰€æ‰¿å—的伤害值的两å€ï¼ˆæœ€å¤§ %d ï¼ŒåŸºäºŽä½ çš„ç²¾ç¥žå¼ºåº¦å’Œæœ€å¤§ç”Ÿå‘½å€¼ã€‚ï¼‰ã€‚ + åˆ†è£‚å‡ çŽ‡ä¸ºä½ æŸå¤±ç”Ÿå‘½ç™¾åˆ†æ¯”çš„ %0.2f å€ã€‚ + ä½ åŒæ—¶æœ€å¤šåªèƒ½æ‹¥æœ‰ %d åªæµ®è‚¿è½¯æ³¥æ€ªï¼Œä½ 所承å—çš„æ‰€æœ‰ä¼¤å®³ä¼šåœ¨ä½ å’Œæµ®è‚¿è½¯æ³¥æ€ªé—´å‡æ‘Šã€‚ + æ¯åªæµ®è‚¿è½¯æ³¥æ€ªå˜åœ¨ %d 回åˆï¼Œå¯¹éžå‡æ‘Šçš„伤害的抗性很高( %d%% 对全部伤害的抗性),åŒæ—¶ç”Ÿå‘½å›žå¤å¿«ã€‚ + %så—çµå·§å½±å“ï¼Œå‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Reabsorb", "强化å¸æ”¶", "talent name") +t([[You randomly merge with an adjacent bloated ooze, granting you 40%% all damage resistance for %d turns. + This process releases a burst of antimagic, dealing %0.1f Manaburn damage in radius %d. + This talent allows you to restore %0.1f Equilibrium per turn while Mitosis is active. + The damage, duration and Equilibrium restoration increase with your Mindpower.]], [[ ä½ éšæœºå¸æ”¶ä¸€ä¸ªç´§é ä½ çš„æµ®è‚¿è½¯æ³¥æ€ªï¼ŒèŽ·å¾— 40%% 对全部伤害的抗性,æŒç» %d 个回åˆã€‚ + åŒæ—¶ä½ 会释放一股åé”能é‡ï¼Œåœ¨ %d åŠå¾„å†…é€ æˆ %0.1f 点法力燃烧伤害。 + 如果有ä¸åˆ†è£‚技能开å¯ï¼Œæ¯å›žåˆä½ å°†å›žå¤ %0.1f 点失衡值。 + å—精神强度影å“,伤害ã€æŒç»æ—¶é—´å’Œå¤±è¡¡å€¼å›žå¤æœ‰é¢å¤–åŠ æˆã€‚]], "tformat", {1,3,2,4}) +t("Call of the Ooze", "软泥å¬å”¤", "talent name") +t([[Instantly call all of your bloated oozes to your aid. + If you have less than the maximum number of oozes allowed by the Mitosis talent, up to %d will be created with %d life (%d%% of the maximum life allowed by Mitosis). + Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention. + This will then allow you to channel a melee attack through your ooze to its target, doing %d%% weapon damage (as Acid).]], [[立刻å¬é›†æ‰€æœ‰çš„浮肿软泥怪æ¥æˆ˜æ–—,如果现有浮肿软泥怪数目比最大值å°ï¼Œæœ€å¤šå¯ä»¥åˆ¶é€ %d 个浮肿软泥怪,æ¯ä¸€ä¸ªçš„生命值为 %d (有ä¸åˆ†è£‚技能å…许的生命最大值的 %d%% )。 + æ¯ä¸€ä¸ªæµ®è‚¿è½¯æ³¥æ€ªå°†è¢«ä¼ é€åˆ°å…¶è§†é‡Žå†…的敌人附近,并å¸å¼•å…¶æ³¨æ„力。 + åˆ©ç”¨è¿™ä¸€å½¢åŠ¿ï¼Œä½ å°†å¯¹æµ®è‚¿è½¯æ³¥æ€ªé¢å¯¹çš„敌人å„é€ æˆä¸€æ¬¡è¿‘战酸性伤害,数值为æ¦å™¨ä¼¤å®³çš„ %d%% 。]], "tformat") +t("Indiscernible Anatomy", "奇异骨骼", "talent name") +t([[Your body's internal organs are indistinct, disguising your vital areas. + You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell). + In addition you gain %d%% resistance to disease, poison, wounds and blindness.]], [[ ä½ èº«ä½“é‡Œçš„å†…è„全都èžåŒ–在一起,éšè—äº†ä½ çš„è¦å®³éƒ¨ä½ã€‚ + ä½ æœ‰ %d%% å‡ çŽ‡æ‘†è„±ä»»ä½•ï¼ˆç‰©ç†ï¼Œç²¾ç¥žï¼Œæ³•æœ¯ï¼‰æš´å‡»ã€‚ + ä½ å°†é¢å¤–获得 %d%% 的疾病ã€æ¯’ç´ ã€åˆ‡å‰²å’Œç›®ç›²å…疫。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/oozing-blades.lua" + +t("Oozebeam", "软泥射线", "talent name") +t([[Channel slime through your psiblades, extending their reach to create a beam doing %0.1f Slime damage. + The damage increases with your Mindpower.]], [[ åœ¨ä½ çš„å¿ƒçµåˆ©åˆƒé‡Œå……å¡«å²èŽ±å§†èƒ½é‡ï¼Œå»¶å±•æ”»å‡»èŒƒå›´, å½¢æˆä¸€é“å°„çº¿ï¼Œé€ æˆ %0.1f 点å²èŽ±å§†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Natural Acid", "自然酸化", "talent name") +t([[You gain %d%% Nature resistance. + When you deal Acid damage to a creature, you gain a %0.1f%% bonus to Nature damage for %d turns. + This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of %0.1f%%. + The resistance and damage increase improve with your Mindpower.]], [[ ä½ çš„è‡ªç„¶æŠ—æ€§å¢žåŠ %d%% 。 + å½“ä½ é€ æˆé…¸æ€§ä¼¤å®³æ—¶ï¼Œä½ çš„è‡ªç„¶ä¼¤å®³å¢žåŠ %0.1f%% ,æŒç» %d 回åˆã€‚ + ä¼¤å®³åŠ æˆèƒ½å¤Ÿç§¯ç´¯åˆ°æœ€å¤š4å€ï¼ˆ1回åˆè‡³å¤šè§¦å‘1次),最大值 %0.1f%% 。 + å—精神强度影å“ï¼ŒæŠ—æ€§å’Œä¼¤å®³åŠ æˆæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Mind Parasite", "精神寄生", "talent name") +t([[You use your psiblades to fire a small worm at a foe. + When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents. + Each time a talent is used there is %d%% chance that %d talent(s) are placed on a %d turn(s) cooldown. + The chance will increase with your Mindpower.]], [[ä½ åˆ©ç”¨ä½ çš„å¿ƒçµåˆ©åˆƒæœä½ 的敌人å‘å°„ä¸€å›¢è •è™«ã€‚ + 当攻击击ä¸æ—¶ï¼Œå®ƒä¼šè¿›å…¥ç›®æ ‡å¤§è„‘,并在那里待 6 回åˆï¼Œå¹²æ‰°å¯¹æ–¹ä½¿ç”¨æŠ€èƒ½çš„能力。 + æ¯æ¬¡å¯¹æ–¹ä½¿ç”¨æŠ€èƒ½æ—¶ï¼Œæœ‰ %d%% 概率 %d 个技能被打入 %d 个回åˆçš„冷å´ã€‚ + å—精神强度影å“,概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Unstoppable Nature", "自然世界", "talent name") +t([[Surround yourself with natural forces, ignoring %d%% nature resistance of your targets. + In addition, any time you deal damage with a wild gift there is a %d%% chance that one of your mucus oozes will spit at the target as a free action.]], [[ä½ çš„å‘¨å›´å……æ»¡äº†è‡ªç„¶åŠ›é‡ï¼Œå¿½ç•¥ç›®æ ‡ %d%% 的自然伤害抵抗。 + åŒæ—¶ï¼Œæ¯æ¬¡ä½ 使用自然力é‡é€ æˆä¼¤å®³æ—¶ï¼Œæœ‰ %d%% æ¦‚çŽ‡ä½ çš„ä¸€ä¸ªç²˜æ¶²è½¯æ³¥æ€ªä¼šå‘ç›®æ ‡é‡Šæ”¾å–·å,这个攻击ä¸æ¶ˆè€—时间。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/sand-drake.lua" + +t("Swallow", "åžå™¬", "talent name") +t("#Source# tries to swallow #Target#!", "#Source#å°è¯•åžå™¬ #Target#ï¼", "logCombat") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t([[Attack the target for %d%% Nature weapon damage. + If the attack brings your target below a percent of its max life (based on talent level and relative size) or kills it, you attempt to swallow it, killing it automatically and regaining life and equilibrium depending on its level. + The target may save against your physical power to prevent this attempt. + Levels in Swallow raise your Physical and Mental critical rate by %d%%. + Each point in sand drake talents increase your physical resistance by 0.5%%. + This talent will also attack with your shield, if you have one equipped. + + Max life threshold at your current size: + Tiny: %d%% + Small: %d%% + Medium: %d%% + Big: %d%% + Huge: %d%% + Gargantuan: %d%%]], [[å¯¹ç›®æ ‡é€ æˆ %d%% 自然æ¦å™¨ä¼¤å®³ã€‚ + å¦‚æžœè¿™ä¸ªæ”»å‡»å°†ç›®æ ‡çš„ç”Ÿå‘½å€¼é™ä½Žåˆ°å…¶æœ€å¤§ç”Ÿå‘½å€¼çš„一定比例以下(基于技能ç‰çº§å’Œä¸¤è€…体型大å°ï¼‰æˆ–æ€æ»äº†å®ƒï¼Œä½ 会åžå™¬å®ƒï¼Œç«‹åˆ»å°†å…¶æ€æ»ï¼Œå¹¶æ ¹æ®å…¶ç‰çº§æ¢å¤ç”Ÿå‘½å€¼å’Œå¤±è¡¡å€¼ã€‚ + å¯¹æ–¹ä¼šä¸Žä½ çš„ç‰©ç†å¼ºåº¦è¿›è¡Œè±å…对抗,以防被åžå™¬ã€‚ + åŒæ—¶ï¼Œè¿™ä¸ªæŠ€èƒ½è¿˜èƒ½è¢«åŠ¨æå‡ä½ 的物ç†å’Œç²¾ç¥žæš´å‡»çŽ‡ %d%% 。 + æ¯ç‚¹åœŸé¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ ç‰©ç†æŠµæŠ— 0.5%% 。 + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚ + + åŸºäºŽä½ ç›®å‰çš„体型,åžå™¬çš„生命值上é™å¦‚下所示: + å¾®å°ï¼š%d%% + 矮å°ï¼š%d%% + ä¸ç‰ï¼š%d%% + 高大:%d%% + 庞大:%d%% + 巨型:%d%%]], "tformat") +t("Quake", "地震", "talent name") +t("@Source@ shakes the ground!", "@Source@使大地震动ï¼", "_t") +t([[You slam the ground, shaking the area around you in a radius of %d. + Creatures caught by the quake will be damaged for %d%% weapon damage, and knocked back up to 3 tiles away. + The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[ä½ çŒ›è¸©å¤§åœ°ï¼Œåœ¨ %d ç èŒƒå›´å†…é€ æˆåœ°éœ‡ã€‚ + 在地震范围内的怪物会å—到 %d%% æ¦å™¨ä¼¤å®³å¹¶è¢«å‡»é€€ 3 ç 。 + 在地震范围内的地形也会å—到影å“。 + æ¯ç‚¹åœŸé¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ ç‰©ç†æŠµæŠ— 0.5%% 。]], "tformat") +t("Burrow", "土é", "talent name") +t([[Allows you to burrow into earthen walls for %d turns. + Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore %d of target armor and %d%% of enemy physical damage resistance while this is in effect. + At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[å…è®¸ä½ é’»è¿›å¢™é‡Œï¼ŒæŒç» %d 回åˆã€‚ + ä½ å¼ºå¤§çš„æŒ–æŽ˜èƒ½åŠ›è®©ä½ èƒ½æŒ–æŽ˜æ•Œäººçš„é˜²å¾¡å¼±ç‚¹ï¼›å¤„äºŽè¯¥çŠ¶æ€ä¸‹æ—¶ä½ 获得 %d 护甲穿é€å’Œ %d%% 物ç†æŠ—性穿é€ã€‚ + 在技能ç‰çº§ 5 时,这个技能å˜æˆçž¬é—´ã€‚冷å´æ—¶é—´éšæŠ€èƒ½ç‰çº§å‡é«˜è€Œé™ä½Žã€‚ + æ¯ç‚¹åœŸé¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ ç‰©ç†æŠµæŠ— 0.5%% 。]], "tformat") +t("Sand Breath", "沙瀑åæ¯", "talent name") +t("@Source@ breathes sand!", "@Source@呼出æµæ²™!", "_t") +t([[You breathe sand in a frontal cone of radius %d. Any target caught in the area will take %0.2f physical damage, and will be blinded for %d turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. + Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[ä½ åœ¨å‰æ–¹ %d ç 锥形范围内喷出æµæ²™ã€‚æ¤èŒƒå›´å†…çš„ç›®æ ‡ä¼šå—到 %0.2f 物ç†ä¼¤å®³å¹¶è¢«è‡´ç›² %d 回åˆã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚æŠ€èƒ½æš´å‡»çŽ‡åŸºäºŽç²¾ç¥žæš´å‡»å€¼è®¡ç®—ï¼Œè‡´ç›²å‡ çŽ‡åŸºäºŽä½ çš„ç²¾ç¥žå¼ºåº¦ã€‚ + æ¯ç‚¹åœŸé¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ ç‰©ç†æŠµæŠ— 0.5%% 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/slime.lua" + +t("Slime Spit", "å²èŽ±å§†å–·å", "talent name") +t([[Spit slime at your target doing %0.1f nature damage and slowing it down by 30%% for 3 turns. + The slime can bounce from foe to foe, hitting up to a total of %d target(s). + Additional targets must be within 6 tiles of each other and the slime loses %0.1f%% damage per bounce. + The damage will increase with your Mindpower]], [[å‘ä½ çš„ç›®æ ‡å–·åé…¸æ¶²é€ æˆ %0.1f 自然伤害并å‡é€Ÿç›®æ ‡ 30%% 3 回åˆã€‚ + 酸液çƒå¯å¼¹å°„到附近的æŸä¸ªæ•Œæ–¹å•ä½ %d 次。 + 弹射è·ç¦»æœ€å¤šä¸º 6 ç ,åŒæ—¶æ¯å¼¹ä¸€æ¬¡ä¼šå‡å°‘ %0.1f%% 伤害。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Poisonous Spores", "毒性å¢å", "talent name") +t("@Source@ releases poisonous spores at @target@.", "@Source@æœ@target@é‡Šæ”¾æ¯’ç´ å¢å。", "_t") +t([[Releases poisonous spores at an area of radius %d, infecting the foes inside with a random poison doing %0.1f Nature damage over 10 turns. + This attack can crit and deals %d%% additional critical damage. + The damage and critical bonus increase with your Mindpower.]], [[å‘ %d ç åŠå¾„范围释放毒性å¢å,使范围内的敌方å•ä½æ„ŸæŸ“éšæœºç±»åž‹çš„æ¯’ç´ ï¼Œé€ æˆ %0.1f 自然伤害,æŒç» 10 回åˆã€‚ + è¿™ä¸ªæ”»å‡»èƒ½å¤Ÿæš´å‡»ï¼Œé€ æˆé¢å¤– %d%% 暴击伤害。 + å—精神强度影å“ï¼Œä¼¤å®³å’Œæš´å‡»åŠ æˆæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Acidic Skin", "酸性皮肤", "talent name") +t("The skin of @Source@ starts dripping acid.", "@Source@的皮肤开始滴è½é…¸æ¶²ã€‚", "_t") +t([[Your skin drips with acid, damaging all that hit you for %0.1f disarming acid damage. + The damage increases with your Mindpower.]], [[ä½ çš„çš®è‚¤æµ¸æ³¡ç€é…¸æ¶²ï¼Œå¯¹æ‰€æœ‰æ”»å‡»ä½ çš„ç›®æ ‡é€ æˆ %0.1f 酸性缴械伤害。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slime Roots", "å²èŽ±å§†è§¦æ‰‹", "talent name") +t([[You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d. + Doing so changes your internal structure slightly, taking %d random talent(s) off cooldown.]], [[ä½ å»¶ä¼¸å²èŽ±å§†è§¦æ‰‹è¿›å…¥åœ°ä¸‹ï¼Œç„¶åŽåœ¨ %d ç 范围内的指定ä½ç½®å‡ºçŽ°ï¼ˆ %d ç 误差)。 + 释放æ¤æŠ€èƒ½ä¼šå¯¼è‡´ä½ 的身体结构å‘生轻微的改å˜ï¼Œä½¿ %d 个技能冷å´å®Œæ¯•ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/storm-drake.lua" + +t("Lightning Speed", "é—ªç”µåŠ é€Ÿ", "talent name") +t([[You transform into pure lightning, moving %d%% faster for %d game turns. + Also provides 30%% physical damage resistance and 100%% lightning resistance. + Any actions other than moving will stop this effect. + Note: since you will be moving very fast, game turns will pass very slowly. + Levels in Lightning Speed additionally raises your Movement Speed by %d%%, passively. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[ä½ è½¬åŒ–ä¸ºé—ªç”µï¼Œå¢žåŠ %d%% 移动速度,æŒç» %d 回åˆã€‚ + åŒæ—¶æä¾› 30%% 物ç†ä¼¤å®³æŠµæŠ—å’Œ 100%% 闪电抵抗。 + 除了移动外,任何动作都会打æ–æ¤æ•ˆæžœã€‚ + 注æ„ï¼šç”±äºŽä½ çš„ç§»åŠ¨é€Ÿåº¦éžå¸¸å¿«ï¼Œæ¸¸æˆå›žåˆæ—¶é—´ä¼šæ˜¾å¾—éžå¸¸æ…¢ã€‚ + 这个技能还能被动æå‡ä½ %d%% 移动速度。 + æ¯ç‚¹é›·é¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ é—ªç”µæŠµæŠ— 1%% 。]], "tformat") +t("Static Field", "é™ç”µåŠ›åœº", "talent name") +t("%s resists the static field!", "%s抵抗了é™ç”µåŠ›åœºï¼", "logSeen") +t("%s is caught in the static field!", "%s被å·å…¥äº†é™ç”µåŠ›åœºï¼", "logSeen") +t("#PURPLE#%d STATIC#LAST#", "#PURPLE#%d é™ç”µ#LAST#", "tformat") +t([[Generate an electrical field around you in a radius of %d. Any creature caught inside will lose up to %0.1f%% of its current life (%0.1f%% if the target is Elite or Rare, %0.1f%% if the target is a Unique or Boss, and %0.1f%% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save. + Additionally, it will deal %0.2f lightning damage afterwards, regardless of target rank. + Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[åˆ¶é€ ä¸€ä¸ª %d ç 范围的é™ç”µåŠ›åœºã€‚ä»»ä½•èŒƒå›´å†…çš„ç›®æ ‡è‡³å¤šä¼šä¸¢å¤± %0.1f%% 当å‰ç”Ÿå‘½å€¼ï¼ˆç²¾è‹±æˆ–稀有 %0.1f%% å²è¯—或 Boss %0.1f%% 精英 Boss %0.1f%% ï¼‰è¯¥ä¼¤å®³æ— è§†æŠ—æ€§ï¼Œä½†å¯ä»¥è¢«ç‰©ç†è±å…所è±å…。 + 之åŽï¼Œä¼šé€ æˆé¢å¤– %0.2f é—ªç”µä¼¤å®³ï¼Œæ— è§†æ€ªç‰©é˜¶çº§ã€‚ + å—精神强度影å“,生命丢失é‡å’Œé—ªç”µä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚闪电伤害å¯ä»¥æš´å‡»ã€‚ + æ¯ç‚¹é›·é¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ é—ªç”µæŠµæŠ— 1%% 。]], "tformat") +t("Tornado", "é¾™å·é£Ž", "_t") +t("%s is knocked back!", "%s 被击退。", "logSeen") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t([[Summon a tornado that moves very slowly towards the target, following it if it changes position. + Each time it moves every foes within radius 2 takes %0.2f lightning damage and is knocked back 2 spaces. + When it reaches the target it explodes in a radius of %d, knocking back targets and dealing %0.2f lightning and %0.2f physical damage. + The tornado will move a maximum of 20 times. + Damage will increase with your Mindpower. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[å¬å”¤ä¸€ä¸ªé¾™å·é£Žï¼Œå®ƒä¼šå‘ç€ç›®æ ‡æžä¸ºç¼“æ…¢åœ°ç§»åŠ¨ï¼Œå¹¶åœ¨ç›®æ ‡ç§»åŠ¨æ—¶è·Ÿéšç›®æ ‡ï¼Œæœ€å¤šç§»åŠ¨20次。 + æ¯å½“它移动时,åŠå¾„2范围内的所有敌人会å—到 %0.2f 闪电伤害,并被击退2æ ¼ã€‚ + å½“å®ƒç¢°åˆ°ç›®æ ‡çš„æ—¶å€™ï¼Œä¼šåœ¨ %d ç 范围内引å‘çˆ†ç‚¸ï¼Œå‡»é€€ç›®æ ‡ï¼Œå¹¶é€ æˆ %0.2f 闪电和 %0.2f 物ç†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚ + æ¯ç‚¹é›·é¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ é—ªç”µæŠµæŠ— 1%% 。]], "tformat") +t("Lightning Breath", "闪电åæ¯", "talent name") +t("@Source@ breathes lightning!", "@Source@呼出闪电ï¼", "_t") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t([[You breathe lightning in a frontal cone of radius %d. Any target caught in the area will take %0.2f to %0.2f lightning damage (%0.2f average) and be stunned for 3 turns. + The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower. + Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[ä½ åœ¨å‰æ–¹ %d ç 锥形范围内喷出闪电。æ¤èŒƒå›´å†…çš„ç›®æ ‡ä¼šå—到 %0.2f ~ %0.2f é—ªç”µä¼¤å®³ï¼ˆå¹³å‡ %0.2f )并被震慑 3 回åˆã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚技能暴击率基于精神暴击值计算,震慑强度å—精神强度影å“。 + æ¯ç‚¹é›·é¾™ç³»çš„天赋å¯ä»¥ä½¿ä½ å¢žåŠ é—ªç”µæŠµæŠ— 1%% 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-advanced.lua" + +t("Master Summoner", "å¬å”¤ç²¾é€š", "talent name") +t("Reduces the cooldown of all summons by %d%%.", "é™ä½Žæ‰€æœ‰å¬å”¤ç³»æŠ€èƒ½ %d%% 冷å´æ—¶é—´ã€‚", "tformat") +t("Grand Arrival", "野性é™ä¸´", "talent name") +t([[While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect: + - Ritch Flamespitter: Reduce fire resistance of all foes in the radius by %d%% + - Hydra: Generates a cloud of lingering poison, poisoning all foes caught within for %0.1f nature damage per turn (cumulative) + - Rimebark: Reduce cold resistance of all foes in the radius by %d%% + - Fire Drake: Appears with %d fire drake hatchling(s) + - War Hound: Reduce physical resistance of all foes in the radius by %d%% + - Jelly: Reduce nature resistance of all foes in the radius by %d%% + - Minotaur: Reduces movement speed of all foes in the radius by %0.1f%% + - Stone Golem: Dazes all foes in the radius + - Turtle: Heals all friendly targets in the radius %d HP + - Spider: Pins all foes in the radius + Radius for effects is %d, and the duration of each lasting effect is %d turns. + The effects improve with your mindpower.]], [[当å¬å”¤ç²¾é€šæ¿€æ´»æ—¶ï¼Œæ¯ä¸ªå¬å”¤å…½å‡ºçŽ°åœ¨ä¸–ç•Œä¸Šæ—¶ï¼Œå®ƒä¼šè§¦å‘ 1 个野性效果: + - ç«ç„°é‡Œå¥‡ï¼šå‡å°‘范围内所有敌人的ç«ç„°æŠµæŠ— %d%% + - 三头蛇:生æˆä¸€ç‰‡æŒç»çš„毒雾,范围内所有敌人æ¯å›žåˆå—到 %0.1f 自然伤害(å¯å åŠ ï¼‰ + - 雾凇:å‡å°‘范围内所有敌人的寒冷抵抗 %d%% + - ç«é¾™ï¼šå‡ºçŽ° %d åªå°ç«é¾™ + - 战争猎犬:å‡å°‘范围内所有敌人的物ç†æŠµæŠ— %d%% + - 果冻怪:å‡å°‘范围内所有敌人的自然抵抗 %d%% + - 米诺陶:å‡å°‘范围内所有敌人的移动速度 %0.1f%% + - 岩石傀儡:眩晕范围内所有敌人 + - 乌龟:治疗范围内所有å‹å†›å•ä½ %d 生命值 + - 蜘蛛:定身范围内所有敌人。 + 效果范围 %d ,æ¯ä¸ªæŒç»æ•ˆæžœç»´æŒ %d 回åˆã€‚ + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Nature's Cycle", "自然之环", "talent name") +t([[While Master Summoner is active, each new summon will reduce the remaining cooldown of Pheromones, Detonate and Wild Summon. + %d%% chance to reduce them by %d.]], [[当å¬å”¤ç²¾é€šæ¿€æ´»æ—¶ï¼Œæ¯å‡ºçŽ°æ–°çš„å¬å”¤å…½ä¼šå‡å°‘ä¿¡æ¯ç´ ã€å¼•çˆ†å’Œé‡Žæ€§å¬å”¤çš„冷å´æ—¶é—´ã€‚ + %d%% 概率å‡å°‘它们 %d 回åˆå†·å´æ—¶é—´ã€‚]], "tformat") +t("Wild Summon", "野性å¬å”¤", "talent name") +t([[For %d turn(s), you have 100%% chance that your summons appear as a wild version. + Each turn the chance disminishes. + Wild creatures have one more talent/power than the base versions: + - Ritch Flamespitter: Can fly in the air, spitting its Flamespit past creatures in the path of its target + - Hydra: Can concentrate its breath into spits when allies would be caught in a breath, instead spitting a bolt + - Rimebark: Can grab foes, pulling them into range of its ice storm + - Fire Drake: Can emit a powerful roar to silence its foes + - War Hound: Can rage, inreasing its critical chance and gaining armour penetration + - Jelly: Can split into an additional jelly upon taking a large hit (jellies formed by splitting do not count against your summon cap) + - Minotaur: Can rush toward its target + - Stone Golem: Can disarm its foes + - Turtle: Can force all foes in a radius into melee range + - Spider: Can project an insidious poison at its foes, reducing their healing + This talent requires Master Summoner to be active to be used. + Effects scale with levels in summon talents.]], [[ä½ åœ¨ %d 回åˆå†… 100%% å¬å”¤å‡ºä¸€åªé‡Žæ€§æ¨¡å¼çš„å¬å”¤å…½ã€‚ + æ¤æ¦‚率æ¯å›žåˆé€’å‡ã€‚ + 野性å¬å”¤å…½å¢žåŠ 1 个新的天赋: + - ç«ç„°é‡Œå¥‡ï¼šå¯ä»¥åœ¨ç©ºä¸é£žè¡Œï¼Œåç«ä¸ä¼šè¢«è·¯å¾„上的生物所阻挡。 + - 三头蛇:如果å‘现å‹å†›ä¼šè¢«å‡»ä¸ï¼Œåˆ™å°†åæ¯æ”¹ä¸ºå•ä½“攻击。 + - 雾凇:å¯ä»¥æŠ“å–敌人,将它们拉进自己的冰风暴范围。 + - ç«é¾™ï¼šå¯ä»¥ç”¨æ€’å¼æ¥æ²‰é»˜æ•Œäºº + - 战争猎犬:å¯ä»¥ç‹‚æš´ï¼Œå¢žåŠ å®ƒçš„æš´å‡»çŽ‡å’ŒæŠ¤ç”²ç©¿é€å€¼ + - 果冻怪:å¯ä»¥åœ¨è¢«æ”»å‡»é€ æˆè¾ƒå¤§ä¼¤å®³çš„时候,分裂出一个果冻怪(分裂出的果冻怪ä¸ä¼šå ç”¨ä½ çš„å¬å”¤ç‰©ä¸Šé™ï¼‰ + - 米诺陶:å¯ä»¥å‘ç›®æ ‡å†²é”‹ + - 岩石傀儡:å¯ä»¥ç¼´æ¢°æ•Œäººã€‚ + - 乌龟:å¯ä»¥å˜²è®½èŒƒå›´å†…æ•Œäººè¿›å…¥è¿‘æˆ˜çŠ¶æ€ + - 蜘蛛:å¯ä»¥å‘ç›®æ ‡å出剧毒,å‡å°‘它们的治疗效果 + æ¤æŠ€èƒ½åªæœ‰åœ¨å¬å”¤ç²¾é€šæ¿€æ´»æ—¶æ‰èƒ½ä½¿ç”¨ã€‚ + 技能效果å—å¬å”¤ç‰©æŠ€èƒ½ç‰çº§åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-augmentation.lua" + +t("Rage", "ç‹‚æš´", "talent name") +t([[Induces a killing rage in all your summons within a radius of 5 when a summon is killed, increasing all their stats by %d for 5 turns. + The bonus will increase with your mindpower.]], "当一个å¬å”¤å…½è¢«æ€æ»æ—¶ï¼Œæ¿€å‘周围åŠå¾„ 5 范围内所有的å¬å”¤å…½ï¼Œä½¿ä»–ä»¬çš„æ‰€æœ‰å±žæ€§å¢žåŠ %d ,æŒç»5回åˆã€‚", "tformat") +t("Detonate", "引爆", "talent name") +t([[Destroys one of your summons, making it detonate in radius of %d. + - Ritch Flamespitter: Explodes into a fireball dealing %d damage, flameshocking damaged foes + - Hydra: Grants %d%% lightning, acid, and nature affinity as well as %d life regen per turn to all friendly creatures for 7 turns + - Rimebark: Explodes into an iceball dealing %d ice damage, possibly freezing damaged foes + - Fire Drake: Explodes into a cloud of lingering fire, dealing %d damage per turn + - War Hound: Explodes into a sharp ball, cutting all creatures for %0.1f bleeding damage per turn for 6 turns + - Jelly: Explodes into a ball of slowing slime, dealing %d nature damage and slowing foes by %0.1f%% + - Minotaur: Confuses foes at %d%% power for 5 turns + - Stone Golem: Grants %d armour and %d%% armour hardiness to all friendly creatures for 5 turns + - Turtle: Grants a small shell shield to all friendly creatures, granting %d%% all resist for 5 turns + - Spider: Knocks back all foes %d tiles + In addition, a random summon will come off cooldown. + Hostile effects will not hit you or your other summons. + The effects improve with your mindpower, and can crit.]], [[献ç¥ä¸€åªå¬å”¤å…½ï¼Œä½¿å®ƒåœ¨ %d ç 范围内爆炸。 + -ç«ç„°é‡Œå¥‡ï¼šå½¢æˆä¸€ä¸ªç«çƒï¼Œé€ æˆ %d 伤害,并ç«ç„°å†²å‡»æ•Œäººã€‚ + -三头蛇:范围内所有å‹æ–¹å•ä½èŽ·å¾— %d%% 闪电ã€é…¸æ¶²å’Œè‡ªç„¶ä¼¤å®³å¸æ”¶ï¼Œå¹¶èŽ·å¾—æ¯å›žåˆ %d 生命回å¤ï¼ŒæŒç» 7 回åˆã€‚ + -雾凇:形æˆä¸€ä¸ªå†°çƒï¼Œé€ æˆ %d 伤害,å¯èƒ½å†°å†»æ•Œäººã€‚ + -ç«é¾™ï¼šå½¢æˆä¸€ç‰‡ç«ç„°ï¼Œæ¯å›žåˆé€ æˆ %d 伤害。 + -战争猎犬:形æˆé”‹åˆ©çš„çƒï¼Œè®©å‘¨å›´çš„生物在 6 回åˆå†…å—到 %0.1f 点æµè¡€ä¼¤å®³ã€‚ + -果冻怪:形æˆä¸€ç‰‡èƒ½å‡é€Ÿçš„æ·¤æ³¥ï¼Œé€ æˆ %d 自然伤害,并使敌人å‡é€Ÿ %0.1f%% 。 + -米诺陶斯:眩晕敌人 5 回åˆï¼ˆå¼ºåº¦ %d%% ) + -岩石傀儡:使周围的å‹æ–¹å•ä½èŽ·å¾— %d 护甲值和 %d%% 护甲强度,æŒç» 5 回åˆã€‚ + -乌龟:给所有å‹æ–¹å•ä½æ供一个甲壳护盾,所有抗性æå‡ %d%% ,æŒç» 5 回åˆã€‚ + -蜘蛛:将所有敌人击退 %d æ ¼ã€‚ + æ¤å¤–,éšæœºçš„æŸä¸ªå¬å”¤æŠ€èƒ½ä¼šå†·å´å®Œæ¯•ã€‚ + 引爆产生的负é¢æ•ˆæžœä¸ä¼šå½±å“åˆ°ä½ æˆ–ä½ çš„å¬å”¤å…½ã€‚ + 效果å—ç²¾ç¥žå¼ºåº¦åŠ æˆï¼Œå¯ä»¥æš´å‡»ã€‚]], "tformat") +t("Resilience", "体质强化", "talent name") +t("Increases all your summons' max life by %0.1f%% and extends your summons' maximum lifetime by %d turns.", "æå‡ä½ 所有å¬å”¤ç‰©çš„生命值 %0.1f%% ,并延长所有å¬å”¤ç‰©çš„å˜æ´»æ—¶é—´ %d 回åˆã€‚", "tformat") +t("Phase Summon", "次元å¬å”¤", "talent name") +t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "与一åªå¬å”¤å…½è°ƒæ¢ä½ç½®ã€‚è¿™ä¼šå¹²æ‰°ä½ çš„æ•Œäººï¼Œä½¿ä½ å’Œè¯¥å¬å”¤å…½èŽ·å¾— 50%% é—ªé¿çŠ¶æ€ï¼ŒæŒç» %d 回åˆã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-distance.lua" + +t("Flamespit", "ç«ç„°å–·å°„", "talent name") +t("@Source@ spits flames!", "@Source@å–·å°„ç«ç„°ï¼", "_t") +t([[Spits a bolt of fire, doing %0.2f fire damage. + The damage will increase with your Mindpower.]], [[å出一枚ç«çƒé€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Flame Fury", "ç«ç„°ä¹‹æ€’", "talent name") +t([[A wave of fire emanates from you with radius %d, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with your Mindpower.]], [[å‘射一é“ç«ç„°æ³¢ï¼ŒèŒƒå›´ %d ç å†…çš„æ•Œäººè¢«å‡»é€€å¹¶å¼•ç‡ƒï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³æŒç» 3 回åˆã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Acid Breath", "酸液åæ¯", "talent name") +t("@Source@ breathes acid!", "@Source@呼出酸液ï¼", "_t") +t([[Breathe acid on your foes, doing %0.2f damage. + The damage will increase with your Willpower.]], [[å‘å•ä½“ç›®æ ‡å–·å°„é…¸æ¶²é€ æˆ %0.2f 伤害。 + å—æ„å¿—å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Acid Spit", "酸液喷å", "talent name") +t("@Source@ spits acid!", "@Source@喷射酸液ï¼", "_t") +t([[Spit acid on a foe, doing %0.2f damage. + The damage will increase with your Willpower.]], [[å‘æ•Œäººå–·å°„é…¸æ¶²é€ æˆ %0.2f 伤害。 + å—æ„å¿—å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Lightning Breath", "闪电åæ¯", "talent name") +t("@Source@ breathes lightning!", "@Source@呼出闪电ï¼", "_t") +t([[Breathe lightning on your foes, doing %d to %d damage. + The damage will increase with your Willpower.]], [[å‘敌人喷出闪电åæ¯é€ æˆ %d 到 %d 伤害。 + å—æ„å¿—å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Lightning Spit", "闪电喷å", "talent name") +t("@Source@ spits lightning!", "@Source@喷射闪电ï¼", "_t") +t([[Spit lightning on your foe, doing %d to %d damage. + The damage will increase with your Willpower.]], [[å‘å•ä½“敌人喷åé—ªç”µé€ æˆ %d 到 %d 伤害。 + å—æ„å¿—å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Poison Breath", "毒性åæ¯", "talent name") +t("@Source@ breathes poison!", "@Source@å‘¼å‡ºæ¯’ç´ ï¼", "_t") +t([[Breathe poison on your foes, doing %d damage over a few turns. + The damage will increase with your Willpower.]], [[å‘æ•Œäººå–·å°„é…¸æ¶²ï¼Œåœ¨å‡ å›žåˆå†…é€ æˆ %d 伤害。 + å—æ„å¿—å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Poison Spit", "毒性喷å", "talent name") +t("@Source@ spits poison!", "@Source@å–·å°„æ¯’ç´ ï¼", "_t") +t([[Spit poison on your foes, doing %d damage over a few turns. + The damage will increase with your Willpower.]], [[å‘å•ä½“敌人施放剧毒喷åè‡³ä½ çš„ç›®æ ‡é€ æˆ %d 伤害,æŒç»æ•°å›žåˆã€‚ + å—æ„å¿—å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Winter's Fury", "严冬之怒", "talent name") +t([[A furious ice storm rages around the user doing %0.2f cold damage in a radius of 3 each turn for %d turns. + It has 25%% chance to freeze damaged targets. + The damage and duration will increase with your Willpower.]], [[ä¸€é˜µæ¿€çƒˆçš„å†°é£Žæš´çŽ¯ç»•æ–½æ³•è€…é€ æˆæ¯å›žåˆ %0.2f 冰冷伤害,有效范围 3 ç ,æŒç» %d 回åˆã€‚ + 有 25%% å‡ çŽ‡ä½¿å—ä¼¤å®³ç›®æ ‡è¢«å†°å†»ã€‚ + å—æ„å¿—å½±å“ , 伤害和æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Winter's Grasp", "严冬抓æ¡", "talent name") +t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns. + The ice will also deal %0.2f cold damage. + The damage and chance to slow will increase with your Mindpower.]], [[å°†ç›®æ ‡æŠ“å–到自己的身边,用寒霜覆盖它,使其移动速度å‡å°‘ 50%% ,æŒç» %d 回åˆã€‚ + å¯’å†°è¿˜ä¼šå¯¹å…¶é€ æˆ %0.2f 寒冷伤害。 + 伤害和å‡é€Ÿå‡ 率å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Ritch Flamespitter", "契约:ç«ç„°é‡Œå¥‡", "talent name") +t("@Source@ summons a Ritch Flamespitter!", "@Source@å¬å”¤äº†ä¸€åªç«ç„°é‡Œå¥‡!", "_t") +t([[Summon a Ritch Flamespitter for %d turns to burn your foes to death. Flamespitters are weak in melee and die easily, but they can burn your foes from afar. + It will get %d Willpower, %d Cunning and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower and Cunning will increase with your Mindpower.]], [[å¬å”¤ä¸€åªç«ç„°é‡Œå¥‡æ¥ç‡ƒçƒ§æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ç«ç„°é‡Œå¥‡å¾ˆè„†å¼±ï¼Œä½†æ˜¯å®ƒä»¬å¯ä»¥è¿œè¿œåœ°ç‡ƒçƒ§æ•Œäººã€‚ + 它拥有 %d 点æ„志, %d 点çµå·§å’Œ %d 点体质。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,ç«ç„°é‡Œå¥‡çš„æ„å¿—å’Œçµå·§æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hydra", "契约:三头蛇", "talent name") +t("@Source@ summons a 3-headed hydra!", "@Source@å¬å”¤äº†ä¸€åªä¸‰å¤´è›‡!", "_t") +t("A strange reptilian creature with three smouldering heads.", "拥有三个头的奇怪爬行动物。", "_t") +t([[Summon a 3-headed Hydra for %d turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning. + It will get %d Willpower, %d Constitution and 18 Strength. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower will increase with your Mindpower.]], [[å¬å”¤ä¸€åªä¸‰å¤´è›‡æ¥æ‘§æ¯æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ + 三头蛇å¯ä»¥å–·å‡ºæ¯’ç³»ã€é…¸ç³»ã€é—ªç”µåæ¯ã€‚ + 它拥有 %d 点æ„志, %d 点体质和 18 点力é‡ã€‚ + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,三头蛇的æ„志有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Rimebark", "契约:雾凇", "talent name") +t("@Source@ summons a Rimebark!", "@Source@å¬å”¤äº†ä¸€åªé›¾å‡‡!", "_t") +t("This huge treant-like being is embedded with the fury of winter itself.", "è¿™ä¸ªå·¨å¤§çš„æ ‘ç²¾æ ·ç”Ÿç‰©è¢«å¯’å†¬ä¹‹æ€’è¦†ç›–ã€‚", "_t") +t([[Summon a Rimebark for %d turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3. + It will get %d Willpower, %d Cunning and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Willpower and Cunning will increase with your Mindpower.]], [[å¬å”¤ 1 棵雾凇æ¥æ¥éªšæ‰°æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ + 雾凇ä¸å¯ç§»åŠ¨ï¼Œä½†æ˜¯æ°¸è¿œæœ‰å¯’冰风暴围绕ç€å®ƒä»¬ï¼Œä¼¤å®³å¹¶å†°å†» 3 ç åŠå¾„范围内的任何人。 + 它拥有 %d 点æ„志, %d 点çµå·§å’Œ %d 点体质。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,雾凇的æ„å¿—å’Œçµå·§æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Fire Drake", "契约:ç«é¾™", "talent name") +t("@Source@ summons a Fire Drake!", "@Source@å¬å”¤äº†ä¸€åªç«é¾™!", "_t") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("A mighty fire drake.", "一åªå¼ºåŠ›ç«é¾™ã€‚", "_t") +t("%s (wild summon)", "%s (野性å¬å”¤)", "tformat") +t([[Summon a Fire Drake for %d turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn foes from afar with their fiery breath. + It will get %d Strength, %d Constitution and 38 Willpower. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Strength and Constitution will increase with your Mindpower.]], [[å¬å”¤ä¸€åªç«é¾™æ¥æ‘§æ¯æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ + ç«é¾™æ˜¯å¯ä»¥ä»Žå¾ˆè¿œçš„地方烧æ¯æ•Œäººçš„强大生物。 + 它拥有 %d 点力é‡ï¼Œ %d 点体质和 38 点æ„志。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,ç«é¾™çš„力é‡å’Œä½“质有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-melee.lua" + +t("Jelly Spread", "果冻散布", "talent name") +t("@source@ oozes over the ground!!", "@source@在地上散布!!", "_t") +t("Ooze over the floor, spreading caustic jelly in a radius of 1 lasting %d turns and dealing %d nature damage per turn to hostile creatures caught within.", "在 1 ç 范围内的地æ¿ä¸Šæ•£å¸ƒè…蚀性的粘液,æŒç» %d 回åˆï¼Œå¯¹ä¸Šé¢æ‰€æœ‰çš„æ•Œå¯¹ç”Ÿç‰©é€ æˆ %d 自然伤害。", "tformat") +t("Mitotic Split", "有ä¸åˆ†è£‚", "talent name") +t("%d%% chance to split upon taking a single hit dealing at least %d%% of your maximum life.", "当å—到最大生命值 %d%% 的攻击的时候,有 %d%% çš„å‡ çŽ‡åˆ†è£‚ã€‚", "tformat") +t("War Hound", "契约:战争猎犬", "talent name") +t("@Source@ summons a War Hound!", "@Source@å¬å”¤äº†ä¸€åªæˆ˜äº‰çŒŽçŠ¬!", "_t") +t([[Summon a War Hound for %d turns to attack your foes. War hounds are good basic melee attackers. + It will get %d Strength, %d Dexterity and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The hound's Strength and Dexterity will increase with your Mindpower.]], [[å¬å”¤ä¸€åªæˆ˜äº‰çŒŽçŠ¬æ¥æ”»å‡»æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ + 战争猎犬是éžå¸¸å¥½çš„基础近战å•ä½ã€‚ + 它拥有 %d 点力é‡ï¼Œ %d 点æ•æ·å’Œ %d 点体质。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,猎犬的力é‡å’Œæ•æ·æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Jelly", "契约:果冻怪", "talent name") +t("@Source@ summons a Jelly!", "@Source@å¬å”¤äº†ä¸€åªæžœå†»æ€ª!", "_t") +t("A strange blob on the dungeon floor.", "地æ¿ä¸Šçš„一团奇怪胶状物体。", "_t") +t("#GREEN##Target# absorbs some damage. #Source# is closer to nature.", "#GREEN##Target#å¸æ”¶äº†ä¼¤å®³ï¼Œ #Source#更贴近自然了。", "delayedLogMessage") +t([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly. + It will get %d Constitution and %d Strength. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The jelly's Constitution will increase with your Mindpower.]], [[å¬å”¤ä¸€åªæžœå†»æ€ªæ¥æ”»å‡»æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ + 果冻怪ä¸ä¼šç§»åŠ¨ã€‚ + 它拥有 %d 点体质和 %d 点力é‡ã€‚ + æ¯å½“果冻怪å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ é™ä½Žç‰åŒäºŽå®ƒå—到伤害值的 10 %%失衡值。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,果冻怪的体质有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Minotaur", "契约:米诺陶", "talent name") +t("@Source@ summons a Minotaur!", "@Source@å¬å”¤äº†ä¸€åªç±³è¯ºé™¶!", "_t") +t("It is a cross between a human and a bull.", "它拥有人类和牛的特å¾ã€‚", "_t") +t([[Summon a Minotaur for %d turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal high damage. + It will get %d Strength, %d Constitution and %d Dexterity. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The minotaur's Strength and Dexterity will increase with your Mindpower.]], [[å¬å”¤ä¸€åªç±³è¯ºé™¶æ¥æ”»å‡»æ•Œäººï¼ŒæŒç» %d 回åˆã€‚米诺陶ä¸ä¼šå‘†å¾ˆé•¿æ—¶é—´ï¼Œä½†æ˜¯å®ƒä»¬ä¼šé€ æˆæžå¤§ä¼¤å®³ã€‚ + 它拥有 %d 点力é‡ï¼Œ %d 点体质和 %d 点æ•æ·ã€‚ + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,米诺陶的力é‡å’Œæ•æ·æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Stone Golem", "契约:岩石傀儡", "talent name") +t("@Source@ summons a Stone Golem!", "@Source@å¬å”¤äº†ä¸€åªå²©çŸ³å‚€å„¡!", "_t") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("It is a massive animated statue.", "一座巨型活化傀儡。", "_t") +t("%s (wild summon)", "%s (野性å¬å”¤)", "tformat") +t([[Summon a Stone Golem for %d turns to attack your foes. Stone golems are formidable foes that can become unstoppable. + It will get %d Strength, %d Constitution and %d Dexterity. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + The golem's Strength and Dexterity will increase with your Mindpower.]], [[å¬å”¤ä¸€åªå²©çŸ³å‚€å„¡æ¥æ”»å‡»æ•Œäººï¼ŒæŒç» %d 回åˆã€‚岩石傀儡是å¯æ€•çš„敌人并且ä¸å¯é˜»æŒ¡ã€‚ + 它有 %d 点力é‡ï¼Œ %d 点体质和 %d 点æ•æ·ã€‚ + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,傀儡的力é‡å’Œæ•æ·æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/summon-utility.lua" + +t("Taunt", "嘲讽", "talent name") +t("Forces all hostile foes in radius %d to attack you.", "强制 %d ç èŒƒå›´å†…çš„æ‰€æœ‰æ•Œå¯¹ç›®æ ‡æ”»å‡»ä½ ã€‚", "tformat") +t("Shell Shield", "甲壳护盾", "talent name") +t("Under the cover of your shell, gain %d%% all resistance for %d turns", "éšè—åœ¨ä½ çš„ç”²å£³ä¸‹ï¼Œå¢žåŠ %d%% 全体伤害抗性,æŒç» %d 回åˆã€‚", "tformat") +t("Web", "蜘蛛之网", "talent name") +t("Spread a web and throw it toward your target. If caught, it won't be able to move for %d turns.", "æœä½ çš„ç›®æ ‡æŠ•æŽ·ä¸€ä¸ªç½‘ï¼Œè‹¥ç›®æ ‡è¢«å‡»ä¸åˆ™è¢«å›°åœ¨åŽŸåœ° %d 回åˆã€‚", "tformat") +t("Turtle", "契约:乌龟", "talent name") +t("@Source@ summons a Turtle!", "@Source@å¬å”¤äº†ä¸€åªä¹Œé¾Ÿ!", "_t") +t([[Summon a Turtle for %d turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell. + It will get %d Constitution, %d Dexterity and 18 willpower. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Constitution will increase with your Mindpower.]], [[å¬å”¤ä¸€åªä¹Œé¾Ÿæ¥å¸å¼•æ•Œäººæ”»å‡»ï¼ŒæŒç» %d 回åˆã€‚ + 乌龟具有很强的生命力,并ä¸èƒ½é€ æˆå¾ˆå¤šä¼¤å®³ã€‚ + 然而,它们会周期性的嘲讽敌人并用龟壳ä¿æŠ¤è‡ªå·±ã€‚ + 它拥有 %d 点体质, %d 点æ•æ·å’Œ 18 点æ„志。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,乌龟的体质有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Spider", "契约:蜘蛛", "talent name") +t("@Source@ summons a Spider!", "@Source@å¬å”¤äº†ä¸€åªèœ˜è››!", "_t") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("%s (wild summon)", "%s (野性å¬å”¤)", "tformat") +t([[Summon a Spider for %d turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground. + It will get %d Dexterity, %d Strength, 18 Willpower and %d Constitution. + Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration. + Their Dexterity will increase with your Mindpower.]], [[å¬å”¤ä¸€åªèœ˜è››æ¥æ‰°ä¹±æ•Œäººï¼ŒæŒç» %d 回åˆã€‚ + 蜘蛛å¯ä»¥ä½¿æ•Œäººä¸æ¯’并å‘ç›®æ ‡æ’’ç½‘ï¼Œå°†ç›®æ ‡å›ºå®šåœ¨åœ°ä¸Šã€‚ + 它拥有 %d 点æ•æ·ï¼Œ %d 点力é‡ï¼Œ 18 点æ„å¿—å’Œ %d 点体质。 + ä½ çš„å¬å”¤ç‰©ç»§æ‰¿ä½ éƒ¨åˆ†å±žæ€§ï¼šå¢žåŠ ç™¾åˆ†æ¯”ä¼¤å®³ã€æŠ—性穿é€ã€éœ‡æ…‘/定身/æ··ä¹±/致盲抵抗和护甲穿é€ã€‚ + å—精神强度影å“,蜘蛛的æ•æ·æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Frantic Summoning", "疯狂å¬å”¤", "talent name") +t([[You focus yourself on nature, allowing you to summon natural creatures much faster (%d%% of a normal summon time) and with no chance to fail from high equilibrium for %d turns. + When activating this power, a random summoning talent will come off cooldown. + Each time you summon, the duration of the frantic summoning effect will reduce by 1.]], [[ä½ ä¸“æ³¨äºŽè‡ªç„¶ï¼Œä½¿ä½ çš„è‡ªç„¶å¬å”¤é€Ÿåº¦æå‡ï¼ˆ %d%% çš„æ£å¸¸å¬å”¤æ—¶é—´ï¼‰ï¼Œå¹¶ä¸”å³ä½¿åœ¨é«˜è‡ªç„¶å¤±è¡¡å€¼ä¸‹ä¹Ÿä¸ä¼šå¤±è´¥ï¼ŒæŒç» %d 回åˆã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼ŒæŸä¸ªéšæœºçš„å¬å”¤å¤©èµ‹ä¼šå†·å´ã€‚ + æ¯æ¬¡ä½ 进行å¬å”¤ï¼Œç–¯ç‹‚å¬å”¤çš„效果会å‡å°‘ 1 回åˆã€‚]], "tformat") +t("Pheromones", "ä¿¡æ¯ç´ ", "talent name") +t([[Mark a creature with pheromones, signalling to all of your summons within %d tiles to shift aggression towards the marked creature for %d turns. Marked targets will receive %d%% increased damage from your summons and your summons will change target to it. + The increased damage from your summons will increase with your Mindpower]], [[用信æ¯ç´ æ ‡è®°ä¸€ä¸ªç”Ÿç‰©ï¼Œå‘它周围 %d ç 范围内的所有å¬å”¤å…½å‘出信å·ï¼Œå°†æ”»å‡»ç›®æ ‡è½¬ç§»åˆ°è¢«æ ‡è®°çš„生物身上,æŒç» %d 回åˆã€‚è¢«æ ‡è®°çš„ç›®æ ‡ä»Žä½ çš„å¬å”¤ç‰©é‚£é‡Œå—åˆ°çš„ä¼¤å®³å¢žåŠ %d%% ï¼Œä½ çš„å¬å”¤ç‰©ä¹Ÿä¼šé›†ç«å®ƒã€‚ + ä½ å¬å”¤ç‰©çš„ä¼¤å®³å¢žåŠ æ•ˆæžœå—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/gifts/venom-drake.lua" + +t("Acidic Spray", "酸雾喷射", "talent name") +t("@Source@ spits acid!", "@Source@喷射酸液ï¼", "_t") +t([[Spray forth a glob of acidic moisture at your enemy. + The target will take %0.2f Mindpower-based acid damage. + Enemies struck have a 25%% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating. + At Talent Level 5, this becomes a piercing line of acid. + Every level in Acidic Spray additionally raises your Mindpower by 4, passively. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[å‘ä½ çš„æ•Œäººå–·å‡ºä¸€å›¢é…¸é›¾ã€‚ + ç›®æ ‡ä¼šå—到 %0.2f 点基于精神强度的酸性伤害。 + å—到攻击的敌人有 25 %%å‡ çŽ‡è¢«ç¼´æ¢° 3 回åˆï¼Œå› 为酸雾将他们的æ¦å™¨ç»™è…蚀了。 + 在ç‰çº§ 5 时,这团酸雾å¯ä»¥ç©¿é€ä¸€æ¡çº¿ä¸Šçš„敌人。 + æ¯ç‚¹æŠ€èƒ½ç‰çº§å¢žåŠ 精神强度 4 点。 + æ¯ä¸€ç‚¹æ¯’龙系技能åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„é…¸æ€§æŠµæŠ— 1%% 。]], "tformat") +t("Corrosive Mist", "è…蚀酸雾", "talent name") +t([[Exhale a mist of lingering acid, dealing %0.2f acid damage that can critical in a radius of %d each turn for %d turns. + Enemies in this mist will be corroded for %d turns, lowering their Accuracy, their Armour and their Defense by %d. + The damage and duration will increase with your Mindpower, and the radius will increase with talent level. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[å出一股浓厚的酸雾,æ¯å›žåˆé€ æˆ %0.2f 酸性伤害,范围为 %d ç åŠå¾„,æŒç» %d 回åˆã€‚ + 在这团酸雾里的敌人会被è…蚀,æŒç» %d 回åˆï¼Œé™ä½Žä»–们 %d 点命ä¸ã€æŠ¤ç”²å’Œé—ªé¿ã€‚ + å—精神强度影å“,伤害和æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆï¼›å—技能ç‰çº§å½±å“,范围有é¢å¤–åŠ æˆã€‚ + æ¯ä¸€ç‚¹æ¯’龙系技能åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„é…¸æ€§æŠµæŠ— 1%% 。]], "tformat") +t("Dissolve", "è…蚀连击", "talent name") +t([[You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does %d%% damage. + Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25%% of the time if it hits. + Each point in acid drake talents also increases your acid resistance by 1%%. + + This talent will also attack with your shield, if you have one equipped.]], [[ä½ å¯¹æ•ŒäººæŒ¥å‡ºæš´é£Žèˆ¬çš„é…¸æ€§æ”»å‡»ã€‚ä½ å¯¹æ•Œäººé€ æˆå››æ¬¡é…¸æ€§ä¼¤å®³ã€‚æ¯å‡»é€ æˆ %d%% 点伤害。 + æ¯æ‹¥æœ‰ 2 个天赋ç‰çº§ï¼Œä½ çš„å…¶ä¸ä¸€æ¬¡æ”»å‡»å°±ä¼šæˆé™„带致盲的酸性攻击,若击ä¸åˆ™æœ‰ 25%% å‡ çŽ‡è‡´ç›²ç›®æ ‡ã€‚ + æ¯ä¸€ç‚¹æ¯’龙系技能åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„é…¸æ€§æŠµæŠ— 1%% 。 + å¦‚æžœä½ è£…å¤‡äº†ç›¾ç‰Œï¼Œè¿™ä¸€æŠ€èƒ½ä¹Ÿä¼šç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ã€‚]], "tformat") +t("Corrosive Breath", "è…蚀åæ¯", "talent name") +t("@Source@ breathes acid!", "@Source@呼出酸液ï¼", "_t") +t([[You breathe acid in a frontal cone of radius %d. Any target caught in the area will take %0.2f acid damage. + Enemies caught in the acid are disarmed for 3 turns. + The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower. + Each point in acid drake talents also increases your acid resistance by 1%%.]], [[å‘å‰æ–¹ %d ç 范围施放一个锥形酸雾åæ¯ï¼ŒèŒƒå›´å†…æ‰€æœ‰ç›®æ ‡å—到 %0.2f 酸性伤害。 + 敌人还会被缴械 3 回åˆã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚æŠ€èƒ½æš´å‡»çŽ‡åŸºäºŽç²¾ç¥žæš´å‡»å€¼è®¡ç®—ã€‚ç¼´æ¢°å¼ºåº¦åŸºäºŽä½ çš„ç²¾ç¥žå¼ºåº¦ã€‚ + æ¯ä¸€ç‚¹æ¯’龙系技能åŒæ—¶ä¹Ÿèƒ½å¢žåŠ ä½ çš„é…¸æ€§æŠµæŠ— 1%% 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/horrors.lua" + +t("Physical talents of the various horrors of the world.", "世界上å„ç§æé”的物ç†èƒ½åŠ›", "_t") +t("technique", "æ ¼æ–—", "talent category") +t("psionic", "超能", "talent category") +t("Psionic talents of the various horrors of the world.", "世界上å„ç§æé”的超能力能力", "_t") +t("horror techniques", "æé”战技", "_t") +t("wild-gift", "自然", "talent category") +t("spell", "法术", "talent category") +t("Spell talents of the various horrors of the world.", "世界上å„ç§æé”的法术能力", "_t") +t("corruption", "å •è½", "talent category") +t("horror spells", "æé”法术", "_t") +t("Unclassified talents of the various horrors of the world.", "世界上å„ç§æé”çš„æ— æ³•åˆ†ç±»çš„èƒ½åŠ›", "_t") +t("horror powers", "æé”力é‡", "_t") +t("other", "其他", "talent category") +t("Frenzied Bite", "狂乱撕咬", "talent name") +t("In a frenzy @Source@ bites at @Target@!", "@Source@在狂çƒä¸å’¬å‘@Target@ï¼", "_t") +t([[A nasty bite that hits for %d%% weapon damage, reduces the targets healing by %d%%, and causes the target to bleed for %d%% weapon damage over 5 turns. + Only usable while frenzied.]], [[æ’•å’¬ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚å‡å°‘ç›®æ ‡æ²»ç–—æ•ˆæžœ %d%% å¹¶é€ æˆ %d%% æ¦å™¨ä¼¤å®³çš„æµè¡€ä¼¤å®³æŒç» 5 回åˆã€‚ + åªæœ‰åœ¨ç‹‚乱状æ€ä¸‹å¯ä»¥ä½¿ç”¨ã€‚]], "tformat") +t("Frenzied Leap", "狂乱跳跃", "talent name") +t("@Source@ leaps forward in a frenzy!", "@Source@在狂çƒä¸å‘å‰è·³è·ƒï¼", "_t") +t([[Leaps toward a target within range. + Only usable while frenzied.]], [[è·³å‘èŒƒå›´å†…ç›®æ ‡ã€‚ + åªæœ‰åœ¨ç‹‚乱状æ€ä¸‹å¯ä»¥ä½¿ç”¨ã€‚]], "tformat") +t("Gnashing Teeth", "咬牙切齿", "talent name") +t("@Source@ tries to bite @Target@ with razor sharp teeth!", "@Source@å°è¯•ç”¨å°–é”的牙齿咬 @Target@ ï¼", "_t") +t("The scent of blood sends the %ss into a frenzy!", "鲜血的气味使得%s们å˜å¾—ç‹‚çƒï¼", "logSeen") +t("%s resists the cut!", "%s抵抗了æµè¡€ï¼", "logSeen") +t([[Bites the target for %d%% weapon damage, potentially causing it to bleed for %d%% weapon damage over five turns. + If the target is affected by the bleed it will send the devourer into a frenzy for %d turns (which in turn will frenzy other nearby devourers). + The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[ å’¬ä¼¤ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¯èƒ½è®©ç›®æ ‡è¿›å…¥æµè¡€çŠ¶æ€ï¼Œåœ¨äº”回åˆå†…é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + å¦‚æžœç›®æ ‡è¿›å…¥æµè¡€çŠ¶æ€ï¼Œåžå™¬è€…会进入狂çƒçŠ¶æ€ %d 回åˆï¼ˆä¹Ÿä¼šè®©å‘¨å›´çš„其他åžå™¬è€…进入狂çƒçŠ¶æ€ï¼‰ã€‚ + ç‹‚çƒçŠ¶æ€ä¼šå¢žåŠ 整体速度 %d%% , 物ç†æš´å‡»çŽ‡ %d%% , åŒæ—¶é™è‡³ -%d%% 生命时æ‰ä¼šæ»åŽ»ã€‚]], "tformat") +t("Abyssal Shroud", "å •å…¥æ·±æ¸Š", "talent name") +t("Creates a shroud of darkness over a radius 3 area that lasts %d turns. The shroud causes %0.2f darkness damage each turn, reduces light radius by %d, and darkness resistance by %d%% of those within.", "åˆ¶é€ ä¸€ä¸ª 3 ç 范围的黑暗深渊æŒç» %d 回åˆã€‚æ·±æ¸Šä¼šé€ æˆæ¯å›žåˆ %0.2f 黑暗伤害并é™ä½Ž %d 光照范围,åŒæ—¶ä½¿å…¶ä¸ç”Ÿç‰©çš„暗影抵抗å‡å°‘ %d%% 。", "tformat") +t("Echoes From The Void", "虚空回å“", "talent name") +t("@Source@ shows @Target@ the madness of the void.", "@Source@å‘ @Target@ 展示了虚空的疯狂。", "_t") +t("Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer %0.2f mind damage as well as resource damage (based off the mind damage and nature of the resource).", " é‡Šæ”¾è™šç©ºçš„æ··ä¹±ï¼Œä½¿ç›®æ ‡æ¯å›žåˆå¼ºåˆ¶è¿›è¡Œç²¾ç¥žè±å…鉴定,æŒç» 6 回åˆï¼Œæœªé€šè¿‡è±å…åˆ™åœ¨åŽŸä¼¤å®³åŸºç¡€ä¸Šé€ æˆ %0.2f 精神伤害(由精神和自然伤害基础伤害决定)。", "tformat") +t("Void Shards", "虚空碎片", "talent name") +t("@Source@ summons void shards.", "@Source@å¬å”¤å‡ºè™šç©ºç¢Žç‰‡ã€‚", "_t") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("void shard", "虚空碎片", "_t") +t("It looks like a small hole in the fabric of spacetime.", "看起æ¥åƒç©ºé—´ä¸çš„一å°å—ç ´æ´žã€‚", "_t") +t("Summons %d void shards. The void shards come into being destabilized and will suffer %0.2f temporal damage each turn for five turns. If they die while destabilized they'll explode for %0.2f temporal and %0.2f physical damage in a radius of 4.", "å¬å”¤ %d 个虚空碎片。碎片会进入ä¸ç¨³å®šçŠ¶æ€ï¼Œé€ æˆæ¯å›žåˆ %0.2f 时空伤害æŒç» 5 回åˆã€‚它们在ä¸ç¨³å®šçŠ¶æ€ä¸‹æ»äº¡ä¼šå‘ç”Ÿçˆ†ç‚¸é€ æˆ 4 ç 范围 %0.2f 时空和 %0.2f 物ç†ä¼¤å®³ã€‚", "tformat") +t("Knife Storm", "刀刃风暴", "talent name") +t([[Summon a storm of swirling blades to slice your foes, inflicting %d physical damage and bleeding to anyone who approaches for %d turns. + The damage and duration will increase with your Mindpower.]], [[ å¬å”¤æ—‹è½¬å‰‘刃风暴将敌人切æˆç¢Žç‰‡ï¼Œå¯¹è¿›å…¥é£Žæš´çš„æ•Œäººé€ æˆ %d 点物ç†ä¼¤å®³å¹¶ä»¤å…¶æµè¡€ %d 回åˆã€‚ + å—精神强度影å“,伤害和æµè¡€æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Psionic Pull", "念力牵引", "talent name") +t("%s is pulled in!", "%s 被拉了进去ï¼", "logSeen") +t([[Pull all foes toward you in radius 5 while dealing %d physical damage. +The damage will increase with your mindpower.]], [[å°† 5 ç èŒƒå›´å†…çš„ç›®æ ‡æ‹‰å‘ä½ å¹¶é€ æˆ %d 物ç†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Razor Knife", "刀锋之刃", "talent name") +t([[Launches a knife with intense power doing %0.2f physical damage to all targets in line. + The damage will increase with Mindpower]], [[对一æ¡ç›´çº¿ç›®æ ‡å‘å°„ä¸€æŠŠé”‹åˆ©çš„åˆ€åˆƒé€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slime Wave", "å²èŽ±å§†å†²å‡»æ³¢", "talent name") +t([[A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of %d, doing %0.2f slime damage for %d turns. + The damage and duration will increase with your Mindpower.]], [[在 1 ç 范围内形æˆä¸€ä¸ªå²èŽ±å§†å¢™ï¼Œæ¯éš” 2 回åˆèŒƒå›´ä¼šæ‰©å¤§ï¼Œç›´è‡³ %d ç ï¼Œé€ æˆ %0.2f å²èŽ±å§†ä¼¤å®³æŒç» %d 回åˆã€‚ + å—精神强度影å“,伤害åŠæŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Tentacle Grab", "触须之æ¡", "talent name") +t("%s resists the grab!", "%s抵抗了抓å–ï¼", "logSeen") +t([[Grab a target and drag it to your side, holding it in place and silencing non-undead and creatures that need to breathe for %d turns. + The grab will also deal %0.2f slime damage per turn. + The damage will increase with your Mindpower.]], [[抓ä½ä¸€ä¸ªç›®æ ‡å¹¶å°†å…¶æ‹‰è‡³èº«è¾¹ï¼Œå¹¶æŠ“å– %d 回åˆã€‚需è¦å‘¼å¸çš„éžäº¡çµç±»ç”Ÿç‰©è¿˜ä¼šè¢«çª’æ¯ã€‚ + åŒæ—¶æ¯å›žåˆé€ æˆ %0.2f å²èŽ±å§†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Ooze Spit", "å‡èƒ¶å–·å°„", "talent name") +t([[Spit slime at your target doing %0.2f nature damage and slowing it down by 30%% for 3 turns. + The damage will increase with the Dexterity stat]], [[å‘ç›®æ ‡å–·å°„æ¯’æ¶²é€ æˆ %0.2f 自然伤害并é™ä½Žå…¶ 30%% 移动速度æŒç» 3 回åˆã€‚ + å—æ•æ·å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slime Roots", "å²èŽ±å§†è§¦æ‰‹", "talent name") +t("You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d.", "å˜æˆå²èŽ±å§†é入地下,并在 %d 至 %d 范围内é‡æ–°å‡ºçŽ°ã€‚", "tformat") +t("Animate Blade", "虚空利刃", "talent name") +t("Not enough space to invoke!", "没有足够的空间å¬å”¤ï¼", "logPlayer") +t("Open a hole in space, summoning an animated blade for 10 turns.", "在空间ä¸æ‰“开一个å”洞,å¬å”¤ä¸€ä¸ªæ¬¡å…ƒä¹‹åˆƒ10回åˆã€‚", "tformat") +t("Drench", "浸湿", "talent name") +t([[Blast a wave of water all around you with a radius of %d, making all creatures Wet for 10 turns. + The damage will increase with your Spellpower.]], [[åœ¨ä½ èº«è¾¹ %d èŒƒå›´å†…åˆ¶é€ æ°´æµï¼Œä»¤æ‰€æœ‰ç”Ÿç‰©æ¹¿æ¶¦ã€‚ + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Blood Suckers", "å¸è¡€è€…", "talent name") +t("@Source@ tries to latch on and suck blood!", "@Source@å°è¯•æŠ“ä½ç›®æ ‡å¸è¡€ï¼", "_t") +t([[Latch on to the target and suck their blood, doing %0.2f physical and %0.2f acid damage per turn. + After 5 turns of drinking, drop off and gain the ability to Multiply. + Damage scales with your level. + ]], [[抓ä½ç›®æ ‡ï¼Œå¸å–他们的血液,æ¯å›žåˆé€ æˆ %0.2f 物ç†å’Œ %0.2f 酸性伤害。 + 5 回åˆåŽè„±è½å¹¶ç¹æ®–。 + 伤害éšç‰çº§ä¸Šå‡ã€‚ + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/inscriptions.lua" + +t("- will only auto use when no saturation effect exists", "- åªä¼šåœ¨æ²¡æœ‰çº¹èº«/符文饱和效果的时候使用。", "_t") +t("\ +Its effects scale with your %s stat.", "\ +效果éšä½ çš„%s属性æå‡ã€‚", "tformat") +t("Infusion: Regeneration", "纹身:回å¤", "talent name") +t("Activate the infusion to heal yourself for %d life over %d turns.", "æ¿€æ´»çº¹èº«æ²»ç–—ä½ è‡ªå·± %d 生命值,æŒç» %d 回åˆã€‚", "tformat") +t("heal %d; %d cd", "治疗 %d; å†·å´ %d", "tformat") +t("Infusion: Healing", "纹身:治疗", "talent name") +t("Activate the infusion to instantly heal yourself for %d then cleanse 1 wound, poison, and disease effect.", "激活纹身立å³æ²»ç–—ä½ %d 生命值,然åŽåŽ»é™¤ä¸€ä¸ªæµè¡€ã€æ¯’ç´ å’Œç–¾ç—…æ•ˆæžœã€‚", "tformat") +t("heal %d; cd %d", "治疗 %d; å†·å´ %d", "tformat") +t("Infusion: Wild", "纹身:狂暴", "talent name") +t("%s is cured!", "%s 被治愈ï¼", "logSeen") +t(" and ", "å’Œ", "_t") +t([[Activate the infusion to cure yourself of one random %s effect and reduce all damage taken by %d%% for %d turns. +Also removes cross-tier effects of the affected types for free.]], [[æ¿€æ´»çº¹èº«è§£é™¤ä½ éšæœºä¸€ä¸ª %s 效果并å‡å°‘所有伤害 %d%% æŒç» %d 回åˆã€‚ +åŒæ—¶é™¤åŽ»å¯¹åº”类型的越层效果(失去平衡ã€æ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”)。]], "tformat") +t("res %d%%; %s; dur %d; cd %d", "å‡ä¼¤ %d%%; 解除 %s; æŒç» %d; å†·å´ %d", "tformat") +t("Infusion: Primal", "纹身:原åˆ", "talent name") +t("Activate the infusion to heal for %d%% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by %d each turn for %d turns.", "æ¿€æ´»è¿™ä¸ªçº¹èº«ï¼Œä½ å—到的伤害将部分转化为治疗(在伤害å‡å…之å‰è®¡ç®—),转化比例为 %d%% 。æ¤å¤–,æ¯å›žåˆå‡å°‘一个éšæœºè´Ÿé¢æ•ˆæžœçš„æŒç»æ—¶é—´ %d 回åˆï¼ŒæŒç» %d 回åˆã€‚", "tformat") +t("affinity %d%%; reduction %d; dur %d; cd %d", "伤害å¸æ”¶ %d%%; å‡å°‘ %d; æŒç» %d; å†·å´ %d", "tformat") +t("Infusion: Movement", "纹身:移动", "talent name") +t([[Activate the infusion to increase movement speed by %d%% for 1 game turn. + You gain 100%% stun, daze, and pin immunity during the effect. + Any actions other than movement will cancel the effect. + Note: since you will be moving very fast, game turns will pass very slowly.]], [[激活这个纹身å¯ä»¥åœ¨ 1 个游æˆå›žåˆå†…æå‡ç§»åŠ¨é€Ÿåº¦ %d%% 。 + åŒæ—¶èŽ·å¾— 100%% 眩晕ã€éœ‡æ…‘和定身å…疫。 + 除移动以外其他动作会å–消这个效果。 + 注æ„ï¼šç”±äºŽä½ çš„é€Ÿåº¦éžå¸¸å¿«ï¼Œæ¸¸æˆå›žåˆä¼šç›¸å¯¹å¾ˆæ…¢ã€‚]], "tformat") +t("speed %d%%; cd %d", "%d%% åŠ é€Ÿ ; %d 冷å´", "tformat") +t("Infusion: Heroism", "纹身:英勇", "talent name") +t([[Activate the infusion to endure even the most grievous of wounds for %d turns. + While Heroism is active, you will only die when reaching -%d life. + The duration and life will increase by 1%% for every 1%% life you have lost (currently %d life, %d duration) + If your life is below 0 when this effect wears off it will be set to 1.]], [[激活这个纹身å¯ä»¥è®©ä½ å¿å—致æ»çš„伤害,æŒç» %d 回åˆã€‚ + å½“è‹±å‹‡çº¹èº«æ¿€æ´»æ—¶ï¼Œä½ çš„ç”Ÿå‘½å€¼åªæœ‰åœ¨é™ä½Žåˆ° -%d 生命时æ‰ä¼šæ»äº¡ã€‚ + ä½ æ¯å¤±åŽ» 1%% 生命值,æŒç»æ—¶é—´å’Œç”Ÿå‘½å€¼ä¸‹é™å°±ä¼šå¢žåŠ 1%% 。 + ï¼ˆç›®å‰ %d 生命值, %d æŒç»æ—¶é—´ï¼‰ + 效果结æŸæ—¶ï¼Œå¦‚æžœä½ çš„ç”Ÿå‘½å€¼åœ¨ 0 以下,会å˜ä¸º 1 点。]], "tformat") +t("die at -%d; dur %d; cd %d", "-%d æ»äº¡åº•çº¿; æŒç» %d; å†·å´ %d", "tformat") +t("Infusion: Wild Growth", "纹身:野性æˆé•¿", "talent name") +t([[Causes thick vines to spring from the ground and entangle all targets within %d squares for %d turns, pinning them in place for 5 turns and dealing %0.2f physical damage and %0.2f nature damage. + The vines also grow all around you, increasing your armour by %d and armour hardiness by %d.]], [[从土地ä¸å¬å”¤åšç¡¬çš„è—¤è”“ï¼Œç¼ ç»• %d ç 范围内所有生物,æŒç» %d 回åˆã€‚将其定身5回åˆå¹¶é€ æˆæ¯å›žåˆ %0.2f 物ç†å’Œ %0.2f 自然伤害。 + è—¤è”“ä¹Ÿä¼šç”Ÿé•¿åœ¨ä½ çš„èº«è¾¹ï¼Œå¢žåŠ %d 护甲和 %d 护甲硬度。]], "tformat") +t("rad %d; dur %d;", "范围 %d æŒç» %d", "tformat") +t("Rune: Teleportation", "ç¬¦æ–‡ï¼šä¼ é€", "talent name") +t("Activate the rune to teleport randomly in a range of %d with a minimum range of 15.", "激活这个符文éšæœºä¼ é€ %d ç 范围内ä½ç½®ï¼Œè‡³å°‘ä¼ é€ 15 ç 以外。", "tformat") +t("range %d; cd %d", "范围 %d; å†·å´ %d", "tformat") +t("Rune: Shielding", "符文:护盾", "talent name") +t("Activate the rune to create a protective shield absorbing at most %d damage for %d turns.", "激活这个符文产生一个防护护盾,å¸æ”¶æœ€å¤š %d 伤害æŒç» %d 回åˆã€‚", "tformat") +t("absorb %d; dur %d; cd %d", "å¸æ”¶ %d; æŒç» %d; å†·å´ %d", "tformat") +t("Rune: Reflection Shield", "符文:å射护盾", "talent name") +t("Activate the rune to create a protective shield absorbing and reflecting at most %d damage for %d turns.", "激活这个符文产生一个防御护盾,å¸æ”¶å¹¶å弹最多 %d 伤害值,æŒç» %d 回åˆã€‚效果与é”法æˆæ¯”例增长。", "tformat") +t("absorb and reflect %d; dur %d; cd %d", "å¸æ”¶å¹¶åå¼¹ %d æŒç» %d ; å†·å´ %d", "tformat") +t("Rune: Biting Gale", "符文:冰风åžå™¬", "talent name") +t([[Activate the rune to direct a cone of chilling stormwind doing %0.2f cold damage. + The storm will soak enemies hit reducing their resistance to stuns by 50%% then attempt to freeze them for %d turns. + These effects can be resisted but not saved against.]], [[激活这个符文,形æˆä¸€è‚¡é”¥å½¢å¯’é£Žï¼Œé€ æˆ %0.2f 寒冷伤害。 + 寒风会浸湿敌人,将其敌人震慑抗性é™ä½Ž50%%,并试图冻结他们 %d 回åˆã€‚ + 效果å¯ä»¥è¢«æŠµæŠ—,但ä¸èƒ½è¢«è±å…]], "tformat") +t("Rune: Acid Wave", "符文:酸性冲击波", "talent name") +t([[Activate the rune to unleash a cone dealing %0.2f acid damage. + The corrosive acid will also disarm enemies struck for %d turns. + This effect can be resisted but not saved against.]], [[å‘å°„é”¥å½¢é…¸æ€§å†²å‡»æ³¢é€ æˆ %0.2f 酸性伤害。 + é…¸æ€§å†²å‡»æ³¢ä¼šç¼´æ¢°ç›®æ ‡ %d 回åˆã€‚ + 效果å¯ä»¥è¢«æŠµæŠ—,但ä¸èƒ½è¢«è±å…。]], "tformat") +t("damage %d; dur %d; cd %d", "伤害 %d; æŒç» %d; å†·å´ %d", "tformat") +t("Rune: Manasurge", "符文:法力风暴", "talent name") +t("Your negative mana regeneration rate is unaffected by the rune.", "ä½ çš„è´Ÿæ³•åŠ›å›žå¤çŽ‡ä¸å—符文影å“。", "logPlayer") +t("Your nonexistant mana regeneration rate is unaffected by the rune.", "ä½ æ²¡æœ‰æ³•åŠ›å›žå¤çŽ‡ï¼Œä¸å—符文影å“。", "logPlayer") +t([[Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by %d%% for %d turns (%d total) and instantly restoring %d mana. + Also when resting your mana will regenerate at 0.5 per turn.]], [[æ¿€æ´»è¿™ä¸ªç¬¦æ–‡å¯¹ä½ è‡ªå·±é‡Šæ”¾æ³•åŠ›å›žå¤ï¼Œå¢žåŠ %d%% 回å¤é‡æŒç» %d 回åˆï¼ˆæ€»è®¡ %d ),并立å³å›žå¤ %d 法力值。 + åŒæ—¶ï¼Œåœ¨ä½ 休æ¯æ—¶å¢žåŠ æ¯å›žåˆ 0.5 çš„é”力回å¤ã€‚]], "tformat") +t("regen %d%% over %d turns; mana %d; cd %d", "å›žå¤ %d%% æŒç» %d å›žåˆ ; %d 法力瞬回; å†·å´ %d", "tformat") +t("Rune of the Rift", "符文:时空裂隙", "talent name") +t("%s is immune!", "%s å…疫了!", "logSeen") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("Something has prevented the timetravel.", "æŸç‰©é˜»æ¢äº†æ—¶ç©ºæ—…è¡Œ", "logPlayer") +t("temporal instability", "时间ä¸ç¨³å®šæ€§", "_t") +t("%s has moved forward in time!", "%s的时间å‘å‰æŽ¨ç§»ï¼", "logSeen") +t([[Inflicts %0.2f temporal damage. If your target survives, it will be sent %d turns into the future. + It will also lower your paradox by 25 (if you have any). + Note that messing with the spacetime continuum may have unforeseen consequences.]], [[é€ æˆ %0.2f æ—¶ç©ºä¼¤å®³ã€‚å¦‚æžœä½ çš„ç›®æ ‡å˜æ´»ï¼Œåˆ™å®ƒä¼šè¢«ä¼ é€ %d 回åˆè‡³æœªæ¥ã€‚ + 它也能é™ä½Žä½ 60 紊乱值 ( å¦‚æžœä½ æ‹¥æœ‰è¯¥èƒ½é‡ )。 + 注æ„,若与其他时空效果相混åˆåˆ™å¯èƒ½äº§ç”Ÿæ— 法预料的åŽæžœã€‚]], "tformat") +t("%0.2f temporal damage, removed from time %d turns", "%0.2f 时空伤害,从时间ä¸ç§»é™¤ %d 回åˆ", "tformat") +t("Rune: Blink", "符文:闪çƒ", "talent name") +t("Activate the rune to teleport up to %d spaces within line of sight. Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.", "æ¿€æ´»ç¬¦æ–‡ï¼Œä¼ é€åˆ°è§†é‡Žå†… %d æ ¼å†…çš„æŒ‡å®šä½ç½®ã€‚之åŽï¼Œä½ ä¼šè„±ç¦»ç›¸ä½ %d 回åˆã€‚在这ç§çŠ¶æ€ä¸‹ï¼Œæ‰€æœ‰æ–°çš„è´Ÿé¢æ•ˆæžœçš„æŒç»æ—¶é—´å‡å°‘ %d%% ï¼Œä½ çš„é—ªé¿å¢žåŠ %d ï¼Œä½ çš„å…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d%% 。", "tformat") +t("range %d; phase %d; cd %d", "范围 %d; ç›¸ä½ %d; å†·å´ %d", "tformat") +t("Rune: Ethereal", "符文:虚幻", "talent name") +t([[Activate the rune to become ethereal for %d turns. + While ethereal all damage you deal is reduced by %d%%, you gain %d%% all resistance, you move %d%% faster, and you are invisible (power %d).]], [[å¯åŠ¨ç¬¦æ–‡ï¼Œä½¿ä½ å˜å¾—虚幻,æŒç» %d 回åˆã€‚ + 在虚幻状æ€ä¸‹ï¼Œä½ é€ æˆçš„伤害å‡å°‘ %d%% ï¼Œä½ èŽ·å¾— %d%% å…¨ä½“ä¼¤å®³æŠ—æ€§ï¼Œä½ çš„ç§»åŠ¨é€Ÿåº¦æå‡ %d%% ï¼Œä½ èŽ·å¾—éšå½¢ (强度 %d )。]], "tformat") +t("power %d; resist %d%%; move %d%%; dur %d; cd %d", "强度 %d; 抗性 %d%%; 移动 %d%%; æŒç» %d; å†·å´ %d", "tformat") +t("Rune: Stormshield", "符文:风暴护盾", "talent name") +t([[Activate the rune to summon a protective storm around you for %d turns. + While active the storm will completely block all damage over %d up to %d times.]], [[å¯åŠ¨è¿™ä¸ªç¬¦æ–‡ï¼Œåœ¨ä½ 的身边å¬å”¤ä¸€å›¢ä¿æŠ¤æ€§çš„风暴,æŒç» %d 回åˆã€‚ + 当符文生效时,风暴å¯ä»¥æŠµæŒ¡å¤§äºŽ %d 的任何伤害最多 %d 次。]], "tformat") +t("threshold %d; blocks %d; dur %d; cd %d", "阈值 %d; 次数 %d; æŒç» %d; å†·å´ %d", "tformat") +t("Rune: Prismatic", "符文:棱彩", "talent name") +t("Activate the rune to create a shield for %d turns blocking several instances of damage of the following types:%s", "激活符文展开一个护盾,在 %d 回åˆå†…,抵挡以下类型的伤害 : %s", "tformat") +t("%d turns; %s", "%d 回åˆ; %s", "tformat") +t("Rune: Mirror Image", "符文:镜åƒ", "talent name") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Mirror Image", "é•œåƒ", "_t") +t("A blurred image.", "一个模糊的镜åƒã€‚", "_t") +t("Summon", "å¬å”¤", "_t") +t([[Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. + Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. + Images inherit all of your life, resistance, armor, defense, and armor hardiness.]], [[激活符文,最多å¬å”¤ä½ çš„ 3 个镜åƒï¼Œé•œåƒä¼šå˜²è®½å‘¨å›´çš„敌人。 + 在åŠå¾„ 10 范围内æ¯æœ‰ä¸€ä¸ªæ•Œäººæ‰èƒ½å¬å”¤ä¸€ä¸ªé•œåƒï¼Œç¬¬ä¸€ä¸ªé•œåƒä¼šè¢«å¬å”¤åœ¨æœ€è¿‘的敌人æ—边。 + é•œåƒç»§æ‰¿ä½ 的生命值ã€æŠ—性ã€æŠ¤ç”²ã€é—ªé¿å’ŒæŠ¤ç”²ç¡¬åº¦ã€‚]], "tformat") +t("dur %d; cd %d", "æŒç» %d; å†·å´ %d", "tformat") +t("Rune: Shatter Afflictions", "符文:粉碎痛苦", "talent name") +t([[Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. + You use the dissipated energy to create a shield lasting 3 turns and blocking %d damage per debuff cleansed (not counting cross-tier ones). + If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75%% reduced cooldown.]], [[æ¿€æ´»ç¬¦æ–‡ï¼Œç«‹åˆ»æ¸…é™¤ä½ èº«ä¸Šçš„è´Ÿé¢æ•ˆæžœã€‚ + 清除所有越层效果(失去平衡ã€æ³•æœ¯å†²å‡»å’Œæ€ç»´å°é”),以åŠç‰©ç†ã€ç²¾ç¥žå’Œé”法负é¢æ•ˆæžœå„ 1 个。 + æ¯æ¸…除一个负é¢æ•ˆæžœï¼Œä½ 都会获得一个抵挡 %d 伤害的护盾,æŒç» 3 回åˆã€‚ + 如果åªæ¸…除了越层效果,ä¸ä¼šäº§ç”ŸæŠ¤ç›¾ä¸”冷å´æ—¶é—´å‡å°‘75%%]], "tformat") +t("absorb %d; cd %d", "å¸æ”¶ %d; å†·å´ %d", "tformat") +t("Rune: Dissipation", "符文:耗散", "talent name") +t("Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.", "激活这个符文,从敌人身上移除 8 个æ£é¢é”法æŒç»æ•ˆæžœï¼Œæˆ–从自己身上移除所有é”法负é¢æ•ˆæžœã€‚", "tformat") +t("Taint: Devourer", "å •è½å°è®°ï¼šåžå™¬", "talent name") +t("Activate the taint on a foe, removing up to %d magical or physical effects or sustains from it and healing you for %d for each effect.", "å¯¹ç›®æ ‡æ¿€æ´»æ¤å°è®°ï¼Œç§»é™¤å…¶ %d é”法或物ç†æ•ˆæžœï¼Œæˆ–是æŒç»æŠ€èƒ½ï¼Œæ¯ç§»é™¤ä¸€ä¸ªæ²»ç–— %d 生命值。", "tformat") +t("%d effects / %d heal", "%d 效果 / %d 回å¤é‡", "tformat") +t("Taint: Purging", "å •è½å°è®°ï¼šæ¸…除", "talent name") +t([[Activate the taint to purge your body of physical afflictions for %d turns. + Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.]], [[æ¿€æ´»è¿™ä¸ªå •è½å°è®°ï¼Œæ¸…é™¤ä½ èº«ä¸Šçš„ç‰©ç†æ•ˆæžœï¼ŒæŒç» %d 回åˆã€‚ + æ¯ä¸€å›žåˆï¼Œè¿™ä¸ªå°è®°å°†ä¼šå°è¯•ä»Žä½ 的身上解除一个物ç†è´Ÿé¢æ•ˆæžœã€‚ + 如果它解除了一个负é¢æ•ˆæžœï¼Œå®ƒçš„æŒç»æ—¶é—´ä¼šå¢žåŠ 1 回åˆã€‚]], "tformat") +t("%d turns", "%d 回åˆ", "tformat") +t("Infusion: Sun", "纹身:太阳", "talent name") +t([[Activate the infusion to brighten the area in a radius of %d and illuminate stealthy creatures, possibly revealing them (reduces stealth power by %d).%s + It will also blind any creatures caught inside (power %d) for %d turns.]], [[激活这个纹身照亮 %d 区域和潜行å•ä½ï¼Œå¯èƒ½ä½¿æ½œè¡Œç›®æ ‡æ˜¾å½¢ï¼ˆé™ä½Ž %d 潜行强度)。%s + åŒæ—¶åŒºåŸŸå†…ç›®æ ‡ä¹Ÿæœ‰å‡ çŽ‡è¢«è‡´ç›²ï¼ˆ %d ç‰çº§ï¼‰ï¼ŒæŒç» %d 回åˆã€‚]], "tformat") +t("\ +The light is so powerful it will also banish magical darkness", "\ +这一光芒是如æ¤å¼ºå¤§ï¼Œå®ƒä¼šæ¶ˆé™¤é”法带æ¥çš„黑暗。", "_t") +t("; dispels darkness", "; 驱散黑暗", "_t") +t("rad %d; power %d; turns %d%s", "范围 %d; 强度 %d; æŒç» %d%s", "tformat") +t("Taint: Telepathy", "å •è½å°è®°ï¼šæ„Ÿåº”", "talent name") +t("Strip the protective barriers from your mind for %d turns, allowing in the thoughts all creatures within %d squares but reducing mind save by %d and increasing your mindpower by %d for 10 turns.", "è§£é™¤ä½ çš„ç²¾ç¥žæŸç¼š %d 回åˆï¼Œæ„Ÿåº” %d ç 范围内的所有生物,å‡å°‘ %d 精神è±å…æŒç» 10 回åˆå¹¶å¢žåŠ %d 点精神强度。", "tformat") +t("Range %d telepathy for %d turns", "范围 %d ç 心çµæ„Ÿåº”æŒç» %d 回åˆã€‚", "tformat") +t("Rune: Frozen Spear", "符文:冰枪", "talent name") +t([[Activate the rune to fire a bolt of ice, doing %0.2f cold damage with a chance to freeze the target. + The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.]], [[激活这个符文å‘射一æŸå†°æžªï¼Œé€ æˆ %0.2f å†°å†»ä¼¤å®³å¹¶æœ‰ä¸€å®šå‡ çŽ‡å†»ç»“ä½ çš„ç›®æ ‡ã€‚ + 寒冰åŒæ—¶ä¼šè§£é™¤ä½ å—到的一个负é¢ç²¾ç¥žçŠ¶æ€ã€‚]], "tformat") +t("%d cold damage", "%d 寒冰伤害", "tformat") +t("Rune: Heat Beam", "符文:çƒèƒ½å°„线", "talent name") +t([[Activate the rune to fire a beam of heat, doing %0.2f fire damage over 5 turns + The intensity of the heat will also remove one random detrimental physical effect from you.]], [[激活这个符文å‘射一æŸå°„çº¿ï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³æŒç» 5 回åˆã€‚ + 高温åŒæ—¶ä¼šè§£é™¤ä½ å—到的一个负é¢ç‰©ç†çŠ¶æ€ã€‚]], "tformat") +t("%d fire damage", "%d ç«ç„°ä¼¤å®³", "tformat") +t("Rune: Speed", "ç¬¦æ–‡ï¼šåŠ é€Ÿ", "talent name") +t("Activate the rune to increase your global speed by %d%% for %d turns.", "激活这个符文æ高整体速度 %d%% æŒç» %d 回åˆã€‚", "tformat") +t("speed %d%% for %d turns", "æ速 %d%% æŒç» %d 回åˆ", "tformat") +t("Rune: Vision", "符文:视野", "talent name") +t([[Activate the rune to get a vision of the area surrounding you (%d radius) and to allow you to see invisible and stealthed creatures (power %d) for %d turns. + Your mind will become more receptive for %d turns, allowing you to sense any %s around.]], [[激活这个符文å¯ä»¥ä½¿ä½ 查看周围环境( %d æœ‰æ•ˆèŒƒå›´ï¼‰ä½¿ä½ ä½ æŸ¥çœ‹éšå½¢ç”Ÿç‰©ï¼ˆ %d 侦测éšå½¢ç‰çº§ï¼‰æŒç» %d 回åˆã€‚ + ä½ çš„ç²¾ç¥žæ›´åŠ æ•é”,能感知到周围的 %s ,æŒç» %d 回åˆã€‚]], "tformat", {1,2,3,5,4}) +t("radius %d; dur %d; see %s", "范围 %d; æŒç» %d; 感知 %s", "tformat") +t("Rune: Phase Door", "符文:相ä½ä¹‹é—¨", "talent name") +t([[Activate the rune to teleport randomly in a range of %d. + Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.]], [[æ¿€æ´»è¿™ä¸ªç¬¦æ–‡ä¼šä½¿ä½ åœ¨ %d ç 范围内éšæœºä¼ é€ã€‚ + 之åŽï¼Œä½ 会出入现实空间 %d 回åˆï¼Œæ‰€æœ‰æ–°çš„è´Ÿé¢çŠ¶æ€æŒç»æ—¶é—´å‡å°‘ %d%% ,闪é¿å¢žåŠ %d ï¼Œå…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d%% 。]], "tformat") +t("range %d; power %d; dur %d", "范围 %d; 强度 %d; æŒç» %d", "tformat") +t("Rune: Controlled Phase Door", "符文:å¯æŽ§ç›¸ä½ä¹‹é—¨", "talent name") +t("The targetted phase door fizzles and works randomly!", "ç›®æ ‡ä¼ é€é—¨æ•…障,éšæœºä¼ é€ï¼", "logPlayer") +t("Activate the rune to teleport in a range of %d.", "æ¿€æ´»è¿™ä¸ªç¬¦æ–‡ï¼Œä¼ é€è‡³ %d ç 内的指定ä½ç½®ã€‚", "tformat") +t("range %d", "范围 %d", "tformat") +t("Rune: Lightning", "符文:闪电", "talent name") +t([[Activate the rune to fire a beam of lightning, doing %0.2f to %0.2f lightning damage. + Also transform you into pure lightning for %d turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)]], [[激活这个符文å‘射一æŸé—ªç”µæ‰“å‡»ç›®æ ‡ï¼Œé€ æˆ %0.2f 至 %0.2f 闪电伤害。 + åŒæ—¶ä¼šè®©ä½ è¿›å…¥é—ªç”µå½¢æ€ %d 回åˆï¼šå—åˆ°ä¼¤å®³æ—¶ä½ ä¼šçž¬ç§»åˆ°é™„è¿‘çš„ä¸€æ ¼å¹¶é˜²æ¢æ¤ä¼¤å®³ï¼Œä¸€å›žåˆåªèƒ½è§¦å‘一次。]], "tformat") +t("%d lightning damage", "%d 闪电伤害", "tformat") +t("Infusion: Insidious Poison", "çº¹èº«ï¼šé˜´é™©æ¯’ç´ ", "talent name") +t([[Activate the infusion to spit a bolt of poison doing %0.2f nature damage per turn for 7 turns, and reducing the target's healing received by %d%%. + The sudden stream of natural forces also strips you of one random detrimental magical effect.]], [[激活这个纹身会å‘å°„ä¸€ä¸ªæ¯’æ°”å¼¹é€ æˆæ¯å›žåˆ %0.2f 自然伤害æŒç» 7 回åˆï¼Œå¹¶é™ä½Žç›®æ ‡æ²»ç–—效果 %d%% 。 + çªç„¶æ¶ŒåŠ¨çš„自然力é‡ä¼šé™¤åŽ»ä½ å—到的一个负é¢é”法效果。]], "tformat") +t("%d nature damage, %d%% healing reduction", "%d 自然伤害, %d%% 治疗下é™", "tformat") +t("Rune: Invisibility", "符文:éšèº«", "talent name") +t([[Activate the rune to become invisible (power %d) for %d turns. + As you become invisible you fade out of phase with reality, all your damage is reduced by 40%%. + ]], [[æ¿€æ´»è¿™ä¸ªç¬¦æ–‡ä½¿ä½ å˜å¾—éšå½¢ï¼ˆ %d éšå½¢ç‰çº§ï¼‰æŒç» %d 回åˆã€‚ + ç”±äºŽä½ çš„éšå½¢ä½¿ä½ 从现实相ä½ä¸è„±ç¦»ï¼Œä½ 的所有伤害é™ä½Ž 40%% 。 + ]], "tformat") +t("power %d for %d turns", "强度 %d æŒç» %d 回åˆ", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/misc.lua" + +t("The basic talents defining a class.", " 一个èŒä¸šçš„基础定义。", "_t") +t("class", "èŒä¸š", "_t") +t("The various racial bonuses a character can have.", " 多ç§å¤šæ ·çš„ç§æ—天赋。", "_t") +t("base", "基础", "talent category") +t("race", "ç§æ—技能", "_t") +t("Infusions are not class abilities, you must find them or learn them from other people.", " 纹身ä¸æ˜¯æŠ€èƒ½ï¼Œä½ 必须找到它们或从其他人那获得它们。", "_t") +t("infusions", "纹身", "_t") +t("Runes are not class abilities, you must find them or learn them from other people.", " 符文ä¸æ˜¯æŠ€èƒ½ï¼Œä½ 必须找到它们或从其他人那获得它们。", "_t") +t("runes", "符文", "_t") +t("Taints are not class abilities, you must find them or learn them from other people.", " å°è®°ä¸æ˜¯æŠ€èƒ½ï¼Œä½ 必须找到它们或从其他人那获得它们。", "_t") +t("inscriptions", "纹身和符文", "talent category") +t("taints", "å •è½å°è®°", "_t") +t("Attack", "攻击", "talent name") +t("#Source# attacks empty space.", "#Source#打到了空地。", "logCombat") +t("Hack and slash, baby!", "尽情ç æ€å§ï¼Œå®è´ï¼", "tformat") +t("Psi Pool", "超能力槽", "talent name") +t("Feedback Pool", "å馈值槽", "talent name") +t("Mana Pool", "法术值槽", "talent name") +t("Soul Pool", "çµé‚槽", "talent name") +t("Vim Pool", "活力值槽", "talent name") +t("Stamina Pool", "体力值槽", "talent name") +t("Equilibrium Pool", "失衡值槽", "talent name") +t("Positive Pool", "æ£èƒ½é‡å€¼æ§½", "talent name") +t("Negative Pool", "负能é‡å€¼æ§½", "talent name") +t("Hate Pool", "仇æ¨æ§½", "talent name") +t("#F53CBE#You have taken the life of an experienced foe!", "#F53CBE#ä½ å¸¦èµ°äº†ä¸€å强敌ï¼", "_t") +t("#F53CBE#Your hate has conquered a great adversary!", "#F53CBE#ä½ çš„ä»‡æ¨æˆ˜èƒœäº†å¼ºå¤§çš„对手ï¼", "_t") +t("#F53CBE#An elite foe has fallen to your hate!", "#F53CBE#一åç²¾è‹±æ•Œäººè·ªå€’åœ¨ä½ çš„ä»‡æ¨é¢å‰ï¼", "_t") +t("Paradox Pool", "紊乱值槽", "talent name") +t("Hunted!", "被æ•çŒŽ", "talent name") +t([[You are hunted!. + There is a %d%% chance each turn that all foes in a %d radius get a glimpse of your position for 30 turns.]], [[ä½ è¢«æ•çŒŽäº†ï¼ + æ¯å›žåˆæœ‰ %d%% å‡ çŽ‡åŠå¾„ %d 的怪能在 30 回åˆå†…å¯Ÿè§‰ä½ çš„ä½ç½®ã€‚]], "tformat") +t("Teleport: Angolwen", "ä¼ é€ï¼šå®‰æ ¼åˆ©æ–‡", "talent name") +t([[Allows a mage to teleport to the secret town of Angolwen. + You have studied the magic arts there and have been granted a special portal spell to teleport there. + Nobody must learn about this spell and so it should never be used while seen by any creatures. + The spell will take time to activate. You must be out of sight of any creature when you cast it and when the teleportation takes effect.]], [[å…è®¸ä½ ä¼ é€è‡³ç§˜å¯†çš„å°é•‡ï¼šå®‰æ ¼åˆ©æ–‡ã€‚ + ä½ å·²ç»åœ¨é‚£é‡Œå¦ä¹ 了很多é”法知识并且å¦ä¼šä¼ é€è‡³è¿™ä¸ªå°é•‡ã€‚ + 其他人是ä¸å…许å¦ä¹ è¿™ç§æ³•æœ¯çš„æ‰€ä»¥ä½ æ–½æ³•æ—¶ä¸èƒ½è¢«ä»»ä½•ç”Ÿç‰©çœ‹åˆ°ã€‚ + æ³•æœ¯å°†æ¶ˆè€—ä¸€æ®µæ—¶é—´ç”Ÿæ•ˆï¼Œä½ æ–½æ”¾æ³•æœ¯åŠæ³•æœ¯ç”Ÿæ•ˆä»¥å‰ä½ å¿…é¡»ä¿æŒåœ¨å…¶ä»–生物视线以外。]], "_t") +t("Timeport: Point Zero", "ä¼ é€ï¼šé›¶ç‚¹åœ£åŸŸ", "talent name") +t("The spell fizzles...", "法术失败了...", "logPlayer") +t("There are creatures that could be watching you; you cannot take the risk.", "有生物å¯ä»¥çœ‹è§ä½ ï¼Œä½ ä¸èƒ½å†’这个险。", "log") +t([[Allows a chronomancer to timeport to Point Zero. + You have studied the chronomancy there and have been granted a special portal spell to teleport back. + This spell must be kept secret; it should never be used within view of uninitiated witnesses. + The spell takes time (40 turns) to activate, and you must be out of sight of any other creature when you cast it and when the timeportation takes effect.]], [[å…è®¸ä½ ä¼ é€è‡³æ—¶ç©ºå®ˆå«çš„大本è¥ï¼šé›¶ç‚¹åœ£åŸŸã€‚ + ä½ å·²ç»åœ¨é‚£é‡Œå¦ä¹ 了很多时空é”法并且å¦ä¼šä¼ é€è‡³æ¤åœ°ã€‚ + 其他人是ä¸å…许å¦ä¹ è¿™ç§æ³•æœ¯çš„æ‰€ä»¥ä½ æ–½æ³•æ—¶ä¸èƒ½è¢«ä»»ä½•ç”Ÿç‰©çœ‹åˆ°ã€‚ + 法术将消耗一段时间(40回åˆï¼‰ç”Ÿæ•ˆï¼Œåœ¨ä½ 施放法术åŠæ³•æœ¯ç”Ÿæ•ˆå‰ä½ å¿…é¡»ä¿æŒåœ¨å…¶ä»–生物视线以外。]], "_t") +t("Relentless Pursuit", "æ— å°½è¿½è¸ª", "talent name") +t("%s: Reducing duration of %s, using %s, by %d", "%s: å‡å°‘%sæŒç»æ—¶é—´, ä¾æ®%så‡å°‘%d回åˆ", "tformat") +t("\ +%s effect durations -%d turns", "\ +%s效果æŒç»æ—¶é—´å‡å°‘ %d 回åˆ", "tformat") +t([[Not the Master himself, nor all the orcs in fallen Reknor, nor even the terrifying unknown beyond Reknor's portal could slow your pursuit of the Staff of Absorption. + Children will hear of your relentlessness in song for years to come. + When activated, this ability reduces the duration of all active detrimental effects by 20%% of your associated save value or 2, whichever is greater: + %s]], [[æ— è®ºæ˜¯é¢†ä¸»å¤§äººã€å¤±è½ä¹‹åœ°çš„ç‘žåº“çº³å…½äººè¿˜æ˜¯ç‘žåº“çº³ä¼ é€é—¨å¤–那些令人ææ€–çš„æœªçŸ¥ç”Ÿç‰©éƒ½æ— æ³•é˜»æ¢ä½ 寻找å¸èƒ½æ³•æ–的毅力。 + å©å们会在将æ¥ç”¨ç«¥è°£æ¥ä¼ å”±ä½ çš„æ— æƒ…ã€‚ + 当激活时,å¯ä»¥ç¼©çŸæ‰€æœ‰ä¸åˆ©æ•ˆæžœçš„相当于20%%相应è±å…的回åˆæ•°çš„æŒç»æ—¶é—´ï¼Œè‡³å°‘缩çŸ2回åˆã€‚ + %s]], "tformat") +t("Teleport to the ground", "返回地é¢", "talent name") +t("You cannot teleport there.", "ä½ ä¸èƒ½ä¼ é€åˆ°é‚£é‡Œã€‚", "log") +t([[Use the onboard short-range teleport of the Fortress to beam down to the surface. + Requires being in flight above the ground of a planet.]], [[ä½¿ç”¨å ¡åž’è‡ªå¸¦çš„ä¼ é€ç³»ç»Ÿâ€œå“”â€çš„一下回到地é¢ã€‚ + 需è¦åœ¨æŸä¸ªæ˜Ÿçƒçš„空ä¸é£žè¡Œã€‚]], "_t") +t("Fire a blast of energy", "ç«åŠ›æ”¯æ´", "talent name") +t([[Use 10 Fortress energy to send a powerful blast to the ground, directly below the Fortress, heavily damaging any creatures caught inside. + Requires being in flight above the ground of a planet.]], [[消耗 10 ç‚¹å ¡åž’èƒ½é‡ï¼Œå°†ä¸€è‚¡å¼ºå¤§çš„爆炸能é‡é€åˆ°åœ°é¢ï¼Œé‡åˆ›ä»»ä½•åŒºåŸŸå†…的敌人。 + 需è¦åœ¨æŸä¸ªæ˜Ÿçƒçš„空ä¸é£žè¡Œã€‚]], "_t") +t("High Planetary Orbit", "高空轨é“", "talent name") +t([[Activate the powerful flight engines of the Fortress, propelling it fast into high planetary orbit. + Requires being in flight above the ground of a planet.]], [[å¯åŠ¨å ¡åž’强大的飞行引擎,将其快速推入行星高空轨é“。 + 需è¦åœ¨æŸä¸ªæ˜Ÿçƒçš„空ä¸é£žè¡Œã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/npcs.lua" + +t("technique", "æ ¼æ–—", "talent category") +t("chronomancy", "时空", "talent category") +t("spell", "法术", "talent category") +t("corruption", "å •è½", "talent category") +t("wild-gift", "自然", "talent category") +t("psionic", "超能", "talent category") +t("other", "其他", "_t") +t("Keepsake shadows's innate abilities.", "往昔信物阴影的内在能力。", "_t") +t("keepsake shadow", "往昔信物阴影", "_t") +t("undead", "亡çµ", "talent category") +t("Talents of the various entities of the world.", "世界上å„ç§æ€ªç‰©çš„能力。", "_t") +t("cursed", "诅咒", "talent category") +t("misc", "æ‚项", "_t") +t("Multiply", "ç¹æ®–", "talent name") +t("You can not multiply anymore.", "ä½ ä¸èƒ½å†å¤åˆ¶äº†ã€‚", "logPlayer") +t("Multiply yourself! (up to %d times)", "å¤åˆ¶ä½ è‡ªèº«ï¼ (最多 %d 次)", "tformat") +t("Poisonous Crawl", "毒爪", "talent name") +t("@Source@ envelops @target@ with poison.", "@Source@ç”¨æ¯’ç´ è¦†ç›–@target@。", "_t") +t("Crawl onto the target, doing %d%% damage and covering it in poison.", "çˆªå‡»ä½ çš„ç›®æ ‡é€ æˆ %d%% æ¯’ç´ ä¼¤å®³å¹¶ä½¿ç›®æ ‡ä¸æ¯’。", "tformat") +t("Acidic Crawl", "酸爪", "talent name") +t("@Source@ envelops @target@ with acid.", "@Source@用酸液覆盖@target@。", "_t") +t("Crawl onto the target, covering it in acid.", "çˆªå‡»ä½ çš„ç›®æ ‡å¹¶é™„å¸¦é…¸æ€§æ•ˆæžœã€‚", "tformat") +t("Blinding Spores", "致盲å¢å", "talent name") +t("@Source@ releases blinding spores at @target@.", "@Source@å‘@target@喷射致盲å¢å。", "_t") +t("%s resists the blinding!", "%s抵抗了致盲!", "logSeen") +t("Releases stinging spores at the target, blinding it for %d turns.", "å‘ç›®æ ‡å–·å°„å¢åï¼Œä½¿ç›®æ ‡è‡´ç›² %d 回åˆã€‚", "tformat") +t("Poisonous Spores", "毒性å¢å", "talent name") +t("@Source@ releases poisonous spores at @target@.", "@Source@æœ@target@é‡Šæ”¾æ¯’ç´ å¢å。", "_t") +t("Releases poisonous spores at the target, doing %d%% damage and poisoning it.", "å‘ç›®æ ‡å–·å°„æ¯’æ€§å¢åï¼Œé€ æˆ %d%% 伤害并使其ä¸æ¯’。", "tformat") +t("Stun", "震慑", "talent name") +t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen") +t([[Hits the target doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The chance to stun improves with your Physical Power.]], [[æ”»å‡»ç›®æ ‡é€ æˆ %d%% 伤害。如果攻击命ä¸åˆ™å¯éœ‡æ…‘ç›®æ ‡ %d 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“ï¼Œéœ‡æ…‘å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Disarm", "缴械", "talent name") +t("%s resists the blow!", "%s抵抗了攻击ï¼", "logSeen") +t("Hits the target doing %d%% damage and trying to disarm the target for %d turns. The chance improves with your Physical Power.", [[æ”»å‡»ç›®æ ‡é€ æˆ %d%% ä¼¤å®³ï¼Œå¹¶è¯•å›¾ç¼´æ¢°ç›®æ ‡ %d 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“ï¼Œç¼´æ¢°å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Constrict", "压迫", "talent name") +t("%s resists the constriction!", "%s抵抗了é‡æž„ï¼", "logSeen") +t([[Hits the target doing %d%% damage. If the attack hits, the target is constricted for %d turns. + The constriction power improves with your Physical Power.]], [[æ”»å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸åˆ™å¯ä»¤ç›®æ ‡è¿›å…¥åŽ‹è¿«çŠ¶æ€ %d 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“,压迫强度有é¢å¤–åŠ æˆ]], "tformat") +t("Knockback", "击退", "talent name") +t("Hits the target with your weapon doing %d%% damage. If the attack hits, the target is knocked back up to 4 grids. The chance improves with your Physical Power.", "使用æ¦å™¨æ‰“å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸åˆ™å¯å‡»é€€ç›®æ ‡è‡³å¤š 4 æ ¼ã€‚å—物ç†å¼ºåº¦å½±å“ï¼Œå‡»é€€å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚", "tformat") +t("Poisonous Bite", "毒性撕咬", "talent name") +t("@Source@ bites poison into @target@.", "@Source@æ’•å’¬@target@使其ä¸æ¯’。", "_t") +t("Bites the target (an unarmed attack), doing %d%% damage and injecting it with poison.", "æ’•å’¬ç›®æ ‡ï¼Œé€ æˆ %d%% 徒手伤害并使其ä¸æ¯’。", "tformat") +t("Summon", "å¬å”¤", "talent name") +t("You cannot summon; you are suppressed!", "ä½ ä¸èƒ½å¬å”¤ï¼Œä½ 被压制了ï¼", "logPlayer") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("#Source# summons #Target#!", "#Source#å¬å”¤äº†#Target#!", "logCombat") +t("Summon allies.", "å¬å”¤ç›Ÿå‹ã€‚", "tformat") +t("Rotting Disease", "è…烂疫病", "talent name") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing constitution by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "æ‰“å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸å¯ä½¿ç›®æ ‡æ„ŸæŸ“ç–¾ç—…ï¼Œé€ æˆæ¯å›žåˆ %0.2f 枯èŽä¼¤å®³æŒç» %d 回åˆå¹¶é™ä½Žå…¶ä½“è´¨ 10%%+4 。疾病伤害å—力é‡åŠ æˆï¼Œé™„åŠ å‡ çŽ‡å—物ç†å¼ºåº¦åŠ æˆã€‚", "tformat") +t("Decrepitude Disease", "è¡°è€ç–«ç—…", "talent name") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing dexterity by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "æ‰“å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸å¯ä½¿ç›®æ ‡æ„ŸæŸ“ç–¾ç—…ï¼Œé€ æˆæ¯å›žåˆ %0.2f 枯èŽä¼¤å®³æŒç» %d 回åˆå¹¶é™ä½Žå…¶æ•æ· 10%%+4 。疾病伤害å—力é‡åŠ æˆï¼Œé™„åŠ å‡ çŽ‡å—物ç†å¼ºåº¦åŠ æˆã€‚", "tformat") +t("Weakness Disease", "衰弱疫病", "talent name") +t("@Source@ performs a diseased attack against @target@.", "@Source@å‘@target@ä¼ æ’疾病。", "_t") +t("%s resists the disease!", "%s抵抗了疫病ï¼", "logSeen") +t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing strength by 10%% + 4. The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "æ‰“å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸å¯ä½¿ç›®æ ‡æ„ŸæŸ“ç–¾ç—…ï¼Œé€ æˆæ¯å›žåˆ %0.2f 枯èŽä¼¤å®³æŒç» %d 回åˆå¹¶é™ä½Žå…¶åŠ›é‡ 10%%+4 。疾病伤害å—力é‡åŠ æˆï¼Œé™„åŠ å‡ çŽ‡å—物ç†å¼ºåº¦åŠ æˆã€‚", "tformat") +t("Mind Disruption", "精神崩溃", "talent name") +t("Try to confuse the target's mind for %d (power %d%%) turns.", "è¯•å›¾ä½¿ç›®æ ‡æ··ä¹± %d å›žåˆ (强度 %d%%)。", "tformat") +t("Water Bolt", "æ°´å¼¹", "talent name") +t([[Condenses ambient water on a target, inflicting %0.1f cold damage. + The damage will increase with your Spellpower.]], [[浓缩周围的水份形æˆæ°´å¼¹æ”»å‡»ç›®æ ‡é€ æˆ %0.1f 冰冻伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Flame Bolt", "ç«ç„°ç®", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + The damage will increase with your Spellpower.]], [[释放ç«ç„°ç®ï¼Œåœ¨ 3 回åˆå†…å¯¹ç›®æ ‡é€ æˆ %0.2f 点伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Ice Bolt", "寒冰ç®", "talent name") +t([[Hurl ice shard at the target dealing %0.2f ice damage. + The damage will increase with your Spellpower.]], [[释放寒冰ç®ï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 点冰冻伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blight Bolt", "枯èŽç®", "talent name") +t([[Projects a bolt of pure blight, doing %0.2f blight damage. + This spell has an improved critical strike chance of +%0.2f%%. + The damage will increase with your Spellpower.]], [[å‘ç›®æ ‡å‘射一枚纯粹的枯èŽå¼¹ï¼Œé€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + æ¤æŠ€èƒ½çš„æš´å‡»çŽ‡å¢žåŠ +%0.2f%% 。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Water Jet", "水之喷射", "talent name") +t([[Condenses ambient water on a target, inflicting %0.1f cold damage and stunning it for 4 turns. + The damage will increase with your Spellpower]], [[æµ“ç¼©å‘¨å›´çš„æ°´ä»½å–·å°„ç›®æ ‡é€ æˆ %0.1f å†°å†»ä¼¤å®³å¹¶éœ‡æ…‘ç›®æ ‡ 4 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Void Blast", "虚空爆炸", "talent name") +t([[Fires a blast of void energies that slowly travel to their target, dealing %0.2f arcane damage on impact. + The damage will increase with your Spellpower.]], [[施放虚空能é‡å½¢æˆçˆ†ç‚¸æ°”æ—‹å‘ç›®æ ‡ç¼“æ…¢ç§»åŠ¨ï¼Œå¯¹é€”å¾„ç›®æ ‡é€ æˆ %0.2f 奥术伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Restoration", "自然治愈", "talent name") +t("Call upon the forces of nature to cure your body of %d poisons and diseases.", "å¬å”¤è‡ªç„¶çš„力é‡æ²»æ„ˆä½ 的身体,移除 %d ä¸ªæ¯’ç´ å’Œç–«ç—…ä¸è‰¯æ•ˆæžœã€‚", "tformat") +t("Regeneration", "å†ç”Ÿ", "talent name") +t([[Call upon the forces of nature to regenerate your body for %d life every turn for 10 turns. + The life healed increases with Spellpower.]], [[å¬å”¤è‡ªç„¶çš„力é‡æ²»æ„ˆä½ 的身体,æ¯å›žåˆå›žå¤ %d 生命值æŒç» 10 回åˆã€‚ + å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Grab", "抓å–", "talent name") +t("%s resists the grab!", "%s抵抗了抓å–ï¼", "logSeen") +t("Hits the target doing %d%% damage; if the attack hits, the target is pinned to the ground for %d turns. The chance to pin improves with Physical Power.", "æ”»å‡»ç›®æ ‡é€ æˆ %d%% 伤害,如果攻击命ä¸å¯å®šèº«ç›®æ ‡ %d 回åˆï¼Œå®šèº«å‡ 率å—物ç†å¼ºåº¦å½±å“。", "tformat") +t("Blinding Ink", "致盲墨æ±", "talent name") +t("@Source@ projects ink!", "@Source@喷出墨æ±ï¼", "_t") +t("You project thick black ink, blinding targets in a radius %d cone for %d turns. The chance to blind improves with Physical Power.", "å‘ç›®æ ‡å–·å°„é»‘è‰²å¢¨æ±ï¼Œè‡´ç›² %d é”¥å½¢èŒƒå›´å†…ç›®æ ‡ %d 回åˆï¼Œè‡´ç›²å‡ 率å—物ç†å¼ºåº¦å½±å“。", "tformat") +t("Spit Poison", "毒性喷å", "talent name") +t([[Spit poison at your target, doing %0.2f poison damage over six turns. + The damage will increase with your Strength or Dexterity (whichever is higher).]], [[å‘ç›®æ ‡å–·å°„æ¯’æ¶²é€ æˆå…±è®¡ %0.2f æ¯’ç´ ä¼¤å®³ï¼ŒæŒç» 6 回åˆã€‚ + å—力é‡æˆ–æ•æ·ï¼ˆå–较高值)影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Poison Strike", "毒性打击", "talent name") +t([[Strike your target with poison, doing %0.2f poison damage over six turns. + The damage will increase with your mindpower.]], [[ç”¨æ¯’ç´ æ”»å‡»ç›®æ ‡ï¼Œåœ¨å…回åˆå†…é€ æˆ %0.2f æ¯’ç´ ä¼¤å®³ã€‚ + 伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆ]], "tformat") +t("Spit Blight", "枯èŽå–·å", "talent name") +t([[Spit blight at your target doing %0.2f blight damage. + The damage will increase with your Magic.]], [[å–·åç›®æ ‡é€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Rushing Claws", "冲锋抓击", "talent name") +t("@Source@ rushes out, claws sharp and ready!", "@Source@冲了出去,用尖利的爪å攻击!", "_t") +t("You cannot do that currently.", "ä½ çŽ°åœ¨ä¸èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t([[Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns. + You must rush from at least 2 tiles away.]], [[快速å‘ç›®æ ‡å†²é”‹ï¼Œå¹¶ä½¿ç”¨çˆªåå°†ç›®æ ‡å®šèº« 5 回åˆã€‚ + 至少è·ç¦»ç›®æ ‡ 2 ç 以外æ‰èƒ½æ–½æ”¾ã€‚]], "tformat") +t("Throw Bones", "投掷白骨", "talent name") +t([[Throws a pack of bones at your target doing %0.2f physical damage as bleeding within radius %d. + The damage will increase with the Strength stat]], [[å‘ç›®æ ‡æŠ•æŽ·ç™½éª¨é€ æˆ %0.2f 物ç†æµè¡€ä¼¤å®³ï¼Œæœ€è¿œè·ç¦» %d 。 + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Lay Web", "撒网", "talent name") +t("@Source@ seems to search the ground...", "@Source@好åƒåœ¨åœ°ä¸Šå¯»æ‰¾ç€ä»€ä¹ˆâ€¦", "_t") +t("sticky web", "粘粘的网", "_t") +t("@Target@ is caught in a web!", "@Target@陷入网ä¸ï¼", "_t") +t("Pins non spiderkin for %d turns. Decays over time.", "定身所有éžèœ˜è››æ— %d 回åˆã€‚会éšæ—¶é—´æ¶ˆå¤±", "tformat") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t("Lay a concealed web (%d detect 'power', %d disarm 'power') under yourself that lasts %d turns and pins all non-spiderkin that pass through it for %d turns. The web weakens over time.", "投掷一个éšå½¢çš„蜘蛛网(侦察强度 %d , 解除强度 %d ),æŒç» %d 回åˆï¼Œå›°ä½æ‰€æœ‰ç»è¿‡å®ƒçš„éžèœ˜è››ç”Ÿç‰© %d 回åˆã€‚", "tformat") +t("Darkness", "黑暗", "talent name") +t("Weave darkness (power %d) in a radius of %d, blocking all light but the most powerful and teleporting you a short range.", [[åˆ¶é€ é»‘æš—ï¼Œé˜»æŒ¡æ‰€æœ‰å…‰çº¿ï¼ˆå¼ºåº¦ %d 范围 %d ç ï¼‰ï¼Œå¹¶èƒ½ä½¿ä½ ä¼ é€ä¸€å°æ®µè·ç¦»ã€‚ + å—æ•æ·å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Throw Boulder", "投掷巨石", "talent name") +t("something", "æŸç‰©", "_t") +t("#Source# hurls a huge boulder at #target#!", "#Source#æœ#target#投掷巨石!", "logCombat") +t([[Throw a huge boulder, dealing %0.2f physical damage and knocking targets back %d tiles within radius %d. + The damage will increase with your Strength.]], [[å‘ç›®æ ‡æŠ•æŽ·ä¸€å—å·¨å¤§çš„çŸ³å¤´ï¼Œé€ æˆ %0.2f 伤害并将其击退 %d ç ,投掷åŠå¾„ %d 。 + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Howl", "嚎å«", "talent name") +t("@Source@ howls", "@Source@å‘出嚎å«ã€‚", "_t") +t("Howl (radius %d) to call your hunting pack.", "呼唤åŒä¼´å›žæ´ï¼ˆèŒƒå›´ %d ç )。", "tformat") +t("Shriek", "尖啸", "talent name") +t("@Source@ shrieks.", "@Source@å‘出尖啸。", "_t") +t("Shriek (radius %d) to call your allies.", "呼唤åŒä¼´ï¼ˆèŒƒå›´ %d ç )。", "tformat") +t("Crush", "压碎", "talent name") +t("You cannot use Crush without a two-handed weapon!", "ä½ å¿…é¡»ä½¿ç”¨åŒæ‰‹æ¦å™¨æ‰èƒ½é‡Šæ”¾åŽ‹ç¢Žï¼", "logPlayer") +t("%s resists the crushing!", "%s抵抗了压碎", "logSeen") +t("Hits the target with a mighty blow to the legs doing %d%% weapon damage. If the attack hits, the target is unable to move for %d turns.", "å¯¹ç›®æ ‡çš„è…¿éƒ¨è¿›è¡Œé‡å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¦‚果攻击命ä¸ï¼Œåˆ™ç›®æ ‡æ— 法移动,æŒç» %d 回åˆã€‚", "tformat") +t("Silence", "沉默", "talent name") +t("Sends a telepathic attack, silencing the target for %d turns. The chance to silence improves with Mindpower.", "施放çµèƒ½ç‹‚çƒæ²‰é»˜ç›®æ ‡ %d 回åˆï¼Œæ²‰é»˜å‡ 率å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚", "tformat") +t("Telekinetic Blast", "念力爆炸", "talent name") +t([[Sends a telekinetic attack, knocking back the target up to 3 grids and doing %0.2f physical damage. + The damage will increase with Mindpower.]], [[施放çµèƒ½ç‹‚çƒå‡»é€€ç›®æ ‡è‡³å¤š 3 æ ¼å¹¶é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blightzone", "枯èŽåŒºåŸŸ", "talent name") +t([[Corrupted vapour rises at the target location (radius 4) doing %0.2f blight damage every turn for %d turns. + The damage increases with Spellpower.]], [[è’¸è…¾ç›®æ ‡åŒºåŸŸï¼ˆ4ç èŒƒå›´ï¼‰é€ æˆæ¯å›žåˆ %0.2f 枯èŽä¼¤å®³æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Invoke Tentacle", "å¬å”¤è§¦é¡»", "talent name") +t("%s spawns one of its tentacles!", "%s 产生了一åªè§¦æ‰‹ï¼", "logSeen") +t("%s's summoned tentacle", "%sçš„å¬å”¤è§¦æ‰‹", "tformat") +t("Ewwww..", "é¢â€¦â€¦", "_t") +t("%s spawns a tentacle!", "%s 产生了一åªè§¦æ‰‹ï¼", "logSeen") +t("Invoke a tentacle to assault your foes. If the tentacle is killed, you will lose life equal to 2/3 of it's maximum life.", "å¬å”¤ä¸€æ¡è§¦æ‰‹æ¥æ”»å‡»æ•Œäººã€‚如果触手被æ€æ»äº†ï¼Œä½ 会失去相当于其2/3最大生命值的生命值。", "tformat") +t("Explode", "爆炸", "talent name") +t("@Source@ explodes! @target@ is enveloped in searing light.", "@Source@爆炸了! @target@ 被ç¼çƒçš„光线覆盖了。", "_t") +t("Causes the user to explode (killing it) in a blinding flash for %0.2f light damage.", "ä½¿ç›®æ ‡çˆ†ç‚¸å¹¶æ”¾å‡ºè€€çœ¼å…‰èŠ’é€ æˆ %0.2f 伤害。", "tformat") +t("Will o' the Wisp Explode", "鬼ç«è‡ªçˆ†", "talent name") +t("@Source@ explodes! @target@ is enveloped in frost.", "@Source@爆炸了! @target@被冰霜覆盖了.", "_t") +t("Explode against one target for %0.2f cold damage.", "自爆对å•ä¸ªç›®æ ‡é€ æˆ %0.2f 寒冷伤害。", "tformat") +t("Elemental Bolt", "å…ƒç´ å¼¹", "talent name") +t("@Source@ casts Elemental Bolt!", "@Source@é‡Šæ”¾äº†å…ƒç´ å¼¹!", "_t") +t("Fire a slow bolt of a random element for %d damage. Damage increases with the magic stat.", "å‘射一枚éšæœºå…ƒç´ 属性的é”æ³•é£žå¼¹ç¼“æ…¢é£žè¡Œæ”»å‡»ç›®æ ‡é€ æˆ %d 伤害,å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚", "tformat") +t("Volcano", "ç«å±±çˆ†å‘", "talent name") +t("A volcano erupts!", "一座ç«å±±å¼€å§‹å–·å‘ï¼", "_t") +t("raging volcano", "æ´»ç«å±±", "_t") +t([[Summons a small raging volcano for %d turns. Every turn, it will fire a molten boulder towards up to %d of your foes, dealing %0.2f fire and %0.2f physical damage. + The damage will scale with your Spellpower.]], [[å¬å”¤ä¸€ä¸ªå°åž‹ç«å±±æŒç» %d 回åˆã€‚æ¯å›žåˆå®ƒä¼šæœä½ çš„ç›®æ ‡å–·å°„ %d ç†”å²©ï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³å’Œ %0.2f 物ç†ä¼¤å®³ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Speed Sap", "å‡é€Ÿ", "talent name") +t([[Saps 30%% of the target's speed (increasing yours by the same amount) and inflicts %0.2f temporal damage for three turns. + ]], "é™ä½Žç›®æ ‡ 30%% é€Ÿåº¦ï¼Œå¢žåŠ ä½ ç‰é‡çš„速度,并在 3 回åˆå†…é€ æˆ %0.2f 时空伤害。", "tformat") +t("Dredge Frenzy", "挖掘é”ç‹‚ä¹±", "talent name") +t([[Sends Dredges in a radius of %d into a frenzy for %d turns. + The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[使 %d ç 内的挖掘é”陷入狂乱 %d 回åˆã€‚ + ç‹‚ä¹±ä¼šä½¿å…¶å…¨ä½“é€Ÿåº¦ä¸Šå‡ %d%% , 物ç†æš´å‡»æå‡ %d%% , 生命值直至 -%d%% æ‰ä¼šæ»äº¡ã€‚]], "tformat") +t("Sever Lifeline", "生命离æ–", "talent name") +t("Start to sever the lifeline of the target. After 4 turns, if the target is still in line of sight of you, its existance will be ended (%d temporal damage).", "引导法术离æ–ç›®æ ‡çš„ç”Ÿå‘½çº¿ï¼Œå¦‚æžœ 4 回åˆä¹‹åŽç›®æ ‡ä»ç„¶åœ¨è§†çº¿å†…则会立å³æ»äº¡( %d 时空伤害 )。", "tformat") +t("Call of Amakthel", "阿马克泰尔的呼唤", "talent name") +t("%s is pulled in!", "%s 被拉了进去ï¼", "logSeen") +t("Pull all foes within radius 10 1 grid towards you.", "å°† 10 æ ¼å†…æ‰€æœ‰æ•Œäººå¾€èº«è¾¹æ‹‰ 1 æ ¼ã€‚", "tformat") +t("Gift of Amakthel", "阿马克泰尔的礼物", "talent name") +t("Not enough space to invoke!", "没有足够的空间å¬å”¤ï¼", "logPlayer") +t("%s spawns a slimy crawler!", "%s 产出了一åªé»ç³Šç³Šçš„爬虫ï¼", "logSeen") +t("Invoke a slimy crawler for 10 turns.", "å¬å”¤ä¸€åªé»ç³Šç³Šçš„爬虫 10 回åˆã€‚", "tformat") +t("Strike", "怒ç«çŸ³æ‹³", "talent name") +t([[Conjures up a fist of stone, doing %0.2f physical damage and knocking the target back 3 grids. + The damage will increase with your Spellpower.]], [[åˆ¶é€ ä¸€ä¸ªçŸ³æ‹³é€ æˆ %0.2f 物ç†ä¼¤å®³å¹¶å‡»é€€ç›®æ ‡ 3 æ ¼ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Corrosive Vapour", "è…蚀酸雾", "talent name") +t([[Corrosive fumes rise from the ground doing %0.2f acid damage in a radius of 3 each turn for %d turns. + The damage will increase with your Spellpower.]], [[在 3 ç åŠå¾„范围内å‡èµ·ä¸€ç‰‡è…èš€æ€§çš„é…¸é›¾ï¼Œé€ æˆ %0.2f 毒系伤害,æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Manaflow", "法力涌动", "talent name") +t([[Engulf yourself in a surge of mana, quickly restoring %d mana every turn for 10 turns. + The mana restored will increase with your Spellpower.]], [[将自己包围在法力的河水ä¸ï¼Œæ¯å›žåˆå›žå¤ %d 点法力值,æŒç» 10 回åˆã€‚ + å—法术强度影å“,法力回å¤æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Infernal Breath", "地狱åæ¯", "talent name") +t([[Exhale a wave of dark fire with radius %d. Any non demon caught in the area will take %0.2f fire damage, and flames will be left dealing a further %0.2f each turn. Demons will be healed for the same amount. + The damage will increase with your Strength Stat.]], [[对 %d ç 范围å出黑暗之ç«ã€‚所有éžæ¶é”生物å—到 %0.2f ç«ç„°ä¼¤å®³ï¼Œå¹¶åœ¨æŽ¥ä¸‹æ¥ç»§ç»é€ æˆæ¯å›žåˆ %0.2f çš„æŒç»ç«ç„°ä¼¤å®³ã€‚æ¶é”则会治疗åŒç‰æ•°å€¼çš„生命值。 + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Frost Hands", "霜冻之手", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of frost, dealing %0.2f cold damage per melee attack and increasing all cold damage by %d%%. + The effects will increase with your Spellpower.]], [[å°†ä½ çš„åŒæ‰‹ç¬¼ç½©åœ¨å¯’冰之ä¸æ¯æ¬¡è¿‘æˆ˜æ”»å‡»é€ æˆ %0.2f 冰冷伤害,并æ高 %d%% 冰冷伤害。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Meteor Rain", "æµæ˜Ÿé›¨", "talent name") +t([[Use arcane forces to summon %d meteors that fall to the ground within range 2 of the target. + Each meteor smashes everything within radius 2, dealing %0.2f fire and %0.2f physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. + The damage increases with your Spellpower.]], [[使用奥术力é‡å¬å”¤ %d 个陨石,冲击地é¢å¯¹ 2 ç èŒƒå›´å†…é€ æˆ %0.2f ç«ç„°å’Œ %0.2f 物ç†ä¼¤å®³ã€‚ + 被击ä¸çš„地é¢åŒæ—¶å½¢æˆç†”岩æŒç» 8 回åˆã€‚ + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Heal", "自然治愈", "talent name") +t([[Imbues your body with natural energies, healing for %d life. + The life healed will increase with your Mindpower.]], [[使身体å¸æ”¶è‡ªç„¶èƒ½é‡ï¼Œæ²»ç–— %d 生命值。 + å—精神强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Call Lightning", "å¬å”¤é—ªç”µ", "talent name") +t("@Source@ hurls lightning at @target@!", "@Source@æœ@target@å¬å”¤é—ªç”µ!", "_t") +t([[Calls forth a powerful beam of lightning doing %0.2f to %0.2f lightning damage (%0.2f average). + The damage will increase with your Mindpower.]], [[å¬å”¤ä¸€è‚¡å¼ºçƒˆçš„闪电æŸé€ æˆ %0.2f 至 %0.2f ä¼¤å®³ï¼ˆå¹³å‡ %0.2f )。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Fade", "消éš", "talent name") +t("You fade from sight, making you invulnerable until the beginning of your next turn.", "ä½ ä»Žè§†çº¿ä¸æ¶ˆå¤±å¹¶æ— 敌,直到下一回åˆå¼€å§‹ã€‚", "tformat") +t("Phase Door", "相ä½ä¹‹é—¨", "talent name") +t("Teleports you randomly within range 10.", "在 10 ç 范围内éšæœºä¼ é€ä½ 。", "tformat") +t("Blindside", "闪电çªè¢", "talent name") +t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "ä½ ä»¥éš¾ä»¥ç½®ä¿¡çš„é€Ÿåº¦é—ªçŽ°è‡³é™„è¿‘ %d ç çš„ä¸€ä¸ªç›®æ ‡èº«è¾¹å¹¶é€ æˆ %d%% 伤害。", "tformat") +t("Suspended", "åœæ»ž", "talent name") +t("The target will not react until attacked.", "除éžå—到攻击,å¦åˆ™ç›®æ ‡ä¸ä¼šè¡ŒåŠ¨ã€‚", "tformat") +t("Frost Grab", "冰霜飞爪", "talent name") +t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns. + The ice will also deal %0.2f cold damage. + The damage and chance to slow will increase with your Spellpower.]], [[抓ä½ç›®æ ‡å¹¶ä½¿å…¶ä¼ é€è‡³ä½ èº«è¾¹ï¼Œå†°å†»ç›®æ ‡ä½¿å…¶ç§»åŠ¨é€Ÿåº¦ 50%% æŒç» %d 回åˆã€‚ + 冰åŒæ—¶ä¹Ÿä¼šé€ æˆ %0.2f 冰冷伤害。 + 伤害å—ä½ çš„æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Body Shot", "崩拳", "talent name") +t("@Source@ throws a body shot.", "@Source@打出崩拳。", "_t") +t("%s resists the body shot!", "%s抵抗了崩拳ï¼", "logSeen") +t([[A punch to the body that deals %d%% damage, drains %d of the target's stamina per combo point, and dazes the target for %d to %d turns, depending on the amount of combo points you've accumulated. + The daze chance will increase with your Physical Power. + Using this talent removes your combo points.]], [[å¯¹ç›®æ ‡çš„èº«ä½“å‘å‡ºå¼ºçƒˆçš„ä¸€å‡»ï¼Œé€ æˆ %d%% 伤害,æ¯ç‚¹è¿žå‡»ç‚¹æ¶ˆè€— %d ç›®æ ‡ä½“åŠ›å¹¶çœ©æ™•ç›®æ ‡ %d 到 %d 回åˆï¼ˆç”±ä½ 的连击点数决定)。 + å—物ç†å¼ºåº¦å½±å“,眩晕概率有é¢å¤–åŠ æˆã€‚ + 使用æ¤æŠ€èƒ½ä¼šæ¶ˆè€—当å‰æ‰€æœ‰è¿žå‡»ç‚¹ã€‚]], "tformat") +t("Combo String", "强化连击", "talent name") +t([[When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, your combo points will last %d turns longer before expiring. + The chance of building a second combo point will improve with your Cunning.]], [[当获得 1 个连击点时有 %d%% 概率 + é¢å¤–获得 1 个连击点。 + æ¤å¤–ä½ çš„è¿žå‡»ç‚¹æŒç»æ—¶é—´ä¼šå»¶é•¿ %d 回åˆã€‚ + å—çµå·§å½±å“,é¢å¤–连击点获得概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Steady Mind", "冷é™æ€ç»´", "talent name") +t([[Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults. Increases Defense by %d and Mental Save by %d. + The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning.]], [[大é‡çš„è®ç»ƒä½¿ä½ 能ä¿æŒæ¸…é†’çš„å¤´è„‘ï¼Œå¢žåŠ %d 近身闪é¿å’Œ %d 精神è±å…。 + å—æ•æ·å½±å“,闪é¿æŒ‰æ¯”ä¾‹åŠ æˆï¼› + å—çµå·§å½±å“,精神è±å…æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Maim", "伤残", "talent name") +t([[Grapples the target and inflicts %0.2f physical damage. If the target is already grappled, the target will be maimed as well, reducing damage by %d and global speed by 30%% for %d turns. + The grapple effects will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[抓å–ç›®æ ‡å¹¶ç»™äºˆå…¶ %0.2f 物ç†ä¼¤å®³ã€‚ + å¦‚æžœç›®æ ‡å·²è¢«æŠ“å–ï¼Œåˆ™ç›®æ ‡ä¼šè¢«è‡´æ®‹ï¼Œå‡å°‘ %d 伤害和 30%% 整体速度æŒç» %d 回åˆã€‚ + 抓å–效果å—ä½ å·²æœ‰çš„æŠ“å–技能影å“。 + å—物ç†å¼ºåº¦å½±å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Bloodrage", "血怒", "talent name") +t("Each time one of your foes bites the dust, you feel a surge of power, increasing your strength by 2 (stacking up to a maximum of %d) for %d turns.", "æ¯å½“ä½ è®©ä¸€ä¸ªæ•Œäººæ‰‘è¡—ï¼Œä½ ä¼šæ¼å‡ºä¸€è‚¡æ±¹æ¶Œçš„éœ¸æ°”ï¼Œå¢žåŠ ä½ 2 点力é‡ï¼Œä¸Šé™ %d ,æŒç» %d 回åˆã€‚", "tformat") +t("Martyrdom", "殉难", "talent name") +t("Designate a target as a martyr for 10 turns. When the martyr deals damage, it also damages itself for %d%% of the damage dealt.", "å°†ç›®æ ‡è®¾ç½®ä¸ºæ®‰éš¾çš„ç›®æ ‡ï¼ŒæŒç»10回åˆã€‚å½“æ®‰éš¾çš„ç›®æ ‡é€ æˆä¼¤å®³çš„时候,会对自己返还伤害值的%d%%。", "tformat") +t("Overpower", "压制", "talent name") +t("You require a weapon and a shield to use this talent.", "ä½ éœ€è¦ä¸€æŠŠæ¦å™¨ä¸€ä¸ªç›¾ç‰Œæ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Overpower without a shield!", "必须装备一é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t([[Hits the target with your weapon doing %d%% damage and two shield strikes doing %d%% damage each, trying to overpower your target. + If the last attack hits, the target is knocked back 4 grids. The chance for knockback increases with your Accuracy.]], [[ç”¨ä½ çš„æ¦å™¨å’Œç›¾ç‰ŒåŽ‹åˆ¶ç›®æ ‡å¹¶åˆ†åˆ«é€ æˆ %d%% æ¦å™¨å’Œ %d%% 2 次盾牌å击伤害。 + 如果上述攻击命ä¸ï¼Œé‚£ä¹ˆç›®æ ‡ä¼šè¢«å‡»é€€ã€‚ + å—命ä¸å½±å“,击退的概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Perfect Control", "完美控制", "talent name") +t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles. + Increases Accuracy by %d and critical strike chance by %0.1f%% for %d turns.]], [[用çµèƒ½å›´ç»•ä½ 的身体,通过æ€æƒ³é«˜æ•ˆæŽ§åˆ¶èº«ä½“,å…è®¸ä½ ä¸ä½¿ç”¨è‚Œè‚‰å’Œç¥žç»æ“纵身体。 + å¢žåŠ %d 点命ä¸å’Œ %0.1f%% 暴击概率,æŒç» %d 回åˆã€‚]], "tformat") +t("Shattering Charge", "æ¯ç冲锋", "talent name") +t("You can't move there.", "ä½ ä¸èƒ½ç§»åŠ¨è‡³é‚£é‡Œã€‚", "logSeen") +t([[You expend massive amounts of energy to launch yourself across %d squares at incredible speed. All enemies in your path will be knocked flying and dealt between %d and %d Physical damage. + At talent level 5, you can batter through solid walls.]], [[冲锋 %d ç 。 + 路径上的敌人会被击退并å—到 %d 至 %d 点物ç†ä¼¤å®³ã€‚ + 技能ç‰çº§ 5 æ—¶ä½ èƒ½å†²è¿‡å¢™å£ã€‚]], "tformat") +t("Telekinetic Throw", "动能投掷", "talent name") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source#抵抗了#Target#的投掷ï¼", "logCombat") +t([[Use your telekinetic power to enhance your strength, allowing you to pick up an adjacent enemy and hurl it anywhere within radius %d. + Upon landing, your target takes %0.1f Physical damage and is stunned for 4 turns. All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + The damage improves with your Mindpower and the range increases with both Mindpower and Strength.]], [[Use your telekinetic power to enhance your strength, allowing you to pick up an adjacent enemy and hurl it anywhere within radius %d. + Upon landing, your target takes %0.1f Physical damage and is stunned for 4 turns. All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + The damage improves with your Mindpower and the range increases with both Mindpower and Strength.]], "tformat") +t("Reach", "æ„念扩展", "talent name") +t("Reload", "装填弹è¯", "talent name") +t("You must have a quiver or pouch equipped.", "ä½ å¿…é¡»è£…å¤‡å¼¹è¯ã€‚", "logPlayer") +t([[Quickly reload your ammo by %d (depends on masteries and object bonuses). + Doing so requires no turn but you are considered disarmed for 2 turns. + + Reloading does not break stealth.]], [[立刻装填 %d å¼¹è¯ã€‚之åŽç¼´æ¢° 2 回åˆã€‚ + 装填弹è¯ä¸ä¼šæ‰“ç ´æ½œè¡Œã€‚]], "tformat") +t("Sweep", "拔刀斩", "talent name") +t("You cannot use Sweep without dual wielding!", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Attack your foes in a frontal arc, doing %d%% weapon damage and making your targets bleed for %d each turn for %d turns. + The bleed damage increases with your main hand weapon damage and Dexterity.]], [[å¯¹ä½ æ£å‰æ–¹é”¥å½¢èŒƒå›´çš„æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³å¹¶ä½¿ç›®æ ‡è¿›å…¥æµè¡€çŠ¶æ€ï¼Œæ¯å›žåˆé€ æˆ %d 点伤害,æŒç» %d 回åˆã€‚ + å—主手æ¦å™¨ä¼¤å®³å’Œæ•æ·å½±å“,æµè¡€ä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Empower Poisons", "å¼ºåŒ–æ¯’ç´ ", "talent name") +t([[Reduces the duration of all poisons on the target by 50%%, but increases their damage by %d%%. + The effect increases with your Cunning.]], [[å°†ç›®æ ‡èº«ä¸Šçš„æ‰€æœ‰æ¯’ç´ æ•ˆæžœé™ä½Ž50%%ï¼Œä½†å¢žåŠ å…¶ä¼¤å®³ %d%% 。 + 效果å—ä½ çš„æ•æ·å€¼åŠ æˆã€‚]], "tformat") +t("Willful Combat", "战斗æ„å¿—", "talent name") +t([[For %d turns, you put all your will into your blows, adding %d physical power to each strike. + The effect will improve with your Cunning and Willpower stats.]], [[在 %d 回åˆå†…ï¼Œä½ å°†å…¨éƒ¨æ„志用æ¥å¼ºåŒ–ä½ çš„æ‰“å‡»ï¼Œåœ¨æ‰“å‡»æ—¶é¢å¤–获得 %d 物ç†å¼ºåº¦ã€‚ + 效果å—ä½ çš„çµå·§å€¼å’Œæ„å¿—å€¼åŠ æˆã€‚]], "tformat") +t("Deadly Strikes", "致命打击", "talent name") +t([[You hit your target, doing %d%% damage. If your attack hits, you gain %d armor penetration (APR) for %d turns. + The APR will increase with your Cunning.]], [[ä½ æ‰“å‡»ç›®æ ‡ï¼Œé€ æˆ %d%% ä¼¤å®³ã€‚å¦‚æžœä½ å‡»ä¸äº†ç›®æ ‡ï¼Œä½ 获得 %d 护甲穿é€ï¼ŒæŒç» %d 回åˆã€‚ + 护甲穿é€å—ä½ çš„çµå·§å€¼åŠ æˆã€‚]], "tformat") +t("Sticky Smoke", "粘性烟雾", "talent name") +t([[Throws a vial of sticky smoke that explodes in radius %d on your foes, reducing their vision range by %d for 5 turns. + Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it. + Use of this will not break stealth.]], [[å‘ä½ çš„æ•ŒäººæŠ•æŽ·ä¸€å°ç“¶åœ¨åŠå¾„ %d ç 范围内爆炸的粘性烟雾,使他们的视野范围å‡å°‘ %d ,æŒç»5回åˆã€‚ + å—烟雾弹影å“的生物永远ä¸ä¼šé˜»æ¢ä½ 潜行,å³ä½¿é€šå¸¸æƒ…å†µä¸‹æŽ¥è¿‘å®ƒä»¬ä¼šå¯¼è‡´æ— æ³•æ½œè¡Œã€‚ + 使用这个技能ä¸ä¼šæ‰“ç ´æ½œè¡Œã€‚]], "tformat") +t("Switch Place", "æ¢ä½", "talent name") +t("Terrain prevents #Source# from switching places with #Target#.", "地形阻æ¢äº†#Source#与#Target#çš„æ¢ä½.", "logCombat") +t([[Using a series of tricks and maneuvers, you switch places with your target. + Switching places will confuse your foes, granting you Evasion (50%%) for %d turns. + While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger.]], [[é€šè¿‡ä¸€ç³»åˆ—çš„æŠ€å·§å’ŒåŠ¨ä½œï¼Œä½ å¯ä»¥å’Œä½ çš„ç›®æ ‡äº¤æ¢ä½ç½®ã€‚ + 这个æ¢ä½åŠ¨ä½œä¼šè¿·æƒ‘ä½ çš„æ•Œäººï¼Œè®©ä½ èŽ·å¾— 50%% é—ªé¿çŽ‡ï¼ŒæŒç» %d 回åˆã€‚ + 切æ¢ä½ç½®æ—¶ï¼Œä½ çš„æ¦å™¨å°†ä¼šä¸Žç›®æ ‡è¿žæŽ¥ï¼›è¿™ä¸ä¼šé€ æˆæ¦å™¨ä¼¤å®³ï¼Œä½†æ¦å™¨çš„命ä¸æ•ˆæžœä¼šè§¦å‘。]], "tformat") +t("Cripple", "致残", "talent name") +t([[You hit your target, doing %d%% damage. If your attack connects, the target is crippled for %d turns, losing %d%% melee, spellcasting and mind speed. + The chance to land the status improves with Accuracy, and the status power improves with Cunning.]], [[ä½ æ‰“å‡»ä½ çš„ç›®æ ‡ï¼Œé€ æˆ %d%% ä¼¤å®³ã€‚å¦‚æžœä½ å‡»ä¸äº†ç›®æ ‡ï¼Œç›®æ ‡ä¼šè¢«æ®‹åºŸ %d 回åˆï¼Œé™ä½Ž %d%% 战斗,法术和精神速度。 + é™„åŠ å¼‚å¸¸çŠ¶æ€çš„å‡ çŽ‡å—命ä¸å€¼æå‡ï¼Œå¼‚常状æ€æ•ˆæžœå—çµå·§å€¼æå‡ã€‚]], "tformat") +t("Nimble Movements", "çµå·§ç§»åŠ¨", "talent name") +t("@Source@ dashes quickly!", "@Source@快速移动!", "_t") +t("You can not do that currently.", "ç›®å‰ä½ ä¸èƒ½è¿™æ ·åšã€‚", "logPlayer") +t("You cannot dash through that!", "ä½ ä¸èƒ½ç©¿è¿‡åŽ»ï¼", "logPlayer") +t("Quickly and quietly dash your way to the target square, if it is not blocked by enemies or obstacles. This talent will not break Stealth.", "如果没有敌人或障ç¢ç‰©çš„é˜»æŒ¡ï¼Œä½ å¯ä»¥å¿«é€Ÿè€Œå®‰é™åœ°å†²å‘ç›®æ ‡ä½ç½®ã€‚这个技能ä¸ä¼šæ‰“ç ´æ½œè¡Œã€‚", "tformat") +t("Hide in Plain Sight", "强制潜行", "talent name") +t("You cannot be stealthy with such heavy armour on!", "ä½ ä¸èƒ½åœ¨èº«ç€é‡ç”²çš„情况下潜行ï¼", "logPlayer") +t([[You have learned how to be stealthy even when in plain sight of your foes. You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away. + Your chance to succeed is determined by comparing %0.2f times your stealth power (currently %d) to the stealth detection of all enemies (reduced by 10%% per tile distance) that have a clear line of sight to you. + You always succeed if you are not directly observed. + This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position. + You estimate your current chance to hide as %0.1f%%.]], [[å³ä½¿åœ¨ä½ 的敌人é¢å‰ï¼Œä½ 也å¦ä¼šäº†å¦‚何éšèº«ã€‚ä¸ç®¡ä½ ä¸Žæ•Œäººæœ‰å¤šè¿‘ï¼Œä½ éƒ½å¯ä»¥å°è¯•æ½œè¡Œï¼Œä½†æ•Œäººè¶Šå°‘,è·ç¦»è¶Šè¿œé™ˆåŠŸçŽ‡è¶Šé«˜ã€‚ + ä½ çš„æˆåŠŸçŽ‡å–å†³äºŽä½ æ½œè¡Œå¼ºåº¦çš„%0.2få€ï¼ˆå½“å‰å€¼ %d ),以åŠæ‰€æœ‰èƒ½åœ¨è§†é‡Žé‡Œçœ‹åˆ°ä½ æ•Œäººçš„ä¾¦æµ‹æ½œè¡Œèƒ½åŠ›ï¼ˆç¦»ä½ è·ç¦»æ¯æœ‰ä¸€æ ¼åˆ™ä¸‹é™10%%)。 + å¦‚æžœæ²¡æœ‰æ•Œäººèƒ½çœ‹åˆ°ä½ ï¼Œä½ ä¸€å®šä¼šæ½œè¡ŒæˆåŠŸã€‚ + 这一技能会é‡ç½®æ½œè¡ŒæŠ€èƒ½çš„冷å´æ—¶é—´ã€‚如果使用æˆåŠŸçš„è¯ï¼Œæ‰€æœ‰æ•Œäººéƒ½ä¼šå¤±åŽ»å¯¹ä½ ä½ç½®çš„感知。 + ä½ ä¼°è®¡ä½ ç›®å‰ä½¿ç”¨è¿™ä¸€æŠ€èƒ½çš„æˆåŠŸçŽ‡ä¸º%0.1f%%。]], "tformat") +t("Unseen Actions", "行动如风", "talent name") +t([[You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth. When you perform such an action while stealthed, you have a chance to stay hidden. + Success is more likely against fewer opponents and is determined by comparing %0.2f times your stealth power (currently %d) to the stealth detection (reduced by 10%% per tile distance) of all enemies that have a clear line of sight to you. + Your base chance of success is 100%% if you are not directly observed, and good or bad luck may also affect it. + You estimate your current chance to maintain stealth as %0.1f%%.]], [[ä½ å¦ä¼šåœ¨æ½œè¡ŒçŠ¶æ€ä¸‹ä½¿ç”¨ä¸€äº›é€šå¸¸ä¼šæ‰“ç ´æ½œè¡Œçš„æŠ€èƒ½ï¼ˆå¦‚æ”»å‡»ï¼Œä½¿ç”¨ç‰©å“â€¦â€¦ï¼‰å½“ä½ åœ¨éšèº«çŠ¶æ€ä¸‹è¿™ä¹ˆåšçš„æ—¶å€™ï¼Œä½ æœ‰ä¸€å®šæ¦‚çŽ‡ä¸ä¼šæ‰“ç ´æ½œè¡ŒçŠ¶æ€ã€‚ + ä½ çš„æˆåŠŸçŽ‡å–å†³äºŽä½ æ½œè¡Œå¼ºåº¦çš„%0.2få€ï¼ˆå½“å‰å€¼ %d ),以åŠæ‰€æœ‰èƒ½åœ¨è§†é‡Žé‡Œçœ‹åˆ°ä½ æ•Œäººçš„ä¾¦æµ‹æ½œè¡Œèƒ½åŠ›ï¼ˆç¦»ä½ è·ç¦»æ¯æœ‰ä¸€æ ¼åˆ™ä¸‹é™10%%)。 + å½“ä½ ä¸åœ¨æ•Œäººçš„视野内时,基础æˆåŠŸçŽ‡ä¸º 100%% ï¼Œè¿™ä¸€å‡ çŽ‡è¿˜å—ä½ çš„è¿æ°”å½±å“。 + ä½ ä¼°è®¡å½“å‰æˆåŠŸçŽ‡ä¸º %0.1f%% 。]], "tformat") +t("Hack'n'Back", "燕回斩", "talent name") +t("You hit your target, doing %d%% damage, distracting it while you jump back %d squares away.", "ä½ æ‰“å‡»ç›®æ ‡é€ æˆ %d%% 伤害,分散它的注æ„力并往回跳 %d ç 。", "tformat") +t("Mobile Defence", "轻装防御", "talent name") +t("Whilst wearing leather or lighter armour, you gain %d%% Defense and %d%% Armour hardiness.", "å½“ä½ è£…å¤‡çš®ç”²æˆ–è½»ç”²æ—¶ï¼Œä½ ä¼šå¢žåŠ %d%% 近身闪é¿å’Œ %d%% 护甲强度。", "tformat") +t("Light of Foot", "è¸é›ªæ— ç—•", "talent name") +t([[You are light on your feet, handling your armour better. Each step you take regenerates %0.2f stamina, and your fatigue is permanently reduced by %0.1f%%. + At level 3 you are able to walk so lightly that you never trigger traps that require pressure.]], [[ä½ çš„æ¥ä¼å¾ˆè½»å¿«ï¼Œä½¿ä½ 能更好的适应盔甲的é‡é‡ã€‚æ¯ç§»åŠ¨ä¸€æ¥ä½ å¯ä»¥å›žå¤ %0.2f ä½“åŠ›ï¼Œå¹¶ä¸”ä½ çš„ç–²åŠ³å€¼æ°¸ä¹…å‡å°‘ %0.1f%% 。 + 在ç‰çº§3æ—¶ä½ çš„è„šæ¥éžå¸¸è½»å¿«ï¼Œä»¥è‡³äºŽä½ ä¸ä¼šè§¦å‘压力å¼é™·é˜±ã€‚]], "tformat") +t("Strider", "凌波微æ¥", "talent name") +t("You literally dance around your foes, increasing your movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.", "ä½ åœ¨æ•Œäººå‘¨å›´è·³èµ·åŽä¸½çš„èˆžè¹ˆï¼Œå¢žåŠ %d%% 移动速度并å‡å°‘燕回斩ã€å†²é”‹ã€é€ƒè„±å’Œå›žé¿æŠ€èƒ½ %d 回åˆã€‚", "tformat") +t("Charm Mastery", "饰å“掌æ¡", "talent name") +t("Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns by %d%%.", "ä½ çµæ´»çš„å¤´è„‘ï¼Œä½¿ä½ å¯ä»¥æ›´åŠ 有效的使用饰å“(é”æ–ã€å›¾è…¾å’Œé¡¹åœˆï¼‰ï¼Œå‡å°‘ %d%% 饰å“的冷å´æ—¶é—´ã€‚", "tformat") +t("Piercing Sight", "洞察视界", "talent name") +t([[You look at your surroundings with more intensity than most people, allowing you to see stealthed or invisible creatures. + Increases stealth detection by %d and invisibility detection by %d. + The detection power increases with your Cunning.]], [[ä½ æ¯”å¤§å¤šæ•°äººéƒ½æ›´åŠ æ³¨æ„仔细观察周围的动é™ï¼Œä½¿ä½ 能å‘觉éšå½¢å’Œæ½œè¡Œçš„生物。 + æå‡ä¾¦æµ‹æ½œè¡Œç‰çº§ %d 并æå‡ä¾¦æµ‹éšå½¢ç‰çº§ %d 。 + å—çµå·§å½±å“ï¼Œä½ çš„ä¾¦æŸ¥å¼ºåº¦æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Precision", "弱点打击", "talent name") +t("You require two weapons to use this talent.", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Precision without dual wielding!", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[You have learned to hit the right spot, increasing your armor penetration by %d when dual wielding. + The Armour penetration bonus will increase with your Dexterity.]], [[ä½ å·²ç»å¦ä¼šæ‰“击弱点ä½ç½®ï¼ŒåŒæŒæ—¶å¢žåŠ ä½ %d 点护甲穿é€ã€‚ + å—æ•æ·å½±å“,护甲穿é€æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Momentum", "急速切割", "talent name") +t("You require two melee weapons to use this talent.", "ä½ éœ€è¦åŒæŒæ¦å™¨æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½", "logPlayer") +t("You cannot use Momentum without dual wielding melee weapons!", "ä½ åªæœ‰åŒæŒæ¦å™¨çš„时候æ‰å¯ä»¥ä½¿ç”¨æ€¥é€Ÿåˆ‡å‰²ï¼", "logPlayer") +t("When dual wielding, increases attack speed by %d%%, but drains stamina quickly (-6 stamina/turn).", "å½“ä½ åŒæŒæ¦å™¨æ—¶ï¼Œå¢žåŠ %d%% 攻击速度,快速消耗体力(-6体力/回åˆï¼‰ã€‚", "tformat") +t("Defensive Throw", "闪身投掷", "talent name") +t("#Source# slams #Target# into the ground!", "#Source#å°†#Target#掀翻在地ï¼", "logCombat") +t("#Source# throws #Target# to the ground!", "#Source#å°†#Target#扔到地上ï¼", "logCombat") +t("#Source# misses a defensive throw against #Target#!", "#Source#对#Target#çš„å击没有命ä¸!", "logCombat") +t([[When you avoid a melee blow while unarmed, you have a %d%% chance to throw the target to the ground. If the throw lands, the target will take %0.2f damage and be dazed for 2 turns, or %0.2f damage and be stunned for 2 turns if the target is grappled. You may attempt up to %0.1f throws per turn. + The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.]], [[å½“ä½ é—ªé¿ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œå¦‚æžœä½ æ²¡æœ‰è£…å¤‡æ¦å™¨ä½ 有 %d%% æ¦‚çŽ‡å°†ç›®æ ‡æ‘”åˆ°åœ°ä¸Šã€‚ + å¦‚æžœç›®æ ‡è¢«æˆåŠŸæ‘”å€’ï¼Œåˆ™ä¼šé€ æˆ %0.2f ä¼¤å®³ä¸”ç›®æ ‡è¢«çœ©æ™•2回åˆæˆ–æ‰¿å— %0.2f 伤害。åŒæ—¶ç›®æ ‡è‹¥è¢«æŠ“å–,则会被震慑2回åˆã€‚ + æ¯å›žåˆè‡³å¤šè§¦å‘ %0.1f 次。 + å—命ä¸å’Œç‰©ç†å¼ºåº¦å½±å“ï¼Œæ‘”æŠ•æ¦‚çŽ‡å’Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚ + 触å‘次数å—力é‡å’Œæ•æ·å½±å“。]], "tformat") +t("Roundhouse Kick", "回旋踢", "talent name") +t([[Attack your foes in a frontal arc with a roundhouse kick, which deals %0.2f physical damage and knocks your foes back 4 grids. This will break any grapples you're maintaining + The damage improves with your Physical Power.]], [[施展回旋踢攻击å‰æ–¹æ•Œäººï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³å¹¶å‡»é€€ç›®æ ‡4æ ¼ã€‚è¿™é¡¹æ”»å‡»ä¼šå–æ¶ˆä½ çš„æŠ“å–效果。 + å—物ç†å¼ºåº¦å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Bone Nova", "白骨新星", "talent name") +t([[Fire bone spears in all directions, hitting all foes within radius %d for %0.2f physical damage, and inflicting bleeding for another %0.2f damage over 5 turns. + The damage will increase with your Spellpower.]], [[å‘所有方å‘射出骨矛,对 %d ç èŒƒå›´å†…æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 物ç†ä¼¤å®³,åŒæ—¶åœ¨ 5 回åˆå†…é€ æˆ %0.2f æµè¡€ä¼¤å®³ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shadow Ambush", "æš—å½±ä¼å‡»", "talent name") +t([[You reach out with shadowy vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns. + The chance to hit improves with your Accuracy.]], [[ä½ å‘ç›®æ ‡ç”©å‡º 1 é“å½±ä¹‹ç»³ç´¢ï¼Œå°†ç›®æ ‡æ‹‰å‘ä½ å¹¶æ²‰é»˜å®ƒ %d 回åˆï¼ŒåŒæ—¶çœ©æ™•ç›®æ ‡ 2 回åˆã€‚ + å—命ä¸å½±å“,技能命ä¸çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Ambuscade", "影分身", "talent name") +t("Not enough space to invoke your shadow!", "没有足够的空间å¬å”¤é˜´å½±ã€‚", "logPlayer") +t("A dark shadowy form in the shape of %s.", "一团黑暗的形体模仿了%sçš„å½¢æ€ã€‚", "tformat") +t("Shadow of %s", "%sçš„å½±å", "tformat") +t([[You take full control of your own shadow for %d turns. + Your shadow possesses your talents and stats, has %d%% life and deals %d%% damage, -30%% all resistances, -100%% light resistance and +100%% darkness resistance. + Your shadow is permanently stealthed (%d power), and all melee damage it deals is converted to darkness damage. + The shadow cannot teleport. + If you release control early or if it leaves your sight for too long, your shadow will dissipate.]], [[ä½ åœ¨ %d 回åˆå†…å®Œå…¨æŽ§åˆ¶ä½ çš„å½±å。 + ä½ çš„å½±åç»§æ‰¿äº†ä½ çš„å¤©èµ‹å’Œå±žæ€§ï¼Œæ‹¥æœ‰ä½ %d%% çš„ç”Ÿå‘½å€¼å¹¶é€ æˆç‰åŒäºŽä½ %d%% 的伤害, -30%% 所有抵抗, -100%% å…‰å±žæ€§æŠµæŠ—å¹¶å¢žåŠ 100%% 暗影抵抗。 + ä½ çš„å½±å处于永久潜行状æ€ï¼ˆ %d æ½œè¡Œå¼ºåº¦ï¼‰å¹¶ä¸”å®ƒæ‰€é€ æˆçš„所有近战伤害å‡ä¼šè½¬åŒ–为暗影伤害。 + å¦‚æžœä½ æå‰è§£é™¤æŽ§åˆ¶æˆ–è€…å®ƒç¦»å¼€ä½ çš„è§†é‡Žæ—¶é—´è¿‡é•¿ï¼Œä½ çš„å½±åˆ†èº«ä¼šè‡ªåŠ¨æ¶ˆå¤±ã€‚]], "tformat") +t("Shadow Leash", "æš—å½±æŸç¼š", "talent name") +t("%s resists the shadow!", "%s抵抗了阴影ï¼", "logSeen") +t([[For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for %d turns. + The chance to hit improves with your Accuracy.]], [[ä½¿ä½ çš„æ¦å™¨ç«‹åˆ»è½¬åŒ–为暗影之缚形æ€ï¼Œå¤ºå–ç›®æ ‡æ¦å™¨ï¼Œç¼´æ¢°ç›®æ ‡ %d 回åˆã€‚ + å—命ä¸å½±å“,技能命ä¸çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Dismay", "黑暗痛苦", "talent name") +t("Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f%% chance of becoming dismayed for %d turns. When dismayed, the first melee attack against the foe will result in a critical hit.", "在黑暗光环里的æ¯ä¸€ä¸ªç›®æ ‡æ¯å›žåˆå¿…é¡»ä¸Žä½ çš„ç²¾ç¥žå¼ºåº¦è¿›è¡Œè±å…鉴定,未通过鉴定则有 %0.1f%% 概率å—到黑暗痛苦æŒç» %d 回åˆï¼Œä½ 对å—é»‘æš—ç—›è‹¦æŠ˜ç£¨çš„ç›®æ ‡è¿›è¡Œçš„é¦–æ¬¡è¿‘æˆ˜æ”»å‡»å¿…å®šæš´å‡»ã€‚", "tformat") +t("Shadow Empathy", "阴影链接", "talent name") +t([[You are linked to your shadows for %d turns, diverting %d%% of all damage you take to a random shadow. + Effect increases with Mindpower.]], [[ ä½ è¿žæŽ¥åˆ°ä½ çš„é˜´å½±ï¼ŒæŒç» %d 回åˆï¼Œå°†ä½ å—到的伤害的 %d%% 转移至éšæœºæŸä¸ªé˜´å½±ä¸Šã€‚ + å—精神强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Circle of Blazing Light", "炽焰之阵", "talent name") +t([[Creates a circle of radius %d at your feet; the circle lights up affected tiles, increases your positive energy by %d each turn and deals %0.2f light damage and %0.2f fire damage per turn to everyone else within its radius. The circle lasts %d turns. + The damage will increase with your Spellpower.]], [[åœ¨ä½ çš„è„šä¸‹åˆ¶é€ ä¸€ä¸ª %d ç åŠå¾„的法阵,它会照亮范围区域,æ¯å›žåˆå¢žåŠ %d æ£èƒ½é‡å¹¶é€ æˆ %0.2f 光系伤害和 %0.2f ç«ç„°ä¼¤å®³ã€‚ + 阵法æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/objects.lua" + +t("Yiilkgur abilities.", "ä¼Šå…‹æ ¼çš„èƒ½åŠ›ã€‚", "_t") +t("fortress", "å ¡åž’", "_t") +t("sher'tul", "å¤Â·å›¾å°”", "talent category") +t("Spell abilities of the various objects of the world.", "世界上å„ç§ç‰©å“的法术能力。", "_t") +t("object spells", "物å“法术", "_t") +t("spell", "法术", "talent category") +t("Abilities of the various objects of the world.", "世界上å„ç§ç‰©å“的技能。", "_t") +t("object powers", "物å“能力", "_t") +t("other", "其他", "talent category") +t("Techniques of the various objects of the world.", "世界上å„ç§ç‰©å“的战技。", "_t") +t("technique", "æ ¼æ–—", "talent category") +t("Wild gifts of the various objects of the world.", "世界上å„ç§ç‰©å“的自然力é‡ã€‚", "_t") +t("wild-gift", "自然", "talent category") +t("Powers of the various objects of the world.", "世界上å„ç§ç‰©å“的能力。", "_t") +t("misc", "æ‚项", "talent category") +t("object techniques", "物å“战技", "_t") +t("charms", "护符", "talent name") +t("Arcane Supremacy", "奥术至尊", "talent name") +t("Removes up to %d detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.", "移除 %d 个负é¢é”æ³•æ•ˆæžœï¼Œå¹¶ä¸”ä½¿ä½ è¿›å…¥å¥¥æœ¯å¼ºåŒ–çŠ¶æ€ 10 回åˆï¼Œå¢žåŠ 5 点法术强度和法术è±å…,æ¯ç§»é™¤ä¸€ä¸ª DEBUFF,é¢å¤–å¢žåŠ 5 点法术强度和法术è±å…。", "tformat") +t("Attune Mindstar", "çµæ™¶è°ƒè°", "talent name") +t("@Source@ refocuses the energies of %s mindstar.", "@Source@é‡æ–°æ±‡é›†%sçµæ™¶ä¸çš„能é‡ã€‚", "tformat") +t("You attune your %s to deal #ORANGE#mind#LAST# damage.", "ä½ è°ƒè°äº†ä½ çš„ %s ï¼Œä½¿å…¶é€ æˆ#ORANGE#精神#LAST#伤害。", "logPlayer") +t("You attune your %s to deal #LIGHT_GREEN#nature#LAST# damage.", "ä½ è°ƒè°äº†ä½ çš„ %s ï¼Œä½¿å…¶é€ æˆ#ORANGE#自然#LAST#伤害。", "logPlayer") +t("Alter the flow of energies of your equiped mindstars, changing their damage type between nature and mind.", "改å˜çµæ™¶ä¸æµåŠ¨çš„能é‡æ€§è´¨ï¼Œå°†ä¼¤å®³ç±»åž‹åœ¨è‡ªç„¶ä¼¤å®³å’Œç²¾ç¥žä¼¤å®³é—´åˆ‡æ¢ã€‚", "tformat") +t("Command Staff", "法æ–掌控", "talent name") +t("@Source@ refocuses the energies of %s staff.", "@Source@é‡æ–°æ±‡é›†%s法æ–ä¸çš„能é‡ã€‚", "tformat") +t("You must be holding a staff.", "ä½ å¿…é¡»æŒæœ‰æ³•æ–。", "logPlayer") +t("Command Staff: ", "法æ–掌控: ", "_t") +t("Alter the flow of energies through a staff.", "改å˜æ³•æ–ä¸æµåŠ¨çš„能é‡æ€§è´¨ã€‚", "tformat") +t("Ward", "守护", "_t") +t([[Bring a damage-type-specific ward into being. The ward will fully negate as many attacks of its element as it has charges. + You can activate the following wards: %s]], [[激活指定伤害类型的抵抗状æ€ï¼Œèƒ½å¤Ÿå®Œå…¨æŠµæŠ—对应属性的伤害。抵抗次数由é”æ–决定。 + ä½ èƒ½æ¿€æ´»çš„ä¼¤å®³ç±»åž‹æœ‰ï¼š %s]], "tformat") +t("Teleport to the ground", "返回地é¢", "talent name") +t("Use Yiilkgur's teleporter to teleport to the ground.", "ä½¿ç”¨ä¼Šå…‹æ ¼çš„ä¼ é€é˜µä¼ é€å›žåœ°é¢ã€‚", "tformat") +t("Block", "æ ¼æŒ¡", "talent name") +t("You require a shield to use this talent.", "ä½ éœ€è¦ä¸€é¢ç›¾ç‰Œæ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("None", "æ— ", "_t") +t(" and ", "å’Œ", "_t") +t(" Increases your spell save by %d for that turn.", " 那回åˆå¢žåŠ %d 点法术è±å….", "tformat") +t(" Reflects all blocked damage back to the source.", " åå¼¹æ‰€æœ‰æ ¼æŒ¡çš„ä¼¤å®³ã€‚", "_t") +t(" All blocked damage heals the wielder.", " æ‰€æœ‰æ ¼æŒ¡çš„ä¼¤å®³å€¼ä¼šæ²»ç–—çŽ©å®¶ã€‚", "_t") +t([[Raise your shield into blocking position for 2 turns reducing all non-Mind damage by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (the next weapon attack will instead deal 200%% damage) for one turn. + Counterstrike can normally only effect one enemy per block. + If any damage was successfully blocked this effect will be removed at the start of your turn. + If the shield has damage resistance to the blocked damage type the block value is increased by 50%%. + + Current Bonuses: %s%s%s%s]], [[ä¸¾èµ·ä½ çš„ç›¾ç‰Œè¿›å…¥é˜²å¾¡å§¿æ€ 2 回åˆï¼Œå‡å°‘所有éžç²¾ç¥žæ”»å‡»ä¼¤å®³ %d ã€‚å¦‚æžœä½ å®Œå…¨æ ¼æŒ¡äº†ä¸€æ¬¡æ”»å‡»ï¼Œæ”»å‡»è€…å°†é到一次致命的åå‡»ï¼ˆä¸€æ¬¡æ™®é€šæ”»å‡»å°†é€ æˆ 200%% 伤害),æŒç» 1 回åˆã€‚ + æ¯æ¬¡æ ¼æŒ¡é€šå¸¸åªèƒ½å击一个敌人。 + 如果有任何伤害被æˆåŠŸæ ¼æŒ¡ï¼Œæ¤æ•ˆæžœå°†åœ¨å›žåˆå¼€å§‹æ—¶ç§»é™¤ã€‚ + å¦‚æžœç›¾ç‰Œå¯¹æ ¼æŒ¡ä¼¤å®³ç±»åž‹æœ‰ä¼¤å®³æŠ—æ€§ï¼Œåˆ™æ ¼æŒ¡å€¼å¢žåŠ 50%% 。 + + 当å‰åŠ æˆï¼š%s%s%s%s]], "tformat") +t("Bloom Heal", "å¤èŠ±ä¹‹æ„ˆ", "talent name") +t([[Call upon the power of nature to regenerate your body for %d life every turn for 6 turns. + The life healed will increase with the Willpower stat.]], [[呼唤自然的力é‡æ¯å›žåˆæ¢å¤ä½ %d 生命值æŒç» 6 回åˆã€‚ + å—æ„å¿—å½±å“,æ¢å¤é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Destroy Magic", "ç¦é”", "talent name") +t("%s's animating magic is disrupted!", "%s çš„é”法力é‡è¢«å¹²æ‰°äº†ï¼", "logSeen") +t("The target has a %d%% chance (stacking to a maximum of %d%%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.", " ç›®æ ‡æœ‰ %d%% 概率(最大å åŠ è‡³ %d%% )施法失败率。ç‰çº§ 2 æ—¶é”法效果å¯èƒ½ä¼šè¢«æ‰“æ–。ç‰çº§ 3 æ—¶æŒç»æ€§æ³•æœ¯å¯èƒ½ä¼šè¢«æ‰“æ–。ç‰çº§ 5 æ—¶é”法生物和ä¸æ»æ—å¯èƒ½ä¼šè¢«éœ‡æ…‘。", "tformat") +t("Battle Trance", "战æ„勃å‘", "talent name") +t("You overdose on the honeyroot sap!", "ä½ å—‘è¯è¿‡é‡ï¼Œæ··ä¹±äº†ï¼", "logPlayer") +t([[You enter into a fighting trance, gaining 15%% resist all, losing 15 mindpower, but gaining 20 mental save. However, each turn after the fifth that this talent is active, there is a chance that you will be overcome and become confused. +This does not take a turn to use.]], [[ä½ è¿›å…¥äº†æˆ˜æ–—ç‹‚çƒçŠ¶æ€ï¼ŒèŽ·å¾— 15%% 全体伤害抗性,å‡å°‘ 15 点精神强度并获得 20 点精神è±å…。技能激活 5 回åˆåŽï¼Œæ¯å›žåˆä½ éƒ½æœ‰ä¸€å®šå‡ çŽ‡ç–²åŠ³ï¼Œç»ˆæ¢æŠ€èƒ½å¹¶è¿›å…¥æ··ä¹±çŠ¶æ€ã€‚ +使用这一技能ä¸æ¶ˆè€—回åˆ]], "tformat") +t("Soul Purge", "解放çµé‚", "talent name") +t("Remove any talent Morrigor has absorbed.", "除去 Morrigor å¸æ”¶çš„所有技能。", "tformat") +t("Dig", "挖掘", "talent name") +t("You require a digger to dig.", "挖掘需è¦è£…备锄头。", "logPlayer") +t("digging", "æ£åœ¨æŒ–掘", "_t") +t("dug", "挖掘了", "_t") +t("You have been interrupted!", "ä½ è¢«æ‰“æ–ï¼", "logPlayer") +t([[Dig/cut a tree/... + Digging takes %d turns (based on your currently best digger available).]], " 挖掘消耗 %d å›žåˆ ( åŸºäºŽä½ æºå¸¦çš„最好锄头 )。", "tformat") +t("Shivgoroth Form", "è¥¿å¼—æ ¼ç½—æ–¯å½¢æ€", "talent name") +t("You are already a Shivgoroth!", "ä½ å·²ç»æ˜¯å¯’å†°å…ƒç´ äº†ï¼", "logPlayer") +t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns. + While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done. + The power will increase with your Spellpower.]], [[ä½ å¸æ”¶å‘¨å›´çš„å¯’å†°å›´ç»•ä½ ï¼Œå°†è‡ªå·±è½¬å˜ä¸ºçº¯ç²¹çš„å†°å…ƒç´ â€”â€”è¥¿å¼—æ ¼ç½—æ–¯ï¼ŒæŒç» %d 回åˆã€‚ + 转化æˆå…ƒç´ åŽï¼Œä½ ä¸éœ€è¦å‘¼å¸å¹¶èŽ·å¾—ç‰çº§ %d 的冰雪风暴,获得 %d%% 切割和震慑抵抗, %d%% 寒冰抗性 ,所有冰冷伤害å¯å¯¹ä½ 产生治疗,治疗é‡åŸºäºŽä¼¤å®³å€¼çš„ %d%% 。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Mental Refresh", "振作精神", "talent name") +t("Reset up to 3 wild gift, psionic or cursed talents.", "刷新至多 3 个自然,超能或诅咒系技能。", "tformat") +t("Dagger Block", "åŒ•é¦–æ ¼æŒ¡", "talent name") +t([[Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200%% damage) for one turn and be left disarmed for 3 turns. + The blocking value will increase with your Dexterity and Cunning.]], [[ ä¸¾èµ·ä½ çš„åŒ•é¦–æ¥æ ¼æŒ¡æ”»å‡»ä¸€å›žåˆï¼Œå‡å°‘所有物ç†ä¼¤å®³ %d ç‚¹ã€‚å¦‚æžœä½ å®Œå…¨æ ¼æŒ¡äº†ä¸€æ¬¡æ”»å‡»çš„ä¼¤å®³ï¼Œæ”»å‡»è€…å°†è¿›å…¥è‡´å‘½çš„è¢«å击状æ€ï¼ˆå¯¹å…¶è¿›è¡Œçš„ä¸€æ¬¡æ”»å‡»ä¼¤å®³å¢žåŠ åˆ° 200%% )一回åˆå¹¶è¢«ç¼´æ¢°ä¸‰å›žåˆã€‚ + æ ¼æŒ¡å€¼éšæ•æ·å’Œçµå·§å¢žåŠ 。]], "tformat") +t("Shieldsmaiden Aura", "女æ¦ç¥žä¹‹å®ˆæŠ¤", "talent name") +t("#CRIMSON#%s's shield deflects the blow!", "#CRIMSON#%s的盾牌让攻击å‘生了åæ–œï¼", "logSeen") +t("Can block up to 1 hit per 10 turns.", "æ¯ 10 回åˆèƒ½è‡ªåŠ¨æŠµæŠ—一次攻击。", "tformat") +t("Psionic Maelstrom", "çµèƒ½é£Žæš´", "talent name") +t("For the next 8 turns, powerful blasts of psionic energies will erupt from you, doing %d damage.", "æŽ¥ä¸‹æ¥ 8 回åˆå†…,强大的çµèƒ½èƒ½é‡åœ¨ä½ 身边爆å‘ï¼Œé€ æˆ %d 伤害。", "tformat") +t("Melee retaliation", "近战报å¤", "talent name") +t("Intermediary for melee retaliation.", "近战å伤的ä¸ä»‹ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/races.lua" + +t("higher", "高ç‰äººç±»", "_t") +t("Wrath of the Highborn", "高ç‰äººç±»ä¹‹æ€’", "talent name") +t([[Call upon the power of the Highborn, increasing all damage by %d%% and reducing all damage taken by %d%% for 5 turns. + The bonus will increase with your Magic.]], [[å¬å”¤é«˜ç‰äººç±»çš„力é‡ï¼Œå¢žåŠ 所有伤害 %d%% ,å‡å°‘å—到的所有伤害 %d%% ,æŒç»5回åˆã€‚ + 增益效果å—é”åŠ›å€¼åŠ æˆã€‚]], "tformat") +t("Overseer of Nations", "è¿œè§å“识", "talent name") +t([[While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties. + Their nature grants them better senses than other humans. + Increase blindness immunity by %d%%, maximum sight range by %d, and increases existing infravision, and heightened senses range by %d. + At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]], [[虽然高ç‰äººç±»çš„高贵血统并ä¸æ„味ç€ç»Ÿæ²»ä»–人——他们也没有特别的æ„æ„¿åŽ»é‚£æ ·åšâ€”—但是他们ç»å¸¸æ‰¿æ‹…更高的义务。 + 他们的本能使得他们比别人有更强的直觉。 + å¢žåŠ %d%% 目盲å…ç–« , æ高 %d 点最大视野范围并æ高 %d 光照ã€å¤œè§†åŠæ„Ÿåº”范围。 + 技能ç‰çº§ 5 时,æ¯æ¬¡ä½ 命ä¸ç›®æ ‡ï¼Œä½ 将获得 15 æ ¼èŒƒå›´å†…åŒç±»åž‹ç”Ÿç‰©æ„ŸçŸ¥èƒ½åŠ›ï¼ŒæŒç» 5 回åˆã€‚]], "tformat") +t("Born into Magic", "é”法亲和", "talent name") +t([[Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being. + Increase spell save by %d and arcane resistance by %d%%. + Also, when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]], [[高ç‰äººç±»ä»¬æœ€åˆæ˜¯åœ¨åŽ„æµçºªç”±å”å…‹é›·å¤«åˆ›é€ çš„ã€‚ä»–ä»¬å¤©ç”Ÿå…·æœ‰é”法天赋。 + æ高 %d 点法术è±å…å’Œ %d%% 奥术抵抗。 + æ¯æ¬¡é‡Šæ”¾ä¼¤å®³æ³•æœ¯æ—¶ï¼Œ 5 回åˆå†…该伤害类型获得 20%% ä¼¤å®³åŠ æˆã€‚(该效果有冷å´æ—¶é—´ã€‚)]], "tformat") +t("Highborn's Bloom", "生命绽放", "talent name") +t([[Activate some of your inner magic, using it to power your abilities. For the next %d turns all active talents will be used without resource cost. + Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply. + ]], [[æ¿€æ´»ä½ çš„å†…åœ¨æ½œåŠ›ï¼Œä»¥æé«˜ä½ çš„èƒ½åŠ›ã€‚ + åœ¨æŽ¥ä¸‹æ¥ %d 回åˆä¸å¯æ— 消耗使用技能。 + ä½ çš„èƒ½é‡å€¼ä»éœ€è¦æ»¡è¶³ä½¿ç”¨è¿™äº›æŠ€èƒ½çš„最低能é‡éœ€æ±‚,且技能ä»æœ‰å‡ 率会失败。]], "tformat") +t("shalore", "æ°¸æ’ç²¾çµ", "_t") +t("Grace of the Eternals", "ä¸æœ½çš„æ©èµ", "talent name") +t([[Call upon the grace of the Eternals to increase your global speed by %d%% for 5 turns. + The speed bonus will increase with your Dexterity or Magic (whichever is higher).]], [[å¬å”¤ä¸æœ½çš„æ©èµä¹‹åŠ›æ¥å¢žåŠ ä½ %d%% 的整体速度,æŒç» 5 回åˆã€‚ + å—æ•æ·å’Œé”法ä¸è¾ƒé«˜ä¸€é¡¹å½±å“,速度会有é¢å¤–çš„æå‡ã€‚]], "tformat") +t("Magic of the Eternals", "ä¸æœ½çš„é”法", "talent name") +t([[Reality bends slightly in the presence of a Shaloren due to their inherent magical nature. + Increases critical chance by %d%% and critical strike power by %d%%.]], [[å› ä¸ºæ°¸æ’ç²¾çµçš„自然é”法,现实å‘生了轻微的æ‰æ›²ã€‚ + æ高 %d%% 的暴击概率和 %d%% 暴击伤害。]], "tformat") +t("Secrets of the Eternals", "ä¸æœ½çš„秘密", "talent name") +t([[As the only immortal race of Eyal, Shaloren have learnt over the long years to use their innate inner magic to protect themselves. + %d%% chance to become invisible (power %d) for 5 turns when hit by a blow doing at least 10%% of your total life.]], [[作为埃亚尔仅å˜çš„å¤è€ç§æ—,永æ’ç²¾çµåœ¨æ¼«é•¿çš„å²æœˆé‡Œå¦ä¹ 到如何用他们与生俱æ¥çš„精神é”法ä¿æŠ¤è‡ªå·±ã€‚ + %d%% 的概率使自身进入éšå½¢çŠ¶æ€ï¼ˆ %d 点éšå½¢ç‰çº§ï¼‰ï¼Œå½“承å—至少 10%% 总生命值的伤害时触å‘,æŒç» 5 回åˆã€‚]], "tformat") +t("Timeless", "超越永æ’", "talent name") +t([[The world grows old as you stand through the ages. To you, time is different. + Reduces the time remaining on detrimental effects by %d, most cooling down talents by %d, and increases the time remaining on beneficial effects by %d (up to 2 times the current duration).]], [[世界在ä¸æ–çš„å˜è€ï¼Œè€Œä½ 似乎永æ’ä¸å˜ã€‚å¯¹äºŽä½ æ¥è¯´ï¼Œæ—¶é—´æ˜¯ä¸åŒå¯»å¸¸çš„。 + å‡å°‘ %d 回åˆè´Ÿé¢çŠ¶æ€çš„æŒç»æ—¶é—´ï¼Œå‡å°‘技能 %d 回åˆå†·å´æ—¶é—´ç›´è‡³å†·å´å¹¶å¢žåŠ %d 回åˆå¢žç›ŠçŠ¶æ€çš„æŒç»æ—¶é—´ï¼ˆè‡³å¤šå»¶é•¿ä¸ºå‰©ä½™æ—¶é—´çš„两å€ï¼‰ã€‚]], "tformat") +t("thalore", "自然精çµ", "_t") +t("Gift of the Woods", "森林的æ©èµ", "talent name") +t([[Call upon nature to regenerate your body for %d life every turn and increase healing mod by %d%% for 8 turns. + The life healed will increase with your Willpower or Constitution (whichever is higher).]], [[å¬å”¤è‡ªç„¶çš„力é‡ï¼Œæ¯å›žåˆæ¢å¤ %d ç”Ÿå‘½å€¼ï¼Œæ²»ç–—ç³»æ•°å¢žåŠ %d%% ,æŒç» 8 回åˆã€‚ + 生命æ¢å¤é‡å—æ„志值或体质值ä¸è¾ƒé«˜ä¸€é¡¹åŠ æˆã€‚]], "tformat") +t("Verdant", "亲近自然", "talent name") +t([[Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them. + You gain %d%% Nature and Acid damage affinity.]], [[自然精çµå¯¹è‡ªç„¶å…ƒç´ 有亲和力,这让它们在å—到伤害时å¯ä»¥èŽ·å¾—一定的治疗。 + 获得 %d%% 自然和酸性伤害å¸æ”¶ã€‚]], "tformat") +t("Guardian of the Wood", "森林守护", "talent name") +t([[Thaloren are part of the wood; it shields them from corruption. + Increase disease immunity by %d%%, blight resistance by %0.1f%%, and all resistances by %0.1f%%.]], [[自然精çµæ˜¯æ£®æž—的一部分,森林ä¿æŠ¤ä»–们å…å—侵蚀。 + æ高 %d%% 疾病抵抗〠%0.1f%% 枯èŽæŠµæŠ—å’Œ %0.1f%% 所有抵抗。]], "tformat") +t("Nature's Pride", "自然的骄傲", "talent name") +t("treant", "æ ‘äºº", "_t") +t("A very strong near-sentient tree.", "一棵éžå¸¸å¼ºå¤§è€Œæœ‰æ„ŸçŸ¥èƒ½åŠ›çš„æ ‘ã€‚", "_t") +t([[Nature is with the Thaloren; they can always feel the call of the woods. + Summons two elite Treants to your side for 8 turns. + The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes. + Your Willpower (%d) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level. + Your increased damage, damage penetration, and many other stats will be inherited.]], [[自然与自然精çµåŒåœ¨ï¼Œä½ 他们å¯ä»¥æ—¶åˆ»æ„Ÿå—到森林的å¬å”¤ã€‚ + å¬å”¤ 2 ä¸ªç²¾è‹±æ ‘äººï¼ŒæŒç» 8 回åˆã€‚ + æ ‘äººçš„æ‰€æœ‰æŠµæŠ—å–å†³äºŽä½ çš„æž¯èŽæŠµæŠ—,并且å¯ä»¥éœ‡æ…‘ã€å‡»é€€å¹¶å˜²è®½ä½ 的敌人。 + ä½ çš„æ„志值 ( %d ) å°†ä¼šè¢«åŠ åˆ°å®ƒä»¬çš„æ‰€æœ‰éžé”法主è¦å±žæ€§å€¼ä¸Šï¼Œä»–们的技能ç‰çº§å—åˆ°ä½ è‡ªç„¶çš„éª„å‚²æŠ€èƒ½ç‰çº§çš„åŠ æˆã€‚ + ä½ çš„ä¼¤å®³åŠ æˆï¼Œä¼¤å®³ç©¿é€å’Œå…¶ä»–许多属性会被继承。]], "tformat") +t("dwarf", "矮人", "_t") +t("Resilience of the Dwarves", "é’¢ç‹é“骨", "talent name") +t([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns. + The bonuses will increase with your Constitution.]], [[å¬å”¤çŸ®äººä¸€æ—çš„ä¼ å¥‡è¡€ç»Ÿæ¥å¢žåŠ ä½ +%d 点护甲值, +%d%% 护甲硬度, +%d 点法术è±å…å’Œ +%d 物ç†è±å…,æŒç» 8 回åˆã€‚ + å—ä½ çš„ä½“è´¨å½±å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Stoneskin", "石化皮肤", "talent name") +t([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself. + When you are hit in melee, you have a 15%% chance to increase your armour total by %d for 5 turns and fully ignore the attack triggering it. + There is no cooldown to this effect; it can happen while already active.]], [[矮人皮肤是一ç§å¤æ‚的结构,它å¯ä»¥åœ¨å—到打击åŽè‡ªåŠ¨ç¡¬åŒ–。 + å½“ä½ è¢«è¿‘æˆ˜æ”»å‡»å‡»ä¸æ—¶æœ‰ 15%% çš„æ¦‚çŽ‡å¢žåŠ %d 点护甲值,æŒç» 5 回åˆï¼ŒåŒæ—¶æ— 视触å‘该效果的攻击。 + è¯¥æ•ˆæžœæ— å†·å´æ—¶é—´ï¼Œå¯é‡å¤è§¦å‘。]], "tformat") +t("Power is Money", "金钱就是力é‡", "talent name") +t([[Money is the heart of the Dwarven Empire; it rules over all other considerations. + Increases Physical, Mental and Spell Saves based on the amount of gold you possess. + +1 save every %d gold, up to +%d. (currently +%d)]], [[金钱是矮人王国的心è„,它控制了所有其他决ç–。 + åŸºäºŽä½ çš„é‡‘å¸æŒæœ‰é‡ï¼Œå¢žåŠ 物ç†ã€ç²¾ç¥žå’Œæ³•æœ¯æŠµæŠ—。 + +1 è±å…å€¼æ¯ %d å•ä½é‡‘å¸ï¼Œæœ€å¤§ +%d (å½“å‰ +%d )。]], "tformat") +t("Stone Walking", "穿墙术", "talent name") +t([[While the origins of the dwarves remain clouded in mystery to the other races, it is obvious that they share strong ties to the stone. + You can target any wall and immediately enter it, appearing on the other side. + This can pass through up to %d tiles (increases with Constitution and talent level).]], [[虽然矮人的起æºå¯¹å…¶ä»–ç§æ—æ¥è¯´å§‹ç»ˆæ˜¯ä¸è§£ä¹‹è°œï¼Œä½†æ˜¯å¾ˆæ˜¾ç„¶ä»–们的起æºä¸ŽçŸ³å¤´å¯†ä¸å¯åˆ†ã€‚ + ä½ å¯ä»¥æŒ‡å®šä»»ä½•ä¸€å µå¢™å¹¶ç«‹åˆ»ç©¿è¿‡å®ƒï¼Œå‡ºçŽ°åœ¨å¦ä¸€ä¾§ã€‚ + 穿墙è·ç¦»æœ€å¤§ %d ç (å—体质和分类天赋ç‰çº§å½±å“有é¢å¤–åŠ æˆï¼‰]], "tformat") +t("halfling", "åŠèº«äºº", "_t") +t("Luck of the Little Folk", "å°ä¸ç‚¹çš„幸è¿", "talent name") +t([[Call upon the luck and cunning of the Little Folk to increase your critical strike chance by %d%% and your saves by %d for 5 turns. + The bonus will increase with your Cunning.]], [[å¬å”¤å°ä¸ç‚¹çš„幸è¿å’Œæœºæ™ºæ¥æé«˜ä½ %d%% 暴击率和 %d è±å… 5 回åˆã€‚ + å—çµå·§å½±å“,æ¤æ•ˆæžœæœ‰é¢å¤–增益。]], "tformat") +t("Duck and Dodge", "é—ªé¿", "talent name") +t([[Halfling's incredible luck always kicks in at just the right moment to save their skin. + Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]], [[åŠèº«äººå¼ºå¤§çš„人å“在关键时刻总能ä¿ä»–们一命。 + æ¯å½“ä¸€æ¬¡æ”»å‡»å¯¹ä½ é€ æˆ %d%% ç”Ÿå‘½å€¼æˆ–æ›´å¤šä¼¤å®³æ—¶ï¼Œä½ å¯ä»¥èŽ·å¾—é¢å¤– %d%% é—ªé¿çŽ‡å’Œ %d 点闪é¿ï¼ˆåŸºäºŽå¹¸è¿å’Œå…¶ä»–é—ªé¿ç›¸å…³æ•°å€¼ï¼‰ï¼ŒæŒç» %d 回åˆã€‚]], "tformat") +t("Militant Mind", "好斗精神", "talent name") +t([[Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are. + If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).]], [[åŠèº«äººæ›¾æ˜¯ä¸€ä¸ªæœ‰ç»„织纪律的ç§æ—,敌人越多他们越团结。 + 如果有 2 ä¸ªæˆ–å¤šä¸ªæ•Œäººåœ¨ä½ çš„è§†é‡Žé‡Œï¼Œæ¯ä¸ªæ•Œäººéƒ½ä¼šä½¿ä½ 的所有强度和è±å…æ高 %0.1f 。(最多 5 个敌人)]], "tformat") +t("Indomitable", "ä¸å±ˆæ„å¿—", "talent name") +t([[Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. + Removes %d stun, daze, or pin effects and grants immunity to stuns, dazes and pins for %d turns.]], [[åŠèº«äººä»¥éªå‹‡å–„战闻å于世,他们曾ç»åœ¨æˆ˜åœºä¸Šå¯¹æŠ—其他ç§æ—上åƒå¹´ã€‚ + 立刻移除 %d ç§éœ‡æ…‘ã€çœ©æ™•å’Œå®šèº«çŠ¶æ€ï¼Œå¹¶ä½¿ä½ 对震慑ã€çœ©æ™•å’Œå®šèº«å…ç–« %d 回åˆã€‚ + 使用æ¤æŠ€èƒ½ä¸æ¶ˆè€—回åˆã€‚]], "tformat") +t("orc", "兽人", "_t") +t("Orcish Fury", "å…½æ—之怒", "talent name") +t([[Summons your lust for blood and destruction; especially when the odds are against you. + You increase your damage by 10%% + %0.1f%% per enemy you can see in line of sight of you (maximum 5 enemies, %0.1f%% bonus) for 3 turns. + The damage bonus will increase with your Constitution.]], [[æ¿€æ´»ä½ å¯¹æ€æˆ®å’Œç ´åçš„æ¸´æœ›ï¼Œå°¤å…¶æ˜¯å½“ä½ å¤å†›å¥‹æˆ˜ä¹‹æ—¶ã€‚ + ä½ è§†é‡Žä¸æ¯æœ‰ä¸€ä¸ªæ•Œäººï¼Œå¢žåŠ 所有伤害 10 %% + %0.1f%% (最多5个敌人, %0.1f%% ),æŒç» 3 回åˆã€‚ + å—体质影å“,增益有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hold the Ground", "å…½æ—å¿è€", "talent name") +t("#CRIMSON#%s roars with rage shaking off %d mental debuffs!", "#CRIMSON#%s愤怒地咆哮,摆脱了%d项精神负é¢æ•ˆæžœï¼", "logSeen") +t("Skirmisher", "散兵", "talent name") +t([[Orcs have seen countless battles, and won many of them. + You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy. + The resistance will scale with talent level and your Constitution. + Additionally, passively increase all damage penetration by %d%%.]], [[兽人们ç»åŽ†äº†è®¸å¤šæ¬¡æˆ˜äº‰ï¼Œå¹¶èŽ·èƒœäº†è®¸å¤šæ¬¡ã€‚ + ä½ é™¶é†‰äºŽæ€æˆ®ä½ 的敌人,æ¯æ¬¡æ€æ»æ•Œäººä½ 将获得 %d%% 的伤害抗性,æŒç» 2 回åˆã€‚ + å¢žåŠ çš„æŠ—æ€§åŸºäºŽä½ çš„æŠ€èƒ½ç‰çº§å’Œæ„志。 + è¢«åŠ¨å¢žåŠ %d%% 所有伤害穿é€ã€‚]], "tformat") +t("Pride of the Orcs", "å…½æ—è£è€€", "talent name") +t([[Call upon the will of all of the Orc Prides to survive this battle. + You remove up to %d detrimental effect(s) then heal for %d life. + The healing will increase with talent level and your Willpower.]], [[呼唤兽æ—è£è€€æ¥å’Œæ•Œäººæ‹¼æ。 + 移除 %d 个负é¢çŠ¶æ€å¹¶æ²»ç–— %d 生命值。 + å—æ„å¿—å½±å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("yeek", "夺心é”", "_t") +t("Dominant Will", "主导æ„å¿—", "talent name") +t("%s is immune to instakill and mind control effects!", "%så…ç–«å³æ»å’Œç²¾ç¥žæŽ§åˆ¶æ•ˆæžœï¼", "logSeen") +t("%s must be below 80%% of their max life to be controlled!", "%sæ— æ³•åœ¨è¶…è¿‡80%%最大生命的情况下被控制ï¼", "logSeen") +t("%s resists the mental assault!", "%s抵抗了精神攻击ï¼", "logSeen") +t([[Shatter the mind of your victim, giving you full control of its actions for %s turns (based on your Willpower). + When the effect ends, you pull out your mind and the victim's body collapses, dead. + Targets with ranks at or above rare must be below 80%% of their maximum life to be controlled, will be invulnerable for the duration, and will break free of the effect without dying after 3 turns. + This effect cannot be saved against but checks instakill immunity.]], [[ç²‰ç¢Žç›®æ ‡çš„æ„å¿—ï¼Œä½¿ä½ å¯ä»¥å®Œå…¨æŽ§åˆ¶å®ƒçš„行动 %s 回åˆã€‚(å—ä½ çš„æ„å¿—å€¼åŠ æˆï¼‰ + 当技能结æŸæ—¶ï¼Œä½ çš„æ„å¿—ä¼šè„±ç¦»è€Œç›®æ ‡ä¼šå› å¤§è„‘å´©æºƒè€Œæ»äº¡ã€‚ + 稀有ç‰çº§å³ä»¥ä¸Šçš„ç›®æ ‡å¿…é¡»è¦åœ¨å…¶æœ€å¤§ç”Ÿå‘½å€¼çš„ 80%% 以下æ‰èƒ½è¢«æŽ§åˆ¶ï¼Œåœ¨æŒç»æ—¶é—´å†…ä¸ä¼šå—到伤害,并且在 3 回åˆåŽä¸ä¼šæ»äº¡ ,而会脱离控制。 + è¿™ä¸€æ•ˆæžœæ— æ³•è¢«è±å…,但需è¦é€šè¿‡å³æ»å…疫。]], "tformat") +t("Unity", "强化æ€ç»´", "talent name") +t([[Your mind becomes more attuned to the Way, and is shielded from outside effects. + Increase confusion and silence immunities by %d%% and Mental Save by %d.]], [[ä½ çš„æ€ç»´å’Œç»´ç½‘å˜çš„æ›´åŠ å调并且增强对负é¢æ•ˆæžœçš„抵抗。 + å¢žåŠ %d%% æ··ä¹±å’Œæ²‰é»˜æŠµæŠ—å¹¶å¢žåŠ ä½ +%d 点精神è±å…。]], "tformat") +t("Quickened", "è¿…æ·", "talent name") +t("#RED#%s reacts immediately after taking severe wounds!#LAST#", "#RED#%så—伤åŽå应迅速ï¼#LAST#", "logSeen") +t([[Yeeks live fast, think fast, and sacrifice fast for the Way. + Your global speed is increased by %0.1f%%. + If your life drops below 30%% you gain 1.5 turns. This effect can only happen once every %d turns.]], [[基于“维网â€ï¼Œå¤ºå¿ƒé”新陈代谢很快,æ€ç»´å¾ˆå¿«å¹¶ä¸”献ç¥ä¹Ÿå¾ˆå¿«ã€‚ + ä½ çš„æ•´ä½“é€Ÿåº¦å¢žåŠ %0.1f%% 。 + å½“ä½ çš„ç”Ÿå‘½å€¼é™ä½Žåˆ° 30%% ä»¥ä¸‹æ—¶ï¼Œä½ èŽ·å¾— 1.5 个回åˆã€‚è¯¥æ•ˆæžœæ¯ %d 回åˆæœ€å¤šè§¦å‘一次。]], "tformat") +t("Wayist", "快速支æ´", "talent name") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("yeek mindslayer", "夺心é”心çµæ€æ‰‹", "_t") +t("A wayist that came to help.", "赶æ¥å¸®å¿™çš„维网帮手。", "_t") +t([[Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. + Summons up to 3 yeek mindslayers to your side for 6 turns. + All their primary stats will be set to %d (based on your Willpower and Talent Level). + Your increased damage, damage penetration, and many other stats will be inherited.]], [[通过夺心é”的维网,迅速å¬é›†å¸®æ‰‹ã€‚ + åœ¨ä½ å‘¨å›´å¬å”¤ 3 个夺心é”精英,æŒç» 6 回åˆã€‚ + 他们的所有主è¦å±žæ€§ä¼šè¢«è®¾ç½®ä¸º %d (åŸºäºŽä½ çš„æ„志值和技能ç‰çº§ï¼‰ + ä½ çš„ä¼¤å®³åŠ æˆï¼Œä¼¤å®³ç©¿é€å’Œè®¸å¤šå…¶ä»–属性都会被继承。]], "tformat") +t("Knowledge of the Way", "维网的力é‡", "talent name") +t([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind + and allows you to identify any item you could not recognize yourself.]], [[ä½ å°†ç²¾ç¥žä¸Žç»´ç½‘é“¾æŽ¥ï¼Œèƒ½æš‚æ—¶èŽ·å¾—ä½ ä»¬ä¸€æ—所有的知识 + è®©ä½ èƒ½é‰´å®šæ‰€æœ‰ç‰©å“。]], "tformat") +t("The various racial bonuses a character can have.", " 多ç§å¤šæ ·çš„ç§æ—天赋。", "_t") +t("ogre", "食人é”", "_t") +t("race", "ç§æ—技能", "talent category") +t("Ogric Wrath", "食人é”之怒", "talent name") +t([[You enter an ogric wrath for %d turns, increasing your stun and pinning resistances by 20%% and all damage done by 10%%. + In addition, whenever you use an infusion or rune, miss a melee attack, or any damage you deal is reduced by a damage shield (or similar effect) you gain a charge of Ogre Fury (up to 5 charges total, each lasting 7 turns). + Each charge grants 20%% critical damage power and 5%% critical strike chance. + You lose a charge each time you deal a critical strike. + The duration will increase with your Strength.]], [[ä½ è¿›å…¥æ„¤æ€’çŠ¶æ€ %d 回åˆï¼ŒèŽ·å¾— 20%% 震慑和定身å…ç–«ï¼Œå…¨ä½“ä¼¤å®³å¢žåŠ 10%% 。 + åŒæ—¶ï¼Œæ¯å½“ä½ ä½¿ç”¨ç¬¦æ–‡æˆ–çº¹èº«ã€æ”»å‡»æœªå‘½ä¸æˆ–伤害被护盾ç‰æ•ˆæžœå‰Šå‡æ—¶ï¼Œä½ 获得一层食人é”之怒效果,æŒç» 7 回åˆï¼Œæ•ˆæžœå¯å åŠ è‡³æœ€å¤š 5 层。 + æ¯å±‚æä¾› 20%% 暴击伤害和 5%% 暴击率。 + æ¯æ¬¡æš´å‡»æ—¶å‡å°‘一层食人é”之怒效果。 + æŒç»æ—¶é—´å—力é‡åŠ æˆã€‚]], "tformat") +t("Grisly Constitution", "强大体é„", "talent name") +t([[An ogre's body is acclimated to spells and inscriptions. + Increases spell save by %d and improves the contribution of primary stats on infusions and runes by %d%%. + At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item. + When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; further, all damage procs from your weapons are reduced by 50%%.]], [[食人é”的身体对法术和符文亲和力很强。 + å¢žåŠ %d 法术è±å…ï¼Œå¢žåŠ çº¹èº«å’Œç¬¦æ–‡çš„å±žæ€§åŠ æˆæ•ˆæžœ %d%% 。 + 技能ç‰çº§ 5 æ—¶ï¼Œä½ çš„èº«ä½“å˜å¾—如æ¤å¼ºå£®ï¼Œèƒ½åœ¨ä¸»æ‰‹æŒæœ‰åŒæ‰‹æ¦å™¨çš„åŒæ—¶ï¼Œå‰¯æ‰‹æŒæœ‰å…¶ä»–副手æ¦å™¨ã€‚ + è¿™æ ·åšçš„è¯ï¼Œä½ 的命ä¸ã€ç‰©ç†ã€æ³•æœ¯ã€ç²¾ç¥žå¼ºåº¦ä¼šä¸‹é™ 20%% ,体型超过#{italic}#'较大'#{normal}#时,æ¯å¢žåŠ 一体型,惩罚å‡å°‘ 5%% 。åŒæ—¶ä½ çš„æ¦å™¨é™„åŠ ä¼¤å®³å‡å°‘ 50%% 。]], "tformat") +t("Scar-Scripted Flesh", "血肉伤痕", "talent name") +t([[When you crit you have a %d%% chance to reduce by 1 the remaining cooldown of one of your inscriptions and of any saturations effects. + This effect can only happen once per turn.]], [[æ¯æ¬¡æš´å‡»æ—¶æœ‰ %d%% å‡ çŽ‡å‡å°‘éšæœºä¸€ä¸ªçº¹èº«æˆ–符文 1 回åˆå†·å´æ—¶é—´ï¼Œæˆ–å‡å°‘符文紊乱或纹身紊乱 1 回åˆæŒç»æ—¶é—´ã€‚ + 该效果æ¯å›žåˆæœ€å¤šè§¦å‘一次。]], "tformat") +t("Writ Large", "符文亲和", "talent name") +t("#PURPLE#Your mastery over inscriptions is unmatched! One more inscriptions slot available to buy.", "#PURPLE#ä½ å¯¹çº¹èº«çš„æŽŒæ¡æ— 人能åŠï¼ä½ å¯ä»¥æ¶ˆè€—一个大系点进一æ¥è§£é”一个纹身ä½", "logPlayer") +t([[Instantly removes runic and infusion saturations. + For %d turns your inscriptions cool down twice as fast. + At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]], [[立刻解除纹身紊乱和符文紊乱。 + æŽ¥ä¸‹æ¥ %d 回åˆå†…ï¼Œä½ çš„çº¹èº«å’Œç¬¦æ–‡å†·å´é€Ÿåº¦åŠ å€ã€‚ + 技能ç‰çº§ 5 æ—¶ï¼Œä½ èƒ½è§£é”一个新的纹身ä½ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/misc/tutorial.lua" + +t("Tutorial-specific talents.", "åªèƒ½ç”¨äºŽæ•™ç¨‹çš„技能。", "_t") +t("tutorial", "教程", "_t") +t("Shove", "击退攻击", "talent name") +t("%s resists the shove!", "%s抵抗了推拉ï¼", "logSeen") +t("Give the target a good old-fashioned shove, knocking it back a square.", "ç»™ç›®æ ‡ä¸€ä¸ªè€å¼çš„å‡»é€€æ”»å‡»ï¼Œå°†å®ƒå‡»é€€ä¸€æ ¼ã€‚", "tformat") +t("Mana Gale", "é”法风暴", "talent name") +t("%s is knocked back by the gale!", "%s 被大风å¹äº†å›žæ¥ï¼", "logSeen") +t("%s remains firmly planted in the face of the gale!", "%s 在大风ä¸ä¾ç„¶ç¨³ç¨³ç«™ç«‹ï¼", "logSeen") +t("Conjure up a powerful magical wind, pushing the target back a distance of %d.", "施放一股强力的é”æ³•é£Žæš´ï¼Œå°†ç›®æ ‡å‡»é€€ %d ç 。", "tformat") +t("Telekinetic Punt", "念力打击", "talent name") +t("%s is knocked back by the telekinetic blow!", "%s 被念力打击击退ï¼", "logSeen") +t("%s holds its ground!", "%s 站稳在了原地ï¼", "logSeen") +t("Knock the target backwards with a powerful telekinetic blow.", "ä½¿ç”¨å¼ºå¤§çš„å¿µåŠ›æ”»å‡»ï¼Œå°†ç›®æ ‡å‡»é€€ã€‚", "tformat") +t("Blink", "é—ªçƒ", "talent name") +t("%s is teleported a short distance!", "%s ä¼ é€äº†ä¸€å°æ®µè·ç¦»ï¼", "logSeen") +t("%s resists the teleportation!", "%sæŠµæŠ—äº†ä¼ é€ï¼", "logSeen") +t("Attempts to magically teleport a target slightly farther from you.", "使用é”æ³•ï¼Œå°†ç›®æ ‡è½»å¾®çš„ä¼ é€è‡³è¿œå¤„。", "tformat") +t("Fear", "æ惧", "talent name") +t("%s retreats in terror!", "%s 在æ惧ä¸æ’¤é€€ï¼", "logSeen") +t("%s shakes off the fear!", "%s è±å…了æ惧ï¼", "logSeen") +t("Attempts to briefly terrify a target into retreating.", "å°è¯•ææƒ§ç›®æ ‡ä½¿å…¶é€ƒè·‘ã€‚", "tformat") +t("Bleed", "æµè¡€", "talent name") +t("Inflicts a 10-turn bleed effect.", "åˆ¶é€ 10 回åˆçš„æµè¡€æ•ˆæžœã€‚", "tformat") +t("Confusion", "æ··ä¹±", "talent name") +t("Use your mental powers to confuse the target for five turns.", "ä½¿ç”¨ä½ çš„ç²¾ç¥žåŠ›é‡ä½¿ç›®æ ‡æ··ä¹± 5 回åˆã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/absorption.lua" + +t("Kinetic Shield", "动能护盾", "talent name") +t([[Surround yourself with a shield that will absorb %d%% of any physical/acid/nature/temporal attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[用护盾环绕自己,å¸æ”¶ %d%% 物ç†ã€é…¸æ€§ã€è‡ªç„¶ã€æ—¶ç©ºä¼¤å®³ï¼Œæ¯æ¬¡æœ€å¤šå¸æ”¶ %d 伤害。 + æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³æ—¶ï¼Œå°†éƒ¨åˆ†ä¼¤å®³è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点超能力值,æ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹è¶…èƒ½åŠ›å€¼ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点超能力值。 + ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害值的两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„超能力护盾(å¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ + 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—超能力值的效率éšç²¾ç¥žå¼ºåº¦å¢žå¼ºã€‚]], "tformat") +t("Thermal Shield", "çƒèƒ½æŠ¤ç›¾", "talent name") +t([[Surround yourself with a shield that will absorb %d%% of any fire/cold/light/arcane attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[用护盾环绕自己,å¸æ”¶ %d%% ç«ç„°ã€å¯’冷ã€å…‰ç³»ã€å¥¥æœ¯ä¼¤å®³ï¼Œæ¯æ¬¡æœ€å¤šå¸æ”¶ %d 伤害。 + æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³æ—¶ï¼Œå°†éƒ¨åˆ†ä¼¤å®³è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点超能力值,æ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹è¶…èƒ½åŠ›å€¼ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点超能力值。 + ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害值的两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„超能力护盾(å¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ + 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—超能力值的效率éšç²¾ç¥žå¼ºåº¦å¢žå¼ºã€‚]], "tformat") +t("Charged Shield", "电能护盾", "talent name") +t("You may only sustain two shields at once. Shield activation cancelled.", "ä½ åªèƒ½åŒæ—¶ä¿æŒä¸¤ç§æŠ¤ç›¾æ•ˆæžœï¼Œæ¿€æ´»æŠ¤ç›¾è¢«å–消。", "logSeen") +t([[Surround yourself with a shield that will absorb %d%% of any lightning/blight/darkness/mind attack, up to a maximum of %d damage per attack. + Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. + At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). + The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. + You can only have two of these shields active at once.]], [[用护盾环绕自己,å¸æ”¶ %d%% 闪电ã€æž¯èŽã€æš—å½±ã€ç²¾ç¥žä¼¤å®³ , æ¯æ¬¡æœ€å¤šå¸æ”¶ %d 伤害。 +æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³ï¼Œå°†å…¶éƒ¨åˆ†è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点能é‡ï¼Œæ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹èƒ½é‡ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点能é‡ã€‚ +ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„超能力护盾(å¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ +护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—能é‡çš„效率éšç²¾ç¥žå¼ºåº¦å¢žå¼º .]], "tformat") +t("Forcefield", "超能力场", "talent name") +t([[Surround yourself with a forcefield, reducing all incoming damage by %d%%. + Such a shield is very expensive to maintain, draining 5%% of your maximum psi per turn initially plus an addition 5%% for each turn it has been maintained. For example, on turn 2 it will drain 10%%. + Current drain rate: %0.1f psi/turn]], [[用力场环绕自己,å‡å°‘å—到的所有伤害 %d%% + ç»´æŒè¿™æ ·çš„护盾代价éžå¸¸æ˜‚贵,开å¯çš„第一回åˆä¼šæ¶ˆè€—ä½ 5%% 的超能力值,之åŽæ¯ç»´æŒä¸€å›žåˆå°±ä¼šå¤šæ¶ˆè€— 5%% 的超能力值。例如,第二回åˆä¼šæ¶ˆè€— 10%% 的超能力值。 + ç›®å‰çš„超能力值消耗:æ¯å›žåˆ %0.1f 超能力值 ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/augmented-mobility.lua" + +t("Skate", "æžé€Ÿæ»‘è¡Œ", "talent name") +t([[You telekinetically float just off the ground. + This allows you to slide around the battle quickly, increasing your movement speed by %d%%. + It also makes you more vulnerable to being pushed around (-%d%% knockback resistance).]], [[用念力使自己漂浮。 + è¿™ä½¿ä½ èƒ½åœ¨æˆ˜æ–—ä¸å¿«é€Ÿæ»‘è¡Œï¼Œå¢žåŠ ä½ çš„ç§»åŠ¨é€Ÿåº¦ %d%% 。 + 它åŒæ ·ä½¿ä½ 更容易被推开 (-%d%% 击退抗性 )。]], "tformat") +t("Quick as Thought", "çµåŠ¨è¿…æ·", "talent name") +t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles. + Increases Accuracy by %d, your critical strike chance by %0.1f%% and your global speed by %d%% for %d turns. + The duration improves with your Mindpower.]], [[用çµèƒ½å›´ç»•ä½ 的躯体,通过æ€æƒ³ç›´æŽ¥é«˜æ•ˆæŽ§åˆ¶èº«ä½“,而ä¸æ˜¯é€šè¿‡ç¥žç»å’Œè‚Œè‚‰ã€‚ + å¢žåŠ %d 命ä¸ã€ %0.1f%% 暴击率和 %d%% 攻击速度,æŒç» %d 回åˆã€‚ + å—精神强度影å“,æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Mindhook", "心çµé’©çˆª", "talent name") +t("The target is out of range", "ç›®æ ‡è·ç¦»å¤ªè¿œ", "logPlayer") +t([[Briefly extend your telekinetic reach to grab an enemy and haul them towards you. + Works on enemies up to %d squares away. + The cooldown decreases, and the range increases, with additional talent points spent.]], [[用çµèƒ½å°†è¿œå¤„的敌人抓过æ¥ã€‚ + 至多对åŠå¾„ %d 的敌人有效。 + 范围和冷å´æ—¶é—´å—技能ç‰çº§å½±å“。]], "tformat") +t("Telekinetic Leap", "çµèƒ½è·³è·ƒ", "talent name") +t("@Source@ performs a telekinetically enhanced leap!", "@Source@在çµèƒ½çš„帮助下跳跃ï¼", "_t") +t("You can not jump onto a creature.", "ä½ ä¸èƒ½è·³åˆ°å¦ä¸€ä¸ªç”Ÿç‰©ä¸Šã€‚", "logPlayer") +t("You perform a precise, telekinetically-enhanced leap, landing up to %d squares from your starting point.", "使用çµèƒ½ï¼Œç²¾å‡†åœ°è·³å‘ %d ç 外的地点。