From aabca124c15d2e6cfc8e5964b08e4db91a40298e Mon Sep 17 00:00:00 2001
From: otowakotori <806682153@qq.com>
Date: Fri, 20 Mar 2020 17:42:41 +0800
Subject: [PATCH] added chinese locale

---
 .../default/data/font/packages/default.lua    |     4 +
 .../default/data/locales/engine/zh_hans.lua   |  1929 +
 game/engines/default/engine/DebugConsole.lua  |     2 +-
 game/modules/tome/data/locales/zh_hans.lua    | 42169 ++++++++++++++++
 game/modules/tome/data/talents.lua            |     2 +-
 i18n_tools/i18n_helper.lua                    |    95 +-
 6 files changed, 44185 insertions(+), 16 deletions(-)
 create mode 100644 game/engines/default/data/locales/engine/zh_hans.lua
 create mode 100644 game/modules/tome/data/locales/zh_hans.lua

diff --git a/game/engines/default/data/font/packages/default.lua b/game/engines/default/data/font/packages/default.lua
index 6646b1199a..1a1464dfd6 100644
--- a/game/engines/default/data/font/packages/default.lua
+++ b/game/engines/default/data/font/packages/default.lua
@@ -29,6 +29,7 @@ newPackage{ id = "basic", name = "Basic", weight = 1,
 	classic = {font="/data/font/Vera.ttf", normal=12, small=10, big=14},
 	classic_mono = {font="/data/font/VeraMono.ttf", normal=12, small=10, big=14},
 	insular = {font="/data/font/INSULA__.ttf", normal=14, small=12, big=16},
+	terminal = {font="/data/font/VeraMono.ttf", normal=12, small=10, big=14},
 }
 
 newPackage{ id = "web", name = "Web", weight = 10,
@@ -45,6 +46,7 @@ newPackage{ id = "web", name = "Web", weight = 10,
 	classic = {font="/data/font/USENET_.ttf", normal=16, small=14, big=18},
 	classic_mono = {font="/data/font/SVBasicManual.ttf", normal=14, small=10, big=16},
 	insular = {font="/data/font/INSULA__.ttf", normal=14, small=12, big=16},
+	terminal = {font="/data/font/DroidSansMono.ttf", normal=12, small=10, big=14},
 }
 
 newPackage{ id = "fantasy", name = "Fantasy", weight = 100,
@@ -60,6 +62,7 @@ newPackage{ id = "fantasy", name = "Fantasy", weight = 100,
 	classic = {font="/data/font/USENET_.ttf", normal=16, small=14, big=18},
 	classic_mono = {font="/data/font/SVBasicManual.ttf", normal=14, small=10, big=16},
 	insular = {font="/data/font/INSULA__.ttf", normal=14, small=12, big=16},
+	terminal = {font="/data/font/DroidSansMono.ttf", normal=12, small=10, big=14},
 }
 
 
@@ -75,4 +78,5 @@ newPackage{ id = "chinese", name = "Chinese", weight = 100,
 	resources_small = {font="/data/font/WenQuanYiMicroHei.ttf", normal=14},
 	classic = {font="/data/font/WenQuanYiMicroHei.ttf", normal=16, small=14, big=18},
 	classic_mono = {font="/data/font/WenQuanYiMicroHeiMono.ttf", normal=14, small=10, big=16},
+	terminal = {font="/data/font/WenQuanYiMicroHeiMono.ttf", normal=12, small=10, big=14},
 }
diff --git a/game/engines/default/data/locales/engine/zh_hans.lua b/game/engines/default/data/locales/engine/zh_hans.lua
new file mode 100644
index 0000000000..9353d365d0
--- /dev/null
+++ b/game/engines/default/data/locales/engine/zh_hans.lua
@@ -0,0 +1,1929 @@
+locale "zh_hans"-- COPY
forceFontPackage("chinese")
+------------------------------------------------
+section "always_merge"
+
+t("3-head", "三头蛇", nil)
+t("3-headed hydra", "三头蛇", nil)
+t("Agrimley the hermit", "隐居者亚格雷姆利", nil)
+t("Allied Kingdoms", "联合王国", nil)
+t("Angolwen", "安格利文", nil)
+t("Assassin lair", "盗贼巢穴", nil)
+t("Control Room", "控制室", nil)
+t("Cosmic Fauna", "太空生物", nil)
+t("Dreadfell", "恐惧王座", nil)
+t("Enemies", "敌人", nil)
+t("Experimentation Room", "实验室", nil)
+t("Exploratory Farportal", "异度传送门", nil)
+t("FINGER", "戒指", nil)
+t("Fearscape", "恶魔空间", nil)
+t("Hall of Reflection", "反射之间", nil)
+t("Horrors", "恐魔", nil)
+t("Iron Throne", "钢铁王座", nil)
+t("Keepers of Reality", "现实守卫", nil)
+t("MAINHAND", "主手", nil)
+t("Marus of Elvala", "埃尔瓦拉的马鲁斯", nil)
+t("OFFHAND", "副手", nil)
+t("Orc Pride", "兽人部落", nil)
+t("Portal Room", "传送门房间", nil)
+t("Rhalore", "罗兰精灵", nil)
+t("Sandworm Burrowers", "钻地沙虫", nil)
+t("Shalore", "永恒精灵", nil)
+t("Sher'Tul", "夏·图尔", nil)
+t("Slavers", "奴隶贩子", nil)
+t("Sorcerers", "法师", nil)
+t("Stire of Derth", "德斯镇的斯泰尔", nil)
+t("Storage Room", "存储间", nil)
+t("Sunwall", "太阳堡垒", nil)
+t("Temple of Creation", "造物者神庙", nil)
+t("Thalore", "自然精灵", nil)
+t("The Way", "维网", nil)
+t([[Today is the %s %s of the %s year of the Age of Ascendancy of Maj'Eyal.
+The time is %02d:%02d.]], [[今天是马基·埃亚尔卓越纪%s年,%s %s 。
+当前时间 %02d:%02d。]], nil, {3,2,1,4,5})
+t("Undead", "不死族", nil)
+t("Ungrol of Last Hope", "最后的希望的温格洛", nil)
+t("Vargh Republic", "瓦尔弗娜迦共和国", nil)
+t("Victim", "受害者", nil)
+t("Water lair", "水下墓穴", nil)
+t("Zigur", "伊格", nil)
+t("absolute", "绝对", nil)
+t("armours", "护甲", nil)
+t("bomb", "炸弹", nil)
+t("bonestaff", "白骨法杖", nil)
+t("cannister", "罐子", nil)
+t("charged", "电能", nil)
+t("combat", "战斗", nil)
+t("daikara", "岱卡拉", nil)
+t("default", "默认", nil)
+t("demon", "恶魔", nil)
+t("dragon", "é¾™", nil)
+t("dream", "梦境", nil)
+t("east", "东面", nil)
+t("exit", "出口", nil)
+t("harmonystaff", "和谐法杖", nil)
+t("humanoid", "人形生物", nil)
+t("humanoid/orc", "人形生物/兽人", nil)
+t("husk", "不死傀儡", nil)
+t("hydra", "多头蛇", nil)
+t("image", "镜像", nil)
+t("injured seer", "受伤的先知", nil)
+t("kinetic", "动能", nil)
+t("living", "生命", nil)
+t("lone alchemist", "落单的炼金术师", nil)
+t("lost defiler", "迷路的堕落者", nil)
+t("lost sun paladin", "迷路的太阳骑士", nil)
+t("lost warrior", "迷路的战士", nil)
+t("magestaff", "元素法杖", nil)
+t("magical", "魔法", nil)
+t("mainhand", "主手", nil)
+t("melee", "近战", nil)
+t("mental", "精神", nil)
+t("mountain chain", "山脉", nil)
+t("movement", "移动", nil)
+t("north", "北面", nil)
+t("northeast", "东北面", nil)
+t("northwest", "西北面", nil)
+t("offhand", "副手", nil)
+t("portal", "传送门", nil)
+t("portal back", "返回传送门", nil)
+t("ranged", "远程", nil)
+t("repented thief", "忏悔的盗贼", nil)
+t("rimebark", "雾凇", nil)
+t("seed", "种子", nil)
+t("south", "南面", nil)
+t("southeast", "东南面", nil)
+t("southwest", "西南面", nil)
+t("spell", "法术", nil)
+t("standard", "标准", nil)
+t("standby", "乖乖站好", nil)
+t("starstaff", "群星法杖", nil)
+t("steambot", "蒸汽机器人", nil)
+t("stone golem", "岩石傀儡", nil)
+t("summon", "召唤", nil)
+t("summoned", "召唤物", nil)
+t("tank", "肉盾", nil)
+t("temporal explorer", "时空旅行者", nil)
+t("temporal hound", "时空猎犬", nil)
+t("thermal", "热能", nil)
+t("throwing", "投掷", nil)
+t("turtle", "乌龟", nil)
+t("unarmed", "徒手", nil)
+t("undead", "亡灵", nil)
+t("unliving", "非活物", nil)
+t("unnatural", "非自然生物", nil)
+t("unseen", "没有看见", nil)
+t("vilestaff", "邪恶法杖", nil)
+t("volcanic mountains", "火山山脉", nil)
+t("war hound", "战争猎犬", nil)
+t("weapons", "武器", nil)
+t("west", "西面", nil)
+t("worried loremaster", "担忧的贤者", nil)
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/actions.lua"
+
+t("Go to next/previous level", "到下一层/上一层地图", "_t")
+t("Levelup window", "打开升级窗口", "_t")
+t("Use talents", "使用技能", "_t")
+t("Show quests", "显示任务", "_t")
+t("Rest for a while", "休息一下", "_t")
+t("Save game", "保存游戏", "_t")
+t("Quit game", "退出游戏", "_t")
+t("Tactical display on/off", "战术视图 开/关", "_t")
+t("Look around", "查看四周", "_t")
+t("Center the view on the player", "将屏幕中心定位到玩家", "_t")
+t("Toggle minimap", "开关小地图", "_t")
+t("Show game calendar", "显示游戏内日期", "_t")
+t("Show character sheet", "显示角色面板", "_t")
+t("Switch graphical modes", "切换图形模式", "_t")
+t("Accept action", "确认操作", "_t")
+t("Exit menu", "退出目录", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/chat.lua"
+
+t("Talk to people", "与人交谈", "_t")
+t("Display chat log", "显示聊天记录", "_t")
+t("Cycle chat channels", "切换聊天频道", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/debug.lua"
+
+t("Show Lua console", "显示Lua控制台", "_t")
+t("Debug Mode", "调试模式", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/hotkeys.lua"
+
+t("Hotkey 1", "快捷键 1", "_t")
+t("Hotkey 2", "快捷键 2", "_t")
+t("Hotkey 3", "快捷键 3", "_t")
+t("Hotkey 4", "快捷键 4", "_t")
+t("Hotkey 5", "快捷键 5", "_t")
+t("Hotkey 6", "快捷键 6", "_t")
+t("Hotkey 7", "快捷键 7", "_t")
+t("Hotkey 8", "快捷键 8", "_t")
+t("Hotkey 9", "快捷键 9", "_t")
+t("Hotkey 10", "快捷键 10", "_t")
+t("Hotkey 11", "快捷键 11", "_t")
+t("Hotkey 12", "快捷键 12", "_t")
+t("Secondary Hotkey 1", "第二快捷键 1", "_t")
+t("Secondary Hotkey 2", "第二快捷键 2", "_t")
+t("Secondary Hotkey 3", "第二快捷键 3", "_t")
+t("Secondary Hotkey 4", "第二快捷键 4", "_t")
+t("Secondary Hotkey 5", "第二快捷键 5", "_t")
+t("Secondary Hotkey 6", "第二快捷键 6", "_t")
+t("Secondary Hotkey 7", "第二快捷键 7", "_t")
+t("Secondary Hotkey 8", "第二快捷键 8", "_t")
+t("Secondary Hotkey 9", "第二快捷键 9", "_t")
+t("Secondary Hotkey 10", "第二快捷键 10", "_t")
+t("Secondary Hotkey 11", "第二快捷键 11", "_t")
+t("Secondary Hotkey 12", "第二快捷键 12", "_t")
+t("Third Hotkey 1", "第三快捷键 1", "_t")
+t("Third Hotkey 2", "第三快捷键 2", "_t")
+t("Third Hotkey 3", "第三快捷键 3", "_t")
+t("Third Hotkey 4", "第三快捷键 4", "_t")
+t("Third Hotkey 5", "第三快捷键 5", "_t")
+t("Third Hotkey 6", "第三快捷键 6", "_t")
+t("Third Hotkey 7", "第三快捷键 7", "_t")
+t("Third Hotkey 8", "第三快捷键 8", "_t")
+t("Third Hotkey 9", "第三快捷键 9", "_t")
+t("Third Hotkey 10", "第三快捷键 10", "_t")
+t("Third Hotkey 11", "第三快捷键 11", "_t")
+t("Third Hotkey 12", "第三快捷键 12", "_t")
+t("Fourth Hotkey 1", "第四快捷键 1", "_t")
+t("Fourth Hotkey 2", "第四快捷键 2", "_t")
+t("Fourth Hotkey 3", "第四快捷键 3", "_t")
+t("Fourth Hotkey 4", "第四快捷键 4", "_t")
+t("Fourth Hotkey 5", "第四快捷键 5", "_t")
+t("Fourth Hotkey 6", "第四快捷键 6", "_t")
+t("Fourth Hotkey 7", "第四快捷键 7", "_t")
+t("Fourth Hotkey 8", "第四快捷键 8", "_t")
+t("Fourth Hotkey 9", "第四快捷键 9", "_t")
+t("Fourth Hotkey 10", "第四快捷键 10", "_t")
+t("Fourth Hotkey 11", "第四快捷键 11", "_t")
+t("Fourth Hotkey 12", "第四快捷键 12", "_t")
+t("Fifth Hotkey 1", "第五快捷键 1", "_t")
+t("Fifth Hotkey 2", "第五快捷键 2", "_t")
+t("Fifth Hotkey 3", "第五快捷键 3", "_t")
+t("Fifth Hotkey 4", "第五快捷键 4", "_t")
+t("Fifth Hotkey 5", "第五快捷键 5", "_t")
+t("Fifth Hotkey 6", "第五快捷键 6", "_t")
+t("Fifth Hotkey 7", "第五快捷键 7", "_t")
+t("Fifth Hotkey 8", "第五快捷键 8", "_t")
+t("Fifth Hotkey 9", "第五快捷键 9", "_t")
+t("Fifth Hotkey 10", "第五快捷键 10", "_t")
+t("Fifth Hotkey 11", "第五快捷键 11", "_t")
+t("Fifth Hotkey 12", "第五快捷键 12", "_t")
+t("Previous Hotkey Page", "上一页快捷键", "_t")
+t("Next Hotkey Page", "下一页快捷键", "_t")
+t("Quick switch to Hotkey Page 2", "快速切换到快捷键第2页", "_t")
+t("Quick switch to Hotkey Page 3", "快速切换到快捷键第3页", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/interface.lua"
+
+t("Toggle list of seen creatures", "切换至视野内生物列表", "_t")
+t("Show message log", "显示消息记录", "_t")
+t("Take a screenshot", "屏幕截图", "_t")
+t("Show map", "显示地图", "_t")
+t("Scroll map mode", "地图滚动模式", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/inventory.lua"
+
+t("Show inventory", "显示物品栏", "_t")
+t("Show equipment", "显示装备", "_t")
+t("Pickup items", "拾取物品", "_t")
+t("Drop items", "丢弃物品", "_t")
+t("Wield/wear items", "装备/穿戴 物品", "_t")
+t("Takeoff items", "脱下物品", "_t")
+t("Use items", "使用物品", "_t")
+t("Quick switch weapons set", "快速切换武器", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/move.lua"
+
+t("Move left", "向左移动", "_t")
+t("Move right", "向右移动", "_t")
+t("Move up", "向上移动", "_t")
+t("Move down", "向下移动", "_t")
+t("Move diagonally left and up", "向左上方移动", "_t")
+t("Move diagonally right and up", "向右上方移动", "_t")
+t("Move diagonally left and down", "向左下方移动", "_t")
+t("Move diagonally right and down", "向右下方移动", "_t")
+t("Stay for a turn", "原地待命一回合", "_t")
+t("Run", "奔跑", "_t")
+t("Run left", "向左奔跑", "_t")
+t("Run right", "向右奔跑", "_t")
+t("Run up", "向上奔跑", "_t")
+t("Run down", "向下奔跑", "_t")
+t("Run diagonally left and up", "向左上方奔跑", "_t")
+t("Run diagonally right and up", "向右上方奔跑", "_t")
+t("Run diagonally left and down", "向左下方奔跑", "_t")
+t("Run diagonally right and down", "向右下方奔跑", "_t")
+t("Auto-explore", "自动探索", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/data/keybinds/mtxn.lua"
+
+t("List purchasable", "列出可购买物品", "_t")
+t("Use purchased", "使用已购买物品", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/ActorsSeenDisplay.lua"
+
+t("%s (%d)#WHITE#; distance [%s]", "%s (%d)#WHITE#; 距离 [%s]", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Birther.lua"
+
+t("Enter your character's name", "输入角色名称", "_t")
+t("Name", "名称", "_t")
+t("Character Creation: %s", "创建角色%s", "tformat")
+t([[Keyboard: #00FF00#up key/down key#FFFFFF# to select an option; #00FF00#Enter#FFFFFF# to accept; #00FF00#Backspace#FFFFFF# to go back.
+Mouse: #00FF00#Left click#FFFFFF# to accept; #00FF00#right click#FFFFFF# to go back.
+]], [[键盘:#00FF00#上/下键#FFFFFF#选择选项,#00FF00#回车#FFFFFF#键确定;#00FF00#退格#FFFFFF#键返回。
+鼠标:#00FF00#左键#FFFFFF#接受,#00FF00#右键#FFFFFF#返回。]], "_t")
+t("Random", "随机", "_t")
+t("Do you want to recreate the same character?", "你想要以同一角色重新生成吗?", "_t")
+t("Quick Birth", "快速角色生成", "_t")
+t("New character", "新角色", "_t")
+t("Recreate", "重新生成角色?", "_t")
+t("Randomly selected %s.", "随机选择%s。", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/DebugConsole.lua"
+
+t("Lua Console", "Lua 控制台", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Dialog.lua"
+
+t("Yes", "是", "_t")
+t("No", "否", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Game.lua"
+
+t([[Screenshot should appear in your Steam client's #LIGHT_GREEN#Screenshots Library#LAST#.
+Also available on disk: %s]], [[屏幕截图将会保存在你Steam客户端的#LIGHT_GREEN#截图库#LAST#中。
+也保存在硬盘上:%s]], "tformat")
+t("File: %s", "文件:%s", "tformat")
+t("Screenshot taken!", "屏幕截图已保存", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/HotkeysDisplay.lua"
+
+t("Missing!", "不见了!", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/HotkeysIconsDisplay.lua"
+
+t("Missing!", "不见了!", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/I18N.lua"
+
+t("Testing arg one %d and two %d", "测试参数1 %d和参数2 %d", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Key.lua"
+
+t("#LIGHT_RED#Keyboard input temporarily disabled.", "#LIGHT_RED#暂时禁用键盘输入。", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/LogDisplay.lua"
+
+t("Message Log", "消息日志", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/MicroTxn.lua"
+
+t("Test", "测试", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Module.lua"
+
+t("#LIGHT_RED#Online profile disabled(switching to offline profile) due to %s.", "#LIGHT_RED#由于 %s ,在线存档无法运行(切换至离线存档)", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Mouse.lua"
+
+t("#LIGHT_RED#Mouse input temporarily disabled.", "#LIGHT_RED#暂时禁用鼠标输入。", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Object.lua"
+
+t("Requires:", "装备需求:", "_t")
+t("%s (level %d)", "%s (等级 %d)", "tformat")
+t("Level %d", "等级 %d", "tformat")
+t("Talent %s (level %d)", "技能 %s (等级 %d)", "tformat")
+t("Talent %s", "技能 %s", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/PlayerProfile.lua"
+
+t("#YELLOW#Connection to online server established.", "#YELLOW#连接至在线服务器。", "log")
+t("#YELLOW#Connection to online server lost, trying to reconnect.", "#YELLOW#与在线服务器的连接丢失,尝试重新连接。", "log")
+t("bad game version", "游戏版本错误", "_t")
+t("nothing to update", "无需更新", "_t")
+t("bad game addon version", "游戏插件版本错误", "_t")
+t("no online profile active", "未开启在线存档", "_t")
+t("cheat mode active", "已开启作弊模式", "_t")
+t("savefile tainted", "存档文件被修改", "_t")
+t("unknown error", "未知错误", "_t")
+t("Character is being registered on https://te4.org/", "正在注册角色到 https://te4.org/", "_t")
+t("Registering character", "正在注册角色", "_t")
+t("Retrieving data from the server", "正在从服务端拉取数据…", "_t")
+t("Retrieving...", "正在拉取…", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Quest.lua"
+
+t("active", "正在进行", "_t")
+t("completed", "完成", "_t")
+t("done", "结束", "_t")
+t("failed", "失败", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Savefile.lua"
+
+t("Please wait while saving the world...", "正在保存世界,请稍候…", "_t")
+t("Saving world", "正在保存世界", "_t")
+t("Please wait while saving the game...", "正在保存游戏,请稍候…", "_t")
+t("Saving game", "正在保存游戏", "_t")
+t("Please wait while saving the zone...", "正在保存地图,请稍候…", "_t")
+t("Saving zone", "正在保存地图", "_t")
+t("Please wait while saving the level...", "正在保存楼层,请稍候…", "_t")
+t("Saving level", "正在保存楼层", "_t")
+t("Please wait while saving the entity...", "正在保存实体,请稍候…", "_t")
+t("Saving entity", "正在保存实体", "_t")
+t("Loading world", "正在读取世界", "_t")
+t("Please wait while loading the world...", "正在读取世界,请稍候…", "_t")
+t("Loading game", "正在读取游戏", "_t")
+t("Please wait while loading the game...", "正在读取游戏,请稍候…", "_t")
+t("Loading zone", "正在读取地图", "_t")
+t("Please wait while loading the zone...", "正在读取地图,请稍候…", "_t")
+t("Loading level", "正在读取楼层", "_t")
+t("Please wait while loading the level...", "正在读取楼层,请稍候…", "_t")
+t("Loading entity", "正在读取实体", "_t")
+t("Please wait while loading the entity...", "正在读取实体,请稍候…", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/SavefilePipe.lua"
+
+t("Saving done.", "保存完毕。", "log")
+t("Please wait while saving...", "正在保存,请稍候…", "_t")
+t("Saving...", "正在保存…", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Store.lua"
+
+t("Store: %s", "商店:%s", "tformat")
+t("Buy %d %s", "购买%d个%s", "tformat")
+t("Buy", "è´­ä¹°", "_t")
+t("Sell %d %s", "出售%d个%s", "tformat")
+t("Cancel", "取消", "_t")
+t("Sell", "出售", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Trap.lua"
+
+t("%s fails to disarm a trap (%s).", "%s 拆除陷阱( %s )失败。", "logSeen")
+t("%s disarms a trap (%s).", "%s 拆除了陷阱( %s )。", "logSeen")
+t("%s triggers a trap (%s)!", "%s 触发了陷阱( %s )!", "logSeen")
+
+
+------------------------------------------------
+section "game/engines/default/engine/UserChat.lua"
+
+t("Ignoring all new messages from %s.", "拒收所有来自%s的消息。", "log")
+t([[#{bold}#Thank you#{normal}# for you donation, your support means a lot for the continued survival of this game.
+
+Your current donation total is #LIGHT_GREEN#%0.2f euro#WHITE# which equals to #ROYAL_BLUE#%d voratun coins#WHITE# to use on te4.org.
+Your Item Vault has #TEAL#%d slots#WHITE#.
+
+Again, thank you, and enjoy Eyal!
+
+#{italic}#Your malevolent local god of darkness, #GOLD#DarkGod#{normal}#]], [[#{bold}#感谢#{normal}# 你的捐赠,你的捐助将会让这个游戏变得更好。
+
+你的捐款总额为#LIGHT_GREEN#%0.2f 欧元#WHITE# 相当于 #ROYAL_BLUE#%d 个沃瑞钽币#WHITE#,可以在 te4.org 上消费。
+你的共享仓库有 #TEAL#%d 个槽位#WHITE#.
+
+再次感谢你,祝你在埃亚尔玩的开心!
+
+#{italic}#你的邪恶的黑暗之神, #GOLD#DarkGod#{normal}#]], "tformat")
+t("Thank you!", "谢谢你!", "_t")
+t("#{italic}#Joined channel#{normal}#", "#{italic}#已加入频道#{normal}#", "_t")
+t("#{italic}#Left channel#{normal}#", "#{italic}#已退出频道#{normal}#", "_t")
+t("#{italic}##FIREBRICK#has joined the channel#{normal}#", "#{italic}##FIREBRICK#已加入频道#{normal}#", "_t")
+t("#{italic}##FIREBRICK#has left the channel#{normal}#", "#{italic}##FIREBRICK#已退出频道#{normal}#", "_t")
+t("#CRIMSON#You are not subscribed to any channel, you can change that in the game options.#LAST#", "#CRIMSON#你没有关注任何频道,你可以在游戏设置中调节这一选项。#LAST#", "log")
+t("Error", "错误", "_t")
+t("The server does not know about this player.", "服务器里没有这个玩家", "_t")
+t("Requesting user info...", "正在请求用户信息...", "_t")
+t("Requesting...", "正在请求...", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/Zone.lua"
+
+t("Loading level", "正在读取楼层", "_t")
+t("Please wait while loading the level... ", "正在读取楼层,请稍候……", "_t")
+t("Generating level", "正在生成楼层", "_t")
+t("Please wait while generating the level... ", "正在生成楼层,请稍候……", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/ai/talented.lua"
+
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/AudioOptions.lua"
+
+t("Audio Options", "音频设置", "_t")
+t("Enable audio", "启用声音", "_t")
+t("Music: ", "音乐:", "_t")
+t("Effects: ", "音效:", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ChatChannels.lua"
+
+t("Chat channels", "聊天频道", "_t")
+t("Global", "全局", "_t")
+t(" [spoilers]", " [详情]", "_t")
+t("Select which channels to listen to. You can join new channels by typing '/join <channelname>' in the talkbox and leave channels by typing '/part <channelname>'", "选择你参与的聊天频道。你可以在聊天框输入指令 '/join <频道名>' 来加入频道,并通过输入指令 '/part <频道名>' 来离开频道。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ChatFilter.lua"
+
+t("Chat filters", "聊天过滤器", "_t")
+t("Public chat", "公开聊天", "_t")
+t("Private whispers", "私人聊天", "_t")
+t("Join/part messages", "加入/退出频道信息", "_t")
+t("First time achievements (recommended to keep them on)", "第一次取得成就(建议开启)", "_t")
+t("Important achievements (recommended to keep them on)", "重要成就(建议开启)", "_t")
+t("Other achievements", "其他成就", "_t")
+t("Select which types of chat events to see or not.", "选择你想要观看或屏蔽的聊天内容。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ChatIgnores.lua"
+
+t("Chat ignore list", "聊天屏蔽列表", "_t")
+t("Really stop ignoring: %s", "真的要停止屏蔽 %s 吗", "tformat")
+t("Stop ignoring", "停止屏蔽", "_t")
+t("Click a user to stop ignoring her/his messages.", "点击一个用户以停止屏蔽他/她的消息", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/DisplayResolution.lua"
+
+t("Switch Resolution", "切换分辨率", "_t")
+t("Fullscreen", "全屏", "_t")
+t("Borderless", "无边框", "_t")
+t("Windowed", "窗口模式", "_t")
+t("Engine Restart Required", "需要重启游戏引擎", "_t")
+t(" (progress will be saved)", " (游戏进度会被保存)", "_t")
+t("Continue? %s", "继续吗? %s", "tformat")
+t("Reset Window Position?", "重设窗口位置?", "_t")
+t("Simply restart or restart+reset window position?", "你要仅重启,还是重启并重设窗口位置?", "_t")
+t("Restart", "重启", "_t")
+t("Restart with reset", "重启并重设", "_t")
+t("No", "否", "_t")
+t("Yes", "是", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/Downloader.lua"
+
+t("Download: %s", "正在下载:%s", "tformat")
+t("Cancel", "取消", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/GameMenu.lua"
+
+t("Game Menu", "游戏目录", "_t")
+t("Resume", "暂停游戏", "_t")
+t("Key Bindings", "按键绑定", "_t")
+t("Video Options", "图像设置", "_t")
+t("Display Resolution", "显示分辨率", "_t")
+t("Show Achievements", "显示成就", "_t")
+t("Audio Options", "音频设置", "_t")
+t("#GREY#Developer Mode", "#GREY#开发者模式", "_t")
+t("Disable developer mode?", "关闭开发者模式?", "_t")
+t("Developer Mode", "开发者模式", "_t")
+t([[Enable developer mode?
+Developer Mode is a special game mode used to debug and create addons.
+Using it will #CRIMSON#invalidate#LAST# any savefiles loaded.
+When activated you will have access to special commands:
+- CTRL+L: bring up a lua console that lets you explore and alter all the game objects, enter arbitrary lua commands, ...
+- CTRL+A: bring up a menu to easily do many tasks (create NPCs, teleport to zones, ...)
+- CTRL+left click: teleport to the clicked location
+]], [[启动开发者模式?
+开发者模式是一种特殊的游戏模式,用于调试游戏和创建游戏插件。
+启用开发者模式时,所有读取的存档都会成为#CRIMSON#作弊状态#LAST#。
+在开发者模式下,你可以使用以下几种特殊指令:
+- CTRL+L:启动Lua控制台,可以让你探索和修改游戏物件,并执行任意Lua脚本……
+- CTRL+A:启动调试目录,可以让你方便地进行各种操作(创建NPC,传送到地图,等等…)
+- CTRL+鼠标左键:传送到点击的位置。
+]], "_t")
+t("No", "否", "_t")
+t("Yes", "是", "_t")
+t("Save Game", "保存游戏", "_t")
+t("Main Menu", "主菜单", "_t")
+t("Exit Game", "退出游戏", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/GetQuantity.lua"
+
+t("Quantity", "数量", "_t")
+t("Accept", "接受", "_t")
+t("Cancel", "取消", "_t")
+t("Enter a quantity.", "输入数量", "_t")
+t("Error", "错误", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/GetQuantitySlider.lua"
+
+t("Quantity", "数量", "_t")
+t("Accept", "接受", "_t")
+t("Cancel", "取消", "_t")
+t("Enter a quantity.", "输入数量", "_t")
+t("Error", "错误", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/GetText.lua"
+
+t("Accept", "接受", "_t")
+t("Cancel", "取消", "_t")
+t("Error", "错误", "_t")
+t("Must be between %i and %i characters.", "必须介于 %i 和 %i 个字符之间", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/KeyBinder.lua"
+
+t("Key bindings", "键位绑定", "_t")
+t("      Press a key (escape to cancel, backspace to remove) for: %s", "      请按钮 (ESC键取消,退格键删除) 以绑定 %s 的键位", "tformat")
+t("Bind alternate key", "绑定替代键位", "_t")
+t("Bind key", "绑定键位", "_t")
+t("Make gesture (using right mouse button) or type it (or escape) for: %s", "请输入鼠标手势 (使用鼠标右键) 或者按键 (或按ESC取消) 以绑定 %s 的键位", "tformat")
+t("Gesture", "鼠标手势", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/LanguageSelect.lua"
+
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowAchievements.lua"
+
+t("Achievements(%s/%s)", "成就(%s/%s)", "tformat")
+t("Yours only", "只列出当前角色的", "_t")
+t("All achieved", "所有已经获得的", "_t")
+t("Everything", "所有", "_t")
+t("Achievement", "成就", "_t")
+t("Category", "分类", "_t")
+t("When", "何时", "_t")
+t("Who", "何人", "_t")
+t([[#GOLD#Also achieved by your current character#LAST#
+]], [[#GOLD#你的当前角色也取得了这一成就#LAST#
+]], "_t")
+t([[#GOLD#Achieved on:#LAST# %s
+#GOLD#Achieved by:#LAST# %s
+%s
+#GOLD#Description:#LAST# %s]], [[#GOLD#成就达成时间:#LAST# %s
+#GOLD#成就获得者:#LAST# %s
+%s
+#GOLD#介绍:#LAST# %s]], "tformat")
+t("Progress: ", "进度: ", "_t")
+t("-- Unknown --", "-- 未知 --", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowEquipInven.lua"
+
+t("Inventory", "物品栏", "_t")
+t("Equipment", "装备", "_t")
+t("Category", "分类", "_t")
+t("Enc.", "负重", "_t")
+t("%s assigned to hotkey %s", "%s 已绑定到键位 %s", "tformat")
+t("Hotkey %s assigned", "键位 %s 已绑定", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowEquipment.lua"
+
+t("Equipment", "装备", "_t")
+t("Category", "分类", "_t")
+t("Enc.", "负重", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowErrorStack.lua"
+
+t("Lua Error", "Lua脚本错误", "_t")
+t("If you already reported that error, you do not have to do it again (unless you feel the situation is different).", "如果你已经汇报过了这个错误,你不需要再次进行汇报。(除非你认为这一情况和之前有所不同)", "_t")
+t("You #LIGHT_GREEN#already reported#WHITE# that error, you do not have to do it again (unless you feel the situation is different).", "你 #LIGHT_GREEN#已经汇报过了#WHITE# 这个错误,你不需要再次进行汇报。(除非你认为这一情况和之前有所不同)", "_t")
+t("You have already got this error but #LIGHT_RED#never reported#WHITE# it, please do.", "你以前遇到过这个错误,但你#LIGHT_RED#还没有汇报过#WHITE#这个错误,请汇报这个错误。", "_t")
+t("You have #LIGHT_RED#never seen#WHITE# that error, please report it.", "你之前#LIGHT_RED#从未遇到过#WHITE#这个错误,请汇报这个错误。", "_t")
+t([[#{bold}#Oh my! It seems there was an error!
+The game might still work but this is suspect, please type in your current situation and click on "Send" to send an error report to the game creator.
+If you are not currently connected to the internet, please report this bug when you can on the forums at http://forums.te4.org/
+
+]], [[#{bold}#哦不!游戏出错了!
+这个游戏也许暂时还能继续运行,但是没法保证之后会出现什么问题。请你输入你目前的状况,点击“发送”按钮,向游戏的作者发送一份错误报告。
+如果你现在无法连接到互联网,请你在可以联网的时候在 http://forums.te4.org/ 论坛上汇报这个错误。
+
+]], "_t")
+t("What happened?: ", "发生了什么?:", "_t")
+t("Send", "发送", "_t")
+t("Close", "关闭", "_t")
+t("Close All", "全部关闭", "_t")
+t("File location copied to clipboard.", "文件位置已复制到剪贴板。", "log")
+t("Log saved to file (click to copy to clipboard):#LIGHT_BLUE#%s", "游戏日志已保存到文件(点击复制到剪贴板):#LIGHT_BLUE#%s", "tformat")
+t("#YELLOW#Error report sent, thank you.", "#YELLOW#错误报告已发送,谢谢!", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowInventory.lua"
+
+t("Inventory", "物品栏", "_t")
+t("Category", "分类", "_t")
+t("Enc.", "负重", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowPickupFloor.lua"
+
+t("Pickup", "拾取", "_t")
+t("(*) Take all", "(*) 全部拾取", "_t")
+t("Item", "物品", "_t")
+t("Category", "分类", "_t")
+t("Enc.", "负重", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowQuests.lua"
+
+t("Quest Log for %s", "%s 的任务日志", "tformat")
+t("Quest", "任务", "_t")
+t("Status", "状态", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowStore.lua"
+
+t("Inventory", "物品栏", "_t")
+t("Store", "商店", "_t")
+t("Category", "分类", "_t")
+t("Price", "ä»·æ ¼", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ShowText.lua"
+
+t("Text", "文本", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/SteamOptions.lua"
+
+t("Steam Options", "Steam 设置", "_t")
+t([[Enable Steam Cloud saves.
+Your saves will be put on steam cloud and always be available everywhere.
+Disable if you have bandwidth limitations.#WHITE#]], [[启动Steam云存档。
+你的存档会被保存在Steam 云中,可以各处使用。
+如果你的网络带宽有限,请禁用这一设置。#WHITE#]], "_t")
+t("#GOLD##{bold}#Cloud Saves#WHITE##{normal}#", "#GOLD##{bold}#云存档#WHITE##{normal}#", "_t")
+t("disabled", "已禁用", "_t")
+t("enabled", "已启用", "_t")
+t([[Purge all Steam Cloud saves.
+This will remove all saves from the cloud cloud (but not your local copy). Only use if you somehow encounter storage problems on it (which should not happen, the game automatically manages it for you).#WHITE#]], [[删除所有Steam云存档。
+这会在Steam云中删除所有的云存档,但不会删除你的本地存档。只有在你遇到存储问题的时候才使用这一功能。(一般情况下这不会发生,游戏会自动管理云存档)
+#WHITE#]], "_t")
+t("#GOLD##{bold}#Purge Cloud Saves#WHITE##{normal}#", "#GOLD##{bold}#清除云存档#WHITE##{normal}#", "_t")
+t("Confirm purge?", "确认删除?", "_t")
+t("All data purged from the cloud.", "所有云存档数据已被删除。", "_t")
+t("Steam Cloud Purge", "清除Steam云存档", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/Talkbox.lua"
+
+t("Say: ", "说:", "_t")
+t("Accept", "接受", "_t")
+t("Cancel", "取消", "_t")
+t("Target: ", "目标:", "_t")
+t("Channel: %s", "频道:%s", "tformat")
+t("Friend: %s", "好友:%s", "tformat")
+t("User: %s", "用户:%s", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/UseTalents.lua"
+
+t("Use Talents: ", "使用技能:", "tformat")
+t([[You can bind a talent to a hotkey be pressing the corresponding hotkey while selecting a talent.
+Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control or shift).
+]], [[你可以把技能绑定到一个快捷键。方法是选择一个技能,然后按下对应的快捷键。
+请确认游戏菜单中的快捷键绑定界面,将快捷键绑定到键盘按键。(默认绑定位置是1-0+Ctrl/Shift键)
+]], "_t")
+t("Talent", "技能", "_t")
+t("Status", "状态", "_t")
+t("%s assigned to hotkey %s", "%s 已绑定到键位 %s", "tformat")
+t("Hotkey %s assigned", "键位 %s 已绑定", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/UserInfo.lua"
+
+t("User: %s", "用户:%s", "tformat")
+t("Currently playing: ", "正在玩: ", "_t")
+t("unknown", "未知", "_t")
+t("Game: ", "游戏:", "_t")
+t("Game has been validated by the server", "游戏被服务器认证", "_t")
+t("Game is not validated by the server", "游戏不被服务器认证", "_t")
+t("Validation: ", "认证状态: ", "_t")
+t("Go to online profile", "前往在线用户档案", "_t")
+t("Go to online charsheet", "前往在线角色表", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/VideoOptions.lua"
+
+t("Video Options", "图像设置", "_t")
+t("Display resolution.", "显示分辨率。", "_t")
+t("#GOLD##{bold}#Resolution#WHITE##{normal}#", "#GOLD##{bold}#分辨率#WHITE##{normal}#", "_t")
+t("If you have a very high DPI screen you may want to raise this value. Requires a restart to take effect.#WHITE#", "如果你有一个高分辨率的屏幕,你可以调高该数值。重启后生效。#WHITE#", "_t")
+t("#GOLD##{bold}#Screen Zoom#WHITE##{normal}#", "#GOLD##{bold}#屏幕缩放#WHITE##{normal}#", "_t")
+t("Enter Zoom %", "输入缩放比例 %", "_t")
+t("From 50 to 400", "从 50 到 400", "_t")
+t([[Request this display refresh rate.
+Set it lower to reduce CPU load, higher to increase interface responsiveness.#WHITE#]], [[设置游戏的显示帧率(FPS)。
+降低帧率可以减轻CPU占用,提高帧率可以提升显示效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#Requested FPS#WHITE##{normal}#", "#GOLD##{bold}#FPS设定#WHITE##{normal}#", "_t")
+t("From 5 to 60", "从 5 到 60", "_t")
+t([[Controls the particle effects density.
+This option allows to change the density of the many particle effects in the game.
+If the game is slow when displaying spell effects try to lower this setting.#WHITE#]], [[设定粒子效果的密度。
+这一选项会可以改变游戏内的粒子效果密度。
+如果你在施法时发现游戏速度进行较慢,请尝试降低这个设置。#WHITE#]], "_t")
+t("#GOLD##{bold}#Particle effects density#WHITE##{normal}#", "#GOLD##{bold}#粒子效果密度#WHITE##{normal}#", "_t")
+t("Enter density", "输入密度", "_t")
+t("From 0 to 100", "从 0 到 100", "_t")
+t([[Activates antialiased texts.
+Texts will look nicer but it can be slower on some computers.
+
+#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[启用文字抗锯齿。
+激活该效果会使文字看上去更美观,但在有些电脑运行速度会变慢。
+
+#LIGHT_RED#你必须重启游戏才能看到效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#Antialiased texts#WHITE##{normal}#", "#GOLD##{bold}#文字抗锯齿#WHITE##{normal}#", "_t")
+t([[Apply a global scaling to all fonts.
+Applies after restarting the game]], "全局字体大小调整,重启游戏后生效", "_t")
+t("#GOLD##{bold}#Font Scale#WHITE##{normal}#", "#GOLD##{bold}#字体缩放#WHITE##{normal}#", "_t")
+t("Font Scale %", "字体缩放比率 %", "_t")
+t([[Activates framebuffers.
+This option allows for some special graphical effects.
+If you encounter weird graphical glitches try to disable it.
+
+#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[激活帧缓存。
+这个选项可以激活一些特殊的视频效果。
+如果画面碰到异常请尝试关闭这个效果。
+
+#LIGHT_RED#你必须重启游戏才能看到效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#Framebuffers#WHITE##{normal}#", "#GOLD##{bold}#帧缓存#WHITE##{normal}#", "_t")
+t([[Activates OpenGL Shaders.
+This option allows for some special graphical effects.
+If you encounter weird graphical glitches try to disable it.
+
+#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[启用 OpenGL 着色器。
+这个选项可以激活一些特殊的视频效果。
+如果出现奇怪的画面异常,请尝试关闭这个效果。
+
+#LIGHT_RED#你必须重启游戏才能看到效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#OpenGL Shaders#WHITE##{normal}#", "#GOLD##{bold}#OpenGL 着色器#WHITE##{normal}#", "_t")
+t([[Activates advanced shaders.
+This option allows for advanced effects (like water surfaces, ...). Disabling it can improve performance.
+
+#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[开启高级着色器效果。
+这个选项可以激活一些高级的视频效果(例如水面效果……)。关闭它可以提升运行速度。
+
+#LIGHT_RED#你必须重启游戏才能看到效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#OpenGL Shaders: Advanced#WHITE##{normal}#", "#GOLD##{bold}#OpenGL着色器:高级#WHITE##{normal}#", "_t")
+t([[Activates distorting shaders.
+This option allows for distortion effects (like spell effects doing a visual distortion, ...). Disabling it can improve performance.
+
+#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[开启扭曲着色器效果,
+这个选项可以激活一些扭曲视频特效(例如会造成视觉扭曲的法术)
+关闭它可以提升运行速度。
+
+#LIGHT_RED#你必须重启游戏才能看到效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#OpenGL Shaders: Distortions#WHITE##{normal}#", "#GOLD##{bold}#OpenGL 着色器:扭曲#WHITE##{normal}#", "_t")
+t([[Activates volumetric shaders.
+This option allows for volumetricion effects (like deep starfields). Enabling it will severely reduce performance when shaders are displayed.
+
+#LIGHT_RED#You must restart the game for it to take effect.#WHITE#]], [[开启体积着色器效果。
+这个选项可以激活一些特殊的视频效果(例如星空特效)。开启它会显著降低运行速度。
+
+#LIGHT_RED#你必须重启游戏才能看到效果。#WHITE#]], "_t")
+t("#GOLD##{bold}#OpenGL Shaders: Volumetric#WHITE##{normal}#", "#GOLD##{bold}#OpenGL 着色器:体积着色器#WHITE##{normal}#", "_t")
+t([[Use the custom cursor.
+Disabling it will use your normal operating system cursor.#WHITE#]], [[使用自定义鼠标贴图。
+关闭这个选项将使用系统默认鼠标。#WHITE#]], "_t")
+t("#GOLD##{bold}#Mouse cursor#WHITE##{normal}#", "#GOLD##{bold}#鼠标贴图#WHITE##{normal}#", "_t")
+t([[Gamma correction setting.
+Increase this to get a brighter display.#WHITE#]], [[亮度矫正设定。
+提高数值会使画面变亮。#WHITE#]], "_t")
+t("#GOLD##{bold}#Gamma correction#WHITE##{normal}#", "#GOLD##{bold}#亮度矫正#WHITE##{normal}#", "_t")
+t("From 50 to 300", "从 50 到 300", "_t")
+t("Gamma correction", "亮度矫正", "_t")
+t([[Enable/disable usage of tilesets.
+In some rare cases on very slow machines with bad GPUs/drivers it can be detrimental.]], [[开启/关闭图块使用。
+在某些显卡/显卡驱动的很差且很慢的机器上,开启这个选项偶尔可能带来负面效果。]], "_t")
+t("#GOLD##{bold}#Use tilesets#WHITE##{normal}#", "#GOLD##{bold}#图块使用#WHITE##{normal}#", "_t")
+t("disabled", "已禁用", "_t")
+t("enabled", "已启用", "_t")
+t([[Request a specific origin point for the game window.
+This point corresponds to where the upper left corner of the window will be located.
+Useful when dealing with multiple monitors and borderless windows.
+
+The default origin is (0,0).
+
+Note: This value will automatically revert after ten seconds if not confirmed by the user.#WHITE#]], [[设置游戏窗口的原点。
+这个点表示窗口中画面的左上角。
+这一选项用于在使用无边框窗口或者多显示器的场合。
+
+默认原点: (0,0).
+
+注意:如果用户在十秒后不进行确认,这一数值将会自动重置#WHITE#]], "_t")
+t("#GOLD##{bold}#Requested Window Position#WHITE##{normal}#", "#GOLD##{bold}#设置窗口位置#WHITE##{normal}#", "_t")
+t("Enter the x-coordinate", "输入X坐标", "_t")
+t("Window Origin: X-Coordinate", "窗口原点:X坐标", "_t")
+t("Enter the y-coordinate", "输入Y坐标", "_t")
+t("Window Origin: Y-Coordinate", "窗口原点:Y坐标", "_t")
+t("Position changed.", "位置已修改。", "_t")
+t("Save position?", "保存位置?", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/ViewHighScores.lua"
+
+t("High Scores", "高分榜", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/microtxn/MTXMain.lua"
+
+t("%s #GOLD#Purchasables#LAST#", "%s #GOLD#可购买物品#LAST#", "tformat")
+t("Online Store", "在线商城", "_t")
+t([[Welcome!
+
+I am #{italic}##ANTIQUE_WHITE#DarkGod#LAST##{normal}#, the creator of the game and before you go on your merry way I wish to take a few seconds of your time to explain why there are microtransactions in the game.
+
+Before you run off in terror let me put it plainly: I am very #{bold}#firmly #CRIMSON#against#LAST# pay2win#{normal}# things so rest assured I will not add this kind of stuff.
+
+So why put microtransactions? Tales of Maj'Eyal is a cheap/free game and has no subscription required to play. It is my baby and I love it; I plan to work on it for many years to come (as I do since 2009!) but for it to be viable I must ensure a steady stream of income as this is sadly the state of the world we live in.
+
+As for what kind of purchases are/will be available:
+- #GOLD#Cosmetics#LAST#: in addition to the existing racial cosmetics & item shimmers available in the game you can get new packs of purely cosmetic items & skins to look even more dapper!
+- #GOLD#Pay2DIE#LAST#: Tired of your character? End it with style!
+- #GOLD#Vault space#LAST#: For those that donated they can turn all those "useless" donations into even more online vault slots.
+- #GOLD#Community events#LAST#: A few online events are automatically and randomly triggered by the server. With those options you can force one of them to trigger; bonus point they trigger for the whole server so everybody online benefits from them each time!
+
+I hope I've convinced you of my non-evil intentions (ironic for a DarkGod I know ;)). I must say feel dirty doing microtransactions even as benign as those but I want to find all the ways I can to ensure the game's future.
+Thanks, and have fun!]], [[欢迎!
+
+我是游戏的制造者 #{italic}##ANTIQUE_WHITE#DarkGod#LAST##{normal}#。在愉快的探险开始之前,我希望占用短暂的时间向你解释游戏内购的存在意义。
+
+请不要听到“内购”就惊慌逃跑,听完我的解释再做选择: 我本人 #{bold}# 坚决 #CRIMSON#反对#LAST# 氪金胜利 #{normal}# ,因此我保证绝不会做这种事情。
+
+那么,为什么要加入内购呢? 马基艾亚尔的传说是一款便宜/免费的游戏,也不需要会员订阅。它就像我的孩子一样;我非常爱它,并计划为之长久工作(从2009年开始我就一直这么干了!)。 但是,为了生存,我仍然需要在现实世界中取得必要的收入。
+
+目前,我提供了以下几种内购项:
+- #GOLD#时装#LAST#:在目前游戏内已有的种族、物品时装外,你可以获得更多时装效果,让你看起来更靓!
+- #GOLD#氪金速死#LAST#:已经不想玩这个角色了吗?用这个选项来迎接一个帅气的终结吧!
+- #GOLD#额外共享装备格#LAST#:至少,捐赠者可以将所有无用的捐赠化为“有用”的额外在线共享装备格。
+- #GOLD#社区事件#LAST#:服务器会自动触发部分在线事件,而你可以强制让服务器触发特定事件。当然,当前在线的所有玩家都会收到该事件!
+
+我希望这些能说服你,我并没有什么邪恶的想法(虽然我名为DarkGod)。 我不得不说,内购这种事情让我感觉很龌龊,即使上面这些选项都不影响游戏内容,但为了游戏的未来,我必须想尽办法。
+感谢你看到这里,去享受游戏吧!]], "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/microtxn/ShowPurchasable.lua"
+
+t("#{italic}##UMBER#Bonus vault slots from this order: #ROYAL_BLUE#%d#{normal}#", "#{italic}##UMBER#这项购买提供的额外在线共享装备格数: #ROYAL_BLUE#%d#{normal}#", "_t")
+t([[For every purchase of #{italic}##GREY#%s#LAST##{normal}# you gain a permanent additional vault slot.
+#GOLD##{italic}#Because why not!#{normal}#]], [[每次购买 #{italic}##GREY#%s#LAST##{normal}#,你都会获得额外一个在线共享装备格。
+#GOLD##{italic}#为什么不呢!#{normal}#]], "_t")
+t("#{italic}##UMBER#Voratun Coins available from your donations: #ROYAL_BLUE#%d#{normal}#", "#{italic}##UMBER#可用沃瑞钽硬币数:#ROYAL_BLUE#%d#{normal}#", "_t")
+t([[For every donations you've ever made you have earned voratun coins. These can be spent purchasing expansions or options on the online store. This is the amount you have left, if your purchase total is below this number you'll instantly get your purchase validated, if not you'll need to donate some more first.
+#GOLD##{italic}#Thanks for your support, every little bit helps the game survive for years on!#{normal}#]], [[每次捐赠,你都会获得一定数额的沃瑞钽硬币,可以用于购买扩展Dlc或者在线商店的商品。这是你当前可用的硬币,如果购买价格在这以下,你可以立刻获得商品,否则你需要进行更多的捐赠。
+#GOLD##{italic}#感谢你的支持,每一分钱都让这游戏更加持久!#{normal}#]], "_t")
+t("%s #GOLD#Online Store#LAST#", "%s #GOLD#在线商店#LAST#", "tformat")
+t("#YELLOW#-- connecting to server... --", "#YELLOW#-- 正在连接到服务器... --", "_t")
+t("Name", "名称", "_t")
+t("Price", "ä»·æ ¼", "_t")
+t("Qty", "数量", "_t")
+t("You need to be logged in before using the store. Please go back to the main menu and login.", "需要登录游戏账号才能使用商店,请退回主菜单登录。", "_t")
+t("Steam users need to link their profiles to their steam account. This is very easy in just a few clicks. Once this is done, simply restart the game.", "Steam用户需要将游戏账号和Steam账号绑定。这非常简单,只需要数次点击,完成后重启游戏即可。", "_t")
+t("Let's do it! (Opens in your browser)", "开始吧! (在浏览器中打开)", "_t")
+t("The Online Store (and expansions) are only purchasable by players that bought the game. Plaese go have a look at the donation page for more explanations.", "在线商店(和扩展Dlc)只对购买过游戏本体的玩家开放。详情请查看捐赠页面。", "_t")
+t("%0.2f %s", "%0.2f%s", "tformat")
+t("%d coins", "%d币", "tformat")
+t("#{bold}#TOTAL#{normal}#", "#{bold}#总量#{normal}#", "_t")
+t("  (%d items in cart, %s)", "  (购物车中有%d件物品, %s)", "tformat")
+t("Cart", "购物车", "_t")
+t("Cart is empty!", "购物车是空的!", "_t")
+t([[In-game browser is inoperant or disabled, impossible to auto-install shimmer pack.
+Please go to https://te4.org/ to download it manually.]], [[无法启动游戏内浏览器,因此无法自动安装时装包。
+请前往 https://te4.org/ 手动下载。]], "_t")
+t("Shimmer pack installed!", "时装包安装成功!", "_t")
+t([[Could not dynamically link addon to current character, maybe the installation weng wrong.
+You can fix that by manually downloading the shimmer addon from https://te4.org/ and placing it in game/addons/ folder.]], [[无法自动将插件链接至当前角色,可能安装失败了。
+你可以在 https://te4.org/ 手动下载时装插件并放置于 game/addons/ 目录下来解决这个问题。]], "_t")
+t("Downloading cosmetic pack: #LIGHT_GREEN#%s", "时装包下载中: #LIGHT_GREEN#%s", "tformat")
+t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: The pack should be downloading or even finished by now.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}# :时装包安装剩余时间:", "tformat")
+t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: You can now trigger it whenever you are ready.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: 准备好的时候就可以触发它。", "tformat")
+t("- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: Your available vault space has increased.", "- #{bold}##ROYAL_BLUE#%s #SLATE#x%d#WHITE##{normal}#: 你可用的在线共享装备空间增加了。", "tformat")
+t([[Payment accepted.
+%s]], [[支付已确认。
+%s]], "tformat")
+t("Steam Overlay should appear, if it does not please make sure it you have not disabled it.", "Steam 层应该出现了,如果没有出现的话,请确认一下你是否关闭了该功能。", "_t")
+t("Connecting to Steam", "正在连接到Steam", "_t")
+t("Finalizing transaction with Steam servers...", "正在结束和Stean服务器的交易……", "_t")
+t("Connecting to server", "正在连接到服务器", "_t")
+t("Please wait...", "请等待…", "_t")
+t("You have enough coins to instantly purchase those options. Confirm?", "你拥有足够的硬币来完成购买。确定购买吗?", "_t")
+t("Cancel", "取消", "_t")
+t("Purchase", "è´­ä¹°", "_t")
+t("You need %s more coins to purchase those options. Do you want to go to the donation page now?", "你还需要 %s 硬币来完成购买。是否前往捐赠页面?", "tformat")
+t("Let's go! (Opens in your browser)", "去吧!(在浏览器中打开)", "_t")
+t("Not now", "还是不了", "_t")
+t("Payment", "付款", "_t")
+t("Payment refused, you have not been billed.", "付款被拒绝,你未能成功付款。", "_t")
+t([[#{bold}##GOLD#Community Online Event#WHITE##{normal}#: Once you have purchased a community event you will be able to trigger it at any later date, on whichever character you choose.
+Community events once triggered will activate for #{bold}#every player currently logged on#{normal}# including yourself. Every player receiving it will know you sent it and thus that you are to thank for it.
+To activate it you will need to have your online events option set to "all" (which is the default value).]], [[#{bold}##GOLD#社区在线事件#WHITE##{normal}#:成功购买一次社区事件后,你可以在任何时间、任何角色上触发。
+社区事件对 #{bold}#当前所有在线角色#{normal}# 生效,所有收到这次事件的玩家将知晓你的名字,并因此而感激你。
+你需要将在线事件选项设置为“全部”才能激活这个效果,注意,默认值即为“全部”。
+To activate it you will need to have your online events option set to "all" (which is the default value).]], "_t")
+t([[#{bold}##GOLD#Event#WHITE##{normal}#: Once you have purchased an event you will be able to trigger it at any later date, on whichever character you choose.
+To activate it you will need to have your online events option set to "all" (which is the default value).]], [[#{bold}##GOLD#Event#WHITE##{normal}#:成功购买一次事件后,你可以在任何时间、任何角色上触发。
+你需要将在线事件选项设置为“全部”才能激活这个效果,注意,默认值即为“全部”。]], "_t")
+t("#{bold}##GOLD#Non Immediate#WHITE##{normal}#: This events adds new content that you have to find by exploration. If you die before finding it, there can be no refunds.", "#{bold}##GOLD#非即时#WHITE##{normal}#:该事件为你后续游戏进程增加了部分内容。即使你在接触到新增内容前就死去也无法退款。", "_t")
+t("#{bold}##GOLD#Once per Character#WHITE##{normal}#: This event can only be received #{bold}#once per character#{normal}#. Usualy because it adds a new zone or effect to the game that would not make sense to duplicate.", "#{bold}##GOLD#每角色限一次#WHITE##{normal}#:这个事件 #{bold}#每名角色只能接收一次#{normal}#. 通常是因为它添加了新地城或者其他游戏内不能重复添加的效果。", "_t")
+t([[#{bold}##GOLD#Shimmer Pack#WHITE##{normal}#: Once purchased the game will automatically install the shimmer pack to your game and enable it for your current character too (you will still need to use the Mirror of Reflection to switch them on).
+#LIGHT_GREEN#Bonus perk:#LAST# purchasing any shimmer pack will also give your characters a portable Mirror of Reflection to be able to change your appearance anywhere, anytime!]], [[#{bold}##GOLD#时装包#WHITE##{normal}#:购买后游戏会自动安装时装包,同时为当前角色自动开启。仍然需要使用反射之镜来切换。
+#LIGHT_GREEN#额外特效:#LAST# 购买任何时装包后,你的角色自动获得便携式反射之镜,可以随时随地切换时装!]], "_t")
+t("#{bold}##GOLD#Vault Space#WHITE##{normal}#: Once purchased your vault space is permanently increased.", "#{bold}##GOLD#Vault Space#WHITE##{normal}#:购买后,你的共享仓库大小会永久增加。", "_t")
+t("Online Store", "在线商城", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/dialogs/microtxn/UsePurchased.lua"
+
+t("%s #GOLD#Purchased Options#LAST#", "%s #GOLD#已购买的选项#LAST#", "tformat")
+t("#YELLOW#-- connecting to server... --", "#YELLOW#-- 正在连接到服务器... --", "_t")
+t("Name", "名称", "_t")
+t("Available", "可用", "_t")
+t("Please use purchased options when not on the worldmap.", "请不要在世界地图上使用已购买的选项", "_t")
+t("This option may only be used once per character to prevent wasting it.", "这一选项每个角色只能使用一次,以防止你浪费它。", "_t")
+t([[This option requires you to accept to receive events from the server.
+Either you have the option currently disabled or you are playing a campaign that can not support these kind of events (mainly the Arena).
+Make sure you have #GOLD##{bold}#Allow online events#WHITE##{normal}# in the #GOLD##{bold}#Online#WHITE##{normal}# section of the game options set to "all". You can set it back to your own setting once you have received the event.
+]], [[这一选项需要你的角色支持接收服务器发来的事件。
+如果你关闭了这一选项,或者正在游玩不支持这一功能的战役(如竞技场),你将无法接收到事件。
+请确保在游戏设置的#GOLD##{bold}#在线#WHITE##{normal}#选项中将#GOLD##{bold}#允许在线事件#WHITE##{normal}# 设置为“全部”。在事件接收完成后,你可以重新关闭这一选项。
+]], "_t")
+t("This pack is already installed and in use for your character.", "这个包已经安装,可以用于你的角色。", "_t")
+t("You are about to use a charge of this option. You currently have %d charges remaining.", "你准备使用这个选项,消耗一次使用次数。你还有 %d 次使用次数。", "tformat")
+t("Please wait while contacting the server...", "请稍候,正在与服务器进行通信", "_t")
+t("The option has been activated.", "选项已激活。", "_t")
+t("There was an error from the server: %s", "服务器发生错误: %s", "tformat")
+t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#已安装", "_t")
+t("#YELLOW#Installable", "#YELLOW#可以安装", "_t")
+t("Online Store", "在线商城", "_t")
+t("You have not purchased any usable options yet. Would you like to see the store?", "你还没有购买任何选项。你要浏览商城吗?", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/ActorInventory.lua"
+
+t("%s picks up (%s.): %s%s.", "%s拾取了(%s):%s%s", "logSeen")
+t("%s has no room for: %s.", "%s没有空间放置:%s。", "logSeen")
+t("There is nothing to pick up here.", "没什么可以拾取的东西。", "logSeen")
+t("There is nothing to drop.", "没东西可以丢弃。", "logSeen")
+t("%s drops on the floor: %s.", "%s把%s丢在了地上。", "logSeen")
+t("wrong equipment slot", "无法在该在该装备栏装备", "_t")
+t("not enough stat", "属性值不足", "_t")
+t("missing %s (level %s )", "缺少%s(等级%s )", "tformat")
+t("missing %s", "缺少%s", "tformat")
+t("not enough levels", "等级不足", "_t")
+t("missing dependency", "未满足装备条件", "_t")
+t("cannot use currently due to an other worn object", "由于目前穿戴的其他装备,无法装备此物品", "_t")
+t("%s is not wearable.", "%s无法装备。", "logSeen")
+t("%s can not wear %s.", "%s不能装备%s。", "logSeen")
+t("%s wears: %s.", "%s 装备了: %s", "logSeen")
+t("%s wears (offslot): %s.", "%s副手装备了: %s", "logSeen")
+t("%s can not wear (%s): %s (%s).", "%s无法%s装备:%s(%s)", "logSeen")
+t("%s wears (replacing %s): %s.", "%s装备(替换%s)了: %s", "logSeen")
+t("%s can not wear: %s.", "%s不能装备%s。", "logSeen")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/ActorLife.lua"
+
+t("#{bold}#%s killed %s!#{normal}#", "#{bold}#%s杀死了%s!#{normal}#", "logSeen")
+t("something", "某物", "_t")
+t("%s attacks %s.", "%s攻击了%s.", "logSeen")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/ActorTalents.lua"
+
+t("%s is still on cooldown for %d turns.", "%s还有%d回合才能冷却。", "logPlayer")
+t("Talent Use Confirmation", "技能使用确认", "_t")
+t("Use %s?", "使用%s?", "tformat")
+t("Cancel", "取消", "_t")
+t("Continue", "继续", "_t")
+t("unknown", "未知", "_t")
+t("%s %s %s.", "%s%s%s。", "logSeen")
+t("activates", "启用了", "_t")
+t("deactivates", "关闭了", "_t")
+t("%s uses %s.", "%s使用了%s。", "logSeen")
+t("not enough stat: %s", "属性点不足: %s", "tformat")
+t("not enough levels", "等级不足", "_t")
+t("missing dependency", "未满足装备条件", "_t")
+t("is not %s", "不是%s", "tformat")
+t("unknown talent type", "未知的技能类型", "_t")
+t("not enough talents of this type known", "技能树中已学习技能不足", "_t")
+t("- Talent category known", "- 技能树已学会", "_t")
+t("- Lower talents of the same category: %d", "- 技能树中已学技能数:%d", "tformat")
+t("- Level %d", "- 等级 %d", "tformat")
+t("- Talent %s (not known)", "- 技能%s(未学习)", "tformat")
+t("- Talent %s (%d)", "- 技能%s(%d)", "tformat")
+t("- Talent %s", "- 技能%s", "tformat")
+t("- Is %s", "- 是%s", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/GameTargeting.lua"
+
+t("Tactical display disabled. Press shift+'t' to enable.", "战术视图关闭。请按Shift+'t'启用。", "_t")
+t("Are you sure you want to target yourself?", "你确认要瞄准你自己吗?", "_t")
+t("No", "否", "_t")
+t("Target yourself?", "瞄准你自己?", "_t")
+t("Yes", "是", "_t")
+t("Tactical display enabled. Press shift+'t' to disable.", "战术视图启用。请按Shift+'t'关闭。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/ObjectActivable.lua"
+
+t("It can be used to %s, with %d charges out of %d.", "可以用于 %s ,消耗 %d 充能,总计 %d。", "tformat")
+t("It can be used to %s, costing %d power out of %d/%d.", "可以用于 %s, 消耗 %d 充能,总计 %d/%d 。", "tformat")
+t("It can be used to activate talent: %s (level %d).", "可以用于激活技能: %s (等级 %d)。", "tformat")
+t("It can be used to activate talent: %s (level %d), costing %d power out of %d/%d.", "可以用于激活技能: %s (等级 %d),消耗 %d 充能,总计 %d/%d 。", "tformat")
+t("%s is still recharging.", "%s 还在充能。", "logPlayer")
+t("%s can not be used anymore.", "%s 无法再继续使用了。", "logPlayer")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/PlayerExplore.lua"
+
+t("Running...", "跑步中……", "_t")
+t("You are exploring, press any key to stop.", "你正在自动探索,请按任意键停止", "_t")
+t("the path is blocked", "路被挡住了", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/PlayerHotkeys.lua"
+
+t("Hotkey not defined", "按键未定义", "_t")
+t("You may define a hotkey by pressing 'm' and following the instructions there.", "你可以按m键打开按键绑定窗口,遵循上面的指示绑定按键。", "_t")
+t("Item not found", "找不到物品", "_t")
+t("You do not have any %s .", "你的物品栏里里没有%s。", "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/PlayerMouse.lua"
+
+t("[CHEAT] teleport to %dx%d", "[作弊] 传送到 %dx%d", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/PlayerRest.lua"
+
+t("resting", "休息", "_t")
+t("rested", "休息了", "_t")
+t("%s...", "%s中...", "tformat")
+t("You are %s, press Enter to stop.", "你正在%s,请按回车键停止。", "tformat")
+t("%s starts...", "%s开始了...", "log")
+t("%s for %d turns (stop reason: %s).", "%s%d回合 (停止原因:%s)。", "log")
+t("%s for %d turns.", "%s%d回合。", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/PlayerRun.lua"
+
+t("You are running, press Enter to stop.", "你正在跑步中,请按回车键停止。", "_t")
+t("You don't see how to get there...", "你不知道怎么到达那里...", "logPlayer")
+t("Running...", "跑步中……", "_t")
+t("You are running, press any key to stop.", "你正在跑步中,请按任意键停止。", "_t")
+t("didn't move", "没有移动", "_t")
+t("trap spotted", "发现陷阱", "_t")
+t("terrain change on the left", "左侧地形变化", "_t")
+t("terrain change on the right", "右侧地形变化", "_t")
+t("at %s", "在 %s", "tformat")
+t("Ran for %d turns (stop reason: %s).", "自动探索了%d回合(中断原因:%s)", "log")
+
+
+------------------------------------------------
+section "game/engines/default/engine/interface/WorldAchievements.lua"
+
+t("#%s#Personal New Achievement: %s!", "#%s#个人新成就:%s!", "log")
+t("Personal New Achievement: #%s#%s", "个人新成就: #%s#%s", "tformat")
+t("#%s#New Achievement: %s!", "#%s#新成就:%s!", "log")
+t("New Achievement: #%s#%s", "新成就: #%s#%s", "tformat")
+t("New Achievement", "新成就", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/ui/Dialog.lua"
+
+t("Close", "关闭", "_t")
+t("Yes", "是", "_t")
+t("No", "否", "_t")
+t("Cancel", "取消", "_t")
+t("Copy URL", "复制网址", "_t")
+t("URL copied to your clipboard.", "网址已复制到剪贴板。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/ui/Gestures.lua"
+
+t("Mouse Gestures", "鼠标手势", "_t")
+t([[You have started to draw a mouse gesture for the first time!
+Gestures allow you to use talents or keyboard action by a simple movement of the mouse. To draw one you simply #{bold}#hold right click + move#{normal}#.
+By default no bindings are done for gesture so if you want to use them go to the Keybinds and add some, it's easy and fun!
+
+Gestures movements are color coded to better display which movement to do:
+#15ed2f##{italic}#green#{normal}##LAST#: moving up
+#1576ed##{italic}#blue#{normal}##LAST#: moving down
+#ed1515##{italic}#red#{normal}##LAST#: moving left
+#d6ed15##{italic}#yellow#{normal}##LAST#: moving right
+
+If you do not wish to see gestures anymore, you can hide them in the UI section of the Game Options.
+]], [[你开始试着绘制鼠标手势了!
+鼠标手势可以让你用鼠标动作来完成释放技能或是键盘操作。
+你只需要#{bold}#右击并拖动#{normal}#就可以绘制鼠标手势。
+默认情况下,鼠标手势没有绑定到任何操作。如果你需要使用鼠标手势,你可以在浏览“按键绑定”并添加,它可以为你的冒险旅程提供帮助。
+
+手势动作以颜色编码,以让你更好地显示你目前做出的动作:
+#15ed2f##{italic}#绿色#{normal}##LAST#: 向上拖动
+#1576ed##{italic}#蓝色#{normal}##LAST#: 向下拖动
+#ed1515##{italic}#红色#{normal}##LAST#: 向左拖动
+#d6ed15##{italic}#黄色#{normal}##LAST#: 向右拖动
+
+如果你不希望看到手势动作,请在游戏设置的UI栏设置关闭它。
+]], "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/ui/Inventory.lua"
+
+t("Inventory", "物品栏", "_t")
+t("Category", "分类", "_t")
+t("Enc.", "负重", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/ui/WebView.lua"
+
+t("Download: ", "下载:", "tformat")
+t("Cancel", "取消", "_t")
+t("Are you sure you want to install this addon: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "你确认要安装这个插件吗: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "_t")
+t("Confirm addon install/update", "确认插件安装/更新", "_t")
+t("Are you sure you want to install this module: #LIGHT_GREEN##{bold}#%s#{normal}##LAST#?", "你确认要安装这个模组吗: #LIGHT_GREEN##{bold}#%s#{normal}##LAST# ?", "tformat")
+t("Confirm module install/update", "确认模组安装/更新", "_t")
+t("Addon installation successful. New addons are only active for new characters.", "插件安装成功。新的插件只会在新的游戏角色生效。", "_t")
+t("Addon installed!", "墨子安装完成!", "_t")
+t("Game installation successful. Have fun!", "游戏安装完成。玩的开心!", "_t")
+t("Game installed!", "游戏安装完成!", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/engine/utils.lua"
+
+t("%dth", "%d", "_t")
+t("%dst", "%d", "_t")
+t("%dnd", "%d", "_t")
+t("%drd", "%d", "_t")
+t("an ", "一个", "_t")
+t("a ", "一个", "_t")
+t("she", "她", "_t")
+t("he", "ä»–", "_t")
+t("its", "它的", "_t")
+t("his", "ä»–çš„", "_t")
+t("her", "她的", "_t")
+t("it", "它", "_t")
+t("him", "ä»–", "_t")
+t("herself", "她自己", "_t")
+t("itself", "它自己", "_t")
+t("himself", "他自己", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/class/Game.lua"
+
+t("Welcome to T-Engine and the Tales of Maj'Eyal", "欢迎来到 T-Engine 和马基·埃亚尔的传说", "_t")
+t([[#GOLD#"Tales of Maj'Eyal"#WHITE# is the main game, you can also install more addons or modules by going to https://te4.org/
+
+When inside a module remember you can press Escape to bring up a menu to change keybindings, resolution and other module specific options.
+
+Remember that in most roguelikes death is usually permanent so be careful!
+
+Now go and have some fun!]], [[#GOLD#马·基埃亚尔的传说#WHITE# 是主游戏,你也可以在 https://te4.org/ 下载到更多游戏插件和游戏模组。
+
+在游戏模组内,你可以按ESC键打开菜单,改变按键绑定,游戏分辨率和其他和模组有关的设置。
+
+请记住,在大部分Roguelike游戏里,角色的死亡都是永久的,请小心!
+
+玩的开心!]], "_t")
+t([[The way the engine manages saving has been reworked for v1.0.5.
+
+The background saves should no longer lag horribly and as such it is highly recommended that you use the option. The upgrade turned it on for you.
+
+For the same reason the save per level option should not be used unless you have severe memory problems. The upgrade turned it off for you.
+]], [[游戏引擎管理游戏存档的方式在 v1.0.5 版本发生了变化
+
+后台存档将不再会严重拖慢你的游戏运行速率,强烈建议你开启这一选项。这次更新会自动帮你打开这个选项。
+
+与此同时,每层存档的选项已经没有必要使用,除非你有严重的内存问题。这次更新会自动帮你关闭这个选项。
+]], "_t")
+t("Upgrade to 1.0.5", "升级到 v1.0.5 版本", "_t")
+t([[Oops! Either you activated safe mode manually or the game detected it did not start correctly last time and thus you are in #LIGHT_GREEN#safe mode#WHITE#.
+Safe Mode disabled all graphical options and sets a low FPS. It is not advisable to play this way (as it will be very painful and ugly).
+
+Please go to the Video Options and try enabling/disabling options and then restarting until you do not get this message.
+A usual problem is shaders and thus should be your first target to disable.]], [[糟糕!如果你不是手动开启了安全模式的话,那么说明,游戏检测到上一次启动时发生错误,目前游戏已进入#LIGHT_GREEN#安全模式#WHITE#。
+在安全模式下,所有图形选项都被关闭,FPS被设置为很低。不建议在这种情况下进行游戏(游戏画面会变得很难看)。
+
+请你进入游戏视频选项,尝试调整游戏选项,直到你不再弹出此消息。
+常见的问题一般是由着色器引发的,你可以先尝试关闭这些选项。]], "_t")
+t("Safe Mode", "安全模式", "_t")
+t("Message", "消息", "_t")
+t("Duplicate Addon", "重复的插件", "_t")
+t([[Oops! It seems like you have the same addon/dlc installed twice.
+This is unsupported and would make many things explode. Please remove one of the copies.
+
+Addon name: #YELLOW#%s#LAST#
+
+Check out the following folder on your computer:
+%s
+%s
+]], [[糟糕!好像你安装了多份同一个插件/DLC。
+这种情况不被支持的,会引发很多BUG。请你移除掉多余的文件。
+
+插件名称: #YELLOW#%s#LAST#
+
+请你检查你电脑里的以下文件夹:
+%s
+%s
+]], "_t")
+t("Updating addon: #LIGHT_GREEN#%s", "正在更新插件: #LIGHT_GREEN#%s", "tformat")
+t("Really exit T-Engine/ToME?", "真的要退出 T-Engine/马基·埃亚尔的传说", "_t")
+t("Continue", "继续", "_t")
+t("Quit", "退出", "_t")
+t([[Welcome to #LIGHT_GREEN#Tales of Maj'Eyal#LAST#!
+
+Before you can start dying in many innovative ways we need to ask you about online play.
+
+This is a #{bold}#single player game#{normal}# but it also features many online features to enhance your gameplay and connect you to the community:
+* Play from several computers without having to copy unlocks and achievements.
+* Talk ingame to other fellow players, ask for advice, share your most memorable moments...
+* Keep track of your kill count, deaths, most played classes...
+* Cool statistics for to help sharpen your gameplay style
+* Install official expansions and third-party addons directly from the game, hassle-free
+* Access your purchaser / donator bonuses if you have bought the game or donated on https://te4.org/
+* Help the game developers balance and refine the game
+
+You will also have a user page on #LIGHT_BLUE#https://te4.org/#LAST# to show off to your friends.
+This is all optional, you are not forced to use this feature at all, but the developer would thank you if you did as it will make balancing easier.]], [[欢迎来到#LIGHT_GREEN#马基·埃亚尔的传说#LAST#!
+
+在你开始尝试这个游戏里无数有趣的死法之前,我们想问你一下有关在线游戏的事情。
+
+马基·埃亚尔的传说是一个#{bold}#单人游戏#{normal}#,但也提供了丰富的在线功能,可以增强你的游戏体验,并让你和游戏社区建立联系:
+* 在多台电脑上游玩,而不需要复制游戏解锁和成就。
+* 与其他玩家在游戏内聊天,寻求建议,分享难忘的时刻…
+* 记录你的击杀数量,死亡次数,以及最喜欢的职业…
+* 统计你的游戏数据,来记录你的游戏风格
+* 在游戏里直接安装官方扩展包和第三方插件,免去手动安装的麻烦
+* 如果你购买了游戏或是在 https:/te4.org/ 上进行了捐助,你可以获得获得你的购买者/赞助者独享权益
+* 帮助游戏开发者调整游戏平衡,让这个游戏变得更好。
+
+你也会在获得一个 #LIGHT_BLUE#https:/te4.org/#LAST# 上的用户页面,可以用来向你的朋友炫耀。
+这一切都是可选的,你可以自愿使用或者关闭这些功能。开发者会根据你的用户反馈来协助调整游戏平衡。]], "_t")
+t("Login in...", "登录中…", "_t")
+t("Please wait...", "请等待…", "_t")
+t("Profile logged in!", "账户登录成功!", "_t")
+t("Check your login and password or try again in in a few moments.", "请确认你的用户名和密码,或在几分钟后再试。", "_t")
+t("Login failed!", "登陆失败!", "_t")
+t("Registering on https://te4.org/, please wait...", "正在在 https://te4.org/ 上注册,请稍候…", "_t")
+t("Registering...", "正在注册", "_t")
+t("Logged in!", "登陆成功!", "_t")
+t("Profile created!", "账户创建成功!", "_t")
+t("Your online profile is now active. Have fun!", "你的在线账户已可用。玩得开心!", "_t")
+t("Creation failed: %s (you may also register on https://te4.org/)", "创建失败: %s (你也可以在 https://te4.org/ 网站上注册)", "tformat")
+t("Profile creation failed!", "账户创建失败!", "_t")
+t("Try again in in a few moments, or try online at https://te4.org/", "请过几分钟后再试,或在 https://te4.org/ 网站上注册", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/class/Player.lua"
+
+t("%s available", "%s可用", "tformat")
+t("#00ff00#Talent %s is ready to use.", "#00ff00#技能%s已经可以使用了。", "log")
+t("LEVEL UP!", "升级了!", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/birth/descriptors.lua"
+
+t("base", "基础", "birth descriptor name")
+t("Destroyer", "毁灭者", "birth descriptor name")
+t("Acid-maniac", "狂酸使", "birth descriptor name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/damage_types.lua"
+
+t("Kill!", "击杀!", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/grids/basic.lua"
+
+t("door", "é—¨", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/grids/forest.lua"
+
+t("wall", "墙壁", "entity type")
+t("tree", "æ ‘", "entity name")
+t("floor", "地板", "entity type")
+t("grass", "草地", "entity subtype")
+t("flower", "花", "entity name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/grids/underground.lua"
+
+t("wall", "墙壁", "entity type")
+t("crystals", "水晶", "entity name")
+t("underground", "地下", "entity subtype")
+t("floor", "地板", "entity name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/grids/water.lua"
+
+t("floor", "地板", "entity type")
+t("water", "æ°´", "entity subtype")
+t("deep water", "深水", "entity name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/npcs/canine.lua"
+
+t("animal", "动物", "entity type")
+t("canine", "犬类", "entity subtype")
+t("wolf", "狼", "entity name")
+t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "一头瘦弱的、狡猾的皮毛蓬松的饿狼,它正用贪婪的眼神看着你。", "_t")
+t("white wolf", "白狼", "entity name")
+t("A large and muscled wolf from the northern wastes. Its breath is cold and icy and its fur coated in frost.", "一头来自北部荒野的狼,它膘肥身健,体型匀称。它的呼吸冰冷而急促且全身都凝结着冰霜。", "_t")
+t("warg", "座狼", "entity name")
+t("It is a large wolf with eyes full of cunning.", "这是一只狡猾且体型巨大的狼。", "_t")
+t("fox", "狐狸", "entity name")
+t("The quick brown fox jumps over the lazy dog.", "这只灵巧的棕色狐狸从一只懒狗身上跳了过去。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/npcs/skeleton.lua"
+
+t("skeleton", "骷髅", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("degenerated skeleton warrior", "腐化骷髅战士", "entity name")
+t("skeleton warrior", "骷髅战士", "entity name")
+t("skeleton mage", "骷髅法师", "entity name")
+t("armoured skeleton warrior", "武装骷髅战士", "entity name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/general/npcs/troll.lua"
+
+t("giant", "巨人", "entity type")
+t("troll", "巨魔", "entity subtype")
+t("forest troll", "森林巨魔", "entity name")
+t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "丑陋的绿皮生物正盯着你,同时它握紧了满是肉瘤的绿色拳头。", "_t")
+t("stone troll", "岩石巨魔", "entity name")
+t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "有着粗糙黑色皮肤的巨魔,一阵战栗后,你惊讶的发现他的腰带是用矮人头骨制成。", "_t")
+t("cave troll", "洞穴巨魔", "entity name")
+t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "这只巨魔手握一根笨重的长矛,同时在它那贪婪的眼睛里,你看出了一丝令人不安的信息。", "_t")
+t("mountain troll", "山岭巨魔", "entity name")
+t("mountain troll thunderer", "闪电山岭巨魔", "entity name")
+t("A large and athletic troll with an extremely tough and warty hide.", "一只高大且强壮的巨魔,身披一张丑陋但异常坚硬的兽皮。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/talents.lua"
+
+t("misc", "杂项", "talent category")
+t("Kick", "踢", "talent name")
+t("Acid Spray", "酸液喷吐", "talent name")
+t("Manathrust", "奥术射线", "talent name")
+t("Flame", "火球术", "talent name")
+t("Fireflash", "爆裂火球", "talent name")
+t("Lightning", "闪电术", "talent name")
+t("Sunshield", "太阳护盾", "talent name")
+t("Flameshock", "火焰冲击", "talent name")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/timed_effects.lua"
+
+t("Burning from acid", "酸液灼烧", "_t")
+t("#Target# is covered in acid!", "#Target#被酸液覆盖!", "_t")
+t("+Acid", "+酸液", "_t")
+t("#Target# is free from the acid.", "#Target#身上的酸液消失了。", "_t")
+t("-Acid", "-酸液", "_t")
+t("Sunshield", "太阳护盾", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/data/zones/dungeon/zone.lua"
+
+t("Forest", "森林", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/Addons.lua"
+
+t("Configure Addons", "设置插件", "_t")
+t("You can get new addons at #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", "在以下位置可以获得新的插件: #LIGHT_BLUE##{underline}#Te4.org 插件页面#{normal}#", "_t")
+t("You can get new addons on #LIGHT_BLUE##{underline}#Steam Workshop#{normal}#", "在以下位置可以获得新的插件: #LIGHT_BLUE##{underline}#Steam 创意工坊#{normal}# ", "_t")
+t(", #LIGHT_BLUE##{underline}#Te4.org Addons#{normal}#", ", #LIGHT_BLUE##{underline}#Te4.org 插件页面#{normal}#", "_t")
+t(" and #LIGHT_BLUE##{underline}#Te4.org DLCs#{normal}#", " 和 #LIGHT_BLUE##{underline}#Te4.org DLC页面#{normal}#", "_t")
+t("Show incompatible", "显示不兼容版本", "_t")
+t("Auto-update on start", "启动时自动更新", "_t")
+t("Game Module", "游戏模组", "_t")
+t("Version", "版本", "_t")
+t("Addon", "插件", "_t")
+t("Active", "启动", "_t")
+t("#GREY#Developer tool", "#GREY#开发者工具", "_t")
+t("#LIGHT_RED#Donator Status: Disabled", "#LIGHT_RED#捐赠者状态:禁用", "_t")
+t("#LIGHT_GREEN#Manual: Active", "#LIGHT_GREEN#手动:启动", "_t")
+t("#LIGHT_RED#Manual: Disabled", "#LIGHT_RED#手动:禁用", "_t")
+t("#LIGHT_GREEN#Auto: Active", "#LIGHT_GREEN#自动:启动", "_t")
+t("#LIGHT_RED#Auto: Incompatible", "#LIGHT_RED#自动:不兼容", "_t")
+t("Addon Version", "插件版本", "_t")
+t("Game Version", "游戏版本", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/Credits.lua"
+
+t("Project Lead", "首席制作人", "_t")
+t("Lead Coder", "领衔程序设计", "_t")
+t("World Builders", "世界构建", "_t")
+t("Graphic Artists", "视觉艺术", "_t")
+t("Expert Shaders Design", "特效设计", "_t")
+t("Soundtracks", "游戏音乐", "_t")
+t("Sound Designer", "音效设计", "_t")
+t("Lore Creation and Writing", "剧情撰写", "_t")
+t("Code Helpers", "程序设计", "_t")
+t("Community Managers", "社区经理", "_t")
+t("Text Editors", "文本编辑", "_t")
+t("The Community", "游戏社区", "_t")
+t("Others", "其他", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/FirstRun.lua"
+
+t("Welcome to Tales of Maj'Eyal", "欢迎来到马基埃亚尔的传说", "_t")
+t("Register now!", "现在注册!", "_t")
+t("Login existing account", "登录已有账户", "_t")
+t("Maybe later", "以后再说", "_t")
+t("#RED#Disable all online features", "#RED#关闭所有联网功能", "_t")
+t("Disable all connectivity", "禁用所有网络连接", "_t")
+t([[You are about to disable all connectivity to the network.
+This includes, but is not limited to:
+- Player profiles: You will not be able to login, register
+- Characters vault: You will not be able to upload any character to the online vault to show your glory
+- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items.
+- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible.
+- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled.
+- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually.
+- Version checks: Addons will not be checked for new versions.
+- Discord: If you are a Discord user, Rich Presence integration will also be disabled by this setting.
+- Ingame game news: The main menu will stop showing you info about new updates to the game.
+
+#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features.#{normal}#
+
+If you disable this option you can always re-activate it in the Online category of the Game Options menu later on.]], [[即将禁止所有网络请求
+包括但不仅限于:
+- 用户信息:不能登录或者注册。
+- 角色备份:不能在te4.org上保存你的角色信息(用来给其他人分享你的炫酷角色)。
+- 物品仓库:不能访问你的在线物品仓库(包括存入和取回)。
+- 游戏内聊天:聊天要联网, 谢谢。
+- 氪金福利:联网才能获取你的氪金状态。
+- 扩展包&DLC:和氪金状态一样, 无法获取DLC的购买状态。
+- 便捷的插件安装:无法在游戏内看见插件列表, 但是你还可以手动安装插件。
+- 插件版本更新:无法更新插件的版本。
+- Steam:无法使用Steam相关的任何功能。
+- Discord:无法同步到Discord的实时状态。
+- 游戏内新闻:主菜单将不再显示新闻。
+注意这个设置只影响游戏本身。如果你使用游戏启动器,它的唯一目的就是确保游戏是最新的,因此它仍然会连接网络。
+如果你不想这样,直接运行游戏即可。启动器只是用来更新游戏的。
+
+
+#{bold}##CRIMSON#这是一个极端的选项。如果不是迫不得已, 推荐你不要打开它, 这会让你失去很多好用的功能和一些游戏体验。#{normal}#
+关闭后,可以通过游戏设置菜单的在线选项卡打开。]], "_t")
+t("#RED#Disable all!", "#RED#全部禁用!", "_t")
+t("Cancel", "取消", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/LoadGame.lua"
+
+t("Load Game", "读取游戏", "_t")
+t("Show older versions", "显示旧版本", "_t")
+t("Ignore unloadable addons", "忽略无法读取的插件", "_t")
+t("  Play!  ", "  游玩!  ", "_t")
+t([[#{bold}##GOLD#%s: %s#WHITE##{normal}#
+Game version: %d.%d.%d
+Requires addons: %s
+
+%s]], [[#{bold}##GOLD#%s:%s#WHITE##{normal}#
+游戏版本: %d.%d.%d
+需要的插件: %s
+
+%s]], "tformat")
+t("You can simply grab an older version of the game from where you downloaded it.", "你可以在下载这个游戏的地方,下载到这个游戏的旧版本。", "_t")
+t("You can downgrade the version by selecting it in the Steam's \"Beta\" properties of the game.", "你可以在Steam中设置Beta版本属性,来降级你的游戏版本。", "_t")
+t("Original game version not found", "未找到原游戏版本", "_t")
+t([[This savefile was created with game version %s. You can try loading it with the current version if you wish but it is recommended you play it with the old version to ensure compatibility
+%s]], [[这个存档是游戏版本 %s 创建的。如果你愿意,你可以尝试使用当前版本强制读档,但是建议你使用旧版本游戏进行游玩,来确保兼容性。
+%s]], "tformat")
+t("Run with newer version", "运行新版本", "_t")
+t("#LIGHT_RED#WARNING: #LAST#Loading a savefile while in developer mode will permanently invalidate it. Proceed?", "#LIGHT_RED#警告: #LAST#在开发者模式下读取一个存档将会不可逆地将其标记为作弊存档。确定吗?", "_t")
+t("Developer Mode", "开发者模式", "_t")
+t("Load anyway", "仍然读档", "_t")
+t("Delete savefile", "删除存档", "_t")
+t("Really delete #{bold}##GOLD#%s#WHITE##{normal}#", "真的要删除#{bold}##GOLD#%s#WHITE##{normal}#吗", "tformat")
+t("Cancel", "取消", "_t")
+t("Delete", "删除", "_t")
+t("No data available for this game version.", "没有当前游戏版本的数据。", "_t")
+t("Downloading old game data: #LIGHT_GREEN#", "正在下载旧版游戏数据: #LIGHT_GREEN#", "_t")
+t("Old game data for %s correctly installed. You can now play.", " %s 的旧版游戏数据已经安装成功了。你可以现在游玩了。", "tformat")
+t("Failed to install.", "安装失败。", "_t")
+t("Old game data", "旧版游戏数据", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/MainMenu.lua"
+
+t("Main Menu", "主菜单", "_t")
+t("New Game", "新游戏", "_t")
+t("Load Game", "读取游戏", "_t")
+t("Addons", "插件", "_t")
+t("Options", "选项", "_t")
+t("Game Options", "游戏选项", "_t")
+t("Credits", "制作人员名单", "_t")
+t("Exit", "退出", "_t")
+t("Reboot", "重启游戏", "_t")
+t("Disable animated background", "关闭动态背景", "_t")
+t("#{bold}##B9E100#T-Engine4 version: %d.%d.%d", "#{bold}##B9E100#T-Engine4 版本:%d.%d.%d", "tformat")
+t([[#{bold}##GOLD#Ashes of Urh'Rok - Expansion#LAST##{normal}#
+#{italic}##ANTIQUE_WHITE#Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction wherever they go.#{normal}##LAST#
+
+#{bold}#Features#{normal}#:
+#LIGHT_UMBER#New class:#WHITE# Doombringers. These avatars of demonic destruction charge into battle with massive two-handed weapons, cutting swaths of firey devastation through hordes of opponents. Armed with flame magic and demonic strength, they delight in fighting against overwhelming odds
+#LIGHT_UMBER#New class:#WHITE# Demonologists. Bearing a shield and the magic of the Spellblaze itself, these melee-fighting casters can grow demonic seeds from their fallen enemies. Imbue these seeds onto your items to gain a wide array of new talents and passive benefits, and summon the demons within them to fight!
+#LIGHT_UMBER#New race:#WHITE# Doomelves. Shalore who've taken to the demonic alterations especially well, corrupting their typical abilities into a darker form.
+#LIGHT_UMBER#New artifacts, lore, zones, events...#WHITE# For your demonic delight!
+
+]], [[#{bold}##GOLD#乌鲁洛克之焰 - 游戏扩展包#LAST##{normal}#
+#{italic}##ANTIQUE_WHITE#很多马基埃亚尔的居民都曾经听说过“恶魔”的名字,它们是一群似乎凭空出现的暴虐生物,无论走到哪里都会带来痛苦和毁灭。#{normal}##LAST#
+
+#{bold}#扩展包特性#{normal}#:
+#LIGHT_UMBER#新职业:#WHITE# 毁灭使者。 他们是恶魔毁灭力量的化身,手拿双手武器加入战斗,将敌人化为一片火海。他们的手中掌握着火焰的魔法和恶魔的力量,在与势不可挡的敌人战斗中寻求欢愉。
+#LIGHT_UMBER#新职业:#WHITE# 恶魔使者。 这些近战施法者手拿盾牌,掌握魔法大爆炸本身的力量的魔法,可以在倒下的敌人的身上终止恶魔种子。将这些恶魔种子附魔到你的物品里,可以获得各种全新的技能和被动的能力,并召唤种子里的恶魔来加入战斗!
+#LIGHT_UMBER#新种族:#WHITE# 魔化精灵。 那些被恶魔的力量所改变的永恒精灵,他们的种族能力被腐化成了黑暗的形态。
+#LIGHT_UMBER#更多新神器、新手札、新地图、新事件……#WHITE# 体验恶魔的欢愉吧!
+
+]], "_t")
+t([[#{bold}##GOLD#Embers of Rage - Expansion#LAST##{normal}#
+#{italic}##ANTIQUE_WHITE#One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.#{normal}##LAST#
+
+#{bold}#Features#{normal}#:
+#LIGHT_UMBER#A whole new campaign:#WHITE# Set one year after the events of the main game, the final destiny of the Orc Prides is up to you. Discover the Far East like you never knew it. 
+#LIGHT_UMBER#New classes:#WHITE# Sawbutchers, Gunslingers, Psyshots, Annihilators and Technomanchers. Harness the power of steam to power deadly contraptions to lay waste to all those that oppose the Pride!  
+#LIGHT_UMBER#New races:#WHITE# Orcs, Yetis, Whitehooves. Discover the orcs and their unlikely 'allies' as you try to save your Pride from the disasters caused by the one you call 'The Scourge from the West'.
+#LIGHT_UMBER#Tinker system:#WHITE# Augment your items with powerful crafted tinkers. Attach rockets to your boots, gripping systems to your gloves and many more.
+#LIGHT_UMBER#Salves:#WHITE# Bound to the tinker system, create powerful medical salves to inject into your skin, replacing the infusions§runes system.
+#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, zones, events... 
+
+]], [[#{bold}##GOLD#余烬怒火 - 游戏扩展包#LAST##{normal}#
+#{italic}##ANTIQUE_WHITE#自从被兽人成为“西方灾星”的那个人,孤身一人粉碎了格鲁希纳克、沃尔、加伯特和拉克肖四大部落之后,已经过了一年的时间。联合王国现在已经通过远古传送门,和他们失落已久的盟友太阳堡垒建立了联系,帮助他们征服了瓦·埃亚尔大陆的近乎全境。被战火蹂躏的兽人部落的少数残余,现在都被联军关押在监狱里……但是,还有一个部落存活了下来。#{normal}##LAST#
+
+#{bold}#扩展包特性#{normal}#:
+#LIGHT_UMBER#全新战役:#WHITE# 这场战役在主游戏战役以后,决定兽人部落的最终命运。探索全新的远东大陆吧!
+#LIGHT_UMBER#全新职业:#WHITE# 链锯屠夫,枪手,念力射手,歼灭者和科技法师。掌握蒸汽的力量,驱动致命的装置,用钢铁洪流粉碎那些胆敢反抗部落的人吧!
+#LIGHT_UMBER#全新种族:#WHITE# 兽人,雪人,白蹄。了解兽人和他们那些奇特的“盟友”,团结起来,将兽人一族从“西方灾星”带来的灾难中拯救出来。
+#LIGHT_UMBER#插件系统:#WHITE# 合成强大的插件,用于强化你的物品。包括给你的靴子安装火箭,给你的手套安装抓取系统,乃至许多更多的插件。
+#LIGHT_UMBER#药剂系统:#WHITE# 在插件系统中,合成强大的医疗药剂,用于注入你的皮肤,替代就有的纹身和符文系统。
+#LIGHT_UMBER#大量#WHITE# 全新神器、手札、地图和事件!
+
+]], "_t")
+t([[#{bold}##GOLD#Forgotten Cults - Expansion#LAST##{normal}#
+#{italic}##ANTIQUE_WHITE#Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Lately the number of sightings of horrors have grown tremendously. People wander off the beaten paths only to be found years later, horribly mutated and partly insane, if they are found at all. It is becoming evident something is stirring deep below Maj'Eyal. That something is you.#{normal}##LAST#
+
+#{bold}#Features#{normal}#:
+#LIGHT_UMBER#New class:#WHITE# Writhing Ones. Give in to the corrupting forces and turn yourself gradually into an horror, summon horrors to do your bidding, shed your skin and melt your face to assault your foes. With your arm already turned into a tentacle, what creature can stop you?
+#LIGHT_UMBER#New class:#WHITE# Cultists of Entropy. Using its insanity and control of entropic forces to unravel the normal laws of physic this caster class can turn healing into attacks and call upon the forces of the void to reduce its foes to dust.
+#LIGHT_UMBER#New race:#WHITE# Drems. A corrupt subrace of dwarves, that somehow managed to keep a shred of sanity to not fully devolve into mindless horrors. They can enter a frenzy and even learn to summon horrors.
+#LIGHT_UMBER#New race:#WHITE# Krogs. Ogres transformed by the very thing that should kill them. Their powerful attacks can stun their foes and they are so strong they can dual wield any one handed weapons.
+#LIGHT_UMBER#Many new zones:#WHITE# Explore the Scourge Pits, fight your way out of a giant worm (don't ask how you get *in*), discover the wonders of the Occult Egress and many more strange and tentacle-filled zones!
+#LIGHT_UMBER#New horrors:#WHITE# You liked radiant horrors? You'll love searing horrors! And Nethergames. And Entropic Shards. And ... more
+#LIGHT_UMBER#Sick of your own head:#WHITE#  Replace it with a nice cozy horror!
+#LIGHT_UMBER#A ton#WHITE# of artifacts, lore, events... 
+
+]], [[#{bold}##GOLD#禁忌邪教 - 游戏扩展包#LAST##{normal}#
+#{italic}##ANTIQUE_WHITE#不是所有的冒险者都在寻求财富,也不是所有保卫世界的人都心存善念。最近,恐魔在大陆上出现的次数急剧增加。不断有人在偏僻的小路上失踪,有时几年后才被人发现,身体却遭受了恐怖的变异,进入了疯狂之中,也有时候再也无法寻到踪迹。很明显,在马基·埃亚尔的大地深处,有某种东西正在暗中活动。那种东西——就是你。#{normal}##LAST#
+
+#{bold}#扩展包特性#{normal}#:
+#LIGHT_UMBER#新职业:#WHITE# 苦痛者。 它们被赋予了腐化的力量,最终将自己的身体转化成了恐魔。它们可以召唤恐魔在战斗中协助自己,撕裂你的皮肤,融化你的脸庞,作为攻击敌人的武器。当你的手臂也被转化成触手之后,还有什么敌人能阻挡你呢?
+#LIGHT_UMBER#新职业:#WHITE# 熵教徒。 这种法师职业使用疯狂的能力,掌控了熵的力量,颠覆了传统的物理定律。它们可以将治疗转换成伤害,并召唤虚空的力量,将敌人粉碎为尘土。
+#LIGHT_UMBER#新种族:#WHITE# 德瑞姆。 他们是矮人的一支腐化分支,但是因为某种原因,保持了一定程度的理性,而没有完全孵化成为没有意识的恐魔。他们可以进入狂热状态,并学会召唤恐魔。
+#LIGHT_UMBER#新种族:#WHITE# 克罗格。 他们是一群被本来应当杀死他们的一群人转化的食人魔。他们强大的攻击可以震慑敌人,并且他们强壮的力量可以双持任何单手武器。
+#LIGHT_UMBER#大量全新地图:#WHITE# 探索瘟疫之穴,在一只巨大蠕虫的身体内杀出一条血路(不要问我你是怎么*进来*的),探索神秘的出口,以及更多奇异的,充满触手的地图!
+#LIGHT_UMBER#新的恐魔:#WHITE# 你喜欢灼眼恐魔吗?你一定会喜欢上灼热恐魔的!还有以太蠕虫,还有熵之碎片,还有其他更多怪物!
+#LIGHT_UMBER#厌倦了你自己的头?#WHITE#  把它换成一个悠闲的寄生兽吧!
+#LIGHT_UMBER#大量#WHITE# 全新神器、手札、事件……
+
+]], "_t")
+t("#LIGHT_GREEN#Installed", "#LIGHT_GREEN#已安装", "_t")
+t("#YELLOW#Not installed - Click to download / purchase", "#YELLOW#未安装 - 点击下载/购买", "_t")
+t("Login", "登录", "_t")
+t("Register", "注册", "_t")
+t("Username: ", "用户名:", "_t")
+t("Password: ", "密码:", "_t")
+t("#GOLD#Online Profile", "#GOLD#在线账户", "_t")
+t("Login with Steam", "使用Steam登录", "_t")
+t("#GOLD#Online Profile#WHITE#", "#GOLD#在线账户#WHITE#", "_t")
+t("#LIGHT_BLUE##{underline}#Logout", "#LIGHT_BLUE##{underline}#登出", "_t")
+t("Username", "用户名", "_t")
+t("Your username is too short", "你的用户名过短", "_t")
+t("Password", "密码", "_t")
+t("Your password is too short", "你的密码过短", "_t")
+t("Login in your account, please wait...", "正在登录账户,请稍后…", "_t")
+t("Login...", "登录中…", "_t")
+t("Steam client not found.", "找不到Steam客户端", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/NewGame.lua"
+
+t("New Game", "新游戏", "_t")
+t("Show all versions", "显示所有版本", "_t")
+t("Show incompatible", "显示不兼容版本", "_t")
+t([[You can get new games at
+#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], [[你可以在这里下载到最新游戏
+#LIGHT_BLUE##{underline}#https://te4.org/games#{normal}#]], "_t")
+t("Game Module", "游戏模组", "_t")
+t("Version", "版本", "_t")
+t("Enter your character's name", "输入角色名称", "_t")
+t("Overwrite character?", "覆盖角色?", "_t")
+t("There is already a character with this name, do you want to overwrite it?", "已经有一个这个名称的角色了,你要覆盖这个角色吗?", "_t")
+t("No", "否", "_t")
+t("Yes", "是", "_t")
+t("This game is not compatible with your version of T-Engine, you can still try it but it might break.", "这个游戏与你T-Engine的版本不兼容,你可以尝试运行,但是游戏可能崩溃。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/Profile.lua"
+
+t("Player Profile", "玩家账户", "_t")
+t("Logout", "登出", "_t")
+t("Do you want to log out?", "你要登出吗?", "_t")
+t("You are logged in", "你已经登入了。", "_t")
+t("Cancel", "取消", "_t")
+t("Log out", "登出", "_t")
+t("Login", "登录", "_t")
+t("Create Account", "创建账户", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/ProfileLogin.lua"
+
+t("Online profile ", "在线账户", "_t")
+t("Login", "登录", "_t")
+t("Password again: ", "重复密码:", "_t")
+t("Username: ", "用户名:", "_t")
+t("Password: ", "密码:", "_t")
+t("Email: ", "邮箱", "_t")
+t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "允许我们#{bold}#偶尔#{normal}#向你发送有关游戏重要新闻的邮件(每年最多只会有几封)", "_t")
+t("You at least 16 years old, or have parental authorization to play the game.", "游玩此游戏时你已年满16岁,或已得到了家长的许可。", "_t")
+t("Create", "创建", "_t")
+t("Privacy Policy (opens in browser)", "隐私政策(用浏览器打开)", "_t")
+t("Cancel", "取消", "_t")
+t("Password mismatch!", "密码不匹配!", "_t")
+t("Username", "用户名", "_t")
+t("Your username is too short", "你的用户名过短", "_t")
+t("Password", "密码", "_t")
+t("Your password is too short", "你的密码过短", "_t")
+t("Email", "邮箱", "_t")
+t("Your email seems invalid", "邮箱地址无效", "_t")
+t("Age Check", "年龄确认", "_t")
+t("You need to be 16 years old or more or to have parental authorization to play this game.", "你需要年满16岁以上,或者得到了家长的许可,才可以游玩本游戏。", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/ProfileSteamRegister.lua"
+
+t("Steam User Account", "Steam用户账户", "_t")
+t([[Welcome to #GOLD#Tales of Maj'Eyal#LAST#.
+To enjoy all the features the game has to offer it is #{bold}#highly#{normal}# recommended that you register your steam account.
+Luckily this is very easy to do: you only require a profile name and optionally an email (we send very few email, maybe two a year at most).
+]], [[欢迎来到#GOLD#马基·埃亚尔的传说#LAST#.
+为了享受游戏的全部功能,我们#{bold}#强烈#{normal}#推荐你注册你的Steam账户。
+幸运的是,这非常容易:你只需要提供你的Steam用户名,也可以提供你的邮箱。(我们基本上不会给你发送邮件,每年最多发送一两份)
+]], "_t")
+t("Username: ", "用户名:", "_t")
+t("Email: ", "邮箱", "_t")
+t("Accept to receive #{bold}#very infrequent#{normal}# (a few per year) mails about important game events from us.", "允许我们#{bold}#偶尔#{normal}#向你发送有关游戏重要新闻的邮件(每年最多只会有几封)", "_t")
+t("You at least 16 years old, or have parental authorization to play the game.", "游玩此游戏时你已年满16岁,或已得到了家长的许可。", "_t")
+t("Register", "注册", "_t")
+t("Cancel", "取消", "_t")
+t("Privacy Policy (opens in browser)", "隐私政策(用浏览器打开)", "_t")
+t("Username", "用户名", "_t")
+t("Your username is too short", "你的用户名过短", "_t")
+t("Email", "邮箱", "_t")
+t("Your email does not look right.", "你的邮件地址有问题。", "_t")
+t("Age Check", "年龄确认", "_t")
+t("You need to be 16 years old or more or to have parental authorization to play this game.", "你需要年满16岁以上,或者得到了家长的许可,才可以游玩本游戏。", "_t")
+t("Registering on https://te4.org/, please wait...", "正在在 https://te4.org/ 上注册,请稍候…", "_t")
+t("Registering...", "正在注册", "_t")
+t("Steam client not found.", "找不到Steam客户端", "_t")
+t("Error", "错误", "_t")
+t("Username or Email already taken, please select an other one.", "用户名或邮件地址已被使用,请选择其他用户名或邮件地址", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/UpdateAll.lua"
+
+t("Update all game modules", "更新所有游戏模组", "_t")
+t([[All those components will be updated:
+]], [[所有需要更新的模组: 
+]], "_t")
+t("Component", "组件", "_t")
+t("Version", "版本", "_t")
+t("All your game modules are up to date.", "所有游戏模组都处于最新版本。", "_t")
+t("Nothing to update", "没有需要更新的内容", "_t")
+t("Game: #{bold}##GOLD#", "游戏:#{bold}##GOLD#", "_t")
+t("Engine: #{italic}##LIGHT_BLUE#", "游戏引擎:#{italic}##LIGHT_BLUE#", "_t")
+t("Downloading: ", "正在下载:", "_t")
+t("Error!", "错误!", "_t")
+t([[There was an error while downloading:
+]], [[下载时发生错误:
+]], "_t")
+t("All updates installed, the game will now restart", "所有更新已安装完毕,游戏现在将会重新启动", "_t")
+t("Update", "æ›´æ–°", "_t")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/dialogs/ViewHighScores.lua"
+
+t("View High Scores", "查看高分榜", "_t")
+t("Game Module", "游戏模组", "_t")
+t("Version", "版本", "_t")
+t("World", "世界", "_t")
+t([[#{bold}##GOLD#%s#GREEN# High Scores#WHITE##{normal}#
+
+]], [[#{bold}##GOLD#%s#GREEN# 高分榜 #WHITE##{normal}#
+
+]], "tformat")
+t([[#{bold}##GOLD#%s(%s)#GREEN# High Scores#WHITE##{normal}#
+
+]], [[#{bold}##GOLD#%s(%s)#GREEN# 高分榜 #WHITE##{normal}#
+
+]], "tformat")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/init.lua"
+
+t("Tales of Maj'Eyal Main Menu", "马基·埃亚尔的传说 主菜单", "init.lua long_name")
+t([[Bootmenu!
+]], [[启动菜单!
+]], "init.lua description")
+
+
+------------------------------------------------
+section "game/engines/default/modules/boot/load.lua"
+
+t("Strength", "力量", "stat name")
+t("str", "力量", "stat short_name")
+t("Dexterity", "敏捷", "stat name")
+t("dex", "敏捷", "stat short_name")
+t("Constitution", "体质", "stat name")
+t("con", "体质", "stat short_name")
+
+
diff --git a/game/engines/default/engine/DebugConsole.lua b/game/engines/default/engine/DebugConsole.lua
index ec9b4a6908..8f92166aa3 100644
--- a/game/engines/default/engine/DebugConsole.lua
+++ b/game/engines/default/engine/DebugConsole.lua
@@ -134,7 +134,7 @@ function _M:init()
 	self.blink_period = 20
 	self.blink = self.blink_period
 	local w, h = core.display.size()
-	engine.Dialog.init(self, _t"Lua Console", w, h, 0, 0, nil, core.display.newFont(FontPackage:getFont("mono"), 12))
+	engine.Dialog.init(self, _t"Lua Console", w, h, 0, 0, nil, core.display.newFont(FontPackage:getFont("terminal"), 12))
 	game:onTickEnd(function() self.key:unicodeInput(true) end)
 	self:keyCommands{
 		_RETURN = function()
diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua
new file mode 100644
index 0000000000..86f1de047e
--- /dev/null
+++ b/game/modules/tome/data/locales/zh_hans.lua
@@ -0,0 +1,42169 @@
+locale "zh_hans"-- COPY
setFlag("ego_always_prefix", true)
setFlag("randart_name_rules", {
	default2 = {
		syllablesStart = "华美, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安静, 命运, 恶意, 和蔼, 生活, 梦境, 魔幻, 呼唤, 奇迹, 强大, 力量, 威严, 破碎, 幸运, 先知, 黑暗, 希望, 漆黑, 未来, 魔力, 地狱, 试炼, 考验, 失败者, 弑神, 无名, 未知, 神经病, 诱人, 迷宫, 长袍, 猎物, 饥饿, 奇葩, 懦弱, 快乐, 冷酷, 炼金 ",
		syllablesMiddle = "çš„",
		syllablesEnd = "泪水, 希望, 杀戮者, 叛徒, 明星, 前奏, 祈愿, 伤悲, 幸福, 支架, 符文, 先知者, 预言, 雨滴, 月华, 旅者, 家乡, 思念, 时光, 天才, 自言自语, 热血, 吸血鬼, 增殖, 旧梦, 蝴蝶, 高手, 汗水, 路障, 辘轳, 墨鱼, 青草, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安静, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, 天堂, 诗人, 哲学家, 神, 空瓶, 灯火, 赞歌, 霜雪, 墨汁, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑菇, 太空, 朱雀, 菊花, 游客, 路口, 枪炮, 符文, 酒杯, 港口, 灾难, 祭坛, 群魔",
		rules = "$s$50m$e",
	},
	default = {
		syllablesStart = "华美, 精致, 神奇, 诡异, 梦幻, 瑰丽, 闪耀, 安静, 命运, 恶意, 和蔼, 生活, 梦境, 魔幻, 呼唤, 奇迹, 强大, 力量, 威严, 破碎, 幸运, 先知, 黑暗, 希望, 漆黑, 未来, 魔力, 地狱, 试炼, 考验, 失败者, 弑神, 无名, 未知, 神经病, 诱人, 迷宫, 长袍, 猎物, 饥饿, 奇葩, 懦弱, 快乐, 冷酷, 炼金",
		syllablesMiddle = "çš„",
		syllablesEnd = "泪水, 希望, 杀戮者, 叛徒, 明星, 前奏, 祈愿, 伤悲, 幸福, 支架, 符文, 先知者, 预言, 雨滴, 月华, 旅者, 家乡, 思念, 时光, 天才, 自言自语, 热血, 吸血鬼, 增殖, 旧梦, 蝴蝶, 高手, 汗水, 路障, 辘轳, 墨鱼, 青草, 使命, 伤害, 傀儡, 骷髅, 欺骗, 安静, 下盘, 模拟, 强力, 织梦, 护符, 许愿者, 群星, 天堂, 诗人, 哲学家, 神, 空瓶, 灯火, 赞歌, 霜雪, 墨汁, 契约, 太阳, 奥术, 赢家, 尸骨, 芦苇, 蘑菇, 太空, 朱雀, 菊花, 游客, 路口, 枪炮, 符文, 酒杯, 港口, 灾难, 祭坛, 群魔",
		rules = "$s$50m$e",
	},
	fire = {
		syllablesStart = "凤凰, 火灾, 大火, 燃烧, 明亮, 枯萎, 灼热, 烫伤, 地狱, 熔岩, 柴堆, 烧焦, 火焰, 闪光, 阴燃, 火炬, 灰烬, 深渊, 太阳, 岩浆, 火炬, 小火龙",
		syllablesEnd = "电弧, 毒药, 诱饵, 胆汁, 咬噬, 爆炸, 幸福, 血, 盛开, 屠夫, 模糊, 螺栓, 骨, 孔, 支架, 编织, 钎焊, 开道, 断路, 微风, 爆裂, 使者, 承载, 曲折, 疫病, 破碎, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲突, 骚动, 切割, 铸造, 机械, 疏通, 短跑, 梦想, 勇气, 死亡, 边缘, 嫉妒, 愤怒, 恐惧, 名声, 敌人, 恶魔, 拳头, 戈尔, 伤口, 研磨, 研磨机, 狡诈, 砂砾, 收集, 荣耀, 魅力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, 偶像, 不朽, 正义, 嘲笑, 果酱, 杀死, 杀手, 亲吻, 业力, 亲属, 国王, 骑士, 武士, 主, 传说, 睫毛, 花边, 夫人, 致残, 标记, 月亮, 主人, 沼泽, 怪物, 可能性, 骨髓, 凡人, 部长, 恶意, 零, 中午, 晚上, 指甲, 近了, 誓言, 秩序, 布泽, 拜, 遗忘, 猛攻, 黑曜石, 珍珠, 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, 穿孔, 骄傲, 粉碎机, 恐慌, 痛苦, 惩罚, 鲍尔, 淬火, 地震, 采石场, 皇后, 平息, 校长, 快速, 羽毛, 劫掠, 蹂躏, 夷为平地, 剃刀, 咆哮, 愤怒, 种族, 辐射, 掠袭者, 雨, 腐, 赎金, 符文, 统治, 破裂, 令, 反叛, 乌鸦, 河, 开膛手, 开膛手, 岩石, 臭气, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, 桅杆, 产卵, 产卵, 幼鹿, 钢, 斯托克, 蛇, 悲伤, 鼠尾草, 股权, 蛇, 剪切, 罪恶, 尖顶, 潜行者, 整形, 鬼魂, 条纹, 裸奔, 看见, 瘢痕, 分裂, 星星, 条纹, 刺, 罢工, 前锋, 眩晕, 太阳, 扫除, 清扫, 斯威夫特, 石材, 接缝, 断绝, 粉碎, 粉碎者, 穗, 主攻手, 刺, 恐怖, 触摸, 潮汐, 激流, 审判, 台风, 泰坦, 记事本, 齿, 叛逆, 挖沟, 污点, 本影, 勇气, 流浪的, 邪恶的, 静脉, 面纱, 毒液, 毒蛇, 跳马, 复仇, 海藻, 沃克, 醒来, 醒来, 战争, 病房, 监狱长, 黄蜂, 哭泣者, 楔形, 行走, 耳语, 野生, 怀尔德, 意志, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, 灾祸, 枯萎, 凋亡, 蠕虫, 花圈, 值得, 沉船, 夺取, 作家, 命运, 热情, 和风", 
		rules = "$s$e", 
	},
	cold = {
		syllablesStart ="霜雪, 冰冻, 雨雪, 冻结, 寒冷, 战栗, 冬季, 暴雪, 冰川, 冻土, 浮冰, 冰雹, 严寒, 雾凇, 云雾, 细雨, 寒潮, 淬火, 杰尼龟", 
		syllablesEnd = "电弧, 毒药, 诱饵, 胆汁, 咬噬, 爆炸, 幸福, 血, 盛开, 屠夫, 模糊, 螺栓, 骨, 孔, 支架, 编织, 钎焊, 开道, 断路, 微风, 爆裂, 使者, 承载, 曲折, 疫病, 破碎, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲突, 骚动, 切割, 铸造, 机械, 疏通, 短跑, 梦想, 勇气, 死亡, 边缘, 嫉妒, 愤怒, 恐惧, 名声, 敌人, 恶魔, 拳头, 戈尔, 伤口, 研磨, 研磨机, 狡诈, 砂砾, 收集, 荣耀, 魅力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, 偶像, 不朽, 正义, 嘲笑, 果酱, 杀死, 杀手, 亲吻, 业力, 亲属, 国王, 骑士, 武士, 主, 传说, 睫毛, 花边, 夫人, 致残, 标记, 月亮, 主人, 沼泽, 怪物, 可能性, 骨髓, 凡人, 部长, 恶意, 零, 中午, 晚上, 指甲, 近了, 誓言, 秩序, 布泽, 拜, 遗忘, 猛攻, 黑曜石, 珍珠, 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, 穿孔, 骄傲, 粉碎机, 恐慌, 痛苦, 惩罚, 鲍尔, 淬火, 淬火, 地震, 采石场, 皇后, 平息, 校长, 快速, 羽毛, 劫掠, 蹂躏, 夷为平地, 剃刀, 咆哮, 愤怒, 种族, 辐射, 掠袭者, 雨, 腐, 赎金, 符文, 统治, 破裂, 令, 反叛, 乌鸦, 河, 开膛手, 开膛手, 岩石, 臭气, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, 桅杆, 产卵, 产卵, 幼鹿, 钢, 斯托克, 蛇, 悲伤, 鼠尾草, 股权, 蛇, 剪切, 罪恶, 尖顶, 潜行者, 整形, 鬼魂, 条纹, 裸奔, 看见, 瘢痕, 分裂, 星星, 条纹, 刺, 罢工, 前锋, 眩晕, 太阳, 扫除, 清扫, 斯威夫特, 石材, 接缝, 断绝, 粉碎, 粉碎者, 穗, 主攻手, 刺, 恐怖, 触摸, 潮汐, 激流, 审判, 台风, 泰坦, 记事本, 齿, 叛逆, 挖沟, 污点, 本影, 勇气, 流浪的, 邪恶的, 静脉, 面纱, 毒液, 毒蛇, 跳马, 复仇, 海藻, 沃克, 醒来, 醒来, 战争, 病房, 监狱长, 黄蜂, 哭泣者, 楔形, 行走, 耳语, 野生, 怀尔德, 意志, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, 灾祸, 枯萎, 凋亡, 蠕虫, 花圈, 值得, 沉船, 夺取, 作家, 命运, 热情, 和风", 
		rules = "$s$e",
	},
	lightning = {
		syllablesStart = "风暴, 暴风雨, 闪电, 电弧, 震撼, 雷电, 电荷, 雷云, 狂风, 大风, 裂纹, 闪光, 火花, 火焰, 爆炸, 天空, 皮卡丘",  
		syllablesEnd = "电弧, 毒药, 诱饵, 胆汁, 咬噬, 爆炸, 幸福, 血, 盛开, 屠夫, 模糊, 螺栓, 骨, 孔, 支架, 编织, 钎焊, 开道, 断路, 微风, 爆裂, 使者, 承载, 曲折, 疫病, 破碎, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲突, 骚动, 切割, 铸造, 机械, 疏通, 短跑, 梦想, 勇气, 死亡, 边缘, 嫉妒, 愤怒, 恐惧, 名声, 敌人, 恶魔, 拳头, 戈尔, 伤口, 研磨, 研磨机, 狡诈, 砂砾, 收集, 荣耀, 魅力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, 偶像, 不朽, 正义, 嘲笑, 果酱, 杀死, 杀手, 亲吻, 业力, 亲属, 国王, 骑士, 武士, 主, 传说, 睫毛, 花边, 夫人, 致残, 标记, 月亮, 主人, 沼泽, 怪物, 可能性, 骨髓, 凡人, 部长, 恶意, 零, 中午, 晚上, 指甲, 近了, 誓言, 秩序, 布泽, 拜, 遗忘, 猛攻, 黑曜石, 珍珠, 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, 穿孔, 骄傲, 粉碎机, 恐慌, 痛苦, 惩罚, 鲍尔, 淬火, 淬火, 地震, 采石场, 皇后, 平息, 校长, 快速, 羽毛, 劫掠, 蹂躏, 夷为平地, 剃刀, 咆哮, 愤怒, 种族, 辐射, 掠袭者, 雨, 腐, 赎金, 符文, 统治, 破裂, 令, 反叛, 乌鸦, 河, 开膛手, 开膛手, 岩石, 臭气, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, 桅杆, 产卵, 产卵, 幼鹿, 钢, 斯托克, 蛇, 悲伤, 鼠尾草, 股权, 蛇, 剪切, 罪恶, 尖顶, 潜行者, 整形, 鬼魂, 条纹, 裸奔, 看见, 瘢痕, 分裂, 星星, 条纹, 刺, 罢工, 前锋, 眩晕, 太阳, 扫除, 清扫, 斯威夫特, 石材, 接缝, 断绝, 粉碎, 粉碎者, 穗, 主攻手, 刺, 恐怖, 触摸, 潮汐, 激流, 审判, 台风, 泰坦, 记事本, 齿, 叛逆, 挖沟, 污点, 本影, 勇气, 流浪的, 邪恶的, 静脉, 面纱, 毒液, 毒蛇, 跳马, 复仇, 海藻, 沃克, 醒来, 醒来, 战争, 病房, 监狱长, 黄蜂, 哭泣者, 楔形, 行走, 耳语, 野生, 怀尔德, 意志, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, 灾祸, 枯萎, 凋亡, 蠕虫, 花圈, 值得, 沉船, 夺取, 作家, 命运, 热情, 和风", 
		rules = "$s$e",  
	},
	light = {
		syllablesStart = "光明, 照耀, 天空, 太阳, 黎明, 晨星, 闪耀, 明亮, 棱镜, 眩光, 闪烁, 中午, 眩光,  致盲, 闪烁, 光彩,  光泽",  
		syllablesEnd = "电弧, 毒药, 诱饵, 胆汁, 咬噬, 爆炸, 幸福, 血, 盛开, 屠夫, 模糊, 螺栓, 骨, 孔, 支架, 编织, 钎焊, 开道, 断路, 微风, 爆裂, 使者, 承载, 曲折, 疫病, 破碎, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲突, 骚动, 切割, 铸造, 机械, 疏通, 短跑, 梦想, 勇气, 死亡, 边缘, 嫉妒, 愤怒, 恐惧, 名声, 敌人, 恶魔, 拳头, 戈尔, 伤口, 研磨, 研磨机, 狡诈, 砂砾, 收集, 荣耀, 魅力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, 偶像, 不朽, 正义, 嘲笑, 果酱, 杀死, 杀手, 亲吻, 业力, 亲属, 国王, 骑士, 武士, 主, 传说, 睫毛, 花边, 夫人, 致残, 标记, 月亮, 主人, 沼泽, 怪物, 可能性, 骨髓, 凡人, 部长, 恶意, 零, 中午, 晚上, 指甲, 近了, 誓言, 秩序, 布泽, 拜, 遗忘, 猛攻, 黑曜石, 珍珠, 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, 穿孔, 骄傲, 粉碎机, 恐慌, 痛苦, 惩罚, 鲍尔, 淬火, 淬火, 地震, 采石场, 皇后, 平息, 校长, 快速, 羽毛, 劫掠, 蹂躏, 夷为平地, 剃刀, 咆哮, 愤怒, 种族, 辐射, 掠袭者, 雨, 腐, 赎金, 符文, 统治, 破裂, 令, 反叛, 乌鸦, 河, 开膛手, 开膛手, 岩石, 臭气, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, 桅杆, 产卵, 产卵, 幼鹿, 钢, 斯托克, 蛇, 悲伤, 鼠尾草, 股权, 蛇, 剪切, 罪恶, 尖顶, 潜行者, 整形, 鬼魂, 条纹, 裸奔, 看见, 瘢痕, 分裂, 星星, 条纹, 刺, 罢工, 前锋, 眩晕, 太阳, 扫除, 清扫, 斯威夫特, 石材, 接缝, 断绝, 粉碎, 粉碎者, 穗, 主攻手, 刺, 恐怖, 触摸, 潮汐, 激流, 审判, 台风, 泰坦, 记事本, 齿, 叛逆, 挖沟, 污点, 本影, 勇气, 流浪的, 邪恶的, 静脉, 面纱, 毒液, 毒蛇, 跳马, 复仇, 海藻, 沃克, 醒来, 醒来, 战争, 病房, 监狱长, 黄蜂, 哭泣者, 楔形, 行走, 耳语, 野生, 怀尔德, 意志, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, 灾祸, 枯萎, 凋亡, 蠕虫, 花圈, 值得, 沉船, 夺取, 作家, 命运, 热情, 和风", 
		rules = "$s$e",
	},
	dark = {
		syllablesStart = "本影, 空虚, 黑暗, 灾祸, 阴沉, 阴影, 黄昏, 黑暗, 烟尘, 沥青, 雾霭, 黑色, 乌木, 阴影, 黑曜石, 乌鸦, 恶魔, 暗淡, 日食, 目盲, 深渊", 
		syllablesEnd = "电弧, 毒药, 诱饵, 胆汁, 咬噬, 爆炸, 幸福, 血, 盛开, 屠夫, 模糊, 螺栓, 骨, 孔, 支架, 编织, 钎焊, 开道, 断路, 微风, 爆裂, 使者, 承载, 曲折, 疫病, 破碎, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲突, 骚动, 切割, 铸造, 机械, 疏通, 短跑, 梦想, 勇气, 死亡, 边缘, 嫉妒, 愤怒, 恐惧, 名声, 敌人, 恶魔, 拳头, 戈尔, 伤口, 研磨, 研磨机, 狡诈, 砂砾, 收集, 荣耀, 魅力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, 偶像, 不朽, 正义, 嘲笑, 果酱, 杀死, 杀手, 亲吻, 业力, 亲属, 国王, 骑士, 武士, 主, 传说, 睫毛, 花边, 夫人, 致残, 标记, 月亮, 主人, 沼泽, 怪物, 可能性, 骨髓, 凡人, 部长, 恶意, 零, 中午, 晚上, 指甲, 近了, 誓言, 秩序, 布泽, 拜, 遗忘, 猛攻, 黑曜石, 珍珠, 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, 穿孔, 骄傲, 粉碎机, 恐慌, 痛苦, 惩罚, 鲍尔, 淬火, 淬火, 地震, 采石场, 皇后, 平息, 校长, 快速, 羽毛, 劫掠, 蹂躏, 夷为平地, 剃刀, 咆哮, 愤怒, 种族, 辐射, 掠袭者, 雨, 腐, 赎金, 符文, 统治, 破裂, 令, 反叛, 乌鸦, 河, 开膛手, 开膛手, 岩石, 臭气, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, 桅杆, 产卵, 产卵, 幼鹿, 钢, 斯托克, 蛇, 悲伤, 鼠尾草, 股权, 蛇, 剪切, 罪恶, 尖顶, 潜行者, 整形, 鬼魂, 条纹, 裸奔, 看见, 瘢痕, 分裂, 星星, 条纹, 刺, 罢工, 前锋, 眩晕, 太阳, 扫除, 清扫, 斯威夫特, 石材, 接缝, 断绝, 粉碎, 粉碎者, 穗, 主攻手, 刺, 恐怖, 触摸, 潮汐, 激流, 审判, 台风, 泰坦, 记事本, 齿, 叛逆, 挖沟, 污点, 本影, 勇气, 流浪的, 邪恶的, 静脉, 面纱, 毒液, 毒蛇, 跳马, 复仇, 海藻, 沃克, 醒来, 醒来, 战争, 病房, 监狱长, 黄蜂, 哭泣者, 楔形, 行走, 耳语, 野生, 怀尔德, 意志, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, 灾祸, 枯萎, 凋亡, 蠕虫, 花圈, 值得, 沉船, 夺取, 作家, 命运, 热情, 和风", 
		rules = "$s$e",
	},
	nature = {
		syllablesStart = "自然, 绿色, 壤土, 地球, 医治, 根系, 生长, 开花, 树皮, 野生, 纯净, 治愈, 洁净, 森林, 微风, 橡木, 柳树, 树, 花, 平衡, 肮脏, 污点, 不死, 邪恶, 哭泣, 瘟疫, 腐败, 污秽, 淤泥, 溃烂, 毒素, 蝎子, 眼镜蛇, 淤泥, 可怜虫, 腐烂, 沼泽, 蜘蛛, 粘液, 病, 黑暗, 囊肿, 可达鸭",
		syllablesEnd = "电弧, 毒药, 诱饵, 胆汁, 咬噬, 爆炸, 幸福, 血, 盛开, 屠夫, 模糊, 螺栓, 骨, 孔, 支架, 编织, 钎焊, 开道, 断路, 微风, 爆裂, 使者, 承载, 曲折, 疫病, 破碎, 出世, 黑暗, 明亮, 地穴, 裂纹, 冲突, 骚动, 切割, 铸造, 机械, 疏通, 短跑, 梦想, 勇气, 死亡, 边缘, 嫉妒, 愤怒, 恐惧, 名声, 敌人, 恶魔, 拳头, 戈尔, 伤口, 研磨, 研磨机, 狡诈, 砂砾, 收集, 荣耀, 魅力, 黑客, 黑客, 哈希, 色调, 饥饿, 打猎, 猎手, 愤怒, 偶像, 不朽, 正义, 嘲笑, 果酱, 杀死, 杀手, 亲吻, 业力, 亲属, 国王, 骑士, 武士, 主, 传说, 睫毛, 花边, 夫人, 致残, 标记, 月亮, 主人, 沼泽, 怪物, 可能性, 骨髓, 凡人, 部长, 恶意, 零, 中午, 晚上, 指甲, 近了, 誓言, 秩序, 布泽, 拜, 遗忘, 猛攻, 黑曜石, 珍珠, 帕里, 电力, 先知, 痛苦, 激情, 皮尔斯, 穿孔, 骄傲, 粉碎机, 恐慌, 痛苦, 惩罚, 鲍尔, 淬火, 淬火, 地震, 采石场, 皇后, 平息, 校长, 快速, 羽毛, 劫掠, 蹂躏, 夷为平地, 剃刀, 咆哮, 愤怒, 种族, 辐射, 掠袭者, 雨, 腐, 赎金, 符文, 统治, 破裂, 命令, 反叛, 乌鸦, 河, 开膛手, 开膛手, 岩石, 臭气, 里夫, 解决, 严谨, 撕裂, 猛禽, 光泽, 切片, 切片机, 桅杆, 产卵, 产卵, 幼鹿, 钢, 斯托克, 蛇, 悲伤, 鼠尾草, 股权, 蛇, 剪切, 罪恶, 尖顶, 潜行者, 整形, 鬼魂, 条纹, 裸奔, 看见, 瘢痕, 分裂, 星星, 条纹, 刺, 罢工, 前锋, 眩晕, 太阳, 扫除, 清扫, 斯威夫特, 石材, 接缝, 断绝, 粉碎, 粉碎者, 穗, 主攻手, 刺, 恐怖, 触摸, 潮汐, 激流, 审判, 台风, 泰坦, 记事本, 齿, 叛逆, 挖沟, 污点, 本影, 勇气, 流浪的, 邪恶的, 静脉, 面纱, 毒液, 毒蛇, 跳马, 复仇, 海藻, 沃克, 醒来, 醒来, 战争, 病房, 监狱长, 黄蜂, 哭泣者, 楔形, 行走, 耳语, 野生, 怀尔德, 意志, 风, 翼, 冬天, 线, 一缕, 希望, 女巫, 狼, 灾祸, 枯萎, 凋亡, 蠕虫, 花圈, 值得, 沉船, 夺取, 作家, 命运, 热情, 和风", 
		rules = "$s$e",
	},
})
+------------------------------------------------
+section "game/modules/tome/ai/escort.lua"
+
+t(" %s to the %s!", " %s 在 %s!", "tformat")
+t("Help!", "救命!", "_t")
+t("Something", "某物", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/ai/improved_tactical.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/ai/improved_talented.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/ai/maintenance.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/ai/quests.lua"
+
+t("Protect Limmir from the demons coming from north-east. Hold them off!", "保护利米尔免收东北方向袭来的恶魔的袭击。守住阵线!", "_t")
+t("This place is corrupted! I will cleanse it! Protect me while I do it!", "这个地方被污染了!我会净化它的!请在我这么做的时候保护我!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/ai/sandworm_tunneler.lua"
+
+t("#OLIVE_DRAB#The %s burrows into the ground and disappears.", "#OLIVE_DRAB#%s钻入大地,消失了。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/ai/shadow.lua"
+
+t("#PINK#%s returns to the shadows.", "#PINK#%s 回到了阴影之中。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/ai/special_movements.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/ai/tactical.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/ai/target.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/class/Actor.lua"
+
+t("drowned to death", "淹死", "_t")
+t("%s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%s被#ORCHID#反魔法力量#LAST#打断了!", "logSeen")
+t("%s temporarily fights the paralyzation.", "%s 暂时在瘫痪中挣扎。", "logSeen")
+t("#VIOLET#Following build order %s; increasing %s by 1.", "#VIOLET#遵循加点顺序%s;增加一点%s", "log")
+t("#VIOLET#Following build order %s; learning talent category %s.", "#VIOLET#遵循加点顺序%s;学会技能树%s", "log")
+t("#VIOLET#Following build order %s; learning talent %s.", "#VIOLET#遵循加点顺序%s;学会技能%s", "log")
+t("You are asleep and unable to move!", "你睡着了无法移动!", "logPlayer")
+t("You are unable to move!", "你无法移动!", "logPlayer")
+t("#F53CBE#Your movements fuel your rampage! (+1 duration)", "#F53CBE#你的移动提升了你的暴走!(+1持续时间)", "logPlayer")
+t("#LIGHT_RED#Your %s is immune to the teleportation and drops to the floor!", "#LIGHT_RED#你的 %s 免疫传送而掉落到了地上!", "logPlayer")
+t("teleported", "被传送", "_t")
+t("#CADET_BLUE#You notice a trap (%s)!", "#CADET_BLUE#你发现了一个陷阱( %s )!", "logPlayer")
+t("critter", "小怪", "_t")
+t("normal", "普通", "_t")
+t("elite", "精英", "_t")
+t("rare", "稀有", "_t")
+t("unique", "史诗", "_t")
+t("boss", "Boss", "_t")
+t("elite boss", "精英boss", "_t")
+t("god", "神", "_t")
+t("tiny", "微小", "_t")
+t("small", "较小", "_t")
+t("medium", "中等", "_t")
+t("big", "较大", "_t")
+t("huge", "庞大", "_t")
+t("gargantuan", "巨大", "_t")
+t("actor", "角色", "_t")
+t("neutral", "中立", "_t")
+t("hostile", "敌对", "_t")
+t("friendly", "友善", "_t")
+t("female", "女性", "_t")
+t("male", "男性", "_t")
+t("Rank: ", "层级:", "_t")
+t("Level: unknown", "等级:未知", "_t")
+t("Level: %d", "等级:%d", "tformat")
+t("INVULNERABLE!", "无敌!", "_t")
+t("HP: %d (%d%%) #GREEN#+%0.2f#LAST#", "生命值:%d (%d%%) #GREEN#+%0.2f#LAST#", "tformat")
+t("\
+Mana:  %s%d / %d#LAST#", "\
+法力值:  %s%d / %d#LAST#", "tformat")
+t("\
+Vim:  %s%d / %d#LAST#", "\
+活力值:  %s%d / %d#LAST#", "tformat")
+t("\
+Positive:  %s%d / %d#LAST#", "\
+正能量值:  %s%d / %d#LAST#", "tformat")
+t("\
+Negative:  %s%d / %d#LAST#", "\
+负能量值:  %s%d / %d#LAST#", "tformat")
+t("Iceblock: %d", "冰块:%d", "tformat")
+t("%sVim Value: %d#LAST#", "%s活力值:%d#LAST#", "tformat")
+t("#ffa0ff#Predator: +%d acc, +%d apr#LAST#", "#ffa0ff#猎杀者:+%d 命中, +%d 护甲穿透#LAST#", "tformat")
+t("Resists: ", "抗性:", "_t")
+t("Hardiness/Armour: ", "护甲强度/护甲值:", "_t")
+t("Size: ", "体型:", "_t")
+t("#FFD700#Accuracy#FFFFFF#: ", "#FFD700#命中值 #FFFFFF#:", "_t")
+t("#0080FF#Defense#FFFFFF#:  ", "#0080FF#闪避值 #FFFFFF#:", "_t")
+t("#FFD700#P. power#FFFFFF#: ", "#FFD700#物理强度#FFFFFF#:", "_t")
+t("#0080FF#P. save#FFFFFF#:  ", "#0080FF#物理豁免#FFFFFF#:", "_t")
+t("#FFD700#S. power#FFFFFF#: ", "#FFD700#法术强度#FFFFFF#:", "_t")
+t("#0080FF#S. save#FFFFFF#:  ", "#0080FF#法术豁免#FFFFFF#:", "_t")
+t("#FFD700#M. power#FFFFFF#: ", "#FFD700#精神强度#FFFFFF#:", "_t")
+t("#0080FF#M. save#FFFFFF#:  ", "#0080FF#精神豁免#FFFFFF#:", "_t")
+t("Critical Mult: ", "暴击加成:", "_t")
+t("Time left: ", "剩余时间:", "_t")
+t("#LIGHT_BLUE#Main:#LAST#%s", "#LIGHT_BLUE#主手:#LAST#%s", "tformat")
+t("#LIGHT_BLUE#Off :#LAST#%s", "#LIGHT_BLUE#副手:#LAST#%s", "tformat")
+t("#LIGHT_BLUE#Psi :#LAST#%s", "#LIGHT_BLUE#灵能:#LAST#%s", "tformat")
+t("#LIGHT_BLUE#Ammo:#LAST#%s", "#LIGHT_BLUE#弹药:#LAST#%s", "tformat")
+t("#LIGHT_BLUE#Unarmed:#LAST#%s", "#LIGHT_BLUE#徒手:#LAST#%s", "tformat")
+t("#LIGHT_BLUE#Unarmed:#LAST#", "#LIGHT_BLUE#徒手:#LAST#", "_t")
+t("Melee Retaliation: ", "近战反伤:", "_t")
+t("Classes: ", "职业:", "_t")
+t("Faction: ", "阵营:", "_t")
+t("Personal reaction: ", "个人关系:", "_t")
+t("Sustained Talents: ", "持续技能:", "_t")
+t("Temporary Status Effects: ", "临时状态效果:", "_t")
+t("#LIGHT_GREEN#%d healing #LAST##AQUAMARINE#(%d psi heal)#LAST#", "#LIGHT_GREEN#%d 治疗 #LAST##AQUAMARINE#(%d 超能力值治疗)#LAST#", "tformat")
+t("#LIGHT_GREEN#%d healing#LAST#", "#LIGHT_GREEN#%d 治疗#LAST#", "tformat")
+t("#STEEL_BLUE#(%d shifted)#LAST#", "#STEEL_BLUE#(%d 相位切换减伤)#LAST#", "tformat")
+t("%s unleashes the stored damage in retribution!", "%s释放累积的伤害进行报复性攻击!", "logSeen")
+t("#DARK_GREEN##Source# shares damage with %s oozes!", "#DARK_GREEN##Source#和%s软泥怪平分伤害!", "delayedLogMessage")
+t("#CRIMSON##Source# teleports some damage to #Target#!", "#CRIMSON##Source#将部分伤害转移给 #Target#!", "delayedLogMessage")
+t("#CRIMSON#(%d teleported)#LAST#", "#CRIMSON#(%d 相位盾吸收)#LAST#", "tformat")
+t("#CRIMSON#%d teleported#LAST#", "#CRIMSON#%d 到相位盾#LAST#", "tformat")
+t("#STEEL_BLUE#(%d to time)#LAST#", "#STEEL_BLUE#(%d 时间盾吸收)#LAST#", "tformat")
+t("Your time shield crumbles under the damage!", "你的时间护盾在攻击下被打破!", "logPlayer")
+t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 护盾吸收)#LAST#", "tformat")
+t("#SLATE#%d reflected#LAST#", "#SLATE#%d 伤害反射#LAST#", "tformat")
+t("#CRIMSON##Source# reflects damage back to #Target#!#LAST#", "#CRIMSON##Source#将伤害反射回#Target#!#LAST#", "delayedLogMessage")
+t("Your shield crumbles under the damage!", "你的护盾在攻击下被打破!", "logPlayer")
+t("#CRIMSON##Source# shares some damage with a shadow!", "#CRIMSON##Source#与阴影共享伤害!", "delayedLogMessage")
+t("#PINK#(%d linked)#LAST#", "#PINK#(%d 伤害链接)#LAST#", "tformat")
+t("#PINK#%d linked#LAST#", "#PINK#%d 伤害链接#LAST#", "tformat")
+t("#SLATE#(%d deflected)#LAST#", "#SLATE#(%d 念力折射)#LAST#", "tformat")
+t("#STEEL_BLUE#(%d to ice)#LAST#", "#STEEL_BLUE#(%d 冰块吸收)#LAST#", "tformat")
+t("#SLATE#(%d resonance)#LAST#", "#SLATE#(%d 共鸣领域)#LAST#", "tformat")
+t("Your resonance field crumbles under the damage!", "你的共鸣领域在攻击下被打破!", "logPlayer")
+t("%s shatters into pieces!", "%s 被打成碎片!", "logSeen")
+t("#F53CBE#You fight through the pain!", "#F53CBE#你在痛苦中战斗!", "_t")
+t("#F53CBE#Your hatred grows even as your life fades!", "#F53CBE#当你失去生命时,你的仇恨增长了!", "_t")
+t("#F53CBE#Your powerful attack feeds your madness!", "#F53CBE#你强有力的攻击增进了你的疯狂!", "_t")
+t("%s (+%d hate)", "%s (+%d 仇恨值)", "tformat")
+t("%s splits in two!", "%s 分裂成了两个!", "logSeen")
+t("%s#Source# converts some damage to Psi!", "%s#Source#将伤害转移到超能力值!", "tformat")
+t("to psi", "到超能力值", "_t")
+t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%s被一股正能量治疗!#LAST#", "logSeen")
+t("%s fades for a moment and then reforms whole again!", "%s消失了一阵之后又完好无损地出现了!", "logSeen")
+t("#CRIMSON##Source# leeches life from #Target#!", "#LIGHT_RED##Source#从#Target#身上吸取生命!", "delayedLogMessage")
+t("#CRIMSON##Source# steals life from #Target#!", "#CRIMSON##Source#从#Target#处吸取生命!", "delayedLogMessage")
+t("#SLATE#(%d to stone)#LAST#", "#SLATE#(%d 石头吸收)#LAST#", "tformat")
+t("#OLIVE_DRAB##Source# redirects damage from #Target# to %s!#LAST#", "#OLIVE_DRAB##Source#将来自#Target#的伤害转移到%s!#LAST#", "delayedLogMessage")
+t("#OLIVE_DRAB#(%d redirected)#LAST#", "#OLIVE_DRAB#(%d 伤害转移)#LAST#", "tformat")
+t("#OLIVE_DRAB#%d redirected#LAST#", "#OLIVE_DRAB#%d 伤害转移#LAST#", "tformat")
+t("#CRIMSON##Source# leeches energies from #Target#!", "#LIGHT_RED##Source#从#Target#身上吸取能量!", "delayedLogMessage")
+t("#RED#(%d refused)#LAST#", "#RED#(%d 伤害无视)#LAST#", "tformat")
+t("#RED##Source# is unstoppable!", "#RED##Source#势不可挡!!", "delayedLogMessage")
+t("RESURRECT!", "复活!", "_t")
+t("You feel a surge of power as a powerful creature falls nearby.", "你感受到一股力量的涌动,附近有个强大的生物倒下。", "logPlayer")
+t("%s feeds you hate from its latest victim. (+%d hate)", "%s最近的受害者为你提供%d仇恨", "logPlayer")
+t("#LIGHT_RED#The cease to exist spell fizzles and cancels, leaving the timeline intact.", "#LIGHT_RED#当前法术失败而终止,时间线保持了稳定。", "logPlayer")
+t("Prodigy!", "获得觉醒技!", "_t")
+t([[You have achieved #LIGHT_GREEN#level %d#WHITE# and gained a #LIGHT_GREEN#prodigy point#LAST#!
+
+Prodigies are powerful talents with unique requirements that cannot be unlearned.]], [[你升到了#LIGHT_GREEN#%d级#WHITE#,得到了一点#LIGHT_GREEN#觉醒点#LAST#!
+
+觉醒技是需要特殊学习需求的强大技能,无法遗忘。]], "tformat")
+t("Level 50!", "50级!", "_t")
+t([[You have achieved #LIGHT_GREEN#level 50#WHITE#, congratulations!
+
+This level is special, it granted you #LIGHT_GREEN#10#WHITE# more stat points, #LIGHT_GREEN#3#WHITE# more class talent points and #LIGHT_GREEN#3#WHITE# more generic talent points.
+Now go forward boldly and triumph!]], [[你达到了#LIGHT_GREEN#等级 50#WHITE#, 祝贺你!
+这个等级很特殊,你可以得到额外的#LIGHT_GREEN#10#WHITE#点属性点,#LIGHT_GREEN#3#WHITE#点职业技能点和#LIGHT_GREEN#3#WHITE#点通用技能点。
+现在,勇敢的向前并取得最终的胜利吧!]], "_t")
+t("LEVEL UP!", "升级了!", "_t")
+t("#00ffff#Welcome to level %d [%s].", "#00ffff#欢迎来到等级 %d [ %s ]", "log")
+t("Press p to use them.", "请按 p 使用它们。", "_t")
+t("Select %s in the party list and press G to use them.", "请选择队伍里的%s,按 G 使用它们。", "tformat")
+t("%d stat point(s)", "%d 属性点", "tformat")
+t("%d class talent point(s)", "%d 职业技能点", "tformat")
+t("%d generic talent point(s)", "%d 通用技能点", "tformat")
+t("%d category point(s)", "%d 大系点", "tformat")
+t("#VIOLET#%d prodigies point(s)#WHITE#", "#VIOLET#%d 觉醒点#WHITE#", "tformat")
+t("%s has %s to spend. %s", "%s有 %s可以使用。%s", "log")
+t("#AQUAMARINE#You have gained one more life (%d remaining).", "#AQUAMARINE#你额外获得了一条命(剩余生命数:%d)", "logPlayer")
+t("#FF0000#You carry too much--you are encumbered!", "#FF0000#你拿了太多东西——超重了!", "logPlayer")
+t("#FF0000#Drop some of your items.", "#FF0000#丢弃一些东西。", "logPlayer")
+t("+ENCUMBERED!", "+超重!", "_t")
+t("#00FF00#You are no longer encumbered.", "#00FF00#你不再超重。", "logPlayer")
+t("-ENCUMBERED!", "-超重!", "_t")
+t("You cannot switch equipment while sleeping!", "你不能在睡眠中切换装备", "logPlayer")
+t("unarmed", "徒手", "_t")
+t("%s warps space-time to equip: %s.", "%s扭曲空间,切换武器至:%s 。", "logSeen")
+t("%s switches %s weapons to: %s.", "%s切换%s武器至%s。", "logSeen")
+t("%s wears %s%s.", "%s穿上了%s%s。", "logSeen")
+t("antimagic", "反魔法", "_t")
+t("%s #LIGHT_STEEL_BLUE#Triggers an Anomaly! (%s).", "%s #LIGHT_STEEL_BLUE#触发了一次异常!(%s)。", "logSeen")
+t("#STEEL_BLUE#Casting %s.", "#STEEL_BLUE#释放%s。", "logPlayer")
+t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#瞄准%s", "saySimple")
+t("#STEEL_BLUE#You've moved to another time thread.", "#STEEL_BLUE#你移动到了另一条时间线", "logPlayer")
+t("#LIGHT_RED#You lose control and unleash an anomaly!", "#LIGHT_RED#你失去控制产生了异常!", "logPlayer")
+t("#LIGHT_RED#You feel the edges of spacetime begin to ripple and bend!", "#LIGHT_RED#你感到时空的边际开始弯曲振荡。", "logPlayer")
+t("#LIGHT_BLUE#Spacetime feels more stable.", "#LIGHT_BLUE#时空变得更加稳定。", "logPlayer")
+t("#LIGHT_RED#Spacetime fights against your control!", "#LIGHT_RED#时空失去了控制!", "logPlayer")
+t("#LIGHT_BLUE#Spacetime has calmed...  somewhat.", "#LIGHT_BLUE#时空稍微稳定了些...", "logPlayer")
+t("You already tried to use %s, an instant use talent, this turn and failed.", "你在本回合尝试使用瞬间技能%s失败,这回合无法再次使用。", "logPlayer")
+t("%s is too afraid to use %s.", "%s非常恐惧,无法使用%s。", "logSeen")
+t("%s is silenced and cannot use %s.", "%s被沉默,无法使用%s。", "logSeen")
+t("The spell fizzles.", "法术失败了。", "logSeen")
+t("%s is too disconnected from Nature to use %s.", "%s扰乱了自然平衡而无法使用%s。", "logSeen")
+t("%s is unable to use this kind of inscription.", "%s无法使用这类纹身。", "logSeen")
+t("%s is too heavily armoured to use this talent.", "%s身穿重甲,无法使用该技能。", "logSeen")
+t("%s can't use this talent while holding a weapon or shield.", "%s在装备武器或盾牌的时候,无法使用该技能。", "logSeen")
+t("%s is sleeping and unable to do this.", "%s正处于睡眠中,不能这样做。", "logPlayer")
+t("You %s %s to activate %s.", "你的%s%s使用%s。", "logPlayer", {2,1,3})
+t("do not have enough uncommitted", "太低,无法", "_t")
+t("have too much committed", "太高,无法", "_t")
+t("You do not have enough feedback to use %s.", "你的反馈值不足,无法使用%s。", "logPlayer")
+t("You do not have enough fortress energy to use %s.", "你的堡垒能量不足,无法使用%s。", "logPlayer")
+t("You have too much %s to use %s.", "你的%s过高,无法使用%s。", "logPlayer")
+t("You do not have enough %s to use %s.", "你没有足够的%s施展:%s", "logPlayer")
+t("You fail to use %s due to your equilibrium!", "由于你的失衡值过高你使用 %s 失败!", "logPlayer")
+t("%s's %s has been disrupted by #ORCHID#anti-magic forces#LAST#!", "%s的%s被#ORCHID#反魔法力量#LAST#打断了!", "logSeen")
+t("%s's %s has been disrupted by #ORCHID#anti-nature forces#LAST#!", "%s的%s被#ORCHID#反自然力量#LAST#打断了!", "logSeen")
+t("%s is confused and fails to use %s.", "%s陷入混乱使用%s时失败。", "logSeen")
+t("%s fails to use %s.", "%s使用%s时失败。", "logSeen")
+t("%s fumbles and fails to use %s, injuring %s!", "%s使用%s失败,还弄伤了%s!", "logSeen")
+t("%s's %s is interrupted by the shot!", "%s的%s被射击打断!", "logSeen")
+t("%s %s #{bold}##ORANGE#%s#LAST#.#{normal}#", "%s%s#{bold}##ORANGE#%s#LAST#。#{normal}#", "logSeen")
+t("activates", "启用了", "_t")
+t("deactivates", "关闭了", "_t")
+t("%s casts #{bold}#%s%s.#{normal}##LAST#", "%s施放了#{bold}#%s%s.#{normal}##LAST#", "logSeen")
+t("%s uses #{bold}#%s%s.#{normal}##LAST#", "%s使用了#{bold}#%s%s.#{normal}##LAST#", "logSeen")
+t("%s talent '%s%s' is disrupted by the mind parasite.", "%s的技能'%s%s'被精神寄生虫干扰。", "logSeen")
+t("Effective talent level: ", "有效技能等级:", "_t")
+t("Passive", "被动技能", "_t")
+t("Sustained", "持续技能", "_t")
+t("Activated", "主动技能", "_t")
+t("Use mode: ", "使用模式:", "_t")
+t("Feedback cost: ", "反馈值消耗:", "_t")
+t("Fortress Energy cost: ", "堡垒能量消耗", "_t")
+t("Sustain feedback cost: ", "持续反馈值消耗:", "_t")
+t("cost", "消耗", "_t")
+t("gain", "获得", "_t")
+t("Sustain %s cost: ", "持续%s消耗:", "tformat")
+t("Generates", "产生", "_t")
+t("Removes", "移除", "_t")
+t("%s %s: ", "%s%s:", "tformat")
+t("Drains", "吸收", "_t")
+t("Replenishes", "补充", "_t")
+t("Range: ", "使用范围:", "_t")
+t("melee/personal", "近战/单体", "_t")
+t("%d%% of base", "%d%%基础速度", "tformat")
+t("Travel Speed: ", "飞行速度:", "_t")
+t("instantaneous", "瞬间", "_t")
+t("Full Turn", "完整回合", "_t")
+t("Instant (#LIGHT_GREEN#0%#LAST# of a turn)", "瞬间(#LIGHT_GREEN#0%#LAST#回合)", "_t")
+t("Special", "特殊", "_t")
+t("%s (#LIGHT_GREEN#%d%%#LAST# of a turn)", "%s(#LIGHT_GREEN#%d%%#LAST#回合)", "tformat")
+t("Usage Speed: ", "使用速度:", "_t")
+t("Won't Break Stealth:  ", "不会打破潜行:", "_t")
+t("%sCooldown: ", "%s冷却时间:", "tformat")
+t("Fixed ", "固定", "_t")
+t(" and ", "和", "_t")
+t("Is: ", "是:", "_t")
+t("Will Deactivate: ", "会解除:", "_t")
+t("Description: ", "介绍:", "_t")
+t("%s will now be used as often as possible automatically.", "%s将会尽可能多地自动使用", "tformat")
+t("Automatic use enabled", "技能启用自动使用", "_t")
+t("- requires a turn to use", "- 需要一回合来使用", "_t")
+t("- requires a target, your last hostile one will be automatically used", "- 需要目标,会自动使用在你最后一个敌对生物身上。", "_t")
+t("- will only trigger if no enemies are visible", "- 在没有可见敌人时触发", "_t")
+t("- will automatically target you if a target is required", "- 如果需要目标,会自动选取你为目标", "_t")
+t("- will only trigger if enemies are visible", "- 在有可见敌人时触发", "_t")
+t("- will only trigger if enemies are visible and adjacent", "- 在有可见敌人相邻时触发", "_t")
+t("- will only trigger if you are not in combat", "- 在战斗外触发", "_t")
+t([[%s:
+%s
+ Are you sure?]], [[%s:
+%s
+ 你确认吗?]], "tformat")
+t("Automatic use", "技能自动使用", "_t")
+t("%s will not be automatically used.", "%s 不会被自动使用。", "tformat")
+t("Automatic use disabled", "关闭技能自动使用", "_t")
+t("#LIGHT_RED#%s starts suffocating to death!", "#LIGHT_RED#%s窒息了!", "logSeen")
+t("Physical save", "物理豁免", "_t")
+t("Mental save", "精神豁免", "_t")
+t("Spell save", "法术豁免", "_t")
+t("#ORANGE#%s shrugs off %s '%s'!", "#ORANGE#%s豁免了%s“%s”!", "logCombat")
+t("#LIGHT_UMBER#%s resists %s '%s'!", "#LIGHT_UMBER#%s抵抗了%s“%s”!", "logCombat")
+t("#Target#'s", "#Target#çš„", "_t")
+t("the effect", "效果", "_t")
+t("but fumbles!", "但是失败了!", "_t")
+t("to the %s!", "到%s!", "tformat")
+t("#Source# deflects the projectile from #Target# %s", "#Source#偏移来自#Target#的抛射物%s", "logCombat")
+t("%s reflects the spell!", "%s反射了法术!", "logSeen")
+t("%s ignores the spell!", "%s无视了法术!", "logSeen")
+t("You can not drop items while sleeping.", "你不能在睡眠状态下丢弃物品", "logPlayer")
+t("You can not drop %s (plot item).", "你不能丢弃%s (剧情物品)。", "logPlayer")
+t("You can not drop %s (tagged).", "你不能丢弃%s (已被标记)。", "logPlayer")
+t("Any item dropped on the world map will be lost forever.", "所有在世界地图上丢弃的物品都将永远消失。", "_t")
+t("Warning", "警告", "_t")
+t("You destroy %s.", "你摧毁了%s。", "logPlayer")
+t("You can not destroy %s.", "你不能摧毁%s。", "logPlayer")
+t("Cancel", "取消", "_t")
+t("Destroy", "摧毁", "_t")
+t("%s drops on the floor: %s.", "%s把%s丢在了地上。", "logSeen")
+t("You had to drop %s due to lack of space.", "由于空间不足,你必须丢下%s。", "logPlayer")
+t("You cannot change your equipment while sleeping!", "你不能在睡眠中切换装备!", "logPlayer")
+t("%s - %sEncumbrance %d/%d", "%s-%s负重 %d/%d", "tformat")
+t("You extract %s from %s", "你从%s中提炼了%s。", "logPlayer")
+t("You gain %0.2f gold from the transmogrification of %s.", "你获得了%0.2f金币,转化了%s。", "log")
+t("When you close the inventory window, all items in the chest will be transmogrified.", "当你关闭物品栏的时候,所有在转化之盒里的物品都会被自动转化", "_t")
+t("Transmogrification Chest", "转化之盒", "_t")
+t("transmogrify", "转化", "_t")
+t("You detach %s from your %s.", "你将%s从%s上取下。", "logPlayer")
+t("You cannot change your equipment!", "你不能切换装备!", "logPlayer")
+t("You can not use a tinker without the corresponding item.", "你不能在没有相关物品时使用配件", "logPlayer")
+t("This item is not usable: %s.", "该物品不能使用:%s.", "logPlayer")
+t("This tinker can not be applied to this item.", "这个配件不能装在该物品上", "logPlayer")
+t("You already have a tinker on this item.", "这个物品上已经有了配件", "logPlayer")
+t("You attach %s to your %s.", "你将%s附着于%s", "logPlayer")
+t("You fail to attach %s to %s.", "你未能将%s装载在%s上。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/class/FortressPC.lua"
+
+t("Yiilkgur, the Sher'Tul Fortress", "夏·图尔堡垒 伊克格", "_t")
+t("You are unable to move!", "你无法移动!", "logPlayer")
+t("You have found a trap (%s)!", "你发现了一个陷阱(%s)!", "logPlayer")
+t("Do you wish to teleport to the fortress?", "你想要传送到堡垒吗?", "_t")
+t("The teleport fizzles!", "传送失败了!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Game.lua"
+
+t("<Scroll mode, press direction keys to scroll, press again to exit>", "<地图滚动模式,按上下左右键滚动地图,再次按键退出>", "_t")
+t("Main character", "主角色", "_t")
+t("Character Creation ( %s unlocked options)", "角色创建 ( %s 解锁选项)", "tformat")
+t("Welcome to #LIGHT_BLUE#Tales of Maj'Eyal", "欢迎来到#LIGHT_BLUE#马基埃亚尔的传说", "_t")
+t([[%s the level %d %s %s.
+Difficulty: %s / %s
+Campaign: %s
+Exploring level %s of %s.]], [[%s 等级%d,%s %s。
+难度:%s / %s
+战役:%s
+正在探索楼层 %s,%s。]], "tformat")
+t("%s the %s %s", "%s, %s %s", "tformat")
+t([[%s the %s %s.
+Difficulty: %s / %s
+Campaign: %s]], [[%s,%s %s。
+难度:%s / %s
+战役:%s]], "tformat")
+t("#LIGHT_RED#You may not change level so soon after a kill (%d game turns left to wait)!", "#LIGHT_RED#在完成一次杀戮后,你现在不能离开该层!(等待%d回合)", "logPlayer")
+t("#LIGHT_RED#You may not change level without your own body!", "#LIGHT_RED#你只能用自己的身体离开地图!", "logPlayer")
+t("#LIGHT_RED#You may not leave the zone with this character!", "#LIGHT_RED#你不能用这个角色离开地图!", "logPlayer")
+t("#LIGHT_RED#You cannot escape your fate by leaving the level!", "#LIGHT_RED#你不能离开地图以求逃避命运!", "logPlayer")
+t("Stay: level %s of %s", "待在:%s第%s层", "tformat")
+t("Keep Trying: level %s of %s", "继续尝试:%s第%s层", "tformat")
+t("Log the problem, Stay: level %s of %s", "记录问题,待在:%s第%s层", "tformat")
+t("Debug the problem (move to the failed zone/level)", "调试问题 (进入失败的地图/楼层)", "_t")
+t("Information logged", "信息已记录。", "_t")
+t("Information on the failed zone and level dumped to the log file.", "有关失败的地图和楼层的信息,已被输出到日志文件。", "_t")
+t("The game could not generate level %s of %s after %s attempts. What do you want to do?", "在经过 %s 次尝试后,游戏未能成功生成 %s 地图的第 %s 层。你想要做什么?", "tformat", {3,2,1})
+t("Level Generation Failure", "地图生成失败", "_t")
+t("Loading level", "正在读取楼层", "_t")
+t("Please wait while loading the level...", "正在读取楼层,请稍候…", "_t")
+t("Easy!", "小菜一碟!", "_t")
+t("This zone is so easy for you that you can stroll to the last area with ease.", "这个地下城对你来说过于简单,你可以闲庭信步,直达最后一层。", "_t")
+t("Stay there", "步步为营", "_t")
+t("Stroll", "闲庭信步", "_t")
+t("You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.", "你因恐惧而感到不安,你觉得你的心跳开始加速,你感到进入这个区域对你有极大的威胁。", "_t")
+t("You feel mildly anxious, and walk with caution.", "你感到稍微有点不安,开始小心前行。", "_t")
+t("You feel very confident walking into this place.", "你充满自信地进入了这个区域。", "_t")
+t("You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.", "你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。", "_t")
+t("Folding the space time structure...", "正在折叠时空的结构…", "_t")
+t("Chronomancy", "时空", "_t")
+t("Unfolding the space time structure...", "正在恢复时空的结构…", "_t")
+t("something", "某物", "_t")
+t("unknown", "未知", "_t")
+t(" #LIGHT_GREEN#[%0.0f healing]#LAST#", " #LIGHT_GREEN#[%0.0f 治疗]#LAST#", "tformat")
+t("#Source# hits #Target# for %s (#RED##{bold}#%0.0f#LAST##{normal}# total damage)%s.", "#Source#击中#Target#造成%s (#RED##{bold}#%0.0f#LAST##{normal}#合计伤害)%s.", "logMessage")
+t("#Source# hits #Target# for %s damage.", "#Source#击中#Target#造成%s伤害。", "logMessage")
+t("#Source# receives %s.", "#Source#受到%s。", "logMessage")
+t("#Target# receives %s from #Source#.", "#Target#受到来自#Source#的%s。", "logMessage")
+t("Kill (%d)!", "杀死 (%d)!", "tformat")
+t("#{bold}##Source# killed #Target#!#{normal}#", "#{bold}##Source#击杀了#Target#!#{normal}#", "_t")
+t("Showing big healthbars and tactical borders.", "显示大血条+边框", "log")
+t("Showing healthbars only.", "只显示血条信息", "log")
+t("Showing no tactical information.", "不显示血条信息", "log")
+t("Showing small healthbars and tactical borders.", "显示小血条+边框", "log")
+t("You cannot do that on the world map.", "你在世界地图上不能这样做。", "logPlayer")
+t("Run in which direction?", "朝哪个方向跑?", "log")
+t("You may not auto-explore this level.", "你不能自动探索这一层", "log")
+t("You may not auto-explore with enemies in sight (%s to the %s%s)!", "当有敌人在视野里时,你不能自动探索! (%s 在 %s方%s)!", "log")
+t("There is nowhere left to explore.", "这一层没有地方可以探索了。", "log")
+t("Hotkey page %d is now displayed.", "当前显示快捷键第%d页。", "log")
+t("You cannot currently leave the level.", "你现在不能离开本层。", "log")
+t("You cannot go into the wilds with the following effects: %s", "由于当前状态异常,你无法进入野外:%s", "log")
+t("There is no way out of this level here.", "这里不是离开该层的出口。", "log")
+t("#GOLD#Automatic talent usage: %s", "#GOLD#自动技能使用:%s", "log")
+t("#GOLD#Automatic accept target mode: %s", "#GOLD#技能自动选择目标:%s", "log")
+t("#LIGHT_GREEN#enabled", "#LIGHT_GREEN#启用", "_t")
+t("#LIGHT_RED#disabled", "#LIGHT_RED#禁用", "_t")
+t("Message Log", "消息日志", "_t")
+t("Displaying creatures.", "显示生物。", "log")
+t("Displaying talents.", "显示技能。", "log")
+t("Show Achievements", "显示成就", "_t")
+t("Tales of Maj'Eyal Achievements", "马基埃亚尔的传说成就", "_t")
+t("Show known Lore", "显示已知手札", "_t")
+t("Tales of Maj'Eyal Lore", "马基埃亚尔的传说手札", "_t")
+t("Show ingredients", "显示材料", "_t")
+t("Inventory", "物品栏", "_t")
+t("Character Sheet", "角色信息面板", "_t")
+t("Game Options", "游戏选项", "_t")
+t("Looking around... (direction keys to select interesting things, shift+direction keys to move freely)", "正在观察四周…(按方向键定位有趣的东西,按Shift+方向键自由移动)", "log")
+t("Tooltip %s", "提示%s", "log")
+t("Movement Mode: #LIGHT_GREEN#Default#LAST#.", "移动模式:#LIGHT_GREEN#默认#LAST#.", "log")
+t("Movement Mode: #LIGHT_RED#Passive#LAST#.", "移动模式:#LIGHT_RED#被动#LAST#.", "log")
+t("#GOLD#CHEAT MOVE ACTOR %s: ctrl+shift+alt+right click on an empty map spot to move it", "#GOLD#CHEAT MOVE ACTOR %s: ctrl+shift+alt+right 点击地图上的空白位置来移动它", "log")
+t("Save and go back to main menu?", "保存并返回主菜单?", "_t")
+t("quitting", "正在退出", "_t")
+t("Save and exit game?", "保存并退出游戏?", "_t")
+t("saving", "正在保存", "_t")
+t("Saving game...", "保存游戏...", "log")
+t("#ANTIQUE_WHITE#Splash screen unlocked: #GOLD#%s", "#ANTIQUE_WHITE#游戏启动画面已解锁:#GOLD#%s", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/class/GameState.lua"
+
+t("#AQUAMARINE#Most stores should have new stock now.", "#AQUAMARINE#大部分商店现在应该有新货物了。", "log")
+t("crackling", "爆裂", "_t")
+t("faceted", "镶嵌的", "_t")
+t("faded", "æš—æ·¡çš„", "_t")
+t("flawless", "无缺陷的", "_t")
+t("gleaming", "闪耀的", "_t")
+t("glistening", "明亮的", "_t")
+t("glowing", "发光的", "_t")
+t("humming", "嗡嗡作响的", "_t")
+t("immaculate", "整洁的", "_t")
+t("jewel-encrusted", "宝石覆盖的", "_t")
+t("laminated", "粘合的", "_t")
+t("plated", "镀制", "_t")
+t("rune-covered", "符文的", "_t")
+t("scintillating", "有趣的", "_t")
+t("shadowy", "阴影的", "_t")
+t("sigiled", "印记的", "_t")
+t("silvered", "银白的", "_t")
+t("twisted", "扭曲的", "_t")
+t("unblemished", "不羁的", "_t")
+t("Ambush!", "伏击!", "_t")
+t("You have been ambushed!", "你被伏击了!", "_t")
+t("%s the %s", "%s %s", "tformat", {2,1})
+t("Infinite Dungeon Challenge (Level %s): %s", "无尽地下城挑战 (楼层 %s): %s", "tformat")
+t("Leave the level (to the next level) without killing a single creature. You will get #{italic}#two#{normal}# rewards.", "在不杀死任何怪物的情况下离开这一层(到达下一层)。你将得到#{italic}#两份#{normal}# 奖励。", "_t")
+t("Pacifist", "和平主义者", "_t")
+t("Exterminate every foe on the level.", "杀死这一层的所有敌人。", "_t")
+t("Exterminator", "屠夫", "_t")
+t("Foes left: #LIGHT_RED#%s", "剩余敌人:#LIGHT_RED#%s", "tformat")
+t([[#LIGHT_RED#EXTERMINATE THIS FOE#LAST#
+%s]], [[#LIGHT_RED#歼灭这个敌人#LAST#
+%s]], "tformat")
+t("Proceed directly to the next Infinite Dungeon level in less than %d turns (an exit is revealed on your map).", "在%d回合内到达无尽地下城的下一层。(出口已标记在地图上)", "tformat")
+t("Rush Hour (%d)", "决胜时刻 (%d)", "tformat")
+t("\
+#ORCHID# Rush Hour: %s turns left!\
+", "\
+#ORCHID#决胜时刻:剩余%s回合!\
+", "log")
+t("Proceed to the next Infinite Dungeon level! An exit has been marked on your map.", "前往到达无尽地下城的下一层!出口已被标记在地图上。", "_t")
+t("Dream Hunter", "梦境猎手", "_t")
+t("Wake up and kill the dreaming horror boss '%s'.", "唤醒并杀死梦境恐魔Boss '%s'。", "tformat")
+t("Find, challenge, and kill your mirror clone on the level.", "在本层找到,挑战并杀死你的克隆体。", "_t")
+t("Mirror Match", "镜像战斗", "_t")
+t("An evil twin of %s%s", "%s的邪恶双生子%s", "tformat")
+t("Mirror Challenge of %s", "%s的镜像挑战", "tformat")
+t("but nobody knew why #sex# suddenly became evil", "但是没有人知道为什么#sex#突然变得邪恶了", "_t")
+t("#ORCHID#%s does not recognize you.", "#ORCHID#%s 没有认出你。", "logPlayer")
+t("Challenge your mirror clone and triumph!", "挑战你的镜像克隆体,并取得胜利!", "_t")
+t("Challenge: #PURPLE#Mirror Match", "挑战:#PURPLE#镜像挑战", "_t")
+t("#CRIMSON#The Fight Is Joined!", "#CRIMSON#战斗开始了!", "say")
+t("Challenge: #PURPLE#Near Sighted", "挑战:#PURPLE#近视眼", "_t")
+t("Proceed to the next Infinite Dungeon level with -7 sight range for a reward.", "在-7视野下到达无尽地下城的下一层,以获得奖励", "_t")
+t("Near Sighted", "近视眼", "_t")
+t("Proceed to the next Infinite Dungeon level with -7 sight range.", "在-7视野下到达无尽地下城的下一层。", "_t")
+t("All foes (including bosses) gain the ability to multiply up to 3 times.  You must survive for at least %d turns before exiting.", "所有敌人(包括boss)都有能力复制 3 次。你需要至少存活 %d 个回合才能离开。", "tformat")
+t("Challenge: #PURPLE#Multiplicity", "挑战:#PURPLE#复制", "_t")
+t("All foes have the multiply talent!", "所有敌人都有复制能力", "_t")
+t("Multiplicity", "复制", "_t")
+t("Turns left: #LIGHT_GREEN#%d", "剩余回合: #LIGHT_GREEN#%d", "tformat")
+t("#LIGHT_GREEN#Multiplicity: You have survived so far. Exit for your reward!", "#LIGHT_GREEN#复制:你存活了下来。离开楼层,领取奖励吧!", "say")
+t("Survive the multiplicative madness!.", "从疯狂的复制中存活下来!", "_t")
+t("#rng# the Spawn of Urh'Rok", "#rng# 乌鲁洛克的子嗣", "_t")
+t("Challenge: #PURPLE#Headhunter", "挑战:#PURPLE#猎头者", "_t")
+t("Kill %d spawns of Urh'Rok on the level before killing any other elite (or higher rank) creatures, for an uncommon reward.", "在杀死精英或更高级别的怪物之前,在楼层里杀死 %d 个乌鲁洛克的子嗣,以获取稀有奖励。", "tformat")
+t("Headhunter", "猎头者", "_t")
+t("Kill %d spawns of Urh'Rok on the level before killing any elite creatures.", "在杀死任何精英怪物之前,杀死楼层里 %d 个乌鲁洛克的子嗣。", "tformat")
+t("%d / %d demon spawn killed.", "已杀死 %d/%d 个恶魔子嗣", "tformat")
+t("#ORCHID#You claim the head of %s, giving pause to all foes on the level.", "#ORCHID#你杀死了 %s,楼层上所有的敌人都被暂停了。", "say")
+t("Accept", "接受", "_t")
+t("Refuse", "拒绝", "_t")
+t("Random Artifact", "随机神器", "_t")
+t("Random Artifact: %s", "随机神器:%s", "tformat")
+t("+3 Stat Points", "+3 属性点", "_t")
+t("+1 Class Point", "+1 职业技能点", "_t")
+t("+1 Generic Point", "+1 通用技能点", "_t")
+t("+1 Category Point", "+1 大系点", "_t")
+t("+1 Prodigy Point", "+1 觉醒点", "_t")
+t(" and ", "和", "_t")
+t("Reward", "奖励", "_t")
+t("Rewards", "奖励", "_t")
+t("#LIGHT_BLUE#%s has received: %s.", "#LIGHT_BLUE#%s获得了:%s.", "log")
+t("You have unlocked a new talent: %s!", "你解锁了新技能:%s!", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Grid.lua"
+
+t("Leave", "离开", "_t")
+t("Open", "打开", "_t")
+t("spot", "点", "_t")
+t("%s's %s", "%sçš„%s", "tformat")
+t(" (range: ", " (距离:", "_t")
+t("Min.level: ", "最小等级:", "_t")
+t("Never visited yet", "尚未探索区域", "_t")
+t("In sight", "视线内", "_t")
+t("Lit", "被照亮区域", "_t")
+t("Blocks sight", "遮挡视线", "_t")
+t("Blocks movement", "阻碍移动", "_t")
+t("Special breathing method required", "需要特殊呼吸技能", "_t")
+t("Diggable", "可挖掘", "_t")
+t("Cannot teleport to this place", "无法传送到这里", "_t")
+t("Coords: ", "坐标:", "_t")
+t("map attrs: ", "地图属性:", "_t")
+t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#你听到了机械转动的声音。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/class/MapEffects.lua"
+
+t(" area effect", "地图效果", "_t")
+t("area effect", "地图效果", "_t")
+t("%s's %s", "%sçš„%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/NPC.lua"
+
+t("#PINK#Your summoned %s disappears.", "#PINK#你召唤的%s消失了。", "logPlayer")
+t("her", "她的", "_t")
+t("him", "ä»–", "_t")
+t("Killed by you: %s", "被你杀死:%s", "tformat")
+t("Target: ", "目标:", "_t")
+t("none", "没有", "_t")
+t(" looking %s", "寻找%s", "tformat")
+t(" looking at you.", "正在看着你。", "_t")
+t("UID: ", "UID:", "_t")
+t("%s says: '%s'", "%s说道:“%s”", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Object.lua"
+
+t("Massive armour training", "板甲训练", "_t")
+t("Heavy armour training", "重甲训练", "_t")
+t("Shield usage training", "盾牌使用训练", "_t")
+t("This object has no usable power.", "这一物品没有可以使用的能力。", "_t")
+t("You cannot use items now!", "你现在无法使用物品!", "_t")
+t("You cannot see!", "你现在看不见东西!", "_t")
+t("You are silenced!", "你被沉默了!", "_t")
+t("You must wear this object to use it!", "你必须装备这件物品才能使用它!", "_t")
+t("You can not use items during a battle frenzy!", "你处于战斗狂热中,无法使用物品!", "_t")
+t("You can not use objects while sleeping!", "睡眠状态下无法使用物品!", "_t")
+t("Object can be used.", "物品无法使用", "_t")
+t("%s is still recharging.", "%s 还在充能。", "logPlayer")
+t("%s can not be used anymore.", "%s 无法再继续使用了。", "logPlayer")
+t("You see one more object.", "还有一件物品。", "_t")
+t("You see %d more objects.", "还有%d件物品。", "tformat")
+t("%d%% power", "%d%% 伤害", "tformat")
+t("%d-%d power", "%d-%d 伤害", "tformat")
+t("%0.2f %s", "%0.2f%s", "tformat")
+t("%s%0.2f/turn", "%s%0.2f/回合", "tformat")
+t("%s, %s apr", "%s, %s 护甲穿透", "tformat")
+t("%d/%d, %s, %s apr", "%d/%d, %s, %s 护甲穿透", "tformat")
+t("%s, %d apr, %s damage", "%s, %d 护甲穿透, %s 伤害", "tformat")
+t("%s, %d apr, %s element", "%s, %d 护甲穿透, %s 伤害", "tformat")
+t("%s, %s block", "%s, %s 格挡", "tformat")
+t("%s block", "%s 格挡", "tformat")
+t("%s def, %s armour", "%s 闪避, %s 护甲", "tformat")
+t("%s accuracy, %s apr, %s power", "%s 命中, %s 护甲穿透, %s 强度", "tformat")
+t("worth %0.2f", "价值 %0.2f", "tformat")
+t("dig speed %d turns", "挖掘速度%d回合", "tformat")
+t(" [power %d]", " [能量 %d]", "tformat")
+t(" (%d/%d cooldown)", " (%d/%d 冷却)", "tformat")
+t(" (%d cooldown)", " (%d 冷却)", "tformat")
+t("object", "物品", "_t")
+t("%s, %sspecial#LAST#", "%s, %s特殊#LAST#", "tformat")
+t("%s, %sego#LAST#", "%s, %s词缀#LAST#", "tformat")
+t(" crit mult (max 40%)", " 暴击伤害(最大40%)", "_t")
+t(" crit chance (max 25%)", " 暴击率(最大25%)", "_t")
+t(" base dam (max 20%)", " 基础伤害(最大20%)", "_t")
+t(" proc dam (max 200%)", " 触发伤害(最大200%)", "_t")
+t(" APR (max 50%)", " 护甲穿透 (最大 50%)", "_t")
+t("Accuracy bonus: ", "命中加成:", "_t")
+t("%d%% %s", "%d%%%s", "tformat")
+t("Power: %3d%% (%s)  Range: %.1fx (%s)", "伤害:%3d%% (%s)  范围:%.1fx (%s)", "tformat")
+t("Power: %3d%%  Range: %.1fx", "伤害:%3d%%  范围:%.1fx", "tformat")
+t("Base power: %.1f - %.1f", "基础伤害:%.1f-%.1f", "tformat")
+t("Uses %s: %s", "使用%s: %s", "tformat")
+t("stat", "属性", "_t")
+t("stats", "属性", "_t")
+t("Damage type: ", "伤害类型:", "_t")
+t("Armour Penetration: ", "护甲穿透:", "_t")
+t("Crit. chance: ", "暴击率:", "_t")
+t("Crit. power: ", "暴击伤害加成:", "_t")
+t("Attack speed: ", "攻击速度:", "_t")
+t("Block value: ", "格挡值:", "_t")
+t("Dam. multiplier: ", "伤害倍率:", "_t")
+t("Firing range: ", "攻击距离:", "_t")
+t("Capacity: ", "弹仓容量:", "_t")
+t("Reload speed: ", "装填速度:", "_t")
+t("Turns elapse between self-loadings: ", "自动填弹间隔:", "_t")
+t("When this weapon hits: %s (%d%% chance level %d).", "当该武器击中:%s (%d%% 几率等级 %d)。", "tformat")
+t("When this weapon crits: %s (%d%% chance level %d).", "当该武器暴击时:%s (%d%% 几率等级 %d)。", "tformat")
+t("#YELLOW#On weapon hit:#LAST#", "#YELLOW#武器击中时:#LAST#", "_t")
+t("#YELLOW#On weapon crit:#LAST#", "#YELLOW#武器暴击时:#LAST#", "_t")
+t("#YELLOW#On weapon kill:#LAST#", "#YELLOW#武器击杀时:#LAST#", "_t")
+t("When used from stealth a simple attack with it will not break stealth.", "潜行中使用,单纯攻击不会取消潜行。", "_t")
+t("Crushing Blows: ", "毁灭打击: ", "_t")
+t("Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.", "这把武器造成的伤害将增加一半的暴击加成,如果这样能秒杀目标。", "_t")
+t("Travel speed: ", "飞行速度:", "_t")
+t("Damage Shield penetration (this weapon only): ", "伤害护盾穿透(仅该武器):", "_t")
+t("Lifesteal (this weapon only): ", "吸血(仅该武器):", "_t")
+t("Multiple attacks: ", "多重攻击:", "_t")
+t("Multiple attacks procs power reduction: ", "多重攻击强度衰减:", "_t")
+t("Shots beam through all targets.", "光束穿透所有目标。", "_t")
+t("Damage (radius 1) on hit: ", "击中时溅射伤害(1格半径):", "_t")
+t("Damage (radius 2) on crit: ", "暴击时溅射伤害(2格半径):", "_t")
+t("Damage conversion: ", "伤害类型转换:", "_t")
+t("#ORANGE#Attacks use: #LAST#", "#ORANGE#攻击使用:#LAST#", "_t")
+t("[Plot Item]", "[剧情物品]", "_t")
+t("[Cosmetic Item]", "[装饰物品]", "_t")
+t("[Legendary]", "[传说级物品]", "_t")
+t("[Godslayer]", "[弑神级物品]", "_t")
+t("[Random Unique]", "[随机史诗级物品]", "_t")
+t("[Unique]", "[史诗级物品]", "_t")
+t("Type: %s / %s", "类型:%s/%s", "tformat")
+t("unknown", "未知", "_t")
+t(" ; tier ", " ; 材质等级 ", "_t")
+t("It must be held with both hands.", "你必须使用双手装备。", "_t")
+t("It can be used as a weapon and offhand.", "能当作单手武器+副手使用", "_t")
+t("Mastery: ", "武器精通类型:", "_t")
+t("Accuracy is based on willpower for this weapon.", "该武器的命中率受意志加成。", "_t")
+t("Weapon Damage: ", "武器伤害:", "_t")
+t(", ", ",", "_t")
+t("#YELLOW#It can cause special effects when it strikes in combat.#LAST#", "#YELLOW#近战击中时触发特殊效果。#LAST#", "_t")
+t("#ORCHID#It can cause special effects when a melee attack is blocked.#LAST#", "#ORCHID#近战格挡时触发特殊效果。#LAST#", "_t")
+t("It %s ambient light (%+d radius).", "它%s光照。 (%+d 光照范围).", "tformat")
+t("dims", "熄灭", "_t")
+t("provides", "提供", "_t")
+t("#ORANGE#It has an activatable power.#LAST#", "#ORANGE#它具有一项可激活的能力。#LAST#", "_t")
+t("It is part of a set of items.", "它是某个套装中的一件。", "_t")
+t("The set is complete.", "套装已完成。", "_t")
+t("Accuracy: ", "命中:", "_t")
+t("Armour penetration: ", "护甲穿透:", "_t")
+t("Physical crit. chance: ", "物理暴击率:", "_t")
+t("Physical power: ", "物理强度:", "_t")
+t("Armour: ", "护甲值:", "_t")
+t("Armour Hardiness: ", "护甲强度:", "_t")
+t("Defense: ", "闪避:", "_t")
+t("Ranged Defense: ", "远程闪避:", "_t")
+t("Fatigue: ", "疲劳值:", "_t")
+t("Ammo reloads per turn: ", "每回合装载弹药数:", "_t")
+t("Effects on melee hit: ", "近战附加特效:", "_t")
+t("Damage (Melee): ", "近战附加伤害:", "_t")
+t("Effects on ranged hit: ", "远程附加特效:", "_t")
+t("Damage (Ranged): ", "远程附加伤害:", "_t")
+t("Effects when hit in melee: ", "近战反击特效:", "_t")
+t("Damage when hit (Melee): ", "近战反击伤害:", "_t")
+t("No left", "没有左侧", "log")
+t("No right", "没有右侧", "log")
+t("#YELLOW#On shield block:#LAST#", "#YELLOW#盾牌格挡时:#LAST#", "_t")
+t("Changes stats: ", "属性变化:", "_t")
+t("Changes resistances: ", "抗性改变:", "_t")
+t("Changes resistances cap: ", "抗性上限改变:", "_t")
+t("Reduce damage by fixed amount: ", "按固定数值减少全部伤害:", "_t")
+t("Maximum wards: ", "最大守护次数:", "_t")
+t("Changes resistances penetration: ", "抗性穿透改变:", "_t")
+t("Changes damage: ", "伤害加成:", "_t")
+t("Damage against: ", "伤害增幅:", "_t")
+t("Reduced damage from: ", "降低特定来源伤害:", "_t")
+t("Talent category bonus: ", "技能树加成:", "_t")
+t("Damage affinity(heal): ", "伤害吸收(治疗):", "_t")
+t(" %s", "%s", "tformat")
+t("all", "所有", "_t")
+t("Change telepathy range by : ", "心灵感应范围改变:", "_t")
+t("All", "所有", "_t")
+t("Grants telepathy: ", "获得心灵感应:", "_t")
+t("Talent %s: ", "技能%s: ", "tformat")
+t("masteries", "精通", "_t")
+t("mastery", "精通", "_t")
+t(" / ", "/", "_t")
+t("%s cooldown:", "%s冷却:", "tformat")
+t("turn", "回合", "_t")
+t("turns", "回合", "_t")
+t("%s granted: ", "获得%s: ", "tformat")
+t("Talent", "技能", "_t")
+t("Talents", "技能", "_t")
+t("Allows you to breathe in: ", "可以在以下环境呼吸:", "_t")
+t("Critical mult.: ", "暴击伤害加成:", "_t")
+t("Reduces incoming crit damage: ", "降低暴击伤害:", "_t")
+t("Reduces opponents crit chance: ", "降低对方暴击率:", "_t")
+t("Trap disarming bonus: ", "拆除陷阱加成:", "_t")
+t("Stealth bonus: ", "潜行加成:", "_t")
+t("Maximum encumbrance: ", "负重上限加成:", "_t")
+t("Physical save: ", "物理豁免加成:", "_t")
+t("Spell save: ", "法术豁免加成:", "_t")
+t("Mental save: ", "精神豁免加成:", "_t")
+t("Blindness immunity: ", "致盲免疫:", "_t")
+t("Poison immunity: ", "毒素免疫:", "_t")
+t("Disease immunity: ", "疾病免疫:", "_t")
+t("Cut immunity: ", "流血免疫:", "_t")
+t("Silence immunity: ", "沉默免疫:", "_t")
+t("Disarm immunity: ", "缴械免疫:", "_t")
+t("Confusion immunity: ", "混乱免疫:", "_t")
+t("Sleep immunity: ", "睡眠免疫:", "_t")
+t("Pinning immunity: ", "定身免疫:", "_t")
+t("Stun/Freeze immunity: ", "震慑/冰冻免疫:", "_t")
+t("Fear immunity: ", "恐惧免疫:", "_t")
+t("Knockback immunity: ", "击退免疫:", "_t")
+t("Instant-death immunity: ", "即死免疫:", "_t")
+t("Teleport immunity: ", "传送免疫:", "_t")
+t("Life regen: ", "生命回复:", "_t")
+t("Stamina each turn: ", "每回合体力回复:", "_t")
+t("Mana each turn: ", "每回合法力回复:", "_t")
+t("Hate each turn: ", "每回合仇恨值回复:", "_t")
+t("Psi each turn: ", "每回合超能力值回复:", "_t")
+t("Equilibrium each turn: ", "每回合失衡值回复:", "_t")
+t("Vim each turn: ", "每回合活力值回复:", "_t")
+t("P.Energy each turn: ", "每回合正能量值回复:", "_t")
+t("N.Energy each turn: ", "每回合负能量值回复:", "_t")
+t("Stamina when hit: ", "被击中回复体力:", "_t")
+t("Mana when hit: ", "被击中回复法力:", "_t")
+t("Equilibrium when hit: ", "被击中回复失衡值:", "_t")
+t("Psi when hit: ", "被击中回复超能力值:", "_t")
+t("Hate when hit: ", "被击中回复仇恨值:", "_t")
+t("Vim when hit: ", "被击中回复活力值:", "_t")
+t("Vim when hitting in melee: ", "近战命中时回复活力:", "_t")
+t("Mana when firing critical spell: ", "法术暴击时回复法力:", "_t")
+t("Vim when firing critical spell: ", "法术暴击时回复活力:", "_t")
+t("Spellpower on spell critical (stacks up to 3 times): ", "法术暴击时增加法术强度(最大叠加3次):", "_t")
+t("Hate when firing a critical mind attack: ", "精神暴击时回复仇恨值:", "_t")
+t("Psi when firing a critical mind attack: ", "精神暴击时回复超能力值:", "_t")
+t("Equilibrium when firing a critical mind attack: ", "精神暴击时回复失衡值:", "_t")
+t("Hate per kill: ", "每次击杀获得仇恨值:", "_t")
+t("Psi per kill: ", "每次击杀获得超能力值:", "_t")
+t("Vim per kill: ", "每次击杀获得活力值:", "_t")
+t("%+.2f life", "%+.2f 生命", "_t")
+t("Only die when reaching: ", "生命底限:", "_t")
+t("Maximum life: ", "生命上限:", "_t")
+t("Maximum mana: ", "法力上限:", "_t")
+t("Maximum souls: ", "灵魂上限:", "_t")
+t("Maximum stamina: ", "体力上限:", "_t")
+t("Maximum hate: ", "仇恨上限:", "_t")
+t("Maximum psi: ", "超能力值上限:", "_t")
+t("Maximum vim: ", "活力上限:", "_t")
+t("Maximum pos.energy: ", "正能量上限:", "_t")
+t("Maximum neg.energy: ", "负能量上限:", "_t")
+t("Maximum air capacity: ", "空气容量上限:", "_t")
+t("Spellpower: ", "法术强度:", "_t")
+t("Spell crit. chance: ", "法术暴击率:", "_t")
+t("Lowers spell cool-downs by: ", "减少法术冷却时间:", "_t")
+t("%+d #LAST#(%+d eff.)", "%+d#LAST#(%+d有效值)", "_t")
+t("Mindpower: ", "精神强度:", "_t")
+t("Mental crit. chance: ", "精神暴击率:", "_t")
+t("Light radius: ", "光照范围:", "_t")
+t("Infravision radius: ", "夜视范围:", "_t")
+t("Heightened senses radius: ", "强化感知范围:", "_t")
+t("Sight radius: ", "视觉范围:", "_t")
+t("See stealth: ", "侦测潜行:", "_t")
+t("See invisible: ", "侦测隐形:", "_t")
+t("Invisibility: ", "隐形等级:", "_t")
+t("Global speed: ", "整体速度:", "_t")
+t("Movement speed: ", "移动速度:", "_t")
+t("Combat speed: ", "战斗速度:", "_t")
+t("Casting speed: ", "施法速度:", "_t")
+t("Mental speed: ", "精神速度:", "_t")
+t("Healing mod.: ", "治疗加成:", "_t")
+t("Heals friendly targets nearby when you use a nature summon: ", "当你使用自然召唤时治疗附近友方单位:", "_t")
+t("Life leech chance: ", "吸血几率:", "_t")
+t("Life leech: ", "吸血:", "_t")
+t("Resource leech chance: ", "能量吸收几率:", "_t")
+t("Resource leech: ", "能量吸收:", "_t")
+t("Damage Shield penetration: ", "护盾穿透:", "_t")
+t("Deflect projectiles away: ", "抛射物偏斜:", "_t")
+t("Chance to avoid attacks: ", "闪避攻击几率:", "_t")
+t("Chance to avoid any damage: ", "无视伤害几率:", "_t")
+t("Defense after a teleport: ", "传送后增加闪避:", "_t")
+t("Resist all after a teleport: ", "传送后增加所有抵抗:", "_t")
+t("New effects duration reduction after a teleport: ", "传送后减少效果持续时间:", "_t")
+t("Damage Resonance (when hit): ", "伤害共振(当击中时):", "_t")
+t("Size category: ", "体积等级:", "_t")
+t("Max wilder summons: ", "最大自然召唤数:", "_t")
+t("Life regen bonus (wilder-summons): ", "生命回复加成(自然召唤):", "_t")
+t("Damage Shield Duration: ", "护盾持续时间增加:", "_t")
+t("Damage Shield Power: ", "护盾强度增加:", "_t")
+t("Ice block penetration: ", "冰块穿透:", "_t")
+t("Slows Projectiles: ", "减缓抛射物速度:", "_t")
+t("Bonus block near projectiles: ", "附近有抛射物时获得额外格挡:", "_t")
+t("Reduces paradox anomalies(equivalent to willpower): ", "时空技能异常阈值(基于意志):", "_t")
+t("Damage Backlash: ", "伤害回火:", "_t")
+t("Reduce all damage from unseen attackers: ", "降低不可见目标伤害:", "_t")
+t("The wearer is treated as an undead.", "装备者将被视为不死族。", "_t")
+t("The wearer is treated as a demon.", "装备者将被视为恶魔。", "_t")
+t("The wearer is blinded.", "装备者处于失明状态。", "_t")
+t("The wearer is asleep.", "穿戴者陷入沉睡。", "_t")
+t("Blind-Fight: ", "心眼: ", "_t")
+t("This item allows the wearer to attack unseen targets without any penalties.", "该物品允许你在攻击不可见单位时不受任何惩罚。", "_t")
+t("Lucid Dreamer: ", "清晰梦境: ", "_t")
+t("This item allows the wearer to act while sleeping.", "此装备允许装备者边睡觉边行动。", "_t")
+t("The wearer no longer has to breathe.", "装备者不需要呼吸。", "_t")
+t("Quick Weapon Swap:", "无影手: ", "_t")
+t("This item allows the wearer to swap to their secondary weapon without spending a turn.", "该武器允许装备者在切换至副武器时无需消耗一回合。", "_t")
+t("Avoid Pressure Traps: ", "避免压力陷阱: ", "_t")
+t("The wearer never triggers traps that require pressure.", "该物品可防止装备者触发压力式陷阱。", "_t")
+t("Allows you to speak and read the old Sher'Tul language.", "让你学会古老的夏·图尔语言。", "_t")
+t("When used to modify unarmed attacks:", "徒手伤害加成:", "_t")
+t("Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.", "学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据", "_t")
+t("When used to attack (with talents):", "使用技能攻击时:", "_t")
+t("Learn shield attack talent or enable 'Always show shield combat' to see combat stats.", "学习盾牌攻击技能,或者开启 '强制显示盾牌战斗数据' 选项来查看战斗数据", "_t")
+t("It is immune to teleportation, if you teleport it will fall on the ground.", "此物品无法传送,传送时会自动掉落。", "_t")
+t("When wielded/worn:", "当使用或装备时:", "_t")
+t("Skullcracker multiplicator: ", "铁头功加成:", "_t")
+t("When carried:", "当携带时:", "_t")
+t("Attach on item of type '#ORANGE#%s / %s#LAST#'", "安装在该类型物品上 '#ORANGE#%s/%s#LAST#'", "tformat")
+t("Attach on item of type '#ORANGE#%s#LAST#'", "安装在该类型物品上 '#ORANGE#%s#LAST#'", "tformat")
+t("Attach on item worn on slot '#ORANGE#%s#LAST#'", "安装在该槽位物品上 '#ORANGE#%s#LAST#'", "tformat")
+t("When attach to an other item:", "当安装到物品上时:", "_t")
+t("Special effect on block: ", "格挡时特效:", "_t")
+t("When used to imbue an object:", "当被用来强化装备时:", "_t")
+t("When used as an alchemist bomb:", "当用作炼金炸弹时:", "_t")
+t("Bomb damage +%d%%", "炸弹伤害 +%d%%", "tformat")
+t("Bomb thrown range +%d", "炸弹投掷距离 +%d", "tformat")
+t("Mana regain %d", "法力值回复 %d", "tformat")
+t("%d%% chance to daze for %d turns", "%d%% 几率眩晕 %d 回合", "tformat")
+t("%d%% chance to stun for %d turns", "%d%% 几率震慑 %d 回合", "tformat")
+t("Additional %d %s damage", "额外 %d %s伤害", "tformat")
+t("Life regen %d%% of max life", "生命值回复增加 %d%% 最大生命值", "tformat")
+t("Latent Damage Type: ", "潜在伤害类型:", "_t")
+t("When inscribed on your body:", "当铭刻在你的皮肤上时:", "_t")
+t("Talent on hit(spell): %s (%d%% chance level %d).", "技能(法术)命中后释放:%s (%d%% 几率等级 %d).", "tformat")
+t("Talent on hit(nature): %s (%d%% chance level %d).", "技能(自然)命中后释放:%s (%d%% 几率等级 %d).", "tformat")
+t("Talent on hit(mindpower): %s (%d%% chance level %d).", "技能(精神)命中后释放:%s (%d%% 几率等级 %d).", "tformat")
+t("Activating this item is instant.", "使用该物品不需要时间。", "_t")
+t("It can be used to %s, with %d charges out of %d.", "可以用于 %s ,消耗 %d 充能,总计 %d。", "tformat")
+t("Talent %s", "技能 %s", "tformat")
+t("all charms", "所有护符", "_t")
+t([[It can be used to %s
+
+Activation puts %s on cooldown for %d turns.]], [[它可以用于%s
+
+激活会将%s置入冷却状态%d回合。]], "tformat")
+t([[It can be used to %s
+
+Activation costs %d power out of %d/%d.]], [[它可以用于%s
+
+激活消耗%d能量,总计%d/%d。]], "tformat")
+t("It can be used to %s.", "它可以用于%s。", "tformat")
+t("%d out of %d/%d.", "%d,总计%d/%d.", "tformat")
+t("Power cost: ", "能量消耗:", "_t")
+t("It can be used to activate talent %s, placing all other charms into a %s cooldown :", "它可以用于触发技能%s,将所有其他物品置入%s回合冷却:", "tformat")
+t("It can be used to activate talent %s (costing %s power out of %s/%s) :", "它可以用于触发技能%s (消耗%s能量,总计%s/%s):", "tformat")
+t("When used:", "当使用时:", "_t")
+t("%s%% chance to %s", "%s%% 几率触发 %s", "tformat")
+t("Newly picked up", "最近拾取", "_t")
+t("This item will automatically be transmogrified when you leave the level.", "这一物品会在你离开地图的时候自动被转化。", "_t")
+t([[Powered by #VIOLET#arcane forces#LAST#
+]], [[装备力量来源 #VIOLET#奥术力量#LAST#
+]], "_t")
+t([[Infused by #OLIVE_DRAB#nature#LAST#
+]], [[装备力量来源 #OLIVE_DRAB#自然力量#LAST#
+]], "_t")
+t([[Infused by #ORCHID#arcane disrupting forces#LAST#
+]], [[装备力量来源 #ORCHID#反魔法力量#LAST#
+]], "_t")
+t([[Crafted by #LIGHT_UMBER#a master#LAST#
+]], [[装备制造者 #LIGHT_UMBER#某位大师#LAST#
+]], "_t")
+t([[Infused by #YELLOW#psionic forces#LAST#
+]], [[装备力量来源 #YELLOW#超能力#LAST#
+]], "_t")
+t([[Powered by #CRIMSON#unknown forces#LAST#
+]], [[装备力量来源 #CRIMSON#未知力量#LAST#
+]], "_t")
+t("%0.2f Encumbrance.", "%0.2f 负重。", "tformat")
+t("This object's appearance was changed to %s", "这个物品的外观被改变为 %s 。", "tformat")
+t("Press <control> to compare", "按住 <Ctrl> 键比较", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Party.lua"
+
+t("Party member", "队伍成员", "_t")
+t("Can not switch control to this creature.", "无法切换至控制这个生物。", "logPlayer")
+t("Switching control", "切换控制权", "_t")
+t("#MOCCASIN#Character control switched to %s.", "#MOCCASIN#角色切换至 %s 。", "logPlayer")
+t("Can not give orders to this creature.", "无法对该生物发布指令。", "logPlayer")
+t("Set action radius: %s", "设置行动范围:%s", "tformat")
+t("Set the maximum distance this creature can go from the party master", "设置这个生物跟随队长的最大距离", "_t")
+t("%s maximum action radius set to %d.", "%s 的最大活动范围被设定为 %d 。", "logPlayer")
+t("that location", "这个位置", "_t")
+t("%s will stay near %s.", "%s 将会待在 %s 身边。", "logPlayer")
+t("%s targets #Target#.", "%s将#Target#设为目标。", "logCombat")
+t("Change name of: %s", "改变名字:%s", "tformat")
+t("Name", "名称", "_t")
+t("No, we must hurry!", "不行,我们必须得抓紧时间!", "_t")
+t("Ok, but not for long.", "好吧,但时间不要太长。", "_t")
+t("very close", "很近了", "_t")
+t("close", "接近了", "_t")
+t("still far away", "还很远", "_t")
+t("The portal is %s, to the %s.", "传送门%s,在%s。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/PartyMember.lua"
+
+t("Behavior: %s", "行为:%s", "tformat")
+t("default", "默认", "_t")
+t("Action radius: %d", "行动范围:%d", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Player.lua"
+
+t("There is an item here: %s", "发现物品:%s。", "logSeen")
+t("#YELLOW_GREEN#There is %s here (press '<', '>' or right click to use).", "#YELLOW_GREEN#这里有%s(按 '<', '>' 或右键使用)。", "logPlayer")
+t("Level change (%s)!", "地图切换 (%s)!", "tformat")
+t("#FF0000#You carry too much--you are encumbered!", "#FF0000#你拿了太多东西——超重了!", "logPlayer")
+t("#FF0000#Drop some of your items.", "#FF0000#丢弃一些东西。", "logPlayer")
+t("#PINK#Your summoned %s disappears.", "#PINK#你召唤的%s消失了。", "logPlayer")
+t("#LIGHT_RED#LIFE LOST WARNING!", "#LIGHT_RED#生命值过低警告!", "say")
+t("taken damage", "受到伤害", "_t")
+t("LOW HEALTH!", "生命值低!", "_t")
+t("detrimental status effect", "负面状态效果", "_t")
+t("died", "死亡", "_t")
+t("suffocating", "窒息", "_t")
+t("chat started", "开始聊天", "_t")
+t("%s available", "%s可用", "tformat")
+t("#00ff00#%sTalent %s is ready to use.", "#00ff00#%s技能 %s 已经可以使用。", "log")
+t("Automatic use of talent %s #DARK_RED#skipped#LAST#: cooldown too low (%d).", "%s 的自动施法被#DARK_RED#跳过#LAST#了:冷却时间太低(%d)", "logPlayer")
+t("losing health!", "生命值下降!", "_t")
+t("all resources and life at maximum", "所有资源和生命值已恢复满", "_t")
+t("dialog is displayed", "有开启的对话框", "_t")
+t("hostile spotted to the %s (%s%s)", "在%s有敌对目标(%s%s)", "tformat")
+t("talent prevented", "有技能阻止你这么做", "_t")
+t("losing breath!", "窒息!", "_t")
+t("object seen", "看到物品", "_t")
+t("something interesting", "有趣的某物", "_t")
+t("at %s", "在 %s", "tformat")
+t("interesting terrain", "有趣的地形", "_t")
+t("interesting character", "有趣的角色", "_t")
+t("store entrance spotted", "商店的入口", "_t")
+t("Item not found", "找不到物品", "_t")
+t("You do not have any %s.", "你没有任何%s。", "tformat")
+t("Pickup", "拾取", "_t")
+t("You cannot pick up items from the floor while asleep!", "你不能在睡眠状态下从地上拾取物品!", "delayedLogMessage")
+t("Drop object", "扔下物品", "_t")
+t("Wield/wear object", "穿戴物品", "_t")
+t("Take off object", "脱下物品", "_t")
+t("You cannot use items on the world map.", "你不能在世界地图中使用物品。", "logPlayer")
+t("Your antimagic disrupts %s.", "你的反魔法技能打断了 %s 。", "logPlayer")
+t("You have no more %s.", "你不再拥有%s。", "log")
+t("You have %s.", "你拥有%s。", "log")
+t("Use object", "使用物品", "_t")
+t(" - offscreen", " - 屏幕外", "_t")
+t("You can not use the Orb with foes watching (#Target# to the %s%s)", "你不能在有敌人的情况下使用水晶球(#Target#在%s%s)", "logCombat")
+t("This does not seem to have any effect.", "似乎没有发生任何作用。", "logPlayer")
+t("You use the %s on the pedestal. There is a distant 'clonk' sound.", "你在基座上使用了 %s 。你听到远处传来一声“咔嗒”声。", "logPlayer")
+t("#LIGHT_RED#%s briefly catches sight of you!", "#LIGHT_RED#%s 发现了你的踪迹!", "logPlayer")
+t("#LIGHT_RED#You sense that Something has taken notice of you ...", "#LIGHT_RED#你感觉到有某个生物注意到了你的存在。", "logPlayer")
+t("#LIGHT_GREEN#Accepted quest '%s'! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#接受了任务“%s”!#WHITE#(按下“j”查看任务日志)", "logPlayer")
+t("#LIGHT_GREEN#Accepted quest '%s'!", "#LIGHT_GREEN#接受了任务“%s”!", "saySimple")
+t("#LIGHT_GREEN#Quest '%s' status updated! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#任务“%s”状态已经更新!#WHITE#(按下“j”查看任务日志)", "logPlayer")
+t("#LIGHT_GREEN#Quest '%s' updated!", "#LIGHT_GREEN#任务“%s”已更新!", "saySimple")
+t("#LIGHT_GREEN#Quest '%s' completed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#任务“%s”完成!#WHITE#(按下“j”查看任务日志)", "logPlayer")
+t("#LIGHT_GREEN#Quest '%s' completed!", "#LIGHT_GREEN#任务“%s”已完成!", "saySimple")
+t("#LIGHT_GREEN#Quest '%s' is done! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_GREEN#任务“%s”完成!#WHITE#(按下“j”查看任务日志)", "logPlayer")
+t("#LIGHT_GREEN#Quest '%s' done!", "#LIGHT_GREEN#任务“%s”已完成!", "saySimple")
+t("#LIGHT_RED#Quest '%s' is failed! #WHITE#(Press 'j' to see the quest log)", "#LIGHT_RED#任务“%s”失败!#WHITE#(按下“j”查看任务日志)", "logPlayer")
+t("#LIGHT_RED#Quest '%s' failed!", "#LIGHT_RED#任务“%s”失败了!", "saySimple")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Projectile.lua"
+
+t("Projectile: ", "抛射物:", "_t")
+t("Origin: ", "发射者:", "_t")
+t("Speed: %d%% %s", "速度:%d%%%s", "tformat")
+t("Affect origin chance: ", "击中发射者几率:", "_t")
+t("Affect origin's friends chance: ", "击中发射者队友几率:", "_t")
+t("Coords: ", "坐标:", "_t")
+t("UID: ", "UID:", "_t")
+t(" homing: %s(%s, %s)", " 瞄准:%s(%s, %s)", "tformat")
+t(" range: ", " 范围:", "_t")
+t("projectile", "抛射物", "_t")
+t("%s's %s", "%sçš„%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Store.lua"
+
+t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#你的时间穿越对这种已经预设好的结局没有任何作用。", "log")
+t("Not enough gold", "金币不足", "_t")
+t("You do not have the %0.2f gold needed!", "你没有所需的 %0.2f 金币!", "tformat")
+t("Buy %d %s for %0.2f gold%s?", "你要购买%d个%s,花费 %0.2f 金币%s吗?", "tformat")
+t("Bought: %s %s for %0.2f gold.", "已购买:%s %s 价格 %0.2f 金币。", "log")
+t("Buy", "è´­ä¹°", "_t")
+t(" (%0.2f each)", " (每个%0.2f)", "tformat")
+t("Sell %d %s for %0.2f gold%s?", "你要出售%d个%s,获得 %0.2f 金币%s吗?", "tformat")
+t("Sold: %s %s for %0.2f gold.", "已出售:%s %s 价格 %0.2f 金币。", "log")
+t("Cancel", "取消", "_t")
+t("Sell", "出售", "_t")
+t("Buy for: %0.2f gold (You have %0.2f gold)", "购买价:%0.2f 金币 (你有 %0.2f 金币)", "tformat")
+t("Sell for: %0.2f gold (You have %0.2f gold)", "出售价:%0.2f 金币 (你有 %0.2f 金币)", "tformat")
+t("You must be level %d to access this shop.", "你必须达到 %d级才能进入这个商店。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/class/Trap.lua"
+
+t("%s's %s", "%sçš„%s", "tformat")
+t("#LIGHT_GREEN#%d turns #WHITE#", "#LIGHT_GREEN#%d 回合#WHITE#", "tformat")
+t("<Store>", "<商店>", "_t")
+t("neutral", "中立", "_t")
+t("hostile", "敌对", "_t")
+t("friendly", "友善", "_t")
+t("Faction: ", "阵营:", "_t")
+t("(beneficial)", "(有益)", "_t")
+t("(beneficial to enemies)", "(对敌人有益)", "_t")
+t("(safe)", "(安全)", "_t")
+t("pressure_trigger", "压力陷阱", "_t")
+t("#YELLOW#Detect: %d#WHITE#", "#YELLOW#侦测:%d#WHITE#", "tformat")
+t("#YELLOW# Disarm: %d#WHITE#", "#YELLOW#解除:%d#WHITE#", "tformat")
+t("not resting", "没有休息", "_t")
+t("You set off the trap!", "你触发了陷阱!", "_t")
+t("You successfully dismantled the trap.", "你成功地拆除了这个陷阱。", "_t")
+t("You were interrupted.", "你被打扰了。", "_t")
+t("Dismantling", "正在拆除", "_t")
+t("dismantled", "拆除了", "_t")
+t("Your level of skill was not enough to understand the workings of this trap.", "你的技能等级太低,无法理解这个陷阱的构造。", "_t")
+t("You quit dismantling the trap.", "你放弃了拆除陷阱。", "_t")
+t("#LIGHT_BLUE#%s: %s#LAST#", "#LIGHT_BLUE#%s:%s#LAST#", "logPlayer")
+t("Failure", "失败", "_t")
+t("Success", "成功", "_t")
+t("\
+#LIGHT_BLUE#Trap Description:#WHITE#\
+", "\
+#LIGHT_BLUE#陷阱说明:#WHITE#\
+", "_t")
+t("Disarming a trap: %s", "正在拆除陷阱:%s", "tformat")
+t([[As you begin disarming the trap, you think you may be able to learn how it works by carefully dismantling it.  You estimate this will take up to #YELLOW#%d#LAST# uninterrupted turns.
+	What do you want to do?
+%s
+]], [[当你开始解除陷阱时,你认为你可以通过仔细地拆除它来学习它是如何工作的。你估计需要花费#YELLOW#%d#LAST#个不受打扰的回合。
+	你想做什么?
+%s
+]], "tformat")
+t("Disarm Normally", "普通地拆除", "_t")
+t("Dismantle Carefully", "小心地拆除", "_t")
+t("ignore", "无视了", "_t")
+t("simply ignore", "轻松无视了", "_t")
+t("carefully avoid", "小心避开了", "_t")
+t("somehow avoid", "不知怎么避开了", "_t")
+t("dodge", "躲开了", "_t")
+t("#CADET_BLUE#You %s a trap (%s).", "#CADET_BLUE#你%s了一个陷阱(%s).", "log")
+t("#CADET_BLUE#%s %ss %s.", "#CADET_BLUE#%s%s%s。", "logSeen")
+t("a trap (%s)", "一个陷阱 (%s)", "tformat")
+t("something on the floor", "地板上的某物", "_t")
+t("trap", "陷阱", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/UserChatExtension.lua"
+
+t("#ANTIQUE_WHITE#has linked an item: #WHITE# %s", "#ANTIQUE_WHITE#链接了一件物品: #WHITE# %s", "tformat")
+t("#ANTIQUE_WHITE#has linked a creature: #WHITE# %s", "#ANTIQUE_WHITE#链接了一个生物: #WHITE# %s", "tformat")
+t("#ANTIQUE_WHITE#has linked a talent: #WHITE# %s", "#ANTIQUE_WHITE#链接了一个技能: #WHITE# %s", "tformat")
+t("SHAKING", "震动", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/class/World.lua"
+
+t("%s the %s %s level %s", "%s,%s%s,等级%s", "tformat")
+t("#LIGHT_BLUE#New shimmer option unlocked: #{italic}#%s#{normal}#", "#LIGHT_BLUE#新幻化选项解锁:#{italic}#%s#{normal}#", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/class/WorldNPC.lua"
+
+t("#Target# kills #Source#.", "#Target#击杀了#Source#.", "logCombat")
+t("#Source# kills #Target#.", "#Source#击杀了#Target#.", "logCombat")
+t("neutral", "中立", "_t")
+t("hostile", "敌对", "_t")
+t("friendly", "友善", "_t")
+t("Rank: ", "层级:", "_t")
+t("Faction: ", "阵营:", "_t")
+t("Killed by you: ", "被你杀死:", "tformat")
+t("Target: ", "目标:", "_t")
+t("none", "没有", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/generator/actor/Arena.lua"
+
+t("giant crystal rat", "巨大水晶耗子", "_t")
+t("Skeletal rats", "骷髅鼠", "_t")
+t("Gladiators", "角斗者", "_t")
+t("Golden crystals", "金色水晶体", "_t")
+t("Master slingers", "投石索大师", "_t")
+t("Master Alchemist", "炼金魔导师", "_t")
+t("Multi-hued Wyrmic", "七彩龙战士", "_t")
+t("Reaver", "收割者", "_t")
+t("Headless horror", "无头恐魔", "_t")
+t("Ryal the Towering", "高大的瑞尔", "_t")
+t("Fryjia the Hailstorm", "冰雹弗里嘉", "_t")
+t("Riala the Crimson", "绯红里娅拉", "_t")
+t("Valfren the Rampage", "狂暴的瓦弗伦", "_t")
+t("Boss fight!", "Boss战!", "_t")
+t("Victory!!", "胜利!!", "_t")
+t(" appear!!", " 出现了!!", "_t")
+t(" appears!!", " 出现了!!", "_t")
+t("#LIGHT_RED#WARNING! %s appears!!!", "#LIGHT_RED#警告! %s 出现了!!!", "log")
+t("Rej the Master of Arena", "竞技场主宰瑞吉", "_t")
+t("#LIGHT_RED#WARNING! Rej Arkatis, the master of the arena, appears!!!", "#LIGHT_RED#警告!竞技场主宰瑞吉·阿卡提斯,出现了!!!", "log")
+t("The final fight!", "最后一战!", "_t")
+t("Congratulations!", "恭喜", "_t")
+t("%s the %s", "%s %s", "tformat", {2,1})
+t("%s the Master of Arena", "竞技场主宰%s", "tformat")
+t("#LIGHT_RED#WARNING! %s, the master of the arena, appears!!!", "#LIGHT_RED#警告! 竞技场主宰%s,出现了!!!", "log")
+t("OVERKILL", "超杀", "_t")
+t("#LIGHT_GREEN#Your powerful attack completely obliterates #WHITE#%s#LIGHT_GREEN#!", "#LIGHT_GREEN#你强力的攻击将#WHITE#%s#LIGHT_GREEN#完全毁灭!", "log")
+t("#LIGHT_GREEN#You destroy #WHITE#%s#LIGHT_GREEN# in a single blow!", "#LIGHT_GREEN#你一击秒杀了#WHITE#%s#LIGHT_GREEN#!", "log")
+t("#LIGHT_GREEN#Your score multiplier increases by #WHITE#%d#LIGHT_GREEN#!", "#LIGHT_GREEN#你的分数加成增加了#WHITE#%d#LIGHT_GREEN#!", "log")
+t("#LIGHT_GREEN#Your score multiplier increases by #WHITE#0.1#LIGHT_GREEN#!", "#LIGHT_GREEN#你的分数加成增加了#WHITE#0.1#LIGHT_GREEN#!", "log")
+t("#YELLOW#You defeat an experienced enemy!", "#YELLOW#你杀死了一名老练的敌人!", "log")
+t("#LIGHT_GREEN#The audience cheers!", "#LIGHT_GREEN#观众发出欢呼!", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/class/generator/actor/HighPeakFinal.lua"
+
+t("An entity appears through the portal!", "有东西穿过了传送门!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/class/generator/actor/ValleyMoon.lua"
+
+t("Limmir summons a blast of holy light!", "利米尔召唤出一道圣光!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/ActorAI.lua"
+
+t("#Source# shoves #Target# aside.", "#Source#击退了#Target#。", "logCombat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/ActorInscriptions.lua"
+
+t("You are unable to use this kind of inscription.", "你无法使用这种纹身或符文。", "logPlayer")
+t("You already have too many of this inscription.", "你已经拥有太多这种纹身。", "logPlayer")
+t("You have no more inscription slots.", "你没有更多纹身槽了。", "logPlayer")
+t("You are now inscribed with %s.", "你的纹身更新为: %s 。", "logPlayer")
+t("Your %s is depleted!", "你的 %s 被耗尽!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/ActorObjectUse.lua"
+
+t("Activate an object", "使用物品", "_t")
+t("Activate: %s", "使用:%s", "tformat")
+t("%s activates %s %s!", "%s激活了%s%s!", "logSeen")
+t("Activate an object.", "使用物品。", "_t")
+t("(unknown object)", "(未知物品)", "_t")
+t([[Use %s:
+
+%s]], [[使用 %s:
+
+%s]], "tformat")
+t("Activate %s", "使用 %s", "tformat")
+t("nothing", "没有东西", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/Archery.lua"
+
+t("You need a missile launcher (%s)!", "你需要导弹发射器(%s)!", "logPlayer")
+t("You do not have enough ammo left!", "你没有足够的弹药!", "logPlayer")
+t("#ORCHID#Your %s CANNOT SHOOT (Resource: %s%s#LAST#).", "#ORCHID#你的%s无法射击(资源:%s%s#LAST#).", "logPlayer")
+t("#ORCHID#Target out of range.  Hold <ctrl> to force all weapons to fire at targets out of ranges (%d - %d).", "#ORCHID#目标超出范围。按住<ctrl>来强制射击超出范围(%d-%d)的目标.", "logPlayer")
+t("#ORCHID#Target out of range.  Hold <ctrl> to force your weapon to fire at targets beyond its range (%d).", "#ORCHID#目标超出范围。按住<ctrl>来强制射击超出范围(%d)的目标.", "logPlayer")
+t("#ORCHID#You COULD NOT SHOOT your %s (Resource: %s%s#LAST#).", "#ORCHID#无法使用%s射击(资源:%s%s#LAST#).", "logPlayer")
+t("%s(%d parried#LAST#)", "%s(%d 匕首格挡#LAST#)", "tformat")
+t("#{bold}##Source# performs a ranged critical strike against #Target#!#{normal}#", "#{bold}##Source#对#Target#发起一次远程暴击!#{normal}#", "logCombat")
+t("#Source# misses #target#.", "#Source#没有命中#target#.", "logCombat")
+t("The shattering blow creates a shockwave!", "这次攻击引发了冲击波!", "logSeen")
+t("You are disarmed!", "你被缴械了!", "logPlayer")
+t("You must wield a ranged weapon (%s)!", "你必须装备一件远程武器(%s)!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/Combat.lua"
+
+t("%s is too afraid to attack.", "%s由于恐惧而无法攻击。", "logSeen")
+t("%s is too terrified to attack.", "%s由于恐惧而无法攻击。", "logSeen")
+t("#Target# notices you at the last moment!", "#Target#在最后时刻注意到了你!", "logCombat")
+t("#ORCHID#%s cleverly deflects the attack with %s shield!#LAST#", "#ORCHID#%s用%s盾牌机智地躲避了攻击!#LAST#", "logSeen")
+t("#ORCHID#%s parries the attack with %s dual weapons!#LAST#", "#ORCHID#%s用%s双持武器使这次攻击发生偏斜!#LAST#", "logSeen")
+t("#ORCHID#%s instinctively hardens %s skin and ignores the attack!#LAST#", "#ORCHID#%s本能地硬化%s皮肤,无视了这次攻击!#LAST#", "logSeen")
+t("#Target# repels an attack from #Source#.", "#Target#击退了#Source#的进攻.", "logCombat")
+t("#Target# evades #Source#.", "#Target#闪避了#Source#。", "logCombat")
+t("%s(%d parried#LAST#)", "%s(%d 匕首格挡#LAST#)", "tformat")
+t("%s(%d gestured#LAST#)", "%s(%d 手势格挡#LAST#)", "tformat")
+t("#{bold}##Source# performs a melee critical strike against #Target#!#{normal}#", "#{bold}##Source#向#Target#发起一次近战暴击!#{normal}#", "logCombat")
+t("#Source# misses #Target#.", "#Source#未命中#Target#。", "logCombat")
+t("The shattering blow creates a shockwave!", "这次攻击引发了冲击波!", "logSeen")
+t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#你沉醉于攻击一个虚弱的敌人!(+%d 仇恨)", "logPlayer")
+t("#F53CBE#Your rampage is invigorated by your fierce attack! (+1 duration)", "#F53CBE#你强力的攻击延长了你的暴走时间! (+1持续时间)", "logPlayer")
+t("#Source# counter attacks #Target# with %s shield shards!", "#Source# 用%s的盾牌碎片反击了 #Target# !", "logCombat")
+t("#{bold}#%s's spell attains critical power!#{normal}#", "#{bold}#%s的法术造成了致命一击!#{normal}#", "logSeen")
+t("#{bold}#%s's mind surges with critical power!#{normal}#", "#{bold}#%s的精神攻击造成了致命一击!#{normal}#", "logSeen")
+t("#Source#'s grapple fails because #Target# is too big!", "#Source#的抓取失败了,因为#Target#体型过大!", "logCombat")
+t("%s resists the grapple!", "%s抵抗了抓取!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/PartyDeath.lua"
+
+t("unknown", "未知", "_t")
+t("%s the level %d %s %s was %s to death by %s%s%s on level %s of %s.", "玩家%s等级%d%s%s%s而死,杀死他(她)的是%s%s%s,死在第%s层,%s。", "_t")
+t("%s(%d %s %s) was %s to death by %s%s on %s %s.", "%s(%d %s %s)%s而死,被%s%s杀死于%s %s。", "_t")
+t("her", "她的", "_t")
+t("him", "ä»–", "_t")
+t("herself", "她自己", "_t")
+t("himself", "他自己", "_t")
+t(" (the fool)", " (笨蛋)", "_t")
+t(" in an act of extreme incompetence", " 操作太不给力了", "_t")
+t(" out of supreme humility", " 显然玩家太谦虚了", "_t")
+t(", by accident of course,", ",肯定是发生了什么意外,", "_t")
+t(" in some sort of fetish experiment gone wrong", "在某种恋物癖实验中出错了", "_t")
+t(", providing a free meal to the wildlife", ",成为了野生动物的午餐", "_t")
+t(" (how embarrassing)", " (真令人尴尬)", "_t")
+t(" (yet again)", " (又来了)", "_t")
+t("battered", "被猛击", "_t")
+t("%s the level %d %s %s %s on level %s of %s.", "玩家%s 等级%d %s %s %s 死在%s层,%s。", "_t")
+t("%s(%d %s %s) %s on %s %s.", "%s(%d %s %s) %s 死于 %s %s。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/PartyIngredients.lua"
+
+t("You collect a new ingredient: #LIGHT_GREEN#%s%s#WHITE#.", "你搜集了一个新的材料:#LIGHT_GREEN#%s%s#WHITE#.", "log")
+t("You collect a new ingredient: #LIGHT_GREEN#%s%s (%d)#WHITE#.", "你搜集了一个新的材料:#LIGHT_GREEN#%s%s(%d)#WHITE#.", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/PartyLore.lua"
+
+t("Lore found: #0080FF#%s", "发现手札:#0080FF#%s", "logPlayer")
+t("You can read all your collected lore in the game menu, by pressing Escape.", "按下Esc键,进入游戏菜单你可以查看所有你已经收集的札记。", "logPlayer")
+t("learnt lore", "发现手札", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/PlayerExplore.lua"
+
+t("at door", "在门口", "_t")
+t("something interesting", "有趣的某物", "_t")
+t("Running...", "跑步中……", "_t")
+t("You are exploring, press any key to stop.", "你正在自动探索,请按任意键停止", "_t")
+t("checked door", "被检查的门", "_t")
+t("at %s", "在 %s", "tformat")
+t("interesting terrain", "有趣的地形", "_t")
+t("at object (diggable)", "可挖掘的地形", "_t")
+t("the path is blocked", "路被挡住了", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/TooltipsData.lua"
+
+t([[#GOLD#Gold#LAST#
+Money!
+With gold you can buy items in the various stores in town.
+You can gain money by looting it from your foes, by selling items and by doing some quests.
+]], [[#GOLD#金币#LAST#
+钱!
+你可以用金币在城镇的商店里购买道具。
+你可以通过杀死敌人、卖掉不需要的装备或者完成任务获得金币。
+]], "_t")
+t([[#GOLD#Lives#LAST#
+How many lives you have and how many you lost.
+Your total number of lives depends on the permadeath setting you choose.
+You may find other ways to save yourself but they are not considered extra lives.
+]], [[#GOLD#生命数#LAST#
+你的生命数以及你的死亡次数。
+你的总生命数取决于你的死亡模式设定。
+你可以获得其他的复活机会,但这不视为额外的生命数。
+]], "_t")
+t([[#GOLD#Blood of Life#LAST#
+The Blood of Life courses through your veins.
+This can save you from death and restore you to full health (once) if you would otherwise die.
+]], [[#GOLD#生命之血#LAST#
+生命之血在你体内流淌。
+能将你从死亡边缘挽救一次,并将你的体力恢复到满。
+]], "_t")
+t([[#GOLD#Life#LAST#
+This is your life force, which is reduced each time you take damage.
+Normally, you will die if this drops below zero, though some effects will allow you survive with negative life.
+Death is usually permanent so beware!
+It is increased by Constitution.
+]], [[#GOLD#生命值#LAST#
+这是你的生命力量,你收到伤害时会不减少。
+当生命值低于0时角色死亡,不过有些效果可以让你在生命值小于0的时候继续存活。
+注意死亡通常是永久的!
+提升体质属性可以增加你的生命值。
+]], "_t")
+t([[#GOLD#Damage shields#LAST#
+Various talents, items and powers can grant you a temporary damage shield.
+Each works in a distinct manner, but will usually intercept a certain amount of damage that would otherwise hit you before crumbling.
+]], [[#GOLD#伤害护盾#LAST#
+不同的技能、物品和力量可以在有限时间内提供一个伤害护盾,为你吸收部分伤害。
+不同的护盾效果不同,但是一般来说,它们会吸收一定量本来会击中你的伤害,然后破碎。
+]], "_t")
+t([[#GOLD#Unnatrual Body Regeneration#LAST#
+Your Unnatural Body talent allows you to feed off the life of your fallen foes.
+Each time you kill a creature your maximum regeneration pool increases and each turn some of it transfers into your own life.
+]], [[#GOLD#诅咒回复#LAST#
+你的诅咒之体技能可以使你从倒下的敌人身上吸取生命。
+每次你杀死一个生物,你会累计回复值,每回合再部分转化为你的生命值。
+]], "_t")
+t([[#GOLD#Life Regeneration#LAST#
+How much life you regenerate per turn.
+This value can be improved with spells, talents, infusions, equipment.
+]], [[#GOLD#生命回复#LAST#
+每个回合你的生命回复量。
+这个值可以通过法术、技能、纹身和装备来提高。
+]], "_t")
+t([[#GOLD#Healing mod#LAST#
+This represents how effective healing is for you.
+All healing values are multiplied by this value (including life regeneration).
+It is increased by Constitution.
+]], [[#GOLD#治疗系数#LAST#
+代表你回血技能的效果。
+该系数表明治疗对你的生效程度。所有治疗的基础值需要乘上这个系数(包括生命自然恢复)。
+体质会增加该项属性。
+]], "_t")
+t([[#GOLD#Air#LAST#
+The breath counter only appears when you are suffocating.
+If it reaches zero you will die. Being stuck in a wall, being in deep water, ... all those kinds of situations will decrease your air.
+When you come back into a breathable atmosphere you will slowly regain your air level.
+]], [[#GOLD#空气#LAST#
+当你受到窒息效果时空气量才会显示。
+这个值下降至0角色死亡。当被困在墙内、深入水下等等情况下空气值会不断下降。
+当你返回可以呼吸的区域,空气值会缓慢恢复。
+]], "_t")
+t([[#GOLD#Stamina#LAST#
+Stamina represents your physical fatigue. Each physical ability used reduces it.
+It regenerates slowly over time or when resting.
+It is increased by Willpower.
+]], [[#GOLD#体力#LAST#
+体力反映你的物理疲劳程度。各种物理技能都会消耗它
+休息可以恢复体力值,在游戏进行中也会缓慢恢复。
+提升意志属性可以增加体力值。
+]], "_t")
+t([[#GOLD#Mana#LAST#
+Mana represents your reserve of magical energies. Each spell cast consumes mana and each sustained spell reduces your maximum mana.
+It is increased by Willpower.
+]], [[#GOLD#法力#LAST#
+法力值是你的剩余法术能量。施放法术将会消耗法力值,使用持续性法术会减少你的法力最大值。
+提升意志属性可以增加法力值。
+]], "_t")
+t([[#GOLD#Positive Energy#LAST#
+Positive energy represents your reserve of positive "celestial" power, most closely associated with the Sun.
+]], [[#GOLD#正能量#LAST#
+正能量是你的剩余“正”天空能量,这一能量与太阳有关。
+]], "_t")
+t([[#GOLD#Negative Energy#LAST#
+Negative energy represents your reserve of negative "celestial" power, most closely associated with the Moon.
+]], [[#GOLD#负能量#LAST#
+负能量是你的剩余“负”天空能量,这一能量和月亮有关。
+]], "_t")
+t([[#GOLD#Vim#LAST#
+Vim represents the amount of life energy you control. Each corruption talent requires some.
+It does not regenerate naturally; you need to drain it from yourself or your victims.
+Each time you kill a creature you gain 30% of your Willpower + 1 as Vim.  This value is multiplied by half the rank of the creature.
+If you can't pay for the Vim cost of a talent you may instead pay with life at a rate of 200% of the Vim cost.
+]], [[#GOLD#活力#LAST#
+活力是你控制的生命能量。施放堕落系法术需要消耗活力值。
+活力值不会自动回复,你需要从你自身和你的目标身上吸取。
+每杀死一个生物可以吸收意志属性30%+1的活力值。该数值乘以生物分级的一半。
+如果你无法支付使用一个技能的活力值,你可以改为支付活力值消耗200%的生命值。
+]], "_t")
+t([[#GOLD#Equilibrium#LAST#
+Equilibrium reflects your standing in the grand balance of nature and how easily you can access Wild Gifts.
+The closer it is to 0 the more in-balance you are.
+Being too far out of balance may cause your Wild Gifts to fail when called upon.
+]], [[#GOLD#失衡值#LAST#
+失衡值是你保持自然平衡的能力,决定了你使用野性系技能的难易程度。
+失衡值越接近于0你破坏自然平衡的量越少。
+当你的失衡值过高时会影响你使用野性系技能。
+]], "_t")
+t([[#GOLD#Hate#LAST#
+Hate represents your inner rage against all that lives and dares face you.
+It is replenished by killing creatures and through the application of your talents.
+All afflicted talents are based on Hate, and many are more effective at higher levels of hate.
+]], [[#GOLD#仇恨值#LAST#
+仇恨值是你对目标生物的愤怒程度。
+杀死生物和使用某些技能都可以积累仇恨。
+所有的痛苦系技能都依靠仇恨来发挥力量,对于部分技能,仇恨值越高则越有效。
+]], "_t")
+t([[#GOLD#Paradox#LAST#
+Paradox represents how stable the current timeline is. 
+As your Paradox grows so does your Spellpower, but you may be shifted to a more stable timeline when you attempt to use your magic.
+When your modified Paradox is above 600 the shifts will become more violent.
+Your control over chronomancy spells increases with your Willpower.
+]], [[#GOLD#紊乱值#LAST#
+紊乱值是你对时空连续性的破坏度。
+当紊乱值增加时,你的法术强度也会提升,但你在使用法术的有可能会引发异常的效果。
+当矫正紊乱值达到600以上的时候,这样的异常效果会变得十分严重。
+你掌控时空法术的能力受意志值提升。
+]], "_t")
+t([[#GOLD#Psi#LAST#
+Psi represents how much energy your mind can harness. Like matter, it can be neither created nor destroyed.
+It regenerates naturally, though slowly, as you pull minute amounts of heat and kinetic energy from your surroundings.
+To get meaningful amounts back in combat, you must absorb it through shields or various other talents.
+Your capacity for storing energy is determined by your Willpower.
+]], [[#GOLD#超能力值#LAST#
+超能力值反映你的意志力能够控制能量的大小。与物质一样,不能产生或者消灭。
+通常会随着你从周围自发吸收到的少量的热能和动能而缓慢恢复。
+如果需要在战斗时迅速大量恢复,需要通过护盾或者其他技能进行能量的大量吸收来达到。
+超能力值储存的上限由意志决定。
+]], "_t")
+t([[#GOLD#Feedback#LAST#
+Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities.
+Feedback decays at the rate of 10% or 1 per turn (which ever is greater) depending on talents.
+All damage you take from an outside source will increase your Feedback based on to how much of your health is lost and your level.  First level characters gain 100 Feedback when losing 50% health, while 50th level characters gain the same amount when losing 20% health.
+]], [[#GOLD#反馈值#LAST#
+反馈值反映你能利用你的痛苦来释放超能力,可以用于释放反馈系技能。
+反馈值会以每回合10%的速率下降,且每回合至少下降1点。
+你从外界受到的所有伤害都会增加你的反馈值,增加的数值取决于你损失生命值的百分比和你的等级。
+1级人物在损失50%生命后获得100反馈值,而50级人物损失20%生命后获得同样多的反馈值。
+]], "_t")
+t([[#GOLD#Necrotic Aura#LAST#
+Represents the raw materials for creating undead minions.
+It increases each time you or your minions kill something that is inside the aura radius.
+]], [[#GOLD#死灵光环#LAST#
+代表召唤死灵生物的原材料。
+光环内的死灵随从每次杀死生物时会增加灵魂值。
+]], "_t")
+t([[#GOLD#Fortress Energy#LAST#
+The energy of the Sher'Tul Fortress. It is replenished by transmogrifying items and used to power all the Fortress systems.
+]], [[#GOLD#堡垒能量#LAST#
+夏·图尔堡垒的能量。使用转化之盒可以为堡垒充能,能量可以用于驱动堡垒的各项设施。
+]], "_t")
+t([[#GOLD#Level and experience#LAST#
+Each time you kill a creature that is over your own level - 5 you gain some experience.
+When you reach enough experience you advance to the next level. There is a maximum of 50 levels you can gain.
+Each time you level you gain stat and talent points to use to improve your character.
+]], [[#GOLD#等级和经验值#LAST#
+每次击杀一个不低于你5级的生物你可以获得经验值。
+当你的经验值条满时,你可以提升到新的等级。你最多可以提升至50级。
+每提升一个等级你将获得属性和技能点数奖励,利用这些点数可以提升你的角色。
+]], "_t")
+t([[#GOLD#Encumbrance#LAST#
+Each object you carry has an encumbrance value. Your maximum carrying capacity is determined by your strength.
+You cannot move while encumbered; drop some items.
+]], [[#GOLD#负重#LAST#
+你携带的每种道具都有负重值,你的最大负重量取决你的力量属性。
+当当前负重值超过你的负重量时你就不能移动了,尝试丢弃一些道具减少负重。
+]], "_t")
+t([[#GOLD#Inscriptions#LAST#
+The people of Eyal have found a way to create herbal infusions and runes that can be inscribed on the skin of a creature.  More exotic types of inscriptions also exist.
+Those inscriptions give the bearer always-accessible powers that can be used an unlimited number of times.
+A simple regeneration infusion is the most common type of infusion, and the use of runes of various types is also common among arcane users.
+]], [[#GOLD#纹身#LAST#
+埃亚尔的人们发明了一种利用提取的植物精华将一些符咒纹刻到皮肤上的技术。
+那些纹身可以产生一些特殊的能力,通常人们会纹刻一种回复纹身,当然还有一些其他种类的纹身。
+]], "_t")
+t([[#GOLD#Prodigies#LAST#
+Prodigies are special talents that only the most powerful of characters can acquire.
+All of them require at least 50 in a core stat and many also have other, very specific and/or demanding requirements to learn.
+Players can learn new prodigies at levels 30 and 42.]], [[#GOLD#觉醒技#LAST#
+觉醒技是那些只有非常强的角色才能得到的特殊能力。
+每项觉醒技都需要对应核心属性50点,并且许多觉醒技还需要一些特殊的解锁条件才能学习。
+玩家可以在 30 级和 42 级得到一个觉醒点。]], "_t")
+t([[#GOLD#Item Talents#LAST#
+Some objects bestow additional talents on the wearer or holder.
+These talents work like normal, learned talents, but are lost if the object granting them is taken off or dropped, even for a moment.]], [[#GOLD#物品技能#LAST#
+有些物品会给装备者或携带者带来额外的技能。
+这些技能使用起来和学习得到的技能一样,但是如果给予这一技能的装备被脱下或丢下,这一技能就会被遗忘。]], "_t")
+t([[#GOLD#Activated Talents#LAST#
+Most talents require activation (i.e. time) to use, and create a specific effect when called upon.
+Specific information on each talent appears its tooltip.]], [[#GOLD#主动技能#LAST#
+大部分技能都需要主动(花费时间)来使用,并且会在使用的时候触发额外的效果。
+有关技能的详细信息,请参阅技能的提示框。]], "_t")
+t([[#GOLD#Instant Talents#LAST#
+Some activated talents take no time to use, being activated with but a thought.
+Unlike most talents, instant talents are never put on cooldown from being stunned, and may be usable when most other talents are not.
+Specific information on each talent appears its tooltip.]], [[#GOLD#瞬间技能#LAST#
+使用有些主动技能不需要时间,瞬间就能发动。
+和其他技能不同,瞬间技能不会被震慑而进入冷却状态,并且在大部分技能都不能使用的时候仍然可以使用。
+有关技能的详细信息,请参阅技能的提示框。]], "_t")
+t([[#GOLD#Passive Talents#LAST#
+When learned, passive talents permanently alter the user in some way.
+The effects are always present and are usually not dispellable or removable, though other effects may counteract or negate them.
+Specific information on each talent appears its tooltip.]], [[#GOLD#被动技能#LAST#
+当你学会被动技能之后,它会以某种方式永久性的给玩家带来改变。
+这些效果始终存在,不会被解除,也不会被移除,但是有些特殊效果可能会无视或者反击它们。
+有关技能的详细信息,请参阅技能的提示框。]], "_t")
+t([[#GOLD#Sustained Talents#LAST#
+Sustained talents are turned on and left on.
+While active, a sustained talent produces some effects on the user that stay in effect until the talent is deactivated. Activating most sustained talents require the user to put aside some resources, which become unavailable until the talent is turned off.
+Deactivating a sustained talent causes it to go on cooldown.
+Specific information on each talent appears its tooltip.]], [[#GOLD#持续技能#LAST#
+持续技能可以调整开或关。
+当开启时,持续技能会在用户身上产生一些效果,这些效果会在技能关闭的时候失效。启用持续技能一般需要用户耗费一定量的某项资源,并且在被关闭之后,也无法取回这些资源。
+关闭持续技能会使其立刻进入冷却状态。
+有关技能的详细信息,请参阅技能的提示框。]], "_t")
+t([[#GOLD#Global Speed#LAST#
+Global speed represents how fast you are and affects everything you do.
+Higher is faster, so at 200% global speed you can performa twice as many actions as you would at 100% speed.
+Note that the amount of time to performa various actions like moving, casting spells, and attacking is also affected by their respective speeds.
+]], [[#GOLD#整体速度#LAST#
+整体速度表示你的速度有多快,并影响你所做的一切。
+越高越快,所以在200%的整体速度下,您可以执行的操作数是在100%速度下的两倍。
+注意,移动、施法和攻击等各种动作的执行时间也会受到它们各自速度的影响。
+]], "_t")
+t([[#GOLD#Movement Speed#LAST#
+How quickly you move compared to normal.
+Higher is faster, so 200% means that you move twice as fast as normal.
+Minimum:  40%
+]], [[#GOLD#移动速度#LAST#
+表示你移动的速度有多快。
+越高越快,当你有200%移动速度时,你移动的速度是平常的两倍。
+最小值:40%
+]], "_t")
+t([[#GOLD#Spell Speed#LAST#
+How quickly you cast spells.
+Higher is faster, so 200% means that you can cast spells twice as fast as normal.
+Minimum:  40%
+]], [[#GOLD#施法速度#LAST#
+表示你施放法术的速度有多快。
+越高越快,当你有200%施法速度时,你施法的速度是平常的两倍。
+最小值:40%
+]], "_t")
+t([[#GOLD#Attack Speed#LAST#
+How quickly you attack with weapons, either ranged or melee.
+Higher is faster, so 200% means that you can attack twice as fast as normal.
+The actual speed may also be affected by the weapon used.
+Minimum:  40%
+]], [[#GOLD#攻击速度#LAST#
+表示你近战或远程攻击的速度。
+越高越快,当你有200%攻击速度时,你攻击的速度是平常的两倍。
+攻击速度还受到你使用的武器的影响。
+最小值:40%
+]], "_t")
+t([[#GOLD#Mental Speed#LAST#
+How quickly you perform mind powers.
+Higher is faster, so 200% means that you can use mind powers twice as fast as normal.
+Minimum:  40%
+]], [[#GOLD#精神速度#LAST#
+表示你使用精神能力的速度。
+越高越快,当你有200%精神速度时,你使用精神能力的速度是平常的两倍。
+最小值:40%
+]], "_t")
+t([[#GOLD#Stats#LAST#
+Your character's primary attributes.  Base: the value inherent to your character, which may be increased by applying stat points (limited by character level). Current: the base value plus any bonuses from equipment, effects, certain talents, etc. that is used to determine the overall effectiveness of the stat.
+]], [[#GOLD#属性#LAST#
+你的角色的主要属性。基础值:你的角色的基础属性,能通过升级加点增加,被等级制约。当前值:基础值加上来自装备、状态、技能等效果后的实际值。这一数值用来决定属性值的实际效果。
+]], "_t")
+t([[#GOLD#Strength#LAST#
+Strength defines your character's ability to apply physical force. It increases Physical Power, damage done with heavy weapons, Physical Save, and carrying capacity.
+]], [[#GOLD#力量#LAST#
+力量属性影响你的角色的物理能力,提升力量可以提高物理强度,提高使用重型武器造成的伤害,提高物理豁免,同时提高你的负重量。
+]], "_t")
+t([[#GOLD#Dexterity#LAST#
+Dexterity defines your character's ability to be agile and alert. It increases Accuracy, Defense, chance to shrug off critical hits and your damage with light weapons.
+]], [[#GOLD#敏捷#LAST#
+敏捷属性影响你的灵巧和警觉能力,提升敏捷可以提升命中,提升闪避,提升摆脱暴击伤害的几率,提升使用轻武器造成的伤害。
+]], "_t")
+t([[#GOLD#Constitution#LAST#
+Constitution defines your character's ability to withstand and resist damage. It increases your maximum life, Physical Save and Healing mod.
+]], [[#GOLD#体质#LAST#
+体质属性影响你抵抗和承受伤害的能力,提升体质可以提高你的最大生命值、物理豁免和治疗系数。
+]], "_t")
+t([[#GOLD#Magic#LAST#
+Magic defines your character's ability to manipulate the magical energy of the world. It increases your Spellpower, Spell Save, and the effect of spells and other magic items.
+]], [[#GOLD#魔法#LAST#
+魔法属性影响你驾驭魔法能量的能力,提升魔法可以提高你的法术强度,提升法术豁免和提高其他魔法物品的使用效果。
+]], "_t")
+t([[#GOLD#Willpower#LAST#
+Willpower defines your character's ability to concentrate. It increases your mana, stamina, psi capacity, Mindpower, Spell Save, and Mental Save.
+]], [[#GOLD#意志#LAST#
+意志属性是你的专注能力,提升意志可以提升你的法力值、体力值、超能力量、精神力、法术豁免和精神豁免。
+]], "_t")
+t([[#GOLD#Cunning#LAST#
+Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your Mindpower, Mental Save, and critical chance.
+]], [[#GOLD#灵巧#LAST#
+灵巧属性提升你学习、思考和反应能力。
+提升灵巧可以让你学习更多的技能,提升意志力,提升意志豁免和暴击几率。
+]], "_t")
+t([[#AQUAMARINE#Physical stats#LAST#
+---
+]], [[#AQUAMARINE#物理属性#LAST#
+---
+]], "_t")
+t([[#AQUAMARINE#Mental stats#LAST#
+---
+]], [[#AQUAMARINE#精神属性#LAST#
+---
+]], "_t")
+t([[#GOLD#Accuracy#LAST#
+Determines your chance to hit your target as well as knock your target off-balance when measured against the target's Defense.
+When you use Accuracy to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your accuracy will reduce the duration of the effect by 5%.
+Many weapon types will have an additional "accuracy bonus" scaling per point of Accuracy greater than the targets Defense.
+]], [[#GOLD#命中#LAST#
+命中值表示经目标闪避值校正后你击中目标和使目标失去平衡的几率。
+当造成基于命中的持续性物理效果的时候,敌人的相关豁免每超过命中一点减少5%持续时间。
+不同的武器还具有不同的命中加值,这是取决于你的命中比目标的防御高多少点产生的额外效果。
+]], "_t")
+t([[#GOLD#Physical Power#LAST#
+Measures your ability to deal physical damage in combat.
+When you use Physical Power to inflict temporary physical effects on an enemy, every point your opponent's relevant saving throw exceeds your physical power will reduce the duration of the effect by 5%.
+]], [[#GOLD#物理强度#LAST#
+物理强度表示你在战斗中造成物理伤害的能力。
+当造成基于物理强度的持续性物理效果的时候,敌人的相关豁免每超过物理强度一点减少5%持续时间。
+]], "_t")
+t([[#GOLD#Damage#LAST#
+This is the damage you inflict on your foes when you hit them.
+This damage can be reduced by the target's armour or by percentile damage resistances.
+It is improved by Strength or Dexterity, depending on your weapon. Some talents can change the stats that affect it.
+]], [[#GOLD#武器伤害#LAST#
+你击中目标时产生的伤害量。
+目标受到的伤害可以被其护甲值或伤害抗性减免。
+一般来说,提升力量或敏捷属性可以提升武器伤害,但会根据武器不同而有所变化。一些技能也可以改变影响伤害值的属性。
+]], "_t")
+t([[#GOLD#Shield Block Value#LAST#
+The amount of damage a shield will block when actively used in defense.
+Usually this is only effective against Physical damage, but some special shields (and talents) allow the wearer to block other types.
+]], [[#GOLD#盾牌格挡值#LAST#
+盾牌在激活时所能阻挡的伤害量。
+]], "_t")
+t([[#GOLD#Armour Penetration#LAST#
+Armour penetration allows you to ignore a part of the target's armour (this only works for armour, not damage resistance).
+This can never increase the damage you do beyond reducing armour, so it is only useful against armoured foes.
+]], [[#GOLD#护甲穿透#LAST#
+护甲穿透可以让你忽视部分目标护甲值(只对护甲值有效,对伤害抗性无效)。
+它不能提高造成的伤害,只对有护甲的目标有效。
+]], "_t")
+t([[#GOLD#Critical chance#LAST#
+Each time you deal damage you have a chance to make a critical hit that deals extra damage.
+Some talents allow you to increase this percentage.
+It is improved by Cunning.
+]], [[#GOLD#暴击率#LAST#
+每次造成伤害时,你都有一定几率造成一次造成额外伤害的致命攻击。
+一些技能可以提高这个几率。
+提升灵巧属性值可以提高暴击率。
+]], "_t")
+t([[#GOLD#Attack speed#LAST#
+Attack speed represents how fast your attacks are compared to normal.
+Higher is faster, representing more attacks performed in the same amount of time.
+]], [[#GOLD#攻击速度#LAST#
+攻击速度表示你在每个回合内攻击速度。
+值越高你的攻击速度越快。
+]], "_t")
+t([[#GOLD#Firing range#LAST#
+The maximum distance your weapon can reach.
+]], [[#GOLD#攻击范围#LAST#
+你武器能攻击的最远距离。
+]], "_t")
+t([[#GOLD#Archery range and speed#LAST#
+Archery attacks create projectiles with a maximum range, beyond which they will terminate.
+The projectiles travel at their own speed, measured as a percentage (higher, usually) of normal movement speed.
+]], [[#GOLD#弓箭范围和速度#LAST#
+弓箭能射出的最大范围,超过范围攻击会消失。
+所有抛射物有独立的飞行速度,以百分比形式和移动速度比较。
+]], "_t")
+t([[#GOLD#Ammo remaining#LAST#
+This is the amount of ammunition you have left.
+Bows and slings must be reloaded when this reaches 0, which you will do automatically each turn you rest or don't perform a non-movement action.
+Alchemists use specially prepared gems as ammunition to throw bombs, which must be reloaded manually.
+]], [[#GOLD#弹药剩余#LAST#
+表示你剩余的弹药数量。
+弓和投石索在弹药耗尽的时候必须装填,当你休息或移动的时候会自动装填。
+炼金术士使用特殊的炼金宝石来作为弹药使用,必须手动装填。
+]], "_t")
+t([[#GOLD#Fatigue#LAST#
+Fatigue is a percentile value that increases the cost of your talents and spells.
+It represents the fatigue created by wearing heavy equipment.
+Not all talents are affected; notably, Wild Gifts are not.
+]], [[#GOLD#疲劳值#LAST#
+疲劳值是你施放法术和技能时增加消耗的一个百分比。
+它代表穿戴重甲时所造成的疲劳。
+并不是所有技能都受疲劳值影响,例如,野性系就不受影响。
+]], "_t")
+t([[#GOLD#Armour#LAST#
+Armour value is a damage reduction from all incoming melee and ranged weapon attacks.
+Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed.
+This is countered by armour penetration and is applied before all kinds of critical damage increase, talent multipliers and damage multiplier, thus making even small amounts have greater effects.
+]], [[#GOLD#护甲值#LAST#
+护甲值是受到近身或者远程武器伤害时伤害的减免量。
+护甲可以吸收(护甲强度)%武器伤害,但最多吸收相当于护甲值的伤害。
+此数值会因护甲穿透减少,并且这一判定作用发生在所有暴击伤害加成、技能加成和伤害加成之前。也就是说即使是很小的数值也会有更大的作用。
+]], "_t")
+t([[#GOLD#Armour Hardiness#LAST#
+Armour hardiness represents how much of each incoming blows the armour will affect.
+Absorbs (hardiness)% of incoming weapon damage, up to a maximum of (armour) damage absorbed.
+]], [[#GOLD#护甲强度#LAST#
+护甲强度表示护甲可以减免的伤害百分比。
+护甲吸收(护甲强度)%武器伤害,但最多吸收相当于护甲值的伤害。
+]], "_t")
+t([[#GOLD#Crit Reduction#LAST#
+Crit reduction reduces the chance an opponent has of landing a critical strike with a melee or ranged attack.
+]], [[#GOLD#暴击抵抗#LAST#
+暴击抵抗使你减少受近身或远程暴击的概率。
+]], "_t")
+t([[#GOLD#Crits Shrug Off#LAST#
+Gives a chance to ignore the bonus critical damage from any direct damage attacks (melee, spells, ranged, mind powers, ...).
+]], [[#GOLD#暴击摆脱#LAST#
+让你在受到任何形式的暴击时,有一定概率避免暴击的额外伤害。(无论是近战,法术,远程,精神力量,还是…)
+]], "_t")
+t([[#GOLD#Defense#LAST#
+Defense represents your chance to avoid melee weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy.
+]], [[#GOLD#近身闪避#LAST#
+近身闪避表示你免受近战武器攻击的几率,并减少被攻击失去平衡的几率。这一属性用于对抗攻击者的命中值。
+]], "_t")
+t([[#GOLD#Ranged Defense#LAST#
+Defense represents your chance to avoid ranged weapon attacks and reduces the chance you'll be knocked off-balance by an enemy's attack. It is measured against the attacker's Accuracy.
+]], [[#GOLD#远程闪避#LAST#
+远程闪避表示你免受远程武器攻击的几率,并减少被攻击失去平衡的几率,这一属性用于对抗攻击者的命中值。
+]], "_t")
+t([[#GOLD#Saves#LAST#
+Saving throws represent your ability to shrug off, partially or fully, detrimental effects applied to you.  Most detrimental effects will check their power (physical, spell, mental) vs your corresponding save type to determine if they take effect or not.  The chance is usually ~50% when power and save are equal.
+]], [[#GOLD#豁免#LAST#
+豁免代表你部分或完全摆脱异常状态的能力。大部分异常状态会将攻击者的(物理,法术,精神)强度和你对应的豁免类型进行对抗,来决定是否造成了异常状态。当强度和豁免值相等的时候,几率大约为50%。
+]], "_t")
+t([[#GOLD#Physical saving throw#LAST#
+Increases chance to shrug off physically-induced effects.  Also reduces duration of detrimental physical effects by up to 5% per point, depending on the power of the opponent's effect.
+]], [[#GOLD#物理豁免#LAST#
+增加你摆脱物理效果的几率。此外,基于目标强度判定后,每超过1点减少5%不良物理状态持续时间。
+]], "_t")
+t([[#GOLD#Spell saving throw#LAST#
+Increases chance to shrug off magically-induced effects.  Also reduces duration of detrimental magical effects by up to 5% per point, depending on the power of the opponent's effect.
+]], [[#GOLD#法术豁免#LAST#
+增加你摆脱法术效果的几率,此外,基于目标强度判定后,每超过1点减少5%不良法术状态持续时间。
+]], "_t")
+t([[#GOLD#Mental saving throw#LAST#
+Increases chance to shrug off mentally-induced effects.  Also reduces duration of detrimental mental effects by up to 5% per point, depending on the power of the opponent's effect.
+]], [[#GOLD#精神豁免#LAST#
+增加你摆脱精神效果的几率,此外,基于目标强度判定后,每超过1点减少5%不良精神状态持续时间。
+]], "_t")
+t([[#GOLD#Physical Power#LAST#
+Your physical power represents how overwhelming your physcial abilities are. It is usually improved by Strength, but may be modified by your weapon.  It is opposed by your opponent's physical save.
+In addition, when your physical attacks inflict temporary detrimental effects, every point your opponent's save exceeds your physical power will reduce the duration of the effect by 5%.
+]], [[#GOLD#物理强度#LAST#
+你的物理强度代表了你的物理能力,该属性受力量加成,但也受到你武器的影响。敌人用物理豁免对抗你的物理强度。
+另外,当你造成基于物理强度的负面效果时,敌人的相应豁免每超过物理强度一点将减少5%持续时间。
+]], "_t")
+t([[#GOLD#Physical critical chance#LAST#
+Each time you deal damage with a physical ability you may have a chance to perform a critical hit that deals extra damage.
+Some talents allow you to increase this percentage, and it may be modified by your weapon.
+It is improved by Cunning.
+]], [[#GOLD#物理暴击#LAST#
+每次造成物理伤害时你都有一定几率暴击造成额外伤害。
+一些技能可以提高这个几率。
+提升灵巧属性值可以提高物理暴击率。
+]], "_t")
+t([[#GOLD#Spellpower#LAST#
+Your spellpower represents how powerful your magical spells are.  It is opposed by your opponent's spell save.
+In addition, when your spells inflict temporary detrimental effects, every point your opponent's save exceeds your spellpower will reduce the duration of the effect by 5%.
+]], [[#GOLD#法术强度#LAST#
+你的法术强度决定了你施放法术技能的威力。敌人用法术豁免对抗你的法术强度。
+另外当造成基于法术强度的负面效果时,敌人的相应豁免每超过法术强度一点将减少5%持续时间。
+]], "_t")
+t([[#GOLD#Spell critical chance#LAST#
+Each time you deal damage with a spell you may have a chance to perform a critical hit that deals extra damage.
+Some talents allow you to increase this percentage.
+It is improved by Cunning.
+]], [[#GOLD#法术暴击#LAST#
+每次造成法术伤害时你都有一定几率暴击造成额外伤害。
+一些技能可以提高这个几率。
+提升灵巧属性值可以提高法术暴击率。
+]], "_t")
+t([[#GOLD#Spellcasting speed#LAST#
+Spellcasting speed represents how fast your spellcasting is compared to normal.
+Higher is faster - 200% means that you cast spells twice as fast as someone at 100%.
+]], [[#GOLD#施法速度#LAST#
+施法速度表示你在每个回合内施法的速度。
+越高越好——200%速度下,你施法的速度是100%的情况的两倍。
+]], "_t")
+t([[#GOLD#Spellcooldown#LAST#
+Spell cooldown represents how fast your spells will come off of cooldown.
+The lower it is, the more often you'll be able to use your spell talents and runes.
+]], [[#GOLD#法术冷却速度#LAST#
+法术冷却速度反映了你的法术冷却时间有多短。
+它的数值越低,你越可以频繁的使用法术和符文技能。
+]], "_t")
+t([[#GOLD#Mindpower#LAST#
+Your mindpower represents how powerful your mental abilities are.  It is opposed by your opponent's mental save.
+In addition, when your mental abilities inflict temporary detrimental effects, every point your opponent's save exceeds your mindpower will reduce the duration of the effect by 5%.
+]], [[#GOLD#精神强度#LAST#
+你的精神强度决定了你施放精神能力的威力。敌人用精神豁免对抗你的精神强度。
+另外当造成基于精神强度的负面效果时,敌人的相应豁免每超过精神强度一点将减少5%持续时间。
+]], "_t")
+t([[#GOLD#Mental critical chance#LAST#
+Each time you deal damage with a mental attack you may have a chance to perform a critical hit that deals extra damage.
+Some talents allow you to increase this percentage.
+It is improved by Cunning.
+]], [[#GOLD#精神暴击#LAST#
+每次造成精神伤害时你都有一定几率暴击造成额外伤害。
+一些技能可以提高这个几率。
+提升灵巧属性值可以提高精神暴击。
+]], "_t")
+t([[#GOLD#Mental speed#LAST#
+Mental speed represents how fast you use psionic abilities compared to normal.
+Higher is faster.
+]], [[#GOLD#精神速度#LAST#
+精神速度是你使用超能力技能的速度。
+值越高速度越快。
+]], "_t")
+t([[#GOLD#Damage increase: all#LAST#
+All damage you deal, through any means, is increased by this percentage.
+This stacks with individual damage type increases.
+]], [[#GOLD#伤害加成:全体#LAST#
+所有类型任何方式造成的伤害,不管造成伤害的方式是什么,都受此比例加成。
+可以与独立类型的伤害增加效果叠加。
+]], "_t")
+t([[#GOLD#Damage increase: specific#LAST#
+All damage of this type that you deal, through any means, is increased by this percentage.
+]], [[#GOLD#伤害加成:指定#LAST#
+任何方式造成指定类型的伤害,不管造成伤害的方式是什么,都受此比例加成。
+]], "_t")
+t([[#GOLD#Damage increase: creature type#LAST#
+All damage you deal to creatures of this type, through any means, is increased by this percentage.  This is applied in addition to (stacks with) other damage modifiers.
+]], [[#GOLD#伤害加成:指定生物类型#LAST#
+你对这种类型生物的伤害加成,不管造成伤害的方式是什么,都受此比例加成。这一效果和你的其他伤害加成效果加法叠加。
+]], "_t")
+t([[#GOLD#Critical multiplier#LAST#
+All critical hits (melee, spells, ...) do this much damage compared to normal.
+]], [[#GOLD#暴击加成#LAST#
+所有(近战、魔法等等)暴击,都会造成这样比例的,更大的暴击伤害。
+]], "_t")
+t([[#GOLD#Damage resistance#LAST#
+Whenever you take damage, the percent resistance you have to its type, if any, is checked.  The damage is reduced by this percentage (which may be partially negated by the attacker's Damage Penetration) before being applied.
+Your effective resistance can never be higher than your resistance cap and negative resistances increase the damage you recieve (up to +100%).
+]], [[#GOLD#伤害抗性#LAST#
+当你受到伤害的时候,会检查对应伤害的伤害抗性。你在受到伤害前,受到的伤害会减免相当于这一比例的数值,可能受到攻击者的抗性穿透的影响。
+你的伤害抗性不会高于你的抗性上限,负的抗性会增加你所受到的伤害,最高增加 100%。
+]], "_t")
+t([[#GOLD#Damage resistance: all#LAST#
+All damage you receive, through any means, is decreased by this percentage.
+This stacks (multiplicatively) with individual damage type resistances up to their respective caps.
+(So 20% resistance: All + 50% resistance: Fire = 60% total resistance to Fire.)
+]], [[#GOLD#伤害抵抗:全体#LAST#
+所有类型任何方式对你造成的伤害按此值减免。
+可以与独立类型的伤害减免效果乘法叠加,但不能超过对应的抗性上限。
+因此(20%伤害抵抗:全体+50%伤害抵抗:火=60%火焰伤害抗性)
+]], "_t")
+t([[#GOLD#Damage resistance: absolute#LAST#
+All damage you receive, through any means, is decreased by this percentage.
+This is applied after normal damage resistance and is not affected by resistance penetration.
+]], [[#GOLD#伤害抵抗:绝对#LAST#
+所有类型任何方式对你造成的伤害按此值减免。
+该效果在常规伤害抵抗后生效,不受抗性穿透影响。
+]], "_t")
+t([[#GOLD#Damage resistance: specific#LAST#
+All damage of this type that you receive, through any means, is reduced by this percentage.
+]], [[#GOLD#伤害抵抗:指定#LAST#
+任何方式受到指定类型的伤害按此值减免。
+]], "_t")
+t([[#GOLD#Damage resistance: by speed#LAST#
+All damage you receive, through any means, is decreased by this percentage, which increases as your total movement speed (global times movement) decreases.
+This is applied after normal damage type resistances.
+]], [[#GOLD#伤害抵抗:速度#LAST#
+所有类型任何方式对你造成的伤害按此值减免,随着你的总体移动速度减少而增加。
+该效果在常规伤害抵抗后生效,不受抗性穿透影响。
+]], "_t")
+t([[#GOLD#Damage resistance: creature type#LAST#
+All damage you receive from creatures of this type, through any means, is decreased by this percentage.  This is applied separately to (stacks with) normal resistances.
+]], [[#GOLD#伤害抵抗:生物类型#LAST#
+任何方式受到指定生物类型的伤害,不管造成伤害的方式是什么,都按此值减免。这一效果与普通伤害抗性各自独立生效。
+]], "_t")
+t([[#GOLD#Damage affinity: all#LAST#
+All damage you receive, through any means, also heals you for this percentage of the damage.
+This stacks with individual damage type affinities.
+Important: Affinity healing happens after damage has been taken, it can not prevent death.
+]], [[#GOLD#伤害吸收:全体#LAST#
+任何方式受到指定类型的伤害,都会按此比例治疗你。
+可以与独立类型的伤害吸收效果叠加。
+注意:伤害吸收的治疗效果在伤害产生后处理,不能防止秒杀。
+]], "_t")
+t([[#GOLD#Damage affinity: specific#LAST#
+All damage of this type that you receive, through any means, also heals you for this percentage of the damage.
+Important: Affinity healing happens after damage has been taken, it can not prevent death.
+]], [[#GOLD#伤害吸收:指定#LAST#
+任何方式受到指定类型的伤害,都会按此比例治疗你。
+注意:伤害吸收的治疗效果在伤害产生后处理,不能防止秒杀。
+]], "_t")
+t([[#GOLD#Status resistance#LAST#
+Most bad status effects can be avoided by having an appropriate immunity, represented by a percent chance to completely avoid the effect in question.  This chance is applied in addition to any saving throws or other checks that may apply.
+]], [[#GOLD#状态免疫#LAST#
+大部分状态效果可以被特定的免疫来抵消,以百分比表示你完全免疫该效果的几率的几率。这一几率与豁免或其他效果各自独立生效。
+]], "_t")
+t([[#GOLD#Effect resistance chance#LAST#
+This represents your chance to completely resist this specific effect.
+]], [[#GOLD#状态异常免疫几率#LAST#
+表示你完全免疫状态异常的几率。
+]], "_t")
+t([[#GOLD#Stun immunity chance#LAST#
+This represents your chance to completely avoid being stunned, dazed, or frozen.
+]], [[#GOLD#震慑免疫#LAST#
+表示你完全免疫震慑、眩晕或者冰冻的几率。
+]], "_t")
+t([[#GOLD#Anomaly immunity chance#LAST#
+This represents your chance to avoid most chronomatic anomaly effects.
+]], [[#GOLD#异常免疫几率#LAST#
+这代表你免疫大部分时空异常效果的几率。
+]], "_t")
+t([[#GOLD#Instant death resistance#LAST#
+This represents your chance to avoid being instantly killed, severely incapacitated, or controlled by certain abilities.
+]], [[#GOLD#即死免疫#LAST#
+表示你对一系列导致立即死亡,失去行动能力,或是被控制的效果的抵抗几率。
+]], "_t")
+t([[#GOLD#Negative status effect immunity chance#LAST#
+This represents your chance to completely avoid ANY persistent bad effects applied to you from others.
+]], [[#GOLD#负面状态异常免疫几率#LAST#
+表示你完全免疫由其他人造成的任何负面状态的几率。
+]], "_t")
+t([[#GOLD#Negative mental effect immunity chance#LAST#
+This represents your chance to completely avoid ANY persistent bad mental effects applied to you from others.
+]], [[#GOLD#负面精神状态免疫几率#LAST#
+表示你免疫由其他人造成的任何负面精神状态的几率。
+]], "_t")
+t([[#GOLD#Negative physical effect immunity chance#LAST#
+This represents your chance to completely avoid ANY persistent bad physical effects applied to you from others.
+]], [[#GOLD#负面物理状态免疫几率#LAST#
+表示你免疫由其他人造成的任何负面物理状态的几率。
+]], "_t")
+t([[#GOLD#Negative magical effect immunity chance#LAST#
+This represents your chance to completely avoid ANY persistent bad magical effects applied to you from others.
+]], [[#GOLD#负面魔法状态免疫几率#LAST#
+表示你免疫由其他人造成的任何负面魔法状态的几率。
+]], "_t")
+t([[#GOLD#Damage when hit#LAST#
+Each time a creature hits you with a melee attack, it will suffer damage or other effects.
+]], [[#GOLD#近战反击伤害#LAST#
+其他生物每次近战攻击你时,所受到的反击伤害或者其他反击效果。
+]], "_t")
+t([[#GOLD#Additional Melee Damage#LAST#
+Each time you strike a creature with a melee attack, you will deal additional damage or other effects.
+]], [[#GOLD#近战附加伤害#LAST#
+每次你近战击中其他生物,都会造成这些额外伤害或附加效果。
+]], "_t")
+t([[This is separate from any special damage of your weapon.
+]], [[这一属性独立于你的武器附带的额外伤害。
+]], "_t")
+t([[#GOLD#Additional Ranged Damage#LAST#
+Each time you strike a creature with a ranged attack, you will deal additional damage or other effects.
+]], [[#GOLD#远程附加伤害#LAST#
+每次你远程攻击击中其他生物,都会造成这些额外伤害或附加效果。
+]], "_t")
+t([[This is separate from any special damage of your weapon or ammo.
+]], [[这一属性独立于你的武器或弹药附带的额外伤害。
+]], "_t")
+t([[#GOLD#Damage penetration: all#LAST#
+Reduces the amount of effective resistance of your foes to any damage you deal by this percent.
+If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%.
+This stacks with individual damage type penetrations.
+You can never have more than 70% penetration.
+]], [[#GOLD#伤害穿透:全体#LAST#
+减少你造成伤害时目标的所有有效伤害抗性。
+如果你对某种生物有50%全体伤害穿透,而那个生物有50%抗性,则最终这个生物的抗性为25%。
+可以与独立类型的伤害穿透效果叠加。
+抗性穿透最高不超过70%。
+]], "_t")
+t([[#GOLD#Damage penetration: specific#LAST#
+Reduces the effective resistance of your foes to all damage of this type you deal by this percent.
+If you have 50% penetration against a creature with 50% resistance it will have an effective resistance of 25%.
+You can never have more than 70% penetration.
+]], [[#GOLD#伤害穿透:指定#LAST#
+减少你造成指定类型伤害时目标对该类型伤害的抗性。
+如果你对某种生物有50%指定类型伤害穿透并且这个生物对该伤害类型有50%的伤害抗性,那最终这个生物对该伤害抗性为25%。
+抗性穿透最高不超过70%。
+]], "_t")
+t([[#GOLD#Flat resistances#LAST#
+Reduces each hit of a certain damage type (or all) by this amount.
+]], [[#GOLD#伤害减免#LAST#
+按固定数值减免某种类型(或所有类型)伤害。
+]], "_t")
+t([[#GOLD#Telepathy#LAST#
+Allows you to sense creatures of the given type(s) even if they are not currently in your line of sight.
+]], [[#GOLD#心灵感应#LAST#
+能让你心灵感应到指定类型的生物,哪怕它不在你的视线范围内。
+]], "_t")
+t([[#GOLD#Telepathy range#LAST#
+Determines the distance up to which you can sense creatures with telepathy.
+]], [[#GOLD#心灵感应范围#LAST#
+决定了你能够感知到生物的范围。
+]], "_t")
+t([[#GOLD#Telepathy#LAST#
+Allows you to sense any creatures even if they are not currently in your line of sight.
+]], [[#GOLD#心灵感应#LAST#
+能让你心灵感应到任何生物,哪怕它不在你的视线范围内。
+]], "_t")
+t([[#GOLD#Lite radius#LAST#
+The maximum distance your lite can light up. Anything further cannot be seen by natural means, unless the place itself is lit.
+]], [[#GOLD#光照范围#LAST#
+你的灯具可照亮的最大距离。任何在光照范围之外的区域,除非被预先照亮,否则正常情况下无法看见里面的东西。
+]], "_t")
+t([[#GOLD#Sight range#LAST#
+How far you can see. This only works within your lite radius, or in lit areas.
+]], [[#GOLD#视线范围#LAST#
+你视线所及的范围。只有在有光照的地方有效。
+]], "_t")
+t([[#GOLD#Heightened Senses#LAST#
+Special vision (including infravision) that works even in the dark, but only creatures can be seen this way.  Only the best ability is used.
+]], [[#GOLD#强化感知#LAST#
+特殊的视觉范围(包括暗视),即使黑暗处也有效,只能发现生物。不同类型视觉取最大值。
+]], "_t")
+t([[#GOLD#Stealth#LAST#
+To use stealth one must possess the 'Stealth' talent.
+Stealth allows you to try to hide from any creatures that would otherwise see you.
+Even if they have seen you they will have a harder time hitting you.
+Any creature can try to see through your stealth.
+]], [[#GOLD#潜行#LAST#
+要使用潜行角色必须具有潜行技能。
+潜行可以让你在不被敌人发现的情况下接近敌人。
+就算他们发现了你,也更难击中你。
+所有生物都会从潜行中试图发现你。
+]], "_t")
+t([[#GOLD#See stealth#LAST#
+Your power to see stealthed creatures. The higher it is, the more likely you are to see them (based on their own stealth score).
+]], [[#GOLD#侦测潜行#LAST#
+你发现潜行生物的能力,该值越高,你发现它们的几率也越高(受目标自身的潜行等级影响)。
+]], "_t")
+t([[#GOLD#Invisibility#LAST#
+Invisible creatures are magically removed from the sight of all others. They can only be see by creatures that can see invisible.
+]], [[#GOLD#隐形#LAST#
+隐形生物可以从敌人的视线中消失,他们只能被有侦测隐形的生物发现。
+]], "_t")
+t([[#GOLD#See invisible#LAST#
+Your power to see invisible creatures. The higher it is, the more likely you are to see them (based on their own invisibility score).
+If you do not have any see invisible score you will never be able to see invisible creatures.
+]], [[#GOLD#侦测隐形#LAST#
+你发现隐形生物的能力,该值越高,你发现它们的几率也越高(受目标自身隐形等级的影响)。
+如果你没有侦测隐形能力,你将永远无法发现隐形生物。
+]], "_t")
+t([[#GOLD#Detect Traps#LAST#
+Your power to find hidden traps. The higher it is, the more likely you are to notice a trap before setting it off  (based on its own detection score).
+If you do not have any detect traps score, you can not detect traps without triggering them.
+]], [[#GOLD#侦察陷阱#LAST#
+你侦察陷阱的能力,该属性越高,你就越容易发现陷阱并拆出它们。(基于它们自己的反侦察能力)
+如果你没有侦查陷阱能力,你将会无法发现陷阱,只能主动踩上它们。
+]], "_t")
+t([[#GOLD#Antimagic User#LAST#
+Dedicated to opposing and destroying magical and arcane influence in the world.
+The use of spells or arcane-powered equipment is impossible.
+]], [[#GOLD#反魔法#LAST#
+你决心反对并摧毁世界上的魔法与奥术力量。
+拒绝使用法术,不能装备力量来源为奥术的装备。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/interface/WorldAchievements.lua"
+
+t("Maj'Eyal", "马基埃亚尔", "_t")
+t("%s (Roguelike)", "%s (永久死亡模式)", "tformat")
+t("%s (Exploration mode)", "%s (探索模式)", "tformat")
+t("%s (Nightmare (Adventure) difficulty)", "%s (噩梦难度 (冒险模式))", "tformat")
+t("%s (Nightmare (Roguelike) difficulty)", "%s (噩梦难度 (永久死亡模式))", "tformat")
+t("%s (Insane (Adventure) difficulty)", "%s (疯狂难度 (冒险模式))", "tformat")
+t("%s (Insane (Roguelike) difficulty)", "%s (疯狂难度 (永久死亡模式))", "tformat")
+t("%s (Madness (Adventure) difficulty)", "%s (绝望难度 (冒险模式))", "tformat")
+t("%s (Madness (Roguelike) difficulty)", "%s (绝望难度 (永久死亡模式))", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/uiset/Classic.lua"
+
+t([[Displaying talents (#{bold}##GOLD#%s#LAST##{normal}#)
+Toggle for creature display]], [[显示技能 (#{bold}##GOLD#%s#LAST##{normal}#)
+切换到生物显示。]], "tformat")
+t([[Displaying creatures (#{bold}##GOLD#%s#LAST##{normal}#)
+Toggle for talent display#]], [[显示生物 (#{bold}##GOLD#%s#LAST##{normal}#)
+切换到技能显示#]], "tformat")
+t("#{bold}##GOLD#I#LAST##{normal}#nventory", "#{bold}##GOLD#[I]#LAST##{normal}#物品栏", "_t")
+t("Inventory (#{bold}##GOLD#%s#LAST##{normal}#)", "物品栏 (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat")
+t("#{bold}##GOLD#C#LAST##{normal}#haracter Sheet", "#{bold}##GOLD#[C]#LAST##{normal}#角色信息", "_t")
+t("Character Sheet (#{bold}##GOLD#%s#LAST##{normal}#)", "角色信息 (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat")
+t("Main menu (#{bold}##GOLD#%s#LAST##{normal}#)", "主菜单 (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat")
+t("Show message/chat log (#{bold}##GOLD#%s#LAST##{normal}#)", "显示消息/聊天日志 (#{bold}##GOLD#%s#LAST##{normal}#)", "tformat")
+t([[Movement: #LIGHT_GREEN#Default#LAST# (#{bold}##GOLD#%s#LAST##{normal}#)
+Toggle for passive mode]], [[移动模式:#LIGHT_GREEN#默认#LAST# (#{bold}##GOLD#%s#LAST##{normal}#)
+切换被动模式]], "tformat")
+t([[Movement: #LIGHT_RED#Passive#LAST# (#{bold}##GOLD#%s#LAST##{normal}#)
+Toggle for default mode]], [[移动模式:#LIGHT_RED#被动#LAST# (#{bold}##GOLD#%s#LAST##{normal}#)
+切换默认模式]], "tformat")
+t("Cosmetics & Events shop (#{bold}##GOLD#%s#LAST##{normal}#, #{bold}##GOLD#%s#LAST##{normal}#)", "时装和事件商店 (#{bold}##GOLD#%s#LAST##{normal}#, #{bold}##GOLD#%s#LAST##{normal}#)", "tformat")
+t("Left click to use", "左键点击使用", "_t")
+t("Press 'm' to setup", "按M键设置", "_t")
+t("Right click to configure", "右键点击设定", "_t")
+t("Remove this object from your hotkeys?", "从快捷栏去掉该物品?", "_t")
+t("Unbind %s", "解除绑定%s", "tformat")
+t("Developer", "开发者", "_t")
+t("Moderator / Helper", "管理员/协助者", "_t")
+t("Donator", "捐助者", "_t")
+t("Recurring Donator", "长期捐助者", "_t")
+t("Playing: ", "正在玩:", "_t")
+t("Game: ", "游戏:", "_t")
+t("Linked by: ", "链接者: ", "_t")
+t("Show chat user", "显示聊天用户", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/class/uiset/ClassicPlayerDisplay.lua"
+
+t([[#GOLD##{bold}#%s
+#WHITE##{normal}#Life: %d%%
+Level: %d
+%s]], [[#GOLD##{bold}#%s
+#WHITE##{normal}#生命值:%d%%
+等级:%d
+%s]], "tformat")
+t("%s reduced the duration of this effect by %d turns, from %d to %d.", "%s将这一效果的持续时间降低%d回合,从%d回合降到%d回合。", "tformat")
+t([[#{bold}##GOLD#%s
+(%s: %s)#WHITE##{normal}#
+]], [[#{bold}##GOLD#%s
+(%s:%s)#WHITE##{normal}#
+]], "tformat")
+t("Really cancel %s?", "真的要取消%s吗?", "tformat")
+t([[#GOLD##{bold}#%s
+#WHITE##{normal}#Unused stats: %d
+Unused class talents: %d
+Unused generic talents: %d
+Unused categories: %d]], [[#GOLD##{bold}#%s
+#WHITE##{normal}#未使用属性点:%d
+未使用职业技能点:%d
+未使用通用技能点:%d
+未使用大系点:%d]], "tformat")
+t("Level / Exp: #00ff00#%s / %2d%%", "等级/经验:#00ff00#%s/%2d%%", "tformat")
+t("Gold: #00ff00#%0.2f", "金币:#00ff00#%0.2f", "tformat")
+t("Accuracy:", "命中:", "_t")
+t("Defense:", "闪避:", "_t")
+t("M. power:", "精神强度:", "_t")
+t("M. save:", "精神豁免:", "_t")
+t("P. power:", "物理强度:", "_t")
+t("P. save:", "物理豁免:", "_t")
+t("S. power:", "法术强度:", "_t")
+t("S. save:", "法术豁免:", "_t")
+t("Turns remaining: %d", "剩余回合:%d", "tformat")
+t("Air level: %d/%d", "空气值:%d/%d", "tformat")
+t("Encumbered! (%d/%d)", "超重! (%d/%d)", "tformat")
+t("Str/Dex/Con: #00ff00#%3d/%3d/%3d", "力量/敏捷/体质:#00ff00#%3d/%3d/%3d", "tformat")
+t("Mag/Wil/Cun: #00ff00#%3d/%3d/%3d", "魔力/意志/灵巧:#00ff00#%3d/%3d/%3d", "tformat")
+t("#c00000#Life    :", "#c00000#生命值:", "_t")
+t("#WHITE#Shield:", "#WHITE#护盾:", "_t")
+t("no description", "没有介绍", "_t")
+t("%-8.8s:", "%-8.8s:", "tformat")
+t("#7fffd4#Feedback:", "#7fffd4#反馈值:", "_t")
+t("#c00000#Un.body :", "#c00000#诅咒身躯:", "_t")
+t("%0.1f (%0.1f/turn)", "%0.1f (%0.1f/回合)", "tformat")
+t("#LIGHT_GREEN#Fortress:", "#LIGHT_GREEN#堡垒:", "_t")
+t("#ANTIQUE_WHITE#Ammo    :       #ffffff#%d", "#ANTIQUE_WHITE#弹药:      #ffffff#%d", "tformat")
+t("#ANTIQUE_WHITE#Ammo    :       #ffffff#%d/%d", "#ANTIQUE_WHITE#弹药:      #ffffff#%d/%d", "tformat")
+t("Saving:", "保存中:", "_t")
+t("Score(TOP): %d", "分数(TOP):%d", "tformat")
+t("Score: %d", "分数:%d", "tformat")
+t("Wave(TOP) %d", "波次(TOP) %d", "tformat")
+t("Wave %d", "波次 %d", "tformat")
+t(" [MiniBoss]", " [小Boss]", "_t")
+t(" [Boss]", " [Boss战]", "_t")
+t(" [Final]", " [最终战]", "_t")
+t("Bonus: %d (x%.1f)", "奖励:%d (x%.1f)", "tformat")
+t(" VS", " 对战", "_t")
+t("Rank: %s", "分级:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/class/uiset/Minimalist.lua"
+
+t("no description", "没有介绍", "_t")
+t("Player Infos", "玩家信息", "_t")
+t("Resources", "资源槽", "_t")
+t("Minimap", "小地图", "_t")
+t("Current Effects", "目前效果", "_t")
+t("Party Members", "队伍成员", "_t")
+t("Game Log", "游戏日志", "_t")
+t("Online Chat Log", "在线聊天日志", "_t")
+t("Hotkeys", "快捷键", "_t")
+t("Game Actions", "游戏行动", "_t")
+t("#CRIMSON#Interface locked, mouse enabled on the map", "#CRIMSON#游戏界面已锁定,地图上鼠标已解锁。", "say")
+t("#CRIMSON#Interface unlocked, mouse disabled on the map", "#CRIMSON#游戏界面已解锁,地图上鼠标已锁定。", "say")
+t("Reset UI", "重置用户界面", "_t")
+t("Reset all the interface?", "重置所有用户界面?", "_t")
+t("Reset interface positions", "重置界面位置", "_t")
+t([[%s
+---
+Left mouse drag&drop to move the frame
+Right mouse drag&drop to scale up/down
+Middle click to reset to default scale%s]], [[%s
+---
+鼠标左键拖曳移动框体位置
+鼠标右键拖曳进行缩放
+鼠标中键重置默认大小%s]], "tformat")
+t("Fortress Energy", "堡垒能量", "_t")
+t("Display/Hide resources", "显示/隐藏资源槽", "_t")
+t("Toggle:", "切换:", "_t")
+t("\
+Right click to toggle resources bars visibility", "\
+右键点击切换资源槽是否可见", "_t")
+t("Feedback", "反馈值", "_t")
+t("Score[1st]: %d", "分数[第一名]:%d", "tformat")
+t("Score: %d", "分数:%d", "tformat")
+t("[MiniBoss]", "[小Boss战]", "_t")
+t("[Boss]", "[Boss战]", "_t")
+t("[Final]", "[最终Boss]", "_t")
+t("Wave(TOP) %d %s", "波次(最高) %d %s", "tformat")
+t("Wave %d %s", "波次 %d %s", "tformat")
+t("Bonus: %d (x%.1f)", "奖励:%d (x%.1f)", "tformat")
+t(" VS", " 对战", "_t")
+t("Rank: ", "层级:", "_t")
+t("Saving... %d%%", "正在保存… %d%%", "tformat")
+t("%s reduced the duration of this effect by %d turns, from %d to %d.", "%s将这一效果的持续时间降低%d回合,从%d回合降到%d回合。", "tformat")
+t([[#{bold}##GOLD#%s
+(%s: %s)#WHITE##{normal}#
+]], [[#{bold}##GOLD#%s
+(%s:%s)#WHITE##{normal}#
+]], "tformat")
+t("\
+---\
+Right click to cancel early.", "\
+---\
+右键点击提前结束效果。", "_t")
+t("Really cancel %s?", "真的要取消%s吗?", "tformat")
+t([[#GOLD##{bold}#%s
+#WHITE##{normal}#Life: %d%%
+Level: %d
+%s]], [[#GOLD##{bold}#%s
+#WHITE##{normal}#生命值:%d%%
+等级:%d
+%s]], "tformat")
+t("\
+Turns remaining: %s", "\
+剩余回合数: %s", "tformat")
+t("Lvl %d", "等级%d", "tformat")
+t([[Toggle for movement mode.