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/augmented-striking.lua" + +t("Kinetic Strike", "动能打击", "talent name") +t("%s resists the pin!", "%s抵抗了定身ï¼", "logSeen") +t([[Focus kinetic energy and strike an enemy for %d%% weapon damage as physical. + They will be pinned to the ground for %d turns by the force of this attack. + Any frozen creature hit by this attack will take an extra %0.2f physical damage. + The extra damage will scale with your Mindpower.]], [[èšç„¦åŠ¨èƒ½æ‰“å‡»æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³ + 敌人将被这次攻击的力é‡å®šèº« %d 回åˆã€‚ + 任何处于冻结状æ€çš„ç›®æ ‡å—到é¢å¤– %0.2f 物ç†ä¼¤å®³ã€‚ + é¢å¤–伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Thermal Strike", "çƒèƒ½æ‰“击", "talent name") +t("ice wall", "冰墙", "_t") +t("a summoned, transparent wall of ice", "被å¬å”¤æ¥çš„ä¸€å µé€æ˜Žå†°å¢™ã€‚", "_t") +t([[Focus thermal energy and strike an enemy for %d%% weapon damage as cold. + A burst of cold will then engulf them, doing an extra %0.1f Cold damage and also freeze them for %d turns. + If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns. + The cold burst damage will scale with your Mindpower.]], [[èšç„¦çƒèƒ½æ‰“å‡»æ•Œäººé€ æˆ %d%% 寒冷æ¦å™¨ä¼¤å®³ . + 之åŽï¼Œä¸€è‚¡å¯’冰能é‡å°†çˆ†å‘并åžå™¬ä»–ä»¬ï¼Œé€ æˆé¢å¤– %0.1f 寒冷伤害并冻结他们 %d 回åˆã€‚ + å¦‚æžœè¢«å†»ç»“çš„ç›®æ ‡å·²ç»è¢«å®šèº«ï¼Œåˆ™ä¼šåœ¨å‘¨å›´çˆ†å‘寒冰能é‡ï¼Œç»„æˆå†°å¢™ï¼ŒæŒç» 3 回åˆã€‚ + 爆å‘的寒冷伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆ .]], "tformat") +t("Charged Strike", "电能打击", "talent name") +t("You cannot do that without a weapon in your hands.", "ä½ å¿…é¡»è£…å¤‡ä¸€æŠŠæ¦å™¨æ–½å±•è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning. + Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns. + If the target is pinned and Charged Shield is sustained, its absorb value will be increased by %0.2f. + If the target is frozen, the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2. + The discharge damage will scale with your Mindpower.]], [[èšç„¦å……èƒ½æ‰“å‡»æ•Œäººé€ æˆ %d%% 闪电æ¦å™¨ä¼¤å®³ã€‚ + 之åŽï¼Œä»Žæ¦å™¨é‡Šæ”¾ä¸€è‚¡èƒ½é‡ï¼Œé€ æˆé¢å¤– %0.2f 闪电伤害并å‡åŠä»–们的震慑和定身å…ç–« %d å›žåˆ + 如果电能护盾开å¯ï¼Œå¹¶ä¸”ç›®æ ‡å·²è¢«å®šèº«ï¼Œåˆ™æŠ¤ç›¾å¸æ”¶é‡å¢žåŠ %0.2f. + å¦‚æžœç›®æ ‡è¢«å†»ç»“ï¼Œå†°å—会粉碎,击退åŠå¾„ 2 以内的所有生物。 + 释放的伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆ .]], "tformat") +t("Psi Tap", "能é‡å¸å–", "talent name") +t("Wrap a psionic energy field around your weapons, increasing their armour penentration by %d and allowing you to siphon excess energy from each weapon hit you land, gaining %0.1f psi per hit.", "用çµèƒ½å¼ºåŒ–æ¦å™¨ï¼ŒèŽ·å¾— %d 护甲穿é€ï¼ŒåŒæ—¶å¸å–æ¯æ¬¡æ¦å™¨æ”»å‡»ä¸å‰©ä½™çš„能é‡ï¼Œæ¯æ¬¡æ¦å™¨å‘½ä¸æ—¶èŽ·å¾— %0.1f 点超能力值。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/charged-mastery.lua" + +t("Transcendent Electrokinesis", "å“越电能", "talent name") +t([[For %d turns your electrokinesis transcends your normal limits, increasing your Lightning damage by %d%% and your Lightning resistance penetration by %d%%. + In addition: + The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset. + Charged Aura effects will have their radius increased by 1. + Your Charged Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Brainstorm will also inflict blindness. + Charge Leech will also inflict confusion (%d%% effect). + Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[在 %d 回åˆä¸ä½ 的电能çªç ´æžé™ï¼Œå¢žåŠ ä½ çš„é—ªç”µä¼¤å®³ %d%% ï¼Œé—ªç”µæŠ—æ€§ç©¿é€ %d%% 。 + é¢å¤–效果: + é‡ç½®ç”µèƒ½æŠ¤ç›¾ï¼Œç”µèƒ½å¸å–,充能光环和头脑风暴的冷å´æ—¶é—´ã€‚ + æ ¹æ®æƒ…况,充能光环获得其ä¸ä¸€ç§å¼ºåŒ–:充能光环的åŠå¾„å¢žåŠ ä¸º 2 æ ¼ã€‚ä½ çš„æ‰€æœ‰æ¦å™¨èŽ·å¾—å……èƒ½å…‰çŽ¯çš„ä¼¤å®³åŠ æˆã€‚ + ä½ çš„ç”µèƒ½æŠ¤ç›¾èŽ·å¾— 100%% çš„å¸æ”¶æ•ˆçŽ‡ï¼Œå¹¶å¯ä»¥å¸æ”¶ä¸¤å€ä¼¤å®³ã€‚ + 头脑风暴附带致盲效果。 + 电能å¸å–附带混乱效果( %d%% 概率)。 + 电能打击的第二次闪电/致盲攻击将会对åŠå¾„ 3 æ ¼ä¹‹å†…çš„æœ€å¤š 3 å敌人产生连é”å应。 + å—精神强度影å“,伤害和抗性穿é€æœ‰é¢å¤–åŠ æˆã€‚ + åŒä¸€æ—¶é—´åªæœ‰ä¸€ä¸ªå“越技能产生效果。]], "tformat") +t("Thought Sense", "æ€ç»´æ„ŸçŸ¥", "talent name") +t([[Detect the mental activity of creatures in a radius of %d for %d turns. + This reveals their location and boosts your defense by %d. + The defense scales with you Mindpower and the range with your Willpower.]], [[感知åŠå¾„ %d 范围内生物的精神活动,效果æŒç» %d 回åˆã€‚ + 这个技能暴露他们的ä½ç½®ï¼Œå¹¶å¢žåŠ ä½ çš„é˜²å¾¡ %d 。 + å—精神强度影å“,æŒç»æ—¶é—´ã€é—ªé¿ã€å’ŒåŠå¾„有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Static Net", "é™ç”µç½‘络", "talent name") +t([[Cast a net of static electricity in a radius of %d for %d turns. + Enemies standing in the net will take %0.1f Lightning damage and be slowed by %d%%. + When you move through the net, a static charge will accumulate on your weapon which will add %0.1f additional Lightning damage to your next attack for each turn you spend within its area. + These effects scale with your Mindpower.]], [[在åŠå¾„ %d 范围ä¸æ•£å¸ƒä¸€ä¸ªæŒç» %d 回åˆçš„é™ç”µæ•ç½‘。 + 站在网ä¸çš„敌人å—到 %0.1f 的闪电伤害并被å‡é€Ÿ %d%% 。 + å½“ä½ åœ¨ç½‘ä¸ç©¿æ¢ï¼Œä½ çš„æ¦å™¨ä¸Šä¼šé€æ¸ç´¯åŠ é™ç”µå……èƒ½ï¼Œè®©ä½ çš„ä¸‹ä¸€æ¬¡æ”»å‡»é€ æˆé¢å¤– %0.1f 的闪电伤害。 + å—精神强度影å“,技能效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Heartstart", "心跳å¤è‹", "talent name") +t([[Store an electric charge for saving your life at a later time. + If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to %d negative health for %d turns. + The negative health limit scales with your Mindpower and maxium life.]], [[储å˜ä¸€æ¬¡ç”µåŠ›å……能用æ¥åœ¨ä¹‹åŽæŒ½æ•‘ä½ çš„ç”Ÿå‘½ã€‚ + å½“è¿™ä¸ªæŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå¦‚æžœä½ çš„ç”Ÿå‘½å€¼è¢«å‡ä½Žåˆ° 0 以下,这个技能将会进入冷å´ï¼Œè§£é™¤ä½ 的震慑/眩晕/冰冻状æ€ï¼Œä½¿ä½ 的生命值最多为 -%d æ—¶ä¸ä¼šæ»äº¡ï¼Œæ•ˆæžœæŒç» %d 回åˆã€‚ + å—精神强度和最大生命值影å“,承å—的致命伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/discharge.lua" + +t("Mind Storm", "心çµé£Žæš´", "talent name") +t([[Unleash your subconscious on the world around you. While active, you fire up to %d bolts each turn (one per hostile target) that deal %0.2f mind damage. Each bolt consumes 5 Feedback. + Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per %d excess Feedback per target), but no more than %d extra bolts per turn. + This effect is a psionic channel, increasing the range of Mind Sear, Psychic Lobotomy, and Sunder Mind to 10 but will break if you move. + The damage will scale with your Mindpower.]], [[ç”¨ä½ çš„æ½œæ„识渗é€å‘¨å›´çš„环境。当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆä½ 会射出 %d 个超能力值çƒé€ æˆ %0.2f 精神伤害(æ¯ä¸ªæ•Œæ–¹å•ä½åªæ‰¿å—一次超能力值çƒæ”»å‡»ï¼‰ã€‚æ¯ä¸ªè¶…能力值çƒæ¶ˆè€— 5 点å馈值。 + 当获得的åé¦ˆå€¼è¶…å‡ºæœ€å¤§å€¼æ—¶ï¼Œä½ ä¼šäº§ç”Ÿé¢å¤–的超能力值çƒï¼ˆæ¯è¶…出 %d å馈值产生 1 个超能力值çƒï¼‰ï¼Œä½†æ˜¯æ¯å›žåˆäº§ç”Ÿçš„é¢å¤–超能力值çƒæ•°é‡ä¸ä¼šè¶…过 %d 。 + æ¤æŠ€èƒ½è¿ç”¨äº†çµèƒ½é€šé“ï¼Œæ‰€ä»¥å½“ä½ ç§»åŠ¨æ—¶ä¼šä¸æ–æ¤æŠ€èƒ½ã€‚ + ç‰¹åˆ«åœ°ï¼Œå½“ä½ å¼€å¯æ¤æŠ€èƒ½æ—¶ï¼Œå¿ƒçµå…‰æŸã€ç²¾ç¥žåˆ‡æ–和碾碎心çµçš„攻击范围将å˜ä¸º10æ ¼ã€‚ + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Feedback Loop", "å馈逆转", "talent name") +t("You have no feedback to start a feedback loop!", "ä½ æ²¡æœ‰å馈值,ä¸èƒ½è¿™ä¹ˆåšï¼", "logPlayer") +t([[Activate to invert your Feedback decay for %d turns. This effect can be a critical hit, increasing the duration even further. + You must have some Feedback in order to start the loop. + The maximum Feedback gain will scale with your Mindpower.]], [[æ¿€æ´»ä»¥é€†è½¬ä½ çš„å馈值衰å‡ï¼ŒæŒç» %d 回åˆã€‚æ¤æŠ€èƒ½æ¿€æ´»æ—¶å¯äº§ç”Ÿæš´å‡»æ•ˆæžœï¼Œæ•ˆæžœä¸ºå¢žåŠ 技能æŒç»æ—¶é—´ã€‚ + ä½ å¿…é¡»åœ¨å馈值éžç©ºçš„时候æ‰èƒ½ä½¿ç”¨æ¤æŠ€èƒ½ï¼ˆå¦åˆ™æ²¡æœ‰è¡°å‡ï¼‰ã€‚ + å—精神强度影å“,åé¦ˆå€¼çš„æœ€å¤§å¢žåŠ å€¼æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Backlash", "çµèƒ½å击", "talent name") +t([[Your subconscious now retaliates when you take damage. If the attacker is within range (%d), you'll inflict mind damage equal to the Feedback gained from the attack or %0.2f, whichever is lower. + This effect can only happen once per creature per turn. + The damage will scale with your Mindpower.]], [[ä½ çš„æ½œæ„识会报å¤é‚£äº›ä¼¤å®³ä½ 的人。 + 当攻击者在 %d ç èŒƒå›´å†…æ—¶ï¼Œä½ ä¼šå¯¹ç›®æ ‡é€ æˆä¼¤å®³ï¼Œä¼¤å®³å€¼ä¸ºå› 承å—æ¤æ”»å‡»è€ŒèŽ·å¾—çš„å馈数值(但ä¸è¶…过 %0.2f )。 + æ¤æ•ˆæžœæ¯å›žåˆå¯¹åŒä¸€ç”Ÿç‰©æœ€å¤šåªèƒ½è§¦å‘ 1 次。 + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Focused Wrath", "集ç«", "talent name") +t([[Focus your mind on a single target, diverting all offensive Discharge talent effects to it for %d turns. While this effect is active, all Discharge talents gain %d%% critical power and you ignore %d%% mind resistance of your targets. + If the target is killed, the effect will end early. + The damage bonus will scale with your Mindpower.]], [[将注æ„力集ä¸äºŽå•ä½“ç›®æ ‡ï¼Œå°†æ‰€æœ‰æ”»å‡»æ€§çµèƒ½è„‰å†²ç³»æŠ€èƒ½å°„å‘ç›®æ ‡ï¼ŒæŒç» %d 回åˆã€‚当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ‰€æœ‰çµèƒ½è„‰å†²ç³»æŠ€èƒ½å¢žåŠ %d%% 暴击伤害, å¹¶ä¸”ä½ å¯ä»¥èŽ·å¾— %d%% 精神抗性穿é€ã€‚ + å¦‚æžœç›®æ ‡æ»äº¡ï¼Œåˆ™è¯¥æŠ€èƒ½æå‰ä¸æ–。 + å—精神强度影å“ï¼Œæš´å‡»å¢žç›Šæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/distortion.lua" + +t("Distortion Bolt", "æ‰æ›²ä¹‹çƒ", "talent name") +t([[Fire a bolt of distortion that ignores resistance and inflicts %0.2f physical damage. This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150%% of the base damage in a radius of %d. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies. + The damage will scale with your Mindpower.]], [[å°„å‡ºä¸€æžšæ— è§†æŠµæŠ—çš„æ‰æ›²ä¹‹çƒå¹¶é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚æ¤æŠ€èƒ½ä¼šæ‰æ›²ç›®æ ‡ï¼Œå‡å°‘对方物ç†æŠ—性 %d%% ,并使其在 2 回åˆå†…å—到æ‰æ›²æ•ˆæžœæ—¶ä¼šäº§ç”Ÿé¢å¤–çš„è´Ÿé¢å½±å“。 + å¦‚æžœç›®æ ‡èº«ä¸Šå·²å˜åœ¨æ‰æ›²æ•ˆæžœï¼Œåˆ™ä¼šåœ¨ %d ç 范围内产生 150 %%基础伤害的爆炸。 + åœ¨è¯¥æŠ€èƒ½æŠ•å…¥ç‚¹æ•°ä¼šå¢žåŠ ä½ æ‰€æœ‰æ‰æ›²æ•ˆæžœçš„é™æŠ—效果。 + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¦ä¼šæŽ§åˆ¶ä½ çš„æ‰æ›²æ•ˆæžœï¼Œé˜²æ¢æ‰æ›²æ•ˆæžœæ”»å‡»åˆ°ä½ 或å‹å†›ã€‚ + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Distortion Wave", "æ‰æ›²ä¹‹æ¶›", "talent name") +t([[Creates a distortion wave in a radius %d cone that deals %0.2f physical damage and knocks back targets in the blast radius. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + If the target is already distorted, they'll be stunned for %d turns as well. + The damage will scale with your Mindpower.]], [[在 %d ç 锥形åŠå¾„范围内创建一股æ‰æ›²ä¹‹æ¶›ï¼Œé€ æˆ %0.2f 物ç†ä¼¤å®³ï¼Œå¹¶å‡»é€€æ‰æ›²ä¹‹æ¶›ä¸çš„ç›®æ ‡ã€‚ + æ¤æŠ€èƒ½ä¼šæ‰æ›²ç›®æ ‡ï¼Œå‡å°‘对方物ç†æŠ—性 %d%% ,并使其在 2 回åˆå†…å—到æ‰æ›²æ•ˆæžœæ—¶ä¼šäº§ç”Ÿé¢å¤–çš„è´Ÿé¢å½±å“。 + åœ¨è¯¥æŠ€èƒ½æŠ•å…¥ç‚¹æ•°ä¼šå¢žåŠ ä½ æ‰€æœ‰æ‰æ›²æ•ˆæžœçš„é™æŠ—效果。 + å¦‚æžœç›®æ ‡èº«ä¸Šå·²å˜åœ¨æ‰æ›²æ•ˆæžœï¼Œåˆ™ä¼šè¢«éœ‡æ…‘ %d 回åˆã€‚ + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Ravage", "疯狂æ‰æ›²", "talent name") +t([[Ravages the target with distortion, inflicting %0.2f physical damage each turn for %d turns. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + If the target is already distorted when Ravage is applied, the damage will be increased by 50%% and the target will lose one beneficial physical effect or sustain each turn. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + The damage will scale with your Mindpower.]], [[疯狂æ‰æ›²ç›®æ ‡ï¼Œé€ æˆæ¯è½® %0.2f 物ç†ä¼¤å®³ï¼ŒæŒç» %d 回åˆã€‚ + æ¤æŠ€èƒ½ä¼šæ‰æ›²ç›®æ ‡ï¼Œå‡å°‘对方物ç†æŠ—性 %d%% ,并使其在 2 回åˆå†…å—到æ‰æ›²æ•ˆæžœæ—¶ä¼šäº§ç”Ÿé¢å¤–çš„è´Ÿé¢å½±å“。 + å¦‚æžœç›®æ ‡èº«ä¸Šå·²å˜åœ¨æ‰æ›²æ•ˆæžœï¼Œåˆ™ä¼¤å®³æå‡ 50 %%ï¼Œå¹¶ä¸”ç›®æ ‡æ¯å›žåˆä¼šä¸¢å¤±ä¸€ç§ç‰©ç†å¢žç›Šæ•ˆæžœæˆ–æŒç»æŠ€èƒ½æ•ˆæžœã€‚ + åœ¨è¯¥æŠ€èƒ½æŠ•å…¥ç‚¹æ•°ä¼šå¢žåŠ ä½ æ‰€æœ‰æ‰æ›²æ•ˆæžœçš„é™æŠ—效果。 + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Maelstrom", "çµèƒ½æ¼©æ¶¡", "talent name") +t("%s's maelstrom", "%sçš„çµèƒ½æ¼©æ¶¡", "tformat") +t("#Source# pulls #Target# in!", "#Source#å°†#Target#拉了进æ¥!", "logCombat") +t([[Create a powerful maelstorm for %d turns. Each turn, the maelstrom will pull in targets within a radius of %d, and inflict %0.2f physical damage. + This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns. + Investing in this talent will increase the physical resistance reduction from all of your distortion effects. + The damage will scale with your Mindpower.]], [[åˆ›é€ ä¸€ä¸ªå¼ºå¤§çš„çµèƒ½æ¼©æ¶¡ï¼ŒæŒç» %d 回åˆã€‚æ¯å›žåˆæ¼©æ¶¡ä¼šå°†åŠå¾„ %d ç å†…çš„ç›®æ ‡å¸å‘ä¸å¿ƒå¹¶é€ æˆ %0.2f 物ç†ä¼¤å®³ã€‚ + æ¤æŠ€èƒ½ä¼šæ‰æ›²ç›®æ ‡ï¼Œå‡å°‘对方物ç†æŠ—性 %d%% ,并使其在 2 回åˆå†…å—到æ‰æ›²æ•ˆæžœæ—¶ä¼šäº§ç”Ÿé¢å¤–çš„è´Ÿé¢å½±å“。 + åœ¨è¯¥æŠ€èƒ½æŠ•å…¥ç‚¹æ•°ä¼šå¢žåŠ ä½ æ‰€æœ‰æ‰æ›²æ•ˆæžœçš„é™æŠ—效果。 + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dream-forge.lua" + +t("Forge Shield", "熔炉å±éšœ", "talent name") +t("#ORANGE#%s forges a dream shield to block the attack!", "#ORANGE#%s 产生了一个梦境å±éšœæ¥æ ¼æŒ¡æ”»å‡»!", "logSeen") +t("#ORANGE#%s's dream shield has been strengthened by the attack!", "#ORANGE#%s 的梦境å±éšœè¢«æ”»å‡»å¼ºåŒ–了!", "logSeen") +t([[When an attack would deal 15%% or more of your effective total health, you forge the Dream Shield to protect yourself, reducing the damage of all attacks of that type by %0.2f for the next %d turn(s). + You may block multiple damage types at one time, but the base damage threshold increases by 15%% per damage type the shield is already blocking. + If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal melee or ranged attack will instead deal 200%% damage) for one turn. + At talent level 5, the block effect will last two turns. + This damage reduction scales with your Mindpower.]], [[å½“ä½ å°†è¦æ‰¿å—一次超过 15 %%æœ€å¤§ç”Ÿå‘½å€¼çš„æ”»å‡»æ—¶ï¼Œä½ ä¼šé”»é€ ä¸€ä¸ªç†”ç‚‰å±éšœæ¥ä¿æŠ¤è‡ªå·±ï¼Œå‡å°‘ %0.2f 点所有该类型攻击伤害于下 %d 回åˆã€‚ + 熔炉å±éšœèƒ½å¤ŸåŒæ—¶æ ¼æŒ¡å¤šç§ç±»åž‹çš„伤害,但是æ¯ä¸€ç§å·²æ‹¥æœ‰çš„æ ¼æŒ¡ç±»åž‹ä¼šä½¿ä¼¤å®³ä¸´ç•Œç‚¹ä¸Šå‡ 15 %%。 + å¦‚æžœä½ å®Œå…¨æ ¼æŒ¡äº†æŸä¸€æ”»å‡»è€…的伤害,则æ¤æ”»å‡»è€…å—到æŒç» 1 回åˆçš„å击 DEBUFF(200 %%普通近身或远程伤害)。 + 在ç‰çº§ 5 æ—¶ï¼Œæ ¼æŒ¡æ•ˆæžœå°†æŒç» 2 回åˆã€‚ + å—精神强度影å“ï¼Œæ ¼æŒ¡å€¼æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Forge Bellows", "熔炉风箱", "talent name") +t("%s's forge barrier", "%s的熔炉风箱", "tformat") +t("a summoned wall of mental energy", "ä¸€å µè¢«å¬å”¤æ¥çš„精神能é‡å¢™ã€‚", "_t") +t([[Release the bellows of the forge upon your surroundings, inflicting %0.2f mind damage, %0.2f burning damage, and knocking back your enemies in a radius %d cone. + Empty terrain may be changed (50%% chance) for %d turns into forge walls, which block movement and inflict %0.2f mind and %0.2f fire damage on nearby enemies. + The damage and knockback chance will scale with your Mindpower.]], [[将梦之熔炉的风箱打开,æœå‘ä½ çš„å››å‘¨ï¼Œå¯¹é”¥å½¢èŒƒå›´å†…æ•Œäººé€ æˆ %0.2f 精神伤害, %0.2f ç‡ƒçƒ§ä¼¤å®³å¹¶é€ æˆå‡»é€€æ•ˆæžœã€‚锥型范围的åŠå¾„为 %d ç 。 + 空旷的地é¢æœ‰ 50 %%å‡ çŽ‡è½¬åŒ–ä¸ºæŒç» %d 回åˆçš„熔炉外å£ã€‚熔炉外å£é˜»æŒ¡ç§»åŠ¨ï¼Œå¹¶å¯¹å‘¨å›´æ•Œäººé€ æˆ %0.2f 的精神伤害和 %0.2f çš„ç«ç„°ä¼¤å®³ã€‚ + å—精神强度影å“ï¼Œä¼¤å®³å’Œå‡»é€€å‡ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Forge Armor", "熔炉护甲", "talent name") +t([[Your Forge Shield talent now increases your Armour by %d, your Defense by %d, and gives you %0.2f psi when you're hit by a melee or ranged attack. + The bonuses will scale with your Mindpower.]], [[ä½ çš„ç†”ç‚‰å±éšœæŠ€èƒ½çŽ°åœ¨å¯ä»¥å¢žåŠ ä½ %d 点护甲, %d 点闪é¿ï¼Œå¹¶ä¸”å½“ä½ è¢«è¿‘æˆ˜æˆ–è¿œç¨‹æ”»å‡»å‡»ä¸æ—¶ç»™äºˆä½ %0.2f 超能力值。 + å—精神强度影å“ï¼Œå¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Dreamforge", "梦之熔炉", "talent name") +t("#GOLD#%s strikes the dreamforge!", "#GOLD# %s锤击ç€æ¢¦å¢ƒç†”炉ï¼", "logSeen") +t("#GOLD#%s begins breaking dreams!", "#GOLD# %så¼€å§‹ç ´ç¢Žæ¢¦å¢ƒï¼", "logSeen") +t([[The pounding forge of thought in your mind is released upon your surroundings. Each turn that you remain stationary, you'll strike the dreamforge, inflicting mind and burning damage on enemies around you. + The effect will build over five turns, until it reaches a maximum radius of %d, maximum mind damage of %0.2f, and maximum burning damage of %0.2f. + At this point you'll begin breaking the dreams of enemies who hear the forge, reducing their Mental Save by %d and giving them a %d%% chance of spell failure due to the tremendous echo in their minds for %d turns. + Broken Dreams has a %d%% chance to brainlock your enemies. + The damage and dream breaking effect will scale with your Mindpower.]], [[ä½ å°†è„‘æµ·é‡Œé”»é€ çš„å†²å‡»æ³¢å‘四周释放。 + æ¯å›žåˆå½“ä½ ä¿æŒé™æ¢ï¼Œä½ å°†ä¼šé”¤å‡»æ¢¦ä¹‹ç†”ç‚‰ï¼Œå¯¹å‘¨å›´æ•Œäººé€ æˆç²¾ç¥žå’Œç‡ƒçƒ§ä¼¤å®³ã€‚ + æ¤æ•ˆæžœå°†é€’增 5 个回åˆï¼Œç›´è‡³ %d ç 最大范围, %0.2f 最大精神伤害和 %0.2f 最大燃烧伤害。 + æ¤åˆ»ï¼Œä½ å°†ä¼šæ‰“ç ´é‚£äº›å¬åˆ°ç†”炉声的敌人梦境,å‡å°‘它们 %d 精神è±å…,并且由于敲击熔炉的 + 巨大回声,它们将获得一个 %d%% 的法术失败率,æŒç» %d 回åˆã€‚ + æ¢¦å¢ƒç ´ç¢Žæœ‰ %d%% å‡ çŽ‡å¯¹ä½ çš„æ•Œäººäº§ç”Ÿæ€ç»´å°é”效果。 + å—精神强度影å“ï¼Œä¼¤å®³å’Œæ¢¦å¢ƒæ‰“ç ´æ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dream-smith.lua" + +t("Dream Smith's Hammer", "梦之巨锤", "talent name") +t([[Craft a hammer from the dream forge and strike an adjacent foe, inflicting %d%% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown. + At talent level 5, you'll bring a second random talent off cooldown. + The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower. + + Current Dream Hammer Stats: + %s]], [[在梦境熔炉ä¸å°†æ¦å™¨é”»é€ æˆä¸€æŸ„å·¨é”¤ç ¸å‘附近æŸä¸ªç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚如果攻击命ä¸ï¼Œå®ƒä¼šä½¿æ¢¦å¢ƒé”»é€ 系的æŸä¸ªéšæœºæŠ€èƒ½å†·å´å®Œæ¯•ã€‚ + 在ç‰çº§ 5 时,æ¤æŠ€èƒ½ä¼šä½¿ 2 个éšæœºæŠ€èƒ½å†·å´å®Œæ¯•ã€‚ + å—精神强度影å“,æ¦å™¨çš„基础攻击力ã€å‘½ä¸ã€æŠ¤ç”²ç©¿é€å’Œæš´å‡»çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚ + + 当å‰æ¢¦ä¹‹å·¨é”¤å±žæ€§ï¼š + %s]], "tformat") +t("Hammer Toss", "回旋投掷", "_t") +t([[Throw your Dream Hammer at a distant location, inflicting %d%% weapon damage on all targets between you and it. After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time. + Learning this talent increases the Accuracy of your Dream Hammer by %d.]], [[å°†ä½ çš„æ¢¦ä¹‹å·¨é”¤æ‰”å‘远处,对沿途所有敌方å•ä½é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚åœ¨åˆ°è¾¾ç›®æ ‡ç‚¹åŽï¼Œæ¢¦ä¹‹å·¨é”¤ä¼šè‡ªåŠ¨è¿”回,å†æ¬¡å¯¹æ²¿é€”ç›®æ ‡é€ æˆä¼¤å®³ã€‚ + å¦ä¹ æ¤æŠ€èƒ½ä¼šå¢žåŠ 梦之巨锤 %d 点命ä¸ã€‚]], "tformat") +t("Dream Crusher", "雷霆一击", "talent name") +t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen") +t([[Crush your enemy with your Dream Hammer, inflicting %d%% weapon damage. If the attack hits, the target is stunned for %d turns. + Stun chance improves with your Mindpower. Learning this talent increases your Physical Power for Dream Hammer damage calculations by %d and all damage with Dream Hammer attacks by %d%%. + ]], [[ç”¨ä½ çš„æ¢¦ä¹‹å·¨é”¤ç¢¾ç¢Žæ•Œäººï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚如果攻击命ä¸ï¼Œåˆ™ç›®æ ‡ä¼šè¢«éœ‡æ…‘ %d 回åˆã€‚ + å—精神强度影å“ï¼Œéœ‡æ…‘å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚ + å¦ä¹ æ¤æŠ€èƒ½ä¼šå¢žåŠ %d ç‚¹ä½ ä½¿ç”¨æ¢¦ä¹‹å·¨é”¤æ—¶çš„ç‰©ç†å¼ºåº¦ï¼ŒåŒæ—¶ä½¿æ¢¦ä¹‹å·¨é”¤é€ æˆçš„所有伤害æå‡ %d%% 。]], "tformat") +t("Forge Echoes", "回音击", "talent name") +t([[Strike an adjacent target with a mighty blow from the forge, inflicting %d%% weapon damage. If the attack hits, the echo of the attack will lash out at all enemies in a %d radius of the impact. + Learning this talent adds %0.2f mind damage and %0.2f burning damage to your Dream Hammer strikes. + The mind and fire damage will scale with your Mindpower.]], [[ç”¨æ¢¦ä¹‹å·¨é”¤å¯¹è¿‘èº«ç›®æ ‡æŒ¥å‡ºå¼ºåŠ›çš„ä¸€å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚如果攻击命ä¸ï¼ŒæŒ¥å‡»æ‰€äº§ç”Ÿçš„回音会伤害 %d ç èŒƒå›´å†…çš„æ‰€æœ‰ç›®æ ‡ã€‚ + å¦ä¹ æ¤æŠ€èƒ½ä¼šä½¿ä½ çš„æ¢¦ä¹‹å·¨é”¤é™„åŠ %0.2f 精神伤害和 %0.2f 燃烧伤害。 + å—精神强度影å“ï¼Œæ¢¦ä¹‹å·¨é”¤é™„åŠ çš„ç²¾ç¥žä¼¤å®³å’Œç‡ƒçƒ§ä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/dreaming.lua" + +t("Sleep", "ç¡çœ ", "talent name") +t("%s resists the sleep!", "%s抵抗了ç¡çœ ï¼", "logSeen") +t([[Puts targets in a radius of %d to sleep for %d turns, rendering them unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn. + The damage threshold will scale with your Mindpower.]], [[使 %d ç åŠå¾„èŒƒå›´å†…çš„ç›®æ ‡é™·å…¥ %d 回åˆçš„ç¡çœ 状æ€ä¸ï¼Œä½¿å®ƒä»¬æ— 法行动。它们æ¯æ‰¿å— %d 点伤害,ç¡çœ çš„æŒç»æ—¶é—´å‡å°‘一回åˆã€‚ + 当ç¡çœ 结æŸæ—¶ï¼Œç›®æ ‡ä¼šé¥±å—å¤±çœ çš„ç—›è‹¦ï¼ŒæŒç»å›žåˆç‰äºŽå·²ç¡çœ 的回åˆæ•°ï¼ˆä½†æœ€å¤š 10 回åˆï¼‰ï¼Œå¤±çœ 状æ€çš„æ¯ä¸€ä¸ªå‰©ä½™å›žåˆæ•°ä¼šè®©ç›®æ ‡èŽ·å¾— %d%% ç¡çœ å…疫。 + 在ç‰çº§ 5 时,ç¡çœ ä¼šå…·æœ‰ä¼ æŸ“æ€§ï¼Œæ¯å›žåˆæœ‰ 25 %%å‡ çŽ‡ä¼ æ’å‘é™„è¿‘çš„ç›®æ ‡ã€‚ + å—精神强度影å“ï¼Œä¼¤å®³ä¸´ç•Œç‚¹æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Lucid Dreamer", "清晰梦境", "talent name") +t([[Slip into a lucid dream. While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict %d%% more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by %d. + Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare). + The saving throw bonuses scale with your Mindpower.]], [[ä½ è¿›å…¥æ¸…æ™°æ¢¦å¢ƒã€‚åœ¨æ¤çŠ¶æ€ä¸‹ï¼Œä½ 虽然处于ç¡çœ 状æ€ä½†ä»å¯ä»¥è¡ŒåŠ¨ï¼Œå¹¶ä¸”å¯¹å¤±çœ å…ç–«ï¼Œå¯¹å¤±çœ çŠ¶æ€ä¸‹çš„ç›®æ ‡é™„åŠ %d%% 伤害,åŒæ—¶ï¼Œä½ 的物ç†ã€æ³•æœ¯å’Œç²¾ç¥žè±å…å¢žåŠ %d 点。 + 注æ„在ç¡çœ 状æ€ä¸‹ä¼šä½¿ä½ é™ä½Žå¯¹ç‰¹å®šè´Ÿé¢çŠ¶æ€çš„抵抗(例如心é”,梦é‡å¤è‹å’Œæ¢¦é‡é™ä¸´ï¼‰ã€‚ + å—精神强度影å“,è±å…å¢žç›Šæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Dream Walk", "梦境穿æ¢", "talent name") +t("You may only dream walk to an open space within your line of sight.", "ä½ åªèƒ½æ¢¦å¢ƒç©¿æ¢è‡³è§†é‡Žå†…的空地。", "logPlayer") +t("Your dream walk fails!", "ä½ çš„æ¢¦å¢ƒç©¿æ¢å¤±è´¥äº†ï¼", "logSeen") +t([[You move through the dream world, reappearing at a nearby location. + If there is a sleeping creature at the target location, you'll appear as close to them as possible, otherwise, you'll appear within %d tiles of your intended destination.]], [[ä½ ç©¿è¶Šæ¢¦å¢ƒï¼Œå‡ºçŽ°åœ¨æŸä¸ªç›®æ ‡åœ°ç‚¹é™„近。 + å¦‚æžœç›®æ ‡ä¸ºå¤„äºŽç¡çœ 状æ€çš„ç”Ÿç‰©ï¼Œä½ å°†ä¼šå‡ºçŽ°åœ¨ç¦»ç›®æ ‡æœ€è¿‘çš„åœ°æ–¹ã€‚ + å¦åˆ™ï¼Œä½ ä¼šå‡ºçŽ°åœ¨ç›®æ ‡ä½ç½®çš„ %d ç 范围内。]], "tformat") +t("Dream Prison", "梦境牢笼", "talent name") +t([[Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. + This powerful effect constantly drains %0.2f%% of your maximum Psi (excluding this talent) per turn, and is considered a psionic channel; as such it will break if you move. + (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)]], [[将范围内所有ç¡çœ 状æ€çš„ç›®æ ‡å›šç¦åœ¨æ¢¦å¢ƒç‰¢ç¬¼é‡Œï¼Œæœ‰æ•ˆåœ°å»¶é•¿ä»–们的ç¡çœ 效果,这个强大的技能æ¯å›žåˆä¼šæŒç»æ¶ˆè€— %0.2f%% 最大超能力值(本技能除外),并且è¿ç”¨äº†çµèƒ½é€šé“ï¼Œæ‰€ä»¥å½“ä½ ç§»åŠ¨æ—¶ä¼šä¸æ–æ¤æŠ€èƒ½ã€‚ + 注æ„:æ¯å›žåˆå¯äº§ç”Ÿçš„ç¡çœ é™„åŠ çŠ¶æ€ï¼Œå¦‚梦é‡çš„ä¼¤å®³å’Œå…¥æ¢¦çš„ä¼ æŸ“æ•ˆæžœï¼Œå°†åœ¨æ¤æ•ˆæžœæŒç»è¿‡ç¨‹ä¸å¤±æ•ˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/feedback.lua" + +t("Biofeedback", "生物å馈", "talent name") +t([[Your Feedback decay now heals you for %0.1f times the loss, and the decay rate is reduced to %d%% of the normal rate (up to %0.1f%% per turn). As a result, you are healed for %0.2f%% of your feedback pool each turn. + The healing effect improves with your Willpower.]], [[ ä½ çš„å馈值衰å‡çš„ %0.1f å€ä¼šè½¬æ¢æˆæ²»ç–—,åŒæ—¶è¡°å‡é€ŸçŽ‡ä¸‹é™è‡³ %d%% (æ¯å›žåˆæœ€å¤š %0.1f%% )。总而言之,æ¯å›žåˆä½ å°†å—到治疗é‡ç‰äºŽä½ çš„åé¦ˆæ± %0.2f%% 的治疗。 + å—精神强度影å“ï¼Œæ²»ç–—æ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Resonance Field", "共鸣领域", "talent name") +t([[Activate to create a resonance field that will absorb 50%% of all damage you take (%d max absorption). The field will not interfere with Feedback gain. + The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.]], [[激活æ¤æŠ€èƒ½å¯äº§ç”Ÿä¸€ä¸ªå¸æ”¶ 50 %%伤害的共鸣领域(最大å¸æ”¶å€¼ %d )。æ¤é¢†åŸŸä¸ä¼šå¹²æ‰°å馈值的增长。 + å—精神强度影å“,最大å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚ + æ¤æŠ€èƒ½æœ€å¤šç»´æŒ 10 回åˆã€‚]], "tformat") +t("Amplification", "强化å馈", "talent name") +t([[Increases your maximum Feedback by %d, and increases your base Feedback gain ratio to %d%%. + The Feedback gain will scale with your Mindpower.]], [[å¢žåŠ %d 最大å馈值,åŒæ—¶åé¦ˆå€¼çš„åŸºç¡€èŽ·å¾—æ¯”çŽ‡å¢žåŠ åˆ° %d%% 。 + å—精神强度影å“,åé¦ˆå€¼å¢žåŠ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t([[Increases your maximum Feedback by %d, and increases the Feedback you gain from damage by %0.1f%% (to %0.1f%% of damage received). + The Feedback gain will scale with your Mindpower.]], [[å¢žåŠ %d 最大å馈值,åŒæ—¶åé¦ˆå€¼çš„åŸºç¡€èŽ·å¾—æ¯”çŽ‡å¢žåŠ %0.1f%% (ç›¸æ¯”äºŽä½ å—到伤害的 %0.1f%% ) 。 + å—精神强度影å“,åé¦ˆå€¼å¢žåŠ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Conversion", "å馈充能", "talent name") +t([[Use Feedback to replenish yourself. This heals you for %d life, and restores %d stamina, %d mana, %d equilibrium, %d vim, %d positive and negative energies, %d psi energy, and %d hate. + The heal and resource gain will improve with your Mindpower.]], [[使用å馈值æ¥è¡¥å……自己。治疗 %d ç”Ÿå‘½å€¼å¹¶å›žå¤ %d 点è€åŠ›ï¼Œ %d 点法力, %d 点失衡值, %d 点活力, %d 点æ£è´Ÿè¶…能力值, %d ç‚¹è¶…èƒ½åŠ›å€¼åŠ %d 点仇æ¨å€¼ã€‚ + å—精神强度影å“,增益效果有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua" + +t("Realign", "é‡ç»„", "talent name") +t("%s is cured!", "%s 被治愈ï¼", "logSeen") +t([[Realign and readjust your body with the power of your mind, curing up to %d detrimental physical effects and healing you for %d life. + The life healed increases with your Mindpower.]], [[ç”¨ä½ çš„ç²¾ç¥žåŠ›é‡é‡ç»„å¹¶è°ƒæ•´ä½ çš„èº«ä½“ï¼Œç§»é™¤æœ€å¤š %d è´Ÿé¢ç‰©ç†çŠ¶æ€å¹¶æ²»æ„ˆ %d 生命。 + å—精神强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Form and Function", "æ¦å™¨æŠ¤ç”²æ”¹é€ ", "talent name") +t([[Manipulate forces on the molecular level to realign, rebalance, and synergize equipment you wear to your form and function. + The accuracy and damage of any weapon will act as if it were %d higher. (Mindstars cannot be manipulated in this way because they are already in an ideal natural state.) + Your total armour will increase by %d and your fatigue will decrease by %d for each body armour and shield worn. + The effects increase with your Mindpower.]], [[æ“纵力é‡ä»Žåˆ†å层é¢é‡ç»„ã€å¹³è¡¡ã€ç£¨ç ºä½ 的装备。 + ä½ è£…å¤‡çš„æ¯ä¸€ä»¶æ¦å™¨éƒ½ä¼šæå‡ %d 的命ä¸å’Œå¼ºåº¦ã€‚çµæ™¶ä¸èƒ½è¢«è°ƒæ•´ï¼Œå› 为他们已ç»æ˜¯å®Œç¾Žçš„自然形æ€ã€‚ + ä½ æ¯ä»¶èº«ä¸Šçš„æŠ¤ç”²å’Œç›¾ç‰Œå¢žåŠ ä½ %d 护甲,åŒæ—¶å‡å°‘ %d 疲劳。 + 该技能效果å—精神强度影å“。]], "tformat") +t("Matter is Energy", "å®çŸ³èƒ½é‡", "talent name") +t("Use which gem?", "使用哪颗å®çŸ³ï¼Ÿ", "_t") +t([[Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy. + This talent consumes one gem and grants %d psi per turn for between 5 and 13 turns, depending on the quality of the gem used. + This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts.]], [[任何优秀的心çµæ€æ‰‹éƒ½çŸ¥é“,物质就是能é‡ã€‚é—憾的是,大多数物质由于分åæˆåˆ†çš„å¤æ‚æ€§æ— æ³•è½¬æ¢ã€‚然而,å®çŸ³æœ‰åºçš„晶体结构使得部分物质转化为能é‡æˆä¸ºå¯èƒ½ã€‚ + 这个技能消耗一个å®çŸ³ï¼Œåœ¨ 5~13 回åˆå†…,æ¯å›žåˆèŽ·å¾— %d 超能力值,æŒç»å›žåˆå–决于所用的å®çŸ³å“质。 + 在æŒç»æ—¶é—´å†…åŒæ—¶èŽ·å¾—一个共振领域æä¾›å®çŸ³çš„效果 ]], "tformat") +t("Resonant Focus", "共振èšç„¦", "talent name") +t([[By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects. + For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity for all weapon attacks, from 60%% to %d%%. + For mindstars, this increases the chance to pull enemies to you by +%d%%. + For gems, this increases the bonus stats by %d.]], [[通过å°å¿ƒçš„åŒæ¥ä½ 的精神和çµèƒ½èšç„¦çš„共振频率,强化çµèƒ½èšç„¦çš„效果 + 对于æ¦å™¨ï¼Œæå‡ä½ çš„æ„å¿—å’Œçµå·§æ¥ä»£æ›¿åŠ›é‡å’Œæ•æ·çš„百分比,从 60%% 到 %d%%. + 对于çµæ™¶ï¼Œæå‡ %d%% 将敌人抓å–过æ¥çš„å‡ çŽ‡ . + 对于å®çŸ³ï¼Œæå‡ %d é¢å¤–全属性。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/focus.lua" + +t("Mindlash", "心çµéžç¬ž", "talent name") +t([[Focus energies into a beam to lash all creatures in a line with physical force, doing %d Physical damage and knocking them off balance (-15%% damage penalty) for 2 turns. + The damage will scale with your Mindpower.]], [[汇èšèƒ½é‡å½¢æˆä¸€é“å…‰æŸéžç¬žæ•Œäººï¼Œé€ æˆ %d 点物ç†ä¼¤å®³å¹¶ä½¿ä»–们失去平衡两轮(-15%% 整体速度)。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Pyrokinesis", "æ„念燃烧", "talent name") +t("Telekinetically energize the matter of all foes within %d squares at the molecular level, setting them ablaze. This does %0.1f fire damage over six turns.", "对 %d 范围内的所有敌人,用æ„念使组æˆå…¶èº«ä½“的分å活化并引燃他们,在 6 回åˆå†…é€ æˆ %0.1f ç«ç„°ä¼¤å®³ã€‚", "tformat") +t("Brain Storm", "头脑风暴", "talent name") +t([[Mentally focus electricity into a ball of plasma and hurl it at the target. + The plasma will explode on impact, dealing %0.1f Lightning damage within radius %d. + This talent will apply cross tier Brainlock. + The damage will increase with your Mindpower.]], [[念力电离空气,将ç‰ç¦»å体çƒæŽ·å‘敌人。 + ç‰ç¦»åçƒä¼šå› ç¢°æ’žè€Œçˆ†ç‚¸ï¼Œé€ æˆåŠå¾„为 %d çš„ %0.1f 闪电伤害。 + æ¤æŠ€èƒ½å°†æ–½åŠ æ€ç»´å°é”状æ€ã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat", {2,1}) +t("Iron Will", "é’¢é“æ„å¿—", "talent name") +t("#ORCHID#%s has recovered!", "#ORCHID#%s å·²ç»æ¢å¤ï¼", "logSeen") +t("Your Iron Will improves your stun immunity by %d%% and gives you a %d%% chance of recovering from a random mental effect each turn.", "é’¢é“æ„å¿—æ高 %d%% 震慑å…ç–«ï¼Œå¹¶ä½¿å¾—ä½ æ¯å›žåˆæœ‰ %d%% çš„å‡ çŽ‡ä»Žéšæœºä¸€ä¸ªç²¾ç¥žæ•ˆæžœä¸æ¢å¤ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/grip.lua" + +t("Bind", "çµèƒ½æ†ç»‘", "talent name") +t([[Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns. + The duration will improve with your Mindpower.]], [[用巨大的æŸç¼šè¶…能力值æ†ä½ç›®æ ‡ %d 回åˆã€‚ + å—精神强度影å“,æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Greater Telekinetic Grasp", "çµèƒ½æ”¯é…", "talent name") +t([[Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following: + Increases disarm immunity by %d%%. + Allows %d%% of Willpower and Cunning (instead of the usual 60%%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons. + At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are. + ]], [[用细致的æ“控æ¥å¢žåŠ ä½ çš„è‚‰ä½“æ”¯é…å’Œçµèƒ½æ”¯é…。æ¤æŠ€èƒ½æœ‰ä»¥ä¸‹æ•ˆæžœï¼š + å¢žåŠ %d%% 缴械å…疫。 + 当使用çµèƒ½æ¦å™¨é€ æˆä¼¤å®³æ—¶ï¼Œç”¨ %d%% æ„å¿—å’Œçµå·§ï¼ˆé€šå¸¸60%%)æ¥ä»£æ›¿åŠ›é‡å’Œæ•æ·å†³å®šä¼¤å®³ã€‚ + 在ç‰çº§5时,æ„念装备的å®çŸ³æˆ–çµæ™¶çš„å“è´¨æå‡ä¸€çº§ã€‚ + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/kinetic-mastery.lua" + +t("Transcendent Telekinesis", "å“越动能", "talent name") +t([[For %d turns your telekinesis transcends your normal limits, increasing your Physical damage by %d%% and your Physical resistance penetration by %d%%. + In addition: + The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset. + Kinetic Aura effects will have their radius increased by 1. + Your Kinetic Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Mindlash will also inflict stun. + Kinetic Leech will put enemies to sleep. + Kinetic Strike will hit 2 adjacent enemies in a sweeping attack. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[在 %d 回åˆä¸ä½ 的动能çªç ´æžé™ï¼Œå¢žåŠ ä½ çš„ç‰©ç†ä¼¤å®³ %d%% ,物ç†æŠ—æ€§ç©¿é€ %d%% 。 + é¢å¤–效果: + é‡ç½®åŠ¨èƒ½æŠ¤ç›¾ï¼ŒåŠ¨èƒ½å¸å–,动能光环和心çµéžç¬žçš„冷å´æ—¶é—´ã€‚ + æ ¹æ®æƒ…况,动能光环获得其ä¸ä¸€ç§å¼ºåŒ–:动能光环的åŠå¾„å¢žåŠ ä¸º 2 æ ¼ã€‚ä½ çš„æ‰€æœ‰æ¦å™¨èŽ·å¾—åŠ¨èƒ½å…‰çŽ¯çš„ä¼¤å®³åŠ æˆã€‚ + ä½ çš„åŠ¨èƒ½æŠ¤ç›¾èŽ·å¾— 100%% çš„å¸æ”¶æ•ˆçŽ‡ï¼Œå¹¶å¯ä»¥å¸æ”¶ä¸¤å€ä¼¤å®³ã€‚ + 心çµéžç¬žé™„带震慑效果。 + 动能å¸å–会使敌人进入ç¡çœ 。 + 动能打击会对相邻的两个敌人进行攻击。 + å—精神强度影å“,伤害和抗性穿é€æœ‰é¢å¤–åŠ æˆã€‚ + åŒä¸€æ—¶é—´åªæœ‰ä¸€ä¸ªå“越技能产生效果。]], "tformat") +t("Kinetic Surge", "动能爆å‘", "talent name") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source#抵抗了#Target#的投掷ï¼", "logCombat") +t([[Build telekinetic power and dump it into an adjacent creature or yourself. + This will launch them to a targeted location in radius %d. + + Launched enemies take %0.1f Physical damage and are stunned for %d turns upon landing. + When the target lands, creatures within radius 2 take %0.1f Physical damage and are knocked away from you. + This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown. + + When used on yourself, you will launch in a straight line, knocking enemies flying and doing %0.1f Physical damage to each. + You can break through %d walls while doing this. + The damage and range increases with Mindpower.]], [[ ä½¿ç”¨ä½ çš„å¿µåŠ¨åŠ›å¢žå¼ºä½ çš„åŠ›é‡ï¼Œä½¿ä½ èƒ½å¤Ÿä¸¾èµ·ä¸€ä¸ªç›¸é‚»çš„æ•Œäººæˆ–è€…ä½ è‡ªå·±å¹¶æŠ•æŽ·åˆ°åŠå¾„ %d 范围的任æ„ä½ç½®ã€‚ + 敌人è½åœ°æ—¶å—到 %0.1f 物ç†ä¼¤å®³ï¼Œå¹¶è¢«éœ‡æ…‘ %d 回åˆã€‚è½ç‚¹å‘¨è¾¹åŠå¾„ 2 æ ¼å†…çš„æ‰€æœ‰å…¶ä»–å•ä½å—到 %0.1f 物ç†ä¼¤å®³å¹¶è¢«ä»Žä½ 身边被退。 + è¿™ä¸ªæŠ€èƒ½æ— è§†è¢«æŠ•æŽ·ç›®æ ‡ %d%% çš„å‡»é€€æŠµæŠ—ï¼Œå¦‚æžœç›®æ ‡æŠµæŠ—å‡»é€€ï¼Œåªå—到一åŠä¼¤å®³ã€‚ + + å¯¹ä½ è‡ªå·±ä½¿ç”¨æ—¶ï¼Œå‡»é€€çº¿è·¯ä¸Šæ‰€æœ‰ç›®æ ‡å¹¶é€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚ + åŒæ—¶èƒ½ç ´å至多 %d é¢å¢™å£ã€‚ + å—精神强度影å“,伤害和投掷è·ç¦»æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Deflect Projectiles", "å¼¹é“å移", "talent name") +t([[You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles. + All projectiles targeting you have a %d%% chance to instead target another spot within radius %d and move %d%% slower. + If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range %d of you, but this will break your concentration. + To do this, deactivate this sustained talent.]], [[ä½ å¦ä¼šåˆ†é…一部分注æ„力,用精神力击è½ã€æŠ“å–或å斜飞æ¥çš„å‘射物。 + æ‰€æœ‰ä»¥ä½ ä¸ºç›®æ ‡çš„å‘射物有 %d%% çš„å‡ çŽ‡è½åœ¨åŠå¾„ %d æ ¼èŒƒå›´å†…çš„å…¶ä»–åœ°ç‚¹ï¼Œå¹¶ä¸”ç§»åŠ¨é€Ÿåº¦å‡æ…¢ %d%% 。 + å¦‚æžœä½ æ„¿æ„ï¼Œä½ å¯ä»¥ä½¿ç”¨ç²¾ç¥žåŠ›æ¥æŠ“ä½åŠå¾„ 10 æ ¼å†…çš„æ‰€æœ‰å‘å°„ç‰©ï¼Œå¹¶æŠ•å›žä»¥ä½ ä¸ºä¸å¿ƒåŠå¾„ %d æ ¼å†…çš„ä»»æ„地点,这么åšä¼šæ‰“æ–ä½ çš„é›†ä¸åŠ›ï¼Œå¹¶ä½¿è¿™ä¸ªæŒç»æŠ€èƒ½è¿›å…¥å†·å´ã€‚ + è¦æƒ³è¿™æ ·åšï¼Œå–消该æŒç»æŠ€å³å¯ã€‚]], "tformat") +t("Implode", "碎骨压制", "talent name") +t([[Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50%% for %d turns and dealing %0.1f Physical damage each turn. + The duration and damage improve with Mindpower.]], [[用粉碎骨头的力é‡ç´§ç´§é”ä½ç›®æ ‡ï¼Œå®šèº«å¹¶å‡é€Ÿç›®æ ‡ 50%% ,æŒç» %d 回åˆï¼Œæ¯å›žåˆé€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚ + å—精神强度影å“,æŒç»æ—¶é—´å’Œä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/mental-discipline.lua" + +t("Aura Discipline", "光环è®ç»ƒ", "talent name") +t([[Your expertise in the art of energy projection grows. + Aura cooldowns are all reduced by %d turns. Aura damage drains energy more slowly (+%0.2f damage required to lose a point of energy).]], [[ä½ å¢žåŠ äº†åœ¨è¶…èƒ½åŠ›å€¼è¿ç”¨æ–¹é¢çš„知识。 + 所有光环的冷å´æ—¶é—´å‡å°‘ %d 回åˆã€‚光环消耗超能力值å˜çš„更慢(消耗æ¯ç‚¹è¶…能力值所需伤害值 +%0.2f )。]], "tformat") +t("Shield Discipline", "护盾è®ç»ƒ", "talent name") +t("Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by %d turns, the amount of damage absorption required to gain a point of energy is reduced by %0.1f, and the maximum energy you can gain from each shield is increased by %0.1f per turn.", "ä½ å¢žåŠ äº†åœ¨è¶…èƒ½åŠ›å€¼å¸æ”¶æ–¹é¢çš„知识。所有护盾的冷å´æ—¶é—´å‡å°‘ %d 回åˆã€‚护盾é¢å¤–å¢žåŠ è¶…èƒ½åŠ›å€¼æ‰€éœ€ä¼¤å®³å€¼å‡å°‘ %0.1f ,æ¯ä¸ªæŠ¤ç›¾çš„最大能é‡å¸æ”¶é‡å¢žåŠ %0.1f æ¯å›žåˆã€‚", "tformat") +t("Iron Will", "é’¢é“æ„å¿—", "talent name") +t("Improves Mental Saves by %d, and stun immunity by %d%%.", " é’¢é“æ„å¿—æ高 %d 精神抗性和%d%% 震慑å…疫。", "tformat") +t("Highly Trained Mind", "精神è®ç»ƒ", "talent name") +t([[A life of the mind has had predictably good effects on your Willpower and Cunning. + Increases Willpower and Cunning by %d.]], [[一次精神è®ç»ƒåŠ å¼ºäº†ä½ çš„æ„å¿—å’Œçµå·§ã€‚ + å¢žåŠ %d 点æ„å¿—å’Œçµå·§ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/mentalism.lua" + +t("Psychometry", "共鸣之心", "talent name") +t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.2f or %d%% of the object's material level (whichever is lower). + This effect stacks and applies for each qualifying object worn.]], [[ä¸Žä½ è£…å¤‡ç€çš„超能力ã€è‡ªç„¶å’Œåé”è¶…èƒ½åŠ›å€¼æ‰€åˆ¶é€ çš„ç‰©å“äº§ç”Ÿå…±é¸£ï¼Œå¢žåŠ ä½ %0.2f 点或 %d%% 物å“æè´¨ç‰çº§æ•°å€¼ï¼ˆå–较å°å€¼ï¼‰çš„物ç†å’Œç²¾ç¥žå¼ºåº¦ã€‚ + æ¤æ•ˆæžœå¯ä»¥å åŠ ï¼Œå¹¶ä¸”é€‚ç”¨äºŽæ‰€æœ‰ç¬¦åˆæ¡ä»¶çš„已穿戴装备。]], "tformat") +t("Mental Shielding", "精神å±éšœ", "talent name") +t("%s's mind is clear!", "%s的精神被净化了ï¼", "logSeen") +t("Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, %d mental effects will be affected.", [[å‡€åŒ–ä½ å½“å‰æ‰€æœ‰çš„精神状æ€ï¼Œå¹¶åœ¨æŽ¥ä¸‹æ¥çš„ 6 回åˆå†…å…疫新增的精神状æ€ã€‚最多一共(净化和å…ç–«ï¼‰èƒ½å½±å“ %d ç§ç²¾ç¥žçŠ¶æ€ã€‚ + æ¤æŠ€èƒ½ä½¿ç”¨æ—¶ä¸æ¶ˆè€—回åˆã€‚]], "tformat") +t("Projection", "çµé‚出çª", "talent name") +t("Not enough space to invoke your spirit!", "没有空间激å‘ä½ çš„çµé‚ï¼", "logPlayer") +t("A ghostly figure.", "一个éšçº¦çš„形象。", "_t") +t("Projection of %s", "%s的投影。", "tformat") +t([[Activate to project your mind from your body for %d turns. In this state you're invisible (+%d power), can see invisible and stealthed creatures (+%d detection power), can move through walls, and do not need air to survive. + All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.) + To return to your body, simply release control of the projection.]], [[激活æ¤æŠ€èƒ½å¯ä»¥ä½¿ä½ çš„çµé‚出çªï¼ŒæŒç» %d 回åˆã€‚在æ¤æ•ˆæžœä¸‹ï¼Œä½ 处于éšå½¢çŠ¶æ€ï¼ˆ +%d 强度),并且å¯ä»¥çœ‹åˆ°éšå½¢å’Œæ½œè¡Œå•ä½ï¼ˆ +%d 侦查强度),还å¯ä»¥ç©¿è¿‡å¢™ä½“ï¼Œå¹¶ä¸”æ— éœ€å‘¼å¸ã€‚ + ä½ å—åˆ°çš„æ‰€æœ‰ä¼¤å®³éƒ½ä¼šä¸Žèº«ä½“å…±äº«ï¼Œå½“ä½ å¤„äºŽæ¤å½¢æ€ä¸‹ä½ åªèƒ½å¯¹â€œé¬¼é‚â€ç±»æ€ªç‰©é€ æˆä¼¤å®³ï¼Œæˆ–者通过激活一ç§ç²¾ç¥žé€šé“æ¥é€ æˆä¼¤å®³ã€‚ + 注:åŽä¸€ç§æƒ…况下åªèƒ½é€ æˆç²¾ç¥žä¼¤å®³ã€‚ + è¦å›žåˆ°ä½ 的身体里,åªéœ€é‡Šæ”¾çµé‚体的控制å³å¯ã€‚]], "tformat") +t("Mind Link", "精神通é“", "talent name") +t([[Link minds with the target. While your minds are linked, you'll inflict %d%% more mind damage to the target and gain telepathy for its creature type. + Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range (%d)). + The mind damage bonus will scale with your Mindpower.]], [[用精神通é“è¿žæŽ¥ç›®æ ‡ã€‚å½“ç²¾ç¥žé€šé“è¿žæŽ¥æ—¶ï¼Œä½ å¯¹å…¶é€ æˆçš„ç²¾ç¥žä¼¤å®³å¢žåŠ %d%% ,åŒæ—¶ä½ å¯ä»¥æ„ŸçŸ¥ä¸Žç›®æ ‡åŒç§ç±»åž‹çš„å•ä½ã€‚ + 在åŒä¸€æ—¶é—´å†…åªèƒ½æ¿€æ´»ä¸€æ¡ç²¾ç¥žé€šé“ï¼Œå½“ç›®æ ‡æ»äº¡æˆ–超出范围( %d ç )时,通é“ä¸æ–。 + å—精神强度影å“ï¼Œç²¾ç¥žä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/nightmare.lua" + +t("Nightmare", "梦é‡", "talent name") +t([[Puts targets in a radius %d cone into a nightmarish sleep for %d turns, rendering them unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + Each turn, they'll suffer %0.2f darkness damage. This damage will not reduce the duration of the effect. + When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + The damage threshold and mind damage will scale with your Mindpower.]], [[使 %d ç é”¥å½¢èŒƒå›´å†…çš„ç›®æ ‡è¿›å…¥æŒç» %d 回åˆçš„å™©æ¢¦ï¼Œä»¤å…¶æ— æ³•è¡ŒåŠ¨ã€‚ç›®æ ‡æ¯æ‰¿å— %d 点伤害å‡å°‘一回åˆçŠ¶æ€æŒç»æ—¶é—´ã€‚ + æ¯å›žåˆç›®æ ‡ä¼šå—到 %0.2f 暗影伤害。æ¤ä¼¤å®³ä¸ä¼šå‡å°‘噩梦的状æ€æŒç»æ—¶é—´ã€‚ + 当梦é‡ç»“æŸæ—¶ï¼Œç›®æ ‡ä¼šé¥±å—å¤±çœ çš„ç—›è‹¦ï¼ŒæŒç»å›žåˆç‰äºŽå·²ç¡çœ 的回åˆæ•°ï¼ˆä½†æœ€å¤š 10 回åˆï¼‰ï¼Œå¤±çœ 状æ€çš„æ¯ä¸€ä¸ªå‰©ä½™å›žåˆæ•°ä¼šè®©ç›®æ ‡èŽ·å¾— %d%% ç¡çœ å…疫。 + å—精神强度影å“,伤害临界点和精神伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Inner Demons", "心é”", "talent name") +t("%s's Inner Demon", "%s的心é”", "tformat") +t("A hideous, demonic entity that resembles the creature it came from.", "一ç§å¯æ€•çš„ã€æ¶é”般的实体,类似于它æ¥è‡ªçš„生物。", "_t") +t("#F53CBE#%s's Inner Demon manifests!", "#F53CBE#%s的心é”出现了ï¼", "logSeen") +t("%s resists the demons!", "%s抵抗了心é”ï¼", "logSeen") +t([[Brings the target's inner demons to the surface. Each turn, for %d turns, there's a %d%% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting. + If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored. Otherwise, if the summoning is resisted, the effect will end early. + The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank. + If a demon manifests the sheer terror will remove all sleep effects from the victim, but not the Inner Demons.]], [[ä½¿ç›®æ ‡çš„å¿ƒé”具象化。在 %d 回åˆå†…,æ¯å›žåˆæœ‰ %d%% çš„å‡ çŽ‡ä¼šå¬å”¤ä¸€ä¸ªå¿ƒé”,需è¦ç›®æ ‡è¿›è¡Œä¸€æ¬¡ç²¾ç¥žè±å…鉴定,失败则心é”具象化。 + å¦‚æžœç›®æ ‡å¤„äºŽç¡çœ 状æ€ï¼Œè±å…概率å‡åŠï¼Œä¸”æ— è§†ç›®æ ‡çš„æ惧å…ç–«ã€‚è‹¥ç›®æ ‡è±å…鉴定æˆåŠŸï¼Œåˆ™å¿ƒé”的效果æå‰ç»“æŸã€‚ + å—精神强度影å“,å¬å”¤å‡ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚ + å—ç›®æ ‡åˆ†çº§å½±å“,心é”的生命值有é¢å¤–åŠ æˆã€‚ + 心é”å…·çŽ°åŒ–æ—¶ï¼Œä¼šç§»é™¤ç›®æ ‡èº«ä¸Šçš„æ‰€æœ‰ç¡çœ 类效果,本技能除外]], "tformat") +t("Waking Nightmare", "梦é‡å¤è‹", "talent name") +t("%s resists the nightmare!", "%s抵抗了噩梦ï¼", "logSeen") +t([[Inflicts %0.2f darkness damage each turn for %d turns, and has a %d%% chance to randomly cause blindness, stun, or confusion (lasting 3 turns). + If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored. + The damage will scale with your Mindpower.]], [[æ¯å›žåˆé€ æˆ %0.2f 暗影伤害,æŒç» %d 回åˆï¼Œå¹¶ä¸”有 %d%% å‡ çŽ‡éšæœºé€ æˆè‡´ç›²ã€éœ‡æ…‘或混乱效果(æŒç» 3 回åˆï¼‰ã€‚ + å¦‚æžœç›®æ ‡å¤„äºŽç¡çœ 状æ€ï¼Œåˆ™å…¶ä¸å—è´Ÿé¢çŠ¶æ€çš„å‡ çŽ‡å‡åŠã€‚ + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("You can't cast this on friendly targets.", "该技能ä¸èƒ½å¯¹å‹å†›é‡Šæ”¾ã€‚", "logPlayer") +t("terror", "暗夜æé”", "_t") +t("A formless terror that seems to cut through the air, and its victims, like a knife.", "è¿™åªå½¢æ€æ¨¡ç³Šçš„æé”,将敌人连åŒå‘¨å›´çš„空气一起切æˆä¸¤åŠã€‚", "_t") +t("Night Terror", "梦é‡é™ä¸´", "_t") +t([[Increases your damage and resistance penetration on sleeping targets by %d%%. Additionally, every time you slay a sleeping target, a Night Terror will be summoned for %d turns. + The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets.]], [[å¢žåŠ %d%% ä½ å¯¹ç¡çœ 状æ€ç›®æ ‡çš„伤害和抵抗穿é€æ•ˆæžœã€‚å¦å¤–æ¯å½“ä½ æ€æ»ä¸€ä¸ªç¡çœ 状æ€çš„ç›®æ ‡ï¼Œä½ å¯ä»¥å¬å”¤ä¸€åªæŒç» %d 回åˆçš„暗夜æé”。 + å—精神强度影å“,伤害和暗夜æé”çš„å±žæ€§æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/other.lua" + +t("Telekinetic Grasp", "念力之æ¡", "talent name") +t("Telekinetically grasp which item?", "念力之æ¡æŠ“æ¡å“ªæŠŠæ¦å™¨ï¼Ÿ", "_t") +t("%s telekinetically seizes: %s.", "%s用念力装备了%s", "logSeen") +t([[Telekinetically grasp a weapon or gem using mentally-directed forces, holding it aloft and bringing it to bear with the power of your mind alone. + Note: The normal restrictions on worn equipment do not apply to this item.]], [[ä½¿ç”¨ä½ çš„ç²¾ç¥žåŠ›é‡ï¼Œç”¨å¿µåŠ¨åŠ›ä¸¾èµ·ä¸€ä»¶æ¦å™¨æˆ–å®çŸ³æ‚¬æµ®åœ¨ç©ºä¸ï¼Œä½¿å®ƒèƒ½å¤Ÿæ‰¿å—ä½ çš„ç²¾ç¥žåŠ›é‡ã€‚ + 请注æ„:通常装备物å“的一些é™åˆ¶ä¸é€‚ç”¨äºŽè¿™æ ·è£…å¤‡çš„ç‰©å“。]], "tformat") +t("Beyond the Flesh", "超越肉体", "talent name") +t("#Source#'s mindstar telekinetically grabs #target#!", "#Source#çš„çµæ™¶å¿µåŠ›æŠ“å–了#target#!", "logCombat") +t("%s telekinetically grabs %s!", "%s念力抓å–了%s!", "logSeen") +t("You require a telekinetically wielded weapon or gem for your psionic focus.", "ä½ éœ€è¦å¿µåŠ›æ¦å™¨æˆ–者å®çŸ³æ¥ä½¿ç”¨çµèƒ½èšç„¦", "logPlayer") +t("%s's %s", "%sçš„%s", "tformat") +t([[Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each. + A gem will provide a +3 bonus to all primary stats per tier of the gem. + A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range. + A physical melee weapon will act as a semi independant entity, automatically attacking adjacent foes each turn, while a ranged weapon will fire at your target whenever you perform a ranged attack. + While this talent is active, all melee and ranged attacks use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively. + + + ]], [[å…è®¸ä½ ç”¨å¿µåŠ›æ¥è£…备一件æ¦å™¨ï¼Œç”¨ä½ çš„æ„念æ¥æ“纵它,使它能在æ¯å›žåˆéšæœºæ”»å‡»ä¸€ä¸ªè¿‘æˆ˜èŒƒå›´çš„ç›®æ ‡ã€‚ + 也å¯ä»¥è£…备çµæ™¶æˆ–者å®çŸ³ï¼Œå¹¶èŽ·å¾—特殊效果。 + å®çŸ³ï¼šæ¯ä¸€çº§æè´¨ç‰çº§ï¼Œä½¿å…¨éƒ¨å±žæ€§åŠ 3 ,åŒæ—¶éƒ¨åˆ†æŠ€èƒ½çš„æ”»å‡»èŒƒå›´å¢žåŠ 1 。 + çµæ™¶ï¼šæ¯ä¸€çº§æè´¨ç‰çº§ï¼Œæœ‰ 5% å‡ çŽ‡å°†é¢å¤– 1 åŠå¾„内一个éšæœºæ•ŒäººæŠ“å–到身边。 + å¼€å¯åŽï¼Œä½¿ç”¨ 60% æ„å¿—å’Œçµå·§æ¥åˆ†åˆ«ä»£æ›¿åŠ›é‡å’Œæ•æ·ä»¥å†³å®šæ¦å™¨çš„攻击。 + + + ]], "_t") +t("The telekinetically-wielded gem grants you +%d stats.", "念动å®çŸ³å¢žåŠ ä½ %d 属性。", "tformat") +t("The telekinetically-wielded mindstar has a %d%% chance to grab a foe up to %d range away.", "念动çµæ™¶æœ‰ %d%% å‡ çŽ‡æŠ“å– %d åŠå¾„内的敌人。", "tformat") +t([[The telekinetically-wielded ranged weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine Accuracy and damage respectively. + Combat stats: + Range: %d + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.1f%% + Speed: %0.1f%%]], [[念动æ¦å™¨ä½¿ç”¨æ„å¿—å’Œçµå·§æ¥åˆ†åˆ«ä»£æ›¿åŠ›é‡å’Œæ•æ·ä»¥å†³å®šæ¦å™¨çš„攻击。 + 战斗属性: + 范围: %d + 命ä¸ï¼š %d + 伤害: %d + 护甲穿é€ï¼š %d + 暴击率: %0.1f%% + 攻击速度: %0.1f%%]], "tformat") +t([[The telekinetically-wielded weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine damage and Accuracy respectively. + Combat stats: + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.2f + Speed: %0.2f]], [[念动æ¦å™¨ä½¿ç”¨æ„å¿—å’Œçµå·§æ¥åˆ†åˆ«ä»£æ›¿åŠ›é‡å’Œæ•æ·ä»¥å†³å®šæ¦å™¨çš„攻击。 + 战斗属性: + 命ä¸ï¼š %d + 伤害: %d + 护甲穿é€ï¼š %d + 暴击率: %0.2f + 速度: %0.2f]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/projection.lua" + +t("Kinetic Aura", "动能光环", "talent name") +t([[Fills the air around you with reactive currents of force. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Physical damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Physical damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of kinetic energy is released as a range %d beam, smashing targets for up to %d physical damage and sending them flying. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[å°†ä½ å‘¨å›´çš„ç©ºæ°”å……æ»¡èƒ½é‡åŠ›åœºã€‚ + å¦‚æžœä½ çš„çµèƒ½æ¦å™¨æ§½ä½©æˆ´çš„是å®çŸ³æˆ–者çµæ™¶ï¼Œä¼šå¯¹æ‰€æœ‰æŽ¥è¿‘çš„ç›®æ ‡é€ æˆ %0.1f 的物ç†ä¼¤å®³ï¼Œæ¯ä¸ªç”Ÿç‰©æ¶ˆè€— %0.1f 能é‡ã€‚ + å¦‚æžœä½ çš„çµèƒ½æ¦å™¨æ§½ä½©æˆ´çš„是æ¦å™¨ï¼Œæ¯æ¬¡æ”»å‡»é™„åŠ %0.1f 的物ç†ä¼¤å®³ï¼Œæ¯æ¬¡æ”»å‡»æ¶ˆè€— %0.1f 能é‡ã€‚ + 当关é—è¯¥æŠ€èƒ½æ—¶ï¼Œå¦‚æžœä½ æ‹¥æœ‰æœ€å°‘ %d 点能é‡ï¼Œå·¨å¤§çš„动能会释放为一个射程为 %d çš„å°„çº¿ï¼Œå‡»æ‰“ç›®æ ‡ï¼Œé€ æˆé«˜è¾¾ %d 的物ç†ä¼¤å®³ï¼Œå¹¶å‡»é£žä»–们。 + #{bold}#激活光环是ä¸æ¶ˆè€—时间的,但是关é—它则需è¦æ¶ˆè€—时间。#{normal}# + 如果è¦å…³é—光环且ä¸å‘射射线,关é—å®ƒå¹¶é€‰æ‹©ä½ è‡ªå·±ä¸ºç›®æ ‡ã€‚ä¼¤å®³éšç€ç²¾ç¥žå¼ºåº¦è€Œå¢žé•¿ã€‚]], "tformat") +t("Thermal Aura", "çƒèƒ½å…‰çŽ¯", "talent name") +t([[Fills the air around you with reactive currents of furnace-like heat. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Fire damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Fire damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of thermal energy is released as a conical blast (radius %d) of superheated air. Anybody caught in it will suffer up to %d fire damage over several turns. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[å°†ä½ å‘¨å›´çš„ç©ºæ°”å……æ»¡ç«ç‚‰èˆ¬çš„çƒé‡ã€‚ + å¦‚æžœä½ çš„çµèƒ½æ¦å™¨æ§½ä½©æˆ´çš„是å®çŸ³æˆ–çµæ™¶ï¼Œä¼šå¯¹æ‰€æœ‰æŽ¥è¿‘çš„ç›®æ ‡é€ æˆ %0.1f çš„ç«ç„°ä¼¤å®³ï¼Œæ¯ä¸ªç”Ÿç‰©æ¶ˆè€— %0.1f 能é‡ã€‚ + å¦‚æžœä½ çš„çµèƒ½æ¦å™¨æ§½ä½©æˆ´çš„是æ¦å™¨ï¼Œæ¯æ¬¡æ”»å‡»é™„åŠ %0.1f çš„ç«ç„°ä¼¤å®³ï¼Œæ¯æ¬¡æ”»å‡»æ¶ˆè€— %0.1f 能é‡ã€‚ + 当关é—è¯¥æŠ€èƒ½æ—¶ï¼Œå¦‚æžœä½ æ‹¥æœ‰æœ€å°‘ %d 点能é‡ï¼Œå·¨å¤§çš„çƒèƒ½ä¼šé‡Šæ”¾ä¸ºä¸€ä¸ªèŒƒå›´ä¸º %d 的锥形冲击。范围内的任æ„ç›®æ ‡åœ¨æ•°è½®ä¸å—到高达 %d çš„ç«ç„°ä¼¤å®³ã€‚ + #{bold}#激活光环是ä¸æ¶ˆè€—时间的,但是关é—它则需è¦æ¶ˆè€—时间。#{normal}# + 如果è¦å…³é—光环且ä¸å‘射射线,关é—å®ƒå¹¶é€‰æ‹©ä½ è‡ªå·±ä¸ºç›®æ ‡ã€‚ä¼¤å®³éšç€ç²¾ç¥žå¼ºåº¦è€Œå¢žé•¿ã€‚]], "tformat") +t("Charged Aura", "充能光环", "talent name") +t("You may only sustain two auras at once. Aura activation cancelled.", "ä½ åªèƒ½åŒæ—¶ä¿æŒä¸¤ç§å…‰çŽ¯æ•ˆæžœï¼Œæ¿€æ´»å…‰çŽ¯è¢«å–消。", "logSeen") +t("The aura dissipates without producing a spike.", "å…‰çŽ¯æ²¡æœ‰é€ æˆæ¼©æ¶¡å°±æ¶ˆå¤±äº†ã€‚", "logPlayer") +t([[Fills the air around you with crackling energy. + If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Lightning damage to all adjacent enemies, costing %0.1f energy per creature. + If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Lightning damage to all your weapon hits, costing %0.1f energy per hit. + When deactivated, if you have at least %d energy, a massive spike of electrical energy jumps between up to %d nearby targets, doing up to %0.1f Lightning damage to each with a 50%% chance of dazing them. + #{bold}#Activating the aura takes no time but de-activating it does.#{normal}# + To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower. + You can only have two of these auras active at once.]], [[å°†ä½ å‘¨å›´çš„ç©ºæ°”å……æ»¡å™¼å•ªå“的电能。 + å¦‚æžœä½ çš„çµèƒ½æ¦å™¨æ§½ä½©æˆ´çš„是å®çŸ³æˆ–çµæ™¶ï¼Œä¼šå¯¹æ‰€æœ‰æŽ¥è¿‘çš„ç›®æ ‡é€ æˆ %0.1f 的闪电伤害,æ¯ä¸ªç”Ÿç‰©æ¶ˆè€— %0.1f 能é‡ã€‚ + å¦‚æžœä½ çš„çµèƒ½æ¦å™¨æ§½ä½©æˆ´çš„是æ¦å™¨ï¼Œæ¯æ¬¡æ”»å‡»é™„åŠ %0.1f 的闪电伤害,æ¯æ¬¡æ”»å‡»æ¶ˆè€— %0.1f 能é‡ã€‚ + 当关é—è¯¥æŠ€èƒ½æ—¶ï¼Œå¦‚æžœä½ æ‹¥æœ‰æœ€å°‘ %d 点能é‡ï¼Œå·¨å¤§çš„电能会释放为在最多 %d ä¸ªé‚»è¿‘ç›®æ ‡é—´è·³è·ƒçš„é—ªç”µï¼Œå¯¹æ¯ä¸ªç›®æ ‡é€ æˆ %0.1f 的闪电伤害,且 50%% 的概率令他们眩晕。 + #{bold}#激活光环是ä¸æ¶ˆè€—时间的,但是关é—它则需è¦æ¶ˆè€—时间。#{normal}# + 如果è¦å…³é—光环且ä¸å‘射射线,关é—å®ƒå¹¶é€‰æ‹©ä½ è‡ªå·±ä¸ºç›®æ ‡ã€‚ä¼¤å®³éšç€ç²¾ç¥žå¼ºåº¦è€Œå¢žé•¿ã€‚]], "tformat") +t("Frenzied Focus", "çµèƒ½ç‹‚çƒ", "talent name") +t([[Overcharge your psionic focus with energy for %d turns, producing a different effect depending on what it is. + A telekinetically wielded melee weapon enters a frenzy, striking up to %d enemies per turn, also increases the radius by %d. + A mindstar will attempt to pull in all enemies within its normal range. + A gem will fire an energy bolt at a random enemy in range 6, each turn for %0.1f damage. The type is determined by the colour of the gem. Damage scales with Mindpower.]], [[è¶…è½½ä½ çš„å¿ƒçµèšç„¦ %d è½®ï¼Œé€ æˆç‰¹æ®Šæ•ˆæžœã€‚ + 心çµä¼ 动æ¦å™¨è¿›å…¥ç‹‚怒ä¸ï¼Œæ¯è½®æœ€å¤šæ”»å‡» %d ä¸ªç›®æ ‡ï¼ŒåŒæ—¶å¢žåŠ %d æ ¼æ”»å‡»èŒƒå›´ã€‚ + çµæ™¶å’Œå®çŸ³ä¼šå¯¹ä¸€ä¸ªè·ç¦» 6 以内的éšæœºæ•Œäººå‘射一个能é‡çƒï¼Œé€ æˆæ¯è½® %0.1f 的伤害。伤害类型å–决于å®çŸ³çš„颜色。伤害éšç€ç²¾ç¥žå¼ºåº¦å¢žé•¿ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psi-archery.lua" + +t("Guided Shot", "导引ç®", "talent name") +t("Fire and guide an arrow to its target with precise telekinetic nudges. Does normal damage, but accuracy and crit chance are increased by %d.", "射出一支导引ç®ç²¾ç¡®çš„飞å‘æ•Œäººã€‚é€ æˆæ™®é€šä¼¤å®³ï¼Œä½†æ˜¯å‘½ä¸å’Œæš´å‡»çŽ‡æ高 %d 。", "tformat") +t("Augmented Shot", "强力射击", "talent name") +t("Use telekinetic forces to greatly augment the durability and tension of your bow in order to fire an arrow with velocity unmatched by even the mightiest mundane archers. Increases armor penetration by %d, and deals %d%% damage.", "使用精神超能力以增强弓的è€ä¹…å’Œå¼ åŠ›ï¼Œä½¿å°„å‡ºçš„ç®å…·æœ‰æ— 与伦比的å¨åŠ›ã€‚å¢žåŠ %d 点护甲穿é€å¹¶é€ æˆ %d%% 伤害。", "tformat") +t("Thought-quick Shot", "æ„念射击", "talent name") +t("Ready and release an arrow with a flitting thought. This attack does not use a turn, and increases in talent level reduce its cooldown.", "用飞翔的æ€ç»ªå°„出一支ç®çŸ¢ã€‚æ¤æ”»å‡»ä¸æ¶ˆè€—回åˆæ•°ã€‚éšç€æŠ€èƒ½ç‰çº§æ高,冷å´æ—¶é—´ç¼©çŸã€‚", "tformat") +t("Masterful Telekinetic Archery", "çµèƒ½å°„击掌æ¡", "talent name") +t("You cannot do that without a telekinetically-wielded bow.", "ä½ æ²¡æœ‰çµèƒ½æŒæ¡å¼“ç®ï¼Œæ— 法这么åšã€‚", "logPlayer") +t([[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack the nearest target each turn for %d turns. + The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage. + You are not telekinetically wielding anything right now.]], [[ä½ æš‚æ—¶åˆ†å‡ºä¸€éƒ¨åˆ†ç²¾ç¥žåŽ»æŽ§åˆ¶å¿µåŠ¨ä¹‹å¼“ã€‚å®ƒä¼šåœ¨ %d 回åˆå†…自动攻击1ä¸ªç›®æ ‡ã€‚ + 念动弓使用æ„å¿—å’Œçµå·§æ¥ä»£æ›¿åŠ›é‡å’Œæ•æ·å†³å®šæ”»å‡»ã€‚ + ä½ æš‚æ—¶è¿˜æ²¡æœ‰è£…å¤‡ä»»ä½•å¿µåŠ¨æ¦å™¨ã€‚]], "tformat") +t([[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack a target each turn for %d turns. + The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage. + Combat stats: + Accuracy: %d + Damage: %d + APR: %d + Crit: %0.2f + Speed: %0.2f]], [[ä½ æš‚æ—¶åˆ†å‡ºä¸€éƒ¨åˆ†ç²¾ç¥žåŽ»æŽ§åˆ¶å¿µåŠ¨ä¹‹å¼“ã€‚å®ƒä¼šåœ¨ %d 回åˆå†…自动攻击1ä¸ªç›®æ ‡ã€‚ + 念动弓使用æ„å¿—å’Œçµå·§æ¥ä»£æ›¿åŠ›é‡å’Œæ•æ·å†³å®šæ”»å‡»ã€‚ + 战斗属性: + 命ä¸ï¼š%d + 伤害:%d + 护甲穿é€ï¼š%d + 暴击率:%0.2f + 攻击速度:%0.2f]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psi-fighting.lua" + +t("Telekinetic Smash", "çµèƒ½å†²å‡»", "talent name") +t("You cannot do that without a weapon in your hands.", "ä½ å¿…é¡»è£…å¤‡ä¸€æŠŠæ¦å™¨æ–½å±•è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t([[Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing %d%% weapon damage. + If your mainhand weapon hits, you will also stun the target for %d turns. + This attack uses 60%% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks. + Any active Aura damage bonusses will extend to the weapons used for this attack.]], [[å‡é›†ä½ çš„æ„念,用主手æ¦å™¨å’Œå¿µåŠ¨æ¦å™¨ç‹‚èŽ½åœ°ç ¸å‡»ä½ çš„ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + å¦‚æžœä½ çš„ä¸»æ‰‹æ¦å™¨å‘½ä¸ï¼Œå°†éœ‡æ…‘ç›®æ ‡ %d 回åˆã€‚ + æ¤æ¬¡æ”»å‡»æ ¹æ®ä½ æ„å¿—å’Œçµå·§çš„ 60%% å–代力é‡å’Œæ•æ·ï¼Œæ¥åˆ¤å®šä¼¤å®³å’Œå‘½ä¸ã€‚ + æ¤æ¬¡æ”»å‡»ä¸ä»»ä½•æ¿€æ´»å…‰çŽ¯çš„ä¼¤å®³é™„åŠ å°†ä¼šæ²¿ç”¨åˆ°æ¦å™¨ä¸Šã€‚]], "tformat") +t("Augmentation", "心çµå¼ºåŒ–", "talent name") +t([[While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by %d%% of your Willpower and Cunning, respectively. + Strength increased by %d + Dexterity increased by %d]], [[当开å¯æ—¶ï¼Œä½ ä¸ºäº†ä½ çš„è¡€è‚‰ä¹‹èº¯ç²¾å‡†åœ°çŒå¸ƒç²¾ç¥žä¹‹åŠ›ã€‚åˆ†åˆ«å¢žåŠ æ„å¿—å’Œçµå·§çš„ %d%% 至力é‡å’Œæ•æ·ã€‚ + 力é‡å¢žåŠ %d 点 + æ•æ·å¢žåŠ %d 点]], "tformat") +t("Warding Weapon", "æ¦å™¨æ ¼æŒ¡", "talent name") +t([[Assume a defensive mental state. + For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for %d%% weapon damage. + At raw talent level 3 you will also disarm the attacker for 3 turns. + At raw talent level 5 you will be able to reflexively block up to one attack per turn with a %d%% chance, based on your cunning. Each trigger requires and uses 10 Psi. + This requires a telekinetically-wielded weapon.]], [[用æ„念进行防御。 + 下一个回åˆï¼Œä½ 的念动æ¦å™¨ä¼šå®Œå…¨æ ¼æŒ¡å¯¹ä½ 的第一次近战攻击,并åå‡»æ”»å‡»è€…é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 技能ç‰çº§ 3 æ—¶ä½ è¿˜èƒ½ç¼´æ¢°æ”»å‡»è€… 3 回åˆã€‚ + 技能ç‰çº§ 5 æ—¶æ¯å›žåˆä½ 有 %d%% å‡ çŽ‡è¢«åŠ¨æ ¼æŒ¡ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»ï¼Œå¹¶æ¶ˆè€— 1 5 ç‚¹è¶…èƒ½åŠ›å€¼ã€‚å‡ çŽ‡å—çµå·§åŠ æˆã€‚ + 这个技能需è¦ä¸€æŠŠä¸»æ‰‹æ¦å™¨å’Œä¸€æŠŠå¿µåŠ¨æ¦å™¨ã€‚]], "tformat") +t("Impale", "çµèƒ½çªåˆº", "talent name") +t("You cannot do that without a weapon in your telekinetic slot.", "ä½ ä¸èƒ½åœ¨æ²¡æœ‰å¿µåŠ›æ¦å™¨æ—¶è¿™ä¹ˆåšã€‚", "logPlayer") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s粉碎了%s的护盾!", "logSeen") +t([[Focus your will into a powerful thrust of your telekinetically-wielded weapon to impale your target and then viciously rip it free. + This deals %d%% weapon damage and then causes the victim to bleed for %0.1f Physical damage over four turns. + At level 3 the thrust is so powerful that it has %d%% chance to shatter a temporary damage shield if one exists. + The bleeding damage increases with your Mindpower.]], [[å°†ä½ çš„æ„å¿—çŒå…¥ä½ 的念动æ¦å™¨ï¼Œä½¿å®ƒçŒ›åŠ›æŽ¨è¿›å¹¶åˆºç©¿ä½ çš„ç›®æ ‡å¹¶æ¶æ¯’的绞开它的身体。 + è¿™æ¬¡æ”»å‡»å°†é€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶ä½¿ç›®æ ‡æµè¡€ 4 回åˆï¼Œç´¯è®¡é€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚ + 在 3 级时,æ¦å™¨å°†åŠ¿ä¸å¯æŒ¡åœ°çªè¿›ï¼Œæœ‰ %d%% å‡ çŽ‡å‡»ç¢Žç›®æ ‡èº«ä¸Šä¸€ä¸ªä¸´æ—¶æ€§çš„ä¼¤å®³æŠ¤ç›¾ï¼ˆå¦‚æžœå˜åœ¨ï¼‰ã€‚ + 判定æ¤æ¬¡æ”»å‡»çš„伤害和命ä¸æ—¶ï¼Œæ„å¿—å’Œçµå·§è®²æ›¿ä»£åŠ›é‡å’Œæ•æ·ã€‚ + æµè¡€ä¼¤å®³éšç²¾ç¥žå¼ºåº¦å¢žåŠ 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psionic.lua" + +t("Absorb damage and gain energy.", " å¸æ”¶ä¼¤å®³å¹¶èŽ·å¾—能é‡ã€‚", "_t") +t("absorption", "å¸æ”¶", "_t") +t("Project energy to damage foes.", " 使用能é‡æ‘§æ¯ç›®æ ‡ã€‚", "_t") +t("projection", "投射", "_t") +t("Wield melee weapons with mentally-manipulated forces.", " 用æ„志力æ¥æŽ§åˆ¶è¿‘战æ¦å™¨ã€‚", "_t") +t("psi-fighting", "è¶…èƒ½æ ¼æ–—", "_t") +t("Use gems to focus your energies.", " 利用å®çŸ³æ¥é›†ä¸èƒ½é‡ã€‚", "_t") +t("focus", "èšç„¦", "_t") +t("Use energy to move yourself and others.", " 使用能é‡æ¥ç§»åŠ¨ä½ çš„ä½ç½®ã€‚", "_t") +t("augmented mobility", "强化移动", "_t") +t("Augment melee attacks with psionic enegies.", "使用超能力进行近战攻击", "_t") +t("augmented striking", "强化打击", "_t") +t("Pull energy from your surroundings.", " ä»Žä½ å‘¨å›´å¸æ”¶èƒ½é‡ã€‚", "_t") +t("voracity", "贪婪", "_t") +t("Subtle applications of the psionic arts.", " 超能力的å¤æ‚应用。", "_t") +t("finer energy manipulations", "能é‡æ“控", "_t") +t("Various psionic talents.", " 多ç§è¶…能力技能。", "_t") +t("other", "其他", "_t") +t("Mastery of telekinetic forces.", "掌æ¡åŠ¨èƒ½åŠ›é‡ã€‚", "_t") +t("kinetic mastery", "动能掌æ¡", "_t") +t("Mastery of pyrokinetic forces.", "掌æ¡çƒèƒ½åŠ›é‡ã€‚", "_t") +t("thermal mastery", "çƒèƒ½æŽŒæ¡", "_t") +t("Mastery of electrokinetic forces.", "掌æ¡ç”µèƒ½åŠ›é‡ã€‚", "_t") +t("charged mastery", "电能掌æ¡", "_t") +t("Project feedback on the world around you.", " ä½¿å‘¨å›´çš„çŽ¯å¢ƒä¸ºä½ æä¾›å馈能é‡ã€‚", "_t") +t("discharge", "脉冲", "_t") +t("Distort reality with your mental energy.", " ä½¿ç”¨ä½ çš„ç²¾ç¥žåŠ›é‡æ‰æ›²çŽ°å®žã€‚", "_t") +t("distortion", "æ‰æ›²", "_t") +t("Call the dream-forge hammer to smite your foes.", " å¬å”¤æ¢¦ä¹‹å·¨é”¤ç¢¾ç¢Žä½ 的敌人。", "_t") +t("Dream Smith", "æ¢¦å¢ƒé”»é€ ", "_t") +t("Manifest your enemies nightmares.", " ä½¿ä½ çš„æ•Œäººé™·å…¥å™©æ¢¦ã€‚", "_t") +t("nightmare", "梦é‡", "_t") +t("Directly attack your opponents minds.", " 直接攻击敌人的心çµã€‚", "_t") +t("Psychic Assault", "心çµæˆ˜æ–—", "_t") +t("Force enemies into a deep sleep.", " 使敌人进入æ˜ç¡ã€‚", "_t") +t("slumber", "å‚¬çœ ", "_t") +t("Nothing exists outside the minds ability to perceive it.", " 没有任何事物能逃脱精神力é‡çš„感知。", "_t") +t("solipsism", "唯我主义", "_t") +t("Manifest your thoughts as psionic summons.", " ä½¿ä½ çš„æ€ç»´å…·è±¡åŒ–å½¢æˆçµèƒ½å¬å”¤æœ¯ã€‚", "_t") +t("Thought-Forms", "具象之弧", "_t") +t("Dream Forge", "梦之熔炉", "_t") +t("Master the dream forge to create powerful armor and effects.", " 使用梦之熔炉æ¥äº§ç”Ÿå¼ºå¤§çš„护盾和效果。", "_t") +t("Manipulate the sleep cycles of yourself and your enemies.", " æ“çºµä½ è‡ªå·±å’Œæ•Œäººçš„ç¡çœ 。", "_t") +t("dreaming", "梦境", "_t") +t("Various mind based effects.", " 许多精神系技能效果。", "_t") +t("mentalism", "唯心主义", "_t") +t("Store feedback as you get damaged and use it to protect and heal your body.", " 储å˜å馈能é‡å¹¶ä½¿å…¶ä¸ºä½ 所用。", "_t") +t("feedback", "å馈", "_t") +t("Put your mind into a deep trance.", " ä½¿ä½ çš„æ€ç»´è¿›å…¥å¹»æƒ³çŠ¶æ€ã€‚", "_t") +t("psionic", "超能", "talent category") +t("trance", "幻想", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/psychic-assault.lua" + +t("Mind Sear", "心çµå…‰æŸ", "talent name") +t([[Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing %0.2f mind damage. + The damage will increase with your Mindpower.]], [[å‘å‰æ–¹å‘出一é“心çµå…‰æŸï¼Œæ‘§æ¯èŒƒå›´å†…æ‰€æœ‰ç›®æ ‡çš„ç¥žç»ç³»ç»Ÿï¼Œé€ æˆ %0.2f 精神伤害。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Psychic Lobotomy", "精神切æ–", "talent name") +t("%s resists the lobotomy!", "%s抵抗了脑å¶åˆ‡æ–ï¼", "logSeen") +t([[Inflicts %0.2f mind damage and cripples the target's higher mental functions, reducing cunning by %d and confusing (%d%% power) the target for %d turns. + The damage, cunning penalty, and confusion power will scale with your Mindpower.]], [[é€ æˆ %0.2f 精神伤害,并摧æ¯ç›®æ ‡çš„高级精神系统,é™ä½Ž %d çµå·§å¹¶æ··ä¹±ç›®æ ‡ï¼ˆ %d%% 强度),æŒç» %d 回åˆã€‚ + å—精神强度影å“,伤害ã€çµå·§é™å¹…å’Œæ··ä¹±å¼ºåº¦æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Synaptic Static", "心çµçˆ†ç ´", "talent name") +t([[Sends out a blast of telepathic static in a %d radius, inflicting %0.2f mind damage. This attack can brainlock affected targets. + The damage will increase with your Mindpower.]], [[在 %d ç åŠå¾„范围内释放一波心çµçˆ†éœ‡ï¼Œé€ æˆ %0.2f 精神伤害。æ¤æŠ€èƒ½å¯ä»¥å¯¹ç›®æ ‡é™„åŠ æ€ç»´å°é”效果。 + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Sunder Mind", "碾碎心çµ", "talent name") +t([[Cripples the target's mind, inflicting %0.2f mind damage and reducing its Mental Save by %d for 4 turns. This attack always hits, and the mental save reduction stacks. + Against brainlocked targets, the damage and Mental Save reduction will be doubled. + The damage and save reduction will scale with your Mindpower.]], [[摧æ¯ç›®æ ‡çš„æ€ç»´ï¼Œé€ æˆ %0.2f 精神伤害并且å‡å°‘ %d ç›®æ ‡çš„ç²¾ç¥žè±å…,æŒç» 4 回åˆã€‚ + æ¤æŠ€èƒ½å¿…ä¸ä¸”精神è±å…削å‡æ•ˆæžœå¯å åŠ ã€‚ + è‹¥ç›®æ ‡å¤„äºŽæ€ç»´å°é”状æ€ï¼Œåˆ™ä¼šäº§ç”ŸåŒå€çš„伤害和è±å…削å‡ã€‚ + å—精神强度影å“,伤害和è±å…削å‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/slumber.lua" + +t("Slumber", "å‚¬çœ ", "talent name") +t("%s resists the sleep!", "%s抵抗了ç¡çœ ï¼", "logSeen") +t([[Puts the target into a deep sleep for %d turns, rendering it unable to act. Every %d points of damage the target suffers will reduce the effect duration by one turn. + When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect. + The damage threshold will scale with your Mindpower.]], [[ç›®æ ‡è¿›å…¥æŒç» %d 回åˆçš„æ·±ç¡çœ ï¼Œä½¿å…¶æ— æ³•è¿›è¡Œä»»ä½•åŠ¨ä½œã€‚ç›®æ ‡æ¯æ‰¿å— %d 伤害,ç¡çœ çš„æŒç»æ—¶é—´å‡å°‘一回åˆã€‚ + å½“å‚¬çœ ç»“æŸæ—¶ï¼Œç›®æ ‡ä¼šé¥±å—å¤±çœ çš„ç—›è‹¦ï¼ŒæŒç»å›žåˆç‰äºŽå·²ç¡çœ 的回åˆæ•°ï¼ˆä½†æœ€å¤š 5 回åˆï¼‰ï¼Œå¤±çœ 状æ€çš„æ¯ä¸€ä¸ªå‰©ä½™å›žåˆæ•°ä¼šè®©ç›®æ ‡èŽ·å¾— %d%% ç¡çœ å…疫。 + å—精神强度影å“,伤害临界点有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Restless Night", "ä¸çœ 之夜", "talent name") +t([[Targets you have slept take %0.2f mind damage each turn for five turns upon waking. + The damage will scale with your Mindpower.]], [[è¢«ä½ æ²‰ç¡çš„ç›®æ ‡åœ¨é†’æ¥æ—¶æ¯è¡Œèµ°ä¸€å›žåˆå°†æ‰¿å— %0.2f 精神伤害,æŒç» 5 回åˆã€‚ + å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Sandman", "ç¡é”", "talent name") +t([[Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by %d%%, and reduces the sleep immunity of your Insomnia effects by %d%%. + These effects will be directly reflected in the appropriate talent descriptions. + The damage threshold bonus will scale with your Mindpower.]], [[å¢žåŠ %d%% ä½ å¯¹è¢«ç¡çœ ç›®æ ‡åœ¨ç¡çœ 回åˆå‡å°‘å‰æ‰€èƒ½é€ æˆçš„伤害,并且å‡å°‘ %d%% ä½ é€ æˆçš„å¤±çœ æ•ˆæžœæ‰€å¢žåŠ çš„ç¡çœ å…疫。 + 这些效果将å³æ—¶åæ˜ åœ¨æŠ€èƒ½æè¿°ä¸ã€‚ + å—精神强度影å“ï¼Œä¼¤å®³ä¸´ç•Œç‚¹çš„å¢žç›Šæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Dreamscape", "梦境空间", "talent name") +t("You feel it unwise to travel to the dreamscape in such a fragile form.", "ä½ æ„Ÿè§‰åœ¨æ¢¦å¢ƒç©ºé—´é‡Œä½¿ç”¨å¦‚æ¤è„†å¼±çš„å½¢æ€éžå¸¸ä¸æ˜Žæ™º", "logPlayer") +t("This talent cannot be used from within the Dreamscape.", "该技能ä¸èƒ½åœ¨æ¢¦å¢ƒç©ºé—´ä¸ä½¿ç”¨ã€‚", "logPlayer") +t("This talent cannot be used here.", "该技能ä¸èƒ½åœ¨æ¤å¤„使用。", "logPlayer") +t("The spell fizzles...", "法术失败了...", "logPlayer") +t("Your target must be sleeping in order to enter its dreamscape.", "è¦è¿›å…¥æ¢¦å¢ƒç©ºé—´ï¼Œç›®æ ‡å¿…须处于ç¡çœ 状æ€ã€‚", "logPlayer") +t("You can't cast this on friendly targets.", "该技能ä¸èƒ½å¯¹å‹å†›é‡Šæ”¾ã€‚", "logPlayer") +t("#LIGHT_BLUE#You are taken to the Dreamscape!", "#LIGHT_BLUE#ä½ è¿›å…¥äº†æ¢¦å¢ƒç©ºé—´ï¼", "logPlayer") +t([[Enter a sleeping target's dreams for %d turns. While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind. + Projections inflict 50%% less damage than the original, unless the target has Lucid Dreamer active. + When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10%% and it will be brainlocked for one turn. + In the Dreamscape, your damage will be improved by %d%%. + The damage bonus will improve with your Mindpower.]], [[进入æŸä¸ªç¡çœ 状æ€ç›®æ ‡çš„梦境ä¸ï¼ŒæŒç» %d 回åˆã€‚ + å½“ä½ ä½äºŽæ¢¦å¢ƒç©ºé—´ä¸æ—¶ï¼Œä½ 将会é‡åˆ°ç›®æ ‡æ— 敌的ç¡çœ å½¢æ€ï¼Œæ¯ 4 回åˆå®ƒä¼šåˆ¶é€ 出 1 个梦境守å«æ¥ä¿æŠ¤å®ƒçš„心çµã€‚ + 除éžç›®æ ‡æ¿€æ´»äº†æ¸…晰梦境,å¦åˆ™æ¢¦å¢ƒå®ˆå«é€ æˆçš„普通伤害åªæœ‰ 50 %%。 + 当梦境空间的效果结æŸæ—¶ï¼Œä½ æ¯æ‘§æ¯ä¸€ä¸ªæ¢¦å¢ƒå®ˆå«ï¼Œç›®æ ‡ç”Ÿå‘½å€¼ä¼šå‡å°‘ 10 %%,并且å—到æŒç» 1 回åˆçš„æ€ç»´å°é”效果(å¯å åŠ ï¼‰ã€‚ + 在梦境空间ä¸æ—¶ï¼Œä½ 的伤害会æ高 %d%% 。 + å—精神强度影å“,伤害增益有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/solipsism.lua" + +t("Solipsism", "唯我论", "talent name") +t([[You believe that your mind is the center of everything. Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50%% (one time only adjustment). + You also have learned to overcome damage with your mind alone, and convert %d%% of all damage you receive into Psi damage and %d%% of your healing and life regen now recovers Psi instead of life. + Converted Psi damage you take will be further reduced by %0.1f%% (%0.1f%% from character level with the remainder further reduced by %0.1f%% from talent level). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + The first talent point also increases your solipsism threshold by 20%% (currently %d%%), reducing your global speed by 1%% for each percentage your current Psi falls below this threshold.]], [[ä½ ç›¸ä¿¡ä½ çš„å¿ƒçµæ˜¯ä¸–间万物的ä¸å¿ƒã€‚ + æ¯çº§æ°¸ä¹…æ€§å¢žåŠ ä½ 5 点超能力值,并å‡å°‘ä½ 50%% 的生命æˆé•¿ï¼ˆå½±å“å‡çº§æ—¶çš„生命增益,但åªåœ¨å¦ä¹ æ¤æŠ€èƒ½æ—¶æ°¸ä¹…å½±å“一次) + åŒæ—¶ä½ å¦ä¼šç”¨å¿ƒçµæ¥æ‰¿å—伤害,转化 %d%% 生命削å‡ä¸ºè¶…能力值削å‡ï¼Œå¹¶ä¸” %d%% 的治疗值和回å¤å€¼ä¼šè½¬åŒ–为超能力值的增长。 + 转化æˆçš„超能力值削å‡å°†è¿›ä¸€æ¥è¢«å‡å°‘ %0.1f%% ( %0.1f%% æ¥è‡ªäºŽäººç‰©ç‰çº§ï¼Œ %0.1f%% æ¥è‡ªäºŽæŠ€èƒ½ç‰çº§ã€‚) + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œä½ çš„å”¯æˆ‘ä¸´ç•Œç‚¹ä¼šå¢žåŠ 20 %%ï¼ˆå½“å‰ %d%% ï¼‰ï¼Œä½ çš„è¶…èƒ½åŠ›å€¼æ¯ä½ŽäºŽè¿™ä¸ªä¸´ç•Œç‚¹ 1 %%ï¼Œä½ çš„æ‰€æœ‰é€Ÿåº¦å‡å°‘ 1 %%。]], "tformat") +t("Balance", "唯我论:å‡è¡¡", "talent name") +t([[You now substitute %d%% of your Mental Save for %d%% of your Physical and Spell Saves throws (so at 100%%, you would effectively use mental save for all saving throw rolls). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + Learning this talent also increases your solipsism threshold by 10%% (currently %d%%).]], [[ä½ çŽ°åœ¨ä½¿ç”¨ %d%% 精神è±å…值æ¥æ›¿ä»£ %d%% 物ç†å’Œæ³•æœ¯è±å…ï¼ˆå³ 100 %%时精神è±å…完全替代所有è±å…)。 + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ + å¦ä¹ æ¤æŠ€èƒ½ä¹Ÿä¼šå¢žåŠ ä½ 10 %%å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") +t("Clarity", "唯我论:明晰", "talent name") +t([[For every percent that your Psi pool exceeds %d%%, you gain 1%% global speed (up to a maximum of %+d%%). + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10%% (currently %d%%).]], [[å½“ä½ çš„è¶…èƒ½åŠ›å€¼è¶…è¿‡ %d%% 时,æ¯è¶…过 1%% ä½ å¢žåŠ 1%% 整体速度(最大值 %+d%% )。 + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ï¼Œå¢žåŠ ä½ 10%% å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") +t("Dismissal", "唯我论:è±å…", "talent name") +t("#TAN##Source# mentally dismisses some damage!", "#TAN##Source#精神上è±å…了部分伤害!", "delayedLogMessage") +t("#TAN#(%d dismissed)#LAST#", "#TAN#(%d 唯我论:è±å…)#LAST#", "tformat") +t([[Each time you take damage, you roll %d%% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%%. + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. + The first talent point also increases your solipsism threshold by 10%% (currently %d%%).]], [[æ¯å½“ä½ å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ ä¼šä½¿ç”¨ %d%% 精神è±å…æ¥é‰´å®šã€‚鉴定时精神è±å…å¯èƒ½æš´å‡»ï¼Œè‡³å°‘å‡å°‘ 50%% 的伤害。 + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ + å¦ä¹ æ¤æŠ€èƒ½ä¹Ÿä¼šå¢žåŠ ä½ 10 %%å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/telekinetic-combat.lua" + +t("Telekinetic Assault", "çµèƒ½æ‰“击", "talent name") +t("You cannot do that without a weapon in your hands.", "ä½ å¿…é¡»è£…å¤‡ä¸€æŠŠæ¦å™¨æ–½å±•è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t([[Assault your target with all weapons, dealing two strikes with your telekinetically-wielded weapon for %d%% damage followed by an attack with your physical weapon for %d%% damage. + This physical weapon attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage. + Any active Aura damage bonusses will extend to your main weapons for this attack.]], [[ç”¨ä½ çš„æ‰€æœ‰æ¦å™¨æ‰“å‡»ç›®æ ‡ï¼Œä½¿ç”¨ä½ çš„çµèƒ½æ¦å™¨æ‰“å‡»ä¸¤æ¬¡ï¼Œé€ æˆ %d%% 伤害,然åŽä½¿ç”¨ä½ 的物ç†æ¦å™¨æ‰“å‡»ä¸€æ¬¡ï¼Œé€ æˆ %d%% 伤害。 + 物ç†æ¦å™¨å°†ä¼šä½¿ç”¨æ„志值和çµå·§å€¼ä»£æ›¿åŠ›é‡å€¼å’Œæ•æ·å€¼å†³å®šå‘½ä¸å’Œä¼¤å®³ã€‚ + 在这次攻击ä¸ï¼Œæ‰€æœ‰å¯ç”¨çš„å…‰çŽ¯ä¼¤å®³åŠ æˆæ•ˆæžœä¹Ÿä¼šé€‚ç”¨åˆ°ä½ çš„ä¸»æ¦å™¨ä¸Šã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/thermal-mastery.lua" + +t("Transcendent Pyrokinesis", "å“越çƒèƒ½", "talent name") +t([[For %d turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by %d%% and your Fire and Cold resistance penetration by %d%%. + In addition: + The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset. + Thermal Aura effects will have their radius increased by 1. + Your Thermal Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage. + Pyrokinesis will inflict Flameshock. + Thermal Leech will reduce enemy damage by %d%%. + Thermal Strike will have its secondary cold/freeze explode in radius 1. + The damage bonus and resistance penetration scale with your Mindpower. + Only one Transcendent talent may be in effect at a time.]], [[在 %d 回åˆä¸ä½ çš„çƒèƒ½çªç ´æžé™ï¼Œå¢žåŠ ä½ çš„ç«ç„°å’Œå¯’冷伤害 %d%% ,ç«ç„°å’Œå¯’å†·æŠ—æ€§ç©¿é€ %d%% 。 + é¢å¤–效果: + é‡ç½®çƒèƒ½æŠ¤ç›¾ï¼Œçƒèƒ½å¸å–,çƒèƒ½å…‰çŽ¯å’Œæ„念风暴的冷å´æ—¶é—´ã€‚ + æ ¹æ®æƒ…况,çƒèƒ½å…‰çŽ¯èŽ·å¾—å…¶ä¸ä¸€ç§å¼ºåŒ–:çƒèƒ½å…‰çŽ¯çš„åŠå¾„å¢žåŠ ä¸º 2 æ ¼ã€‚ä½ çš„æ‰€æœ‰æ¦å™¨èŽ·å¾—çƒèƒ½å…‰çŽ¯çš„ä¼¤å®³åŠ æˆã€‚ + ä½ çš„çƒèƒ½æŠ¤ç›¾èŽ·å¾— 100%% çš„å¸æ”¶æ•ˆçŽ‡ï¼Œå¹¶å¯ä»¥å¸æ”¶ä¸¤å€ä¼¤å®³ã€‚ + æ„念风暴附带ç«ç„°å†²å‡»æ•ˆæžœã€‚ + çƒèƒ½å¸å–将会é™ä½Žæ•Œäººçš„伤害 %d%% 。 + çƒèƒ½æ‰“击的第二次寒冷/冻结攻击将会产生åŠå¾„为 1 的爆炸。 + å—精神强度影å“,伤害和抗性穿é€æœ‰é¢å¤–åŠ æˆã€‚ + åŒä¸€æ—¶é—´åªæœ‰ä¸€ä¸ªè¶…能系技能产生效果。]], "tformat") +t("Brainfreeze", "é”è„‘æžå¯’", "talent name") +t([[Quickly drain the heat from your target's brain, dealing %0.1f Cold damage. + Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns. + The damage and chance to brainlock increase with your Mindpower.]], [[迅速的抽å–敌人大脑的çƒé‡ï¼Œé€ æˆ %0.1f 寒冷伤害。 + å—到技能影å“的生物将被æ€ç»´å°é”四回åˆï¼ŒéšæœºæŠ€èƒ½è¿›å…¥å†·å´ï¼Œå¹¶å†»ç»“冷å´æ—¶é—´ã€‚ + å—精神强度影å“,伤害和æ€ç»´å°é”å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Heat Shift", "çƒèƒ½è½¬ç§»", "talent name") +t([[Within radius %d, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor. + Those afflicted will be dealt %0.1f Cold and %0.1f Fire damage, and be pinned (Frozen Feet) and disarmed for %d turns. + Targets suffering both types of damage will also have have their Armour and saves reduced by %d. + The chance to apply the effects and the duration increase with your Mindpower.]], [[在åŠå¾„ %d 范围内,将所有敌人身上的çƒé‡è½¬ç§»åˆ°æ¦å™¨ä¸Šï¼ŒæŠŠæ•Œäººå†»åƒµåœ¨åœ°é¢ï¼Œå¤šä½™çš„çƒé‡åˆ™ä»¤ä»–ä»¬æ— æ³•ä½¿ç”¨æ¦å™¨å’Œç›”甲。 + é€ æˆ %0.1f 寒冷伤害和 %0.1f ç«ç„°ä¼¤å®³ï¼Œå¹¶å¯¹æ•Œäººæ–½åŠ 定身(冻足)和缴械状æ€ï¼ŒæŒç» %d 回åˆã€‚ + å—到两ç§ä¼¤å®³å½±å“çš„å•ä½ä¹Ÿä¼šé™ä½Ž %d 护甲和è±å…。 + å—精神强度影å“ï¼Œæ–½åŠ çŠ¶æ€çš„å‡ çŽ‡å’ŒæŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Thermal Balance", "çƒèƒ½å¹³è¡¡", "talent name") +t([[You seek balance between fire and cold based on your current Psi level. + You blast your foes with %0.1f Fire damage based on your current Psi, %0.1f Cold damage based on your max Psi minus your current Psi, in a radius %d ball. + This sets your current Psi to half of your maximum Psi. + The damage scales with your Mindpower.]], [[æ ¹æ®å½“å‰çš„æ„å¿µåŠ›æ°´å¹³ï¼Œä½ åœ¨ç«ç„°å’Œå¯’冷ä¸å¯»æ±‚平衡。 + ä½ å¯¹æ•Œäººæ–½æ”¾ä¸€æ¬¡çˆ†ç‚¸ï¼Œæ ¹æ®å½“å‰çš„æ„å¿µåŠ›é€ æˆ %0.1f ç«ç„°ä¼¤å®³ï¼Œæ ¹æ®æ„念力最大值与当å‰å€¼çš„å·®å€¼é€ æˆ %0.1f 寒冷伤害,爆炸åŠå¾„为 %d 。 + è¿™ä¸ªæŠ€èƒ½ä¼šä½¿ä½ å½“å‰çš„æ„念力å˜ä¸ºæœ€å¤§å€¼çš„一åŠã€‚ + å—精神强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/thought-forms.lua" + +t("thought-form", "精神体", "_t") +t("Thought-Form: Bowman", "具象之弧:弓ç®æ‰‹", "talent name") +t("thought-forged bowman", "精神体弓ç®æ‰‹", "_t") +t("A thought-forged bowman. It appears ready for battle.", "一ä½èº«ç©¿çš®ç”²çš„精神体弓ç®æ‰‹ã€‚他时刻准备ç€æˆ˜æ–—。", "_t") +t([[Forge a bowman, clad in leather armor, from your thoughts. The bowman learns Bow Mastery, Combat Accuracy, Steady Shot, Crippling Shot, and Rapid Shot as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[ä½ ä»Žè„‘æµ·é‡Œå¬å”¤å‡ºä¸€ä½èº«ç©¿çš®ç”²çš„精神体弓ç®æ‰‹ã€‚当精神体弓ç®æ‰‹åˆ°è¾¾å¯¹åº”ç‰çº§æ—¶å¯ä¹ 得弓术掌æ¡ã€å¼ºåŒ–命ä¸ã€ç¨³å›ºå°„击ã€è‡´æ®‹å°„击和急速射击,并且å¯å¢žåŠ %d 点力é‡ã€ %d 点æ•æ·å’Œ %d 体质。 + 激活æ¤æŠ€èƒ½ä¼šä½¿å…¶ä»–具象之弧系技能进入冷å´ã€‚ + å—精神强度影å“,属性增益有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Thought-Form: Warrior", "具象之弧:狂战士", "talent name") +t("thought-forged warrior", "精神体狂战士", "_t") +t("A thought-forged warrior wielding a massive battle-axe and clad in heavy armor. It appears ready for battle.", "一ä½èº«ç©¿é‡ç”²çš„精神体狂战士。他时刻准备ç€æˆ˜æ–—。", "_t") +t([[Forge a warrior wielding a battle-axe from your thoughts. The warrior learns Weapon Mastery, Combat Accuracy, Berserker, Death Dance, and Rush as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[ä½ ä»Žè„‘æµ·é‡Œå¬å”¤å‡ºä¸€ä½æ‰‹æŒæˆ˜æ–§çš„精神体狂战士。当精神体狂战士到达对应ç‰çº§æ—¶å¯ä¹ å¾—æ¦å™¨æŽŒæ¡ã€å¼ºåŒ–命ä¸ã€å—œè¡€ã€æ»äº¡ä¹‹èˆžå’Œå†²é”‹ï¼Œå¹¶ä¸”å¯å¢žåŠ %d 点力é‡ã€ %d 点æ•æ·å’Œ %d 体质。 + 激活æ¤æŠ€èƒ½ä¼šä½¿å…¶ä»–具象之弧系技能进入冷å´ã€‚ + å—精神强度影å“,属性增益有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Thought-Form: Defender", "具象之弧:盾战士", "talent name") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("thought-forged defender", "精神体盾战士", "_t") +t("A thought-forged defender clad in massive armor. It wields a sword and shield and appears ready for battle.", "一ä½èº«ç©¿é‡ç”²çš„精神体盾战士。他手æŒå‰‘盾,时刻准备ç€æˆ˜æ–—。", "_t") +t([[Forge a defender wielding a sword and shield from your thoughts. The solider learns Armor Training, Weapon Mastery, Combat Accuracy, Shield Pummel, and Shield Wall as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution. + Activating this talent will put all other thought-forms on cooldown. + The stat bonuses will improve with your Mindpower.]], [[ä½ ä»Žè„‘æµ·é‡Œå¬å”¤å‡ºä¸€ä½æ‰‹æŒå‰‘盾的精神体盾战士。当精神体盾战士到达对应ç‰çº§æ—¶å¯ä¹ 得护甲掌æ¡ã€æ¦å™¨æŽŒæ¡ã€å¼ºåŒ–命ä¸ã€ç›¾ç‰Œè¿žå‡»å’Œç›¾å¢™ï¼Œå¹¶ä¸”å¯å¢žåŠ %d 点力é‡ã€ %d 点æ•æ·å’Œ %d 体质。 + 激活æ¤æŠ€èƒ½ä¼šä½¿å…¶ä»–具象之弧系技能进入冷å´ã€‚ + å—精神强度影å“,属性增益有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Thought-Forms", "具象之弧", "talent name") +t([[Forge a guardian from your thoughts alone. Your guardian's primary stat will be improved by %d, its two secondary stats by %d, and it will have Magic, Cunning, and Willpower equal to your own. + At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield. + Thought forms can only be maintained up to a range of %d, and will rematerialize next to you if this range is exceeded. + Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower.]], [[ä½ ä»Žè„‘æµ·é‡Œå¬å”¤å‡ºä¸€ä½å¼ºå¤§çš„守护者。 + ä½ çš„å®ˆæŠ¤è€…ä¸»å±žæ€§ä¼šå¢žåŠ %d ï¼Œä»–çš„ä¸¤é¡¹å‰¯å±žæ€§ä¼šå¢žåŠ %d ,åŒæ—¶ä»–的力é‡ã€çµå·§å’Œæ„志属性ç‰åŒäºŽä½ 的属性值。 + 在ç‰çº§ 1 æ—¶ï¼Œä½ ä¼šå¬å”¤å‡ºèº«ç€çš®ç”²çš„弓ç®æ‰‹å¤§å¸ˆï¼› + 在ç‰çº§ 3 æ—¶ï¼Œä½ ä¼šå¬å”¤å‡ºæ‰‹æŒåŒæ‰‹æ¦å™¨çš„精英狂战士; + 在ç‰çº§ 5 æ—¶ï¼Œä½ ä¼šå¬å”¤å‡ºæ‰‹æŒå‰‘盾的精英盾战士。 + 精神体åªèƒ½å˜åœ¨äºŽ %d ç 范围内,若超出æ¤èŒƒå›´ï¼Œåˆ™ç²¾ç¥žä½“ä¼šå›žåˆ°ä½ èº«è¾¹ã€‚ + 在åŒä¸€æ—¶é—´å†…åªæœ‰ä¸€ç§å…·è±¡ä¹‹å¼§å¯ä»¥æ¿€æ´»ã€‚ + å—精神强度影å“,属性增益有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Transcendent Thought-Forms", "具象之弧:å“越", "talent name") +t("Your thought-forms now know Lucid Dreamer, Biofeedback, and Psychometry at talent level %d.", "ä½ çš„ç²¾ç¥žä½“ä¹ å¾—æŠ€èƒ½ç‰çº§ä¸º %d 的清晰梦境ã€ç”Ÿç‰©å馈和共鸣之心。", "tformat") +t("Over Mind", "具象之弧:支é…", "talent name") +t("You must have an active Thought-Form to use this talent!", "ä½ å¿…é¡»å¼€å¯å…·è±¡ä¹‹å¼§æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ï¼", "logPlayer") +t([[Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by %d%%, but leaving your body a defenseless shell. + At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage. + The secondary bonuses apply whether or not this talent is currently active. + The life, damage, and speed bonus will improve with your Mindpower.]], [[直接控制当å‰çš„ç²¾ç¥žä½“ï¼Œå¢žåŠ å…¶ %d%% 伤害ã€æ”»é€Ÿä»¥åŠæœ€å¤§ç”Ÿå‘½å€¼ï¼Œä½†æ˜¯æ¤æ—¶ä½ 的身体会处于比较脆弱的状æ€ã€‚ + 在ç‰çº§ 1 æ—¶ï¼Œä½ çš„å®ˆæŠ¤è€…æ‰€èŽ·å¾—çš„ä»»ä½•åé¦ˆå€¼ä¹Ÿä¼šä¼ é€’ç»™ä½ ã€‚ + 在ç‰çº§ 3 æ—¶ï¼Œä½ çš„å®ˆæŠ¤è€…ä¼šèŽ·å¾—æ‰€æœ‰è±å…的增益效果,数值ç‰åŒä½ 精神è±å…的大å°ã€‚ + 在ç‰çº§ 5 æ—¶ï¼Œå®ƒä»¬ä¼šèŽ·å¾—ä¼¤å®³å¢žç›Šï¼Œå¢žç›Šå€¼åŸºäºŽä½ çš„é¢å¤–精神伤害。 + ç‰çº§ 3 çš„å¢žç›Šä¸ºè¢«åŠ¨æ•ˆæžœï¼Œæ— è®ºæ¤æŠ€èƒ½æ˜¯å¦æ¿€æ´»å‡æœ‰æ•ˆã€‚ + å—精神强度影å“,增益效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Thought-Form Unity", "具象之弧:共鸣", "talent name") +t([[You now gain %d%% mind speed while Thought-Form: Bowman is active, %d Mindpower while Thought-Form: Warrior is active, and %d%% resist all while Thought-Form: Defender is active. + These bonuses scale with your Mindpower.]], [[现在,当具象之弧:弓ç®æ‰‹æ¿€æ´»æ—¶ï¼Œä½ æå‡ %d%% 精神速度; + å½“å…·è±¡ä¹‹å¼§ï¼šç‹‚æˆ˜å£«æ¿€æ´»æ—¶ï¼Œä½ æå‡ %d 精神强度; + å½“å…·è±¡ä¹‹å¼§ï¼šç›¾æˆ˜å£«æ¿€æ´»æ—¶ï¼Œä½ æå‡ %d%% 所有抵抗。 + å—精神强度影å“ï¼Œå¢žç›Šæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/trance.lua" + +t("Trance of Purity", "净化之幻", "talent name") +t([[Activate to purge negative status effects (100%% chance for the first effect, -%d%% less chance for each subsequent effect). While this talent is sustained all your saving throws are increased by %d. + The chance to purge and saving throw bonus will scale with your mindpower. + Only one trance may be active at a time.]], [[激活以清除负é¢çŠ¶æ€ï¼ˆ100%% 清除第一个状æ€ï¼Œ-%d%% å‡ çŽ‡æ¸…é™¤åŽç»çŠ¶æ€ï¼‰ã€‚当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ 的所有è±å…å€¼å¢žåŠ %d 。 + å—精神强度影å“ï¼Œå‡€åŒ–å‡ çŽ‡å’Œè±å…å¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚ + åŒä¸€æ—¶é—´åªæœ‰ä¸€ç§è¿·å¹»ç³»æŠ€èƒ½å¯ä»¥æ¿€æ´»ã€‚]], "tformat") +t("Trance of Well-Being", "治疗之幻", "talent name") +t([[Activate to heal yourself for %0.2f life. While this talent is sustained your healing modifier will be increased by %d%% and your life regen by %0.2f. + The effects will scale with your mindpower. + Only one trance may be active at a time.]], [[æ¿€æ´»ä»¥æ²»ç–—ä½ %0.2f 生命值。当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ 的治疗é‡ä¼šå¢žåŠ %d%% ,åŒæ—¶ä½ 的生命回å¤ä¼šæ高 %0.2f 点。 + å—精神强度影å“ï¼Œå¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚ + åŒä¸€æ—¶é—´åªæœ‰ä¸€ç§è¿·å¹»ç³»æŠ€èƒ½å¯ä»¥æ¿€æ´»ã€‚]], "tformat") +t("Trance of Focus", "集ä¸ä¹‹å¹»", "talent name") +t([[Activate to increase your critical strike damage by %d%% for 10 turns. While this talent is sustained your critical strike chance is improved by +%d%%. + The effects will scale with your mindpower. + Only one trance may be active at a time.]], [[æ¿€æ´»ä»¥å¢žåŠ ä½ %d%% 暴击伤害,æŒç»10回åˆã€‚当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ çš„æš´å‡»çŽ‡ä¼šå¢žåŠ +%d%% 。 + å—精神强度影å“ï¼Œå¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚ + åŒä¸€æ—¶é—´åªæœ‰ä¸€ç§è¿·å¹»ç³»æŠ€èƒ½å¯ä»¥æ¿€æ´»ã€‚]], "tformat") +t("Deep Trance", "深度幻想", "talent name") +t([[When you wield or wear an item infused by psionic, nature, or arcane-disrupting forces you improve all values under its 'when wielded/worn' field %d%%. + Note this doesn't change the item itself, but rather the effects it has on your person (the item description will not reflect the improved values).]], [[å½“ä½ ç©¿æˆ´ç”±è¶…èƒ½åŠ›ã€è‡ªç„¶æˆ–åé”力é‡çŒæ³¨çš„è£…å¤‡æ—¶ï¼Œä½ å¢žåŠ %d%% "当使用或装备时:"的增益属性。 + 注æ„æ¤æŠ€èƒ½ä¸ä¼šæ”¹å˜è£…备属性,它的效果åªä½œç”¨äºŽä½ 自身。(æ¤æŠ€èƒ½çš„增益也ä¸ä¼šåœ¨è£…备æ述上åæ˜ å‡ºæ¥ï¼‰ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/psionic/voracity.lua" + +t("Kinetic Leech", "动能å¸å–", "talent name") +t("%s resists the sleep!", "%s抵抗了ç¡çœ ï¼", "logSeen") +t([[You draw kinetic energy from your surroundings to replenish your Psi. + This will slow all targets within radius %d by %d%% (max %d%%) for four turns, draining %0.1f (max %0.1f) stamina from each. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–动能,æ¥å¢žåŠ 自己的超能力值。 + å‡å°‘ %d ç åŠå¾„范围内的敌人 %d%% (最多 %d%% )速度,åŒæ—¶æ¯ä¸ªç›®æ ‡å¸å– %0.1f (最多 %0.1f )点体力。 + ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d ) 超能力值,之åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. + 当超能力值å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat") +t("Thermal Leech", "çƒèƒ½å¸å–", "talent name") +t([[You draw thermal energy from your surroundings to replenish your Psi. + This will freeze all targets within radius %d for %d (max %d) turns, and deal %0.1f (max %0.1f) Cold damage. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–çƒèƒ½ï¼Œæ¥å¢žåŠ 自己的超能力值。 + 冻结 %d ç åŠå¾„范围内的敌人 %d (最多 %d )回åˆï¼ŒåŒæ—¶å¯¹æ¯ä¸ªç›®æ ‡é€ æˆ %0.1f (最多 %0.1f )点寒冷伤害。 + ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d )超能力值,之åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. + 当超能力值å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat") +t("Charge Leech", "电能å¸å–", "talent name") +t([[You draw electical potential energy from your surroundings to replenish your Psi. + This deals %0.1f (max %0.1f) Lightning damage to all targets around you within radius %d, and has a %d%% (max %d%%) chance to daze them for 3 turns. + You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–电能,æ¥å¢žåŠ 自己的超能力值。 + 对 %d ç åŠå¾„èŒƒå›´å†…çš„æ•Œäººé€ æˆ %0.1f (最多 %0.1f )点闪电伤害,åŒæ—¶æœ‰ %d%% (最多 %d%% ï¼‰å‡ çŽ‡ä½¿ä¹‹çœ©æ™• 3 回åˆã€‚ + ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d )超能力值,之åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. + 当超能力值å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat", {3,1,2,4,5,6,7}) +t("Insatiable", "è´ªå¾—æ— åŽŒ", "talent name") +t("Increases your maximum energy by %d. You also gain %0.1f Psi for each kill and %0.1f Psi for each mind critical.", "å¢žåŠ è¶…èƒ½åŠ›å€¼ä¸Šé™ %d 。 æ¯æ¬¡æ€æ»æ•ŒäººèŽ·å¾— %0.1f 超能力值,æ¯æ¬¡ç²¾ç¥žæš´å‡»èŽ·å¾— %0.1f 超能力值。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/acid-alchemy.lua" + +t("Acid Infusion", "酸液充能", "talent name") +t([[When you throw your alchemist bombs, you infuse them with explosive acid that can blind. + In addition all acid damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[ 将酸性能é‡å¡«å……至炼金炸弹,能致盲敌人。 + ä½ é€ æˆçš„é…¸æ€§ä¼¤å®³å¢žåŠ %d%% 。]], "tformat") +t("Caustic Golem", "酸化傀儡", "talent name") +t([[While Acid Infusion is active, your bombs coat your golem in acid for %d turns when they hit it. + While coated, any melee hit against your golem has a %d%% chance to trigger a radius 4 cone of acid towards the attacker that does %0.1f Acid damage to all caught inside. (This can only happen once per turn.) + The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[å½“ä½ çš„é…¸æ€§å……èƒ½æ¿€æ´»æ—¶ï¼Œè‹¥ä½ çš„ç‚¸å¼¹å‡»ä¸äº†ä½ 的傀儡,酸液会覆盖傀儡 %d 回åˆã€‚ + 当傀儡被酸液覆盖时,任何近战攻击有 %d%% 概率产生一次范围 4 çš„é”¥å½¢é…¸æ¶²å–·å°„ï¼Œé€ æˆ %0.1f 点伤害(æ¯å›žåˆè‡³å¤šä¸€æ¬¡ï¼‰ã€‚ + + å—法术强度ã€æŠ€èƒ½ç‰çº§å’Œå‚€å„¡ä¼¤å®³å½±å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Caustic Mire", "è…蚀之地", "talent name") +t([[A radius %d pool of acid spawns at the target location, doing %0.1f Acid damage each turn for %d turns. + All creatures caught in the mire will also suffer a %d%% slowness effect. + The damage will increase with your Spellpower.]], [[ 一å°å—é…¸æ¶²è¦†ç›–äº†ç›®æ ‡åœ°é¢ï¼Œæ•£è½åœ¨åŠå¾„ %d 的范围内,æ¯å›žåˆé€ æˆ %0.1f 点酸性伤害,æŒç» %d 回åˆã€‚ + å—å½±å“的生物åŒæ—¶ä¼šå‡é€Ÿ %d%% 。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Dissolving Acid", "酸液溶解", "talent name") +t([[Acid erupts all around your target, dealing %0.1f acid damage. + The acid attack is extremely distracting, and may remove up to %d physical or mental temporary effects or mental sustains (depending on the Spell Save of the target). + The damage and chance to remove effects will increase with your Spellpower.]], [[ é…¸æ¶²åœ¨ç›®æ ‡å‘¨å›´çˆ†å‘ï¼Œé€ æˆ %0.1f 点酸性伤害。 + 酸性伤害具有è…蚀性,有一定概率除去至多 %d 个物ç†/精神状æ€æ•ˆæžœæˆ–是精神æŒç»æ•ˆæžœã€‚ + å—法术强度影å“ï¼Œä¼¤å®³å’Œå‡ çŽ‡é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/advanced-golemancy.lua" + +t("Life Tap", "生命分æµ", "talent name") +t("Having an Alchemist Golem", "有一个炼金傀儡", "_t") +t("You tap into your golem's life energies to replenish your own. Drains %d life.", "ä½ æ±²å–傀儡的生命能é‡æ¥æ¢å¤è‡ªå·±ã€‚æ¢å¤ %d 点生命。", "tformat") +t("Gem Golem", "å®çŸ³å‚€å„¡", "talent name") +t([[Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove. + Gem level usable: %d + Gem changing is done in the golem's inventory.]], [[在傀儡身上镶嵌 2 颗å®çŸ³ï¼Œå®ƒå¯ä»¥å¾—到å®çŸ³åŠ æˆå¹¶æ”¹å˜è¿‘æˆ˜æ”»å‡»ç±»åž‹ã€‚ä½ å¯ä»¥ç§»é™¤å¹¶é•¶åµŒä¸åŒç§ç±»çš„å®çŸ³ï¼Œç§»é™¤è¡Œä¸ºä¸ä¼šç ´åå®çŸ³ã€‚ + å¯ç”¨å®çŸ³ç‰çº§ï¼š %d + å®çŸ³ä¼šåœ¨å‚€å„¡çš„物å“æ ä¸æ”¹å˜æˆåŠŸã€‚]], "tformat") +t("Supercharge Golem", "超载傀儡", "talent name") +t("Not enough space to supercharge!", "没有足够的空间æ¥è¶…载傀儡ï¼", "logPlayer") +t("Your golem is currently inactive.", "ä½ çš„å‚€å„¡å½“å‰å°šæœªè¢«æ¿€æ´»ã€‚", "logPlayer") +t([[You activate a special mode of your golem, boosting its regeneration rate by %0.2f life per turn for %d turns. + If your golem was dead, it is instantly brought back to life with %d%% life. + While supercharged, your golem is enraged and deals 25%% more damage.]], [[ä½ æ¿€æ´»å‚€å„¡çš„ç‰¹æ®Šæ¨¡å¼ï¼Œæ高它æ¯å›žåˆ %0.2f 生命回å¤é€Ÿåº¦ï¼ŒæŒç» %d 回åˆã€‚ + å¦‚æžœä½ çš„å‚€å„¡æ»äº¡ï¼Œå®ƒä¼šç«‹åˆ»å¤æ´»ï¼Œå¤æ´»æ—¶ä¿ç•™ %d%% 生命值。 + æ¤æŠ€èƒ½æ¿€æ´»æ—¶ä½ 的傀儡处于激怒状æ€ï¼Œå¯å¢žåŠ 25%% 伤害。]], "tformat") +t("Runic Golem", "符文傀儡", "talent name") +t([[Increases your golem's life, mana and stamina regeneration rates by %0.2f. + At level 1, 3 and 5, the golem also gains a new rune slot. + Even without this talent, Golems start with three rune slots.]], [[å¢žåŠ å‚€å„¡ %0.2f 生命ã€æ³•åŠ›å’Œè€åŠ›å›žå¤ã€‚ + 在ç‰çº§ 1 〠3 〠5 æ—¶ï¼Œå‚€å„¡ä¼šå¢žåŠ 1 个新的符文å”。 + å³ä½¿æ²¡æœ‰æ¤å¤©èµ‹ï¼Œå‚€å„¡é»˜è®¤ä¹Ÿæœ‰ 3 个符文å”。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua" + +t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") +t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它全身围绕ç€é‚ªæ¶çš„æ°”æ¯ã€‚", "_t") +t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆï¼Œå®ƒçš„骨头上布满符文和充斥ç€æ†Žæ¨çš„é”法å°è®°ã€‚", "_t") +t("Undead Explosion", "亡çµçˆ†ç‚¸", "talent name") +t([[Minions are only tools. You may dispose of them... Violently. + Makes the targeted minion explode for %d%% of its maximum life in a radius of %d as blight damage. + Beware! Don't get caught in the blast! (unless you know Dark Empthy: %d%% chance to ignore damage)]], [[亡çµéšä»Žåªæ˜¯å·¥å…·ã€‚ä½ å¯ä»¥æ®‹å¿åœ°å¼•çˆ†å®ƒä»¬ã€‚ + ä½¿ç›®æ ‡å•ä½çˆ†ç‚¸å¹¶é€ æˆæž¯èŽä¼¤å®³ï¼Œä¼¤å®³ä¸ºå®ƒæœ€å¤§ç”Ÿå‘½å€¼çš„ %d%% ,åŠå¾„为 %d 。 + 注æ„ï¼åˆ«ç«™åœ¨çˆ†ç‚¸èŒƒå›´å†…ï¼( 除éžä½ å¦ä¼šäº†é»‘æš—å…±äº«ï¼Œè¿™æ ·ä½ æœ‰ %d%% å‡ çŽ‡æ— è§†ä¼¤å®³ã€‚)]], "tformat") +t("Assemble", "亡çµç»„åˆ", "talent name") +t([[Combines 3 of your minions into a bone giant. + At level 1, it makes a bone giant. + At level 3, it makes a heavy bone giant. + At level 5, it makes an eternal bone giant. + At level 6, it has a 20%% chance to produce a runed bone giant. + Only %s can be active at any time.]], [[å°† 3 个å•ä½ç»„åˆæˆ 1 个骨巨人。 + 在ç‰çº§ 1 时它å¯ä»¥åˆ¶é€ 1 个骨巨人。 + 在ç‰çº§ 3 时它å¯ä»¥åˆ¶é€ 1 个é‡åž‹éª¨å·¨äººã€‚ + 在ç‰çº§ 5 时它å¯ä»¥åˆ¶é€ 1 个ä¸æœ½éª¨å·¨äººã€‚ + 在ç‰çº§ 6 时它å¯ä»¥æœ‰ 20%% å‡ çŽ‡åˆ¶é€ 1 个符文骨巨人。 + 在åŒä¸€æ—¶é—´åªèƒ½æ¿€æ´» %s 。]], "tformat") +t("one bone giant", "一个骨巨人", "_t") +t("two bone giants", "两个骨巨人", "_t") +t("Sacrifice", "献ç¥éª¨ç›¾", "talent name") +t([[Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than %d%% of your total life. + The effect lasts %d turns.]], [[牺牲 1 ä¸ªéª¨å·¨äººã€‚ä½¿ç”¨å®ƒçš„éª¨å¤´ï¼Œä½ å¯ä»¥åˆ¶é€ ä¸€ä¸ªä¸´æ—¶çš„éª¨ç›¾ï¼Œæ ¼æŒ¡è¶…è¿‡ä½ æ€»ç”Ÿå‘½å€¼çš„ %d%% 的任何伤害。 + æ¤æ•ˆæžœæŒç» %d 回åˆã€‚]], "tformat") +t("Minion Mastery", "亡çµç²¾é€š", "talent name") +t("Each minion you summon has a chance to be a more advanced form of undead. Your chance for each type of minion is as follows:%s", "ä½ å¬å”¤çš„æ¯ä¸ªäº¡çµå•ä½æœ‰æ¦‚率进阶:%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/aegis.lua" + +t("Arcane Reconstruction", "奥术é‡ç»„", "talent name") +t([[Imbues your body with arcane forces, reconstructing it to a default state, healing for %d life. + The life healed will increase with your Spellpower.]], [[ä½¿ä½ çš„èº«ä½“å……æ»¡å¥¥æœ¯èƒ½é‡ï¼Œå°†å…¶é‡ç»„为原始状æ€ï¼Œæ²»ç–— %d 点生命值。 + å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shielding", "强化护盾", "talent name") +t([[Surround yourself with strengthening arcane forces. + Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by %d%%. + At level 5, it also increases the duration of all shields by 1 turn. + The shield value will increase with your Spellpower.]], [[ä½¿ä½ çš„å‘¨èº«å›´ç»•ç€å¼ºçƒˆçš„奥术能é‡ã€‚ + ä½ çš„æ¯ä¸ªä¼¤å®³æŠ¤ç›¾ã€æ—¶é—´æŠ¤ç›¾ã€è½¬ç§»æŠ¤ç›¾ã€å¹²æ‰°æŠ¤ç›¾çš„å¼ºåº¦ä¸Šå‡ %d%% 。 + 在ç‰çº§ 5 æ—¶ï¼Œå®ƒä¼šå¢žåŠ 1 回åˆæ‰€æœ‰æŠ¤ç›¾çš„æŒç»æ—¶é—´ã€‚ + å—法术强度影å“,护盾强度有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Arcane Shield", "奥术护盾", "talent name") +t([[Surround yourself with protective arcane forces. + Each time you receive a direct heal (not a life regeneration effect), you automatically gain a damage shield equal to %d%% of the heal value for 3 turns. + This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old. + The shield value will increase with your Spellpower.]], [[ä½¿ä½ çš„å‘¨èº«å›´ç»•ç€ä¿æŠ¤æ€§çš„奥术能é‡ã€‚ + æ¯å½“ä½ èŽ·å¾—ä¸€ä¸ªç›´æŽ¥æ²»ç–—æ—¶ï¼ˆéžæŒç»æ¢å¤æ•ˆæžœï¼‰ä½ 会自动获得一个护盾,护盾强度为治疗é‡çš„ %d%% ,æŒç» 3 回åˆã€‚ + 如果新护盾的é‡å’ŒæŒç»æ—¶é—´æ¯”当å‰æŠ¤ç›¾å¤§æˆ–相ç‰ï¼Œå°†ä¼šå–代之。 + å—法术强度影å“,护盾强度有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Aegis", "守护å°è®°", "talent name") +t([[Release arcane energies into most magical shields currently protecting you. + It will affect at most %d shield effects. + Damage Shield, Time Shield, Displacement Shield: Increase the damage absorption value by %d%%. + Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana. + The charging will increase with your Spellpower.]], [[释放奥术能é‡å……满当å‰ä¿æŠ¤ä½ çš„é”法护盾,进一æ¥å¼ºåŒ–它。 + 它会影å“最多 %d ç§æŠ¤ç›¾æ•ˆæžœã€‚ + 伤害护盾,时间护盾,转移护盾:æ高 %d%% 最大伤害å¸æ”¶å€¼ã€‚ + 干扰护盾:将储å˜çš„能é‡è½¬åŒ–为护盾值(比例为2:1)。剩余能é‡å°†ä»¥ %0.2f 的比例转化为法力值。 + å—法术强度影å“,充能强度有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/aether.lua" + +t("trap", "陷阱", "_t") +t("Aether Beam", "以太螺旋", "talent name") +t("You somehow fail to set the aether beam.", "ä½ æ²¡èƒ½è®¾ç½®ä»¥å¤ªèžºæ—‹ã€‚", "logPlayer") +t("aether beam", "以太螺旋", "_t") +t([[You focus the aether into a spinning beam of arcane energies, doing %0.2f arcane damage and having 25%% chance to silence the creatures it pierces. + The beam will also damage its epicenter each turn for 10%% of the damage (but it will not silence). + The beam spins with incredible speed (1600%%) and can only hit the same target up to 3 times inbetween their turns. + The damage will increase with your Spellpower.]], [[ä½ å‡èšä»¥å¤ªèƒ½é‡ï¼Œé‡Šæ”¾å‡ºä¸€ä¸ªä»¥å¤ªèžºæ—‹ï¼Œå¯¹å‘¨å›´ç›®æ ‡é€ æˆ %0.2f 奥术伤害并且有 25 %%å‡ çŽ‡æ²‰é»˜ç›®æ ‡ã€‚ + 以太螺旋æ¯å›žåˆä¹Ÿä¼šå¯¹ä¸å¿ƒç‚¹é€ æˆ 10 %%的伤害(但是ä¸ä¼šæ²‰é»˜ç›®æ ‡ï¼‰ã€‚ + 螺旋会以难以置信的速度旋转。(1600 %%基础速度),对æ¯ä¸ªå•ä½æœ€å¤šä¸€ä¸ªå›žåˆå‡»ä¸3次。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Aether Breach", "以太裂隙", "talent name") +t([[Rupture reality to temporarily open a passage to the aether, triggering %d random arcane explosions in the target area. + Each explosion does %0.2f arcane damage in radius 2, and will each trigger at one turn intervals. + Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. + The damage will increase with your Spellpower.]], [[撕裂ä½é¢ï¼Œæš‚æ—¶äº§ç”Ÿé€šå¾€ä»¥å¤ªç©ºé—´çš„è£‚éš™ï¼Œåœ¨ç›®æ ‡åŒºåŸŸé€ æˆ %d 个éšæœºé”法爆炸。 + æ¯ä¸ªçˆ†ç‚¸åœ¨ 2 ç èŒƒå›´å†…é€ æˆ %0.2f 奥术伤害,并且æ¯å›žåˆåªèƒ½è§¦å‘一次爆炸。 + 在上一次爆炸尚未完全结æŸæ—¶ï¼Œå†æ¬¡é‡Šæ”¾è¯¥æŠ€èƒ½å°†ç´¯è®¡çˆ†ç‚¸æ¬¡æ•°å¹¶ç›¸åº”更改爆炸区域。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Aether Avatar", "以太之体", "talent name") +t("#VIOLET#%s loses 50 mana from using a non-Arcane talent!#LAST#", "#VIOLET#%s 由于使用éžå¥¥æœ¯æŠ€èƒ½ï¼Œæµå¤±äº†50点法力值!#LAST#", "logSeen") +t("#LAST# and #AQUAMARINE#", "#LAST#å’Œ#AQUAMARINE#", "_t") +t("At level %d: #AQUAMARINE#%s#LAST#", "ç‰çº§%d: #AQUAMARINE#%s#LAST#", "tformat") +t([[Infuse your body with untethered aether forces for %d turns. + While active, the cooldown for Arcane and Aether spells is divided by 3, your arcane damage and penetration is increased by 25%%, your Disruption Shield radius is increased to 10, and your maximum mana is increased by 33%%. + Using non arcane based spells in this state is hard and makes you lose 50 mana each time (up to once per turn). + + Spells considered arcane for the purpose of not-losing mana are: + %s]], [[åœ¨ä½ çš„èº«ä½“ä¸æ³¨å…¥æ— ç¾çš„奥术能é‡ï¼ŒæŒç» %d 回åˆã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ 的奥术系和以太系技能冷å´æ—¶é—´é™¤ä»¥ 3 ï¼Œä½ çš„å¥¥æœ¯ä¼¤å®³åŠ æˆå’ŒæŠ—性穿é€å¢žåŠ 25%% ï¼Œä½ çš„å¹²æ‰°æŠ¤ç›¾çš„åŠå¾„å¢žåŠ åˆ° 10 ï¼Œä½ çš„æœ€å¤§æ³•åŠ›å€¼å¢žåŠ 33%% 。 + 在这ç§çŠ¶å†µä¸‹ä½¿ç”¨éžå¥¥æœ¯çš„æ³•æœ¯æ˜¯å¾ˆå›°éš¾çš„ï¼Œä½ æ¯æ¬¡ä½¿ç”¨ä¼šå¤±åŽ» 50 点法力值(æ¯å›žåˆæœ€å¤šä¸€æ¬¡ï¼‰ã€‚ + + ä¸ä¼šæ‰£å‡é”法的奥术法术如下所示: + %s]], "tformat") +t("Pure Aether", "以太掌æ¡", "talent name") +t([[Surround yourself with Pure Aether, increasing all your arcane damage by %0.1f%% and ignoring %d%% arcane resistance of your targets. + At level 5 casting Aether Avatar removes up to %d magical or physical detrimental effects.]], [[纯净的以太能é‡çŽ¯ç»•ç€ä½ ï¼Œå¢žåŠ %0.1f%% å¥¥æœ¯ä¼¤å®³å¹¶ä¸”æ— è§†ç›®æ ‡ %d%% 奥术抵抗。 + 在ç‰çº§ 5 时,使用以太之体会移除 %d 个é”法或物ç†è´Ÿé¢æ•ˆæžœã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/air.lua" + +t("Lightning", "闪电术", "talent name") +t([[Conjures up mana into a powerful beam of lightning, doing %0.2f to %0.2f damage (%0.2f average) + The damage will increase with your Spellpower.]], [[用é”法å¬å”¤ä¸€æ¬¡å¼ºåŠ›çš„é—ªç”µé€ æˆ %0.2f ~ %0.2f ä¼¤å®³ï¼ˆå¹³å‡ %0.2f )。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Chain Lightning", "è¿žé”闪电", "talent name") +t([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target. + It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. + The damage will increase with your Spellpower.]], [[å¬å”¤ä¸€æ¬¡å‰çŠ¶é—ªç”µé€ æˆ %0.2f ~ %0.2f ä¼¤å®³ï¼ˆå¹³å‡ %0.2f )并连é”到å¦å¤–ä¸€ä¸ªç›®æ ‡ã€‚ + 它最多å¯ä»¥è¿žé” 10 ç 范围内 %d ä¸ªç›®æ ‡å¹¶ä¸”ä¸ä¼šå¯¹åŒä¸€ç›®æ ‡ä¼¤å®³ 2 次,åŒæ ·å®ƒä¸ä¼šä¼¤å®³åˆ°æ–½æ³•è€…。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Feather Wind", "风之羽翼", "talent name") +t([[A gentle wind circles around the caster, increasing carrying capacity by %d, defense against projectiles by %d, pin immunity by %d%% and stun immunity by %d%%. + At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps. + At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[一股温柔的风围绕ç€æ–½æ³•è€…ï¼Œå¢žåŠ %d 点负é‡èƒ½åŠ›ï¼Œå¢žåŠ %d 点对抛射物的闪é¿ï¼ŒèŽ·å¾— %d%% 定身å…ç–«å’Œ %d%% 震慑å…疫。 + 在ç‰çº§ 4 æ—¶ï¼Œå®ƒä¼šä½¿ä½ è½»å¾®çš„æ¼‚æµ®åœ¨ç©ºä¸ï¼Œå¯å¿½ç•¥éƒ¨åˆ†é™·é˜±ã€‚ + 在ç‰çº§ 5 时,åŒæ—¶è¿˜ä¼šæå‡ä½ %d%% 的移动速度并且移除 %d 点负é‡ã€‚]], "tformat") +t("Thunderstorm", "闪电风暴", "talent name") +t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#一é“强烈的闪电风暴围绕ç€%sï¼", "logSeen") +t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#围绕ç€%s的闪电风暴沉寂了下æ¥å¹¶æ¶ˆå¤±äº†ã€‚", "logSeen") +t([[Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active. + Each turn, a random lightning bolt will hit up to %d of your foes for 1.00 to %0.2f damage (%0.2f average) in a radius of 1. + The damage will increase with your Spellpower.]], [[当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œåœ¨ 6 ç åŠå¾„范围内å¬å”¤ä¸€é˜µå¼ºçƒˆçš„闪电风暴跟éšä½ 。 + æ¯å›žåˆé—ªç”µé£Žæš´ä¼šéšæœºä¼¤å®³ %d 个敌方å•ä½ï¼Œå¯¹ 1 ç åŠå¾„èŒƒå›´é€ æˆ 1.00 ~ %0.2f ä¼¤å®³ï¼ˆå¹³å‡ %0.2f )。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/animus.lua" + +t("Consume Soul", "消耗çµé‚", "talent name") +t([[Crush and consume one of your captured souls, healing you for %d life and restoring %d mana. + The life and mana healed will increase with your Spellpower.]], [[ ç²‰ç¢Žä½ æ•èŽ·çš„一个çµé‚,利用其能é‡å›žå¤è‡ªå·± %d 点生命, %d 点法力。 + å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Animus Hoarder", "çµé‚储å˜", "talent name") +t([[Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a %d%% chance to gain one additional soul. + In addition you are able to store %d more souls.]], " ä½ å¯¹çµé‚çš„æ¸´æœ›ä¸Žæ—¥ä¿±å¢žã€‚å½“ä½ æ€æ»ä¸€ä¸ªç”Ÿç‰©æ—¶ï¼Œä½ 利用强大的力é‡æŠ¹åŽ»å®ƒçš„仇æ¨ï¼Œæœ‰ %d%% 概率获得é¢å¤–一个çµé‚,åŒæ—¶ä½ 能获得的最大çµé‚æ•°å¢žåŠ %d 。", "tformat") +t("Animus Purge", "仇æ¨å‡€åŒ–", "talent name") +t("Your husk is out of sight; you cannot establish direct control.", "ä½ çš„å‚€å„¡åœ¨è§†çº¿å¤–ï¼Œä½ æ— æ³•ç›´æŽ¥æŽ§åˆ¶å®ƒã€‚", "logPlayer") +t("Lifeless Husk", "æ— é‚傀儡", "_t") +t("#GREY##Source# rips apart the animus of #target# and creates an undead husk.", "#GREY##Source#抹æ€äº†#target#çš„çµé‚ï¼Œåˆ¶é€ äº†ä¸€ä¸ªä¸æ»å‚€å„¡ã€‚", "logCombat") +t([[Try to crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target). + If the target is left with less than %d%% life you try to take control of its body. + Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls. + Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means. + Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created. + Bosses, other undeads and summoned creatures can not be turned into husks. + The damage and chance will increase with your Spellpower.]], [[ è¯•å›¾ç²‰ç¢Žä½ æ•Œäººçš„çµé‚ï¼Œé€ æˆ %0.2f 点暗影伤害(但ä¸ä¼šæ€æ»å®ƒï¼‰ã€‚ + 如果剩余生命少于 %d%% , ä½ å°†è¯•å›¾æŽ§åˆ¶å…¶èº«ä½“ã€‚ + 如果æˆåŠŸï¼Œå¯¹æ–¹å°†æˆä¸ºä½ 永久的傀儡,ä¸å—ä½ çš„æ»çµå…‰çŽ¯å½±å“,并得到两个çµé‚。 + 傀儡能力与生å‰ç›¸åŒ , å—黑暗共享的影å“ï¼Œåœ¨åˆ¶é€ æ—¶ç”Ÿå‘½æ¢å¤æ»¡å€¼ï¼Œä¹‹åŽä¸èƒ½ä»¥ä»»ä½•æ–¹å¼è¢«æ²»ç–—。 + 任何时候,这ç§æ–¹å¼åªèƒ½æŽ§åˆ¶ä¸€ä¸ªç”Ÿç‰©ï¼Œåœ¨å·²ç»å˜åœ¨å‚€å„¡æ—¶ä½¿ç”¨è¯¥æŠ€èƒ½ä¼šè®©åŽŸæ¥çš„傀儡消失。 + bossã€ä¸æ»æ—å’Œå¬å”¤ç‰©ä¸ä¼šå˜æˆå‚€å„¡ã€‚ + å—法术强度影å“,伤害和概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Essence of the Dead", "亡者精åŽ", "talent name") +t([[Crush and consume two souls to empower your next %d spells, granting them a special effect. + Affected spells are: + - Undeath Link: in addition to the heal a shield is created for half the heal power + - Create Minions: allows you to summon 2 more minions + - Assemble: allows you to summon a second bone golem + - Invoke Darkness: becomes a cone of darkness + - Shadow Tunnel: teleported minions will also be healed for 30%% of their max life + - Cold Flames: freeze chance increased to 100%% + - Freeze: becomes a ball of radius 2 and makes all targets wet + - Consume Soul: effect increased by 50%%]], [[ 粉碎两个çµé‚,接下æ¥çš„ %d 个法术获得é¢å¤–效果: + å—å½±å“的法术有: + 亡çµåˆ†æµï¼šèŽ·å¾—治疗é‡ä¸€åŠçš„护盾 + 亡çµå¬å”¤ï¼šé¢å¤–å¬å”¤ä¸¤ä¸ªä¸æ»æ— + 亡çµç»„åˆï¼šé¢å¤–å¬å”¤ä¸€ä¸ªéª¨å·¨äºº + 黑夜é™ä¸´ï¼šæ”»å‡»å˜æˆé”¥å½¢ + 暗影通é“ï¼šè¢«ä¼ é€çš„ä¸æ»æ—åŒæ—¶å—到相当于 30%% 最大生命值的治疗 + 骨çµå†·ç«ï¼šå†°å†»æ¦‚çŽ‡å¢žåŠ è‡³ 100%% + 冻结:å˜æˆä¸€ä¸ªåŠå¾„为 2 çš„çƒï¼Œä¸”ä½¿æ‰€æœ‰ç›®æ ‡æ¹¿æ¶¦ã€‚ + 消耗çµé‚ï¼šæ•ˆæžœå¢žåŠ 50%%]], "tformat") +t("Self-destruction", "自爆", "talent name") +t([[The husk self-destructs, destroying itself and generating a blast of shadows in a radius of %d, doing %0.2f darkness damage. + This spell is only usable when the husk's master is dead.]], [[æ¯ç自己,在åŠå¾„ %d çš„èŒƒå›´é€ æˆ %0.2f 点暗影伤害。 + åªæœ‰å½“主人æ»åŽ»æ—¶æ‰èƒ½ä½¿ç”¨ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/arcane.lua" + +t("Manathrust", "奥术射线", "talent name") +t([[Conjures up mana into a powerful bolt doing %0.2f arcane damage. + At level 3, it becomes a beam. + The damage will increase with your Spellpower.]], [[åˆ¶é€ å‡ºä¸€ä¸ªå¼ºå¤§çš„å¥¥æœ¯ä¹‹çƒå¯¹ç›®æ ‡é€ æˆ %0.2f 奥术伤害。 + 在ç‰çº§ 3 时,它会有穿é€æ•ˆæžœã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Arcane Power", "奥术能é‡", "talent name") +t("Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by %d and arcane resistance by %d%%.", "ä½ å¯¹é”法的ç†è§£ä½¿ä½ 进入精神集ä¸çŠ¶æ€ï¼Œå¢žåŠ %d 点法术强度和 %d%% 奥术抗性。", "tformat") +t("Arcane Vortex", "奥术漩涡", "talent name") +t([[Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing %0.2f arcane damage to all foes in line. + If no foes are found, the target will take 50%% more arcane damage. + If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force. + The damage will increase with your Spellpower.]], [[åœ¨ç›®æ ‡èº«ä¸Šæ”¾ç½®ä¸€ä¸ªæŒç» 6 回åˆçš„奥术漩涡。 + æ¯å›žåˆï¼Œå¥¥æœ¯æ¼©æ¶¡ä¼šéšæœºå¯»æ‰¾è§†é‡Žå†…çš„å¦ä¸€ä¸ªæ•Œäººï¼Œå¹¶ä¸”释放一次奥术射线,对一æ¡çº¿ä¸Šçš„æ‰€æœ‰æ•Œäººé€ æˆ %0.2f 奥术伤害。 + 若没有å‘çŽ°å…¶ä»–æ•Œäººï¼Œåˆ™ç›®æ ‡ä¼šæ‰¿å— 150 %%é¢å¤–奥术伤害。 + è‹¥ç›®æ ‡æ»äº¡ï¼Œåˆ™å¥¥æœ¯æ¼©æ¶¡çˆ†ç‚¸å¹¶é‡Šæ”¾æ‰€æœ‰çš„剩余奥术伤害,在 2 ç åŠå¾„范围内形æˆå¥¥æœ¯çˆ†ç‚¸ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Disruption Shield", "干扰护盾", "talent name") +t("#VIOLET#%s's disruption shield collapses and then explodes in a powerful manastorm!", "#VIOLET#%sçš„å¹²æ‰°æŠ¤ç›¾ç ´ç¢Žå¹¶çˆ†ç‚¸äº§ç”Ÿäº†ä¸€è‚¡å¼ºåŠ›çš„æ³•åŠ›é£Žæš´ï¼", "logSeen") +t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 护盾å¸æ”¶)#LAST#", "tformat") +t("#PURPLE#(%d mana)#LAST#", "#PURPLE#(%d 法力值)#LAST#", "tformat") +t("%s restores Disruption Shield (+%d) and gains %d mana with Aegis!", "%s使用守护å°è®°å¤åŽŸäº†å¹²æ‰°æŠ¤ç›¾(+%d)并获得%d法力值ï¼", "logSeen") +t("%s restores Disruption Shield (+%d) with Aegis!", "%s使用守护å°è®°å¤åŽŸäº†å¹²æ‰°æŠ¤ç›¾(+%d)ï¼", "logSeen") +t([[Surround yourself with arcane forces, disrupting any attempts to harm you by creating a shield of pure aether which can absorb %d damage. + In combat, the mental focus required to maintain and monitor the shield is too much and you let it run on its own. In this state once the shield power is depleted it will start using your mana to absorb hits, at a ratio of %0.2f mana per damage. + Whenever mana is used by the shield it stores a remnant of this energy (up to %d max). When the shield is deactivated any stored energy is released in a radius %d arcane storm that lasts 5 turns, dealing 20%% of the total stored damage each turn. + Outside of combat the shield regenerates 10%% of its power each turn and stored energy quickly dissipates. + Dropping below 50%% mana or reaching max energy storage will automatically deactivate this talent. + The shield power improves with your Spellpower. + The maximum energy storage is based on your total mana (ignoring sustained spells), with a limit at %d effective mana. + + Current shield power: %d + Current stored energy: %d]], [[ä½ çš„èº«è¾¹å……æ»¡å¥¥æœ¯åŠ›é‡ï¼Œåˆ¶é€ 出一层能å¸æ”¶ %d 伤害的护盾。 + 在战斗ä¸ä½ æ— æ³•é›†ä¸ç²¾åŠ›æŒç»ç»´æŒè¿™å±‚æŠ¤ç›¾ï¼Œä¸€æ—¦æŠ¤ç›¾å€¼æ¶ˆè€—å½’é›¶ï¼Œåˆ™ä¼šä½¿ç”¨ä½ çš„æ³•åŠ›å€¼æ¥å¸æ”¶ä¼¤å®³ï¼Œæ¯”例为 %0.2f 法力值å¸æ”¶ä¸€ç‚¹ä¼¤å®³ã€‚ + æ¯å½“法力值被该效果消耗时,护盾会储å˜ä¸€å®šèƒ½é‡ï¼ˆæœ€å¤š %d )。当护盾关é—时,这些储å˜çš„能é‡å°†è½¬åŒ–ä¸ºåœ¨ä½ èº«è¾¹ %d æ ¼çš„å¥¥æœ¯é£Žæš´ï¼Œåœ¨5回åˆå†…æ¯å›žåˆé€ æˆ 20%% 累计å¸æ”¶ä¼¤å®³çš„伤害。 + 战斗外该护盾æ¯å›žåˆå›žå¤ 10%% ,åŒæ—¶å‚¨å˜çš„能é‡è¿…速消散。 + å½“ä½ æ³•åŠ›å€¼ä¸‹é™åˆ° 50%% 以下,或者达到最大能é‡å˜å‚¨é‡ï¼ŒæŠ¤ç›¾ä¼šè‡ªåŠ¨å…³é—。 + 护盾值å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + 最大储å˜èƒ½é‡å—原始法力值上é™åŠ æˆï¼ˆæ— 视已ç»å¯ç”¨çš„ç»´æŒæŠ€èƒ½ï¼‰ï¼Œåœ¨ %d 法力值的时候达到上é™ã€‚ + + 当å‰æŠ¤ç›¾å€¼ï¼š%d + 当å‰å‚¨èƒ½ï¼š%d]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/conveyance.lua" + +t("Phase Door", "相ä½ä¹‹é—¨", "talent name") +t("The targeted phase door fizzles and works randomly!", "相ä½ä¹‹é—¨å®šä½å¤±è´¥äº†ï¼Œå˜ä¸ºéšæœºä¼ é€!", "logPlayer") +t([[Teleports you randomly within a small range of up to %d grids. + At level 4, it allows you to specify which creature to teleport. + At level 5, it allows you to choose the target area (radius %d). + If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. + The range will increase with your Spellpower.]], [[在 %d ç 范围内éšæœºä¼ é€ä½ 自己。 + 在ç‰çº§ 4 æ—¶ï¼Œä½ å¯ä»¥ä¼ é€æŒ‡å®šç”Ÿç‰©ï¼ˆæ€ªç‰©æˆ–被护é€è€…)。 + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ä¼ é€ä½ç½®ï¼ˆåŠå¾„ %d )。 + å¦‚æžœç›®æ ‡ä½ç½®ä¸åœ¨ä½ 的视线里,则法术有å¯èƒ½å¤±è´¥ï¼Œå˜ä¸ºéšæœºä¼ é€ã€‚ + å—法术强度影å“,影å“范围有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Teleport", "ä¼ é€", "talent name") +t("Select a target to teleport...", "é€‰æ‹©ç›®æ ‡ä¼ é€...", "logPlayer") +t("The spell fizzles!", "法术失败了!", "logSeen") +t("Select a teleport location...", "é€‰æ‹©ä¼ é€ä½ç½®...", "logPlayer") +t("The targetted teleport fizzles and works randomly!", "ä¼ é€å®šä½å¤±è´¥äº†ï¼Œå˜ä¸ºéšæœºä¼ é€!", "logPlayer") +t([[Teleports you randomly within a large range (%d). + At level 4, it allows you to specify which creature to teleport. + At level 5, it allows you to choose the target area (radius %d). + If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. + Random teleports have a minimum range of %d. + The range will increase with your Spellpower.]], [[在 %d ç 范围内éšæœºä¼ é€ã€‚ + 在ç‰çº§ 4 æ—¶ï¼Œä½ å¯ä»¥ä¼ é€æŒ‡å®šç”Ÿç‰©ï¼ˆæ€ªç‰©æˆ–被护é€è€…)。 + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¯ä»¥é€‰æ‹©ä¼ é€ä½ç½®ï¼ˆåŠå¾„ %d )。 + å¦‚æžœç›®æ ‡ä½ç½®ä¸åœ¨ä½ 的视线里,则法术有å¯èƒ½å¤±è´¥ï¼Œå˜ä¸ºéšæœºä¼ é€ã€‚ + éšæœºä¼ é€çš„最å°åŠå¾„为 %d 。 + å—法术强度影å“,影å“范围有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Displacement Shield", "å转护盾", "talent name") +t([[This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target. + Any time the caster should take damage, there is a %d%% chance that it will instead be warped by the shield and hit the designated target. + Once the maximum damage (%d) is absorbed, the time runs out (%d turns), or the target dies, the shield will crumble. + The max damage the shield can absorb will increase with your Spellpower.]], [[这个å¤æ‚的法术å¯ä»¥æ‰æ›²æ–½æ³•è€…周围的空间,æ¤ç©ºé—´å¯è¿žæŽ¥è‡³èŒƒå›´å†…çš„å¦å¤– 1 ä¸ªç›®æ ‡ã€‚ + 任何时候,施法者所承å—的伤害有 %d%% çš„æ¦‚çŽ‡è½¬ç§»ç»™æŒ‡å®šè¿žæŽ¥çš„ç›®æ ‡ã€‚ + 一旦å¸æ”¶ä¼¤å®³è¾¾åˆ°ä¸Šé™ï¼ˆ %d ),æŒç»æ—¶é—´åˆ°äº†ï¼ˆ %d 回åˆï¼‰æˆ–ç›®æ ‡æ»äº¡ï¼ŒæŠ¤ç›¾ä¼šç ´ç¢ŽæŽ‰ã€‚ + å—法术强度影å“,护盾的伤害最大å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Probability Travel", "次元移动", "talent name") +t([[When you hit a solid surface, this spell tears down the laws of probability to make you instantly appear on the other side. + Teleports up to %d grids. + After a successful probability travel you are left unstable, unable to do it again for a number of turns equal to %d%% of the number of tiles you blinked through. + The range will improve with your Spellpower.]], [[å½“ä½ å‡»ä¸ä¸€ä¸ªå›ºä½“表é¢æ—¶ï¼Œæ¤æ³•æœ¯ä¼šæ’•è£‚ä½é¢å°†ä½ çž¬é—´ä¼ é€è‡³å¦ä¸€é¢ã€‚ + ä¼ é€æœ€å¤§è·ç¦»ä¸º %d ç 。 + 在一次æˆåŠŸçš„移动åŽï¼Œä½ 将进入ä¸ç¨³å®šçŠ¶æ€ï¼Œåœ¨åŸºäºŽä½ ä¼ é€ç æ•°çš„ %d%% 回åˆå†…ï¼Œæ— æ³•å†æ¬¡ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚ + å—法术强度影å“ï¼Œä¼ é€è·ç¦»æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/deeprock.lua" + +t("Deeprock Form", "深岩形æ€", "talent name") +t(", Arcane damage by %0.1f%% and Arcane damage penetration by %0.1f%%", ", å¢žåŠ %0.1f%% 奥术伤害和 %0.1f%% 奥术抗性穿é€", "tformat") +t(", Nature damage by %0.1f%% and Nature damage penetration by %0.1f%%", ", å¢žåŠ %0.1f%% 自然伤害和 %0.1f%% 自然抗性穿é€", "tformat") +t(" and %d%% bleeding, poison, disease, and stun immunity", " å’Œ %d%% æµè¡€ã€æ¯’ç´ ã€ç–¾ç—…和震慑å…ç–«", "tformat") +t([[You call upon the very core of the world, harnessing its power to transform your body. + For %d turns you become a Deeprock Elemental, gaining two size categories%s. + This increases your Physical damage by %0.1f%% and Physical damage penetration by %0.1f%%%s, and armour by %d.%s + The effects increase with spellpower.]], [[ä½ å‘¼å”¤ä¸–ç•Œæ·±å±‚çš„æ ¸å¿ƒä¹‹åŠ›ï¼Œç”¨æ¥æ”¹é€ 自己的身体。 + %d 回åˆå†…ï¼Œä½ å°†å˜æˆæ·±å²©å…ƒç´ å½¢æ€ï¼Œå¢žåŠ 2 点体型 %s 。 + åŒæ—¶ï¼Œä½ å°†å¢žåŠ %0.1f%% 物ç†ä¼¤å®³å’Œ %0.1f%% 物ç†æŠ—æ€§ç©¿é€ %s ,并获得 %d 点护甲。 %s + 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("\ +In addition, you use your physical resistance versus all damage against you.", "\ +å¦å¤–ï¼Œä½ ç”¨ä½ çš„ç‰©ç†æŠ—æ€§å¯¹æŠ—æ‰€æœ‰å¯¹ä½ çš„ä¼¤å®³ã€‚", "_t") +t("Volcanic Rock", "ç«å±±ç†”岩", "talent name") +t([[When you turn into a Deeprock elemental your Arcane damage is increased by %0.1f%%, Arcane damage penetration by %0.1f%% and you gain the power to invoke volcanos: + %s]], [[å½“ä½ è¿›å…¥æ·±å²©å…ƒç´ å½¢æ€æ—¶ï¼Œå¢žåŠ %0.1f%% 奥术伤害和 %0.1f%% 奥术抗性穿é€ï¼ŒåŒæ—¶èŽ·å¾—æ¿€å‘ç«å±±çš„能力: + %s]], "tformat") +t("Boulder Rock", "岩石投掷", "talent name") +t([[When you turn into a Deeprock elemental your Nature damage is increased by %0.1f%%, Nature damage penetration by %0.1f%% and you gain the power to throw boulders: + %s]], [[å½“ä½ è¿›å…¥æ·±å²©å…ƒç´ å½¢æ€æ—¶ï¼Œå¢žåŠ %0.1f%% 自然伤害和 %0.1f%% 自然抗性穿é€ï¼ŒåŒæ—¶èŽ·å¾—投掷巨石的能力: + %s]], "tformat") +t("Mountainhewn", "山崩地裂", "talent name") +t([[While in deeprock form, you become indomitable, granting you %d%% resistance to cuts, poisons, diseases and stuns. + At level 5 and higher, while Deeprock Form is active, all incoming damage is applied against physical resistance instead of the normal resistance type.]], [[å½“ä½ è¿›å…¥æ·±å²©å…ƒç´ å½¢æ€æ—¶ï¼Œä½ 获得 %d%% æµè¡€ã€æ¯’ç´ ã€ç–¾ç—…和震慑å…疫。 + 技能ç‰çº§ 5 æˆ–ä»¥ä¸Šæ—¶ï¼Œåœ¨æ·±å²©å…ƒç´ å½¢æ€ä¸‹ï¼Œä½ 将用物ç†æŠ—性å–代其他伤害抗性。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/divination.lua" + +t("Arcane Eye", "奥术之眼", "talent name") +t([[Summons an ethereal magical eye at the designated location that lasts for %d turns. + The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a %d range around it. + It does not require light to do so, but it cannot see through walls. + Casting the eye does not take a turn. + Only one arcane eye can exist at any given time. + At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. + At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.]], [[å¬å”¤ 1 个奥术之眼放置于指定地点,æŒç» %d 回åˆã€‚ + æ¤çœ¼ç›ä¸ä¼šè¢«å…¶ä»–生物看è§æˆ–攻击,它æä¾›é”法视觉,å¯çœ‹åˆ°å®ƒå‘¨å›´ %d ç 范围的怪物。 + 它ä¸éœ€è¦ç¯å…‰åŽ»æ供能é‡ï¼Œä¸”å®ƒçš„è§†çº¿æ— æ³•ç©¿å¢™ã€‚ + å¬å”¤å¥¥æœ¯ä¹‹çœ¼ä¸æ¶ˆè€—回åˆã€‚ + åŒæ—¶åªèƒ½å˜åœ¨ 1 个奥术之眼。 + 在ç‰çº§ 4 时,å¯ä»¥åœ¨æ€ªç‰©èº«ä¸Šæ”¾ç½®å¥¥æœ¯ä¹‹çœ¼ï¼ŒæŒç»æ—¶é—´ç›´åˆ°æŠ€èƒ½ç»“æŸæˆ–怪物æ»äº¡ã€‚ + 在ç‰çº§ 5 时,它å¯ä»¥åœ¨æ€ªç‰©èº«ä¸Šæ”¾ç½®ä¸€ä¸ªé”æ³•æ ‡è®°å¹¶æ— è§†éšå½¢å’Œæ½œè¡Œæ•ˆæžœã€‚]], "tformat") +t("Keen Senses", "æ•é”直觉", "talent name") +t([[You focus your senses, getting information from moments in the future. + Improves your capacity to see invisible foes by +%d, to see through stealth by +%d, and to perform a critical spell cast by +%d%%. + The effects will improve with your Spellpower.]], [[ä½ é›†ä¸ç²¾ç¥žï¼Œé€šè¿‡ç›´è§‰èŽ·å–未æ¥çš„ä¿¡æ¯ã€‚ + å¢žåŠ ä¾¦æµ‹éšå½¢ç‰çº§ +%d + å¢žåŠ ä¾¦æµ‹æ½œè¡Œç‰çº§ +%d + å¢žåŠ æ³•æœ¯æš´å‡»å‡ çŽ‡ +%d%% + å—法术强度影å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Vision", "探测", "talent name") +t("Form a map of your surroundings in your mind in a radius of %d", "通过æ„念探测周围地形,有效范围: %d ç 。", "tformat") +t("Premonition", "预感", "talent name") +t("#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!", "#OLIVE_DRAB#ä½ çš„é¢„çŸ¥èƒ½åŠ›æ˜¯ä½ åŠæ—¶èŽ·å¾—一个护盾ï¼", "logPlayer") +t([[Echoes of the future flash before your eyes, allowing you to sense some incoming attacks. + If the attack is not physical, you will erect a temporary shield that reduces all damage of this type by %d%% for 5 turns. + This effect can only happen once every 5 turns, and happens before damage is taken. + The bonus will increase with your Spellpower.]], [[ä½ çš„çœ¼å‰ä¼šé—ªçƒæœªæ¥çš„æ™¯è±¡ï¼Œè®©ä½ èƒ½å¤Ÿé¢„çŸ¥å¯¹ä½ çš„æ”»å‡»ã€‚ + å¦‚æžœæ”»å‡»æ˜¯å…ƒç´ ç±»æˆ–é”æ³•ç±»çš„ï¼Œé‚£ä¹ˆä½ ä¼šåˆ›é€ ä¸€ä¸ªä¸´æ—¶æ€§çš„æŠ¤ç›¾æ¥å‡å°‘ %d%% 所有æ¤ç±»æ”»å‡»ä¼¤å®³ï¼ŒæŒç» 5 回åˆã€‚ + æ¤æ•ˆæžœæ¯éš” 5 回åˆåªèƒ½è§¦å‘一次,且在承å—伤害å‰è¢«æ¿€æ´»ã€‚ + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/earth.lua" + +t("Pulverizing Auger", "粉碎钻击", "talent name") +t([[Fire a powerful beam of stone-shattering force, digging out any walls in its path up to %d range. + The beam continues to a range of %d, affecting any creatures in its path, dealing %0.2f physical damage to them. + If any walls are dug, you gain %d%% physical damage bonus for 6 turns. + The damage will increase with your Spellpower.]], [[射出一é“能击碎岩石的强有力的射线,在其路径上击碎 %d ç è·ç¦»å†…的所有墙å£ã€‚ + 射线会继ç»å‰è¿›ç›´åˆ° %d ç è·ç¦»å¤„ï¼Œå¯¹è·¯å¾„ä¸Šçš„æ‰€æœ‰ç”Ÿç‰©é€ æˆ %0.2f 点物ç†ä¼¤å®³ã€‚ + 如果有墙å£è¢«å‡»ç¢Žï¼Œä½ 在 6 回åˆå†…获得 %d%% 物ç†ä¼¤å®³åŠ æˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Stone Skin", "石化皮肤", "talent name") +t([[The caster's skin grows as hard as stone, granting a %d bonus to Armour. + Each time you are hit in melee, you have a %d%% chance to reduce the cooldown of an Earth or Stone spell by 2 (this effect can only happen once per turn). + The bonus to Armour will increase with your Spellpower.]], [[施法者的皮肤å˜çš„å’Œå²©çŸ³ä¸€æ ·åšç¡¬ï¼Œæ高 %d 点护甲。 + æ¯æ¬¡ä½ 被近战攻击击ä¸ï¼Œä½ 有 %d%% å‡ çŽ‡å‡å°‘一个土系或石系法术 2 回åˆå†·å´ï¼ˆä¸€å›žåˆæœ€å¤šä¸€æ¬¡ï¼‰ã€‚ + å—法术强度影å“,护甲有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Mudslide", "山崩地裂", "talent name") +t([[Conjures a mudslide, dealing %0.2f physical damage in a radius of %d. Any creatures caught inside will be knocked back 8 spaces. + The damage will increase with your Spellpower.]], [[å¬å”¤ä¸€æ¬¡å±±å´©å¯¹æ•Œäººé€ æˆ %0.2f 点物ç†ä¼¤å®³ï¼ˆ %d ç 锥形范围)。 + 范围内的任何敌人都将被击退。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Stone Wall", "å²©çŸ³å ¡åž’", "talent name") +t("stone wall", "石墙", "_t") +t("a summoned wall of stone", "å¬å”¤çš„岩石墙å£", "_t") +t([[Entomb yourself in a wall of stone for %d turns. + At level 4, it becomes targetable. + Any hostile creature caught in the radius will also suffer %0.2f physical damage. + Duration and damage will improve with your Spellpower.]], [[å¬å”¤å²©çŸ³å ¡åž’环绕ç€ä½ ,æŒç» %d 回åˆã€‚ + 在ç‰çº§ 4 时,它å¯ä»¥çŽ¯ç»•å…¶ä»–ç›®æ ‡ã€‚ + 范围内的任何敌对生物将å—到 %0.2f 点物ç†ä¼¤å®³ã€‚ + å—法术强度影å“,æŒç»æ—¶é—´å’Œä¼¤å®³æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eldritch-shield.lua" + +t("Eldritch Blow", "奥术盾击", "talent name") +t("You cannot use Eldritch Blow without a shield!", "æ²¡æœ‰ç›¾ç‰Œï¼Œæ— æ³•ä½¿ç”¨å¥¥æœ¯ç›¾å‡»!", "logPlayer") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t([[Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for %d%% arcane damage. + If either attack hits, the target will be stunned for %d turns and you automatically Block. + The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save. + Damage increases with Spellpower.]], [[调用奥术能é‡ï¼Œæ¿€å‘近战攻击,使用æ¦å™¨å’Œç›¾ç‰Œæ”»å‡»ç›®æ ‡é€ æˆ %d%% 奥术æ¦å™¨ä¼¤å®³ã€‚ + åªè¦æœ‰ä¸€æ¬¡å‘½ä¸ï¼Œå°†éœ‡æ…‘ç›®æ ‡ %d 回åˆï¼Œå¹¶ä¸”ä½ ä¼šè¿›å…¥æ ¼æŒ¡çŠ¶æ€ã€‚ + 由于这次攻击视为é”法攻击,震慑æˆåŠŸçŽ‡ç”±å·±æ–¹ç‰©ç†å¼ºåº¦å’Œç›®æ ‡æ³•æœ¯è±å…(éžç‰©ç†è±å…)决定。 + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Eldritch Infusion", "奥术充能", "talent name") +t("You require a shield to use this talent.", "ä½ éœ€è¦ä¸€é¢ç›¾ç‰Œæ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Imbues your shields with arcane power, dealing %0.2f arcane damage with each melee strike and %0.2f arcane damage when hit. + Allows counterstrikes after incomplete blocks and the cooldown of Block is reduced by %d turns. + The damage will increase with Spellpower.]], [[用奥术能é‡ç»™ç›¾ç‰Œå†²èƒ½ï¼Œæ¯æ¬¡è¿‘æˆ˜æ”»å‡»é™„åŠ %0.2f 奥术伤害,åŒæ—¶æ¯æ¬¡å—到近战攻击时å击 %0.2f 点奥术伤害。 + å½“ä½ ä¸å®Œå…¨æ ¼æŒ¡æ—¶ï¼Œä¹Ÿå¯ä»¥è¿›è¡Œåå‡»ã€‚æ ¼æŒ¡æŠ€èƒ½çš„å†·å´æ—¶é—´é™ä½Ž %d 回åˆã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Eldritch Fury", "奥术连击", "talent name") +t("You cannot use Eldricth Fury without a shield!", "必须装备一é¢ç›¾ç‰Œï¼", "logPlayer") +t("%s resists the dazing blows!", "%s抵抗了眩晕打击!", "logSeen") +t([[Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing %d%% Nature damage. + If any of the attacks hit, the target will be dazed for %d turns and your Block cooldown is reset. + The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.]], [[调用奥术能é‡ï¼Œæ¿€å‘è¿‘æˆ˜æ”»å‡»ï¼Œç”¨ç›¾ç‰Œæ”»å‡»ç›®æ ‡ä¸‰æ¬¡ï¼Œé€ æˆ %d%% 自然æ¦å™¨ä¼¤å®³ã€‚ + åªè¦æœ‰ä¸€æ¬¡å‘½ä¸ï¼Œå°†çœ©æ™•ç›®æ ‡ %d 回åˆï¼Œä½ çš„æ ¼æŒ¡æŠ€èƒ½å†·å´å°†ä¼šè¢«é‡ç½®ã€‚ + 由于这次攻击视为é”法攻击,震慑æˆåŠŸçŽ‡ç”±å·±æ–¹ç‰©ç†å¼ºåº¦å’Œç›®æ ‡æ³•æœ¯è±å…(éžç‰©ç†è±å…)决定。]], "tformat") +t("Eldritch Slam", "奥术猛击", "talent name") +t("You cannot use Eldritch Slam without a shield!", "必须装备一é¢ç›¾ç‰Œï¼", "logPlayer") +t([[Slam your shield on the ground creating a shockwave. + You perform a melee attack for %d%% arcane damage against everyone within radius %d. + Any creature hit by the attack will be submitted to a Counterstrike effect for 3 turns, as if you had blocked against them. + At level 5 your Block cooldown is reset.]], [[用盾牌猛击地é¢ï¼Œåˆ¶é€ 冲击波。 + 对åŠå¾„ %d å†…çš„ç”Ÿç‰©é€ æˆ %d%% 奥术æ¦å™¨ä¼¤å®³ã€‚ + 所有被击ä¸çš„ç›®æ ‡å°†ä¼šè¿›å…¥å¯ä»¥åå‡»çš„çŠ¶æ€ 3 回åˆï¼Œå°±åƒä½ æ ¼æŒ¡äº†å®ƒä»¬çš„æ”»å‡»é‚£æ ·ã€‚ + 在ç‰çº§ 5 æ—¶ï¼Œä½ çš„æ ¼æŒ¡æŠ€èƒ½å†·å´ä¹Ÿä¼šè¢«é‡ç½®ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/eldritch-stone.lua" + +t("Stone Spikes", "岩石尖刺", "talent name") +t("poisoned for %0.1f Nature damage over 6 turns (%d%% healing reduction)", "ä¸æ¯’ 6 回åˆå—到åˆè®¡ %0.1f 点自然伤害(åŒæ—¶å‡å°‘ %d%% 治疗效果) ", "tformat") +t(", blasted for %0.1f Arcane damage (and silenced for %d turns),", ", å—到 %0.1f 点奥术伤害(åŒæ—¶æ²‰é»˜ %d 回åˆï¼‰,", "tformat") +t(" impaled for %0.1f Physical damage (and disarmed for %d turns),", " å—到 %0.1f 点物ç†ä¼¤å®³ï¼ˆåŒæ—¶ç¼´æ¢° %d 回åˆï¼‰,", "tformat") +t([[Stony spikes erupt from the ground in a radius %d cone. + Creatures caught in the area will be %scut for %0.1f Physical damage dealt over 6 turns. + The damage increases with your Spellpower, and the chance to apply the detrimental effect(s) improves with Spellpower or Physical Power, whichever is greater.]], [[在åŠå¾„ %d 的锥形范围内,从地下爆å‘岩石尖刺。 + 范围内的生物将 %s 在 6 回åˆå†…å—到 %0.1f 物ç†ä¼¤å®³ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆï¼Œè´Ÿé¢çŠ¶æ€é™„åŠ å‡ çŽ‡å—法术强度和物ç†å¼ºåº¦è¾ƒé«˜ä¸€é¡¹å½±å“。]], "tformat") +t(" and ", "å’Œ", "_t") +t("Poisoned Spikes", "剧毒尖刺", "talent name") +t([[Coats your stone spikes with insidious poison, dealing %0.1f total nature damage over 6 turns while reducing all healing by %d%%. + The damage increases with Spellpower and the chance to poison and healing reduction increases with either Spellpower or Physical Power, whichever is greater.]], "ç”¨æ¯’ç´ è¦†ç›–å²©çŸ³å°–åˆºï¼Œä½¿ç”Ÿç‰©ä¸æ¯’ 6 回åˆï¼Œé€ æˆåˆè®¡ %0.1f 自然伤害,并å‡å°‘ %d%% 治疗效果。", "tformat") +t("Eldritch Spikes", "奥术尖刺", "talent name") +t([[Imbues your stone spikes with arcane forces, dealing %0.1f Arcane damage and silencing each target hit for %d turns. + The damage increases with Spellpower and the chance to silence increases with either Spellpower or Physical Power, whichever is greater.]], "用奥术能é‡å¡«å……å²©çŸ³å°–åˆºï¼Œé€ æˆ %0.1f 奥术伤害,并沉默 %d 回åˆã€‚", "tformat") +t("Impaling Spikes", "ç©¿é€å°–刺", "talent name") +t([[Your stone spikes grow in length, instantly dealing %0.1f Physical damage and disarming targets hit for %d turns. + The damage increases with Spellpower and the chance to disarm increases with either Spellpower or Physical Power, whichever is greater.]], "å¼ºåŒ–ä½ çš„å²©çŸ³å°–åˆºï¼Œé€ æˆ %0.1f 物ç†ä¼¤å®³ï¼Œå¹¶ç¼´æ¢° %d 回åˆã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/energy-alchemy.lua" + +t("Lightning Infusion", "闪电充能", "talent name") +t([[When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes. + In addition all lightning damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[ 将闪电能é‡å¡«å……至炼金炸弹,能眩晕敌人。 + ä½ é€ æˆçš„é—ªç”µä¼¤å®³å¢žåŠ %d%% 。]], "tformat") +t("Dynamic Recharge", "动æ€å……能", "talent name") +t("%s is energized by the attack, reducing some talent cooldowns!", "%s被这次攻击充能,å‡å°‘了部分技能冷å´æ—¶é—´ã€‚", "logSeen") +t([[While Lightning Infusion is active, your bombs energize your golem. + All talents on cooldown on your golem have %d%% chance to be reduced by %d.]], [[ 当闪电充能开å¯æ—¶ï¼Œä½ 的炸弹会给傀儡充能。 + ä½ çš„å‚€å„¡çš„æ‰€æœ‰å†·å´ä¸æŠ€èƒ½æœ‰ %d%% 概率å‡å°‘ %d 回åˆå†·å´æ—¶é—´ã€‚]], "tformat") +t("Thunderclap", "闪电霹雳", "talent name") +t("You need to ready alchemist gems in your quiver.", "需è¦è£…备炼金å®çŸ³ã€‚", "logPlayer") +t([[By crushing an alchemist gem you generate a thunderclap in a cone of radius %d dealing %0.2f physical damage and %0.2f lightning damage. + All creatures caught inside are knocked back and disarmed for %d turns. + The duration and damage will increase with your Spellpower.]], [[ 粉碎一颗炼金å®çŸ³ï¼Œåˆ¶é€ 一次闪电霹雳,在åŠå¾„ %d çš„é”¥å½¢åŒºåŸŸå†…é€ æˆ %0.2f 点物ç†ä¼¤å®³å’Œ %0.2f 点闪电伤害。 + 范围内的生物将会被击退并被缴械 %d 回åˆã€‚ + å—法术强度影å“,伤害和æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Living Lightning", "闪电之体", "talent name") +t("#LIGHT_STEEL_BLUE#%s is energized by all the damage taken!", "#LIGHT_STEEL_BLUE#%s从承å—的伤害ä¸èŽ·å¾—了能é‡ï¼", "logSeen") +t("%s's %s", "%sçš„%s", "tformat") +t([[Infuse your body with lightning energy, bolstering your movement speed by +%d%%. + Each turn, a foe within range %d will be struck by lightning and be dealt %0.1f Lightning damage. + In addition, damage to your health will energize you. + At the start of each turn in which you have lost at least %d life (20%% of your maximum life) since your last turn, you will gain %d%% of a turn. + The effects increase with your Spellpower.]], [[ 将闪电能é‡å¡«å……到身体ä¸ï¼Œå¢žåŠ %d%% 移动速度。 + æ¯å›žåˆåŠå¾„ %d 内的一个生物将会被闪电击ä¸ï¼Œé€ æˆ %0.1f 点闪电伤害。 + å¦å¤–ï¼Œå¯¹ä½ çš„ä¼¤å®³ä¼šæ¿€æ´»ä½ ã€‚ + æ¯æ¬¡ä½ 的回åˆå¼€å§‹æ—¶ï¼Œå¦‚果自从上个回åˆç»“æŸä½ å—到至少 %d 点伤害(20%% æœ€å¤§ç”Ÿå‘½å€¼ï¼‰ï¼Œä½ å°†èŽ·å¾— %d%% 个é¢å¤–回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/enhancement.lua" + +t("Arcane Strike", "奥术打击", "talent name") +t("You require a weapon to use this talent.", "ä½ éœ€è¦æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Strike twice with your mainhand weapon dealing %d%% Arcane damage. + If either of these attacks hit you gain %d mana. + The mana gain will increase with your Spellpower.]], [[ä½¿ç”¨ä½ çš„ä¸»æ‰‹æ¦å™¨æ‰“å‡»ä¸¤æ¬¡ç›®æ ‡ï¼Œé€ æˆ %d%% 奥术伤害。 + 如果任何一击命ä¸ç›®æ ‡ï¼Œä½ 获得 %d 法力值。 + 法力值æ¢å¤å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Fiery Hands", "燃烧之手", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of fire, dealing %0.2f fire damage per melee attack and increasing all fire damage dealt by %d%%. + Each hit will also regenerate %0.2f stamina. + The effects will increase with your Spellpower.]], [[ä½ çš„åŒæ‰‹ç¬¼ç½©åœ¨ç«ç„°ä¸ï¼Œæ¯æ¬¡è¿‘æˆ˜æ”»å‡»ä¼šé€ æˆ %0.2f ç«ç„°ä¼¤å®³å¹¶æ高所有ç«ç„°ä¼¤å®³ %d%% 。 + æ¯æ¬¡æ”»å‡»åŒæ—¶ä¹Ÿä¼šå›žå¤ %0.2f 体力值。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shock Hands", "闪电之触", "talent name") +t([[Engulfs your hands (and weapons) in a sheath of lightning, dealing %d lightning damage with a chance to daze (25%%) per melee attack and increasing all lightning damage dealt by %d%%. + Each hit will also regenerate %0.2f mana. + The effects will increase with your Spellpower.]], [[ä½ çš„åŒæ‰‹ç¬¼ç½©åœ¨é›·ç”µä¸ï¼Œæ¯æ¬¡è¿‘æˆ˜æ”»å‡»ä¼šé€ æˆ %d 闪电伤害(25%% å‡ çŽ‡çœ©æ™•æ•Œäººï¼‰ï¼Œå¹¶æ高 %d%% 所有闪电系伤害。 + æ¯æ¬¡æ”»å‡»åŒæ—¶ä¹Ÿä¼šå›žå¤ %0.2f 法力值。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Inner Power", "心çµä¹‹åŠ›", "talent name") +t([[You concentrate on your inner self, increasing your Strength, Dexterity, Magic, and Cunning by %d. + Additionally, you gain a shield absorbing %d damage before you take damage every %d turns. + The stat increase and shield will improve with your Spellpower.]], [[ä½ ä¸“æ³¨äºŽä½ çš„å†…å¿ƒï¼Œå¢žåŠ ä½ %d 点力é‡ï¼Œæ•æ·ï¼Œé”法和çµå·§ã€‚ + åœ¨ä½ å—到伤害å‰ï¼Œä½ 会产生一个å¸æ”¶ %d ä¼¤å®³çš„æŠ¤ç›¾ï¼Œè¯¥æ•ˆæžœæœ€å¤šæ¯ %d 回åˆè§¦å‘一次。 + 属性值增长和护盾强度å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/explosives.lua" + +t("Throw Bomb", "炸弹投掷", "talent name") +t("You need to ready alchemist gems in your quiver.", "需è¦è£…备炼金å®çŸ³ã€‚", "logPlayer") +t([[Imbue an alchemist gem with an explosive charge of mana and throw it. + The gem will explode for %0.1f %s damage. + Each kind of gem will also provide a specific effect. + The damage will improve with better gems and with your Spellpower.]], [[å‘一å—炼金å®çŸ³å†…çŒè¾“爆炸能é‡å¹¶æ‰”出它。 + å®çŸ³å°†ä¼šçˆ†ç‚¸å¹¶é€ æˆ %0.1f çš„ %s 伤害。 + æ¯ä¸ªç§ç±»çš„å®çŸ³éƒ½ä¼šæ供一个特殊的效果。 + å—å®çŸ³å“质和法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Alchemist Protection", "炼金ä¿æŠ¤", "talent name") +t([[Grants %d%% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by %d%%. + At talent level 5 it also protects against all side effects of your bombs.]], [[æé«˜ä½ å’Œå…¶ä»–å‹å¥½ç”Ÿç‰©å¯¹è‡ªå·±ç‚¸å¼¹ %d%% çš„å…ƒç´ ä¼¤å®³æŠµæŠ—ï¼Œå¹¶å¢žåŠ %d%% å¯¹å¤–ç•Œçš„å…ƒç´ ä¼¤å®³æŠµæŠ—ã€‚ + 在ç‰çº§ 5 时它åŒæ—¶ä¼šä¿æŠ¤ä½ å…ç–«ä½ çš„ç‚¸å¼¹æ‰€å¸¦æ¥çš„特殊效果。]], "tformat") +t("Explosion Expert", "çˆ†ç ´ä¸“å®¶", "talent name") +t([[Your alchemist bombs now affect a radius of %d around them. + Explosion damage may increase by %d%% (if the explosion is not contained) to %d%% if the area of effect is confined.]], [[炼金炸弹的爆炸åŠå¾„çŽ°åœ¨å¢žåŠ %d ç 。 + å¢žåŠ %d%% (地形开阔)~ %d%% (地形ç‹çª„)爆炸伤害。]], "tformat") +t("Shockwave Bomb", "烈性炸弹", "talent name") +t("You need to ready at least two alchemist gems in your quiver.", "至少需è¦è£…备两枚炼金å®çŸ³ã€‚", "logPlayer") +t([[Crush together two alchemist gems, making them extremely unstable. + You then throw them to a target area, where they explode on impact, dealing %0.2f physical damage and knocking back any creatures in the blast radius. + Each kind of gem will also provide a specific effect. + The damage will improve with better gems and with your Spellpower.]], [[å°† 2 颗炼金å®çŸ³åŽ‹ç¼©åœ¨ä¸€èµ·ï¼Œä½¿å®ƒä»¬å˜çš„æžåº¦ä¸ç¨³å®šã€‚ + 然åŽï¼Œä½ 将它们扔到指定地点,爆炸会产生 %0.2f 物ç†ä¼¤å®³å¹¶å‡»é€€çˆ†ç‚¸èŒƒå›´å†…的任何怪物。 + æ¯ä¸ªç§ç±»çš„å®çŸ³éƒ½ä¼šæ供一个特殊的效果。 + å—å®çŸ³å“质和法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/fire-alchemy.lua" + +t("Flame Infusion", "ç«ç„°å……能", "talent name") +t([[When you throw your alchemist bombs, you infuse them with flames that burn for a few turns. + In addition all fire damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[ç»™ç‚¼é‡‘ç‚¸å¼¹é™„åŠ ç«ç„°èƒ½é‡, 使敌人进入ç¼çƒ§çŠ¶æ€ + æ¤å¤–ï¼Œä½ é€ æˆçš„所有ç«ç„°ä¼¤å®³å¢žåŠ %d%% 。]], "tformat") +t("Smoke Bomb", "烟雾弹", "talent name") +t([[Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after %d turns. + If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by %d turns. + Duration will increase with your Spellpower.]], [[投掷一枚烟雾弹,é®ä½ä¸€æ¡ç›´çº¿çš„视野。 %d 回åˆåŽçƒŸé›¾ä¼šæ¶ˆå¤±ã€‚ + 若烟雾ä¸å˜åœ¨å¤„于引燃状æ€çš„ç”Ÿç‰©ï¼Œåˆ™ä¼šå°†çƒŸé›¾æ¶ˆè€—ä¸€ç©ºå¹¶åœ¨æ‰€æœ‰ç›®æ ‡èº«ä¸Šé™„åŠ å¼•ç‡ƒæ•ˆæžœï¼ŒæŒç»æ—¶é—´å¢žåŠ %d 回åˆã€‚ + å—法术强度影å“,æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Fire Storm", "ç«ç„°é£Žæš´", "talent name") +t("firestorm", "ç«ç„°é£Žæš´", "_t") +t([[A furious fire storm rages around the caster, doing %0.2f fire damage in a radius of 3 each turn for %d turns. + You closely control the firestorm, preventing it from harming your party members. + The damage and duration will increase with your Spellpower.]], [[åˆ¶é€ ä¸€ç‰‡æ¿€çƒˆçš„ç«ç„°é£Žæš´ï¼Œæ¯å›žåˆå¯¹æ–½æ³•è€…周围 3 ç èŒƒå›´å†…çš„ç›®æ ‡é€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ŒæŒç» %d 回åˆã€‚ + ä½ ç²¾ç¡®çš„æ“控ç«ç„°é£Žæš´ï¼Œé˜»æ¢å®ƒä¼¤å®³ä½ 的队å‹ã€‚ + å—法术强度影å“,伤害和æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Body of Fire", "ç«ç„°ä¹‹èº¯", "talent name") +t("#FF8000#%s turns into pure flame!", "#FF8000#%s完全æˆä¸ºäº†ç«ç„°ï¼", "logSeen") +t("#FF8000#The raging fire around %s calms down and disappears.", "#FF8000#围绕%s的愤怒ç«ç„°æ²‰å¯‚了下æ¥å¹¶æ¶ˆå¤±äº†ã€‚", "logSeen") +t([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures striking you in melee for %0.2f fire damage, and randomly launching up to %d slow-moving fire bolt(s) per turn at targets in sight, each dealing %0.2f fire damage. + The projectiles safely go through your friends without harming them. + The damage and resistance will increase with your Spellpower.]], [[å°†ä½ çš„èº«ä½“è½¬åŒ–ä¸ºçº¯å‡€çš„ç«ç„°ï¼Œå¢žåŠ ä½ %d%% ç«ç„°æŠµæŠ—ã€‚å¯¹ä»»ä½•è¿›å±•æ”»å‡»ä½ çš„æ€ªç‰©é€ æˆ %0.2f ç«ç„°ä¼¤å®³å¹¶å‘é™„è¿‘ç›®æ ‡æ¯å›žåˆéšæœºå°„出 %d 个缓慢移动的ç«ç„°çƒï¼Œæ¯ä¸ªç«çƒé€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + å—法术强度影å“,伤害和ç«ç„°æŠµæŠ—有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/fire.lua" + +t("Flame", "ç«çƒæœ¯", "talent name") +t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns. + At level 5, it will create a beam of flames. + The damage will increase with your Spellpower.]], [[åˆ¶é€ ä¸€ä¸ªç«çƒï¼Œä½¿ç›®æ ‡è¿›å…¥ç¼çƒ§çŠ¶æ€å¹¶åœ¨ 3 回åˆå†…é€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + 在ç‰çº§ 5 时,ç«ç„°ä¼šæœ‰ç©¿é€æ•ˆæžœã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Flameshock", "ç«ç„°å†²å‡»", "talent name") +t([[Conjures up a cone of flame with radius %d. Any targets caught in the area will suffer Burning Shock, stunning them and dealing %0.2f fire damage over %d turns. + The damage will increase with your Spellpower.]], [[åœ¨ä½ å‰æ–¹åˆ¶é€ 一片 %d ç åŠå¾„锥形范围的ç«ç„°ã€‚ + 任何在æ¤èŒƒå›´çš„ç›®æ ‡ä¼šè¢«ç‡ƒçƒ§çš„ç«ç„°å†²å‡»ï¼Œå…±å—到 %0.2f 点ç«ç„°ä¼¤å®³ï¼ŒæŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Fireflash", "爆裂ç«çƒ", "talent name") +t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d. + The damage will increase with your Spellpower.]], [[å‘ä½ çš„ç›®æ ‡å‘射一枚爆裂ç«çƒï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼Œæœ‰æ•ˆèŒƒå›´ %d ç 。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Inferno", "地狱ç«", "talent name") +t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns. + The damage will increase with your Spellpower.]], [[å‘地上释放一片ç«ç„°ï¼Œæ¯å›žåˆå¯å¯¹æ•Œæˆ‘åŒæ–¹é€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ŒåŠå¾„ %d ç ,æŒç» %d 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/frost-alchemy.lua" + +t("Frost Infusion", "冰霜充能", "talent name") +t([[When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes. + In addition all cold damage you do is increased by %d%%. + You cannot have more than one alchemist infusion sustain active at once.]], [[将寒冰能é‡å¡«å……至炼金炸弹,能冰冻敌人。 + ä½ é€ æˆçš„å¯’å†°ä¼¤å®³å¢žåŠ %d%% 。]], "tformat") +t("Ice Armour", "寒冰护甲", "talent name") +t([[While Frost Infusion is active, your bombs deposit a layer of ice on your golem for %d turns when they hit it. + This ice provides your golem with %d additional armour, melee attacks against it deal %0.1f Cold damage to the attacker, and 50%% of its damage is converted to Cold. + The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[å½“ä½ çš„å¯’å†°å……èƒ½æ¿€æ´»æ—¶ï¼Œè‹¥ä½ çš„ç‚¸å¼¹å‡»ä¸äº†ä½ 的傀儡,冰霜会覆盖傀儡 %d 回åˆã€‚ + å†°éœœä¼šå¢žåŠ å‚€å„¡ %d 点护甲,åŒæ—¶å—到近战攻击时,会å击攻击方 %0.1f 点寒冷伤害,åŒæ—¶å‚€å„¡é€ æˆçš„伤害的 50%% 转化为寒冰伤害。 + å—法术强度ã€æŠ€èƒ½ç‰çº§å’Œå‚€å„¡ä¼¤å®³å½±å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Flash Freeze", "æžé€Ÿå†»ç»“", "talent name") +t([[Invoke a blast of cold all around you with a radius of %d, doing %0.1f Cold damage and freezing creatures to the ground for %d turns. + Affected creatures can still act, but cannot move. + The duration will increase with your Spellpower.]], [[ 在åŠå¾„ %d 的范围内激å‘寒冰能é‡ï¼Œé€ æˆ %0.1f 点寒冷伤害,åŒæ—¶å°†å‘¨å›´çš„生物冻结在地é¢ä¸Š %d 个回åˆã€‚ + å—å½±å“的生物能够行动,但ä¸èƒ½ç§»åŠ¨ã€‚ + å—法术强度影å“,æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Ice Core", "冰霜之躯", "talent name") +t([[Turn your body into pure ice, increasing your Cold damage affinity by %d%% and your physical resistance by %d%%. + You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell). + The effects increase with your Spellpower.]], [[ å°†ä½ çš„èº«ä½“è½¬åŒ–ä¸ºçº¯å‡€çš„å¯’å†°ä½“ï¼Œä½ å—到的寒冰伤害的 %d%% ä¼šæ²»ç–—ä½ ï¼ŒåŒæ—¶ä½ 的物ç†æŠ—æ€§å¢žåŠ %d%% 。 + ä½ æœ‰ %d%% å‡ çŽ‡æ‘†è„±æš´å‡»ä¼¤å®³ï¼ˆç‰©ç†ï¼Œç²¾ç¥žï¼Œæ³•æœ¯ï¼‰ã€‚ + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/golem.lua" + +t("Knockback", "击退", "talent name") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t([[Your golem rushes to the target, dealing %d%% damage and knocking it back. + Knockback chance will increase with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[ä½ çš„å‚€å„¡å†²å‘ç›®æ ‡ï¼Œå°†å…¶å‡»é€€å¹¶é€ æˆ %d%% 伤害。 + å—技能ç‰çº§å½±å“ï¼Œå‡»é€€å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Taunt", "嘲讽", "talent name") +t("#Source# provokes #Target# to attack it.", "#Source#强制#Target#攻击它", "logCombat") +t("The golem taunts targets in a radius of %d, forcing them to attack it.", "ä½ çš„å‚€å„¡å˜²è®½ %d ç åŠå¾„范围的敌人,强制他们攻击傀儡。", "tformat") +t("Crush", "压碎", "talent name") +t("%s resists the crushing!", "%s抵抗了压碎", "logSeen") +t([[Your golem rushes to the target, crushing it into the ground for %d turns and doing %d%% damage. + Pinning chance will increase with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[ä½ çš„å‚€å„¡å†²å‘ç›®æ ‡ï¼Œå°†å…¶æŽ¨å€’åœ¨åœ°æŒç» %d 回åˆï¼Œé€ æˆ %d%% 伤害。 + å—技能ç‰çº§å½±å“ï¼Œå®šèº«å‡ çŽ‡æœ‰åŠ æˆã€‚]], "tformat") +t("Pound", "敲击", "talent name") +t("Your golem cannot do that currently.", "ä½ çš„å‚€å„¡çŽ°åœ¨ä¸èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the dazing blow!", "%s抵抗了眩晕打击ï¼", "logSeen") +t([[Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for %d turns and doing %d%% damage. + Daze chance increases with talent level. + While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[ä½ çš„å‚€å„¡å†²å‘ç›®æ ‡ï¼Œè·µè¸å‘¨å›´ 2 ç èŒƒå›´ï¼Œçœ©æ™•æ‰€æœ‰ç›®æ ‡ %d 回åˆå¹¶é€ æˆ %d%% 伤害。 + å—技能ç‰çº§å½±å“ï¼Œçœ©æ™•å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Eye Beam", "眼ç›å…‰æŸ", "talent name") +t([[Your golem fires a beam from his eyes, doing %0.2f fire damage, %0.2f cold damage or %0.2f lightning damage. + The beam will always be the maximun range it can be and will not harm friendly creatures. + The damage will increase with your golem's Spellpower.]], [[ä»Žä½ çš„çœ¼ç›ä¸å‘射一æŸå…‰æŸï¼Œé€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼Œ %0.2f 冰冷伤害或 %0.2f 闪电伤害。 + 该射线永远具有最大范围,并ä¸ä¼šä¼¤å®³å‹æ–¹å•ä½ã€‚ + å—傀儡的法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Reflective Skin", "å射皮肤", "talent name") +t([[Your golem's skin shimmers with eldritch energies. + Any damage it takes is partly reflected (%d%%) to the attacker. + The golem still takes full damage. + Damage returned will increase with your golem's Spellpower.]], [[ä½ çš„å‚€å„¡çš®è‚¤é—ªçƒç€è‰¾å°”德里奇能é‡ã€‚ + æ‰€æœ‰å¯¹å…¶é€ æˆçš„伤害有 %d%% 被å射给攻击者。 + 傀儡ä»ç„¶å—到全部伤害。 + å—傀儡的法术强度影å“,伤害å射值有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Arcane Pull", "奥术牵引", "talent name") +t("#Target# is pulled toward #Source#!", "#Target#被拉å‘#Source#!", "logCombat") +t("Your golem pulls all foes within radius %d toward itself while dealing %0.2f arcane damage.", "ä½ çš„å‚€å„¡å°† %d ç èŒƒå›´å†…çš„æ•Œäººç‰µå¼•è‡³èº«è¾¹ï¼Œå¹¶é€ æˆ %0.2f 奥术伤害。", "tformat") +t("Molten Skin", "炽çƒçš®è‚¤", "talent name") +t([[Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing %0.2f fire damage in 3 turns for %d turns. + Burning is cumulative; the longer they stay within range, they higher the fire damage they take. + In addition the golem gains %d%% fire resistance. + Molten Skin damage will not affect friendly creatures. + The damage and resistance will increase with your Spellpower.]], [[使傀儡的皮肤å˜æˆç¼çƒå²©æµ†ï¼Œå‘出的çƒé‡å¯ä»¥å°† 3 ç 范围内的敌人点燃,在 3 回åˆå†…æ¯å›žåˆé€ æˆ %0.2f ç¼çƒ§ä¼¤å®³æŒç» %d 回åˆã€‚ + ç¼çƒ§å¯å åŠ ï¼Œä»–ä»¬åœ¨ç«ç„°ä¹‹ä¸æŒç»æ—¶é—´è¶Šé•¿å—到伤害越高。 + æ¤å¤–傀儡获得 %d%% ç«ç„°æŠµæŠ—。 + 炽çƒçš®è‚¤ä¸èƒ½å½±å“傀儡的主人。 + å—法术强度影å“,伤害和抵抗有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Self-destruction", "自爆", "talent name") +t([[The golem self-destructs, destroying itself and generating a blast of fire in a radius of %d, doing %0.2f fire damage. + This spell is only usable when the golem's master is dead.]], [[傀儡引爆自己,摧æ¯å‚€å„¡å¹¶äº§ç”Ÿä¸€ä¸ªç«ç„°çˆ†ç‚¸ï¼Œ %d ç æœ‰æ•ˆèŒƒå›´å†…é€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + 这个技能åªæœ‰å‚€å„¡çš„主人æ»äº¡æ—¶èƒ½å¤Ÿä½¿ç”¨ã€‚]], "tformat") +t("Armour Configuration", "护甲掌æ¡", "talent name") +t("Decreases", "é™ä½Ž", "_t") +t("Increases", "å¢žåŠ ", "_t") +t([[The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas. + %s armour value by %d, armour hardiness by %d%%, and provides %d%% critical hit reduction when wearing heavy mail or massive armour.]], [[傀儡å¦ä¼šé‡æ–°ç»„装é‡ç”²å’Œæ¿ç”²ï¼Œä»¥ä¾¿æ›´åŠ 适用于傀儡。 + 当装备é‡ç”²æˆ–æ¿ç”²æ—¶ï¼Œ %s护甲强度 %d 点 , 护甲韧性 %d%% ,并且å‡å°‘ %d%% 暴击伤害。]], "tformat") +t("Poison Breath", "毒性åæ¯", "talent name") +t("@Source@ breathes poison!", "@Source@å‘¼å‡ºæ¯’ç´ ï¼", "_t") +t([[Breathe poison on your foes, doing %d damage over a few turns. + The damage will increase with your Magic.]], " å¯¹ä½ çš„æ•Œäººå–·åæ¯’é›¾ï¼Œåœ¨å‡ ä¸ªå›žåˆå†…é€ æˆ %d 点伤害。å—é”法影å“,伤害有é¢å¤–åŠ æˆã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/golemancy.lua" + +t("Golem has no master", "傀儡没有主人", "_t") +t("Master must know the Gem Golem talent", "主人必须拥有å®çŸ³å‚€å„¡æŠ€èƒ½", "_t") +t("impossible to use this gem", "æ— æ³•ä½¿ç”¨è¯¥å®çŸ³", "_t") +t("Master's Gem Golem talent too low for this gem", "主人å®çŸ³å‚€å„¡ç‰çº§è¿‡ä½Žï¼Œæ— 法使用该å®çŸ³", "_t") +t("Your golem is out of sight; you cannot establish direct control.", "ä½ çš„å‚€å„¡åœ¨è§†çº¿å¤–ï¼Œä½ æ— æ³•ç›´æŽ¥æŽ§åˆ¶å®ƒã€‚", "logPlayer") +t("drolem", "龙傀儡", "_t") +t("Interact with the Golem", "检查傀儡", "talent name") +t([[Interact with your golem to check its inventory, talents, ... + Note: You can also do that while taking direct control of the golem.]], "å’Œä½ çš„å‚€å„¡äº¤äº’ï¼Œæ£€æŸ¥å®ƒçš„ç‰©å“ã€æŠ€èƒ½ç‰ã€‚", "tformat") +t("Refit Golem", "改装傀儡", "talent name") +t("Golem", "傀儡", "_t") +t("%s (servant of %s)", "%s (%s的仆人)", "tformat") +t("refitted", "é…置了", "_t") +t("refitting", "æ£åœ¨é…ç½®", "_t") +t("You have been interrupted!", "ä½ è¢«æ‰“æ–ï¼", "logPlayer") +t("You need to ready 2 alchemist gems in your quiver to heal your golem.", "ä½ è‡³å°‘åœ¨ä½ çš„å¼¹è¯æ 内装备2枚炼金å®çŸ³ï¼Œæ‰èƒ½å¤Ÿä¿®ç†ä½ 的傀儡。", "logPlayer") +t("You need to ready 15 alchemist gems in your quiver to heal your golem.", "ä½ è‡³å°‘åœ¨ä½ çš„å¼¹è¯æ 内装备15枚炼金å®çŸ³ï¼Œæ‰èƒ½å¤Ÿä¿®ç†ä½ 的傀儡。", "logPlayer") +t("Not enough space to refit!", "没有足够的空间改装ï¼", "logPlayer") +t([[Take care of your golem: + - If it is destroyed, you will take some time to reconstruct it (this takes 15 alchemist gems and 20 turns). + - If it is alive but hurt, you will be able to repair it for %d (takes 2 alchemist gems). Spellpower, alchemist gem and Golem Power talent all influence the healing done.]], [[ä¸Žä½ çš„å‚€å„¡è¿›è¡Œäº¤äº’ï¼š + - 如果它被摧æ¯ï¼Œä½ 将耗费一些时间é‡æ–°å®‰è£…å‚€å„¡ï¼ˆéœ€è¦ 15 个炼金å®çŸ³ï¼‰ã€‚ + - 如果它还å˜æ´»ï¼Œä½ å¯ä»¥ä¿®æ•´å®ƒä½¿å…¶æ¢å¤ %d 生命值。(耗费 2 个炼金å®çŸ³ï¼‰ã€‚法术强度ã€ç‚¼é‡‘å®çŸ³å’Œå¼ºåŒ–傀儡技能都会影å“治疗é‡ã€‚]], "tformat") +t("Golem Power", "强化傀儡", "talent name") +t("Improves your golem's proficiency with weapons, increasing its Accuracy by %d, Physical Power by %d and damage by %d%%.", "æ高傀儡的æ¦å™¨ç†Ÿç»ƒåº¦ï¼Œå¢žåŠ 它 %d 点命ä¸ã€ %d 物ç†å¼ºåº¦å’Œ %d%% 伤害。", "tformat") +t("Golem Resilience", "åšéŸ§å‚€å„¡", "talent name") +t([[Improves your golem's armour training, damage resistance, and healing efficiency. + Increases all damage resistance by %d%%; increases Armour value by %d, Armour hardiness by %d%%, reduces chance to be critically hit by %d%% when wearing heavy mail or massive plate armour, and increases healing factor by %d%%. + The golem can always use any kind of armour, including massive armours.]], [[æ高傀儡护甲熟练度ã€ä¼¤å®³æŠµæŠ—和治疗系数。 + å¢žåŠ %d%% æ‰€æœ‰ä¼¤å®³æŠµæŠ—ï¼›å¢žåŠ %d 点护甲和 %d%% 护甲韧性;当装备 1 件é”甲或æ¿ç”²æ—¶ï¼Œå‡å°‘ %d%% è¢«æš´å‡»çŽ‡ï¼›å¢žåŠ %d%% 治疗效果。 + 傀儡å¯ä»¥ä½¿ç”¨æ‰€æœ‰ç±»åž‹çš„护甲,包括æ¿ç”²ã€‚]], "tformat") +t("Invoke Golem", "傀儡å¬è¿”", "talent name") +t("Not enough space to invoke!", "没有足够的空间å¬å”¤ï¼", "logPlayer") +t("You invoke your golem to your side, granting it a temporary melee power increase of %d for 5 turns.", "ä½ å°†å‚€å„¡æ‹‰åˆ°ä½ èº«è¾¹ï¼Œä½¿å®ƒæš‚æ—¶æ€§å¢žåŠ %d 点近战物ç†å¼ºåº¦ï¼ŒæŒç» 5 回åˆã€‚", "tformat") +t("Golem Portal", "å‚€å„¡ä¼ é€", "talent name") +t("Your golem is currently inactive.", "ä½ çš„å‚€å„¡å½“å‰å°šæœªè¢«æ¿€æ´»ã€‚", "logPlayer") +t("#Target# focuses on #Source#.", "#Target# 将注æ„力集ä¸åˆ° #Source#。", "logCombat") +t("Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a %d%% chance to target your golem instead.", [[使用æ¤æŠ€èƒ½åŽï¼Œä½ 和傀儡将会交æ¢ä½ç½®ã€‚ + ä½ çš„æ•Œäººä¼šè¢«æ··ä¹±ï¼Œé‚£äº›ä¹‹å‰æ”»å‡»ä½ 的敌人将有 %d%% 概率转而攻击傀儡。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/grave.lua" + +t("Chill of the Tomb", "æžå¯’åŸå¢“", "talent name") +t([[Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing %0.2f cold damage in a radius of %d. + The damage will increase with your Spellpower. + Additionally, when Will o' the Wisp is sustained, minions killed by this spell will spawn Wisps.]], [[å¬å”¤ 1 个冰冷的çƒä½“å°„å‘ç›®æ ‡å¹¶äº§ç”Ÿæ»äº¡çš„å†°å†·çˆ†ç‚¸å¯¹ç›®æ ‡é€ æˆ %0.2f 冰冷伤害,范围 %d ç 。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚ + åŒæ—¶ï¼Œå½“鬼ç«å¼€å¯æ—¶ï¼Œè¢«è¿™ä¸ªæ³•æœ¯æ€æ»çš„å•ä½å°†äº§ç”Ÿé¬¼ç«ã€‚]], "tformat") +t("Will o' the Wisp", "鬼ç«", "talent name") +t("will o' the wisp", "鬼ç«", "_t") +t([[Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a %d%% chance to create a will o' the wisp. + The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for %0.2f cold damage. + The damage will increase with your Spellpower.]], [[亡çµçš„能é‡ç¼ 绕ç€ä½ ï¼Œå½“ä½ çš„éšä»Žä¹‹ä¸€åœ¨äº¡çµå…‰çŽ¯å†…被摧æ¯æ—¶ï¼Œå®ƒæœ‰ %d%% 的概率å˜ä¸º 1 个鬼ç«ã€‚ + 鬼ç«ä¼šéšæœºé€‰æ‹©å¹¶è¿½è¸ªç›®æ ‡ã€‚当它击ä¸ç›®æ ‡æ—¶ï¼Œå®ƒä¼šçˆ†ç‚¸å¹¶é€ æˆ %0.2f 冰冷伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Cold Flames", "骨çµå†·ç«", "talent name") +t("cold flames", "冷ç«", "_t") +t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing. + Damage improves with your Spellpower.]], [[冰冷的ç«ç„°ä»Žç›®æ ‡ç‚¹å‘ %d 个方å‘扩散,有效范围 %d ç åŠå¾„。ç«ç„°ä¼šé€ æˆ %0.2f å†°å†·ä¼¤å®³å¹¶æœ‰å‡ çŽ‡å†°å†»ç›®æ ‡ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Vampiric Gift", "è¡€æ—礼物", "talent name") +t([[Vampiric energies fill you; each time you deal damage, you have %d%% chance to heal for %d%% of the damage done. + The absorption percent will increase with your Spellpower.]], [[è¡€æ—的能é‡åœ¨ä½ 的身体里æµåŠ¨ï¼›æ¯æ¬¡ä½ å¯¹ç›®æ ‡é€ æˆä¼¤å®³æ—¶æœ‰ %d%% 概率å¸æ”¶ç›®æ ‡è¡€æ¶²ï¼Œæ¢å¤ %d%% 伤害的生命值。 + å—法术强度影å“,å¸æ”¶ç™¾åˆ†æ¯”有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/ice.lua" + +t("Freeze", "冻结", "talent name") +t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f. + If this is used on a friendly target the cooldown is reduced by 33%%.%s + The damage will increase with your Spellpower.]], [[å‡èšå‘¨å›´çš„æ°´å†»ç»“ç›®æ ‡ %d 回åˆå¹¶å¯¹å…¶é€ æˆ %0.2f 伤害。 + å¦‚æžœç›®æ ‡ä¸ºå‹å¥½ç”Ÿç‰©ï¼Œå†·å´æ—¶é—´å‡å°‘ 33%% 。 %s + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("\ +Affects all creatures in radius 2.", "\ +å½±å“2ç 范围内的所有生物。", "_t") +t("Frozen Ground", "冻结大地", "talent name") +t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns. + Affected creatures can still act, but cannot move. + For each affected creature that is also wet the cooldown of Shatter decreases by 2. + The damage will increase with your Spellpower.]], [[åˆ¶é€ ä¸€è‚¡å†·ç©ºæ°”å›´ç»•ç€ä½ ,在 %d ç åŠå¾„èŒƒå›´å†…å¯¹ç›®æ ‡é€ æˆ %0.2f 冰冷伤害并冻结它们的åŒè„š 4 回åˆã€‚ + 被冻结åŒè„šçš„å•ä½å¯ä»¥åŠ¨ä½œä½†æ— 法移动。 + 该技能æ¯å‡»ä¸ä¸€ä¸ªå¤„于湿润状æ€çš„ç›®æ ‡ï¼Œå°†ä¼šå‡å°‘å¯’å†°ç ´ç¢Žçš„æŠ€èƒ½å†·å´æ—¶é—´ 2 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shatter", "å¯’å†°ç ´ç¢Ž", "talent name") +t("%s shatters!", "%s 粉碎了ï¼", "logSeen") +t([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage. + Depending on the target's rank, there will also be an additional effect: + * Critters will be instantly killed + * +50%% critical chance against Normal rank + * +25%% critical chance against Elites or Bosses + All affected foes will get the wet effect. + At most, it will affect %d foes. + If you are yourself Frozen, it will instantly be destroyed. + The damage will increase with your Spellpower.]], [[æ‰“ç ´è§†çº¿èŒƒå›´å†…æ‰€æœ‰å·²å†»ç»“ç›®æ ‡ï¼Œé€ æˆ %0.2f 冰冷伤害。 + åŸºäºŽç›®æ ‡å“级,有é¢å¤–效果: + * 动物类会被立刻æ€æ» + * 对普通å•ä½å¢žåŠ 50%% 暴击率 + * 对精英å•ä½å¢žåŠ 25%% 暴击率 + 所有å—å½±å“å•ä½å°†è¿›å…¥æ¹¿æ¶¦çŠ¶æ€ã€‚ + 它最多å¯å½±å“ %d 个敌方å•ä½ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Uttercold", "ç»å¯¹é›¶åº¦", "talent name") +t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% and ignoring %d%% cold resistance of your targets + In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by %d%%.]], [[ä½¿ä½ å‘¨å›´çš„æ¸©åº¦éª¤é™ï¼Œå¢žåŠ ä½ %0.1f%% å†°ç³»ä¼¤å®³å¹¶æ— è§†ç›®æ ‡ %d%% 冰冷抵抗。 + åŒæ—¶ï¼Œä½ çš„ç ´å†°åŠ¨ä½œå˜çš„æ›´åŠ å®¹æ˜“ï¼Œå‡å°‘ %d%% å†°å±‚å¯¹ä½ çš„æ”»å‡»ä¼¤å®³æ ¼æŒ¡å€¼ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/meta.lua" + +t("Disperse Magic", "驱散", "talent name") +t([[Removes up to %d magical effects (good effects from foes, and bad effects from friends) from the target. + At level 3, it can be targeted. + ]], [[é©±æ•£ç›®æ ‡èº«ä¸Šçš„ %d ç§é”法效果(敌方å•ä½çš„增益状æ€å’Œå‹æ–¹å•ä½çš„è´Ÿé¢çŠ¶æ€ï¼‰ã€‚ + 在ç‰çº§ 3 æ—¶å¯ä»¥é€‰æ‹©ç›®æ ‡ã€‚]], "tformat") +t("Spellcraft", "法术亲和", "talent name") +t([[You learn to finely craft and tune your offensive spells. + You try to carve a hole in spells that affect an area to avoid damaging yourself. The chance of success is %d%%. + In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with %d more Spellpower than normal. Spellshocked targets suffer a temporary 20%% penalty to damage resistances.]], [[ä½ å¦ä¼šç²¾ç¡®è°ƒèŠ‚ä½ çš„æ”»å‡»æŠ€èƒ½ã€‚ + ä½ è¯•å›¾æŽ§åˆ¶è‡ªå·±çš„æ”»å‡»æ€§é”法,å°è¯•åœ¨æ”»å‡»èŒƒå›´ä¸ç•™å‡ºç©ºéš™ï¼Œé¿å…伤åŠè‡ªèº«ï¼Œ %d%% æˆåŠŸæ¦‚率。 + å¦‚æžœä½ çš„æ³•æœ¯å¼ºåº¦ç‰çº§è¶…è¿‡ç›®æ ‡æ³•æœ¯è±å…ç‰çº§ï¼Œä½ çš„æ”»å‡»æ³•æœ¯å°†ä¼šå¯¹ç›®æ ‡äº§ç”Ÿæ³•æœ¯å†²å‡»ã€‚æ¤æŠ€èƒ½å°†èµ‹äºˆä½ æ高 %d æ³•æœ¯å¼ºåº¦çš„åŠ æˆç”¨äºŽåˆ¤å®šç›®æ ‡çš„法术è±å…ã€‚è¢«æ³•æœ¯å†²å‡»ç›®æ ‡æš‚æ—¶å‡å°‘ 20%% 伤害抵抗。]], "tformat") +t("Quicken Spells", "快速施法", "talent name") +t("Reduces the cooldown of all spells by %d%%.", "å‡å°‘ %d%% 所有法术冷å´æ—¶é—´ã€‚", "tformat") +t("Metaflow", "奥术æµåŠ¨", "talent name") +t("Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.", [[ ä½ å¯¹å¥¥æœ¯çš„ç²¾é€šä½¿ä½ èƒ½é‡ç½®æ³•æœ¯çš„冷å´æ—¶é—´ã€‚ + é‡ç½®è‡³å¤š %d 个法术的冷å´ï¼Œå¯¹æŠ€èƒ½å±‚次 %d 或更低的技能有效。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/necrosis.lua" + +t("Blurred Mortality", "模糊æ»äº¡", "talent name") +t("You have mastered the lesser arts of overcoming death, but your true goal is before you: the true immortality of Lichform!", "ä½ åœ¨å¯¹æŠ—æ»äº¡çš„过程ä¸åˆçª¥é—¨å¾„ï¼Œä½†æ˜¯ä½ çš„çœŸæ£ç›®æ ‡è¿˜å¾ˆé¥è¿œâ€”—æˆä¸ºä¸€ä½ä¸æœ½çš„巫妖ï¼", "_t") +t("The line between life and death blurs for you; you can only die when you reach -%d life.", "å¯¹ä½ è€Œè¨€ï¼Œç”Ÿæ»ä¹‹åˆ«å˜çš„æ¨¡ç³Šï¼Œä½ åªæœ‰åœ¨ç”Ÿå‘½å€¼ä¸‹é™åˆ° -%d æ—¶æ‰ä¼šæ»äº¡ã€‚", "tformat") +t("Impending Doom", "ç¾åŽ„é™ä¸´", "talent name") +t([[Your target's doom draws near. Its healing factor is reduced by 80%%, and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage. + The damage will increase with your Spellpower.]], [[ä½ ä½¿ç›®æ ‡åŽ„è¿ä¸´å¤´ã€‚ç›®æ ‡çš„æ²»ç–—åŠ æˆå‡å°‘ 80%% ä¸”ä¼šå¯¹ç›®æ ‡é€ æˆå®ƒ %d%% 剩余生命值的奥术伤害(或 %0.2f ,å–最å°ä¼¤å®³å€¼ï¼‰ï¼ŒæŒç» 10 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Undeath Link", "亡çµåˆ†æµ", "talent name") +t([[Absorb up to %d%% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed. + The healing will increase with your Spellpower.]], [[å¸æ”¶ä½ 所有亡çµéšä»Ž %d%% 的最大生命值(å¯èƒ½ä¼šæ€æ»å®ƒä»¬ï¼‰å¹¶ä½¿ç”¨è¿™è‚¡èƒ½é‡æ²»æ„ˆä½ 。 + å—法术强度影å“,治疗é‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("'From Death, Life' quest completed and not already undead", "已完æˆâ€œèµ·æ»å›žç”Ÿâ€ä»»åŠ¡ï¼Œä¸”ä¸æ˜¯äº¡çµ", "_t") +t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#å½“ä½ æˆä¸ºå¼ºå¤§çš„ä¸æ»ç”Ÿç‰©ä½ æ„Ÿåˆ°ä½ çš„èº«ä½“å¼ºçƒˆçš„å¯¹æŠ—ç€ç”Ÿå‘½ä¹‹è¡€ã€‚", "log") +t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich! + +#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼ + +#{italic}#ä½ å¯ä»¥çŽ°åœ¨é€‰æ‹©è‡ªå®šä¹‰ä½ 巫妖的外形,这一外形之åŽæ— 法改å˜ã€‚]], "_t") +t("Customize Appearance", "自定义外形", "_t") +t("Use Default", "使用默认", "_t") +t("#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!", "#GREY#ä½ è§‰å¾—ä½ çš„ç”Ÿå‘½åœ¨ä¸æ–æµå¤±ï¼Œå–而代之的是纯粹的奥术力é‡ï¼è‚‰ä½“è…烂的åªå‰©éª¨å¤´ï¼Œçœ¼ç›ä¹Ÿå´©è½ä¸è§ï¼Œä½ 终于转生æˆäº†å·«å¦–ï¼", "_t") +t("Lichform", "巫妖转生", "_t") +t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich! + If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform. + All liches gain the following intrinsics: + - Poison, cut, and fear immunity. + - 100%% disease and stun resistance. + - 20%% cold and darkness resistance. + - No need to breathe. + - Infusions do not work. + Also: + At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion! + At level 2: Nothing. + At level 3: +3 Magic and Willpower, +1 life rating (not retroactive). + At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration. + At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration. + At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration. + At level 7: #CRIMSON##{bold}#Your power becomes overwhelming!#{normal}##LAST# +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.3) and 1.0 negative energy regeneration. + The undead cannot use this talent. + While active, it will drain 4 mana per turn. + Once you die and turn into a Lich you can not invest any more in this talent.]], [[ä½ çš„ç»ˆæžç›®æ ‡ã€‚所有æ»çµæ³•å¸ˆçš„ç›®æ ‡ï¼Œå°±æ˜¯å˜æˆä¸€ä¸ªå¼ºå¤§ä¸”æ°¸ç”Ÿçš„å·«å¦–ï¼ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå¦‚æžœä½ è¢«æ€æ»ï¼Œä½ 的身体会被转化为巫妖。 + æ‰€æœ‰çš„å·«å¦–ä¼šå¢žåŠ ä»¥ä¸‹å¤©èµ‹ï¼š + * ä¸æ¯’ã€æµè¡€ã€æ惧å…ç–« + *100%% 疾病和震慑抵抗 + *20%% 冰冷和暗影抵抗 + * ä¸éœ€è¦å‘¼å¸ + * 纹身ä¸èµ·ä½œç”¨ + åŒæ—¶ï¼š + * ç‰çº§ 1 : -3 所有属性, -10%% 所有抵抗。 如æ¤å¾®å°çš„ä»£ä»·ï¼ + * ç‰çº§ 2 ï¼šæ— + * ç‰çº§ 3 : +3 é”法和æ„志, +1 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值)。 + * ç‰çº§ 4 : +3 é”法和æ„志, +2 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +10 法术和精神è±å…,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ0.7)和æ¯å›žåˆ 0.1 负能é‡å›žå¤ã€‚ + * ç‰çº§ 5 : +5 é”法和æ„志, +2 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +10 法术和精神è±å…,所有抵抗上é™å¢žåŠ 10%% ,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ0.9)和æ¯å›žåˆ 0.5 负能é‡å›žå¤ã€‚ + * ç‰çº§ 6 : +6 é”法ã€æ„å¿—å’Œçµå·§ï¼Œ +3 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +15 法术和精神è±å…,所有抵抗上é™å¢žåŠ 15%% ,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ1.1 )和æ¯å›žåˆ 1.0 负能é‡å›žå¤ã€‚ + * ç‰çº§ 7 : #CRIMSON##{bold}#ä½ çš„åŠ›é‡æ— 比强大 !#{normal}##LAST# +12 é”法, æ„å¿—å’Œçµå·§ï¼Œ 60%% å‡ çŽ‡æ— è§†æš´å‡»ï¼Œ+4 æ¯ç‰çº§å¢žåŠ 生命值(ä¸è¿½åŠ å‰é¢ç‰çº§çš„生命值), +35 法术和精神è±å…, 所有抵抗上é™å¢žåŠ 15%% ,天空/æ˜Ÿæ€’ç³»æŠ€èƒ½æ ‘ï¼ˆ 1.3 )和æ¯å›žåˆ 1.0 负能é‡å›žå¤ã€‚ + ä¸æ»æ—æ— æ³•ä½¿ç”¨æ¤å¤©èµ‹ã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆæ¶ˆè€— 4 法力值。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/necrotic-minions.lua" + +t("Necrotic Aura", "æ»çµå…‰çŽ¯", "talent name") +t("Noooooo!", "ä¸ï¼ï¼ï¼ï¼ï¼ï¼", "_t") +t("Save me, Master, save meeee---", "救救我,主人,救救我——", "_t") +t("Aaaauuuggghhh!", "啊啊啊啊嘎嘎嘎啊啊", "_t") +t("Did I do good?", "主人,我åšçš„好å—?", "_t") +t("Bwuh? Nwaaah!", "唔?啊ï¼ï¼ï¼ï¼", "_t") +t("Why, Master, whyyyyy---?", "为什么,主人,为什么——?", "_t") +t("I thought you loved me! I thought-", "ä¸»äººï¼Œæˆ‘ä»¥ä¸ºä½ çˆ±ç€æˆ‘ï¼æˆ‘ä»¥ä¸ºä½ â€”â€”", "_t") +t("For Master's glory!", "为了主人的è£è€€!", "_t") +t("Bye... bye....", "å†â€¦è§â€¦", "_t") +t("We love you, Master!", "æˆ‘ä»¬çˆ±ä½ ï¼Œä¸»äººï¼", "_t") +t("EeeeeeeaaaAAAAAUUUUUGGGGGHHHHH!!!!", "呃呃呃嗷嗷嗷咕咕咕é¢å•Šå•Šï¼ï¼ï¼", "_t") +t("The pain, the PAAAAAIN!", "我很痛苦,我很痛苦啊ï¼", "_t") +t("Please, no, nooo--", "请ä¸è¦è¿™æ ·ï¼Œä¸è¦ï¼Œä¸è¦å•Šâ€”—", "_t") +t("Unlife no more for this dead matter, the time comes for my flesh to splatter.", "ä»Žè¿™æ ·ä¸æ»çš„姿æ€è§£è„±ï¼Œç»ˆäºŽåˆ°äº†æˆ‘的肉体回归大地的时候了。", "_t") +t("You gave back life, you gave back dreams, but now I'm bursting at the seams...", "ä½ ç»™äº†æˆ‘ç”Ÿå‘½ï¼Œä½ ç»™äº†æˆ‘æ¢¦æƒ³ï¼Œç„¶è€Œæˆ‘å¥½åƒæœ‰ç‚¹æ’‘ç ´äº†â€¦", "_t") +t("Remember meeeee!", "请记ä½æˆ‘ï¼ï¼", "_t") +t("My tummy hurts...", "我感觉很难å—……", "_t") +t("Whu..?", "唔……?", "_t") +t("Ahahahahaha!", "啊哈哈哈哈哈ï¼", "_t") +t("Me go boom, me go BOOM!", "我è¦çˆ†ç‚¸äº†ï¼Œæˆ‘è¦çˆ†ç‚¸äº†ï¼", "_t") +t("Grave circumstances, Master....", "形势严峻,主人…", "_t") +t("I see the light.. I see, oh.. just a wisp....", "我看到了光…哦,我看到了…那åªæ˜¯ç‚¹ç‚¹èŽ¹ç«â€¦", "_t") +t("Master, wait... I thought I saw a....Master? ..", "主人,ç‰ä¸€ä¸‹â€¦ä½ 是主人…å—?", "_t") +t("I'm not.. so sure my spine is supposed to bend this way....", "我ä¸å¤ªæ¸…楚…ä¸å¤ªæ¸…楚我的背为什么这么弯了…", "_t") +t("I told you I could Dash 100 yards and back in time! You owe me 10 gol....", "æˆ‘è·Ÿä½ æ‰“èµŒæˆ‘å¯ä»¥çž¬é—´è·‘出一百米ï¼æˆ‘赢了,快拿钱…", "_t") +t("%s rips more animus from its victim. (+1 more soul)", "%s 从å—害者身上获å–了更多çµé‚(+1é¢å¤–çµé‚)。", "logPlayer") +t([[Emits a necrotic aura, sustaining your undead minions in a radius of %d. Minions outside the radius will lose %d%% life per turn. + Any creature you or your minions kill within your aura will be absorbed as a soul that can be used to raise minions. + Retch from your ghouls will also heal you, even if you are not undead.]], [[产生一个æ»çµå…‰çŽ¯ï¼Œç»´æŒä½ 亡çµéšä»Žçš„生å˜ï¼Œ %d ç 有效范围。在光环以外的éšä»Žæ¯å›žåˆå‡å°‘ %d%% 生命。 + æ‰€æœ‰åœ¨ä½ å…‰çŽ¯ä¸è¢«æ€æ»çš„敌人çµé‚å¯ä»¥å¸æ”¶ä»¥å¬å”¤éšä»Žã€‚ + 食尸鬼的呕ååŒæ—¶ä¹Ÿèƒ½æ²»ç–—ä½ ï¼Œå³ä½¿ä½ ä¸æ˜¯ä¸æ»æ—。]], "tformat") +t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "这是一åªæˆå¹´å¸è¡€é¬¼ï¼Œä½ 注æ„到他有一副ç 牙。", "_t") +t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "这是一åªç©¿ç€é•¿è¢çš„人形å¸è¡€é¬¼ï¼Œé”法波动ä¸æ–的从他手ä¸çš„冰焰溢出。", "_t") +t("It is a ghostly form with eyes that haunt you.", "它呈幽çµå½¢æ€ï¼Œçœ¼ç›ä¸€ç›´ç›¯ç€ä½ 。", "_t") +t("It is a ghostly nightmare of an entity.", "它是幽çµèˆ¬çš„梦é¥ã€‚", "_t") +t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "它的å¯æ€•å½¢è±¡å†²å‡»ç€ä½ çš„åŒçœ¼ã€‚它是æ»äº¡çš„化身,它丑æ¶çš„身体似乎在å‘宇宙宣告ç€å®ƒä¸ŽçŽ°å®žçš„æ ¼æ ¼ä¸å…¥ã€‚", "_t") +t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "为了探索永æ’的生命,这些人å…许ä¸æ»æ—剥夺他们的生趣。现在,他们åŒæ ·åœ¨æ¯ç生者。", "_t") +t("Create Minions", "亡çµå¬å”¤", "talent name") +t(": %d%%", ":%d%%", "tformat") +t(" (Minion Mastery effects included)", " (包括亡çµç²¾é€šçš„效果)", "_t") +t([[Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to %d minions). These minions will be raised within a cone that extends to the edge of your necrotic aura. + The minions level is your level %+d. + Each minion has a chance to be%s:%s]], [[é€šè¿‡ä½ çš„äº¡çµå…‰çŽ¯é‡Šæ”¾å¼ºçƒˆçš„ä¸æ»èƒ½é‡ã€‚åœ¨ä½ çš„å…‰çŽ¯é‡Œï¼Œæ¯æœ‰ 1 个刚æ»äº¡çš„ç›®æ ‡ï¼Œä½ å¬å”¤ 1 个亡çµéšä»Žï¼ˆæœ€å¤š %d 个)。 + 亡çµéšä»Žåœ¨å…‰çŽ¯è¾¹ç¼˜æŒ‰ç…§é”¥å½¢åˆ†å¸ƒã€‚ + å•ä½ç‰çº§ä¸ºä½ çš„ç‰çº§ %+d. + æ¯ä¸ªå•ä½æœ‰æ¦‚率进阶为 %s:%s ]], "tformat") +t("Aura Mastery", "光环掌æ¡", "talent name") +t([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%. + At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]], [[éšç€ä½ é€æ¸å¼ºå¤§ï¼Œé»‘暗能é‡çš„å½±å“èŒƒå›´å¢žåŠ ã€‚ + å¢žåŠ äº¡çµå…‰çŽ¯ %d ç åŠå¾„,并å‡å°‘光环范围外亡çµéšä»Žæ¯å›žåˆæŽ‰è¡€é‡ %d%% 。 + 技能ç‰çº§ 3 åŽï¼Œå…‰çŽ¯å†…亡çµéšä»Žæ»äº¡æ—¶æœ‰ 25%% å‡ çŽ‡è¿”è¿˜çµé‚,若其转æ¢ä¸ºé¬¼ç«ï¼Œåˆ™åœ¨é¬¼ç«çˆ†ç‚¸æ—¶è¿”还。]], "tformat") +t("Surge of Undeath", "ä¸æ»ç‹‚æ½®", "talent name") +t([[A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by %d, their Armour penetration by %d and their critical hit chance by %d for 6 turns. + The effects will increase with your Spellpower.]], [[一股强大的能é‡çŒè¾“å…¥ä½ çš„æ‰€æœ‰äº¡çµéšä»Žã€‚ + å¢žåŠ å®ƒä»¬çš„ç‰©ç†å¼ºåº¦ã€æ³•æœ¯å¼ºåº¦å’Œå‘½ä¸ %d 点, %d 点护甲穿é€ï¼Œ %d æš´å‡»å‡ çŽ‡ï¼ŒæŒç» 6 回åˆã€‚ + å—法术强度影å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Dark Empathy", "黑暗共享", "talent name") +t([[You share your powers with your minions, granting them %d%% of your resistances and saves. + In addition all damage done by your minions to you or your other minions is reduced by %d%%. + The effect will increase with your Spellpower.]], [[ä½ å’Œä½ çš„äº¡çµéšä»Žåˆ†äº«ä½ 的能é‡ï¼Œéšä»ŽèŽ·å¾—ä½ çš„æŠµæŠ—å’Œè±å…çš„ %d%% 。 + æ¤å¤–,所有éšä»Žå¯¹ä½ 和其他éšä»Žé€ æˆçš„伤害å‡å°‘ %d%% 。 + å—法术强度影å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/nightfall.lua" + +t("Invoke Darkness", "黑夜é™ä¸´", "talent name") +t([[Conjures up a bolt of darkness, doing %0.2f darkness damage. + At level 3, it will create a beam of shadows. + At level 5, none of your Nightfall spells will hurt your minions. + The damage will increase with your Spellpower.]], [[å¬å”¤å‡ºä¸€ç‰‡é»‘æš—ï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f 暗影伤害。 + 在ç‰çº§ 3 时,它会生æˆæš—影射线。 + 在ç‰çº§ 5 æ—¶ï¼Œä½ çš„é»‘å¤œé™ä¸´ç³»æ³•æœ¯ä¸ä¼šå†ä¼¤å®³äº¡çµéšä»Žã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Circle of Death", "æ»äº¡ä¹‹çŽ¯", "talent name") +t([[Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness. + Only one bane can affect a creature. + Banes last for %d turns, and also deal %0.2f darkness damage. + The damage will increase with your Spellpower.]], [[从地上å¬å”¤å‡ºæŒç» 5 回åˆçš„黑暗之雾。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚ + 任何生物走进去都会å¸å…¥æ··ä¹±æ¯’ç´ æˆ–è‡´ç›²æ¯’ç´ ã€‚ + 对 1 个生物æ¯æ¬¡åªèƒ½äº§ç”Ÿ 1 ç§æ¯’ç´ æ•ˆæžœã€‚ + æ¯’ç´ æ•ˆæžœæŒç» %d 回åˆå¹¶é€ æˆ %0.2f 暗影伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Fear the Night", "暗夜æ惧", "talent name") +t([[Invoke a cone dealing %0.2f darkness damage in a radius of %d. Any creatures caught inside must make check against their Mental Save or be knocked back 4 grids away. + The damage will increase with your Spellpower.]], [[在å‰æ–¹é”¥å½¢èŒƒå›´å†…é€ æˆ %0.2f 暗影伤害( %d ç åŠå¾„范围)。 + 任何å—å½±å“的怪物须进行一次精神è±å…鉴定,å¦åˆ™ä¼šè¢«å‡»é€€ 4 ç 以外。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Rigor Mortis", "尸僵症", "talent name") +t([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d. Every creature hit will start to become closer to death, reducing their global speed by %d%%. + Necrotic minions' damage against those creatures is increased by %d%%. + The effects last for %d turns. + The damage done and the minions' damage increase will increase with your Spellpower.]], [[å‘å°„ 1 个黑暗之çƒåœ¨èŒƒå›´å†…é€ æˆ %0.2f 暗影系伤害( %d ç åŠå¾„)。 + 被击ä¸çš„ç›®æ ‡å°†ä¼šæ„ŸæŸ“å°¸åƒµç—‡å¹¶å‡å°‘整体速度: %d%% 。 + 亡çµéšä»Žå¯¹è¿™äº›ç›®æ ‡é¢å¤–é€ æˆä¼¤å®³ï¼š %d%% 。 + æ¤æ•ˆæžœæŒç» %d 回åˆã€‚ + å—法术强度影å“ï¼Œä½ çš„ä¼¤å®³å’Œäº¡çµéšä»Žçš„伤害有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/phantasm.lua" + +t("Illuminate", "照明术", "talent name") +t([[Creates a globe of pure light within a radius of %d that illuminates the area. + At level 3, it also blinds all who see it (except the caster) for %d turns. + At level 4, it also deals %0.2f light damage.]], [[åˆ¶é€ ä¸€ä¸ªå‘光的çƒä½“,照亮 %d ç åŠå¾„范围区域。 + 在ç‰çº§ 3 时,它åŒæ—¶å¯ä»¥è‡´ç›²çœ‹åˆ°å®ƒçš„人(施法者除外) %d 回åˆã€‚ + 在ç‰çº§ 4 æ—¶ï¼Œå®ƒä¼šé€ æˆ %0.2f 点光系伤害。]], "tformat") +t("Blur Sight", "模糊视觉", "talent name") +t([[The caster's image blurs, granting a %d bonus to Defense. + The bonus will increase with your Spellpower.]], [[施法者的形象å˜çš„模糊ä¸æ¸…ï¼Œå¢žåŠ %d 点闪é¿ã€‚ + å—法术强度影å“,闪é¿æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Phantasmal Shield", "幻象护盾", "talent name") +t([[The caster is surrounded by a phantasmal shield granting 10%% chance to evade weapon attacks. If hit in melee, the shield will deal %d light damage to the attacker. + The damage will increase with your Spellpower.]], [[施法者被幻象护盾所包围,有10%% å‡ çŽ‡é—ªé¿æ¦å™¨æ”»å‡»ã€‚è‹¥ä½ å—到近战打击,æ¤æŠ¤ç›¾ä¼šå¯¹æ”»å‡»è€…é€ æˆ %d 点光系伤害。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Invisibility", "éšå½¢", "talent name") +t([[The caster fades from sight, granting %d bonus to invisibility. + Beware -- you should take off your light, or you will still be easily spotted. + As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%%. + This powerful spell constantly drains your mana (2 per turn) while active. + The invisibility bonus will increase with your Spellpower.]], [[施法者从视线ä¸æ·¡å‡ºï¼Œé¢å¤–å¢žåŠ %d 点éšå½¢å¼ºåº¦ã€‚ + 注æ„ï¼šä½ å¿…é¡»å–下装备ä¸çš„ç¯å…·ï¼Œå¦åˆ™ä½ ä»ç„¶ä¼šè¢«è½»æ˜“å‘现。 + ç”±äºŽä½ å˜çš„ä¸å¯è§ï¼Œä½ 脱离了相ä½çŽ°å®žã€‚ä½ çš„æ‰€æœ‰æ”»å‡»é™ä½Ž 70%% 伤害。 + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå®ƒä¼šæŒç»æ¶ˆè€—ä½ çš„æ³•åŠ›ï¼ˆ 2 法力/回åˆï¼‰ã€‚ + å—法术强度影å“,éšå½¢å¼ºåº¦æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/shades.lua" + +t("Shadow Tunnel", "暗影通é“", "talent name") +t([[Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them %d%% evasion for 5 turns. + The evasion chance will increase with your Spellpower.]], [[ç”¨ä¸€ç‰‡é»‘æš—ç¬¼ç½©ä½ çš„äº¡çµéšä»Žã€‚ + é»‘æš—ä¼šä¼ é€ä»–ä»¬åˆ°ä½ èº«è¾¹å¹¶ä½¿ä»–ä»¬å¢žåŠ %d%% é—ªé¿ï¼ŒæŒç» 5 回åˆã€‚ + å—法术强度影å“,闪é¿çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Curse of the Meek", "驯æœè¯…å’’", "talent name") +t("human farmer", "人类农民", "_t") +t("A weather-worn human farmer, looking at a loss as to what's going on.", "一个饱ç»é£Žéœœçš„人类农民,他茫然ä¸çŸ¥æ‰€æŽªã€‚", "_t") +t("halfling gardener", "åŠèº«äººå›ä¸", "_t") +t("A rugged halfling gardener, looking quite confused as to what he's doing here.", "一个粗犷的åŠèº«äººå›ä¸ï¼Œä»–对在这里åšä»€ä¹ˆæ„Ÿåˆ°å›°æƒ‘。", "_t") +t("shalore scribe", "æ°¸æ’ç²¾çµä¹¦è®°å‘˜", "_t") +t("A scrawny elven scribe, looking bewildered at his surroundings.", "一个瘦骨嶙峋的精çµä¹¦è®°å‘˜ï¼Œä»–困惑地看ç€å‘¨å›´çš„环境。", "_t") +t("dwarven lumberjack", "矮人ä¼æœ¨å·¥", "_t") +t("A brawny dwarven lumberjack, looking a bit upset at his current situation.", "一个强壮的矮人ä¼æœ¨å·¥ï¼Œä»–对自己现在的处境有点ä¸å®‰ã€‚", "_t") +t("cute bunny", "å¯çˆ±çš„å°ç™½å…”", "_t") +t("It is so cute!", "真å¯çˆ±ï¼", "_t") +t([[Reaches through the shadows into quieter places, summoning %d harmless creatures. + Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them. + If the summoned creatures are killed by hostile foes, you have 70%% chance to gain a soul.]], [[通过阴影,从安全地区å¬å”¤ %d ä¸ªæ— å®³ç”Ÿç‰©ã€‚ + 这些生物会å—到仇æ¨è¯…咒,å¸å¼•é™„近所有的敌人的攻击。 + 若这些生物被敌人æ€æ»ï¼Œä½ 有 70%% æ¦‚çŽ‡å¢žåŠ 1 个çµé‚。]], "tformat") +t("Not enough space to summon!", "没有足够的空间å¬å”¤ã€‚", "logPlayer") +t("Forgery of Haze (%s)", "暗影分身 (%s)", "tformat") +t("A dark shadowy shape whose form resembles %s.", "一个看起æ¥åƒæ˜¯%s的黑暗阴影。", "tformat") +t("Forgery of Haze", "暗影分身", "_t") +t([[Through the shadows, you forge a temporary copy of yourself, existing for %d turns. + The copy possesses your exact talents and stats, has %d%% life and deals %d%% damage.]], [[ä½ ä½¿ç”¨æš—å½±å¤åˆ¶è‡ªå·±ï¼Œç”Ÿæˆä¸€ä¸ªåˆ†èº«ï¼ŒæŒç» %d 回åˆã€‚ + ä½ çš„åˆ†èº«ç»§æ‰¿ä½ çš„å¤©èµ‹å’Œå±žæ€§ï¼Œç»§æ‰¿ %d%% 生命值和 %d%% 伤害。]], "tformat") +t("Frostdusk", "幽暗æžå†°", "talent name") +t([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness resistance of your targets. + In addition, all darkness damage you take heals you for %d%% of the damage.]], [[ 让幽暗æžå†°å›´ç»•ä½ ï¼Œå¢žåŠ ä½ %0.1f%% æ‰€æœ‰çš„æš—å½±ç³»å’Œå†°å†·ç³»ä¼¤å®³å¹¶æ— è§†ç›®æ ‡ %d%% 暗影抵抗。 + æ¤å¤–ï¼Œä½ å—到的所有暗影伤害å¯æ²»ç–—ä½ ã€‚æ²»ç–—é‡ä¸º %d%% 暗影伤害值。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/spells.lua" + +t("Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells.", " 用奥术æ“控é”法æºèƒ½é‡ï¼Œä½¿ä½ 能用æ¤èƒ½é‡è¿›è¡Œæ”»å‡»å’Œé˜²å¾¡ã€‚", "_t") +t("Tap on the core arcane forces of the aether, unleashing devastating effects on your foes.", " é‡Šæ”¾ä»¥å¤ªçš„æ ¸å¿ƒåŠ›é‡ï¼Œå°†æ•Œäººæ¯ç。", "_t") +t("aether", "以太", "_t") +t("Harness the power of fire to burn your foes to ashes.", " 使用ç«çš„å¨åŠ›å°†ä½ çš„ç›®æ ‡çƒ§æˆç°çƒ¬ã€‚", "_t") +t("fire", "ç«ç„°", "_t") +t("Harness the power of wildfire to burn your foes to ashes.", " 使用野ç«çš„å¨åŠ›å°†ä½ çš„ç›®æ ‡çƒ§æˆç°çƒ¬ã€‚", "_t") +t("wildfire", "焱", "_t") +t("Harness the power of the earth to protect and destroy.", " 使用土的力é‡è¿›è¡Œæ”»å‡»å’Œé˜²å¾¡ã€‚", "_t") +t("earth", "土", "_t") +t("Harness the power of the stone to protect and destroy.", " 使用石的力é‡è¿›è¡Œæ”»å‡»å’Œé˜²å¾¡ã€‚", "_t") +t("stone", "石", "_t") +t("Harness the power of water to drown your foes.", " 使用水的力é‡æ·¹æ»ç›®æ ‡ã€‚", "_t") +t("water", "æ°´", "_t") +t("Harness the power of ice to freeze and shatter your foes.", " 使用冰的力é‡å†°å†»å¹¶ç²‰ç¢Žä½ çš„ç›®æ ‡ã€‚", "_t") +t("ice", "寒冰", "_t") +t("Harness the power of the air to fry your foes.", " æ“纵大气的力é‡è½°å‡»ä½ çš„ç›®æ ‡ã€‚", "_t") +t("air", "大气", "_t") +t("Harness the power of the storm to incinerate your foes.", " 使用风暴的力é‡æ‰“å‡»ä½ çš„ç›®æ ‡ã€‚", "_t") +t("storm", "风暴", "_t") +t("Meta spells alter the working of magic itself.", " 超é”系法术能改å˜é”法的效能。", "_t") +t("meta", "超é”", "_t") +t("The school of time manipulation.", " å¦ä¹ æ“控时间。", "_t") +t("temporal", "时空", "_t") +t("Control the power of tricks and illusions.", " åˆ¶é€ é”™è§‰æ¥æ··ä¹±æ•Œäººçš„战术。", "_t") +t("phantasm", "幻术", "_t") +t("Magical enhancement of your body.", " 用é”æ³•å¼ºåŒ–ä½ çš„èº«ä½“ã€‚", "_t") +t("enhancement", "附é”", "_t") +t("Conveyance is the school of travel. It allows you to travel faster and to track others.", " å¦ä¹ ä¼ é€ï¼Œä½¿ä½ èƒ½æ›´å¿«çš„æ—…è¡Œæˆ–è€…è¿½è¸ªç›®æ ‡ã€‚", "_t") +t("conveyance", "ä¼ é€", "_t") +t("Divination allows the caster to sense its surroundings, and find hidden things.", " 侦查技能å¯ä»¥ä½¿æ–½æ”¾è€…能侦查周围环境,æœå¯»éšè—的东西。", "_t") +t("divination", "侦查", "_t") +t("Command the arcane forces into healing and protection.", " 使用奥术力é‡è¿›è¡Œæ²»ç–—和防御。", "_t") +t("aegis", "防护", "_t") +t("Manipulate gems to turn them into explosive magical bombs.", " 用å®çŸ³åˆ¶é€ å„ç§é”法炸弹。", "_t") +t("explosive admixtures", "爆炸", "_t") +t("Infusion your gem bombs with the powers of the elements.", "ä½¿ç”¨å…ƒç´ çš„åŠ›é‡å¼ºåŒ–ä½ çš„ç‚¼é‡‘ç‚¸å¼¹ã€‚", "_t") +t("infusion", "纹身", "_t") +t("Learn to craft and upgrade your golem.", " å¦ä¹ åˆ¶é€ å¹¶æå‡ä½ 的傀儡。", "_t") +t("golemancy", "傀儡", "_t") +t("Advanced golem operations.", " 高级傀儡æ“纵技巧。", "_t") +t("advanced-golemancy", "高级傀儡", "_t") +t("Alchemical spells designed to wage war.", "用于战争的炼金术。", "_t") +t("Alchemical control over fire.", " æ“控ç«ç„°çš„炼金法术。", "_t") +t("fire alchemy", "ç«ç„°ç‚¼é‡‘", "_t") +t("Alchemical control over acid.", " æ“控酸液的炼金法术。", "_t") +t("acid alchemy", "酸性炼金", "_t") +t("Alchemical control over frost.", " æ“控冰霜的炼金法术。", "_t") +t("frost alchemy", "冰霜炼金", "_t") +t("Alchemical control over lightning energies.", " æ“控闪电能é‡çš„炼金法术。", "_t") +t("energy alchemy", "能é‡ç‚¼é‡‘", "_t") +t("Manipulate gems, and imbue their powers into other objects.", " æ“控å®çŸ³ï¼Œå°†å®ƒä»¬çš„力é‡æ³¨å…¥å…¶ä»–物体。", "_t") +t("Alchemical control over stone and gems.", " 岩石和å®çŸ³ç‚¼é‡‘术。", "_t") +t("stone alchemy", "岩石炼金", "_t") +t("Harness the power of magical staves.", " å¦ä¹ æ“控é”法法æ–的能力。", "_t") +t("staff combat", "法æ–æ ¼æ–—", "_t") +t("Golem melee capacity.", " 傀儡的近战能力。", "_t") +t("fighting", "æ ¼æ–—", "_t") +t("Golem arcane capacity.", " 傀儡的法术能力。", "_t") +t("arcane", "奥术", "_t") +t("Golem basic capacity.", " 傀儡的基础能力。", "_t") +t("Drolem basic capacity.", "龙傀儡的基础能力。", "_t") +t("drolem", "龙傀儡", "_t") +t("golem", "傀儡", "talent category") +t("Create and empower dumb undead minions.", " åˆ¶é€ æ— å£°çš„äº¡çµéšä»Žã€‚", "_t") +t("necrotic minions", "æ»çµå¬å”¤", "_t") +t("Create and empower powerful undead minions.", " åˆ¶é€ é«˜çº§çš„æ›´å¼ºå¤§çš„äº¡çµéšä»Žã€‚", "_t") +t("advanced necrotic minions", "高级æ»çµå¬å”¤", "_t") +t("Manipulate darkness itself to slaughter your foes.", " æ“控黑暗æ¥æ¶ˆçä½ çš„ç›®æ ‡ã€‚", "_t") +t("nightfall", "黄æ˜", "_t") +t("Invoke and control shades.", " å¬å”¤å¹¶æŽ§åˆ¶é˜´å½±ã€‚", "_t") +t("shades", "æš—å½±", "_t") +t("Gain control over death, eventually turning into a lich.", " 获得控制æ»äº¡çš„力é‡ï¼Œæœ€ç»ˆæˆä¸ºä¸€ä¸ªå·«å¦–。", "_t") +t("necrosis", "æ»çµ", "_t") +t("Use the rotting cold doom of the tomb to fell your foes.", " 使用è…è´¥ã€å†°å†·å’ŒåŽ„è¿çš„åŸå¢“åŸ‹è‘¬ä½ çš„ç›®æ ‡ã€‚", "_t") +t("grave", "åŸå¢“", "_t") +t("Crush the souls of your foes to improve yourself.", " 粉碎敌人的çµé‚æ¥å¼ºåŒ–自身。", "_t") +t("animus", "仇æ¨", "_t") +t("Infuse arcane forces into your shield.", "利用奥术能é‡å¼ºåŒ–盾牌。", "_t") +t("eldritch shield", "é”力盾牌", "_t") +t("Summon stony spikes imbued with various powers.", "å¬å”¤å„ç§åŠ›é‡çš„岩石尖刺。", "_t") +t("eldritch stone", "é”法岩石", "_t") +t("Harness the power of the world to turn into a Deeprock Form.", "利用世界的力é‡ï¼Œè¿›å…¥æ·±å²©å½¢æ€ã€‚", "_t") +t("deeprock", "深岩形æ€", "_t") +t("spell", "法术", "talent category") +t("Necrotic Minion", "æ»çµéšä»Ž", "_t") +t("#{bold}#%s decays into a pile of ash!#{normal}#", "#{bold}#%så˜æˆäº†ä¸€å †ç°çƒ¬ã€‚#{normal}#", "logSeen") +t("A soul returns to %s.", "一个çµé‚回到了%s手ä¸ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/staff-combat.lua" + +t("Channel Staff", "é”法ç®", "talent name") +t([[Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing %d%% staff damage. + The bolt will only hurt hostile targets, and pass safely through friendly ones. + This attack always has a 100%% chance to hit, and ignores the target's Armour. + When projecting a bolt with your staff its damage modifier is increased by 20%%.]], [[å¼•å¯¼å†°å†·çš„æ³•åŠ›ç©¿è¿‡ä½ çš„æ³•æ–,å‘射出 1 é“èƒ½é€ æˆ %d%% 法æ–伤害的é”法ç®ã€‚ + è¿™é“é”法å¯ä»¥å®‰å…¨çš„穿过己方队å‹ï¼Œåªä¼šå¯¹æ•Œæ–¹ç›®æ ‡é€ æˆä¼¤å®³ã€‚ + æ¤æ”»å‡»èƒ½ 100%% 命ä¸å¹¶æ— è§†ç›®æ ‡æŠ¤ç”²ã€‚ + 法æ–çš„ä¼¤å®³ç³»æ•°ä¼šå¢žåŠ 20%% 。]], "tformat") +t("Staff Mastery", "法æ–掌æ¡", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using staves.", "使用法æ–æ—¶ï¼Œå¢žåŠ %d%% 法æ–伤害,åŒæ—¶å¢žåŠ 30 物ç†å¼ºåº¦ã€‚", "tformat") +t("Defensive Posture", "é—ªé¿å§¿æ€", "talent name") +t("Adopt a defensive posture, increasing your Defense and Armour by %d.", "采å–é—ªé¿å§¿æ€ï¼Œå¢žåŠ ä½ %d 点闪é¿å’ŒæŠ¤ç”²å€¼ã€‚", "tformat") +t("Blunt Thrust", "é’器挥击", "talent name") +t("You need a staff to use this spell.", "ä½ éœ€è¦ä¸€æŠŠæ³•æ–æ¥æ–½å±•è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Blunt Thrust without a staff weapon!", "ä½ éœ€è¦ä¸€æŠŠæ³•æ–æ¥æ–½å±•è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen") +t([[Hit a target for %d%% melee damage and stun it for %d turns. + Stun chance will improve with Spellpower. + At level 5, this attack cannot miss.]], [[挥动法æ–å¯¹ç›®æ ‡é€ æˆ %d%% è¿‘ç¨‹ä¼¤å®³å¹¶éœ‡æ…‘ç›®æ ‡ %d 回åˆã€‚ + å—法术强度影å“,震慑概率有é¢å¤–åŠ æˆã€‚ + 在ç‰çº§ 5 时,æ¤æ”»å‡»å¿…ä¸ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/stone-alchemy.lua" + +t("Create Alchemist Gems", "åˆ¶é€ ç‚¼é‡‘å®çŸ³", "talent name") +t("You create: %s", "ä½ åˆ¶é€ äº†ï¼š%s", "logPlayer") +t([[Carve 40 to 80 alchemist gems out of a natural gemstone. + Alchemist gems are used for many other spells, and each gem type creates a different effect.]], [[从自然å®çŸ³ä¸åˆ¶é€ 40 ~ 80 个炼金å®çŸ³ã€‚ + 许多法术需è¦ä½¿ç”¨ç‚¼é‡‘å®çŸ³ã€‚ + æ¯ç§å®çŸ³æ‹¥æœ‰ä¸åŒçš„特效。]], "tformat") +t("Extract Gems", "å®çŸ³æ炼", "talent name") +t("You extract %s from %s", "ä½ ä»Ž%sä¸æ炼了%s。", "logPlayer") +t("Try to extract gems from which metallic item?", "从哪个金属物å“ä¸æå–å®çŸ³ï¼Ÿ", "_t") +t([[ -Iron +]], [[ -é“ +]], "_t") +t([[ -Steel +]], [[ -é’¢ +]], "_t") +t([[ -Dwarven-steel +]], [[ -矮人钢 +]], "_t") +t([[ -Stralite +]], [[ -è“锆石 +]], "_t") +t(" -Voratun", " -沃瑞钽", "_t") +t([[Extract magical gems from metal weapons and armours. At this skill level you can work with: + %s]], [[从金属æ¦å™¨å’ŒæŠ¤ç”²ä¸æå–å®çŸ³ã€‚在æ¤æŠ€èƒ½ä¸‹ä½ å¯ä»¥ä»Žä»¥ä¸‹ææ–™ä¸æå–: + %s]], "tformat") +t("Imbue Item", "装备附é”", "talent name") +t("Use which gem?", "使用哪颗å®çŸ³ï¼Ÿ", "_t") +t("Imbue which armour?", "镶嵌在哪件护甲上?", "_t") +t("imbue %s", "镶嵌 %s", "tformat") +t("You imbue your %s with %s.", "ä½ åœ¨ %s 上安装了 %s 。", "logPlayer") +t([[Imbue %s with a gem (up to tier %d), granting it additional powers. + You can only imbue items once, and it is permanent.]], [[在 %s 上附é”å®çŸ³ï¼ˆæœ€å¤§æè´¨ç‰çº§ %d ),使其获得é¢å¤–增益。 + ä½ åªèƒ½ç»™æ¯ä¸ªè£…å¤‡é™„é” 1 次,并且æ¤æ•ˆæžœæ˜¯æ°¸ä¹…的。]], "tformat") +t("a body armour", "胸甲", "_t") +t("body armour, a belt, or a head piece", "胸甲ã€è…°å¸¦æˆ–头盔", "_t") +t("Gem Portal", "å®çŸ³ä¼ é€", "talent name") +t("You need to ready 5 alchemist gems in your quiver.", "ä½ è‡³å°‘éœ€è¦è£…备5枚炼金å®çŸ³ã€‚", "logPlayer") +t("Crush 5 alchemist gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to %d grids away.", [[使用 5 å—å®çŸ³çš„ç²‰æœ«æ ‡è®°ä¸€å—ä¸å¯é€šè¿‡åŒºåŸŸï¼Œä½ å¯ä»¥ç«‹å³è¶Šè¿‡éšœç¢ç‰©å¹¶å‡ºçŽ°åœ¨å¦ä¸€ç«¯ã€‚ + 有效范围 %d ç 。]], "tformat") +t("Stone Touch", "石化之触", "talent name") +t([[Touch your foe and turn it to stone for %d turns. + Stoned creatures are unable to act or regen life, and are very brittle. + If a stoned creature is hit by an attack that deals more than 30%% of its life, it will shatter and be destroyed. + Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks. + At level 3 the touch will become a beam. + This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses.]], [[触摸敌人使其进入石化状æ€ï¼ŒæŒç» %d 回åˆã€‚ + 石化状æ€çš„怪物ä¸èƒ½åŠ¨ä½œæˆ–回å¤ç”Ÿå‘½ï¼Œä¸”éžå¸¸è„†å¼±ã€‚ + 如果对石化状æ€çš„怪物进行的å•æ¬¡æ‰“å‡»ï¼Œé€ æˆè¶…过其 30%% 生命值的伤害,它会碎裂并æ»äº¡ã€‚ + 石化状æ€çš„怪物对ç«ç„°å’Œé—ªç”µæœ‰å¾ˆé«˜çš„抵抗,并且对物ç†æ”»å‡»ä¹Ÿä¼šå¢žåŠ 一些抵抗。 + ç‰çº§ 3 时触摸会æˆä¸ºä¸€æŸå…‰æŸã€‚ + æ¤æŠ€èƒ½å¯èƒ½å¯¹éœ‡æ…‘å…ç–«çš„æ€ªç‰©æ— æ•ˆï¼Œå°¤å…¶æ˜¯çŸ³ç³»æ€ªç‰©æˆ–æŸäº›ç‰¹å®š BOSS。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/stone.lua" + +t("Earthen Missiles", "岩石飞弹", "talent name") +t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range. Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns. + At talent level 5, you can conjure one additional missile. + The damage will increase with your Spellpower.]], [[释放出 %d 个岩石飞弹射å‘ä»»æ„å°„ç¨‹å†…çš„ç›®æ ‡ã€‚æ¯ä¸ªé£žå¼¹é€ æˆ %0.2f 物ç†ä¼¤å®³å’Œæ¯å›žåˆ %0.2f æµè¡€ä¼¤å®³ï¼ŒæŒç» 5 回åˆã€‚ + 在ç‰çº§ 5 æ—¶ï¼Œä½ å¯ä»¥é¢å¤–释放一个飞弹。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Body of Stone", "岩石身躯", "talent name") +t([[You root yourself into the earth, and transform your flesh into stone. While this spell is sustained, you may not move, and any forced movement will end the effect. + Your stone form and your affinity with the earth while the spell is active has the following effects: + * Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by %d%%. + * Grants %d%% Fire Resistance, %d%% Lightning Resistance, %d%% Acid Resistance, and %d%% Stun Resistance. + Resistances scale with your Spellpower.]], [[ä½ å°†è‡ªå·±æ‰Žæ ¹äºŽåœŸå£¤å¹¶ä½¿ä½ çš„è‚‰ä½“èžå…¥çŸ³å¤´ã€‚ + 当æ¤æŠ€èƒ½è¢«æ¿€æ´»æ—¶ä½ ä¸èƒ½ç§»åŠ¨å¹¶ä¸”任何移动会打æ–æ¤æŠ€èƒ½æ•ˆæžœã€‚ + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œå—ä½ çš„çŸ³åŒ–å½¢æ€å’ŒåœŸå£¤ç›¸å…³å½±å“,会产生以下效果: + * å‡å°‘岩石飞弹ã€ç²‰ç¢Žé’»å‡»ã€åœ°éœ‡å’Œå±±å´©åœ°è£‚冷å´æ—¶é—´å›žåˆæ•°ï¼š %d%% + * 获得 %d%% ç«ç„°æŠµæŠ—, %d%% 闪电抵抗, %d%% 酸性抵抗和 %d%% 震慑抵抗。 + å—法术强度影å“ï¼ŒæŠµæŠ—æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Earthquake", "地震", "talent name") +t([[Causes a violent earthquake that deals %0.2f physical damage in a radius of %d each turn for %d turns, and potentially stuns any and all creatures it affects. + The damage will increase with your Spellpower.]], [[引起一波强烈的地震,æ¯å›žåˆé€ æˆ %0.2f 物ç†ä¼¤å®³ï¼ˆ %d ç åŠå¾„范围),æŒç» %d 回åˆã€‚有概率震慑æ¤æŠ€èƒ½æ‰€å½±å“到的怪物。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Crystalline Focus", "水晶力场", "talent name") +t([[Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by %0.1f%% and ignoring %d%% physical resistance of your targets. + Also raises your physical and magical saves by %d.]], [[ä½ ä¸“æ³¨äºŽç»´æŒæ°´æ™¶åŠ›åœºï¼Œå¢žåŠ ä½ %0.1f%% 所有物ç†ä¼¤å®³å¹¶å¿½ç•¥ç›®æ ‡ %d%% 的物ç†ä¼¤å®³æŠµæŠ—。 + åŒæ—¶å¢žåŠ ä½ %d 点物ç†å’Œé”法è±å…。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/storm.lua" + +t("Nova", "闪电新星", "talent name") +t([[Lightning emanates from you in a circular wave with radius %d, doing %0.2f to %0.2f lightning damage (%0.2f average) and possibly dazing anyone affected (75%% chance). + The damage will increase with your Spellpower.]], [[ä¸€åœˆé—ªç”µä»Žä½ èº«ä¸Šæ”¾å°„å‡ºæ¥ï¼Œåœ¨ %d ç èŒƒå›´å†…å¯¹ç›®æ ‡é€ æˆ %0.2f ~ %0.2f é—ªç”µä¼¤å®³ï¼ˆå¹³å‡ %0.2f )并有 75%% 概率眩晕敌人。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shock", "闪电之击", "talent name") +t([[Conjures up a bolt of lightning, doing %0.2f to %0.2f damage (%0.2f average) and dazing the target for 3 turns. + If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns. + The damage will increase with your Spellpower.]], [[å¬å”¤ä¸€ä¸ªé—ªç”µçƒå¯¹ç›®æ ‡é€ æˆ %0.2f ~ %0.2f é—ªç”µä¼¤å®³ï¼ˆå¹³å‡ %0.2f ï¼‰å¹¶çœ©æ™•ç›®æ ‡ 3 回åˆã€‚ + å¦‚æžœç›®æ ‡å…疫了眩晕,则 5 回åˆå†…震慑和定身抗性å‡åŠã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Hurricane", "风暴之怒", "talent name") +t([[Each time one of your lightning spells dazes a target, it has a %d%% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of %d. + Each turn, the afflicted creature and all creatures around it will take %0.2f to %0.2f lightning damage (%0.2f average). + The damage will increase with your Spellpower.]], [[æ¯æ¬¡ä½ çš„é—ªç”µæ³•æœ¯çœ©æ™•ç›®æ ‡æ—¶ï¼Œå®ƒä¼šæœ‰ %d%% 的概率å‘生连é”å应,生æˆä¸€ä¸ªå›´ç»•ç›®æ ‡ %d ç åŠå¾„范围的飓风,æŒç» 10 回åˆã€‚ + æ¯å›žåˆè¯¥å•ä½é™„è¿‘çš„æ‰€æœ‰ç”Ÿç‰©ä¼šæ‰¿å— %0.2f ~ %0.2f é—ªç”µä¼¤å®³ï¼ˆå¹³å‡ %0.2f )。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Tempest", "æ— å°½é£Žæš´", "talent name") +t([[Surround yourself with a Tempest, increasing all your lightning damage by %d%% and ignoring %d%% lightning resistance of your targets. + Your Lightning and Chain Lightning spells also gain a %d%% chance to daze, and your Thunderstorm spell gains a %d%% chance to daze.]], [[åœ¨ä½ å‘¨å›´ç”Ÿæˆä¸€è‚¡é£Žæš´ï¼Œå¢žåŠ ä½ %d%% é—ªç”µä¼¤å®³å¹¶æ— è§†ç›®æ ‡ %d%% 闪电抵抗。 + ä½ çš„é—ªç”µæœ¯å’Œè¿žé”闪电åŒæ—¶ä¼šå¢žåŠ %d%% çœ©æ™•å‡ çŽ‡ï¼Œå¹¶ä¸”é—ªç”µé£Žæš´ä¹Ÿä¼šå¢žåŠ %d%% çœ©æ™•å‡ çŽ‡ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/temporal.lua" + +t("Congeal Time", "时间å‡å›º", "talent name") +t("Project a bolt of time distortion, decreasing the target's global speed by %d%% and all projectiles it fires by %d%% for 7 turns.", "åˆ¶é€ ä¸€ä¸ªæ‰æ›²æ—¶é—´çš„力场,å‡å°‘ç›®æ ‡ %d%% çš„æ•´ä½“é€Ÿåº¦ï¼Œç›®æ ‡æ‰€é‡Šæ”¾çš„æŠ›å°„ç‰©å‡é€Ÿ %d%% ,æŒç» 7 回åˆã€‚", "tformat") +t("Temporal Shield", "时光之盾", "talent name") +t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. + Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns). + Each turn the restoration field is active, you get healed for 10%% of the absorbed damage (Aegis Shielding talent affects the percentage). + The shield's max absorption will increase with your Spellpower.]], [[这个å¤æ‚çš„æ³•æœ¯åœ¨æ–½æ³•è€…å‘¨å›´ç«‹åˆ»åˆ¶é€ ä¸€ä¸ªæ—¶é—´å±éšœï¼Œå¸æ”¶ä½ å—到的伤害。 + 一旦达到最大伤害å¸æ”¶å€¼ï¼ˆ %d )或æŒç»æ—¶é—´ï¼ˆ %d 回åˆï¼‰ç»“æŸï¼Œå˜å‚¨çš„能é‡ä¼šæ²»ç–—ä½ ï¼ŒæŒç» 5 回åˆï¼Œæ¯å›žåˆå›žå¤æ€»å¸æ”¶ä¼¤å®³çš„ 10%% ( 强化护盾技能会影å“该系数 )。 + å—法术强度影å“,最大å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Time Prison", "时光牢笼", "talent name") +t([[Removes the target from the flow of time for %d turns. In this state, the target can neither act nor be harmed. + Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth. + The duration will increase with your Spellpower.]], [[å°†ç›®æ ‡ä»Žæ—¶å…‰çš„æµåŠ¨ä¸ç§»å‡ºï¼ŒæŒç» %d 回åˆã€‚ + 在æ¤çŠ¶æ€ä¸‹ï¼Œç›®æ ‡ä¸èƒ½åŠ¨ä½œä¹Ÿä¸èƒ½è¢«ä¼¤å®³ã€‚ + å¯¹äºŽç›®æ ‡æ¥è¯´ï¼Œæ—¶é—´æ˜¯é™æ¢çš„ï¼ŒæŠ€èƒ½æ— æ³•å†·å´ï¼Œä¹Ÿæ²¡æœ‰èƒ½é‡å›žå¤â€¦â€¦ + å—法术强度影å“,æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Essence of Speed", "æ—¶é—´åŠ é€Ÿ", "talent name") +t("Increases the caster's global speed by %d%%.", "å¢žåŠ æ–½æ³•è€… %d%% 整体速度。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/war-alchemy.lua" + +t("Heat", "åŠ çƒ", "talent name") +t([[Turn part of your target into fire, burning the rest for %0.2f fire damage over 8 turns. + The damage will increase with your Spellpower.]], [[å°†ä½ çš„æ•ŒäººåŒ–ä¸ºç«ç„°ï¼Œåœ¨8回åˆå†…é€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/water.lua" + +t("Ice Shards", "寒冰ç®", "talent name") +t([[Hurl ice shards at the targets in the selected area. Each shard %s and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them. + If the target resists being frozen, it instead get wet. + If the target is wet the damage increases by 30%% and the ice freeze chance increases to 50%%. + This spell will never hit the caster. + The damage will increase with your Spellpower.]], [[æœæŒ‡å®šåœ°ç‚¹æ‰€æœ‰ç›®æ ‡å°„出寒冰ç®ã€‚æ¯æ ¹å¯’å†°ç® %s å¹¶é€ æˆ %0.2f 冰系伤害,有25%%å‡ çŽ‡ä½¿å…¶å†»ç»“ï¼Œæœªå†»ç»“æ—¶å°†ä½¿å…¶æ¹¿æ¶¦ã€‚ + æ¤æ³•æœ¯ä¸ä¼šä¼¤å®³æ–½æ³•è€…。 + å¦‚æžœç›®æ ‡å¤„äºŽæ¹¿æ¶¦çŠ¶æ€ï¼Œä¼¤å®³å¢žåŠ 30%% ,åŒæ—¶å†°å†»çŽ‡ä¸Šå‡è‡³ 50%% 。 + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("affects all foes on its path", "击ä¸è¡Œè¿›ç›´çº¿ä¸Šçš„所有敌人", "_t") +t("travels slowly", "缓慢移动", "_t") +t("Glacial Vapour", "寒霜冰雾", "talent name") +t([[Glacial fumes rise from the ground, doing %0.2f cold damage in a radius of 3 each turn for %d turns. + Creatures that are wet will take 30%% more damage and have 15%% chance to get frozen. + The damage will increase with your Spellpower.]], [[在 3 ç åŠå¾„范围内å‡èµ·ä¸€ç‰‡å¯’冷的冰雾,æ¯å›žåˆé€ æˆ %0.2f 冰冷伤害,æŒç» %d 回åˆã€‚ + 处于湿润状æ€çš„生物承å—é¢å¤– 30%% 伤害,并有 15%% å‡ çŽ‡è¢«å†»ç»“ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Tidal Wave", "æ½®æ±", "talent name") +t("A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!", "一股 #LIGHT_BLUE#冰冷的水æµ#LAST# 从地é¢ä¸Šæ¶ŒçŽ°!", "logSeen") +t([[A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of %d, doing %0.2f cold damage and %0.2f physical damage to all inside, as well as knocking back targets each turn. + The tidal wave lasts for %d turns. + All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. + The damage and duration will increase with your Spellpower.]], [[以施法者为ä¸å¿ƒï¼Œåœ¨ 1 ç åŠå¾„范围内生æˆä¸€è‚¡å·¨æµªï¼Œæ¯å›žåˆå¢žåŠ 1 ç åŠå¾„范围,最大 %d ç 。 + å¯¹ç›®æ ‡é€ æˆ %0.2f 冰冷伤害和 %0.2f 物ç†ä¼¤å®³ï¼ŒåŒæ—¶å‡»é€€ç›®æ ‡ï¼ŒæŒç» %d 回åˆã€‚ + 所有å—å½±å“的生物进入湿润状æ€ï¼Œéœ‡æ…‘抗性å‡åŠã€‚ + å—法术强度影å“,伤害和æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shivgoroth Form", "è¥¿å¼—æ ¼ç½—æ–¯å½¢æ€", "talent name") +t("You are already a Shivgoroth!", "ä½ å·²ç»æ˜¯å¯’å†°å…ƒç´ äº†ï¼", "logPlayer") +t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns. + While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done. + The power will increase with your Spellpower. + + #AQUAMARINE#Ice storm:#LAST# + %s]], [[ä½ å¸æ”¶å‘¨å›´çš„å¯’å†°å›´ç»•ä½ ï¼Œå°†è‡ªå·±è½¬å˜ä¸ºçº¯ç²¹çš„å†°å…ƒç´ â€”â€”è¥¿å¼—æ ¼ç½—æ–¯ï¼ŒæŒç» %d 回åˆã€‚ + 转化æˆå…ƒç´ åŽï¼Œä½ ä¸éœ€è¦å‘¼å¸å¹¶èŽ·å¾—ç‰çº§ %d 的冰雪风暴,获得 %d%% 震慑和æµè¡€æŠµæŠ—, %d%% 寒冷伤害抗性。所有寒冷伤害å¯å¯¹ä½ 产生治疗,治疗é‡åŸºäºŽä¼¤å®³å€¼çš„ %d%% 。 + å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚ + #AQUAMARINE#冰雪风暴:#LAST# + %s]], "tformat") +t("Ice Storm", "冰雪风暴", "talent name") +t([[A furious ice storm rages around the caster, doing %0.2f cold damage in a radius of 3 each turn for %d turns. + It has a 25%% chance to freeze damaged targets. + If the target is wet the damage increases by 30%% and the freeze chance increases to 50%%. + The damage and duration will increase with your Spellpower.]], [[å¬å”¤ä¸€è‚¡æ¿€çƒˆçš„暴风雪围绕ç€æ–½æ³•è€…,在 3 ç 范围内æ¯å›žåˆå¯¹ç›®æ ‡é€ æˆ %0.2f 冰冷伤害,æŒç» %d 回åˆã€‚ + 它有 25%% 概率冰冻å—å½±å“ç›®æ ‡ã€‚ + å¦‚æžœç›®æ ‡å¤„äºŽæ¹¿æ¶¦çŠ¶æ€ï¼Œä¼¤å®³å¢žåŠ 30%% ,åŒæ—¶å†»ç»“率上å‡è‡³ 50%% 。 + å—法术强度影å“,伤害和æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/spells/wildfire.lua" + +t("Blastwave", "ç«ç„°æ–°æ˜Ÿ", "talent name") +t([[A wave of fire emanates from you with a radius of %d, knocking back anything caught inside and setting them ablaze, doing %0.2f fire damage over 3 turns. + The damage will increase with your Spellpower.]], [[ä»Žä½ èº«ä¸Šé‡Šæ”¾å‡ºä¸€æ³¢ %d ç åŠå¾„范围的ç«ç„°ï¼Œå‡»é€€èŒƒå›´å†…æ‰€æœ‰ç›®æ ‡å¹¶ä½¿å®ƒä»¬è¿›å…¥ 3 回åˆç¼çƒ§çŠ¶æ€ï¼Œå…±é€ æˆ %0.2f ç«ç„°ä¼¤å®³ã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Burning Wake", "æ— å°½ä¹‹ç‚Ž", "talent name") +t([[Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for %0.2f fire damage for 4 turns. + The damage will increase with your Spellpower.]], [[ä½ çš„ç«çƒæœ¯ã€ç«ç„°å†²å‡»ã€çˆ†è£‚ç«çƒå’Œç«ç„°æ–°æ˜Ÿéƒ½ä¼šåœ¨åœ°ä¸Šç•™ä¸‹ç‡ƒçƒ§çš„ç«ç„°ï¼Œæ¯å›žåˆå¯¹ç»è¿‡è€…é€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ŒæŒç» 4 回åˆã€‚ + å—法术强度影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Cleansing Flames", "净化之焰", "talent name") +t([[When your Burning Wake talent is active, your Inferno and Burning Wake effects have a %d%% chance, each turn, to remove a status effect (physical or magical) from the targets. + If the target is hostile, it will remove a beneficial effect. + If the target is friendly, it will remove a detrimental effect (but still burn).]], [[å½“ä½ çš„æ— å°½ä¹‹ç‚Žæ¿€æ´»æ—¶ï¼Œä½ çš„åœ°ç‹±ç«å’Œæ— 尽之炎å‡æœ‰ %d%% æ¦‚çŽ‡å‡€åŒ–ç›®æ ‡èº«ä¸Šä¸€ç§çŠ¶æ€ã€‚(物ç†æˆ–法术) + å¦‚æžœç›®æ ‡æ˜¯æ•Œäººï¼Œåˆ™å‡€åŒ–å…¶å¢žç›ŠçŠ¶æ€ã€‚ + å¦‚æžœç›®æ ‡æ—¶å‹æ–¹å•ä½ï¼Œåˆ™å‡€åŒ–è´Ÿé¢çŠ¶æ€ï¼ˆä»ç„¶æœ‰ç‡ƒçƒ§æ•ˆæžœï¼‰ã€‚]], "tformat") +t("Wildfire", "野ç«ç‡ŽåŽŸ", "talent name") +t("Surround yourself with Wildfire, increasing all your fire damage by %0.1f%%, ignoring %d%% fire resistance of your targets and reducing self-inflicted fire damage by %d%%.", [[ä½¿èº«ä¸Šç¼ ç»•ç«ç„°ï¼Œå¢žåŠ %0.1f%% 所有ç«ç³»ä¼¤å®³å¹¶æ— è§†ç›®æ ‡ %d%% ç«ç„°æŠµæŠ—。 + åŒæ—¶ï¼Œå‡å°‘ %d%% å¯¹è‡ªå·±é€ æˆçš„ç«ç„°ä¼¤å®³ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/2h-assault.lua" + +t("Stunning Blow", "震慑打击", "talent name") +t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen") +t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns. + The stun chance increases with your Physical Power.]], [[ç”¨ä½ çš„åŒæŒæ¦å™¨æ”»å‡»ç›®æ ‡ä¸¤æ¬¡å¹¶é€ æˆ %d%% 伤害。æ¯æ¬¡æ”»å‡»éƒ½ä¼šè¯•å›¾éœ‡æ…‘ç›®æ ‡ %d 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“ï¼Œéœ‡æ…‘æ¦‚çŽ‡æœ‰åŠ æˆã€‚]], "tformat") +t("Fearless Cleave", "æ— ç•è·³æ–©", "talent name") +t("You must be able to move to use this talent.", "ä½ å¿…é¡»å¤„äºŽå¯ä»¥ç§»åŠ¨çš„状æ€æ‰èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for %d%% weapon damage.", "å‘å‰è·³ä¸€æ¥ï¼Œç”¨è¿™è‚¡åŠ›é‡å¯¹å‘¨å›´çš„ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚", "tformat") +t("Death Dance", "æ»äº¡ä¹‹èˆž", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Spin around, extending your weapon in radius %d and damaging all targets around you for %d%% weapon damage. + At level 3 all damage done will also make the targets bleed for an additional %d%% damage over 5 turns]], [[åŽŸåœ°æ—‹è½¬ï¼Œä¼¸å±•ä½ çš„æ¦å™¨ï¼Œä¼¤å®³ä½ 周围åŠå¾„ %d èŒƒå›´å†…çš„æ‰€æœ‰ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + ç‰çº§ 3 æ—¶ï¼Œæ‰€é€ æˆçš„伤害会引å‘é¢å¤– %d%% æµè¡€ä¼¤å®³ï¼ŒæŒç» 5 回åˆã€‚]], "tformat") +t("Execution", "致命斩æ€", "talent name") +t("You require a two handed weapon to use this talent.", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Takes advantage of a wounded foe to perform a killing strike. This attack is an automatic critical hit that does %0.1f%% extra weapon damage for each %% of life the target is below maximum. + (A victim with 30%% remaining life (70%% damaged) would take %0.1f%% weapon damage.) + If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.]], [[试图斩æ€ç›®æ ‡ã€‚ç›®æ ‡æ¯æŸå¤± 1%% ç”Ÿå‘½ï¼Œä½ é€ æˆé¢å¤– %0.1f%% æ¦å™¨ä¼¤å®³ã€‚ + (对于剩余 30%% 生命(å³æŸå¤±äº† 70%% ç”Ÿå‘½ï¼‰çš„æ•Œäººé€ æˆ %0.1f%% æ¦å™¨ä¼¤å®³ï¼‰ + 该攻击必定暴击。 + 如果这一攻击æ€æ»äº†æ•Œäººï¼Œä½ 的两个技能的冷å´æ—¶é—´å‡å°‘两个回åˆï¼Œè‡´å‘½æ–©æ€æŠ€èƒ½çš„冷å´æ—¶é—´å½’零。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/2hweapon.lua" + +t("Death Dance", "æ»äº¡ä¹‹èˆž", "talent name") +t("You cannot use Death Dance without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("Spin around, extending your weapon and damaging all targets around you for %d%% weapon damage.", "åŽŸåœ°æ—‹è½¬ï¼Œä¼¸å±•ä½ çš„æ¦å™¨ï¼Œä¼¤å®³ä½ å‘¨å›´æ‰€æœ‰çš„ç›®æ ‡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚", "tformat") +t("Berserker", "狂战士", "talent name") +t("You cannot use Berserker without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[You enter an aggressive battle stance, increasing Accuracy by %d and Physical Power by %d, at the cost of -10 Defense and -10 Armour. + While berserking, you are nearly unstoppable, granting you %d%% stun and pinning resistance. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[进入狂暴的战斗状æ€ï¼Œä»¥å‡å°‘ 10 点闪é¿å’Œ 10 ç‚¹æŠ¤ç”²çš„ä»£ä»·å¢žåŠ %d 点命ä¸å’Œ %d 点物ç†å¼ºåº¦ã€‚ + å¼€å¯ç‹‚æš´æ—¶ä½ æ— äººèƒ½æŒ¡ï¼Œå¢žåŠ %d%% 震慑和定身抵抗。 + å—æ•æ·å½±å“,命ä¸æœ‰é¢å¤–åŠ æˆï¼› + å—力é‡å½±å“,物ç†å¼ºåº¦æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Warshout", "战争怒å¼", "talent name") +t("@Source@ uses Warshout.", "@Source@å‘出战å¼.", "_t") +t("@Source@ uses Warsqueak.", "@Source@å‘出å±å±çš„战å¼.", "_t") +t("You cannot use Warshout without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (power %d%%) for %d turns.", "åœ¨ä½ çš„æ£å‰æ–¹å¤§å¼å½¢æˆ %d ç åŠå¾„的扇形战争怒å¼ã€‚任何在其ä¸çš„ç›®æ ‡ä¼šè¢«æ··ä¹±ï¼ˆå¼ºåº¦ %d%%) %d 回åˆã€‚", "tformat") +t("Death Blow", "致命打击", "talent name") +t("You cannot use Death Blow without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s feels the pain of the death blow!", "%s æ„Ÿå—到了æ»äº¡ä¸€å‡»çš„疼痛ï¼", "logSeen") +t("%s resists the death blow!", "%s抵抗了æ»äº¡ä¸€å‡»ï¼", "logSeen") +t([[Tries to perform a killing blow, doing %d%% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%%), it might be instantly killed. + At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100%% of it. + The chance to instantly kill will increase with your Physical Power.]], [[è¯•å›¾æ–½å±•ä¸€æ¬¡è‡´å‘½æ‰“å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œæœ¬æ¬¡æ”»å‡»è‡ªåŠ¨å˜æˆæš´å‡»ã€‚ + 如果打击åŽç›®æ ‡ç”Ÿå‘½å€¼ä½ŽäºŽ 20%% 则有å¯èƒ½ç›´æŽ¥æ€æ»ã€‚ + 在ç‰çº§ 4 时会消耗剩余的è€åŠ›å€¼çš„一åŠå¹¶å¢žåŠ 100%% 所消耗è€åŠ›å€¼çš„伤害。 + å—物ç†å¼ºåº¦å½±å“ï¼Œç›®æ ‡å³æ»çš„概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Stunning Blow", "震慑打击", "talent name") +t("You cannot use Stunning Blow without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns. + The stun chance increases with your Physical Power.]], [[ç”¨ä½ çš„æ¦å™¨æ”»å‡»ç›®æ ‡å¹¶é€ æˆ %d%% 伤害。如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œåˆ™ç›®æ ‡ä¼šéœ‡æ…‘ %d 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“,震慑概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Sunder Armour", "ç ´ç”²", "talent name") +t("You cannot use Sunder Armour without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s粉碎了%s的护盾!", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[ç”¨ä½ çš„æ¦å™¨æ”»å‡»ç›®æ ‡å¹¶é€ æˆ %d%% 伤害。如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œåˆ™ç›®æ ‡æŠ¤ç”²å’Œè±å…会å‡å°‘ %d æŒç» %d 回åˆã€‚ + åŒæ—¶ï¼Œå¦‚æžœç›®æ ‡è¢«ä¸´æ—¶ä¼¤å®³æŠ¤ç›¾ä¿æŠ¤ï¼Œæœ‰ %d%% å‡ çŽ‡ä½¿ä¹‹ç ´ç¢Žã€‚ + å—物ç†å¼ºåº¦å½±å“,护甲å‡å€¼æœ‰é¢å¤–å¢žåŠ ã€‚]], "tformat") +t("Sunder Arms", "ç ´åˆƒ", "talent name") +t("You cannot use Sunder Arms without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's Accuracy is reduced by %d for %d turns. + Accuracy reduction chance increases with your Physical Power.]], [[ç”¨ä½ çš„æ¦å™¨æ”»å‡»ç›®æ ‡å¹¶é€ æˆ %d%% 伤害。如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œåˆ™ç›®æ ‡å‘½ä¸ä¼šå‡å°‘ %d æŒç» %d 回åˆã€‚ + å—物ç†å¼ºåº¦å½±å“,命ä¸å‡å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Blood Frenzy", "血之狂暴", "talent name") +t("You require a two handed weapon to use this talent.", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Blood Frenzy without a two-handed weapon!", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of %d. + Each turn, this bonus decreases by 2.]], [[进入血之狂暴状æ€ï¼Œå¿«é€Ÿæ¶ˆè€—体力( -4 体力/回åˆï¼‰ã€‚æ¯æ¬¡ä½ 在血之狂暴状æ€ä¸‹æ€æ»ä¸€ä¸ªæ•Œäººï¼Œä½ å¯ä»¥èŽ·å¾— %d 物ç†å¼ºåº¦å¢žç›Šã€‚ + æ¯å›žåˆå¢žç›Šå‡ 2 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/acrobatics.lua" + +t("Vault", "æ’‘æ†è·³", "talent name") +t("You cannot land in that space.", "ä½ ä¸èƒ½åœ¨è¿™ä¸ªä½ç½®è½åœ°ã€‚", "logPlayer") +t("You must vault over someone adjacent to you.", "ä½ åªèƒ½ç”¨æ’‘æ†è·³è·³è¿‡æŸä¸ªé‚»è¿‘çš„ç›®æ ‡ã€‚", "logPlayer") +t("#Source# #YELLOW#vaults#LAST# over #target#!", "#Source##YELLOW#æ’‘æ†è·³è¿‡#LAST# #target#!", "logCombat") +t([[Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range. + This maneuver grants you a burst of speed from your momentum, allowing you run %d%% faster (movement speed bonus) in the same direction you vaulted for 3 turns. + The increased speed ends if you change directions or stop moving. + ]], [[利用相邻的å‹å†›æˆ–敌人作为跳æ¿ï¼Œä»Žä»–们头上跳入技能范围内的å¦å¤–ä¸€æ ¼ä¸ã€‚ + è¿™ä¸ªä¼Žä¿©ä½¿ä½ å€ŸåŠ©å¼¹è·³çš„åŠ›é‡æé«˜ä½ çš„é€Ÿåº¦ï¼Œè®©ä½ åœ¨è·³è·ƒçš„æ–¹å‘ä¸Šçš„ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%% 三回åˆã€‚ + å¦‚æžœä½ æ”¹å˜æ–¹å‘或者åœæ¢ç§»åŠ¨ï¼Œé€Ÿåº¦åŠ æˆå°†ä¼šæ¶ˆå¤±ã€‚ + ]], "tformat") +t("Tumble", "ç¿»ç‹æ–—", "talent name") +t("@Source@ tumbles to a better position!", "@Source@ç¿»ç‹æ–—到更优的ä½ç½®ï¼", "_t") +t("You cannot move!", "ä½ æ— æ³•ç§»åŠ¨!", "logPlayer") +t("You cannot tumble to that space.", "ä½ ä¸èƒ½ç¿»ç‹æ–—到这个地点。", "logPlayer") +t([[Move to a spot within range, bounding around, over, or through any enemies in the way. + This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by %d%% for 1 turn.]], [[从敌人的侧é¢ã€ä¸Šç©ºæˆ–者胯下移动到技能范围内的指定ä½ç½®ã€‚ + 这个伎俩å¯ä»¥æƒŠå“ä½ çš„æ•Œäººè®©ä½ èŽ·å¾—æ›´æœ‰åˆ©çš„æˆ˜æœ¯ä½ç½®ï¼Œå¢žåŠ ä½ çš„æš´å‡»å‡ çŽ‡ %d%% 1 回åˆã€‚]], "tformat") +t("Trained Reactions", "特ç§è®ç»ƒ", "talent name") +t([[While this talent is sustained, you anticipate deadly attacks against you. + Any time you would lose more than %d%% of your maximum life in a single hit, you instead duck out of the way and assume a defensive posture. + This reduces the triggering damage and all further damage in the same turn by %d%%. + You need %0.1f Stamina and an adjacent open tile to perform this feat (though it does not cause you to move).]], [[å½“è¿™ä¸ªæŠ€èƒ½è¢«æ¿€æ´»çš„æ—¶å€™ï¼Œä½ èƒ½å¤Ÿé¢„è§åˆ°è‡´å‘½çš„伤害。 + æ¯å½“ä½ éå—一次大于 %d%% ç”Ÿå‘½å€¼çš„æ”»å‡»æ—¶ï¼Œä½ é—ªèº«èº²é¿è¿™ä¸ªæ”»å‡»å¹¶æ‘†å‡ºé˜²å¾¡å§¿åŠ¿ã€‚ + 这个技能é™ä½Žæœ¬æ¬¡ä¼¤å®³å’ŒæŽ¥ä¸‹æ¥æœ¬å›žåˆçš„所有伤害 %d%% 。 + ä½ éœ€è¦ %0.1f ä½“åŠ›å’Œç›¸é‚»çš„æ— äººç©ºåœ°æ¥è§¦å‘æŠ€èƒ½æ•ˆæžœï¼ˆå°½ç®¡ä½ ä¸ä¼šå› 为躲é¿è€Œç§»åŠ¨ï¼‰ã€‚]], "tformat") +t("Superb Agility", "身轻如燕", "talent name") +t([[You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by %d, and their stamina costs by %0.1f. + At Rank 3 you also gain 10%% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20%% and lasts for 2 turns.]], [[ä½ ä½¿ç”¨æ‚è€ç³»æŠ€èƒ½æ›´åŠ 得心应手,é™ä½Žæ’‘æ†è·³ã€ç¿»æ»šå’Œæ±‚生本能的冷å´æ—¶é—´ %d 回åˆï¼Œé™ä½ŽæŠ€èƒ½çš„体力消耗 %0.1f 。 + 在ç‰çº§ 3 时,æ¯å½“求生本能触å‘ï¼Œä½ èŽ·å¾— 10%% 的整体速度 1 回åˆã€‚ + 在ç‰çº§ 5 æ—¶ï¼Œé€Ÿåº¦åŠ æˆå˜ä¸º 20%% ,æŒç» 2 回åˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/agility.lua" + +t("Agile Defense", "æ•æ·é˜²å¾¡", "talent name") +t("%s(%d deflected)#LAST#", "%s(%d æ•æ·é˜²å¾¡)#LAST#", "tformat") +t([[You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as a requirement. +While you have a shield equip and your Block talent is not on cooldown, you have a %d%% chance to deflect any incoming damage, reducing it by 50%% of your shield’s block value.]], [[ä½ å¦ä¼šäº†åœ¨æˆ˜æ–—ä¸çµæ•ä½¿ç”¨æŠ•çŸ³ç´¢å’Œç›¾ç‰Œçš„技巧。å…è®¸ä½ è£…å¤‡ç›¾ç‰Œï¼Œç”¨æ•æ·ä»£æ›¿åŠ›é‡éœ€æ±‚。 +å½“ä½ è£…å¤‡ç›¾ç‰Œï¼Œä¸”æ ¼æŒ¡æŠ€èƒ½æœªè¿›å…¥å†·å´æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡æŠµæŒ¡æ”»å‡»ï¼Œå‡å… 50%% æ ¼æŒ¡å€¼çš„ä¼¤å®³ã€‚]], "tformat") +t("Vault", "æ’‘æ†è·³", "talent name") +t("You require a shield to use this talent.", "ä½ éœ€è¦ä¸€é¢ç›¾ç‰Œæ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the daze!", "%s抵抗了眩晕!", "logSeen") +t([[Leap onto an adjacent target with your shield, striking them for %d%% damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range %d. +The shield bash will use Dexterity instead of Strength for the shield's bonus damage. +At talent level 5, you will immediately enter a blocking stance on landing.]], [[ç”¨ç›¾ç‰Œè¸©åœ¨ä¸´è¿‘ç›®æ ‡ä¸Šï¼Œé€ æˆ %d%% 伤害并眩晕 2 回åˆï¼Œä¹‹åŽå°†å…¶åšä¸ºè·³æ¿è·ƒå‘ %d æ ¼å†…çš„ç©ºåœ°ã€‚ +盾è¢å°†ä½¿ç”¨æ•æ·ä»£æ›¿åŠ›é‡å†³å®šç›¾ç‰Œä¼¤å®³ã€‚ +技能ç‰çº§ 5 æ—¶ï¼Œä½ å°†åœ¨è½åœ°åŽç«‹åˆ»è¿›å…¥æ ¼æŒ¡çŠ¶æ€ã€‚]], "tformat") +t("Bull Shot", "冲锋射击", "talent name") +t("You are too close to build up momentum!", "ç¦»å¼€ç›®æ ‡å¤ªè¿‘æ— æ³•æ–½å±•ï¼", "logPlayer") +t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. + The shot does %d%% weapon damage and knocks back your target by %d. + The cooldown of this talent is reduced by 1 each time you move. + This requires a sling to use.]], [[ä½ å†²å‘敌人,åŒæ—¶å‡†å¤‡å°„å‡»ã€‚å½“ä½ æŽ¥è¿‘æ•Œäººæ—¶ï¼Œç«‹åˆ»å°„å‡»ï¼Œé‡Šæ”¾å¼ºå¤§çš„å¨åŠ›ã€‚ + å°„å‡»é€ æˆ %d%% æ¦å™¨ä¼¤å®³å¹¶å‡»é€€ç›®æ ‡ %d æ ¼. + æ¯æ¬¡ä½ 移动时,该技能的冷å´æ—¶é—´å‡å°‘ 1 回åˆã€‚ + 该技能需è¦æŠ•çŸ³ç´¢ã€‚]], "tformat") +t("Rapid Shot", "速射姿æ€", "talent name") +t("You cannot use Rapid Fire without a bow or sling!", "ä½ éœ€è¦ä¸€æŠŠå¼“或者投石索æ¥æ–½æ”¾è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by %d%% and each time you shoot you gain %d%% increased movement speed for 2 turns. +Ranged attacks against targets will also grant you up to %d%% of a turn. This is 100%% effective against targets within 3 tiles, and decreases by 20%% for each tile beyond that (to 0%% at 8 tiles). This cannot occur more than once per turn. +Requires a sling to use.]], [[进入æµç•…而çµæ´»çš„å°„å‡»å§¿åŠ¿ï¼Œæ›´é€‚ç”¨äºŽè¿‘æˆ˜ã€‚ä½ çš„è¿œç¨‹æ”»å‡»é€Ÿåº¦å¢žåŠ %d%% ,æ¯æ¬¡å°„å‡»ä»¤ä½ åœ¨ä¸¤å›žåˆå†…ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%% 。 +命ä¸æ•Œäººçš„è¿œç¨‹æ”»å‡»å°†ç»™ä½ å¸¦æ¥ %d%% é¢å¤–回åˆï¼Œè¯¥æ•ˆæžœå¯¹ä¸‰æ ¼ä»¥å†…çš„ç›®æ ‡æœ‰ 100%% 效果,æ¯å¢žåŠ 1 æ ¼è·ç¦»ï¼Œæ•ˆæžœé™ä½Ž 20%% ( 8 æ ¼é™ä¸º 0 %% )。该效果æ¯å›žåˆåªèƒ½ç”Ÿæ•ˆä¸€æ¬¡ã€‚ +该技能需è¦æŠ•çŸ³ç´¢ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/archery.lua" + +t("Shoot", "射击", "talent name") +t("@Source@ shoots!", "@Source@射击!", "_t") +t("Shoot your bow, sling or other missile launcher!", "使用弓ç®ï¼ŒæŠ•çŸ³ç´¢æˆ–者导弹å‘射器射击ï¼", "tformat") +t("Steady Shot", "稳固射击", "talent name") +t([[Fire a steady shot, doing %d%% damage with a %d%% chance to mark the target. +If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).]], [[ç¨³å›ºåœ°å°„å‡»ï¼Œé€ æˆ %d%% 伤害,åŒæ—¶æœ‰ %d%% å‡ çŽ‡æ ‡è®°ç›®æ ‡ã€‚ +如果稳固射击没有进入冷å´çŠ¶æ€ï¼Œå°†è‡ªåŠ¨ä»£æ›¿æ™®é€šæ”»å‡»ï¼Œå¹¶è¿›å…¥å†·å´ã€‚]], "tformat") +t("Pin Down", "强力定身", "talent name") +t([[You fire a shot for %d%% damage that attempts to pin your target to the ground for %d turns, as well as giving your next Steady Shot or Shoot 100%% increased chance to critically hit and mark (regardless of whether the pin succeeds). + This shot has a 20%% chance to mark the target. + The chance to pin increases with your Accuracy.]], [[ä½ æœç›®æ ‡å‘å°„å®šèº«æ”»å‡»ï¼Œé€ æˆ %d%% 伤害,并å°è¯•å°†ç›®æ ‡å®šèº« %d 回åˆã€‚ + ä½ å¯¹ç›®æ ‡çš„ä¸‹ä¸€å‘å°„å‡»æˆ–è€…ç¨³å›ºå°„å‡»å°†å¢žåŠ 100%% æš´å‡»çŽ‡ä¸Žæ ‡è®°å‡ çŽ‡ã€‚ + æ¤æ¬¡æ”»å‡»æœ‰ 20%% å‡ çŽ‡æ ‡è®°ç›®æ ‡ã€‚ + å®šèº«å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Fragmentation Shot", "爆裂射击", "talent name") +t([[Fires a shot that explodes into a radius %d ball of razor sharp fragments on impact, dealing %d%% weapon damage and leaving targets crippled for %d turns, reducing their attack, spell and mind speed by %d%%. + Each target struck has a %d%% chance to be marked. + The status chance increases with your Accuracy.]], [[å‘射命ä¸åŽçˆ†è£‚æˆ %d æ ¼åŠå¾„çƒåž‹èŒƒå›´ç¢Žç‰‡çš„å¼¹è¯, é€ æˆ %d%% æ¦å™¨ä¼¤å®³å¹¶è‡´æ®‹ç›®æ ‡ %d 回åˆï¼Œé™ä½Ž %d%% 攻击ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦ã€‚ + æ¯ä¸ªè¢«å‡»ä¸çš„ç›®æ ‡æœ‰ %d%% å‡ çŽ‡è¢«æ ‡è®°ã€‚ + è‡´æ®‹å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Scatter Shot", "分散射击", "talent name") +t("%s resists the scattershot!", "%s抵抗了分散射击!", "logSeen") +t([[Fires a wave of projectiles in a radius %d cone, dealing %d%% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for %d turns. + Each target struck has a %d%% chance to be marked. + The chance to knockback and stun increases with your Accuracy.]], [[射出弹è¯åŒ–为 %d æ ¼é”¥å½¢å†²å‡»æ³¢ï¼Œé€ æˆ %d%% 伤害,被击ä¸çš„å•ä½å°†è¢«å‡»é€€è‡³èŒƒå›´å¤–,并被震慑 %d 回åˆã€‚ + æ¯ä¸ªè¢«å‡»ä¸çš„ç›®æ ‡æœ‰ %d%% å‡ çŽ‡è¢«æ ‡è®°ã€‚ + å‡»é€€ä¸Žéœ‡æ…‘å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Headshot", "爆头", "talent name") +t([[Fire a precise shot dealing %d%% weapon damage, with 100 increased accuracy. This shot will bypass other enemies between you and your target. +Only usable against marked targets, and consumes the mark on hit.]], [[çž„å‡†ç›®æ ‡å¤´éƒ¨å‘å°„ç©¿é€æ€§å¼¹è¯ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ +æ¤æ¬¡æ”»å‡»é¢å¤–获得 100 命ä¸ï¼Œä¸”能穿é€ç›®æ ‡ä»¥å¤–å•ä½ã€‚ +åªèƒ½å¯¹è¢«æ ‡è®°çš„å•ä½ä½¿ç”¨ï¼Œä½¿ç”¨å°†æ¶ˆè€—æŽ‰æ ‡è®°ã€‚]], "tformat") +t("Volley", "é½å°„", "talent name") +t([[You fire countless shots into the sky to rain down around your target, inflicting %d%% weapon damage to all within radius %d. +If the primary target is marked, you consume the mark to fire a second volley of arrows for %d%% damage at no ammo cost.]], [[ä½ å‘天空å‘å°„æ— æ•°å¼¹è¯ï¼Œå¦‚ç®é›¨èˆ¬è½å‘ç›®æ ‡ï¼Œé€ æˆ %d%% 伤害,æ€ä¼¤åŠå¾„ %d æ ¼ã€‚ +如果ä¸å¿ƒç›®æ ‡è¢«æ ‡è®°ï¼Œä½ å°†æ¶ˆè€—å…¶æ ‡è®°ï¼Œä¸æ¶ˆè€—å¼¹è¯å‘å°„é¢å¤–é½å°„ä¸€è½®ï¼Œé€ æˆ %d%% 伤害。]], "tformat") +t("Called Shots", "精准射击", "talent name") +t("%s resists the silence!", "%s抵抗了沉默ï¼", "logSeen") +t("%s resists the disarm!", "%s抵抗了缴械!", "logSeen") +t("%s resists the slow!", "%s抵抗了å‡é€Ÿ!", "logSeen") +t([[You fire a disabling shot at a target's throat (or equivalent), dealing %d%% weapon damage and silencing them for %d turns. +If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing %d%% damage, reducing their movement speed by 50%% and disarming them for the duration. +The status chance increases with your Accuracy.]], [[ä½ æœç›®æ ‡çš„喉咙(或者类似部ä½ï¼‰å°„å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³å¹¶æ²‰é»˜ %d 回åˆã€‚ +å¦‚æžœç›®æ ‡è¢«æ ‡è®°ï¼Œåˆ™æ¶ˆè€—æ ‡è®°å¹¶é¢å¤–å‘ç›®æ ‡çš„æ‰‹è‡‚ä¸Žå¤§è…¿ï¼ˆæˆ–è€…ç±»ä¼¼éƒ¨ä½ï¼‰å°„å‡»ä¸¤æ¬¡ï¼Œé€ æˆ %d%% 伤害 , é™ä½Žå…¶ 50 %% 移动速度,åŒæ—¶ä½¿å…¶ä¸èƒ½ä½¿ç”¨æ¦å™¨ã€‚ +状æ€æ•ˆæžœå‡ 率å—命ä¸åŠ æˆã€‚]], "tformat") +t("Bullseye", "é¶å¿ƒ", "talent name") +t("Each time you consume a mark, you gain %d%% increased attack speed for 2 turns and the cooldown of %d random techniques are reduced by %d turns.", "æ¯æ¬¡æ¶ˆè€—æ ‡è®°æ—¶ï¼ŒèŽ·å¾— %d%% 攻击速度 2 回åˆï¼Œå¹¶å‡å°‘ %d 个战斗技巧系技能冷å´æ—¶é—´ %d 回åˆã€‚", "tformat") +t("Relaxed Shot", "å®ç¥žå°„击", "talent name") +t([[You fire a shot without putting much strength into it, doing %d%% damage. + That brief moment of relief allows you to regain %d stamina.]], [[ä½ å°„å‡ºæ”¾æ¾çš„一ç®, é€ æˆ %d%% 伤害,åŒæ—¶å›žå¤ %d 体力。 + ]], "tformat") +t("Crippling Shot", "致残射击", "talent name") +t([[You fire a crippling shot, doing %d%% damage and reducing your target's speed by %d%% for 7 turns. + The status power and status hit chance improve with your Accuracy.]], [[ä½ å°„å‡ºè‡´æ®‹ä¸€ç® ,é€ æˆ %d%% 伤害,并é™ä½Žç›®æ ‡ %d%% 速度 7 回åˆã€‚ + 状æ€æ•ˆæžœå—命ä¸åŠ æˆã€‚]], "tformat") +t("Pinning Shot", "定身射击", "talent name") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns. + The pinning chance increases with your Dexterity.]], [[ä½ å°„å‡ºå®šèº«ä¸€ç® , é€ æˆ %d%% ä¼¤å®³ï¼Œå¹¶å®šèº«ç›®æ ‡ %d 回åˆã€‚ + å®šèº«å‡ çŽ‡å—æ•æ·åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/assassination.lua" + +t("Coup de Grace", "致命一击ï¼", "talent name") +t("You require two weapons to use this talent.", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Coup de Grace without dual wielding!", "ä½ éœ€è¦åŒæŒæ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("#Source# delivers a Coup de Grace against #Target#!", "#Source#对#Target#å‘起致命一击!", "logCombat") +t("%s resists the Coup de Grace!", "%s抵抗了致命一击ï¼", "logSeen") +t("#GREY#%s slips into shadow.", "#GREY#%s 潜入阴影。", "logSeen") +t([[Attempt to finish off a wounded enemy, striking them with both weapons for %d%% increased by 50%% if their life is below 30%%. A target brought below 20%% of its maximum life must make a physical save against your Accuracy or be instantly slain. + You may take advantage of finishing your foe this way to activate stealth (if known).]], [[å°è¯•ç»ˆç»“一åå—伤的敌人,用åŒæŒæ¦å™¨æ”»å‡»å¯¹æ–¹ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¦‚果对方的生命值在30%% ä»¥ä¸‹ï¼Œä¼¤å®³è¿˜ä¼šå¢žåŠ 50%% 。 20%% ç”Ÿå‘½ä»¥ä¸‹çš„ç›®æ ‡å°†ç”¨ç‰©ç†è±å…å¯¹æŠ—ä½ çš„å‘½ä¸ï¼Œè‹¥æœªé€šè¿‡åˆ™ä¼šè¢«ç«‹åˆ»ç§’æ€ã€‚ + 如果该技能æ€æ»æ•Œäººï¼Œä¸”ä½ å¦ä¼šäº†æ½œè¡ŒæŠ€èƒ½ï¼Œä½ 将进入潜行状æ€ã€‚]], "tformat") +t("Terrorize", "致命æ惧", "talent name") +t([[When you exit stealth, you reveal yourself dramatically, intimidating foes around you. + All foes within radius %d that witness you leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40%% power), or confusion (50%% power) for %d turns. + The chance to terrorize improves with your combat accuracy.]], [[æ¯æ¬¡ä½ 脱离潜行状æ€ï¼Œä½ æˆå‰§èˆ¬çš„显形令周围的敌人闻风丧胆。 + %d èŒƒå›´å†…çœ‹åˆ°ä½ è„±ç¦»æ½œè¡ŒçŠ¶æ€çš„敌人将陷入æ惧,éšæœºè§¦å‘震慑ã€å‡é€Ÿ(40%%)ã€æˆ–者混乱 (50%%) 状æ€ï¼ŒæŒç» %d 回åˆã€‚ + ææƒ§å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Garrote", "绞æ€", "talent name") +t("#Target# avoids a garrote from #Source#!", "#Target#é¿å…了被#Source#å‹’ä½å–‰å’™!", "logCombat") +t([[When attacking from stealth, you slip a garrote over the target’s neck (or other vulnerable part). This strangles for %d turns and silences for %d turns. Strangled targets are pinned and suffer an automatic unarmed attack for %d%% damage each turn. + Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it. + This talent has a cooldown.]], [[æ¯æ¬¡åœ¨æ½œè¡ŒçŠ¶æ€ä¸‹å‘èµ·è¿›æ”»æ—¶ï¼Œä½ å°è¯•ç»žæ€ç›®æ ‡ã€‚ç›®æ ‡å°†è¢«å‹’ä½ %d 回åˆï¼Œæ²‰é»˜ %d 回åˆã€‚被勒ä½çš„ç›®æ ‡ä¸èƒ½ç§»åŠ¨ï¼Œæ¯å›žåˆå—到一次 %d%% 伤害的徒手攻击。 + å‹’ä½çš„å‡ çŽ‡å—命ä¸åŠ æˆï¼Œä½ å¿…é¡»å¾…åœ¨ç›®æ ‡èº«è¾¹ä»¥ä¿æŒè¯¥çŠ¶æ€ã€‚ + 该技能有冷å´æ—¶é—´ã€‚]], "tformat") +t("Marked for Death", "æ»äº¡æ ‡è®°", "talent name") +t([[You mark a target for death for 4 turns, causing them to take %d%% increased damage from all sources. When this effect ends they will immediately take physical damage equal to %0.2f plus %d%% of all damage taken while marked. + If a target dies while marked, the cooldown of this ability is reset and the cost refunded. + This ability can be used without breaking stealth. + The base damage dealt will increase with your Dexterity.]], [[ä½ ä¸ºç›®æ ‡æ‰“ä¸Šæ»äº¡æ ‡è®°ï¼ŒæŒç» 4 å›žåˆ , 使其å—åˆ°çš„ä¼¤å®³å¢žåŠ %d%% 。该效果结æŸæ—¶ï¼Œé¢å¤–é€ æˆ %0.2f è¿½åŠ ç‰äºŽæ ‡è®°æœŸé—´å—到的伤害的 %d%% 的物ç†ä¼¤å®³ã€‚ + ç›®æ ‡åœ¨æ ‡è®°æœŸé—´æ»äº¡æ—¶ï¼Œè¯¥æŠ€èƒ½ç«‹åˆ»å†·å´å®Œæˆï¼ŒåŒæ—¶è¿”还消耗。 + 使用该技能ä¸æ¶ˆè€—潜行。 + 伤害å—æ•æ·åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/battle-tactics.lua" + +t("Greater Weapon Focus", "专注打击", "talent name") +t([[Concentrate on your blows; for %d turns, each strike you land on your target in melee range has a %d%% chance to trigger another, similar strike. + This works for all blows, even those from other talents and from shield bashes, but you can gain no more than one extra blow with each weapon during a turn. + The chance increases with your Dexterity.]], [[ä¸“æ³¨äºŽä½ çš„æ”»å‡»ï¼Œæ¯æ¬¡æ”»å‡»æœ‰ %d%% æ¦‚çŽ‡å¯¹ç›®æ ‡é€ æˆä¸€æ¬¡ç±»ä¼¼çš„é™„åŠ ä¼¤å®³ï¼ŒæŒç» %d 回åˆã€‚ + æ¤æ•ˆæžœå¯¹æ‰€æœ‰æ”»å‡»ï¼Œç”šè‡³æ˜¯æŠ€èƒ½æ”»å‡»æˆ–盾击都有效果,但æ¯å›žåˆæ¯æŠŠæ¦å™¨æœ€å¤šèŽ·å¾—一次é¢å¤–攻击。 + å—æ•æ·å½±å“,概率有é¢å¤–åŠ æˆã€‚]], "tformat", {2,1}) +t("Step Up", "æ¥æ¥ä¸ºè¥", "talent name") +t([[After killing a foe, you have a %d%% chance to gain a 1000%% movement speed bonus for 1 game turn. + The bonus disappears as soon as any action other than moving is done. + Note: since you will be moving very fast, game turns will pass very slowly.]], [[æ¯æ€æ» 1 ä¸ªæ•Œäººä½ æœ‰ %d%% æ¦‚çŽ‡å¢žåŠ 1000%% 移动速度,æŒç»ä¸€ä¸ªæ ‡å‡†æ¸¸æˆå›žåˆã€‚ + æ¤æ•ˆæžœåœ¨ä½ 执行除移动外其他动作åŽç«‹åˆ»ç»“æŸã€‚ + 注æ„ï¼šç”±äºŽä½ çš„ç§»åŠ¨éžå¸¸è¿…速,游æˆå›žåˆä¼šè¿‡çš„很慢。]], "tformat") +t("Bleeding Edge", "撕裂éžç¬ž", "talent name") +t([[Lashes at the target, doing %d%% weapon damage. + If the attack hits, the target will bleed for %d%% weapon damage over 7 turns, and all healing will be reduced by %d%%.]], [[å‰²è£‚ç›®æ ‡å¹¶é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + 如果攻击命ä¸ç›®æ ‡ï¼Œåˆ™ç›®æ ‡ä¼šæŒç»æµè¡€ 7 回åˆï¼Œ + é€ æˆæ€»è®¡ %d%% æ¦å™¨ä¼¤å®³ã€‚在æ¤è¿‡ç¨‹ä¸ï¼Œä»»ä½•å¯¹ç›®æ ‡çš„治疗效果å‡å°‘ %d%% 。]], "tformat") +t("True Grit", "刚毅", "talent name") +t([[Take a defensive stance to resist the onslaught of your foes. + While wounded, you gain all damage resistance equal to %d%% of your missing health. + (So if you have lost 70%% of your life, you gain %d%% all resistance.) + In addition, your all damage resistance cap increases %0.1f%% closer to 100%%. + This consumes stamina rapidly the longer it is sustained (%0.1f stamina/turn, increasing by 0.3/turn). + The resist is recalculated each time you take damage.]], [[采å–一个防守姿æ€å¹¶æŠµæŠ—敌人的猛攻. + å½“ä½ å—伤åŽï¼Œä½ 获得相当于 %d%% æŸå¤±ç”Ÿå‘½å€¼ç™¾åˆ†æ¯”的全体伤害抗性。 + ä¾‹å¦‚ï¼šå½“ä½ æŸå¤± 70%% 生命时获得 %d%% 抗性。 + åŒæ—¶ï¼Œä½ 的全体伤害抗性上é™ç›¸æ¯”于 100%% çš„å·®è·å°†å‡å°‘ %0.1f%% 。 + 该技能消耗体力迅速,体力值基础消耗 %0.1f ,æ¯å›žåˆå¢žåŠ 0.3 。 + 抗性效果在æ¯å›žåˆå¼€å§‹æ—¶åˆ·æ–°ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/bloodthirst.lua" + +t("Mortal Terror", "致命æ惧", "talent name") +t("%s resists the terror!", "%s抵抗了æ惧ï¼", "logSeen") +t([[Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than %d%% of the target's total life puts them in a mortal terror, dazing them for 5 turns. + Your critical strike chance also increase by %d%%. + The daze chance increase with your Physical Power.]], [[ä½ å¼ºåŠ›çš„æ”»å‡»å¼•å‘敌人深深的æ惧。 + ä»»ä½•ä½ å¯¹ç›®æ ‡é€ æˆçš„超过其 %d%% æ€»ç”Ÿå‘½å€¼çš„è¿‘èº«æ‰“å‡»ä¼šä½¿ç›®æ ‡é™·å…¥æ·±æ·±çš„æ惧ä¸ï¼Œçœ©æ™•ç›®æ ‡ 5 回åˆã€‚ + ä½ çš„æš´å‡»çŽ‡åŒæ—¶å¢žåŠ %d%% 。 + å—物ç†å¼ºåº¦å½±å“,眩晕概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Bloodbath", "æµ´è¡€", "talent name") +t([[Delight in spilling the blood of your foes. After scoring a critical hit, your maximum hit points will be increased by %d%%, your life regeneration by %0.2f per turn, and your stamina regeneration by %0.2f per turn for %d turns. + The life and stamina regeneration will stack up to five times, for a maximum of %0.2f and %0.2f each turn, respectively.]], [[æ²æµ´ç€æ•Œäººçš„é²œè¡€ä»¤ä½ æ„Ÿåˆ°å…´å¥‹ã€‚ + 在æˆåŠŸæ‰“出一次暴击åŽï¼Œä¼šå¢žåŠ ä½ %d%% 的最大生命值〠%0.2f æ¯å›žåˆç”Ÿå‘½å›žå¤ç‚¹æ•°å’Œ %0.2f æ¯å›žåˆä½“力回å¤ç‚¹æ•°æŒç» %d 回åˆã€‚ + 生命与体力回å¤å¯ä»¥å åŠ 5 次直至 %0.2f 生命和 %0.2f 体力回å¤/回åˆã€‚]], "tformat") +t("Bloody Butcher", "è¡€ä¹‹å± å¤«", "talent name") +t([[You delight in the inflicting of wounds, providing %d physical power. + In addition when you make a creature bleed its physical damage resistance is reduced by %d%% (but never below 0%%). + Physical power depends on your Strength stat.]], [[ä½ æ²‰é†‰äºŽæ’•è£‚ä¼¤å£çš„兴奋ä¸ï¼Œå¢žåŠ %d 物ç†å¼ºåº¦ã€‚ + åŒæ—¶ï¼Œæ¯æ¬¡ä½ 让敌人æµè¡€æ—¶ï¼Œå®ƒçš„物ç†æŠ—æ€§ä¸‹é™ %d%% (但ä¸ä¼šå°äºŽ 0%% ) + 物ç†å¼ºåº¦åŠ æˆå—力é‡å½±å“。]], "tformat") +t("Unstoppable", "势ä¸å¯æŒ¡", "talent name") +t([[You enter a battle frenzy for %d turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1. + At the end of the frenzy, you regain %d%% of your health per foe slain during the frenzy. + While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.]], [[ä½ è¿›å…¥ç–¯ç‹‚æˆ˜æ–—çŠ¶æ€ %d 回åˆã€‚ + åœ¨è¿™æ®µæ—¶é—´å†…ä½ ä¸èƒ½ä½¿ç”¨ç‰©å“ï¼Œå¹¶ä¸”æ²»ç–—æ— æ•ˆï¼Œæ¤æ—¶ä½ çš„ç”Ÿå‘½å€¼æ— æ³•ä½ŽäºŽ 1 点。 + 状æ€ç»“æŸåŽä½ æ¯æ€æ»ä¸€ä¸ªæ•Œäººå¯ä»¥å›žå¤ %d%% 最大生命值。 + å½“è¿›å…¥æ— åŒçŠ¶æ€æ—¶ï¼Œç”±äºŽä½ 失去了æ»äº¡çš„å¨èƒï¼Œç‹‚战之怒ä¸èƒ½æä¾›æš´å‡»åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/bow.lua" + +t("Bow Mastery", "弓术专精", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using bows. + Also, increases your reload rate by %d.]], [[å½“ä½¿ç”¨å¼“æ—¶ï¼Œå¢žåŠ %d%% 弓ç®ä¼¤å®³ï¼Œæ高 30 物ç†å¼ºåº¦ã€‚ + åŒæ—¶ï¼Œå¢žåŠ %d 装填效果。]], "tformat") +t("Piercing Arrow", "ç©¿é€ç®", "talent name") +t("You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing %d%% damage.", "ä½ å°„å‡ºä¸€æ”¯èƒ½ç©¿é€ä»»ä½•ä¸œè¥¿çš„ç®ï¼Œå¯ä»¥ç©¿é€å¤šä¸ªç›®æ ‡å¹¶å¯¹ç›®æ ‡é€ æˆ %d%% æ— è§†æŠ¤ç”²çš„ç©¿é€ä¼¤å®³ã€‚", "tformat") +t("Dual Arrows", "åŒé‡å°„击", "talent name") +t([[You fire two arrows at your target, hitting it and a nearby foe if possible, doing %d%% damage + This talent does not use any stamina.]], [[ä½ å‘ç›®æ ‡åŒæ—¶å°„出 2 支ç®ï¼Œå¯¹ç›®æ ‡åŠå…¶å‘¨å›´çš„ä¸€ä¸ªæ•Œäººé€ æˆ %d%% 伤害。 + æ¤æŠ€èƒ½ä¸æ¶ˆè€—体力值。]], "tformat") +t("Volley of Arrows", "ç®é›¨", "talent name") +t("You must wield a bow!", "ä½ å¿…é¡»è£…å¤‡ä¸€æŠŠå¼“ï¼", "logPlayer") +t("You fire multiple arrows at an area of %d radius, doing %d%% damage with each arrow.", "ä½ å‘ %d ç åŠå¾„区域内射出多支ç®ï¼Œæ¯åªç®é€ æˆ %d%% 伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/buckler-training.lua" + +t("Buckler Expertise", "盾牌è®ç»ƒ", "talent name") +t([[Allows shields to be equipped, using Cunning instead of strength as a requirement. + When you are attacked in melee, you have a %d%% chance to deflect the attack with your shield, completely evading it. + In addition, as long as you are wearing armour no heavier than leather, you gain %d Armour and %d%% Armour hardiness. + The chance to deflect increases with your Cunning.]], [[å…è®¸ä½ è£…å¤‡ç›¾ç‰Œï¼Œä½¿ç”¨çµå·§ä½œä¸ºå±žæ€§éœ€æ±‚。 + å½“ä½ å—åˆ°è¿‘æˆ˜æ”»å‡»ï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡ç”¨ç›¾ç‰Œä½¿è¿™æ¬¡æ”»å‡»å斜,并完全躲é¿å®ƒã€‚ + å¦å¤–ï¼Œè‹¥ä½ æ²¡æœ‰è£…å¤‡é‡ç”²ï¼Œä½ 获得 %d 护甲值和 %d%% 护甲硬度。 + å—到çµå·§å½±å“,åæ–œå‡ çŽ‡æœ‰åŠ æˆã€‚]], "tformat") +t("Bash and Smash", "击退射击", "talent name") +t("You require a ranged weapon and a shield to use this talent.", "ä½ å¿…é¡»è£…å¤‡ä¸€æŠŠè¿œç¨‹æ¦å™¨å’Œä¸€é¢ç›¾ç‰Œã€‚", "logPlayer") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t("Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing %d%% damage and knocking them back %d squares. You may then follow with a deadly short-range sling attack, dealing %d%% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage.", [[用盾牌é‡å‡»è¿‘战范围内的一å敌人(当技能ç‰çº§åœ¨ 5 级或更高时é‡å‡» 2 æ¬¡ï¼‰ï¼Œé€ æˆ %d%% 伤害并击退 %d æ ¼ã€‚ç´§æŽ¥ç€ç”¨æŠ•çŸ³ç´¢å‘åŠ¨ä¸€æ¬¡è‡´å‘½çš„æ”»å‡»ï¼Œé€ æˆ %d%% 伤害。 + 盾牌攻击使用æ•æ·å–代力é‡æ¥è®¡ç®—ç›¾ç‰Œä¼¤å®³åŠ æˆã€‚]], "tformat") +t("Buckler Mastery", "æ ¼æŒ¡å¤§å¸ˆ", "talent name") +t(" At talent level 5, your Bash and Smash shield hits are guaranteed criticals.", "技能ç‰çº§ 5ï¼Œä½ çš„å‡»é€€å°„å‡»å¿…å®šæš´å‡»ã€‚", "_t") +t(" At talent level 5, your Bash and Smash shield hit is a guaranteed critical.", "技能ç‰çº§ 5 æ—¶ï¼Œä½ çš„å‡»é€€å°„å‡»å¿…å®šæš´å‡»ã€‚", "_t") +t("When you are hit by a projectile, physical or otherwise, you have a %d%% chance to deflect it up to %d squares away.%s", "å½“ä½ è¢«æŠ›å°„ç‰©æ”»å‡»æ—¶ï¼Œä¸è®ºæ˜¯å¦ä¸ºç‰©ç†ç±»åž‹ï¼Œä½ 有 %d%% çš„å‡ çŽ‡ä½¿å…¶å斜最多 %d æ ¼ã€‚%s", "tformat") +t("Counter Shot", "以牙还牙", "talent name") +t("#ORCHID##Source# follows up with a countershot.#LAST#", "#ORCHID##Source#å¯åŠ¨äº†å击射击.#LAST#。", "logCombat") +t([[Any time you block an attack with Buckler Expertise or Buckler Mastery you instantly counterattack with your sling for %d%% damage This can only occur up to %d time(s) per turn. + ]], [[æ¯å½“ä½ çš„æ ¼æŒ¡ä¸“å®¶æˆ–è€…æ ¼æŒ¡å¤§å¸ˆæŠ€èƒ½æŒ¡ä½æ”»å‡»æ—¶ï¼Œä½ 立刻使用投石索å‘动一次伤害 %d%% çš„å击。æ¯å›žåˆæœ€å¤šåªèƒ½å‘动 %d 次å击。 + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/combat-techniques.lua" + +t("Rush", "冲锋", "talent name") +t("@Source@ rushes out!", "@Source@冲了出去!", "_t") +t("You can only rush to a creature.", "ä½ åªèƒ½å†²å‘生物。", "logPlayer") +t("You are too close to build up momentum!", "ç¦»å¼€ç›®æ ‡å¤ªè¿‘æ— æ³•æ–½å±•ï¼", "logPlayer") +t([[Rush toward a target enemy with incredible speed and perform a melee attack for 120%% weapon damage that can daze the target for 3 turns if it hits. + You must rush from at least 2 tiles away.]], [[快速冲å‘æ•Œäººï¼Œå¹¶é€ æˆ 120%% 基础æ¦å™¨ä¼¤å®³ã€‚如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œé‚£ä¹ˆç›®æ ‡ä¼šè¢«çœ©æ™• 3 回åˆã€‚ + ä½ å¿…é¡»ä»Žè‡³å°‘ 2 ç 以外开始冲锋。]], "tformat") +t("Precise Strikes", "精准打击", "talent name") +t([[You focus your strikes, reducing your attack speed by %d%% and increasing your Accuracy by %d and critical chance by %d%%. + The effects will increase with your Dexterity.]], [[ä½ é›†ä¸ç²¾ç¥žæ”»å‡»ï¼Œå‡å°‘ä½ %d%% æ”»å‡»é€Ÿåº¦å¹¶å¢žåŠ ä½ %d 点命ä¸å’Œ %d%% 暴击率。 + å—æ•æ·å½±å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Perfect Strike", "完美打击", "talent name") +t("You have learned to focus your blows to hit your target, granting +%d accuracy and allowing you to attack creatures you cannot see without penalty for the next %d turns.", "ä½ å·²ç»å¦ä¼šä¸“æ³¨ä½ çš„æ”»å‡»æ¥å‘½ä¸ç›®æ ‡ï¼Œå¢žåŠ %d 命ä¸å¹¶ä½¿ä½ åœ¨æ”»å‡»ä½ çœ‹ä¸è§çš„ç›®æ ‡æ—¶ä¸å†å—到é¢å¤–惩罚,æŒç» %d 回åˆã€‚", "tformat") +t("Blinding Speed", "急速", "talent name") +t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", "é€šè¿‡ä¸¥æ ¼çš„è®ç»ƒä½ å·²ç»å¦ä¼šåœ¨çŸæ—¶é—´å†…爆å‘ä½ çš„é€Ÿåº¦ï¼Œæé«˜ä½ %d%% 速度 5 回åˆã€‚", "tformat") +t("Quick Recovery", "快速æ¢å¤", "talent name") +t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", "ä½ ä¸“æ³¨äºŽæˆ˜æ–—ï¼Œä½¿å¾—ä½ å¯ä»¥æ›´å¿«çš„回å¤ä½“力( +%0.1f 体力/回åˆï¼‰ã€‚", "tformat") +t("Fast Metabolism", "快速代谢", "talent name") +t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", "ä½ ä¸“æ³¨äºŽæˆ˜æ–—ï¼Œä½¿ä½ å¯ä»¥æ›´å¿«çš„回å¤ç”Ÿå‘½å€¼ï¼ˆ +%0.1f 生命值/回åˆï¼‰ã€‚", "tformat") +t("Spell Shield", "法术抵抗", "talent name") +t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", "ä¸¥æ ¼çš„è®ç»ƒä½¿å¾—ä½ å¯¹æŸäº›æ³•æœ¯æ•ˆæžœå…·æœ‰æ›´é«˜çš„抗性( +%d 法术è±å…)。", "tformat") +t("Unending Frenzy", "æ— å°½æ€’ç«", "talent name") +t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", "ä½ é™¶é†‰åœ¨æ•Œäººçš„æ»äº¡ä¸ï¼Œæ¯æ€æ»ä¸€ä¸ªæ•Œäººå›žå¤ %0.1f 体力值。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/combat-training.lua" + +t("Thick Skin", "硬化皮肤", "talent name") +t("Your skin becomes more resilient to damage. Increases resistance to all damage by %0.1f%%.", "ä½ çš„çš®è‚¤å˜çš„æ›´åŠ åšç¡¬ã€‚å¢žåŠ æ‰€æœ‰ä¼¤å®³æŠµæŠ— %0.1f%% 。", "tformat") +t("Heavy Armour Training", "é‡ç”²è®ç»ƒ", "talent name") +t("You cannot use your %s anymore.", "ä½ ä¸èƒ½ä½¿ç”¨ä½ çš„%s了。", "logPlayer") +t("(Note that brawlers will be unable to perform many of their talents in massive armour.)", "(请注æ„ï¼Œæ ¼æ–—å®¶åœ¨èº«ç©¿æ¿ç”²çš„æ—¶å€™ï¼Œæ— æ³•ä½¿ç”¨å¤§éƒ¨åˆ†æŠ€èƒ½ã€‚)", "_t") +t("(Note that wearing mail or plate armour will interfere with stealth.)", "(请注æ„,身穿é‡ç”²æˆ–æ¿ç”²çš„时候ä¸å¯ä»¥æ½œè¡Œã€‚)", "_t") +t([[You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by %d, Armour hardiness by %d%%, and reduces the chance melee or ranged attacks critically hit you by %d%% with your current body armour. + (This talent only provides bonuses for heavy mail or massive plate armour.) + At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots. + At level 2, it allows you to wear shields. + At level 3, it allows you to wear massive plate armour. + %s]], [[ ä½ ä½¿ç”¨é˜²å…·æ¥å转攻击和ä¿æŠ¤é‡è¦éƒ¨ä½çš„èƒ½åŠ›åŠ å¼ºäº†ã€‚ + æ ¹æ®çŽ°æœ‰é˜²å…·ï¼Œæ高 %d 护甲值和 %d%% 护甲韧性,并å‡å°‘ %d%% è¢«æš´å‡»å‡ çŽ‡ã€‚ + ( 这项技能åªå¯¹é‡ç”²æˆ–æ¿ç”²æä¾›åŠ æˆã€‚ ) + 在ç‰çº§ 1 æ—¶ï¼Œèƒ½ä½¿ä½ è£…å¤‡é”甲ã€é‡‘属手套ã€å¤´ç›”å’Œé‡é´ã€‚ + 在ç‰çº§ 2 æ—¶ï¼Œèƒ½ä½¿ä½ è£…å¤‡ç›¾ç‰Œã€‚ + 在ç‰çº§ 3 æ—¶ï¼Œèƒ½ä½¿ä½ è£…å¤‡æ¿ç”²ã€‚ + %s]], "tformat") +t("Light Armour Training", "轻甲è®ç»ƒ", "talent name") +t([[You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. + In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. + The Defense bonus scales with your Dexterity.]], [[ä½ å¦ä¼šåœ¨èº«ç€è½»ç”²æ—¶ä¿æŒæ•æ·ï¼Œå¢žåŠ %d é—ªé¿ï¼Œ %d%% 护甲硬度,å‡å°‘ %d%% 疲劳。 + æ¤å¤–,æ¯å½“ä½ è¿›å…¥å’Œï¼ˆå¯è§çš„)敌人相邻的ä½ç½®æ—¶ï¼Œä½ 获得 %d é—ªé¿ï¼ŒæŒç» 2 回åˆã€‚ + é—ªé¿å—æ•æ·åŠ æˆã€‚]], "tformat") +t("Combat Accuracy", "强化命ä¸", "talent name") +t("Increases the accuracy of unarmed, melee and ranged weapons by %d.", "å¢žåŠ ä½ çš„å¾’æ‰‹ã€è¿‘身和远程æ¦å™¨å‘½ä¸ %d 点。", "tformat") +t("Weapons Mastery", "æ¦å™¨æŽŒæ¡", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using swords, axes or maces.", "使用剑ã€æ–§ã€ç‹¼ç‰™æ£’æ—¶ï¼Œå¢žåŠ %d%% ä¼¤å®³ï¼Œå¢žåŠ 30 物ç†å¼ºåº¦ã€‚", "tformat") +t("Dagger Mastery", "匕首掌æ¡", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using daggers.", "ä½¿ç”¨åŒ•é¦–æ—¶ï¼Œå¢žåŠ %d%% ä¼¤å®³ï¼Œå¢žåŠ 30 物ç†å¼ºåº¦ã€‚", "tformat") +t("Exotic Weapons Mastery", "特殊æ¦å™¨æŽŒæ¡", "talent name") +t("Increases weapon damage by %d%% and physical power by 30 when using exotic weapons.", "使用特殊æ¦å™¨æ—¶ï¼Œå¢žåŠ %d%% ä¼¤å®³ï¼Œå¢žåŠ 30 物ç†å¼ºåº¦ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/conditioning.lua" + +t("Vitality", "活力", "talent name") +t([[You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by %d%%. + Whenever your life falls below 50%%, your life regeneration increases by %0.1f for %d turns (%d total). This effect can only happen once every %d turns. + The regeneration scales with your Constitution.]], [[ä½ å—ä¸æ¯’ã€ç–¾ç—…和创伤的影å“较å°ï¼Œå‡å°‘ %d%% æ¤ç±»æ•ˆæžœçš„æŒç»æ—¶é—´ã€‚ + æ¤å¤–在生命值低于 50%% æ—¶ï¼Œä½ çš„ç”Ÿå‘½å›žå¤å°†ä¼šå¢žåŠ %0.1f ,æŒç» %d 回åˆï¼Œå…±å›žå¤ %d 生命值,但æ¯éš” %d 回åˆæ‰èƒ½è§¦å‘一次。 + å—体质影å“,生命回å¤æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Unflinching Resolve", "顽强æ„å¿—", "talent name") +t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%sæ¢å¤äº†!#LAST#", "logSeen") +t([[You've learned to recover quickly from effects that would disable you. Each turn, you have a %d%% chance to recover from a single stun effect. + At talent level 2 you may also recover from Blindness, at level 3 Confusion and Pins, and level 4 Disarms and Slows. + Effects will be cleansed with the priority order Stun > Blind > Confusion > Pin > Disarm > Slow. + Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution.]], [[ä½ å¦ä¼šä»Žè´Ÿé¢çŠ¶æ€ä¸å¿«é€Ÿæ¢å¤ã€‚ + æ¯å›žåˆä½ 有 %d%% å‡ çŽ‡ä»Žéœ‡æ…‘æ•ˆæžœä¸æ¢å¤ã€‚ + 在ç‰çº§ 2 时,也å¯ä»¥ä»Žè‡´ç›²æ•ˆæžœä¸æ¢å¤ã€‚ + 在ç‰çº§ 3 时,也å¯ä»¥ä»Žæ··ä¹±å’Œå®šèº«æ•ˆæžœä¸æ¢å¤ã€‚ + 在ç‰çº§ 4 时,也å¯ä»¥ä»Žç¼´æ¢°å’Œå‡é€Ÿæ•ˆæžœä¸æ¢å¤ã€‚ + 解除负é¢çŠ¶æ€çš„优先级是 震慑 > 致盲 > æ··ä¹± > 定身 > 缴械 > å‡é€Ÿ + æ¯å›žåˆä½ åªèƒ½æ‘†è„± 1 ç§çŠ¶æ€ã€‚ + å—体质影å“,æ¢å¤æ¦‚çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Daunting Presence", "望而生ç•", "talent name") +t([[Enemies are intimidated by your very presence. + Enemies within radius %d have their Physical Power, Mindpower, and Spellpower reduced by %d. + The power of the intimidation effect improves with your Physical power]], [[æ•Œäººå› ä½ çš„å˜åœ¨è€Œæ惧。 + åŠå¾„ %d ç 范围内的敌人的物ç†å¼ºåº¦ï¼Œç²¾ç¥žå¼ºåº¦å’Œæ³•æœ¯å¼ºåº¦ä¼šé™ä½Ž %d 。 + å—物ç†å¼ºåº¦å½±å“,å¨èƒæ•ˆæžœæœ‰åŠ æˆã€‚]], "tformat") +t("Adrenaline Surge", "è‚¾ä¸Šè…ºç´ ", "talent name") +t([[You release a surge of adrenaline that increases your Physical Power by %d for %d turns. While the effect is active, you may continue to fight beyond the point of exhaustion. + You may continue to use stamina based talents while at zero stamina at the cost of life. + The Physical Power increase will scale with your Constitution. + Using this talent does not take a turn.]], [[ä½ æ¿€æ´»è‚¾ä¸Šè…ºç´ æ¥å¢žåŠ %d 物ç†å¼ºåº¦æŒç» %d 回åˆã€‚ + æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ å¯ä»¥ä¸çŸ¥ç–²å€¦åœ°æˆ˜æ–—,若体力为 0 ,å¯ç»§ç»ä½¿ç”¨æ¶ˆè€—类技能,代价为消耗生命。 + å—体质影å“,物ç†å¼ºåº¦æœ‰é¢å¤–åŠ æˆã€‚ + 使用本技能ä¸ä¼šæ¶ˆè€—é¢å¤–回åˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/dualweapon.lua" + +t("Dual Weapon Training", "åŒæŒä¸“ç²¾", "talent name") +t("Increases the damage of your off-hand weapon to %d%%.", "副手æ¦å™¨ä¼¤å®³å¢žåŠ 至 %d%% 。", "tformat") +t("Dual Weapon Defense", "抵挡è®ç»ƒ", "talent name") +t([[You have learned to block incoming blows with your offhand weapon. + When dual wielding, your defense is increased by %d. + Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your your offhand weapon damage) from a melee attack. + A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. Partial parries have a proportionally reduced chance to succeed. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar. + The defense and chance to parry improve with Dexterity. The number of parries increases with Cunning.]], [[ä½ å·²ç»å¦ä¼šç”¨ä½ çš„æ¦å™¨æ‹›æž¶æ”»å‡»ã€‚å½“ä½ åŒæŒæ—¶ï¼Œå¢žåŠ %d 点近身闪é¿ã€‚ + æ¯å›žåˆæœ€å¤š %0.1f æ¬¡ï¼Œä½ æœ‰ %d%% 概率抵挡至多 %d 点伤害(基于副手伤害)。 + 抵挡的å‡ä¼¤ç±»ä¼¼æŠ¤ç”²ï¼Œä¸”被抵挡的攻击ä¸ä¼šæš´å‡»ã€‚很难抵挡未å‘现的敌人的攻击,且ä¸èƒ½ä½¿ç”¨çµæ™¶æŠµæŒ¡æ”»å‡»ã€‚ + å—æ•æ·å½±å“,闪é¿å¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚ + å—çµå·§å½±å“,抵挡次数有é¢å¤–åŠ æˆã€‚ + ]], "tformat") +t("Close Combat Management", "近战è®ç»ƒ", "talent name") +t("You must dual wield to use this talent.", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You must dual wield to manage contact with your target!", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[You have learned how to carefully manage contact between you and your opponent. + When striking in melee with your dual wielded weapons, you automatically avoid up to %d damage dealt to you from each of your target's on hit effects. This improves with your Dexterity, but is not possible with mindstars. + In addition, while this talent is active, you redirect %d%% of the damage you avoid this way back to your target.]], [[ä½ è¿‘æˆ˜æ ¼æ–—çš„æŠ€å·§æ›´åŠ ç²¾æ¹›äº†ã€‚ + 用åŒæŒæ¦å™¨å‘½ä¸å¯¹æ‰‹æ—¶ï¼Œä½ æ¯å‘½ä¸ä¸€ä¸ªæ•ŒäººèŽ·å¾— %d 伤害å‡å…(å—æ•æ·åŠ æˆï¼Œçµæ™¶æ— 效)。 + æ¤å¤–,该技能开å¯æ—¶ï¼Œä½ 能åå¼¹ %d%% 伤害。]], "tformat") +t("Offhand Jab", "副手猛击", "talent name") +t("You must dual wield to perform an Offhand Jab!", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the surprise strike!", "%s抵抗了这次打击ï¼", "logSeen") +t([[With a quick shift of your momentum, you execute a surprise unarmed strike in place of your normal offhand attack. + This allows you to attack with your mainhand weapon for %d%% damage and unarmed for %d%% damage. If the unarmed attack hits, the target is confused (%d%% power) for %d turns. + The chance to confuse increases with your Accuracy.]], [[ä½ è¿…é€Ÿç§»åŠ¨ï¼Œç”¨å¾’æ‰‹æ”»å‡»æ•Œäººã€‚ + é€ æˆ %d%% 主手æ¦å™¨ä¼¤å®³ï¼Œ %d%% 徒手伤害。 + 若徒手攻击命ä¸ï¼Œæ•Œäººå°†è¢«æ··ä¹±ï¼ˆ %d%% 强度) %d 回åˆã€‚ + æ··ä¹±å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Dual Strike", "åŒæŒæ‰“击", "talent name") +t("You cannot use Dual Strike without dual wielding!", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the stunning strike!", "%s抵抗了震慑打击ï¼", "logSeen") +t([[Attack with your offhand weapon for %d%% damage. If the attack hits, the target is stunned for %d turns, and you hit it with your mainhand weapon doing %d%% damage. + The stun chance increases with your Accuracy.]], [[用副手æ¦å™¨é€ æˆ %d%% 伤害。 + 如果攻击命ä¸ï¼Œç›®æ ‡å°†ä¼šè¢«éœ‡æ…‘ %d 回åˆå¹¶ä¸”ä½ ä¼šä½¿ç”¨ä¸»æ¦å™¨å¯¹ç›®æ ‡é€ æˆ %d%% 伤害。 + å—命ä¸å½±å“,震慑概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Flurry", "疾风连刺", "talent name") +t("You cannot use Flurry without dual wielding!", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("Lashes out with a flurry of blows, hitting your target three times with each weapon for %d%% damage.", "å¯¹ç›®æ ‡è¿›è¡Œå¿«é€Ÿçš„è¿žåˆºï¼Œæ¯æŠŠæ¦å™¨è¿›è¡Œ 3 次打击,æ¯æ¬¡æ‰“å‡»é€ æˆ %d%% 的伤害。", "tformat") +t("Heartseeker", "追心刺", "talent name") +t("Swiftly leap to your target and strike at their vital points with both weapons, dealing %d%% weapon damage. This attack deals %d%% increased critical strike damage.", "迅速跃å‘ç›®æ ‡ï¼Œç”¨ä¸¤æŠŠæ¦å™¨å‘动一次强力的çªåˆºæ”»å‡»ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œè¯¥æ¬¡æ”»å‡»æš´å‡»ä¼¤å®³ç³»æ•°å¢žåŠ %d%% 。", "tformat") +t("Whirlwind", "旋风斩", "talent name") +t("You require two weapons to use this talent.", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("The target location must be within range and within view.", "ç›®æ ‡åŒºåŸŸéœ€è¦åœ¨è§†é‡Žå†…ã€æŠ€èƒ½èŒƒå›´å†…。", "logPlayer") +t("There is no open space in which to land near there.", "ç›®æ ‡å‘¨å›´æ²¡æœ‰ç©ºä½™ç©ºé—´ã€‚", "logPlayer") +t("%s becomes a whirlwind of weapons!", "%s 化作æ¦å™¨çš„旋风ï¼", "logSeen") +t("You quickly move up to %d tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way. During your movement, you attack all foes within one grid of your path with both weapons for %d%% weapon damage, causing those struck to bleed for 50%% of the damage dealt over 5 turns.", "ä½ è¿…é€Ÿè·³è·ƒè‡³ %d æ ¼å†…çš„æ•Œäººèº«è¾¹å¹¶åœ¨ç§»åŠ¨ä¸ç”¨ 2 把æ¦å™¨å¯¹è·¯å¾„å‘¨å›´çš„æ‰€æœ‰æ•Œäººé€ æˆ %d%% 伤害,并使其æµè¡€ 5 回åˆå—到é¢å¤– 50%% 伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/duelist.lua" + +t("Dual Weapon Mastery", "åŒæŒæŽŒæ¡", "talent name") +t([[Your offhand weapon damage penalty is reduced to %d%%. + Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your offhand weapon damage) from a melee or ranged attack. The number of parries increases with your Cunning. (A fractional parry has a reduced chance to succeed.) + A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes. It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.]], [[ä½ çš„å‰¯æ‰‹æ¦å™¨æƒ©ç½šå‡å°‘至 %d%% . + æ¯å›žåˆæœ€å¤š %0.1f æ¬¡ï¼Œä½ æœ‰ %d%% 概率抵挡至多 %d 点伤害(基于副手伤害)。 + 抵挡的å‡ä¼¤ç±»ä¼¼æŠ¤ç”²ï¼Œä¸”被抵挡的攻击ä¸ä¼šæš´å‡»ã€‚很难抵挡未å‘现的敌人的攻击,且ä¸èƒ½ä½¿ç”¨çµæ™¶æŠµæŒ¡æ”»å‡»ã€‚ + ]], "tformat") +t("Tempo", "节å¥", "talent name") +t([[The flow of battle invigorates you, allowing you to press your advantage as the fight progresses. + Up to once each per turn, while dual wielding, you may: + Riposte -- If a melee or archery attack misses you or you parry it, you instantly restore %0.1f stamina and gain %d%% of a turn. + Recover -- On performing a critical strike with your offhand weapon, you instantly restore %0.1f stamina.]], [[战斗鼓舞ç€ä½ ï¼Œè®©ä½ åœ¨æˆ˜æ–—ä¸èŽ·å¾—优势。 + æ¯å›žåˆä¸€æ¬¡ï¼Œè‹¥ä½ åŒæŒæ¦å™¨ï¼Œä½ 将: + å击 -- å¦‚æžœä½ é—ªé¿æˆ–抵挡了近战或弓ç®æ”»å‡»ï¼Œä½ ç«‹åˆ»å›žå¤ %0.1f 体力并获得 %d%% é¢å¤–回åˆã€‚ + å›žå¤ -- 副手æ¦å™¨æš´å‡»æ—¶å›žå¤ %0.1f 体力。]], "tformat") +t("Feint", "佯攻", "talent name") +t("You must be able to move to use this talent.", "ä½ å¿…é¡»å¤„äºŽå¯ä»¥ç§»åŠ¨çš„状æ€æ‰èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "logPlayer") +t("%s cannot move!", "%s æ— æ³•ç§»åŠ¨ï¼", "logPlayer") +t("Terrain prevents #Source# from switching places with #Target#.", "地形阻æ¢äº†#Source#与#Target#çš„æ¢ä½.", "logCombat") +t([[Make a cunning feint that tricks your target into swapping places with you. While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns. + Switching places distracts your foes and allows you to improve your defenses: For %d turns, Dual Weapon Mastery yields one extra parry each turn and you are %d%% less likely to miss your parry opportunities. + The chance to pin and to daze increases with your Accuracy]], [[å‡è£…æ”»å‡»æ•Œäººï¼Œæ¬ºéª—æ•Œäººå’Œä½ æ¢ä½ã€‚在移动时è¶æœºå‰Šå¼±æ•Œäººï¼Œä½¿å…¶å®šèº«å¹¶çœ©æ™• 2 回åˆã€‚ + æ¢ä½ä»¤ä½ çš„æ•Œäººåˆ†å¿ƒï¼Œä½¿ä½ çš„é—ªé¿å¾—到强化: %d 回åˆå†…,åŒæŒæŽŒæ¡æä¾›é¢å¤–ä¸€æ¬¡æŠµæŒ¡æ”»å‡»æœºä¼šï¼Œä½ é”™å¤±æŠµæŒ¡æœºä¼šçš„å‡ çŽ‡ä¸‹é™ %d%% 。 + å®šèº«ä¸Žçœ©æ™•å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Lunge", "刺击", "talent name") +t("You require two weapons to use this talent.", "ä½ åªæœ‰åœ¨åŒæŒçŠ¶æ€ä¸‹æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Lunge without dual wielding!", "ä½ éœ€è¦åŒæŒæ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("%s resists the blow!", "%s抵抗了攻击ï¼", "logSeen") +t([[Exploiting a gap in your target's defenses, you make a lethal strike with your offhand weapon for %d%% damage that causes them to drop their weapon, disarming them for %d turns. + Tempo will reduce the cooldown of this talent by 1 turn each time it is triggered defensively. + The chance to disarm increases with your Accuracy.]], [[ä½ æ”»å…¶ä¸å¤‡ï¼Œç”¨å‰¯æ‰‹å‘èµ·è‡´å‘½æ‰“å‡»ï¼Œé€ æˆ %d%% 伤害并使其æ¦å™¨è„±è½ï¼Œç¼´æ¢° %d 回åˆã€‚ + 节å¥æŠ€èƒ½è¢«è§¦å‘时,该技能的冷å´æ—¶é—´å‡å°‘ 1 回åˆã€‚ + ç¼´æ¢°å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/excellence.lua" + +t("Shoot Down", "强制击è½", "talent name") +t("#Source# shoots down '#Target#'!", "#Source#击è½äº†'#Target#'ï¼", "logCombat") +t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. + You can shoot down up to %d projectiles.]], [[ ä½ çš„å射神ç»åƒé—ªç”µä¸€æ ·å¿«ã€‚å½“ä½ çž„å‡†æŠ›å°„ç‰©ï¼ˆç®çŸ¢ã€å¼¹è¯ã€æ³•æœ¯ç‰ï¼‰æ—¶ï¼Œä½ 能马上击è½å®ƒè€Œä¸æ¶ˆè€—时间。 + ä½ æœ€å¤šèƒ½å‡»è½ %d ä¸ªç›®æ ‡ã€‚]], "tformat") +t("Bull Shot", "冲锋射击", "talent name") +t("You are too close to build up momentum!", "ç¦»å¼€ç›®æ ‡å¤ªè¿‘æ— æ³•æ–½å±•ï¼", "logPlayer") +t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power. + The shot does %d%% weapon damage and knocks back your target by %d.]], " ä½ å†²å‘ä½ çš„æ•Œäººï¼Œå¹¶å‡†å¤‡å¥½å°„å‡»ã€‚å¦‚æžœä½ æŽ¥è§¦åˆ°æ•Œäººï¼Œä½ å°†å°„å‡ºä½ å‡†å¤‡å¥½çš„ç®çŸ¢/ å¼¹è¯ï¼Œç»™äºˆå…¶å¼ºåŠ²çš„力é‡ã€‚å°„å‡»é€ æˆ %d%% 伤害并击退对手 %d ç 。", "tformat") +t("Intuitive Shots", "直觉射击", "talent name") +t("%s %s the attack!", "%s %s攻击", "logSeen") +t("fails to intercept", "未能拦截", "_t") +t("intercepts", "拦截了", "_t") +t([[Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a %d%% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing %d%% archery damage, and knocking the attacker back %d tiles. + Activating this talent will not interrupt reloading.]], " æ¿€æ´»è¯¥æŠ€èƒ½ä¼šå¤§å¹…å¼ºåŒ–ä½ çš„å射神ç»ã€‚æ¯æ¬¡ä½ å—åˆ°è¿‘æˆ˜æ”»å‡»ï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡è¿›è¡Œä¸€æ¬¡é˜²å¾¡æ€§å°„å‡»æ¥ä¸æ¢å¯¹æ–¹è¿™æ¬¡æ”»å‡»ï¼Œå¹¶é€ æˆ %d%% 伤害,åŒæ—¶å‡»é€€å¯¹æ–¹ %d ç 。激活这项技能ä¸ä¼šä¸æ–装填弹è¯ã€‚", "tformat") +t("Strangling Shot", "沉默射击", "talent name") +t("%s resists the strangling shot!", "%s抵抗了沉默射击ï¼", "logSeen") +t([[You fire a shot at your target's throat, mouth, or equivalent body part, doing %d%% damage and silencing it for %d turns. + The silence chance increases with your Accuracy.]], " ä½ çž„å‡†ç›®æ ‡çš„å–‰å’™ã€å˜´å·´æˆ–相关部ä½ï¼Œé€ æˆ %d%% 伤害,并沉默对方 %d 个回åˆã€‚æ²‰é»˜å‡ çŽ‡éšå‘½ä¸å¢žé•¿ã€‚", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/field-control.lua" + +t("Heave", "å‰è¸¢", "talent name") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t([[A mighty kick that pushes your target away %d grids. + If another creature is in the way, it will also be pushed away. + The Knockback chance increases with your Accuracy or your Physical Power, whichever is greater.]], [[一次强力的å‰è¸¢ä½¿ä½ çš„ç›®æ ‡è¢«å‡»é€€ %d ç 。 + 如果有å¦å¤–一个怪物挡在路上,它也会被推开。 + å—æ•æ·æˆ–物ç†å¼ºåº¦ï¼ˆå–较大值)影å“,击退概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Slow Motion", "å弹时间", "talent name") +t("Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), effectively slowing them down by %d%%.", "ä½ æ•æ·çš„身手å…è®¸ä½ çœ‹è§é£žæ¥çš„抛射物(法术ã€ç®çŸ¢â€¦â€¦ï¼‰ï¼Œå‡æ…¢å®ƒä»¬ %d%% 速度。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/finishing-moves.lua" + +t("Uppercut", "上钩拳", "talent name") +t("@Source@ throws a finishing uppercut.", "@Source@打出终结性的上勾拳。", "_t") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t([[A finishing uppercut that deals %d%% damage, and attempts to stun your target for %d to %d turns, depending on the amount of combo points you've accumulated. + The stun chance will improve with your Physical Power. + Using this talent removes your combo points.]], [[ä¸€æ¬¡ç»ˆç»“çš„ä¸Šé’©æ‹³ï¼Œå¯¹ç›®æ ‡é€ æˆ %d%% 伤害并å¯èƒ½éœ‡æ…‘ç›®æ ‡ %d 到 %d 回åˆï¼ˆç”±ä½ 的连击点数决定)。 + å—物ç†å¼ºåº¦å½±å“,震慑概率有é¢å¤–åŠ æˆã€‚ + 使用æ¤æŠ€èƒ½ä¼šæ¶ˆè€—当å‰çš„所有连击点。]], "tformat") +t("Concussive Punch", "震è¡æ‹³", "talent name") +t("@Source@ throws a concussive punch.", "@Source@打出震è¡æ‹³ã€‚", "_t") +t([[A powerful concussive punch that deals %d%% weapon damage to your target. If the punch hits, all targets in a radius of %d will take %0.2f to %0.2f damage, depending on the amount of combo points you've accumulated. + The area damage will scale with your Strength, and the radius will increase by 1 per combo point. + Using this talent removes your combo points.]], [[ä¸€æ¬¡å¼ºåŠ›çš„å†²å‡»ï¼Œå¯¹ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œåˆ™ä¼šå¯¹ %d ç åŠå¾„å†…æ‰€æœ‰ç›®æ ‡é€ æˆ %0.2f ~ %0.2f 物ç†ä¼¤å®³ï¼ˆç”±ä½ 的连击点数决定)。 + å—力é‡å½±å“ï¼ŒèŒƒå›´ä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆï¼Œæ¯ 1 ç‚¹è¿žå‡»ç‚¹èŒƒå›´ä¸Šå‡ 1 ç 。 + 使用æ¤æŠ€èƒ½ä¼šæ¶ˆè€—当å‰æ‰€æœ‰è¿žå‡»ç‚¹ã€‚]], "tformat") +t("Butterfly Kick", "è´è¶è¸¢", "talent name") +t([[You spin into a flying leap and deliver a powerful kick dealing %d%% weapon damage to all enemies in a radius of 1 as you land. The range will increase by 1 per combo point and total damage will increase by 10%% per combo point. + Using this talent removes your combo points and you must have at least 1 combo point to use it.]], [[ä½ æ—‹è½¬ç€é£žè¸¢è¿‡åŽ»ï¼Œå¯¹åŠå¾„ 1 å†…çš„æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ + æ¯ä¸€ç‚¹è¿žå‡»ç‚¹å¢žåŠ 1 点攻击范围和 10%% 伤害。 + 使用该技能需è¦è‡³å°‘一点连击点。]], "tformat") +t("Haymaker", "致命é‡æ‹³", "talent name") +t("@Source@ throws a wild haymaker!", "@Source@打出狂暴的é‡æ‹³!", "_t") +t("%s feels the pain of the death blow!", "%s æ„Ÿå—到了æ»äº¡ä¸€å‡»çš„疼痛ï¼", "logSeen") +t("%s resists the death blow!", "%s抵抗了æ»äº¡ä¸€å‡»ï¼", "logSeen") +t([[A vicious finishing strike that deals %d%% damage increased by 20%% per combo point you have up to a max of %d%%. If the target ends up with low enough life (<20%%), it might be instantly killed. + Killing a target with Haymaker will instantly restore %d%% to %d%% of your maximum stamina, depending on the amount of combo points you've accumulated. + Using this talent removes your combo points.]], [[ä¸€æ¬¡å¼ºçƒˆçš„ç»ˆç»“è¿½å‡»ï¼Œå¯¹ç›®æ ‡é€ æˆ %d%% ä¼¤å®³ï¼Œæ¯ 1 点连击点é¢å¤–é€ æˆ 20%% 的伤害,至多 %d%% 。 + å¦‚æžœç›®æ ‡ç”Ÿå‘½ä½ŽäºŽ 20%% ,则会被立刻æ€æ»ã€‚ + 用æ¤æŠ€èƒ½æ€æ»ç›®æ ‡ä¼šç«‹åˆ»å›žå¤ä½ %d%% 到 %d%% æœ€å¤§ä½“åŠ›å€¼ï¼ˆç”±ä½ çš„è¿žå‡»ç‚¹æ•°å†³å®šï¼‰ã€‚ + 使用æ¤æŠ€èƒ½ä¼šæ¶ˆè€—当å‰æ‰€æœ‰è¿žå‡»ç‚¹ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/grappling.lua" + +t("Grappling Stance", "抓å–姿æ€", "talent name") +t([[Increases your Physical Save by %d and your Physical Power by %d. + The bonuses will scale with your Strength.]], [[å¢žåŠ ä½ çš„ç‰©ç†è±å… %d å’Œä½ çš„ç‰©ç†å¼ºåº¦ %d 。 + å—力é‡å½±å“ï¼Œå¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Clinch", "关节技:é”é’³", "talent name") +t([[Make a melee attack for %d%% damage and then attempt to grapple a target up to one size category larger than yourself for %d turns. A grappled opponent will be unable to move, take %d damage each turn, and %d%% of the damage you receive from any source will be redirected to them as physical damage. + Any movement from the target or you will break the grapple. Maintaining a grapple drains %d stamina per turn. + You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.]], [[å¯¹ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³å¹¶æŠ“å–ç›®æ ‡ï¼ˆå¯æŠ“å–ç›®æ ‡çš„èº«ææœ€å¤šæ¯”ä½ å¤§ 1 级)æŒç» %d 回åˆã€‚ 1 个被钳ä½çš„å¯¹æ‰‹å°†æ— æ³•ç§»åŠ¨,æ¯å›žåˆå—到 %d 伤害,åŒæ—¶ä½ å—到的伤害的 %d%% 将转移至它身上。 + ä»»ä½•ç›®æ ‡æˆ–ä½ çš„ç§»åŠ¨å°†ä¼šæ‰“ç ´æŠ“å–。维æŒæŠ“å–æ¯å›žåˆæ¶ˆè€— %d 体力。 + åŒæ—¶ä½ åªèƒ½æŠ“å– 1 ä¸ªç›®æ ‡ï¼Œå¹¶ä¸”å¯¹ä»»æ„ 1 ä¸ªä½ æ²¡æœ‰æŠ“å–çš„ç›®æ ‡ä½¿ç”¨éžæŠ“å–徒手技能å‡ä¼šæ‰“ç ´æŠ“å–。]], "tformat") +t("Crushing Hold", "关节技:折颈", "talent name") +t([[Enhances your grapples with additional effects. All additional effects will apply to every grapple with no additional save or resist check. + #RED#Talent Level 1: Reduces physical power by %d + Talent Level 3: Silences + Talent Level 5: Reduces global action speed by %d%%]], [[å¢žå¼ºä½ çš„æŠ“å–,获得é¢å¤–效果,所有效果ä¸éœ€é€šè¿‡å…¶ä»–è±å…或抵抗鉴定。 + #RED# ç‰çº§ 1 :å‡å°‘ %d 物ç†å¼ºåº¦ + ç‰çº§ 3 :沉默 + ç‰çº§ 5 ï¼šç›®æ ‡å‡é€Ÿ %d%% ]], "tformat") +t("Take Down", "关节技:抱摔", "talent name") +t([[Rushes forward and attempts to take the target to the ground, making a melee attack for %d%% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for %d physical damage and breaking your grapple. + The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[冲å‘ç›®æ ‡ï¼Œè¯•å›¾å°†ä»–æŽ€ç¿»åœ¨åœ°ï¼Œé€ æˆ %d%% 伤害然åŽæŠ“å–之。如果已ç»æŠ“å–ï¼Œåˆ™å°†ä»–æŽ€ç¿»ï¼Œåˆ¶é€ å†²å‡»æ³¢ï¼Œåœ¨åŠå¾„ 5 çš„èŒƒå›´å†…é€ æˆ %d 物ç†ä¼¤å®³å¹¶è§£é™¤æŠ“å–。 + 抓å–效果和æŒç»æ—¶é—´åŸºäºŽæŠ“å–技能。伤害å—物ç†å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Hurricane Throw", "关节技:飓风投", "talent name") +t("You must be grappling something to use this talent.", "ä½ å¿…é¡»å¤„äºŽæŠ“å–ä¸æ‰èƒ½ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("Your grapple victim must be able to move to use this talent.", "è¦ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ï¼Œä½ 抓å–çš„ç›®æ ‡å¿…é¡»å¯ä»¥ç§»åŠ¨ã€‚", "logPlayer") +t("#RED#%s is shaken by the collision and loses a turn!#LAST#", "#RED#%s 被冲击波击ä¸ï¼Œå¤±åŽ»ä¸€å›žåˆè¡ŒåŠ¨æœºä¼šï¼#LAST#", "logSeen") +t([[In a mighty show of strength you whirl your grappled victim around and throw them into the air causing %d%% damage to them and enemies in radius %d on landing. + If at least 1 other enemy is hit the thrown enemy will be shaken by the impact losing a full turn. + You can only throw enemies that could move normally.]], [[ä½ ä½¿å‡ºå…¨åŠ›å°†æŠ“å–çš„ç›®æ ‡æ‰”åˆ°ç©ºä¸ï¼Œå¯¹ä»–å’Œç€é™†ç‚¹å‘¨å›´åŠå¾„ %d çš„ç”Ÿç‰©é€ æˆ %d%% 伤害。 + 如果至少有一个敌人被击ä¸ï¼Œè¢«æŠ•æŽ·çš„æ•Œäººå°†ä¼šå› ä¸ºå†²å‡»è€Œå¤±åŽ»ä¸€ä¸ªå›žåˆã€‚ + ä½ åªèƒ½æŠ•æŽ·é‚£äº›å¯ä»¥ç§»åŠ¨çš„敌人。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/magical-combat.lua" + +t("Arcane Combat", "奥术æ¦å™¨", "talent name") +t([[ + Currently selected spell: %s]], [[ + ç›®å‰é€‰æ‹©çš„法术: %s]], "tformat") +t([[ + Currently selected spell: Random]], [[ + ç›®å‰é€‰æ‹©çš„法术:éšæœº]], "_t") +t([[Allows you to use melee weapons to focus your spells, granting a %d%% chance per melee attack to cast an offensive spell as a free action on the target. + Delivering the spell this way will not trigger a spell cooldown. + You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack. + While dual wielding or using a shield the chance is halved. + The chance increases with your Cunning. + + Allowed spells: %s %s]], [[å…è®¸ä½ ä½¿ç”¨è¿‘æˆ˜æ¦å™¨é™„é”æ³•æœ¯ã€‚åœ¨ä½ æ¯æ¬¡çš„近战攻击ä¸éƒ½æœ‰ %d%% æ¦‚çŽ‡é™„åŠ ä¸€æ¬¡ç«çƒæœ¯ã€é—ªç”µæœ¯æˆ–岩石飞弹。 + ä½ å¯ä»¥é€‰æ‹©è§¦å‘æŸä¸€ç§æ³•æœ¯ï¼Œæˆ–者选择éšæœºè§¦å‘ä»»æ„一ç§æ³•æœ¯ã€‚ + 当åŒæŒæˆ–æŒæœ‰ç›¾ç‰Œæ—¶ï¼Œæ¯æŠŠæ¦å™¨è§¦å‘概率å‡åŠã€‚ + 通过这ç§æ–¹å¼è§¦å‘的法术ä¸ä¼šé€ æˆå¯¹åº”技能进入冷å´ã€‚ + å—çµå·§å½±å“,触å‘概率有é¢å¤–åŠ æˆã€‚ + å…许法术: %s %s]], "tformat") +t("Arcane Cunning", "奥术çµå·§", "talent name") +t("The user gains a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", "å¢žåŠ ç›¸å½“äºŽä½ %d%% çµå·§çš„法术强度。目å‰çš„æ³•æœ¯å¼ºåº¦åŠ æˆï¼š %d", "tformat") +t("Arcane Feed", "奥术充能", "talent name") +t("Regenerates %0.2f mana per turn, and increases physical and spell critical chance by %d%% while active.", "当技能激活时,æ¯å›žåˆæ¢å¤ %0.2f 法力值并æ高 %d%% 物ç†åŠæ³•æœ¯çˆ†å‡»å‡ 率。", "tformat") +t("Arcane Destruction", "奥术æ¯ç", "talent name") +t([[Raw magical damage channels through the caster's weapon, increasing raw Physical Power by %d%% of your Magic (current bonus: %d). + Each time you crit with a melee blow, you will unleash a radius %d ball of arcane damage, doing %0.2f. + The bonus scales with your Spellpower and talent level. + If you are using a shield this will only occur 50%% of the time. + If you are dual wielding this will only occur 50%% of the time. + At level 5 the ball becomes radius 2. + ]], [[é€šè¿‡ä½ çš„æ¦å™¨æ¥ä¼ é€åŽŸå§‹çš„é”æ³•ä¼¤å®³ã€‚å¢žåŠ ç›¸å½“äºŽä½ %d%% é”法属性值的物ç†å¼ºåº¦ï¼ˆå½“å‰å€¼ï¼š %d )。 + æ¯å½“ä½ è¿‘æˆ˜æ”»å‡»æš´å‡»æ—¶ï¼Œä½ ä¼šé‡Šæ”¾ä¸€ä¸ªåŠå¾„为 %d ç 的奥术属性的é”法çƒï¼Œé€ æˆ %0.2f 的伤害。 + å—法术强度影å“ï¼Œå¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚ + 当使用盾牌时,åªæœ‰50%% çš„å‡ çŽ‡è§¦å‘。 + 当åŒæŒæ¦å™¨æ—¶ï¼Œåªæœ‰50%% çš„å‡ çŽ‡è§¦å‘。 + 技能ç‰çº§ 5 时,é”法çƒçš„åŠå¾„å˜æˆ 2。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/marksmanship.lua" + +t("Master Marksman", "射击精通", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using bows or slings, as well as your reload rate by %d. + In addition, your Shoot has a %d%% chance to mark targets on hit. +The mark lasts for 5 turns, grants you visibility of the target (even through walls and other concealment), and causes them to become vulnerable to Headshot, Volley and Called Shots.]], [[使用弓和投石索时 %d%% æ¦å™¨ä¼¤å®³ï¼Œ 30物ç†å¼ºåº¦å’Œ %d 填弹速度。 + 射击技能有 %d%% å‡ çŽ‡æ ‡è®°ç›®æ ‡ã€‚ + æ ‡è®°æŒç» 5 回åˆï¼Œä»¤ä½ èƒ½æ„ŸçŸ¥åˆ°ç›®æ ‡ï¼ŒåŒæ—¶è®©ä»–们é¢å¯¹çˆ†å¤´ã€é½å°„和精巧射击更脆弱。]], "tformat") +t("First Blood", "第一滴血", "talent name") +t([[You take advantage of unwary foes (those at or above 90%% life). Against these targets, Shoot, Steady Shot and Headshot bleed targets for %d%% additional damage over 5 turns and have a 50%% increased chance to mark (if capable of marking). +In addition, your Steady Shot, Shoot and Headshot now restore %0.1f stamina on hit.]], [[ä½ è¶æ•Œäººå°šæœªé˜²å¤‡ï¼ˆ90%% è¡€é‡ä»¥ä¸Šï¼‰æ–½å±•æ”»å‡»ï¼Œå°„击ã€ç¨³å›ºå°„击和爆头使敌人æµè¡€ 5 回åˆé€ æˆé¢å¤– %d%% ä¼¤å®³ï¼Œæ ‡è®°æ¦‚çŽ‡å¢žåŠ 50%% 。 +æ¤å¤–ï¼Œä½ çš„å°„å‡»ã€ç¨³å›ºå°„å‡»å’Œçˆ†å¤´å›žå¤ %0.1f 体力。]], "tformat") +t("Flare", "闪光弹", "talent name") +t([[Fire a shot at the target tile that blinds enemies for %d turns, marks them for 2 turns and illuminates the area within radius %d for %d turns. Enemies within the illuminated area lose %d defence and stealth power and cannot benefit from concealment. + The status chance increases with your Accuracy, and the defense reduction with your Dexterity.]], [[å‘射闪光弹,致盲敌人 %d 回åˆ, æ ‡è®°ä»–ä»¬ 2 回åˆå¹¶ç…§äº® %d æ ¼èŒƒå›´ %d 回åˆã€‚范围内的敌人é™ä½Ž %d é—ªé¿å’Œæ½œè¡Œå¼ºåº¦ï¼Œä¸èƒ½ä»ŽéšåŒ¿æŠ€èƒ½å¾—åˆ°ä»»ä½•åŠ æˆã€‚ + 状æ€æ•ˆæžœå‡ 率å—命ä¸åŠ æˆï¼Œé—ªé¿å‰Šå‡å—æ•æ·åŠ æˆã€‚]], "tformat") +t("Trueshot", "专注射击", "talent name") +t("Enter a state of heightened focus for %d turns. While in this state your ranged attack speed is increased by %d%%, your shots do not consume ammo, and all shots capable of marking have their chance to mark increased by %d%%.", "è¿›å…¥ä¸“æ³¨çŠ¶æ€ %d 回åˆï¼Œè¿œç¨‹æ”»å‡»é€Ÿåº¦å¢žåŠ %d%% ,射击ä¸æ¶ˆè€—å¼¹è¯ï¼Œæ ‡è®°æ¦‚çŽ‡å¢žåŠ %d%% 。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/mobility.lua" + +t("Disengage", "åŽè·³", "talent name") +t("You must be able to move to use %s!", "è¦ä½¿ç”¨ %s ï¼Œä½ å¿…é¡»èƒ½å¤Ÿç§»åŠ¨!", "logPlayer") +t("You must disengage directly away from your target in a straight line.", "ä½ å¿…é¡»ä»¥æŽ¥è¿‘ç›´çº¿çš„è½¨è¿¹åŽè·³ã€‚", "logPlayer") +t("You must land in an empty space.", "ä½ å¿…é¡»ç€é™†äºŽç©ºåœ°ã€‚", "logPlayer") +t("Your Disengage was partially blocked.", "ä½ çš„åŽè·³è¢«éƒ¨åˆ†é˜»æŒ¡äº†ã€‚", "logPlayer") +t("You are not able to Disengage in that direction.", "ä½ ä¸èƒ½æœè¿™ä¸ªæ–¹å‘åŽè·³ã€‚", "logPlayer") +t([[Jump back up to %d grids from your target, springing over any creatures in your way. + You must disengage in a nearly straight line directly away from your target (which you must be able to see). + After moving, you gain %d%% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). + The extra speed and maximum distance you can move are reduced by your Fatigue level.]], [[æŒ‡å®šç›®æ ‡ï¼Œå‘åŽè·³è·ƒ %d æ ¼ï¼Œå¯ä»¥è·ƒè¿‡é€”ä¸æ‰€æœ‰ç”Ÿç‰©ã€‚ + ä½ å¿…é¡»é€‰æ‹©å¯è§ç›®æ ‡ï¼Œå¿…须以近乎直线的轨迹åŽè·³ã€‚ + è½åœ°åŽï¼Œä½ 获得 3 å›žåˆ %d%% ç§»åŠ¨é€Ÿåº¦åŠ æˆï¼Œé‡‡å–除移动外的行动会æå‰ç»ˆæ¢ã€‚ + 移动速度和跳跃è·ç¦»ä¼šå—疲劳值影å“。]], "tformat") +t("Evasion", "é—ªé¿", "talent name") +t([[Your quick wit and reflexes allow you to anticipate attacks against you, granting you a %d%% chance to evade melee and ranged attacks and %d increased defense for %d turns. + The chance to evade and defense bonus increase with your Dexterity.]], [[ä½ çš„æˆ˜æ–—æŠ€å·§å’Œå射神ç»è®©ä½ 能迅速躲闪攻击,获得 %d%% å‡ çŽ‡èº²é—ªè¿‘æˆ˜ä¸Žè¿œç¨‹æ”»å‡»ï¼Œé—ªé¿å¢žåŠ %d ,æŒç» %d 回åˆã€‚ + èº²é—ªå‡ çŽ‡å’Œé—ªé¿åŠ æˆå—æ•æ·åŠ æˆã€‚]], "tformat") +t("Tumble", "ç¿»ç‹æ–—", "talent name") +t("You must have an empty space to roll to.", "ä½ éœ€è¦æœ‰ç©ºä½æ¥æ»šåŠ¨ã€‚", "logPlayer") +t([[In an extreme feat of agility, you move to a spot you can see within range, bounding around, over, or through any enemies in the way. + This talent cannot be used while wearing heavy armor, and leaves you exhausted. The exhaustion increases the cost of your activated Mobility talents by %d%% (stacking), but fades over %d turns.]], [[ä½ è¿…é€Ÿåœ°ç§»åŠ¨è‡³èŒƒå›´å†…å¯è§çš„ä½ç½®ï¼Œè·ƒè¿‡è·¯å¾„上所有敌人。 + 该技能在身ç€é‡ç”²æ—¶ä¸èƒ½ä½¿ç”¨ï¼Œä½¿ç”¨åŽä½ 会进入疲劳状æ€ï¼Œå¢žåŠ 移动系技能消耗 %d%% (å¯ä»¥å åŠ ï¼‰ï¼Œ %d 回åˆåŽè§£é™¤ã€‚]], "tformat") +t("Trained Reactions", "特ç§è®ç»ƒ", "talent name") +t("%s is not usable while wearing heavy armour.", "%s 在身ç€é‡ç”²æ—¶æ— 法使用", "logPlayer") +t("#FIREBRICK##Target# reacts to %s from #Source#, mitigating the blow!#LAST#.", "#FIREBRICK##Target# 对#Source#çš„%s迅速å应,é™ä½Žäº†ä¼¤å®³ï¼#LAST#.", "logCombat") +t("an attack", "一次攻击", "_t") +t("damage", "伤害", "_t") +t(" #ffcc80#, -%d stam#LAST#", " #ffcc80#, -%d 体力#LAST#", "tformat") +t("%s(%d reacted#LAST#%s%s)#LAST#", "%s(%d å应#LAST#%s%s)#LAST#", "tformat") +t([[You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take. + While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least %d%% of your maximum life. + This requires %0.1f stamina and reduces the damage by %d%%. + Your reactions are too slow for this if you are wearing heavy armour. + The damage reduction improves with your Defense.]], [[ç»è¿‡è®ç»ƒåŽï¼Œä½ è„šæ¥è½»å¿«ï¼Œç¥žç»æ•é”。 + 技能开å¯æ—¶ï¼Œä½ ä¼šå¯¹è¶…è¿‡ä½ %d%% 最大生命值的直接伤害åšå‡ºå应(状æ€æ•ˆæžœå¸¦æ¥çš„伤害除外)。 + 消耗 %0.1f ä½“åŠ›ï¼Œä½ å°†å‡å°‘ %d%% 伤害。 + 身ç€é‡ç”²æ—¶æ— 法使用。 + 伤害å‡å…å—é—ªé¿åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/munitions.lua" + +t("Exotic Munitions", "异ç§å¼¹è¯", "talent name") +t([[You have learned to create and equip specialist ammunition: +Incendiary - Shots deal an additional %d%% weapon damage as fire in a radius %d ball. This cannot occur more than once per turn. +Venomous - Shots deal %0.2f nature damage and inflict numbing poison, dealing a further %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. +Piercing - Shots reduce armor and saves by %d for 3 turns, and your physical penetration is increased by %d%%. +You can only have 1 type of ammunition loaded at a time. +The poison damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[ä½ å¦ä¼šäº†åˆ¶é€ 和装备专门的弹è¯: +燃烧弹- 命ä¸åŽï¼Œå¯¹ç›®æ ‡é™„è¿‘çš„æ•Œäººé€ æˆ %d%% ç«ç„°æ¦å™¨ä¼¤å®³ï¼ŒèŒƒå›´æœ€å¤§ä¸º %d ,æ¯å›žåˆæœ€å¤šä¸€æ¬¡ã€‚ +剧毒弹- 命ä¸åŽï¼Œå¯¹ç›®æ ‡é€ æˆ %0.2f è‡ªç„¶ä¼¤å®³å¹¶æ„ŸæŸ“éº»ç—¹æ¯’ç´ , 在 5 回åˆå†…é€ æˆ %0.2f 自然伤害并削弱其 %d%% 的伤害。 +穿甲弹- 命ä¸åŽï¼Œä½¿ç›®æ ‡çš„护甲和è±å…å‡å°‘ %d ,æŒç» 3 回åˆ, ä½ çš„ç‰©ç†ç©¿é€å¢žåŠ %d%% 。 +åŒæ—¶åªèƒ½è£…备一ç§å¼¹è¯ã€‚ +æ¯’ç´ ä¼¤å®³ã€æŠ¤ç”²å’Œè±å…削å‡å—物ç†å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Incendiary Ammunition", "燃烧弹", "talent name") +t([[Load incendiary ammunition, causing attacks to deal an additional %d%% weapon damage as fire in a radius %d ball around your target. + This cannot trigger more than once per turn. + The damage will scale with your Physical Power.]], [[装填燃烧弹, å¯¹ç›®æ ‡é™„è¿‘çš„æ•Œäººé€ æˆ %d%% ç«ç„°æ¦å™¨ä¼¤å®³ï¼ŒèŒƒå›´æœ€å¤§ä¸º %d 。 + 该技能æ¯å›žåˆæœ€å¤šè§¦å‘一次. + 伤害å—物ç†å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Venomous Ammunition", "剧毒弹", "talent name") +t([[Load venomous ammunition, causing ranged attacks to deal %0.2f nature damage and inflict numbing poison, dealing %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. + The damage will scale with your Physical Power.]], [[装填毒弹, å¯¹ç›®æ ‡é€ æˆ %0.2f è‡ªç„¶ä¼¤å®³å¹¶æ„ŸæŸ“éº»ç—¹æ¯’ç´ , 在 5 回åˆå†…é€ æˆ %0.2f 自然伤害并削弱其 %d%% 的伤害。 + 伤害éšç‰©ç†å¼ºåº¦å¢žåŠ .]], "tformat") +t("Piercing Ammunition", "穿甲弹", "talent name") +t([[Load piercing ammunition, causing attacks to reduce the target's armor and saves by %d for 3 turns, and increasing your physical penetration by %d%%. + The armor and save reduction will scale with your Physical Power.]], [[装填穿甲弹, ä½¿ç›®æ ‡çš„æŠ¤ç”²å’Œè±å…å‡å°‘ %d æŒç» 3 回åˆ, ä½ çš„ç‰©ç†ç©¿é€å¢žåŠ %d%% 。 + 护甲和è±å…削å‡éšç‰©ç†å¼ºåº¦å¢žåŠ .]], "tformat") +t("Explosive Shot", "爆炸射击", "talent name") +t("You require incendiary, venomous or piercing ammunition to use this talent!", "ä½ éœ€è¦è‡³å°‘一ç§ç‰¹æ®Šå¼¹è¯ï¼ˆç‡ƒçƒ§å¼¹ã€å‰§æ¯’å¼¹ã€ç©¿ç”²å¼¹ï¼‰æ¥ä½¿ç”¨è¯¥æŠ€èƒ½ï¼", "logPlayer") +t([[Fires a special shot based on your currently loaded ammo: +Incendiary - Fire a shot that deals %d%% weapon damage as fire and covers targets in radius %d in sticky pitch for %d turns, reducing global speed by %d%% and increasing fire damage taken by %d%%. +Venomous - Fire a shot that deals %d%% weapon damage as nature and explodes into a radius %d cloud of crippling poison for %d turns, dealing %0.2f nature damage each turn and giving affected targets a %d%% chance to fail talent usage. +Piercing - Fire a shot that explodes into a radius %d burst of shredding shrapnel, dealing %d%% weapon damage as physical and removing %d beneficial physical effects or sustains. +The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy.]], [[æ ¹æ®å½“å‰è£…å¡«çš„å¼¹è¯è¿›è¡Œä¸€æ¬¡ç‰¹æ®Šçš„射击 +燃烧弹- %d%% ç«ç„°æ¦å™¨ä¼¤å®³ã€‚在åŠå¾„ %d ç èŒƒå›´å†…ç”¨ç²˜ç¨ çš„æ²¥é’包裹敌人 %d 回åˆ, å‡å°‘ %d%% æ•´ä½“é€Ÿåº¦å¹¶å¢žåŠ å…¶å—到的ç«ç„°ä¼¤å®³ %d%% 。 +剧毒弹- %d%% 自然æ¦å™¨ä¼¤å®³ã€‚爆炸会形æˆåŠå¾„ %d 的致残毒气云,æŒç» %d 回åˆ, æ¯å›žåˆé€ æˆ %0.2f è‡ªç„¶ä¼¤å®³å¹¶ä½¿ç›®æ ‡ä½¿ç”¨æŠ€èƒ½æœ‰ %d%% å‡ çŽ‡å¤±è´¥ã€‚ +穿甲弹- 在åŠå¾„ %d ç åŠå¾„å†…çˆ†ç‚¸ï¼Œé€ æˆ %d%% 物ç†æ¦å™¨ä¼¤å®³ ,并 %d 个移除有益的物ç†æ•ˆæžœæˆ–æŒç»æŠ€èƒ½ã€‚ +æ¯’ç´ ä¼¤å®³å—物ç†å¼ºåº¦åŠ æˆ, 状æ€è§¦å‘å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Enhanced Munitions", "强化弹è¯", "talent name") +t([[You create enhanced versions of your ammunition, granting them additional effects. +Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional %0.2f fire damage each turn for 3 turns. +Venomous - Inflicts leeching poison, dealing %0.2f nature damage over 3 turns and causing you to heal for 100%% of all damage the poison deals to the target. +Piercing - Punctures the target’s armor, increasing all damage they take by %d%% for 3 turns. +You only have a limited amount of this ammo, causing this talent to have a cooldown. +The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy.]], [[ä½ åˆ¶é€ å‡ºå¼ºåŒ–ç‰ˆå¼¹è¯, 获得é¢å¤–效果: +燃烧弹- çˆ†ç‚¸èŒƒå›´å¢žåŠ 1, 点燃地é¢æ¯å›žåˆé¢å¤–é€ æˆ %0.2f ç«ç„°ä¼¤å®³æŒç» 3 回åˆ. +剧毒弹- 感染å¸è¡€æ¯’ç´ , 3 回åˆå†…é€ æˆ %0.2f æ¯’ç´ ä¼¤å®³ , æ¯’ç´ é€ æˆçš„ 100%% ä¼¤å®³ä¼šæ²»ç–—ä½ . +穿甲弹- å‡»ç©¿ç›®æ ‡æŠ¤ç”², ç›®æ ‡å—åˆ°çš„æ‰€æœ‰ä¼¤å®³å¢žåŠ %d%% æŒç» 3 回åˆ. +ä½ çš„å¼ºåŒ–ç‰ˆå¼¹è¯æœ‰é™, 所以技能有冷å´æ—¶é—´. +伤害å—物ç†å¼ºåº¦åŠ æˆ, 状æ€è§¦å‘å‡ çŽ‡å—命ä¸åŠ æˆã€‚]], "tformat") +t("Alloyed Munitions", "åˆé‡‘弹头", "talent name") +t([[You mix together your munitions, leading to powerful new effects: +Incendiary - Targets struck by the explosion have their armor and saves reduced by %d for 3 turns, and your physical and fire penetration is increased by %d%%. +Venomous - Shots deal an additional %d%% weapon damage as nature in a radius %d ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn. +Piercing - Shots deal %0.2f physical damage and maim the target, bleeding them for a further %0.2f physical damage over 5 turns and reducing all damage dealt by %d%%. +The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[æ··åˆä½ çš„å¼¹è¯, é€ æˆæ›´å¼ºåŠ›çš„效果: +燃烧弹- å—到爆炸è¢å‡»çš„ç›®æ ‡æŠ¤ç”²å’Œè±å…å‡å°‘ %d æŒç» 3 回åˆ, ä½ çš„ç‰©ç†å’Œç«ç„°ç©¿é€å¢žåŠ %d%%. +剧毒弹- é€ æˆ %d%% 自然æ¦å™¨ä¼¤å®³ï¼Œä¼¤å®³åŠå¾„ %d , å¹¶æ–½åŠ éº»ç—¹æ¯’ç´ æ•ˆæžœ. æ¯å›žåˆæœ€å¤šç”Ÿæ•ˆä¸€æ¬¡. +穿甲弹- é€ æˆ %0.2f 物ç†ä¼¤å®³å¹¶ä½¿ç›®æ ‡æµè¡€, 5 回åˆå†…é€ æˆ %0.2f 物ç†ä¼¤å®³å¹¶å‡å°‘ä»–ä»¬é€ æˆçš„伤害 %d%%. +物ç†ä¼¤å®³ã€æŠ¤ç”²å’Œè±å…削å‡å—物ç†å¼ºåº¦åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/pugilism.lua" + +t("Striking Stance", "攻击姿æ€", "talent name") +t([[Increases your Accuracy by %d, the damage multiplier of your striking talents (Pugilism and Finishing Moves) by %d%%, and reduces all damage taken by %d. + The offensive bonuses scale with your Dexterity and the damage reduction with your Strength.]], [[å¢žåŠ ä½ %d 命ä¸ã€‚ä½ æ”»å‡»ç³»æŠ€èƒ½ ( 拳术ã€ç»ˆç»“技 ) ä¼¤å®³å¢žåŠ %d%% , åŒæ—¶å‡å°‘ %d å—到的伤害。 + å—æ•æ·å½±å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚å—力é‡å½±å“,伤害å‡å…有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Double Strike", "åŒé‡æ‰“击", "talent name") +t("@Source@ throws two quick punches.", "@Source@快速打出两次拳击。", "_t") +t([[Deliver two quick punches that deal %d%% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). + If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.]], [[å¯¹ç›®æ ‡è¿›è¡Œ 2 次快速打击,æ¯æ¬¡æ‰“å‡»é€ æˆ %d%% ä¼¤å®³å¹¶ä½¿ä½ çš„å§¿æ€åˆ‡æ¢ä¸ºæ”»å‡»å§¿æ€ï¼Œå¦‚æžœä½ å·²ç»åœ¨æ”»å‡»å§¿æ€ä¸”æ¤æŠ€èƒ½å·²å°±ç»ªï¼Œé‚£ä¹ˆæ¤æŠ€èƒ½ä¼šè‡ªåŠ¨å–ä»£ä½ çš„æ™®é€šæ”»å‡» ( 并触å‘å†·å´ )。 + ä»»ä½•ä¸€æ¬¡æ‰“å‡»éƒ½ä¼šä½¿ä½ èŽ·å¾— 1 点连击点。在ç‰çº§ 4 或更高ç‰çº§æ—¶è‹¥ 2 次打击都命ä¸ä½ å¯ä»¥èŽ·å¾— 2 点连击点。]], "tformat") +t("Spinning Backhand", "旋风打击", "talent name") +t("@Source@ lashes out with a spinning backhand.", "@Source@冲出去打出旋风打击。", "_t") +t([[Attack your foes in a frontal arc with a spinning backhand, doing %d%% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to %d%% bonus damage, which increases the farther you move. + This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).]], [[å¯¹ä½ é¢å‰çš„æ•Œäººä½¿ç”¨ä¸€æ¬¡æ—‹é£Žæ‰“å‡»ï¼Œé€ æˆ %d%% 伤害。 + å¦‚æžœä½ ç¦»ç›®æ ‡è¾ƒè¿œï¼Œæ—‹è½¬æ—¶ä½ ä¼šè‡ªåŠ¨å‰è¡Œï¼Œæ ¹æ®ç§»åŠ¨è·ç¦»å¢žåŠ 至多 %d%% 伤害。 + æ¤æ¬¡æ”»å‡»ä¼šç§»é™¤ä»»ä½•ä½ æ£åœ¨ç»´æŒçš„抓å–æ•ˆæžœå¹¶å¢žåŠ 1 点连击点。 + 在ç‰çº§ 4 æˆ–æ›´é«˜æ—¶ï¼Œä½ æ¯æ¬¡è¿žå‡»å‡ä¼šèŽ·å¾— 1 点连击点。]], "tformat") +t("Axe Kick", "斧踢", "talent name") +t("@Source@ raises their leg and snaps it downward in a devastating axe kick.", "@Source@抬起腿,迅速踢出æ¯ç性的斧踢。", "_t") +t([[Deliver a devastating axe kick dealing %d%% damage. If the blow connects your target is brain damaged, causing all talents to fail for %d turns and earning 2 combo points. + This effect cannot be saved against, though it can be dodged and checks confusion immunity.]], [[ 施展一次æ¯çæ€§çš„è¸¢æŠ€ï¼Œé€ æˆ %d%% 伤害。 + 如果攻击命ä¸ï¼Œå¯¹æ–¹çš„大脑å—到伤害,ä¸èƒ½ä½¿ç”¨æŠ€èƒ½ï¼ŒæŒç» %d 回åˆï¼ŒåŒæ—¶ä½ 获得 2 连击点。]], "tformat") +t("Flurry of Fists", "æµæ˜Ÿæ‹³", "talent name") +t("@Source@ lashes out with a flurry of fists.", "@Source@冲出去打出æµæ˜Ÿæ‹³ã€‚", "_t") +t([[Lashes out at the target with three quick punches that each deal %d%% damage. + Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects.]], [[å¯¹ç›®æ ‡é€ æˆ 3 次快速打击,æ¯å‡»é€ æˆ %d%% 伤害。 + æ¤æ”»å‡»ä½¿ä½ 得到 1 点连击点。 + 在ç‰çº§ 4 æˆ–æ›´é«˜æ—¶ï¼Œä½ æ¯æ¬¡è¿žå‡»éƒ½å¯ä»¥èŽ·å¾— 1 点连击点。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/reflexes.lua" + +t("Shoot Down", "强制击è½", "talent name") +t("#Source# shoots down '#Target#'!", "#Source#击è½äº†'#Target#'ï¼", "logCombat") +t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down. + You can shoot down up to %d projectiles. + In addition, your heightened senses also reduce the speed of incoming projectiles by %d%%, and prevents your own projectiles from striking you.]], [[ä½ çš„åå°„åƒé—ªç”µä¸€æ ·å¿«, å¦‚æžœä½ å‘现一个抛射物 (ç®çŸ¢, 弹丸, 法术, ...) ä½ å¯ä»¥ä¸æ¶ˆè€—时间立刻射击之。 + 最多å¯åŒæ—¶å‡»è½ %d 个抛射物。 + æ¤å¤–, å°„å‘ä½ çš„æŠ›å°„ç‰©é£žè¡Œé€Ÿåº¦ä¸‹é™ %d%% ï¼Œä½ çš„æŠ›å°„ç‰©ä¸å†å‡»ä¸ä½ 自己。]], "tformat") +t("Intuitive Shots", "直觉射击", "talent name") +t([[Activating this talent enhances your reflexes to incredible levels. Each time you are attacked in melee, you have a %d%% chance to fire off a defensive shot off in time to intercept the attack, evading it and dealing %d%% archery damage. + This cannot damage the same target more than once per turn.]], [[æ¿€æ´»è¿™ä¸ªæŠ€èƒ½å°†ä½ çš„å应æå‡åˆ°ä»¤äººéš¾ä»¥ç½®ä¿¡çš„æ°´å¹³. æ¯å½“ä½ è¢«è¿‘èº«æ”»å‡», ä½ æœ‰ %d%% å‡ çŽ‡å°„å‡ºä¸€ç®æ‹¦æˆªæ”»å‡», èº²é—ªæ”»å‡»å¹¶é€ æˆ %d%% 伤害. + 该技能æ¯å›žåˆè§¦å‘最多一次.]], "tformat") +t("Sentinel", "哨兵", "talent name") +t("%s's %s is disrupted by the shot!", "%sçš„%s被射击干扰了ï¼", "logSeen") +t([[You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25%% damage that causes the talent to fail and go on cooldown. +This shot is instant, cannot miss, and puts %d other talents on cooldown for %d turns.]], [[ä½ åœ¨æŽ¥ä¸‹æ¥çš„ 5 回åˆå†…å¯†åˆ‡å…³æ³¨ç›®æ ‡. 当其使用éžçž¬é—´æŠ€èƒ½æ—¶, ä½ ç«‹åˆ»åšå‡ºå应, 射出一ç®é€ æˆ 25%% 伤害打æ–技能并使其进入冷å´. +该攻击为瞬间击ä¸, å¿…ä¸, 并使其它 %d ä¸ªæŠ€èƒ½è¿›å…¥å†·å´ %d 回åˆ.]], "tformat") +t("Escape", "逃脱", "talent name") +t([[You put all your focus into escaping combat for 4 turns. While under this effect you gain %d%% increased resistance to all damage, %0.1f increased stamina regeneration, immunity to stun, pin, daze and slowing effects and %d%% increased movement speed. +Any action other than movement will cancel this effect.]], [[ä½ ä¸“æ³¨é€ƒè·‘ 4 回åˆ. 处于æ¤çŠ¶æ€æ—¶å¢žåŠ %d%% 所有伤害抗性, %0.1f 体力æ¢å¤, å…疫震慑, 定身, 眩晕和å‡é€Ÿæ•ˆæžœå¹¶å¢žåŠ %d%% 移动速度. +除移动外的任何行动将终æ¢è¯¥æ•ˆæžœã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/skirmisher-slings.lua" + +t("Sling Supremacy", "投石索精通", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using slings. + Also, increases your reload rate by %d.]], [[使用投石索时æ高 %d%% æ¦å™¨ä¼¤å®³ï¼ŒèŽ·å¾— 30 物ç†å¼ºåº¦ã€‚ + åŒæ—¶å¢žåŠ %d 装填效果。]], "tformat") +t("Swift Shot", "快速射击", "talent name") +t("Double Archery (#LIGHT_GREEN#%d%%#LAST# of a turn)", "åŒå€å¼“ç®é€Ÿåº¦ (#LIGHT_GREEN#%d%%#LAST# 回åˆ)", "tformat") +t([[Fire off a quick sling bullet for %d%% damage at double your normal attack speed, as well as increasing your attack speed by %d%% for 5 turns. + Each time you move, the cooldown of this talent is reduced by 1.]], [[å‘å°„ä¸€æžšå¿«é€Ÿçš„çŸ³å¼¹ï¼Œé€ æˆ %d%% ä¼¤å®³ï¼Œæ”»å‡»é€Ÿåº¦æ˜¯ä½ æ™®é€šæ”»å‡»çš„ä¸¤å€ã€‚å¢žåŠ ä½ æ”»å‡»é€Ÿåº¦ %d%% ,æŒç»5回åˆã€‚ + 移动将会é™ä½ŽæŠ€èƒ½å†·å´ 1 回åˆã€‚]], "tformat") +t("Hurricane Shot", "飓风连射", "talent name") +t("Take aim and unload up to %d shots for %d%% weapon damage each against random enemies inside a cone. Each enemy can only be hit once (twice for talent level 3 and higher). Using Swift Shot lowers the cooldown by 1.", "最多å‘å°„ %d 颗弹矢,æ¯é¢—å¯¹é”¥å½¢èŒƒå›´å†…çš„æ•Œäººé€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚æ¯ä¸ªæ•Œäººåªèƒ½è¢«æ”»å‡» 1 次(当技能ç‰çº§åœ¨ 3 级或更高时为 2 次)。使用快速射击技能会é™ä½Žå†·å´æ—¶é—´ 1 回åˆã€‚", "tformat") +t("Bombardment", "连环炮击", "talent name") +t("Your Shoot talent now costs %d stamina but fires %d times for %d%% damage per shot.", "ä½ çš„åŸºç¡€å°„å‡»æŠ€èƒ½æ¶ˆè€— %d 体力,å‘å°„ %d 石弹,æ¯é¢—é€ æˆ %d%% 伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/sling.lua" + +t("Sling Mastery", "投石索专精", "talent name") +t([[Increases weapon damage by %d%% and physical power by 30 when using slings. + Also, increases your reload rate by %d.]], [[使用投石索时æ高 %d%% æ¦å™¨ä¼¤å®³ï¼ŒèŽ·å¾— 30 物ç†å¼ºåº¦ã€‚ + åŒæ—¶å¢žåŠ %d 装填效果。]], "tformat") +t("Eye Shot", "致盲射击", "talent name") +t("%s resists!", "%s抵抗了效果ï¼", "logSeen") +t([[You fire a shot into your target's eyes, blinding it for %d turns and doing %d%% damage. + The blind chance increases with your Accuracy.]], [[ä½ å¯¹ç›®æ ‡çš„çœ¼ç›å°„出一å‘åå¼¹ï¼Œè‡´ç›²ç›®æ ‡ %d 回åˆå¹¶é€ æˆ %d%% 伤害。 + å—命ä¸å½±å“,致盲概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Inertial Shot", "惯性射击", "talent name") +t("%s is knocked back!", "%s 被击退。", "logSeen") +t("%s stands firm!", "%s 稳稳站在原地ï¼", "logSeen") +t([[You fire a mighty shot at your target, doing %d%% damage and knocking it back. + The knockback chance increases with your Accuracy.]], [[ä½ å°„å‡ºä¸€å‘强力的åå¼¹ï¼Œå¯¹ç›®æ ‡é€ æˆ %d%% ä¼¤å®³å¹¶å‡»é€€ç›®æ ‡ã€‚ + å—命ä¸å½±å“,击退概率有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Multishot", "多é‡å°„击", "talent name") +t("You must wield a sling!", "ä½ å¿…é¡»è£…å¤‡æŠ•çŸ³ç´¢ï¼", "logPlayer") +t("You fire an average of %0.1f shots at your target, doing %d%% damage with each shot.", "ä½ å‘ç›®æ ‡å°„å‡ºå¹³å‡ %0.1f å弹,æ¯å‘åå¼¹é€ æˆ %d%% 伤害。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/sniper.lua" + +t("Concealment", "éšåŒ¿", "talent name") +t("You are being observed too closely to enter Concealment!", "ä½ è¢«è¿‘è·ç¦»è§‚察,ä¸èƒ½è¿›å…¥ éšåŒ¿ 状æ€ã€‚", "logPlayer") +t([[Enter a concealed sniping stance, increasing your weapon's attack range and vision range by %d, giving all incoming damage a %d%% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked. +Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33%% each turn. +This requires a bow to use, and cannot be used if there are foes in sight within range %d.]], [[进入éšåŒ¿çš„狙击状æ€, å¢žåŠ æ¦å™¨æ”»å‡»èŒƒå›´å’Œè§†é‡Ž %d æ ¼, 所有攻击有 %d%% å‡ çŽ‡æ— æ³•å‘½ä¸ä½ , 爆头ã€é½å°„å’Œç²¾å·§å°„å‡»è§†ä¸ºç›®æ ‡å·²è¢«æ ‡è®°ã€‚ +所有éžçž¬æ—¶éžç§»åŠ¨è¡Œä¸ºå°†æ‰“ç ´éšåŒ¿çŠ¶æ€, æ”»å‡»èŒƒå›´ä¸Žè§†é‡Žçš„åŠ æˆå’Œä¼¤å®³å›žé¿æ•ˆæžœå°†é¢å¤–æŒç» 3 回åˆ, 伤害回é¿æ•ˆæžœæ¯å›žåˆå‡å°‘ 33%% 。 +该技能需è¦å¼“æ¥ä½¿ç”¨, å¦‚æžœåœ¨ä½ å‘¨å›´ %d æ ¼å†…æœ‰æ•Œäºº, 则ä¸èƒ½ä½¿ç”¨ã€‚]], "tformat") +t("Shadow Shot", "暗影射击", "talent name") +t([[Fire an arrow tipped with a smoke bomb inflicting %d%% damage and creating a radius %d cloud of thick, disorientating smoke. Those caught within will have their vision range reduced by %d for 5 turns. +The distraction caused by this effect reduces the cooldown of your Concealment by %d turns. If the cooldown is reduced to 0, you instantly activate Concealment regardless of whether foes are too close. +The chance for the smoke bomb to affect your targets increases with your Accuracy. This requires a bow to use.]], [[å‘射一个带ç€çƒŸé›¾å¼¹çš„ç®å¤´é€ æˆ %d%% ä¼¤å®³å¹¶åˆ¶é€ ä¸€ä¸ªåŠå¾„为 %d 的烟雾. 被困在内的人将å‡å°‘视野 %d æ ¼ 5 回åˆ. +æ¤æ•ˆæžœå°†å‡å°‘ä½ éšåŒ¿æŠ€èƒ½ %d 回åˆå†·å´æ—¶é—´. 如果冷å´æ—¶é—´å‡åˆ° 0, æ— è®ºæ•Œäººæ˜¯å¦å¤ªè¿‘, 都å¯ç«‹å³æ¿€æ´»éšåŒ¿ã€‚该技能需è¦å¼“æ¥ä½¿ç”¨, +烟雾弹影å“ç›®æ ‡çš„å‡ çŽ‡éšä½ 命ä¸å¢žåŠ .]], "tformat") +t("Aim", "瞄准姿æ€", "talent name") +t([[Enter a calm, focused stance, increasing physical power and accuracy by %d, projectile speed by %d%% and the chance to mark targets by an additional %d%%. +This makes your shots more effective at range, increasing all damage dealt by %0.1f%% per tile travelled beyond 3, to a maximum of %0.1f%% damage at range 8. +The physical power and accuracy increase with your Dexterity. This requires a bow to use.]], [[进入一个平é™, 专注的姿æ€, å¢žåŠ %d 物ç†å¼ºåº¦å’Œå‘½ä¸, æŠ›å°„ç‰©é€Ÿåº¦å¢žåŠ %d%% å¹¶ä¸”æ ‡è®°ç›®æ ‡çš„å‡ çŽ‡å¢žåŠ %d%% 。 +è¿™è®©ä½ åœ¨å°„ç¨‹å†…å°„å‡»æ›´æœ‰æ•ˆï¼šå¯¹ä¸‰æ ¼å¤–ç›®æ ‡çš„è·ç¦»æ¯å¢žåŠ ä¸€æ ¼ï¼Œä¼¤å®³å¢žåŠ %0.1f%% , 8 æ ¼è·ç¦»æ—¶è¾¾åˆ°æœ€å¤§å€¼ï¼ˆ %0.1f%% )。该技能需è¦å¼“æ¥ä½¿ç”¨, +物ç†å¼ºåº¦å’Œå‘½ä¸éšæ•æ·å¢žåŠ .]], "tformat") +t([[Take aim for 1 turn, preparing a deadly shot. During the next turn, this talent will be replaced with the ability to fire a lethal shot dealing %d%% damage and marking the target. +While aiming, your intense focus causes you to shrug off %d%% incoming damage and all negative effects. +This requires a bow to use.]], [[瞄准 1 回åˆ, 准备射出一å‘致命的åå¼¹. 下回åˆ, 这个技能被替æ¢æˆæ ‡è®°ç›®æ ‡å¹¶é€ æˆ %d%% 伤害的致命攻击。 +è‹¥ä½ å¤„äºŽçž„å‡†å§¿æ€ï¼Œä¸“æ³¨åŠ›è®©ä½ æ— è§†å—到的 %d%% 伤害和所有负é¢çŠ¶æ€ã€‚ +该技能需è¦å¼“æ¥ä½¿ç”¨ã€‚]], "tformat") +t("Snipe", "狙击", "talent name") +t("Fire a lethal shot. This shot will bypass other enemies between you and your target, and gains 100 increased accuracy.", "射出一å‘致命射击. è¿™æ¬¡å°„å‡»å°†ç»•è¿‡ä½ å’Œä½ çš„ç›®æ ‡ä¹‹é—´çš„å…¶ä»–æ•Œäºº, 并æ高 100 命ä¸.", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/strength-of-the-berserker.lua" + +t("Warshout", "战争怒å¼", "talent name") +t("@Source@ uses Warshout.", "@Source@å‘出战å¼.", "_t") +t("@Source@ uses Warsqueak.", "@Source@å‘出å±å±çš„战å¼.", "_t") +t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (50%% confusion power) for %d turns.", "åœ¨ä½ çš„æ£å‰æ–¹å¤§å¼å½¢æˆ %d ç åŠå¾„的扇形战争怒å¼ã€‚任何在其ä¸çš„ç›®æ ‡ä¼šè¢«æ··ä¹±ï¼ˆ50%%强度) %d 回åˆã€‚", "tformat") +t("Berserker Rage", "狂战之怒", "talent name") +t("#Source#'s rage awakens!", "#Source#的愤怒被激å‘ï¼", "logCombat") +t("#Source#'s rage subsides!", "#Source#的愤怒消退了ï¼", "logCombat") +t([[You enter an aggressive battle rage, increasing Accuracy by %d and Physical Power by %d and making you nearly unstoppable, granting %d%% stun and pinning resistance. + Sustaining this rage takes its toll on your body, decreasing your life by 2%% each turn, but for every 1%% of life missing you gain 0.5%% critical hit chance. + Even when sustained, this talent is only active when foes are in sight. + The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[进入狂暴的战斗状æ€ï¼Œå¢žåŠ %d 点命ä¸å’Œ %d 点物ç†å¼ºåº¦ï¼Œå¢žåŠ %d%% 震慑和定身抵抗。 + åŒæ—¶ç‹‚暴的力é‡ä¼šæ”¯é…ä½ çš„èº«ä½“ï¼Œæ¯å›žåˆæŸå¤± 2%% 生命。åŒæ—¶ï¼Œä½ æ¯å¤±åŽ» 1%% ç”Ÿå‘½ï¼Œå¢žåŠ 0.5%% 暴击率。 + 该技能åªåœ¨è§†é‡Žå†…有敌人时生效。 + å—æ•æ·å½±å“,命ä¸æœ‰é¢å¤–åŠ æˆï¼› + å—力é‡å½±å“,物ç†å¼ºåº¦æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Shattering Blow", "ç ´ç¢Žéœ‡å‡»", "talent name") +t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s粉碎了%s的护盾!", "logSeen") +t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns. + Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it. + Armor reduction chance increases with your Physical Power.]], [[ç”¨ä½ çš„æ¦å™¨æ”»å‡»ç›®æ ‡å¹¶é€ æˆ %d%% 伤害。如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œåˆ™ç›®æ ‡æŠ¤ç”²å’Œè±å…会å‡å°‘ %d æŒç» %d 回åˆã€‚ + åŒæ—¶ï¼Œå¦‚æžœç›®æ ‡è¢«ä¸´æ—¶ä¼¤å®³æŠ¤ç›¾ä¿æŠ¤ï¼Œæœ‰ %d%% å‡ çŽ‡ä½¿ä¹‹ç ´ç¢Žã€‚ + å—物ç†å¼ºåº¦å½±å“,护甲å‡å€¼æœ‰é¢å¤–å¢žåŠ ã€‚]], "tformat") +t("Relentless Fury", "æ— å°½æ€’ç«", "talent name") +t("You require a two handed weapon and less stamina to use this talent.", "ä½ éœ€è¦åŒæ‰‹æ¦å™¨å’Œæ›´ä½Žçš„体力æ¥ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You require a two handed weapon to use this talent.", "ä½ éœ€è¦è£…备一把åŒæ‰‹æ¦å™¨æ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You require less stamina to use this talent.", "ä½ å¾—åœ¨ä½“åŠ›æ›´ä½Žæ—¶ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t([[Search your inner strength for a surge of power. + For %d turns you gain %d stamina per turn and %d%% movement and attack speed. + Only usable at 30%% or lower stamina. + Stamina regeneration is based on your Constitution stat.]], [[æ¿€å‘ä½ å†…åœ¨çš„åŠ›é‡ï¼ŒæŒç» %d 回åˆã€‚ + æ¯å›žåˆæ¢å¤ %d 体力,åŒæ—¶å¢žåŠ %d%% 移动速度和攻击速度。 + åªèƒ½åœ¨ä½“力少于 30%% 时使用。 + 体力回å¤å—ä½“è´¨åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/superiority.lua" + +t("Juggernaut", "战场主宰", "talent name") +t([[Concentrate on the battle, ignoring some of the damage you take. + Improves physical damage reduction by %d%% and provides a %d%% chance to shrug off critical damage for 20 turns.]], [[ä¸“æ³¨äºŽæˆ˜æ–—å¹¶å¿½ç•¥ä½ æ‰€æ‰¿å—的攻击。 + å¢žåŠ ç‰©ç†ä¼¤å®³å‡å… %d%% åŒæ—¶æœ‰ %d%% å‡ çŽ‡æ‘†è„±æš´å‡»ä¼¤å®³ï¼ŒæŒç» 20 回åˆã€‚]], "tformat") +t("Onslaught", "猛攻", "talent name") +t([[Take an offensive stance. As you attack your foes, you knock your target and foes adjacent to them in a frontal arc back (up to %d grids). + This consumes stamina rapidly (-1 stamina/turn).]], [[采å–一个猛攻姿æ€ï¼Œå½“ä½ æ”»å‡»ä½ çš„æ•Œäººæ—¶ï¼Œä½ ä¼šæŠŠç›®æ ‡å’Œç›®æ ‡å‘¨å›´çš„æ•Œäººå…¨éƒ¨å‡»é€€ã€‚ï¼ˆä¸Šé™ %d ç )。 + 这个姿æ€ä¼šå¿«é€Ÿå‡å°‘体力值( -1 体力/回åˆï¼‰ã€‚]], "tformat") +t("Battle Call", "挑衅", "talent name") +t("%s is called to battle!", "%s 被拉进战斗ï¼", "logSeen") +t("Call all foes in a radius of %d around you into battle, getting them into melee range in an instant.", "æŒ‘è¡…ä½ å‘¨å›´ %d ç åŠå¾„范围内的敌人进入战斗,使它们立刻进入近战状æ€ã€‚", "tformat") +t("Shattering Impact", "震è¡æ”»å‡»", "talent name") +t([[Put all of your strength into your weapon blows, creating shockwaves that deal %d%% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage. + Each shattering impact will drain 8 stamina.]], [[用尽全身的力é‡æŒ¥èˆžæ¦å™¨ï¼Œé€ æˆéœ‡è¡æ³¢å†²å‡»ä½ 周围的所有敌人,对æ¯ä¸ªæ•Œäººé€ æˆ %d%% 基础æ¦å™¨ä¼¤å®³ã€‚ + 一回åˆè‡³å¤šäº§ç”Ÿä¸€æ¬¡å†²å‡»æ³¢ï¼Œç¬¬ä¸€ä¸ªç›®æ ‡ä¸ä¼šå—到é¢å¤–伤害。 + æ¯æ¬¡éœ‡è¡æ”»å‡»æ¶ˆè€— 8 点体力。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/techniques.lua" + +t("two-handed assault", "åŒæ‰‹æˆ˜æŠ€", "_t") +t("Fear nothing!", "勇往直å‰ï¼Œæ¯«æ— ç•æƒ§ï¼", "_t") +t("berserker's strength", "狂暴之力", "_t") +t("two-handed weapons", "åŒæ‰‹æ¦å™¨", "_t") +t("Specialized two-handed techniques.", " ä½¿ä½ ç²¾é€šäºŽä½¿ç”¨åŒæ‰‹æ¦å™¨æˆ˜æ–—技能。", "_t") +t("two-handed maiming", "åŒæ‰‹æˆ˜æŠ€", "_t") +t("shield offense", "盾牌攻击", "_t") +t("Specialized weapon and shield techniques.", " ä½¿ä½ ç²¾é€šäºŽä½¿ç”¨å•æ‰‹æ¦å™¨åŠ 盾牌的战斗技能。", "_t") +t("shield defense", "盾牌防御", "_t") +t("dual weapons", "åŒæŒæ¦å™¨", "_t") +t("Specialized dual wielding techniques.", " ä½¿ä½ ç²¾é€šäºŽåŒæ—¶ä½¿ç”¨ä¸¤æŠŠå•æ‰‹æ¦å™¨çš„战斗技能。", "_t") +t("dual techniques", "åŒæŒæˆ˜æŠ€", "_t") +t("Ability to shoot.", " 基础射击技能。", "_t") +t("archery - base", "基础射击", "_t") +t("Specialized bow techniques.", " æå‡ä½¿ç”¨å¼“的攻击效果。", "_t") +t("archery - bows", "弓", "_t") +t("Specialized sling techniques.", " æå‡ä½¿ç”¨æŠ•çŸ³ç´¢çš„攻击效果。", "_t") +t("archery - slings", "投石索", "_t") +t("Generic archery techniques.", " 通用射击技巧。", "_t") +t("archery training", "ç®æœ¯è®ç»ƒ", "_t") +t("Specialized archery techniques to maim your targets.", " 使用ä¸åŒçš„ç®çŸ¢ã€å¼¹è¯æ”»å‡»ä½ çš„ç›®æ ‡ã€‚", "_t") +t("archery prowess", "强化ç®", "_t") +t("Specialized archery techniques that result from honed training.", " ç»è¿‡åƒé”¤ç™¾ç‚¼çš„ç®æœ¯æŠ€å·§ã€‚", "_t") +t("archery excellence", "高ç‰ç®æœ¯", "_t") +t("Advanced combat techniques.", " 高阶战斗技巧。", "_t") +t("superiority", "战术优化", "_t") +t("Advanced combat tactics.", " 高阶战斗ç–略。", "_t") +t("battle tactics", "战争ç–ç•¥", "_t") +t("Master the warcries to improve yourself and weaken others.", " æå‡æˆ˜å¼æ•ˆæžœï¼Œå¼ºåŒ–ä½ è‡ªèº«çš„èƒ½åŠ›æˆ–å‰Šå¼±æ•Œäººã€‚", "_t") +t("warcries", "战å¼", "_t") +t("Delight in the act of battle and the spilling of blood.", " ä½ æ¸´æœ›é²œè¡€å¹¶æ²‰æµ¸åœ¨æˆ˜æ–—çš„ç‹‚çƒä¸ã€‚", "_t") +t("bloodthirst", "嗜血", "_t") +t("Control the battlefield using various techniques.", " ä½ æ—¶åˆ»æ³¨æ„控制战场的状况,æå‡ä½ çš„æ ¼æ–—æ•ˆæžœã€‚", "_t") +t("field control", "阵地控制", "_t") +t("combat techniques", "战斗技巧", "_t") +t("Generic combat oriented techniques.", " é€šç”¨æ ¼æ–—æŠ€å·§ã€‚", "_t") +t("combat veteran", "战斗ç»éªŒ", "_t") +t("Teaches to use various armours, weapons and improves health.", " ä½¿ä½ å¦ä¼šä½¿ç”¨ä¸åŒçš„护甲和æ¦å™¨ï¼Œå¹¶æå‡è¡€é‡ã€‚", "_t") +t("combat training", "战斗è®ç»ƒ", "_t") +t("The blending together of magic and melee prowess.", " 结åˆé”æ³•å’Œè¿‘èº«æ ¼æ–—çš„æŠ€å·§ã€‚", "_t") +t("magical combat", "é”æ³•æ ¼æ–—", "_t") +t("Training and techniques to improve mobility and evade your enemies. On the battlefield, positioning is paramount.", " 强化闪é¿å’Œç§»åŠ¨èƒ½åŠ›ï¼Œç¡®ä¿ä½ 始终处于战斗的上风。", "_t") +t("mobility", "移动", "_t") +t("Whatever wins the day, wins the day.", " æ— è®ºä½¿ç”¨ä»€ä¹ˆæ‰‹æ®µï¼Œåªè¦èƒ½å–得胜利就赢家。", "_t") +t("thuggery", "æš—æ€", "_t") +t("Bring death from the shadows.", "从暗影ä¸å¸¦æ¥æ»äº¡ã€‚", "_t") +t("assassination", "æš—æ€", "_t") +t("Master the art of throwing knives to fight from a distance.", "掌æ¡ä½¿ç”¨é£žåˆ€ä»Žè¿œç¨‹å°„击敌人的艺术。", "_t") +t("throwing knives", "飞刀", "_t") +t("Use your dual weapons to parry and counter.", "使用åŒæŒæ¦å™¨æ‹›æž¶å击。", "_t") +t("duelist", "决斗专家", "_t") +t("Training in the use of bows and slings.", "è®ç»ƒä½¿ç”¨å¼“ç®å’ŒæŠ•çŸ³ç´¢çš„技术", "_t") +t("marksmanship", "神枪手", "_t") +t("Use your reflexes to evade and counter.", "ä½¿ç”¨ä½ çš„å应力闪é¿å’Œå击。", "_t") +t("reflexes", "å射神ç»", "_t") +t("Equip specialised ammunition.", "装备特制的弹è¯ã€‚", "_t") +t("munitions", "å¼¹è¯", "_t") +t("Take advantage of speed and shield to fight in close quarters.", "利用速度和盾牌带æ¥çš„优势", "_t") +t("agility", "æ•æ·", "_t") +t("Stealth and specialised long range archery techniques.", "éšåŒ¿çš„远程狙击ç®æœ¯ã€‚", "_t") +t("sniper", "狙击", "_t") +t("Acrobatics", "æ‚è€", "_t") +t("For light footed Rogues who prefer flight to fighting fair!", "æ•æ·çš„盗贼喜欢出其ä¸æ„,跳到别人头上ï¼", "_t") +t("Buckler Training", "盾牌è®ç»ƒ", "_t") +t("Mastery over their shields separates Skirmishers from Archers, and gives them an edge.", "对盾牌的掌æ¡ä»¤æ•£å…µå’Œä¸€èˆ¬çš„弓手有了明显区别,带æ¥äº†ä¼˜åŠ¿ã€‚", "_t") +t("Skirmisher - Slings", "散兵-投石索", "_t") +t("Slings! Pow Pow!", "投石索ï¼æŠ•çŸ³ï¼", "_t") +t("Tireless Combatant", "ä¸å€¦æˆ˜æ–—", "_t") +t("Your will carries you through the most difficult struggles, allowing you to fight on when others would have collapsed from exhaustion.", "å³ä½¿èº«ç€é‡ç”²ï¼Œä½ ä¸ä¼šåƒä»–äººä¸€æ ·è¢«ç–²æƒ«æ‹–åž®ã€‚", "_t") +t("Unarmed Boxing techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", " å¾’æ‰‹æ‹³å‡»æ ¼æ–—æŠ€æœ¯ï¼Œä½ ä¸èƒ½è£…备æ¿ç”²ã€æ¦å™¨å’Œç›¾ç‰Œã€‚", "_t") +t("pugilism", "拳术", "_t") +t("Finishing moves that use combo points and may not be practiced in massive armor or while a weapon or shield is equipped.", " ä½¿ç”¨ä½ ç´¯ç§¯çš„è¿žå‡»ç‚¹æ•°å‘åŠ¨è‡´å‘½çš„ç»ˆç»“ä¸€å‡»ï¼Œä½ ä¸èƒ½è£…备æ¿ç”²ã€æ¦å™¨å’Œç›¾ç‰Œã€‚", "_t") +t("finishing moves", "终结技", "_t") +t("Grappling techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", " 抓å–æ•Œäººçš„æŠ€å·§ï¼Œä½ ä¸èƒ½è£…备æ¿ç”²ã€æ¦å™¨å’Œç›¾ç‰Œã€‚", "_t") +t("grappling", "关节技", "_t") +t("Advanced unarmed techniques including kicks and blocks that may not be practiced in massive armor or while a weapon or shield is equipped.", "é«˜çº§å¾’æ‰‹æ ¼æ–—æŠ€æœ¯ï¼ŒåŒ…æ‹¬è¸¢æŠ€ï¼Œä»¥åŠæ— 法在身穿é‡ç”²æˆ–装备æ¦å™¨ç›¾ç‰Œæ—¶å€™ä½¿ç”¨çš„æ ¼æŒ¡ã€‚", "_t") +t("unarmed discipline", "å¾’æ‰‹æ ¼æ–—", "_t") +t("Teaches various martial arts techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", " é«˜çº§å¾’æ‰‹æ ¼æ–—æŠ€èƒ½ï¼Œä¸èƒ½è£…备æ¿ç”²ã€æ¦å™¨å’Œç›¾ç‰Œã€‚", "_t") +t("unarmed training", "徒手è®ç»ƒ", "_t") +t("Physical conditioning.", " å¼ºåŒ–ä½ çš„ä½“è´¨ã€‚", "_t") +t("conditioning", "体质强化", "_t") +t("Base martial arts attack and stances.", " 基础æ¦å¦å’Œå§¿æ€ã€‚", "_t") +t("technique", "æ ¼æ–—", "talent category") +t("unarmed other", "å…¶ä»–æ ¼æ–—æŠ€èƒ½", "_t") +t("You are currently disarmed and cannot use this talent.", "ä½ å½“å‰è¢«ç¼´æ¢°ï¼Œä¸èƒ½ä½¿ç”¨è¯¥æŠ€èƒ½ã€‚", "_t") +t("missile launcher", "导弹å‘射器", "_t") +t("You require ammo to use this talent.", "ä½ éœ€è¦å¼¹è¯æ¥ä½¿ç”¨æŠ€èƒ½ã€‚", "_t") +t("Your ammo cannot be used.", "ä½ çš„å¼¹è¯ä¸èƒ½ä½¿ç”¨ã€‚", "_t") +t("Your ammo is incompatible with your missile launcher.", "ä½ çš„å¼¹è¯ç±»åž‹ä¸Žå¯¼å¼¹å‘射器ä¸åŒ¹é…。", "_t") +t("You require a %s to use this talent.", "ä½ éœ€è¦è£…备 %s æ‰èƒ½ä½¿ç”¨è¿™ä¸€æŠ€èƒ½ã€‚", "tformat") +t("bow", "弓", "_t") +t("You require a missile launcher and ammo for this talent.", "ä½ éœ€è¦å¯¼å¼¹å‘射器æ‰èƒ½ä½¿ç”¨è¿™ä¸€æŠ€èƒ½ã€‚", "_t") +t("You do not have enough ammo left!", "ä½ æ²¡æœ‰è¶³å¤Ÿçš„å¼¹è¯ï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/throwing-knives.lua" + +t("Throwing Knives", "飞刀投掷", "talent name") +t("Throwing Knife", "飞刀", "_t") +t("%d%% %s", "%d%%%s", "tformat") +t([[Range: %d +Net Damage: %d - %d +Accuracy: %d (%s) +APR: %d +Crit Chance: %+d%% +Crit mult: %d%% +Uses Stats: %s +]], [[射程:%d +基础伤害:%d - %d +命ä¸ï¼š%d (%s) +护甲穿é€ï¼š%d +æš´å‡»å‡ çŽ‡ï¼š%+d%% +暴击伤害:%d%% +使用属性:%s +]], "tformat") +t([[Equip a bandolier holding up to %d throwing knives, allowing you to attack from range. You automatically reload %d knives per turn while resting, or half as many while moving. + The base power, Accuracy, Armour penetration, and critical strike chance of your knives increase with talent level, and damage is improved with Dagger Mastery. + Throwing Knives count as melee attacks for the purpose of on-hit effects. + Effective Throwing Knife Stats: + +%s]], [[装备腰带用æ¥è£…å¡« %d 把飞刀, å…è®¸ä½ è¿›è¡Œè¿œç¨‹æ”»å‡». æ¯å›žåˆä¼‘æ¯çš„时候自动装填 %d 把飞刀, 移动时åªæœ‰ä¸€åŠæ•ˆæžœ. + 飞刀的基础强度ã€å‘½ä¸ã€æŠ¤ç”²ç©¿é€ã€æš´å‡»å‡ 率éšæŠ€èƒ½ç‰çº§æå‡, ä¼¤å®³æ ¹æ®åŒ•é¦–掌æ¡æå‡. + 投掷飞刀被认为是近战攻击命ä¸ç›®æ ‡. + 投掷飞刀效果统计: + +%s]], "tformat") +t("Fan of Knives", "刀扇", "_t") +t([[You keep a special stash of %d throwing knives in your bandolier, which you can throw all at once at enemies within a radius %d cone, for %d%% damage each. + Each target can be hit up to 5 times, if the number of knives exceeds the number of enemies. Creatures block knives from hitting targets behind them.]], [[é¢å¤–å˜å‚¨ %d 把飞刀,å¯ä»¥ä¸€æ¬¡æ€§æ‰”出,æ¯æŠŠé£žåˆ€å¯¹ %d æ ¼é”¥å½¢èŒƒå›´å†…çš„æ•Œäººé€ æˆ %d%% 伤害 . + 如果飞刀数é‡å¤šäºŽæ•Œäºº, æ¯ä¸ªç›®æ ‡æœ€å¤šè¢«åŒæ—¶å‡»ä¸ 5 次. é£žåˆ€æ— æ³•ç©¿é€ç”Ÿç‰©.]], "tformat") +t("Precise Aim", "精确瞄准", "talent name") +t([[You are able to target your throwing knives with pinpoint accuracy, increasing their critical strike chance by %d%% and critical strike damage by %d%%. +In addition, your critical strikes with throwing knives have a %d%% chance to randomly disable your target, possibly disarming, silencing or pinning them for 2 turns.]], [[精准地投掷飞刀, å¢žåŠ %d%% æš´å‡»å‡ çŽ‡ã€ %d%% 暴击伤害. +æ¤å¤–, 飞刀暴击时还有 %d%% å‡ çŽ‡ç¼´æ¢°æ²‰é»˜æˆ–è€…å®šèº«æ•ŒäººæŒç» 2 回åˆ.]], "tformat") +t("Quickdraw", "快速投掷", "talent name") +t("Quickdraw Knife", "快速投掷飞刀", "_t") +t([[You can throw knives with lightning speed, increasing your attack speed with them by %d%% and giving you a %d%% chance when striking a target in melee to throw a knife at a random foe within 7 tiles for 100%% damage. + This bonus attack can only trigger once per turn, and does not trigger from throwing knife attacks.]], [[ä½ å¯ä»¥é—ªç”µèˆ¬åœ°æŠ•æŽ·ä½ 的飞刀. å¢žåŠ %d%% 攻击速度, 近战攻击时有 %d%% å‡ çŽ‡æŠ•æŽ·ä¸€æŠŠé£žåˆ€éšæœºå¯¹ 7 æ ¼èŒƒå›´å†…çš„ä¸€åæ•Œäººé€ æˆ 100%% 伤害. + æ¯å›žåˆä»…è§¦å‘ 1 次, ä¸ä¼šè¢«æŠ•æŽ·é£žåˆ€è§¦å‘.]], "tformat") +t("Venomous Throw", "剧毒飞刀", "_t") +t([[Throw a knife coated with venom, doing %d%% damage as nature and inflicting additional effects based on your active vile poisons (as per the Venomous Strike talent): + + %s + Using this talent puts your Venomous Strike talent on cooldown.]], [[投掷一把剧毒飞刀, é€ æˆ %d%% è‡ªç„¶ä¼¤å®³å¹¶æ ¹æ®ä½ 当å‰ç”Ÿæ•ˆçš„æ¯’ç´ é€ æˆä¸æ¯’æ•ˆæžœï¼ˆå’Œæ¯’ç´ çˆ†å‘相åŒï¼‰: + + %s + ä½¿ç”¨è¿™æŠ€èƒ½å°†ä½¿æ¯’ç´ çˆ†å‘进入冷å´.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/thuggery.lua" + +t("Skullcracker", "é“头功", "talent name") +t("%s resists the headblow!", "%s抵抗了é“头功ï¼", "logSeen") +t([[You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing %0.1f Physical damage. + If the attack hits, the target is confused (%d%% effect) for %d turns. + Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. + Confusion power increases with your Dexterity, and chance increases with Accuracy.]], [[ä½ ç”¨å‰é¢çŒ›å‡»æ•Œäººå¤´éƒ¨ï¼ˆæˆ–者任æ„ä½ èƒ½æ‰¾åˆ°çš„æœ‰æ•ˆä½ç½®ï¼‰ï¼Œé€ æˆ %0.1f 物ç†ä¼¤å®³ã€‚如果 + æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œåˆ™ç›®æ ‡ä¼šæ··ä¹±( %d%% 强度) %d 回åˆã€‚ + å—头盔å“è´¨ã€åŠ›é‡å’Œç‰©ç†ä¼¤å®³å½±å“,伤害有é¢å¤–åŠ æˆã€‚ + 混乱强度å—æ•æ·åŠ æˆï¼Œå‡ 率å—命ä¸åŠ æˆã€‚]], "tformat") +t("Riot-born", "黑暗出生", "talent name") +t("Your attunement to violence has given you %d%% resistance to stuns and confusion arising in battle.", "ä½ ä¸Žç”Ÿä¿±æ¥çš„暴力æ„è¯†ä»¤ä½ åœ¨æˆ˜æ–—ä¸èŽ·å¾— %d%% 震慑和混乱å…疫。", "tformat") +t("Vicious Strikes", "æ¶æ¯’打击", "talent name") +t("You know how to hit the right places, gaining +%d%% critical damage modifier and %d armour penetration.", "ä½ çŸ¥é“如何击ä¸ç›®æ ‡å¼±ç‚¹ï¼Œä½¿ä½ 获得 +%d%% æš´å‡»ä¼¤å®³åŠ æˆå’Œ %d 护甲穿é€ã€‚", "tformat") +t("Total Thuggery", "ä¸æ‹©æ‰‹æ®µ", "talent name") +t([[You go all out, trying to burn down your foes as fast as possible. + You gain +%d%% attack speed, +%d%% critical chance and +%d%% physical resistance penetration, but this talent drains 6 stamina each turn. + This effect is disabled automatically on rest or run. + ]], [[ä½ ç–¯ç‹‚åœ°æ€æˆ®ï¼Œè¯•å›¾å°½å¿«å‡»å€’ä½ çš„æ•Œäººã€‚ + å¢žåŠ %d%% 攻击速度, %d%% 暴击率和 %d%% 物ç†æŠµæŠ—ç©¿é€ï¼Œæ¯å›žåˆæ¶ˆè€— 6 点体力。 + 该效果在休æ¯æˆ–者奔跑时自动解除。 + ]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/tireless-combatant.lua" + +t("Breathing Room", "å–˜æ¯é—´éš™", "talent name") +t("Any time you do not have an opponent in a square adjacent to you, you gain %0.1f Stamina regeneration. With the third talent point, you also gain an equal amount of life regen when Breathing Room is active.", "å½“æ²¡æœ‰æ•Œäººä¸Žä½ ç›¸é‚»çš„æ—¶å€™ï¼Œä½ èŽ·å¾— %0.1f 体力回å¤ã€‚在第 3 çº§æ—¶ï¼Œè¿™ä¸ªæŠ€èƒ½å¸¦ç»™ä½ ç‰é‡çš„生命回å¤.", "tformat") +t("Pace Yourself", "调整æ¥ä¼", "talent name") +t("Control your movements to conserve your energy. While this talent is activated, you are globally slowed by %0.1f%%, and your fatigue is decreased by %d%% (to a minimum of 0%%).", "æŽ§åˆ¶ä½ çš„è¡ŒåŠ¨æ¥èŠ‚çœä½“åŠ›ã€‚å½“è¿™ä¸ªæŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ çš„æ•´ä½“é€Ÿåº¦é™ä½Ž %0.1f%% ï¼Œä½ çš„ç–²åŠ³å€¼é™ä½Ž %d%% (最多é™è‡³ 0%% )。", "tformat") +t("Dauntless Challenger", "ä¸å±ˆåº•åŠ›", "talent name") +t("When the going gets tough, you get tougher. You gain %0.1f Stamina regen per enemy in sight, and beginning with the third talent point, you also gain %0.1f life regen per enemy. The bonuses cap at 4 enemies.", "当战斗å˜å¾—è‰°éš¾æ—¶ï¼Œä½ å˜å¾—æ›´åŠ é¡½å¼ºã€‚è§†é‡Žå†…æ¯æœ‰ä¸€å敌人å˜åœ¨ï¼Œä½ 就获得 %0.1f 体力回å¤ã€‚从第三级起,æ¯å敌人åŒæ—¶èƒ½å¢žåŠ %0.1f 生命回å¤ã€‚åŠ æˆä¸Šé™ä¸º 4 å敌人。", "tformat") +t("The Eternal Warrior", "ä¸ç战士", "talent name") +t([[For each turn you spend stamina, you gain %0.1f%% resist all and %0.1f%% all resistances cap for %d turns. The buff stacks up to %d times, and each new application refreshes the duration. + Additionally, at the fifth talent point, Breathing Room and Dauntless Challenger are %d%% more effective.]], [[æ¯å›žåˆä½¿ç”¨ä½“力åŽï¼Œä½ 获得 %0.1f%% å…¨ä½“æŠ—æ€§æ€§åŠ æˆå’Œ %0.1f%% 全体抗性性上é™ï¼ŒæŒç» %d 回åˆã€‚åŠ æˆæ•ˆæžœæœ€å¤šå åŠ %d 次,æ¯æ¬¡å åŠ éƒ½ä¼šåˆ·æ–°æ•ˆæžœæŒç»æ—¶é—´ã€‚ + 在第 5 级时, å–˜æ¯é—´éš™å’Œä¸å±ˆåº•åŠ›æ•ˆæžœæå‡ %d%%]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/unarmed-discipline.lua" + +t("Combination Kick", "组åˆè¸¢", "talent name") +t("@Source@ unleashes a flurry of disrupting kicks.", "@Source@使出一连串干扰性的踢技。", "_t") +t([[Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for %d%% weapon damage and deactivate one physical sustain. + At talent level 3 #DARK_ORCHID#Magical#LAST# sustains will also be effected. + At talent level 5 #YELLOW#Mental#LAST# sustains will also be effected. + Using this talent removes your combo points.]], [[æ¯æœ‰ä¸€ä¸ªè¿žå‡»ç‚¹ï¼Œå¯¹ç›®æ ‡é€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶è§£é™¤ç›®æ ‡ä¸€é¡¹ç‰©ç†æŒç»æŠ€èƒ½ã€‚ + ç‰çº§ 3 时,#DARK_ORCHID#é”法#LAST#æŒç»æŠ€èƒ½ä¹Ÿä¼šå—å½±å“。 + ç‰çº§ 5 时,#YELLOW#精神#LAST#æŒç»æŠ€èƒ½ä¹Ÿä¼šå—å½±å“。 + 使用该技能将除去全部连击点。]], "tformat") +t("Relentless Strikes", "æ— æƒ…æ‰“å‡»", "talent name") +t("When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, every time you earn a combo point, you will regain %0.2f stamina, or %0.2f stamina if you would exceed 5 combo points.", "当获得一个连击点时, ä½ æœ‰ %d%% å‡ çŽ‡èŽ·å¾—ä¸€ä¸ªé¢å¤–的连击点. å¦å¤–, æ¯å½“ä½ èŽ·å¾—è¿žå‡»ç‚¹æ—¶, ä½ ä¼šæ¢å¤ %0.2f 体力,å¦‚æžœä½ å°†è¶…è¿‡ 5 个连击点改为获得 %0.2f 体力 .", "tformat") +t("Open Palm Block", "ç©ºæ‰‹æ ¼æŒ¡", "talent name") +t("@Source@ prepares to block incoming attacks.", "@Source@å‡†å¤‡æ ¼æŒ¡æŽ¥ä¸‹æ¥çš„攻击。", "_t") +t([[Toughen your body blocking up to %d damage per combo point (Max %d) across 2 turns. + Current block value: %d + Using this talent removes your combo points. + The damage absorbed scales with your Physical Power.]], [[硬化身体,æ¯æœ‰ä¸€ç‚¹è¿žå‡»ç‚¹å°±èƒ½æ ¼æŒ¡ %d 点伤害(至多 %d ),æŒç» 2 回åˆã€‚ + 当å‰æ ¼æŒ¡å€¼ï¼š%d + 使用该技能会除去所有连击点。 + 伤害å¸æ”¶å—物ç†å¼ºåº¦åŠ æˆã€‚]], "tformat") +t("Touch of Death", "点穴术", "talent name") +t("@Source@ strikes a deadly pressure point on the target.", "@Source@击ä¸äº†ç›®æ ‡çš„致命穴é“。", "_t") +t("#Source# strikes at a vital spot on #target#!", "#Source#æ”»å‘#target#çš„è¦å®³!", "logCombat") +t([[Using your deep knowledge of anatomy, you strike a target in a vital pressure point for %d%% weapon damage, bypassing their defense and evasion. + This strike inflicts terrible wounds inside the target's body, causing them to take physical damage equal to 100%% of any damage dealt during the attack each turn for 4 turns, increasing by %d%% each turn (so after 4 turns, they would have taken a total of %d%% damage). + If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[ä½¿ç”¨ä½ æ·±åˆ»çš„è§£å‰–å¦çŸ¥è¯†ï¼Œå‡»ä¸æ•Œäººçš„ç©´é“é€ æˆ %d%% æ¦å™¨ä¼¤å®³, æ— è§†é˜²å¾¡å’Œé—ªé¿. + è¿™æ¬¡æ”»å‡»åœ¨æ•Œäººèº«ä¸Šé€ æˆå¯æ€•çš„内伤,在四回åˆå†…é€ æˆç›¸å½“于攻击伤害的 100%% 的物ç†ä¼¤å®³ , æ¯å›žåˆå¢žåŠ %d%% (4 回åˆåŽ, æ€»å…±é€ æˆ %d%% 伤害). + å¦‚æžœç›®æ ‡æ»åœ¨è¯¥æ•ˆæžœä¸‹, 他们身体会爆炸,并让åŠå¾„ %d 内的敌人å—到ç‰äºŽä»–们当å‰å›žåˆçš„点穴伤害的物ç†ä¼¤å®³ï¼Œå¹¶ç»™ä½ 4 点连击点.]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/unarmed-training.lua" + +t("Empty Hand", "空手é“", "talent name") +t([[Grants %d Physical Power when fighting unarmed (or with gloves or gauntlets). + This talent's effects will scale with your level.]], [[å½“ä½ å¾’æ‰‹æˆ–ä»…è£…å¤‡æ‰‹å¥—å’Œè‡‚é“ æ—¶æ高 %d 物ç†å¼ºåº¦ã€‚ + å—技能ç‰çº§å½±å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Unarmed Mastery", "徒手大师", "talent name") +t([[Increases all unarmed damage by %d%% and physical power by 30 (including grapples and kicks). + Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: %0.1f) and attack 20%% faster while unarmed.]], [[å¢žåŠ %d%% 所有徒手伤害,æ高 30 物ç†å¼ºåº¦ï¼ˆåŒ…括抓å–/徒手技)。 + 注æ„ï¼šå¾’æ‰‹æˆ˜æ–—æ—¶ï¼Œæ ¼æ–—å®¶å…·æœ‰éšç‰çº§æ¯çº§å¢žåŠ 0.5 物ç†å¼ºåº¦ã€‚(当å‰æ高 %0.1f 物ç†å¼ºåº¦ï¼‰å’Œæ”»å‡»é€Ÿåº¦æ高 20%% 的固有属性。]], "tformat") +t("Unified Body", "强化身躯", "talent name") +t("Your mastery of unarmed combat unifies your body. Increases your Strength by %d based on Cunning and your Constitution by %d based on Dexterity.", "ä½ å¯¹å¾’æ‰‹æ ¼æ–—çš„æŽŒæ¡å¼ºåŒ–äº†ä½ çš„èº«ä½“ï¼Œå¢žåŠ %d 力é‡ï¼ˆåŸºäºŽçµå·§ï¼‰ï¼Œ %d 体质(基于æ•æ·ï¼‰ã€‚", "tformat") +t("Heightened Reflexes", "高度åå°„", "talent name") +t("When you're targeted by a projectile, your global speed is increased by %d%% for 1 turn. Taking any action other than movement will break the effect.", [[å½“ä½ è¢«æŠ›å°„ç‰©é”å®šæ—¶ï¼Œå¢žåŠ ä½ %d%% 整体速度 1 回åˆã€‚ + 除了移动外的任何动作å‡ä¼šæ‰“ç ´æ¤æ•ˆæžœã€‚]], "tformat") +t("Reflex Defense", "é—ªé¿ç¥žç»", "talent name") +t("Your understanding of physiology allows you to apply your reflexes in new ways, increasing the flat damage reduction granted by Striking Stance by %d%% and causing direct critical hits (physical, mental, spells) against you to have a %d%% lower Critical multiplier (but always do at least normal damage).", [[ä½ å¯¹ç”Ÿç†çš„äº†è§£è®©ä½ èƒ½åœ¨æ–°çš„é¢†åŸŸè¿ç”¨ä½ çš„é—ªé¿ç¥žç»ã€‚ + 攻击姿æ€çš„å‡ä¼¤æ•ˆæžœå¢žå¼º %d%% ï¼Œå¯¹ä½ çš„æš´å‡»ä¼¤å®³çš„æš´å‡»ç³»æ•°ä¸‹é™ %d%% 。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/warcries.lua" + +t("Shattering Shout", "ç‹®åå¼", "talent name") +t("#Source# shatters '#Target#'.", "#Source#击è½äº†'#Target#'。", "logCombat") +t([[Release a powerful shout, doing %0.2f physical damage in a radius %d cone in front of you. + At level 5 the shout is so strong it shatters all incomming projectiles caught inside. + The damage increases with your Strength.]], [[一次强有力的怒å¼ï¼Œåœ¨ä½ å‰æ–¹é”¥å½¢åŒºåŸŸå†…é€ æˆ %0.2f 物ç†ä¼¤å®³ï¼ˆæœ‰æ•ˆåŠå¾„ %d ç )。 + ç‰çº§ 5 时,怒å¼å˜å¾—如æ¤å¼ºçƒˆï¼ŒèŒƒå›´å†…的抛射物会被击è½ã€‚ + å—力é‡å½±å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Second Wind", "å®ç¥žä¹‹é£Ž", "talent name") +t("Take a deep breath to recover %d stamina. The stamina recovery improves with your Strength and Willpower.", "åšä¸€æ¬¡æ·±å‘¼å¸å¹¶æ¢å¤ %d 体力值。该效果å—æ„志和力é‡åŠ æˆã€‚", "tformat") +t("Battle Shout", "战斗鼓舞", "talent name") +t([[Boost your life and stamina by %0.1f%% for %d turns by bellowing your battle shout. + When the effect ends, the additional life and stamina will be lost.]], [[å½“ä½ é¼“èˆžåŽï¼Œæé«˜ä½ %0.1f%% 生命值和体力值上é™æŒç» %d 回åˆã€‚ + 效果结æŸæ—¶ï¼Œå¢žåŠ 的生命和体力会消失。]], "tformat") +t("Battle Cry", "战斗怒å–", "talent name") +t([[Your battle cry shatters the will of your foes within a radius of %d, lowering their Defense by %d for 7 turns, making them easier to hit. + All evasion and concealment bonuses are also disabled. + The chance to hit increases with your Physical Power.]], [[ä½ çš„æ€’å–会å‡å°‘ %d ç åŠå¾„范围内敌人的æ„志,å‡å°‘它们 %d é—ªé¿ï¼ŒæŒç» 7 回åˆã€‚ + åŒæ—¶ï¼Œæ‰€æœ‰çš„é—ªé¿åŠ æˆä¼šè¢«å–消。 + å—物ç†å¼ºåº¦å½±å“,命ä¸çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/techniques/weaponshield.lua" + +t("Shield Pummel", "盾牌连击", "talent name") +t("You cannot use Shield Pummel without a shield!", "必须装备一é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t("%s resists the shield bash!", "%s抵抗了盾牌猛击ï¼", "logSeen") +t([[Hits the target with two shield strikes, doing %d%% and %d%% shield damage. If it hits a second time, it stuns the target for %d turns. + The stun chance increases with your Accuracy and your Strength.]], [[è¿žç»ä½¿ç”¨ 2 æ¬¡ç›¾ç‰Œæ”»å‡»æ•Œäººå¹¶åˆ†åˆ«é€ æˆ %d%% å’Œ %d%% 盾牌伤害。 + 如果æ¤æŠ€èƒ½è¿žç»å‘½ä¸ç›®æ ‡ 2 æ¬¡åˆ™ç›®æ ‡ä¼šè¢«éœ‡æ…‘ %d 回åˆã€‚ + å—命ä¸å’ŒåŠ›é‡å½±å“ï¼Œéœ‡æ…‘å‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Riposte", "还击", "talent name") +t([[Improves your ability to perform counterstrikes after blocks in the following ways: + Allows counterstrikes after incomplete blocks. + Increases the duration of the counterstrike debuff on attackers by %d %s. + Increases the number of counterstrikes you can perform on a target while they're vulnerable by %d. + Increases the crit chance of counterstrikes by %d%%. This increase scales with your Dexterity.]], [[通过以下方法æé«˜ä½ çš„å击能力: + å½“ä½ ä¸å®Œå…¨æ ¼æŒ¡æ—¶ï¼Œä¹Ÿå¯ä»¥è¿›è¡Œå击。 + å¢žåŠ æ”»å‡»è€…å击DEBUFFçš„æŒç»æ—¶é—´ %d %s。 + ä½ å¯¹å¯åå‡»ç›®æ ‡çš„åå‡»æ¬¡æ•°å¢žåŠ %d 次。 + å¢žåŠ %d%% å击暴击率。 + å—æ•æ·å½±å“,æ¤æš´å‡»çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("turn", "回åˆ", "_t") +t("turns", "回åˆ", "_t") +t("Shield Slam", "æ‹å‡»", "talent name") +t("You cannot use Shield Slam without a shield!", "必须装备一é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t("Hit your target with your shield 3 times for %d%% damage then quickly return to a blocking position. The bonus block will not check or trigger Block cooldown.", [[用盾牌æ‹å‡»ç›®æ ‡ 3 æ¬¡ï¼Œé€ æˆ %d%% æ¦å™¨ä¼¤å®³ï¼Œç„¶åŽè¿…é€Ÿè¿›å…¥æ ¼æŒ¡çŠ¶æ€ã€‚ + è¯¥æ ¼æŒ¡ä¸å ç”¨ç›¾ç‰Œçš„æ ¼æŒ¡æŠ€èƒ½å†·å´ã€‚]], "tformat") +t("Assault", "强è¢", "talent name") +t("You cannot use Assault without a mainhand weapon and shield!", "必须装备æ¦å™¨å’Œä¸€é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t("Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.", "ç”¨ä½ çš„ç›¾ç‰Œæ”»å‡»ç›®æ ‡å¹¶é€ æˆ %d%% 伤害,如果æ¤æ¬¡æ”»å‡»å‘½ä¸ï¼Œé‚£ä¹ˆä½ 将会å‘动 2 次æ¦å™¨æš´å‡»ï¼Œæ¯å‡»åˆ†åˆ«é€ æˆ %d%% 基础伤害。", "tformat") +t("Shield Wall", "盾墙", "talent name") +t("You cannot use Shield Wall without a shield!", "必须装备一é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t([[Enter a protective battle stance allowing you to defend yourself more proficiently while using a shield. + Increases Armour by %d, Block value by %d, and reduces Block cooldown by 2. + Increases stun and knockback resistance by %d%%. + The Armor and Block bonuses increase equally with your Dexterity and Strength.]], [[进入一个ä¿æŠ¤æ€§çš„战斗姿æ€ï¼Œè®©ä½ 在使用盾牌的åŒæ—¶æ›´ç†Ÿç»ƒåœ°ä¿æŠ¤è‡ªå·±ã€‚ + æå‡æŠ¤ç”²å€¼ %d ï¼Œæ ¼æŒ¡å€¼ %d ,å‡å°‘æ ¼æŒ¡å†·å´ 2 回åˆã€‚ + æå‡çœ©æ™•å’Œå‡»é€€æŠ—性 %d%% 。 + æŠ¤ç”²å’Œæ ¼æŒ¡å€¼åŠ æˆå—ä½ çš„æ•æ·å’ŒåŠ›é‡å€¼å½±å“。]], "tformat") +t("Repulsion", "盾牌猛击", "talent name") +t("You cannot use Repulsion without a shield!", "必须装备一é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t("%s resists the knockback!", "%s抵抗了击退ï¼", "logSeen") +t([[Smash your shield into the face of all adjacent foes dealing %d%% shield damage and knocking them back %d grids. + In addition, all creatures knocked back will also be dazed for %d turns. + If known, activating this talent will refresh your Rush cooldown if the attack hits. + The distance increases with your talent level, and the Daze duration with your Strength.]], [[ç”¨ç›¾ç‰ŒçŒ›å‡»å‘¨å›´æ‰€æœ‰æ•Œäººï¼Œé€ æˆ %d%% 盾牌伤害并击退 %d æ ¼ã€‚ + æ¤å¤–所有怪物被击退时也会被眩晕 %d 回åˆã€‚ + 该技能命ä¸æ—¶å°†åˆ·æ–°å†²é”‹çš„冷å´ã€‚ + 击退è·ç¦»å—技能ç‰çº§åŠ æˆã€‚ + 眩晕时间å—力é‡åŠ æˆã€‚]], "tformat") +t("Shield Expertise", "盾牌专精", "talent name") +t("Improves your damage with shield-based skills, and increases your Spell (+%d) and Physical (+%d) Saves.", "å½“ä½ ç”¨ç›¾ç‰Œæ”»å‡»æ—¶æé«˜ä½ çš„ä¼¤å®³ï¼Œå¹¶æ高法术è±å…( +%d )和物ç†è±å…( +%d )。", "tformat") +t("Last Stand", "ç ´é‡œæ²‰èˆŸ", "talent name") +t("You require a weapon and a shield to use this talent.", "ä½ éœ€è¦ä¸€æŠŠæ¦å™¨ä¸€ä¸ªç›¾ç‰Œæ¥æ–½å±•è¿™ä¸ªæŠ€èƒ½ã€‚", "logPlayer") +t("You cannot use Last Stand without a shield!", "必须装备一é¢ç›¾ç‰Œæ–½å±•è¯¥æŠ€èƒ½ï¼", "logPlayer") +t([[You brace yourself for the final stand, increasing Defense and Armor by %d, maximum and current life by %d, but making you unable to move. + Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -%d life. + If your life is below 0 when Last Stand ends it will be set to 1. + The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.]], [[åœ¨èµ°æŠ•æ— è·¯çš„å±€é¢ä¸‹ï¼Œä½ 鼓舞自己,æ高 %d 点闪é¿ä¸ŽæŠ¤ç”²ï¼Œæ高 %d 点当å‰åŠæœ€å¤§ç”Ÿå‘½å€¼ï¼Œä½†æ˜¯è¿™ä¼šä½¿ä½ æ— æ³•ç§»åŠ¨ã€‚ + ä½ çš„åšå®ˆè®©ä½ 集ä¸ç²¾åŠ›äºŽå¯¹æ‰‹çš„æ¯ä¸€æ¬¡è¿›æ”»ï¼Œè®©ä½ 能承å—åŽŸæœ¬è‡´å‘½çš„ä¼¤å®³ã€‚ä½ åªæœ‰åœ¨ç”Ÿå‘½å€¼ä¸‹é™åˆ° -%d æ—¶æ‰ä¼šæ»äº¡ã€‚ + 效果结æŸæ—¶å¦‚æžœä½ ç”Ÿå‘½å€¼åœ¨0以下,将被设置为1点。 + å—æ•æ·å½±å“,闪é¿å’ŒæŠ¤ç”²æœ‰é¢å¤–åŠ æˆã€‚ + å—体质和最大生命值影å“,生命值增益有é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/const.lua" + +t("Draconic Body", "巨龙身躯", "talent name") +t("Be close to the draconic world", "熟悉龙之世界", "_t") +t("%s's draconic body hardens and heals!", "%sçš„é¾™æ—之躯硬化并æ¢å¤äº†ç”Ÿå‘½ï¼", "logSeen") +t("Your body hardens and recovers quickly. When pushed below 30%% life, you instantly restore 40%% of your total life.", "ä½ çš„èº«ä½“å¦‚é¾™èˆ¬åšå›ºï¼Œå½“生命值下é™åˆ° 30%%以下时,立刻æ¢å¤ 40%%的最大生命值。", "tformat") +t("Bloodspring", "血如泉涌", "talent name") +t("Have let Melinda be sacrificed", "梅ç³è¾¾è¢«çŒ®ç¥", "_t") +t([[When a single blow deals more than 15%% of your total life, a torrent of blood gushes from your body, creating a bloody tidal wave for 4 turns that deals %0.2f blight damage, heals you for 50%% of the damage done, and knocks foes back. + The damage increases with your Constitution.]], [[当敌人的å•æ¬¡æ”»å‡»é€ æˆè¶…è¿‡ä½ 15%% 总生命值伤害时,产生æŒç» 4 回åˆçš„è¡€ä¹‹ç‹‚æ½®ï¼Œé€ æˆ %0.2f 枯èŽä¼¤å®³å¹¶æ²»ç–—ä½ ç›¸å½“äºŽ 50%% 伤害值的生命,åŒæ—¶å‡»é€€æ•Œäººã€‚ + å—体质影å“,伤害有é¢å¤–åŠ æˆã€‚]], "tformat") +t("Eternal Guard", "æ°¸æ’æ ¼æŒ¡", "talent name") +t("Know the Block talent", "掌æ¡æ ¼æŒ¡æŠ€èƒ½", "_t") +t("Your Block talent now lasts for 2 game turns and you can apply Counterstrike to any number of enemies.", "ä½ çš„æ ¼æŒ¡æŠ€èƒ½æŒç»æ—¶é—´ 2 回åˆï¼Œå¹¶ä¸”ä½ å¯ä»¥å击任æ„æ•°é‡çš„敌人。", "tformat") +t("Never Stop Running", "æ°¸ä¸æ¢æ¥", "talent name") +t("Know at least 20 levels of stamina-using talents", "掌æ¡è‡³å°‘20级使用体力的技能", "_t") +t("While this talent is active, you dig deep into your stamina reserves, allowing you to move without taking a turn. However, this costs 12 stamina for each tile that you cross.", "å½“æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ å¯ä»¥å‘掘出体能的æžé™ï¼Œç§»åŠ¨ä¸ä¼šè€—费回åˆï¼Œä½†æ˜¯æ¯ç§»åŠ¨ä¸€ç 需消耗 12 点体力。", "tformat") +t("Armour of Shadows", "影之护甲", "talent name") +t("Have dealt over 50000 darkness damage", "æ›¾é€ æˆè¶…过50000点暗影伤害", "_t") +t([[You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain %d armour, 50%% armour hardiness, and 20%% evasion. + Any time you deal darkness damage, you will unlight both the target tile and yours. + Passively increases your stealth rating by %d. + The armor bonus scales with your Constitution.]], [[ä½ æ‡‚å¾—å¦‚ä½•èžå…¥é˜´å½±ï¼Œå½“ä½ ç«™åœ¨é»‘æš—åœ°å½¢ä¸Šæ—¶å°†å¢žåŠ %d 点护甲〠50%%护甲硬度和 20%% é—ªé¿ã€‚ + åŒæ—¶ï¼Œä½ é€ æˆçš„æš—å½±ä¼¤å®³ä¼šä½¿ä½ å½“å‰æ‰€åœ¨åŒºåŸŸå’Œç›®æ ‡åŒºåŸŸé™·å…¥é»‘暗。 + è¢«åŠ¨å¢žåŠ %d 潜行强度。 + å—体质影å“, æŠ¤ç”²åŠ å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Spine of the World", "世界之脊", "talent name") +t("Your back is as hard as stone. Each time that you are affected by a physical effect, your body hardens, making you immune to all other physical effects for 5 turns.", "ä½ çš„åŽèƒŒåšè‹¥ç£çŸ³ã€‚å½“ä½ å—到物ç†æ•ˆæžœå½±å“æ—¶ï¼Œä½ çš„èº«ä½“ä¼šç¡¬åŒ–ï¼Œåœ¨ 5 回åˆå†…对所有其他物ç†æ•ˆæžœå…疫。", "tformat") +t("Fungal Blood", "真èŒè¡€æ¶²", "talent name") +t("Be able to use infusions", "能使用纹身", "_t") +t([[Fungal spores have colonized your blood, so that each time you use an infusion you store %d fungal power. + You may use this prodigy to release the power as a heal (never more than %d life) and remove up to 10 detrimental magical effects. + Fungal power lasts for up to 6 turns, losing the greater of 10 potency or 10%% of its power each turn. + The amount of fungal power produced and the maximum heal possible increase with your Constitution and maximum life.]], [[真èŒå……æ–¥åœ¨ä½ çš„è¡€æ¶²ä¸ï¼Œæ¯å½“ä½¿ç”¨çº¹èº«æ—¶ä½ éƒ½ä¼šå‚¨å˜ %d 的真èŒèƒ½é‡ã€‚ + 当使用æ¤æŠ€èƒ½æ—¶ï¼Œå¯é‡Šæ”¾èƒ½é‡æ²»æ„ˆä¼¤å£ ( æ¢å¤å€¼ä¸è¶…过 %d ), 并解除至多 10 个负é¢é”法效果。 + 真èŒä¹‹åŠ›ä¿å˜ 6 回åˆï¼Œæ¯å›žåˆå‡å°‘ 10 点或 10%% 。 + å—体质影å“,真èŒèƒ½é‡çš„ä¿å˜æ•°é‡å’Œæ²»ç–—上é™æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Corrupted Shell", "å •è½ä¹‹å£³", "talent name") +t([[Thanks to your newfound knowledge of corruption, you've learned some tricks for toughening your body... but only if you are healthy enough to withstand the strain from the changes. + Improves your life by 500, your defense by %d, your armour by %d, your armour hardiness by 20%% and your saves by %d as your natural toughness and reflexes are pushed beyond their normal limits. + Your saves armour and defense will improve with your Constitution.]], [[多äºäº†ä½ åœ¨å •è½èƒ½é‡ä¸Šçš„æ–°å‘çŽ°ï¼Œä½ å¦åˆ°ä¸€äº›æ–¹æ³•æ¥å¢žå¼ºä½ 的体质。但是åªæœ‰å½“ä½ æœ‰ä¸€å‰¯å¼ºå£®çš„ä½“é„时方能承å—这剧烈的å˜åŒ–。 + å¢žåŠ ä½ 500 点生命上é™ï¼Œ %d 点闪é¿ï¼Œ %d 护甲值,20%% 护甲硬度 , %d 所有è±å…ï¼Œä½ çš„èº«ä½“å·²ç»çªç ´äº†è‡ªç„¶ç•Œçš„范畴和大自然的é™åˆ¶ã€‚ + å—体质影å“,è±å…ã€æŠ¤ç”²å’Œé—ªé¿æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/cun.lua" + +t("Fast As Lightning", "迅如雷电", "talent name") +t("#LIGHT_BLUE#%s slows from critical velocity!", "#LIGHT_BLUE#%s 从临界速度å‡æ…¢!", "logSeen") +t("#LIGHT_BLUE#%s reaches critical velocity!", "#LIGHT_BLUE#%s 达到了临界速度!", "logSeen") +t([[When moving over 800%% speed for at least 3 steps in the same direction, you become so fast you can blink through obstacles as if they were not there. + While moving this fast you have 50%% chances to fully ignore an attack by displacing yourself (this may only happen once per turn). + Changing direction will break the effect.]], [[å‘åŒä¸€æ–¹å‘è¿žç»ä»¥è¶…过 800%%速度至少移动 3 回åˆåŽï¼Œä½ å¯ä»¥æ— 视障ç¢ç‰©ç§»åŠ¨ã€‚ + 移动过程ä¸ï¼Œä½ 有 50%% å‡ çŽ‡é€šè¿‡æ¢ä½æ— 视攻击,æ¯å›žåˆæœ€å¤šè§¦å‘一次。 + å˜æ¢æ–¹å‘会打æ–æ¤æ•ˆæžœã€‚]], "tformat") +t("Tricky Defenses", "欺诈护盾", "talent name") +t("Antimagic", "åé”法", "_t") +t([[You are full of tricks and surprises; your Antimagic Shield can absorb %d%% more damage. + The increase scales with your Cunning.]], [[ç”±äºŽä½ ç²¾é€šæ¬ºè¯ˆå’Œä¼ªè£…ï¼Œä½ çš„åé”盾å¯ä»¥å¤šå¸æ”¶ %d%% 伤害。 + å—çµå·§å½±å“ï¼Œæ•ˆæžœæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Endless Woes", "æ— å°½ç¾åŽ„", "talent name") +t("Have dealt over 10000 acid, blight, darkness, mind or temporal damage", "æ›¾é€ æˆè¶…过 50000 点酸性ã€æž¯èŽã€æš—å½±ã€ç²¾ç¥žæˆ–时空伤害", "_t") +t("You unleash a blast of #LIGHT_STEEL_BLUE#temporal#LAST# energy!", "ä½ é‡Šæ”¾å‡º#LIGHT_STEEL_BLUE#时空#LAST#能é‡çš„爆炸!", "logSeen") +t("You unleash a blast of #DARK_GREEN#virulent blight!#LAST#!", "ä½ é‡Šæ”¾å‡º #DARK_GREEN#枯èŽç–¾ç—…#LAST#爆炸!", "logSeen") +t("You unleash a blast of #GREEN#acid#LAST#!", "ä½ é‡Šæ”¾å‡º#GREEN#酸液#LAST#爆炸!", "logSeen") +t("You unleash a blast of numbing #GREY#darkness#LAST#!", "ä½ é‡Šæ”¾å‡ºéº»ç—¹#GREY#æš—å½±#LAST#爆炸!", "logSeen") +t("You unleash a confusing blast of #YELLOW#mental#LAST# energy!", "ä½ é‡Šæ”¾å‡º#YELLOW#精神#LAST#混乱爆炸!", "logSeen") +t("You unleash a crippling blast of earthen energy!", "ä½ é‡Šæ”¾å‡ºå¤§åœ°è‡´æ®‹çˆ†ç‚¸!", "logSeen") +t([[Surround yourself with a malevolent aura that stores damage you deal. + Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and applying one of the following effects: + + Physical: Slows combat, mind, and spell speed by 20%%. + #GREEN#Acid:#LAST# Deals %d acid damage each turn for 5 turns (%d total). + #DARK_GREEN#Blight:#LAST# Deals %d blight damage each turn for 5 turns and reduces strength, constitution, and dexterity by %d. + #GREY#Darkness:#LAST# Reduces damage dealt by %d%% for 5 turns. + #LIGHT_STEEL_BLUE#Temporal:#LAST# Slows global action speed by %d%% for 5 turns. + #ORANGE#Mind:#LAST# Confuses (power %d%%) for 5 turns. + + Each effect can only happen once per 10 player turns. This does not count as a typical cooldown. + The damage and effect power increase with your Cunning, the threshold with your level, and the apply power is the highest of your mind or spell power. + %s]], [[ä½ è¢«ç¾åŽ„光环笼罩,å˜å‚¨ä½ é€ æˆçš„å…ƒç´ ä¼¤å®³ã€‚ + å½“ä½ ç§¯ç´¯çš„å…ƒç´ ä¼¤å®³è¾¾åˆ° %d æ—¶ï¼Œä½ ä¼šå‘一个éšæœºçš„敌人å‘å°„ä¸€æ¬¡å¼ºåŠ›çš„çˆ†ç‚¸ï¼Œé€ æˆ %d 的该类型伤害,爆炸åŠå¾„ %d ç ,并对其ä¸çš„æ•Œäººé™„åŠ ä»¥ä¸‹çš„é™„åŠ æ•ˆæžœï¼š + 物ç†ï¼šé™ä½Ž 20%% 攻击ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦ + #GREEN#酸性 :#LAST# æ¯å›žåˆå—到 %d 酸性伤害,æŒç» 5 回åˆ(总计 %d)。 + #DARK_GREEN#æž¯èŽ :#LAST# æ¯å›žåˆå—到 %d 枯èŽä¼¤å®³ï¼ŒåŠ›é‡ã€ä½“质和æ•æ·å‡å°‘ %d ,æŒç» 5 å›žåˆ + #GREY#黑暗 :#LAST# é€ æˆçš„所有伤害å‡å°‘ %d%% ,æŒç» 5 回åˆã€‚ + #LIGHT_STEEL_BLUE#时空 :#LAST# 整体速度é™ä½Ž %d%% ,æŒç» 5 回åˆã€‚ + #ORANGE#精神 :#LAST# æ··ä¹± (强度 %d%% ) ,æŒç» 5 回åˆã€‚ + åŒç§æ•ˆæžœæœ€å¤šæ¯ 10 回åˆè§¦å‘一次。这ä¸æ˜¯æ™®é€šçš„技能冷å´ã€‚ + 伤害和效果强度éšä½ çš„çµå·§å€¼å¢žåŠ ,伤害阈值éšä½ çš„ç‰çº§å¢žåŠ ï¼Œæ–½åŠ é™„åŠ æ•ˆæžœçš„å¼ºåº¦ç”±ä½ çš„ç²¾ç¥žå¼ºåº¦å’Œæ³•æœ¯å¼ºåº¦çš„æœ€é«˜å€¼å†³å®šã€‚ + %s]], "tformat") +t("Secrets of Telos", "泰勒斯之秘", "talent name") +t("Possess Telos Top Half, Telos Bottom Half, and Telos Staff Crystal", "找到泰勒斯法æ–的上åŠéƒ¨ï¼Œä¸‹åŠéƒ¨å’Œå®çŸ³ã€‚", "_t") +t("#VIOLET#%s assembles %s!", "#VIOLET#%s é‡ç»„为 %s!", "logSeen") +t("You have obtained the three parts of the Staff of Telos and studied them carefully. You believe that you can merge them back into a single highly potent staff.", "泰勒斯有三å®ï¼šåˆé•¿ã€åˆç²—ã€æ‰“怪好。 通过对泰勒斯三å®çš„é•¿æœŸç ”ç©¶ï¼Œä½ ç›¸ä¿¡ä½ å¯ä»¥ä½¿å®ƒä»¬åˆä¸ºä¸€ä½“。", "tformat") +t("Elemental Surge", "å…ƒç´ ç‹‚æ½®", "talent name") +t("Have dealt over 10000 arcane, fire, cold, lightning, light or nature damage", "æ›¾é€ æˆ 50000 点奥术ã€ç«ç„°ã€å†°å†·ã€é—ªç”µã€å…‰ç³»æˆ–自然伤害", "_t") +t("%s surges with earthen power!", "%s涌起大地能é‡çš„ç‹‚æ½®!", "logSeen") +t("%s surges with #PURPLE#arcane#LAST# power!", "%s涌起#PURPLE#奥术#LAST#能é‡çš„ç‹‚æ½®!", "logSeen") +t("%s surges with #LIGHT_RED#fiery#LAST# power!", "%s涌起#LIGHT_RED#ç«ç„°#LAST#能é‡çš„ç‹‚æ½®!", "logSeen") +t("%s surges with #1133F3#icy#LAST# power!", "%s涌起#1133F3#冰霜#LAST#能é‡çš„ç‹‚æ½®!", "logSeen") +t("%s surges with #ROYAL_BLUE#lightning#LAST# power!", "%s涌起#ROYAL_BLUE#闪电#LAST#能é‡çš„ç‹‚æ½®!", "logSeen") +t("%s surges with #YELLOW#light#LAST# power!", "%s涌起#YELLOW#光系#LAST#能é‡çš„ç‹‚æ½®!", "logSeen") +t("%s surges with #LIGHT_GREEN#natural#LAST# power!", "%s涌起#LIGHT_GREEN#自然#LAST#能é‡çš„ç‹‚æ½®!", "logSeen") +t("(Cooldowns)", "(冷å´æ—¶é—´)", "_t") +t([[Surround yourself with an elemental aura that stores damage you deal. + Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and granting you one of the following effects: + + Physical: Cleanses 1 physical debuff and grant immunity to physical debuffs for 2 turns. + #PURPLE#Arcane:#LAST# Increases your mind and spell action speeds by 30%% for 3 turns. + #LIGHT_RED#Fire:#LAST# Increases all damage dealt by %d%% for 3 turns. + #1133F3#Cold:#LAST# Turns your skin into ice for 3 turns increasing armor by %d and dealing %d ice damage to attackers. + #ROYAL_BLUE#Lightning:#LAST# Increases your movement speed by %d%% for 2 turns. + #YELLOW#Light:#LAST# Reduces all cooldowns by 20%% for 3 turns. + #LIGHT_GREEN#Nature:#LAST# Cleanses 1 magical debuff and grant immunity to magical debuffs for 2 turns. + + Each effect can only happen once per 10 player turns. This does not count as a typical cooldown. + The damage and some effect powers increase with your Cunning and the threshold with your level. + %s]], [[ä½ è¢«å…ƒç´ å…‰çŽ¯ç¬¼ç½©ï¼Œå˜å‚¨ä½ é€ æˆçš„å…ƒç´ ä¼¤å®³ã€‚ + å½“ä½ ç§¯ç´¯çš„å…ƒç´ ä¼¤å®³è¾¾åˆ° %d æ—¶ï¼Œä½ ä¼šå‘一个éšæœºçš„敌人å‘å°„ä¸€æ¬¡å¼ºåŠ›çš„çˆ†ç‚¸ï¼Œé€ æˆ %d 的该类型伤害,爆炸åŠå¾„ %d ç ï¼Œå¹¶å¯¹ä½ è‡ªå·±é™„åŠ ä»¥ä¸‹çš„é™„åŠ æ•ˆæžœï¼š + + ç‰©ç† ï¼šæ¸…é™¤ 1 个物ç†è´Ÿé¢ç‰¹æ•ˆå¹¶ç»™äºˆ 2 回åˆç‰©ç†è´Ÿé¢ç‰¹æ•ˆè±å…。 + #PURPLE#奥术 :#LAST# å¢žåŠ ä½ çš„ç²¾ç¥žå’Œæ–½æ³•é€Ÿåº¦ 30%% ,æŒç» 3 回åˆã€‚ + #LIGHT_RED#ç«ç„° :#LAST# å¢žåŠ ä½ æ‰€é€ æˆçš„所有伤害 %d%% ,æŒç» 3 回åˆã€‚ + #1133F3#寒冷 :#LAST# å°†ä½ çš„çš®è‚¤å˜æˆå†°ï¼Œå¢žåŠ 护甲 %d ï¼Œå¯¹æ”»å‡»è€…é€ æˆ %d 冰冻伤害,æŒç» 3 å›žåˆ + #ROYAL_BLUE#闪电 :#LAST# ä½ çš„ç§»åŠ¨é€Ÿåº¦æå‡ %d%% ,æŒç» 2 回åˆã€‚ + #YELLOW#光系 :#LAST# 技能冷å´æ—¶é—´å‡å°‘ 20%% ,æŒç» 3 回åˆã€‚ + #LIGHT_GREEN#自然 :#LAST# 清除 1 个é”法负é¢ç‰¹æ•ˆå¹¶ç»™äºˆ 2 回åˆé”法负é¢ç‰¹æ•ˆè±å…。 + + åŒç§æ•ˆæžœæœ€å¤šæ¯ 10 回åˆè§¦å‘一次。这ä¸æ˜¯æ™®é€šçš„技能冷å´ã€‚ + 伤害和效果强度éšä½ çš„çµå·§å€¼å¢žåŠ ,伤害阈值éšä½ çš„ç‰çº§å¢žåŠ 。 + %s]], "tformat") +t("All physical criticals reduce the remaining cooldown of a random technique or cunning talent by 2.", "所有的物ç†æš´å‡»å‡å°‘éšæœºçš„ 1 个冷å´ä¸çš„æ ¼æ–—æˆ–çµå·§ç³»æŠ€èƒ½ 2 回åˆå†·å´æ—¶é—´ã€‚", "_t") +t("All spell criticals reduce the remaining cooldown of a random spell/corruption/celestial/chronomancy talent by 2.", "所有的法术暴击å‡å°‘éšæœºçš„ 1 个冷å´ä¸çš„法术/ å •è½/ 天空/时空系技能 2 回åˆå†·å´æ—¶é—´ã€‚", "_t") +t("All mind criticals reduce the remaining cooldown of a random wild gift/psionic/afflicted talent by 2.", "所有的精神暴击å‡å°‘éšæœºçš„ 1 个冷å´ä¸çš„自然/心çµ/痛苦系技能 2 回åˆå†·å´æ—¶é—´ã€‚", "_t") +t("Eye of the Tiger", "猛虎之眼", "talent name") +t([[%s + This can only happen once per turn per type, and cannot affect the talent that triggers it.]], [[%s + æ¯ç§ç±»åž‹æ¯å›žåˆæœ€å¤šè§¦å‘一次,ä¸èƒ½å½±å“触å‘该效果的技能。]], "tformat") +t("Worldly Knowledge", "渊åšå¦è¯†", "_t") +t([[Gain 5 generic talent points and learn a new talent category from one of the below at 1.0 mastery, unlocked. Group 1 categories are available to anyone; Group 2 are available only to people without any spells or runes, and Group 3 are not available to followers of Zigur. + GROUP 1: + - Technique / Conditioning + - Cunning / Survival + - Wild Gift / Harmony + GROUP 2: + - Wild Gift / Call of the Wild + - Wild Gift / Mindstar Mastery + - Psionic / Dreaming + - Psionic / Augmented Mobility + - Psionic / Feedback + GROUP 3: + - Spell / Divination + - Spell / Staff Combat + - Spell / Stone Alchemy + - Corruption / Vile Life + - Corruption / Hexes + - Corruption / Curses + - Celestial / Chants + - Chronomancy / Chronomancy]], [[获得 5 点通用技能点,以 1.0 的技能系数å¦ä¼šä»¥ä¸‹æŠ€èƒ½æ ‘ä¸çš„一个。 + 分组 1 ä¸çš„技能,所有èŒä¸šéƒ½å¯å¦ã€‚ + 分组 2 ä¸çš„技能,åªé€‚用于ä¸å¦æ³•æœ¯å’Œç¬¦æ–‡çš„èŒä¸šã€‚ + 分组 3 ä¸çš„技能,ä¸é€‚用于åé”神教的信徒。 + 分组 1: + - æ ¼æ–—/体质强化系 + - çµå·§/生å˜ç³» + - 自然/自然å调系 + 分组 2: + - 自然/自然å¬å”¤ç³» + - 自然/çµæ™¶æŽŒæ¡ç³» + - 超能/梦境系 + - 超能/强化移动系 + - 超能/å馈系 + 分组 3: + - 法术/侦查系 + - 法术/法æ–æ ¼æ–—ç³» + - 法术/岩石炼金系 + - å •è½/邪æ¶ç”Ÿå‘½ç³» + - å •è½/邪术系 + - å •è½/诅咒系 + - 天空/赞æŒç³» + - 时空/时空系]], "tformat") +t("Adept", "熟能生巧", "talent name") +t("Your talent masteries are increased by 0.3. Note that many talents will not benefit from this increase.", "ä½ çš„æŠ€èƒ½æ ‘ç³»æ•°å¢žåŠ 0.3 。请注æ„,许多技能ä¸ä¼šä»Žè¿™ä¸€å¢žé•¿ä¸å—益。", "tformat") +t("Tricks of the Trade", "欺诈圣手", "talent name") +t("Have sided with the Assassin Lord", "与盗贼领主åŒæµåˆæ±¡", "_t") +t([[You have friends in low places and have learned some underhanded tricks. + Gain 0.2 Category Mastery to the Cunning/Stealth Category (or unlock it, if you have the tree and it is locked), and either gain +0.1 to the Cunning/Scoundrel category or learn and unlock the category at 0.9 if you lack it. + Additionally, all of your damage penalties from invisibility are permanently halved.]], [[ä½ ç»“äº¤äº†ç‹æœ‹ç‹—å‹ï¼Œå¦åˆ°äº†ä¸€äº›ä¸‹ä¸‰æ»¥çš„技巧。 + å¢žåŠ çµå·§/潜行系 0.2 ç³»æ•°å€¼ï¼ˆéœ€ä¹ å¾—è¯¥æŠ€èƒ½æ ‘ï¼Œæœªè§£é”则会解é”æ¤æŠ€èƒ½ï¼‰ï¼ŒåŒæ—¶å¢žåŠ çµå·§/è¡—å¤´æ ¼æ–—ç³» 0.1 ç³»æ•°å€¼ï¼ˆæœªä¹ å¾—åˆ™ä»¥ 0.9 的技能系数解é”æ¤æŠ€èƒ½æ ‘)。 + æ¤å¤–ï¼Œä½ éšå½¢æ—¶çš„伤害惩罚永久å‡åŠã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/dex.lua" + +t("Flexible Combat", "è‡ªç”±æ ¼æ–—", "talent name") +t("Each time that you make a melee attack you have a 50%% chance to execute an additional unarmed strike.", "æ¯å½“ä½ è¿›è¡Œè¿‘æˆ˜æ”»å‡»æ—¶ï¼Œæœ‰ 50%% å‡ çŽ‡è¿½åŠ ä¸€æ¬¡é¢å¤–的徒手攻击。", "tformat") +t("Through The Crowd", "ç©¿æ¢äººç¾¤", "talent name") +t("Have had at least 6 party members at the same time", "队ä¼é‡ŒåŒæ—¶æ‹¥æœ‰è‡³å°‘6åæˆå‘˜", "_t") +t([[You are used to a crowded party: + - you can swap places with friendly creatures in just one tenth of a turn as a passive effect. + - you can never damage your friends or neutral creatures while this talent is active. + - you love being surrounded by friends; for each friendly creature in sight you gain +10 to all saves and +3%% to global speed (max 15%%) + - every party member is also automatically granted Through The Crowd]], [[ä½ ä¹ æƒ¯ä¸Žå¤§éƒ¨é˜Ÿä¸€èµ·: + --ä½ å¯ä»¥ä¸Žå‹å¥½ç”Ÿç‰©è¿›è¡Œä¸€æ¬¡æ¢ä½ï¼Œæ¶ˆè€— 1/10 回åˆã€‚ + --æ¿€æ´»è¯¥æŠ€èƒ½æ—¶ä½ ä¸ä¼šä¼¤å®³å‹æ–¹ç”Ÿç‰©ã€‚ + --视野内æ¯æœ‰ä¸€åå‹å¥½ç”Ÿç‰©ï¼Œä½ 获得 10 点全体è±å…å’Œ 3%% 整体速度(最多15%% )。 + --所有队å‹åŒæ—¶èŽ·å¾—ç©¿æ¢äººç¾¤æŠ€èƒ½ã€‚]], "tformat") +t("Swift Hands", "æ— å½±æ‰‹", "talent name") +t([[You have very agile hands; swapping equipment sets (default q key) takes no time, nor does equipping/unequipping items. + The free item switch may only happen once per turn. + The cooldown for equipping activatable equipment is removed.]], [[ä½ çš„æ‰‹æŒ‡çµå·§çš„超乎想象,切æ¢ä¸»/ 副æ¦å™¨ ( 默认 Q é”® )ã€è£…备/ å¸ä¸‹è£…备ä¸å†æ¶ˆè€—回åˆã€‚ + 该效果一回åˆåªèƒ½è§¦å‘一次。 + åŒæ—¶ï¼Œå½“è£…å¤‡æœ‰é™„åŠ æŠ€èƒ½çš„ç‰©å“æ—¶ï¼Œå…¶é™„åŠ æŠ€èƒ½ä¹Ÿä¼šå†·å´å®Œæ¯•ã€‚]], "tformat") +t("Windblade", "剑刃风暴", "talent name") +t("Have dealt over 50000 damage with dual wielded weapons", "曾使用åŒæŒæ¦å™¨é€ æˆè¶…过50000点伤害", "_t") +t("You spin madly, generating a sharp gust of wind with your weapons that deals 320%% weapon damage to all targets within radius 4 and disarms them for 4 turns.", "ä½ æŒ¥åŠ¨æ¦å™¨ç–¯ç‹‚旋转,产生剑刃风暴,对 4 ç èŒƒå›´å†…æ‰€æœ‰æ•Œäººé€ æˆ 320%% çš„æ¦å™¨ä¼¤å®³ï¼Œå¹¶ç¼´æ¢°å®ƒä»¬ 4 回åˆã€‚", "tformat") +t("Windtouched Speed", "和风守护", "talent name") +t("Know at least 10 talent levels of equilibrium-using talents", "掌æ¡è‡³å°‘10级使用失衡值的技能", "_t") +t([[You are attuned with Nature, and she helps you in your fight against the arcane forces. + You gain 20%% permanent global speed, 10%% cooldowns reduction and do not trigger pressure traps.]], [[ä½ å’Œå¤§è‡ªç„¶äº§ç”Ÿå…±é¸£ï¼Œåœ¨ä¸Žå¥¥æœ¯åŠ¿åŠ›çš„æˆ˜æ–—ä¸å—到她的èµç¦ã€‚ + ä½ çš„æ•´ä½“é€Ÿåº¦æ°¸ä¹…æ高 20%% ,技能冷å´æ—¶é—´ç¼©çŸ 10%% ,且ä¸ä¼šè§¦å‘压力å¼é™·é˜±ã€‚]], "tformat") +t("Crafty Hands", "心çµæ‰‹å·§", "talent name") +t("Know Imbue Item to level 5", "å¦ä¼š5级的装备附é”技能", "_t") +t("You are very crafty. You can now also embed gems into helms and belts.", "ä½ å¿ƒçµæ‰‹å·§ï¼Œæ‰“é€ æŠ€è‰ºå·²è¶‹äºŽç‚‰ç«çº¯é’,å¯ä»¥ç»™å¤´ç›”和腰带镶嵌å®çŸ³ã€‚", "tformat") +t("Roll With It", "éšæ³¢é€æµ", "talent name") +t("Have been knocked around at least 50 times", "曾被击退50次以上", "_t") +t([[You have learned to take a few hits when needed and can flow with the tide of battle. + So long as you can move, you find a way to dodge, evade, deflect or otherwise reduce physical damage against you by %d%%. + Once per turn, when you get hit by a melee or archery attack you move back one tile for free and gain 200%% movement speed for a turn. + The damage avoidance scales with your Dexterity and applies after resistances.]], [[ä½ å¦ä¼šé€‰æ‹©åœ¨éœ€è¦çš„时候借力抽身,å—到的所有物ç†ä¼¤å®³é™ä½Ž %d%% 。 + 当被近战或者远程攻击命ä¸æ—¶ï¼Œä½ 会借势åŽé€€ä¸€ç ( 这个效果æ¯è½®åªèƒ½è§¦å‘一次 ),并获得 1 回åˆçš„ 200 %%ç§»åŠ¨åŠ é€Ÿã€‚ + å—æ•æ·å½±å“,伤害é™ä½Žå¹…åº¦å¢žåŠ ï¼Œä¸”ä½œç”¨äºŽç‰©ç†æŠ—性åŽã€‚]], "tformat") +t("Vital Shot", "è¦å®³å°„击", "talent name") +t("Have dealt over 50000 damage with ranged weapons", "曾使用远程æ¦å™¨é€ æˆ50000点伤害", "_t") +t([[You fire a shot straight at your enemy's vital areas, wounding them terribly. + Enemies hit by this shot will take 450%% weapon damage and will be stunned and crippled (losing 50%% physical, magical and mental attack speeds) for five turns due to the devastating impact of the shot. + The stun and cripple chances increase with your Accuracy.]], [[ä½ å¯¹ç€ç›®æ ‡è¦å®³å°„出一å‘ï¼Œä½¿ç›®æ ‡å—到é‡åˆ›ã€‚ + å—åˆ°æ”»å‡»çš„æ•Œäººå°†ä¼šæ‰¿å— 450%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶ä¸”由于å—到é‡åˆ›ï¼Œè¿˜ä¼šè¢«éœ‡æ…‘和残废 (å‡å°‘ 50%% 攻击ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦) 5 回åˆã€‚ + å—命ä¸å½±å“ï¼Œéœ‡æ…‘å’Œæ®‹åºŸå‡ çŽ‡æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/mag.lua" + +t("Spectral Shield", "弧光之盾", "talent name") +t("Know the Block talent, have cast 100 spells, and have a block value over 200", "掌æ¡æ ¼æŒ¡æŠ€èƒ½ï¼Œæ›¾é‡Šæ”¾è¿‡ 100 ä¸ªæ³•æœ¯ï¼Œä¸”æ ¼æŒ¡å¼ºåº¦è¶…è¿‡ 200", "_t") +t("By infusing your shield with raw magic, your block can now block any damage type.", "å‘护盾ä¸çŒæ³¨é”法力é‡ï¼Œä½¿æ ¼æŒ¡æŠ€èƒ½èƒ½å¤Ÿæ ¼æŒ¡ä»»ä½•ç±»åž‹çš„伤害。", "tformat") +t("Ethereal Form", "虚幻形æ€", "talent name") +t("Have an effective defense of at least 40", "é—ªé¿æœ‰æ•ˆå€¼è¶…过40", "_t") +t([[You gain 25%% absolute damage resistance and 25%% all damage penetration. Each time you are struck by a weapon these bonuses are reduced by 5%% but fully recovered after 8 turns. + Additionally, you gain 70%% of the highest of your Magic or Dexterity stat as defense (%d)]], [[ä½ èŽ·å¾— 25%% ç»å¯¹ä¼¤å®³æŠ—性, 25%% 全体伤害抗性穿é€ã€‚ + æ¯å½“ä½ è¢«æ¦å™¨æ”»å‡»çš„时候,这项增益会å‡å°‘ 5%% ,8 回åˆåŽå®Œå…¨æ¢å¤ã€‚ + æ¤å¤–ï¼Œä½ å°†èŽ·å¾—ç›¸å½“äºŽä½ é”力和æ•æ·ä¸æœ€é«˜çš„一项 70%% çš„é—ªé¿å€¼ (%d)]], "tformat") +t("Aether Permeation", "以太渗é€", "talent name") +t("Have at least 25% arcane damage reduction and have been exposed to the void of space", "拥有至少 25% ä»¥ä¸Šçš„å¥¥æœ¯æŠ—æ€§ï¼Œå¹¶ä¸”æ›¾åŽ»è¿‡æ— å°½è™šç©º", "_t") +t([[You manifest a thin layer of aether all around you. Any attack passing through it will check arcane resistance instead of the incoming damage resistance. + In effect, all of your resistances are equal to 66%% of your arcane resistance, which is increased by 20%% (and cap increased by 10%%).]], [[åœ¨ä½ çš„å‘¨å›´åˆ›é€ ä¸€å±‚åŽšå®žçš„ä»¥å¤ªå±‚ï¼Œä»»ä½•ä¼¤å®³å‡ä¼šä½¿ç”¨å¥¥æœ¯æŠµæŠ—代替原本攻击类型抵抗进行抵抗计算。 + å®žé™…ä¸Šï¼Œä½ çš„æ‰€æœ‰æŠµæŠ—çº¦ç‰äºŽä½ 66%% 的奥术抗性。 + ä½ çš„å¥¥æœ¯æŠ—æ€§å¢žåŠ 20%% ,抗性上é™å¢žåŠ 10%%。]], "tformat") +t("Mystical Cunning", "é”之秘术", "talent name") +t("Know how to either prepare traps or apply poisons", "掌æ¡é™·é˜±æˆ–者毒è¯æŠ€èƒ½", "_t") +t([[Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons. + + You gain 1.0 mastery in the Cunning/Poisons and Cunning/Trapping talent trees. + Your Venomous Strike talent cooldown is reduced by 3. + Your Lure talent cooldown is reduced by 5. + + You learn the following talents: +%s]], [[é€šè¿‡å¯¹å¥¥æœ¯ä¹‹åŠ›çš„ç ”ç©¶ï¼Œä½ å¼€å‘出了新的陷阱和毒è¯ï¼ˆç”±å¦ä¹ æ¤è¿›é˜¶æ—¶æŽŒæ¡çš„技能决定) + +ä½ åœ¨çµå·§/毒è¯ç³»å’Œçµå·§/é™·é˜±ç³»æŠ€èƒ½æ ‘ä¸ŠèŽ·å¾— 1.0 系数。 + ä½ çš„æ¯’ç´ çˆ†å‘技能冷å´æ—¶é—´å‡å°‘ 3。 + ä½ çš„è¯±é¥µæŠ€èƒ½å†·å´æ—¶é—´å‡å°‘ 5。 + + ä½ å¯ä»¥å¦ä¼šï¼š +%s]], "tformat") +t("Arcane Might", "奥术之æ¡", "talent name") +t([[You have learned to harness your latent arcane powers, channeling them through your weapon. + This has the following effects: + Equipped weapons are treated as having an additional 50%% Magic modifier; + Your raw Physical Power is increased by 100%% of your raw Spellpower; + Your physical critical chance is increased by 25%% of your bonus spell critical chance.]], [[ä½ å¦ä¼šå¦‚何利用自己潜在的奥术力é‡ï¼Œå°†å®ƒä»¬æ³¨å…¥ä½ çš„æ¦å™¨ã€‚ + 这一技能具有以下效果: + 所有æ¦å™¨å‡æœ‰é¢å¤–çš„ 50%% é”æ³•åŠ æˆã€‚ + ä½ çš„åŸºç¡€ç‰©ç†å¼ºåº¦å¢žåŠ ç‰åŒäºŽ 100%% 基础法强的数值。 + ä½ çš„ç‰©ç†æš´å‡»çŽ‡å¢žåŠ ç‰åŒäºŽ 25%% 法术暴击率的数值。]], "tformat") +t("Temporal Form", "时空形æ€", "talent name") +t("Have cast over 1000 spells and visited a zone outside of time", "曾释放过 1000 个以上的技能并且æˆåŠŸè¿›å…¥è¿‡å…¶ä»–时间线。", "_t") +t([[You can wrap temporal threads around you, assuming the form of a telugoroth for 10 turns. + While in this form you gain pinning, bleeding, blindness and stun immunity, 30%% temporal resistance, your temporal damage bonus is set to your current highest damage bonus + 30%%, 50%% of the damage you deal becomes temporal, and you gain 20%% temporal resistance penetration. + You also are able to cast anomalies: Anomaly Rearrange, Anomaly Temporal Storm, Anomaly Flawed Design, Anomaly Gravity Pull and Anomaly Wormhole.]], [[ä½ å¯ä»¥æ‰æ›²å‘¨å›´çš„时间线,转æ¢æˆæ—¶ç©ºå…ƒç´ “泰é²æˆˆæ´›æ–¯â€å½¢æ€ï¼ŒæŒç» 10 回åˆã€‚ + 在这ç§å½¢æ€ä¸ï¼Œä½ 对定身ã€æµè¡€ã€è‡´ç›²ã€éœ‡æ…‘å…疫,获得 30%% 时空抗性和 20%% 的时空抵抗穿é€ã€‚ + ä½ é€ æˆçš„伤害的 50%% 转化为时空伤害。 + åŒæ—¶ï¼Œä½ 的时空伤害增益ç‰äºŽä½ 所有类型的伤害增益ä¸çš„最大值,æ¤å¤–ï¼Œè¿˜å¢žåŠ 30%% é¢å¤–时空伤害增益。 + ä½ åœ¨æ—¶ç©ºå½¢æ€ä¸‹èƒ½é‡Šæ”¾ä»¥ä¸‹å¼‚常:异常:é‡æŽ’, 异常:时空风暴 , 异常:ä¸å®Œç¾Žè®¾è®¡ , 异常:é‡åŠ›äº•å’Œå¼‚常:虫洞。]], "tformat") +t("Blighted Summoning", "枯èŽå¬å”¤", "talent name") +t("Have summoned at least 100 creatures. More permanent summons may count as more than 1.", "曾å¬å”¤äº† 100 个以上的å¬å”¤ç”Ÿç‰©ã€‚å„ç§æ°¸ä¹…å¬å”¤ç‰©ç®—作超过 1 个å•ä½ã€‚", "_t") +t([[You infuse blighted energies into all of your summons, granting them Bone Shield (level 3) and a bonus to Spellpower equal to your Magic. + Your Wilder Summons and Necrotic Minions will gain special corrupted talents (level 3), other summons will gain 10%% Blight damage conversion and Virulent Disease (level 3). + #GREEN#Wilder Summons:#LAST# + - War Hound: Gnaw + - Jelly: Curse of Defencelessness + - Minotaur: Ruin + - Golem: Acid Blood + - Ritch: Life Tap + - Hydra: Blood Spray + - Rimebark: Poison Storm + - Fire Drake: Flame of Urh’Rok + - Turtle: Elemental Discord + - Spider: Blood Grasp + #GREY#Necrotic Minions:#LAST# + - Skeleton Mages: Bone Spear + - Skeleton Archers: Bone Spike + - Skeleton Warriors: Ruin + - Bone Giants: Bone Spike and Ruin + - Ghouls: Virulent Disease + - Vampires / Liches: Blood Grasp and Blood Boil + - Ghosts / Wights: Blood Fury and Curse of Death + ]], [[ä½ æŠŠæž¯èŽèƒ½é‡çŒæ³¨è¿›ä½ çš„å¬å”¤ç”Ÿç‰©ä¸ï¼Œè®©ä»–们获得白骨护盾(ç‰çº§ 3ï¼‰ï¼Œå¹¶èŽ·å¾—ç›¸å½“äºŽä½ é”åŠ›å€¼çš„æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ + ä½ çš„è‡ªç„¶å¬å”¤å’Œæ»çµéšä»Žå°†ä¼šå¾—到特殊的枯èŽæŠ€èƒ½ï¼ˆç‰çº§ 3),其他的å¬å”¤ç‰©å°†ä¼šèŽ·å¾— 10%% 枯èŽä¼¤å®³è½¬æ¢ï¼Œå¹¶èŽ·å¾—剧毒瘟疫(ç‰çº§ 3)。 + #GREEN#自然å¬å”¤:#LAST# + - 战争猎犬:食尸鬼侵蚀 + - 果冻怪:衰ç«è¯…å’’ + - 米诺陶:æ¯ä¼¤ + - 岩石傀儡:酸性血液 + - ç«ç„°é‡Œå¥‡ï¼šç”Ÿå‘½æºæ³‰ + - ä¹å¤´è›‡ï¼šé²œè¡€å–·å°„ + - 雾凇:剧毒风暴 + - ç«é¾™ï¼šä¹Œé²æ´›å…‹ä¹‹ç„° + - ä¹Œé¾Ÿï¼šå…ƒç´ ç‹‚ä¹± + - èœ˜è››ï¼šé²œè¡€æ”¯é… + #GREY#æ»çµéšä»Ž:#LAST# + - 骷髅法师:白骨之矛 + - 骷髅弓ç®æ‰‹ï¼šç™½éª¨å°–刺 + - 骷髅战士:æ¯ä¼¤ + - 骨巨人:白骨尖刺和 æ¯ä¼¤ + - 食尸鬼:剧毒瘟疫 + - å¸è¡€é¬¼/巫妖:鲜血支é…å’Œ 鲜血沸腾 + - å¹½çµ/尸妖:鲜血狂怒和 æ»äº¡è¯…å’’ + ]], "tformat") +t("Revisionist History", "ä¿®æ£åŽ†å²", "talent name") +t("Have time-travelled at least once", "曾ç»è‡³å°‘进行过一次时空穿越", "_t") +t([[You can now control the recent past. Upon using this prodigy you gain a temporal effect for 20 turns. + While this effect holds you can use the prodigy again to rewrite history. + This prodigy splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[ä½ çŽ°åœ¨å¯ä»¥æŽ§åˆ¶ä¸è¿œçš„过去。使用技能åŽèŽ·å¾—一个æŒç» 20 轮的时空效果。 + 在效果æŒç»æ—¶é—´å†…,å†æ¬¡ä½¿ç”¨æŠ€èƒ½å³å¯å›žåˆ°ç¬¬ä¸€æ¬¡ä½¿ç”¨çš„时间点é‡æ–°æ¥è¿‡ã€‚ + 这个法术会使时间线分裂,所以其他åŒæ ·èƒ½ä½¿æ—¶é—´çº¿åˆ†è£‚的技能在æ¤æœŸé—´ä¸èƒ½æˆåŠŸé‡Šæ”¾ã€‚]], "tformat") +t("Unfold History", "改写历å²", "talent name") +t("Rewrite the recent past to go back to when you cast Revisionist History.", "改写历å²ï¼Œè¿”回到修æ£åŽ†å²æ–½æ³•ç‚¹ã€‚", "tformat") +t("Cauterize", "ç¼çƒ§", "talent name") +t([[Your inner flame is strong. Each time that you receive a blow that would kill you, your body is wreathed in flames. + The flames will cauterize the wound, fully absorbing all damage done this turn, but they will continue to burn for 8 turns. + Each turn 10%% of the damage absorbed will be dealt by the flames. This will bypass resistance and affinity. + Warning: this has a cooldown.]], [[ä½ çš„å¿ƒç‚Žæ˜¯å¦‚æ¤å¼ºå¤§ã€‚æ¯å½“ä½ å—到必æ»çš„æ”»å‡»æ—¶ï¼Œä½ çš„èº«ä½“ä¼šè¢«åœ£ç„°æ‰€çŽ¯ç»•ã€‚ + 圣焰会修å¤ä¼¤å£ï¼Œå®Œå…¨å¸æ”¶æ¤æ¬¡æ”»å‡»ä¼¤å®³ï¼Œä½†æ˜¯å®ƒä»¬å°†ä¼šç»§ç»ç‡ƒçƒ§ï¼ŒæŒç» 8 回åˆã€‚ + æ¯å›žåˆåœ£ç„°ä¼šå¯¹ä½ é€ æˆ 10%% 刚æ‰å¸æ”¶çš„伤害(æ¤ä¼¤å®³ä¼šè‡ªåŠ¨å¿½ç•¥æŠ¤ç”²å’ŒæŠµæŠ—)。 + è¦å‘Šï¼šæ¤æŠ€èƒ½æœ‰å†·å´æ—¶é—´ã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/str.lua" + +t("Giant Leap", "战争践è¸", "talent name") +t("Have dealt over 50000 damage with any weapon or unarmed", "曾使用æ¦å™¨æˆ–å¾’æ‰‹é€ æˆè¶…过50000点伤害", "_t") +t([[You accurately jump to the target and deal 200%% weapon damage to all foes within radius 1 on impact as well as dazing them for 3 turns. + When you jump you free yourself from any stun, daze and pinning effects.]], [[ä½ è·ƒå‘ç›®æ ‡åœ°ç‚¹ï¼Œå¯¹ 1 ç åŠå¾„èŒƒå›´å†…çš„æ‰€æœ‰æ•Œäººé€ æˆ 200%% çš„æ¦å™¨ä¼¤å®³ï¼Œå¹¶çœ©æ™•ç›®æ ‡ 3 回åˆã€‚ + è½åœ°åŽï¼Œä½ 解除自身眩晕ã€å®šèº«å’Œéœ‡æ…‘效果。]], "tformat") +t("You Shall Be My Weapon!", "化作星星å§ï¼ï¼", "talent name") +t("Be of size category 'big' or larger. This is also required to use it.", "体型至少为巨大(使用也è¦æ»¡è¶³æ¤æ¡ä»¶ï¼‰", "_t") +t([[You deal a massive blow to your foe, smashing it for 350%% weapon damage, knocking it back 5 tiles, and knocking aside all foes in its path. + All targets affected are stunned for 3 turns. + For each size category over 'big' you gain an additional +80%% weapon damage.]], [[å¯¹æ•Œäººè¿›è¡Œä¸€æ¬¡çŒ›å‡»ï¼Œé€ æˆ 350%% çš„æ¦å™¨ä¼¤å®³å¹¶å‡»é€€ç›®æ ‡ 5 ç ,路径上的敌人都会被击ä¸ã€‚ + 所有å—å½±å“çš„ç›®æ ‡éƒ½ä¼šè¢«éœ‡æ…‘ 3 回åˆã€‚ + 体型超过“巨大â€æ—¶ï¼Œæ¯å¢žåŠ 一级,é¢å¤–å¢žåŠ 80%% æ¦å™¨ä¼¤å®³ã€‚]], "tformat") +t("Massive Blow", "巨人之锤", "talent name") +t("Have dug at least 30 walls/trees/etc. and have dealt over 50000 damage with two-handed weapons", "曾挖掉至少 30 å—石头/æ ‘æœ¨/ç‰ç‰ï¼Œå¹¶ä¸”使用åŒæ‰‹æ¦å™¨é€ æˆè¶…过 50000 点伤害", "_t") +t([[You deal a massive blow to your foe, smashing it for 150%% weapon damage and knocking it back 4 tiles (ignoring knockback resistance or physical save). + If the knockback makes it hit a wall, it will smash down the wall, deal an additional 350%% weapon damage and apply the Counterstrike effect.]], [[å¯¹æ•Œäººè¿›è¡Œä¸€æ¬¡çŒ›å‡»ï¼Œé€ æˆ 150%% çš„æ¦å™¨ä¼¤å®³å¹¶å‡»é€€ç›®æ ‡ 4 ç ã€‚ï¼ˆæ— è§†å‡»é€€å…疫和物ç†è±å…) + 如果敌人在击退时撞上墙å£ï¼Œå¢™å£ä¼šè¢«æ’žæ¯ä¸”å¯¹æ•Œäººé€ æˆé¢å¤–çš„ 350%% æ¦å™¨ä¼¤å®³ï¼Œå¹¶é™„åŠ è¢«å击特效。]], "tformat") +t("Steamroller", "压路机", "talent name") +t("Know the Rush talent", "ä¹ å¾—å†²é”‹æŠ€èƒ½", "_t") +t([[When you rush, the creature you rush to is marked. If you kill it in the next two turns then your rush cooldown is reset. + Each time that this effect triggers you gain a stacking +20%% damage buff, up to 100%%. + Rush now only costs 2 stamina.]], [[å½“ä½ ä½¿ç”¨å†²é”‹æ—¶ï¼Œå†²é”‹ç›®æ ‡ä¼šè¢«æ ‡è®°ã€‚åœ¨æŽ¥ä¸‹æ¥ä¸¤è½®ä¹‹å†…æ€æŽ‰å†²é”‹å¯¹è±¡ï¼Œåˆ™å†²é”‹æŠ€èƒ½ä¼šå†·å´å®Œæ¯•ã€‚ + æ¯å½“æ¤æŠ€èƒ½è§¦å‘æ—¶ï¼Œä½ èŽ·å¾— 1 ä¸ªå¢žåŠ 20%%伤害的增益效果,最大å åŠ è‡³ 100%%。 + 冲锋现在åªæ¶ˆè€— 2 点体力。]], "tformat") +t("Irresistible Sun", "æ— å¾¡ä¹‹æ—¥", "talent name") +t("Have dealt over 50000 light or fire damage", "æ›¾é€ æˆ50000点以上的光系或者ç«ç³»ä¼¤å®³", "_t") +t([[For 8 turns you gain the mass and power of a star, drawing all creatures within radius 5 toward you and dealing %0.2f fire, %0.2f light and %0.2f physical damage to all foes and reducing their damage dealt by 30%%. + Foes closer to you take up to 150%% damage. + The damage will increase with your Strength.]], [[ä½ èŽ·å¾— 8 回åˆçš„星之引力,将周围 5 ç 范围内的所有生物å‘ä½ æ‹‰æ‰¯ï¼Œå¹¶å¯¹æ‰€æœ‰æ•Œäººé€ æˆ %0.2f ç«ç„°ã€ %0.2f 光系和 %0.2f 物ç†ä¼¤å®³ã€‚ä»–ä»¬æ‰€é€ æˆçš„伤害å‡å°‘30%% 。 + 最é è¿‘ä½ çš„æ•Œäººå—到é¢å¤–çš„ 150%% 伤害。 + å—力é‡å½±å“,伤害值有é¢å¤–åŠ æˆã€‚]], "tformat") +t("I Can Carry The World!", "我能举起世界ï¼", "talent name") +t("Be able to use massive armours", "能够使用æ¿ç”²", "_t") +t([[Your strength is legendary; fatigue and physical exertion mean nothing to you. + Your fatigue is permanently set to 0, carrying capacity increased by 500, and strength increased by 50 and you gain a size category.]], [[ä½ æ˜¯å¦‚æ¤å¼ºå£®ï¼Œæ°¸ä¸ç–²å€¦ã€‚ + 疲劳值永久为 0 且负é‡ä¸Šé™å¢žåŠ 500 点。 + ä½ å¢žåŠ 50 点力é‡å¹¶ä¸”体型 +1 。]], "tformat") +t("Have sided with Slasul and killed Ukllmswwik", "站在è¨æ‹‰è‹å°”一方并且æ€æ»ä¹Œå…‹å‹’姆斯维奇", "_t") +t("Legacy of the Naloren", "纳é²ç²¾çµçš„é¦ˆèµ ", "_t") +t("Slasul will be happy to know your faith in his cause. You should return to speak to him.", "è¨æ‹‰è‹å°”ååˆ†é«˜å…´äºŽä½ å¯¹ä»–çš„ä¿¡èµ–ã€‚ä½ åº”è¯¥åŽ»è§ä»–一é¢ã€‚", "_t") +t([[You have sided with Slasul and helped him vanquish Ukllmswwik. You are now able to breathe underwater with ease. + You have also learned to use tridents and other exotic weapons easily (talent level %d of Exotic Weapon Mastery), and can Spit Poison (talent level %d) as nagas do. These are bonus talent levels that increase with your character level. + In addition, should Slasul still live, he may have a further reward for you as thanks...]], [[ä½ ç«™åœ¨è¨æ‹‰è‹å°”ä¸€æ–¹å¹¶å¸®åŠ©ä»–è§£å†³äº†ä¹Œå…‹å‹’å§†æ–¯ç»´å¥‡ã€‚ä½ çŽ°åœ¨å¯ä»¥è½»æ¾åœ°åœ¨æ°´ä¸‹å‘¼å¸ã€‚ + åŒæ—¶ï¼Œä½ 能轻易å¦ä¼šå¦‚何使用三å‰æˆŸå’Œå…¶ä»–异形æ¦å™¨ï¼ˆèŽ·å¾— %d 级异形æ¦å™¨æŽŒæ¡ï¼‰ï¼Œå¹¶ä¸”å¯ä»¥åƒå¨œè¿¦ä¸€æ ·å–·åæ¯’ç´ ï¼ˆç‰çº§ %d )。技能ç‰çº§éšäººç‰©ç‰çº§å¢žé•¿ã€‚ + æ¤å¤–,若è¨æ‹‰è‹å°”ä»ç„¶å˜æ´»ï¼Œä»–还会é€ä½ 一份大礼…]], "tformat") +t("Superpower", "超级力é‡", "talent name") +t([[A strong body is key to a strong mind, and a strong mind can be powerful enough to make a strong body. + This prodigy grants a Mindpower bonus equal to 60%% of your Strength. + Additionally, you treat all weapons as having an additional 40%% Willpower modifier.]], [[强壮的身体æ‰èƒ½æ‰¿è½½å¼ºå¤§çš„çµé‚。而强大的çµé‚å´å¯ä»¥åˆ›é€ 一个强壮的身体。 + èŽ·å¾—ç›¸å½“äºŽä½ 60%% 力é‡å€¼çš„精神强度增益。 + æ¤å¤–ï¼Œä½ çš„æ‰€æœ‰æ¦å™¨éƒ½ä¼šæœ‰é¢å¤–çš„ 40%% æ„å¿—ä¿®æ£åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/uber.lua" + +t("strength", "力é‡", "_t") +t("dexterity", "æ•æ·", "_t") +t("constitution", "体质", "_t") +t("magic", "é”法", "_t") +t("willpower", "æ„å¿—", "_t") +t("cunning", "çµå·§", "_t") +t("Ultimate talents you may only know one.", " 强大的觉醒技,æ¯ä¸ªäººåªèƒ½ä¹ å¾— 1 到 2 个。", "_t") +t("other", "其他", "_t") +t("uber", "觉醒技", "talent category") + + +------------------------------------------------ +section "game/modules/tome/data/talents/uber/wil.lua" + +t("Draconic Will", "é¾™æ—æ„å¿—", "talent name") +t("Be close to the draconic world", "熟悉龙之世界", "_t") +t([[Your body is like that of a drake, easily resisting detrimental effects. + For 5 turns, no detrimental effects may target you.]], [[ä½ çš„èº«ä½“å¦‚å·¨é¾™èˆ¬å¼ºéŸ§ï¼Œå¯ä»¥è½»æ˜“抵抗负é¢æ•ˆæžœã€‚ + 在 5 回åˆå†…对负é¢æ•ˆæžœå…疫。]], "tformat") +t("Meteoric Crash", "è½æ˜Ÿ", "talent name") +t("Have witnessed a meteoric crash", "曾亲眼目ç¹è¿‡é™¨çŸ³å è½", "_t") +t("%s resists the stun!", "%s抵抗了震慑ï¼", "logSeen") +t([[When casting damaging spells or mind attacks, the release of your willpower can call forth a meteor to crash down near your foes. + The meteor deals %0.2f fire and %0.2f physical damage in radius 2 and stuns enemies for 3 turns. + Lava is created in radius 3 around the impact dealing %0.2f fire damage per turn for 8 turns. This will overwrite tiles that already have modified terrain. + You and your allies take no damage from either effect. + + Additionally, your fire damage bonus and resistance penetration is set to your current highest damage bonus and resistance penetration. This applies to all fire damage you deal. + The damage scales with your Spellpower or Mindpower.]], [[在施展伤害类é”æ³•æˆ–ç²¾ç¥žæ”»å‡»æ—¶ï¼Œä½ ä¼šé‡Šæ”¾æ„念,å¬å”¤ä¸€é¢—é™¨çŸ³ç ¸å‘附近敌人。 + 陨石在 2 ç åŠå¾„å†…é€ æˆ %0.2f ç«ç„°å’Œ %0.2f 物ç†ä¼¤å®³ï¼Œéœ‡æ…‘敌人 3 回åˆã€‚ + 周围 3 ç åŠå¾„的地形将会被冲击转æ¢æˆå²©æµ†ï¼Œæ¯å›žåˆé€ æˆ %0.2f ç«ç„°ä¼¤å®³ï¼ŒæŒç» 8 回åˆã€‚ + ä½ å’Œä½ çš„ç›Ÿå‹ä¸ä¼šå—到陨石的伤害。 + + å¦å¤–ï¼Œä½ çš„ç«ç„°ä¼¤å®³åŠ æˆå’Œç©¿é€å°†è¢«è®¾ç½®æˆä½ æœ€é«˜çš„ä¼¤å®³åŠ æˆå’Œç©¿é€ï¼Œè¿™å¯¹ä½ é€ æˆçš„所有ç«ç„°ä¼¤å®³éƒ½æœ‰æ•ˆã€‚ + å—精神强度或法术强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") +t("Garkul's Revenge", "åŠ åº“å°”çš„å¤ä»‡", "talent name") +t("Possess and wear two of Garkul's artifacts and know all about Garkul's life", "è£…å¤‡åŠ åº“å°”çš„ä¸¤ä»¶å®ç‰©å¹¶ä¸”äº†è§£åŠ åº“å°”çš„ä¸€ç”Ÿ", "_t") +t("Garkul's spirit is with you. You now deal 1000%% more damage to constructs and 20%% more damage to humanoids and giants.", "åŠ åº“å°”ä¹‹é‚ä¸Žä½ åŒåœ¨ï¼Œä½ 现在能对建ç‘ç±»é€ æˆ 1000%% é¢å¤–ä¼¤å®³ï¼Œå¯¹äººå½¢ç”Ÿç‰©å’Œå·¨äººé€ æˆ 20%% é¢å¤–伤害。", "tformat") +t("Hidden Resources", "潜能爆å‘", "talent name") +t("Have been close to death(killed a foe while below 1 HP)", "曾ç»æŽ¥è¿‘æ»äº¡ï¼ˆåœ¨ä½ŽäºŽ 1HP 情况下æ€æ» 1 个敌人)", "_t") +t([[You focus your mind on the task at hand, regardless of how dire the situation is. + For 5 turns, none of your talents use any resources.]], [[在严峻的形势é¢å‰ï¼Œä½ 集ä¸æ„念进入心如æ¢æ°´çš„状æ€ã€‚ + 在 5 回åˆå†…,所有技能ä¸æ¶ˆè€—任何能é‡ã€‚]], "tformat") +t("Lucky Day", "幸è¿æ—¥", "talent name") +t("Be lucky already (at least +5 luck)", "拥有大è¿æ°”。(至少有+5幸è¿å±žæ€§ï¼‰", "_t") +t("Every day is your lucky day! You gain a permanent +40 luck bonus and 10%% to move out of the way of every attack.", "æ¯å¤©éƒ½æ˜¯å¹¸è¿æ—¥ï¼å¹¸è¿æ°¸ä¹… +40,有 10%% å‡ çŽ‡é—ªé¿æ‰€æœ‰æ”»å‡»ã€‚", "tformat") +t("Unbreakable Will", "åšå®šæ„å¿—", "talent name") +t("#LIGHT_BLUE#%s's unbreakable will shrugs off the effect!", "#LIGHT_BLUE#%s çš„åšå®šæ„å¿—è±å…了æ¤æ•ˆæžœï¼", "logSeen") +t([[Your will is so strong that you simply ignore mental effects used against you. + This effect can only occur once every 5 turns.]], [[ä½ çš„æ„志如æ¤åšå®šï¼Œå¯ä»¥å¿½è§†å¯¹ä½ é€ æˆçš„精神效果。 + è¿™ä¸€æŠ€èƒ½æ¯ 5 回åˆæœ€å¤šè§¦å‘一次。]], "tformat") +t("Spell Feedback", "åé”干扰", "talent name") +t("Antimagic", "åé”法", "_t") +t("#LIGHT_BLUE##Source# punishes #Target# for casting a spell!", "#LIGHT_BLUE##Source#惩罚了#Target#的施法!", "logCombat") +t([[Your will is a shield against assaults from crazed arcane users. + Each time that you take damage from a spell, you punish the spellcaster with %0.2f mind damage. + Also, they will suffer a 35%% spell failure chance (with duration equal to the cooldown of the spell they used on you). + Note: this talent has a cooldown.]], [[ä½ çš„æ„志是对抗邪æ¶é”法师的盾牌。 + æ¯å½“ä½ å—到é”æ³•ä¼¤å®³ï¼Œä½ ä¼šæƒ©ç½šæ–½æ³•è€…ï¼Œä½¿å…¶å—到 %0.2f 的精神伤害。 + åŒæ—¶ï¼Œå®ƒä»¬åœ¨å¯¹ä½ 使用的技能进入冷å´çš„回åˆä¸ï¼Œä¼šå—到 35%% 法术失败率惩罚。 + 注æ„:该技能有冷å´æ—¶é—´ã€‚]], "tformat") +t("Mental Tyranny", "çµé‚之怒", "talent name") +t("Have dealt over 50000 mind damage", "æ›¾é€ æˆ50000点精神伤害", "_t") +t([[Transcend the physical and rule over all with an iron will! + While this sustain is active, 33%% of your damage is converted into mind damage. + Additionally, you gain +30%% mind resistance penetration, and +10%% mind damage.]], [[用钢é“般的æ„志驱使整个身体。 + 当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œä½ 33%% 的伤害会转化为精神伤害。 + æ¤å¤–ï¼Œä½ èŽ·å¾— 30%% 精神抵抗穿é€å¹¶å¢žåŠ 10%% 精神伤害。]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/ghoul.lua" + +t("Ghoul", "食尸鬼", "talent name") +t([[Improves your ghoulish body, increasing Strength and Constitution by %d. + Your body also becomes incredibly resilient to damage; you can never take a blow that deals more than %d%% of your maximum life.]], [[å¢žå¼ºé£Ÿå°¸é¬¼çš„èº«ä½“ï¼Œå¢žåŠ %d 点力é‡å’Œä½“质。 + ä½ çš„èº«ä½“å¯¹ä¼¤å®³æŠ—æ€§æžé«˜ï¼Œä»»ä½•ä¸€æ¬¡ä¼¤å®³ä¸ä¼šè®©ä½ 失去超过 %d%% 最大生命。]], "tformat") +t("Ghoulish Leap", "定å‘跳跃", "talent name") +t([[Leap toward your target. + When you land your global speed is increased by %d%% for 4 turns.]], [[è·³å‘ä½ çš„ç›®æ ‡ã€‚ + è½åœ°åŽä½ çš„æ•´ä½“é€Ÿåº¦å¢žåŠ %d%% ,æŒç» 4 回åˆã€‚]], "tformat") +t("Retch", "亡çµå”¾æ¶²", "talent name") +t("%s #YELLOW_GREEN#VOMITS#LAST# on the ground!", "%s在地上#YELLOW_GREEN#å‘•å#LAST#!", "logSeen") +t([[Vomit on the ground around you, healing any undead in the area and damaging anyone else. + Lasts %d turns and deals %d blight damage or heals %d life. + Creatures standing in the retch also have %d%% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. + When you stand in your own retch your racial -20%% global speed is cancelled.]], [[å‘ä½ å‘¨å›´çš„ç©ºåœ°ä¸Šå‘•å,治疗任何在这空地上的ä¸æ»æ—并伤害敌方å•ä½ã€‚ + æŒç» %d 回åˆå¹¶é€ æˆ %d 点枯èŽä¼¤å®³æˆ–治疗 %d 点生命值。 + å‘•å范围内的生物有 %d%% 概率失去一项物ç†æ•ˆæžœã€‚ä¸æ»æ—解除负é¢æ•ˆæžœï¼Œå…¶ä»–生物失去æ£é¢æ•ˆæžœã€‚ + å½“ä½ ç«™åœ¨ä½ çš„å‘•å范围内时,暂时å–消ç§æ—特性ä¸çš„ -20%% 整体速度效果。]], "tformat") +t("Gnaw", "食尸鬼侵蚀", "talent name") +t("Risen Ghoul", "å¤ç”Ÿé£Ÿå°¸é¬¼", "_t") +t("Flesh is falling off in chunks from this decaying abomination.", "肉å—æ£åœ¨ä¸æ–的从这个è…朽的身体上掉è½ã€‚", "_t") +t("A #GREY##Source##LAST# rises from the corpse of #Target#.", "一个#GREY##Source##LAST#从的尸体上站了起æ¥#Target#。", "logCombat") +t("Ghoulish Minion", "食尸鬼éšä»Ž", "_t") +t("%s resists the disease!", "%s抵抗了疫病ï¼", "logSeen") +t([[Gnaw your target for %d%% damage. If your attack hits, the target may be infected with Ghoul Rot for %d turns. + Each turn, Ghoul Rot inflicts %0.2f blight damage. + Targets suffering from Ghoul Rot rise as friendly ghouls when slain. + Ghouls last for %d turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease. + The blight damage scales with your Constitution.]], [[æ’•å’¬ä½ çš„ç›®æ ‡é€ æˆ %d%% 伤害。 + å¦‚æžœä½ çš„æ”»å‡»å‘½ä¸ï¼Œç›®æ ‡ä¼šæ„ŸæŸ“食尸鬼è…烂疫病æŒç» %d 回åˆã€‚ + 食尸鬼è…烂疫病æ¯å›žåˆé€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚ + ç›®æ ‡è¢«æ€æ»æ—¶ä¼šå˜æˆä½ çš„å¯ä»¥å®Œå…¨æŽ§åˆ¶çš„食尸鬼傀儡。 + 食尸鬼傀儡æŒç» %d 回åˆï¼Œå¯ä»¥ä½¿ç”¨ä¾µèš€ã€å®šå‘跳跃ã€éœ‡æ…‘ã€è…烂疫病。 + å—体质影å“,枯èŽä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/skeleton.lua" + +t("Skeleton", "骷髅", "talent name") +t("Improves your skeletal condition, increasing Strength and Dexterity by %d.", "è°ƒæ•´ä½ çš„éª·é«…ä½“è´¨ï¼Œå¢žåŠ %d 点力é‡å’Œæ•æ·ã€‚", "tformat") +t("Bone Armour", "骨质盔甲", "talent name") +t([[Creates a shield of bones, absorbing %d damage. Lasts for 10 turns. + The total damage the shield can absorb increases with your Dexterity.]], [[åœ¨ä½ çš„å‘¨å›´åˆ¶é€ ä¸€ä¸ªèƒ½å¸æ”¶ %d 点伤害的骨盾。æŒç» 10 回åˆã€‚ + å—æ•æ·å½±å“,护盾的最大å¸æ”¶å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") +t("Resilient Bones", "弹力骨骼", "talent name") +t("Your undead bones are very resilient, reducing the duration of all detrimental effects on you by up to %d%%.", "ä½ çš„éª¨å¤´å……æ»¡å¼¹æ€§ï¼Œè‡³å¤šå‡å°‘ %d%% 所有负é¢çŠ¶æ€æŒç»çš„时间。", "tformat") +t("Re-assemble", "é‡ç»„", "talent name") +t([[Reposition some of your bones, healing yourself for %d. + At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).]], [[é‡æ–°ç»„åˆä½ çš„éª¨å¤´ï¼Œæ²»ç–—ä½ %d 点生命值。 + 在ç‰çº§ 5 æ—¶ä½ å°†ä¼šå¾—åˆ°é‡å¡‘自我的能力,被摧æ¯åŽå¯ä»¥åŽŸåœ°æ»¡è¡€å¤æ´»ã€‚ï¼ˆä»…é™ 1 次)]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/talents/undeads/undeads.lua" + +t("Undead's innate abilities.", " ä¸æ»æ—的天赋。", "_t") +t("base", "基础", "_t") +t("Ghoul's innate abilities.", " 食尸鬼的天赋。", "_t") +t("ghoul", "食尸鬼", "_t") +t("Skeleton's innate abilities.", " 骷髅的天赋。", "_t") +t("skeleton", "骷髅", "_t") +t("Vampire's innate abilities.", " å¸è¡€é¬¼çš„天赋。", "_t") +t("vampire", "å¸è¡€é¬¼", "_t") +t("Liches innate abilities.", " 巫妖的天赋。", "_t") +t("lich", "巫妖", "_t") +t("undead", "亡çµ", "talent category") +t("Knowledge of the Past", "é€åŽ»çš„知识", "talent name") +t("You concentrate for a moment to recall some of your memories as a living being and look for knowledge to identify rare objects.", "ä½ é›†ä¸ç²¾ç¥žå›žæƒ³ä½ 生å‰æ—¶çš„知识,æ¥è¾¨è¯†ä¸€äº›ç¨€æœ‰ç‰©å“。", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-archmage.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are an archmage in a world that still fears magic. The people of Angolwen have been trying to mend the world for well over two thousand years now, but they do so in secret. + +You have lived and trained most of your life in Angolwen, calling many people there your friends, but you have grown restless as of late. +You want to see the world, maybe even help in what ways you can. + +But for now Angolwen still needs you. The Abashed Expanse, a part of Eyal that was torn apart and thrown into the void during the Spellblaze, is quickly becoming unstable. +You have been tasked to investigate and fix the problem. +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯ä¸€ä½æ¥è‡ªäºŽä¸€ä¸ªæƒ§æ€•é”法的世界的é”法师。é”法å°é•‡å®‰æ ¼åˆ©æ–‡çš„人试图改å˜äººä»¬çš„想法,但他们还是éšç§˜åœ°åšç€è¿™äº›å·¥ä½œã€‚ + +ä½ åœ¨å®‰æ ¼åˆ©æ–‡ç”Ÿæ´»å¹¶å—到è®ç»ƒï¼Œé‚£é‡Œçš„å¾ˆå¤šäººæ˜¯ä½ çš„æœ‹å‹ï¼Œä½†ä½ ä¸å®‰äºŽçŽ°åœ¨çš„生活。 +ä½ æƒ³å‘¨æ¸¸ä¸–ç•Œï¼Œå¹¶çœ‹çœ‹ä½ èƒ½å¸®è¿™ä¸ªä¸–ç•Œåšç‚¹ä»€ä¹ˆã€‚ + +但目å‰å®‰æ ¼åˆ©æ–‡ä»ç„¶éœ€è¦ä½ 。次元浮岛——埃亚尔的一个地区,在é”法大爆炸å‘生的时候被从这个世界撕裂并å·å…¥äº†è™šç©ºè€Œä¸”å˜å¾—很ä¸ç¨³å®šã€‚ +ä½ è¢«æŒ‡æ´¾æ¥è°ƒæŸ¥å’Œè§£å†³è¿™ä¸ªé—®é¢˜ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-arena.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +As you walk forward, you hear the increasingly loud cheers coming from outside. +As you step into the arena, the scorching sun blinds your eyes temporarily. +You look up, and meet your target eye to eye: The Master of the Arena, carefully examining +the newcomer. He smirks, and starts looking at the other fighters with interest. +Whoever defeats the Master of Arena will achieve utmost glory. +Determined to win, you draw your weapons and advance defiantly. +The public roars in anticipation.... +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +å½“ä½ å¾€å‰èµ°æ—¶ï¼Œä½ å¬åˆ°å¤–é¢ä¼ æ¥è¶Šæ¥è¶Šé«˜çš„欢呼声。 +å½“ä½ èµ°å…¥ç«žæŠ€åœºï¼Œç¼çƒˆçš„é˜³å…‰æš‚ä½¿ä½ ä¸€æ—¶çä¸å¼€çœ¼ç›ã€‚ +ä½ æŠ¬å¤´å¾€å‰çœ‹ï¼Œä¸Žä½ 的对手四目相对。 +竞技场主宰,å°å¿ƒç¿¼ç¿¼åœ°æ‰“é‡ç€è¿™ä¸ªæ–°æ¥çš„对手。 +ä»–å‡æƒºæƒºçš„微笑ç€ï¼Œå¹¶å¼€å§‹æŠŠä»–的兴趣转移到其他的斗士身上。 +击败竞技场主宰的人将获得最高的è£èª‰ã€‚ +怀ç€å¿…èƒœçš„å†³å¿ƒï¼Œä½ æ‹¿èµ·äº†ä½ çš„æ¦å™¨ï¼Œå¹¶å‹‡æ•¢çš„å¾€å‰è¿ˆè¿›ã€‚ +观众å¸ä¸Šä¼ æ¥äº†ä¸ºä½ çš„å‘喊声 ...... +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-chronomancer.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a chronomancer, a Keeper of Reality. +The Keepers of Reality are a group of chronomancers who took upon the self-assigned task of preserving the timelines around Eyal. + +You have trained for most of your life in the 'town' of Point Zero, the stronghold of the Keepers, placed at the very center of all time threads since the Spellblaze disrupted the temporal streams and permitted chronomancy to exist. +Point Zero keepers must constantly stay vigilant against the monstrous horrors of the unreality outside. + +You have heard about temporal disruptions in Maj'Eyal and want to investigate. +However, Grand Keeper of Reality Zemekkys has requested to see you. +]], [[欢迎 #LIGHT_GREEN#@name@#WHITE#. +ä½ æ˜¯ä¸€å时空行者,也是时空的守护者。 +时空守护者是一群肩负ç€ä¿æŠ¤åŸƒäºšå°”时间线èŒè´£çš„群体。 + +ä½ å·²åœ¨é›¶ç‚¹åœ£åŸŸâ€”â€”å®ˆæŠ¤è€…çš„å¤§æœ¬è¥è®ç»ƒå¤šå¹´ï¼Œç”±äºŽé”æ³•å¤§çˆ†ç‚¸ç ´å了时空潮æ±ï¼Œæ—¶ç©ºè¡Œè€…们方能进入,圣域也得以在时空网的最ä¸å¤®å»ºç«‹å¹¶å‘展壮大。 +零点圣域的守护者们必须时刻对虚幻时空ä¸çš„怪物们ä¿æŒè¦æƒ•ã€‚ + +ä½ å¬è¯´äº†å‘生在马基·埃亚尔的时空干扰事件,并且想å‰åŽ»ä¸€æŽ¢ç©¶ç«Ÿã€‚ +ä¸è¿‡ï¼Œæ¤æ—¶å´ä¼ æ¥äº†ä¼Ÿå¤§çš„伊莫克斯时空守护者的消æ¯ï¼Œä»–想è¦è§ä½ 一é¢ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-cornac.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a native of the northern region of the Allied Kingdoms, a peaceful land that both Humans and Halflings call home. You hail from the small town called Derth. +Humans are the most common race of the land, and you are one of them. In an attempt to prove your worth, you have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. + +You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. + +After days of travel, you have found the forest and entered it. What will you find there...? +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯è”åˆçŽ‹å›½åŒ—部地区的一个居民,那里是人类和åŠèº«äººå¹³é™çš„家å›ã€‚ +ä½ æ¥è‡ªäºŽä¸€ä¸ªå«åšå¾·æ–¯çš„å°é•‡ã€‚ +人类是这片土地上最主è¦çš„ç§æ—ï¼Œè€Œä½ å°±æ˜¯å…¶ä¸çš„一员。为了è¯æ˜Žä½ çš„ä»·å€¼ï¼Œä½ å†³å®šåˆ°é‡Žå¤–é‚£äº›å¤è€çš„地方去冒险,寻找财富和è£è€€ã€‚ + +ä½ æ¥åˆ°äº†è‡ªç„¶ç²¾çµæ£®æž—西部边界附近一个å«åšå¾·æ–¯è’野的地方, +寻找食人é”沼泽。这是一个被食人é”和野生动物å æ®çš„å¤è€æ ‘林。 +å‘西走还有å¦ä¸€ä¸ªå±é™©çš„区域:å¡Â·æ™®å°”åºŸå¢Ÿã€‚ä½ å¬è¯´é‚£é‡Œçš„地下盘踞ç€å¤§é‡çš„亡çµç”Ÿç‰©å’Œå¯„生虫。 + +ç»è¿‡äº†å‡ å¤©çš„æ—…è¡Œï¼Œä½ ç»ˆäºŽå‘çŽ°å¹¶è¿›å…¥äº†è¿™ç‰‡æ ‘æž—ï¼Œä½ ä¼šåœ¨é‚£é‡Œå‘现什么呢…… +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-dwarf.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a member of the proud, but secretive, race of the Dwarves. +Hailing from the Dwarven Empire of the Iron Throne, you have been sent to investigate the old fortress of Reknor which has been overrun by orcs. + +Upon arriving most of your team got killed and now you must crawl back to the Iron Council and report what you saw there. +Only you and Norgan, a fellow Dwarf berserker, have survived, but the orcs will not let you go easily. + +You have sworn that once you reach the Iron Council safely you will take on a life of adventure, looking for fame and treasures of old. +Away from all those orcs.... +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯éª„å‚²è€Œç¥žç§˜çš„çŸ®äººä¸€æ—。 +ä½ æ¥è‡ªäºŽé’¢é“王座的矮人å¸å›½ï¼Œè¢«æ´¾åŽ»è°ƒæŸ¥å¤è€çš„ç‘žåº“çº³å ¡åž’ï¼Œé‚£é‡Œå—到了兽人的侵扰。 + +在到达以å‰ä½ 的很多队å‹è¢«æ€å®³ï¼Œä½ 必须返回å‘é’¢é“è®®ä¼šæ±‡æŠ¥ä½ çš„ç»åŽ†ã€‚ +åªæœ‰è¯ºå°”ç”˜â€”â€”ä¸€ä¸ªçŸ®äººç‹‚æˆ˜å£«å’Œä½ å¹¸å˜äº†ä¸‹æ¥ï¼Œä½†æ˜¯å…½äººä¸ä¼šè®©ä½ 们轻而易举的逃走。 + +ä½ å‘誓,å‡å¦‚ä½ èƒ½æ´»ç€å›žåˆ°é’¢é“è®®ä¼šï¼Œä½ ä¼šå¼€å§‹ä½ çš„å†’é™©ç”Ÿæ¶¯ï¼ŒåŽ»å¯»è®¿é—迹找寻å®è—。 + +ä½ æœ€å¥½ç¦»é‚£äº›å…½äººä»¬è¿œç‚¹â€¦â€¦ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-ghoul.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You died ages ago, but that did not stop you. You were raised as an undead ghoul. + +Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will. +Get rid of this evil mage and try to find a place in the world. + +You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places. +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ å·²ç»æ»äº†å¥½å‡ 年,但一切并没有结æŸï¼Œä½ 被å¤æ´»æˆäº†ä¸€ä¸ªäº¡çµé£Ÿå°¸é¬¼ã€‚ + +å—ä½ çš„æ»çµæ³•å¸ˆä¸»äººæ“æŽ§ï¼Œä½†ä¼¼ä¹Žå‡ºäº†ç‚¹é—®é¢˜ï¼šä½ ä»ç„¶ä¿ç•™æœ‰è‡ªå·±çš„æ„ +志。 +ä½ æ‘†è„±äº†è¿™ä¸ªç½ªæ¶æ³•å¸ˆçš„æŸç¼šï¼Œåˆ°äº†ä¸–界的æŸä¸ªåœ°æ–¹ã€‚ + +ä½ åœ¨æ°¸æ’ç²¾çµå›½åº¦åŒ—部边境的一个å«åšè’芜之痕的地方å¤æ´»ã€‚逃离 +这个废墟,到那些被人é—忘的å¤è€çš„åœ°æ–¹åŽ»è¯•è¯•ä½ çš„è¿æ°”å§â€¦â€¦ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-halfling.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a Halfling of Derth. Most people take Halflings for peaceful crop-growers that never leave the borders of their gardens. +Yet history has taught that Halflings are a force to be reckoned with. They still maintain a powerful army. +You have chosen a rare path for yourself: the path of adventuring, whose loneliness does not usually fit your people. + +Inspired by the stories of dragons, gold, and the treasures to be found in ancient ruins, you have decided to venture into the old and wild places of the world, looking for fame and glory. + +You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. + +After days of travel, you have found the forest and entered it. What will you find there...? +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯æ¥è‡ªå¾·æ–¯å°é•‡çš„一个åŠèº«äººã€‚大多数人认为åŠèº«äººæ˜¯çƒçˆ±å’Œå¹³çš„农民,从æ¥ä¸ä¼šç¦»å¼€ä»–们的农庄。 +但历å²è¯æ˜Žï¼ŒåŠèº«äººä¹Ÿæ˜¯ä¸å¥½å¯¹ä»˜çš„,他们ä»ç„¶ä¿ç•™æœ‰å¼ºå¤§çš„军队。 +ä½ é€‰æ‹©äº†ä¸€æ¡å¼‚于常人的é“路:æˆä¸ºä¸€å冒险者,åŠèº«äººå¾ˆå°‘选择这ç§å¯‚寞的生活。 + +ä½ è¢«é‚£äº›å¤è€åºŸå¢Ÿä¸æœ‰å…³é¾™ã€é»„金和å®ç‰©çš„ä¼ è¯´æ‰€å¸å¼•ï¼Œä½ 决定进入那些å¤è¿¹åŽ»å†’险寻找è£èª‰å’Œè´¢å¯Œã€‚ + +ä½ æ¥åˆ°äº†è‡ªç„¶ç²¾çµæ£®æž—西部边境一个å«åšå¾·æ–¯è’野的地方,寻找食人é”沼泽。这是一个被巨é”和野生动物å æ®çš„å¤è€æ ‘林。å‘西走还有å¦ä¸€ä¸ªå±é™©çš„区域:å¡Â·æ™®å°”åºŸå¢Ÿã€‚ä½ å¬è¯´é‚£é‡Œçš„地下盘踞ç€å¤§é‡çš„亡çµç”Ÿç‰©å’Œå¯„生虫。 + +ç»è¿‡äº†å‡ å¤©çš„æ—…è¡Œï¼Œä½ ç»ˆäºŽå‘çŽ°å¹¶è¿›å…¥äº†è¿™ä¸ªæ ‘æž—ï¼Œä½ ä¼šåœ¨é‚£é‡Œå‘现什么呢…… +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-higher.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are one of the Higher, the most powerful and respected lineage of men. Many of your kind serve as high counsellors in various Allied Kingdoms cities. +Not you. You want more; you need to prove your worth and make your own place in the world. You have decided to venture into the old and wild places of the world, looking for ancient treasures and glory. + +You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals. +To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead. + +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯é«˜ç‰äººç±»ä¸çš„一员,拥有强大和å—äººå°Šæ•¬çš„äººç±»é«˜è´µè¡€ç»Ÿã€‚å¾ˆå¤šä½ çš„åŒç±»äººæˆä¸ºäº†è”åˆçŽ‹å›½å„大城市的高级顾问。 +ä½†ä½ ä¸æ˜¯ï¼Œä½ æœ‰æ›´å¤šçš„æ‰“ç®—ï¼Œä½ æƒ³è¦è¯æ˜Žä½ çš„ä»·å€¼ï¼Œå¹¶åœ¨è¿™ä¸ªä¸–ç•Œä¸Šæ‰¾åˆ°å±žäºŽä½ è‡ªå·±çš„é¢†åœ°ï¼Œä½ å†³å®šæ·±å…¥é‡Žå¤–é‚£äº›å¤è€çš„地方,探寻å®è—å’Œè£èª‰ã€‚ + +ä½ æ¥åˆ°äº†è‡ªç„¶ç²¾çµæ£®æž—西部边境一个å«åšå¾·æ–¯è’野的地方,寻找食人é”沼泽。这是一个被巨é”和野生动物å æ®çš„å¤è€æ ‘林。å‘西走还有å¦ä¸€ä¸ªå±é™©çš„区域:å¡Â·æ™®å°”åºŸå¢Ÿã€‚ä½ å¬è¯´é‚£é‡Œçš„地下盘踞ç€å¤§é‡çš„亡çµç”Ÿç‰©å’Œå¯„生虫。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-infinite-dungeon.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You have arrived in the Infinite Dungeon. +Your life outside did not satisfy you, so you came here looking for adventure. +While you know this is a one way trip, you hope to go in a blaze of glory! + +Go forth, venture into the depths of the dungeon and see how far you can get before the end. +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ¥åˆ°äº†æ— 尽地下城。 +外é¢çš„ç”Ÿæ´»æ— æ³•æ»¡è¶³ä½ ï¼Œæ‰€ä»¥ä½ åˆ°äº†è¿™é‡Œå¯»æ±‚å†’é™©ã€‚ +ä½ å¾ˆæ¸…æ¥šï¼Œè¿™æ˜¯ä¸€æ¡æœ‰åŽ»æ— 回的é“è·¯ï¼Œä½ å¸Œæœ›èƒ½è¯æ˜Žä½ çš„è£è€€ã€‚ + +å‘å‰åŽ»ï¼Œè¿›å…¥åœ°ä¸‹åŸŽæ·±å¤„去冒险å§ï¼Œçœ‹çœ‹ä½ 能够å‰è¿›å¤šè¿œï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-ogre.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are an Ogre, hailing from Elvala. + +You face contempt and fear from a world your kind have never wronged, and the Spellhunt would have eradicated your race entirely, had the Shalore not shown sympathy and granted your ancestors refuge in Elvala. +Nowadays, your people are beginning to shake their old image, but that's not why you've set out for adventure; you've learned of countless problems facing your world, and you intend to fix them yourself. +Your kind were made for combat and hard work, and Maj'Eyal needs a lot of both. + +You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals. +To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them would be good for the world in general, but especially for your Shaloren benefactors. + +After days of travel, you have found the caves and entered it. What will you find there...? +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#. + +ä½ æ˜¯ä¸€å食人é”,æ¥è‡ªåŸƒå°”瓦拉。 + +ä½ é¢ä¸´ç€ä¸–ç•Œå¯¹ä½ çš„ç§æ—的轻蔑和æ惧,猎é”è¡ŒåŠ¨å‡ ä¹Žæ‘§æ¯äº†ä½ çš„ç§æ—,如果ä¸æ˜¯æ°¸æ’ç²¾çµå¯¹ä½ 们的åŒæƒ…让他们å…è®¸ä½ çš„ç¥–å…ˆå®šå±…åŸƒå°”ç“¦æ‹‰ã€‚ +çŽ°åœ¨ï¼Œä½ çš„åŒæ—开始改å˜ä»–们的旧形象,但这并ä¸æ˜¯ä½ å¤–å‡ºå†’é™©çš„åŽŸå› ã€‚ä½ åœ¨è¿™ä¸ªä¸–ç•Œä¸æ‰¾åˆ°äº†æ— æ•°é—®é¢˜ï¼Œä½ å¸Œæœ›è‡ªå·±å¯»æ‰¾ç”案。 +ä½ çš„ç§æ—æ˜¯äººå·¥åˆ¶é€ çš„ï¼Œä¸ºäº†æˆ˜æ–—å’Œå·¥ä½œï¼ŒçŽ°åœ¨é©¬åŸºåŸƒäºšå°”å¤§é™†æ£éœ€è¦è¿™äº›ã€‚ + +ä½ æ¥åˆ°äº†æ°¸æ’ç²¾çµé¦–都埃尔瓦拉北部,寻找闪光洞穴,那里被寄生虫和一ç§æœ‰ç”Ÿå‘½çš„水晶所å æ®ã€‚ +西部还有一个å±é™©çš„地方:罗兰精çµè¥åœ°ã€‚他们是永æ’ç²¾çµçš„å›å¾’,ä¸æ„¿æ„é™åˆ¶ä»–们对é”法的使用,阻æ¢ä»–ä»¬å¯¹ä¸–ç•Œå’Œä½ æœå¯»å®ç‰©éƒ½æœ‰å¥½å¤„。 + +ç»è¿‡å‡ å¤©çš„æ—…è¡Œï¼Œä½ å‘çŽ°å¹¶è¿›å…¥äº†é‚£äº›æ´žç©´ï¼Œä½ ä¼šå‘现什么呢? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-orc.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a member of the feared race of the Orcs. +BLAH BLAH BLAH + +You have been sent to a remote island on the southwest coast of the Far East to crush an outpost of the Sunwall, the last remaining bastion of men, elves and dwarves on this continent. + +A little to the south lies the outpost. Your task: destroy it and bathe in the blood of its people! +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#。 +ä½ æ˜¯ä»¤äººæœ›é£Žä¸§èƒ†çš„å…½äººç§æ—的一员。 +BLAH BLAH BLAH + +ä½ è¢«æ´¾å¾€è¿œä¸œå¤§é™†è¥¿å—边的一个最近的陆地,去摧æ¯å¤ªé˜³ä¹‹å¢™çš„一个å‰å“¨ç«™â€”—这个大陆幸å˜çš„最åŽä¸€æ‰¹äººç±»ã€ç²¾çµå’ŒçŸ®äººçš„èšå±…地。 + +å—方去一点点就是那个å‰å“¨ç«™ã€‚ä½ çš„ç›®æ ‡ï¼šçƒ§å…‰ã€æŠ¢å…‰ã€æ€å…‰ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-shalore.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are of the Shaloren, the Elven race with the closest ties to magic, and you are despised. +While your people are at peace with the other kingdoms, many have not forgotten it was your race that created the terrible Spellblaze, thousands of years ago. + +You have decided to venture into the old and wild places looking for ancient treasures and glory. + +You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals. +To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them is good for both your race and your treasure hunt. + +After days of travel, you have found the caves and entered it. What will you find there...? +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯ä¸€ä¸ªæ°¸æ’ç²¾çµï¼Œç²¾çµç§æ—ä¸ä¸Žé”法è”系最紧密的一个亚ç§ï¼Œä½ 被人鄙视。 +ä½ å’Œä½ çš„äººæ°‘è™½ç„¶å’Œå…¶ä»–å›½å®¶ä¸€èµ·å’Œå¹³ç›¸å¤„ï¼Œä½†äººä»¬æ²¡æœ‰å¿˜è®°ï¼Œæ£æ˜¯ä½ 们的æ—äººé€ æˆäº†ä¸€åƒå¤šå¹´å‰é‚£åœºè¢«ç§°ä¸ºé”法大爆炸的æ怖浩劫。 + +ä½ å†³å®šè¿›å…¥é‚£äº›å¤è¿¹åŽ»å†’险寻找è£èª‰å’Œè´¢å¯Œã€‚ + +ä½ æ¥åˆ°äº†æ°¸æ’ç²¾çµé¦–都埃尔瓦拉北部,寻找闪光洞穴,那里被寄生虫和一ç§æœ‰ç”Ÿå‘½çš„水晶所å æ®ã€‚ +西部还有一个å±é™©çš„地方:罗兰精çµè¥åœ°ã€‚他们是永æ’ç²¾çµçš„å›å¾’,ä¸æ„¿æ„é™åˆ¶ä»–们对é”法的使用,阻æ¢ä»–ä»¬å¯¹ä½ çš„æ—ç¾¤å’Œä½ æœå¯»å®ç‰©éƒ½æœ‰å¥½å¤„。 + +ç»è¿‡å‡ å¤©çš„æ—…è¡Œï¼Œä½ å‘çŽ°å¹¶è¿›å…¥äº†é‚£äº›æ´žç©´ï¼Œä½ ä¼šå‘现什么呢? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-skeleton.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You died ages ago, but that did not stop you. You were raised as an undead skeleton. + +Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will. +Get rid of this evil mage and try to find a place in the world. + +You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places. +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ å·²ç»æ»äº†å¥½å‡ 年,但一切并没有结æŸï¼Œä½ 被å¤æ´»æˆäº†ä¸€ä¸ªäº¡çµéª·é«…。 + +å—ä½ çš„æ»çµæ³•å¸ˆä¸»äººæ“æŽ§ï¼Œä½†ä¼¼ä¹Žå‡ºäº†ç‚¹é—®é¢˜ï¼šä½ ä»ç„¶ä¿ç•™æœ‰è‡ªå·±çš„æ„志。 +ä½ æ‘†è„±äº†è¿™ä¸ªç½ªæ¶æ³•å¸ˆçš„æŸç¼šï¼Œåˆ°äº†ä¸–界的æŸä¸ªåœ°æ–¹ã€‚ + +ä½ åœ¨æ°¸æ’ç²¾çµå›½åº¦åŒ—部边境的一个å«åšè’芜之痕的地方å¤æ´»ã€‚逃离这个废墟,到那些被人é—忘的å¤è€çš„åœ°æ–¹åŽ»è¯•è¯•ä½ çš„è¿æ°”å§â€¦â€¦ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-sunwall.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a citizen of the Sunwall, and like many of your age you have been trained in combat and magic. It can be a harsh life, and though you dream at times of venturing to distant lands you know your duty is to help defend the outpost against the vicious onslaught from the Orc Prides. But now High Sun Paladin Aeryn has advised you of a new threat. + +Nagas have been sighted in the Slazish Fens on the other side of the Sunwall Mountains. Their objective is unclear, but an assault from both sides would be truly devastating at such a pivotal time for your people. Though there are few forces to spare on the front line against the Prides, you have volunteered to investigate the naga threat and stop them if need be. + +By the power of the Sun and the blessings of the Moons you step forth to find your fate. +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯å¤ªé˜³å ¡åž’çš„æˆå‘˜ï¼Œå’Œä½ 许多åŒé¾„äººä¸€æ ·ï¼Œä½ æ”¶åˆ°äº†é”法和战斗è®ç»ƒã€‚ +è¿™æ˜¯ä¸€æ®µæ®‹é…·çš„ç”Ÿæ´»ï¼Œä½ ç»å¸¸æ¢¦æƒ³åŽ»è¿œæ–¹å¤§é™†å†’é™©ï¼Œä½†ä½ ä¹ŸçŸ¥é“ä½ çš„ä½¿å‘½æ˜¯å¸®åŠ©ä¿æŠ¤ä½ 的居民抵抗兽人的侵略。但现在,高ç‰å¤ªé˜³éª‘士艾ç³å‘Šè¯‰äº†ä½ 一个新的å¨èƒã€‚ + +åœ¨å¤ªé˜³å ¡åž’ç¾¤å±±çš„å¦ä¸€è¾¹æ–¯æ‹‰ä¼Šä»€æ²¼æ³½å‘现了娜迦的踪迹。他们的目的还未查明,但是如果åŒæ—¶å—åˆ°ä¸¤è¾¹å¤¹å‡»å¯¹ä½ çš„äººæ°‘æ¥è¯´é‚£å°†æ˜¯æ¯ç性的。 +但是已ç»å¾ˆéš¾ä»Žå‰çº¿å¯¹ä»˜å…½äººçš„éƒ¨é˜Ÿé‡ŒæŠ½è°ƒäººå‘˜äº†ï¼Œä½ è‡ªæ„¿å‰åŽ»è°ƒæŸ¥å¨œè¿¦çš„å¨èƒï¼Œå¦‚有必è¦å°±é˜»æ¢ä»–们。 + +在太阳之力和月亮的ç¥ç¦ä¸‹ï¼Œä½ 迈æ¥å‘å‰å¯»æ‰¾ä½ 的宿命。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-thalore.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are of the Thaloren, the Elven race closest to nature. Your people have lived for thousands of years in their forest, rarely taking part in the events of the outside world. +Yet when their home is threatened, the Thaloren Elves can prove to be fearsome combatants. +You lived a peaceful life deep in the forest for many years, but lately you have grown restless and have decided to step into the world. + +You have decided to venture into the old and wild places looking for ancient treasures and glory. + +You have come to the western side of the Thaloren forest, to the lair of Norgos. Norgos was a steadfast ally of the Thaloren, protecting the western border. But lately he has grown corrupt, even attacking the Thaloren. +To the east of Shatur, the Thaloren Capital, lies a dark part of the woods. Ever since the Spellblaze this area has been corrupted. The wildlife there has been transformed. + +After days of travel, you have found Norgos' Lair and entered it. What will you find there...? +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯ä¸€ä¸ªè‡ªç„¶ç²¾çµï¼Œç²¾çµæ—ä¸ä¸Žå¤§è‡ªç„¶æœ€äº²è¿‘的亚ç§ã€‚ä½ çš„äººæ°‘åœ¨æ£®æž—ä¸ç”Ÿæ´»äº†å‡ åƒå¹´ï¼Œ +å‡ ä¹Žä»Žä¸ä¸Žå¤–é¢çš„世界å‘生è”系。 +但是当他们的家å›å—到å¨èƒæ—¶ï¼Œè‡ªç„¶ç²¾çµä»¬ä¼šè¯æ˜Žä»–们是令人生ç•çš„战士。 +ä½ åœ¨æ£®æž—æ·±å¤„å®é™åœ°ç”Ÿæ´»äº†è®¸å¤šå¹´ï¼Œä½†æœ€åŽä½ 还是å˜å¾—有些ä¸å®‰åˆ†ï¼Œæƒ³æŽ¥è§¦å¤–é¢çš„世界。 + +ä½ å†³å®šè¿›å…¥é‚£äº›å¤è¿¹åŽ»å†’险寻找è£èª‰å’Œè´¢å¯Œã€‚ + +ä½ æ¥åˆ°è‡ªç„¶ç²¾çµè¥¿éƒ¨è¾¹å¢ƒè¯ºå°”æ ¼æ–¯å·¢ç©´ï¼Œè¯ºæ ¼æ–¯æœ¬æ¥æ˜¯è‡ªç„¶ç²¾çµåšå®šçš„战士,ä¿æŠ¤ç€è¥¿éƒ¨è¾¹å¢ƒï¼Œä½†åŽæ¥ä»–ä»¬å •è½è¿›è€Œæ”»å‡»è‡ªç„¶ç²¾çµã€‚ +在自然精çµé¦–都å¤ç‰¹å°”ä¸œéƒ¨ï¼Œæœ‰ä¸€ç‰‡é»‘æš—æ ‘æž—ï¼Œè‡ªä»Žé”法大爆炸以æ¥é‚£ä¸ªåœ°æ–¹é到è…化,那里的野生生物å‘生了å˜åŒ–。 + +ç»è¿‡äº†å‡ å¤©çš„æ—…è¡Œï¼Œä½ å‘çŽ°äº†è¯ºæ ¼æ–¯çš„å·¢ç©´ï¼Œä½ ä¼šåœ¨é‚£é‡Œå‘现什么呢? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-tutorial-combat-stats.lua" + +t([[#LIGHT_GREEN#Welcome to ToME 4#LAST# + +The #GOLD#Dungeon of Adventurer Enlightenment#WHITE# awaits you ahead! +]], [[#LIGHT_GREEN# 欢迎æ¥åˆ° ToME 4#LAST# + +#GOLD# 地下城冒险å¯è’™ç‰ˆ #WHITE# å°†è¦å¼€å§‹å’¯ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-tutorial.lua" + +t([[#LIGHT_GREEN#Welcome to Tales of Maj'Eyal!#LAST# + +This tutorial will present you with a short quest to familiarise yourself with the game. +You are a Human adventurer sent into the forest by the local village to dispose of the "Lone Wolf". + +This tutorial character is more powerful than a normal starting character and has infinite lives. +A normal character has limited lives, and once you run out, you stay dead (unless you found or accomplished things that allow you to resurrect). + +During this tutorial you will be guided by dialog boxes such as this one, explaining how things work. +Dialog boxes can be dismissed by pressing Escape or clicking outside of their zone (or on the title bar). + +Now press #LIGHT_BLUE#escape#LAST# or #LIGHT_BLUE#click outside#LAST# this dialog to close it and proceed. +]], [[#LIGHT_GREEN# æ¬¢è¿Žä½ æ¥åˆ° ToME 4ï¼ #LAST# + +è¿™ä¸ªæ•™ç¨‹ä¼šå®‰æŽ’ç»™ä½ ä¸€ä¸ªç®€çŸçš„ä»»åŠ¡ä»¥å¸®åŠ©ä½ ç†Ÿæ‚‰è¿™ä¸ªæ¸¸æˆã€‚ +ä½ æ˜¯ä¸€ä¸ªäººç±»çš„å†’é™©è€…ï¼Œè¢«å½“åœ°æ‘åº„æ´¾åˆ°ä¸€ä¸ªæ£®æž—é‡Œè¿½æ• " å¤ç‹¼ "。 + +这个教程角色比普通开始游æˆæ—¶çš„游æˆè§’色è¦å¼ºå¤§çš„å¤šï¼Œè€Œä¸”æ‹¥æœ‰æ— é™ç”Ÿå‘½ã€‚ +一个普通角色的生命数是有é™çš„ï¼Œä¸€æ—¦ä½ æŒ‚æŽ‰äº†ï¼Œé‚£å°±æ°¸ä¹…æ»äº¡äº†ï¼ˆé™¤éžä½ 在游æˆä¸èŽ·å¾—仅有的一个é‡ç”Ÿé“具)。 + +在这个教程游æˆè¿‡ç¨‹ä¸ï¼Œä½ 会碰到很多åƒè¿™æ ·çš„弹出对è¯æ¡†ï¼Œæ¥è§£é‡Šæ¸¸æˆçš„内容。 +对è¯æ¡†å¯ä»¥é€šè¿‡æŒ‰ ESC 键或者点击框外其他地方或者å•å‡»å¯¹è¯æ¡†æ ‡é¢˜æ¥å…³é—。 + +现在点击#LIGHT_BLUE#ESCé”®#LAST#或者#LIGHT_BLUE#在对è¯æ¡†å¤–点击#LAST#将关é—并继ç»æ¸¸æˆè¿›ç¨‹ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/intro-yeek.lua" + +t([[Welcome #LIGHT_GREEN#@name@#WHITE#. +You are a Yeek Wayist of Irkkk. +All Yeeks follow the Way, which is both a global psionic link that unifies the whole Yeek race, and a way of life. +Your whole life is dedicated to serving the Yeek race. You feel compelled by the Way to protect your race at all costs - even your own life. + +You have been tasked to vanquish Murgol, an abomination from the deeps, and to clear the ritch tunnels before their blight spreads to the whole island. +]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ +ä½ æ˜¯ä¸€ä¸ªä¼Šå°”å…‹çš„å¤ºå¿ƒé”,维网的一员。 +所有的夺心é”都与维网相关è”,维网将所有夺心é”超能力è”系起æ¥ï¼ŒæŽ§åˆ¶ç€æ•´ä¸ªå¤ºå¿ƒé”æ—。 +ä½ å°†ä½ çš„å…¨éƒ¨ç”Ÿæ´»å¥‰çŒ®ç»™ä½ çš„æ—ç¾¤ã€‚ä½ ä¸æƒœç‰ºç‰²ç”Ÿå‘½ä¿æŠ¤ä½ çš„ç§æ—。 + +ä½ è¢«æŒ‡æ´¾åŽ»å¾æœç©†æ ¼å°”,在他们的è…朽力é‡ä¾µèš€æ•´ä¸ªå²›å±¿ä¹‹å‰ä½ 必须扫除å¨èƒã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/message-last-hope.lua" + +t([[@playername@, this message is of utmost importance. + +The staff you left at Last Hope is gone. A raid of orcs ambushed the guards that were transporting it to a secret vault. +Our troops managed to capture one of the orcs and made him talk. +He did not know much, but he did speak about "masters" in the Far East. +He spoke about Golbug -- this seems to be a warmaster in Reknor -- leading a raid to send a "package" through a portal. + +This calls for urgency; should you find this Golbug or the portal, please investigate. + + #GOLD#-- Tolak, King of the Allied Kingdoms]], [[@playername@,这份报告æžå…¶é‡è¦ã€‚ + +ä½ ç•™åœ¨æœ€åŽçš„希望的法æ–ä¸è§äº†ï¼Œä¸€ç¾¤å…½äººå‘动了çªç„¶è¢å‡»ï¼Œå®ˆå«è¢«ä»–ä»¬ä¼ é€åˆ°äº†ä¸€ä¸ªå¯†å®¤å†…干掉。 +我们的部队设法追上了其ä¸çš„一个兽人,并强迫他开了å£ã€‚ +他知é“çš„ä¸å¤šï¼Œä½†ä»–æ到了远东大陆的“主人â€ã€‚ +ä»–æåˆ°äº†é«˜å°”å¸ƒæ ¼ï¼Œè²Œä¼¼æ˜¯ç‘žåº“çº³çš„ä¸€ä¸ªæˆ˜å£«å¤´é¢†ï¼Œå¸¦é˜Ÿå°†ä¸€ä¸ªç¥žç§˜çš„åŒ…è£¹ç©¿è¿‡äº†ä¼ é€é—¨ã€‚ + +事情éžå¸¸ç´§æ€¥ï¼Œè¯·ä½ è°ƒæŸ¥ä¸€ä¸‹è¿™ä¸ªé«˜å°”å¸ƒæ ¼æˆ–è€…ä¼ é€é—¨ã€‚ + + #GOLD#-- 托拉克,è”åˆçŽ‹å›½å›½çŽ‹ã€‚]], "_t") +t([[@playername@, this message is of utmost importance. + +Our elders searched the old texts looking for clues about the staff of which you spoke. +It turns out to be a powerful object indeed, able to absorb the power of places, and beings. +This must not fall in the wrong hands, which certainly include orcish hands. +While you were gone, one of our patrols met a group of orcs led by Ukruk. We could not stop them, but we managed to capture one of them. +He did not know much, but he did speak about "masters" in the Far East. +He spoke about meeting with Golbug -- this seems to be a warmaster in Reknor -- to send a "package" through a portal. + +This calls for urgency; should you find this Golbug or the portal, please investigate. + + #GOLD#-- Tolak, King of the Allied Kingdoms]], [[@playername@,这份报告æžå…¶é‡è¦ã€‚ + +我们的长è€ä»Žå¤è€æ–‡çŒ®ä¸æŸ¥æ‰¾ä½ æ到的那个法æ–的线索。 +它的确是一件éžå¸¸å¼ºå¤§çš„神器,它å¯ä»¥ä»Žå‘¨è¾¹ç‰©ä½“和生物身上å¸æ”¶èƒ½é‡ã€‚ +所以它ç»å¯¹ä¸èƒ½è½å…¥å人的手ä¸ï¼Œå¾ˆæ˜¾ç„¶åŒ…括兽人。 +ä½ ä¸åœ¨çš„时候,我们的一个巡逻队éé‡äº†ä¹Œå…‹é²å…‹å¸¦é¢†çš„一个å°åˆ†é˜Ÿï¼Œ +我们没法阻æ¢ä»–们,ä¸è¿‡æˆ‘们抓了他们ä¸çš„一个。 + +他知é“çš„ä¸å¤šï¼Œä½†ä»–æ到了远东大陆的“主人â€ã€‚ +ä»–æåˆ°äº†é«˜å°”å¸ƒæ ¼ï¼Œè²Œä¼¼æ˜¯ç‘žåº“çº³çš„ä¸€ä¸ªæˆ˜å£«å¤´é¢†ï¼Œå¸¦é˜Ÿå°†ä¸€ä¸ªç¥žç§˜çš„åŒ… +è£¹ç©¿è¿‡äº†ä¼ é€é—¨ã€‚ + + #GOLD#-- 托拉克,è”åˆçŽ‹å›½å›½çŽ‹ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/combat-stats-intro.lua" + +t([[Onward! The #GOLD#Dungeon of Adventurer Enlightenment#WHITE# awaits you! +]], [[å‘å‰è¿›ï¼#GOLD#地下城的冒险#WHITE# 在ç‰å¾…ç€ä½ ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/done.lua" + +t([[#GOLD#Congratulations !#WHITE# + +You have completed this small tutorial, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle! +During this tutorial some creatures were adjusted to the need of the teachings, beware, in the real world trolls are not usually this nice! + +If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds (you can also adjust them to your needs). + +As this is probably your first time with the game you will find there is a limited number of races and classes available to play, many many more do exist but you will unlock them while playing. + +Now go boldly and remember: #GOLD#Have fun!#WHITE# +Press Escape, save & exit and create a new character! +]], [[#GOLD#æå–œä½ ï¼#WHITE# + +ä½ å®Œæˆäº†è¿™ä¸ªç®€å•æ•™ç¨‹ï¼Œåº”该对ToME4的游æˆæ–¹å¼æœ‰äº†ä¸ªåˆæ¥äº†è§£ã€‚ä½ å·²ç»å‡†å¤‡å¥½ç»§ç» +å‰è¿›åŽ»å¯»æ‰¾è£è€€å’Œè´¢å¯Œã€‚ä½ åº”è¯¥å¯ä»¥è‡ªå·±å¯¹ä»˜ä¸€å¤§å †å¯æ€•çš„æ€ªç‰©äº†ï¼ +在教程ä¸ï¼Œä¸€äº›ç”Ÿç‰©ä¸ºäº†é…åˆæŠ€èƒ½æ•™å¦è¿›è¡Œäº†ä¸€äº›ä¿®æ”¹ï¼Œè®°ä½ï¼ŒçœŸæ£çš„世界并ä¸ä¼šè®¾ +定的如æ¤ç®€å•çš„。 + +å¦‚æžœä½ æƒ³çŸ¥é“å¿«æ·é”®çš„åŠŸèƒ½ï¼Œä½ å¯ä»¥æŒ‰ #GOLD#Esc #WHITE#键进入游æˆèœå•æ£€æŸ¥æŒ‰é”®è®¾å®š(ä½ ä¹Ÿå¯ä»¥ +æ ¹æ®ä½ 的需è¦æ”¹å˜è®¾ç½®)。 + +ä¹Ÿè®¸è¿™æ˜¯ä½ ç¬¬ä¸€æ¬¡çŽ©è¿™ä¸ªæ¸¸æˆï¼Œä½ 会å‘现部分ç§æ—选择和èŒä¸šé€‰æ‹©è¢«é”å®šï¼Œå¦‚æžœä½ æƒ³ +用这些ç§æ—或èŒä¸šï¼Œä½ 必须在游æˆä¸å®ŒæˆæŒ‡å®šçš„任务或æˆå°±æ¥è§£é”。 + +现在,勇敢å‰è¿›å¹¶è®°ä½ï¼š #GOLD#好好享å—游æˆçš„ä¹è¶£ï¼#WHITE# +请按下Esc键,ä¿å˜å¹¶é€€å‡ºæ¸¸æˆï¼Œå»ºç«‹ä¸€ä¸ªæ–°çš„角色å§ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/levelup.lua" + +t([[In ToME4 a character's power depends on her/his level: players can get up to level 50. + +Each level brings more life and resources (like stamina, mana, etc.) and different kinds of points that can improve your character: +* #GOLD#Stat points#WHITE#: They allow you to raise the six main stats: Strength, Dexterity, Magic, Willpower, Cunning and Constitution. You get 3 points per level. +* #GOLD#Class talent points#WHITE#: Class talents define the core functions of your class. You gain 1 point every level, plus 1 extra point on multiples of 5. +* #GOLD#Generic talent points#WHITE#: Generic talents provide utility and/or more power, but are not always specific to your class. You gain 1 point on levels that aren't multiples of 5. +* #GOLD#Category talent points#WHITE#: They allow you to improve your mastery of a talent category (increasing the power of all talents inside) or to learn a new talent category. + +Levels are gained when experience reaches 100%. You gain experience from killing a hostile creature whose level is similar to yours. + +To open the character levelup screen either press 'p' or right-click on yourself and choose 'Levelup'. + +Now open the levelup screen and assign your points. +]], [[在ToME4ä¸è§’色的能力å–决于他/她的人物ç‰çº§ï¼šè§’色最高å¯ä»¥å‡çº§è‡³50级。 + +æ¯å‡ä¸€çº§ä½ 会获得更多的生命值和其他能é‡å€¼(比如体力ã€æ³•åŠ›ç‰ç‰)。å¦å¤–还能获得 +ä¸åŒçš„点数æ¥æå‡ä½ 的角色。 +* #GOLD#属性点数#WHITE#:å…è®¸ä½ æå‡6个主è¦å±žæ€§ï¼šåŠ›é‡ã€æ•æ·ã€é”法ã€æ„å¿—ã€çµå·§å’Œä½“质。æ¯ç‰çº§ä½ 能获 +å¾—3个点数。 +* #GOLD#èŒä¸šæŠ€èƒ½ç‚¹æ•°#WHITE#:èŒä¸šæŠ€èƒ½æ˜¯ä½ çš„èŒä¸šçš„æ ¸å¿ƒèƒ½åŠ›ï¼Œæ¯å‡ä¸€çº§èŽ·å¾—1点,æ¯5级é¢å¤–获得1点。 +* #GOLD#通用技能点数#WHITE#:通用技能是éžèŒä¸šé™å®šçš„一些角色æå‡æŠ€èƒ½ï¼Œä½ æ¯å‡ä¸€çº§èŽ·å¾—1点,但æ¯5级是没有 +é¢å¤–点数的。 +* #GOLD#æŠ€èƒ½æ ‘è§£é”点#WHITE#:å¯ä»¥æé«˜ä½ å¯¹æŸä¸€æŠ€èƒ½æ ‘内所有技能的掌æ¡ç¨‹åº¦ï¼Œæˆ–者也å¯ä»¥è§£é”ä¸€ä¸ªæ–°çš„æŠ€èƒ½æ ‘ã€‚ + +æ¯å½“ä½ çš„ç»éªŒå€¼èŽ·å¾—达到100%æ—¶ä½ å°±å‡çº§äº†ã€‚ä½ å¯ä»¥é€šè¿‡æ€æ»å’Œä½ ç‰çº§å·®ä¸å¤šçš„怪物 +æ¥èŽ·å¾—ç»éªŒå€¼ã€‚ + +ä½ å¯ä»¥æŒ‰ç»„åˆé”®'shift+G'打开å‡çº§é¢æ¿æˆ–者直接å³é”®ç‚¹å‡»ä½ 的角色选择'å‡çº§'选项。 + +çŽ°åœ¨ï¼Œæ‰“å¼€ä½ çš„å‡çº§é¢æ¿ï¼Œè¿›è¡Œå‡çº§æ“作。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/melee.lua" + +t([[Melee attacks work like movement. Just move in your foe's direction, or click it, to attack it. +If it is not hostile you will talk to it, or switch places with it. + +Melee combat mainly uses five stats: +* #GOLD#Accuracy#WHITE#: Your chance to hit. +* #GOLD#Damage#WHITE#: How much damage you do per blow. +* #GOLD#Defense#WHITE#: Your chance to avoid attacks. +* #GOLD#Armour#WHITE#: Flat reduction to damage done. +* #GOLD#Armour Penetration#WHITE#: How much of the target's armour you can ignore. + +You can view those stats, and many others, in the character sheet. +Press 'C' or right-click your character and choose 'Inspect Creature' to open the character sheet. + +You have spotted some hostile jellies guarding an item. +Attack them! +]], [[近战攻击类似于移动,å‘ä½ çš„ç›®æ ‡æ–¹å‘移动或者左键点击就å¯ä»¥æ”»å‡»å®ƒã€‚ +å¦‚æžœç›®æ ‡ä¸æ˜¯æ•Œå¯¹çš„ä½ ä¼šå’Œä»–äº¤è°ˆæˆ–è€…å’Œä»–äº¤æ¢ä½ç½®ã€‚ + +近战攻击主è¦ç”¨åˆ°ä¸€ä¸‹5个属性。 +* #GOLD#攻击#WHITE#ï¼šä½ çš„å‘½ä¸å‡ 率。 +* #GOLD#伤害#WHITE#ï¼šä½ æ‰€é€ æˆçš„伤害值。 +* #GOLD#é—ªé¿#WHITE#ï¼šä½ èº²é—ªæ”»å‡»çš„å‡ çŽ‡ã€‚ +* #GOLD#护甲值#WHITE#:能å‡å°‘的伤害é‡ã€‚ +* #GOLD#护甲穿é€#WHITE#ï¼šä½ å¯ä»¥å¿½è§†ç›®æ ‡å¤šå°‘护甲值。 + +ä½ å¯ä»¥åœ¨è§’色é¢æ¿ä¸æŸ¥çœ‹ä½ 的这些属性值。 +按'C'键或å³é”®ç‚¹å‡»ä½ çš„ç›®æ ‡é€‰æ‹©è§’è‰²é¢æ¿æ‰“开。 + +ä½ å‘现了一些敌对的果冻怪围ç€ä¸€ä»¶è£…备。 +æ”»å‡»ä»–ä»¬ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/move.lua" + +t([[Movement is simple. You can use the keyboard, the mouse, or both. + +#GOLD#Keyboard:#WHITE# +- Press the arrow keys or keypad to move in the given direction. +- Press shift + the arrow keys or keypad to run in the given direction. +- Press 5 on the keypad to stay put for a turn (doing nothing). +- Press z to "auto explore" until you find something dangerous or interesting. + +#GOLD#Mouse:#WHITE# +- Click on a spot on the map to move there. +- If there are no monsters and the way is known you will run there. +- If there are unknown or interesting grids along the way you may stop. +- If there is a hostile creature in sight you will only move one grid per click, to prevent stupid deaths. +- Clicking on yourself will make you stay put for a turn (doing nothing). + +You can scroll the map by pressing shift and click+dragging with your mouse, or pressing "L" and using shift+the movement keys. + +Now close this dialog and go west (left) until you arrive in a bigger area. +]], [[移动éžå¸¸ç®€å•ï¼Œä½ åŒæ—¶å¯ä»¥ä½¿ç”¨é”®ç›˜æˆ–è€…é¼ æ ‡æ¥æ“作。 + +#GOLD#键盘:#WHITE# +- 按下方å‘键或数å—键盘的方å‘é”®å‘指定方å‘移动。 +- 按下 shift + æ–¹å‘é”®å¯ä»¥å¿«é€Ÿå‘指定方å‘移动。 +- 按下数å—键盘的5é”®å¯ä»¥åŽŸåœ°å¾…命一回åˆ(ä¸åšä»»ä½•åŠ¨ä½œ)。 + +#GOLD#é¼ æ ‡ï¼š#WHITE# +- 在地图上å•å‡»æŸä¸ªåœ°æ–¹å‘那里移动。 +- å¦‚æžœåœ°å›¾ä¸Šæ²¡æœ‰æ€ªç‰©ï¼Œä½ ä¼šå¿«é€Ÿç§»åŠ¨è‡³è¯¥åœ°ç‚¹ã€‚ +- 如果那里有未知的东西或者å‘çŽ°æœ‰è¶£çš„äº‹ç‰©ï¼Œä½ ä¼šåœä¸‹æ¥ã€‚ +- å¦‚æžœè§†çº¿å†…æœ‰æ•Œå¯¹ç”Ÿç‰©ï¼Œä½ æ¯æ¬¡ç‚¹å‡»åªèƒ½ç§»åŠ¨ä¸€æ ¼ï¼Œä»¥å…莫å其妙的æ»æŽ‰ã€‚ +- å•å‡»ä½ 自己一次å¯ä»¥åŽŸåœ°å¾…命一回åˆ(ä¸åšä»»ä½•åŠ¨ä½œ)。 + +ä½ å¯ä»¥é€šè¿‡é¼ æ ‡å·¦é”®æ‹–æ›³æ“作æ¥ç§»åŠ¨åœ°å›¾æˆ–者按下"L"键,å†ä½¿ç”¨ shift+移动æ“作。 + +现在关é—这个对è¯æ¡†å¹¶å‘西方(左侧)移动到达一个更广阔的区域。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/objects.lua" + +t([[During your adventures you will find items. +Each item has a weight. How much you can carry depends on your Strength: this is your maximum encumbrance. +To pickup an item, press 'g' or right click on yourself and choose 'Pickup item' while standing over it. +To view your inventory, press 'i' or right-click on yourself and choose 'Inventory'. + +Your inventory is split in two panels: your equipped items and your backpack. +To select an item, use the movement keys and press enter, click it with the mouse, or press the key next to its name. + +The item you've found is an infusion. Infusions and runes allow you to bind a power to your body, gaining new abilities. +Infusions come from the powers of nature while runes use magic and have unlimited uses once inscribed. +This infusion inscribes you with the power to regenerate your life at will. You can only have a finite number of inscriptions, but they can easily be replaced. + +Now move on to the west. +]], [[åœ¨ä½ çš„å†’é™©è¿‡ç¨‹ä¸ä½ 会获得å„ç§å„æ ·çš„ç‰©å“。 +æ¯ä¸€ä»¶ç‰©å“都有é‡é‡ã€‚ä½ èƒ½æºå¸¦å¤šå°‘物å“å–å†³äºŽä½ çš„åŠ›é‡å±žæ€§ï¼šä½ 有一个最大负é‡ä¸Šé™ã€‚ +按下 'g'é”®æ¥æ‹¾å–物å“ï¼Œæˆ–è€…å½“ä½ çš„äººç‰©ç«™åœ¨ç‰©å“上时å³é”®ç‚¹å‡»ä½ 自己并选择拾å–物å“。 +è¦æŸ¥çœ‹ç‰©å“æ ,按下 'i'键或者å³é”®ç‚¹å‡»è‡ªå·±é€‰æ‹©æŸ¥çœ‹ç‰©å“选项。 + +ä½ çš„ç‰©å“æ 被分æˆä¸¤ä¸ªéƒ¨åˆ†ï¼šä½ 装备的物å“和装备箱内的物å“。 +选择物å“,å¯ä»¥ç”¨ç§»åŠ¨é”®æ¥é€‰æ‹©å†æŒ‰Enteræ¥ç¡®è®¤ï¼Œæˆ–è€…ç›´æŽ¥é¼ æ ‡å·¦é”®å•å‡»å³å¯ï¼Œä¹Ÿå¯ä»¥ +直接按物å“åå—æ—边的快æ·é”®ã€‚ + +ä½ å‘现的物å“是一个纹身,纹身和符文å¯ä»¥å°†ä¸€ç§èƒ½åŠ›å°åˆ»åˆ°ä½ 的身上,获得新的技能。 +纹身æ¥è‡ªäºŽè‡ªç„¶è€Œç¬¦æ–‡åˆ™æ˜¯ç”±é”æ³•åˆ›é€ ã€‚ +è¿™ä¸ªçº¹èº«çš„åŠŸèƒ½æ˜¯èƒ½ä½¿ä½ åœ¨ä½ éœ€è¦çš„时候回å¤ç”Ÿå‘½å€¼ã€‚ä½ åªèƒ½å°åˆ»æœ‰é™æ•°é‡çš„纹身,但 +ä½ å¯ä»¥éžå¸¸æ–¹ä¾¿çš„切æ¢ä»–们。 + +现在继ç»å‘西å‰è¿›ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/quests.lua" + +t([[During your adventures you will find quests. +A quest can come from performing an action, finding an item, speaking to somebody, and more. + +You can view your current quests by pressing 'j' or right-clicking yourself. + +Once a quest is finished or failed it will disappear from the quest log. Most quests in ToME are optional, if you don't think you can survive one, don't do it. + +When this tutorial started you were tasked to kill the Lone Wolf, you are nearing its position. +#GOLD#Beware and fight with honour!#WHITE# +]], [[在游æˆè¿‡ç¨‹ä¸ä½ 会接到å„ç§ä»»åŠ¡ã€‚ +任务内容一般是完æˆæŸä¸ªæŒ‡å®šåŠ¨ä½œã€å¯»æ‰¾ç‰©å“或者åŒæŸäººå¯¹è¯ç‰ç‰ä¹‹ç±»ã€‚ + +ä½ å¯ä»¥æŒ‰ä¸‹ 'j'键或å³é”®ç‚¹å‡»ä½ 自己æ¥æŸ¥çœ‹å½“å‰èŽ·å¾—的任务。 + +当任务完æˆæˆ–者失败,会从任务列表消失。ToME4ä¸å¤§å¤šæ•°ä»»åŠ¡æ˜¯å¯é€‰çš„。å‡å¦‚ä½ è§‰å¾— +ä½ å®Œä¸æˆï¼Œå°±å¯ä»¥ä¸åšã€‚ + +这个教程的最终任务是æ€æ»å¯‚å¯žçš„ç‹¼ï¼Œä½ å·²ç»ç¦»ä»–ä¸è¿œäº†ã€‚ +#GOLD#谨记:è¦ä¸ºè£èª‰è€Œæˆ˜ï¼#WHITE# +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/ranged.lua" + +t([[Ranged combat typically revolves around firing arrows, slinging stones, or casting spells. +You have been given a bow, which you wield with both hands. +Arrows are infinite but need reloading from time to time, by waiting, resting or walking around. You can add special arrows to your quiver for extra damage and/or effects. +To fire an arrow, use the Shoot talent. The target interface will pop-up, just like for other talents. + +To equip your bow and arrows: +* Open your inventory. +* Click on the Off Set button to switch weapons. +* Select your bow and arrows, wield them. + +There are trolls to the west. Go use your bow and arrows to kill them! +]], [[远程攻击主è¦åŒ…括射ç®ã€ç”¨æŠ•çŸ³ç´¢å‘å°„å弹或者施法。 +ä½ çŽ°åœ¨èŽ·å¾—äº†ä¸€æŠŠå¼“ï¼Œä½ å¾—ç”¨åŒæ‰‹æ¥è£…备它。 +ä½ æœ‰æ— é™å¼¹è¯ï¼Œä½ 也能装备特殊的ç®çŸ¢æ¥æå‡æ”»å‡»æˆ–者获得é¢å¤–的攻击效果。 +想è¦å°„ç®ï¼Œä½¿ç”¨å°„å‡»æŠ€èƒ½ã€‚æ”»å‡»ç›®æ ‡ä¼šæ˜¾ç¤ºé«˜äº®ï¼Œå…¶ä»–æŠ€èƒ½ä¹Ÿæ˜¯ä¸€æ ·ã€‚ + +è£…å¤‡ä½ çš„å¼“å’Œç®çŸ¢çš„方法: +* æ‰“å¼€ä½ çš„ç‰©å“æ 。 +* 点击副æ¦å™¨æ 切æ¢æ¦å™¨ã€‚ +* é€‰æ‹©ä½ çš„å¼“å’Œç®çŸ¢ï¼Œé€‰æ‹©è£…备。 + +西部有一些巨é”,用弓ç®æ¥æ€æ»ä»–ä»¬ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc0.lua" + +t([[It's finally time to stab something. + +There's an orc up ahead; make sure you're wearing your #GOLD#Helmet of Accuracy (+6)#WHITE# from earlier, and go attack him! +]], [[终于å¯ä»¥æ”»å‡»ç‚¹ä»€ä¹ˆä¸œè¥¿äº†â€¦â€¦ + +å‰é¢æœ‰ä¸ªå…½äººï¼Œç¡®å®šä½ 装备了 #GOLD#命ä¸ä¹‹ç›” (+6)#WHITE# åŽåŽ»æ”»å‡»ä»–ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc1.lua" + +t([[Sucker can dodge some. + +As you know by now, the game was comparing your #LIGHT_GREEN#Accuracy#WHITE# to the orc's #LIGHT_GREEN#Defense#WHITE# to determine whether your blows landed. Evidently, the comparison did not go well for you. + +What is your #LIGHT_GREEN#Accuracy#WHITE#, and what is his #LIGHT_GREEN#Defense#WHITE#? +]], [[傻瓜也会躲é¿æ”»å‡»â€¦â€¦ + +ä½ çŽ°åœ¨åº”è¯¥çŸ¥é“,游æˆæ˜¯é€šè¿‡æ¯”è¾ƒä½ çš„ #LIGHT_GREEN#命ä¸#WHITE# 和兽人的 #LIGHT_GREEN#é—ªé¿#WHITE# æ¥å†³å®šä½ 是ä¸æ˜¯æ‰“ä¸äº†ç›®æ ‡ã€‚ +æ˜¾ç„¶ï¼Œè¿™ä¸ªæ¯”è¾ƒè®¡ç®—å¯¹ä½ æ¥è¯´æœ‰ç‚¹éº»çƒ¦ã€‚ + +ä»€ä¹ˆæ˜¯ä½ çš„ #LIGHT_GREEN#命ä¸#WHITE#,而什么åˆæ˜¯å…½äººçš„ #LIGHT_GREEN#é—ªé¿#WHITE# 呢? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc10.lua" + +t([[Congratulations! Hopefully this series of obstacles has led you to some conclusions: + +1) When comparing #GOLD#combat stat#WHITE# scores, a difference of ten is the magic number that maximizes success. + +2) Comparing roughly equal #GOLD#combat stat#WHITE# scores results in a success about half the time. + +For the purposes of this tutorial, the maximum success chance is 100%, which will mostly not be the case in the proper game-- but a difference of ten points is still what you're shooting for in order to hit the max, whatever it happens to be. + +You might also have concluded that this simple "win by ten points for best results" rule means that maximizing success becomes harder and harder when comparing higher-tier #GOLD#combat stat#WHITE# scores. True enough! +]], [[æå–œä½ ï¼å¸Œæœ›é€šè¿‡è¿™äº›æˆ˜æ–—è®©ä½ å¾—åˆ°äº†ä»¥ä¸‹ç»“è®ºï¼š + +1) 当对比 #GOLD#战斗属性#WHITE# ç‰çº§æ—¶ï¼Œ10是判定æˆåŠŸçŽ‡çš„ä¸€ä¸ªåˆ†ç•Œæ ‡å¿—ã€‚ + +2) 如果 #GOLD#战斗属性#WHITE# 比较结果是相ç‰çš„,那么将会有一åŠçš„å‡ çŽ‡æˆåŠŸã€‚ + +出于教å¦çš„目的,最大æˆåŠŸçŽ‡ä¸º100%,在实际游æˆä¸å¹¶ä¸æ˜¯å¦‚æ¤ï¼Œä½†æ˜¯10点差è·åˆ†ç•Œ +åœ¨ä½ æ”»å‡»æ—¶ä»ç„¶æœ‰åŒç‰æ•ˆæžœã€‚ + +å¦å¤–ä½ å¯èƒ½å¾—出以下结论:"用10点差è·å¾—出最大效果" 的准则,这æ„味ç€ï¼Œéšç€ #GOLD#战斗属性#WHITE# æ高,æˆåŠŸçŽ‡çš„累积会越æ¥è¶Šéš¾ï¼ŒåƒçœŸä¸‡ç¡®ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc11.lua" + +t([[Descend to the penultimate level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn all about detrimental #GOLD#timed effects.#WHITE# +]], [[进入倒数第二层 #GOLD#地下城冒险å¯è’™ç‰ˆ#WHITE# å¦ä¹ ä¸è‰¯æ³•æœ¯ #GOLD#æŒç»æ€§æ•ˆæžœ#WHITE#。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc2.lua" + +t([[If you were wearing your #GOLD#Helmet of Accuracy (+6)#WHITE#, then you should have #LIGHT_GREEN#38 Accuracy#WHITE#, while the orc has #LIGHT_GREEN#48 Defense#WHITE#. The difference is ten in the orc's favor, which is apparently too much for you to be able to hit him. + +There's another orc ahead with slightly lower defense. Go get him! +]], [[å¦‚æžœä½ è£…å¤‡äº†ä½ çš„ #GOLD#命ä¸ä¹‹ç›” (+6)#WHITE#ï¼Œé‚£ä½ åº”è¯¥æ‹¥æœ‰ #LIGHT_GREEN#38 命ä¸#WHITE# 值,兽人有 #LIGHT_GREEN#48 é—ªé¿#WHITE# 值。 +两者之间相差了10ï¼Œæ˜¾ç„¶å¯¹ä½ æ¥è¯´å¤ªéš¾å‘½ä¸ç›®æ ‡äº†ã€‚ + +å‰é¢è¿˜æœ‰ä¸ªé—ªé¿å€¼ä½Žä¸€ç‚¹çš„家伙,去æžå®šä»–ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc3.lua" + +t([[That one you should have been able to occasionally hit, and-- if you were persistent-- kill. + +I hope you took note of its #LIGHT_GREEN#Defense#WHITE# score before it died. + +(If not, it was 47, which is nine more than your #LIGHT_GREEN#38 Accuracy#WHITE#) +]], [[é‚£ä¸ªå®¶ä¼™ä½ å¯èƒ½å¶å°”能打ä¸ä»–,或者æ€äº†ä»–ï¼ˆå¦‚æžœä½ è¿˜æ´»ç€çš„è¯â€¦â€¦ï¼‰ã€‚ + +ä½†æ„¿ä½ åœ¨å®ƒæŒ‚æŽ‰ä¹‹å‰è®°ä½äº†ä»–çš„ #LIGHT_GREEN#é—ªé¿#WHITE# 值。 + +(没记ä½ï¼Ÿå¥½å§æ˜¯ 47â€¦â€¦æ¯”ä½ çš„ #LIGHT_GREEN#43 命ä¸#WHITE# 高了4点)。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc4.lua" + +t([[They were more successful at hitting you, though their damage wasn't enough to be threatening. + +Compare their #LIGHT_GREEN#Accuracy#WHITE#, 14, to your #LIGHT_GREEN#Defense#WHITE#. + +Does it seem reasonable that they were hitting you (or missing you) as much as they did? +]], [[虽然他们攻击力ä¸å¼ºï¼Œä¸è¿‡ä»–们击ä¸ä½ 的概率è¦å¤§çš„多。 + +他们的 #LIGHT_GREEN#命ä¸#WHITE# 是19ï¼Œè¯·å¯¹æ¯”ä½ çš„ #LIGHT_GREEN#é—ªé¿#WHITE# 值。 + +是ä¸æ˜¯çœ‹ä¸ŠåŽ»ä»–ä»¬æ›´åŠ å®¹æ˜“å‡»ä¸ä½ ? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc5.lua" + +t([[There's an orc ahead with some prodigous health regeneration. + +Compare your #LIGHT_GREEN#Accuracy#WHITE# and #LIGHT_GREEN#Defense#WHITE# to its #LIGHT_GREEN#Defense#WHITE# and #LIGHT_GREEN#Accuracy#WHITE#. + +Do you expect to be successful attacking it? + +Do you expect it to be successful attacking you? +]], [[å‰é¢æœ‰ä¸€ä¸ªå…½äººï¼Œæœ‰ç€å¯æ€•çš„生命回å¤æŠ€èƒ½ã€‚ + +æ¯”è¾ƒä½ çš„ #LIGHT_GREEN#命ä¸#WHITE# å’Œ #LIGHT_GREEN#é—ªé¿#WHITE# 和他的 #LIGHT_GREEN#é—ªé¿#WHITE# å’Œ #LIGHT_GREEN#命ä¸#WHITE#。 + +ä½ è®¤ä¸ºä½ èƒ½æˆåŠŸå‡»ä¸ä»–么? + +或者认为他能æˆåŠŸæ‰“ä¸ä½ 么? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc6.lua" + +t([[You've learned Shove, a weak knockback effect. + +Which #GOLD#combat stats#WHITE# will get compared when you attempt to Shove somebody? + +Try to push your way into the next room! +]], [[ä½ å¦åˆ°äº†å†²æ’žæŠ€èƒ½ï¼Œä¸€ä¸ªä¸æ˜¯å¾ˆå¼ºçš„击退效果。 + +å½“ä½ ç”¨å†²æ’žæ”»å‡»ç›®æ ‡æ—¶å“ªä¸ª #GOLD#战斗属性#WHITE# 会被用æ¥è¿›è¡Œæ¯”较呢? + +è¿›å…¥ä¸‹ä¸ªæˆ¿é—´çœ‹ä¸€ä¸‹ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc7.lua" + +t([[Did you try shoving both the enemies blocking passage into this room? + +Can you say now which #GOLD#combat stats#WHITE# get compared when you Shove somebody? + + +]], [[ä½ æƒ³æŠŠæŒ¡åœ¨æˆ¿é—´é‡Œçš„ä¸¤ä¸ªæ•ŒäººåŒæ—¶å‡»é€€ä¹ˆï¼Ÿ + +ä½ çŽ°åœ¨èƒ½è¯´å‡ºå“ªä¸ª #GOLD#战斗属性#WHITE# 在使用冲撞时用æ¥è¿›è¡Œè®¡ç®—了么? + + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc8.lua" + +t([[There's another pesky orc plugging the tunnel to the west, and some new tools in the cave to the north. + +Find a means to push that orc out of the way! + +]], [[西é¢é€šé“里还有个讨厌的兽人,北部还有些新的工具。 + +找个法å把这个挡路的兽人弄开。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-calc/calc9.lua" + +t([[Once again, the route ahead is blocked. Find a way through! + +]], [[åˆæ¥äº†â€¦â€¦è·¯åˆè¢«æŒ¡ä½äº†ï¼Œæƒ³åŠžæ³•é€šè¿‡å§ï¼ + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/informed1.lua" + +t([[Armed with the knowledge of how important #GOLD#combat stats#WHITE# are, we now go in search of them. Yours are displayed in your character sheet. Once you've closed this window, you can open it and move your mouse cursor over them to see a brief description of what they do. The tooltip mentions some stuff we haven't covered yet, but we'll get there. + +So what about seeing a monster's #GOLD#combat stats#WHITE#? This would hardly be a dungeon without creepy denizens; there's an orc ahead you can examine. Use the mouse or the 'l'ook command to examine that orc. +]], [[æžæ¸…楚 #GOLD#战斗属性#WHITE# è¿ä½œæ–¹å¼æ˜¯éžå¸¸é‡è¦çš„,我们现在就æ¥çœ‹å®ƒåœ¨å“ªé‡Œã€‚ä½ çš„æˆ˜æ–—å±žæ€§æ˜¾ç¤ºåœ¨ä½ çš„è§’è‰²é¢æ¿ã€‚æ¯æ¬¡å…³é—è¿™ç§å¯¹è¯çª—å£ä¹‹åŽï¼Œä½ å¯ä»¥æ‰“开角色é¢æ¿ï¼ŒæŠŠé¼ æ ‡ç§»åŠ¨åˆ°å±žæ€§ä¸Šï¼ŒæŸ¥çœ‹æœ‰å…³è¿™äº›å±žæ€§çš„æç¤ºã€‚é¼ æ ‡æ示会告诉我们一些还没有讲到的信æ¯ï¼Œä½†æ˜¯æˆ‘们马上会讲é“å¾· + +我们æ¥çœ‹ä¸€ä¸‹ä¸€ä¸ªæ€ªç‰©çš„ #GOLD#战斗属性#WHITE# 如何?地下城ä¸åˆ°å¤„是å¯æ€•çš„怪物,å‰é¢æœ‰ä¸ªå…½äººä½ å¯ä»¥ç”¨æ¥æµ‹è¯•ï¼Œä½¿ç”¨é¼ æ ‡æˆ–æŸ¥çœ‹å‘½ä»¤ +æ¥æŸ¥çœ‹é‚£ä¸ªå…½äººã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale1.lua" + +t([[As you can see, the #GOLD#combat stat#WHITE# scores are displayed in two columns with offensive #GOLD#combat stats#WHITE# to the left and defensive #GOLD#combat stats#WHITE# to the right. + +The displayed numbers are color coded according to their value. +]], [[ä½ çœ‹åˆ°ï¼Œ#GOLD#战斗属性#WHITE# 显示为两列,攻击性 #GOLD#战斗属性#WHITE# 在左边,防御性 #GOLD#战斗属性#WHITE# 在å³è¾¹ã€‚ + +显示的值用ä¸åŒé¢œè‰²æ¥åŒºåˆ†ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale10.lua" + +t([[How did you do this time? Your #LIGHT_GREEN#Mental Save#WHITE# score is #00FF80#tier 3#WHITE#, and an item that granted you +6 #LIGHT_GREEN#Mental Save#WHITE# only increased this score by 2. + +Can you explain what's going on? +]], [[è¿™ä¸€æ¬¡å¦‚ä½•ï¼Ÿä½ çš„ #LIGHT_GREEN#精神è±å…#WHITE# 是 #00FF80#层级3#WHITE# ,+6 #LIGHT_GREEN#精神è±å…#WHITE# 的装备仅仅æ高这个属性2点而已。 + +ä½ èƒ½è§£é‡Šä¸€ä¸‹æ€Žä¹ˆå›žäº‹ä¹ˆï¼Ÿ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale11.lua" + +t([[It simply costs more to increase scores that are in higher tiers. + +For each tier, here's the cost of increasing your score by one: + +#B4B4B4#Tier 1#WHITE#: 1 point +#FFFFFF#Tier 2#WHITE#: 2 points +#00FF80#Tier 3#WHITE#: 3 points +#0080FF#Tier 4#WHITE#: 4 points +#8d55ff#Tier 5#WHITE#: 5 points +]], [[其实很简å•ï¼Œå±‚çº§è¶Šé«˜ï¼Œä½ æ高属性越困难。 + +对于æ¯ä¸ªå±‚级,æ¯æ高1点属性需è¦çš„点数如下: + +#B4B4B4#层级 1#WHITE#:1 点 +#FFFFFF#层级 2#WHITE#:2 点 +#00FF80#层级 3#WHITE#:3 点 +#0080FF#层级 4#WHITE#:4 点 +#8d55ff#层级 5#WHITE#:5 点 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale12.lua" + +t([[This gets expensive! It's entirely possible-- even likely-- for a game-winning character to never have any #8d55ff#Tier 5#WHITE# scores. + +There are stairs ahead. Descend further into the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn how exactly #GOLD#combat stat#WHITE# scores affect gameplay. +]], [[这代价å¯çœŸå¤§ï¼å¯¹äºŽè¿™ä¸ªæ¸¸æˆæ¥è¯´ï¼Œå¾ˆéš¾å°†ä½ 的角色数æ®å †è‡³ #8d55ff#层级5#WHITE# 。 + +å‰é¢æœ‰ä¸ªæ¥¼æ¢¯ï¼Œç»§ç»æ·±å…¥ #GOLD#地下城冒险å¯è’™ç‰ˆ#WHITE# 去å¦ä¹ 一下 #GOLD#战斗属性#WHITE# 是如何影å“游æˆè¿›ç¨‹çš„。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale2.lua" + +t([[Some clues: + +1) #LIGHT_GREEN#Defense#WHITE# is 20 and #LIGHT_GREEN#Physical Save#WHITE# is 21, yet they have different colors and positions. + +2) There seems to be no overlap in positions. The 21 is entirely to the right of that 20, for example. + +3) Each display scale is ten characters long, and each score takes up two characters. +]], [[一些线索: + +1) #LIGHT_GREEN#é—ªé¿#WHITE# 是20 #LIGHT_GREEN#物ç†è±å…#WHITE# 是21,å¦å¤–还有其他颜色的属性。 + +2) 在ä½ç½®ä¸Šä»–们似乎没有é‡å ,举个例å 21 完全在 20 çš„å³è¾¹ã€‚ + +3) æ¯ä¸ªæ˜¾ç¤ºèŒƒå›´ä¸º10个å—符,æ¯é¡¹å±žæ€§2个å—符。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale3.lua" + +t([[#GOLD#Combat stat#WHITE# scores are between one and one-hundred, with special color coding applied for each interval of twenty. The colors are the same hues as those used in inventory text to indicate gear quality. + +These subintervals of twenty we'll call #GOLD#tiers#WHITE# from now on. +]], [[#GOLD#战斗属性#WHITE# 范围为1~100,æ¯éš”20会用一ç§ä¸åŒé¢œè‰²æ¥æ˜¾ç¤ºï¼Œåœ¨è£…备æ示文å—ä¸ä¹Ÿ +用类似的色调æ¥è¡¨ç¤ºè£…备的å“质。 + +现在起这æ¯ä¸ª20的间隔,我们称之为 #GOLD#层级#WHITE# 。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale4.lua" + +t([[A summary of the #GOLD#combat stat#WHITE# tiers: + +#B4B4B4#Tier 1#WHITE# scores, those from one to twenty, are displayed in #B4B4B4#grey#WHITE#. +#FFFFFF#Tier 2#WHITE# scores, those from twenty-one to forty, are displayed in #FFFFFF#white#WHITE#. +#00FF80#Tier 3#WHITE# scores, those from forty-one to sixty, are displayed in #00FF80#green#WHITE#. +#0080FF#Tier 4#WHITE# scores, those from sixty-one to eighty, are displayed in #0080FF#blue#WHITE#. +#8d55ff#Tier 5#WHITE# scores, those from eighty-one to one-hundred, are displayed in #8d55ff#purple#WHITE#. +]], [[一个 #GOLD#战斗属性#WHITE# 层级的颜色列表: + +#B4B4B4#层级1#WHITE#: 1~20,显示为 #B4B4B4#ç°è‰²#WHITE# 。 +#FFFFFF#层级2#WHITE#: 21~40,显示为 #FFFFFF#白色#WHITE# 。 +#00FF80#层级3#WHITE#: 41~60,显示为 #00FF80#绿色#WHITE# 。 +#0080FF#层级4#WHITE#: 61~80,显示为 #0080FF#è“色#WHITE# 。 +#8d55ff#层级5#WHITE#: 81~100,显示为#8d55ff#紫色#WHITE# 。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale5.lua" + +t([[These tiers are not just for show. + +Let's see if you can discover a way in which they're NOT purely cosmetic. Go plunder the room ahead! +]], [[这些ä¸åŒé¢œè‰²å±‚级ä¸ä»…仅是让数å—显示起æ¥å¥½çœ‹ä¸€ç‚¹ã€‚ + +那这些数å—颜色ä¸åŒåˆ°åº•æœ‰ä»€ä¹ˆæ„味呢?去下一个房间。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale6.lua" + +t([[By how much did the amulet increase your #B4B4B4#tier 1#WHITE# #LIGHT_GREEN#Mindpower#WHITE# score? + +By how much did the boots increase your #FFFFFF#tier 2#WHITE# #LIGHT_GREEN#Physical save#WHITE# score? + +Take them off and put them back on if you didn't see their effects. One of the results might be surprising. +]], [[#B4B4B4#层级1#WHITE#下这个项链æ高多少#LIGHT_GREEN#精神è±å…#WHITE#呢? + +#FFFFFF#层级2#WHITE#下这åŒé´åæ高多少#LIGHT_GREEN#物ç†è±å…#WHITE#呢? + +请把他们å–下æ¥ï¼Œå†ç©¿ä¸ŠåŽ»æ¯”较下效果的ä¸åŒã€‚ç»“æžœä¹Ÿè®¸ä¼šä»¤ä½ å¾ˆæƒŠå¥‡å“¦ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale7.lua" + +t([[Those boots appear to have only increased your #LIGHT_GREEN#Physical save#WHITE# by 5. + +What do you suppose would be the effects of putting on a helmet with +6 #LIGHT_GREEN#Accuracy#WHITE#? +]], [[é´å看上去åªæé«˜äº†ä½ #LIGHT_GREEN#物ç†è±å…#WHITE#5点。 + +çŒœçŒœçœ‹å¦‚æžœä½ è£…å¤‡ä¸€ä¸ª +6 #LIGHT_GREEN#命ä¸#WHITE# 的头盔是啥效果? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale8.lua" + +t([[Test your hypothesis! +]], [[æµ‹è¯•ä¸€ä¸‹ä½ çŒœçš„å¯¹ä¸å¯¹ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-scale/scale9.lua" + +t([[Did you accurately predict that +6 to a #FFFFFF#tier 2#WHITE# #GOLD#combat stat#WHITE# score would result in an increase of only 3? + +Let's try again in the next room. What do you suppose will happen when you put on an item that grants you +6 #LIGHT_GREEN#Mental save#WHITE#? +]], [[ä½ æœ‰æ²¡æœ‰å‡†ç¡®çš„çŒœå‡ºé‚£ä¸ª +6 命ä¸å¯¹äºŽ #00FF80#层级3#WHITE# çš„ #GOLD#战斗属性#WHITE# åªèƒ½æ高2点? + +我们到下一个房间å†æµ‹è¯•ä¸€ä¸‹ã€‚è¯·ä½ å†çŒœä¸€æ¬¡ä¸€ä¸ª +6 #LIGHT_GREEN#精神è±å…#WHITE# çš„è£…å¤‡ä½ ç©¿ä¸ŠåŽä¼šæœ‰ä»€ä¹ˆå˜åŒ–。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier0.lua" + +t([[Until now, a certain game mechanic has been disabled. Go learn a new talent at the nearby Rune of Enlightenment and use it to blast each of the enemies in the next room. + +Can you identify the new mechanic? +]], [[到目å‰ï¼Œæœ‰ä¸€é¡¹æ¸¸æˆæœºåˆ¶å·²ç»è¢«ç¦æ¢ã€‚去下一个房间å¦ä¹ 一个新技能法力风暴, +使用它æ¥è½°å‡»æˆ¿é—´å†…的敌人。 + +ä½ èƒ½çœ‹å‡ºå…¶ä¸çš„新的机制么? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier1.lua" + +t([[If you don't notice anything, try examining each monster's tooltip immediately after using Mana Gale on it. +]], [[å¦‚æžœä½ æ²¡å‘现什么,试试对æ¯ä¸€ä¸ªæ•Œäººä½¿ç”¨æ³•åŠ›é£Žæš´ç„¶åŽçœ‹ä¸€ä¸‹é¼ æ ‡æ示。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier10.lua" + +t([[Basic attacks, ones that compare #LIGHT_GREEN#Accuracy#WHITE# to #LIGHT_GREEN#Defense#WHITE#, only apply #GOLD#cross-tier afflictions#WHITE# on critical hits. + +Still, it's a good reason to not neglect your #LIGHT_GREEN#Defense#WHITE# stat, even if it's not central to your class. +]], [[基础攻击,使用 #LIGHT_GREEN#命ä¸#WHITE# å’Œ #LIGHT_GREEN#é—ªé¿#WHITE# è¿›è¡Œåˆ¤å®šï¼Œåœ¨æš´å‡»æ—¶é€ æˆ#GOLD#越层负é¢æ•ˆæžœ#WHITE#。 + +å› æ¤ï¼Œä½ 还是ä¸è¦å¿½è§†ä½ çš„ #LIGHT_GREEN#é—ªé¿#WHITE# 属性,尽管它ä¸æ˜¯ä½ èŒä¸šçš„æ ¸å¿ƒå±žæ€§ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier11.lua" + +t([[#GOLD#Congratulations!#WHITE# You have completed the combat stats tutorial. Hopefully it has been of some use to you. + +]], [[#GOLD#æå–œä½ ï¼#WHITE# ä½ å·²ç»å®Œæˆäº†æˆ˜æ–—å±žæ€§æ•™ç¨‹ã€‚å¸Œæœ›è¿™äº›å¯¹ä½ æœ‰ç‚¹ç”¨å¤„ã€‚ + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier12.lua" + +t([[#LIGHT_GREEN#For those who want to join the discussion on these new mechanics, please first read the document "Transparency.rtf" found here:#WHITE# + +tome/data/texts/Transparency.rtf + +This is an essay, not code. Open it with something appropriate to avoid being overwhelmed by a dense wall of text. +]], [[#LIGHT_GREEN#è°æƒ³ç»§ç»è®¨è®ºä¸€ä¸‹å…¶ä»–的机制?请阅读å‚考文档:"Transparency.rtf" ä½ å¯ä»¥åœ¨è¿™é‡Œæ‰¾åˆ°è¿™ä¸ªæ–‡ä»¶:#WHITE# + +tome/data/texts/Transparency.rtf + +这是一篇å°çš„论述,ä¸æ˜¯ä»£ç 。请用阅读软件打开,以å…ä½ çœ‹åˆ°çš„æ˜¯ä¸€æ•´å—æ–‡å—。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier2.lua" + +t([[Can you explain the difference in the durations for that "Off-balance" timed effect you're inflicting? + +Why is one of the spiders unaffected? + +Go learn the Blink spell just to the south, then go back and try it on the spiders. +]], [[ä½ èƒ½è§£é‡Šä¸€ä¸‹ä½ å¯¹ç›®æ ‡èº«ä¸Šé€ æˆçš„ "失去平衡" 效果有什么ä¸ä¸€æ ·ä¹ˆï¼Ÿ + +为什么有一个蜘蛛没å—到影å“? + +去å—è¾¹å¦ä¹ 下闪光术技能,然åŽå›žæ¥åœ¨è¿™äº›èœ˜è››èº«ä¸Šè¯•è¯•è¿™ä¸ªæŠ€èƒ½ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier3.lua" + +t([[Have you determined what's causing those new timed effects? + +If not, then consider the following questions: + +1) What #GOLD#combat stat#WHITE# are you using as the attacker, and what #GOLD#combat stat#WHITE# are the spiders using as the defenders? + +2) What tiers are these #GOLD#combat stats#WHITE#? + +Feel free to go batter those spiders some more if you need further experimentation! +]], [[ä½ èƒ½å‘现这些æŒç»æ•ˆæžœçš„作用机制么? + +如果没有的è¯ï¼Œè¯·æ€è€ƒä¸€ä¸‹ä¸‹é¢å‡ 个问题: + +1) ä½ ä½œä¸ºä¸€ä¸ªæ”»å‡»è€…ï¼Œä½¿ç”¨çš„æ˜¯å“ªä¸€ç§ #GOLD#战斗属性#WHITE# ? +而那个蜘蛛作为一个防御者åˆç”¨çš„æ˜¯å“ªä¸€ç§ #GOLD#战斗属性#WHITE# ? + +2) 那些 #GOLD#战斗属性#WHITE# åˆæ˜¯å“ªä¸€ä¸ªå±‚级的呢? + +ä½ å¯ä»¥éšä¾¿æ”»å‡»è¿™äº›èœ˜è››ï¼Œæ¥åšè¿›ä¸€æ¥çš„测试。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier4.lua" + +t([[Let's take a closer look at these new timed effects. The easiest way to do that is to have them inflicted on you. + +Ahead are a series of bored elves who will happily blast you with whatever spell they have handy. Examine the tooltip of each effect they inflict on you. + +]], [[让我们å†ä»”ç»†ç ”ç©¶ä¸€ä¸‹è¿™äº›æ–°çš„æŒç»æ•ˆæžœçš„机制。最简å•çš„æ–¹æ³•å°±æ˜¯è®©è¿™äº›æ•ˆæžœä½œç”¨åœ¨ä½ è‡ªå·±èº«ä¸Šã€‚ + +å‰é¢æœ‰å‡ ä¸ªæ— èŠçš„ç²¾çµï¼Œä»–ä»¬ä¼šå¾ˆé«˜å…´åœ¨ä½ èº«ä¸Šæ–½å±•å„ç§ä»–们所å¦ä¼šçš„法术,测试一下 +这些æŒç»æ•ˆæžœåœ¨ä½ 身上的作用,注æ„æŸ¥çœ‹é¼ æ ‡æ示。 + + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier5.lua" + +t([[Note that all three elves were casting using a #8d55ff#Tier 5#WHITE# #GOLD#combat stat#WHITE#, though they produced effects that varied in duration. + +If you hadn't already deduced the rules governing these new status effects, hopefully this helped. +]], [[注æ„,这三个精çµéƒ½ä¼šä½¿ç”¨ #8d55ff#层级 5#WHITE# çš„ #GOLD#战斗属性#WHITE# æ¥è®¡ç®—,他们会产生å„ç§æ•ˆæžœã€‚ + +å¦‚æžœä½ æ²¡æœ‰æžæ¸…楚这些新的效果的作用机制,但愿这个测试å¯ä»¥å¸®åˆ°ä½ 。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier6.lua" + +t([[These new effects are #GOLD#cross-tier effects#WHITE#. They occur when a talent calls for comparing #GOLD#combat stats#WHITE# that aren't in the same tier. + +Physical effects cause the "Off-balance" effect. + +Magic effects cause the "Spellshocked" effect. + +Mental effects cause the "Brainlocked" effect. + +The effects last one turn per tier difference in the attacker's and defender's #GOLD#combat stats#WHITE#. For example, casting Mana Gale with a #8d55ff#Tier 5#WHITE# #LIGHT_GREEN#Spellpower#WHITE# on a target with a #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Physical save#WHITE# would result in applying a four-turn "Off-balance" effect. + +]], [[这些新的æŒç»æ•ˆæžœè¢«ç§°ä¸º #GOLD#越层效果#WHITE# 的效果。这一效果åªä¼šåœ¨æŠ€èƒ½æ¯”较 #GOLD#战斗属性#WHITE# 时,åŒæ–¹å±‚级ä¸åŒçš„情况下å‘生。 + +物ç†æ•ˆæžœé€ æˆ "失去平衡" 效果。 + +æ³•æœ¯æ•ˆæžœé€ æˆ "法术冲击" 效果。 + +ç²¾ç¥žæ•ˆæžœé€ æˆ "æ€ç»´ç¦é”¢" 效果。 + +效果攻击者和防御者 #GOLD#战斗属性#WHITE# 层级æ¯ç›¸å·®ä¸€ä¸ªç‰çº§å¤šæŒç»ä¸€ä¸ªå›žåˆã€‚ +举个例å,使用 #8d55ff#层级 5#WHITE# #LIGHT_GREEN#法术强度#WHITE# 的法力风暴作用于一个 #B4B4B4#层级 1#WHITE# #LIGHT_GREEN#物ç†è±å…#WHITE#çš„ç›®æ ‡æ—¶ï¼Œä¼š +é€ æˆ4å›žåˆ "失去平衡" 效果。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier7.lua" + +t([[Be very careful about neglecting your defensive #GOLD#combat stats#WHITE#. A long-lasting #GOLD#cross-tier effect#WHITE# is dangerous! + +At the same time, be on the lookout for enemies a very low defensive #GOLD#combat stat#WHITE#, and consider hitting them with something appropriate to inflict a #GOLD#cross-tier effect#WHITE#! +]], [[请注æ„ä¸è¦å¿½è§†ä½ 的防御性 #GOLD#战斗属性#WHITE#。一个长时间的 #GOLD#越层效果#WHITE# 是éžå¸¸å±é™©çš„ï¼ + +åŒæ—¶ï¼Œå¯»æ‰¾è¾ƒä½Žé˜²å¾¡æ€§ #GOLD#战斗属性#WHITE# 的敌人,然åŽä½¿ç”¨åˆé€‚çš„æŠ€èƒ½æ‰“å‡»ä»–ä»¬ï¼Œä»¥é€ æˆ #GOLD#越层效果#WHITE#ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier8.lua" + +t([[What about #LIGHT_GREEN#Defense?#WHITE# Is it safe to neglect that? + +Go see how your #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Defense#WHITE# holds up against the orcs in the next room. +]], [[那么 #LIGHT_GREEN#é—ªé¿#WHITE# 呢?è¦æ˜¯ä¸é‡è§†è¿™é¡¹å±žæ€§æ˜¯ä¸æ˜¯å®‰å…¨å‘¢ï¼Ÿ + +æ¥çœ‹çœ‹ä¸‹ä¸€ä¸ªæˆ¿é—´ #B4B4B4#层级 1#WHITE# #LIGHT_GREEN#é—ªé¿#WHITE# 对那些兽人是如何作用的。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-tier/tier9.lua" + +t([[Their melee attacks seem to sometimes apply the "Off-balance" effect, but not always. + +Can you figure out when it gets applied and when it doesn't? +]], [[ä»–ä»¬çš„è¿‘æˆ˜æ”»å‡»æœ‰æ—¶ä¼šé€ æˆ "失去平衡" 效果,但ä¸æ€»æ˜¯èƒ½æˆåŠŸã€‚ + +ä½ èƒ½æŒ‡å‡ºï¼Œä»€ä¹ˆæ—¶å€™äº§ç”Ÿäº†æ•ˆæžœè€Œä»€ä¹ˆæ—¶å€™åˆæ²¡å‘生作用么? +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed0.lua" + +t([[Detrimental #GOLD#timed effects#WHITE# are conditions which cause various short-term problems, such as blindness, confusion, stunning, poisoning, slowing, and much more. Much of what we've seen so far applies to them; the type of effect determines what defensive #GOLD#combat stat#WHITE# the defender uses, and the source of the effect determines what offensive #GOLD#combat stat#WHITE# the attacker uses. + +Let's experiment to find out more. Move on to learn a new talent. Be sure to read its description! +]], [[ä¸è‰¯ #GOLD#æŒç»æ•ˆæžœ#WHITE# 产生一些ä¸åŒçš„暂时性效果。比如致盲ã€æ··ä¹±ã€éœ‡æ…‘ã€ä¸æ¯’ã€å‡é€Ÿç‰ç‰ã€‚ +到目å‰ä¸ºæ¢æˆ‘们已ç»çœ‹åˆ°å¾ˆå¤šè¿™ç§æ•ˆæžœäº†ã€‚效果的产生å–决于防御者的防御性 #GOLD#战斗属性#WHITE# 以åŠæ”»å‡»è€…的攻击性 #GOLD#战斗属性#WHITE# 。 + +我们æ¥å¼„清楚更多机制,继ç»å‰è¿›å¦ä¹ 一个新的技能,请仔细阅读它的æè¿°æ–‡å—ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed1.lua" + +t([[Try the new spell on each of the enemies in the next room. Note that it's a spell, so it uses your #LIGHT_GREEN#Spellpower#WHITE#, and it causes a physical effect (bleeding), so the target will defend with its #LIGHT_GREEN#Physical save#WHITE#. + +Note in particular the duration of the effect on each enemy. You can check their tooltip to see detrimental effects and their remaining duration. + +]], [[在下一个房间,请å°è¯•å°†æ–°æ³•æœ¯æ–½æ”¾åˆ°æ¯ä¸€ä¸ªæ•Œäººèº«ä¸Šã€‚注æ„这是一个法术,所以它会 +使用 #LIGHT_GREEN#法术强度#WHITE# æ¥è®¡ç®—,å¦å¤–它产生一个物ç†æ•ˆæžœ(æµè¡€)ï¼Œæ‰€ä»¥ç›®æ ‡é˜²å¾¡ä¼šä½¿ç”¨å®ƒçš„ #LIGHT_GREEN#ç‰©ç† +è±å…#WHITE# 属性。 + +注æ„æ¯ä¸ªæ•Œäººèº«ä¸Šçš„效果æŒç»æ—¶é—´ï¼Œä½ å¯ä»¥ç”¨é¼ æ ‡ç§»åˆ°æ•Œäººèº«ä¸ŠæŸ¥çœ‹é¼ æ ‡æ示æ¥çœ‹çœ‹ä»– +们的ä¸è‰¯æ•ˆæžœç±»åž‹å’Œå‰©ä½™æ—¶é—´ã€‚ + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed2.lua" + +t([[Under what circumstances do you appear to inflict the full-duration bleed effect? + +For those targets that didn't receive the full duration, how did their applicable #GOLD#combat stat#WHITE# compare to yours? + +]], [[åœ¨ä»€ä¹ˆæƒ…å†µä¸‹ä½ æ‰èƒ½é€ æˆæœ€é•¿æŒç»æ—¶é—´çš„æµè¡€æ•ˆæžœå‘¢ï¼Ÿ + +而对于那些没有å—全程æµè¡€æ•ˆæžœå½±å“çš„ç›®æ ‡ï¼Œä»–ä»¬çš„ #GOLD#战斗属性#WHITE# åˆæ˜¯æ€Žæ ·å’Œä½ 的属性比较的呢? + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed3.lua" + +t([[If you think you can predict how #GOLD#combat stats#WHITE# affect timed effect durations, test your hypothesis on the enemies in the next room. + +If you don't know yet, see if this sequence of enemies gets you any closer. + +]], [[å¦‚æžœä½ èƒ½æŒ‡å‡º #GOLD#战斗属性#WHITE# æ˜¯æ€Žæ ·å½±å“效果æŒç»æ—¶é—´çš„è¯ï¼Œè¯·åœ¨ä¸‹ä¸€ä¸ªæˆ¿é—´æµ‹è¯•ä½ çš„å‡è®¾ã€‚ + +å¦‚æžœä½ æ²¡æžæ¸…æ¥šï¼Œä½ å¯ä»¥åœ¨è¿™äº›æ•Œäººèº«ä¸Šè¿›ä¸€æ¥æµ‹è¯•è¿™äº›æ•ˆæžœã€‚ + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed4.lua" + +t([[See what the rune in the next room has to teach you! Hopefully you can use it to get past the troublesome elves ahead. +]], [[æ¥çœ‹çœ‹ä¸‹ä¸€ä¸ªæˆ¿é—´ï¼Œç¬¦æ–‡æ˜¯å¦‚ä½•å¯¹ä½ äº§ç”Ÿä½œç”¨çš„ã€‚ +ä½†æ„¿ä½ èƒ½ç”¨å®ƒæ¥é€šè¿‡åŽé¢é‚£äº›çƒ¦äººçš„ç²¾çµã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed5.lua" + +t([[Ideally, you thought your way through that challenge instead of just using trial-and-error. + +Every five points of #LIGHT_GREEN#Physical Save#WHITE#, #LIGHT_GREEN#Spell Save#WHITE#, and #LIGHT_GREEN#Mental Save#WHITE# knocks a turn off the duration of appropriate timed effects. + +This is opposed by the attacker's corresponding offensive #GOLD#combat stat#WHITE#. They undo one turn of your duration reduction for every five points of their offensive #GOLD#combat stat#WHITE#. + +]], [[ç†æƒ³æƒ…å†µä¸‹ï¼Œä½ åªæ˜¯é€šè¿‡è®¾æƒ³ç»“果而ä¸æ˜¯é€šè¿‡æµ‹è¯•æ¥èŽ·å¾—结论。 + +æ¯5点 #LIGHT_GREEN#物ç†è±å…#WHITE#ã€#LIGHT_GREEN#法术è±å…#WHITE#å’Œ#LIGHT_GREEN#精神è±å…#WHITE# å¯ä»¥å‡å°‘一个回åˆæ•ˆæžœæŒç»æ—¶é—´ã€‚ + +åŒæ ·çš„机制对于攻击者的攻击性 #GOLD#战斗属性#WHITE# 有效。æ¯å°‘5点攻击性 #GOLD#战斗属性#WHITE# å‡å°‘一回åˆä»–们能产生的效果。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed6.lua" + +t([[This is fairly close to saying that you knock a turn off the duration of timed effects for every five points that your defensive #GOLD#combat stat#WHITE# score beats the attacker's offensive #GOLD#combat stat#WHITE#. + +There are some subtle differences, however. + +As you may have noticed earlier, your #LIGHT_GREEN#Spellpower#WHITE# of 56 against an orc's #LIGHT_GREEN#Physical save#WHITE# of 70, despite having a difference of only 14, resulted in a three-turn duration decrease. This is because the orc's score of 70 gives it 14 turns of duration reduction, but your score of 56 only undoes 11 of those turns, resulting in a reduction of 3 turns. +]], [[åœ¨å¤§å¤šæ•°æƒ…å†µä¸‹ä½ çš„é˜²å¾¡æ€§ #GOLD#战斗属性#WHITE# 比攻击者的攻击性 #GOLD#战斗属性#WHITE# æ¯è¶…过5点å¯ä»¥å‡å°‘一 +回åˆæŒç»æ•ˆæžœçš„æŒç»æ—¶é—´ã€‚ + +ä¸è¿‡ä¹Ÿæœ‰äº›ç‰¹æ®Šæƒ…况。 + +å¯èƒ½ä¹‹å‰ä½ 也已ç»å‘çŽ°äº†ï¼Œä½ çš„#LIGHT_GREEN#56点法术强度#WHITE# 对兽人的 #LIGHT_GREEN#70点物ç†è±å…#WHITE# 有14点差è·ï¼Œä¼šé€ +æˆ3回åˆçš„æŒç»æ—¶é—´å‡å…。 +è¿™æ˜¯å› ä¸ºå…½äººçš„70点属性能å‡å°‘14回åˆçš„æŒç»æ•ˆæžœï¼Œè€Œä½ 56点属性åªèƒ½å‡å°‘11回åˆè¿™ä¸ª +æ•ˆæžœï¼Œå› æ¤ä¼šäº§ç”Ÿ3回åˆå‡å…。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed7.lua" + +t([[In general, greatly reducing the durations of timed effects requires rather high defensive #GOLD#combat stat#WHITE# scores. The all-important #GOLD#combat stat#WHITE# score difference of ten that we saw earlier usually results in a mere two-turn reduction of timed effect durations. + +If you want to negate timed effects completely, you're going to have to work hard at finding sources of #LIGHT_GREEN#Physical save#WHITE#, #LIGHT_GREEN#Spell save#WHITE#, and +#LIGHT_GREEN#Mental save#WHITE#. + +]], [[总的æ¥è¯´ï¼Œè¶Šé«˜çš„效果时间å‡å…有更高的防御性 #GOLD#战斗属性#WHITE# 需求。 +我们之å‰çœ‹åˆ°è¿‡æ‰€æœ‰é‡è¦ #GOLD#战斗属性#WHITE# æ¯æå‡10点åªä¼šæä¾›2回åˆçš„æŒç»æ—¶é—´å‡å…。 + +å¦‚æžœä½ æƒ³å®Œå…¨æ‘†è„±æŒç»æ•ˆæžœï¼Œä½ 必须得努力寻找更多æ高 #LIGHT_GREEN#物ç†è±å…#WHITE#ã€#LIGHT_GREEN#法术è±å…#WHITE#å’Œ#LIGHT_GREEN#精神è±å…#WHITE# 的装备。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats-timed/timed8.lua" + +t([[Descend to the final level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to discover more about #GOLD#combat stat#WHITE# tiers, and how they're not just cosmetic. +]], [[继ç»å‰è¿›åˆ° #GOLD#地下城冒险å¯è’™ç‰ˆ#WHITE# 的最åŽä¸€å±‚,æ¥å¦ä¹ 下更多有关 #GOLD#战斗属性#WHITE# 层级的机制,他们并ä¸åªæ˜¯æ˜¾ç¤ºé¢œè‰²ä¸Šçš„ä¸åŒã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/mechintro.lua" + +t([[ToME 4 is a large, complex game. Despite this, the most important mechanics-- the ones that directly influence the decisions you need to make as a player-- are governed by relatively simple rules. This mechanics guide will provide a brief introduction to these rules. +]], [[ToME 4 是一个大而å¤æ‚的游æˆã€‚ +å› æ¤ä¸€äº›é‡è¦çš„å¯èƒ½å½±å“ä½ è§’è‰²è¡ŒåŠ¨çš„æ¸¸æˆè§„则在这里介ç»ä¸€ä¸‹ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats1.lua" + +t([[Basic character attributes such as strength and willpower are important, but their importance lies in how they affect your #GOLD#combat stats#WHITE#, the subject of this entire tutorial. +The first two of these #GOLD#combat stats#WHITE# are: + +#LIGHT_GREEN#Accuracy: #WHITE#Determines whether your physical attacks hit your target. +#LIGHT_GREEN#Defense: #WHITE#Your ability to avoid attacks. + +When you try to stab somebody, your #LIGHT_GREEN#Accuracy#WHITE# score is measured against your target's #LIGHT_GREEN#Defense#WHITE# score, and a percentage chance of success is determined. We'll look at the exact calculation later. + +]], [[基础角色属性比如力é‡å’Œæ„志是éžå¸¸é‡è¦çš„,é‡è¦æ€§åœ¨äºŽä»–们如何影å“ä½ çš„ #GOLD#战斗属性#WHITE#, +这是本次教程的一个主题。 +首先两个 #GOLD#战斗属性#WHITE# 是: + +#LIGHT_GREEN#命ä¸ï¼š#WHITE#å†³å®šäº†ä½ çš„ç‰©ç†æ”»å‡»æ˜¯å¦å¯ä»¥å‡»ä¸ç›®æ ‡ã€‚ +#LIGHT_GREEN#é—ªé¿ï¼š#WHITE#ä½ èº²é¿æ”»å‡»çš„能力。 + +å½“ä½ å°è¯•æ”»å‡»æŸä¸ªç›®æ ‡ï¼Œä½ çš„ #LIGHT_GREEN#命ä¸#WHITE# ç‰çº§ä¼šå’Œç›®æ ‡çš„ #LIGHT_GREEN#é—ªé¿#WHITE# ç‰çº§è¿›è¡Œä¸€ä¸ªè®¡ç®—得出æˆåŠŸå‡» +ä¸ç›®æ ‡æ¦‚率,我们在åŽé¢ä¼šçœ‹åˆ°å®žé™…的计算结果。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats2.lua" + +t([[The next three important #GOLD#combat stats#WHITE#: + +#LIGHT_GREEN#Physical save: #WHITE#Your ability to shrug off physical effects. +#LIGHT_GREEN#Spell save: #WHITE#Your ability to shrug off magical effects. +#LIGHT_GREEN#Mental save: #WHITE#Your ability to shrug off mental effects. + +]], [[å¦å¤–三个主è¦çš„ #GOLD#战斗属性#WHITE#: + +#LIGHT_GREEN#物ç†è±å…:#WHITE#ä½ æ‘†è„±ç‰©ç†æ•ˆæžœçš„能力。 +#LIGHT_GREEN#法术è±å…:#WHITE#ä½ æ‘†è„±æ³•æœ¯æ•ˆæžœçš„èƒ½åŠ›ã€‚ +#LIGHT_GREEN#精神è±å…:#WHITE#ä½ æ‘†è„±ç²¾ç¥žæ•ˆæžœçš„èƒ½åŠ›ã€‚ + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats3.lua" + +t([[The final three important #GOLD#combat stats#WHITE# of your character are these: + +#LIGHT_GREEN#Physical power: #WHITE#Your ability to inflict damage and effects with weapons (including fists). +#LIGHT_GREEN#Spellpower: #WHITE#Your ability to inflict damage and effects with spells. +#LIGHT_GREEN#Mindpower: #WHITE#Your ability to inflict damage and effects with your mind. + +]], [[角色的最åŽä¸‰ä¸ªé‡è¦ #GOLD#战斗属性#WHITE# : + +#LIGHT_GREEN#物ç†å¼ºåº¦ï¼š#WHITE#ä½ çš„æ¦å™¨é€ æˆä¼¤å®³æˆ–效果的能力(包括徒手攻击)。 +#LIGHT_GREEN#法术强度:#WHITE#ä½ çš„æ³•æœ¯é€ æˆä¼¤å®³æˆ–效果的能力。 +#LIGHT_GREEN#精神强度:#WHITE#ä½ çš„ç²¾ç¥žé€ æˆä¼¤å®³æˆ–效果的能力。 + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats4.lua" + +t([[To summarize the information thus far: + +Every being in ToME has eight important #GOLD#combat stats#WHITE# that determine combat success. +Four of them are offensive... +#LIGHT_GREEN#Accuracy#WHITE# +#LIGHT_GREEN#Physical power#WHITE# +#LIGHT_GREEN#Spellpower#WHITE# +#LIGHT_GREEN#Mindpower#WHITE# + +...and four of them are defensive. +#LIGHT_GREEN#Defense#WHITE# +#LIGHT_GREEN#Physical save#WHITE# +#LIGHT_GREEN#Spell save#WHITE# +#LIGHT_GREEN#Mental save#WHITE# + +]], [[总结一下é‡è¦çš„战斗属性: + +ToME 一共有八个é‡è¦çš„ #GOLD#战斗属性#WHITE# å½±å“ä½ çš„æˆ˜æ–—æˆåŠŸçŽ‡ï¼š +有四项是攻击性的…… +#LIGHT_GREEN#命ä¸#WHITE# +#LIGHT_GREEN#物ç†å¼ºåº¦#WHITE# +#LIGHT_GREEN#法术强度#WHITE# +#LIGHT_GREEN#精神强度#WHITE# + +å¦å¤–四个是防御性的…… +#LIGHT_GREEN#é—ªé¿#WHITE# +#LIGHT_GREEN#物ç†è±å…#WHITE# +#LIGHT_GREEN#法术è±å…#WHITE# +#LIGHT_GREEN#精神è±å…#WHITE# + +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats5.lua" + +t([[Many times when you perform an attack, or suffer one, the success of the attack is determined by comparing #GOLD#combat stat#WHITE# scores of the attacker and defender. We saw already that physical attacks, such as melee blows or an archer's loosed arrow, involve comparing the attacker's #LIGHT_GREEN#Accuracy#WHITE# and the defender's #LIGHT_GREEN#Defense#WHITE#. + +What about the other #GOLD#combat stats#WHITE#? + +They're a little harder to pin down. #LIGHT_GREEN#Physical save#WHITE#, #LIGHT_GREEN#Spell save#WHITE#, and #LIGHT_GREEN#Mental save#WHITE# are generally used by a defender when there's some sort of unpleasant effect at stake-- say, getting pinned to the ground or blinded or knocked flying. The #GOLD#combat stat#WHITE# used by the attacker in such cases depends on the source of the attack. Let's consider a few examples... +]], [[å½“ä½ æ”»å‡»æŸä¸ªç›®æ ‡æ—¶ï¼Œä½ 攻击的æˆåŠŸçŽ‡é€šå¸¸æ˜¯å¯¹æ”»å‡»è€…和防御者的 #GOLD#战斗属性#WHITE# 进行比较计算。 +我们已ç»çœ‹åˆ°ç‰©ç†æ”»å‡»ï¼ˆå¦‚近身的打击和远程射ç®ï¼‰çš„æˆåŠŸçŽ‡å’Œæ”»å‡»è€…çš„ #LIGHT_GREEN#命ä¸#WHITE# 和防御者的 #LIGHT_GREEN#é—ªé¿#WHITE# 值进行比较结果有关。 + +那么其他 #GOLD#战斗属性#WHITE#呢? + +有点难以被确定下æ¥ã€‚ #LIGHT_GREEN#物ç†è±å…#WHITE#ã€#LIGHT_GREEN#法术è±å…#WHITE#å’Œ#LIGHT_GREEN#精神è±å…#WHITE# 一般是防御者用æ¥è®¡ç®—一些ä¸è‰¯æ•ˆæžœå¦‚定身ã€è‡´ç›²æˆ–者击退。 +攻击者在这ç§æƒ…况下使用的#GOLD#战斗属性#WHITE#和他选择的攻击方å¼æœ‰å…³ï¼Œæˆ‘们æ¥çœ‹ä¸€ä¸ªä¾‹å…… +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats6.lua" + +t([[Suppose you're a berserker, and you attempt to stun an enemy. If you're to succeed, two things must happen: + +First, your attack needs to hit! That means comparing your #LIGHT_GREEN#Accuracy#WHITE# to the target's #LIGHT_GREEN#Defense#WHITE#. + +Second, the stun must take effect. The source of the stun is you, a rampaging berserker, so we use your #LIGHT_GREEN#Physical power#WHITE#. +A stun is a physical effect, so we use the target's #LIGHT_GREEN#Physical save#WHITE#. Thus we'll be comparing your #LIGHT_GREEN#Physical power#WHITE# to the target's #LIGHT_GREEN#Physical save#WHITE#. + +It seems quite natural to always compare #LIGHT_GREEN#Physical power#WHITE# with #LIGHT_GREEN#Physical save#WHITE#, but let's consider another example. +]], [[å‡å¦‚ä½ æ˜¯ä¸€ä¸ªç‹‚æˆ˜å£«ï¼Œä½ å°è¯•éœ‡æ…‘ä¸€ä¸ªç›®æ ‡ï¼Œå¦‚æžœæˆåŠŸå¿…须达到两个状æ€ï¼š + +é¦–å…ˆï¼Œä½ çš„æ”»å‡»å¿…é¡»å‘½ä¸ç›®æ ‡ï¼è¿™æ„味ç€å°†ä½ çš„ #LIGHT_GREEN#命ä¸#WHITE# 和对方的 #LIGHT_GREEN#é—ªé¿#WHITE# 进行比较计算。 + +然åŽï¼Œéœ‡æ…‘å¿…é¡»ç”Ÿæ•ˆï¼Œä½ çš„è§’è‰²æ˜¯ä¸€ä¸ªç‹‚æˆ˜å£«ï¼Œæ‰€ä»¥æˆ‘ä»¬é€‰æ‹© #LIGHT_GREEN#物ç†å¼ºåº¦#WHITE# æ¥åˆ¤å®šã€‚ +震慑是一个物ç†æ•ˆæžœï¼Œæ‰€ä»¥æˆ‘ä»¬ä½¿ç”¨ç›®æ ‡çš„ #LIGHT_GREEN#物ç†è±å…#WHITE# ã€‚æˆ‘ä»¬å°†ä½ çš„#LIGHT_GREEN#物ç†å¼ºåº¦#WHITE#å’Œç›®æ ‡çš„#LIGHT_GREEN#物ç†è±å…#WHITE#进行比较计算。 + +看上去 #LIGHT_GREEN#物ç†å¼ºåº¦#WHITE# å’Œ #LIGHT_GREEN#物ç†è±å…#WHITE# 之间比较是éžå¸¸è‡ªç„¶çš„事情,但我们æ¥çœ‹å¦ä¸€ä¸ªä¾‹å。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats7.1.lua" + +t([[Finally, suppose you're a rogue, and you use Dual Strike to attempt to knock somebody senseless. + +As with the berserker example, first you must hit, so you compare your #LIGHT_GREEN#Accuracy#WHITE# to the target's #LIGHT_GREEN#Defense#WHITE#. + +We can guess now that the target will use their #LIGHT_GREEN#Physical save#WHITE# to attempt to shrug off the stun. But what will you use? You're not getting the job done with raw muscle, like a berserker. You're doing this with finesse, so we'll use your #LIGHT_GREEN#Accuracy#WHITE#. +]], [[最åŽï¼Œå‡å¦‚ä½ æ˜¯ä¸€ä¸ªç›—è´¼ï¼Œä½ ä½¿ç”¨åŒæŒæ‰“击å°è¯•éœ‡æ…‘æŸä¸ªç›®æ ‡ã€‚ + +如åŒåœ¨ç‹‚战士的例åé‡Œä¸€æ ·ä½ é¦–å…ˆå¾—æ”»å‡»å‘½ä¸ç›®æ ‡ï¼Œæ‰€ä»¥ä½ çš„ #LIGHT_GREEN#命ä¸#WHITE# å’Œç›®æ ‡çš„ #LIGHT_GREEN#é—ªé¿#WHITE#进行比较è¿ç®—。 + +我们å¯èƒ½ä¼šçŒœåˆ°ç›®æ ‡ä¼šä½¿ç”¨ #LIGHT_GREEN#物ç†è±å…#WHITE# æ¥å°è¯•æ‘†è„±éœ‡æ…‘。 +ä½†å®žé™…ä¸Šä½ ä¼šæ€Žä¹ˆæ“ä½œå‘¢ï¼Ÿä½ ä¸æ˜¯åƒç‹‚æˆ˜å£«é‚£æ ·ç”¨ä½ çš„è›®åŠ›æ¥æ‰“å‡»ç›®æ ‡ï¼Œä½ æ˜¯ä½¿ +用çµå·§çš„动作æ¥å®Œæˆè¿™ä¸ªæŠ€èƒ½çš„,所以我们使用的ä»ç„¶æ˜¯ #LIGHT_GREEN#命ä¸#WHITE# æ¥åˆ¤å®šã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats7.lua" + +t([[Suppose you're an archmage, and you blast somebody with the Flameshock spell. + +This spell does fire damage, which is determined by your #LIGHT_GREEN#Spellpower#WHITE#. #GOLD#Combat stats#WHITE# are not used to mitigate damage, so the defender is going to take the full force of the spell, barring fire resistance (which is a subject for another tutorial). + +The spell will also attempt to stun the target. Stunning, you recall, is a physical effect, so the target defends with their #LIGHT_GREEN#Physical save#WHITE#. However, unlike the previous example, the source of this stun is a spell. You will thus compare your #LIGHT_GREEN#Spellpower#WHITE# to the target's #LIGHT_GREEN#Physical save#WHITE# to determine the success of the stun. +]], [[å‡å¦‚ä½ æ˜¯ä¸€ä¸ªå…ƒç´ æ³•å¸ˆï¼Œä½ ç”¨ç«ç„°å†²å‡»æ‰“击æŸä¸ªç›®æ ‡ã€‚ + +æ³•æœ¯é€ æˆçš„ç«ç„°ä¼¤å®³ç”±ä½ çš„ #LIGHT_GREEN#法术强度#WHITE#决定。 +#GOLD#战斗属性#WHITE# 并ä¸æ˜¯ç”¨æ¥å‡è½»ä¼¤å®³çš„,所以防御者会å—到全部法术伤害, +实际å—到伤害é‡ä¸Žç«ç„°æŠµæŠ—相关(这是教程ä¸çš„å¦å¤–一个主题)。 + +法术å¦å¤–也会å°è¯•éœ‡æ…‘ç›®æ ‡ï¼Œè¯´èµ·éœ‡æ…‘ä½ ä¼šå›žæƒ³èµ·æ¥è¿™æ˜¯ä¸€ä¸ªç‰©ç†æ•ˆæžœï¼Œæ‰€ä»¥ç›®æ ‡ +以 #LIGHT_GREEN#物ç†è±å…#WHITE# æ¥è®¡ç®—。 +然而和å‰é¢çš„例åä¸åŒï¼Œéœ‡æ…‘çš„æ¥æºæ˜¯ä¸€ä¸ªæ³•æœ¯ï¼Œæ‰€ä»¥ä½ ç”¨ä½ çš„ #LIGHT_GREEN#法术强度#WHITE# ä¸Žç›®æ ‡çš„ +#LIGHT_GREEN#物ç†è±å…#WHITE# æ¥å†³å®šéœ‡æ…‘çš„æˆåŠŸçŽ‡ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats8.lua" + +t([[It looks like there are quite a few ways to match up the offensive #GOLD#combat stats#WHITE#... +#LIGHT_GREEN#Accuracy#WHITE# +#LIGHT_GREEN#Physical power#WHITE# +#LIGHT_GREEN#Spellpower#WHITE# +#LIGHT_GREEN#Mindpower#WHITE# + +...with the defensive #GOLD#combat stats#WHITE#. +#LIGHT_GREEN#Defense#WHITE# +#LIGHT_GREEN#Physical save#WHITE# +#LIGHT_GREEN#Spell save#WHITE# +#LIGHT_GREEN#Mental save#WHITE# + +But don't worry. It's usually easy to know what will get used for two reasons: + +#GOLD#1)#WHITE# Defensive #GOLD#combat stats#WHITE# are used quite consistently; physical effects use #LIGHT_GREEN#Physical save#WHITE#, no matter their source. Magical effects use #LIGHT_GREEN#Spell save#WHITE#, no matter their source. Mental effects use #LIGHT_GREEN#Mental save#WHITE#, no matter their source. + +#GOLD#2)#WHITE# For the most part, any given class uses a single offensive #GOLD#combat stat#WHITE#, so there's not much potential for confusion. A berserker will only be using #LIGHT_GREEN#Physical power#WHITE# to apply effects. Similarly, an archmage will only use #LIGHT_GREEN#Spellpower#WHITE#. +]], [[看上去似乎有很多ç§æ–¹å¼æ¥åŒ¹é…攻击性 #GOLD#战斗属性#WHITE#... +#LIGHT_GREEN#命ä¸#WHITE# +#LIGHT_GREEN#物ç†å¼ºåº¦#WHITE# +#LIGHT_GREEN#法术强度#WHITE# +#LIGHT_GREEN#精神强度#WHITE# + +和防御性 #GOLD#战斗属性#WHITE#。 +#LIGHT_GREEN#é—ªé¿#WHITE# +#LIGHT_GREEN#物ç†è±å…#WHITE# +#LIGHT_GREEN#法术è±å…#WHITE# +#LIGHT_GREEN#精神è±å…#WHITE# + +别ç€æ€¥ï¼Œé€šå¸¸æœ‰ä¸¤ç§æ–¹æ³•å¾ˆå®¹æ˜“知é“是怎么计算的: + +#GOLD#1)#WHITE# 防御性 #GOLD#战斗属性#WHITE# 一般都是固定的;物ç†æ•ˆæžœä½¿ç”¨ #LIGHT_GREEN#物ç†è±å…#WHITE#è€Œæ— è®ºæ•ˆæžœæ¥æºæ˜¯ä»€ä¹ˆã€‚ +é”法效果则使用 #LIGHT_GREEN#é”法è±å…#WHITE#。精神效果则使用 #LIGHT_GREEN#精神è±å…#WHITE#。 + +#GOLD#2)#WHITE# 大多数情况下,æŸç§èŒä¸šéƒ½ä½¿ç”¨å•ä¸€çš„攻击性 #GOLD#战斗属性#WHITE#,所以也ä¸å¤ªä¼šæ··æ·†ã€‚ +狂战士åªä¼šç”¨ #LIGHT_GREEN#物ç†å¼ºåº¦#WHITE# 判定效果,而法师基本都使用 #LIGHT_GREEN#法术强度#WHITE#。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/stats/stats9.lua" + +t([[Now you know the basics: what these eight #GOLD#combat stats#WHITE# mean and when they're used. It's time to look at some numbers. + +Head north to the stairs, and descend into the #GOLD#Dungeon of Adventurer Enlightenment.#WHITE# +]], [[çŽ°åœ¨ä½ åº”è¯¥çŸ¥é“,这八个 #GOLD#战斗属性#WHITE# çš„æ„义和è¿ç®—方法了。现在æ¥çœ‹ä¸€äº›æ•°å—计算。 + +å‘北å‰è¿›ä»Žæ¥¼æ¢¯ä¸Šä¸‹åŽ»æ·±å…¥ #GOLD#地下城冒险å¯è’™ç‰ˆ#WHITE# 。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/tactics1.lua" + +t([[You have found a nest of snakes! If you let them surround you, you might be in trouble! +A basic tactic is to never get surrounded, do not hesitate to backtrack a bit to a safer spot. + +#GOLD#Always control the fight.#WHITE# + +After the combat you will probably be low on health, you can rest for a while to regain lost health and resources. +Either press 'R' or right-click on yourself to rest. You will rest until fully restored or until a creature disturbs you. + +Now take a few steps back so you only have to fight one snake at a time, and you should survive. +Remember to use your talents, infusions and runes to win the fight. +]], [[ä½ å‘现了一个蛇çªï¼å¦‚æžœä½ è¢«å®ƒä»¬åŒ…å›´ï¼Œä½ ä¼šéžå¸¸éº»çƒ¦ã€‚ +一个最基本的战术,就是永远也ä¸è¦è¢«å›´ä½ï¼Œä¸è¦å†’进,ç¨ç¨åŽé€€ä»¥å¯»æ‰¾ä¸€ä¸ªå®‰å…¨çš„ +地点。 + +#GOLD#ä¿æŒæŽŒæ¡æˆ˜æ–—的主动æƒ#WHITE# + +战斗结æŸä½ 很å¯èƒ½å‰©ä½™è¡€é‡å¾ˆå°‘äº†ï¼Œä½ å¯ä»¥ä¼‘æ¯ä¸€ä¸‹ï¼Œæ¢å¤æŸå¤±çš„è¡€é‡å’Œèƒ½é‡ã€‚ +按下 'R'键或者å³é”®ç‚¹å‡»è‡ªå·±é€‰æ‹©ä¼‘æ¯ã€‚ä½ å¯ä»¥ä¸€ç›´ä¼‘æ¯åˆ°æ‰€æœ‰è¡€é‡èƒ½é‡å›žæ»¡ï¼Œæˆ–者被 +其他生物打æ–。 + +现在往åŽé€€å‡ æ¥ï¼Œè¿™æ ·æ¯æ¬¡ä½ åªç”¨å’Œä¸€æ¡è›‡æˆ˜æ–—,如æ¤ä½ 就能很好的å˜æ´»ä¸‹æ¥ã€‚ +è®°ä½ï¼Œè¦çµæ´»ä½¿ç”¨ä½ 的技能ã€çº¹èº«å’Œç¬¦æ–‡æ¥å–得战斗的胜利。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/tactics2.lua" + +t([[A skeleton mage just fired a spell at you. +While the fireworks look nice, you don't want to get hit too much. +When under the fire of archers or spell casters always try to break line of sight with them, they will be forced to come to you (unless they are smart). +#GOLD#Take cover: Never let them get a clean shot!#WHITE# + +Now take cover and wait for the skeleton. +]], [[一个骷髅法师刚å‘ä½ æ–½æ”¾äº†æ³•æœ¯ã€‚ +虽然法术效果看上去ä¸é”™ï¼Œä¸è¿‡ä½ 当然ä¸æƒ³è¢«å®ƒå‡»ä¸ã€‚ +施法者必须ä¿æŒä½ 在视线内或者在åŒä¸€ç›´çº¿ä¸Šæ‰èƒ½ç”¨æ³•æœ¯å’Œå¼“ç®å°„å‡»åˆ°ä½ ï¼Œä½ ç¦»å¼€ä»–ä»¬çš„æ”»å‡»èŒƒå›´ +他们会主动å‘ä½ ç§»åŠ¨(除éžä»–们很èªæ˜Ž)。 +#GOLD#躲起æ¥ï¼Œåˆ«å‚»ç«™ç€è®©ä»–们攻击ï¼#WHITE# + +现在,éšè”½èµ·æ¥ç‰å¾…骷髅法师的攻击。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/talents.lua" + +t([[You now possess the Shield Pummel and Shield Wall talents. +Talents show up in the lower left part of the screen with their assigned hotkey. +You can right-click on a talent to remove it from the list, or you can add talents by pressing 'M' to get the talents list and then pressing a hotkey. +Hotkeys by default are the 1 to 0 keys, and can also be assigned to items. + +You can use a talent by pressing its hotkey, selecting it from the talents list, clicking on it in the lower right corner, or right-clicking on the map. + +Talents come in three types: +* #GOLD#Active#WHITE#: A talent that is activated when you use it and has an instantaneous effect. +* #GOLD#Sustained#WHITE#: A talent that must be turned on and lasts until it is turned off. Usually this will reduce your maximum resource available (stamina in this case). +* #GOLD#Passive#WHITE#: A talent that provides an ever-present benefit. + +Some talents require a target, when you use them the interface will change to let you select the target: +* #GOLD#Using the keyboard#WHITE#: Pressing a direction key will shift between possible targets. Pressing shift+direction will move freely to any spot. Enter or space will confirm the target. +* #GOLD#Using the mouse#WHITE#: Moving your mouse will move the target around. Left-click will confirm it. + +Now go forward and try using your talents: +* #GOLD#Shield Pummel#WHITE#: This talent will attack the target trying to stun it, rendering much slower and less able to harm you for a few turns. +* #GOLD#Shield Wall#WHITE#: This talent will increase your defense and armour but reduce your damage. +* #GOLD#Block#WHITE#: This talent is given by your shield, letting you block the next blow and triggering a deadly counterstrike opportunity. +]], [[ä½ çŽ°åœ¨å¦ä¼šäº†ç›¾å‡»å’Œç›¾å¢™æŠ€èƒ½ã€‚ +技能会在å±å¹•çš„å³ä¸‹æ–¹æ˜¾ç¤ºï¼Œå¹¶è®¾æœ‰å¿«æ·é”®ã€‚ +ä½ å¯ä»¥å³é”®ç‚¹å‡»ä¸€ä¸ªæŠ€èƒ½å°†ä»–们从快æ·æ ä¸ç§»é™¤ï¼Œæˆ–è€…ä½ å¯ä»¥æŒ‰ä¸‹ 'M'é”®æ‰“å¼€æŠ€èƒ½åˆ—è¡¨æ¥ +设置快æ·é”®ã€‚ +默认快æ·é”®æ˜¯ 1 到 0 æ•°å—键,也å¯ä»¥ç»™ç‰©å“设定快æ·é”®ã€‚ + +ä½ å¯ä»¥é€šè¿‡æŒ‰ä¸‹å¿«æ·é”®æ¥ä½¿ç”¨æŠ€èƒ½ï¼Œæˆ–者从技能列表里点击使用,或者点击快æ·æ 使用。 + +技能有三ç§ç±»åž‹ï¼š +* #GOLD#主动#WHITE#ï¼šåœ¨ä½ æ¿€æ´»å¹¶ä½¿ç”¨çš„çž¬é—´ç”Ÿæ•ˆã€‚ +* #GOLD#æŒç»#WHITE#ï¼šä½ ä¸»åŠ¨æ¿€æ´»åŽä¼šæŒç»ç”Ÿæ•ˆï¼Œç›´åˆ°æ•ˆæžœè¢«å…³é—为æ¢ã€‚ +é€šå¸¸å®ƒä¼šæ¶ˆè€—ä¸€äº›ä½ å¯ç”¨çš„能é‡å€¼(比如体力)。 +* #GOLD#被动#WHITE#:å¦ä¼šåŽæ°¸ä¹…生效的技能。 + +一些技能需è¦é€‰æ‹©ç›®æ ‡ï¼Œå½“ä½ ä½¿ç”¨æ—¶ä¼šæœ‰ä¸€ä¸ªé«˜äº®åŒºåŸŸä»¥é€‰æ‹©ä½ è¦æ–½æ”¾çš„ç›®æ ‡ã€‚ +* #GOLD#使用键盘#WHITE#:按下方å‘é”®å¯ä»¥åœ¨å…è®¸æ–½æ”¾çš„èŒƒå›´å†…ç§»åŠ¨é€‰æ‹©ç›®æ ‡ï¼Œ +按下 shift+æ–¹å‘é”®å¯ä»¥éšæ„ç§»åŠ¨ç›®æ ‡ï¼ŒEnter æˆ–è€…ç©ºæ ¼é”®ç¡®è®¤ç›®æ ‡ã€‚ +* #GOLD#ä½¿ç”¨é¼ æ ‡#WHITE#ï¼šç§»åŠ¨é¼ æ ‡å¯ä»¥é€‰æ‹©ç›®æ ‡ï¼Œå·¦é”®ç¡®è®¤ç›®æ ‡ä½¿ç”¨æŠ€èƒ½ã€‚ + +现在å°è¯•ä½¿ç”¨ä»¥ä¸‹æŠ€èƒ½ï¼š +* #GOLD#盾击#WHITE#ï¼šè¿™ä¸ªæŠ€èƒ½èƒ½æ”»å‡»ç›®æ ‡å¹¶æœ‰å‡ çŽ‡éœ‡æ…‘å®ƒï¼Œä½¿ç›®æ ‡åœ¨ä¸€å®šå›žåˆå†…ä¸èƒ½ +å¯¹ä½ é€ æˆä¼¤å®³ã€‚ +* #GOLD#盾墙#WHITE#:这个技能å¯ä»¥æé«˜ä½ çš„é—ªé¿å’ŒæŠ¤ç”²å€¼ï¼Œå¯ä»¥å‡å°‘ä½ å—到的伤害。 +* #GOLD#æ ¼æŒ¡#WHITE#ï¼šè¿™æ˜¯ä½ ç›¾ç‰Œç»™äºˆçš„æŠ€èƒ½ï¼Œå¯ä»¥è®©ä½ æ ¼æŒ¡ä¸€æ¬¡æ”»å‡»ï¼Œå¹¶è®©ä½ å¯ä»¥è¿›è¡Œä¸€æ¬¡è‡´å‘½çš„å击。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/tutorial/terrain.lua" + +t([[During your adventures you will encounter a variety of terrains you can pass on: grass, sand, water, lava, ... + +Some of those terrains have innate penalties or tricks. You will have to learn them and how to deal with them. + +You are about to enter a pond of water; you will not be able to breath inside. When you are in an area where you cannot breathe, an "Air" counter will appear on the left side of the screen. Do not let it reach zero or you will die. + +Now go to the other side of the pond. +]], [[åœ¨ä½ çš„å†’é™©è¿‡ç¨‹ä¸ä½ 会é‡åˆ°å„ç§ä¸åŒçš„地形:è‰åœ°ã€æ²™æ¼ ã€æ°´ã€ç†”岩ç‰ç‰ã€‚ + +æœ‰äº›åœ°å½¢ä¼šå¯¹ä½ é€ æˆä¼¤å®³ï¼Œæˆ–者è—æœ‰é™·é˜±ï¼Œä½ å¿…é¡»å¦ä¼šå¦‚何对付这些情况。 + +ä½ ä¸´è¿‘äº†ä¸€ä¸ªæ°´æ± ï¼Œåœ¨æ°´é‡Œä½ æ— æ³•å‘¼å¸ï¼Œå½“ä½ è¿›å…¥ä¸€ä¸ªä½ æ— æ³•å‘¼å¸çš„区域,"空气"容 +é‡æç¤ºä¼šå‡ºçŽ°åœ¨ä½ çš„å·¦è¾¹ï¼Œæ³¨æ„ä¸è¦ä½¿è¿™ä¸ªå€¼é™åˆ°é›¶ï¼Œåˆ°é›¶æ—¶ä½ 的角色就挂了。 + +çŽ°åœ¨åˆ°è¾¾æ± å¡˜çš„å¦ä¸€è¾¹åŽ»ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-adventurer.lua" + +t("New Class: #LIGHT_GREEN#Adventurer", "æ–°èŒä¸šï¼š#LIGHT_GREEN#冒险家", "_t") +t([[Congratulations, you have won the game! +You can now create new characters with the #LIGHT_GREEN#Adventurer class#WHITE#. + +Adventurers start the game with 7 talent category points and all possible class and generic trees in the game. +They are a #{bold}#bonus#{normal}# class, in no way meant to be balanced or even working with all possible talent combos. +Use at your own risk, and have fun.]], [[ç¥è´ºä½ ï¼Œä½ é€šå…³äº† ! +ä½ çŽ°åœ¨å¯ä»¥ä½¿ç”¨æ–°çš„èŒä¸šâ€”— #LIGHT_GREEN# 冒险者 #WHITE#. + +冒险者åˆå§‹æ‹¥æœ‰ 7 ç‚¹æŠ€èƒ½æ ‘è§£é”点,并且å¯ä»¥è§£é”游æˆä¸çš„任何èŒä¸šæŠ€èƒ½æ ‘å’Œé€šç”¨æŠ€èƒ½æ ‘ã€‚ +ä»–ä»¬æ˜¯ä¸€ç§ #{bold}# 奖励 #{normal}# èŒä¸š , 也就æ„味ç€æ²¡æœ‰ç»è¿‡ä»»ä½•çš„平衡或者技能连击的测试。 +使用它继ç»å†’险,并且ç¥ä½ 愉快ï¼]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-afflicted_cursed.lua" + +t("New Class: #LIGHT_GREEN#Cursed (Afflicted)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 被诅咒者(痛苦系)", "_t") +t([[Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins. +Their only master now is the hatred they carry for every living thing. +Drawing strength from the death of all they encounter, the Cursed become terrifying combatants. +Worse, any who approach the Cursed can be driven mad by their terrible aura. +Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil. + +You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the #LIGHT_GREEN#Cursed class#WHITE#. + +Cursed are heavy melee warriors, focusing all their hatred into their blows. +Class features:#YELLOW# +- Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them +- Hunt your prey, tracking them and marking them for death +- Powerful melee combatant#WHITE# + +The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle. +Most of their talents are more effective with high hate. +]], [[åˆ©ç”¨æ— çŸ¥ã€è´ªå©ªæˆ–者愚昧被诅咒者为黑暗æœåŠ¡ï¼ŒçŽ°åœ¨ï¼Œä»–们的罪æ¶å¿…须接å—审判。 +他们的唯一主人是他们为生者承担的憎æ¨ã€‚ +他们从对手的æ»äº¡ä¸æ±²å–力é‡ä½¿å…¶æˆä¸ºæ怖的战士。 +æ›´å¯æ€•çš„是,任何接近被诅咒者的人会å—æ惧光环的影å“而å˜å¾—å‘狂。 +ä¸è¿‡å…¶ä¸çš„一些人,开始挽回他们的错误,用他们被诅咒的力é‡ä¸Žæ¶é”战斗。 + +ä½ æˆ˜èƒœäº†æœ¬Â·å…‹é²å¡žè¾¾å°”çš„è¯…å’’ï¼ŒçŽ°åœ¨ä½ åˆ›å»ºè§’è‰²æ—¶å¯ä»¥é€‰æ‹©ä¸€ä¸ªæ–°çš„èŒä¸š #LIGHT_GREEN# 被诅咒者 #WHITE#。 + +被诅咒者是强大的近战战士,使用战斧战斗并将所有仇æ¨æ³¨å…¥åˆ°ä»–们æ¯ä¸€æ¬¡çš„攻击ä¸ã€‚ +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- ç”¨ä½ çš„é»‘æš—å…‰çŽ¯å°†ä½ çš„å¯¹æ‰‹åžæ²¡ï¼Œå‰Šå¼±ã€æ··ä¹±ã€éœ‡æ…‘å’Œå¯¹ä»–ä»¬é€ æˆä¼¤å®³ +- è¿½è¸ªä½ çš„çŒŽç‰©ï¼Œæ ‡è®°ä»–ä»¬ç›´åˆ°ä»–ä»¬æ»åŽ» +- 强大的近战能力 #WHITE# + +被诅咒者使用仇æ¨å€¼ï¼Œè¯¥å€¼åœ¨ä½ æ€æ»æ€ªç‰©æ—¶æå‡ï¼Œè„±ç¦»æˆ˜æ–—该值便会é€æ¸ä¸‹é™ã€‚ +他们的技能往往在高仇æ¨å€¼æ—¶å‘挥强大效能。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-afflicted_doomed.lua" + +t("New Class: #LIGHT_GREEN#Doomed (Afflicted)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 末日使者(痛苦系)", "_t") +t([[Through ignorance, greed or folly, the Doomed served some dark design and must now pay for their sins. +Their only master now is the hatred they carry for every living thing. +Drawing strength from the death of all they encounter, the Doomed become terrifying foes. +Their mere presence engulfs the area in darkness. +Some of them, however, strive to redeem their faults by using their Doomed powers to battle evil. + +You destroyed your own doomed shadow. You can now create new characters with the #LIGHT_GREEN#Doomed class#WHITE#. + +Doomed are short range spellcasters. +Class features:#YELLOW# +- Engulf your foes in darkness +- Summon shadows to fight for you +- Unleash your hatred in raw physical form +- Feed off the life of your foes#WHITE# + +The Doomed use hate, a resource that grows as they kill their foes and decreases while standing idle. +Most of their talents are more effective with high hate. +]], [[åˆ©ç”¨æ— çŸ¥ã€è´ªå©ªæˆ–者愚昧被诅咒者为黑暗æœåŠ¡ï¼ŒçŽ°åœ¨ï¼Œä»–们的罪æ¶å¿…须接å—审判。 +他们的唯一主人是他们为生者承担的憎æ¨ã€‚ +他们从对手的æ»äº¡ä¸æ±²å–力é‡ä½¿å…¶æˆä¸ºæ怖的战士。 +他们一出现就会使整个区域陷入黑暗。 +ä¸è¿‡å…¶ä¸çš„一些人,开始挽回他们的错误,用他们被诅咒的力é‡ä¸Žæ¶é”战斗。 + +ä½ æ‘§æ¯äº†ä½ 自己的厄è¿é˜´å½±ï¼ŒçŽ°åœ¨åœ¨ä½ 创建人物时å¯ä»¥é€‰æ‹©æ–°çš„èŒä¸š #LIGHT_GREEN# 末日使者 #WHITE#。 + +末日使者是çŸè·ç¦»æ–½æ³•è€…。 +èŒä¸šç‰¹ç‚¹ #YELLOW# +- ç”¨é»‘æš—å°†ä½ çš„ç›®æ ‡åžå™¬ +- å¬å”¤é˜´å½±æ›¿ä½ 战斗 +- 释放仇æ¨é€ æˆç‰©ç†æ‰“击 +- ä»Žä½ çš„ç›®æ ‡èº«ä¸Šå¸å–生命 #WHITE# + +末日使者使用仇æ¨å€¼ï¼Œè¯¥å€¼åœ¨ä½ æ€æ»æ€ªç‰©æ—¶æå‡ï¼Œè„±ç¦»æˆ˜æ–—该值便会é€æ¸ä¸‹é™ã€‚ +他们的技能往往在高仇æ¨å€¼æ—¶å‘挥强大效能。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-birth_transmo_chest.lua" + +t("New birth equipment: #LIGHT_GREEN#Transmogrification Chest", "新的出生物å“: #LIGHT_GREEN# 转化之盒", "_t") +t([[You have discovered an old Fortress belonging to the mysterious Sher'tul race. +The Fortress shadow gave you a transmogrification chest which shall make your dealing with storage and gold much easier. + +All your new characters will now start with a transmogrification chest at birth. All items transmogrified before you find the Fortress with them will only yield gold. +]], [[ä½ å‘现了属于神秘的å¤Â·å›¾å°”ç§æ—çš„å¤è€å ¡åž’。 +å ¡åž’å¹½çµç»™äº†ä½ 一个转化之盒,它å¯ä»¥ç”¨æ¥å‚¨è—物å“ï¼Œå¹¶ä½¿ä½ å¾ˆæ–¹ä¾¿åœ°å°†ç‰©å“转化为金å¸ã€‚ + +çŽ°åœ¨å¼€å§‹ä½ æ‰€æœ‰æ–°å»ºçš„äººç‰©ä¸€å‡ºç”Ÿå°±ä¼šæ‹¥æœ‰è¿™ä¸ªè½¬åŒ–ä¹‹ç›’ï¼Œåœ¨è¯¥äººç‰©å‘çŽ°æ°´ä¸‹å ¡åž’ä¹‹å‰åªèƒ½å°†ç‰©å“转化æˆé‡‘å¸è€Œæ— 法储å˜èƒ½é‡ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-birth_zigur_sacrifice.lua" + +t("New birth power: #LIGHT_GREEN#Ziguranth Sacrifice", "新选项:#LIGHT_GREEN#献ç¥åˆ°ä¼Šæ ¼å…°æ–¯", "_t") +t([[You have discovered Zigur, the bastion of Nature fighting against all arcane magics. +Magic has caused so much pain and suffering on the world, it needs to stop. + +All your new characters will now be able to betray arcane escort quests to send them to Zigur, granting new, different, rewards. +]], [[ä½ å‘çŽ°äº†ä¼Šæ ¼ï¼Œä¸€ä¸ªå¯¹æŠ—æ‰€æœ‰å¥¥æœ¯åŠ›é‡çš„è‡ªç„¶å ¡åž’ã€‚ +é”æ³•å¯¹æ•´ä¸ªä¸–ç•Œé€ æˆäº†ä¸å¯ç£¨ççš„å½±å“和伤痛,它必须被阻æ¢ã€‚ + +现在 , ä½ çš„æ‰€æœ‰æ–°è§’è‰²éƒ½å¯ä»¥åœ¨æŠ¤é€ä»»åŠ¡é‡Œå°†é‚£äº›é‚ªæ¶çš„法师们é€å¾€ä¼Šæ ¼å¤„ç½®ï¼Œä½ å°†ä¼šèŽ·å¾—ç›¸åº”çš„å›žæŠ¥ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-campaign_arena.lua" + +t("New game campaign: #LIGHT_GREEN#The Arena: Challenge of the Master", "新战役: #LIGHT_GREEN# 竞技场:挑战领主", "_t") +t([[The arena, a way of violent entertainment. +A delight for the audience, a source of wealth and glory. A place where aspiring fighters, former adventurers and those cursed to fight +eternally gather to hack away at each other. + +You have unlocked the Arena and can now create new characters in a new campaign: #LIGHT_GREEN#The Arena#WHITE#. + +The arena pits you against multiple enemies in an open field, making your battle tactics important for survival. +Campaign features:#YELLOW# +- No quests, plots, friendly creatures or ways out: only you against all odds. +- Exclusive scoring system where the faster you kill, the more you earn. Scores are kept for bragging rights! +- Pure hack and slash MAYHEM! +- Your champion becomes the new master of the arena, allowing you to challenge your own champions! +]], [[竞技场是一ç§æš´åŠ›å¨±ä¹æ–¹å¼ã€‚ +为了å–悦观众,获得财富和è£è€€çš„地方。在那里,有志之士ã€ä»¥å‰çš„冒险家和那些å—永远战斗之诅咒的人互相厮æ€ã€‚ + +ä½ è§£é”äº†ç«žæŠ€åœºï¼ŒçŽ°åœ¨ä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªæ–°äººç‰©è¿›è¡Œæ–°çš„战役模å¼ï¼š #LIGHT_GREEN# 竞技场 #WHITE#。 + +竞技场模å¼ä¸ä½ 将与多个敌人在开阔场地上决斗,为了å˜æ´»ä¸‹æ¥ä½ å¾—å¥½å¥½ä½¿ç”¨ä½ çš„æˆ˜æœ¯ç–略。 +战役特点: #YELLOW# +- 没有任务ã€æ•…事情节和å‹å†›ï¼Œä½ åªæœ‰ä¸€ä¸ªæ–¹æ³•ç¦»å¼€é‚£é‡Œï¼šæˆ˜èƒœæ‰€æœ‰å¯¹æ‰‹ã€‚ +- è¿™é‡Œæœ‰ä¸€ä¸ªç§¯åˆ†ç³»ç»Ÿï¼Œä½ è¶Šå¿«æ€æ»ä½ 的对手得分越高,分数å¯æ˜¯ä½ å‘åˆ«äººå¤¸è€€çš„èµ„æœ¬å“¦ï¼ +- 尽情ç æ€å§ï¼ +- ä½ è‹¥èµ¢å¾—å† å†›ä½ å°±æ˜¯æ–°çš„ç«žæŠ€åœºé¢†ä¸»ï¼Œä¹‹åŽä½ å¯ä»¥æŒ‘æˆ˜ä½ è‡ªå·±çš„è¿™ä¸ªå† å†›è§’è‰²äº†ï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua" + +t("New game campaign: #LIGHT_GREEN#Infinite Dungeon: The Neverending Descent", "新战役: #LIGHT_GREEN# æ— å°½åœ°ä¸‹åŸŽæ¨¡å¼", "_t") +t([[During the Age of Haze, the nine Godslayers set out to destroy the gods. +The god Ralkur, while trying to escape one of the Godslayers, created the Infinite Dungeon. +He retreated there, but the Godslayer followed, and each time he would reach the god, Ralkur would create a new level. +It is said the hunt continues even now, deep, very deep within the dungeon. + +You have unlocked the secret of the Infinite Dungeon and can now create new characters in a new campaign: #LIGHT_GREEN#Infinite Dungeon#WHITE#. + +The Infinite Dungeon is a set of ever-increasing levels filled with terrible foes. +Campaign features:#YELLOW# +- No quests, plots, friendly creatures or ways out: only you against all odds. +- No win condition: you WILL die in the dungeon, but you can prove your worth by going as deep as possible. +- Pure hack and slash MAYHEM!#WHITE# +]], [[在混沌纪元,ä¹ä¸ªå¼‘神者被派去刺æ€ä¼—神。 +瑞尔克·欺诈之神,在逃离弑神者追æ€æ—¶åˆ›é€ äº†è¿™ä¸ªæ— å°½åœ°åŸŽã€‚ +他撤退到哪里,弑神者就追到哪里,æ¯å½“å¿«è¦è¢«è¿½ä¸Šæ—¶ï¼Œç‘žå°”å…‹å°±ä¼šåˆ›é€ æ–°çš„ä¸€å±‚ã€‚ +直到现在,追æ€è¿˜åœ¨ç»§ç»ï¼Œç‘žå°”å…‹å·²ç»é€ƒè‡³äº†æ— 尽的深渊。 + +ä½ è§£é”äº†ç¥žç§˜çš„æ— å°½åœ°ä¸‹åŸŽï¼ŒçŽ°åœ¨ä½ åœ¨åˆ›å»ºæ–°äººç‰©æ—¶å¯ä»¥é€‰æ‹©è¿›å…¥ä¸€ä¸ªæ–°çš„战役模å¼ï¼š #LIGHT_GREEN# æ— å°½åœ°ä¸‹åŸŽ #WHITE#。 + +æ— å°½åœ°ä¸‹åŸŽæ‹¥æœ‰æ— é™æ·±åº¦çš„地图和æ怖的敌人。 +战役特点: #YELLOW# +- 没有任务ã€æ•…事情节和å‹å†›ï¼Œä½ åªæœ‰ä¸€ä»¶äº‹æƒ…è¦åšï¼šæˆ˜èƒœæ‰€æœ‰å¯¹æ‰‹ã€‚ +- ä¸å˜åœ¨æœ€åŽå–èƒœçš„æƒ…å†µï¼šä½ æœ€ç»ˆä¼šåœ¨åœ°åŸŽä¸æ»åŽ»ï¼Œä¸è¿‡ä½ è¿›å…¥çš„å±‚æ•°è¶Šæ·±è¯´æ˜Žä½ çš„æ°´å¹³è¶Šé«˜ã€‚ +- 尽情ç æ€å§ï¼ #WHITE# +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-chronomancer_paradox_mage.lua" + +t("New Class: #LIGHT_GREEN#Paradox Mage (Chronomancer)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 时空法师(时空系)", "_t") +t([[Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together. +Some seek to weave this fabric, to bend it and shape it to their own will. Only the truly dedicated or the truly mad manage to unlock the secrets of time and space. + +You have learned such secrets and can now create new characters with the #LIGHT_GREEN#Paradox Mage class#WHITE#. + +Paradox Mages are non-traditional spell casters who use chronomancy to reshape the universe. +Class features:#YELLOW# +- Control the flow of time around you +- Bend and manipulate the timestream or even pull yourself from the future +- Manipulate space and gravity to smash your foes to pieces or keep them in place +- See into the future or even travel into the past#WHITE# + +Paradox Mages use Paradox for their powers. It represents how much damage they've done to the spacetime continuum. +The higher their paradox the greater the effect of their powers but the harder they'll be to control. +]], [[时间并ä¸æ˜¯åƒå®ƒè¡¨é¢çœ‹ä¸Šçš„åŽ»é‚£æ ·æ€»æ˜¯çº¿æ€§çš„ã€‚äº‹å®žä¸Šå®ƒå°±åƒä¸€å¼ 布,æ£æ˜¯è¿™å¼ 布将世界编织在一起。 +一些人寻找编织ã€å¼¯æ›²å’Œé‡å¡‘è¿™å¼ å¸ƒçš„åŠžæ³•ã€‚è¦ä¹ˆæ˜¯çœŸæ£çŒ®èº«ä¸Žå…¶ä¸çš„人,è¦ä¹ˆå°±æ˜¯ä¸ªç–¯å能够解开时间与空间的秘密。 + +ä½ å·²ç»å¦ä¼šäº†å…¶ä¸çš„ç§˜å¯†ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 时空法师 #WHITE#。 + +时空法师并ä¸æ˜¯ä¼ 统æ„义上的法师,他们使用时空é”法æ¥é‡å¡‘这个世界。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- æŽ§åˆ¶ä½ å‘¨å›´çš„æ—¶é—´æµ +- 改å˜ã€æ“纵时间的æµå‘ï¼Œæˆ–è€…ç”šè‡³ç©¿è¶Šæ—¶ç©ºåˆ°è¾¾æœªæ¥ +- æ“纵空间和é‡åŠ›å°†ä½ 的敌人撕æˆç¢Žç‰‡æˆ–固定在原地 +- 预知未æ¥æˆ–者穿越回过去 #WHITE# + +时空法师使用紊乱值作为能é‡ã€‚å®ƒä»£è¡¨ä½ å¯¹æ—¶ç©ºè¿žç»æ€§çš„ç ´å程度。 +紊乱值越高他们法术的能é‡ä¹Ÿè¶Šå¼ºï¼Œä¸è¿‡æ³•æœ¯ä¼šå˜å¾—æ›´åŠ éš¾ä»¥æŽ§åˆ¶ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-chronomancer_temporal_warden.lua" + +t("New Class: #LIGHT_GREEN#Temporal Warden (Chronomancer)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 时空守å«ï¼ˆæ—¶ç©ºç³»ï¼‰", "_t") +t([[Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together. +As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy. +Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces. + +You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the #LIGHT_GREEN#Temporal Warden class#WHITE#. + +Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. +Class features:#YELLOW# +- Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills +- Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future +- See into the future or even travel into the past#WHITE# + +Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum. +The higher their paradox the greater the effect of their powers but the harder they'll be to control. +]], [[时间并ä¸æ˜¯åƒå®ƒè¡¨é¢çœ‹ä¸Šçš„åŽ»é‚£æ ·æ€»æ˜¯çº¿æ€§çš„ã€‚äº‹å®žä¸Šå®ƒå°±åƒä¸€å¼ 布,æ£æ˜¯è¿™å¼ 布将世界编织在一起。 +其所有强大的力é‡ä¸€æ ·ï¼Œè™½ç„¶æœ‰äº›äººè®¾æ³•æŽ§åˆ¶å®ƒç”šè‡³æ»¥ç”¨å®ƒï¼Œè¿˜æ˜¯æœ‰äººæ”¯æŒå®ƒè€Œä¸æ˜¯æ¯ç它。 +那些å¦ä¹ 控制而ä¸æ˜¯ç ´å时空延ç»çš„人å¯ä»¥ä¿æŒå¹³è¡¡ï¼Œç”¨äºŽä¸Žé»‘暗力é‡æˆ˜æ–—。 + +一å时空守å«æ•™ä¼šäº†ä½ æ—¶ç©ºæ³•æœ¯ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºæ–°è§’色时选择新的èŒä¸šï¼š #LIGHT_GREEN# æ—¶ç©ºå®ˆå« #WHITE#。 + +时空守å«æ˜¯åŒæ—¶ç²¾é€šè¿‘战和远程战斗的战士。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 使用ä¸ç‰å°ºå¯¸æˆ–者çŸå…µåˆƒè¿›è¡ŒåŒæŒè¿‘èº«æ ¼æ–—ï¼Œæˆ–è€…ä½¿ç”¨è¿œç¨‹æ¦å™¨å‘动远程攻击 +- æ“纵时空æ¥åŠ 速ã€åˆ¶é€ è™«æ´žæˆ–ç”šè‡³ç›´æŽ¥å°†ä½ çš„ç›®æ ‡ä¼ é€åˆ°æœªæ¥ +- å¯ä»¥é¢„知未æ¥æˆ–者穿越回过去 #WHITE# + +时空守å«ä½¿ç”¨ç´Šä¹±å€¼ä½œä¸ºèƒ½é‡ã€‚å®ƒä»£è¡¨ä½ å¯¹æ—¶ç©ºè¿žç»æ€§çš„ç ´å程度。 +紊乱值越高他们法术的能é‡ä¹Ÿè¶Šå¼ºï¼Œä¸è¿‡æ³•æœ¯ä¼šå˜å¾—æ›´åŠ éš¾ä»¥æŽ§åˆ¶ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-corrupter_corruptor.lua" + +t("New Class: #LIGHT_GREEN#Corruptor (Defiler)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# å •è½è€…ï¼ˆå •è½ç³»ï¼‰", "_t") +t([[Every power has a dark side, including the arcane forces. +Corruptors are mages that deal in dark, blighted, demonic magic to attain their goals. +Not all of them are evil, though; some are simply selfish and concerned only with their own power. + +You have been taught their ways by the Grand Corruptor and can now create new characters with the #LIGHT_GREEN#Corruptor class#WHITE#. + +Corruptors are spellcasters, ranged attackers using magic. +Class features:#YELLOW# +- Plague your foes with deadly and contagious diseases +- Hex and curse your foes, hindering and withering them away +- Sap the life of your victims to heal yourself +- Master demonic energies to burn and destroy. You can even summon a part of the demon plane, the Fearscape, to trap your foes.#WHITE# + +Corruptors use "vim" to power their special abilities. +Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. +]], [[所有的力é‡éƒ½æœ‰å…¶é»‘暗的一é¢ï¼ŒåŒ…括奥术。 +å •è½è€…是使用黑暗ã€æž¯èŽå’Œæ¶é”法术æ¥è¾¾åˆ°ç›®çš„法师。 +ä¸è¿‡å¹¶ä¸æ˜¯æ‰€æœ‰çš„å •è½è€…是æ¶é”,有些人åªæ˜¯å•çº¯è‡ªç§åœ°åªå…³å¿ƒå…¶ä¸ªäººåŠ›é‡è€Œå·²ã€‚ + +å •è½è€…å¤§å¸ˆæ•™ä¼šäº†ä½ å •è½ç³»æ³•æœ¯ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# å •è½è€… #WHITE#。 + +å •è½è€…æ˜¯ä½¿ç”¨å •è½é”法进行远程攻击的法师。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- ä½¿ä½ çš„ç›®æ ‡æ„ŸæŸ“å¹¶ä¼ æ’致命的疾病 +- ä½¿ç”¨é‚ªæœ¯æˆ–è¯…å’’ä½ çš„ç›®æ ‡ï¼Œé˜»æ¢ä»–们å‰è¿›ï¼Œä½¿å…¶å‡‹é›¶ +- ä»Žç›®æ ‡èº«ä¸Šå¸å–生命 +- 掌æ¡æ¶é”能é‡ç‚¹ç‡ƒå’Œæ‘§æ¯æ•Œäººï¼Œä½ 甚至å¯ä»¥å¬å”¤ä¸€ä¸ªæ¶é”领域,æ怖之地,æ¥å›°ä½ä½ 的敌人。 #WHITE# + +å •è½è€…使用活力值æ¥æ–½æ”¾ä»–们的法术。 +活力是所有生物的生命力é‡ï¼Œå®ƒä¸ä¼šè‡ªå·±å›žå¤ï¼Œè€Œå¿…é¡»ä»Žä½ çš„ç›®æ ‡èº«ä¸Šå·å–。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-corrupter_reaver.lua" + +t("New Class: #LIGHT_GREEN#Reaver (Defiler)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# æ”¶å‰²è€…ï¼ˆå •è½ç³»ï¼‰", "_t") +t([[Under a veil of darkness and blight come the Reavers. +The foot soldiers of evil forces, Reavers are found everywhere. +Very rarely a Reaver will realise the wrongness of her way and use her powers to atone for her crimes. + +You have slain numerous humanoids and can now create new characters with the #LIGHT_GREEN#Reaver class#WHITE#. + +Reavers are heavy melee with spellcasting support. +Class features:#YELLOW# +- Plague your foes with deadly and contagious diseases +- Hex and curse your foes, hindering and withering them away +- Accomplish deadly melee moves of utmost evil +- Harness the power of bones to attack and protect#WHITE# + +Reavers use "vim" to power their special abilities. +Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes. +]], [[收割者是éšè—在黑暗和枯èŽé¢çº±ä¹‹åŽçš„战士。 +作为邪æ¶å†›é˜Ÿçš„马å‰å’ï¼Œä½ å¯ä»¥åˆ°å¤„å‘现收割者。 +æžå…¶ç½•è§çš„,一个收割者认识到了她的错误并开始使用她的力é‡æ¥èµŽç½ªã€‚ + +ä½ å·²ç»æ€æ»äº†è¶³å¤Ÿå¤šçš„äººå½¢ç”Ÿç‰©ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 收割者 #WHITE#。 + +收割者是拥有法术能力的强力近战èŒä¸šã€‚ +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- ä½¿ä½ çš„ç›®æ ‡æ„ŸæŸ“å¹¶ä¼ æ’致命的疾病 +- ä½¿ç”¨é‚ªæœ¯æˆ–è¯…å’’ä½ çš„ç›®æ ‡ï¼Œé˜»æ¢ä»–们å‰è¿›ï¼Œä½¿å…¶å‡‹é›¶ +- 用æžåº¦é‚ªæ¶çš„è¿‘æˆ˜æ”»å‡»é€ æˆè‡´å‘½ä¼¤å®³ +- 使用白骨之力进行攻击和防御 #WHITE# + +å •è½è€…使用活力值æ¥æ–½æ”¾ä»–们的法术。 +活力是所有生物的生命力é‡ï¼Œå®ƒä¸ä¼šè‡ªå·±å›žå¤ï¼Œè€Œå¿…é¡»ä»Žä½ çš„ç›®æ ‡èº«ä¸Šå·å–。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_bikini.lua" + +t("New Cosmetic Option: #LIGHT_GREEN#Bikini and Mankini", "新时装选项:#LIGHT_GREEN#比基尼和男性比基尼", "_t") +t([[You have saved Melinda again at the beach. + +You may now create characters that start equiped with either bikini or mankini. +This has no effect on gameplay at all but it is fun! + +#{bold}#Also if you never take your bikini/mankini off and manage to win, you will get an achievement!#{normal}# + +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[ä½ åœ¨æµ·æ»©å†ä¸€æ¬¡æ‹¯æ•‘了梅ç³è¾¾ã€‚ + +ä½ çŽ°åœ¨å¯ä»¥åˆ›å»ºåˆå§‹è£…备比基尼和男性比基尼的角色。 +这对游æˆæ²¡æœ‰ä»»ä½•å½±å“ï¼Œä½†æ˜¯å¾ˆæœ‰è¶£ï¼ + +#{bold}#å¦å¤–ï¼Œå¦‚æžœä½ å§‹ç»ˆç©¿ç€æ¯”基尼/男性比基尼从未脱下并赢得游æˆï¼Œä½ 会获得一个æˆå°±ï¼#{normal}# + +#LIGHT_GREEN#这项功能仅对æ助者å¯ç”¨ã€‚æ„Ÿè°¢ä½ çš„æ”¯æŒï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_class_alchemist_drolem.lua" + +t("New Class Option: #LIGHT_GREEN#Drolem", "æ–°èŒä¸šé€‰é¡¹ï¼š#LIGHT_GREEN#龙傀儡", "_t") +t([[You have defeated Tannen with your Alchemist and took some time to figure how he built a mighty Drolem. +Drolems are dragon-shaped golems able to breath powerful poison at their foes. + +You may now create alchemist characters with a drolem instead of a golem. +Drolems look awesome and can eventually learn to breathe poison. + +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[ä½ ä½¿ç”¨ç‚¼é‡‘æœ¯å¸ˆèŒä¸šæ‰“败了泰æ©ï¼Œå¹¶å¦ä¹ 了它制作龙傀儡的技巧。 +龙傀儡是巨龙形状的傀儡,å¯ä»¥æœæ•Œäººå出强力的毒液åæ¯ã€‚ + +ä½ çŽ°åœ¨å¯ä»¥åˆ›å»ºä½¿ç”¨é¾™å‚€å„¡ä»£æ›¿æ™®é€šå‚€å„¡çš„炼金术师角色。 +龙傀儡看起æ¥æ›´ç‚«é…·ï¼Œå¹¶ä¸”å¯ä»¥å¦ä¹ å–·å毒液。 + +#LIGHT_GREEN#这项功能仅对æ助者å¯ç”¨ã€‚æ„Ÿè°¢ä½ çš„æ”¯æŒï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_race_dwarf_female_beard.lua" + +t("New Cosmetic Race Option: #LIGHT_GREEN#Facial Pilosity for Female Dwarves", "æ–°çš„ç§æ—皮肤 :#LIGHT_GREEN# 女性矮人的胡å", "_t") +t([[You have saved the Iron Council from untold horrors from the deep. + +You may now create female dwarf characters sporting proudly facial pilosity as is the norm in the upper classes of dwarven society. +This has no effect on gameplay at all but it is fun! + +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[ä½ å‡»è´¥äº†åœ°åº•çš„æé”,拯救了钢é“王座。 + +ä½ çŽ°åœ¨å¯ä»¥åˆ›é€ 那些骄傲地炫耀ç€è‡ªå·±æµ“密胡须的女性矮人,这是属于矮人上层社会的è£è€€ï¼ +è¿™ç§èƒ¡åæ²¡æœ‰ä»»ä½•åŠ æˆï¼Œä»…仅是为了好玩 ! + +#LIGHT_GREEN# 注æ„这项奖励åªæœ‰æèµ è€…ä»¬å¯ç”¨ã€‚è°¢è°¢ä½ ä»¬çš„æ”¯æŒï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-cosmetic_race_human_redhead.lua" + +t("New Cosmetic Race Option: #LIGHT_GREEN#Redhead Characters", "æ–°çš„ç§æ—皮肤 :#LIGHT_GREEN# 红å‘皮肤", "_t") +t([[You have saved Melinda from untold horrors and torments. + +You may now create human, elf, halfling and dwarf characters with red hair. +This has no effect on gameplay at all but it is fun! + +#LIGHT_GREEN#This is only available to donators. Thanks for your support! +]], [[ä½ ä»Žæ— æ•°çš„æ€ªç‰©å’Œè‹¦éš¾ä¸æ•‘出了梅ç³è¾¾ã€‚ + +çŽ°åœ¨ï¼Œä½ å¯ä»¥åˆ›é€ 带有红色头å‘的人类ã€ç²¾çµã€åŠèº«äººå’ŒçŸ®äººã€‚ +红å‘æ²¡æœ‰ä»»ä½•åŠ æˆï¼Œä»…仅是为了好玩 ! + +#LIGHT_GREEN# 注æ„这项奖励åªæœ‰æèµ è€…ä»¬å¯ç”¨ã€‚è°¢è°¢ä½ ä»¬çš„æ”¯æŒï¼ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-difficulty_insane.lua" + +t("New game difficulty mode: #LIGHT_GREEN#Insane", "新游æˆéš¾åº¦ï¼š#LIGHT_GREEN#疯狂", "_t") +t([[You won the game on Nightmare mode. You are a big tough player! +You thought you had seen it all, done it all... + +But no! If nightmare mode couldn't bring you down, Insane mode will! + +Insane features:#YELLOW# +- All zone levels increased by 50% + 3 +- All creature talent levels increased by 50% +- Rare creatures are far more frequent and random bosses start to appear +- Bosses will have randomly selected talents +- All enemies have 20% more life +- Player can earn Insane version of achievements if also playing in Roguelike permadeath mode. + +#WHITE#May you suffer many fun and unfair deaths! +]], [[ä½ åœ¨å™©æ¢¦æ¨¡å¼ä¸‹é€šå…³äº†æ¸¸æˆ . ä½ æ˜¯ä¸€ä½å€¼å¾—尊敬的玩家 ! +å½“ä½ è§‰å¾—ä½ å·²ç»éƒ½çŽ©é了,都知é“的时候 ... + +ä½ é”™äº† ! 如果噩梦模å¼ä¸èƒ½æ‰“å€’ä½ ï¼Œé‚£ä¹ˆç–¯ç‹‚æ¨¡å¼ä¸€å®šä¼š ! + +疯狂模å¼çš„特点 :#YELLOW# +- 所有地区的怪物ç‰çº§ä¸ºåŸºç¡€çš„ 50% + 3 +- 所有怪物的技能ç‰çº§å¢žåŠ 50% +- ç¨€æœ‰æ€ªäº§ç”Ÿé¢‘çŽ‡å¤§å¹…å¢žåŠ ï¼ŒåŒæ—¶å‡ºçŽ°éšæœº Boss +- Boss å°†å¯ä»¥éšæœºèŽ·å¾—新技能 +- 怪物血é‡å¢žåŠ 20% +- 如果玩家在æ¤æ¨¡å¼ä¸‹åŒæ—¶å¼€å¯å†’险模å¼æˆ– Roguelike 模å¼ï¼Œé‚£ä¹ˆå¯èŽ·å¾—独有的疯狂模å¼æˆå°±ã€‚ + +#WHITE# ç¥ä½ 玩的愉快,æ»çš„开心 ! +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-difficulty_madness.lua" + +t("New game difficulty mode: #LIGHT_GREEN#Madness", "新游æˆéš¾åº¦ï¼š#LIGHT_GREEN#ç»æœ›", "_t") +t([[You won the game on Insane mode. You are one of the best players! +But fear not because the game is just about to get even more unfair on you! + +Welcome to Madness! + +Madness features:#YELLOW# +- All zone levels increased by 150% + 6 +- All creature talent levels increased by 170% +- Rare creatures are far more frequent and random bosses start to appear +- Bosses will have randomly selected talents +- Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is +- Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode. + +#WHITE#May you suffer many fun and unfair deaths! +]], [[ä½ åœ¨ç–¯ç‹‚æ¨¡å¼ä¸‹é€šå…³äº†æ¸¸æˆã€‚ä½ æ˜¯æœ€å¥½çš„çŽ©å®¶ä¹‹ä¸€ ! +ä¸è¿‡ï¼Œåˆ«å®³æ€•ï¼Œå› 为游æˆä¼šå˜å¾—æ›´åŠ ä¸å…¬å¹³ï¼ + +欢迎æ¥åˆ°ç»æœ›æ¨¡å¼ï¼ + +ç»æœ›æ¨¡å¼çš„特点 :#YELLOW# +- 所有地区的怪物ç‰çº§ä¸ºåŸºç¡€çš„ 150% + 6 +- 所有怪物的技能ç‰çº§å¢žåŠ 170% +- ç¨€æœ‰æ€ªäº§ç”Ÿé¢‘çŽ‡å¤§å¹…å¢žåŠ ï¼ŒåŒæ—¶å‡ºçŽ°éšæœº Boss +- Boss å°†å¯ä»¥éšæœºèŽ·å¾—新技能 +- 玩家æˆä¸ºäº†çŒŽç‰©ï¼ä¸€å®šåŠå¾„内的敌人å¯èƒ½æ„ŸçŸ¥åˆ°ä½ çš„ä½ç½® +- 如果玩家在æ¤æ¨¡å¼ä¸‹åŒæ—¶å¼€å¯å†’险模å¼æˆ– Roguelike 模å¼ï¼Œé‚£ä¹ˆå¯èŽ·å¾—独有的ç»æœ›æ¨¡å¼æˆå°± + +#WHITE# ç¥ä½ 玩的愉快,æ»çš„开心 ! +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-divine_anorithil.lua" + +t("New Class: #LIGHT_GREEN#Anorithil (Celestial)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 星月术士(天空系)", "_t") +t([[In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. + +Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moons. +They have learned to harness the energy of both shadows and light in their battle against the Pride. +Their motto is: "We stand betwixt the Sun and Moons, where light and darkness meet. In the grey twilight we seek our destiny." + +You have helped one of them and can now create new characters with the #LIGHT_GREEN#Anorithil class#WHITE#. + +Anorithil are pure spellcasters that rely on positive and negative energies. +Class features:#YELLOW# +- Burn your foes from afar with the light and fire of the Sun +- Head into battle enhanced by your powerful Sun Chants and Moon Hymns +- Engulf your foes in the shadows +- Set glyphs of power to confuse and control your foes#WHITE# + +Anorithil use "positive and negative energy" to use their special abilities. +These are filled by some of their spells and depleted by others, making them alternate their talents. +]], [[在é¥è¿œçš„东方,称为远东大陆的地方,居ä½ç€å¹¸å˜ä¸‹æ¥çš„ç²¾çµå’Œäººç±»ï¼Œä¸Žå…½äººéƒ¨è½å’Œå…¶ä»–远东大陆的å±é™©ç”Ÿç‰©æˆ˜æ–—。 + +星月术士是接å—过èšé›†å¤ªé˜³ä¸Žæœˆäº®ç¥žåŠ›çš„特殊é”法è®ç»ƒçš„法师。 +他们在与部è½çš„战斗ä¸å¦ä¼šäº†å¦‚何åŒæ—¶æŽŒæŽ§å…‰ä¸Žå½±çš„能é‡æ–¹æ³•ã€‚ +他们的座å³é“是:“我们站在太阳与月亮之间,光明与黑暗交汇的地方,在æ˜æš—的黎明深处寻找我们的归宿。†+ +ä½ å¸®åŠ©äº†ä»–ä»¬ä¸çš„一ä½ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 星月术士 #WHITE#。 + +星月术士是使用æ£ã€è´Ÿèƒ½é‡ä½œä¸ºæ³•åŠ›æ¥æºçš„纯粹的é”法师。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 用太阳之ç«ç¼çƒ§è¿œå¤„的敌人 +- 使用太阳赞æŒå’Œæœˆäº®åœ£è¯—在战斗ä¸å¼ºåŒ–ä½ çš„åŠ›é‡ +- 用阴影åžå™¬ä½ 的敌人 +- 使用圣å°çš„力é‡æŽ§åˆ¶æˆ–è€…æ··ä¹±ä½ çš„æ•Œäºº #WHITE# + +星月术士使用æ£ã€è´Ÿèƒ½é‡æ¥æ–½å±•ä»–的特殊能力。 +他们å¯ä»¥ä½¿ç”¨æŸäº›æ³•æœ¯å……满其ä¸ä¸€ç§èƒ½é‡åŒæ—¶è€—å°½å¦å¤–一ç§èƒ½é‡ï¼Œç”±æ¤å¯ä»¥å˜æ¢å„ç§ä¸åŒçš„技能。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-divine_sun_paladin.lua" + +t("New Class: #LIGHT_GREEN#Sun Paladin (Celestial)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 太阳骑士(天空系)", "_t") +t([[In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East. + +Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun. +Paragons of all that is good, they are nonetheless terrible in their battle against the Pride. +Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass." + +You have discovered the Gates of Morning and can now create new characters with the #LIGHT_GREEN#Sun Paladin class#WHITE#. + +Sun Paladins are heavy melee with spellcasting support. +Class features:#YELLOW# +- Burn your foes from afar with the light and fire of the Sun +- Head into battle enhanced by your powerful Chants +- Channel the power of the Sun through your weapon +- Become a walking fortress, protected by your shield#WHITE# + +Sun Paladins use "positive energy" to power their special abilities. +It is filled by some of their spells and depleted by others, making them alternate their talents. +]], [[在é¥è¿œçš„东方,称为远东大陆的地方,居ä½ç€å¹¸å˜ä¸‹æ¥çš„ç²¾çµå’Œäººç±»ï¼Œä¸Žå…½äººéƒ¨è½å’Œå…¶ä»–远东大陆的å±é™©ç”Ÿç‰©æˆ˜æ–—。 + +太阳骑士是å—过特殊é”法è®ç»ƒçš„战士,他们å¦ä¼šèšç„¦å¤ªé˜³çš„力é‡æ–½å±•ä»–们的特殊能力。 +他们在与兽人部è½çš„战争ä¸æ¯«ä¸ç•æƒ§ï¼Œæˆä¸ºå…¸èŒƒã€‚ +他们的座å³é“是:“太阳是æ©èµã€çº¯æ´å’Œæœ¬è´¨çš„象å¾ï¼Œæˆ‘们为黑暗带æ¥å…‰æ˜Žï¼Œæˆ‘们与任何å抗我们的力é‡æˆ˜æ–—到底。†+ +ä½ å‘çŽ°äº†æ™¨æ›¦ä¹‹é—¨ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 太阳骑士 #WHITE#。 + +太阳骑士是掌æ¡æ³•æœ¯çš„强力近战èŒä¸šã€‚ +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 用太阳之ç«ç¼çƒ§è¿œå¤„的敌人 +- 使用太阳赞æŒåœ¨æˆ˜æ–—ä¸å¼ºåŒ–ä½ çš„åŠ›é‡ +- 将太阳之力çŒæ³¨è¿›ä½ çš„æ¦å™¨ +- æˆä¸ºä¸€åº§ç§»åŠ¨çš„å ¡åž’ï¼Œä½¿ç”¨ä½ çš„ç›¾ç‰Œè¿›è¡Œé˜²å¾¡ #WHITE# + +太阳骑士使用æ£èƒ½é‡æ¥æ–½å±•ä»–的特殊能力。 +他们å¯ä»¥ä½¿ç”¨æŸäº›æ³•æœ¯å……满æ£èƒ½é‡ï¼Œç„¶åŽå†ç”¨æ¥æ–½å±•å…¶ä»–法术。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage.lua" + +t("New Class: #LIGHT_GREEN#Archmage", "æ–°èŒä¸šï¼š #LIGHT_GREEN# å…ƒç´ æ³•å¸ˆ", "_t") +t([[Magic has not disappeared from Maj'Eyal with the end of the Spellhunt. + +During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races. +This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it. + +You have been told this story and can now create new characters with the #LIGHT_GREEN#Archmage class#WHITE#. + +Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world. +Class features:#YELLOW# +- Cast elemental spells to burn your foes to death or freeze them +- Summon the powers of Space and Time to protect and cripple +- Dabble in Phantasms and Illusions +- Manipulate the forces of magic themselves#WHITE# + +All mages use mana to cast their spells. +It slowly replenishes over time. +]], [[在猎é”行动行动之åŽé”法并没有从马基埃亚尔消失。 + +在黄æ˜çºªå…ƒï¼Œå½“猎é”行动接近尾声时,å¡Â·å…‹é²å°”的一å强大的法师——莱娜尼尔——为剩余的å„ç§æ—的法师们建立了一个é¿é£Žæ¸¯ã€‚ +è¿™ä¸ªåœ°æ–¹å°±æ˜¯å®‰æ ¼åˆ©æ–‡ï¼Œé”法之城,在这里,é”法得以ä¿ç•™å¹¶ä¼ 承了超过两åƒå¹´ã€‚ + +çŽ°åœ¨ï¼Œä½ å·²ç»çŸ¥é“äº†è¿™ä¸ªæ•…äº‹ï¼Œä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸š #LIGHT_GREEN# å…ƒç´ æ³•å¸ˆ #WHITE#。 + +å…ƒç´ æ³•å¸ˆæ˜¯ä¸–ç•Œä¸Šä¸“ç²¾äºŽæ–½æ³•å’Œé”法属性的顶尖高手。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- æ–½æ”¾å…ƒç´ æ³•æœ¯ç¼çƒ§ä½ çš„ç›®æ ‡æˆ–è€…å†°å†»ä»–ä»¬ +- å¬å”¤æ—¶ç©ºçš„力é‡ä¿æŠ¤è‡ªå·±æˆ–者削弱敌人 +- 专精于幻术和附é”法术 +- æ“控é”æ³•æœ¬èº«çš„åŠ›é‡ #WHITE# + +é”法师使用法力值æ¥é‡Šæ”¾ä»–们的法术。 +法力值会éšç€æ—¶é—´ç¼“æ…¢æ¢å¤ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_cryomancer.lua" + +t("New Talent Category: #LIGHT_GREEN#Ice", "æ–°çš„æŠ€èƒ½æ ‘ï¼š #LIGHT_GREEN# 冰系", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Water school, a few of them took their research deeper and created Ice magic. +At its core lies the Uttercold, a cold so cold it can even damage creatures normally immune. + +You have mastered ice magic and can now create new Archmage and Necromancer characters that can learn the #LIGHT_GREEN#Ice talents#WHITE#. + +Talents: +- #YELLOW#Freeze: #WHITE#Condense ambient water on a target, damaging and freezing it +- #YELLOW#Frozen Ground: #WHITE#Unleash a nova of ice on the ground, stopping the movements of anything caught inside +- #YELLOW#Shatter: #WHITE#Shatter all frozen creatures in your sight, dealing increased damage or even killing them +- #YELLOW#Uttercold: #WHITE#Master the Uttercold and pierce even through cold immunities +]], [[自始以æ¥æ³•å¸ˆä»¬è¿›è¡Œç€å„ç§å…ƒç´ 试验。 +大多数法师满足于使用水系é”æ³•ï¼Œæœ‰äº›äººåˆ™è¿›è¡Œæ·±å…¥çš„ç ”ç©¶å¹¶åˆ›é€ å‡ºäº†å†°ç³»é”法。 +其终æžé”法技能就是“ç»å¯¹é›¶åº¦â€ï¼Œå®ƒç”šè‡³å¯ä»¥å¯¹é‚£äº›å¸¸è§„å…疫寒冷é”æ³•çš„ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ + +ä½ æŽŒæ¡äº†å†°ç³»é”æ³•ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªæ–°çš„å¯ä»¥å¦ä¹ #LIGHT_GREEN# 冰系技能 #WHITE# çš„å…ƒç´ æ³•å¸ˆæˆ–è€…æ»çµæ³•å¸ˆè§’色。 + +技能: +- #YELLOW# 冻结: #WHITE# 集ä¸æ°´æµä¼¤å®³ç›®æ ‡ï¼Œå¹¶å°è¯•ä½¿ä¹‹å†»ç»“。 +- #YELLOW# 冻结大地: #WHITE# 在地上施放一个冰冻新星,使其ä¸çš„ç”Ÿç‰©æ— æ³•ç§»åŠ¨ã€‚ +- #YELLOW# å¯’å†°ç ´ç¢Žï¼š #WHITE# å¯¹ä½ è§†çº¿å†…çš„æ‰€æœ‰å†°å†»ç›®æ ‡é€ æˆå¤§é‡ä¼¤å®³ï¼Œç”šè‡³ç›´æŽ¥å°†å…¶æ€æ»ã€‚ +- #YELLOW# ç»å¯¹é›¶åº¦ï¼š #WHITE# 掌æ¡ç»å¯¹é›¶åº¦å¯ä»¥ç©¿é€å†°å†»å…疫的生物。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_geomancer.lua" + +t("New Talent Category: #LIGHT_GREEN#Stone", "æ–°çš„æŠ€èƒ½æ ‘ï¼š #LIGHT_GREEN# 石系", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Earth school, a few of them took their research deeper and created Stone magic. +At its core lies the Crystalline Focus, which can create attacks so sharp they can cut through physical immunity. + +You have mastered stone magic and can now create new Archmage and Arcane Blade characters that can learn the #LIGHT_GREEN#Stone talents#WHITE#. + +Talents: +- #YELLOW#Earthen Missiles: #WHITE#Fire multiple missiles of stone independently at targets +- #YELLOW#Body of Stone: #WHITE#Turn into stone, reducing the cooldown of many stone/earth talents +- #YELLOW#Earthquake: #WHITE#Create a localized earthquake, stunning all in the area +- #YELLOW#Crystalline Focus: #WHITE#Master the Stone and pierce even through physical immunities +]], [[自始以æ¥æ³•å¸ˆä»¬è¿›è¡Œç€å„ç§å…ƒç´ 试验。 +大多数法师满足于使用大地系é”æ³•ï¼Œæœ‰äº›äººåˆ™è¿›è¡Œæ·±å…¥çš„ç ”ç©¶å¹¶åˆ›é€ å‡ºäº†çŸ³ç³»é”法。 +其终æžé”法技能就是“水晶力场â€ï¼Œä½¿æ”»å‡»æ›´åŠ 犀利å¯ä»¥å¯¹ç‰©ç†å…ç–«çš„ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ + +ä½ æŽŒæ¡äº†çŸ³ç³»é”æ³•ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªæ–°çš„å¯ä»¥å¦ä¹ #LIGHT_GREEN# 石系技能 #WHITE# çš„å…ƒç´ æ³•å¸ˆæˆ–è€…å¥¥æœ¯ä¹‹åˆƒè§’è‰²ã€‚ + +技能: +- #YELLOW# 岩石飞弹: #WHITE# å‘射数个岩石飞弹å‘å¤šä¸ªç›®æ ‡è¿›è¡Œæ”»å‡»ã€‚ +- #YELLOW# 岩石身躯: #WHITE# 进入岩石形æ€ï¼Œé™ä½Žå¤§å¤šæ•°çŸ³ç³»/大地系技能的冷å´æ—¶é—´ã€‚ +- #YELLOW# 地震: #WHITE# åˆ›é€ ä¸€ä¸ªåŒºåŸŸæ€§åœ°éœ‡ï¼Œéœ‡æ…‘å…¶ä¸çš„ç›®æ ‡ã€‚ +- #YELLOW# 水晶力场: #WHITE# 掌æ¡çŸ³ç³»é”æ³•ä½¿ä½ èƒ½ç©¿é€ç‰©ç†å…ç–«çš„ç”Ÿç‰©å¯¹å…¶é€ æˆä¼¤å®³ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_necromancer.lua" + +t("New Class: #LIGHT_GREEN#Necromancer", "æ–°èŒä¸šï¼š #LIGHT_GREEN# æ»çµæ³•å¸ˆ", "_t") +t([[Necromancy, the forbidden art. +Necromancy, the black art. + +During the Age of Dusk and the Age of Pyre the world went through a tortured era. Kingdoms were shattered, whole races suppressed, and diseases ran wild, killing millions. +It was a dark time and amidst the chaos came the bringers of terror: the necromancers. +Though they always existed, and will always exist whilst our souls are open to temptation, this was their true age of glory. +The so-called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed. But necromancers consider themselves misunderstood practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring.... + +You have learnt the basics of necromancy, killed a real one, and can now create new characters with the #LIGHT_GREEN#Necromancer class#WHITE#. + +Necromancers are dark spellcasters, attuned to death itself. Their ultimate goal is their own eternal life, often as a Lich. +Class features:#YELLOW# +- Cast darkness and ice infused spells to destroy your foes +- Summon an army of undead minions to do your bidding +- Use your minions as pawns, sacrificing them in various cruel and unusual ways +- Embark on the quest of your life: Lichdom#WHITE# + +All mages use mana to cast their spells. +It slowly replenishes over time. +]], [[æ»çµæ³•æœ¯ï¼Œè¢«ç¦å¿Œçš„é”法。 +æ»çµæ³•æœ¯ï¼Œé»‘æš—çš„é”法。 + +在黄æ˜çºªå…ƒå’Œæ´¾å°”纪元,世界进入了一个æ‰æ›²çš„时代。国家分裂,所有ç§æ—的人们都å—到压迫,疫病肆è™ï¼Œæ€æ»äº†æ•°ç™¾ä¸‡äººã€‚ +这是一个黑暗的时代,ææ€–çš„åˆ¶é€ è€…â€”â€”æ»çµæ³•å¸ˆæ¥åˆ°äº†è¿™ä¸ªæ··ä¹±çš„时代。 +他们是永生的而我们的çµé‚å´ä¼šå—åˆ°è¯±æƒ‘è€Œå •è½ã€‚这个时代是他们è£è€€çš„时代。 +那些所谓的“高贵â€çš„å…ƒç´ æ³•å¸ˆä»¬è®¤ä¸ºæ»çµæ³•å¸ˆæ˜¯ä»–们走入æ§é€”çš„å…„å¼Ÿï¼Œå¿…é¡»äºˆä»¥çº æ£æˆ–者消ç。但是æ»çµæ³•å¸ˆä»¬è®¤ä¸ºä»–们被误 +解,他们认为其是é”法的开拓者,他们深入了别人ä¸æ•¢æˆ–者没有能力掌控的é”法领域,而æ£æ˜¯è¿™ç§é”法给他们带æ¥äº†å¼ºå¤§çš„力é‡ã€‚ + +ä½ å·²ç»å¦ä¼šäº†æ»çµæ³•æœ¯çš„基础,并且æ€æ»äº†ä¸€ä¸ªæ»çµæ³•å¸ˆï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# æ»çµæ³•å¸ˆ #WHITE#。 + +æ»çµæ³•å¸ˆä¸“精于黑暗é”法和æ»äº¡æœ¬èº«ã€‚他们的终æžç›®æ ‡æ˜¯èŽ·å¾—永生,æˆä¸ºå·«å¦–。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 施放黑暗和冰系é”法摧æ¯ä½ çš„ç›®æ ‡ +- å¬å”¤ä¸æ»éšä»Žå¬å€™ä½ 的命令 +- 献ç¥ä½ 的亡çµéšä»Ž +- 完æˆä½ çš„å®¿å‘½ï¼šå·«å¦–å½¢æ€ #WHITE# + +所有的法师使用法力值æ¥é‡Šæ”¾ä»–们的法术。 +法力值会éšç€æ—¶é—´ç¼“æ…¢æ¢å¤ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_pyromancer.lua" + +t("New Talent Category: #LIGHT_GREEN#Wildfire", "æ–°çš„æŠ€èƒ½æ ‘ï¼š #LIGHT_GREEN# 焱系", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Fire school, a few of them took their research deeper and created Wildfire magic. +At its core lies the Wildfire, a fire so hot it can even damage creatures normally immune. + +You have mastered Wildfire magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Wildfire talents#WHITE#. + +Talents: +- #YELLOW#Blastwave: #WHITE#Unleash a fire nova around you, damaging and knocking back anything caught inside +- #YELLOW#Dancing Fires: #WHITE#Project your inner fire to all creatures in your line of sight, setting them ablaze +- #YELLOW#Combust: #WHITE#Disrupt normal burning effects and make them combust at once +- #YELLOW#Wildfire: #WHITE#Master the Wildfire and pierce even through fire immunities +]], [[自始以æ¥æ³•å¸ˆä»¬è¿›è¡Œç€å„ç§å…ƒç´ 试验。 +大多数法师满足于使用ç«ç³»é”æ³•ï¼Œæœ‰äº›äººåˆ™è¿›è¡Œæ·±å…¥çš„ç ”ç©¶å¹¶åˆ›é€ å‡ºäº†ç„±ç³»é”法。 +其终æžé”法技能就是“野ç«ç‡ŽåŽŸâ€ï¼Œå®ƒç”šè‡³å¯ä»¥å¯¹é‚£äº›å¸¸è§„å…ç–«ç«ç„°é”æ³•çš„ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ + +ä½ æŽŒæ¡äº†ç„±ç³»é”æ³•ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªæ–°çš„å¯ä»¥å¦ä¹ #LIGHT_GREEN# 焱系技能 #WHITE# çš„å…ƒç´ æ³•å¸ˆè§’è‰²ã€‚ + +技能: +- #YELLOW# ç«ç„°æ–°æ˜Ÿï¼š #WHITE# å¯¹ä½ çš„å››å‘¨æ–½æ”¾ä¸€ä¸ªç«ç„°æ–°æ˜Ÿï¼Œé€ æˆä¼¤å®³å¹¶å‡»é€€å‘¨å›´ç›®æ ‡ã€‚ +- #YELLOW# ç«ç„°ä¹‹èˆžï¼š #WHITE# ç‚¹ç‡ƒä½ è§†çº¿ä¸çš„æ‰€æœ‰ç›®æ ‡ã€‚ +- #YELLOW# ç¼çƒ§ï¼š #WHITE# ä¸æ–常规的燃烧效果立å³ç¼çƒ§ç›®æ ‡ +- #YELLOW# 野ç«ç‡ŽåŽŸï¼š #WHITE# ä½ å¯¹ç„±ç³»é”法的掌æ¡ä½¿ä½ å¯ä»¥å¯¹ç«ç„°å…ç–«çš„ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-mage_tempest.lua" + +t("New Talent Category: #LIGHT_GREEN#Storm", "æ–°çš„æŠ€èƒ½æ ‘ï¼š #LIGHT_GREEN# 风暴系", "_t") +t([[Since the dawn of time mages have experimented with the elements. +While most mages are content using the Air school, a few of them took their research deeper and created Storm magic. +At its core lies the Tempest, a storm so powerful it can even damage creatures normally immune. + +You have mastered storm magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Storm talents#WHITE#. + +Talents: +- #YELLOW#Nova: #WHITE#Unleash a lightning nova around you, dazing and damaging creatures caught inside +- #YELLOW#Shock: #WHITE#Fire a fast bolt of lightning, dazing the target +- #YELLOW#Hurricane: #WHITE#Call down a Hurricane on any creatures you daze, creating a lightning storm around each of them +- #YELLOW#Tempest: #WHITE#Master the Tempest and pierce even through lightning immunities +]], [[自始以æ¥æ³•å¸ˆä»¬è¿›è¡Œç€å„ç§å…ƒç´ 试验。 +大多数法师满足于使用大气系é”æ³•ï¼Œæœ‰äº›äººåˆ™è¿›è¡Œæ·±å…¥çš„ç ”ç©¶å¹¶åˆ›é€ å‡ºäº†é£Žæš´ç³»é”法。 +其底层é”æ³•æŠ€èƒ½å°±æ˜¯â€œæ— å°½é£Žæš´â€ï¼Œå®ƒç”šè‡³å¯ä»¥å¯¹é‚£äº›å¸¸è§„å…疫大气é”æ³•çš„ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ + +ä½ æŽŒæ¡äº†é£Žæš´ç³»é”æ³•ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªæ–°çš„å¯ä»¥å¦ä¹ #LIGHT_GREEN# 风暴系技能 #WHITE# çš„å…ƒç´ æ³•å¸ˆè§’è‰²ã€‚ + +技能: +- #YELLOW# 闪电新星: #WHITE# å¯¹ä½ çš„å››å‘¨æ–½æ”¾é—ªç”µæ–°æ˜Ÿï¼Œå¯¹å‘¨å›´ç”Ÿç‰©é€ æˆé—ªç”µä¼¤å®³å¹¶å¸¦æœ‰çœ©æ™•æ•ˆæžœã€‚ +- #YELLOW# 闪电之击: #WHITE# å‘射一é“快速的闪电ç®ï¼Œçœ©æ™•ç›®æ ‡ +- #YELLOW# 风暴之怒: #WHITE# å¬å”¤é£Žæš´æ”»å‡»ä½ çœ©æ™•çš„ç›®æ ‡ï¼Œäº§ç”Ÿå›´ç»•ä»–ä»¬çš„é—ªç”µå¯¹å…¶é€ æˆä¼¤å®³ã€‚ +- #YELLOW# æ— å°½é£Žæš´ï¼š #WHITE# ä½ å¯¹é£Žæš´ç³»çš„æŽŒæ¡ä½¿å¾—ä½ å¯ä»¥å¯¹å¤§æ°”å…ç–«çš„ç”Ÿç‰©é€ æˆä¼¤å®³ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua" + +t("New Class: #LIGHT_GREEN#Mindslayer (Psionic)", "æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 心çµæ€æ‰‹ï¼ˆè¶…能力系)", "_t") +t([[Mindslayers are the frontline fighters of the Yeeks' Way. Absolutely devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind. +Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too. + +You have saved a fellow Yeek Mindslayer and can now create characters with the #LIGHT_GREEN#Mindslayer class#WHITE#. + +Mindslayers use their powerful psionic powers to supplement their low physical strength and dive into battle. +Class features:#YELLOW# +- Erect psionic shields around you both for protection and to absorb energy +- Engulf yourself in psionic auras - unleashing pain to all those near you +- Use your psionic "third hand" to hold a second weapon, floating in front of you +- Unleash the power of your sustained auras and shields by spiking them in great bursts of power#WHITE# + +Mindslayers use their mind to manipulate the world. +They require energy to do so, which they take from the world around them. +While their shields are up incoming damage will be partly absorbed and the energy stored for later use. +]], [[心çµæ€æ‰‹æ˜¯å¤ºå¿ƒé”æ—çš„å‰çº¿æˆ˜å£«ã€‚夺心é”使用他们的精神力é‡è¿›è¡Œæˆ˜æ–—。 +夺心é”是天生的心çµæ€æ‰‹ï¼ŒåŒæ ·å¿ƒçµæ€æ‰‹ä¹Ÿé€šå¸¸éƒ½æ˜¯å¤ºå¿ƒé”。虽然很罕è§ï¼Œä½†æ˜¯è¶…能力在其他ç§æ—也å˜åœ¨ã€‚ + +ä½ è§£æ•‘äº†ä¸€ä¸ªå¤ºå¿ƒé”心çµæ€æ‰‹ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 心çµæ€æ‰‹ #WHITE#。 + +在战斗ä¸å¿ƒçµæ€æ‰‹ç”¨ä»–们强大的精神超能力æ¥å¼¥è¡¥ä»–们å±å¼±çš„物ç†æ ¼æ–—能力。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 产生超能力场å¯ä»¥ä¿æŠ¤ä½ 自己并且å¸æ”¶å‘¨å›´èƒ½é‡ã€‚ +- ä½¿ä½ è‡ªå·±ç¬¼ç½©åœ¨è¶…èƒ½å…‰çŽ¯ä¸ï¼Œå‡å°‘å—到的伤害。 +- ä½¿ç”¨ä½ çš„è¶…èƒ½åŠ›æ¥æŽ§åˆ¶æ¦å™¨ï¼Œä½¿å…¶æ‚¬æµ®åœ¨ä½ é¢å‰ã€‚ +- 释放超能力场的能é‡äº§ç”Ÿèƒ½é‡çˆ†ç‚¸ã€‚ #WHITE# + +心çµæ€æ‰‹ä½¿ç”¨ä»–们的精神力é‡æ¥æ“控这个世界。 +他们需è¦èƒ½é‡æ¥ç»´æŒï¼Œèƒ½é‡ä»Žä»–们周围的世界ä¸æ±²å–。 +当他们的护盾å—到攻击使会å¸æ”¶éƒ¨åˆ†ä¼¤å®³ï¼Œè½¬åŒ–å˜å‚¨æˆä¸ºèƒ½é‡æ¥é‡Šæ”¾æŠ€èƒ½ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-psionic_solipsist.lua" + +t("New Class: #LIGHT_GREEN#Solipsist (Psionic)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 织梦者(超能力系)", "_t") +t([[Solipsists are powerful psionicists that believe that the world is made up of nothing more than the thoughts and dreams of those that live in it. +This power does not come without a price, however. The Solipsist must constantly fight with their own ego in order to keep a clear view of reality, lest they fall into a state of solipsism, the belief that the world and those that live in it are nothing more than figments of their own mind. + +You've experienced the power of dreams first hand and may now create characters with the #LIGHT_GREEN#Solipsist class#WHITE#. + +Solipsists use the power of thought and dreams to manipulate the world around them. +Class features:#YELLOW# +- Distort the fabric of reality +- Store and discharge psionic feedback +- Summon powerful warriors birthed from your own consciousness +- Convert damage you take into Psi damage and keep yourself alive with your mental reserves +- Put your foes to sleep, enter their dreams, and become their worst nightmare#WHITE# + +Solipsists use their mind to manipulate the world around them. +They require energy to do so, which they recover naturally over time, and through methods others use to heal the body. +]], [[织梦者是强大的超能力者,他们相信世界是由æ€æƒ³å’Œäººä»¬çš„梦境组æˆçš„。 +è¿™ç§åŠ›é‡å¹¶éžæ¯«æ— 代价,织梦者们为了维æŒå¯¹çŽ°å®žçš„清晰认识,必须ä¸æ–的与自我抗争,å¦åˆ™ä¾¿ä¼šæ·±é™·è‡ªå·±çš„囹圄ä¸ï¼Œå°†ä¸–界和他们身上å‘生的事误认为åªæ˜¯ä»–们虚构的æ€æƒ³ã€‚ + +ä½ å…ˆå‰å·²ç»ä½“验过梦境的力é‡äº†ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸š #LIGHT_GREEN# 织梦者 #WHITE#. + +织梦者利用æ€æƒ³å’Œæ¢¦å¢ƒçš„力é‡æŽŒæŽ§èº«è¾¹çš„天地。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 能够æ‰æ›²çŽ°å®žä½é¢ +- å¯å‚¨å˜å¹¶é‡Šæ”¾åé¦ˆèƒ½é‡ +- 从æ„识ä¸å¬å”¤å¼ºå¤§çš„战士 +- å°†ä½ å—到的伤害转化为超能力消耗,精神能é‡çš„多少æŸç§æ„义上也æ„味ç€ä½ 当å‰çš„生命力 +- ä½¿ä½ çš„æ•Œäººé™·å…¥æ²‰ç¡ï¼Œè¿›å…¥å®ƒä»¬çš„梦境,æˆä¸ºå¯¹æ–¹çš„梦é‡ã€‚ #WHITE# + +织梦者利用æ€æƒ³å’Œæ¢¦å¢ƒçš„力é‡æŽŒæŽ§èº«è¾¹çš„天地。 +他们需è¦è¶…能力æ¥åšè¿™ä¸€åˆ‡ï¼Œè€Œä»–们的超能力既å¯ä»¥é€šè¿‡è‡ªç„¶å›žå¤ï¼Œä¹Ÿå¯ä»¥é€šè¿‡å…¶ä»–人æ¢å¤ç”Ÿå‘½å€¼çš„方法æ¥å›žå¤ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-race_ogre.lua" + +t("New Race: #LIGHT_GREEN#Ogre", "æ–°ç§æ—:#LIGHT_GREEN#食人é”", "_t") +t([[Ogres are magically-altered Humans, taking refuge in Elvala among the Shalore. +Their enormous bodies, bolstered by (and dependent on) an intricate web of glowing runes covering their skin, make them an intimidating sight that belies their conscientious and modest nature. +Ogres were created (and subsequently abandoned) by the Conclave during the Allure Wars, to serve as their warriors and workers. Their massive size and glowing runes made it impossible for them to hide during the Spellhunt, and only those who fled to Shalore lands survived extermination. +Their talent with inscriptions is unparalleled, as they need to be able to maintain their own inscriptions to survive, and have passed down the knowledge of how to do so; while their tendency to solve problems in the most simple and direct manner available (combined with an... intense temper) has given them an unfair reputation as unintelligent brutes, a growing trade industry in inscription production is gradually eroding this image. + +You have learned the details of the Ogres' past and put their terrified creators to rest, and have technically brought the Allure Wars to their long-overdue conclusion by eliminating the last remnants of the Conclave. You can now create new #LIGHT_GREEN#Ogre#WHITE# characters to see their magical might in action! + +Race features:#YELLOW# +- Strong but not stupid +- Efficient at using all kind of runes and infusions +- Imbued with arcane forces +#WHITE# +]], [[食人é”是被é”法改å˜çš„人类,在永æ’ç²¾çµçš„艾尔瓦拉é¿éš¾ã€‚ +他们有ç€åºžå¤§çš„身躯,这个身躯由覆盖在他们皮肤上å‘光的å¤æ‚符文网支撑。食人é”的外貌令人生ç•ï¼Œä½†ä»–们实际上有ç€è®¤çœŸå’Œè°¦è™šçš„æ€§æ ¼ã€‚ +在厄æµæˆ˜äº‰ä¸ï¼Œå”å…‹é›·å¤«åˆ›é€ äº†é£Ÿäººé”作为工人和战士,但最åŽä»–们æˆä¸ºäº†è¢«é—弃的ç§æ—。他们庞大的体型和身上闪光的符文让他们æˆä¸ºäº†é”法狩猎的首è¦ç›®æ ‡ï¼Œåªæœ‰é‚£äº›é€ƒåŽ»æ°¸æ’ç²¾çµé¢†åœ°çš„å°‘é‡æ—群幸å…于难。 +å› ä¸ºä»–ä»¬å¿…é¡»è¦ç»´æŠ¤è‡ªå·±èº«ä¸Šçš„符文å˜æ´»ä¸‹åŽ»ï¼Œä»–们æ“çºµç¬¦æ–‡å’Œçº¹èº«çš„èƒ½åŠ›æ— å¯æ¯”æ‹Ÿï¼Œå¹¶ä¸”è¿™ä»½çŸ¥è¯†ä¸€ç›´ä¸–ä»£ä¼ æ‰¿ä¸‹åŽ»ã€‚ä»–ä»¬è§£å†³é—®é¢˜çš„æ—¶å€™ä¹ æƒ¯ä½¿ç”¨æœ€ç®€å•ç›´æŽ¥çš„手段,å†åŠ 上他们ç¨å¾®æœ‰äº›â€¦æš´èºçš„脾性,这一切让他们获得了一些粗暴的野蛮人的åå声。然而进æ¥ï¼Œä»–们在符文和纹身制作领域的æˆå°±ï¼Œæ¸æ¸æŠ¹åŽ»äº†äººä»¬å¯¹ä»–们的åå°è±¡ã€‚ + +ä½ å¦ä¹ 了食人é”的过去,并解决掉了他们ææ€–çš„åˆ›é€ è€…ã€‚éšç€å”克雷夫最åŽæ®‹ä½™çš„æ¯ç,厄æµæˆ˜äº‰ç»ˆäºŽè¿Žæ¥äº†çœŸæ£çš„结æŸã€‚çŽ°åœ¨ï¼Œä½ å¯ä»¥åˆ›é€ æ–°çš„#LIGHT_GREEN#食人é”#WHITE#角色,在实战ä¸å‘挥他们的é”法力é‡å§ï¼ + +ç§æ—特色:#YELLOW# +- 强壮但ä¸æ„šç¬¨ +- 善于使用å„ç§çº¹èº«å’Œç¬¦æ–‡ +- çŒæ³¨å¥¥æœ¯çš„åŠ›é‡ +#WHITE# +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_marauder.lua" + +t("New Class: #LIGHT_GREEN#Marauder (Rogue)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# æŽ å¤ºè€…ï¼ˆç›—è´¼ç³»ï¼‰", "_t") +t([[Some rogues live by strength rather than cunning, relying on vicious attacks instead of stealth and subterfuge. These bandits maraud the land, lightly armoured and wielding dual weapons, taking what they can by force. + +You have learned the value in causing sheer damage in combat and can now create characters with the #LIGHT_GREEN#Marauder class#WHITE#. + +Marauders are highly mobile rogues with a range of dextrous techniques and tactics at their disposal. Class features:#YELLOW# +- Move with ease around the battlefield, dancing around your foes and avoiding their attacks +- Wield dual weapons and unleash devastating techniques on your opponents +- Rely on pure thuggery to cripple your enemies before taking them down#WHITE# + +Marauders use stamina to fuel their techniques, which replenishes slowly over time. +]], [[有些盗贼借以力é‡è€Œä¸æ˜¯çµå·§æ¥è°‹ç”Ÿï¼Œä»–们ä¾é 险æ¶çš„攻击而ä¸æ˜¯é 潜行和诡计。他们穿ç€è½»ç”²ï¼ŒåŒæ‰‹æŒæœ‰æ¦å™¨ï¼Œåœ¨æ•´ä¸ªå¤§é™†ä¸Šç”¨ä»–们的力é‡è¿›è¡Œç€æŽ 夺。 + +ä½ å·²ç»å¦ä¹ 到在战斗ä¸é€ æˆè‡´å‘½ä¼¤å®³çš„èƒ½åŠ›ï¼ŒçŽ°åœ¨ä½ åœ¨åˆ›å»ºäººç‰©æ—¶å¯ä»¥é€‰æ‹©æ–°çš„èŒä¸š #LIGHT_GREEN# æŽ å¤ºè€… #WHITE#。 + +æŽ å¤ºè€…æ˜¯ç›—è´¼ç³»èŒä¸šä¸æ‹¥æœ‰é«˜åº¦æœºåŠ¨æ€§å’Œæˆ˜æœ¯ç–略的角色。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 拥有在战斗ä¸è½»å·§çš„æœºåŠ¨æ€§ï¼Œåœ¨ä½ çš„ç›®æ ‡é¢å‰èˆžåŠ¨èº²é¿ä¼¤å®³ã€‚ +- 装备åŒæŒæ¦å™¨ï¼Œå¹¶èƒ½å¯¹ç›®æ ‡é€ æˆæ¯ç性的打击。 +- åœ¨å‡»å€’ä½ çš„æ•Œäººä¹‹å‰ä½¿ç”¨æš—æ€æŠ€å·§å°†ç›®æ ‡è‡´æ®‹ã€‚ #WHITE# + +æŽ å¤ºè€…ä½¿ç”¨ä½“åŠ›å€¼æ¥æ–½æ”¾ä»–们的技能,体力值会éšæ—¶é—´ç¼“æ…¢æ¢å¤ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_poisons.lua" + +t("New Talent Category: #LIGHT_GREEN#Poisons", "æ–°çš„æŠ€èƒ½æ ‘ï¼š #LIGHT_GREEN# æ¯’ç´ ç³»", "_t") +t([[Extracted from plants, wildlife or more exotic locations, poisons have always existed. +Many creatures use them, along with some shady people. + +You have made a deal with such a person and can now create new Rogue or Archer characters that can learn the #LIGHT_GREEN#Poisons talents#WHITE#. + +Talents: +- #YELLOW#Vile Poisons: #WHITE#Learn new dangerous and terrible poisons to coat your weapons or ammo with, infecting your foes +- #YELLOW#Venomous Strike: #WHITE#A terrible strike that deals increased nature damage based on the number of poison effects +- #YELLOW#Empower Poisons: #WHITE#Learn to make your poisons even more lethal and fast +- #YELLOW#Toxic Death: #WHITE#Spread the toxic joy to your foe's friends! +]], [[从æ¤ç‰©ã€é‡Žç”ŸåŠ¨ç‰©å’Œå¤–ç•Œå„ç§åœ°æ–¹èƒå–æ¯’ç‰©ï¼Œæ¯’ç‰©æ— æ‰€ä¸åœ¨ã€‚ +很多生物使用它们,它们在人们之间的声誉å¯ä¸å¤ªå¥½ã€‚ + +ä½ å’Œè¿™æ ·çš„ä¸€ä¸ªäººåšäº†ä¸€ç¬”äº¤æ˜“ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åˆ›å»ºä¸€ä¸ªæ–°çš„å¯ä»¥ä½¿ç”¨ #LIGHT_GREEN# æ¯’ç´ ç³»æŠ€èƒ½ #WHITE# çš„ç›—è´¼ or Archer 角色。 + +技能: +- #YELLOW# 涂毒: #WHITE# å¦ä¼šä½¿ç”¨æ–°çš„å±é™©å°”å¯æ€•çš„æ¯’ç´ ï¼Œå°†å…¶æ¶‚æŠ¹åœ¨ä½ çš„æ¦å™¨ or ammo ä¸Šï¼Œä½¿ç›®æ ‡ä¸æ¯’。 +- #YELLOW# æ¯’ç´ çˆ†å‘: #WHITE# 一次å¯æ€•çš„æ”»å‡»ï¼Œé€ æˆçš„ä¼¤å®³ä»¥ç›®æ ‡ä¸æ¯’çš„æ•°é‡è®¡ç®— +- #YELLOW# å¼ºåŒ–æ¯’ç´ ï¼š #WHITE# å¦ä¹ ä½¿ä½ çš„æ¯’ç´ æ›´å…·æœ‰è‡´å‘½æ€§å¹¶èµ·æ•ˆæ›´å¿«ã€‚ +- #YELLOW# è‡´å‘½æ¯’ç´ ï¼š #WHITE# å°†æ¯’ç´ æ•ˆæžœä¼ æ’è‡³å¤šä¸ªç›®æ ‡ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-rogue_skirmisher.lua" + +t("New Class: #LIGHT_GREEN#Skirmisher (Rogue)", "æ–°èŒä¸šï¼š#LIGHT_GREEN#散兵(盗贼)", "_t") +t([[In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler. + +You have learned the power of counterstriking from afar and can now create characters with the #LIGHT_GREEN#Skirmisher class#WHITE#. + +Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks. + +Class features:#YELLOW# +- Vault and roll around your foes, staying one step ahead and just out of +reach +- Cripple your opponents and unleash a torrent of sling bullets +- Block enemy fire with your buckler mastery and counter attack#WHITE# + +Skirmisher use stamina to fuel their techniques, which replenishes slowly over time. +]], [[å½“ä½ æ¼«æ¥åœ¨é©¬åŸºåŸƒäºšå°”大陆上广袤的 è’é‡Žä¹‹åœ°æ—¶ï¼Œä½ ä¼šå‘现å¨èƒæ— 处ä¸åœ¨ã€‚ä¸€äº›ç›—è´¼æ”¾å¼ƒäº†ä¼ ç»Ÿçš„æ½œè¡Œæ‰‹æ®µï¼Œåˆ©ç”¨ç›¾ç‰Œçš„ä¿æŠ¤å’Œæ‰‹ä¸çš„投石索å–而代之,使用其诡诈的技能在远处悄悄地干掉对手。 + +ä½ å·²ç»å¦ä¼šäº†ä»Žè¿œå¤„å‘动å击的能力,并且现在å¯ä»¥åˆ›å»º#LIGHT_GREEN#散兵#WHITE#这个角色 + +散兵是高度机动的盗贼,è¿ç”¨æ¸¸å‡»æˆ˜æœ¯çš„好手,利用手ä¸çš„投石索,è¢æ‰°ã€è™šå¼±æ•Œäººã€‚并用难以置信的快速的攻击消耗敌人直至æ»äº¡ + +èŒä¸šç‰¹ç‚¹ï¼š#YELLOW# +1. 敌人é¢å‰ï¼Œç¿»æ»šè¹¦è·³ï¼Œä¸€æ¥ä¹‹é¥ï¼Œæ²¾æˆ‘ä¸åˆ°ï¼ +2. 致残对手,投石射击,åå¼¹å€¾æ³»ï¼Œå ªæ¯”æµæ°´ï¼ +3. 巧用盾牌,阻挡攻击,å击敌人,一击致命ï¼#WHITE# + +散兵使用体力为其战斗ç»èˆªï¼Œä½“力éšç€æ—¶é—´ç¼“æ…¢æ¢å¤ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-undead_ghoul.lua" + +t("New Race: #LIGHT_GREEN#Ghoul (Undead)", "æ–°ç§æ—: #LIGHT_GREEN# 食尸鬼(ä¸æ»äº¡çµï¼‰", "_t") +t([[Ghouls are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. +You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Ghoul race#WHITE#. + +Race features:#YELLOW# +- Great poison resistance +- Bleeding immunity +- Stun resistance +- Fear immunity +- Special ghoul talents: ghoulish leap, gnaw and retch#WHITE# +]], [[食尸鬼是ä¸æ»äº¡çµã€‚通常是被æ»çµæ³•å¸ˆå¬å”¤å‡ºæ¥çš„æ— è„‘éšä»Žã€‚ä¸è¿‡æœ‰äº›é£Ÿå°¸é¬¼è®¾æ³•ä¿ç•™äº†ä»–们的æ„识并走å‘这个混乱的世界。 +ä½ æ€æ»äº†ä¸»äººï¼Œä¸€ä¸ªæ¶æ¯’çš„ä¸æ»äº¡çµã€‚çŽ°åœ¨ä½ åœ¨åˆ›å»ºäººç‰©æ—¶å¯ä»¥é€‰æ‹©æ–°çš„ç§æ—: #LIGHT_GREEN# 食尸鬼 #WHITE#。 + +ç§æ—特色: #YELLOW# +- å¼ºå¤§çš„æ¯’ç´ æŠ—æ€§ +- æµè¡€å…ç–« +- 震慑抵抗 +- æ惧å…ç–« +- 特殊的食尸鬼技能:定å‘跳跃,亡çµå”¾æ¶²ï¼Œä¾µèš€ #WHITE# +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-undead_skeleton.lua" + +t("New Race: #LIGHT_GREEN#Skeleton (Undead)", "æ–°ç§æ—: #LIGHT_GREEN# 骷髅(ä¸æ»äº¡çµï¼‰", "_t") +t([[Skeletons are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction. +You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Skeleton race#WHITE#. + +Race features:#YELLOW# +- Poison immunity +- Bleeding immunity +- Fear immunity +- No need to breathe +- Special skeleton talents: bone armour, resilient bones, re-assemble#WHITE# +]], [[骷髅是ä¸æ»äº¡çµã€‚通常是被æ»çµæ³•å¸ˆå¬å”¤å‡ºæ¥çš„æ— è„‘éšä»Žã€‚ä¸è¿‡æœ‰äº›éª·é«…设法ä¿ç•™äº†ä»–们的æ„识并走å‘这个混乱的世界。 +ä½ æ€æ»äº†ä¸»äººï¼Œä¸€ä¸ªæ¶æ¯’çš„ä¸æ»äº¡çµã€‚çŽ°åœ¨ä½ åœ¨åˆ›å»ºäººç‰©æ—¶å¯ä»¥é€‰æ‹©æ–°çš„ç§æ—: #LIGHT_GREEN# 骷髅 #WHITE#。 + +ç§æ—特色: #YELLOW# +- æ¯’ç´ å…ç–« +- æµè¡€å…ç–« +- æ惧å…ç–« +- æ— éœ€å‘¼å¸ +- 特殊骷髅技能:骨质盔甲,弹力骨骼,é‡ç»„ #WHITE# +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-warrior_brawler.lua" + +t("New Class: #LIGHT_GREEN#Brawler (Warrior)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# æ ¼æ–—å®¶ï¼ˆæˆ˜å£«ç³»ï¼‰", "_t") +t([[The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon. +Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness. +These unarmed techniques still exist today. + +You have learned these techniques and can now create new characters with the #LIGHT_GREEN#Brawler class#WHITE#. + +Brawlers are warriors who fight with little more than their own bodies as weapons. +Class features:#YELLOW# +- Build deadly combination attacks with your strikes +- Wear gauntlets or gloves to boost your damage +- Outwit your foes and set them up for deadly counter attacks +- Control your enemies and break their bones with fierce grappling techniques#WHITE# + +Brawlers use stamina and must remain at least semi-mobile. As such they cannot perform their unarmed talents in massive armor. +]], [[é”æ³•å¤§çˆ†ç‚¸é€ æˆçš„物资匮ä¹ä½¿å¾—兵器æˆä¸ºä¸€ç§å¥¢ä¾ˆå“,并ä¸æ˜¯æ¯ä¸ªäººéƒ½èƒ½æ‹…负的起。 +没有钢é“æ‰“é€ çš„è£…å¤‡ï¼Œç©·äººä»¬å¼€å§‹ä¾é 他们自身的力é‡å¼€å§‹ä¸Žé»‘暗斗争。 +è¿™ç§å¾’æ‰‹æ ¼æ–—çš„æŠ€å·§çŽ°ä»Šä»ç„¶å˜åœ¨ã€‚ + +ä½ å·²ç»å¦ä¼šäº†è¿™ç§æŠ€å·§ï¼ŒçŽ°åœ¨ä½ 在创建人物时å¯ä»¥é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# æ ¼æ–—å®¶ #WHITE#。 + +æ ¼æ–—å®¶æ˜¯ä»¥è‡ªèº«èº«ä½“ä½œæˆ˜çš„èŒä¸šã€‚ +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- å¯ä»¥åˆ¶é€ 致命的连击 +- 装备金属或皮é©æ‰‹å¥—æ¥æå‡æ”»å‡»åŠ› +- ä½¿ç”¨è®¡è°‹è¿·æƒ‘ä½ çš„æ•Œäººå¹¶ä¼ºæœºå击 +- 使用凶猛的关节技控制敌人并打碎他们的骨头 #WHITE# + +æ ¼æ–—å®¶ä½¿ç”¨ä½“åŠ›ï¼Œä½“åŠ›å€¼ä»¥åŠè‡ªåŠ¨å½¢å¼å›žå¤ã€‚å¦å¤–他们如果装备æ¿ç”²å°†æ— 法施放徒手技能。 +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_oozemancer.lua" + +t("New Class: #LIGHT_GREEN#Oozemancer (Wilder)", "æ–°èŒä¸šï¼š#LIGHT_GREEN#软泥使 ( 野性系 )", "_t") +t([[The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi. +You have met and destroyed a corrupted one and can now create new characters with the #LIGHT_GREEN#Oozemancer class#WHITE#. + +Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature. +Class features:#YELLOW# +- Offensive long range nature and acidic attacks +- Inherently antimagic +- Summon various kinds of oozes to your side for a short while +- Use oozes, slimes, mucus and moss against Nature's foes#WHITE# + +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. +]], [[自然长期对一切奥术能é‡çš„憎æ¨æœ€ç»ˆæˆåŠŸåœ°åˆ¶é€ 出软泥使这一èŒä¸šï¼Œä½œä¸ºå¯¹æŠ—法师的最终ç”案。 +ä½ å·²ç»é‡åˆ°å¹¶ä¸”摧æ¯äº†ä¸€åå •è½çš„软泥使,自然现在å…è®¸ä½ ç”¨ #LIGHT_GREEN# 软泥使 #WHITE# 开始新的角色。 + +软泥使属于野性系,居ä½åœ¨é‡Žå¤–,与自然的è”系是他们的力é‡æ¥æºã€‚ +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- è¿œè·ç¦»çš„自然与酸性攻击 +- 天生åé” +- 能å¬å”¤ä¸åŒç§ç±»çš„è½¯æ³¥æ€ªä¸ºä½ æˆ˜æ–— +- 使用软泥ã€å²èŽ±å§†ã€ç²˜æ¶²å’Œè‹”è—“æ¥å¯¹æŠ—自然的敌人 #WHITE# + +所有野性系èŒä¸šä½¿ç”¨è‡ªç„¶å¤±è¡¡å€¼ä½œä¸ºå…¶èƒ½é‡ï¼Œå®ƒä¸Žè‡ªç„¶ä¹‹é—´çš„è”系密切相关。 +å¯¹è‡ªç„¶å¹³è¡¡çš„ç ´åè¶Šå¤§è¿™ä¸ªå€¼ä¼šè¶Šé«˜ã€‚é«˜è‡ªç„¶å¤±è¡¡å€¼ä¼šå¯¼è‡´ä¸€å®šå‡ çŽ‡æŠ€èƒ½å¤±è´¥è€ŒæŸå¤±ä¸€ä¸ªå›žåˆã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_stone_warden.lua" + +t("New Class: #LIGHT_GREEN#Stone Warden (Wilder)", "æ–°èŒä¸šï¼š#LIGHT_GREEN#岩石守å«(野性系)", "_t") +t([[While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with. + +You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the #LIGHT_GREEN#Stone Warden class#WHITE#. + +Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane +Class features:#YELLOW# +- Dual wield shields and bash your foes with arcane enhanced shield strikes +- Combine arcane and nature forces to split yourself into two powerful halves +- Use vines of stone to grab and assail your foes +- Turn into a huge earth elemental and summon volcanos +- Dwarf race exclusive class (Select it at birth for the option to even appear)#WHITE# + +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. +Stone Wardens also use Mana. +]], [[尽管大部分埃亚尔的ç§æ—都åšä¿¡å¥¥æœ¯å’Œè‡ªç„¶çš„力é‡åŠ¿ä¸ä¸¤ç«‹ï¼ŒçŸ®äººä»¬æ‰¾åˆ°äº†ä¸€ç§æ–¹æ³•ï¼Œå¯ä»¥å°†å®ƒä»¬è”结起æ¥ï¼Œç»„æˆä¸€ç§è®©äººæ— 法忽视的强大力é‡ã€‚ + +ä½ å¯¹å¥¥æœ¯å’Œè‡ªç„¶èƒ½åŠ›ä¸¤é¡¹çš„ç²¾é€šè¾¾åˆ°äº†ä¸€ä¸ªååˆ†æ·±å…¥çš„ç¨‹åº¦ï¼Œä½ åˆ›å»ºçš„æ–°çŸ®äººè§’è‰²å¯ä»¥é€‰æ‹©#LIGHT_GREEN#岩石守å«èŒä¸š#WHITE#。 + +岩石守å«æ˜¯é‡Žæ€§ç³»èŒä¸šï¼Œå®ƒä»¬æ¤æ ¹äºŽè‡ªç„¶ï¼Œä»Žè‡ªç„¶å’Œå¥¥æœ¯çš„è”结ä¸æ±²å–力é‡ã€‚ +èŒä¸šç‰¹æ€§:#YELLOW# +- åŒæŒç›¾ç‰Œï¼Œä½¿ç”¨å¥¥æœ¯å¼ºåŒ–的盾牌打击攻击敌人 +- 结åˆå¥¥æœ¯å’Œè‡ªç„¶çš„力é‡ï¼Œäº§ç”Ÿä¸¤ä¸ªå¼ºå¤§çš„分身。 +- 使用岩石藤蔓抓å–并攻击敌人。 +- å˜åŒ–æˆå·¨å¤§çš„å²©çŸ³å…ƒç´ ï¼Œå¬å”¤ç«å±±ã€‚ +- 这是矮人专属的èŒä¸šï¼Œåªæœ‰åœ¨åˆ›å»ºè§’色画é¢é€‰æ‹©çŸ®äººæ‰èƒ½çœ‹åˆ°ã€‚#WHITE# + +所有野性系èŒä¸šä½¿ç”¨è‡ªç„¶å¤±è¡¡å€¼ä½œä¸ºå…¶èƒ½é‡ï¼Œå®ƒä¸Žè‡ªç„¶ä¹‹é—´çš„è”系密切相关。 +å¯¹è‡ªç„¶å¹³è¡¡çš„ç ´åè¶Šå¤§è¿™ä¸ªå€¼ä¼šè¶Šé«˜ã€‚é«˜è‡ªç„¶å¤±è¡¡å€¼ä¼šå¯¼è‡´ä¸€å®šå‡ çŽ‡æŠ€èƒ½å¤±è´¥è€ŒæŸå¤±ä¸€ä¸ªå›žåˆã€‚ +岩石守å«åŒæ ·ä½¿ç”¨æ³•åŠ›å€¼ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_summoner.lua" + +t("New Class: #LIGHT_GREEN#Summoner (Wilder)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# å¬å”¤å¸ˆï¼ˆé‡Žæ€§ç³»ï¼‰", "_t") +t([[In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat. +You have witnessed such an act and can now create new characters with the #LIGHT_GREEN#Summoner class#WHITE#. + +Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature. +Class features:#YELLOW# +- Summon allies, ranging from a war hound to the mighty fire drake +- Take direct control of your summons +- Augment your summons with various powers#WHITE# + +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. +]], [[在野外,有些人å¯ä»¥ä½¿ç”¨ä»–们æ„志力æ¥å¬å”¤éšä»Žå助他们战斗。 +ä½ å·²ç»è§è¯äº†è¿™ç§åŠ›é‡çš„å˜åœ¨ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# å¬å”¤å¸ˆ #WHITE#。 + +å¬å”¤å¸ˆä»¥è‡ªç„¶ä¸ºå®¶ï¼Œä»–们的力é‡æ¥è‡ªäºŽä¸Žå¤§è‡ªç„¶çš„è”系。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- 能å¬å”¤éšä»Žå†›é˜Ÿï¼ŒåŒ…括从战争猎犬到强大的ç«é¾™ +- èƒ½ç›´æŽ¥æŽ§åˆ¶ä½ çš„å¬å”¤ç‰© +- 使用ä¸åŒçš„æ–¹å¼å¼ºåŒ–ä½ çš„å¬å”¤ç‰© #WHITE# + +所有野性系èŒä¸šä½¿ç”¨è‡ªç„¶å¤±è¡¡å€¼ä½œä¸ºå…¶èƒ½é‡ï¼Œå®ƒä¸Žè‡ªç„¶ä¹‹é—´çš„è”系密切相关。 +å¯¹è‡ªç„¶å¹³è¡¡çš„ç ´åè¶Šå¤§è¿™ä¸ªå€¼ä¼šè¶Šé«˜ã€‚é«˜è‡ªç„¶å¤±è¡¡å€¼ä¼šå¯¼è‡´ä¸€å®šå‡ çŽ‡æŠ€èƒ½å¤±è´¥è€ŒæŸå¤±ä¸€ä¸ªå›žåˆã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-wilder_wyrmic.lua" + +t("New Class: #LIGHT_GREEN#Wyrmic (Wilder)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 龙战士(野性系)", "_t") +t([[Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves. +You have consumed a magic that allows you to gain such a power. You can now also create new characters with the #LIGHT_GREEN#Wyrmic class#WHITE#. + +Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons. +Class features:#YELLOW# +- Take on the aspects of drakes: fire, cold, sand, and more +- Breath weapons: fire, ice, sand, and more +- Powerful melee combatant#WHITE# + +All Wilder classes use Equilibrium for their powers. It represents their connection to nature. +The higher it gets the more off-balance they are with it. A high equilibrium makes for a chance to fail to use a power and lose a turn. +Wyrmics are also trained in the martial arts and use stamina for some techniques. +]], [[有些人,或者通过è®ç»ƒæˆ–者使用é”法,å¯ä»¥ä½¿ä»–们æˆä¸ºé¾™å½¢æ€ã€‚ +ä½ å·²ç»å¦ä¹ 了一ç§é”æ³•ä½¿ä½ å…·å¤‡è¿™ç§èƒ½åŠ›ã€‚çŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 龙战士 #WHITE#。 + +龙战士以自然为家,通过ä¸åŒçš„龙形æ€æ¥èŽ·å¾—ä¸åŒçš„能力。 +èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# +- å¯ä»¥æˆä¸ºç«ã€å†°å’ŒåœŸé¾™ç‰å½¢æ€ +- åæ¯æ”»å‡»ï¼šç«ã€å†°æˆ–土系攻击 +- 强大的åŒæ‰‹æ¦å™¨è¿‘战能力 #WHITE# + +所有野性系èŒä¸šä½¿ç”¨è‡ªç„¶å¤±è¡¡å€¼ä½œä¸ºå…¶èƒ½é‡ï¼Œå®ƒä¸Žè‡ªç„¶ä¹‹é—´çš„è”系密切相关。 +å¯¹è‡ªç„¶å¹³è¡¡çš„ç ´åè¶Šå¤§è¿™ä¸ªå€¼ä¼šè¶Šé«˜ã€‚é«˜è‡ªç„¶å¤±è¡¡å€¼ä¼šå¯¼è‡´ä¸€å®šå‡ çŽ‡æŠ€èƒ½å¤±è´¥è€ŒæŸå¤±ä¸€ä¸ªå›žåˆã€‚ +æ¤å¤–é¾™æˆ˜å£«ä¹Ÿä¼šä¸€ç³»åˆ—æ ¼æ–—æŠ€èƒ½ï¼Œä½¿ç”¨ä½“åŠ›å€¼ä½œä¸ºèƒ½é‡æ¥æ–½å±•éƒ¨åˆ†æŠ€èƒ½ã€‚ +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/texts/unlock-yeek.lua" + +t("New Race: #LIGHT_GREEN#Yeek", "æ–°ç§æ—: #LIGHT_GREEN# 夺心é”", "_t") +t([[Yeeks are a mysterious race of small humanoids native to the tropical island of Rel. +Their body is covered with white fur and their disproportionate heads give them a ridiculous look, yet they are a cunning and willful race. +Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol. +They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics. + +You have helped a Yeek Wayist and can now create a new character with the #LIGHT_GREEN#Yeek race#WHITE#. + +Race features:#YELLOW# +- Mental domination racial power +- Confusion resistance +- Fast leveling +- Frail body#WHITE# +]], [[夺心é”是çƒå¸¦å°å²›ç‘žå°”岛上比较神秘的人形原ä½æ°‘ç§æ—。 +他们的身体长ç€ç™½è‰²çš„毛å‘,å¦å¤–他们有ç€ä¸æˆæ¯”ä¾‹çš„å·¨å¤§è„‘è¢‹ä½¿ä»–ä»¬çœ‹ä¸ŠåŽ»æ ·å有点滑稽。 +ä¸è¿‡ä»–们是éžå¸¸çµå·§è€Œä¸”æ„志强大的ç§æ—。 +å°½ç®¡åœ¨é©¬åŸºåŸƒäºšå°”å‡ ä¹Žæ²¡æœ‰å¬è¯´è¿‡ä»–们,他们作为åŠèº«äººå›½å®¶çº³æ ¼å°”的附庸国已ç»å˜åœ¨äº†å‡ 个世纪。 +他们在派尔纪元获得了独立,并开始信仰“维网â€â€”—一个由他们的超能力构建æˆçš„精神è”åˆç½‘络。 + +ä½ æ•‘äº†ä¸€ä¸ªå¤ºå¿ƒé”ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„ç§æ—: #LIGHT_GREEN# å¤ºå¿ƒé” #WHITE#。 + +ç§æ—特点: #YELLOW# +- 拥有精神控制的ç§æ—能力 +- 混乱抗性 +- å‡çº§è¾ƒå¿« +- 脆弱的身躯 #WHITE# +]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects.lua" + +t("%s from %s", "%sçš„%s", "tformat", {2,1}) + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/floor.lua" + +t("Icy Floor", "冰é¢", "floorEffect desc") +t("The target is walking on an icy floor. Increasing movement speed by 20%, providing +20% cold damage piercing and -30% stun immunity.", "ç›®æ ‡è¡Œèµ°åœ¨å†°é¢ä¸Šã€‚å¢žåŠ 20%移动速度,æä¾› 20%的冰冷伤害穿é€ï¼ŒåŒæ—¶å‡å°‘ 30%的震慑å…疫。", "_t") +t("Font of Life", "生命之泉", "floorEffect desc") +t("The target is near a font of life, granting %+0.2f life regeneration, %+0.2f equilibrium regeneration, %+0.2f stamina regeneration and %+0.2f psi regeneration. (Only living creatures benefit.)", "ç›®æ ‡é è¿‘ç”Ÿå‘½ä¹‹æ³‰ï¼Œå¢žåŠ %+0.2f 生命回å¤ï¼Œ %+0.2f 失衡值回å¤ï¼Œ %+0.2f 体力回å¤å’Œ %+0.2f 超能力回å¤ã€‚ä¸æ»æ—æ— æ³•èŽ·å¾—æ¤æ•ˆæžœã€‚", "tformat") +t("Spellblaze Scar", "奥术之痕", "floorEffect desc") +t("The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces.", "ç›®æ ‡æŽ¥è¿‘å¥¥æœ¯ä¹‹ç—•ï¼ŒèŽ·å¾— 25%æ³•æœ¯æš´å‡»çŽ‡ï¼Œå¢žåŠ 10%ç«ç„°å’Œæž¯èŽä¼¤å®³ï¼Œä½†æ˜¯æ³•æœ¯æš´å‡»ä¼šæ¶ˆè€—法力值。", "_t") +t("Blighted Soil", "è’芜之地", "floorEffect desc") +t("The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn).", "ç›®æ ‡è¡Œèµ°åœ¨è’芜之地上,å‡å°‘ 60%ç–¾ç—…æŠµæŠ—å¹¶ä¸”å¯¹ç›®æ ‡çš„æ‰€æœ‰æ”»å‡»æœ‰ 40%çš„å‡ çŽ‡ä½¿å…¶æ„ŸæŸ“æŸç§ç–¾ç—…。(æ¯å›žåˆåªèƒ½è§¦å‘一次)", "_t") +t("Glimmerstone", "闪光石", "floorEffect desc") +t("The target is affected by a glimmerstone, its next attack will try to daze.", "ç›®æ ‡è¢«é—ªå…‰çŸ³å½±å“,它的下一次攻击å¯èƒ½é€ æˆçœ©æ™•ã€‚", "_t") +t("Protective Aura", "防御光环", "floorEffect desc") +t("The target is near a protective aura, granting +%d armour and +%d physical save.", "ç›®æ ‡é 近防御光环,获得 +%d 点护甲和 +%d 物ç†è±å…。", "tformat") +t("Antimagic Bush", "åé”光环", "floorEffect desc") +t("The target is near an antimagic bush, granting +20%% nature damage, +20%% nature resistance penetration and -%d spellpower.", "ç›®æ ‡é è¿‘åé”çŒæœ¨ï¼Œå¢žåŠ 20%% 自然伤害, 20%% 自然抵抗穿é€ã€‚åŒæ—¶ -%d 法术强度。", "tformat") +t("Necrotic Air", "æ»çµç˜´æ°”", "floorEffect desc") +t("The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances.", "ç›®æ ‡ä½äºŽæ»çµç˜´æ°”ä¸ï¼Œå‡å°‘ 40% 治疗效果。ä¸æ»æ—åˆ™å¢žåŠ 15% 所有抵抗。", "_t") +t("Whistling Vortex", "尖啸漩涡", "floorEffect desc") +t("The target is in a whistling vortex, granting +%d ranged defense, -%d ranged accuracy and incoming projectiles are 30%% slower.", "ç›®æ ‡é è¿‘å°–å•¸æ¼©æ¶¡ï¼Œå¢žåŠ +%d 远程闪é¿ï¼ŒåŒæ—¶ -%d 远程命ä¸ï¼Œå¹¶ä¸”抛射物å‡ç¼“ 30%% 。", "tformat") +t("Fell Aura", "æ¯ç光环", "floorEffect desc") +t("The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances.", "ç›®æ ‡è¢«æ¯çå…‰çŽ¯æ‰€åŒ…å›´ï¼Œå¢žåŠ 40% 暴击伤害,åŒæ—¶å‡å°‘ 20% 所有抵抗。", "_t") +t("Slimey Pool", "å²èŽ±å§†åœ°æ¿", "floorEffect desc") +t("The target is walking on slime. Decreasing movement speed by 20% and dealing 20 slime damage to any creatures attacking it.", "ç›®æ ‡è¡Œèµ°åœ¨å²èŽ±å§†ä¸Šã€‚å‡å°‘ 20% ç§»åŠ¨é€Ÿåº¦å¹¶å¯¹ä»»ä½•æ”»å‡»å®ƒçš„ç›®æ ‡é€ æˆ 20 点å²èŽ±å§†ä¼¤å®³ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/magical.lua" + +t("Illness", "疾病", "_t") +t("The target is infected by a disease, reducing its dexterity, strength, and constitution by %d.", "ç›®æ ‡è¢«ç–¾ç—…æ„ŸæŸ“ï¼Œå‡å°‘æ•æ·ã€åŠ›é‡ã€ä½“è´¨å„ %d 点 .", "tformat") +t("#Target# is afflicted by a crippling illness!", "#Target#被致残疾病感染ï¼", "_t") +t("#Target# is free from the illness.", "#Target#从疾病ä¸è§£è„±ã€‚", "_t") +t("Armor Corroded", "护甲è…蚀", "_t") +t("The target has been splashed with acid, reducing armour by %d%% (#RED#%d#LAST#).", "ç›®æ ‡è¢«é…¸æ¶²è¦†ç›–ï¼ŒæŠ¤ç”²å‡å°‘ %d%%(#RED#%d#LAST#).", "tformat") +t("#Target#'s armor corrodes!", "#Target#的护甲被è…蚀了ï¼", "_t") +t("#Target# is fully armored again.", "#Target#的护甲é‡æ–°å˜å¾—完整。", "_t") +t("Surging mana", "法力潮æ±", "_t") +t("The mana surge engulfs the target, regenerating %0.2f mana per turn.", "法力潮æ±æ·¹æ²¡ç›®æ ‡ï¼Œæ¯å›žåˆå›žå¤ %0.2f 法力值。", "tformat") +t("#Target# starts to surge mana.", "#Target#开始快速回å¤æ³•åŠ›ã€‚", "_t") +t("+Manasurge", "+法力潮æ±", "_t") +t("#Target# stops surging mana.", "#Target#åœæ¢å¿«é€Ÿå›žå¤æ³•åŠ›ã€‚", "_t") +t("-Manasurge", "-法力潮æ±", "_t") +t("Mana Overflow", "法力溢出", "_t") +t("The mana is overflowing, increasing your max mana by %d%%.", "法力溢出,æå‡ä½ çš„æ³•åŠ›ä¸Šé™ %d%% 。", "tformat") +t("#Target# starts to overflow mana.", "#Target#法力溢出了。", "_t") +t("+Mana Overflow", "+法力溢出", "_t") +t("#Target# stops overflowing mana.", "#Target#åœæ¢æ³•åŠ›æº¢å‡ºã€‚", "_t") +t("-Mana Overflow", "-法力溢出", "_t") +t("Stoned", "石化", "_t") +t("The target has been turned to stone: it is rooted in place, unable to act, and may be shattered by a single blow dealing more than 30% of its maximum life. It's new form makes it immune to being poisoned or cut, and grants improved physical(+20%), fire(+80%) and lightning(+50%) resistances.", "ç›®æ ‡è¢«çŸ³åŒ–ï¼šè¢«å®šèº«åœ¨æ¤ä½ç½®ï¼Œæ— 法行动,在å—到超过 30% 最大生命的伤害将被击碎,但æ高物ç†æŠµæŠ—( +20% )ç«ç„°æŠµæŠ—( + 80% )和闪电抵抗( + 50% )。", "_t") +t("stone", "石", "effect subtype") +t("stun", "震慑", "effect subtype") +t("#Target# turns to #GREY#STONE#LAST#!", "#Target#å˜æˆäº†#GREY#石头#LAST#!", "_t") +t("+Stoned", "+石化", "_t") +t("#Target# is no longer a #GREY#statue#LAST#.", "#Target#ä¸å†æ˜¯#GREY#石头#LAST#了.", "_t") +t("-Stoned", "-石化", "_t") +t("Arcane Storm", "奥术风暴", "_t") +t("The target is the epicenter of a terrible arcane storm, providing +%d%% arcane resistance.", "ç›®æ ‡å¤„äºŽå·¨å¤§å¥¥æœ¯é£Žæš´çš„ä¸å¿ƒï¼Œæä¾› +%d%% 奥术抵抗。", "tformat") +t("Earthen Barrier", "大地å±éšœ", "_t") +t("Reduces physical damage received by %d%%.", "å‡å°‘物ç†ä¼¤å®³ %d%% 。", "tformat") +t("#Target# hardens its skin.", "#Target#的皮肤å˜å¾—åšç¡¬ã€‚", "_t") +t("+Earthen barrier", "+大地å±éšœ", "_t") +t("-Earthen barrier", "-大地å±éšœ", "_t") +t("Molten Skin", "炽çƒçš®è‚¤", "_t") +t("Reduces fire damage received by %d%%.", "å‡å°‘ç«ç„°ä¼¤å®³ %d%% 。", "tformat") +t("#Target#'s skin turns into molten lava.", "#Target#的皮肤å˜æˆç«å±±å²©æµ†ã€‚", "_t") +t("+Molten Skin", "+炽çƒçš®è‚¤", "_t") +t("-Molten Skin", "-炽çƒçš®è‚¤", "_t") +t("Reflective Skin", "å射皮肤", "_t") +t("Magically returns %d%% of any damage done to the attacker.", "åå°„ %d%% é”法伤害。", "tformat") +t("#Target#'s skin starts to shimmer.", "#Target#的皮肤开始闪光。", "_t") +t("+Reflective Skin", "+å射皮肤", "_t") +t("#Target#'s skin returns to normal.", "#Target#的皮肤æ¢å¤äº†æ£å¸¸çŠ¶æ€ã€‚", "_t") +t("-Reflective Skin", "-å射皮肤", "_t") +t("Vimsense", "活力感知", "_t") +t("Reduces blight resistance by %d%% and all saves by %d.", "é™ä½Žæž¯èŽæŠµæŠ— %d%% ,所有è±å… %d 。", "tformat") +t("Invisibility", "éšå½¢", "_t") +t(" and preventing healing and life regeneration", "并阻æ¢æ²»ç–—和生命回å¤æ•ˆæžœ", "_t") +t("Improves/gives invisibility (power %d), reducing damage dealt by %d%%%s.", "æå‡/获得éšå½¢çŠ¶æ€ï¼ˆ %d éšå½¢ç‰çº§ï¼‰ï¼Œå‡å°‘å…¶æ‰€é€ æˆçš„伤害%d%%%s。", "tformat") +t("#Target# vanishes from sight.", "#Target#从视线ä¸æ¶ˆå¤±ã€‚", "_t") +t("+Invis", "+éšèº«", "_t") +t("#Target# is no longer invisible.", "#Target#ä¸å†éšå½¢ã€‚", "_t") +t("-Invis", "-éšèº«", "_t") +t("Ethereal", "虚幻形æ€", "_t") +t("Invisible (power %d), damage dealt reduced by %d%%, all resistances increased by %d%%, movement speed increased by %d%%.", "éšå½¢ ( éšå½¢ç‰çº§ %d), é€ æˆçš„伤害å‡å°‘ %d%%, æ‰€æœ‰æŠ—æ€§å¢žåŠ %d%%, ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%%.", "tformat") +t("phantasm", "幻术", "effect subtype") +t("#Target# becomes ethereal.", "#Target#å˜å¾—虚幻。", "_t") +t("+Ethereal", "+虚幻形æ€", "_t") +t("#Target# is no longer ethereal.", "#Target#å˜å¾—ä¸å†è™šå¹»ã€‚", "_t") +t("-Ethereal", "-虚幻形æ€", "_t") +t("Stormshield", "风暴之盾", "_t") +t("The target is protected a raging storm deflecting up to %d instances of damage over %d.", "å•ä½è¢«ä¸€å›¢é£Žæš´ä¿æŠ¤ï¼Œå¯è½¬ç§»æ¥è‡ª %d ä¸ªç›®æ ‡çš„è¶…è¿‡ %d 的伤害。", "tformat") +t("#Target# summons a storm to protect them!", "#Target#å¬å”¤é£Žæš´æ¥ä¿æŠ¤è‡ªå·±!", "_t") +t("+Stormshield", "+风暴之盾", "_t") +t("#Target#'s storm dissipates.", "#Target#的风暴消失了。", "_t") +t("-Stormshield", "-风暴之盾", "_t") +t("%s(%d stormshielded#LAST#%s)#LAST#", "%s(%d 风暴护盾#LAST#%s)#LAST#", "tformat") +t("#BLUE##Target#'s stormshield is out of charges and disspitates!#LAST#.", "#BLUE##Target#的风暴护盾超过å¸æ”¶æ¬¡æ•°è€Œæ¶ˆå¤±äº†!#LAST#.", "logCombat") +t("Prismatic Shield", "棱彩护盾", "_t") +t("The target is protected by a prismatic shield blocking many instances of damage. Remaining: %s", "ç›®æ ‡å—到棱彩护盾的ä¿æŠ¤ï¼Œå¯ä»¥é˜»æŒ¡è®¸å¤šä¼¤å®³ã€‚剩余次数:%s", "tformat") +t("ward", "守护", "effect subtype") +t("#Target# summons a prismatic shield to protect him!", "#Target#å¬å”¤å‡ºæ£±å½©æŠ¤ç›¾æ¥ä¿æŠ¤è‡ªå·±ï¼", "_t") +t("+Prismatic", "+棱彩护盾", "_t") +t("#Target#'s prismatic shield fades.", "#Target#的棱彩护盾消失了。", "_t") +t("-Prismatic", "-棱彩护盾", "_t") +t("%s(%d to prism#LAST#%s)#LAST#", "%s(%d 棱彩护盾#LAST#%s)#LAST#", "tformat") +t("PURGING", "净化", "_t") +t("The target is being purged of 1 physical ailment each turn.", "ç›®æ ‡æ¯å›žåˆæ¸…除一项物ç†è´Ÿé¢çŠ¶æ€ã€‚", "tformat") +t("#Target# is being purged of his physical ailments!", "#Target#æ£åœ¨å‡€åŒ–自身物ç†ç–¾ç—…ï¼", "_t") +t("+Purging", "+清除", "_t") +t("#Target#'s is no longer being purged.", "#Target#ä¸å†è¢«å‡€åŒ–", "_t") +t("-Purging", "-清除", "_t") +t("Sensing (Vim)", "感知(活力)", "_t") +t("Improves senses, allowing the detection of unseen things.", "强化感知,å¯ä»¥çœ‹åˆ°çœ‹ä¸åˆ°çš„东西", "_t") +t("Sense Hidden", "感知éšè—生物", "_t") +t("Improves/gives the ability to see invisible and stealthed creatures (power %d).", "æå‡/获得侦测éšå½¢æˆ–者潜行生物( %d 侦测ç‰çº§ï¼‰", "tformat") +t("#Target#'s eyes tingle.", "#Target#的眼ç›é—ªå‡ºå…‰èŠ’。", "_t") +t("#Target#'s eyes tingle no more.", "#Target#的眼ç›æ¢å¤äº†æ£å¸¸çŠ¶æ€ã€‚", "_t") +t("Bane of Blindness", "致盲ç¾ç¥¸", "_t") +t("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn.", "ç›®æ ‡è¢«è‡´ç›²ï¼Œä¸èƒ½çœ‹åˆ°ä»»ä½•ä¸œè¥¿å¹¶æ¯å›žåˆå—到 %0.2f 暗影伤害。", "tformat") +t("blind", "致盲", "effect subtype") +t("#Target# loses sight!", "#Target#失明了ï¼", "_t") +t("+Blind", "+致盲", "_t") +t("#Target# recovers sight.", "#Target#æ¢å¤äº†è§†åŠ›ã€‚", "_t") +t("-Blind", "-致盲", "_t") +t("Bane of Confusion", "æ··ä¹±ç¾ç¥¸", "_t") +t("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn.", "ç›®æ ‡å¤„äºŽæ··ä¹±ï¼Œéšæœºè¡ŒåŠ¨ ( %d%% å‡ çŽ‡ ),ä¸èƒ½å®Œæˆå¤æ‚的动作,æ¯å›žåˆå—到 %0.2f 暗影伤害。", "tformat") +t("bane", "ç¾ç¥¸", "effect subtype") +t("confusion", "æ··ä¹±", "effect subtype") +t("#Target# wanders around!.", "#Target#é™·å…¥æ˜è¿·è€Œæ— 目的地四处游è¡ï¼", "_t") +t("+Confused", "+æ··ä¹±", "_t") +t("#Target# seems more focused.", "#Target#æ¢å¤äº†ç†æ™ºã€‚", "_t") +t("-Confused", "-æ··ä¹±", "_t") +t("Supercharge Golem", "超载傀儡", "_t") +t("The target is supercharged, increasing life regen by %0.2f and damage done by 20%%.", "ç›®æ ‡è¢«è¶…è½½ï¼Œå¢žåŠ %0.2f 生命回å¤å¹¶å¢žåŠ 20%%伤害。", "tformat") +t("+Supercharge", "+超载傀儡", "_t") +t("-Supercharge", "-超载傀儡", "_t") +t("Power Overload", "力é‡è¶…è½½", "_t") +t("The target radiates incredible power, increasing all damage done by %d%%.", "ç›®æ ‡è¾å°„出超强的力é‡ï¼Œæå‡ %d%% 所有伤害。", "tformat") +t("#Target# is overloaded with power.", "#Target#能é‡è¿‡è½½ã€‚", "_t") +t("+Overload", "+过载", "_t") +t("#Target# seems less dangerous.", "#Target#å¹³é™äº†ä¸‹æ¥ã€‚", "_t") +t("-Overload", "-过载", "_t") +t("Life Tap", "生命分æµ", "_t") +t("The target taps its blood's hidden power, healing for %d%% of all damage they deal.", "ç›®æ ‡å‘掘血液ä¸çš„éšè—力é‡ï¼Œå°†å…¶é€ æˆä¼¤å®³çš„ %d%% 转化为治疗。", "tformat") +t("#Target# looks healthier as he deals damage.", "#Target#é€ æˆä¼¤å®³åŽçœ‹ä¸ŠåŽ»æ›´å¥åº·äº†ã€‚", "_t") +t("+Life Tap", "+生命分æµ", "_t") +t("#Target# stops leeching life.", "#Target#ä¸å†å¸å–生命。", "_t") +t("-Life Tap", "-生命分æµ", "_t") +t("Arcane Eye", "奥术之眼", "_t") +t("You have an arcane eye observing for you in a radius of %d.", "ä½ å¬å”¤å¥¥æœ¯ä¹‹çœ¼ä¾¦æŸ¥ %d ç 区域。", "tformat") +t("Seen by Arcane Eye", "被奥术之眼å‘现", "_t") +t("An Arcane Eye has seen this creature.", "一个奥术之眼æ£åœ¨è§‚察ç€è¿™ä¸ªç”Ÿç‰©", "_t") +t("All stats increase", "全属性æå‡", "_t") +t("All primary stats of the target are increased by %d.", "ç›®æ ‡æ‰€æœ‰åŸºç¡€å±žæ€§æå‡ %d 。", "tformat") +t("Displacement Shield", "å转护盾", "_t") +t("The target is surrounded by a space distortion that randomly sends (%d%% chance) incoming damage to another target (%s). Absorbs %d/%d damage before it crumbles.", "ç›®æ ‡è¢«ä¸€å±‚æ‰æ›²ç©ºé—´åŒ…围, %d%% å‡ çŽ‡å转伤害至å¦ä¸€ç›®æ ‡ï¼ˆ %s )。å¸æ”¶ %d/%d 伤害。", "tformat") +t("+Displacement Shield", "+å转护盾", "_t") +t("The very fabric of space alters around #target#.", "#Target#周围的空间æ‰æ›²äº†ã€‚", "_t") +t("-Displacement Shield", "-å转护盾", "_t") +t("The fabric of space around #target# stabilizes to normal.", "#target#周围的时空稳定了下æ¥ã€‚", "_t") +t("Damage Shield", "伤害å¸æ”¶", "_t") +t("(reflecting %d%% back to the attacker)", "(åå°„%d%%伤害给攻击者 )", "tformat") +t("The target is surrounded by a magical shield, absorbing %d/%d damage %s before it crumbles.", "ç›®æ ‡è¢«ä¸€å±‚é”法护盾包围,å¸æ”¶ï¼ˆ%d/%d)伤害%sç›´åˆ°å…¶ç ´è£‚ã€‚", "tformat") +t("+Shield", "+护盾", "_t") +t("A shield forms around #target#.", "#Target#的周围产生了一é“护盾。", "_t") +t("-Shield", "-护盾", "_t") +t("The shield around #target# crumbles.", "#Target#周围的护盾消失了。", "_t") +t("Martyrdom", "殉难", "_t") +t("All damage done by the target will also hurt it for %d%%.", "ç›®æ ‡é€ æˆä¼¤å®³çš„åŒæ—¶å¯¹è‡ªèº«é€ æˆ %d%% 伤害。", "tformat") +t("#Target# is a martyr.", "#Target#æˆä¸ºäº†ä¸€ä¸ªæ®‰é“者。", "_t") +t("+Martyr", "+殉难", "_t") +t("#Target# is no longer influenced by martyrdom.", "#Target#ä¸å†å—殉难影å“。", "_t") +t("-Martyr", "-殉难", "_t") +t("Radiance Lost", "光辉暗淡", "_t") +t("You have expended the power of your Radiance temporarily reducing its radius to 1.", "ä½ èº«è¾¹çš„å…‰äº®å˜å¾—暗淡了,光照åŠå¾„é™ä½Žåˆ°1ç 。", "tformat") +t("radiance", "光辉", "effect subtype") +t("#Target#'s aura dims.", "#Target#的光环å˜å¾—暗淡了。", "_t") +t("+Dim", "+黯淡", "_t") +t("#Target# shines with renewed light.", "#Target#身边光明å†æ¬¡é—ªè€€ã€‚", "_t") +t("-Dim", "-黯淡", "_t") +t("Curse of Vulnerability", "弱点诅咒", "_t") +t("The target is cursed, reducing all resistances by %d%%.", "ç›®æ ‡è¢«è¯…å’’ï¼Œæ‰€æœ‰æŠµæŠ—é™ä½Ž %d%% 。", "tformat") +t("Curse of Impotence", "虚弱诅咒", "_t") +t("The target is cursed, reducing all damage done by %d%%.", "ç›®æ ‡è¢«è¯…å’’ï¼Œæ‰€æœ‰ä¼¤å®³é™ä½Ž %d%% 。", "tformat") +t("Curse of Defenselessness", "è¡°ç«è¯…å’’", "_t") +t("The target is cursed, reducing defence and all saves by %d.", "ç›®æ ‡è¢«è¯…å’’ï¼Œé™ä½Žé—ªé¿å’Œæ‰€æœ‰è±å… %d 。", "tformat") +t("Curse of Death", "æ»äº¡è¯…å’’", "_t") +t("The target is cursed, taking %0.2f darkness damage per turn and preventing natural life regeneration.", "ç›®æ ‡è¢«è¯…å’’ï¼Œæ¯å›žåˆå—到 %0.2f 暗影伤害并åœæ¢è‡ªç„¶ç”Ÿå‘½å›žå¤ã€‚", "tformat") +t("Curse of Hate", "仇æ¨è¯…å’’", "_t") +t("The target is cursed, force all foes in a radius of 5 to attack it.", "ç›®æ ‡è¢«è¯…å’’ï¼Œå¼ºåˆ¶æ‰€æœ‰ 5 ç å†…ç›®æ ‡æ”»å‡»ä»–ã€‚", "_t") +t("curse", "诅咒", "effect subtype") +t("#Target# is cursed.", "#Target#被诅咒了。", "_t") +t("+Curse", "+诅咒", "_t") +t("#Target# is no longer cursed.", "#Target#ä¸å†è¢«è¯…å’’", "_t") +t("-Curse", "-诅咒", "_t") +t("Corrupting Strike", "黑暗连击", "_t") +t("The targets natural essence in corrupted reducing disease resistance by 100%%.", "ç›®æ ‡è‡ªç„¶åŠ›é‡è¢«è…蚀,疾病抗性é™ä½Ž100%%。", "tformat") +t("#Target# is completely vulnerable to disease!", "#Target#å¯¹ç–¾ç—…æ¯«æ— æŠµæŠ—åŠ›ï¼", "_t") +t("#Target# no longer vulnerable to disease.", "#Target#æ¢å¤äº†å¯¹ç–¾ç—…的抵抗力ï¼", "_t") +t("Bloodlust", "嗜血æ€æˆ®", "_t") +t("The target is in a magical frenzy, improving spellpower by %d.", "ç›®æ ‡è¿›å…¥é”法狂暴状æ€ï¼Œæå‡æ³•æœ¯å¼ºåº¦ %d 。", "tformat") +t("Acid Splash", "酸液飞溅", "_t") +t("The target has been splashed with acid, taking %0.2f acid damage per turn, reducing armour by %d and attack by %d.", "ç›®æ ‡è¢«é…¸æ¶²é£žæº…ï¼Œé€ æˆæ¯å›žåˆ %0.2f 酸性伤害。é™ä½Ž %d 护甲值和 %d 伤害。", "tformat") +t("sunder", "è…蚀", "effect subtype") +t("Bloodfury", "鲜血狂怒", "_t") +t("The target's blight and acid damage is increased by %d%%.", "ç›®æ ‡çš„é…¸æ€§å’Œæž¯èŽä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("Reviving Phoenix", "凤凰涅ç£", "_t") +t("Target is being brought back to life.", "ç›®æ ‡æ£åœ¨èµ·æ»å›žç”Ÿã€‚", "_t") +t("#Target# is consumed in a burst of flame. All that remains is a fiery egg.", "#Target#化æˆäº†ä¸€é“ç«å…‰ï¼Œç•™ä¸‹äº†ä¸€ä¸ªç«çº¢è‰²çš„蛋。", "_t") +t("+Phoenix", "+凤凰涅ç£", "_t") +t("#Target# bursts out from the egg.", "#Target#从蛋ä¸å†²å‡ºã€‚", "_t") +t("-Phoenix", "-凤凰涅ç£", "_t") +t("Hurricane", "风暴之怒", "_t") +t("The target is in the center of a lightning hurricane, doing %0.2f to %0.2f lightning damage to itself and others around every turn.", "ç›®æ ‡å¤„äºŽé—ªç”µé£“é£Žä¸å¿ƒï¼Œä½¿è‡ªèº«å’Œå‘¨å›´ç›®æ ‡æ¯å›žåˆå—到 %0.2f ~ %0.2f 闪电伤害。", "tformat") +t("#Target# is caught inside a Hurricane.", "#Target#å·å…¥äº†é£“风之ä¸ã€‚", "_t") +t("+Hurricane", "+风暴之怒", "_t") +t("-Hurricane", "-风暴之怒", "_t") +t("The Hurricane around #Target# dissipates.", "#Target#身边的飓风被驱散了。", "_t") +t("Teleport: Angolwen", "ä¼ é€ï¼šå®‰æ ¼åˆ©æ–‡", "_t") +t("The target is waiting to be recalled back to Angolwen.", "ç›®æ ‡ç‰å¾…è¢«ä¼ é€è‡³å®‰æ ¼åˆ©æ–‡ã€‚", "_t") +t("There are creatures that could be watching you; you cannot take the risk of teleporting to Angolwen.", "有生物å¯ä»¥çœ‹è§ä½ ï¼Œä½ ä¸èƒ½å†’è¿™ä¸ªé™©ä¼ é€å®‰æ ¼åˆ©æ–‡ã€‚", "log") +t("You are yanked out of this place!", "ä½ â€œå‘¼â€çš„一下被带离了这个地方ï¼", "logPlayer") +t("Space restabilizes around you.", "ä½ å‘¨å›´çš„ç©ºé—´ç¨³å®šäº†ä¸‹æ¥ã€‚", "logPlayer") +t("Timeport: Point Zero", "ä¼ é€ï¼šé›¶ç‚¹åœ£åŸŸ", "_t") +t("The target is waiting to be recalled back to Point Zero.", "ç›®æ ‡ç‰å¾…è¢«ä¼ é€å›žé›¶ç‚¹åœ£åŸŸã€‚", "_t") +t("timeport", "å»¶æ—¶ä¼ é€", "effect subtype") +t("There are creatures that could be watching you; you cannot take the risk of timeporting to Point Zero.", "有生物看ç€ä½ ï¼›ä½ ä¸èƒ½å†’ç€è¿™ä¸ªé£Žé™©ä¼ é€åˆ°é›¶ç‚¹åœ£åŸŽã€‚", "log") +t("You are yanked out of this time!", "ä½ â€œå‘¼â€çš„一下被带离了这个地方ï¼", "logPlayer") +t("Time restabilizes around you.", "ä½ å‘¨å›´çš„æ—¶é—´ç¨³å®šäº†ä¸‹æ¥ã€‚", "logPlayer") +t("Premonition Shield", "感应护盾", "_t") +t("Reduces %s damage received by %d%%.", "é™ä½Žå—到的 %s 伤害 %d%% 。", "tformat") +t("#Target# casts a protective shield just in time!", "#Target#åŠæ—¶å¬å”¤å‡ºäº†ä¸€ä¸ªä¿æŠ¤æŠ¤ç›¾ã€‚", "_t") +t("+Premonition Shield", "+感应护盾", "_t") +t("-Premonition Shield", "-感应护盾", "_t") +t("The protective shield of #Target# disappears.", "#Target#çš„ä¿æŠ¤æŠ¤ç›¾æ¶ˆå¤±äº†ã€‚", "_t") +t("Corrosive Worm", "è…èš€è •è™«", "_t") +t("The target is infected with a corrosive worm, reducing blight and acid resistance by %d%%. When the effect ends, the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while under torment", "ç›®æ ‡è¢«è…èš€è •è™«æ„ŸæŸ“ï¼Œå‡å°‘ %d%% 酸性和枯èŽæŠ—性,效果结æŸåŽï¼Œè •è™«å›¢å°†çˆ†ç‚¸ï¼Œåœ¨åŠå¾„ 4 èŒƒå›´å†…é€ æˆ %d 酸性伤害。在该效果下å—到伤害的 %d%% å°†è¢«åŠ æˆè‡³çˆ†ç‚¸ä¼¤å®³ä¸ã€‚", "tformat") +t("#Target# is infected by a corrosive worm.", "#Target#感染了è…èš€è •è™«ã€‚", "_t") +t("+Corrosive Worm", "+è…èš€è •è™«", "_t") +t("#Target# is free from the corrosive worm.", "#Target#摆脱了è…èš€è •è™«ã€‚", "_t") +t("-Corrosive Worm", "-è…èš€è •è™«", "_t") +t("Wraithform", "鬼é‚å½¢æ€", "_t") +t("Turn into a wraith, passing through walls (but not natural obstacles), granting %d defense and %d armour.", "进入鬼é‚å½¢æ€ï¼Œå¯ä»¥ç©¿å¢™ï¼ˆä½†ä¸èƒ½ç©¿è¿‡å…¶ä»–éšœç¢ç‰©ï¼‰ï¼ŒèŽ·å¾— %d é—ªé¿å’Œ %d 护甲值。", "tformat") +t("#Target# turns into a wraith.", "#Target#å˜æˆäº†å¹½çµã€‚", "_t") +t("+Wraithform", "+鬼é‚å½¢æ€", "_t") +t("#Target# returns to normal.", "#Target#æ¢å¤äº†æ£å¸¸ã€‚", "_t") +t("-Wraithform", "-鬼é‚å½¢æ€", "_t") +t("Empowered Healing", "强化治疗", "_t") +t("Increases the effectiveness of all healing the target receives by %d%%.", "æå‡ç›®æ ‡å—到的所有治疗效果 %d%% 。", "tformat") +t("Providence", "光之守护", "_t") +t("The target is under protection, removing one negative effect per turn.", "ç›®æ ‡å—到ä¿æŠ¤ï¼Œæ¯å›žåˆè§£é™¤ä¸€é¡¹è´Ÿé¢æ•ˆæžœã€‚", "tformat") +t("Solar Infusion", "日光充能", "_t") +t("The target's light, darkness, and fire resistance has been increased by %d%%.", "ç›®æ ‡çš„å…‰ç³»ã€æš—影和ç«ç„°ä¼¤å®³æŠ—æ€§å¢žåŠ %d%%。", "tformat") +t("Totality", "日全食", "_t") +t("The target's light and darkness spell penetration has been increased by %d%%.", "ç›®æ ‡çš„å…‰ç³»å’Œé»‘æš—æ³•æœ¯ç©¿é€å¢žåŠ %d%% 。", "tformat") +t("Empowered Glyphs", "充能之å°", "_t") +t("A divine glyph recently triggered, providing %d%% light and darkness affinity and resistence.", "圣å°æœ€è¿‘被触å‘过,æä¾› %d%% 光系和暗影伤害å¸æ”¶ä¸ŽæŠ—性。", "tformat") +t("Fatiguing Starlight", "疲倦星光", "_t") +t("Inflicted with a fatiguing starlight, taking %d darkness damage and increasing the cooldown of a cooling-down talent by 1 whenever they act", "被疲倦的星光感染,æ¯å›žåˆå—到 %d 暗影伤害,并且æ¯æ¬¡è¡ŒåŠ¨æ—¶ï¼Œä¸€ä¸ªæ£å¤„于冷å´çŠ¶æ€çš„技能冷å´æ—¶é—´å»¶é•¿ 1 回åˆ", "tformat") +t("Sunburst", "日炎爆å‘", "_t") +t("Light damage has been increased by %d%% to +%d%%.", "å…‰ç³»ä¼¤å®³åŠ æˆå¢žåŠ 了 %d%% ,å˜æˆ +%d%% 。", "tformat") +t("Shrouded in Darklight", "光暗环绕", "_t") +t("%d%% of the targets damage is being split between light and darkness and they are taking %d light and %d darkness damage each turn.", "ç›®æ ‡é€ æˆçš„ %d%% 伤害将被平分然åŽè½¬ä¸ºå…‰ç³»å’Œæš—影伤害。æ¯å›žåˆå—到 %d 光系和 %d 暗影伤害。", "tformat") +t("Sanctity", "圣æ´ä¹‹é˜µ", "_t") +t("The target is protected from silence effects.", "ç›®æ ‡å…疫沉默。", "_t") +t("Shifting Shadows", "暗影之阵", "_t") +t("The target's defense is increased by %d.", "ç›®æ ‡é—ªé¿å€¼å¢žåŠ %d 。", "tformat") +t("Blazing Light", "炽焰之阵", "_t") +t("The target is gaining %d positive energy each turn.", "ç›®æ ‡æ¯å›žåˆèŽ·å¾— %d æ£èƒ½é‡ã€‚", "tformat") +t("Warding", "守护之阵", "_t") +t("Projectiles aimed at the target are slowed by %d%%.", "ç›®æ ‡å—到的投射物å‡é€Ÿ %d%% 。", "tformat") +t("circle", "法阵", "effect subtype") +t("Turn Back the Clock", "时光倒æµ", "_t") +t("The target has been returned to a much younger state, reducing all its stats by %d.", "ç›®æ ‡è¢«å€’é€€å›žå¹¼å„¿æ—¶ä»£ï¼Œé™ä½Ž %d 所有属性值。", "tformat") +t("#Target# is returned to a much younger state!", "#Target#回到了幼儿时代。", "_t") +t("+Turn Back the Clock", "+时光倒æµ", "_t") +t("#Target# has regained its natural age.", "#Target#回到了自然年龄。", "_t") +t("-Turn Back the Clock", "-时光倒æµ", "_t") +t("Wasting", "时间耗ç«", "_t") +t("The target is wasting away, taking %0.2f temporal damage per turn.", "æ¶ˆè€—ç›®æ ‡ä½¿å…¶å—到æ¯å›žåˆ %0.2f 时空伤害。", "tformat") +t("#Target# is wasting away!", "#Target#的时间被消耗ï¼", "_t") +t("+Wasting", "+时间耗ç«", "_t") +t("#Target# stops wasting away.", "#Target#åœæ¢äº†æ—¶é—´æ¶ˆè€—。", "_t") +t("-Wasting", "-时间耗ç«", "_t") +t("Prescience", "预知", "_t") +t("The target's awareness is fully in the present, increasing stealth detection, see invisibility, defense, and accuracy by %d.", "ç›®æ ‡å¯¹å½“å‰çŠ¶å†µäº†å¦‚æŒ‡æŽŒï¼Œå¢žåŠ éšå½¢å’Œæ½œè¡Œä¾¦æµ‹ç‰çº§ã€å‘½ä¸ã€è¿‘èº«é—ªé¿ %d 。", "tformat") +t("#Target# has found the present moment!", "#Target#对当å‰çš„感知力æ高了ï¼", "_t") +t("+Prescience", "+预知", "_t") +t("#Target#'s awareness returns to normal.", "#Target#æ¢å¤äº†æ£å¸¸ã€‚", "_t") +t("-Prescience", "-预知", "_t") +t("Invigorate", "鼓舞", "_t") +t("The target is regaining %d life per turn and refreshing talents at twice the normal rate.", "ç›®æ ‡æ¯å›žåˆå›žå¤ %d 生命值并且以两å€æ£å¸¸é€Ÿåº¦åˆ·æ–°æŠ€èƒ½ã€‚", "tformat") +t("regeneration", "回å¤", "effect subtype") +t("#Target# is invigorated.", "#Target#开始快速æ¢å¤ä½“力。", "_t") +t("+Invigorate", "+鼓舞", "_t") +t("#Target# is no longer invigorated.", "#Target#åœæ¢å¿«é€Ÿæ¢å¤ä½“力。", "_t") +t("-Invigorate", "-鼓舞", "_t") +t("Gather the Threads", "èšé›†èžºæ—‹", "_t") +t("The target's spellpower has been increased by %d and will continue to increase by %d each turn.", "ç›®æ ‡æ³•æœ¯å¼ºåº¦å·²æ高 %d ,æ¯å›žåˆè¿›ä¸€æ¥æ高 %d 。", "tformat") +t("#Target# is gathering energy from other timelines.", "#Target#从其他时间线å¸å–能é‡ã€‚", "_t") +t("+Gather the Threads", "+èšé›†èžºæ—‹", "_t") +t("#Target# is no longer manipulating the timestream.", "#Target#åœæ¢å¯¹æ—¶é—´çº¿çš„æ“控。", "_t") +t("-Gather the Threads", "-èšé›†èžºæ—‹", "_t") +t("Flawed Design", "ä¸å®Œç¾Žè®¾è®¡", "_t") +t("The target's resistances have been reduced by %d%%.", "改å˜ç›®æ ‡çš„过去,é™ä½Žæ‰€æœ‰æŠµæŠ— %d%% 。", "tformat") +t("#Target# is flawed.", "#Target#出现弱点。", "_t") +t("+Flawed", "+弱点", "_t") +t("#Target# is no longer flawed.", "#Target#ä¸å†æœ‰å¼±ç‚¹ã€‚", "_t") +t("-Flawed", "-弱点", "_t") +t("Manaworm", "æ³•åŠ›è •è™«", "_t") +t("The target is infected by a manaworm, draining %0.2f mana per turn and releasing it as arcane damage to the target.", "ç›®æ ‡è¢«æ³•åŠ›è •è™«æ„ŸæŸ“ï¼Œæ¯å›žåˆè¢«å¸å– %0.2f æ³•åŠ›å€¼å¹¶å¯¹å®¿ä¸»é€ æˆç›¸åº”æ•°é‡çš„奥术伤害。", "tformat") +t("#Target# is infected by a manaworm!", "#Target#æ„ŸæŸ“äº†æ³•åŠ›è •è™«ï¼", "_t") +t("+Manaworm", "+æ³•åŠ›è •è™«", "_t") +t("#Target# is no longer infected.", "#Target#ä¸å†å—到感染。", "_t") +t("-Manaworm", "-æ³•åŠ›è •è™«", "_t") +t("Surge of Undeath", "ä¸æ»ç‹‚æ½®", "_t") +t("Increases the target combat power, spellpower, accuracy by %d, armour penetration by %d and critical chances by %d.", "å¢žåŠ ç›®æ ‡ %d 攻击强度ã€æ³•æœ¯å¼ºåº¦å’Œå‘½ä¸ , å¢žåŠ %d 护甲穿é€å¹¶æ高 %d 暴击率。", "tformat") +t("frenzy", "疯狂", "effect subtype") +t("#Target# is engulfed in dark energies.", "#Target#被黑暗能é‡åŒ…围。", "_t") +t("+Undeath Surge", "+ä¸æ»ç‹‚æ½®", "_t") +t("#Target# seems less powerful.", "#Target#æ¢å¤äº†æ£å¸¸ã€‚", "_t") +t("-Undeath Surge", "-ä¸æ»ç‹‚æ½®", "_t") +t("Bone Shield", "白骨护盾", "_t") +t("Any attacks doing more than %d%% of your life is reduced to %d%%.", "æ‰€æœ‰è¶…è¿‡ä½ ç”Ÿå‘½å€¼ %d%% 的伤害都会被é™ä½Žè‡³ %d%% 。", "tformat") +t("#Target# protected by flying bones.", "#Target#å—到骨盾的ä¿æŠ¤ã€‚", "_t") +t("+Bone Shield", "+白骨护盾", "_t") +t("#Target# flying bones crumble.", "#Target#ä¸å†å—到骨盾ä¿æŠ¤ã€‚", "_t") +t("-Bone Shield", "-白骨护盾", "_t") +t("Redux", "时空回å“", "_t") +t("Chronomancy spells with cooldown less than %d will not go on cooldown when cast.", "冷å´æ—¶é—´ä½ŽäºŽ %d 的时空法术在释放åŽå°†ä¸è¿›å…¥å†·å´ã€‚", "tformat") +t("Target is destabilized and in %d turns will start suffering %0.2f temporal damage per turn. If it dies with this effect active after the damage starts it will explode.", "ç›®æ ‡è¢«æ‰°åŠ¨ï¼Œåœ¨ %d 回åˆå—到æ¯å›žåˆ %0.2f æ—¶ç©ºä¼¤å®³ã€‚è‹¥ç›®æ ‡åœ¨æ•ˆæžœæŒç»ä¸å› 该伤害æ»äº¡åˆ™ä¼šå‘生爆炸。", "tformat") +t("Temporal Destabilization", "时空紊乱", "_t") +t("Target is destabilized and suffering %0.2f temporal damage per turn. If it dies with this effect active it will explode.", "ç›®æ ‡å¤±åŽ»æ—¶é—´å¹³è¡¡å¹¶æ¯å›žåˆå—到 %0.2f æ—¶ç©ºä¼¤å®³ã€‚å¦‚æžœç›®æ ‡åœ¨æ•ˆæžœæŒç»æ—¶æ»äº¡åˆ™ä¼šçˆ†ç‚¸ã€‚", "tformat") +t("#Target# is unstable.", "#Target#å˜å¾—ä¸ç¨³å®šã€‚", "_t") +t("+Temporal Destabilization", "+时空紊乱", "_t") +t("#Target# has regained stability.", "#Target#æ¢å¤äº†ç¨³å®šã€‚", "_t") +t("-Temporal Destabilization", "-时空紊乱", "_t") +t("Celerity", "è¿…æ·", "_t") +t("The target is moving is %d%% faster.", "ç›®æ ‡ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%%", "tformat") +t("%d Celerity", "%d è¿…æ·", "tformat") +t("Time Dilation", "时间膨胀", "_t") +t("Increases attack, spell, and mind speed by %d%%.", "å¢žåŠ æ”»å‡»ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦ %d%% 。", "tformat") +t("%d Time Dilation", "%d 时间膨胀", "tformat") +t("Haste", "åŠ é€Ÿ", "_t") +t("Increases global action speed by %d%%.", "整体速度æå‡ %d%% 。", "tformat") +t("+Haste", "+åŠ é€Ÿ", "_t") +t("-Haste", "-åŠ é€Ÿ", "_t") +t("Cease to Exist", "å˜åœ¨æŠ¹æ€", "_t") +t("The target is being removed from the timeline, its resistance to physical and temporal damage have been reduced by %d%%.", "ç›®æ ‡è¢«å°è¯•ç§»å‡ºæ—¶é—´çº¿ï¼Œå‡å°‘ %d%% 物ç†ä¸Žæ—¶ç©ºæŠµæŠ—。", "tformat") +t("#Target# is being removed from the timeline.", "#Target#被从时间线ä¸ç§»é™¤ã€‚", "_t") +t("+Cease to Exist", "+å˜åœ¨æŠ¹æ€", "_t") +t("Impending Doom", "ç¾åŽ„é™ä¸´", "_t") +t("The target's final doom is drawing near, reducing healing factor by 80%% and dealing %0.2f arcane damage per turn. The effect will stop if the caster dies.", "ç›®æ ‡çš„æœ«æ—¥å·²ç»ä¸´è¿‘,治疗系数é™ä½Ž 80%% 并且æ¯å›žåˆå—到 %0.2f 奥术伤害。施法者æ»äº¡æ—¶æœ¬æ•ˆæžœæ¶ˆå¤±ã€‚", "tformat") +t("#Target# is doomed!", "#Target#éå—了厄è¿ï¼", "_t") +t("+Doomed", "+ç¾åŽ„", "_t") +t("#Target# is freed from the impending doom.", "#Target#摆脱了厄è¿ã€‚", "_t") +t("-Doomed", "-ç¾åŽ„", "_t") +t("Rigor Mortis", "尸僵症", "_t") +t("The target takes %d%% more damage from necrotic minions.", " ç›®æ ‡å—到æ»çµéšä»Žçš„ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("#Target# feels death coming!", "#Target#æ„Ÿå—到了æ»äº¡è¿«è¿‘ï¼", "_t") +t("+Rigor Mortis", "+尸僵症", "_t") +t("#Target# is freed from the rigor mortis.", "#Target#摆脱了尸僵。", "_t") +t("-Rigor Mortis", "-尸僵症", "_t") +t("Abyssal Shroud", "å •å…¥æ·±æ¸Š", "_t") +t("The target's lite radius has been reduced by %d, and its darkness resistance by %d%%.", "ç›®æ ‡å…‰ç…§èŒƒå›´å‡å°‘ %d ï¼Œæš—å½±æŠµæŠ—ä¸‹é™ %d%% 。", "tformat") +t("#Target# feels closer to the abyss!", "#Target#å •å…¥äº†æ·±æ¸Šï¼", "_t") +t("+Abyssal Shroud", "+å •å…¥æ·±æ¸Š", "_t") +t("#Target# is free from the abyss.", "#Target#逃离了深渊ï¼", "_t") +t("-Abyssal Shroud", "-å •å…¥æ·±æ¸Š", "_t") +t("Spin Fate", "命è¿ä¹‹ä¸", "_t") +t("The target's defense and saves have been increased by %d.", "ç›®æ ‡çš„é—ªé¿ä¸Žè±å…å¢žåŠ %d 。", "tformat") +t("%d Spin", "%d 命è¿ä¹‹ä¸", "tformat") +t("#Target# spins fate.", "#Target#编织命è¿ï¼", "_t") +t("+Spin Fate", "+命è¿ä¹‹ä¸", "_t") +t("#Target# stops spinning fate.", "#Target#åœæ¢ç¼–织命è¿ã€‚", "_t") +t("-Spin Fate", "-命è¿ä¹‹ä¸", "_t") +t("Spellshocked", "法术冲击", "_t") +t("Overwhelming magic has temporarily interfered with all damage resistances, lowering them by %d%%.", "å¼ºå¤§çš„æ³•åŠ›å¹²æ‰°äº†ç›®æ ‡çš„ä¼¤å®³æŠ—æ€§ï¼Œç›®æ ‡çš„å…¨ä½“æŠ—æ€§é™ä½Ž%d%%。", "tformat") +t("cross tier", "越层效果", "effect subtype") +t("+Spellshocked", "+法术冲击", "_t") +t("-Spellshocked", "-法术冲击", "_t") +t("Rotting Disease", "è…烂疫病", "_t") +t("The target is infected by a disease, reducing its constitution by %d and doing %0.2f blight damage per turn.", "ç›®æ ‡è¢«æ„ŸæŸ“ç–¾ç—…ï¼Œé™ä½Ž %d 体质并æ¯å›žåˆé€ æˆ %0.2f 枯èŽä¼¤å®³ã€‚", "tformat") +t("#Target# is afflicted by a rotting disease!", "#Target#å—到è…烂疫病的折磨ï¼", "_t") +t("#Target# is free from the rotting disease.", "#Target#摆脱了è…烂疫病。", "_t") +t("Decrepitude Disease", "è¡°è€ç–«ç—…", "_t") +t("The target is infected by a disease, reducing its dexterity by %d and doing %0.2f blight damage per turn.", "ç›®æ ‡è¢«æ„ŸæŸ“ç–¾ç—…ï¼Œé™ä½Ž %d æ•æ·å¹¶æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ã€‚", "tformat") +t("#Target# is afflicted by a decrepitude disease!", "#Target#å—到了衰è€ç–«ç—…的折磨ï¼", "_t") +t("#Target# is free from the decrepitude disease.", "#Target#摆脱了衰è€ç–«ç—…。", "_t") +t("Weakness Disease", "衰弱疫病", "_t") +t("The target is infected by a disease, reducing its strength by %d and doing %0.2f blight damage per turn.", "ç›®æ ‡è¢«æ„ŸæŸ“ç–¾ç—…ï¼Œé™ä½Ž %d 力é‡å¹¶æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ã€‚", "tformat") +t("#Target# is afflicted by a weakness disease!", "#Target#å—到了衰弱疫病的折磨ï¼", "_t") +t("#Target# is free from the weakness disease.", "#Target#摆脱了衰弱疫病。", "_t") +t("Woeful Disease", "æ怖疫病", "_t") +t("The target is infected by a disease, reducing its strength, constitution, dexterity by %d and doing %0.2f blight damage per turn.", "ç›®æ ‡è¢«ç–¾ç—…æ„ŸæŸ“ï¼ŒåŠ›é‡ã€ä½“质和æ•æ·å‡å°‘ %d,æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ã€‚", "tformat") +t("#Target# is afflicted by a woeful disease!", "#Target#被æ怖的疾病感染ï¼", "_t") +t("#Target# is free from the woeful disease.", "#Target#摆脱了æ怖疾病", "_t") +t("Woeful Darkness", "æ怖黑暗", "_t") +t("The target is weakened and lost, all damage it does is reduced by %d%%.", "The ç›®æ ‡è¿·å¤±è€Œè™šå¼±ï¼Œé€ æˆçš„所有伤害å‡å°‘ %d%% 。", "tformat") +t("#Target# is weakened by the darkness!", "#Target#被黑暗削弱ï¼", "_t") +t("+Woeful Darkness", "+æ怖黑暗", "_t") +t("#Target# looks more determined.", "#Target#看起æ¥æ›´åŠ åšå®šäº†ã€‚", "_t") +t("-Woeful Darkness", "-æ怖黑暗", "_t") +t("Woeful Corrosion", "æ怖酸蚀", "_t") +t("The target has been splashed with acid, taking %0.2f acid damage per turn.", "ç›®æ ‡è¢«é…¸æ¶²æº…å°„ï¼Œæ¯å›žåˆå—到 %0.2f 酸性伤害。", "tformat") +t("#Target# is covered in acid!", "#Target#被酸液覆盖ï¼", "_t") +t("#Target# is free from the acid.", "#Target#身上的酸液消失了。", "_t") +t("Woeful Cripple", "æ怖致残", "_t") +t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", "ç›®æ ‡è¢«è‡´æ®‹ï¼Œé™ä½Ž %d%% 近战ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦ã€‚", "tformat") +t("#Target# is crippled.", "#Target#被致残。", "_t") +t("#Target# is not crippled anymore.", "#Target#ä¸å†è¢«è‡´æ®‹ã€‚", "_t") +t("Epidemic", "ä¼ æŸ“ç—…", "_t") +t([[The target is infected by a disease, doing %0.2f blight damage per turn and reducing healing received by %d%%. +Each non-disease blight damage done to it will spread the disease.]], [[ç›®æ ‡è¢«æ„ŸæŸ“ç–¾ç—…ï¼Œæ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³å¹¶é™ä½Žæ²»ç–—效果 %d%% 。 + æœªæ„ŸæŸ“ç–¾ç—…çš„ç›®æ ‡å—到枯èŽä¼¤å®³æ—¶ä¼šè¢«ä¼ 染该疫病。]], "tformat") +t("#Target# is afflicted by an epidemic!", "#Target#æ„ŸæŸ“äº†ä¼ æŸ“ç—…ï¼", "_t") +t("#Target# is free from the epidemic.", "#Target#æ‘†è„±äº†ä¼ æŸ“ç—…ã€‚", "_t") +t("Worm Rot", "è…肉虫", "_t") +t([[The target is infected with carrion worm larvae. Each turn it will lose one beneficial physical effect and %0.2f blight and acid damage will be inflicted. +After five turns the disease will inflict %0.2f blight damage and spawn a carrion worm mass.]], [[ç›®æ ‡è¢«è…肉幼虫感染,æ¯å›žåˆä¼šä¸¢å¤±ä¸€ä¸ªç‰©ç†å¢žç›Šæ•ˆæžœå¹¶å—到 %0.2f 枯èŽå’Œé…¸æ€§ä¼¤å®³ã€‚ + 5 回åˆåŽå†ä¼šé€ æˆ %0.2f 枯èŽä¼¤å®³å¹¶åµåŒ–一æ¡æˆç†Ÿè…肉虫。]], "tformat") +t("#Target# is afflicted by a terrible worm rot!", "#Target#感染了è…肉虫ï¼", "_t") +t("#Target# is free from the worm rot.", "#Target#摆脱了è…肉虫。", "_t") +t("#LIGHT_RED#A carrion worm mass bursts out of %s!", "#LIGHT_RED#%s处出现æˆç†Ÿçš„è •è™«!", "logSeen") +t("Ghoul Rot", "尸鬼è…蚀", "_t") +t(" If the target dies while ghoul rot is active it will rise as a ghoul.", " å¦‚æžœç›®æ ‡åœ¨å°¸é¬¼è…蚀期间æ»äº¡ï¼Œå®ƒå°†ä¼šè¢«å¤æ´»é£Ÿå°¸é¬¼ã€‚", "_t") +t("The target is infected by a disease doing %0.2f blight damage per turn.%s", "ç›®æ ‡æ„ŸæŸ“ç–¾ç—…ï¼Œæ¯å›žåˆé€ æˆ %0.2f 点枯èŽä¼¤å®³ã€‚ %s", "tformat") +t("disease", "疾病", "effect subtype") +t("#Target# is afflicted by ghoul rot!", "#Target#被食尸鬼的疾病感染!", "_t") +t("#Target# is free from the ghoul rot.", "#Target#摆脱了食尸鬼的疾病!", "_t") +t("Bloodcasting", "è¡€ç¥æ–½æ³•", "_t") +t("Corruptions consume health instead of vim.", "å •è½è€…消耗生命值æ¥å–代活力值。", "_t") +t("Sanguine Infusion", "鲜血充能", "_t") +t("Maximum life increased by %d.", "最大生命值æå‡ %d 。", "tformat") +t("corruption", "å •è½", "effect subtype") +t("Arcane Supremacy", "奥术至尊", "_t") +t("The target's spellpower and spell save has been increased by %d", "ç›®æ ‡æ³•æœ¯å¼ºåº¦åŠæ³•æœ¯è±å…æå‡ %d", "tformat") +t("#Target# is surging with arcane energy.", "#Target#å—到奥术能é‡å¼ºåŒ–。", "_t") +t("+Arcane Supremacy", "+奥术至尊", "_t") +t("-Arcane Supremacy", "-奥术至尊", "_t") +t("The arcane energy around #target# has dissipated.", "#Target#周围的奥术能é‡æ¶ˆå¤±ã€‚", "_t") +t("Ward", "守护", "_t") +t("Fully absorbs %d %s %s.", "完全å¸æ”¶ %d次%s%s。", "tformat") +t("attack", "攻击", "_t") +t("attacks", "攻击", "_t") +t("#Target# warded against %s!", "#Target#å¸æ”¶äº†%s的攻击!", "tformat") +t("+Ward", "+守护", "_t") +t("#Target#'s %s ward fades", "#Target#ä¸å†å®ˆæŠ¤è‡ªå·±å…å—%s伤害。", "tformat") +t("-Ward", "-守护", "_t") +t("Your %s ward absorbs the damage!", "ä½ çš„%s守护å¸æ”¶äº†ä¼¤å®³ï¼", "logPlayer") +t("Spellsurge", "法术狂潮", "_t") +t("The target's spellpower has been increased by %d.", "ç›®æ ‡çš„æ³•æœ¯å¼ºåº¦æå‡ %d 。", "tformat") +t("#Target# is surging arcane power.", "#Target#涌起了奥术能é‡ã€‚", "_t") +t("+Spellsurge", "+法术狂潮", "_t") +t("#Target# is no longer surging arcane power.", "#Target#ä¸å†æ¶Œèµ·å¥¥æœ¯èƒ½é‡ã€‚", "_t") +t("-Spellsurge", "-法术狂潮", "_t") +t("Out of Phase", "脱离现实", "_t") +t([[The target is out of phase with reality, increasing defense by %d, resist all by %d%%, and reducing the duration of detrimental timed effects by %d%%. +These effects cap at 40%%.]], [[ç›®æ ‡è„±ç¦»äº†çŽ°å®žç›¸ä½ï¼Œå¢žåŠ %d é—ªé¿ï¼Œ %d%% æ‰€æœ‰æŠµæŠ—ä»¥åŠ %d%% 所有负é¢çŠ¶æ€çš„æŒç»æ—¶é—´ã€‚ +最高效果为 40%% 。]], "tformat") +t("#Target# is out of phase.", "#Target#脱离了相ä½ç©ºé—´ã€‚", "_t") +t("+Phased", "+相ä½", "_t") +t("#Target# is no longer out of phase.", "#Target#回到了æ£å¸¸ç©ºé—´ã€‚", "_t") +t("-Phased", "-相ä½", "_t") +t("Blood Lock", "鲜血ç¦é”¢", "_t") +t("Cannot heal higher than %d life.", "å—到治疗时,生命值维æŒåœ¨ %d 点以下。", "tformat") +t("blood", "è¡€", "effect subtype") +t("#Target# is blood locked.", "#Target#的鲜血å—到ç¦é”¢ã€‚", "_t") +t("+Blood Lock", "+鲜血ç¦é”¢", "_t") +t("#Target# is no longer blood locked.", "#Target#的鲜血ä¸å†å—到ç¦é”¢ã€‚", "_t") +t("-Blood Lock", "-鲜血ç¦é”¢", "_t") +t("Congeal Time", "时间å‡å›º", "_t") +t("Reduces global action speed by %d%% and all outgoing projectiles speed by %d%%.", "å‡å°‘ %d%% 整体速度和 %d%% 周围的抛射物速度。", "tformat") +t("#Target# slows down.", "#Target#速度å‡æ…¢äº†ã€‚", "_t") +t("+Congeal Time", "+时间å‡å›º", "_t") +t("#Target# speeds up.", "#Target#é€Ÿåº¦åŠ å¿«ã€‚", "_t") +t("-Congeal Time", "-时间å‡å›º", "_t") +t("Arcane Vortex", "奥术漩涡", "_t") +t("An arcane vortex follows the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 50%% more arcane damage this turn. If the target dies the remaining damage is dealt as a radius 2 ball of arcane.", "一个奥术漩涡跟éšç€ç›®æ ‡ã€‚æ¯å›žåˆä¸€å‘奥术射线从它身上释放出æ¥ï¼Œéšæœºå¯¹é™„è¿‘è§†é‡Žå†…çš„ç›®æ ‡é€ æˆ %0.2f å¥¥æœ¯ä¼¤å®³ã€‚å¦‚æžœè§†é‡Žå†…æ²¡æœ‰ä»»ä½•å…¶ä»–ç›®æ ‡ï¼Œåˆ™è¯¥å›žåˆä¼šå¯¹åˆå§‹ç›®æ ‡é™„åŠ é¢å¤–çš„ 50%%å¥¥æœ¯ä¼¤å®³ã€‚å¦‚æžœç›®æ ‡æ»äº¡ï¼Œæ®‹ä½™ä¼¤å®³å¼•å‘åŠå¾„为 2 的奥术爆炸。", "tformat") +t("#Target# is focused by an arcane vortex!.", "#Target#è¢«å¥¥æœ¯æ¼©æ¶¡ç¼ ç»•!.", "_t") +t("+Arcane Vortex", "+奥术漩涡", "_t") +t("#Target# is free from the arcane vortex.", "#Target#摆脱了奥术漩涡。", "_t") +t("-Arcane Vortex", "-奥术漩涡", "_t") +t("Aether Breach", "以太裂隙", "_t") +t("Fires an arcane explosion each turn doing %0.2f arcane damage in radius 2.", "æ¯å›žåˆè§¦å‘一个奥术爆炸, 在 2 ç èŒƒå›´å†…é€ æˆ %0.2f 奥术伤害。", "tformat") +t("#Target# begins channeling arcane through a breach in reality!", "#Target#从现实的裂å£ä¸ä¼ 导奥术能é‡!", "_t") +t("+Aether Breach", "+以太裂隙", "_t") +t("-Aether Breach", "-以太裂隙", "_t") +t("The aetheric breach around #Target# seals itself.", "#Target#周围的以太裂隙自动关é—了。", "_t") +t("Aether Avatar", "以太之体", "_t") +t("Filled with pure aether forces!", "充满以太力é‡ï¼", "_t") +t("Vulnerability Poison", "è„†å¼±æ¯’ç´ ", "_t") +t(" and poison resistance is reduced by %s%%", " æ¯’ç´ å…ç–«ä¸‹é™ %s%%", "tformat") +t("The target is afflicted with a magical poison and is suffering %0.2f arcane damage per turn. All resistances are reduced by 10%%%s.", "ç›®æ ‡è¢«é”æ³•æ¯’ç´ æ„ŸæŸ“ï¼Œæ¯å›žåˆå—到 %0.2f å¥¥æœ¯ä¼¤å®³ï¼Œæ‰€æœ‰ä¼¤å®³æŠ—æ€§ä¸‹é™ 10%% %s.", "tformat") +t("#Target# is magically poisoned!", "#Target#被é”æ³•æ¯’ç´ æ„ŸæŸ“!", "_t") +t("+Vulnerability Poison", "+è„†å¼±æ¯’ç´ ", "_t") +t("#Target# is no longer magically poisoned.", "#Target#ä¸å†è¢«é”æ³•æ¯’ç´ æ„ŸæŸ“ã€‚", "_t") +t("-Vulnerability Poison", "-è„†å¼±æ¯’ç´ ", "_t") +t("Irresistible Sun", "æ— å¾¡ä¹‹æ—¥", "_t") +t("The target is attracting all toward it, also dealing fire, light and physical damage each turn..", "æ‰€æœ‰ç›®æ ‡è¢«æ‹‰å‘它,æ¯å›žåˆé€ æˆç«ç„°ã€å…‰ç³»å’Œç‰©ç†ä¼¤å®³ã€‚", "tformat") +t("#Target# starts to attract all creatures around!", "#Target#开始å¸å¼•å‘¨å›´çš„æ‰€æœ‰ç›®æ ‡ï¼", "_t") +t("+Irresistible Sun", "+æ— å¾¡ä¹‹æ—¥", "_t") +t("#Target# is no longer attracting creatures.", "#Target#ä¸å†å¸å¼•å‘¨å›´çš„ç›®æ ‡ã€‚", "_t") +t("-Irresistible Sun", "-æ— å¾¡ä¹‹æ—¥", "_t") +t("%s is pulled in!", "%s 被拉了进去ï¼", "logSeen") +t("Weight of the Sun", "太阳引力", "_t") +t("The target is struggling against immense gravity, all damage it does is reduced by %d%%.", "ç›®æ ‡æ£åœ¨æŠµæŠ—强大的é‡åŠ›ï¼Œé€ æˆçš„所有伤害å‡å°‘ %d%%.", "tformat") +t("#Target# can barely stand!", "#Target#难以站立ï¼", "_t") +t("+Weight of the Sun", "+太阳引力", "_t") +t("#Target# can move freely once more.", "#Target#å¯ä»¥è‡ªç”±ç§»åŠ¨äº†ã€‚", "_t") +t("-Weight of the Sun", "-太阳引力", "_t") +t("Temporal Form", "时空形æ€", "_t") +t("The target assumes the form of a telugoroth.", "ç›®æ ‡å‘ˆçŽ°å‡ºæ³°é²æˆˆæ´›æ–¯å½¢æ€ ", "tformat") +t("#Target# threads time as a shell!", "#Target#æ‰æ›²äº†æ—¶é—´ã€‚", "_t") +t("+Temporal Form", "+时空形æ€", "_t") +t("#Target# is no longer embeded in time.", "#Target#ä¸å†æ·±å…¥æ—¶é—´é•¿æ²³ä¸ã€‚", "_t") +t("-Temporal Form", "-时空形æ€", "_t") +t("Corrupted Losgoroth Form", "å •è½çš„罗斯戈洛斯形æ€", "_t") +t("The target has assumed the form of a corrupted losgoroth, gaining immunity to poison, disease, bleeding, and confusion. It does not need to breathe, and converts half of all damage to life draining blight.", "ç›®æ ‡å‘ˆçŽ°å‡ºå •è½çš„罗斯戈洛斯形æ€ã€‚èŽ·å¾—æ¯’ç´ ã€ç–¾ç—…ã€æµè¡€å’Œæ··ä¹±å…疫。ä¸éœ€è¦å‘¼å¸ï¼Œå°†æ‰€é€ æˆçš„一åŠä¼¤å®³è½¬åŒ–为枯èŽå¸è¡€ä¼¤å®³ã€‚", "tformat") +t("arcane", "奥术", "effect subtype") +t("#Target# turns into a losgoroth!", "#Target#å˜æˆäº†ç½—斯戈洛斯。", "_t") +t("+Corrupted Losgoroth Form", "+å •è½çš„罗斯戈洛斯形æ€", "_t") +t("-Corrupted Losgoroth Form", "-å •è½çš„罗斯戈洛斯形æ€", "_t") +t("Shivgoroth Form", "è¥¿å¼—æ ¼ç½—æ–¯å½¢æ€", "_t") +t("The target assumes the form of a shivgoroth.", "ç›®æ ‡å‘ˆçŽ°å‡ºè¥¿å¼—æ ¼ç½—æ–¯å½¢æ€ã€‚", "tformat") +t("#Target# turns into a shivgoroth!", "#Target#å˜æˆäº†è¥¿å¼—戈洛斯。", "_t") +t("+Shivgoroth Form", "+è¥¿å¼—æ ¼ç½—æ–¯å½¢æ€", "_t") +t("#Target# is no longer transformed.", "#Target#æ¢å¤äº†åŽŸæœ¬çš„å½¢æ€ã€‚", "_t") +t("-Shivgoroth Form", "-è¥¿å¼—æ ¼ç½—æ–¯å½¢æ€", "_t") +t("Keepers of Reality Rally Call", "现实守护者的接力å¬å”¤", "_t") +t("The keepers of reality have called upon all to defend Point Zero. Life increased by 5000, damage by 300%.", "现实守护者å¬å”¤ä¸€åˆ‡å¯èƒ½çš„防护æ¥å®ˆå«é›¶ç‚¹åœ£åŸŸï¼Œç”Ÿå‘½å€¼æ高 5000 ï¼Œä¼¤å®³å¢žåŠ 300% 。", "_t") +t("Receptive Mind", "大脑开放", "_t") +t("You can sense the presence of all %s around you.", " ä½ èƒ½æ„ŸçŸ¥å‘¨å›´çš„ %s", "tformat") +t("rune", "符文", "effect subtype") +t("Born into Magic", "é”法亲和", "_t") +t("%s damage increased by 20%%.", "%s ä¼¤å®³å¢žåŠ 20%%.", "tformat") +t("race", "ç§æ—技能", "effect subtype") +t("Essence of the Dead", "亡者精åŽ", "_t") +t("The target consumed souls to gain new powers. %d spells affected.", "ç›®æ ‡æ¶ˆè€—çµé‚æ¥èŽ·å–é¢å¤–力é‡ï¼Œ %d 个法术å—到影å“。", "tformat") +t("necrotic", "æ»çµ", "effect subtype") +t("Ice Armour", "寒冰护甲", "_t") +t("The target is covered in a layer of ice. Its armour is increased by %d, it deals %0.1f Cold damage to attackers that hit in melee, and 50%% of its damage is converted to cold.", " ç›®æ ‡è¢«å†°è¦†ç›–ï¼Œå¢žåŠ %d æŠ¤ç”²ï¼Œå¯¹æ”»å‡»è€…é€ æˆ %0.1f 点寒冷伤害 , åŒæ—¶å°† 50%% 伤害转化为寒冷伤害。", "tformat") +t("armour", "护甲", "effect subtype") +t("cold", "寒冷", "effect subtype") +t("#Target# is covered in icy armor!", "#Target#被寒冰护甲覆盖ï¼", "_t") +t("#Target#'s ice coating crumbles away.", "#Target#的寒冰护甲消散了。", "_t") +t("Caustic Golem", "酸化傀儡", "_t") +t("The target is coated with acid. When struck in melee, it has a %d%% chance to spray a cone of acid towards the attacker doing %0.1f damage.", " ç›®æ ‡è¢«é…¸æ¶²è¦†ç›–ã€‚å½“è¢«è¿‘æˆ˜æ”»å‡»æ—¶ï¼Œæœ‰ %d%% å‡ çŽ‡å–·å°„é”¥å½¢é…¸æ¶²é€ æˆ %0.1f 伤害。", "tformat") +t("acid", "酸性", "effect subtype") +t("coating", "涂层", "effect subtype") +t("#Target# is coated in acid!", "#Target#被酸液覆盖ï¼", "_t") +t("#Target#'s acid coating is diluted.", "#Target#覆盖的酸液消散了。", "_t") +t("Sun's Vengeance", "阳光之怒", "_t") +t("The target is filled with the Sun's fury, next Sun Beam will be instant cast.", " ç›®æ ‡å……æ»¡äº†é˜³å…‰çš„æ„¤æ€’ï¼ä¸‹ä¸€å‘阳光烈焰å˜ä¸ºçž¬é—´ã€‚", "tformat") +t("#Target# is filled with the Sun's fury!", "#Target#充满了阳光的愤怒ï¼", "_t") +t("+Sun's Vengeance", "+阳光之怒", "_t") +t("-Sun's Vengeance", "-阳光之怒", "_t") +t("Suncloak", "阳光护体", "_t") +t("The target is protected by the sun, increasing their spell casting speed by %d%%, reducing spell cooldowns by %d%%, and preventing damage over %d%% of your maximum life from a single hit.", " ç›®æ ‡è¢«å¤ªé˜³ä¹‹åŠ›ä¿æŠ¤ï¼Œå¢žåŠ %d%% 施法速度 ,å‡å°‘ %d%% 法术冷å´æ—¶é—´ï¼ŒåŒæ—¶ä¸€æ¬¡ä¼¤å®³æœ€å¤šå¸¦èµ°ä½ %d%% 最大生命。", "tformat") +t("#Target# is energized and protected by the Sun!", "#Target#被阳光ä¿æŠ¤å¹¶å……能。", "_t") +t("+Suncloak", "+阳光护体", "_t") +t("#Target#'s solar fury subsides.", "#Target#的阳光之怒消退了。", "_t") +t("-Suncloak", "-阳光护体", "_t") +t("Mark of Light", "光之å°è®°", "_t") +t("The creature that marked the target with light will be healed for all melee attacks against it by %d%%.", "ç›®æ ‡è¢«å…‰ä¹‹å°è®°æ ‡è®°ï¼Œæ ‡è®°æ–¹å¯¹å®ƒè¿›è¡Œè¿‘战攻击将获得相当于 %d%% 伤害的治疗。", "tformat") +t("#Target# is marked by light!", "#Target#被光之å°è®°æ ‡è®°ã€‚", "_t") +t("+Mark of Light", "+光之å°è®°", "_t") +t("#Target#'s mark disappears.", "#Target#身上的光之å°è®°æ¶ˆå¤±äº†ã€‚", "_t") +t("-Mark of Light", "-光之å°è®°", "_t") +t("Righteous Strength", "光明之力", "_t") +t("Increase light and physical damage by %d%%.", "å¢žåŠ %d%% 物ç†å’Œå…‰ç³»ä¼¤å®³ã€‚", "tformat") +t("#Target# shines with light!", "#Target#身边光芒闪耀ï¼", "_t") +t("+Righteous Strength", "+光明之力", "_t") +t("#Target# stops shining.", "#Target#ä¸å†é—ªå…‰ã€‚", "_t") +t("-Righteous Strength", "-光明之力", "_t") +t("Lightburn", "ç¼çƒ§ä¹‹å…‰", "_t") +t("The creature is burnt by light, dealing %0.2f light damage each turn and reducing armour by %d.", "ç›®æ ‡è¢«å…‰æ˜Žç¼çƒ§ï¼Œæ¯å›žåˆå—到 %0.2f 点光系伤害,åŒæ—¶æŠ¤ç”²é™ä½Ž %d。", "tformat") +t("#Target# burns with light!", "#Target#被光明ç¼çƒ§ï¼", "_t") +t("+Lightburn", "+ç¼çƒ§ä¹‹å…‰", "_t") +t("#Target# stops burning.", "#Target#身上的ç«ç†„ç了。", "_t") +t("-Lightburn", "-ç¼çƒ§ä¹‹å…‰", "_t") +t("Illumination ", "照明", "_t") +t("The target glows in the light, reducing its stealth and invisibility power by %d, defense by %d and looses all evasion bonus from being unseen.", " ç›®æ ‡åœ¨å…‰æ˜Žä¸æ˜¾å½¢ï¼Œå‡å°‘ %d 潜行与éšèº«å¼ºåº¦ï¼Œå‡å°‘ %d é—ªé¿ï¼ŒåŒæ—¶å¤±åŽ»ä¸å¯è§å¸¦æ¥çš„é—ªé¿åŠ æˆã€‚", "tformat") +t("+Illumination", "+照明", "_t") +t("-Illumination", "-照明", "_t") +t("Light Burst ", "光芒爆å‘", "_t") +t("The is invigorated when dealing damage with Searing Sight.", "当使用ç¼çƒä¹‹çŸ›æ—¶è¢«æ¿€å‘。", "tformat") +t("+Light Burst", "+光芒爆å‘", "_t") +t("-Light Burst", "-光芒爆å‘", "_t") +t("Light Burst Speed", "光芒爆å‘åŠ é€Ÿ", "_t") +t("The target is invigorated from Searing Sight, increasing movement speed by %d%%.", "当使用ç¼çƒä¹‹çŸ›æ—¶è¢«æ¿€å‘, å¢žåŠ %d%% 移动速度。", "tformat") +t("sun", "太阳", "effect subtype") +t("+Light Burst Speed", "+光芒爆å‘åŠ é€Ÿ", "_t") +t("-Light Burst Speed", "-光芒爆å‘åŠ é€Ÿ", "_t") +t("Healing Inversion", "治疗逆转", "_t") +t("All healing done to the target will instead turn into %d%% blight damage.", "ç›®æ ‡å—到的所有治疗会逆转为 %d%% 枯èŽä¼¤å®³.", "tformat") +t("heal", "治疗", "effect subtype") +t("+Healing Inversion", "+治疗逆转", "_t") +t("-Healing Inversion", "-治疗逆转", "_t") +t("Shocked", "震撼", "_t") +t("Target is reeling from an lightning shock, halving its stun and pinning resistance.", "ç›®æ ‡è¢«å¼ºåŠ›çš„é—ªç”µæ‰€éœ‡æ’¼ï¼Œéœ‡æ…‘ä¸Žå®šèº«å…ç–«å‡åŠ.", "tformat") +t("lightning", "闪电", "effect subtype") +t("+Shocked", "+震撼", "_t") +t("-Shocked", "-震撼", "_t") +t("Wet", "湿润", "_t") +t("Target is drenched with magical water, halving its stun resistance.", "ç›®æ ‡å…¨èº«æ¹¿é€äº†ï¼Œéœ‡æ…‘抗性å‡åŠã€‚", "tformat") +t("ice", "寒冰", "effect subtype") +t("water", "æ°´", "effect subtype") +t("+Wet", "+湿润", "_t") +t("-Wet", "-湿润", "_t") +t("Probability Travel", "次元移动", "_t") +t("Target is out of phase and may move through walls.", "ç›®æ ‡å¤„äºŽç›¸ä½ç©ºé—´å¤–,能穿过墙å£ã€‚", "tformat") +t("+Probability Travel", "+次元移动", "_t") +t("-Probability Travel", "-次元移动", "_t") +t("Blink", "é—ªçƒ", "_t") +t("Target is randomly teleporting every turn.", "ç›®æ ‡æ¯è½®éƒ½ä¼šéšæœºä¼ é€ã€‚", "tformat") +t("+Blink", "+é—ªçƒ", "_t") +t("-Blink", "-é—ªçƒ", "_t") +t("Dimensional Anchor", "时空锚", "_t") +t("The target is unable to teleport and takes %0.2f temporal and %0.2f physical damage if they try.", "ç›®æ ‡ä¸èƒ½ä¼ é€ï¼Œè¯•å›¾ä¼ é€æ—¶å°†å—到 %0.2f 时空 %0.2f 物ç†ä¼¤å®³ã€‚", "tformat") +t("slow", "å‡é€Ÿ", "effect subtype") +t("#Target# is anchored.", "#Target#被时空锚é”定。", "_t") +t("+Anchor", "+时空锚", "_t") +t("#Target# is no longer anchored.", "#Target#ä¸å†è¢«æ—¶ç©ºé”šé”定。", "_t") +t("-Anchor", "-时空锚", "_t") +t("Breach", "ç ´ç", "_t") +t("The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%%.", "ç›®æ ‡çš„é˜²å¾¡è¢«å‰Šå¼±äº†ï¼Œå‡å°‘ 50%% 护甲硬度,震慑ã€å®šèº«ã€è‡´ç›²ã€æ··ä¹±å…疫。", "tformat") +t("+Breach", "+ç ´ç", "_t") +t("-Breach", "-ç ´ç", "_t") +t("Braided", "生命线编织", "_t") +t("The target is taking %d%% of all damage dealt to other braided targets.", "ç›®æ ‡ä»Žå…¶ä»–è¢«åˆ‡æ–çš„ç›®æ ‡å¤„å—到é¢å¤– %d%% 伤害。", "tformat") +t("#Target#'s lifeline has been braided.", "#Target#的生命线被编织了。", "_t") +t("+Braided", "+生命线编织", "_t") +t("#Target#'s lifeline is no longer braided.", "#Target#的生命线ä¸å†è¢«ç¼–织。", "_t") +t("-Braided", "-生命线编织", "_t") +t("#CRIMSON##Source# damages #Target# through the Braid!", "#CRIMSON##Source#通过生命编织伤害了#Target#ï¼", "delayedLogMessage") +t("#PINK#%d braided #LAST#", "#PINK#%d 生命编织#LAST#", "tformat") +t("Precognition", "预知未æ¥", "_t") +t("Peer into the future, detecting enemies, increasing defense by %d, and granting a %d%% chance to ignore critical hits.", "预知未æ¥ï¼Œæ„ŸçŸ¥æ•Œäººï¼Œå¹¶å¢žåŠ %d é—ªé¿ä¸Ž %d%% 暴击摆脱率。", "tformat") +t("sense", "感知", "effect subtype") +t("Webs of Fate", "命è¿ä¹‹ç½‘", "_t") +t("Displacing %d%% of all damage on to a random enemy.", "å°† %d%% 伤害转移至éšæœºæ•Œäººã€‚", "tformat") +t("+Webs of Fate", "+命è¿ä¹‹ç½‘", "_t") +t("-Webs of Fate", "-命è¿ä¹‹ç½‘", "_t") +t("%s(%d webs of fate)#LAST#", "%s(%d 命è¿ä¹‹ç½‘)#LAST#", "tformat") +t("Seal Fate", "命è¿å°å°", "_t") +t("The target has a %d%% chance of increasing the duration of one detrimental status effects on targets it damages by one.", "有 %d%% å‡ çŽ‡å»¶é•¿å—åˆ°ä½ çš„ä¼¤å®³çš„ç›®æ ‡çš„è´Ÿé¢çŠ¶æ€æŒç»æ—¶é—´ 1 回åˆã€‚", "tformat") +t("focus", "èšç„¦", "effect subtype") +t("+Seal Fate", "+命è¿å°å°", "_t") +t("-Seal Fate", "-命è¿å°å°", "_t") +t("Unravel", "解体", "_t") +t("The target is immune to further damage but is dealing %d%% less damage.", "ç›®æ ‡å…ç–«ä¼¤å®³ï¼Œä½†é€ æˆçš„伤害å‡å°‘ %d%% 。", "tformat") +t("#Target# has started to unravel.", "#Target#开始解体。", "_t") +t("+Unraveling", "+解体", "_t") +t("Unravels!", "解体!", "_t") +t("%s has unraveled!", "%s 被解体了!", "logSeen") +t("Entropy", "熵", "_t") +t("The target is losing one sustain per turn.", "æ¯å›žåˆå¤±åŽ»ä¸€é¡¹ç»´æŒæŠ€èƒ½ã€‚", "_t") +t("#Target# is caught in an entropic field!", "#Target#被熵领域覆盖ï¼", "_t") +t("+Entropy", "+熵", "_t") +t("#Target# is free from the entropy.", "#Target#从熵领域解脱。", "_t") +t("-Entropy", "-熵", "_t") +t("Regression", "退化", "_t") +t("Reduces your three highest stats by %d.", "å‡å°‘三项最高属性 %d 点。", "tformat") +t("#Target# has regressed.", "#Target#退化了。", "_t") +t("+Regression", "+退化", "_t") +t("#Target# has returned to its natural state.", "#Target#返回了自然状æ€ã€‚", "_t") +t("-Regression", "-退化", "_t") +t("The target is being removed from the timeline and is taking %0.2f temporal damage per turn.", "ç›®æ ‡è¢«ç§»å‡ºæ—¶é—´çº¿ï¼Œæ¯è½®å—到 %0.2f 时空伤害。", "tformat") +t("#Target# is being being removed from the timeline!", "#Target#被从时间线ä¸é™¤åŽ»ï¼", "_t") +t("#Target# survived the attenuation.", "#Target#从时间线ä¸å˜æ´»äº†ã€‚", "_t") +t("%s has been removed from the timeline!", "%s 被移出时间线!", "logSeen") +t("Attenuate", "æ¹®çæ´ªæµ", "_t") +t("The target is being grounded in the timeline and is healing %0.2f life per turn.", "ç›®æ ‡è¢«æ—¶é—´çº¿åŒ…å›´ï¼Œæ¯è½®å—到 %0.2f 治疗。", "tformat") +t("#Target# is being being grounded in the timeline!", "#Target#被时间线围绕ï¼", "_t") +t("+Attenuate", "+æ¹®çæ´ªæµ", "_t") +t("#Target# is no longer being grounded.", "#Target#ä¸å†è¢«æ—¶é—´çº¿å›´ç»•ã€‚", "_t") +t("-Attenuate", "-æ¹®çæ´ªæµ", "_t") +t("Ogric Wrath", "食人é”之怒", "_t") +t("Do not try to resist it!", "ä¸è¦å¦„图抵抗ï¼", "tformat") +t("#Target# enters an ogric frenzy.", "#Target#进入狂çƒçŠ¶æ€ã€‚", "_t") +t("+Ogric Wrath", "+食人é”之怒", "_t") +t("#Target# calms down.", "#Target#冷é™äº†ä¸‹æ¥ã€‚", "_t") +t("-Ogric Wrath", "-食人é”之怒", "_t") +t("Ogre Fury", "食人é”的怒ç«", "_t") +t("Increases crit chance by %d%% and critical power by %d%%. %d charge(s).", "å¢žåŠ %d%% 暴击率与 %d%% 暴击强度。å åŠ ï¼š %d .", "tformat") +t("Writ Large", "符文亲和", "_t") +t("Inscriptions cooldown twice as fast.", "纹身符文冷å´é€Ÿåº¦åŠ å€ã€‚", "tformat") +t("runic", "符文", "effect subtype") +t("+Writ Large", "+符文亲和", "_t") +t("-Writ Large", "-符文亲和", "_t") +t("Static History", "é™æ€åŽ†å²", "_t") +t("Chronomancy spells cast by the target will not produce minor anomalies.", "时空法术ä¸ä¼šåˆ¶é€ å°å¼‚常。", "tformat") +t("+Static History", "+é™æ€åŽ†å²", "_t") +t("Spacetime has stabilized around #Target#.", "#Target#周围的时空å˜å¾—稳定。", "_t") +t("-Static History", "-é™æ€åŽ†å²", "_t") +t("The fabric of spacetime around #Target# has returned to normal.", "#Target#周围的时空回到了æ£å¸¸ã€‚", "_t") +t("Arrow Echoes", "çµçŸ¢å›žå£°", "_t") +t("Each turn will fire an arrow at %s.", "æ¯è½®éƒ½ä¼šæœ‰ç®å°„å‘ %s。", "tformat") +t("time", "时间", "effect subtype") +t("+Arrow Echoes", "+çµçŸ¢å›žå£°", "_t") +t("-Arrow Echoes", "-çµçŸ¢å›žå£°", "_t") +t("Warden's Focus", "专注守å«", "_t") +t("Focused on %s, +%d%% critical damage and +%d%% critical hit chance against this target.", "集ä¸äºŽ %s, å¯¹å…¶å¢žåŠ %d%% 暴击伤害与 %d%% 暴击率。", "tformat") +t("tactic", "战术", "effect subtype") +t("+Warden's Focus", "+专注守å«", "_t") +t("-Warden's Focus", "-专注守å«", "_t") +t("%s(%d focus)#LAST#", "%s(%d 专注)#LAST#", "tformat") +t("Fateweaver", "命è¿ç¼–织", "_t") +t("The target's accuracy and power have been increased by %d.", "ç›®æ ‡çš„å‘½ä¸å’Œå¼ºåº¦å¢žåŠ %d。", "tformat") +t("%d Fateweaver", "%d 命è¿ç¼–织", "tformat") +t("#Target# weaves fate.", "#Target#编织命è¿ï¼", "_t") +t("+Fateweaver", "+命è¿ç¼–织", "_t") +t("#Target# stops weaving fate.", "#Target#åœæ¢ç¼–织命è¿ï¼", "_t") +t("-Fateweaver", "-命è¿ç¼–织", "_t") +t("Fold Fate", "命è¿æŠ˜å ", "_t") +t("The target is nearing the end, its resistance to physical and temporal damage have been reduced by %d%%.", "ç›®æ ‡ä¸´è¿‘ç»ˆç»“ï¼Œç‰©ç†å’Œæ—¶ç©ºæŠ—æ€§ä¸‹é™ %d%% 。", "tformat") +t("#Target# is nearing the end.", "#Target#接近末日ï¼", "_t") +t("+Fold Fate", "+命è¿æŠ˜å ", "_t") +t("Spatial Tether", "时空系绳", "_t") +t("The target has been tethered to the location and has a %d%% chance of being teleported back, creating an explosion for %0.2f physical and %0.2f temporal warp damage at both ends of the teleport.", "ç›®æ ‡è¢«ç³»äºŽæŸåœ°ï¼Œæœ‰ %d%% å‡ çŽ‡è¢«ä¼ é€å›žåŽ»ï¼Œå¹¶é€ æˆ %0.2f 物ç†å’Œ %0.2f 时空翘曲爆炸伤害。", "tformat") +t("teleport", "ä¼ é€", "effect subtype") +t("temporal", "时空", "effect subtype") +t("#Target# has been tethered!", "#Target#被时空系绳固定ï¼", "_t") +t("+Tether", "+系绳", "_t") +t("#Target# is no longer tethered.", "#Target#ä¸å†è¢«æ—¶ç©ºç³»ç»³å›ºå®šã€‚", "_t") +t("-Tether", "-系绳", "_t") +t("Blight Poison", "枯èŽæ¯’ç´ ", "_t") +t("The target is poisoned, taking %0.2f blight damage per turn.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ã€‚", "tformat") +t("#Target# is poisoned with blight!", "#Target#ä¸äº†æž¯èŽæ¯’ç´ !", "_t") +t("+Blight Poison", "+枯èŽæ¯’ç´ ", "_t") +t("#Target# is free from the blighted poison.", "#Target#的枯èŽæ¯’ç´ è§£é™¤äº†ã€‚", "_t") +t("-Blight Poison", "-枯èŽæ¯’ç´ ", "_t") +t("Insidious Blight", "阴险枯èŽæ¯’ç´ ", "_t") +t("The target is poisoned, taking %0.2f blight damage per turn and decreasing all heals received by %d%%.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³å¹¶é™ä½Žæ‰€æœ‰æ²»ç–—效果 %d%% 。", "tformat") +t("#Target# is poisoned with insidious blight!!", "#Target#ä¸äº†é˜´é™©æž¯èŽæ¯’ç´ !!", "_t") +t("+Insidious Blight", "+阴险枯èŽæ¯’ç´ ", "_t") +t("#Target# is free from the insidious blight.", "#Target#的阴险枯èŽæ¯’ç´ è§£é™¤äº†ã€‚", "_t") +t("-Insidious Blight", "-阴险枯èŽæ¯’ç´ ", "_t") +t("Crippling Blight", "致残枯èŽæ¯’ç´ ", "_t") +t("The target is poisoned and sick, doing %0.2f blight damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³ï¼Œæ¯æ¬¡ä½¿ç”¨æŠ€èƒ½æ—¶æœ‰ %d%% 概率失败。", "tformat") +t("#Target# is poisoned with crippling blight!", "#Target#ä¸äº†è‡´æ®‹æž¯èŽæ¯’ç´ !", "_t") +t("+Crippling Blight", "+致残枯èŽæ¯’ç´ ", "_t") +t("#Target# is free from the crippling blight.", "#Target#的致残枯èŽæ¯’ç´ è§£é™¤äº†ã€‚", "_t") +t("-Crippling Blight", "-致残枯èŽæ¯’ç´ ", "_t") +t("Numbing Blight", "痳痹枯èŽæ¯’ç´ ", "_t") +t("The target is poisoned and sick, doing %0.2f blight damage per turn. All damage it does is reduced by %d%%.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 枯èŽä¼¤å®³å¹¶å‡å°‘å…¶é€ æˆä¼¤å®³ %d%% 。", "tformat") +t("blight", "枯èŽ", "effect subtype") +t("poison", "æ¯’ç´ ", "effect subtype") +t("#Target# is poisoned numbing blight!", "#Target#ä¸äº†éº»ç—¹æž¯èŽæ¯’ç´ !", "_t") +t("+Numbing Blight", "+痳痹枯èŽæ¯’ç´ ", "_t") +t("#Target# is free from the numbing blight.", "#Target#的麻痹枯èŽæ¯’ç´ è§£é™¤äº†ã€‚", "_t") +t("-Numbing Blight", "-痳痹枯èŽæ¯’ç´ ", "_t") +t("Eldritch Stone Shield", "岩石护盾", "_t") +t("The target is surrounded by a stone shield absorbing %d/%d damage. When the shield is removed, it will explode for up to %d (currently %d) Arcane damage in a radius %d.", "ç›®æ ‡è¢«ä¸€å±‚å²©çŸ³æŠ¤ç›¾å›´ç»•ï¼Œå¸æ”¶ %d/%d ä¼¤å®³ã€‚å½“æŠ¤ç›¾æ¶ˆå¤±æ—¶ï¼Œç ´ç¢Žçš„å²©çŸ³ä¼šäº§ç”Ÿä¸€æ¬¡çˆ†ç‚¸ï¼Œé€ æˆè‡³å¤š %dï¼ˆå½“å‰ %d)点伤害,爆炸åŠå¾„为 %d。", "tformat") +t("shield", "护盾", "effect subtype") +t("#Target# is encased in a stone shield.", "#Target#进入了岩石护盾ä¸ã€‚", "_t") +t("The stone shield around #Target# %s", "#Target#周围的岩石护盾%s", "tformat") +t("crumbles.", "碎裂了。", "_t") +t("explodes!", "爆炸了ï¼", "_t") +t("Deeprock Form", "深岩形æ€", "_t") +t(", +%d%% Arcane damage and +%d%% Arcane damage penetration,", ", +%d%% å¥¥æœ¯ä¼¤å®³åŠ æˆå’Œ+%d%% å¥¥æœ¯ä¼¤å®³æŠ—æ€§ç©¿é€ ", "tformat") +t(", +%d%% Nature damage and +%d%% Nature damage penetration", ", +%d%% è‡ªç„¶ä¼¤å®³åŠ æˆå’Œ +%d%% è‡ªç„¶æŠ—æ€§ç©¿é€ ", "tformat") +t(", %d%% bleeding, poison, disease, and stun immunity", "ä»¥åŠ %d%% 震慑ã€æµè¡€ã€æ¯’ç´ å’Œç–¾ç—…å…ç–« ", "tformat") +t(" In addition, it uses its physical resistance against all damage.", " å¦å¤–,它使用物ç†æŠ—性对抗全部伤害。", "_t") +t("The target has turned into a huge deeprock elemental. It gains 2 size categories%s and +%d%% Physical damage and +%d%% Physical damage penetration.%s", "ç›®æ ‡åŒ–ä½œå·¨å¤§çš„æ·±å²©å…ƒç´ å½¢æ€ã€‚体型 + 2 %s,并获得 +%d%% 物ç†ä¼¤å®³åŠ æˆå’Œ +%d%% 物ç†ä¼¤å®³æŠ—性穿é€ã€‚ %s", "tformat") +t("earth", "土", "effect subtype") +t("elemental", "å…ƒç´ ", "effect subtype") +t("#Target# is imbued by the power of the Stone.", "#Target#充满了岩石力é‡ã€‚", "_t") +t("+Deeprock Form", "+深岩形æ€", "_t") +t("#Target# is abandoned by the Stone's power.", "#Target#被岩石力é‡æŠ›å¼ƒäº†ã€‚", "_t") +t("-Deeprock Form", "-深岩形æ€", "_t") +t("Bathe in Light", "光之洗礼", "_t") +t("Fire and Light damage increased by %d%%.", "ç«ç„°å’Œå…‰ç³»ä¼¤å®³å¢žåŠ %d%%.", "tformat") +t("celestial", "天空", "effect subtype") +t("light", "光系", "effect subtype") +t("#Target# glows intensely!", "#Target#å‘出强光!", "_t") +t("#Target# is no longer glowing .", "#Target#ä¸å†å‘光。", "_t") +t("Overseer of Nations", "è¿œè§å“识", "_t") +t("Detects creatures of type %s/%s in radius 15.", "在15æ ¼èŒƒå›´å†…æ„ŸçŸ¥ä»¥ä¸‹ç§æ—: %s/%s ", "tformat") +t("higher", "高ç‰äººç±»", "effect subtype") +t("Pacification Hex", "å®ç¥žé‚ªæœ¯", "_t") +t("The target is hexed, granting it %d%% chance each turn to be dazed for 3 turns.", "ç›®æ ‡å—邪术影å“,æ¯å›žåˆæœ‰ %d%% 概率眩晕 3 回åˆã€‚", "tformat") +t("+Pacification Hex", "+å®ç¥žé‚ªæœ¯", "_t") +t("-Pacification Hex", "-å®ç¥žé‚ªæœ¯", "_t") +t("Burning Hex", "燃烧邪术", "_t") +t("The target is hexed. Each time it uses an ability it takes %0.2f fire damage, and talent cooldowns are increased by %s plus 1 turn.", "ç›®æ ‡å—邪术影å“,æ¯æ¬¡æ–½æ”¾æŠ€èƒ½éƒ½ä¼šå—到 %0.2f ç«ç„°ä¼¤å®³, 技能冷å´å»¶é•¿ %s å†å»¶é•¿ 1 回åˆã€‚", "tformat") +t("fire", "ç«ç„°", "effect subtype") +t("#Target# is hexed!", "#Target#å—邪术影å“ï¼", "_t") +t("+Burning Hex", "+燃烧邪术", "_t") +t("-Burning Hex", "-燃烧邪术", "_t") +t("Empathic Hex", "转移邪术", "_t") +t("The target is hexed, creating an empathic bond with its victims. It takes %d%% feedback damage from all damage done.", "ç›®æ ‡å—邪术影å“ï¼Œä½¿å…¶é€ æˆçš„伤害å‘生åè½¬ï¼Œæ‰€æœ‰å…¶é€ æˆçš„伤害有 %d%% 会å弹给自己。", "tformat") +t("+Empathic Hex", "+转移邪术", "_t") +t("-Empathic hex", "-转移邪术", "_t") +t("Domination Hex", "支é…邪术", "_t") +t("The target is hexed, temporarily changing its faction to %s.", "ç›®æ ‡å—邪术影å“,暂时改å˜é˜µè¥è‡³ %s 。", "tformat") +t("dominate", "支é…", "effect subtype") +t("hex", "邪术", "effect subtype") +t("#Target# is hexed.", "#Target#被邪术影å“。", "_t") +t("+Domination Hex", "+支é…邪术", "_t") +t("#Target# is free from the hex.", "#Target#摆脱了邪术。", "_t") +t("-Domination hex", "-支é…邪术", "_t") +t("Shadowguard Immunity", "暗影守护å…ç–«", "_t") +t("The target is immune to all detrimental effects.", "ç›®æ ‡å…疫所有异常状æ€ã€‚", "_t") +t("#Target#'s fades into the shadows.", "#Target#潜入阴影ä¸ã€‚", "_t") +t("+Shadowguard", "+暗影守护", "_t") +t("#Target#'s can be afflicted again.", "#Target#å¯ä»¥è¢«å½±å“了。", "_t") +t("Shadowguard", "暗影守护", "_t") +t("The target is enveloped in shadows gaining %d spellpower and defense.", "ç›®æ ‡è¿›å…¥è‡ªèº«çš„é˜´å½±ï¼ŒèŽ·å¾— %d 法术强度和闪é¿ã€‚", "tformat") +t("shadow", "阴影", "effect subtype") +t("#Target#'s fully exits the shadows.", "#Target#完全离开了阴影。", "_t") +t("-Shadowguard", "-暗影守护", "_t") +t("Retched", "亡çµå”¾æ¶²", "_t") +t("The target is walking in its own retch, negating the natural ghoul's speed penalty.", " ç›®æ ‡ç«™åœ¨è‡ªå·±çš„äº¡çµå”¾æ¶²ä¸Šï¼Œæš‚æ—¶å–消了食尸鬼ç§æ—的速度惩罚。", "tformat") +t("speed", "速度", "effect subtype") +t("undead", "亡çµ", "effect subtype") +t("#Target# speeds up in the retch.", "#Target#站在唾液ä¸æ¢å¤äº†é€Ÿåº¦ã€‚", "_t") +t("+Retched", "+亡çµå”¾æ¶²", "_t") +t("#Target# speeds down outside of the retch.", "#Target#站在唾液外,速度é™ä½Žäº†ã€‚", "_t") +t("-Retched", "-亡çµå”¾æ¶²", "_t") +t("Shadow Cut", "暗影伤å£", "_t") +t("Huge shadow cut that bleeds, doing %0.2f darkness damage per turn. Anytime you hit it you get healed for %d.", "æ£åœ¨æµè¡€çš„巨大的暗影伤å£ï¼Œæ¯å›žåˆé€ æˆ %0.2f 暗影伤害。æ¯æ¬¡ä½ 击ä¸ç›®æ ‡å°†å—到 %d 点治疗。", "tformat") +t("bleed", "æµè¡€", "effect subtype") +t("cut", "æµè¡€", "effect subtype") +t("wound", "创伤", "effect subtype") +t("#Target# starts to bleed darkness.", "#Target#æµå‡ºé»‘暗的血液。", "_t") +t("+Shadow Cut", "+暗影伤å£", "_t") +t("#Target# stops bleeding darkness.", "#Target#的黑暗伤å£æ„ˆåˆäº†ã€‚", "_t") +t("-Shadow Cut", "-暗影伤å£", "_t") +t("Draining Moonlight", "å¸èƒ½æœˆå…‰", "_t") +t("The target has been drained by a glyph, all damage it does is reduced by %d%%.", "ç›®æ ‡è¢«åœ£å°æ±²å–能é‡ï¼Œé€ æˆçš„所有伤害é™ä½Ž %d%%", "tformat") +t("darkness", "æš—å½±", "effect subtype") +t("#Target# is weakened by the glyph of moonlight!", "#Target#被月光圣å°å‰Šå¼±ï¼", "_t") +t("+Draining Moonlight", "+å¸èƒ½æœˆå…‰", "_t") +t("#Target# looks shakes off the effect of the glyph of moonlight.", "#Target#摆脱了月光圣å°çš„效果。", "_t") +t("-Draining Moonlight", "-å¸èƒ½æœˆå…‰", "_t") +t("Auger of Destruction", "粉碎之力", "_t") +t("Physical damage increased by %d%%.", "物ç†ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("physical", "物ç†", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/mental.lua" + +t("Exposed", "暴露", "_t") +t("Mind and body exposed to effects and attacks, reducing all saves and defense by %d.", "精神和身体暴露于攻击和效果ä¸ï¼Œé—ªé¿å’Œè±å…å‡å°‘ %d 。", "tformat") +t("#Target#'s is vulnerable to attacks and effects!", "#Target#易å—攻击和效果的影å“!", "_t") +t("#Target# is less vulnerable.", "#Target#ä¸å†æ˜“å—攻击。", "_t") +t("Numbing Darkness", "黑暗麻痹", "_t") +t("The target is losing hope, all damage it does is reduced by %d%%.", "ç›®æ ‡å¤±åŽ»å¸Œæœ›ï¼Œé€ æˆçš„伤害å‡å°‘ %d%% 。", "tformat") +t("#Target# is weakened by the darkness!", "#Target#被黑暗削弱ï¼", "_t") +t("+Numbing Darkness", "+黑暗麻痹", "_t") +t("#Target# regains their energy.", "#Target#æ¢å¤äº†æ–—志。", "_t") +t("-Numbing Darkness", "-黑暗麻痹", "_t") +t("Silenced", "沉默", "_t") +t("The target is silenced, preventing it from casting spells and using some vocal talents.", "ç›®æ ‡è¢«æ²‰é»˜ï¼Œæ— æ³•æ–½æ³•å’Œä½¿ç”¨è¯è¨€ç±»æŠ€èƒ½ã€‚", "_t") +t("silence", "沉默", "effect subtype") +t("#Target# is silenced!", "#Target#被沉默ï¼", "_t") +t("+Silenced", "+沉默", "_t") +t("#Target# is not silenced anymore.", "#Target#ä¸å†è¢«æ²‰é»˜ã€‚", "_t") +t("-Silenced", "-沉默", "_t") +t("Pheromones", "ä¿¡æ¯ç´ ", "_t") +t("The target has been marked as the focus for all nature summons within %d radius, receiving %d%% increased damage from nature summons.", "ç›®æ ‡è¢«åŠå¾„ %d 内所有自然å¬å”¤ç‰©é›†ç«ï¼Œä»Žè‡ªç„¶å¬å”¤ç‰©é‚£é‡Œå—åˆ°çš„ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("Summons flock towards #Target#.", "å¬å”¤ç‰©å›´å‘#Target#。", "_t") +t("#Target# is no longer being targeted by summons.", "#Target#ä¸å†è¢«å¬å”¤ç‰©æ¿€æ´»ã€‚", "_t") +t("Confused", "æ··ä¹±", "_t") +t("The target is confused, acting randomly (chance %d%%) and unable to perform complex actions.", "ç›®æ ‡é™·å…¥æ··ä¹±ï¼Œéšæœºè¡ŒåŠ¨ï¼ˆ %d%% 概率)ä¸èƒ½å®Œæˆå¤æ‚的动作。", "tformat") +t("#Target# wanders around!.", "#Target#é™·å…¥æ˜è¿·è€Œæ— 目的地四处游è¡ï¼", "_t") +t("#Target# seems more focused.", "#Target#æ¢å¤äº†ç†æ™ºã€‚", "_t") +t("The target's mind has been shattered. Its body remains as a thrall to %s.", "ç›®æ ‡çš„å¿ƒæ™ºè¢«æ‰°ä¹±ï¼Œèº«ä½“è¢« %s 所奴役。", "tformat") +t("#Target#'s mind is shattered.", "#Target#的精神被æ“控。", "_t") +t("Thrall", "精神控制", "_t") +t("%s's mind recovers from the domination.", "%s 的精神摆脱了支é…。", "logSeen") +t("%s collapses.", "%s 的精神瓦解。", "logSeen") +t("Mental Domination", "精神控制", "_t") +t("The target's mind has been shaken. It is temporarily aligned with %s and immune to all damage.", "ç›®æ ‡çš„ç²¾ç¥žè¢«æ”¯é…,暂时处于 %s 阵è¥å¹¶å…疫所有伤害。", "tformat") +t("#Target#'s mind is dominated.", "#Target#的精神被æ“控。", "_t") +t("+Dominant Will", "+精神控制", "_t") +t("Battle Shout", "战斗鼓舞", "_t") +t("Increases maximum life and stamina by %d%%. When the effect ends, the extra life and stamina will be lost.", "å¢žåŠ %d%% 生命值和体力值上é™ã€‚当效果结æŸåŽï¼Œå¢žåŠ 的生命和体力会消失。", "tformat") +t("Battle Cry", "战斗怒å–", "_t") +t("The target's will to defend itself is shattered by the powerful battle cry, reducing defense by %d.", "ç›®æ ‡çš„é˜²å¾¡æ„识被战斗怒å–所扰乱,é™ä½Ž %d é—ªé¿å€¼ã€‚", "tformat") +t("#Target#'s will is shattered.", "#Target#çš„æ„å¿—å—到扰乱。", "_t") +t("+Battle Cry", "+战斗怒å–", "_t") +t("#Target# regains some of its will.", "#Target#æ¢å¤äº†ä»–çš„æ„志。", "_t") +t("-Battle Cry", "-战斗怒å–", "_t") +t("Willful Combat", "战斗æ„å¿—", "_t") +t("The target puts all its willpower into its blows, improving physical power by %d.", "ç›®æ ‡æŠ•å…¥æ‰€æœ‰æˆ˜æ–—æ„志,æå‡ %d 物ç†å¼ºåº¦ã€‚", "tformat") +t("#Target# lashes out with pure willpower.", "#Target#çš„æ„å¿—å—到鼓舞。", "_t") +t("#Target#'s willpower rush ends.", "#Target#鼓舞æ„志消失了。", "_t") +t("Gloom Weakness", "黑暗虚弱", "_t") +t("The gloom reduces damage the target inflicts by %d%%.", "黑暗é™ä½Žç›®æ ‡é€ æˆçš„伤害 %d%% 。", "tformat") +t("#F53CBE##Target# is weakened by the gloom.", "#F53CBE##Target#被黑暗所削弱。", "_t") +t("#F53CBE##Target# is no longer weakened.", "#F53CBE##Target#ä¸å†è¢«å‰Šå¼±ã€‚", "_t") +t("Slowed by the gloom", "黑暗å‡é€Ÿ", "_t") +t("The gloom reduces the target's global speed by %d%%.", "é™ä½Žç›®æ ‡æ•´ä½“速度 %d%% 。", "tformat") +t("#F53CBE##Target# moves reluctantly!", "#F53CBE##Target#移动å—黑暗影å“。", "_t") +t("#Target# overcomes the gloom.", "#Target#战胜了黑暗。", "_t") +t("Stunned by the gloom", "黑暗震慑", "_t") +t("The gloom has stunned the target, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "ç›®æ ‡è¢«é»‘æš—å…‰çŽ¯éœ‡æ…‘ï¼Œä¼¤å®³é™ä½Ž 50 %%,éšæœº 4 个技能进入 CD,移动速度é™ä½Ž 50%%。在震慑时技能冷å´é€Ÿåº¦å˜æ…¢ä¸€å€ã€‚", "tformat") +t("#F53CBE##Target# is stunned with fear!", "#F53CBE##Target#被æ惧所震慑。", "_t") +t("Confused by the gloom", "黑暗混乱", "_t") +t("The gloom has confused the target, making it act randomly (%d%% chance) and unable to perform complex actions.", "ç›®æ ‡å› é»‘æš—å…‰çŽ¯é™·å…¥æ··ä¹±ï¼Œä½¿å…¶éšæœºè¡ŒåŠ¨ï¼ˆ %d%% 概率)且ä¸èƒ½å®Œæˆå¤æ‚动作。", "tformat") +t("#F53CBE##Target# is lost in despair!", "#F53CBE##Target#在ç»æœ›ä¸è¿·å¤±ã€‚", "_t") +t("#Target# overcomes the gloom", "#Target#å…‹æœäº†é»‘暗光环的影å“。", "_t") +t("Dismayed", "惊慌失措", "_t") +t("The target is dismayed. The next melee attack against the target will be a guaranteed critical hit.", "ç›®æ ‡æƒŠæ…Œå¤±æŽªï¼Œä¸‹ä¸€æ¬¡å¯¹è¯¥ç›®æ ‡çš„è¿‘æˆ˜æ”»å‡»ä¼šé€ æˆæš´å‡»ã€‚", "_t") +t("gloom", "黑暗光环", "effect subtype") +t("#F53CBE##Target# is dismayed!", "#F53CBE##Target#陷入惊慌失措。", "_t") +t("+Dismayed", "+惊慌失措", "_t") +t("#Target# overcomes the dismay", "#Target#æ¢å¤äº†ç†æ™ºã€‚", "_t") +t("-Dismayed", "-惊慌失措", "_t") +t("Stalking", "追踪", "_t") +t("Stalking %d/%d +%d ", "追踪 %d/%d +%d ", "tformat") +t("Stalking %s. Bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", "追踪 %s. ç‰çº§ %d:+%d 命ä¸, +%d%% 近战伤害, æ”»å‡»ç›®æ ‡æ—¶ +%0.2f 仇æ¨/回åˆ", "tformat") +t("Prey damage modifier: %d%%.", "猎æ•ä¼¤å®³åŠ æˆï¼š %d%% 。", "tformat") +t("#F53CBE##Target# is being stalked by #Source#!", "#F53CBE##Target#被#Source#追踪ï¼", "logCombat") +t("#F53CBE##Target# is no longer being stalked by #Source#.", "#F53CBE##Target#ä¸å†è¢«#Source#追踪。", "logCombat") +t("Stalked", "被追踪", "_t") +t("Being stalked.", "被追踪。", "_t") +t("Being stalked by %s. Stalker bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", "ç›®æ ‡è¢« %s 追踪。追踪ç‰çº§ %d:+%d 命ä¸ï¼Œ +%d%% 近战伤害,击ä¸ç›®æ ‡æ—¶ +%0.2f 仇æ¨/回åˆã€‚", "tformat") +t(" Prey damage modifier: %d%%.", " 猎æ•ä¼¤å®³åŠ æˆï¼š %d%% 。", "tformat") +t("veil", "猎æ€", "effect subtype") +t("Beckoned", "被诱惑", "_t") +t("The target has been beckoned by %s and is heeding the call. There is a %d%% chance of moving towards the beckoner each turn.", "ç›®æ ‡è¢« %s 诱惑并å“应其呼唤,æ¯å›žåˆæœ‰ %d%% 概率å‘å¬å”¤è€…移动。", "tformat") +t(" (spellpower: %d, mindpower: %d", " (法术强度: %d ,精神强度: %d ", "tformat") +t("#Target# has been beckoned.", "#Target#被å¬å”¤ã€‚", "_t") +t("+Beckoned", "+被诱惑", "_t") +t("#Target# is no longer beckoned.", "#Target#ä¸å†è¢«å¬å”¤ã€‚", "_t") +t("-Beckoned", "-被诱惑", "_t") +t("#F53CBE#%s struggles against the beckoning.", "#F53CBE#%s挣扎ç€æ‘†è„±å¬å”¤ã€‚", "logSeen") +t("#F53CBE#%s is jolted to attention by the damage and is no longer being beckoned.", "#F53CBE#%så—到伤害,å¬å”¤è¢«æ‰“æ–了。", "logSeen") +t("Overwhelmed", "压制", "_t") +t("The target has been overwhemed by a furious assault, reducing defence by %d.", "ç›®æ ‡è¢«å¼ºåŠ›çš„æ”»å‡»æ‰€åŽ‹åˆ¶ï¼Œå‡å°‘ %d é—ªé¿ã€‚", "tformat") +t("#Target# has been overwhelmed.", "#Target#被压制。", "_t") +t("+Overwhelmed", "+压制", "_t") +t("#Target# is no longer overwhelmed.", "#Target#ä¸å†å—到压制。", "_t") +t("-Overwhelmed", "-压制", "_t") +t("Cursed Miasma", "诅咒瘴气", "_t") +t("The target is enveloped in a cursed miasma.", "ç›®æ ‡è¢«åŒ…è£¹åœ¨è¯…å’’ç˜´æ°”ä¸ã€‚", "tformat") +t("#Target# is surrounded by a cursed miasma.", "#Target#被诅咒瘴气环绕。", "_t") +t("+Cursed Miasma", "+诅咒瘴气", "_t") +t("-Cursed Miasma", "-诅咒瘴气", "_t") +t("The cursed miasma around #target# dissipates.", "#Target#周围的诅咒瘴气消失了。", "_t") +t("Harassed", "疲倦", "_t") +t("The target has been harassed by its stalker, reducing damage by %d%%.", "ç›®æ ‡è¢«è¿½è¸ªè‡³ç–²å€¦ï¼Œä¼¤å®³å‡ä½Ž %d%% 。", "tformat") +t("#Target# has been harassed.", "#Target#陷入疲倦。", "_t") +t("+Harassed", "+疲倦", "_t") +t("#Target# is no longer harassed.", "#Target#摆脱了疲倦。", "_t") +t("-Harassed", "-疲倦", "_t") +t("Dominated", "支é…æ„å¿—", "_t") +t("The target has been dominated. It is unable to move and has lost %d armor and %d defense. Attacks from %s gain %d%% damage penetration.", " ç›®æ ‡è¢«æ”¯é…。ä¸èƒ½ç§»åŠ¨å¹¶å‡å°‘ %d 护甲和 %d é—ªé¿ã€‚ %s å¯¹ç›®æ ‡çš„æ”»å‡»å¢žåŠ %d%% 抗性穿é€ã€‚", "tformat") +t("#F53CBE##Target# has been dominated!", "#F53CBE##Target#å—到支é…ï¼", "_t") +t("+Dominated", "+支é…æ„å¿—", "_t") +t("#F53CBE##Target# is no longer dominated.", "#F53CBE##Target#ä¸å†å—到支é…。", "_t") +t("-Dominated", "-支é…æ„å¿—", "_t") +t("Agony", "æžåº¦ç—›è‹¦", "_t") +t("%s is writhing in agony, suffering from %d to %d damage over %d turns.", "%s 陷入挣扎,éå— %d 至 %d 伤害æŒç» %d 回åˆã€‚", "tformat") +t("pain", "痛苦", "effect subtype") +t("#Target# is writhing in agony!", "#Target#é™·å…¥æžåº¦ç—›è‹¦ï¼", "_t") +t("+Agony", "+æžåº¦ç—›è‹¦", "_t") +t("#Target# is no longer writhing in agony.", "#Target#摆脱了æžåº¦ç—›è‹¦ã€‚", "_t") +t("-Agony", "-æžåº¦ç—›è‹¦", "_t") +t("Hateful Whisper", "憎æ¨ç§è¯", "_t") +t("%s has heard the hateful whisper.", "%så¬åˆ°äº†æ†Žæ¨ç§è¯ã€‚", "tformat") +t("#Target# has heard the hateful whisper!", "#Target#å¬åˆ°äº†æ†Žæ¨ç§è¯ï¼", "_t") +t("+Hateful Whisper", "+憎æ¨ç§è¯", "_t") +t("#Target# no longer hears the hateful whisper.", "#Target#ä¸å†å¬åˆ°æ†Žæ¨ç§è¯ã€‚", "_t") +t("-Hateful Whisper", "-憎æ¨ç§è¯", "_t") +t("Slowed by madness", "疯狂å‡é€Ÿ", "_t") +t("Madness reduces the target's global speed by %d%% and lowers mind resistance by %d%%.", "ç›®æ ‡å› ç–¯ç‹‚é™ä½Žæ•´ä½“速度 %d%% ,åŒæ—¶é™ä½Žç²¾ç¥žæŠµæŠ— %d%% 。", "tformat") +t("slow", "å‡é€Ÿ", "effect subtype") +t("#F53CBE##Target# slows in the grip of madness!", "#F53CBE##Target#陷入疯狂之ä¸é€Ÿåº¦å‡ç¼“了。", "_t") +t("+Slow", "+å‡é€Ÿ", "_t") +t("#Target# overcomes the madness.", "#Target#摆脱了疯狂。", "_t") +t("-Slow", "-å‡é€Ÿ", "_t") +t("Stunned by madness", "疯狂震慑", "_t") +t("Madness has stunned the target, reducing damage by 50%%, lowering mind resistance by %d%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "ç›®æ ‡è¢«ç–¯ç‹‚éœ‡æ…‘ï¼Œä¼¤å®³é™ä½Ž 50%%,精神è±å…é™ä½Ž %d%% ,éšæœº 4 个技能进入 CD,移动速度é™ä½Ž 50%%。在震慑时技能冷å´é€Ÿåº¦å˜æ…¢ä¸€å€ã€‚", "tformat") +t("stun", "震慑", "effect subtype") +t("#F53CBE##Target# is stunned by madness!", "#F53CBE##Target#陷入疯狂之ä¸è€Œè¢«éœ‡æ…‘ï¼", "_t") +t("+Stunned", "+震慑", "_t") +t("-Stunned", "-震慑", "_t") +t("Confused by madness", "疯狂混乱", "_t") +t("Madness has confused the target, lowering mind resistance by %d%% and making it act randomly (%d%% chance)", "ç–¯ç‹‚ä½¿ç›®æ ‡æ··ä¹±ï¼Œé™ä½Žç›®æ ‡ %d%% ç²¾ç¥žæŠµæŠ—ï¼Œä½¿ç›®æ ‡éšæœºè¡ŒåŠ¨ï¼ˆ %d%% 概率)。", "tformat") +t("power", "能é‡", "effect subtype") +t("#F53CBE##Target# is lost in madness!", "#F53CBE##Target#陷入了疯狂ï¼", "_t") +t("+Confused", "+æ··ä¹±", "_t") +t("#Target# overcomes the madness", "#Target#战胜了疯狂。", "_t") +t("-Confused", "-æ··ä¹±", "_t") +t("Maligned", "æ¶æ€§æ„ŸæŸ“", "_t") +t("The target is under a malign influence. All resists have been lowered by %d%%.", "ç›®æ ‡è¢«æ¶æ€§æ„ŸæŸ“,所有抵抗é™ä½Ž %d%% 。", "tformat") +t("#F53CBE##Target# has been maligned!", "#F53CBE##Target#被æ¶æ€§æ„ŸæŸ“ï¼", "_t") +t("+Maligned", "+æ¶æ€§æ„ŸæŸ“", "_t") +t("#Target# is no longer maligned", "#Target#ä¸å†è¢«æ¶æ€§æ„ŸæŸ“。", "_t") +t("-Maligned", "-æ¶æ€§æ„ŸæŸ“", "_t") +t("Heighten Fear", "ææƒ§åŠ æ·±", "_t") +t("The target is in a state of growing fear. If they spend %d more turns within range %d and in sight of the source of this fear (%s), they will take %d mind and darkness damage and be subjected to a new fear.", "ç›®æ ‡å¤„äºŽææƒ§åŠ æ·±çš„çŠ¶æ€ä¸ã€‚如果继ç»åœ¨æ惧æºå¤´ (%s) çš„ %d 范围内(以åŠå…¶è§†é‡Žå†…)åœç•™ %d 回åˆï¼Œå°†ä¼šå—到%d精神和暗影伤害,并被çŒè¾“æ–°çš„æ惧。", "tformat", {3,2,1,4}) +t("%s succumbs to heightening fears!", "%s屈æœäºŽæ惧ï¼", "logSeen") +t("%s feels a little less afraid!", "%s感到ä¸é‚£ä¹ˆæ惧了ï¼", "logSeen") +t("Tyrant", "精神专制", "_t") +t("Paranoid", "妄想", "_t") +t("Paranoia has gripped the target, causing a %d%% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves.", "ç›®æ ‡è¢«å¦„æƒ³çº ç¼ ï¼Œæœ‰ %d%% 概率以物ç†æ”»å‡»é™„è¿‘ä»»ä¸€ç›®æ ‡ï¼Œä¸åˆ†æ•Œæˆ‘,被攻击者也å¯èƒ½é™·å…¥å¦„想。", "tformat") +t("#F53CBE##Target# becomes paranoid!", "#F53CBE##Target#陷入了妄想ï¼", "_t") +t("+Paranoid", "+妄想", "_t") +t("#Target# is no longer paranoid", "#Target#摆脱了妄想。", "_t") +t("-Paranoid", "-妄想", "_t") +t("#F53CBE#%s struggles against the paranoia.", "#F53CBE#%s挣扎ç€æ‘†è„±å¦„想。", "logSeen") +t("#F53CBE##Source# attacks #Target# in a fit of paranoia.", "#F53CBE##Source#妄想å‘作攻击了#Target#。", "logCombat") +t("#F53CBE#%s ignores the fear!", "#F53CBE#%sæ— è§†äº†æ惧ï¼", "logSeen") +t("%s resists the fear!", "%s抵抗了æ惧ï¼", "logSeen") +t("Despair", "ç»æœ›", "_t") +t("The target is in despair, reducing their armour, defence, mindsave and mind resist by %d.", "ç›®æ ‡é™·å…¥ç»æœ›ï¼ŒæŠ¤ç”²ï¼Œé—ªé¿ï¼Œç²¾ç¥žè±å…和精神抵抗é™ä½Ž %d 。", "tformat") +t("#F53CBE##Target# is in despair!", "#F53CBE##Target#é™·å…¥ç»æœ›ï¼", "_t") +t("+Despair", "+ç»æœ›", "_t") +t("#Target# is no longer in despair", "#Target#摆脱了ç»æœ›ã€‚", "_t") +t("-Despair", "-ç»æœ›", "_t") +t("Terrified", "惊æ", "_t") +t("The target is terrified taking %d mind and darkness damage per turn and increasing all their cooldowns by %d%%.", "ç›®æ ‡é™·å…¥æƒŠæ,æ¯å›žåˆå—到 %d 点精神和黑暗伤害,所有冷å´æ—¶é—´å¢žåŠ %d%% 。", "tformat") +t("#F53CBE##Target# becomes terrified!", "#F53CBE##Target#陷入了惊æï¼", "_t") +t("+Terrified", "+惊æ", "_t") +t("#Target# is no longer terrified", "#Target#摆脱了惊æ。", "_t") +t("-Terrified", "-惊æ", "_t") +t("Haunted", "çº ç¼ ", "_t") +t("The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict %d mind and darkness damage every turn.", "ç›®æ ‡è¢«æ»äº¡çš„ææƒ§çº ç¼ ï¼Œæ‰€æœ‰ç²¾ç¥žè´Ÿé¢æ•ˆæžœæ¯å›žåˆé€ æˆ %d 精神和黑暗伤害。", "tformat") +t("#F53CBE##Target# becomes haunted!", "#F53CBE##Target#é™·å…¥äº†çº ç¼ ï¼", "_t") +t("+Haunted", "+çº ç¼ ", "_t") +t("#Target# is no longer haunted", "#Target#æ‘†è„±äº†çº ç¼ ã€‚", "_t") +t("-Haunted", "-çº ç¼ ", "_t") +t("Panicked", "ææ…Œ", "_t") +t("The target has been panicked by %s, causing them to have a %d%% chance of fleeing in terror instead of acting.", "ç›®æ ‡å¯¹ %s 感到æ慌,使其有 %d%% æ¦‚çŽ‡å› ä¸ºå®³æ€•è€Œé€ƒè·‘ã€‚", "tformat") +t("fear", "æ惧", "effect subtype") +t("#F53CBE##Target# becomes panicked!", "#F53CBE##Target#é™·å…¥ææ…Œï¼", "_t") +t("+Panicked", "+ææ…Œ", "_t") +t("#Target# is no longer panicked", "#Target#摆脱了æ慌。", "_t") +t("-Panicked", "-ææ…Œ", "_t") +t("#F53CBE#%s struggles against the panic.", "#F53CBE#%s挣扎ç€æ‘†è„±æ慌。", "logSeen") +t("#F53CBE#You panic and flee from %s.", "#F53CBE#ä½ å› ä¸ºæ惧而逃离%s。", "logPlayer") +t("#F53CBE##Source# panics but fails to flee from #Target#.", "#F53CBE##Target#æ惧而试图逃离#Target#,但是失败了。", "logCombat") +t("Quick", "æ速", "_t") +t("Increases global speed by %d%%.", "整体速度æå‡ %d%% 。", "tformat") +t("#Target# speeds up.", "#Target#é€Ÿåº¦åŠ å¿«ã€‚", "_t") +t("+Quick", "+æ速", "_t") +t("#Target# slows down.", "#Target#速度å‡æ…¢äº†ã€‚", "_t") +t("-Quick", "-æ速", "_t") +t("Frenzied Focus", "çµèƒ½ç‹‚çƒ", "_t") +t("This creatures psionic focus item is supercharged!", "这个生物用念力控制的物å“进入了暴走模å¼ï¼", "_t") +t("#Target# enters a frenzy!", "#Target#进入狂çƒçŠ¶æ€ï¼", "_t") +t("#Target# is no longer frenzied.", "#Target#çš„ç‹‚çƒçŠ¶æ€æ¶ˆå¤±äº†ã€‚", "_t") +t("Spiked Kinetic Shield", "念力护盾", "_t") +t(", nature", ", 自然", "_t") +t(", temporal", ", 时空", "_t") +t("The target erects a powerful kinetic shield capable of absorbing %d/%d physical%s or acid damage before it crumbles.", "ç›®æ ‡æ–½æ”¾ä¸€ä¸ªå¿µåŠ›æŠ¤ç›¾å¸æ”¶ %d/%d ç‰©ç† %s 或酸性伤害。", "tformat") +t("A powerful kinetic shield forms around #target#.", "#Target#四周形æˆäº†å¿µåŠ›æŠ¤ç›¾ã€‚", "_t") +t("The powerful kinetic shield around #target# crumbles.", "#Target#的念力护盾消失了。", "_t") +t("Spiked Thermal Shield", "çƒèƒ½æŠ¤ç›¾", "_t") +t(", arcane", ", 奥术", "_t") +t(", light", ", 光系", "_t") +t("The target erects a powerful thermal shield capable of absorbing %d/%d fire%s or cold damage before it crumbles.", "ç›®æ ‡æ–½æ”¾ä¸€ä¸ªçƒèƒ½æŠ¤ç›¾å¸æ”¶ %d/%d çƒèƒ½ %s 或寒冷伤害。", "tformat") +t("A powerful thermal shield forms around #target#.", "#Target#获得了çƒèƒ½æŠ¤ç›¾ã€‚", "_t") +t("The powerful thermal shield around #target# crumbles.", "#Target#çš„çƒèƒ½æŠ¤ç›¾æ¶ˆå¤±äº†ã€‚", "_t") +t("Spiked Charged Shield", "充电护盾", "_t") +t(", darkness", ", æš—å½±", "_t") +t(", mind", ", 精神", "_t") +t("The target erects a powerful charged shield capable of absorbing %d/%d lightning%s or blight damage before it crumbles.", "ç›®æ ‡æ–½æ”¾ä¸€ä¸ªå……ç”µæŠ¤ç›¾å¸æ”¶ %d/%d 闪电 %s 或枯èŽä¼¤å®³ã€‚", "tformat") +t("A powerful charged shield forms around #target#.", "#Target#获得了充电护盾。", "_t") +t("The powerful charged shield around #target# crumbles.", "#Target#的充电护盾消失了。", "_t") +t("Perfect control", "完美控制", "_t") +t("The target's combat attack and crit chance are improved by %d and %d%%, respectively.", "åˆ†åˆ«ç›®æ ‡æé«˜ç›®æ ‡ %d 攻击强度和 %d%% 暴击率。", "tformat") +t("Matter is energy", "物能转化", "_t") +t("The gem's matter gradually transforms, granting %0.2f psi per turn.", "å®çŸ³ç¼“慢转化,æ¯å›žåˆäº§ç”Ÿ %0.2f 超能力值。", "tformat") +t("psychic_drain", "超能力å¸æ”¶", "effect subtype") +t("+Energy", "+能é‡", "_t") +t("Energy starts pouring from the gem into #Target#.", "#Target#从å®çŸ³ä¸å¸æ”¶èƒ½é‡ã€‚", "_t") +t("-Energy", "-能é‡", "_t") +t("The flow of energy from #Target#'s gem ceases.", "#Target#åœæ¢ä»Žå®çŸ³ä¸å¸æ”¶èƒ½é‡ã€‚", "_t") +t("Telekinetic Archery", "念力射击", "_t") +t("Your telekinetically-wielded bow automatically attacks the nearest target each turn.", "ä½ çš„å¿µåŠ¨å¼“ç®æ¯å›žåˆä¼šå‘æœ€è¿‘ç›®æ ‡è‡ªåŠ¨å°„å‡»ã€‚", "_t") +t("telekinesis", "念力", "effect subtype") +t("#Target# enters a telekinetic archer's trance!", "#Target#进入念动射击状æ€ï¼", "_t") +t("+Telekinetic archery", "+念动弓ç®", "_t") +t("#Target# is no longer in a telekinetic archer's trance.", "#Target#脱离了念动射击状æ€ã€‚", "_t") +t("-Telekinetic archery", "-念动弓ç®", "_t") +t("Receptive Mind", "大脑开放", "_t") +t("Decreases mind save by %d and increases mindpower by %d.", "é™ä½Žç²¾ç¥žè±å… %d å¹¶å¢žåŠ ç²¾ç¥žå¼ºåº¦ %d.", "tformat") +t("Void Echoes", "虚空回å“", "_t") +t("The target is seeing echoes from the void and will take %0.2f mind damage as well as some resource damage each turn it fails a mental save.", "ç›®æ ‡æ”¶åˆ°è™šç©ºçš„å›žå“,æ¯å›žåˆè¿›è¡Œç²¾ç¥žè±å…æ£€å®šï¼Œå¤±è´¥åˆ™åœ¨é€ æˆåŽŸä¼¤å®³çš„åŒæ—¶é™„åŠ %0.2f 精神伤害。", "tformat") +t("madness", "疯狂", "effect subtype") +t("#Target# is being driven mad by the void.", "#Target#被å·å…¥è™šç©ºå˜å¾—疯狂。", "_t") +t("+Void Echoes", "+虚空回å“", "_t") +t("#Target# has survived the void madness.", "#Target#从虚空的疯狂ä¸å¹¸å˜äº†ä¸‹æ¥ã€‚", "_t") +t("-Void Echoes", "-虚空回å“", "_t") +t("Waking Nightmare", "梦é‡å¤è‹", "_t") +t("The target is lost in a nightmare that deals %0.2f mind damage each turn and has a %d%% chance to cause a random detrimental effect.", "ç›®æ ‡é™·å…¥æ¸…é†’çŠ¶æ€çš„噩梦之ä¸ï¼Œæ¯å›žåˆé€ æˆ %0.2f 暗影伤害,并有 %d%% 概率å—到一个éšæœºä¸è‰¯æ•ˆæžœã€‚", "tformat") +t("darkness", "æš—å½±", "effect subtype") +t("+Night Terrors", "+梦é‡æ怖", "_t") +t("-Night Terrors", "-梦é‡æ怖", "_t") +t("#F53CBE#%s succumbs to the nightmare!", "#F53CBE#%så—噩梦控制ï¼", "logSeen") +t("Inner Demons", "心é”", "_t") +t("The target is plagued by inner demons and each turn there's a %d%% chance that one will appear. If the caster is killed or the target resists setting his demons loose the effect will end early.", "ç›®æ ‡å†…å¿ƒæ·±å¤„çš„æ¶é”被å¬å”¤ï¼Œæ¯å›žåˆæœ‰ %d%% 概率出现,如果施法者被æ€æ»æˆ–者法术è±å…则该效果会æå‰ç»“æŸã€‚", "tformat") +t("#F53CBE##Target# is plagued by inner demons!", "#F53CBE##Target#å—心é”困扰。", "_t") +t("+Inner Demons", "+心é”", "_t") +t("#Target# is freed from the demons.", "#Target#摆脱了心é”。", "_t") +t("-Inner Demons", "-心é”", "_t") +t("Enthralled", "精神奴役", "_t") +t("The target is enthralled, temporarily changing its faction.", "ç›®æ ‡è¢«ç²¾ç¥žå¥´å½¹ï¼Œæš‚æ—¶æ”¹å˜äº†å…¶é˜µè¥ã€‚", "_t") +t("dominate", "支é…", "effect subtype") +t("#Target# is entralled.", "#Target#被精神奴役。", "_t") +t("+Enthralled", "+精神奴役", "_t") +t("#Target# is free from the domination.", "#Target#摆脱了支é…。", "_t") +t("-Enthralled", "-精神奴役", "_t") +t("Halflings's Luck", "å°ä¸ç‚¹çš„好è¿", "_t") +t("The target's luck and cunning combine to grant it %d%% higher critical chance and %d saves.", "ç›®æ ‡çš„å¥½è¿å’Œæœºæ™ºæ高 %d%% 暴击率和 %d è±å…。", "tformat") +t("#Target# seems more aware.", "#Target#å˜å¾—æ›´åŠ æ•é”。", "_t") +t("#Target#'s awareness returns to normal.", "#Target#æ¢å¤äº†æ£å¸¸ã€‚", "_t") +t("Perfect Accuracy", "完美命ä¸", "_t") +t("The target's accuracy is improved by %d.", "ç›®æ ‡çš„å‘½ä¸æ高 %d 。", "tformat") +t("Deadly Strikes", "致命打击", "_t") +t("The target's armour penetration is increased by %d.", "ç›®æ ‡æŠ¤ç”²ç©¿é€æ高 %d 。", "tformat") +t("focus", "èšç„¦", "effect subtype") +t("#Target# aims carefully.", "#Target#仔细地瞄准。", "_t") +t("#Target# aims less carefully.", "#Target#ä¸å†ä»”细瞄准。", "_t") +t("Frenzy", "ç‹‚çƒ", "_t") +t([[Increases global action speed by %d%% and physical crit by %d%%. +Additionally the target will continue to fight until its Life reaches -%d%%.]], [[整体速度æå‡ %d%% 并æ高物ç†æš´å‡»çŽ‡ %d%% 。 +å¦å¤–ç›®æ ‡ä¼šæŒç»æ”»å‡»ç›´åˆ°å…¶æ”»å‡»ç‚¹æ•°è¾¾åˆ° -%d%% 。]], "tformat") +t("#Target# goes into a killing frenzy.", "#Target#é™·å…¥æ€æˆ®ç‹‚çƒã€‚", "_t") +t("+Frenzy", "+ç‹‚çƒ", "_t") +t("-Frenzy", "-ç‹‚çƒ", "_t") +t("Falls dead!", "æ»äº¡!", "_t") +t("%s dies when its frenzy ends!", "%sæ»äºŽå®ƒçš„ç‹‚çƒï¼", "logSeen") +t("Bloodbath", "æµ´è¡€", "_t") +t("The thrill of combat improves the target's maximum life by %d%%, life regeneration by %0.2f, and stamina regeneration by %0.2f.", "ç›®æ ‡è¢«æˆ˜æ–—æ¿€åŠ±æå‡ç”Ÿå‘½ä¸Šé™ %d%% ã€æå‡ç”Ÿå‘½å›žå¤ %0.2f ã€æå‡ä½“åŠ›å›žå¤ %0.2f 。", "tformat") +t("regeneration", "回å¤", "effect subtype") +t("+Bloodbath", "+æµ´è¡€", "_t") +t("-Bloodbath", "-æµ´è¡€", "_t") +t("%s's blood frenzy intensifies!", "%sç‹‚çƒåŠ 剧ï¼", "logSeen") +t("%s revels in the spilt blood and grows stronger!", "%s浴血狂欢,力é‡æš´æ¶¨ï¼", "logSeen") +t("%s no longer revels in blood quite so much.", "%s冷é™ä¸‹æ¥ã€‚", "logSeen") +t("Bloodrage", "血怒", "_t") +t("The target's strength is increased by %d by the thrill of combat.", "ç”±äºŽç´§å¼ çš„æˆ˜æ–—ï¼Œç›®æ ‡åŠ›é‡å±žæ€§å¢žåŠ %d 。", "tformat") +t("Increased Life", "æå‡ç”Ÿå‘½", "_t") +t("The target's maximum life is increased by %d.", "ç›®æ ‡ç”Ÿå‘½ä¸Šé™å¢žåŠ %d 。", "tformat") +t("heal", "治疗", "effect subtype") +t("#Target# gains extra life.", "#Target#获得了é¢å¤–的生命值。", "_t") +t("+Life", "+生命", "_t") +t("#Target# loses extra life.", "#Target#失去了é¢å¤–的生命值。", "_t") +t("-Life", "-生命", "_t") +t("%s's increased life fades, leaving it stunned by the loss.", "%s失去了é¢å¤–的生命值,并被震慑。", "logSeen") +t("Guarded", "守护", "_t") +t(" with a %d%% chance to counterattack", ",并有 %d%% å‡ çŽ‡è®©å¯¹æ–¹å¤„äºŽè¢«åå‡»çŠ¶æ€ ", "tformat") +t("Guarding against melee damage: Will dismiss up to %d damage from the next %0.1f attack(s)%s.", "防御近战伤害:å‡å°‘ %d 点伤害,剩余次数 %0.1f%s.", "tformat") +t("curse", "诅咒", "effect subtype") +t("Rampaging", "æš´èµ°", "_t") +t("The target is rampaging! (+%d%% movement speed, +%d%% attack speed, +%d%% mind speed", "ç›®æ ‡è¿›å…¥æš´èµ°çŠ¶æ€ï¼ (+%d%% 移动速度, +%d%% 攻击速度, +%d%% 精神速度", "tformat") +t(", +%d%% physical damage, +%d physical save, +%d mental save", ", +%d%% 物ç†ä¼¤å®³ï¼Œ +%d 物ç†è±å…, +%d 精神è±å…", "tformat") +t(", %d/%d damage shrugged off this turn", ", %d/%d 本回åˆæ— 视伤害", "tformat") +t("evade", "é—ªé¿", "effect subtype") +t("speed", "速度", "effect subtype") +t("#F53CBE##Target# begins rampaging!", "#F53CBE##Target#开始暴走ï¼", "_t") +t("+Rampage", "+æš´èµ°", "_t") +t("#F53CBE##Target# is no longer rampaging.", "#F53CBE##Target#åœæ¢äº†æš´èµ°ã€‚", "_t") +t("-Rampage", "-æš´èµ°", "_t") +t("%s has shrugged off %d damage and is ready for more.", "%s æ— è§†äº† %d 伤害,似乎ä»æ„犹未尽。", "logSeen") +t("#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)", "#F53CBE#ä½ çš„çŒ›æ”»å¼ºåŒ–äº†ä½ çš„æš´èµ°ï¼ï¼ˆ+1æŒç»æ—¶é—´ï¼‰ã€‚", "logPlayer") +t("#F53CBE#You feel your rampage slowing down. (-1 duration)", "#F53CBE#ä½ æ„Ÿå—åˆ°ä½ çš„æš´èµ°å¼€å§‹å‡é€Ÿã€‚(-1æŒç»æ—¶é—´ï¼‰ã€‚", "logPlayer") +t("Orcish Fury", "å…½æ—之怒", "_t") +t("The target enters a destructive fury, increasing all damage done by %d%%.", "ç›®æ ‡è¿›å…¥å…·æœ‰ç ´å力的愤怒状æ€ï¼Œæå‡ %d%% 伤害。", "tformat") +t("#Target# enters a state of bloodlust.", "#Target#获得嗜血状æ€ã€‚", "_t") +t("#Target# calms down.", "#Target#冷é™äº†ä¸‹æ¥ã€‚", "_t") +t("Orcish Triumph", "兽人凯旋", "_t") +t("Inspired by a recent kill increasing all resistance by %d%%.", "ä½ çš„èƒœåˆ©å¢žåŠ äº†ä½ %d%% 全体伤害抗性。", "tformat") +t("frenzy", "疯狂", "effect subtype") +t("#Target# roars triumphantly.", "#Target#扬起怒å¼ã€‚", "_t") +t("#Target# is no longer inspired.", "#Target#冷é™äº†ä¸‹æ¥ã€‚", "_t") +t("Brainlocked", "æ€ç»´å°é”", "_t") +t("Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.", "éšæœºä½¿ä¸€ä¸ªæŠ€èƒ½æ— 法使用。