+Default: when trying to move onto a creature it will attack if hostile.
+Passive: when trying to move onto a creature it will not attack (use ctrl+direction, or right click to attack manually)]], [[切换移动模式。
+默认:向敌对目标移动则会直接攻击。
+被动:向一个生物移动不会攻击(可以使用Ctrl+ 方向键或者右键点击来攻击)。]], "_t")
+t("Show character infos", "显示角色信息", "_t")
+t("Click to assign stats and talents!", "点击分配属性点和技能点!", "_t")
+t("Show available cosmetic & fun microtransation", "选择可用的装饰效果/内购", "_t")
+t([[Left mouse to move
+Right mouse to scroll
+Middle mouse to show full map]], [[左键点击移动
+右键点击滚动地图
+中键点击显示大地图]], "_t")
+t("Left click to use", "左键点击使用", "_t")
+t("Press 'm' to setup", "按M键设置", "_t")
+t("Right click to configure", "右键点击设定", "_t")
+t("Remove this object from your hotkeys?", "从快捷栏去掉该物品?", "_t")
+t("Unbind %s", "解除绑定%s", "tformat")
+t([[Left mouse to show inventory
+Right mouse to show ingredients]], [[左键点击显示物品栏
+右键显示材料]], "_t")
+t("Left mouse to show known talents", "左键点击显示技能", "_t")
+t("Left mouse to show message/chat log.", "左键点击显示信息/聊天栏。", "_t")
+t([[Left mouse to show quest log.
+Right mouse to show all known lore.]], [[左键点击显示任务栏
+右键点击显示手札。]], "_t")
+t("Tales of Maj'Eyal Lore", "马基埃亚尔的传说手札", "_t")
+t("Left mouse to show main menu", "左键点击显示主菜单", "_t")
+t("Lock all interface elements so they can not be moved nor resized.", "锁定所有界面元素,使其无法移动和改变大小。", "_t")
+t("Unlock all interface elements so they can be moved and resized.", "解锁所有界面元素,使其可以移动和改变大小。", "_t")
+t("Clicking will open#LIGHT_BLUE##{italic}#%s#WHITE##{normal}# in your browser", "点击将会在你的默认浏览器中打开#LIGHT_BLUE##{italic}#%s#WHITE##{normal}# ", "_t")
+t("Developer", "开发者", "_t")
+t("Moderator / Helper", "管理员/协助者", "_t")
+t("Donator", "捐助者", "_t")
+t("Recurring Donator", "长期捐助者", "_t")
+t("Playing: ", "正在玩:", "_t")
+t("Game: ", "游戏:", "_t")
+t("Clicking will open ", "点击将会打开 ", "_t")
+t("Show chat user", "显示聊天用户", "_t")
+t("Whisper", "悄悄话", "_t")
+t("Ignore", "忽略", "_t")
+t("Ignore user", "无视用户", "_t")
+t("Really ignore all messages from: %s", "确认忽略所有来自%s的消息", "tformat")
+t("Report user for bad behavior", "举报用户不良行为", "_t")
+t("Reason", "原因", "_t")
+t("Reason to report: %s", "举报原因:%s", "tformat")
+t("Really remove %s from your friends?", "确认将%s移除好友列表?", "tformat")
+t("Remove Friend", "移除好友", "_t")
+t("Add Friend", "添加好友", "_t")
+t("Really add %s to your friends?", "确认将%s添加到好友列表?", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/arena.lua"
+
+t("The Arena", "竞技场", "achievement name")
+t("Unlocked Arena mode.", "开启竞技场模式。", "_t")
+t("Arena Battler 20", "竞技场20波", "achievement name")
+t("Got to wave 20 in the arena.", "竞技场生存至第20轮。", "_t")
+t("Arena Battler 50", "竞技场50波", "achievement name")
+t("Got to wave 50 in the arena.", "竞技场生存至第50轮。", "_t")
+t("Almost Master of Arena", "接近竞技场主宰", "achievement name")
+t("Became the new master of the arena in 30-wave mode.", "在30波模式中成为新的竞技场主宰。", "_t")
+t("Master of Arena", "竞技场主宰", "achievement name")
+t("Became the new master of the arena in 60-wave mode.", "在60波模式中成为新的竞技场主宰。", "_t")
+t("XXX the Destroyer", "毁灭者XXX", "achievement name")
+t("Earned the rank of Destroyer in the arena.", "在竞技场中获得“毁灭者”称号。", "_t")
+t("Grand Master", "竞技大师", "achievement name")
+t("Earned the rank of Grand Master in the arena.", "在竞技场中获得“竞技大师”称号。", "_t")
+t("Ten at one blow", "横扫千军", "achievement name")
+t("Killed 10 or more enemies in one single attack in the arena.", "在竞技场中用一次攻击杀死10个或更多敌人。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/donator.lua"
+
+t("Bronze Donator", "黄铜捐赠者", "achievement name")
+t("Donated up to 5 euros to Tales of Maj'Eyal.", "为马基埃亚尔的传说捐赠不超过 5 欧元。", "_t")
+t("Silver Donator", "白银捐赠者", "achievement name")
+t("Donated at least 6 euros to Tales of Maj'Eyal.", "为马基埃亚尔的传说捐赠至少 6 欧元。", "_t")
+t("Gold Donator", "黄金捐赠者", "achievement name")
+t("Donated at least 16 euros to Tales of Maj'Eyal.", "为马基埃亚尔的传说捐赠至少 16 欧元。", "_t")
+t("Stralite Donator", "蓝锆石捐赠者", "achievement name")
+t("Donated at least 31 euros to Tales of Maj'Eyal.", "为马基埃亚尔的传说捐赠至少 31 欧元。", "_t")
+t("Voratun Donator", "沃瑞钽捐赠者", "achievement name")
+t("Donated more than 60 euros to Tales of Maj'Eyal.", "为马基埃亚尔的传说捐赠至少 60 欧元。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/events.lua"
+
+t("The sky is falling!", "天塌了!", "achievement name")
+t("Saw a huge meteor falling from the sky.", "看到一块巨大的陨石从天而降。", "_t")
+t("Demonic Invasion", "恶魔入侵", "achievement name")
+t("Stopped a demonic invasion by closing their portal.", "关闭传送门来阻止恶魔入侵。", "_t")
+t("Invasion from the Depths", "海底入侵", "achievement name")
+t("Stopped a naga invasion by closing their portal.", "关闭传送门来阻止娜迦入侵。", "_t")
+t("The Restless Dead", "永不安息", "achievement name")
+t("Disturbed an old battlefield and survived the consequences.", "踏入古战场并最终生还。", "_t")
+t("The Rat Lich", "巫妖鼠", "achievement name")
+t("Killed the terrible Rat Lich.", "杀死可怕的巫妖鼠。", "_t")
+t("Shasshhiy'Kaish", "莎西·凯希", "achievement name")
+t("Killed Shasshhiy'Kaish after letting her grow as powerful as possible.", "在莎西·凯希成长到非常强大时杀死她。", "_t")
+t("Bringer of Doom", "厄运行者", "achievement name")
+t("Killed a Bringer of Doom.", "杀死一名厄运行者。", "_t")
+t("A living one!", "一只活着的夏·图尔人!", "achievement name")
+t("Was teleported into Caldizar's Fortress, far into the void between the stars.", "传送进凯尔帝勒的堡垒,群星中的虚空地带。", "_t")
+t("Slimefest", "淤泥巢穴", "achievement name")
+t("Have 100 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过100个墙变成了敌对生物。", "_t")
+t("Slime killer party", "史莱姆杀手聚会", "achievement name")
+t("Have 200 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过200个墙变成了敌对生物。", "_t")
+t("Mad slime dash", "疯狂史莱姆", "achievement name")
+t("Have 300 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过300个墙变成了敌对生物。", "_t")
+t("Don't mind the slimy smell", "别在意这股史莱姆味~", "achievement name")
+t("Have 400 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过400个墙变成了敌对生物。", "_t")
+t("In the company of slimes", "史莱姆大军", "achievement name")
+t("Have 500 walls on the sludgenest turn into hostile creatures.", "淤泥巢穴里有超过500个墙变成了敌对生物。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/infinite-dungeon.lua"
+
+t("Infinite x10", "无尽10层", "achievement name")
+t("Got to level 10 of the infinite dungeon.", "到达无尽地下城第10层。", "_t")
+t("Infinite x20", "无尽20层", "achievement name")
+t("Got to level 20 of the infinite dungeon.", "到达无尽地下城第20层。", "_t")
+t("Infinite x30", "无尽30层", "achievement name")
+t("Got to level 30 of the infinite dungeon.", "到达无尽地下城第30层。", "_t")
+t("Infinite x40", "无尽40层", "achievement name")
+t("Got to level 40 of the infinite dungeon.", "到达无尽地下城第40层。", "_t")
+t("Infinite x50", "无尽50层", "achievement name")
+t("Got to level 50 of the infinite dungeon.", "到达无尽地下城第50层。", "_t")
+t("Infinite x60", "无尽60层", "achievement name")
+t("Got to level 60 of the infinite dungeon.", "到达无尽地下城第60层。", "_t")
+t("Infinite x70", "无尽70层", "achievement name")
+t("Got to level 70 of the infinite dungeon.", "到达无尽地下城第70层。", "_t")
+t("Infinite x80", "无尽80层", "achievement name")
+t("Got to level 80 of the infinite dungeon.", "到达无尽地下城第80层。", "_t")
+t("Infinite x90", "无尽90层", "achievement name")
+t("Got to level 90 of the infinite dungeon.", "到达无尽地下城第90层。", "_t")
+t("Infinite x100", "无尽100层", "achievement name")
+t("Got to level 100 of the infinite dungeon.", "到达无尽地下城第100层。", "_t")
+t("Infinite x150", "无尽150层", "achievement name")
+t("Got to level 150 of the infinite dungeon.", "到达无尽地下城第150层。", "_t")
+t("Infinite x200", "无尽200层", "achievement name")
+t("Got to level 200 of the infinite dungeon.", "到达无尽地下城第200层。", "_t")
+t("Infinite x300", "无尽300层", "achievement name")
+t("Got to level 300 of the infinite dungeon.", "到达无尽地下城第300层。", "_t")
+t("Infinite x400", "无尽400层", "achievement name")
+t("Got to level 400 of the infinite dungeon.", "到达无尽地下城第400层。", "_t")
+t("Infinite x500", "无尽500层", "achievement name")
+t("Got to level 500 of the infinite dungeon.", "到达无尽地下城第500层。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/items.lua"
+
+t("Deus Ex Machina", "上帝之佑", "achievement name")
+t("Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.", "获得生命之血与四种特殊符文:原初纹身,野性生长纹身,反射符文,时空裂缝符文。", "_t")
+t("Treasure Hunter", "宝藏猎人", "achievement name")
+t("Amassed 1000 gold pieces.", "积累1000金币。", "_t")
+t("Treasure Hoarder", "藏金库", "achievement name")
+t("Amassed 3000 gold pieces.", "积累3000金币。", "_t")
+t("Dragon's Greed", "龙之贪婪", "achievement name")
+t("Amassed 8000 gold pieces.", "积累8000金币。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/kills.lua"
+
+t("That was close", "千钧一发", "achievement name")
+t("Killed your target while having only 1 life left.", "当你只剩1滴血时杀死目标。", "_t")
+t("Size matters", "伤害很重要", "achievement name")
+t("Did over 600 damage in one attack.", "在一次攻击中造成600点伤害。", "_t")
+t("Size is everything", "伤害就是一切", "achievement name")
+t("Did over 1500 damage in one attack.", "在一次攻击中造成1500点伤害。", "_t")
+t("The bigger the better!", "越大越好!", "achievement name")
+t("Did over 3000 damage in one attack.", "在一次攻击中造成3000点伤害。", "_t")
+t("Overpowered!", "屠夫", "achievement name")
+t("Did over 6000 damage in one attack.", "在一次攻击中造成6000点伤害。", "_t")
+t("Exterminator", "屠夫", "achievement name")
+t("Killed 1000 creatures.", "杀死1000个怪物。", "_t")
+t("Pest Control", "害虫防治", "achievement name")
+t("Killed 1000 reproducing vermin.", "杀死1000个召唤出的害虫。", "_t")
+t("Reaver", "收割者", "achievement name")
+t("Killed 1000 humanoids.", "杀死1000个人形怪物。", "_t")
+t("Backstabbing Traitor", "背后伤人", "achievement name")
+t("Killed 6 escorted adventurers while you were supposed to save them.", "杀死6位请求你护送的冒险者。", "_t")
+t("Bad Driver", "路痴", "achievement name")
+t("Failed to save any escorted adventurers.", "在护送任务中未成功护送任何冒险者。", "_t")
+t("Guiding Hand", "最佳护卫", "achievement name")
+t("Saved all escorted adventurers.", "在护送任务中搭救所有的冒险者。", "_t")
+t("Earth Master", "大地领主", "achievement name")
+t("Killed Harkor'Zun and unlocked Stone magic.", "杀死哈克祖并解锁石系魔法。", "_t")
+t("Kill Bill!", "杀死比尔!", "achievement name")
+t("Killed Bill in the Trollmire without leveling beyond your starting level.", "用初始级别的人物杀死食人魔沼泽的比尔。", "_t")
+t("Atamathoned!", "阿塔麦森!", "achievement name")
+t("Killed the giant golem Atamathon after foolishly reactivating it.", "在愚蠢地启动巨型傀儡阿塔玛森后杀死它。", "_t")
+t("Huge Appetite", "大胃王", "achievement name")
+t("Ate 20 bosses.", "使用大地吞噬吃掉20个BOSS。", "_t")
+t("Headbanger", "铁头功大师", "achievement name")
+t("Headbanged 20 bosses to death.", "用铁头功艹爆20个BOSS。", "_t")
+t("Are you out of your mind?!", "你犯2了吗?!", "achievement name")
+t("Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.", "在沃尔的军械库进入超级七彩龙的地盘。也许,离开是最好的主意。", "_t")
+t("I cleared the room of death and all I got was this lousy achievement!", "我清完“死亡之屋”后发现我只得到了这个无聊的成就!", "achievement name")
+t("Killed the seven overpowered wyrms in the \"Room of Death\" in Vor Armoury.", "在沃尔的军械库的“死亡之屋”杀死7只超级七彩龙。", "_t")
+t("I'm a cool hero", "我是超级英雄!", "achievement name")
+t("Saved Derth without a single inhabitant dying.", "在拯救德斯镇任务中没有村民死亡。", "_t")
+t("Kickin' it old-school", "挥挥衣袖,挥死一片闪电", "achievement name")
+t("Killed Urkis, the Tempest, causing him to drop the Rod of Recall.", "杀死厄奇斯,使他掉落回城之杖。", "_t")
+t("Leave the big boys alone", "千里杀一人", "achievement name")
+t("Killed The Master, causing him to drop the Rod of Recall.", "杀死主人,使他掉落回城之杖。", "_t")
+t("You know who's to blame", "你知道谁才是罪人!", "achievement name")
+t("Killed the Grand Corruptor, causing him to drop the Rod of Recall.", "杀死大堕落者,使他掉落回城之杖。", "_t")
+t("You know who's to blame (reprise)", "你知道谁才是罪人(重复)!", "achievement name")
+t("Killed Myssil, causing her to drop the Rod of Recall.", "杀死米歇尔,使她掉落回城之杖。", "_t")
+t("Now, this is impressive!", "令人惊讶!", "achievement name")
+t("Killed Linaniil, the Supreme Archmage of Angolwen.", "杀死安格利文的超阶魔导师莱娜尼尔。", "_t")
+t("Fear of Fours", "恐惧四人组", "achievement name")
+t("Killed all four bosses of the Slime Tunnels.", "杀死史莱姆通道的4个boss", "_t")
+t("Well trained", "训练有素", "achievement name")
+t("Deal one million damage to training dummies in a single training session.", "在一次训练中对假人造成攻击一百万伤害。", "_t")
+t("I meant to do that...", "我说…", "achievement name")
+t("Avoid death 50 times with a life-saving talent.", "使用技能躲避50次死亡", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/lore.lua"
+
+t("Tales of the Spellblaze", "魔法大爆炸的秘密", "achievement name")
+t("Learned the eight chapters of the Spellblaze Chronicles.", "阅读了有关魔法大爆炸的8章文献。", "_t")
+t("The Legend of Garkul", "加库尔的传说", "achievement name")
+t("Learned the five chapters of the Legend of Garkul.", "阅读了有关兽人传奇加库尔的5章文献。", "_t")
+t("A different point of view", "另一种立场", "achievement name")
+t("Learned the five chapters of Orc history through loremaster Hadak's tales.", "通过阅读5章哈达克撰写的故事了解兽人历史。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/player.lua"
+
+t("Level 10", "10级", "achievement name")
+t("Got a character to level 10.", "角色达到10级。", "_t")
+t("Level 20", "20级", "achievement name")
+t("Got a character to level 20.", "角色达到20级。", "_t")
+t("Level 30", "30级", "achievement name")
+t("Got a character to level 30.", "角色达到30级。", "_t")
+t("Level 40", "40级", "achievement name")
+t("Got a character to level 40.", "角色达到40级。", "_t")
+t("Level 50", "50级", "achievement name")
+t("Got a character to level 50.", "角色达到50级。", "_t")
+t("Unstoppable", "势不可挡", "achievement name")
+t("Returned from the dead.", "使用生命之血复活。", "_t")
+t("Utterly Destroyed", "完全毁灭", "achievement name")
+t("Died on the Eidolon Plane.", "在死神幻象位面死亡。", "_t")
+t("Fool of a Took!", "蠢货!", "achievement name")
+t("Killed oneself as a halfling.", "选择半身人种族并杀死自己。", "_t")
+t("Emancipation", "自由了!", "achievement name")
+t("Had the golem kill a boss while its master was already dead.", "当傀儡杀死BOSS时,炼金术师已死亡。", "_t")
+t("Take you with me", "同归于尽", "achievement name")
+t("Killed a boss while already dead.", "与BOSS同时死亡。", "_t")
+t("Look at me, I'm playing a roguelike!", "看!我正在玩Roguelike!", "achievement name")
+t("Linked yourself in the in-game chat.", "将自己的数据链接到聊天框。", "_t")
+t("Fear me not!", "恐惧无法挡我!", "achievement name")
+t("Survived the Fearscape!", "在恶魔空间幸存下来。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/quests.lua"
+
+t("Baby steps", "启程!", "achievement name")
+t("Completed ToME4 tutorial mode.", "完成Tome4教学模式。", "_t")
+t("Vampire crusher", "吸血鬼毁灭者", "achievement name")
+t("Destroyed the Master in its lair of the Dreadfell.", "杀死恐惧王座的领主。", "_t")
+t("A dangerous secret", "危险的秘密", "achievement name")
+t("Found the mysterious staff and told Last Hope about it.", "找到神秘法杖并通知最后的希望。", "_t")
+t("The secret city", "秘密城市", "achievement name")
+t("Discovered the truth about mages.", "发现法师城。", "_t")
+t("Burnt to the ground", "烟花灿烂", "achievement name")
+t("Gave the staff of absorption to the apprentice mage and watched the fireworks.", "把吸能法杖交给法师学徒并观看烟火。", "_t")
+t("Against all odds", "挑战不平等", "achievement name")
+t("Killed Ukruk in the ambush.", "在埋伏战里杀死乌克鲁克。", "_t")
+t("Sliders", "激活触点", "achievement name")
+t("Activated a portal using the Orb of Many Ways.", "用多元水晶球激活传送门。", "_t")
+t("Destroyer's bane", "毁灭者的末日", "achievement name")
+t("Killed Golbug the Destroyer.", "杀死毁灭者高尔布格。", "_t")
+t("Brave new world", "奔向新世界", "achievement name")
+t("Went to the Far East and took part in the war.", "奔赴远东并加入战争。", "_t")
+t("Race through fire", "穿越火海", "achievement name")
+t("Raced through the fires of the Charred Scar to stop the Sorcerers.", "穿过灼烧之痕的火海并成功阻止巫师们。", "_t")
+t("Orcrist", "兽人末日", "achievement name")
+t("Killed the leaders of the Orc Pride.", "杀死兽族部落的首领。", "_t")
+t("Evil denied", "铲除邪恶", "achievement name")
+t("Won ToME by preventing the Void portal from opening.", "成功阻止虚空传送门,通关ToME。", "_t")
+t("The High Lady's destiny", "至高女士的命运", "achievement name")
+t("Won ToME by closing the Void portal using Aeryn as a sacrifice.", "以艾琳的牺牲来阻止虚空传送门,通关ToME。", "_t")
+t("The Sun Still Shines", "阳光依旧灿烂", "achievement name")
+t("Aeryn survived the last battle.", "太阳骑士亚伦在最后一战存活。", "_t")
+t("Selfless", "无私奉献", "achievement name")
+t("Won ToME by closing the Void portal using yourself as a sacrifice.", "以自己的牺牲来阻止虚空传送门,通关ToME。", "_t")
+t("Triumph of the Way", "维网的凯歌", "achievement name")
+t("Won ToME by sacrificing yourself to forcefully spread the Way to every other sentient being on Eyal.", "以自己的牺牲来换取维网在埃亚尔的传递,通关ToME。", "_t")
+t("No Way!", "我拒绝!", "achievement name")
+t("Won ToME by closing the Void portal and letting yourself be killed by Aeryn to prevent the Way to enslave every sentient being on Eyal.", "关闭虚空传送门并让自己被亚伦杀死以防止维网控制埃亚尔所有生物,通关ToME。", "_t")
+t("Tactical master", "战术大师", "achievement name")
+t("Fought the two Sorcerers without closing any invocation portals.", "在不关闭传送门的情况下,杀死2名巫师。", "_t")
+t("Portal destroyer", "传送门毁灭者", "achievement name")
+t("Fought the two Sorcerers and closed one invocation portal.", "在关闭1扇传送门的情况下,杀死2名巫师。", "_t")
+t("Portal reaver", "传送门收割者", "achievement name")
+t("Fought the two Sorcerers and closed two invocation portals.", "在关闭2扇传送门的情况下,杀死2名巫师。", "_t")
+t("Portal ender", "传送门终结者", "achievement name")
+t("Fought the two Sorcerers and closed three invocation portals.", "在关闭3扇传送门的情况下,杀死2名巫师。", "_t")
+t("Portal master", "传送门主宰者", "achievement name")
+t("Fought the two Sorcerers and closed four invocation portals.", "在关闭4扇传送门的情况下,杀死2名巫师。", "_t")
+t("Never Look Back And There Again", "从未回头", "achievement name")
+t("Win the game without ever setting foot on Maj'Eyal.", "在没有去过旧大陆的情况下通关游戏", "_t")
+t("Bikining along!", "比基尼胜利!", "achievement name")
+t("Won the game without ever taking off her bikini.", "在没有脱下比基尼的情况下获得胜利。", "_t")
+t("Mankining it happen!", "兄贵的胜利!", "achievement name")
+t("Won the game without ever taking off his mankini.", "在没有脱下男士比基尼的情况下获得胜利。", "_t")
+t("Rescuer of the lost", "救助迷失者", "achievement name")
+t("Rescued the merchant from the assassin lord.", "从盗贼头目手中救回商人。", "_t")
+t("Poisonous", "卑鄙小人", "achievement name")
+t("Sided with the assassin lord.", "与盗贼头目同流合污。", "_t")
+t("Destroyer of the creation", "创造神终结者", "achievement name")
+t("Killed Slasul.", "杀死萨拉苏尔。", "_t")
+t("Treacherous Bastard", "阴险的背叛者", "achievement name")
+t("Killed Slasul even though you sided with him to learn the Legacy of the Naloren prodigy.", "杀死萨拉苏尔,尽管你曾与他并肩作战并了解过纳鲁精灵的传奇。", "_t")
+t("Flooder", "倒戈", "achievement name")
+t("Defeated Ukllmswwik while doing his own quest.", "在做乌克勒姆斯维奇托付的任务时击败他。", "_t")
+t("Gem of the Moon", "月亮宝石", "achievement name")
+t("Completed the Master Jeweler quest with Limmir.", "使用利米尔完成珠宝匠托付的任务“失落的知识”。", "_t")
+t("Curse Lifter", "诅咒超度者", "achievement name")
+t("Killed Ben Cruthdar the Cursed.", "杀死被诅咒者本·克鲁塞达尔。", "_t")
+t("Fast Curse Dispel", "快速除咒", "achievement name")
+t("Killed Ben Cruthdar the Cursed while saving all the lumberjacks.", "杀死被诅咒者本·克鲁塞达尔并拯救所有伐木工。", "_t")
+t("Eye of the storm", "风暴之眼", "achievement name")
+t("Freed Derth from the onslaught of the mad Tempest, Urkis.", "从风暴魔导师厄奇斯手里成功解救德斯镇。", "_t")
+t("Antimagic!", "反魔法训练", "achievement name")
+t("Completed antimagic training in the Ziguranth camp.", "在伊格兰斯训练营完成反魔法训练。", "_t")
+t("Anti-Antimagic!", "摧毁反魔法!", "achievement name")
+t("Destroyed the Ziguranth camp with your Rhaloren allies.", "和罗兰精灵的同盟队伍一起,摧毁伊格兰斯训练营。", "_t")
+t("There and back again", "穿越回来", "achievement name")
+t("Opened a portal to Maj'Eyal from the Far East.", "从远东打开回到马基埃亚尔的传送门。", "_t")
+t("Back and there again", "穿越过去", "achievement name")
+t("Opened a portal to the Far East from Maj'Eyal.", "从马基埃亚尔打开去远东的传送门。", "_t")
+t("Arachnophobia", "蜘蛛杀手", "achievement name")
+t("Destroyed the spydric menace.", "清除蜘蛛威胁。", "_t")
+t("Clone War", "克隆战争", "achievement name")
+t("Destroyed your own Shade.", "击败你自己的影子。", "_t")
+t("Home sweet home", "家,甜蜜的家", "achievement name")
+t("Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.", "除去异形触手并控制伊克格,夏·图尔堡垒成为你的私有物。", "_t")
+t("Squadmate", "一路有你", "achievement name")
+t("Escaped from Reknor alive with your squadmate Norgan.", "你和同伴诺尔甘从瑞库纳死里逃生。", "_t")
+t("Genocide", "兽人末日", "achievement name")
+t("Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.", "在繁衍地穴中杀死兽族王后,这对兽族来说不啻于一场灾难。", "_t")
+t("Savior of the damsels in distress", "迷路少女拯救者", "achievement name")
+t("Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.", "从卡洛·斐济邪教手中把梅琳达从厄运中拯救出来。", "_t")
+t("Impossible Death", "不可能的死亡", "achievement name")
+t("Got killed by your future self.", "被未来的自己杀死。", "_t")
+t("Self-killer", "自杀者", "achievement name")
+t("Killed your future self.", "杀死未来的自己。", "_t")
+t("Paradoxology", "时空悖论", "achievement name")
+t("Both killed your future self and got killed by your future self.", "你和未来的自己同归于尽。", "_t")
+t("Explorer", "探索者", "achievement name")
+t("Used the Sher'Tul fortress exploratory farportal at least 7 times with the same character.", "同一角色通关夏·图尔堡垒的随机迷宫7次以上。", "_t")
+t("Orbituary", "轨道学者", "achievement name")
+t("Stabilized the Abashed Expanse to maintain it in orbit.", "控制次元浮岛使其稳定在轨道上。", "_t")
+t("Wibbly Wobbly Timey Wimey Stuff", "摇晃的不稳定法杖", "achievement name")
+t("Killed the weaver queen and the temporal defiler.", "杀死编织者女皇和时空污秽魔。", "_t")
+t("Matrix style!", "黑客帝国!", "achievement name")
+t("Finished the whole Abashed Expanse zone without being hit by a single void blast or manaworm. Dodging's fun!", "探索完整个次元浮岛并且毫发无损。我闪!", "_t")
+t("The Right thing to do", "正确的选择", "achievement name")
+t("Did the righteous thing in the ring of blood and disposed of the Blood Master.", "你在血色之环做出了正确的选择并处置了血色领主。", "_t")
+t("Thralless", "奴隶救星!", "achievement name")
+t("Freed at least 30 enthralled slaves in the slavers' compound.", "在奴隶营解救至少30名奴隶。", "_t")
+t("Lost in translation", "迷失", "achievement name")
+t("Destroyed the naga portal in the slazish fens and got caught in the after-effect.", "在斯拉伊什沼泽摧毁娜迦传送门,并被带回旧大陆。", "_t")
+t("Dreaming my dreams", "我的梦就是你的梦", "achievement name")
+t("Experienced and completed all the dreams in the Dogroth Caldera.", "经历并完成达格罗斯火山的梦境。", "_t")
+t("Oozemancer", "软泥使", "achievement name")
+t("Destroyed the corrupted oozemancer.", "杀死堕落的粘液使者。", "_t")
+t("Lucky Girl", "幸运女孩", "achievement name")
+t("Saved Melinda again and invited her to the Fortress to cure her.", "再次拯救梅琳达并邀请她到堡垒去。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/achievements/talents.lua"
+
+t("Pyromancer", "烈焰术士", "achievement name")
+t("Unlocked Archmage class and did over one million fire damage (with any item/talent/class).", "解锁焱系并造成累计100万火焰伤害(通过物品、技能、天赋)。", "_t")
+t("Cryomancer", "冰霜术士", "achievement name")
+t("Unlocked Archmage class and did over one million cold damage (with any item/talent/class).", "解锁冰系并造成累计100万冰冷伤害(通过物品、技能、天赋)。", "_t")
+t("Lichform", "巫妖转生", "achievement name")
+t("Achieved your wild dreams of power and eternal life: you turned into a Lich!", "成就你的野心并获得永恒的生命,你终于成为了巫妖!", "_t")
+t("Best album ever!", "最佳唱片", "achievement name")
+t("Removed 89 beneficial effects from enemies via Disintegration.", "使用裂解清除敌人身上的89个增益效果", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/adventurer.lua"
+
+t("Adventurer", "冒险家", "birth descriptor name")
+t("Adventurers can learn to do a bit of everything, getting training in whatever they happen to find.", "冒险家可以学习很多技能,他们可以学习任何碰巧发现的技能。", "_t")
+t("#{bold}##GOLD#This is a bonus class for winning the game.  It is by no means balanced.#WHITE##{normal}#", "#{bold}##GOLD#这是通关后获得的奖励职业,显然它绝对是不平衡的。#WHITE##{normal}#", "_t")
+t("Their most important stats depend on what they wish to do.", "他们的职业倾向决定了他们的主属性。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +2 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +2 力量, +2 敏捷, +2 体质", "_t")
+t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 魔力, +2 意志, +2 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/afflicted.lua"
+
+t("Afflicted", "痛苦系", "birth descriptor name")
+t("Some walk in shadow, alone, unloved, unwanted. What powers they wield may be mighty, but their names are forever cursed.", "他们是一群漫步于阴影中、孤独的、讨人厌的、被遗弃的人。他们的力量或许很强大,但他们的名字永远被诅咒着。", "_t")
+t("Afflicted classes have been twisted by their association with evil forces.", "痛苦系因为他们使用了邪恶的力量而变得扭曲。", "_t")
+t("They can use these forces to their advantage, but at a cost...", "他们能将这股力量转化为优势,但会为此付出一定的代价……", "_t")
+t("Cursed", "被诅咒者", "birth descriptor name")
+t("Affliction can run to the soul, and hatred can fill one's entire being. Overcome someone else's hated curse to know its dreaded meaning.", "诅咒可以深入灵魂,使某人充满憎恨。战胜另外一个人的憎恨诅咒来领会这种可怕的力量。", "_t")
+t("Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.", "被诅咒者曾经因为无知、贪婪或者愚昧,服从于黑暗的指示。现在,他们因罪恶而身受灾难折磨。", "_t")
+t("Their only master now is the hatred they carry for every living thing.", "他们现在唯一的主人,是对那些生者心中的憎恨。", "_t")
+t("Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.", "他们从他们遇到的死亡中吸取力量,成为恐怖的战士。", "_t")
+t("Worse, any who approach the Cursed can be driven mad by their terrible aura.", "更可怕的是,任何接近被诅咒者的人,会受可怕光环的影响而发狂。", "_t")
+t("Their most important stats are: Strength and Willpower", "他们最重要的属性是:力量和意志。", "_t")
+t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 魔法 , +4 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
+t("Doomed", "末日使者", "birth descriptor name")
+t("In shaded places in unknown lands thou must overcome thyself and see thy doom.", "在遥远大陆的一个一男的地方,你必须战胜你自己并看到你自己的末日。", "_t")
+t("The Doomed are fallen mages who once wielded powerful magic wrought by ambition and dark bargains.", "末日使者是一些堕落的法师,他们曾经由于野心,通过黑暗的契约,获得了强大的魔法。", "_t")
+t("Stripped of their magic by the dark forces that once served them, they have learned to harness the hatred that burns in their minds.", "被黑暗剥夺了魔法力量的他们,开始学习如何驱使他们心头燃烧的憎恨的力量。", "_t")
+t("Only time will tell if they can choose a new path or are doomed forever.", "只有时间会证明他们是选择了一条新的道路还是一条永远的末日惩罚之路。", "_t")
+t("The Doomed strike from behind a veil of darkness or a host of shadows.", "末日使者操纵阴影,从黑暗中发动攻击。", "_t")
+t("They feed upon their enemies as they unleash their minds on all who confront them.", "他们可以汲取敌人的灵魂,并对所有面对它的人的精神施加惩罚", "_t")
+t("Their most important stats are: Willpower and Cunning", "他们最重要的属性是:意志和灵巧。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 魔法 , +4 意志 , +5 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/celestial.lua"
+
+t("Celestial", "天空系", "birth descriptor name")
+t("The magic of the heavens is known to but a few, and that knowledge has long passed east, forgotten.", "天空魔法很少被人了解,这些知识在失落的远东大陆。", "_t")
+t("Celestial classes are arcane users focused on the heavenly bodies.", "天空系职业是使用天体能量的奥术使用者。", "_t")
+t("Most draw their powers from the Sun and the Moons.", "大部分都是从太阳和月亮汲取能量。", "_t")
+t("Sun Paladin", "太阳骑士", "birth descriptor name")
+t("The sun rises in the east in full glory, but you must look for it first amidst the darkest places.", "东方升起的太阳充满荣耀,但你首先得从黑暗之地寻找到它。", "_t")
+t("Sun Paladins hail from the Gates of Morning, the last bastion of the free people in the Far East.", "太阳骑士出生于晨曦之门,那是遥远东方自由生活的人们的最后堡垒。", "_t")
+t("Their way of life is well represented by their motto 'The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass.'", "他们的事业受人尊敬,他们的座右铭是:太阳赐予我们力量、圣洁和精华。我们为黑暗带去光明,任何反抗我们的力量都休想通过。", "_t")
+t("They can channel the power of the Sun to smite all who seek to destroy the Sunwall.", "他们能施展太阳之力将任何试图破坏太阳堡垒的力量击退。", "_t")
+t("Competent in both weapon and shield combat and magic, they usually burn their foes from afar before bashing them in melee.", "他们同时精通武器和盾战术并熟悉魔法,在近身猛击对手之前他们通常在远处就可以灼烧敌人。", "_t")
+t("Their most important stats are: Strength and Magic", "他们最重要的属性是:力量和魔法。", "_t")
+t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +5 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +0 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
+t("Anorithil", "星月术士", "birth descriptor name")
+t("The balance of the heavens' powers is a daunting task. Mighty are those that stand in the twilight places, wielding both light and darkness in their mind.", "平衡天空的力量是一件令人望而生畏的任务。他们站在黎明深处同时掌控着黑暗与光明的力量。", "_t")
+t("Anorithils hail from the Gates of Morning, the last bastion of the free people in the Far East.", "星月术士出生于晨曦之门,那是遥远东方自由生活的人们的最后堡垒。", "_t")
+t("Their way of life is well represented by their motto 'We stand betwixt the Sun and Moon, where light and darkness meet. In the grey twilight we seek our destiny.'", "他们的事业受人尊敬,他们的座右铭是:我们站在太阳与月亮之间,光暗交替之界。在灰色的黎明中寻找我们的使命。", "_t")
+t("They can channel the power of the Sun and the Moons to burn and tear apart all who seek to destroy the Sunwall.", "他们可以施展太阳、月亮的法术将任何试图破坏太阳堡垒的人消灭。", "_t")
+t("Masters of Sun and Moon magic, they usually burn their foes with Sun rays before calling the fury of the stars.", "他们掌握日月魔法,可以使用灼热的太阳射线和群星的愤怒毁灭对手。", "_t")
+t("Their most important stats are: Magic and Cunning", "他们最重要的属性是:魔法和灵巧。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +6 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +6 魔法 , +0 意志 , +3 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/chronomancer.lua"
+
+t("Chronomancer", "时空系", "birth descriptor name")
+t("Some do not walk upon the straight road others follow. Seek the hidden paths outside the normal course of life.", "他们是一些另辟蹊径的人,在平凡的道路上寻找出一条隐藏的路。", "_t")
+t("Exploiting a hole in the fabric of spacetime, Chronomancers learn to pull threads from other timelines into their own.", "通过在时空的连续性上打开孔洞,时空法师可以在时间线中来回穿梭。", "_t")
+t("Pulling these threads creates tension and the harder they pull the more tension is produced.", "这些穿梭时空的行为会在时空中留下张力,他们改变现实的程度越大,造成的张力就越大。", "_t")
+t("Constantly they manage this tension, which they call Paradox, to avoid or control the anomalies they inevitably unleash on the world around them.", "他们需要小心控制这些被他们成为紊乱值的时空张力。否则,这样的张力会不可避免在他们周围的世界产生各种异常现象。", "_t")
+t("Paradox Mage", "时空法师", "birth descriptor name")
+t("A hand may clap alone if it returns to clap itself. Search for the power in the paradox.", "如果一只手能拍到过去的自己,那么就可以单手鼓掌。在时空悖论中寻求力量吧。", "_t")
+t("A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.", "时光法师学习时空的构造,不仅仅是扭曲时空而且还能重塑时空。", "_t")
+t("Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.", "大多数时光法师没有基本的格斗技能,但他们可以利用宇宙的力量来进行战斗。", "_t")
+t("Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.", "时光法师不掌握普通法术知识,他们学习的是更加复杂的时空法术。", "_t")
+t("Their most important stats are: Magic and Willpower", "他们最重要的属性是:魔法和意志。", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +2 体质", "_t")
+t("#LIGHT_BLUE# * +5 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 魔法 , +2 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+t("Temporal Warden", "时空守卫", "birth descriptor name")
+t("We preserve the past to protect the future. The hands of time are guarded by the arms of war.", "我们平衡过去,守护未来,我们用战斗来维持时间的秩序。", "_t")
+t("Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.", "通过缠结不同的时间线,时空守卫可以召唤其他世界线的分身,和自己一同战斗。", "_t")
+t("Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.", "时空守卫通过学习时空法术,可以将箭术和双手武器格斗联合在一起,在两者之间随意切换。", "_t")
+t("Their most important stats are: Magic, Dexterity, and Willpower", "他们最重要的属性是:魔法、敏捷和意志。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +3 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +4 Magic, +2 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +2 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/corrupted.lua"
+
+t("Defiler", "堕落系", "birth descriptor name")
+t("Dark thoughts, black bloods, vile deeds... Those who spill their brethren's blood will find its power.", "黑暗的思想、黑色的血液、卑鄙的行为……那些背信弃义的人会发现他们的力量所在。", "_t")
+t("Defilers are touched by the mark of evil. They are a blight on the world. Working to promote the cause of evil, they serve their masters, or themselves become masters.", "堕落者身上有邪恶的印记,他们是世界的祸害,服务于他们的邪恶主人,或者他们自己成为主人。", "_t")
+t("Reaver", "收割者", "birth descriptor name")
+t("Reap thee the souls of thine enemies, and the powers of darkness shall enter thy flesh.", "收割敌人的灵魂,你会发现黑暗的力量涌入体内。", "_t")
+t("Reavers are terrible foes, charging their enemies with a weapon in each hand.", "收割者是一个恐怖的对手,他可以向敌人挥舞两把单手武器。", "_t")
+t("They can harness the blight of evil, infecting their foes with terrible contagious diseases while crushing their skulls with devastating combat techniques.", "他们可以驾驭邪恶的枯萎术,将恐怖的疾病传染给目标,然后击碎他们的头颅。", "_t")
+t("Their most important stats are: Strength and Magic", "他们最重要的属性是:力量和魔法。", "_t")
+t("#LIGHT_BLUE# * +4 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 力量 , +1 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +4 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +0 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
+t("Corruptor", "堕落者", "birth descriptor name")
+t("Blight and depravity hold the greatest powers. Accept temptation and become one with corruption.", "枯萎和邪恶掌握了强大的力量。接受诱惑成为堕落者中的一员吧。", "_t")
+t("A corruptor is a terrible foe, wielding dark magics that can sap the very soul of her target.", "堕落者是一个恐怖的对手,使用黑暗魔法并汲取目标的灵魂。", "_t")
+t("They can harness the blight of evil, crushing souls, stealing life force to replenish themselves.", "他们驾驭邪恶的枯萎术,粉碎灵魂,偷取生命力量来治疗自己。", "_t")
+t("The most powerful corruptors can even take on some demonic aspects for themselves.", "最强大的堕落者甚至可以掌握恶魔的力量。", "_t")
+t("Their most important stats are: Magic and Willpower", "他们最重要的属性是:魔法和意志。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +2 体质", "_t")
+t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +3 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/mage.lua"
+
+t("Mage", "法师系", "birth descriptor name")
+t("Mages are the wielders of arcane powers, able to cast powerful spells of destruction or to heal their wounds with nothing but a thought.", "法师们用奥术魔法来武装自己,只要一闪念就能够释放破坏性的法术或者治疗自己", "_t")
+t("Alchemist", "炼金术师", "birth descriptor name")
+t("An Alchemist is a manipulator of materials using magic.", "炼金术士使用魔法来操纵物质。", "_t")
+t("They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.", "他们不使用那些远古的被禁止的法术,那些法术自从魔法大爆炸之后就被人们禁止和追捕。", "_t")
+t("Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.  They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.", "炼金术士可以将元素力量输入各种宝石,使它们变成火球、酸液和其他效果。另外他们也可以利用宝石来强化装甲并使用法杖发射能量球。", "_t")
+t("Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.  These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.", "炼金术士自身非常脆弱,但是他们可以建造炼金傀儡来保护他们。傀儡服从主人的意志,并依靠主人来强化它们的力量。", "_t")
+t("Their most important stats are: Magic and Constitution", "他们最重要的属性是:魔法和体质。", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +3 体质", "_t")
+t("#LIGHT_BLUE# * +5 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +5 魔法 , +1 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# -1", "#GOLD# 每等级生命加值: #LIGHT_BLUE# -1", "_t")
+t("Golem", "傀儡", "birth facial category")
+t("Golem becomes a Drolem", "傀儡成为龙傀儡", "_t")
+t("Archmage", "元素法师", "birth descriptor name")
+t("Hated, harrowed, hunted, hidden... Our ways are forbidden, but our cause is just. In our veiled valley we find solace from the world's wrath, free to study our arts. Only through charity and friendship can you earn our trust.", "憎恨、折磨、追捕、隐藏……我们的道路被禁止,但是我们的事业是正义的。在我们隐藏的山谷里我们自由学习我们自己的魔法艺术,从这个世界的愤怒中寻求安慰。只有友谊和宽容才能获得我们的信任。", "_t")
+t("An Archmage devotes his whole life to the study of magic above anything else.", "对一个元素法师来说魔法超越一切,他们倾尽一生学习魔法。", "_t")
+t("Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.", "元素法师缺乏最基本的物理格斗技能,他们用魔法取而代之。", "_t")
+t("Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.", "元素法师学习各种学科的魔法知识。然而,他们通常拒绝任何死灵法术。", "_t")
+t("Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.", "元素法师在一个名叫安格利文的秘密小镇接受训练,并拥有一个直接传送到那里的独特技能。", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# -4", "#GOLD# 每等级生命加值: #LIGHT_BLUE# -4", "_t")
+t("Necromancer", "死灵法师", "birth descriptor name")
+t("The road to necromancy is a macabre path indeed. Walk with the dead, and drink deeply of their black knowledge.", "通往死灵法师的道路是极其可怕的,与死亡相伴随并沉溺在他们的黑暗知识之中。", "_t")
+t("While most magic is viewed with suspicion since the Spellblaze, the stigma surrounding the black art of Necromancy has been around since time immemorial.", "尽管自从魔法大爆炸以来,大部分魔法受到质疑,但自远古以来,死灵法师的黑暗魔法始终背负着骂名。", "_t")
+t("These dark spellcasters extinguish life, twist death, and raise armies of undead monsters to sate their lust for power and pursue their ultimate goal: Eternal life.", "这些黑暗的施法者泯灭生命、扭曲死亡、召唤不死亡灵作为他们的军队来满足他们对力量的渴求,达到他们的最终目标:永垂不朽。", "_t")
+t("Their most important stats are: Magic and Willpower", "他们最重要的属性是:魔法和意志。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +5 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +5 魔法 , +3 意志 , +1 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD# 每等级生命加值: #LIGHT_BLUE# -3", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/none.lua"
+
+t("None", "æ— ", "birth descriptor name")
+t("Your race cannot select a class; it has its own powers.", "你的种族不能选择职业。它有自己的内在能力。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/psionic.lua"
+
+t("Psionic", "超能力系", "birth descriptor name")
+t("Weakness of flesh can be overcome by mental prowess. Find the way and fight for the way to open the key to your mind.", "肉体的软弱可以被精神的强大所克服。寻找一条能够进入你精神世界的路。", "_t")
+t("Psionics find their power within themselves. Their highly trained minds can harness energy from many different sources and manipulate it to produce physical effects.", "超能力者发掘自身的潜在力量。他们经过高度开发的精神力能够利用许多不同的能量源吸收能量,并对现实世界产生影响。", "_t")
+t("Mindslayer", "心灵杀手", "birth descriptor name")
+t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "思想可以被鼓舞,思想也能杀人,在几个世纪的压抑、数年的监禁之后,我们心中的复仇思想会从我们最黑暗的梦境中爆发。", "_t")
+t("Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.", "心灵杀手专门使用直接而残酷的精神力量来对付周围的敌人。", "_t")
+t("When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.", "心灵杀手在战斗时,他们总是在战场中心,大量的敌人包围他们,他们以心灵感应控制武器极快地挥砍敌人。", "_t")
+t("#LIGHT_BLUE# * +1 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +4 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 魔法 , +4 意志 , +4 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# -2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# -2", "_t")
+t("Solipsist", "织梦者", "birth descriptor name")
+t("Some believe that the world is the collective dream of those that live in it.  Find and wake the sleeper and you'll unlock the potential of your dreams.", "有些人认为世界由许多个梦境组成,而我们生活在这些梦境里。寻找并唤醒沉睡者,你可以打开通往梦境之门。", "_t")
+t("The Solipsist believes that reality is malleable and nothing more than the collective vision of those that experience it.", "织梦者们相信现实具有可塑性,而没有任何方面能比的过幻想对这个世界的重塑能力。", "_t")
+t("They wield this knowledge to both create and destroy, to invade the minds of others, and to manipulate the dreams of those around them.", "他们依靠此理论进行创造和毁灭,侵入他人的思维并操纵他人的梦境。", "_t")
+t("This knowledge comes with a heavy price and the Solipsist must guard his thoughts, lest he come to believe that the world exists only within his own mind.", "使用此理论需要付出巨大的代价,织梦者必须对自己的思维有很强的控制力,否则他将会失去自我,世界于他而言将成为虚幻。", "_t")
+t("Their most important stats are: Willpower and Cunning", "他们最重要的属性是:意志和灵巧。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 魔法 , +5 意志 , +4 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# -4 (*special*)", "#GOLD# 每等级生命加值: #LIGHT_BLUE# -4 (*特殊*)", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/rogue.lua"
+
+t("Rogues are masters of tricks; they can strike from the shadows, and lure monsters into deadly traps.", "盗贼是诡计大师,他们可以从阴影中发动攻击,也可以引诱怪物到他们的死亡陷阱里。", "_t")
+t("Rogue", "盗贼系", "birth descriptor name")
+t("Rogues are masters of tricks. A Rogue can get behind you unnoticed and stab you in the back for tremendous damage.", "盗贼是诡计专家。盗贼可以潜行到你背后而不被发现,然后通过背后刺杀中造成巨大伤害。", "_t")
+t("Rogues usually prefer to dual-wield daggers. They can also become trapping experts, detecting and disarming traps as well as setting them.", "盗贼通常双持匕首,他们同样可以成为陷阱专家,除了安装陷阱以外他们可以侦测并拆除陷阱。", "_t")
+t("#LIGHT_BLUE# * +1 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 力量 , +3 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +5 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +5 灵巧", "_t")
+t("Shadowblade", "影舞者", "birth descriptor name")
+t("Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.", "影舞者是拥有魔法天赋的特殊盗贼,他们可以在阴影之中发动偷袭同时可以施展魔法来强化他们的攻击和生存能力。", "_t")
+t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "他们的魔法并非习得而是与生俱来的,因此他们不能依靠自然的法力恢复而必须依靠额外的方法来恢复法力值。", "_t")
+t("They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts.", "他们使用幻觉、时间、预知和传送技能来增强他们的能力。", "_t")
+t("Their most important stats are: Dexterity, Cunning and Magic", "他们最重要的属性是:敏捷、灵巧和魔法。", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +3 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 魔法 , +0 意志 , +3 灵巧", "_t")
+t("Marauder", "掠夺者", "birth descriptor name")
+t("I will not hide and I will not sneak - come dance with my blades and we'll see who's weak. Snapping bone and cracking skull, it's the sounds of battle that make life full!", "我不会隐藏也不潜行,与我的双刀起舞看看谁才是最终的强者,撕碎骨头敲碎头颅,战斗的声响让生活丰富多彩!", "_t")
+t("The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.", "埃亚尔的野外不是个安全的地方。野兽和到处游荡的龙似乎是巨大的威胁,然而真正危险的是两条腿的人。窃贼、强盗、刺客投机冒险家、疯狂的巫师甚至狂热的猎魔者都会让那些走出安全的城墙之外的冒险者丧命。", "_t")
+t("Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.", "在这混乱之中诞生了一种特殊的盗贼,他们擅于正面交锋而不是使用诡计。拥有精准特技、灵巧步伐和锋利刀刃的掠夺者搜寻他的目标并直接消灭他们。他们通过高等战斗训练使双持武器更加有效,情形不利时他们不会忌讳使用肮脏的手段取得胜利。", "_t")
+t("Their most important stats are: Strength, Dexterity and Cunning", "他们最重要的技能是:力量、敏捷和灵巧。", "_t")
+t("#LIGHT_BLUE# * +4 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +4 力量 , +4 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +1 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +1 灵巧", "_t")
+t("Skirmisher", "散兵", "birth descriptor name")
+t("Fleet of foot and strong of throw, overwhelming every foe, from afar we counter, strike and thud, in the chaos'd skirmish spilling blood.", "脚底抹油,百发百中,从远处发动格挡反击,在混战中给予敌人痛击。", "_t")
+t("While able to take maximum advantage of their sling by using deft movements to avoid and confuse enemies that try to get close, the Skirmisher truly excels when fighting other ranged users.", "灵活的移动让散兵甩开试图接近的对手,并得以最大程度地发挥投石索的威力,这让他们在与其他远程职业作战时也占据优势。", "_t")
+t("They have mastered the use of their shield as well as their sling and are nearly impossible to defeat in a standoff.", "他们也精通盾牌的使用,这让他们在持久战中也几乎处于不败之地。", "_t")
+t("Their most important stats are: Dexterity and Cunning", "他们最重要的属性是:敏捷和灵巧", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +4 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +1 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 魔法 , +1 意志 , +4 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/tutorial.lua"
+
+t("Tutorial Adventurer", "探索模式冒险家", "birth descriptor name")
+t("Adventurers have a generic talent set to teach to young ones.", "冒险家们有一套通用的理论可以传授给菜鸟们。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/warrior.lua"
+
+t("Warrior", "战士系", "birth descriptor name")
+t("Warriors train in all aspects of physical combat. They can be juggernauts of destruction wielding two-handed greatswords, or massive iron-clad protectors with gleaming shields.", "战士精通于各种物理系战斗技能,他们可以手持双手大剑造成成吨的打击,也可以身穿重甲手持盾牌成为一个强大的护卫。", "_t")
+t("Berserker", "狂战士", "birth descriptor name")
+t("A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two.", "狂战士手持双手武器,以毁灭性的伤害将他的敌人砍成两半。", "_t")
+t("A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things.", "狂战士通常专注于造成伤害而忽视自我防御。", "_t")
+t("Their most important stats are: Strength and Constitution", "他们最重要的属性是力量和体质。", "_t")
+t("#LIGHT_BLUE# * +5 Strength, +1 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +5 力量 , +1 敏捷 , +3 体质", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +3", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +3", "_t")
+t("Bulwark", "盾战士", "birth descriptor name")
+t("A Bulwark specializes in weapon and shield combat, rarely leaving the cover of her many protective techniques.", "盾战士精通于武器和使用盾牌格斗,并拥有极高的防御技能。", "_t")
+t("A good Bulwark is able to withstand terrible attacks from all sides, protected by her shield, and when the time comes lash out at her foes with incredible strength.", "一个好的盾战士能够使用盾牌承受来自各方的攻击,当时机一到就立即将对手置于死地。", "_t")
+t("Their most important stats are: Strength and Dexterity", "他们最重要的属性是:力量和敏捷。", "_t")
+t("#LIGHT_BLUE# * +5 Strength, +2 Dexterity, +2 Constitution", "#LIGHT_BLUE# * +5 力量 , +2 敏捷 , +2 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +6", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +6", "_t")
+t("Archer", "弓箭手", "birth descriptor name")
+t("Archers are dexterous ranged fighters, able to pin their foes to the ground and rain down a carpet of arrows on them.", "弓箭手是身手矫健的远程战士,能将他的敌人钉在原地再射出如雨般的箭矢消灭对手。", "_t")
+t("Skilled archers can fire special shots that pierce, cripple or pin their foes.", "高等级的弓箭手可以射出特殊的箭矢,可以是射穿目标,减速或者使目标钉在原地。", "_t")
+t("Archers can become good with either longbows or slings.", "弓箭手可以使用长弓和投石索。", "_t")
+t("Their most important stats are: Dexterity and Strength (when using bows) or Cunning (when using slings)", "他们最重要的属性是:敏捷和力量(装备弓时)或灵巧 (装备投石索)", "_t")
+t("#LIGHT_BLUE# * +2 Strength, +5 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 力量 , +5 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +2 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +2 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+t("Arcane Blade", "奥术之刃", "birth descriptor name")
+t("The Arcane Blade is a warrior who has been touched by the gift of magic.", "奥术之刃是一个拥有魔法的战士。", "_t")
+t("Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.", "他们的魔法并非习得而是与生俱来的,因此他们不能依靠自然的法力恢复而必须依靠额外的方法来恢复法力值。", "_t")
+t("They can cast spells from a limited selection but have the unique capacity to 'channel' their attack spells through their melee attacks.", "他们能施展一些有限的法术,同时也能将法术融合在他们的近战攻击中。", "_t")
+t("They are adept with two-handed weapons, for the sheer destruction they can bring.", "他们擅长使用双手武器,造成最大的伤害", "_t")
+t("Their most important stats are: Strength, Cunning and Magic", "他们最重要的属性是:力量、灵巧和魔法。", "_t")
+t("#LIGHT_BLUE# * +3 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +3 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +3 魔法 , +0 意志 , +3 灵巧", "_t")
+t("Brawler", "格斗家", "birth descriptor name")
+t("Though you may fight alone against many, destined to fight till you die, still you do not relent. In a ring of blood you learn that a pair of fists can face the world.", "虽然你击败了许多对手,你也知道你命中注定要战斗至死,但你毫不退缩,在鲜血之环你会知道只有依靠你的双拳来面对这个世界。", "_t")
+t("The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.", "魔法大爆炸造成的物资匮乏使得武器成为一种奢侈品,并不是每个人都能担负的起。", "_t")
+t("Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.", "没有钢铁打造的装备,穷人们开始依靠他们自身的力量开始与黑暗斗争。", "_t")
+t("Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.", "无论是一个职业拳手还是个业余的门外汉,格斗技能直到现在仍然十分有用", "_t")
+t("Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.", "格斗家的许多技能可以累积连击点数然后用一个终结技能造成额外的打击效果。", "_t")
+t("The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.", "格斗家徒手战斗依靠双手的灵活机动性,所以他们无法学习装备重甲、盾牌或者武器。", "_t")
+t("Their most important stats are: Strength, Dexterity, and Cunning", "他们最重要的属性是:力量、敏捷和灵巧", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +3 Strength, +3 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 力量 , +3 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +3 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/classes/wilder.lua"
+
+t("Wilder", "野性系", "birth descriptor name")
+t("Natural abilities can go beyond mere skill. Experience the true powers of nature to learn of its amazing gifts.", "自然能力超越了纯粹的技能。经历自然的真正力量来领略它神奇的恩赐。", "_t")
+t("Wilders are one with nature, in one manner or another. There are as many different Wilders as there are aspects of nature.", "无论从哪一方面来说,野性系都是大自然的守护者。就像自然的力量多种多样一样,也有着不同的野性系职业。", "_t")
+t("They can take on the aspects of creatures, summon creatures to them, feel the druidic call, ...", "他们可以继承某些生物的特性技能,也可以召唤生物,或感受德鲁伊的召唤,……", "_t")
+t("Summoner", "召唤师", "birth descriptor name")
+t("Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.", "不是所有的力量来自于你自己,倾听自然的祈祷,感受自然的力量,从中发现我们真正的力量。", "_t")
+t("Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.", "召唤师从不孤身战斗,他们时刻准备召唤出宠物为他们而战。", "_t")
+t("Summons can range from a combat hound to a fire drake.", "召唤师可以召唤从战争猎犬到火龙的各种生物。", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +1 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 魔法 , +5 意志 , +3 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +0", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +0", "_t")
+t("Wyrmic", "龙战士", "birth descriptor name")
+t("Sleek, majestic, powerful... In the path of dragons we walk, and their breath is our breath. See their beating hearts with your eyes and taste their majesty between your teeth.", "雄伟、庄严、强壮……在通往龙的道路上和他们一同呼吸,用你的眼睛凝视他们跳动的心脏,在你的唇间品味他们的威严。", "_t")
+t("Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.", "龙战士是学习守护巨龙战斗方式的战士。", "_t")
+t("They have access to talents normally belonging to the various kind of drakes.", "他们从不同的龙中学习技能。", "_t")
+t("Their most important stats are: Strength and Willpower", "他们最重要的属性是:力量和意志。", "_t")
+t("#LIGHT_BLUE# * +5 Strength, +0 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +5 力量 , +0 敏捷 , +1 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 魔法 , +3 意志 , +0 灵巧", "_t")
+t("Oozemancer", "软泥使", "birth descriptor name")
+t("Magic must fail, magic must lose, nothing arcane can face the ooze...", "魔法必定失败,魔法终会消亡,任何奥术能量都不能对抗软泥的力量…", "_t")
+t("Oozemancers separate themselves from normal civilisation so that they be more in harmony with Nature. Arcane force are reviled by them, and their natural attunement to the wilds lets them do battle with abusive magic-users on an equal footing.", "软泥使将自己和正常文明割裂,让自己与自然更加和谐。他们拒绝奥术能量,同时,与生俱来的自然和野性力量让他们成为了对抗魔法使用者的中坚力量。", "_t")
+t("They can spawn oozes to protect and attack from a distance while also being adept at harnessing the power of mindstars and psiblades.", "他们能制造软泥怪,来保护自己或远距离攻击对方,同时也能利用灵晶和心灵利刃来强化自己。", "_t")
+t("Their most important stats are: Willpower and Cunning", "他们最重要的属性是:意志和灵巧。", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +5 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 魔法 , +5 意志 , +4 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# -3", "#GOLD# 每等级生命加值: #LIGHT_BLUE# -3", "_t")
+t("Max summons: %d", "最大召唤数: %d", "tformat")
+t("Stone Warden", "岩石守卫", "birth descriptor name")
+t([[The Spellblaze's scars may be starting to heal,
+but little can change how the partisans feel.
+Nature and arcane could bridge their divide -
+and when it comes down to it, gold won't take sides...]], [[魔法大爆炸带来的裂痕已经开始痊愈。
+然而人们心中的偏见仍没有消失。
+奥术和魔法可以团结在一起——
+在这两者之间,金钱从不站队……]], "_t")
+t("Stone Wardens are dwarves trained in both the eldritch arts and the worship of nature.", "岩石守卫是那些同时训练魔法技艺与自然力量的矮人。", "_t")
+t("While other races are stuck in their belief that arcane forces and natural forces are meant to oppose, dwarves have found a way to combine them in harmony.", "在其他种族受困于自然和魔法天生对立的偏见时,矮人们已经找到方法让这两种力量和谐共存。", "_t")
+t("Stone Wardens are armoured fighters, dual wielding shields to channel many of their powers.", "岩石守卫是身着重甲的战士,双持盾牌来施展技艺。", "_t")
+t("Their most important stats are: Strength, Magic and Willpower", "他们最重要的属性是:力量,魔法和意志", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +2 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +2 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +4 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * +4 魔法 , +3 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# +2", "#GOLD# 每等级生命加值: #LIGHT_BLUE# +2", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/descriptors.lua"
+
+t("base", "基础", "birth descriptor name")
+t("Tutorial", "教程", "birth descriptor name")
+t("#GOLD##{bold}#Tutorial mode", "#GOLD##{bold}#教程模式", "_t")
+t("#WHITE#Start with a simplified character and discover the game in a simple quest.#{normal}#", "#WHITE#以一个简化的人物开始游戏并通过一个简单的任务来探索这个游戏。#{normal}#", "_t")
+t("All damage done to the player reduced by 20%", "角色所受伤害减少 20%", "_t")
+t("All healing for the player increased by 10%", "角色治疗效果增加 10%", "_t")
+t("No main game achievements possible.", "无法获得主游戏的成就。", "_t")
+t("Easier", "简单", "_t")
+t("#GOLD##{bold}#Easier mode#WHITE##{normal}#", "#GOLD##{bold}#简单难度#WHITE##{normal}#", "_t")
+t("Provides an easier game experience.", "提供一个较简单的游戏体验。", "_t")
+t("Use it if you feel uneasy tackling the harder modes.", "其他难度游戏困难时请选择此模式。", "_t")
+t("All damage done to the player decreased by 30%", "角色所受所有伤害减少 30%", "_t")
+t("All healing for the player increased by 30%", "角色所受所有治疗增加 30%", "_t")
+t("All detrimental status effects durations reduced by 50%", "所有负面状态持续时间减少 50%", "_t")
+t("Achievements are not granted.", "不能完成游戏成就。", "_t")
+t("Normal", "普通", "birth descriptor name")
+t("#GOLD##{bold}#Normal mode#WHITE##{normal}#", "#GOLD##{bold}#普通难度#WHITE##{normal}#", "_t")
+t("Provides the normal level of challenges.", "普通难度的挑战。", "_t")
+t("Stairs can not be used for 2 turns after a kill.", "你杀死生物 2 回合内不能使用楼梯。", "_t")
+t("Nightmare", "梦魇", "birth descriptor name")
+t("#GOLD##{bold}#Nightmare mode#WHITE##{normal}#", "#GOLD##{bold}#噩梦难度#WHITE##{normal}#", "_t")
+t("Unfair game setting", "高难度游戏设定", "_t")
+t("All zone levels increased by 50% by the time Player reaches level 10", "玩家等级 10 后,所有地区等级提高 50% ", "_t")
+t("All creature talent levels increased by 30%", "所有生物技能等级提高 30%", "_t")
+t("Unique (fixed) bosses advance in bonus classes 30% faster", "固定或随机Boss的职业技能等级上升速度增加 30%", "_t")
+t("Rare creatures are slightly more frequent", "稀有生物出现率略微增加", "_t")
+t("Stairs can not be used for 3 turns after a kill.", "你杀死生物 3 回合内不能使用楼梯", "_t")
+t("Player can earn Nightmare version of achievements if also playing in Roguelike or Adventure permadeath mode.", "玩家如果选择永久死亡模式或冒险模式可以达成噩梦难度成就。", "_t")
+t("Insane", "疯狂", "birth descriptor name")
+t("Easy is for the weak! Normal is for the weak! Nightmare is too easy! Bring on the true pain!", "简单难度,弱鸡!普通难度,菜鸟!噩梦难度,弱爆了!想成为王者领略最强的挑战吗?解锁疯狂模式!", "_t")
+t("#GOLD##{bold}#Insane mode#WHITE##{normal}#", "#GOLD##{bold}#疯狂难度#WHITE##{normal}#", "_t")
+t("Similar rules to Nightmare, but with more random bosses!", "和噩梦难度相似,但随机 Boss 出现更加频繁!", "_t")
+t("All zone levels increased by 50% + 1 by the time Player reaches level 10", "在10级后,所有区域难度增加相当于人物等级的 50% + 1级。", "_t")
+t("All creature talent levels increased by 70%", "所有生物技能等级增加 70%", "_t")
+t("Unique (fixed) bosses advance in bonus classes 70% faster", "固定或随机Boss的职业技能等级上升速度增加 70%", "_t")
+t("Stairs can not be used for 5 turns after a kill.", "你杀死生物 5 回合内不能使用楼梯。", "_t")
+t("Player can earn Insane version of achievements if also playing in Roguelike or Adventure permadeath mode.", "玩家如果选择永久死亡或冒险模式可以达成疯狂难度成就。", "_t")
+t("Madness", "绝望", "birth descriptor name")
+t("Insane is for the weak! Bring on the true mind-shattering experience!", "疯狂难度也弱爆了!来体验真正让大脑崩溃的感觉吧!", "_t")
+t("#GOLD##{bold}#Madness mode#WHITE##{normal}#", "#GOLD##{bold}#绝望难度#WHITE##{normal}#", "_t")
+t("Absolutely unfair game setting.  You are really mentally ill and wish to get worse to play this mode!", "绝对不公平的游戏设定。选这个模式的都是疯子!", "_t")
+t("All zone levels increased by 150% + 2 by the time Player reaches level 10", "在10级后,所有区域难度增加相当于人物等级的 150% + 1 级", "_t")
+t("All creature talent levels increased by 170%", "所有生物技能等级增加 170%", "_t")
+t("Unique (fixed) bosses advance in bonus classes 170% faster", "固定或随机Boss的职业技能等级上升速度增加 170%", "_t")
+t("All enemies have 200% more life", "所有敌人血量增加 200%", "_t")
+t("Rare creatures are far more frequent and random bosses start to appear", "稀有怪出现频率大幅增加,同时出现随机 Boss", "_t")
+t("Stairs can not be used for 9 turns after a kill.", "你杀死生物 9 回合内不能使用楼梯", "_t")
+t("Player starts with 100 more life and 500 gold, but trust us, you'll need it!", "玩家起始获得100额外生命值和500金钱,相信我,你会用到它们的!", "_t")
+t("Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is", "玩家处于被捕猎的状态,一定半径内所有生物都能感知到你的位置。", "_t")
+t("Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.", "玩家如果选择永久死亡模式或冒险模式可以达成绝望难度成就。", "_t")
+t("Exploration", "探索模式", "birth descriptor name")
+t("Exploration mode: Infinite lives (donator feature)", "探索模式:无限生命(捐赠者特权)", "_t")
+t("#GOLD##{bold}#Exploration mode#WHITE#", "#GOLD##{bold}#探索模式#WHITE#", "_t")
+t("Provides you with infinite lives.#{normal}#", "拥有无限次生命。#{normal}#", "_t")
+t("This is not the way the game is meant to be played, but it allows you to have a more forgiving experience.", "这不是本游戏推荐的游戏方式,不过这也许能够让你有一个不那么痛苦的游戏经历。", "_t")
+t("Remember though that dying is an integral part of the game and helps you become a better player.", "请记住死也是游戏不可或缺的一部分,这可以帮助你成为一个更好的玩家。", "_t")
+t("Exploration version of achievements will be granted in this mode.", "此模式你可以完成探索模式成就。", "_t")
+t("Full talent respec is always available.", "此模式下你可以无限洗点。", "_t")
+t("Adventure", "冒险模式", "birth descriptor name")
+t("#GOLD##{bold}#Adventure mode#WHITE#", "#GOLD##{bold}#冒险模式#WHITE#", "_t")
+t("Provides you with limited extra lives.", "你拥有有限的额外生命。", "_t")
+t("Use it if you want normal playing conditions but do not feel ready for just one life.#{normal}#", "如果还没有准备好一条命通关就用这个模式进行。#{normal}#", "_t")
+t("At level 1,2,5,7,14,24,35 get one more 'life' that allows you to resurrect at the start of the level.", "在达到 1,2,5,7,14,24,35 级时你分别可以得到额外一次额外生命的奖励。", "_t")
+t("Roguelike", "永久死亡模式", "birth descriptor name")
+t("#GOLD##{bold}#Roguelike mode#WHITE#", "#GOLD##{bold}#永久死亡模式#WHITE#", "_t")
+t("Provides the closer experience to 'classic' roguelike games.", "经典的 Roguelike 模式。", "_t")
+t("You will only have one life; you *ARE* your character.#{normal}#", "你就是这个角色,你只有一次生命机会。#{normal}#", "_t")
+t("Only one life, unless ways to self-resurrect are found in-game.", "除非你在游戏内找到某些原地复活的能力。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/construct.lua"
+
+t("Construct", "构装生物", "birth descriptor name")
+t("Constructs are not natural creatures.", "构装生物是非自然的生物。", "_t")
+t("The most usual contructs are golems, but they can vary in shape, form and abilities.", "最平凡的构装生物是傀儡,但是它们有着多样的形状、风格和能力。", "_t")
+t("Runic Golem", "符文傀儡", "birth descriptor name")
+t("Runic Golems are creatures made of solid rock and animated using arcane forces.", "符文傀儡是由石头构成的并擅长使用奥术力量。", "_t")
+t("They cannot be of any class, but they have many intrinsic abilities.", "它们无法选择任何职业,但是它们有着许多的天赋能力。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +3 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +3 力量 , -2 敏捷 , +3 体质", "_t")
+t("#LIGHT_BLUE# * +2 Magic, +2 Willpower, -5 Cunning", "#LIGHT_BLUE# * +2 魔法 , +2 意志 , -5 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 13", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 25%", "#GOLD#经验惩罚: #LIGHT_BLUE# 25%", "_t")
+t("Facial features", "脸部特征", "birth facial category")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Tatoos", "纹身", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Face 1", "脸型1", "_t")
+t("Face 2", "脸型2", "_t")
+t("Face 3", "脸型3", "_t")
+t("Mustache 1", "胡子1", "_t")
+t("Mustache 2", "胡子2", "_t")
+t("Mustache 3", "胡子3", "_t")
+t("Mustache 4", "胡子4", "_t")
+t("Mustache 5", "胡子5", "_t")
+t("Mustache 6", "胡子6", "_t")
+t("Mustache 7", "胡子7", "_t")
+t("Mustache 8", "胡子8", "_t")
+t("Mustache 9", "胡子9", "_t")
+t("Tatoos 1", "纹身1", "_t")
+t("Tatoos 2", "纹身2", "_t")
+t("Tatoos 3", "纹身3", "_t")
+t("Tatoos 4", "纹身4", "_t")
+t("Tatoos 5", "纹身5", "_t")
+t("Tatoos 6", "纹身6", "_t")
+t("Tatoos 7", "纹身7", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/dwarf.lua"
+
+t("All dwarves are united under the Empire and their love of money.", "矮人们出于对金钱的热衷和他们对王国的热爱而联合在一起。", "_t")
+t("Dwarf", "矮人", "birth descriptor name")
+t("Dwarves are a secretive people, hailing from their underground home of the Iron Throne.", "矮人是一支隐秘的种族,生活于地下世界钢铁王座。", "_t")
+t("They are a sturdy race and are known for their masterwork, yet they are not well loved, having left other races to fend for themselves in past conflicts.", "他们是支强壮的种族并以大师级手艺而闻名,但是,由于在过去的战乱中为了自身利益抛弃了其他种族,他们仍然不受欢迎。", "_t")
+t("They possess the #GOLD#Resilience of the Dwarves#WHITE# which allows them to increase their armour, physical and spell saves for a few turns.", "他们天生掌握 #GOLD# 钢筋铁骨 #WHITE#,允许他们在短时间内提高护甲和抵抗。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +4 Strength, -2 Dexterity, +3 Constitution", "#LIGHT_BLUE# * +4 力量 , -2 敏捷 , +3 体质", "_t")
+t("#LIGHT_BLUE# * -2 Magic, +3 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 魔法 , +3 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 14", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#经验惩罚: #LIGHT_BLUE# 0%", "_t")
+t("Facial features", "脸部特征", "birth facial category")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Skin Color 7", "皮肤颜色7", "_t")
+t("Skin Color 8", "皮肤颜色8", "_t")
+t("Skin Color 9", "皮肤颜色9", "_t")
+t("Dark Hair 1", "深色头发1", "_t")
+t("Dark Hair 2", "深色头发2", "_t")
+t("Dark Hair 3", "深色头发3", "_t")
+t("Dark Hair 4", "深色头发4", "_t")
+t("Dark Hair 5", "深色头发5", "_t")
+t("Dark Hair 6", "深色头发6", "_t")
+t("Dark Hair 7", "深色头发7", "_t")
+t("Dark Hair 8", "深色头发8", "_t")
+t("Dark Hair 9", "深色头发9", "_t")
+t("Dark Hair 10", "深色头发10", "_t")
+t("Blond Hair 1", "金发1", "_t")
+t("Blond Hair 2", "金发2", "_t")
+t("Blond Hair 3", "金发3", "_t")
+t("Blond Hair 4", "金发4", "_t")
+t("Blond Hair 5", "金发5", "_t")
+t("Blond Hair 6", "金发6", "_t")
+t("Blond Hair 7", "金发7", "_t")
+t("Blond Hair 8", "金发8", "_t")
+t("Blond Hair 9", "金发9", "_t")
+t("Blond Hair 10", "金发10", "_t")
+t("Redhead Hair 1", "红发1", "_t")
+t("Redhead Hair 2", "红发2", "_t")
+t("Redhead Hair 3", "红发3", "_t")
+t("Redhead Hair 4", "红发4", "_t")
+t("Redhead Hair 5", "红发5", "_t")
+t("Redhead Hair 6", "红发6", "_t")
+t("Redhead Hair 7", "红发7", "_t")
+t("Redhead Hair 8", "红发8", "_t")
+t("Redhead Hair 9", "红发9", "_t")
+t("Redhead Hair 10", "红发10", "_t")
+t("Dark Beard 1", "深色络腮胡1", "_t")
+t("Dark Beard 2", "深色络腮胡2", "_t")
+t("Dark Beard 3", "深色络腮胡3", "_t")
+t("Dark Beard 4", "深色络腮胡4", "_t")
+t("Dark Beard 5", "深色络腮胡5", "_t")
+t("Blond Beard 1", "金色胡子 1", "_t")
+t("Blond Beard 2", "金色络腮胡 2", "_t")
+t("Blond Beard 3", "金色络腮胡 3", "_t")
+t("Blond Beard 4", "金色络腮胡 4", "_t")
+t("Blond Beard 5", "金色络腮胡 5", "_t")
+t("Redhead Beard 1", "红色络腮胡1", "_t")
+t("Redhead Beard 2", "红色络腮胡2", "_t")
+t("Redhead Beard 3", "红色络腮胡3", "_t")
+t("Redhead Beard 4", "红色络腮胡4", "_t")
+t("Redhead Beard 5", "红色络腮胡5", "_t")
+t("Dark Mustache 1", "深色八字胡1", "_t")
+t("Dark Mustache 2", "深色八字胡2", "_t")
+t("Dark Mustache 3", "深色八字胡3", "_t")
+t("Dark Mustache 4", "深色八字胡4", "_t")
+t("Blond Mustache 1", "金色八字胡1", "_t")
+t("Blond Mustache 2", "金色八字胡2", "_t")
+t("Blond Mustache 3", "金色八字胡3", "_t")
+t("Blond Mustache 4", "金色八字胡4", "_t")
+t("Redhead Mustache 1", "红色八字胡1", "_t")
+t("Redhead Mustache 2", "红色八字胡2", "_t")
+t("Redhead Mustache 3", "红色八字胡3", "_t")
+t("Redhead Mustache 4", "红色八字胡4", "_t")
+t("Dark Beard", "深色络腮胡", "_t")
+t("Blond Beard", "金色胡子", "_t")
+t("Redhead Beard", "红色络腮胡", "_t")
+t("Dark Donut", "深色圆胡子", "_t")
+t("Blond Donut", "金色圆胡子", "_t")
+t("Redhead Donut", "红色圆胡子", "_t")
+t("Dark Flip", "深色翻转胡", "_t")
+t("Blond Flip", "金色翻转胡", "_t")
+t("Redhead Flip", "红色翻转胡", "_t")
+t("Dark Mustache", "深色八字胡", "_t")
+t("Blond Mustache", "金色八字胡", "_t")
+t("Redhead Mustache", "红色八字胡", "_t")
+t("Dark Sideburns", "深色鬓角", "_t")
+t("Blond Sideburns", "金色鬓角", "_t")
+t("Redhead Sideburns", "红色鬓角", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/elf.lua"
+
+t("Elf", "精灵", "birth descriptor name")
+t("The elven races are usually named as a whole 'elves', but this is incorrect.", "精灵这个名字通常被用来不正确地称呼整个精灵种族。", "_t")
+t("Elves are split into three separate races - albeit related - of which only two remain in the current age.", "精灵分为 3 个相互联系的种族,而目前只有两种还幸存着。", "_t")
+t("Elves usually live about one thousand years, except for the Shaloren who magically sustain themselves forever.", "除了永恒精灵用魔法保持永生,其他精灵通常能活一千年。", "_t")
+t("Their view of the world varies wildly across the different elven races.", "在不同的精灵种族之间他们对世界的看法很不相同。", "_t")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Skin Color 7", "皮肤颜色7", "_t")
+t("Skin Color 8", "皮肤颜色8", "_t")
+t("Skin Color 9", "皮肤颜色9", "_t")
+t("Dark Hair 2", "深色头发2", "_t")
+t("Dark Hair 3", "深色头发3", "_t")
+t("Dark Hair 4", "深色头发4", "_t")
+t("Dark Hair 5", "深色头发5", "_t")
+t("Blond Hair 2", "金发2", "_t")
+t("Blond Hair 3", "金发3", "_t")
+t("Blond Hair 4", "金发4", "_t")
+t("Blond Hair 5", "金发5", "_t")
+t("Redhead Hair 1", "红发1", "_t")
+t("Redhead Hair 2", "红发2", "_t")
+t("Redhead Hair 3", "红发3", "_t")
+t("Redhead Hair 4", "红发4", "_t")
+t("Redhead Hair 5", "红发5", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+t("Shalore", "永恒精灵", "birth descriptor name")
+t("Shaloren elves have close ties with the magic of the world, and produced in the past many great mages.", "永恒精灵与魔法世界有着很强的联系,曾一度出现过许多伟大的魔法师。", "_t")
+t("Yet they remain quiet and try to hide their magic from the world, for they remember too well the Spellblaze - and the Spellhunt that followed.", "尽管如此,他们仍试图保持避世并隐藏他们的魔法能力。因为他们深深记得那一段血腥的历史——魔法大爆炸还有紧随其后的猎魔行动。", "_t")
+t("They possess the #GOLD#Grace of the Eternals#WHITE# talent which allows them a boost of speed every once in a while.", "他们天生掌握 #GOLD# 不朽的恩赐 #WHITE#,允许他们在短时间内提高整体速度。", "_t")
+t("#LIGHT_BLUE# * -2 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * -2 力量 , +1 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +2 Magic, +3 Willpower, +1 Cunning", "#LIGHT_BLUE# * +2 魔法 , +3 意志 , +1 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 9", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 9", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#经验惩罚: #LIGHT_BLUE# 12%", "_t")
+t("Blond Hair 1", "金发1", "_t")
+t("Thalore", "自然精灵", "birth descriptor name")
+t("Thaloren elves have spent most of the ages hidden within their forests, seldom leaving them.", "在大部分岁月里,自然精灵隐藏在丛林里,很少离开。", "_t")
+t("The ages of the world passed by and yet they remained unchanged.", "岁月流逝,这一习惯都没有改变。", "_t")
+t("Their affinity for nature and their reclusion have made them great protectors of the natural order, often opposing their Shaloren cousins.", "他们长期隐居在自然中,由于和自然的紧密联系,自然精灵成为自然秩序的保护者,并与他们的近亲永恒精灵处于对立状态。", "_t")
+t("They possess the #GOLD#Gift of the Woods#WHITE# talent, which allows them to regenerate life and increase healing once in a while.", "他们天生掌握 #GOLD# 森林的恩赐 #WHITE#,允许他们在短时间内快速恢复生命并加强治疗效果。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +2 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * +2 力量 , +3 敏捷 , +1 体质", "_t")
+t("#LIGHT_BLUE# * -2 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * -2 魔法 , +1 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 11", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#经验惩罚: #LIGHT_BLUE# 0%", "_t")
+t("Dark Hair 1", "深色头发1", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/giant.lua"
+
+t("Giant", "巨人", "birth descriptor name")
+t("Powerful beings that tower over all, but the bigger they are, the harder they fall...", "庞然的巨物傲视着渺小的生灵。然而须知,高处不胜寒,站得越高,跌得越惨……", "_t")
+t("#{italic}#\"Giant\"#{normal}# is a catch-all term for humanoids which are typically over eight feet in height.  Their origins, cultures, and relationships to other races differ wildly, but they tend to live as refugees and outcasts, shunned by smaller sentient races who usually see them as a threat.", "#{italic}#\"巨人\"#{normal}# 是对那些身高超过八英尺的人型生物的统称。他们的起源、文化和关系与其他种族迥异。他们被其他矮小的种族视为威胁而躲避,作为避难的流浪者而生存。", "_t")
+t("Ogre", "食人魔", "birth descriptor name")
+t([[Forged in the hatred of ages long passed,
+made for a war that they've come to outlast.
+Their forgotten birthplace lies deep underground,
+its tunnels ruined so it wouldn't be found.
+Past burglars have failed, but their data's immortal;
+to start, look where halflings once tinkered with portals...]], [[他们铸造于数千年的仇恨之中,
+为一场现在已经结束的战争而造。
+他们被遗忘的诞生地深埋于地下,
+那些隧道已经腐朽,无处寻觅。
+过去的窃贼失败了,但他们的数据将永远保存;
+要想找到他们,请寻找那些摆弄传送门的半身人……]], "_t")
+t("Ogres are an altered form of Human, created in the Age of Allure as workers and warriors for the Conclave.", "食人魔是变种人类,在厄流纪被孔克雷夫作为工人和战士而制造。", "_t")
+t("Inscriptions have granted them magical and physical power far beyond their natural limits, but their dependence on runic magic made them a favored target during the Spellhunt, forcing them to take refuge among the Shalore.", "符文给他们超过自然界限的强大力量,但他们对符文魔法的依赖使之成为猎魔行动绝佳的目标,而不得不依附于永恒精灵。", "_t")
+t("Their preference for simple and direct solutions has given them an undeserved reputation as dumb brutes, despite their extraordinary talent with runes and their humble, dutiful nature.", "他们简单的喜好与直接的方式令他们获得了哑巴和野兽的蔑称,尽管他们在法术和符文上有惊人的亲和力。", "_t")
+t("They possess the #GOLD#Ogric Wrath#WHITE# talent, which grants them critical chance and power, as well as resistance to confusion and stuns, when their attacks miss or are blocked.", "他们拥有 #GOLD#怒火中烧 #WHITE# 技能,能提供暴击几率和伤害,并提供震慑定身免疫。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +3 Strength, -1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 力量 , -1 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +2 Magic, -2 Willpower, +2 Cunning", "#LIGHT_BLUE# * +2 魔法 , -2 意志 , +2 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 13", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 13", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 15%", "#GOLD#经验惩罚: #LIGHT_BLUE# 15%", "_t")
+t("Facial features", "脸部特征", "birth facial category")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Tatoos", "纹身", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Skin Color 7", "皮肤颜色7", "_t")
+t("Skin Color 8", "皮肤颜色8", "_t")
+t("Skin Color 9", "皮肤颜色9", "_t")
+t("Dark Hair 1", "深色头发1", "_t")
+t("Dark Hair 2", "深色头发2", "_t")
+t("Dark Hair 3", "深色头发3", "_t")
+t("Dark Hair 4", "深色头发4", "_t")
+t("Dark Hair 5", "深色头发5", "_t")
+t("Dark Hair 6", "深色头发6", "_t")
+t("Dark Hair 7", "深色头发7", "_t")
+t("Dark Hair 8", "深色头发8", "_t")
+t("Dark Hair 9", "深色头发9", "_t")
+t("Blond Hair 1", "金发1", "_t")
+t("Blond Hair 2", "金发2", "_t")
+t("Blond Hair 3", "金发3", "_t")
+t("Blond Hair 4", "金发4", "_t")
+t("Blond Hair 5", "金发5", "_t")
+t("Blond Hair 6", "金发6", "_t")
+t("Blond Hair 7", "金发7", "_t")
+t("Blond Hair 8", "金发8", "_t")
+t("Blond Hair 9", "金发9", "_t")
+t("Redhead Hair 1", "红发1", "_t")
+t("Redhead Hair 2", "红发2", "_t")
+t("Redhead Hair 3", "红发3", "_t")
+t("Redhead Hair 4", "红发4", "_t")
+t("Redhead Hair 5", "红发5", "_t")
+t("Redhead Hair 6", "红发6", "_t")
+t("Redhead Hair 7", "红发7", "_t")
+t("Redhead Hair 8", "红发8", "_t")
+t("Redhead Hair 9", "红发9", "_t")
+t("Facial Infusions 1", "脸部纹身1", "_t")
+t("Facial Infusions 2", "脸部纹身2", "_t")
+t("Facial Runes 1", "脸部符文1", "_t")
+t("Facial Runes 2", "脸部符文2", "_t")
+t("Facial Runes 3", "脸部符文3", "_t")
+t("Facial Runes 4", "脸部符文4", "_t")
+t("Body Tatoos 1", "身体纹身1", "_t")
+t("Body Tatoos 2", "身体纹身2", "_t")
+t("Body Tatoos 3", "身体纹身3", "_t")
+t("Body Tatoos 4", "身体纹身4", "_t")
+t("Body Tatoos 5", "身体纹身5", "_t")
+t("Body Tatoos 6", "身体纹身6", "_t")
+t("Body Tatoos 7", "身体纹身7", "_t")
+t("Body Tatoos 8", "身体纹身8", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/halfling.lua"
+
+t("Halflings are agile, lucky, and resilient but lacking in strength.", "半身人身手敏捷,好运,但缺少力量。", "_t")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Blond Hair 2", "金发2", "_t")
+t("Blond Hair 3", "金发3", "_t")
+t("Blond Hair 4", "金发4", "_t")
+t("Dark Hair 2", "深色头发2", "_t")
+t("Dark Hair 3", "深色头发3", "_t")
+t("Dark Hair 4", "深色头发4", "_t")
+t("Redhead 1", "红发1", "_t")
+t("Redhead 2", "红发2", "_t")
+t("Redhead 3", "红发3", "_t")
+t("Redhead 4", "红发4", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+t("Halfling", "半身人", "birth descriptor name")
+t("Halflings are a race of very short stature, rarely exceeding four feet in height.", "半身人是一个身材十分矮小的种族,高度很少有超过 4 英尺。", "_t")
+t("They are like humans in that they can do just about anything they set their minds to, yet they excel at ordering and studying things.", "只要愿意,他们可以像人类一样做到任何事情,并且更有纪律,更擅长学习。", "_t")
+t("Halfling armies have brought many kingdoms to their knees and they kept a balance of power with the Human kingdoms during the Age of Allure.", "半身人军队曾经征服了很多国家,并且在厄流纪时他们可以和人类联合王国制衡。", "_t")
+t("They possess the #GOLD#Luck of the Little Folk#WHITE# which allows them to increase their critical strike chance and saves for a few turns.", "他们天生掌握 #GOLD# 小不点的幸运 #WHITE# 技能可以使他们在几个回合内提高暴击几率。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * -3 Strength, +3 Dexterity, +1 Constitution", "#LIGHT_BLUE# * -3 力量 , +3 敏捷 , +1 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +3 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +3 灵巧", "_t")
+t("#LIGHT_BLUE# * +5 Luck", "#LIGHT_BLUE# * +5 幸运", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 12", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 10%", "#GOLD#经验惩罚: #LIGHT_BLUE# 10%", "_t")
+t("Blond Hair 1", "金发1", "_t")
+t("Dark Hair 1", "深色头发1", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/human.lua"
+
+t("Human", "人类", "birth descriptor name")
+t("The Humans are one of the main races on Maj'Eyal, along with the Halflings. For many thousands of years they fought each other until events, and great people, unified all the Human and Halfling nations under one rule.", "人类与半身人一起是马基·埃亚尔的主要种族,他们曾互相争战了几千年,直到在领袖们的伟大领导下,人类和半身人的国度再度联合起来。", "_t")
+t("Humans of these Allied Kingdoms have known peace for over a century now.", "联合王国的人们已经保持了一个世纪的和平。", "_t")
+t("Humans are split into two categories: the Highers, and the rest. Highers have latent magic in their blood which gives them higher attributes and senses along with a longer life.", "人类被分为两个亚种:高等人类和普通人类。高等人类体内流淌着魔法的血液,他们拥有额外的属性和感知能力并更长寿。", "_t")
+t("The rest of Humanity is gifted with quick learning and mastery. They can do and become anything they desire.", "其他人类天生有更强的学习能力,他们能做任何他们想做的事成为任何他们想成为的人。", "_t")
+t("Facial features", "脸部特征", "birth facial category")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Skin Color 7", "皮肤颜色7", "_t")
+t("Skin Color 8", "皮肤颜色8", "_t")
+t("Dark Hair 2", "深色头发2", "_t")
+t("Dark Hair 3", "深色头发3", "_t")
+t("Dark Hair 4", "深色头发4", "_t")
+t("Dark Hair 5", "深色头发5", "_t")
+t("Dark Hair 6", "深色头发6", "_t")
+t("Blond Hair 2", "金发2", "_t")
+t("Blond Hair 3", "金发3", "_t")
+t("Blond Hair 4", "金发4", "_t")
+t("Blond Hair 5", "金发5", "_t")
+t("Blond Hair 6", "金发6", "_t")
+t("Redhead 1", "红发1", "_t")
+t("Redhead 2", "红发2", "_t")
+t("Redhead 3", "红发3", "_t")
+t("Redhead 4", "红发4", "_t")
+t("Redhead 5", "红发5", "_t")
+t("Redhead 6", "红发6", "_t")
+t("Dark Beard 1", "深色络腮胡1", "_t")
+t("Dark Beard 2", "深色络腮胡2", "_t")
+t("Dark Beard 3", "深色络腮胡3", "_t")
+t("Dark Beard 4", "深色络腮胡4", "_t")
+t("Dark Beard 5", "深色络腮胡5", "_t")
+t("Blonde Beard 1", "金色络腮胡1", "_t")
+t("Blonde Beard 2", "金色络腮胡2", "_t")
+t("Blonde Beard 3", "金色络腮胡3", "_t")
+t("Blonde Beard 4", "金色络腮胡4", "_t")
+t("Blonde Beard 5", "金色络腮胡5", "_t")
+t("Redhead Beard 1", "红色络腮胡1", "_t")
+t("Redhead Beard 2", "红色络腮胡2", "_t")
+t("Redhead Beard 3", "红色络腮胡3", "_t")
+t("Redhead Beard 4", "红色络腮胡4", "_t")
+t("Redhead Beard 5", "红色络腮胡5", "_t")
+t("Dark Mustache 1", "深色八字胡1", "_t")
+t("Dark Mustache 2", "深色八字胡2", "_t")
+t("Blond Mustache 1", "金色八字胡1", "_t")
+t("Blond Mustache 2", "金色八字胡2", "_t")
+t("Redhead Mustache 1", "红色八字胡1", "_t")
+t("Redhead Mustache 2", "红色八字胡2", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+t("Higher", "高等人类", "birth descriptor name")
+t("Highers are a special branch of Humans that have been imbued with latent magic since the Age of Allure.", "自厄流纪起,高等人类就是人类种族的一支特殊分支,他们的身体里潜藏着魔力。", "_t")
+t("They usually do not breed with other Humans, trying to keep their blood 'pure'.", "为了保持血统的纯正,他们一般不和普通人类通婚。", "_t")
+t("They possess the #GOLD#Wrath of the Highborn#WHITE# which allows them to increase damage dealt and decrease damage taken once in a while.", "他们天生掌握 #GOLD# 高等人类之怒 #WHITE#,允许他们在短时间内提高伤害和抵抗。", "_t")
+t("#LIGHT_BLUE# * +1 Strength, +1 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 力量 , +1 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +1 Magic, +1 Willpower, +0 Cunning", "#LIGHT_BLUE# * +1 魔法 , +1 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 11", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 11", "_t")
+t("Blond Hair 1", "金发1", "_t")
+t("Cornac", "科纳克人", "birth descriptor name")
+t("Cornacs are Humans from the northern parts of the Allied Kingdoms.", "科纳克人是来自联合王国北部的普通人类。", "_t")
+t("Humans are an inherently very adaptable race and as such they gain a #GOLD#talent category point#WHITE# (others only gain one at levels 10, 20 and 34) and both #GOLD#a class and a generic talent point#WHITE# at birth and every 10 levels.", "人类天生适应性强,他们可以在出生时获得 1 点#GOLD# 天赋解锁点 #WHITE#(其他种族只能在10、20和34级时获得1点)。此外,出生时以及每10级时,他们可以获得额外1点#GOLD#职业技能点和通用技能点#WHITE#", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +0 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +0 力量 , +0 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 10", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 10", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 0%", "#GOLD#经验惩罚: #LIGHT_BLUE# 0%", "_t")
+t("Dark Hair 1", "深色头发1", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/tutorial.lua"
+
+t("Tutorial Human", "教程人类", "birth descriptor name")
+t("A special tutorial race.", "一只特殊的教学种族。", "_t")
+t("Tutorial Basic", "教程基础", "birth descriptor name")
+t("Tutorial Stats", "教程属性", "birth descriptor name")
+t("A Human hailing from the northern town of Derth. A common kind of man, unremarkable in all respects.", "来自德斯镇北部的普通人。非常平凡,毫无特点。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/undead.lua"
+
+t("Undead", "不死族", "birth descriptor name")
+t("Grave strength, dread will, this flesh cannot stay still. Kings die, masters fall, we will outlast them all.", "死亡的力量,恐惧的意志,这些肉体不会沉寂。国王去世,主人陨落,我们才是永生。", "_t")
+t("Undead are humanoids (Humans, Elves, Dwarves, ...) that have been brought back to life by the corruption of dark magics.", "不死族是被黑暗魔法复活的人形生物(人类,精灵,矮人…)。", "_t")
+t("Undead can take many forms, from ghouls to vampires and liches.", "不死族有多种形态,从食尸鬼、吸血鬼到巫妖。", "_t")
+t("Special", "特殊", "birth facial category")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+t("Ghoul", "食尸鬼", "birth descriptor name")
+t("Slow to shuffle, quick to bite, learn from master, rule the night!", "动如磐石,撕咬如火,跟随主人,平定江山!", "_t")
+t("Ghouls are dumb, but resilient, rotting undead creatures, making good fighters.", "食尸鬼是不能说话、身体腐烂,不知疲倦的不死生物,适合成为战士。", "_t")
+t("They have access to #GOLD#special ghoul talents#WHITE# and a wide range of undead abilities:", "他们天生有独特的 #GOLD# 食尸鬼 #WHITE# 技能和一系列不死系技能:", "_t")
+t("- great poison resistance", "- 极高的毒素抗性", "_t")
+t("- stun resistance", "- 震慑抵抗", "_t")
+t("- special ghoul talents: ghoulish leap, gnaw and retch", "- 独有食尸鬼技能:定向跳跃,侵蚀和亡灵唾液", "_t")
+t("The rotting bodies of ghouls also force them to act a bit more slowly than most creatures.", "食尸鬼腐烂的身体同时使它比别的生物行动要慢一些。", "_t")
+t("#LIGHT_BLUE# * +3 Strength, +1 Dexterity, +5 Constitution", "#LIGHT_BLUE# * +3 力量 , +1 敏捷 , +5 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, -2 Willpower, -2 Cunning", "#LIGHT_BLUE# * +0 魔法 , -2 意志 , -2 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 14", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 14", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 12%", "#GOLD#经验惩罚: #LIGHT_BLUE# 12%", "_t")
+t("#GOLD#Speed penalty:#LIGHT_BLUE# -20%", "#GOLD#速度惩罚:#LIGHT_BLUE# -20%", "_t")
+t("Skin Color 9", "皮肤颜色9", "_t")
+t("Alternative Face", "改变脸部", "_t")
+t("Fangs 1", "尖牙1", "_t")
+t("Fangs 2", "尖牙2", "_t")
+t("Bloodstains", "血迹", "_t")
+t("Bones", "骨骼", "_t")
+t("Skeleton", "骷髅", "birth descriptor name")
+t("The marching bones, each step we rattle; but servants no more, we march to battle!", "行进之骨,咯吱有声;奴役不再,战士永存!", "_t")
+t("Skeletons are animated bones, undead creatures both strong and dexterous.", "骷髅是由有灵性的骨头组成的强壮而敏捷的不死生物。", "_t")
+t("They have access to #GOLD#special skeleton talents#WHITE# and a wide range of undead abilities:", "它们天生具有独特的 #GOLD# 骷髅 #WHITE# 技能和一系列不死系技能:", "_t")
+t("- poison immunity", "- 毒素免疫", "_t")
+t("- bleeding immunity", "- 流血免疫", "_t")
+t("- fear immunity", "- 恐惧免疫", "_t")
+t("- no need to breathe", "- 不需要呼吸", "_t")
+t("- special skeleton talents: bone armour, resilient bones, re-assemble", "- 独特骷髅技能:骨质盔甲、弹力骨骼、重组", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * +3 Strength, +4 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +3 力量 , +4 敏捷 , +0 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +0 Willpower, +0 Cunning", "#LIGHT_BLUE# * +0 魔法 , +0 意志 , +0 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 12", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 12", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# 20%", "#GOLD#经验惩罚: #LIGHT_BLUE# 20%", "_t")
+t("Lich", "巫妖", "birth descriptor name")
+t("You should not see this!", "你不应该看见这个!", "_t")
+t("Facial features", "脸部特征", "birth facial category")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Tatoos", "纹身", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Skin Color 7", "皮肤颜色7", "_t")
+t("Skin Color 8", "皮肤颜色8", "_t")
+t("Hair 1", "发型1", "_t")
+t("Hair 2", "发型2", "_t")
+t("Redhead Hair 1", "红发1", "_t")
+t("Redhead Hair 2", "红发2", "_t")
+t("White Hair 1", "白发1", "_t")
+t("White Hair 2", "白发2", "_t")
+t("Beard 1", "络腮胡1", "_t")
+t("Beard 2", "络腮胡2", "_t")
+t("Redhead Beard 1", "红色络腮胡1", "_t")
+t("Redhead Beard 2", "红色络腮胡2", "_t")
+t("White Beard 1", "白色络腮胡1", "_t")
+t("White Beard 2", "白色络腮胡12", "_t")
+t("Eyes 1", "眼睛1", "_t")
+t("Eyes 2", "眼睛2", "_t")
+t("Eyes 3", "眼睛3", "_t")
+t("Mustache", "八字胡", "_t")
+t("Redhead Mustache", "红色八字胡", "_t")
+t("White Mustache", "白色八字胡", "_t")
+t("Teeth 1", "牙齿1", "_t")
+t("Teeth 2", "牙齿2", "_t")
+t("Lich Eyes 1", "巫妖眼睛1", "_t")
+t("Lich Eyes 2", "巫妖眼睛2", "_t")
+t("Lich Eyes 3", "巫妖眼睛3", "_t")
+t("Lich Regalia 1", "巫妖王冠1", "_t")
+t("Lich Regalia 2", "巫妖王冠2", "_t")
+t("Lich Regalia 3", "巫妖王冠3", "_t")
+t("Lich Regalia 4", "巫妖王冠4", "_t")
+t("Lich Regalia 5", "巫妖王冠5", "_t")
+t("Lich Regalia 6", "巫妖王冠6", "_t")
+t("Lich Regalia 7", "巫妖王冠7", "_t")
+t("Lich Regalia 8", "巫妖王冠8", "_t")
+t("Lich Regalia 9", "巫妖王冠9", "_t")
+t("Lich Regalia 10", "巫妖王冠10", "_t")
+t("Cracks", "碎裂", "_t")
+t("Guts", "碎肉", "_t")
+t("Iron Bolt", "铁箍", "_t")
+t("Molds", "苔藓", "_t")
+t("Runes 1", "符文1", "_t")
+t("Runes 2", "符文2", "_t")
+t("Rust", "锈蚀", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/races/yeek.lua"
+
+t("Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.", "夺心魔是一支神秘的矮小人形种族,生活于热带岛屿瑞尔。", "_t")
+t("Their body is covered with white fur and their disproportionate heads give them a ridiculous look.", "他们的身体覆盖着白色的皮肤,他们奇怪的身材比例使他们看上去滑稽可笑。", "_t")
+t("Although they are now nearly unheard of in Maj'Eyal, they spent many thousand years as secret slaves to the Halfling nation of Nargol.", "尽管他们在马基·埃亚尔中几乎不曾人们被提到过,他们已经作为半身人王国纳格尔的奴隶存在了数个世纪。", "_t")
+t("Facial features", "脸部特征", "birth facial category")
+t("Hairs", "发型", "birth facial category")
+t("Skin", "皮肤", "birth facial category")
+t("Special", "特殊", "birth facial category")
+t("Tatoos", "纹身", "birth facial category")
+t("Skin Color 1", "皮肤颜色1", "_t")
+t("Skin Color 2", "皮肤颜色2", "_t")
+t("Skin Color 3", "皮肤颜色3", "_t")
+t("Skin Color 4", "皮肤颜色4", "_t")
+t("Skin Color 5", "皮肤颜色5", "_t")
+t("Skin Color 6", "皮肤颜色6", "_t")
+t("Skin Color 7", "皮肤颜色7", "_t")
+t("Skin Color 8", "皮肤颜色8", "_t")
+t("Skin Color 9", "皮肤颜色9", "_t")
+t("Skin Color 10", "皮肤颜色10", "_t")
+t("Hair 1", "发型1", "_t")
+t("Hair 2", "发型2", "_t")
+t("Hair 3", "发型3", "_t")
+t("Hair 4", "发型4", "_t")
+t("Hair 5", "发型5", "_t")
+t("Redfur Hair 1", "红发1", "_t")
+t("Redfur Hair 2", "红发2", "_t")
+t("Redfur Hair 3", "红发3", "_t")
+t("Redfur Hair 4", "红发4", "_t")
+t("Redfur Hair 5", "红发5", "_t")
+t("Beard 1", "络腮胡1", "_t")
+t("Beard 2", "络腮胡2", "_t")
+t("Beard 3", "络腮胡3", "_t")
+t("Redfur Beard 1", "红色络腮胡1", "_t")
+t("Redfur Beard 2", "红色络腮胡2", "_t")
+t("Redfur Beard 3", "红色络腮胡3", "_t")
+t("Eyes 1", "眼睛1", "_t")
+t("Eyes 2", "眼睛2", "_t")
+t("Eyes 3", "眼睛3", "_t")
+t("Eyes 4", "眼睛4", "_t")
+t("Eyes 5", "眼睛5", "_t")
+t("Eyes 6", "眼睛6", "_t")
+t("Eyes 7", "眼睛7", "_t")
+t("Eyes 8", "眼睛8", "_t")
+t("Eyes 9", "眼睛9", "_t")
+t("Eyes 10", "眼睛10", "_t")
+t("Eyes 11", "眼睛11", "_t")
+t("Eyes 12", "眼睛12", "_t")
+t("Eyes 13", "眼睛13", "_t")
+t("Mustache 1", "胡子1", "_t")
+t("Mustache 2", "胡子2", "_t")
+t("Mustache 3", "胡子3", "_t")
+t("Redfur Mustache 1", "红色八字胡1", "_t")
+t("Redfur Mustache 2", "红色八字胡2", "_t")
+t("Redfur Mustache 3", "红色八字胡3", "_t")
+t("Bodypaint 1", "身体彩绘1", "_t")
+t("Bodypaint 2", "身体彩绘2", "_t")
+t("Tatoos 1", "纹身1", "_t")
+t("Tatoos 2", "纹身2", "_t")
+t("Redfur", "红发", "_t")
+t("Bikini / Mankini", "比基尼/男性比基尼", "_t")
+t("Yeek", "夺心魔", "birth descriptor name")
+t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "一个种族,一种思想,一种道路。我们的压抑终于要终结,而我们将继承埃亚尔,不要认为我们很柔弱,只有那些帮助我们的人才能见识到我们的力量。", "_t")
+t("Yeeks are a mysterious race native to the tropical island of Rel.", "夺心魔是一支神秘的种族,生活于热带岛屿瑞尔。", "_t")
+t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "尽管他们在马基·埃亚尔中几乎不曾人们被提到过,他们已经作为半身人王国纳格尔的奴隶存在了数个世纪。", "_t")
+t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "他们在派尔纪获得了自由并在那个时候建立了维网——一个由他们超能力思维组成的网络。", "_t")
+t("They possess the #GOLD#Dominant Will#WHITE# talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.", "他们天生掌握 #GOLD# 主导思维 #WHITE#,允许他们在短时间内控制一个较弱生物的思维。当效果结束时,被控制目标死亡。", "_t")
+t("While Yeeks are not amphibians, they still have an affinity for water, allowing them to survive longer without breathing.", "虽然夺心魔不是两栖生物,但他们天生对水有种特殊的亲和力,允许他们屏息更长时间。", "_t")
+t("#GOLD#Stat modifiers:", "#GOLD# 属性修正:", "_t")
+t("#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution", "#LIGHT_BLUE# * -3 力量 , -2 敏捷 , -5 体质", "_t")
+t("#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning", "#LIGHT_BLUE# * +0 魔法 , +6 意志 , +4 灵巧", "_t")
+t("#GOLD#Life per level:#LIGHT_BLUE# 7", "#GOLD# 每等级生命加值: #LIGHT_BLUE# 7", "_t")
+t("#GOLD#Experience penalty:#LIGHT_BLUE# -15%", "#GOLD#经验惩罚: #LIGHT_BLUE# -15%", "_t")
+t("#GOLD#Confusion resistance:#LIGHT_BLUE# 35%", "#GOLD#混乱抗性:#LIGHT_BLUE# 35%", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/sexes.lua"
+
+t("Female", "女性", "birth descriptor name")
+t("You are a female of the species.", "你是一位女性角色。", "_t")
+t("Male", "男性", "birth descriptor name")
+t("You are a male of the species.", "你是一位男性角色。", "_t")
+t("There is no in-game difference between the two sexes.", "除了外貌性别在实际游戏中没有任何分别。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/birth/worlds.lua"
+
+t("Maj'Eyal: The Age of Ascendancy", "马基埃亚尔:卓越纪", "_t")
+t("The people of Maj'Eyal: Humans, Halflings, Elves and Dwarves.", "马基埃亚尔生活着人类、半身人、精灵和矮人。", "_t")
+t("The known world has been at relative peace for over one hundred years, and people are prospering again.", "世界已经保持了超过一百年的和平,各大种族再次繁荣起来", "_t")
+t("You are an adventurer, setting out to find lost treasure and glory.", "你是一位冒险者,出发去寻找失落的宝藏和荣耀。", "_t")
+t("But what lurks in the shadows of the world?", "在世界的阴影之下究竟潜伏着什么呢?", "_t")
+t("Infinite Dungeon: The Neverending Descent", "无尽地下城:无尽的试炼", "_t")
+t("Ever deeper, never ending, no reprieve, keep descending. In ruins old, through barred gate, once riddle solved, find thy fate.", "无尽深度,没有终点,没有重复,不断深入,在古老的废墟里,穿过关闭的大门,解开谜题,寻找你的宿命。", "_t")
+t("Play as your favorite race and class and venture into the infinite dungeon.", "选择你最喜欢的种族和职业,进入无尽地城冒险。", "_t")
+t("The only limit to how far you can go is your own skill!", "能够前进多远取决于你的个人技术!", "_t")
+t("Inside the infinite dungeon you will yourself be limitless. You can level up beyond level 50 and continue to gain stat and talent points (at a reduced rate).", "在无尽地城中你不受限制,你可以突破 50 级的等级上限并继续获得属性和技能点数(以一个较低的比例获得)。", "_t")
+t("Every level after level 50 the maximum of stats will increase by one.", "级之后属性最大值每级增加 1 点。", "_t")
+t("Every 10 levels after level 50 the maximum points of each talent will increase by one.", "50 级之后每 10 级,技能的最大等级增加 1 点。", "_t")
+t("The Arena: Challenge of the Master", "竞技场:竞技场主宰的挑战", "_t")
+t("Blood spilled on sand, only the strong survive. Prove yourself worthy to enter.", "血溅沙场,勇者生存,需证明你有进入的资格。", "_t")
+t("Play as a lone warrior facing the Arena's challenge!", "孤身一人直面竞技场的挑战!", "_t")
+t("You can use any class and race for it.", "你可以使用任何职业和种族。", "_t")
+t("See how far you can go! Can you become the new Master of the Arena?", "看看你能前进多远!你能成为新的竞技场主宰么?", "_t")
+t("If so, you will battle your own champion next time!", "如果这样,下一场战斗你的对手就是你自己的冠军角色!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/calendar_allied.lua"
+
+t("Wintertide", "霜华", "calendar allied")
+t("Allure", "厄流月", "calendar allied")
+t("Regrowth", "复苏月", "calendar allied")
+t("Time of Balance", "平衡之日", "calendar allied")
+t("Pyre", "派尔月", "calendar allied")
+t("Mirth", "狂欢月", "calendar allied")
+t("Summertide", "夏殇", "calendar allied")
+t("Flare", "辉耀月", "calendar allied")
+t("Dusk", "黄昏月", "calendar allied")
+t("Time of Equilibrium", "均衡之日", "calendar allied")
+t("Haze", "混沌月", "calendar allied")
+t("Decay", "霜至月", "calendar allied")
+
+
+------------------------------------------------
+section "game/modules/tome/data/calendar_dwarf.lua"
+
+t("Iron", "黑铁月", "calendar dwarf")
+t("Steel", "精钢月", "calendar dwarf")
+t("Gold", "赤金月", "calendar dwarf")
+t("Stralite", "蓝锆月", "calendar dwarf")
+t("Voratun", "沃瑞钽月", "calendar dwarf")
+t("Acquisition", "采购祭", "calendar dwarf")
+t("Profit", "利润月", "calendar dwarf")
+t("Wealth", "财富月", "calendar dwarf")
+t("Dearth", "萧条月", "calendar dwarf")
+t("Loss", "亏蚀月", "calendar dwarf")
+t("Shortage", "短缺月", "calendar dwarf")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/alchemist-derth.lua"
+
+t("Pfaugh. You're too late. %s has already finished. But I suppose it doesn't do any harm to take these and give you your undeserved reward.", "额哦……你来的太晚了,%s 已经完成了。不过这些东西给你也没什么坏处,虽然……你本不应该得到这些奖励。", "tformat")
+t("Ah, excellent. Hand them over, if you please. You should know that in your overlong absence, %s has managed to create a %s. I'll be most put out if he steals my rightful spot.", "啊,好极了,如果你愿意,请交给我吧,要知道你离开的那么长时间里,%s 已经制造了 %s。如果他抢了我的位置,我估计我就要被解雇了。", "tformat")
+t([[#LIGHT_GREEN#*A human robed in immaculate white satin opens the door and eyes you appraisingly.*#WHITE#
+Ah, an adventurer. I was just thinking that I needed a new one.]], [[#LIGHT_GREEN#*一个穿着一尘不染白缎面长袍的人打开了门,他上下打量着你。*#WHITE#
+啊,一个冒险者,我正好在考虑是不是要重新找个人帮忙。]], "_t")
+t("That sounds promising. And ominous.", "听上去不错,但总有种不祥的预感……", "_t")
+t("Indeed, it is both promising and ominous. I can reward you handsomely for your efforts, but they will lead you into deadly peril to which, I assume, the previous three fellows who went off on my errand never to return can attest.", "的确,你帮我完成这件事的话我会好好报答你,不过这个任务很危险。事实上,前面三个接受任务的人到目前为止还没有一个活着回来。", "_t")
+t("What do you propose?", "那……你的建议呢?", "_t")
+t("Good adventurer, I am an alchemist, and quite a good one. This year, for the first time, the great Brotherhood of Alchemists has invited my application to their number. I'll not try your patience with the details of the application process, but suffice to say that it is grueling. Fortunately, a mere three tasks now stand between me and acceptance.", "非常好,我是一个炼金术师,水平很高超的那种。今年,炼金术士兄弟会第一次邀请我成为他们的会员。加入的条件……我就不多啰嗦了,估计你也不想听,反正复杂的很,我都快累死了。幸好,我现在就剩下三件事没办了。", "_t")
+t("How can I help?", "我怎么帮你?", "_t")
+t("I require ingredients for three potent mixtures. Obviously, since I seek your aid, none of them is to be found by simply strolling to the local herbalist's. No, they will need to be forcibly parted from their owners who will, just as obviously, put up a fight. I've yet to encounter a naga who would be persuaded to hand over his tongue! Ha! Oh, I am droll at times.", "我需要一些材料来制作三瓶药剂。很显然,既然我找你帮忙,那么,想简单从那些草药师那里搞到这些材料是几乎不可能的。没错,你得从这些材料的拥有者那里强行搞来,当然你免不了一场大战。我曾经试图说服一位娜迦把它的舌头给我……哈!我偶尔会开开玩笑。", "_t")
+t("I specialize in separating vital body parts from monsters. What do you offer in return?", "对于从怪物身上把你要的东西给活剥下来,我可是个行家,但是我能得到什么好处?", "_t")
+t("Why, I will let you share in the fruits of my labors! Each of the three mixtures I shall produce in a quantity sufficient to create three doses: one for me, one for the Brotherhood and their confounded trial... and one for you. I must tell you that time is of the essence. I am not the only one who the Brotherhood invited this year, yet they will accept only one applicant-- the first to complete their trials. I know of at least three others laboring furiously to take my rightful place. Should your aid see me through, then I will reward you beyond even the remarkable elixirs. I've an ancient Lifebinding Emerald that grants great powers of health and healing when used properly. What say you?", "什么?我会和你分享我的劳动成果!三瓶药剂每个我都会制造三份:一份给自己,一份给炼金术士兄弟会交差,而另外一份给你。必须告诉你的是,时间非常紧迫,我不是今年炼金术士兄弟会邀请的唯一一个,只有第一个完成他们要求的人才会被接受。据我所知,至少还有三个人在抢我这个位置。如果你帮我成功入会的话,除了药剂之外,我还有更好的东西回报你。我有一块古老的生命宝石,合理使用可以大大增强你的治疗能力。怎么样,有兴趣么?", "_t")
+t("I accept.", "我接受了。", "_t")
+t("I cannot aid you at this time.", "我现在没空帮你。", "_t")
+t("Excellent. Now then, I've three elixirs I'm working on. I'll burden you with only one at a time, since I've learned the hard way about the hazards of overloading an adventurer's brain. Here are your options: the elixir of the fox, which makes you as nimble and cunning as a fox; the elixir of avoidance, which sharpens your natural inclinations to get out of the way of incoming harm; or the elixir of precision, which grants intuitive understanding of an enemy's most sensitive spots. Which would you like to aid me with?", "好极了,那么,我有三瓶药剂要制造,不过每次我只给你一项任务,一次给你超负荷的任务对你可没有任何好处。你自己选一个吧:狡诈药剂,能让你像一只狐狸一般灵活;闪避药剂,能提高你躲避伤害的能力;精准药剂,能让你对敌人的弱点了如指掌。你选择哪一个?", "_t")
+t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year. Oh, and I suppose I should tell you that I've already a handful of adventurers out scouring the unpleasant places of the world for these ingredients. Dally and one of them shall claim the prize while you're out.", "这里有一张配方,上面写着我目前缺少的材料。当心别丢了你的小命,要是我错过这次机会就得等明年了。哦,我记得好像提醒过你,已经有几个冒险者出发去帮我弄这些材料了,一会你出去之后达利或者他们之中的一个估计要来领取奖励了。", "_t")
+t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*门锁住了,没人注意到你的敲门声。*#WHITE#", "_t")
+t("[Leave]", "[离开]", "_t")
+t([[#LIGHT_GREEN#*The alchemist opens his door.*#WHITE#
+Ah, you again.]], [[#LIGHT_GREEN#*炼金师打开了门。*#WHITE#
+啊,你回来了。]], "_t")
+t("I've returned with the ingredients for the %s.", "我回来了,我找到了%s的材料。", "tformat")
+t("I've come to offer more aid.", "我来接下一步任务。", "_t")
+t("[Give him the monster bits.]", "[给他材料。]", "_t")
+t([[#LIGHT_GREEN#*The alchemist grins and motions impatiently for the ingredients.*#WHITE#
+Wonderful, absolutely wonderful! The final step! Here, let me have those!]], [[#LIGHT_GREEN#*炼金师看到材料有点急不可耐,他咧着嘴开心的笑了起来。*#WHITE#
+好极了!简直棒极了!这可是最后一步!来来来,把它们给我吧。]], "_t")
+t("[Give him the monster bits]", "[给他材料]", "_t")
+t("Wait here while I perform my art. I'll have your reward within the hour.", "在这儿等着,我去制作药剂,一小时内我会把东西弄好,当然还有你的奖励。", "_t")
+t("A final wait for you, my good adventurer, and then I shall return with both your rewards! Haha, complete at last!", "最后稍等一下,我的冒险家朋友,马上我会带着你的两份奖励回来,哈哈终于大功告成啦!", "_t")
+t("[Wait]", "[等待]", "_t")
+t([[#LIGHT_GREEN#*The alchemist finally returns and hands you a small vial of fine glass.*#WHITE#
+Enjoy your reward.]], [[#LIGHT_GREEN#*炼金师终于回来了,他递给你一个精致的小玻璃瓶。*#WHITE#
+享用你的奖励吧。]], "_t")
+t([[#LIGHT_GREEN#*The alchemist finally returns with a vial and a green gem.*#WHITE#
+Enjoy the fruits of your labors, adventurer. I know I will. To show my appreciation, I shall name my firstborn after... er, what was your name, then? Haha, I jest. Oh, I do go on when I'm giddy. Fare you well.]], [[#LIGHT_GREEN#*炼金师终于回来了,手里拿着一颗翡翠宝石和一个药水瓶。*#WHITE#
+尽情享用你的劳动成果吧,我的冒险家。为了表示我的敬意,我准备给我的新作品取名为……呃……你叫什么名字?哈哈,开个玩笑,啊~在我被喜悦冲昏头脑之前,我必须得继续我的工作,那么,再见了我的朋友。]], "_t")
+t("Thank you. I'll be off.", "谢谢,我走了。", "_t")
+t("Excellent. With which would you like to aid me?", "好极了,你准备帮我做哪一个?", "_t")
+t("The %s.", "%s。", "tformat")
+t("[leave]", "[离开]", "_t")
+t("Here's a list of the ingredients I'm missing. Please attempt to not lose your life in their pursuit. I'll be most put out if I must wait another year.", "这里有一张配方,上面写着我目前缺少的材料。当心别丢了你的小命,要是我错过这次机会就得等明年了。", "_t")
+t("I'll be off.", "我走了。", "_t")
+t("Terribly sorry, but I've already made the elixir without your aid. I've no reward to give you, and no reason to do so if I did.", "非常抱歉,我已经自己把那些药剂都做好了,我可没理由再给你任何奖励。", "_t")
+t("Hrmph.", "哼。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/alchemist-elvala.lua"
+
+t("Too late! Argh, too late. %s has already finished. I'll make the elixir and reward you as promised, but only because the Brotherhood breaks the fingers of non-member alchemists who rook people. Members, on the other hand...", "太晚了!哎呀,太晚了。%s 已经完成了。我遵守诺言会帮你制作药剂,不过是因为,非会员的炼金术士如果欺骗他人的话,炼金术士兄弟会会折断他们的手指,如果是会员的话,则另当别论……", "tformat")
+t("Give them here. You took long enough; %s cooked up a %s in your absence. Be quicker about the next one lest I make a 'mistake' in brewing your reward.", "把材料给我,你的动作太慢了,%s 已经在你离开的时候制造了 %s 。下一次你最好动作快一点,免得我在给你制造奖品时“出错”。", "tformat")
+t([[#LIGHT_GREEN#*A shabbily-dressed elf opens the door, scratching his head in apparent puzzlement.*#WHITE#
+Another adventurer? Or have we met? I can't tell people apart unless they wear brightly-colored headbands. You need to help me.]], [[#LIGHT_GREEN#*一个衣衫褴褛的精灵开了门,他的脸上带着困惑的表情。*#WHITE#
+又来了一个冒险者?我们碰过面么?除非人们头上扎一根颜色鲜明点的发带,要不然我就分不清楚谁是谁……你得帮我个忙。]], "_t")
+t("I am indeed an adventurer. Go on.", "其实我是个冒险者,请继续。", "_t")
+t("Three elixirs stand between me and acceptance into the Brotherhood of Alchemists, unless I've been through that already. I'm never quite sure. But I think that's the case. Bring me the ingredients.", "必须制造三瓶药剂我才能加入炼金术士兄弟会,我不是很确定,不过我觉得这是个麻烦,你得把材料给我。", "_t")
+t("What elixirs? What ingredients?", "什么药剂?什么材料?", "_t")
+t("The ones that I need to get before the other alchemists get them. Can't have some lesser hack sneaking into the Brotherhood.", "必须在别的炼金师之前弄到手,又不能潜入兄弟会里偷。", "_t")
+t("You're making little sense.", "你最好把话讲明白些。", "_t")
+t([[#LIGHT_GREEN#*He raises his voice and gestures exaggeratedly, seemingly taking you for an idiot.*#WHITE#
+Me need pieces of scary monsters for happy-making drink. You get me pieces. You probably get eaten by monsters, me have this conversation yet again with other bonehead.]], [[#LIGHT_GREEN#*他提高了嗓门,并做着夸张的手势,似乎觉得你是一个白痴。*#WHITE#
+我需要一些怪物的碎片来制作一些有趣的药水,你得把那些碎片给我,你也许会被怪物吃掉,之前我和另外一个傻瓜也说过这些话。]], "_t")
+t("I've been known to kill the occasional monster. Is there a reward in it for me?", "我知道要杀一些怪物,有什么奖励么?", "_t")
+t("It finally understands! You get a dose of every elixir you help me make. And if your help gets me into the Brotherhood, I've got half an Elixir of Invulnerability lying around that I'll give you. Don't try anything; I've already downed the other half.", "总算明白了!你每帮我做成一份药剂我也会给你一瓶。要是你帮我加入炼金术士兄弟会,我这儿还有半瓶无敌药水也给你,另外半瓶不用找了,因为已经被我喝掉了。", "_t")
+t("I accept.", "我接受了。", "_t")
+t("I cannot aid you at this time.", "我现在没空帮你。", "_t")
+t("Three elixirs I need. I'll show you the ingredients to one at a time. Are you interested in the Elixir of Mysticism, the Elixir of the Savior, or the Elixir of Mastery?", "我需要三种药剂,每次我会告诉你其中一个的配方。你对哪个比较感兴趣?神秘药剂?守护药剂?还是掌握药剂?", "_t")
+t("Here's a list of the monster bits I need. I've already got a bunch of idiots out looking for these, by the way, so you best hurry up; they've got a head start on you and I'm not getting any saner here.", "这里有一张记录材料的纸,顺便说一声,之前我已经找了几个傻瓜帮我去找这些东西了,所以你最好动作快点。他们已经走在你前面了,就是还没找到个脑子聪明点的。", "_t")
+t("So I see. I'll be off.", "了解,那我走了。", "_t")
+t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*门锁住了,没人注意到你的敲门声。*#WHITE#", "_t")
+t("[Leave]", "[离开]", "_t")
+t([[#LIGHT_GREEN#*The shabby elf opens his door.*#WHITE#
+Do I know you?]], [[#LIGHT_GREEN#*那个衣衫褴褛的精灵开了门。*#WHITE#
+我们认识么?]], "_t")
+t("I've returned with the ingredients for the %s.", "我回来了,我找到了%s的材料。", "tformat")
+t("I've come to offer more aid.", "我来接下一步任务。", "_t")
+t("[Give him the monster bits.]", "[给他材料。]", "_t")
+t([[#LIGHT_GREEN#*The elf claps his scarred hands together.*#WHITE#
+Exceptional work, lackey! The final elixir awaits! Oh, yes. Membership will be mine. And revenge. Ohhhh yes.]], [[#LIGHT_GREEN#*那个精灵拍着他那满是伤疤的双手。*#WHITE#
+干的好,我的冒险家!最后一份药剂马上就要完成了!对,没错,会员资格是我的了,然后我要报仇雪恨,嗯,没错!]], "_t")
+t("[Give him the monster bits]", "[给他材料]", "_t")
+t("Contain your impatience while I prepare these. I'll have the elixir within the hour.", "我制造药水的时候你得耐心点,一个小时后我会回来。", "_t")
+t("Perfection. Wait here.", "好极了,在这儿等下。", "_t")
+t("[Wait]", "[等待]", "_t")
+t([[#LIGHT_GREEN#*The elf finally returns and tosses you a small vial of fine glass.*#WHITE#
+Side effects may include some slight mental imbalances.]], [[#LIGHT_GREEN#*那个精灵终于回来了,丢给你一个精致的小药剂瓶。*#WHITE#
+它会有点副作用,你会感到轻度的精神失衡。]], "_t")
+t([[#LIGHT_GREEN#*The alchemist finally returns with two vials.*#WHITE#
+I have no idea who you are, but I'm pretty sure that I'm supposed to give these to somebody as a reward. If some adventurer kills you and takes them, then apparently you're not the fellow I'm looking for.]], [[#LIGHT_GREEN#*那个炼金师带着两个瓶子走了出来。*#WHITE#
+我不知道你是谁,不过我要把这两样东西送给你作为报答,要是有冒险者把你干掉然后抢走了这两瓶药剂,那就算我找错人了。]], "_t")
+t("Thank you. I'll be off.", "谢谢,我走了。", "_t")
+t("Which of the remaining elixirs interests you?", "剩下的药剂,你对哪个感兴趣?", "_t")
+t("The %s.", "%s。", "tformat")
+t("[leave]", "[离开]", "_t")
+t("Here's a list of the ingredients I'm missing. Please follow the directions carefully, or the resulting elixir could be more fatal than either of us would hope.", "这有一张配方,上面写着我目前缺少的材料。你得按上面的指示小心行动,要不然做出的药剂就会要人命了,我可不希望这样。", "_t")
+t("I'll be off.", "我走了。", "_t")
+t("Already made it. Best pick up the pace next time, adventurer.", "我已经做好了,下次你动作最好快点,冒险者。", "_t")
+t("Hrmph.", "哼。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/alchemist-golem.lua"
+
+t("Equipment(%s) <=> Inventory(%s)", "装备(%s) <=> 道具栏(%s)", "tformat")
+t("Change your golem's name", "改变傀儡的名字", "_t")
+t("Name", "名称", "_t")
+t("%s (servant of %s)", "%s (%s的仆人)", "tformat")
+t("I want to change your equipment.", "我想更换你的装备。", "_t")
+t("I want to change your talents.", "我想改变你的技能。", "_t")
+t("I want to change your tactics.", "我想调整你的策略。", "_t")
+t("I want to take direct control.", "我想直接操控你。", "_t")
+t("#ROYAL_BLUE#The golem decides to change it's name to #{bold}#%s#{normal}#.", "#ROYAL_BLUE#傀儡决定将名字更改为 #{bold}#%s#{normal}#.", "log")
+t("Telos the Great and Powerful (reluctant follower of %s)", "伟大的泰勒斯大人 (%s不情愿的随从)", "tformat")
+t("I want to change your name.", "我想改变你的名字。", "_t")
+t("How is it that you speak?", "你居然能说话?", "_t")
+t("I want to change your appearance (one-time only).", "我想要改变你的外观(只能进行一次)。", "_t")
+t("Nothing, let's go.", "没事,走吧。", "_t")
+t("What's the good of immortality if you can't even speak? No archmage worth his salt is going to concoct some immoral life-after-death scheme without including some sort of capacity for making his opinions known. And, by the way, your energy manipulation techniques are on the same level as those of my average pair of shoes. Though I guess you are making up for it with your golem crafting skills.", "如果你连说话都不能,就算得到永生还有什么乐趣?任何一个称职的大法师,在准备他们不道德的死后复活计划的时候,都一定会计划好确保在这种状况下也能让别人听到自己的声音。顺带一提,你操纵能量的技术连给我提鞋都不够。虽然我猜,我正在用你的傀儡制作技能来弥补它。", "_t")
+t("Change my name? I'm quite happy being 'Telos' thankyou. Though I wouldn't mind being 'Telos the Great and Powerful'. Do that actually. Yes!", "改变我的名字?我的名字就是“泰勒斯”,谢谢。当然,如果你叫我“伟大的泰勒斯大人”我也不介意。对,赶紧这么做吧!", "_t")
+t([[I'm a golem. How droll!
+Oh, did you want something?]], [[我是个傀儡。真可笑!
+哦,你想要点什么吗?]], "_t")
+t([[#LIGHT_GREEN#*The golem talks in a monotonous voice*#WHITE#
+Yes master.]], [[#LIGHT_GREEN#*傀儡用一个单调的声音说:*#WHITE#
+是,主人。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/alchemist-hermit.lua"
+
+t("SON OF A RITCH! YOU SHOW UP TEN MINUTES AFTER I GET THE NEWS THAT SOME JACKASS ALREADY FINISHED THE ELIXIRS AND IS GETTING ACCEPTED BY THE BROTHERHOOD. WHAT THE HELL TOOK YOU SO LONG? MIRVENIA'S MAMMARIES, I'LL TAKE THESE AND MAKE YOU YOUR REWARD, BUT ONLY BECAUSE A CURSE WILL KILL ME IF I DON'T. AND IF IT TASTES LIKE PISS, THAT'S YOUR IMAGINATION, I'M SURE.", "见鬼!在我收到消息说某个蠢货已经制成了药剂并且加入了兄弟会之后10分钟你居然出现了,到底什么该死的事情花了你那么长时间?!把你那些该死的材料给我,要不是有个诅咒说,如果我不这么做的话我会被杀,我才不会帮你做这该死的奖品。要是药水味道尝上去像马尿一样的话那肯定是你这混蛋造成的。", "_t")
+t([[#LIGHT_GREEN#*The halfling hands you a note that says, 'Heard %s managed to make a %s while you've been loafing. Hurry the hell up next time.*#WHITE#
+		I STILL CAN'T HEAR A DAMNED THING. FORTUNATELY, YOU DON'T LOOK LIKE THE SORT THAT MAKES INTERESTING CONVERSATION.]], [[#LIGHT_GREEN#*那个半身人递给你一张纸条,上面写着:听说 %s 在你离开的时候制造了 %s 。下次动作快点。*#WHITE#
+		我还是什么都听不见,幸运的是,看上去似乎和你聊天也没什么意思。]], "tformat")
+t([[#LIGHT_GREEN#*After a great deal of pounding, a halfling wrapped in charred, smoking robes opens the door. He looks irritated.*#WHITE#
+IT'S NOT ENOUGH THAT I WORK ALL MORNING TO MAKE A POTION THAT ENDS UP NEARLY BLOWING MY ASS OFF, BUT NOW I'VE GOT IDIOTS BEATING DOWN MY DAMNED FRONT DOOR WITH WHAT SOUNDS LIKE A BATTERING RAM, AND YES, I HEARD IT, THOUGH I CAN HARDLY MAKE OUT A BLEEDING THING WITH THESE BLEEDING, CONCUSSED EARS. WHAT DO YOU WANT?]], [[#LIGHT_GREEN#*你敲了半天的门,终于有个穿着烧焦且冒着烟的长袍半身人开了门,他看上去很不高兴。*#WHITE#
+这一上午搞这天杀的药剂差点搞的我屁股开花,我听到有个白痴敲我家的门敲的跟攻城槌一样,行了!我听见了!虽然我的耳朵已经差不多快聋掉了!找我有什么事么?]], "_t")
+t("Perhaps there's something that I can help you with.", "也许我能帮上什么忙。", "_t")
+t("SPEAK UP, HAMBRAIN. I'VE JUST GOTTEN MY EARDRUMS BLOWN OUT BY YET ANOTHER BY-THE-PYRE POTION GONE SOUTH, REMEMBER? THRICE-DAMNED THING WAS GOING PERFECTLY, TOO. TOKNOR'S TACKLE!", "说大声点,笨蛋!我的耳膜最近在调制药剂的时候被炸破了,谢天谢地,你最好将你的嗓门提高三倍!", "_t")
+t("I SAID, MAYBE THERE'S SOMETHING THAT I CAN HELP YOU WITH!", "我说,也许我能帮上什么忙!!", "_t")
+t("STILL CAN'T HEAR YOU, BUT LISTEN UP. THE BROTHERHOOD OF ALCHEMISTS IS ACCEPTING THE FIRST NEW APPLICANT TO DEMONSTRATE, AMONG OTHER THINGS, THREE VERY COMPLICATED ELIXIRS. I WOULDN'T BOTHER TRYING TO JOIN SUCH A BUNCH OF ADDLE-BRAINED DEGENERATES, BUT IT SO HAPPENS THAT THE BROTHERHOOD OF ALCHEMISTS HOLDS THE SECRET CURE FOR THE COMMON BLOWN-OFF ASS, WHICH IT SO HAPPENS IS OF SOME INTEREST TO ME.", "还是听不见,不过听着,炼金术士兄弟会最近会吸收最先做好三瓶指定药剂的炼金师作为会员。我本来对那些呆瓜组成的团体没什么兴趣,不过碰巧兄弟会有一种治疗烂屁股的秘方,我对这个很感兴趣。", "_t")
+t("HOW CAN I HELP?", "我怎么帮你?", "_t")
+t("THE BROTHERHOOD KNOWS DAMNED WELL WHAT ADVANCES IN THE FIELD OF ALCHEMY WOULD DO FOR EVERY CIVILIZATION IN EXISTENCE, BUT THEY HOARD THEIR FEW WORTHWHILE SECRETS LIKE A GREAT BROWN WYRM SITTING ON ITS PILE OF CRAP. YOU KNOW WHAT? I DON'T EVEN WANT THE ASS-CURE FOR ME. I'M GOING TO STEAL EVERY SECRET THEY'VE GOT, WRITE THEM DOWN, MAKE A HUNDRED COPIES, AND NAIL ONE TO A TREE IN EVERY VILLAGE IN MAJ'EYAL.", "兄弟会精通该死的炼金领域,而他们却像一头大棕龙坐在它的粪堆上一样保守着他们的秘密!要知道,其实我才不想要那什么蛋疼的秘方,我准备把他们的秘密都偷出来,写在纸上,抄上一百份,然后贴到马基埃亚尔所有村庄的树上去!", "_t")
+t("THAT'S NOT A VERY HERMIT-LIKE ATTITUDE.", "这可不像一个隐士的态度。", "_t")
+t("AND THEN WHAT WILL THEY DO? ONCE THEIR PRECIOUS SECRETS-- WHICH, IN ALL PROBABILITY, EITHER DON'T EXIST OR ARE THINGS LIKE RECIPES FOR ELIXIRS OF WHO-GIVES-A-FLYING-DUCK-- ARE OUT IN THE OPEN, THE BROTHERHOOD OF ASSWIPES WILL HAVE NOTHING TO HOLD IT TOGETHER BUT ELIXIRS OF THEIR TEARS AND WIDESPREAD DISDAIN FROM THE REST OF THE WORLD. SPEAK UP, THEN. ARE YOU IN OR OUT?", "AND 然后他们会怎么样?当他们的宝贝秘密,或许根本就不存在,或者就是些操蛋秘方公之于众之后,除了用他们的泪水做药剂和被大家鄙视之外,“基佬兄弟会”就没什么秘密可藏了。现在,说大声点!你是接受任务还是拒绝?", "_t")
+t("I'M IN.", "我接受!", "_t")
+t("I CANNOT AID YOU AT THIS TIME.", "我没空帮你!", "_t")
+t([[#LIGHT_GREEN#*He hands you a slip of paper with the names and properties of some elixirs on it.*#WHITE#
+THE INGREDIENTS TO THESE SUCKERS ARE SORT OF A TRADE SECRET, SO I'LL TELL YOU ABOUT ONE AND WE'LL SEE HOW THAT GOES. OH, AND I'LL MAKE ENOUGH FOR YOU TO HAVE A SWIG WHEN I'M DONE, SO GOOD FOR YOU. WHICH ONE WILL IT BE? JUST POINT AT THE DAMNED LIST. I HAVEN'T HEARD A THING YOU'VE SAID YET. I HOPE TO HELL YOU'RE NOT STANDING THERE TRYING TO SELL ME SOMETHING.]], [[#LIGHT_GREEN#*他递给你一张写着药剂材料的纸片。*#WHITE#
+对它们来说药剂配方是一个商业机密,所以一次我只给你一个,然后我会告诉你怎么做。呃……等我做好以后一定会让你喝个够,这会令你大受裨益。好了,你现在选哪一个?你只要用手点一下这该死的列表就可以了,你说的话我一个字都没听见。但愿你别再在这里跟我说什么了!]], "_t")
+t("HERE'S A LIST OF THE STUFF I NEED. MOST OF IT WILL TRY TO KILL YOU, SO I HOPE YOU'RE NOT INCOMPETENT. I'VE GOT PLENTY OF INCOMPETENT HELP ALREADY. I HOPE FOR YOUR SAKE THAT YOU'RE SMARTER AND FASTER THAN THEM.", "这里有一张我需要的材料清单,大多数材料拥有者可能会要了你的小命,但愿你没那么挫,我已经有一票挫子帮手了。希望你比他们要聪明,动作麻利点!", "_t")
+t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*门锁住了,没人注意到你的敲门声。*#WHITE#", "_t")
+t("[Leave]", "[离开]", "_t")
+t([[#LIGHT_GREEN#*The halfling, still smoking, opens his door.*#WHITE#
+I LIVE WAY THE HELL OUT HERE FOR A REASON, YOU PIECE OF... OH. IT'S YOU.]], [[#LIGHT_GREEN#*那个半身人,身上还冒着烟,开了门。*#WHITE#
+我呆在这坑爹的地方是有原因的,你TM…………哦,是你啊。]], "_t")
+t("I'VE RETURNED WITH THE INGREDIENTS FOR THE %s.", "我回来了,我找到了%s的材料!", "tformat")
+t("I'VE COME TO OFFER MORE AID.", "我来接下一步的任务!", "_t")
+t("[Give him the monster bits.]", "[给他材料。]", "_t")
+t([[#LIGHT_GREEN#*For the first time you've seen, genuine pleasure lights up the halfling's soot-smeared face.*#WHITE#
+GOOD WORK, WHOEVER YOU ARE. ALL OF MAJ'EYAL OWES YOU THEIR THANKS, EXCEPT FOR MEMBERS OF THE BROTHERHOOD OF ALCHEMISTS, WHO MIGHT TRY TO DO YOU BODILY HARM. FORTUNATELY FOR YOU, THEY'RE MOSTLY HARMLESS.]], [[#LIGHT_GREEN#*你第一次看到,半身人满是煤灰的脸上绽放出了诚恳的笑容。*#WHITE#
+干的好!不管你是谁!整个马基埃亚尔都应该感谢你,除了那些炼金术士兄弟会成员,他们想加害于你。不过幸运的是,那些货通常来说根本伤不到你。]], "_t")
+t("[Give him the monster bits]", "[给他材料]", "_t")
+t("WAIT HERE. THERE'S A GOOD CHANCE YOU'LL GET BLOWN INTO ADVENTURER KIBBLE IF YOU STEP INSIDE THIS BUILDING. MY ROBE OF MAD ALCHEMIST PROTECTION IS THE ONLY REASON I'M NOT VAPOUR.", "在这儿等着,这是一个不错的机会,如果你进入这栋建筑,你会有幸成为冒险家牌肉松。由于我有这件强大的炼金长袍保护,我才没变成粉蒸肉。", "_t")
+t("GIVE ME AN HOUR, AND THINK UNPLEASANT THOUGHTS ABOUT THE BROTHERHOOD. IF ANYTHING EXPLODES, COME RESCUE ME, EVEN IF IT LOOKS LIKE THE BUILDING IS AN INFERNO OF POISONOUS SMOKE AND POLKA-DOT FLAMES.", "给我一小时时间,你在这等着,想想那可恶的兄弟会。要是听到爆炸声,你得来救我,不管什么情况哪怕房子烧成窟窿,变成冒着毒烟的地狱你也得进来。", "_t")
+t("[Wait]", "[等待]", "_t")
+t([[#LIGHT_GREEN#*Disaster fails to occur. The halfling finally returns and hands you a small vial of sooty glass.*#WHITE#
+ENJOY, AND COME BACK ANY TIME IF YOU'RE INTERESTED IN SIMILAR WORK. I HAVEN'T WON YET. THE LONGER YOU WAIT, THE MORE LIKELY IT IS THAT YOU'LL RETURN TO A SMOKING CRATER AND ONE TRULY IRATE HALFLING.]], [[#LIGHT_GREEN#*还好,没发生任何不幸的事,那个半身人终于回来了,递给你一个黑乎乎的玻璃瓶。*#WHITE#
+喝吧!你要是喜欢这份工作的话随时可以回来找我。我还没赢呢!最好快点,你在这儿待的时间太长,下次迎接你的可就是一个冒着黑烟怒不可遏的半身人了!]], "_t")
+t([[#LIGHT_GREEN#*The halfling finally returns with a vial and a small pouch.*#WHITE#
+YOUR DOSE OF THE ELIXIR, AS WELL AS SOMETHING ELSE. THIS INFUSION IS RARE AS HELL, SO DON'T GO WASTING IT.]], [[#LIGHT_GREEN#*那个半身人终于拿着一个瓶子和一个袋子回来了。*#WHITE#
+这是你那份药剂,另外还有个东西给你。这个纹身可稀有了,千万别浪费了!]], "_t")
+t("THANK YOU. I'LL BE OFF.", "谢谢,我走了。", "_t")
+t("WHICH ELIXIR DO YOU WANT TO HELP ME WITH? YOU ARE HERE TO DO JUST THAT, RIGHT? YOU'RE NOT SOME IMBECILE HERE LOOKING FOR A LOVE POTION?", "你选择哪一个任务?你是来做任务的吧?我想你该不是那些来找春药的蠢货吧?", "_t")
+t("[Indicate the %s.]", "[指向 %s.]", "tformat")
+t("[leave]", "[离开]", "_t")
+t("TAKE THIS LIST OF INGREDIENTS, AND HURRY THE HELL UP.", "拿好配料清单,动作快点。", "_t")
+t("I'LL BE OFF.", "我走了", "_t")
+t("TOO SLOW, HAMBRAIN. ELIXIR'S MADE ALREADY, AND SOMEBODY ELSE WALKED OFF WITH THE REWARD. IF YOU'RE FEELING SORRY FOR YOURSELF, ASK WHETHER THIS IS MORE OR LESS PLEASANT THAN GETTING APPRECIABLE CHUNKS OF YOUR ANATOMY BLASTED CLEAN OFF YOUR BODY THIS MORNING. THAT'S RIGHT. BYE.", "太慢了,蠢蛋,药剂我已经做好了。已经有人来拿走了奖励。如果你觉得失望,告诉自己这是否比一早上被从你身上炸烂一大块要好。就是这样,再见!", "_t")
+t("Hrmph.", "哼。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/alchemist-last-hope.lua"
+
+t("Damn it all. You're too late. %s has already finished. But I suppose you did your best, so I'll take these and keep my end of the bargian.", "见鬼,你来的太晚了,%s 已经完成了,不过我想你已经尽力了,所以我还是会完成这桩交易,把材料给我吧。", "tformat")
+t("Great work! And you're still in one piece, I see. Always nice. I feel the same way after safely brewing up a particularly tricky mixture. I've near blown my face clean off several times. Oh, while you were gone a little bird told me that %s has managed to create a %s. Don't let him finish before me!", "干的好!而且你完好无损地回来了。很好,这和我费尽心思做好一瓶特效药剂的感觉一样好。我已经激动的不能自已了!哦对了,你不在的时候有一只小鸟告诉我说 %s 已经制造了 %s 。别让他超过我!", "tformat")
+t([[#LIGHT_GREEN#*A dwarf in stained, battered mail armor opens the door.*#WHITE#
+Say, you interested in dismembering stuff and getting paid?]], [[#LIGHT_GREEN#*一位穿着肮脏破旧锁甲的矮人开了门。*#WHITE#
+说!你是不是对收钱帮人搜集材料感兴趣?]], "_t")
+t("Always.", "对!", "_t")
+t("By the corpses of the gods, I love adventurers. Was about to become one myself when it suddenly hit me. And by \"it\" I mean \"my wife.\" Har!", "感谢上帝,我喜欢冒险者,我正准备自己也去当个冒险者时被它打了一下,呃……我说的“它”其实是指我老婆,哈!", "_t")
+t("What do you propose?", "那……你的建议呢?", "_t")
+t("I propose that I give you a list of monster parts to fetch, then you go and fetch them, then I make some blindingly amazing brews with said monster parts, then I get accepted into the Brotherhood of Alchemists.", "我的想法就是,我给你怪物物品清单,然后你给我把它们都找回来。然后我用这些材料做一些很炫的药剂,之后我就可以加入炼金术士兄弟会了。", "_t")
+t("Sounds like a plan.", "听上去是一个不错的计划。", "_t")
+t("I make excellent plans. And brews, which the Brotherhood will no doubt make me call 'elixirs' once I'm in. And I'll obey, because they have ways of getting what they want. Now, where were we?", "这可是一个极好的计划,而这些药剂,好吧,显然如果我加入炼金术士兄弟会的话,他们一定会称我的这些为“万能药”,我会照他们说的话去做的,因为他们自有他们的一套办法让我不得不服从他们的命令……那……我们刚说到哪儿了?", "_t")
+t("Aiding you with getting into some Brotherhood. What's in it for me?", "帮你加入那个什么什么兄弟会……我能得到什么回报?", "_t")
+t("Oh, easy. You get a swig of each brew, of course. They'll put hair on your chest, and possibly your eyelids and fingernails. And, if your aid proves the deciding factor, then I've got a real treat for you: perhaps the last Taint of Purging left in Maj'Eyal.", "很简单,每份药剂我都会让你先喝个痛快的。喝下这些药剂会让你长出有男子汉气概的胸毛,可能还能长你脸上或者指甲盖里。而且,要是你的帮助能起决定性作用的话,我还会额外给你一件真正的宝物:传说中马基埃亚尔唯一的堕落印记——清除印记哦!", "_t")
+t("I accept.", "我接受了。", "_t")
+t("I cannot aid you at this time.", "我现在没空帮你。", "_t")
+t("One last thing. There's a few other fellows angling for the same slot in the Brotherhood that I am. They're not going to be sitting on their hands while we're at work here, so best move quick-like. Now, which of these do you want to help me with first: the Brew of Brawn, the Brew of Stoneskin, or the Brew of Foundations? Or Elixirs, rather. Not Brews. Best get in the habit now, I suppose.", "最后一件事,除我之外还有几个家伙对炼金术士兄弟会的这个会员资格虎视眈眈,他们肯定不希望我来坐这个位置的,因此你越快动身越好。现在,你选择帮我完成哪个药剂吧:蛮牛药剂?石肤药剂?还是领悟药剂?最好马上行动,我建议。", "_t")
+t("Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back.", "OK,这里是材料的清单。哦对了,另外还有一件事,有几个家伙已经出发帮我找这些材料了,我一视同仁,要是其中有人先把材料找到给我带来的话,那你就只能自认倒霉了,动作快点吧。", "_t")
+t([[Right, here's the list. Oh, one more thing. Got me some fellas already out hunting for this stuff, and I'll not play favorites. One of them brings me those ingredients before you do, and you're out of luck. Hurry back.
+
+Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[好的,这里是材料的清单。哦对了,另外还有一件事,有几个家伙已经出发帮我找这些材料了,我一视同仁,要是其中有人先把材料找到给我带来的话,那你就只能自认倒霉了,动作快点吧。
+
+哦,对了,最后还有另外一件事……不知道你感不感兴趣,不过这件事可没有报酬的。]], "_t")
+t("#LIGHT_GREEN#*The door is locked and nobody responds to your knocks*#WHITE#", "#LIGHT_GREEN#*门锁住了,没人注意到你的敲门声。*#WHITE#", "_t")
+t("[Leave]", "[离开]", "_t")
+t([[#LIGHT_GREEN#*The mailed dwarf opens his door.*#WHITE#
+Aha, my favorite adventurer.]], [[#LIGHT_GREEN#*那个穿锁甲的矮人打开了门。*#WHITE#
+啊~我亲爱的冒险家。]], "_t")
+t("I've returned with the ingredients for the %s.", "我回来了,我找到了%s的材料。", "tformat")
+t("I've come to offer more aid.", "我来接下一步任务。", "_t")
+t("[Give him the monster bits.]", "[给他材料。]", "_t")
+t([[#LIGHT_GREEN#*He gleefully claps you on the shoulder.*#WHITE#
+Ha ha! This is the last one! Stire and Marus and that damned hermit can suck on my beard! And so can my wife! YES, I KNOW YOU CAN HEAR ME. Good work, friend. Let's have them.]], [[#LIGHT_GREEN#*他欢快地拍着你的肩膀。*#WHITE#
+哈哈!这可是最后一件!斯泰尔和马鲁斯还有那个该死的隐士只能舔我的胡子了,还有我老婆也是!对没错,我知道你能听见!干得好伙计,我们开始完成它吧。]], "_t")
+t("[Give him the monster bits]", "[给他材料]", "_t")
+t("Give me an hour or so to make with the alchemy. Don't go anywhere.", "别走开,给我一个小时的时间去做药剂。", "_t")
+t("I'd invite you inside while you wait, but the she-dwarf's in there, and I've grown fond of you.", "我本来想请你进来等的,不过我老婆在这里所以……我发觉我有点喜欢你了。", "_t")
+t("[Wait]", "[等待]", "_t")
+t([[#LIGHT_GREEN#*The dwarf finally returns with a vial.*#WHITE#
+Tastes like Urh'Rok's own piss, but it gets the job done.]], [[#LIGHT_GREEN#*那个矮人回来了,手里拿着个药瓶。*#WHITE#
+尝上去像乌鲁洛克的小便……不过总算完成了。]], "_t")
+t([[#LIGHT_GREEN#*The dwarf finally returns with a vial and a small pouch.*#WHITE#
+I put a bit of the good stuff in this one, though it won't do you any favors tomorrow morning. And careful with that Taint of Purging, especially if the wife answers the door the next time you knock. Har!]], [[#LIGHT_GREEN#*那个矮人终于回来了,手里拿着一个药瓶和一个小袋子。*#WHITE#
+这里面我给你带来个好东西,尽管也许明天早上对你没什么用。小心使用这个“清除印记”,如果下次你敲门的时候,是我老婆开门的话,你可要小心点,哈!]], "_t")
+t("Thank you. I'll be off.", "谢谢,我走了。", "_t")
+t("Bless you adventurers. Which will it be?", "祝福你我的冒险家,你选择哪一个?", "_t")
+t("The %s.", "%s。", "tformat")
+t("[leave]", "[离开]", "_t")
+t("Here's a list of the creature bits I need. Good luck with the murdering!", "这里有材料清单,祝你好运!", "_t")
+t("I'll be off.", "我走了。", "_t")
+t([[Here's a list of the creature bits I need. Good luck with the murdering!
+
+Oh, and one other last thing... if you have the time for another errand, though I've got no reward on this one.]], [[这里有材料清单,祝你好运!
+
+哦,对了,最后还有另外一件事……另外还有一件差事不知道你感不感兴趣,不过这件事可没有报酬的。]], "_t")
+t("Well, I'll see if I can help.", "好吧,我看看我能不能帮上忙。", "_t")
+t("I'm here for profit, not errands - I have the list and will work on it; sort your own sidejobs out.", "我可不白干,不是给你做跑腿的,现在拿到材料清单了我会去搞定,别的事情就算了。", "_t")
+t("Er, it seems that while you were out, somebody else managed to bring me the ingredients. I've got no reward for you! Sorry about that, but when time is of the essence, 'first come, first served' is the only sensible policy.", "呃,好像你不在的时候,已经有人把材料给我弄来了,我不会再给你奖励了。很抱歉,不过时间才是最重要的,“先来者先得”,你得记住这句话。", "_t")
+t("Hrmph.", "哼。", "_t")
+t([[Well, it's like this, one of my wife's friends has gone missing. A young alchemist in training, called Celia. Thing is, her husband died recently, and the grief done drove her mad. She used to go out to his grave every day, until one day she didn't come back. Personally I don't think she was able to live without him; the two were inseparable. If you get a chance on your travels, could you pass by the mausoleum to the east and check... well, you get the idea.
+
+It's strange what death can do to people, how it can take over their minds. Sometimes they forget it's the living that matter... See she gets a proper burial - treated respectfully, eh?]], [[好吧,事情是这样的,我老婆的一个朋友最近失踪了。她是一个实习炼金术士,叫做塞莉娅。最近他丈夫去世了,这件事让她悲痛欲绝。她每天会到她丈夫的坟墓那里去,直到有一天她一去不回。我个人认为她没了她丈夫活不下去。她们两人形影不离。要是你途经东边的墓园的话你能不能去查看一下……你懂的。
+
+我很奇怪死亡到底会对别人产生什么影响,它又是怎样占据人的内心世界的。有时候他们甚至忘了那些活着的人才是最重要的……她丈夫的葬礼举行的很庄重。]], "_t")
+t("I'll do what I can.", "我会去尽力的。", "_t")
+t("He points out the location of the graveyard on your map.", "他在你的地图上指出墓地的位置。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/angolwen-leader.lua"
+
+t([[#LIGHT_GREEN#*A tall woman stands before you. Her fair skin radiates incredible power through her white robe.*#WHITE#
+I am Linaniil of the Kar'Krul. Welcome to our city, @playerdescriptor.subclass@. What may I do for thee?]], [[#LIGHT_GREEN#*一位身材高大的女人站在你的面前,她白皙的皮肤透过她的白色长袍放射出一股惊人的力量。*#WHITE#
+我是卡库罗尔的莱娜尼尔。欢迎来到我们的城市。@playerdescriptor.subclass@有什么需要帮忙的么?]], "_t")
+t("I require all the help I can get, not for my sake but for the town of Derth, to the northeast of here.", "我寻求一切能帮助我的力量,不是为我自己,而是为了东北地区的德斯小镇。", "_t")
+t("I am ready! Send me to Urkis!", "我准备好了,送我去厄奇斯!", "_t")
+t("Urkis has been slain.", "厄奇斯被我干掉了。", "_t")
+t("Nothing for now. Sorry to have taken your time. Farewell, my lady.", "目前没事,抱歉耽误了你的时间,再见我的女士。", "_t")
+t([[Yes, we have noticed the devastation that happened there. I have sent some friends thence to disperse the cloud, but the true threat lies not there.
+He who created this abomination is Urkis. He is a Tempest, a powerful Archmage who channels the storms.
+Years ago he went rogue, severing himself from Angolwen. At first he remained quiet, and thus we withheld action, but it seems we have no choice now.
+Cleansing the skies will take much time. In the meanwhile, if thou art willing, we can send thee to Urkis' lair to face him.
+I will not lie to thee: we can send thee thence, but this could be a death trap, and we have no means for thou to depart his lair, as he lives atop a tall peak in the Daikara mountains.]], [[是的,我们已经注意到了那里发生的破坏。我已经派了几个朋友去驱散那里的乌云,不过真正的威胁并不在那里。
+造成这场混乱的是厄奇斯。他是一个风暴术士,能够操纵暴风雨的强大元素法师。
+几年前他叛逃安格利文独自流浪。起初他保持低调,我们也就没采取行动,不过现在看来我们没有选择了。
+净化天空需要花费不少时间,同时,假如你乐意的话,我们会传送你到厄奇斯的老巢帮我们直接对付他。
+坦白的说,我们送你去的地方,很可能就是一个死亡陷阱,而且我们没有办法再把你从他的巢穴里传送出去,因为他的老巢在岱卡拉山脉的最高峰。]], "_t")
+t("I need to prepare myself. I will be back soon.", "我要做些准备工作,我马上就回来。", "_t")
+t("I am ready. Send me. I will not let the good people of Derth down.", "我准备好了,传送我过去吧。我不会再让德斯人民遭受灾难了。", "_t")
+t("Good luck to thee. Thou hast the blessings of Angolwen.", "祝你好运,愿安格利文的祝福与你同在。", "_t")
+t("I see the storm is calmed.  Take this rune as a token of my appreciation.", "我看到风暴平息了。拿走这符文,作为我的谢意。", "_t")
+t("Thank you.", "谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/angolwen-staves-store.lua"
+
+t("Welcome @playername@ to my shop.", "@playername@,欢迎来到我的商店。", "_t")
+t("Let me see your wares.", "让我看看你的商品吧。", "_t")
+t("I am looking for staff training.", "我是来学习法杖格斗的。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t("I can teach you staff combat (talent category Spell/Staff combat).  Learning the basics costs 100 gold, while more intensive tutelage to gain proficiency costs 500 gold.  Once you're proficient, I can teach you more refined techniques for an additional 750 gold.", "我能教授你法杖格斗(法术/法杖格斗 技能树)。学会基础消耗100金币,想学的更多就得花上500金币。当你学会之后,只要750金币,我就能传授你一些进阶技巧。", "_t")
+t("Just give me the basics (reveals locked talent category) - 100 gold.", "只学习基础(显示带解锁的技能树)- 100 金币。", "_t")
+t("The staff carver spends some time with you, teaching you the basics of staff combat.", "法杖商人花了一些时间,教授你法杖格斗的基础知识。", "logPlayer")
+t("He is surprised at how quickly you are able to follow his tutelage.", "他对你学习速度之快感到惊讶。", "logPlayer")
+t("Please teach me what I need to know (unlocks talent category) - %d gold.", "请教授我需要知道的一切(显示已解锁的技能树)。 -%d 金币。", "tformat")
+t("The staff carver spends a substantial amount of time teaching you all of the techniques of staff combat.", "法杖商人花了大量时间,教授你法杖格斗的全部知识", "logPlayer")
+t("He is impressed with your mastery and shows you a few extra techniques.", "他对你的掌握程度表示惊讶,并对你展示了一些额外的技巧。", "logPlayer")
+t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "我已经学会了,但我想成为一名专家。(增加技能树系数0.2) - 750 金币。", "_t")
+t(", including some esoteric techniques", ",包括一些秘密流传的技巧。", "_t")
+t("The staff carver spends a great deal of time going over the finer details of staff combat with you%s.", "法杖商人花了大量时间,教授你法杖格斗的最终知识%s。", "tformat")
+t("No thanks.", "不用了,谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/antimagic-end.lua"
+
+t("\
+\
+#{italic}##LIGHT_GREEN#*As you drink the potion, your runes start to burn as they fade away, and a terrible agony seems to sink through your skin to your bones, muscles, and heart.  You black out from the pain, and come to a bit later, the runes gone forever.  You feel very ill, and yet...  cleansed.*#{normal}##WHITE#", "#{italic}##LIGHT_GREEN#*当你喝下药水,你的符文逐渐燃烧着消失,一股可怕的痛苦感从你的皮肤逐渐渗透到骨骼、肌肉、心脏。在痛苦中,你感到一阵晕眩袭来。醒来后,你发现身上的符文永远消失了。你感到无比疲惫……然而,你终于被自然的力量所净化了。*#{normal}##WHITE#", "_t")
+t([[Excellent! You truly prove that no mage-wrought flame or storm can stand against blade and arrow! Come, learn our ways. You are ready.
+#LIGHT_GREEN#*he gives you a potion.*#WHITE#
+Drink this. We extract it from a very rare kind of drake. It will grant you powers to fight and cancel magic, but never again will you be able to use magic.%s]], [[干的好!你真正证明了那些魔法产生的火焰和风暴根本不是剑与矢的对手!来吧,加入我们的阵营,你已经准备好了。
+#LIGHT_GREEN#*他给你一瓶药剂。*#WHITE#
+喝下它,这是我们从一种非常稀有的龙身上提取出来的。它会使你拥有反抗魔法和与魔法战斗的能力,不过你以后也不能使用魔法了。%s]], "tformat")
+t("Thank you. I shall not let magic triumph! #LIGHT_GREEN#[you drink the potion]", "谢谢!我不会再让魔法取得胜利了! #LIGHT_GREEN#[你喝下了药剂。]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ardhungol-end.lua"
+
+t([[#LIGHT_GREEN#*As the monstrous spider falls you see something... moving in her belly until it explodes! A tall black man steps out of the spewed guts, surrounded by a golden light.*#WHITE#
+By the Sun! I thought I would never again see a friendly face!
+Thank you. I am Rashim, and I am in your debt.
+]], [[#LIGHT_GREEN#*在巨大蜘蛛倒下之后你看到什么东西……在它的胃里蠕动!在它的胃炸开之后,一个高大黝黑的男子从炸碎的内脏里走了出来,全身围绕着金光。*#WHITE#
+赞美太阳!我以为我再也见不到一个友善的面孔了!
+谢谢你,我是拉希姆,我欠你一份人情。
+]], "_t")
+t("I have been sent by your wife. She was worried for you.", "我是你妻子派来的,她很担心你。", "_t")
+t([[Ah, my dear heart!
+Well, now that I am free I will create a portal to the Gates of Morning. I think I've seen enough spiders for the rest of my life.]], [[啊~我亲爱的!
+好吧,现在我自由了,我会开启一个到晨曦之门的传送门。我想我这辈子再也不想见到蜘蛛了。]], "_t")
+t("Lead the way!", "请带路!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ardhungol-start.lua"
+
+t("Good day to you.", "你好啊!", "_t")
+t("Good day to you too.", "你好!", "_t")
+t("I have heard you are a great hero of the west. Could you help me, please?", "我听说你是来自西部的英雄,你能帮我一个忙吗?", "_t")
+t("Maybe, what is it about?", "也许可以,是什么事情呢?", "_t")
+t("I have got enough problems sorry.", "我很忙,抱歉。", "_t")
+t("Welcome back, @playername@.", "欢迎回来,@playername@。", "_t")
+t("I have found your husband. I take it he made it home safely?", "我找到你的丈夫了,他安全回家了么?", "_t")
+t("I've got to go. Bye.", "我得走了,再见。", "_t")
+t([[My husband, Rashim, is a Sun Paladin. He was sent to clear the spider lair of Ardhungol to the north of this town.
+It has been three days now. He should be back by now. I have a feeling something terrible has happened to him. Please find him!
+He should have a magical stone given by the Anorithil to create a portal back here, yet he did not use it!]], [[我丈夫,拉希姆,是一个太阳骑士。他被派去小镇北部清除蜘蛛巢穴阿尔德胡格。
+已经三天了,他应该回来了。我有种预感他肯定遇到了麻烦。请帮我找到他!
+他应该有星月术士给他的魔法石,可以用来开启返回这里的传送门的,到目前为止他还没用过!]], "_t")
+t("I will see if I can find him.", "我会看看我是否能找到他的。", "_t")
+t("Spiders? Eww, sorry, but he is probably dead now.", "蜘蛛?呃……抱歉,说不定他现在已经死了。", "_t")
+t("Yes, yes he did! He said he would have died if not for you.", "是的,他回来了!他说要不是你帮忙他就死定了。", "_t")
+t("It was nothing.", "小事一桩。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/arena-start.lua"
+
+t("None", "æ— ", "_t")
+t("Gladiator's wares", "角斗士的装备店", "_t")
+t([[#LIGHT_GREEN#You take a look at the ranking boards before entering.
+%s]], [[#LIGHT_GREEN#在进入之前,你看了一下排行榜。
+%s]], "tformat")
+t("Enter the arena (60 waves)", "竞技场(60波)", "_t")
+t("Enter the arena (shorter mode, 30 rounds)", "竞技场(30波)", "_t")
+t("#LIGHT_RED#[Reset all arena save data]", "#LIGHT_RED#[重置竞技场数据]", "_t")
+t("Enter the arena for 60 rounds", "进入60波竞技场", "_t")
+t("Enter the arena for 30 rounds", "进入30波竞技场", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/arena-unlock.lua"
+
+t([[#LIGHT_GREEN#*A tall, hooded man stares at you*#WHITE#
+Yes...yes...you look like a promising warrior indeed...
+I have an offer, @playerdescriptor.race@.
+You see...I am an agent for the Arena. I look for promising warriors that
+can provide a good show for our audience. Perhaps you are strong enough to join.
+All you need to do is beat three of my men in battle, and you shall be rewarded.
+#LIGHT_GREEN#*You consider the offer of the mysterious hooded man for a moment*
+]], [[#LIGHT_GREEN#*一个高大的,带着兜帽的人盯着你。*
+#WHITE#是的……是的……你看上去的确是一个强力的战士……
+有件事交给你,@playerdescriptor.race@。
+你看,我是竞技场的代理人,我在寻找一个强力的战士,
+给我们的观众带来更棒的表演。你看上去应该够强壮。
+你要做的事情,就是击败场上的三个对手,然后你会得到你的奖励。
+#LIGHT_GREEN#*你考虑了一会兜帽人给你的这个任务。*
+]], "_t")
+t("Interesting. Tell me more about that Arena.", "有意思,告诉我更多关于竞技场的事。", "_t")
+t("I am strong! What do you have to offer?", "我很强壮!告诉我该做什么?", "_t")
+t("I don't accept deals from shady hooded men.", "我不接受鬼鬼祟祟的人的邀请。", "_t")
+t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE#
+I have wealth and glory to offer, and some very useful
+#YELLOW#combat experience#WHITE# from fighting our men...
+So, what do you think? Are you up to it?
+]], [[#LIGHT_GREEN#*你可以感觉到那张隐藏在兜帽里的脸露出了微笑。*#WHITE#
+我可以为你提供钱和荣誉,另外还有一些非常有用的,
+通过我的斗士们积累的#YELLOW#战斗经验#WHITE#
+……怎么样?想不想加入?
+]], "_t")
+t([[#LIGHT_GREEN#*You can feel the man smiling from inside his hood*#WHITE#
+The Arena is where the brave come to fight against all odds.
+We are still growing up, and we lack challengers...
+It's like a gamble, but you use your fighting instead of money to play, you see?
+We in the Arena work hard to make a good show, and in return...you can get enough
+wealth and glory to last for centuries!
+If you can pass my little test...I will #LIGHT_RED#allow you to join the Arena when
+you are done with your adventures.#WHITE#
+You also shall gather some much needed #LIGHT_RED#combat experience#WHITE# from fighting
+our men...so, what do you think? Are you up to it?
+]], [[#LIGHT_GREEN#*你可以感觉到那张隐藏在兜帽里的脸露出了微笑。*#WHITE#
+竞技场是那些所有勇士们互相战斗的地方。
+我们的规模还在扩大,我们需要挑战者……
+这和赌博一样,只是你用战斗来代替金钱而已。
+你在竞技场上给观众们带来精彩的表演,
+作为回报我会给你足够你花几辈子的金钱和荣誉!
+要是你能通过我小小的测试……我会#LIGHT_RED#让你在冒险结束后,
+有机会进入我们的竞技场#WHITE#
+通过战斗你同样能够取得宝贵的#LIGHT_RED#战斗经验#WHITE#。
+你意下如何?
+]], "_t")
+t("I am ready for battle. Let's go!", "我准备好战斗了,我们走!", "_t")
+t("I don't have time for games, Cornac.", "我没时间玩游戏,科纳克人。", "_t")
+t([[#LIGHT_GREEN#*The man lets out a disappointed sigh*#WHITE#
+That's unfortunate. We could have used someone like you.
+You are just the type the audience likes. You could have been a champion.
+Alas, if you stand by your choice, we shall never meet again.
+However, if you change your mind...I will #YELLOW#stay in Derth just a little
+longer.#WHITE#
+If I am still around, we can have a deal. Think about it, @playerdescriptor.race@.
+]], [[#LIGHT_GREEN#*那个人失望地叹了口气*#WHITE#
+真遗憾,我遇到过你这样的人。
+你正是观众最喜欢的那种类型,你有可能获得冠军。
+唉,要是你坚持你的选择,那我们以后不会再见面了。
+不过,要是你改变主意……
+我会#YELLOW#在德斯镇逗留几天。#WHITE#
+要是我还在的话,我们可以做笔交易,好好考虑一下吧,@playerdescriptor.race@。
+]], "_t")
+t("We'll see. [Leave]", "我们会再见面的。[离开]", "_t")
+t([[#LIGHT_GREEN#*The man smiles in approval*#WHITE#
+Excellent! A great fighter is always willing to head into battle.
+You certainly won't regret meeting us, indeed...
+So, are you ready to fight?
+]], [[#LIGHT_GREEN#*那个人微笑着答应了*#WHITE#
+好极了!一个好的战士总是渴望战斗。
+你碰到我们绝对不会觉得遗憾的。
+那么,你准备好战斗了么?
+]], "_t")
+t("Sounds like fun. I'm ready!", "听上去很有趣,我准备好了!", "_t")
+t("Wait. I am not ready yet.", "等一下,我还没准备好。", "_t")
+t("#LIGHT_GREEN#*The man quietly walks away, after making you a gesture to follow him*", "#LIGHT_GREEN#*那个人安静的走开了,他伸手示意你跟着他*", "_t")
+t("[Follow him]", "[跟着他]", "_t")
+t("Defeat all three enemies!", "击败所有敌人!", "_t")
+t("Get ready!", "准备好!", "_t")
+t([[#LIGHT_GREEN#*The Cornac rogue comes back from the shadows*#WHITE#
+Well done, @playerdescriptor.race@! I knew you had potential.
+#LIGHT_GREEN#*The rogue takes off his hood, showing a fairly young, but unmistakably
+#LIGHT_GREEN#battle-hardened man.#WHITE#
+The name's Rej. I work for the arena to recruit great fighters who can give a
+good show... and not die in two blows. You are one of those, indeed!
+I won't keep you away from your adventures. I was there too, long ago.
+But we can make you a true champion, beloved by many and bathing in diamonds.
+
+#LIGHT_GREEN#*As you travel back to Derth in company of the rogue, you discuss your
+#LIGHT_GREEN#battles in the forest. He provides you with great insight on your combat technique (#WHITE#+2 generic talent points#LIGHT_GREEN#)*
+#WHITE#Very well, @playername@. I must go now.
+Good luck in your adventures, and come visit us when you are done!
+]], [[#LIGHT_GREEN#*那位科纳克人盗贼从阴影中走了出来*#WHITE#
+干得好! @playerdescriptor.race@!我就知道你有潜力。
+#LIGHT_GREEN#*那个盗贼取下了兜帽
+#LIGHT_GREEN#,那是一个相当年轻但是饱经战斗的男子。#WHITE#
+我的名字叫瑞吉。我为竞技场工作,寻找能够提供精彩表演,
+而不是三拳两脚就被打败的强力斗士……你的确就是其中一个!
+我不会打断你的继续冒险,我自己也是一个冒险家,很久以前是。
+但是我们能使你成为冠军,受所有人尊敬还有享不完的荣华富贵。
+
+#LIGHT_GREEN#*你在那个盗贼一起返回了德斯小镇,他和你讨论着在丛林中的冒险经验。
+#LIGHT_GREEN#他极大地提高了你的战斗经验(#WHITE#+2 通用技能点数#LIGHT_GREEN#)*
+#WHITE#很好,@playername@,我现在必须得走了。
+祝你在冒险中好运,记得回来看我们!
+]], "_t")
+t("I will. Farewell for now.", "我会的,再见吧。", "_t")
+t("exit to Derth", "通向德斯镇的出口", "_t")
+t("Select the party member to receive the +2 generic talent points:", "选择接受+2点通用技能点的队伍成员:", "_t")
+t("#WHITE#I see. I will be waiting... #YELLOW#But not for long.", "#WHITE#我会的,我会等你……#YELLOW#不过不会很久。", "_t")
+t([[#LIGHT_GREEN#*The Cornac rogue displays a welcoming smile*#WHITE#
+Welcome back, @playerdescriptor.race@. Have you reconsidered my generous offer?
+]], [[#LIGHT_GREEN#*那个科纳克人盗贼露出了欢迎的微笑*#WHITE#
+欢迎你回来,@playerdescriptor.race@。有没有重新考虑一下你的决定?
+]], "_t")
+t("Yes, tell me more.", "是的,说说细节吧。", "_t")
+t("No, see you.", "没有,再见。", "_t")
+t([[Welcome back, @playerdescriptor.race@. Are you ready to go?
+]], [[欢迎你回来,@playerdescriptor.race@。你准备好了么?
+]], "_t")
+t("Let's go, Cornac.", "走吧。", "_t")
+t("Just a minute. I have to prepare my equipment.", "稍等,我去准备下。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/arena.lua"
+
+t("Gladiator's wares", "角斗士的装备店", "_t")
+t([[#LIGHT_GREEN#*A gigantic bone giant walks through the main gate.
+#LIGHT_GREEN#Its shape is intricate and sharp, resembling a drake, but with countless
+#LIGHT_GREEN#spikes instead of wings.
+#LIGHT_GREEN#The massive undead stares at you with unusual...intellect.
+#LIGHT_GREEN#You have heard of him. Ryal the Towering, your first obstacle!
+#LIGHT_GREEN#As an eerie blue glow fills where its eyes should be, the undead giant
+#LIGHT_GREEN#roars and multiple bones fly in your general direction!*
+]], [[#LIGHT_GREEN#*一只巨大的骨质巨兽从大门走了进来。
+#LIGHT_GREEN#它有着复杂而尖锐的形状,类似一头龙的样子,
+#LIGHT_GREEN#但是有着更多的角质物来代替翅膀。
+#LIGHT_GREEN#这只巨大的不死生物用不可思议的睿智眼神紧盯着你。
+#LIGHT_GREEN#你曾经听说过他。铁塔·瑞尔,你的第一个障碍!
+#LIGHT_GREEN#它的眼睛位置有着一团诡异的蓝色火焰
+#LIGHT_GREEN#,这只巨大的不死生物咆哮着并展开骨翼向你径直冲来!*
+]], "_t")
+t("Have at you!!", "杀了你!!", "_t")
+t([[#LIGHT_GREEN#*After taking several hits, the undead giant finally succumbs
+#LIGHT_GREEN#to your attacks*
+#LIGHT_GREEN#Suddenly, Ryal's body starts to regenerate!
+#LIGHT_GREEN#Standing tall again, you can almost feel its emotionless skull staring
+#LIGHT_GREEN#at you with...satisfaction.
+#WHITE#Hehehe...well done, @playerdescriptor.race@.
+#LIGHT_GREEN#*Ryal quietly turns towards the gate and leaves, seemingly unharmed*
+]], [[#LIGHT_GREEN#*在承受数次打击后,这只巨大的不死生物
+#LIGHT_GREEN#被你的攻击打垮了*
+#LIGHT_GREEN#突然,瑞尔的身体开始恢复!
+#LIGHT_GREEN#它再次站了起来,你可以感受到它毫无表情的头骨
+#LIGHT_GREEN#……满足的盯着你。
+#WHITE#呵呵呵……干得好,@playerdescriptor.race@。
+#LIGHT_GREEN#*瑞尔缓缓的转身从大门离开,看起来毫发无损。*
+]], "_t")
+t("It was fun, bone giant!", "真有趣,大怪物!", "_t")
+t("...what? unharmed?", "……什么?毫发无损?", "_t")
+t([[#LIGHT_GREEN#*The wind chills as a young girl walks calmly through the gate.
+#LIGHT_GREEN#She looks surprisingly young, with extremely pale skin and contrasting
+#LIGHT_GREEN#long black hair. She examines you with eerie calmness*#WHITE#
+I am known as Fryjia the Hailstorm. That's all you need to know, @playerdescriptor.race@. Let us begin.
+#LIGHT_GREEN#*The whole arena starts to get colder as she speaks, and the audience
+#LIGHT_GREEN#starts wearing their finest winter cloaks*]], [[#LIGHT_GREEN#*当一个小女孩安静地走进场内时,风变的异常寒冷。
+#LIGHT_GREEN#她看起来年纪很小,有着苍白的肌肤和对比鲜明的黑色长发。
+#LIGHT_GREEN#她用异常平静的口吻对你说*#WHITE#
+我就是传说中的冰暴弗里嘉。你只要知道这点就行,@playerdescriptor.race@。让我们开始吧。
+#LIGHT_GREEN#*在她说话的同时整个竞技场变得寒冷刺骨,
+#LIGHT_GREEN#观众们也开始穿上他们最温暖的外套。*]], "_t")
+t("Bring it!", "来吧!", "_t")
+t([[#LIGHT_GREEN#*With your final blow, Fryjia falls, unable to continue*
+#LIGHT_GREEN#*She awkwardly stands up, but doesn't seem critically injured*
+#WHITE# I...I admit defeat.
+#LIGHT_GREEN#*The audience "oooohs" in awe. Fryjia has turned her back to you*
+#WHITE# @playerdescriptor.race@. You are not the person I am looking for...
+#LIGHT_GREEN#*Leaving you wondering what she was talking about, the young girl walks
+#LIGHT_GREEN#towards the gate. As it closes, you realize her eyes are wet with tears.
+]], [[#LIGHT_GREEN#*随着你的最后一击,弗里嘉倒下了,无法再战。
+#LIGHT_GREEN#她艰难的站起来但是似乎没受到重创。*
+#WHITE# 我……我承认我输了。
+#LIGHT_GREEN#*观众席一片“唔”的敬畏声。弗里嘉留给你一个背影*
+#WHITE# @playerdescriptor.race@。你不是我要找的人……
+#LIGHT_GREEN#*留下你在原地思考她到底说了什么,这位小女孩径直走向大门。
+#LIGHT_GREEN#当它关上时,你突然发觉刚才女孩的眼睛湿润了。
+]], "_t")
+t("...", "……", "_t")
+t("w...what was that about?", "到……到底是什么?", "_t")
+t([[#LIGHT_GREEN#*The gate opens, revealing a mature human woman in crimson robes.
+#LIGHT_GREEN#She looks at you with a wide smile*
+#WHITE# My, my, what a fine @playerdescriptor.race@ you are. What was your name again, @playername@? I am soo delighted to be your rival today.
+#LIGHT_GREEN#*She speaks quietly as if telling a secret* #WHITE#You know, so few get past the little one as of late, it's such a bore.#LIGHT_GREEN#*She giggles*#WHITE#
+So! I am Reala, the Crimson. I came directly from Angolwen. Despite, you know, the whole thing with the Spellblaze, people still enjoy a few magic tricks!
+#LIGHT_GREEN#*She snaps her fingers, and then flames start dancing around her!*#WHITE#
+Fryjia told me about you, the poor thing, so I will not underestimate such a promising aspirant #LIGHT_GREEN#*She smiles warmly* #WHITE#So, let's make haste my dear!
+There is a battle to fight here!]], [[#LIGHT_GREEN#*大门打开了,进来的是一位风韵十足穿着深红色长袍的女子。
+#LIGHT_GREEN#她看着你并对你露齿一笑*
+#WHITE# 我的,我的天呐,你是多么强大的一个 @playerdescriptor.race@ 。你能重复一遍你的名字吗,@playername@?我很高兴今天能成为你的对手。
+#LIGHT_GREEN#*她轻轻的说着就像是在说一个秘密* #WHITE#你知道吗,很少有人能闯过这里,真的很令人困扰呢。#LIGHT_GREEN#*她咯咯地笑着*#WHITE#
+所以!我就是绯红之里雅拉。我来自安格利文。虽然魔法大爆炸有那么一点负面影响,人们还是很享受一些魔法带来的乐趣的!
+#LIGHT_GREEN#*她突然拍了下手掌,随即一团火焰绕着她盘旋飞舞!*#WHITE#
+弗里嘉跟我提起过你,可怜的家伙,我不会低估一个如此有潜力的对手的#LIGHT_GREEN#*她露出和煦的微笑* #WHITE#那么,让我们赶紧开始吧,亲爱的!
+我们要展开一场决斗!]], "_t")
+t("Let's go!", "一起上吧!", "_t")
+t([[#LIGHT_GREEN#*With the final blow, Reala falls...to suddenly burst in flames!!
+#LIGHT_GREEN#You stare at the blazing inferno with understandable confusion,
+#LIGHT_GREEN#until you hear her voice from behind*#WHITE#
+Oh, my dear! That was quite the fight, wasn't it? I concede you the honor of victory.
+#LIGHT_GREEN#*She bows politely*
+Fryjia was right about you: you seem to be a champion in the works!
+Oh, and please forgive her behavior. You will understand when you meet her father.
+And, if you keep fighting like this, it will be really soon.
+So, it's been my pleasure, @playername@. #LIGHT_GREEN#*She vanishes in a spiral of flame*]], [[#LIGHT_GREEN#*随着最后一击,里雅拉倒下了……突然间化为熊熊的火焰!!
+#LIGHT_GREEN#你盯着那团熊熊的火焰,满脸不可理解的神情,
+#LIGHT_GREEN#直到你听到背后发出的声音*#WHITE#
+哦,亲爱的!真是一场精彩的战斗,不是吗?我承认你赢得了胜利。
+#LIGHT_GREEN#*她优雅的鞠躬*
+弗里嘉是对的:她认为你会成为冠军!
+哦,另外请原谅她的行为。当你见到她父亲时你会明白的。
+还有,如果你能坚持像这样战斗,你的梦想真的会很快实现的。
+所以,这是我的荣幸,@playername@。#LIGHT_GREEN#*她化作一团盘旋的火焰消失不见*]], "_t")
+t("I am pumped up! What's next?", "我热切期待着!接下来是什么?", "_t")
+t("Am I the only person with a name that can die here?", "难道我是唯一一个有资格死在这里的吗?", "_t")
+t([[#LIGHT_GREEN#*You suddenly realize everything has turned dark.
+#LIGHT_GREEN#You look around searching for your rival. And then you notice it. Standing
+#LIGHT_GREEN#right before you, a massive battle armor with an equally massive battle axe.
+#LIGHT_GREEN#It wasn't there just a second ago. You step back and examine him better,
+#LIGHT_GREEN#realizing it's actually a human inside that hulking, worn armor. You can't see
+#LIGHT_GREEN#his eyes, but you know he's piercing your soul with his stare*
+f...t...ma....ll...
+#LIGHT_GREEN#*You hear a devilish voice, coming from everywhere at once!! But...you are
+#LIGHT_GREEN#unable to understand anything! It doesn't seem like any language used in
+#LIGHT_GREEN#Maj'Eyal!
+#LIGHT_GREEN#And then...a piercing, demonic roar...you are overwhelmed by extreme
+#LIGHT_GREEN#emotions invading your very soul!!*
+]], [[#LIGHT_GREEN#*你突然发觉天黑了。
+#LIGHT_GREEN#你环顾四周寻找你的竞争对手。紧接着你看到了。
+#LIGHT_GREEN#站在你面前的,手持战斧身穿重甲的人。
+#LIGHT_GREEN#在半秒前那里还空无一人。你退后一步并仔细的打量他,
+#LIGHT_GREEN#确认那里真的是一位穿着重甲的人类。你不能看到他的眼睛,
+#LIGHT_GREEN#但是你知道他的眼神穿透了你的灵魂*
+飞……提……马……尔……
+#LIGHT_GREEN#*你突然听到一阵来自四面八方的呢喃声!!
+#LIGHT_GREEN#但是,你无法理解这一切!听起来似乎不像是
+#LIGHT_GREEN#马基·埃亚尔使用的任何语言!
+#LIGHT_GREEN#紧接着……一声震耳欲聋的怒吼……
+#LIGHT_GREEN#你感到整个灵魂都在颤抖!!*
+]], "_t")
+t("#LIGHT_GREEN#*You valiantly stand against the darkness*", "#LIGHT_GREEN#*你勇敢的面对黑暗*", "_t")
+t([[#LIGHT_GREEN#*You valiantly deliver the finishing blow!*
+#LIGHT_GREEN#*Valfren collapses as the light returns to this world.
+#LIGHT_GREEN#You close your eyes for a brief instant. Fryjia is there when you open them*
+Father... #LIGHT_GREEN#*She stands silent for a few seconds*#WHITE# You win, @playerdescriptor.race@.
+You have done well. Prepare for your final battle... if you win, we will be at your service.
+Good luck...
+#LIGHT_GREEN#*After a few uncomfortable seconds, Valfren starts to move again.
+#LIGHT_GREEN#He stands up and walks away with Fryjia. At the gates, Valfren turns his
+#LIGHT_GREEN#head in your direction. You look at him, and then he looks above
+#LIGHT_GREEN#the arena's walls. You follow his gaze... to meet the Master of the Arena*
+
+#LIGHT_GREEN#*There it is. Your goal. Your heart beats fast, as the time has come*
+#LIGHT_GREEN#*The Master of the Arena smiles proudly*
+#RED#The final battle begins when the gate closes, just this final time!!
+]], [[#LIGHT_GREEN#*你英勇的打出最后一击!
+#LIGHT_GREEN#当光明重归,瓦弗伦彻底垮倒了。
+#LIGHT_GREEN#你短暂的闭上眼睛一段时间。当你睁开眼时,你看到了弗里嘉*
+爸爸…… #LIGHT_GREEN#*她沉默的站在那儿*#WHITE#你赢了,@playerdescriptor.race@。
+你做的很好。准备好你的最终战吧……如果你赢了,我们将为你服务。
+祝你好运……
+#LIGHT_GREEN#*一阵令人不安的沉默后,瓦弗伦重新动了起来。
+#LIGHT_GREEN#他站了起来并和弗里嘉一起离开。在大门口,瓦弗伦回头看着你。
+#LIGHT_GREEN#你也看着他,然后他将目光转向竞技场城墙上。
+#LIGHT_GREEN#你顺着他的目光……看到了竞技场主宰——
+
+#LIGHT_GREEN#*那就是你的目标了。当这一刻来临时,你的心跳不由自主的加快了。*
+#LIGHT_GREEN#*竞技场主宰自豪的笑着。*
+#RED#*当大门关上时,决战将会开始,只有最后一次机会!!
+]], "_t")
+t("I will defeat you, Master of the Arena!!!", "我将打败你,竞技场主宰!!!", "_t")
+t("I will become Master of the Arena instead of the Master of the Arena!!", "我将代替你成为竞技场主宰!!", "_t")
+t("Wealth and glory! Wealth and glory!", "金钱和妹子!胜利与荣耀!", "_t")
+t([[#LIGHT_GREEN#*Finally, the master of the arena comes into the gates!
+#LIGHT_GREEN#The public roars with excitement as he faces you with confidence!*
+I applaud you, @playerdescriptor.race@! You have fought with might and courage!
+And now...the time for the final showdown!
+#LIGHT_GREEN#*The master assumes a fighting stance. The audience cheers!*
+Like you, I started from nowhere. I won't underestimate someone with such potential.
+#LIGHT_GREEN#*The master smirks, you assume your fighting stance as well, and the
+#LIGHT_GREEN#audience cheers you as well, making the excitement grow inside you*
+Can you hear it, the public cheering? That's what this is about.
+Pursue glory with all your might, @playerdescriptor.race@!!
+#LIGHT_GREEN#*The master steps forward into the sand*
+]], [[#LIGHT_GREEN#*最终,竞技场主宰步入了竞技场的大门!
+#LIGHT_GREEN#当他充满自信的面对你时,观众们大声的呐喊起来!*
+我很欣赏你,@playerdescriptor.race@! 你用力量和勇气一路走来!
+现在……是最终的Showtime!
+#LIGHT_GREEN#*竞技场主宰摆好了战斗姿势。观众爆发出一阵欢呼!*
+像你一样,我也是一步步走来。我不会轻视任何有潜力的人。
+#LIGHT_GREEN#*竞技场主宰哈哈大笑,你同样摆好了战斗姿势,
+#LIGHT_GREEN#并且观众们同样在为你助威,你感到内心充满了力量*
+你能听到吗,大家的欢呼声?这就是了。
+力量就是荣耀,@playerdescriptor.race@!!
+#LIGHT_GREEN#*竞技场主宰大步向前,进入沙地*
+]], "_t")
+t("Wealth and glory!!!", "金钱和妹子!胜利与荣耀!!!", "_t")
+t([[#LIGHT_GREEN#*After a glorious battle, the Master falls!*
+Hah...haha. You did it, @playerdescriptor.race@...
+#LIGHT_GREEN#*The master of the arena, defeated, stands up with a wide smile.
+#LIGHT_GREEN#Feeling the master's approval, you pick up its weapon, now lying
+#LIGHT_GREEN#in the blood-stained sand.*
+Everyone! We got a champion today!!
+#LIGHT_GREEN#*The audience rages and shouts your name repeatedly*
+Congratulations, @playerdescriptor.race@. You are the Master now.
+Now you shall take your rightful place as the champion.
+Just remember...like me, you shall fall one day...
+But meanwhile, this is your place! Welcome to paradise, @playerdescriptor.race@!
+#LIGHT_GREEN#*You see several sponsors and military recruiters approach the
+#LIGHT_GREEN#now defeated master, offering deals and good positions in the army.
+#LIGHT_GREEN#You smile, victorious, knowing your life will be glorious from now on.
+#LIGHT_GREEN#Because even if you are defeated in the future...
+#LIGHT_GREEN#You can always sell your image and live large.
+
+#YELLOW#CONGRATULATIONS!
+#YELLOW#You are the new master of the arena! You are great and epic!
+#YELLOW#You shall remain as the new master until someone challenges you!
+#YELLOW#Next time you play, you shall battle this new champion instead!
+]], [[#LIGHT_GREEN#*一场荣耀之战后,竞技场主宰倒下了!*
+哈……哈哈。你做到了,@playerdescriptor.race@……
+#LIGHT_GREEN#*竞技场主宰,虽败犹荣,他微笑着站了起来。
+#LIGHT_GREEN#得到竞技场主宰的认可后,你拿起了他的武器——
+#LIGHT_GREEN#现在躺在血迹斑斑的沙地上。*
+观众们!我们今天产生了一位冠军!!
+#LIGHT_GREEN#*观众们兴奋地大喊着你的名字*
+祝贺你,@playerdescriptor.race@。你现在是竞技场主宰了。
+现在你可以享有胜利者的待遇了。
+只要记住一点……像我一样,某天你也可能会被打败……
+但同时,这是你的位置!欢迎来到天堂,@playerdescriptor.race@!
+#LIGHT_GREEN#*你看到许多协会和军队首领靠近被击败的竞技场主宰,
+#LIGHT_GREEN#提供他许多优厚的条件和待遇。
+#LIGHT_GREEN#你开怀大笑,胜利了,从此荣耀将伴随你的一生!
+#LIGHT_GREEN#因为即使你在将来的某一天被打败……
+#LIGHT_GREEN#你的高大形象仍会长存于人们心中。
+
+#YELLOW#祝贺你!
+#YELLOW#你现在是新的竞技场主宰了!传奇而荣耀!
+#YELLOW#直到某天有人打败你,你将会一直保持竞技场主宰的地位!
+#YELLOW#当你再玩此模式时,你将会面对现在的这个人物!
+]], "_t")
+t("WEALTH!! AND!! GLORYYYYY!!", "妹子!!和!!荣耀!!", "_t")
+t("I won't need to save chicks from cults anymore!", "我再也不需要去什么鬼地窖砍邪教徒了!哦耶!", "_t")
+t("I hereby stand victorious, awaiting future challenges!", "吾凯旋而归,待岁月流逝,笑群雄谁能挡我!", "_t")
+t("#LIGHT_GREEN#*dance*", "#LIGHT_GREEN#*跳舞*", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/artifice-mastery.lua"
+
+t("Cancel", "取消", "_t")
+t("#CADET_BLUE#%s already mastered.", "#CADET_BLUE#%s 已经被强化过了", "log")
+t("#LIGHT_BLUE# You enhance your preparation of %s.", "#LIGHT_BLUE# 你强化了你准备的%s.", "log")
+t("%s[%s -- mastery: %s]#LAST#", "%s[%s -- 强化:%s]#LAST#", "tformat")
+t("Master which tool?", "强化哪件工具?", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/artifice.lua"
+
+t("[Cancel]", "[取消]", "_t")
+t("#CADET_BLUE#%s already equipped at level %d.", "#CADET_BLUE#%s 已经被装备了,等级 %d.", "log")
+t("#CADET_BLUE#Equipping %s with %s (level %d).", "#CADET_BLUE# 装备 %s,用 %s (等级 %d).", "log")
+t("[%sEquip %s%s#LAST#]", "[%s装备 %s%s#LAST#]", "tformat")
+t("[Equip %s]", "[装备 %s]", "tformat")
+t("Equip which tool for #YELLOW#%s#LAST#?", "装备哪件工具在#YELLOW#%s#LAST#上?", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/assassin-lord-thieves.lua"
+
+t("I ain't no chatting! Speak to the boss!", "我没功夫聊天!去和我们的头儿说!", "_t")
+t("[leave]", "[离开]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/assassin-lord.lua"
+
+t("#LIGHT_GREEN#You and the Lord discuss your new relationship at some length, including the merits of assassination by proxy and some additional trapping techniques.", "#LIGHT_GREEN# 你和盗贼头子讨论了你们的新关系,同时还讨论了部分暗杀和陷阱技巧。", "log")
+t("As you depart the assassin lord says: 'And do not forget, I own you now.'", "当你离开时你听到强盗头子说道:“别忘了,你是我的人了。”", "log")
+t([[#LIGHT_GREEN#*Before you stands a menacing man clothed in black.*#WHITE#
+Ahh, the intruder at last... And what shall we do with you? Why did you kill my men?]], [[#LIGHT_GREEN#*在你面前站着一个穿着黑衣服的凶恶男人。*#WHITE#
+啊,一个入侵者……我该怎么处置你呢?你为什么杀我的人?]], "_t")
+t("I heard some cries, and your men... they were in my way. What's going on here?", "我听到了哭喊声……然后你的人挡了我的道。这里发生了什么事?", "_t")
+t("I thought there might be some treasure to be had around here.", "我以为这里可能有财宝。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t("Oh, you are not going anywhere, I'm afraid! KILL!", "哦,恐怕你哪儿都不能去,给我杀了他!", "_t")
+t("Oh, so this is the part where I tell you my plan before you attack me? GET THIS INTRUDER!", "哦,你以为在你攻击我之前我会告诉你我的计划吗?抓住这个入侵者!", "_t")
+t("I am afraid this is not your lucky day then. The merchant is ours... and so are you! GET THIS INTRUDER!!", "恐怕今天你不太走运,那个商人是我们的了……还有你也是!抓住这个入侵者!!", "_t")
+t("[attack]", "[攻击]", "_t")
+t("Wait! Maybe we could work out some kind of arrangement; you seem to be a practical man.", "等一下!也许我们有什么其他的解决办法。你看上去像一个通情达理的人。", "_t")
+t([[Well, I need somebody to replace the men you killed. You look sturdy; maybe you could work for me.
+You will have to do some dirty work for me, though, and you will be bound to me.  Nevertheless, you may make quite a profit from this venture, if you are as good as you seem to be.
+And do not think of crossing me.  That would be... unwise.]], [[好吧,我需要人来帮我顶替你杀掉的那个人的位置,你看上去挺强壮,也许你能替我服务。
+你得帮我做点脏活,然后你就跟定我了,不过,如果你的实力有你看上去那么强劲的话,你也能在冒险过程中得到你的好处。
+不要试图和我对抗,那……可不明智。]], "_t")
+t("Well, I suppose it is better than dying.", "好吧,至少比死在这里好。", "_t")
+t("Money? I'm in!", "有钱赚?我加入!", "_t")
+t("Just let me and the merchant get out of here and you may live!", "放走那个商人,让我们离开这里,要不然你就去死吧!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/chronomancy-bias-weave.lua"
+
+t("What kind of anomaly do you prefer?", "你喜欢哪种异常?", "_t")
+t("Physical", "物理", "_t")
+t("Warp", "翘曲", "_t")
+t("Temporal", "时空", "_t")
+t("Never mind", "没事,别介意。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/chronomancy-see-threads.lua"
+
+t("#PURPLE#A paradox has already destroyed other timelines!", "#PURPLE#一个时空紊乱摧毁了其他时间线!", "logPlayer")
+t("#LIGHT_BLUE#You select the timeline and re-arrange the universe to your liking!", "#LIGHT_BLUE#你选择了时间线,依照你喜欢的方式重组了这个世界!", "logPlayer")
+t("You have lived %d turns in three different timelines. Which do you choose to be the real timeline?", "你在三条不同的时间线里度过了 %d 个回合,你选择哪一条成为现实时间线?", "tformat")
+t("The first.", "第一条。", "_t")
+t("The second.", "第二条、", "_t")
+t("The third.", "第三条。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/command-staff.lua"
+
+t("Greetings. How can I help you?", "你好,我能帮你什么忙么?", "_t")
+t("Hurry up and make with the foe-blasting.", "快点,我们要去把敌人打爆。", "_t")
+t("O wise wielder, instruct me that I may better serve you.", "智慧的长者,请指示我让我更好的为您服务。", "_t")
+t("Make amends, magic-user, for the harm ye have wrought is beyond compare.", "赎罪吧,法师们,你们带来了罄竹难书的危害。", "_t")
+t("You really could have chosen a better home for me, you know. I was reasonably happy in my old crystal. This stick smells like armpit.", "要知道,你可以给我找个更好的环境。现在嘛,我还是留在我原来的旧水晶里吧,这根法杖有一股狐臭的味道。", "_t")
+t("Tremble before the might of Telos!", "在泰勒斯的强大力量下颤抖吧!", "_t")
+t("It is not yet your place to command such a staff as this. To do so invites obliteration.", "你无法对其释放掌控法杖。这样做会带来破坏。", "_t")
+t("Call on which aspect of the staff?", "召唤哪种法杖的元素力量?", "_t")
+t("Oh, I was once a mighty Eldritch Channeler. Mighty and absentminded, as it turns out. Had a bit of a mishap with an Inverted Kugala's Soul-infusion technique. Long story short, my soul is now stuck in this stick, and the soul I was working with... well, I don't rightly know where he got to. But I hope we never meet him.", "哦,我曾经是一个强大埃尔德里奇主宰者。事实证明,那时的我,强大而又不可一世。某次事故扭曲了古加拉的灵魂镶嵌技术。长话短说吧,我的灵魂被困在了这根棍子里——和我曾经研究的灵魂一起……好吧,我也不知道它从何处而来。但是我希望我们能和它永别。", "_t")
+t("Argh! Bollocksed up a tricky bit of soul magic and the fool that I was supposed to be imprisoning for all eternity flitted away. My body, like all the targets of my spells, intended or otherwise, got reduced to elementary particles. Fortunately, I had this soul-cage of a staff all prepped and ready for a stray soul, so I'm not completely gone. But enough chit-chat. Let's fry somebody.", "哈!拜某次实验事故和那个被永久囚禁的傻X灵魂所赐,我的身体,像所有其他被法术轰击过的物体一样,有意或无意,灰飞烟灭了。幸运的是,我还有这根可以容纳灵魂的法杖容器,所以我没有完全湮灭。好了,不多说了,让我们去打爆敌人吧!", "_t")
+t("My old master-- who, though a powerful enchanter, did not compare to you and your glory-- saw fit to imprison me in this fine staff to aid him in his work. Alas, he is long gone, but I despair not, for I have found a mighty new master.", "我的旧主人——虽然他的法术很强大,但却比不上你和你的荣耀——他认为,把我囚禁在这根法杖里可以为他更好的服务。唉,虽然他已经不复存在了,但我并不感到绝望,因为我找到了一个强大的新主人。", "_t")
+t("I am a portion of the very spirit of the world that was ripped free during the Spellblaze. I speak that I might enlighten those who bear me.", "我是在魔法大爆炸期间被撕裂灵魂的一部分。我可以教导给你所需的知识,只要你愿意聆听我。", "_t")
+t("What's the good of immortality if you can't even speak? No archmage worth his salt is going to concoct some immoral life-after-death scheme without including some sort of capacity for making his opinions known. And, by the way, your energy manipulation techniques are on the same level as those of my average pair of shoes. Best study up if you don't want to die forgotten and incompetent.", "如果不能说话,那这样的永生还有何意义?凡是想要达到永生不死的大法师,没有一个留下一种方法让自己的伟大知识永久流传。而且,顺便说一句,你的能量操纵水平只配给我提鞋,给我仔细的听着,如果你不想因为遗漏我说的话而死的不明不白。", "_t")
+t("Of course. Which aspect?", "当然。哪一种?", "_t")
+t("I highly recommend the mage aspect and the fire element. You're not going to find anything better for turning a piece of meat into a cloud of vapor.", "我强烈推荐术士类火焰元素。你不会找到比这更好的能让一块肉变成蒸汽的方法了。", "_t")
+t("I live to serve-- though my use of the word 'live' is perhaps loose here.", "我毕生为你效劳——虽然“毕生”在这里对于我而言并不是那么准确。", "_t")
+t("Choose wisely. Powers beyond your comprehension will tolerate only so much interference in their carefully-laid natural order.", "明智地进行选择。只有那些仔细维护自然秩序的人才会被那些超越你们理解的力量所容忍。", "_t")
+t("Back in my day, we didn't need to go changing our staves around willy-nilly. We picked an element and stuck with it, by the gods.", "在我的时代,我们并不需要用棍子挥来挥去来施法。我们只需要抓取一种元素,就可以任意的使用它——像诸神一样。", "_t")
+t("error!", "错误!", "_t")
+t("Certainly. You should be impressed, by the way, that I can do such a thing. Most lesser practitioners of my art would have difficulties with this. What shall I change?", "当然。顺带一提,我可以做的事情会让你印象深刻。大多数较弱者实践我的艺术时会感觉有困难。我要不要改变一下?", "_t")
+t("Fine, as long as it leads to blasting something soon. What do you want me to change?", "很好,只要它能快速的引爆某物。你要我换成什么?", "_t")
+t("Choose different aspect", "选择其他领域", "_t")
+t("Call forth which element?", "召唤哪种元素", "_t")
+t("staff", "法杖", "_t")
+t("How is it that you speak?", "你居然能说话?", "_t")
+t("I'd like you to bring forth a different aspect.", "我希望切换到其他领域。", "_t")
+t("I'd like to alter your basic properties.", "我希望改变你的基础属性。", "_t")
+t("Never mind.", "别介意。", "_t")
+t("I see.", "我知道了", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/conclave-vault-greeting.lua"
+
+t([[#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately snap to attention. The one on the right speaks:*#WHITE#
+YOU!  Name, rank, and identification.  NOW.
+]], [[#LIGHT_GREEN#*当你进入这个房间时,你发现两个身形魁梧的食人魔站在你的面前,仿佛刚刚从无尽的长眠中醒来。他们在看到你的瞬间迅速立正,右边的一个向你大喊到:*#WHITE#
+你是谁!立刻报上你的姓名、军衔、部队番号!
+]], "_t")
+t("My what?", "我的什么?", "_t")
+t("#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately draw their weapons.", "#LIGHT_GREEN#*当你进入这个房间时,你发现两个身形魁梧的食人魔站在你的面前,仿佛刚刚从无尽的长眠中醒来。他们在看到你的瞬间立刻举起武器向你冲来。", "_t")
+t("#CRIMSON#NARGOL SCUM!  WE'RE UNDER ATTACK!", "#CRIMSON#纳格尔王国的半身人杂种攻进来了!我们正遭受攻击!", "_t")
+t([[#LIGHT_GREEN#*Entering the room, you see two massive ogres standing guard, blinking as though awakened from a long sleep. They see you, and immediately snap to attention. The one on the right speaks:*#WHITE#
+Ah!  Reinforcements!  I don't know how long it's been, but I'll get Astelrid up here to--  wait a minute, where are the rest of them?  #LIGHT_GREEN#*He frowns.*#WHITE# What's your identification number?
+]], [[#LIGHT_GREEN#*当你进入这个房间时,你发现两个身形魁梧的食人魔站在你的面前,仿佛刚刚从无尽的长眠中醒来。他们在看到你的瞬间迅速立正,右边的一个向你大喊道:*#WHITE#
+太好了!我们的援军终于到了!我不知道已经过了多久,不过我想亚斯特莉可以告诉你们——等等,其他人呢?  #LIGHT_GREEN#*他的眉头紧锁。*#WHITE# 你的部队番号是什么!
+]], "_t")
+t("Wait! The war's over! It's been thousands of years, the Conclave doesn't exist anymore!", "等等!战争已经结束了!已经过去了几千年了,孔克雷夫也早已灭亡了!", "_t")
+t([[#LIGHT_GREEN#*They look at each other and scowl, drawing their weapons.  The one on the left growls:*#WHITE#
+LIES!  The Conclave could not have lost!  I don't know who you are, but we can't afford witnesses!
+]], [[#LIGHT_GREEN#*他们怒目而视,举起武器。左边的一个大喊道:*#WHITE#
+一派胡言!孔克雷夫是不可能战败的!我不知道你到底是谁,但是你别想骗得了我们!
+]], "_t")
+t("[attack]", "[攻击]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/corruptor-quest.lua"
+
+t([[Wait, @playerdescriptor.subclass@!
+I see you are a worthy opponent, powerful indeed. I can see, and feel, your mastery of the eldritch crafts.
+We are the same.]], [[等等,@playerdescriptor.subclass@!
+我看你是个有价值的对手,够强力。我可以看到和感觉到,你对魔法技艺的熟练程度。
+我们可是同行。]], "_t")
+t("What do you mean 'the same'?", "“同行”是什么意思?", "_t")
+t("I am nothing like you. Die!", "谁跟你是同行,去死吧!", "_t")
+t([[We both know the strength of the arcane; we both hunger for power. There is so much I have discovered, so much I could teach you.
+This place is special. The veil of reality is thin here, forever shattered by the Spellblaze. We are taking advantage of this; we can draw on the power,
+leeching from this place, to better ourselves, to bring forth the dominion of magic!]], [[我们都了解奥术的力量,我们也都渴求力量。我已经发现了很多东西,有很多我可以教你。
+这个地方很特别。这里与真理只隔着一层薄薄的面纱,已经被魔法大爆炸永久削弱了。我们可以利用它。
+我们可以吸收力量,从这个地方吸取,来强大我们自身,使我们成为魔法的主宰!]], "_t")
+t("So be it. Die, and give me your power!", "如此的话。去死吧,把你的能量给我!", "_t")
+t("The world suffered from the Spellblaze enough. Magic must serve people, not enslave them. I will not listen to you!", "魔法大爆炸已经给这个世界带来了足够的灾难。魔法必须服务于人,而不是奴役别人。我不会听你的!", "_t")
+t("What do you propose, then?", "那你的建议呢?", "_t")
+t([[Let us end this meaningless fight. Have you ever heard of a group of people called the Ziguranth?
+These rambling madmen think magic should not be permitted to exist! They fear us; they fear our powers.
+Let us join forces and crush the fools!]], [[让我们停止这无畏的争斗。你有没有听说过一群叫做伊格兰斯的人?
+这些疯子认为魔法不应该存在!他们害怕我们,害怕我们的力量。
+让我们联合起来干掉那些笨蛋!]], "_t")
+t("Magic shall triumph!", "魔法必胜!", "_t")
+t("Magic has a purpose. Those men are wrong, but you seem much worse.", "魔法自有它的用处。那些人想错了,不过你比他们错的更离谱。", "_t")
+t("Then you must leave... THIS WORLD! DIE!", "那么你必须离开……这个世界!死吧!", "_t")
+t([[Good. Before your... untimely arrival we were preparing an attack on the Ziguranth main training camp, on the southern beach of the sea of Sash.
+Come with us; let's destroy them!
+I will open a portal to Zigur and the massacre shall begin!]], [[很好。在你到来之前,我们正准备攻击伊格兰斯在萨希之海南部沙滩的主要训练营地。
+和我们一起,去干掉他们!
+我会打开去伊格的传送门,然后大屠杀就要开始了!]], "_t")
+t("I am ready!", "我准备好了!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/derth-attack-over.lua"
+
+t([[#LIGHT_GREEN#*A Halfling comes forth from his hiding place.*#WHITE#
+You killed them all? Are we safe now? Oh, please tell me this was a bad dream!]], [[#LIGHT_GREEN#*一个半身人从他的藏身地走了出来。*
+#WHITE#你把它们都杀了?现在我们安全了么?噢,真希望你告诉我这只是一场恶梦!]], "_t")
+t("Be at ease. I have dispatched those monstrosities. Do you know where they came from or what they wanted?", "别害怕,我已经赶跑了那些怪物。你知道他们是从哪儿来的,想干什么吗?", "_t")
+t([[From nowhere! From the sky!
+I do not know. I was tending my crop just outside the town when I heard screaming. As I entered the town, I saw the dark cloud over here. Those... those... things were coming from it in blasts of lightning!]], [[不知道从哪儿来的!从天上!
+我真不知道。我当时正在农田里照看我的庄稼,然后我听到了哭喊声。当我走进村子,我看到了天上的乌云。那些……那些……东西正喷出一道道闪电!]], "_t")
+t("It seems they have stopped coming for now. I will look for somebody who could help dispose of this nefarious cloud.", "好像它们现在不会再来了。我会找到人来帮我弄清楚这些邪恶乌云的来龙去脉的。", "_t")
+t([[Thank you! You have saved many people today!
+I have heard of rumours of a reclusive town of wise and powerful men somewhere in the mountains. Maybe they could help? If they even exist...
+There are also those Zigur-something people that claim to fight magic. Why are they not here?!]], [[多谢!你今天救了很多人!
+我听到有一个传说,说在群山中隐居着一群足智多谋的贤士。也许他们能帮上忙?要是他们真的存在的话……
+还有一群被称为什么伊格的号称与魔法战斗的人,那些人怎么不在这儿?!]], "_t")
+t("You mean the Ziguranth. That would be me.", "你是指伊格兰斯吧?我就是。", "_t")
+t("I will not let you down.", "我不会让你死的。", "_t")
+t("Well then please do something about this evil magic!", "那就对这邪恶的魔法做点什么吧!", "_t")
+t("I will!", "我会的!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/dreadfell-ambush.lua"
+
+t([[#VIOLET#*As you come out of the Dreadfell, you encounter a band of orcs*#LAST#
+You! Give us the staff NOW and we might offer you a quick death!]], [[#VIOLET#*当你从恐惧王座里出来的时候,你遭遇了一队兽人。*
+#LAST#你!马上把你手上的法杖给我们!我们会让你死的痛快一点!]], "_t")
+t("What are you talking about?", "你说什么?!", "_t")
+t("Why would you want it?", "你们想要它干什么?", "_t")
+t("Do not play dumb with Ukruk! ATTACK!", "你少装蒜了,攻击!", "_t")
+t("That is not your concern! ATTACK!", "这和你无关,攻击!", "_t")
+t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[攻击]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/east-portal-end.lua"
+
+t([[#LIGHT_GREEN#*A robed Human is waiting for you when you step out of the portal.*#WHITE#
+Well met, @playername@!
+I am Meranas, Herald of Angolwen. I have come here at the request of King Tolak, who worried when you didn't return.
+We have been watching Tannen for some time, and were pleased to see you reveal his true nature-- and stop him. For this we are grateful, and I think we can pay you back.
+We have studied his portal research, and if you give me the components I will create the portal for you, here and now!]], [[#LIGHT_GREEN#*当你走出传送门时,一个穿着长袍的人正在那里等着你。*
+#WHITE#见到你很高兴,@playername@!
+我是马雷纳斯,安格利文的传令官。我接到托拉克国王的命令在此等候你,他一直很担心你。
+我们已经观察了泰恩一段时间,我们非常高兴地看到你揭露了他的真面目并阻止了他。因此我们非常荣幸地请你回来。
+我们已经分析了他关于传送门的研究,如果你把那些相关的部件给我,我就可以立即给你创造一个传送门,就是此时此刻。]], "_t")
+t("Yes, Tannen was not exactly friendly. I thank you for your help. Here are the components. [hand him the diamond and the athame]", "是的,泰恩的确不是个好人。感谢你的帮助,这些就是传送门的部件。[交给他宝石和祭祀匕首。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/eidolon-plane.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a humanoid shape filled with 'nothing'. It seems to stare at you.*#WHITE#
+I am the Eidolon and you are not welcome here!
+No matter how you came to this plane, #{bold}#DO NOT COME BACK!
+NOW BEGONE!
+#{normal}#
+.]], [[#LIGHT_GREEN#*在你面前的虚无之中站着一个人形的东西。它似乎在盯着你看。*#WHITE#
+我是艾德隆,你在这里不受欢迎!
+不论你怎样来到这里, #{bold}#不要再来!
+快滚!
+#{normal}#
+.]], "_t")
+t("...", "……", "_t")
+t([[#LIGHT_GREEN#*Before you stands a humanoid shape filled with 'nothing'. It seems to stare at you.*#WHITE#
+I have brought you here on the instant of your death. I am the Eidolon.
+I have deemed you worthy of my 'interest'. I will watch your future steps with interest.
+You may rest here, and when you are ready I will send you back to the material plane.
+But do not abuse my help. I am not your servant, and someday I might just let you die.
+As for your probable many questions, they will stay unanswered. I may help, but I am not here to explain why.]], [[#LIGHT_GREEN#*在你面前的虚无之中站着一个人形的东西。它似乎在盯着你看。 *#WHITE#
+在你死亡的瞬间我把你带到这里,我是艾德隆。
+我一直在注视着你,观察你的价值还有你的未来。
+你可以在这里休息一会,当你准备好时,我可以送你回到你原来所在的物质世界。
+不过不要滥用我给你的帮助,我可不是你的仆人,也许有一天我也会让你死去。
+也许你有很多问题要问,不过我不会回答,我可以帮助你,但我不是来给你解释为什么的。]], "_t")
+t("Thank you. I will rest for a while.", "谢谢你,我在这里休息一会。", "_t")
+t("Thank you. I am ready to go back!", "谢谢你,我已经准备好回去了。", "_t")
+t("Thank you, but I fear I will not survive anyway, can you send me back somewhere else please?", "谢谢你,不过我回去也是死,能不能送我到别的地方?", "_t")
+t("Thank you, but I fear I will not survive anyway, can you send me back somewhere else on the level please?", "谢谢你,不过我回去也是死,能不能送我到这一层的别的地方?", "_t")
+t("Thank you, I am ready to go back!", "谢谢你,我已经准备好回去了。", "_t")
+t("Thank you, but I am weary of this life, I wish no more, please let me go.", "谢谢你,但是我厌倦了这样的命运,请让我安息吧。", "_t")
+t([[It seems the threads of time and space have been disrupted...
+I will try to send you to safety.]], [[似乎时间线和空间已经被打乱……
+我会将你送到安全的地方。]], "_t")
+t("Thanks.", "多谢。", "_t")
+t([[#LIGHT_GREEN#*It seems to stare at you in weird way.*#WHITE#
+I...had plans for you, but I cannot go against your free will. Know that you had a destiny waiting for you.
+Are you sure?]], [[#LIGHT_GREEN#*它看着你,对你的回答感到不可思议。*#WHITE#
+我……本来为你有别的安排,但是我不能违背你的意愿,要知道你还有使命没有完成。
+你确定吗?]], "_t")
+t("Just let me go please.", "请让我死吧。", "_t")
+t("asked the Eidolon to let %s die in peace", "请求艾德隆让 %s 安息。", "tformat")
+t("her", "她的", "_t")
+t("him", "ä»–", "_t")
+t("brought down by Eidolon", "被艾德隆杀死", "_t")
+t("No actually, perhaps life is still worth it!", "不,也许还是值得活下去的。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/elisa-orb-scrying.lua"
+
+t("You immerse your mind in the Way and let knowledge flow in.", "你专注你的意志与维网取得链接,使信息传输进来。", "_t")
+t("[You do not gain any knowledge.]", "[你没有获得任何信息。]", "_t")
+t("You pause and recall past memories.", "你停了下来,开始回忆过去。", "_t")
+t("[Images and knowledge flow in.]", "[图像和知识涌现了出来。]", "_t")
+t("[You do not recognize anything new.]", "[你没想起什么新东西。]", "_t")
+t("Oh, hi @playername@, have you got something new to show me?", "啊,你好 @playername@ ,有什么新东西给我看么?", "_t")
+t("Yes, Elisa, could you have a look at these objects please? [show her the items the orb could not identify]", "是的,埃莉萨,你能帮我看看这个物品么?[给她看看水晶球无法辨识的物品。]", "_t")
+t("Err, no... sorry, I just wanted to hear a friendly voice.", "呃,没有……抱歉,我只想听听你甜美的声音。", "_t")
+t("Not yet sorry!", "没事,抱歉!", "_t")
+t([[#LIGHT_GREEN#*You hear something akin to a muffled giggle*#WHITE#
+Oh, you are #{bold}#SOOOO#{normal}# cute!]], [[#LIGHT_GREEN#*你听到捂着嘴巴咯咯笑的声音*#WHITE#
+呵,你实在#{bold}#太……#{normal}# 可爱了!]], "_t")
+t("Goodbye, Elisa!", "再见,埃莉萨!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/elisa-shop.lua"
+
+t([[Let's see what have you got here...
+%s
+
+That is very nice, @playername@!]], [[让我看看你找到了什么好东西……
+%s
+
+真是不错,@playername@!]], "tformat")
+t("Thank you, Elisa!", "谢谢你,埃莉萨!", "_t")
+t("Hello friend, what can I do for you?", "你好朋友,我能帮你什么忙么?", "_t")
+t("Could you have a look at these objects, please? [show her your unidentified items]", "你能帮我看看这些物品么?[将未辨识的物品给她看。]", "_t")
+t("Nothing, goodbye.", "没事,再见。", "_t")
+t([[Wait, @playername@, you seem to be quite the adventurer. Maybe we can help one another.
+You see, I #{bold}#LOOOVVVEEEE#{normal}# learning new lore and finding old artifacts of power, but I am not exactly an adventurer and I would surely get killed out there.
+So take this orb (#LIGHT_GREEN#*she gives you an orb of scrying*#WHITE#). You can use it to talk to me from anywhere in the world! This way you can show me your new shiny findings!
+I get to see many interesting things, and you get to know what your items do. We both win! Isn't it sweet?
+Oh yes, the orb will also identify mundane items for you, as long as you carry it.]], [[,你看上去像一个冒险家。也许你能帮助另外一个人。
+你看,我#{bold}#热爱#{normal}#学习新的手稿和搜集拥有古老力量的物品。不过我自己并不是一个真正的冒险家,而且我如果出去冒险的话肯定会被杀掉。
+所以拿着这个水晶球吧,(#LIGHT_GREEN#*她给了你一个辨识水晶*#WHITE#)。你可以在世界的任何一个角落用这个水晶球和我联络。要是你发现什么闪闪发光的好东西,你就可以随时随地给我看了!
+我可以看到有趣的东西,而你又能知道你所获得的是什么装备,一举两得!听上去应该不错吧?
+而且,你只要携带着它,它也会帮你辨认普通物品。]], "_t")
+t("Woah, thanks, Elisa. This is really nice!", "哇~太好了,埃莉萨,这可太棒了!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/escort-quest-start.lua"
+
+t([[#LIGHT_GREEN#[Pretend to help but when it is time you will use a Ziguranth technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE#
+Lead on; I will protect you.]], [[#LIGHT_GREEN#[假装帮忙,现在是你使用伊格兰斯的能力破坏传送门的时候了。@npcname@ 将会被送到伊格接受他应有的“待遇”。]#WHITE#
+带路,我会保护你的。]], "_t")
+t("Go away; I do not help filthy arcane users!", "走开,我不会帮助肮脏的奥术魔法信徒!", "_t")
+t([[#LIGHT_GREEN#[Pretend to help but when it is time you will use a technique to make the portal fizzle. @npcname@ will be sent to Zigur to be 'dealt with' properly.]#WHITE#
+Lead on; I will protect you.]], [[#LIGHT_GREEN#[假装帮忙,制造一个传送门将 @npcname@ 传送至伊格,他会得到“妥善”处置。]#WHITE#
+带路,我会保护你。]], "_t")
+t("Lead on; I will protect you.", "带路,我会保护你的。", "_t")
+t("Escort", "护送", "_t")
+t("Go away; I do not care for the weak.", "走开,我可没有义务帮助弱者。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/escort-quest.lua"
+
+t("mental", "精神", "_t")
+t("physical", "物理", "_t")
+t("spell", "法术", "_t")
+t("improved %s by +%d", "提升 %s +%d", "tformat")
+t("[Improve %s by +%d]", "[提升 %s +%d]", "tformat")
+t("improved %s save by +%d", "提升 %s豁免 +%d", "tformat")
+t("[Improve %s save by +%d]", "[提升 %s豁免 +%d]", "tformat")
+t("%s talent %s (+%d level(s))", "%s 技能 %s (+%d 等级)", "tformat")
+t("improved", "提升了", "_t")
+t("learnt", "学习了", "_t")
+t("Improve", "提升", "_t")
+t("Learn", "学习", "_t")
+t("[%s talent %s (+%d level(s))]", "[%s 技能 %s (+%d 等级)]", "tformat")
+t("Select the party member to receive the reward:", "选择队伍中获得奖励的成员:", "_t")
+t("gained talent category %s (at mastery %0.2f)", "解锁技能树 %s (技能等级 %0.2f)", "tformat")
+t("[Allow training of talent category %s (at mastery %0.2f)]", "[解锁技能树 %s (技能等级 %0.2f)]", "tformat")
+t([[#GOLD#%s / %s#LAST#
+%s]], [[#GOLD#%s/%s#LAST#
+%s]], "tformat")
+t([[At the last moment you invoke the power of nature.  The portal fizzles and transports @npcname@ to Zigur.
+You can feel Nature thanking you.]], [[最后你召唤了自然之力,传送门发出嘶嘶的响声,将 @npcname@ 传送到了伊格。
+你可以感觉到自然对你的感激。]], "_t")
+t([[Thank you, my friend. I do not think I would have survived without you.
+Please let me reward you:]], [[谢谢你我的朋友,要是没有你我就死定了。
+请让我报答你吧:]], "_t")
+t("There you go. Farewell!", "那就这样吧,再见!", "_t")
+t("Thank you.", "谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/fallen-aeryn.lua"
+
+t("%s grabs her amulet and disappears in a whirl of arcane energies.", "%s 抓住了她的项链在一股奥术漩涡中消失了。", "logPlayer")
+t([[#LIGHT_GREEN#*She lies nearly dead at your feet*#WHITE#
+So, now you will kill me and complete the cycle of destruction?]], [[#LIGHT_GREEN#*她倒在你的脚下,快要死了。*#WHITE#
+那么,现在你会杀死我然后完成毁灭法阵?]], "_t")
+t("What are you talking about? Why did you attack me?", "你在说什么?你为什么要攻击我?", "_t")
+t("Speak and I might spare you. Why did you attack me?", "说吧,也许我会饶恕你,你为什么要攻击我?", "_t")
+t([[You.. you do not know?
+A few hours after you entered this place a raid of orcs fell upon us. They were not alone -- demons walked among them. We were overwhelmed! Utterly destroyed!
+My land is no more! All because you could not stop them at the Charred Scar! You failed us! People died to protect you, and you failed!
+#LIGHT_GREEN#*She starts to weep...*#WHITE#]], [[道?
+你进入这个地方几个小时以后,兽人突袭了我们。他们不是单独来的——还有大量恶魔跟随着他们。我们寡不敌众!被彻底击败了!
+我的领地已经不复存在!全都是因为你,没能在灼烧之痕阻止他们!你背叛了我们!这么多人为你而死,而你却背叛了我们!
+#LIGHT_GREEN#*她开始哭泣……*#WHITE#]], "_t")
+t("I know my mistakes and I intend to correct them. Please let me pass. I cannot save your people, but I can make their deaths mean something!", "我知道我所犯下的错误,我会设法弥补。请让我通过这里,我没办法拯救你的人民,但是我不会让他们白白牺牲!", "_t")
+t("[kill her]", "[杀了她]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/gates-of-morning-main.lua"
+
+t("What may I do for you?", "我能帮你什么忙么?", "_t")
+t("Lady Aeryn, at last I am back home! [tell her your story]", "艾琳女士,我终于回家了![告诉她你的故事]", "_t")
+t("Tell me more about the Gates of Morning.", "告诉我更多有关晨曦之门的事。", "_t")
+t("Before I came here, I happened upon members of the Sunwall in Maj'Eyal. Do you know of this?.", "在我来这里之前,我在马基·埃亚尔遇到了太阳堡垒的成员。你知道这件事么?", "_t")
+t("I need help in my hunt for clues about the staff.", "我在搜集法杖的线索,我需要你的帮助。", "_t")
+t("I have destroyed the leaders of all the Orc Prides.", "我已经消灭了所有兽人部落的首领。", "_t")
+t("I am back from the Charred Scar, where the orcs took the staff.", "我从灼烧之痕回来,兽人在那里抢走了法杖。", "_t")
+t("A dying paladin gave me this map; something about orc breeding pits. [tell her the story]", "一位濒死的太阳骑士给了我这张地图,关于兽人育种棚。[告诉她整个事情]", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t([[@playername@! We thought you had died in the portal explosion. I am glad we were wrong. You saved the Sunwall.
+The news about the staff is troubling. Ah well, please at least take time to rest for a while.]], [[@playername@!我们以为你在传送门爆炸的时候死了,幸好我们想错了,你拯救了太阳堡垒。
+有关法杖的消息有点麻烦,那么,至少请你休息一会儿吧。]], "_t")
+t("I shall, thank you, my lady.", "我会的,谢谢你,我的女士。", "_t")
+t([[There are two main groups in the population here, Humans and Elves.
+Humans came here in the Age of Pyre. Our ancestors were part of a Mardrop expedition to find what had happened to the Naloren lands that sunk under the sea. Their ship was wrecked and the survivors landed on this continent.
+They came across a group of elves, seemingly native to those lands, and befriended them - founding the Sunwall and the Gates of Morning.
+Then the orc pride came and we have been fighting for our survival ever since.]], [[这里主要有两个种族,人类和精灵。
+人类在派尔纪便来到了这里。我们的祖先是马卓普探险队的一部分人员,他们是去调查沉入海底的纳鲁精灵大陆秘密的。他们的船失事沉没,侥幸活下来的人就漂流到了这块大陆。
+他们碰到了一群精灵,似乎是这块大陆的原住民,他们成为了朋友并一起生活,创建了太阳堡垒和晨曦之门。
+后来兽人来到了这里,从那时开始我们就一直与他们战斗。]], "_t")
+t("Ahh, so they survived? That is good news...", "啊,那么他们还活着,真是一个好消息……", "_t")
+t("Go on.", "继续。", "_t")
+t("Well, actually...", "呃……事实上……", "_t")
+t([[The people you saw are likely the volunteers of Zemekkys' early experiments regarding the farportals.
+He is a mage who resides here in the Sunwall, eccentric but skilled, who believes that creation of a new farportal to Maj'Eyal is possible.
+Aside from a few early attempts with questionable results, he hasn't had much luck. Still, it's gladdening to hear that the volunteers for his experiments live, regardless of their location. We are all still under the same Sun, after all.
+
+Actually... maybe it would benefit you if you meet Zemekkys. He would surely be intrigued by that Orb of Many Ways you possess. He lives in a small house just to the north.]], [[你看到的那些人很可能是伊莫克斯关于远古传送门实验的志愿者。
+他是居住在太阳堡垒的一个法师,脾气古怪但是很有能力,他坚信可以创造一个远古传送门达到马基·埃亚尔。
+除了他早期的一些尝试获得了一点可疑的结论外,他并不算走运。不过还是很高兴听到他的实验对象还活着的消息,尽管立场上我们不一致,不过毕竟是生活在同一片阳光下的人。
+
+事实上……也许你去见伊莫克斯对你没什么好处。他一定会被你拿着的多元水晶球吸引住的。他就住在北面的小屋里。]], "_t")
+t("Maybe I'll visit him. Thank you.", "也许我会见见他,谢谢。", "_t")
+t([[The news has indeed reached me. I could scarce believe it, so long have we been at war with the Pride.
+Now they are dead? At the hands of just one @playerdescriptor.race@? Truly I am amazed by your power.
+While you were busy bringing an end to the orcs, we managed to discover some parts of the truth from a captive orc.
+He talked about the shield protecting the High Peak. It seems to be controlled by "orbs of command" which the masters of the Prides had in their possession.
+He also said the only way to enter the peak and de-activate the shield is through the "slime tunnels", located somewhere in one of the Prides, probably Grushnak.
+]], [[我的确已经得到了消息,真令人难以置信,我们和兽人已经战斗的太久了。
+他们现在都死了么?仅凭一个 @playerdescriptor.race@ 的力量?我对你的力量非常惊奇。
+当你忙于解决那些兽人的时候,我们设法从那个兽人俘虏那里获得了一些线索。
+他提起了有关巅峰保护罩的事。似乎那个护罩是受“指令水晶球”操控的,那些指令水晶就在兽人各大部落首领的手中。
+他还说想要进入顶层并关闭护罩的唯一通道是“史莱姆通道”,位于某一个兽人部落内,有可能是格鲁希纳克的部落。
+]], "_t")
+t("Thanks, my lady. I have not been able to find all of the orbs of command in my travels; could you have some of your men search for me?", "谢谢,我的女士。我没能找到所有的指令水晶球;请问你可以让你们的人来帮我寻找一下吗?", "_t")
+t("Thanks, my lady. I will look for the tunnel and venture inside the Peak.", "谢谢,我的女士,我会寻找史莱姆通道,探寻前往巅峰的道路。", "_t")
+t([[I have already sent parties to clear out the remainder of the prides as you progressed, and have instructed to keep a sharp eye out for any orbs of command you may have missed.
+	Which do you not have? I can check with the parties if they found any. Our sources indicate that you should have four: one of Undeath, one of Destruction, one of Dragons, and one of Elemental might.]], [[我们已经派出部队,清理那些被你所击溃的部落的残军。我命令他们仔细搜查,确保找到可能落下的任何指令水晶球的踪影。
+	你缺少了什么水晶球?我会去问问他们,看看他们有没有找到什么线索。我们得到情报,应该有四颗指令水晶球:亡灵水晶球,毁灭水晶球,巨龙水晶球,元素水晶球]], "_t")
+t("The orb of Undeath.", "亡灵水晶球。", "_t")
+t("The orb of Destruction.", "毁灭水晶球。", "_t")
+t("The orb of Dragons.", "巨龙水晶球。", "_t")
+t("The orb of Elements.", "元素水晶球。", "_t")
+t("Thanks, my lady, that is all of them. I will look for the tunnel and venture inside the Peak.", "谢谢你,我的女士,看来我已经集齐了所有的水晶球。我会寻找史莱姆通道,打开通向巅峰的道路。", "_t")
+t("Ah yes, my men have found that in Rak'Shor Pride. Here: ", "啊,是的,我们的人在拉克·肖部落找到了这个水晶球。给你:", "_t")
+t("Ah yes, my men have found that in Vor Pride. Here: ", "啊,是的,我们的人在沃尔部落找到了这个水晶球。给你:", "_t")
+t("Ah yes, my men have found that in Grushnak Pride. Here: ", "啊,是的,我们的人在格鲁希纳克部落找到了这个水晶球。给你:", "_t")
+t("Ah yes, my men have found that in Gorbat Pride. Here: ", "啊,是的,我们的人在加伯特部落找到了这个水晶球。给你:", "_t")
+t("Thank you, my lady.", "谢谢你,我的女士。", "_t")
+t([[As much as I would like to help, our forces are already spread too thin; we cannot provide you with direct assistance.
+But I might be able to help you by explaining how the Pride is organised.
+Recently we have heard the Pride speaking about a new master, or masters. They might be the ones behind that mysterious staff of yours.
+We believe that the heart of their power is the High Peak, in the center of the continent. But it is inaccessible and covered by some kind of shield.
+You must investigate the bastions of the Pride. Perhaps you will find more information about the High Peak, and any orc you kill is one less that will attack us.
+The known bastions of the Pride are:
+- Rak'shor Pride, in the west of the southern desert
+- Gorbat Pride, in a mountain range in the southern desert
+- Vor Pride, in the northeast
+- Grushnak Pride, on the eastern slope of the High Peak]], [[我真的很想帮助你,不过我们的军队已经十分分散而且薄弱,我们无法直接给你提供军事援助。
+但是我尽我所能,告诉你兽人部落的组成结构。
+最近我们接到情报说兽人选举了新的领袖,他们很有可能就是抢夺神秘法杖的幕后主使人。
+我们相信,他们的力量中心就是巅峰,在这个大陆的中部区域。不过它被某种护罩保护无法进入。
+你必须调查兽人部落的各个基地,或许你能找到更多有关巅峰的线索,而且你每杀死一个兽人,我们就少了一个攻击我们的敌人。
+已知的兽人部落有:
+- 拉克·肖部落,在南部沙漠的西面。
+- 加伯特部落,在南部沙漠的群山之中。
+- 沃尔部落,在东北方。
+- 格鲁希纳克部落,在通往高塔之巅的东部山坡上。]], "_t")
+t("I will investigate them.", "我会调查这些地方。", "_t")
+t("Aeryn points to the known locations on your map.", "艾琳在你的地图上指出了位置。", "logPlayer")
+t([[One more bit of aid I might give you before you go. Your tale has moved me, and the very stars shine with approval of your relentless pursuit. Take their blessing, and let nothing stop you in your quest.
+	#LIGHT_GREEN#*She touches your forehead with one cool hand, and you feel a surge of power*
+	]], [[在你出发之前我还有一样东西可以帮助你,我被你的故事所感动,闪耀的群星将赐予你“无尽追踪”的能力。带上这个祝福,不要让任何事物阻碍你的使命。
+	#LIGHT_GREEN#*她用冰凉的手触摸了你的额头,你感觉到身上涌现出一股力量。*
+	]], "_t")
+t("I'll leave not a single orc standing.", "我会将那些兽人赶尽杀绝。", "_t")
+t("#VIOLET#You have learned the talent Relentless Pursuit.", "#VIOLET#你学会了无尽追踪技能。", "logPlayer")
+t("I have heard about that; good men lost their lives for this. I hope it was worth it.", "我已经听说了,很多好人为此牺牲了生命,但愿这是值得的。", "_t")
+t("Yes, my lady, they delayed the orcs so that I could get to the heart of the volcano. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "是的,我的女士。他们拖住了敌人,使我能够前进至火山中心。*#LIGHT_GREEN#告诉她发生的事。#WHITE#*", "_t")
+t("I am afraid I was too late, but I still have some valuable information. *#LIGHT_GREEN#Tell her what happened#WHITE#*", "恐怕我太迟了,不过我还是带来了有价值的消息。*#LIGHT_GREEN#告诉她发生的事。#WHITE#*", "_t")
+t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two.
+Thank you for everything. You must continue your hunt now that you know what to look for.]], [[法师会?我从来没听说过他们。传说部落有了一个新的领袖,看样子现在应该有两个。
+感谢你所做的事,你必须进一步搜寻更多的消息,你知道你该去做什么。]], "_t")
+t([[Sorcerers? I have never heard of them. There were rumours about a new master of the Pride, but it seems they have two.
+I am afraid with the power they gained today they will be even harder to stop, but we do not have a choice.]], [[法师会?我从来没听说过他们。传说部落有了一个新的领袖,看样子现在应该有两个。
+恐怕依他们现在所具有的力量我们更难阻止他们了,不过我们别无选择。]], "_t")
+t("I will avenge your men.", "我会替你的人报仇!", "_t")
+t("Ah! This is wonderful! Finally a ray of hope amidst the darkness. I will assign my best troops to this. Thank you, @playername@ - take this as a token of gratitude.", "太好了!一线希望的曙光终于穿过了黑暗。我会派我最好的军队去那里。多谢你了,@playername@——以此物来表示我们对你的感激。", "_t")
+t("Good luck.", "祝你们好运。", "_t")
+t("Aeryn gives you: %s", "艾琳给了你:%s", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/gates-of-morning-welcome.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a beautiful woman clad in shining golden armour*#WHITE#
+Stop! You are clearly a stranger! Where do you come from? The Gates of Morning are the last bastion of freedom in these lands, so who are you? A spy?]], [[#LIGHT_GREEN#*在你面前站着一位穿着金光闪闪铠甲的美丽女士。*#WHITE#
+站住!陌生人!你是从哪里来的?晨曦之门是这块大陆最后的自由圣地,你到底是谁?你是一个间谍么?]], "_t")
+t("My lady, I am indeed a stranger in these lands. I come from the west, from Maj'Eyal.", "我的女士,没错对于这个大陆来说我的确是一个陌生人,我来自西方,马基·埃亚尔。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t([[Maj'Eyal! For many years have we tried to contact your people. We always failed.
+In any event, what is your purpose here?]], [[马基·埃亚尔!我们的人民尝试了很多年与你们取得联系,但都失败了。
+不管怎样,你来这里是干什么的?]], "_t")
+t("It seems that I am stranded in these unfamiliar lands. #LIGHT_GREEN#*Tell her about your hunt for orcs and your encounter with Fillarel.*#WHITE#", "好像我在这块陌生的大陆上迷路了。#LIGHT_GREEN#*告诉她关于你追杀兽人并遭遇了菲拉瑞尔的事。*#WHITE#", "_t")
+t("Sun Paladins? What do you mean? We know of no such thing where I come from.", "太阳骑士?你是什么意思?我并不知道我是从哪里来的。", "_t")
+t([[We are the mighty warriors of the Sunwall, channeling the power of the Sun and merging it with martial training.
+For hundreds of years, we stood between the Orc Pride and the free people. Our numbers are diminishing, but we will stand firm until our last breath.]], [[我们是太阳堡垒里强大的战士,汲取太阳的力量,并将其注入到我们的军事训练中。
+数百年来,我们一直为了人民的自由与兽人战斗,我们的成员人数在不断减少,不过我们会战斗至最后一刻。]], "_t")
+t("You have a noble spirit, my lady.", "你的精神十分高贵,我的女士。", "_t")
+t([[Orcs! Ah! Well then this is your lucky day. This whole continent is swarming with Orcs. They have united as the Orc Pride and, according to rumour, their masters are powerful.
+They roam the lands freely, ever assaulting us.
+@playername@, you have helped one of ours. I grant you access to the Gates of Morning and name you friend of the Sunwall.]], [[兽人!啊!那你非常走运,这个大陆到处都是兽人,他们组成了兽人部落,有传言,他们的首领非常强大。
+他们在这片大陆上四处劫掠,不断袭击我们。
+@playername@,你已经帮了我们一个忙了,欢迎你来到晨曦之门,你是我们太阳堡垒的朋友。]], "_t")
+t("Thank you, my lady.", "谢谢你,我的女士。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/golbug-explains.lua"
+
+t([[#VIOLET#*As you open the door you notice a huge orc in the distance, covered in both flames and ice.*#LAST#
+@playerdescriptor.race@! You should never have come! Your doom awaits!
+The Orc Pride will never yield to anybody! They have their precious and there is nothing you can do.]], [[#VIOLET#*当你打开门,你注意到远处一个巨大的兽人,同时被冰与火包围着。*
+#LAST#@playerdescriptor.race@!你不应该来这里!你的死期到了!
+兽人部落不会为任何人让步!他们有他们的荣耀,你什么也做不了!]], "_t")
+t("The Orc Pride obeys a master? I see... 'pride' indeed!", "整个兽人部落屈服于一个吸血鬼领主?我明白了……还真是“荣耀”啊!", "_t")
+t("The Pride chooses its allies. It has no master! ATTACK!", "部落只会选择自己的盟友,我们从不屈服于人!攻击!", "_t")
+t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[攻击]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/jewelry-store.lua"
+
+t("Imbue which ring?", "镶嵌哪枚戒指?", "_t")
+t("Use which gem?", "使用哪颗宝石?", "_t")
+t("%s failed to craft with %s and %s!", "%s将%s和%s融合的时候失败了!", "logPlayer")
+t("This costs %d gold, you need more gold.", "这将花费 %d 金币,你需要更多金币", "tformat")
+t("This will cost you %s gold, do you accept?", "这将花费你 %s 金币,你确认接受吗?", "tformat")
+t("%s %s ring", "%s %s戒指", "tformat")
+t("weird", "奇怪的", "_t")
+t("Imbue which amulet?", "镶嵌哪个项链?", "_t")
+t("Use which first gem?", "使用哪颗做第一个宝石?", "_t")
+t("Use which second gem?", "使用哪颗做第二个宝石?", "_t")
+t("Limmir needs more gold for the magical plating.", "利米尔需要更多钱用于镀金工艺", "_t")
+t("Not enough money", "金钱不足", "_t")
+t("Imbue cost", "镶嵌价格", "_t")
+t("You need to use %s gold for the plating, do you accept?", "你需要花费 %s 金币用于镀金,你确认接受吗?", "tformat")
+t("Limmir's Amulet of the Moon", "利米尔的月亮吊坠", "_t")
+t("%s creates: %s", "%s创造了:%s", "logPlayer")
+t("Welcome, @playername@, to my shop.", "欢迎来我的商店,@playername@。", "_t")
+t("Let me see your wares.", "让我看看你的商品吧。", "_t")
+t("I am looking for special jewelry.", "我在找一些特殊的珠宝。", "_t")
+t("So you can infuse amulets in this place?", "据说你可以给项链附魔?", "_t")
+t("I have found this tome; it looked important.", "我找到了这本手册,看上去好像很重要。", "_t")
+t("Sorry I have to go!", "抱歉,我必须得走了。", "_t")
+t([[Then you are at the right place, for I am an expert jeweler.
+If you bring me a gem and a ring, I can create a new ring imbued with the properties of the gem.  The original traits of the ring will be lost in the process but new ones of similar quality will be generated.
+There is a small fee dependent on the level of the ring, and you need a quality ring to use a quality gem.]], [[你算找对地方了,我可是一个珠宝专家。
+如果你给我找来一颗宝石和一枚戒指,我可以帮你把宝石的力量镶嵌到戒指里去。这颗戒指里面原来所有的属性会丢失掉,不过会也生成一些质量相似的新属性。
+不过根据不同戒指品质我要收取一小笔费用。你得寻找高品质的戒指来用于高品质的宝石。]], "_t")
+t([[Yes! Thanks to you this place is now free from the corruption. I will stay on this island to study the magical aura, and as promised I can make you powerful amulets.
+Bring me a an amulet and two different gems and I will turn them into a powerful amulet, though the original properties of the amulet will be lost.
+I will not make you pay a fee for it since you helped me so much, but I am afraid the ritual requires a gold plating. This should be equal to about 1000 gold pieces.]], [[对!感谢你让这个地方从腐化中脱离了出来。我会留在这个岛上学习魔法光环,我会遵守我的诺言帮你制作一枚强力的项链。
+给我带来一条项链还有两颗不同的宝石,我会利用它们给制作一枚强力的项链。
+你帮了我那么多,这次我不收任何费用。不过制作过程中需要镀金工艺,这大约得花费1000金币。]], "_t")
+t("I need your services.", "我需要你的服务。", "_t")
+t("Not now, thanks.", "暂时不用,谢了。", "_t")
+t([[#LIGHT_GREEN#*He quickly looks at the tome and looks amazed.*#WHITE# This is an amazing find! Truly amazing!
+With this knowledge I could create potent amulets. However, it requires a special place of power to craft such items.
+There are rumours about a site of power in the southern mountains. Old legends tell about a place where a part of the Wintertide Moon melted when it got too close to the Sun and fell from the sky.
+A lake formed in the crater of the crash. The water of this lake, soaked in intense Moonlight for eons, should be sufficient to forge powerful artifacts!
+Go to the lake and then summon me with this scroll. I will retire to study the tome, awaiting your summon.]], [[#LIGHT_GREEN#*他快速浏览了那本手册,露出了惊讶的表情。*#WHITE# 这真是神奇的发现!太神奇了!
+有了这些知识我就能制造更强大的项链了。不过这需要一个特殊的地方来完成制作过程。
+传言在南部山脉之中有个地方充满能量。有个古老的传说,当冬月与太阳距离太接近的时候它的一部分从空中掉落了下来并融入了大地,使那个地方充满能量。
+在坠落的地方形成了一个湖泊,湖水吸收了万年月光的力量,应该有足够的神力来制作这件艺术品。
+去找到那个湖泊,然后使用这个卷轴将我召唤过去,从现在开始我要潜心研修你的这本手册,等待你召唤我的那一刻。]], "_t")
+t("I will see if I can find it.", "我看看能不能找到那个地方。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/keepsake-berethh-encounter.lua"
+
+t([[#VIOLET#*Before you stands Berethh. His face shows no emotion, but his posture is threatening.#LAST#
+]], [[#VIOLET#*在你的面前站着的是贝里斯。他面无表情,只是摆出了攻击的姿势。#LAST#
+]], "_t")
+t("Kyless is dead.", "克里斯死了。", "_t")
+t("I'm not sure if you deserved your fate. Still I cannot let you live.", "我不知道你是否该死。不管怎样,我要杀了你。", "_t")
+t("Then you will die like Kyless. #LIGHT_GREEN#[Attack]#LAST#", "那么你就会像克里斯一样死掉。#LIGHT_GREEN#[攻击]#LAST#", "_t")
+t("I need your help. I want to overcome my curse.", "我需要你的帮助。我想要克服我的诅咒。", "_t")
+t("I do not want to kill you.", "我不想杀你。", "_t")
+t("#VIOLET#*Berethh ignores your comment, unslings his bow and prepares his attack.*#LAST#", "#VIOLET#*贝里斯无视了你的请求,他拉开了弓弦准备攻击。*#LAST#", "_t")
+t("#LIGHT_GREEN#[Attack]", "#LIGHT_GREEN#[攻击]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/keepsake-caravan-destroyed.lua"
+
+t([[#VIOLET#*As the last member of the caravan lies dying, you look at him and see the hate that fills his eyes.*#LAST#
+We should have finished you off that day. You deserved no mercy!]], [[#VIOLET#*作为商队最后的牺牲者,你看到他的双眼中满是仇恨。*#LAST#
+我们那天应该杀了你。你不应该得到怜悯!]], "_t")
+t("And I will show you no mercy. #LIGHT_GREEN#[Kill him]#LAST#", "那就让我来告诉你什么是无情。 #LIGHT_GREEN#[杀了他]#LAST#", "_t")
+t("I am sorry. #LIGHT_GREEN#[Help him]#LAST#", "对不起。 #LIGHT_GREEN#[帮助他]#LAST#", "_t")
+t("#VIOLET#*Before you can help him, he collapses to the ground and dies.*#LAST#", "#VIOLET#*你刚想扶起他时,发现他已经失去了最后一线生机。*#LAST#", "_t")
+t("...", "……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/keepsake-kyless-death.lua"
+
+t([[#VIOLET#*Kyless lies dying on the floor. In his hand he holds a book.*#LAST#
+Please! Before I die I have one request. Destroy the book. It wasn't me. The book brought this on us. It must be destoyed!]], [[#VIOLET#*克里斯躺在地板上奄奄一息。他的手里还握着一本书。*#LAST#
+求求你!在我死前我有一个请求!毁掉这本书。其实不是我,是这本书将灾难带给了我们。它必须被毁掉!]], "_t")
+t("I will. #LIGHT_GREEN#[destroy the book]#LAST#", "好的。 #LIGHT_GREEN#[毁掉那本书]#LAST#", "_t")
+t("I'm sorry but I need it. #LIGHT_GREEN#[keep the book]#LAST#", "对不起我需要它。#LIGHT_GREEN#[拿走这本书]#LAST#", "_t")
+t("#VIOLET#*You destroy the book. When you finish you look up and see that Kyless is already dead.*#LAST#", "#VIOLET#*你毁掉了这本书。当你做完这一切后,你发现克里斯已经死了。*#LAST#", "_t")
+t("#VIOLET#*You place the book in your pack. When you finish you look up and see that Kyless is already dead.*#LAST#", "#VIOLET#*你将这本书放到了背包里。当你做完这一切后,你发现克里斯已经死了。*#LAST#", "_t")
+t("Goodbye, Kyless.", "再见,克里斯。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/last-hope-elder.lua"
+
+t("Welcome, @playername@, to Last Hope. Traveler, please be quick as my time is precious.", "欢迎你,@playername@,欢迎来到最后的希望。旅行者,你最好抓紧时间,我的时间很宝贵。", "_t")
+t("I have found a strange staff in my travels (#LIGHT_GREEN#*describe it in detail*#LAST#)  It looked very old and very powerful. I dared not use it.", "我在旅途中找到了一根法杖。(#LIGHT_GREEN#*详细说明事情的来龙去脉*#LAST#) 它看上去很古老但拥有强大的力量。我不敢使用它。", "_t")
+t("The hunt for the staff took me to a continent far to the east, accessible only by magic portal. I've recently returned by just such a portal, and I come bearing instructions on how to construct a similar portal here in Last Hope to make the return journey possible. I'm sure the Elves there would welcome trade with the west.", "追踪这根法杖的时候我到达了远东的一个大陆,只有通过魔法传送门才能到达那儿。刚才我就用这样的一个传送门返回这里,我现在就是来告诉大家如何制造一个类似的传送门从最后的希望通往远东大陆,我相信那里的精灵会很乐意同我们进行贸易往来。", "_t")
+t("Nothing, excuse me. Bye!", "没事,抱歉打扰了,再见!", "_t")
+t([[#LIGHT_GREEN#*He remains silent for a while*#WHITE# Indeed you were right to come here.
+The staff you describe reminds me of an artifact of great power from ancient times. May I see it?]], [[#LIGHT_GREEN#*他沉默了一段时间*#WHITE# 的确你来这里是对的。
+你描述的法杖让我想起了一件在古代有强大力量的神器,能让我看一下么?]], "_t")
+t("Here it is. #LIGHT_GREEN#*Tell him about the encounter with the orcs*#LAST# You should keep it. I can feel its power and it would be safer if it were guarded by the armies of the kingdom.", "就是这个。 #LIGHT_GREEN#*告诉他有关被兽人部队伏击的事。*#LAST# 你应该拿着它。我能感受到它的力量,法杖在王国军队的保护下才是安全的。", "_t")
+t("I am afraid I lost it. #LIGHT_GREEN#*Tell him about the encounter with the orcs*", "抱歉我没能把它带来。 #LIGHT_GREEN#*告诉他有关被兽人部队伏击的事。*", "_t")
+t("I had it briefly but have lost it somehow.  It could have been some orcs I encountered ...", "我本来有它,但不知怎么弄丢了。大概是被我遇到的兽人抢走了……", "_t")
+t([[I am truly astonished by your strength; surviving that encounter was an epic feat.
+As for the orcs, it is deeply troubling.  We have not seen any for eighty years... could they have come from the far east?
+Anyway, thank you again, @playername@, for your help.]], [[我很惊讶你的力量,能在袭击中活下来可是一项壮举。
+关于兽人,这就有点麻烦了。我们已经80年没有见过他们了……难道他们是从远东大陆过来的?
+不管怎样,还是非常感谢,@playername@, 感谢你的帮助。]], "_t")
+t([[Orcs?! In the west?! This is deeply alarming! We have not seen any for nearly eighty years. They must have come from the far east...
+But do not let me trouble you; you brought important news and you are lucky to be alive.]], [[兽人?在西部大陆?!这非常令人担忧!我们几乎已经80年没有见到过兽人了,他们肯定是从远东大陆来的……
+不过你不必自责,你带来了重要的消息,而且你还能活下来已经很幸运了。]], "_t")
+t("Thank you, my lord.", "谢谢你,阁下。", "_t")
+t([[We have heard rumours from the Dwarves that there may still be an orc presence deep in the old kingdom of Reknor, in the Iron Throne.
+I know you have been through a lot, but we need somebody to investigate and determine if there is a connection with the staff.]], [[有来自矮人的传说,在钢铁王座古王国瑞库纳深处可能仍有兽人的踪迹。
+我知道你已经经历了很多事,不过我们还是需要一个人去调查一下,确认他们与法杖之间的联系。]], "_t")
+t("I will check the mines.", "我会去矿坑那里调查。", "_t")
+t("That's extraordinary! I know a number of merchant princes who will salivate at the idea of new trade routes opening. But tell me, how fares your quest for the staff?", "真不可思议!对于新商路的开辟,我知道一些富商知道这个消息后肯定会高兴的直流口水。不过你还没告诉我,关于法杖的事情,进行的怎么样了?", "_t")
+t("The staff is recovered and the culprits slain. They will trouble us no more. [tell him the whole story]", "法杖已经复原,罪犯已经被处决,他们不会再困扰我们了。[告诉他整个事情经过。]", "_t")
+t("The hunt continues. The construction of this portal will be of great assistance in the staff's recovery.", "还在继续调查,传送门的建立对于法杖的修复会有极大的帮助。", "_t")
+t("Excellent! Well then, concerning this fascinating portal, I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.", "太棒了!但是,关于这个有趣的传送门,恐怕很多人早已将古老魔法遗忘了。我只知道在这个大陆上有一个人可能能够帮助你,一个最近才来到最后希望的智者。他的名字叫泰恩,他自称他是从安格利文来的,那是传说中的神秘魔法港湾,他几个月前刚和一个富商来到这里,他在城市北部边境建造了他的塔楼。我对他了解不多,不过如果他是个可信之人的话,应该是最有可能帮上你的。", "_t")
+t("In that case, let us proceed as quickly as possible. Now, concerning this fascinating portal. I'm afraid that men have largely forgotten whatever they once knew about the great magics of old. I know of only one man in these lands who might be able to help you, a wise man and recent arrival to Last Hope named Tannen. He claims to hail from Angolwen, a supposed haven for practitioners of magic and mysticism. He arrived just months ago with fabulous wealth and has already constructed his own tower in the northern part of the city. I know little of him, but if he is to be believed, then he is your best hope.", "那样的话,我们就长话短说,关于这个有趣的传送门,恐怕很多人早已将古老魔法遗忘了。我只知道在这个大陆上有一个人可能能够帮助你,一个最近才来到最后希望的智者。他的名字叫泰恩,他自称他是从安格利文来的,那是传说中的神秘魔法港湾,他几个月前刚和一个富商来到这里,他在城市北部边境建造了他的塔楼。我对他了解不多,不过如果他是个可信之人的话,应该是最有可能帮上你的。", "_t")
+t("Thank you.", "谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/last-hope-lost-merchant.lua"
+
+t([[Ah, my #{italic}#good#{normal}# friend @playername@!
+Thanks to you I made it safely to this great city! I am planning to open my most excellent boutique soon, but since I am in your debt, perhaps I could open early for you if you are in need of rare goods.]], [[啊, 我 #{italic}#亲爱的#{normal}# 朋友 @playername@!
+多亏了你我安全回到了这个伟大的城市! 我的精品商店过些日子正打算开张营业。不过既然我欠你个人情,要是你需要一些稀有物品的话也许我可以为你提前开张。]], "_t")
+t("\
+By the way, ", "顺带一提,", "_t")
+t("during our escape I found the plans for an #YELLOW#Ambush Trap#LAST#", "在逃亡过程中我找到了个好点子—— #YELLOW#伏击陷阱#LAST#", "_t")
+t("\
+You would not happen to be interested, by any chance?", "你应该会对它感兴趣吧?", "_t")
+t(" and while", ",同时在", "_t")
+t(" organizing my inventory, I came across some #YELLOW#Smelly Toxin#LAST# that a colleague claimed could actually turn creatures to stone.  Truly exotic!", " 我整理货物时, 我发现了一些 #YELLOW#石化毒剂#LAST# ,据说能把生物变成石头。 真的很棒!", "_t")
+t("while", "在", "_t")
+t("\
+I eventually plan to arrange a truly unique service for the most discerning of customers. If you come back later when I'm fully set up I shall be able to order for you something quite marvellous. For a perfectly #{italic}#suitable#{normal}# price, of course.", "\
+我准备为最有眼光的那位顾客提供一件真正独特的服务。如果你过会儿回来,我将做好充分准备后给你一个大大的惊喜。而且价格绝对#{italic}#公道#{normal}#哦!当然!", "_t")
+t("\
+Oh my friend, good news! As I told you I can now request a truly #{italic}#unique#{normal}# object to be crafted just for you. For a truly unique price...", "噢我的好朋友,我告诉过你我可以为你打造一件真正的 #{italic}#史诗#{normal}# 物品,专门为你量身定做哦,而且价格非常公道……", "_t")
+t("Yes please, let me see your wares.", "好吧,让我看看你的货物。", "_t")
+t("What about the unique object?", "不如说说那个特殊物品?", "_t")
+t("Ambush Trap?  Sounds useful.", "伏击陷阱?听上去很不错", "_t")
+t("Smelly Toxin?  What kind of smell?", "石化毒素?怎么样?", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t([[You know, I have asked here and there and it happens to be a very rare thing this contraption...
+But since you have saved me, I'm willing to part from it for only 3000 gold pieces, a real bargain!]], [[你要知道,我问遍了每个地方都没发现有相同的东西。
+不过,既然你救了我的命,给我3000金币我就把它转让给你。这可是很划算的!]], "_t")
+t("Expensive, but I will take it.", "虽然很贵,不过我要了。", "_t")
+t("...", "……", "_t")
+t("Nice doing business with you my friend. There you go!", "和你做生意真愉快!", "_t")
+t([[Ungrol told me this substance contains some exceedingly rare components.
+"More Toxin than Medicine" he said.  Allas, he had not the funds to buy it.  On the other hand, because of our special relationship, I'm willing to let you have it #{italic}#at cost#{normal}# -- only 1500 gold pieces!]], [[温格勒发现这种物质含有某些稀有成分,
+“比毒药还要毒” ,但他没钱买下来。 基于我们的良好关系,我很愿意卖给你,#{italic}#只需要#{normal}# -- 1500 金币!]], "_t")
+t("Fairly pricey, but seems useful.  We have a deal!", "有点贵,不过应该能派上用场。我要了!", "_t")
+t("That price ... er stuff really stinks ...", "这个价格 ... 还是算了吧...", "_t")
+t("Here you are.  Just be sure not to get any on yourself!", "给你了。别洒在自己身上了", "_t")
+t("Thanks.", "多谢。", "_t")
+t("I normally offer this service only for a truly deserved price, but for you my friend I am willing to offer a 20% discount - #{italic}#only#{normal}# 4000 gold to make an utterly unique item of your choice.  What do you say?", "对于这项服务,只有到了合理的价位我才会愿意提供给别人,不过对你,我的朋友,我准备给你打个20%的折扣—— #{italic}#只要#{normal}# 4000 金币就可以打造一个真真正正你特有的装备哦,怎么样?", "_t")
+t("Why, 'tis a paltry sum - take my order, man, and be quick about it!", "什么?这点小钱无所谓,赶紧给我弄出来吧!", "_t")
+t("Yes, please!", "好的,请吧。", "_t")
+t("HOW MUCH?! Please, excuse me, I- I need some fresh air...", "多少钱?!呃……抱歉,我……我得出去呼吸一下新鲜空气……", "_t")
+t("Not now, thank you.", "现在不用,再见。", "_t")
+t("dragonbone wand", "龙骨魔杖", "_t")
+t("dragonbone totem", "龙骨图腾", "_t")
+t("voratun torque", "沃瑞钽项圈", "_t")
+t("I've changed my mind.", "我决定不买了。", "_t")
+t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#你的时间穿越对这种已经预设好的结局没有任何作用。", "log")
+t([[Do you want to name your item?
+%s]], [[你想要命名你的物品吗?
+%s]], "tformat")
+t("Yes, please.", "是的。", "_t")
+t("Name", "名称", "_t")
+t("Name your item", "给你的装备起名", "_t")
+t("#LIGHT_BLUE#The merchant carefully hands you: %s", "#LIGHT_BLUE#商人小心的交给了你:%s", "log")
+t("No thanks.", "不用了,谢谢。", "_t")
+t("Oh I am sorry, it seems we could not make the item your require.", "啊真抱歉,这东西我们可做不了。", "_t")
+t("Oh, let's try something else then.", "好吧,我们试试别的东西。", "_t")
+t("Oh well, maybe later then.", "好吧,以后再说。", "_t")
+t("Which kind of item would you like ?", "你喜欢什么类型的装备?", "_t")
+t("*This store does not appear to be open yet*", "*这个商店好像还没开张。*", "_t")
+t("[leave]", "[离开]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/last-hope-melinda-father.lua"
+
+t([[#LIGHT_GREEN#*A man talks to you from inside, the door half open. His voice is sad.*#WHITE#
+Sorry, the store is closed.]], [[#LIGHT_GREEN#*门半掩着,一个男人的声音传了出来,他的声音听上去很悲伤。*#WHITE#
+抱歉……商店已经关门了……]], "_t")
+t("[leave]", "[离开]", "_t")
+t("@playername@! My daughter's savior!", "@playername@! 我女儿的救命恩人", "_t")
+t("Hi, I was just checking in to see if Melinda is all right.", "你好,我就是来看望一下梅琳达的。", "_t")
+t("Hi, I would like to talk to Melinda please.", "你好,我想和梅琳达谈谈。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t("Please take this. It is nothing compared to the life of my child. Oh, and she wanted to thank you in person; I will call her.", "请带上这个。没什么比我孩子的生命更重要了。哦,她想亲自表达她对你的谢意。我去叫她出来。", "_t")
+t("Melinda", "米琳达", "_t")
+t("Thank you.", "谢谢。", "_t")
+t("Melinda's father gives you: %s", "梅琳达的父亲交给了你:%s", "logPlayer")
+t("@playername@! #LIGHT_GREEN#*She jumps for joy and hugs you while her father returns to his shop.*#WHITE#", "@playername@! #LIGHT_GREEN#*当她父亲返回商店时,她高兴地跳了起来,给了你一个拥抱。*#WHITE#", "_t")
+t("I am glad to see you are fine. It seems your scars are healing quite well.", "看到你一切安好真是太好了。你的伤疤看上去也已经痊愈了。", "_t")
+t("I am glad to see you well. Take care.", "很高兴看到你没事,多保重。", "_t")
+t([[Yes it has mostly healed, though I still do have nightmares. I feel like something is still lurking.
+Ah well, the bad dreams are still better than the fate you saved me from!]], [[是的,基本上好了,尽管晚上有时我还会做噩梦。我觉得心里总不得安宁。
+不过,这比起你救我之前的处境,确实好多了!]], "_t")
+t("Should I come across a way to help you during my travels, I will try to help.", "如果在我的旅程中能帮到你的话,我会尽力的。", "_t")
+t("Thank you, you are most welcome.", "谢谢,你真是个好人。", "_t")
+t("Most certainly, so what are your plans now?", "那么,你现在有什么计划么?", "_t")
+t("Hi @playername@! I am feeling better now, even starting to grow restless...", "你好 @playername@! 我感觉好多了,现在我甚至觉得精神焕发……", "_t")
+t("So what are your plans now?", "那么,你有什么计划么", "_t")
+t("About that, I was thinking that maybe you'd like to go out with me sometime ...", "呃,我觉得你也许喜欢和我出去走走……", "_t")
+t([[#LIGHT_GREEN#*Melinda appears at the door and kisses you*#WHITE#
+Hi my dear, I'm so happy to see you!]], [[#LIGHT_GREEN#*梅琳达出现在门口,亲吻了你*#WHITE#
+亲爱的,见到你真好!]], "_t")
+t("I am still looking out for an explanation of what happened at the beach.", "我仍在为那天在海滩的事情找个解释。", "_t")
+t("About what happened on the beach, I think I have found something.", "关于海滩那件事,我想我发现了什么。", "_t")
+t([[I do not know yet, my father won't let me out until I'm fully healed. I've always wanted to do so many things.
+That is why I got stuck in that crypt, I want to see the world.
+My father gave me some funds so that I can take my future into my own hands. I have some friends in Derth, maybe I will open my own little shop there. ]], [[我不知道,我的父亲不会让我出门的,除非我痊愈了。但我总想做许多事情。
+这也许是我为什么会被关在地窖的原因吧,我想亲眼看看这个世界。
+我的父亲给了我一些钱,这样我就能掌握自己的未来。我在德斯镇有几个朋友,或许,我能在那里开一家小商店]], "_t")
+t("I have seen how you fought those corruptors, the way you destroyed their magic. I want to learn to do the same, so that such horrors never happen again. To anyone.", "我看到了你是怎样对抗那些堕落法师的,看到了你摧毁他们的邪恶魔法的方法。我也想做同样的事,这样的话,这种噩梦就不会再上演了。", "_t")
+t([[Or maybe, well I suppose I can trust you with this, I've always secretly dreamed of learning magic. Real magic I mean not alchemist tricks!
+I've learnt about a secret place, Angolwen, where I could learn it.]], [[或许,呃,我可以相信你吧,我一直想学魔法。是真正的魔法,而不是炼金术士的小把戏!
+我听说过一个秘密的地方,叫做安格利文,在那里我就能学习魔法。]], "_t")
+t("Derth has its up and downs but I think they could do with a smart girl yes.", "德斯镇有自己的起起落落,但我相信像你这样的聪明女孩一定能生活下去。", "_t")
+t("Thanks!", "谢谢!", "_t")
+t("You wish to join our noble crusade against magic? Wonderful! I will talk to them for you.", "你希望加入我们高尚的反魔组织么?太好了!我会和他们说的。", "_t")
+t("I happen to be welcome among the people of Angolwen, I could say a word for you.", "我正巧在安格利文还比较受欢迎,我会帮你带话的。", "_t")
+t("That would be very nice!", "那真是太好了!", "_t")
+t("What?!? Just because you rescued me from a moderately-to-extremely gruesome death, you think that entitles you to take liberties?!", "什么?就因为你救了我的命,我就得把自己给你?", "_t")
+t("GIRL", "女孩", "_t")
+t("GUY", "ç”·å­©", "_t")
+t("Uhh, sorry I hear my father calling, see you.", "呃,不好意思,我听到我的父亲在喊我,再见。", "_t")
+t("WHY AREN'T WOMEN ATTRACTED TO ME I'M A NICE %s.", "怎么会有女人对我不感兴趣呢?我可是个很好的%s。", "tformat")
+t("Just a minute, I was just...", "等一会,我只是...", "_t")
+t([[#LIGHT_GREEN#*She looks at you cheerfully.*#WHITE#
+Just kidding. I would love that!]], [[#LIGHT_GREEN#*她兴奋地看着你*#WHITE#
+开玩笑的,我很喜欢!]], "_t")
+t("#LIGHT_GREEN#[walk away with her]#WHITE#What about a little trip to the south, from the coastline we can see the Charred Scar Volcano, it is a wonderous sight.", "#LIGHT_GREEN#[朝她走了过去]#WHITE#我们去南边旅行吧,从魔法大爆炸之痕的海岸开始,那是一段美好的风景。", "_t")
+t("But... ok goodbye.", "但是……好吧,再见。", "_t")
+t("Joke's on you really, goodbye!", "开什么玩笑,再见了!", "_t")
+t([[#LIGHT_GREEN#*You take Melinda in your arms and press her against you. The warmth of the contact lightens your heart.*#WHITE#
+I feel safe in your arms. Please, I know you must leave, but promise to come back soon and hold me again.]], [[#LIGHT_GREEN#*你把梅琳达紧紧拥在怀里,身体的接触使你感受到她的体温照亮了你的内心。*#WHITE#
+在你的怀抱中我觉得很安全,我知道你要走了,求求你,答应我你会尽快回来看我,拥抱我。]], "_t")
+t("I think I would enjoy that very much. #LIGHT_GREEN#[kiss her]#WHITE#", "我想我很乐意这么做。#LIGHT_GREEN#[亲吻她]#WHITE#", "_t")
+t("That thought will carry me in the dark places I shall walk. #LIGHT_GREEN#[kiss her]#WHITE#", "对你的思念会伴随我在黑暗中前行。#LIGHT_GREEN#[亲吻她]]#WHITE#", "_t")
+t("Oh, I am sorry. I think you are mistaken. I was only trying to comfort you.", "噢,抱歉,我想你误会了。我只是想安慰你。", "_t")
+t("Oh, sorry, I was not myself. Goodbye, then. Farewell.", "对不起,我失态了。那么,再见吧。", "_t")
+t([[#LIGHT_GREEN#*Melinda looks worried*#WHITE#
+Please tell me you can help!]], [[#LIGHT_GREEN#*梅琳达面露忧愁*#WHITE#
+请帮帮我!]], "_t")
+t("Yes, I think so. Some time ago I assumed ownership of a very special home... #LIGHT_GREEN#[tell her the Fortress story]#WHITE#", "呃,不久前,我拥有了一座非常特别的房子... #LIGHT_GREEN#[告诉她关于堡垒的事]#WHITE#", "_t")
+t([[An ancient fortress of a mythical race?! How #{bold}#exciting#{normal}#!
+And you say it could cure me?]], [[一座神秘种族的古代堡垒#{bold}#真不可思议!#{normal}#!
+你觉得那会治疗我么]], "_t")
+t("The Fortress seems to think so. I know this might sound a bit .. inappropriate .. but you would need to come live there, at least for a while.", "堡垒应该是可以的。我知道,这听上去有一点,呃,不太合适。不过,你应该到那里去住上一小段时间。", "_t")
+t([[#LIGHT_GREEN#*She looks at you cheerfully*#WHITE#
+Ah the plan to sleep with me is finally revealed!
+Shhh you dummy, I thought we were past such silliness, I will come, both for my health and because I want to be with you.
+#LIGHT_GREEN#*She kisses you tenderly*#WHITE#]], [[#LIGHT_GREEN#*她兴奋地看着你*#WHITE#
+你的计划终于暴露了!
+傻瓜,两个大傻瓜。我当然会去,不仅为了我的健康,也为了和你在一起。
+#LIGHT_GREEN#*她温柔地和你接吻*#WHITE#]], "_t")
+t("Then my lady, if you will follow me. #LIGHT_GREEN#[take her to the Fortress]", "我的女士,如果你愿意,就跟我来吧。#LIGHT_GREEN#[带她去堡垒]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/last-hope-weapon-store.lua"
+
+t("Welcome @playername@ to my shop.", "@playername@,欢迎来到我的商店。", "_t")
+t("Let me see your wares.", "让我看看你的商品吧。", "_t")
+t("I am looking for martial training.", "我在寻求军事训练。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t("I can indeed offer some martial training (talent category Technique/Combat-training) for a fee of 50 gold pieces; or the basic usage of bows and slings (Shoot talent) for 8 gold pieces.", "我的确可以为你提供军事训练(技巧/战斗训练系),你需要花费50金币,或者可以学习使用弓和投石索(射击天赋),花费8金币。", "_t")
+t("Please train me in generic weapons and armour usage.", "请教我通用武器和护甲的使用方法。", "_t")
+t("The smith spends some time with you, teaching you the basics of armour and weapon usage.", "铁匠花了一些时间,教会了你一些武器和护甲的基础知识。", "logPlayer")
+t("Please train me in the basic usage of bows and slings.", "请教我使用弓和投石索。", "_t")
+t("The smith spends some time with you, teaching you the basics of bows and slings.", "铁匠花了一些时间,教会了你一些弓和投石索的基础知识。", "logPlayer")
+t("No thanks.", "不用了,谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/limmir-valley-moon.lua"
+
+t("I do not have time to talk. This ritual is intense, and we are not alone here. Stop them!", "我没时间和你说话。仪式非常紧迫,而且这里并不是只有我们两个,阻止他们!", "_t")
+t("I will not let you down!", "我会保护你的!", "_t")
+t("[leave]", "[离开]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/lost-merchant.lua"
+
+t([[Please save me! I will make it worth your whi..
+*#LIGHT_GREEN#The assassin lord hits him in the face.#WHITE#*Shut up!]], [[救救我!我会好好报答你的……
+*#LIGHT_GREEN#强盗头子猛抽了一下他的脸。#WHITE#*闭嘴!]], "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t("Please get me out of here!", "请带我离开这儿!", "_t")
+t("Come, there is a way out!", "跟我来,这里有条路可以出去!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/lumberjack-quest-done.lua"
+
+t([[#LIGHT_GREEN#*Ben lies defeated at your feet*#WHITE#
+T...thank you for... *cough*... saving me from the curse.
+I did no... not want for this to...
+#LIGHT_GREEN#*he coughs one last time and dies, a smile on his face as his curse is gone.*#WHITE#]], [[#LIGHT_GREEN#*本恩倒在你的脚下。*#WHITE#
+感谢你把我从诅咒之中解脱出来……“咳咳”
+我并不想……像这样……。
+#LIGHT_GREEN#*他最后咳嗽了一声,死了。他的脸上带着笑容,诅咒终于从他的身上消失了。*#WHITE#]], "_t")
+t("Rest in peace.", "安息吧。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/lumberjack-quest.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a man covered in dirt and blood. He is out of breath and half mad.*#WHITE#
+PLEASE! You must help! #{bold}#IT#{normal}# is slaughtering everybody in my village! Please!
+#LIGHT_GREEN#*He points his finger at the nearby forest.*#WHITE#]], [[#LIGHT_GREEN#*在你面前站着一个满身是血和污泥的男人。他上气不接下气,失魂落魄。*#WHITE#
+救命!求你救救我们!#{bold}#它#{normal}#正在屠杀所有村子里的人!求求你!
+#LIGHT_GREEN#*他伸手指着附近的树林。*#WHITE#]], "_t")
+t("I will go there and see what I can do.", "我去看看我能做什么。", "_t")
+t("This is not my problem. Go away!", "和我没关系,闪开!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/mage-apprentice-quest.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE#
+Good day to yo...#LIGHT_GREEN#*He stares at you and starts to run away fast!*#WHITE#
+Do not kill me please!]], [[#LIGHT_GREEN#*在你面前站着一个年轻人,看上去像是一个法师学徒。*#WHITE#
+你好……#LIGHT_GREEN#*他盯着你看了一会,然后撒腿就跑!*#WHITE#
+请不要杀我!]], "_t")
+t("...", "……", "_t")
+t([[#LIGHT_GREEN#*Before you stands a young man, a novice mage by his looks*#WHITE#
+Good day to you, fellow traveler!]], [[#LIGHT_GREEN#*在你面前站着一个年轻人,看上去像是一个法师学徒。*#WHITE#
+你好啊,旅行者!]], "_t")
+t("What brings an apprentice mage out into the wilds?", "一个法师学徒在荒郊野外干什么?", "_t")
+t("I found this artefact; it looks powerful and arcane infused. Maybe it would be enough?", "我发现了这件充满奥术能量的神器,看上去很强大,应该够了吧?", "_t")
+t("So you have enough magical items now?", "你找到足够的魔法物品了吗?", "_t")
+t("Sorry I have to go!", "抱歉,我必须得走了。", "_t")
+t("Ahh, my story is a sad one... I should not trouble you with it, my friend.", "啊,我的故事说来让人伤心……算了,我不应该打扰你的,我的朋友。", "_t")
+t("It is no trouble at all! Please tell me!", "没关系的,告诉我吧!", "_t")
+t("Ok, bye then!", "好的,那么再见。", "_t")
+t([[Well, if you insist...
+I am a novice mage, as you might have noticed, and my goal is to be accepted by the people of Angolwen and be taught the secrets of the arcane.]], [[好吧,假如你坚持的话……
+我是个法师学徒,你可能已经看出来了。我的目标是被安格利文的人接纳然后他们教给我奥术的秘密。]], "_t")
+t("Who are the people of Angolwen?", "安格利文的人是谁?", "_t")
+t("Ah yes, Angolwen, I have called it home for many years...", "啊,对的,安格利文,很多年来我一直称呼它为我的家……", "_t")
+t("Well, good luck, bye!", "那么,祝你好运,再见!", "_t")
+t([[The keepers of ar... err, I do not think I am supposed to talk about them... sorry, my friend...
+In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]], [[他们是世界上仅存的法……唉呀,我好像说了什么不该说的话……抱歉,我的朋友……
+无论如何,我必须得搜集些物品。这些都没问题了,不过我还需要找到一件充满奥术能量的神器。我想你不会恰巧有一件吧……当然如果你有的话,请告诉我!]], "_t")
+t([[I hope I will too...
+In any case, I must collect many items. I have some already but I am still looking for an arcane-infused artefact. You do not happen to have one, I imagine... Well, if you do, tell me please!]], [[我希望我也是……
+无论如何,我必须得搜集些物品。这些都没问题了,不过我还需要找到一件充满奥术能量的神器。我想你不会恰巧有一件吧……当然如果你有的话,请告诉我!]], "_t")
+t("I will keep that in mind!", "好的,我记住了!", "_t")
+t("No way, bye!", "算了吧,再见!", "_t")
+t([[Let me examine it.
+Oh yes, my friend, this is indeed a powerful artefact! I think that it should suffice to complete my quest! Many thanks!]], [[让我试试看。
+喔,是的,我的朋友,的确是一件强力神器!我想就凭这个我应该可以交差了!非常感谢!]], "_t")
+t("Well, I cannot use it anyway.", "好的,对我来说没什么用。", "_t")
+t([[Ah yes! I am so glad! I will be able to go back to Angolw...err... Oh well, I guess I can tell you; you deserve it for helping me.
+During the dark years of the Spellhunt, many thousands of years ago, Linaniil, the great mage of the Kor'Krul, worried that magic might disappear with her generation and be lost to mortals should they need it again.
+So she set a secret plan into action and built a secret place where magic would be kept alive.
+Her plan worked and the group built a town called Angolwen in the western mountains. #LIGHT_GREEN#*He marks it on your map, along with a portal to access it*#WHITE#
+Not many people are accepted there but I will arrange for you to be allowed inside.]], [[哦……对,我可以重新返回安格利…,呃……我想我现在可以告诉你了,你帮了我这么多我应该告诉你。
+在魔法狩猎的那些黑暗年代里,几千年前,莱娜尼尔,卡尔·库尔的大法师,担心魔法会在她们那一代人身上灭绝,人们需要的这些魔法会从这个世界上消失。
+于是她秘密安置了一个隐秘的地方继续传承魔法。
+她执行了她的计划,她手下的人在西部的群山之中建立了一个叫做安格利文的小镇。#LIGHT_GREEN#*他在你的地图上做了一个记号,然后为你开启了一个传送门。*#WHITE#
+只有少部分人会被那里的人接受,我会想办法让你进去的。]], "_t")
+t("Oh! How could such a place be kept secret for so long... This is interesting indeed. Thank you for your trust!", "哦!这个秘密的地方怎么能保持隐秘这么长时间,真的很有趣,谢谢你对我的信任。", "_t")
+t([[Ah yes! I am so glad! I will be able to go back to Angolwen now, and perhaps we will meet there.
+Please take this ring; it has served me well.]], [[哦……对!我太高兴了!我终于可以回到安格利文了,也许我们会在那里再次见面。
+请收下这枚戒指,曾经它对我很有用。]], "_t")
+t("Thanks, and best luck in your studies!", "谢谢,祝你好运!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/magic-store.lua"
+
+t("Select the item to recharge", "选择要充能的物品", "_t")
+t("Not enough money", "金钱不足", "_t")
+t("This costs %d gold.", "这将花费%d金币。", "tformat")
+t("Recharge?", "充能?", "_t")
+t("This will cost you %d gold.", "这将花费你%d金币。", "tformat")
+t("Welcome, @playername@, to my shop.", "欢迎来我的商店,@playername@。", "_t")
+t("Let me see your wares.", "让我看看你的商品吧。", "_t")
+t("I want to recharge some of my equipment.", "我想要充能我的一些物品。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/melinda-beach-end.lua"
+
+t("What just happened?!", "刚才发生了什么?!", "_t")
+t("I'm sorry I didn't manage to protect you and as you were about to die you... fired a powerful wave of blight.", "抱歉,刚才我没能保护住你,当你快死时,突然...你周围产生了一道强大的法力冲击波。", "_t")
+t("But I have never cast a spell in my life!", "但我从来没施过法啊!", "_t")
+t("You are still tainted by that ... foul Demon! The taint is not all gone!", "你肯定被污染了...对,那个恶魔!污染还没有被清除干净!", "_t")
+t("There must be some of that demon's taint still inside you.", "你身体里还存在着恶魔的污染。", "_t")
+t("This is terrible! I assure you I had no idea this would happen. You must trust me!", "怎么会!我发誓,什么都不知道,你要相信我!一定要!", "_t")
+t("I do. The Ziguranth are not raving zealots, you know. We will look for a way to cure you, as long as you reject the blight.", "我相信。伊格兰斯不是杀人狂魔,我们会找到方法来治疗你的,只要你拒绝接受这股枯萎能量。", "_t")
+t("This is terrible! What is happening to me?!? You must help me!", "天啊!到底发生了什么?!?你一定要帮我!", "_t")
+t("I will. We will find a cure for this together.", "我当然会帮你。我们一起来想办法。", "_t")
+t("I'm a very lucky girl, am I not... This is the second time I've had you to save me now.", "我真是幸运的女孩,不是吗... 这是你第二次拯救我了。", "_t")
+t("Over the last weeks you've become very important to me, and I am glad to have you. This is certainly not the place to talk, though, let's go.", "最近的几个星期里,你对我非常重要,我很乐意这样做。不过,这里不是说话的地方,我们找个安全的地方吧。", "_t")
+t("You're right, let's get out of here.", "你说得对!快点离开这。", "_t")
+t("#LIGHT_GREEN#[go back to Last Hope]", "#LIGHT_GREEN#[回到最后的希望]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/melinda-beach.lua"
+
+t([[#LIGHT_GREEN#*The two of you spend some time relaxing on the beach.
+The air is fresh, the sand shimmers, and the surf roars softly.*#WHITE#
+
+This was such a lovely idea!
+I have had a wonderful time with you today.
+
+#LIGHT_GREEN#*She looks longingly into your eyes.*#WHITE#]], [[#LIGHT_GREEN#*你们两个在沙滩上放松一了阵子。
+空气清新无比,阳光照射在砂砾上,闪耀五颜六色的光芒,
+耳边传来海浪轻柔地呼啸。*#WHITE#
+
+出来旅行真好!