该状æ€ä¸‹æ‰€æœ‰æŠ€èƒ½å†·å´é€Ÿåº¦å‡åŠã€‚", "tformat") +t("cross tier", "越层效果", "effect subtype") +t("+Brainlocked", "+æ€ç»´å°é”", "_t") +t("-Brainlocked", "-æ€ç»´å°é”", "_t") +t("Frantic Summoning", "疯狂å¬å”¤", "_t") +t("Reduces the time taken for summoning by %d%%.", "é™ä½Žå¬å”¤è€—æ—¶ %d%% 。", "tformat") +t("#Target# starts summoning at high speed.", "#Target#开始快速å¬å”¤ã€‚", "_t") +t("+Frantic Summoning", "+疯狂å¬å”¤", "_t") +t("#Target#'s frantic summoning ends.", "#Target#的疯狂å¬å”¤æ•ˆæžœæ¶ˆå¤±äº†ã€‚", "_t") +t("-Frantic Summoning", "-疯狂å¬å”¤", "_t") +t("Wild Summon", "野性å¬å”¤", "_t") +t("%d%% chance to get a more powerful summon.", "%d%% 概率æå‡å¬å”¤èƒ½åŠ›ã€‚", "tformat") +t("summon", "å¬å”¤", "effect subtype") +t("Lobotomized (confused)", "è„‘å¶åˆ‡æ– (混乱)", "_t") +t("The target's mental faculties have been severely impaired, making it act randomly each turn (%d%% chance) and reducing its cunning by %d.", "ç›®æ ‡çš„ç²¾ç¥žåˆ¤æ–力严é‡å—æŸï¼Œæ¯å›žåˆ (%d%% 概率) éšæœºåŠ¨ä½œå¹¶é™ä½Žçµå·§ %d 。", "tformat") +t("confusion", "æ··ä¹±", "effect subtype") +t("#Target# higher mental functions have been imparied.", "#Target#的高级精神功能å—åˆ°ç ´å。", "_t") +t("+Lobotomized", "+è„‘å¶åˆ‡é™¤", "_t") +t("#Target#'s regains its senses.", "#Target#æ¢å¤äº†æ„ŸçŸ¥ã€‚", "_t") +t("-Lobotomized", "-è„‘å¶åˆ‡é™¤", "_t") +t("Psionic Shield", "çµèƒ½æŠ¤ç›¾", "_t") +t("%s Psionic Shield", "%s çµèƒ½æŠ¤ç›¾", "tformat") +t("Reduces all incoming %s damage by %d.", "å‡å°‘å—到的 %s 伤害 %d 。", "tformat") +t("physical, nature, acid, temporal", "物ç†ï¼Œè‡ªç„¶ï¼Œé…¸æ€§ï¼Œæ—¶ç©º", "_t") +t("fire, cold, light, arcane", "ç«ç„°ï¼Œå¯’冷,光系,奥术", "_t") +t("lightning, blight, mind, darkness", "闪电,枯èŽï¼Œç²¾ç¥žï¼Œæš—å½±", "_t") +t("all", "所有", "_t") +t("Clear Mind", "清晰æ€ç»´", "_t") +t("Nullifies the next %d detrimental mental effects.", "使接下æ¥çš„ %d ç§è´Ÿé¢ç²¾ç¥žæ•ˆæžœæ— 效。", "tformat") +t("Resonance Field", "共鸣领域", "_t") +t("The target is surrounded by a psychic field, absorbing 50%% of all damage (up to %d/%d).", "ç›®æ ‡è¢«è¶…èƒ½é¢†åŸŸåŒ…å›´ï¼Œå¸æ”¶ 50%% 所有伤害(最多 %d/%d )。", "tformat") +t("+Resonance Shield", "+共鸣护盾", "_t") +t("A psychic field forms around #target#.", "#Target#周围产生一圈超能领域。", "_t") +t("-Resonance Shield", "-共鸣护盾", "_t") +t("The psychic field around #target# crumbles.", "#Target#å‘¨å›´çš„è¶…èƒ½é¢†åŸŸç ´ç¢Žäº†ã€‚", "_t") +t("Mind Link", "精神通é“", "_t") +t("The target's mind has been invaded, increasing all mind damage it receives from %s by %d%%.", "ç›®æ ‡é到精神入侵,æå‡å®ƒå—到 %s 的精神伤害 %d%% 。", "tformat") +t("#Target#'s mind has been invaded!", "#Target#精神被入侵ï¼", "_t") +t("+Mind Link", "+精神通é“", "_t") +t("#Target# is free from the mental invasion.", "#Target#摆脱了精神入侵。", "_t") +t("-Mind Link", "-精神通é“", "_t") +t("Feedback Loop", "å馈逆转", "_t") +t("The target is gaining feedback.", "ç›®æ ‡æ£åœ¨èŽ·å¾—å馈值。", "_t") +t("#Target# is gaining feedback.", "#Target#æ£åœ¨èŽ·å–å馈值", "_t") +t("+Feedback Loop", "+å馈逆转", "_t") +t("#Target# is no longer gaining feedback.", "#Target#ä¸å†èŽ·å–å馈值", "_t") +t("-Feedback Loop", "-å馈逆转", "_t") +t("Focused Wrath", "集ç«", "_t") +t("The target's subconscious has focused, increasing Mind resistance penetration by +%d%% and turning its attention on %s.", "ç›®æ ‡çš„æ½œæ„识集ä¸åœ¨ %s ï¼Œå¢žåŠ %d%%精神抗性穿é€ã€‚", "tformat", {2,1}) +t("#Target#'s subconscious has been focused.", "#Target#潜æ„识里集ä¸äº†ã€‚", "_t") +t("+Focused Wrath", "+集ç«", "_t") +t("#Target#'s subconscious has returned to normal.", "#Target#的潜æ„识回å¤äº†æ£å¸¸ã€‚", "_t") +t("-Focused Wrath", "-集ç«", "_t") +t("Sleep", "ç¡çœ ", "_t") +t("The target is asleep and unable to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", "ç›®æ ‡é™·å…¥æ²‰ç¡æ— 法动作,æ¯å—到 %d ä¼¤å®³ç¼©çŸ 1 回åˆæŒç»æ—¶é—´ã€‚", "tformat") +t("#Target# has been put to sleep.", "#Target#陷入沉ç¡ã€‚", "_t") +t("+Sleep", "+ç¡çœ ", "_t") +t("-Sleep", "-ç¡çœ ", "_t") +t("Slumber", "å‚¬çœ ", "_t") +t("The target is in a deep sleep and unable to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", "ç›®æ ‡é™·å…¥æ²‰ç¡æ— 法动作,æ¯å—到 %d ä¼¤å®³ç¼©çŸ 1 回åˆæŒç»æ—¶é—´ã€‚", "tformat") +t("#Target# is in a deep sleep.", "#Target#陷入沉ç¡ã€‚", "_t") +t("+Slumber", "+å‚¬çœ ", "_t") +t("#Target# is no longer sleeping.", "#Target#从沉ç¡ä¸æ¸…醒。", "_t") +t("-Slumber", "-å‚¬çœ ", "_t") +t("Nightmare", "梦é‡", "_t") +t("The target is in a nightmarish sleep, suffering %0.2f mind damage each turn and unable to to perform most actions. Every %d damage it takes will reduce the duration of the effect by one turn.", "ç›®æ ‡é™·å…¥å™©æ¢¦ï¼Œæ¯å›žåˆéå— %0.2f ç²¾ç¥žä¼¤å®³å¹¶æ— æ³•æ´»åŠ¨ã€‚æ¯å—到 %d ä¼¤å®³ç¼©çŸ 1 回åˆæŒç»æ—¶é—´ã€‚", "tformat") +t("nightmare", "梦é‡", "effect subtype") +t("sleep", "ç¡çœ ", "effect subtype") +t("#F53CBE##Target# is lost in a nightmare.", "#F53CBE##Target#陷入噩梦ä¸ã€‚", "_t") +t("+Nightmare", "+梦é‡", "_t") +t("#Target# is free from the nightmare.", "#Target#摆脱了噩梦。", "_t") +t("-Nightmare", "-梦é‡", "_t") +t("Restless Night", "ä¸çœ 之夜", "_t") +t("Fatigue from poor sleep, dealing %0.2f mind damage per turn.", "ä¸å®‰çš„ç¡çœ é€ æˆè™šå¼±ï¼Œæ¯å›žåˆé€ æˆ %0.2f 精神伤害。", "tformat") +t("#Target# had a restless night.", "#Target#处于ä¸çœ 之夜ä¸ã€‚", "_t") +t("+Restless Night", "+ä¸çœ 之夜", "_t") +t("#Target# has recovered from poor sleep.", "#Target#从ä¸å®‰çš„ç¡çœ ä¸æ¢å¤ã€‚", "_t") +t("-Restless Night", "-ä¸çœ 之夜", "_t") +t("Insomnia", "å¤±çœ ", "_t") +t("The target is wide awake and has %d%% resistance to sleep effects.", "ç›®æ ‡æ¸…é†’å¹¶èŽ·å¾— %d%% 沉ç¡æ•ˆæžœæŠµæŠ—。", "tformat") +t("#Target# is suffering from insomnia.", "#Target#å¤±çœ äº†ã€‚", "_t") +t("+Insomnia", "+å¤±çœ ", "_t") +t("#Target# is no longer suffering from insomnia.", "#Target#ä¸å†å¤±çœ 。", "_t") +t("-Insomnia", "-å¤±çœ ", "_t") +t("Sundered Mind", "碾碎心çµ", "_t") +t("The target's mental faculties have been impaired, reducing its mental save by %d.", "ç›®æ ‡çš„ç²¾ç¥žèƒ½åŠ›è¢«å‰Šå¼±ï¼Œç²¾ç¥žè±å…é™ä½Ž %d 。", "tformat") +t("#Target#'s mental functions have been impaired.", "#Target#的精神被削弱。", "_t") +t("+Sundered Mind", "+碾碎心çµ", "_t") +t("#Target# regains its senses.", "#Target#æ¢å¤äº†æ„ŸçŸ¥ã€‚", "_t") +t("-Sundered Mind", "-碾碎心çµ", "_t") +t("Broken Dream", "æ¢¦å¢ƒç ´ç¢Ž", "_t") +t("The target's dreams have been broken by the dreamforge, reducing its mental save by %d and reducing its chance of successfully casting a spell by %d%%.", "ç›®æ ‡çš„æ¢¦å¢ƒè¢«ç ´å,é™ä½Žç²¾ç¥žè±å… %d 并é™ä½Žæ–½æ³•æˆåŠŸçŽ‡ %d%% 。", "tformat") +t("morale", "士气", "effect subtype") +t("#Target#'s dreams have been broken.", "#Target#çš„æ¢¦å¢ƒç ´ç¢Žäº†ã€‚", "_t") +t("+Broken Dream", "+æ¢¦å¢ƒç ´ç¢Ž", "_t") +t("#Target# regains hope.", "#Target#æ¢å¤äº†å¸Œæœ›ã€‚", "_t") +t("-Broken Dream", "-æ¢¦å¢ƒç ´ç¢Ž", "_t") +t("Forge Shield", "熔炉å±éšœ", "_t") +t("Absorbs %d damage from the next blockable attack. Currently Blocking: %s.", "å¸æ”¶ %d 下一次å¯æ ¼æŒ¡çš„伤害,当å‰æ ¼æŒ¡ %s 。", "tformat") +t("Hidden Resources", "潜能爆å‘", "_t") +t("The target does not consume any resources.", "ç›®æ ‡ä¸å†æ¶ˆè€—任何资æºã€‚", "_t") +t("willpower", "æ„å¿—", "effect subtype") +t("#Target#'s focuses.", "#Target#的潜能爆å‘了。", "_t") +t("+Hidden Ressources", "+潜能爆å‘", "_t") +t("#Target#'s loses some focus.", "#Target#ä¸å†é›†ä¸æ„志。", "_t") +t("-Hidden Ressources", "-潜能爆å‘", "_t") +t("Spell Feedback", "åé”干扰", "_t") +t("The target suffers %d%% spell failue.", "ç›®æ ‡æœ‰ %d%% å‡ çŽ‡æ–½æ³•å¤±è´¥ã€‚", "tformat") +t("#Target# is surrounded by antimagic forces.", "#Target#被åé”法力é‡çŽ¯ç»•", "_t") +t("+Spell Feedback", "+åé”干扰", "_t") +t("#Target#'s antimagic forces vanishes.", "#Target#周身的åé”能é‡æ¶ˆå¤±äº†ã€‚", "_t") +t("-Spell Feedback", "-åé”干扰", "_t") +t("Mind Parasite", "精神寄生", "_t") +t("The target is infected with a mind parasite. Each time it uses a talent it has a %d%% chance to have %d random talent(s) put on cooldown for %d turns.", "ç›®æ ‡è¢«ç²¾ç¥žå¯„ç”Ÿè™«æ„ŸæŸ“ï¼Œæ¯æ¬¡ä½¿ç”¨æŠ€èƒ½æ—¶æœ‰ %d%% å‡ çŽ‡è®© %d 个éšæœºæŠ€èƒ½è¿›å…¥ %d 回åˆçš„冷å´.", "tformat") +t("nature", "自然", "effect subtype") +t("#Target# is infected with a mind parasite.", "#Target#被精神寄生虫感染", "_t") +t("+Mind Parasite", "+精神寄生", "_t") +t("#Target# is free from the mind parasite.", "#Target#摆脱了精神寄生虫", "_t") +t("-Mind Parasite", "-精神寄生", "_t") +t("Mindlash", "心çµéžç¬ž", "_t") +t("Repeated mindlash usage is very taxing increasing the psi cost each time (currently %d%%)", "é‡å¤ä½¿ç”¨ç²¾ç¥žéžç¬žå分消耗能é‡ï¼Œä¼šå¢žåŠ æ¯æ¬¡çš„超能力值消耗(现在 %d%%)", "tformat") +t("Shadow Empathy", "阴影链接", "_t") +t("%d%% of all damage is redirected to a random shadow.", "%d%% 的总伤害被转移至éšæœºæŸä¸ªé˜´å½±ã€‚", "tformat") +t("Shadow Decoy", "阴影诱饵", "_t") +t("A random shadow absorbed a fatal blow for you, granting you a negative shield of %d.", "éšæœºçš„一个阴影将å¸æ”¶ä¸€æ¬¡ä½ å—到的致命伤害 , å¹¶ç»™ä½ å¸¦æ¥ä¸€ä¸ª %d 的临时盾.", "tformat") +t("mind", "精神", "effect subtype") +t("Crystal Resonance", "水晶共振", "_t") +t("The power released by the %s resonates.", "%s周围环绕的能é‡å…±é¸£äº†ã€‚", "tformat") +t("#Target# glints with a crystaline aura", "#Target#周围闪çƒç€æ°´æ™¶é¢†åŸŸ", "_t") +t("+Crystal Resonance", "+水晶共振", "_t") +t("#Target# is no longer glinting.", "#Target#周围ä¸å†é—ªå…‰ã€‚", "_t") +t("-Crystal Resonance", "-水晶共振", "_t") +t("Weapon Warding", "æ¦å™¨æ ¼æŒ¡", "_t") +t("Target is using %s telekinetically wielded weapon defensively and will block the next melee attack and retaliate.", "ç›®æ ‡æ£ä½¿ç”¨%s念力æ¦å™¨è¿›è¡Œé˜²å¾¡ï¼Œèƒ½æ ¼æŒ¡ä¸‹ä¸€æ¬¡è¿‘战攻击并自动å击。", "tformat") +t("#CRIMSON##Source# blocks #Target#'s attack and retaliates with %s telekinetically wielded weapon!#LAST#", "#CRIMSON##Source#æ ¼æŒ¡äº†#Target#的攻击,并用%sçµèƒ½æ¦å™¨è¿›è¡Œå击!#LAST#", "logCombat") +t("Thought Sense", "æ€ç»´æ„ŸçŸ¥", "_t") +t("Detect nearby thoughts, revealing creature locations in a radius of %d and boosting defense by %d.", "探测周围的æ€ç»´ï¼Œæ示åŠå¾„ %d 以内的怪物ä½ç½®ï¼Œå¹¶å¢žåŠ ä½ çš„é—ªé¿ %d 点。", "tformat") +t("tactic", "战术", "effect subtype") +t("Static Charge", "é™ç”µå……能", "_t") +t("You have accumulated an electric charge. Your next melee hit does %d extra lightning damage.", "ä½ ä½¿ç”¨äº†é™ç”µå……èƒ½ï¼Œä¸‹ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»å°†é€ æˆé¢å¤– %d 点闪电伤害。", "tformat") +t("Heart Started", "强心电击", "_t") +t("A psionic charge is keeping your heart pumping, allowing you to survive to %+d health.", "一股超能力æ£ç»´æŒä½ 的心è„è·³åŠ¨ï¼Œä»¤ä½ èƒ½åœ¨ %+d 生命下å˜æ´»ã€‚", "tformat") +t("Transcendent Telekinesis", "å“越动能", "_t") +t("Your telekinesis transcends normal limits. +%d Physical damage and +%d%% Physical damage penetration, and improved kinetic effects.", "ä½ çš„åŠ¨èƒ½æ“控能力超越了æžé™ï¼Œå¢žåŠ %d 物ç†ä¼¤å®³ä¸Ž %d%% 物ç†æŠ—性穿é€ï¼ŒåŒæ—¶ä½ 的动能效果得到强化。", "tformat") +t("physical", "物ç†", "effect subtype") +t("Transcendent Pyrokinesis", "å“越çƒèƒ½", "_t") +t("Your pyrokinesis transcends normal limits. +%d%% Fire/Cold damage and +%d%% Fire/Cold damage penetration, and improved thermal effects.", "ä½ çš„çƒèƒ½æ“控能力超越了æžé™ï¼Œå¢žåŠ %d%% ç«ç„°/寒冷伤害与 %d%% ç«ç„°/寒冷抗性穿é€ï¼ŒåŒæ—¶ä½ çš„çƒèƒ½æ•ˆæžœå¾—到强化。", "tformat") +t("cold", "寒冷", "effect subtype") +t("fire", "ç«ç„°", "effect subtype") +t("Transcendent Electrokinesis", "å“越电能", "_t") +t("Your electrokinesis transcends normal limits. +%d%% Lightning damage and +%d%% Lightning damage penetration, and improved charged effects.", "ä½ çš„ç”µèƒ½æ“控能力超越了æžé™ï¼Œå¢žåŠ %d%% 闪电伤害与 %d%% 闪电抗性穿é€ï¼ŒåŒæ—¶ä½ 的电能效果得到强化。", "tformat") +t("Psionic Damage Shield", "çµèƒ½ä¼¤å®³æŠ¤ç›¾", "_t") +t("The target is surrounded by a psionic shield, absorbing %d/%d damage before it crumbles.", "ç›®æ ‡è¢«è¶…èƒ½åŠ›æŠ¤ç›¾ä¿æŠ¤ï¼Œå¸æ”¶ %d/%d ä¼¤å®³ç›´è‡³ç ´ç¢Žã€‚", "tformat") +t("shield", "护盾", "effect subtype") +t("+Shield", "+护盾", "_t") +t("A psionic shield forms around #target#.", "#Target#周围形æˆä¸€å±‚çµèƒ½æŠ¤ç›¾ã€‚", "_t") +t("-Shield", "-护盾", "_t") +t("The psionic shield around #target# crumbles.", "#Target#周围的çµèƒ½æŠ¤ç›¾ç ´ç¢Žäº†ã€‚", "_t") +t("Unseen Force", "æ— å½¢ä¹‹åŠ›", "_t") +t("An unseen force begins to swirl around %s!", "ä¸€è‚¡æ— å½¢çš„åŠ›é‡å¼€å§‹å›´ç»•%s旋转ï¼", "logSeen") +t("The unseen force around %s subsides.", "围绕%sæ—‹è½¬çš„æ— å½¢åŠ›é‡æ¶ˆå¤±äº†ã€‚", "logSeen") +t("Psionic Maelstrom", "çµèƒ½é£Žæš´", "_t") +t("This creature is standing in the eye of a powerful storm of psionic forces.", "这个生物站在强大的çµèƒ½é£Žæš´ä¸å¿ƒã€‚", "tformat") +t("psionic", "超能", "effect subtype") +t("Caught Lightning", "æ•èŽ·é—ªç”µ", "_t") +t("Lightning Catcher has caught energy and is empowering you for +%d%% lightning damage and +%d to all stats.", "闪电æ•æ‰å™¨æ•èŽ·äº†èƒ½é‡ï¼Œå¢žåŠ %d%%闪电伤害与%d点全属性。", "tformat") +t("lightning", "闪电", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/other.lua" + +t("Ethereal Form", "虚幻形æ€", "_t") +t("Ethereal Form bonuses reduced by %d%%", "虚幻形æ€åŠ æˆå‡å°‘ %d%% 。", "tformat") +t("Elemental Surge: Arcane", "å…ƒç´ ç‹‚æ½®ï¼šå¥¥æœ¯", "_t") +t("Spell and mind speed increased by 30%", "æ³•æœ¯å’Œç²¾ç¥žé€Ÿåº¦å¢žåŠ 30%", "_t") +t("Elemental Surge: Physical", "å…ƒç´ ç‹‚æ½®ï¼šç‰©ç†", "_t") +t("Immune to detrimental physical effects", "对物ç†è´Ÿé¢çŠ¶æ€å…ç–«", "_t") +t("Elemental Surge: Nature", "å…ƒç´ ç‹‚æ½®ï¼šè‡ªç„¶", "_t") +t("Immune to detrimental magical effects", "对é”法负é¢çŠ¶æ€å…ç–«", "_t") +t("Elemental Surge: Fire", "å…ƒç´ ç‹‚æ½®ï¼šç«ç„°", "_t") +t("All damage increased by %d%%", "æ‰€æœ‰ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("Elemental Surge: Cold", "å…ƒç´ ç‹‚æ½®ï¼šå¯’å†·", "_t") +t("Armor increased by %d, deals %d ice damage when hit in melee.", "æŠ¤ç”²å¢žåŠ %d, 获得 %d 冰系近战å伤。", "tformat") +t("Elemental Surge: Lightning", "å…ƒç´ ç‹‚æ½®ï¼šé—ªç”µ", "_t") +t("Movement speed increased by %d%%.", "ç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%% 。", "tformat") +t("Elemental Surge: Light", "å…ƒç´ ç‹‚æ½®ï¼šå…‰æ˜Ž", "_t") +t("All talent cooldowns reduced by %d%%.", "所有技能冷å´å‡å°‘ %d%% 。", "tformat") +t("elemental", "å…ƒç´ ", "effect subtype") +t("Circle Surge", "法阵潮涌", "_t") +t([[Residual power from the surge is emanating from the circles. + Shifting Shadows: +1 negative. + Sanctity: +1 postive. + Warding: +0.5 postive and negative.]], [[能é‡æ½®æ¶Œçš„残余力é‡æ£ä¼šä»Žä½ 的法阵ä¸å‘出。 + 暗影之阵:获得 +1 负能é‡ã€‚ + 圣æ´ä¹‹é˜µï¼šèŽ·å¾— +1 æ£èƒ½é‡ã€‚ + 守护之阵:获得 +0.5 æ£èƒ½é‡å’Œè´Ÿèƒ½é‡ã€‚]], "_t") +t("Protected by the Sun", "被太阳ä¿æŠ¤", "_t") +t("The Sun has granted a brief immunity to all damage.", "太阳使其å…疫伤害。", "_t") +t("#Target# whirls around and a radiant shield surrounds them!", "#Target#旋转一圈,一层光明护盾在他周围形æˆï¼", "_t") +t("+Divine Shield", "+神圣盾", "_t") +t("Absorption Strike", "å¸èƒ½ä¸€å‡»", "_t") +t("The target's light has been drained, reducing light resistance by %d%% and damage by %d%%.", "ç›®æ ‡çš„å…‰æ˜Žè¢«å¸æ”¶äº†ï¼Œå‡å°‘光系抗性 %d%% 和伤害 %d%% 。", "tformat") +t("#Target# is drained from light!", "#Target#的光明被å¸æ”¶äº†ï¼", "_t") +t("+Absorption Strike", "+å¸èƒ½ä¸€å‡»", "_t") +t("#Target#'s light is back.", "#Target#的光明回å¤äº†ï¼", "_t") +t("-Absorption Strike", "-å¸èƒ½ä¸€å‡»", "_t") +t("Charm: Piercing", "附é”:穿é€", "_t") +t("All damage penetration increased by %d%%.", "所有抗性穿é€å¢žåŠ %d%% 。", "tformat") +t("Charm: Damage", "附é”:伤害", "_t") +t("All damage increased by %d%%.", "æ‰€æœ‰ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("Charm: Saves", "附é”:è±å…", "_t") +t("All saves increased by %d.", "所有è±å…å¢žåŠ %d 。", "tformat") +t("Charm: Evasion", "附é”:闪é¿", "_t") +t("%d%% chance to avoid weapon attacks", "%d%% å‡ çŽ‡é—ªé¿æ¦å™¨æ”»å‡»", "tformat") +t("Charm: Innervating", "附é”:激励", "_t") +t("Fatigue reduced by %d%%.", "疲劳å‡å°‘ %d%% 。", "tformat") +t("You have taken root!", "æ‰Žæ ¹ï¼", "_t") +t("You have taken root becoming one with nature. Or at least the ground. Your health, armor, and armor hardiness are improved but you cannot move.", "ä½ æ·±æ·±æ‰Žæ ¹äºŽè‡ªç„¶ã€‚èµ·ç æ˜¯æ‰Žæ ¹åœ¨åœ°ä¸Šäº†ã€‚ä½ çš„ç”Ÿå‘½å€¼ï¼ŒæŠ¤ç”²å€¼å’ŒæŠ¤ç”²å¼ºåº¦éƒ½è¢«å¼ºåŒ–äº†ï¼Œä½†ä½ ä¸èƒ½ç§»åŠ¨ã€‚", "_t") +t("#LIGHT_BLUE##Target# takes root.", "#LIGHT_BLUE##Target#æ‰Žæ ¹äº†ï¼", "_t") +t("+Pinned", "+定身", "_t") +t("#LIGHT_BLUE##Target# is no longer a badass tree.", "#LIGHT_BLUE##Target#ä¸å†æ‰Žæ ¹ã€‚", "_t") +t("-Pinned", "-定身", "_t") +t("Infusion Saturation", "纹身饱和", "_t") +t("The more you use infusions, the longer they will take to recharge (+%d cooldowns).", "ä½ ä½¿ç”¨çº¹èº«çš„æ¬¡æ•°è¶Šå¤šï¼Œçº¹èº«å†·å´æ—¶é—´è¶Šé•¿ (+%d 冷å´æ—¶é—´ )。", "tformat") +t("infusion", "纹身", "effect subtype") +t("Runic Saturation", "符文饱和", "_t") +t("The more you use runes, the longer they will take to recharge (+%d cooldowns).", "ä½ ä½¿ç”¨ç¬¦æ–‡çš„æ¬¡æ•°è¶Šå¤šï¼Œç¬¦æ–‡å†·å´æ—¶é—´è¶Šé•¿ (+%d 冷å´æ—¶é—´ )。", "tformat") +t("rune", "符文", "effect subtype") +t("Tainted", "å°è®°é¥±å’Œ", "_t") +t("The more you use taints, the longer they will take to recharge (+%d cooldowns).", "ä½ ä½¿ç”¨å •è½å°è®°çš„æ¬¡æ•°è¶Šå¤šï¼Œå •è½å°è®°çš„冷å´æ—¶é—´è¶Šé•¿ (+%d 冷å´æ—¶é—´ )。", "tformat") +t("taint", "å •è½å°è®°", "effect subtype") +t("Path of the Sun", "阳光大é“", "_t") +t("The target is able to instantly travel alongside Sun Paths.", "ç›®æ ‡å¯ä»¥åœ¨é˜³å…‰å¤§é“上瞬间行走。", "tformat") +t("Time Prison", "时光牢笼", "_t") +t("The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.", "ç›®æ ‡è¢«ç§»å‡ºæ—¶é—´çº¿ï¼Œä¸èƒ½è¡ŒåŠ¨ä¹Ÿä¸èƒ½å—到伤害,该生物的时间åœæ¢ã€‚", "_t") +t("#Target# is removed from time!", "#Target#被从时间ä¸ç§»é™¤ï¼", "_t") +t("+Out of Time", "+移出时间", "_t") +t("#Target# is returned to normal time.", "#Target#返回了æ£å¸¸æ—¶é—´ã€‚", "_t") +t("-Out of Time", "-移出时间", "_t") +t("Time Shield", "时间盾", "_t") +t("The target is surrounded by a time distortion, absorbing %d/%d damage and sending it forward in time. While active all newly applied status effects durations are reduced by %d%%.", "ç›®æ ‡è¢«ä¸€å±‚æ‰æ›²æ—¶ç©ºçš„护盾所包围,å¸æ”¶ %d/%d 伤害并将伤害å‘åŽæŽ¨ç§»ã€‚当激活时,所有新获得的状æ€æŒç»æ—¶é—´éƒ½ä¼šå‡å°‘ %d%% 。", "tformat") +t("shield", "护盾", "effect subtype") +t("+Time Shield", "+时间盾", "_t") +t("The very fabric of time alters around #target#.", "#Target#周围的时间网开始å˜åŒ–。", "_t") +t("-Time Shield", "-时间盾", "_t") +t("The fabric of time around #target# stabilizes to normal.", "#Target#周围的时间网æ¢å¤äº†ç¨³å®šã€‚", "_t") +t("Temporal Restoration Field", "时间储能", "_t") +t("The time distortion has created a restoration field, healing the target for %d each turn.", "时间的æ‰æ›²åˆ¶é€ 了一个能é‡åœºï¼Œæ¯å›žåˆæ²»ç–—ç›®æ ‡ %d 点.", "tformat") +t("+Temporal Restoration Field", "+时间储能", "_t") +t("The powerful time-altering energies generate a restoration field on #target#.", "强大的时间能é‡åœ¨#Target#周围产生能é‡åœºã€‚", "_t") +t("-Temporal Restoration Field", "-时间储能", "_t") +t("The fabric of time around #target# returns to normal.", "#Target#周围的时间线æ¢å¤æ£å¸¸ã€‚", "_t") +t("Golem out of sight", "傀儡在视线外", "_t") +t("The golem is out of sight of the alchemist; direct control will be lost!", "å‚€å„¡åœ¨ç‚¼é‡‘æœ¯å¸ˆçš„è§†çº¿ä»¥å¤–ï¼Œä½ å°†å¤±åŽ»å¯¹å®ƒçš„æŽ§åˆ¶ï¼", "_t") +t("#LIGHT_RED#You lost sight of your golem for too long; direct control is broken!", "#LIGHT_RED#å‚€å„¡ç¦»å¼€ä½ çš„è§†çº¿æ—¶é—´å¤ªé•¿ï¼ŒæŽ§åˆ¶è¢«ä¸æ–了ï¼", "logPlayer") +t("golem out of sight", "傀儡在视线外", "_t") +t("Shadow out of sight", "阴影在视线外", "_t") +t("The shadow is out of sight of its host; direct control will be lost!", "é˜´å½±åœ¨è§†çº¿ä»¥å¤–ï¼Œä½ å°†å¤±åŽ»å¯¹å®ƒçš„æŽ§åˆ¶ï¼", "_t") +t("#LIGHT_RED#You lost sight of your shadow for too long; it dissipates!", "#LIGHT_RED#阴影脱离视线太久;它消失了ï¼", "logPlayer") +t("shadow out of sight", "阴影在视线外", "_t") +t("Husk out of sight", "傀儡在视线外", "_t") +t("The husk is out of sight of its host; direct control will be lost!", "å‚€å„¡åœ¨è§†çº¿ä»¥å¤–ï¼Œä½ å°†å¤±åŽ»å¯¹å®ƒçš„æŽ§åˆ¶ï¼", "_t") +t("#LIGHT_RED##Target# is out of sight of its master; direct control will break!.", "#LIGHT_RED##Target#在主人视野外;直接控制ä¸æ–了ï¼", "_t") +t("+Out of sight", "+视野外", "_t") +t("#LIGHT_RED#You lost sight of your husk for too long; it disintegrates!", "#LIGHT_RED#傀儡脱离视线太久;它碎裂了ï¼", "logPlayer") +t("husk out of sight", "傀儡在视线外", "_t") +t("Continuum Destabilization", "è¿žç»ç´Šä¹±", "_t") +t("The target has been affected by space or time manipulations and is becoming more resistant to them (+%d).", "ç›®æ ‡å—时空æ“纵的影å“,æå‡æŠµæŠ— (+%d)。", "tformat") +t("#Target# looks a little pale around the edges.", "#Target#看上去å˜å¾—暗淡了。", "_t") +t("+Destabilized", "+ç´Šä¹±", "_t") +t("#Target# is firmly planted in reality.", "#Target#返回了现实世界。", "_t") +t("-Destabilized", "-ç´Šä¹±", "_t") +t("Summoning Destabilization", "å¬å”¤ç´Šä¹±", "_t") +t("The more the target summons creatures the longer it will take to summon more (+%d turns).", "ç›®æ ‡å¬å”¤çš„生物越多,施放å¬å”¤æŠ€èƒ½æ‰€éœ€æ—¶é—´è¶Šé•¿ (+%d turns)。", "tformat") +t("Damage Smearing", "时空转化", "_t") +t("Damage received in the past is returned as %0.2f temporal damage per turn.", "过去å—到的伤害被转化为æ¯å›žåˆ %0.2f 时空伤害。", "tformat") +t("#Target# is taking damage received in the past!", "#Target#å—到过去累积的伤害ï¼", "_t") +t("+Smeared", "+转化", "_t") +t("#Target# stops taking damage received in the past.", "#Target#ä¸å†å—到过去累积的伤害。", "_t") +t("-Smeared", "-转化", "_t") +t("You walk three different timelines, choosing the one you prefer at the end (current timeline: %d).", "ä½ å¯ä»¥ä»Žä¸‰æ¡æ—¶é—´çº¿ä¸é€‰æ‹©ä¸€æ¡è¿›å…¥ã€‚ ( 当å‰æ—¶é—´çº¿ :%d)。", "tformat") +t("#LIGHT_RED#The see the threads spell fizzles and cancels, leaving you in this timeline.", "#LIGHT_RED#命è¿èžºæ—‹æ³•æœ¯å¤±è´¥äº†ï¼Œä½ åœç•™åœ¨äº†å½“å‰æ—¶é—´çº¿ã€‚", "logSeen") +t("#LIGHT_BLUE#You unfold the space time continuum to the start of the time threads!", "#LIGHT_BLUE#ä½ æŠ˜å 了时空,回到时间线开头", "logPlayer") +t("See the Threads", "命è¿èžºæ—‹", "_t") +t("Imminent Paradox Clone", "æ— åºå…‹éš†è¿«è¿‘", "_t") +t("When the effect expires you'll be pulled into the past.", "效果结æŸæ—¶ï¼Œä½ å°†è¢«ä¼ é€å›žè¿‡åŽ»ã€‚", "_t") +t("#LIGHT_RED#You've altered your destiny and will not be pulled into the past.", "#LIGHT_RED#ä½ æ”¹å˜äº†ä½ 的命è¿ï¼Œæ— 法å†å›žåˆ°è¿‡åŽ»ã€‚", "logSeen") +t("#LIGHT_BLUE#You've been pulled into the past!", "#LIGHT_BLUE#ä½ è¢«æ‹‰å¾€è¿‡åŽ»ï¼", "logPlayer") +t("Paradox Clone", "æ— åºå…‹éš†", "_t") +t("You've been pulled into the past.", "ä½ è¢«ä¼ é€å›žè¿‡åŽ»ã€‚", "_t") +t("#LIGHT_BLUE#You've been returned to the present!", "#LIGHT_BLUE#ä½ å›žåˆ°äº†çŽ°åœ¨ï¼", "logPlayer") +t("Militant Mind", "好斗精神", "_t") +t("Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by %d.", "æé«˜ä½ %d 点物ç†å¼ºåº¦ã€ç‰©ç†è±å…ã€æ³•æœ¯å¼ºåº¦ã€æ³•æœ¯è±å…ã€ç²¾ç¥žå¼ºåº¦å’Œç²¾ç¥žè±å…。", "tformat") +t("Sever Lifeline", "生命离æ–", "_t") +t("The target's lifeline is being cut. When the effect ends %d temporal damage will hit the target.", "ç›®æ ‡çš„ç”Ÿå‘½çº¿è¢«åˆ‡æ–,效果结æŸæ—¶å¯¹ç›®æ ‡é€ æˆ %d 时空伤害。", "tformat") +t("#Target#'s lifeline is being severed!", "#Target#的生命线被收割了!", "_t") +t("+Sever Lifeline", "+生命离æ–", "_t") +t("Fade From Time", "时光凋零", "_t") +t("The target is partially removed from the timeline, reducing all damage dealt by %d%%, all damage received by %d%%, and the duration of all detrimental effects by %d%%.", "ç›®æ ‡æš‚æ—¶è¢«ä»Žæ—¶é—´çº¿ä¸ç§»é™¤ï¼Œé€ æˆçš„伤害å‡å°‘ %d%% ,å‡å°‘å—到伤害 %d%% ,并å‡å°‘ %d%% 回åˆæ‰€æœ‰ä¸è‰¯æ•ˆæžœæŒç»æ—¶é—´ã€‚", "tformat") +t("#Target# has partially removed itself from the timeline.", "#Target#部分从时间线ä¸æ¶ˆå¤±ã€‚", "_t") +t("+Fade From Time", "+时光凋零", "_t") +t("#Target# has returned fully to the timeline.", "#Target#完全返回了时间线内。", "_t") +t("-Fade From Time", "-时光凋零", "_t") +t("Shadow Veil", "æš—å½±é¢çº±", "_t") +t("You veil yourself in shadows and let them control you. While in the veil you become immune to status effects, and gain %d%% all damage reduction. Each turn you blink to a nearby foe within range %d, hitting it for %d%% darkness weapon damage. While this goes on you cannot be stopped unless you are killed, and you cannot control your character.", "ä½ èžå…¥æš—影并被其支é…ï¼Œå½“ä½ ç¬¼ç½©åœ¨é˜´å½±é‡Œæ—¶ä½ å¯¹æ‰€æœ‰çŠ¶æ€å…疫,并å‡å°‘ %d%% 所å—伤害,æ¯å›žåˆä½ å¯ä»¥é—ªåˆ° 1 个附近的敌人身边 (åŠå¾„ %d)ï¼Œå¯¹å…¶é€ æˆ %d%% æš—å½±æ¦å™¨ä¼¤å®³ã€‚当æ¤æŠ€èƒ½æ¿€æ´»æ—¶é™¤éžæ»äº¡å¦åˆ™æ— 法被打æ–ï¼Œä¸”ä½ æ— æ³•æŽ§åˆ¶ä½ çš„è§’è‰²ã€‚", "tformat") +t("#Target# is covered in a veil of shadows!", "#Target#笼罩在暗影之ä¸ï¼", "_t") +t("+Assail", "+暗影笼罩", "_t") +t("#Target# is no longer covered by shadows.", "#Target#ä¸å†é®è”½åœ¨æš—å½±ä¸ã€‚", "_t") +t("-Assail", "-暗影笼罩", "_t") +t("Zero Gravity", "失é‡", "_t") +t("There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.", "这里没有é‡åŠ›ï¼Œä½ 漂浮在空ä¸ã€‚移动速度下é™ä¸‰å€ï¼Œæ‰€æœ‰è¿‘æˆ˜æ”»å‡»æˆ–å°„å‡»æœ‰ä¸€å®šå‡ çŽ‡å‡»é€€ç›®æ ‡ã€‚è´Ÿé‡ä¸Šé™å¤§å¹…å¢žåŠ ã€‚", "_t") +t("spacetime", "时空", "effect subtype") +t("#LIGHT_BLUE#You enter a zero gravity zone, beware!", "#LIGHT_BLUE#注æ„ï¼ä½ 进入了失é‡åŒºåŸŸï¼", "logPlayer") +t("Curse of Corpses", "尸体诅咒", "_t") +t("Corpses", "尸体", "_t") +t("Curse of Corpses (power %0.1f)", "尸体诅咒 (强度 %0.1f)", "tformat") +t([[An aura of death surrounds you. +#CRIMSON#Penalty : #WHITE#Fear of Death: %+d%% resistance against damage from the undead. +#CRIMSON#Power 1+: %sPower over Death: %+d%% damage against the undead. +#CRIMSON#Power 2+: %s%+d Luck, %+d Strength, %+d Magic +#CRIMSON#Power 3+: %sLiving Death: Ghoulish retch heals you. Once every %d turns, retch (level %d) when you fall below %d%% health +#CRIMSON#Power 4+: %sReprieve from Death: Humanoids you slay have a %d%% chance to rise to fight beside you as ghouls for 6 turns.]], [[一个æ»äº¡çš„光环笼罩ç€ä½ . +#CRIMSON# 惩罚 :#WHITE# æ»äº¡æ惧: %+d%% 对亡çµçš„伤害抵抗。 +#CRIMSON# 强度 1+:%s æ»äº¡åŠ›é‡ï¼š %+d%% 对亡çµçš„ä¼¤å®³åŠ æˆã€‚ +#CRIMSON# 强度 2+:%s%+d å¹¸è¿ , %+d åŠ›é‡ , %+d é”法 +#CRIMSON# 强度 3+:%s æ´»æ»äººä¹‹èº¯ï¼šäº¡çµå”¾æ¶²èƒ½æ²»æ„ˆä½ ã€‚å½“ä½ çš„ç”Ÿå‘½å€¼é™ä½Žåˆ° %d%% ä»¥ä¸‹æ—¶ï¼Œä½ ä¼šé‡Šæ”¾ä¸€æ¬¡ %d ç‰çº§çš„亡çµå”¾æ¶²ï¼Œå†·å´æ—¶é—´ä¸º %d 回åˆã€‚ +#CRIMSON# 强度 4+:%s æ»ç¼“ï¼šä½ æ€æ»çš„人形生物有 %d%% å‡ çŽ‡å˜æˆé£Ÿå°¸é¬¼å¹¶æ›¿ä½ 作战æŒç» 6 回åˆã€‚]], "tformat") +t("walking corpse", "行尸", "_t") +t("This corpse was recently alive but moves as though it is just learning to use its body.", "这具尸体刚刚被å¤æ´»ï¼Œå®ƒæ´»åŠ¨èµ·æ¥å°±åƒåˆšåˆšå¦ä¼šä½¿ç”¨è‡ªå·±çš„èº«ä½“ä¸€æ ·ã€‚", "_t") +t("Summon", "å¬å”¤", "_t") +t("#F53CBE#The corpse of the %s pulls itself up to fight for you.", "#F53CBE#%s的尸体åˆç«™äº†èµ·æ¥ï¼ŒååŠ©ä½ æˆ˜æ–—ã€‚", "logSeen") +t("Curse of Madness", "疯狂诅咒", "_t") +t("Madness", "疯狂", "_t") +t("Curse of Madness (power %0.1f)", "疯狂诅咒 (强度 %0.1f)", "tformat") +t([[You feel your grip on reality slipping. +#CRIMSON#Penalty : #WHITE#Fractured Sanity: %+d%% Mind Resistance, %+d%% Confusion Immunity +#CRIMSON#Power 1+: %sUnleashed: %+d%% critical damage, %+d%% off-hand weapon damage +#CRIMSON#Power 2+: %s%+d Luck, %+d Dexterity +#CRIMSON#Power 3+: %sConspirator: Your madness is contagious. Every time you critically damage a foe there is a %d%% chance to spread one of your current detrimental mental effect to them. +#CRIMSON#Power 4+: %sMania: Once per turn, when an attack does more than %0.1f%% of your life, the remaining cooldown of all your talents is reduced by 1.]], [[ä½ è§‰å¾—ä½ å¯¹çŽ°å®žå¤±åŽ»æŽ§åˆ¶ã€‚ +#CRIMSON# 惩罚 :#WHITE# 扰乱心智: %+d%% 精神抵抗 , %+d%% æ··ä¹±å…ç–« +#CRIMSON# 强度 1+:%s 解除æŸç¼šï¼š %+d%% 暴击伤害, %+d%% 副手æ¦å™¨ä¼¤å®³ã€‚ +#CRIMSON# 强度 2+:%s%+d 幸è¿ï¼Œ %+d æ•æ· +#CRIMSON# 强度 3+:%s é˜´è°‹ï¼šä½ çš„ç–¯ç‹‚æ˜¯ä¼šä¼ æŸ“çš„ã€‚æ¯æ¬¡ä½ å¯¹æ•Œäººé€ æˆæš´å‡»ä¼¤å®³æ—¶ï¼Œéƒ½æœ‰ %d%% çš„å‡ çŽ‡å°†ä½ å½“å‰çš„è´Ÿé¢ç²¾ç¥žæ•ˆæžœä¼ æ’给他们。 +#CRIMSON# 强度 4+:%s ç‹‚çƒï¼šæ¯å›žåˆä¸€æ¬¡ï¼Œå½“ä¸€æ¬¡æ”»å‡»è¶…è¿‡ä½ ç”Ÿå‘½çš„ %0.1f%% æ—¶ï¼Œä½ æ‰€æœ‰æŠ€èƒ½çš„å‰©ä½™å†·å´æ—¶é—´å‡å°‘ 1 。]], "tformat") +t("#F53CBE#%s's mania hastens cooldowns.", "#F53CBE#%sçš„ç‹‚çƒé™ä½Žäº†å†·å´æ—¶é—´", "logSeen") +t("#F53CBE##Source# spreads the madness to #Target#.", "#F53CBE##Source#çš„ç–¯ç‹‚ä¼ æ’到#Target#。", "logCombat") +t("Curse of Shrouds", "å±éšœè¯…å’’", "_t") +t("Shrouds", "å±éšœ", "_t") +t("Curse of Shrouds (power %0.1f)", "å±éšœè¯…å’’ (强度 %0.1f)", "tformat") +t([[A shroud of darkness seems to fall across your path. +#CRIMSON#Penalty : #WHITE#Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by %d%%) for 4 turns. +#CRIMSON#Power 1+: %sNightwalker: %+d Darkness Resistance, %+d%% Max Darkness Resistance, %+d See Invisible +#CRIMSON#Power 2+: %s%+d Luck, %+d Constitution +#CRIMSON#Power 3+: %sShroud of Passing: Your form seems to fade as you move, reducing all damage taken by %d%% for 1 turn after movement. +#CRIMSON#Power 4+: %sShroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by %d%% for 3 turns.]], [[一é“黑暗å±éšœé™ä¸´åœ¨ä½ çš„é¢å‰ã€‚ +#CRIMSON# 惩罚 :#WHITE# 虚弱å±éšœï¼šå°æ¦‚率被包裹在虚弱å±éšœå†… ( é™ä½Žæ‰€é€ æˆä¼¤å®³ %d%%) æŒç» 4 回åˆã€‚ +#CRIMSON# 强度 1+:%s 暗夜行者: %+d 暗影抵抗, %+d%% 最大暗影抵抗, %+d çœ‹ç ´éšå½¢å¼ºåº¦ +#CRIMSON# 强度 2+:%s%+d 幸è¿ï¼Œ %+d 体质 +#CRIMSON# 强度 3+:%s 穿越å±éšœï¼šä½ çš„èº«å½¢åœ¨ç§»åŠ¨æ—¶æ¶ˆå¤±ï¼Œç§»åŠ¨åŽ 1 回åˆå‡å°‘ %d%% 所å—伤害。 +#CRIMSON# 强度 4+:%s æ»äº¡å±éšœï¼šæ¯ä¸€æ¬¡æ€æ»ç›®æ ‡å¯ä»¥è®©ä½ 笼罩在一个å±éšœå†…,å‡å°‘ %d%% 所å—伤害æŒç» 3 回åˆã€‚]], "tformat") +t("Shroud of Weakness", "虚弱å±éšœ", "_t") +t("The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by %d%%).", "ç›®æ ‡ç¬¼ç½©åœ¨ä¸€ä¸ªè™šå¼±å±éšœå†…。 ( å‡å°‘é€ æˆä¼¤å®³ %d%%)。", "tformat") +t("Shroud of Passing", "å±éšœç©¿è¶Š", "_t") +t("Shroud of Death", "æ»äº¡å±éšœ", "_t") +t("The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+%d%% resist all).", "笼罩在一个å±éšœå†…ä½¿ç›®æ ‡èº«å½¢é€æ¸æ¶ˆå¤± (+%d%% 全体抗性 )。", "tformat") +t("Curse of Nightmares", "噩梦诅咒", "_t") +t("Nightmares", "噩梦", "_t") +t("Curse of Nightmares (power %0.1f): %d%%", "噩梦诅咒 (强度 %0.1f):%d%%", "tformat") +t("Curse of Nightmares (power %0.1f)", "噩梦诅咒 (强度 %0.1f)", "tformat") +t([[Horrible visions fill your mind. +#CRIMSON#Penalty : #WHITE#Plagued by Visions: Your mental save has a 20%% chance to be reduced by %d%% when tested. +#CRIMSON#Power 1+: %sRemoved from Reality: %+d Physical Resistance, %+d Maximum Physical Resistance +#CRIMSON#Power 2+: %s%+d Luck, %+d Willpower +#CRIMSON#Power 3+: %sHarrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing %d mind and %d darkness damage. +#CRIMSON#Power 4+: %sNightmare: Each time you are damaged by a foe there is a chance (currently %d%%) of triggering a radius %d nightmare (summon Terrors and chances to slow, deal %d Mind damage, and deal %d Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time.]], [[ä½ çš„è„‘æµ·ä¸å……æ–¥æ怖景象。 +#CRIMSON# 惩罚 :#WHITE# æ‰°ä¹±å¹»è±¡ï¼šå½“é‰´å®šæ—¶ï¼Œä½ çš„ç²¾ç¥žè±å…有 20%%概率å‡å°‘ %d%% +#CRIMSON# 强度 1+:%s 从现实消失: %+d 物ç†æŠµæŠ—, %+d 物ç†æŠµæŠ—ä¸Šé™ +#CRIMSON# 强度 2+:%s%+d 幸è¿ï¼Œ %+d æ„å¿— +#CRIMSON# 强度 3+:%s 折磨 ï¼šå½“æ•Œäººè¯•å›¾å¯¹ä½ é€ æˆè´Ÿé¢æ•ˆæžœæ—¶ï¼Œä½ 的折磨光环会对 10 范围内的一个éšæœºæ•Œäººè¿›è¡ŒæŠ¥å¤ï¼Œé€ æˆ %d 精神和 %d 黑暗伤害。 +#CRIMSON# 强度 4+:%s 噩梦:æ¯æ¬¡å—åˆ°ç›®æ ‡æ”»å‡»æœ‰æ¦‚çŽ‡ (å½“å‰ %d%%) 触å‘一个范围为 %d ç 的噩梦(有å‡é€Ÿã€å¬å”¤æ¢¦é‡å’Œç›´æŽ¥é€ æˆ%d精神ã€%d暗影伤害的效果)æŒç» 8 回åˆã€‚ 触å‘å‡ çŽ‡ 在æ¯æ¬¡ä½ å—到打击时æ高,åŒæ—¶éšæ—¶é—´ä¸‹é™ã€‚]], "tformat") +t("#F53CBE#%s harrows %s!", "#F53CBE#%s惊扰%s!", "logSeen") +t("A formless terror that seems to cut through the air, and its victims, like a knife.", "è¿™åªå½¢æ€æ¨¡ç³Šçš„æé”,将敌人连åŒå‘¨å›´çš„空气一起切æˆä¸¤åŠã€‚", "_t") +t("Nightmare", "梦é‡", "_t") +t("#F53CBE#The air around %s grows cold and terrifying shapes begin to coalesce. A nightmare has begun.", "#F53CBE#%s周围的空气开始å˜å¾—冰冷并形æˆäº†ä¸€ç§ä»¤äººæ怖的形状,噩梦开始了。", "logSeen") +t("Curse of Misfortune", "厄è¿è¯…å’’", "_t") +t("Misfortune", "厄è¿", "_t") +t("Curse of Misfortune (power %0.1f)", "厄è¿è¯…å’’ (强度 %0.1f)", "tformat") +t([[Mayhem and destruction seem to follow you. +#CRIMSON#Penalty : #WHITE#Lost Fortune: You seem to find less gold in your journeys. +#CRIMSON#Power 1+: %sMissplaced Endeavours: The endeavours of those around you begin to fail (+%d%% chance to avoid traps). +#CRIMSON#Power 2+: %s%+d Luck, %+d Cunning +#CRIMSON#Power 3+: %sMissed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+%d%% evasion). +#CRIMSON#Power 4+: %sUnfortunate End: The damage you deal will increase by %d%% if the increase would be enough to kill your opponent.]], [[é‡ä¼¤å’Œæ¯ç追éšç€ä½ 。 +#CRIMSON# 惩罚 :#WHITE# 霉è¿ï¼šåœ¨ä½ 的旅途ä¸æ‰¾åˆ°çš„金å¸å‡å°‘。 +#CRIMSON# 强度 1+:%s å¤±è´¥çš„åŠªåŠ›ï¼šå›´ç»•ä½ çš„åŠªåŠ›éƒ½ä¼šå¤±è´¥ (+%d%% æ£€æµ‹é™·é˜±çš„å‡ çŽ‡ )。 +#CRIMSON# 强度 2+:%s%+d 幸è¿ï¼Œ %+d çµå·§ +#CRIMSON# 强度 3+:%s 错失良机:机会转瞬å³é€ï¼Œä½ 身边的人会错失良机 (+%d%% é—ªé¿æ”»å‡»æ¦‚率)。 +#CRIMSON# 强度 4+:%s 厄è¿ç»ˆç»“:如果æ高åŽçš„伤害足够æ€æ»å¯¹æ‰‹çš„è¯ï¼Œä½ å°†å¯ä»¥æ高 %d%% 的伤害]], "tformat") +t("#F53CBE#%s suffers an unfortunate end.", "#F53CBE#%séå—厄è¿ã€‚", "logSeen") +t("#F53CBE#%s suffers an unfortunate blow.", "#F53CBE#%séå—了厄è¿çš„打击。", "logSeen") +t("Unstable Probabilites", "ä¸ç¨³å®šå¯èƒ½æ€§", "_t") +t("The target has recently blinked through a wall using probability travel.", "ç›®æ ‡åˆšæ‰ç”¨æ¬¡å…ƒç§»åŠ¨ç©¿è¿‡äº†ä¸€é¢å¢™ã€‚", "_t") +t("space", "空间", "effect subtype") +t("Cursed Form", "诅咒形æ€", "_t") +t("curse", "诅咒", "effect subtype") +t("The target's unnatural body has responded to damage taken.", "ç›®æ ‡çš„è¯…å’’ä¹‹ä½“å¯¹å…¶æ‰€æ‰¿å—的苦难åšå‡ºäº†å›žåº”。", "_t") +t(" All damage that the target inflicts is increased by %d%%.", " ç›®æ ‡é€ æˆçš„æ‰€æœ‰ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t(" Strength and Willpower are increased by %d. Poisons and diseases have a %d%% chance of being neutralized each turn.", " 力é‡å’Œæ„å¿—å¢žåŠ %d 。æ¯å›žåˆæœ‰ %d%% å…ç–«ç–¾ç—…å’Œæ¯’ç´ æ•ˆæžœã€‚", "tformat") +t("Marked Prey", "æ ‡è®°çŒŽç‰©", "_t") +t("Hunting:", "猎æ€ä¸ï¼š", "_t") +t("\ +%d%% Received damage reduction against:", "\ +ä»Žä»¥ä¸‹ç›®æ ‡å—到的伤害é™ä½Ž %d%% :", "tformat") +t("predator", "猎æ€", "effect subtype") +t("Faded", "éšåŒ¿", "_t") +t("The target has faded and is no longer taking damage.", "ç›®æ ‡æ¶ˆéšäº†ï¼Œä¸ä¼šå—到伤害。", "_t") +t("#Target# fades!", "#Target#消失了ï¼", "_t") +t("+Faded", "+éšåŒ¿", "_t") +t("Highborn's Bloom", "生命绽放", "_t") +t("The target is using talents without consuming resources.", "ç›®æ ‡ä½¿ç”¨æŠ€èƒ½æ—¶ä¸å†æ¶ˆè€—能é‡ã€‚", "_t") +t("Victory Rush", "胜利冲锋", "_t") +t("The thrill of victory makes this creature invulnerable.", "èƒœåˆ©çš„æ¿€åŠ±ä½¿ç›®æ ‡åˆ€æžªä¸å…¥ã€‚", "_t") +t("arcane", "奥术", "effect subtype") +t("Solipsism", "唯我论", "_t") +t("This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-%d%% global speed).", "ç›®æ ‡è¿›å…¥å”¯æˆ‘çŠ¶æ€å¹¶ä¸”被自己的æ€ç»´æ‰€å¹²æ‰° (-%d%% 整体速度 )。", "tformat") +t("Clarity", "唯我论:明晰", "_t") +t("The creature has found a state of clarity and sees the world for what it is (+%d%% global speed).", "ç›®æ ‡å¯¹è¿™ä¸ªä¸–ç•Œæœ‰ç€æ›´åŠ 清晰的认识 (+%d%% 整体速度 )。", "tformat") +t("Dreamscape", "梦境空间", "_t") +t("This target has invaded %s's dreams and has gained a %d%% bonus to all damage.", "ç›®æ ‡è¿›å…¥äº† %s çš„æ¢¦å¢ƒï¼Œå¹¶ä¸”å¢žåŠ %d%% 所有伤害。", "tformat") +t("psionic", "超能", "effect subtype") +t("You could not find enough space to form a dream projection...", "ä½ æ‰¾ä¸åˆ°å¯ä»¥è¿›è¡Œæ¢¦å¢ƒæŠ•å½±çš„空间……", "logPlayer") +t("%s's dream projection", "%s的梦境投影", "tformat") +t("#LIGHT_RED#%s writhes in agony as a fragment of its mind is destroyed!", "#LIGHT_RED#%s作为精神碎片被摧æ¯äº†ã€‚", "logSeen") +t("#LIGHT_BLUE#%s has spawned a dream projection to protect its mind!", "#LIGHT_BLUE#%s产生了一个梦境守å«æ¥ä¿æŠ¤è‡ªå·±ï¼", "logSeen") +t("Dream Self", "梦境投影", "_t") +t("#LIGHT_RED#%s's mind shatters into %d tiny fragments!", "#LIGHT_RED#%sçš„ç²¾ç¥žç ´ç¢Žä¸º%då—碎片ï¼", "logSeen") +t("#LIGHT_BLUE#You are brought back from the Dreamscape!", "#LIGHT_BLUE#ä½ è„±ç¦»äº†æ¢¦å¢ƒç©ºé—´ï¼", "logPlayer") +t("loss", "æŸå¤±", "_t") +t("devastating loss", "æ¯ç性的æŸå¤±", "_t") +t("potentially fatal loss", "致æ»æ€§çš„æŸå¤±", "_t") +t("terrible loss", "å¯æ€•çš„æŸå¤±", "_t") +t("tremendous loss", "巨大的æŸå¤±", "_t") +t("#LIGHT_RED#%s suffered a %s of self in the Dreamscape!", "#LIGHT_RED#%s在梦境空间ä¸å—到了%sï¼", "logSeen") +t("Revisionist History", "ä¿®æ£åŽ†å²", "_t") +t("While this effect holds you can decide recent history did not happen the way it did.", "该效果æŒç»æ—¶ä½ å¯ä»¥æ”¹å˜çŽ°å®žåŽ†å²ä½¿å…¶ä¸ä¼šå‘生。", "_t") +t("#LIGHT_RED#The spell fizzles.", "#LIGHT_RED#法术失败了。", "logSeen") +t("#LIGHT_BLUE#You go back in time to rewrite history!", "#LIGHT_BLUE#ä½ åŠæ—¶è¿”回,改写了历å²ï¼", "logPlayer") +t("Oil mist", "油雾", "_t") +t("Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range.", "范围效果: +10% ç«ç„°ä¼¤å®³ï¼Œ -10% ç«ç„°æŠ—性, -10% 护甲值, -2 å¯è§†èŒƒå›´ã€‚", "_t") +t("Grave chill", "墓地深寒", "_t") +t("Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity.", "范围效果: +10% 寒冰伤害, -10% 寒冰抗性, -10% 物ç†è±å…, -20% 混乱抗性。", "_t") +t("Static discharge", "é™ç”µæ”¾å°„", "_t") +t("Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity.", "范围效果: +10% 闪电伤害, -10% 闪电抗性, -10% 物ç†å¼ºåº¦ï¼Œ -20% 震慑抗性。", "_t") +t("Noxious fumes", "毒性气体", "_t") +t("Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity.", "范围效果: +10% 酸性伤害, -10% 酸性抗性, -10% é—ªé¿ï¼Œ -20% 缴械抗性。", "_t") +t("Echoes of the void", "虚空回å“", "_t") +t("Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.", "范围效果: +10% 暗影伤害, -10% 暗影抗性, -10% 精神è±å…, -20% æ惧抗性。", "_t") +t("Eerie silence", "æ惧噤声", "_t") +t("Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity.", "范围效果: +10% 精神伤害, -10% 精神抗性, -10% 法术强度, -20% 沉默抗性。", "_t") +t("Aura of light", "圣光光环", "_t") +t("Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity.", "范围效果: +10% 光系伤害, -10% 光系抗性, -10% 命ä¸ï¼Œ -20% 致盲抗性。", "_t") +t("Aether residue", "以太残渣", "_t") +t("Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity.", "范围效果: +10% 奥术伤害, -10% 奥术抗性, -10% 护甲强度, -20% 石化抗性。", "_t") +t("Impossible geometries", "æ‰æ›²ç©ºé—´", "_t") +t("Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity.", "范围效果: +10% 时空伤害, -10% 时空抗性, -10% 法术è±å…, -20% 定身抗性。", "_t") +t("Uncontrolled anger", "æ— è¾¹æ„¤æ€’", "_t") +t("Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity.", "范围效果: +10% 物ç†ä¼¤å®³ , -10% 物ç†æŠµæŠ— , -10% 精神强度 , -20% 击退å…疫。", "_t") +t("Miasma", "瘴气", "_t") +t("Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity.", "范围效果: +10% 枯èŽä¼¤å®³ï¼Œ -10% 枯èŽæŠ—性, -20% æ²»ç–—åŠ æˆï¼Œ -20% 疾病抗性。", "_t") +t("Slimy floor", "泥泞之地", "_t") +t("Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity.", "范围效果: +10% 自然伤害, -10% 自然抗性, -10% 远程闪é¿ï¼Œ -20% æ¯’ç´ æŠ—æ€§ã€‚", "_t") +t("In Vault", "陷入迷宫", "_t") +t("The target is part of a vault and cannot act until it has been openend.", "ç›®æ ‡åœ¨å®è—房间里。除éžæˆ¿é—´è¢«æ‰“开,å¦åˆ™ä¸ä¼šè¡ŒåŠ¨ã€‚", "_t") +t("vault", "å®åº“", "effect subtype") +t("Cauterize", "ç¼çƒ§", "_t") +t("Your body is cauterizing, burning for %0.2f damage each turn.", "ä½ çš„èº¯ä½“å¼€å§‹ç¼çƒ§ï¼Œæ¯å›žåˆå—到 %0.2f 伤害。", "tformat") +t("fire", "ç«ç„°", "effect subtype") +t("#CRIMSON##Target# is wreathed in flames on the brink of death!", "#CRIMSON##Target#在æ»äº¡è¾¹ç¼˜è¢«ç«ç„°ç¬¼ç½©ï¼", "_t") +t("+Cauterize", "+ç¼çƒ§", "_t") +t("#CRIMSON#The flames around #target# vanish.", "#CRIMSON##Target#周围的ç«ç„°æ¶ˆæ•£äº†ã€‚", "_t") +t("-Cauterize", "-ç¼çƒ§", "_t") +t("Something", "æŸç‰©", "_t") +t("Protected by the Eidolon", "å—艾德隆ä¿æŠ¤", "_t") +t("The target is protected by the Eidolon, no creature may harm it (except self-harm).", "ç›®æ ‡å—到艾德隆ä¿æŠ¤ï¼Œæ²¡æœ‰ç”Ÿç‰©å¯ä»¥ä¼¤å®³å®ƒï¼ˆè‡ªæ®‹é™¤å¤–……)", "_t") +t("eidolon", "艾德隆", "effect subtype") +t("Cloak of Deception", "欺诈斗篷", "_t") +t("The target is under the effect of the cloak of deception, making it look human.", "ç›®æ ‡å—到欺诈斗篷的效果影å“,使它看上去åƒæ´»äººä¸€æ ·ã€‚", "_t") +t("undead", "亡çµ", "effect subtype") +t("#LIGHT_BLUE#An illusion appears around #Target# making %s appear human.", "#LIGHT_BLUE##Target#周围的幻影让%s看起æ¥åƒæ´»ç€ä¸€æ ·ã€‚", "tformat") +t("+CLOAK OF DECEPTION", "+欺诈斗篷", "_t") +t("#LIGHT_BLUE#The illusion covering #Target# disappears.", "#LIGHT_BLUE##Target#周围的幻影消失了。", "_t") +t("-CLOAK OF DECEPTION", "-欺诈斗篷", "_t") +t("Suffocating", "窒æ¯", "_t") +t("You are suffocating! Each turn you lose an ever increasing percent of your total life (currently %d%%)", "ä½ æ£åœ¨çª’æ¯ ! æ¯å›žåˆæŒ‰æ¯”例æŸå¤±ç”Ÿå‘½ï¼Œä¸”越æ¥è¶Šå¤šï¼ˆçŽ°åœ¨ %d%% )", "tformat") +t("suffocating", "窒æ¯", "effect subtype") +t("#Target# is suffocating.", "#Target#进入窒æ¯çŠ¶æ€ã€‚", "_t") +t("+SUFFOCATING", "+窒æ¯", "_t") +t("#Target# can breathe again.", "#Target#å¯ä»¥å‘¼å¸äº†ã€‚", "_t") +t("-Suffocating", "-窒æ¯", "_t") +t("suffocated to death", "窒æ¯è€Œæ»", "_t") +t("Antimagic Disruption", "åé”干扰", "_t") +t("Your arcane powers are disrupted by your antimagic equipment. Arcane talents fail %d%% of the time and arcane sustains have a %0.1f%% chance to deactivate each turn.", "ä½ çš„å¥¥æœ¯åŠ›é‡è¢«åé”法装备干扰。奥术技能有 %d%% å‡ çŽ‡å¤±è´¥ï¼Œå¥¥æœ¯æŒç»æŠ€èƒ½æ¯å›žåˆæœ‰ %0.1f%% å‡ çŽ‡è‡ªåŠ¨è§£é™¤ã€‚", "tformat") +t("antimagic", "åé”法", "effect subtype") +t("Swift Hands", "æ— å½±æ‰‹", "_t") +t("You swaped an item without taking time this turn.", "这回åˆä½ 切æ¢äº†ç‰©å“,没有消耗时间。", "_t") +t("prodigy", "天赋", "effect subtype") +t("Hunter!", "æ•çŒŽä¸ï¼", "_t") +t("Knows where you are!", "知é“ä½ åœ¨å“ªé‡Œï¼", "_t") +t("madness", "疯狂", "effect subtype") +t("Through The Crowd", "ç©¿æ¢äººç¾¤", "_t") +t("Increases physical save, spell save, and mental save by %d. Global speed increased by %d%%.", "å¢žåŠ ç‰©ç†ã€æ³•æœ¯ã€ç²¾ç¥žè±å… %d 点,å¢žåŠ æ•´ä½“é€Ÿåº¦ %d%% 。", "tformat") +t("miscellaneous", "æ‚项", "effect subtype") +t("Reloading", "装填弹è¯", "_t") +t("The target has replenished some ammo.", "ç›®æ ‡è£…å¡«å¼¹è¯ä¸ã€‚", "_t") +t("disarm", "缴械", "effect subtype") +t("#Target# is disarmed!", "#Target#被缴械ï¼", "_t") +t("+Disarmed", "+缴械", "_t") +t("#Target# rearms.", "#Target#é‡æ–°æ‹¿èµ·äº†æ¦å™¨ã€‚", "_t") +t("-Disarmed", "-缴械", "_t") +t("Spacetime Tuning", "时空调è°", "_t") +t("Tuning Paradox at a rate of %+d per turn.", "调整紊乱值,æ¯å›žåˆè°ƒæ•´ %+d 点。", "tformat") +t("#Target# retunes the fabric of spacetime.", "#Target#é‡æ–°æ¢å¤æ—¶ç©ºå’Œè°ã€‚", "_t") +t("+Spacetime Tuning", "+时空调è°", "_t") +t("Time Stop", "时间åœæ¢", "_t") +t("The target has stopped time and is dealing %d%% less damage.", "ç›®æ ‡åœæ¢äº†æ—¶é—´ï¼ŒæœŸé—´é€ æˆçš„伤害å‡å°‘ %d%% 。", "tformat") +t("Temporal Reprieve", "时空é¿éš¾æ‰€", "_t") +t("This target has retreated to a safe place.", "ç›®æ ‡è¢«ä¼ é€è‡³å®‰å…¨ä½ç½®ã€‚", "tformat") +t("#STEEL_BLUE#You are brought back from your repreive!", "#STEEL_BLUE#被从é¿éš¾æ‰€å¸¦äº†å›žåŽ»!", "logPlayer") +t("Temporal Fugue", "时间å¤åˆ¶", "_t") +t("This target is splitting all damage with its fugue clones.", "ç›®æ ‡å°†ä¼¤å®³å’Œæ—¶ç©ºå¤åˆ¶ä½“共享。", "_t") +t("#STEEL_BLUE##Source# shares damage with %s fugue clones!", "#STEEL_BLUE##Source#å’Œ%s时空克隆共享伤害!", "delayedLogMessage") +t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 伤害共享)#LAST#", "tformat") +t("Draconic Will", "é¾™æ—æ„å¿—", "_t") +t("The target is immune to all detrimental effects.", "ç›®æ ‡å…疫所有异常状æ€ã€‚", "_t") +t("#Target#'s skin hardens.", "#Target#的皮肤硬化了。", "_t") +t("+Draconic Will", "+é¾™æ—æ„å¿—", "_t") +t("#Target#'s skin is back to normal.", "#Target#的皮肤å˜å›žäº†åŽŸæ ·ã€‚", "_t") +t("-Draconic Will", "-é¾™æ—æ„å¿—", "_t") +t("Reality Smearing", "弥散现实", "_t") +t("Damage received in the past is returned as %0.2f paradox damage per turn.", "过去å—到的伤害被转化为æ¯å›žåˆ %0.2f 点紊乱。", "tformat") +t("+Smearing", "+弥散现实", "_t") +t("Reality smears around #Target#.", "#Target#周围的时空æ‰æ›²äº†ã€‚", "_t") +t("-Smearing", "-弥散现实", "_t") +t("Reality around #Target# is coherent again.", "#Target#周围的时空æ¢å¤äº†è¿žè´¯ã€‚", "_t") +t("Aeons Stasis", "沉ç¡åƒå¹´", "_t") +t("The target is in temporal stasis.", "ç›®æ ‡å¤„äºŽé™æ»žæ—¶ç©ºä¸ã€‚", "_t") +t("temporal", "时空", "effect subtype") +t("#Target#'s is back to the normal timeflow.", "在#Target#ä¸æ²‰ç¡äº†æ— 数年的生物被唤醒了ï¼", "_t") +t("-Aeons Stasis", "-沉ç¡åƒå¹´", "_t") +t("Unstoppable", "势ä¸å¯æŒ¡", "_t") +t("The target is unstoppable! It refuses to die and cannot heal. When the effect ends, it will heal %d Life (%d%% of maximum life per foe slain during the frenzy).", "ç›®æ ‡æ— å¯é˜»æŒ¡ï¼æ‹’ç»æ»äº¡ï¼Œæ•ˆæžœç»“æŸæ—¶å›žå¤ %d 生命(æ¯æ€ä¸€ä¸ªæ€ªå›žå¤ %d%% 最大生命 )。", "tformat") +t("frenzy", "疯狂", "effect subtype") +t("Hit Penalty", "åŒæ‰‹æƒ©ç½š", "_t") +t("The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by %d%% (based on size); also all damage procs from your offhand are reduced by 50%%.", "ç›®æ ‡å•æ‰‹ä½¿ç”¨åŒæ‰‹æ¦å™¨ï¼Œå‘½ä¸ã€ç‰©ç†ã€æ³•æœ¯ã€ç²¾ç¥žå¼ºåº¦ä¸‹é™ %d%% ( å—ä½“åž‹å½±å“ )ï¼›åŒæ—¶å‰¯æ‰‹é™„ åŠ ä¼¤å®³å‡å°‘ 50%% 。", "tformat") +t("combat", "战斗", "effect subtype") +t("penalty", "惩罚", "effect subtype") +t("Twist Fate", "æ‰æ›²å‘½è¿", "_t") +t([[Currently Twisted Anomlay: %s + + %s]], [[当å‰å¼‚常: %s + + %s]], "tformat") +t("time", "时间", "effect subtype") +t("+Twist Fate", "+æ‰æ›²å‘½è¿", "_t") +t("-Twist Fate", "-æ‰æ›²å‘½è¿", "_t") +t("Warden's Focus Target", "é€‰å®šçš„ç›®æ ‡", "_t") +t("%s is focusing on this target.", "%sè¢«é€‰ä¸ºç›®æ ‡.", "tformat") +t("+Warden's Focus", "+专注守å«", "_t") +t("-Warden's Focus", "-专注守å«", "_t") +t("Death in a Dream", "梦ä¸æ»äº¡", "_t") +t("mind", "精神", "effect subtype") +t("The target had breathed in noxious sleep-induced fumes and is losing %d life per turn.", "ç›®æ ‡å¸å…¥æœ‰æ¯’çš„å‚¬çœ æ°”ä½“ï¼Œæ¯å›žåˆæŸå¤± %d 生命。", "tformat") +t("Natural Aura", "自然光环", "_t") +t("Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration.", "地图效果 : +20 精神强度 , +2 生命æ¢å¤ , -1 失衡值 / 回åˆ, -20% 抗性穿é€ã€‚", "_t") +t("Sorcerous Aura", "é”法光环", "_t") +t("Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power.", "地图效果 : +20 é”法 , +2 æ³•åŠ›å›žå¤ , -20 命ä¸, -20 潜行强度。", "_t") +t("Disciplined Aura", "纪律光环", "_t") +t("Zone-wide effect: +20 defense, +20 all saves, -20 spell power.", "地图效果 : +20 é—ªé¿, +20 å…¨è±å… , -20 法术强度。", "_t") +t("Sinister Aura", "å±é™©å…‰çŽ¯", "_t") +t("Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance.", "地图效果 : +10% æš´å‡»å‡ çŽ‡ , +20% 暴击伤害 , -20% 自然枯èŽæŠ—性。", "_t") +t("Underwater Zone", "水下区域", "_t") +t("Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%.", "地图效果 : 空气值éšæ—¶é—´æŸå¤±ï¼Œç©ºæ°”用光åŽå°†æŸå¤±ç”Ÿå‘½ã€‚寻找气泡æ¥å›žå¤ç©ºæ°”值。水åŒæ—¶ä»¤éœ‡æ…‘å…ç–«å’Œç«ç„°ä¼¤å®³ä¸‹é™ 10% ,åŒæ—¶å¢žåŠ 10% 寒冷伤害。", "_t") +t("Fearscape Zone", "æ¶é”空间", "_t") +t("Zone-wide effect: The flames of the Fearscape increase all fire and blight damage by 10%, but the weird gravity reduces knockback resistance by 20%.", "地图效果 : æ¶é”空间的ç«ç„°å°†å¢žåŠ 10% ç«ç„°å’Œæž¯èŽä¼¤å®³ï¼ŒåŒæ—¶å‡å°‘ 20% 击退抗性。", "_t") +t("Out of Time Zone", "异常时空", "_t") +t("Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance.", "地图效果 : ä½ ä¼¼ä¹Žå¤„äºŽé€šå¸¸æ—¶ç©ºä¹‹å¤–ã€‚ +10% 物ç†æŠ—性, -10% 时空抗性 , -20% ä¼ é€å…疫。", "_t") +t("Spellblaze Aura", "é”法大爆炸区域", "_t") +t("Zone-wide effect: The power of the Spellblaze still burns here. -10% resistance to fire, arcane and blight damage, but +10% cold resistance. WARNING: The powerful magic here reflects teleportation magic!", "地图效果 : é”法大爆炸的ç«ç„°ä»åœ¨ç‡ƒçƒ§ï¼Œ -10% ç«ç„°ã€æž¯èŽã€å¥¥æœ¯æŠ—性 , +10% 寒冷抗性。è¦å‘Šï¼šå¼ºå¤§çš„é”法能é‡å¯èƒ½å¹²æ‰°ä¼ é€æ³•æœ¯ï¼", "_t") +t("Heady Scent", "å‚¬çœ åŒºåŸŸ", "_t") +t("Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage.", "地图效果 : å¼ºçƒˆçš„æ°”å‘³å……æ»¡äº†ç©ºæ°”ï¼Œè®©ä½ æ„Ÿè§‰å›°å€¦ã€‚å€’è®¡æ—¶ç»“æŸæ—¶ï¼Œä½ 将进入梦境。-10% 精神抗性,-20% ç¡çœ å…疫, +10% 自然伤害。", "_t") +t("Thunderstorm", "闪电风暴", "_t") +t("Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance.", "地图效果 : å¼ºå¤§çš„é›·æš´åœ¨ä½ å¤´é¡¶è½°é¸£ã€‚ +10% 闪电伤害, -10% 震慑å…疫。", "_t") +t("Abashed Expanse", "次元浮岛", "_t") +t("Zone-wide effect: Your Phase Door spell is super easy to use here, allowing you to target it regardless of level. Any projectiles is slowed down by 80%.", "地图效果 : ä½ çš„ç›¸ä½ä¹‹é—¨æ³•æœ¯åœ¨è¿™é‡Œæžå…¶å®¹æ˜“施展,ä¸è®ºç‰çº§å¦‚何,都能指定ä½ç½®ã€‚所有抛射物速度å‡æ…¢ 80% 。", "_t") +t("Challenge", "挑战", "_t") +t("aura", "光环", "effect subtype") +t("Throwing Knives", "飞刀投掷", "_t") +t("%d Knives", "%d 飞刀", "tformat") +t([[Has %d throwing knives prepared: + +%s]], [[准备了 %d 把飞刀: + +%s]], "tformat") +t("Scoundrel's Strategies", "街霸战术", "_t") +t("The target is suffering from disabling wounds, reducing their critical strike damage by %d%%.", "ç›®æ ‡èº«ä¸Šçš„ä¼¤å£ä½¿å…¶åˆ†å¿ƒï¼Œæš´å‡»ä¼¤å®³ç³»æ•°é™ä½Ž %d%% 。", "tformat") +t("Fumble", "笨拙", "_t") +t("The target is suffering from distracting wounds, and has a %d%% chance to fail to use a talent and injure itself for %d physical damage.", "ç›®æ ‡èº«ä¸Šçš„ä¼¤å£ä»¤äººåˆ†å¿ƒï¼Œä½¿ç”¨æŠ€èƒ½æ—¶æœ‰ %d%% å‡ çŽ‡å¤±è´¥å¹¶å—到 %d 物ç†ä¼¤å®³ã€‚", "tformat") +t("Touch of Death", "点穴术", "_t") +t("The target is taking %0.2f physical damage each turn. If they die while under this effect, they will explode!", "ç›®æ ‡æ¯å›žåˆå—到 %0.2f 物ç†ä¼¤å®³ã€‚在这个状æ€ä¸‹æ»äº¡æ—¶ï¼Œä¼šå‘生爆炸ï¼", "tformat") +t("#Target# is mortally wounded!", "#Target#å—到致命伤ï¼", "_t") +t("+Touch of Death!", "+点穴术!", "_t") +t("#Target# overcomes the touch of death.", "#Target#摆脱了点穴。", "_t") +t("-Touch of Death", "-点穴术", "_t") +t("#LIGHT_RED#%s explodes into a shower of gore!", "#LIGHT_RED#%s爆炸æˆä¸€å›¢ç¢Žè‚‰!", "logSeen") +t("Marked", "æ ‡è®°", "_t") +t("Target is marked, leaving them vulnerable to marked shots.", "ç›®æ ‡è¢«æ ‡è®°äº†ï¼ŒæŸäº›æ”»å‡»ä¼šæ›´åŠ 有效。", "tformat") +t("+Marked!", "+æ ‡è®°!", "_t") +t("-Marked", "-æ ‡è®°", "_t") +t("Flare", "闪光弹", "_t") +t("The target is lit up by a flare, reducing its stealth and invisibility power by %d, defense by %d and removing all evasion bonus from being unseen.", "ç›®æ ‡è¢«ç…§æ˜Žå¼¹ç…§äº®ï¼Œæ½œè¡Œå’Œéšèº«å¼ºåº¦å‡å°‘ %d, é—ªé¿å‡å°‘ %d 并失去ä¸å¯è§çŠ¶æ€å¸¦æ¥çš„é—ªé¿åŠ æˆã€‚", "tformat") +t("sun", "太阳", "effect subtype") +t("+Illumination", "+照明", "_t") +t("-Illumination", "-照明", "_t") +t("Pinned Down", "击倒", "_t") +t("The next Steady Shot or Shoot has 100%% chance to be a critical hit and mark.", "下一次稳固射击或者射击100%%暴击并触å‘æ ‡è®°ã€‚", "tformat") +t("tactic", "战术", "effect subtype") +t("Demigod Mode", "åŠç¥žæ¨¡å¼", "_t") +t("DEMI-GODMODE: Target has 10000 additional life and regenerates 2000 life per turn. It deals +500%% damage, and has full ESP.", "åŠç¥žæ¨¡å¼ : ç›®æ ‡èŽ·å¾— 10000 é¢å¤–生命,æ¯å›žåˆå›žå¤ 2000 ç‚¹ç”Ÿå‘½å€¼ã€‚é€ æˆ +500%% 伤害,感应所有生物。", "tformat") +t("God Mode", "天神模å¼", "_t") +t("GODMODE: Target is invulnerable to damage, immune to bad status effects, deals +10000%% damage (100%% penetration), does not need to breathe, and has full ESP.", "天神模å¼ï¼šç›®æ ‡ä¸ä¼šå—到伤害,ä¸ä¼šå—到负é¢çŠ¶æ€çš„å½±å“ï¼Œé€ æˆ +10000%% 伤害 (100%% æŠ—æ€§ç©¿é€ ) ,ä¸éœ€è¦å‘¼å¸ï¼Œæ„Ÿåº”所有生物。", "tformat") +t("cheat", "作弊", "effect subtype") +t("Slippery Ground", "地é¢å…‰æ»‘", "_t") +t("The target is having trouble keeping their balance. Each time it tries to use a talent there is %d%% chance of failure.", "ç›®æ ‡å¾ˆéš¾ä¿æŒå¹³è¡¡ã€‚æ¯æ¬¡å®ƒå°è¯•ä½¿ç”¨ä¸€ä¸ªæŠ€èƒ½ï¼Œéƒ½æœ‰ %d%% çš„å¤±è´¥å‡ çŽ‡ã€‚", "tformat") +t("#Target# is struggling to keep his footing!", "#Target#很难ä¿æŒå¹³è¡¡!", "_t") +t("+Slippery Ground", "+地é¢å…‰æ»‘", "_t") +t("#Target# regains their balance.", "#Target#æ¢å¤äº†å¹³è¡¡ã€‚", "_t") +t("-Slippery Ground", "-地é¢å…‰æ»‘", "_t") +t("Frozen Ground", "冻结大地", "_t") +t("The target is energized by the cold while wearing the Frost Treads, gaining 20%% increased cold damage.", "ç›®æ ‡ç©¿ç€è¸é›ªæ—¶å—åˆ°å¯’å†·çš„æ¿€åŠ±ï¼Œå¢žåŠ 20%% 的寒冷伤害。", "tformat") +t("nature", "自然", "effect subtype") +t("#Target# is energized by the cold!", "#Target#被寒冷强化!", "_t") +t("+Frozen Ground", "+冻结大地", "_t") +t("#Target# regains balance.", "#Target#é‡æ–°æ¢å¤äº†å¹³è¡¡.", "_t") +t("-Frozen Ground", "-冻结大地", "_t") +t("Recalling", "å¬å›ž", "_t") +t("The target is waiting to be recalled back to the worldmap.", "ç›®æ ‡ç‰å¾…被å¬å›žè‡³ä¸–界地图。", "_t") +t("unknown", "未知", "effect subtype") +t("You are yanked out of this place!", "ä½ â€œå‘¼â€çš„一下被带离了这个地方ï¼", "logPlayer") +t("Space restabilizes around you.", "ä½ å‘¨å›´çš„ç©ºé—´ç¨³å®šäº†ä¸‹æ¥ã€‚", "logPlayer") +t("Skeptical", "怀疑", "_t") +t("The target doesn't believe its ally truly saw anything in the shadows.", "ç›®æ ‡ä¸ç›¸ä¿¡å®ƒçš„盟å‹çœŸçš„看到了阴影ä¸çš„任何东西。", "_t") +t("Empowered by the shadows", "黑暗强化", "_t") +t("Gain %d%% all damage and %d%% all res.", "å…¨ä½“ä¼¤å®³å¢žåŠ %d%% ï¼Œå…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d%% 。", "tformat") +t("darkness", "æš—å½±", "effect subtype") +t("Intimidated", "胆怯", "_t") +t("The target's morale is weakened, reducing its attack power, mind power, and spellpower by %d.", "ç›®æ ‡å£«æ°”ä½Žè½ï¼Œç‰©ç†ã€æ³•æœ¯å’Œç²¾ç¥žå¼ºåº¦å‡å°‘ %d 。", "tformat") +t("#Target#'s morale has been lowered.", "#Target#的斗志被削弱。", "_t") +t("+Intimidated", "+胆怯", "_t") +t("#Target# has regained its confidence.", "#Target#æ¢å¤äº†æ–—志。", "_t") +t("-Intimidated", "-胆怯", "_t") +t("Feeding", "åžé£Ÿ", "_t") +t("%s is feeding from %s.", "%sæ£åœ¨ä»Ž%s身上å¸é£Ÿç²¾åŽã€‚", "tformat") +t("Fed Upon", "被åžé£Ÿ", "_t") +t("%s is fed upon by %s.", "%s被%så¸é£Ÿç²¾åŽã€‚", "tformat") +t("psychic_drain", "超能力å¸æ”¶", "effect subtype") +t("Sensing Everything", "感知一切", "_t") +t("Improves senses, allowing the detection of everything.", "强化感知,å¯ä»¥ä¾¦æµ‹ä¸€åˆ‡äº‹ç‰©ã€‚", "_t") +t("sense", "感知", "effect subtype") +t("Dozing", "打盹", "_t") +t("The target is completely asleep, unable to act.", "ç›®æ ‡å®Œå…¨ç¡ç€äº†ï¼Œæ— 法行动。", "_t") +t("sleep", "ç¡çœ ", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/timed_effects/physical.lua" + +t("Scoured", "冲刷", "_t") +t("Scoured by natural acid, reducing their offensive power ratings by %d%%.", "被自然酸液冲刷,é™ä½Žæ”»å‡»å¼ºåº¦ %d%%.", "tformat") +t("#Target#'s power is greatly reduced!", "#Target#的强度急剧下é™ï¼", "_t") +t("#Target# power has recovered.", "#Target#的强度æ¢å¤äº†ï¼", "_t") +t("Relentless Tempo", "æ— å°½èŠ‚å¥", "_t") +t([[Attuning to the flow of combat, increasing their combat stats. +Defense: %d +All Damage: %d%% +Stamina Regeneration: %d +%s]], [[进入战斗节å¥ã€‚å¢žåŠ ä»¥ä¸‹æ•°æ®ï¼š +é—ªé¿ï¼š %d +全体伤害: %d%% +体力回å¤ï¼š %d +%s]], "tformat") +t("All Resistance: 20%", "全体抗性: 20%", "_t") +t("tempo", "节å¥", "effect subtype") +t("#Target# is gaining tempo.", "#Target#开始进入节å¥ã€‚", "_t") +t("+Tempo", "+节å¥", "_t") +t("#Target# loses their tempo.", "#Target#丢失了节å¥ã€‚", "_t") +t("-Tempo", "-节å¥", "_t") +t("Concussion", "脑震è¡", "_t") +t("The target can't think straight, causing their actions to fail.", "ç›®æ ‡ä¸èƒ½æ£å¸¸æ€è€ƒï¼Œä½¿ç”¨æŠ€èƒ½ä¼šå¤±è´¥ã€‚", "tformat") +t("concussion", "æ··ä¹±", "effect subtype") +t("#Target#'s brain isn't quite working right!", "#Target#的大脑ä¸èƒ½æ£å¸¸å·¥ä½œäº†ï¼", "_t") +t("+Concussion", "+脑震è¡", "_t") +t("#Target# regains their concentration.", "#Target#æ¢å¤äº†æ³¨æ„力。", "_t") +t("-Concussion", "-脑震è¡", "_t") +t("Bleeding", "æµè¡€", "_t") +t("Huge cut that bleeds, doing %0.2f physical damage per turn.", "巨大的伤å£ä½¿ä½ æµå¤±è¡€æ¶²ï¼Œé€ æˆæ¯å›žåˆ %0.2f 物ç†ä¼¤å®³ã€‚", "tformat") +t("#Target# starts to bleed.", "#Target#开始æµè¡€ã€‚", "_t") +t("+Bleeds", "+æµè¡€", "_t") +t("#Target# stops bleeding.", "#Target#åœæ¢æµè¡€ã€‚", "_t") +t("-Bleeds", "-æµè¡€", "_t") +t("Deep Wound", "é‡ä¼¤", "_t") +t("Huge cut that bleeds, doing %0.2f physical damage per turn and decreasing all heals received by %d%%.", "巨大的伤å£ä½¿ä½ æµå¤±è¡€æ¶²ï¼Œé€ æˆæ¯å›žåˆ %0.2f 物ç†ä¼¤å®³å¹¶é™ä½Ž %d%% 所有治疗效果。", "tformat") +t("#Target# is cut deeply.", "#Target#身å—é‡ä¼¤ã€‚", "_t") +t("+Deep Wounds", "+é‡ä¼¤", "_t") +t("#Target#'s deep wound closes.", "#Target#çš„é‡ä¼¤æ„ˆåˆäº†ã€‚", "_t") +t("-Deep Wounds", "-é‡ä¼¤", "_t") +t("Regeneration", "å†ç”Ÿ", "_t") +t("A flow of life spins around the target, regenerating %0.2f life per turn.", "生命之æµçŽ¯ç»•ç›®æ ‡ï¼Œæ¯å›žåˆå›žå¤ %0.2f 生命值。", "tformat") +t("#Target# starts regenerating health quickly.", "#Target#开始快速回å¤ç”Ÿå‘½å€¼ã€‚", "_t") +t("+Regen", "+å†ç”Ÿ", "_t") +t("#Target# stops regenerating health quickly.", "#Target#åœæ¢äº†å¿«é€Ÿå›žå¤ç”Ÿå‘½å€¼ã€‚", "_t") +t("-Regen", "-å†ç”Ÿ", "_t") +t("Poison", "æ¯’ç´ ", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害。", "tformat") +t("+Poison", "+æ¯’ç´ ", "_t") +t("#Target# stops being poisoned.", "#Target#ä¸æ¯’效果消失。", "_t") +t("-Poison", "-æ¯’ç´ ", "_t") +t("Spydric Poison", "蜘蛛之毒", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn and unable to move (but can otherwise act freely).", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害并ä¸èƒ½ç§»åŠ¨ï¼ˆä½†å…¶ä»–动作ä¸å—å½±å“)。", "tformat") +t("#Target# is poisoned and cannot move!", "#Target#ä¸æ¯’å¹¶ä¸”æ— æ³•ç§»åŠ¨ï¼", "_t") +t("+Spydric Poison", "+蜘蛛之毒", "_t") +t("-Spydric Poison", "-蜘蛛之毒", "_t") +t("Insidious Poison", "é˜´é™©æ¯’ç´ ", "_t") +t("The target is poisoned, taking %0.2f nature damage per turn and decreasing all heals received by %d%%.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害并é™ä½Žæ‰€æœ‰æ²»ç–—效果 %d%% 。", "tformat") +t("+Insidious Poison", "+é˜´é™©æ¯’ç´ ", "_t") +t("-Insidious Poison", "-é˜´é™©æ¯’ç´ ", "_t") +t("Crippling Poison", "è‡´æ®‹æ¯’ç´ ", "_t") +t("The target is poisoned and sick, doing %0.2f nature damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害,æ¯æ¬¡ä½¿ç”¨æŠ€èƒ½æ—¶æœ‰ %d%% 概率失败。", "tformat") +t("+Crippling Poison", "+è‡´æ®‹æ¯’ç´ ", "_t") +t("-Crippling Poison", "-è‡´æ®‹æ¯’ç´ ", "_t") +t("Numbing Poison", "éº»ç—¹æ¯’ç´ ", "_t") +t("The target is poisoned and sick, doing %0.2f nature damage per turn. All damage it does is reduced by %d%%.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害并å‡å°‘å…¶é€ æˆä¼¤å®³ %d%% 。", "tformat") +t("+Numbing Poison", "+éº»ç—¹æ¯’ç´ ", "_t") +t("-Numbing Poison", "-éº»ç—¹æ¯’ç´ ", "_t") +t("Stoning Poison", "çŸ³åŒ–æ¯’ç´ ", "_t") +t("The target is taking %0.2f nature damage per turn from a potent earth-based poison. In %d more turn(s), or when the poison has run its course (%d%% chance), the target will be turned to stone for %d turns.", "ç›®æ ‡æ¯å›žåˆå—到 %0.2f 自然伤害。在 %d 回åˆåŽ, æˆ–è€…æ¯’ç´ ç”Ÿæ•ˆæ—¶ (%d%% å‡ çŽ‡), ç›®æ ‡å°†è¢«çŸ³åŒ– %d 回åˆ.", "tformat") +t("#Target# is infused with stone poison!", "#Target#è¢«çŸ³åŒ–æ¯’ç´ å½±å“ï¼", "_t") +t("+Stoning Poison", "+çŸ³åŒ–æ¯’ç´ ", "_t") +t("#Target# is free of the stone poison!", "#Target#è„±ç¦»äº†çŸ³åŒ–æ¯’ç´ å½±å“ï¼", "_t") +t("-Stoning Poison", "-çŸ³åŒ–æ¯’ç´ ", "_t") +t("#GREY#%s looks stony for a moment, but resists the transformation.", "#GREY#%s似乎çŸæš‚地å˜æˆäº†çŸ³å¤´ï¼Œä½†é©¬ä¸ŠæŠµæŠ—了å˜å½¢ã€‚", "logSeen") +t("Burning", "燃烧", "_t") +t("The target is on fire, taking %0.2f fire damage per turn.", "ç›®æ ‡å—到ç¼çƒ§æ•ˆæžœï¼Œæ¯å›žåˆå—到 %0.2f ç«ç„°ä¼¤å®³ã€‚", "tformat") +t("#Target# is on fire!", "#Target#ç€ç«äº†ï¼", "_t") +t("+Burn", "+燃烧", "_t") +t("#Target# stops burning.", "#Target#身上的ç«ç†„ç了。", "_t") +t("-Burn", "-燃烧", "_t") +t("Burning Shock", "ç«ç„°å†²å‡»", "_t") +t("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents cooldown twice as slow.", "ç›®æ ‡èµ·ç«ï¼Œæ¯å›žåˆå—到 %0.2f ç«ç„°ä¼¤å®³ï¼Œé€ æˆçš„伤害é™ä½Ž 50%%,éšæœº 4 个技能进入冷å´å¹¶é™ä½Žç§»åŠ¨é€Ÿåº¦ 50%% 。å—ç«ç„°éœ‡æ…‘å½±å“,技能冷å´é€Ÿåº¦å‡åŠã€‚", "tformat") +t("#Target# is stunned by the burning flame!", "#Target#被燃烧的ç«ç„°éœ‡æ…‘ï¼", "_t") +t("+Burning Shock", "+ç«ç„°å†²å‡»", "_t") +t("-Burning Shock", "-ç«ç„°å†²å‡»", "_t") +t("Stunned", "震慑", "_t") +t("The target is stunned, reducing damage by 50%%, putting 3 random talents on cooldown and reducing movement speed by 50%%. While stunned talents cooldown twice as slow.", "ç›®æ ‡è¢«éœ‡æ…‘ï¼Œå‡å°‘é€ æˆä¼¤å®³ 50%%, éšæœº 3 个技能进入冷å´å¹¶é™ä½Žç§»åŠ¨é€Ÿåº¦ 50%% 。 震慑时技能冷å´é€Ÿåº¦å‡åŠã€‚", "tformat") +t("#Target# is stunned!", "#Target#被震慑ï¼", "_t") +t("+Stunned", "+震慑", "_t") +t("#Target# is not stunned anymore.", "#Target#ä¸å†è¢«éœ‡æ…‘。", "_t") +t("-Stunned", "-震慑", "_t") +t("Disarmed", "缴械", "_t") +t("The target is maimed, unable to correctly wield a weapon.", "ç›®æ ‡è¢«æ®‹åºŸï¼Œæ— æ³•æ£ç¡®æŠ“æ¡æ¦å™¨ã€‚", "_t") +t("disarm", "缴械", "effect subtype") +t("#Target# is disarmed!", "#Target#被缴械ï¼", "_t") +t("+Disarmed", "+缴械", "_t") +t("#Target# rearms.", "#Target#é‡æ–°æ‹¿èµ·äº†æ¦å™¨ã€‚", "_t") +t("-Disarmed", "-缴械", "_t") +t("Constricted", "扼制", "_t") +t("The target is constricted, preventing movement and making it suffocate (loses %0.2f air per turn).", "ç›®æ ‡è¢«æ‰¼åˆ¶ï¼Œä¸èƒ½ç§»åŠ¨ä¸”使其窒æ¯ï¼ˆæ¯å›žåˆä¸¢å¤± %0.2f 空气)。", "tformat") +t("#Target# is constricted!", "#Target#被扼制ï¼", "_t") +t("+Constricted", "+扼制", "_t") +t("#Target# is free to breathe.", "#Target#æ¢å¤äº†å‘¼å¸ã€‚", "_t") +t("-Constricted", "-扼制", "_t") +t(" was constricted to death by %s.", "被%s扼制而æ»ã€‚", "tformat") +t("Dazed", "眩晕", "_t") +t("The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze.", "ç›®æ ‡è¢«çœ©æ™•ï¼Œæ— æ³•ç§»åŠ¨ï¼Œæ‰€æœ‰æ”»å‡»ä¼¤å®³ã€é—ªé¿ã€è±å…ã€å‘½ä¸ã€æ³•æœ¯ã€ç²¾ç¥žå’Œç‰©ç†å¼ºåº¦å‡åŠã€‚任何伤害å‡ä¼šæ‰“æ–眩晕效果。", "_t") +t("#Target# is dazed!", "#Target#被眩晕ï¼", "_t") +t("+Dazed", "+眩晕", "_t") +t("#Target# is not dazed anymore.", "#Target#从眩晕ä¸æ¢å¤ã€‚", "_t") +t("-Dazed", "-眩晕", "_t") +t("Evasion", "é—ªé¿", "_t") +t(" and gains %d defense", " å¹¶å¢žåŠ %d 点闪é¿ã€‚", "tformat") +t("The target has %d%% chance to evade melee and ranged attacks", "ç›®æ ‡æœ‰ %d%% 概率躲é¿è¿‘战和远程攻击 ", "tformat") +t("#Target# tries to evade attacks.", "#Target#é—ªé¿æ”»å‡»ã€‚", "_t") +t("+Evasion", "+é—ªé¿", "_t") +t("#Target# is no longer evading attacks.", "#Target#ä¸å†é—ªé¿æ”»å‡»ã€‚", "_t") +t("-Evasion", "-é—ªé¿", "_t") +t("Speed", "åŠ é€Ÿ", "_t") +t("Slow", "å‡é€Ÿ", "_t") +t("Reduces global action speed by %d%%.", "æ•´ä½“é€Ÿåº¦ä¸‹é™ %d%% 。", "tformat") +t("+Slow", "+å‡é€Ÿ", "_t") +t("-Slow", "-å‡é€Ÿ", "_t") +t("#Target# loses sight!", "#Target#失明了ï¼", "_t") +t("+Blind", "+致盲", "_t") +t("Stoneskin", "石化皮肤", "_t") +t("The target's skin reacts to damage, granting %d armour.", "ç›®æ ‡çš®è‚¤æŠµæŠ—ä¼¤å®³ï¼Œæå‡ %d 护甲值。", "tformat") +t("Thorny Skin", "è†æ£˜çš®è‚¤", "_t") +t("The target's skin reacts to damage, granting %d armour and %d%% armour hardiness.", "ç›®æ ‡çš„çš®è‚¤å¯ä»¥å‰Šå¼±ä¼¤å®³ï¼Œæå‡ %d 护甲值和 %d%% 护甲硬度。", "tformat") +t("#Target#'s skin looks a bit thorny.", "#Target#的皮肤å˜å¾—åšç¡¬", "_t") +t("+Thorny Skin", "+è†æ£˜çš®è‚¤", "_t") +t("#Target# is less thorny now.", "#Target#的皮肤ä¸å†åšç¡¬", "_t") +t("-Thorny Skin", "-è†æ£˜çš®è‚¤", "_t") +t("Frozen Feet", "冻足", "_t") +t("The target is frozen on the ground, able to act freely but not move.", "ç›®æ ‡è¢«å†»ç»“åœ¨åŽŸåœ°ï¼Œå¯ä»¥åšå…¶ä»–ä»»ä½•åŠ¨ä½œä½†æ— æ³•ç§»åŠ¨ã€‚", "_t") +t("#Target# is frozen to the ground!", "#Target#被冻结在原地ï¼", "_t") +t("#Target# warms up.", "#Target#çš„åšå†°èžåŒ–了。", "_t") +t("Frozen", "冰冻", "_t") +t("The target is encased in ice. All damage done to it will be split, 40%% absorbed by the ice and 60%% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. %d HP on the iceblock remaining.", "ç›®æ ‡è¢«å†»ç»“åœ¨å†°å—ä¸ï¼Œå¯¹å…¶é€ æˆçš„所有伤害有 40%%被冰å—å¸æ”¶ï¼Œç›®æ ‡åˆ™å—到余下的 60%%伤害。冰冻状æ€ä¸‹ä½ çš„é—ªé¿æ— æ•ˆï¼Œä½ åªèƒ½æ”»å‡»å†°å—,但åŒæ—¶ä½ 也ä¸ä¼šå—到其他负é¢çŠ¶æ€å½±å“(湿润和冻结åŒè„šé™¤å¤–ï¼‰ã€‚ç›®æ ‡è¢«å†»ç»“æ—¶æ— æ³•ä¼ é€ä¹Ÿä¸èƒ½å›žå¤ç”Ÿå‘½ã€‚冰å—剩余 %d HP。", "tformat") +t("cold", "寒冷", "effect subtype") +t("#Target# is encased in ice!", "#Target#被冻结在冰å—ä¸ï¼", "_t") +t("+Frozen", "+冰冻", "_t") +t("#Target# is free from the ice.", "#Target#从冰å—ä¸è§£è„±ã€‚", "_t") +t("-Frozen", "-冰冻", "_t") +t("Iceblock", "冰å—", "_t") +t("Wrath of the Woods", "丛林的愤怒", "_t") +t("Wrath of the Highborn", "高ç‰äººç±»ä¹‹æ€’", "_t") +t("The target calls upon its inner resources, improving all damage by %d%% and reducing all damage taken by %d%%.", "ç›®æ ‡å¬å”¤å…¶å†…心的力é‡ï¼Œæé«˜æ‰€æœ‰ä¼¤å®³åŠ æˆ%d%%,å‡å°‘å—到的所有伤害%d%%。", "tformat") +t("#Target# radiates power.", "#Target#è¾å°„出力é‡ã€‚", "_t") +t("#Target#'s aura of power vanishes.", "#Target#的力é‡å…‰çŽ¯æ¶ˆå¤±ã€‚", "_t") +t("Shell Shield", "甲壳护盾", "_t") +t("The target takes cover in its shell, gaining %d%% all resist.", "ç›®æ ‡è¢«ç”²å£³è¦†ç›–ï¼Œå…¨ä½“ä¼¤å®³æŠ—æ€§å¢žåŠ %d%% 。", "tformat") +t("#Target# takes cover under its shell.", "#Target#以它的甲壳作为护盾。", "_t") +t("+Shell Shield", "+甲壳护盾", "_t") +t("#Target# leaves the cover of its shell.", "#Target#失去了甲壳护盾。", "_t") +t("-Shell Shield", "-甲壳护盾", "_t") +t("Serpentine Nature", "巨蟒特质", "_t") +t("The target takes on the properties of the hydra, gaining %d%% affinity to lightning, acid, and nature damage and regenerating %d life per turn.", "ç›®æ ‡å±•çŽ°å‡ºå¤šå¤´è›‡çš„ç‰¹æ€§ï¼ŒèŽ·å¾— %d%% 闪电ã€é…¸æ€§å’Œè‡ªç„¶ä¼¤å®³å¸æ”¶ï¼Œæ¯å›žåˆå›žå¤ %d 生命。", "tformat") +t("Pain Suppression", "痛苦压制", "_t") +t("The target ignores pain, reducing all damage taken by %d%%.", "ç›®æ ‡å¿½è§†ç–¼ç—›ï¼Œå‡å°‘所å—伤害 %d%% 。", "tformat") +t("#Target# lessens the pain.", "#Target#å¯ä»¥æ— 视疼痛。", "_t") +t("+Pain Suppression", "+痛苦压制", "_t") +t("#Target# feels pain again.", "#Target#é‡æ–°æ„Ÿå—到疼痛。", "_t") +t("-Pain Suppression", "-痛苦压制", "_t") +t("Primal Attunement", "自然åè°ƒ", "_t") +t("The target is attuned to the wild, increasing all damage affinity by %d%% and reducing a random debuff duration by %d each turn.", "ç›®æ ‡å’Œè‡ªç„¶åè°ƒ , å¢žåŠ å…¨ä½“ä¼¤å®³å¸æ”¶ %d%% ,æ¯å›žåˆéšæœºå‡å°‘一个负é¢çŠ¶æ€ %d 回åˆæŒç»æ—¶é—´ 。", "tformat") +t("#Target# attunes to the wild.", "#Target#和自然相和è°ã€‚", "_t") +t("+Primal", "+原åˆ", "_t") +t("#Target# is no longer one with nature.", "#Target#é‡æ–°æ„Ÿå—到疼痛。", "_t") +t("-Primal", "-原åˆ", "_t") +t("Purge Blight", "枯èŽå‡€åŒ–", "_t") +t("The target is infused with the power of nature, reducing all blight damage taken by %d%%, increasing spell saves by %d, and granting immunity to diseases.", "ç›®æ ‡å¾—åˆ°äº†è‡ªç„¶çš„åŠ›é‡ï¼Œå‡å°‘所有枯èŽä¼¤å®³ %d%% ,æå‡æ³•æœ¯è±å… %d ,并使其对疾病å…疫。", "tformat") +t("#Target# rejects blight!", "#Target#抵抗了枯èŽèƒ½é‡ï¼", "_t") +t("+Purge", "+净化", "_t") +t("#Target# is susceptible to blight again.", "#Target#ç›®æ ‡é‡æ–°ä¼šè¢«æž¯èŽå½±å“了。", "_t") +t("-Purge", "-净化", "_t") +t("Sensing", "感知", "_t") +t("Improves senses, allowing the detection of unseen things.", "强化感知,å¯ä»¥çœ‹åˆ°çœ‹ä¸åˆ°çš„东西", "_t") +t("Heroism", "英勇", "_t") +t("Keeps you from dying even if your life drops to %+d", "ä½¿ä½ ç›´åˆ°ç”Ÿå‘½é™è‡³ %+d æ—¶æ‰ä¼šæ»åŽ»", "tformat") +t("Sunder Armour", "ç ´ç”²", "_t") +t("The target's armour and saves are broken, reducing them by %d.", "ç›®æ ‡æŠ¤ç”²ç ´æŸï¼ŒæŠ¤ç”²å€¼å’Œè±å…é™ä½Ž %d。", "tformat") +t("#Target#'s armour is damaged!", "#Target#çš„æŠ¤ç”²ç ´æŸäº†ï¼", "_t") +t("+Sunder Armor", "+ç ´ç”²", "_t") +t("-Sunder Armor", "-ç ´ç”²", "_t") +t("Sunder Arms", "ç ´åˆƒ", "_t") +t("The target's combat ability is reduced, reducing its attack by %d.", "ç›®æ ‡æˆ˜æ–—èƒ½åŠ›ä¸‹é™ï¼Œé™ä½Ž %d 点命ä¸ã€‚", "tformat") +t("#Target#'s fighting ability is impaired!", "#Target#的战斗能力被削弱了ï¼", "_t") +t("+Sunder Arms", "+ç ´åˆƒ", "_t") +t("#Target#'s ability to fight has recovered.", "#Target#的战斗能力æ¢å¤äº†ã€‚", "_t") +t("-Sunder Arms", "-ç ´åˆƒ", "_t") +t("+Pinned", "+定身", "_t") +t("-Pinned", "-定身", "_t") +t("Pinned to the ground", "定身", "_t") +t("The target is pinned to the ground, unable to move.", "ç›®æ ‡è¢«å®šèº«åœ¨åŽŸåœ°ï¼Œæ— æ³•ç§»åŠ¨ã€‚", "_t") +t("#Target# is pinned to the ground.", "#Target#被定身在原地。", "_t") +t("+Bone Grab", "+骨爪", "_t") +t("#Target# is no longer pinned.", "#Target#摆脱了定身。", "_t") +t("-Bone Grab", "-骨爪", "_t") +t("Mighty Blows", "猛力攻击", "_t") +t("The target's combat damage is improved by %d.", "ç›®æ ‡æˆ˜æ–—ä¼¤å®³å€¼æ高 %d。", "tformat") +t("golem", "傀儡", "effect subtype") +t("#Target# looks menacing.", "#Target#看上去更具å¨èƒã€‚", "_t") +t("#Target# looks less menacing.", "#Target#看上去ä¸å†æ›´å…·å¨èƒã€‚", "_t") +t("Cripple", "致残", "_t") +t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", "ç›®æ ‡è¢«è‡´æ®‹ï¼Œé™ä½Ž %d%% 近战ã€æ–½æ³•å’Œç²¾ç¥žé€Ÿåº¦ã€‚", "tformat") +t("cripple", "致残", "effect subtype") +t("#Target# is crippled.", "#Target#被致残。", "_t") +t("#Target# is not crippled anymore.", "#Target#ä¸å†è¢«è‡´æ®‹ã€‚", "_t") +t("Burrow", "土é", "_t") +t("The target is able to burrow into walls, and additionally has %d more APR and %d%% more physical resistance penetration.", "ç›®æ ‡å¯ä»¥æŒ–入墙ä¸ï¼ŒèŽ·å¾—%d护甲穿é€ï¼Œ%d%%物ç†æŠ—性穿é€ã€‚", "tformat") +t("Reduced Vision", "视力下é™", "_t") +t("The target's vision range is decreased by %d.", "ç›®æ ‡çš„è§†è§‰èŒƒå›´å‡å°‘ %d。", "tformat") +t("sense", "感知", "effect subtype") +t("+Dim Vision", "+黯淡视野", "_t") +t("-Dim Vision", "-黯淡视野", "_t") +t("The smoke around #target# dissipates.", "#Target#周围的浓烟消失了。", "_t") +t("Resolve", "分解", "_t") +t(" and ", "å’Œ", "_t") +t("You gain %d%% resistance against %s.", "ä½ èŽ·å¾—%d%%%s抗性。", "tformat") +t("#Target# attunes to the damage.", "#Target#能å¿å—伤害。", "_t") +t("+Resolve", "+分解", "_t") +t("#Target# is no longer attuned.", "#Target#å¿å—伤害能力消失。", "_t") +t("-Resolve", "-分解", "_t") +t("Wild Speed", "ç‹‚æš´åŠ é€Ÿ", "_t") +t("Moving at extreme speed (%d%% faster) and gains 100%% stun, daze and pinning immunity. Any action other than movement will cancel it.", "以æžå¿«çš„速度移动 (åŠ é€Ÿ %d%%) 并获得 100%% 震慑ã€çœ©æ™•å’Œå®šèº«å…疫。任何éžç§»åŠ¨åŠ¨ä½œéƒ½ä¼šå–消这一效果。", "tformat") +t("#Target# is moving at extreme speed!", "#Target#走得飞快ï¼", "_t") +t("+Wild Speed", "+ç‹‚æš´åŠ é€Ÿ", "_t") +t("-Wild Speed", "-ç‹‚æš´åŠ é€Ÿ", "_t") +t("Hunter", "猎手", "_t") +t("Movement is %d%% faster. Any action other than movement will end this effect.", "ä½ æ£åœ¨å¯»æ‰¾ä¸‹ä¸€ä¸ªç›®æ ‡ï¼Œç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%% 。", "tformat") +t("#Target# prepares %s!", "#Target#准备了%s!", "tformat") +t("+Hunter", "+猎手", "_t") +t("for the next kill", "æ”»å‡»ä¸‹ä¸€ä¸ªç›®æ ‡", "_t") +t("to escape", "逃跑", "_t") +t("-Hunter", "-猎手", "_t") +t("Step Up", "æ¥æ¥ä¸ºè¥", "_t") +t("Movement is %d%% faster.", "移动速度æ高 %d%% 。", "tformat") +t("#Target# prepares for the next kill!.", "#Target#å‡†å¤‡å¥½äº†æ”»å‡»ä¸‹ä¸€ä¸ªç›®æ ‡ï¼", "_t") +t("+Step Up", "+æ¥æ¥ä¸ºè¥", "_t") +t("-Step Up", "-æ¥æ¥ä¸ºè¥", "_t") +t("Lightning Speed", "é—ªç”µåŠ é€Ÿ", "_t") +t("Turn into pure lightning, moving %d%% faster. It also increases your lightning resistance by 100%% and your physical resistance by 30%%.", "æˆä¸ºä¸€é“闪电,æ高 %d%% 移动速度。并æ高 100%%闪电抵抗和 30%%物ç†æŠµæŠ—。", "tformat") +t("lightning", "闪电", "effect subtype") +t("#Target# turns into pure lightning!.", "#Target#å˜æˆäº†ä¸€é“闪电ï¼", "_t") +t("+Lightning Speed", "+é—ªç”µåŠ é€Ÿ", "_t") +t("#Target# is back to normal.", "#Target#æ¢å¤äº†æ£å¸¸ã€‚", "_t") +t("-Lightning Speed", "-é—ªç”µåŠ é€Ÿ", "_t") +t("Dragon's Fire", "龙之焰", "_t") +t("Dragon blood runs through your veins. You can breathe fire (or have it improved if you already could).", "ä½ æµæ·Œç€é¾™çš„è¡€æ¶²ï¼Œä½ èƒ½å出ç«ç„°æˆ–者æå‡ç«ç„°åæ¯çš„å¨åŠ›ã€‚", "tformat") +t("fire", "ç«ç„°", "effect subtype") +t("#Target#'s throat seems to be burning.", "#Target#的喉咙里喷射出ç«ç„°ã€‚", "_t") +t("+Dragon's fire", "+龙之焰", "_t") +t("#Target#'s throat seems to cool down.", "#Target#çš„ç«ç„°å¹³æ¯äº†ä¸‹æ¥ã€‚", "_t") +t("-Dragon's fire", "-龙之焰", "_t") +t("Greater Weapon Focus", "专注打击", "_t") +t("Each melee blow landed has a %d%% chance to trigger an additional melee blow (up to once per turn for each weapon).", "%d%% å‡ çŽ‡é€ æˆé¢å¤–一击(æ¯å›žåˆæ¯æ¦å™¨è‡³å¤šè§¦å‘一次)。", "tformat") +t("Grappling", "抓å–", "_t") +t("Engaged in a grapple draining %d stamina per turn and redirecting %d%% of damage taken to %s. Any movement will break the effect as will some unarmed talents.", "ç›®æ ‡è¿›å…¥æŠ“å–状æ€ï¼Œæ¯å›žåˆå¸å– %d 体力,åŒæ—¶å°† %d%% 伤害转移到 %s ,任何移动或者其他一些徒手技能会å–消这个状æ€ã€‚", "tformat") +t("#Target# is engaged in a grapple!", "#Target#进入抓å–状æ€ï¼", "_t") +t("+Grappling", "+抓å–", "_t") +t("#Target# has released the hold.", "#Target#脱离抓å–状æ€ã€‚", "_t") +t("-Grappling", "-抓å–", "_t") +t("Grappled", "被抓å–", "_t") +t("Damage per turn %d", "æ¯å›žåˆä¼¤å®³ %d", "tformat") +t("Physical power reduced by %d", "物ç†å¼ºåº¦é™ä½Ž %d", "tformat") +t([[Silenced +]], [[沉默 +]], "_t") +t("Slowed by %d%%", "å‡é€Ÿ %d%%", "tformat") +t([[The target is grappled, unable to move, and limited in its offensive capabilities. +#RED#%sPinned +%s +%s +%s#LAST#]], [[ç›®æ ‡è¢«æŠ“å–,ä¸èƒ½ç§»åŠ¨ï¼Œå¹¶é™åˆ¶ä»–的攻击能力。 +#RED#%s定身 +%s +%s +%s#LAST#]], "tformat") +t("#Target# is grappled!", "#Target#被抓å–ï¼", "_t") +t("+Grappled", "+被抓å–", "_t") +t("#Target# is free from the grapple.", "#Target#脱离抓å–。", "_t") +t("-Grappled", "-被抓å–", "_t") +t("Crushing Hold", "关节技:折颈", "_t") +t("The target is being crushed and suffers %d damage each turn", "ç›®æ ‡è¢«æŠ˜é¢ˆï¼Œæ¯å›žåˆå—到 %d 伤害。", "tformat") +t("+Crushing Hold", "+关节技:折颈", "_t") +t("#Target# has escaped the crushing hold.", "#Target#脱离了击碎效果。", "_t") +t("-Crushing Hold", "-关节技:折颈", "_t") +t("Strangle Hold", "扼喉", "_t") +t("The target is being strangled and may not cast spells and suffers %d damage each turn.", "ç›®æ ‡è¢«æ‰¼ä½å–‰å’™ï¼Œä¸èƒ½æ–½æ³•ä¸”æ¯å›žåˆå—到 %d 伤害。", "tformat") +t("silence", "沉默", "effect subtype") +t("#Target# is being strangled.", "#Target#被æŽä½äº†å–‰å’™ã€‚", "_t") +t("+Strangle Hold", "+扼喉", "_t") +t("#Target# has escaped the strangle hold.", "#Target#从扼喉ä¸é€ƒè„±ã€‚", "_t") +t("-Strangle Hold", "-扼喉", "_t") +t("Maimed", "æ–ç‹", "_t") +t("The target is maimed, reducing damage by %d and global speed by 30%%.", "ç›®æ ‡è¢«è‡´æ®‹ï¼Œä¼¤å®³å‡å°‘ %d å¹¶ä¸”æ•´ä½“é€Ÿåº¦ä¸‹é™ 30%%。", "tformat") +t("#Target# is maimed.", "#Target#被致残。", "_t") +t("+Maimed", "+æ–ç‹", "_t") +t("#Target# has recovered from the maiming.", "#Target#从致残效果ä¸æ¢å¤ã€‚", "_t") +t("-Maimed", "-æ–ç‹", "_t") +t("Expose Weakness", "弱点暴露", "_t") +t("The target is focused on penetrating defenses, increasing armor penetration by %d, accuracy by %d, and all damage penetration by %d%%.", "ç›®æ ‡é›†ä¸ç²¾åŠ›ç©¿é€é˜²å¾¡ï¼ŒæŠ¤ç”²ç©¿é€å¢žåŠ %d 点,命ä¸å¢žåŠ %d 点,全体伤害抗性穿é€å¢žåŠ %d%% 。", "tformat") +t("#Target# is focusing on penetrating defenses.", "#Target#æ£é›†ä¸ç²¾åŠ›çªç ´é˜²å¾¡ã€‚", "_t") +t("+Expose Weakness", "+弱点暴露", "_t") +t("#Target# is no longer focused on penetrating defenses.", "#Target#ä¸å†é›†ä¸ç²¾åŠ›çªç ´é˜²å¾¡ã€‚", "_t") +t("-Expose Weakness", "-弱点暴露", "_t") +t("Combo", "连击", "_t") +t("%d Combo", "%d连击", "tformat") +t("The target is in the middle of a combo chain and has earned %d combo points.", "ç›®æ ‡æ£åœ¨è¿žå‡»ä¸ï¼Œå¹¶èŽ·å¾—了 %d 连击点数。", "tformat") +t("Defensive Maneuver", "é—ªé¿å§¿æ€", "_t") +t("The target's defense is increased by %d.", "ç›®æ ‡é—ªé¿å€¼å¢žåŠ %d 。", "tformat") +t("#Target# is moving defensively!", "#Target#获得防御æ¥æ³•ã€‚", "_t") +t("+Defensive Maneuver", "+é—ªé¿å§¿æ€", "_t") +t("#Target# isn't moving as defensively anymore.", "#Target#的防御æ¥æ³•æ¶ˆå¤±ã€‚", "_t") +t("-Defensive Maneuver", "-é—ªé¿å§¿æ€", "_t") +t("Set Up", "æ•…å–ç ´ç»½", "_t") +t("The target is off balance and is %d%% more likely to be crit by the target that set it up. In addition all its saves are reduced by %d.", "ç›®æ ‡å¤±åŽ»å¹³è¡¡ï¼Œæ高 %d%% å—到暴击的概率,å¦å¤–æ‰€æœ‰æŠµæŠ—å€¼ä¸‹é™ %d。", "tformat") +t("#Target# has been set up!", "#Target#被倒立起æ¥ï¼", "_t") +t("+Set Up", "+æ•…å–ç ´ç»½", "_t") +t("#Target# has survived the set up.", "#Target#æ¢å¤äº†å¹³è¡¡ã€‚", "_t") +t("-Set Up", "-æ•…å–ç ´ç»½", "_t") +t("Recovery", "æ¢å¤", "_t") +t("The target has %d increased life regeneration.", "ç›®æ ‡å¢žåŠ %d 生命回å¤ã€‚", "tformat") +t("#Target# is recovering from the damage!", "#Target#从伤害ä¸æ¢å¤ã€‚", "_t") +t("+Recovery", "+æ¢å¤", "_t") +t("#Target# has finished recovering.", "#Target#åœæ¢äº†å¤åŽŸã€‚", "_t") +t("-Recovery", "-æ¢å¤", "_t") +t("Reflexive Dodging", "é—ªé¿åå°„", "_t") +t("Increases global action speed by %d%%.", "整体速度æå‡ %d%% 。", "tformat") +t("+Reflexive Dodging", "+é—ªé¿åå°„", "_t") +t("-Reflexive Dodging", "-é—ªé¿åå°„", "_t") +t("Weakened Defenses", "碎甲", "_t") +t("The target's physical resistance has been reduced by %d%%.", "ç›®æ ‡ç‰©ç†æŠµæŠ—ä¸‹é™ %d%% 。", "tformat") +t("Waters of Life", "生命之水", "_t") +t("The target purifies all diseases and poisons, turning them into healing effects.", "ç›®æ ‡å‡€åŒ–æ‰€æœ‰æ¯’ç´ å’Œç–¾ç—…æ•ˆæžœï¼Œå¹¶å°†å®ƒä»¬è½¬åŒ–ä¸ºæ²»ç–—ã€‚", "_t") +t("Elemental Harmony", "å…ƒç´ å’Œè°", "_t") +t("Increases global speed by %d%%.", "整体速度æå‡ %d%% 。", "tformat") +t("Increases armour by %d.", "å¢žåŠ æŠ¤ç”²å€¼ %d 。", "tformat") +t("Increases all stats by %d.", "å¢žåŠ æ‰€æœ‰å±žæ€§ %d 。", "tformat") +t("Increases life regen by %0.2f.", "å¢žåŠ ç”Ÿå‘½å›žå¤ %0.2f 。", "tformat") +t("Increases all resists by %d%%.", "å¢žåŠ æ‰€æœ‰æŠµæŠ— %d%% 。", "tformat") +t("Healing Nexus Redirection", "治疗被转移", "_t") +t("All direct healing done to the target fails, and is instead redirected to %s at %d%% effectiveness.", "ç›®æ ‡å—到的直接治疗将被转移至 %s ( %d%% 效率).", "tformat") +t("#YELLOW_GREEN##Source# steals healing from #Target#!", "#YELLOW_GREEN##Source#从#Target#å·å–了治疗!", "delayedLogMessage") +t("Healing Nexus", "治疗转移", "_t") +t("All direct healing done to the target is increased by %d%% and each heal restores %0.1f equilibrium.", "ç›®æ ‡æ‰€æœ‰å—åˆ°çš„æ²»ç–—å¢žåŠ %d%%,æ¯æ¬¡æ²»ç–—æ¢å¤ %0.1f 失衡值。", "tformat") +t("#YELLOW_GREEN##Source#'s healing is amplified!", "#YELLOW_GREEN##Source#的治疗被增幅了!", "delayedLogMessage") +t("Immobilized", "固定", "_t") +t("Immobilized by telekinetic forces.", "被念力困ä½ã€‚", "_t") +t("#F53CBE##Target# is bound by telekinetic forces!", "#F53CBE##Target#被念力困ä½ã€‚", "_t") +t("+Paralyzed", "+麻痹", "_t") +t("#Target# shakes free of the telekinetic binding", "#Target#从念力约æŸä¸é€ƒè„±ã€‚", "_t") +t("-Paralyzed", "-麻痹", "_t") +t("Imploding (slow)", "碎骨压制(å‡é€Ÿï¼‰", "_t") +t("Slowed by 50%% and taking %d crushing damage per turn.", " æ•´ä½“é€Ÿåº¦ä¸‹é™ 50%% , æ¯å›žåˆå—到 %d 碾压伤害。", "tformat") +t("telekinesis", "念力", "effect subtype") +t("#Target# is being crushed.", "#Target#被击碎。", "_t") +t("+Imploding", "+压制", "_t") +t("#Target# shakes off the crushing forces.", "#Target#脱离压碎效果。", "_t") +t("-Imploding", "-压制", "_t") +t("Free Action", "自由行动", "_t") +t("The target gains %d%% stun, daze and pinning immunity.", "ç›®æ ‡èŽ·å¾— %d%% 震慑ã€çœ©æ™•ã€å®šèº«å…疫。", "tformat") +t("#Target# is moving freely.", "#Target#å¯ä»¥è‡ªç”±ç§»åŠ¨ã€‚", "_t") +t("+Free Action", "+自由行动", "_t") +t("#Target# is moving less freely.", "#Target#自由移动效果消失。", "_t") +t("-Free Action", "-自由行动", "_t") +t("Adrenaline Surge", "è‚¾ä¸Šè…ºç´ ", "_t") +t("The target's combat damage is improved by %d and it an continue to fight past the point of exhaustion, supplementing life for stamina.", "ç›®æ ‡æˆ˜æ–—ä¼¤å®³æ高 %d 能é‡æž¯ç«æ—¶æ¶ˆè€—生命值代替体力值继ç»æˆ˜æ–—。", "tformat") +t("frenzy", "疯狂", "effect subtype") +t("#Target# feels a surge of adrenaline.", "#Target#è¢«æ³¨å…¥äº†è‚¾ä¸Šè…ºç´ ã€‚", "_t") +t("#Target#'s adrenaline surge has come to an end.", "#Target#çš„è‚¾ä¸Šè…ºç´ æ•ˆæžœæ¶ˆå¤±ã€‚", "_t") +t("Blindside Bonus", "攻其ä¸å¤‡", "_t") +t("The target has appeared out of nowhere! It's defense is boosted by %d.", "ç›®æ ‡ä¸çŸ¥ä»Žå“ªé‡Œå†’出æ¥ï¼é—ªé¿å€¼å¢žåŠ %d。", "tformat") +t("evade", "é—ªé¿", "effect subtype") +t("Off-balance", "失去平衡", "_t") +t("Badly off balance. Global damage is reduced by 15%.", "严é‡å¤±åŽ»å¹³è¡¡ï¼Œé™ä½Žæ•´ä½“伤害 15%。", "_t") +t("+Off-balance", "+-失去平衡", "_t") +t("-Off-balance", "-失去平衡", "_t") +t("Off-guard", "-çŒä¸åŠé˜²", "_t") +t("Badly off guard. Attackers gain a 10% bonus to physical critical strike chance and physical critcal strike power.", "ç›®æ ‡å¤±åŽ»é˜²å¤‡ï¼Œæ”»å‡»è€…èŽ·å¾— 10%é¢å¤–物ç†æš´å‡»æ¦‚çŽ‡å’Œæš´å‡»åŠ æˆã€‚", "_t") +t("cross tier", "越层效果", "effect subtype") +t("+Off-guard", "+-çŒä¸åŠé˜²", "_t") +t("-Off-guard", "-çŒä¸åŠé˜²", "_t") +t("Slow movement", "å‡é€Ÿ", "_t") +t("Movement speed is reduced by %d%%.", "ç§»åŠ¨é€Ÿåº¦ä¸‹é™ %d%% 。", "tformat") +t("+Slow movement", "+å‡é€Ÿ", "_t") +t("-Slow movement", "-å‡é€Ÿ", "_t") +t("Weakened", "削弱", "_t") +t("The target has been weakened, reducing all damage inflicted by %d%%.", "ç›®æ ‡è¢«å¼±åŒ–ï¼Œé™ä½Ž %d%% 所有伤害。", "tformat") +t("curse", "诅咒", "effect subtype") +t("#Target# has been weakened.", "#Target#被削弱。", "_t") +t("#Target#'s is no longer weakened.", "#Target#ä¸å†è¢«å‰Šå¼±ã€‚", "_t") +t("Lowered fire resistance", "ç«ç„°æŠ—性下é™", "_t") +t("The target fire resistance is reduced by %d%%.", "ç›®æ ‡ç«ç„°æŠ—性é™ä½Ž %d%% 。", "tformat") +t("#Target# becomes more vulnerable to fire.", "#Target#å˜å¾—更容易å—到ç«ç„°ä¼¤å®³ã€‚", "_t") +t("+Low. fire resist", "+ç«ç„°æŠ—性下é™", "_t") +t("#Target# is less vulnerable to fire.", "#Target#æ¢å¤äº†ç«ç„°æŠ—性。", "_t") +t("-Low. fire resist", "-ç«ç„°æŠ—性下é™", "_t") +t("Lowered cold resistance", "寒冷抗性下é™", "_t") +t("The target cold resistance is reduced by %d%%.", "ç›®æ ‡å¯’å†·æŠ—æ€§æŠ—ä¸‹é™ %d%% 。", "tformat") +t("#Target# becomes more vulnerable to cold.", "#Target#å˜å¾—更容易å—到寒冷伤害。", "_t") +t("+Low. cold resist", "+寒冷抗性下é™", "_t") +t("#Target# is less vulnerable to cold.", "#Target#æ¢å¤äº†å¯’冷抗性。", "_t") +t("-Low. cold resist", "-寒冷抗性下é™", "_t") +t("Lowered nature resistance", "自然抗性下é™", "_t") +t("The target nature resistance is reduced by %d%%.", "ç›®æ ‡è‡ªç„¶æŠ—æ€§é™ä½Ž %d%% 。", "tformat") +t("#Target# becomes more vulnerable to nature.", "#Target#å˜å¾—更容易å—到自然伤害。", "_t") +t("+Low. nature resist", "+自然抗性下é™", "_t") +t("#Target# is less vulnerable to nature.", "#Target#æ¢å¤äº†è‡ªç„¶æŠ—性。", "_t") +t("-Low. nature resist", "-自然抗性下é™", "_t") +t("Lowered physical resistance", "物ç†æŠ—性下é™", "_t") +t("The target physical resistance is reduced by %d%%.", "ç›®æ ‡ç‰©ç†æŠ—性é™ä½Ž %d%% 。", "tformat") +t("#Target# becomes more vulnerable to physical.", "#Target#å˜å¾—更容易å—到物ç†ä¼¤å®³ã€‚", "_t") +t("+Low. physical resist", "+物ç†æŠ—性下é™", "_t") +t("#Target# is less vulnerable to physical.", "#Target#æ¢å¤äº†ç‰©ç†æŠ—性。", "_t") +t("-Low. physical resist", "-物ç†æŠ—性下é™", "_t") +t("Cursed Wound", "诅咒创伤", "_t") +t("The target's has a cursed wound, reducing healing by %d%%.", "ç›®æ ‡å—到被诅咒的创伤,é™ä½Žæ²»ç–—效果 %d%% 。", "tformat") +t("#Target# has a cursed wound!", "#Target#éå—了被诅咒的创伤。", "_t") +t("+Cursed Wound", "+诅咒创伤", "_t") +t("#Target# no longer has a cursed wound.", "#Target#的诅咒创伤消失。", "_t") +t("-Cursed Wound", "-诅咒创伤", "_t") +t("%s has re-opened a cursed wound!", "%så†æ¬¡éå—被诅咒的创伤。", "logSeen") +t("Luminescence ", "冷光", "_t") +t("The target has been revealed, reducing its stealth power by %d.", "ç›®æ ‡è¢«æ˜¾å½¢ï¼Œé™ä½Žæ½œè¡Œç‰çº§ %d。", "tformat") +t("light", "光系", "effect subtype") +t("#Target# has been illuminated.", "#Target#å—到冷光效果。", "_t") +t("+Luminescence", "+冷光", "_t") +t("#Target# is no longer illuminated.", "#Target#的冷光效果消失。", "_t") +t("-Luminescence", "-冷光", "_t") +t("Spell Disruption", "法术干扰", "_t") +t("The target has a %d%% chance to fail any spell it casts and a chance each turn to lose spell sustains.", "ç›®æ ‡æœ‰ %d%% å‡ çŽ‡æ³•æœ¯å¤±è´¥å¹¶ä¸”æ¯å›žåˆæœ‰å‡ 率ä¸æ–æŒç»æ€§æ³•æœ¯æŠ€èƒ½ã€‚", "tformat") +t("#Target#'s magic has been disrupted.", "#Target#çš„é”法力é‡è¢«å¹²æ‰°ã€‚", "_t") +t("#Target#'s is no longer disrupted.", "#Target#çš„é”法力é‡ä¸å†è¢«å¹²æ‰°ã€‚", "_t") +t("Resonance", "共鸣", "_t") +t("+%d%% %s damage.", "+%d%% %s伤害。", "tformat") +t("#Target# resonates with the damage.", "#Target#与å—到的伤害产生共鸣。", "_t") +t("+Resonance", "+共鸣", "_t") +t("#Target# is no longer resonating.", "#Target#ä¸å†ä¸Žä¼¤å®³å…±é¸£ã€‚", "_t") +t("-Resonance", "-共鸣", "_t") +t("Thorn Grab", "è†æ£˜ä¹‹æ¡", "_t") +t("The target is encased in thorny vines, dealing %d nature damage each turn and reducing its speed by %d%%.", "ç›®æ ‡è¢«è†æ£˜åŒ…裹,æ¯å›žåˆé€ æˆ %d 自然伤害并使其å‡é€Ÿ %d%% 。", "tformat") +t("Leaves Cover", "å¶ä¹‹å®ˆæŠ¤", "_t") +t("%d%% chance to fully absorb any damaging actions.", "%d%% å‡ çŽ‡å®Œå…¨å¸æ”¶ä»»ä½•ä¼¤å®³ã€‚", "tformat") +t("#Target# is protected by a layer of thick leaves.", "#Target#被一层厚厚的å¶åˆƒä¿æŠ¤ç€ã€‚", "_t") +t("+Leaves Cover", "+å¶ä¹‹å®ˆæŠ¤", "_t") +t("#Target# cover of leaves falls apart.", "#Target#çš„å¶åˆƒä¿æŠ¤æ¶ˆå¤±äº†ã€‚", "_t") +t("-Leaves Cover", "-å¶ä¹‹å®ˆæŠ¤", "_t") +t("Parrying melee attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s).", " 阻挡近战攻击:é¢å¯¹è¿‘战攻击时有 %d%% å‡ çŽ‡é˜»æŒ¡è‡³å¤š %d 伤害,( 剩余次数 %0.1f ) ", "tformat") +t("Parrying", "抵挡攻击", "_t") +t(" and ranged", "和远程", "_t") +t("Parrying melee%s attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s). Parried attacks cannot crit.", "阻挡近战%s攻击:é¢å¯¹è¿‘战攻击时有 %d%% å‡ çŽ‡é˜»æŒ¡è‡³å¤š %d 伤害,( 剩余次数 %0.1f )。被阻挡的攻击ä¸ä¼šæš´å‡»ã€‚", "tformat") +t("Reduces all damage taken by %d.", "å‡å°‘å—到的所有伤害 %d 点。", "tformat") +t("#CRIMSON##Source# heals from blocking with %s shield!", "#CRIMSON##Source#用%sç›¾ç‰Œæ ¼æŒ¡ï¼ŒèŽ·å¾—äº†æ²»ç–—!", "delayedLogMessage") +t("%s resists the disarming attempt!", "%s抵抗了缴械ï¼", "logSeen") +t("Counterstrike", "å击", "_t") +t("Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage.", "容易å—到致命的åå‡»ã€‚ä¸‹ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»å°†é€ æˆåŒå€ä¼¤å®³ã€‚", "_t") +t("+Counter", "+å击", "_t") +t("-Counter", "-å击", "_t") +t("Counter Attacking", "å击攻击", "_t") +t("Countering melee attacks: Has a %d%% chance to get an automatic counter attack when avoiding a melee attack. (%0.1f counters remaining)", " å击近战攻击:有 %d%% å‡ çŽ‡åœ¨é—ªé¿è¿‘战攻击åŽå击对方。(剩余次数 %0.1f ) ", "tformat") +t("Blocking", "æ ¼æŒ¡", "_t") +t("Blocking up to %d total damage.", "æ ¼æŒ¡è‡³å¤š%d伤害。", "tformat") +t("#STEEL_BLUE#(%d blocked)#LAST#", "#STEEL_BLUE#(%d æ ¼æŒ¡)#LAST#", "tformat") +t("#ORCHID#You cannot block any more attacks!#LAST#", "#ORCHID#ä½ ä¸èƒ½æ ¼æŒ¡æ›´å¤šæ”»å‡»äº†ï¼#LAST#", "logPlayer") +t("Grappling Defensively", "å击投技", "_t") +t("Has a %d%% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (%0.1f throws remaining)", " 在闪é¿è¿‘战攻击åŽæœ‰ %d%% å‡ çŽ‡å击对方,å¯èƒ½å°†å¯¹æ–¹æŽ€ç¿»åœ¨åœ°å¹¶éœ‡æ…‘之(剩余次数 %0.1f )", "tformat") +t("Ravage", "疯狂æ‰æ›²", "_t") +t("each turn.", "æ¯å›žåˆ", "_t") +t("and is losing one physical effect turn.", "æ¯å›žåˆå¤±åŽ»ä¸€ä¸ªç‰©ç†æ•ˆæžœå¹¶", "_t") +t("The target is being ravaged by distortion, taking %0.2f physical damage %s", "ç›®æ ‡è¢«ç–¯ç‹‚æ‰æ›²ï¼Œ%så—到 %0.2f 物ç†ä¼¤å®³", "tformat", {2,1}) +t("+Ravage", "+疯狂æ‰æ›²", "_t") +t("#Target# is no longer being ravaged.", "#Target#ä¸å†è¢«ç–¯ç‹‚æ‰æ›²ã€‚", "_t") +t("-Ravage", "-疯狂æ‰æ›²", "_t") +t("#LIGHT_RED#%s is being ravaged by distortion!", "#LIGHT_RED#%s被疯狂æ‰æ›²äº†ã€‚", "logSeen") +t("Distortion", "æ‰æ›²", "_t") +t("The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by %d%%.", " ç›®æ ‡æœ€è¿‘æ‰¿å—了æ‰æ›²ä¼¤å®³ï¼Œå¯¹æ‰æ›²æ•ˆæžœæ›´æ•æ„Ÿï¼ŒåŒæ—¶ç‰©ç†æŠ—æ€§ä¸‹é™ %d%% 。", "tformat") +t("distortion", "æ‰æ›²", "effect subtype") +t("+Distortion", "+æ‰æ›²", "_t") +t("#Target# is no longer distorted.", "#Target#ä¸å†è¢«æ‰æ›²ã€‚", "_t") +t("-Distortion", "-æ‰æ›²", "_t") +t("Disable", "残废", "_t") +t("The target is disabled, reducing movement speed by %d%% and accuracy by %d.", "ç›®æ ‡ç”Ÿæ´»ä¸èƒ½è‡ªç†ï¼Œé™ä½Ž %d%% 移动速度,é™ä½Ž %d 物ç†å¼ºåº¦ã€‚", "tformat") +t("#Target# is disabled.", "#Target#生活ä¸èƒ½è‡ªç†ã€‚", "_t") +t("+Disabled", "+残废", "_t") +t("#Target# is not disabled anymore.", "#Target#æ¢å¤äº†èƒ½åŠ›ã€‚", "_t") +t("-Disabled", "-残废", "_t") +t("Anguish", "痛苦", "_t") +t("The target is in extreme anguish, preventing them from making tactical decisions, and reducing Willpower by %d and Cunning by %d.", "æžåº¦ç—›è‹¦ï¼Œä¸èƒ½ä½¿ç”¨æˆ˜æœ¯ï¼ŒåŒæ—¶é™ä½Ž %d æ„å¿—å’Œ %d çµå·§ã€‚", "tformat") +t("#Target# is in anguish.", "#Target#处于æžåº¦ç—›è‹¦ä¸ã€‚", "_t") +t("+Anguish", "+痛苦", "_t") +t("#Target# is no longer in anguish.", "#Target#解除了痛苦。", "_t") +t("-Anguish", "-痛苦", "_t") +t("Fast As Lightning", "迅如雷电", "_t") +t("The target is so fast it may blink throught obstacles if moving in the same direction for over two turns.", "ç›®æ ‡é€Ÿåº¦æžå¿«ï¼Œä¸‹ä¸¤ä¸ªå›žåˆå¦‚æžœå‘相åŒæ–¹å‘移动å¯é—ªè¿‡éšœç¢ç‰©ã€‚", "tformat") +t("#Target# is speeding up.", "#Target#é€Ÿåº¦åŠ å¿«ã€‚", "_t") +t("+Fast As Lightning", "+迅如雷电", "_t") +t("#Target# is slowing down.", "#Target#速度å‡æ…¢ã€‚", "_t") +t("-Fast As Lightning", "-迅如雷电", "_t") +t("Resets Rush cooldown if killed.", "被æ€æ—¶é‡ç½®å†²é”‹å†·å´æ—¶é—´ã€‚", "_t") +t("Steamroller", "压路机", "_t") +t("Grants a +%d%% damage bonus.", "获得 +%d%% ä¼¤å®³åŠ æˆã€‚", "tformat") +t("Spine of the World", "世界之脊", "_t") +t("Immune to physical effects.", "对物ç†æ•ˆæžœå…疫。", "_t") +t("status", "状æ€", "effect subtype") +t("#Target# become impervious to physical effects.", "#Target#对物ç†çŠ¶æ€å…疫。", "_t") +t("+Spine of the World", "+世界之脊", "_t") +t("#Target# is less impervious to physical effects.", "#Target#ä¸å†å¯¹ç‰©ç†çŠ¶æ€å…疫。", "_t") +t("-Spine of the World", "-世界之脊", "_t") +t("Fungal Blood", "真èŒè¡€æ¶²", "_t") +t("You have %d fungal energies stored. Release them to heal by using the Fungal Blood prodigy.", "å·²å‚¨å˜ %d 真èŒèƒ½é‡ã€‚使用真èŒè¡€æ¶²å¤©èµ‹æ¥é‡Šæ”¾èƒ½é‡æ²»ç–—。", "tformat") +t("heal", "治疗", "effect subtype") +t("+Fungal Blood", "+真èŒè¡€æ¶²", "_t") +t("-Fungal Blood", "-真èŒè¡€æ¶²", "_t") +t("Mucus", "粘液", "_t") +t("You lay mucus where you walk.", "åœ¨ä½ è¡Œèµ°è¿‡çš„åœ°æ–¹ç•™ä¸‹ç²˜æ¶²ã€‚", "tformat") +t("mucus", "粘液", "effect subtype") +t("+Mucus", "+粘液", "_t") +t("-Mucus", "-粘液", "_t") +t("Corrosive Nature", "自然è…蚀", "_t") +t("Acid damage increased by %d%%.", "é…¸æ€§ä¼¤å®³å¢žåŠ %d%%.", "tformat") +t("#Target#'s acid damage is more potent.", "#Target#çš„é…¸æ€§ä¼¤å®³å¢žåŠ ã€‚", "_t") +t("+Corrosive Nature", "+自然è…蚀", "_t") +t("#Target#'s acid damage is no longer so potent.", "#Target#的酸性伤害ä¸å†å¢žåŠ 。", "_t") +t("-Corrosive Nature", "-自然è…蚀", "_t") +t("%s's corrosive nature intensifies!", "%s的自然è…蚀之力增强了ï¼", "logSeen") +t("Natural Acid", "自然酸化", "_t") +t("Nature damage increased by %d%%.", "è‡ªç„¶ä¼¤å®³å¢žåŠ %d%%.", "tformat") +t("#Target#'s nature damage is more potent.", "#Target#çš„è‡ªç„¶ä¼¤å®³å¢žåŠ ã€‚", "_t") +t("+Natural Acid", "+自然酸化", "_t") +t("#Target#'s nature damage is no longer so potent.", "#Target#的自然伤害ä¸å†å¢žåŠ ", "_t") +t("-Nature Acid", "-自然酸化", "_t") +t("%s's natural acid becomes more concentrated!", "%s的自然酸化之力增强了ï¼", "logSeen") +t("Corrode", "è…蚀", "_t") +t("The target is corroded, reducing their accuracy by %d, their armor by %d, and their defense by %d.", "ç›®æ ‡è¢«ä¾µèš€ï¼Œé™ä½Ž %d 命ä¸ã€ %d 护甲值和 %d é—ªé¿ã€‚", "tformat") +t("acid", "酸性", "effect subtype") +t("#Target# is corroded.", "#Target#被侵蚀。", "_t") +t("#Target# has shook off the effects of their corrosion.", "#Target#ä¸å†è¢«ä¾µèš€ã€‚", "_t") +t("Slippery Moss", "光滑苔藓", "_t") +t("The target is covered in slippery moss. Each time it tries to use a talent there is %d%% chance of failure.", "ç›®æ ‡è¢«å…‰æ»‘è‹”è—“è¦†ç›–ï¼Œæ¯æ¬¡ä½¿ç”¨æŠ€èƒ½æ—¶æœ‰ %d%% å‡ çŽ‡å¤±è´¥ã€‚", "tformat") +t("moss", "苔藓", "effect subtype") +t("#Target# is covered in slippery moss!", "#Target#被光滑苔藓覆盖", "_t") +t("+Slippery Moss", "+光滑苔藓", "_t") +t("#Target# is free from the slippery moss.", "#Target#摆脱了光滑苔藓", "_t") +t("-Slippery Moss", "-光滑苔藓", "_t") +t("Juggernaut", "战场主宰", "_t") +t("Reduces physical damage received by %d%% and provides a %d%% chance to ignore critical hits.", "å‡å°‘ %d%% 物ç†ä¼¤å®³å¹¶æœ‰ %d%% å‡ çŽ‡æ— è§†æš´å‡»ä¼¤å®³ã€‚", "tformat") +t("superiority", "战术优化", "effect subtype") +t("#Target# hardens its skin.", "#Target#的皮肤å˜å¾—åšç¡¬ã€‚", "_t") +t("+Juggernaut", "+战场主宰", "_t") +t("-Juggernaut", "-战场主宰", "_t") +t("Natural Replenishment", "自然充能", "_t") +t("The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring %0.1f Equilibrium per turn.", "ç›®æ ‡è¢«å¥¥æœ¯åŠ›é‡ä¼¤å®³ï¼Œé‡æ–°è”系自然,æ¯å›žåˆå›žå¤ %0.1f 失衡值。", "tformat") +t("#Target# defiantly reasserts %s connection to nature!", "#Target#é‡æ–°å’Œè‡ªç„¶å»ºç«‹%sè”ç³»!", "tformat") +t("+Nature Replenishment", "+自然充能", "_t") +t("#Target# stops restoring Equilibrium.", "#Target#ä¸å†å›žå¤å¤±è¡¡å€¼ã€‚", "_t") +t("-Nature Replenishment", "-自然充能", "_t") +t("Berserker Rage", "狂战之怒", "_t") +t("Increases critical hit chance by %d%%.", "å¢žåŠ %d%% 暴击率", "tformat") +t("Relentless Fury", "æ— å°½æ€’ç«", "_t") +t("Increases stamina regeneration by %d, movement and attack speed by %d%%.", "å¢žåŠ %d 体力回å¤, %d%% 攻击和移动速度.", "tformat") +t("Directed Speed", "定å‘åŠ é€Ÿ", "_t") +t("#Target# loses speed.", "#Target#速度å‡æ…¢ã€‚", "_t") +t("-Directed Speed", "-定å‘åŠ é€Ÿ", "_t") +t("Target is currently moving with %d%% additional speed in a single direction (%s). Stopping or changing directions will remove this effect.", "ç›®æ ‡å•æ–¹å‘(%s)移动时获得 %d%% é¢å¤–速度。åœæ¢æˆ–者改å˜æ–¹å‘å°†å–消æ¤æ•ˆæžœã€‚", "tformat", {2,1}) +t("Stun Lengthen", "震慑延长", "_t") +t("stun", "震慑", "effect subtype") +t("#Target# is stunned further! (now %d turns)", "#Target#被进一æ¥éœ‡æ…‘了!(现在%d回åˆ)", "tformat") +t("Eternal Warrior", "æ°¸æ’战士", "_t") +t("morale", "士气", "effect subtype") +t("+Eternal Warrior", "+æ°¸æ’战士", "_t") +t("-Eternal Warrior", "-æ°¸æ’战士", "_t") +t("The target stands strong, increasing all resistances by %0.1f%% and resistance caps by %0.1f%%.", "ç›®æ ‡ååˆ†å¼ºå¤§ï¼Œå¢žåŠ å…¨ä½“æŠ—æ€§ %0.1f%%, å…¨ä½“æŠ—æ€§ä¸Šé™ %0.1f%%.", "tformat") +t("Tactical Position", "ç–略走ä½", "_t") +t("The target has relocated to a favorable position, giving them +%d%% physical critical chance.", "ç›®æ ‡é‡æ–°ç§»åŠ¨åˆ°è‡ªå·±å–œæ¬¢çš„ä½ç½®ï¼Œå¢žåŠ %d%% 物ç†æš´å‡»çŽ‡ã€‚", "tformat") +t("#Target# is poised to strike!", "#Target#准备作战ï¼", "_t") +t("Defensive Roll", "防御滚动", "_t") +t("#Target# assumes an extreme defensive posture, avoiding some damage!", "#Target#进入了æžç«¯é˜²å®ˆå§¿æ€ï¼Œèº²é¿ä¼¤å®³!", "_t") +t("The target is in an extreme defensive posture, avoiding %d%% of all incoming damage.", "ç›®æ ‡è¿›è¡Œäº†é˜²å¾¡æ€§çš„æ»šåŠ¨ï¼Œå‡å°‘ %d%% å—到的伤害。", "tformat") +t("Trained Reactions Cooldown", "特ç§è®ç»ƒå†·å´", "_t") +t("cooldown", "冷å´", "effect subtype") +t("#LIGHT_BLUE##Target# may dodge again.", "#LIGHT_BLUE##Target#å¯ä»¥å†æ¬¡èº²é¿äº†ã€‚", "_t") +t("+Trained Reactions", "+特ç§è®ç»ƒ", "_t") +t("Trained Reactions may not trigger.", "特ç§è®ç»ƒæš‚æ—¶ä¸èƒ½è§¦å‘。", "_t") +t("Superb Agility", "身轻如燕", "_t") +t("#Target# has sped up!", "#Target#速度上å‡ï¼", "_t") +t("The target's reactions have quickened, giving +%d%% global speed.", "ç›®æ ‡çš„å应速度å˜å¿«äº†ï¼Œæ•´ä½“速度æå‡ %d%% 。", "tformat") +t("Anti-Gravity", "-åé‡åŠ›", "_t") +t("Target is caught in an anti-gravity field, halving its knockback resistance.", "ç›®æ ‡è¢«åé‡åŠ›åŠ›é‡å‡»ä¸ï¼Œå‡åŠå‡»é€€å…疫。", "tformat") +t("spacetime", "时空", "effect subtype") +t("+Anti-Gravity", "+-åé‡åŠ›", "_t") +t("-Anti-Gravity", "-åé‡åŠ›", "_t") +t("Parasitic Leeches", "寄生虫", "_t") +t("Parasitic Leeches: %d masses", "寄生虫:%då †", "tformat") +t("The target is being fed upon by %d masses of parasitic leeches for %0.2f physical and %0.2f acid damage each turn. After a %d turn feeding period, one mass will drop off and multiply.", "ç›®æ ‡è¢« %d å †å¯„ç”Ÿè™«å¯„ç”Ÿï¼Œæ¯å›žåˆå—到 %0.2f 物ç†å’Œ %0.2f 酸性伤害。æ¯éš” %d 回åˆï¼Œä¸€å †å¯„生虫将脱è½å¹¶ç¹æ®–。", "tformat") +t("parasite", "寄生", "effect subtype") +t("#Target# is #GREEN#INFESTED#LAST# with parasitic leeches!", "#Target#被寄生虫#GREEN#寄生#LAST#äº†ï¼ ", "_t") +t("+Parasitic Leeches", "+寄生虫", "_t") +t("Some leeches drop off %s!", "寄生虫从%s处脱è½ï¼ ", "logSeen") +t("Garrote", "绞æ€", "_t") +t(" It is silenced for the next %d turn(s), preventing it from casting spells and using some vocal talents.", " ç›®æ ‡è¿˜è¢«æ²‰é»˜ %d 回åˆï¼Œä¸èƒ½é‡Šæ”¾æ³•æœ¯æˆ–使用声音技能。", "tformat") +t("The target is being garrotted by %s, rendering it unable to move and subject to an automatic unarmed attack (at %d%% damage) each turn.%s", "ç›®æ ‡è¢« %s 绞æ€ï¼Œæ— 法移动,æ¯å›žåˆä¼šæ”¶åˆ°ä¸€æ¬¡è‡ªåŠ¨çš„徒手打击(é€ æˆ %d%% æ¦å™¨ä¼¤å®³)。%s", "tformat") +t("grapple", "抓å–", "effect subtype") +t("%s has garroted #Target#!", "%s ç»žæ€ #Target#!", "tformat") +t("+Garrote", "+绞æ€", "_t") +t("Something", "æŸç‰©", "_t") +t("#Target# is free from %s's garrote.", "#Target#从%s的绞æ€ä¸è„±ç¦»", "tformat") +t("-Garrote", "-绞æ€", "_t") +t("something", "æŸç‰©", "_t") +t("#Source# #LIGHT_RED#strangles#LAST# #Target#!", "#Source##LIGHT_RED#绞æ€#LAST##Target#!", "logCombat") +t("Marked for Death", "æ»äº¡æ ‡è®°", "_t") +t("The target takes %d%% increased damage from all sources. If this effect runs its full course, the target will take an additional %0.1f physical damage (increased by %d%% of all damage taken while this effect is active).", "ç›®æ ‡æ‰¿å—é¢å¤– %d%% 伤害。效果结æŸæ—¶ï¼Œç›®æ ‡å°†å—到 %0.1f 物ç†ä¼¤å®³(å·²è¿½åŠ æ ‡è®°æœŸé—´å—到总伤害的 %d%%)。", "tformat") +t("#Target# is marked for death!", "#Target#被æ»äº¡æ ‡è®°!", "_t") +t("+Marked for Death!", "+æ»äº¡æ ‡è®°!", "_t") +t("#Target# is free from the deathmark.", "#Target#脱离æ»äº¡æ ‡è®°ã€‚", "_t") +t("-Marked for Death", "-æ»äº¡æ ‡è®°", "_t") +t("Deadly Poison", "è‡´å‘½æ¯’ç´ ", "_t") +t(" Healing received is reduced by %d%%.", " æ²»ç–—ç³»æ•°ä¸‹é™ %d%%.", "tformat") +t(" Damage dealt is reduced by %d%%.", " é€ æˆçš„ä¼¤å®³ä¸‹é™ %d%%.", "tformat") +t(" %d%% chance to fail talents.", " %d%% å‡ çŽ‡ä½¿ç”¨æŠ€èƒ½å¤±è´¥ã€‚", "tformat") +t(" Poison damage also hits adjacent targets for 50%%.", " æ¯’ç´ å¯¹å‘¨å›´æ•Œäººä¹Ÿé€ æˆ 50%% 伤害。", "tformat") +t(" The source of this effect receives healing equal to %d%% of the damage it deals to the target.", " æ¯’ç´ æ•ˆæžœçš„æ¥æºå—到ç‰äºŽ %d%% æ¯’ç´ ä¼¤å®³çš„æ²»ç–—ã€‚", "tformat") +t("The target is poisoned, taking %0.2f nature damage per turn.%s%s%s%s%s", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害。%s%s%s%s%s", "tformat") +t("+Deadly Poison", "+è‡´å‘½æ¯’ç´ ", "_t") +t("-Deadly Poison", "-è‡´å‘½æ¯’ç´ ", "_t") +t("Razorwire", "刀片切割", "_t") +t("The target's equipment has been shredded by razorwire, reducing its accuracy by %d, armour by %d, and defense by %d.", "ç›®æ ‡çš„è£…å¤‡è¢«åˆ€ç‰‡åˆ‡å‰²ï¼Œå‘½ä¸å‡å°‘ %d, 护甲å‡å°‘ %d, é—ªé¿å‡å°‘ %d 。", "tformat") +t("physical", "物ç†", "effect subtype") +t("#Target# is entangled in razorwire!", "#Target#被刀片切割!", "_t") +t("#Target# has shook off the razorwire.", "#Target#脱离了刀片。", "_t") +t("Dirty Fighting", "å‘劣攻击", "_t") +t("The target is reeling in pain. Stun, pin, blindness, and confusion immunity are halved and physical save is reduced by %d.", "ç›®æ ‡åœ¨ç—›è‹¦ä¸æŒ£æ‰Žï¼Œéœ‡æ…‘ã€å®šèº«ã€ç›®ç›²ã€æ··ä¹±å…ç–«å‡åŠï¼Œç‰©ç†è±å…å‡å°‘ %d 。", "tformat") +t("+Dirty Fighting", "+å‘劣攻击", "_t") +t("-Dirty Fighting", "-å‘劣攻击", "_t") +t("Soothing Darkness", "黑暗亲和", "_t") +t("The target is wreathed in shadows, increasing life regeneration by %0.1f", "ç›®æ ‡æ²æµ´é»‘æš—ï¼Œå¢žåŠ %0.1f 生命回å¤ã€‚", "tformat") +t(", stamina regeneration by %0.1f and all damage resistance by %d%%.", ",%0.1f体力æ¢å¤ä»¥åŠæ‰€æœ‰ä¼¤å®³æŠ—性 %d%% 。", "tformat") +t(" and stamina regeneration by %0.1f.", "以åŠ%0.1f体力æ¢å¤ã€‚", "tformat") +t("healing", "治疗", "effect subtype") +t("regeneration", "回å¤", "effect subtype") +t("Shadow Dance", "暗影之舞", "_t") +t("The target is able to make actions and attacks while remaining stealthed.", "ç›®æ ‡èƒ½åœ¨æ½œè¡ŒçŠ¶æ€ä¸‹é‡‡å–行动。", "tformat") +t("#GREY#You begin your Shadow Dance.", "#GREY#ä½ å¼€å§‹äº†ä½ çš„æš—å½±ä¹‹èˆž", "logPlayer") +t("#GREY#You end your Shadow Dance.", "#GREY#ä½ ç»“æŸäº†ä½ 的暗影之舞", "logPlayer") +t("Sedated", "被镇é™", "_t") +t("The target is in a deep sleep and unable to act. Every %d damage it takes will reduce the duration of the effect by one turn.", "ç›®æ ‡è¿›å…¥æ²‰ç¡çŠ¶æ€ï¼Œä¸èƒ½è¡ŒåŠ¨ã€‚æ¯å—到 %d 伤害,æŒç»æ—¶é—´å‡å°‘ 1 回åˆã€‚", "tformat") +t("sleep", "ç¡çœ ", "effect subtype") +t("#Target# is in a deep sleep.", "#Target#陷入沉ç¡ã€‚", "_t") +t("#Target# is no longer sleeping.", "#Target#从沉ç¡ä¸æ¸…醒。", "_t") +t("-Sedated", "-被镇é™", "_t") +t("Rogue's Brew", "盗贼佳酿", "_t") +t("The target will not die until falling below -%d life.", "ç›®æ ‡ç›´åˆ°ç”Ÿå‘½é™ä¸º -%d å‰ä¸ä¼šæ»åŽ»ã€‚", "tformat") +t("Bear Trap", "æ•ç†Šé™·é˜±", "_t") +t("slowed (%d%%)", "å‡é€Ÿ (%d%%)", "tformat") +t("taking %0.2f physical damage each turn", "æ¯å›žåˆå—到 %0.2f 物ç†ä¼¤å®³", "tformat") +t("Caught in a bear trap: ", "被æ•ç†Šé™·é˜±æ•èŽ·ï¼š", "_t") +t("bleed", "æµè¡€", "effect subtype") +t("wound", "创伤", "effect subtype") +t("+Bear Trap", "+æ•ç†Šé™·é˜±", "_t") +t("A bear trap snaps onto #Target#!", "æ•ç†Šé™·é˜±æŠ“ä½äº†#Target#", "_t") +t("#Target# is freed from a bear trap.", "#Target#从æ•ç†Šé™·é˜±ä¸è§£è„±", "_t") +t("-Bear Trap", "-æ•ç†Šé™·é˜±", "_t") +t("Stone Vine", "岩石藤蔓", "_t") +t(" and %0.1f Arcane", " å’Œ %0.1f 奥术伤害", "tformat") +t("A living stone vine holds the target in place, inflicting %0.1f Nature%s damage per turn.", "å²©çŸ³è—¤è”“å°†ç›®æ ‡é’‰åœ¨åœ°ä¸Šï¼Œæ¯å›žåˆé€ æˆ %0.1f 点物ç†%s 伤害。", "tformat") +t("pin", "定身", "effect subtype") +t("#Target# is seized by a stone vine.", "#Target#被岩石藤蔓抓ä½äº†ã€‚", "_t") +t("+Stone Vine", "+岩石藤蔓", "_t") +t("#Target# is free from the stone vine.", "#Target#脱离了岩石藤蔓。", "_t") +t("-Stone Vine", "-岩石藤蔓", "_t") +t("Dwarven Resilience", "矮人åšéŸ§", "_t") +t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save. Also applies %d armour to all non-physical damage.", "ç›®æ ‡çš®è‚¤çŸ³åŒ–ï¼Œæå‡ %d 护甲值,æå‡ %d 物ç†è±å…å’Œ %d 法术è±å…。åŒæ—¶æ‰€æœ‰éžç‰©ç†ä¼¤å®³å‡å… %d 点。", "tformat") +t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save.", " ç›®æ ‡çš®è‚¤çŸ³åŒ–ï¼Œæå‡ %d 护甲值,æå‡ %d 物ç†è±å…å’Œ %d 法术è±å…。", "tformat") +t("#Target#'s skin turns to stone.", "#Target#的皮肤å˜æˆäº†çŸ³å¤´", "_t") +t("#Target#'s skin returns to normal.", "#Target#的皮肤æ¢å¤äº†æ£å¸¸çŠ¶æ€ã€‚", "_t") +t("The target protects all those around it in radius %d by redirecting all damage against them to itself.", "ç›®æ ‡ä¿æŠ¤èº«è¾¹åŠå¾„ %d 内所有å‹æ–¹ç”Ÿç‰©ï¼Œå°†ä¼¤å®³è½¬ç§»è‡³è‡ªèº«ã€‚", "tformat") +t("#Target# begins protecting %s friends with a stone shield.", "#Target#开始用岩石护盾ä¿æŠ¤å‘¨å›´çš„%s朋å‹ã€‚", "tformat") +t("#Target# is no longer protecting anyone.", "#Target#ä¸å†ä¿æŠ¤ä»»ä½•äººã€‚", "_t") +t("Stone Link", "岩石链接", "_t") +t("The target is protected by %s, redirecting all damage to it.", "ç›®æ ‡è¢«%sä¿æŠ¤ï¼Œæ‰€æœ‰ä¼¤å®³è½¬ç§»åˆ°å®ƒ", "tformat") +t("earth", "土", "effect subtype") +t("shield", "护盾", "effect subtype") +t("#Target# is protected by a stone shield.", "#Target#被岩石护盾ä¿æŠ¤ã€‚", "_t") +t("+Stone Link", "+岩石链接", "_t") +t("#Target# is less protected.", "#Target#ä¸å†è¢«ä¿æŠ¤ã€‚", "_t") +t("-Stone Link", "-岩石链接", "_t") +t("Exhaustion", "疲劳", "_t") +t("The target has recently performed an extreme feat of agility and is exhausted. The stamina cost of activated Mobility talents is increased by %d%%.", "ç›®æ ‡æœ€è¿‘æ–½å±•äº†å¼ºåŠ›çš„æ•æ·æŠ€è‰ºï¼Œéžå¸¸ç–²åŠ³ã€‚ç§»åŠ¨ç³»æŠ€èƒ½æ¶ˆè€—å¢žåŠ %d%% 。", "tformat") +t("Mobile Defense", "移动闪é¿", "_t") +t("stamina regeneration by %0.1f and ", "%0.1f体力回å¤å’Œ", "tformat") +t("Increases %sdefense by %d.", "å¢žåŠ %s %dé—ªé¿ã€‚", "tformat") +t("Ghoulish Leap", "定å‘跳跃", "_t") +t("The target's global speed is increased by %d%%.", "ç›®æ ‡çš„æ•´ä½“é€Ÿåº¦å¢žåŠ %d%% 。", "tformat") +t("#Target# speeds up.", "#Target#é€Ÿåº¦åŠ å¿«ã€‚", "_t") +t("+Fast", "+åŠ é€Ÿ", "_t") +t("-Fast", "-åŠ é€Ÿ", "_t") +t("Feint", "佯攻", "_t") +t("The target gains 1 extra parry opportunity each turn, and its chance to fail each parry is reduced by %d%%.", "ç›®æ ‡æ¯å›žåˆèŽ·å¾—一次é¢å¤–的用匕首抵挡攻击的机会 ï¼ŒæŠµæŒ¡å¤±è´¥çŽ‡ä¸‹é™ %d%% 。", "tformat") +t("tactical", "战术", "effect subtype") +t("Mana Clash", "奥术对撞", "_t") +t("All damage you do also trigget a manaburn for %d%% of the damage done.", "ä½ é€ æˆçš„所有伤害会触å‘一次伤害值 %d%% 的法力燃烧。", "tformat") +t("antimagic", "åé”法", "effect subtype") +t("#Target# exudes antimagic forces.", "#Target#æ•£å‘出åé”法的力é‡ã€‚", "_t") +t("#Target# is no longer toxic to arcane users.", "#Target#ä¸å†å…‹åˆ¶å¥¥æœ¯ä½¿ç”¨è€…。", "_t") +t("Bullseye", "é¶å¿ƒ", "_t") +t("Trueshot", "专注射击", "_t") +t("Increases attack speed by %d%%, grants infinite ammo, and causes all marking shots to have a 100%% increased chance to mark.", "æ”»å‡»é€Ÿåº¦å¢žåŠ %d%%,弹è¯æ— é™ï¼Œæ”»å‡»æ—¶æ ‡è®°æ¦‚çŽ‡å¢žåŠ 100%% 。", "tformat") +t("Escape", "逃脱", "_t") +t("Focusing on defense and mobility, reducing all damage taken by %d%%, stamina regeneration by %0.1f and movement speed by %d%%. Melee and ranged attacks will break this effect.", "集ä¸ç²¾åŠ›ç§»åŠ¨é—ªé¿ï¼Œå‡å°‘å—到的伤害 %d%%, 体力回å¤å¢žåŠ %0.1fï¼Œç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%%。近战或远程攻击会终æ¢è¯¥æ•ˆæžœã€‚", "tformat") +t("speed", "速度", "effect subtype") +t("#Target# enters an evasive stance!.", "#Target#进入闪é¿å§¿æ€ï¼", "_t") +t("+Escape!", "+逃脱!", "_t") +t("#Target# slows down.", "#Target#速度å‡æ…¢äº†ã€‚", "_t") +t("-Escape", "-逃脱", "_t") +t("Sentinel", "哨兵", "_t") +t("Target is watched, causing the next talent used to fail and trigger a counterattack.", "ç›®æ ‡è¢«è¦æˆ’,下一次使用技能将被打æ–,并触å‘被å击。", "tformat") +t("+Sentinel!", "+哨兵!", "_t") +t("-Sentinel", "-哨兵", "_t") +t("Rapid Movement", "高速移动", "_t") +t("Increases movement speed by %d%%.", "å¢žåŠ ç§»åŠ¨é€Ÿåº¦ %d%% 。", "tformat") +t("Sticky Pitch", "ç²˜ç¨ æ²¥é’", "_t") +t("The target's global speed is reduced by %d%% and fire resistance by %d%%.", "ç›®æ ‡æ•´ä½“é€Ÿåº¦å‡å°‘ %d%%,ç«ç„°æŠ—性å‡å°‘ %d%% 。", "tformat") +t("slow", "å‡é€Ÿ", "effect subtype") +t("#Target# is covered in sticky, flammable pitch.", "#Target#è¢«ç²˜ç¨ æ˜“ç‡ƒçš„æ²¥é’覆盖。", "_t") +t("+Pitch", "+æ²¥é’", "_t") +t("#Target# is free from the pitch.", "#Target#脱离了沥é’覆盖。", "_t") +t("-Pitch", "-æ²¥é’", "_t") +t("Punctured Armour", "护甲贯通", "_t") +t("Armour has been punctured, increasing all damage taken by %d%%.", "ç›®æ ‡çš„æŠ¤ç”²è¢«åˆºç©¿äº†ï¼Œå—åˆ°çš„æ‰€æœ‰ä¼¤å®³å¢žåŠ %d%% 。", "tformat") +t("sunder", "è…蚀", "effect subtype") +t("#Target#'s armour is punctured!", "#Target#的护甲被刺穿了!", "_t") +t("+Punctured Armour!", "+护甲贯通!", "_t") +t("#Target#'s armour is more intact.", "#Target#的护甲æ¢å¤äº†ã€‚", "_t") +t("-Punctured Armour", "-护甲贯通", "_t") +t("Leeching Poison", "å¸è¡€æ¯’ç´ ", "_t") +t("The target is poisoned, doing %0.2f nature damage per turn and restoring life to the attacker equal to the damage dealt.", "ç›®æ ‡ä¸æ¯’,æ¯å›žåˆå—到 %0.2f 自然伤害,并为施毒者æä¾›ç‰é‡æ²»ç–—。", "tformat") +t("poison", "æ¯’ç´ ", "effect subtype") +t("#Target# is poisoned!", "#Target#ä¸æ¯’了ï¼", "_t") +t("+Leeching Poison", "+å¸è¡€æ¯’ç´ ", "_t") +t("#Target# is no longer poisoned.", "#Target#ä¸æ¯’效果消失。", "_t") +t("-Leeching Poison", "-å¸è¡€æ¯’ç´ ", "_t") +t("Maim", "伤残", "_t") +t("The target is maimed, doing %0.2f physical damage per turn. All damage it does is reduced by %d%%.", "ç›®æ ‡èº«å—é‡ä¼¤ , æ¯å›žåˆå—到 %0.2f 物ç†ä¼¤å®³ï¼Œé€ æˆçš„伤害å‡å°‘%d%% 。", "tformat") +t("cut", "æµè¡€", "effect subtype") +t("#Target# is maimed!", "#Target#伤残了!", "_t") +t("+Maim", "+伤残", "_t") +t("#Target# is no longer maimed.", "#Target#ä¸å†ä¼¤æ®‹ã€‚", "_t") +t("-Maim", "-伤残", "_t") +t("Snipe", "狙击", "_t") +t("The target is preparing a deadly sniper shot.", "ç›®æ ‡æ£ä¸ºä¸€å‘致命狙击åšå‡†å¤‡ã€‚", "tformat") +t("#Target# takes aim...", "#Target#çž„å‡†ç›®æ ‡â€¦", "_t") +t("+Snipe", "+狙击", "_t") +t("#Target# is no longer aiming.", "#Target#åœæ¢çž„准。", "_t") +t("-Snipe", "-狙击", "_t") +t("Concealment", "éšåŒ¿", "_t") +t("The target is concealed, increasing sight and attack range by %d and chance to avoid damage by %d%%.", "ç›®æ ‡å¤„äºŽéšåŒ¿çŠ¶æ€ï¼Œå¢žåŠ 攻击范围和视野 %dæ ¼ï¼Œæœ‰%d%% å‡ çŽ‡é—ªé¿æ”»å‡»ã€‚", "tformat") +t("Shadow Smoke", "影之烟雾", "_t") +t("The target is wrapped in disorientating smoke, reducing vision range by %d.", "ç›®æ ‡è¢«çƒŸé›¾åŒ…å›´ï¼Œå¤„äºŽæ··ä¹±çŠ¶æ€ï¼Œè§†é‡Žå‡å°‘ %d 。", "tformat") +t("blind", "致盲", "effect subtype") +t("#Target# is surrounded by a thick smoke.", "#Target#被浓烟围绕。", "_t") +t("+Shadow Smoke", "+影之烟雾", "_t") +t("-Shadow Smoke", "-影之烟雾", "_t") +t("The smoke around #target# dissipate.", "#Target#周围的浓烟消散了。", "_t") +t("Shadowstrike", "å½±è¢", "_t") +t("The target's critical strike damage bonus is increased by %d%%.", "ç›®æ ‡çš„æš´å‡»ç³»æ•°å¢žåŠ %d%%。", "tformat") +t("darkness", "æš—å½±", "effect subtype") +t("Chromatic Resonance", "多彩共振", "_t") +t("Preemptively reacts to %s damage, increasing the appropriate resistance by %d for 5 turns.", "对 %s ä¼¤å®³å…±æŒ¯ï¼Œå¢žåŠ %d 相应抗性 5 回åˆã€‚", "tformat") +t("#Target##OLIVE_DRAB# shimmers in multiple hues.", "#Target##OLIVE_DRAB# å‘出多彩的闪光。", "_t") +t("#Target#'s#OLIVE_DRAB# multi-hued shimmer fades.", "#Target##OLIVE_DRAB# 的多彩闪光消退了。", "_t") +t("Chromatic Resistance", "多彩抵抗", "_t") +t("%sresistance increased by %d%%.", "%sæŠ—æ€§å¢žåŠ %d%%。", "tformat") +t("resist", "抵抗", "effect subtype") +t("#Target##OLIVE_DRAB# resonates with %s%s#LAST# damage!", "#Target##OLIVE_DRAB#å’Œ%s%s#LAST#伤害共鸣!", "tformat") +t("#Target##OLIVE_DRAB# no longer resonates with %s%s#LAST# damage!", "#Target##OLIVE_DRAB# ä¸å†å’Œ%s%s#LAST#伤害共鸣!", "tformat") +t("Swift Shot", "快速射击", "_t") +t("Increases attack speed by %d%%.", "æ”»å‡»é€Ÿåº¦å¢žåŠ %d%% 。", "tformat") +t("tactic", "战术", "effect subtype") +t("Crooked", "æ‰æ›²", "_t") +t("The target becomes more and more primitive, reducing accuracy and powers by %d", "ç›®æ ‡å˜å¾—越æ¥è¶ŠåŽŸå§‹ï¼Œå‘½ä¸å’Œå¼ºåº¦å‡å°‘%d", "tformat") +t("Eldoral", "艾德瑞尔", "_t") +t("Firing slings does not consume shots.", "投石索ä¸æ¶ˆè€—å¼¹è¯ã€‚", "tformat") +t("#Target# is focused on firing.", "#Target#集ä¸ç²¾åŠ›å°„击。", "_t") +t("+Eldoral", "+艾德瑞尔", "_t") +t("#Target# is less focused.", "#Target#ä¸å†é›†ä¸ç²¾åŠ›ã€‚", "_t") +t("-Eldoral", "-艾德瑞尔", "_t") +t("Stealthed", "潜行", "_t") +t("Gain %d stealth power", "获得 %d 潜行强度", "tformat") +t("#Target# is more stealthy.", "#Target#æ›´åŠ éšç§˜ã€‚", "_t") +t("+Silent stealth", "+éšç§˜æ½œè¡Œ", "_t") +t("#Target# is visible again.", "#Target#å˜å¾—å¯è§ã€‚", "_t") +t("-Silent stealth", "-éšç§˜æ½œè¡Œ", "_t") +t("Blinded", "致盲", "_t") +t("The target is blinded, unable to see anything.", "ç›®æ ‡è¢«è‡´ç›²ï¼Œä»€ä¹ˆéƒ½çœ‹ä¸è§ã€‚", "_t") +t("#Target# recovers sight.", "#Target#æ¢å¤äº†è§†åŠ›ã€‚", "_t") +t("-Blind", "-致盲", "_t") +t("Gift of the Woods", "森林的æ©èµ", "_t") +t("Increases the effectiveness of all healing the target receives by %d%%.", "æå‡ç›®æ ‡å—到的所有治疗效果 %d%% 。", "tformat") +t("nature", "自然", "effect subtype") + + +------------------------------------------------ +section "game/modules/tome/data/wda/eyal.lua" + +t("Maj'Eyal", "马基埃亚尔", "_t") +t("Far East", "远东", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/grids.lua" + +t("unstable wormhole", "ä¸ç¨³å®šçš„虫洞", "entity name") +t("stable wormhole", "稳定的虫洞", "_t") +t("#VIOLET#The wormhole absorbs energies and stabilizes. You can now use it to travel.", "#VIOLET#虫洞å¸æ”¶äº†èƒ½é‡å˜å¾—ç¨³å®šï¼ŒçŽ°åœ¨ä½ å¯ä»¥ä½¿ç”¨å®ƒæ¥ä¼ é€äº†ã€‚", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/npcs.lua" + +t("Spacial Disturbance", "虚空虫洞", "entity name") +t("A hole in the fabric of space, it seems to be the source of the expanse instability.", "一个由虚空构æˆçš„虫洞,它似乎是空间ä¸ç¨³çš„åŽŸå› ã€‚", "_t") +t("and folded out of existence", "并从时空ä¸è¢«æŠ¹æ€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/objects.lua" + +t("Void Star", "虚空之星", "entity name") +t("tiny black star", "å°å·§çš„黑色星星", "_t") +t("It looks like a very tiny star -- deep black -- and yet it somehow shines.", "它看起æ¥åƒæ˜¯ä¸€é¢—éžå¸¸å°å·§çš„星星——深邃而黑暗——ä¸æ—¶é—ªç€å…‰èŠ’。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/abashed-expanse/zone.lua" + +t("Abashed Expanse", "次元浮岛", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/grids.lua" + +t("teleporting circle to the surface", "通往地é¢çš„ä¼ é€é˜µ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua" + +t("mummy", "木乃伊", "entity subtype") +t("undead", "亡çµ", "entity type") +t("Greater Mummy Lord", "巨型木乃伊领主", "entity name") +t("The wrappings of this mummy radiate with so much power it feels like wind is blowing from them.", "è¿™åªæœ¨ä¹ƒä¼Šèº«ä¸Šæ‰€ç¼ 绕的裹尸布散å‘ç€å·¨å¤§çš„能é‡ï¼Œä¼¼ä¹Žå®ƒçš„能é‡æ”¹å˜äº†ç©ºæ°”çš„æµåŠ¨ã€‚", "_t") +t("and raised as a soulless shuffling mummy", "并æˆä¸ºäº†ä¸€å…·æ²¡æœ‰çµé‚的木乃伊", "_t") +t("ancient elven mummy", "è¿œå¤ç²¾çµæœ¨ä¹ƒä¼Š", "entity name") +t("An animated corpse in mummy wrappings.", "ä¸€å…·ç¼ ç»•ç€è£¹å°¸å¸ƒçš„鲜活尸体。", "_t") +t("animated mummy wrappings", "è •åŠ¨çš„è£¹å°¸å¸ƒ", "entity name") +t("An animated set of mummy wrappings, without a corpse inside; it seems like it cannot move.", "一æ¡è •åŠ¨çš„木乃伊裹尸布,里é¢æ²¡æœ‰å°¸ä½“……它看起æ¥æ— 法移动。", "_t") +t("rotting mummy", "è…烂木乃伊", "entity name") +t("A rotting animated corpse in mummy wrappings.", "ç¼ ç»•ç€è£¹å°¸å¸ƒçš„è…烂尸体。", "_t") +t("greater mummy", "巨型木乃伊", "entity name") +t("An animated corpse in mummy wrappings, both very well preserved.", "ä¸€å…·ç¼ ç»•ç€è£¹å°¸å¸ƒçš„鲜活尸体,ä¿å˜å¾—很好。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/objects.lua" + +t("ancient papyrus scroll", "å¤è€çš„莎è‰å·è½´", "entity name") +t("This seems to be an account of the last days of a great Shaloren mage.", "这里记录ç€ä¸€ä½ä¼Ÿå¤§æ°¸æ’ç²¾çµæ³•å¸ˆçš„最åŽæ—¶æ—¥ã€‚", "_t") +t("Bindings of Eternal Night", "永夜绷带", "entity name") +t("blackened, slithering mummy wrappings", "染黑的滑腻木乃伊绷带", "_t") +t("Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.", "è¿™æ ¹ç”±äº¡çµèƒ½é‡ç¼–织æˆçš„绷带,给任何它们接触到的东西带æ¥æ»äº¡ã€‚任何穿上它们的人会å‘现他处于生æ»çš„边缘。", "_t") +t("A complementing item would be your crowning glory.", "能与其匹敌的åªæœ‰æ°¸å¤œæ— 上的è£è€€ã€‚", "_t") +t("Crown of Eternal Night", "æ°¸å¤œçŽ‹å† ", "entity name") +t("blackened crown", "æŸ“é»‘çš„çŽ‹å† ", "_t") +t("This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.", "è¿™é¡¶çŽ‹å† çœ‹èµ·æ¥æ¯«æ— 用处,尽管如æ¤ä½ ä»èƒ½æ„Ÿå—到它是由亡çµèƒ½é‡ç¼–织而æˆçš„。å¯èƒ½ä¼šæœ‰äº›ç”¨å¤„å§ã€‚", "_t") +t("You need to find something to bind its powers.", "ä½ éœ€è¦æ‰¾åˆ°ä¸€æ ·ä¸œè¥¿æ¥ç»™äºˆå®ƒåŠ›é‡ã€‚", "_t") +t("#ANTIQUE_WHITE#The Crown of Eternal Night seems to react with the Bindings, you feel tremendous dark power.", "#ANTIQUE_WHITE#æ°¸å¤œçŽ‹å† ä¼¼ä¹Žä¸Žæ°¸å¤œç»·å¸¦æœ‰æŸç§è”ç³»ï¼Œä½ æ„Ÿå—到了强大的黑暗力é‡ã€‚", "logSeen") +t("#ANTIQUE_WHITE#The powerful darkness aura you felt wanes away.", "#ANTIQUE_WHITE#ä½ æ„Ÿå—到身边的黑暗光环消退了。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ancient-elven-ruins/zone.lua" + +t("Elven Ruins", "ç²¾çµåºŸå¢Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/grids.lua" + +t("unstable wormhole", "ä¸ç¨³å®šçš„虫洞", "entity name") +t("#VIOLET#The wormhole absorbs the energy of the spell and teleports %s away!", "#VIOLET#虫洞å¸æ”¶äº†æ³•æœ¯çš„能é‡ï¼Œå°†%sä¼ é€èµ°äº†!", "logSeen") +t("#VIOLET#The wormhole absorbs the energy of the spell and explodes in a burst of nullmagic!", "#VIOLET#虫洞å¸æ”¶äº†æ³•æœ¯çš„能é‡ï¼Œçˆ†ç‚¸å‡ºä¸€è‚¡è™šæ— é”法的能é‡!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/npcs.lua" + +t("Ungolë", "æ¸©æ ¼å‹’", "entity name") +t("A huge spider, shrouded in darkness, her red glowing eyes darting to fix on you. She looks hungry.", "一åªè¢«é»‘暗围绕的巨大蜘蛛,她用血红的眼ç›ç›¯ç€ä½ 。她看起æ¥å¾ˆé¥¥æ¸´ã€‚", "_t") +t("and devoured alongside a Sun Paladin", "并和那ä½å¤ªé˜³éª‘士一起葬身蛛腹", "_t") +t("Sun Paladin Rashim", "太阳骑士拉希姆", "_t") +t("xhaiak", "哉阿克", "entity subtype") +t("xhaiak arachnomancer", "哉阿克蛛网术士", "entity name") +t("A strange looking humanoid spiderkin, its body half covered by a light flowing robe. It looks like tiny spiders are crawling on his skin.", "一个奇怪的人形蜘蛛,它的身体一åŠè¢«æµå…‰çš„é•¿è¢è¦†ç›–。看起æ¥å°èœ˜è››æ£åœ¨ä»–的皮肤上爬行。", "_t") +t("shiaak", "希阿克", "entity subtype") +t("shiaak venomblade", "希阿克毒刃", "entity name") +t("A strange looking humanoid, covered in black chitinous skin. He dual wields sinuous daggers and seems bent on plunging them in your body.", "一个奇怪的人形,覆盖ç€é»‘色的角质皮肤。他åŒæ‰‹æŒ¥èˆžç€èœ¿èœ’的匕首,似乎一心想把它们æ’å…¥ä½ çš„èº«ä½“é‡Œã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/objects.lua" + +t("diary page", "日记页", "entity name") +t("A page of a diary.", "日记的一页", "_t") +t("scrap of paper", "ç ´çº¸ç‰‡", "entity name") +t("A scrap of paper.", "ä¸€å¼ çº¸ç‰‡", "_t") +t("poison dripping wand", "æ»´ç€æ¯’液的æžæ¡", "_t") +t("Rod of Spydric Poison", "蜘蛛毒æž", "entity name") +t("This rod carved out of a giant spider fang continuously drips venom.", "è¿™æ ¹æ³•æ–由巨大蜘蛛的毒牙雕刻而æˆï¼Œå®ƒå¾€ä¸‹ä¸æ–çš„æ»´è½æ¯’液。", "_t") +t("shoot a bolt of spydric poison out to range %d, dealing %0.2f nature damage (based on Magic) over %d turns while rendering the target unable to move", "å‘å°„èœ˜è››æ¯’ç´ , 对%dç å†…çš„æ•Œäººé€ æˆ%0.2f点自然伤害(基于é”法), 并使其在%d回åˆå†…æ— æ³•ç§»åŠ¨", "tformat") +t("%s activates %s %s!", "%s激活了%s%s!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ardhungol/zone.lua" + +t("Ardhungol", "é˜¿å°”å¾·èƒ¡æ ¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/grids.lua" + +t("wall", "墙å£", "entity name") +t("closed gate", "å…³é—的大门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/npcs.lua" + +t("gladiator", "角斗者", "entity name") +t("A menacing man in heavy armor, wielding a mace. He looks battle-hardened.", "åªä¸ºå¨±ä¹ç«žæŠ€åœºè€Œè¯·çš„雇佣兵。他们é 娱ä¹ç¾¤ä¼—生å˜ã€‚", "_t") +t("halfling slinger", "åŠèº«äººæŠ•çŸ³è€…", "entity name") +t("halfling", "åŠèº«äºº", "entity subtype") +t("A Halfling slinger. He seems adept at combat.", "一ä½åŠèº«äººæŠ•çŸ³è€…,他似乎很擅长角斗。", "_t") +t("arcane blade", "奥术之刃", "entity name") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("A Human Arcane Blade. His body shows multiple scars from battle.", "一ä½äººç±»å¥¥æœ¯ä¹‹åˆƒã€‚他的周身在战斗ä¸ä¸æ–çš„å˜æ¢é¢œè‰²ã€‚", "_t") +t("Cornac rogue", "科纳克人盗贼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena-unlock/zone.lua" + +t("Derth (Southeast)", "德斯镇(东å—部)", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/grids.lua" + +t("closed gate", "å…³é—的大门", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("open gate", "敞开的大门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/npcs.lua" + +t("skeletal rat", "éª·é«…é¼ ", "entity name") +t("undead", "亡çµ", "entity type") +t("The diminutive skeleton of a giant rat, charged with evil energies. Nobody understands the usefulness of undead rodents until several of them come after you.", "一åªè¢«é‚ªæ¶èƒ½é‡æ”¯é…的巨大è€é¼ éª¨éª¼ã€‚åœ¨å®ƒä»¬è¿½èµ¶ä½ ä¹‹å‰ï¼Œæ²¡äººçŸ¥é“亡çµå•®é½¿åŠ¨ç‰©çš„å¯æ€•ã€‚", "_t") +t("homeless fighter", "æ— å®¶å¯å½’的斗士", "entity name") +t("Will fight for a meal.", "为一é¤æ¸©é¥±è€Œæˆ˜ï¼", "_t") +t("golden crystal", "金色水晶体", "entity name") +t("A formation of golden crystal. It emits a golden radiance equalling the sun itself.", "一å—金色的水晶体。它å‘外è¾å°„出åƒå¤ªé˜³ä¸€æ ·çš„光芒。", "_t") +t("master alchemist", "炼金é”导师", "entity name") +t("multihued wyrmic", "七彩龙战士", "entity name") +t("A powerful wyrmic with mastery over several elements.", "一ä½ç²¾é€šæ•°ç§å…ƒç´ 的强大龙战士。", "_t") +t("master slinger", "投石索大师", "entity name") +t("halfling", "åŠèº«äºº", "entity subtype") +t("Expert slingers on hire by the arena. They are great at their jobs.", "å—竞技场雇佣的投石索大师。他们éžå¸¸ä¸“业。", "_t") +t("gladiator", "角斗者", "entity name") +t("reaver", "收割者", "entity name") +t("A warrior of death.", "致命的战士。", "_t") +t("headless horror", "æ— å¤´æé”", "entity name") +t("A headless gangly humanoid with a large distended stomach. Was captured and tamed by the first master of the arena.", "一åªé«˜é«˜ç˜¦ç˜¦çš„æ— å¤´äººå½¢æ€ªç‰©ï¼Œå®ƒæœ‰ç€å·¨å¤§çš„胃。它被竞技场的第一任主人æ•èŽ·å¹¶ç”Ÿå˜è‡³ä»Šã€‚", "_t") +t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#当%s倒下时它的眼ç›æŽ‰è½åœ¨äº†åœ°ä¸Šã€‚", "logSeen") +t("Ryal", "ç‘žå°”", "entity name") +t("A gargantuan bone giant resembling a wingless wyrm. He is fully sentient and surprisingly fast.", "一åªå·¨å¤§çš„骨头巨兽,它的å‰èº«ä¼¼ä¹Žæ˜¯ä¸€åªåœ°è¡Œé¾™ã€‚它有ç€æ•é”çš„æ„识和惊人的速度。", "_t") +t("Fryjia Loren", "弗里嘉·劳伦", "entity name") +t("A young girl with skin pale as snow. She is small, but deadly in battle, unleashing a constant barrage of ice shards.", "一ä½æœ‰ç€é›ªç™½è‚Œè‚¤çš„年轻女å©ã€‚虽然她很å°ï¼Œä½†å´æ“…长战斗,她å¯ä»¥åœ¨æˆ˜æ–—ä¸å°„出密集的冰ç®ã€‚", "_t") +t("Riala Shalarak", "里娅拉·å¤æ´›å…‹", "entity name") +t("A strong female magician. Years of experience make her a dangerous combatant.", "一ä½å¼ºå¤§çš„女法师。多年的ç»éªŒä½¿å¥¹æˆä¸ºéžå¸¸è‡´å‘½çš„决斗者。", "_t") +t("Valfren Loren", "瓦弗伦·劳尔", "entity name") +t("A massive suit of armor with a massive axe containing a massively cursed person. He is cursed to fight eternally.", "身穿é‡ç”²æ‰‹æŒå·¨æ–§çš„被诅咒之人。他被诅咒战斗ä¸æ¢ã€‚", "_t") +t("Rej Arkatis", "ç‘žå‰Â·é˜¿å¡ææ–¯", "entity name") +t("A Cornac fighter of respectable talent. He emerged from nowhere and became the true master of fighting.", "一ä½æœ‰ç€ä¼˜ç§€æˆ˜æŠ€çš„科纳克人斗士。他æ¥åŽ†ä¸æ˜Žå´æˆä¸ºäº†æˆ˜æ–—大师。", "_t") +t("slinger", "投石者", "entity name") +t("high slinger", "高阶投石者", "entity name") +t("Ranged fighters coming to the arena looking for wealth and glory, just like you.", "å‰æ¥ç«žæŠ€åœºå¯»æ±‚财富和è£èª‰çš„远程斗士,就åƒä½ æˆ‘ä¸€æ ·ã€‚", "_t") +t("alchemist", "炼金术师", "entity name") +t("Deadly fighters using explosive gems to attack.", "使用å®çŸ³è¿›è¡Œæ”»å‡»çš„致命斗士。", "_t") +t("blood mage", "血法师", "entity name") +t("A man dressed in black robes. You feel weak as you hear his ominous chanting.", "一ä½ç©¿ç€é»‘色长è¢çš„äººã€‚å½“ä½ å¬åˆ°ä»–们的低åŸæ—¶ï¼Œä½ 感到一阵虚弱。", "_t") +t("hexer", "诅咒者", "entity name") +t("A man dressed in black robes. You feel a thousand curses being put on you.", "一ä½ç©¿ç€é»‘色长è¢çš„äººã€‚ä½ æ„Ÿåˆ°èº«ä¸Šä¸äº†è®¸å¤šè¯…咒。", "_t") +t("rogue", "ç›—è´¼", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your sight!", "å–„ç”¨è¯¡è®¡çš„æ½œè¡Œæ–—å£«ã€‚å½“å¿ƒä½ çš„èƒŒåŽï¼", "_t") +t("trickster", "欺诈者", "entity name") +t("Stealthy ranged fighters trying to achieve victory with trickery. Be careful or they will shoot your heart!", "善用诡计的潜行远程斗士。å°å¿ƒä»–ä»¬å°„ç©¿ä½ çš„å¿ƒè„ï¼", "_t") +t("shadowblade", "å½±æ¦è€…", "entity name") +t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "éšå½¢çš„斗士,他们一直在追求欺诈的巅峰技巧。å°å¿ƒï¼Œä»–们会éšæ—¶å·èµ°ä½ 的生命ï¼", "_t") +t("fire wyrmic", "炎龙战士", "entity name") +t("A fire wyrmic aspiring to win the tournament. He comes paired with an ice wyrmic.", "一ä½ç«‹å¿—赢得比赛的炎龙战士。他常和一ä½å†°é¾™æˆ˜å£«ä¸€èµ·ã€‚", "_t") +t("ice wyrmic", "冰龙战士", "entity name") +t("An ice wyrmic aspiring to win the tournament. He comes paired with a fire wyrmic.", "一ä½ç«‹å¿—赢得比赛的冰龙战士。他常和一ä½ç‚Žé¾™æˆ˜å£«ä¸€èµ·ã€‚", "_t") +t("sand wyrmic", "沙龙战士", "entity name") +t("A sand wyrmic aspiring to win the tournament. He comes paired with a storm wyrmic.", "一ä½ç«‹å¿—赢得比赛的沙龙战士。他常和一ä½é£Žé¾™æˆ˜å£«ä¸€èµ·ã€‚", "_t") +t("storm wyrmic", "风龙战士", "entity name") +t("A storm wyrmic aspiring to win the tournament. He comes paired with a sand wyrmic.", "一ä½ç«‹å¿—赢得比赛的风龙战士。他常和一ä½æ²™é¾™æˆ˜å£«ä¸€èµ·ã€‚", "_t") +t("high gladiator", "高阶角斗者", "entity name") +t("great gladiator", "宗师角斗者", "entity name") +t("Mercenaries hired by the arena for the sole purpose of entertainment. They make a living beating people up.", "åªä¸ºå¨±ä¹ç«žæŠ€åœºè€Œè¯·çš„雇佣兵。他们é 娱ä¹ç¾¤ä¼—生å˜ã€‚", "_t") +t("martyr", "殉教者", "entity name") +t("A devout soldier.", "一ä½è™”诚的战士。", "_t") +t("anorithil", "星月术士", "entity name") +t("Warriors from afar. They use the power of light and darkness against you!", "æ¥è‡ªè¿œæ–¹çš„战士。他们使用光暗é”æ³•æ”»å‡»ä½ ã€‚", "_t") +t("sun paladin", "太阳骑士", "entity name") +t("human", "人类", "entity subtype") +t("Warriors from afar. They wield the power of light, and a mean sword.", "æ¥è‡ªè¿œæ–¹çš„战士。他们擅长光é”法和åŽä¸½çš„剑技。", "_t") +t("star crusader", "星辰骑士", "entity name") +t("elf", "ç²¾çµ", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Warriors from afar. They wield the power of light, and a mean sword. Darkness, too.", "æ¥è‡ªè¿œæ–¹çš„战士。他们擅长光é”法和åŽä¸½çš„剑技,åŒæ ·ä¹Ÿç²¾é€šæš—é”法。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/objects.lua" + +t("Arena for dummies", "竞技场傻瓜指å—", "entity name") +t("A note explaining the arena's scoring rules. Someone must have dropped it.", "ä¸€å¼ ä»‹ç»ç«žæŠ€åœºç§¯åˆ†è§„åˆ™çš„ç¬”è®°ã€‚æ˜¯æœ‰äººä¸¢ä¸‹äº†è¿™å¼ çº¸ã€‚", "_t") +t("a pair of leather boots of disengagement", "一åŒè„±ç¦»çš„çš®é´", "entity name") +t("a pair of leather boots of phasing", "一åŒç›¸ä½çš„çš®é´", "entity name") +t("blink to a nearby random location within range %d (based on Magic)", "éšæœºä¼ é€åˆ°%dç 范围内的ä½ç½®(基于é”法)", "tformat") +t("%s uses %s!", "%s 使用了 %sï¼", "logSeen") +t("a pair of leather boots of rushing", "一åŒå†²é”‹çš„çš®é´", "entity name") +t("armor", "护甲", "entity type") +t("feet", "脚部", "entity subtype") +t("A pair of boots made of leather. They seem to be of exceptional quality.", "一åŒçš®é©åˆ¶çš„é´å。它们似乎å“è´¨éžå‡¡ã€‚", "_t") +t("elm longbow of piercing arrows", "ç©¿é€çš„榆木长弓", "entity name") +t("rough leather sling of flare", "闪光弹的皮é©æŠ•çŸ³ç´¢", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/arena/zone.lua" + +t("The Arena", "竞技场", "_t") +t("#GOLD#Miniboss round starts!!", "#GOLD#å°BOSS回åˆå¼€å§‹ï¼ï¼", "log") +t("#VIOLET#Boss round starts!!!", "#VIOLET#BOSS回åˆå¼€å§‹ï¼ï¼ï¼", "log") +t("#LIGHT_RED#Final round starts!!!!", "#LIGHT_RED#最åŽå›žåˆå¼€å§‹ï¼ï¼ï¼ï¼", "log") +t("#YELLOW#The gates open!", "#YELLOW#大门打开了ï¼", "log") +t("#LIGHT_RED#The gates close!", "#LIGHT_RED#门关上了ï¼", "log") +t("RANK UP!!", "阶级æå‡!!", "_t") +t("#LIGHT_GREEN#The public is pleased by your performance! You now have the rank of #WHITE#%s#LIGHT_GREEN#!", "#LIGHT_GREEN#è§‚ä¼—ä¸ºä½ ç²¾å½©çš„è¡¨çŽ°æ‰€æŠ˜æœï¼ä½ 获得了新级别#WHITE#%s#LIGHT_GREEN#!", "log") +t("%d kills!", "%dè¿žæ€!", "tformat") +t("#YELLOW#You killed %d enemies in a single turn! The public is excited!", "#YELLOW#ä½ åœ¨ä¸€å›žåˆå†…干掉了%d个敌人ï¼è§‚众们很兴奋ï¼", "log") +t("#YELLOW#Items lying around will disappear in #WHITE#%d#YELLOW# turns!#LAST#", "#YELLOW#地上的物å“将会在#WHITE#%d#YELLOW#回åˆå†…å°æ—¶!#LAST#", "log") +t("#VIOLET#Boss round!!!", "#VIOLET#Bossè½®!!!", "log") +t("#GOLD#Miniboss round!", "#GOLD#å°Bossè½®!", "log") +t("#LIGHT_RED#Final round!!!", "#LIGHT_RED#最终轮!!!", "log") +t("Round Clear! +%s EXP!", "全清! +%s ç»éªŒ!", "tformat") +t("%sWave clear!", "%s波次已全清!", "log") +t("%sClear bonus: %s%s%s! Score bonus: %s%s%s! Danger bonus: %s%s%s! Rank bonus: %s%s%s!", "%s全清奖励:%s%s%s! 分数奖励:%s%s%s! å±é™©åº¦å¥–励:%s%s%s! 级别奖励:%s%s%s!", "log") +t("%sYour experience increases by %s%s%s!", "%sä½ çš„ç»éªŒå€¼å¢žåŠ 了%s%s%s!", "log") +t("%sYou earn %s gold for your victory!", "%sä½ èƒœåˆ©äº†ï¼Œä½ èµ¢å¾—äº†%s金å¸!", "log") +t("Arena mode", "竞技场模å¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/grids.lua" + +t("unholy circle", "邪æ¶æ³•é˜µ", "entity name") +t("broken unholy circle", "è¢«ç ´å的邪æ¶æ³•é˜µ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Necromancer", "æ»çµæ³•å¸ˆ", "entity name") +t("A Human dressed in black robes. He mumbles in a harsh tongue. He seems to think you are his slave.", "一ä½ç©¿ç€é»‘色长è¢çš„人类。他å‘出刺耳的声音,看起æ¥ä»–æƒ³æŠŠä½ å˜ä¸ºä»–的奴隶。", "_t") +t("Half-Finished Bone Giant", "未完æˆçš„骨巨人", "entity name") +t([[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura. +This specimen looks like it was hastily assembled and is not really complete yet.]], [[一åªé“å¡”ä¸€æ ·çš„æ€ªç‰©ï¼Œç”±ä¸Šç™¾åªå°¸ä½“的骨头组æˆã€‚它周身环绕ç€ä¸æ´çš„光环。 +è¿™åªçœ‹èµ·æ¥ä½“型较å°ï¼Œä¼¼ä¹Žå°šæœªå®Œæˆã€‚]], "_t") +t("fleshy experiment", "血肉试验å“", "entity name") +t("This pile of rotting flesh twitches and makes horrid noises.", "这团è…肉抽动ç€ï¼Œå‘出å¯æ€•çš„噪音。", "_t") +t("boney experiment", "骨骸试验å“", "entity name") +t("This pile of bones appears to move on its own, but it can't seem to organise itself into something dangerous.", "这团骨头试ç€æƒ³è¦è‡ªå·±ç§»åŠ¨èµ·æ¥ï¼Œä½†æ˜¯çœ‹æ¥å®ƒå¥½åƒæ²¡æ³•æŠŠè‡ªå·±å˜æˆæ›´åŠ 强大的形æ€ã€‚", "_t") +t("sanguine experiment", "鲜血试验å“", "entity name") +t("It looks like a giant blood clot. Is that what its creator intended?", "它看起æ¥å°±åƒä¸€ä¸ªå·¨å¤§çš„è¡€å—ã€‚å®ƒçš„åˆ›é€ è€…åˆ°åº•æƒ³åšå•¥ï¼Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/objects.lua" + +t("armor", "护甲", "entity type") +t("cloak", "斗蓬", "entity subtype") +t("black cloak", "黑色斗篷", "_t") +t("Cloak of Deception", "欺诈斗篷", "entity name") +t("A black cloak, with subtle illusion enchantments woven into its very fabric.", "一åªé»‘色的斗篷,它在编织的过程ä¸åŠ 入了幻觉特效。", "_t") +t("journal page", "日记书页", "entity name") +t("A paper scrap, left by the Necromancer.", "ä¸€å¼ æ»çµæ³•å¸ˆç•™ä¸‹çš„纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/blighted-ruins/zone.lua" + +t("Blighted Ruins", "è’芜废墟", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/npcs.lua" + +t("dragon", "é¾™", "entity type") +t("sand", "æ²™", "entity subtype") +t("Briagh, Great Sand Wyrm", "精英沙龙战士布莱亚", "entity name") +t("A towering sand drake stands before you. This wingless worm is mighty and could easily crush you.", "一åªé“å¡”èˆ¬çš„æ²™é¾™æˆ˜å£«ç«™åœ¨ä½ é¢å‰ã€‚è¿™åªé™†è¡Œé¾™éžå¸¸å¼ºå¤§ä¸”å¯ä»¥è½»æ˜“æ’•ç¢Žä½ ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/objects.lua" + +t("Resonating Diamond", "共鸣å®çŸ³", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/briagh-lair/zone.lua" + +t("Briagh's Lair", "布莱亚弗巢穴", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/grids.lua" + +t("floor", "地æ¿", "entity type") +t("lava", "岩浆", "entity subtype") +t("Farportal: the Far East", "è¿œå¤ä¼ é€é—¨ï¼šè‡³è¿œä¸œå¤§é™†", "entity name") +t("A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use.", " ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to the far east.", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ å‘çŽ°ä½ å›žåˆ°äº†è¿œä¸œå¤§é™†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/npcs.lua" + +t("human sun-paladin", "人类太阳骑士", "entity name") +t("High Sun-Paladin Rodmour", "高阶太阳骑士罗德莫", "entity name") +t("A Human in shiny plate armour.", "一ä½ç©¿ç€é—ªè€€æ¿ç”²çš„人类。", "_t") +t("Go %s! We will hold the line!", "去å§%s!我们会åšå®ˆé˜²çº¿!", "tformat") +t("orc", "兽人", "entity subtype") +t("orc warrior", "兽人战士", "entity name") +t("A fierce soldier-orc.", "一个勇猛的兽人士兵。", "_t") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("Elandar", "埃兰达", "entity name") +t("Damn you, you only postpone your death! Fyrk!", "该æ»ï¼Œä½ åªæ˜¯åœ¨æ‹–å»¶ä½ çš„æ»äº¡è€Œå·²! 弗莱克!", "_t") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Argoniel", "è‰¾æ ¼å°¼å°”", "entity name") +t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "å›é€ƒå®‰æ ¼åˆ©æ–‡çš„法师,æ¶é”法师建立于远东并缓慢æˆé•¿ã€‚现在他们的末日æ¥ä¸´äº†ã€‚", "_t") +t("Fyrk, Faeros High Guard", "ç‚Žé”守å«å¼—莱克", "entity name") +t([[Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world. +This one looks even nastier and looks toward you with what seems to be disdain. Flames swirl all around him.]], [[ç‚Žé”是高智慧的ç«ç„°å…ƒç´ ,在ç«å±±ä»¥å¤–的其他地方很少看到。它们很å¯èƒ½ä¸å±žäºŽè¿™ä¸ªä¸–界。 +è¿™åªçœ‹èµ·æ¥æ›´åŠ 凶残,它用蔑视的眼神看ç€ä½ 。ç«ç„°åœ¨å®ƒçš„身上æµè½¬ã€‚]], "_t") +t("and a sole piece of char was sent to his masters as a totem", "å¹¶å°†ä½ çƒ§å°½çš„ä½™çƒ¬äº¤ç»™ä»–çš„ä¸»äººä½œä¸ºå®Œæˆä»»åŠ¡çš„è¯ç‰©", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/charred-scar/zone.lua" + +t("Charred Scar", "ç¼çƒ§ä¹‹ç—•", "_t") +t("Hurry down south while the sun-paladins are holding off the orcs. Make their sacrifice worth it!", "太阳骑士在这里挡ä½äº†å…½äººï¼Œè¯·å¿«å‘å—方过去,ä¸è¦è®©ä»–们的牺牲白费ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/grids.lua" + +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity name") +t("body remains", "一箱器官", "entity name") +t("bone pile", "ä¸€å †ç™½éª¨", "entity name") +t("infusion rack", "输液架", "entity name") +t("operating table", "手术å°", "entity name") +t("broken vat", "è¢«æ‰“ç ´çš„åŸ¹å…»æ§½", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/npcs.lua" + +t("old vats", "å¤è€çš„培养槽", "entity name") +t("structure", "结构", "entity type") +t("vat", "槽", "entity subtype") +t("degenerated ogric mass", "è…化的食人é”碎肉", "entity name") +t("This huge mass of deformed flesh was probably once an ogre, but something had gone wrong.", "这团å˜å½¢çš„è…肉看上去曾ç»æ˜¯æŸä¸ªé£Ÿäººé”身体器官的一部分,ä¸è¿‡â€”—好åƒå‡ºäº†ç‚¹ä»€ä¹ˆé—®é¢˜", "_t") +t("ogric abomination", "憎æ¶é£Ÿäººé”", "entity name") +t("This ogre seems to have tried to graft golem parts on its own body. To various interresting results.", "这个食人é”似乎试图把傀儡的身躯å«æŽ¥åœ¨è‡ªå·±çš„身体上。å„ç§æ„义上有趣的结果。", "_t") +t("ogre sentry", "食人é”哨兵", "entity name") +t("This greatsword-wielding ogre looks at you with contempt and hatred.", "这个挥舞ç€å·¨å‰‘的食人é”用带ç€é„™è§†å’Œä»‡æ¨çš„眼神å‡è§†ç€ä½ 。", "_t") +t("Healer Astelrid", "å”克雷夫治疗师亚斯特莉", "entity name") +t("An enormous ogre, clad in a tattered set of robes with an officer's badge. She clutches a healer's staff, wrapped in casting plaster and scalpels for use as a massive spiked club.", "一个巨大的食人é”,身上穿ç€çš„ç ´çƒ‚é•¿è¢ä¸Šæ˜¯ä¸€æžšäº®é—ªé—ªçš„å®˜å‘˜å¾½ç« ã€‚å¥¹ç”¨æ‰‹æŠ“ä½ä¸€æŠŠæ²»ç–—用的法æ–,被石è†æµ‡é“¸å¹¶è£¹æŒŸç€æ‰‹æœ¯åˆ€ï¼Œç”¨ä½œä¸€ä¸ªå·¨å¤§çš„狼牙棒。", "_t") +t("and spliced for experiments", "并被作为实验对象", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/objects.lua" + +t("log of healer Astelrid", "治疗师亚斯特莉的日志", "entity name") +t("investigator Churrack note", "探员查拉克的笔记", "entity name") +t("A very faded note, nearly unreadable.", "æžåº¦ç£¨æŸçš„ç¬”è®°ï¼Œå‡ ä¹Žæ— æ³•é˜…è¯»ã€‚", "_t") +t("Astelrid's Clubstaff", "治疗师亚斯特莉的“狼牙棒â€", "entity name") +t("huge maul", "巨大的锤å", "_t") +t("Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon. Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.", "如åŒå®ƒçš„å‰ä»»ä¸»äººä¸€æ ·ï¼Œè¿™æ›¾ç»æ˜¯æ— ç§æ²»æ„ˆçš„工具,然而愤怒和æ惧将其æ‰æ›²æˆä¸€æŠŠå—œè¡€çš„æ¦å™¨ã€‚在æ’ç€é”‹åˆ©çš„手术设备的石è†æ¶‚层下,ä¾ç¨€å¯ä»¥æ„Ÿè§‰åˆ°æµæ·Œè€Œå‡ºçš„治疗é”法的力é‡", "_t") +t("Improves the contribution of primary stats on infusions and runes by 15%", "å¢žåŠ ç¬¦æ–‡å’Œçº¹èº«çš„å±žæ€§åŠ æˆæ•ˆæžœ15%", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/conclave-vault/zone.lua" + +t("Old Conclave Vault", "å¤è€çš„å”克雷夫地下实验室", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/grids.lua" + +t("floor", "地æ¿", "entity subtype") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("demonic symbol", "æ¶é”符文", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua" + +t("Kryl-Feijan", "å¡æ´›Â·æ–济", "entity name") +t("This huge demon is covered in darkness. The ripped flesh of its \"mother\" still hangs from its sharp claws.", "è¿™åªå·¨å¤§çš„æ¶é”被黑暗所包围。它的“æ¯äº²â€çš„碎肉ä»æ‚¬æŒ‚在它的利爪上。", "_t") +t("and devoured as a demonic breakfast", "并作为æ¶é”çš„åˆé¤", "_t") +t("human", "人类", "entity subtype") +t("A female Human with twisted sigils scored into her naked flesh. Her wrists and ankles are sore and hurt by ropes and chains. You can discern great beauty beyond the stains of blood covering her skin.", "一ä½èµ¤è£¸å¹¶ä¸”全身刻有æ‰æ›²ç¬¦æ–‡çš„女人。她的四肢被镣é“绑在了ç¥å°ä¸Šã€‚å°½ç®¡å¥¹çš„çš®è‚¤ä¸Šæ»¡æ˜¯é²œè¡€ï¼Œä½ ä»ç„¶èƒ½å‘现她的美丽。", "_t") +t("Acolyte of the Sect of Kryl-Feijan", "å¡æ´›Â·æ–济的邪教徒", "entity name") +t("elf", "ç²¾çµ", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Black-robed Elves with a mad look in their eyes.", "ç©¿ç€é»‘色长è¢çš„ç²¾çµï¼Œä»–们的眼ä¸æ»¡æ˜¯ç–¯ç‹‚。", "_t") +t("Melinda", "ç±³ç³è¾¾", "_t") +t([[The woman seems to be freed from her bonds. +She stumbles on her feet, her naked body still dripping in blood. 'Please get me out of here!']], [[这个女人从镣é“æŸç¼šä¸è§£è„±äº†ã€‚ +她蹒跚ç€å‘ä½ èµ°æ¥ï¼Œé²œè¡€ä»Žå¥¹èµ¤è£¸çš„皮肤上滴è½ã€‚“请带我离开这里ï¼â€]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/objects.lua" + +t("Writhing Essence of Nightmares", "翻腾的噩梦精åŽ", "entity name") +t("Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.", "从这黑色触须的æ‰åŠ¨ä¼¼ä¹Žä¸ä¸åœåœ°å‘出耳è¯ï¼Œå¯¹ä»»ä½•ä¸å¹¸å¬åˆ°çš„人带æ¥éš¾ä»¥è¨€å–»çš„æ惧。", "_t") +t("writhing mindstar", "翻腾的çµæ™¶", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua" + +t("Dark crypt", "黑暗地窖", "_t") +t("You hear an eerie chanting echoing from a distance.", "ä½ å¬åˆ°è¿œæ–¹ä¼ æ¥çš„念诵回å“声。", "_t") +t("The chanting grows louder. You hear a sudden high-pitched scream.", "å¿µè¯µå£°å¢žå¤§äº†ã€‚ä½ çªç„¶å¬åˆ°ä¸€å£°å°–å«ã€‚", "_t") +t("The cultists are about to sacrifice the woman. Stop them!", "邪教徒准备献ç¥é‚£ä¸ªå¥³äººã€‚阻æ¢ä»–们ï¼", "_t") +t("The woman lets out a sudden ear-splitting scream that turns from pain to horror as her stomach is ripped open from within by long dark claws. A towering black demon arises, rending her flesh to shreds, and replacing her dying scream with a terrifying roar.", "这个女人å‘出了一声刺耳欲è‹çš„å°–å«å£°ï¼Œå½“她的胃被黑色的爪å撕裂时çªç„¶è½¬ä¸ºæ怖的惊å«ã€‚一个é“塔般的æ¶é”站了起æ¥ï¼Œå°†å¥¹çš„血肉撕裂,并且代替她临终惨å«çš„是一声æ怖的怒å¼ã€‚", "_t") +t("Crypt", "地窖", "_t") +t("You cannot abandon Melinda here!", "ä½ ä¸èƒ½æ”¾å¼ƒç±³ç³è¾¾ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/grids.lua" + +t("The rift leads... somewhere.", "裂ç¼é€šå‘…æŸä¸ªåœ°æ–¹", "_t") +t("Are you sure you want to enter? There's no telling where you will end up or if you will be able to make it back.", "ä½ ç¡®å®šè¦è¿›åŽ»ä¹ˆï¼Ÿæ²¡äººçŸ¥é“è¿™ä¼šæŠŠä½ å¸¦åˆ°å“ªé‡Œï¼Œä½ ä¹Ÿæ— æ³•çŸ¥é“ä½ æ˜¯å¦è¿˜èƒ½è®¾æ³•è¿”回。", "_t") +t("Temporal Rift", "时空裂隙", "_t") +t("The rift is too unstable to cross it.", "裂隙太ä¸ç¨³å®šè€Œæ— 法穿越。", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/npcs.lua" + +t("ice", "寒冰", "entity subtype") +t("Rantha the Worm", "巨龙兰莎", "entity name") +t("Claws and teeth. Ice and death. Dragons are not all extinct it seems...", "尖牙利齿,冰冷致命。似乎龙æ—并没有完全çç»â€¦â€¦", "_t") +t("dragon", "é¾™", "entity type") +t("fire", "ç«ç„°", "entity subtype") +t("Varsha the Writhing", "巨龙瓦莎", "entity name") +t("Claws and teeth. Fire and death. Dragons are not all extinct it seems...", "尖牙利齿,ç«ç„°è‡´å‘½ã€‚似乎龙æ—并没有çç»â€¦â€¦", "_t") +t("and fed to the hatchlings", "并被喂给了幼龙们分食", "_t") +t("I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.", "我å¬è¯´æœ‰ä¸€å弑龙者æ¥åˆ°äº†å²±å¡æ‹‰ï¼Œä»–å¯¹äºŽè¿™é‡Œæ –æ¯çš„巨龙已ç»è¢«å¹²æŽ‰è¿™ä»¶äº‹æ²®ä¸§ä¸å·²ã€‚", "_t") +t("Massok the Dragonslayer", "弑龙者马è¨å…‹", "entity name") +t("A huge and heavily-scarred orc with a gigantic sword. His helm is fashioned from a dragon's skull.", "手æŒå·¨å‰‘ã€èº«æŠ«é‡ç”²çš„兽人。他的头盔由一åªé¾™çš„头骨åšæˆã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/objects.lua" + +t("daikara expedition note", "å²±å¡æ‹‰æŽ¢é™©é˜Ÿæ—¥è®°", "entity name") +t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t") +t("Rune of the Rift", "符文:时空裂隙", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/daikara/zone.lua" + +t("Daikara", "å²±å¡æ‹‰", "_t") +t([[As you walk toward the Daikara you can not fail to notice the huge volcano that erupts in the center of it, right where the path is taking you. +You see pyroclasts ejected from the heart of the volcano, they look relatively harmless but very impressive.]], [[å½“ä½ èµ°è¿‡å²±å¡æ‹‰æ—¶ï¼Œä½ å‘现岱å¡æ‹‰ä¸å¿ƒçš„ç«å±±æ£åœ¨çˆ†å‘。 +ä½ çœ‹åˆ°ç¢Žå±‘ä»Žç«å±±ä¸å¿ƒä¸æ–å–·å‘,虽然没有什么å±å®³ï¼Œä¸è¿‡è®©ä½ å°è±¡æ·±åˆ»ã€‚]], "_t") +t("BOOM!", "ç«å±±å–·å‘!", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/grids.lua" + +t("The Iron Council (Dwarven empire main city)", "é’¢é“议会(矮人å¸å›½çš„主城)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/npcs.lua" + +t("The Mouth", "大嘴怪", "entity name") +t("\"From bellow, it devours.\"", "“æ¥è‡ªæ·±æ¸Šï¼Œåžå™¬å››æ–¹ã€‚â€", "_t") +t("and revived as a screeching drem bat", "并å¤æ´»æˆä¸ºä¸€åªå°–啸ç€çš„德瑞姆è™è ", "_t") +t("#CRIMSON#%s seems invulnerable, there must be an other way to kill it!", "#CRIMSON#%s ä¼¼ä¹Žæ— æ‡ˆå¯å‡»ï¼Œä¸€å®šæœ‰ä»€ä¹ˆå…¶ä»–方法å¯ä»¥æ€æ»å®ƒï¼", "logSeen") +t("I have heard a dwarf whispering about some abomination in the deep bellow.", "我å¬åˆ°æœ‰ä¸ªçŸ®äººæ£æ‚„悄谈论ç€å…³äºŽåœ¨æ— 尽深渊出现的憎æ¶ã€‚", "_t") +t("slimy crawler", "泥泞爬行怪", "entity name") +t([[This disgusting... thing crawls on the floor toward you with great speed. +It seems to come from the digestive system of the mouth.]], [[è¿™åªæ¶å¿ƒçš„……东西在地æ¿ä¸Šè¿…速的å‘ä½ çˆ¬æ¥ã€‚ +似乎它是由æŸä¸ªæ¶ˆåŒ–系统ä¸çš„嘴部演化而æ¥ã€‚]], "_t") +t("#AQUAMARINE#With the Mouth's death its crawler also falls lifeless on the ground!", "#AQUAMARINE#当大嘴怪æ»åŽ»æ—¶ï¼Œå®ƒçš„çˆ¬è™«ä¹Ÿæ¯«æ— ç”Ÿæœºçš„å€’åœ¨äº†åœ°ä¸Šï¼", "logSeen") +t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE#当#Source#å€’ä¸‹æ—¶ï¼Œä½ å‘现#Target#ä¼¼ä¹Žå› ä¸ºç—›è‹¦è€Œé¢¤æŠ–!", "logCombat") +t("The Abomination", "憎æ¶", "entity name") +t("A horrid mass of pustulent flesh, sinew, and bone; this creature seems to constantly be in pain. Two heads glare malevolently at you, an intruder in its domain.", "一åªç”±æ— 数碎肉ã€è‚Œè…±å’Œéª¨å¤´ç»„æˆçš„æ怖混åˆä½“,它看起æ¥ç—›è‹¦ä¸‡åˆ†ã€‚它的åŒå¤´æ¶æ¯’的看ç€ä½ ï¼Œå› ä¸ºä½ é—¯å…¥äº†å®ƒçš„åœ°ç›˜ã€‚", "_t") +t("A parchment falls to the floor near The Abomination.", "ä¸€å¼ ç¾Šçš®çº¸æŽ‰è½åœ¨äº†æ†Žæ¶çš„身边。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/objects.lua" + +t("Deep Bellow excavation report %d", "æ— å°½æ·±æ¸ŠæŒ–æŽ˜æŠ¥å‘Š %d", "tformat") +t("letter to Rolf (3)", "写给罗尔夫的信 (3)", "entity name") +t("letter to Weisman (4)", "写给å¨æ–¯æ›¼çš„ä¿¡ (4)", "entity name") +t("Last Will of Rolf", "罗尔夫的é—嘱", "entity name") +t("A paper scrap.", "ä¸€å¼ ç¢Žçº¸ç‰‡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/deep-bellow/zone.lua" + +t("The Deep Bellow", "æ— å°½æ·±æ¸Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane-spell/grids.lua" + +t("#Source# burns #Target#!", "#Source#ç¼çƒ§äº†#Target#!", "logCombat") +t("#Source# heals #Target#!", "#Source#治疗了#Target#!", "logCombat") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane-spell/zone.lua" + +t("Fearscape", "æ¶é”空间", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/grids.lua" + +t("Demonic Portal", "æ¶é”ä¼ é€é—¨", "entity name") +t("This portal seems to be connected with Maj'Eyal; you could probably use it to go back.", "è¿™ä¸ªä¼ é€é—¨ä¼¼ä¹Žä¸Žé©¬åŸºÂ·åŸƒäºšå°”ç›¸è¿žï¼Œä½ ä¹Ÿè®¸èƒ½é€šè¿‡å®ƒå›žåŽ»ã€‚", "_t") +t("Back and there again", "穿越过去", "_t") +t("Enter the portal back to Maj'Eyal? (Warning loot Draebor first)", "è¿›å…¥ä¼ é€é—¨å›žåˆ°é©¬åŸºåŸƒäºšå°”?(记得先æ¡èµ°å¾·ç‘žå®çš„掉è½ï¼‰", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to Maj'Eyal, near the Daikara.", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼çš„åŠŸå¤«ä½ å·²ç»å›žåˆ°äº†é©¬åŸºåŸƒäºšå°”çš„å²±å¡æ‹‰é™„è¿‘ï¼", "logPlayer") +t("Enter", "进入", "_t") +t("Stay", "呆在这里", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/npcs.lua" + +t("demon", "æ¶é”", "entity type") +t("minor", "å°æ¶é”", "entity subtype") +t("Draebor, the Imp", "å°æ¶é”å¾·ç‘žå®", "entity name") +t("An intensely irritating git of a monster.", "具有强烈刺激性气味的å°æ€ªå…½ã€‚", "_t") +t("As the annoying imp falls a portal appears under its corpse.", "当这åªè®¨åŽŒçš„å°æ¶é”被击败åŽï¼Œä¸€ä¸ªä¼ é€é—¨ä»Žå®ƒçš„尸体下露了出æ¥ã€‚", "_t") +t("Back and there again", "穿越过去", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/objects.lua" + +t("Shifting Boots", "闪现é´", "entity name") +t("pair of shifting boots", "一åŒå¯ä»¥é—ªçŽ°çš„é´å", "_t") +t("Those leather boots can make anybody as annoying as their former possessor, Draebor.", "è¿™åŒé´åå¯ä»¥ä½¿ä»»ä½•äººåƒå®ƒä»¥å‰çš„主人å°æ¶é”å¾·ç‘žå®ä¸€æ ·æ·˜æ°”。", "_t") +t("blink to a nearby random location within range %d (based on Magic)", "éšæœºä¼ é€åˆ°%dç 范围内的ä½ç½®(基于é”法)", "tformat") +t("%s taps %s %s together!", "%så°†%s %s拼在一起。", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/demon-plane/zone.lua" + +t("Fearscape", "æ¶é”空间", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/npcs.lua" + +t("Ukruk the Fierce", "凶残的乌克é²å…‹", "entity name") +t("This ugly orc looks really nasty and vicious. He is obviously looking for something and bears an unknown symbol on his shield.", "è¿™åªä¸‘陋的兽人看起æ¥é‚ªæ¶è€Œä¸‘陋。显然他æ£åœ¨å¯»æ‰¾æŸç‰©ï¼Œå¹¶ä¸”他在ä¸æ–的用盾牌å‘出信å·ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/objects.lua" + +t("hastily written log", "è‰è‰å†™çš„日志", "entity name") +t("A paper scrap, left by Ukruk.", "乌克é²å…‹ç•™ä¸‹çš„纸片", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell-ambush/zone.lua" + +t("Ambush!", "ä¼å‡»ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/grids.lua" + +t("sign post with a note", "告示牌", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/npcs.lua" + +t("vampire", "å¸è¡€é¬¼", "entity subtype") +t("The Master", "领主", "entity name") +t("A terrifying vampiric figure of power, with flowing robes and an intense aura of fright. His cold, sinewy flesh seems to cling to this world through greed and malice, and his eyes betray a strength of mind beyond any puny mortal. All nearby are utterly subservient to his will, though he stands aloof from them, as if to say he needs not the pathetic meddling of minions to help him overcome his foes. Your eyes are drawn to a dark staff in his hands which seems to suck the very life from the air around it. It looks ancient and dangerous and terrible, and the sight of it fills you with fervent desire.", "一个拥有强大力é‡çš„å¯æ€•å¸è¡€é¬¼ï¼Œä»–çš„é•¿è¢æ— 风自动,周身环绕ç€æ惧光环。他冰冷而强壮的肉体似乎在å‘世界宣告ç€è´ªå©ªå’Œæ€¨æ¨ï¼Œä»–的眼神é€éœ²ç€ä¸€è‚¡ç¥ç¨å¤©ä¸‹çš„自信。周围的ä¸æ»æ—都完全æœä»ŽäºŽä»–,尽管如æ¤ï¼Œä»–还是表现出厌æ¶çš„神情,就好åƒä»–ä¸éœ€è¦è¿™äº›åºŸç‰©æ¥å¾¡æ•Œä¸€æ ·ã€‚ä½ çš„ç›®å…‰è¢«ä»–æ‰‹é‡Œçš„é»‘è‰²æ³•æ–所å¸å¼•ï¼Œè¿™æ ¹æ³•æ–似乎在ä¸æ–çš„å¸å–周围的活力。它看起æ¥å¤è€è€Œå¯æ€•ï¼Œçœ‹åˆ°å®ƒçš„çž¬é—´ï¼Œä½ å¿ƒåº•çš„æ¬²æœ›è¢«å½»åº•ç‚¹ç‡ƒäº†ã€‚", "_t") +t("and raised as his tortured undead thrall", "并作为他的ä¸æ»ä»†ä»Žæ°¸å—折磨", "_t") +t("It has been months since the hero cleansed the Dreadfell, yet rumours are growing: evil is back.", "自从英雄肃清了æ惧王座åŽå·²ç»è¿‡åŽ»æ•°ä¸ªæœˆäº†ï¼Œä½†æ˜¯ä»ç„¶æµä¼ ç€è°£è¨€ï¼šæœ‰ä¸€è‚¡æ¶åŠ¿åŠ›é‡æ–°æŽŒæ¡äº†é‚£é‡Œã€‚", "_t") +t("Pale Drake", "亡çµå¾·ç‘žå…‹", "entity name") +t("A malevolent skeleton archmage that has taken control of the Dreadfell since the Master's demise.", "一ä½é‚ªæ¶çš„骷髅法师,自从领主大人æ»åŽï¼Œä»–便继承了æ惧王座。", "_t") +t("ghoul", "食尸鬼", "entity subtype") +t("Borfast the Broken", "æ‰æ›²çš„波法斯特", "entity name") +t([[Thick skin hangs loosely from this short, shambling form. Tufts of hair sticking out from its chin give evidence of a once magnificent dwarven beard. Half its face seems to have been seared in acid at some point, the flesh melted away from the skull and an eyeball drooping low from its socket. There is a unique sadness to its eyes, and a slump of resignation to its gait. +What proud hero of renown was this before he was condemned to such a terrible fate?]], "åœ¨ä½ é¢å‰çš„是一åªæ¥å±¥è¹’è·šã€è‚Œè‚‰æ¾å¼›çš„——怪物。从他下巴ä¸ä¼¸å‡ºçš„浓密胡须以åŠä»–的毛å‘æ¥çœ‹ï¼Œè¿™æ˜¯ä¸€ä½çŸ®äººã€‚看起æ¥ä»–çš„åŠè¾¹è„¸æ›¾ç»è¢«ç¡«é…¸æ³¼è¿‡ï¼Œè¡€è‚‰ä»Žä»–的脸部脱è½ï¼Œå…¶ä¸ä¸€åªçœ¼ç›ä»Žå®ƒçš„眼çªä¸æŽ‰äº†å‡ºæ¥ã€‚他的独眼有一ç§èŽ«å的悲伤,é€éœ²ç€æ·±æ·±çš„æ— å¥ˆã€‚å¦‚æ¤å¨é£Žçš„英雄人物怎会è½å¾—如æ¤ä¸‹åœºï¼Ÿ", "_t") +t("ghost", "å¹½çµ", "entity subtype") +t("Aletta Soultorn", "阿蕾塔·è‹å°”é¡¿", "entity name") +t([[What once must have been an enchantingly beautiful Higher woman now looks to be a ghost of utter despair. Her thin, elegant form ripples gently in the air, whilst her tattered robes seem oddly still. The ghost's face looks jittery and pained whilst her wild, glowing eyes move rapidly back and forth in their sockets. +Now and then she seems to see something and her jaw pulls back, her whole face splitting apart as she shrieks an unholy cry of pain and torment.]], [[è¿™åªå¹½çµä»¥å‰è‚¯å®šæ˜¯ä¸€ä½é«˜ç‰äººç±»ç¾Žäººã€‚她瘦弱而优雅的身躯在空ä¸è½»è½»çš„摇晃,但是她的长è¢å´å§‹ç»ˆç´§è´´ç€èº«ä½“。她的脸部除了疯狂便是万分的痛苦,她的眼ç›åœ¨çœ¼çœ¶é‡Œä¸å®‰çš„æ¥å›žè½¬åŠ¨ã€‚ +有时她会看到一些东西,她的下巴会çªç„¶æ”¶ç¼©ï¼Œåˆ†è£‚的脸部会å‘出一阵充满痛苦和折磨的哀嚎。]], "_t") +t("and offered to her dark Master", "并为她的ä¸æ»ä¸»äººæ°¸ä¸–æ•ˆå¿ ", "_t") +t("skeleton", "骷髅", "entity subtype") +t("undead", "亡çµ", "entity type") +t("Filio Flightfond", "è²é‡Œå¥¥Â·å¼—莱特冯德", "entity name") +t([[A short, furtive-looking skeleton with padded feet. He moves quickly and silently, and seems to meld into the shadows with ease. In one hand he holds a sling, and the other a short dagger. +There is a cunning air to his hollow skull, and his empty sockets reveal nothing of what tricks and tactics he has planned.]], [[一个矮å°çš„猥ç骷髅,它的脚底有ç€ä¸€å±‚肉垫。