+今天和你玩得很开心啊。
+
+#LIGHT_GREEN#*她直视着你,眼睛里闪耀莫名的光芒。*#WHITE#]], "_t")
+t("#LIGHT_GREEN#[Lean closer and kiss her]#WHITE#", "#LIGHT_GREEN#[你靠了过去,亲吻了她]#WHITE#", "_t")
+t([[Just before your lips touch, you sense that something is very wrong.
+]], [[在你们俩嘴唇相碰之前,你注意到有什么不对劲……
+]], "_t")
+t("#LIGHT_GREEN#[Continue...]#WHITE#", "#LIGHT_GREEN#[继续...]#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/melinda-fortress.lua"
+
+t("Hi, sweety!", "嗨亲爱的!", "_t")
+t("#LIGHT_GREEN#[kiss her]#WHITE#", "#LIGHT_GREEN#[亲吻她]#WHITE#", "_t")
+t("Are you settling in fine?", "你过得好么?", "_t")
+t("I want to open my own little shop in Derth?", "我想在德斯镇开店?", "_t")
+t("I want to study magic at Angolwen?", "我想去安格利文学魔法?", "_t")
+t("I want to train at Zigur?", "我想去伊格兰斯训练?", "_t")
+t([[Well let me say that tank is #{bold}#dreadful#{normal}#, but that weird butler says it is the only way.
+I do start to feel better too.
+However I must say I get bored around here a little.
+Do you remember, I once told you %s Maybe we could find a way to get me there during the day and return for my treatment during the night?]], [[好吧,那个通道确实有些#{bold}#可怕#{normal}#,不过那个长相奇怪的管家说那是唯一的路。
+现在我觉得好多了。
+不过,呆久了还是觉得有些无聊。
+你还记得么,我曾经说过“%s”,或许能想个办法,白天出去,晚上再回来?]], "tformat")
+t("Oh yes, I think we could arrange that. Shadow, would it be possible to create a portal for her?", "当然可以,我相信我们能做到。堡垒幻影,能为她制造一个传送门么?", "_t")
+t([[Yes Master. I will arrange for that right now.
+She will be able to come and go unnoticed.]], [[是的,主人。我马上做。
+她将能够无声无息的来往于俩地之间。]], "_t")
+t("That is perfect.", "很好。", "_t")
+t("Oh this is great, thank you! My own secret lair, my own life.", "噢,太棒了!谢谢!属于我自己的通道,属于我自己的人生。", "_t")
+t("I only wish your happiness, I am glad to provide.", "只要你过得幸福,我什么都愿意做。", "_t")
+t([[#LIGHT_GREEN#*Looking all glamorous she comes closer*#WHITE#
+Now my sweet one, where were we the last time?]], [[#LIGHT_GREEN#*看上去充满魅力,梅琳达走近了你*#WHITE#
+亲爱的,我们上一次是什么时候?]], "_t")
+t("My memory fails me, care to help me remember? #LIGHT_GREEN#[smile playfully at her]", "我都忘了,你能帮我想起来么?#LIGHT_GREEN#[你调皮地笑着]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/message-last-hope.lua"
+
+t([[Well met, @playername@. I was sent with a message from King Tolak of Last Hope.
+I followed the trail of bodies that you left - very impressive! We are lucky to have you on our side.
+But enough talk; take this message. I must go now.
+#LIGHT_GREEN#He gives you a sealed scroll and vanishes into the shadows.#LAST#]], [[终于见到你了,@playername@。我是最后的希望国王托拉克派来给你送信的。
+我追随你的足迹找到你,令人印象深刻!很荣幸你是站在我们这一边的。
+不聊了,信我已送到,我必须得走了。
+#LIGHT_GREEN#他递给你一个密封的卷轴,然后消失在阴影中。#LAST#]], "_t")
+t("Thank you for your courage.", "感谢你的勇气。", "_t")
+t("The herald gives you %s.", "传令官交给了你 %s 。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/myssil.lua"
+
+t([[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE#
+Take the test, and then we can talk.]], [[#LIGHT_GREEN#*一个半身人女人站在你面前,穿着黑色板甲*#WHITE#
+先到导师那里参加对抗奥术魔法的测试,然后再说话。]], "_t")
+t("But...", "但是……", "_t")
+t([[#LIGHT_GREEN#*A Halfling woman stands before you, clad in dark steel plate.*#WHITE#
+I am Protector Myssil. Welcome to Zigur.]], [[#LIGHT_GREEN#*一个半身人女人站在你面前,穿着黑色的钢板甲*#WHITE#
+我是守护者米歇尔,欢迎来到伊格。]], "_t")
+t("I require all the help I can get, not for my sake but for the town of Derth, to the northwest of here.", "我需要一切可以获得的帮助,不是为我自己,是为了东北部的德斯小镇。", "_t")
+t("Protector, I have dispatched the Tempest as you commanded.", "守护者,我已经按您的意思将风暴术士杀死了。", "_t")
+t("Farewell, Protector.", "再见,守护者。", "_t")
+t([[Yes, we have sensed the blight of the eldritch forces there. I have people working to dispel the cloud, but the real threat is not there.
+We know that a Tempest, a powerful Archmage who can control the storms, is responsible for the damage. Those wretched fools from Angolwen will not act. All corrupted!
+So you must act, @playername@. I will show you the location of this mage - high in the Daikara mountains.
+Erase him.]], [[是的,我们已经感觉到了那里的堕落气息,我已经派人去驱散那里的乌云,但是真正的威胁并不在那儿。
+据我们所知,一个风暴术士,可以操控风暴的元素法师,和这些破坏有关。安格利文的那些懦夫居然袖手旁观。真是堕落!
+所以你必须采取行动,@playername@。我会告诉你那个法师所在的位置,在岱卡拉山脉的最高峰。
+除掉他。]], "_t")
+t("You can count on me, Protector.", "你可以信任我,守护者。", "_t")
+t([[So I have heard, @playername@. You prove worthy of your training. Go with the blessing of nature, @playername@ of Zigur.
+#LIGHT_GREEN#*She touches your skin. You can feel nature infusing your very being.*#WHITE#
+This shall help you on your travels. Farewell!]], [[我已经听说了,@playername@。你已经证明了你训练的价值。愿自然赐福于你,伊格勇士 @playername@。
+#LIGHT_GREEN#她将手放到你的身上,你感到自然的力量充斥着你的每个毛孔。*#WHITE#
+这个应该会对你的旅途有所帮助。保重!]], "_t")
+t("Thank you, Protector.", "感谢你,守护者。", "_t")
+t("#00FF00#You gain the fungus talents school and your Mana Clash is enhanced.", "#00FF00#你获得了真菌技能树,你的奥术对撞也被强化了", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/norgan-saved.lua"
+
+t([[Thank you, @playername@! We both survived for the wealth of the Empire. I will bring them the news and then rest.
+I do not think I want to see death so closely for some time now.
+Farewell.]], [[谢谢你 @playername@ ,为了帝国的财富我们都活下来了。我会把这些消息带给他们。
+我可不希望和死神再来一次亲密接触了。
+再见。]], "_t")
+t("For the Empire! Take care.", "帝国万岁!多保重。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/orc-breeding-pits.lua"
+
+t([[#LIGHT_GREEN#*A ray of light illuminates the gleam of steal amidst the grass. Investigating, you find a lone sun paladin lying stricken on the ground. Her wounds are minor, but her pallid features bely a poison that is taking its final toll. She whispers to you.*#WHITE#
+Help, Help me.
+]], [[#LIGHT_GREEN#*闪烁的光线照亮在草地上。经过调查,你发现一个孤单的太阳骑士躺在地上。她的伤口很小,但她苍白的神色显示出她身中剧毒。她无力的对你呼唤。* #WHITE#
+救命,请帮我。
+]], "_t")
+t("What should I do?", "我该做些什么", "_t")
+t([[I found it... the abomination Aeryn sent me to seek out. The breeding pits of the orcs... It is more vile than you can imagine... They have it hidden away from their encampments, out of sight of all their people. Their mothers, their young, all there - all vulnerable!
+#LIGHT_GREEN#*She pulls out a sketched map, and with some effort puts it in your palm.*#WHITE#
+
+This could be the final solution, the end to the war... forever. We must strike soon, before reinforcements...
+
+#LIGHT_GREEN#*She looks hard at you, exerting all her effort into a final pleading stare.*#WHITE#]], [[我找到了...艾琳让我去寻找的那个令人憎恶的东西。兽人育种棚...比你能想象的还要邪恶一万倍...他们把它隐藏在远离他们的营地的地方,远离他们所有人的视线。他们的母亲、孩子,全在那里!
+#LIGHT_GREEN#*她掏出一张地图,努力地递到你手中。*#WHITE#
+
+这将是最后的解决方案,让战争终结...永远终结。我们必须马上行动,在那里的防御被增强之前...
+
+#LIGHT_GREEN#*她努力地盯着你,用她所有的力气来祈求。*#WHITE#]], "_t")
+t("I cannot do this myself... I will tell Aeryn about it, it is in her hands.", "我一个人做不到...我会告诉艾琳,让她来决定。", "_t")
+t("I will go myself and ensure this is thoroughly dealt with.", "我马上就去,一个人足以解决它们全部。", "_t")
+t("You want me to kill mothers and children? This is barbaric, I'll have nothing to do with it!", "你让我去杀害母亲和孩子?!这过于残忍了,我绝不接受!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/paradoxology.lua"
+
+t([[#LIGHT_GREEN#*Before you stands... you. You seem to be slightly older, and by the look of it you have been through hell.*#WHITE#
+NO! YOU CAN'T! NO GOING THERE! YOU... I... YOU MUST NOT GO THERE!
+THIS CANNOT BE AVOIDED! I MUST STOP IT! PLEASE DON'T!
+I MUST KILL MYSELF TO PROTECT MYSELF!
+#LIGHT_GREEN#*Before you can react, you... I... yourself vanishes into a rift hanging in midair.*#WHITE#
+]], [[#LIGHT_GREEN#*你面前站着……你自己。你看上去稍微有点年老,而且你的样子看上去好像经历过地狱一般。*#WHITE#
+不!你不能!不能去那儿!你……我……你不许去那儿!
+这是不允许的!我必须阻止它!请不要这样!
+我必须杀死我自己来保护自己!
+#LIGHT_GREEN#*在你来得及做出反应之前,你…我…你自己消失在半空中的裂缝里。*#WHITE#
+]], "_t")
+t("What the...", "我X!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/player-inscription.lua"
+
+t("Buy a new slot with one #{bold}#talent category point#{normal}#.", "使用#{bold}#技能树解锁点#{normal}#开启一个新的符文槽(最多5个)。", "_t")
+t("Cancel", "取消", "_t")
+t("You have too many of this type of inscription. You can only override an existing one. The old inscription will be lost.", "你拥有一个此类纹身了,你只能覆盖掉现存的那一个。旧的纹身将消失。", "_t")
+t([[You have reached your maximum number of inscriptions (infusions/runes).
+If you have unassigned #{bold}#talent category points#{normal}# you can use one to create a new slot (up to 5).
+You can replace an existing one or cancel.
+The old inscription will be lost.]], [[你已经到达了你的符文/纹身上限。
+如果你还有未使用的 #{bold}#技能树解锁点#{normal}# 你可以用它来开启一个新的符文槽。
+你可以替换掉一个现存的纹身,或者取消。
+旧的纹身将消失。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/point-zero-zemekkys.lua"
+
+t("@playername@, nice to see you again! Or is this the first time that you have seen me?", "@playername@,很高兴再次见到你!呃,我们以前见过面么?", "_t")
+t("Farewell, Grand Keeper.", "再见,伟大的守护者。", "_t")
+t("Yes, this is our first meeting.", "是的,我们是第一次见面。", "_t")
+t([[Ah, for you perhaps, but not for me.
+Listen, someday you will encounter me again but it will not be me you see now. It will be younger me, if you will.
+This is very important: do not tell my previous me about me. Understood?]], [[啊,对你来说也许是的,不过对我来说可不是。
+听着,某一天你会再次遇到我,不过那不是现在的我。如果你见到他,那他一定是过去的我。
+记住这一点很重要:不要告诉那个以前的我有关现在的我的事,明白么?]], "_t")
+t("I think so...", "我想这……", "_t")
+t("Yes, Grand Keeper.", "是,伟大的守护者。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/pre-charred-scar-eruan.lua"
+
+t([[@playername@, I am one of a party of Sun Paladins sent by Aeryn. We arrived here tracking the orcs.
+They have gone through the portal, and a few of my friends were pulled in with them.
+We captured an orc earlier.  He revealed that the staff you seek is to be used to absorb the power of a remote place for dark rituals.
+You must traverse this portal, if you have any means to, and stop the orcs.]], [[@playername@,我是艾琳派来的太阳骑士团的一员,我们跟踪兽人的踪迹到了这里。
+他们穿过了传送门,我的几个朋友也被卷了进去。
+之前我们抓住过一个兽人。他透露你寻找的法杖是用来吸收远方某个地方举行的黑暗仪式的能量的。
+你必须通过这个传送门,要是你有什么办法,一定要阻止那些兽人。]], "_t")
+t("I think I can use the portal. Do not worry!", "我想我能够使用这个传送门,别担心!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/pre-charred-scar.lua"
+
+t([[*#LIGHT_GREEN#Suddenly a voice appears in your head.#WHITE#*
+@playername@, this is High Sun Paladin Aeryn of the Sunwall. I am communicating with you by the power of the Anorithil.
+I have some urgent information for you: the staff you were looking for has been located.]], [[*#LIGHT_GREEN#突然你的脑海中出现了一个声音。#WHITE#*
+@playername@,我是太阳堡垒的高阶太阳骑士艾琳。我借助星月术士的能力和你取得联系。
+我有个非常紧急的消息要告诉你:我们已经知道你一直在寻找的法杖去向。]], "_t")
+t("Where?!", "在哪里?!", "_t")
+t([[One of our patrols noticed some strange orc movements around the southern part of the continent, in the desert of Erúan.
+A group of orcs were guarding something that looked like the staff you asked about.
+You should go there to investigate. This might be your only chance.]], [[我们的一个巡逻队在南部大陆艾露安沙漠注意到了一些兽人的奇怪行踪。
+一群兽人在守卫着一件东西,看上去好像是你提到的那个法杖。
+你应该去调查一下,这可能是你仅有的机会。]], "_t")
+t("I will, right now!", "我马上就去!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ring-of-blood-master.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a small humanoid creature with a disproportionate head.*#WHITE#
+Ah, what have we here? @playerdescriptor.race@, I believe you have turned at the wrong corner.]], [[#LIGHT_GREEN#*在你面前站着一个矮小的人形生物,长着一个不成比例的脑袋。*#WHITE#
+看,来了个什么人,@playerdescriptor.race@, 我相信你一定走错地方了。]], "_t")
+t("So it would seem. What is going on here?", "有可能,这里发生了什么事?", "_t")
+t([[This is my Ring of Blood! Listen, you have now two choices.
+Since you do not look like slave fodder to me I will offer to let you pay to play the game.
+If you feel you cannot take part in a slaver's game, I am afraid you will need to... disappear.]], [[这里是鲜血之环!听着,你现在有两个选择。
+既然你看上去不像那些奴隶一样的炮灰,我会给你一个机会来玩一个游戏。
+要是你不想参加这个奴隶游戏,恐怕你得从我面前消失了。]], "_t")
+t("Slavers? This is so wrong! [attack]", "奴隶?你没搞错吧![攻击]", "_t")
+t("Game? I like playing, what's this about?", "游戏?我喜欢,是个什么样的游戏?", "_t")
+t([[Well, you see, it's quite simple. I will mentally take control of various wild creatures or slaves while you use the orb of command on the other side of this room to take control of a slave.
+Then we fight using our pawns for 10 rounds. If your slave survives you will win the Bloodcaller.]], [[你看,很简单。我会精神控制一些野生怪物或者奴隶,你则用对面的指令水晶球来控制一个奴隶。
+然后我们对战10轮,如果你的奴隶还活着,那你会赢得了一个戒指,鲜血呼唤。]], "_t")
+t("What if I lose?", "要是我输了呢?", "_t")
+t("Normally you would be taken as a slave, but you look like you would be more useful as a full-time player, so you can just try again.", "一般你自己会成为我的奴隶,不过你看上去应该是个不错的选手,你可以再次尝试。", "_t")
+t("Blood, death without self-harm risks? Great fun!", "鲜血和死亡,但自己却不用冒生命危险,太有趣了!", "_t")
+t([[Superb. Oh yes, before I forget, to use the orb you will need to pay the standard fee of 150 gold pieces.
+I'm sure this is small money to an adventurer of your class.]], [[好极了,哦对了我差点忘了,每次使用水晶球你得支付150金币。
+对于你们这种冒险家来说我想肯定不过是九牛之一毛而已。]], "_t")
+t("150 gold? Err... yes, sure.", "150金币?呃……好吧当然。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ring-of-blood-orb.lua"
+
+t([[#LIGHT_GREEN#*You place your hands on the orb.*#WHITE#
+You must provide 150 gold to take part in the fight.]], [[#LIGHT_GREEN#*你把你的手放在水晶球上。*#WHITE#
+你必须支付150金币参加比赛!]], "_t")
+t("[Pay 150 gold]", "[支付150金币]", "_t")
+t("[Leave]", "[离开]", "_t")
+t("Let the fight start!", "比赛开始吧!", "_t")
+t("Bring it on!", "尽管来吧!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ring-of-blood-win.lua"
+
+t([[So, you tasted blood? Liked it? I am sure you did; you are just that kind of people.
+Anyway, I suppose you deserve your reward.
+You can always participate again for fun, if you've got the gold to spare.]], [[那……你尝到了鲜血的滋味吧,怎么样喜欢么?相信你一定喜欢,你就应该是这种人。
+不管怎样,你应该得到你的奖赏。
+要是你愿意花钱,你可以再来练习取乐。]], "_t")
+t("Thanks, it was fun!", "谢谢,非常有趣!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/sage-kitty.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a cute little orange cat. It looks hungry and looks at you.*#WHITE#
+Meowww?
+]], [[#LIGHT_GREEN#*在你面前站着一只可爱的小猫咪。它似乎饿了,眼泪汪汪地瞅着你。*#WHITE#
+喵呜...
+]], "_t")
+t("Oh kitty kitty!", "猫咪真可爱!", "_t")
+t("No time for cats!", "我可没时间浪费在猫身上!", "_t")
+t([[#LIGHT_GREEN#*It rubs up against your leg and purrs.*#WHITE#
+Rrrrrrrrrrrr.
+]], [[#LIGHT_GREEN#*它轻轻地蹭着你的腿,咕噜咕噜地叫着。*#WHITE#
+呜呜...
+]], "_t")
+t("Hey maybe you would like some of this delicious lookin troll intestines? #LIGHT_GREEN#[Feed him the intestines]#WHITE#", "小猫,你想吃点东西么?我这里正好有半截巨魔肠子,你要么? #LIGHT_GREEN#[喂给它吃]#WHITE#", "_t")
+t("Sorry little fellow, I can't help you.", "小猫,抱歉,我帮不了你。", "_t")
+t("#LIGHT_GREEN#*It eats it all and looks happy. After a while it strolls away. Somehow you feel you have not seen the last of it.*#WHITE#", "#LIGHT_GREEN#*它全部吃光了,看起来很开心。过了一会,它就跑开了。*#WHITE#", "_t")
+t("#LIGHT_GREEN#[Leave]", "#LIGHT_GREEN#[离开]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shadow-crypt-yeek-clone.lua"
+
+t("No time to talk fellow Wayist! ATTACK! FOR THE WAY!", "没时间闲聊了,我的同胞!冲啊!为了维网!", "_t")
+t("[leave]", "[离开]", "_t")
+t("The foolish cultist that created me is no more. What am I to do now...", "那个创造了我的愚蠢邪教徒已经死了。我现在应该做什么呢…", "_t")
+t("You are me, come with me!", "你就是我,和我一起走吧!", "_t")
+t("You should head back to Irkkk.", "你应该回伊尔克去。", "_t")
+t("I fear that would get confusing very fast. I think I will go back to Irkkk. Farewell my clone!", "我担心这样会让我很困惑的。我觉得我应该回伊尔克去。再见了,我的克隆!", "_t")
+t("Sure... if you prefer to think about it this way. We are all part of The Way anyway.", "啊……如果你愿意这么想也没问题。反正,我们都是维网的一份子。", "_t")
+t("I think so too, farewell my clone.", "我也是这么想的,再见了,我的克隆。", "_t")
+t("Clone? No you are the clone.", "克隆?不,你是我的克隆。", "_t")
+t("Farewell.", "再见。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shertul-fortress-butler.lua"
+
+t([[*#LIGHT_GREEN#The creature slowly turns to you. You hear its terrible voice directly in your head.#WHITE#*
+Welcome, master.]], [[*#LIGHT_GREEN#那个生物慢慢向你走来,你的头顶上响起一个可怕的嗓音。#WHITE#*
+欢迎你,主人。]], "_t")
+t("What are you, and what is this place?", "你是什么东西?这是什么地方?", "_t")
+t("Master? I am not your mas...", "主人?我不是你的主……", "_t")
+t("Why do I understand you? The texts are unreadable to me.", "我不明白,那些文字我看不懂。", "_t")
+t("What can I do here?", "我能在这里做什么?", "_t")
+t("What else can this place do?", "这里还能做什么?", "_t")
+t("Would it be possible to improve my Cloak of Deception so I do not need to wear it to pass as a living being?", "可以帮我升级欺诈斗篷让我可以直接通过而不必装备它么?", "_t")
+t("You asked me to come, about a farportal?", "你叫我来,是为了远古传送门?", "_t")
+t("You asked me to come, about the rod of recall?", "你叫我来,是关于召回之杖?", "_t")
+t("Would it be possible for my Transmogrification Chest to automatically extract gems?", "可以让我的转化之盒自动转化宝石么?", "_t")
+t("Are there any training facilities?", "这里是不是有一间训练室?", "_t")
+t("Can you use your magic to alter the appearance of my gear?", "你能用魔法改变我装备的外形么?", "_t")
+t("I find your appearance unsettling. Any way you can change it?", "你的样子看上去让我不舒服,你可以改变外形么?", "_t")
+t("I have come upon a strange thing indeed. #LIGHT_GREEN#[tell him about Melinda]", "我到这里来是为了寻求帮助。 #LIGHT_GREEN#[告诉它梅琳达的事]", "_t")
+t("[leave]", "[离开]", "_t")
+t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#*
+You possess a control rod. You are the master.]], [[*#LIGHT_GREEN#那个生物瞪着你。#WHITE#*
+你拿着控制魔杖,你就是我的主人。]], "_t")
+t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#*
+You are the master; you have the rod. I am created to speak to the master.]], [[*#LIGHT_GREEN#那个生物瞪着你。#WHITE#*
+你拥有魔杖,你就是主人,我是被制造出来和主人对话的。]], "_t")
+t("Err... ok.", "哦……好吧。", "_t")
+t([[*#LIGHT_GREEN#The creature glares at you with intensity. You 'see' images in your head.
+You see titanic wars in an age now forgotten. You see armies of what you suppose are Sher'Tuls since they look like the shadow.
+They fight with weapons, magic and other things. They fight gods. They hunt them down, killing or banishing them.
+You see great fortresses like this one, flying all over the skies of Eyal - shining bastions of power glittering in the young sun.
+You see the gods beaten, defeated and dead. All but one.
+Then you see darkness; it seems like the shadow does not know what followed those events.
+
+You shake your head as the vision dissipates, and your normal sight comes back slowly.
+#WHITE#*
+]], [[*#LIGHT_GREEN#那个生物集中精神注视着你,你“看到”了脑海中的影像。
+你看到了已被人遗忘的泰坦之战。你看到了夏·图尔军队的阴影。
+他们使用魔法、武器和其他东西战斗,他们和众神战斗,将他们击倒、杀死、驱散。
+你看到巨大的类似这里的堡垒飘浮在埃亚尔的上空,在阳光之下释放出强大的能量光芒。
+你看到众神都被击败、杀死,除了一个。
+然后你看到了黑暗,一些不知其名的阴影紧随着出现。
+
+你摇了摇驱散了脑海中的影像,你的眼前慢慢恢复了现实的景象。
+#WHITE#*
+]], "_t")
+t("Those are Sher'Tuls? They fought the gods?!", "那是夏·图尔?他们和众神战斗?!", "_t")
+t("They had to. They forged terrible weapons of war. They won.", "他们曾经是,他们锻造了可怕的武器用于战争,并取得了胜利。", "_t")
+t("But then where are they now if they won?", "他们是胜利了,但是现在他们又在哪里呢?", "_t")
+t("They are gone now. I cannot tell you more.", "他们已经消失,我不能告诉你更多了。", "_t")
+t("But I am the master!", "我是你的主人!", "_t")
+t("Fine.", "好吧。", "_t")
+t([[*#LIGHT_GREEN#The creature glares at you.#WHITE#*
+You are the master. You can use this place as you desire. However, most of the energies are depleted and only some rooms are usable.
+To the south you will find the storage room.]], [[*#LIGHT_GREEN#那个生物瞪着你。#WHITE#*
+你是主人,你可以随意使用这个地方。不过,大多数这里的能量已经耗竭,只有一些房间可以使用。
+在南面你可以看到储藏室。]], "_t")
+t([[This Fortress is designed as a mobile base for the Godslayers - it can fly.
+It is also equiped with various facilities: exploratory farportal, emergency containment field, remote storage, ...
+However, the Fortress is badly damaged and has lain dormant for too long. Its energies are nearly depleted.
+Take this Transmogrification Chest. It is linked by a permanent farportal to the Fortress. Any item you put inside will be sent to the power core and dismantled for energy.
+There are, however, unwanted byproducts to this operation: the generation of a metal known as gold. It is of no use to the Fortress and thus will be sent back to you.]], [[这个堡垒是弑神者们的移动堡垒,它可以飞行。
+它还装备了其他设施:探险传送门,紧急防护场,远程存储……
+然而,堡垒已经严重损坏,而且已经休眠了太久了。它的能量几近枯竭。
+拿着这个转化之盒。它与堡垒有永久链接,所有放进去的装备都可以使用它分解,转化为堡垒的能量。
+不过它还有这样一个副作用:转化物品会产生一种叫做金子的金属,它们对于要塞是没有用的,所以会变成金币返还给你。]], "_t")
+t("I will, thanks.", "我知道了,谢谢。", "_t")
+t("I have already found such a chest in my travel. Will it work?", "我已经在我的旅途中找到了一个,它有发挥效用么?", "_t")
+t([[Yes, it will. I will attune it to this fortress.
+Done.]], [[是的它会,我会把它和堡垒联系在一起。
+好了。]], "_t")
+t("Thanks.", "多谢。", "_t")
+t([[Long ago the Sher'tuls used farportals not only for transportation to known locations, but also to explore new parts of the world, or even other worlds.
+This Fortress is equipped with an exploratory farportal, and now has enough energy to allow one teleportation. Each teleportation will take you to a random part of the universe and use 45 energy.
+Beware that the return portal may not be nearby your arrival point; you will need to find it. You can use the rod of recall to try to force an emergency recall, but it has high chances of breaking the exploratory farportal forever.
+You may use the farportal; however, beware - I sense a strange presence in the farportal room.]], [[很久以前夏·图尔们使用远古传送门,不仅是为了传送到那些已知的地方,也可以传送的世界未知的角落,甚至是其他世界。
+这个堡垒装置有远古传送门,现在已经有足够的能量开启其中的一个了。每次传送都会将你传送到宇宙的一个随机角落,每次耗费30能量。
+注意返回的传送门并不是就在你到达的那个地方,你需要自己去寻找。紧急情况下你可以使用召回之杖强制返回,不过这很有可能永久损坏远古传送门。
+你可以使用远古传送门了,不过,当心,感觉到传送门房间有异常的东西。]], "_t")
+t("I will check it out, thanks.", "我会去检查一下的,谢谢。", "_t")
+t([[The rod of recall you possess is not a Sher'tul artifact, but it is based on Sher'tul design.
+The Fortress now has enough energy to upgrade it. It can be changed to recall you to the Fortress.]], [[你所拥有的召回之杖并不是夏·图尔的产物,不过是基于夏·图尔的知识而制造的。
+堡垒现在有足够的能量来升级它的功能,可以使你传送时返回到堡垒来。]], "_t")
+t("I like it the way it is now. Thanks anyway.", "我喜欢保持原样,不过还是谢谢了。", "_t")
+t([[Yes master, a training facility is available to the north, but it is not yet powered on.
+I will need to use 50 energy to do this.]], [[是的,主人。北方是有一间训练室,不过它需要能量。
+	我需要至少50能量来激活它。]], "_t")
+t([[Yes master, the Mirror of Reflections is what you need. It is currently dormant but could be re-activated.
+I will need to use 10 energy to do this.]], [[好的主人。反射之镜能满足您的需求。它目前处于休眠状态,但可以重新激活。
+它需要10点能量激活。]], "_t")
+t("\
+#{italic}##CRIMSON#This feature is purely cosmetic is available only to donators/buyers. You can unlock the room and use the preview but you will not be able to validate your choices.#{normal}#", "\
+#{italic}##CRIMSON#此功能仅限捐赠者/购买者使用。您可以解锁房间并使用预览,但无法生效您的选择。#{normal}#", "_t")
+t("Maybe later.", "以后再说。", "_t")
+t("That could be quite nice. Yes, please do it.", "非常好,就这么做吧。", "_t")
+t([[Ah yes, you seem to master the simple art of alchemy. I can change the chest to automatically use your power to extract a gem if the transmogrification of the gem would reward more energy.
+However, I will need to use 25 energy to do this.]], [[嗯可以,你似乎掌握了基本的炼金术,我可以使转化之盒自动转化宝石提供能量,
+不过这需要耗费25能量值。]], "_t")
+t("Maybe sometime later.", "以后再说。", "_t")
+t("I can alter the Fortress holographic projection matrix to accomodate your racial tastes. This will require 60 energy, however.", "我可以通过堡垒改变我自身的结构以符合主人的口味,不过这得耗费60能量值。", "_t")
+t("Can you try for a human female appearance please?", "请你变成一个女性人类的样子吧?", "_t")
+t("Can you try for a human male appearance please?", "请你变成一个男性人类的样子吧?", "_t")
+t("Please revert to your default appearance.", "请变回原来默认的样子。", "_t")
+t("Well, you do not look so bad actually. Let it be for now.", "好吧,其实你看上去没那么糟,就保持这个样子吧。", "_t")
+t([[Yes Master. I can use 10 energy to infuse your cloak. When you take it off the effect should still persist.
+However, I suggest you still carry it with you in case something manages to remove it from you.]], [[是的主人,我可以耗费10能量来提升斗篷,使你脱下斗篷仍能保持它的特效。
+不过,我建议你还是随身携带,以备万一特效被从你身上消除时使用。]], "_t")
+t("Not now.", "暂时不用。", "_t")
+t("That could be quite useful. Yes, please do it.", "这很有用。好,就这么办。", "_t")
+t([[Demonic taint. Yes I have a way to help in the archives. However this is a long process, the subject will need to live here for a while.
+She will have to spend 8 hours per day in the regeneration tank.]], [[恶魔的污染么,是的,我有方法帮忙。不过这需要一段时间,目标生物必须在这里住上一段时间。
+她每天至少要在这里呆上8小时。]], "_t")
+t("This is great news! I will tell her at once.", "太好了!我马上告诉她。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shertul-fortress-caldizar.lua"
+
+t("\"You should not be here. How di-\"#{normal}# It stops abruptly, and its attention seems to turn to the staff in your hands. #{italic}#\"How did you get that?! You fool, you do not know what forces you play with! Get it away from here - BEGONE!\"", "\"你不应该来这里。你怎么……\"#{normal}#它突然停了下来,似乎被你手中的法杖所吸引。 #{italic}#\"你怎么弄到这个的?蠢货,你知不知道你手中掌握着什么力量!离开这里!给我消失!\"", "_t")
+t("\"You should not be here. How did you get here?! BEGONE!\"", "\"你不应该来这里,你是怎么过来的,给我消失!!\"", "_t")
+t([[#{italic}#As you open the door you stare in amazement at what is beyond. A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul!
+
+But your wonder is cut short as the Sher'Tul notices you, and you feel its intense concentration bear down on you like an unstoppable force. A voice in your head booms, #{normal}#%s#{italic}#
+
+A wave of mental and magical power blasts into you with the might of a falling star. You are lifted into the air, and intense pressure bears down on every inch of your skin, threatening to crush you into nothingness. You try to resist for a moment, until--#{normal}#]], [[#{italic}#当你打开门时,你很吃惊的看着眼前的一切。一个生物站在你面前,长着触手一样的附属物,在脑袋的位置有个肿块一样的鼓起物。它的身上放射出一种你从来没有碰到过的力量光环。有可能是一只夏·图尔,活着的夏·图尔!
+
+不过你的惊愕没有持续多久,那个夏·图尔注意到了你,你感觉到它身上释放出一种令你窒息的压倒性的力量。一个声音在你的脑海中响起 #{normal}#%s#{italic}#
+
+流星的力量对你形成一股精神和魔法的冲击,你被举到空中,强大的力量侵入了你的每一寸肌肤,差点把你撕成碎片,你挣扎着抵抗了一会,直到——#{normal}#]], "tformat")
+t("[continue]", "[继续]", "_t")
+t("#{italic}#You wake up suddenly next to your farportal with a pounding headache. Your cheeks feel wet, and touching them you see your fingers stained red - you have been crying tears of blood. A dark and terrible memory lurks at the back of your mind, but the more you try to remember it the harder it becomes, and slowly it fades completely, like a dream.#{normal}#", "#{italic}#你在远古传送门边上突然醒了过来,你感觉头痛欲裂。你感觉到你脸颊上很潮湿,当你用手从脸上拂过,你发现你的指尖沾着血液——你流出了血泪。你感觉到你的脑海中埋藏着黑暗、可怕的记忆,但是你越是极力回想越是想不起来,它慢慢地从你的脑海深处完全消失,就像做了一场梦。#{normal}#", "_t")
+t("[done]", "[完成]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shertul-fortress-command-orb.lua"
+
+t([[*#LIGHT_GREEN#This orb seems to represent the world of Eyal as a whole. It is also probably used for controlling the fortress.
+]], [[*#LIGHT_GREEN#在水晶球里你似乎能看到整个马基·埃亚尔,可能它也是用来控制这座堡垒的。
+]], "_t")
+t([[You do not understand the inscriptions there.#WHITE#*
+#{italic}#"Rokzan krilt copru."#{normal}#]], [[你没有明白上面铭文的意思。#WHITE#*
+#{italic}#"Rokzan krilt copru."#{normal}#]], "_t")
+t("#WHITE#*#{italic}#\"Insert control rod.\"#{normal}#", "#WHITE#*#{italic}#\"插入魔杖。\"#{normal}#", "_t")
+t("[Examine the orb]", "[测试水晶球]", "_t")
+t("[Fly the fortress -- #LIGHT_RED#FOR TESTING ONLY#LAST#]", "[飞起堡垒 -- #LIGHT_RED#仅测试模式!#LAST#]", "_t")
+t("[Begin the Lichform ceremory]", "[开始巫妖形态仪式]", "_t")
+t([[*#LIGHT_GREEN#The device seems to be made of pure crystal. It projects a very accurate map of the known world - including the forbidden continent of the south.
+There seems to be a hole about the size and form of your Rod of Recall.#WHITE#*]], [[*#LIGHT_GREEN#整个设施似乎完全是水晶制造,里面显现出已知世界的精确地图,包括南部的禁秘大陆。
+上面有一个形状类似召回之杖的小孔。#WHITE#*]], "_t")
+t("[Insert the rod]", "[插入魔杖]", "_t")
+t([[*#LIGHT_GREEN#As you take the rod close to the orb it seems to vibrate and react.
+A shadow appears in a corner of the room! You retract the rod immediately but the shadow stays.
+It looks like the horrors you fought when coming inside, only less degenerated.
+The thing looks roughly humanoid, but it has no head and its limbs look like tentacles. It does not seem hostile.#WHITE#*]], [[*#LIGHT_GREEN#当你用魔杖接近水晶球时,你感觉到它发生了感应和共鸣。
+一个影子从房间的角落里出现了!你赶紧拿回了法杖,但是那个影子还在。
+当你走近时它看上去像你以前战斗过的恐魔,只是稍稍感觉有些退化。
+那个东西有着粗略的人形,但它没有脑袋,只有像触角一样的肢体。看上去似乎不像是敌人。#WHITE#*]], "_t")
+t("[Leave the orb alone]", "[离开水晶球]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shertul-fortress-gladium-orb.lua"
+
+t("*#LIGHT_GREEN#This orb is used to control the gladium arena.#WHITE#*", "*#LIGHT_GREEN#这个水晶球用于控制角斗竞技场。#WHITE#*", "_t")
+t("[Go back to the Fortress]", "[返回堡垒]", "_t")
+t("[Leave the orb alone]", "[离开水晶球]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shertul-fortress-shimmer.lua"
+
+t("[Alter the appearance of %s]", "[改变%s的形象]", "tformat")
+t("[Alter the appearance of your body]", "[改变你身体的形象。]", "_t")
+t("[Alter the appearance of your facial features]", "[改变你的脸部特征。]", "_t")
+t("[Alter the appearance of your hair]", "[改变你的发型。]", "_t")
+t("[Alter the appearance of your cosmetic aura]", "[改变你外观的光环。]", "_t")
+t("[Load/Save outfit]", "[读取/保存外观]", "_t")
+t("[Disable the visual effects of your sustains]", "[取消你持续技能的动画效果。]", "_t")
+t("[Leave the mirror alone]", "[离开镜子]", "_t")
+t("*#LIGHT_GREEN#As you gaze into the mirror you see an infinite number of slightly different reflections of yourself. You feel dizzy.#WHITE#*", "*#LIGHT_GREEN#当你凝视镜子时,你会看到无数个略有不同的你自己的倒影。你感到一阵头晕。#WHITE#*", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/shertul-fortress-training-orb.lua"
+
+t("All resistances", "全体抗性", "_t")
+t("Armour Hardiness", "护甲强度", "_t")
+t("From 0 to 100", "从 0 到 100", "_t")
+t("Armour", "护甲值", "_t")
+t("From 0 to 1000", "从 0 到 1000", "_t")
+t("*#LIGHT_GREEN#This orb is used to control the training facilities.#WHITE#*", "*#LIGHT_GREEN#这个水晶球用于控制训练室。#WHITE#*", "_t")
+t("[Create one target dummy]", "[制造一个傀儡]", "_t")
+t("[Create two target dummy]", "[制造两个傀儡]", "_t")
+t("[Create three target dummy]", "[制造三个傀儡]", "_t")
+t("[Create five target dummy]", "[制造五个傀儡]", "_t")
+t("[Create ten target dummy]", "[制造十个傀儡]", "_t")
+t("[Change dummies armour]", "[改变傀儡护甲]", "_t")
+t("[Change dummies resistances]", "[改变傀儡抗性]", "_t")
+t("[Reset]", "[重置]", "_t")
+t("[Leave the orb alone]", "[离开水晶球]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/slasul.lua"
+
+t([[What is this? Why have you entered my temple and slain my followers?
+Speak or die, for I am Slasul and you shall not disrupt my plans.]], [[怎么回事?为什么你要闯入我的神庙杀死我的人?
+说,要不然你就得死,我是萨拉苏尔,你不应该打乱我的计划。]], "_t")
+t("I was sent by Ukllmswwik to stop your mad schemes to control all underwater life!", "我是乌克勒姆斯维奇派来的,阻止你试图控制所有水下生物的疯狂计划。", "_t")
+t([[I see. So the dragon sent you. He told you I am insane, I assume?
+But which of us is truly evil? Myself, working to better my people, doing no harm to anyone, or you, who comes here to kill me, destroying my friends and planning to do the same to me?
+Who is the insane one?]], [[我明白了,是那个龙人叫你来的,是他告诉你我疯了,我图谋不轨?
+但我们到底谁才是恶魔?我自己,为人们做好事,对任何人都没有伤害,而你,来这里想要杀死我,杀死了我的朋友,现在还想连我一起干掉?
+谁才是疯子?]], "_t")
+t("If you refuse to see reason, you leave me no choice!", "既然你不听我解释,那我别无选择!", "_t")
+t("Your feeble attempt to sway me from the side of good will not work. Pay for you sins!", "你想狡辩动摇的我立场么?这可不起作用,为你犯下的罪恶付出代价吧。", "_t")
+t("Your words are... disturbing. Why should I spare you?", "你说的话让我有点……搞不清楚了,但我为什么要宽恕你?", "_t")
+t([[Spare me?#LIGHT_GREEN#*He laughs.*#WHITE#
+Do not be so hasty to assume YOU are in a position to offer mercy to ME!
+Yet I shall tell you my story. You surface dwellers do not know much about nagas, but let me tell you this: our current condition was not our choice.
+When Nalore sank, many of us died, so we resorted to using the magic of this temple. It worked, it saved us, and yet we are cursed. Cursed in this form by the terrible magic.
+If you do not believe anything else of what I say, please believe at least this: the Sher'Tul are hiding, not gone, and they are not benevolent entities.
+Recently, that water dragon that sent you here started sending "agents" to secure the temple. I can only imagine his goals, but they are clearly not peaceful.]], [[宽恕我?#LIGHT_GREEN#*他笑了起来*#WHITE#
+别用这种怜悯的态度对我!
+我会告诉你我的故事,你们地面上的居民并不了解娜迦,让我告诉你:我们目前的处境并不是我们自己的选择。
+当纳鲁大陆沉没时,我们很多人死了,因此我们求助于这间神庙的魔法。它起作用了,它救了我们,但是我们受到了诅咒。在这种可怕的魔法下我们变成了现在这副模样。
+要是你不相信我所说的,至少你应该相信这个:夏·图尔只是隐藏了起来,并没有消失,而且它们并不是友善的种族。
+现在,那个“水龙”派你来这里,开始派代理人来保护神庙。我只能猜测他的真正目的,肯定不是出于善意。]], "_t")
+t("You do not sound mad to me... could Ukllmswwik have lied?", "听上去你不像是个疯子,难道乌克勒姆斯维奇说谎了么?", "_t")
+t("As you wish. It did not have to come to this...", "如你所愿吧,本来不至于如此……", "_t")
+t("I will not be deceived by your lies! I will make your pay for your victims!", "我不会被你的谎言所欺骗,你必须为你的牺牲者付出代价!", "_t")
+t("Use this portal. It will bring you back to his cave; ask him the truth.", "使用这个传送门,可以把你传送回他的洞穴,去问他事情的真相吧。", "_t")
+t("I will make him pay for his treachery.", "我会让他的背叛付出代价。", "_t")
+t("Thank you for listening to me.", "谢谢你听我说完。", "_t")
+t("The dragon was lying, I can feel it. I have decided to embrace your cause.", "那头巨龙在说谎,我能看出来。我准备接受你的力量。", "_t")
+t("Farewell, Slasul.", "再见,萨拉苏尔。", "_t")
+t("So be it... Die now!", "那好……你去死吧!", "_t")
+t("[attack]", "[攻击]", "_t")
+t([[I secretly hoped you would.
+Then let us seal this alliance. Share your lifeforce with me! So long you should live I shall not be killed!
+In return let me offer you this powerful trident.]], [[我希望你能配合。
+现在,让我们开始履行同盟仪式。将你的生命与我同享!这样只要你活着,我就永远不死!
+作为回报,我会赐予你这柄强大的三叉戟。]], "_t")
+t("I shall accept your offer, my liege.", "我接受你的馈赠,我的主人。", "_t")
+t("LET US BE BOUND!", "我们合体吧!", "_t")
+t("This sounds strange. I need to think about it.", "听起来有点奇怪,我要考虑一下。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/sorcerer-end.lua"
+
+t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE#
+#LIGHT_GREEN#*Their bodies vanish in a small cloud of mist, quickly fading away.*#WHITE#
+#LIGHT_GREEN#*You feel the Way reaching out to you, the whole yeek race speaks to you.*#WHITE#
+You have done something incredible %s! You also have created a unique opportunity for the yeek race!
+The energies of those farportals are incredible, using them we could make the Way radiate all over Eyal, forcing it down on the other races, bringing them the same peace and happiness we feel in the Way.
+You must go through the farportal and willingly sacrifice yourself inside. Your mind will embed itself into the farportal network, spreading the Way far and wide!
+Even though you will die you will bring the world, and the yeeks, ultimate peace.
+The Way will never forget you. Now go and make history!
+]], [[#LIGHT_GREEN#*两个魔法师死在你面前。*#WHITE#
+#LIGHT_GREEN#*他们的尸体化成了一缕青烟,很快消失了。*#WHITE#
+#LIGHT_GREEN#*你感觉到维网和你发生了联系,整个夺心魔族在和你对话。*#WHITE#
+你完成了令人难以置信的使命,%s!你也为夺心魔族创造了千载难逢的机会!
+远古传送门的能量强大到难以想象,我们可以利用这个能量扩展维网到整个埃亚尔,并进入其他种族,将我们从维网中得到的和平与幸福带给他们。
+你必须穿过传送门,牺牲你自己,你的精神意志会使能量注入维网并使维网向远处传播。
+虽然你会死去,但是你会给这个世界和夺心魔族带来永久的和平。
+维网永远不会忘记你,现在,去创造历史吧!
+]], "tformat")
+t("brother", "兄弟", "_t")
+t("sister", "姐妹", "_t")
+t("But... I did so much, I could do so much more for the Way by staying alive!", "但是……我已经做了那么多,我活着一样可以为维网做那么多!", "_t")
+t([[#LIGHT_GREEN#*You feel the Way taking over your mind, your body.*#WHITE#
+You will do as asked, for the good of all Yeeks! The Way is always right.
+]], [[#LIGHT_GREEN#*你感到维网充斥了你的身心*#WHITE#
+你会按照所要求的去做,为了整个夺心魔族!维网总是正确的。
+]], "_t")
+t("#LIGHT_GREEN#[sacrifice yourself to bring the Way to every sentient creature.]", "#LIGHT_GREEN#[牺牲你自己,将维网传播到所有智慧生命。]", "_t")
+t("sacrificing %s to bring the Way to all", "%s牺牲自己,把维网传播到全世界", "tformat")
+t("#LIGHT_GREEN#[In a last incredible display of willpower you fight the Way for a few seconds, letting you project your thoughts to Aeryn.]#WHITE# High Lady! Kill me #{bold}#NOW#{normal}#", "#LIGHT_GREEN#[在最后关头你用意志抵抗了维网几秒钟,向艾琳传递了信息。]#WHITE# 艾琳女士,快杀了我!#{bold}#现在!#{normal}#", "_t")
+t([[#LIGHT_GREEN#*Through your mind Aeryn sees what the Way is planning.*#WHITE#
+You were a precious ally and a friend. The world will remember your last act of selfless sacrifice. I swear it.
+#LIGHT_GREEN#*As she says this she pierces your body with a mighty thrust of her sword, ending the plans of the Way.*#WHITE#
+]], [[#LIGHT_GREEN#*通过你的精神力量,艾琳明白了维网的计划。*#WHITE#
+你是一位伟大的盟友和罕见的伙伴。我发誓,整个世界都会铭记你的牺牲。
+#LIGHT_GREEN#*一边说,她一边用剑刺入你的身体,终结了维网的计划。*#WHITE#
+]], "_t")
+t("#LIGHT_GREEN#[slip peacefully into death.]", "#LIGHT_GREEN#[平静地走向死亡。]", "_t")
+t("sacrificing %s to stop the Way", "%s牺牲自己,阻止了维网。", "tformat")
+t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE#
+#LIGHT_GREEN#*Their bodies vanish in a small cloud of mist, quickly fading away.*#WHITE#
+But the portal to the Void is already open. It must be closed before the Creator can come through or all will have been in vain!
+After searching the remains of the Sorcerers you find a note explaining that the portal can only be closed with a sentient being's sacrifice.]], [[#LIGHT_GREEN#*两个魔法师死在你面前。*#WHITE#
+#LIGHT_GREEN#*他们的尸体化成了一缕青烟,很快消失了。*#WHITE#
+但是虚空传送门仍然打开着,在造物主穿过之前必须得关闭,否则一切努力都白费了!
+你搜索魔法师的尸体找到了一本笔记,上面写道:想要关闭传送门,只有牺牲一个生命才行。]], "_t")
+t("Aeryn, I am sorry but one of us needs to be sacrificed for the world to go on. #LIGHT_GREEN#[sacrifice Aeryn for the sake of the world]", "艾琳,很抱歉我们之中得有一个人牺牲才能维持这个世界的存在。#LIGHT_GREEN#[为了这个世界牺牲艾琳]", "_t")
+t("I will close it. #LIGHT_GREEN#[sacrifice yourself for the sake of the world]", "我会关闭它。#LIGHT_GREEN#[为了这个世界牺牲你自己。]", "_t")
+t("sacrificing %s for the sake of the world", "%s为了世界牺牲了自己", "tformat")
+t([[I cannot believe we succeeded. I was prepared to die and it seems I will die, but at least I will do so knowing my sacrifice is not in vain.
+Please, make sure the world is safe.]], [[真不敢相信我们成功了。我已经准备好去死了,至少我知道我的牺牲不会白费。
+请你确保这个世界的和平。]], "_t")
+t("You will never be forgotten.", "你会永远被人铭记。", "_t")
+t([[#LIGHT_GREEN#*The two Sorcerers lie dead before you.*#WHITE#
+#LIGHT_GREEN#*Their bodies vanish in some immaterial mist.*#WHITE#
+You have won the game!
+Both Maj'Eyal and the Far East are safe from the dark schemes of the Sorcerers and their God.]], [[#LIGHT_GREEN#*两个魔法师死在你面前。*#WHITE#
+#LIGHT_GREEN#*他们的尸体化成了一缕青烟消失了。*#WHITE#
+你赢得了这个游戏!
+马基·埃亚尔和远东大陆从法师会的黑暗计划和他们的神手中获救了。]], "_t")
+t("Aeryn, are you well?", "艾琳,你还好么?", "_t")
+t("[leave]", "[离开]", "_t")
+t([[I cannot believe we succeeded. I was prepared to die and yet I live.
+I might have underestimated you. You did more than we could have hoped for!]], [[真不敢相信我们成功了!我准备好去死了但我还活着。
+我可能低估你了,你做了比我们预想的多的多的事情。]], "_t")
+t("We both did.", "我们俩都是。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/sorcerer-fight.lua"
+
+t("High Sun Paladin Aeryn appears next to you!", "高阶太阳骑士艾琳在你的身边出现了!", "logPlayer")
+t([[#LIGHT_GREEN#*The two Sorcerers stands before you, shining like the Sun.*#WHITE#
+Ah! Our guest is finally here. I take it you found the peak entertaining?]], [[#LIGHT_GREEN#*两个魔法师站在你面前,像太阳一样闪闪发光。*#WHITE#
+喔~!我们的客人终于来到了这里。看来我们是到了舞会的高潮了,不是么?]], "_t")
+t("Spare me the small talk. I am here to stop you!", "我不是来和你们聊天的,我是来阻止你们的!", "_t")
+t("Why are you doing all that? You were supposed to help people!", "你们为什么这么做?你们本来是被期望帮助别人的!", "_t")
+t([[Oh, but all we want is to help people. We have come to the self-evident conclusion that common people are just unfit to govern themselves, always bickering, arguing...
+Since the last invasion of the orcs there has been no threat to unite them!]], [[唔~但是我们确实一直在帮助人们,我们得出了一个明确的结论,就是普通人根本不能管好自己,只会无休止的争吵、争斗……
+自从最后一波兽人入侵之后,人们就不再有别的威胁使他们联合在一起了!]], "_t")
+t("So you have decided to become the threat yourselves?", "所以你们想要使你们自己成为人们新的威胁?", "_t")
+t("Us? Ah, no, we are merely instruments for the Master. We have planned for His return.", "我们?哦,不是,我们不过是主人的工具。我们正在筹划他的到来。", "_t")
+t("And 'He' would be...?", "那他是……?", "_t")
+t([[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land.
+He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better!
+The staff has allowed us to drain enough energy from this world to open the portal to the Void and summon Him through!
+It is already too late. He is coming through as we speak -- it is only a matter of hours!]], [[造物主,创造这个世界的神,他默默的看着你们这些种族在这个大陆上争战不休。
+他对这个世界感到非常失望,它现在将要扫清这个世界所有的障碍,然后重新创造它,使它更美好!
+法杖的力量使我们吸收了足够的能量来开启虚空传送门召唤他的降临!
+已经太晚了!在我们说话的时刻他已经在穿越传送门了!只需几个小时的时间!]], "_t")
+t([[The Creator. The God who made this world, He who watched silently as the races fought and burnt the land.
+He who felt great sorrow for this world. He who shall now shatter the barriers of this world to remake it, only better!
+The staff will allow us to drain enough energy from this world to open the portal to the Void and summon Him through!
+You cannot stop us now!]], [[造物之主,创造这个世界的神,他默默的看着你们在这个大陆上争战不休。
+他对这个世界感到非常失望,它现在将要扫清这个世界所有的障碍,然后重新创造它,使它更好!
+法杖的力量使我们吸收了足够的能量开启虚空传送门来召唤他的降临!
+你已经无法阻止我们了!]], "_t")
+t("High Sun Paladin Aeryn", "太阳骑士艾琳", "_t")
+t("I *WILL* stop you! The world will not end today!", "我要阻止你,世界不会在今天灭亡!", "_t")
+t([[#LIGHT_GREEN#*The air whirls at your side and suddenly High Sun Paladin Aeryn appears!*#WHITE#
+Then you shall not fight alone! Together we shall stop them, or die trying!]], [[#LIGHT_GREEN#*空气在你身边回旋,突然高阶太阳骑士艾琳出现了!*#WHITE#
+你不是一个人在战斗!我们一起来阻止他们,战斗至最后一刻!]], "_t")
+t("I am glad to have you at my side, my Lady. Let's hunt some wizards!", "很高兴你能协助我,女士!我们来打败这些巫师!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/tannen.lua"
+
+t("#LIGHT_GREEN#*Nobody answers.*#WHITE#", "#LIGHT_GREEN#*没人回答。*#WHITE#", "_t")
+t("#LIGHT_GREEN#*Nobody answers. Tannen is probably still busy studying the orb.*#WHITE#", "#LIGHT_GREEN#*没人回答,泰恩估计还在忙着研究水晶球。*#WHITE#", "_t")
+t("[leave]", "[离开]", "_t")
+t("How may I be of service, good @playerdescriptor.race@?", "我能为你提供什么服务?我亲爱的 @playerdescriptor.race@?", "_t")
+t("[Relate to him the story of the staff and the Orb of Many Ways and the portals.]", "[告诉他关于法杖、多元水晶球和传送门的事。]", "_t")
+t("I have the diamond and the athame. [Hand over the Athame and Diamond]", "我有共鸣宝石和血符祭剑。[交给他血符祭剑和共鸣宝石]", "_t")
+t("Thieving, murderous wretch. Prepare to die!", "窃贼,卑鄙的凶手,准备去死吧!", "_t")
+t("How fares your research? Are we ready to create the portal?", "你研究的怎么样了?我们可以创造传送门了么?", "_t")
+t("Nothing, excuse me. Bye!", "没事,抱歉打扰了,再见!", "_t")
+t("Astonishing! I have heard tell of this Orb in ancient texts and legends. Might I see it?", "真令人惊讶!我在古代的文献和传说中读到过关于这个水晶球的资料。能让我看看么?", "_t")
+t("[Show him the Orb of Many Ways]", "[给他看多元水晶球]", "_t")
+t("Truly, it is the work of a great master. Perhaps Linaniil herself had a hand in its making. And you say you come bearing instructions in its usage?", "确实,这是一位杰出伟人的杰作。也许莱娜尼尔她自己也曾经参与过建造。你说你看不懂它的使用说明么?", "_t")
+t("I do. [Show him Zemekkys's scribbled notes]", "是的。[给他看伊莫克斯潦草的笔记]", "_t")
+t("#LIGHT_GREEN#*He spends a few minutes reading*#WHITE# Ah! I see. I did not at first grasp this Zemekkys's methods, but I see now that they are sound, and it is simply his penmanship that needs improvement. We can manage to reproduce his work here, but, as he says, we will need the Blood-Runed Athame and a Resonating Diamond.", "#LIGHT_GREEN#*他花了点时间阅读笔记*#WHITE# 啊!我知道了。我一开始没有看明白伊莫克斯的方法。现在我终于搞清楚了,是通过声音来启用的,他的字真得好好练一下。我们可以在这里重复他的方法,不过,照他所说的话,我们还需要血符祭剑和共鸣宝石。", "_t")
+t("Have you any idea where they might be found?", "你知道去哪里寻找这两样东西么?", "_t")
+t("If the orcs created a portal in the depths of Reknor, they must have had access to such items. And if these items cannot pass through the portal they created, then it stands to reason that they must still be in Maj'Eyal. I would search Reknor, starting near the portal itself. Perhaps they did not move the Athame and Diamond far after its creation.", "假如兽人在瑞库纳深处制造了这样一个传送门的话,他们肯定有这两样东西。如果这些物品无法穿越他们所制造的传送门的话,那么就有理由相信这两样物品可能还在马基·埃亚尔。必须得搜寻瑞库纳,从传送门附近开始。或许在建造完传送门之后,祭祀匕首和宝石仍然留在离这里不远的地方。", "_t")
+t("I'll get searching. Thank you.", "我会去寻找的,谢谢你。", "_t")
+t("One last thing. I will need to hold onto the Orb of Many Ways while you search. I lack the expertise this Chronomancer Zemekkys possesses, and have much learning on the subject to do if I am to follow in his footsteps.", "最后一件事,在你搜寻的时候我得研究一下多元水晶球。我缺少时空法师伊莫克斯所拥有的专业知识,如果我要重复他的工作我必须得花些时间研究这些内容。", "_t")
+t("[Hand him the Orb] ", "[交给他水晶球] ", "_t")
+t("I still require the Orb for now.", "我现在还需要水晶球", "_t")
+t("Thank you. I will treat it with the utmost care.", "谢谢,我会小心谨慎使用的。", "_t")
+t("Farewell. I'll return with the Athame and Diamond.", "再见,我会把血符祭剑和共鸣宝石带回来的。", "_t")
+t("Very well. There is no hurry. But I will need to spend a number of days studying it before we can create your portal.", "好极了,不用着急。要创造你需要的传送门我还得花上几天来学习一下呢。", "_t")
+t("I understand. I'll return with the Athame and Diamond.", "我明白了,我会把血符祭剑和共鸣宝石带回来的。", "_t")
+t("Excellent. Return in a few days, and I'll have everything prepared. Oh, take this. #LIGHT_GREEN#*He hands you a key*#WHITE# It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled \"Inverted and Reverted Probabilistic Fields,\" return with it and your odds of surviving our portal attempt will go up drastically.", "很好,几天后你回来,我肯定把一切都准备好了。哦,带上这个。#LIGHT_GREEN#*他交给你一把钥匙。*#WHITE#他可以打开泰尔玛废墟,许多年以前肖塔人被封印在那里。要是你在废墟之中找到一份标题是《关于力场翻转与回复的可能性研究》的文献请帮我带回来,这样可以使传送门保留机会大大提高。", "_t")
+t("Excellent. Are you yet willing to leave the Orb in my care for a time?", "太好了,那你同意把水晶球留给我研究一段时间了?", "_t")
+t("I dare not let it out of my sight. I'm sorry.", "我可不希望它离开我的视线,抱歉。", "_t")
+t("Here it is. Guard it carefully. I must return to the Far East soon.", "给你,小心保护好。我必须得返回远东大陆了。", "_t")
+t("#LIGHT_GREEN#*The old man sighs*#WHITE# Very well. I suppose I must make do with a cursory examination under your supervision.", "#LIGHT_GREEN#*那个老人叹了口气。*#WHITE# 好吧,那我只好在你的监督下来做一些粗略的试验了。", "_t")
+t("[Hand him the orb]", "[交给他水晶球]", "_t")
+t("Thank you. Give me a few minutes. #LIGHT_GREEN#*He begins to pace back and forth absently, staring at the Orb.*#WHITE#", "谢谢,给我一点时间。#LIGHT_GREEN#*他开始心不在焉地前后踱着步,盯着水晶球。*#WHITE#", "_t")
+t("[Wait]", "[等待]", "_t")
+t("#LIGHT_GREEN#*He stops pacing and returns the Orb to you.*#WHITE# I believe I know most of what I need to. But I need a few details cleared up. You'll have to return to this Elven Chronomancer and ask him whether he meant an inverted probabilistic field or a reverted probabilistic field. I dare not guess, as the result could be quite unpleasant for you.", "#LIGHT_GREEN#*他停下踱步,回到水晶球前来。*#WHITE# 我想我知道大多数我需要的东西,不过一些细节内容还得搞搞清楚。必须回去找到那个精灵时空法师,问问他到底是使用回复力场还是反转力场,我可不敢瞎猜,要不然结果很可能令你不太高兴。", "_t")
+t("I'll return with the answer.", "我会回去寻找答案的。", "_t")
+t("Fear not. Return in a few days, and I'll have everything prepared. Oh, take this. #LIGHT_GREEN#*He hands you a key*#WHITE# It opens the ruins of Telmur, which the men of Sholtar sealed many years ago. If you happen to find a text in the ruins entitled \"Inverted and Reverted Probabilistic Fields\", return with it and your odds of surviving our portal attempt will go up drastically.", "别害怕,几天后你回来,我肯定把一切都准备好了。哦,带上这个。 #LIGHT_GREEN#*他交给你一把钥匙。*#WHITE#他可以打开泰尔玛废墟,许多年以前肖塔人被封印在那里。要是你在废墟之中找到一份标题是《关于力场翻转与回复的可能性研究》的文献请帮我带回来,这样可以使传送门保留机会大大提高。", "_t")
+t("Thank you, and farewell.", "谢谢,再见!", "_t")
+t([[I think not, fool. Look down.
+#LIGHT_GREEN#*You notice you're standing on an etched portal.*#WHITE#]], [[我可不这么想,笨蛋,低头看看。
+#LIGHT_GREEN#*你注意到你正站在一个铭文传送门上。*#WHITE#]], "_t")
+t([[I am ready. You are not. Look down.
+#LIGHT_GREEN#*You notice you're standing on an etched portal.*#WHITE#]], [[我准备好了,你还没好,低头看看。
+#LIGHT_GREEN#*你注意到你正站在一个铭文传送门上。*#WHITE#]], "_t")
+t("What in the...", "我X…", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/tarelion-start-archmage.lua"
+
+t("Wait a minute!", "等一下!", "_t")
+t("Archmage Tarelion?", "大法师泰尔兰?", "_t")
+t([[Yes @playername@, I have heard you plan on going into the wild world, looking for some adventures of your own.
+This is good, more of us should get out of here once in a while and actually help people out there.
+Say, maybe you might want to get an adventure and help Angolwen?]], [[是的,@playername@,我听说你计划到野外,去寻求冒险。
+这样很好,我们应该多多出去到外面的世界,去帮助那里的人们。
+这么说,也许你会想进行一场冒险,来帮助安格利文?]], "_t")
+t("Perhaps, what do you need?", "也许吧,你想要什么?", "_t")
+t([[During the Spellblaze the world was torn apart - literally. A part of it, that we now call the Abashed Expanse, was ripped from the world and thrown into the void between the stars.
+We managed to stabilize it and it is now orbiting Eyal. Recently we have noticed a disturbance there; if we do nothing it will crash onto Eyal, bringing much destruction in its wake.
+Because it was once part of a land we know well we can teleport you there. You will need to stabilize three wormholes by firing any attack spells at them.
+The instability is also to your advantage there, your simple phase door spell will be fully controllable.
+
+So, you think you can help us ?]], [[魔法大爆炸把这个世界分裂成了几个碎片。其中一部分,我们称它为次元浮岛,从这个世界分离了出去,落入了群星之中的无尽虚空。
+我们试图使它稳定下来,但是现在它正在向埃亚尔大陆飞来。最近我们在那儿也注意到一些骚动,如果我们任其发展它会撞向埃亚尔大陆造成极大的灾难。
+由于我们以前对那块大陆比较熟悉,我们可以将你传送至那里,你需要向三个不稳定的虫洞施放各种攻击性法术使它们稳定下来。
+虽然那里的时空很不稳定,它同时也能给你带来好处,你的相位之门法术在那里可以变得完全受你控制。
+
+那么,你认为你可以帮助我们么?]], "_t")
+t("Yes Archmage, send me there!", "是的大法师,把我送去那里!", "_t")
+t("No sorry, I need to go.", "不行,抱歉,我得走了。", "_t")
+t("Good luck!", "祝你好运!", "_t")
+t("[teleport]", "[传送]", "_t")
+t("Oh well, farewell on your trips. Now I need to find somebody else to go up there.", "那好吧,祝你旅途顺风,我得找其他人帮我这个忙了。", "_t")
+t("Bye.", "再见。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/tarelion.lua"
+
+t([[I say, you there. Yes, you, young one!
+You seem like the adventuring fare, up to all sorts of doo-daddle in the outside world, I imagine. Well, don't forget to pay patronage to our good library here in the city. The riches of the world are all well and good, but where would we be without the gift of knowledge? And all proceeds go towards the funding of further research. No greater cause, yes?]], [[我说,那边那个,对对,就是你,年轻人!
+你看上去像一个冒险者之类的,大不了算是一个在外面世界闯荡的小子。好吧,别忘了为这个城里最好的图书馆捐点钱。这个世界的有钱人大多数是好人,但是要是我们没有知识赐予力量怎么办?所有搜集的资金都会直接用于进一步研究。没有其他理由了,对么?]], "_t")
+t("Hold on! You... You're that apprentice mage I met in the wilds!", "打住!你……你不就是那个荒野之中的法师学徒么?", "_t")
+t("Why, well-spotted, whippersnapper! Indeed, when the mood takes me I sometimes travel under the guise of an apprentice. It permits me to traverse the land unnoticed in my research, and if I meet any I deem worthy and sympathetic to Angolwen's cause, then so much the better. And it does provide the odd chortle, I tell you!", "你说什么?你这个傲慢的家伙!的确我有时会心血来潮假扮成一个学徒到处旅行,这样在我的研修旅行中就不会引人注意。我会搜集一切对安格利文有价值的东西,多多益善。不过我告诉你,确实有人借此来嘲笑我!", "_t")
+t("Uh, yes, of course... I'll be moving on now.", "啊,是的,当然……我得继续赶路了。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/temporal-rift-end.lua"
+
+t([[#LIGHT_GREEN#*A tall man, glowing like a star, appears out of nowhere.*#WHITE#
+You destroyed *it* both? I am sorry for my harsh tone when we first met, but repairing time threads is stressful.
+I cannot stay. I still have much to do. But take this-- it should help you.
+#LIGHT_GREEN#*He disappears again before you can even reply. A rift opens, to Maj'Eyal... you hope.*#WHITE#]], [[#LIGHT_GREEN#*一个高大的男人,全身像星星一样闪耀着光芒,在你面前出现了。*#WHITE#
+你把它们都摧毁了?真抱歉我们刚见面时候我对你有点刻薄,不过修复时间实在太紧迫了。
+我不能留在这里,我还有很多事情要做。带上这个,它也许会对你有帮助。
+#LIGHT_GREEN#*你刚想回答,他就又消失了。面前出现一道时空裂缝,希望是通往马基埃亚尔的……*#WHITE#]], "_t")
+t("Ok...", "好吧……", "_t")
+t("The temporal warden gives you: %s.", "时间守卫给了你: %s", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/temporal-rift-start.lua"
+
+t([[#LIGHT_GREEN#*A tall man, glowing like a star, appears out of nowhere.*#WHITE#
+Oh no, another *adventurer*! You should not mess with things beyond your comprehension!
+Do not meddle in the affairs of Time, for it passes swiftly and is easily disrupted!
+#LIGHT_GREEN#*He looks at you more closely.*#WHITE#
+You seem capable. Help me, fight the abominations while I repair the timeline. It is your only way out!]], [[#LIGHT_GREEN#*一个高大的男人,全身像星星一样闪耀着光芒,在你面前出现了。*#WHITE#
+噢,不,又来了一个“冒险家”!你不能把超出你理解范围的东西混为一谈!
+不要搅进有关时间的事物里,时间流逝非常快,而且很容易被搅乱!
+#LIGHT_GREEN#*他靠近并注视着你*#WHITE#
+你看上去很强,帮帮我,在我修理时间线的时候帮我干掉那些憎恶,只有这样你才能离开这里!]], "_t")
+t("But what is all th...", "但是到底是怎么回事……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/the-master-resurrect.lua"
+
+t([[#LIGHT_GREEN#*The Master crumbles before you, vanquished. Yet in the blink of an eye you see his form recreating from dust; unharmed and ready to fight again!*#WHITE#
+Ahah you fool! See how even death has no meaning for me; for I am the Master and you are my toy, now and forever.]], [[#LIGHT_GREEN#*领主在你面前倒下,化成灰烬。突然,你发现他从尘土里站了起来,毫发未伤,正准备战斗!*#WHITE#
+啊哈,你这个愚蠢的傻瓜!看吧,死亡对我毫无意义;我是主人,你只是我的玩具,永远如此!]], "_t")
+t("Never! Die!", "绝不!去死吧!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/trap-priming.lua"
+
+t("[Cancel]", "[取消]", "_t")
+t("#LIGHT_BLUE#You cannot prepare this trap: %s.", "#LIGHT_BLUE#你不能准备这个陷阱:%s.", "logPlayer")
+t("Not Prepared", "还没准备好", "_t")
+t("Primed Trigger", "即爆机关", "_t")
+t("Not Usable", "无法使用", "_t")
+t("Normal Trigger", "常规机关", "_t")
+t("%s[%s: %s]#LAST#", "%s[%s:%s]#LAST#", "tformat")
+t([[Choose a trap to prepare with a primed (instant) trigger or to dismantle.
+#YELLOW#Newly prepared traps are placed on cooldown.#LAST#]], [[选择一个陷阱,准备即爆机关或者分解之。
+#YELLOW#新准备的陷阱将进入冷却。#LAST#]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/tutorial-start.lua"
+
+t("Hello there. What subject interests you?", "你好,你对哪一个主题比较感兴趣?", "_t")
+t("Basic gameplay", "基本游戏玩法。", "_t")
+t("Combat stat mechanics", "战斗属性。", "_t")
+t("Never mind.", "别介意。", "_t")
+t("Is there nothing more for me to learn here?", "没别的东西可以学了么?", "_t")
+t("\
+You have completed all the tutorials, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle!\
+\
+During this tutorial some creatures were adjusted according to the needs of the lessons. In the unforgiving world of Eyal, monsters are rarely this nice!\
+\
+If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds. You can also adjust them to suit your needs.\
+\
+If this is your first time with the game, you will find the selection of races and classes limited. Don't worry; many, many more will become available as you unlock them during your adventures. \
+\
+Now go boldly and remember: #GOLD#have fun!#WHITE#\
+Press #GOLD#Escape#WHITE#, then select #GOLD#Save and Exit#WHITE#, and create a new character!", [[你已经完成了所有的教程,现在你对ToME4的基本情况应该有所了解了。你现在已经准备好去世界中寻找荣耀和财富,就算遭遇一大群残忍恐怖的怪物你也可以应对了!
+
+在教学过程中,一些怪物为了教学目的被相应地做过修改,不过在真实的埃亚尔世界中,怪物可不会这么简单!
+
+要是你想看看你的按键设置细节,你可以按下#GOLD#Esc键#WHITE#进入游戏菜单检查按键绑定,你可以更改设置直到你满意为止。
+
+如果你第一次接触这个游戏,你会发现你所能选择的种族和职业是有限制的,别担心,许多内容在你的旅行过程中可以被解锁。
+
+现在,勇敢的前进吧,并且记住:#GOLD#玩的开心!#WHITE#
+按下 #GOLD#Esc键#WHITE#,选择 #GOLD#保存并退出#WHITE#,然后创建一个新的角色吧!]], "_t")
+t("Thank you.", "谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ukllmswwik.lua"
+
+t([[#LIGHT_GREEN#*@npcname@'s deep voice booms through the caverns.*#WHITE#
+This is my domain, and I do not take kindly to intruders. What is your purpose here?]], [[#LIGHT_GREEN#*@npcname@的低沉嗓音在山洞里发出隆隆的回响*#WHITE#
+这里是我的地盘,我会毫不客气地对付任何入侵者,你到这里想干什么?]], "_t")
+t("I am here to kill you and take your treasures! Die, damned fish!", "我是来杀死你然后抢夺你的财宝的,死吧,该死的杂鱼!", "_t")
+t("I did not mean to intrude. I shall leave now.", "我无意闯入这里,我会离开的。", "_t")
+t([[Wait! You seem to be worthy, so let me tell you a story.
+During the Age of Pyre the world was sundered by the last effects of the Spellblaze. A part of the continental shelf of Maj'Eyal was torn apart and thrown into the sea.
+The Naloren Elves perished... or so the world thinks. Some of them survived; using ancient Sher'Tul magic they had kept for themselves, they transformed to live underwater.
+They are now called the nagas. They live deep in the ocean between Maj'Eyal and the Far East.
+One of them, Slasul, rebelled against his order and decided he wanted the world for himself, both underwater and above. He found an ancient temple, probably a Sher'Tul remain, called the Temple of Creation.
+He believes he can use it to #{italic}#improve#{normal}# nagas.
+But he has become mad and now looks upon all other intelligent water life as a threat, and that includes myself.
+I cannot leave this sanctuary, but perhaps you could help me?
+After all, it would be an act of mercy to end his madness.]], [[等下!你看上去有点价值,让我告诉你一个故事。
+在派尔纪,世界被魔法大爆炸的余波撕裂,马基·埃亚尔的一部分大陆架被撕裂出去漂向了海洋。
+纳鲁精灵种族灭亡了……至少世界上的人都这么认为。事实上他们之中的一些人使用古代夏·图尔的魔法存活了下来,他们转而在水下生活。
+他们现在被称为娜迦,他们生活在马基·埃亚尔和远东大陆之间的海洋深处。
+他们中的一个,萨拉苏尔,违抗了他的使命,妄图控制整个水上和水下世界,他发现了一个有可能残留有夏·图尔遗迹的古代神庙,叫做造物者神庙。
+他相信可以利用它来#{italic}#进化#{normal}#娜迦。
+但是他陷入了疯狂,把一切水下智慧生物都视为对他的威胁,包括我自己。
+我不能离开这个圣所,但是也许你能帮我结果了他?
+毕竟,算是对他疯狂的一种宽恕吧。]], "_t")
+t("DIE!", "去死!", "_t")
+t("I would still rather kill you and take your treasure!", "我还是要杀了你,夺取你的财宝!", "_t")
+t("I shall do as you say, but how do I find him?", "我会照着你的话去做,但是去哪儿找他呢?", "_t")
+t("That seems... unwise. My apologies, but I must refuse.", "这似乎不是明智之举,很抱歉,我必须拒绝。", "_t")
+t("I can open a portal to his lair, far away in the western sea, but be warned: this is one-way only. I cannot bring you back. You will have to find your own way.", "我可以为你打开一道传送门,抵达他在西部海洋的巢穴,不过我提醒你:传送是单程的,我没法带你回来,你必须自己去想办法找到返回的路。", "_t")
+t("I will.", "好的。", "_t")
+t("This is a death trap! Goodbye.", "这是个陷阱!再见!", "_t")
+t("Yes?", "嗯?", "_t")
+t("TREACHERY!", "背叛者!", "_t")
+t("I want your treasures, water beast!", "我需要你的财宝,水下怪物!", "_t")
+t("Oh, is that so? Well, COME GET THEM!", "哦,你确定?好啊,来拿啊!", "_t")
+t("I spoke with Slasul, and he did not seem hostile, or mad.", "我询问过萨拉苏尔,他貌似不是个坏人,也没疯。", "_t")
+t("Farewell, dragon.", "告辞了,巨龙。", "_t")
+t([[#LIGHT_GREEN#*@npcname@ roars!*#WHITE# You listen to the lies of this mad naga!
+You are corrupted! TAINTED!]], [[#LIGHT_GREEN#*@npcname@ 发出了怒吼!*#WHITE# 你居然听信这个疯子娜迦的谎言!
+你也一定也堕落了!]], "_t")
+t("DO NOT MEDDLE IN THE AFFAIRS OF DRAGONS!", "不要管巨龙的闲事!", "_t")
+t("[attack]", "[攻击]", "_t")
+t("#LIGHT_GREEN#*Shake your head.*#LAST#He swayed my mind! Please, I am not your enemy.", "#LIGHT_GREEN#*你摇摇头。*#LAST#好吧,我被他骗了,我不是你的敌人。", "_t")
+t("#LIGHT_GREEN#*@npcname@ calms down!*#WHITE# Very well; he is indeed a trickster.  Now go finish your task, or do not come back!", "#LIGHT_GREEN#*@npcname@ 冷静了下来!*#WHITE# 好吧,他的确是个骗子,那现在去完成你的任务吧,要不然就不要回来了!", "_t")
+t("Thank you, mighty one.", "谢谢你,强大的巨龙。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/undead-start-game.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a Human clothed in black robes. He seems to be ignoring you.*#WHITE#
+#LIGHT_GREEN#*You stand inside some kind of summoning circle, which prevents you from moving.*#WHITE#
+Oh yes! YES, one more for my collection. My collection, yes. A powerful one indeed!]], [[#LIGHT_GREEN#*在你面前站着一个穿着黑色长袍的人类,他好像没有注意到你。*#WHITE#
+#LIGHT_GREEN#*你站在一个召唤法阵里,没法移动。*#WHITE#
+啊,对!好!又一件我的收藏品,没错,的确是很强力的一个!]], "_t")
+t("[listen]", "[听他说话]", "_t")
+t([[A powerful tool against my enemies. Yes, yes. They all hate me, but I will show them my power!
+I will show them! SHOW THEM!]], [[一个对抗敌人的强力工具,对,没错,他们都仇恨我,我要让他们尝尝我的厉害!
+给他们点颜色看看!等着瞧!]], "_t")
+t("I am not a tool! RELEASE ME!", "我不是你的工具!放开我!", "_t")
+t([[You cannot talk. You cannot talk! You are a slave, a tool!
+You are mine! Be quiet!
+#LIGHT_GREEN#*As his mind drifts off you notice part of the summoning circle is fading. You can probably escape!*#WHITE#
+]], [[你不可能说话,你不可能说话的啊!你是一个奴隶,一件工具!
+你是我的,安静点!
+#LIGHT_GREEN#*当他的注意力开始分散时,你注意到召唤法阵正在消失,你可以逃跑了!*#WHITE#
+]], "_t")
+t("[attack]", "[攻击]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/undead-start-kill.lua"
+
+t([[#LIGHT_GREEN#*He falls to his knees.*#WHITE#
+Please spare me! I am pitiful. I will not stop you. Let me leave!]], [[#LIGHT_GREEN#*他跪了下来*#WHITE#
+饶恕我吧,饶了我这个可怜的人,我不会再阻止你了,让我走吧!]], "_t")
+t("No!", "不行!", "_t")
+t([[But, but, you were my... you...
+You need me! What do you think you will do on the surface? Everything you will meet will try to destroy you.
+You are strong but you cannot resist them all!]], [[但……但……你是我的……你……
+你还需要我!你想你到外面会怎么样?所有你见到的东西都会想摧毁你。
+你虽然很强,但是你不可能对抗所有人!]], "_t")
+t("So what do you propose?", "那你的建议呢?", "_t")
+t("[kill him]", "[杀了他]", "_t")
+t([[I can give you a cloak that will conceal your true nature!
+With it all people will see when they look at you is a normal average Human. You can go about your business.
+Please!]], [[我可以给你一件斗篷,让别人认不出你的本来面目。
+穿着它你的外形看上去就会像一个普通人一样,不会引起别人的注意,这样你就可以干任何你想干的事了。
+求求你!]], "_t")
+t("Thanks for the information. Now you may die. [kill him]", "谢谢你的帮忙,现在你可以死了。[杀了他]", "_t")
+t("ARRGGggg... You are alone! You will be destroyed!", "啊啊啊啊噶……你孤身一人!注定走向毁灭!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/unremarkable-cave-bosses.lua"
+
+t([[#LIGHT_GREEN#*A beautiful Elven woman in golden robes stands before you, facing an orc clad in mail.*#WHITE#
+Fillarel: "Abandon this fight, orc! You cannot win: I stand with the power of the Sun and the shadows of the Moons."
+Krogar: "Ha! It's only been one hour and you already look tired, my 'lady'."
+#LIGHT_GREEN#*As you enter the room they notice you.*#WHITE#
+Fillarel: "You! @playerdescriptor.race@! Help me defeat this monster or begone!"
+Krogar: "Ah, looking for help? Bah. @playerdescriptor.race@, kill this wench for me and I shall reward you!"]], [[#LIGHT_GREEN#*一个穿着金色长袍的美丽精灵女子站在你面前,看着穿锁甲的兽人。*#WHITE#
+菲拉瑞尔:“投降吧,兽人!你不会赢的,我拥有太阳和月亮的神力。”
+克罗格: "哈!才过了一个小时了,而你看上去已经很疲惫了,我的女士。"
+#LIGHT_GREEN#*当你进入房间时他们注意到了你*#WHITE#
+菲拉瑞尔: "你! @playerdescriptor.race@!帮我干掉这只怪物,要不然给我滚开!"
+克罗格: "哦?找人帮忙了?呸,@playerdescriptor.race@,给我干掉这个臭婊子,我会报答你的!]], "_t")
+t("[attack Krogar]", "[攻击克罗格]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/unremarkable-cave-fillarel.lua"
+
+t("Thank you, @playername@. I hate to admit it, but you saved my life.", "谢谢你,@playername@。不得不承认,你救了我的命。", "_t")
+t("At your service. But may I ask what you were doing in this dark place?", "很荣幸,但你是否可以告诉我你在这个黑暗的地方干什么?", "_t")
+t("At your service. I have been gone for months, but I can feel it, at last this is my homeland!", "很荣幸,我已经流浪几个月了,不过我能够感觉到,这里就是我的故乡!", "_t")
+t([[I am an Anorithil, a mage of the Sun and Moons; we fight all that is evil. I was with a group of Sun Paladins; we came from the Gates of Morning to the east.
+My companions were... were slaughtered by orcs, and I nearly died as well. Thank you again for your help.]], [[我是一位星月术士,操纵太阳和月亮的神力的法师。我和一群太阳骑士一起对抗邪恶。我们来自东部的晨曦之门。
+我的伙伴们…都被兽人杀死了,我也差点丧命,再次感谢你的帮助。]], "_t")
+t("It was my pleasure. But may I ask a favor myself? I am not from these lands. I used a farportal guarded by orcs deep below the Iron Throne and was brought here.", "我的荣幸,不过我有个请求?我不是这个大陆的人,我使用了钢铁王座地下深处兽人保护的远古传送门,然后就到了这里。", "_t")
+t([[Yes, I noticed you were not from here. Your only hope is the Gates of Morning, the last bastion of freedom in this orc territory. When you leave the caves, head southeast; you cannot miss it.
+Tell High Sun Paladin Aeryn that you met me. I'll send word to let you pass.]], [[是的,我也注意到了你不是这里的人,晨曦之门,这座兽人领地中仅存的自由基地,将是你的唯一希望,当你离开洞穴,往东南方走就可以到达那里。
+告诉高阶太阳骑士艾琳你碰到我的事,我会留下口信让他们给你放行。]], "_t")
+t("Thank you, I will talk with Aeryn.", "谢谢你,我会找艾琳谈谈的。", "_t")
+t([[Gone? Wait, this face.. you are @playername@! We thought you died in the naga portal explosion!
+Thanks to your courage the Gates of Morning still stand.
+You should go there at once.]], [[流浪?等一下,你是……你是 @playername@!我们都以为你在娜迦传送门爆炸的时候死了!
+感谢你的勇气,晨曦之门能够保存完好。
+你应该马上去那里。]], "_t")
+t("Sadly I am the bringer of bad news, the orcs are planning something. Good luck, my lady.", "恐怕我得告诉你一些坏消息,兽人正筹划着什么阴谋,祝你好运,我的女士。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/unremarkable-cave-krogar.lua"
+
+t("@playerdescriptor.race@, you have helped me kill the Elf-wench. The Orc Pride thanks you... for now", "@playerdescriptor.race@,你帮我干掉了那个精灵臭婊子,兽人部落感谢你的帮助。", "_t")
+t("I hate Elves anyway...", "我讨厌精灵……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/ward.lua"
+
+t("Call forth which ward?", "召唤何种守护?", "_t")
+t("Fire [%d]", "火焰 [%d]", "tformat")
+t("Lightning [%d]", "闪电 [%d]", "tformat")
+t("Cold [%d]", "寒冷 [%d]", "tformat")
+t("Arcane [%d]", "奥术 [%d]", "tformat")
+t("Light [%d]", "光系 [%d]", "tformat")
+t("Darkness [%d]", "æš—å½± [%d]", "tformat")
+t("Temporal [%d]", "时空 [%d]", "tformat")
+t("Physical [%d]", "物理 [%d]", "tformat")
+t("Nature [%d]", "自然 [%d]", "tformat")
+t("Blight [%d]", "枯萎 [%d]", "tformat")
+t("Acid [%d]", "酸液 [%d]", "tformat")
+t("Mind [%d]", "精神 [%d]", "tformat")
+t("Never mind", "没事,别介意。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/worldly-knowledge.lua"
+
+t("[%s (at mastery %0.2f)]", "[%s(技能树系数%0.2f)]", "tformat")
+t([[#GOLD#%s / %s#LAST#
+]], [[#GOLD#%s/%s#LAST#
+]], "tformat")
+t("Learn which category?", "学习什么技能树?", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/yeek-wayist.lua"
+
+t([[#LIGHT_GREEN#*Before you stands a creature about as tall as a Halfling, covered in small white fur and with a disproportionate head.
+You also notice he does not wield his greatsword. It seems to float in the air, bound to his will.*#WHITE#
+Why did you save me, stranger? You are not of the Way.]], [[#LIGHT_GREEN#*在你面前站着一个和半身人一样高的生物,拥有白色的毛发和不成比例的脑袋。
+你同时注意到他不是用手在握持一把长剑,而是把剑漂浮在空中,像是受他的意志控制一样。*#WHITE#
+你为什么救我,陌生人?你不是维网的人。]], "_t")
+t("Well, you seemed to need help.", "好吧,你看上去似乎需要帮助。", "_t")
+t("So I could rip your throat myself!", "这样我可以亲自割破你的喉咙!", "_t")
+t([[#LIGHT_GREEN#*The greatsword floats to a less aggressive stance. He seems surprised.*#WHITE#
+Then, on behalf of the Way, I thank you.]], [[#LIGHT_GREEN#*大剑在空中后退了些,显得不那么有敌意。他好像很吃惊。*#WHITE#
+那么我代表维网感谢你。]], "_t")
+t("What is the Way, and what are you?", "维网是什么东西,你是谁?", "_t")
+t("The Way is enlightenment, peace and protection. I am a Yeek. I came through this tunnel to explore this part of the world that was closed to us for centuries.", "维网是启迪、和平和守护,我是一个夺心魔。我穿过隧道来到这个和我们的世界隔绝了几千年的世界来探险。", "_t")
+t("Can you tell me more about the Way?", "你能告诉我更多有关维网的事么?", "_t")
+t("Select the party member to receive the mental shield:", "选择接受精神豁免的队伍成员:", "_t")
+t("The contact with the Wayist mind has improved your mental shields. (+15 mental save, +10%% confusion resistance)", "与夺心魔的接触提高了你的精神防御。(+15精神豁免,+10%%混乱抵抗)", "logPlayer")
+t("I am never alone. I have the Way.", "我不是一个人,我拥有维网。", "_t")
+t("Farewell, then.", "那么,再见。", "_t")
+t([[I cannot, but I may show you a glimpse.
+#LIGHT_GREEN#*He leans toward you. Your mind is suddenly filled with feelings of peace and happiness.*#WHITE#
+This is the Way.]], [[不行,不过我可以让你看一下。
+#LIGHT_GREEN#*他靠向你,你的精神突然充满和平和幸福的感觉。*#WHITE#
+这就是维网。]], "_t")
+t("Thank you for this vision. Farewell, my friend.", "谢谢你让我看到这些,再见吧,我的朋友。", "_t")
+t("Thank the Way. This... thing... would have killed me.", "感谢维网,这个……东西……差点杀了我。", "_t")
+t("The Way sent me to explore this side of the tunnel.", "维网指引我来搜查这个隧道。", "_t")
+t("Yes, me too. We should split up to cover more ground.", "是的我也是,我们应该分头去探索这个大陆。", "_t")
+t("Farewell. We are the Way, always.", "再见,维网和我们同在。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/zemekkys-done.lua"
+
+t([[What? Ah, it is you, @playername@.
+I take it you are satisfied with the portal.]], [[谁?啊,原来是你,@playername@。
+我想你应该对传送门还满意。]], "_t")
+t("Yes, thank you.", "是的,谢谢你。", "_t")
+t("Whatever.", "还行吧。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/zemekkys-start-chronomancers.lua"
+
+t([[@playername@, you are called to serve. The nearby unhallowed morass inhabitants are growing restless.
+You must go there and find the source.]], [[@playername@,你效力的时候到了。附近混沌之沼中的怪物们正在蠢蠢欲动。
+你最好尽快过去,找到这一切的源头。]], "_t")
+t("I will, Grand Keeper.", "我会的,伟大的守护者。", "_t")
+t("I am sorry, but I cannot do that.", "抱歉,我不能这么做。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/zemekkys.lua"
+
+t([[#LIGHT_GREEN#*A slot in the door opens and a pair of wild eyes peer out.*#WHITE#
+What do you want, @playerdescriptor.race@?]], [[#LIGHT_GREEN#*门上开了一个小洞,一副野蛮的眼睛凝视着你。*#WHITE#
+你想干什么,@playerdescriptor.race@?]], "_t")
+t("Paladin Aeryn told me that you could help me. I need to get to Maj'Eyal.", "太阳骑士艾琳跟我说你能帮助我,我想去马基·埃亚尔。", "_t")
+t("I found the Blood-Runed Athame, but there was no Resonating Diamond.", "我找到了血符祭剑,不过还没找到共鸣宝石。", "_t")
+t("I have a Resonating Diamond.", "我找到了共鸣宝石。", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t([[Pfaugh! Her goal in life is to waste my time! Maj'Eyal? Why not Narnia or Chicago? Just as easy to send you someplace entirely fictional as Maj'Eyal. Go away.
+#LIGHT_GREEN#*Slot slams shut.*#WHITE#]], [[呸!她的生活目标就是在浪费我的时间!马基·埃亚尔?怎么不是纳尼亚或者芝加哥?就像送你到小说里的马基·埃亚尔一样简单,走开。
+#LIGHT_GREEN#*小洞呯的一声关上了。*#WHITE#]], "_t")
+t("I got here from Maj'Eyal, didn't I? I have this magic Orb I looted from a dead orc, see, and...", "我来自马基·埃亚尔,不是么,我有一个从一个兽人尸体上找到的魔法水晶球,看……", "_t")
+t([[#LIGHT_GREEN#*Slot opens.*#WHITE#
+Orb, you say? That you used to travel here from Maj'Eyal? Surely you don't possess the Orb of Many Ways! It's been lost for ages!]], [[#LIGHT_GREEN#*小洞打开了。*#WHITE#
+你说水晶球?你说你是从马基·埃亚尔来的?你拿到的肯定不是多元水晶球!它已经消失很多年了!]], "_t")
+t("[Hold up the orb]", "[拿出水晶球]", "_t")
+t([[#LIGHT_GREEN#*His eyes widen.*#WHITE#
+Great Socks of Aeryn! It IS the Orb! Maybe we can get you home after all. Or maybe we can get you embedded in magma a thousand leagues straight down.]], [[#LIGHT_GREEN#*他瞪大了眼睛*#WHITE#
+艾琳的臭脚丫!真是那个水晶球!在这之后我们可以让你回家,如果……我们也可以给你在熔岩深渊中给你安个家。]], "_t")
+t("May I come in?", "我能进来了么?", "_t")
+t([[You think I'm letting some filthy @playerdescriptor.race@ in my house with the Orb of Many Ways?
+I blow myself up quite enough already without that thing in the house, thank you.
+Besides, I still can't help you unless you have a Blood-Runed Athame to etch a portal.
+Err, and that portal must be etched on a piece of prepared Resonating Marble.
+The Gates of the Morning has a slab of Marble that once could have served, but a number of, um, incidents have taken their toll.
+It'll require a Resonating Diamond to get it properly prepared. Oh, and I want 100 gold.]], [[你认为我会让一个肮脏的 @playerdescriptor.race@ 带着多元水晶球进我家么?
+谢了,我的房间已经够乱了。
+况且,我没法帮助你,除非你搞到一把血符祭剑来开启这个传送门。
+呃……传送门还必须在一块共鸣石头上才能开启。
+晨曦之门原来有这么一块共鸣石头可以起作用,不过现在,有一群……嗯……东西占据了那儿。
+另外还有一块共鸣宝石,哦,我还要收取100金币费用。]], "_t")
+t("Where can I find all that?", "我上哪儿去找那些东西?", "_t")
+t("Try your purse for the 100 gold. As for an Athame and a Resonating Diamond, I assume the orcs have some if they're cooking up portals to use that Orb on. Try the Vor Armory. It so happens that I know a back way in. Never mind why.", "100金币么……你摸摸口袋就有了,血符祭剑和共鸣宝石,我猜那些兽人既然开启过传送门就应该在他们那里能找到,去找找沃尔部落,碰巧我知道一个隐蔽入口去那里,别问我为什么会知道。", "_t")
+t("Thank you.", "谢谢。", "_t")
+t("Of course there was no Resonating Diamond. What makes you think Briagh would let one loose for even a second?", "你当然找不到共鸣宝石,你想想布莱亚弗怎么会放松一秒钟警惕?", "_t")
+t("Briagh?", "布莱亚弗?", "_t")
+t("Briagh the Great Sand Wyrm. Where do you think Resonating Diamonds come from? They're just regular diamonds until they get stuck between Briagh's scales for a few centuries and get infused with his life rhythms. He sleeps on a hoard of precious gems and metals, you see.", "布莱亚弗,那条巨型土龙,要不然你认为共鸣宝石是哪里来的?它本来只是那个栖息地里普通的宝石,经过几个世纪之后布莱亚弗将它的生命活力注入进了这些宝石。你看,它正是睡在一堆矿石和宝石上呢。", "_t")
+t("Where might I find Briagh's lair??", "布莱亚弗的老巢在什么地方??", "_t")
+t("Well south of the Sunwall. I'll mark it for you on your map.", "在太阳堡垒的南面,我会在你的地图上给你做个记号。", "_t")
+t("I'll be back with a Resonating Diamond.", "我会带回共鸣宝石。", "_t")
+t("Yes? You got the Athame, the gem and 100 gold?", "是么?你弄到了血符祭剑、宝石、还有100块金币?", "_t")
+t("[Give him the gem, the athame and 100 gold]", "[把血符祭剑、宝石和100块金币给他]", "_t")
+t("Sorry, it seems I lack some stuff. I will be back.", "抱歉,我去拿点材料,马上回来。", "_t")
+t([[#LIGHT_GREEN#*The door opens and a shabby Elf emerges.*#WHITE#
+Off we go to prepare the portal!]], [[#LIGHT_GREEN#*门开了,一个衣衫褴褛的精灵走了出来。*#WHITE#
+我们去准备制造传送门吧!]], "_t")
+t("[follow him]", "[跟着他]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/zigur-mindstar-store.lua"
+
+t("Welcome @playername@ to my shop.", "@playername@,欢迎来到我的商店。", "_t")
+t("Let me see your wares.", "让我看看你的商品吧。", "_t")
+t("I am looking for mindstar training.", "我是来学习灵晶掌握的", "_t")
+t("Sorry, I have to go!", "抱歉,我要走了!", "_t")
+t("I can teach you mindstar mastery (talent category Wild-gift/Mindstar mastery).  Learning the basics costs 100 gold, while more intensive training to gain proficiency costs 500 gold.  Once you're proficient, I can teach you some additional skills for 750 gold.", "我能教授你灵晶掌握(自然/灵晶掌握 技能树)。学会基础消耗100金币,想学的更多就得花上500金币。当你学会之后,只要750金币,我就能传授你一些进阶技巧。", "_t")
+t("Just give me the basics (reveals locked talent category) - 100 gold.", "只学习基础(显示带解锁的技能树)- 100 金币。", "_t")
+t("The shopkeeper spends some time with you, teaching you the basics of channeling energy through mindstars.", "商人花了一些时间,教授你使用灵晶的基础技巧", "logPlayer")
+t("He is impressed with your affinity for natural forces.", "他对你同自然力量的亲和度感到惊讶", "logPlayer")
+t("Please teach me what I need to know (unlocks talent category) - 500 gold.", "请教授我需要知道的一切(显示已解锁的技能树)。-500 金币。", "_t")
+t("The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you.", "商人花了大量时间,教授你使用灵晶的全部技巧。", "logPlayer")
+t("He is impressed with your mastery and shows you a few tricks to handle stronger energy flows.", "他对你已经掌握的知识印象深刻,并展示给你一些对抗强敌的技巧", "logPlayer")
+t("I'm already proficient, but I want to be an expert (improves talent mastery by 0.2) - 750 gold.", "我已经学会了,但我想成为一名专家。(增加技能树系数0.2) - 750 金币。", "_t")
+t(", and teaches you enhanced mental discipline needed to maintain powerful energy fields", ",他还教授你一些进阶技术来维持强大的能量领域", "_t")
+t("The shopkeeper spends a great deal of time going over the finer details of channeling energy through mindstars with you%s.", "商人花了大量时间,教授你使用灵晶的全部技巧%s。", "tformat")
+t("No thanks.", "不用了,谢谢。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/zigur-trainer.lua"
+
+t("Well met, friend.", "你好我的朋友。", "_t")
+t("Brother", "兄弟", "_t")
+t("Sister", "姐妹", "_t")
+t("You cannot use your %s anymore; it is tainted by magic.", "你不能再使用 %s ,它已被魔法所污染。", "logPlayer")
+t([[#LIGHT_GREEN#*A grim-looking Fighter stands there, clad in mail armour and a large olive cloak. He doesn't appear hostile - his sword is sheathed.*#WHITE#
+%s, our guild has been watching you and we believe that you have potential.
+We see that the hermetic arts have always been at the root of each and every trial this land has endured, and we also see that one day they will bring about our destruction. So we have decided to take action by calling upon Nature to help us combat those who wield the arcane.
+We can train you, but you need to prove you are pure, untouched by the eldritch forces, and ready to fight them to the end.
+You will be challenged against magical foes. Should you defeat them, we will teach you our ways, and never again will you be able to be tainted by magic, or use it.
+
+#LIGHT_RED#Note:  Completing this quest will forever prevent this character from using spells or items powered by arcane forces.  In exchange you'll be given access to a mindpower based generic talent tree, Anti-magic, and be able to unlock hidden properties in many arcane-disrupting items.]], [[#LIGHT_GREEN#*一个冷酷的战士站在那里,穿着锁甲和橄榄色的大斗篷,他看上去不那么友善——身上有把带鞘的宝剑。*#WHITE#
+%s,我们观察了你很久,我们觉得你很有潜力。
+我们都知道,禁忌的奥术力量是我们这片大地上所有痛苦和灾难的根源。如果继续放任不管,它们最终会毁灭这个世界。因此,我们决定召唤自然的力量,采取行动战胜那些奥术力量的使用者。
+我们可以训练你,不过你得保证你的忠诚,不再使用魔法力量,并且准备和魔法战斗到底。
+你会挑战几个魔法对手,要是你打败他们,我们就会将我们的技能教给你,今后你也不能再使用魔法和魔法物品。
+
+#LIGHT_RED#注:完成此任务会使该角色永久无法使用由奥术之力灌输而成的物品。取而代之的,是你可以获得一支精神力量的通用技能树——反魔法,同时你可以开启由反魔法力量灌输而成物品的隐藏属性。]], "tformat")
+t("I will face your challenge!", "我接受挑战!", "_t")
+t("I'm not interested.", "我没什么兴趣。", "_t")
+t("Very well. I will say that this is disappointing, but it is your choice. Farewell.", "好吧,不得不说我有点失望,不过这是你自己的选择,再见。", "_t")
+t("Farewell.", "再见。", "_t")
+t("Ah, you seem eager, but maybe still too young. Come back when you have grown a bit.", "啊,你很渴望战斗,但也许你还太年轻,回去等你成长一些再来吧。", "_t")
+t("I shall.", "好的。", "_t")
+t("\
+Worry not, though, Ogre - we can replace your unclean runes with a newly-discovered mixture of infusions, eliminating your dependence on them.  The process will feel...  unpleasant, and will dramatically shorten your lifespan, but you will finally be free from the addictive grip of the arcane!\
+", "\
+请不要担心,虽然你是个食人魔,我们可以用我们最新研究出的新型复方纹身来取代你身上的不洁符文,从而永久消除了你对他们的依赖。这个过程可能有些……不快,并且可能会缩短你的寿命,但是在此之后,你终于能够不再沉溺于奥术力量的深渊,达到真正的洁净!\
+", "_t")
+t([[We'll also reinforce the infusions you've been granted to replace your runes - the newest mixture should give you about five years of your life that the initial mixture took from you.
+]], [[我们还会加强那些你身上的纹身——这些最新的复方纹身比你原来用的那种相比可以至少增加五年以上的寿命。
+]], "_t")
+t([[Very well. Before you start, we will make sure no magic can help you:
+- You will not be able to use any spells or magical devices
+- Any worn objects that are powered by the arcane will be unequipped
+%s
+Are you ready, or do you wish to prepare first?]], [[很好,在开始之前,我们得确认你不是在用魔法的诡计来作弊:
+- 你不能施放法术也不能使用任何魔法物品
+- 你所装备的所有由魔法灌输能量的物品都必须取下。
+%s
+准备好了么?或者你还要再准备一下?]], "tformat")
+t("I am ready", "我准备好了。", "_t")
+t("I need to prepare.", "我需要准备一下。", "_t")
+t([[#VIOLET#*You are grabbed by two olive-clad warriors and thrown into a crude arena!*
+#LIGHT_GREEN#*You hear the voice of the Fighter ring above you.*#WHITE#
+%s! Your training begins! I want to see you prove your superiority over the works of magic! Fight!]], [[#VIOLET#*你被两个战士抓了起来,扔进了一个露天角斗场里!*
+#LIGHT_GREEN#*你听到斗士们的吼叫声环绕着你!*#WHITE#
+%s!你的训练开始了!我们要看到你超越魔法的能力,战斗吧!]], "tformat")
+t("But wha.. [you notice your first opponent is already there]", "但那个……[你注意到你的第一个对手已经出现在战场上了]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/chats/zoisla.lua"
+
+t([[#LIGHT_GREEN#*A naga steps through the portal, she seems to be a high ranked one.*#WHITE#
+NO! You fool, the portal is breaking down!]], [[#LIGHT_GREEN#*一个娜迦穿过了传送门,看上去她好像级别比较高。*#WHITE#
+不!你个蠢货!传送门要完了!]], "_t")
+t("And thus my task is done, serpent!", "那么,我的任务也完成了,臭蛇人!", "_t")
+t("You do not understand: it will explode!", "你不明白:它会爆炸!", "_t")
+t([[The portal randomly teleported us before exploding.
+You fool! You have doomed us, we could be #{bold}#anywhere!#{normal}#
+DIE !]], [[在爆炸之前,传送门同时把我们两个随机传送了一个地方。
+蠢货!你把事情全搞砸了,#{bold}#谁也不知道#{normal}#我们被传送到哪里去了!
+死吧!]], "_t")
+t("...", "……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/damage_types.lua"
+
+t("%s(%d warded)#LAST#", "%s(%d 被守护)#LAST#", "tformat")
+t("#Source# strikes #Target# in the darkness (%+d%%%%%%%% damage).", "#Source#在黑暗中打击了#Target#(%+d%%%%%%%% 伤害)!", "delayedLogMessage")
+t("Something", "某物", "_t")
+t("%s forces the iceblock to shatter.", "%s 将冰块打破。", "logSeen")
+t("%s(%d to psi shield)#LAST#", "%s(%d 超能盾吸收)#LAST#", "tformat")
+t("%s(%d blocked)#LAST#", "%s(%d 被格挡)#LAST#", "tformat")
+t("%s(%d antimagic)#LAST#", "%s(%d 反魔盾吸收)#LAST#", "tformat")
+t("%s(%d flat reduction)#LAST#", "%s(%d 固定减伤吸收)#LAST#", "tformat")
+t("You end your target with a crushing blow!", "你的毁灭一击终结了对手!", "logPlayer")
+t("#LIGHT_GREY#(%d resilience)#LAST#", "#LIGHT_GREY#(%d 弹性体质吸收)#LAST#", "tformat")
+t("#CRIMSON##Source# damages %s through Martyrdom!", "#CRIMSON##Source#通过殉难伤害了 %s !", "delayedLogMessage")
+t("#CRIMSON##Source# reflects damage back to #Target#!", "#CRIMSON##Source#将伤害反射回 #Target#!", "delayedLogMessage")
+t("#Source##LIGHT_GREEN# HEALS#LAST# from %s %s #LAST# damage!", "#Source#因%s%s#LAST#伤害受到了#LIGHT_GREEN#治疗#LAST#!", "tformat")
+t("cosmetic", "外观", "_t")
+t("cosmeticed", "外观", "_t")
+t("physical", "物理", "_t")
+t("battered", "被猛击", "_t")
+t("bled", "流血过多", "_t")
+t("bludgeoned", "受到内伤", "_t")
+t("chopped into tiny pieces", "被切成肉末", "_t")
+t("cleaved", "被裂颅", "_t")
+t("crushed", "被碾碎", "_t")
+t("decapitated", "被斩首", "_t")
+t("disembowelled", "被撕裂胸膛", "_t")
+t("dissected", "被切开", "_t")
+t("eviscerated", "被掏心", "_t")
+t("ground", "被磨成豆浆", "_t")
+t("hacked apart", "被腰斩", "_t")
+t("impaled", "被刺穿要害", "_t")
+t("maimed", "被致残", "_t")
+t("mauled", "被殴打", "_t")
+t("minced", "被切成葱花", "_t")
+t("mutilated", "被切掉丁丁", "_t")
+t("pierced", "被刺破心脏", "_t")
+t("punctured", "被异物捅破菊花", "_t")
+t("raked", "被扭断脖子", "_t")
+t("shattered", "被压爆", "_t")
+t("skewered", "被烤成肉串", "_t")
+t("sliced", "被切成薯片", "_t")
+t("smashed", "被粉碎", "_t")
+t("splattered", "被打出翔", "_t")
+t("squished", "被压成照片", "_t")
+t("stabbed", "被刺破喉咙", "_t")
+t("struck", "被重拳击中要害", "_t")
+t("swiped", "被砍掉脑袋", "_t")
+t("torn limb from limb", "被五马分尸", "_t")
+t("tortured", "被折磨", "_t")
+t("arcane", "奥术", "_t")
+t("blasted", "被诅咒", "_t")
+t("dweomered", "被咒术伤害", "_t")
+t("energised", "被能量冲击", "_t")
+t("imploded", "被炸", "_t")
+t("mana-torn", "被法术折磨", "_t")
+t("blazed", "被烤糊", "_t")
+t("boiled", "被煮熟", "_t")
+t("burnt", "被烫", "_t")
+t("combusted", "被燃烧", "_t")
+t("flamed", "被炭烧", "_t")
+t("fried", "被爆炒", "_t")
+t("roasted", "被熏烤", "_t")
+t("scorched", "被火烧", "_t")
+t("slowly cooked", "被文火慢炖", "_t")
+t("toasted", "被烤干", "_t")
+t("chilled", "被冷冻", "_t")
+t("cooled", "被冷藏", "_t")
+t("frozen", "被冰冻", "_t")
+t("frozen and shattered into a million little shards", "被冰冻后碎裂为数百万冰晶", "_t")
+t("iced", "被冻结", "_t")
+t("lightning", "闪电", "_t")
+t("amped", "被雷劈", "_t")
+t("bolted", "被闪电击中", "_t")
+t("electrocuted", "触电", "_t")
+t("shocked", "被电击", "_t")
+t("volted", "被百万伏特电击", "_t")
+t("zapped", "被劈成渣渣", "_t")
+t("acid", "酸性", "_t")
+t("corroded", "被腐蚀", "_t")
+t("dissolved", "被溶解", "_t")
+t("melted", "被融化", "_t")
+t("scalded", "被慢炖", "_t")
+t("nature", "自然", "_t")
+t("naturalised", "被自然同化", "_t")
+t("slimed", "被史莱姆XXOO", "_t")
+t("splurged", "被眩晕", "_t")
+t("treehugged", "被树藤缠绕", "_t")
+t("blight", "枯萎", "_t")
+t("debilitated by noxious blight before falling", "死前吸入过多剧毒瘴气", "_t")
+t("diseased", "感染疾病", "_t")
+t("fouled", "被玷污", "_t")
+t("infected", "被感染", "_t")
+t("plagued", "感染瘟毒", "_t")
+t("poxed", "感染瘟疫", "_t")
+t("tainted", "被魔法烙印", "_t")
+t("light", "光系", "_t")
+t("jerkied", "被烈日晒干", "_t")
+t("purified", "经过72层净化", "_t")
+t("radiated", "受到辐射", "_t")
+t("seared", "被烧焦", "_t")
+t("sun baked", "经过太阳能辐射", "_t")
+t("tanned", "被烈日曝晒", "_t")
+t("darkened", "被黑暗吞噬", "_t")
+t("shadowed", "被阴影暗杀", "_t")
+t("swallowed by the void", "被虚空吞噬", "_t")
+t("mind", "精神", "_t")
+t("mentally tortured", "受到精神折磨", "_t")
+t("mindraped", "被精神强X", "_t")
+t("psyched", "过度兴奋", "_t")
+t("winter", "寒冬", "_t")
+t("temporal", "时空", "_t")
+t("grandfathered", "因弹指间度过了无数美好的青葱岁月,转瞬间你已白发苍苍", "_t")
+t("paradoxed", "遇到时空异常", "_t")
+t("replaced by a time clone (and no one ever knew the difference)", "被时空克隆(其他人均不会感到任何差别)", "_t")
+t("spaghettified across the whole of space and time", "被时空的网格凌迟", "_t")
+t("temporally distorted", "被时空扭曲", "_t")
+t("time dilated", "因时间线扩张", "_t")
+t("timewarped", "被时空隔断", "_t")
+t("temporal stun", "时空震慑", "_t")
+t("lite", "光照", "_t")
+t("illumination", "照明", "_t")
+t("arcane silence", "奥术沉默", "_t")
+t("silence", "沉默", "_t")
+t("blinding ink", "致盲墨水", "_t")
+t("%s avoids the blinding ink!", "%s躲开了致盲墨汁的攻击!", "logSeen")
+t("blindness", "致盲", "_t")
+t("bright light", "强光", "_t")
+t("stunning fire", "火焰震慑", "_t")
+t("fire burn", "火焰燃烧", "_t")
+t("devouring flames", "吞噬之焰", "_t")
+t("#Source# drains life from #Target#!", "#Source#从#Target#吸取了生命!", "logCombat")
+t("shadowflame", "暗影烈焰", "_t")
+t("stunning darkness", "震慑暗影", "_t")
+t("darkness", "æš—å½±", "_t")
+t("fire", "火焰", "_t")
+t("cold", "寒冷", "_t")
+t("flameshock", "烈焰冲击", "_t")
+t("%s resists the searing flame!", "%s抵抗了灼热火焰!", "logSeen")
+t("ice", "寒冰", "_t")
+t("slowing ice", "冰系减速", "_t")
+t("ice storm", "冰风暴", "_t")
+t("glacial vapour", "极寒冰雾", "_t")
+t("pinning cold", "定身寒冷", "_t")
+t("freeze", "冰冻", "_t")
+t("Frozen!", "冻结!", "_t")
+t("Resist!", "抵抗!", "_t")
+t("sticky smoke", "浓烟", "_t")
+t("acid blind", "酸性致盲", "_t")
+t("blinding darkness", "致盲暗影", "_t")
+t("blinding light", "致盲之光", "_t")
+t("dazing lightning", "闪电眩晕", "_t")
+t("cold repulsion", "寒冷排斥", "_t")
+t("%s resists the wave!", "%s抵抗了冲击!", "logSeen")
+t("bloodspring", "血如泉涌", "_t")
+t("%s resists the bloody wave!", "%s抵抗了血浪!", "logSeen")
+t("fire repulsion", "火焰击退", "_t")
+t("burning repulsion", "灼烧排斥", "_t")
+t("darkness repulsion", "暗影击退", "_t")
+t("%s resists the darkness!", "%s抵抗了黑暗!", "logSeen")
+t("%s resists the punch!", "%s抵抗了击退!", "logSeen")
+t("fear repulsion", "恐惧击退", "_t")
+t("%s resists the frightening sight!", "%s抵抗了恐惧。", "logSeen")
+t("poison", "毒素", "_t")
+t("cleansing fire", "火焰净化", "_t")
+t("spydric poison", "蜘蛛毒素", "_t")
+t("crippling poison", "致残毒素", "_t")
+t("insidious poison", "阴险毒素", "_t")
+t("bleed", "流血", "_t")
+t("nature slow", "自然减速", "_t")
+t("dig", "挖掘", "_t")
+t("slow", "减速", "_t")
+t("congeal time", "时间停滞", "_t")
+t("time prison", "时间囚牢", "_t")
+t("%s resists the time prison.", "%s抵抗了时间牢笼。", "logSeen")
+t("% chance of confusion", "%几率造成混乱", "_t")
+t("% chance of gloom effects", "%几率黑暗光环", "_t")
+t("item darkness numbing", "物品黑暗麻木", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce damage dealt by #YELLOW#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率降低#YELLOW#%d%%#LAST#伤害%s", "tformat")
+t("item expose", "物品暴露", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce all saves and defense by #YELLOW#%d#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率降低#YELLOW#%d#LAST#闪避和豁免%s", "tformat")
+t("item temporal energize", "物品时空充能", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to gain 10%% of a turn (3/turn limit)%s", "* #LIGHT_GREEN#%d%%#LAST#几率获得10%%回合(每回合限3次)%s", "tformat")
+t("#LIGHT_STEEL_BLUE#%s can't gain any more energy this turn! ", "#LIGHT_STEEL_BLUE#%s在本回合内无法得到更多能量! ", "logSeen")
+t("item acid corrode", "物品腐蚀护甲", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce armor by #VIOLET#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率降低#VIOLET#%d%%#LAST#护甲%s", "tformat")
+t("item blight disease", "物品疾病", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to reduce strength, dexterity, and constitution by #VIOLET#%d#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率降低#VIOLET#%d#LAST#力量、敏捷和体质%s", "tformat")
+t("item manaburn arcane", "物品法力燃烧", "_t")
+t("* #DARK_ORCHID#%d arcane resource#LAST# burn%s", "* #DARK_ORCHID#%d法力燃烧#LAST# %s", "tformat")
+t("item nature slow", "物品自然减速", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to slow global speed by #YELLOW#%d%%#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率降低#YELLOW#%d%%#LAST#整体速度%s", "tformat")
+t("item antimagic scouring", "物品反魔灼烧", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to #ORCHID#reduce effective powers#LAST# by %d%%%s", "* #LIGHT_GREEN#%d%%#LAST#几率降低%d%%#ORCHID#有效强度#LAST#%s", "tformat")
+t("item lightning daze", "物品眩晕", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to #ROYAL_BLUE#daze#LAST# at end of turn%s", "* #LIGHT_GREEN#%d%%#LAST#几率在回合结束时#ROYAL_BLUE#眩晕daze#LAST#%s", "tformat")
+t("item light blind", "物品致盲", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to #YELLOW#blind#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率#YELLOW#致盲#LAST#%s", "tformat")
+t("%s resists the blinding light!", "%s抵抗了致盲!", "logSeen")
+t("item mind gloom", "物品黑暗光环", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to cause #YELLOW#random gloom#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率触发#YELLOW#随机黑暗光环#LAST#%s", "tformat")
+t("confusion", "æ··ä¹±", "_t")
+t("stun", "震慑", "_t")
+t("slow'", "减速'", "_t")
+t("blinding", "致盲", "_t")
+t("%s resists the blind!", "%s抵抗了致盲!", "logSeen")
+t("blinding physical", "物理致盲", "_t")
+t("%s resists the sandstorm!", "%s抵抗了沙暴!", "logSeen")
+t("physical pinning", "物理定身", "_t")
+t("regressive blight", "枯萎退化/经验吸取", "_t")
+t("#Source# drains experience from #Target#!", "#Source#从#Target#吸取了经验值!", "logCombat")
+t("draining blight", "枯萎吸收/生命吸取", "_t")
+t("sanguine blight", "枯萎吸血", "_t")
+t("vim draining blight", "枯萎衰亡/活力吸取", "_t")
+t("demonfire", "恶魔烈焰", "_t")
+t("purging blight", "枯萎净化", "_t")
+t("holy light", "圣光", "_t")
+t("healing", "治疗", "_t")
+t("healing light", "治疗之光", "_t")
+t("#DARK_ORCHID#Your damage shield cannot be extended any farther and has exploded.", "#DARK_ORCHID#你的伤害护盾不能再被延长,终于破碎了", "logPlayer")
+t("judgement", "审判", "_t")
+t("infective blight", "枯萎感染", "_t")
+t("hindering blight", "枯萎阻碍", "_t")
+t("life leech", "吸血", "_t")
+t("physical stun", "物理震慑", "_t")
+t("physical bleed", "物理流血", "_t")
+t("warp", "翘曲", "_t")
+t("temporal darkness", "幽暗虚空", "_t")
+t("gravity", "重力", "_t")
+t("gravity pin", "重力定身", "_t")
+t("physical repulsion", "物理排斥", "_t")
+t("grow", "生长", "_t")
+t("%s turns into %s.", "%s变成了%s。", "logSeen")
+t("pinning nature", "自然定身", "_t")
+t("%s resists the pinning!", "%s抵抗了定身!", "logSeen")
+t("healing nature", "自然治疗", "_t")
+t("impeding nature", "自然障碍", "_t")
+t("confounding nature", "自然混乱", "_t")
+t("sanctity", "圣洁", "_t")
+t("%s resists the silence!", "%s抵抗了沉默!", "logSeen")
+t("defensive darkness", "阴影防御", "_t")
+t("blazing light", "光炽", "_t")
+t("prismatic repulsion", "防护排斥", "_t")
+t("mind slow", "精神减速", "_t")
+t("mind freeze", "精神冻结", "_t")
+t("%s resists the freezing!", "%s抵抗了冰冻!", "logSeen")
+t("implosion", "爆裂", "_t")
+t("regressive temporal", "时空退化", "_t")
+t("wasting temporal", "时空耗竭", "_t")
+t("stop", "静止", "_t")
+t("%s has not been stopped!", "%s 无法被中断!", "logSeen")
+t("debilitating temporal", "时空虚弱", "_t")
+t("draining physical", "物理吸收", "_t")
+t("#Source# consumes %d life from #Target#!", "#Source#从#Target#身上吸取了%d生命!", "logCombat")
+t("temporal slow", "时空减速", "_t")
+t("molten rock", "熔岩", "_t")
+t("entangle", "困惑", "_t")
+t("%s resists entanglement!", "%s抵抗了纠缠!", "logSeen")
+t("manaworm arcane", "法力蠕虫", "_t")
+t("%s has no mana to burn.", "%s没有法力值,无法奥术对撞。", "logSeen")
+t("arcane blast", "奥术爆炸", "_t")
+t("circle of death", "死亡法阵", "_t")
+t("%s resists the baneful energy!", "%s抵抗了毒素!", "logSeen")
+t("decaying darkness", "暗影虚弱", "_t")
+t("abyssal darkness", "暗影深渊", "_t")
+t("% chance to summon an orc spirit", "%几率召唤一个兽人灵魂", "_t")
+t("%s<%d%%%% orc summon chance>#LAST#", "%s<%d%%%%几率召唤兽人>#LAST#", "tformat")
+t("%s<orc summon>#LAST#", "%s<兽人召唤>#LAST#", "tformat")
+t("orc spirit", "兽族之魂", "_t")
+t("An orc clad in massive armour, wielding a huge axe.", "一只身穿板甲的兽人,手里握着一把巨斧。", "_t")
+t("Garkul Spirit", "加库尔之魂", "_t")
+t("nightmare", "梦魇", "_t")
+t("cursed miasma", "诅咒瘴气", "_t")
+t("weakness", "虚弱", "_t")
+t("special effect", "特效", "_t")
+t("manaburn arcane", "法力燃烧", "_t")
+t("leaves", "叶片", "_t")
+t("distorting physical", "物理扭曲", "_t")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t("dreamforge", "梦之熔炉", "_t")
+t("%s is knocked back!", "%s 被击退。", "logSeen")
+t("%s resists the forge bellow!", "%s抵抗了熔炉击退!", "logSeen")
+t("%s resists the dream forge!", "%s抵抗了梦境熔炉!", "logSeen")
+t("natural mucus", "自然粘液", "_t")
+t("disarming acid", "酸性缴械", "_t")
+t("%s resists disarming!", "%s抵抗了缴械!", "logSeen")
+t("corrosive acid", "腐蚀之酸", "_t")
+t("bouncing slime", "弹跳史莱姆", "_t")
+t("caustic mire", "酸池", "_t")
+t("sun path", "阳光大道", "_t")
+t("telekinetic shove", "动能冲击", "_t")
+t("%s resists pinning!", "%s抵抗了定身!", "logSeen")
+t("%s resists the shove!", "%s抵抗了推拉!", "logSeen")
+t("dimensional anchor", "禁传区", "_t")
+t("phase pulse", "相位脉动", "_t")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t("%s resists the blindness!", "%s抵抗了致盲!", "logSeen")
+t("%s resists the pin!", "%s抵抗了定身!", "logSeen")
+t("%s resists the confusion!", "%s抵抗了混乱!", "logSeen")
+t("brain storm", "头脑风暴", "_t")
+t("%s resists the mind attack!", "%s抵抗了精神攻击!", "logSeen")
+t("static net", "静电网", "_t")
+t("wormblight", "蠕虫枯萎", "_t")
+t("pestilent blight", "枯萎瘟疫", "_t")
+t("* #LIGHT_GREEN#%d%%#LAST# chance to cause #GREEN#random blight#LAST#%s", "* #LIGHT_GREEN#%d%%#LAST#几率触发#GREEN#随机枯萎效果#LAST#%s", "tformat")
+t("blight poison", "枯萎毒素", "_t")
+t("terror", "暗夜恐魔", "_t")
+t("%s<terror chance>#LAST#", "%s<恐惧几率>#LAST#", "tformat")
+t("random poison", "随机毒素", "_t")
+t("blinding powder", "致盲粉", "_t")
+t("%s<blinding powder>#LAST#", "%s<致盲粉>#LAST#", "tformat")
+t("smokescreen", "烟幕弹", "_t")
+t("%s<smoke>#LAST#", "%s<烟雾弹>#LAST#", "tformat")
+t("flare", "闪光弹", "_t")
+t("%s resists the blinding flare!", "%s抵抗了致盲!", "logSeen")
+t("flare light", "闪光弹光", "_t")
+t("sticky pitch", "粘性", "_t")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("fire sunder", "火焰破甲", "_t")
+t("shadow smoke", "暗影烟雾", "_t")
+t("frozen earth", "冻结大地", "_t")
+t("void echoes", "虚空回响", "_t")
+t("%s resists the void!", "%s抵抗了虚空!", "logSeen")
+t("#YELLOW#Lite Light#LAST# Burst (radius 1)", "#YELLOW#光照#LAST#爆发(范围 1)", "_t")
+t("dark light", "黑暗之光", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/factions.lua"
+
+t("Neutral", "中立", "faction name")
+t("Unaligned", "无阵营", "faction name")
+t("Merchant Caravan", "商队", "faction name")
+t("Point Zero Onslaught", "零点圣域围攻", "faction name")
+t("Point Zero Guardians", "零点圣域守卫", "faction name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/encounters/fareast-npcs.lua"
+
+t("Sun Paladins patrol", "太阳骑士巡逻队", "entity name")
+t("Anorithil patrol", "星月术士巡逻队", "entity name")
+t("sunwall", "太阳堡垒", "entity subtype")
+t("Orcs patrol", "兽人巡逻队", "entity name")
+t("orc pride", "兽人部落", "entity subtype")
+t("patrol", "巡逻队", "entity type")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/encounters/fareast.lua"
+
+t("Underwater Cave", "水下山洞", "entity name")
+t("harmless", "无害", "entity type")
+t("Entrance to an underwater cave", "水下洞穴入口", "_t")
+t("#LIGHT_BLUE#You notice an entrance to an underwater cave.", "#LIGHT_BLUE#你发现了一个水下洞穴的入口。", "logPlayer")
+t("Shadow Crypt", "阴影地窖", "entity name")
+t("hostile", "敌对", "entity type")
+t("special", "特殊", "entity subtype")
+t("Entrance to a dark crypt", "通向阴影地窖之路", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/encounters/maj-eyal-npcs.lua"
+
+t("Allied Kingdoms human patrol", "联合王国人类巡逻队", "entity name")
+t("Allied Kingdoms halfling patrol", "联合王国半身人巡逻队", "entity name")
+t("allied kingdoms", "联合王国", "entity subtype")
+t("patrol", "巡逻队", "entity type")
+t("adventurers party", "冒险家分队", "entity name")
+t("ziguranth patrol", "伊格巡逻队", "entity name")
+t("hostile", "敌对", "entity type")
+t("humanoid", "人形生物", "entity subtype")
+t("You have got nothing to fear if you are not using filthy arcane magic. Otherwise: DIE!", "如果你不是肮脏的奥术魔法使用者,你不用害怕他们。否则的话:去死吧!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/encounters/maj-eyal.lua"
+
+t("Novice mage", "法师学徒", "_t")
+t("Lost merchant", "迷路的商人", "entity name")
+t("You find a hidden trap door, and hear cries for help from within...", "你发现了一个隐藏地下室的入口,你听到从里面传来了呼救声…", "_t")
+t("#LIGHT_RED#You carefully open the trap door and enter the underground tunnels...", "#LIGHT_RED#你小心打开地板上的活门进入了地下通道...", "logPlayer")
+t("#LIGHT_RED#As you enter you notice the trap door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#当你进入了地道你发现活门没有出去的开关,你被关在这里了!", "logPlayer")
+t("Enter the tunnels", "进入通道", "_t")
+t("Sect of Kryl-Faijan", "卡洛·斐济教派", "entity name")
+t("hostile", "敌对", "entity type")
+t("Encounter", "遭遇", "_t")
+t([[You find an entrance to an old crypt. An aura of terrible evil emanates from this place. You feel threatened just standing there.
+You hear the muffled cries of a woman coming from inside.]], [[你发现了一个古老地窖的入口,里面笼罩着恐怖的恶魔气息,仅仅站在门口你就已经感受到了它的威胁。
+你听到了里面传来了陌生女人的哭声。]], "_t")
+t("#LIGHT_BLUE#You carefully get away without making a sound.", "#LIGHT_BLUE#你小心翼翼地悄悄离开了。", "logPlayer")
+t("#LIGHT_RED#You carefully open the door and enter the underground crypt...", "#LIGHT_RED#你打开了活门,小心翼翼地进入了地窖...", "logPlayer")
+t("#LIGHT_RED#As you enter you notice the door has no visible handle on the inside. You are stuck here!", "#LIGHT_RED#当你进入后,你发现这扇门的里侧没有门把,你被困在这了!", "logPlayer")
+t("Enter the crypt", "进入地窖", "_t")
+t("Leave carefully", "悄悄离开", "_t")
+t("Lost kitten", "迷路的猫咪", "entity name")
+t("Lost Kitty", "迷路的猫咪", "_t")
+t("Ancient Elven Ruins", "古代精灵遗迹", "entity name")
+t("Entrance to some ancient elven ruins", "远古精灵遗迹入口", "_t")
+t("Cursed Village", "被诅咒的村庄", "entity name")
+t("Half-dead lumberjack", "濒死的伐木工人", "_t")
+t("Ruined Dungeon", "废弃地城", "entity name")
+t("Entrance to a ruined dungeon", "废弃地城入口", "_t")
+t("Mark of the Spellblaze", "魔法大爆炸之痕", "_t")
+t("Golem Graveyard", "傀儡墓地", "_t")
+t("Agrimley the Hermit", "隐居者亚格雷姆利", "_t")
+t("Ring of Blood", "鲜血之环", "entity name")
+t("Hidden compound", "隐藏的竞技场", "_t")
+t("Tranquil Meadow", "宁静的草原", "entity name")
+t("harmless", "无害", "entity type")
+t("special", "特殊", "entity subtype")
+t("tranquil meadow", "宁静的草原", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/antimagic-bush.lua"
+
+t("antimagic bush", "反魔灌木", "_t")
+t("%s (antimagic aura)", "%s (反魔光环)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/bligthed-soil.lua"
+
+t("blighted soil", "荒芜之地", "_t")
+t("%s (blighted aura)", "%s (枯萎光环)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/conclave-vault.lua"
+
+t("Director Hompalan", "研究主管红帕兰", "_t")
+t([[Only crumbling bones are left of what once was the proud Director Hompalan, chief of this facility.
+Now those remains look at you with empty eyes but you can not mistake their intent.]], [[这个研究设施的主人,曾经如此高傲的研究主管红帕兰,现在已经只剩下摇摇欲坠的枯骨。
+尽管这具遗骸只剩下空洞无神的眼窝,你也能从中察觉到他凝视着你的神情。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/cultists.lua"
+
+t("monolith", "符文巨石", "_t")
+t("An elven cultist. He doesn't seem to mind you.", "一个精灵邪教徒。它似乎没有注意到你的存在。", "_t")
+t("From death comes life!", "我的牺牲将带来永生!", "_t")
+t("My soul for her!", "我的灵魂属于她!", "_t")
+t("Take me! Take me!", "把我带走!把我带走吧!", "_t")
+t("The Dark Queen shall reign!", "黑暗女王会再次降临!", "_t")
+t("corrupted monolith", "被污染的符文巨石", "_t")
+t("No the ritual will weaken!", "住手!不能破坏仪式!", "_t")
+t("This is too soon!", "太早了!", "_t")
+t("disrupted monolith", "被干扰的符文巨石", "_t")
+t("Something the cultists are doing is coming. Beware.", "邪教徒在做的事情将要到来。小心。", "_t")
+t("The cultist's soul seems to be absorbed by the strange stone he was guarding. You feel like something is about to happen...", "邪教徒的灵魂似乎被其守卫的奇异石头所吸收。你感觉似乎要出大事了……", "_t")
+t("Shasshhiy'Kaish", "莎西·凯希", "_t")
+t("This demon would be very attractive if not for the hovering crown of flames, the three tails and sharp claws. As you watch her you can almost feel pain digging in your flesh. She wants you to suffer.", "不看她那盘旋在头上的火焰王冠、三条小尾巴以及那锋利的爪子,这只恶魔仍然充满了奇异的魅惑。当你看着她时,你感觉痛苦像利刃一样,深入骨髓,她是痛苦的使者。", "_t")
+t("and used for her perverted desires", "并被用于她的变态欲望", "_t")
+t("Crown of Burning Pain", "痛苦之焱", "_t")
+t("burning crown", "燃烧王冠", "_t")
+t("This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.", "这顶由纯粹火焰所打造的王冠上漂浮着许多小小的石块,每个都可以用意念扔出,化作一块真实的陨石砸向大地。", "_t")
+t([[A terrible shout thunders across the level: 'Come my darling, come, I will be ssssooo *nice* to you!'
+You should flee from this level!]], [[一个恐怖的声音突然自空中传来:“来吧,亲爱的,来吧,我将会好好的“疼”你的。”
+你必须逃离此地!]], "_t")
+t("Cultist", "邪教徒", "_t")
+t("%s pulls a dagger and opens his own chest, piercing his beating heart. The stone glows with malevolent colors.", "%s拿出了一把匕首,扎进了自己的胸膛。瞬间,他身后的石头发出了七彩的光芒。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/damp-cave.lua"
+
+t("ladder back to %s", "返回%s的楼梯", "tformat")
+t("Damp Cave", "潮湿洞穴", "_t")
+t("damp cave", "潮湿洞穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/drake-cave.lua"
+
+t("Intimidating Cave", "恐怖地穴", "_t")
+t("ladder back to %s", "返回%s的楼梯", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/fearscape-portal.lua"
+
+t("portal back to %s", "返回%s的传送门", "tformat")
+t("#VIOLET# You escape the Fearscape!", "#VIOLET# 你逃脱了恶魔空间!", "log")
+t("orbital fearscape platform", "恶魔空间平台", "_t")
+t("#rng# the Invader", "入侵者#rng#", "_t")
+t("fearscape invasion portal", "恶魔空间入侵传送门", "_t")
+t("#VIOLET#The portal is broken!", "#VIOLET#传送门被破坏了!", "log")
+t("broken fearscape invasion portal", "被破坏的恶魔空间入侵传送门", "_t")
+t("#VIOLET#The portal is already broken!", "#VIOLET#传送门已经被破坏!", "log")
+t("Do you wish to enter the portal, destroy it, or ignore it (press escape)?", "你想要进入传送门,摧毁它,还是无视它(按ESC键)?", "_t")
+t("Fearscape Portal", "恶魔空间传送门", "_t")
+t("#VIOLET#Ignoring the portal...", "#VIOLET#你忽略了传送门...", "log")
+t("Destroy", "摧毁", "_t")
+t("Enter", "进入", "_t")
+t("Quit", "退出", "_t")
+t("#VIOLET#A demon steps out of the %s!", "#VIOLET#一个恶魔走出了%s!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/fell-aura.lua"
+
+t("%s (fell aura)", "%s(毁灭光环)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/font-life.lua"
+
+t("font of life", "生命之泉", "_t")
+t("%s (life aura)", "%s(生命光环)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/glimmerstone.lua"
+
+t("glimmerstone", "闪光石", "_t")
+t("It shimmers and changes the light all around. This is dazling!", "闪光石闪耀着,改变了周围的光线。它发出着闪闪发光的光芒。", "_t")
+t("%s is affected by the glimmerstone!", "%s 受到了闪光石的影响。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/glowing-chest.lua"
+
+t("glowing chest", "闪光的宝箱", "_t")
+t("Glowing Chest", "闪亮的宝箱", "_t")
+t("Open the chest?", "打开箱子吗?", "_t")
+t("#GOLD#An object rolls from the chest!", "#GOLD#一件物品从宝箱中掉了出来!", "logSeen")
+t("#GOLD#But the chest was guarded!", "#GOLD#但是这个宝箱有怪物守护!", "logSeen")
+t("glowing chest (opened)", "闪亮的宝箱(已打开)", "_t")
+t("Leave", "离开", "_t")
+t("Open", "打开", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/meteor.lua"
+
+t("As you walk you notice a huge rock falling from the sky. It crashes right near you!", "你正匆匆赶路时,你注意到一块巨大的石头正从天而降,在你的身旁坠落!", "_t")
+t("Meteor!", "陨石!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/naga-portal.lua"
+
+t("coral invasion portal", "珊瑚传送门入口", "_t")
+t("portal back to %s", "返回%s的传送门", "tformat")
+t("water cavern", "水下溶洞", "_t")
+t("#rng# the Tidebender", "踏浪者#rng#", "_t")
+t("naga invasion coral portal", "娜迦入侵珊瑚传送门", "_t")
+t("#VIOLET#The portal is broken!", "#VIOLET#传送门被破坏了!", "log")
+t("broken naga invasion coral portal", "被破坏的娜迦入侵珊瑚传送门", "_t")
+t("#VIOLET#The portal is already broken!", "#VIOLET#传送门已经被破坏!", "log")
+t("Coral Portal", "珊瑚传送门", "_t")
+t("Do you wish to enter the portal, destroy it, or ignore it (press escape)?", "你想要进入传送门,摧毁它,还是无视它(按ESC键)?", "_t")
+t("#VIOLET#Ignoring the portal...", "#VIOLET#你忽略了传送门...", "log")
+t("Destroy", "摧毁", "_t")
+t("Enter", "进入", "_t")
+t("Quit", "退出", "_t")
+t("#VIOLET#A naga steps out of the %s!", "#VIOLET#一只娜迦从%s里走出!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/necrotic-air.lua"
+
+t("%s (necrotic air)", "%s(死灵瘴气)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/noxious-caldera.lua"
+
+t("Way into a volcanic caldera", "通往火山口的路", "_t")
+t("Ground is shaking", "大地在震颤", "_t")
+t("You feel a tremor in the ground for a few seconds and it disappears...", "你感到脚下的大地震颤了起来,但是几秒钟后这种感觉消失了……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/old-battle-field.lua"
+
+t("ramp up to %s", "通向%s的通路", "tformat")
+t("#VIOLET# The ramp crumbles as you climb it, followed by the collapse of the cavern.", "#VIOLET# 当你爬下来时,听到了一声巨响,山洞崩塌了。", "log")
+t("Cavern beneath tombstones", "地下墓穴", "_t")
+t("Undead are rising from the ground! You must hold on!", "地上的亡灵正在复活!你必须坚持住!", "_t")
+t("Onslaught", "猛攻", "_t")
+t("You have survived the onslaught of undead. You notice a way to climb up you had not seen before in a wall nearby.", "你从不死生物的猛攻中存活了下来,你看到旁边的墙上有一条之前没有发现的通路,可以爬上去。", "_t")
+t("grave", "坟墓", "_t")
+t("Do you wish to disturb the grave?", "你想要挖掘这个坟墓吗?", "_t")
+t("Grave", "墓穴", "_t")
+t("opened grave", "打开的坟墓", "_t")
+t("As you began digging up the grave, the ground collapsed beneath you. You fall into an eerily lit cavern.", "当你试图挖掘地上的坟墓时,坟墓突然裂开,你发现自己落到了一座阴森的洞穴里,通道两边有火把点亮四周。", "_t")
+t("Fall...", "跌落……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/protective-aura.lua"
+
+t("%s (protective aura)", "%s(防御光环)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/rat-lich.lua"
+
+t("way up to %s", "向上到%s的路", "tformat")
+t("#VIOLET# As you leave the crypt, the stairway collapses in upon itself.", "#VIOLET# 当你离开洞穴的时候,楼梯崩塌了。", "log")
+t("dusty rat skull", "肮脏的鼠骷髅", "_t")
+t("Skull of the Rat Lich", "巫妖鼠骨盔", "_t")
+t("This ancient skull is all that remains of the Rat Lich. Some fragments of its power remain and a faint red light still glows within its eye sockets.", "这顶古老的骨盔是巫妖鼠仅存于世的东西,上面残留了巫妖鼠的部分精华能量。", "_t")
+t("raise one or two undead rats to fight beside you", "召唤1-2个亡灵鼠为你作战", "_t")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("%s raises %s %s, and a red light flashes from it's eye sockets!", "%s 令 %s %s站了起来, 一道红光从它眼中闪过!", "logSeen")
+t("From the dust of decay a %s forms!", "从灰烬中诞生了一只%s!", "logSeen")
+t("stairway leading downwards", "向下的楼梯", "_t")
+t("Stairs seem to lead into some kind of crypt.", "通往某个地穴的楼梯。", "_t")
+t("Forsaken Crypt", "废弃地下室", "_t")
+t("You hear squeaks and the sounds of clicking bone echo around you... Pure death awaits. Flee!", "你听到老鼠的叫声夹杂着骨骼的响动的吱吱声……前面等待着你的是死亡的力量。快逃!", "_t")
+t("collapsed forsaken crypt", "坍塌的废弃地下室", "_t")
+t("Stairs lead downwards into rubble.", "向下通往瓦砾之中的楼梯", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/slimey-pool.lua"
+
+t("slimey pool", "史莱姆之沼", "_t")
+t("%s (slimey)", "%s(泥泞)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/sludgenest.lua"
+
+t("Way into a strange lush forest", "通向一片奇怪的葱郁森林的道路", "_t")
+t("Lush forest", "茂密森林", "_t")
+t("Suddenly it comes back to you. You remember long ago somebody told you about a strange lush forest in the cold icy wastes of the northland.", "突然你想起来,很久以前某人曾对你提起过一个坐落于冰冷北方的奇怪森林。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/snowstorm.lua"
+
+t("As you walk into the area you notice a huge snowstorm over your head. Beware!", "当你进入这个区域时,你感觉到一股暴风雪在你的头顶盘旋。小心!", "_t")
+t("Snowstorm", "暴风雪", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/spellblaze-scar.lua"
+
+t("spellblaze scar", "奥术之痕", "_t")
+t("%s (spellblaze aura)", "%s (奥术之痕)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/sub-vault.lua"
+
+t("way up (%s)", "向上的路(到%s)", "tformat")
+t("#VIOLET# The stairway collapses completely as you ascend!", "#VIOLET# 当你爬上楼梯的时候,楼梯彻底坍塌了!", "log")
+t("#VIOLET# The decrepit stairs crumble some more as you climb them.", "#VIOLET# 当你爬上这些破旧的楼梯的时候,它摇摇欲坠,又更加破碎了一点。", "log")
+t("Hidden Vault - %s", "隐藏宝库 - %s", "tformat")
+t("hidden vault", "隐藏的宝库", "_t")
+t("Crumbling stairs lead down to something.", "摇摇欲坠的楼梯,通向某个隐藏的宝库。", "_t")
+t("collapsing hidden vault", "快要坍塌的隐藏宝库", "_t")
+t("collapsed hidden vault", "坍塌的隐藏宝库", "_t")
+t("A collapsed stairway, leading down", "向下的楼梯,已经坍塌了。", "_t")
+t("nearly collapsed hidden vault", "即将坍塌的隐藏宝库", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/thunderstorm.lua"
+
+t("As you walk into the area you notice a huge thunderstorm over your head. Beware!", "当你进入这个区域时,你感觉到一股暴风雨在你的头顶盘旋。小心!", "_t")
+t("Thunderstorm", "闪电风暴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/tombstones.lua"
+
+t("grave", "坟墓", "_t")
+t("Do you wish to disturb the grave?", "你想要挖掘这个坟墓吗?", "_t")
+t("Grave", "墓穴", "_t")
+t("grave (opened)", "被打开的墓碑", "_t")
+t("You were not the first here: the corpse was turned into an undead.", "你不是第一个来到这里的:那个人的尸体已经变成了亡灵!", "log")
+t("There is nothing there.", "那里什么也没有。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/weird-pedestals.lua"
+
+t("weird pedestal", "奇怪的基座", "_t")
+t("Do you wish to inspect the pedestal?", "你想要检查基座吗?", "_t")
+t("inspected", "检查了", "_t")
+t("inspecting", "正在检查", "_t")
+t("As you inspect it a shadow materializes near you, and suddenly it is no more a shadow!", "当你检查这个基座时,一团阴影出现在你身旁,突然间它凝成了实体!", "_t")
+t("#rng# the Invoker", "扰乱者#rng#", "_t")
+t("Die intruder!", "去死吧,干扰者!", "_t")
+t("He shall come!", "他终将降临!", "_t")
+t("He will consume all!", "他将毁灭一切!", "_t")
+t("My life for His!", "我的生命属于他!", "_t")
+t("You are dooooommmed!!", "你注定毁灭!", "_t")
+t("weird pedestal (glowing)", "奇怪的发光基座", "_t")
+t("%s's soul is absorbed by the pedestal. A glowing orb appears.", "%s的灵魂被基座吸收了。一个发光的水晶球出现了。", "logSeen")
+t("#rng# the Bringer of Doom", "末日行者#rng#", "_t")
+t("Weird Pedestal", "怪异的基座", "_t")
+t("You hear a terrible voice saying 'Their lives are mine! I am coming!'", "你听到一个可怕而低沉的声音:“他们的生死由吾掌控!吾即将降临!”", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/events/whistling-vortex.lua"
+
+t("%s (whistling vortex)", "%s(尖啸漩涡)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/autumn_forest.lua"
+
+t("autumn grass", "秋日的草地", "entity name")
+t("autumn tree", "秋日的树", "entity name")
+t("wall", "墙壁", "entity type")
+t("tall thick tree", "高大粗壮的树", "entity name")
+t("old road", "古老的路", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("autumn_grass", "秋天的草地", "entity subtype")
+t("floor", "地板", "entity type")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/basic.lua"
+
+t("previous level", "前往上一层", "entity name")
+t("next level", "前往下一层", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("way to the next level", "通往下一层的路", "entity name")
+t("door", "é—¨", "entity name")
+t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被封印了,你觉得你可以打开它。", "_t")
+t("glass wall", "玻璃墙", "entity name")
+t("glass door", "玻璃门", "entity name")
+t("open glass door", "敞开的玻璃门", "entity name")
+t("sealed door", "被封印的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被封印了,你需要设法打开它。", "_t")
+t("#VIOLET#You hear a door opening.", "#VIOLET#你听到一扇门被打开了。", "log")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被封印了,你需要设法关闭它。", "_t")
+t("#VIOLET#You hear a door closing.", "#VIOLET#你听到一扇门被关上了。", "log")
+t("floor", "地板", "entity subtype")
+t("lever", "拉杆", "entity type")
+t("huge lever", "巨大的控制杆", "entity name")
+t("bool", "布尔", "entity subtype")
+t("trigger", "按钮", "entity type")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/bone.lua"
+
+t("sand", "æ²™", "entity name")
+t("bone walls", "骨墙", "entity name")
+t("door", "é—¨", "entity name")
+t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被封印了,你觉得你可以打开它。", "_t")
+t("sealed door", "被封印的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被封印了,你需要设法打开它。", "_t")
+t("#VIOLET#You hear a door opening.", "#VIOLET#你听到一扇门被打开了。", "log")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被封印了,你需要设法关闭它。", "_t")
+t("#VIOLET#You hear a door closing.", "#VIOLET#你听到一扇门被关上了。", "log")
+t("lever", "拉杆", "entity type")
+t("huge lever", "巨大的控制杆", "entity name")
+t("#VIOLET#You hear a mechanism clicking.", "#VIOLET#你听到了机械转动的声音。", "log")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("way to the next level", "通往下一层的路", "entity name")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("bone", "骨", "entity subtype")
+t("floor", "地板", "entity type")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/burntland.lua"
+
+t("wall", "墙壁", "entity type")
+t("burnt tree", "烧焦的树", "entity name")
+t("burnt ground", "烧焦的土地", "entity name")
+t("corrupted altar", "毁坏的祭坛", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("burnt", "被烫", "entity subtype")
+t("floor", "地板", "entity type")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/cave.lua"
+
+t("cave floor", "山洞平地", "entity name")
+t("cave walls", "山洞壁", "entity name")
+t("This rock is loose, you think you can move it away.", "这块岩石看起来比较松,你觉得你可以移开它。", "_t")
+t("grass", "草地", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("huge loose rock", "巨大的松动石头", "entity name")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("cave", "山洞", "entity subtype")
+t("floor", "地板", "entity type")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/crystal.lua"
+
+t("wall", "墙壁", "entity type")
+t("crystals", "水晶", "entity name")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("underground", "地下", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/elven_forest.lua"
+
+t("grass", "草地", "entity subtype")
+t("tall thick tree", "高大粗壮的树", "entity name")
+t("snowy_grass", "落雪的草地", "entity subtype")
+t("autumn_grass", "秋天的草地", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("tree", "æ ‘", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/forest.lua"
+
+t("tree", "æ ‘", "entity name")
+t("tall thick tree", "高大粗壮的树", "entity name")
+t("flower", "花", "entity name")
+t("wall", "墙壁", "entity type")
+t("huge loose rock", "巨大的松动石头", "entity name")
+t("This rock is loose, you think you can move it away.", "这块岩石看起来比较松,你觉得你可以移开它。", "_t")
+t("old road", "古老的路", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("floor", "地板", "entity type")
+t("grass", "草地", "entity subtype")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/fortress.lua"
+
+t("door", "é—¨", "entity name")
+t("open door", "敞开的门", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("sealed door", "被封印的门", "entity name")
+t("This door seems to be sealed.", "这扇门似乎被封印了。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/gothic.lua"
+
+t("previous level", "前往上一层", "entity name")
+t("next level", "前往下一层", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("way to the next level", "通往下一层的路", "entity name")
+t("door", "é—¨", "entity name")
+t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被封印了,你觉得你可以打开它。", "_t")
+t("sealed door", "被封印的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被封印了,你需要设法打开它。", "_t")
+t("#VIOLET#You hear a door opening.", "#VIOLET#你听到一扇门被打开了。", "log")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被封印了,你需要设法关闭它。", "_t")
+t("#VIOLET#You hear a door closing.", "#VIOLET#你听到一扇门被关上了。", "log")
+t("floor", "地板", "entity subtype")
+t("lever", "拉杆", "entity type")
+t("huge lever", "巨大的控制杆", "entity name")
+t("bool", "布尔", "entity subtype")
+t("trigger", "按钮", "entity type")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/ice.lua"
+
+t("icy floor", "冰面", "entity name")
+t("floor", "地板", "entity type")
+t("ice", "寒冰", "entity subtype")
+t("frozen water", "被冻结的水", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/icecave.lua"
+
+t("ice cave floor", "冰封洞穴平地", "entity name")
+t("ice cave walls", "冰封洞穴墙壁", "entity name")
+t("breakable ice wall", "可以打破的冰墙", "entity name")
+t("wall", "墙壁", "entity type")
+t("broken ice wall", "被打破的冰墙", "entity name")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("icecave", "冰封洞穴", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/jungle.lua"
+
+t("mud", "烂泥", "entity subtype")
+t("muddy floor", "泥地", "entity name")
+t("wall", "墙壁", "entity type")
+t("tree", "æ ‘", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("floor", "地板", "entity type")
+t("grass", "草地", "entity subtype")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/jungle_hut.lua"
+
+t("bamboo floor", "竹制地板", "entity subtype")
+t("floor", "地板", "entity type")
+t("bamboo hut floor", "竹子小屋地板", "entity name")
+t("bamboo wall", "竹制墙壁", "entity name")
+t("door", "é—¨", "entity name")
+t("bamboo hut", "竹子小屋", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/lava.lua"
+
+t("lava floor", "熔岩平地", "entity name")
+t("#Source# burns #Target#!", "#Source#灼烧了#Target#!", "logCombat")
+t("lava", "岩浆", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("lava wall", "熔岩墙壁", "entity name")
+t("floor", "地板", "entity type")
+t("molten_lava", "融化岩浆", "entity subtype")
+t("molten lava", "融化的岩浆", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/mountain.lua"
+
+t("rocky ground", "石地", "entity name")
+t("rocky mountain", "石山", "entity name")
+t("wall", "墙壁", "entity type")
+t("snowy tree", "雪后的树", "entity name")
+t("cliffside", "悬崖", "entity name")
+t("rockwall", "岩石墙", "entity type")
+t("hard rocky mountain", "硬石山", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("floor", "地板", "entity type")
+t("rock", "岩石", "entity subtype")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/psicave.lua"
+
+t("psitech floor", "超能力地板", "entity name")
+t("psitech walls", "超能力墙壁", "entity name")
+t("psitech door", "超能力门", "entity name")
+t("wall", "墙壁", "entity type")
+t("psitech door (open)", "超能力们(已打开)", "entity name")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("psitech", "超能力科技", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/sand.lua"
+
+t("unstable sand tunnel", "不稳定的流沙通道", "_t")
+t("Loose sand is steadily filling this void, which could collapse suddenly and completely.", "松散的沙子填充了这一空间,但是这些沙子随时可能坍塌下来。", "_t")
+t("The unstable sand tunnel collapses!", "不稳定的流沙通道塌陷了!", "logSeen")
+t("You are crushed by the collapsing tunnel! You suffocate!", "你被压在了倒塌的通道中!你感到无法呼吸!", "logPlayer")
+t("was buried alive", "被活埋", "_t")
+t("sandwall", "沙墙", "entity name")
+t("wall", "墙壁", "entity type")
+t("tree", "æ ‘", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("way to the next level", "通往下一层的路", "entity name")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("sand", "æ²™", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/sanddunes.lua"
+
+t("sand dune", "沙丘", "entity name")
+t("dune", "丘陵", "entity type")
+t("solidified sand dune", "固化的沙丘", "entity name")
+t("wall", "墙壁", "entity type")
+t("tree", "æ ‘", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("floor", "地板", "entity type")
+t("sand", "æ²™", "entity subtype")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/slime.lua"
+
+t("slime floor", "烂泥地", "entity name")
+t("slime wall", "烂泥墙", "entity name")
+t("previous level", "前往上一层", "entity name")
+t("floor", "地板", "entity type")
+t("next level", "前往下一层", "entity name")
+t("slime door", "烂泥覆盖的门", "entity name")
+t("slime", "史莱姆", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open slime door", "敞开的烂泥覆盖的门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/slimy_walls.lua"
+
+t("previous level", "前往上一层", "entity name")
+t("next level", "前往下一层", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("way to the next level", "通往下一层的路", "entity name")
+t("door", "é—¨", "entity name")
+t("This door seems to have been sealed off. You think you can open it.", "这扇门似乎被封印了,你觉得你可以打开它。", "_t")
+t("sealed door", "被封印的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to open it.", "这扇门似乎被封印了,你需要设法打开它。", "_t")
+t("#VIOLET#You hear a door opening.", "#VIOLET#你听到一扇门被打开了。", "log")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+t("This door seems to have been sealed off. You need to find a way to close it.", "这扇门似乎被封印了,你需要设法关闭它。", "_t")
+t("#VIOLET#You hear a door closing.", "#VIOLET#你听到一扇门被关上了。", "log")
+t("floor", "地板", "entity subtype")
+t("lever", "拉杆", "entity type")
+t("huge lever", "巨大的控制杆", "entity name")
+t("bool", "布尔", "entity subtype")
+t("trigger", "按钮", "entity type")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/snowy_forest.lua"
+
+t("snowy grass", "雪后的草地", "entity name")
+t("winter tree", "冬日的树", "entity name")
+t("wall", "墙壁", "entity type")
+t("tall thick tree", "高大粗壮的树", "entity name")
+t("old road", "古老的路", "entity name")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("way to the previous level", "通往上一层的路", "entity name")
+t("floor", "地板", "entity type")
+t("snowy_grass", "落雪的草地", "entity subtype")
+t("way to the next level", "通往下一层的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/underground_dreamy.lua"
+
+t("creep", "菌毯", "entity subtype")
+t("mushroom creep", "蘑菇菌毯", "entity name")
+t("underground thick vegetation", "地下厚植被", "entity name")
+t("wall", "墙壁", "entity type")
+t("huge loose rock", "巨大的松动石头", "entity name")
+t("This rock is loose, you think you can move it away.", "这块岩石看起来比较松,你觉得你可以移开它。", "_t")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("underground", "地下", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/underground_gloomy.lua"
+
+t("creep", "菌毯", "entity subtype")
+t("mushroom creep", "蘑菇菌毯", "entity name")
+t("underground thick vegetation", "地下厚植被", "entity name")
+t("wall", "墙壁", "entity type")
+t("huge loose rock", "巨大的松动石头", "entity name")
+t("This rock is loose, you think you can move it away.", "这块岩石看起来比较松,你觉得你可以移开它。", "_t")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("underground", "地下", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/underground_slimy.lua"
+
+t("creep", "菌毯", "entity subtype")
+t("mushroom creep", "蘑菇菌毯", "entity name")
+t("underground thick vegetation", "地下厚植被", "entity name")
+t("wall", "墙壁", "entity type")
+t("huge loose rock", "巨大的松动石头", "entity name")
+t("This rock is loose, you think you can move it away.", "这块岩石看起来比较松,你觉得你可以移开它。", "_t")
+t("ladder to the next level", "通往下一层的台阶", "entity name")
+t("ladder to the previous level", "通往上一层的台阶", "entity name")
+t("floor", "地板", "entity type")
+t("underground", "地下", "entity subtype")
+t("ladder to worldmap", "通往世界地图的台阶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/void.lua"
+
+t("void", "虚空", "entity name")
+t("rift", "裂隙", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("crack in spacetime", "时空裂隙", "entity name")
+t("floor", "地板", "entity type")
+t("rocks", "岩石", "entity subtype")
+t("floating rocks", "浮石", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/grids/water.lua"
+
+t("coral wall", "珊瑚墙", "entity name")
+t("door", "é—¨", "entity name")
+t("underwater", "水下", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+t("underwater air bubble", "水下气泡", "entity name")
+t("#LIGHT_BLUE#Replenishes air level when standing inside.#LAST#", "#LIGHT_BLUE#站在里面可以补充空气。#LAST#", "_t")
+t("#AQUAMARINE#The air bubbles are depleted!", "#AQUAMARINE#气泡被耗尽了!", "logSeen")
+t("deep water", "深水", "entity name")
+t("poisoned deep water", "有毒的深水", "entity name")
+t("#Source# poisons #Target#!", "#Source#让#Target#中毒!", "logCombat")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("previous level", "前往上一层", "entity name")
+t("floor", "地板", "entity type")
+t("water", "æ°´", "entity subtype")
+t("next level", "前往下一层", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ant.lua"
+
+t("ant", "蚂蚁", "entity subtype")
+t("insect", "昆虫", "entity type")
+t("giant white ant", "白色巨蚁", "entity name")
+t("It's a large white ant.", "一只巨大的白蚁。", "_t")
+t("giant brown ant", "棕色巨蚁", "entity name")
+t("It's a large brown ant.", "一只巨大的棕色蚂蚁。", "_t")
+t("giant carpenter ant", "啮木巨蚁", "entity name")
+t("It's a large black ant with huge mandibles.", "一只巨大的黑色蚂蚁,有巨大的下颚。", "_t")
+t("giant green ant", "绿色巨蚁", "entity name")
+t("It's a large green ant.", "一只巨大的绿色蚂蚁。", "_t")
+t("giant red ant", "红色巨蚁", "entity name")
+t("It's a large red ant.", "一只巨大的红色蚂蚁。", "_t")
+t("giant blue ant", "蓝色巨蚁", "entity name")
+t("It's a large blue ant.", "一只巨大的蓝色蚂蚁。", "_t")
+t("giant yellow ant", "黄色巨蚁", "entity name")
+t("It's a large yellow ant.", "一只巨大的黄色蚂蚁。", "_t")
+t("giant black ant", "黑色巨蚁", "entity name")
+t("It's a large black ant.", "一只巨大的黑色蚂蚁。", "_t")
+t("giant fire ant", "火焰巨蚁", "entity name")
+t("It's a large red ant, wreathed in flames.", "一只巨大的红色蚂蚁,全身燃烧着火焰。", "_t")
+t("giant ice ant", "寒冰巨蚁", "entity name")
+t("It's a large white ant. The air is frigid around it.", "一只巨大的白色蚂蚁,它四周的空气都凝固了。", "_t")
+t("giant lightning ant", "闪电巨蚁", "entity name")
+t("It's a large yellow ant with sparks arcing across its body.", "一只巨大的黄色蚂蚁,身体闪耀着电火花。", "_t")
+t("giant acid ant", "强酸巨蚁", "entity name")
+t("It's a large black ant.  Its porous skin oozes acid.", "一只巨大的黑色蚂蚁,皮肤渗透出酸液。", "_t")
+t("giant army ant", "近卫巨蚁", "entity name")
+t("It's a large ant with a heavy exoskeleton, geared for war.", "一只巨大的蚂蚁,有厚重的用于战斗的外壳。", "_t")
+t("Queen Ant", "蚁后", "entity name")
+t("Queen of the ants, queen of the biting death!", "蚂蚁皇后,掌控死亡之啮的皇后!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/aquatic_critter.lua"
+
+t("aquatic", "水栖生物", "entity type")
+t("critter", "小怪", "entity subtype")
+t("giant eel", "巨型鳗鱼", "entity name")
+t("A snake-like being, moving toward you.", "像蛇一样的生物,径直朝你游来。", "_t")
+t("electric eel", "电鳗", "entity name")
+t("A snake-like being, radiating electricity.", "一个辐射出电流的蛇形生物。", "_t")
+t("dragon turtle", "龙龟", "entity name")
+t("A huge, elongated sea-green reptile.", "一只巨大、细长且泛着海蓝色的爬行动物。", "_t")
+t("ancient dragon turtle", "远古龙龟", "entity name")
+t("A huge, elongated sea-green reptile, it looks old and impenetrable.", "一只巨大、细长泛着海蓝色的爬行动物。看上去苍老而结实。", "_t")
+t("squid", "乌贼", "entity name")
+t("Darting its many tentacles toward you, it tries to lock you down.", "它向你伸出能变形的魔爪,试图把你困住。", "_t")
+t("ink squid", "喷墨乌贼", "entity name")
+t("Darting its many tentacles toward you, it tries to blind you with its murky ink.", "它向你伸出能变形的魔爪,并使用黑色的墨汁喷向你,使你失明。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/aquatic_demon.lua"
+
+t("aquatic", "水栖生物", "entity type")
+t("demon", "恶魔", "entity subtype")
+t("water imp", "小水怪", "entity name")
+t("A small water demon, lobbing spells at you.", "水中的小恶魔,向你缓慢投射法术。", "_t")
+t("Walrog", "乌尔罗格", "entity name")
+t("Walrog, the lord of Water, is fearsome to behold. The water writhes around him as if trying to escape, making his form indistinct. He does not seem surprised to see you.", "乌尔罗格,水之主,是水中的恐怖恶魔。水如同想要逃离一般在他的周围沸腾,使他的影子若隐若现。他面对你的表情似乎并不惊讶。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/bear.lua"
+
+t("animal", "动物", "entity type")
+t("bear", "熊", "entity subtype")
+t("brown bear", "棕熊", "entity name")
+t("The weakest of bears, covered in brown shaggy fur.", "有着棕色蓬松皮毛的熊。", "_t")
+t("black bear", "黑熊", "entity name")
+t("Do you smell like honey? 'Cause this bear wants honey.", "你闻起来有蜂蜜味吗?这只熊喜欢蜂蜜哦~", "_t")
+t("cave bear", "穴居熊", "entity name")
+t("It has come down from its cave foraging for food. Unfortunately, it found you.", "它已经离开洞穴觅食了许久。不幸的是,它找到了你。", "_t")
+t("war bear", "战熊", "entity name")
+t("Bears with tusks, trained to kill.", "被训练过杀人技巧的獠牙巨熊。", "_t")
+t("grizzly bear", "灰熊", "entity name")
+t("A huge, beastly bear, more savage than most of its kind.", "一头巨大野蛮的熊,它比同类们更加凶残。", "_t")
+t("polar bear", "北极熊", "entity name")
+t("This huge white bear has wandered south in search of food.", "这只巨大的白熊正在向南寻找食物。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/bird.lua"
+
+t("animal", "动物", "entity type")
+t("bird", "飞禽", "entity subtype")
+t("Phoenix", "凤凰", "entity name")
+t("Ever burning, ever dying, ever reviving, the Phoenix swoops down upon you, seeking to share its fiery fate with you.", "无尽的燃烧,无尽的死亡,无尽的重生,这只凤凰试图将它燃烧的命运带给你。", "_t")
+t("#LIGHT_RED#%s raises from the dead!", "#LIGHT_RED#%s 从尸体中站了起来!", "logSeen")
+t("RESURRECT!", "复活!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/bone-giant.lua"
+
+t("giant", "巨人", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("bone giant", "骨巨人", "entity name")
+t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "像铁塔一样的生物,由数不清的骨头构成。它全身围绕着邪恶的气息。", "_t")
+t("eternal bone giant", "永恒骨巨人", "entity name")
+t("heavy bone giant", "重型骨巨人", "entity name")
+t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "像铁塔一样的生物,由数不清的骨头构成。它全身围绕着邪恶的气息。", "_t")
+t("runed bone giant", "符文骨巨人", "entity name")
+t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "像铁塔一样的生物,由数不清的骨头构成,它的骨头上布满符文和充斥着憎恨的魔法印记。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/canine.lua"
+
+t("animal", "动物", "entity type")
+t("canine", "犬类", "entity subtype")
+t("wolf", "狼", "entity name")
+t("Lean, mean, and shaggy, it stares at you with hungry eyes.", "一头瘦弱的、狡猾的皮毛蓬松的饿狼,它正用贪婪的眼神看着你。", "_t")
+t("great wolf", "巨狼", "entity name")
+t("Larger than a normal wolf, it prowls and snaps at you.", "当你行走在路上时,这只巨狼突然从草丛里跳出来扑向了你。", "_t")
+t("dire wolf", "狂狼", "entity name")
+t("Easily as big as a horse, this wolf menaces you with its claws and fangs.", "这头狼几乎和一匹马一样大,它的尖牙利齿令人望而生畏。", "_t")
+t("white wolf", "白狼", "entity name")
+t("A large and muscled wolf from the northern wastes. Its breath is cold and icy, and its fur coated in frost.", "一头来自北部荒野的狼,它膘肥身健,体型匀称。它的呼吸冰冷而急促且全身都凝结着冰霜。", "_t")
+t("warg", "座狼", "entity name")
+t("It is a large wolf with eyes full of cunning.", "这是一只狡猾且体型巨大的狼。", "_t")
+t("fox", "狐狸", "entity name")
+t("The quick brown fox jumps over the lazy dog.", "这只灵巧的棕色狐狸从一只懒狗身上跳了过去。", "_t")
+t("Rungof the Warg Titan", "泰坦座狼郎格夫", "entity name")
+t("It is a large wolf with eyes full of cunning, thrice the size of a normal warg.", "这只狼比普通座狼大三倍,它正用狡猾的眼神看着你。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/cold-drake.lua"
+
+t("cold", "寒冷", "entity subtype")
+t("dragon", "é¾™", "entity type")
+t("cold drake hatchling", "冰龙幼仔", "entity name")
+t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "一只幼龙。它本身并不强大,但是它们经常集体行动。", "_t")
+t("cold drake", "冰龙", "entity name")
+t("A mature cold drake, armed with deadly breath and nasty claws.", "一只成年冰龙,拥有冰冷刺骨的吐息和锋利的爪子。", "_t")
+t("ice wyrm", "冰霜巨龙", "entity name")
+t("An old and powerful cold drake, armed with deadly breath and nasty claws.", "一只年长且强大的冰龙,拥有冰冷刺骨的吐息和锋利的爪子。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/construct.lua"
+
+t("construct", "机关", "entity type")
+t("broken golem", "破损的傀儡", "entity name")
+t("This golem is badly damaged.", "这个傀儡遭受过严重的破坏。", "_t")
+t("golem", "傀儡", "entity name")
+t("alchemist golem", "炼金傀儡", "entity name")
+t("This golem's eyes glow with magical energies.", "这个傀儡的眼睛闪烁着魔法的能量。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/crystal.lua"
+
+t("crystal", "水晶", "entity subtype")
+t("immovable", "静态类", "entity type")
+t("A shining crystal formation charged with magical energies.", "一个由闪光水晶构成的生物,它通体围绕着球状的光芒。", "_t")
+t("wisp", "元素结晶", "entity name")
+t("elemental", "元素", "entity type")
+t("light", "轻甲", "entity subtype")
+t("A floating orb of magical energy. It shines with a radiant light. They explode upon contact.", "一个充满了魔法能量的球体。它散发着耀眼的光芒,当它们接触其他物体时会发生爆炸。", "_t")
+t("red crystal", "红色水晶体", "entity name")
+t("A formation of red crystal. It emits bright red, scorching light.", "一个由红色水晶构成的生物,它散发着耀眼的红色光芒。", "_t")
+t("white crystal", "白色水晶体", "entity name")
+t("A formation of white crystal. It emits bright white, chilling light.", "一个由白色水晶构成的生物,它散发着冰冷的黑色气息。", "_t")
+t("black crystal", "黑色水晶体", "entity name")
+t("A formation of black crystal. It absorbs all light around it.", "一个由黑色水晶构成的生物,它可以吸收周围的光芒,黑暗笼着着它。", "_t")
+t("crimson crystal", "深红水晶体", "entity name")
+t("A formation of crimson crystal. It emits a crimson light reminiscent of blood.", "一个通体由深红色水晶构成的生物,它通体散发着血红色的光芒。", "_t")
+t("blue crystal", "海蓝水晶体", "entity name")
+t("A formation of blue crystal. Its light shines like the ocean's waves.", "一个由蓝色水晶构成的生物,它通体荡漾着海蓝色的光芒。", "_t")
+t("multi-hued crystal", "彩虹水晶体", "entity name")
+t("A formation of multi-hued crystal. It shines with all the colors of the rainbow.", "一个由各色水晶构成的生物,它通体散发着彩虹般的光芒。", "_t")
+t("shimmering crystal", "闪光水晶体", "entity name")
+t("A formation of shimmering crystal. Orbs of light circle around it.", "一个由闪光水晶构成的生物,它通体围绕着球状的光芒。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/elven-caster.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("shalore", "永恒精灵", "entity subtype")
+t("elven mage", "精灵法师", "entity name")
+t("An elven mage, dressed in dark robes.", "一位身穿黑色长袍的精灵法师。", "_t")
+t("elven tempest", "精灵风暴术士", "entity name")
+t("An elven mage, dressed in crackling blue robes, and smelling of ozone.", "一位身穿散发着死鱼味蓝色长袍的精灵法师。", "_t")
+t("elven cultist", "精灵信徒", "entity name")
+t("An elven cultist, dressed in sickening green robes.", "一位身穿墨绿色长袍的精灵信徒。", "_t")
+t("elven blood mage", "精灵血法师", "entity name")
+t("An elven blood mage, dressing in dark, bloodied robes.", "一位身穿黑色且鲜血斑斑长袍的精灵血法师。", "_t")
+t("elven corruptor", "精灵堕落者", "entity name")
+t("An elven corruptor, drawn to these blighted lands.", "一位精灵堕落者,生存于不毛之地上。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/elven-warrior.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("shalore", "永恒精灵", "entity subtype")
+t("elven guard", "精灵守卫", "entity name")
+t("An elven guard.", "一位精灵守卫。", "_t")
+t("mean looking elven guard", "凶巴巴的精灵守卫", "entity name")
+t("An elven guard, scarred and sullen.", "一位阴沉的刀疤脸精灵守卫。", "_t")
+t("elven warrior", "精灵战士", "entity name")
+t("elven elite warrior", "精英精灵战士", "entity name")
+t("An elven warrior, clad in heavy armour.", "一位身穿重甲的精灵战士。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/faeros.lua"
+
+t("elemental", "元素", "entity type")
+t("fire", "火焰", "entity subtype")
+t("faeros", "法罗", "entity name")
+t("greater faeros", "强化法罗", "entity name")
+t("ultimate faeros", "究极法罗", "entity name")
+t("Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world.", "法罗是高智商的火元素,大家很少能在火山以外的地方看到它们。也许,它们根本不属于这个世界。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/feline.lua"
+
+t("animal", "动物", "entity type")
+t("feline", "猫科动物", "entity subtype")
+t("snow cat", "雪猫", "entity name")
+t("A large cat with a grey fur matted with black.", "一只巨大的花猫。", "_t")
+t("panther", "黑豹", "entity name")
+t("A large black cat, slender and muscular.", "一只体型匀称的黑豹。", "_t")
+t("tiger", "老虎", "entity name")
+t("A truly magnificent beast, with fur striped black and yellow.", "一只真正的肉食动物,它有着黄黑相间的毛皮。", "_t")
+t("sabertooth tiger", "剑齿虎", "entity name")
+t("This cat is simply enormous, and has fangs with the size and sharpness of short swords.", "这只凶残的老虎有着短剑般大小的锋利牙齿。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/fire-drake.lua"
+
+t("dragon", "é¾™", "entity type")
+t("fire", "火焰", "entity subtype")
+t("fire drake hatchling", "火龙幼仔", "entity name")
+t("A drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "一只幼龙。它本身并不强大,但是它们经常集体行动。", "_t")
+t("fire drake", "火龙", "entity name")
+t("A mature fire drake, armed with deadly breath and nasty claws.", "一只成年火龙,拥有炽烈的火焰吐息和锋利的爪子。", "_t")
+t("fire wyrm", "火焰巨龙", "entity name")
+t("An old and powerful fire drake, armed with deadly breath and nasty claws.", "一只年长且强大的火龙,拥有炽烈的火焰吐息和锋利的爪子。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ghost.lua"
+
+t("ghost", "幽灵", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("dread", "梦魇", "entity name")
+t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "它的可怕形象冲击着你的双眼。它是死亡的化身,它丑恶的身体似乎在向宇宙宣告着它与现实的格格不入。", "_t")
+t("dreadmaster", "梦魇之王", "entity name")
+t("It is an unlife of power almost unequaled. An affront to existence, its very touch abuses and disrupts the flow of life, and its unearthly limbs, of purest black, crumble rock and wither flesh with ease.", "它代表着无可匹敌的非生命力量。是对现实存在的否定。对它的轻微接触都会影响生命的流动,它那纯粹的不可思议的黑色边缘能够轻松地使岩石崩解,血肉成灰。", "_t")
+t("banshee", "哀嚎女妖", "entity name")
+t("It is a ghostly woman's form that wails mournfully.", "一个发出凄惨尖叫的女妖。", "_t")
+t("ruin banshee", "毁灭女妖", "entity name")
+t("A vengeful, screaming soul given form with the breath of Urh'Rok himself. The vapors of the Fearscape seep from its dimension-bending form, withering and searing.", "乌鲁洛克的吐息中诞生,不断嚎叫的复仇之魂。恐惧之地的气息不断从她次元扭曲的身体中渗出,不断灼烧和腐蚀着周围的一切。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ghoul.lua"
+
+t("undead", "亡灵", "entity type")
+t("ghoul", "食尸鬼", "entity name")
+t("Flesh is falling off in chunks from this decaying abomination.", "肉块正在不断的从这个腐朽的身体上掉落。", "_t")
+t("ghast", "妖鬼", "entity name")
+t("This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease.", "这个肮脏的生物是食尸鬼的分支,并且经常带领着一群食尸鬼。它散发着令人作呕的气息,并且它的噬咬会传播瘟疫。", "_t")
+t("ghoulking", "食尸鬼王", "entity name")
+t("Stench rises from this rotting abomination. Its brow is adorned with gold, and it moves at you with hatred gleaming in its eyes.", "这具腐烂的身躯散发着一股恶臭。它的脊背用金子装饰着,当它在你的面前闪过时你看到了它眼睛里的仇恨。", "_t")
+t("risen corpse", "浮尸", "entity name")
+t("A body raised through dark magic.", "一具通过黑暗魔法漂浮着的尸体", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/gwelgoroth.lua"
+
+t("air", "大气", "entity subtype")
+t("elemental", "元素", "entity type")
+t("gwelgoroth", "格维格罗斯", "entity name")
+t("greater gwelgoroth", "强化格维格罗斯", "entity name")
+t("ultimate gwelgoroth", "究极格维格罗斯", "entity name")
+t("Gwelgoroth are mighty air elementals, torn away from their home world by a powerful magic.", "格维格罗斯是非常强大的气系元素,它们被一股强大的魔法从老家里赶出来。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/horror-corrupted.lua"
+
+t("corrupted", "堕落者", "entity subtype")
+t("horror", "恐魔", "entity type")
+t("drem", "德瑞姆", "entity name")
+t("A small faceless humanoid with vaguely Dwarven features.  Its waraxe and shield look battered, rusted, and generally in ill repair.", "身材矮小且拥有部分矮人特征的人形怪物。它的战斧和盾牌看起来又锈又钝,几乎从未修理过。", "_t")
+t("dremling", "德瑞姆亚种", "entity name")
+t("A giant black-skinned humanoid covered in spikey scabrous deposits.  Its face is featureless; its eyesockets, empty and hollow.", "皮肤粗糙且长有角质骨刺的黑色巨人。它没有明显的脸部特征,眼神空旷而呆滞。", "_t")
+t("drem master", "德瑞姆领主", "entity name")
+t("A disfigured humanoid with vaguely Dwarven features dressed in patched-together and rusted mail armor.  It seems to be in command of others, though its mouth is sewn shut.", "丑陋且具有部分矮人特征的人形怪物,它装备了一件破烂不堪的重甲。尽管它无法说话,但是它却领导着其他矮人。", "_t")
+t("brecklorn", "布瑞克隆", "entity name")
+t("A giant hairless bat with the face of a Dwarf twisted into a constant scream.  Pustulant sores cover its malformed body, and your heart weakens as it nears.", "一只巨大的无毛蝙蝠,它有着一张不停尖叫且扭曲的矮人脸。躁狂症症在它畸形的身体内蔓延,当它靠近时,你感觉心跳都快停止了。", "_t")
+t("grannor'vor", "格兰诺伏尔", "entity name")
+t("A large sluglike creature that moves slowly, leaving a trail of acid in its wake.  Its head has strangely humanoid features.", "一只长的类似蛞蝓的生物,当它缓慢经过时,会留下一滩酸性的踪迹。它的头部有着奇怪的人类特征。", "_t")
+t("grannor'vin", "格兰诺文", "entity name")
+t("A large sluglike creature with the face of a man.  Shadows seem to be drawn to its massive form, and your light dims as it approaches.", "一只长有人脸的类似蛞蝓的生物。阴影似乎都被扯向了它厚重的身体,当它靠近你时,灯光似乎都模糊了。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/horror-undead.lua"
+
+t("horror", "恐魔", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("necrotic mass", "亡灵集合", "entity name")
+t("This putrid mass of rotting flesh shifts and quivers, but shows no signs of intelligence or mobility.", "这块腐烂的血肉不断变形颤抖,不过似乎没有智力和移动力。", "_t")
+t("necrotic abomination", "亡灵憎恶", "entity name")
+t("This monstrous form of putrid, torn flesh and chipped bone drags its mass towards you, spurting blood and viscera along the way.", "这块腐烂的被切碎的血肉,挣扎着向你移动,在路上喷出的血液和内脏。", "_t")
+t("#VIOLET#As the necrotic abomination is destroyed you see the remaining bones and flesh reassembling in the form of new foes!", "#VIOLET#当亡灵憎恶被摧毁时,你发现它的剩余部分重组为新的敌人!", "logSeen")
+t("bone horror", "骨灵恐魔", "entity name")
+t("The massive ribcage in the middle beats with loud, audible cracks, as many a skeletal hand protrude forth, entwining, fusing, forming long skeletal appendages to support itself, while others crumble and collapse inward. During all this, somehow, it seems they grasp for you.", "中空的胸腔里传出巨大的破碎声,似乎许多骷髅在里面,突出,缠绕,融合,形成长长的骨架来支撑它,而其他部分倒塌向内。与此同时,似乎它们都想抓住你。", "_t")
+t("#VIOLET#As the bone horror is destroyed you see the remaining bones reassembling in the form of new foes!", "#VIOLET#当骨灵恐魔被摧毁时,你发现它的剩余部分重组为新的敌人!", "logSeen")
+t("sanguine horror", "血红恐魔", "entity name")
+t("This pulsing, quivering form is a deep crimson, and appears to be composed entirely of thick, virulent blood. Waves rhythmically ripple across its surface, indicating a still beating heart somewhere in its body.", "这个不断跳动不断颤抖的物体是深红色的,似乎完全由浓厚致命的血液组成。在其表面仍有富有节奏的波纹,也许在其身上的某个地方仍有心脏跳动", "_t")
+t("animated blood", "活化血液", "entity name")
+t("blood", "è¡€", "entity subtype")
+t("This crimson shape drips ceaselessly, spattering the nearby ground. The droplets seem to continue moving of their own volition.", "血红色的物体不断滴落液体,散落在地面上。滴落下来的血液似乎有着自己的意志。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/horror.lua"
+
+t("horror", "恐魔", "entity type")
+t("worm that walks", "蠕虫合体", "entity name")
+t([[A bulging rotten robe seems to tear at the seams, with masses of bloated worms spilling out all around the moving form.  Two arm-like appendages, each made up of overlapping mucous-drenched maggots, grasp tightly around the handles of bile-coated waraxes.
+Each swing drips pustulant fluid before it, and each droplet writhes and wriggles in the air before splashing against the ground.]], "一件鼓鼓囊囊的长袍,长袍的缝隙里不断蠕动着浮肿的蠕虫。它有着两只臂膀一样的附属物,每只手都由重叠的蠕虫组成,各握着一柄覆有胆汁的斧子。每次挥舞武器的时,它都会溅出尸僵毒液,每滴毒液在落到地面前都在沸腾和翻滚着。", "_t")
+t("#LIGHT_RED#A carrion worm mass has spawned from %s' wounds!", "#LIGHT_RED#一团腐肉虫从%s的伤口了孵化了出来。", "logSeen")
+t("bloated horror", "浮肿恐魔", "entity name")
+t("A bulbous humanoid form floats here. Its bald, child-like head is disproportionately large compared to its body, and its skin is pock-marked with nasty red sores.", "这是一只有着人头的漂浮物。它的孩子似的光头大的不成比例,并且它还有着满身恶臭的脓疮。", "_t")
+t("nightmare horror", "梦魇恐魔", "entity name")
+t("A shifting form of darkest night that seems to reflect your deepest fears.", "一只漆黑的生物,它深邃的黑色身体反射出了你深深的恐惧。", "_t")
+t("headless horror", "无头恐魔", "entity name")
+t("A headless, gangly humanoid with a large distended stomach.", "一个由闪光水晶构成的生物,它通体围绕着球状的光芒。", "_t")
+t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#当%s倒下时它的眼睛掉落在了地上。", "logSeen")
+t("eldritch eye", "艾尔德里奇之眼", "entity name")
+t("A small bloodshot eye floats here.", "一只小小的充血眼球,它游荡在这里。", "_t")
+t("#AQUAMARINE#As #Source# falls #Target# seems to weaken!", "#AQUAMARINE#当#Source#倒下时,#Target#似乎被削弱了!", "logCombat")
+t("+Blind", "+致盲", "_t")
+t("%s is blinded by the loss of all its eyes.", "%s 失去了它所有的眼睛,无法看见东西。", "logSeen")
+t("luminous horror", "金色恐魔", "entity name")
+t("A lanky humanoid shape composed of yellow light.", "一只身材瘦长的怪物,它的身体由金色的光芒组成。", "_t")
+t("radiant horror", "灼眼恐魔", "entity name")
+t("A lanky four-armed humanoid shape composed of bright golden light.  It's so bright it's hard to look at, and you can feel heat radiating outward from it.", "一只身材瘦长的四臂人形怪物,它的身体由金色的光芒组成。它的光芒令人无法直视,你可以感受到高温从它身上不断的向外辐射。", "_t")
+t("devourer", "吞噬者", "entity name")
+t("A headless, round creature with stubby legs and arms.  Its body seems to be all teeth.", "一只无头怪物,它有着圆润的体型和又粗又短的四肢。它的牙齿似乎占据了整个身体。", "_t")
+t("blade horror", "刀锋恐魔", "entity name")
+t("Blades whirl in the air around this thin, floating figure. The air around it swirls with force, threatening to tear apart anything that approches, if the blades don't do it first.", "刀锋环绕在这只薄薄的漂浮着的恐魔周围。它周围的空气中环绕着锋利的能量,撕裂着靠近的任何东西。", "_t")
+t("oozing horror", "黏液恐魔", "entity name")
+t("A massive, amorphous blob of green slime crawls on the ground towards you. Eyes drift through the viscous mass, scanning for potential prey.", "一个巨大的有着绿色斑点的黏糊糊的物体从地上爬过来。在一堆黏糊糊中隐藏着的眼睛,寻找着潜藏的猎物。", "_t")
+t("eldritch", "艾尔德里奇", "entity subtype")
+t("umbral horror", "暗影恐魔", "entity name")
+t("A dark shifting shape stalks through the shadows, blending in seamlessly.", "一个闪过黑暗的阴影,迅速遁入了无尽的黑暗。", "_t")
+t("dreaming horror", "梦境恐魔", "entity name")
+t([[A vaguely tentacled yet constantly changing form rests here apparently oblivious to your existence.
+With each slow breath it takes reality distorts around it.  Blue twirls into red, green twists into yellow, and the air sings softly before bursting into a myriad of pastel shapes and colors.]], [[这是一只混沌状的触手生物,它在这里惬意的休息并不断的变幻着颜色,显然无视了你的存在。
+它的每次呼吸都会使周围的空间发生轻微的扭曲。在它身上氤氲着的光芒由蓝转红、由绿转黄,交织成一片五彩缤纷的和谐幻景。]], "_t")
+t("It looks asleep and dreamy.", "它看上去沉浸在睡梦之中。", "_t")
+t("It looks awake, beware!", "它醒来了,小心!", "_t")
+t("#LIGHT_BLUE#A dream seed escapes %s's sleeping mind.", "#LIGHT_BLUE#一个梦境之种从%s的沉眠中释放", "logSeen")
+t([[A vaguely tentacled yet rapidly changing shape floats here.  With each breath you can feel reality twist, shatter, and break. 
+Blue burns into red, green bursts into yellow, and the air crackles and hisses before exploding into a thousand fragments of sharp shapes and colors.]], "这是一只混沌状的触手生物,它在这里惬意的休息并不断的变幻着颜色,显然无视了你的存在。它的每次呼吸都会使周围的空间发生轻微的扭曲。在它身上氤氲着的光芒由蓝转红、由绿转黄,交织成一片五彩缤纷的和谐幻景。", "_t")
+t("#LIGHT_BLUE#The sleeper stirs...", "#LIGHT_BLUE#有人打扰了沉睡者的沉眠...", "logSeen")
+t("dream seed", "梦境之种", "entity name")
+t("A pinkish bubble floats here, reflecting the world not as it is, but as it would be in that surreal place that exists only in our dreams.", "这是一个漂浮着的粉红色泡沫,它似乎能够反映出世界的另一面,但是由于这虚幻的空间,它所反映的事物只可能存在于我们的梦境中。", "_t")
+t("maelstrom", "灵能漩涡", "entity name")
+t("This powerful vortex of ice and lightning somehow gives you the impression of claws, teeth and intense hunger...", "这个强大的灵能漩涡莫名其妙地给你一种利齿尖牙和饥饿的印象...", "_t")
+t("parasitic horror", "寄生恐魔", "entity name")
+t("You don't want to think about what sort of creature this lamprey-like horror was feeding on to grow so large.  Its skin pulsates and writhes, like things are moving underneath...", "你不想知道这个像七鳃鳗一样的恐魔是吃什么才能长这么大的。它的皮肤不停的扭动,就像有东西在下面移动一样...", "_t")
+t("%s's severed flesh starts crawling!", "%s被切割的血肉开始爬行!", "logSeen")
+t("mass of parasitic leeches", "大团寄生虫", "entity name")
+t("Dozens - hundreds maybe? - of blood-gorged worms, of varying shapes and sizes, making a writhing, ichor-soaked sea of tooth-lined maws and sickly green skin, ready to latch onto you and drink until they burst or your veins run dry.", "几十个,也许几百个?各种形状和大小的血腥蠕虫,形成一个扭动的,布满锋利牙齿的血盆大口和生病的绿色皮肤组成的脓水海洋,随时准备缠住你并吸你的血,直到它们胀破或着你的静脉干涸。", "_t")
+t("Grgglck the Devouring Darkness", "格尔格勒克·黑暗吞噬者", "entity name")
+t([[A horror from the deepest pits of the earth. It looks like a huge pile of tentacles all trying to reach for you.
+You can discern a huge round mouth covered in razor-sharp teeth.]], "这是来自地底最深处的恐魔。看起来像是一团巨大触手,它在不断的向你靠近。你可以在它那血盆大口里看到剃刀般的牙齿。", "_t")
+t("Grgglck's Tentacle", "格尔格勒克的触须", "entity name")
+t("This is one of Grgglck's tentacles. It looks more vulnerable than the main body.", "这是格尔格勒克的一条触须。它看起来比主体更加脆弱。", "_t")
+t("#AQUAMARINE#With Grgglck's death its tentacle also falls lifeless on the ground!", "#AQUAMARINE#随着格尔格勒克的死去它的那些触手也毫无生机地倒在了地上!", "logSeen")
+t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE#当#Source#倒下时,你发现#Target#似乎因为痛苦而颤抖!", "logCombat")
+t("Ak'Gishil", "阿克·吉希尔", "entity name")
+t("This Blade Horror has been infused with intense temporal magic, causing its power to increase dramatically. Rifts in space open around it constantly, summoning and banishing blades before vanishing as quickly as they appear.", "这只刀锋般的恐魔生于强大的能量漩涡中,并逐渐掌握了时空之核。它能够不断的撕裂空间,召唤出成群的刀刃在其身周飞舞。", "_t")
+t("Animated Sword", "次元之刃", "entity name")
+t("Time seems to warp and bend around this floating weapon.", "时空在其周围扭曲。", "_t")
+t("#AQUAMARINE#A rift opens and a free floating blade emerges!", "#AQUAMARINE#时空裂缝打开了,里面出现了一把浮空的刀刃!", "logSeen")
+t("construct", "机关", "entity type")
+t("weapon", "武器", "entity subtype")
+t("Distorted Animated Sword", "极·次元之刃", "entity name")
+t("This floating weapon shifts and shimmers, time and space warping and bending as it moves. It appears to vibrate, as if it may explode at any moment.", "时空在其周围崩塌。", "_t")
+t("#AQUAMARINE#A rift opens and a free floating blade emerges! It looks unstable...", "#AQUAMARINE#时空裂缝打开了,里面出现了一把浮空的刀刃!它看起来很不稳定…", "logSeen")
+t("#AQUAMARINE#The %s no longer seems to be controlled and clatters to the ground before vanishing into a rift.", "#AQUAMARINE#%s 似乎失去了控制,坠落在地面,消失在时空裂隙中。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/horror_aquatic.lua"
+
+t("aquatic", "水栖生物", "entity subtype")
+t("horror", "恐魔", "entity type")
+t("#LIGHT_BLUE#%s explodes into a huge bubble of air!", "#LIGHT_BLUE#%s爆炸,成为了一个巨大的气泡!", "logSeen")
+t("entrenched horror", "巨石恐魔 ", "entity name")
+t("This massive stony structure shifts and pulsates, its many long, thin tentacles probing the nearby water for food.", "这个巨大的石状生物有规律的震动着,它的触手为了水和食物正在四处游走探测。", "_t")
+t("swarming horror", "群生恐魔", "entity name")
+t("This tiny fish-like creature moves erratically, but is constantly surrounded by others of its kind.", "体型小的、象鱼一样的怪物,总是成群出现。", "_t")
+t("ravenous horror", "贪婪恐魔", "entity name")
+t("A vile looking liquid flows from the teeth of this agile monster. It glides through the water towards you, spined fins jutting outwards.", "这个丑陋怪物的牙齿中不断滴落邪恶的液体。", "_t")
+t("boiling horror", "沸腾恐魔", "entity name")
+t("This frothing ball of water rages with an intense heat.", "这个充满泡沫的水球有着极高的温度。", "_t")
+t("swarm hive", "育种恐魔", "entity name")
+t("This titanic mass of flesh pulsates and churns as tiny monsters burst from its orifices.", "巨大的肉块在不断振动、摇晃,从孔口处不断涌现生物。", "_t")
+t("abyssal horror", "深渊恐魔", "entity name")
+t("This pitch black form is shrouded in darkness. All you can make out are a pair of deep red eyes, hidden behind a mass of tentacles.", "这个深黑的物体被黑暗围绕,你只能认出一对猩红的眼睛,藏在一堆触手后面。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/horror_temporal.lua"
+
+t("horror", "恐魔", "entity type")
+t("dredgling", "坠灵恐魔", "entity name")
+t("A small pink-skinned humanoid with large bulbous eyes.", "一只小小的红皮人型生物,它有着巨大的眼睛。", "_t")
+t("dredge", "挖掘魔", "entity name")
+t("A hulking pink-skinned creature with long arms as thick as tree trunks.  It drags its knuckles on the ground as it lumbers toward you.", "一只灰色皮肤的生物,它的手臂像树干一样粗壮有力。它拖动着膝关节,缓慢的向你爬过来。", "_t")
+t("dredge captain", "挖掘魔首领", "entity name")
+t("A thin pink-skinned creature with long spindly arms.  Half its body is old and wrinkly, and the other half appears quite young.", "一只灰色皮肤的生物,它的手臂像树干一样粗壮有力。它的半边身体又老又皱,另外半边身体则显得格外年轻。", "_t")
+t("temporal stalker", "时空猎手", "entity name")
+t("A slender metallic monstrosity with long claws in place of fingers, and razor-sharp teeth.", "瘦长的金属怪物,它有着金属的爪子和锋利的牙齿。", "_t")
+t("temporal", "时空", "entity subtype")
+t("void horror", "虚空靥魔", "entity name")
+t("It looks like a hole in spacetime, but you get the impression it's somehow more than that.", "它乍一看像是时空中的一道缝隙,但你对它的印象远远不止于此。", "_t")
+t("%s has collapsed in upon itself.", "%s自爆了。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/humanoid_random_boss.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("human", "人类", "entity subtype")
+t("thalore", "自然精灵", "entity subtype")
+t("shalore", "永恒精灵", "entity subtype")
+t("halfling", "半身人", "entity subtype")
+t("dwarf", "矮人", "entity subtype")
+t("giant", "巨人", "entity name")
+t("ogre", "食人魔", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/jelly.lua"
+
+t("immovable", "静态类", "entity type")
+t("jelly", "果冻怪", "entity subtype")
+t("A strange blob on the dungeon floor.", "地板上的一团奇怪胶状物体。", "_t")
+t("green jelly", "绿果冻怪", "entity name")
+t("A strange green blob on the dungeon floor.", "地板上的一团绿色胶状物体。", "_t")
+t("red jelly", "红果冻怪", "entity name")
+t("A strange red blob on the dungeon floor.", "地板上的一团红色胶状物体。", "_t")
+t("blue jelly", "蓝果冻怪", "entity name")
+t("A strange blue blob on the dungeon floor.", "地板上的一团蓝色胶状物体。", "_t")
+t("white jelly", "白果冻怪", "entity name")
+t("A strange white blob on the dungeon floor.", "地板上的一团白色胶状物体。", "_t")
+t("yellow jelly", "黄果冻怪", "entity name")
+t("A strange yellow blob on the dungeon floor.", "地板上的一团黄色胶状物体。", "_t")
+t("black jelly", "黑果冻怪", "entity name")
+t("A strange black blob on the dungeon floor.", "地板上的一团黑色胶状物体。", "_t")
+t("Malevolent Dimensional Jelly", "恶毒次元果冻怪", "entity name")
+t("A strange black blob on the dungeon floor; through it you seem to be able to see other times and places. As you stare you see things moving out of it.", "地板上的一团黑色胶状物体。通过它的身体可以看到异次元,当你盯着它时,你发现有东西正从它身体里冒出来。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/lich.lua"
+
+t("undead", "亡灵", "entity type")
+t("Only the most powerful spellcasters raised to unlife become liches. Doomed to haunt the world for an eternity, they have grown to hate all that breathes or trespasses on their domain. Unfortunately that includes you.", "只有最强大的法师,才会被复活成为巫妖。他们注定要永远萦绕在这个世界上,他们憎恨所有在他们的领地上呼吸或侵入的人。不幸的是,这包括你在内。", "_t")
+t("lich", "巫妖", "entity name")
+t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "为了探索永恒的生命,这些人允许不死族剥夺他们的生趣。现在,他们同样在毁灭生者。", "_t")
+t("ancient lich", "远古巫妖", "entity name")
+t("An elder being from a now-forgotten age, filled and fueled by its hate and rage toward all things living, it seeks to deprive all others of a prize it cannot have... life.", "一位存活了不知多少岁月的巫妖,它对这个世界和生者充满了仇恨,所以它试图去剥夺生者所拥有而它所没有的财富——生命。", "_t")
+t("archlich", "高阶巫妖", "entity name")
+t("Blacker than the deepest night, this cold cruel form of darkness approaches.  Long ago it laid aside its mortality, but it has not forgotten its power; rather, its malice and hate have bent this undead entity on the destruction of all things living.", "从比漆黑的夜还要深邃的黑暗中,你感受到了一股冰冷的寒意。很久以前它放弃了生命,但却没忘记力量,相反,它被怨恨和邪念所强化,这只扭曲的不死生物要毁灭所有的生者。", "_t")
+t("blood lich", "血巫妖", "entity name")
+t("The seething, pumping, disembodied blood of a horrendously powerful necromancer. To strike it is to bathe in the rivers of the Fearscape itself.", "来自一位非常强大的死灵法师的沸腾的、跳动的、有形的血液。跟它战斗等于要饱受恶魔空间的摧残。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/losgoroth.lua"
+
+t("elemental", "元素", "entity type")
+t("void", "虚空", "entity subtype")
+t("Losgoroth are mighty void elementals, native to the void between the stars. They are rarely seen on a planet's surface.", "洛斯格罗斯是非常强大的虚空生物,居住于群星之间的星空中。在星球表面几乎看不到这种生物。", "_t")
+t("losgoroth", "洛斯格罗斯", "entity name")
+t("manaworm", "魔法蠕虫", "entity name")
+t("Manaworms are losgoroth which feed on the mana of arcane users. If they ever come in contact with a spellcaster, they latch on and start draining mana away.", "魔法蠕虫是以施法者的魔力为食的虚空生物。如果它们近距离接触到法师,它们会缠上去并吸干对方的魔力。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/major-demon.lua"
+
+t("demon", "恶魔", "entity type")
+t("major", "大恶魔", "entity subtype")
+t("dolleg", "多雷格", "entity name")
+t("A monstrous demon, covered in acidic thorns.", "一只畸形的恶魔,身上长有酸性尖刺。", "_t")
+t("dúathedlen", "多瑟顿", "entity name")
+t("Under a shroud of darkness you discern an evil shape.", "在黑暗之雾的笼罩下,依稀可见恶魔的形态。", "_t")
+t("uruivellas", "乌尔维拉斯", "entity name")
+t([[This demon would look like a minotaur, if a minotaur had a fiery aura surrounding it and horns all over its body.
+Oh, and it is twice as big, too.]], "这只恶魔长的类似于一只拥有炽焰光环的米诺陶斯,并且这只米诺陶斯全身长满了尖角。哦,还有两倍大的体型……", "_t")
+t("thaurhereg", "修尔希瑞格", "entity name")
+t("This terrible demon is covered in blood, which flows *on* its skin in ever-changing patterns that disturb you simply when looking at it.", "这只可怕的恶魔浑身是血,鲜血在它的身上以某种形式流淌。仅仅看了一眼,你就感到浑身不舒服。", "_t")
+t("daelach", "达莱奇", "entity name")
+t([[You can only guess at the real shape of this demon. Its body is surrounded by a cloud of fiery darkness.
+It moves swiftly toward you, casting terrible spells and swinging its weapons at you.]], "你无法猜测这只恶魔的真实形态。它的身体被一层炽热的黑暗所笼罩。它向你发起快速的冲锋,同时向你发射致命的法术。", "_t")
+t("champion of Urh'Rok", "乌鲁洛克的精英卫兵", "entity name")
+t("One of Urh'Rok's own champions. A thousand nightmares made flesh and screaming steel tower before you in the form of a massive, armored humanoid.", "乌鲁洛克精英卫队的一员。千年的梦魇使血肉和被诅咒的钢铁融合为一只钢铁怪物站在你面前。", "_t")
+t("forge-giant", "锻造巨人", "entity name")
+t("A burning giant wielding a forge hammer of the underworld in each hand -- weapons imbued by Urh'Rok himself with the power to crush and shape felsteel. Enter their range at your peril.", "锻造巨人的每只手都有一柄地底锻造大锤——被乌鲁洛克加持以锻造魔钢的大锤。进入他们的领地是极度危险的事情。", "_t")
+t("Khulmanar, General of Urh'Rok", "库马纳·乌鲁洛克之近卫将军", "entity name")
+t("This massive form, sheathed in dark flames, stands tall above a legion of lesser demons. In his hands he holds a massive blackened battleaxe, flames dancing around the blades.", "这个庞大的躯体笼罩在黑暗之炎中,他在一群小恶魔中显得鹤立鸡群。在他手里握着一柄沉重的战斧,火焰在刀锋处舞动。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/minor-demon.lua"
+
+t("demon", "恶魔", "entity type")
+t("minor", "小恶魔", "entity subtype")
+t("fire imp", "火魔婴", "entity name")
+t("A small demon, lobbing spells at you.", "一只小恶魔,它向你发射法术。", "_t")
+t("wretchling", "酸液树魔", "entity name")
+t("Acid oozes all over this small demon's skin.  Beware, they tend to hunt in packs.", "酸液从这只小恶魔的身体上渗出。当心,它们喜欢群体行动。", "_t")
+t("quasit", "夸塞魔", "entity name")
+t("A small, heavily armoured demon, rushing toward you.", "一只装备了重甲的小恶魔,它向你发起冲锋。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/minotaur.lua"
+
+t("giant", "巨人", "entity type")
+t("minotaur", "米诺陶", "entity name")
+t("It is a cross between a human and a bull.", "它拥有人类和牛的特征。", "_t")
+t("maulotaur", "玛诺陶", "entity name")
+t("A belligerent minotaur with a destructive magical arsenal, and armed with a hammer.", "好战的米诺陶,装备有一柄大锤且拥有强力的魔法。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/molds.lua"
+
+t("immovable", "静态类", "entity type")
+t("A strange growth on the dungeon floor.", "地板上的奇怪植物。", "_t")
+t("grey mold", "灰色霉菌", "entity name")
+t("A strange grey growth on the dungeon floor.", "地板上的奇特灰色植物。", "_t")
+t("brown mold", "棕色霉菌", "entity name")
+t("A strange brown growth on the dungeon floor.", "地板上的奇特棕色植物。", "_t")
+t("shining mold", "闪光霉菌", "entity name")
+t("A strange luminescent growth on the dungeon floor.", "地板上的奇特闪光植物。", "_t")
+t("green mold", "绿色霉菌", "entity name")
+t("A strange sickly green growth on the dungeon floor.", "地板上的奇特绿色植物。", "_t")
+t("molds", "霉菌怪", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("Z'quikzshl the skeletal mold", "骨化霉菌兹基克茨", "entity name")
+t("Steeped in fungal malevolence, this mold refused to die.  How a mold becomes a skeleton, though, is beyond you.  Are those its own bones, or the bones of hapless adventurers?", "这只野心勃勃的霉菌拒绝死亡。然而,一只霉菌如何成为骷髅超出了你的知识范畴。也许是它自己的骨头,也许是那些倒霉的冒险者的?", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/multihued-drake.lua"
+
+t("dragon", "é¾™", "entity type")
+t("multihued", "多彩", "entity subtype")
+t("multi-hued drake hatchling", "七彩龙幼仔", "entity name")
+t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "一只幼龙。它本身并不强大,但是它们经常集体行动。", "_t")
+t("multi-hued drake", "七彩龙", "entity name")
+t("A mature multi-hued drake, armed with many deadly breath weapons and nasty claws.", "一只成年七彩龙,拥有许多致命的吐息和锋利的爪子。", "_t")
+t("greater multi-hued wyrm", "强化七彩巨龙", "entity name")
+t("An old and powerful multi-hued drake, armed with many deadly breath weapons and nasty claws.", "一只年长且强大的七彩龙,拥有许多致命的吐息和锋利的爪子。", "_t")
+t("Ureslak the Prismatic", "七色闪光,乌瑞斯拉克", "entity name")
+t("A huge multi-hued drake. It seems to shift color rapidly.", "一只巨大的七彩龙。它似乎在快速的变幻颜色。", "_t")
+t("#YELLOW#%s's skin turns %s!", "#YELLOW#%s的皮肤变成了 %s !", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/mummy.lua"
+
+t("mummy", "木乃伊", "entity subtype")
+t("undead", "亡灵", "entity type")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/naga.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("naga", "娜迦", "entity subtype")
+t("naga myrmidon", "娜迦侍从", "entity name")
+t("Before you stands a tall figure -- a very tall figure, propped high by a thick serpent's tail in place of where his legs should rightly be. His torso is human-like, with bulging muscles beneath fitted armour, and large hands gripping a fiercely sharp trident. He glares at you with dark intensity, like a wolf about to pounce on unsuspecting prey.", "在你面前站着一个高大的人影——一个非常高的人型怪物,在腿部长着巨大的蛇尾巴,他以此来支撑他的身体。他的上半身是人形,护甲下面隐约可见发达的肌肉,两只巨大的双手紧握着锋利的三叉戟。他用黑暗视觉盯着你,就像一只狼一样,随时准备扑向毫无防备的猎物。", "_t")
+t("naga tide huntress", "娜迦潮汐女猎手", "entity name")
+t("Though the sharp point of an arrow pointed steadily at your head is of concern, more unnerving is the creature that wields it: a slim and lithe woman from the waist up, but a terrifying giant serpent beneath, her tail stretching for several feet behind her. Her eyes turn cold and ice seems to magically condense on the tip of her barbed arrow. Suddenly it is of concern again.", "尽管那根指向你的锋利箭矢是令人恐惧的,但是更加令人恐惧的是使用它的生物。一个身材姣好,杨柳细腰的女人,身后却拖了一条数英尺的尾巴。她的眼睛变的冰冷,似乎有魔力凝聚在她那锋利的箭矢上。突然间,你又感到箭矢的恐怖了。", "_t")
+t("naga psyren", "娜迦海妖", "entity name")
+t("Such a mix of enchanting beauty and revolting horror you have never before seen combined. Above, a beautiful, ethereal woman, of scant form and entrancing grace. Below, the thick, smooth scales of a snake, its stretched tail gently waving back and forth in the air behind her. The movement is eye-catching and hypnotic, and whilst you watch a mysterious smile plays across her seductive lips.", "你从未见过如此妖娆和恐怖的结合。上半身是一个美丽而出尘,性感而又迷人的女人。下半身是厚实而光滑的蛇尾。尾巴在她身后缓慢的来回摆动着,摆动的幅度醒目而又具有迷惑性。当你抬头看她时,你看到她性感的嘴角漾起神秘的微笑。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ogre.lua"
+
+t("giant", "巨人", "entity type")
+t("ogre", "食人魔", "entity subtype")
+t("ogre guard", "食人魔守卫", "entity name")
+t("A maul-wield ogre. Ready to CRUSH!", "一个手里拿着重锤的食人魔,随时准备将你一锤击碎。", "_t")
+t("ogre warmaster", "食人魔战争领主", "entity name")
+t("A master of combat, she is impatient to test her newfound skills.", "一个精于战斗技巧的食人魔,她已经等不及在你身上试试自己的新技能了。", "_t")
+t("ogre mauler", "食人魔重击者", "entity name")
+t("Crush! Destroy! Maim!", "冲击!碾碎!摧毁一切!", "_t")
+t("ogre pounder", "食人魔摔跤手", "entity name")
+t("This ogre closes in fast on you, arms open for the hug of death.", "这个食人魔快速地接近你,张开他死亡的拥抱。", "_t")
+t("ogre rune-spinner", "食人魔符文师", "entity name")
+t("A towering ogre guard, her skin covered in runes and arcane designs.", "一个高大的食人魔守卫,她的身上印刻着充满魔力的符文。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ooze.lua"
+
+t("oozes", "软泥怪", "entity subtype")
+t("vermin", "害虫", "entity type")
+t("It's colorful and it's oozing.", "多彩而粘的软泥怪。", "_t")
+t("green ooze", "绿泥怪", "entity name")
+t("It's green and it's oozing.", "又绿又粘的软泥怪。", "_t")
+t("red ooze", "红泥怪", "entity name")
+t("It's red and it's oozing.", "又红又粘的软泥怪。", "_t")
+t("blue ooze", "蓝泥怪", "entity name")
+t("It's blue and it's oozing.", "又蓝又粘的软泥怪。", "_t")
+t("white ooze", "白泥怪", "entity name")
+t("It's white and it's oozing.", "又白又粘的软泥怪。", "_t")
+t("yellow ooze", "黄泥怪", "entity name")
+t("It's yellow and it's oozing.", "又黄又粘的软泥怪。", "_t")
+t("black ooze", "黑泥怪", "entity name")
+t("It's black and it's oozing.", "又黑又粘的软泥怪。", "_t")
+t("gelatinous cube", "粘胶方块", "entity name")
+t([[It is a strange, vast gelatinous structure that assumes cubic proportions as it lines all four walls of the corridors it patrols.
+Through its transparent jelly structure you can see treasures it has engulfed, and a few corpses as well.]], "这是一个奇怪的、巨大的凝胶状的立方体结构,它沿着走廊的四壁巡逻。通过它的透明果冻状结构,你可以看到它吞噬的宝物和一些尸体。", "_t")
+t("crimson ooze", "深红泥怪", "entity name")
+t("It's reddish and it's oozing.", "深红且粘的软泥怪。", "_t")
+t("brittle clear ooze", "透明泥怪", "entity name")
+t("It's translucent and it's oozing.", "半透明且粘的软泥怪。", "_t")
+t("slimy ooze", "史莱姆泥怪", "entity name")
+t("poison ooze", "剧毒泥怪", "entity name")
+t("It's very slimy and it's oozing.", "粘糊糊的软泥怪。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/orc-gorbat.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("orc summoner", "兽人召唤师", "entity name")
+t("orc grand summoner", "高阶兽人召唤师", "entity name")
+t("A fierce orc attuned to the wilds.", "一个可以和自然交流的兽人。", "_t")
+t("orc master wyrmic", "兽人龙战士大师", "entity name")
+t("A fierce soldier-orc highly trained in the discipline of dragons.", "一个彪悍的、经过龙战士训练的兽人士兵。", "_t")
+t("orc mage-hunter", "兽人猎法者", "entity name")
+t("An orc clad in massive armour. Magic seems to die down all around him.", "一只穿着板甲的兽人,魔法能量在它的周围湮灭。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/orc-grushnak.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("orc fighter", "兽人斗士", "entity name")
+t("orc elite fighter", "精英兽人斗士", "entity name")
+t("An orc clad in massive armour, wielding a shield and a deadly axe.", "一只身穿板甲的兽人,装备有一面盾牌和一个致命的斧头。", "_t")
+t("orc berserker", "兽人狂战士", "entity name")
+t("orc elite berserker", "精英兽人狂战士", "entity name")
+t("An orc clad in massive armour, wielding a huge axe.", "一只身穿板甲的兽人,手里握着一把巨斧。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/orc-rak-shor.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("orc necromancer", "兽人死灵法师", "entity name")
+t("An orc dressed in black robes. He mumbles in a harsh tongue.", "一只身穿黑色长袍的兽人。它在用嘶哑的声音低语。", "_t")
+t("orc blood mage", "兽人血法师", "entity name")
+t("An orc dressed in blood-stained robes. He mumbles in a harsh tongue.", "一只穿着鲜血斑斑长袍的兽人。它在用嘶哑的声音低语。", "_t")
+t("orc corruptor", "兽人堕落者", "entity name")
+t("An orc dressed in putrid robes. He mumbles in a harsh tongue.", "一只穿着破烂长袍的兽人。它在用嘶哑的声音低语。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/orc-vor.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("orc pyromancer", "兽人烈焰术士", "entity name")
+t("orc high pyromancer", "高阶兽人烈焰术士", "entity name")
+t("An orc dressed in bright red robes. He mumbles in a harsh tongue.", "一只身穿亮红色长袍的兽人。它在用嘶哑的声音低语。", "_t")
+t("orc cryomancer", "兽人冰霜术士", "entity name")
+t("orc high cryomancer", "高阶兽人冰霜术士", "entity name")
+t("An orc dressed in cold blue robes. He mumbles in a harsh tongue.", "一只身穿冰蓝色长袍的兽人。它在用嘶哑的声音低语。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/orc.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("orc warrior", "兽人战士", "entity name")
+t("orc archer", "兽人弓箭手", "entity name")
+t("He is a hardy, well-weathered survivor.", "它是一个勇敢的,历经多次战争洗礼的幸存者。", "_t")
+t("orc soldier", "兽人士兵", "entity name")
+t("A fierce soldier-orc.", "一个勇猛的兽人士兵。", "_t")
+t("fiery orc wyrmic", "炽焰兽人龙战士", "entity name")
+t("icy orc wyrmic", "冰霜兽人龙战士", "entity name")
+t("A fierce soldier-orc trained in the discipline of dragons.", "一个彪悍的、经过龙战士训练的兽人。", "_t")
+t("orc assassin", "兽人刺客", "entity name")
+t("orc master assassin", "兽人刺客大师", "entity name")
+t("orc grand master assassin", "高阶兽人刺客大师", "entity name")
+t("An orc trained in the secret ways of assassination, stealthy and deadly.", "一个掌握刺杀和潜行的兽人刺客。", "_t")
+t("Kra'Tor the Gluttonous", "贪吃的克拉塔", "entity name")
+t("A morbidly obese orc with greasy pockmarked skin and oily long black hair.  He's clad in plate mail and carries a huge granite battleaxe that's nearly as large as he is.", "一只肥胖过度的兽人,他有一头油腻的黑色长发,皮肤油腻且长满了痘痘。他身穿板甲,手握一个几乎和他一样大的车轮战斧。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/plant.lua"
+
+t("immovable", "静态类", "entity type")
+t("plants", "植物", "entity subtype")
+t("A not-so-strange growth on the dungeon floor.", "地板上的不奇怪的植物。", "_t")
+t("giant venus flytrap", "巨大捕蝇草", "entity name")
+t("This flesh-eating plant has grown to enormous proportions and seeks to quell its hunger.", "这棵巨大的肉食性植物正在寻找果腹的东西。", "_t")
+t("treant", "树人", "entity name")
+t("A very strong near-sentient tree, which has become hostile to other living things.", "一棵有着极强近距离感知的树,它对周围的生物造成了威胁。", "_t")
+t("poison ivy", "毒藤陷阱", "entity name")
+t("This harmless little plant makes you all itchy.", "这棵不起眼的小植物使你全身发痒。", "_t")
+t("honey tree", "蜜蜂树", "entity name")
+t("As you approach it, you hear a high-pitched buzzing sound.", "当你靠近它时,你听到一阵刺耳的嗡嗡声。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ritch.lua"
+
+t("insect", "昆虫", "entity type")
+t("ritch", "里奇", "entity subtype")
+t([[Ritches are giant insects native to the arid wastes of the southern parts of the Far East.
+Vicious predators, they inject corrupting diseases into their foes, and their sharp claws cut through most armours.]], [[里奇是原产于远东南部干旱地区的一种巨型土著昆虫。
+他们是凶残的猎食者,用锋利的爪子刺穿大部分的盔甲,将腐败的疾病注入敌人的体内。]], "_t")
+t("ritch larva", "里奇幼虫", "entity name")
+t("ritch hunter", "里奇猎手", "entity name")
+t("ritch hive mother", "里奇巢母", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/rodent.lua"
+
+t("rodent", "啮齿动物", "entity subtype")
+t("vermin", "害虫", "entity type")
+t("giant white mouse", "巨大白鼠", "entity name")
+t("giant brown mouse", "巨大棕鼠", "entity name")
+t("giant white rat", "巨大白耗子", "entity name")
+t("giant brown rat", "巨大棕耗子", "entity name")
+t("giant rabbit", "巨大兔子", "entity name")
+t("Kill the wabbit, kill the wabbit, kill the wabbbbbiiiiiit.", "快去打小白兔,哼哼哈嘿;快去打小白兔,哼哼哈嘿;吾辈就是要去,打小白兔……", "_t")
+t("giant crystal rat", "巨大水晶耗子", "entity name")
+t("Instead of fur, this rat has crystals growing on its back, which provide extra protection.", "与普通耗子不同,这只耗子背上长着晶化皮毛,它因此获得了额外的保护。", "_t")
+t("giant grey mouse", "巨大灰鼠", "entity name")
+t("giant grey rat", "巨大灰耗子", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/sandworm.lua"
+
+t("vermin", "害虫", "entity type")
+t("sandworm", "沙虫", "entity name")
+t("A huge worm coloured as the sand it inhabits. It seems quite unhappy about you being in its lair.", "一只伪装成沙子颜色的巨大沙虫。它很不高兴你闯入它的地盘。", "_t")
+t("sandworm destroyer", "沙虫毁灭者", "entity name")
+t("A huge worm coloured as the sand it inhabits. This particular sandworm seems to have been bred for one purpose only: the eradication of everything that is non-sandworm, such as... you.", "一只伪装成沙子颜色的巨大沙虫。这只特殊的沙虫生来只有一个目标:消灭所有非沙虫的异类,比如……你。", "_t")
+t("sand-drake", "沙蜉蝣", "entity name")
+t("dragon", "é¾™", "entity type")
+t("sand", "æ²™", "entity subtype")
+t("This unholy creature looks like a wingless dragon in shape, but it is sand-colored, making it all the more dangerous for its prey.", "这只邪恶的生物从体型上看更像一只短翼龙,并且和沙虫一样伪装自己。", "_t")
+t("gigantic sandworm tunneler", "巨大沙虫挖掘者", "entity name")
+t("The ground shakes as this huge worm burrows towards you, its gigantic mouth just as capable of devouring flesh as stone.", "这只巨大的沙虫挖地道靠近你时,大地在震颤。它的巨口似乎能吞下和石头一样硬的猎物。", "_t")
+t("gigantic gravity worm", "巨大重力沙虫", "entity name")
+t("Space and time seem to bend around this huge worm.", "这只沙虫似乎扭曲了周围的时空。", "_t")
+t("gigantic corrosive tunneler", "巨大腐蚀挖掘者", "entity name")
+t("This huge worm burrows through the earth using its powerful corrosive saliva.", "这只巨大的沙虫使用它腐蚀性的唾液挖掘泥土。", "_t")
+t("%s explodes in an acidic cloud.", "%s 爆炸产生了一团酸雾。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/shade.lua"
+
+t("shade", "æš—å½±", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("Through some terrible process that remains mysterious, this creature's shadow has been torn from its body and given unlife.", "通过某种神秘的可怕手段,这只生物的影子被剥离出来并被赋予了生命。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/shertul.lua"
+
+t("horror", "恐魔", "entity type")
+t("sher'tul", "夏·图尔", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/shivgoroth.lua"
+
+t("elemental", "元素", "entity type")
+t("ice", "寒冰", "entity subtype")
+t("shivgoroth", "西弗格罗斯", "entity name")
+t("greater shivgoroth", "强化西弗格罗斯", "entity name")
+t("ultimate shivgoroth", "究极西弗格罗斯", "entity name")
+t("Shivgoroth are mighty ice elementals, torn away from their home world by a powerful magic.", "西弗格罗斯是非常强大的元素,它们被一股强大的魔法从老家里赶出来", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/skeleton.lua"
+
+t("skeleton", "骷髅", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("degenerated skeleton warrior", "腐化骷髅战士", "entity name")
+t("A haphazard collection of crumbling bones, with jerky movements that remind you of a child playing with a marionette.  It only has one arm, but that's all it needs to hold a sword.", "这具仿佛是死灵法师随意收集而成的,摇摇欲坠的骨骸,生涩地从你的眼前走过,仿佛孩童手中玩弄的木偶。虽然它只有一条手臂,不过反正这对于拿一把剑也够了,对吧。", "_t")
+t("degenerated skeleton archer", "腐化骷髅弓箭手", "entity name")
+t("A frail skeleton; just about the only bones that aren't cracked are its arms.  It's missing a hand, but a notch has been carved into its wrist to let it pull back a bowstring regardless.", "这具破烂不堪的骨架只有一根骨头是好的:它手持长弓的手臂。尽管它缺少了一只手,不过残缺的骨骼上雕刻的凹槽刚好可以卡住弓弦拉弓上箭。", "_t")
+t("skeleton mage", "骷髅法师", "entity name")
+t("Given its condition, you're less inclined to think this skeleton knows proper spells, rather than simply disgorging its magical energy as it breaks down.  This doesn't make it much less dangerous to be around, mind you.", "看着它残破的样子,你与其相信这只骷髅会释放魔法,不如相信是在它身躯逐渐破碎的同时将奥术能量胡乱喷射出来。不过,这一点也没有降低它的危险性,小心。", "_t")
+t("skeleton warrior", "骷髅战士", "entity name")
+t("The forces binding this skeleton together are resilient enough to let it hold a shield and swing a weapon as well as it could have in life.  It's still wearing its old armor, in rusty but servicable condition.", "施展在这只骷髅身上的魔法已经足够灵活,足以让它像还活着的时候那样严阵以待,挥动武器。它仍然穿着它原来的那件老盔甲,锈迹斑斑却值得信赖。", "_t")
+t("skeleton archer", "骷髅弓箭手", "entity name")
+t("Nobody scavenged the high-quality bow from this archer before it was raised from the dead.  You're about to wish the world had more grave-robbers.", "在被复活之前,这位弓箭手的遗体上居然还保留着一张还不错的弓。你开始觉得,世界上如果有更多的盗墓贼就好了。", "_t")
+t("skeleton magus", "骷髅魔导师", "entity name")
+t("This skeleton has been imbued with far more magical energy than normal, and serves as a conduit of its master's spellcasting prowess.", "这只骷髅的身上充盈着更加丰沛的魔法力量,作为它的主人强大魔力的明证。", "_t")
+t("armoured skeleton warrior", "武装骷髅战士", "entity name")
+t("It feels no pain.  It moves with fluidity and strength that would tear natural muscles apart.  It must be from a fresh corpse, since its bones, armor, and weapon are all in pristine condition.  And it's furious.", "这只骷髅战士没有任何痛感,它的动作行云流水,强大的挥斩足以将常人的肌肉撕裂。它一定是来自一具新鲜的尸体:它的骨头、装甲和武器还是崭新的。并且,他仿佛怒不可遏。", "_t")
+t("skeleton master archer", "骷髅弓箭手大师", "entity name")
+t("This skeleton can fire arrows and nock new ones with blinding speed.  Arcane forces pull its bones with unnatural precision - its arms will never tremble or get tired.", "这只骷髅可以飞速的拈弓射箭,奥术的力量使它的身躯达到了常人无法企及的精确度——它的射击永远不会颤动,也永远不会疲累。", "_t")
+t("skeleton assassin", "骷髅刺客", "entity name")
+t("Most skeletons announce their presence with a chorus of rattling bones; this one's been charred black and has enough cartilage between its joints to muffle its approach.  The first you'll see of it will be the flash of its blade.", "普通骷髅骨节之间的吱嘎猛响会早早暴露他们的行踪,但这只骷髅的身躯被烧焦成暗夜的黑色,关节间的软骨缓冲着骨节的转动。当你看到它时,它银光闪耀的刀刃已经出现在你的眼前。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/snake.lua"
+
+t("animal", "动物", "entity type")
+t("snake", "蛇", "entity subtype")
+t("large brown snake", "巨型棕蛇", "entity name")
+t("large white snake", "巨型白蛇", "entity name")
+t("This large snake hisses at you, angry at being disturbed.", "这只蛇向你发出嘶嘶声,你的闯入使它很生气。", "_t")
+t("copperhead snake", "铜头蛇", "entity name")
+t("It has a copper head and sharp venomous fangs.", "它有坚硬的脑袋和锋利的毒牙。", "_t")
+t("rattlesnake", "响尾蛇", "entity name")
+t("As you approach, the snake coils up and rattles its tail threateningly.", "你一靠近,这只蛇便盘旋竖起并用尾巴发出警告的声音。", "_t")
+t("king cobra", "眼镜王蛇", "entity name")
+t("It is a large snake with a hooded face.", "这是一条有冠状头部的巨蛇。", "_t")
+t("black mamba", "黑曼巴", "entity name")
+t("It has glistening black skin, a sleek body, and highly venomous fangs.", "它有着光滑的黑色皮肤,节状的身体和锋利的毒牙。", "_t")
+t("anaconda", "巨蟒", "entity name")
+t("You recoil in fear as you notice this gigantic snake.  It seeks to crush the life out of you.", "当你看到这只10米长的庞然巨物时,本能的后退了一步。它在寻找突袭你的机会。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/snow-giant.lua"
+
+t("giant", "巨人", "entity type")
+t("ice", "寒冰", "entity subtype")
+t("snow giant", "雪巨人", "entity name")
+t("snow giant thunderer", "闪电雪巨人", "entity name")
+t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly. Lightning crackles over its body.", "一只酷似人类却很高大的生物。它手握一个巨锤,看起来不是很友好。闪电在它周身流动。", "_t")
+t("snow giant boulder thrower", "雪巨人投石者", "entity name")
+t("snow giant chieftain", "雪巨人酋长", "entity name")
+t("A towering creature, humanoid but huge. It wields a giant maul and does not look friendly.", "一只酷似人类却很高大的生物。它手握一个巨锤,看起来不是很友好。", "_t")
+t("Burb the snow giant champion", "雪巨人勇士巴布", "entity name")
+t("A maddened, enraged snow giant that towers over his comrades. You've heard legends mentioning this particular monstrosity; they say that when he's not rampaging around frothing at the mouth, he sits, almost childlike, engraving stories and mysterious patterns on any flat stone surface he can find.", "一个被激怒的、远远高于其他雪巨人的勇士。你以前听说过关于这个雪巨人的故事:据说,平时他不像现在这样愤怒的口沫横飞时,他会坐下来,像个孩子一样,在他能找到的任何一块平整的石头表面雕刻难以理解的图案。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/spider.lua"
+
+t("spider", "蜘蛛", "entity subtype")
+t("spiderkin", "蜘蛛", "entity type")
+t("Arachnophobia...", "我有蜘蛛恐惧症……", "_t")
+t("giant spider", "巨型蜘蛛", "entity name")
+t("A huge arachnid, it produces even bigger webs.", "一只巨大的蛛形纲动物,它可以织出更大的网。", "_t")
+t("spitting spider", "吐毒蜘蛛", "entity name")
+t("A huge arachnid, it sprays venom at its prey.", "一只巨大的蛛形纲动物,它向猎物喷射毒液。", "_t")
+t("chitinous spider", "硬壳蜘蛛", "entity name")
+t("A huge arachnid with a massive exoskeleton.", "一只巨大的蛛形纲动物,它有着厚重的外壳。", "_t")
+t("gaeramarth", "盖瑞麦斯", "entity name")
+t("These cunning spiders terrorize those who enter the ever-growing borders of their lairs.  Those who encounter them rarely return.", "这些狡猾的蜘蛛威胁着进入它们地盘的生物。没有人能从它们这生还。", "_t")
+t("ninurlhing", "林尔荷", "entity name")
+t("The air reeks with noxious fumes and the ground around it decays.", "在它周围,毒雾散播,大地枯萎。", "_t")
+t("faerlhing", "费尔荷", "entity name")
+t("This spider seems to command the flow of mana, which pulses freely through its body.", "这只蜘蛛善于控制法力流动,它可以使法力在它体内有节奏的跳跃。", "_t")
+t("ungolmor", "阿格尔莫", "entity name")
+t("Largest of all the spiderkin, its folds of skin seem nearly impenetrable.", "它是体型最大的蜘蛛,它褶皱的皮肤看起来牢不可破。", "_t")
+t("losselhing", "卢瑟尔荷", "entity name")
+t("The air seems to freeze solid around this frigid spider.", "这只寒冷的蜘蛛似乎使周围的空气都凝固了。", "_t")
+t("weaver young", "编织者幼体", "entity name")
+t("A tiny arachnid that phases in and out of reality.", "一只小小的蜘蛛,它在不断的出入相位现实。", "_t")
+t("weaver patriarch", "雄性编织者", "entity name")
+t("A large blue arachnid with white markings on its thorax.  It shifts and shimmers as though only partially connected to the timeline.", "一只胸部有着白色花纹的巨大蓝蜘蛛。它不断的移动和闪烁,好像它只有部分连接在时间线上。", "_t")
+t("weaver matriarch", "雌性编织者", "entity name")
+t("A large dark blue arachnid with a shifting yellow and white pattern on its thorax.  It shifts and shimmers as though only partially connected to the timeline.", "一只胸部有着白色花纹的巨大黄蜘蛛。它不断的移动和闪烁,好像它只有部分连接在时间线上。", "_t")
+t("Ninandra, the Great Weaver", "妮娜卓·伟大的编织者", "entity name")
+t("A huge blue and white spiderkin whose form shifts and shimmers in and out of reality.  She spins the threads of fate and binds the destiny of all within her web.", "一只不断移动和闪烁于相位现实间的巨大蜘蛛,身上有着蓝黄相间的花纹。她可以编制命运之网并将猎物的命运捆绑在网上。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/storm-drake.lua"
+
+t("dragon", "é¾™", "entity type")
+t("storm", "风暴", "entity subtype")
+t("storm drake hatchling", "风暴幼龙", "entity name")
+t("A drake hatchling. Not too powerful by itself, but it usually comes with its brothers and sisters.", "一只幼龙。它本身并不强大,但是它们经常集体行动。", "_t")
+t("storm drake", "风暴翼龙", "entity name")
+t("A mature storm drake, armed with deadly breath and nasty claws.", "一只成年巨龙,拥有致命的吐息和锋利的爪子。", "_t")
+t("storm wyrm", "风暴巨龙", "entity name")
+t("An old and powerful storm drake, armed with deadly breath and nasty claws.", "一只年长且强大的风暴巨龙,拥有致命的吐息和锋利的爪子。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/sunwall-town.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("human guard", "人类守卫", "entity name")
+t("elven archer", "精灵弓箭手", "entity name")
+t("A stern-looking guard, he will not let you disturb the town.", "一名严肃的守卫,他不会允许任何人打扰镇子的宁静。", "_t")
+t("human sun-paladin", "人类太阳骑士", "entity name")
+t("A human in shiny plate armour.", "一位穿着闪耀板甲的人类。", "_t")
+t("elf", "精灵", "entity subtype")
+t("elven sun-mage", "精灵太阳法师", "entity name")
+t("An elf dressed in glowing robes.", "一位穿着鲜艳长袍的精灵。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/swarm.lua"
+
+t("insect", "昆虫", "entity type")
+t("swarms", "虫群", "entity subtype")
+t("Buzzzzzzzzzzzzzzzzzzzzzzzzzzz.", "嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡嗡。", "_t")
+t("midge swarm", "蚊群", "entity name")
+t("A swarm of midges; they want blood.", "一群蚊子,它们渴望鲜血。", "_t")
+t("bee swarm", "蜜蜂群", "entity name")
+t("They buzz at you threateningly, as you have gotten too close to their hive.", "它们向你发出嗡嗡的警告声,因为你离它们的巢穴太近了。", "_t")
+t("hornet swarm", "黄蜂群", "entity name")
+t("You have intruded on their ground, and they will defend it at all costs.", "你已经闯入了它们的地盘,它们会不择手段的攻击你。", "_t")
+t("hummerhorn", "大黄蜂", "entity name")
+t("A giant buzzing wasp, its stinger dripping venom.", "一只巨大的黄蜂,它的尾刺滴着毒液。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/telugoroth.lua"
+
+t("Reality has shifted.", "现实世界发生了变化。", "logSeen")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t("%s resists the swap!", "%s抵抗了时空交换!", "logSeen")
+t("elemental", "元素", "entity type")
+t("temporal", "时空", "entity subtype")
+t("and lost outside time", "并在时空中迷失", "_t")
+t("telugoroth", "泰鲁戈洛斯", "entity name")
+t("greater telugoroth", "强化泰鲁戈洛斯", "entity name")
+t("ultimate telugoroth", "究极泰鲁戈洛斯", "entity name")
+t("A temporal elemental, rarely encountered except by those who travel through time itself.  Its blurred form constantly shifts before your eyes.", "一只时间元素,很少被世人所知。它模糊的形态不断在你眼前闪过。", "_t")
+t("teluvorta", "泰鲁沃塔", "entity name")
+t("greater teluvorta", "强化泰鲁沃塔", "entity name")
+t("ultimate teluvorta", "究极泰鲁沃塔", "entity name")
+t("Time and space collapse in upon this erratically-moving time elemental.", "时空在这只漂泊的时间元素周围不断塌陷。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/thieve.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("cutpurse", "扒手", "entity name")
+t("The lowest of the thieves, this cutpurse is just learning the tricks of the trade.", "盗贼中最低等的人群,他们仅仅会一点欺诈的小技巧。", "_t")
+t("rogue", "ç›—è´¼", "entity name")
+t("Stronger than a cutpurse, this thief has been promoted.", "比扒手略强,这个盗贼被训练过。", "_t")
+t("thief", "小偷", "entity name")
+t("He eyes you and your belongings, then suddenly vanishes... strange, why is your pack lighter?", "他盯着你和你的背包,然后突然消失不见……好奇怪,你的背包似乎轻了许多?", "_t")
+t("bandit", "强盗", "entity name")
+t("These ruffians often employ brute force over thievery, but they are capable of stealing as well.", "这些恶棍通常在行窃过程中施以暴行,同时他们也很擅长隐匿。", "_t")
+t("bandit lord", "强盗首领", "entity name")
+t("He is the leader of a gang of bandits. Watch out for his underlings.", "他是这伙强盗的首领,当心他的手下。", "_t")
+t("assassin", "刺客", "entity name")
+t("Before you looms a pair of eyes... a glint of steel... death.", "只见眼前闪过一道……金属光芒……你死了。", "_t")
+t("shadowblade", "影武者", "entity name")
+t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "隐形的斗士,他们一直在追求欺诈的巅峰技巧。小心,他们会随时偷走你的生命!", "_t")
+t("rogue sapper", "盗贼工兵", "entity name")
+t("Stealthy tricksters that leave a wake of deadfalls and other hazards.  They really just make a mess of things.", "狡猾的骗子,他们会留下死亡陷阱和其他危险的东西。他们真的只会让事态变得糟糕。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/troll.lua"
+
+t("giant", "巨人", "entity type")
+t("troll", "巨魔", "entity subtype")
+t("forest troll", "森林巨魔", "entity name")
+t("Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.", "丑陋的绿皮生物正盯着你,同时它握紧了满是肉瘤的绿色拳头。", "_t")
+t("stone troll", "岩石巨魔", "entity name")
+t("A giant troll with scabrous black skin. With a shudder, you notice the belt of dwarf skulls around his massive waist.", "有着粗糙黑色皮肤的巨魔,一阵战栗后,你惊讶的发现他的腰带是用矮人头骨制成。", "_t")
+t("cave troll", "洞穴巨魔", "entity name")
+t("This huge troll wields a massive spear and has a disturbingly intelligent look in its piggy eyes.", "这只巨魔手握一根笨重的长矛,同时在它那贪婪的眼睛里,你看出了一丝令人不安的信息。", "_t")
+t("mountain troll", "山岭巨魔", "entity name")
+t("mountain troll thunderer", "闪电山岭巨魔", "entity name")
+t("A large and athletic troll with an extremely tough and warty hide.", "一只高大且强壮的巨魔,身披一张丑陋但异常坚硬的兽皮。", "_t")
+t("patchwork troll", "憎恶巨魔", "entity name")
+t("A disgusting and mismatched construct of necromantically-enhanced troll bits and shattered weapons. Confused and furious, it rends and shatters its surroundings with impossible strength, moving with speed found nowhere in nature.", "一只由死灵法术拼接而成的挥舞着武器的恶心巨魔。它用不可思议的力量摧毁周围的一切,令人困惑的是,它的移动速度也世所罕见。", "_t")
+t("Forest Troll Hedge-Wizard", "海哲·维萨德", "entity name")
+t("This old-looking troll glares at you with malice. His muscles appear atrophied, but a certain power surrounds him nonetheless.", "这只老迈的巨魔恶狠狠的盯着你。尽管它已经年老力衰,但是你仍能感受到一股强大的能量环绕着它。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/undead-rat.lua"
+
+t("rodent", "啮齿动物", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("skeletal rat", "骷髅鼠", "entity name")
+t("A skeletal rat, teeth and claws ground to a sharp point. It glares at you menacingly.", "一只骨瘦如柴的老鼠,牙齿和爪子磨得很尖。它充满威胁地瞪着你。", "_t")
+t("ghoulish rat", "僵尸鼠", "entity name")
+t("Layers of rotting skin are peeling off of this rat. One of the eye sockets appears empty.", "斑驳的皮肤从这只老鼠身上脱落,它的一只眼窝空洞的看着你。", "_t")
+t("*s.q.u.e.a.k*", "吱…吱…", "_t")
+t("Squeakkkkkkk??", "吱—嘎吱??", "_t")
+t("Squeeeeeeak!", "吱—嘎!", "_t")
+t("spectral rat", "幽灵鼠", "entity name")
+t("An eerie haze surrounds this translucent rat.", "怪异的烟雾环绕着这只透明的老鼠。", "_t")
+t("Eerie Squeak!", "可怕吱!", "_t")
+t("Frightening Squeak??", "恐怖吱!", "_t")
+t("vampire rat", "吸血鼠", "entity name")
+t("Looks much like a normal rat. That is, other than the very large fangs.", "不谈那大了一号的牙齿,它看起来还算比较正常的一只老鼠。", "_t")
+t("Squeak! Blood!", "吱!鲜血!", "_t")
+t("gigantic bone rat", "巨型骨鼠", "entity name")
+t("This massive beast appears to be a rat composed of countless bones fused together.", "这只巨大的怪物看起来像是许多骨头拼起来的老鼠。", "_t")
+t("*SQUEAK*", "*嘎吱嘎*", "_t")
+t("Rat Lich", "鼠巫妖", "entity name")
+t("The master of the pit is before you. It squeaks with menace as it and a horde of minions approach you.", "这只军团的主人站在你面前。它吱吱叫着并指挥一大群怪物接近你。", "_t")
+t("#RED#Rising again, the Rat Lich's eyes glow with renewed energy!", "#RED#鼠巫妖再次复活,它的眼睛放射着全新能量的光辉!", "logSeen")
+t("\
+The Rat Lich's true power has been unveiled! Swirling with arcane energy, it stalks towards you uttering warsqueaks at its minions!", "\
+鼠巫妖的真正力量展现出来了!它的身躯环绕着奥术能量,昂首阔步地带领着它的仆从包围着你,发出吱吱的战吼!", "_t")
+t("\"Squeak\" I say, yes .. \"Squeak!\"", "“吱吱”,我说,是的…“吱吱!”", "_t")
+t("*squeak*", "*吱吱*", "_t")
+t("SQUEAK!!!!!", "吱吱吱!!!", "_t")
+t("Squeak!", "吱!", "_t")
+t("Squeak??", "吱吱??", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/vampire.lua"
+
+t("undead", "亡灵", "entity type")
+t("These ancient cursed beings often take the form of a bat and attack their prey.", "这些被诅咒的古代生物经常以蝙蝠的形式攻击猎物。", "_t")
+t("lesser vampire", "小吸血鬼", "entity name")
+t("This vampire has only just begun its new life. It has not yet fathomed its newfound power, yet it still has a thirst for blood.", "这只吸血鬼刚开始它的新生活,还不能熟练运用它的新能力,但是它同样渴望鲜血。", "_t")
+t("vampire", "吸血鬼", "entity name")
+t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "这是一只成年吸血鬼,你注意到他有一副獠牙。", "_t")
+t("master vampire", "吸血鬼大师", "entity name")
+t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "这是一只穿着长袍的人形吸血鬼,魔法波动不断的从他手中的冰焰溢出。", "_t")
+t("elder vampire", "吸血鬼长老", "entity name")
+t([[A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others.
+It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.]], [[这只吸血鬼一副可怕的披长袍的不死族形象,它在漫长的岁月中偷取了许多他人的生命。
+它可以奴役牺牲者们的影子来协助它]], "_t")
+t("vampire lord", "吸血鬼族长", "entity name")
+t("A foul wind chills your bones as this ghastly figure approaches.", "当这只可怕的生物靠近时,你感到脊背一阵发凉。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/venom-drake.lua"
+
+t("dragon", "é¾™", "entity type")
+t("venom", "毒液", "entity subtype")
+t("venom drake hatchling", "毒龙幼仔", "entity name")
+t("A corrosive venom drake hatchling; not too powerful by itself, but it usually comes with its brothers and sisters.", "一只毒龙幼仔。它本身并不强大,但是它们经常集体行动。", "_t")
+t("venom drake", "毒龙", "entity name")
+t("A mature corrosive venom drake, armed with deadly breath and nasty claws.", "一只成年毒龙,拥有致命的吐息和锋利的爪子。", "_t")
+t("venom wyrm", "猛毒巨龙", "entity name")
+t("An old and powerful corrosive venom drake, armed with deadly breath and nasty claws.", "一只年长且强大的毒龙,拥有致命的吐息和锋利的爪子。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/vermin.lua"
+
+t("vermin", "害虫", "entity type")
+t("worms", "蠕虫", "entity subtype")
+t("white worm mass", "白色蠕虫团", "entity name")
+t("green worm mass", "绿色蠕虫团", "entity name")
+t("carrion worm mass", "腐烂蠕虫团", "entity name")
+t("%s exudes a corrupted gas as it dies.", "%s死亡时释放出腐气。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/wight.lua"
+
+t("undead", "亡灵", "entity type")
+t("wight", "尸妖", "entity subtype")
+t("These be white wights.", "这些是白色的尸妖。", "_t")
+t("forest wight", "森林尸妖", "entity name")
+t("It is a ghostly apparition with a humanoid form.", "它有着人类的脸孔,幽灵般的影子。", "_t")
+t("grave wight", "墓穴尸妖", "entity name")
+t("It is a ghostly form with eyes that haunt you.", "它呈幽灵形态,眼睛一直盯着你。", "_t")
+t("barrow wight", "古墓尸妖", "entity name")
+t("It is a ghostly nightmare of an entity.", "它是幽灵般的梦靥。", "_t")
+t("emperor wight", "帝王尸妖", "entity name")
+t("Your life force is torn from your body as this powerful unearthly being approaches.", "当这只强大的不死生物靠近时,你感觉生命能量被不断地撕扯出身体。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/wild-drake.lua"
+
+t("dragon", "é¾™", "entity type")
+t("wild", "自然", "entity subtype")
+t("spire dragon", "螺旋巨龙", "entity name")
+t("A monstrous, coiled wyrm, patient and hateful. Its hide, studded with spikes and crests and blades, turns aside steel and sorcery with equal ease.", "一只奇特的、盘绕的巨龙,它可憎却沉稳。它的表皮上布满了倒刺和利刃,可以轻松抵挡金属武器攻击和魔法能量。", "_t")
+t("blinkwyrm", "相位巨龙", "entity name")
+t("A shifting, writhing, snake-like dragon, blinking in and out of existence, just waiting for you to turn your back.", "一只不断闪烁和换位的蛇状巨龙,它只是在等你回头。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/xorn.lua"
+
+t("elemental", "元素", "entity type")
+t("umber hulk", "褐色巨兽", "entity name")
+t("This bizarre creature has glaring eyes and large mandibles capable of slicing through rock.", "这只巨大的生物有着铜铃般的眼睛和一个能够咬断岩石的上颚。", "_t")
+t("xorn", "索尔石怪", "entity name")
+t("A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso.", "一只巨大的土元素。它有四只巨大的手臂,并且可以融合泥土。", "_t")
+t("xaren", "钻石索尔石怪", "entity name")
+t("It is a tougher relative of the Xorn. Its hide glitters with metal ores.", "这是一个相对较硬的索尔石怪。它用石质护甲把闪光的内在掩盖起来。", "_t")
+t("The Fragmented Essence of Harkor'Zun", "哈卡祖的精华碎片", "entity name")
+t("Fragmented essence... maybe it'd be best if it stayed fragmented.", "精华碎片……如果它仍然呈碎裂状态就好了。", "_t")
+t("#AQUAMARINE#%s absorbs the energy of the destroyed fragment!", "#AQUAMARINE#%s 吸收了被摧毁的碎片的能量!", "logSeen")
+t("#AQUAMARINE#%s is infused with all the energies of the fragments. The real Harkor'Zun is reconstituted!", "#AQUAMARINE#%s吸收了所有碎片的能量,真正的哈卡祖重生了!", "logSeen")
+t("Harkor'Zun", "哈卡祖", "entity name")
+t("A gigantic demon composed of elemental Earth, resembling a twisted Xaren but much, much larger.  It doesn't seem pleased with your presence.", "一个由土元素构成的巨大恶魔,它长的像一只被放大且扭曲过的钻石土元素。似乎你的到来使它很不高兴。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/yaech.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("yaech", "夺魂魔", "entity subtype")
+t("yaech diver", "夺魂魔扒手", "entity name")
+t("yaech hunter", "夺魂魔猎手", "entity name")
+t("yaech mindslayer", "夺魂魔心灵杀手", "entity name")
+t("yaech psion", "夺魂魔超能力者", "entity name")
+t("Yaeches are an aquatic subspecies of yeeks. They share the same psionic powers, but they refuse to take part in the Way.", "夺魂魔是夺心魔的一支亚种。他们拥有同样的超能力,但夺魂魔拒绝加入维网。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/npcs/ziguranth.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("and burned on a pyre", "并被绑在火刑柱上烧死", "_t")
+t("ziguranth warrior", "伊格兰斯战士", "entity name")
+t("A Ziguranth warrior, clad in heavy armour.", "一位身穿重甲的伊格兰斯战士。", "_t")
+t("dwarf", "矮人", "entity subtype")
+t("ziguranth summoner", "伊格兰斯召唤师", "entity name")
+t("thalore", "自然精灵", "entity subtype")
+t("ziguranth wyrmic", "伊格兰斯龙战士", "entity name")
+t("A Ziguranth wilder, attuned to nature.", "一位能沟通自然的伊格兰斯自然师。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/2haxes.lua"
+
+t("battleaxe", "战斧", "entity subtype")
+t("weapon", "武器", "entity type")
+t("axe", "æ–§", "entity combat talented")
+t("Massive two-handed battleaxes.", "沉重的双手战斧。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron battleaxe", "铁质战斧", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel battleaxe", "钢化战斧", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel battleaxe", "矮人钢战斧", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite battleaxe", "蓝皓石战斧", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun battleaxe", "沃瑞钽战斧", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/2hmaces.lua"
+
+t("greatmaul", "巨槌", "entity subtype")
+t("weapon", "武器", "entity type")
+t("mace", "锤子", "entity combat talented")
+t("Massive two-handed mauls.", "沉重的双手大锤。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron greatmaul", "铁质大锤", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel greatmaul", "钢化大锤", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel greatmaul", "矮人钢大锤", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite greatmaul", "蓝皓石大锤", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun greatmaul", "沃瑞钽大锤", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/2hswords.lua"
+
+t("greatsword", "大剑", "entity subtype")
+t("weapon", "武器", "entity type")
+t("sword", "剑", "entity combat talented")
+t("Massive two-handed swords.", "沉重的双手巨剑。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron greatsword", "铁质巨剑", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel greatsword", "钢化巨剑", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel greatsword", "矮人钢巨剑", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite greatsword", "蓝皓石巨剑", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun greatsword", "沃瑞钽巨剑", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/2htridents.lua"
+
+t("weapon", "武器", "entity type")
+t("trident", "三叉戟", "entity combat talented")
+t([[A two-handed massive trident.
+Tridents require the exotic weapons mastery talent to use correctly.]], "一个沉重的双手三叉戟。需习得异形武器天赋才能正确使用三叉戟。", "_t")
+t("coral", "珊瑚", "entity short_name")
+t("coral trident", "珊瑚三叉戟", "entity name")
+t("b.steel", "蓝钢", "entity short_name")
+t("blue-steel trident", "蓝钢三叉戟", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("deep-steel trident", "精钢三叉戟", "entity name")
+t("orite", "奥里特", "entity short_name")
+t("orite trident", "奥里特三叉戟", "entity name")
+t("orichalcum", "奥利哈刚", "entity short_name")
+t("orichalcum trident", "奥利哈刚三叉戟", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/axes.lua"
+
+t("waraxe", "巨斧", "entity subtype")
+t("weapon", "武器", "entity type")
+t("axe", "æ–§", "entity combat talented")
+t("One-handed war axes.", "单手战斧。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron waraxe", "铁斧", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel waraxe", "钢斧", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel waraxe", "矮人钢斧", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite waraxe", "蓝锆石斧", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun waraxe", "沃瑞钽斧", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/boss-artifacts-far-east.lua"
+
+t("Life Drinker", "生命汲取者", "entity name")
+t("blood coated dagger", "沾满了鲜血的匕首", "_t")
+t("Black blood for foul deeds. This dagger serves evil.", "愚者之血,邪魔之刃。", "_t")
+t("ever-dripping trident", "不停滴水的三叉戟", "_t")
+t("Trident of the Tides", "潮汐之戟", "entity name")
+t([[The power of the tides rush through this trident.
+Tridents require the exotic weapons mastery talent to use correctly.]], "这把三叉戟上流动着潮汐的力量。需习得异形武器天赋才能正确使用三叉戟。", "_t")
+t("flame-wrought amulet", "火焰制造的护符", "_t")
+t("Fiery Choker", "炽焰护符", "entity name")
+t("A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.", "一个由火焰形成的护符,在它的佩戴者身上不断地改变着形状。它的火焰似乎不会伤害到佩戴者。", "_t")
+t("Chromatic Harness", "七彩鳞甲", "entity name")
+t("multi-hued scale-mail armour", "多彩的鳞片护甲", "_t")
+t("This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.", "这个以巨龙鳞片制成的护甲闪耀着五颜六色的光芒,它们在鳞甲表面不断的变化着。", "_t")
+t("Glory of the Pride", "普莱德之荣耀", "entity name")
+t("The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue.", "这是普莱德的战争领主格鲁希纳克最宝贵的财富。这枚金戒指上铭刻着失传的兽人语。", "_t")
+t("deep black ring", "深黑色的戒指", "_t")
+t("Black Robe", "暗黑礼服", "entity name")
+t("black robe", "黑色的礼服", "_t")
+t("A silk robe, darker than the darkest night sky, it radiates power.", "一件比夜色还黑的丝绸礼服,它向外辐射出能量。", "_t")
+t("Crown of the Elements", "元素王冠", "entity name")
+t("jeweled crown", "镶嵌宝石的王冠", "_t")
+t("This jeweled crown shimmers with colors.", "这顶镶嵌宝石的王冠闪闪发光。", "_t")
+t("Warmaster Gnarg's Murderblade", "战争之王格纳哥的饮血剑", "entity name")
+t("blood-etched greatsword", "血迹斑斑的巨剑", "_t")
+t("A blood-etched greatsword, it has seen many foes. From the inside.", "一把血迹斑斑的巨剑,它洞穿了许多敌人。", "_t")
+t("10% chance to send the wielder into a killing frenzy", "10% 几率使持有者进入疯狂杀戮状态", "_t")
+t("fiery whip", "炽热的鞭子", "_t")
+t("Whip of Urh'Rok", "乌鲁洛克之鞭", "entity name")
+t("With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.", "用这根炽焰打造的鞭子,恶魔领主乌鲁洛克未尝一败。", "_t")
+t("Storm Fury", "风暴之怒", "entity name")
+t("crackling longbow", "电弧缠绕的长弓", "_t")
+t("This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.", "这把龙骨长弓由精钢镶制而成,一道道电弧缠绕在其身上,闪电球在其弓弦上徘徊,但是却绕过了你的手臂。", "_t")
+t("Automatically fires lightning bolts every game turn at nearby enemies dealing %d to %d lightning damage based on Magic with a chance to inflict Daze.", "自动发射闪电攻击附近敌人,造成%d到%d基于魔法的闪电伤害,有几率使之眩晕。", "tformat")
+t("#GOLD#A bolt of lightning fires from #Source#'s bow, striking #Target#!", "#GOLD# 一道闪电从#Source#的弓中射出,击中了#Target#!", "logCombat")
+t("Frozen Shroud", "冰霜斗篷", "entity name")
+t("chilling cloak", "冰冷的斗篷", "_t")
+t("All that remains of the Glacial Legion. This cloak seems to exude an icy cold vapor that freezes all it touches.", "格拉希尔·雷金的全部剩余。这件斗篷散发着的寒气冻结了周围的一切。", "_t")
+t("release a radius %d chilling blast, instantly dealing %0.2f cold damage and condensing the air into freezing vapors that deal %0.2f cold damage (based on Magic) each turn for %d turns", "在半径 %d 范围内吹出冰风,立刻造成 %0.2f 寒冷伤害,并将空气冻结成寒霜冰雾,每回合造成 %0.2f 寒冷伤害(基于魔法),持续 %d 回合。", "tformat")
+t("%s releases an icy blast from %s %s!", "%s从%s%s中释放出冰风!", "logSeen")
+t("icy vapors", "冰霜", "_t")
+t("Blighted Maul", "枯萎之锤", "entity name")
+t("rotten stone limb", "腐烂的石化肢体", "_t")
+t("The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.", "这是腐化泰坦的一部分沉重肢体,一大块腐烂的石化躯体。你认为你可以轻易举起它,但事实证明,它重的不可思议。", "_t")
+t("Blasts creatures in a radius 1 shockwave around your target for %0.2f to %0.2f physical damage (based on Strength).", "制造半径 1 的冲击波,造成 %0.2f 到 %0.2f 枯萎伤害(基于力量)。", "tformat")
+t("%s's %s shakes the ground with its impact!", "%s的%s震动了大地!", "logSeen")
+t("knock away other creatures within radius %d), dealing %0.2f to %0.2f physical damage (based on Strength) to each", "击退半径 %d 的生物,造成 %0.2f 到 %0.2f 物理伤害(基于力量)。", "tformat")
+t("%s slams %s %s into the ground, sending out a shockwave!", "%s将%s%s砸入地面,释放冲击波!", "logSeen")
+t("melting bony armour", "炙热的骨甲", "_t")
+t("Molten Skin", "炽热皮肤", "entity name")
+t("This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm.", "这件由笨重的森提内尔身上扒下的骨甲散发着阵阵高温。由于森提内尔核心的强大能量,它一直在发红发亮。不过它似乎不会伤害到你。", "_t")
+t("Void Orb", "虚空之球", "entity name")
+t("This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core.", "这只戒指装饰有深黑色的水晶。仿佛有白色的星云在戒指上缭绕,水晶的核心处偶尔有紫色的光一闪而过。", "_t")
+t("ethereal ring", "飘渺的戒指", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/boss-artifacts-maj-eyal.lua"
+
+t("glittering longsword", "闪耀的长剑", "_t")
+t("Wintertide", "霜华", "entity name")
+t([[The air seems to freeze around the blade of this sword, draining all heat from the area.
+It is said the Conclave created this weapon for their warmaster during the dark times of the first allure war.]], [[这把剑带给这片区域无尽的寒冷,剑锋周围的空气似乎都要凝固了。
+据说是第一次厄流纪大战期间,孔克雷夫大师为他们的战争之王所打造。]], "_t")
+t("No Winter Storm Active", "没有寒冰风暴", "_t")
+t("None", "æ— ", "_t")
+t("Winter Storm: ", "寒冰风暴: ", "_t")
+t("radius %d (%d turns remaining)", "半径 %d (剩余 %d 回合)", "tformat")
+t("Create a Winter Storm that gradually expands (from radius %d to radius %d), dealing %0.2f cold damage (based on Strength) to your enemies each turn and slowing their ability to act by 20%%.  Subsequent melee strikes will relocate the storm on top of your target and increase its duration.", "制造不断扩张的寒冰风暴(从半径 %d 到半径 %d),每回合造成 %0.2f 寒冷伤害(基于力量)并减速 20%% 。接下来的近战攻击将重置风暴位置并延长持续时间。", "tformat")
+t("#LIGHT_BLUE#A Winter Storm forms around %s.", "#LIGHT_BLUE#寒冬风暴围绕着%s。", "logSeen")
+t("precipitate ice walls (lasting 10 turns) within your Winter Storm's area", "强化冰风暴的冰雪,冻结成冰墙,持续 10 回合。", "_t")
+t("#LIGHT_BLUE#%s brandishes %s %s, releasing a wave of Winter cold!", "#LIGHT_BLUE#%s 挥舞着%s%s,释放出一阵寒风!", "logSeen")
+t("winter wall", "寒冬之墙", "_t")
+t("a summoned wall of ice", "被召唤的冰墙", "_t")
+t("#LIGHT_BLUE#Ice and snow form a barrier!", "#LIGHT_BLUE#冰雪组成了屏障!", "log")
+t("phial filled with darkness", "充满黑暗的瓶子", "_t")
+t("Wintertide Phial", "霜华之瓶", "entity name")
+t("This phial seems filled with darkness, yet it cleanses your thoughts.", "这个小瓶子似乎充满了黑暗,但却净化了你的思想。", "_t")
+t("cleanse your mind of up to %d (based on Magic) detrimental mental effects", "净化你的思想,解除至多%d个(基于魔法)负面精神状态。", "tformat")
+t("%s uses %s %s to cleanse %s mind!", "%s使用%s%s净化了%s思想!", "logSeen")
+t("ice-covered boots", "覆盖着冰霜的皮靴", "_t")
+t("Frost Treads", "踏雪", "entity name")
+t("A pair of leather boots. Cold to the touch, they radiate a cold blue light.", "一双摸起来冰凉的皮靴,闪烁着冰冷的蓝色光芒。", "_t")
+t("Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.", "你走出的每一步都会在周围1码范围内产生冻结地面效果,持续5回合,使你获得20%寒冷伤害加成,持续3回合。此外,所有踩在冻结地面上的敌人在3回合内有20%几率技能使用失败。", "_t")
+t("Dragonskull Helm", "龙骨之盔", "entity name")
+t("skull helm", "骨盔", "_t")
+t("Traces of a dragon's power still remain in this bleached and cracked skull.", "在这个灰白而残破的头骨中还残留着巨龙的能量。", "_t")
+t("Eel-skin armour", "电鳗皮甲", "entity name")
+t("slippery armour", "光滑的护甲", "_t")
+t("This armour seems to have been patched together from many eels. Yuck.", "这个护甲似乎是由很多电鳗碎片拼接起来的。真恶心。", "_t")
+t("Nightsong", "暗夜颂歌", "entity name")
+t("A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it.", "一枚纯黑色的戒指。似乎无尽的黑暗缠绕着它。", "_t")
+t("obsidian ring", "黑曜石戒指", "_t")
+t("tribal helm", "部落头盔", "_t")
+t("Steel Helm of Garkul", "加库尔的钢盔", "entity name")
+t("A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.", "这是迄今为止最伟大的兽人,吞噬者加库尔的头盔。", "_t")
+t("Another of Garkul's heirlooms would bring out his spirit.", "另一件加库尔的遗物将唤醒他的英灵。", "_t")
+t("Lunar Shield", "银月辉盾", "entity name")
+t("chitinous shield", "甲壳质盾牌", "_t")
+t("A large section of chitin removed from Nimisil. It continues to give off a strange white glow.", "一块从尼米希尔身上剥离下来的巨大甲壳。它持续发出奇异的白色光芒。", "_t")
+t("large chunk of wood", "巨大的树皮", "_t")
+t("Wrathroot's Barkwood", "狂怒树精的树皮", "entity name")
+t("The barkwood of Wrathroot, made into roughly the shape of a shield.", "用狂怒树精的树皮制成的粗糙盾牌。", "_t")
+t("burned piece of wood", "烧毁的木头残片", "_t")
+t("Petrified Wood", "硅化木", "entity name")
+t("A piece of the scorched wood taken from the remains of Snaproot.", "从远古树精身上得到的木头残片。", "_t")
+t("Crystal Shard", "水晶之杖", "entity name")
+t("crystalline tree branch", "水晶般的树枝", "_t")
+t("This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.", "这柄法杖像水晶般透明,尺寸精确无比,从不同角度看去,反射出种种光芒。凝视着它,你会好奇:它的魔力究竟来自哪里。", "_t")
+t("create 2 living shards of crystal to serve you for 10 turns", "制造两片活的水晶体来为你服务10回合。", "_t")
+t("Crystals splinter off of %s's %s and animate!", "%s的%s上的水晶碎片活动了起来!", "logSeen")
+t("pestilent waraxe", "散发着瘟疫气息的斧头", "_t")
+t("Malediction", "诅咒", "entity name")
+t("The land withers and crumbles wherever this cursed axe rests.", "无论这把斧头在哪里,大地都会枯萎和凋零。", "_t")
+t("dark staff", "黑暗的法杖", "_t")
+t("Kor's Fall", "卡·普尔的陨落", "entity name")
+t("Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.", "这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。", "_t")
+t("Vox", "呐喊", "entity name")
+t("ringing amulet", "吵闹的护身符", "_t")
+t("No force can hope to silence the wearer of this amulet.", "没有任何力量能使这个护身符的主人安静下来。", "_t")
+t("broken staff", "损坏的法杖", "_t")
+t("Telos's Staff (Top Half)", "泰勒斯的法杖(上半部)", "entity name")
+t("The top part of Telos' broken staff.", "泰勒斯破损法杖的上半部分。", "_t")
+t("Choker of Dread", "恐惧护符", "entity name")
+t("dark amulet", "黑暗的护符", "_t")
+t("The evilness of undeath radiates from this amulet.", "这件护符散发着不死生物的邪恶气息。", "_t")
+t("summon an elder vampire with Taunt to your side for 15 turns", "召唤一个会使用嘲讽的吸血鬼长老为你服务15回合。", "_t")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("You need an enemy nearby to summon!", "需要旁边有一个敌人才能召唤!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("%s taps %s %s, summoning a vampire thrall!", "%s启动了%s%s,召唤出一个吸血鬼随从!", "logSeen")
+t("elder vampire", "吸血鬼长老", "_t")
+t("A terrible robed undead figure, this creature has existed in its unlife for many centuries by stealing the life of others. It can summon the very shades of its victims from beyond the grave to come enslaved to its aid.", "这只吸血鬼一副可怕的披长袍的不死族形象,它在漫长的岁月中偷取了许多他人的生命。它可以奴役牺牲者们的影子来协助它。", "_t")
+t("Vampire", "吸血鬼", "_t")
+t("gem", "珠宝", "entity type")
+t("red", "红宝石", "entity subtype")
+t("human skull", "人类的头骨", "_t")
+t("Runed Skull", "符文头骨", "entity name")
+t("Dull red runes are etched all over this blackened skull.", "这块黑色头骨上遍布着暗红色的符文。", "_t")
+t("tree trunk", "巨大的树干", "_t")
+t("Bill's Tree Trunk", "比尔的树干", "entity name")
+t("This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it!", "这是一个巨大的、丑陋的树干,但是巨魔比尔把它当做武器。如果你够强壮,你也可以把它当做武器!", "_t")
+t("bloody shield", "血迹斑斑的盾牌", "_t")
+t("Sanguine Shield", "血色盾牌", "entity name")
+t("Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.", "尽管这个盾牌被鲜血染上并玷污了,但是阳光会继续照耀着它。", "_t")
+t("Flamewrought", "炽焰手套", "entity name")
+t("chitinous gloves", "甲壳制成的手套", "_t")
+t("These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch.", "这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。", "_t")
+t("scintillating crystal", "闪耀的水晶", "_t")
+t("Crystal Focus", "魔力结晶", "entity name")
+t("This crystal radiates the power of the Spellblaze itself.", "这个水晶散发着魔力的光辉。", "_t")
+t("(The created item can be activated to recover the Focus.)", "(被创建的物品可以被激活,以重新取回魔力结晶)", "_t")
+t("combine with a weapon (makes a non enchanted weapon into an artifact)", "安装至一把武器(可以将未附魔的武器变成一件神器)", "_t")
+t("Fuse with which weapon?", "和哪件武器熔合?", "_t")
+t("crystalline weapon", "水晶武器", "_t")
+t("#GOLD#As the crystalline weapon and armour are brought together, they begin to emit a constant humming.", "#GOLD#当水晶般的武器和护甲放在一起时,他们开始产生共鸣。", "logPlayer")
+t("#GOLD#The humming from the crystalline artifacts fades as they are separated.", "#GOLD#当两件水晶装备分开时共鸣消失了。", "logPlayer")
+t("recover the Crystal Focus (destroys this weapon)", "取回魔力结晶(摧毁武器)", "_t")
+t("coruscating crystal", "曲线状的水晶", "_t")
+t("Crystal Heart", "水晶之心", "entity name")
+t("multi-hued", "混晶石", "entity subtype")
+t("This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.", "这颗水晶很大,几乎和你的头一样大。它闪烁着动人的光辉。", "_t")
+t("(The created item can be activated to recover the Heart.)", "(被制造的物品可以被激活,以重新取回水晶之心)", "_t")
+t("combine with a suit of body armor (makes a non enchanted armour into an artifact)", "安装至一件护甲(可以将未附魔的武器变成一件神器)", "_t")
+t("Fuse with which armor?", "和哪件护甲熔合?", "_t")
+t("crystalline armour", "水晶护甲", "_t")
+t("Crystalline %s", "水晶%s", "tformat")
+t(" Transformed with the power of the Spellblaze.", " 被魔法大爆炸的力量所转化。", "_t")
+t("recover the Crystal Heart (destroys this armour)", "取回水晶之心(摧毁护甲)", "_t")
+t("You created: %s", "你创造了:%s", "logPlayer")
+t("You fix the crystal on the %s and create the %s.", "你将水晶安装在%s,制造了%s。", "logPlayer")
+t("dark rod", "黑暗的枝条", "_t")
+t("Rod of Annulment", "废除之枝", "entity name")
+t("You can feel magic draining out around this rod. Even nature itself seems affected.", "你可以感受到枝条周围的魔力流失,甚至它自己也似乎受到了影响。", "_t")
+t("put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range %d)", "将半径%d内的一个目标的至多3个纹身、符文或技能打入3-5回合的冷却。", "tformat")
+t("#Source# aims %s %s at #target#!", "#Source#用%s%s瞄准了#target#!", "logCombat")
+t("%s's %s is disrupted!", "%s的%s被打断了!", "logSeen")
+t("crimson waraxe", "深红色的战斧", "_t")
+t("Skullcleaver", "碎颅战斧", "entity name")
+t("A small but sharp axe, with a handle made of polished bone.  The blade has chopped through the skulls of many, and has been stained a deep crimson.", "一把小巧而锋利的斧头,斧柄由打磨过的骨头制成。这把斧头打破了许多头骨,并被染成了鲜红色。", "_t")
+t("a tooth", "一个钉耙", "_t")
+t("Tooth of the Mouth", "深渊之牙", "entity name")
+t("A huge tooth taken from the Mouth, in the Deep Bellow.", "在无尽深渊中得到的一颗巨大牙齿。", "_t")
+t("The Warped Boots", "扭曲之靴", "entity name")
+t("pair of painful-looking boots", "有着难看痕迹的靴子", "_t")
+t("These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.", "这些被玷污的靴子已经丧失了它们以前的荣耀,现在,它们只能作为深渊的存在以及腐蚀力量的证明。", "_t")
+t("Withering Orbs", "枯萎眼球", "entity name")
+t("shadow-strung orbs", "阴影缠绕的眼球", "_t")
+t([[These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences.  They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows.
+If you close your eyes a moment, you can almost imagine what dread sights they see...]], "这些泛着乳白色光芒的眼球用死亡的眼神看着你,你的虚荣和虚伪使其苏醒。他们曾经在难以想象的恐惧中死亡,现在它们被黑色的丝线串起,周围缠绕着片片阴影。如果你闭上眼睛一段时间,你甚至可以感受到它们曾经看到的恐怖画面……", "_t")
+t("Borfast's Cage", "波法斯特的牢笼", "entity name")
+t("a suit of pitted and pocked plate-mail", "一套满是凹痕的板甲", "_t")
+t([[Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
+Though clearly a powerful piece, it must once have been much greater.]], [[英尺厚的蓝锆石板甲,关节部分由沃瑞钽组成。整套铠甲看起来异常坚固,但是显然它有过非常可怕的经历——巨大的凹痕、扭曲的关节以及腐蚀的表面。
+尽管现在看起来只是一块坚固的铁板,但是它显然有着辉煌的过去。]], "_t")
+t("Aletta's Diadem", "阿蕾塔的王冠", "entity name")
+t("jeweled diadem", "宝石王冠", "_t")
+t([[A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you.
+Is this temptation a weak will on your part, or some domination from the artifact itself...?]], [[一个镶嵌有很多珠宝的银制艺术品,这顶王冠看起来光芒四射而又美丽优雅。但是当你碰到它时,你感到你的皮肤都要冻僵了,许多狂暴的意识涌向你的大脑。你想丢弃它,扔掉它,但是你最终无法抗拒它能带给你的力量。
+是你的意志太薄弱,还是这件神器支配了你?]], "_t")
+t("Hare-Skin Sling", "大白兔投石索", "entity name")
+t("hare-skin sling", "兔皮投石索", "_t")
+t([[This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune.
+Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable.]], [[这把投石索是由一只巨大的野兔皮精制而成。它摸起来光滑柔软却十分耐用。有人说,野兔皮可以带来幸运。
+很难说它是否真的帮助了它的前任使用者,但是很显然这副毛皮既结实又可靠。]], "_t")
+t("Prox's Lucky Halfling Foot", "普洛克斯的幸运半身人脚", "entity name")
+t("a mummified halfling foot", "一只风干的半身人脚", "_t")
+t([[A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly.
+It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks.]], [[一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。
+它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了!]], "_t")
+t(" (cooling down: %d turns)", " (冷却时间:%d 回合)", "tformat")
+t([[Detects traps.