他迅æ·è€Œéšè”½ï¼Œå¹¶ä¸”æ“…é•¿èžå…¥é»‘暗。他的左手拿ç€æŠ•çŸ³ç´¢ï¼Œå³æ‰‹åˆ™æ‹¿ç€ä¸€æŸ„匕首。 +ä»–ä¸ç©ºçš„头骨里有ç€ä¸€å›¢çµæ´»çš„空气,他空旷的眼å”ä¸å†ä¹Ÿçœ‹ä¸åˆ°ä»»ä½•çš„狡诈和诡计。]], "_t") +t("and offered to his dark Master", "并为他的ä¸æ»ä¸»äººæ°¸ä¸–æ•ˆå¿ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/objects.lua" + +t("A smudged poem chalked on a dark piece of slate", "一首写在石æ¿ä¸Šçš„被弄è„的诗æŒ", "_t") +t("A poem written in scribbled, child-like writing", "åƒå°å©å写的潦è‰è¯—æŒ", "_t") +t("paper scrap", "碎纸片", "entity name") +t("A poem written in an elegant Gothic script", "高雅的哥特体诗æŒ", "_t") +t("a letter from the Master", "主人的信", "entity name") +t("A letter written in a bold, commanding script", "用粗体的命令性文å—写的信", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreadfell/zone.lua" + +t("Dreadfell", "æ惧王座", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/grids.lua" + +t("Dream Portal", "æ¢¦å¢ƒä¼ é€é—¨", "entity name") +t("mouse hole", "è€é¼ æ´ž", "entity name") +t("A hole small enough that only you can go through.", " 一个åªæœ‰ä½ 能通过的å°æ´žã€‚", "_t") +t("grass", "è‰åœ°", "entity subtype") +t("Dreamstone", "梦境之石", "entity name") +t("You touch the dreamstone and it disappears. You feel better.", "ä½ è§¦ç¢°äº†æ¢¦å¢ƒä¹‹çŸ³ï¼Œå®ƒæ¶ˆå¤±äº†ã€‚ä½ æ„Ÿè§‰å¥½å¤šäº†ã€‚", "logPlayer") +t("weird floor", "怪异地æ¿", "entity name") +t("bamboo hut", "竹åå°å±‹", "entity subtype") +t("bamboo wall", "竹制墙å£", "entity name") +t("door", "é—¨", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("yeek", "夺心é”", "entity subtype") +t("yeek illusion", "夺心é”幻象", "entity name") +t("What?!", "纳尼?ï¼", "_t") +t("Do you have anything worth living for?", "生命的æ„义到底是什么?", "_t") +t("What do you want?", "ä½ æƒ³è¦ä»€ä¹ˆï¼Ÿ", "_t") +t("Where are you going?", "ä½ è¦åˆ°é‚£é‡ŒåŽ»ï¼Ÿ", "_t") +t("Who are you?", "ä½ æ˜¯è°ï¼Ÿ", "_t") +t("Why are you here?", "ä½ ä»Žå“ªé‡Œæ¥ï¼Ÿ", "_t") +t("GRrrrrrllllll!", "噶呃~ï¼", "_t") +t("lost wife", "迷路的妻å", "entity name") +t("Your wife has been turned into a giant, bloated form that towers above you. Mucus and slime ooze from every orifice, dripping onto the floor. The sight and the smell make you retch.", "ä½ çš„å¦»åå˜æˆäº†ä¸€åªé“塔般的浮肿怪物。囊肿和粘糊糊的液体从æ¯ä¸ªæ¯›å”å‘外溢出,ä¸æ–çš„æ»´è½åœ¨åœ°æ¿ä¸Šã€‚æ¤æƒ…æ¤æ™¯ä½¿ä½ 异常å胃。", "_t") +t("bloated horror", "浮肿æé”", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreams/zone.lua" + +t("Dreams", "梦境", "_t") +t("Dream of vulnerability", "脆弱之梦", "_t") +t("Dream of loss", "迷失之梦", "_t") +t("Dream ???", "梦境 ???", "_t") +t("frail mouse", "脆弱的è€é¼ ", "_t") +t([[The noxious fumes have invaded all your body, you suddenty fall into a deep slumber... +... you feel weak ... +... you feel unimportant ... +... you feel like ... food ... +You feel like running away!]], [[有毒的气æ¯æ¸—å…¥ä½ çš„å…¨èº«ï¼Œæ¸æ¸åœ°ï¼Œä½ ç¼“ç¼“é™·å…¥æ²‰çœ ä¹‹ä¸â€¦ +â€¦ä½ æ„Ÿè§‰è‡ªå·±å¾ˆè™šå¼±â€¦ +â€¦ä½ æ„Ÿè§‰è‡ªå·±å¾ˆæ¸ºå°â€¦ +â€¦ä½ æ„Ÿè§‰è‡ªå·±â€¦å°±åƒæ˜¯çŒŽç‰©â€¦ +ä½ æ„Ÿè§‰ä½ å¿…é¡»èµ¶ç´§é€ƒè·‘ï¼]], "_t") +t([[As your mind-mouse enters the dream portal you suddenly wake up. +You feel good!]], [[当梦ä¸çš„è€é¼ è¿›å…¥äº†æ¢¦å¢ƒä¼ é€é—¨ä¹‹æ—¶ï¼Œä½ çªç„¶é†’æ¥ã€‚ +ä½ æ„Ÿè§‰ç¥žæ¸…æ°”çˆ½ï¼]], "_t") +t("lost man", "迷路的男人", "_t") +t([[The noxious fumes have invaded all your body, you suddenty fall into a deep slumber... +... you feel you forgot something ... +... you feel lost ... +... you feel sad ... +You forgot your wife! Find her!]], [[有毒的气æ¯æ¸—å…¥ä½ çš„å…¨èº«ï¼Œæ¸æ¸åœ°ï¼Œä½ ç¼“ç¼“é™·å…¥æ²‰çœ ä¹‹ä¸â€¦ +â€¦ä½ æ„Ÿè§‰è‡ªå·±å¿˜äº†ä»€ä¹ˆâ€¦ +â€¦ä½ æ„Ÿè§‰è‡ªå·±å¤„åœ¨è¿·å¤±ä¹‹ä¸â€¦ +â€¦ä½ æ„Ÿè§‰è‡ªå·±å¾ˆæ²®ä¸§â€¦ +ä½ å¿˜äº†ä½ çš„å¦»åï¼å¿«æ‰¾åˆ°å¥¹ï¼]], "_t") +t([[As you enter the dream portal you suddenly wake up. +You feel good!]], [[å½“ä½ è¿›å…¥äº†æ¢¦å¢ƒä¼ é€é—¨ä¹‹æ—¶ï¼Œä½ çªç„¶é†’æ¥ã€‚ +ä½ æ„Ÿè§‰ç¥žæ¸…æ°”çˆ½ï¼]], "_t") +t("%s has %d stat point(s) to spend. Press p to use them.", "%s有%då¯ç”¨å±žæ€§ç‚¹ã€‚请按P使用。", "log") +t([[As you die in a dream you suddenly wake up. +Poisonous fumes take their toll on your body!]], [[å½“ä½ åœ¨æ¢¦ä¸æ»åŽ»æ—¶ï¼Œä½ çªç„¶é†’æ¥ã€‚ +呛在有毒的烟雾ä¸è®©ä½ 浑身ä¸é€‚ï¼]], "_t") +t("Deep slumber...", "æ²‰çœ â€¦â€¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreamscape-talent/grids.lua" + +t("cloud", "云", "entity subtype") +t("floor", "地æ¿", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/dreamscape-talent/zone.lua" + +t("Dreamscape", "梦境空间", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eidolon-plane/npcs.lua" + +t("unknown", "未知", "entity subtype") +t("The Eidolon", "艾德隆", "entity name") +t("A ripple in the void that somehow seems... alive, this creature stares at you with interest.", "看起æ¥æ›´åƒæ˜¯ä¸€å›¢è™šæ— 的活生生的……光,这åªç”Ÿç‰©å¯¹ä½ 很感兴趣。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eidolon-plane/zone.lua" + +t("Eidolon Plane", "艾德隆ä½é¢", "_t") +t("The Eidolon Plane seems not to physically exist in the same way the normal world does. You cannot seem to drop anything here. %s comes back into your backpack.", "艾德隆ä½é¢ä¼¼ä¹Žå¹¶ä¸åƒçŽ°å®žä¸–ç•Œä¸€æ ·çœŸå®žå˜åœ¨ï¼Œä½ 在这里似乎ä¸èƒ½ä¸¢å¼ƒä»»ä½•ä¸œè¥¿ï¼Œ%s åˆå›žåˆ°äº†ä½ 的手ä¸ã€‚", "logPlayer") +t("#LIGHT_RED#You are sent back to the material plane!", "#LIGHT_RED#ä½ è¢«ä¼ é€å›žçŽ°å®žä¸–ç•Œï¼", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/grids.lua" + +t("Farportal: Charred Scar", "è¿œå¤ä¼ é€é—¨ï¼šç¼çƒ§ä¹‹ç—•", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the west, to Charred Scar. A fiery volcano that can only spell death...]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + è¿™é“门似乎通å‘西方,通å‘ç¼çƒ§ä¹‹ç—•â€”—一个能带æ¥æ»äº¡çš„æ´»ç«å±±â€¦â€¦ ]], "_t") +t("#VIOLET#You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...", "#VIOLET#ä½ è¿›å…¥äº†å¿«è¦æ¶ˆé€çš„ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼çš„åŠŸå¤«ä½ ä¾¿åˆ°äº†å±é™©ä¹‹åœ°â€”—一座ç«å±±çš„腹地……", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Sun Paladin Guren", "太阳骑士å¤ä¼¦", "entity name") +t("A Human warrior, clad in shining plate armour. Power radiates from him.", "一ä½èº«æŠ«æ¿ç”²çš„人类战士。他身上洋溢ç€å…‰è¾‰ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/eruan/zone.lua" + +t("Erúan", "艾露安", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/flooded-cave/npcs.lua" + +t("dragon", "é¾™", "entity type") +t("water", "æ°´", "entity subtype") +t("Ukllmswwik the Wise", "智慧的乌克勒姆斯维奇", "entity name") +t("It looks like a cross between a shark and a dragon, only nastier.", "它看起æ¥åƒæ˜¯é²¨é±¼å’Œé¾™çš„æ··åˆä½“,åªæ˜¯æ›´åŠ 丑陋。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/flooded-cave/zone.lua" + +t("Flooded Cave", "淹没的洞穴", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gladium/grids.lua" + +t("Gladium Control Orb", "竞技场控制水晶", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("glass wall", "玻璃墙", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gladium/zone.lua" + +t("Fortress Gladium", "å ¡åž’ç«žæŠ€åœº", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/grids.lua" + +t("the remains of Atamathon", "阿塔玛森的é—骸", "entity name") +t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. +Its body is made of marble, its joints of solid voratun, and its sole eye of purest ruby; the other one seems to be missing. At over 40 feet tall, it towers above you. +Someone foolish has tried to reconstruct it, but was unable to complete the task; the golem needs another eye to be complete.]], [[ 这尊傀儡之王是由åŠèº«äººåœ¨æ´¾å°”大战ä¸ä¸ºå¯¹æŠ—å…½æ—åˆ¶é€ çš„ï¼Œä½†å®ƒå´è¢«åžå™¬è€…åŠ åº“å°”æ‰€æ‘§æ¯ã€‚ + 它的躯干是用大ç†çŸ³é“¸é€ ,关节部分则çŒå…¥æ²ƒç‘žé’½è¡”接,一åªçœ¼ç”±çº¯å‡€çš„红å®çŸ³æž„æˆã€‚它的å¦ä¸€åªçœ¼ç›ä¼¼ä¹Žå·²ç»å¤±è½ã€‚å››å多尺高的巨åƒä¼¼ä¹Žé»˜é»˜åœ°ä¿¯è§†ç€ä½ 。 + ä¸€äº›è ¢è´§ä¼¼ä¹Žæƒ³è¦é‡å¡‘他,但由于找ä¸åˆ°é‚£åªçœ¼ç›è€Œæ²¡æœ‰å®Œæˆã€‚]], "_t") +t("Atamathon", "阿塔玛森", "_t") +t("It seems that your %s is made to fit inside the empty eye socket of Atamathon. This is probably very unwise.", "ä½ æ‰‹ä¸%s的外形看上去似乎å¯ä»¥å®‰è£…到阿塔玛森的空眼çªå†…ï¼Œä½†ä¹Ÿè®¸è¿™æ ·åšå¹¶ä¸æ˜Žæ™ºã€‚", "tformat") +t("The socket seems broken.", "æ’槽似乎已ç»æŸå。", "log") +t("#LIGHT_RED#As you insert the gem the golem starts to shake. All its systems and magics are reactivating.", "#LIGHT_RED#å½“ä½ æ’å…¥å®çŸ³å‚€å„¡å¼€å§‹éœ‡åŠ¨ã€‚它的系统和é”法被é‡æ–°æ¿€æ´»äº†ã€‚", "log") +t("#LIGHT_RED#Atamathon walks the world again, but without control.", "#LIGHT_RED#阿塔玛森é‡æ–°æ¥åˆ°äº†ä¸–界,ä¸è¿‡å®ƒå¤±åŽ»äº†æŽ§åˆ¶ã€‚", "log") +t("Activating defenses. Targetting hostile. **DESTRUCTION**!", "å¯åŠ¨é˜²å¾¡ç³»ç»Ÿï¼Œçž„å‡†ç›®æ ‡ï¼Œ**å¯åŠ¨æ‘§æ¯å‘½ä»¤**ï¼", "_t") +t("Cancel", "å–消", "_t") +t("Insert", "æ’å…¥", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/npcs.lua" + +t("Atamathon the Giant Golem", "傀儡之王阿塔玛森", "entity name") +t("This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. Someone foolish has tried to reconstruct it, but has lost control of it, and now it rampages in search of its original creators, who are long dead. Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. At over 40 feet tall, it towers above you, and its crimson orbs seem to glow with rage.", "è¿™åªå·¨å¤§çš„傀儡是åŠèº«äººåœ¨æ´¾å°”çºªå¯¹æŠ—å…½äººæ—¶æ‰€é€ ï¼Œä½†æ˜¯è¢«åžå™¬è€…åŠ åº“å°”æ‘§æ¯ã€‚有些笨蛋试图é‡ä¿®å®ƒï¼Œä½†æ˜¯æŽ§åˆ¶æ ¸å¿ƒå·²ç»ä¸¢å¤±ï¼ŒçŽ°åœ¨å®ƒåœ¨ç–¯ç‹‚çš„å¯»æ‰¾å®ƒçš„åˆ¶é€ è€…â€”â€”æŸä¸ªæ»äº†æ— 数年的家伙。它的躯体由花岗岩制æˆï¼Œå®ƒçš„关节由沃瑞钽制æˆï¼Œå®ƒçš„眼ç›åˆ™æ˜¯çº¯å‡€çš„红å®çŸ³ã€‚它有ç€40英尺高,åƒé“å¡”èˆ¬ç«™åœ¨ä½ é¢å‰ï¼Œå®ƒé—ªäº®çš„红å®çŸ³çœ¼ç›ä¼¼ä¹Žæ•£å‘ç€æ€’æ„。", "_t") +t("DESTROY!", "æ¯ç一切!", "_t") +t("LIFE-ENDING SYSTEMS ACTIVATED!", "å± æ€ç³»ç»Ÿå·²å¯åŠ¨!", "_t") +t("GLORY TO THE HALFLINGS!", "åŠèº«äººä¸‡å²!", "_t") +t("YOUR DEATH IS NECESSARY", "ä½ çš„æ»äº¡å¿…ä¸å¯å°‘", "_t") +t("ACTIVATING PAIN GIVING SUBMODULES!", "å¯åŠ¨ç—›è‹¦å¼ºåŒ–模组!", "_t") +t("YOUR LIFE WILL END, PLEASE DO NOT RESIST!", "ä½ çš„ç”Ÿå‘½å³å°†ç»ˆç»“,ä¸è¦è¯•å›¾æŠµæŠ—!", "_t") +t("RESISTANCE IS FUTILE, YOUR WILL BE EXTERMINATED!", "æŠµæŠ—æ— ç”¨ï¼Œä½ å°†è¢«å½»åº•æ¯ç!", "_t") +t("PLEASE STAY STEADY AS YOU ARE ERASED FROM THE WORLD!", "è¯·ä½ å稳扶好,ç‰å¾…被移除出这个世界!", "_t") +t("EXECUTE PHASE COMMENCING!", "执行程åºå·²å¯åŠ¨!", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/objects.lua" + +t("red", "红å®çŸ³", "entity subtype") +t("Atamathon's Ruby Eye", "阿塔玛森的红å®çŸ³çœ¼ç›", "entity name") +t([[One of the ruby eyes of the legendary giant golem Atamathon. +It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]], "é‚£åªä¼ 奇傀儡——阿塔玛森的一åªçœ¼ç›ã€‚æ®è¯´å®ƒæ˜¯åŠèº«äººåœ¨æ´¾å°”çºªä¸ºäº†å¯¹æŠ—å…½äººæ‰€é€ çš„æ¦å™¨ã€‚è™½ç„¶å®ƒè¢«ç ´å了,但是它也æˆåŠŸçš„使对方的首领åžå™¬è€…åŠ åº“å°”èµ°å‘æ»äº¡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/golem-graveyard/zone.lua" + +t("Golem Graveyard", "傀儡墓地", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/grids.lua" + +t("floor", "地æ¿", "entity name") +t("door", "é—¨", "entity name") +t("roost", "龙巢", "entity subtype") +t("open door", "敞开的门", "entity name") +t("This rock seems to have been sealed off. You need to find a way to open it.", "è¿™å—石头被å°é”äº†ã€‚ä½ éœ€è¦æ‰¾åˆ°ä¸€ç§æ–¹æ³•æ¥æ‰“开它。", "_t") +t("#VIOLET#You hear a rock crumbling opening.", "#VIOLET#ä½ å¬åˆ°äº†çŸ³å¤´ç ´ç¢Žçš„声音。", "log") +t("sand", "æ²™", "entity subtype") +t("wall", "墙å£", "entity type") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/npcs.lua" + +t("Gorbat, Supreme Wyrmic of the Pride", "æ™®èŽ±å¾·é¾™æˆ˜å£«é¢†ä¸»åŠ ä¼¯ç‰¹", "entity name") +t("An orc with scaly skin, claws and a pair of small wings on his back.", "一åªçš®è‚¤ä¸Šå¸ƒæœ‰é³žç‰‡çš„兽人,他的背åŽæœ‰ç€é”‹åˆ©çš„爪å和一对翅膀。", "_t") +t("and fed to the hatchlings", "并被喂给了幼龙们分食", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/objects.lua" + +t("draft note", "è‰ç¨¿ç¬”è®°", "entity name") +t("A note.", "一份笔记。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/gorbat-pride/zone.lua" + +t("Gorbat Pride", "åŠ ä¼¯ç‰¹éƒ¨è½", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/grids.lua" + +t("entrance to a slimy pit", "一个泥泞的å‘", "entity name") +t("training dummy", "è®ç»ƒå‚€å„¡", "entity name") +t("dummy", "傀儡", "entity subtype") +t("training", "è®ç»ƒ", "entity type") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/mapscripts/last.lua" + +t("Combat Trainer #rng#", "教头#rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/mapscripts/main.lua" + +t("Combat Trainer #rng#", "教头#rng#", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/npcs.lua" + +t("Grushnak, Battlemaster of the Pride", "æ™®èŽ±å¾·æˆ˜äº‰é¢†ä¸»æ ¼é²å¸Œçº³å…‹", "entity name") +t("An old orc, covered in battle scars, he looks fierce and very, very, dangerous.", "一åªæµ‘身都是伤疤的年è€å…½äººï¼Œä»–看起æ¥å¼‚常的凶残和å±é™©ã€‚", "_t") +t("and mounted on the barracks wall", "并被钉在军è¥å¢™ä¸Šç¤ºä¼—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/objects.lua" + +t("draft note", "è‰ç¨¿ç¬”è®°", "entity name") +t("A note.", "一份笔记。", "_t") +t("The Legend of Garkul", "åŠ åº“å°”çš„ä¼ è¯´", "entity name") +t("The Legend of Garkul the Devourer, mightiest of all orcs.", "åžå™¬è€…åŠ åº“å°”ï¼Œå…½äººæœ€ä¼Ÿå¤§è‹±é›„çš„ä¼ å¥‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/grushnak-pride/zone.lua" + +t("Grushnak Pride", "æ ¼é²å¸Œçº³å…‹éƒ¨è½", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/npcs.lua" + +t("Subject Z", "代å·â€œZâ€", "entity name") +t("This seems to be the 'subject Z' the notes spoke about. He looks human, but this cannot be -- he would be about five thousand years old!", "这个似乎是文献ä¸æ到的代å·â€œZâ€ã€‚它看起æ¥å’Œäººç±»ä¸€æ ·ï¼Œä½†å´ä¸æ˜¯äººç±»ï¼Œå®ƒè‡³å°‘有5000多å²äº†ï¼", "_t") +t("human", "人类", "entity subtype") +t("and bloodily smeared across the granite walls", "飞散的鲜血和碎肉溅满花岗岩墙å£", "_t") +t("Sacrifice for the Way!", "为维网而献身ï¼", "_t") +t("#LIGHT_RED#Intense fight", "#LIGHT_RED#激烈的战斗", "_t") +t([[As you approach you come upon an other Wayist and receive a very clear mental message: +#{italic}##UMBER#RUN AWAY! I am done for but you can save yourself still!#{normal}#]], [[å½“ä½ èµ°å‘维网的å¦ä¸€ä¸ªæˆå‘˜ï¼Œä½ 收到了一个清晰的çµèƒ½æ¶ˆæ¯: +#{italic}##UMBER#å¿«è·‘! 我已ç»å®Œè›‹äº†ï¼Œä½†æ˜¯ä½ 还å¯ä»¥å¾—æ•‘!#{normal}#]], "_t") +t("#GOLD#You hastily activate your Rod of Recall, vowing to come back later!", "#GOLD#ä½ ç´§æ€¥å¯åŠ¨äº†å›žå½’之æ–,ç”应之åŽå›žæ¥æ•‘ä»–ï¼", "say") +t("Space around you starts to dissolve...", "ä½ å‘¨å›´çš„ç©ºé—´å¼€å§‹æ¶ˆè§£...", "logPlayer") +t("Emergency recall", "紧急å¯åŠ¨å›žå½’之æ–", "_t") +t("Stay and fight!", "留下继ç»æˆ˜æ–—ï¼", "_t") +t("Halfling?! DIE!!!!!", "åŠèº«äººï¼Ÿï¼åŽ»æ»å§ï¼ï¼ï¼", "_t") +t("The Way sent you?", "æ˜¯ç»´ç½‘å¸¦ä½ æ¥çš„å—?", "_t") +t("You.. saved me?", "ä½ â€¦æ•‘äº†æˆ‘ï¼Ÿ", "_t") +t("Yeek Wayist", "夺心é”超能力者", "entity name") +t("This creature is about as tall as a halfling. It is covered in white silky fur and has a disproportionate head. The weirdest thing about it though, its weapon simply floats in front of it.", "è¿™åªç”Ÿç‰©åƒåŠèº«äººä¸€æ ·é«˜ã€‚他浑身被有白色的毛å‘并有一颗ä¸ç›¸ç§°çš„大头。最ä¸å¯æ€è®®çš„是,他的æ¦å™¨å°±é‚£æ ·æ‚¬æµ®åœ¨ä»–é¢å‰ã€‚", "_t") +t("humanoid", "人形生物", "entity type") +t("yeek", "夺心é”", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/objects.lua" + +t("research log of halfling mage Hompalan", "åŠèº«äººæ³•å¸ˆçº¢å¸•å…°çš„ç ”ç©¶", "entity name") +t("A very faded research note, nearly unreadable.", "æžåº¦ç£¨æŸçš„ç ”ç©¶ç¬”è®°ï¼Œå‡ ä¹Žæ— æ³•é˜…è¯»ã€‚", "_t") +t("order for Director Hompalan", "ç ”ç©¶ä¸»ç®¡çº¢å¸•å…°çš„å‘½ä»¤", "entity name") +t("A very faded note, nearly unreadable.", "æžåº¦ç£¨æŸçš„ç¬”è®°ï¼Œå‡ ä¹Žæ— æ³•é˜…è¯»ã€‚", "_t") +t("Yeek-fur Robe", "夺心é”çš®è¢", "entity name") +t("sleek fur robe", "光滑的毛皮è¢å", "_t") +t("A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.", "美丽ã€æŸ”软ã€æ´ç™½ï¼Œè¿™æ˜¾ç„¶æ˜¯ä¸ºåŠèº«äººè´µæ—设计的衣物,褶边上还缀ç€å‡ 颗明亮的è“å®çŸ³ã€‚尽管它是如æ¤è¿·äººï¼Œå½“ä½ æŠ«ä¸Šå®ƒæ—¶å´å¿ä¸ä½æœ‰äº›æ¶å¿ƒã€‚", "_t") +t("#RED#You feel disgusted touching this thing!", "#RED#å½“ä½ è§¦æ‘¸åˆ°è¿™ä»¶ç‰©å“æ—¶ï¼Œä½ æ„Ÿåˆ°ä¸€é˜µæ¶å¿ƒï¼", "logPlayer") +t("#LIGHT_BLUE#You feel this robe was made for you!", "#LIGHT_BLUE#ä½ æ„Ÿè§‰è¿™ä»¶è¢åå°±æ˜¯ä¸ºä½ åˆ¶ä½œçš„!", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/halfling-ruins/zone.lua" + +t("Ruined halfling complex", "åŠèº«äººåºŸå¢Ÿ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/grids.lua" + +t("dark_grass", "æ·±è‰ä¸›", "entity subtype") +t("wall", "墙å£", "entity type") +t("tree", "æ ‘", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/npcs.lua" + +t("deformed ", "畸形的", "_t") +t("gloomy ", "黑暗的", "_t") +t("sick ", "ç—…æ€çš„", "_t") +t("dozing ", "瞌ç¡çš„", "_t") +t("dreaming ", "ç¡æ¢¦çš„", "_t") +t("slumbering ", "æ²‰çœ çš„", "_t") +t("The Withering Thing", "凋零", "entity name") +t("This deformed beast might have been a wolf before, but now it is just... terrible.", "è¿™åªç•¸å½¢çš„巨兽之å‰æˆ–许是头狼,ä¸è¿‡çŽ°åœ¨â€¦â€¦å®ƒå¾ˆå¯æ€•ã€‚", "_t") +t("and corrupted into a pile of writhing worms", "å¹¶è¢«æ— æ•°è •è™«è…蚀åžå™¬", "_t") +t("eldritch", "艾尔德里奇", "entity subtype") +t("horror", "æé”", "entity type") +t("The Dreaming One", "梦境之眼", "entity name") +t("This strange globe of blue light seems to be alive and asleep. Nothing about it moves, yet you can feel the crushing power of its dreams assaulting your mind.", "这个奇怪的å‘å…‰çƒä½“似乎是活的,而且æ£åœ¨ç†Ÿç¡ã€‚ä¸è¿‡ï¼Œå°½ç®¡å®ƒè¿˜æ²¡æœ‰ç§»åŠ¨ï¼Œä½ å·²ç»æ„Ÿå—到它梦境的力é‡åœ¨å†²å‡»è‡ªå·±çš„精神。", "_t") +t("and absorbed into nightmares forever", "并被困于永æ’的噩梦ä¸", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/heart-gloom/zone.lua" + +t("Heart of the Gloom", "黑暗之心", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/grids.lua" + +t("Farportal: the Far East", "è¿œå¤ä¼ é€é—¨ï¼šè‡³è¿œä¸œå¤§é™†", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Far East.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + è¿™é“门似乎通å‘远东。]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼çš„åŠŸå¤«ä½ å·²ç»å›žåˆ°äº†è¿œä¸œå¤§é™†ï¼Œæ¤é—´æ¯«æ— ä¼ é€é—¨çš„痕迹……", "_t") +t("Farportal: Iron Throne", "è¿œå¤ä¼ é€é—¨ï¼šé’¢é“王座", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Iron Throne in the West.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + è¿™é“门似乎通å‘西方的钢é“王座。]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼çš„åŠŸå¤«ä½ å·²ç»åˆ°äº†é’¢é“王座附近,æ¤é—´æ¯«æ— ä¼ é€é—¨çš„痕迹……", "_t") +t("Farportal: the Void", "è¿œå¤ä¼ é€é—¨ï¼šè™šç©º", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to an unknown place, seemingly out of this world. You dare not use it.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + è¿™é“门似乎通å‘æœªçŸ¥ä¹‹åœ°ï¼Œä¼¼ä¹Žä¸ºä¸–å¤–ä¹‹åœ°ï¼Œä½ ä¸å¤ªæ•¢ä½¿ç”¨å®ƒã€‚]], "_t") +t("#LIGHT_BLUE#You use the orb on the portal, shutting it down easily.", "#LIGHT_BLUE#ä½ åœ¨ä¼ é€é—¨ä¸Šä½¿ç”¨äº†æ°´æ™¶çƒï¼Œå¾ˆè½»æ˜“çš„å…³é—了它。", "logPlayer") +t("%s (disabled)", "%s (å·²ç¦ç”¨)", "tformat") +t("Invocation Portal: Undeath", "ç¬¦æ–‡ä¼ é€é—¨ï¼šäº¡çµ", "entity name") +t("Invocation Portal: Elements", "ç¬¦æ–‡ä¼ é€é—¨ï¼šå…ƒç´ ", "entity name") +t("Invocation Portal: Dragons", "ç¬¦æ–‡ä¼ é€é—¨ï¼šé¾™", "entity name") +t("Invocation Portal: Destruction", "ç¬¦æ–‡ä¼ é€é—¨ï¼šæ¯ç", "entity name") +t("An invocation portal, perpetually summoning beings through it.", " 一个仪å¼ä¼ é€é—¨ï¼Œå¯ä»¥ä¸æ–的从å¦ä¸€è¾¹å¬å”¤ç”Ÿç‰©ã€‚", "_t") +t("Portal: The Sanctum", "åœ£æ‰€ä¼ é€é—¨", "entity name") +t("This portal seems to connect to another part of this level.", "è¿™ä¸ªä¼ é€é—¨ä¼¼ä¹Žè¿žæŽ¥åˆ°åœ°å›¾ä¸Šçš„å¦ä¸€ä¸ªåŒºåŸŸã€‚", "_t") +t("#GOLD#This portal looks like it reacts only to the Orb of Many Ways.", "#GOLD#è¿™ä¸ªä¼ é€é—¨ä¼¼ä¹Žåªå¯¹å¤šå…ƒæ°´æ™¶çƒèµ·å应。", "say") +t("#VIOLET#You enter the swirling portal and appear in a large room with other portals and the two wizards.", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œå½“ä½ å应过æ¥æ—¶ï¼Œä½ å‘çŽ°ä½ æ¥åˆ°äº†ä¸€ä¸ªæœ‰ç€æ•°ä¸ªä¼ é€é—¨å’Œä¸¤åé”导师的巨大房间里。", "_t") +t("Elandar", "埃兰达", "_t") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/npcs.lua" + +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("Elandar", "埃兰达", "entity name") +t("Argoniel", "è‰¾æ ¼å°¼å°”", "entity name") +t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "å›é€ƒå®‰æ ¼åˆ©æ–‡çš„法师,æ¶é”法师建立于远东并缓慢æˆé•¿ã€‚现在他们的末日æ¥ä¸´äº†ã€‚", "_t") +t("Fallen Sun Paladin Aeryn", "å •è½å¤ªé˜³éª‘士艾ç³", "entity name") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("High Sun Paladin Aeryn", "太阳骑士艾ç³", "entity name") +t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "一ä½èº«æŠ«æ¿ç”²çš„美女。她的周身闪耀ç€å…‰è¾‰ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/objects.lua" + +t("bloodsoaked diamond", "血染的å®çŸ³", "entity name") +t("A strangely wet diamond.", "奇怪的潮湿å®çŸ³", "_t") +t("bloodsoaked athame", "血染的ç¥å‰‘", "entity name") +t("A strangely wet athame.", "奇怪的潮湿ç¥å‰‘", "_t") +t("journal", "日记", "entity name") +t("A magically-preserved journal.", "é”法ä¿å˜çš„日记", "_t") +t("Awakened Staff of Absorption", "觉醒的å¸èƒ½æ³•æ–", "entity name") +t("ominous, dark runed staff", "ä¸ç¥¥çš„,黑暗符文的法æ–", "_t") +t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. +Light around it seems to dim and you can feel its tremendous power simply by touching it. +The Sorcerers seem to have awakened its power. +#{italic}#"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."#{normal}#]], [[æ–身é“刻ç€ç¬¦æ–‡ï¼Œè¿™æ ¹æ³•æ–似乎是很久以å‰åˆ¶é€ çš„ï¼Œè™½ç„¶å®ƒæ¯«æ— ä¾µèš€çš„ç—•è¿¹ã€‚å®ƒå‘¨å›´çš„å…‰çº¿ä¼šå˜çš„æš—æ·¡ï¼Œå½“ä½ è§¦æ‘¸å®ƒæ—¶å¯ä»¥æ„Ÿå—到惊人的é”力。 +æ¶é”法师们似乎唤醒了它的力é‡ã€‚ +#{italic}#“终于他们直é¢äº†é˜¿é©¬å…‹æ³°å°”,并且上åƒäººç‰ºç‰²åœ¨äº†ä»–的王座å‰ï¼Œå…¶ä¸æœ‰ä¸‰å弑神者倒在了他的脚下。但是法利æ©ç”¨ä»–æ»å‰æœ€åŽçš„力é‡å°†å†°åˆƒé˜¿å¥‡å°”æ’入了真神的è†ç›–,看到这一机会,凯尔å¸å‹’,弑神者的首领,立刻上å‰å¹¶ç”¨å¸èƒ½æ³•æ–å¯¹é˜¿é©¬å…‹æ³°å°”é€ æˆäº†è‡´å‘½çš„ä¸€å‡»ã€‚è¿™æ ·çœŸç¥žæœ€ç»ˆå€’åœ¨äº†ä»–è‡ªå·±çš„å„¿å¥³æ‰‹ä¸ï¼Œä»–的头颅也化作了尘埃。â€#{normal}#]], "_t") +t("absorb the essence (ignoring resistance and bypassing most defenses) of a target in range %d, draining 30%% of its life and increasing your own damage by 30%% for %d turns", "å¸æ”¶%dç 范围内æŸä¸ªç›®æ ‡ç”Ÿç‰©çš„ç²¾åŽï¼ˆæ— 视抵抗和大部分防御技能),直接å¸æ”¶30%%ç”Ÿå‘½å€¼ï¼Œå¹¶å¢žåŠ è‡ªèº«ä¼¤å®³åŠ æˆ30%%,æŒç»%d回åˆ", "tformat") +t("was absorbed by the %s held by %s", "被%s手ä¸çš„%så¸èƒ½è‡´æ»", "tformat") +t("#Source# brandishes %s %s, absorbing the essence of #target#!", "#Source#挥舞ç€%s%s, å¸æ”¶äº†#target#çš„ç²¾åŽ!", "logCombat") +t("#ORCHID# %d essence drain#LAST#", "#ORCHID# %d å¸æ”¶ç²¾åŽ#LAST#", "tformat") +t("gem", "ç å®", "entity type") +t("white", "白å®çŸ³", "entity subtype") +t("shining pearl", "闪光的çç ", "_t") +t("Pearl of Life and Death", "生æ»çç ", "entity name") +t("A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.", "一颗比其他è¦å¤§ä¸‰å€çš„çç 。它的表é¢ä¸æ–çš„é—ªçƒç€å…‰èŠ’,似乎有奇妙的花纹在其表é¢ä¸€é—ªè€Œé€ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/high-peak/zone.lua" + +t("High Peak", "å·…å³°", "_t") +t("High Peak: The Sanctum", "巅峰:圣所", "_t") +t("High Peak (%d)", "å·…å³° (%d)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/zones/illusory-castle/zone.lua" + +t("Illusory Castle", "è™šå¹»åŸŽå ¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/grids.lua" + +t("underground", "地下", "entity subtype") +t("crystal", "水晶", "entity subtype") +t("sand", "æ²™", "entity subtype") +t("grass", "è‰åœ°", "entity subtype") +t("autumn_grass", "秋天的è‰åœ°", "entity subtype") +t("huge loose rock", "巨大的æ¾åŠ¨çŸ³å¤´", "entity name") +t("burnt", "被烫", "entity subtype") +t("burnt passage", "烧焦的é“è·¯", "entity name") +t("snowy grass", "雪åŽçš„è‰åœ°", "entity name") +t("winter tree", "å†¬æ—¥çš„æ ‘", "entity name") +t("rock", "岩石", "entity subtype") +t("snowy_grass", "è½é›ªçš„è‰åœ°", "entity subtype") +t("snowy passage", "è½é›ªçš„é“è·¯", "entity name") +t("Temporal Rift", "时空裂隙", "entity name") +t("The rift leads to another floor of the dungeon.", "裂ç¼è¿žæŽ¥åˆ°åœ°å›¾ä¸Šçš„å¦ä¸€ä¸ªæ¥¼å±‚。", "_t") +t("rift", "裂隙", "entity subtype") +t("crack in spacetime", "时空裂隙", "entity name") +t("coral wall", "çŠç‘šå¢™", "entity name") +t("door", "é—¨", "entity name") +t("underwater", "水下", "entity subtype") +t("open door", "敞开的门", "entity name") +t("lava floor", "熔岩平地", "entity name") +t("wall", "墙å£", "entity type") +t("lava wall", "熔岩墙å£", "entity name") +t("floor", "地æ¿", "entity type") +t("lava", "岩浆", "entity subtype") +t("next level", "å‰å¾€ä¸‹ä¸€å±‚", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/objects.lua" + +t("The Hunter and the Hunted", "猎人与猎物", "entity name") +t("The infinite hunt.", " æ— å°½ç‹©çŒŽã€‚", "_t") +t("Potion of Martial Prowess", "å°šæ¦è¯å‰‚", "entity name") +t("phial filled with metallic liquid", "金属质的è¯å‰‚", "_t") +t("This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.", "è¿™ç§å¼ºå¤§çš„è¯å‰‚å¯ä»¥ç»™é‚£äº›å¿½è§†åŸºç¡€çš„人æ供最基本的æ¦å¦æŠ€å·§ã€‚", "_t") +t("#VIOLET#You seem to understand the basic martial pratices. (Combat Training talents unlocked)", "#VIOLET#ä½ ä¼¼ä¹Žç†è§£äº†ä¸€äº›åŸºç¡€çš„è®ç»ƒã€‚(战斗è®ç»ƒç³»è§£é”)", "logPlayer") +t("#VIOLET#You seem to now know how to properly use a bow or a sling.", "#VIOLET#ä½ ä¼¼ä¹Žå¦ä¼šäº†å¦‚何使用弓和投石索", "logPlayer") +t("#VIOLET#Images of yourself beating people with a stick spring into your mind. (Staff Combat category can be bought)", "#VIOLET#ä½ ç”¨æœ¨æ£’å‡»æ‰“æ•Œäººçš„é•œåƒè¿›å…¥äº†ä½ 的大脑。(能è´ä¹°æ³•æ–æ ¼æ–—ç³»ï¼‰", "logPlayer") +t("#VIOLET#You suddenly understand how to channel your mental force through mindstars. (Mindstar Mastery category can be bought)", "#VIOLET#ä½ çªç„¶ç†è§£å¦‚何用çµæ™¶è°ƒç”¨ç²¾ç¥žåŠ›é‡ã€‚(能è´ä¹°çµæ™¶æŽŒæ¡ç³»ï¼‰", "logPlayer") +t("#VIOLET#It seems you already knew all the elixir could teach you.", "#VIOLET#ä¼¼ä¹Žä½ å·²ç»å¦ä¼šäº†å®ƒèƒ½æ•™ä½ 的一切", "logPlayer") +t("potion", "è¯æ°´", "entity subtype") +t("Antimagic Wyrm Bile Extract", "龙胆è¯å‰‚(åé”)", "entity name") +t("phial filled with slimy liquid", "粘糊糊的è¯å‰‚", "_t") +t("This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.", "è¿™ç§å¼ºå¤§çš„è¯å‰‚æå–自一头龙的龙胆,å¯ä»¥ç»™äºˆä½ 对抗é”法的力é‡ã€‚", "_t") +t("Antimagic", "åé”法", "_t") +t("Quaffing this potion will grant you access to the antimagic talents but at the cost of all access to runes, arcane items and spells.", "å–下这支è¯å‰‚,å¯ä»¥ä½¿ä½ 获得åé”技能,代价则是ä¸èƒ½ä½¿ç”¨ç¬¦æ–‡ã€æ³•æœ¯ç±»æŠ€èƒ½æˆ–奥术物å“。", "_t") +t("%s quaffs the %s!", "%s 大å£å–下 %s ï¼", "logSeen") +t("You cannot use your %s anymore; it is tainted by magic.", "ä½ ä¸èƒ½å†ä½¿ç”¨ %s ,它已被é”法所污染。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/infinite-dungeon/zone.lua" + +t("Infinite Dungeon", "æ— å°½åœ°åŸŽ", "_t") +t(", carefully excavated area", ",精心挖掘的区域", "_t") +t(" wilderness", "野外", "_t") +t(" cavern", "山洞", "_t") +t(" network of corridors", "隧é“网络", "_t") +t(", settled area", ",居民区", "_t") +t(", constructed area", ",建ç‘区", "_t") +t(", subsided area", ",分割的区域", "_t") +t(", geometrically ordered area", "ï¼Œå‡ ä½•æŽ’åˆ—çš„åŒºåŸŸ", "_t") +t("hewn", "地牢", "_t") +t("sylvan", "森林", "_t") +t("subterranean", "地下", "_t") +t("crystalline", "水晶", "_t") +t("sandy", "æ²™æ¼ ", "_t") +t("arrid", "干旱", "_t") +t("slimey", "å²èŽ±å§†", "_t") +t("humid, tropical", "潮湿çƒå¸¦", "_t") +t("unhewn", "未æˆåž‹", "_t") +t("burned", "烧ç¼", "_t") +t("mountainous", "山峦", "_t") +t("alpine", "高山", "_t") +t("cold, wooded", "寒带森林", "_t") +t("empty", "空", "_t") +t("flooded", "水下", "_t") +t("molten", "熔èž", "_t") +t("temperate", "秋日", "_t") +t("\ +Encroaching terrain:\ +%s%s", "\ +æ¤å¤„地形:\ +%s%s", "tformat") +t("continuation of the Infinite Dungeon", "æ— å°½åœ°ä¸‹åŸŽçš„å»¶ç»", "_t") +t("indistinct", "模糊ä¸æ¸…", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/grids.lua" + +t("troll stew", "å·¨é”的肉汤", "entity name") +t("grass", "è‰åœ°", "entity name") +t("dirt", "土路", "entity subtype") +t("cave floor", "山洞平地", "entity name") +t("cave marker", "æ´žç©´æ ‡è®°", "entity name") +t("door", "é—¨", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("open door", "敞开的门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/npcs.lua" + +t("Die!", "去æ»å§ï¼", "_t") +t("Monster!", "怪物ï¼", "_t") +t("To arms!", "æ¦è£…èµ·æ¥ï¼", "_t") +t("We will end this!", "我们将终结一切ï¼", "_t") +t("You will not kill us!", "ä½ å¹²ä¸æŽ‰æˆ‘们的ï¼", "_t") +t("caravan merchant", "商队商人", "entity name") +t("A caravan merchant.", "一个商队里的商人", "_t") +t("caravan guard", "商队守å«", "entity name") +t("A caravan guard.", "一个商队里的守å«", "_t") +t("caravan porter", "商队æ¬è¿å·¥", "entity name") +t("A caravan porter.", "一个商队里的æ¬è¿å·¥", "_t") +t("war dog", "猎犬", "entity name") +t("This is a large dog, bred and trained for fighting.", "这是一æ¡è€ç»ƒçš„猎犬,被培育和è®ç»ƒç”¨äºŽæˆ˜æ–—。", "_t") +t("corrupted war dog", "被诅咒的猎犬", "entity name") +t("This is a large dog, bred and trained for fighting. Something about the way it moves doesn't look normal.", "这是一æ¡è€ç»ƒçš„猎犬,被培育和è®ç»ƒç”¨äºŽæˆ˜æ–—。ä¸è¿‡ï¼Œä»–è¿åŠ¨èµ·æ¥çš„æ–¹å¼ä¼¼ä¹Žæœ‰äº›ä¸å¤ªæ£å¸¸ã€‚", "_t") +t("shadow", "阴影", "entity subtype") +t("undead", "亡çµ", "entity type") +t("A shadow, almost humanoid in shape. Long claws extend in front of it as is swims through the air.", "一个影å,看起æ¥å‡ 乎是人类的形状。长长的触手在它é¢å‰å»¶ä¼¸ï¼Œå¦‚åŒåœ¨ç©ºæ°”ä¸æ¸¸åŠ¨ã€‚", "_t") +t("shadow stalker", "阴影潜行者", "entity name") +t("A shadow, almost humanoid in shape. It seems to move carefully and with cunning before swiftly striking.", "一个影å,看起æ¥å‡ 乎是人类的形状。它狡猾地闪现,出其ä¸æ„地å‘动攻击。", "_t") +t("shadow claw", "阴影之爪", "entity name") +t("A shadow, almost humanoid in shape. At times its form seems to be a force of will rather than something real.", "一个影å,看起æ¥å‡ 乎是人类的形状。有时它的形æ€çœ‹ä¸ŠåŽ»ä¸åƒæ˜¯æŸç§çœŸå®žå˜åœ¨çš„物体,而是æŸç§æ„志的力é‡ã€‚", "_t") +t("Companion Warrior", "åŒä¼´æˆ˜å£«", "entity name") +t("This elf is a companion of Berethh. He's dressed in light armor and wields a sword.", "这个精çµæˆ˜å£«æ˜¯è´é‡Œæ–¯çš„åŒä¼´ã€‚他身穿皮甲,手拿长剑。", "_t") +t("Companion Archer", "åŒä¼´å¼“手", "entity name") +t("This elf is a companion of Berethh. He's dressed in light armor and wields a bow.", "这个精çµå¼“手是è´é‡Œæ–¯çš„åŒä¼´ã€‚他身穿皮甲,手拿长弓。", "_t") +t("Kyless", "克里斯", "entity name") +t("human", "人类", "entity subtype") +t("This is Kyless, your old friend. He seems dirtier than you recall and a good bit more dangerous.", "è¿™æ˜¯å…‹é‡Œæ–¯ï¼Œä½ çš„è€æœ‹å‹ã€‚ä»–æ¯”ä½ çš„è®°å¿†ä¸æ›´åŠ 蓬头垢é¢ï¼Œä¹Ÿæ›´åŠ å±é™©ã€‚", "_t") +t("and fed to his corrupted dogs", "å¹¶è¢«å–‚ç»™ä»–å •è½çš„æ¶çŠ¬", "_t") +t("Berethh", "è´é‡Œæ–¯", "entity name") +t("humanoid", "人形生物", "entity type") +t("thalore", "自然精çµ", "entity subtype") +t("This is Berethh, your old friend. He is dressed in well-worn leather and skillfully wields a bow. There is something noble about the way he carries himself but his expression carries no emotion.", "这是è´é‡Œæ–¯ï¼Œä½ çš„è€æœ‹å‹ï¼Œä¹…ç»æ²™åœºçš„皮甲和长弓显示ç€ä»–的实力。他平é™çš„表情é€éœ²å‡ºå¤§ä¹‰å‡›ç„¶çš„气势。", "_t") +t("and quickly burned in a pyre", "并被迅速绑在ç«åˆ‘柱上烧æ»", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/objects.lua" + +t("folded up piece of paper", "折å ç€çš„çº¸å¼ ", "entity name") +t("A folded up piece of paper with a few notes written on it.", "ä¸€å¼ æŠ˜å èµ·æ¥çš„纸,上é¢å†™ç€ä¸€äº›ç¬”记。", "_t") +t("A small acorn, crafted crudely out of iron.", "一åªå°å·§çš„橡果,似乎是用粗糙的手法将é“çƒæ‰“磨而æˆã€‚", "_t") +t("Iron Acorn", "é“质橡果", "entity name") +t("A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead.", "一åªå°å·§çš„橡果,似乎是用粗糙的手法将é“çƒæ‰“磨而æˆã€‚它曾ç»å±žäºŽçå¾·ï¼Œä½†çŽ°åœ¨æ˜¯ä½ çš„ã€‚å¸¦ç€å®ƒå¯ä»¥åšå®šä½ çš„æ„å¿—ï¼Œä½¿ä½ åœ¨é¢å¯¹å‰æ–¹çš„挑战时能有充分的准备。", "_t") +t("Cold Iron Acorn", "冰冷的é“质橡果", "entity name") +t("A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are.", "一åªå°å·§çš„橡果,似乎是用粗糙的手法将é“çƒæ‰“磨而æˆã€‚它曾ç»å±žäºŽçå¾·ï¼Œä½†çŽ°åœ¨æ˜¯ä½ çš„ã€‚è¿™åªæ©¡æžœæ—¶åˆ»æ醒ç€ä½ ï¼Œä½ æ˜¯ä½•äººï¼ŒåŽ»å¾€ä½•å¤„ã€‚", "_t") +t("You cannot bring yourself to drop the %s", "ä½ æ— æ³•ä¸¢å¼ƒ %s", "logPlayer") +t("journal page", "日记书页", "entity name") +t("A page containing an entry from Kyless' journal.", "克里斯日记上的一页", "_t") +t("Kyless' Book", "克里斯的书", "entity name") +t("misc", "æ‚项", "entity type") +t("trinket", "饰å“", "entity subtype") +t("This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank.", "这就是那本带给克里斯力é‡å’Œè¯…咒的书。书本用牛皮简å•çš„装订ç€ï¼Œå°é¢ä¸Šæ²¡æœ‰ä»»ä½•æ ‡è®°ï¼Œç¿»å¼€ä¹¦æœ¬ï¼Œå…¥ç›®å°½æ˜¯ç©ºç™½é¡µã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/traps.lua" + +t("creeping darkness", "黑暗之雾", "entity name") +t("A creeping darkness spreads through the air!", "一股黑暗之雾在空气ä¸å¼¥æ¼«ï¼", "_t") +t("event", "事件", "entity subtype") +t("trap", "陷阱", "_t") +t("summon shadow", "å¬å”¤é˜´å½±", "entity name") +t("A shadow traces across the floor.", "地æ¿ä¸Šç•™ä¸‹äº†é˜´å½±çš„痕迹。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/keepsake-meadow/zone.lua" + +t("Tranquil Meadow", "å®é™çš„è‰åŽŸ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/grids.lua" + +t("way to the old forest", "通往远å¤æ£®æž—çš„è·¯", "entity name") +t("entrance to the Sher'Tul ruins", "å¤Â·å›¾å°”废墟入å£", "entity name") +t("#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.", "#ANTIQUE_WHITE#ä½ æ³¨æ„到有一个å°å”å’Œä½ ä¹‹å‰æ‰¾åˆ°çš„å®çŸ³é’¥åŒ™å½¢çŠ¶å¾ˆç›¸ä¼¼ï¼Œä½ æ’入了钥匙,出现了通往下一层的入å£ã€‚", "logPlayer") +t("#ANTIQUE_WHITE#The way seems closed, maybe you need a key.", "#ANTIQUE_WHITE#å‰è¿›çš„é“路被关é—ï¼Œä¹Ÿè®¸ä½ éœ€è¦ä¸€æŠŠé’¥åŒ™ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/objects.lua" + +t("journal page", "日记书页", "entity name") +t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/lake-nur/zone.lua" + +t("You descend into the submerged ruins. The walls look extremely ancient, yet you feel power within this place.", "ä½ è¿›å…¥äº†æ°´ä¸çš„废墟。这些墙看起æ¥å分å¤è€ï¼Œä½†ä½ ä»æ—§å¯ä»¥æ„Ÿå—到æ¤å¤„的能é‡ã€‚", "_t") +t("As you descend to the next level you traverse a kind of magical barrier keeping the water away. The barrier seems to be failing however and the next level is flooded too.", "å½“ä½ è¿›å…¥ä¸‹ä¸€å±‚æ—¶ä½ æ„Ÿå—到了一股奇异的å±éšœè¯•å›¾éš”离湖水。然而奇异的å±éšœä¼¼ä¹Žè¢«ç ´å了,下一层也已ç»è¢«æ°´æ·¹æ²¡ã€‚", "_t") +t("Lake of Nur", "纳尔湖", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/grids.lua" + +t("tree", "æ ‘", "entity name") +t("road", "é“è·¯", "entity subtype") +t("cobblestone road", "é¹…åµçŸ³è·¯", "entity name") +t("grass", "è‰åœ°", "entity subtype") +t("wall", "墙å£", "entity type") +t("grave", "åŸå¢“", "entity name") +t("coffin", "棺æ", "entity name") +t("open coffin", "被打开的棺æ", "entity name") +t("open mausoleum", "被打开的åŸå¢“", "entity name") +t("floor", "地æ¿", "entity subtype") +t("ritualistic symbol", "仪å¼æ ‡å¿—", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("A tall woman stands before you in a stained robe. Her sallow skin is marked by pox and open sores, but her eyes are bright and keen. The bulge around her abdomen would indicate that she is several months pregnant.", "一ä½ç©¿ç€è‚®è„é•¿è¢çš„高瘦女人。她ç°è‰²çš„皮肤上满是疮痕,但她的眼ç›æ¸…澈明亮。她肚å上的åæ˜ å‡ºå¥¹è‡³å°‘æœ‰å‡ ä¸ªæœˆçš„èº«å•äº†ã€‚", "_t") +t("You receive: %s.", "ä½ æ”¶åˆ°ï¼š %s 。", "logPlayer") +t([[As you deal the last blow you quickly carve out Celia's heart for your Lichform ritual. +Carefully weaving magic around it to keep it beating.]], [[å½“ä½ æŒ¥å‡ºæœ€åŽä¸€å‡»åŽï¼Œä½ 迅速的挖出赛利亚的心è„为巫妖 +仪å¼åšå‡†å¤‡ã€‚å°å¿ƒçš„用é”法环绕它æ¥ä¿æŒå®ƒçš„跳动。]], "_t") +t("Celia", "赛利亚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/objects.lua" + +t("creased letter", "弄皱的信", "entity name") +t("A letter.", "一份信", "_t") +t("heart", "心è„", "entity subtype") +t("misc", "æ‚项", "entity type") +t("bloody heart", "鲜红的心è„", "_t") +t("Celia's Still Beating Heart", "赛利亚的跳动心è„", "entity name") +t("The living heart of the necromancer Celia, carved out of her chest and preserved with magic.", "æ»çµæ³•å¸ˆèµ›åˆ©äºšçš„跳动心è„,å–自她的胸膛,上é¢å……满了é”法的力é‡ã€‚", "_t") +t("extract a tiny part of Celia's soul", "抽å–希利娅çµé‚的一å°å—", "_t") +t("You squeeze Celia's heart in your hand, absorbing part of her soul into your necrotic aura.", "ä½ æŠŠå¸Œåˆ©å¨…çš„å¿ƒè„放在手ä¸æŒ¤åŽ‹ï¼Œå°†å¥¹çš„部分çµé‚å¸æ”¶è¿›ä½ çš„æ»çµå…‰çŽ¯é‡Œã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/last-hope-graveyard/zone.lua" + +t("Last Hope Graveyard", "最åŽçš„希望墓地", "_t") +t("You were not the first here: the corpse was turned into an undead.", "ä½ ä¸æ˜¯ç¬¬ä¸€ä¸ªæ¥åˆ°è¿™é‡Œçš„:那个人的尸体已ç»å˜æˆäº†äº¡çµï¼", "log") +t("The corpse had a treasure!", "尸体上有å®ç‰©ï¼", "log") +t("There is nothing there.", "那里什么也没有。", "log") +t("In rich families the dead are sometimes put to rest with some treasures. However they also sometime protect the coffins with powerful curses. Open?", "一些富有人家在埋葬尸体时有时会用一些财å®é™ªè‘¬ã€‚然而他们为了ä¿æŠ¤æ£ºæåŒæ ·ä¹Ÿæ–½äºˆäº†å¼ºå¤§çš„è¯…å’’ï¼Œä½ ç¡®å®šè¦æ‰“开么?", "_t") +t("Open the coffin", "打开棺æ", "_t") +t("#YELLOW#You hear all the doors being shattered into pieces.", "#YELLOW#ä½ å¬åˆ°æ‰€æœ‰çš„门都被打碎了。", "log") +t([[As you tread softly down the stairs a large stone slab slides into place behind you, blocking all retreat. The air is still and stuffy, and in this tight space you feel as if in a coffin, buried alive. + +Adding to your unease is a rising feeling of dread, overwhelming fear in fact. A hall of doors lies ahead, and behind each you sense a power of great malevolence and unholy horror. At the end of the corridor you see a faint light beneath a large black door, and you have a vague sense that the other doors are enslaved to this one - obedient, subservient, and waiting... + +You hear the sound of a woman sobbing, and every now and then it turns into a fit of pained moans and screams. They echo round the dark chamber and through the darkest parts of your mind, reminding you of every black deed and vile sin you have ever committed. Guilt, horror and terror flood through your thoughts, each competing for stronger control of your psyche. Your only clear thought is of escape, by whatever means you can find.]], [[å½“ä½ è¹‘æ‰‹è¹‘è„šçš„è¿›å…¥æ—¶ï¼Œä½ è¸©åˆ°äº†æŸä¸ªæœºå…³ï¼Œèº«åŽè½ä¸‹äº†ä¸€å—å·¨çŸ³å µä½äº†æ‰€æœ‰çš„退路。空气åˆé—·åˆçƒï¼Œå¹¶ä¸”在这å°é—çš„ç©ºé—´é‡Œï¼Œä½ ä»¿ä½›è¢«æ´»åŸ‹åœ¨æ£ºæé‡Œä¸€æ ·ã€‚ + +ä½¿ä½ æ„Ÿåˆ°ä¸å®‰çš„是一ç§æ惧感,一ç§è¶…过ç•æƒ§çš„æ惧感。大厅的门就在å‰æ–¹ï¼Œä½ 能感å—到门åŽæ½œè—的怨æ¨å’Œé‚ªæ¶èƒ½é‡ã€‚åœ¨è½¬è§’çš„å°½å¤´ä½ çœ‹åˆ°é»‘è‰²çš„å¤§é—¨ä¸‹é¢é€å‡ºæ˜æš—çš„ç¯å…‰ï¼Œå¹¶ä¸”ä½ èƒ½æ¨¡ç³Šçš„æ„Ÿå—到其他的门å—牵制于这扇大门——顺从,谦å‘并且奴役…… + +ä½ å¬åˆ°ä¸€ä¸ªå¥³äººçš„å“泣,时ä¸æ—¶è¿˜å¤¹æ‚ç€ä¸€å£°ç—›è‹¦çš„哀嚎和尖å«ã€‚声音在密室里回è¡å¹¶ä¸”é€šè¿‡é»‘æš—ä¼ å…¥äº†ä½ çš„å¤§è„‘ï¼Œæé†’ä½ æ‰€çŠ¯çš„æ¯ä¸€é¡¹ç½ªè¿‡ã€‚内疚ã€æ怖和害怕如潮水般è¢æ¥ï¼Œå®ƒä»¬æ¯ä¸ªéƒ½ç´§ç´§æŠ“ä½äº†ä½ çš„çµé‚ã€‚ä½ å”¯ä¸€çš„æƒ³æ³•ä¾¿æ˜¯é€ƒç¦»æ¤åœ°ï¼Œä¸æ‹©ä¸€åˆ‡æ‰‹æ®µã€‚]], "_t") +t("Mausoleum", "陵墓", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/grids.lua" + +t("Heart of the Sandworm Queen", "沙虫女皇之心", "_t") +t("The altar seems to react to the heart. You feel you could corrupt it here.", "这个ç¥å›çœ‹ä¸ŠåŽ»å’Œå¿ƒè„äº§ç”Ÿäº†äº’åŠ¨ã€‚ä½ æ„Ÿè§‰åˆ°ä½ å¯ä»¥åœ¨ç¥å›ä¸Šè…化它。", "_t") +t("#GREEN#You put the heart on the altar. The heart shrivels and shakes, vibrating with new corrupt forces.", "#GREEN#ä½ å°†å¿ƒè„放在ç¥å›ä¸Šã€‚心è„跳动ã€æ”¶ç¼©ï¼Œæœ€ç»ˆè¢«å •è½åŠ›é‡è…化。", "log") +t("Cancel", "å–消", "_t") +t("Corrupt", "è…化", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/npcs.lua" + +t("Grand Corruptor", "å¤§å •è½è€…", "entity name") +t("An Elven corruptor, drawn to these blighted lands.", "一ä½å •è½ç²¾çµï¼Œä»–生活在这片è’芜大陆上。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/objects.lua" + +t("draft letter", "手稿页", "entity name") +t("A letter.", "一份信", "_t") +t("corpse", "尸体", "entity type") +t("heart", "心è„", "entity subtype") +t("Corrupted heart of the Sandworm Queen", "è…化沙虫女皇之心", "entity name") +t("pulsing organ", "跳动的器官", "_t") +t("The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough.", "从沙虫女皇尸体上割下的心è„,被é”法大爆炸之痕的ç¥å›æ‰€è…åŒ–ã€‚ä½ å¯ä»¥â€¦â€¦åƒäº†å®ƒï¼Œå°½ç®¡ä½ 觉得这是疯狂之举。", "_t") +t("consume the heart", "åƒä¸‹å¿ƒè„", "_t") +t("#00FFFF#You consume the heart and feel the corruption fill you!", "#00FFFF#ä½ åƒä¸‹äº†å¿ƒè„ï¼Œä½ æ„Ÿè§‰è¢«è…化的力é‡å……满ï¼", "logPlayer") +t("You have %d stat point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 属性点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") +t("You have %d class talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d èŒä¸šæŠ€èƒ½ç‚¹æ•°ï¼ŒæŒ‰ä¸‹pæ¥ä½¿ç”¨ã€‚", "logPlayer") +t("You have %d generic talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 通用技能点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") +t("You are transformed by the corrupted heart of the Queen!.", "ä½ è¢«è…化的沙虫女皇之心所转化ï¼", "logPlayer") +t("#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press p).", "#00FF00#ä½ èŽ·å¾—äº†ä¸Žæž¯èŽçš„紧密è”ç³»ï¼ŒçŽ°åœ¨ä½ å¯ä»¥å¦ä¹ 新的邪æ¶ç”Ÿå‘½æŠ€èƒ½ï¼ˆæŒ‰ä¸‹p)", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/mark-spellblaze/zone.lua" + +t("Mark of the Spellblaze", "é”法大爆炸之痕", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/grids.lua" + +t("teleporting circle to the surface", "通往地é¢çš„ä¼ é€é˜µ", "entity name") +t("cracks", "碎å—", "entity subtype") +t("wall", "墙å£", "entity type") +t("huge crack in the floor", "地上的大洞", "entity name") +t("Crack in the floor", "地æ¿ä¸Šçš„æ´ž", "_t") +t([[This area appears to have been hit by a huge tremor, breaking the floor in a huge crack. +You think you can jump to the level below.]], [[è¿™å—区域似乎ç»åŽ†è¿‡å·¨å¤§çš„震动,将地æ¿ç ¸å‡ºäº†ä¸€ä¸ªå¤§æ´žã€‚ +ä½ è§‰å¾—ä½ å¯ä»¥è·³è¿›ä¸‹é¢çš„楼层。]], "_t") +t("Jump", "跳下", "_t") +t("Stay", "呆在这里", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/npcs.lua" + +t("corrupted", "å •è½è€…", "entity subtype") +t("horror", "æé”", "entity type") +t("Horned Horror", "长角æé”", "entity name") +t("Some horrible power has twisted this brutish minotaur into something altogether more terrifying. Huge tentacles undulate from its back as it clenches and unclenches its powerful fists.", "å¯æ€•çš„能é‡è®©è¿™ä¸ªç±³è¯ºé™¶è½¬å˜æˆæ›´åŠ æ怖的怪物,它的背上伸出触手,æ£åœ¨å››å¤„ä¼¸å±•æ¸¸èµ°ï¼Œæ—¶è€Œç¼ ç»•åœ¨å®ƒçš„æ‹³å¤´ä¸Šã€‚", "_t") +t("and revived as a mindless horror", "并作为一åªæ— æ€æƒ³çš„æé”å¤æ´»", "_t") +t("giant", "巨人", "entity type") +t("minotaur", "米诺陶", "entity subtype") +t("Minotaur of the Labyrinth", "迷宫的米诺陶", "entity name") +t("A fearsome bull-headed monster, he swings a mighty axe as he curses all who defy him.", "一åªå¯æ€•çš„牛头怪,它挥舞ç€å·¨æ–§æ¯çå‰æ–¹çš„一切。", "_t") +t("and hung on a wall-spike", "并被挂在墙上的长钉上", "_t") +t("Have you hard about the patrol that disappeared in the maze in the west?", "ä½ æœ‰å¬è¯´è¿‡æœ‰ä¸€æ”¯å·¡é€»é˜Ÿåœ¨è¥¿è¾¹è¿·å®«é™„近失踪了å—?", "_t") +t("Nimisil", "尼米希尔", "entity name") +t("Covered by eerie luminescent growths and protuberances, this spider now haunts the maze's silent passageways.", "è¿™åªèœ˜è››è¦†ç›–ç€å¯æ€•çš„å‘光物和瘤状物,挡ä½äº†è¿·å®«çš„空旷过é“。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/objects.lua" + +t("torn diary page", "ç ´æŸçš„日记页", "entity name") +t("A diary, left by an adventurer.", "一本冒险者留下的日记。", "_t") +t("the perfect killing device", "完美的æ€äººè£…ç½®", "entity name") +t("Some notes describing how to create poison gas traps, left by an unfortunate rogue.", "一些æè¿°å¦‚ä½•åˆ¶é€ æ¯’æ°”é™·é˜±çš„ç¬”è®°ï¼Œç”±ä¸€ä½ä¸å¹¸çš„盗贼留下。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/maze/zone.lua" + +t("The Maze", "迷宫", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/murgol-lair/npcs.lua" + +t("Murgol, the Yaech Lord", "夺é‚é”é¢†ä¸»ç©†æ ¼å°”", "entity name") +t("You can feel the psionic waves of power come from this yaech.", "ä½ å¯ä»¥åœ¨è¿™åªå¤ºé‚é”身上感å—到庞大的超能力。", "_t") +t("and flushed out to sea", "并被扔进海里", "_t") +t("humanoid", "人形生物", "entity type") +t("naga", "娜迦", "entity subtype") +t("naga tidewarden", "娜迦潮æ±å®ˆå«", "entity name") +t("naga tidecaller", "娜迦潮æ±å‘¼å”¤è€…", "entity name") +t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful elf-like woman. As she moves her delicate hands water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "在这åªå¥‡æ€ªçš„生物爬行时伴éšç€æ‘©æ“¦çš„噪声,åƒè›‡ä¸€æ ·çš„尾巴å´æ”¯æ’‘ç€ç¾Žä¸½åŠ¨äººçš„躯体。当她游动时,她将é¢å‰çš„水抬å‘å¤§åœ°ï¼Œä½ æ„Ÿåˆ°é¢å‰çš„ä¸æ˜¯æ€ªç‰©ï¼Œè€Œæ˜¯ä»¤äººæ•¬ç•çš„力é‡ã€‚", "_t") +t("naga nereid", "娜迦海å«", "entity name") +t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "绿色的眼ç›åŽé¢æ˜¯æŠ«è½åœ¨ç™½çš™è‚©è†€çš„金å‘ã€‚ä½ çš„çœ¼ç›è¢«è£¸éœ²çš„肌肤所å¸å¼•ï¼Œä½†æ˜¯å½“ä½ å¾€ä¸‹çœ‹æ—¶ï¼Œä½ ä¼šå‘çŽ°é»‘è‰²çš„é•¿è›‡å°¾å·´ã€‚å½“å¥¹ç§»åŠ¨æ—¶ä½ çœ‹å‘她的脸部,在金å‘之下是红润而美丽的脸庞,有ç€é«˜é¢§éª¨å’Œä¸°æ»¡çš„嘴唇。虽然从å„æ–¹é¢çœ‹æ¥ï¼Œå¥¹éƒ½å¾ˆå®Œç¾Žï¼Œä½†æ˜¯ä»æŽ©é¥°ä¸ä½ä½ 眼皮底下的蛇尾巴带æ¥çš„æ怖。", "_t") +t("Lady Nashva the Streambender", "æ¿€æµç›˜æ—‹è€…纳纱瓦女士", "entity name") +t("Water circles slowly on the ground around this naga's tail. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "æ°´æµç¼“慢的围绕ç€è¿™ä½å¨œè¿¦çš„尾巴旋转。她黑色的尾巴蜷缩起æ¥ï¼Œä½¿å¥¹çœ‹èµ·æ¥è¾ƒä¸ºçŸ®å°ï¼Œä½†æ˜¯å¥¹æ²‰ç€è€Œè‡ªä¿¡çš„è„¸åºžä½¿ä½ æ„Ÿå—åˆ°å¥¹æ— æ‰€ç•æƒ§ã€‚当水æµåœ¨å¥¹å‘¨å›´è’¸è…¾æ—¶ï¼Œæ˜Ÿç©ºéƒ½ä»¿ä½›å¤±åŽ»äº†å…‰èŠ’ï¼Œä½ æ„Ÿåˆ°å¥¹çš„çœ¼ç¥žçœ‹ç©¿äº†ä½ çš„å†…å¿ƒã€‚", "_t") +t("and brought back to Vargh for experimentations", "并被带去瓦尔弗æˆä¸ºå®žéªŒå¯¹è±¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/murgol-lair/zone.lua" + +t("As you enter the lair you can hear the distorted sound of fighting. Somebody is already invading the lair.", "å½“ä½ è¿›å…¥å·¢ç©´æ—¶ä½ å¬åˆ°äº†æ‰“斗的兵器撞击声。似乎已ç»æœ‰äººå…¥ä¾µäº†è¿™é‡Œã€‚", "_t") +t("Murgol Lair", "ç©†æ ¼å°”å·¢ç©´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/norgos-lair/npcs.lua" + +t("Norgos, the Frozen", "å†°å†»è€…è¯ºå°”æ ¼æ–¯", "entity name") +t([[This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren. +It seems to have fallen prey to the shivgoroth invading the area. Dead and frozen, it seems like a statue, animated by the elementals.]], [[è¿™åªè¿œå¤å·¨ç†Šä¸€ç›´å®ˆæŠ¤ç€è¥¿è¾¹çš„丛林,但是ä¸çŸ¥ä½•æ—¶ä»–å˜çš„疯狂并到处攻击自然精çµä»¬ã€‚ +它似乎已ç»æˆä¸ºäº†è¿›å…¥è¿™ç‰‡é¢†åœ°çš„å¯’å†°å…ƒç´ çš„ç‰ºç‰²å“,æ»åŽ»å¹¶ä¸”冻结,就åƒä¸€åº§é›•å¡‘ï¼Œè¢«å…ƒç´ èƒ½é‡æ‰€æ”¯é…。]], "_t") +t("and was turned into icicles", "并被冻æˆå†°æŸ±", "_t") +t("Norgos, the Guardian", "å®ˆæŠ¤è€…è¯ºå°”æ ¼æ–¯", "entity name") +t("This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.", "è¿™åªè¿œå¤å·¨ç†Šä¸€ç›´å®ˆæŠ¤ç€è¥¿è¾¹çš„丛林,但是ä¸çŸ¥ä½•æ—¶ä»–å˜çš„疯狂并到处攻击自然精çµä»¬ã€‚", "_t") +t("and was feasted upon by wolves", "并被群狼分食", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/norgos-lair/zone.lua" + +t("Norgos Lair", "è¯ºå°”æ ¼æ–¯å·¢ç©´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/grids.lua" + +t("grass", "è‰åœ°", "entity subtype") +t("wall", "墙å£", "entity type") +t("altar of dreams", "梦境ç¥å›", "entity name") +t("Altar of Dreams", "梦境ç¥å›", "_t") +t("Looking into the altar will let you experience a dream. Without the influence of Mindworm, it'll however have no power over your body. Do you wish to look?", "这个ç¥å›å¯ä»¥è®©ä½ ä½“éªŒæ¢¦å¢ƒã€‚ç„¶è€Œï¼Œæ²¡æœ‰äº†æ¢¦å¢ƒè •è™«çš„å½±å“,它ä¸ä¼šå¯¹ä½ 的身体产生任何实际影å“ã€‚ä½ æƒ³è¦çœ‹ä¸€çœ‹å—?", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("thalore", "自然精çµ", "entity subtype") +t("Mindworm", "心çµè •è™«", "entity name") +t("This tall Thalore's eyes are lost in the distance; you can sense that he barely sees you.", "è¿™åªé«˜å¤§ç²¾çµçš„眼çƒè½åœ¨äº†è¿œå¤„ï¼Œä½ è§‰å¾—å®ƒåœ¨çª¥è§†ä½ ã€‚", "_t") +t("and mind-probed", "并被读心", "_t") +t("As Mindworm dies you can feel the fumes getting less poisonous for your mind.", "当心çµè •è™«å€’下时,弥漫的烟气似乎ä¸å†ä¾µè¢ä½ 的心çµäº†ã€‚", "_t") +t("Fumes", "烟雾", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/objects.lua" + +t("tattered paper scrap", "ç ´çƒ‚çš„ç¢Žçº¸ç‰‡", "entity name") +t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/noxious-caldera/zone.lua" + +t("Noxious Caldera", "剧毒ç«å±±", "_t") +t("Dogroth Caldera", "è¾¾æ ¼ç½—æ–¯ç«å±±", "_t") +t("The noxious fumes of the caldera are slowly affecting you...", "ç«å±±çš„毒烟æ£åœ¨æ¸æ¸å½±å“ä½ â€¦", "_t") +t("dream", "梦境", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/grids.lua" + +t("floor", "地æ¿", "entity type") +t("dark_grass", "æ·±è‰ä¸›", "entity subtype") +t("tree", "æ ‘", "entity name") +t("grass", "è‰åœ°", "entity subtype") +t("wall", "墙å£", "entity type") +t("tall thick tree", "é«˜å¤§ç²—å£®çš„æ ‘", "entity name") +t("way to the lake of Nur", "通往纳尔湖的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/npcs.lua" + +t("crystal", "水晶", "entity subtype") +t("Shardskin", "æ°´æ™¶æ ‘ç²¾", "entity name") +t("This crystalline structure seems to be filled with a malevolent aura. Through the crystal surface you can still see the remains of what once was a huge tree.", "è¿™ä¸ªæ°´æ™¶ä¸€æ ·çš„ç”Ÿç‰©å†…éƒ¨ä¼¼ä¹Žå……æ»¡äº†é‚ªæ¶èƒ½é‡ï¼Œé€è¿‡æ°´æ™¶è¡¨é¢ï¼Œä½ 似乎还能看到里é¢æ›¾æ˜¯æ ‘的部分。", "_t") +t("and integrated into the crystaline structure", "并被它的水晶结构所å¸æ”¶", "_t") +t("Wrathroot", "ç‹‚æ€’æ ‘ç²¾", "entity name") +t("The ancient grey willow tree, ruler of the Old Forest. He despises trespassers in his territory.", "这颗远å¤çš„æŸ³æ ‘ç»Ÿæ²»ç€æ•´ä¸ªå¤è€æ ‘林。他蔑视一切闯入者。", "_t") +t("and digested by treants", "å¹¶è¢«æ ‘äººä»¬åŒ–ä¸ºå…»åˆ†", "_t") +t("Have you heard, the old forest seems to have been claimed by a new evil!", "ä½ æœ‰å¬è¯´è¿‡å—,有人说在å¤è€æ£®æž—出现了新的怪物ï¼", "_t") +t("cute little bunny", "å¯çˆ±çš„å°ç™½å…”", "entity name") +t("It looks at you with cute little eyes before jumping at you with razor sharp teeth.", "å®ƒç”¨æ— è¾œçš„çœ¼ç¥žçœ‹ç€ä½ ,åŒæ—¶ç”¨å‰ƒåˆ€èˆ¬é”‹åˆ©çš„牙齿扑å‘ä½ ã€‚", "_t") +t("(how pathetic)", "(真å¯æ€œï¼ï¼‰", "_t") +t("giant", "巨人", "entity type") +t("treant", "æ ‘äºº", "entity subtype") +t("Snaproot", "è¿œå¤æ ‘ç²¾", "entity name") +t("This ancient Treant's bark is scorched almost black. It sees humanity as a scourge, to be purged.", "这棵远å¤å·¨æ ‘çš„æ ‘çš®å‡ ä¹Žå˜æˆäº†é»‘色。它视人类为ç¾éš¾ï¼Œç¾éš¾å¿…须消ç。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/objects.lua" + +t("journal page", "日记书页", "entity name") +t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/old-forest/zone.lua" + +t("Old Forest", "å¤è€æ ‘æž—", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("orc baby", "兽人å®å®", "entity name") +t("Crawling on all fours, this green-skinned creature is far from cute, with vicious little sharp teeth and nails, and slime still sticking to its skin.", "虽然åªèƒ½ç”¨å››è‚¢åœ¨åœ°ä¸Šçˆ¬è¡Œï¼Œè¿™åªç»¿çš®ç”Ÿç‰©å’Œå¯çˆ±å´ä¸æ¯«æ²¡æœ‰å…³è”。它有ç€é”‹åˆ©çš„牙齿和指甲,并且它的皮肤上沾了一层粘糊糊的液体。", "_t") +t("orc child", "兽人儿童", "entity name") +t("This small orc has a malicious and greedy look in its eyes. Its veins pulse with new life and it moves with surprising speed. Though not fully developed you can still see the muscles forming on its long limbs, leading to clawed fingers and toes.", "è¿™åªå°å…½äººçš„眼里é€éœ²ç€æ€¨æ¨å’Œè´ªå©ªã€‚它有ç€æ—ºç››çš„æ´»åŠ›å¹¶èƒ½ä»¥æƒŠäººçš„é€Ÿåº¦ç§»åŠ¨ã€‚è™½ç„¶è¿˜æ²¡å®Œå…¨é•¿å¤§ï¼Œä½†æ˜¯ä½ èƒ½çœ‹åˆ°ä»–å…¨èº«ä¸Šä¸‹å¾®å¾®éš†èµ·çš„è‚Œè‚‰ã€‚", "_t") +t("young orc", "年轻兽人", "entity name") +t("This young orc is almost fully formed, with hard muscles prominently visible beneath its thick skin. Whilst it has lost some of the wild energy of its younger siblings you can see the gleams of intelligence and cold calculation behind its dark eyes.", "è¿™åªå…½äººå·²ç»å¿«æˆå¹´äº†ï¼Œå®ƒçš„皮肤下有ç€å¼ºå£®çš„肌肉。虽然由于狂暴能é‡çš„å½±å“它失去了许多兄弟å§å¦¹ï¼Œä½†ä½ ä»å¯ä»¥ä»Žä»–的眼ä¸å‘现一闪而过的智慧和狡诈。", "_t") +t("orc mother", "兽人æ¯ä½“", "entity name") +t("Orc Greatmother", "巨型兽人æ¯ä½“", "entity name") +t([[This giant, bloated form towers above you. Mucus and slime ooze from every orifice, dripping onto the cavern floor. Orc children fight over the right to feed from her distended teats whilst small babies are regularly emerge from folds of flesh. The sight and the smell make you retch. +Here stands a tremendous form almost the size of a dragon. Bloated skin rises in thick folds, seeping viscous slime from its wide pores. Hundreds of hanging teats feed a small army of squabbling, fighting young orcs - only the toughest of them are able to gain the precious nutrients to grow stronger, the weaker ones left to wither on the mouldy floor. At the top of this towering hulk is a shrivelled head coated in long tangled hair. Dazed eyes peer out with a mixture of sadness and pain, but as they fix on you they turn to anger, the creature's face contorted with the fierce desire to protect its young.]], "站在我们é¢å‰çš„是一åªè·Ÿé¾™å·®ä¸å¤šä½“åž‹çš„æ€ªç‰©ã€‚çš®è‚¤ä¸‹é¼“èµ·äº†æ— æ•°æµ®è‚¿çš„è‚‰å—,粗大的毛å”里ä¸æ–æµæ·Œå‡ºç²˜ç¨ 的液体。上百个乳头喂养了一批互相争åµæ‰“斗的兽人——åªæœ‰æœ€å¼ºå£®çš„æ‰èƒ½èŽ·å¾—补充è¥å…»çš„优先æƒï¼Œå¼±å°çš„åªèƒ½åœ¨åœ°ä¸Šç‰å¾…æ»äº¡ã€‚æ•°å个生殖器在ä¸æ–的抽动,ä¸æ—¶çš„挤出新的兽人。在这åªæ€ªç‰©çš„头顶是一头蓬乱长å‘的枯èŽé¢å®¹ï¼ŒèŒ«ç„¶çš„眼神ä¸æ··åˆç€äº›è®¸æ‚²ä¼¤å’Œç—›è‹¦ã€‚ä½†æ˜¯å½“å¥¹çœ‹åˆ°ä½ æ—¶ï¼Œå¥¹å˜çš„异常愤怒,她愤怒的é¢å”里é€éœ²ç€å¥¹æŠ¤å的决心。", "_t") +t("and given to the children as a plaything", "并æˆä¸ºå©å们的玩具", "_t") +t("#PURPLE#As the orc greatmother falls you realize you have dealt a crippling blow to the orcs.", "#PURPLE#当兽人æ¯ä½“å€’ä¸‹æ—¶ä½ æ„è¯†åˆ°ä½ å¯¹å…½äººéƒ¨è½é€ æˆäº†è‡´å‘½çš„打击。", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/objects.lua" + +t("draft note", "è‰ç¨¿ç¬”è®°", "entity name") +t("A note.", "一份笔记。", "_t") +t("Clinician Korbek's experimental notes", "巫医库è´å…‹çš„实验笔记", "entity name") +t("Captain Gumlarat's report", "纲勒瑞特队长的报告", "entity name") +t("Birthing new orcs ...", "æ£åœ¨è¯žç”Ÿæ–°å…½äººâ€¦â€¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/orc-breeding-pit/zone.lua" + +t("Orc breeding pits", "兽人育ç§æ£š", "_t") +t("Orc Breeding Pit", "兽人育ç§æ£š", "_t") +t("You arrive in a small underground structure. There are orcs there and as soon as they notice you they scream 'Protect the mothers!'.", "ä½ æ¥åˆ°äº†ä¸€ä¸ªå°åž‹åœ°ä¸‹å»ºç‘å‰ã€‚那里有ç€è®¸å¤šå…½äººï¼Œå½“他们注æ„åˆ°ä½ æ—¶ï¼Œä»–ä»¬å«é““ä¿æŠ¤æ¯äº²ä»¬ï¼â€ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/grids.lua" + +t("Temporal Rift", "时空裂隙", "entity name") +t("The rift leads... somewhere.", "裂ç¼é€šå‘…æŸä¸ªåœ°æ–¹", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/npcs.lua" + +t("elemental", "å…ƒç´ ", "entity type") +t("temporal", "时空", "entity subtype") +t("Epoch", "亚伯契", "entity name") +t("A huge being composed of sparking blue and yellow energy stands before you. It shifts and flows as it moves, at once erratic and graceful.", "åœ¨ä½ é¢å‰çš„是一åªé»„è“åŒè‰²èƒ½é‡çº¿çš„æ··åˆä½“。它快速的闪现和移动,看起æ¥ä¼˜é›…åˆé£˜é€¸ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/objects.lua" + +t("Epoch's Curve", "亚伯契的弧线", "entity name") +t("white ash longbow", "ç°ç™½çš„白蜡长弓", "_t") +t([[Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. +According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal.]], [[在亚伯契的弧线失踪å‰ï¼Œå®ƒå·²ç»æœåŠ¡äºŽå®ˆå«ä»¬æ•°è½½ï¼Œä»£ä»£ç›¸ä¼ 。 +æ ¹æ®åŽ†å²è®°è½½ï¼Œå®ƒæ˜¯ç”¨é”法大爆炸åŽç¬¬ä¸€æ£µé•¿å‡ºçš„ç™½èœ¡æ ‘åˆ¶æˆï¼Œæ‹¥æœ‰æ—¶ç©ºå’Œæ¢å¤çš„力é‡ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/paradox-plane/zone.lua" + +t("Paradox Plane", "混乱平原", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/npcs.lua" + +t("Rak'shor, Grand Necromancer of the Pride", "普莱德æ»çµé”导师拉克·肖", "entity name") +t("An old orc, wearing black robes. He commands his undead armies to destroy you.", "一åªç©¿ç€é»‘色长è¢çš„å¹´è€å…½äººã€‚他命令ä¸æ»å¤§å†›æ”»å‡»ä½ 。", "_t") +t("and raised as a malformed servant", "并å¤æ´»ä½œä¸ºä¸€ä¸ªç•¸å½¢çš„仆从", "_t") +t("Rotting Titan", "å •è½æ³°å¦", "entity name") +t("This gigantic mass of flesh and stone moves slowly, the ground rumbling with each step it takes. Its body seems to constantly pulsate and reform. Massive stones at the end of each limb form massive blunt weapons.", "è¿™åªè¡ŒåŠ¨ç¼“慢的巨大石化怪物æ¯èµ°ä¸€æ¥éƒ½ä¼šä½¿å¤§åœ°ä¸ºä¹‹éœ‡é¢¤ã€‚它的身体看起æ¥ä¼¼ä¹Žåœ¨ä¸æ–的颤动和é‡å¡‘。厚é‡çš„石化指尖æˆä¸ºäº†å®ƒå¼ºå¤§çš„é’器。", "_t") +t("The ground shakes as %s steps!", "当 %så‰è¿›æ—¶ï¼Œå¤§åœ°åœ¨éœ‡åŠ¨!", "logSeen") +t("Glacial Legion", "æ ¼æ‹‰å¸Œå°”Â·é›·é‡‘", "entity name") +t("A massive, shifting, ethereal form floats in the air around an orb of frozen blood. The air around it condenses into freezing pools on the floor beneath it.", "ä¸€ä¸ªå·¨å¤§çš„æ— å®šå½¢æ€çš„漂浮çµé‚体,它包裹在一颗冰å°çš„è¡€çƒä¸ã€‚冰雾从地æ¿ä¸Šå†‰å†‰å‡èµ·ã€‚", "_t") +t("Heavy Sentinel", "笨é‡çš„森æ内尔", "entity name") +t("A towering creature, made from the bones of countless bodies. An aura of flame billows from within its chest.", "åƒé“å¡”ä¸€æ ·çš„ç”Ÿç‰©ï¼Œç”±æ•°ä¸æ¸…的骨头构æˆã€‚它的胸å‰ç¼ 绕ç€ä¸€åœˆçƒˆç„°ã€‚", "_t") +t("Arch Zephyr", "阿克·伊法", "entity name") +t("The robes of this ancient vampire billow with intense winds. Bolts of lightning arc along its body. In its hand it holds a bow, electricity streaking across it.", "è¿™åªè¿œå¤å¸è¡€é¬¼çš„é•¿è¢æ— 风自动。闪电在他的周身环绕。他手里æ¡ç€ä¸€æŠŠé•¿å¼“,电弧在这把弓上æµè½¬ã€‚", "_t") +t("Void Spectre", "虚空亡é‚", "entity name") +t("Intense Arcane energy whirls in the air around this ethereal form.", "æ— å°½çš„å¥¥æœ¯èƒ½é‡åœ¨å®ƒæ°¸æ’的身躯周围环绕。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/objects.lua" + +t("draft note", "è‰ç¨¿ç¬”è®°", "entity name") +t("A note.", "一份笔记。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rak-shor-pride/zone.lua" + +t("Rak'shor Pride", "拉克·肖部è½", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/grids.lua" + +t("The Iron Council (Dwarven empire main city)", "é’¢é“议会(矮人å¸å›½çš„主城)", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/npcs.lua" + +t("orc", "兽人", "entity subtype") +t("Brotoq the Reaver", "收割者布罗托克", "entity name") +t("A huge orc blocks your way to the Iron Council. You must pass.", "一åªé˜»æŒ¡äº†é’¢é“王座é“è·¯çš„å…½äººã€‚ä½ å¿…é¡»æ‰“å€’ä»–ã€‚", "_t") +t(", who ate their brains still warm,", "ï¼Œä»–å°†ä½ çš„è„‘è¢‹ç›´æŽ¥åžä¸‹ï¼Œ", "_t") +t("dwarf", "矮人", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Norgan", "诺尔甘", "entity name") +t("Norgan and you are the sole survivors of the Reknor expedition; your duty is to make sure the news makes it back to the Iron Council.", "è¯ºå°”ç”˜å’Œä½ éƒ½æ˜¯ç‘žåº“çº³æŽ¢é™©é˜Ÿçš„å¹¸å˜è€…ï¼Œä½ çš„ä»»åŠ¡æ˜¯æŠŠæ¶ˆæ¯å¸¦å›žé’¢é“王座。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/objects.lua" + +t("fake crimson waraxe", "仿制的血红战斧", "_t") +t("Fake Skullcleaver", "仿制碎颅战斧", "entity name") +t("A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson.", "一把å°å·§è€Œé”‹åˆ©çš„斧头,斧柄由打磨过的骨头制æˆã€‚è¿™æŠŠæ–§å¤´æ‰“ç ´äº†è®¸å¤šå¤´éª¨ï¼Œå¹¶è¢«æŸ“æˆäº†é²œçº¢è‰²ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor-escape/zone.lua" + +t("Escape from Reknor", "从瑞库纳逃亡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/grids.lua" + +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go to the Far East, a continent of which only rumours are known...]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + è¿™é“门似乎通å‘远东大陆,一å—ä¼ è¯´ä¸çš„大陆…… ]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on an unfamiliar cave, with no trace of the portal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€é—¨ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ å‘çŽ°ä½ åˆ°è¾¾äº†ä¸€ä¸ªé™Œç”Ÿçš„æ´žç©´ï¼Œæ¤é—´æ¯«æ— ä¼ é€é—¨çš„痕迹……", "_t") +t("Farportal: the Far East", "è¿œå¤ä¼ é€é—¨ï¼šè‡³è¿œä¸œå¤§é™†", "entity name") +t("Iron Throne Edict", "é’¢é“王座布告", "entity name") +t("\"AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE\"", "“å‘é’¢é“王座所有公民å‘布的公告。我们的王国将继ç»éšå¿ã€‚â€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/npcs.lua" + +t("orc", "兽人", "entity subtype") +t("Golbug the Destroyer", "æ¯çè€…é«˜å°”å¸ƒæ ¼", "entity name") +t("A huge and muscular orc of unknown breed. He looks both menacing and cunning...", "一åªè†˜è‚¥èº«å¥çš„巨大兽人。他看起æ¥æ—¢å±é™©åˆç‹¡çŒ¾â€¦â€¦", "_t") +t("They say that after it has been confirmed orcs still inhabited Reknor, they found a mighty demon there.", "他们说那些ä»ç„¶åœ¨ç‘žåº“纳扎è¥çš„兽人é到了一个强大的æ¶é”çš„ä¾µè¢ã€‚", "_t") +t("Danger...", "å°å¿ƒâ€¦â€¦", "_t") +t("When last you saw it, this cavern was littered with the corpses of orcs that you had slain. Now many, many more corpses carpet the floor, all charred and reeking of sulfur. An orange glow dimly illuminates the far reaches of the cavern to the east.", "ä½ ä¸Šæ¬¡è¿‡æ¥æ—¶ï¼Œè¿™ä¸ªæ´žç©´é‡Œæ»¡æ˜¯ä½ æ€æ»çš„兽人尸体。现在,更多的尸体铺在了地上,呈烧焦状æ€å¹¶ä¸”æ•£å‘ç€ç³Šå‘³ã€‚桔色的æ˜æš—ç¯å…‰ç…§äº®äº†æ´žç©´å»¶ä¼¸çš„东é¢ã€‚", "_t") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Harno, Herald of Last Hope", "最åŽå¸Œæœ›çš„ä¼ ä»¤å®˜å“ˆè¯º", "entity name") +t("This is one of the heralds of Last Hope. He seems to be looking for you.", "他是最åŽå¸Œæœ›ä¼ 令官ä¸çš„ä¸€å‘˜ã€‚ä»–ä¼¼ä¹Žæ‰¾ä½ æœ‰äº‹ã€‚", "_t") +t("#LIGHT_RED#You hear a death cry. '%s I have a messag... ARG!'", "#LIGHT_RED#ä½ å¬åˆ°äº†ä¸€é˜µä¸´æ»çš„惨å«ã€‚“%s 我有消æ¯è¦å‘Šè¯‰ä½ ……啊……ï¼â€", "logPlayer") +t("demon", "æ¶é”", "entity type") +t("major", "大æ¶é”", "entity subtype") +t("Lithfengel", "é‡Œæ–¯ä¸°æ ¼", "entity name") +t("A terrible demon of decay and atrophy, drawn to the energy of the farportal. A beast of blight!", "一åªç¼ 绕ç€æž¯èŽå’Œè¡°ç«çš„å¯æ€•æ¶é”ï¼Œä»–è¢«ä¼ é€é—¨çš„能é‡å¸å¼•è€Œæ¥ã€‚è¿™åªç˜Ÿç¥žï¼", "_t") +t("A careful examination of the demon's body turns up a Blood-Runed Athame and a Resonating Diamond, both covered in soot and gore but otherwise in good condition.", "仔细检查æ¶é”的身体会å‘现一把血符ç¥å‰‘和一å—共鸣å®çŸ³ï¼Œå°½ç®¡å®ƒä»¬éƒ½æ²¾ä¸Šäº†çƒŸå°˜å’Œé²œè¡€ï¼Œä½†çœ‹èµ·æ¥ä»å®Œå¥½æ— æŸã€‚", "_t") +t("Back and there again", "穿越过去", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/objects.lua" + +t("Sealed Scroll of Last Hope", "最åŽå¸Œæœ›çš„密å°å·è½´", "entity name") +t("open the seal and read the message", "打开å°å°ï¼Œé˜…读信æ¯", "_t") +t("Resonating Diamond", "共鸣å®çŸ³", "entity name") +t("misc", "æ‚项", "entity subtype") +t("athame", "ç¥å‰‘", "_t") +t("Blood-Runed Athame", "血符ç¥å‰‘", "entity name") +t("An athame, covered in blood runes. It radiates power.", "一柄ç¥ç¥€çŸå‰‘,上é¢åˆ»æœ‰è¡€è‰²çš„符文。它散å‘ç€èƒ½é‡æ³¢åŠ¨ã€‚", "_t") +t("You cannot bring yourself to drop the %s", "ä½ æ— æ³•ä¸¢å¼ƒ %s", "logPlayer") +t("Iron Throne Profits History", "é’¢é“王座盈利历å²", "entity name") +t("A journal of the profits history of the Iron Throne dwarves.", "有关钢é“王座矮人的盈利历å²çš„记录。", "_t") +t("Iron Throne trade ledger", "é’¢é“王座交易总账", "entity name") +t("A trade ledger of the Iron Throne dwarves.", "é’¢é“王座矮人贸易账本。", "_t") +t("Iron Throne Reknor expedition, last words", "é’¢é“王座瑞库纳远å¾å†›çš„é—言", "entity name") +t("Last words of a dwarven expedition to secure Reknor.", "ä¿å«ç‘žåº“纳的矮人探险队的最åŽè®°å½•ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/reknor/zone.lua" + +t("Lost Dwarven Kingdom of Reknor", "瑞库纳·失è½çš„矮人王国", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("Rhaloren Inquisitor", "ç½—å…°ç²¾çµæ£€å¯Ÿå®˜", "entity name") +t("This tall elf rushes at you, wielding both her greatsword and magical spells.", "è¿™ä½é«˜å¤§çš„ç²¾çµå†²å‘ä½ ï¼ŒåŒæ—¶å¸¦æ¥å¥¹é”‹åˆ©çš„巨剑和é”法的怒å¼ã€‚", "_t") +t("and hung from the rafters", "并被挂在椽å上", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/objects.lua" + +t("letter", "ä¿¡", "entity name") +t("a carefully preserved letter", "一份å°å¿ƒä¿å˜çš„ä¿¡", "entity name") +t("A letter.", "一份信", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/rhaloren-camp/zone.lua" + +t("Rhaloren Camp", "ç½—å…°ç²¾çµè¥åœ°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/grids.lua" + +t("lava pit", "熔岩矿å‘", "entity name") +t("Slave Control Orb", "奴隶控制水晶çƒ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/npcs.lua" + +t("Blood Master", "血之领主", "entity name") +t("This small humanoid is covered in silky white fur. Its bulging eyes stare deep into your mind.", "è¿™åªçŸ®å°çš„人形生物有ç€ç™½è‰²çš„毛å‘ã€‚ä»–ä¼¼ä¹Žèƒ½çœ‹ç©¿ä½ çš„å¿ƒçµã€‚", "_t") +t("spectator", "观众", "entity name") +t("A spectator, who probably paid a lot to watch this bloody \"game\".", "一å观众,他å¯èƒ½ä¸ºäº†çœ‹è¿™åœºè¡€è…¥çš„“游æˆâ€èŠ±äº†å¾ˆå¤šé’±ã€‚", "_t") +t("Blood!", "鲜血ï¼", "_t") +t("Fight!", "战斗ï¼", "_t") +t("To the death!", "战斗至æ»ï¼", "_t") +t("I love the smell of death...", "我喜欢æ»äº¡çš„味é“…", "_t") +t("Oh this is great", "哦,太酷了ï¼", "_t") +t("Slavers forever!", "奴隶万å²ï¼", "_t") +t("slave combatant", "奴隶斗士", "entity name") +t("This humanoid has been enslaved by the yaech's mental powers.", "这个人类已ç»è¢«å¤ºé‚é”心çµæŽ§åˆ¶ã€‚", "_t") +t("humanoid", "人形生物", "entity type") +t("slaver", "奴隶商", "entity name") +t("yaech", "夺é‚é”", "entity subtype") +t("A slaver.", "一å奴隶商。", "_t") +t("At last, freedom!", "终于,我自由啦ï¼", "_t") +t("I am free!", "我自由啦ï¼", "_t") +t("Thanks for this!", "éžå¸¸æ„Ÿè°¢ï¼", "_t") +t("The mental hold is gone!", "精神枷é”终于解除了ï¼", "_t") +t("enthralled slave", "被æŸç¼šçš„奴隶", "entity name") +t("human", "人类", "entity subtype") +t("A slave.", "一å奴隶。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/objects.lua" + +t("Bloodcaller", "鲜血呼唤", "entity name") +t("You won the Ring of Blood trial, and this is your reward.", "ä½ èµ¢å¾—äº†é²œè¡€ä¹‹çŽ¯çš„è¯•ç‚¼ï¼Œè¿™æ˜¯å¯¹ä½ çš„å¥–èµã€‚", "_t") +t("bloody ring", "血色的戒指", "_t") +t([[You heal for 2.5%% of the damage you deal. +Healing during current combat: #GREEN#%0.2f#LAST#]], [[ä½ é€ æˆçš„所有伤害将会回å¤ä½ 相当于伤害值2.5%%的生命值。 +在本次战斗ä¸çš„回å¤é‡ï¼š #GREEN#%0.2f#LAST#]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ring-of-blood/zone.lua" + +t("Slavers Compound (%d)", "奴隶竞技场 (%d)", "tformat") +t("Ring of Blood", "鲜血之环", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ritch-tunnels/npcs.lua" + +t("insect", "昆虫", "entity type") +t("ritch", "里奇", "entity subtype") +t([[Ritches are giant insects native to the arid wastes of the southern parts of the Far East. +Vicious predators, they inject corrupting diseases into their foes, and their sharp claws cut through most armours.]], [[里奇是原产于远东å—部干旱地区的一ç§å·¨åž‹åœŸè‘—昆虫。 +他们是凶残的猎食者,用锋利的爪å刺穿大部分的盔甲,将è…败的疾病注入敌人的体内。]], "_t") +t(", who incubated her eggs in the corpse,", "ï¼Œå®ƒå°†ä½ çš„å°¸ä½“å˜æˆäº†å¹¼è™«çš„苗床,", "_t") +t("ritch flamespitter", "ç«ç„°é‡Œå¥‡", "entity name") +t("ritch impaler", "锋刺里奇", "entity name") +t("chitinous ritch", "厚甲里奇", "entity name") +t("Ritch Great Hive Mother", "里奇女皇", "entity name") +t("This huge ritch seems to be the mother of all those here. Her sharp, fiery, claws dart toward you!", "è¿™åªå·¨å¤§çš„里奇似乎是所有里奇的æ¯äº²ã€‚她锋利的爪åå‘ä½ æ‰‘æ¥ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ritch-tunnels/zone.lua" + +t("Ritches Tunnels", "里奇通é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruined-dungeon/grids.lua" + +t("inscription", "é“æ–‡", "entity name") +t("way into the infinite dungeon", "é€šå¾€æ— å°½åœ°ä¸‹åŸŽçš„è·¯", "entity name") +t("You have accomplished great deads, but if you enter the infinite dungeon there will be no way back you will go on and on until you meet your glorious death.", "ä½ å·²ç»å®Œæˆäº†ä½ 的伟大使命,ä¸è¿‡å½“ä½ è¿›å…¥æ— å°½åœ°ä¸‹åŸŽä¹‹åŽå°±æ°¸è¿œä¸èƒ½å†å›žæ¥ï¼Œä½ åªæœ‰ä¸æ–çš„å‰è¿›ç›´åˆ°ä½ å…‰è£åœ°æ»åŽ»ã€‚", "_t") +t("Infinite Dungeon", "æ— å°½åœ°åŸŽ", "_t") +t("You should not go there. There is no way back. Ever. Maybe later when you have done all you must do.", "ä½ ä¸åº”该去那里,那里没有回头路。也许ç‰ä½ åšå®Œäº†è¯¥åšçš„事之åŽä½ å¯ä»¥æ¥è¿™é‡Œè¯•ä¸€è¯•ã€‚", "_t") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("orb", "水晶çƒ", "entity name") +t("The orb looks inactive.", "水晶çƒçœ‹èµ·æ¥å¯¹ä½ ä¸èµ·å应", "_t") +t("The orb seems to drip water.", "水晶çƒä¼¼ä¹Žåœ¨æ»´æ°´ã€‚", "_t") +t("The orb is covered in dust.", "水晶çƒè¦†ç›–ç€å°˜åŸƒã€‚", "_t") +t("The orb is floating in the air.", "水晶çƒæ¼‚浮在空ä¸ã€‚", "_t") +t("Small seeds seem to be growing inside the orb.", "水晶çƒé‡Œé¢ä¼¼ä¹Žç”Ÿé•¿ç€å¾®å°çš„ç§å。", "_t") +t("The orb swirls with magical energies.", "水晶çƒå†…有é”法能é‡çš„漩涡。", "_t") +t("Flames burst out of the orb.", "水晶çƒè¿¸å‘出ç«ç„°ã€‚", "_t") +t("The orb seems to absorb all light.", "水晶çƒä¼¼ä¹Žå¸æ”¶äº†ä¸€åˆ‡å…‰æ˜Žã€‚", "_t") +t("The orb is drips with thick blood.", "水晶çƒæ£åœ¨æ»´è¡€ã€‚", "_t") +t("The orb is icy to the touch.", "水晶çƒæ‘¸ä¸ŠåŽ»åˆºéª¨å†°å¯’。", "_t") +t("Time seems to slow down around the orb.", "水晶çƒå‘¨å›´çš„时间å‡æ…¢äº†ã€‚", "_t") +t("Your mind is filled with strange thoughts as you approach the orb.", "水晶çƒä»¤ä½ çš„æ€ç»´æœ‰äº›ç´Šä¹±ã€‚", "_t") +t("The orb seems to corrupt all it touches.", "水晶çƒä¼¼ä¹Žèƒ½è…蚀一切。", "_t") +t("\ +Do you touch it?", "\ +ä½ è¦è§¦æ‘¸å®ƒä¹ˆï¼Ÿ", "_t") +t("Strange Orb", "奇特的水晶çƒ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruined-dungeon/zone.lua" + +t("Ruined Dungeon", "废弃地城", "_t") +t("#rng# the Guardian", "守护者#rng#", "_t") +t("Guardian", "守å«", "_t") +t("You can hear a magical trigger firing off.", "ä½ å¬åˆ°äº†é”力开关触动的声音。", "_t") +t("The orb seems to react badly to your touch, there is a high shriek!", "è¿™åªæ°´æ™¶çƒåœ¨ä½ 的触摸下ååº”å¾ˆç³Ÿï¼Œä½ å¬åˆ°äº†ä¸€å£°å°–å«ï¼", "_t") +t("%s appears out of the thin air!", "%s从空气ä¸å‡ºçŽ°äº†ï¼", "logSeen") +t("The orb glows brightly. There is a loud crack coming from the northern central chamber.", "水晶çƒé—ªè€€ç€å…‰èŠ’。æ¥è‡ªåŒ—部ä¸å¿ƒçš„åœ°åŒºä¼ å‡ºäº†ä¸€å£°å·¨å¤§çš„ç ´è£‚å£°ã€‚", "_t") +t("Strange Orb", "奇特的水晶çƒ", "_t") +t("The orb glows brightly.", "水晶çƒé—ªè€€ç€å…‰èŠ’。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/npcs.lua" + +t("skeleton", "骷髅", "entity subtype") +t("The Shade", "暗影骷髅", "entity name") +t("This skeleton looks nasty. There are red flames in its empty eye sockets. It wields a nasty sword and strides toward you, throwing spells.", "è¿™åªéª·é«…看起æ¥å¾ˆé‚ªæ¶ã€‚它的眼眶里有红色的燃烧ç«ç„°ã€‚它手æŒä¸€æŠŠå·¨å‰‘冲å‘ä½ ï¼Œå¹¶å‘ä½ æŠ•æŽ·æ³•æœ¯ã€‚", "_t") +t("and left to rot", "并抛尸野外任其è…蚀", "_t") +t("The Possessed", "å¹½çµé™„体的强盗头目", "entity name") +t("He is the leader of a gang of bandits that killed the Shade of Kor'Pul, however it is obvious the Shade was merely displaced. It is now possessing the corpse of his killer.", "这是那伙æ€æ»æš—影骷髅的强盗的头目,但显然暗影骷髅上的çµé‚并没有这么甘心离去,曾ç»ä¸å¯ä¸€ä¸–的强盗头目也åªæ˜¯è¢«å…¶é™„体的行尸走肉罢了。", "_t") +t("and used as a new host", "并被作为新的宿主", "_t") +t(".. yes I tell you! The old ruins of Kor'Pul are still haunted!", "â€¦æ˜¯çš„ï¼Œæˆ‘å‘Šè¯‰ä½ ï¼å¡æ™®å°”废墟ä»ç„¶æ˜¯ä¸ªè¢«è¯…咒的地方ï¼", "_t") +t("ghost", "å¹½çµ", "entity subtype") +t("undead", "亡çµ", "entity type") +t("Kor's Fury", "å¡Â·æ™®å°”之怒", "entity name") +t("The Shade's colossal will keeps it anchored to this world, now as a vengeful, insane spirit.", "暗影骷髅使用强大的能é‡ä½¿å®ƒå˜ç•™äºŽä¸–。现在,它æˆä¸ºäº†ç–¯ç‹‚çš„å¤ä»‡ä¹‹é‚。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/objects.lua" + +t("journal page", "日记书页", "entity name") +t("A journal page, left by an adventurer.", "由冒险家留下的日记书页", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/ruins-kor-pul/zone.lua" + +t("Ruins of Kor'Pul", "å¡Â·æ™®å°”废墟", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/npcs.lua" + +t("sandworm burrower", "沙虫挖掘者", "entity name") +t("huge sandworm burrower", "巨型沙虫挖掘者", "entity name") +t([[This sandworm seems to not care about your presence at all and simply continues digging its way through the sand. + +Maybe following it is the only way to move around here...]], "è¿™åªæ²™è™«ä¼¼ä¹Žæ¯«ä¸åœ¨æ„ä½ çš„å‡ºçŽ°ï¼Œåªé¡¾åŸ‹å¤´æŒ–掘。也许跟ç€å®ƒæ‰èƒ½æ‰¾åˆ°å‡ºè·¯ã€‚", "_t") +t("sandworm", "沙虫", "entity subtype") +t("vermin", "害虫", "entity type") +t("Sandworm Queen", "沙虫女皇", "entity name") +t("Before you stands the queen of the sandworms. Massive and bloated, she slithers toward you, calling for her offspring!", "åœ¨ä½ é¢å‰ç«™ç€çš„是沙虫女皇。她带ç€åŽšé‡çš„甲壳和肥胖的身体å‘ä½ å†²æ¥ï¼ŒåŒæ—¶å¥¹è¿˜åœ¨å¬å”¤åå™ï¼", "_t") +t("and swallowed whole", "并被整个åžä¸‹", "_t") +t("Rumbling...", "轰隆隆…", "_t") +t("The ground shakes. Something very large is stirring in the distance.", "大地震颤起æ¥ï¼Œè¿œå¤„好åƒæœ‰ä¸€ä¸ªå·¨å¤§çš„东西æ£æ…动ç€å¤§åœ°ã€‚", "_t") +t("Did you hear? Something seems to have devoured all the last sandworms!", "ä½ å¬è¯´äº†å—?有什么东西把所有的沙虫都åžå™¬äº†ï¼", "_t") +t("dragon", "é¾™", "entity type") +t("sand", "æ²™", "entity subtype") +t("Corrupted Sand Wyrm", "å •è½æ²™é¾™", "entity name") +t("The sandworms are gone, devoured by this shrieking, warped horror.", "沙虫们已ç»æ»äº†ï¼Œå®ƒä»¬è¢«è¿™åªæ‰æ›²çš„æ怖所åžå™¬ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/objects.lua" + +t("Song of the Sands", "æµæ²™ä¹‹æŒ", "entity name") +t("Some people get the weirdest ideas!", "有些人有最奇怪的想法!", "_t") +t("heart", "心è„", "entity subtype") +t("Heart of the Sandworm Queen", "沙虫女皇之心", "entity name") +t("pulsing organ", "跳动的器官", "_t") +t([[The heart of the Sandworm Queen, ripped from her dead body. +You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.]], [[从沙虫女皇尸体上割下的心è„。 +ä½ å¯ä»¥â€¦â€¦åƒäº†å®ƒï¼Œå¦‚æžœä½ è¶³å¤Ÿç–¯çš„è¯ï¼Œä½ 还å¯ä»¥åœ¨åˆ«çš„地方è…化它。]], "_t") +t("consume the heart", "åƒä¸‹å¿ƒè„", "_t") +t("#00FFFF#You consume the heart and feel the knowledge of this very old creature fill you!", "#00FFFF#ä½ åƒä¸‹äº†å¿ƒè„ï¼Œä½ æ„Ÿè§‰è¢«è¿™ä¸ªå¤è€ç”Ÿç‰©çš„知识充满。", "logPlayer") +t("You have %d stat point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 属性点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") +t("You have %d class talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d èŒä¸šæŠ€èƒ½ç‚¹æ•°ï¼ŒæŒ‰ä¸‹pæ¥ä½¿ç”¨ã€‚", "logPlayer") +t("You have %d generic talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 通用技能点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") +t("You are transformed by the heart of the Queen!.", "ä½ è¢«æ²™è™«å¥³çš‡ä¹‹å¿ƒæ‰€è½¬åŒ–ï¼", "logPlayer") +t("#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press p).", "#00FF00#ä½ èŽ·å¾—äº†ä¸Žè‡ªç„¶çš„ç´§å¯†è”ç³»ï¼ŒçŽ°åœ¨ä½ å¯ä»¥å¦ä¹ æ–°çš„å…ƒç´ å’Œè°æŠ€èƒ½ï¼ˆæŒ‰ä¸‹p)", "logPlayer") +t("blood", "è¡€", "entity subtype") +t("corpse", "尸体", "entity type") +t("Wyrm Bile", "巨龙胆æ±", "entity name") +t("putrescent potion", "è…烂的液体", "_t") +t("A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?", "ä¸€ç“¶ç²˜ç¨ çš„æµ‘æµŠæ¶²ä½“ã€‚å¤©çŸ¥é“ä½ å–了它之åŽä¼šå‘生什么?", "_t") +t("drink the vile fluid", "å–下这瓶è¯å‰‚", "_t") +t("#00FFFF#You drink the wyrm bile and feel forever transformed!", "#00FFFF#ä½ å–下了龙人的胆æ±ï¼Œä½ æ„Ÿè§‰ä½ çš„èº«ä½“å‘生了永久å˜åŒ–ï¼", "logPlayer") +t("You have %d category point(s) to spend. Press p to use them.", "ä½ æœ‰%dç‚¹æŠ€èƒ½æ ‘è§£é”点。请按P使用。", "log") +t("#00FF00#Your stats have changed! (Str %s, Dex %s, Mag %s, Wil %s, Cun %s, Con %s)", "#00FF00#ä½ çš„å±žæ€§å‘生了å˜åŒ–ï¼ï¼ˆåŠ›é‡ %s,æ•æ· %s,é”法 %s,æ„å¿— %s,çµå·§ %s,体质 %s)", "logPlayer") +t("red", "红å®çŸ³", "entity subtype") +t("Atamathon's Lost Ruby Eye", "阿塔玛森丢失的红å®çŸ³çœ¼ç›", "entity name") +t([[One of the ruby eyes of the legendary giant golem Atamathon. +It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]], [[é‚£åªä¼ 奇傀儡——阿塔玛森的å¦ä¸€åªçœ¼ç›ã€‚ +æ®è¯´å®ƒæ˜¯åŠèº«äººåœ¨æ´¾å°”çºªä¸ºäº†å¯¹æŠ—å…½äººæ‰€é€ çš„æ¦å™¨ã€‚ +è™½ç„¶å®ƒè¢«ç ´å了,但是它也æˆåŠŸçš„使对方的首领åžå™¬è€…åŠ åº“å°”èµ°å‘æ»äº¡ã€‚]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sandworm-lair/zone.lua" + +t("Sandworm lair", "沙虫巢穴", "_t") +t("#OLIVE_DRAB#You feel the ground shaking from the west.", "#OLIVE_DRAB#ä½ æ„Ÿè§‰åˆ°è¥¿è¾¹çš„å¤§åœ°åœ¨éœ‡åŠ¨ã€‚", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/npcs.lua" + +t("Spellblaze Crystal", "é”法大爆炸水晶体", "entity name") +t("A formation of purple crystal. It seems strangely aware.", "一ç§ç´«è‰²æ°´æ™¶ã€‚它有ç€å¥‡ç‰¹çš„æ„识。", "_t") +t("I heard that some old crystals are nearly alive now in the scintillating caves.", "æ®è¯´é—ªå…‰æ´žç©´é‡Œçš„水晶已ç»æ´»èµ·æ¥äº†ã€‚", "_t") +t("Spellblaze Simulacrum", "é”法大爆炸幻象", "entity name") +t("A formation of purple crystal, but where the others could only be described as polyhedral, this construct seems to strangely resemble... you, if you were much, much larger.", "一ç§ç´«è‰²æ°´æ™¶ï¼Œå¦‚果其他水晶å¯ä»¥è¢«å®šä¹‰ä¸ºå¤šé¢ä½“çš„è¯ï¼Œé‚£ä¹ˆè¿™ä¸ªæ°´æ™¶åªèƒ½è¯´â€¦â€¦å’Œä½ ä¸€æ ·ï¼Œå¦‚æžœä½ å¤§ä¸ªå‡ å€çš„è¯ã€‚", "_t") +t("and vaporised into nothingness", "并蒸å‘æˆè™šæ— ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/objects.lua" + +t("research log", "ç ”ç©¶ç¬”è®°", "entity name") +t("exploration log", "探险日记", "entity name") +t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/scintillating-caves/zone.lua" + +t("As you enter the caves you notice the magic here has distorted the land, making sharp angles and turns.", "å½“ä½ èµ°è¿›æ´žç©´æ—¶ï¼Œä½ å‘现这里已ç»è¢«é”法力é‡æ‰æ›²äº†ï¼Œä½¿å…¶å˜å¾—规整而曲折。", "_t") +t("Caves...", "洞穴…", "_t") +t("Scintillating Caves", "闪光洞穴", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/grids.lua" + +t("teleporting circle to the surface", "通往地é¢çš„ä¼ é€é˜µ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/npcs.lua" + +t("Rak'Shor Cultist", "拉克·肖邪教徒", "entity name") +t("An old orc, wearing black robes. He seems to be responsible for the creation of the shades.", "一åªç©¿ç€é»‘色长è¢çš„è€å…½äººã€‚看起æ¥ä»–å°±æ˜¯é˜´å½±çš„ç¼”é€ è€…ã€‚", "_t") +t("but nobody knew why #sex# suddenly became evil", "但是没有人知é“为什么#sex#çªç„¶å˜å¾—邪æ¶äº†", "_t") +t("As your shade dies, the magical veil protecting the stairs out vanishes.", "éšç€ä½ 的阴影的æ»åŽ»ï¼Œé˜»æŒ¡å‡ºåŽ»æ¥¼æ¢¯çš„é”法护罩消失了。", "logSeen") +t("#GREY#The #Source# looks deep into your eyes. You feel torn apart!", "#GREY##Source#å‡è§†ç€ä½ 的眼ç›ã€‚ä½ æ„Ÿè§‰ä½ è¢«æ’•è£‚äº†ï¼", "logCombat") +t("Ra'kk kor merk ZUR!!!", "啊呃……咔咔……呜呃……ï¼", "_t") +t("FOR THE WAY! Die cultist!", "为了维网ï¼åŽ»æ»å§ï¼Œé‚ªæ•™å¾’ï¼", "_t") +t("#PURPLE#The #Source# looks afraid, he did not plan on his creation turning against him!", "#PURPLE##Source#看起æ¥å……满了ææƒ§ï¼Œä»–æ²¡æƒ³åˆ°è‡ªå·±çš„åˆ›é€ ç«Ÿç„¶èƒŒå›äº†è‡ªå·±ï¼", "logCombat") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shadow-crypt/zone.lua" + +t("Shadow Crypt", "阴影地窖", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/grids.lua" + +t("Sher'Tul Control Orb", "å¤Â·å›¾å°”控制水晶çƒ", "entity name") +t("Exploratory Farportal", "å¼‚åº¦ä¼ é€é—¨", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race. +This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you. +It should automatically create a portal back, but it might not be near your arrival zone.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们是由强大的å¤Â·å›¾å°”ç§æ—留下的。 + è¿™é“ä¼ é€é—¨å¹¶æ²¡æœ‰å’Œå…¶ä»–ä¼ é€é—¨ç›¸è¿žæŽ¥ã€‚它åªæ˜¯ç”¨æ¥æŽ¢ç´¢å¼‚åº¦ç©ºé—´çš„ï¼Œä½ ä¸çŸ¥é“å®ƒå°†ä¼šæŠŠä½ é€åˆ°å“ªé‡Œã€‚ + 它应该会自动建立起回城法阵,但å¯èƒ½è¯¥æ³•é˜µä¸åœ¨ä½ æ‰€ä¼ é€çš„ä½ç½®ã€‚]], "_t") +t("Farportal", "è¿œå¤ä¼ é€é—¨", "_t") +t("The farportal seems to be inactive", "这个远å¤ä¼ é€é—¨å…³é—ç€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/npcs.lua" + +t("Caldizar", "凯尔å¸å‹’", "entity name") +t("A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul!", "四肢是触须,头部由æŸç§çªèµ·ä»£æ›¿çš„奇怪生物。一ç§å¼ºçƒˆçš„能é‡åœ¨ä»–周围æµåŠ¨ï¼Œè¿™è‚¡èƒ½é‡ä¸åŒäºŽä½ 之å‰è®¤è¯†çš„任何一ç§ã€‚ä»–åªèƒ½æ˜¯å¤Â·å›¾å°”人。一å活生生的å¤Â·å›¾å°”人ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress-caldizar/zone.lua" + +t("Unknown Sher'Tul Fortress (%s)", "未知的å¤Â·å›¾å°”å ¡åž’ (%s)", "tformat") +t("Unknown the Sher'Tul Fortress", "未知的å¤Â·å›¾å°”å ¡åž’", "_t") +t("Unknown Sher'Tul Fortress", "未知的å¤Â·å›¾å°”å ¡åž’", "_t") +t("With a sudden jolt you find yourself... somewhere familiar. The smooth walls and gentle lighting remind you of your fortress. And yet it feels different too. There is a gentle humming noise in the background, and your whole body feels light, almost weightless, such that the slightest movement propels you into the air. You have the odd feeling that you are not on Maj'Eyal any longer... From ahead you sense something both terrible and wonderful, and trepidation fills every corner of your being.", "éšç€çªç„¶çš„éœ‡åŠ¨ï¼Œä½ å‘çŽ°ä½ è‡ªå·±â€¦â€¦æŸäº›åœ°æ–¹å˜çš„熟悉了。那光滑的墙å£å’Œæ¸©æš–çš„ç¯å…‰æé†’ä½ è¿™æ˜¯ä½ çš„å ¡åž’ã€‚ä¸è¿‡å®ƒä»ç„¶æœ‰æ‰€ä¸åŒã€‚背åŽæœ‰ç€è½»æŸ”的颂æŒå£°ï¼Œä½ æ„Ÿè§‰æ•´ä¸ªèº«ä½“è½»é£˜é£˜çš„ï¼Œå‡ ä¹Žåƒç¾½æ¯›ä¸€æ ·ï¼Œä¼¼ä¹Žä½ 轻轻的移动都能跃至åŠç©ºã€‚ä½ æœ‰ç€ä¸€ç§å¥‡å¼‚çš„æ„Ÿè§‰â€”â€”ä½ ä¼¼ä¹Žä¸åœ¨é©¬åŸºÂ·åŸƒäºšå°”äº†â€¦â€¦åœ¨ä½ çš„å‰æ–¹ä½ 感到了æŸç§å¯æ€•å’Œå®Œç¾Žï¼Œææ…Œå’Œå¥‡å¦™æ„Ÿå……æ»¡äº†ä½ èº«å¿ƒçš„æ¯ä¸ªè§’è½ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/grids.lua" + +t("%0.2f Energy Stored", "å˜å‚¨èƒ½é‡ï¼š%0.2f", "tformat") +t("stair back to the lake of Nur", "返回纳尔湖的å°é˜¶", "entity name") +t("teleportation circle to the surface", "通往地é¢çš„ä¼ é€é˜µ", "entity name") +t("teleportation circle for Melinda", "为米ç³è¾¾å‡†å¤‡çš„ä¼ é€é˜µ", "entity name") +t("Sher'Tul Control Orb", "å¤Â·å›¾å°”控制水晶çƒ", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race. +This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you. +It should automatically create a portal back, but it might not be near your arrival zone.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们是由强大的å¤Â·å›¾å°”ç§æ—留下的。 + è¿™é“ä¼ é€é—¨å¹¶æ²¡æœ‰å’Œå…¶ä»–ä¼ é€é—¨ç›¸è¿žæŽ¥ã€‚它åªæ˜¯ç”¨æ¥æŽ¢ç´¢å¼‚åº¦ç©ºé—´çš„ï¼Œä½ ä¸çŸ¥é“å®ƒå°†ä¼šæŠŠä½ é€åˆ°å“ªé‡Œã€‚ + 它应该会自动建立起回城法阵,但å¯èƒ½è¯¥æ³•é˜µä¸åœ¨ä½ æ‰€ä¼ é€çš„ä½ç½®ã€‚]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in a strangely familiar zone, right next to a farportal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ å‘çŽ°ä½ åˆ°äº†ä¸€ä¸ªç†Ÿæ‚‰çš„åœ°æ–¹ï¼Œåœ¨å¦ä¸€ä¸ªè¿œå¤ä¼ é€é—¨æ—è¾¹...", "log") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in strange empty space...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ å‘çŽ°ä½ åˆ°äº†ä¸€ä¸ªé™Œç”Ÿçš„ç©ºåœ°â€¦", "log") +t("The farportal seems to be inactive", "这个远å¤ä¼ é€é—¨å…³é—ç€", "_t") +t("The farportal is broken and will not be usable anymore.", "è¿œå¤ä¼ é€é—¨æŸå了,已ç»æ— 法使用。", "_t") +t("The fortress does not have enough energy to power a trip through the portal.", "å ¡åž’èƒ½é‡ä¸è¶³ï¼Œæ— 法驱动远å¤ä¼ é€é—¨è¿›è¡Œæ—…行。", "_t") +t("Do you want to travel in the farportal? You cannot know where you will end up.", "ä½ æƒ³ç©¿è¿‡è¿œå¤ä¼ é€é—¨ä¹ˆï¼Ÿä½ å¯ä¸çŸ¥é“å®ƒä¼šæŠŠä½ é€åˆ°å“ªé‡Œã€‚", "_t") +t("Exploratory Farportal", "å¼‚åº¦ä¼ é€é—¨", "_t") +t("Exploratory Farportal exit", "å¼‚åº¦ä¼ é€é—¨å‡ºå£", "_t") +t("#VIOLET#As %s falls you notice a portal appearing.", "#VIOLET#当 %s å€’ä¸‹æ—¶ä½ æ³¨æ„åˆ°ä¸€ä¸ªä¼ é€é—¨å‡ºçŽ°äº†ã€‚", "logSeen") +t("#VIOLET#Your rod of recall shakes, a portal appears beneath you.", "#VIOLET#ä½ çš„å¬å”¤ä¹‹æ–å¼€å§‹éœ‡åŠ¨ï¼Œä½ çš„è„šä¸‹å‡ºçŽ°äº†ä¸€é“ä¼ é€é—¨ã€‚", "logSeen") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ å‘çŽ°ä½ åˆ°äº†ä¸€ä¸ªé™Œç”Ÿçš„åœ°æ–¹ï¼Œä¼ é€é—¨ä¸è§äº†...", "log") +t("Library of Lost Mysteries", "失è½ç§˜å¯†å›¾ä¹¦åº“", "entity name") +t("Receiving the lost knowledge of the universe...", "æ£åœ¨æŽ¥å—多元宇宙的失è½çŸ¥è¯†â€¦", "_t") +t("Yiilkgur's Library of Lost Mysteries", "ä¼Šå…‹æ ¼çš„å¤±è½ç§˜å¯†å›¾ä¹¦åº“", "_t") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("mural painting", "å£ç”»", "entity name") +t("Training Control Orb", "è®ç»ƒå®¤æŽ§åˆ¶æ°´æ™¶çƒ", "entity name") +t([[Turns: %d +Total Damage: %d +Damage/turns: %d]], [[回åˆæ•°: %d +总伤害: %d +æ¯å›žåˆä¼¤å®³: %d]], "tformat") +t("Training Monitor Orb", "è®ç»ƒå®¤ç›‘测水晶çƒ", "entity name") +t("Mirror of Reflection", "å射之镜", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/npcs.lua" + +t("Weirdling Beast", "异形触手", "entity name") +t("A roughly humanoid creature, with tentacle-like appendages in the place of arms and legs. You gasp in horror as you notice it has no head. Putrid warts form quickly on its skin and explode as quickly.", "一åªç±»äººç”Ÿç‰©ï¼Œåœ¨å››è‚¢çš„ä½ç½®å®ƒé•¿å‡ºäº†è§¦é¡»çŠ¶çš„å…³èŠ‚ã€‚å½“ä½ å‘çŽ°ä»–æ²¡æœ‰å¤´æ—¶ä½ å“了一跳。瘤状物在它的皮肤上ä¸æ–的冒出åˆçˆ†ç‚¸ã€‚", "_t") +t("and slowly consumed", "并被慢慢消化", "_t") +t("#LIGHT_RED#As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!", "#LIGHT_RED#éšç€å¼‚形触手的倒下,它å‘出了最åŽä¸€èº«å°–å«ã€‚它身åŽçš„门被炸开,里é¢å‡ºçŽ°äº†ä¸€ä¸ªæˆ¿é—´ï¼Œæ¥¼æ¢¯æ¶ˆå¤±äº†ï¼", "log") +t("Teleportation portal to the Sher'Tul Fortress", "通å‘å¤Â·å›¾å°”å ¡åž’çš„ä¼ é€é˜µ", "_t") +t("Sher'Tul", "å¤Â·å›¾å°”", "entity subtype") +t("Fortress Shadow", "å ¡åž’ä¹‹å½±", "entity name") +t("The shadow created by the fortress, it resembles somewhat the horrors you saw previously, but it is not the same.", "å ¡åž’åˆ¶é€ çš„é˜´å½±ï¼Œå°±åƒä½ 之å‰çœ‹åˆ°çš„ææ€–ç”Ÿç‰©ä¸€æ ·ï¼Œä¸è¿‡æ˜¾ç„¶å®ƒä»¬æœ‰ç€æœ¬è´¨çš„区别。", "_t") +t("dummy", "傀儡", "entity subtype") +t("training", "è®ç»ƒ", "entity type") +t("Training Dummy", "è®ç»ƒç”¨å‚€å„¡", "entity name") +t("Training dummy.", "è®ç»ƒç”¨å‚€å„¡ã€‚用它æ¥è®ç»ƒå§ï¼", "_t") +t("Pumpkin, the little kitty", "å°å—瓜,å¯çˆ±çš„å°çŒ«å’ª", "entity name") +t("An orange kitty with a white star blaze on his chest. Has a strange affinity for licking your face whenever possible.", "一åªæ©™è‰²çš„å°çŒ«å’ªï¼Œèƒ¸å‰æœ‰ä¸€é¢—白色的星星。åªè¦æœ‰æœºä¼šå°±ä¼šèˆ”ä½ çš„è„¸é¢Šã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/objects.lua" + +t("simple gown", "简å•çš„é•¿è¢", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/shertul-fortress/zone.lua" + +t("%s (Yiilkgur, the Sher'Tul Fortress)", "%s (å¤Â·å›¾å°”å ¡åž’ï¼Œä¼Šå…‹æ ¼)", "tformat") +t("Yiilkgur, the Sher'Tul Fortress", "å¤Â·å›¾å°”å ¡åž’ ä¼Šå…‹æ ¼", "_t") +t("This level seems to be removed from the rest of the ruins. The air is fresh and the level is lighted. You hear the distant crackling of magical energies.", "è¿™ä¸ªåŒºåŸŸä¼¼ä¹Žç‹¬ç«‹äºŽä¸–ï¼Œç©ºæ°”æ¸…æ–°ï¼Œå¤©ç©ºæ™´æœ—ã€‚ä½ å¬åˆ°è¿œå¤„ä¼ æ¥é”法的撞击声。", "_t") +t([[As you enter the familiar Fortress you notice a small orange cat has followed you somehow. +It looks like the kitty you fed earlier.]], [[å½“ä½ è¿›å…¥ç†Ÿæ‚‰çš„å ¡åž’æ—¶ï¼Œä½ å‘现一åªæ©™è‰²çš„å°çŒ«ä¸çŸ¥æ€Žä¹ˆè·Ÿç€ä½ è¿›æ¥äº†ã€‚ +å®ƒä¼¼ä¹Žå°±æ˜¯ä½ ä¸ä¹…å‰å–‚过的那一åª]], "_t") +t("Yiilkgur", "ä¼Šå…‹æ ¼", "_t") +t("Your %s is magically sorted by the storage room.", "ä½ çš„ %s 被储è—室é”法般整ç†äº†ã€‚", "logPlayer") +t("Your %s is magically sorted by the storage room and put in a pile with the others items of the same type.", "ä½ çš„ %s 被储è—室é”法般整ç†äº†ï¼ŒåŒç±»çš„东西被整ç†æˆä¸€å †ã€‚", "logPlayer") +t("It seems the room has no more space to sort your %s.", "æˆ¿é—´é‡Œä¼¼ä¹Žæ²¡æœ‰ç©ºä½™çš„åœ°æ–¹ç»™ä½ æ”¾ %s 了。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/grids.lua" + +t("wall", "墙å£", "entity type") +t("water", "æ°´", "entity subtype") +t("tree", "æ ‘", "entity name") +t("bog water", "沼泽泥水塘", "entity name") +t("coral portal", "çŠç‘šä¼ é€é—¨", "entity name") +t("#VIOLET#The portal is already broken!", "#VIOLET#ä¼ é€é—¨å·²ç»è¢«ç ´åï¼", "log") +t("destroyed the portal", "摧æ¯ä¼ é€é—¨", "_t") +t("destroying the portal", "摧æ¯ä¼ é€é—¨ä¸", "_t") +t("#VIOLET#The portal starts to break down, run!", "#VIOLET#ä¼ é€é—¨è¦çˆ†ç‚¸äº†ï¼Œå¿«è·‘ï¼", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("naga", "娜迦", "entity subtype") +t("naga tidewarden", "娜迦潮æ±å®ˆå«", "entity name") +t("Before you stands a tall figure, propped high by a serpent's tail in place of where his legs should rightly be. His torso is slim and muscular, and his face has an elven beauty to it, framed by locks of blonde hair. But there is a fierceness to this creature too, and his bright eyes veil a smouldering anger.", "åœ¨ä½ çš„é¢å‰ç«™ç€ä¸€ä½é«˜å¤§çš„生物,在他的腿部是åƒè›‡ä¸€æ ·çš„尾巴。他的身躯看起æ¥é«˜å¤§å¨çŒ›ï¼Œå¹¶ä¸”他还有ç€ä¸€å¼ ç²¾çµèˆ¬ç¾Žè²Œçš„脸庞和一头秀丽的长å‘。但åŒæ ·çš„,这个生物也异常å±é™©ï¼Œä½ å¯ä»¥ä»Žä»–的眼ç›ä¸çœ‹åˆ°æ½œè—的愤怒。", "_t") +t("naga tidecaller", "娜迦潮æ±å‘¼å”¤è€…", "entity name") +t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful Elf-like woman. As she moves her delicate hands, water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "在这åªå¥‡æ€ªçš„生物爬行时伴éšç€æ‘©æ“¦çš„噪声,åƒè›‡ä¸€æ ·çš„尾巴å´æ”¯æ’‘ç€ç¾Žä¸½åŠ¨äººçš„躯体。当她游动时,她将é¢å‰çš„水抬å‘å¤§åœ°ï¼Œä½ æ„Ÿåˆ°é¢å‰çš„ä¸æ˜¯æ€ªç‰©ï¼Œè€Œæ˜¯ä»¤äººæ•¬ç•çš„力é‡ã€‚", "_t") +t("naga nereid", "娜迦海å«", "entity name") +t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "绿色的眼ç›åŽé¢æ˜¯æŠ«è½åœ¨ç™½çš™è‚©è†€çš„金å‘ã€‚ä½ çš„çœ¼ç›è¢«è£¸éœ²çš„肌肤所å¸å¼•ï¼Œä½†æ˜¯å½“ä½ å¾€ä¸‹çœ‹æ—¶ï¼Œä½ ä¼šå‘çŽ°é»‘è‰²çš„é•¿è›‡å°¾å·´ã€‚å½“å¥¹ç§»åŠ¨æ—¶ä½ çœ‹å‘她的脸部,在金å‘之下是红润而美丽的脸庞,有ç€é«˜é¢§éª¨å’Œä¸°æ»¡çš„嘴唇。虽然从å„æ–¹é¢çœ‹æ¥ï¼Œå¥¹éƒ½å¾ˆå®Œç¾Žï¼Œä½†æ˜¯ä»æŽ©é¥°ä¸ä½ä½ 眼皮底下的蛇尾巴带æ¥çš„æ怖。", "_t") +t("Lady Zoisla the Tidebringer", "æ½®æ±æ¯ç者ä½è¥¿æ‹‰å¤«äºº", "entity name") +t("Water circles slowly on the ground around this naga's tail, some droplets leaping up now and then as if they are impatient to do their mistress' bidding. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "æ°´æµç¼“慢的围绕ç€è¿™ä½å¨œè¿¦çš„尾巴旋转,有些水柱在ä¸å®‰çš„跳动,似乎它们迫ä¸åŠå¾…去执行主人的命令。她黑色的尾巴蜷缩起æ¥ï¼Œä½¿å¥¹çœ‹èµ·æ¥è¾ƒä¸ºçŸ®å°ï¼Œä½†æ˜¯å¥¹æ²‰ç€è€Œè‡ªä¿¡çš„è„¸åºžä½¿ä½ æ„Ÿå—åˆ°å¥¹æ— æ‰€ç•æƒ§ã€‚当水æµåœ¨å¥¹å‘¨å›´è’¸è…¾æ—¶ï¼Œæ˜Ÿç©ºéƒ½ä»¿ä½›å¤±åŽ»äº†å…‰èŠ’ï¼Œä½ æ„Ÿåˆ°å¥¹çš„çœ¼ç¥žçœ‹ç©¿äº†ä½ çš„å†…å¿ƒã€‚", "_t") +t("and brought back to Vargh for experimentation", "并被带去瓦尔弗æˆä¸ºå®žéªŒå¯¹è±¡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/objects.lua" + +t("weird conch", "奇怪的海螺", "entity name") +t("A conch; it seems the naga was using it as a communication tool.", "一个海螺;看æ¥å¨œè¿¦æŠŠå®ƒå½“åšé€šä¿¡å·¥å…·ã€‚", "_t") +t("Robes of Deflection", "æ‰æ›²ä¹‹è¢", "entity name") +t("iridescent robe", "七彩的长è¢", "_t") +t("This set of robes seems to shine with metallic colors.", "这套长è¢é—ªçƒç€é‡‘属般的光辉。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slazish-fen/zone.lua" + +t("Slazish Fens", "斯拉伊什沼泽", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slime-tunnels/grids.lua" + +t("This pedestal looks old, you can see the shape of an orb carved on it.", "这个基座看上去很å¤è€ï¼Œä½ 能看到上é¢é“刻ç€ä¸€ä¸ªæ°´æ™¶çƒçš„图案。", "_t") +t("Strange Pedestal", "奇怪的基座", "_t") +t([[The pedestal seems to react to something in your bag. After some tests you notice it is the %s. +Do you wish to use the orb on the pedestal?]], [[è¿™ä¸ªåŸºåº§ä¼¼ä¹Žå¯¹ä½ åŒ…é‡Œçš„ä¸œè¥¿æœ‰å应。ç»è¿‡æµ‹è¯•åŽï¼Œä½ å‘现是包里的%s. +ä½ æƒ³åœ¨è¿™ä¸ªåŸºåº§ä¸Šä½¿ç”¨è¿™ä¸ªæ°´æ™¶çƒå—?]], "tformat") +t("orb pedestal (dragon)", "水晶çƒåŸºåº§ï¼šé¾™", "entity name") +t("#rng# the Fearsome", "æ怖的#rng#", "_t") +t("orb pedestal (undeath)", "水晶çƒåŸºåº§ï¼šäº¡çµ", "entity name") +t("#rng# the Neverdead", "ä¸æ»çš„#rng#", "_t") +t("orb pedestal (elements)", "水晶çƒåŸºåº§ï¼šå…ƒç´ ", "entity name") +t("#rng# the Silent Death", "é™è°§æ€æ‰‹#rng#", "_t") +t("orb pedestal (destruction)", "水晶çƒåŸºåº§ï¼šæ¯ç", "entity name") +t("#rng# the Crusher", "ç ´å者#rng#", "_t") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("exit to Grushnak Pride", "离开å‰å¾€æ ¼é²å¸Œçº³å…‹éƒ¨è½", "entity name") +t("Entrance to the High Peak", "å·…å³°å…¥å£", "entity name") +t("The way forward is blocked. There must be some way around here to unlock those doors.", "å‘å‰çš„é“路被阻挡了。这里一定有能打开这些大门的方法。", "_t") +t([[As you stand on the stairs you can feel this is a "do or die" one way trip. If you enter there will be no coming back. +Enter?]], [[å½“ä½ ç«™åœ¨æ¥¼æ¢¯ä¸Šæ—¶ï¼Œä½ èƒ½æ„Ÿè§‰åˆ°è¿™æ˜¯ä¸€æ¬¡ä¸èƒ½å›žå¤´çš„战斗,éžç”Ÿæ—¢æ»ï¼Œä¸€æ—¦è¿›åŽ»å°±ä¸èƒ½å›žæ¥ã€‚ +现在进去么?]], "_t") +t("High Peak", "å·…å³°", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/slime-tunnels/zone.lua" + +t("Slime Tunnels", "å²èŽ±å§†é€šé“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/grids.lua" + +t("This pedestal looks old, you can see the shape of an orb carved on it.", "这个基座看上去很å¤è€ï¼Œä½ 能看到上é¢é“刻ç€ä¸€ä¸ªæ°´æ™¶çƒçš„图案。", "_t") +t("Strange Pedestal", "奇怪的基座", "_t") +t([[The pedestal seems to react to something in your bag. After some tests you notice it is the %s. +Do you wish to use the orb on the pedestal?]], [[è¿™ä¸ªåŸºåº§ä¼¼ä¹Žå¯¹ä½ åŒ…é‡Œçš„ä¸œè¥¿æœ‰å应。ç»è¿‡æµ‹è¯•åŽï¼Œä½ å‘现是包里的%s. +ä½ æƒ³åœ¨è¿™ä¸ªåŸºåº§ä¸Šä½¿ç”¨è¿™ä¸ªæ°´æ™¶çƒå—?]], "tformat") +t("orb pedestal (dragon)", "水晶çƒåŸºåº§ï¼šé¾™", "entity name") +t("#rng# the Fearsome", "æ怖的#rng#", "_t") +t("orb pedestal (undeath)", "水晶çƒåŸºåº§ï¼šäº¡çµ", "entity name") +t("#rng# the Neverdead", "ä¸æ»çš„#rng#", "_t") +t("orb pedestal (elements)", "水晶çƒåŸºåº§ï¼šå…ƒç´ ", "entity name") +t("#rng# the Silent Death", "é™è°§æ€æ‰‹#rng#", "_t") +t("orb pedestal (destruction)", "水晶çƒåŸºåº§ï¼šæ¯ç", "entity name") +t("#rng# the Crusher", "ç ´å者#rng#", "_t") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("Entrance to the High Peak", "å·…å³°å…¥å£", "entity name") +t([[As you stand on the stairs you can feel this is a "do or die" one way trip. If you enter there will be no coming back. +Enter?]], [[å½“ä½ ç«™åœ¨æ¥¼æ¢¯ä¸Šæ—¶ï¼Œä½ èƒ½æ„Ÿè§‰åˆ°è¿™æ˜¯ä¸€æ¬¡ä¸èƒ½å›žå¤´çš„战斗,éžç”Ÿæ—¢æ»ï¼Œä¸€æ—¦è¿›åŽ»å°±ä¸èƒ½å›žæ¥ã€‚ +现在进去么?]], "_t") +t("High Peak", "å·…å³°", "_t") +t("exit to Grushnak Pride", "离开å‰å¾€æ ¼é²å¸Œçº³å…‹éƒ¨è½", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/npcs.lua" + +t("giant", "巨人", "entity type") +t("troll", "å·¨é”", "entity subtype") +t("Corrupted Oozemancer", "被污染的软泥使。", "entity name") +t("This blight-ridden troll was once a proud defender of Nature. His corruption is spreading, eating away at the forest around him.", "这个被枯èŽèƒ½é‡æ±¡æŸ“çš„å·¨é”曾ç»æ˜¯å¤§è‡ªç„¶éª„傲的守护者。他身上的污染æ£åœ¨æ‰©æ•£ï¼Œåžå™¬äº†ä»–周围的森林。", "_t") +t("and dissolved into acidic ooze", "并溶解为酸性的淤泥", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/sludgenest/zone.lua" + +t("It seems the slimes coming from the walls become stronger with time.", "看æ¥ä»Žå¢™å£ä¸å‡ºçŽ°çš„软泥怪æ£åœ¨å˜å¾—越æ¥è¶Šå¼ºã€‚", "_t") +t("Sludgenest", "淤泥巢穴", "_t") +t("#YELLOW_GREEN#One of the wall shakes for a moment and then turns into %s!", "#YELLOW_GREEN#一é¢å¢™å£é¢¤æŠ–了一会,å˜æˆäº† %s!", "logSeen") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/grids.lua" + +t("lovely umbrella", "å¯çˆ±çš„阳伞", "entity name") +t("sand", "æ²™", "entity subtype") +t("picnic basket", "野é¤ç¯®å", "entity name") +t("floor", "地æ¿", "entity type") +t("grass", "è‰åœ°", "entity subtype") +t("exit to the worldmap", "离开å‰å¾€ä¸–界地图", "entity name") +t("You have not finished your romantic time at the beach.", "ä½ è¿˜æ²¡äº«å—完在海滩的浪漫时光", "log") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/npcs.lua" + +t("Melinda", "ç±³ç³è¾¾", "entity name") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Enjoying a lovely day at the beach.", "在海滩上度过美好的一天。", "_t") +t("What..! Please lets run!", "什么…ï¼å¿«è·‘ï¼", "_t") +t("#DARK_GREEN#As Melinda is about to die a powerful wave of blight emanates from her!", "#DARK_GREEN#在米ç³è¾¾ä¸´æ»çš„时候,一股枯èŽèƒ½é‡ä»Žå¥¹çš„体内喷出。", "say") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/objects.lua" + +t("beach bikini", "海滩比基尼", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/south-beach/zone.lua" + +t("Southern Beach", "å—方海滩", "_t") +t("Look over there!", "快看那里ï¼", "_t") +t("#DARK_GREEN#Melinda begins to glow with an eerie aura!", "#DARK_GREEN#ç±³ç³è¾¾èº«è¾¹æ•£å‘出诡异的光环。", "say") + + +------------------------------------------------ +section "game/modules/tome/data/zones/stellar-system-shandral/grids.lua" + +t("Shandral (Sun)", "çŠå¾·æ‹‰ (æ’星)", "entity name") +t("The sun of the Shandral star system.", "çŠå¾·æ‹‰æ˜Ÿç³»çš„æ’星。", "_t") +t("Eyal (Planet)", "埃亚尔 (星çƒ)", "entity name") +t("Summertide (Moon of Eyal)", "å¤æ®‡ (埃亚尔的å«æ˜Ÿ)", "entity name") +t("Wintertide (Moon of Eyal)", "éœœåŽ (埃亚尔的å«æ˜Ÿ)", "entity name") +t("One of the moons of Eyal.", "埃亚尔的一个å«æ˜Ÿã€‚", "_t") +t("Kolal (Planet)", "克拉尔 (星çƒ)", "entity name") +t("Luxam (Planet)", "å¢å…‹è¨å§† (星çƒ)", "entity name") +t("Ponx (Gaz Planet)", "波尼克斯 (æ°”æ€å·¨æ˜Ÿ)", "entity name") +t("One of the main planets of the Shandral system.", "çŠå¾·æ‹‰æ˜Ÿç³»çš„众多星çƒä¹‹ä¸€ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/stellar-system-shandral/zone.lua" + +t("Stellar System: Shandral", "æ’星系:çŠå¾·æ‹‰", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/grids.lua" + +t("Portal to Last Hope", "通往最åŽçš„å¸Œæœ›çš„ä¼ é€é—¨", "entity name") +t("This portal seems to be connected with Last Hope; you could probably use it to go back.", "è¿™é“ä¼ é€é—¨ä¼¼ä¹Žé€šå‘最åŽçš„å¸Œæœ›ï¼Œä½ ä¹Ÿè®¸èƒ½é€šè¿‡å®ƒå›žåŽ»ã€‚", "_t") +t("Back and there again", "穿越过去", "_t") +t("Enter the portal back to Last Hope?", "è¿›å…¥ä¼ é€é—¨ï¼Œå›žåˆ°æœ€åŽçš„希望?", "_t") +t("Enter", "进入", "_t") +t("Stay", "呆在这里", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Tannen", "æ³°æ©", "entity name") +t("The traitor has been revealed, and he does not intend to let you escape to tell the tale.", "这个å›å¾’表示,他并ä¸æ‰“ç®—è®©ä½ é€ƒè„±æ¥å‘Šè¯‰åˆ«äººè¿™ä»¶äº‹ã€‚", "_t") +t("construct", "机关", "entity type") +t("golem", "傀儡", "entity subtype") +t("Drolem", "å“勒姆", "entity name") +t([[This is Tannen's construct, a HUGE golem in the rough shape of a dragon. +It is so huge that it blocks sight beyond it.]], "这是泰æ©çš„作å“,一åªå·¨å¤§çš„龙形傀儡。它是如æ¤å¼ºå¤§ï¼Œå¯ä»¥æ‘§æ¯ä»»ä½•é˜»æŒ¡å®ƒçš„人。", "_t") +t("and was neither found nor heard from again", "并且å†ä¹Ÿæ²¡æœ‰äººå¬è¯´è¿‡ä½ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/objects.lua" + +t("Resonating Diamond", "共鸣å®çŸ³", "entity name") +t("misc", "æ‚项", "entity subtype") +t("athame", "ç¥å‰‘", "_t") +t("Blood-Runed Athame", "血符ç¥å‰‘", "entity name") +t("An athame, covered in blood runes. It radiates power.", "一柄ç¥ç¥€çŸå‰‘,上é¢åˆ»æœ‰è¡€è‰²çš„符文。它散å‘ç€èƒ½é‡æ³¢åŠ¨ã€‚", "_t") +t("jewelry", "首饰", "entity type") +t("orb", "水晶çƒ", "entity subtype") +t("swirling orb", "涡æµæ°´æ™¶çƒ", "_t") +t("Orb of Many Ways", "多元水晶çƒ", "entity name") +t([[The orb projects images of distant places, some that seem not to be of this world, switching rapidly. +If used near a portal, it could probably activate it.]], "这个çƒä½“å¯ä»¥æŠ˜å°„出远处的景象并快速的切æ¢ç€ï¼Œæœ‰äº›æ™¯è±¡ç”šè‡³ä¸å±žäºŽè¿™ä¸ªä¸–ç•Œã€‚å¦‚æžœä½ åœ¨ä¼ é€ç‚¹é™„近使用它,它å¯èƒ½ä¼šæ¿€æ´»ä¼ é€ã€‚", "_t") +t("activate a portal", "æ¿€æ´»ä¸€ä¸ªä¼ é€é—¨", "_t") +t("There is no portal to activate here.", "这里没有å¯ç”¨çš„ä¼ é€é—¨ã€‚", "logPlayer") +t("You cannot bring yourself to drop the %s", "ä½ æ— æ³•ä¸¢å¼ƒ %s", "logPlayer") +t("tattered paper scrap", "ç ´çƒ‚çš„ç¢Žçº¸ç‰‡", "entity name") +t("A paper scrap, left by Tannen.", "æ³°æ©ç•™ä¸‹çš„纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tannen-tower/zone.lua" + +t("The portal brought you to what seems to be a cell in the basement of the tower. You must escape!", "ä¼ é€é—¨å°†ä½ é€åˆ°äº†è¿™åº§é«˜å¡”的一个å°æˆ¿é—´é‡Œã€‚ä½ å¿…é¡»é€ƒç¦»ï¼", "_t") +t("As you climb up the steps, you see Tannen standing with his drolem, reading a scrap of parchment. As he reads, his eyes grow wider, and he starts sweating and pacing back and forth. When he reaches to stuff it in his pocket, he sees you and jumps back like a startled cat. \"No! Not now! You have no idea what's at stake!\" He retrieves a fistful of brightly-colored flasks from his robes, and his drolem's eyes glow as it springs to life, metal screeching in an impressive imitation of a roar.", "å½“ä½ çˆ¬ä¸Šæ¥¼æ¢¯ï¼Œä½ çœ‹åˆ°æ³°æ©æ£å’Œä»–的龙傀儡站在一起,手ä¸æ‹¿ç€ä¸€å¼ 羊皮纸。在他阅读的时候,他的眉头紧皱,汗如雨下,ä¸æ–æ¥å›žè¸±æ¥ç€ã€‚当他攥起纸æ¡è¯•å›¾æ”¾è¿›å£è¢‹é‡Œçš„时候,他çªç„¶æœ›è§äº†ä½ ,如åŒä¸€åªå—惊å“çš„çŒ«ä¸€æ ·å‘åŽè·³äº†å‡ æ¥ã€‚“ä¸ï¼ä¸æ˜¯çŽ°åœ¨ï¼ä½ æ ¹æœ¬ä¸æ‡‚,现在是生æ»æ”¸å…³çš„时刻ï¼â€ä»–从长è¢ä¸æ‹¿å‡ºä¸€æŠŠå½©è‰²çš„å°ç“¶å,身æ—龙傀儡站了起æ¥ï¼Œçœ¼ç›æ”¾å°„出光芒,金属的å“声如åŒçœŸé¾™çš„å¼å«ä¸€èˆ¬ï¼Œè®©ä½ å°è±¡æ·±åˆ»ã€‚", "_t") +t("Tannen's Tower", "æ³°æ©ä¹‹å¡”", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/npcs.lua" + +t("ghost", "å¹½çµ", "entity subtype") +t("undead", "亡çµ", "entity type") +t("The Shade of Telos", "泰勒之影", "entity name") +t("Everybody thought Telos dead and his spirit destroyed, but it seems he still lingers in his old place of power.", "所有人都认为泰勒已ç»å½¢ç¥žä¿±ç了,但现在看起æ¥ä»–似乎ä»å¾˜å¾Šåœ¨ä»–的能é‡ä¹‹æºã€‚", "_t") +t("and was savagely mutilated, a show of his rage towards all living things", "并被残å¿è‚¢è§£ï¼Œä½œä¸ºä»–å¯¹æ‰€æœ‰ç”Ÿç‰©çš„æ— å°½æ€’ç«çš„体现", "_t") +t("As the shade dissipates, you see no sign of the text entitled \"Inverted and Reverted Probabilistic Fields\". You should go back to Tannen.", "å½“é˜´å½±æ¶ˆé€€ï¼Œä½ æ²¡æœ‰æ‰¾åˆ°ä»»ä½•ã€Šå…³äºŽåŠ›åœºç¿»è½¬ä¸Žå›žå¤çš„å¯èƒ½æ€§ç ”ç©¶ã€‹æ ‡é¢˜çš„æ–‡æœ¬ã€‚ä½ å¿…é¡»å›žåˆ°æ³°æ©é‚£ã€‚", "_t") +t("Back and there again", "穿越过去", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/objects.lua" + +t("broken staff", "æŸå的法æ–", "_t") +t("Telos's Staff (Bottom Half)", "泰勒斯的法æ–(下åŠéƒ¨ï¼‰", "entity name") +t("The bottom part of Telos' broken staff.", "泰勒斯折æ–法æ–的下åŠéƒ¨ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/telmur/zone.lua" + +t("Ruins of Telmur", "泰尔玛废墟", "_t") +t("As you approach the tower you notice it is utterly destroyed, only the basement remaining.", "å½“ä½ åˆ°è¾¾å¡”ä¸‹æ—¶ï¼Œä½ å‘现它已ç»æ•´ä¸ªè¢«æ‘§æ¯äº†ï¼Œåªç•™æœ‰å¡”基å˜åœ¨ã€‚", "_t") +t("Telmur", "泰尔玛", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tempest-peak/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Urkis, the High Tempest", "风暴é”导师厄奇斯", "entity name") +t("Lightning crackles around this middle-aged man. He radiates power.", "电弧在这åä¸å¹´ç”·å周围回绕。他æ£åœ¨ç§¯è“„能é‡ã€‚", "_t") +t("and used in mad electrical reanimation experiments", "并被作为他疯狂的闪电é”法的实验å“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tempest-peak/zone.lua" + +t("Tempest Peak", "风暴之巅", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("naga", "娜迦", "entity subtype") +t("Slasul", "è¨æ‹‰è‹å°”", "entity name") +t("This towering naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.", "è¿™åªé“塔般的娜迦散å‘ç€å¼ºå¤§çš„能é‡ï¼Œå¹¶æ‹¥æœ‰ä¸€å¼ 英俊潇洒的脸庞。他刚毅的é¢å®¹ç´§å¼ 的盯ç€ä½ ï¼Œå°½ç®¡ä½ è¯•å›¾é€ƒé¿ä»–çš„å‡è§†ã€‚他的上身赤裸,åªæœ‰ä¸€ä¸²çç 挂在胸å‰ï¼Œä»–强壮的臂膀分别æ¡ç€ä¸€æŠŠå¤§é”¤å’Œä¸€é¢ç›¾ç‰Œã€‚ä½ å‘现这里似乎是他的主场,好åƒæ•´ä¸ªæµ·æ´‹çš„能é‡éƒ½é›†ä¸åœ¨äº†è¿™ä½å¨œè¿¦èº«ä¸Šï¼Œæµ·æ´‹ä¹‹æ€’似乎会éšæ—¶å‘ä½ æ¶Œæ¥ã€‚", "_t") +t("and perverted into a monstrous aberration as a warning to the surface", "并被转化æˆä¸€ä¸ªæ怖的怪物,作为对地上所有人的è¦å‘Š", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/objects.lua" + +t("bright pearl", "闪亮的çç ", "_t") +t("Eldritch Pearl", "埃尔德里奇çç ", "entity name") +t("Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.", "é€ ç‰©ä¸»ç¥žåº™åƒå¹´çš„时间里,这颗çç 它被注入了波涛的愤怒。它å‘外è¾å°„ç€å…‰èŠ’。", "_t") +t("tract", "å°çŸæ–‡", "entity name") +t("A tract revealing the history of the Nagas.", "一篇讲述娜迦历å²çš„å°çŸæ–‡ã€‚", "_t") +t("note", "笔记", "entity name") +t("A note.", "一份笔记。", "_t") +t("ornate orichalcum trident", "åŽä¸½çš„奥利哈刚三å‰æˆŸ", "_t") +t("Legacy of the Naloren", "纳é²ç²¾çµçš„é¦ˆèµ ", "entity name") +t([[This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs. +It is imbued with the greatest strengths of all of the most powerful Naga warriors. +Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted.]], [[这柄拥有ç€å¼ºå¤§åŠ›é‡çš„三å‰æˆŸé€šä½“ç”±å¥¥åˆ©å“ˆåˆšé‡‘å±žæ‰“é€ è€Œæˆã€‚一颗闪亮的çç 镶嵌在其顶端,å‘å‰å»¶ä¼¸è€Œå‡ºçš„,是三é“锋利的三å‰æˆŸåˆƒã€‚ +它被çŒè¾“了娜迦å³çº³é²ç²¾çµä¸€æ—最强大战士的力é‡ã€‚ +现在,è¨æ‹‰è‹å°”将它èµäºˆä½ ï¼Œä½œä¸ºä»–å¯¹ä½ çš„ä¿¡ä»»ã€‚åŒæ—¶ï¼Œå®ƒä¹Ÿå¯„托了纳é²ä¸€æ—的希望,åªæœ‰ä½ 能å—到他们如æ¤çš„信任。]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temple-of-creation/zone.lua" + +t("Temple of Creation", "é€ ç‰©è€…ç¥žåº™", "_t") +t("#AQUAMARINE#You arrive deep under water, at the sea floor, as you look upwards you only see a glimpse of light coming through.", "#AQUAMARINE#ä½ æ·±å…¥äº†æ°´ä¸‹ï¼Œåœ¨æµ·åºŠä¸Šï¼Œå½“ä½ æŠ¬å¤´çœ‹æ—¶ä½ çœ‹åˆ°æœ‰å…‰äº®ä¸€é—ªè€Œè¿‡ã€‚", "logPlayer") +t("#AQUAMARINE#You should be crushed by the pressure, but strangely you feel no discomfort.", "#AQUAMARINE#ä½ åº”è¯¥è¢«åŽ‹åŠ›æ‰€åŽ‹æ‰ï¼Œä¸è¿‡å¥‡æ€ªçš„æ˜¯ä½ æ²¡æœ‰æ„Ÿåˆ°ä»»ä½•ä¸é€‚。", "logPlayer") +t("#AQUAMARINE#All around you there is only water as far as you can see, except to your left, a giant coral structure. This is probably the temple of Creation.", "#AQUAMARINE#åœ¨ä½ å››å‘¨é™¤äº†æ°´ä½ çœ‹åˆ°çš„è¿˜æ˜¯æ°´ï¼Œé™¤äº†åœ¨ä½ çš„å·¦è¾¹ï¼Œä½ çœ‹åˆ°ä¸€ä¸ªå·¨å¤§çš„çŠç‘šç¤å»ºç‘,有å¯èƒ½è¿™å°±æ˜¯é€ 物者神庙。", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-reprieve-talent/zone.lua" + +t("Temporal Reprieve", "时空é¿éš¾æ‰€", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/grids.lua" + +t("Temporal Rift", "时空裂隙", "entity name") +t("The rift leads... somewhere.", "裂ç¼é€šå‘…æŸä¸ªåœ°æ–¹", "_t") +t("Temporal Warden", "时空守å«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("Ben Cruthdar, the Abomination", "本·克é²å¡žè¾¾å°”,憎æ¶å½¢æ€", "entity name") +t("This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.", "这个疯å似乎被时空能é‡æ‰€æ‰æ›²ï¼Œä»–的肉体ä¸æ–的出入相ä½çŽ°å®žã€‚", "_t") +t("dragon", "é¾™", "entity type") +t("Rantha the Abomination", "兰莎,憎æ¶å½¢æ€", "entity name") +t("Claws and teeth. Ice and death. Dragons are not all extinct it seems... and this one seems to have been corrupted by the time rift.", "尖牙利齿,冰冷致命。似乎龙æ—并没有完全çç»â€¦â€¦å¹¶ä¸”è¿™åªä¼¼ä¹Žè¢«æ—¶ç©ºèƒ½é‡æ‰€æ‰æ›²ã€‚", "_t") +t("Chronolith Twin", "åŒç”Ÿç¼çº³é‡Œæ–¯", "entity name") +t("Chronolith Clone", "克隆ç¼çº³é‡Œæ–¯", "entity name") +t("temporal", "时空", "entity subtype") +t("A six-armed creature, dressed in robes, with black insectile eyes.", "身穿长è¢ã€æœ‰ç€æ˜†è™«æ ·å¤çœ¼çš„å…臂生物。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/objects.lua" + +t("Rune of the Rift", "符文:时空裂隙", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/temporal-rift/zone.lua" + +t("Temporal Rift: Lumberjack village", "时空裂隙:ä¼æœ¨å·¥äººæ‘庄", "_t") +t("Temporal Rift: Daikara", "时空裂隙:岱å¡æ‹‰", "_t") +t("Temporal Rift: Lake of Nur", "时空裂隙:纳尔湖", "_t") +t("Space and time distort and lose meaning as you pass through the rift. This place is alien.", "å½“ä½ ç©¿è¿‡è£‚éš™æ—¶ï¼Œæ—¶ç©ºæ‰æ›²ä¸”åœæ»žäº†ã€‚这个地方似乎在外太空。", "_t") +t("This looks like Maj'Eyal's forest but it looks strangely distorted, beware...", "这里看起æ¥åƒæ˜¯é©¬åŸºÂ·åŸƒäºšå°”的丛林,但它看起æ¥è¢«è¯¡å¼‚çš„æ‰æ›²è¿‡ï¼Œå½“心……", "_t") +t("As you pass the rift you see what seems to be the Daikara mountains, yet they are not.", "å½“ä½ ç»è¿‡è£‚éš™æ—¶ä½ çœ‹åˆ°äº†åƒæ˜¯å²±å¡æ‹‰å±±è„‰çš„情景,尽管它们ä¸æ˜¯ã€‚", "_t") +t("Temporal Rift", "时空裂隙", "_t") +t("The peace of this place has been disturbed.", "æ¤å¤„çš„å’Œå¹³è¢«æ‰“ç ´äº†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/test/zone.lua" + +t("TestZone!", "测试ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/thieves-tunnels/npcs.lua" + +t("Assassin Lord", "盗贼领主", "entity name") +t("He is the leader of a gang of bandits; watch out for his men.", "他是一帮盗贼的头头,å°å¿ƒä»–的手下。", "_t") +t("#DARK_GREY#The assassin lord throws a smoke bomb and disappears!", "#DARK_GREY#盗贼领主扔下了一个烟雾弹,消失了ï¼", "logPlayer") +t("As the assassin dies the magical veil protecting the stairs out vanishes.", "刺客æ»åŽï¼Œç¬¼ç½©ç¦»å¼€è¿™é‡Œçš„楼梯的é”法å°å°æ¶ˆå¤±äº†ã€‚", "logSeen") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Lost Merchant", "迷路商人", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/thieves-tunnels/zone.lua" + +t("Unknown tunnels", "未知通é“", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/grids.lua" + +t("cultivated fields", "耕地", "entity name") +t("cobblestone road", "é¹…åµçŸ³è·¯", "entity name") +t("magical rock", "é”法石头", "entity name") +t("fountain", "喷泉", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/npcs.lua" + +t("Linaniil, Supreme Archmage of Angolwen", "å®‰æ ¼åˆ©æ–‡è¶…é˜¶é”导师·莱娜尼尔", "entity name") +t("A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.", "一ä½ç©¿ç€å¯è¿ªä¸ç»¸é•¿è¢çš„高挑女人。她的目光是如æ¤çš„炽çƒï¼Œä¼¼ä¹Žä¼šèžå°½ä¸€åˆ‡ã€‚", "_t") +t("#GOLD#Linaniil concentrates her formidable will to restore her body!", "#GOLD#莱娜尼尔集ä¸äº†å¥¹å¼ºå¤§çš„æ„志,å¤åŽŸäº†å¥¹çš„身体ï¼", "saySimple") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("Archmage Tarelion", "é”导师泰尔兰", "entity name") +t("A tall Shalore in a flowing robe, he looks calm and at peace, but you can feel his tremendous power.", "一ä½ç©¿ç€å…‰æ»‘é•¿è¢çš„高大永æ’ç²¾çµï¼Œä»–看起æ¥å¾ˆç¨³é‡ï¼Œä½ å¯ä»¥æ„Ÿå—到他体内蕴å«çš„强大能é‡ã€‚", "_t") +t("Remove @himher@!", "干掉@himher@!", "_t") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("apprentice mage", "法师å¦å¾’", "entity name") +t("An apprentice, learning the ways of the arcane arts.", "一ä½å¦å¾’,æ£åœ¨å¦ä¹ 法术的奥秘。", "_t") +t("pyromancer", "烈焰术士", "entity name") +t("An archmage specializing in fire magic.", "一ä½ç²¾é€šç«ç„°æ³•æœ¯çš„法师。", "_t") +t("cryomancer", "冰霜术士", "entity name") +t("An archmage specializing in ice magic.", "一ä½ç²¾é€šå†°ç³»æ³•æœ¯çš„法师。", "_t") +t("geomancer", "地åœå¸ˆ", "entity name") +t("An archmage specializing in earth magic.", "一ä½ç²¾é€šåœŸç³»æ³•æœ¯çš„法师。", "_t") +t("tempest", "风暴术士", "entity name") +t("An archmage specializing in lightning magic.", "一ä½ç²¾é€šé—ªç”µæ³•æœ¯çš„法师。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/objects.lua" + +t("lecture on humility", "有关人性的手记", "entity subtype") +t("Lecture on Humility by Archmage Linaniil", "大法师莱娜尼尔关于谦å‘的演讲", "entity name") +t("Lecture on Humility by Archmage Linaniil. A tale of the first ages and the Spellblaze.", "大法师莱娜尼尔关于谦å‘的演讲。这是有关过去的时代和é”æ³•å¤§çˆ†ç‚¸çš„ä¼ è¯´ã€‚", "_t") +t("magic teaching", "é”法教å¦", "entity subtype") +t("'What is Magic' by Archmage Tarelion", "大法师泰尔兰关于“什么是é”法â€çš„演讲", "entity name") +t("Lecture on the nature of magic by Archmage Tarelion.", "大法师泰尔兰关于é”法本质的演讲", "_t") +t("Rune of Dissipation", "消散符文", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/traps.lua" + +t("Shining Jewel", "闪光的ç å®", "entity name") +t("Alchemist", "炼金术师", "entity name") +t("Library", "图书馆", "entity name") +t("Tools of the Art", "艺术工具", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-angolwen/zone.lua" + +t("Angolwen", "å®‰æ ¼åˆ©æ–‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/grids.lua" + +t("cultivated fields", "耕地", "entity name") +t("cobblestone road", "é¹…åµçŸ³è·¯", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("derth guard", "德斯守å«", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "一å严肃的守å«ï¼Œä»–ä¸ä¼šå…许任何人打扰镇åçš„å®é™ã€‚", "_t") +t("halfling slinger", "åŠèº«äººæŠ•çŸ³è€…", "entity name") +t("A Halfling, with a sling. Beware.", "一ä½æºå¸¦æŠ•çŸ³ç´¢çš„åŠèº«äººã€‚当心。", "_t") +t("human farmer", "人类农民", "entity name") +t("A weather-worn Human farmer.", "ç©¿ç€æ™®é€šçš„人类农民。", "_t") +t("halfling gardener", "åŠèº«äººå›ä¸", "entity name") +t("halfling", "åŠèº«äºº", "entity subtype") +t("A Halfling, he seems to be looking for plants.", "一åæ£åœ¨å¯»æ‰¾æ¤ç‰©çš„åŠèº«äººã€‚", "_t") +t("Shady cornac man", "鬼鬼祟祟的科纳克人", "entity name") +t("Hey you. Come here.", "å–‚ï¼è¯´ä½ 呢,到我这儿æ¥ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/traps.lua" + +t("Armoury", "护甲店", "entity name") +t("Tanner", "çš®é©åº—", "entity name") +t("Swordsmith", "长剑é“åŒ é“º", "entity name") +t("Knives and daggers", "å°åˆ€ä¸ŽåŒ•é¦–", "entity name") +t("Death from Afar", "远处的æ»äº¡æ°”æ¯", "entity name") +t("Herbalist", "è‰è¯é¦†", "entity name") +t("Jewelry", "ç å®åº—", "entity name") +t("Survival Supplies", "野外生å˜ç”¨å“", "entity name") +t("Home of Stire the Alchemist", "炼金师斯泰尔的家", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-derth/zone.lua" + +t("Derth", "å¾·æ–¯", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("elvala guard", "埃尔瓦拉守å«", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "一å严肃的守å«ï¼Œä»–ä¸ä¼šå…许任何人打扰镇åçš„å®é™ã€‚", "_t") +t("shalore rune master", "ç²¾çµç¬¦æ–‡å¤§å¸ˆ", "entity name") +t("A tall Elf, his skin covered in runes.", "一å高大的精çµï¼Œä»–的皮肤刻上了å„ç§çº¹èº«ã€‚", "_t") +t("giant", "巨人", "entity type") +t("ogre", "食人é”", "entity subtype") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("ogre rune-spinner", "食人é”符文师", "entity name") +t("A towering ogre guard, her skin covered in runes.", "一个高大的食人é”守å«ï¼Œå¥¹çš„身上å°åˆ»ç€å……满é”力的符文。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/objects.lua" + +t("spellblaze", "é”法大爆炸", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/traps.lua" + +t("Tailor", "è£ç¼åº—", "entity name") +t("Tanner", "çš®é©åº—", "entity name") +t("Swordsmith", "长剑é“åŒ é“º", "entity name") +t("Staff carver", "法æ–雕刻者", "entity name") +t("Runemaster", "大师符文店", "entity name") +t("Home of Marus the Alchemist", "炼金师马é²æ–¯çš„家", "entity name") +t("Shady Library", "ä¸æ˜¾çœ¼çš„图书馆", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-elvala/zone.lua" + +t("Elvala", "埃尔瓦拉", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/grids.lua" + +t("floor", "地æ¿", "entity subtype") +t("old road", "å¤è€çš„è·¯", "entity name") +t("Farportal: Last Hope", "è¿œå¤ä¼ é€é—¨ï¼šè‡³æœ€åŽçš„希望", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go near the town of Last Hope in Maj'Eyal.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + 这扇门似乎通å‘马基·埃亚尔大陆上最åŽçš„希望之所在区域。]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ 回到了最åŽçš„å¸Œæœ›çš„éƒŠå¤–ï¼Œä¼ é€çš„踪迹å†ä¸å¯å¯»â€¦â€¦", "_t") +t("grass", "è‰åœ°", "entity subtype") +t("rockwall", "岩石墙", "entity type") +t("Sunwall mountain", "å¤ªé˜³å ¡åž’ç¾¤å±±", "entity name") +t("Way into the Slazish fens", "通往斯拉伊什沼泽的路", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("High Sun Paladin Aeryn", "太阳骑士艾ç³", "entity name") +t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "一ä½èº«æŠ«æ¿ç”²çš„美女。她的周身闪耀ç€å…‰è¾‰ã€‚", "_t") +t("You find a note containing the location of the Orc Prides on Aeryn's body.", "ä½ åœ¨è‰¾ç³çš„å°¸ä½“ä¸Šæ‰¾åˆ°äº†ä¸€å¼ çº¸æ¡ï¼Œä¸Šé¢å†™ç€å…½äººéƒ¨è½çš„ä½ç½®ã€‚", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/traps.lua" + +t("Impenetrable Plates", "åšç¡¬é“ 甲店", "entity name") +t("Quality Leather", "高级皮甲店", "entity name") +t("Arcane Cloth", "奥术法è¢åº—", "entity name") +t("Swordmaster", "制剑大师店", "entity name") +t("Night Affairs", "黑夜é“具店", "entity name") +t("Orc Cutters", "刀具店:兽人ç æ€è€…", "entity name") +t("Mauling for Brutes", "锤店:专供粗暴者使用", "entity name") +t("Bows and Slings", "弓与投石索", "entity name") +t("Sook's Arcane Goodness", "è‹å…‹çš„奥术物资店", "entity name") +t("Sarah's Herbal Infusions", "è¨æ‹‰çš„è‰æœ¬çº¹èº«åº—", "entity name") +t("Sook's Runes and other Harmless Contraptions", "è‹å…‹ç¬¦æ–‡é“具店", "entity name") +t("Zemekkys Home", "伊莫克斯的家", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-gates-of-morning/zone.lua" + +t("Gates of Morning", "晨曦之门", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/grids.lua" + +t("cooking pit", "烹饪凹地", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("yeek", "夺心é”", "entity subtype") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("yeek mindslayer", "夺心é”心çµæ€æ‰‹", "entity name") +t("A mindslayer in training.", "一åæ£åœ¨è®ç»ƒçš„夺心é”æ€æ‰‹ã€‚", "_t") +t("yeek psionic", "夺心é”超能力者", "entity name") +t("You can literaly feel the mental energies emitted by this yeek.", "ä½ å¯ä»¥æ„Ÿå—到这å夺心é”周围的能é‡ã€‚", "_t") +t("gem crafter", "ç å®åŒ ", "entity name") +t("This yeek has all sorts of gems to sell.", "è¿™å夺心é”出售所有å“ç§çš„å®çŸ³ã€‚", "_t") +t("two hander weapons crafter", "åŒæ‰‹æ¦å™¨é“åŒ ", "entity name") +t("This yeek has all sorts of two handed weapons to sell.", "è¿™å夺心é”出售所有ç§ç±»çš„åŒæ‰‹æ¦å™¨ã€‚", "_t") +t("one hander weapons crafter", "å•æ‰‹æ¦å™¨é“åŒ ", "entity name") +t("This yeek has all sorts of one handed weapons to sell.", "è¿™å夺心é”出售所有ç§ç±»çš„å•æ‰‹æ¦å™¨ã€‚", "_t") +t("tailor", "è£ç¼", "entity name") +t("This yeek has all sorts of cloth to sell.", "è¿™å夺心é”出售所有ç§ç±»çš„è¡£æœã€‚", "_t") +t("tanner", "çš®é©å•†", "entity name") +t("This yeek has all sorts of leathers to sell.", "è¿™å夺心é”出售所有ç§ç±»çš„çš®é©ã€‚", "_t") +t("natural infusions", "纹身师", "entity name") +t("This yeek has all sorts of infusions to sell.", "è¿™å夺心é”出售所有ç§ç±»çš„纹身。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/traps.lua" + +t("Tailor", "è£ç¼åº—", "entity name") +t("Tanner", "çš®é©åº—", "entity name") +t("Swordsmith", "长剑é“åŒ é“º", "entity name") +t("Staff carver", "法æ–雕刻者", "entity name") +t("Runemaster", "大师符文店", "entity name") +t("Home of Marus the Alchemist", "炼金师马é²æ–¯çš„家", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-irkkk/zone.lua" + +t("Irkkk", "伊尔克", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/grids.lua" + +t("underground", "地下", "entity subtype") +t("wall", "墙å£", "entity type") +t("crystals", "水晶", "entity name") +t("Escape route from Reknor", "瑞库纳逃生之路", "entity name") +t("The Deep Bellow", "æ— å°½æ·±æ¸Š", "entity name") +t("The Dwarven Empire Incarnate", "矮人å¸å›½çš„化身", "entity name") +t("Mystic of the Empire", "å¸å›½çš„奥秘", "entity name") +t("Defender of the Empire", "å¸å›½çš„ä¿å«è€…", "entity name") +t("Warrior of the Empire", "å¸å›½çš„战士", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/npcs.lua" + +t("dwarf", "矮人", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("dwarven guard", "矮人守å«", "entity name") +t("dwarven earthwarden", "矮人岩石守å«", "entity name") +t("A stocky dwarf, he looks angry.", "一å严肃的矮人守å«ï¼Œä»–看起æ¥è„¾æ°”ç«çˆ†ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/traps.lua" + +t("Armoury", "护甲店", "entity name") +t("Tanner", "çš®é©åº—", "entity name") +t("Tailor", "è£ç¼åº—", "entity name") +t("Sword smith", "铸剑师", "entity name") +t("Axe smith", "制斧é“åŒ é“º", "entity name") +t("Mace smith", "制锤é“åŒ é“º", "entity name") +t("Runemaster", "大师符文店", "entity name") +t("Jewelry", "ç å®åº—", "entity name") +t("Delver's Delights", "挖掘者的快ä¹", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-iron-council/zone.lua" + +t("Iron Council", "é’¢é“王座", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/grids.lua" + +t("floor", "地æ¿", "entity subtype") +t("old road", "å¤è€çš„è·¯", "entity name") +t("Farportal: Gates of Morning", "è¿œå¤ä¼ é€é—¨ï¼šæ™¨æ›¦ä¹‹é—¨", "entity name") +t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way. +This one seems to go near the Gates of Morning in the Far East.]], [[ ä¼ é€é—¨æ˜¯å¯ä»¥åœ¨çœ¨çœ¼é—´å°†ä½ ä¼ é€å‡ºå¾ˆè¿œè·ç¦»çš„工具。它们通常需è¦ä¸€ä»¶å…³é”®é“å…·æ¥æ¿€æ´»ã€‚ä½ ä¸çŸ¥é“è¿™é“门是å¦ä¸ºåŒå‘的。 + 这扇门似乎通å‘远东的晨曦之门附近。]], "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼çš„åŠŸå¤«ä½ å·²ç»åˆ°äº†æ™¨æ›¦ä¹‹é—¨çš„山脚下,æ¤é—´æ¯«æ— ä¼ é€é—¨çš„痕迹……", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("last hope guard", "最åŽçš„希望守å«", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "一å严肃的守å«ï¼Œä»–ä¸ä¼šå…许任何人打扰镇åçš„å®é™ã€‚", "_t") +t("halfling guard", "åŠèº«äººå®ˆå«", "entity name") +t("A Halfling, with a sling. Beware.", "一ä½æºå¸¦æŠ•çŸ³ç´¢çš„åŠèº«äººã€‚当心。", "_t") +t("human citizen", "人类市民", "entity name") +t("A clean-looking Human resident of Last Hope.", "一ä½é¢å®¹æ¸…秀的最åŽå¸Œæœ›å¸‚民。", "_t") +t("halfling citizen", "åŠèº«äººå¸‚æ°‘", "entity name") +t("halfling", "åŠèº«äºº", "entity subtype") +t("A clean-looking Halfling resident of Last Hope.", "一ä½é¢å®¹æ¸…秀的最åŽå¸Œæœ›å¸‚民。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/objects.lua" + +t("last hope foundation", "最åŽçš„希望的建立", "entity subtype") +t("The Diaries of King Toknor the Brave (%d)", "狮心王图库纳的日记 (%d)", "tformat") +t("A part of the history of Last Hope, and King Toknor the Brave.", "有关最åŽçš„希望和狮心王图库纳的历å²ã€‚", "_t") +t("analysis", "分æž", "entity subtype") +t("southspar", "å—晶岛", "entity subtype") +t("one", "一", "_t") +t("the Pale King part %s", "亡çµå›½çŽ‹ 第%sç« ", "tformat") +t("two", "二", "_t") +t("A study of Southspar's most unusual ruler.", "有关å—晶岛ä¸å¯»å¸¸çš„ç»Ÿæ²»è€…çš„ç ”ç©¶ã€‚", "_t") +t("oceans", "æµ·æ´‹", "entity subtype") +t("The Oceans of Eyal", "埃亚尔之海", "entity name") +t("Thoughts about the impossibility of sea travel.", "有关海洋航行的ä¸å¯èƒ½æ€§çš„æ€è€ƒã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/traps.lua" + +t("Hormond & Son Plates", "éœå°”蒙德父åæ¿ç”²åº—", "entity name") +t("Rila's Leather", "莱拉皮甲店", "entity name") +t("Toxar Alchemical Tailor", "托克è¨å°”炼金è£ç¼åº—", "entity name") +t("Herk's Cutting Edge", "赫克æ¦å™¨åº—", "entity name") +t("Yulek's Tools of the Night", "约勒克黑夜工具店", "entity name") +t("Vortal's Trees Choppers", "沃塔尔刀斧店", "entity name") +t("Raber's Blunt Paradise", "é›·æŸé’å™¨å¤©å ‚", "entity name") +t("Dala's Far Reaching Implements", "达拉远å¤å·¥å…·åº—", "entity name") +t("Sarah's Herbal Infusions", "è¨æ‹‰çš„è‰æœ¬çº¹èº«åº—", "entity name") +t("Sook's Runes and other Harmless Contraptions", "è‹å…‹ç¬¦æ–‡é“具店", "entity name") +t("Library", "图书馆", "entity name") +t("The Elder", "é•¿è€çš„寓所", "entity name") +t("Tannen's Door", "æ³°æ©çš„ä½æ‰€", "entity name") +t("Home of Ungrol the Alchemist", "ç‚¼é‡‘å¸ˆæ¸©æ ¼æ´›çš„å®¶", "entity name") +t("Rich merchant", "富商的家", "entity name") +t("Urthol's Wondrous Emporium", "乌瑟尔商场", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-last-hope/zone.lua" + +t("Last Hope", "最åŽçš„希望", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-lumberjack-village/npcs.lua" + +t("Ben Cruthdar, the Cursed", "被诅咒者本·克é²å¡žè¾¾å°”", "entity name") +t([[This madman looks extremely dangerous. He wields a big axe and means to use it. +A gloomy aura emanates from him.]], "这个疯å看起æ¥ç›¸å½“å±é™©ã€‚他手æŒå·¨æ–§å¹¶ç²¾é€šæˆ˜æŠ€ã€‚黑暗光环从他身上å‘周围扩散。", "_t") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("lumberjack", "ä¼æœ¨å·¥", "entity name") +t("A lumberjack. Cutting wood is his job, dream and passion.", "一åä¼æœ¨å·¥ã€‚ä¼æœ¨æ˜¯ä»–的工作,梦幻而激情。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-lumberjack-village/zone.lua" + +t("Small lumberjack village", "ä¼æœ¨å·¥äººçš„å°æ‘庄", "_t") +t("Screams", "å°–å«", "_t") +t("You hear screaming not too far from you.", "ä½ å¬åˆ°äº†ä¸è¿œå¤„çš„å°–å«å£°ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/grids.lua" + +t("Temporal Rift to Maj'Eyal", "通å‘马基·埃亚尔的时空裂隙", "entity name") +t("The rift leads to Maj'Eyal.", "裂隙通往马基·埃亚尔", "_t") +t("wall", "墙å£", "entity type") +t("cold forest", "冰冷森林", "entity name") +t("floor", "地æ¿", "entity type") +t("ice", "寒冰", "entity subtype") +t("polar cap", "æžåœ°å†°å† ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("guardian of reality", "时空守å«", "entity name") +t("A stern-looking guardian, ever vigilant against the threats of the paradox.", "一å严肃的守å«ï¼Œä»–时刻è¦æƒ•ç€å¯¹é›¶ç‚¹åœ£åŸŸçš„å¨èƒã€‚", "_t") +t("elemental", "å…ƒç´ ", "entity type") +t("void", "虚空", "entity subtype") +t("Losgoroth are mighty void elementals, native to the void between the stars; they are rarely seen on the planet's surface.", "æ´›æ–¯æ ¼ç½—æ–¯æ˜¯éžå¸¸å¼ºå¤§çš„虚空生物,居ä½äºŽç¾¤æ˜Ÿä¹‹é—´çš„星空ä¸ã€‚在星çƒè¡¨é¢å‡ 乎看ä¸åˆ°è¿™ç§ç”Ÿç‰©ã€‚", "_t") +t("monstrous losgoroth", "å¤§åž‹æ´›æ–¯æ ¼ç½—æ–¯", "entity name") +t("Zemekkys, Grand Keeper of Reality", "伊莫克斯·时空守护者", "entity name") +t("shalore", "æ°¸æ’ç²¾çµ", "entity subtype") +t("A timeless elf stands before you. Even though his age is impossible to determine, you feel he has seen many things.", "一ä½ä¸å¹´ç²¾çµç«™åœ¨ä½ é¢å‰ï¼Œå²æœˆä¸æ›¾åœ¨å…¶è„¸ä¸Šç•™ä¸‹ç—•è¿¹ã€‚å°½ç®¡ä½ ä¸çŸ¥é“ä»–æ´»äº†å¤šä¹…ï¼Œä½†æ˜¯ä½ ä»èƒ½æ„Ÿåˆ°ä»–å·²ç»é览世间万物。", "_t") +t("horror", "æé”", "entity type") +t("temporal", "时空", "entity subtype") +t("Temporal Defiler", "时空污秽é”", "entity name") +t("A huge, slender, metallic monstrosity with long claws in place of fingers, and razor-sharp teeth. It seems to seek something here.", "一åªç˜¦é•¿çš„生物,在其手指部ä½æœ‰ç€é”‹åˆ©çš„剃刀般的爪å,æ¤å¤–,它还拥有锋利的牙齿。它似乎在这里寻找ç€ä»€ä¹ˆã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/objects.lua" + +t("An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.", "这是一å—ç´«è‰²çš„é—ªå…‰ç¢Žç‰‡ã€‚é—ªå…‰æ—¶ç¼“æ—¶å¿«ï¼Œæ—¶è€Œäº®å¦‚æ˜Ÿè¾°ï¼Œæ—¶è€Œé»¯æ·¡æ— å…‰ã€‚æ¡ç€å®ƒæ—¶ï¼Œä½ 感到自己既年轻åˆè‹è€ï¼Œæ—¶è€Œè§‰å¾—自己是一个年轻人,时而åˆè§‰å¾—自己åƒæ˜¯æ´»äº†å‡ åƒå¹´ã€‚ä½ çš„è‚‰ä½“åœ¨çŸæš‚的瞬间似乎跨越了åƒå¹´ï¼Œä½†æ˜¯çµé‚å´æ°¸æ’ä¸å˜ã€‚", "_t") +t("Shard of Crystalized Time", "时空结晶碎片", "entity name") +t("glowing shard", "闪光的碎片", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/traps.lua" + +t("Tailor", "è£ç¼åº—", "entity name") +t("Tanner", "çš®é©åº—", "entity name") +t("Knives and daggers", "å°åˆ€ä¸ŽåŒ•é¦–", "entity name") +t("Death from Afar", "远处的æ»äº¡æ°”æ¯", "entity name") +t("Swordsmith", "长剑é“åŒ é“º", "entity name") +t("Staff carver", "法æ–雕刻者", "entity name") +t("Runemaster", "大师符文店", "entity name") +t("Jewelry", "ç å®åº—", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-point-zero/zone.lua" + +t("Point Zero", "零点圣域", "_t") +t("temporal beam endpoint", "时空光æŸç»ˆç‚¹", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/grids.lua" + +t("cobblestone road", "é¹…åµçŸ³è·¯", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/npcs.lua" + +t("humanoid", "人形生物", "entity type") +t("thalore", "自然精çµ", "entity subtype") +t("Catch @himher@!", "抓ä½@himher@!", "_t") +t("thalore hunter", "ç²¾çµçŒŽäºº", "entity name") +t("A stern-looking guard, he will not let you disturb the town.", "一å严肃的守å«ï¼Œä»–ä¸ä¼šå…许任何人打扰镇åçš„å®é™ã€‚", "_t") +t("thalore wilder", "ç²¾çµé‡Žæ€§å¸ˆ", "entity name") +t("A tall elf, his skin covered in green moss.", "一å高大的精çµï¼Œä»–的皮肤覆有é’苔。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/traps.lua" + +t("Armoury", "护甲店", "entity name") +t("Tanner", "çš®é©åº—", "entity name") +t("Swordsmith", "长剑é“åŒ é“º", "entity name") +t("Nature's Punch", "自然天æˆ", "entity name") +t("Silent Hunter", "沉默猎手", "entity name") +t("Herbalist", "è‰è¯é¦†", "entity name") +t("Night's Star", "暗夜ç¹æ˜Ÿ", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-shatur/zone.lua" + +t("Shatur", "å¤ç‰¹å°”", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/grids.lua" + +t("Zigur Postsign", "ä¼Šæ ¼çš„å²—å“¨", "entity name") +t("The laws of the Ziguranth", "ä¼Šæ ¼å…°æ–¯çš„è§„åˆ™", "_t") +t("lava pit", "熔岩矿å‘", "entity name") +t("cultivated fields", "耕地", "entity name") +t("cobblestone road", "é¹…åµçŸ³è·¯", "entity name") +t("giant rock", "巨大的岩石", "entity name") +t("closed gate", "å…³é—的大门", "entity name") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("open gate", "敞开的大门", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/npcs.lua" + +t("Grand Corruptor", "å¤§å •è½è€…", "entity name") +t("An Elven corruptor, drawn to these blighted lands.", "一ä½å •è½ç²¾çµï¼Œä»–生活在这片è’芜大陆上。", "_t") +t("Protector Myssil", "守护者米æ‡å°”", "entity name") +t("A Halfling Ziguranth, clad in dark steel plates. She is the current leader of Zigur.", "一å身穿黑色æ¿ç”²çš„åŠèº«äººä¼Šæ ¼å…°æ–¯ã€‚å¥¹æ˜¯ä¼Šæ ¼ç›®å‰çš„首领。", "_t") +t("halfling", "åŠèº«äºº", "entity subtype") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/objects.lua" + +t("the great evil", "罪æ¶ä¹‹æº", "entity subtype") +t("The Great Evil", "罪æ¶ä¹‹æº", "entity name") +t("History of the horrors of magic.", "有关é”法带æ¥çš„æ怖的历å²ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/traps.lua" + +t("Horman's Plates", "éœå°”æ›¼é“ ç”²åº—", "entity name") +t("Infused Leather", "自然浸染的皮甲", "entity name") +t("Slash & Dash", "冲锋与ç æ€", "entity name") +t("Nature's Punch", "自然天æˆ", "entity name") +t("Slice & Dice", "切æˆç¢Žå—", "entity name") +t("Nature's Reach", "自然的延伸", "entity name") +t("A Million Cuts", "åƒåˆ€ä¸‡å‰", "entity name") +t("Purification Tools", "净化的工具", "entity name") +t("Library", "图书馆", "entity name") +t("Trainer", "è®ç»ƒå¸ˆ", "entity name") +t("Nature's Emporium", "自然大百货", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/town-zigur/zone.lua" + +t("Zigur", "ä¼Šæ ¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/grids.lua" + +t("dirt road", "土路", "entity name") +t("grass", "è‰åœ°", "entity subtype") +t("troll stew", "å·¨é”的肉汤", "entity name") +t("wall", "墙å£", "entity type") +t("water", "æ°´", "entity subtype") +t("tree", "æ ‘", "entity name") +t("bog water", "沼泽泥水塘", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/npcs.lua" + +t("Prox the Mighty", "大力巨é”普罗克斯", "entity name") +t("A huge troll, he might move slowly but he does look dangerous nonetheless.", "一åªå·¨å¤§çš„å·¨é”ï¼Œè™½ç„¶ä»–è¡ŒåŠ¨ç¼“æ…¢ï¼Œä½†æ˜¯æ¯«æ— ç–‘é—®ä»–çœ‹èµ·æ¥å±é™©æ— 比。", "_t") +t("Prox staggers for a moment. A note seems to drop at his feet.", "æ™®æ´›å…‹æ–¯è¹’è·šäº†å‡ æ¥ï¼Œä¸€å¼ 纸æ¡ä¼¼ä¹ŽæŽ‰åœ¨äº†ä»–脚下。", "logSeen") +t("Shax the Slimy", "水上巨é”å¤å…‹æ–¯", "entity name") +t("A huge troll, he seems to be adapted to aquatic life.", "一åªå·¨å¤§çš„å·¨é”,他似乎已ç»ä¹ 惯了水ä¸çš„生活。", "_t") +t("and eaten raw", "并被生åžæ´»å‰¥", "_t") +t("Shax staggers for a moment. A note seems to drop at his feet.", "å¤å…‹æ–¯è¹’è·šäº†å‡ æ¥ï¼Œä¸€å¼ 纸æ¡ä¼¼ä¹ŽæŽ‰åœ¨äº†ä»–脚下。", "logSeen") +t("... and we thought the trollmire was safer now!", "…è°è¯´å·¨é”沼泽比以å‰å®‰å…¨äº†ï¼", "_t") +t("giant", "巨人", "entity type") +t("troll", "å·¨é”", "entity subtype") +t("Bill the Stone Troll", "岩石巨é”比尔", "entity name") +t([[Big, brawny, powerful and with a taste for Halfling. +He is wielding a small tree trunk and lumbering toward you. +This is the troll the notes spoke about, no doubt.]], "高大ã€å¼ºå£®ä¸”嗜食åŠèº«äººã€‚他手æŒä¸€æŸ„å°å·§çš„æ ‘å¹²å¹¶å†²å‘ä½ ã€‚è¿™å°±æ˜¯æ‰‹ç¨¿é‡Œæ到的那åªå·¨é”,没跑了……", "_t") +t("and clobbered into soup", "并被煮æˆæ±¤", "_t") +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Aluin the Fallen", "å •è½éª‘士阿é²å› ", "entity name") +t("His once-shining armour now dull and bloodstained, this Sun Paladin has given in to despair.", "他曾ç»é—ªäº®çš„盔甲如今åˆé”ˆåˆé’且满是鲜血,这å太阳骑士已ç»é™·å…¥äº†æ·±æ·±çš„ç»æœ›ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/objects.lua" + +t("tattered paper scrap", "ç ´çƒ‚çš„ç¢Žçº¸ç‰‡", "entity name") +t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/trollmire/zone.lua" + +t("Trollmire", "å·¨é”沼泽", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/grids.lua" + +t("Lobby Portal", "å‰åŽ…ä¼ é€é—¨", "entity name") +t("This portal will bring you back to the Tutorial Lobby.", " è¿™é“ä¼ é€é—¨å°†æŠŠä½ 带回教程大厅。", "_t") +t("Enter the portal back to the lobby?", "ä½ è¦è¿›å…¥ä¼ é€é—¨è¿”回教å¦å¤§åŽ…么?", "_t") +t("Tutorial Lobby Portal", "ä¼ é€è‡³å¤§åŽ…", "_t") +t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in the lobby.", "#VIOLET#ä½ è¿›å…¥äº†ä¼ é€æ¼©æ¶¡ï¼Œä¸€çœ¨çœ¼åŠŸå¤«ä½ 回到了大厅。", "logPlayer") +t("Enter", "进入", "_t") +t("Stay", "呆在这里", "_t") +t("grass", "è‰åœ°", "entity name") +t("Rune of Enlightenment: Summer Vacation", "å¯è’™ç¬¦æ–‡ï¼šæš‘å‡", "entity name") +t("Causes the player's brain to jettison all recently-acquired knowledge.", " å¯ä»¥å‡€åŒ–玩家的大脑,使玩家é—忘所有最近所å¦çš„技能。", "_t") +t("#VIOLET#You feel unenlightened.", "#VIOLET#ä½ æ„Ÿåˆ°å¾ˆæ— çŸ¥ã€‚", "logPlayer") +t("Rune of Enlightenment: Shove", "å¯è’™ç¬¦æ–‡ï¼šå†²æ’ž", "entity name") +t("Teaches the player 'Shove'.", " å¯ä¹ 得技能“推挤†", "_t") +t("#VIOLET#You have learned the talent Shove.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½æŽ¨æŒ¤ã€‚", "logPlayer") +t("#VIOLET#The sound of an ancient door grinding open echoes down the tunnel!", "#VIOLET#推开å¤è€å¤§é—¨äº§ç”Ÿçš„å±å‘€å£°éŸ³å›žè¡åœ¨é€šé“里ï¼", "logPlayer") +t("Rune of Enlightenment: Mana Gale", "å¯è’™ç¬¦æ–‡ï¼šæ³•åŠ›é£Žæš´", "entity name") +t("Teaches the player 'Mana Gale'.", " å¯ä¹ 得技能“法力风暴†", "_t") +t("#VIOLET#You have learned the talent Mana Gale.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½æ³•åŠ›é£Žæš´", "logPlayer") +t("Rune of Enlightenment: Telekinetic Punt", "å¯è’™ç¬¦æ–‡ï¼šå¿µåŠ›æŽ¨é€", "entity name") +t("Teaches the player 'Telekinetic Punt'.", " å¯ä¹ 得技能“念力打击†", "_t") +t("#VIOLET#You have learned the talent Telekinetic Punt.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½å¿µåŠ›å†²æ’ž", "logPlayer") +t("Rune of Enlightenment: Blink", "å¯è’™ç¬¦æ–‡ï¼šé—ªçŽ°", "entity name") +t("Teaches the player 'Blink'.", " å¯ä¹ 得技能“闪光术†", "_t") +t("#VIOLET#You have learned the talent Blink.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½é—ªçŽ°", "logPlayer") +t("Rune of Enlightenment: Fear", "å¯è’™ç¬¦æ–‡ï¼šæ惧", "entity name") +t("Teaches the player 'Fear'.", " å¯ä¹ 得技能“æ惧†", "_t") +t("#VIOLET#You have learned the talent Fear.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½æ惧术", "logPlayer") +t("Rune of Enlightenment: Bleed", "å¯è’™ç¬¦æ–‡ï¼šæµè¡€", "entity name") +t("Teaches the player 'Bleed'.", " å¯ä¹ 得技能“æµè¡€â€ ", "_t") +t("#VIOLET#You have learned the talent Bleed.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½æµè¡€", "logPlayer") +t("Rune of Enlightenment: Confusion", "å¯è’™ç¬¦æ–‡ï¼šæ··ä¹±", "entity name") +t("Teaches the player 'Confusion'.", " å¯ä¹ 得技能“混乱†", "_t") +t("#VIOLET#You have learned the talent Confusion.", "#VIOLET#ä½ å¦ä¼šäº†æŠ€èƒ½æ··ä¹±", "logPlayer") +t("floor", "地æ¿", "entity subtype") +t("wall", "墙å£", "entity type") +t("glowing door", "å‘光的门", "entity name") +t("#VIOLET#You must achieve Enlightenment before you can pass. Seek ye to the west to discover the ancient art of Shoving Stuff.", "#VIOLET#ä½ å¿…é¡»å®Œæˆåœ°ä¸‹åŸŽå¯è’™æˆå°±æ‰èƒ½é€šè¿‡ã€‚往西部寻找å¤ä»£å®ç‰©ï¼šå†²å‡»æ³•æ–。", "logPlayer") +t("sealed door", "被å°å°çš„é—¨", "entity name") +t("Sign", "æ ‡è®°", "entity name") +t("Contains a snippet of ToME wisdom.", " 包å«äº† ToME 智慧的残片 ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/npcs.lua" + +t("human", "人类", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Nain the Guide", "指引者è€æ©", "entity name") +t("A pitchfork-wielding human with a welcoming smile.", "一å带ç€å¾®ç¬‘ç•™ç€æ‰«æŠŠå¤´çš„人类。", "_t") +t("skeleton mage", "骷髅法师", "entity name") +t("half-dead forest troll", "åŠæ»çš„森林巨é”", "entity name") +t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists. +He looks hurt.]], "绿皮丑陋的生物,这åªç¬¨é‡çš„人形生物在盯ç€ä½ 并æ¡ç´§äº†æ»¡æ˜¯è‚‰ç˜¤çš„绿色拳头。他看起æ¥å—伤了。", "_t") +t("Lone Wolf", "寂寞的狼", "entity name") +t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "这是一åªç‹¡è¯ˆçš„狼,åªæœ‰æ™®é€šç‹¼çš„3å€å¤§ã€‚它看起æ¥å¾ˆé¥¥æ¸´ï¼Œè€Œä½ ——很美味ï¼", "_t") +t("Orc", "兽人", "entity name") +t("Quick-healing orc", "快速自愈的兽人", "entity name") +t("Robe-clad elf", "披ç€é•¿è¢çš„ç²¾çµ", "entity name") +t("An elf that looks as though he spends a good amount of his time wiggling his fingers and chanting.", "è¿™åç²¾çµçœ‹èµ·æ¥ä¸€ç”Ÿéƒ½èŠ±è´¹åœ¨äº†æ‰‹åŠ¿å’Œé¢‚æŒä¸ã€‚", "_t") +t("Stubborn orc", "顽固的兽人", "entity name") +t("Obstinate orc", "顽强的兽人", "entity name") +t("Pushy orc", "冲动的兽人", "entity name") +t("Rude orc", "粗暴的兽人", "entity name") +t("Troll", "å·¨é”", "entity name") +t("Ugly troll", "丑陋的巨é”", "entity name") +t("Gross troll", "粗野的巨é”", "entity name") +t("Ghastly troll", "å¯æ€•çš„å·¨é”", "entity name") +t("Forum troll", "高ç‰å·¨é”", "entity name") +t("Pushy elf", "冲动的精çµ", "entity name") +t("Blustering elf", "ç‹‚æš´çš„ç²¾çµ", "entity name") +t("Breezy elf", "活泼的精çµ", "entity name") +t("spider", "蜘蛛", "entity subtype") +t("spiderkin", "蜘蛛", "entity type") +t("Arachnophobia...", "我有蜘蛛æ惧症……", "_t") +t("giant spider", "巨型蜘蛛", "entity name") +t("A huge arachnid.", "一åªå·¨å¤§çš„蛛形纲生物。", "_t") +t("chittering spider", "肥胖的蜘蛛", "entity name") +t("A huge, chittering arachnid.", "一åªå·¨å¤§çš„肥胖蜘蛛。", "_t") +t("hairy spider", "毛蜘蛛", "entity name") +t("A huge, hairy arachnid.", "一åªå·¨å¤§çš„毛蜘蛛。", "_t") +t("Bored elf", "æ— èŠçš„ç²¾çµ", "entity name") +t("Idle elf", "懒惰的精çµ", "entity name") +t("Loitering elf", "æµæµªçš„ç²¾çµ", "entity name") +t("Dull-eyed orc", "笨拙的兽人", "entity name") +t("Keen-eyed orc", "æ•é”的兽人", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/objects.lua" + +t("Boots of Physical Save (+10)", "物ç†è±å…之é´ï¼ˆ+10)", "entity name") +t("Dried-up old boots.", "干瘪的è€æ—§é´å。", "_t") +t("Fine boots that increase your Physical Save by 10.", "å¯ä»¥æé«˜ä½ 10点物ç†è±å…的好é´ã€‚", "_t") +t("Amulet of Mindpower (+3)", "精神强度之项链(+3)", "entity name") +t("Glittering amulet.", "闪光的项链。", "_t") +t("A beautiful amulet that increases your Mindpower by 3.", "å¯ä»¥æé«˜ä½ 3点精神强度的项链。", "_t") +t("Helmet of Accuracy (+6)", "命ä¸ä¹‹å¤´ç›”(+6)", "entity name") +t("Hard-looking helmet.", "难看的头盔。", "_t") +t("A finely-wrought helmet that increases your Accuracy by 6.", "一åªå¯ä»¥æé«˜ä½ 6点命ä¸çš„精工头盔。", "_t") +t("Ring of Mental Save (+6)", "精神è±å…之戒指(+6)", "entity name") +t("Smooth ring.", "光滑的戒指。", "_t") +t("A ruby-studded ring.", "一åªé•¶æœ‰çº¢å®çŸ³çš„戒指。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/traps.lua" + +t("tutorial2", "教程2", "entity subtype") +t("tutorial3", "教程3", "entity subtype") +t("tutorial4", "教程4", "entity subtype") +t("tutorial5", "教程5", "entity subtype") +t("tutorial", "教程", "_t") +t("tutorial6", "教程6", "entity subtype") +t("A tutorial", "教程", "_t") +t("Tutorial: %s", "教程:%s", "tformat") +t("Movement", "移动", "entity name") +t("Melee Combat", "è¿‘æˆ˜æ ¼æ–—", "entity name") +t("Objects", "物å“", "entity name") +t("Talents", "技能", "entity name") +t("Experience and Levels", "ç»éªŒå’Œç‰çº§", "entity name") +t("Different terrains", "ä¸åŒçš„地形", "entity name") +t("Basic tactic: Do not get surrounded", "基本战术:ä¸è¦è¢«åŒ…å›´", "entity name") +t("Basic tactic: Take cover", "基本战术:寻找掩护", "entity name") +t("Ranged Combat", "远程战斗", "entity name") +t("Quests", "任务", "entity name") +t("Mechanics tutorial", "机制教程", "entity name") +t("Mechanics Tutorial", "机制教程", "entity name") +t("Combat Stats", "战斗属性", "entity name") +t("Combat Stat Tooltips", "战斗属性æ示", "entity name") +t("Combat Stat Scale", "战斗属性æå‡", "entity name") +t("Combat Stat Calculations", "战斗属性计算", "entity name") +t("Timed Effects", "临时效果", "entity name") +t("Dungeon of Adventurer Enlightenment Completed", "地下城冒险å¯è’™ç‰ˆå·²å®Œæˆ", "entity name") +t("Cross-Tier Effects", "越层效果", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial-combat-stats/zone.lua" + +t("Tutorial", "教程", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/npcs.lua" + +t("skeleton mage", "骷髅法师", "entity name") +t("half-dead forest troll", "åŠæ»çš„森林巨é”", "entity name") +t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists. +He looks hurt.]], "绿皮丑陋的生物,这åªç¬¨é‡çš„人形生物在盯ç€ä½ 并æ¡ç´§äº†æ»¡æ˜¯è‚‰ç˜¤çš„绿色拳头。他看起æ¥å—伤了。", "_t") +t("Lone Wolf", "寂寞的狼", "entity name") +t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "这是一åªç‹¡è¯ˆçš„狼,åªæœ‰æ™®é€šç‹¼çš„3å€å¤§ã€‚它看起æ¥å¾ˆé¥¥æ¸´ï¼Œè€Œä½ ——很美味ï¼", "_t") +t("Tutorial: Finish", "教程:完æˆ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/traps.lua" + +t("tutorial", "教程", "_t") +t("A tutorial", "教程", "_t") +t("Tutorial: %s", "教程:%s", "tformat") +t("Movement", "移动", "entity name") +t("Melee Combat", "è¿‘æˆ˜æ ¼æ–—", "entity name") +t("Objects", "物å“", "entity name") +t("Talents", "技能", "entity name") +t("Experience and Levels", "ç»éªŒå’Œç‰çº§", "entity name") +t("Different terrains", "ä¸åŒçš„地形", "entity name") +t("Basic tactic: Do not get surrounded", "基本战术:ä¸è¦è¢«åŒ…å›´", "entity name") +t("Basic tactic: Take cover", "基本战术:寻找掩护", "entity name") +t("Ranged Combat", "远程战斗", "entity name") +t("Quests", "任务", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/tutorial/zone.lua" + +t("Tutorial", "教程", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/grids.lua" + +t("Temporal Rift", "时空裂隙", "entity name") +t("The rift leads to another part of the morass.", "裂隙通往混沌之沼的å¦ä¸€ä¸ªåŒºåŸŸã€‚", "_t") +t("Point Zero", "零点圣域", "_t") +t([[The rift has brought you back to Point Zero, and the source of the disturbances. +A temporal defiler is attacking the town, all the Keepers in range are attacking it!]], [[è¿™ä¸ªè£‚éš™å°†ä½ å¸¦å›žåˆ°äº†é›¶ç‚¹åœ£åŸŸï¼Œä½ çœ‹åˆ°äº†è¿™äº›æ··ä¹±çš„æºå¤´ã€‚ +一åªæ—¶ç©ºæ±¡ç§½é”æ£åœ¨æ”»å‡»åœ£åŸŸï¼Œé™„近所有的守å«éƒ½åœ¨æ”»å‡»å®ƒã€‚]], "_t") +t("rift", "裂隙", "entity subtype") +t("wall", "墙å£", "entity type") +t("crack in spacetime", "时空裂隙", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/npcs.lua" + +t("spider", "蜘蛛", "entity subtype") +t("spiderkin", "蜘蛛", "entity type") +t("Arachnophobia...", "我有蜘蛛æ惧症……", "_t") +t("weaver hatchling", "编织者幼体", "entity name") +t("A nearly translucent spider hatchling.", "一åªå°å°çš„蜘蛛,它在ä¸æ–的出入相ä½çŽ°å®žã€‚", "_t") +t("orb spinner", "çƒè››çººç»‡è€…", "entity name") +t("A large brownish arachnid, its fangs drip with a strange fluid.", "一åªå·¨å¤§çš„è¤è‰²èœ˜è››ï¼Œå®ƒçš„尖牙ä¸æ–çš„æ»´è½å¥‡æ€ªçš„液体。", "_t") +t("orb weaver", "çƒè››ç¼–织者", "entity name") +t("A large brownish arachnid spinning its web. It doesn't look pleased that you've disturbed its work.", "一åªæ£åœ¨ç»“网的巨大è¤è‰²èœ˜è››ï¼Œä½ 的打扰使它很ä¸é«˜å…´ã€‚", "_t") +t("fate spinner", "命è¿çººç»‡è€…", "entity name") +t("Easily as big as a horse, this giant spider menaces at you with claws and fangs.", "åƒä¸€åªé©¬ä¸€æ ·å¤§çš„蜘蛛,它的尖牙利齿已ç»é¥¥æ¸´éš¾è€äº†ã€‚", "_t") +t("fate weaver", "命è¿ç¼–织者", "entity name") +t("A large white spider.", "一åªå·¨å¤§çš„白色蜘蛛。", "_t") +t("As you vanquish the queen you notice a temporal thread that seems to have been controlling her. It seems to go through a rift.", "å½“ä½ æ€æ»ç»‡ç½‘è››åŽæ—¶ï¼Œä½ 注æ„到æŸæ ¹æ—¶é—´çº¿æ›¾æŽ§åˆ¶ç€å¥¹ã€‚è¿™æ ¹çº¿ä¼¼ä¹Žæ¥è‡ªæŸä¸ªè£‚隙。", "_t") +t("Weaver Queen", "织网蛛åŽ", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/objects.lua" + +t("Void Star", "虚空之星", "entity name") +t("tiny black star", "å°å·§çš„黑色星星", "_t") +t("It looks like a very tiny star -- deep black -- and yet it somehow shines.", "它看起æ¥åƒæ˜¯ä¸€é¢—éžå¸¸å°å·§çš„星星——深邃而黑暗——ä¸æ—¶é—ªç€å…‰èŠ’。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unhallowed-morass/zone.lua" + +t("Unhallowed Morass", "混沌之沼", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unremarkable-cave/npcs.lua" + +t("elf", "ç²¾çµ", "entity subtype") +t("Fillarel Aldaren", "è²æ‹‰ç‘žå°”·阿达兰", "entity name") +t("An Elven woman. She wears a tight robe decorated with symbols of the Sun and the Moon and wields a staff.", "一åç²¾çµå¥³å。她穿ç€æ—¥æœˆå›¾æ¡ˆçš„é•¿è¢ï¼Œæ‰‹æŒä¸€æ ¹æ³•æ–。", "_t") +t("humanoid", "人形生物", "entity type") +t("orc", "兽人", "entity subtype") +t("Krogar", "å…‹ç½—åŠ å°”", "entity name") +t("An orc clad in mail armour, he wields a staff and looks menacing.", "一åç©¿ç€é”甲的兽人,他手æŒæ³•æ–并且看起æ¥å‡¶æ®‹å¼‚常。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/unremarkable-cave/zone.lua" + +t("Unremarkable Cave", "éšè”½çš„æ´žç©´", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/grids.lua" + +t("exit to the lost valley", "离开å‰å¾€å¤±è½å±±è°·", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/objects.lua" + +t("tattered paper scrap", "ç ´çƒ‚çš„ç¢Žçº¸ç‰‡", "entity name") +t("A paper scrap, left by somebody named Rassir.", "ä¸€å¼ ç”±ä¸€ä¸ªå«åšæ‹‰å¸Œå°”的人留下的纸æ¡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon-caverns/zone.lua" + +t("Caverns to the hidden valley", "通往éšç§˜å±±è°·çš„山洞", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/grids.lua" + +t("moonstone", "月亮石", "entity name") +t("floor", "地æ¿", "entity type") +t("grass", "è‰åœ°", "entity subtype") +t("Fearscape Portal", "æ¶é”ç©ºé—´ä¼ é€é—¨", "entity name") +t("An invocation portal, perpetually summoning beings through it.", " 一个仪å¼ä¼ é€é—¨ï¼Œå¯ä»¥ä¸æ–的从å¦ä¸€è¾¹å¬å”¤ç”Ÿç‰©ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/npcs.lua" + +t("demon", "æ¶é”", "entity type") +t("major", "大æ¶é”", "entity subtype") +t("Corrupted Daelach", "å •è½è¾¾èŽ±å¥‡", "entity name") +t("Shadow and flames. The huge beast of fire moves speedily toward you, its huge shadowy wings deployed.", "阴影和ç«ç„°ã€‚这团ç«ç„°æ€ªç‰©å‘ä½ å†²æ¥ï¼Œå®ƒçš„巨大暗影翅膀é€æ¸å¼ 开。", "_t") +t("elf", "ç²¾çµ", "entity subtype") +t("humanoid", "人形生物", "entity type") +t("Limmir the Jeweler", "ç å®åŒ 利米尔", "entity name") +t("An Elven Anorithil, specializing in the art of jewelry.", "一åç²¾çµæ˜Ÿæœˆæœ¯å£«ï¼Œæ“…é•¿ç å®æŠ€è‰ºã€‚", "_t") +t("#VIOLET#Limmir is attacked! Defend him!", "#VIOLET#利米尔被攻击了ï¼å¿«ä¿æŠ¤ä»–ï¼", "say") + + +------------------------------------------------ +section "game/modules/tome/data/zones/valley-moon/zone.lua" + +t("Ithilthum, Valley of the Moon", "伊塞尔森`月之谷", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/grids.lua" + +t("Temporal Rift", "时空裂隙", "entity name") +t("The rift leads... somewhere.", "裂ç¼é€šå‘…æŸä¸ªåœ°æ–¹", "_t") +t("Temporal Warden", "时空守å«", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/npcs.lua" + +t("eyal", "埃亚尔", "entity subtype") +t("god", "神", "entity type") +t("Gerlyk, the Creator", "创世神·盖里克", "entity name") +t([[During the Age of Haze nearly all gods were destroyed by the Sher'tul Godslayers. However, a small number escaped. +Gerlyk, the creator of the Human race, prefered to flee into the void between the stars than to face death. He has been trapped ever since. +The sorcerers tried to bring him back and nearly succeeded. +Now you have come to finish what the Sher'tul began. Become a Godslayer yourself.]], [[åœ¨æ··æ²Œçºªå‡ ä¹Žå¤§éƒ¨åˆ†ç¥žç¥—è¢«å¤Â·å›¾å°”的弑神者所æ€ã€‚但ä»æœ‰å°‘部分逃离。 +ç›–é‡Œå…‹ï¼Œäººç±»ç¼”é€ è€…ï¼Œåˆ™é€‰æ‹©èµ°è¿›ç¾¤æ˜Ÿé—´çš„è™šç©ºæ¥é¿å…æ»äº¡ã€‚他至今ä»æ¯«æ— 踪迹。 +æ¶é”法师们æ£åœ¨è¯•å›¾å°†ä»–å¬å›žï¼Œå¹¶å·²ç»æŽ¥è¿‘æˆåŠŸã€‚ +çŽ°åœ¨æ˜¯ä½ ç»“æŸå¤Â·å›¾å°”人未完æˆäº‹ä¸šçš„时刻了,去æˆä¸ºä¸€å弑神者å§ï¼]], "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/void/zone.lua" + +t("Void between worlds", "æ— å°½è™šç©º", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/npcs.lua" + +t("Warmaster Gnarg", "æˆ˜äº‰é¢†ä¸»æ ¼çº³å“¥", "entity name") +t("This ugly orc looks really nasty and vicious. He wields a huge two-handed sword and means to use it.", "è¿™å丑陋的兽人看起æ¥é˜´é™©ç‹¡è¯ˆã€‚他手æŒåŒæ‰‹å¤§å‰‘并擅长æ¤é“。", "_t") +t("overpowered greater multi-hued wyrm", "超强的七彩龙精英", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/objects.lua" + +t("misc", "æ‚项", "entity subtype") +t("athame", "ç¥å‰‘", "_t") +t("Blood-Runed Athame", "血符ç¥å‰‘", "entity name") +t("An athame, covered in blood runes. It radiates power.", "一柄ç¥ç¥€çŸå‰‘,上é¢åˆ»æœ‰è¡€è‰²çš„符文。它散å‘ç€èƒ½é‡æ³¢åŠ¨ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-armoury/zone.lua" + +t("Vor Armoury", "沃尔军械库", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/grids.lua" + +t("book", "书", "entity name") +t("floor", "地æ¿", "entity subtype") +t("reading candle", "阅读蜡烛", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/npcs.lua" + +t("Vor, Grand Geomancer of the Pride", "普莱德地åœå¸ˆå°†å†›æ²ƒå°”", "entity name") +t("An old orc, wearing multi-colored robes. Ice shards fly around him, leaving a trail of fire and lightning bursts.", "一å身穿彩色长è¢çš„å¹´è€å…½äººã€‚冰霜在他周围盘旋,他在走过的路上留下一æ¡é›·ç«ä¹‹å¾„。", "_t") +t("and used as target practice for initiate mages", "并作为新兵法师的人肉é¶å", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/objects.lua" + +t("Tome of Wildfire", "焱之书", "entity name") +t("burning book", "燃烧的书", "_t") +t("This huge book is covered in searing flames. Yet they do not harm you.", "这本巨大的书本被明亮的ç«ç„°æ‰€å›´ç»•ã€‚但它们ä¸ä¼šä¼¤å®³ä½ 。", "_t") +t("#00FFFF#You read the tome and learn about ancient forgotten fire magic!", "#00FFFF#ä½ é˜…è¯»äº†é‚£æœ¬å†Œå,å¦ä¼šäº†å·²è¢«é—忘的å¤è€ç«ç³»é”法ï¼", "logPlayer") +t("#00FFFF#You read the tome and perfect your mastery of fire magic!", "#00FFFF#ä½ é˜…è¯»äº†é‚£æœ¬å†Œå,完善了对ç«ç³»é”法的掌æ¡ï¼", "logPlayer") +t("tome", "书册", "entity subtype") +t("Tome of Uttercold", "冰之书", "entity name") +t("frozen book", "冰冻的书", "_t") +t("This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.", "è¿™æœ¬å·¨å¤§çš„ä¹¦æœ¬è¢«æ— å°½çš„é›ªèŠ±æ‰€å›´ç»•ã€‚ä½†å®ƒä»¬ä¸ä¼šä¼¤å®³ä½ 。", "_t") +t("learn the ancient secrets", "å¦ä¹ å¤è€çš„秘术", "_t") +t("#00FFFF#You read the tome and learn about ancient forgotten ice magic!", "#00FFFF#ä½ é˜…è¯»äº†é‚£æœ¬å†Œå,å¦ä¼šäº†å·²è¢«é—忘的å¤è€å†°ç³»é”法ï¼", "logPlayer") +t("#00FFFF#You read the tome and perfect your mastery of ice magic!", "#00FFFF#ä½ é˜…è¯»äº†é‚£æœ¬å†Œå,完善了对冰系é”法的掌æ¡ï¼", "logPlayer") +t("draft note", "è‰ç¨¿ç¬”è®°", "entity name") +t("A note.", "一份笔记。", "_t") +t("Records of Lorekeeper Hadak", "åšå¦è€…哈达克的记录", "entity name") +t("Part of the long history of the Orc race.", "有关兽人æ—漫长历å²çš„一部分。", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/vor-pride/zone.lua" + +t("Vor Pride", "沃尔部è½", "_t") + + +------------------------------------------------ +section "game/modules/tome/data/zones/wilderness/grids.lua" + +t("cultivated fields", "耕地", "entity name") +t("low hills", "丘陵", "entity name") +t("forest", "森林", "entity name") +t("pine forest", "æ¾æž—", "entity name") +t("Old forest", "è¿œå¤æ£®æž—", "entity name") +t("Charred Scar", "ç¼çƒ§ä¹‹ç—•", "entity name") +t("lava", "岩浆", "entity subtype") +t("burnt forest", "被烧æ¯çš„森林", "entity name") +t("polar cap", "æžåœ°å†°å† ", "entity name") +t("frozen sea", "冰冻之海", "entity name") +t("cold forest", "冰冷森林", "entity name") +t("ice", "寒冰", "entity subtype") +t("cold thaloren forest", "自然精çµçš„冰冷森林", "entity name") +t("thaloren forest", "自然精çµçš„森林", "entity name") +t("water", "æ°´", "entity subtype") +t("deep water", "深水", "entity name") +t("sea of Eyal", "埃亚尔之海", "entity name") +t("river", "æ²³æµ", "entity name") +t("lake of Nur", "纳尔湖", "entity name") +t("sea of Sash", "è¨å¸Œä¹‹æµ·", "entity name") +t("lake", "æ¹–", "entity name") +t("Westreach lake", "维斯特瑞湖", "entity name") +t("Irondeep lake", "艾æ©è¿ªæ™®æ¹–", "entity name") +t("Spellmurk lake", "斯拜尔莫克湖", "entity name") +t("name", "åå—", "entity name") +t("rockwall", "岩石墙", "entity type") +t("Sunwall mountain", "å¤ªé˜³å ¡åž’ç¾¤å±±", "entity name") +t("plains", "平原", "entity name") +t("grass", "è‰åœ°", "entity subtype") +t("jungle", "丛林", "entity name") +t("floor", "地æ¿", "entity type") +t("desert", "æ²™æ¼ ", "entity name") +t("sand", "æ²™", "entity subtype") +t("wall", "墙å£", "entity type") +t("oasis", "绿洲", "entity name") +t("Derth (Town)", "德斯镇(城镇)", "entity name") +t("A quiet town at the crossroads of the north", " 一个ä½äºŽåŒ—æ–¹åå—è¦é“çš„å®é™æ‘庄。", "_t") +t("Last Hope (Town)", "最åŽçš„希望(城镇)", "entity name") +t("Capital city of the Allied Kingdoms ruled by King Tolak", " è”åˆçŽ‹å›½é¦–都(托拉克统治) ", "_t") +t("Angolwen, the hidden city of magic", "å®‰æ ¼åˆ©æ–‡ï¼Œéšè—çš„é”法城(城镇)", "entity name") +t([[Secret place of magic, set apart from the world to protect it. +Lead by the Supreme Archmage Linaniil.]], [[ é”法的éšè—圣地,隔ç»äºŽä¸–。 +(é”导师莱娜尼尔守护) ]], "_t") +t("Hidden teleportation portal to Angolwen, the hidden city of magic", "éšè—çš„å®‰æ ¼åˆ©æ–‡é”æ³•åŸŽä¼ é€ç‚¹", "entity name") +t("The portal fizzles.", "ä¼ é€é—¨å¤±è´¥äº†ã€‚", "log") +t("Shatur (Town)", "å¤ç‰¹å°”(城镇)", "entity name") +t("Capital city of Thaloren lands, ruled by Nessilla Tantaelen", " 自然精çµé¦–都(奈希拉·å¦æ³°å…°å®ˆæŠ¤ï¼‰ ", "_t") +t("Elvala (Town)", "埃尔瓦拉(城镇)", "entity name") +t("Capital city of Shaloren lands, ruled by Aranion Gayaeil", " æ°¸æ’ç²¾çµé¦–都(阿兰尼æ©Â·è‘›è‰¾å°”守护) ", "_t") +t("Gates of Morning (Town)", "晨曦之门(城镇)", "entity name") +t("A massive hole in the Sunwall.", " 在太阳之墙的巨大å”洞。", "_t") +t("Irkkk (Town)", "伊尔克(城镇)", "entity name") +t("Yeek Wayist main village", " 夺心é”çš„èšå±…点 ", "_t") +t("Zigur (Town)", "ä¼Šæ ¼ï¼ˆåŸŽé•‡ï¼‰", "entity name") +t("Ziguranth main training ground", " ä¼Šæ ¼å…°æ–¯çš„ä¸»è¦è®ç»ƒåŸºåœ° ", "_t") +t("Somehow as magic user you feel this place is not safe for you.", "ä¸çŸ¥ä¸ºä½•ï¼Œä½œä¸ºä¸€ä¸ªé”æ³•ä½¿ç”¨è€…ï¼Œä½ è§‰å¾—è¿™ä¸ªåœ°æ–¹å¯¹ä½ æ¥è¯´å¾ˆå±é™©ã€‚", "_t") +t("Zigur", "ä¼Šæ ¼", "_t") +t("Iron Council (Town)", "é’¢é“议会(城镇)", "entity name") +t("Heart of the dwarven Empire", " çŸ®äººçŽ‹å›½çš„å¿ƒè„ ", "_t") +t("A gate into the Maze", "进入迷宫的门", "entity name") +t("Passageway into the Trollmire", "通往巨é”沼泽的路", "entity name") +t("A path into the Old Forest", "通往远å¤æ£®æž—çš„è·¯", "entity name") +t("Passageway into Norgos' Lair", "é€šå¾€è¯ºå°”æ ¼æ–¯å·¢ç©´çš„è·¯", "entity name") +t("Passageway into the Daikara", "通往岱å¡æ‹‰çš„è·¯", "entity name") +t("The entry to the old tower of Dreadfell", "æ惧王座入å£", "entity name") +t("Ruins of Kor'Pul", "å¡Â·æ™®å°”废墟", "entity name") +t("Very old halfling ruins", "å¤è€çš„åŠèº«äººåºŸå¢Ÿ", "entity name") +t("Entrance to the Scintillating Caves", "闪光洞穴入å£", "entity name") +t("Stairway into the Rhaloren Camp", "ç½—å…°ç²¾çµè¥åœ°å…¥å£", "entity name") +t("Way into the heart of the gloom", "通往黑暗之心的路", "entity name") +t("A mysterious hole in the beach", "沙滩上的一个秘密洞穴", "entity name") +t("Tunnel into the ritchs grounds", "里奇通é“", "entity name") +t("Charred Scar Volcano", "ç¼çƒ§ä¹‹ç—•ç«å±±", "entity name") +t("Tunnel to Maj'Eyal", "马基埃亚尔通é“", "entity name") +t("Long tunnel", "长长的通é“", "_t") +t("You cannot abandon the yeeks of Rel to the dangers that lie within the island.", "岛屿的安全ä»ç„¶åœ¨å¨èƒä¹‹ä¸ï¼Œä½ ä¸èƒ½ä¸¢ä¸‹ç‘žå°”岛的夺心é”出去。", "_t") +t("Unremarkable cave", "ä¸æ˜¾çœ¼çš„山洞", "entity name") +t("A gate into the old kingdom of Reknor", "å¤ä»£çŽ‹å›½ç‘žåº“纳的大门", "entity name") +t("Entrance into Telmur, tower of Telos", "泰勒斯之塔泰尔玛的入å£", "entity name") +t("Way into the lair of Murgol", "ç©†æ ¼å°”å·¢ç©´çš„å…¥å£", "entity name") +t("Long road to the Tempest Peak", "通å‘é£Žæš´ä¹‹é¢ çš„é•¿é“", "entity name") +t([[After walking many hours, you finally reach the end of the way. You are nearly on top of one of the highest peaks you can see. +The storm is raging above your head.]], [[åœ¨è¡Œèµ°äº†å‡ ä¸ªå°æ—¶åŽï¼Œä½ ç»ˆäºŽåˆ°è¾¾äº†ç»ˆç‚¹ã€‚ä½ ç«™åœ¨äº†ä½ èƒ½çœ‹åˆ°çš„æœ€é«˜å³°ä½ç½®ã€‚ +é£Žæš´åœ¨ä½ çš„å¤´é¡¶è‚†è™ã€‚]], "_t") +t("Danger...", "å°å¿ƒâ€¦â€¦", "_t") +t("A gate into Last Hope's graveyard", "通å‘最åŽçš„希望墓地的门", "entity name") +t("Entrance to Rak'shor Pride bastion", "拉克·肖部è½åŸºåœ°å…¥å£", "entity name") +t("Entrance to Gorbat Pride bastion", "åŠ ä¼¯ç‰¹éƒ¨è½åŸºåœ°å…¥å£", "entity name") +t("Entrance to Grushnak Pride bastion", "æ ¼é²å¸Œçº³å…‹éƒ¨è½åŸºåœ°å…¥å£", "entity name") +t("Entrance to Vor Pride bastion", "沃尔部è½åŸºåœ°å…¥å£", "entity name") +t("Backdoor to the Vor Armoury", "沃尔军工厂åŽé—¨", "entity name") +t("Entrance into the sandpit of Briagh", "布莱亚沙å‘å…¥å£", "entity name") +t("Cavern leading to the valley of the moon", "通å‘月之山谷的洞穴", "entity name") +t("A way into the caverns of Ardhungol", "通å‘é˜¿å°”å¾·èƒ¡æ ¼æ´žç©´çš„è·¯", "entity name") +t("The arid wastes of Erúan", "艾露安·è…化之地", "entity name") + + +------------------------------------------------ +section "game/modules/tome/data/zones/wilderness/zone.lua" + +t("World of Eyal", "埃亚尔世界", "_t") +t("Eyal", "埃亚尔", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ArenaFinish.lua" + +t("Arena mode", "竞技场模å¼", "_t") +t("#LIGHT_GREEN#No high scores. This should not happen.", "#LIGHT_GREEN#没有最高分。这ä¸åº”该å‘生", "_t") +t([[%s (%s %s %s) + Score %d[%s]) - Wave: %d]], [[%s (%s %s %s) + 分数 %d[%s]) - 波次:%d]], "tformat") +t("unknown", "未知", "_t") +t("#LIGHT_BLUE#You resurrect! CHEATER !", "#LIGHT_BLUE#ä½ å¤æ´»äº†ï¼ä½œå¼Šè€…ï¼", "logPlayer") +t("Resurrect by cheating", "使用作弊å¤æ´»", "_t") +t("Message Log", "消æ¯æ—¥å¿—", "_t") +t("Message/Chat log (allows to talk)", "消æ¯/èŠå¤©æ—¥å¿—(å…许èŠå¤©)", "_t") +t("Character dump", "å˜å‚¨è§’色", "_t") +t("Restart the same character", "以这个角色é‡æ–°å¼€å§‹", "_t") +t("Restart with a new character", "以新角色é‡æ–°å¼€å§‹", "_t") +t("Exit to main menu", "退回主èœå•", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/Birther.lua" + +t("Character Creation", "角色创建", "_t") +t(" Play! ", " 游玩! ", "_t") +t("Random!", "éšæœº!", "_t") +t("Load premade", "读å–预å˜è§’色", "_t") +t("Select custom tile", "选择自定义角色贴图", "_t") +t("Tutorial", "教程", "_t") +t("Customize", "自定义", "_t") +t("Extra Options", "é™„åŠ é€‰é¡¹", "_t") +t("Name: ", "å称:", "_t") +t("Female", "女性", "_t") +t("Male", "男性", "_t") +t("Campaign: ", "战役:", "_t") +t("Difficulty: ", "难度:", "_t") +t("Permadeath: ", "æ»äº¡æ¨¡å¼ï¼š", "_t") +t("Overwrite character?", "覆盖角色?", "_t") +t("There is already a character with this name, do you want to overwrite it?", "å·²ç»æœ‰ä¸€ä¸ªè¿™ä¸ªåç§°çš„è§’è‰²äº†ï¼Œä½ è¦è¦†ç›–这个角色å—?", "_t") +t("Yes", "是", "_t") +t("Antimagic Magic combo", "åé”å’Œé”法的组åˆ", "_t") +t("The selected race/class has both magic and antimagic, this is unlikely to work. Continue?", "ä½ é€‰æ‹©çš„ç§æ—/èŒä¸šæé…åŒæ—¶å…·æœ‰é”法能力和åé”属性,这个结果ææ€•ä¼šæ˜¯å¾ˆç³Ÿç³•çš„ã€‚ä½ ç¡®è®¤è¦ç»§ç»å—?", "_t") +t("No", "å¦", "_t") +t("Yes I'm sure", "是的,我确认", "_t") +t("Tutorials", "教程", "_t") +t("Basic Gameplay (recommended)", "基本游æˆæ•™ç¨‹ (推è)", "_t") +t("Cancel", "å–消", "_t") +t([[This is the name of your character. +Right mouse click to generate a random name based on race and sex.]], [[è¿™æ˜¯ä½ çš„è§’è‰²å。 +å³é”®è¯¥é€‰æ¡†ä¼šéšæœºèµ·å,åå—组åˆå–å†³äºŽä½ çš„ç§æ—和性别。]], "_t") +t("\ +\ +#GOLD#This is a locked birth option. Performing certain actions and completing certain quests will make locked campaigns, races and classes permanently available.", "\ +\ +#GOLD#本选项被é”定,完æˆç‰¹å®šçš„任务或æ¡ä»¶å¯ä»¥æ°¸ä¹…解é”这个战役,ç§æ—,èŒä¸šã€‚", "_t") +t([[#CRIMSON#Playing this class with the race you selected does not make much sense lore-wise. You can still do it but might miss on some special quests/...#WHITE# +]], [[#CRIMSON#使用这个ç§æ—æ¥æ¸¸çŽ©è¿™ä¸ªèŒä¸šä¸ç¬¦åˆå‰§æƒ…ã€‚ä½ ä»ç„¶å¯ä»¥è¿™ä¹ˆåšï¼Œä½†å¯èƒ½ä¼šé”™è¿‡ä¸€äº›ç‰¹æ®Šä»»åŠ¡/...#WHITE# +]], "_t") +t("-- locked --", "-- éœ€è§£é” --", "_t") +t("Characters Vault", "角色仓库", "_t") +t(" Load ", " è¯»å– ", "_t") +t("Delete", "åˆ é™¤", "_t") +t("Really delete premade: %s", "ç¡®è®¤åˆ é™¤é¢„è®¾ï¼š%s", "tformat") +t("Exploration mode", "探索模å¼", "_t") +t([[Exploration mode provides the characters using it with infinite lives. +Tales of Maj'Eyal is meant to be a very replayable game in which you get better by learning from mistakes (and thus from dying too). +I realize this can not please everybody and after multiple requests I have decided to grant exploration mode to donators, because it will allow player that like the game to see it all if they wish. +Beware though, infinite lives does not mean the difficulty is reduced, only that you can try as much as you want without restarting. + +If you'd like to use this feature and find this game good you should consider donating. It will help ensure its survival. +While this is a free game that I am doing for fun, if it can help feed my family a bit I certainly will not complain as real life can be harsh sometimes. +You will need an online profile active and connected for the tile selector to enable. If you choose to donate now you will need to restart the game to be granted access. + +Donators will also gain access to the custom tiles for their characters.]], [[探索模å¼æä¾›ç»™è§’è‰²æ— é™çš„生命数。 +马基埃亚尔的故事是一款éžå¸¸è€çŽ©çš„游æˆï¼Œä½ 需è¦ä¸æ–的从错误ä¸å¦ä¹ 。(åŒæ ·ä»Žæ»äº¡çš„错误ä¸å¦ä¹ ) +我觉得这款游æˆå¯èƒ½ä¸ä¼šè¢«æ‰€æœ‰äººæŽ¥å—并且在接å—了许多建议åŽï¼Œæˆ‘决定开放探索模å¼ç»™æèµ è€…ï¼Œå› ä¸ºå®ƒå…许喜欢这款游æˆçš„玩家能全é¢åœ°ä½“验这款游æˆã€‚ +ä¸è¿‡è¦æ³¨æ„çš„æ˜¯ï¼Œæ— é™çš„生命并ä¸æ„味ç€éš¾åº¦çš„å‡å°‘,仅仅æ„味ç€ä½ å¯ä»¥æœ‰ç€æ— é™å¤šçš„å°è¯•æ¬¡æ•°ã€‚ + +å¦‚æžœä½ å–œæ¬¢è¿™ç±»æ¸¸æˆå¹¶ä¸”ä½ è§‰å¾—è¿™æ¬¾æ¸¸æˆå¾ˆå¥½ï¼Œä½ å¯ä»¥è€ƒè™‘æèµ ã€‚ +这会帮助延长这款游æˆçš„寿命。尽管这åªæ˜¯æˆ‘自娱自ä¹æ‰€åšçš„一款游æˆï¼Œå¦‚果它还能帮助我分担一点养家糊å£çš„压力的è¯ï¼Œæˆ‘就谢天谢地,ä¸ä¼šå†æŠ±æ€¨çŽ°å®žçš„诸多压力了。 +ä½ å¯èƒ½éœ€è¦ä¸€ä¸ªåœ¨çº¿è´¦å·æ¥æ¿€æ´»æ¤æ¨¡å¼ã€‚å¦‚æžœä½ å·²ç»æèµ ï¼Œä½ åªè¦é‡å¯æ¸¸æˆä¾¿å¯ä»¥èŽ·å¾—æ¤æ¨¡å¼ã€‚ + +æèµ è€…ä¹Ÿå¯ä»¥ä½¿ç”¨è‡ªå®šä¹‰è´´å›¾æ¥DIY他们的角色。]], "_t") +t("Custom tiles", "自定义角色贴图", "_t") +t([[Custom Tiles have been added as a thank you to everyone that has donated to ToME. +They are a fun cosmetic feature that allows you to choose a tile for your character from a list of nearly 180 (with more to be added over time), ranging from special humanoid tiles to downright wonky ones! + +If you'd like to use this feature and find this game good you should consider donating. It will help ensure its survival. +While this is a free game that I am doing for fun, if it can help feed my family a bit I certainly will not complain as real life can be harsh sometimes. +You will need an online profile active and connected for the tile selector to enable. If you choose to donate now you will need to restart the game to be granted access. + +Donators will also gain access to the Exploration Mode featuring infinite lives.]], [[æ·»åŠ è‡ªå®šä¹‰è§’è‰²è´´å›¾æ¨¡å¼æ˜¯ä¸ºäº†å¯¹æ‰€æœ‰ToMEæèµ è€…è¡¨ç¤ºæ„Ÿè°¢ã€‚ +ä½ å¯ä»¥ä»Žè¿‘180个(以åŽè¿˜ä¼šæ·»åŠ ï¼‰å›¾æ ‡ä¸é€‰æ‹©ä¸€ä¸ªä½ 喜欢的角色个性贴图,从特殊的人形生物到å„ç§å¥‡æ€ªçš„贴图都有。 + +å¦‚æžœä½ å–œæ¬¢è¿™ç±»æ¸¸æˆå¹¶ä¸”ä½ è§‰å¾—è¿™æ¬¾æ¸¸æˆå¾ˆå¥½ï¼Œä½ å¯ä»¥è€ƒè™‘æèµ ã€‚è¿™ä¼šå¸®åŠ©å»¶é•¿è¿™æ¬¾æ¸¸æˆçš„寿命。尽管这åªæ˜¯æˆ‘自娱自ä¹æ‰€åšçš„一款游æˆï¼Œå¦‚果它还能帮助我分担一点养家糊å£çš„压力的è¯ï¼Œæˆ‘就谢天谢地,ä¸ä¼šå†æŠ±æ€¨çŽ°å®žçš„诸多压力了。 +ä½ å¯èƒ½éœ€è¦ä¸€ä¸ªåœ¨çº¿è´¦å·æ¥æ¿€æ´»æ¤æ¨¡å¼ã€‚å¦‚æžœä½ å·²ç»æèµ ï¼Œä½ åªè¦é‡å¯æ¸¸æˆä¾¿å¯ä»¥èŽ·å¾—æ¤æ¨¡å¼ã€‚ +æèµ è€…ä¹Ÿå¯ä»¥åœ¨æ¸¸æˆé€‰é¡¹ä¸æ¿€æ´»æŽ¢ç´¢æ¨¡å¼èŽ·å¾—æ— é™çš„生命数。]], "_t") +t("Donate!", "æèµ !", "_t") +t("Later", "以åŽå†è¯´", "_t") +t("Select a Tile", "选择贴图", "_t") +t("Use default tile", "选择默认贴图", "_t") +t("Use custom-made tile", "选择自制贴图", "_t") +t("Howto: Custom-made tiles", "自制贴图教程", "_t") +t([[You can use your own custom tiles if you are a donator. +For the game to use them you must simply respect a few rules: +- they must be 64x64 or 64x128 tiles +- they must be saved as PNG files +- you must place them in folder #LIGHT_BLUE#%s#WHITE# + +Once you have done so, simply restart the game and the tiles will be listed at the bottom of the list.]], [[å¦‚æžœä½ æ˜¯æèµ è€…ï¼Œä½ å°†èƒ½ä½¿ç”¨è‡ªå·±çš„å›¾åƒæ–‡ä»¶ã€‚ +为了让游æˆä½¿ç”¨ä½ 的图åƒï¼Œè¯·éµå®ˆä»¥ä¸‹è§„则: +——大å°ä¸º64x64或者64x128 +——必须以PNGæ ¼å¼ä¿å˜ +——必须放置在文件夹#LIGHT_BLUE#%s#WHITE#ä¸ + +完æˆæ“作åŽï¼Œé‡å¯æ¸¸æˆï¼Œåˆ—表ä¸å°±ä¼šå‡ºçŽ°ä½ 的图åƒæ–‡ä»¶ã€‚]], "tformat") +t("Cosmetic Options", "外观设置", "_t") +t("Name", "å称", "_t") +t("Cosmetic customization is a donator-only feature.", "自定义外观是æèµ è€…çš„ç‰¹æƒ", "_t") +t("Donator Feature", "æèµ è€…ç‰¹æƒ", "_t") +t("Dismiss", "æ— è§†", "_t") +t("I want to help!", "我想è¦å¸®å¿™ï¼", "_t") +t("Birth Options", "角色创建设置", "_t") +t("Apply the selected cosmetics to %s?", "确认%s选择的自定义外观?", "tformat") +t("Confirm", "确认", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/CharacterSheet.lua" + +t("Character Sheet: %s", "角色é¢æ¿ï¼š%s", "tformat") +t("[G]eneral", "常规[G]", "_t") +t("[A]ttack", "攻击[A]", "_t") +t("[D]efense", "防御[D]", "_t") +t("[T]alents", "技能[T]", "_t") +t("main", "主手", "_t") +t("off", "副手", "_t") +t("#RED#Displaying %s set for %s (equipment NOT switched)", "#RED#展示 %s 套装给 %s 看 (装备未切æ¢)", "logPlayer") +t("[E]quipment: %s set", "装备[E]:%s 套装", "tformat") +t("Sort: %s", "排åºï¼š%s", "tformat") +t("Groups", "分组", "_t") +t("Name", "å称", "_t") +t("Sort: %s", "排åºï¼š %s", "tformat") +t("Type", "类型", "_t") +t("Manage [I]nventory", "ç®¡ç† ç‰©å“æ [I]", "_t") +t("[L]evelup", "å‡çº§[L]", "_t") +t([[Values #00FF00#in brackets ( )#LAST# show changes made from last character sheet checking. +Keyboard: #00FF00#'u'#LAST# to save character dump. #00FF00#TAB key#LAST# to switch between tabs. +Mouse: Hover over stat for info +]], [[括弧#00FF00#( )#LAST#内显示的是与最近一次载入角色é¢æ¿å±žæ€§å€¼å±žæ€§çš„å˜åŒ–。 +按键盘(#00FF00#d#LAST#)é”®æ¥ä¿å˜è§’色资料,按(#00FF00#TAB#LAST#)键在å„分类é¢æ¿ä¸åˆ‡æ¢ã€‚ +é¼ æ ‡æ»‘åŠ¨æŸ¥çœ‹æ•°æ®ã€‚ +]], "_t") +t("day", "天", "_t") +t("days", "天", "_t") +t("hour", "å°æ—¶", "_t") +t("hours", "å°æ—¶", "_t") +t("minute", "分钟", "_t") +t("minutes", "分钟", "_t") +t("second", "秒", "_t") +t("seconds", "秒", "_t") +t([[#GOLD#Days adventuring / current month:#LAST# %d / %s +#GOLD#Time playing:#LAST# %s +#GOLD#Creatures killed: #ANTIQUE_WHITE#%d +#GOLD#Elites/Rares/Bosses killed: #YELLOW#%d/#SALMON#%d/#ORANGE#%d +]], [[#GOLD#冒险日/月:#LAST# %d/%s +#GOLD#游æˆæ—¶é—´ï¼š#LAST# %s +#GOLD#æ€æ»çš„总生物数: #ANTIQUE_WHITE#%d +#GOLD#æ€æ»çš„精英/稀有/Boss数:#YELLOW#%d/#SALMON#%d/#ORANGE#%d +]], "tformat") +t("Poison", "æ¯’ç´ ", "_t") +t("Bleed", "æµè¡€", "_t") +t("Confusion", "æ··ä¹±", "_t") +t("Disease", "疾病", "_t") +t("Blindness", "致盲", "_t") +t("Disarm", "缴械", "_t") +t("Silence", "沉默", "_t") +t("Pinning", "定身", "_t") +t("Sleep", "ç¡çœ ", "_t") +t("Stun/Freeze", "震慑/冰冻", "_t") +t("Fear", "æ惧", "_t") +t("Knockback", "击退", "_t") +t("Stoning", "石化", "_t") +t("Instant death", "å³æ»", "_t") +t("Teleportation", "ä¼ é€", "_t") +t("#GOLD#All Status ", "#GOLD#所有状æ€", "_t") +t("#ORANGE#Mental Status ", "#ORANGE#精神状æ€", "_t") +t("#ORANGE#Physical Status", "#ORANGE#物ç†çŠ¶æ€", "_t") +t("#ORANGE#Magical Status ", "#ORANGE#é”法状æ€", "_t") +t("Inventory", "物å“æ ", "_t") +t("Online URL: #LIGHT_BLUE##{underline}#%s#{normal}#", "在线网å€ï¼š#LIGHT_BLUE##{underline}#%s#{normal}#", "tformat") +t("You can find your character sheet online", "ä½ å¯ä»¥åœ¨ç½‘ä¸Šæ‰¾åˆ°ä½ çš„è§’è‰²é¢æ¿ã€‚", "_t") +t("Female", "女性", "_t") +t("Male", "男性", "_t") +t("Sex : ", "性别:", "_t") +t("Race : ", "ç§æ—:", "_t") +t("Type : ", "类型:", "_t") +t("Class: ", "èŒä¸šï¼š", "_t") +t("Stype: ", "å类:", "_t") +t("Antimagic adherent", "åé”志愿者", "_t") +t("Zigur follower", "ä¼Šæ ¼è¿½éšè€…", "_t") +t("Size : ", "体积:", "_t") +t("Level: #00ff00#%d", "ç‰çº§ï¼š#00ff00#%d", "tformat") +t("Exp : #00ff00#%2d%%", "ç»éªŒï¼š#00ff00#%2d%%", "tformat") +t("Gold : #00ff00#%0.2f", "金钱:#00ff00#%0.2f", "tformat") +t("#LIGHT_BLUE#Resources:", "#LIGHT_BLUE#资æºï¼š", "_t") +t("%+.0f max", "%+.0f 最大值", "_t") +t("die:%+d", "æ»äº¡åº•çº¿:%+d", "_t") +t("#c00000#Life : #00ff00#%d/%s", "#c00000#生命值:#00ff00#%d/%s", "tformat") +t("max", "最大值", "_t") +t("min", "最å°å€¼", "_t") +t("No Description", "没有介ç»", "_t") +t("%s%-8.8s: #00ff00#%s ", "%s%s:#00ff00#%s ", "tformat") +t([[#GOLD#%s Recovery/Depletion#LAST# +The amount of %s automatically gained or lost each turn.]], [[#GOLD#%s 回å¤/削å‡#LAST# +æ¯å›žåˆè‡ªåŠ¨èŽ·å¾—/å‡å°‘ %s çš„é‡ã€‚]], "tformat") +t("Current Feedback gain is %0.1f%% of damage taken.", "现在获得的å馈值为å—到伤害的 %0.1f%% 。", "tformat") +t("#7fffd4#Feedback: #00ff00#%d/%s", "#7fffd4#å馈值:#00ff00#%d/%s", "tformat") +t("#LIGHT_BLUE#Speeds:", "#LIGHT_BLUE#速度:", "_t") +t("Global speed : #00ff00#%s", "整体速度:#00ff00#%s", "tformat") +t("Movement speed: #00ff00#%s", "移动速度:#00ff00#%s", "tformat") +t("Spell speed : #00ff00#%s", "法术速度:#00ff00#%s", "tformat") +t("Attack speed : #00ff00#%s", "攻击速度:#00ff00#%s", "tformat") +t("Mental speed : #00ff00#%s", "精神速度:#00ff00#%s", "tformat") +t("Times died : #00ff00#%s", "æ»äº¡æ¬¡æ•°ï¼š#00ff00#%s", "tformat") +t("#DARK_RED#Blood of Life", "#DARK_RED#生命之血", "_t") +t("Lives left : #00ff00#%s", "剩余生命:#00ff00#%s", "tformat") +t("Healing mod. : #00ff00#%s", "治疗系数:#00ff00#%s", "tformat") +t("Life regen : #00ff00#%s", "生命回å¤ï¼š#00ff00#%s", "tformat") +t("(with heal mod): #00ff00#%s", "(æ²»ç–—ç³»æ•°åŠ æˆåŽ):#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Vision:", "#LIGHT_BLUE#视野:", "_t") +t("Light radius : #00ff00#%s", "光照范围:#00ff00#%s", "tformat") +t("Vision range : #00ff00#%s", "视野范围:#00ff00#%s", "tformat") +t("Heighten Senses: #00ff00#%s", "强化感知:#00ff00#%s", "tformat") +t("Detect Traps : #00ff00#%s", "侦测陷阱:#00ff00#%s", "tformat") +t("Stealth : #00ff00#%s", "潜行强度:#00ff00#%s", "tformat") +t("See stealth : #00ff00#%s", "侦测潜行:#00ff00#%s", "tformat") +t("Invisibility : #00ff00#%s", "éšå½¢å¼ºåº¦ï¼š#00ff00#%s", "tformat") +t("See invisible : #00ff00#%s", "侦测éšå½¢ï¼š#00ff00#%s", "tformat") +t("Telepathy range: #00ff00#%s", "感应范围:#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Stats: Base/Current", "#LIGHT_BLUE#属性值: 基础值/当å‰å€¼", "_t") +t("#AQUAMARINE#Inscriptions (%d/%d)", "#AQUAMARINE#纹身槽 (%d/%d)", "tformat") +t("Telepathy of: ", "心çµæ„Ÿåº”:", "_t") +t("%sAll ", "%s所有 ", "tformat") +t("#LIGHT_BLUE#Current effects:", "#LIGHT_BLUE#ç›®å‰çŠ¶æ€æ•ˆæžœï¼š", "_t") +t("Two-Handed, ", "åŒæ‰‹, ", "_t") +t("Weapon", "æ¦å™¨", "_t") +t("Accuracy : #00ff00#%s", "命ä¸å€¼ï¼š#00ff00#%s", "tformat") +t("Damage : #00ff00#%s", "伤害:#00ff00#%s", "tformat") +t("Block : #00ff00#%s", "æ ¼æŒ¡å€¼ï¼š#00ff00#%s", "tformat") +t("APR : #00ff00#%s", "护甲穿é€ï¼š#00ff00#%s", "tformat") +t("Crit. chance : #00ff00#%s", "暴击率:#00ff00#%s", "tformat") +t("Crit. power : #00ff00#%s", "暴击伤害:#00ff00#%s", "tformat") +t("Attack Speed : #00ff00#%s", "攻击速度:#00ff00#%s", "tformat") +t("range %2d", "范围 %2d", "_t") +t("speed %3d%%", "速度 %3d%%", "_t") +t("Archery : #00ff00#%s, %s", "弓ç®ï¼š#00ff00#%s, %s", "tformat") +t("#LIGHT_BLUE#Main Hand", "#LIGHT_BLUE#主手", "_t") +t("#LIGHT_BLUE#Unarmed", "#LIGHT_BLUE#徒手", "_t") +t("#LIGHT_BLUE#Offhand%s", "#LIGHT_BLUE#副手%s", "tformat") +t(" (disabled)", " (被ç¦ç”¨)", "_t") +t("#LIGHT_BLUE#Offhand-Dual Weapon%s", "#LIGHT_BLUE#副手åŒæŒæ¦å™¨%s", "tformat") +t("#LIGHT_BLUE#Psionic Focus", "#LIGHT_BLUE#念力æ¦å™¨", "_t") +t("#LIGHT_BLUE#Physical:", "#LIGHT_BLUE#物ç†å±žæ€§ï¼š", "_t") +t("Phys. Power: #00ff00#%s", "物ç†å¼ºåº¦ï¼š#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Magical:", "#LIGHT_BLUE#é”法属性:", "_t") +t("Spellpower : #00ff00#%s", "法术强度:#00ff00#%s", "tformat") +t("Spell speed : #00ff00#%s", "法术速度:#00ff00#%s", "tformat") +t("Spell cooldown: #00ff00#%s", "法术冷å´æ—¶é—´ï¼š#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Mental:", "#LIGHT_BLUE#精神属性:", "_t") +t("Mindpower: #00ff00#%s", "精神强度:#00ff00#%s", "tformat") +t("Crit. chance: #00ff00#%s", "暴击率:#00ff00#%s", "tformat") +t("Mind speed : #00ff00#%s", "精神速度:#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Damage Modifiers:", "#LIGHT_BLUE#伤害修æ£ï¼š", "_t") +t("Critical mult.: #00ff00#%s", "暴击伤害:#00ff00#%s", "tformat") +t("vs ", "对", "_t") +t([[#GOLD#Restance Penetration#LAST# +Ability to reduce opponent resistances to your damage]], [[#GOLD#抗性穿é€#LAST# +é™ä½Žå¯¹æ‰‹å¯¹ä½ é€ æˆçš„伤害的抗性。]], "_t") +t("#LIGHT_BLUE#Damage penetration:", "#LIGHT_BLUE#抗性穿é€ï¼š", "_t") +t("#LIGHT_BLUE#Additional Melee Damage:", "#LIGHT_BLUE#è¿‘æˆ˜é™„åŠ ä¼¤å®³ï¼š", "_t") +t("#LIGHT_BLUE#Additional Ranged Damage:", "#LIGHT_BLUE#è¿œç¨‹é™„åŠ ä¼¤å®³ï¼š", "_t") +t("Heavy armor", "é‡ç”²", "_t") +t("Massive armor", "æ¿ç”²", "_t") +t("Light armor", "轻甲", "_t") +t("Fatigue : #00ff00#%s", "疲劳值:#00ff00#%s", "tformat") +t("Armor Hardiness : #00ff00#%s", "护甲强度:#00ff00#%s", "tformat") +t("Armor : #00ff00#%s", "护甲值:#00ff00#%s", "tformat") +t("Defense : #00ff00#%s", "近身闪é¿ï¼š#00ff00#%s", "tformat") +t("Ranged Defense : #00ff00#%s", "远程闪é¿ï¼š#00ff00#%s", "tformat") +t("Crit. Reduction : #00ff00#%s", "暴击å‡å…:#00ff00#%s", "tformat") +t("Crit. Shrug Off : #00ff00#%s", "暴击摆脱:#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Saves:", "#LIGHT_BLUE#è±å…:", "_t") +t("Physical: #00ff00#%s", "物ç†ï¼š#00ff00#%s", "tformat") +t("Spell : #00ff00#%s", "法术:#00ff00#%s", "tformat") +t("Mental : #00ff00#%s", "精神:#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Resistances : base / cap:", "#LIGHT_BLUE#伤害抗性 :基础/上é™ï¼š", "_t") +t("All", "所有", "_t") +t("Absolute", "ç»å¯¹æŠ—性", "_t") +t("Speed Res", "速度抗性", "_t") +t("#ORANGE#vs %-11s#LAST#: #00ff00#%3s %s", "#ORANGE#对%-11s#LAST#:#00ff00#%3s %s", "tformat") +t("#LIGHT_BLUE#Damage affinities:", "#LIGHT_BLUE#伤害å¸æ”¶ï¼š", "_t") +t("#LIGHT_BLUE#Flat resistances:", "#LIGHT_BLUE#固定数值伤害å‡å…:", "_t") +t("All damage : #00ff00#%s", "所有伤害 :#00ff00#%s", "tformat") +t("#LIGHT_BLUE#Effect resistances:", "#LIGHT_BLUE#状æ€æ•ˆæžœå…疫:", "_t") +t("#LIGHT_BLUE#Damage when hit:", "#LIGHT_BLUE#被击ä¸åŽå击伤害:", "_t") +t("race/.*", "ç§æ—技能/.*", "_t") +t("Inscriptions", "纹身", "_t") +t("Prodigies", "觉醒技", "_t") +t("Item_Talents", "物å“技能", "_t") +t("Talents", "技能", "_t") +t("Passive", "被动技能", "_t") +t("Sustained", "æŒç»æŠ€èƒ½", "_t") +t("Activated", "主动技能", "_t") +t("Instant", "瞬å‘技能", "_t") +t("Character dump complete", "玩家数æ®å¯¼å‡ºå®Œæˆ", "_t") +t("File: %s", "文件:%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/CursedAuraSelect.lua" + +t("Cursed Aura Selection", "选择诅咒光环", "_t") +t("A malevolent aura begins to form around you. Choose your curse:", "ä½ çš„èº«è¾¹å½¢æˆäº†ä¸€ä¸ªæ¶æ„çš„å…‰çŽ¯ã€‚è¯·é€‰æ‹©ä½ çš„è¯…å’’ï¼š", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/DeathDialog.lua" + +t("You have #LIGHT_RED#died#LAST#!", "ä½ å·²ç»#LIGHT_RED#æ»äº†#LAST#!", "_t") +t([[Death in #{bold}#Tales of Maj'Eyal#{normal}# is usually permanent, but if you have a means of resurrection it will be proposed in the menu below. +You can dump your character data to a file to remember her/him forever, or you can exit and try once again to survive in the wilds! +]], [[在 #{bold}#é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´#{normal}# 里,æ»äº¡é€šå¸¸æ˜¯æ°¸ä¹…çš„ã€‚ä½†æ˜¯ï¼Œå¦‚æžœä½ æœ‰æŸç§å¤æ´»çš„方法,它会在下方的èœå•ä¸Šæ˜¾ç¤ºå‡ºæ¥ã€‚ +ä½ å¯ä»¥å°†ä½ 的角色数æ®å˜èµ·æ¥ç•™ä½œçºªå¿µï¼Œæˆ–è€…ä½ å¯ä»¥é€€å‡ºå¹¶å†æ¬¡å°è¯•é‡Žå¤–生å˜ï¼ +]], "_t") +t([[#LIGHT_GREEN#During your game you#WHITE#: +* %s]], [[#LIGHT_GREEN#在这次游æˆä¸ï¼Œä½ #WHITE#: +* %s]], "tformat") +t("#LIGHT_RED#You have %d life(s) left.", "#LIGHT_RED#ä½ è¿˜å‰©ä¸‹%dæ¡ç”Ÿå‘½ã€‚", "tformat") +t("#LIGHT_RED#You have no more lives left.", "#LIGHT_RED#ä½ å·²ç»æ²¡æœ‰å‰©ä½™çš„生命了。", "tformat") +t("#LIGHT_RED#From the brink of death you seem to be yanked to another plane.", "#LIGHT_RED#在æ»äº¡çš„è¾¹ç¼˜ä½ çªç„¶è¢«å¸¦åˆ°äº†å¦å¤–一个地方。", "log") +t("#LIGHT_BLUE#You resurrect! CHEATER!", "#LIGHT_BLUE#ä½ å¤æ´»äº†ï¼ä½œå¼Šè€…ï¼", "logPlayer") +t("#LIGHT_RED#The Blood of Life rushes through your dead body. You come back to life!", "#LIGHT_RED#ç”Ÿå‘½ä¹‹è¡€åœ¨ä½ çš„å°¸ä½“é‡Œæµæ·Œã€‚ä½ å¤æ´»äº†ï¼", "logPlayer") +t("#YELLOW#Your bones magically knit back together. You are once more able to dish out pain to your foes!", "#YELLOW#ä½ çš„éª¨å¤´é”法般拼åˆåœ¨ä¸€èµ·ï¼Œä½ å¤æ´»äº†ï¼", "logPlayer") +t("#YELLOW#Your %s is consumed and disappears! You come back to life!", "#YELLOW#ä½ çš„%s耗尽并消失了ï¼ä½ å¤æ´»äº†ï¼", "logPlayer") +t("You managed to die on the eidolon plane! DIE!", "ä½ æˆåŠŸæ»äºŽè‰¾å¾·éš†ä½é¢ï¼å®‰æ¯å§ï¼", "logPlayer") +t("Resurrect by cheating", "使用作弊å¤æ´»", "_t") +t("Resurrect with the Blood of Life", "使用生命之血å¤æ´»", "_t") +t("Re-assemble your bones and resurrect (Skeleton ability)", "é‡ç»„ä½ çš„éª¨å¤´å¤æ´»ï¼ˆéª·é«…)", "_t") +t("Resurrect by consuming %s", "消耗%så¤æ´»", "tformat") +t("Message Log", "消æ¯æ—¥å¿—", "_t") +t("Message/Chat log (allows to talk)", "消æ¯/èŠå¤©æ—¥å¿—(å…许èŠå¤©)", "_t") +t("Character dump", "å˜å‚¨è§’色", "_t") +t("Restart the same character", "以这个角色é‡æ–°å¼€å§‹", "_t") +t("Restart with a new character", "以新角色é‡æ–°å¼€å§‹", "_t") +t("Exit to main menu", "退回主èœå•", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/Donation.lua" + +t("Donations", "æèµ ", "_t") +t("#GOLD#Character cosmetic customization and special tiles#WHITE#", "#GOLD#角色时装和自定义角色图åƒã€‚#WHITE#", "_t") +t("#GOLD#Exploration mode (infinite lives)#WHITE#", "#GOLD#æŽ¢ç´¢æ¨¡å¼ (æ— é™å‘½)#WHITE#", "_t") +t("#GOLD#Item's appearance change (Shimmering)#WHITE#", "#GOLD#改å˜ç‰©å“外观(幻化)#WHITE#", "_t") +t([[Hi, I am Nicolas (DarkGod), the maker of this game. +It is my dearest hope that you find my game enjoyable, and that you will continue to do so for many years to come! + +ToME is free and open-source and will stay that way, but that does not mean I can live without money, so I have come to disturb you here and now to ask for your kindness. +If you feel that the (many) hours you have spent having fun were worth it, please consider making a donation for the future of the game. + +Donators are also granted a few special features: %s.]], [[ä½ å¥½ï¼Œæˆ‘æ˜¯Nicolas (DarkGod),这个游æˆçš„制作者。 +æˆ‘æœ€è¡·å¿ƒçš„å¸Œæœ›ä½ ä¼šè§‰å¾—æˆ‘çš„æ¸¸æˆå¾ˆæœ‰è¶£ï¼Œå¹¶ä¸”在今åŽçš„è®¸å¤šå¹´é‡Œä½ è¿˜ä¼šç»§ç»æ¸¸çŽ©è¿™æ¬¾æ¸¸æˆï¼ + +ToME是å…费开æºçš„游æˆï¼Œå¹¶ä¸”会一直ä¿æŒè¿™æ ·ã€‚但是我ä»ç„¶éœ€è¦é’±æ¥ç”Ÿæ´»ï¼Œæ‰€ä»¥æˆ‘æ¥è¿™é‡Œæ‰“æ‰°ä½ ï¼Œå¸Œæœ›å¾—åˆ°ä½ çš„å¸®åŠ© +å¦‚æžœä½ è§‰å¾—åœ¨æ¸¸æˆä¸ä½“验的时间充满了快ä¹ï¼Œä½ å¯ä»¥è€ƒè™‘æèµ ä¸€ä¸‹ï¼Œè®©è¿™ä¸ªæ¸¸æˆçš„未æ¥å˜å¾—更好。 + +æèµ è€…å°†ä¼šå¾—åˆ°ä¸€äº›æ¸¸æˆçš„é™„åŠ åŠŸèƒ½ï¼š%s.]], "tformat") +t(" and ", "å’Œ", "_t") +t([[Thank you for supporting ToME, your donation was greatly appreciated. +If you want to continue supporting ToME you are welcome to make a new donation or even a reccuring one which helps ensure the future of the game. +Thank you for your kindness!]], [[æ„Ÿè°¢ä½ æ”¯æŒToMEï¼Œä½ çš„æ款对这个游æˆæ„义é‡å¤§ã€‚ +å¦‚æžœä½ æƒ³è¦ç»§ç»æ”¯æŒToMEï¼Œä½ ä¹Ÿå¯ä»¥éšæ—¶é€‰æ‹©ç»§ç»æèµ ï¼Œä¹ƒè‡³æŒç»æèµ ï¼Œä»¥ç¡®ä¿è¿™ä¸ªæ¸¸æˆçš„未æ¥å‘展。 +æ„Ÿè°¢ä½ çš„æ…·æ…¨èµ„åŠ©ï¼]], "_t") +t("Donation amount: ", "æèµ æ•°é¢ï¼š", "_t") +t("Monthly donation", "æ¯æœˆæèµ ", "_t") +t("euro", "欧元", "_t") +t("Cancel", "å–消", "_t") +t("You can also make a pledge on Patreon if you prefer.", "å¦‚æžœä½ å–œæ¬¢çš„è¯ï¼Œä½ 也å¯ä»¥åœ¨Patreon 上æèµ ã€‚", "_t") +t("Thank you, a paypal page should now open in your browser.", "æ„Ÿè°¢ä½ çš„æ”¯æŒï¼Œä¸€ä¸ªPaypalé“¾æŽ¥å°†ä¼šåœ¨ä½ çš„æµè§ˆå™¨é‡Œå¼¹å‡ºã€‚", "_t") +t("Thank you", "æ„Ÿè°¢ä½ ", "_t") +t("Thank you, a Patreon page should now open in your browser.", "æ„Ÿè°¢ä½ çš„æ”¯æŒï¼Œä¸€ä¸ªPatreoné“¾æŽ¥å°†ä¼šåœ¨ä½ çš„æµè§ˆå™¨é‡Œå¼¹å‡ºã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/GameOptions.lua" + +t("Game Options", "游æˆé€‰é¡¹", "_t") +t("UI", "用户界é¢", "_t") +t("Gameplay", "游æˆæ€§", "_t") +t("Online", "在线", "_t") +t("Misc", "æ‚项", "_t") +t([[Select the graphical mode to display the world. +Default is 'Modern'. +When you change it, make a new character or it may look strange.]], [[选择显示游æˆä¸–界的图åƒæ¨¡å¼ã€‚ +默认是“现代â€æ¨¡å¼ã€‚ +å½“ä½ åˆ‡æ¢æ¨¡å¼åŽï¼Œæœ€å¥½é‡æ–°åˆ›å»ºè§’色,ä¸ç„¶å›¾åƒå¯èƒ½çœ‹èµ·æ¥å¾ˆå¥‡æ€ªã€‚]], "_t") +t("#GOLD##{bold}#Graphic Mode#WHITE##{normal}#", "#GOLD##{bold}#图åƒæ¨¡å¼#WHITE##{normal}#", "_t") +t([[Make the movement of creatures and projectiles 'smooth'. When set to 0 movement will be instantaneous. +The higher this value the slower the movements will appear. + +Note: This does not affect the turn-based idea of the game. You can move again while your character is still moving, and it will correctly update and compute a new animation.]], [[ä»¤ç”Ÿç‰©å’ŒæŠ›å°„ç‰©çš„ç§»åŠ¨æ›´åŠ å¹³æ»‘ã€‚è®¾ç½®ä¸º0时,移动看起æ¥æ˜¯çž¬é—´å®Œæˆçš„。 +数值越高,画é¢æ˜¾ç¤ºçš„移动速度越慢。 + +注æ„:这并ä¸ä¼šæ”¹å˜è¯¥æ¸¸æˆçš„回åˆåˆ¶æœºåˆ¶ã€‚ +åœ¨ä½ çš„è§’è‰²å›¾åƒä»åœ¨ç§»åŠ¨çš„æ—¶å€™ï¼Œä½ ä»æ—§å¯ä»¥ç§»åŠ¨å®ƒã€‚]], "_t") +t("#GOLD##{bold}#Smooth creatures movement#WHITE##{normal}#", "#GOLD##{bold}#平滑生物移动#WHITE##{normal}#", "_t") +t("Enter movement speed(lower is faster)", "设置动画速度(越低越快)", "_t") +t("From 0 to 60", "从 0 到 60", "_t") +t([[Enables or disables 'twitch' movement. +When enabled creatures will do small bumps when moving and attacking.#WHITE#]], [[å¼€å¯æˆ–关闓抖动â€åŠ¨ç”»ã€‚ +å¼€å¯æ—¶ï¼Œç”Ÿç‰©åœ¨ç§»åŠ¨å’Œæ”»å‡»çš„时候会“抖动â€ä¸€ä¸‹ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Twitch creatures movement and attack#WHITE##{normal}#", "#GOLD##{bold}#生物移动攻击动画#WHITE##{normal}#", "_t") +t([[Enables smooth fog-of-war. +Disabling it will make the fog of war look 'blocky' but might gain a slight performance increase.#WHITE#]], [[å¼€å¯å¹³æ»‘战争迷雾。 +å…³é—它会让雾看起æ¥åƒæ˜¯æ–¹å—,åŒæ—¶è®©é€Ÿåº¦å¾—到轻微的æå‡ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Smooth fog of war#WHITE##{normal}#", "#GOLD##{bold}#平滑战争迷雾#WHITE##{normal}#", "_t") +t([[Select the interface look. Metal is the default one. Simple is basic but takes less screen space. +You must restart the game for the change to take effect.]], [[ç•Œé¢æ ·å¼ï¼Œé»˜è®¤ä¸ºé‡‘属,设置为简å•å¯ä»¥èŠ‚çœå±å¹•ç©ºé—´ã€‚ +改å˜è®¾ç½®åŽå¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚]], "_t") +t("#GOLD##{bold}#Interface Style#WHITE##{normal}#", "#GOLD##{bold}#ç•Œé¢æ ·å¼#WHITE##{normal}#", "_t") +t("Dark", "黑暗", "_t") +t("Metal", "金属", "_t") +t("Simple", "简å•", "_t") +t("Stone", "石化", "_t") +t("Interface style", "ç•Œé¢æ ·å¼", "_t") +t([[Select the HUD look. 'Minimalist' is the default one. +#LIGHT_RED#This will take effect on next restart.]], [[ç•Œé¢é£Žæ ¼ã€‚默认界é¢é£Žæ ¼â€œç²¾ç®€â€ã€‚ +#LIGHT_RED#é‡å¯æ¸¸æˆåŽç”Ÿæ•ˆã€‚]], "_t") +t("#GOLD##{bold}#HUD Style#WHITE##{normal}#", "#GOLD##{bold}#ç•Œé¢é£Žæ ¼#WHITE##{normal}#", "_t") +t("Classic", "ç»å…¸", "_t") +t("Minimalist", "精简", "_t") +t("HUD style", "ç•Œé¢é£Žæ ¼", "_t") +t("Select style", "é€‰æ‹©æ ·å¼", "_t") +t("The number of lines to display in the combat log (for the Classic HUD).", "战斗日志显示行数 (åªç”¨äºŽç»å…¸HUD)", "_t") +t("#GOLD##{bold}#Log lines#WHITE##{normal}#", "#GOLD##{bold}#日志行数#WHITE##{normal}#", "_t") +t("From 5 to 50", "从 5 到 50", "_t") +t("Log lines", "日志行数", "_t") +t("Draw faint lines to separate each grid, making visual positioning easier to see.#WHITE#", "为æ¯ä¸€ä¸ªæ ¼å画线,令ä½ç½®æ˜¾ç¤ºæ›´æ¸…æ™°å¯è§ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Display map grid lines#WHITE##{normal}#", "#GOLD##{bold}#æ˜¾ç¤ºåœ°å›¾ç½‘æ ¼çº¿#WHITE##{normal}#", "_t") +t([[Select the fonts look. Fantasy is the default one. Basic is simplified and smaller. +You must restart the game for the change to take effect.]], [[选择å—ä½“æ ·å¼ã€‚默认为Fantasy。Basic 为简化的å°å—体。 +é‡å¯æ¸¸æˆåŽç”Ÿæ•ˆã€‚]], "_t") +t("#GOLD##{bold}#Font Style#WHITE##{normal}#", "#GOLD##{bold}#å—ä½“æ ·å¼#WHITE##{normal}#", "_t") +t("Font style", "å—ä½“æ ·å¼", "_t") +t([[Select the fonts size. +You must restart the game for the change to take effect.]], [[选择å—体大å°ã€‚ +ä½ å¿…é¡»é‡å¯æ¸¸æˆæ‰èƒ½çœ‹åˆ°æ•ˆæžœã€‚]], "_t") +t("#GOLD##{bold}#Font Size#WHITE##{normal}#", "#GOLD##{bold}#å—体大å°#WHITE##{normal}#", "_t") +t("Big", "大", "_t") +t("Font size", "å—体大å°", "_t") +t("Normal", "普通", "_t") +t("Select font", "选择å—体", "_t") +t("Small", "å°", "_t") +t([[How many seconds before log and chat lines begin to fade away. +If set to 0 the logs will never fade away.]], [[战斗和èŠå¤©æ—¥å¿—开始消失之å‰çš„åœç•™ç§’数。 +设置为0则ä¸ä¼šæ¶ˆå¤±ã€‚]], "_t") +t("#GOLD##{bold}#Log fade time#WHITE##{normal}#", "#GOLD##{bold}#日志消失时间#WHITE##{normal}#", "_t") +t("Fade time (in seconds)", "消失时间 (秒数)", "_t") +t("From 0 to 20", "从 0 到 20", "_t") +t([[How long will flying text messages be visible on screen. +The range is 1 (very short) to 100 (10x slower) than the normal duration, which varies with each individual message.]], [[更改角色上方闪过æ示的åœç•™æ—¶é—´ã€‚ +1表示åœç•™å¾ˆçŸï¼Œ100表示åœç•™10å€æ—¶é—´ï¼Œä¸åŒæ¶ˆæ¯åœç•™æ—¶é—´ä¸åŒã€‚]], "_t") +t("#GOLD##{bold}#Duration of flying text#WHITE##{normal}#", "#GOLD##{bold}#悬浮æ示åœç•™æ—¶é—´#WHITE##{normal}#", "_t") +t("From 1 to 100", "从 1 到 100", "_t") +t("Relative duration", "相对时间", "_t") +t("Uses the icons for status effects instead of text.#WHITE#", "é‡‡ç”¨å›¾æ ‡è€Œéžæ–‡å—æ¥è¡¨ç¤ºçŠ¶æ€æ•ˆæžœã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Icons status effects#WHITE##{normal}#", "#GOLD##{bold}#å›¾æ ‡çŠ¶æ€æ•ˆæžœ#WHITE##{normal}#", "_t") +t("Uses the icons hotkeys toolbar or the textual one.#WHITE#", "é‡‡ç”¨å›¾æ ‡å¿«æ·æ 代替文å—å¿«æ·æ 。#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar#WHITE##{normal}#", "#GOLD##{bold}#å›¾æ ‡å¿«æ·æ #WHITE##{normal}#", "_t") +t("Number of rows to show in the icons hotkeys toolbar.#WHITE#", "调整快æ·æ 行数。#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar rows#WHITE##{normal}#", "#GOLD##{bold}#å›¾æ ‡å¿«æ·æ 行数#WHITE##{normal}#", "_t") +t("From 1 to 4", "从 1 到 4", "_t") +t("Number of icons rows", "å›¾æ ‡æ 行数", "_t") +t("When you activate a hotkey, either by keyboard or click a visual feedback will appear over it in the hotkeys bar.#WHITE#", "å½“ä½ ç‚¹å‡»å¿«æ·æ 或者使用快æ·é”®æ—¶ï¼Œå°†åœ¨å¿«æ·æ 对应技能上有视觉å馈。#WHITE#", "_t") +t("#GOLD##{bold}#Visual hotkeys feedback#WHITE##{normal}#", "#GOLD##{bold}#å¯è§†åŒ–å¿«æ·é”®å馈#WHITE##{normal}#", "_t") +t("When the player or an NPC uses a talent shows a quick popup with the talent's icon and name over its head.#WHITE#", "当玩家或者NPC使用技能时,将在其头顶显示。#WHITE#", "_t") +t("#GOLD##{bold}#Talents activations map display#WHITE##{normal}#", "#GOLD##{bold}#地图显示使用技能#WHITE##{normal}#", "_t") +t("Size of the icons in the hotkeys toolbar.#WHITE#", "调整快æ·æ å›¾æ ‡å¤§å°ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Icons hotkey toolbar icon size#WHITE##{normal}#", "#GOLD##{bold}#å¿«æ·æ å›¾æ ‡å¤§å°#WHITE##{normal}#", "_t") +t("From 32 to 64", "从 32 到 64", "_t") +t("Icons size", "å›¾æ ‡å¤§å°", "_t") +t([[If disabled lore popups will only appear the first time you see the lore on your profile. +If enabled it will appear the first time you see it with each character.#WHITE#]], [[å…³é—åŽç›¸åŒæ‰‹æœåªä¼šå¼¹å‡ºä¸€æ¬¡ã€‚ +å¼€å¯åŽï¼Œæ‰‹æœåªä¼šåœ¨ä½ 第一次看è§æ—¶å¼¹å‡ºã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Always show lore popup#WHITE##{normal}#", "#GOLD##{bold}#手æœå§‹ç»ˆå¼¹å‡º#WHITE##{normal}#", "_t") +t("If disabled items with activations will not be auto-added to your hotkeys, you will need to manualty drag them from the inventory screen.#WHITE#", "如果关é—,能使用的物å“ä¸ä¼šè‡ªåŠ¨æ·»åŠ 至快æ·æ 。#WHITE#", "_t") +t("#GOLD##{bold}#Always add objects to hotkeys#WHITE##{normal}#", "#GOLD##{bold}#物å“è‡ªåŠ¨æ·»åŠ å…¥å¿«æ·æ #WHITE##{normal}#", "_t") +t([[Toggles between various tactical information display: +- Combined healthbar and small tactical frame +- Combined healthbar and big tactical frame +- Only healthbar +- No tactical information at all + +#{italic}#You can also change this directly ingame by pressing shift+T.#{normal}##WHITE#]], [[切æ¢è¡€æ¡æ˜¾ç¤ºæ¨¡å¼: +- 生命值æ¡+å°æ¡†æž¶ +- 生命值æ¡+大框架 +- åªæ˜¾ç¤ºç”Ÿå‘½å€¼æ¡ +- ä¸æ˜¾ç¤º +#{italic}#在游æˆä¸æŒ‰Shift+Tå¯ä»¥ç›´æŽ¥åˆ‡æ¢#{normal}##WHITE#]], "_t") +t("#GOLD##{bold}#Tactical overlay#WHITE##{normal}#", "#GOLD##{bold}#战术视图#WHITE##{normal}#", "_t") +t("Select overlay mode", "选择视图类型", "_t") +t("Tactical overlay", "战术视图", "_t") +t("Combined Small", "生命值æ¡+å°æ¡†æž¶", "_t") +t("Combined Big", "生命值æ¡+大框架", "_t") +t("Only Healthbars", "åªæœ‰ç”Ÿå‘½å€¼æ¡", "_t") +t("Nothing", "没有", "_t") +t("Toggles between a normal or flagpost tactical bars.#WHITE#", "战术视图切æ¢ï¼šæ£å¸¸æˆ–者旗æ†ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Flagpost tactical bars#WHITE##{normal}#", "#GOLD##{bold}#战术视图旗æ†#WHITE##{normal}#", "_t") +t("Disabled", "ç¦ç”¨", "_t") +t("Enabled", "å¯ç”¨", "_t") +t("Toggles between a bottom or side display for tactial healthbars.#WHITE#", "è¡€æ¡ä½ç½®åˆ‡æ¢ï¼šä¾§è¾¹æˆ–者底部#WHITE#", "_t") +t("#GOLD##{bold}#Healthbars position#WHITE##{normal}#", "#GOLD##{bold}#è¡€æ¡ä½ç½®#WHITE##{normal}#", "_t") +t("Bottom", "底部", "_t") +t("Sides", "侧边", "_t") +t("If disabled you will not get a fullscreen notification of stun/daze effects. Beware.#WHITE#", "如果关é—ï¼Œå½“è¢«éœ‡æ…‘æˆ–çœ©æ™•æ—¶ï¼Œä½ ä¸ä¼šå¾—到全å±æ•ˆæžœæ示。当心。#WHITE#", "_t") +t("#GOLD##{bold}#Fullscreen stun/daze notification#WHITE##{normal}#", "#GOLD##{bold}#å…¨å±éœ‡æ…‘/眩晕效果#WHITE##{normal}#", "_t") +t("If disabled you will not get a fullscreen notification of confusion effects. Beware.#WHITE#", "如果关é—ï¼Œå½“æ··ä¹±æ—¶ä½ ä¸ä¼šå¾—到全å±æ•ˆæžœæ示。当心。#WHITE#", "_t") +t("#GOLD##{bold}#Fullscreen confusion notification#WHITE##{normal}#", "#GOLD##{bold}#å…¨å±æ··ä¹±æ•ˆæžœ#WHITE##{normal}#", "_t") +t("Toggles advanced weapon statistics display.#WHITE#", "切æ¢é«˜çº§æ¦å™¨æ•°æ®æ˜¾ç¤ºã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Advanced Weapon Statistics#WHITE##{normal}#", "#GOLD##{bold}#高级æ¦å™¨æ•°æ®æ˜¾ç¤º#WHITE##{normal}#", "_t") +t("Always display the combat properties of gloves even if you don't know unarmed attack talents.#WHITE#", "永远显示手套的战斗数æ®ï¼Œä¸ç®¡ä½ 有没有å¦ä¼šå¾’手攻击技能。#WHITE#", "_t") +t("#GOLD##{bold}#Always show glove combat properties#WHITE##{normal}#", "#GOLD##{bold}#强制显示手套战斗数æ®#WHITE##{normal}#", "_t") +t("Always display combat properties of shields even if you don't know shield attack talents.#WHITE#", "永远显示盾牌的战斗数æ®ï¼Œä¸ç®¡ä½ 有没有å¦ä¼šç›¾ç‰Œæ”»å‡»æŠ€èƒ½ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Always show shield combat properties#WHITE##{normal}#", "#GOLD##{bold}#强制显示盾牌战斗数æ®#WHITE##{normal}#", "_t") +t("When you do a mouse gesture (right click + drag) a color coded trail is displayed.#WHITE#", "å½“ä½ ç”¨å³é”®æ‹–åŠ¨ç”»å‡ºé¼ æ ‡æ‰‹åŠ¿æ—¶ï¼Œä¼šæ˜¾ç¤ºå½©è‰²çš„è½¨è¿¹æ示。#WHITE#", "_t") +t("#GOLD##{bold}#Display mouse gesture trails#WHITE##{normal}#", "#GOLD##{bold}#æ˜¾ç¤ºé¼ æ ‡æ‰‹åŠ¿è½¨è¿¹#WHITE##{normal}#", "_t") +t("If enabled new quests and quests updates will display a big popup, if not a simple line of text will fly on the screen.#WHITE#", "如果开å¯ï¼Œä»»ä½•ä»»åŠ¡ä¿¡æ¯å˜åŒ–都将以更明显的方å¼æ˜¾ç¤ºåœ¨å±å¹•ä¸Šã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Big Quest Popups#WHITE##{normal}#", "#GOLD##{bold}#大å·ä»»åŠ¡æ示#WHITE##{normal}#", "_t") +t("Sharpen Visuals, set to 0 to disable.#WHITE#", "é”化视觉,设为0å…³é—#WHITE#", "_t") +t("#GOLD##{bold}#Sharpen Visuals#WHITE##{normal}#", "#GOLD##{bold}#é”化视觉#WHITE##{normal}#", "_t") +t("Enter Sharpen Power", "输入é”化强度", "_t") +t("From 0(disable) to 10", "从 0(å…³é—) 到 10", "_t") +t("Defines the distance from the screen edge at which scrolling will start. If set high enough the game will always center on the player.#WHITE#", "定义å±å¹•è¾¹ç¼˜åˆ°äººç‰©çš„è·ç¦»ã€‚设置得足够高的è¯ï¼Œäººç‰©ä¼šä¿æŒæ£ä¸å¤®ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Scroll distance#WHITE##{normal}#", "#GOLD##{bold}#滚动è·ç¦»#WHITE##{normal}#", "_t") +t("From 1 to 50", "从 1 到 50", "_t") +t("Scroll distance", "滚动è·ç¦»", "_t") +t("If you loose more than this percentage of life in a turn, a warning will display and all key/mouse input will be ignored for 2 seconds to prevent mistakes.#WHITE#", "å½“ä½ åœ¨ä¸€å›žåˆå†…æŸå¤±äº†è¶…过该百分比的生命时,将弹出æ醒并暂时关é—é¼ æ ‡ã€é”®ç›˜æ“作2秒。#WHITE#", "_t") +t("#GOLD##{bold}#Life Lost Warning#WHITE##{normal}#", "#GOLD##{bold}#生命æŸå¤±ç™¾åˆ†æ¯”æ醒#WHITE##{normal}#", "_t") +t("From 1 to 99 (100 to disable)", "从 1 到 99 (100 为ç¦ç”¨)", "_t") +t("Life lost percentage (out of max life)", "生命æŸå¤±ç™¾åˆ†æ¯”", "_t") +t([[Enables or disables weather effects in some zones. +Disabling it can gain some performance. It will not affect previously visited zones.#WHITE#]], [[å¼€å¯/å…³é—天气效果。 +å…³é—它å¯èƒ½æå‡æ€§èƒ½ã€‚ä¸å½±å“å·²ç»åŽ»è¿‡çš„区域。#WHITE#]], "_t") +t("#GOLD##{bold}#Weather effects#WHITE##{normal}#", "#GOLD##{bold}#天气效果#WHITE##{normal}#", "_t") +t("Enables or disables day/night light variations effects..#WHITE#", "å¼€å¯/å…³é—昼夜光照å˜åŒ–效果#WHITE#", "_t") +t("#GOLD##{bold}#Day/night light cycle#WHITE##{normal}#", "#GOLD##{bold}#昼夜光照周期#WHITE##{normal}#", "_t") +t("Enables easy movement using the mouse by left-clicking on the map.#WHITE#", "å¼€å¯é¼ æ ‡å·¦é”®ç‚¹å‡»åœ°å›¾å¿«é€Ÿç§»åŠ¨ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Use mouse to move#WHITE##{normal}#", "#GOLD##{bold}#é¼ æ ‡ç‚¹å‡»ç§»åŠ¨#WHITE##{normal}#", "_t") +t([[Enables quick melee targeting. +Talents that require a melee target will automatically target when pressing a direction key instead of requiring a confirmation.#WHITE#]], [[å¼€å¯å¿«æ·è¿‘æˆ˜ç›®æ ‡é€‰å®šã€‚ +使用近战攻击技能时,å¯ä»¥ç”¨æ–¹å‘é”®æŒ‡å®šç›®æ ‡ï¼Œæ— éœ€ç¡®è®¤ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Quick melee targeting#WHITE##{normal}#", "#GOLD##{bold}#å¿«æ·è¿‘战攻击#WHITE##{normal}#", "_t") +t([[Enables quick melee targeting auto attacking. +Talents that require a melee target will automatically target and confirm if there is only one hostile creatue around.#WHITE#]], [[å¼€å¯å¿«æ·è¿‘æˆ˜ç›®æ ‡è‡ªåŠ¨é€‰å®šã€‚ +使用近战攻击技能时,若åªæœ‰ä¸€ä¸ªä¸´è¿‘æ•Œå¯¹ç›®æ ‡ï¼Œåˆ™è‡ªåŠ¨æ”»å‡»è¿™ä¸ªç›®æ ‡ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Quick melee targeting auto attack#WHITE##{normal}#", "#GOLD##{bold}#å¿«æ·è¿‘æˆ˜ç›®æ ‡è‡ªåŠ¨æ”»å‡»#WHITE##{normal}#", "_t") +t("Enables mouse targeting. If disabled mouse movements will not change the target when casting a spell or using a talent.#WHITE#", "å¼€å¯é¼ æ ‡æŒ‡å®šç›®æ ‡åŠŸèƒ½ã€‚å¦‚æžœå…³é—ï¼ŒæŠ€èƒ½æŒ‡å®šç›®æ ‡æ—¶ä¸å—é¼ æ ‡ç§»åŠ¨å½±å“。#WHITE#", "_t") +t("#GOLD##{bold}#Mouse targeting#WHITE##{normal}#", "#GOLD##{bold}#é¼ æ ‡æŒ‡å®šç›®æ ‡#WHITE##{normal}#", "_t") +t([[Auto-validate targets. If you fire an arrow/talent/... it will automatically use the default target without asking +#LIGHT_RED#This is dangerous. Do not enable unless you know exactly what you are doing.#WHITE# + +Default target is always either one of: + - The last creature hovered by the mouse + - The last attacked creature + - The closest creature]], [[è‡ªåŠ¨é€‰æ‹©ç›®æ ‡ã€‚ä½¿ç”¨æŠ€èƒ½ã€è£…备ç‰æ—¶ä¸å†è¦æ±‚æŒ‡å®šç›®æ ‡ã€‚ +#LIGHT_RED#注æ„:这éžå¸¸å±é™©ã€‚#WHITE# + +é»˜è®¤ç›®æ ‡ä¼šéµå¾ªä»¥ä¸‹è§„则选择: + - 最åŽä¸€ä¸ªé¼ æ ‡åˆ’è¿‡çš„ç›®æ ‡ã€‚ + - 最åŽä¸€ä¸ªæ”»å‡»çš„ç›®æ ‡ + - æœ€è¿‘çš„ç›®æ ‡]], "_t") +t("#GOLD##{bold}#Auto-accept target#WHITE##{normal}#", "#GOLD##{bold}#è‡ªåŠ¨é€‰æ‹©ç›®æ ‡#WHITE##{normal}#", "_t") +t("New games begin with some talent points auto-assigned.#WHITE#", "新游æˆå¼€å§‹æ—¶éƒ¨åˆ†æŠ€èƒ½ç‚¹è‡ªåŠ¨åˆ†é…。#WHITE#", "_t") +t("#GOLD##{bold}#Auto-assign talent points at birth#WHITE##{normal}#", "#GOLD##{bold}#出生自动分é…技能点#WHITE##{normal}#", "_t") +t("Always rest to full before auto-exploring.#WHITE#", "自动探索å‰ä¼‘æ¯è‡³å°½å¯èƒ½æ»¡çŠ¶æ€ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Rest before auto-explore#WHITE##{normal}#", "#GOLD##{bold}#自动探索å‰ä¼‘æ¯#WHITE##{normal}#", "_t") +t("When swaping an item with a tinker attached, swap the tinker to the newly worn item automatically.#WHITE#", "当切æ¢ä¸€ä»¶å¸¦æœ‰é™„ç€ç‰©çš„装备时,自动将附ç€ç‰©åˆ‡æ¢è‡³æ–°è£…备上。#WHITE#", "_t") +t("#GOLD##{bold}#Swap tinkers#WHITE##{normal}#", "#GOLD##{bold}#附ç€ç‰©è‡ªåŠ¨åˆ‡æ¢#WHITE##{normal}#", "_t") +t("Configure the chat filters to select what kind of messages to see.#WHITE#", "设置èŠå¤©ä¿¡æ¯è¿‡æ»¤å™¨ï¼Œé€‰æ‹©æŽ¥å—ä¿¡æ¯çš„类型。#WHITE#", "_t") +t("#GOLD##{bold}#Chat message filters#WHITE##{normal}#", "#GOLD##{bold}#èŠå¤©æ¶ˆæ¯è¿‡æ»¤å™¨#WHITE##{normal}#", "_t") +t("Deaths", "æ»äº¡", "_t") +t("Object & Creatures links", "物å“和生物链接", "_t") +t("Configure the chat ignore filter.#WHITE#", "设置èŠå¤©ä¿¡æ¯å±è”½å™¨ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Chat ignore list#WHITE##{normal}#", "#GOLD##{bold}#èŠå¤©ä¿¡æ¯å±è”½åˆ—表:#WHITE##{normal}#", "_t") +t("Configure the chat channels to listen to.#WHITE#", "设置èŠå¤©ä¿¡æ¯æŽ¥å—频é“。#WHITE#", "_t") +t("#GOLD##{bold}#Chat channels#WHITE##{normal}#", "#GOLD##{bold}#èŠå¤©ä¿¡æ¯é¢‘é“#WHITE##{normal}#", "_t") +t("select to configure", "选择进行设置", "_t") +t([[Open links in external browser instead of the embedded one. +This does not affect addons browse and installation which always stays ingame.]], [[点击超链接时用外部æµè§ˆå™¨æ‰“开。 +ä¸ä¼šå½±å“æ’件的æµè§ˆå’Œå®‰è£…,这些必定会在游æˆå†…æµè§ˆå™¨ä¸è¿›è¡Œã€‚]], "_t") +t("#GOLD##{bold}#Open links in external browser#WHITE##{normal}#", "#GOLD##{bold}#外部æµè§ˆå™¨æ‰“开超链接#WHITE##{normal}#", "_t") +t([[Enable Discord's Rich Presence integration to show your current character on your currently playing profile on Discord (restart the game to apply). +#ANTIQUE_WHITE#If you do not use Discord this option doesn't do anything in either state.]], [[å¼€å¯Discord实时状æ€å¯ä»¥è®©ä½ 的朋å‹åœ¨Discord上看è§ä½ æ£åœ¨çŽ©ä»€ä¹ˆè§’色(é‡å¯æ¸¸æˆåŽç”Ÿæ•ˆ)。 +#ANTIQUE_WHITE#å¦‚æžœä½ ä¸ä½¿ç”¨Discord, é‚£ä¹ˆè¿™ä¸ªé€‰é¡¹å°±æ˜¯æ— æ•ˆçš„ã€‚]], "_t") +t("#GOLD##{bold}#Discord's Rich Presence#WHITE##{normal}#", "#GOLD##{bold}#Discord实时状æ€#WHITE##{normal}#", "_t") +t([[Keep a copy of your character sheets (not the whole savefile) on the online vault at te4.org. +For each character you will be given a link to this online character sheet so that you can brag about your heroic deeds or sad deaths to your friends or the whole community.#WHITE#]], [[在te4.org上ä¿å˜ä¸€ä»½ä½ 的角色信æ¯(ä¸æ˜¯æ•´ä¸ªå˜æ¡£)。 +æ¯ä¸ªè§’è‰²ä½ éƒ½ä¼šå¾—åˆ°ä¸€ä¸ªé“¾æŽ¥, 用æ¥å’Œä½ 的朋å‹å’Œæ•´ä¸ªç¤¾åŒºåˆ†äº«ä½ 的巅峰时刻和çªç„¶æ»äº¡ã€‚#WHITE#]], "_t") +t("#GOLD##{bold}#Upload characters sheets to the online vault#WHITE##{normal}#", "#GOLD##{bold}#ä¸Šä¼ è§’è‰²ä¿¡æ¯åˆ°åœ¨çº¿è§’色库#WHITE##{normal}#", "_t") +t([[Allow various events that are pushed by the server when playing online +#{bold}#All#{normal}#: Allow all server events (bonus zones, random events, ...) +#{bold}#Technical help only#{normal}#: Allow administrator to help in case of bugs or weirdness and allows website services (data reset, steam achievements push, ...) to work. +#{bold}#Disabled#{normal}#: Disallow all. +#WHITE#]], [[在线游æˆçš„时候,å…许æœåŠ¡å™¨å‘ä½ æŽ¨é€å„ç§äº‹ä»¶ +#{bold}#全部#{normal}#:å…许å„ç§æœåŠ¡å™¨äº‹ä»¶ï¼ˆæ´»åŠ¨åœ°å›¾ï¼Œéšæœºäº‹ä»¶ï¼Œâ€¦ï¼‰ +#{bold}#仅技术支æŒ#{normal}#:å…许管ç†å‘˜æ¥è§£å†³ä½ 的游æˆBug和问题,并且å…许网站æœåŠ¡ï¼ˆæ•°æ®é‡ç½®ï¼ŒSteamæˆå°±æŽ¨é€ç‰ï¼‰å‘挥作用。 +#{bold}#ç¦ç”¨#{normal}#:全部ä¸å…许。 +#WHITE#]], "_t") +t("#GOLD##{bold}#Allow online events#WHITE##{normal}#", "#GOLD##{bold}#å…许在线事件#WHITE##{normal}#", "_t") +t("all", "所有", "_t") +t("technical help only", "仅技术支æŒ", "_t") +t([[Disables all connectivity to the network. +This includes, but is not limited to: +- Player profiles: You will not be able to login, register +- Characters vault: You will not be able to upload any character to the online vault to show your glory +- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items. +- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible. +- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled. +- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually. +- Version checks: Addons will not be checked for new versions. +- Discord: If you use Discord Rich Presence integration this will also be disabled by this setting. +- Ingame game news: The main menu will stop showing you info about new updates to the game. + +Note that this setting only affects the game itself. If you use the game launcher, whose sole purpose is to make sure the game is up to date, it will still do so. +If you do not want that, simply run the game directly: the #{bold}#only#{normal}# use of the launcher is to update the game. + +#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features. +A full exit and restart of the game is neccessary to apply this setting.#{normal}#]], [[ç¦æ¢æ‰€æœ‰ç½‘络请求 +包括但ä¸ä»…é™äºŽ: +- 用户信æ¯ï¼šä¸èƒ½ç™»å½•æˆ–者注册。 +- 角色备份:ä¸èƒ½åœ¨te4.org上ä¿å˜ä½ 的角色信æ¯(用æ¥ç»™å…¶ä»–äººåˆ†äº«ä½ çš„ç‚«é…·è§’è‰²)。 +- 物å“仓库:ä¸èƒ½è®¿é—®ä½ 的在线物å“仓库(包括å˜å…¥å’Œå–回)。 +- 游æˆå†…èŠå¤©ï¼šèŠå¤©è¦è”网, 谢谢。 +- 氪金ç¦åˆ©ï¼šè”网æ‰èƒ½èŽ·å–ä½ çš„æ°ªé‡‘çŠ¶æ€ã€‚ +- 扩展包&DLC:和氪金状æ€ä¸€æ ·, æ— æ³•èŽ·å–DLCçš„è´ä¹°çŠ¶æ€ã€‚ +- 便æ·çš„æ’ä»¶å®‰è£…ï¼šæ— æ³•åœ¨æ¸¸æˆå†…看è§æ’件列表, ä½†æ˜¯ä½ è¿˜å¯ä»¥æ‰‹åŠ¨å®‰è£…æ’件。 +- æ’ä»¶ç‰ˆæœ¬æ›´æ–°ï¼šæ— æ³•æ›´æ–°æ’件的版本。 +- Steamï¼šæ— æ³•ä½¿ç”¨Steam相关的任何功能。 +- Discordï¼šæ— æ³•åŒæ¥åˆ°Discord的实时状æ€ã€‚ +- 游æˆå†…新闻:主èœå•å°†ä¸å†æ˜¾ç¤ºæ–°é—»ã€‚ +注æ„这个设置åªå½±å“游æˆæœ¬èº«ã€‚å¦‚æžœä½ ä½¿ç”¨æ¸¸æˆå¯åŠ¨å™¨ï¼Œå®ƒçš„唯一目的就是确ä¿æ¸¸æˆæ˜¯æœ€æ–°çš„ï¼Œå› æ¤å®ƒä»ç„¶ä¼šè¿žæŽ¥ç½‘络。 +å¦‚æžœä½ ä¸æƒ³è¿™æ ·ï¼Œç›´æŽ¥è¿è¡Œæ¸¸æˆå³å¯ã€‚å¯åŠ¨å™¨#{bold}#åª#{normal}#是用æ¥æ›´æ–°æ¸¸æˆçš„。 + + +#{bold}##CRIMSON#这是一个æžç«¯çš„选项。如果ä¸æ˜¯è¿«ä¸å¾—å·², 推èä½ ä¸è¦æ‰“开它, è¿™ä¼šè®©ä½ å¤±åŽ»å¾ˆå¤šå¥½ç”¨çš„åŠŸèƒ½å’Œä¸€äº›æ¸¸æˆä½“验。 +应用这个选项必须退出é‡æ–°è¿›å…¥æ¸¸æˆã€‚#{normal}#]], "_t") +t("#GOLD##{bold}#Disable all connectivity#WHITE##{normal}#", "#GOLD##{bold}#ç¦ç”¨å…¨éƒ¨ç½‘络连接#WHITE##{normal}#", "_t") +t("no", "å¦", "_t") +t("yes", "是", "_t") +t([[Saves in the background, allowing you to continue playing. +#LIGHT_RED#Disabling it is not recommended.#WHITE#]], [[åŽå°å˜æ¡£ï¼Œè®©ä½ å¯ä»¥ç»§ç»æ¸¸æˆã€‚ +#LIGHT_RED#ä¸å»ºè®®å…³é—。#WHITE#]], "_t") +t("#GOLD##{bold}#Save in the background#WHITE##{normal}#", "#GOLD##{bold}#åŽå°å˜æ¡£#WHITE##{normal}#", "_t") +t([[Forces the game to save each level instead of each zone. +This makes it save more often but the game will use less memory when deep in a dungeon. + +#LIGHT_RED#Changing this option will not affect already visited zones. +*THIS DOES NOT MAKE A FULL SAVE EACH LEVEL*. +#LIGHT_RED#Disabling it is not recommended#WHITE#]], [[在地图的æ¯ä¸€å±‚自动å˜æ¡£ã€‚ +ä¼šå¢žåŠ å˜æ¡£æ¬¡æ•°ï¼ŒåŒæ—¶èŠ‚çœå˜æ¡£æ—¶é—´ã€‚ + +#LIGHT_RED#ä¸å½±å“已探索区域。 +*注æ„:并ä¸ä¼šåœ¨æ¯ä¸€å±‚完整å˜æ¡£ï¼*. +#LIGHT_RED#ä¸å»ºè®®å…³é—。#WHITE#]], "_t") +t("#GOLD##{bold}#Zone save per level#WHITE##{normal}#", "#GOLD##{bold}#æ¯å±‚地图自动å˜æ¡£#WHITE##{normal}#", "_t") +t("Disallow boot images that could be found 'offensive'.#WHITE#", "ä¸å…许å¯èƒ½ä»¤äººä¸å¿«çš„å¯åŠ¨ç”»é¢å›¾ç‰‡ã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Censor boot#WHITE##{normal}#", "#GOLD##{bold}#å¯åŠ¨ç”»é¢å®¡æŸ¥#WHITE##{normal}#", "_t") +t("Replace headwear images by cloak hoods if a cloak is worn#WHITE#", "当戴ç€æ–—篷时,用斗篷代替头部装备图åƒã€‚#WHITE#", "_t") +t("#GOLD##{bold}#Show cloak hoods#WHITE##{normal}#", "#GOLD##{bold}#显示斗篷#WHITE##{normal}#", "_t") +t("disabled", "å·²ç¦ç”¨", "_t") +t("enabled", "å·²å¯ç”¨", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/GraphicMode.lua" + +t("Modern", "现代", "_t") +t("ASCII", "å—符界é¢", "_t") +t("ASCII with background", "带背景特效的å—符界é¢", "_t") +t("Change graphic mode", "切æ¢å›¾å½¢æ¨¡å¼", "_t") +t("Custom Tileset", "自定义贴图", "_t") +t([[You can configure the game to use a custom tileset. +You must place all files of your tileset in a subfolder of the modules's data/gfx/ folder, just like the existing tilesets. +Each tile must be correctly named according to the existing tilesets.]], [[ä½ å¯ä»¥è®¾ç½®æ¸¸æˆçš„自定义贴图。 +ä½ å¿…é¡»æŠŠä½ çš„è´´å›¾æ质文件放在模组文件ä¸çš„ data/gfx/ 文件夹内,和当å‰çš„è´´å›¾ä¸€æ ·ã€‚ +所有æ质的文件å必须和已å˜åœ¨çš„默认æ质文件å相åŒã€‚]], "_t") +t("Folder: ", "文件夹:", "_t") +t("Use moddable tiles (equipment showing on player)", "使用纸娃娃 (在玩家身上显示装备)", "_t") +t("Use advanced tiles (transitions, wide tiles, ...)", "使用高级贴图 (æ¸å˜ï¼Œå¤§åž‹è´´å›¾, ...)", "_t") +t("Use custom tileset", "使用自定义贴图", "_t") +t("Cancel", "å–消", "_t") +t("From 10 to 128", "从 10 到 128", "_t") +t("Tile size", "图å—大å°", "_t") +t("Select style [current: %s]", "é€‰æ‹©é£Žæ ¼ [当å‰ï¼š%s]", "tformat") +t("Select tiles size [current: %s]", "选择图å—å¤§å° [当å‰ï¼š%s]", "tformat") +t("Custom", "自定义", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/LevelupDialog.lua" + +t("Levelup: %s, level %s", "å‡çº§ï¼š%s, ç‰çº§ %s", "tformat") +t("Do you accept changes?", "ä½ ç¡®è®¤æŽ¥å—更改å—?", "_t") +t("Finish", "完æˆ", "_t") +t("You cannot learn this talent(s): ", "ä½ æ— æ³•å¦ä¹ 该技能:", "_t") +t([[#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: + %s If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.]], [[#LIGHT_BLUE#è¦å‘Šï¼šä½ 改å˜äº†ä½ çš„æŸäº›æŠ€èƒ½æˆ–å±žæ€§ã€‚ä½ ç›®å‰å¼€å¯çš„æŒç»æŠ€èƒ½ï¼š + %s 如果其ä¸æŸäº›æŠ€èƒ½å’Œä½ 改å˜çš„å±žæ€§ç‚¹ç›¸å…³ï¼Œä½ éœ€è¦é‡æ–°ä½¿ç”¨è¯¥æŠ€èƒ½æ¥ä½¿æ–°çš„属性生效。]], "_t") +t("Not enough stat points", "属性点ä¸è¶³", "_t") +t("You have no stat points left!", "ä½ çš„å±žæ€§ç‚¹ä¸è¶³ï¼", "_t") +t("Stat is at the maximum for your level", "已达到当å‰ç‰çº§çš„最高属性", "_t") +t("You cannot increase this stat further until next level!", "在å‡çº§ä¹‹å‰ï¼Œä½ æ— æ³•å†æ¬¡æå‡è¿™é¡¹å±žæ€§ï¼", "_t") +t("Stat is at the maximum", "已达到最高属性", "_t") +t("You cannot increase this stat further!", "ä½ ä¸èƒ½ç»§ç»æå‡è¯¥å±žæ€§ï¼", "_t") +t("Not enough %s talent points", "%s技能点ä¸è¶³", "tformat") +t("You have no %s talent points left!", "ä½ æ²¡æœ‰è¶³å¤Ÿçš„%s技能点ï¼", "tformat") +t("Cannot learn talent", "æ— æ³•å¦ä¹ 技能", "_t") +t("Prerequisites not met!", "技能å¦ä¹ æ¡ä»¶æœªæ»¡è¶³ï¼", "_t") +t("Already known", "å·²å¦ä¼š", "_t") +t("You already fully know this talent!", "ä½ å·²å®Œå…¨æŽŒæ¡æ¤æŠ€èƒ½ï¼", "_t") +t("You do not know this talent!", "ä½ è¿˜æ²¡å¦ä¼šè¿™ä¸ªæŠ€èƒ½ï¼", "_t") +t("Impossible here", "ä¸èƒ½åœ¨è¿™é‡Œè¿™ä¹ˆåš", "_t") +t("You must be out of combat or in a quiet place like a #{bold}#town#{normal}# to unlearn this talent.", "ä½ åªèƒ½åœ¨æˆ˜æ–—外或在 #{bold}#城市#{normal}# è¿™æ ·å®‰å…¨çš„åœ°æ–¹é—忘这个技能。", "_t") +t("You cannot unlearn this talent!", "ä½ ä¸èƒ½é—忘这个技能ï¼", "_t") +t("not enough stat", "属性值ä¸è¶³", "_t") +t("You cannot unlearn this talent because of talent(s): ", "ç”±äºŽä»¥ä¸‹æŠ€èƒ½ï¼Œä½ ä¸èƒ½é—忘这个技能:", "_t") +t("You can only improve a category mastery once!", "ä½ åªèƒ½æå‡æŠ€èƒ½æ ‘ç‰çº§ä¸€æ¬¡ï¼", "_t") +t("Not enough talent category points", "æŠ€èƒ½æ ‘è§£é”点ä¸è¶³", "_t") +t("You have no category points left!", "ä½ çš„æŠ€èƒ½æ ‘è§£é”点ä¸å¤Ÿï¼", "_t") +t("This talent tree only provides talents starting at level %d. Learning it now would be useless.", "è¿™ä¸ªæŠ€èƒ½æ ‘åªæä¾› %d 级以上æ‰èƒ½å¦ä¹ 的技能。现在å¦ä¹ è¿™ä¸ªæŠ€èƒ½æ ‘æ˜¯æ²¡æœ‰æ„义的。", "tformat") +t("Too low level", "ç‰çº§å¤ªä½Ž", "_t") +t("You cannot take out more points!", "ä½ ä¸èƒ½é—忘更多点数ï¼", "_t") +t("You cannot unlearn this category!", "ä½ ä¸èƒ½é—å¿˜è¯¥æŠ€èƒ½æ ‘ï¼", "_t") +t("You do not know this category!", "ä½ æ²¡æœ‰å¦ä¼šè¯¥æŠ€èƒ½æ ‘ï¼", "_t") +t("Impossible", "ä¸å¯èƒ½", "_t") +t("You cannot unlearn this category because of: %s", "ç”±äºŽä»¥ä¸‹æŠ€èƒ½ï¼Œä½ æ— æ³•é—å¿˜è¯¥æŠ€èƒ½æ ‘ï¼š%s", "tformat") +t("class", "èŒä¸š", "_t") +t("generic", "通用", "_t") +t("unknown", "未知", "_t") +t([[Stats points left: #00FF00#%d#LAST# +Category points left: #00FF00#%d#LAST# +Class talent points left: #00FF00#%d#LAST# +Generic talent points left: #00FF00#%d#LAST#]], [[属性点剩余: #00FF00#%d#LAST# +æŠ€èƒ½æ ‘è§£é”点剩余: #00FF00#%d#LAST# +èŒä¸šæŠ€èƒ½ç‚¹å‰©ä½™ï¼š #00FF00#%d#LAST# +通用技能点剩余: #00FF00#%d#LAST#]], "_t") +t([[Stat points allow you to increase your core stats. +Each level you gain 3 new stat points to use. + +You may only increase stats to a natural maximum of 60 or lower (relative to your level).]], [[属性点å¯ä»¥æé«˜ä½ çš„åŸºç¡€å±žæ€§ã€‚ +人物ç‰çº§æ¯å‡ä¸€çº§å¯ä»¥èŽ·å¾— 3 点自由分é…。 + +æ¯é¡¹å±žæ€§åŸºç¡€å€¼ä¸Šé™ä¸º 60 ç‚¹ã€‚åŠ ç‚¹ä¸èƒ½è¶…过这个上é™ï¼Œå¦å¤–属性上é™ä¹Ÿå—ä½ çš„äººç‰©ç‰çº§é™åˆ¶ã€‚]], "_t") +t([[Class talent points allow you to learn new class talents or improve them. +Class talents are core to your class and can not be learnt by training. + +Each level you gain 1 new class point to use. +Each five levels you gain one more. +]], [[èŒä¸šæŠ€èƒ½ç‚¹å¯ä»¥è®©ä½ å¦ä¹ 新的或者æå‡å·²å¦ä¹ çš„èŒä¸šæŠ€èƒ½ã€‚ +èŒä¸šæŠ€èƒ½æ˜¯ä½ 所选择èŒä¸šçš„æ ¸å¿ƒæŠ€èƒ½ï¼Œä¸èƒ½ä»Žè®ç»ƒå¸ˆå¤„å¦åˆ°ã€‚ + +人物ç‰çº§æ¯å‡ä¸€çº§å¯ä»¥èŽ·å¾— 1 点èŒä¸šæŠ€èƒ½ç‚¹ã€‚ +æ¤å¤–æ¯ 5 级å¯ä»¥é¢å¤–获得 1 点èŒä¸šæŠ€èƒ½ç‚¹ã€‚ +]], "_t") +t([[Generic talent points allow you to learn new generic talents or improve them. +Generic talents comes from your class, your race or various outside training you can get during your adventures. + +Each level you gain 1 new generic point to use. +Each five levels you gain one less. +]], [[通用技能点å¯ä»¥è®©ä½ å¦ä¹ 新的或者æå‡å·²å¦ä¹ 的通用技能。 +通用技能å¯ä»¥æ˜¯ä½ 选择èŒä¸šæˆ–ç§æ—è‡ªèº«æ‹¥æœ‰ï¼Œæˆ–è€…åœ¨ä½ çš„å†’é™©ç”Ÿæ¶¯ä¸ä¹ 得。 + +通常人物ç‰çº§æ¯å‡ä¸€çº§å¯ä»¥èŽ·å¾— 1 点通用技能点。 +ä¸è¿‡æ¯ 5 级时ä¸èƒ½èŽ·å¾—。 +]], "_t") +t([[Talent category points allow you to either: +- learn a new talent (class or generic) category +- improve a known talent category efficiency by 0.2 +- learn a new inscription slot (up to a maximum of 5, learning it is automatic when using an inscription) + +You gain a new point at level 10, 20 and 34. +Some races or items may increase them as well.]], [[æŠ€èƒ½æ ‘è§£é”点有以下作用: +- 解é”èŒä¸šæˆ–é€šç”¨æŠ€èƒ½æ ‘ +- æå‡ä¸€ä¸ªæŠ€èƒ½æ ‘所有技能ç‰çº§ï¼Œæ¯ç‚¹æå‡ 0.2 +- 解é”新的纹身槽(最多 5 ä¸ªï¼Œä½ ä½¿ç”¨çº¹èº«ã€ç¬¦æ–‡ç‰æ—¶ä¼šè‡ªåŠ¨æ¶ˆè€—点数解é”) +ä½ ä¼šåœ¨äººç‰©ç‰çº§è¾¾åˆ° 10〠20 å’Œ 34 级时å„获得 1 个点数。 +æŸäº›ç§æ—和物å“å¯ä»¥èŽ·å¾—é¢å¤–的点数。]], "_t") +t([[Prodigies are special talents that only the most powerful of characters can attain. +All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.]], [[觉醒技是角色足够强大时æ‰èƒ½èŽ·å¾—的特殊技能。 +所有觉醒技能必须在人物æŸé¡¹æ ¸å¿ƒå±žæ€§è¾¾åˆ° 50 点并满足所需的特殊è¦æ±‚åŽæ‰èƒ½ä¹ 得。 +ä½ å¯ä»¥åœ¨äººç‰©ç‰çº§è¾¾åˆ° 25 级和 42 级时å„获得一个觉醒技能点。]], "_t") +t("You can use a category point to unlock a new inscription slot (up to 5 slots).", "ä½ å¯ä»¥æ¶ˆè€— 1 ä¸ªæŠ€èƒ½æ ‘è§£é”点æ¥è§£é”一个新的纹身槽(最多 5 个)。", "_t") +t("Prodigies", "觉醒技", "_t") +t("You have learnt all the inscription slots you could.", "ä½ å·²ç»è§£é”了所有的纹身槽。", "_t") +t("You can learn %d new slot(s). Do you wish to buy one with one category point?", "您å¯ä»¥è§£é” %d ä¸ªæ–°çš„çº¹èº«æ§½ã€‚ä½ å¸Œæœ›ç”¨ 1 ä¸ªæŠ€èƒ½æ ‘è§£é”ç‚¹è§£é” 1 个纹身槽å—", "tformat") +t("Inscriptions", "纹身", "_t") +t("You can still learn %d new slot(s) but you need a category point.", "ä½ è¿˜å¯ä»¥å¦ä¹ %d ä¸ªæ–°çš„çº¹èº«æ§½ï¼Œä½†æ˜¯ä½ éœ€è¦ä¸€ä¸ªå¤§ç³»ç‚¹æ¥å¦ä¹ ", "tformat") +t("Hide unlearnt categories", "éšè—没有å¦ä¼šçš„æŠ€èƒ½æ ‘", "_t") +t("Current value: ", "当å‰å€¼ï¼š", "_t") +t("Base value: ", "基础值:", "_t") +t("Stat gives:", "å±žæ€§åŠ æˆï¼š", "_t") +t("Max life: ", "最大生命:", "_t") +t("Healing mod: ", "治疗系数:", "_t") +t("Max mana: ", "最大法力值:", "_t") +t("Max stamina: ", "最大体力值:", "_t") +t("Max psi: ", "最大超能力值:", "_t") +t("Physical power: ", "物ç†å¼ºåº¦ï¼š", "_t") +t("Max encumbrance: ", "最大负é‡ï¼š", "_t") +t("Physical save: ", "物ç†è±å…åŠ æˆï¼š", "_t") +t("Crit. chance: ", "暴击率:", "_t") +t("Mental save: ", "精神è±å…åŠ æˆï¼š", "_t") +t("Mindpower: ", "精神强度:", "_t") +t("Spell save: ", "法术è±å…åŠ æˆï¼š", "_t") +t("Spellpower: ", "法术强度:", "_t") +t("Defense: ", "é—ªé¿ï¼š", "_t") +t("Ranged defense: ", "远程负é‡ï¼š", "_t") +t("Accuracy: ", "命ä¸ï¼š", "_t") +t("Shrug off criticals chance: ", "暴击摆脱率:", "_t") +t("Class powers:", "èŒä¸šèƒ½åŠ›ï¼š", "_t") +t("Talent Category", "æŠ€èƒ½æ ‘", "_t") +t([[A talent category contains talents you may learn. You gain a talent category point at level 10, 20 and 34. You may also find trainers or artifacts that allow you to learn more. +A talent category point can be used either to learn a new category or increase the mastery of a known one.]], "ä¸€ä¸ªæŠ€èƒ½æ ‘åŒ…æ‹¬ä¸€äº›ä½ å¯ä»¥å¦ä¹ çš„æŠ€èƒ½ã€‚ä½ åˆ†åˆ«åœ¨ç‰çº§è¾¾åˆ° 10〠20〠34 级时å¯ä»¥èŽ·å¾—ä¸€ä¸ªæŠ€èƒ½åˆ†ç±»ç‚¹æ•°ï¼Œä½ ä¹Ÿèƒ½åœ¨æ¸¸æˆä¸æ‰¾åˆ°æŠ€èƒ½è®ç»ƒå¸ˆæ¥å¦ä¹ 更多技能。æ¯ä¸€ç‚¹æŠ€èƒ½åˆ†ç±»ç‚¹æ•°å¯ä»¥è§£é”ä¸€ä¸ªæœªçŸ¥çš„æŠ€èƒ½æ ‘æˆ–è€…å¼ºåŒ–ä¸€ä¸ªå·²çŸ¥çš„æŠ€èƒ½æ ‘ã€‚", "_t") +t("Generic talent tree", "é€šç”¨æŠ€èƒ½æ ‘", "_t") +t("A generic talent allows you to perform various utility actions and improve your character. It represents a skill anybody can learn (should you find a trainer for it). You gain one point every level (except every 5th level). You may also find trainers or artifacts that allow you to learn more.", "ä¸€ä¸ªé€šç”¨æŠ€èƒ½æ ‘å¯ä»¥ä¸ºä½ çš„è§’è‰²å¢žåŠ ä¸€äº›å®žç”¨çš„æŠ€èƒ½ã€‚è¿™äº›æŠ€èƒ½æ‰€æœ‰äººéƒ½å¯ä»¥å¦ä¹ (åªè¦ä½ å—到过相应的è®ç»ƒæˆ–者能找到对应的è®ç»ƒå¸ˆï¼‰ã€‚ä½ æ¯å‡ 1 级å¯ä»¥èŽ·å¾—一个通用技能点数(æ¯ç¬¬ 5 çº§æ—¶é™¤å¤–ï¼‰ï¼Œä½ å¯ä»¥æ‰¾åˆ°ä¸åŒçš„è®ç»ƒå¸ˆå¦ä¹ 更多通用技能。", "_t") +t("Class talent tree", "èŒä¸šæŠ€èƒ½æ ‘", "_t") +t("A class talent allows you to perform new combat moves, cast spells, and improve your character. It represents the core function of your class. You gain one point every level and two every 5th level. You may also find trainers or artifacts that allow you to learn more.", "èŒä¸šæŠ€èƒ½æ ‘å¯ä»¥è®©ä½ å¦ä¹ åˆ°ä¸Žä½ é€‰æ‹©çš„èŒä¸šç›¸å…³çš„一些战斗ã€æ–½æ³•å’Œå¼ºåŒ–角色的技能。æ¯å‡ 1 级å¯ä»¥èŽ·å¾— 1 点èŒä¸šæŠ€èƒ½ç‚¹æ•°ï¼Œæ¯å‡ç¬¬ 5 级时获得 2 点èŒä¸šæŠ€èƒ½ç‚¹æ•°ï¼Œä½ 也å¯ä»¥æ‰¾åˆ°è®ç»ƒå¸ˆæ¥å¦ä¹ 更多的èŒä¸šæŠ€èƒ½ã€‚", "_t") +t("This talent was recently learnt; you can still unlearn it.", "ä½ åˆšåœ¨æ¤æŠ€èƒ½ä¸ŠåŠ ç‚¹ï¼Œä½ è¿˜å¯ä»¥é—忘它。", "_t") +t("This talent can alter the world in a permanent way; as such, you can never unlearn it once known.", "本技能会永久性的影å“这个游æˆä¸–界,所以å¦ä¹ 之åŽæ— 法移除。", "_t") +t(" class", " èŒä¸š", "_t") +t(" generic", " 通用", "_t") +t("The last %d %s talents you learnt are always unlearnable.", "ä½ æ€»æ˜¯å¯ä»¥ç§»é™¤æœ€è¿‘çš„ %d 点%s 技能点。", "tformat") +t("This talent was recently learnt; you can still unlearn it if you are out of combat or in a quiet area like a #{bold}#town#{normal}#.", "ä½ åˆšåœ¨æ¤æŠ€èƒ½ä¸ŠåŠ ç‚¹ï¼Œä½ è¿˜å¯ä»¥åœ¨æˆ˜æ–—外或者 #{bold}# 城市 #{normal}# è¿™æ ·å®‰å…¨çš„åœ°æ–¹é—忘它。", "_t") +t("First talent level: ", "第一级需求: ", "_t") +t("Next talent level", "下一ç‰çº§", "_t") +t("Current talent level: ", "当å‰ç‰çº§ï¼š ", "_t") +t("Stats: %s", "属性: %s", "tformat") +t("Class points: %s", "èŒä¸šç‚¹ï¼š%s", "tformat") +t("Generic points: %s", "通用点:%s", "tformat") +t("Category points: %s", "æŠ€èƒ½æ ‘è§£é”点:%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/LorePopup.lua" + +t("Lore found: #0080FF#%s", "å‘现手æœï¼š#0080FF#%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/MapMenu.lua" + +t("Actions", "行为", "_t") +t("%s: Inventory", "%s:物å“æ ", "tformat") +t("Change level", "切æ¢åœ°å›¾", "_t") +t("Pickup item", "拾å–物å“", "_t") +t("Move to", "移动到", "_t") +t("Control", "控制", "_t") +t("Give order", "下达指令", "_t") +t("Target player", "è®¾ä¸ºç›®æ ‡", "_t") +t("Lua inspect [Actor]", "在 Lua ä¸æŸ¥çœ‹ [角色]", "_t") +t("Lua inspect [Terrain]", "在 Lua ä¸æŸ¥çœ‹ [地形]", "_t") +t("Lua inspect [Trap]", "在 Lua ä¸æŸ¥çœ‹ [陷阱]", "_t") +t("Lua inspect [Projectile]", "在 Lua ä¸æŸ¥çœ‹ [抛射物]", "_t") +t("Show inventory", "显示物å“æ ", "_t") +t("Rest a while", "休æ¯ä¸€ä¸‹", "_t") +t("Auto-explore", "自动探索", "_t") +t("Inventory", "物å“æ ", "_t") +t("Quest Log", "任务日志", "_t") +t("Inspect Creature", "查看生物", "_t") +t("Link creature in chat", "链接生物至èŠå¤©æ ", "_t") +t("Levelup!", "å‡çº§ï¼", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartyOrder.lua" + +t("Wait a few turns", "在这儿ç‰ä¸€ä¸‹ã€‚", "_t") +t("Where is the portal?", "ä¼ é€é—¨åœ¨å“ªé‡Œï¼Ÿ", "_t") +t("Set the target [current: %s]", "è®¾ç½®ç›®æ ‡ [当å‰ï¼š%s]", "tformat") +t("Set behavior [current: %s]", "设置行为 [当å‰ï¼š%s]", "tformat") +t("default", "默认", "_t") +t("Set the leash anchor [current: %s]", "设置跟éšç›®æ ‡ [当å‰ï¼š%s]", "tformat") +t("none", "没有", "_t") +t("Set the leash distance [current: %d]", "设置跟éšè·ç¦» [当å‰ï¼š%d]", "tformat") +t("Define tactical talents usage", "设定技能使用ç–ç•¥", "_t") +t("Rename", "é‡å‘½å", "_t") +t("Order: %s", "命令:%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartySelect.lua" + +t("Switch to which character?", "切æ¢åˆ°å“ªä¸ªè§’色?", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/PartySendItem.lua" + +t("Give item to a party member", "把物å“交给队ä¼æˆå‘˜", "_t") +t("%s cannot receive items while asleep!", "%sä¸èƒ½åœ¨ç¡çœ ä¸æŽ¥æ”¶ç‰©å“", "log") +t("%s cannot transfer items while asleep!", "%sä¸èƒ½åœ¨ç¡çœ ä¸è½¬ç§»ç‰©å“", "log") +t("You give %s to %s.", "ä½ æŠŠ%s交给了%s。", "log") +t(" #YELLOW#[SLEEPING]#LAST#", " #YELLOW#[ç¡çœ ä¸]#LAST#", "_t") +t(" #YELLOW#[NO ROOM]#LAST#", " #YELLOW#[没有空间]#LAST#", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/QuestPopup.lua" + +t("#LIGHT_GREEN#New#LAST# Quest!", "#LIGHT_GREEN#æ–°#LAST# 任务!", "_t") +t("Quest #AQUAMARINE#Updated!", "任务 #AQUAMARINE#更新了ï¼", "_t") +t("Quest #LIGHT_GREEN#Completed!", "任务 #LIGHT_GREEN#已完æˆï¼", "_t") +t("Quest #LIGHT_GREEN#Done!", "任务 #LIGHT_GREEN#结æŸï¼", "_t") +t("Quest #CIMSON#Failed!", "任务 #CIMSON#失败了ï¼", "_t") +t("#ANTIQUE_WHITE#Quest: #AQUAMARINE#%s", "#ANTIQUE_WHITE#任务:#AQUAMARINE#%s", "tformat") +t("#ANTIQUE_WHITE#(See your Journal for further details or click here)", "#ANTIQUE_WHITE#(点击æ¤å¤„或者打开任务é¢æ¿æŸ¥çœ‹è¯¦æƒ…)", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/SentientWeapon.lua" + +t("Points left: #00FF00#%d#WHITE#", "剩余点数:#00FF00#%d#WHITE#", "_t") +t("Stat", "属性值", "_t") +t("Value", "数值", "_t") +t("Spellpower", "法术强度", "_t") +t("Spellcrit", "法术暴击", "_t") +t("Not enough stat points", "属性点ä¸è¶³", "_t") +t("You have no stat points left!", "ä½ çš„å±žæ€§ç‚¹ä¸è¶³ï¼", "_t") +t("Stat is at the maximum", "已达到最高属性", "_t") +t("You can not increase this stat further!", "ä½ æ— æ³•è¿›ä¸€æ¥æå‡æ¤é¡¹å±žæ€§ï¼", "_t") +t("Impossible", "ä¸å¯èƒ½", "_t") +t("You cannot take out more points!", "ä½ ä¸èƒ½é—忘更多点数ï¼", "_t") +t([[Keyboard: #00FF00#up key/down key#FFFFFF# to select a stat; #00FF00#right key#FFFFFF# to increase stat; #00FF00#left key#FFFFFF# to decrease a stat. +Mouse: #00FF00#Left click#FFFFFF# to increase a stat; #00FF00#right click#FFFFFF# to decrease a stat. +]], [[键盘:#00FF00#上/下键#FFFFFF# 选择属性; #00FF00#å³é”®#FFFFFF#å¢žåŠ å±žæ€§; #00FF00#左键#FFFFFF#é™ä½Žå±žæ€§. +é¼ æ ‡ï¼š#00FF00#左键点击#FFFFFF#å¢žåŠ å±žæ€§; #00FF00#å³é”®ç‚¹å‡»#FFFFFF#é™ä½Žå±žæ€§ã€‚ +]], "_t") +t("Stats points left: #00FF00#%s", "剩余属性点:#00FF00#%s", "tformat") +t("Constitution", "体质", "_t") +t("Cunning", "çµå·§", "_t") +t("Dexterity", "æ•æ·", "_t") +t("Magic", "é”力", "_t") +t("Strength", "力é‡", "_t") +t("Willpower", "æ„å¿—", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowAchievements.lua" + +t("-- Unknown --", "-- 未知 --", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowChatLog.lua" + +t("Game Log", "游æˆæ—¥å¿—", "_t") +t("Right click to inspect.", "å³å‡»æ£€æŸ¥ã€‚", "_t") +t("Show infos", "显示信æ¯", "_t") +t("Whisper", "æ‚„æ‚„è¯", "_t") +t("Ignore", "忽略", "_t") +t("Open profile(in browser)", "打开用户信æ¯ï¼ˆåœ¨æµè§ˆå™¨é‡Œæ‰“开)", "_t") +t("Report for bad behavior", "举报ä¸è‰¯è¡Œä¸º", "_t") +t("Open charsheet(in browser)", "打开角色信æ¯ï¼ˆåœ¨æµè§ˆå™¨é‡Œæ‰“开)", "_t") +t("Action", "行为", "_t") +t("User: ", "用户:", "tformat") +t("Ignore user", "æ— è§†ç”¨æˆ·", "_t") +t("Really ignore all messages from: %s", "确认忽略所有æ¥è‡ª%s的消æ¯", "tformat") +t("Reason", "åŽŸå› ", "_t") +t("Reason to report: %s", "ä¸¾æŠ¥åŽŸå› ï¼š%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowEquipInven.lua" + +t("Inventory", "物å“æ ", "_t") +t("Main Set", "主装备", "_t") +t("Off Set", "副装备", "_t") +t("Tooltip %s", "æ示%s", "log") +t("locked", "å·²é”定", "_t") +t("unlocked", "已解é”", "_t") +t("%s Has no defined main inventory", "%s没有物å“æ ", "tformat") +t("No Inventory", "没有物å“æ ", "_t") +t("Hotkey %s assigned", "é”®ä½ %s 已绑定", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowEquipment.lua" + +t("Equipment", "装备", "_t") +t("Main Set", "主装备", "_t") +t("Off Set", "副装备", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowIngredients.lua" + +t("Ingredients collected", "æœé›†åˆ°çš„ææ–™", "_t") +t("Ingredient", "ææ–™", "_t") +t("Category", "分类", "_t") +t("Quantity", "æ•°é‡", "_t") +t([[#GOLD#Category:#AQUAMARINE# %s +#GOLD#Ingredient:#0080FF# %s +#GOLD#Quantity:#0080FF# %s +#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#分类:#AQUAMARINE# %s +#GOLD#ææ–™:#0080FF# %s +#GOLD#æ•°é‡:#0080FF# %s +#GOLD#æè¿°:#ANTIQUE_WHITE# %s]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowInventory.lua" + +t("Inventory", "物å“æ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowLore.lua" + +t("Search: ", "æœç´¢ï¼š", "_t") +t("Lore", "手æœ", "_t") +t("Category", "分类", "_t") +t([[#GOLD#Category:#AQUAMARINE# %s +#GOLD#Found as:#0080FF# %s +#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#分类:#AQUAMARINE# %s +#GOLD#å‘现于:#0080FF# %s +#GOLD#文本:#ANTIQUE_WHITE# %s]], "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowMap.lua" + +t("Map: #0080FF#%s", "地图:#0080FF#%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/ShowStore.lua" + +t("Inventory", "物å“æ ", "_t") +t("Store", "商店", "_t") +t("Category", "分类", "_t") +t("Price", "ä»·æ ¼", "_t") +t(" (pays up to %0.2f gold, Your Gold: %0.2f)", " (付款 %0.2f 金å¸ï¼Œä½ 的金å¸ï¼š%0.2f)", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/TrapsSelect.lua" + +t("Select Traps", "选择陷阱", "_t") +t("Select traps to prepare:", "选择需è¦å‡†å¤‡çš„陷阱:", "_t") +t("starting trap selection dialog", "开始选择陷阱", "log") +t(" (replacing instant trigger)", " (替æ¢çž¬é—´å¯åŠ¨æœºå…³)", "_t") +t(" (primed trigger)", " (å³çˆ†å¯åŠ¨æœºå…³)", "_t") +t(" (prepared)", " (准备完毕)", "_t") +t(" (preparing)", " (准备ä¸)", "_t") +t(" (dismantling)", " (分解ä¸)", "_t") +t(" (need more skill)", " (需è¦æ›´å¤šæŠ€èƒ½)", "_t") +t("%s) Tier %d: %s%s", "%s) æè´¨ç‰çº§ %d:%s%s", "tformat") +t("#LIGHT_BLUE#You cannot prepare this trap: %s.", "#LIGHT_BLUE#ä½ ä¸èƒ½å‡†å¤‡è¿™ä¸ªé™·é˜±ï¼š%s.", "logPlayer") +t("#LIGHT_BLUE#You need more skill to prepare this trap.", "#LIGHT_BLUE#ä½ éœ€è¦å¦ä¹ 更多技能æ‰èƒ½å‡†å¤‡è¿™ä¸ªé™·é˜±ã€‚", "logPlayer") +t("#LIGHT_BLUE#Preparing trap with normal trigger.", "#LIGHT_BLUE#准备了常规触å‘的陷阱", "logPlayer") +t("Accept these selections", "确认选择", "_t") +t("#LIGHT_BLUE#You cannot prepare more than %d traps.", "#LIGHT_BLUE#ä½ ä¸èƒ½å‡†å¤‡å¤šäºŽ%d个陷阱", "logPlayer") + + +------------------------------------------------ +section "game/modules/tome/dialogs/UberTalent.lua" + +t("Prodigies: %s", "觉醒点:%s", "tformat") +t([[Prodigies are special talents that only the most powerful of characters can attain. +All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42. +#LIGHT_GREEN#Prodigies available: %d]], [[觉醒技是角色足够强大时æ‰èƒ½èŽ·å¾—的特殊技能。 +所有觉醒技能必须在人物æŸé¡¹æ ¸å¿ƒå±žæ€§è¾¾åˆ°50点并满足所需 +的特殊è¦æ±‚åŽæ‰èƒ½ä¹ 得。 +ä½ å¯ä»¥åœ¨äººç‰©ç‰çº§è¾¾åˆ°25级和42级时å„获得一个觉醒技能点。 +#LIGHT_GREEN#当å‰å¯ç”¨è§‰é†’技能点: %d]], "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/UnlockDialog.lua" + +t("#VIOLET#Option unlocked: %s", "#VIOLET#游æˆé€‰é¡¹å·²è§£é”:%s", "logPlayer") +t("Option unlocked: %s", "选项已解é”: %s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/UseItemDialog.lua" + +t("Impossible", "ä¸å¯èƒ½", "_t") +t("You must wear this object to use it!", "ä½ å¿…é¡»è£…å¤‡è¿™ä»¶ç‰©å“æ‰èƒ½ä½¿ç”¨å®ƒï¼", "_t") +t("1 to %d", "1 到 %d", "tformat") +t("Drop how many?", "丢下多少?", "_t") +t("You do not have any equipped items that it can be attached to.", "ä½ æ²¡æœ‰è£…å¤‡ä»»ä½•å¯ä»¥é™„åŠ çš„ç‰©å“", "_t") +t("Select which item to attach it to:", "选择è¦é™„åŠ åˆ°å“ªä¸ªç‰©å“:", "_t") +t("Really %s %s", "çœŸçš„è¦ %s %s", "tformat") +t("Tag object (tagged objects can not be destroyed or dropped)", "æ ‡è®°ç‰©å“ï¼ˆè¢«æ ‡è®°çš„ç‰©å“æ— æ³•ä¸¢ä¸‹æˆ–æ‘§æ¯ï¼‰", "_t") +t("Tag:", "æ ‡è®°ï¼š", "_t") +t("Identify", "鉴定", "_t") +t("Move to normal inventory", "移动到普通物å“æ ", "_t") +t("Use", "使用", "_t") +t("Wield/Wear", "装备/穿戴", "_t") +t("Take off", "脱下", "_t") +t("Detach from item", "从物å“ä¸Šè§£é™¤é™„åŠ ", "_t") +t("Attach to item", "é™„åŠ åˆ°ç‰©å“", "_t") +t("Detach tinker", "移除æ’件", "_t") +t("Drop", "丢下", "_t") +t("Transfer to party", "转交给队ä¼æˆå‘˜", "_t") +t("%s now", "现在%s", "tformat") +t("Link item in chat", "在èŠå¤©ä¸é“¾æŽ¥è¿™ä¸ªç‰©å“", "_t") +t("Lua inspect", "Lua 检查", "_t") +t("Tag", "æ ‡è®°", "_t") +t("Untag", "è§£é™¤æ ‡è®°", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/UseTalents.lua" + +t("Active", "å¯åŠ¨", "_t") +t("%s turns", "%s 回åˆ", "tformat") +t("Unavailable", "ä¸å¯ç”¨", "_t") +t("Object", "物å“", "_t") +t("Sustain", "æŒç»", "_t") +t("Sustaining", "æ£åœ¨æŒç»", "_t") +t("Passive", "被动技能", "_t") +t("Use Talents: %s", "技能设定:%s", "tformat") +t([[You can bind a non-passive talent to a hotkey by pressing the corresponding hotkey while selecting a talent or by right-clicking on the talent. +Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control, shift, or alt). +Right click or press '~' to configure talent confirmation and automatic use. +]], [[ä½ å¯ä»¥å°†ä¸€ä¸ªéžè¢«åŠ¨æŠ€èƒ½ç»‘定至相应的快æ·é”®ï¼Œé€šè¿‡å³é”®ç‚¹å‡»æŠ€èƒ½æ¥è¿›è¡Œè®¾ç½®ã€‚ +仔细检查一下游æˆèœå•ä¸å…³äºŽå¿«æ·é”®ç»‘定的设置(默认情况下的快æ·é”®æ˜¯0~9以åŠCtrlã€Shift与数å—组åˆé”®ï¼‰ã€‚ +点击å³é”®æˆ–者'*'é”®æ¥è®¾ç½®ã€‚ +]], "_t") +t("Talent", "技能", "_t") +t("Status", "状æ€", "_t") +t("Hotkey", "å¿«æ·é”®", "_t") +t("Mouse Click", "é¼ æ ‡ç‚¹å‡»", "_t") +t("Unbind", "å–消绑定", "_t") +t("Bind to left mouse click (on a target)", "ç»‘å®šè‡³é¼ æ ‡å·¦é”®ç‚¹å‡»ç›®æ ‡", "_t") +t("Bind to middle mouse click (on a target)", "ç»‘å®šè‡³é¼ æ ‡ä¸é”®ç‚¹å‡»ç›®æ ‡", "_t") +t("Link in chat", "在èŠå¤©ä¸é“¾æŽ¥", "_t") +t("#YELLOW#Disable talent confirmation", "#YELLOW#åœç”¨è‡ªåŠ¨ä½¿ç”¨æŠ€èƒ½ç¡®è®¤", "_t") +t("%sRequest confirmation before using this talent", "%s使用技能å‰ç¡®è®¤", "tformat") +t("#YELLOW#Disable ", "#YELLOW#ç¦ç”¨ ", "_t") +t("Auto-use when available", "当å¯ç”¨æ—¶è‡ªåŠ¨ä½¿ç”¨", "_t") +t("Auto-use when no enemies are visible", "å½“æ— å¯è§æ•Œäººæ—¶è‡ªåŠ¨ä½¿ç”¨", "_t") +t("Auto-use when enemies are visible", "当敌人å¯è§æ—¶è‡ªåŠ¨ä½¿ç”¨", "_t") +t("Auto-use when enemies are visible and adjacent", "ç›¸é‚»æ ¼å†…æœ‰å¯è§æ•Œäººæ—¶è‡ªåŠ¨ä½¿ç”¨", "_t") +t("Auto-use when out of combat", "脱离战斗åŽè‡ªåŠ¨ä½¿ç”¨", "_t") +t("Hotkey ", "å¿«æ·é”® ", "_t") +t("Bind talent: %s", "绑定技能:%s", "tformat") +t("How do you want to bind this talent?", "如何绑定技能?", "_t") +t("%s assigned to hotkey %s", "%s å·²ç»‘å®šåˆ°é”®ä½ %s", "tformat") +t("Hotkey %s assigned", "é”®ä½ %s 已绑定", "tformat") +t("%s assigned to middle mouse click on an hostile target.", "è®¾ç½®è‡³é¼ æ ‡ä¸é”®ç‚¹å‡»æ•Œå¯¹ç›®æ ‡æ—¶é‡Šæ”¾%s。", "tformat") +t("Middle mouse click assigned", "å·²è®¾ç½®ä¸ºé¼ æ ‡ä¸é”®", "_t") +t("%s assigned to left mouse click on an hostile target.", "è®¾ç½®è‡³é¼ æ ‡å·¦é”®ç‚¹å‡»æ•Œå¯¹ç›®æ ‡æ—¶é‡Šæ”¾%s。", "tformat") +t("Left mouse click assigned", "å·²è®¾ç½®ä¸ºé¼ æ ‡å·¦é”®", "_t") +t("#{bold}#Activable talents#{normal}#", "#{bold}#主动技能#{normal}#", "_t") +t("All activable talents you can currently use.", "当å‰ä½ å¯ä»¥ä½¿ç”¨çš„所有主动技能。", "_t") +t("#{bold}#Object powers#{normal}#", "#{bold}#物å“技能#{normal}#", "_t") +t("Object powers that can be activated automatically. Most usable objects will appear here unless they are on cooldown or have ai restrictions.", "å¯ä»¥è‡ªåŠ¨æ¿€æ´»çš„物å“技能。大多数å¯ç”¨çš„物å“技能都会出现在这里,除éžå®ƒä»¬å¤„于冷å´çŠ¶æ€ï¼Œæˆ–有AIé™åˆ¶ã€‚", "_t") +t("#{bold}#Sustainable talents#{normal}#", "#{bold}#æŒç»æŠ€èƒ½#{normal}#", "_t") +t("All sustainable talents you can currently use.", "当å‰ä½ å¯ä»¥ä½¿ç”¨çš„所有æŒç»æŠ€èƒ½ã€‚", "_t") +t("#{bold}#Sustained talents#{normal}#", "#{bold}#已开å¯çš„æŒç»æŠ€èƒ½#{normal}#", "_t") +t("All sustainable talents you currently sustain, using them will de-activate them.", "当å‰æ‰€æœ‰ä½ å·²ç»å¼€å¯çš„æŒç»æŠ€èƒ½ï¼Œå†æ¬¡ä½¿ç”¨å³å–消其æŒç»çŠ¶æ€ã€‚", "_t") +t("#{bold}#Cooling down talents#{normal}#", "#{bold}#冷å´ä¸æŠ€èƒ½#{normal}#", "_t") +t("All talents you have used that are still cooling down.", "æ‰€æœ‰ä½ æ£åœ¨å†·å´ä¸çš„技能。", "_t") +t("#{bold}#Unavailable talents#{normal}#", "#{bold}#æ— æ³•ä½¿ç”¨çš„æŠ€èƒ½#{normal}#", "_t") +t("All talents you have that do not have enough resources, or satisfy other dependencies.", "所有当å‰ä½ æš‚æ—¶æ— æ³•ä½¿ç”¨çš„æŠ€èƒ½ï¼ˆèƒ½é‡ä¸è¶³ã€æœªæ»¡è¶³ä½¿ç”¨æ¡ä»¶ç‰ç‰ï¼‰ã€‚", "_t") +t("#{bold}#Passive talents#{normal}#", "#{bold}#被动技能#{normal}#", "_t") +t("All your passive talents, they are always active.", "ä½ æ‰€æœ‰çš„è¢«åŠ¨æŠ€èƒ½ï¼Œå®ƒä»¬ä¼šæŒç»ç”Ÿæ•ˆã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AdvanceActor.lua" + +t("DEBUG -- Levelup Actor: [%s] %s", "è°ƒè¯•æ¨¡å¼ -- å‡çº§è§’色:[%s] %s", "tformat") +t([[Levelup an actor. +Optionally set Stat levels, learn all talents possible, and gain points to spend on Levelup. +The actor is backed up before changes are made. (Use the "Restore" button to recover.) +]], [[å‡çº§è§’色 +å¯ä»¥è‡ªåŠ¨è®¾ç½®ç›¸åº”的属性值,尽å¯èƒ½å¦ä¹ 所有技能,并获得å‡çº§æ‰€å¾—到的属性点。 +这个角色会在更新å‰è¢«å¤‡ä»½ï¼ŒæŒ‰â€œæ¢å¤â€æŒ‰é’®å¯ä»¥æ¢å¤å¤‡ä»½ã€‚ +]], "_t") +t(" Advance to Level: ", " å‡çº§åˆ°ç‰çº§: ", "_t") +t("Restore: %s (v%d)", "æ¢å¤: %s (v%d)", "tformat") +t("Restore: none", "æ¢å¤ï¼šæ— ", "_t") +t("#LIGHT_BLUE#Restoring [%s]%s from backup version %d", "#LIGHT_BLUE#æ¢å¤ [%s]%s 到备份版本 %d", "log") +t("Gain points for stats, talents, and prodigies (unlimited respec)", "èŽ·å¾—å±žæ€§ç‚¹ï¼ŒæŠ€èƒ½ç‚¹å’Œè§‰é†’ç‚¹ï¼ˆæ— é™æ¬¡é‡ç½®ï¼‰", "_t") +t(" Force all BASE stats to: ", " 设置所有主属性为: ", "_t") +t(" Force all BONUS stats to: ", " 设置所有é¢å¤–属性为: ", "_t") +t("Learn Talents ", "å¦ä¹ 技能 ", "_t") +t("Unlock & Learn all available talents to level: ", "解é”并å¦ä¹ 所有的技能到ç‰çº§: ", "_t") +t("maximum allowed", "最高ç‰çº§", "_t") +t("Ignore requirements", "æ— è§†æŠ€èƒ½éœ€æ±‚", "_t") +t("Force all talent mastery levels to (0.1-5.0): ", "å°†æ‰€æœ‰æŠ€èƒ½æ ‘ç³»æ•°è®¾ç½®åˆ° (0.1-5.0): ", "_t") +t("no change", "ä¸å˜", "_t") +t("Unlock all talent types (slow)", "解é”æ‰€æœ‰æŠ€èƒ½æ ‘ï¼ˆç¼“æ…¢", "_t") +t("Accept", "接å—", "_t") +t("Cancel", "å–消", "_t") +t("#LIGHT_BLUE#AdvanceActor inputs: %s", "#LIGHT_BLUE#å‡çº§è§’色 输入: %s", "log") +t("%s #GOLD#Forcing all Base Stats to %s", "%s #GOLD#æ£åœ¨å°†æ‰€æœ‰åŸºç¡€å±žæ€§å€¼è®¾ç½®ä¸º %s", "log") +t("%s #GOLD#Resetting all talents_types_mastery to %s", "%s #GOLD#æ£åœ¨å°†æ‰€æœ‰æŠ€èƒ½æ ‘系数设置为 to %s", "log") +t("%s #GOLD#Unlocking All Talent Types", "%s #GOLD#æ£åœ¨è§£é”æ‰€æœ‰æŠ€èƒ½æ ‘", "log") +t("#GOLD#Checking %s Talents (%s)", "#GOLD#检查 %s 技能 (%s)", "log") +t("#LIGHT_BLUE#Talent %s learned to level %d", "#LIGHT_BLUE#技能 %s å¦ä¹ 到ç‰çº§ %d", "log") +t("%s #GOLD#Forcing all Bonus Stats to %s", "%s #GOLD#将所有é¢å¤–属性值设置为 %s", "log") +t("%d stat point(s)", "%d 属性点", "tformat") +t("%d class talent point(s)", "%d èŒä¸šæŠ€èƒ½ç‚¹", "tformat") +t("%d generic talent point(s)", "%d 通用技能点", "tformat") +t("%d category point(s)", "%d 大系点", "tformat") +t("#ORCHID#%d prodigy point(s)#LAST#", "#ORCHID#%d 觉醒点#LAST#", "tformat") +t("#LIGHT_BLUE#%s has %s to spend", "#LIGHT_BLUE#%s 有 %s å¯ä»¥ä½¿ç”¨", "log") +t(", and ", ", å’Œ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AdvanceZones.lua" + +t("Advance Through Zones", "自动清图", "_t") +t("Enter a comma delimited list of zones or zone tiers to clear", "输入逗å·åˆ†éš”的地图或地图层级列表,进行自动清图", "_t") +t("%s: Level %0.2f to %0.2f (#LIGHT_STEEL_BLUE#+%0.2f#LAST#)", "%s: 楼层 %0.2f 到 %0.2f (#LIGHT_STEEL_BLUE#+%0.2f#LAST#)", "tformat") +t("#RED#Low value items have been dropped on the ground.#LAST#", "#RED#低价值的物å“è½åœ¨åœ°ä¸Šã€‚#LAST#", "log") +t("Unable to level change to floor 1 of %s", "æ— æ³•åˆ‡æ¢åˆ°%s的一楼", "log") +t("%s is not valid for autoclear", "%sæ— æ³•è‡ªåŠ¨æ¸…å›¾", "log") +t("Unable to level change to floor %d of %s", "æ— æ³•åˆ‡æ¢åˆ°%sçš„%d楼", "log", {2,1}) + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/AlterFaction.lua" + +t("DEBUG -- Alter Faction", "è°ƒè¯•æ¨¡å¼ -- 切æ¢é˜µè¥", "_t") +t("Alter to which state:", "改å˜åˆ°ä»€ä¹ˆçŠ¶æ€ï¼š", "_t") +t("Alter: %s", "改å˜: %s", "tformat") +t("friendly", "å‹å–„", "_t") +t("neutral", "ä¸ç«‹", "_t") +t("hostile", "敌对", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/ChangeZone.lua" + +t("DEBUG -- Change Zone", "è°ƒè¯•æ¨¡å¼ -- 切æ¢åœ°å›¾", "_t") +t("Level %s-%s", "楼层 %s-%s", "tformat") +t("Zone: %s", "地图:%s", "tformat") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/CreateItem.lua" + +t("DEBUG -- Create Object", "调试 -- 创建物å“", "_t") +t("Load from other zones ", "ä»Žå…¶ä»–åœ°å›¾è¯»å– ", "_t") +t([[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY# + %s]], [[#ORANGE# 创建物å“ï¼šæ— æ³•è¯»å–文件%s的所有物å“:#GREY# + %s]], "log") +t("Generate examples (right-click refreshes) ", "åˆ›å»ºæ ·å“ (å³é”®åˆ·æ–°) ", "_t") +t("#CRIMSON#==Resolved Example==#LAST#", "#CRIMSON#==解æžæ ·å“==#LAST#", "_t") +t([[#LIGHT_BLUE#Object %s could not be generated or identified. Error: +%s]], [[#LIGHT_BLUE#物å“%sæ— æ³•è¢«åˆ›å»ºæˆ–é‰´å®šã€‚é”™è¯¯: +%s]], "log") +t([[Error: +%s]], [[错误: +%s]], "tformat") +t("Object could not be resolved/identified.", "物å“æ— æ³•è¢«è§£æžæˆ–鉴定。", "_t") +t("#LIGHT_BLUE#Could not add object to %s at (%d, %d)", "#LIGHT_BLUE#æ— æ³•å°†ç‰©å“æ·»åŠ åˆ°%s(ä½äºŽ(%d, %d))", "log") +t("#LIGHT_BLUE#No creature to add object to at (%d, %d)", "#LIGHT_BLUE#在(%d, %d)上没有生物", "log") +t("#LIGHT_BLUE#No object to create", "#LIGHT_BLUE#没有创建物å“", "log") +t("Place Object", "放置物å“", "_t") +t("Place the object where?", "将物å“放置到哪里?", "_t") +t("Inventory of %s%s", "%s%s的物å“æ ", "tformat") +t(" #LIGHT_GREEN#(player)#LAST#", " #LIGHT_GREEN#(玩家)#LAST#", "_t") +t("Drop @ (%s, %s)%s", "丢在 @ (%s, %s)%s", "tformat") +t("#LIGHT_BLUE#Dropped %s at (%d, %d)", "#LIGHT_BLUE#å°†%s丢在(%d, %d)", "log") +t("NPC Inventory", "NPC的物å“æ ", "tformat") +t("Cancel", "å–消", "tformat") +t("#LIGHT_BLUE#OBJECT:#LAST# %s%s: #LIGHT_BLUE#[%s] %s {%s, slot %s} at (%s, %s)#LAST#", "#LIGHT_BLUE#物å“:#LAST# %s%s: #LIGHT_BLUE#[%s] %s {%s, æ§½ä½ %s} ä½äºŽ (%s, %s)#LAST#", "log") +t(", or 0 for the example item", ", 或输入0èŽ·å¾—æ ·å“", "_t") +t("Enter 1-100%s", "输入 1-100%s", "tformat") +t("Number of items to make", "制作的物å“æ•°é‡", "_t") +t("#LIGHT_BLUE# Creating %d items:", "#LIGHT_BLUE# Creating %d items:", "log") +t("Add an ego enhancement if possible?", "制作一个有è¯ç¼€çš„物å“么(å‡å¦‚å¯ä»¥çš„è¯ï¼‰ï¼Ÿ?", "_t") +t("Ego", "è¯ç¼€", "_t") +t("Add a greater ego enhancement if possible?", "制作一个有高级è¯ç¼€çš„物å“么(å‡å¦‚å¯ä»¥çš„è¯ï¼‰ï¼Ÿ", "_t") +t("Greater Ego", "高级è¯ç¼€", "_t") +t("#LIGHT_BLUE#Created %s", "#LIGHT_BLUE#å·²åˆ¶é€ %s", "log") +t(" #GOLD#All Artifacts#LAST#", " #GOLD#所有神器#LAST#", "_t") +t("#LIGHT_BLUE#Creating All Artifacts.", "#LIGHT_BLUE#创建所有神器。", "log") +t("#LIGHT_BLUE#%d artifacts created.", "#LIGHT_BLUE#创建了%d个神器。", "log") +t(" #YELLOW#Random Object#LAST#", " #YELLOW#éšæœºç‰©å“#LAST#", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/CreateTrap.lua" + +t("DEBUG -- Create Trap", "调试 -- åˆ¶é€ é™·é˜±", "_t") +t("#LIGHT_BLUE#Trap [%s]%s already occupies (%d, %d)", "#LIGHT_BLUE#陷阱[%s]%s å·²ç»å æ®äº† (%d, %d)", "log") +t("#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "#LIGHT_BLUE#å°†%s[%s]%sæ·»åŠ åˆ°(%d, %d)", "log") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/DebugMain.lua" + +t("Debug/Cheat! It's BADDDD!", "调试/作弊ï¼ä½ åˆè¦åšå事了å§ï¼", "_t") +t("#LIGHT_BLUE#God mode OFF", "#LIGHT_BLUE#天神模å¼å…³é—", "log") +t("#LIGHT_BLUE#God mode ON", "#LIGHT_BLUE#天神模å¼æ‰“å¼€", "log") +t("#LIGHT_BLUE#Demi-God mode OFF", "#LIGHT_BLUE#åŠç¥žæ¨¡å¼å…³é—", "log") +t("#LIGHT_BLUE#Demi-God mode ON", "#LIGHT_BLUE#åŠç¥žæ¨¡å¼æ‰“å¼€", "log") +t("#LIGHT_BLUE#Revealing Map.", "#LIGHT_BLUE#地图全开。", "log") +t("Level 1-%s", "楼层 1-%s", "tformat") +t("Zone: %s", "地图:%s", "tformat") +t("Kill or Remove", "æ€æ»è¿˜æ˜¯ç§»é™¤ï¼Ÿ", "_t") +t("Remove all (non-party) creatures or kill them for the player (awards experience and drops loot)?", "移除所有(队ä¼å¤–)的生物,还是让玩家把他们æ€æ»ï¼ˆå°†ä¼šæŽ‰è½ç»éªŒå€¼å’Œç‰©å“)?", "_t") +t("#GREY#Removing [%s] %s at (%s, %s)", "#GREY#移除 [%s] %s ä½äºŽ (%s, %s)", "log") +t("#GREY#Killing [%s] %s at (%s, %s)", "#GREY#æ€æ»[%s] %sä½äºŽ(%s, %s)", "log") +t("#LIGHT_BLUE#%s %d creatures.", "#LIGHT_BLUE#%s %d 个生物。", "log") +t("Killed", "æ€æ»äº†", "_t") +t("Removed", "移除了", "_t") +t("Cancel", "å–消", "_t") +t("Kill", "æ€æ»", "_t") +t("Remove", "移除", "_t") +t("Change Zone", "切æ¢åœ°å›¾", "_t") +t("Change Level", "切æ¢æ¥¼å±‚", "_t") +t("Reveal all map", "地图全开", "_t") +t("Toggle Demi-Godmode", "切æ¢åŠç¥žæ¨¡å¼", "_t") +t("Toggle Godmode", "切æ¢å¤©ç¥žæ¨¡å¼", "_t") +t("Alter Faction", "改å˜é˜µè¥", "_t") +t("Summon a Creature", "å¬å”¤ç”Ÿç‰©", "_t") +t("Create Items", "åˆ¶é€ ç‰©å“", "_t") +t("Create a Trap", "åˆ¶é€ é™·é˜±", "_t") +t("Grant/Alter Quests", "获得/改å˜ä»»åŠ¡", "_t") +t("Advance Player", "玩家å‡çº§", "_t") +t("Remove or Kill all creatures", "移除或æ€æ»æ‰€æœ‰ç”Ÿç‰©", "_t") +t("Give Sher'tul fortress energy", "获得å¤Â·å›¾å°”å ¡åž’èƒ½é‡", "_t") +t("Give all ingredients", "获得所有ææ–™", "_t") +t("Weakdamage", "伤害å‡å¼±", "_t") +t("Spawn Event", "触å‘事件", "_t") +t("Endgamify", "游æˆåŽæœŸ", "_t") +t("Reload/regenerate Zone and level", "é‡æ–°åŠ è½½/é‡æ–°ç”Ÿæˆåœ°å›¾å’Œæ¥¼å±‚", "_t") +t("Automatically Clear Zones", "自动清图", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/Endgamify.lua" + +t([[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY# + %s]], [[#ORANGE# 创建物å“ï¼šæ— æ³•è¯»å–文件%s的所有物å“:#GREY# + %s]], "log") +t("Failed to generate %s", "创建%s失败", "log") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/GrantQuest.lua" + +t("Debug -- Grant/Alter Quest", "è°ƒè¯•æ¨¡å¼ -- 获得/修改任务", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/PlotTalent.lua" + +t("Values plot for: %s (mastery %0.1f)", "技能数值属性表: %s (æŠ€èƒ½æ ‘ç³»æ•° %0.1f)", "tformat") +t("TL: ", "技能ç‰çº§: ", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/RandomActor.lua" + +t("#LIGHT_GREEN#(From %s, line %s):#LAST#", "#LIGHT_GREEN#(æ¥è‡ª %s, 第%sè¡Œ):#LAST#", "tformat") +t("DEBUG -- Create Random Actor", "è°ƒè¯•æ¨¡å¼ -- 创建éšæœºè§’色", "_t") +t([[Randomly generate actors subject to a filter and/or create random bosses according to a data table. +Filters are interpreted by game.zone:checkFilter. +#ORANGE#Boss Data:#LAST# is interpreted by game.state:createRandomBoss, game.state:applyRandomClass, and Actor.levelupClass. +Generation is performed within the _G environment (used by the Lua Console) using the current zone's #LIGHT_GREEN#npc_list#LAST#. +Press #GOLD#'F1'#LAST# for help. +Mouse over controls for an actor preview (which may be further adjusted when placed on to the level). +(Press #GOLD#'L'#LAST# to lua inspect or #GOLD#'C'#LAST# to open the character sheet.) + +The #LIGHT_BLUE#Base Filter#LAST# is used to filter the actor randomly generated.]], [[æ ¹æ®ç»™å®šçš„ç›é€‰å™¨éšæœºç”Ÿæˆè§’色,或/å¹¶æ ¹æ®ç»™å®šçš„æ•°æ®è¡¨ç”ŸæˆéšæœºBoss。 +ç›é€‰å™¨ç”±game.zone:checkFilter处ç†ã€‚ +#ORANGE#Bossæ•°æ®:#LAST#ç”± game.state:createRandomBoss, game.state:applyRandomClass, å’Œ Actor.levelupClass处ç†ã€‚ +生æˆè¿‡ç¨‹åœ¨ _G 环境下进行 (也是Lua控制å°ä½¿ç”¨çš„环境),并使用当å‰åœ°å›¾çš„#LIGHT_GREEN#npc_list#LAST#. +请按#GOLD#'F1'#LAST#获得帮助。 +é¼ æ ‡ç§»åŠ¨æŸ¥çœ‹è§’è‰²é¢„è§ˆï¼ˆå¯ä»¥åœ¨æ·»åŠ 到游æˆä¹‹å‰è¿›è¡Œè¿›ä¸€æ¥çš„调整) +(请按 #GOLD#'L'#LAST# 在Luaä¸æ£€æŸ¥ï¼Œæˆ–按 #GOLD#'C'#LAST# 打开角色é¢æ¿) + +#LIGHT_BLUE#基础过滤器#LAST#用于过滤生æˆçš„éšæœºè§’色。]], "_t") +t("Current Base Actor: %s", "ç›®å‰åŸºç¡€è§’色: %s", "tformat") +t("#LIGHT_BLUE# Current base actor: %s", "#LIGHT_BLUE# ç›®å‰åŸºç¡€è§’色: %s", "log") +t("Default Filter", "默认ç›é€‰å™¨", "_t") +t("#LIGHT_BLUE# Reset base filter", "#LIGHT_BLUE# é‡è®¾åŸºç¡€ç›é€‰å™¨", "log") +t("Clear", "清除", "_t") +t("#LIGHT_BLUE# Clear base actor: %s", "#LIGHT_BLUE# 清除基础角色: %s", "log") +t("#LIGHT_BLUE#Base Filter:#LAST# ", "#LIGHT_BLUE#基础ç›é€‰å™¨:#LAST# ", "_t") +t("The #ORANGE#Boss Data#LAST# is used to transform the base actor into a random boss (which will use a random actor if needed).", "#ORANGE#Boss æ•°æ®#LAST#用于将基础角色转æ¢æˆä¸€ä¸ªéšæœºboss(如果需è¦çš„è¯ï¼Œä¹Ÿå¯ä»¥ç”¨éšæœºè§’色作为基础)", "_t") +t("#GREY#None#LAST#", "#GREY#æ— #LAST#", "_t") +t("Current Boss Actor: %s", "ç›®å‰Boss角色: %s", "tformat") +t("Generate", "生æˆ", "_t") +t("Default Data", "默认数æ®", "_t") +t("#LIGHT_BLUE# Reset Randboss Data", "#LIGHT_BLUE# é‡ç½®Bossæ•°æ®", "log") +t("Place", "放置", "_t") +t("#ORANGE#Boss Data:#LAST# ", "#ORANGE#Bossæ•°æ®:#LAST# ", "_t") +t("Filter and Data Help", "ç›é€‰å™¨å’Œæ•°æ®å¸®åŠ©", "_t") +t("#GREY#No Actor to Display#LAST#", "#GREY#没有待显示的角色#LAST#", "_t") +t("#LIGHT_BLUE#Inspect [%s]%s", "#LIGHT_BLUE#检查 [%s]%s", "log") +t("#LIGHT_BLUE#No actor to inspect", "#LIGHT_BLUE#没有待显示的角色", "log") +t("#LIGHT_BLUE#Lua Inspect [%s]%s", "#LIGHT_BLUE#Lua 检查 [%s]%s", "log") +t("#LIGHT_BLUE#No actor to Lua inspect", "#LIGHT_BLUE#没有待Lua检查的角色", "log") +t("#LIGHT_BLUE#Bad filter for base actor: %s", "#LIGHT_BLUE#基础角色ç›é€‰å™¨é”™è¯¯: %s", "log") +t("#LIGHT_BLUE#Could not generate a base actor with filter: %s", "#LIGHT_BLUE#æ— æ³•ä½¿ç”¨ä»¥ä¸‹ç›é€‰å™¨ç”ŸæˆåŸºç¡€è§’色: %s", "log") +t([[#LIGHT_BLUE#Base actor could not be generated with filter [%s]. + Error:%s]], [[#LIGHT_BLUE#æ— æ³•ä½¿ç”¨ä»¥ä¸‹ç›é€‰å™¨ç”ŸæˆåŸºç¡€è§’色[%s]。 + 错误:%s]], "log") +t("#LIGHT_BLUE#Bad data for random boss actor: %s", "#LIGHT_BLUE#éšæœºBossæ•°æ®é”™è¯¯: %s", "log") +t("#LIGHT_BLUE#Could not generate a base actor with data: %s", "#LIGHT_BLUE#æ— æ³•ä½¿ç”¨ä»¥ä¸‹æ•°æ®ç”ŸæˆåŸºç¡€è§’色: %s", "log") +t([[#LIGHT_BLUE#ERROR: Random Boss could not be generated with data [%s]. + Error:%s]], [[#LIGHT_BLUE#错误: æ— æ³•ä½¿ç”¨ä»¥ä¸‹æ•°æ®ç”ŸæˆéšæœºBoss [%s]. + Error:%s]], "log") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/RandomObject.lua" + +t("#LIGHT_GREEN#(From %-10.60s, line: %s):#LAST#", "#LIGHT_GREEN#(æ¥è‡ª %-10.60s, 行数: %s):#LAST#", "tformat") +t("unknown", "未知", "_t") +t("Don't apply a resolver", "ä¸ä½¿ç”¨è§£æžå™¨", "_t") +t("None", "æ— ", "_t") +t("Equipment", "装备", "_t") +t("Object will be equipped if possible, otherwise added to main inventory", "物å“将会尽å¯èƒ½è¢«è£…备,å¦åˆ™ä¼šè¢«åŠ 入物å“æ 。", "_t") +t("Object added to main inventory", "物å“åŠ å…¥ä¸»è¦ç‰©å“æ ", "_t") +t("Drops", "掉è½", "_t") +t("Object added to main inventory (dropped on death)", "物å“åŠ å…¥ä¸»è¦ç‰©å“æ ,并在æ»äº¡æ—¶æŽ‰è½", "_t") +t("Attach Tinker", "装载æ’件", "_t") +t("Tinker will be attached to a worn object", "æ’件将会被æ’到一个穿戴的物å“上。", "_t") +t("Drop Randart (auto data)", "掉è½éšæœºç¥žå™¨ï¼ˆè‡ªåŠ¨æ•°æ®ï¼‰", "_t") +t("Random Artifact (dropped on death) added to main inventory, uses the Base Object or Base Filter plus Randart Data as input", "éšæœºç¥žå™¨ï¼ˆæ»äº¡åŽæŽ‰è½ï¼‰å°†ä¼šè¢«åŠ 入到主è¦ç‰©å“æ ,使用基础物å“或基础物å“çš„ç›é€‰å™¨ä»¥åŠéšæœºç¥žå™¨æ•°æ®ä½œä¸ºè¾“入。", "_t") +t("Drop Randart", "掉è½éšæœºç¥žå™¨", "_t") +t("Random Artifact (dropped on death) added to main inventory", "éšæœºç¥žå™¨ï¼ˆæ»äº¡åŽæŽ‰è½ï¼‰å°†ä¼šè¢«åŠ 入到主è¦ç‰©å“æ ", "_t") +t("DEBUG -- Create Random Object", "è°ƒè¯•æ¨¡å¼ -- 创建éšæœºç‰©å“", "_t") +t([[Generate objects randomly subject to filters and create Random Artifacts. +Use "Generate" to create objects for preview and inspection. +Use "Add Object" to choose where to put the object and add it to the game. +(Mouse over controls for a preview of the generated object/working Actor. (Press #GOLD#'L'#LAST# to lua inspect.) +#SALMON#Resolvers#LAST# act on the working actor (default: player) to generate a SINGLE object. +They use the #LIGHT_GREEN#Random filter#LAST# as input unless noted otherwise and control object destination. +Filters are interpreted by ToME and engine entity/object generation functions (game.zone:checkFilter, etc.). +Interpretation of tables is within the _G environment (used by the Lua Console) using the current zone's #YELLOW_GREEN#object_list#LAST#. +Hotkeys: #GOLD#'F1'#LAST# :: context sensitive help, #GOLD#'C'#LAST# :: Working Character Sheet, #GOLD#'I'#LAST# :: Working Character Inventory. +]], [[使用ç›é€‰å™¨ç”Ÿæˆéšæœºç‰©å“,或者生æˆéšæœºç¥žå™¨ã€‚ +使用“生æˆâ€æŒ‰é’®ç”Ÿæˆç‰©å“用于预览和检查。 +ä½¿ç”¨â€œæ·»åŠ ç‰©å“â€æŒ‰é’®é€‰æ‹©å°†ç‰©å“æ”¾åˆ°å“ªé‡Œï¼Œå¹¶å°†å…¶åŠ å…¥æ¸¸æˆã€‚ +é¼ æ ‡ç§»åŠ¨åˆ°ç‰©å“上方,将å¯ä»¥çœ‹åˆ°ç”Ÿæˆçš„物å“/使用的角色的预览(请按#GOLD#'L'#LAST#键进行Lua检查。 +#SALMON#解æžå™¨#LAST#工作在工作角色上(默认:玩家),用于生æˆå•ä¸ªç‰©å“。 +除éžç‰¹åˆ«è¯´æ˜Žï¼Œå®ƒä»¬ä½¿ç”¨#LIGHT_GREEN#éšæœºç›é€‰å™¨#LAST#作为输入,并决定物å“的去å‘。 +ç›é€‰å™¨ç”±ToME游æˆå¼•æ“Žçš„实体/物å“处ç†å‡½æ•°è§£æž(game.zone:checkFilterç‰)。 +解æžå°†ä¼šå·¥ä½œåœ¨_G环境下,这也是Lua控制å°çš„工作环境,并使用当å‰åœ°å›¾çš„#YELLOW_GREEN#object_list#LAST#。 +çƒé”®: #GOLD#'F1'#LAST# :: 查看帮助, #GOLD#'C'#LAST# :: 工作角色的角色é¢æ¿, #GOLD#'I'#LAST# :: 工作角色的物å“æ 。 +]], "_t") +t("The #LIGHT_GREEN#Random Filter#LAST# controls random generation of a normal object.", "#LIGHT_GREEN#éšæœºç›é€‰å™¨#LAST#用于控制éšæœºç”Ÿæˆä¸€ä¸ªæ™®é€šç‰©å“", "tformat") +t("#GREY#None#LAST#", "#GREY#æ— #LAST#", "_t") +t("%s: %s", "%s:%s", "tformat") +t("Object", "物å“", "_t") +t("#LIGHT_GREEN#Random Object#LAST#", "#LIGHT_GREEN#éšæœºç‰©å“#LAST#", "_t") +t("#LIGHT_GREEN#Random Filter:#LAST# ", "#LIGHT_GREEN#éšæœºç›é€‰å™¨:#LAST# ", "_t") +t("The #LIGHT_BLUE#Base Filter#LAST# is to generate a base object for building a Randart.", "#LIGHT_BLUE#基础ç›é€‰å™¨#LAST#用于生æˆä¸€ä¸ªç”¨æ¥ç”Ÿæˆéšæœºç¥žå™¨çš„基础物å“。", "tformat") +t("#LIGHT_BLUE#Base Object#LAST#", "#LIGHT_BLUE#基础物å“#LAST#", "_t") +t("Default Filter", "默认ç›é€‰å™¨", "_t") +t("Clear Object", "清除物å“", "_t") +t("#LIGHT_BLUE#Base Filter:#LAST# ", "#LIGHT_BLUE#基础ç›é€‰å™¨:#LAST# ", "_t") +t("#SALMON#Resolver selected:#LAST# ", "#SALMON#选定的解æžå™¨:#LAST# ", "tformat") +t("An object resolver interprets additional filter fields to generate an object and determine where it will go.", "物å“解æžå™¨å°†ä¼šç”¨äºŽåœ¨ç”Ÿæˆç‰©å“的时候解æžç‰©å“çš„é™„åŠ å—æ®µï¼Œå¹¶å†³å®šé™„åŠ å—段的结果。", "_t") +t("Dropdown text", "下拉文å—", "_t") +t("No Tooltip", "没有æ示", "_t") +t("Use this selector to choose which resolver to use", "使用这个选项选择想è¦ä½¿ç”¨çš„解æžå™¨ã€‚", "_t") +t([[#ORANGE#Randart Data#LAST# contains parameters used to generate a Randart (interpreted by game.state:generateRandart). +The #LIGHT_BLUE#Base Object#LAST# will be used if possible.]], [[#ORANGE#éšæœºç¥žå™¨æ•°æ®#LAST# 包å«äº†ç”¨äºŽç”Ÿæˆéšæœºç¥žå™¨çš„é¢å¤–å‚æ•° (ç”±game.state:generateRandart)解æžã€‚ +如果å¯èƒ½ï¼Œå°†ä¼šä½¿ç”¨#LIGHT_BLUE#基础物å“#LAST#作为基础。]], "tformat") +t("Generate", "生æˆ", "_t") +t("Add Object", "æ·»åŠ ç‰©å“", "_t") +t("Default Data", "默认数æ®", "_t") +t("#ORANGE#Randart Data:#LAST# ", "#ORANGE#éšæœºç¥žå™¨æ•°æ®:#LAST# ", "_t") +t("#ORANGE#Randart#LAST#", "#ORANGE#éšæœºç¥žå™¨#LAST#", "_t") +t("Show #GOLD#I#LAST#nventory", "显示#GOLD#[I]#LAST#物å“æ ", "_t") +t("Show #GOLD#C#LAST#haracter Sheet", "显示#GOLD#[C]#LAST#角色é¢æ¿", "_t") +t("Set working actor: [%s] %s", "设置生æˆè§’色: [%s] %s", "tformat") +t(" #LIGHT_GREEN#(player)#LAST#", " #LIGHT_GREEN#(玩家)#LAST#", "_t") +t("Set working actor: [%s] %s%s", "设置生æˆè§’色: [%s] %s%s", "tformat") +t("#GREY#No Tooltip to Display#LAST#", "#GREY#没有待显示的æ示#LAST#", "_t") +t("Filter/Data/Resolver Reference", "ç›é€‰å™¨/æ•°æ®/解æžå™¨æ–‡æ¡£", "_t") +t("#LIGHT_BLUE#Lua Inspect [%s] %s", "#LIGHT_BLUE#Lua 检查 [%s] %s", "log") +t("#LIGHT_BLUE#Nothing to Lua inspect", "#LIGHT_BLUE#没有用于Lua检查的物å“", "log") +t("#LIGHT_BLUE#Bad %s: %s", "#LIGHT_BLUE#错误的%s: %s", "log") +t("table definition", "è¡¨æ ¼å®šä¹‰", "_t") +t("#LIGHT_BLUE# Generate Random object using resolver: %s", "#LIGHT_BLUE# 使用解æžå™¨ç”Ÿæˆéšæœºç‰©å“失败: %s", "log") +t(" (resolver: %s)", " (解æžå™¨: %s)", "tformat") +t("#LIGHT_BLUE# New random%s object: %s", "#LIGHT_BLUE# æ–°éšæœº%s 物å“: %s", "log") +t("#LIGHT_BLUE#Could not generate a random object with filter: %s", "#LIGHT_BLUE#æ— æ³•ä½¿ç”¨ä»¥ä¸‹ç›é€‰å™¨ç”Ÿæˆéšæœºç‰©å“: %s", "log") +t([[#LIGHT_BLUE#ERROR generating random object with filter [%s]. + Error: %s]], [[#LIGHT_BLUE#错误:使用该ç›é€‰å™¨ç”Ÿæˆéšæœºç‰©å“æ—¶å‘生错误[%s]. + 错误: %s]], "log") +t("#LIGHT_BLUE#Could not generate a base object with filter: %s", "#LIGHT_BLUE#æ— æ³•ä½¿ç”¨è¯¥ç›é€‰å™¨ç”ŸæˆåŸºç¡€ç‰©å“: %s", "log") +t([[#LIGHT_BLUE#ERROR generating base object with filter [%s]. + Error:%s]], [[#LIGHT_BLUE#错误:使用该ç›é€‰å™¨ç”ŸæˆåŸºç¡€ç‰©å“æ—¶å‘生错误 [%s]. + 错误:%s]], "log") +t("#LIGHT_BLUE#Could not generate a Randart with data: %s", "#LIGHT_BLUE#æ— æ³•ä½¿ç”¨è¯¥ç›é€‰å™¨ç”Ÿæˆéšæœºç¥žå™¨: %s", "log") +t([[#LIGHT_BLUE#ERROR generating Randart with data [%s]. + Error:%s]], [[#LIGHT_BLUE#错误:使用该ç›é€‰å™¨ç”Ÿæˆéšæœºç¥žå™¨æ—¶å‘生错误 [%s]. + 错误:%s]], "log") +t("#LIGHT_BLUE#No object to add", "#LIGHT_BLUE#æ²¡æœ‰å¾…æ·»åŠ çš„ç‰©å“", "log") +t([[#LIGHT_BLUE#ERROR accepting object with resolver %s. + Error:%s]], [[#LIGHT_BLUE#错误物å“æ— æ³•æŽ¥å—该解æžå™¨%s。 + 错误:%s]], "log") +t("#LIGHT_BLUE#Working Actor set to [%s]%s at (%d, %d)", "#LIGHT_BLUE#将生æˆè§’色设置为[%s]%s ä½äºŽ(%d, %d)", "log") +t("Inventory", "物å“æ ", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/SpawnEvent.lua" + +t("DEBUG -- Spawn Event", "è°ƒè¯•æ¨¡å¼ -- 触å‘事件", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/debug/SummonCreature.lua" + +t("DEBUG -- Summon Creature", "è°ƒè¯•æ¨¡å¼ -- å¬å”¤ç”Ÿç‰©", "_t") +t("#LIGHT_BLUE# no actor to place.", "#LIGHT_BLUE#没有待放置的角色.", "log") +t("#LIGHT_BLUE#Actor [%s]%s already occupies (%d, %d)", "#LIGHT_BLUE#角色[%s]%så·²ç»å æ®äº†(%d, %d)", "log") +t("#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "#LIGHT_BLUE#å°†%s[%s]%sæ·»åŠ åˆ°(%d, %d)", "log") +t("#YELLOW#Random Actor#LAST#", "#YELLOW#éšæœºè§’色#LAST#", "_t") +t("#PINK#Test Dummy#LAST#", "#PINK#è®ç»ƒå‚€å„¡#LAST#", "_t") +t("Test Dummy", "è®ç»ƒå‚€å„¡", "_t") +t("Test dummy.", "è®ç»ƒå‚€å„¡ã€‚", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/orders/Behavior.lua" + +t("Set behavior: %s", "设置行为:%s", "tformat") +t("%s behavior set to %s.", "%s 的行动被设定为 %s 。", "logPlayer") +t("Default", "默认", "_t") +t("Melee", "近战", "_t") +t("Ranged", "远程", "_t") +t("Tank", "肉盾", "_t") +t("Standby", "乖乖站好", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/orders/Talents.lua" + +t("Define tactical talents usage", "设定技能使用ç–ç•¥", "_t") +t([[%s is listening attentively, and wants to know what talents to use. +You can modify the tactical weights of various talents to increase or decrease their use. The weights are multiplicative (zero will turn the talent off) and relative (changing everything to a weight of 2 will not alter how talents are used relative to each other). +Word travels fast in Maj'Eyal, and if %s is a summon all future summons of the same type will remember your preferences. +]], [[%sæ£åœ¨ä»”细地å¬ç€ä½ ,å‘ä½ è¯¢é—®è¯¥æ€Žä¹ˆä½¿ç”¨å®ƒçš„æŠ€èƒ½ã€‚ +ä½ å¯ä»¥ä¿®æ”¹ä»–的技能使用ç–ç•¥ä¸æ¯ä¸ªæŠ€èƒ½çš„æƒé‡ï¼Œå¢žåŠ 或å‡å°‘æŸäº›æŠ€èƒ½ä½¿ç”¨çš„概率。这些æƒé‡æ˜¯ä¹˜æ³•æ€§çš„(æƒé‡ä¸ºé›¶è¡¨ç¤ºè¿™ä¸ªæŠ€èƒ½æ°¸è¿œä¸ä¼šè¢«ä½¿ç”¨ï¼‰å’Œç›¸å…³æ€§çš„(把所有技能的æƒé‡è°ƒæ•´ä¸ºäºŒå’Œå…¨éƒ¨è°ƒæ•´ä¸ºä¸€æ²¡æœ‰åŒºåˆ«ï¼‰ +在马基·埃亚尔消æ¯ä¼ æ’得很快。如果 %s 是一个å¬å”¤ç”Ÿç‰©ï¼Œæ‰€æœ‰åŒç±»çš„å¬å”¤ç”Ÿç‰©éƒ½ä¼šè®°ä½ä½ 的设置。 +]], "tformat") +t("Talent Name", "技能å", "_t") +t("Weight", "æƒé‡", "_t") +t("0 is off, 1 is normal", "0 表示ä¸ä½¿ç”¨è¿™ä¸ªæŠ€èƒ½, 1 为默认", "_t") +t("Enter the talent weight multiplier", "输入技能使用æƒé‡", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/CommonData.lua" + +t("Character's Skin", "角色皮肤", "_t") +t("Character's Hair", "角色å‘åž‹", "_t") +t("Character's Facial Features", "角色é¢éƒ¨ç‰¹å¾", "_t") +t("Character's Aura", "角色光环", "_t") +t("unknown", "未知", "_t") +t("#GREY#Invisible#LAST#", "#GREY#ä¸å¯è§#LAST#", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/Shimmer.lua" + +t("Shimmer object: %s", "幻化物å“:%s", "tformat") +t("Search: ", "æœç´¢ï¼š", "_t") +t("Name", "å称", "_t") +t("\ +#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\ +#{italic}##CRIMSON#这项时装特性仅对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚ä½ åªèƒ½é¢„览#WHITE##{normal}#", "_t") +t([[You can alter %s to look like another item of the same type/slot. +#{bold}#This is a purely cosmetic change.#{normal}#%s]], [[ä½ å¯ä»¥æ”¹å˜%s的外形,让它看起æ¥åƒæ˜¯åŒä¸€æ§½ä½çš„å¦ä¸€ä¸ªç‰©å“。 +#{bold}#这个改å˜åªä¼šå¸¦æ¥è§†è§‰ä¸Šçš„å˜åŒ–。#{normal}#%s]], "tformat") +t("Donator Cosmetic Feature", "æèµ è€…æ—¶è£…ç‰¹æ€§", "_t") +t("This cosmetic feature is only available to donators/buyers.", "这项时装特性åªå¯¹ä»…对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚", "_t") +t("shimmer ingame", "游æˆå†…幻化", "_t") +t("Cancel", "å–消", "_t") +t("Donate", "æèµ ", "_t") +t("#GREY#[Invisible]", "#GREY#[ä¸å¯è§]", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerDemo.lua" + +t("Shimmer Demo", "幻化演示", "_t") +t("#GREY#[Invisible]", "#GREY#[ä¸å¯è§]", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerOther.lua" + +t("Shimmer: %s", "幻化:%s", "tformat") +t("Search: ", "æœç´¢ï¼š", "_t") +t("Name", "å称", "_t") +t("\ +#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\ +#{italic}##CRIMSON#这项时装特性仅对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚ä½ åªèƒ½é¢„览#WHITE##{normal}#", "_t") +t([[You can alter your look. +#{bold}#This is a purely cosmetic change.#{normal}#%s]], [[ä½ å¯ä»¥æ”¹å˜ä½ 的外观。 +#{bold}#这个改å˜åªä¼šå¸¦æ¥è§†è§‰ä¸Šçš„å˜åŒ–。#{normal}#%s]], "tformat") +t("Donator Cosmetic Feature", "æèµ è€…æ—¶è£…ç‰¹æ€§", "_t") +t("This cosmetic feature is only available to donators/buyers.", "这项时装特性åªå¯¹ä»…对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚", "_t") +t("shimmer ingame", "游æˆå†…幻化", "_t") +t("Cancel", "å–消", "_t") +t("Donate", "æèµ ", "_t") +t("#GREY#[Default]", "#GREY#[默认]", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerOutfits.lua" + +t("Shimmer Sets: %s", "幻化套装:%s", "tformat") +t("Search: ", "æœç´¢ï¼š", "_t") +t("Name", "å称", "_t") +t([[You can switch your appearance to a saved set of shimmers. +#{bold}#This is a purely cosmetic change.#{normal}#]], [[ä½ å¯ä»¥æŠŠä½ 的幻化切æ¢åˆ°ä¸€å¥—ä¿å˜å¥½çš„套装。 +#{bold}#这个改å˜åªä¼šå¸¦æ¥è§†è§‰ä¸Šçš„å˜åŒ–。#{normal}#]], "_t") +t("Outfit name?", "套装å称?", "_t") +t("Save Outfit", "ä¿å˜å¥—装", "_t") +t("Donator Cosmetic Feature", "æèµ è€…æ—¶è£…ç‰¹æ€§", "_t") +t("This cosmetic feature is only available to donators/buyers.", "这项时装特性åªå¯¹ä»…对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚", "_t") +t("shimmer ingame", "游æˆå†…幻化", "_t") +t("Cancel", "å–消", "_t") +t("Donate", "æèµ ", "_t") +t("#GOLD#[save current outfit]", "#GOLD#[ä¿å˜ç›®å‰å¥—装]", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/shimmer/ShimmerRemoveSustains.lua" + +t("Shimmer: Remove Sustains Effects", "幻化:移除æŒç»æŠ€èƒ½æ•ˆæžœ", "_t") +t("Name", "å称", "_t") +t("Active", "å¯åŠ¨", "_t") +t("\ +#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\ +#{italic}##CRIMSON#这项时装特性仅对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚ä½ åªèƒ½é¢„览#WHITE##{normal}#", "_t") +t([[#{bold}##CRIMSON#WARNING: this is an EXPERIMENTAL feature. It may explode!#LAST##{normal}# +Sustains auras with name in #YELLOW#yellow#LAST# can not be automatically turned back on if disabled. After turning them on here, you need to unsustain and resustain them manually. + +#{bold}#This is a purely cosmetic change.#{normal}#]], [[#{bold}##CRIMSON#è¦å‘Šï¼šè¿™æ˜¯ä¸€é¡¹å®žéªŒæ€§åŠŸèƒ½ã€‚它éšæ—¶å¯èƒ½å‡ºçŽ°é—®é¢˜!#LAST##{normal}# +显示为#YELLOW#黄色#LAST#çš„æŒç»æŠ€èƒ½çš„光效,如果设置为ç¦ç”¨ï¼Œä¸ä¼šè¢«è‡ªåŠ¨å…³é—ã€‚åœ¨ä½ åœ¨è¿™é‡Œè°ƒæ•´ä¹‹åŽï¼Œéœ€è¦æ‰‹åŠ¨é‡å¯è¿™äº›æŒç»æŠ€èƒ½ã€‚ + +#{bold}#这个改å˜åªä¼šå¸¦æ¥è§†è§‰ä¸Šçš„å˜åŒ–。#{normal}#]], "_t") +t("Donator Cosmetic Feature", "æèµ è€…æ—¶è£…ç‰¹æ€§", "_t") +t("This cosmetic feature is only available to donators/buyers.", "这项时装特性åªå¯¹ä»…对æèµ è€…/è´ä¹°è€…å¯ç”¨ã€‚", "_t") +t("shimmer ingame", "游æˆå†…幻化", "_t") +t("Cancel", "å–消", "_t") +t("Donate", "æèµ ", "_t") +t("#LIGHT_GREEN#yes", "#LIGHT_GREEN#是", "_t") +t("#LIGHT_RED#no", "#LIGHT_RED#å¦", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyContingency.lua" + +t("Contingency", "æ„外术", "_t") +t([[You may select a spell for Contingency to automatically use when your life falls below a percentage. Only active spells that do not require a target may be chosen. +]], [[ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªæŠ€èƒ½é‡Šæ”¾æ„å¤–æœ¯ã€‚å½“ä½ å—到伤害并使生命值é™ä½Žåˆ°ä¸€å®šç™¾åˆ†æ¯”以下时,这个技能会被自动释放。 +]], "_t") +t("Talent", "技能", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t") +t("All talents that can be used with Contingency.", "所有å¯ä»¥è¢«æ„外术施放的技能。", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyEmpower.lua" + +t("Empower", "能é‡å¢žå¹…", "_t") +t([[You may select a chronomancy spell to Empower, increasing your effective spellpower when casting that spell. +]], [[ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªæ—¶ç©ºç³»æ³•æœ¯æ¥æ–½å±•â€œèƒ½é‡å¢žå¹…â€ï¼Œå¢žåŠ 释放这个技能时的法术强度。 +]], "_t") +t("Talent", "技能", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t") +t("All talents that can be used with Empower.", "所有å¯ä»¥è¢«æ–½å±•èƒ½é‡å¢žå¹…的技能。", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyExtension.lua" + +t("Extension", "法术延展", "_t") +t([[You may select a chronomancy spell to Extend, increasing the duration of that spell. +]], [[ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªæ—¶ç©ºç³»æ³•æœ¯æ¥æ–½å±•â€œæ³•æœ¯å»¶å±•â€ï¼Œå»¶é•¿è¿™ä¸ªæŠ€èƒ½çš„æŒç»æ—¶é—´ã€‚ +]], "_t") +t("Talent", "技能", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t") +t("All talents that can be used with Extension.", "所有å¯ä»¥è¢«æ–½å±•æ³•æœ¯å»¶å±•çš„技能。", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyMatrix.lua" + +t("Matrix", "çŸ©é˜µåŠ é€Ÿ", "_t") +t([[You may select a chronomancy spell to Matrix, reducing the cooldown of that spell. +]], [[ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªæ—¶ç©ºç³»æ³•æœ¯æ¥æ–½å±•â€œçŸ©é˜µåŠ 速â€ï¼Œå‡å°‘这个技能的冷å´æ—¶é—´ã€‚ +]], "_t") +t("Talent", "技能", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t") +t("All talents that can be used with Matrix.", "所有å¯ä»¥è¢«æ–½å±•çŸ©é˜µåŠ 速的技能。", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/ChronomancyQuicken.lua" + +t("Quicken", "è¿…æ·æ–½æ³•", "_t") +t([[You may select a chronomancy spell to Quicken, reducing the time it takes you to cast that spell. +]], [[ä½ å¯ä»¥é€‰æ‹©ä¸€ä¸ªæ—¶ç©ºç³»æ³•æœ¯æ¥æ–½å±•â€œè¿…æ·æ–½æ³•â€ï¼ŒåŠ 快这个技能的释放速度。 +]], "_t") +t("Talent", "技能", "_t") +t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t") +t("All talents that can be used with Quicken.", "所有å¯ä»¥è¢«æ–½å±•è¿…æ·æ–½æ³•çš„技能。", "_t") + + +------------------------------------------------ +section "game/modules/tome/dialogs/talents/MagicalCombatArcaneCombat.lua" + +t("Arcane Combat", "奥术æ¦å™¨", "_t") +t([[You may select a spell for Arcane Combat to automatically trigger with melee attacks. Otherwise, select 'Random spells' to have a spell selected automatically with each attack. +]], [[ä½ å¯ä»¥é€‰æ‹©ä¸€é¡¹æ³•æœ¯ï¼Œä¼šåœ¨å¥¥æœ¯æ¦å™¨å¼€å¯æ—¶è¿›è¡Œç‰©ç†æ”»å‡»çš„时候自动施放。 +å¦‚æžœä½ é€‰æ‹©éšæœºæ³•æœ¯ï¼Œæ”»å‡»æ—¶ä¼šéšæœºæ–½æ”¾ä¸€ä¸ªæ³•æœ¯ã€‚ +]], "_t") +t("Talent", "技能", "_t") +t("Random spells", "éšæœºæ³•æœ¯", "_t") +t("Each time Arcane Combat is triggered, a random allowed spell will be used.", "æ¯å½“奥术æ¦å™¨è§¦å‘的时候,会施放一个éšæœºæ³•æœ¯ã€‚", "_t") +t("#{bold}#Choose a spell#{normal}#", "#{bold}#选择一个法术#{normal}#", "_t") +t("All known spells that can be used with Arcane Combat.", "所有å¯ä»¥è¢«å¥¥æœ¯æ¦å™¨æ–½æ”¾çš„技能。", "_t") + + +------------------------------------------------ +section "game/modules/tome/init.lua" + +t("Tales of Maj'Eyal: Age of Ascendancy", "é©¬åŸºÂ·åŸƒäºšå°”çš„ä¼ è¯´ï¼šå“越纪", "init.lua long_name") +t([[Welcome to Maj'Eyal. + +This is the Age of Ascendancy. After over ten thousand years of strife, pain and chaos the known world is at last at relative peace. +The last effects of the #FF0000#Spellblaze#WHITE# have been tamed. The land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre. + +It has been one hundred and twenty-two years since the Allied Kingdoms were established under the rule of #14fffc#Toknor#ffffff# and his wife #14fffc#Mirvenia#ffffff#. +Together they ruled the kingdoms with fairness and brought prosperity to both Halflings and Humans. +The King died of old age fourteen years ago, and his son #14fffc#Tolak#ffffff# is now King. + +The Elven kingdoms are quiet. The Shaloren Elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lives under the leadership of #14fffc#Aranion Gayaeil#ffffff#. +The Thaloren Elves keep to their ancient tradition of living in the woods, ruled as always by #14fffc#Nessilla Tantaelen#ffffff# the wise. + +The Dwarves of the Iron Throne have maintained a careful trade relationship with the Allied Kingdoms for nearly one hundred years, yet not much is known about them, not even their leader's name. + +While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such, mages are still shunned from society, if not outright hunted down. +Still, this is a golden age. Civilisations are healing the wounds of thousands of years of conflict, and the Humans and the Halflings have made a lasting peace. + +You are an adventurer, set out to discover wonders, explore old places, and venture into the unknown for wealth and glory. +]], [[欢迎æ¥åˆ°é©¬åŸºåŸƒäºšå°”çš„ä¸–ç•Œï¼ + +现在的埃亚尔大陆是å“越纪。在长达一万年的冲çªç—›è‹¦å’Œæ··ä¹±ä¹‹åŽï¼Œæˆ‘们所知的世界终于进入了一个相对和平的时期。 +#FF0000#“é”法大爆炸â€#WHITE#æ‰€é€ æˆçš„å½±å“å·²ç»æ¸æ¸å‡è½»ï¼Œå¤§åœ°çš„伤痕也慢慢开始愈åˆã€‚在派尔纪末,å„个文明也纷纷开始é‡å»ºå®¶å›ã€‚ +#14fffc#图库纳国王#ffffff#和他的åŠèº«äººçš‡åŽ#14fffc#米雯尼雅#ffffff#建立并统治è”åˆçŽ‹å›½å·²æœ‰122年了。 +åœ¨ä»–ä»¬çš„ç»Ÿæ²»ä¸‹ï¼ŒçŽ‹å›½å¤©ä¸‹å¤ªå¹³ï¼Œæ— è®ºæ˜¯äººç±»è¿˜æ˜¯åŠèº«äººçš„å±…ä½åœ°éƒ½æ¬£æ¬£å‘è£ï¼Œä¸€ç‰‡ç¹åŽã€‚ +å四年å‰ï¼Œå›½çŽ‹å› 年纪过大而去世了,他的儿å,#14fffc#托拉克#ffffff#继承了王ä½ã€‚ + +ç²¾çµä»¬çš„王国安详而平和。ä½åœ¨åŸƒå°”瓦拉的永æ’ç²¾çµä»¬è¯•å›¾è®©ä¸–界忘记他们在é”法大爆炸ä¸æ‰®æ¼”的角色,在精çµçŽ‹#14fffc#艾伦尼æ©Â·åŠ å¨å°”#ffffff#的统治下快ä¹åœ°ç”Ÿæ´»ç€ã€‚ +而自然精çµåˆ™éµä»Žå¤è€çš„ä¼ ç»Ÿï¼Œä½åœ¨æ£®æž—当ä¸ï¼Œç”±ä¸æœ½çš„贤者#14fffc#奈希拉·å¦æ³°å…°#ffffff#统领。 + +一百年æ¥ï¼Œé’¢é“王座的矮人们一直å°å¿ƒè°¨æ…Žçš„å’Œè”åˆçŽ‹å›½çš„人类们开展贸易活动,尽管他们的ç§æ—为人所知甚少,甚至也ä¸çŸ¥é“他们的统治者姓甚åè°ã€‚ + +尽管马基埃亚尔大陆上的居民都知é“是é”法师们帮忙终æ¢äº†æ怖的é”法大爆炸,但他们也没有忘记æ£æ˜¯é”æ³•æœ¬èº«é€ æˆäº†è¿™åœºç¾éš¾ã€‚å› æ¤å°½ç®¡å¤§å®¶å¹¶æ²¡æœ‰å…¬ç„¶æŠ“æ•é”法师,法师们也å®æ„¿é¿å¼€å…¬ä¼—生活。 +æ— è®ºå¦‚ä½•ï¼Œè¿™æ˜¯ä¸ªé»„é‡‘æ—¶ä»£ï¼Œæ‰€æœ‰çš„æ–‡æ˜Žåœ¨è¿‡åŽ»æ•°åƒå¹´ä¸ç»åŽ†çš„ä¸å¹¸æ£åœ¨å¥½è½¬ï¼Œç”šè‡³äººç±»å’ŒåŠèº«äººä¹‹é—´å·²ç»å½¢æˆäº†é•¿ä¹…的和平。 + +ä½ æ˜¯ä¸€ä¸ªå†’é™©è€…ï¼Œè¿½å¯»å¤è€çš„力é‡ã€å®è—å’Œè£è€€ã€‚ä½ å‹‡æ•¢çš„è¸å…¥è¢«é—忘的大陆ã€æœªè¢«å¼€å‘的森林,和神秘å°å°çš„废墟。在这个所谓的和平年代,è°ä¹Ÿä¸çŸ¥é“最终会找到些什么。 +]], "init.lua description") +t("Though magic is still shunned in Maj'Eyal, rumours abound of secret havens of mages.", "尽管é”法在马基埃亚尔大陆é到排斥,ä¸è¿‡ä¼ 说ä»ç„¶æœ‰ä¸€ä¸ªæ³•å¸ˆçš„秘密庇护所。", "init.lua load_tips") +t("The Rush talent lets you close in on an enemy quickly and daze them, disabling them whilst you hack down their friends.", "冲锋技能å¯ä»¥è®©ä½ å¿«é€ŸæŽ¥è¿‘æ•Œäººå¹¶çœ©æ™•ç›®æ ‡ï¼Œä½ å¯ä»¥å€Ÿæ¤æ—¶æœºå‡»å€’它的åŒä¼´ã€‚", "init.lua load_tips") +t("Stunning an opponent slows down their movement and reduces their damage output, giving you the opportunity to tactically reposition or finish them off at less risk.", "震慑å¯ä»¥å‡ç¼“ç›®æ ‡çš„ç§»åŠ¨é€Ÿåº¦ï¼Œé™ä½Žå…¶ä¼¤å®³è¾“å‡ºï¼Œè¿™æ ·å¯ä»¥ä¸ºä½ åˆ¶é€ æœºä¼šè§£å†³å®ƒä»¬ï¼Œæˆ–è€…é™ä½Žä»–ä»¬å¯¹ä½ çš„å¨èƒã€‚", "init.lua load_tips") +t("Movement is key on the battlefield. A stationary fighter will become a dead fighter. One must always seek the position of greatest tactical advantage and continue to re-evaluate throughout the battle.", "移动是战斗制胜的关键。一个固定ä¸åŠ¨çš„战士åªä¼šå˜æˆä¸€ä¸ªæ»çš„战士。战斗过程ä¸ä½ å¿…é¡»éšæ—¶è°ƒæ•´ä½ çš„èµ°ä½ä»¥ä¿æŒä½ 的优势。", "init.lua load_tips") +t("In the Age of Pyre the orcs learned the secrets of magic, and with their newfound powers nearly overcame the whole of Maj'Eyal.", "在派尔纪,兽人秘密å¦ä¹ 了é”法,他们æ怖的é”法力é‡å·®ä¸€ç‚¹æ¯ç了整个埃亚尔大陆。", "init.lua load_tips") +t("The orcs once terrorised the whole continent. In the Age of Ascendancy they were rendered extinct, but rumours abound of hidden groups biding their time to return.", "兽人曾ç»ç»™æ•´ä¸ªå¤§é™†å¸¦æ¥äº†ä¸€åœºæµ©åŠ«ã€‚在å“è¶Šçºªï¼Œä»–ä»¬å‡ ä¹Žå·²ç»çç»ï¼Œä¸è¿‡ä¼ 言他们æ£å‡†å¤‡ç§˜å¯†åœ°å·åœŸé‡æ¥ã€‚", "init.lua load_tips") +t("Intense willpower lets wyrmics take on the natural powers of dragons.", "高强度的æ„志使龙战士å¯ä»¥èŽ·å¾—é¾™æ—的自然力é‡ã€‚", "init.lua load_tips") +t("Alchemists can transmute gems to create fiery explosions, and are known to travel with a sturdy golem for extra protection.", "炼金术士å¯ä»¥è½¬åŒ–å®çŸ³åˆ¶é€ 强大的爆炸,åŒæ—¶ä»–们还å¯ä»¥å¬å”¤å‚€å„¡æ¥å®ˆæŠ¤ä»–们。", "init.lua load_tips") +t("In the Age of Pyre the giant golem Atamathon was built with the sole purpose of stopping the orcish leader Garkul the Devourer. The golem was single-handedly destroyed by the orc, who then slaughtered an army of thousands before the demonic fighter was finally slain.", "åœ¨æ´¾å°”çºªï¼Œäººä»¬å»ºé€ äº†å‚€å„¡ä¹‹çŽ‹é˜¿å¡”çŽ›æ£®ä»¥å¯¹æŠ—å…½äººé¦–é¢†åžå™¬è€…åŠ åº“å°”æ‰€é¢†å¯¼çš„å…½äººå†›é˜Ÿã€‚åŠ åº“å°”ä¸ä»…å¤èº«ä¸€äººäº²è‡ªå¹²æŽ‰äº†å‚€å„¡çŽ‹ï¼Œåœ¨ä»–倒下之å‰ï¼Œè¿˜å•æžªåŒ¹é©¬æ–©æ€äº†ä¸Šåƒäººçš„部队。", "init.lua load_tips") +t("None know what the Sher'Tul looked like, or what caused them all to disappear thousands of years ago. Their rare ruins are a source of mystery and terror.", "æ— äººçŸ¥æ™“å¤Â·å›¾å°”人的长相,也没有人知é“ä¸ºä»€ä¹ˆä»–ä»¬åœ¨å‡ åƒå¹´å‰çªç„¶æ¶ˆå¤±äº†ã€‚至今我们ä»èƒ½ä»Žä»–们仅å˜çš„废墟里感å—到他们的神秘和æ怖。", "init.lua load_tips") +t("In deep places dark things dwell beyond description or understanding. None know the source of these hideous horrors.", "地城深处潜è—ç€æ— 法用è¯è¨€æ述或ç†è§£çš„é»‘æš—äº‹ç‰©ï¼Œæ— äººçŸ¥é“它们是从哪里而æ¥ã€‚", "init.lua load_tips") +t("Who knows what dark thoughts drive people to necromancy? Its art is as old as magic itself, and its creations have plagued all the races since the earliest memories.", "天知é“æ˜¯æ€Žæ ·çš„å •è½æ€æƒ³æ‰èƒ½ä½¿ä¸€ä¸ªäººæˆä¸ºæ»çµæ³•å¸ˆã€‚这门艺术就åƒé”æ³•ä¸€æ ·åŽ†å²æ‚ 久,它的出现在最åˆçš„å²æœˆé‡Œç»™æ‰€æœ‰ç§æ—带æ¥äº†éžå¸¸çš„劫难。", "init.lua load_tips") +t("Some say that in their early days the Shaloren kings experimented with necromancy to preserve their flesh after death, but with little success. The Shaloren vehemently deny this.", "ä¼ è¯´å¾ˆæ—©ä»¥å‰æ°¸æ’ç²¾çµçš„王侯们利用æ»çµæ³•æœ¯è¿›è¡Œè¯•éªŒï¼Œè¯•å›¾è®©ä»–们æ»åŽçš„肉体ä»èƒ½æ°¸è‘†é’春。ä¸è¿‡ä»–们并没有æˆåŠŸã€‚但永æ’ç²¾çµä»¬éƒ½å¦è®¤è¿™ä¸ªä¼ 说的真实性。", "init.lua load_tips") +t("120 years ago Toknor and Mirvenia united the human and halfling kingdoms and wiped out the orcish race, thus establishing the Age of Ascendancy.", "120å¹´å‰ï¼Œå›¾åº“纳与米雯尼雅将人类与åŠèº«äººçš„王国è”åˆèµ·æ¥ï¼Œå‡»æºƒäº†å…½äººå†›å›¢ï¼Œè‡ªæ¤å¼€å¯äº†å“越纪元。", "init.lua load_tips") +t("\"The Spellblaze tore Eyal apart and nearly brought about the end of all civilisation. Two thousand years on its shadow still hangs over many lands, and the prideful mages have never been forgiven their place in bringing it about.", "é”法大爆炸撕裂了埃亚尔大陆,整个文明差点被彻底摧æ¯ã€‚两åƒå¹´å²æœˆå·²è¿‡ï¼Œçˆ†ç‚¸çš„阴影ä¾ç„¶ç¬¼ç½©ç€å¾ˆå¤šåœ°åŒºã€‚那些高傲法师们铸æˆçš„大错令人们永生难忘。", "init.lua load_tips") +t("Some are cursed with mental powers beyond their full control, turning them to a dark life powered by hatred.", "æŸäº›è¢«è¯…咒者承å—了超出他们控制的çµé‚力é‡ï¼Œç»ˆå…¶ä¸€ç”Ÿéƒ½æ´»åœ¨æ†Žæ¨å’Œé»‘æš—ä¸ã€‚", "init.lua load_tips") +t("Dreadfell has always been shunned for its haunted crypts, but of late rumours tell of a darker and more terrible power in residence.", "æ惧王座一直以æ¥éƒ½å› 闹鬼而为人所é¿è®³ã€‚但最近有æµè¨€ä¼ 出,有ä½å¸¦ç€æ›´åŠ 强大的黑暗力é‡çš„主人统治了æ¤åœ°ã€‚", "init.lua load_tips") +t("Some Sher'Tul artifacts can still be found in hidden places, but it is said they are not to be trifled with.", "虽然有人说还能在æŸäº›æœªçŸ¥çš„地方找到å¤Â·å›¾å°”的上å¤ç¥žå™¨ï¼Œä¸è¿‡æ™®é€šäººæœ€å¥½ä¸è¦æŽ¥è¿‘é‚£ç§åœ°æ–¹ã€‚", "init.lua load_tips") +t("Drakes and wyrms are the strongest natural creatures in the world, capable of powers far beyond most other beings.", "龙与巨龙是这个世界上最强大的自然生物,它们所拥有的力é‡è¿œåœ¨å…¶ä»–生物之上。", "init.lua load_tips") +t("Giant worms tear open huge passageways through the deserts in the west. It is said great riches lie buried beneath the sand, still decorating the corpses of those who went there seeking great riches.", "è¥¿éƒ¨æ²™æ¼ ä¸çš„å·¨åž‹è •è™«æŒ–æŽ˜å‡ºäº†å¾ˆå¤šå·¨å¤§çš„é€šé“ã€‚ä¼ è¯´åœ¨é‚£æ²™æ´žæ·±å¤„åŸ‹è—ç€å¾ˆå¤šè¯±äººçš„å®ç‰©ã€‚ä¸è¿‡é™¤äº†å®ç‰©ä¹‹å¤–,更多的便是那些寻å®äººçš„尸体。", "init.lua load_tips") +t("Arcane Blades employ a fusion of melee and magical combat. Their training is harsh but the most dedicated rise to great powers.", "奥术之刃是一个混åˆäº†é”法与近战的èŒä¸šã€‚他们的è®ç»ƒéžå¸¸ä¸¥é…·ï¼ŒåŒæ—¶ä»–们的力é‡ä¹Ÿæžå…¶å¼ºå¤§ã€‚", "init.lua load_tips") +t("Wild infusions call upon the powers of nature to protect the flesh and rid oneself of afflictions.", "自然纹身å¯ä»¥å¬å”¤è‡ªç„¶çš„力é‡æ¥ä¿æŠ¤ä½ 的肉体å…于伤害。", "init.lua load_tips") +t("Shield runes act instantly, letting one protect oneself quickly whilst also preparing to flee or launch a counter attack.", "护盾符文为瞬å‘技能,å¯ä»¥åœ¨ä½ 准备逃跑或者å击的åŒæ—¶æ供防护。", "init.lua load_tips") +t("Greater training in the use of armour lets it be used more effectively, blocking more damage and reducing the chance of an enemy hitting a critical spot.", "高级的护甲è®ç»ƒå¯ä»¥æœ‰æ•ˆæé«˜ä½ çš„é˜²æŠ¤èƒ½åŠ›ï¼Œä½¿ä½ æ ¼æŒ¡æ›´å¤šä¼¤å®³å¹¶é™ä½Žä½ å—åˆ°è‡´å‘½ä¸€å‡»çš„å‡ çŽ‡ã€‚", "init.lua load_tips") +t("The Thick Skin talent reduces all incoming damage, letting you survive for longer before needing to heal.", "硬化皮肤技能å¯ä»¥é™ä½Žæ‰€æœ‰å—åˆ°çš„ä¼¤å®³ï¼Œè®©ä½ åœ¨èƒ½å¤Ÿä½¿ç”¨æ²»ç–—ä»¥å‰å˜æ´»æ›´é•¿çš„时间。", "init.lua load_tips") +t("Regeneration infusions act over several turns, letting you anticipate damage that will be taken and prepare for it.", "æ¢å¤çº¹èº«çš„效果æŒç»æ•°ä¸ªå›žåˆï¼Œå¼€å¯åŽæ¯å›žåˆä¼šæ¢å¤ä¸€å®šçš„ç”Ÿå‘½å€¼ï¼Œä½¿ä½ çš„æˆ˜æ–—æ›´åŠ ä»Žå®¹ä¸è¿«ã€‚", "init.lua load_tips") +t("In the most dire circumstances teleportation can be the best escape, but is not without risk.", "å¤§å¤šæ•°æƒ…å†µä¸‹ï¼Œä¼ é€æŠ€èƒ½æ˜¯é€ƒå‘½çš„首选方法,ä¸è¿‡ä¹Ÿæœ‰ä¸€å®šçš„风险。", "init.lua load_tips") +t("The Ziguranth are an ancient order vehemently opposed to magic. Some have become so attuned to nature they can resist arcane forces with their will alone.", "ä¼Šæ ¼å…°æ–¯æ˜¯ä¸€ä¸ªå¤è€çš„åé”阵è¥ï¼Œä»–们ä¸çš„一些人å¯ä»¥ä¾é 自身的æ„志力æ¥æŠµæŠ—奥术能é‡ã€‚", "init.lua load_tips") +t("Records say that giants once lived civilised lives, with mastery of many crafts and sciences. Now, though, they have adopted nomadic cultures, turning hostile against those that encroach on their lands.", "æ®å²ä¹¦è®°è½½ï¼Œå·¨äººæ—曾ç»ä¹Ÿæœ‰é«˜åº¦å‘达的文明,掌æ¡ç€è®¸å¤šæ‰‹å·¥å’Œç§‘å¦æŠ€æœ¯ã€‚ä¸è¿‡çŽ°åœ¨ä»–们已ç»é€‚应了游牧生活,他们会攻击任何试图侵略的敌人。", "init.lua load_tips") +t("Zigur was founded by escapees of Conclave experiments during the Allure wars between humans and halflings.", "ä¼Šæ ¼æ˜¯ç”±åŽ„æµçºªäººç±»ä¸ŽåŠèº«äººæˆ˜äº‰ä¸çš„å”克雷夫实验逃亡者创立的。", "init.lua load_tips") +t("The Thaloren and Shaloren elves have never had good relations, and have been outright hostile since the Spellblaze devastated many Thaloren lands.", "自然精çµä¸Žæ°¸æ’ç²¾çµä¹‹é—´å…³ç³»ä¸€ç›´ä¸ä½³ï¼Œè‡ªä»Žé”法大爆炸摧æ¯äº†å¾ˆå¤šè‡ªç„¶ç²¾çµå¤§é™†ä¹‹åŽï¼Œä»–们之间更是相互敌视。", "init.lua load_tips") +t("The third elven race, the Naloren, were rendered extinct after a huge cataclysm swept the eastern side of Maj'Eyal into the sea.", "ç²¾çµç¬¬ä¸‰åˆ†æ”¯ï¼Œçº³é²ç²¾çµï¼Œåœ¨é”法大爆炸将马基埃亚尔的东部地区沉入海底åŽï¼Œå½»åº•çç»ã€‚", "init.lua load_tips") +t("Trolls were once seen as little more than beasts or pests, but the orcs trained them up for use in war and they became much more intelligent and fearsome.", "å·¨é”的力é‡åŽŸå…ˆä¸è¿‡ä¸Žé‡Žå…½å’Œæ¯’虫差ä¸å¤šï¼Œä¸è¿‡åŽæ¥å…½äººå› 为战争的需è¦å¯¹å®ƒä»¬è¿›è¡Œäº†è®ç»ƒã€‚现在他们å˜å¾—æ›´èªæ˜Žæ›´å¯æ€•ã€‚", "init.lua load_tips") +t("Some say that the foot of a halfling is lucky to own. Halflings do not take well to those who enquire too forcefully.", "有人说åŠèº«äººçš„脚是幸è¿æŠ¤èº«ç¬¦ã€‚对于这一点åŠèº«äººå¯å¹¶ä¸èµžæˆã€‚", "init.lua load_tips") +t("The Nargol empire was once the largest force in Maj'Eyal, but a combination of the Spellblaze and orcish attacks have dwindled it into insignificance.", "çº³æ ¼å°”çŽ‹å›½æ›¾ç»æ˜¯é©¬åŸºåŸƒäºšå°”最强大的国家。但是ç»åŽ†äº†é”法大爆炸和兽人的入侵之åŽä»–们已ç»å˜å¾—æ— è¶³è½»é‡äº†ã€‚", "init.lua load_tips") +t("Some of the most powerful undead do not fall easily, and only through extreme persistence can they be put to rest.", "那些最强大的ä¸æ»æ—并ä¸æ˜¯é‚£ä¹ˆå®¹æ˜“被打败的,åªæœ‰é€šè¿‡ä¸æ‡ˆçš„战斗æ‰èƒ½å°†å®ƒä»¬å½»åº•ç½®äºŽæ»åœ°ã€‚", "init.lua load_tips") +t("History says little of the ancient race of yeeks that lived in halfling territory, but vanished before the time of the Spellblaze.", "æ®å²ä¹¦è®°è½½ï¼Œæœ‰æžå°‘æ•°çš„å¤ä»£å¤ºå¿ƒé”æ—å±…ä½åœ¨åŠèº«äººçš„国度,ä¸è¿‡è‡ªä»Žé”法大爆炸之åŽä»–们就销声匿迹了。", "init.lua load_tips") +t("Dwarves are naturally a inquisitive people, but do not enjoy such inquisition turned on them. Most live secretive lives in their closed-off city, the Iron Throne.", "矮人们好管闲事,但他们自己å´ä¸å–œæ¬¢åˆ«äººæ¥æ‰“æ…,他们大多数居ä½åœ¨ç§˜å¯†çš„地下城市——钢é“王座之ä¸ã€‚", "init.lua load_tips") +t("Alchemists can bind gems to armour to grant them magical effects, to protect the wearer or improve their powers. Some commercial alchemists can imbue gems into jewellery.", "炼金术士å¯ä»¥æŠŠå®çŸ³ä¸çš„é”法效果附到盔甲上,ä¿æŠ¤ä»–们或者æ高他们的能力。一些高级炼金师还能把å®çŸ³åˆ¶æˆé¦–饰。", "init.lua load_tips") +t("The Spellblaze was followed by the Age of Dusk, when disease was rife and civilisation collapsed. Necromancers and fell sorcerers took advantage of the chaos to spread their vile deeds.", "é”法大爆炸之åŽåˆ°æ¥çš„是黄æ˜çºªï¼Œé‚£æ˜¯ä¸€ä¸ªç–«ç—…肆è™æ–‡æ˜Žæºƒè´¥çš„时代。æ»çµæ³•å¸ˆå’Œä¸€äº›å •è½æ³•å¸ˆåˆ©ç”¨å½“时的混乱æ¥æ•£æ’他们的æ¶è¡Œã€‚", "init.lua load_tips") +t("After the Spellblaze came the Spellhunt, when the normal people rose against the arrogance of the mages and hunted them down like wolves. Some survived and went into hiding, but many innocents were killed.", "在é”法大爆炸之åŽä¾¿æ˜¯çŒŽé”è¡ŒåŠ¨ï¼Œäººä»¬å¯¹é€ æˆè¿™åœºç¾éš¾çš„法师们赶尽æ€ç»å°±åƒçŒŽæ€ç‰²å£ä¸€æ ·ã€‚一些幸å˜çš„法师得以躲è—èµ·æ¥ï¼Œä½†æ›´å¤šæ— 辜的人被æ€å®³ã€‚", "init.lua load_tips") +t("Demons are thought to come from another world, brought to Eyal by magical forces. Some are highly intelligent and follow their own ambitions. To what end, none know.", "人们认为æ¶é”是被é”法力é‡ä»Žå…¶ä»–世界带到埃亚尔大陆的。有些æ¶é”具有高度的智慧并有他们自己的野心,没人知é“他们的真æ£ç›®çš„。", "init.lua load_tips") +t("The art of potion making fell into decline after the Spellhunt, and only a rare few now master the gift.", "猎é”行动之åŽç‚¼é‡‘技术严é‡è¡°é€€ï¼ŒçŽ°åœ¨åªæœ‰æžå°‘数人掌æ¡è¿™ç§æŠ€èƒ½äº†ã€‚", "init.lua load_tips") +t("It's said that some rare powers can save your soul from the edge of death.", "ä¼ è¯´æœ‰äº›ç½•è§çš„力é‡å¯ä»¥åœ¨æ»äº¡è¾¹ç¼˜æ‹¯æ•‘ä½ çš„çµé‚。", "init.lua load_tips") +t("Rumours tell of a shadowy cult kidnapping women and performing strange rites. Their intentions are unknown, and they have so far evaded capture.", "ä¼ è¯´æœ‰ä¸€ä¸ªé‚ªæ•™ç»„ç»‡ï¼Œä»–ä»¬ç»‘æž¶å¦‡å¥³ä¸¾è¡Œå¥‡æ€ªçš„ä»ªå¼ï¼Œæ²¡äººçŸ¥é“他们真æ£çš„目的,至今他们还没有被抓æ•ã€‚", "init.lua load_tips") +t("Though slavery is illegal there is still a black market for it, and in some areas men are even used for blood sports.", "尽管贩奴被严令ç¦æ¢ä½†åœ°ä¸‹äº¤æ˜“å´ä»ç„¶å˜åœ¨ã€‚有些地方奴隶甚至被作为一ç§è¡€è…¥è¿åŠ¨é¡¹ç›®çš„é“具。", "init.lua load_tips") +t("Maj'Eyal is the biggest continent in the world of Eyal. Though records suggest other continents and islands may exist it has not been possible to cross the wide and stormy oceans since the Spellblaze and the Cataclysm.", "马基埃亚尔是埃亚尔世界ä¸æœ€å¤§çš„一å—大陆。虽然有记载世界上有å¯èƒ½è¿˜å˜åœ¨ç€å…¶ä»–大陆或者岛屿,但自从é”法大爆炸和大ç¾å˜å‘生之åŽï¼Œç©¿è¶Šæµ©ç€šçš„风暴之海已ç»ä¸å¤§å¯èƒ½äº†ã€‚", "init.lua load_tips") +t("The effects of the Spellblaze were not all instant, and many centuries later the Cataclysm tore the continent apart once more, devastating coastal areas the destroying all of the Naloren lands.", "é”æ³•å¤§çˆ†ç‚¸é€ æˆçš„å½±å“并éžä»…å±€é™äºŽé‚£ä¸€çž¬é—´ï¼Œè¿™åœºå¤§ç¾éš¾è¿‡åŽ»äº†å‡ 个世纪,大陆一次åˆä¸€æ¬¡è¢«æ’•è£‚,沿海的纳é²ç²¾çµçŽ‹å›½å—到了æ¯ç性的打击而从æ¤çç»ã€‚", "init.lua load_tips") +t("Archers are fast and deadly, and with pinning shots can render their foes helpless as they swiftly dispatch them.", "弓ç®æ‰‹è¡ŒåŠ¨è¿…æ·è€Œè‡´å‘½ï¼Œä»–们å¯ä»¥ä½¿ç”¨å®šèº«å°„击将敌人分散并å„ä¸ªå‡»ç ´ã€‚", "init.lua load_tips") +t("Reavers are powerful fighters with corrupted blood, and the strength to wield a one-handed weapon in each arm.", "收割者是æµç€å •è½ä¹‹è¡€çš„强大战士,他们åŒæ‰‹å„å¯ä»¥è£…备一件å•æ‰‹æ¦å™¨ã€‚", "init.lua load_tips") +t("Corruptors feed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.", "å •è½è€…å¯ä»¥å¸å–他人的精åŽï¼Œå¹¶ä½¿ç”¨ä»–ä»¬çš„å •è½åŠ›é‡å‘动致命的é”法攻击。", "init.lua load_tips") +t("Clever rogues can lay traps to damage or debilitate their foes without having to go near them.", "èªæ˜Žçš„ç›—è´¼å¯ä»¥åœ¨ä¸è¿‘èº«çš„æƒ…å†µä¸‹å®‰ç½®é™·é˜±å¯¹æ•Œäººé€ æˆä¼¤å®³æˆ–者削弱他们。", "init.lua load_tips") +t("Rogues can move silently and stealthily, letting them approach foes unaware or avoid them entirely.", "ç›—è´¼å¯ä»¥æ‚„æ— å£°æ¯çš„ç§»åŠ¨ï¼Œåœ¨æ•Œäººæ¯«æ— å¯Ÿè§‰çš„æƒ…å†µä¸‹æ‚„æ‚„è¿‘èº«ã€‚", "init.lua load_tips") +t("A movement infusion can let you quickly approach a ranged opponent, or quickly escape a melee one.", "移动纹身å¯ä»¥ä½¿ä½ 快速地接近一个远程敌人或者逃离近战敌人。", "init.lua load_tips") +t("Invisibility lets you escape notice, giving you the freedom to move or recover your resources, but reduces your damage.", "éšèº«å¯ä»¥ä½¿æ•Œäººå¿½ç•¥ä½ ï¼Œè®©ä½ è‡ªç”±ç§»åŠ¨ã€æ¢å¤èƒ½é‡ï¼Œä¸è¿‡è¿™ä¼šé™ä½Žä½ 的伤害和治疗能力。", "init.lua load_tips") +t("Poison is the domain of assassins and master rogues, and its cunning use can cripple or kill enemies over a long fight.", "毒è¯å¦æ˜¯ç›—贼大师和刺客的技能,它å¯ä»¥åœ¨ä¸€åœºé•¿æ—¶é—´çš„战斗ä¸å‰Šå¼±æˆ–æ€æ»æ•Œäººã€‚", "init.lua load_tips") +t("Summoners can call upon a variety of natural creatures to protect and support them, reducing the risk to their own flesh considerably.", "å¬å”¤å¸ˆå¯ä»¥å¬å”¤ä¸åŒçš„自然生物æ¥æ”¯æ´å’Œä¿æŠ¤ä»–ä»¬ï¼Œè¿™æ ·å¯ä»¥å‡å°‘他们直é¢æ•Œäººçš„å±é™©ã€‚", "init.lua load_tips") +t("The highest sorcerers are known as archmages, and the masters amongst them are said to have the power to change the world. They are feared immensely.", "å…ƒç´ æ³•å¸ˆè¢«è®¤ä¸ºæ˜¯æœ€é«˜çº§åˆ«çš„æ³•å¸ˆï¼Œè€Œå…¶ä¸çš„é”导师更是拥有改å˜ä¸–界的强大法力,他们也是世人最惧怕之人。", "init.lua load_tips") +t("Bulwarks are defensive fighters that can take hits more readily than other warriors whilst preparing for the most effective counter attacks.", "盾战士是防御型的战士,他们å¯ä»¥æ¯”其他战士èŒä¸šæ‰¿å—更多伤害,在防御的åŒæ—¶ä»–们也能éšæ—¶åšå‡ºå击。", "init.lua load_tips") +t("Brawlers are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.", "æ ¼æ–—å®¶é€šè¿‡å¦ä¹ 对自身力é‡çš„掌æ¡ï¼Œå¹¶å°†å…¶å‘挥至æžé™ï¼Œä»–们的拳头是他们唯一的æ¦å™¨ï¼Œä½†å…¶æ€ä¼¤åŠ›ä¸äºšäºŽä»»ä½•ä¸€ä¸ªæŒå‰‘的战士。", "init.lua load_tips") +t("Lightning is a chaotic element that is hard to control. It is said that those most attuned to it are eventually driven insane.", "雷电是一ç§æ··æ²Œçš„å…ƒç´ åŠ›é‡ï¼Œéš¾ä»¥æ“控。æ®è¯´æŽŒæ¡é›·ç”µæ³•æœ¯çš„äººä¹Ÿéƒ½å› æ¤è€Œé™·äºŽç–¯ç‹‚。", "init.lua load_tips") + + +------------------------------------------------ +section "game/modules/tome/load.lua" + +t("In main hand", "在主手", "_t") +t("Most weapons are wielded in the main hand.", "大部分æ¦å™¨ä½¿ç”¨ä¸»æ‰‹æŠ“æ¡ã€‚", "_t") +t("In off hand", "在副手", "_t") +t("You can use shields or a second weapon in your off-hand, if you have the talents for it.", "å¦‚æžœä½ æœ‰å¯¹åº”çš„æŠ€èƒ½ï¼Œä½ å¯ä»¥å‰¯æ‰‹ä½¿ç”¨ç›¾ç‰Œæˆ–第二把æ¦å™¨ã€‚", "_t") +t("Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers.", "ä½¿ç”¨ä½ çš„å¿µåŠ¨åŠ›æŠ“å–的物å“ã€‚ä½ å¯ä»¥æŠ“å–æ¦å™¨ï¼Œæˆ–者抓å–其他物å“æ¥ä¸ºä½ 的心çµåŠ›é‡æ供增益。", "_t") +t("Psionic focus", "心çµä¼ 动", "_t") +t("On fingers", "在手指上", "_t") +t("Rings are worn on fingers.", "戒指戴在手指上。", "_t") +t("Amulets are worn around the neck.", "项链戴在脖å上。", "_t") +t("Around neck", "在脖å上", "_t") +t("A light source allows you to see in the dark places of the world.", "å…‰æºå¯ä»¥è®©ä½ 看清这个世界的黑暗角è½ã€‚", "_t") +t("Light source", "å…‰æº", "_t") +t("Armor protects you from physical attacks. The heavier the armor the more it hinders the use of talents and spells.", "护甲ä¿æŠ¤ä½ é¢æŽˆç‰©ç†æ”»å‡»ã€‚护甲越é‡ï¼Œç©¿ç€å®ƒé‡Šæ”¾æŠ€èƒ½å’Œæ³•æœ¯å°±è¶Šéš¾ã€‚", "_t") +t("Main armor", "主护甲", "_t") +t("A cloak can simply keep you warm or grant you wondrous powers should you find a magical one.", "斗篷å¯ä»¥è®©ä½ ä¿æŒæ¸©æš–,而一些é”法斗篷å¯ä»¥ç»™ä½ 神奇的力é‡", "_t") +t("Cloak", "斗篷", "_t") +t("On head", "在头上", "_t") +t("You can wear helmets or crowns on your head.", "ä½ å¯ä»¥åœ¨å¤´ä¸Šæˆ´å¤´ç›”æˆ–çŽ‹å† ã€‚", "_t") +t("Around waist", "在腰间", "_t") +t("Belts are worn around your waist.", "腰带戴在腰间。", "_t") +t("On hands", "在手上", "_t") +t("Various gloves can be worn on your hands.", "ä½ çš„æ‰‹ä¸Šå¯ä»¥æˆ´ä¸Šæ‰‹å¥—。", "_t") +t("On feet", "在脚上", "_t") +t("Sandals or boots can be worn on your feet.", "ä½ çš„è„šä¸Šå¯ä»¥ç©¿ä¸Šéž‹å", "_t") +t("This is your readied tool, always available immediately.", "è¿™æ˜¯ä½ å‡†å¤‡å¥½çš„å·¥å…·ï¼Œå¯ä»¥éšæ—¶ä½¿ç”¨ã€‚", "_t") +t("Tool", "工具", "_t") +t("Quiver", "å¼¹è¯è¢‹", "_t") +t("Your readied ammo.", "ä½ å‡†å¤‡å¥½çš„å¼¹è¯", "_t") +t("Gems worn in/on the body, providing their worn bonuses.", "装在在身体内/外的å®çŸ³ï¼Œæä¾›å®çŸ³çš„装备属性。", "_t") +t("Socketed Gems", "镶嵌å®çŸ³", "_t") +t("Second weapon set: In main hand", "第二套æ¦å™¨ï¼šåœ¨ä¸»æ‰‹", "_t") +t("Weapon Set 2: Most weapons are wielded in the main hand. Press 'x' to switch weapon sets.", "第二套æ¦å™¨ï¼šå¤§éƒ¨åˆ†æ¦å™¨ä½¿ç”¨ä¸»æ‰‹æŠ“æ¡ã€‚按x切æ¢æ¦å™¨å¥—。", "_t") +t("Second weapon set: In off hand", "第二套æ¦å™¨ï¼šåœ¨å‰¯æ‰‹", "_t") +t("Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.", "第二套æ¦å™¨ï¼šå¦‚æžœä½ æœ‰å¯¹åº”çš„æŠ€èƒ½ï¼Œä½ å¯ä»¥å‰¯æ‰‹ä½¿ç”¨ç›¾ç‰Œæˆ–第二把æ¦å™¨ã€‚按x切æ¢æ¦å™¨å¥—。", "_t") +t("Second weapon set: psionic focus", "第二套æ¦å™¨ï¼šå¿ƒçµä¼ 动", "_t") +t("Weapon Set 2: Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers. Press 'x' to switch weapon sets.", "第二套æ¦å™¨ï¼šä½¿ç”¨ä½ 的念动力抓å–的物å“ã€‚ä½ å¯ä»¥æŠ“å–æ¦å™¨ï¼Œæˆ–者抓å–其他物å“æ¥ä¸ºä½ 的心çµåŠ›é‡æ供增益按x切æ¢æ¦å™¨å¥—。", "_t") +t("Second weapon set: Quiver", "第二套æ¦å™¨ï¼šç®è¢‹", "_t") +t("Weapon Set 2: Your readied ammo.", "第二套æ¦å™¨ï¼šä½ 准备好的弹è¯ã€‚", "_t") +t("Strength", "力é‡", "stat name") +t("Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.", "力é‡å±žæ€§å½±å“ä½ çš„è§’è‰²çš„ç‰©ç†èƒ½åŠ›ï¼Œæå‡åŠ›é‡å¯ä»¥æ高物ç†å¼ºåº¦ï¼Œæ高使用é‡åž‹æ¦å™¨é€ æˆçš„伤害,æ高物ç†è±å…,åŒæ—¶æé«˜ä½ çš„è´Ÿé‡é‡ã€‚", "_t") +t("str", "力é‡", "stat short_name") +t("Dexterity", "æ•æ·", "stat name") +t("Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light or ranged weapons.", "æ•æ·å±žæ€§å½±å“ä½ çš„çµå·§å’Œè¦è§‰èƒ½åŠ›ï¼Œæå‡æ•æ·å¯ä»¥æå‡å‘½ä¸ï¼Œæå‡é—ªé¿ï¼Œæå‡ä½¿ç”¨è½»æ¦å™¨å’Œè¿œç¨‹æ¦å™¨é€ æˆçš„伤害。", "_t") +t("dex", "æ•æ·", "stat short_name") +t("Magic", "é”力", "stat name") +t("Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.", "é”法属性影å“ä½ é©¾é©é”法能é‡çš„能力,æå‡é”法å¯ä»¥æé«˜ä½ çš„æ³•æœ¯å¼ºåº¦ï¼Œæ³•æœ¯çš„æ•ˆæžœå’Œå…¶ä»–é”法物å“的使用效果。", "_t") +t("mag", "é”力", "stat short_name") +t("Willpower", "æ„å¿—", "stat name") +t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "æ„å¿—å±žæ€§æ˜¯ä½ çš„ä¸“æ³¨èƒ½åŠ›ï¼Œæå‡æ„å¿—å¯ä»¥æå‡ä½ 的法力值ã€ä½“力值ã€è¶…能力值ã€ç²¾ç¥žåŠ›å’Œç²¾ç¥žè±å…。", "_t") +t("wil", "æ„å¿—", "stat short_name") +t("Cunning", "çµå·§", "stat name") +t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "çµå·§å±žæ€§æå‡ä½ å¦ä¹ ã€æ€è€ƒå’Œå应能力。æå‡çµå·§å¯ä»¥è®©ä½ å¦ä¹ 更多的技能,æå‡æ„志力,æå‡æš´å‡»å‡ 率。", "_t") +t("cun", "çµå·§", "stat short_name") +t("Constitution", "体质", "stat name") +t("Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.", "体质属性影å“ä½ æŠµæŠ—å’Œæ‰¿å—伤害的能力,æå‡ä½“è´¨å¯ä»¥æé«˜ä½ çš„æœ€å¤§ç”Ÿå‘½å€¼å’Œç‰©ç†è±å…。", "_t") +t("con", "体质", "stat short_name") +t("Luck", "幸è¿", "stat name") +t("Luck defines your character's fortune when dealing with unknown events. It increases your critical strike chance, your chance of random encounters, ...", "幸è¿å±žæ€§å½±å“ä½ çš„è§’è‰²åœ¨å‚与未知事件的幸è¿åº¦ã€‚它å¯ä»¥å¢žåŠ ä½ çš„æš´å‡»çŽ‡ï¼Œä»¥åŠå¢žåŠ 引å‘æŸäº›éšæœºäº‹ä»¶çš„å‡ çŽ‡ã€‚", "_t") +t("lck", "幸è¿", "stat short_name") +t("All kinds of weapons", "å„ç§ç±»åž‹çš„æ¦å™¨", "_t") +t("All kinds of armours", "å„ç§ç±»åž‹çš„护甲", "_t") +t("Rings and Amulets", "戒指和项链", "_t") +t("Gems", "å®çŸ³", "_t") +t("Infusions, Runes, ...", "纹身,符文,…", "_t") +t("Tinkers", "æ’件", "_t") +t("Miscellaneous", "æ‚项", "_t") +t("Quest and plot related items", "任务和剧情物å“", "_t") +t("Transmogrification Chest", "转化之盒", "_t") +t("All", "所有", "_t") + + diff --git a/game/modules/tome/data/talents.lua b/game/modules/tome/data/talents.lua index 6193069422..d0893edef3 100644 --- a/game/modules/tome/data/talents.lua +++ b/game/modules/tome/data/talents.lua @@ -68,7 +68,7 @@ Talents.newTalent = function(self, t) end if t.is_race_evolution then t.short_name = (t.short_name or t.name):upper():gsub("[ ']", "_") - t.name = ("#SANDY_BROWN# (Race Evolution)"):tformat(_t(t.name)) + t.name = ("#SANDY_BROWN#%s (Race Evolution)"):tformat(_t(t.name)) end return oldNewTalent(self, t) diff --git a/i18n_tools/i18n_helper.lua b/i18n_tools/i18n_helper.lua index 9ed28ad253..849e9242c4 100644 --- a/i18n_tools/i18n_helper.lua +++ b/i18n_tools/i18n_helper.lua @@ -204,13 +204,14 @@ local merged_src = {} local translated = 0 local all_entry = 0 local not_merged = 0 -local function write_section(f, f2, f3, section) +local function write_section(f, f2, section) + local result = "" local f2_count = 0 t = locales_sections[section] f:write("------------------------------------------------\n") f:write(('section "%s"\n\n'):format(section)) - f3:write("------------------------------------------------\n") - f3:write(('section "%s"\n\n'):format(section)) + result = result .. "------------------------------------------------\n" + result = result .. ('section "%s"\n\n'):format(section) local f2_text = "" local list = {} for _, e in pairs(t) do @@ -259,7 +260,7 @@ local function write_section(f, f2, f3, section) print_str = print_str .. ")" end if not (section ~= "always_merge" and e.bogus) then - f3:write(print_str .. "\n") + result = result .. print_str .. "\n" end else print_str = "t(" .. suitable_string(src) .. ", " .. suitable_string(src) .. ", " .. suitable_string(tag) .. ")" @@ -278,7 +279,7 @@ local function write_section(f, f2, f3, section) end end f:write("\n\n") - f3:write("\n\n") + result = result .. "\n\n" if f2_text ~= "" then f2:write("------------------------------------------------\n") f2:write(('section "%s"\n'):format(section)) @@ -286,21 +287,87 @@ local function write_section(f, f2, f3, section) f2:write(f2_text) f2:write("\n\n") end + return result +end +local output_filename ={} +local output_content = {} +local function copy_file(filename) + local fc = io.open(filename, "rb") + local result = 'locale "' .. locale .. '"' + if fc then + while true do + local l = fc:read() + if not l then break end + result = result .. l + end + end + return result .. "\n" +end +local function get_section_shortname(section) + if section == "always_merge" then + return "engine" + elseif section:find("game/engines/default/") then + return "engine" + elseif section:find("game/modules/tome/") then + return "tome" + elseif section:find("game/addons/") then + return "addon-" .. section:gsub("game/addons/tome%-([^/]+).+", "%1") + elseif section:find("game/dlcs/") then + return "dlc-" .. section:gsub("game/dlcs/tome%-([^/]+).+", "%1") + else + return nil + end +end +local function setup_section(shortname) + local file_name = "" + if shortname == "tome" then + lfs.mkdir("../game/modules/tome/data/locales") + file_name = "../game/modules/tome/data/locales/" .. locale .. ".lua" + elseif shortname == "engine" then + lfs.mkdir("../game/engines/default/data/locales") + lfs.mkdir("../game/engines/default/data/locales/engine") + file_name = "../game/engines/default/data/locales/engine/" .. locale .. ".lua" + elseif shortname:find("addon-") then + local name = shortname:gsub("^addon%-", "") + lfs.mkdir("../game/addons/tome-" .. name .. "/data/locales") + file_name = "../game/addons/tome-" .. name .. "/data/locales/" .. locale .. ".lua" + elseif shortname:find("dlc-") then + local name = shortname:gsub("^dlc%-", "") + lfs.mkdir("../game/dlcs/tome-" .. name .. "/data/locales") + file_name = "../game/dlcs/tome-" .. name .. "/data/locales/" .. locale .. ".lua" + end + output_filename[shortname] = file_name + output_content[shortname] = copy_file(shortname .. "." .. locale .. ".copy.lua") +end +local function check_section(section, result) + local shortname = get_section_shortname(section) + if shortname then + if not output_filename[shortname] then + setup_section(shortname) + end + output_content[shortname] = output_content[shortname] .. result + end end local function print_file(file_out, file_out_2, file_out_3, file_copy) local f = io.open(file_out, "w") local f2 = io.open(file_out_2, "w") - local f3 = io.open(file_out_3, "w") - local fc = io.open(file_copy, "rb") - f3:write("locale \"" .. locale .. "\"\n") - while true do - local l = fc:read() - if not l then break end - f3:write(l) - end table.sort(sections) for _, section in ipairs(sections) do - write_section(f, f2, f3, section) + local result = write_section(f, f2, section) + check_section(section, result) + end + for shortname, content in pairs(output_content) do + print(shortname) + lfs.mkdir("outputs") + local fn = "outputs/" .. shortname .. "." .. locale .. ".lua" + local ff = io.open(fn, "w") + ff:write(content) + ff:close() + fn = output_filename[shortname] + print(fn) + ff = io.open(fn, "w") + ff:write(content) + ff:close() end print(("%d / %d entries translated"):format(translated, all_entry)) end -- GitLab