+Removes (25%% chance) up to three stuns, pins, or dazes each turn%s]], [[侦查陷阱。
+25%%几率解除至多3个震慑、定身或眩晕效果。%s]], "tformat")
+t("#CRIMSON#%s twitches, alerting %s that a hidden trap is nearby.", "#CRIMSON#%s扭动着,警告%s旁边有隐藏的陷阱", "logSeen")
+t("%s shrugs off some effects!", "%s摆脱了某些负面效果!", "logSeen")
+t("#LIGHT_RED#You feel uneasy carrying %s.", "#LIGHT_RED#你感到携带%s令你不快。", "logPlayer")
+t("Psionic Fury", "灵能之怒", "entity name")
+t("vibrating mindstar", "震动的灵晶", "_t")
+t("This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape.", "这颗灵晶在不停的震动,仿佛其中有一股强大的力量试图从中逃脱。", "_t")
+t("release a wave of psionic power, dealing %0.2f mind damage (based on Willpower) to all within radius %d", "释放灵能冲击波,造成%0.2f精神伤害(基于意志),伤害半径%d。", "tformat")
+t("%s's %s sends out a blast of psionic energy!", "%s的%s释放出灵能冲击波!", "logSeen")
+t("Storm Bringer's Gauntlets", "风暴使者臂铠", "entity name")
+t("fine-mesh gauntlets", "细孔臂铠", "_t")
+t("This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy.  The metal is supple and light so as not to interfere with spell-casting.  When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.", "这副细孔沃瑞钽臂铠被闪烁着蓝色能量的雕文所覆盖。这种金属柔软且轻盈,不会对施法造成阻碍。制造这副手套的时间和地点都是一个谜,但是可以确认的是,制造者对于魔法技术有一定的了解。", "_t")
+t("ornate trident", "华丽的三叉戟", "_t")
+t("River's Fury", "河流之怒", "entity name")
+t("This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river.", "这柄华丽的三叉戟曾被纳纱瓦女士使用过,当你握紧它时,你会听到奔腾河流的怒吼。", "_t")
+t("Unerring Scalpel", "精准的解剖刀", "entity name")
+t("long sharp scalpel", "锋利的长解剖刀", "_t")
+t("This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk.  Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.", "这把解剖刀曾经被可怕的巫师卡·普尔在黄昏纪刚开始学习死灵法术时使用。许多人,生物和尸体都成为了他那可怕实验的牺牲品。", "_t")
+t("Wyrmbreath", "龙之吐息", "entity name")
+t("clawed dragon-scale gloves", "嵌有龙爪的手套", "_t")
+t("These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.", "这件龙鳞手套上嵌着一条恶龙的牙齿与爪子。手套摸上去十分温暖。", "_t")
+t("Eye of the Dreaming One", "梦境之眼", "entity name")
+t("translucent sphere", "半透明的球体", "_t")
+t("This ethereal eye stares eternally, as if seeing things that do not truly exist.", "这个眼睛永远是睁着的,似乎并不相信它见到的事物。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/boss-artifacts.lua"
+
+t("fang", "牙齿", "entity subtype")
+t("misc", "杂项", "entity type")
+t("bloodied fang", "血痕覆盖的尖牙", "_t")
+t("Rungof's Fang", "郎格夫之牙", "entity name")
+t("A fang from the great warg, Rungof, still covered in blood.", "巨型座狼郎格夫之牙,上面仍被血痕覆盖。", "_t")
+t("Khulmanar's Wrath", "库马纳的怒火", "entity name")
+t("firey blackened battleaxe", "燃烧的黑色战斧", "_t")
+t("Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.", "黑色的浓烟缠绕在这把战斧上,恶魔空间的烈焰在其身上咆哮。这把战斧由乌鲁洛克授予他最强大的指挥官,它可以焚尽一切,包括最强大的敌人。", "_t")
+t("Bladed Rift", "次元裂隙", "entity name")
+t("hole in space", "空间中的裂隙", "_t")
+t("Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.", "在击败阿克·吉希尔后,它留下了这个小巧的裂隙。你无从知道,它是如何保持这样的稳定状态。冥冥中你感受到,你能从这个裂隙中召唤出一把剑。", "_t")
+t("Blade of Distorted Time", "时光扭曲之刃", "entity name")
+t("time-warped sword", "扭曲时间的剑", "_t")
+t("The remnants of a damaged timeline, this blade shifts and fades at random.", "这把剑由一段损坏的时间线构成,它在不断的出入相位现实。", "_t")
+t("deals %d temporal damage and slows enemies in radius 6 of the target by %d%% based on Magic", "造成%d时空伤害,并减速6码范围内的目标,基于魔法。", "tformat")
+t("Rune of Reflection", "反射符文", "entity name")
+t("You can see your own image mirrored in the surface of this silvery rune.", "你可以在这块银色的符文表面看到自己的倒影。", "_t")
+t("shiny rune", "闪光的符文", "_t")
+t("The Gaping Maw", "贪婪之胃", "entity name")
+t("huge granite battleaxe", "巨大的冰冷战斧", "_t")
+t("This huge granite battleaxe is as much mace as it is axe.  The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid.", "这柄战斧看起来更像狼牙棒,它的手柄是由黑木制成并包裹着一层蜉蝣皮,它的刃锋处闪耀着粘稠的绿色液体。", "_t")
+t("deal manaburn damage equal to your mindpower in a radius 3 cone", "在半径3的锥形范围内造成相当于精神强度的法力燃烧伤害", "_t")
+t("#DARK_GREEN#You feel like Nature's Wrath incarnate!", "#DARK_GREEN#你感受到了自然的怒火!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/bows.lua"
+
+t("longbow", "长弓", "entity subtype")
+t("weapon", "武器", "entity type")
+t("Longbows are used to shoot arrows at your foes.", "长弓可以用来射击你的敌人。", "_t")
+t("elm longbow", "榆木长弓", "entity name")
+t("ash longbow", "白蜡长弓", "entity name")
+t("yew longbow", "紫杉长弓", "entity name")
+t("elven-wood longbow", "精灵木长弓", "entity name")
+t("dragonbone longbow", "龙骨长弓", "entity name")
+t("ammo", "弹药", "entity type")
+t("arrow", "箭矢", "entity subtype")
+t("bow", "弓", "entity combat talented")
+t("Arrows are used with bows to pierce your foes to death.", "箭矢可用来射穿敌人。", "_t")
+t("elm", "榆木", "entity short_name")
+t("quiver of elm arrows", "一袋榆木箭矢", "entity name")
+t("ash", "白蜡", "entity short_name")
+t("quiver of ash arrows", "一袋白蜡箭矢", "entity name")
+t("quiver of yew arrows", "一袋紫杉箭矢", "entity name")
+t("yew", "ç´«è¡«", "entity short_name")
+t("e.wood", "精灵木", "entity short_name")
+t("quiver of elven-wood arrows", "一袋精灵木箭矢", "entity name")
+t("dragonbone", "龙骨", "entity short_name")
+t("quiver of dragonbone arrows", "一袋龙骨箭矢", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/brotherhood-artifacts.lua"
+
+t("Elixir of the Fox", "狡诈药剂", "entity name")
+t("vial of pink fluid", "一瓶粉红色液体。", "_t")
+t("A vial of pink, airy fluid.", "一瓶粉红色的透明液体。", "_t")
+t("permanently increase your dexterity and cunning by three", "永久提升你3点敏捷与灵巧点数", "_t")
+t("#00FF00#The elixir has given you foxlike physical and mental agility!", "#00FF00#药剂给予了你狐狸般的物理、精神能力!", "logPlayer")
+t("Elixir of Avoidance", "闪避药剂", "entity name")
+t("vial of green fluid", "一瓶绿色液体。", "_t")
+t("A vial of opaque green fluid.", "一瓶浑浊的绿色液体。", "_t")
+t("permanently increase your defense and ranged defense by six", "永久提升你6点近身和远程闪避", "_t")
+t("#00FF00#The elixir has improved your defensive instincts!", "#00FF00#药剂提高了你的防御本能!", "logPlayer")
+t("Elixir of Precision", "精准药剂", "entity name")
+t("vial of red fluid", "一瓶红色液体。", "_t")
+t("A vial of chunky red fluid.", "一瓶粘稠的红色液体。", "_t")
+t("permanently increase your physical critical strike chance by 4%", "永久提升你4%物理暴击率", "_t")
+t("#00FF00#The elixir has improved your eye for an enemy's weak points!", "#00FF00#药剂提高了你发现敌人弱点的能力!", "logPlayer")
+t("Elixir of Mysticism", "神秘药剂", "entity name")
+t("vial of cyan fluid", "一瓶青色液体。", "_t")
+t("A vial of glowing cyan fluid.", "一瓶炽热的青色液体。", "_t")
+t("permanently increase your magic and willpower by three", "永久提升你3点魔法和意志点数", "_t")
+t("#00FF00#The elixir has augmented your magical and mental capacity!", "#00FF00#药剂增加了你的魔法和精神能量!", "logPlayer")
+t("Elixir of the Savior", "守护药剂", "entity name")
+t("vial of grey fluid", "一瓶灰色液体。", "_t")
+t("A vial of bubbling, slate-colored fluid.", "一瓶翻滚着泡沫的灰色液体。", "_t")
+t("permanently increase all your saving throws by 4", "永久提升你4点全体豁免", "_t")
+t("#00FF00#The elixir has improved your resistance to unpleasant effects!", "#00FF00#药剂增加了你抵抗不良效果的能力!", "logPlayer")
+t("Elixir of Mastery", "掌握药剂", "entity name")
+t("vial of maroon fluid", "一瓶栗色液体。", "_t")
+t("A vial of thick maroon fluid.", "一瓶浓郁的栗色液体。", "_t")
+t("grant you four additional stat points", "获得4点额外属性点数", "_t")
+t("#00FF00#The elixir has greatly expanded your capacity for improving your mind and body.", "#00FF00#药剂大大提升了你的智力和体能。", "logPlayer")
+t("You have %d stat point(s) to spend. Press G to use them.", "你有%d属性点。请按G使用。", "logPlayer")
+t("Elixir of Explosive Force", "爆炸药剂", "entity name")
+t("vial of orange fluid", "一瓶橙色液体。", "_t")
+t("A vial of churning orange fluid.", "一瓶浑浊的橙色液体。", "_t")
+t("permanently increase your chance to critically strike with spells by 4%", "永久提升你4%法术暴击率", "_t")
+t("#00FF00#The elixir has improved your eye for an enemy's magical weak points!", "#00FF00#药剂提升了你发现敌人魔法弱点的能力!", "logPlayer")
+t("Elixir of Serendipity", "幸运药剂", "entity name")
+t("vial of yellow fluid", "一瓶黄色液体。", "_t")
+t("A vial of lively yellow fluid.", "一瓶流动的黄色液体。", "_t")
+t("permanently increase your luck by 5", "永久提升你5点运气", "_t")
+t("#00FF00#The elixir seems to have subtly repositioned your entire being within the fabric of reality!", "#00FF00#这瓶炼金药剂似乎完全改变了你的整个人生!", "logPlayer")
+t("Elixir of Focus", "专注药剂", "entity name")
+t("vial of clear fluid", "一瓶透明液体。", "_t")
+t("A vial of clear, steaming fluid.", "一瓶透明的沸腾液体。", "_t")
+t("grant you two additional class talent points", "获得额外2点职业技能点数", "_t")
+t("Elixir of Brawn", "蛮牛药剂", "entity name")
+t("vial of tan fluid", "一瓶棕褐色液体。", "_t")
+t("A vial of sluggish tan fluid.", "一瓶粘稠的棕褐色液体。", "_t")
+t("permanently increase your strength and constitution by three", "永久提升你3点力量和体质点数", "_t")
+t("#00FF00#The elixir has augmented your physical might and resilience!", "#00FF00#药剂提升了你物理打击能力和抵抗力!", "logPlayer")
+t("Elixir of Stoneskin", "石肤药剂", "entity name")
+t("vial of iron-colored fluid", "vial of 一瓶带有金属光泽的液体。", "_t")
+t("A vial of grainy, iron-colored fluid.", "一瓶带有特殊纹理、泛着金属光泽的液体。", "_t")
+t("permanently increase your armor by four", "永久提升你4点护甲值", "_t")
+t("#00FF00#The elixir has reinforced your entire body!", "#00FF00#药剂重组了你整个身体!", "logPlayer")
+t("Elixir of Foundations", "领悟药剂", "entity name")
+t("vial of white fluid", "一瓶白色液体。", "_t")
+t("A vial of murky white fluid.", "一瓶朦胧的白色液体。", "_t")
+t("grant you two additional generic talent points", "获得额外2点通用技能点数", "_t")
+t("#00FFFF#You drink the elixir and feel forever transformed!", "#00FFFF#你喝下了药剂,你感受到你的身体发生了永久性的变化!", "logPlayer")
+t("#00FF00#The elixir has improved your capacity for exercising your core talents.", "#00FF00#药剂提升了你核心技能的能力!", "logPlayer")
+t("Taint of Purging", "堕落印记:清除", "entity name")
+t("Infusion of Wild Growth", "纹身:根须缠绕", "entity name")
+t("cloudy, heavy emerald", "半透明的厚重翡翠", "_t")
+t("Lifebinding Emerald", "生命之心", "entity name")
+t("green", "绿宝石", "entity subtype")
+t("A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface.", "一块不规则的厚重翡翠,表面有云纹浮动。", "_t")
+t("potion", "药水", "entity subtype")
+t("Elixir of Invulnerability", "无敌药剂", "entity name")
+t("vial of black fluid", "一瓶黑色液体", "_t")
+t("A vial of thick fluid, metallic and reflective. It's incredibly heavy.", "一瓶粘稠的反射着金属光泽的液体。它有着难以置信的重量。", "_t")
+t("grant you complete invulnerability for five turns", "使你5回合内无敌", "_t")
+t("#00FF00#You feel indestructible!", "#00FF00#你变得刀枪不入!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/cloak.lua"
+
+t("armor", "护甲", "entity type")
+t("cloak", "斗蓬", "entity subtype")
+t("A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.", "可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。", "_t")
+t("linen", "亚麻", "entity short_name")
+t("linen cloak", "亚麻斗篷", "entity name")
+t("cashmere", "羊绒", "entity short_name")
+t("cashmere cloak", "羊绒斗篷", "entity name")
+t("e.silk", "精灵丝", "entity short_name")
+t("elven-silk cloak", "精灵丝绸斗篷", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/cloth-armors.lua"
+
+t("armor", "护甲", "entity type")
+t("cloth", "长袍", "entity subtype")
+t("A cloth vestment. It offers no intrinsic protection but can be enchanted.", "一件长袍。它不能提供有效保护,但可以使你获得魔法增益。", "_t")
+t("linen", "亚麻", "entity short_name")
+t("linen robe", "亚麻长袍", "entity name")
+t("woollen", "呢绒", "entity short_name")
+t("woollen robe", "呢绒长袍", "entity name")
+t("cashmere", "羊绒", "entity short_name")
+t("cashmere robe", "羊绒长袍", "entity name")
+t("silk", "丝绸", "entity short_name")
+t("silk robe", "丝绸长袍", "entity name")
+t("e.silk", "精灵丝", "entity short_name")
+t("elven-silk robe", "精灵丝绸长袍", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/digger.lua"
+
+t("digger", "鹤嘴锄", "entity subtype")
+t("tool", "工具", "entity type")
+t("Allows you to dig a wall, remove a tree, create ways.", "允许你挖墙、移除一棵树并制造道路。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron pickaxe", "铁质鹤嘴锄", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel pickaxe", "矮人钢鹤嘴锄", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun pickaxe", "沃瑞钽鹤嘴锄", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/ammo.lua"
+
+t("barbed ", "倒刺的", "entity name")
+t("barbed", "倒刺", "entity keyword")
+t("Wound the target dealing #RED#%d#LAST# physical damage across 5 turns and reducing healing by %d%%", "使目标流血,在5回合内造成#RED#%d#LAST#物理伤害,并降低目标治疗系数%d%%", "tformat")
+t("deadly ", "致命的", "entity name")
+t("deadly", "致命", "entity keyword")
+t("high-capacity ", "大容量的", "entity name")
+t("capacity", "大容量", "entity keyword")
+t(" of accuracy", "精准之", "entity name")
+t("accuracy", "精准", "entity keyword")
+t(" of crippling", "残废之", "entity name")
+t("crippling", "致残", "entity keyword")
+t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "致残目标,降低30%攻击、施法和精神速度", "_t")
+t(" of annihilation", "湮灭之", "entity name")
+t("annihilation", "湮灭", "entity keyword")
+t("acidic ", "酸性的", "entity name")
+t("acidic", "强酸", "entity keyword")
+t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回合内造成#VIOLET#%d#LAST#酸性伤害,并降低目标护甲和命中#VIOLET#%d#LAST#", "tformat")
+t("arcing ", "电弧的", "entity name")
+t("arcing", "电弧", "entity keyword")
+t("#LIGHT_GREEN#25%%#LAST# chance for lightning to strike from the target to a second target dealing #VIOLET#%d#LAST# damage", "#LIGHT_GREEN#25%%#LAST#几率造成连锁闪电,从这个目标跳跃到另一个目标,造成#VIOLET#%d#LAST#伤害", "tformat")
+t("flaming ", "燃烧的", "entity name")
+t("flaming", "燃烧", "entity keyword")
+t("chilling ", "寒颤的", "entity name")
+t("chilling", "寒颤", "entity keyword")
+t("self-loading ", "自动装填的", "entity name")
+t("self", "自动装填", "entity keyword")
+t(" of daylight", "黎明之", "entity name")
+t("daylight", "黎明", "entity keyword")
+t(" of vileness", "邪恶之", "entity name")
+t("vile", "邪恶", "entity keyword")
+t(" of paradox", "时空之", "entity name")
+t("paradox", "时空", "entity keyword")
+t("elemental ", "元素的", "entity name")
+t("elemental", "元素", "entity keyword")
+t("fire", "火焰", "_t")
+t("cold", "寒冷", "_t")
+t("lightning", "闪电", "_t")
+t("acid", "酸性", "_t")
+t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "引发元素爆炸,造成#VIOLET#%d#LAST#%s伤害(每回合最多一次)", "tformat")
+t("plaguebringer's ", "瘟神的", "entity name")
+t("plague", "瘟疫", "entity keyword")
+t("sentry's ", "哨兵的", "entity name")
+t("sentry", "哨兵", "entity keyword")
+t(" of corruption", "堕落之", "entity name")
+t("corruption", "堕落", "entity keyword")
+t("blazing ", "烈焰的", "entity name")
+t("fiery", "烈焰", "entity keyword")
+t("storming ", "风暴的", "entity name")
+t("storm", "风暴", "entity keyword")
+t("tundral ", "冰原的", "entity name")
+t("tundral", "冰原", "entity keyword")
+t(" of erosion", "侵蚀之", "entity name")
+t("erosion", "侵蚀", "entity keyword")
+t(" of wind", "风之", "entity name")
+t("wind", "风", "entity keyword")
+t("#LIGHT_GREEN#20%%#LAST# chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing #RED#%d#LAST# physical damage", "#LIGHT_GREEN#20%%#LAST#几率在半径3码范围内引发空气爆炸,击退敌人2格,并造成#RED#%d#LAST#物理伤害", "tformat")
+t(" of grasping", "抓握之", "entity name")
+t("grasping", "抓握", "entity keyword")
+t("#LIGHT_GREEN#20%%#LAST# chance to create vines that bind the target to the ground dealing #YELLOW#%d#LAST# nature damage and pinning them for 3 turns", "#LIGHT_GREEN#20%%#LAST#几率产生藤蔓固定目标,在3回合内造成#YELLOW#%d#LAST#自然伤害并定身目标3回合。", "tformat")
+t("%s resists the grasping vines!", "%s抵抗了抓取藤蔓!", "logSeen")
+t("manaburning ", "法力燃烧之", "entity name")
+t("manaburning", "法力燃烧", "entity keyword")
+t("slimey ", "史莱姆的", "entity name")
+t("slime", "史莱姆", "entity keyword")
+t(" of persecution", "迫害之", "entity name")
+t("persecution", "迫害", "entity keyword")
+t("inquisitor's ", "审判者的", "entity name")
+t("inquisitors", "审判者", "entity keyword")
+t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "造成#YELLOW#%d#LAST#法力燃烧伤害,并将1个随机法术技能置入冷却#YELLOW#%d#LAST#回合(须通过混乱免疫)", "tformat")
+t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%s的%s法术被干扰%d回合!", "logSeen")
+t(" of disruption", "干扰之", "entity name")
+t("disruption", "干扰", "entity keyword")
+t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
+t("hateful ", "可恶的", "entity name")
+t("hateful", "仇恨", "entity keyword")
+t("thought-forged ", "思维锻造的", "entity name")
+t("thought", "思维锻造", "entity keyword")
+t("psychokinetic ", "念力的", "entity name")
+t("psychokinetic", "念力", "entity keyword")
+t("#LIGHT_GREEN#20%%#LAST# chance to knock the target back 3 spaces and deal #YELLOW#%d#LAST# physical damage", "#LIGHT_GREEN#20%%#LAST#几率击退目标三格,并造成#YELLOW#%d#LAST#物理伤害", "tformat")
+t(" of amnesia", "健忘之", "entity name")
+t("amnesia", "健忘", "entity keyword")
+t("#LIGHT_GREEN#50%%#LAST# chance to put 1 talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#LIGHT_GREEN#50%%#LAST#几率将一个技能打入#YELLOW#%d#LAST#回合冷却(需通过混乱免疫)", "tformat")
+t("#YELLOW#%s has temporarily forgotten %s for %d turns!", "#YELLOW#%s暂时遗忘了%s,持续%d回合!", "logSeen")
+t(" of torment", "折磨之", "entity name")
+t("torment", "折磨", "entity keyword")
+t("#LIGHT_GREEN#20%#LAST# chance to stun, blind, pin, confuse, or silence the target for 3 turns", "#LIGHT_GREEN#20%#LAST#几率震慑、混乱、沉默、定身或致盲目标3回合", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/amulets.lua"
+
+t(" of cunning (#STATBONUS#)", "灵巧之 (#STATBONUS#)", "entity name")
+t("cunning", "灵巧", "entity keyword")
+t(" of willpower (#STATBONUS#)", "意志之 (#STATBONUS#)", "entity name")
+t("willpower", "意志", "entity keyword")
+t(" of dexterity (#STATBONUS#)", "敏捷之 (#STATBONUS#)", "entity name")
+t("dexterity", "敏捷", "entity keyword")
+t(" of strength (#STATBONUS#)", "力量之 (#STATBONUS#)", "entity name")
+t("strength", "力量", "entity keyword")
+t(" of constitution (#STATBONUS#)", "体质之 (#STATBONUS#)", "entity name")
+t("constitution", "体质", "entity keyword")
+t(" of magic (#STATBONUS#)", "魔法之 (#STATBONUS#)", "entity name")
+t("magic", "魔法", "entity keyword")
+t(" of mastery (#MASTERY#)", "掌握之 (#MASTERY#)", "entity name")
+t("mastery", "精通", "entity keyword")
+t("insulating ", "隔热的", "entity name")
+t("insulating", "隔热", "entity keyword")
+t("grounding ", "绝缘的", "entity name")
+t("grounding", "绝缘", "entity keyword")
+t("stabilizing ", "稳定的", "entity name")
+t("stabilizing", "稳定", "entity keyword")
+t("warrior's ", "战士的", "entity name")
+t("warrior", "战士", "entity keyword")
+t("clarifying ", "清晰的", "entity name")
+t("clarifying", "清晰", "entity keyword")
+t("starlit ", "星光的", "entity name")
+t("starlit", "星光", "entity keyword")
+t("cleansing ", "清除的", "entity name")
+t("cleansing", "清洁", "entity keyword")
+t("restful ", "放松的", "entity name")
+t("restful", "放松", "entity keyword")
+t("vitalizing ", "活力的", "entity name")
+t("vitalizing", "活力", "entity keyword")
+t(" of murder", "谋杀之", "entity name")
+t("murder", "谋杀", "entity keyword")
+t(" of vision", "视觉之", "entity name")
+t("vision", "视觉", "entity keyword")
+t(" of healing", "治疗之", "entity name")
+t("healing", "治疗", "entity keyword")
+t("protective ", "保护的", "entity name")
+t("protect", "保护", "entity keyword")
+t("enraging ", "暴怒的", "entity name")
+t("enraging", "暴怒", "entity keyword")
+t("archmage's ", "大法师的", "entity name")
+t("archmage", "大法师", "entity keyword")
+t("starseer's ", "观星者的", "entity name")
+t("starseer", "观星者", "entity keyword")
+t("warmaker's ", "好战者的", "entity name")
+t("warmaker", "好战者", "entity keyword")
+t("mindweaver's ", "心灵编织者的", "entity name")
+t("mindweaver", "心灵编织者", "entity keyword")
+t("savior's ", "救世主的", "entity name")
+t("savior", "救世主", "entity keyword")
+t("wanderer's ", "流浪者的", "entity name")
+t("wanderer", "流浪者", "entity keyword")
+t("serendipitous ", "侥幸的", "entity name")
+t("serend.", "侥幸", "entity keyword")
+t(" of soulsearing", "灼热灵魂之", "entity name")
+t("soulsear", "灼热灵魂", "entity keyword")
+t(" of manastreaming", "法力汹涌之", "entity name")
+t("manastream", "法力汹涌", "entity keyword")
+t(" of the eclipse", "日食之", "entity name")
+t("eclipse", "日蚀", "entity keyword")
+t(" of perfection (#MASTERY#)", "完美之 (#MASTERY#)", "entity name")
+t("perfection", "圆满", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/armor.lua"
+
+t(" of fire resistance", "火焰抵抗之", "entity name")
+t("fire res", "火焰抵抗", "entity keyword")
+t(" of cold resistance", "冰冷抵抗之", "entity name")
+t("cold res", "冰冷抵抗", "entity keyword")
+t(" of acid resistance", "酸性抵抗之", "entity name")
+t("acid res", "酸性抵抗", "entity keyword")
+t(" of lightning resistance", "闪电抵抗之", "entity name")
+t("lightning res", "闪电抵抗", "entity keyword")
+t(" of temporal resistance", "时空抵抗之", "entity name")
+t("temporal res", "时空抵抗", "entity keyword")
+t("prismatic ", "光彩夺目的", "entity name")
+t("prismatic", "光彩夺目", "entity keyword")
+t("cleansing ", "清除的", "entity name")
+t("cleansing", "清洁", "entity keyword")
+t(" of stability", "稳定之", "entity name")
+t("stable", "稳定", "entity keyword")
+t(" of spell shielding", "法术护盾之", "entity name")
+t("shielding", "护盾", "entity keyword")
+t(" of clarity", "清晰之", "entity name")
+t("clarity", "清晰", "entity keyword")
+t("searing ", "灼热的", "entity name")
+t("searing", "灼热", "entity keyword")
+t("radiant ", "灿烂的", "entity name")
+t("radiant", "灿烂", "entity keyword")
+t(" of Eyal", "埃亚尔之", "entity name")
+t("eyal", "埃亚尔", "entity keyword")
+t("enlightening ", "启迪的", "entity name")
+t("enlight", "启迪", "entity keyword")
+t(" of command", "命令之", "entity name")
+t("command", "命令", "entity keyword")
+t(" of delving", "探测之", "entity name")
+t("delving", "探测", "entity keyword")
+t(" of the deep", "深渊之", "entity name")
+t("deep", "深渊", "entity keyword")
+t(" of thunder", "闪电之", "entity name")
+t("thunder", "雷电", "entity keyword")
+t("rejuvenating ", "回复的", "entity name")
+t("rejuv", "回复", "entity keyword")
+t(" of resilience", "恢复之", "entity name")
+t("resilience", "恢复", "entity keyword")
+t(" of natural resilience", "滋养之", "entity name")
+t("natural_resilience", "滋养", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/belt.lua"
+
+t(" of carrying", "携带之", "entity name")
+t("carrying", "携带", "entity keyword")
+t("cleansing ", "清除的", "entity name")
+t("cleansing", "清洁", "entity keyword")
+t("insulating ", "隔热的", "entity name")
+t("insulate", "隔热", "entity keyword")
+t("grounding ", "绝缘的", "entity name")
+t("grounding", "绝缘", "entity keyword")
+t("nightruned ", "暗夜符文的", "entity name")
+t("nightruned", "暗夜符文", "entity keyword")
+t(" of dampening", "抑制之", "entity name")
+t("dampening", "抑制", "entity keyword")
+t("blurring ", "模糊的", "entity name")
+t("blurring", "模糊", "entity keyword")
+t("reinforced ", "强化的", "entity name")
+t("reinforced", "强化", "entity keyword")
+t(" of transcendence", "卓越之", "entity name")
+t("transcend", "卓越", "entity keyword")
+t(" of the mystic", "神秘之", "entity name")
+t("mystic", "神秘", "entity keyword")
+t(" of the giants", "巨人之", "entity name")
+t("giant", "巨人", "entity keyword")
+t("monstrous ", "怪物的", "entity name")
+t("monstrous", "怪物", "entity keyword")
+t("balancing ", "平衡的", "entity name")
+t("balancing", "平衡", "entity keyword")
+t(" of recklessness", "鲁莽之", "entity name")
+t("reckless", "鲁莽", "entity keyword")
+t(" of burglary", "盗贼之", "entity name")
+t("burglary", "ç›—è´¼", "entity keyword")
+t("ravager's ", "破坏者的", "entity name")
+t("ravager", "破坏者", "entity keyword")
+t("skylord's ", "天空领主的", "entity name")
+t("skylord", "天空领主", "entity keyword")
+t("spiritwalker's ", "灵魂行者的", "entity name")
+t("spiritwalk", "灵魂行者", "entity keyword")
+t(" of magery", "魔法之", "entity name")
+t("magery", "魔法", "entity keyword")
+t(" of unlife", "死亡之", "entity name")
+t("unlife", "死亡", "entity keyword")
+t(" of the vagrant", "漂泊之", "entity name")
+t("vagrant", "漂泊", "entity keyword")
+t(" of shielding", "护盾之", "entity name")
+t("shielding", "护盾", "entity keyword")
+t("create a temporary shield that absorbs %d damage", "制造护盾,吸收%d伤害", "_t")
+t("%s uses %s!", "%s 使用了 %s!", "logSeen")
+t(" of life", "生命之", "entity name")
+t("life", "生命", "entity keyword")
+t(" of resilience", "恢复之", "entity name")
+t("resilience", "恢复", "entity keyword")
+t(" of valiance", "英勇之", "entity name")
+t("valiance", "英勇", "entity keyword")
+t(" of containment", "约束之", "entity name")
+t("containment", "约束", "entity keyword")
+t("noble's ", "贵族之", "entity name")
+t("noble", "贵族", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/boots.lua"
+
+t(" of tirelessness", "坚韧之", "entity name")
+t("tireless", "坚韧", "entity keyword")
+t("traveler's ", "旅行者的", "entity name")
+t("traveler", "旅行者", "entity keyword")
+t("scholar's ", "学者的", "entity name")
+t("scholar", "学者", "entity keyword")
+t("miner's ", "矿工的", "entity name")
+t("miner", "矿工", "entity keyword")
+t(" of phasing", "相位之", "entity name")
+t("phasing", "相位", "entity keyword")
+t("blink to a nearby random location (rad %d)", "随机传送至附近的某个位置(半径 %d )", "_t")
+t("%s uses %s!", "%s 使用了 %s!", "logSeen")
+t(" of evasion", "闪避之", "entity name")
+t("evasion", "闪避", "entity keyword")
+t(" of speed", "速度之", "entity name")
+t("speed", "速度", "entity keyword")
+t(" of rushing", "冲锋之", "entity name")
+t("rushing", "冲锋", "entity keyword")
+t(" of void walking", "虚空行走之", "entity name")
+t("void", "虚空", "entity keyword")
+t(" of disengagement", "脱离之", "entity name")
+t("disengage", "脱离", "entity keyword")
+t("blood-soaked ", "浴血的", "entity name")
+t("blood", "è¡€", "entity keyword")
+t("restorative ", "振奋的", "entity name")
+t("restorative", "振奋", "entity keyword")
+t("invigorating ", "精力充沛的", "entity name")
+t("invigor.", "精力", "entity keyword")
+t("blightbringer's ", "瘟神的", "entity name")
+t("blight", "枯萎", "entity keyword")
+t("wanderer's ", "流浪者的", "entity name")
+t("wanderer", "流浪者", "entity keyword")
+t("undeterred ", "冒进的", "entity name")
+t("undeterred", "冒进", "entity keyword")
+t("reinforced ", "强化的", "entity name")
+t("reinforced", "强化", "entity keyword")
+t("eldritch ", "可怕的", "entity name")
+t("eldritch", "艾尔德里奇", "entity keyword")
+t(" of massiveness", "巨型之", "entity name")
+t("massive", "巨型", "entity keyword")
+t("fleetfooted ", "敏足的", "entity name")
+t("fleetfooted", "敏足", "entity keyword")
+t(" of force", "原力之", "entity name")
+t("force", "原力", "entity keyword")
+t(" of invasion", "侵犯之", "entity name")
+t("invasion", "侵犯", "entity keyword")
+t(" of spellbinding", "魔法咒印之", "entity name")
+t("spellbinding", "魔法咒印", "entity keyword")
+t("insulating ", "隔热的", "entity name")
+t("insulate", "隔热", "entity keyword")
+t("grounding ", "绝缘的", "entity name")
+t("grounding", "绝缘", "entity keyword")
+t("dreamer's ", "梦想家的", "entity name")
+t("dreamer", "梦想家", "entity keyword")
+t(" of strife", "冲突之", "entity name")
+t("strife", "冲突", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/bow.lua"
+
+t(" of dexterity (#STATBONUS#)", "敏捷之 (#STATBONUS#)", "entity name")
+t("dex", "敏捷", "entity keyword")
+t("keeper's ", "守卫者的", "entity name")
+t("keepers", "守卫者", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/charged-attack.lua"
+
+t("charged(#USE_TALENT#) ", "充能的(#USE_TALENT#) ", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/charged-defensive.lua"
+
+t("charged(#USE_TALENT#) ", "充能的(#USE_TALENT#) ", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/charged-utility.lua"
+
+t("charged(#USE_TALENT#) ", "充能的(#USE_TALENT#) ", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/charms.lua"
+
+t("quick ", "快速的", "entity name")
+t("quick", "快速", "entity keyword")
+t("supercharged ", "过载的", "entity name")
+t("supercharged", "过载", "entity keyword")
+t("overpowered ", "超载的", "entity name")
+t("overpower", "超载", "entity keyword")
+t("focusing ", "专注的", "entity name")
+t("focusing", "专注", "entity keyword")
+t("reduce %d talent cooldowns by 2", "减少%d项技能冷却时间2回合", "tformat")
+t("extending ", "延长的", "entity name")
+t("extending", "延长", "entity keyword")
+t("increase the duration of %d beneficial effects by %d", "延长%d项正面状态%d回合持续时间", "tformat")
+t("evasive ", "闪避的", "entity name")
+t("evasive", "闪避", "entity keyword")
+t("gain a %d%% chance to evade weapon attacks for 2 turns", "获得%d%%几率闪避武器攻击,持续2回合", "tformat")
+t("soothing ", "抚慰的", "entity name")
+t("soothing", "抚慰", "entity keyword")
+t("heal for %d", "治疗%d生命值", "tformat")
+t("cleansing ", "清除的", "entity name")
+t("cleansing", "清洁", "entity keyword")
+t("cleanse %d total effects of type disease, wound, or poison", "解除至多%d项疾病、伤口或毒素效果", "tformat")
+t("piercing ", "穿透的", "entity name")
+t("piercing", "穿刺", "entity keyword")
+t("increase all damage penetration by %d%% for 2 turns", "在2回合内增加%d%%全体伤害抗性穿透", "tformat")
+t("powerful ", "强大的", "entity name")
+t("powerful", "强大", "entity keyword")
+t("increase all damage by %d%% for 2 turns", "在2回合内增加%d%%全体伤害加成", "tformat")
+t("innervating ", "提神的", "entity name")
+t("innervating", "提神", "entity keyword")
+t("reduce fatigue by %d%% for 2 turns", "在2回合内减少%d%%疲劳", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/cloak.lua"
+
+t("thick ", "厚的", "entity name")
+t("thick", "厚", "entity keyword")
+t("shadow ", "阴影的", "entity name")
+t("shadow", "阴影", "entity keyword")
+t(" of Eldoral", "艾德瑞尔之", "entity name")
+t("eldoral", "艾德瑞尔", "entity keyword")
+t(" of the Shaloren", "永恒精灵之", "entity name")
+t("shaloren", "永恒精灵", "entity keyword")
+t(" of Iron Throne", "钢铁王座之", "entity name")
+t("iron.throne", "钢铁王座", "entity keyword")
+t(" of fog", "雾之", "entity name")
+t("fog", "雾", "entity keyword")
+t(" of protection", "保护之", "entity name")
+t("protection", "保护", "entity keyword")
+t(" of implacability", "无情之", "entity name")
+t("implacable", "无情", "entity keyword")
+t("resilient ", "恢复之", "entity name")
+t("resilient", "恢复", "entity keyword")
+t("enveloping ", "遮盖的", "entity name")
+t("enveloping", "遮盖", "entity keyword")
+t("regal ", "庄严的", "entity name")
+t("regal", "庄严", "entity keyword")
+t("restorative ", "振奋的", "entity name")
+t("restorative", "振奋", "entity keyword")
+t("wyrmwaxed ", "龙涎的", "entity name")
+t("wyrmwaxed", "龙涎", "entity keyword")
+t("battlemaster's ", "战斗大师的", "entity name")
+t("battlemaster", "战斗大师", "entity keyword")
+t(" of sorcery", "幻术之", "entity name")
+t("sorcery", "幻术", "entity keyword")
+t(" of mindcraft", "心灵锻造之", "entity name")
+t("mindcraft", "心灵锻造", "entity keyword")
+t("spellcowled ", "暗影蒙面的", "entity name")
+t("spellcowled", "暗影蒙面", "entity keyword")
+t("marshal's ", "元帅的", "entity name")
+t("marshal", "元帅", "entity keyword")
+t("murderer's ", "谋杀者的", "entity name")
+t("murderer", "谋杀者", "entity keyword")
+t(" of the guardian", "守护者之", "entity name")
+t("guardian", "守护", "entity keyword")
+t(" of conjuring", "魔术之", "entity name")
+t("conjuring", "魔术", "entity keyword")
+t(" of battle", "好战之", "entity name")
+t("battle", "好战", "entity keyword")
+t(" of the hunter", "猎手之", "entity name")
+t("hunter", "猎手", "entity keyword")
+t(" of the voidstalker", "虚空追猎之", "entity name")
+t("voidstriker", "虚空追猎", "entity keyword")
+t("blink randomly (up to range 8) within 2 spaces of a target hostile creature", "传送到距离8以内的敌对目标处,误差半径2", "_t")
+t("%s uses %s!", "%s 使用了 %s!", "logSeen")
+t(" of backstabbing", "暗算之", "entity name")
+t("backstab", "æš—ç®—", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/digger.lua"
+
+t(" of delving", "探测之", "entity name")
+t("delving", "探测", "entity keyword")
+t(" of endurance", "耐久之", "entity name")
+t("endurance", "耐久", "entity keyword")
+t("miner's ", "矿工的", "entity name")
+t("miner", "矿工", "entity keyword")
+t("woodsman's ", "樵夫的", "entity name")
+t("woodsman", "樵夫", "entity keyword")
+t(" of the Iron Throne", "钢铁王座之", "entity name")
+t("iron.throne", "钢铁王座", "entity keyword")
+t(" of Reknor", "瑞库纳之", "entity name")
+t("reknor", "瑞库纳", "entity keyword")
+t("brutal ", "野蛮的", "entity name")
+t("brutal", "野蛮", "entity keyword")
+t("dream-smith's ", "梦境锻造的", "entity name")
+t("smiths", "梦境锻造", "entity keyword")
+t("soldier's ", "士兵的", "entity name")
+t("soldier", "士兵", "entity keyword")
+t("bloodhexed ", "嗜血的", "entity name")
+t("bloodhexed", "嗜血", "entity keyword")
+t("crystalomancer's ", "水晶术士的", "entity name")
+t("crystal", "水晶", "entity keyword")
+t("shattering ", "破碎的", "entity name")
+t("shattering", "破碎", "entity keyword")
+t("sapper's ", "工兵的", "entity name")
+t("sapper", "工兵", "entity keyword")
+t("dwarven ", "矮人的", "entity name")
+t("dwarven", "矮人", "entity keyword")
+t(" of quickening", "加速之", "entity name")
+t("quickening", "加速", "entity keyword")
+t(" of predation", "掠夺之", "entity name")
+t("predation", "掠夺", "entity keyword")
+t(" of deeplife", "深渊生命之", "entity name")
+t("deeplife", "深渊生命", "entity keyword")
+t(" of wreckage", "残骸之", "entity name")
+t("wreckage", "残骸", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/gloves.lua"
+
+t("cinder ", "灰烬的", "entity name")
+t("cinder", "灰烬", "entity keyword")
+t("corrosive ", "腐蚀的", "entity name")
+t("corrosive", "腐蚀", "entity keyword")
+t("naturalist's ", "自然主义者的", "entity name")
+t("natural", "自然主义者", "entity keyword")
+t("polar ", "两极的", "entity name")
+t("polar", "两极", "entity keyword")
+t("psychic's ", "超能力者的", "entity name")
+t("psychic", "超能力者", "entity keyword")
+t("sand ", "沙质的", "entity name")
+t("sand", "æ²™", "entity keyword")
+t("storm ", "暴风的", "entity name")
+t("storm", "风暴", "entity keyword")
+t("blighted ", "枯萎的", "entity name")
+t("blighted", "枯萎", "entity keyword")
+t("umbral ", "黑暗的", "entity name")
+t("umbral", "黑暗", "entity keyword")
+t("radiant ", "灿烂的", "entity name")
+t("radiant", "灿烂", "entity keyword")
+t("temporal ", "时空的", "entity name")
+t("temporal", "时空", "entity keyword")
+t(" of dexterity (#STATBONUS#)", "敏捷之 (#STATBONUS#)", "entity name")
+t("dex", "敏捷", "entity keyword")
+t(" of magic (#STATBONUS#)", "魔法之 (#STATBONUS#)", "entity name")
+t("magic", "魔法", "entity keyword")
+t(" of strength (#STATBONUS#)", "力量之 (#STATBONUS#)", "entity name")
+t("strength", "力量", "entity keyword")
+t("restful ", "放松的", "entity name")
+t("restful", "放松", "entity keyword")
+t("steady ", "稳固的", "entity name")
+t("steady", "稳固", "entity keyword")
+t(" of war-making", "战争制造之", "entity name")
+t("war", "战争", "entity keyword")
+t(" of the iron hand", "铁腕之", "entity name")
+t("iron", "铁", "entity keyword")
+t("alchemist's ", "炼金术师的", "entity name")
+t("alchemist", "炼金术师", "entity keyword")
+t("brawler's ", "格斗家的", "entity name")
+t("brawler", "格斗家", "entity keyword")
+t(" of butchering", "屠杀之", "entity name")
+t("butchering", "屠杀", "entity keyword")
+t(" of the verdant", "苍郁之", "entity name")
+t("verdant", "苍郁", "entity keyword")
+t("scouring ", "洗练的", "entity name")
+t("scouring", "洗练", "entity keyword")
+t(" of the nighthunter", "暗夜猎手之", "entity name")
+t("nighthunter", "暗夜猎手", "entity keyword")
+t("stone warden's ", "石头守卫的", "entity name")
+t("stone", "石", "entity keyword")
+t(" of the starseeker", "寻星者之", "entity name")
+t("starseeker", "寻星者", "entity keyword")
+t(" of spellstriking", "魔法打击之", "entity name")
+t("spellstriking", "魔法打击", "entity keyword")
+t(" of regeneration", "回复之", "entity name")
+t("regen", "回复", "entity keyword")
+t(" of sorrow", "悲伤之", "entity name")
+t("sorrow", "悲伤", "entity keyword")
+t(" of the juggernaut", "主宰之", "entity name")
+t("juggernaut", "主宰", "entity keyword")
+t("spellstreaming ", "法术汹涌的", "entity name")
+t("spellstream", "法术汹涌", "entity keyword")
+t("heroic ", "英雄的", "entity name")
+t("heroic", "英雄", "entity keyword")
+t(" of archery", "弓道之", "entity name")
+t("archer", "弓道", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/heavy-armor.lua"
+
+t("impenetrable ", "坚不可破的", "entity name")
+t("impenetrable", "坚不可破", "entity keyword")
+t("hardened ", "硬化的", "entity name")
+t("hardened", "硬", "entity keyword")
+t("fearforged ", "恐惧降临的", "entity name")
+t("fearforged", "恐惧降临", "entity keyword")
+t(" of implacability", "无情之", "entity name")
+t("implac.", "无情", "entity keyword")
+t("fortifying ", "加固的", "entity name")
+t("fortif.", "加固", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/helm.lua"
+
+t(" of strength (#STATBONUS#)", "力量之 (#STATBONUS#)", "entity name")
+t("strength", "力量", "entity keyword")
+t(" of constitution (#STATBONUS#)", "体质之 (#STATBONUS#)", "entity name")
+t("con", "体质", "entity keyword")
+t(" of dexterity (#STATBONUS#)", "敏捷之 (#STATBONUS#)", "entity name")
+t("dex", "敏捷", "entity keyword")
+t("thaloren ", "自然精灵的", "entity name")
+t("thaloren", "自然精灵", "entity keyword")
+t("prismatic ", "光彩夺目的", "entity name")
+t("prismatic", "光彩夺目", "entity keyword")
+t(" of precognition", "预言之", "entity name")
+t("precog", "预言", "entity keyword")
+t(" of the depths", "深渊之", "entity name")
+t("depths", "深渊", "entity keyword")
+t(" of absorption", "吸收之", "entity name")
+t("absorb", "吸收", "entity keyword")
+t("miner's ", "矿工的", "entity name")
+t("miner", "矿工", "entity keyword")
+t("insulating ", "隔热的", "entity name")
+t("insulate", "隔热", "entity keyword")
+t("grounding ", "绝缘的", "entity name")
+t("ground", "绝缘", "entity keyword")
+t("stabilizing ", "稳定的", "entity name")
+t("stabilize", "稳定", "entity keyword")
+t("cleansing ", "清除的", "entity name")
+t("cleanse", "清除", "entity keyword")
+t(" of knowledge", "学识之", "entity name")
+t("knowledge", "学识", "entity keyword")
+t(" of might", "强化之", "entity name")
+t("might", "强化", "entity keyword")
+t(" of trickery", "欺诈之", "entity name")
+t("trickery", "欺诈", "entity keyword")
+t("warlord's ", "战争领主的", "entity name")
+t("warlord", "战争领主", "entity keyword")
+t("defender's ", "保护者的", "entity name")
+t("defender", "保护者", "entity keyword")
+t("dragonslayer's ", "弑龙者的", "entity name")
+t("dragonslayer", "弑龙者", "entity keyword")
+t("werebeast's ", "兽人的", "entity name")
+t("werebeast", "兽人", "entity keyword")
+t("mindcaging ", "精神牢笼的", "entity name")
+t("mindcage", "精神牢笼", "entity keyword")
+t("champion's ", "冠军的", "entity name")
+t("champion", "冠军", "entity keyword")
+t("leafwalker's ", "绿叶行者的", "entity name")
+t("learwalker", "绿叶行者", "entity keyword")
+t("catburglar's ", "飞贼的", "entity name")
+t("catburglar", "飞贼", "entity keyword")
+t(" of blood magic", "血魔法之", "entity name")
+t("blood", "è¡€", "entity keyword")
+t(" of fortune", "幸运之", "entity name")
+t("fortune", "幸运", "entity keyword")
+t(" of sanctity", "圣洁之", "entity name")
+t("sanctity", "圣洁", "entity keyword")
+t(" of ire", "忿怒之", "entity name")
+t("ire", "忿怒", "entity keyword")
+t("bladed ", "刀刃的", "entity name")
+t("bladed", "刀刃", "entity keyword")
+t(" of the bounder", "莽汉之", "entity name")
+t("bounder", "莽汉", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/infusions.lua"
+
+t(" of the warrior", "战士的", "entity name")
+t(" of the duelist", "角斗士的", "entity name")
+t(" of the wizard", "法师的", "entity name")
+t(" of the psychic", "心灵的", "entity name")
+t(" of the sneak", "潜行的", "entity name")
+t(" of the titan", "泰坦的", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/light-armor.lua"
+
+t("troll-hide ", "巨魔的", "entity name")
+t("troll", "巨魔", "entity keyword")
+t("nimble ", "灵敏的", "entity name")
+t("nimble", "灵敏", "entity keyword")
+t("marauder's ", "掠夺者的", "entity name")
+t("marauder", "掠夺者", "entity keyword")
+t("duelist's ", "双持者的", "entity name")
+t("duelist", "决斗专家", "entity keyword")
+t("volcanic ", "火山的", "entity name")
+t("volcanic", "火山", "entity keyword")
+t(" of the void", "虚空之", "entity name")
+t("void", "虚空", "entity keyword")
+t("blink to a nearby random location (rad %d)", "随机传送至附近的某个位置(半径 %d )", "_t")
+t("%s uses %s %s!", "%s使用了%s%s!", "logSeen")
+t(" of Toknor", "图库纳之", "entity name")
+t("toknor", "图库纳", "entity keyword")
+t(" of the wind", "轻风之", "entity name")
+t("wind", "风", "entity keyword")
+t("multi-hued ", "多彩的", "entity name")
+t("multihued", "多彩", "entity keyword")
+t(" of alacrity", "灵动之", "entity name")
+t("alacrity", "灵动", "entity keyword")
+t(" of the hero ", "英雄之", "entity name")
+t("hero", "英雄", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/light-boots.lua"
+
+t("stealthy ", "潜行的", "entity name")
+t("stealth", "潜行", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/lite.lua"
+
+t("bright ", "明亮的", "entity name")
+t("bright", "明亮", "entity keyword")
+t(" of the sun", "太阳之", "entity name")
+t("sun", "太阳", "entity keyword")
+t(" of the moons", "月亮之", "entity name")
+t("moons", "月亮", "entity keyword")
+t("scorching ", "灼热的", "entity name")
+t("scorching", "灼热", "entity keyword")
+t(" of clarity", "清晰之", "entity name")
+t("clarity", "清晰", "entity keyword")
+t(" of health", "健康之", "entity name")
+t("health", "健康", "entity keyword")
+t("survivor's ", "幸存者的", "entity name")
+t("survivor", "幸存者", "entity keyword")
+t("preserving ", "保持的", "entity name")
+t("preserve", "保持", "entity keyword")
+t("piercing ", "穿透的", "entity name")
+t("piercing", "穿刺", "entity keyword")
+t("dreamer's ", "梦想家的", "entity name")
+t("guide", "梦想家", "entity keyword")
+t("void-walker's ", "虚空行者的", "entity name")
+t("void", "虚空", "entity keyword")
+t("nightwalker's ", "暗夜行者的", "entity name")
+t("nightwalker", "暗夜行者", "entity keyword")
+t(" of illusion", "幻觉之", "entity name")
+t("illusion", "幻觉", "entity keyword")
+t(" of corpselight", "鬼火之", "entity name")
+t("corpselight", "鬼火", "entity keyword")
+t(" of the zealot", "狂热之", "entity name")
+t("zealot", "狂热", "entity keyword")
+t(" of focus", "专注之", "entity name")
+t("focus", "聚焦", "entity keyword")
+t("ethereal ", "飘渺的", "entity name")
+t("ethereal", "飘渺", "entity keyword")
+t("watchleader's ", "守望领主的", "entity name")
+t("watchleader", "守望领主", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/massive-armor.lua"
+
+t(" of the dragon", "龙之", "entity name")
+t("dragon", "é¾™", "entity keyword")
+t("impenetrable ", "坚不可破的", "entity name")
+t("impenetrable", "坚不可破", "entity keyword")
+t("hardened ", "硬化的", "entity name")
+t("hardened", "硬", "entity keyword")
+t("fearforged ", "恐惧降临的", "entity name")
+t("fearforged", "恐惧降临", "entity keyword")
+t(" of implacability", "无情之", "entity name")
+t("implac.", "无情", "entity keyword")
+t("fortifying ", "加固的", "entity name")
+t("fortif.", "加固", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/mindstars.lua"
+
+t("blooming ", "绽放的", "entity name")
+t("blooming", "绽放", "entity keyword")
+t("gifted ", "恩赐的", "entity name")
+t("gifted", "恩赐", "entity keyword")
+t("nature's ", "自然的", "entity name")
+t("nature", "自然", "entity keyword")
+t(" of balance", "平衡之", "entity name")
+t("balance", "平衡", "entity keyword")
+t(" of life", "生命之", "entity name")
+t("life", "生命", "entity keyword")
+t("caller's ", "呼唤者的", "entity name")
+t("callers", "呼唤者", "entity keyword")
+t("harmonious ", "和谐的", "entity name")
+t("harmonious", "和谐", "entity keyword")
+t("mitotic ", "分裂的", "entity name")
+t("mitotic", "分裂", "entity keyword")
+t("divide the mindstar in two", "将灵晶一分为二", "_t")
+t("You must have a free hand to divide the %s.", "你想分裂 %s 必须有一个空闲的武器栏。", "logPlayer")
+t("You cannot split your %s while it has a tinker inside.", "你不能分裂%s,因为目前有配件附着在上面。", "logPlayer")
+t("You cannot split your %s while using it as a psionic focus.", "你不能分裂%s,你正用其作为灵能聚焦。", "logPlayer")
+t("Your %s is too flawed to divide.", "你的%s有缺陷,无法拆分。", "logPlayer")
+t("You divide your %s in two, forming a linked set.", "你分裂了%s,使其组成套装。", "logPlayer")
+t("This mindstar would symbiotize with another like it.", "这件灵晶会和另一件类似的灵晶共鸣。", "_t")
+t("#GREEN#The mindstars pulse with life.", "#GREEN#灵晶脉动着生命", "logPlayer")
+t("#SLATE#The link between the mindstars is broken.", "#SLATE#灵晶间的联系消失了。", "logPlayer")
+t("wyrm's ", "龙战士的", "entity name")
+t("wyrms", "龙战士", "entity keyword")
+t(" of flames", "火焰之", "entity name")
+t("flames", "火焰", "entity keyword")
+t(" of frost", "冰冻之", "entity name")
+t("frost", "冰冻", "entity keyword")
+t(" of gales", "寒风之", "entity name")
+t("gales", "寒风", "entity keyword")
+t(" of sand", "沙之", "entity name")
+t("sand", "æ²™", "entity keyword")
+t(" of storms", "风暴之", "entity name")
+t("storms", "风暴", "entity keyword")
+t(" of venom", "毒液之", "entity name")
+t("venom", "毒液", "entity keyword")
+t("manaburning ", "法力燃烧之", "entity name")
+t("manaburning", "法力燃烧", "entity keyword")
+t("inquisitor's ", "审判者的", "entity name")
+t("inquisitors", "审判者", "entity keyword")
+t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "造成#YELLOW#%d#LAST#法力燃烧伤害,并将1个随机法术技能置入冷却#YELLOW#%d#LAST#回合(须通过混乱免疫)", "tformat")
+t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%s的%s法术被干扰%d回合!", "logSeen")
+t("protector's ", "保护者的", "entity name")
+t("protectors", "保护者", "entity keyword")
+t(" of disruption", "干扰之", "entity name")
+t("disruption", "干扰", "entity keyword")
+t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
+t("creative ", "创造力的", "entity name")
+t("creative", "创造力", "entity keyword")
+t("horrifying ", "恐惧的", "entity name")
+t("horrifying", "恐惧", "entity keyword")
+t(" of clarity", "清晰之", "entity name")
+t("clarity", "清晰", "entity keyword")
+t(" of resolve", "分解之", "entity name")
+t("resolve", "分解", "entity keyword")
+t("absorbing ", "吸能的", "entity name")
+t("absorbing", "吸能", "entity keyword")
+t("dreamer's ", "梦想家的", "entity name")
+t("dreamers", "梦想家", "entity keyword")
+t("epiphanous ", "é¡¿æ‚Ÿçš„", "entity name")
+t("epiphanous", "é¡¿æ‚Ÿ", "entity keyword")
+t("hateful ", "可恶的", "entity name")
+t("hateful", "仇恨", "entity keyword")
+t("honing ", "研磨的", "entity name")
+t("honing", "研磨", "entity keyword")
+t("hungering ", "饥渴的", "entity name")
+t("hungering", "饥渴", "entity keyword")
+t("inflict %0.2f mind damage (range 10), gaining psi and hate equal to 10%%%% of the damage done", "造成%0.2f精神伤害(距离10),获得相当于造成伤害10%%%%的超能力值和仇恨值", "tformat")
+t("%s feeds %s %s with psychic energy from %s!", "%s用%s%s吸收%s的精神力量!", "logSeen")
+t("%s resists the mind attack!", "%s抵抗了精神攻击!", "logSeen")
+t("projecting ", "投射的", "entity name")
+t("projecting", "投射", "entity keyword")
+t("resonating ", "共鸣的", "entity name")
+t("resonating", "共鸣", "entity keyword")
+t("wrathful ", "愤怒的", "entity name")
+t("wrath", "愤怒", "entity keyword")
+t(" of nightfall", "黄昏之", "entity name")
+t("nightfall", "黄昏", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/potions.lua"
+
+t("acid-proof ", "耐酸的 ", "entity name")
+t("giant ", "巨大的 ", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/ranged.lua"
+
+t("mighty ", "强大的", "entity name")
+t("mighty", "强大", "entity keyword")
+t("ranger's ", "射手的", "entity name")
+t("ranger", "射手", "entity keyword")
+t("steady ", "稳固的", "entity name")
+t("steady", "稳固", "entity keyword")
+t("swiftstrike ", "飞燕的", "entity name")
+t("swiftstrike", "飞燕", "entity keyword")
+t(" of true flight", "飞驰之", "entity name")
+t("flight", "飞驰", "entity keyword")
+t(" of piercing", "穿刺之", "entity name")
+t("piercing", "穿刺", "entity keyword")
+t(" of fire", "火焰之", "entity name")
+t("fire", "火焰", "entity keyword")
+t(" of cold", "冰冷之", "entity name")
+t("cold", "寒冷", "entity keyword")
+t(" of acid", "强酸之", "entity name")
+t("acid", "酸性", "entity keyword")
+t(" of lightning", "闪电之", "entity name")
+t("lightning", "闪电", "entity keyword")
+t("penetrating ", "穿透的", "entity name")
+t("penetrating", "穿透", "entity keyword")
+t("runic ", "符文的", "entity name")
+t("runic", "符文", "entity keyword")
+t("warden's ", "时空守卫的", "entity name")
+t("wardens", "时空守卫", "entity keyword")
+t(" of recursion", "循环之", "entity name")
+t("recursion", "循环", "entity keyword")
+t("fungal ", "真菌的", "entity name")
+t("fungal", "真菌", "entity keyword")
+t("regenerate %d life over 5 turns", "在5回合内回复 %d 生命值", "_t")
+t("%s uses %s %s!", "%s使用了%s%s!", "logSeen")
+t("blazebringer's ", "烈焰行者的", "entity name")
+t("blaze", "烈焰行者", "entity keyword")
+t("caustic ", "腐蚀的", "entity name")
+t("caustic", "腐蚀", "entity keyword")
+t("stormbringer's ", "风暴使者的", "entity name")
+t("stormbringer", "风暴使者", "entity keyword")
+t("enhanced ", "强化的", "entity name")
+t("enhanced", "强化", "entity keyword")
+t(" of enduring", "忍耐之", "entity name")
+t("enduring", "忍耐", "entity keyword")
+t(" of dampening", "抑制之", "entity name")
+t("dampening", "抑制", "entity keyword")
+t("mage-hunter's ", "猎法者的", "entity name")
+t("magehunters", "猎法者", "entity keyword")
+t("throat-seeking ", "伤喉的", "entity name")
+t("throat", "伤喉", "entity keyword")
+t("silences the target", "沉默目标", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/rings.lua"
+
+t(" of sensing", "感觉之", "entity name")
+t("sensing", "感觉", "entity keyword")
+t(" of clarity", "清晰之", "entity name")
+t("clarity", "清晰", "entity keyword")
+t(" of tenacity", "固执之", "entity name")
+t("tenacity", "固执", "entity keyword")
+t(" of perseverance", "不懈之", "entity name")
+t("perseverance", "不懈", "entity keyword")
+t(" of arcana (#REGEN#)", "奥术之 (#REGEN#)", "entity name")
+t("arcana", "奥秘", "entity keyword")
+t(" of fire (#RESIST#)", "火焰之 (#RESIST#)", "entity name")
+t("fire", "火焰", "entity keyword")
+t(" of frost (#RESIST#)", "霜冻之 (#RESIST#)", "entity name")
+t("frost", "冰冻", "entity keyword")
+t(" of nature (#RESIST#)", "自然之 (#RESIST#)", "entity name")
+t("nature", "自然", "entity keyword")
+t(" of lightning (#RESIST#)", "闪电之 (#RESIST#)", "entity name")
+t("lightning", "闪电", "entity keyword")
+t(" of light (#RESIST#)", "光系之 (#RESIST#)", "entity name")
+t("light", "光系", "entity keyword")
+t(" of darkness (#RESIST#)", "暗影之 (#RESIST#)", "entity name")
+t("darkness", "æš—å½±", "entity keyword")
+t(" of corrosion (#RESIST#)", "腐蚀之 (#RESIST#)", "entity name")
+t("corrosion", "腐蚀", "entity keyword")
+t(" of aether (#RESIST#)", "以太之 (#RESIST#)", "entity name")
+t("aether", "以太", "entity keyword")
+t(" of blight (#RESIST#)", "枯萎之 (#RESIST#)", "entity name")
+t("blight", "枯萎", "entity keyword")
+t(" of the mountain (#RESIST#)", "山峦之 (#RESIST#)", "entity name")
+t("mountain", "山峦", "entity keyword")
+t(" of the mind (#RESIST#)", "精神之 (#RESIST#)", "entity name")
+t("mind", "精神", "entity keyword")
+t(" of time (#RESIST#)", "时间之 (#RESIST#)", "entity name")
+t("time", "时间", "entity keyword")
+t("warrior's ", "战士的", "entity name")
+t("warrior", "战士", "entity keyword")
+t("rogue's ", "盗贼的", "entity name")
+t("rogue", "ç›—è´¼", "entity keyword")
+t("marksman's ", "神射手的", "entity name")
+t("marksman", "神射手", "entity keyword")
+t("titan's ", "泰坦的", "entity name")
+t("titan", "泰坦", "entity keyword")
+t("wizard's ", "法师的", "entity name")
+t("wizard", "法师", "entity keyword")
+t("psionicist's ", "灵能者的", "entity name")
+t("psionic", "超能", "entity keyword")
+t("sneakthief's ", "刺客的", "entity name")
+t("sneakthief", "刺客", "entity keyword")
+t("gladiator's ", "角斗者的", "entity name")
+t("gladiator", "角斗者", "entity keyword")
+t("conjurer's ", "咒术师的", "entity name")
+t("conjurer", "咒术师", "entity keyword")
+t("solipsist's ", "织梦者的", "entity name")
+t("solipsist", "织梦者", "entity keyword")
+t("pixie's ", "小妖精的", "entity name")
+t("pixie", "小妖精", "entity keyword")
+t("mule's ", "骡的", "entity name")
+t("mule", "骡", "entity keyword")
+t(" of power", "能量之", "entity name")
+t("power", "能量", "entity keyword")
+t("savior's ", "救世主的", "entity name")
+t("savior", "救世主", "entity keyword")
+t("painweaver's ", "痛苦编织者的", "entity name")
+t("painweaver", "痛苦编织者", "entity keyword")
+t(" of life", "生命之", "entity name")
+t("life", "生命", "entity keyword")
+t("savage's ", "野蛮人的", "entity name")
+t("savage", "野蛮人", "entity keyword")
+t("treant's ", "树人的", "entity name")
+t("treant", "树人", "entity keyword")
+t(" of misery", "痛苦之", "entity name")
+t("misery", "痛苦", "entity keyword")
+t(" of warding", "守护之", "entity name")
+t("warding", "守护", "entity keyword")
+t(" of pilfering", "偷窃之", "entity name")
+t("pilfering", "偷窃", "entity keyword")
+t(" of speed", "速度之", "entity name")
+t("speed", "速度", "entity keyword")
+t(" of luminosity", "发光之", "entity name")
+t("luminosity", "发光", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/robe.lua"
+
+t(" of fire (#RESIST#)", "火焰之 (#RESIST#)", "entity name")
+t("fire", "火焰", "entity keyword")
+t(" of frost (#RESIST#)", "霜冻之 (#RESIST#)", "entity name")
+t("frost", "冰冻", "entity keyword")
+t(" of nature (#RESIST#)", "自然之 (#RESIST#)", "entity name")
+t("nature", "自然", "entity keyword")
+t(" of lightning (#RESIST#)", "闪电之 (#RESIST#)", "entity name")
+t("lightning", "闪电", "entity keyword")
+t(" of light (#RESIST#)", "光系之 (#RESIST#)", "entity name")
+t("light", "光系", "entity keyword")
+t(" of darkness (#RESIST#)", "暗影之 (#RESIST#)", "entity name")
+t("darkness", "æš—å½±", "entity keyword")
+t(" of corrosion (#RESIST#)", "腐蚀之 (#RESIST#)", "entity name")
+t("corrosion", "腐蚀", "entity keyword")
+t(" of blight (#RESIST#)", "枯萎之 (#RESIST#)", "entity name")
+t("blight", "枯萎", "entity keyword")
+t(" of the mountain (#RESIST#)", "山峦之 (#RESIST#)", "entity name")
+t("mountain", "山峦", "entity keyword")
+t(" of the mind (#RESIST#)", "精神之 (#RESIST#)", "entity name")
+t("mind", "精神", "entity keyword")
+t(" of time (#RESIST#)", "时间之 (#RESIST#)", "entity name")
+t("time", "时间", "entity keyword")
+t("shimmering ", "闪烁的", "entity name")
+t("shimmering", "闪烁", "entity keyword")
+t(" of protection", "保护之", "entity name")
+t("prot", "保护", "entity keyword")
+t("dreamer's ", "梦想家的", "entity name")
+t("dreamer", "梦想家", "entity keyword")
+t("dispeller's ", "破法者的", "entity name")
+t("dispeller", "破法者", "entity keyword")
+t(" of alchemy", "炼金之", "entity name")
+t("alchemy", "炼金", "entity keyword")
+t("timebroken ", "时空破碎的", "entity name")
+t("timebroken", "时空破碎", "entity keyword")
+t("spellwoven ", "法力编织的", "entity name")
+t("spellwoven", "法力编织", "entity keyword")
+t(" of Linaniil", "莱娜尼尔之", "entity name")
+t("Linaniil", "莱娜尼尔", "entity keyword")
+t(" of Angolwen", "安格利文之", "entity name")
+t("Angolwen", "安格利文", "entity keyword")
+t("stargazer's ", "占星师的", "entity name")
+t("stargazer", "占星师", "entity keyword")
+t("ancient ", "远古的", "entity name")
+t("ancient", "远古", "entity keyword")
+t(" of power", "能量之", "entity name")
+t("power", "能量", "entity keyword")
+t("sunsealed ", "日食的", "entity name")
+t("sunseal", "日食", "entity keyword")
+t(" of life", "生命之", "entity name")
+t("life", "生命", "entity keyword")
+t("slimy ", "史莱姆的", "entity name")
+t("slimy", "史莱姆", "entity keyword")
+t("stormwoven ", "织岚的", "entity name")
+t("storm", "风暴", "entity keyword")
+t("verdant ", "苍郁的", "entity name")
+t("verdant", "苍郁", "entity keyword")
+t("mindwoven ", "心灵编织的", "entity name")
+t("mindwoven", "心灵编织", "entity keyword")
+t("tormentor's ", "折磨者的", "entity name")
+t("tormentor", "折磨者", "entity keyword")
+t("focusing ", "专注的", "entity name")
+t("focus", "聚焦", "entity keyword")
+t("fearwoven ", "恐惧编织的", "entity name")
+t("fearwoven", "恐惧编织", "entity keyword")
+t("psion's ", "心灵术士的", "entity name")
+t("psion", "心灵术士", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/scrolls.lua"
+
+t("fire-proof ", "耐火的 ", "entity name")
+t("long ", "很长的", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/shield.lua"
+
+t(" of fire resistance (#RESIST#)", "火焰抗性之 (#RESIST#)", "entity name")
+t("fire", "火焰", "entity keyword")
+t(" of cold resistance (#RESIST#)", "寒冷抗性之 (#RESIST#)", "entity name")
+t("cold", "寒冷", "entity keyword")
+t(" of lightning resistance (#RESIST#)", "闪电抗性之 (#RESIST#)", "entity name")
+t("lightning", "闪电", "entity keyword")
+t(" of acid resistance (#RESIST#)", "酸性抗性之 (#RESIST#)", "entity name")
+t("acid", "酸性", "entity keyword")
+t(" of arcane resistance (#RESIST#)", "奥术抗性之 (#RESIST#)", "entity name")
+t("arcane", "奥术", "entity keyword")
+t(" of mind resistance (#RESIST#)", "精神抗性之 (#RESIST#)", "entity name")
+t("mind", "精神", "entity keyword")
+t(" of physical resistance (#RESIST#)", "物理抗性之 (#RESIST#)", "entity name")
+t("physical", "物理", "entity keyword")
+t(" of purity", "纯洁之", "entity name")
+t("purity", "纯洁", "entity keyword")
+t(" of reflection", "反射之", "entity name")
+t("reflection", "反射", "entity keyword")
+t(" of temporal resistance (#RESIST#)", "时空抗性之 (#RESIST#)", "entity name")
+t("temporal", "时空", "entity keyword")
+t("flaming ", "燃烧的", "entity name")
+t("flaming", "燃烧", "entity keyword")
+t("icy ", "冰冻的", "entity name")
+t("icy", "冰冷", "entity keyword")
+t("shocking ", "电击的", "entity name")
+t("shocking", "电击", "entity keyword")
+t("acidic ", "酸性的", "entity name")
+t("acidic", "强酸", "entity keyword")
+t("exposing ", "暴露的", "entity name")
+t("exposing", "暴露", "entity keyword")
+t("coruscating ", "闪光的", "entity name")
+t("coruscating", "闪光", "entity keyword")
+t("crackling ", "爆裂的", "entity name")
+t("crackling", "爆裂", "entity keyword")
+t("corrosive ", "腐蚀的", "entity name")
+t("corrosive", "腐蚀", "entity keyword")
+t(" of winter", "寒冬之", "entity name")
+t("wintry", "寒冬", "entity keyword")
+t("Deals #YELLOW#%d#LAST# cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)", "造成#YELLOW#%d#LAST#寒冷伤害,并将4码范围内敌人冻结到地面,持续3回合(1/回合)", "tformat")
+t("windwalling ", "风墙的", "entity name")
+t("windwalling", "风墙", "entity keyword")
+t("reinforced ", "强化的", "entity name")
+t("reinforced", "强化", "entity keyword")
+t(" of resilience", "恢复之", "entity name")
+t("resilience", "恢复", "entity keyword")
+t("living ", "生存的", "entity name")
+t("living", "生命", "entity keyword")
+t("scouring ", "洗练的", "entity name")
+t("scouring", "洗练", "entity keyword")
+t("warded ", "守护的", "entity name")
+t("ward", "守护", "entity keyword")
+t("reduce the cooldown of your ward talent by 1", "减少你的守护技能1回合冷却时间", "_t")
+t("wrathful ", "愤怒的", "entity name")
+t("wrathful", "愤怒", "entity keyword")
+t("Deals #VIOLET#%d#LAST# light and fire damage to each enemy blocked", "对格挡的敌人造成#VIOLET#%d#LAST#光系和火焰伤害。", "tformat")
+t("impervious ", "密实的", "entity name")
+t("swashbuckler's ", "游荡剑客的", "entity name")
+t("impervious", "密实", "entity keyword")
+t(" of resistance", "抵抗之", "entity name")
+t("resistance", "抵抗", "entity keyword")
+t(" of patience", "忍耐之", "entity name")
+t("patience", "忍耐", "entity keyword")
+t(" of the stars", "群星之", "entity name")
+t("stars", "群星", "entity keyword")
+t(" of crushing", "粉碎之", "entity name")
+t("crushing", "粉碎", "entity keyword")
+t("Smash the target reducing mind, spell, and combat action speeds by 30%", "猛击目标,降低精神、施法和攻击速度各 30%", "_t")
+t(" of shrapnel", "弹片之", "entity name")
+t("shrapnel", "弹片", "entity keyword")
+t("Cause enemies within radius 6 to bleed for #RED#%d#LAST# physical damage over 5 turns (1/turn)", "使6码范围内的敌人流血,在5回合内受到#RED#%d#LAST#物理伤害(1/回合)", "tformat")
+t("Shards of metal explode from %s's shield!", "金属碎片从%s的盾牌中爆出!", "logSeen")
+t(" of earthen fury", "地怒之", "entity name")
+t("earth", "土", "entity keyword")
+t("Deal physical damage equal to your armor (%d)", "造成相当于你护甲值的物理伤害(%d)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/sling.lua"
+
+t(" of cunning (#STATBONUS#)", "灵巧之 (#STATBONUS#)", "entity name")
+t("cun", "灵巧", "entity keyword")
+t("halfling ", "半身人的", "entity name")
+t("halfling", "半身人", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/staves.lua"
+
+t("cruel ", "残忍的", "entity name")
+t("cruel", "残忍", "entity keyword")
+t("earthen ", "大地的", "entity name")
+t("earthen", "大地", "entity keyword")
+t("potent ", "有效的", "entity name")
+t("potent", "有效", "entity keyword")
+t("shimmering ", "闪烁的", "entity name")
+t("shimmering", "闪烁", "entity keyword")
+t("surging ", "冲击的", "entity name")
+t("surging", "冲击", "entity keyword")
+t("blighted ", "枯萎的", "entity name")
+t("blight", "枯萎", "entity keyword")
+t("ethereal ", "飘渺的", "entity name")
+t("ethereal", "飘渺", "entity keyword")
+t("greater ", "高级的", "entity name")
+t("greater", "高级", "entity keyword")
+t("void walker's ", "虚空行者的", "entity name")
+t("v. walkers", "虚空行者", "entity keyword")
+t(" of fate", "命运之", "entity name")
+t("fate", "命运", "entity keyword")
+t(" of illumination", "照明之", "entity name")
+t("illumination", "照明", "entity keyword")
+t(" of might", "强化之", "entity name")
+t("might", "强化", "entity keyword")
+t(" of power", "能量之", "entity name")
+t("power", "能量", "entity keyword")
+t(" of warding", "守护之", "entity name")
+t("warding", "守护", "entity keyword")
+t(" of breaching", "导管之", "entity name")
+t("breaching", "导管", "entity keyword")
+t(" of channeling", "传导之", "entity name")
+t("channeling", "传导", "entity keyword")
+t("channel mana (increasing mana regeneration by 2000%% for 5 turns)", "法力回复(提升法力回复2000%% 持续5回合)", "_t")
+t("%s channels mana through %s %s!", "%s在%s%s中传导魔力!", "logSeen")
+t("Your negative mana regeneration rate is unaffected by the staff.", "你法力值的负回复率不受法杖影响。", "logPlayer")
+t("Another mana surge is currently active.", "另外一种法力恢复效果已激活。", "logPlayer")
+t("Your nonexistant mana regeneration rate is unaffected by the staff.", "你没有法力恢复效果,不受法杖影响。", "logPlayer")
+t(" of greater warding", "超级守护之", "entity name")
+t("g. warding", "超级守护", "entity keyword")
+t(" of invocation", "祈祷之", "entity name")
+t("invocation", "祈祷", "entity keyword")
+t("conjure elemental energy in a radius %d cone, dealing %0.2f to %0.2f %s damage", "从法杖中发射一片 %d 码的锥形破坏能量,造成 %0.2f 到 %0.2f %s 伤害。", "tformat")
+t("%s channels a cone of %s%s#LAST# energy through %s %s!", "%s从%s%s中传导出一股%s%s#LAST# 能量!", "logSeen", {1,4,5,2,3})
+t(" of protection", "保护之", "entity name")
+t("protection", "保护", "entity keyword")
+t(" of wizardry", "巫术之", "entity name")
+t("wizardry", "巫术", "entity keyword")
+t("lifebinding ", "生命契约的", "entity name")
+t("lifebinding", "生命契约", "entity keyword")
+t("infernal ", "地狱的", "entity name")
+t("infernal", "地狱", "entity keyword")
+t("bloodlich's ", "血巫妖的", "entity name")
+t("bloodlich", "血巫", "entity keyword")
+t("magelord's ", "法师领主的", "entity name")
+t("magelord", "法师领主", "entity keyword")
+t("short ", "短的", "entity name")
+t("short", "短", "entity keyword")
+t("magewarrior's short ", "魔战士的", "entity name")
+t("magewarrior", "魔战士", "entity keyword")
+t(" of the prodigy", "天赋之", "entity name")
+t("prodigy", "天赋", "entity keyword")
+t("imbued ", "灌注的", "entity name")
+t("imbued", "灌注", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/torques-powers.lua"
+
+t(" of psionic shield", "超能力护盾之", "entity name")
+t("psionic shield", "超能力护盾", "entity keyword")
+t("setup a psionic shield, reducing all damage taken by %d for 5 turns", "制造超能护盾,5回合内受到的所有伤害减少%d", "_t")
+t(" of clear mind", "清晰思维之", "entity name")
+t("clearmind", "清晰思维", "entity keyword")
+t("remove 1 confusion or silence effect and prevent the application of %d detrimental mental effects for 5 turns", "除去一个沉默或混乱效果,并在接下来的5回合内防止至多 %d 项精神负面状态", "_t")
+t("%s uses %s!", "%s 使用了 %s!", "logSeen")
+t(" of gale force", "强风之", "entity name")
+t("galeforce", "强风", "entity keyword")
+t("project a gust of wind in a cone knocking enemies back %d spaces and dealing %d physical damage", "在扇形区域呼出一阵强风,击退目标%d格,并造成%d物理伤害", "tformat")
+t("%s uses %s %s!", "%s使用了%s%s!", "logSeen")
+t(" of mindblast", "心灵爆炸之", "entity name")
+t("mindblast", "心灵爆炸", "entity keyword")
+t("blast the opponent's mind dealing %d mind damage and silencing them for 4 turns", "冲击敌人精神,造成 %d 精神伤害并沉默4回合", "tformat")
+t("%s activates %s %s!", "%s激活了%s%s!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/totems-powers.lua"
+
+t(" of healing", "治疗之", "entity name")
+t("healing", "治疗", "entity keyword")
+t("heal yourself and all friendly characters within 10 spaces for %d", "治疗你自己和周围10格内的所有友方生物%d", "tformat")
+t(" of stinging", "毒刺之", "entity name")
+t("stinging", "毒刺", "entity keyword")
+t("sting an enemy dealing %d nature damage over 7 turns and reducing their healing by 50%%%%", "毒刺攻击一个敌人,在7回合内造成%d自然伤害,并使目标治疗系数降低50%%%%", "tformat")
+t(" of thorny skin", "荆棘皮肤之", "entity name")
+t("thorny", "荆棘", "entity keyword")
+t("harden the skin for 7 turns increasing armour by %d and armour hardiness by %d%%%%", "在7回合内硬化皮肤,护甲增加 %d 护甲硬度增加 %d%%%%", "tformat")
+t(" of summon tentacle", "召唤触手之", "entity name")
+t("tentacle", "召唤触手", "entity keyword")
+t([[(Tentacle Stats)
+Life:  %d
+Base Damage:  %d
+Armor:  %d
+All Resist:  %d]], [[(触手属性)
+生命值: %d
+基础伤害: %d
+护甲值: %d
+所有抗性: %d]], "tformat")
+t([[summon a resilient tentacle up to %d spaces away for %d turns.  Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
+
+%s]], [[在最多%d范围内召唤一只强韧的触手,持续%d回合。在每个回合里,触手会打击范围3码内的随机敌人,造成物理伤害,并尝试定身它们。
+
+%s]], "tformat")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("Lashing Tentacle", "鞭挞触手", "_t")
+t("A lashing tentacle.", "扭来扭曲的触手。", "_t")
+t("#Source# points %s %s at #target#, releasing a writhing tentacle!", "#Source#将%s%s指向#target#, 释放出扭曲的触手!", "logCombat")
+t("a spot nearby", "周围的地点", "_t")
+t("Summon", "召唤", "_t")
+t("%s activates %s %s!", "%s激活了%s%s!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/wands-powers.lua"
+
+t(" of clairvoyance", "通彻之", "entity name")
+t("clairvoyance", "通彻", "entity keyword")
+t("reveal the area around you, dispelling darkness (radius %d, power %d based on Magic), and detect the presence of nearby creatures for 10 turns", "揭示周围区域,驱散黑暗(范围%d,强度%d基于魔法),并在10回合内侦察周围生物", "tformat")
+t("%s uses %s %s!", "%s使用了%s%s!", "logSeen")
+t(" of lightning storm", "闪电风暴之", "entity name")
+t("lightning storm", "闪电风暴", "entity keyword")
+t("create a radius %d storm for %d turns. Each turn, creatures within take %d lightning damage and will be dazed for 1 turn (%d total damage)", "制造一场半径%d的风暴,持续 %d 回合。每回合将对卷入其中的生物造成 %d 闪电伤害,并眩晕1回合。(总伤害%d)", "tformat")
+t("%s conjures a lightning storm from %s %s!", "%s从%s%s中召唤出闪电风暴!", "logSeen")
+t(" of conjuration", "咒语之", "entity name")
+t("conjure", "咒语", "entity keyword")
+t("fire a magical bolt dealing %d %s damage", "发射魔法箭,造成%d %s伤害", "tformat")
+t(" of shielding", "护盾之", "entity name")
+t("shielding", "护盾", "entity keyword")
+t("create a shield absorbing up to %d damage on yourself and all friendly characters within 10 spaces for %d turns", "在你和周围10格内所有友方生物的身上制造护盾,吸收%d伤害,持续%d回合", "tformat")
+t("%s activates %s %s!", "%s激活了%s%s!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/wands.lua"
+
+t("warded ", "守护的", "entity name")
+t("ward", "守护", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/weapon.lua"
+
+t("balanced ", "平衡的", "entity name")
+t("balanced", "平衡", "entity keyword")
+t(" of massacre", "屠杀之", "entity name")
+t("massacre", "屠杀", "entity keyword")
+t("quick ", "快速的", "entity name")
+t("quick", "快速", "entity keyword")
+t("truestriking ", "真实打击的", "entity name")
+t("truestriking", "真实打击", "entity keyword")
+t("warbringer's ", "战争制造者的", "entity name")
+t("warbringer", "战争制造者", "entity keyword")
+t(" of crippling", "残废之", "entity name")
+t("crippling", "致残", "entity keyword")
+t("Cripple the target reducing mind, spell, and combat action speeds by 30%", "致残目标,降低30%攻击、施法和精神速度", "_t")
+t(" of evisceration", "开膛之", "entity name")
+t("evisc", "开膛", "entity keyword")
+t("Wound the target dealing #RED#%d#LAST# physical damage across 5 turns and reducing healing by %d%%", "使目标流血,在5回合内造成#RED#%d#LAST#物理伤害,并降低目标治疗系数%d%%", "tformat")
+t(" of rage", "愤怒之", "entity name")
+t("rage", "愤怒", "entity keyword")
+t(" of ruin", "毁灭之", "entity name")
+t("ruin", "毁灭", "entity keyword")
+t(" of shearing", "修剪之", "entity name")
+t("shearing", "修剪", "entity keyword")
+t("acidic ", "酸性的", "entity name")
+t("acidic", "强酸", "entity keyword")
+t("Splash the target with acid dealing #VIOLET#%d#LAST# damage over 5 turns and reducing armor and accuracy by #VIOLET#%d#LAST#", "用酸液溅射对方,在5回合内造成#VIOLET#%d#LAST#酸性伤害,并降低目标护甲和命中#VIOLET#%d#LAST#", "tformat")
+t("arcing ", "电弧的", "entity name")
+t("arcing", "电弧", "entity keyword")
+t("#LIGHT_GREEN#25%%#LAST# chance for lightning to strike from the target to a second target dealing #VIOLET#%d#LAST# damage", "#LIGHT_GREEN#25%%#LAST#几率造成连锁闪电,从这个目标跳跃到另一个目标,造成#VIOLET#%d#LAST#伤害", "tformat")
+t("flaming ", "燃烧的", "entity name")
+t("flaming", "燃烧", "entity keyword")
+t("chilling ", "寒颤的", "entity name")
+t("chilling", "寒颤", "entity keyword")
+t(" of daylight", "黎明之", "entity name")
+t("daylight", "黎明", "entity keyword")
+t(" of phasing", "相位之", "entity name")
+t("phase", "相位", "entity keyword")
+t(" of vileness", "邪恶之", "entity name")
+t("vile", "邪恶", "entity keyword")
+t(" of paradox", "时空之", "entity name")
+t("paradox", "时空", "entity keyword")
+t("elemental ", "元素的", "entity name")
+t("elemental", "元素", "entity keyword")
+t("fire", "火焰", "_t")
+t("cold", "寒冷", "_t")
+t("lightning", "闪电", "_t")
+t("acid", "酸性", "_t")
+t("Create an explosion dealing #VIOLET#%d#LAST# %s damage (1/turn)", "引发元素爆炸,造成#VIOLET#%d#LAST#%s伤害(每回合最多一次)", "tformat")
+t("plaguebringer's ", "瘟神的", "entity name")
+t("plague", "瘟疫", "entity keyword")
+t(" of corruption", "堕落之", "entity name")
+t("corruption", "堕落", "entity keyword")
+t(" of the mystic", "神秘之", "entity name")
+t("mystic", "神秘", "entity keyword")
+t(" of erosion", "侵蚀之", "entity name")
+t("erosion", "侵蚀", "entity keyword")
+t("blazebringer's ", "烈焰行者的", "entity name")
+t("blaze", "烈焰行者", "entity keyword")
+t("caustic ", "腐蚀的", "entity name")
+t("caustic", "腐蚀", "entity keyword")
+t("stormbringer's ", "风暴使者的", "entity name")
+t("stormbringer", "风暴使者", "entity keyword")
+t("enhanced ", "强化的", "entity name")
+t("enhanced", "强化", "entity keyword")
+t(" of enduring", "忍耐之", "entity name")
+t("enduring", "忍耐", "entity keyword")
+t("manaburning ", "法力燃烧之", "entity name")
+t("manaburning", "法力燃烧", "entity keyword")
+t("slime-covered ", "强化史莱姆之", "entity name")
+t("slime", "史莱姆", "entity keyword")
+t(" of persecution", "迫害之", "entity name")
+t("persecution", "迫害", "entity keyword")
+t("inquisitor's ", "审判者的", "entity name")
+t("inquisitors", "审判者", "entity keyword")
+t("Deals #YELLOW#%d#LAST# Manaburn damage and puts 1 random spell talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "造成#YELLOW#%d#LAST#法力燃烧伤害,并将1个随机法术技能置入冷却#YELLOW#%d#LAST#回合(须通过混乱免疫)", "tformat")
+t("#YELLOW#%s has their %s spell disrupted for for %d turns!", "#YELLOW#%s的%s法术被干扰%d回合!", "logSeen")
+t(" of disruption", "干扰之", "entity name")
+t("disruption", "干扰", "entity keyword")
+t("Cause the target to have a 10%% chance to fail spellcasting and 10%% chance to lose a magical sustain each turn, stacking up to 50%%", "使目标每回合有10%%几率施放法术失败,并有10%%失去一项魔法持续技能,最高叠加到50%%", "tformat")
+t(" of dampening", "抑制之", "entity name")
+t("dampening", "抑制", "entity keyword")
+t("hateful ", "可恶的", "entity name")
+t("hateful", "仇恨", "entity keyword")
+t(" of projection", "投射之", "entity name")
+t("projection", "投射", "entity keyword")
+t("Projects up to %d attacks dealing 30%% weapon damage to other random targets in range 7 as mind damage (1/turn)", "朝周围7格范围内随机目标投射至多 %d 次攻击,每次造成 30%% 精神武器伤害 (1次/回合)", "tformat")
+t("thought-forged ", "思维锻造的", "entity name")
+t("thought", "思维锻造", "entity keyword")
+t(" of amnesia", "健忘之", "entity name")
+t("amnesia", "健忘", "entity keyword")
+t("#LIGHT_GREEN#50%%#LAST# chance to put 1 talent on cooldown for #YELLOW#%d#LAST# turns (checks Confusion immunity)", "#LIGHT_GREEN#50%%#LAST#几率将一个技能打入#YELLOW#%d#LAST#回合冷却(需通过混乱免疫)", "tformat")
+t("#YELLOW#%s has temporarily forgotten %s for %d turns!", "#YELLOW#%s暂时遗忘了%s,持续%d回合!", "logSeen")
+t(" of torment", "折磨之", "entity name")
+t("torment", "折磨", "entity keyword")
+t("#LIGHT_GREEN#20%#LAST# chance to stun, blind, pin, confuse, or silence the target for 3 turns", "#LIGHT_GREEN#20%#LAST#几率震慑、混乱、沉默、定身或致盲目标3回合", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/egos/wizard-hat.lua"
+
+t(" of balance", "平衡之", "entity name")
+t("balance", "平衡", "entity keyword")
+t("augmenting ", "扩张的", "entity name")
+t("augment", "扩张", "entity keyword")
+t("starseer's ", "观星者的", "entity name")
+t("starseers", "观星", "entity keyword")
+t("eldritch ", "可怕的", "entity name")
+t("eldritch", "艾尔德里奇", "entity keyword")
+t("cleansing ", "清除的", "entity name")
+t("cleanse", "清除", "entity keyword")
+t("insulating ", "隔热的", "entity name")
+t("insulating", "隔热", "entity keyword")
+t("grounding ", "绝缘的", "entity name")
+t("grounding", "绝缘", "entity keyword")
+t(" of knowledge", "学识之", "entity name")
+t("knowledge", "学识", "entity keyword")
+t(" of arcana", "奥秘之", "entity name")
+t("arcana", "奥秘", "entity keyword")
+t("aegis ", "庇护的", "entity name")
+t("aegis", "防护", "entity keyword")
+t(" of madness", "疯狂之", "entity name")
+t("madness", "疯狂", "entity keyword")
+t(" of the Brotherhood", "兄弟会之", "entity name")
+t("Brotherhood", "兄弟会", "entity keyword")
+t("stabilizing ", "稳定的", "entity name")
+t("stabilize", "稳定", "entity keyword")
+t("clarifying ", "清晰的", "entity name")
+t("clarifying", "清晰", "entity keyword")
+t("shielding ", "防护的", "entity name")
+t("shield", "防护", "entity keyword")
+t(" of decomposition", "分解之", "entity name")
+t("decomp", "分解", "entity keyword")
+t(" of fire (#RESIST#)", "火焰之 (#RESIST#)", "entity name")
+t("fire", "火焰", "entity keyword")
+t(" of frost (#RESIST#)", "霜冻之 (#RESIST#)", "entity name")
+t("frost", "冰冻", "entity keyword")
+t(" of nature (#RESIST#)", "自然之 (#RESIST#)", "entity name")
+t("nature", "自然", "entity keyword")
+t(" of lightning (#RESIST#)", "闪电之 (#RESIST#)", "entity name")
+t("lightning", "闪电", "entity keyword")
+t(" of light (#RESIST#)", "光系之 (#RESIST#)", "entity name")
+t("light", "光系", "entity keyword")
+t(" of darkness (#RESIST#)", "暗影之 (#RESIST#)", "entity name")
+t("darkness", "æš—å½±", "entity keyword")
+t(" of corrosion (#RESIST#)", "腐蚀之 (#RESIST#)", "entity name")
+t("corrosion", "腐蚀", "entity keyword")
+t(" of blight (#RESIST#)", "枯萎之 (#RESIST#)", "entity name")
+t("blight", "枯萎", "entity keyword")
+t(" of the mountain (#RESIST#)", "山峦之 (#RESIST#)", "entity name")
+t("mountain", "山峦", "entity keyword")
+t(" of the mind (#RESIST#)", "精神之 (#RESIST#)", "entity name")
+t("mind", "精神", "entity keyword")
+t(" of time (#RESIST#)", "时间之 (#RESIST#)", "entity name")
+t("time", "时间", "entity keyword")
+t("shimmering ", "闪烁的", "entity name")
+t("shimmering", "闪烁", "entity keyword")
+t(" of the sentry", "警卫之", "entity name")
+t("sentry", "哨兵", "entity keyword")
+t("fearwoven ", "恐惧编织的", "entity name")
+t("fearwoven", "恐惧编织", "entity keyword")
+t("psion's ", "心灵术士的", "entity name")
+t("psion", "心灵术士", "entity keyword")
+t("mindwoven ", "心灵编织的", "entity name")
+t("mindwoven", "心灵编织", "entity keyword")
+t("spellwoven ", "法力编织的", "entity name")
+t("spellwoven", "法力编织", "entity keyword")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/elixir-ingredients.lua"
+
+t("troll guts", "巨魔肠子", "_t")
+t("length of troll intestine", "较长的巨魔肠子", "entity name")
+t("A length of troll intestines. Fortunately, the troll appears to have eaten nothing in some time.", "一截较长的巨魔肠子。幸运的是,这只巨魔碰巧没吃任何东西。", "_t")
+t("battered skull", "斑驳的头骨", "_t")
+t("skeleton mage skull", "骷髅法师头骨", "entity name")
+t("The skull of a skeleton mage. The eyes have stopped glowing... for now.", "一颗骷髅法师的头骨。现在……它的眼睛已经暗淡了。", "_t")
+t("giant stinger", "巨大的螫针", "_t")
+t("ritch stinger", "里奇螫针", "entity name")
+t("A ritch stinger, still glistening with venom.", "一只里奇的螫针,还残留着许多粘稠的毒液。", "_t")
+t("orc heart", "兽人心脏", "entity name")
+t("The heart of an orc. Perhaps surprisingly, it isn't green.", "一颗兽人的心脏。很惊讶吧,它不是绿色的。", "_t")
+t("naga tongue", "娜迦舌头", "_t")
+t("A severed naga tongue. It reeks of brine.", "一截娜迦的舌头。它散发着海水的气息。", "_t")
+t("demon bile", "恶魔胆汁", "_t")
+t("vial of greater demon bile", "大恶魔的胆汁", "entity name")
+t("A vial of greater demon bile. It hurts your sinuses even with the vial's stopper firmly in place.", "一瓶大恶魔的胆汁。尽管有着良好的阻隔,它仍刺激着你的鼻窦。", "_t")
+t("bone giant dust", "骨巨人骨灰", "_t")
+t("pouch of bone giant dust", "一袋骨巨人的骨灰", "entity name")
+t("Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.", "当操纵骨巨人的魔法力量消散后,尘归尘,土归土。也许是你的幻觉,但是它似乎偶尔会自行移动起来。", "_t")
+t("stinger", "èž«é’ˆ", "_t")
+t("ice ant stinger", "冰蚁的螫针", "entity name")
+t("Wickedly sharp and still freezing cold.", "异乎寻常的锋利且散发着阵阵寒气。", "_t")
+t("minotaur nose", "米诺陶的鼻子", "_t")
+t("The severed front half of a minotaur snout, ring and all.", "一只米诺陶的鼻子的前半部分,上面有圆环装饰。", "_t")
+t("black blood", "黑色的血", "_t")
+t("vial of elder vampire blood", "一瓶高级吸血鬼的血液", "entity name")
+t("Thick, clotted, and foul. The vial is cold to the touch.", "粘稠的、凝固的、邪恶的液体。瓶子摸起来很冷。", "_t")
+t("shimmering scale", "闪光的鳞片", "_t")
+t("multi-hued wyrm scale", "多彩的龙鳞", "entity name")
+t("Beautiful and nearly impregnable. Separating it from the dragon must have been hard work.", "美丽且异常坚固的龙鳞。把它从龙身上扒下来一定费了不少力气。", "_t")
+t("spinneret", "丝腺", "_t")
+t("giant spider spinneret", "巨蛛的丝腺", "entity name")
+t("An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.", "从巨型蜘蛛身上扯下的一大块丑陋的器官,少量的丝线从某个洞中伸出。", "_t")
+t("dirty root", "难看的树根", "_t")
+t("honey tree root", "蜜蜂树的根", "entity name")
+t("The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.", "蜜蜂树的一根树根。它偶尔会蠕动下,似乎不承认它已经死了,而且还是个“植物”。", "_t")
+t("heart", "心脏", "_t")
+t("bloated horror heart", "浮肿的恐魔心脏", "entity name")
+t("Diseased-looking and reeking. It seems to be decaying as you watch.", "病变且散发着热气的心脏,在你看它的这段时间里,它似乎开始腐烂。", "_t")
+t("eel tail", "鳗鱼尾巴", "_t")
+t("electric eel tail", "电鳗尾巴", "entity name")
+t("Slimy, wriggling, and crackling with electricity.", "油腻的、蠕动的尾巴,并且它能发出噼啪作响的电火花。", "_t")
+t("black liquid", "黑色墨汁", "_t")
+t("vial of squid ink", "一瓶乌贼墨汁", "entity name")
+t("Thick, black and opaque.", "粘稠的黑色不透明墨汁。", "_t")
+t("large, clawed paw", "巨大的动物脚掌", "_t")
+t("bear paw", "熊爪", "entity name")
+t("Large and hairy with flesh-rending claws. It smells slightly of fish.", "巨大的多毛肉爪。它闻起来有点鱼肉的味道。", "_t")
+t("tooth", "牙齿", "_t")
+t("ice wyrm tooth", "冰霜巨龙的牙齿", "entity name")
+t("This tooth has been blunted with age, but still looks more than capable of doing its job.", "这颗牙齿饱受岁月的侵蚀,但是仍然能胜任它的工作。", "_t")
+t("red crystal shard", "红色水晶碎片", "_t")
+t("Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.", "尽管热度已去,小巧的火焰仍然在在这颗透明的水晶里飞舞着。", "_t")
+t("wyrm saliva", "龙涎", "_t")
+t("vial of fire wyrm saliva", "一瓶火龙涎", "entity name")
+t("Clear and slightly thicker than water. It froths when shaken.", "龙涎比水更加粘稠,和水一样清澈,当你摇晃它时会有泡沫产生。", "_t")
+t("chunk of rotten flesh", "一块腐烂肉块", "_t")
+t("chunk of ghoul flesh", "腐烂的食尸鬼肉块", "entity name")
+t("Rotten and reeking. It still twitches occasionally.", "这块肉腐烂且冒着热气,它时不时会抽搐两下。", "_t")
+t("dry, flesh-encrusted bone", "干燥,带着肉的骨头", "_t")
+t("mummified bone", "木乃伊骨头", "entity name")
+t("Bits of dry flesh still cling to this ancient bone.", "在这个古代的骨头上仍残留着一点肉块。", "_t")
+t("small, pointed tooth", "小而尖锐的牙齿", "_t")
+t("sandworm tooth", "沙虫之牙", "entity name")
+t("Tiny, dark grey, and wickedly sharp. It looks more like rock than bone.", "这颗小巧的牙齿呈暗灰色且锋利的吓人。它看起来更像是一块石头而不是一颗牙齿。", "_t")
+t("snake head", "蛇头", "_t")
+t("black mamba head", "黑曼巴头", "entity name")
+t("Unlike the rest of the black mamba, the severed head isn't moving.", "不像这条蛇的其他部分,这颗头一动不动。", "_t")
+t("kidney", "肾脏", "_t")
+t("snow giant kidney", "雪巨人的肾脏", "entity name")
+t("As unpleasant-looking as any exposed organ.", "像其他解剖的器官一样,这个肾脏很难看。", "_t")
+t("storm wyrm claw", "风暴之龙的爪子", "entity name")
+t("Bluish and wickedly sharp. It makes your arm hair stand on end.", "这只爪子泛着蓝色光泽并且锋利的吓人,它使你汗毛竖立。", "_t")
+t("dead green worm", "死亡的绿色蠕虫", "_t")
+t("green worm", "翡翠蠕虫", "entity name")
+t("A dead green worm, painstakingly separated from its tangle of companions.", "一只死掉的绿色虫子,需要非常仔细才能把它从蠕虫团中挑拣出来。", "_t")
+t("viscous slime", "粘稠的黏液", "_t")
+t("vial of wight ectoplasm", "一瓶尸妖的血浆", "entity name")
+t("Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.", "絮状且粘稠的液体。只有把它装入瓶中,才能阻止蒸发。", "_t")
+t("chunk of stone", "一块石头", "_t")
+t("xorn fragment", "索尔石碎片", "entity name")
+t("Looks much like any other rock, though this one was recently sentient and trying to murder you.", "撇开最近这块石头对你的刺杀行为外,它看起来和其他石头一模一样。", "_t")
+t("claw", "爪子", "_t")
+t("warg claw", "座狼爪", "entity name")
+t("Unpleasantly large and sharp for a canine's claw.", "对于一只犬科动物来说,这只爪子实在太大了。", "_t")
+t("ash", "白蜡", "_t")
+t("pouch of faeros ash", "法罗的灰烬", "entity name")
+t("Unremarkable grey ash.", "不起眼的灰烬。", "_t")
+t("eyeball", "眼球", "_t")
+t("wretchling eyeball", "酸液树魔之眼", "entity name")
+t("Small and bloodshot. Its dead gaze still burns your skin.", "小而充血的眼球,它死亡时的眼神仍使你毛骨悚然。", "_t")
+t("faerlhing fang", "费尔荷毒牙", "entity name")
+t("It still drips venom and crackles with magical energy.", "它仍残留着一些毒液,并散发着阵阵魔法能量。", "_t")
+t("fang", "牙齿", "_t")
+t("vampire lord fang", "吸血鬼族长的毒牙", "entity name")
+t("Brilliantly white, but surrounded by blackest magic.", "亮白色的牙齿,周身却萦绕着黑色的魔法。", "_t")
+t("translucent insect wing", "半透明的昆虫翅膀", "_t")
+t("hummerhorn wing", "半透明的昆虫翅膀", "entity name")
+t("Translucent and delicate-looking, but surprisingly durable.", "半透明的翅膀看起来很脆,实际上你会发现它异常的坚韧。", "_t")
+t("ingredient", "配料", "entity subtype")
+t("misc", "杂项", "entity type")
+t("glowing dust", "发光的粉尘", "_t")
+t("pouch of luminous horror dust", "一袋金色恐魔的粉尘", "entity name")
+t("Weightless and glowing; not your usual dust.", "不同于通常意义上的灰尘,这些粉尘毫无重量并发出阵阵光芒。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/gauntlets.lua"
+
+t("armor", "护甲", "entity type")
+t("hands", "手部", "entity subtype")
+t("Metal gloves protecting the hands up to the middle of the lower arm.", "臂铠保护你的手至前臂的中间部分。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron gauntlets", "铁臂铠", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel gauntlets", "矮人钢臂铠", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun gauntlets", "沃瑞钽臂铠", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/gem.lua"
+
+t("gem", "珠宝", "entity type")
+t("Gems can be sold for money or used in arcane rituals.", "宝石可用来卖钱或用于法术仪式。", "_t")
+t("alchemist-gem", "炼金宝石", "entity type")
+t("color", "多彩", "entity subtype")
+t("alchemist diamond", "炼金钻石", "alchemist gem")
+t("diamond", "钻石", "gem name")
+t("alchemist pearl", "炼金珍珠", "alchemist gem")
+t("pearl", "珍珠", "gem name")
+t("Lights terrain (power 100)", "照亮地形(强度100)", "_t")
+t("alchemist moonstone", "炼金月亮石", "alchemist gem")
+t("moonstone", "月亮石", "gem name")
+t("alchemist fire opal", "炼金火焰石", "alchemist gem")
+t("fire opal", "火焰石", "gem name")
+t("alchemist bloodstone", "炼金血滴石", "alchemist gem")
+t("bloodstone", "血滴石", "gem name")
+t("alchemist ruby", "炼金红宝石", "alchemist gem")
+t("ruby", "红宝石", "gem name")
+t("alchemist amber", "炼金琥珀", "alchemist gem")
+t("amber", "琥珀", "gem name")
+t("alchemist turquoise", "炼金绿松石", "alchemist gem")
+t("turquoise", "绿松石", "gem name")
+t("alchemist jade", "炼金翡翠", "alchemist gem")
+t("jade", "ç¿¡ç¿ ", "gem name")
+t("Slows by 17%", "减速17%", "_t")
+t("alchemist sapphire", "炼金青玉", "alchemist gem")
+t("sapphire", "青玉", "gem name")
+t("alchemist quartz", "炼金石英", "alchemist gem")
+t("quartz", "石英", "gem name")
+t("white", "白宝石", "gem subtype")
+t("alchemist emerald", "炼金祖母绿", "alchemist gem")
+t("emerald", "祖母绿", "gem name")
+t("alchemist lapis lazuli", "炼金天青石", "alchemist gem")
+t("lapis lazuli", "天青石", "gem name")
+t("alchemist garnet", "炼金石榴石", "alchemist gem")
+t("garnet", "石榴石", "gem name")
+t("red", "红宝石", "gem subtype")
+t("alchemist onyx", "炼金黑刚玉", "alchemist gem")
+t("onyx", "黑刚玉", "gem name")
+t("alchemist amethyst", "炼金紫水晶", "alchemist gem")
+t("amethyst", "紫水晶", "gem name")
+t("violet", "紫宝石", "gem subtype")
+t("alchemist opal", "炼金猫眼石", "alchemist gem")
+t("opal", "猫眼石", "gem name")
+t("alchemist topaz", "炼金蓝刚玉", "alchemist gem")
+t("topaz", "蓝刚玉", "gem name")
+t("alchemist aquamarine", "炼金海蓝宝石", "alchemist gem")
+t("aquamarine", "海蓝宝石", "gem name")
+t("blue", "蓝宝石", "gem subtype")
+t("alchemist ametrine", "炼金紫黄晶", "alchemist gem")
+t("ametrine", "紫黄晶", "gem name")
+t("Lights terrain (power 10)", "照亮地形(强度10)", "_t")
+t("alchemist zircon", "炼金锆石", "alchemist gem")
+t("zircon", "锆石", "gem name")
+t("alchemist spinel", "炼金尖晶石", "alchemist gem")
+t("green", "绿宝石", "gem subtype")
+t("spinel", "尖晶石", "gem name")
+t("alchemist citrine", "炼金黄水晶", "alchemist gem")
+t("citrine", "黄水晶", "gem name")
+t("yellow", "黄宝石", "gem subtype")
+t("agate", "玛瑙石", "gem name")
+t("alchemist agate", "炼金玛瑙石", "alchemist gem")
+t("black", "黑曜石", "gem subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/gloves.lua"
+
+t("armor", "护甲", "entity type")
+t("hands", "手部", "entity subtype")
+t("Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.", "轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。", "_t")
+t("rough", "粗制", "entity short_name")
+t("rough leather gloves", "粗制手套", "entity name")
+t("hardened", "硬", "entity short_name")
+t("hardened leather gloves", "硬皮手套", "entity name")
+t("drakeskin", "龙皮", "entity short_name")
+t("drakeskin leather gloves", "龙皮手套", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/heavy-armors.lua"
+
+t("armor", "护甲", "entity type")
+t("heavy", "重甲", "entity subtype")
+t("A suit of armour made of mail.", "一套由金属环扣做成的锁甲。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron mail armour", "铁锁甲", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel mail armour", "钢锁甲", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel mail armour", "矮人钢锁甲", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite mail armour", "蓝锆石锁甲", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun mail armour", "沃瑞钽锁甲", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/heavy-boots.lua"
+
+t("armor", "护甲", "entity type")
+t("feet", "脚部", "entity subtype")
+t("Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.", "重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。", "_t")
+t("iron", "铁", "entity short_name")
+t("pair of iron boots", "铁质重靴", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("pair of dwarven-steel boots", "矮人钢重靴", "entity name")
+t("pair of voratun boots", "沃瑞钽重靴", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/helms.lua"
+
+t("armor", "护甲", "entity type")
+t("head", "头部", "entity subtype")
+t("A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.", "一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron helm", "铁盔", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel helm", "矮人钢盔", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun helm", "沃瑞钽盔", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/jewelry.lua"
+
+t("ring", "戒指", "entity subtype")
+t("Rings can have magical properties.", "戒指可以具有魔法属性。", "_t")
+t("amulet", "项链", "entity subtype")
+t("jewelry", "首饰", "entity type")
+t("Amulets can have magical properties.", "项链可以具有魔法属性。", "_t")
+t("copper ring", "铜戒指", "_t")
+t("steel ring", "钢戒指", "_t")
+t("gold ring", "金戒指", "_t")
+t("stralite ring", "蓝锆石戒指", "_t")
+t("voratun ring", "沃瑞钽戒指", "_t")
+t("copper", "铜制", "entity short_name")
+t("copper amulet", "铜项链", "_t")
+t("steel", "é’¢", "entity short_name")
+t("steel amulet", "钢项链", "_t")
+t("gold", "金质", "entity short_name")
+t("gold amulet", "金项链", "_t")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite amulet", "蓝锆石项链", "_t")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun amulet", "沃瑞钽项链", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/knifes.lua"
+
+t("dagger", "匕首", "entity subtype")
+t("weapon", "武器", "entity type")
+t("knife", "匕首", "entity combat talented")
+t("Sharp, short and deadly.", "锋利、短而致命。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron dagger", "铁匕首", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel dagger", "钢匕首", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel dagger", "矮人钢匕首", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite dagger", "蓝锆石匕首", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun dagger", "沃瑞钽匕首", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/leather-belt.lua"
+
+t("armor", "护甲", "entity type")
+t("belt", "腰带", "entity subtype")
+t("A belt that goes around your waist.", "一条可以围住腰的皮带。", "_t")
+t("rough", "粗制", "entity short_name")
+t("rough leather belt", "粗制皮带", "entity name")
+t("hardened", "硬", "entity short_name")
+t("hardened leather belt", "硬皮腰带", "entity name")
+t("drakeskin", "龙皮", "entity short_name")
+t("drakeskin leather belt", "龙皮腰带", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/leather-boots.lua"
+
+t("armor", "护甲", "entity type")
+t("feet", "脚部", "entity subtype")
+t("A pair of boots made of leather.", "一双用皮做的靴子。", "_t")
+t("pair of rough leather boots", "粗制皮靴", "entity name")
+t("rough", "粗制", "entity short_name")
+t("hardened", "硬", "entity short_name")
+t("pair of hardened leather boots", "硬皮靴子", "entity name")
+t("drakeskin", "龙皮", "entity short_name")
+t("pair of drakeskin leather boots", "龙皮靴子", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/leather-caps.lua"
+
+t("armor", "护甲", "entity type")
+t("head", "头部", "entity subtype")
+t("A cap made of leather.", "一顶皮帽。", "_t")
+t("rough", "粗制", "entity short_name")
+t("rough leather cap", "粗制皮帽", "entity name")
+t("hardened", "硬", "entity short_name")
+t("hardened leather cap", "硬皮帽子", "entity name")
+t("drakeskin", "龙皮", "entity short_name")
+t("drakeskin leather cap", "龙皮帽子", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/light-armors.lua"
+
+t("armor", "护甲", "entity type")
+t("light", "轻甲", "entity subtype")
+t("A suit of armour made of leather.", "一套用皮革制成的皮甲。", "_t")
+t("rough", "粗制", "entity short_name")
+t("rough leather armour", "粗制皮甲", "entity name")
+t("cured", "鞣制", "entity short_name")
+t("cured leather armour", "鞣制皮甲", "entity name")
+t("hardened", "硬", "entity short_name")
+t("hardened leather armour", "硬化皮甲", "entity name")
+t("reinforced", "强化", "entity short_name")
+t("reinforced leather armour", "强化皮甲", "entity name")
+t("drakeskin", "龙皮", "entity short_name")
+t("drakeskin leather armour", "龙皮甲", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/lites.lua"
+
+t("lite", "光照", "entity subtype")
+t("Light up the dark places of the world!", "点亮世界的黑暗角落!", "_t")
+t("brass", "黄铜", "entity short_name")
+t("brass lantern", "黄铜灯笼", "entity name")
+t("A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.", "一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。", "_t")
+t("alchemist", "炼金术师", "entity short_name")
+t("alchemist's lamp", "炼金灯笼", "entity name")
+t("A normal brass lantern, enhanced by alchemy to make it brighter.", "一个普通的黄铜灯笼,炼金的力量增强了它的亮度。", "_t")
+t("dwarven", "矮人", "entity short_name")
+t("dwarven lantern", "矮人灯笼", "entity name")
+t("Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.", "矮人制造,这种灯笼可以在地底深处提供足够的光线。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/lore/fun.lua"
+
+t("trollish poem", "巨魔诗歌", "entity name")
+t("A poem written by a... troll?", "一首由……巨魔?所写的诗歌", "_t")
+t("necromancer poem", "死灵法师颂", "entity name")
+t("A poem written by a... Necromancer?", "一首由……死灵法师?所写的诗歌", "_t")
+t("rogues do it from behind", "盗贼在你身后", "entity name")
+t("A poem written for a rogue?", "一首由盗贼所写的诗歌?", "_t")
+t("how to become a necromancer, part %d", "如何成为死灵法师,第%d章", "tformat")
+t("How to become a powerful Necromancer!", "如何成为强大的死灵法师!", "_t")
+t("\"Dust to Dust\", an undead hunter's guide, by Aslabor Borys", "“尘归尘”,不死猎人指南,作者:阿斯拉伯·波利斯", "entity name")
+t("An undead hunter's guide, by Aslabor Borys.", "不死猎人指南,作者:阿斯拉伯·波利斯", "_t")
+t("Rolf", "罗尔夫", "_t")
+t("Weisman", "魏斯曼", "_t")
+t("letter to %s (%d)", "ç»™%sçš„ä¿¡ (%d)", "tformat")
+t("A part of the correspondence between two adventurers.", "奇怪的黑色光盘", "_t")
+t("of halfling feet", "半身人的脚", "entity name")
+t("Notes about... Halfling feet??", "有关…半身人的脚??的笔记", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/lore/maj-eyal.lua"
+
+t("analysis", "分析", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/lore/misc.lua"
+
+t("The story of my salvation", "我的救赎", "entity name")
+t("An old tale about the fear of magic.", "有关魔法的恐怖的古老传说。", "_t")
+t("On Adventuring", "关于冒险", "entity name")
+t("Fragments of a fabled traveler.", "一个传说中的旅行者的记录。", "_t")
+t("memories of Artelia Firstborn", "亚特莱长子的记忆", "entity name")
+t("The memories of the first elf ever to awaken.", "传说中第一个醒来的精灵的记忆。", "_t")
+t("human myth of creation", "人类的创世传说", "entity name")
+t("Myth of creation of the humans.", "人类的创世传说", "_t")
+t("a logical analysis of creation, by philosopher Smythen", "创世传说的逻辑分析,哲学家斯迈森著", "entity name")
+t("Myth of creation of the halflings.", "半身人的创世传说。", "_t")
+t("Tale of the Moonsisters", "月亮姐妹的传说", "entity name")
+t("The creation of Eyal's moons.", "埃亚尔月亮的创造。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/lore/spellhunt.lua"
+
+t("memories of archmage Varil", "大法师沃利尔的回忆录", "entity name")
+t("A collection of thoughts and memories of the archmage Varil, during the Age of Dusk.", "黄昏纪中大法师沃利尔的想法和记忆。", "_t")
+t("Spellhunter's Guide part 1: How to Detect a Spellweaver", "猎魔人指南第一部分:怎样辨别法师", "entity name")
+t("Spellhunter's Guide part 2: How to Battle a Magic-User", "猎魔人指南第二部分:怎样与法师战斗", "entity name")
+t("Spellhunter's Guide part 3: How to Kill a Magic-User", "猎魔人指南第三部分:如何杀死法师", "entity name")
+t("The definitive guide to hunting magic users.", "狩猎魔法使用者的权威指南。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/lore/sunwall.lua"
+
+t("Loremaster Verutir's note", "博学者温罗提的报告", "entity name")
+t("A paper scrap containing some lore.", "包含了一些手札的纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/maces.lua"
+
+t("weapon", "武器", "entity type")
+t("mace", "锤子", "entity combat talented")
+t("Blunt and deadly.", "钝而致命。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron mace", "铁质狼牙棒", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel mace", "钢化狼牙棒", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel mace", "矮人钢狼牙棒", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite mace", "蓝锆石狼牙棒", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun mace", "沃瑞钽狼牙棒", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/massive-armors.lua"
+
+t("armor", "护甲", "entity type")
+t("massive", "板甲", "entity subtype")
+t("A suit of armour made of metal plates.", "一套用金属片制成的板甲。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron plate armour", "铁质板甲", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel plate armour", "钢化板甲", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel plate armour", "矮人钢板甲", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite plate armour", "蓝锆石板甲", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun plate armour", "沃瑞钽板甲", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/mindstars.lua"
+
+t("weapon", "武器", "entity type")
+t("mindstar", "灵晶", "entity combat talented")
+t([[Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
+Using mindstars in the offhand does not incur the normal offhand damage penalty.]], "大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和超能力量。副手装备灵晶不会触发副手伤害惩罚。", "_t")
+t("mossy", "青苔", "entity short_name")
+t("mossy mindstar", "青苔灵晶", "entity name")
+t("vined", "藤蔓", "entity short_name")
+t("vined mindstar", "藤蔓灵晶", "entity name")
+t("thorny", "荆棘", "entity short_name")
+t("thorny mindstar", "荆棘灵晶", "entity name")
+t("pulsing", "脉动", "entity short_name")
+t("pulsing mindstar", "脉动灵晶", "entity name")
+t("living", "生命", "entity short_name")
+t("living mindstar", "生命灵晶", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/misc-tools.lua"
+
+t("misc", "杂项", "entity subtype")
+t("tool", "工具", "entity type")
+t("A miscellaneous tool.", "一个杂项工具", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/money.lua"
+
+t("money", "金币", "entity subtype")
+t("All that glitters is not gold; all that is gold does not glitter.", "发光的不都是金子,金子不都是发光的。", "_t")
+t("You pickup %0.2f gold pieces.", "你拾取了 %0.2f 金币。", "logPlayer")
+t("gold pieces", "金币", "entity name")
+t("huge pile of gold pieces", "一大堆金币", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/mounts.lua"
+
+t("mount", "基座", "entity type")
+t("A mount.", "一个坐骑。", "_t")
+t("golem", "傀儡", "entity subtype")
+t("alchemist golem mount", "炼金傀儡坐骑。", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/mummy-wrappings.lua"
+
+t("armor", "护甲", "entity type")
+t("Decaying mummy wrappings.", "腐烂的木乃伊裹尸布。", "_t")
+t("mummy", "木乃伊", "entity short_name")
+t("mummy wrappings", "木乃伊的裹尸布", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/objects-far-east.lua"
+
+t("tome", "书册", "entity subtype")
+t("ancient tome", "远古之书", "_t")
+t("Ancient Tome titled 'Gems and their uses'", "远古之书《宝石之秘》", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/potions.lua"
+
+t("potion", "药水", "_t")
+t("Magical potions can have wildly different effects, from healing to killing you -- beware! Most of them function better with a high Magic score.", "魔法药水具有许多不同的效果,有的可以治疗你,有的可以杀死你——小心!它们中的大部分的效果随魔力值提升。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/quest-artifacts.lua"
+
+t("weapon", "武器", "entity type")
+t("dark runed staff", "黑暗符文法杖", "_t")
+t("Staff of Absorption", "吸能法杖", "entity name")
+t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish.
+Light around it seems to dim and you can feel its tremendous power simply by touching it.]], "杖身铭刻着符文,这根法杖似乎是很久以前制造的,虽然它毫无侵蚀的痕迹。它周围的光线会变的暗淡,当你触摸它时可以感受到惊人的魔力。", "_t")
+t("staff", "法杖", "entity combat talented")
+t("absorb energies", "吸收能量", "_t")
+t("This power seems too much to wield; you fear it might absorb YOU.", "这件装备的力量太强大了,你害怕它会把你吸收进去。", "logPlayer")
+t("swirling orb", "涡流水晶球", "_t")
+t("Orb of Many Ways", "多元水晶球", "entity name")
+t([[The orb projects images of distant places, some that seem to be not of this world, switching rapidly.
+If used near a portal it could probably activate it.]], "这个球体可以折射出远处的景象并快速的切换着,有些景象甚至不属于这个世界。如果你在传送点附近使用它,它可能会激活传送。", "_t")
+t("activate a portal", "激活一个传送门", "_t")
+t("#VIOLET#The world twists sickeningly around you and you find yourself someplace unexpected! It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "#VIOLET#你周围的世界发生了扭曲,之后你发现你自己出现在了意料之外的地方。这和之前你使用多元水晶球时的情形完全不同,泰恩肯定用假水晶球掉了包!", "_t")
+t("Demonic Orb of Many Ways", "恶魔多元水晶球", "_t")
+t("It felt nothing like your previous uses of the Orb of Many Ways. Tannen must have switched the Orb out for a fake!", "你周围的世界发生了扭曲,之后你发现你自己出现在了意料之外的地方。这和之前你使用多元水晶球时的情形完全不同,泰恩肯定用假水晶球掉了包!", "_t")
+t("There is no portal to activate here.", "这里没有可用的传送门。", "logPlayer")
+t("Orb of Undeath (Orb of Command)", "指令水晶球(亡灵) ", "entity name")
+t("Dark visions fill your mind as you lift the orb. It is cold to the touch.", "当你拿起这个水晶球时,无尽的黑暗铺面而来。这个球摸上去冰凉。", "_t")
+t("Dragon Orb (Orb of Command)", "指令水晶球(巨龙)", "entity name")
+t("This orb is warm to the touch.", "这个水晶球摸起来很暖和。", "_t")
+t("Elemental Orb (Orb of Command)", "指令水晶球(元素)", "entity name")
+t("Flames swirl on the icy surface of this orb.", "火焰在覆满了冰霜的水晶球上旋转。", "_t")
+t("orb of command", "指令水晶球", "_t")
+t("Orb of Destruction (Orb of Command)", "指令水晶球(毁灭)", "entity name")
+t("Visions of death and destruction fill your mind as you lift this orb.", "当你拿起这个水晶球时,你眼前浮现出死亡和毁灭的景象。", "_t")
+t("use the orb", "使用水晶球", "_t")
+t("orb", "水晶球", "entity subtype")
+t("orb of scrying", "鉴定水晶球", "_t")
+t("Scrying Orb", "鉴定水晶球", "entity name")
+t("This orb will automatically identify items you find.", "这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。", "_t")
+t("unstable rod", "不稳定的魔杖", "_t")
+t([[This rod is made entirely of voratun, infused with raw magical energies that can bend space itself.
+You have heard of such items before. They are very useful to adventurers, allowing faster travel.]], "这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。", "_t")
+t("recall the user to the worldmap after 40 turns", "传送至世界地图(等待40回合)", "_t")
+t("Force a recall", "强制使用回归之杖", "_t")
+t("The Fortress Shadow warned you that trying to force a recall without finding the portal back could break the exploratory farportal forever.", "堡垒之影警告你,如果在没有找到返回传送门的情况下尝试强行召回,可能会永久破坏远古探索传送门。", "_t")
+t("Space around you starts to dissolve...", "你周围的空间开始消解...", "logPlayer")
+t("Cancel", "取消", "_t")
+t("Recall", "启动回归之杖", "_t")
+t("The rod emits a strange noise, glows briefly and returns to normal.", "法杖发出奇怪的响声,闪了下光又恢复了正常。", "logPlayer")
+t("Rod of Recall", "回归之杖", "_t")
+t("You found a Rod of Recall. You can use it to quickly get out of your current zone and return to the worldmap.", "你找到了一根回归之杖。你可以用它快速离开当前区域,返回世界地图。", "_t")
+t("chest", "盒子", "entity type")
+t("sher'tul", "夏·图尔", "entity subtype")
+t([[This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy.
+The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
+
+When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
+Simply go to your inventory to move them out of the chest if you wish to keep them.
+Items in the chest will not encumber you.]], [[这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。
+这个过程的副产物是黄金,因为没有用,所以被自动传送给你。
+
+当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。
+如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。]], "_t")
+t("transmogrify all the items in your chest at once (also done automatically when you change level)", "立即转化盒子中的所有物品(当你切换地图时也会自动转化)", "_t")
+t("Make the Transmogrification Chest the default item's destroyer?", "将转化之盒作为默认的物品处理装置吗?", "_t")
+t("You do not have any items to transmogrify in your chest or on the floor.", "你的背包内和地板上没有任何需要转化的物品。", "_t")
+t("Transmogrify all %s item(s) on the floor?", "转化地上的所有%s个物品?", "tformat")
+t("Transmogrify all %s item(s) in your chest?", "转化盒子内的所有%s个物品?", "tformat")
+t([[This chest is an extension of old Sher'Tul places of power. Any items dropped inside is transported to an other place, processed and destroyed to extract energy.
+The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you.
+
+When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level.
+To take an item out, simply go to your inventory to move them out of the chest.
+Items in the chest will not encumber you.]], [[这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。
+这个过程的副产物是黄金,因为没有用,所以被自动传送给你。
+
+当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。
+如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。]], "_t")
+t("Transmogrification Chest", "转化之盒", "_t")
+t("You cannot bring yourself to drop the %s", "你无法丢弃 %s", "logPlayer")
+t("Bikini", "比基尼", "entity name")
+t([[Revealing, pink, fun.
+#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[性感,粉色,有趣。
+#{bold}#如果你在全程不脱下它的情况下通关你将可以得到一个成就和吹牛的权利!#{normal}#]], "_t")
+t("Mankini", "男性比基尼", "entity name")
+t("tiny piece of cloth", "小小的一块布", "_t")
+t([[Revealing, green, fun.
+#{bold}#If you never take it off and win you will gain a neat achievement and bragging rights!#{normal}#]], [[性感,绿色,有趣。
+#{bold}#如果你在全程不脱下它的情况下通关你将可以得到一个成就和吹牛的权利!#{normal}#]], "_t")
+t("You have never taken it off.", "你还没有把它脱下过。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts.lua"
+
+t("spellpower", "法术强度", "entity name")
+t("spellcrit", "法术暴击", "entity name")
+t("spell crit magnitude", "法术暴击伤害", "entity name")
+t("mindpower", "精神强度", "entity name")
+t("mindcrit", "精神暴击", "entity name")
+t("mind crit magnitude", "精神暴击伤害", "entity name")
+t("phys dam", "武器伤害", "entity name")
+t("phys apr", "武器穿透", "entity name")
+t("phys crit", "物理暴击", "entity name")
+t("phys atk", "武器命中", "entity name")
+t("phys crit magnitude", "物理暴击伤害", "entity name")
+t("acid melee", "近战酸性伤害", "entity name")
+t("lightning melee", "近战闪电伤害", "entity name")
+t("fire melee", "近战火焰伤害", "entity name")
+t("cold melee", "近战寒冷伤害", "entity name")
+t("light melee", "近战光系伤害", "entity name")
+t("dark melee", "近战暗影伤害", "entity name")
+t("blight melee", "近战枯萎伤害", "entity name")
+t("nature melee", "近战自然伤害", "entity name")
+t("arcane melee", "近战奥术伤害", "entity name")
+t("poison melee", "近战毒素伤害", "entity name")
+t("def", "闪避", "entity name")
+t("rdef", "远程闪避", "entity name")
+t("armor", "护甲", "entity name")
+t("stat str", "提升力量属性值", "entity name")
+t("stat dex", "提升敏捷属性值", "entity name")
+t("stat mag", "提升魔法属性值", "entity name")
+t("stat wil", "提升意志属性值", "entity name")
+t("stat cun", "提升灵巧属性值", "entity name")
+t("stat con", "提升体质属性值", "entity name")
+t("inc damage physical", "增加物理伤害", "entity name")
+t("inc damage fire", "增加火焰伤害", "entity name")
+t("inc damage cold", "增加寒冷伤害", "entity name")
+t("inc damage acid", "增加酸性伤害", "entity name")
+t("inc damage lightning", "增加闪电伤害", "entity name")
+t("inc damage arcane", "增加奥术伤害", "entity name")
+t("inc damage nature", "增加自然伤害", "entity name")
+t("inc damage blight", "增加枯萎伤害", "entity name")
+t("inc damage light", "增加光系伤害", "entity name")
+t("inc damage darkness", "增加暗影伤害", "entity name")
+t("inc damage mind", "增加精神伤害", "entity name")
+t("immune stun", "震慑免疫", "entity name")
+t("immune knockback", "击退免疫", "entity name")
+t("immune blind", "致盲免疫", "entity name")
+t("immune confusion", "混乱免疫", "entity name")
+t("immune pin", "定身免疫", "entity name")
+t("immune poison", "毒素免疫", "entity name")
+t("immune disease", "疾病免疫", "entity name")
+t("immune silence", "沉默免疫", "entity name")
+t("immune disarm", "缴械免疫", "entity name")
+t("immune cut", "流血免疫", "entity name")
+t("resist physical", "提升物理抗性", "entity name")
+t("resist fire", "提升火焰抗性", "entity name")
+t("resist cold", "提升寒冷抗性", "entity name")
+t("resist acid", "提升酸性抗性", "entity name")
+t("resist lightning", "提升闪电抗性", "entity name")
+t("resist arcane", "提升奥术抗性", "entity name")
+t("resist nature", "提升自然抗性", "entity name")
+t("resist blight", "提升枯萎抗性", "entity name")
+t("resist light", "提升光系抗性", "entity name")
+t("resist darkness", "提升暗影抗性", "entity name")
+t("resist mind", "提升精神抗性", "entity name")
+t("save physical", "物理豁免", "entity name")
+t("save spell", "法术豁免", "entity name")
+t("save mental", "精神豁免", "entity name")
+t("mana regeneration", "法力值回复", "entity name")
+t("stamina regeneration", "体力值回复", "entity name")
+t("life regeneration", "生命值回复", "entity name")
+t("increased mana", "增加法力值", "entity name")
+t("increased stamina", "增加体力值", "entity name")
+t("increased life", "增加生命值", "entity name")
+t("see invisible", "侦测隐形", "entity name")
+t("decreased fatigue", "降低疲劳", "entity name")
+t("greater max encumbrance", "增加负重", "entity name")
+t("improve heal", "提升治疗系数", "entity name")
+t("lite radius", "光照", "entity name")
+t("water breathing", "水下呼吸", "entity name")
+t("orc telepathy", "感知兽人", "entity name")
+t("dragon telepathy", "感知龙", "entity name")
+t("demon telepathy", "感知恶魔", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/ammo.lua"
+
+t("ammo reload", "弹药装填", "entity name")
+t("travel speed", "飞行速度", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/generic.lua"
+
+t("generic spellpower", "通用 法术强度", "entity name")
+t("generic spellcrit", "通用 法术暴击", "entity name")
+t("generic spell crit magnitude", "通用 法术暴击伤害", "entity name")
+t("generic spellsurge", "通用 法力潮汐", "entity name")
+t("generic mana regeneration", "通用 法力值回复", "entity name")
+t("generic increased mana", "通用 增加法力值", "entity name")
+t("generic mana on crit", "通用 暴击法力值", "entity name")
+t("generic increased vim", "通用 增加活力值", "entity name")
+t("generic vim on crit", "通用 暴击活力值", "entity name")
+t("generic phasing", "通用 护盾穿透", "entity name")
+t("generic mindpower", "通用 精神强度", "entity name")
+t("generic mindcrit", "通用 精神暴击", "entity name")
+t("generic mind crit magnitude", "通用 精神暴击伤害", "entity name")
+t("generic equilibrium on hit", "通用 击中失衡值", "entity name")
+t("generic max hate", "通用 最大仇恨值", "entity name")
+t("generic hate on crit", "通用 暴击仇恨值", "entity name")
+t("generic max psi", "通用 最大超能力值", "entity name")
+t("generic psi on hit", "通用 击中超能力值", "entity name")
+t("generic phys dam", "通用 武器伤害", "entity name")
+t("generic phys apr", "通用 武器护甲穿透", "entity name")
+t("generic phys crit", "通用 物理暴击", "entity name")
+t("generic phys atk", "通用 物理命中", "entity name")
+t("generic phys crit magnitude", "通用 物理暴击伤害", "entity name")
+t("generic stamina regeneration", "通用 体力值回复", "entity name")
+t("generic increased stamina", "通用 增加体力值", "entity name")
+t("generic def", "通用 闪避值", "entity name")
+t("generic armor", "通用 护甲值", "entity name")
+t("generic life regeneration", "通用 生命值回复", "entity name")
+t("generic increased life", "通用 增加生命值", "entity name")
+t("generic improve heal", "通用 增加治疗系数", "entity name")
+t("generic save physical", "通用 物理豁免", "entity name")
+t("generic save spell", "通用 法术豁免", "entity name")
+t("generic save mental", "通用 精神豁免", "entity name")
+t("generic immune stun", "通用 震慑免疫", "entity name")
+t("generic immune knockback", "通用 击退免疫", "entity name")
+t("generic immune blind", "通用 致盲免疫", "entity name")
+t("generic immune confusion", "通用 混乱免疫", "entity name")
+t("generic immune pin", "通用 定身免疫", "entity name")
+t("generic immune poison", "通用 毒素免疫", "entity name")
+t("generic immune disease", "通用 疾病免疫", "entity name")
+t("generic immune silence", "通用 沉默免疫", "entity name")
+t("generic immune disarm", "通用 缴械免疫", "entity name")
+t("generic immune cut", "通用 流血免疫", "entity name")
+t("generic immune teleport", "通用 传送免疫", "entity name")
+t("generic resist physical", "通用 提升物理抗性", "entity name")
+t("generic resist mind", "通用 提升精神抗性", "entity name")
+t("generic resist fire", "通用 提升火焰抗性", "entity name")
+t("generic resist cold", "通用 提升寒冷抗性", "entity name")
+t("generic resist acid", "通用 提升酸性抗性", "entity name")
+t("generic resist lightning", "通用 提升闪电抗性", "entity name")
+t("generic resist arcane", "通用 提升奥术抗性", "entity name")
+t("generic resist nature", "通用 提升自然抗性", "entity name")
+t("generic resist blight", "通用 提升枯萎抗性", "entity name")
+t("generic resist light", "通用 提升光系抗性", "entity name")
+t("generic resist darkness", "通用 提升暗影抗性", "entity name")
+t("generic resist temporal", "通用 提升时空抗性", "entity name")
+t("generic physical retribution", "通用 物理反击伤害", "entity name")
+t("generic mind retribution", "通用 精神反击伤害", "entity name")
+t("generic acid retribution", "通用 酸性反击伤害", "entity name")
+t("generic lightning retribution", "通用 闪电反击伤害", "entity name")
+t("generic fire retribution", "通用 火焰反击伤害", "entity name")
+t("generic cold retribution", "通用 寒冷反击伤害", "entity name")
+t("generic light retribution", "通用 光系反击伤害", "entity name")
+t("generic dark retribution", "通用 暗影反击伤害", "entity name")
+t("generic blight retribution", "通用 枯萎反击伤害", "entity name")
+t("generic nature retribution", "通用 自然反击伤害", "entity name")
+t("generic arcane retribution", "通用 奥术反击伤害", "entity name")
+t("generic temporal retribution", "通用 时空反击伤害", "entity name")
+t("generic inc damage physical", "通用 增加物理伤害", "entity name")
+t("generic inc damage mind", "通用 增加精神伤害", "entity name")
+t("generic inc damage fire", "通用 增加火焰伤害", "entity name")
+t("generic inc damage cold", "通用 增加寒冷伤害", "entity name")
+t("generic inc damage acid", "通用 增加酸性伤害", "entity name")
+t("generic inc damage lightning", "通用 增加闪电伤害", "entity name")
+t("generic inc damage arcane", "通用 增加奥术伤害", "entity name")
+t("generic inc damage nature", "通用 增加自然伤害", "entity name")
+t("generic inc damage blight", "通用 增加枯萎伤害", "entity name")
+t("generic inc damage light", "通用 增加光系伤害", "entity name")
+t("generic inc damage darkness", "通用 增加暗影伤害", "entity name")
+t("generic inc damage temporal", "通用 增加时空伤害", "entity name")
+t("generic resists pen physical", "通用 增加物理抗性穿透", "entity name")
+t("generic resists pen mind", "通用 增加精神抗性穿透", "entity name")
+t("generic resists pen fire", "通用 增加火焰抗性穿透", "entity name")
+t("generic resists pen cold", "通用 增加寒冷抗性穿透", "entity name")
+t("generic resists pen acid", "通用 增加酸性抗性穿透", "entity name")
+t("generic resists pen lightning", "通用 增加闪电抗性穿透", "entity name")
+t("generic resists pen arcane", "通用 增加奥术抗性穿透", "entity name")
+t("generic resists pen nature", "通用 增加自然抗性穿透", "entity name")
+t("generic resists pen blight", "通用 增加枯萎抗性穿透", "entity name")
+t("generic resists pen light", "通用 增加光系抗性穿透", "entity name")
+t("generic resists pen darkness", "通用 增加暗影抗性穿透", "entity name")
+t("generic resists pen temporal", "通用 增加时空抗性穿透", "entity name")
+t("generic stat str", "通用 增加力量属性值", "entity name")
+t("generic stat dex", "通用 增加敏捷属性值", "entity name")
+t("generic stat mag", "通用 增加魔法属性值", "entity name")
+t("generic stat wil", "通用 增加意志属性值", "entity name")
+t("generic stat cun", "通用 增加灵巧属性值", "entity name")
+t("generic stat con", "通用 增加体质属性值", "entity name")
+t("generic see invisible", "通用 侦测潜行", "entity name")
+t("generic infravision radius", "通用 夜视范围", "entity name")
+t("generic lite radius", "通用 光照范围", "entity name")
+t("generic corrupted blood melee", "通用 近战枯萎之血伤害", "entity name")
+t("generic acid corrode melee", "通用 近战酸性腐蚀伤害", "entity name")
+t("generic mind expose melee", "通用 近战精神暴露伤害", "entity name")
+t("generic manaburn melee", "通用 近战法力燃烧伤害", "entity name")
+t("generic temporal energize melee", "通用 近战时空激发伤害", "entity name")
+t("generic slime melee", "通用 近战史莱姆伤害", "entity name")
+t("generic dark numbing melee", "通用 近战暗影麻痹伤害", "entity name")
+t("generic die at", "通用生命下限", "entity name")
+t("generic ignore crit", "通用暴击摆脱", "entity name")
+t("generic void", "通用虚空", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/gloves.lua"
+
+t("damage", "伤害", "entity name")
+t("apr", "护甲穿透", "entity name")
+t("crit", "暴击", "entity name")
+t("phasing", "相位", "entity name")
+t("physical melee", "近战物理伤害", "entity name")
+t("mind melee", "近战精神伤害", "entity name")
+t("acid melee", "近战酸性伤害", "entity name")
+t("lightning melee", "近战闪电伤害", "entity name")
+t("fire melee", "近战火焰伤害", "entity name")
+t("cold melee", "近战寒冷伤害", "entity name")
+t("light melee", "近战光系伤害", "entity name")
+t("dark melee", "近战暗影伤害", "entity name")
+t("blight melee", "近战枯萎伤害", "entity name")
+t("nature melee", "近战自然伤害", "entity name")
+t("arcane melee", "近战奥术伤害", "entity name")
+t("temporal melee", "近战时空伤害", "entity name")
+t("corrupted blood melee", "近战枯萎之血伤害", "entity name")
+t("temporal energize melee", "近战时空激发伤害", "entity name")
+t("gloom mind melee", "近战精神黑暗光环伤害", "entity name")
+t("acid corrode melee", "近战酸性腐蚀伤害", "entity name")
+t("light blind melee", "近战光系致盲伤害", "entity name")
+t("lightning daze melee", "近战闪电眩晕伤害", "entity name")
+t("manaburn melee", "近战法力燃烧伤害", "entity name")
+t("slime melee", "近战史莱姆伤害", "entity name")
+t("dark numbing melee", "近战暗影麻痹伤害", "entity name")
+t("physical burst", "物理溅射伤害", "entity name")
+t("mind burst", "精神溅射伤害", "entity name")
+t("acid burst", "酸性溅射伤害", "entity name")
+t("lightning burst", "闪电溅射伤害", "entity name")
+t("fire burst", "火焰溅射伤害", "entity name")
+t("cold burst", "寒冷溅射伤害", "entity name")
+t("light burst", "光系溅射伤害", "entity name")
+t("dark burst", "暗影溅射伤害", "entity name")
+t("blight burst", "枯萎溅射伤害", "entity name")
+t("nature burst", "自然溅射伤害", "entity name")
+t("arcane burst", "奥术溅射伤害", "entity name")
+t("temporal burst", "时空溅射伤害", "entity name")
+t("physical burst (crit)", "暴击时 物理溅射伤害", "entity name")
+t("mind burst (crit)", "暴击时 精神溅射伤害", "entity name")
+t("acid burst (crit)", "暴击时 酸性溅射伤害", "entity name")
+t("lightning burst (crit)", "暴击时 闪电溅射伤害", "entity name")
+t("fire burst (crit)", "暴击时 火焰溅射伤害", "entity name")
+t("cold burst (crit)", "暴击时 寒冷溅射伤害", "entity name")
+t("light burst (crit)", "暴击时 光系溅射伤害", "entity name")
+t("dark burst (crit)", "暴击时 暗影溅射伤害", "entity name")
+t("blight burst (crit)", "暴击时 枯萎溅射伤害", "entity name")
+t("nature burst (crit)", "暴击时 自然溅射伤害", "entity name")
+t("arcane burst (crit)", "暴击时 奥术溅射伤害", "entity name")
+t("temporal burst (crit)", "暴击时 时空溅射伤害", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/melee.lua"
+
+t("damage", "伤害", "entity name")
+t("apr", "护甲穿透", "entity name")
+t("crit", "暴击", "entity name")
+t("phasing", "相位", "entity name")
+t("physical melee", "近战物理伤害", "entity name")
+t("mind melee", "近战精神伤害", "entity name")
+t("acid melee", "近战酸性伤害", "entity name")
+t("lightning melee", "近战闪电伤害", "entity name")
+t("fire melee", "近战火焰伤害", "entity name")
+t("cold melee", "近战寒冷伤害", "entity name")
+t("light melee", "近战光系伤害", "entity name")
+t("dark melee", "近战暗影伤害", "entity name")
+t("blight melee", "近战枯萎伤害", "entity name")
+t("nature melee", "近战自然伤害", "entity name")
+t("arcane melee", "近战奥术伤害", "entity name")
+t("temporal melee", "近战时空伤害", "entity name")
+t("corrupted blood melee", "近战枯萎之血伤害", "entity name")
+t("temporal energize melee", "近战时空激发伤害", "entity name")
+t("expose mind melee", "近战精神暴露伤害", "entity name")
+t("acid corrode melee", "近战酸性腐蚀伤害", "entity name")
+t("manaburn melee", "近战法力燃烧伤害", "entity name")
+t("slime melee", "近战史莱姆伤害", "entity name")
+t("dark numbing melee", "近战暗影麻痹伤害", "entity name")
+t("physical burst", "物理溅射伤害", "entity name")
+t("mind burst", "精神溅射伤害", "entity name")
+t("acid burst", "酸性溅射伤害", "entity name")
+t("lightning burst", "闪电溅射伤害", "entity name")
+t("fire burst", "火焰溅射伤害", "entity name")
+t("cold burst", "寒冷溅射伤害", "entity name")
+t("light burst", "光系溅射伤害", "entity name")
+t("dark burst", "暗影溅射伤害", "entity name")
+t("blight burst", "枯萎溅射伤害", "entity name")
+t("nature burst", "自然溅射伤害", "entity name")
+t("arcane burst", "奥术溅射伤害", "entity name")
+t("temporal burst", "时空溅射伤害", "entity name")
+t("physical burst (crit)", "暴击时 物理溅射伤害", "entity name")
+t("mind burst (crit)", "暴击时 精神溅射伤害", "entity name")
+t("acid burst (crit)", "暴击时 酸性溅射伤害", "entity name")
+t("lightning burst (crit)", "暴击时 闪电溅射伤害", "entity name")
+t("fire burst (crit)", "暴击时 火焰溅射伤害", "entity name")
+t("cold burst (crit)", "暴击时 寒冷溅射伤害", "entity name")
+t("light burst (crit)", "暴击时 光系溅射伤害", "entity name")
+t("dark burst (crit)", "暴击时 暗影溅射伤害", "entity name")
+t("blight burst (crit)", "暴击时 枯萎溅射伤害", "entity name")
+t("nature burst (crit)", "暴击时 自然溅射伤害", "entity name")
+t("arcane burst (crit)", "暴击时 奥术溅射伤害", "entity name")
+t("temporal burst (crit)", "暴击时 时空溅射伤害", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/ranged.lua"
+
+t("ammo reload", "弹药装填", "entity name")
+t("travel speed", "飞行速度", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/shields.lua"
+
+t("shield block", "盾牌格挡值", "entity name")
+t("shield armor", "盾牌护甲值", "entity name")
+t("shield increased life", "盾牌增加生命", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/random-artifacts/staves.lua"
+
+t("stave increased positive/negative energy", "法杖 增加正负能量", "entity name")
+t("stave paradox reduce anomalies", "法杖 紊乱降低异常率", "entity name")
+t("stave spellpower", "法杖 法术强度", "entity name")
+t("stave inc damage physical", "法杖 增加物理伤害", "entity name")
+t("stave inc damage mind", "法杖 增加精神伤害", "entity name")
+t("stave inc damage fire", "法杖 增加火焰伤害", "entity name")
+t("stave inc damage cold", "法杖 增加寒冷伤害", "entity name")
+t("stave inc damage acid", "法杖 增加酸性伤害", "entity name")
+t("stave inc damage lightning", "法杖 增加闪电伤害", "entity name")
+t("stave inc damage arcane", "法杖 增加奥术伤害", "entity name")
+t("stave inc damage nature", "法杖 增加自然伤害", "entity name")
+t("stave inc damage blight", "法杖 增加枯萎伤害", "entity name")
+t("stave inc damage light", "法杖 增加光系伤害", "entity name")
+t("stave inc damage darkness", "法杖 增加暗影伤害", "entity name")
+t("stave inc damage temporal", "法杖 增加时空伤害", "entity name")
+t("stave resists pen physical", "法杖 增加物理抗性穿透", "entity name")
+t("stave resists pen mind", "法杖 增加精神抗性穿透", "entity name")
+t("stave resists pen fire", "法杖 增加火焰抗性穿透", "entity name")
+t("stave resists pen cold", "法杖 增加寒冷抗性穿透", "entity name")
+t("stave resists pen acid", "法杖 增加酸性抗性穿透", "entity name")
+t("stave resists pen lightning", "法杖 增加闪电抗性穿透", "entity name")
+t("stave resists pen arcane", "法杖 增加奥术抗性穿透", "entity name")
+t("stave resists pen nature", "法杖 增加自然抗性穿透", "entity name")
+t("stave resists pen blight", "法杖 增加枯萎抗性穿透", "entity name")
+t("stave resists pen light", "法杖 增加光系抗性穿透", "entity name")
+t("stave resists pen darkness", "法杖 增加暗影抗性穿透", "entity name")
+t("stave resists pen temporal", "法杖 增加时空抗性穿透", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/rods.lua"
+
+t("charm", "护符", "entity type")
+t("rod", "魔杖", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/scrolls.lua"
+
+t("Magical scrolls can have wildly different effects!", "魔法卷轴有各种各样不同的效果!", "_t")
+t("infusion", "纹身", "_t")
+t("Natural infusions may be grafted onto your body, granting you an on-demand nature talent.", "自然纹身可以印在你的身上,给予你必要的技能。", "_t")
+t("inscribe your skin with the infusion", "纹刻到你的身上", "_t")
+t("rune", "符文", "_t")
+t("Magical runes may be inscribed onto your body, granting you an on-demand spell talent.", "魔法符文会被铭刻在你身上,给予你必要的技能。", "_t")
+t("inscribe your skin with the rune", "将纹身铭刻在你的皮肤上", "_t")
+t("taint", "堕落印记", "_t")
+t("Corrupted taints may be inscribed onto your body, granting you an on-demand ability.", "堕落印记会被铭刻在你身上,给予你必要的技能。", "_t")
+t("inscribe your skin with the taint", "将印记铭刻在你的皮肤上", "_t")
+t("lore", "手札", "entity subtype")
+t("scroll", "卷轴", "_t")
+t("This parchment contains some lore.", "这张卷轴里包含了一些手札。", "_t")
+t("read it", "阅读", "_t")
+t("healing infusion", "治疗纹身", "entity name")
+t("regeneration infusion", "回复纹身", "entity name")
+t("wild infusion", "狂暴纹身", "entity name")
+t("movement infusion", "移动纹身", "entity name")
+t("heroism infusion", "英勇纹身", "entity name")
+t("teleportation rune", "传送符文", "entity name")
+t("shielding rune", "护盾符文", "entity name")
+t("biting gale rune", "冰风吞噬符文", "entity name")
+t("acid wave rune", "酸性冲击符文", "entity name")
+t("manasurge rune", "法力风暴符文", "entity name")
+t("blink rune", "闪烁符文", "entity name")
+t("stormshield rune", "风暴护盾符文", "entity name")
+t("shatter afflictions rune", "粉碎痛苦符文", "entity name")
+t("ethereal rune", "虚幻符文", "entity name")
+t("lightning rune", "闪电符文", "entity name")
+t("invisibility rune", "隐身符文", "entity name")
+t("vision rune", "洞察符文", "entity name")
+t("heat beam rune", "热能射线符文", "entity name")
+t("phase door rune", "相位之门符文", "entity name")
+t("controlled phase door rune", "可控相位之门符文", "entity name")
+t("sun infusion", "太阳纹身", "entity name")
+t("insidious poison infusion", "投毒纹身", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/shields.lua"
+
+t("armor", "护甲", "entity type")
+t("shield", "盾牌", "entity subtype")
+t("Handheld deflection devices.", "手持防护装备。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron shield", "铁盾", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel shield", "钢盾", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel shield", "矮人钢盾", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite shield", "蓝锆石盾", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun shield", "沃瑞钽盾", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/slings.lua"
+
+t("weapon", "武器", "entity type")
+t("Slings are used to hurl stones or metal shots at your foes.", "投石索用来向敌人投掷石质或金属子弹。", "_t")
+t("rough", "粗制", "entity short_name")
+t("rough leather sling", "粗皮投石索", "entity name")
+t("cured", "鞣制", "entity short_name")
+t("cured leather sling", "鞣皮投石索", "entity name")
+t("hardened", "硬", "entity short_name")
+t("hardened leather sling", "硬皮投石索", "entity name")
+t("reinforced", "强化", "entity short_name")
+t("reinforced leather sling", "强化皮投石索", "entity name")
+t("drakeskin", "龙皮", "entity short_name")
+t("drakeskin leather sling", "龙皮投石索", "entity name")
+t("ammo", "弹药", "entity type")
+t("shot", "子弹", "entity subtype")
+t("sling", "投石索", "entity combat talented")
+t("Shots are used with slings to pummel your foes to death.", "子弹是配合投石索投掷敌人用的。", "_t")
+t("iron", "铁", "entity short_name")
+t("pouch of iron shots", "一袋铁制子弹", "entity name")
+t("pouch of steel shots", "一袋钢制子弹", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("d.steel", "精钢", "entity short_name")
+t("pouch of dwarven-steel shots", "一袋矮人钢子弹", "entity name")
+t("pouch of stralite shots", "一袋蓝锆石子弹", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("pouch of voratun shots", "一袋沃瑞钽子弹", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/special-artifacts.lua"
+
+t("Telos Spire of Power", "泰勒斯之力", "entity name")
+t("pulsing staff", "脉动的法杖", "_t")
+t("Telos was an extremely powerful mage during the Age of Dusk, hated by his peers and feared by the common folk; he was hunted for a long while. He finally fell from his place of power, Telmur, but his spirit still lingers.", "泰勒斯是黄昏纪的一位强大法师,为对手所嫉恨,为弱者所惧怕。最终,虽然他陨落在了他的所在之处——泰尔玛,但是他的灵魂仍长存于世。", "_t")
+t("turn into a corrupted losgoroth (poison, disease, cut and confusion immune; converts half damage into life drain; does not require breath) for 10 turns", "转变为一只堕落的洛斯格罗斯(毒素、疾病、撕裂和混乱免疫)十回合,转换一半伤害为生命吸收,不需要呼吸。", "_t")
+t("%s brandishes %s %s, turning into a corrupted losgoroth!", "%s挥动%s%s,转化成了一只堕落洛斯格罗斯!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/staves.lua"
+
+t("weapon", "武器", "entity type")
+t("staff", "法杖", "entity combat talented")
+t("Staves designed for wielders of magic, by the greats of the art.", "法杖经过精细的加工,被法师所使用。", "_t")
+t("elm", "榆木", "entity short_name")
+t("elm staff", "榆木法杖", "entity name")
+t("ash", "白蜡", "entity short_name")
+t("ash staff", "白蜡法杖", "entity name")
+t("yew", "ç´«è¡«", "entity short_name")
+t("yew staff", "紫衫法杖", "entity name")
+t("e.wood", "精灵木", "entity short_name")
+t("elven-wood staff", "精灵木法杖", "entity name")
+t("dragonbone", "龙骨", "entity short_name")
+t("dragonbone staff", "龙骨法杖", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/swords.lua"
+
+t("longsword", "长剑", "entity subtype")
+t("weapon", "武器", "entity type")
+t("sword", "剑", "entity combat talented")
+t("Sharp, long, and deadly.", "锋利,长而致命。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron longsword", "铁剑", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel longsword", "钢剑", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel longsword", "矮人钢剑", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite longsword", "蓝锆石剑", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun longsword", "沃瑞钽剑", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/torques.lua"
+
+t("charm", "护符", "entity type")
+t("torque", "项圈", "_t")
+t("Torques are made by powerful psionics to store psionic powers.", "项圈是由强大的精神能量制造而成,用来储存灵能。", "_t")
+t("iron", "铁", "entity short_name")
+t("iron torque", "铁质项圈", "entity name")
+t("steel", "é’¢", "entity short_name")
+t("steel torque", "铜质项圈", "entity name")
+t("d.steel", "精钢", "entity short_name")
+t("dwarven-steel torque", "矮人钢项圈", "entity name")
+t("stralite", "蓝锆石", "entity short_name")
+t("stralite torque", "蓝锆石项圈", "entity name")
+t("voratun", "沃瑞钽", "entity short_name")
+t("voratun torque", "沃瑞钽项圈", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/totems.lua"
+
+t("charm", "护符", "entity type")
+t("totem", "图腾", "_t")
+t("Natural totems are made by powerful wilders to store nature power.", "自然图腾是由自然守护者们制造,用以储存自然能量的。", "_t")
+t("elm", "榆木", "entity short_name")
+t("elm totem", "榆木图腾", "entity name")
+t("ash", "白蜡", "entity short_name")
+t("ash totem", "白蜡图腾", "entity name")
+t("yew", "ç´«è¡«", "entity short_name")
+t("yew totem", "紫衫图腾", "entity name")
+t("e.wood", "精灵木", "entity short_name")
+t("elven-wood totem", "精灵木图腾", "entity name")
+t("dragonbone", "龙骨", "entity short_name")
+t("dragonbone totem", "龙骨图腾", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/wands.lua"
+
+t("charm", "护符", "entity type")
+t("wand", "魔杖", "_t")
+t("Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.", "魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。", "_t")
+t("elm", "榆木", "entity short_name")
+t("elm wand", "榆木魔杖", "entity name")
+t("ash", "白蜡", "entity short_name")
+t("ash wand", "白蜡魔杖", "entity name")
+t("yew", "ç´«è¡«", "entity short_name")
+t("yew wand", "紫杉魔杖", "entity name")
+t("e.wood", "精灵木", "entity short_name")
+t("elven-wood wand", "精灵木魔杖", "entity name")
+t("dragonbone", "龙骨", "entity short_name")
+t("dragonbone wand", "龙骨魔杖", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/whips.lua"
+
+t("weapon", "武器", "entity type")
+t("whip", "鞭子", "entity combat talented")
+t("Sharp, long and deadly.", "锋利,长而致命。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/wizard-hat.lua"
+
+t("armor", "护甲", "entity type")
+t("head", "头部", "entity subtype")
+t("A pointy cloth hat, very wizardly...", "一顶法师风格的尖帽子……", "_t")
+t("linen", "亚麻", "entity short_name")
+t("linen wizard hat", "亚麻法师帽", "entity name")
+t("cashmere", "羊绒", "entity short_name")
+t("cashmere wizard hat", "羊绒法师帽", "entity name")
+t("e.silk", "精灵丝", "entity short_name")
+t("elven-silk wizard hat", "精灵丝绸法师帽", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/world-artifacts-far-east.lua"
+
+t("tome", "书册", "entity subtype")
+t("Scroll of Summoning (Limmir the Jeweler)", "召唤卷轴(召唤珠宝匠利米尔)", "entity name")
+t("summon Limmir the jeweler at the center of the lake of the moon", "在月之湖中心召唤珠宝匠利米尔", "_t")
+t("Pendant of the Sun and Moons", "日月垂饰", "entity name")
+t("a gray and gold pendant", "一个闪烁着金色灰色的垂饰", "_t")
+t("This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.", "一个小小的垂饰,雕刻着红月吞日的图案。传说其主人是太阳堡垒的建立者之一。", "_t")
+t("All your damage is converted and split into light and darkness.", "你造成的所有伤害被转化均分为光系和暗影伤害。", "_t")
+t("shimmering gold shield", "闪耀着金色光芒的盾牌", "_t")
+t("Unsetting Sun", "永恒光辉", "entity name")
+t("When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield.  Where the beam hit they rested and built the settlement that would become the Sunwall.  In the dark days that followed the shield became a symbol of hope for a better future.", "当冲锋队队长艾米奥·帕纳森为他的遇难船员们寻求庇护所的时候,他的盾牌反射着落日的光辉。他们在光辉照耀的地方休息宿营,之后太阳堡垒在那里成立。在随后那些暗无天日的日子里,这面盾牌被人们当做美好未来希望的象征。", "_t")
+t("Glows brightly in the light of dawn.", "在黎明下闪耀光芒。", "_t")
+t("Scorched Boots", "烧焦的长靴", "entity name")
+t("pair of blackened boots", "一双熏黑的靴子", "_t")
+t("The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre.  However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots.", "血魔导师鲁·克汉是派尔纪第一个使用夏·图尔远程传送门进行试验的兽人。试验不是很成功,能量爆炸后,只剩下了一双烧焦的靴子。", "_t")
+t("unearthly black stone", "神秘的黑色石头", "_t")
+t("Goedalath Rock", "高达勒斯之石", "entity name")
+t("demonic", "恶魔", "entity subtype")
+t("A small rock that seems from beyond this world, vibrating with a fierce energy.  It feels warped and terrible and evil... and yet oh so powerful.", "这块小石头看起来不是这个世界的,它不时产生着激烈的能量震动,让人感到扭曲、可怕、邪恶……而又强大的能量。", "_t")
+t("evil touch", "邪恶之触", "_t")
+t("Threads of Fate", "命运之弦", "entity name")
+t("a shimmering white cloak", "一件闪着微光的白色斗篷", "_t")
+t("Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light.", "这件精致的白色斗篷由异界材料制成,随光线变化而闪烁,永恒如新。", "_t")
+t("Blood-Edge", "饮血剑", "entity name")
+t("red crystalline sword", "红色的水晶剑", "_t")
+t([[This deep red sword weeps blood continuously. It was born in the labs of the orcish corrupter Hurik, who sought to make a crystal that would house his soul after death. But his plans were disrupted by a band of sun paladins, and though most died purging his keep of dread minions, their leader Raasul fought through to Hurik's lab, sword in hand. There the two did battle, blade against blood magic, till both fell to the floor with weeping wounds. The orc with his last strength crawled towards his fashioned phylactery, hoping to save himself, but Raasul saw his plans and struck the crystal with his light-bathed sword. It shattered, and in the sudden impulse of energies the steel, crystal and blood were fused into one.
+Now the broken fragments of Raasul's soul are trapped in this terrible artifact, his mind warped beyond all sanity by decades of imprisonment. Only the taste of blood calls him forth, his soul stealing the lifeblood of others to take on physical form again, that he may thrash and wail against the living.]], [[这把深红色的剑不断的向下滴血。它诞生于兽人堕落者胡里克的实验室。最初,胡里克寻找了一枚水晶来制造他的命匣,但他的计划很快被一群太阳骑士打断,尽管大部分骑士死于不死军团的阻拦,但骑士团团长瑞苏尔却单枪匹马杀入了胡里克的实验室。在那里,两位强者展开了对决,利剑与血魔法你来我往,直到他们都重伤倒地。兽人想拼尽最后一分力气,拿到他的命匣,希望能拯救自己,但是瑞苏尔识破了他的阴谋,将浸满鲜血的利剑掷向了命匣。命匣破碎的瞬间,胡里克的灵魂和利剑以及水晶融为了一体。
+现在,残存的胡里克灵魂被困在了这件可怕的武器中,他的思维因数十年的监禁而扭曲。只有鲜血的味道能引起他的兴奋,他的灵魂在不断的侵蚀他人的血肉,希望有朝一日能够重组自我,摆脱这痛苦的存在形式。]], "_t")
+t("15% chance to animate a bleeding foe's blood", "15%几率使处于流血状态的敌人大出血", "_t")
+t("animated blood", "活化血液", "_t")
+t("A haze of blood, vibrant and pulsing through the air, possessed by a warped and cracked soul. Every now and then a scream or wail of agony garbles through it, telling of the mindless suffering undergone by its possessor.", [[这把深红色的剑不断的向下滴血。它诞生于兽人堕落者胡里克的实验室。最初,胡里克寻找了一枚水晶来制造他的命匣,但他的计划很快被一群太阳骑士打断,尽管大部分骑士死于不死军团的阻拦,但骑士团团长瑞苏尔却单枪匹马杀入了胡里克的实验室。在那里,两位强者展开了对决,利剑与血魔法你来我往,直到他们都重伤倒地。兽人想拼尽最后一分力气,拿到他的命匣,希望能拯救自己,但是瑞苏尔识破了他的阴谋,将浸满鲜血的利剑掷向了命匣。命匣破碎的瞬间,胡里克的灵魂和利剑以及水晶融为了一体。
+现在,残存的胡里克灵魂被困在了这件可怕的武器中,他的思维因数十年的监禁而扭曲。只有鲜血的味道能引起他的兴奋,他的灵魂在不断的侵蚀他人的血肉,希望有朝一日能够重组自我,摆脱这痛苦的存在形式。]], "_t")
+t("Summon", "召唤", "_t")
+t("#GOLD#As the blade touches %s's spilt blood, the blood rises, animated!", "#GOLD#饮血剑接触到%s喷出的血液,血液开始活化,动了起来!", "logSeen")
+t("#GOLD#%s draws power from the spilt blood!", "#GOLD#%s从分出的血液汲取能量!", "logSeen")
+t("Dawn's Blade", "黎明之刃", "entity name")
+t("shining longsword", "闪光的长剑", "_t")
+t("Said to have been forged in the earliest days of the Sunwall, this longsword shines with the light of daybreak, capable of banishing all shadows.", "传说是在太阳堡垒成立之初打造,这把长剑闪耀着黎明破晓之光,可以破除一切黑暗。", "_t")
+t("invoke dawn, inflicting %0.2f light damage in radius %d (based on Magic) and lighting the area within radius %d", "激发黎明的光芒,在半径%d内造成%0.2f光系伤害(基于魔法),并照明%d码。", "tformat", {2,1,3})
+t("%s raises %s and sends out a burst of light!", "%s举起%s,放出一阵光芒!", "logSeen")
+t("#GOLD#You feel a swell of positive energy!", "#GOLD#你感受到正能量的波动!", "logPlayer")
+t("If the sun doesn't set, dawn's power lasts forever.", "如果太阳永不落山,黎明的光辉将永恒。", "_t")
+t("#GOLD#As you wield the sword and shield of the Sunwall, you feel the Sun's light radiating from your core.", "#GOLD#当你握住晨曦之门的剑与盾,你感觉到从你身体内部散发出太阳的光辉。", "logPlayer")
+t("#GOLD#You feel the Sun's light vanish from within you.", "#GOLD#你感受到太阳的光辉从你的身体里流失了。", "logPlayer")
+t("Zemekkys' Broken Hourglass", "伊莫克斯的破沙漏", "entity name")
+t("a broken hourglass", "坏掉的沙漏", "_t")
+t("This small broken hourglass hangs from a thin gold chain.  The glass is cracked and the sand has long since escaped.", "这个坏掉的小沙漏系在一根金子做的细链上。沙漏的玻璃被打破了,里面的沙子早就掉光了。", "_t")
+t("Mandible of Ungolmor", "阿格尔莫的上颚", "entity name")
+t("curved, serrated black dagger", "弯曲的锯齿状黑色匕首", "_t")
+t("This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it.", "这把黑曜石打造的利刃镶嵌有阿格尔莫的致命毒牙。光明在它周围消逝,无尽的黑暗缠绕着它。", "_t")
+t("inflicts spydric poison dealing 200 damage over 3 turns and pinning the target", "使目标感染蜘蛛毒素,在3回合内造成200伤害,并定身目标。", "_t")
+t("Kinetic Spike", "灵能钉刺", "entity name")
+t("bladeless hilt", "短刃匕首", "_t")
+t("A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly.", "看似只是简单雕刻过的石柄,然而其前端显现着一道摇晃的刀锋。当你试图去抓住刀锋的时候,你感受到这是一股如热气般无形的力量。尽管外观粗糙,但它在意志足够坚强并且懂得使用它的人手里却可以削铁如泥。", "_t")
+t("fire a bolt of kinetic force (range %d), dealing 150%% (physical) weapon damage", "发射灵能之力,在距离%d范围内造成150%%武器伤害。", "tformat")
+t("The %s fires a bolt of kinetic force!", "%s发出一股动能冲击!", "logSeen")
+t("Rod of Sarrilon", "萨瑞伦之杖", "entity name")
+t("ceremonial staff", "礼仪用的法杖", "_t")
+t("A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.", "看上去普普通通的法杖,但是它和时间的神秘联系连时空法师都不清楚。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/world-artifacts-maj-eyal.lua"
+
+t("Penitence", "忏悔", "entity name")
+t("glowing staff", "通红的法杖", "_t")
+t("A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect.", "永恒精灵密送到安格利文,用以对抗魔法大爆炸所引起灾难的强大法杖。", "_t")
+t("cure up to %d diseases or poisons (based on Magic)", "治愈至多%d项疾病和毒素。(基于魔法)", "tformat")
+t("%s uses %s %s, curing %s afflictions!", "%s使用了%s%s,治疗了%s项疾病!", "logSeen")
+t("#DARK_GREEN#You feel the cleansing power of Penitence attune to you.", "#DARK_GREEN#你感受到忏悔法杖的净化力量。", "logPlayer")
+t("Lost Staff of Archmage Tarelion", "大法师泰尔兰丢失的法杖", "entity name")
+t("shining staff", "闪光的法杖", "_t")
+t("Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.", "大法师泰尔兰在年轻的时候曾环游世界。但是这个世界并不是那么美好以至于我们的大法师不得不飞速逃跑。", "_t")
+t("Spellblaze Echoes", "魔法大爆炸回响", "entity name")
+t("deep black amulet", "深黑色的项链", "_t")
+t("This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze", "当你戴上这个古老的项链,似乎耳边仍回荡着魔法大爆炸的回响。", "_t")
+t("unleash a destructive wail, destroying terrain and dealing %0.2f physical damage (based on Magic) in a radius of %d", "释放毁灭哀嚎,摧毁地形,造成 %0.2f 物理伤害 (基于魔法) 伤害半径 %d", "tformat")
+t("%s uses the %s!", "%s 使用了 %s!", "logSeen")
+t("Daneth's Neckguard", "丹纳斯的护颈", "entity name")
+t("a thick steel gorget", "一个沉重的钢制护颈", "_t")
+t("A thick steel gorget designed to protect its wearer from fatal attacks to the neck.  This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion.", "一个厚重的钢护喉,旨在保护其穿着者颈部免受致命攻击。这个特殊的护喉是半身人将军丹纳斯·坦德莫恩在派尔纪战争中佩戴过的,上面的各种伤痕表明其可能救过这位将军不止一次。", "_t")
+t("#LIGHT_BLUE#You feel invincible!", "#LIGHT_BLUE#你感觉自己不可战胜!", "logPlayer")
+t("Thaloren-Tree Longbow", "精灵树长弓", "entity name")
+t("glowing elven-wood longbow", "光辉的精灵木长弓", "_t")
+t("In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.", "在魔法大爆炸的余波里,自然精灵不得不从敌人和大火中保卫他们的森林。尽管精灵们奋力的抢救它们,许多树还是死掉了。它们的遗体被打造成一张弓用来抵御黑暗的侵袭。", "_t")
+t("#DARK_GREEN#You understand this bow-and its connection to nature-in a way few can.", "#DARK_GREEN#你理解了这把弓——以及它和自然的联系——这是很多人无法理解的。", "logPlayer")
+t("Corpsebow", "腐尸之弓", "entity name")
+t("rotting longbow", "腐朽的长弓", "_t")
+t("A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.", "一件黄昏纪遗失的武器,腐尸之弓浑身缠绕着那个时代的瘟疫精华。被腐朽弓弦射出的箭所击中的人,会因古老疾病在体内的共鸣而倍受折磨。", "_t")
+t("#DARK_BLUE#You feel a kindred spirit in this bow...", "#DARK_BLUE#你在弓中感受到了共鸣的灵魂…", "logPlayer")
+t("Spellblade", "魔宗利刃", "entity name")
+t("glowing long sword", "光辉的长剑", "_t")
+t("Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.", "法师总是时不时冒出古怪的点子。大法师沃利尔曾学会了怎样擎起一柄剑,同时发现自己对耍剑比玩法杖更感冒。", "_t")
+t("Genocide", "兽人末日", "entity name")
+t("pitch black blade", "漆黑的剑", "_t")
+t("Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope.  However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him.  The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword.  Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after.  It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence.  When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest.  Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.", "法瑞安曾是图库纳国王的指挥官,在最后希望的伟大战役中跟随国王并肩作战。然而,当战争结束,凯旋归来之时,他却发现故乡处处燃烧着兽人的火焰,无边的怒火吞噬了他。复仇的欲望使他离开军队,孤身一人踏上了征程,他除了护甲之外只带了一柄剑。大多数人认为他已经死了。直到有消息称有一个毁灭者般的身影正在摧残兽人的营地,他屠杀了所有见到的兽人并残忍的肢解对方的尸体。据说他每天要用100个兽人的鲜血来祭刀直到杀光马基埃亚尔的兽人。当最后一个兽人被杀死并且没有发现更多的时候,法瑞安最终把利刃转向了自己——那把剑刺穿了他的胸膛。那些在附近的目击者说,当法瑞安这样做的时候身体伴随着阵阵痉挛,他们说不清他到底是哭是笑。", "_t")
+t("Bolbum's Big Knocker", "鲍尔本的大门扣", "entity name")
+t("thick staff", "一根厚重的法杖", "_t")
+t("A thick staff with a heavy knob on the end.  It was said to be used by the grand alchemist Bolbum in the Age of Allure.  Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them.  Bolbum died with seven daggers in his back and his much-cursed staff went missing after.", "这是一根末端有着厚重门扣的沉重法杖。据说是炼金魔导师鲍尔本在厄流纪使用的法杖。它之所以闻名于世,大部分来源于鲍尔本的学生们对他的恐惧以及被它打伤脑袋的超高几率。鲍尔本被7把匕首插在后背而死,那根被众人诅咒的法杖也从此消失不见。", "_t")
+t("Guidance", "指引者", "entity name")
+t("a softly glowing crystal", "一颗散发着柔和光芒的水晶", "_t")
+t([[Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics.
+It seems somebody well versed in antimagic could use it to its fullest potential.]], [[曾经属于魔法狩猎时期的检察官玛库斯·丹。这个拳头大小的石英晶体不断散发出柔和的白光。而且据说对冥想有相当大的帮助,不但可以帮助集中精神、身体,还可以保护持有者的灵魂,并且保护他们免遭邪恶魔法的侵蚀。
+似乎只有拥有反魔力量的人才能发挥它的全部潜能。]], "_t")
+t("#LIGHT_BLUE#You feel a great hero guiding you!", "#LIGHT_BLUE#你感到有个伟大的英雄在指引着你!", "logPlayer")
+t("Eldoral Last Resort", "艾德瑞尔的最后手段", "entity name")
+t("well-made sling", "精良的投石器", "_t")
+t("A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'.", "投石器的把手上有一段铭文:“愿持有者于对抗黑暗之时被赐予神一般的机智。”", "_t")
+t("When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd.", "当你的生命降低到最大生命值30%的时候,在5回合内,你获得20%攻击速度,降低100%疲劳,且射击不消耗弹药。冷却时间30回合。", "_t")
+t("Orc Feller", "兽人砍伐者", "entity name")
+t("shining dagger", "光辉的匕首", "_t")
+t("During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees.", "据说在艾德瑞尔战争中,半身人盗贼赫拉在保护一群难民时杀死了100多个兽人。", "_t")
+t("#LIGHT_BLUE#Herah's guile and luck is with you, her successor!", "#LIGHT_BLUE#Herah的狡诈和幸运与你同在,她的继承人!", "logPlayer")
+t("Nature's Vengeance", "自然的复仇", "entity name")
+t("thick wooden mace", "木质粗权杖", "_t")
+t("This thick-set mace was used by the Spellhunter Vorlan, who crafted it from the wood of an ancient oak that was uprooted during the Spellblaze.  Many were the wizards and witches felled by this weapon, brought to justice for the crimes they committed against nature.", "这把加粗的权杖曾属于猎魔人沃尔兰,他从一棵在魔法大爆炸中被连根拔起的古老橡树中取材制造了它。众多法师和女巫倒在了这把武器之下,他们对自然犯下的罪行得到了制裁。", "_t")
+t("#LIGHT_BLUE#You feel nature defending you.", "#LIGHT_BLUE#你感觉自然在保卫你。", "logPlayer")
+t("Fists of the Desert Scorpion", "沙蝎之拳", "entity name")
+t("viciously spiked gauntlets", "有着锋利尖刺的拳套", "_t")
+t([[These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south.  Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them.  Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
+
+Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone.  The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh.  With a spark from her fingers she triggered an explosion that could be seen for miles around.  To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.]], "这只有着锋利尖刺的拳套属于一位派尔纪统治西部荒野的兽人领主,他依靠它们对埃尔瓦拉发动了数次袭击。他外号沙蝎,在战场上所向披靡,他可以用精神力量将敌人拉过来,也可以用拳套把箭矢挡下。通常永恒精灵法师们在死前看到的最后物品,便是这只黄黑相间的拳套残影。最终沙蝎在决斗中,被炼金术师奈瑟莉亚击败。当这副拳套的主人将精灵拉向他,还没来得及将她撕成两半时,精灵掀开了她的长袍——下面捆着的是八十多枚炼金炸弹。精灵指尖的火花,引发了数里外都能看到的大爆炸。直到今天,民间仍流传着奈瑟莉亚为保护她的子民而牺牲的诗歌。", "_t")
+t("Wind's Whisper", "风之密语", "entity name")
+t("flowing light cloak", "流彩斗篷", "_t")
+t("When the enchanter Razeen was cornered by Spellhunters near the Daikara mountain pass she wrapped her cloak about her and fled down a narrow ravine.  The hunters fired volley after volley of arrows at her, but by miracle or magic they all missed.  Razeen was able to escape and flee to the hidden city in the west.", "当魔法师瑞兹恩被猎魔人在岱卡拉的山隘逼入绝境时,她用斗篷包裹着自己逃下了峡谷。猎手们接连不断的把箭射向她,但由于奇迹或是魔法,他们全部射空了。瑞兹恩得以逃生并躲进了西部的隐秘之城。", "_t")
+t("glowing rod", "炽热的魔杖", "_t")
+t("Gwai's Burninator", "戈瓦的燃烧斗志", "entity name")
+t("Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell.", "戈瓦,一个生活在魔法狩猎时的火焰术士,她被一群猎魔人逼入了绝境。她战斗至最后一刻,据说在她流尽最后一滴血之前她用这把魔杖干掉了至少十人。", "_t")
+t("shoot a cone of flames (radius %d) for %0.2f fire damage (based on Magic)", "发射长度 %d 的锥形火焰,造成 %0.2f 火焰伤害(基于魔法)。", "tformat")
+t("%s activates %s %s!", "%s激活了%s%s!", "logSeen")
+t("viciously sharp battle axe", "凶猛的锋利战斧", "_t")
+t("Drake's Bane", "å± é¾™", "entity name")
+t("The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors.  Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.", "库洛塔的噩梦,最强大的龙,7个月的时间她带走了20,000矮人战士的生命。这条猛兽的力气最终被耗尽了,工匠大师格鲁克西姆,站在同伴们尸体的顶端,他用这把精工打造的斧头斩开了龙的鳞甲,剖开了龙的喉咙。", "_t")
+t("Blood-Letter", "血字", "entity name")
+t("glacial hatchet", "冰冷的手斧", "_t")
+t("A hand axe carved out of the most frozen parts of the northern wasteland.", "用北部荒原的寒冰之核雕成的手斧。", "_t")
+t("scintillating white crystal", "闪耀的白水晶", "_t")
+t("Telos's Staff Crystal", "泰勒斯的法杖水晶", "entity name")
+t("multi-hued", "混晶石", "entity subtype")
+t("A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.", "近距离欣赏这颗纯净的白水晶,你会发现很多种颜色在上面盘旋闪耀。", "_t")
+t("combine with a staff", "安装至法杖", "_t")
+t("Fuse with which staff?", "和哪件护甲熔合?", "_t")
+t("You fix the crystal on the %s and create the %s.", "你将水晶安装在%s,制造了%s。", "logPlayer")
+t("The fusing fails!", "熔合失败了!", "logPlayer")
+t("#CRIMSON#Telos's gem seems to flare and glows an unearthly colour.", "#CRIMSON#泰勒斯的宝石闪耀着,发出非自然的光辉。", "logSeen")
+t("#CRIMSON#The unearthly glow fades away.", "#CRIMSON# 非自然的光芒消退了。", "logPlayer")
+t("Telos Golem (reluctant follower of %s)", "泰勒斯傀儡 (%s不情愿的追随者)", "tformat")
+t("#ROYAL_BLUE#The golem decides to change it's name to #{bold}#%s#{normal}#.", "#ROYAL_BLUE#傀儡决定将名字更改为 #{bold}#%s#{normal}#.", "log")
+t("I feel lost!", "我感觉迷失了!", "_t")
+t("Voice of Telos", "泰勒斯之声", "entity name")
+t("scintillating white staff", "闪耀的白色法杖", "_t")
+t("A closer look at this pure white staff reveals that it is really a plethora of colors swirling and scintillating.", "对这根纯净的白色法杖近距离欣赏会发现很多种颜色在上面盘旋闪耀。", "_t")
+t("Rope Belt of the Thaloren", "自然精灵的绳索腰带", "entity name")
+t("short length of rope", "一截短绳", "_t")
+t("The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers.", "最朴素的腰带,被奈希拉·坦泰兰在领导她的人民和森林期间穿戴了几个世纪。这条腰带永久的保存了她的部分智慧和力量。", "_t")
+t("#DARK_GREEN#Nessilla's belt seems to come alive as you put it on.", "#DARK_GREEN#当你穿上它时,奈希拉之腰带似乎活过来了。", "logPlayer")
+t("Neira's Memory", "尼耶拉的记忆", "entity name")
+t("crackling belt", "发出异常声音的腰带", "_t")
+t("Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.", "许多年前这根腰带是年轻时的莱娜尼尔穿戴的,在魔法大爆炸的火焰之中它的力量保护了她,但却保护不了她的姐妹尼耶拉。", "_t")
+t("surround yourself with a magical shield (strength %d, based on Magic) for 10 turns", "制造一层魔法护盾,(强度 %d,基于魔法) ,持续 10 回合。", "tformat")
+t("%s invokes the memory of Neira!", "%s呼唤了尼耶拉的记忆!", "logSeen")
+t("Nature's Blessing", "自然之赐", "entity name")
+t("supple leather armour entwined with willow bark", "柔韧的皮甲被柳木条缠绕着", "_t")
+t("Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings.  This armour is infused with the powers of nature, and protected against the disruptive forces of magic.", "曾被守护者亚当穿著,他在魔法战争中首次于人类和半身人之间建立了伊格兰斯。这件护甲被灌注了大自然的能量,并被用来对抗魔法破坏者。", "_t")
+t("#DARK_GREEN#You feel especially blessed.", "#DARK_GREEN#你感觉自己被特别祝福了。", "logPlayer")
+t("Plate Armor of the King", "国王的板甲", "entity name")
+t("suit of gleaming voratun plate", "隐隐放光的沃瑞钽板甲", "_t")
+t("Beautifully detailed with images of King Toknor's defence of Last Hope. Despair fills the hearts of even the blackest villains at the sight of it.", "精细描绘着国王图库纳为最后的希望浴血的影像。即便是彻头彻尾的恶棍看到它,心底也会充满深深的绝望。", "_t")
+t("Witch-Bane", "巫师毁灭者", "entity name")
+t("an ivory handled voratun longsword", "象牙柄沃瑞钽长剑", "_t")
+t([[A thin voratun blade with an ivory handle wrapped in purple cloth.  The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt.
+It seems somebody well versed in antimagic could use it to its fullest potential.]], [[一把沃瑞钽长剑,象牙的剑柄被紫色的布包裹着。这把兵器的传奇性跟它上一任拥有者玛库斯·丹差不多了,人们都以为这把剑在魔法狩猎末期玛库斯被害的时候被摧毁了。
+据说只有将全身心奉献给反魔法事业的人才能充分发挥它的力量。]], "_t")
+t("#LIGHT_BLUE#You feel a great hero watching over you!", "#LIGHT_BLUE#你感到有位伟大的英雄正在注视着你!", "logPlayer")
+t("Staff of Arcane Supremacy", "至尊法杖", "entity name")
+t("silver-runed staff", "银色符文法杖", "_t")
+t([[A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
+It hums faintly, as if great power is locked within, yet alone it seems incomplete.]], "一根又细又长的法杖,由远古龙骨制成,它通体铭刻着银色的符文。它会发出微弱的嗡嗡声,似乎有一股强大的力量被锁在了里面,整体来看,它似乎是不完整的。", "_t")
+t("A true understanding of the arcane is needed to release its full power.", "只有理解奥术才能完全使用它的力量。", "_t")
+t("#STEEL_BLUE#You feel a swell of arcane energy.", "#STEEL_BLUE#你感受到一股奥术能量在膨胀。", "logSeen")
+t("Hat of Arcane Understanding", "奥术理解之帽", "entity name")
+t("silver-runed hat", "银色符文帽子", "_t")
+t([[A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages.
+Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it.]], "一只传统巫师的尖帽子,由紫色的精灵丝绸制成,上面还有亮银色的装饰物。你意识到它来自远古时代,一个拥有众多伟大法师的时代。通过触摸你可以感受到远古的知识和能量,但仍有一部分被密封着,等待有缘人来释放它。", "_t")
+t("Only supremacy of the arcane can release its full power.", "只有奥术至尊才能完全发挥它的力量。", "_t")
+t("#STEEL_BLUE#The arcane energies surrounding you dissipate.", "#STEEL_BLUE#围绕着你的奥术能量消退了。", "logPlayer")
+t("Mirror Shards", "镜影碎片", "entity name")
+t("mirror lined chain", "镶有锁链的镜片", "_t")
+t("Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror.", "据说是由一位强大的魔法师在他的家园被猎魔行动的暴民摧毁后制造。虽然他逃脱了追捕,但是他的财产都被破坏和烧毁殆尽。当他回去时,发现家里已成废墟,墙上的斑驳和地上的碎片说明了这里曾遭到怎样的劫难。最终,他捡起了其中一块镜子残片,将其做成了这副项链。", "_t")
+t("create a reflective shield (50%% reflection rate, %d strength, based on Magic) for 5 turns", "制造反射护盾(50%%反射率,%d 吸收量,基于魔法)持续5回合。", "tformat")
+t("%s activates %s, forging a reflective barrier!", "%s激活了%s,制造了一层反射护盾!", "logSeen")
+t("Destala's Scales", "德斯塔拉之鳞片", "entity name")
+t("green dragon-scale cloak", "绿色的龙鳞斗篷", "_t")
+t("This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally.", "黄昏纪末年,一条不知名的毒龙威胁着乡村,冒险家科斯汀·赫菲因率领的小队杀死了这条恶龙,用它的鳞片制作了这件时尚的斗篷。", "_t")
+t("Spellblaze Shard", "魔爆碎片", "entity name")
+t("crystalline dagger", "水晶匕首", "_t")
+t("This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.", "这块锯齿状的水晶放射出异常的亮光,它的一端绑着几圈布条当作握把。", "_t")
+t("Mercy", "慈悲", "entity name")
+t("wickedly sharp dagger", "异常尖锐的匕首", "_t")
+t("This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened.", "这柄匕首曾被黄昏纪一名无名的治疗师使用。瘟疫袭击了城镇,而医者终究是凡人,他只能用这柄匕首结束那些绝望的病人的痛苦。尽管初衷是好的,这柄匕首现在已经被黑暗力量污染,用它伤害虚弱的敌人威力更大。", "_t")
+t("deals 60 physical damage increased by 1% for each 1% life the target has lost", "造成60物理伤害。敌人每失去1%生命值,伤害增加1%。", "_t")
+t("Thalore-Wood Cuirass", "精灵木胸甲", "entity name")
+t("thick wooden plate armour", "厚木板甲", "_t")
+t("Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight.", "由树皮制成,做工相当精巧,重量很轻,却能提供很好的防护。", "_t")
+t("#DARK_GREEN#The armor molds comfortably to one of its caretakers.", "#DARK_GREEN#护甲对看守者来说非常合身。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/objects/world-artifacts.lua"
+
+t("windy gem", "微风环绕的宝石", "_t")
+t("Windborne Azurite", "风之铜蓝", "entity name")
+t("blue", "蓝宝石", "entity subtype")
+t("Air currents swirl around this bright blue jewel.", "空气在这块亮蓝色宝石周围旋转。", "_t")
+t("Primal Infusion", "原初之纹身", "entity name")
+t("This wild infusion has evolved.", "这个纹身已经进化了", "_t")
+t("pulsing infusion", "有活力的纹身", "_t")
+t("Prismatic Rune", "棱彩符文", "entity name")
+t("Mirror Image Rune", "镜像符文", "entity name")
+t("Staff of Destruction", "毁灭之杖", "entity name")
+t("darkness infused staff", "充满黑暗气息的法杖", "_t")
+t("This unique-looking staff is carved with runes of destruction.", "这个品相独特的法杖上刻印着毁灭符文。", "_t")
+t("Vargh Redemption", "瓦尔弗的救赎", "entity name")
+t("sea-blue ring", "海蓝色的戒指", "_t")
+t("This azure ring seems to be always moist to the touch.", "这个海蓝色的戒指看上去总是水汪汪的。", "_t")
+t("summon a radius %d tidal wave that expands slowly over %d turns, dealing %0.2f cold and %0.2f physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance", "召唤缓慢扩张的半径 %d 的潮汐,持续 %d 回合,每回合造成 %0.2f 寒冷和 %0.2f 物理伤害,击退敌人,并降低他们的震慑抗性。", "tformat")
+t("tidal wave", "潮汐", "_t")
+t("%s brandishes %s, calling forth the might of the oceans!", "%s挥舞着%s,召唤了海洋的力量!", "logSeen")
+t("Ring of the Dead", "亡者之戒", "entity name")
+t("dull black ring", "黯淡的戒指", "_t")
+t("This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.", "这枚戒指充溢着坟墓的气息。据说佩戴它的人会在走投无路时发现新的道路。", "_t")
+t("Will bring you back from death, but only once!", "能将你从死亡边缘拯救1次", "_t")
+t("Elemental Fury", "元素之怒", "entity name")
+t("multi-hued ring", "多彩戒指", "_t")
+t("This ring shines with many colors.", "这枚戒指闪耀着多种不同的色彩。", "_t")
+t("All your damage is converted and split into arcane, fire, cold and lightning.", "你造成的所有伤害被转化均分为奥术、火焰、寒冷和闪电伤害。", "_t")
+t("Feathersteel Amulet", "失重项链", "entity name")
+t("light amulet", "很轻的项链", "_t")
+t("The weight of the world seems a little lighter with this amulet around your neck.", "当你带着这个项链,似乎整个世界都轻飘飘的。", "_t")
+t("The Far-Hand", "远距之手", "entity name")
+t("a weird metallic hand", "奇怪的金属手", "_t")
+t("You can feel this strange metallic hand wriggling around, it feels as if space distorts around it.", "你能感受到这个奇怪的金属手在扭动着,似乎周围的空间被扭曲了。", "_t")
+t("Garkul's Teeth", "加库尔的牙齿", "entity name")
+t("a necklace made of teeth", "一个用牙齿串成的项链", "_t")
+t("Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace.  One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.", "数以百计的人类牙齿被串在用多股皮革结成的绳索上,组成了这个部落项链。那些牙齿并非吞噬者加库尔自己的,而是来自于加库尔的食物。", "_t")
+t("Another of Garkul's heirlooms would bring out his spirit.", "另一件加库尔的遗物将唤醒他的英灵。", "_t")
+t("#CRIMSON#As you wear both Garkul's heirlooms you can feel the mighty warrior's spirit flowing through you.", "#CRIMSON#当你穿上整套加库尔的遗物时,你感受到战士的精神流淌在你的身上。", "logSeen")
+t("#CRIMSON#The spirit of Garkul fades away.", "#CRIMSON#加库尔的精神消失了。", "logPlayer")
+t("Summertide Phial", "夏日之殇", "entity name")
+t("glowing phial", "发光的小药瓶", "_t")
+t("A small crystal phial that captured Sunlight during the Summertide.", "一个小水晶瓶里捕获了夏日的阳光。", "_t")
+t("When attacking in melee, deals 15 light damage and lights tiles in radius 1.", "近战攻击时,在1码半径内造成15光系伤害并照亮区域。", "_t")
+t("call light, dispelling darkness and lighting tiles in radius 20.(%d power, based on Willpower)", "召唤阳光,驱除黑暗并照亮20格内的地面。 (%d强度,基于意志 )", "tformat")
+t("%s brandishes %s %s and banishes all shadows!", "%s挥舞%s%s,驱散了黑暗!", "logSeen")
+t("Burning Star", "灼炎之星", "entity name")
+t("burning jewel", "燃烧着的宝石", "_t")
+t([[The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it.
+This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface.]], "第一个发现如何将日光捕获并注入宝石之中的人是厄流纪的一个半身人大法师。这颗宝石是他们的工艺结晶。光芒从宝石那玲珑剔透的黄色表面放射出来。", "_t")
+t("map surroundings within range 20", "揭示周围20码的地形", "_t")
+t("%s brandishes the %s which radiates in all directions!", "%s 挥舞着 %s,向各个方向辐射!", "logSeen")
+t("Dúathedlen Heart", "多瑟顿之心", "entity name")
+t("a dark, fleshy mass", "一个暗红色的肉块", "_t")
+t("This dark red heart still beats despite being separated from its owner.  It also snuffs out any light source that comes near it.", "这颗暗红色的心脏虽然离开了它的主人,但仍在跳动着。它还会熄灭任何靠近它的光源。", "_t")
+t("The heart seems to absorb light when you deal darkness damage. Standing on unlit tiles, you feel stronger.", "这颗心脏在你造成黑暗伤害的时候会吸收光亮。站在未照亮的方格上,你会变得更强。", "_t")
+t("potion", "药水", "entity subtype")
+t("Blood of Life", "生命之血", "entity name")
+t("bloody phial", "血红的药瓶", "_t")
+t("This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. \"Drink me, mortal,\" the red liquid seems to whisper in your thoughts. \"I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life...\"", "这瓶血液是在混沌纪某个古老种族的身上抽取的。在那个世界的古老时代流动着的能量和生命,仍然在瓶子中流动。“喝下我吧,凡人”,这瓶红色的液体仿佛在你的耳边低语“我会给你带来超越黑暗的光芒。品尝我精华的人将永远不会害怕肉体的死亡。喝下我吧,凡人,如果你珍惜你的生命的话…”", "_t")
+t("quaff the Blood of Life to grant an extra life", "喝下生命之血以获得一次额外生命", "_t")
+t("%s quaffs the %s!", "%s 大口喝下 %s !", "logSeen")
+t("#LIGHT_RED#You feel the Blood of Life rushing through your veins.", "#LIGHT_RED#你感到生命之血涌入了你每一根血管。", "logPlayer")
+t("The Blood of Life seems to have no effect on you.", "生命之血对你似乎没有什么作用。", "logPlayer")
+t("Eden's Guile", "艾登的狡诈", "entity name")
+t("pair of yellow boots", "一双黄色的靴子", "_t")
+t("The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it.", "这双靴子属于一位流浪的盗贼,他处理麻烦的方法就是三十六计走为上计。", "_t")
+t("boost speed by %d%% (based on Cunning)", "增加 %d%% 速度(基于灵巧)", "tformat")
+t("Fire Dragon Shield", "火龙之盾", "entity name")
+t("dragon shield", "龙盾", "_t")
+t("This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.", "这个巨大的盾牌使用了很多生活在失落的大陆塔·埃亚尔的火龙的鳞片打造而成。", "_t")
+t("30% chance that you'll breathe fire in a cone at the attacker (if within range 6).  This can only occur up to 4 times per turn.", "30% 几率对6格内的攻击者发射火焰吐息。该效果每回合最多触发4次。", "_t")
+t("Titanic", "泰坦尼克", "entity name")
+t("huge shield", "巨型盾牌", "_t")
+t("This shield made of the darkest stralite is huge, heavy and very solid.", "这面用最深邃的蓝锆石打造的盾牌巨大、沉重且相当坚固。", "_t")
+t("Black Mesh", "黑暗之网", "entity name")
+t("pile of tendrils", "一堆卷须", "_t")
+t("Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.", "盾牌由许多黑色的触须交织而成。当你触摸它时,你可以感受它非常明显的反应,它缠绕住你的手臂并将其包裹在一团黑色而温暖的物质中。", "_t")
+t("Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it", "每回合一次,将15格内一名攻击者拉到身边,定身并使其窒息。", "_t")
+t("#ORCHID#Black tendrils from #Source# grab #Target#!", "#ORCHID#黑暗触须从#Source#处伸出,抓住了#Target#!", "logCombat")
+t("#ORCHID##Source#'s tendrils pull #Target# in!", "#ORCHID##Source#的触须将#Target#拉近自己!", "logCombat")
+t("#ORCHID#%s resists the tendrils' pull!", "#ORCHID#%s抵抗了触须的抓取!", "logSeen")
+t("Rogue Plight", "刺客契约", "entity name")
+t("blackened leather armour", "破烂的轻皮护甲", "_t")
+t("No rogue blades shall incapacitate the wearer of this armour.", "盗贼之刃将不能加于装备者之身。", "_t")
+t("Transfers a bleed, poison, or wound to its source or a nearby enemy every 4 turns.", "每4回合将一项流血、毒素或伤口效果转移给效果来源或者附近的敌人", "_t")
+t("#CRIMSON#Rogue Plight transfers an effect to its source!", "#CRIMSON#刺客契约将一项效果转移给其来源!", "logPlayer")
+t("#CRIMSON#Rogue Plight transfers an effect to a nearby enemy!", "#CRIMSON#刺客契约将一项效果转移给周围敌人!", "logPlayer")
+t("egg", "蛋", "entity subtype")
+t("misc", "杂项", "entity type")
+t("dark egg", "黝黑的蛋", "_t")
+t("Mummified Egg-sac of Ungolë", "温格勒的僵化卵囊", "entity name")
+t("Dry and dusty to the touch, it still seems to retain some shadow of life.", "摸起来又干又脏,它看起来仍旧保存着一些生命的气息。", "_t")
+t("summon up to 2 spiders", "召唤2个蜘蛛。", "_t")
+t("Helm of the Dwarven Emperors", "矮人王头盔", "entity name")
+t("shining helm", "闪光头盔", "_t")
+t("A Dwarven helm embedded with a single diamond that can banish all underground shadows.", "镶嵌着一颗钻石的矮人头盔,这颗宝石的光辉可以驱散地下一切阴影。", "_t")
+t("#LIGHT_BLUE#The legacy of Dwarven Emperors grants you their wisdom.", "#LIGHT_BLUE#传奇矮人皇帝将他们的智慧授予你", "logPlayer")
+t("Silent Blade", "静寂之刃", "entity name")
+t("shining dagger", "光辉的匕首", "_t")
+t("A thin, dark dagger that seems to meld seamlessly into the shadows.", "一把锋利,阴暗,完全融入了阴影中的匕首。", "_t")
+t("Enter stealth for 3 turns.", "进入潜行3回合。", "_t")
+t("Moon", "月", "entity name")
+t("crescent blade", "月牙形匕首", "_t")
+t("A viciously curved blade that a folk story says is made from a material that originates from the moon.  Devouring the light around it, it fades.", "一把弧形的匕首,传说是用取自月亮的材料打造的。它吞噬了周围的光芒,显得黯淡。", "_t")
+t("Deal 200%% of your Cunning as Darkness damage (%d).", "造成相当于你200%%灵巧值的暗影伤害(%d)。", "tformat")
+t("Deal %d Darkness damage.", "造成%d暗影伤害。", "tformat")
+t("The moon shines alone in a starless sky.", "没有星星的天空里,月亮显得非常孤单。", "_t")
+t("#ANTIQUE_WHITE#The two blades glow brightly as they are brought close together.", "#ANTIQUE_WHITE#两把利刃互相靠近时发出耀眼的闪光。", "logSeen")
+t("#ANTIQUE_WHITE#The light from the two blades fades as they are separated.", "#ANTIQUE_WHITE#两把利刃分开时耀眼的闪光消失了。", "logPlayer")
+t("Star", "星", "entity name")
+t("jagged blade", "锯齿短刃", "_t")
+t("Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.", "传说之刃,闪耀如星。由取自陨石的材料锻造而成,它散发着光芒。", "_t")
+t("Deal 200%% of your Dexterity as Light damage (%d).", "造成相当于你200%%敏捷值的光系伤害(%d)。", "tformat")
+t("Deal %d Light damage.", "造成%d光系伤害。", "tformat")
+t("The star shines alone in a moonless sky.", "没有月亮的天空里,星星显得非常孤单。", "_t")
+t("Ring of the War Master", "战争领主之戒", "entity name")
+t("blade-edged ring", "边缘锋利的戒指", "_t")
+t("A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind.", "散发能量、边缘开刃的戒指。当你戴上它时,陌生的痛苦念头和毁灭的情景涌入你脑海。", "_t")
+t("Unstoppable Mauler", "势不可挡之槌", "entity name")
+t("heavy maul", "重槌", "_t")
+t("A huge greatmaul of incredible weight. Wielding it, you feel utterly unstoppable.", "拥有难以想象重量的巨型大槌。挥舞它让你感觉势不可挡。", "_t")
+t("Crooked Club", "畸形棒槌", "entity name")
+t("weird club", "不可思议的棍子", "_t")
+t("An oddly twisted club with a hefty weight on the end. There's something very strange about it.", "诡异扭曲的棒槌,尾部异常沉重。", "_t")
+t("Reduce targets accuracy and powers by 5 (stacks 5 times)", "降低目标命中和强度5,可叠加5次。", "_t")
+t("Spider-Silk Robe of Spydrë", "斯派德的蛛丝礼服", "entity name")
+t("spider-silk robe", "蛛丝礼服", "_t")
+t("This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.", "这套礼服完全用蛛丝制成。它看起来充满异国风情,一些智者推测它来自另一个世界,很可能穿越过时空之门。", "_t")
+t("As you wear the strange set of robes, you notice something folded into one of its pockets...", "当你穿上这套奇特的礼服,你注意到什么东西滑入了口袋…", "_t")
+t("Huh?", "唔?", "_t")
+t("Dragon-helm of Kroltar", "库洛塔的龙盔", "entity name")
+t("dragon-helm", "龙盔", "_t")
+t("A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes.", "一个装饰着黄金浮雕的钢铁全盔。库洛塔的头盔上昂立着最伟大的喷火龙作为装饰。", "_t")
+t("Kroltar's power resides in his scales.", "库洛塔的力量隐藏在他的鳞片里。", "_t")
+t("#GOLD#As the helm of Kroltar approaches the your scale armour, they begin to fume and emit fire.", "#GOLD#当库洛塔的头盔和鳞甲接触时,他们开始冒烟喷火了", "logPlayer")
+t("#GOLD#The fumes and fire fade away.", "#GOLD#烟和火消失了", "logPlayer")
+t("Crown of Command", "领袖的皇冠", "entity name")
+t("unblemished silver crown", "无瑕的纯银王冠", "_t")
+t("This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk.  Those were dark times, and the king enforced order and discipline under the harshest of terms.  Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons.  All must be loyal to the crown or suffer dearly.  When he died without heir the crown was lost and his kingdom fell into chaos.", "半身人国王洛帕曾佩戴这顶王冠,他曾于黄昏纪统治着纳格尔大陆。那是黑暗的年代,国王通过最残暴的手段执行他的命令和法律。任何违背他思想的人都被严厉的惩罚,任何反对他的人都被无情的镇压,这些人大部分都无声无息的消失了——被关进了国王那不计其数的监狱里。所有人都必须表示忠诚或者付出昂贵的代价。他在没有子嗣的情况下死去,皇冠失踪的同时他的国家也陷入了混乱。", "_t")
+t("#LIGHT_BLUE#As you don the %s, you gain understanding of the might of your race.", "#LIGHT_BLUE#当你戴上%s,你感受到了你种族的力量。", "logPlayer")
+t("Gloves of the Firm Hand", "铁腕之手套", "entity name")
+t("heavy gloves", "沉重的手套", "_t")
+t("These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.", "这副手套让你觉得坚如磐石!这双充满魔力的手套从里面摸起来无比松软。在其外,魔法石创造了一个不断转动的粗糙表面。当你振作精神,一束包含大地能量的魔法射线会将它自动扎根在地面上,赋予你更高的稳定性。", "_t")
+t("Dakhtun's Gauntlets", "达克顿的臂铠", "entity name")
+t("expertly-crafted dwarven-steel gauntlets", "精工打造的矮人钢护手", "_t")
+t("Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.", "厄流纪由大师级铁匠打造而成。那些矮人钢臂铠镂刻着晦涩难懂的金色符文,据说它们可以赋予穿戴者强大的魔武力量。", "_t")
+t("Voratun Hammer of the Deep Bellow", "沃瑞钽的咆哮", "entity name")
+t("flame scorched voratun hammer", "被火烧焦的沃瑞钽之锤", "_t")
+t("The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself.", "矮人神匠的传奇铁锤。由于年复一年的在高温下打造强力的武器,自身也变的相当强力。", "_t")
+t("Snow Giant Wraps", "冰霜巨人护手", "entity name")
+t("fur-lined leather wraps", "毛衬里的皮护手", "_t")
+t("Two large pieces of leather designed to be wrapped about the hands and the forearms.  This particular pair of wraps has been enchanted, imparting the wearer with great strength.", "两大块皮革被设计成包裹手和前臂。这副独特的护手经过了附魔,可给予穿戴者巨大的力量。", "_t")
+t("This would be great with a mighty matching belt.", "如果有一条相衬的腰带就好了。", "_t")
+t("Mighty Girdle", "巨人腰带", "entity name")
+t("massive, stained girdle", "结实而肮脏的腰带", "_t")
+t("This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.", "这条腰带被赋予了神秘的魔力来对抗膨胀的腰围。不管它蕴含着的是何种力量,它总是能在你负重不足时助你一臂之力。", "_t")
+t("Some giant wraps would make you feel great.", "如果有一对大些的手套就好了。", "_t")
+t("#GOLD#You grow to immense size!", "#GOLD#你身躯巨大化!", "logPlayer")
+t("#LIGHT_BLUE#You feel a lot smaller...", "#LIGHT_BLUE#你感觉变小了……", "logPlayer")
+t("Serpentine Cloak", "蛇纹斗篷", "entity name")
+t("Cunning and malice seem to emanate from this cloak.", "这件斗篷散发着恶毒和狡诈的气息。", "_t")
+t("Vestments of the Conclave", "孔克雷夫法袍", "entity name")
+t("tattered robe", "破烂的长袍", "_t")
+t([[An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
+It was made by Humans for Humans; only they can harness the true power of the robes.]], "这件古老的礼服从厄流纪保存了下来。上古的魔法力量占据着它。它由人类专门为人类制造;只有他们才能驾驭这件长袍的真正力量。", "_t")
+t("#LIGHT_BLUE#You feel as surge of power as you wear the vestments of the old Human Conclave!", "#LIGHT_BLUE#穿上这件人类孔克雷夫的古老法袍,你感到全身涌入了一股力量!", "logPlayer")
+t("Firewalker", "烈焰行者", "entity name")
+t("blazing robe", "燃烧的长袍", "_t")
+t("This fiery robe was worn by the mad pyromancer Halchot, who terrorised many towns in the late Age of Dusk, burning and looting villages as they tried to recover from the Spellblaze.  Eventually he was tracked down by the Ziguranth, who cut out his tongue, chopped off his head, and rent his body to shreds.  The head was encased in a block of ice and paraded through the streets of nearby towns amidst the cheers of the locals.  Only this robe remains of the flames of Halchot.", "这件炙热的长袍曾属于疯狂的烈焰术士哈克特,他在黄昏纪威胁过很多城镇,正当人们努力从战争中恢复元气的时候,他竟然对城镇烧杀抢掠。最终他被伊格兰斯捕获了。伊格兰斯割下他的舌头,砍掉他的脑袋,并把他的身体撕成小块。他的脑袋被封在一个大冰块里,并且在附近城镇的居民欢庆中进行了游街。只有这件长袍从哈克特的烈焰中保留了下来。", "_t")
+t("Damage all enemies in range 4 for 40 fire damage and yourself for 5 fire damage every turn.", "每回合对周围4码范围内的敌人造成40火焰伤害,对你自己造成5火焰伤害。", "_t")
+t("#CRIMSON# A powerful fire aura appears around you as you equip the %s.", "#CRIMSON#当你穿上%s,身边围绕起强大的火焰光环。", "logPlayer")
+t("Robe of the Archmage", "大法师的长袍", "entity name")
+t("glittering robe", "闪闪发光的长袍", "_t")
+t("A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates.", "朴素的精灵丝绸长袍。如果不是它放射出的惊人威力,它真的毫不起眼。", "_t")
+t("Temporal Augmentation Robe - Designed In-Style", "时空增益·引领时尚", "entity name")
+t("stylish robe with a scarf", "有领带的时髦长袍", "_t")
+t("Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.", "被有些古怪的时空法师设计出来,无论穿戴者在哪个时代,这袍子都显得格外时髦。它为协助时空法师冒险而制作。这件法袍对掌握时间多样性的人来说有着巨大的作用。有趣的是,由于它第四任主人参与了一场相当漫长的战斗,长袍上附带了一条很长的幻彩领带。", "_t")
+t("Oddly it never produces a hat.", "奇怪的是,它没有一顶帽子。", "_t")
+t("Un'fezan's Cap", "Un'fezan之帽", "entity name")
+t("red stylish hat", "时尚的红色毡帽", "_t")
+t([[This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
+#{italic}#Fezzes are cool.#{normal}#]], "这顶土耳其毡帽曾经属于一位旅行家,他经常在奇怪的地方被人发现。#{italic}#帽子看上去很不错。#{normal}#", "_t")
+t("Needs something equally stylish and cool to go with it.", "需要一件同样时尚而炫酷的装备来搭配,", "_t")
+t("#STEEL_BLUE#A time vortex briefly appears in front of you.", "#STEEL_BLUE#一个时间漩涡在你面前出现", "logPlayer")
+t("crude iron battle axe", "生铁战斧", "_t")
+t("Crude Iron Battle Axe of Kroll", "克罗尔的生铁战斧", "entity name")
+t("Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.", "打造于矮人学会精巧工艺之前,外表的粗糙掩盖了这把斧头的强大威力。不过也只有矮人才能让它发挥出真正的力量。", "_t")
+t("#LIGHT_BLUE#You feel as surge of power as you wield the axe of your ancestors!", "#LIGHT_BLUE#你装备这把先祖的战斧,感到全身涌入了一股力量!", "logPlayer")
+t("metal whip", "合金鞭", "_t")
+t("Scorpion's Tail", "猩红毒针", "entity name")
+t("A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.", "一条金属串接的长鞭,尾端锋利的邪恶倒刺渗透着毒液。", "_t")
+t("Girdle of Preservation", "防腐腰带", "entity name")
+t("shimmering, flawless belt", "闪烁的完美腰带", "_t")
+t("A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.", "一条有着沃瑞钽雕刻标志的皮带扣,用纯白色皮革制作的古朴的腰带。不论时间还是环境都不能对它造成任何损害。", "_t")
+t("Girdle of the Calm Waters", "静水腰带", "entity name")
+t("golden belt", "金色腰带", "_t")
+t("A belt rumoured to have been worn by the Conclave healers.", "传说这条腰带曾被孔克雷夫的治疗师们佩戴。", "_t")
+t("Behemoth Hide", "巨兽之皮", "entity name")
+t("tough weathered hide", "坚韧的风化兽皮", "_t")
+t("A rough hide made from a massive beast.  Seeing as it's so weathered but still usable, maybe it's a bit special...", "一张取自巨型猛兽的粗制兽皮。鉴于它已经被风吹日晒了这么久还能凑合用用,没准会有一点特别的……", "_t")
+t("Skin of Many", "人皮", "entity name")
+t("stitched skin armour", "缝制的皮甲", "_t")
+t("The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.", "缝在一起的许多人皮。有些眼睛和嘴巴依然待在这件袍子上,并且有一些仍然活着,在被酷刑折磨的痛苦中尖啸。", "_t")
+t("#BLUE#The skin seems pleased to be worn by the unliving, and grows silent.", "#BLUE#这件人皮似乎很满意被亡灵穿着,沉默了下来。", "logPlayer")
+t("Iron Mail of Bloodletting", "嗜血铁甲", "entity name")
+t("gore-encrusted suit of iron mail", "刺穿外壳之铁甲", "_t")
+t("Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer.", "鲜血不断的从这套骇人的铁甲上滴落,几乎可以看得见黑魔法在它的周围流动。胆敢阻挡装备者的人会遭到血腥的毁灭。", "_t")
+t("Scale Mail of Kroltar", "库洛塔的龙鳞甲", "entity name")
+t("perfectly-wrought suit of dragon scales", "用龙甲完美打造的正装", "_t")
+t("A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields.", "一件用库洛塔的遗物打造的重甲,她的护甲有盾牌的十倍重。", "_t")
+t("Kroltar's head would turn up the heat.", "库洛塔的头会被这热量唤醒。", "_t")
+t("Cuirass of the Thronesmen", "钢铁战士胸甲", "entity name")
+t("heavy dwarven-steel armour", "重型矮人钢护甲", "_t")
+t("This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength.", "这件沉重的矮人钢护甲打造于钢铁王座最深的熔炉。虽然它被赋予了举世无双的防护能力,但你必须得靠自己的力量使用它。", "_t")
+t("#LIGHT_BLUE#You feel your dwarven power swelling to meet the challenge of this armor!", "#LIGHT_BLUE#你感到你的矮人力量在这件护甲的挑战面前被激发!", "logPlayer")
+t("Golden Three-Edged Sword 'The Truth'", "金色三棱剑·真理", "entity name")
+t("three-edged sword", "三棱剑", "_t")
+t("The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.", "有些聪明人说真理是把三刃剑。因为有些时候,“真理”是会伤到人的。", "_t")
+t("9% chance to stun or confuse the target", "9% 几率震慑或混乱目标", "_t")
+t("Ureslak's Femur", "乌尔斯拉克的大腿", "entity name")
+t("a strangely colored bone", "染的稀奇古怪的骨头", "_t")
+t("A shortened femur of the mighty prismatic dragon Ureslak, this erratic club still resonates with his volatile nature.", "强大的棱晶龙乌尔斯拉克被截断的腿骨,这根奇怪的棍子仍然流动着乌尔斯拉克的天性。", "_t")
+t("10% chance to shimmer to a different hue and gain powers", "10% 几率变换不同颜色并且增加强度", "_t")
+t("Ureslak's %s Femur", "乌尔斯拉克的%s大腿", "tformat")
+t("#GOLD#Ureslak's Femur glows and shimmers!", "#GOLD#乌尔斯拉克的大腿发出闪光,改变了颜色!", "logSeen")
+t("Flaming", "火焰", "_t")
+t("Frozen", "冰冻", "_t")
+t("Crackling", "噼啪", "_t")
+t("Venomous", "剧毒", "_t")
+t("Starry", "群星", "_t")
+t("Eldritch", "埃尔德里奇", "_t")
+t("What would happen if more of Ureslak's remains were reunited?", "当乌尔斯拉克更多遗物聚集在一起时,会发生什么呢?", "_t")
+t("Ureslak's Molted Scales", "乌尔斯拉克之皮", "entity name")
+t("scaly multi-hued cloak", "多彩鳞甲", "_t")
+t("This cloak is fashioned from the scales of some large reptilian creature.  It appears to reflect every color of the rainbow.", "这件长袍用某些大型爬行动物的鳞片制成。它看上去可以反射出彩虹的每种颜色。", "_t")
+t(", or ", " 或 ", "_t")
+t("energize the scales for 16 turns, increasing resistance to %s damage by 15%% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.)", "为鳞片充能16回合,让你在受 %s 伤害前增加相应抗性15%%,持续5回合,只对一种伤害生效。", "tformat")
+t("%s empowers %s %s!", "%s充能了%s%s!", "logSeen")
+t("It would go well with another part of Ureslak.", "另一件乌尔斯拉克的遗物会增强它的能力。", "_t")
+t("#YELLOW_GREEN#An ironic harmony surrounds Ureslak's remains as they reunite.", "#YELLOW_GREEN#乌尔斯拉克的遗物重聚时,和谐力量在此流转。", "logSeen")
+t("#YELLOW_GREEN#Ureslak's remains seem more unsettled.", "#YELLOW_GREEN#乌尔斯拉克的遗物似乎更加不安定了。", "logSeen")
+t("razor sharp war axe", "剃刀战斧", "_t")
+t("Razorblade, the Cursed Waraxe", "剃刀·诅咒战斧", "entity name")
+t([[This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
+It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.]], [[这把强力的斧头可以像剑一样劈开护甲,却能造成如同钝器一般的重击。
+据说持有者会慢慢变得疯狂。这个,不管怎样,从来没有被证实过——没有任何持有者能活到揭开真相。]], "_t")
+t("Sword of Potential Futures", "进化之剑", "entity name")
+t("under-wrought blade", "未完工的剑", "_t")
+t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the untapped potential of time.", "传说这把长剑是一对兵器中的其中一个;这对兵器打造于时空守卫最初的年代。对于未经训练的持有者来说它还不是那么完善;对于时空守卫来说,它将随着时间展现威力。", "_t")
+t("In the past there was a dagger with it.", "过去有柄匕首和它成套", "_t")
+t("10% chance to reduce the target's resistances to all damage", "10% 几率降低目标对所有伤害的抗性。", "_t")
+t("#CRIMSON#The echoes of time resound as the blades are reunited once more.", "#CRIMSON#当剑重合在一起时出现了时间的回音。", "logSeen")
+t("#CRIMSON#Time seems less perfect in your eyes as the blades are separated.", "#CRIMSON#当剑分开时在你的眼中似乎时空不再完美。", "logPlayer")
+t("Dagger of the Past", "历练之匕", "entity name")
+t("rusted blade", "锈蚀的匕首", "_t")
+t("Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.", "传说这把匕首是一对兵器中的一个;这对兵器打造于时空守卫最初的年代。对于未经训练的持有者来说它还不是那么完善;对于时空守卫来说,它表示着从以前的失误中吸取教训的机会。", "_t")
+t("Potentially it would go with a sword in the future.", "未来可能有把剑和它成套", "_t")
+t("10% chance to return the target to a much younger state", "10% 将目标退回到婴儿状态。", "_t")
+t("Stone Gauntlets of Harkor'Zun", "哈克祖的岩石臂铠", "entity name")
+t("dark stone gauntlets", "黑曜石臂铠", "_t")
+t("Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.", "古时候由哈克祖的狂热崇拜者制作,这副花岗岩臂铠被设计为可以保护穿戴者免于遭受黑暗之主的暴怒。", "_t")
+t("Unflinching Eye", "怒视之眼", "entity name")
+t("a bloodshot eye", "充血的眼球", "_t")
+t("Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose.", "有人用一条黑色的粗线穿过这颗充血的眼球,把它挂在脖子上。你也应该这样做。", "_t")
+t("Pick of Dwarven Emperors", "矮人皇帝的十字镐", "entity name")
+t("crude iron pickaxe", "生铁之十字镐", "_t")
+t("This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people.", "这把古老的十字镐被用来一代代的往下传颂矮人的传奇。从镐头到镐把每一寸都覆盖着记述矮人故事的诗歌。", "_t")
+t("#LIGHT_BLUE#You feel the whisper of your ancestors as you wield this pickaxe!", "#LIGHT_BLUE#当你装备上这把鹤嘴锄你似乎听到了先祖们的窃窃私语!", "logPlayer")
+t("Quiver of the Sun", "日冕箭壶", "entity name")
+t("bright quiver", "发光的箭壶", "_t")
+t("This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light.  The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.", "这个奇特的橙色箭壶由黄铜制成,在阳光下,你可以看到壶身铭刻着许多亮红色的发光符文。箭矢似乎配有燃烧的箭杆,就像被锻造过的阳光。", "_t")
+t("Quiver of Domination", "统御箭袋", "entity name")
+t("grey quiver", "灰色的箭袋", "_t")
+t("Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.", "箭袋中的箭矢中散发出一股强大的意念力,尖端虽然看上去不锋利,但是当你触摸时却让你感到剧烈的疼痛。", "_t")
+t("dominate the target", "支配目标", "_t")
+t("Blightstopper", "枯萎终结者", "entity name")
+t("vine coated shield", "藤蔓覆盖的盾牌", "_t")
+t("This voratun shield, coated with thick vines, was imbued with nature's power long ago by the Halfling General Almadar Riul, who used it to stave off the magic and diseases of orcish corruptors during the peak of the Pyre Wars.", "这块沃瑞钽盾牌表面被厚实的藤蔓所缠绕,其中注入了许多年前的半身人将军阿尔曼达·鲁伊尔的自然力量,他在派尔之战中用这个盾牌驱散了兽人堕落者的魔法疫病。", "_t")
+t("purge up to %d diseases (based on Willpower) and gain disease immunity, %d%% blight resistance, and %d spell save for 5 turns", "除去至多 %d 项疾病(基于意志 ) 并获得疾病免疫、%d%% 枯萎抗性和 %d 法术豁免 5 回合。", "tformat")
+t("%s holds %s %s close, cleansing %s of corruption!", "%s举起了%s %s,清除%s项疾病!", "logSeen")
+t("%s is purged of diseases!", "%s 除去了疾病!", "logSeen")
+t("#DARK_GREEN#You feel nature's power protecting you!", "#DARK_GREEN#你感到自然之力庇护着你!", "logPlayer")
+t("Star Shot", "星辰弹", "entity name")
+t("blazing shot", "闪光的弹药", "_t")
+t("Intense heat radiates from this powerful shot.", "子弹中放射出极高的热量。", "_t")
+t("sets off a powerful explosion", "产生一次猛烈的爆炸", "_t")
+t("Nexus of the Way", "维网之核", "entity name")
+t("brilliant green mindstar", "闪耀的绿色灵晶", "_t")
+t("The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.", "巨大的意念力在这颗宝石之中回响,仅仅轻触就可以让你获得无穷的力量和无限的思维。", "_t")
+t("#LIGHT_BLUE#You feel the power of the Way within you!", "#LIGHT_BLUE#你感到了维网的力量!", "logPlayer")
+t("#RED#The Way rejects its former captors!", "#RED#维网拒绝它之前的奴役者!", "logPlayer")
+t("Amethyst of Sanctuary", "庇护的紫水晶", "entity name")
+t("deep purple gem", "深紫色灵晶", "_t")
+t("This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces.", "这颗明亮的紫色宝石渗透出宁静、专注的力量,当你紧握它时,你可以感受到它保护你与外界力量隔绝。", "_t")
+t("Reduce damage from attackers more than 3 tiles away by 25%", "来自3格外的敌人造成的伤害降低25%。", "_t")
+t("Sceptre of the Archlich", "死灵权杖", "entity name")
+t("bone carved sceptre", "白骨雕刻的权杖", "_t")
+t("This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.", "这根权杖上有古老焦黑的白骨雕刻,镶嵌着一颗黑曜石,你感受到里面有一股黑暗力量呼之欲出。", "_t")
+t("#LIGHT_BLUE#You feel the power of the sceptre flow over your undead form!", "#LIGHT_BLUE#在亡灵形态下你感受到了强大的力量流动!", "logPlayer")
+t("Oozing Heart", "史莱姆之心", "entity name")
+t("slimy mindstar", "粘糊糊的灵晶", "_t")
+t("This mindstar oozes a thick, caustic liquid. Magic seems to die around it.", "这只灵晶在不断的向外渗出粘糊糊的液体。魔法似乎消逝在它周围。", "_t")
+t("#DARK_GREEN#The Heart pulses with antimagic forces as you grasp it.", "#DARK_GREEN#当你握住它时,心脏辐射出反魔能量。", "logPlayer")
+t("Bloomsoul", "夏花之魂", "entity name")
+t("flower covered mindstar", "鲜花覆盖的灵晶", "_t")
+t("Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body.", "纯洁的花瓣覆盖着灵晶,当你触摸它时你感受到宁静和清新。", "_t")
+t("Gravitational Staff", "重力之杖", "entity name")
+t("heavy staff", "沉重的法杖", "_t")
+t("Time and Space seem to warp and bend around the massive tip of this stave.", "法杖的尖端时空似乎陷入了扭曲。", "_t")
+t("Eye of the Wyrm", "七彩龙之眼", "entity name")
+t("multi-colored mindstar", "多彩的灵晶", "_t")
+t("A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something.", "灵晶的核心穿过一道彩虹,投射出七色的光芒,不断变换着颜色。", "_t")
+t("The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn.", "喷吐攻击的属性每回合有几率在火、冰、闪电、酸和沙之间随机切换。", "_t")
+t("Great Caller", "伟大的召唤师", "entity name")
+t("This mindstar constantly emits a low tone. Life seems to be pulled towards it.", "这只灵晶不断的发出低鸣,你感觉到生命能量似乎在向它聚拢。", "_t")
+t("Gives a 30% chance that your nature summons appear as wild summons.", "你的自然召唤有30%的几率升级为野性模式的召唤兽。", "_t")
+t("Corrupted Gaze", "堕落凝视", "entity name")
+t("dark visored helm", "黑色的遮面盔", "_t")
+t("This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.", "这顶头盔散发着黑暗的力量。它似乎能够扭曲和腐化装备者的视觉。你不能穿戴它太长时间,以免堕入魔道。", "_t")
+t("Umbral Razor", "影之刃", "entity name")
+t("shadowy dagger", "黝黑的匕首", "_t")
+t("This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.", "这只匕首覆盖着一层纯净的阴影,并且似乎有一团瘴气围绕着它。", "_t")
+t("20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.", "有20%的几率让目标幻影流血。你击中幻影流血的目标时,恢复15生命值。", "_t")
+t("%s resists the shadowy cut", "%s抵抗了阴影切割", "logSeen")
+t("Emblem of Evasion", "闪避徽记", "entity name")
+t("gold coated emblem", "镶金的纹饰腰带", "_t")
+t("Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.", "据说它曾属于一位闪避大师,这根镀金的腰带部分的保存了他的能力。", "_t")
+t("Surefire", "神火", "entity name")
+t("high-quality bow", "制作精良的弓", "_t")
+t("This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.", "这把做工精良的弓相传由一位不知名的大师打造。当你拉动弓弦时,你能感受到这把弓蕴藏着难以置信的力量。", "_t")
+t("Frozen Shards", "冰极碎", "entity name")
+t("pouch of crystallized ice", "一袋水晶质的冰弹", "_t")
+t("In this dark blue pouch lie several small orbs of ice. A strange vapour surrounds them, and touching them chills you to the bone.", "在这个深蓝色的袋子里,躺着许多冰晶弹。一团奇异的冰雾环绕着它们,当你触摸它们时,你感到刺骨的凉意。", "_t")
+t("bursts into an icy cloud", "爆炸成一片冰雾", "_t")
+t("electrified whip", "缠绕着电弧的鞭子", "_t")
+t("Stormlash", "风暴之鞭", "entity name")
+t("This steel plated whip arcs with intense electricity. The force feels uncontrollable, explosive, powerful.", "这根钢质的鞭子缠绕着许多电弧。你可以感受这根鞭子上散发出的力量强大且不可控制。", "_t")
+t("Focus the lightning forces on an enemy", "将雷霆的力量释放在敌人身上", "_t")
+t("The storm is on your side !", "风暴协助了你!", "logPlayer")
+t("The storm betrayed you...", "风暴背叛了你…", "logPlayer")
+t("strike an enemy within range %d (for 100%% weapon damage as lightning) and release a radius %d burst of electricity dealing %0.2f to %0.2f lightning damage (based on Magic and Dexterity)", "攻击距离 %d 内的敌人,造成 100%% 闪电武器伤害并在半径 %d 内释放电弧,造成 %0.2f 到 %0.2f 点闪电伤害 (基于魔法和敏捷)", "tformat")
+t("#Source# strikes #Target# with %s %s, sending out an arc of lightning!", "#Source#用%s%s攻击了#Target#,触发一阵电弧!", "logCombat")
+t("gemmed whip handle", "镶有宝石的柄", "_t")
+t("Focus Whip", "聚灵鞭", "entity name")
+t("A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will.", "这只手柄上镶有一颗小小的灵晶。当你触摸它时,一根半透明的绳子浮现在你面前,并随着你的意志闪烁。", "_t")
+t("Try to fry your enemies brain (25% chance to brainlock)", "试图封锁敌人的大脑(25%几率思维封锁)", "_t")
+t("strike all targets in a line (for 100%% weapon damage as mind) out to range 4", [[打击一条长度为4码的直线上的所有目标,
+造成相当于100%%武器伤害的精神伤害。]], "_t")
+t("#Source# manifests a psychic assult with %s %s!", "#Source#使用%s%s发动心灵攻击!", "logCombat")
+t("Latafayn", "焱剑·拉塔法", "entity name")
+t("flame covered greatsword", "附着火焰的巨剑", "_t")
+t("This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red.  It roars with vile flames and its very existence seems to be a blight upon the lands.", "这只沉重的、火焰覆盖的巨剑,是黄昏纪中,英雄科斯汀·赫菲因偷来。这把剑曾经属于一个强大的恶魔,赤红之弗朗拉尔。它炽热的火焰怒吼着,仿佛可以焚烧万物。", "_t")
+t("accelerate burning effects on all creatures in a radius %d ball within range %d, consuming them to instantly inflict 125%% of all remaining burn damage", "加速半径 %d 范围内的所有燃烧效果,范围 %d, 立刻造成 125%% 剩余燃烧伤害。", "tformat")
+t("%s's %s lashes out in a flaming arc, intensifying the burning of %s enemies!", "%s的%s划出一条烈焰的弧线,加速了%s个敌人身上的燃烧!", "logSeen")
+t("Robe of Force", "灵能长袍", "entity name")
+t("rippling cloth robe", "无风自动的长袍", "_t")
+t("This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.", "这件薄薄的长袍被一团神秘的精神力量所包围。", "_t")
+t("send out a range %d beam of kinetic energy, dealing %0.2f to %0.2f physical damage (based on Willpower and Cunning) with knockback", "发射长度 %d 的动能射线,造成 %0.2f 到 %0.2f 点物理击退伤害(基于意志和灵巧)", "tformat")
+t("%s focuses a beam of force from %s %s!", "%s从%s%s中发出动能射线!", "logSeen")
+t("Serpent's Glare", "蛇灵怒视", "entity name")
+t("venomous gemstone", "泛着绿光的宝石", "_t")
+t("A thick venom drips from this mindstar.", "凝厚的毒液不断地从这个灵晶上滴落。", "_t")
+t("Corpathus", "束缚之剑·卡帕萨斯", "entity name")
+t("bound sword", "被束缚的长剑", "_t")
+t("Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength.", "这把剑被厚重的带所束缚。两排锯齿状的锋刃沿着剑身直到剑柄,它试图挣脱带子的束缚,但似乎缺乏足够的力量。", "_t")
+t("grows dramatically in power", "大幅增加强度", "_t")
+t("grows in power", "增加强度", "_t")
+t("Corpathus bursts open, unleashing a horrific mass!", "卡帕萨斯脱离束缚,放出了一团恐怖的物质!!", "logSeen")
+t("This mass of putrid slime burst from Corpathus, and seems quite hungry.", "这团腐烂的黏液从卡帕萨斯中放出,它现在十分饥饿。", "_t")
+t("Vilespawn", "邪恶子嗣", "_t")
+t("Anmalice", "扭曲之刃·圣灵之眼", "entity name")
+t("twisted blade", "扭曲的利刃", "_t")
+t("The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand.", "剑柄上的眼睛似乎直视着你,试图撕裂你的灵魂。剑柄上环绕的触手可以使其很好的固定在你手上。", "_t")
+t("torments the target with many mental effects", "对目标附加多种精神状态", "_t")
+t("reduces mental save penalty", "降低精神豁免惩罚", "_t")
+t("Anmalice focuses its mind-piercing eye on #Target#!", "扭曲之刃·圣灵之眼将它穿透灵魂的目光集中在了 #Target# 上!", "logCombat")
+t("#CRIMSON#The tentacles release your arm, sated.", "#CRIMSON#触手厌烦地释放了你的手臂。", "logPlayer")
+t("#CRIMSON#As you tear the tentacles from your arm, horrible images enter your mind!", "#CRIMSON#当你将触手从手臂上扯下,可怕的景象进入了你的大脑!", "logPlayer")
+t("#CRIMSON#As you wield the sword, the tentacles on its hilt wrap around your arm. You feel the sword's will invading your mind!", "#CRIMSON#当你持有这把剑时,触手开始在你手臂环绕。你感觉这把剑的意志侵入了你的大脑!", "logPlayer")
+t("Morrigor", "摄魂剑·莫瑞格", "entity name")
+t("jagged, segmented, sword", "锯齿状的剑", "_t")
+t("This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.", "这把沉重的,有着锯齿状刀刃的长剑正在向外散发强大的魔法波动,当你握住剑时,一阵寒意从剑柄传来,直刺灵魂。你仿佛感觉到了葬身剑下的亡灵,他们渴望着更多同伴的到来。", "_t")
+t("deal %0.2f arcane and %0.2f darkness damage (based on Magic) in a radius 1 around the target", "在目标周围1码范围内,造成%0.2f奥术和%0.2f暗影伤害(基于魔法)", "tformat")
+t("swallows the victim's soul, gaining a new power", "吞噬目标的灵魂,获得新的能力。", "_t")
+t("@Source@ taps the #SALMON#trapped soul#LAST# of %s, xmanifesting %s!", "@Source@放出了%s#SALMON#被束缚的灵魂#LAST#,模仿了%s!", "tformat")
+t("%s's %s #SALMON#CONSUMES THE SOUL#LAST# of %s, gaining the power of %s!", "%s的%s #SALMON#消耗了#LAST#%s#SALMON#的灵魂#LAST#,获得了%s的能力!", "logSeen")
+t("Hydra's Bite", "三头龙之牙", "entity name")
+t("triple headed flail", "有三个头的连枷", "_t")
+t("This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you.", "这把三头的蓝锆石连枷,使用的是一只三头龙的力量。它的攻击可以伤害到周围的所有敌人。", "_t")
+t("hit up to two adjacent enemies", "攻击目标相邻的2个单位", "_t")
+t(" and %s", "和 %s", "tformat")
+t("#Source#'s three headed flail lashes at #Target#%s!", "#Source#使用三头连枷打击#Target#%s!", "logCombat")
+t("#Source#'s three headed flail lashes at #Target#!", "#Source#的三头连枷扫过了 #Target# !", "logCombat")
+t("Spellhunt Remnants", "魔法狩猎遗物", "entity name")
+t("heavily corroded voratun gauntlets", "严重破损的沃瑞钽臂铠", "_t")
+t("These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.", "你从这副锈迹斑斑的臂铠上勉强能看出其曾经的辉煌。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。", "_t")
+t("Can't be worn by those with arcane powers.", "使用奥术力量的人无法穿戴。", "_t")
+t("#ORCHID#Your arcane equipment or powers conflict with the gauntlets!#LAST#", "#ORCHID#你的奥术装备或能力和臂铠发生了冲突!#LAST#", "logPlayer")
+t("corroded voratun gauntlets", "破损的沃瑞钽臂铠", "_t")
+t("These once brilliant voratun gauntlets appear heavily decayed. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "这件沃瑞钽臂铠看起来十分破旧。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。", "_t")
+t("tarnished voratun gauntlets", "破旧的沃瑞钽臂铠", "_t")
+t("These voratun gauntlets appear to have suffered considerable damage. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "这件沃瑞钽臂铠曾经受到过可观的损伤。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。", "_t")
+t("slightly tarnished voratun gauntlets", "稍微破旧的沃瑞钽臂铠", "_t")
+t("These voratun gauntlets shine brightly beneath a thin layer of wear. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence.", "这件沃瑞钽臂铠虽然有一些使用痕迹,仍然闪耀着光芒。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。", "_t")
+t("gleaming voratun gauntlets", "闪耀的沃瑞钽臂铠", "_t")
+t("These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them.", "这件沃瑞钽臂铠闪耀着夺目的光芒。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。", "_t")
+t("attempt to destroy all magic effects and sustains on creatures in a radius %d cone (unnatural creatures are additionally dealt %0.2f arcane damage and stunned)", "在半径%d码弧形区域摧毁生物身上的所有魔法效果和魔法持续技能(非自然生物还会额外受到%0.2f奥术伤害并被震慑)", "tformat")
+t("%s unleashes antimagic forces from %s %s!", "%s从%s%s中放出反魔法力量!", "logSeen")
+t("%s's animating magic is disrupted by the burst of power!", "%s的魔法被强大的反魔法力量干扰了!", "logSeen")
+t("destroy an arcane item (of a higher tier than the gauntlets)", "摧毁一件奥术装备(比臂铠材质级别高)", "_t")
+t("#LIGHT_RED#You can not do that with a tinker attached. Remove it first.", "#LIGHT_RED#当有配件附着时,你不能这么做。先移除配件。", "log")
+t("Destroy which item?", "摧毁哪一件物品?", "_t")
+t("You crush the %s, and the gloves take on an illustrious shine!", "你摧毁了%s,手套开始发光!", "logPlayer")
+t("Merkul's Second Eye", "米库尔的第二只眼", "entity name")
+t("sleek stringed bow", "丝弦光滑的弓", "_t")
+t("This bow is said to have been the tool of an infamous dwarven spy. Rumours say it allowed him to \"steal\" the eyes of his enemies. Adversaries struck were left alive, only to unknowingly divulge their secrets to his unwavering sight.", "这把弓据说属于一位臭名昭著的矮人间谍。更有传言称,这把弓能帮助他利用所有敌人的眼睛。被射中的敌人虽然不会丧命,但却没有意识到自己的眼睛已经把周围的秘密全都泄漏给了他。", "_t")
+t("Summertide", "夏殇", "entity name")
+t("shining gold shield", "闪光的金色盾牌", "_t")
+t("A bright light shines from the center of this shield. Holding it clears your mind.", "从这面盾牌的中心放射出耀眼的光芒,当你紧握这面盾牌时,你的思维变得清晰。", "_t")
+t("releases a burst of light", "发出一股光芒", "_t")
+t("send out a range %d beam, lighting its path and dealing %0.2f to %0.2f light damage (based on Willpower and Cunning)", "发射长度 %d 的射线,照亮路径,并造成 %0.2f 到 %0.2f 点光系伤害(基于意志和灵巧)", "tformat")
+t("%s's %s flashes!", "%s的%s 闪光了!", "logSeen")
+t("Wanderer's Rest", "旅者的休憩", "entity name")
+t("weightless boots", "没有重量的靴子", "_t")
+t("These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you.", "这双靴子几乎没有重量,触摸它,你觉得身上的重担一下子减轻了许多。", "_t")
+t("Silk Current", "流波法袍", "entity name")
+t("flowing robe", "平滑的法袍", "_t")
+t("This deep blue robe flows and ripples as if pushed by an invisible tide.", "这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。", "_t")
+t("bone-link chain", "连着骨爪的鞭子", "_t")
+t("Skeletal Claw", "白骨之握", "entity name")
+t("This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.", "这根鞭子看上去像是人类的脊骨做成,一端有一个柄,另一端是一个磨光的爪子。", "_t")
+t("Core of the Forge", "熔炉之核", "entity name")
+t("fiery mindstar", "灼热的灵晶", "_t")
+t("This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.", "这块灼热发光的灵晶有节奏地律动着,每次攻击会放出一波热量。", "_t")
+t("Aetherwalk", "以太漫步者", "entity name")
+t("ethereal boots", "飘渺的靴子", "_t")
+t("A wispy purple aura surrounds these translucent black boots.", "一圈紫色光环围绕着这双半透明的黑色靴子。", "_t")
+t("Creates an arcane explosion dealing %d arcane damage based on magic in a radius of 3 around the user after any teleport.", "使用者传送后,在周围3码范围内造成奥术爆发,造成%d奥术伤害,伤害基于魔力值。", "tformat")
+t("phase door up to range 6, within radius 2 of the target location", "传送到6码范围内的地点,误差在两码范围内。", "_t")
+t("%s is #PURPLE#ENVELOPED#LAST# in a deep purple aura from %s %s!", "%s#PURPLE#被包裹在#LAST#%s%s发出的紫色光环中!", "logSeen")
+t("Colaryem", "克拉伊姆·飞翔之剑", "entity name")
+t("floating sword", "漂浮的剑", "_t")
+t("This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.", "这把长得不可思议的剑几乎和人一样宽,与其巨大尺寸格格不入的是,它的重量极轻,而且似乎总想要从你的手中飞走一样。要么足够强壮,要么足够高大,你才能握紧这剑,防止其飞走。", "_t")
+t("Attack speed improves with your strength and size category.", "攻击速度随力量和体型变化。", "_t")
+t("Void Quiver", "虚空箭壶", "entity name")
+t("ethereal quiver", "飘渺的箭壶", "_t")
+t("An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.", "这个深黑色的箭壶中可以源源不断的抽出箭矢,它的表面闪烁着点点微光。", "_t")
+t("Hornet Stingers", "黄蜂尾钉", "entity name")
+t("sting tipped arrows", "镶着尖刺的箭矢", "_t")
+t("A vile poison drips from the tips of these arrows.", "箭矢的尖端滴落着剧毒。", "_t")
+t("afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns", "使目标中毒,每回合造成20伤害,使用技能有20%几率失败,持续6回合。", "_t")
+t("Umbraphage", "安布瑞吉·暗影吞噬者", "entity name")
+t("deep black lantern", "深黑色的灯笼", "_t")
+t("This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.", "这个灰白色水晶制成的灯笼周围笼罩着一片黑暗,但是它仍放射着光芒。光之所在,黑暗尽除。", "_t")
+t("Absorbs all darkness (power %d, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge %d).", "在光照范围内吸收所有黑暗(强度 %d,基于意志和灵巧) 并增加亮度。(当前增幅: %d)。", "tformat")
+t("#ORCHID#Umbraphage is fully powered!", "#ORCHID#暗影吞噬者充分获得了能量!", "logPlayer")
+t("release absorbed darkness in a %d radius cone with a %d%% chance to blind (based on lite radius), dealing %0.2f darkness damage (based on Mindpower and charge)", "在%d码的锥形范围内释放吸收的黑暗,有 %d%% 几率致盲(基于光照半径) , 并造成 %0.2f 暗影伤害 ( 基于精神强度和吸收量)", "tformat")
+t("%s unshutters %s %s, unleashing a torrent of shadows!", "%s关闭了%s%s,释放出了吸收的黑暗!", "logSeen")
+t("Spectral Cage", "幽灵牢笼", "entity name")
+t("ethereal blue lantern", "天蓝色的灯笼", "_t")
+t("This ancient, weathered lantern glows with a pale blue light emanating from several ghostly forms trapped within.  The metal is icy cold to the touch.", "这个古老、褪色的灯笼放射出淡蓝色的光芒。它的金属表面摸上去像冰一样冷。", "_t")
+t("release a will o' the wisp that will explode against your foes for %d cold damage (based on your Magic)", "放出鬼火,可以对你的敌人自爆,造成%d寒冷伤害(基于魔法)", "tformat")
+t("will o' the wisp", "鬼火", "_t")
+t("A chilling, ghostly form that floats in the air.", "空中悬浮的寒冷鬼火。", "_t")
+t("#Source# releases an icy whisp from %s %s!", "#Source#从%s%s中放出寒冷鬼火!", "logCombat")
+t("The Guardian's Totem", "守卫者图腾", "entity name")
+t("a cracked stone totem", "损坏的石头图腾", "_t")
+t("This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.", "这个古老的石制图腾的石缝里不断涌出粘液。尽管如此,你仍能感受到它的巨大能量。", "_t")
+t("call forth an immobile antimagic pillar for 10 turns.  (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.)", "召唤一个无法移动的反魔图腾10回合。(它可以喷吐史莱姆、抓取怪物、对敌人施放法力燃烧效果,和在范围5码之内产生一个沉默光环。召唤它同时也会沉默你五回合。)", "_t")
+t("Not enough space to invoke!", "没有足够的空间召唤!", "logPlayer")
+t("Stone Guardian", "石制守护者", "_t")
+t("This massive stone pillar drips with a viscous slime. Nature's power flows through it, obliterating magic all around it...", "这个古老的石制图腾的石缝里不断涌出粘液。尽管如此,你仍能感受到它的巨大能量……", "_t")
+t("#Source# uses %s to summon a natural guardian!", "#Source#使用%s召唤自然守卫者!", "logCombat")
+t("Cloth of Dreams", "梦幻披风 ", "entity name")
+t("tattered cloak", "破烂的斗篷", "_t")
+t("Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware.", "当你触摸这件超脱尘俗的披风时你既觉得昏昏欲睡又十分清醒。", "_t")
+t("Void Shard", "虚空碎片", "entity name")
+t("strange jagged shape", "奇怪的锯齿状碎片", "_t")
+t("This jagged shape looks like a hole in space, yet it is solid, though light in weight.", "这个锯齿状的影像看上去像是时空中的黑洞,但它又是固态的,尽管重量非常的轻。", "_t")
+t("release a radius %d burst of void energy at up to range %d, dealing %0.2f temporal and %0.2f darkness damage (based on Magic)", "在 %d 码范围内释放虚空能量,至多距离 %d。造成 %0.2f 时空和 %0.2f 暗影伤害。(基于魔法)", "tformat")
+t("%s siphons space and time into %s %s!", "%s将时空吸收入%s%s!", "logSeen")
+t("thick coral plate", "厚重的珊瑚板甲", "_t")
+t("Coral Spray", "云雾珊瑚", "entity name")
+t("A chunk of jagged coral, dredged from the ocean.", "用大块的珊瑚制成,源自大海深处。", "_t")
+t("30% chance to spray freezing water (radius 4 cone) at the target.", "30% 几率朝目标喷射4格锥形冰冷的水流。", "_t")
+t("A wave of icy water sprays out from #Source# towards #Target#!", "一束冰冷的水流从#Source#处喷向#Target#!", "logCombat")
+t("Shard of Insanity", "狂乱碎片", "entity name")
+t("cracked black amulet", "损坏的黑色项链", "_t")
+t("A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.", "从这条损坏的黑色项链上放出暗红色的光亮,当你触摸它时,你能听到脑海里的窃窃私语。", "_t")
+t("Pouch of the Subconscious", "欲望之核", "entity name")
+t("familiar pouch", "常见的弹药袋", "_t")
+t("You find yourself constantly fighting an urge to handle this strange pouch of shot.", "你情不自禁的想使用这袋弹药。", "_t")
+t("50% chance to reload 1 ammo", "50% 几率装填1发弹药", "_t")
+t("Wind Worn Shot", "风化弹", "entity name")
+t("perfectly smooth shot", "极其光滑的弹药", "_t")
+t("These perfectly white spheres appear to have been worn down by years of exposure to strong winds.", "这些白色的弹丸似乎饱经风霜。", "_t")
+t("35% chance for lightning to arc to a second target", "35% 几率闪电连锁至下一个目标", "_t")
+t("Spellcrusher", "奥术摧毁者", "entity name")
+t("vine coated hammer", "藤蔓覆盖的锤子", "_t")
+t("This large steel greatmaul has thick vines wrapped around the handle.", "这柄巨大的铁制巨锤,其手柄上覆盖着一层厚厚的藤蔓。", "_t")
+t("50% chance to shatter magical shields", "50%几率打破魔法护盾", "_t")
+t("%s's magical shields are shattered!", "%s的魔法护盾碎裂了!", "logSeen")
+t("#DARK_GREEN#You feel a great power rise within you!", "#DARK_GREEN#你感到体内涌现出一股强大的力量!", "logPlayer")
+t("Telekinetic Core", "念力之核", "entity name")
+t("heavy torque", "沉重的项圈", "_t")
+t("This heavy torque appears to draw nearby matter towards it.", "这副沉重的项圈将周围的所有物体拉向它。", "_t")
+t("Spectral Blade", "幽灵之刃", "entity name")
+t("immaterial sword", "虚幻的剑", "_t")
+t("This sword appears weightless, and nearly invisible.", "这把剑飘渺无形。", "_t")
+t("Crystle's Astral Bindings", "众星之握", "entity name")
+t("crystalline gloves", "水晶手套", "_t")
+t("Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.", "相传这副手套曾属于一位不知名的星月法师。无数的星辰从这副手套的表面反射出来,显得超凡脱俗。", "_t")
+t("cracked golem eye", "损坏的傀儡之眼", "_t")
+t("Prothotipe's Prismatic Eye", "普罗斯泰普的七彩之眼", "entity name")
+t("multi-hued", "混晶石", "entity subtype")
+t("This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.", "这枚损坏的宝石看起来似乎有一定的年月了。种种迹象表面它曾经是某个傀儡的眼珠。", "_t")
+t("Casts lasers on spellcast when worn or imbued.", "当装备或镶嵌时,施放法术时附加激光", "_t")
+t("Plate of the Blackened Mind", "堕落灵魂之甲", "entity name")
+t("solid black breastplate", "黑色胸甲", "_t")
+t("This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.", "这件黑色的胸甲吸收了附近的所有光线。你能感受到其中沉睡着一股邪恶的力量。当你触摸它时,你感到黑暗的思想在不断的涌现在你的脑海。", "_t")
+t("Tree of Life", "生命之树", "entity name")
+t("tree shaped totem", "树状的图腾", "_t")
+t("This small tree-shaped totem is imbued with powerful healing energies.", "你能在这根小巧的树状图腾上感受到强大的治愈能量。", "_t")
+t("Heals all nearby living creatures by 5 points each turn.", "治疗周围的生物,每回合恢复5点。", "_t")
+t("#CRIMSON# A powerful healing aura appears around you as you equip the %s.", "#CRIMSON#当你装备%s后,强大的治疗光环在你身边出现。", "logPlayer")
+t("take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns", "扎根,增加300点生命、20点护甲和20%%护甲硬度,但不能移动,持续4回合。", "_t")
+t("%s merges with %s %s!", "%s与%s%s合并!", "logSeen")
+t("Ring of Growth", "生命之戒", "entity name")
+t("This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.", "这枚小巧的戒指上缠绕着一根藤蔓,藤蔓似乎仍然在不断的吐出新叶。", "_t")
+t("vine encircled ring", "藤蔓缠绕的戒指", "_t")
+t("Wrap of Stone", "石化风衣", "entity name")
+t("solid stone cloak", "石头斗篷", "_t")
+t("This thick cloak is incredibly tough, yet bends and flows with ease.", "尽管这件石头斗篷又硬又厚,但是你仍能轻松地折叠它。", "_t")
+t("black leather armor", "黑色的皮甲", "_t")
+t("Death's Embrace", "死亡拥抱", "entity name")
+t("This deep black leather armor, wrapped with thick silk, is icy cold to the touch.", "这件黑色的皮甲上覆盖着一层厚厚的丝绸,触感冰凉。", "_t")
+t("turn yourself invisible (power %d, based on Cunning and Magic) for 10 turns", "隐形10回合(强度%d, 基于灵巧和魔法)", "tformat")
+t("%s pulls %s %s around %s like a dark shroud!", "%s将%s%s环绕%s,形成了黑暗的壁障", "logSeen")
+t("gauzy green armor", "薄薄的绿色护甲", "_t")
+t("Breath of Eyal", "埃亚尔的呼吸", "entity name")
+t("This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.", "这件护甲由数以千计的豆芽缠绕编成,豆芽们仍在不停的生长缠绕。尽管在你手里很轻,但当穿上它时,你感觉到肩上那世界一般的重量。", "_t")
+t("#DARK_GREEN#You feel the strength of the whole world behind you!", "#DARK_GREEN#你感受到了世界的力量!", "logPlayer")
+t("Eternity's Counter", "永恒沙漏", "entity name")
+t("crystalline hourglass", "水晶沙漏", "_t")
+t("This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.", "这只漂亮的沙漏里装载着数以千计的宝石,用以代替沙子。当它们落下时,你能够感受到时间的变化。", "_t")
+t("Offers either offensive or defensive benefits, depending on the position of the sands.  Switching the direction of flow takes no time.", "根据沙的位置在进攻增益和防守增益间切换。切换沙的流向不消耗时间。", "_t")
+t("flip the hourglass (sands currently flowing towards %s)", "翻转沙漏(沙子目前流向%s)", "tformat")
+t("%s flips %s %s over...", "%s翻转了%s%s…", "logSeen")
+t("#GOLD#The sands slowly begin falling towards %s.", "#GOLD#沙子慢慢流向%s.", "logPlayer")
+t("entropy", "熵", "_t")
+t("stability", "稳定", "_t")
+t("#GOLD#As the final sands drop into place, you feel a surge of power.", "#GOLD#当最后一粒沙子落下,你感觉到一股力量。", "logPlayer")
+t("#GOLD#As the final sands drop into place, you suddenly feel safer.", "#GOLD#当最后一粒沙落下,你感觉安全了不少。", "logPlayer")
+t("Malslek the Accursed's Hat", "马斯拉克·诅咒之帽", "entity name")
+t("black charred hat", "黑色的烧焦帽子", "_t")
+t("This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins.", "这顶黑色的帽子曾属于一名强大的法师马斯拉克,在黄昏纪时以交游位面之广而著称。值得一提的是,他还与许多恶魔进行了交易。直到某一天,一名恶魔厌烦了契约的约束而背叛了他并偷走了马斯拉克的力量。马斯拉克一气之下烧毁了自己的高塔,意图杀死这只恶魔。最终,废墟中只剩下了这顶帽子流传至今。", "_t")
+t("#RED#Malslek's hatred flows through you.", "#RED#马斯拉克的仇恨在你体内流淌。", "logPlayer")
+t("Fortune's Eye", "幸运之眼", "entity name")
+t("golden telescope", "金色望远镜", "_t")
+t([[This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword.
+
+His last known words were "Somehow this feels like an ending, yet I know there is so much more to find."]], "这副精致的望远镜曾属于一位著名的冒险家和探险家科斯汀·赫菲因。有此宝在手,赫菲因遍历了整个马基埃亚尔大陆,在他死前据说他搜集了许多宝贵的财富。他相信这副望远镜能带给他好运,有此物在手,无论面对任何险境,都能死里逃生。相传,他死于一名恶魔的报复,报复他偷走了恶魔私藏的一把剑。海风留给世间的最后遗言是——想要我的财富吗?那就去找吧,我的一切都在那里,大幕才刚刚拉开。", "_t")
+t("Eye of the Forest", "森林之眼", "entity name")
+t("overgrown leather cap", "长满苔藓的皮帽", "_t")
+t("This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears.", "这顶皮帽上长满了厚厚的苔藓,帽子正前方用木头刻上了一只眼睛——在眼睛中心,绿色的液体缓缓流动,仿佛眼泪一样。", "_t")
+t("Eyal's Will", "埃亚尔之意志", "entity name")
+t("pale green mindstar", "淡绿色的灵晶", "_t")
+t("This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.", "光滑的绿色晶体,内部有闪亮的绿色液体在流动。偶尔一小滴液体渗了出来,滴在地上,地面马上就长满了青草。", "_t")
+t("Evermoss Robe", "真菌之袍", "entity name")
+t("fuzzy green robe", "深绿的长袍", "_t")
+t("This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties.", "这件厚厚的长袍使用一大块深绿的苔藓织成的,十分牢固,摸上去很清凉。据说,它能让人恢复青春。", "_t")
+t("Nithan's Force", "尼森之力", "entity name")
+t("massive sling", "巨型投石索", "_t")
+t("This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...", "这个投石索曾属于大力士尼森,他投出的弹药能击倒砖墙,很可能得到了魔法的帮助。", "_t")
+t("The Titan's Quiver", "泰坦之箭", "entity name")
+t("gigantic ceramic arrows", "巨型陶制箭矢", "_t")
+t("These massive arrows are honed to a vicious sharpness, and appear to be nearly unbreakable. They seem more like spikes than any arrow you've ever seen.", "巨大而尖锐的箭矢,不,与其说是箭,不如说是长钉。", "_t")
+t("pin the target to the nearest wall", "将目标钉在最近的墙上", "_t")
+t("%s is knocked back and pinned!", "%s被击退并定身!", "logSeen")
+t("Inertial Twine", "惯性编织之戒", "entity name")
+t("This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.", "双螺旋状的戒指,很难将它移动,戴上它后似乎可以将其力量延展到整个身体。", "_t")
+t("entwined iron ring", "缠绕着钢铁的戒指", "_t")
+t("Everpyre Blade", "永火木剑", "entity name")
+t("flaming wooden blade", "正在燃烧的木剑", "_t")
+t("This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.", "从永不停止燃烧的树上截取下来的木头,精心雕刻后形成的华丽的剑。剑柄用宝石做外壳,暗示其奇特的状态。剑身的火焰似乎能按照剑主人的意愿扭曲。", "_t")
+t("dark, radiant staff", "幽暗而闪光的法杖", "_t")
+t("Eclipse", "日食", "entity name")
+t("This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.", "这根法杖前部镶嵌有黑色的倾斜球体,似乎正发出强光。", "_t")
+t("gore stained battleaxe", "血迹斑斑的战斧", "_t")
+t("Eksatin's Ultimatum", "阿克萨丁的最后通牒", "entity name")
+t("This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty.", "这把被血液浸满的战斧曾被一位不知名的虐待成性的国王使用,他用这把斧头亲自执行了不少死刑。国王有一个房间专门用来收藏他杀死的人的头骨,每一个都完好的保存者。当国王被推翻时,他自己的头颅也进入了这间房子,作为他暴行的证据而保存。", "_t")
+t("decapitate a weakened target", "将虚弱的敌人斩首", "_t")
+t("#RED#%s#GOLD# has been decapitated!#LAST#", "#RED#%s#GOLD#被斩首了!#LAST#", "logSeen")
+t("Radiance", "光辉", "entity name")
+t("a sparkling, golden cloak", "闪耀光辉的金色斗篷", "_t")
+t("This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light.", "这件古朴的金色斗篷随风漂浮着,内侧洁白无一物,外侧闪耀着强烈的光芒。", "_t")
+t("Unbreakable Greaves", "牢不可破之护胫", "entity name")
+t("huge stony boots", "巨大的石靴", "_t")
+t("These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.", "这对巨大的靴子似乎是用石头雕刻而成的,尽管已经风化破裂,但仍旧能抵抗一切伤害。", "_t")
+t("The Untouchable", "不可触及", "entity name")
+t("tough leather coat", "硬皮甲", "_t")
+t([[This rugged jacket is the subject of many a rural legend.
+Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
+All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.]], "这件破旧的夹克流传在许多乡村传说中。有人说,它属于魔法大爆炸前的一位法师转职成的盗贼,在此之后就遗失了。行行色色的人都声称曾穿过这件衣服,并且在千钧一发时救过他的命,他们说,这就是其名为“不可触及”的原因。", "_t")
+t("When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.", "当你受到一次攻击损失超过20%最大生命值时,你获得一个护盾,可吸收那个数值130%的伤害。", "_t")
+t("#LIGHT_BLUE#A barrier bursts from the leather jacket!", "#LIGHT_BLUE#这件皮夹克突然爆发出一股护盾能量!", "logPlayer")
+t("totem", "图腾", "entity subtype")
+t("Honeywood Chalice", "蜂蜜木酒杯", "entity name")
+t("sap filled cup", "装满液体的杯子", "_t")
+t("This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so.", "这个酒杯里装满了粘稠的物质,尝一口能提神醒脑。", "_t")
+t("The Calm", "宁静", "entity name")
+t("ornate green robe", "华丽的绿色长袍", "_t")
+t("This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.", "这件绿色长袍上刻有云朵和漩涡。它最初的主人,大法师普偌卡拉,因其善行和力量被人们敬畏", "_t")
+t("Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.", "你的闪电术和连锁闪电有24%几率闪电风暴有12%几率令对方眩晕", "_t")
+t("Omniscience", "全知", "entity name")
+t("very plain leather cap", "朴素的皮帽", "_t")
+t("This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen.\"", "这顶白色的帽子朴素、笨拙,但是,当光线在它的表面反射时,你看到了世界的极远方。", "_t")
+t("reveal the surrounding area (range 20)", "展露周围20码的地形", "_t")
+t("%s grasps %s %s and has a sudden vision!", "%s抓住了%s%s,感知了周围的地形!", "logSeen")
+t("Earthen Beads", "大地串珠", "entity name")
+t("strung clay beads", "系在一起的陶珠", "_t")
+t("This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.", "这是一串古朴而坚硬的陶制串珠,年代久远,已经破碎褪色。它制作于黄昏纪,用来增加和自然的联系。", "_t")
+t("Enhances the effectiveness of Meditation by 20%", "强化冥想效果20%", "_t")
+t("Hand of the World-Shaper", "世界塑形之手", "entity name")
+t("otherworldly stone gauntlets", "异世界的石质手套", "_t")
+t("These heavy stone gauntlets make the very ground beneath you bend and warp as they move.", "当这双沉重的手套移动时,大地会随之扭曲。", "_t")
+t("Guise of the Hated", "仇恨", "entity name")
+t("gloomy black cloak", "黑暗围绕的斗篷", "_t")
+t([[Forget the moons, the starry sky,
+The warm and greeting sheen of sun,
+The rays of light will never reach inside,
+The heart which wishes that it be unseen.]], [[月色皎洁,星空璀璨
+阳光温暖,光辉耀闪
+我心暗淡,其光难入
+我心苦楚,莫可见述]], "_t")
+t("Spelldrinker", "饮法者", "entity name")
+t("eerie black dagger", "怪异的黑色匕首", "_t")
+t([[Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power.
+Passed on and on, this blade has developed a thirst of its own.]], [[无数法师曾殒命这匕首之下,被那些渴望力量的同伴背叛。
+时光流逝,匆匆不还,这柄匕首也开始渴望杀戮。]], "_t")
+t("steals up to 50 mana from the target", "从目标处吸取至多50点法力", "_t")
+t("Frost Lord's Chain", "冰霜领主之链", "entity name")
+t("ice coated chain", "寒冰覆盖的铁链", "_t")
+t("This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.", "这不可思议的金属链覆盖着极度寒霜,向外放射出诡异而强大的光环能量", "_t")
+t("Gives all your cold damage a 20% chance to freeze the target.", "你造成寒冷伤害有20%几率冰冻目标。", "_t")
+t("Twilight's Edge", "晨昏之刃", "entity name")
+t("shining long sword", "发光的长剑", "_t")
+t("The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness.", "这柄长剑似乎是用沃瑞钽和蓝锆石混合制成,光与暗在不断旋转交融。", "_t")
+t("release a burst of light and dark damage (scales with Magic)", "爆发光明和黑暗伤害(随魔法增加)", "_t")
+t("Mnemonic", "记忆", "entity name")
+t("As long as you wear this ring, you will never forget who you are.", "只要你戴上这枚戒指,你永远不会忘却。", "_t")
+t("familiar ring", "熟悉的戒指", "_t")
+t("When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.", "每次使用精神技能时,有10%几率减少至多3个自然、超能、诅咒系的技能冷却时间3回合。", "_t")
+t("Acera", "腐蚀之剑·阿塞拉", "entity name")
+t("corroded sword", "被腐蚀的剑", "_t")
+t("This warped, blackened sword drips acid from its countless pores.", "这柄扭曲的黑刀从无数小孔中滴落酸液。", "_t")
+t("Borosk's Hate", "博瑞思科的仇恨", "entity name")
+t("double-bladed sword", "双刃剑", "_t")
+t("This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well.", "这柄剑令人印象深刻,因为它有两个平行刀锋。", "_t")
+t("25% chance to strike the target again.", "25%几率再次攻击", "_t")
+t("Butcher", "屠夫", "entity name")
+t("blood drenched shortsword", "血迹斑斑的短刃", "_t")
+t("Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said \"This was fun, let's do it again some time.\"", "或许是堕落,或许是疯狂,半身人屠夫凯莱布杀死他的亲戚代替牲口。他的疯狂还没有停止,他的人影却已经不见,只留下这把刀刃,留在了血泊之中。下面刻着一行字“真有趣,下次再试试”", "_t")
+t(" (cooling down: %d turns)", " (冷却时间:%d 回合)", "tformat")
+t("Enter Rampage if health falls below 20%%%s", "当生命值降低到20%%%s时,进入暴走。", "tformat")
+t("Attempt to devour a low HP enemy, striking again and possibly killing it instantly.", "试图吞噬一个低生命的敌人,再次攻击并有几率秒杀目标。", "_t")
+t("Enter a Rampage (Shared cooldown).", "进入暴走(共享冷却时间)", "_t")
+t("Ethereal Embrace", "以太之拥", "entity name")
+t("wispy purple cloak", "脆弱的紫色斗篷", "_t")
+t("This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.", "这件斗篷漂浮弯曲,发出闪耀的光芒,折射出空间深处、以太核心。", "_t")
+t("Damage shields have +1 duration and +15% power", "伤害护盾增加一回合持续时间和15%强度", "_t")
+t("Boots of the Hunter", "猎人之靴", "entity name")
+t("well-worn boots", "用旧了的靴子", "_t")
+t("These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.", "这对有裂缝的靴子涂着厚厚的一层泥浆。目前还不清楚它以前属于谁,但显然,它曾被很多人使用过。", "_t")
+t("boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action)", "增加移动速度300%五回合。(任何非移动行动会打断这个效果)", "_t")
+t("%s digs in %s %s.", "%s使用了%s%s。", "logSeen")
+t("Sludgegrip", "泥泞之握", "entity name")
+t("slimy gloves", "粘液覆盖的手套", "_t")
+t("These gloves are coated with a thick, green liquid.", "这双手套被粘稠的绿色液体覆盖。", "_t")
+t("Ring of the Archlich", "大巫妖之戒", "entity name")
+t("dusty, cracked ring", "布满尘土的戒指", "_t")
+t([[This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
+Perhaps it feels all the death you will bring to others in the near future.]], "这枚戒指含有强大的力量,但是没有显现出来。它将生命拉入金属牢笼之中,而你自己不受伤害。似乎它感觉在不久的将来你会带来无尽的死亡。", "_t")
+t("It desires to be surrounded by undeath.", "它渴望被亡灵围绕。", "_t")
+t("#DARK_GREY#Your ring releases a burst of necromantic energy!", "#DARK_GREY#你的戒指释放出一股死灵能量!", "logPlayer")
+t("#DARK_GREY#Your ring's power fades away.", "#DARK_GREY#你的戒指的力量消退了。", "logPlayer")
+t("wand", "魔杖", "entity subtype")
+t("Lightbringer's Wand", "光明使者之棒", "entity name")
+t("bright wand", "明亮的魔棒", "_t")
+t("This gold-tipped wand shines with an unnatural sheen.", "这个镶嵌着金子的魔棒散发出超自然的强光。", "_t")
+t("summon a stationary shining orb within range %d for 15 turns that will illuminate its area and deal %d light damage (based on your Magic and Strength) to your foes within radius %d each turn", "召唤一个静止的光球,照亮%d的范围15回合,并每回合造成对%d码范围内的所有敌人造成%d光系伤害(基于魔法和力量)", "tformat", {1,3,2})
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("Lightbringer", "光明使者", "_t")
+t("A shining orb.", "这个镶嵌着金子的魔棒散发出超自然的强光。", "_t")
+t("#Source# points %s %s at #target#, releasing a brilliant orb of light!", "#Source#将%s%s指向#target#, 放出一个光辉的光球!", "logCombat")
+t("a spot nearby", "周围的地点", "_t")
+t("Summon", "召唤", "_t")
+t("handled hole in space", "空间之洞", "_t")
+t("Temporal Rift", "时空裂隙", "entity name")
+t("Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.", "某些疯狂的时空法师在时空中开了一个洞。它似乎很有效,但是会以自己诡异的方式运转。", "_t")
+t("Arkul's Siege Arrows", "阿库尔的攻城矢", "entity name")
+t("gigantic spiral arrows", "巨大的螺旋箭", "_t")
+t("These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.", "巨大的双螺旋箭,似乎是为推倒高塔而非常规战斗设计。毫无疑问,它们会迅速干掉敌人。", "_t")
+t("25% of all damage splashes in a radius of 1 around the target.", "你造成的伤害的25%溅射在目标周围1格", "_t")
+t("Punae's Blade", "普纳之刃", "entity name")
+t("thin blade", "很薄的剑", "_t")
+t("This very thin sword cuts through the air with ease, allowing remarkably quick movement.", "这柄超乎寻常的薄刃能轻松地在空气中挥舞,让你行动更为迅速。", "_t")
+t("Crimson Robe", "深红之袍", "entity name")
+t("blood-stained robe", "被血污染的长袍", "_t")
+t("This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.", "这件长袍曾被卡利斯特拥有,他是一名强大的超能力者,拥有各种能力。在他的妻子被谋杀之后,卡利斯特执着于寻找凶手,用自己的仇恨作为燃料,创造了令人不安的技术。让杀手折磨自己致死后,他行走在地上,迫使任何他发现的人自杀——这是他从世界的恐怖中给予人解脱的方式。有一天,他消失了。这浸泡在血液中的长袍,是他留下的唯一物品。", "_t")
+t("Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.", "增加唯我临界点20%,之后增加15%整体速度", "_t")
+t("#RED#You feel yourself lost in the aura of the robe.", "#RED#你觉得你在长袍的光环中迷失了。", "logPlayer")
+t("#RED#The robe drapes comfortably over your doomed body.", "#RED#长袍舒服地披在你被诅咒的身躯上。", "logPlayer")
+t("Exiler", "放逐", "entity name")
+t([[The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone.
+In the case of opponents who weren't alone, he had to improvise.]], "时空法师索利斯在马基埃亚尔的世界中十分有名。他总是抓住了他的敌人落单之时。即使对手不是独自一人,他也能临场发挥。", "_t")
+t("insignia ring", "荣誉之戒", "_t")
+t("attempt to inflict %0.2f temporal damage (based on Spellpower and Paradox, if any) on foes in a radius %d ball out to range %d (chance depends on rank, summons are always affected), removing any that survive from time for up to %d turn(s)", "对半径%d内所有目标目标造成 %0.2f 时空伤害(基于魔法和紊乱),射程%d。如果仍存活则移出时间线%d回合。", "tformat", {2,1,3,4})
+t("%s focuses time flows through %s %s!", "%s将时间线集中在%s%s!", "logSeen")
+t("Piercing Gaze", "锐利目光", "entity name")
+t("stone-eyed shield", "刻有岩石眼的盾牌", "_t")
+t("This gigantic shield has a stone eye embedded in it.", "这个巨大的盾牌上嵌有一个石质的眼睛", "_t")
+t("30% chance of petrifying the attacker.", "30%几率石化攻击者", "_t")
+t("The eye locks onto %s, freezing it in place!", "眼睛凝视着%s,将其石化了", "logSeen")
+t("Shantiz the Stormblade", "风暴之刃", "entity name")
+t("thin stormy blade", "很薄的短刃", "_t")
+t("This surreal dagger crackles with the intensity of a vicious storm.", "这柄超现实的匕首周围环绕有强大的风暴", "_t")
+t("Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.", "触发闪电,击落半径10内所有抛射物,抛射物半径5以内的敌人受到伤害并被眩晕。", "_t")
+t("#GREEN#Shantiz strikes down a projectile!", "#GREEN#风暴之刃击落了抛射物!", "logPlayer")
+t("Swordbreaker", "破剑匕", "entity name")
+t("hooked blade", "带锯齿的匕首", "_t")
+t("This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors.", "这柄普通的匕首是由精制坚硬的沃瑞钽制成的,配有锯齿钩边。看似平凡的外表背后潜藏着强大的力量——它破坏过诸多刀刃,收割走那些战士的生命和未来。", "_t")
+t("Can block like a shield, potentially disarming the enemy.", "可以像盾牌一样格挡,并缴械目标。", "_t")
+t("Breaks enemy weapon.", "破坏对方武器", "_t")
+t("Shieldsmaiden", "女武神之心", "entity name")
+t("icy shield", "冰冻的盾", "_t")
+t("Myths tell of shieldsmaidens, a tribe of warrior women from the northern wastes of Maj'Eyal. Their martial prowess and beauty drew the fascination of swaths of admirers, yet all unrequited. So began the saying, that a shieldsmaiden's heart is as cold and unbreakable as her shield.", "传说中的女武神,来自马基埃亚尔世界的北方荒地。她的美貌和力量吸引了众多爱慕者前去,然而所有人都空手而归。因此,有这样一句谚语:女武神的心同她的盾一样冰冷而不可打破。", "_t")
+t("Granted talent can block up to 1 instance of damage each 10 turns.", "提供技能:每十回合能抵挡一次攻击。", "_t")
+t("Tirakai's Maul", "提瑞卡之锤", "entity name")
+t("This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.", "这柄巨型锤子是用一种厚厚的古怪结晶体制成的,锤子里面能看到一个空槽,似乎很容易就能将宝石放进去。", "_t")
+t("None", "æ— ", "_t")
+t("No gem", "没有宝石", "_t")
+t("%s: %s", "%s:%s", "tformat")
+t("Write a description for this gem's properties!", "写下宝石属性的说明!", "_t")
+t("Demonic", "恶魔", "_t")
+t("imbue the hammer with a gem of your choice", "把你喜欢的宝石镶嵌到锤子里。", "_t")
+t("Use which gem?", "使用哪颗宝石?", "_t")
+t("You remove your %s.", "你移除了你的%s。", "logPlayer")
+t("something has gone wrong", "游戏出现了问题", "_t")
+t("Unique", "神器", "_t")
+t("You imbue your %s with %s.", "你在 %s 上安装了 %s 。", "logPlayer")
+t("Fist of the Destroyer", "毁灭者之拳", "entity name")
+t("vile gauntlets", "邪恶的手套", "_t")
+t("These fell looking gloves glow with untold power.", "这对手套看上去十分恐怖,闪耀着不明能量。", "_t")
+t([[Increases all damage by %d%% of current vim 
+Current Bonus: %d%%]], [[获得相当于你%d%%活力值的伤害加成
+当前加成:%d%%]], "tformat")
+t("Only the masochistic can unlock its full power.", "只有受虐狂才能解锁它的能量", "_t")
+t("#STEEL_BLUE#The fist and the mangled clothing glow ominously!", "#STEEL_BLUE#拳套和衣服开始发出不祥的光!", "logPlayer")
+t("#STEEL_BLUE#The ominous glow dies down.", "#STEEL_BLUE#不祥的光芒停止了。", "logPlayer")
+t("Masochism", "受虐狂", "entity name")
+t("mangled clothing", "破损的衣物", "_t")
+t([[Stolen flesh,
+	Stolen pain,
+	To give it up,
+	Is to live again.]], [[窃取血肉,
+    窃取苦痛,
+    舍弃本我,
+    秽尸复苏。]], "_t")
+t([[Reduces all damage by %d%% of current vim or 50%% of the damage, whichever is lower; but at the cost of vim equal to 5%% of the damage blocked. 
+Current Bonus: %d]], [[降低所有伤害相当于%d%%当前活力值的数值,但不超过伤害值的50%%;降低伤害时,消耗相当于5%%伤害量的活力值。
+当前活力值:%d]], "tformat")
+t("With a better grip it would be the destroyer of your enemies.", "如果有更好的掌控力,它将摧毁敌人。", "_t")
+t("Obliterator", "抹杀者", "entity name")
+t("titanic maul", "巨型锤子", "_t")
+t("This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.", "这柄巨大的锤子挥击时拥有能粉碎骨头的巨力。", "_t")
+t("Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing %d Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack.", "使大地震颤裂开,露出尖石,在5码直线上造成%d物理伤害(与你的力量值相等,最高150),并使击中的目标流血,在5回合内额外造成50伤害。流血伤害可以叠加。", "tformat")
+t("Yaldan Baoth", "雅尔丹宝石", "entity name")
+t("obscuring helm", "昏暗的头盔", "_t")
+t("The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, \"Fear no evil\", the crown was passed onto his successor.", "这顶金色的王冠属于传说之城雅尔丹之王——Veluca。【待翻译】他比他的任何亲戚活得都长,在生命的最后日子里,他行走在早期的世界上,教育人们反抗黑暗。临死前,这顶王冠交给了他的继任者,一同交付的还有他的遗言——勿惧邪恶", "_t")
+t("lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.", "降低头盔的视野,使你致盲6回合并免疫其他致盲效果6回合。如果脱下这件装备,致盲效果会提前结束。", "tformat")
+t("%s forgoes their vision!", "%s 挡住了视野!", "logSeen")
+t("Champion's Will", "冠军意志", "entity name")
+t("blindingly bright sword", "一把发出炫目光芒的剑", "_t")
+t("This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively.", "初看这把外形令人印象深刻的长剑,最先吸引你目光的是雕刻在剑柄之中的金色太阳。而蚀刻在剑刃之上的复杂的符文仿佛在告诉你,只有真正掌握自己肉体和精神力量之人才能发挥出这把武器的最大威力。", "_t")
+t("Increases the damage of Sun Beam by 15%.", "增加15%阳光烈焰伤害", "_t")
+t("releases a burst of light, dealing %d light damage (based on Spellpower) in a radius 3 cone.", "放出光系爆炸,在3码扇形区域内造成%d光系伤害(基于法术强度)", "tformat")
+t("attack everything in a line out to range %d, dealing 100%% weapon damage (as light), and healing for 50%% of the damage dealt", "攻击长度为 %d 的直线上所有目标 , 造成 100%% 光系武器伤  害,  并将 50%% 伤害转化为治疗。", "tformat")
+t("#Source# strikes out at #target# with %s %s!", "#Source#用%s%s打击#target#!", "logCombat")
+t("Tarrasca", "泰拉斯奎巨铠", "entity name")
+t("absurdly large armor", "一件荒诞般巨大的铠甲", "_t")
+t("This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.", "这件结实硕大的板甲有着夸张的体积和难以想象的重量。相传这件板甲属于一位不知名的士兵,为了抵御洪水般的兽人军团入侵他的家乡,这名士兵守护在通向他村庄的大桥上。经过几天几夜惨烈的进攻,兽人没能击倒他,最终敌人撤退了。而这名传奇般的士兵,也因为精疲力竭当场倒毙,这件盔甲最终夺去了他的生命。", "_t")
+t([[When your effective movement speed (global speed times movement speed) is less than 100%%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%%).
+Current reduction bonus: %d%%]], [[当你的有效移动速度(整体速度乘移动速度)小于100%%的时候,降低所有伤害,比例相当于当前移动速度和100%%的差距,但最大不超过70%%。
+当前减伤比例:%d%%]], "tformat")
+t("slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns", "将范围5内所有生物的移动速度(包括你自己)降低40%,持续3回合。", "_t")
+t("%s rebalances the bulky plates of %s %s, and things slow down a bit.", "%s重新组合了%s%s的重型装甲板,放慢了速度。", "logSeen")
+t("The Face of Fear", "恐惧之颜", "entity name")
+t("bone mask", "骨质面具", "_t")
+t("This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you.", "这件面具似乎用某种不明生物的头骨制成的,那是一种本不应该存在于世间的可怕生物,畸形并且扭曲。每当你盯着这个面具时,它那空洞的眼窝似乎也在注视着你,令你感到发自内心的颤栗。", "_t")
+t("flame coated sandals", "一双被火焰覆盖的草鞋", "_t")
+t("Cinderfeet", "余烬之足", "entity name")
+t("A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate.", "这是一个警示故事,讲的是有个叫凯姆的古代术士,为了勘查地狱般的恶魔荒原,也为了考验自己,自命不凡的认为可以在恶魔的老巢高达勒斯天天散步。他每次从恶魔位面归来都小心翼翼地不敢带回任何东西,生怕成为恶魔找到他的指引。不幸的是,来回很多次以后,他的草鞋浸满了恐惧之地的烟尘和灰烬。地狱之焰随他的脚步被带到了世间,同时也注定了他悲惨的命运。", "_t")
+t("Each step you take leaves a burning trail behind you lasting 5 turns that deals %d fire damage (based on Spellpower) to foes who enter it.", "你每踏出一步会在脚下留下一条持续5回合的燃烧痕迹,对所有经过的生物造成 %d 火焰伤害 (基于法术强度)", "tformat")
+t("fire trail", "火焰尾迹", "_t")
+t("Cuirass of the Dark Lord", "黑暗领主胸甲", "entity name")
+t("black, spiked armor", "一件黑色的尖刺铠甲", "_t")
+t("Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again.", "这件胸甲属于一个早已被人遗忘的暴君,成千上万无辜死者的鲜血强化了这件铠甲。黑暗领主最终在衰老与虚弱中孤独的死去,他的统治分崩离析,他的人民四散而去。只有这件胸甲被保留了下来,渴望着再次品尝鲜血的味道。", "_t")
+t("drain blood from all creatures within range 5, causing them to bleed for %0.2f physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed", "吸收半径5内所有生物的血液,令其在 4 回合内受到 %0.2f 点物理伤害。每吸收一个生物(至多10),护甲的属性增加。 10回合后复原。", "tformat")
+t("%s revels in the bloodlust of %s %s!", "%s激发了%s%s的嗜血渴望!", "logSeen")
+t("Blood Charges: %d", "鲜血吸收:%d", "tformat")
+t("Decayed Visage", "堕落视觉", "entity name")
+t("mask of mummified skin", "木乃伊皮面罩", "_t")
+t("A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom.  The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years.  Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.", "一小片人皮面具,是派尔纪一位死灵法师的遗物。他试图变成巫妖,但是没有成功。他的身体逐渐腐烂,但由于未成功的法术而不能死去,就这样过了数年。现在,他的灵魂仍藏身于这小块皮肤中,渴求着永恒的生命。", "_t")
+t("Dream Malleus", "梦境之槌", "entity name")
+t("keening hammer", "发光木锤", "_t")
+t("A large shimmering maul that seems to produce a ringing in your ears.  It is both as malleable as thought and as hard as the strongest steel.", "一个闪闪发光的大木槌,你的耳朵里似乎能听到它发出的声音.它既像思想一样有可塑性也像最强的钢铁那样坚硬.", "_t")
+t("Cloud Caller", "唤云者", "entity name")
+t("broad brimmed hat", "宽边帽", "_t")
+t("This hat's broad brim protects you from biting colds and sudden storms.", "这顶帽子宽阔的帽檐保护您免受呼啸的寒风和突如其来的暴风雨.", "_t")
+t("A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn.", "一团小小的风暴包围着你,每回合对周围3码内的敌人造成15闪电伤害。", "_t")
+t("charm", "护符", "entity type")
+t("torque", "项圈", "entity subtype")
+t("The Jolt", "震撼", "entity name")
+t("tingling torque", "刺痛项圈", "_t")
+t("This torque feels tingly to the touch, but seems to enhance your thinking.", "这项圈摸起来让人觉得刺痛,但似乎增强了你的思考.", "_t")
+t([[Your mind is attuned to electricity.
+Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target.
+Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target.
+Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower).
+This item can have up to 2 charges, with each charge having 4 turn cooldown.]], [[你的精神与电力连接。
+你对敌人造成的超过其最大生命值10%的闪电伤害时,会试图附加思维封锁效果。
+当你受到相当于最大生命值10%的闪电伤害时,你的精神会发起反击,对敌人造成30%的原伤害,并试图附加思维封锁效果。
+当你受到相当于最大生命值10%的精神伤害时,你会快速启动这个项圈,朝敌人射出一团震慑的闪电,伤害基于意志。
+这个物品可以存储两次充能,每次充能冷却时间4回合。]], "_t")
+t("damp steel battle axe", "潮湿的钢铁战斧", "_t")
+t("Stormfront", "风暴前线", "entity name")
+t("The blade glows faintly blue, and reflects a sky full of stormy clouds.", "剑身泛着淡淡的蓝色,反射出了满天的乌云.", "_t")
+t("inflicts either shocked or wet, chosen at random", "造成湿润或震撼效果。", "_t")
+t("Eye of Summer", "夏日之眼", "entity name")
+t("warm mindstar", "温暖的灵晶", "_t")
+t("This mindstar glows with a bright warm light, but seems somehow incomplete.", "这个灵晶散发着温暖的微光,但似乎有点残缺.", "_t")
+t("#GREEN#You feel the seasons in perfect balance.", "#GREEN#你感受到四季进入了完美的平衡。", "logSeen")
+t("#GREEN#The seasons no longer feel balanced.", "#GREEN#四季不再平衡", "logPlayer")
+t("Eye of Winter", "冬日之眼", "entity name")
+t("cold mindstar", "寒冰的灵晶", "_t")
+t("This mindstar glows with a dim cool light, but seems somehow incomplete.", "这个灵晶散发着寒冷的微光,但似乎有点残缺.", "_t")
+t("Nature requires balance in these matters.", "自然需要平衡的灵晶。", "_t")
+t("Ruthless Grip", "无情之握", "entity name")
+t("sinister gauntlets", "邪恶的手套", "_t")
+t("Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.", "一个军阀为了永远掌握他的臣民而制造的.黑暗的思想被真正的灌注进去这些手套里.", "_t")
+t("Icy Kill", "冰冷杀戮", "entity name")
+t("sharpened icicle", "锋利的冰柱", "_t")
+t([[As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer.
+One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away.
+Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted.]], [[任何占卜师都知道,凶器乃是缉查凶手最重要的线索;他们往往顺着这条线索顺藤摸瓜,从人群中找出凶手的真身。
+然而,一个冷酷的杀手找到了一个办法:他用寒冰铸成了一把利刃,将其刺入受害者的胸口,让其随着受害者心脏的体温渐渐融化,消失于无形。
+最终,这名杀手仍然没有逍遥于法外。一名受害者幸运地夺下了利刃,反身刺入了杀手的心脏里。杀手冷酷的内心没有温度,而这把与其相融的利刃从此再也不会融化。]], "_t")
+t("freezes the target", "冻结目标", "_t")
+t("explodes a frozen creature (damage scales with willpower)", "令一个冻结生物爆炸(伤害受意志加成)", "_t")
+t("Thunderfall", "落雷", "entity name")
+t("large echoing mace", "巨型发声狼牙棒", "_t")
+t("Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.", "巨大的力量集中在这沉重的权杖里.只是掉落在地就可以摧毁附近的墙壁.", "_t")
+t("perform a melee strike against a target at up to range %d for an automatic critical hit as lightning damage", "对范围 %d 内的一个目标造成自动暴击的闪电伤害。", "tformat")
+t("#Source# hurls %s %s at #target#!", "#Source#朝着#target#挥舞%s%s!", "logCombat")
+t("something", "某物", "_t")
+t("%s's weapon returns to %s!", "%s的武器回到了%s手中!", "logSeen")
+t("Kinetic Focus", "动能之核", "entity name")
+t("humming mindstar", "吟唱的灵晶", "_t")
+t("Kinetic energies are focussed in the core of this mindstar.", "动能集中在这个灵晶的核心里.", "_t")
+t("#YELLOW#You feel psionic energy linking the mindstars.", "#YELLOW#你感受到灵晶之间建立了超能力的连接.", "logSeen")
+t("Charged Focus", "电能之核", "entity name")
+t("sparking mindstar", "发出火花的灵晶", "_t")
+t("Electrical energies are focussed in the core of this mindstar.", "电能集中在这个灵晶的核心里.", "_t")
+t("Thermal Focus", "热能之核", "entity name")
+t("blazing mindstar", "炽热的灵晶", "_t")
+t("Thermal energies are focussed in the core of this mindstar.", "热能集中在这个灵晶的核心里.", "_t")
+t("You feel two unconnected psionic channels on this item.", "在这个物品里你感受到了两种不相关的能量。", "_t")
+t("Lightning Catcher", "雷电接收器", "entity name")
+t("coiled metal belt", "螺旋形金属腰带", "_t")
+t("A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.", "一个坚固的铁链缠着细金属丝网。火花在上面跳舞.", "_t")
+t([[Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats.
+The charges decay at a rate of 1 per turn. Max 10 charges.]], [[每次接受雷电伤害或造成暴击雷电伤害时获得两点充能,每点充能提供 5%% 雷电伤害加成和 1 点全属性。
+每回合损失一点加成。加成最多10层。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/stores/basic.lua"
+
+t("heavy armour smith", "重甲商店", "entity name")
+t("mindstar collector", "灵晶商店", "entity name")
+t("two handed weapons", "双手武器", "entity name")
+t("one handed weapons", "单手武器", "entity name")
+t("staff carver", "制杖师", "entity name")
+t("rune store", "符文店", "entity name")
+t("gem store", "宝石商店", "entity name")
+t("tool store", "工具店", "entity name")
+t("staves and wands store", "法杖和魔杖店", "entity name")
+t("jewelry store", "珠宝店", "entity name")
+t("rare goods", "稀有商品", "entity name")
+t("library", "图书馆", "entity name")
+t("shady library", "鬼祟的图书馆", "entity name")
+t("gladiator's wares", "角斗士专卖店", "entity name")
+t("armour smith", "护甲店", "entity name")
+t("tanner", "皮革商", "entity name")
+t("tailor", "裁缝", "entity name")
+t("sword smith", "铸剑师", "entity name")
+t("axe smith", "铸斧师", "entity name")
+t("mace smith", "铸锤师", "entity name")
+t("knife smith", "匕首店", "entity name")
+t("archery", "弓箭", "entity name")
+t("staves", "法杖", "entity name")
+t("rune store and library", "符文店和图书馆", "entity name")
+t("infusion store", "纹身店", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/alarm.lua"
+
+t("alarm", "警铃", "entity subtype")
+t("annoy", "烦扰", "entity type")
+t("trap", "陷阱", "_t")
+t("intruder alarm", "入侵警报", "entity name")
+t("@Target@ triggers an alarm!", "@target@触发了警报!", "_t")
+t("pressure plate", "压力板", "_t")
+t("Makes noise, alerting others.", "制造噪音,提醒他人。", "_t")
+t("summoning alarm", "召唤警报", "entity name")
+t("An alarm rings!", "警报响了!", "_t")
+t("ring of faded sigils", "黯淡的印记环", "_t")
+t("Summons creatures.", "召唤生物。", "_t")
+t("%s appears out of the thin air!", "%s从空气中出现了!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/annoy.lua"
+
+t("annoy", "烦扰", "entity subtype")
+t("trap", "陷阱", "_t")
+t("lethargy trap", "昏睡陷阱", "entity name")
+t("@Target@ seems less active.", "@target@变得昏昏欲睡。", "_t")
+t("pattern of glyphs", "印记的纹样", "_t")
+t("Disrupts activated talents.", "打断激活的及鞥呢。", "_t")
+t("burning curse trap", "燃烧诅咒陷阱", "entity name")
+t("@Target@ triggers a burning curse!", "@target@触发了燃烧诅咒!", "_t")
+t("dark pentagram", "黑暗五芒星", "_t")
+t("Afflicts the target with a curse: talents inflict %d fire damage and have increased cooldowns.", "诅咒目标:释放技能时受到%d火焰伤害,冷却时间增加。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/complex.lua"
+
+t("complex", "复杂", "entity type")
+t("trap", "陷阱", "_t")
+t("boulder", "巨石", "entity subtype")
+t("giant boulder trap", "滚石陷阱", "entity name")
+t("@Target@ walks on a trap, and there is a loud noise.", "@Target@踩上陷阱,发出了巨大的声音", "_t")
+t("large pressure plate", "大型压力板", "_t")
+t(" (from %s)", " (来自 %s)", "tformat")
+t("Releases a large boulder%s that smashes into the target for %d physical damage and knocks it back.", "释放一块大石头%s,砸向目标,造成%d物理伤害并击退它。", "tformat")
+t("huge boulder", "巨石", "_t")
+t("spinning beam trap", "旋转射线陷阱", "entity name")
+t("@Target@ activates a trap, and its magical energies change.", "@target@激活了陷阱,魔法能量变化了。", "_t")
+t("magical emitter", "魔法发射器", "_t")
+t("Projects a rapidly spinning beam of magical energies (range %d), dealing %d damage (%s%s#WHITE#) to those struck.", "投射一束快速旋转的魔法能量(射程%d),对被击中的人造成%d点伤害(%s%s#WHITE#)。", "tformat")
+t("nature", "自然", "entity subtype")
+t("poison spore", "毒性孢子陷阱", "entity name")
+t("@Target@ walks on a poison spore.", "@Target@踩到了毒性孢子。", "_t")
+t("spore colony", "孢子菌落", "_t")
+t("Releases a cloud of poison spores (radius %d), poisoning for #LIGHT_GREEN#%d#LAST# damage over 5 turns.", "释放一团毒气孢子(半径%d),在5回合内造成#LIGHT_GREEN#%d#LAST#毒素伤害。", "tformat")
+t("The poison spore looks somewhat drained.", "毒性孢子的能量似乎被抽取了", "logSeen")
+t("delayed explosion trap", "延时爆炸陷阱", "entity name")
+t("Flames start to appear around @target@.", "@target@的周围出现了火焰", "_t")
+t("hot spot", "灼热地点", "_t")
+t("Releases up to 4 delayed fuse fireballs within range %d that each explode for #LIGHT_RED#%d#LAST# fire damage after %d turns.", "在%d范围内释放最多4个延迟的引信火球,每个火球在%d回合后爆炸,造成#LIGHT_RED#%d#LAST#火焰伤害。", "tformat", {1,3,2})
+t("arcane", "奥术", "entity subtype")
+t("cold flames trap", "骨灵冷火陷阱", "entity name")
+t("Cold flames start to appear around @target@.", "@target@的周围出现了冰冷火焰", "_t")
+t("cold spot", "寒冷地点", "_t")
+t("Cold flames slowly spread from %d spots within radius %d, The flames deal %d cold damage with a chance to freeze.", "冷火焰在半径%d码范围内的%d点缓慢扩散,火焰造成%d点寒冷伤害并有机会冻结。", "tformat", {2,1,3})
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/elemental.lua"
+
+t("Deals %s%d#LAST# %s damage", "造成%s%d#LAST# %s 伤害", "tformat")
+t("elemental", "元素", "entity type")
+t("trap", "陷阱", "_t")
+t("Deals %s%d#LAST# %s damage (radius %d)", "造成%s%d#LAST# %s伤害(范围 %d)", "tformat")
+t("acid trap", "酸液陷阱", "entity name")
+t("fire trap", "火焰陷阱", "entity name")
+t("A bolt of fire blasts onto @target@!", "一枚火球击中了@target@!", "_t")
+t("ice trap", "冰霜陷阱", "entity name")
+t("lightning trap", "闪电陷阱", "entity name")
+t("crackling spot", "爆裂的地点", "_t")
+t("poison trap", "毒液陷阱", "entity name")
+t("acid", "酸性", "entity subtype")
+t("acid blast trap", "酸液爆炸陷阱", "entity name")
+t("A stream of acid gushes onto @target@!", "一股酸液击中了@target@!", "_t")
+t("corroded spot", "被腐蚀的地点", "_t")
+t("fire blast trap", "火焰爆炸陷阱", "entity name")
+t("A bolt of fire fires onto @target@!", "一团火焰炸向@target@!", "_t")
+t("burnt spot", "被灼烧的地点", "_t")
+t("cold", "寒冷", "entity subtype")
+t("ice blast trap", "冰霜爆炸陷阱", "entity name")
+t("A bolt of ice blasts onto @target@!", "一枚冰弹击中了@target@!", "_t")
+t("frozen spot", "被冻结的地点", "_t")
+t("lightning", "闪电", "entity subtype")
+t("lightning blast trap", "闪电爆炸陷阱", "entity name")
+t("A bolt of lightning fires onto @target@!", "一枚闪电箭击中了@target@!", "_t")
+t("arcing spot", "被电击的地点", "_t")
+t("poison", "毒素", "entity subtype")
+t("poison blast trap", "毒液爆炸陷阱", "entity name")
+t("A stream of poison gushes onto @target@!", "一股毒液击中了@target@!", "_t")
+t("nature", "自然", "entity subtype")
+t("anti-magic trap", "反魔陷阱", "entity name")
+t("@Target@ is blasted with anti-magic forces!", "反魔能量击中了@target@!", "_t")
+t("dull area", "沉默区域", "_t")
+t("Deals up to %d manaburn damage, draining mana, vim, and positive and negative energies within radius %d.", "在%d码范围内造成%d法力燃烧伤害,吸取法力值,活力值和正负能量。", "tformat", {2,1})
+t("fire", "火焰", "entity subtype")
+t("dragon fire trap", "龙火陷阱", "entity name")
+t("A powerful blast of fire impacts @target@!", "一团大火球炸向@target@!", "_t")
+t("burned area", "被烧灼的地点", "_t")
+t("All within radius %d are dealt %d fire damage, set on fire for %d more fire damage over 3 turns, and may be stunned.", "%d码范围内的所有目标受到%d火焰伤害,在3回合内额外受到%d燃烧伤害,并有几率被震慑。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/natural_forest.lua"
+
+t("forest", "森林", "entity subtype")
+t("natural", "自然主义者", "entity type")
+t("trap", "陷阱", "_t")
+t("sliding rock", "光滑的石块", "entity name")
+t("@Target@ slides on a rock!", "@Target@滑倒在石头上!", "_t")
+t("slippery rock", "滑倒的石块", "_t")
+t("Stuns for 4 turns.", "震慑4回合。", "_t")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("poison vine", "毒性藤蔓", "entity name")
+t("A poisonous vine strikes at @Target@!", "@Target@受到剧毒藤蔓的攻击!", "_t")
+t("venomous vine", "剧毒藤蔓", "_t")
+t("A motile vine that strikes out for %s%d#LAST# %s damage.", "一团活动的藤蔓,打击目标造成%s%d#LAST# %s 伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/store.lua"
+
+t("store", "商店", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/teleport.lua"
+
+t("annoy", "烦扰", "entity type")
+t("teleport", "传送", "entity subtype")
+t("trap", "陷阱", "_t")
+t("teleport trap", "传送陷阱", "entity name")
+t("Teleports the victim away.  How does anyone get close enough to disarm this trap...?", "将目标传送走。能有人成功走近并解除这个陷阱吗…?", "_t")
+t("@Target@ shimmers briefly.", "@target@在闪烁。", "_t")
+t("shimmering floor switch", "闪烁的地板开关", "_t")
+t("%s is teleported away!", "%s被传送走了!", "logSeen")
+t("%s resists being teleported!", "%s 抵抗传送!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/temporal.lua"
+
+t("temporal", "时空", "entity type")
+t("trap", "陷阱", "_t")
+t("water", "æ°´", "entity subtype")
+t("disturbed pocket of time", "被扭曲的时间袋。", "entity name")
+t("@Target@ is caught in a distorted pocket of time!", "@target@被困在扭曲的时间中!", "_t")
+t("faint distortion", "微弱的扭曲", "_t")
+t("Creates a temporal anomaly when triggered.", "触发时制造时空异常。", "_t")
+t("extremely disturbed pocket of time", "被严重扭曲的时间袋。", "entity name")
+t("@Target@ is caught in an extremely distorted pocket of time!", "@target@被困在极度扭曲的时间中!", "_t")
+t("distortion", "扭曲", "_t")
+t("Creates a major temporal anomaly when triggered.", "触发时制造时空大型异常。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/general/traps/water.lua"
+
+t("natural", "自然主义者", "entity type")
+t("trap", "陷阱", "_t")
+t("water", "æ°´", "entity subtype")
+t("water jet", "喷水陷阱", "entity name")
+t("@Target@ triggers a water jet!", "@Target@触发了一个喷水器!", "_t")
+t("a nozzle", "一个喷嘴", "_t")
+t("Deals %s%d#LAST# %s damage.", "造成 %s%d#LAST# %s 伤害。", "tformat")
+t("water siphon", "虹吸陷阱", "entity name")
+t("@Target@ is caught by a water siphon!", "@Target@被虹吸陷阱困住了!", "_t")
+t("a drain", "一个地漏", "_t")
+t("Deals %s%d#LAST# %s damage (radius %d).", "造成 %s%d#LAST# %s 伤害 (半径 %d)。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/ingredients.lua"
+
+t("length of troll intestine", "较长的巨魔肠子", "ingredient name")
+t("A length of troll intestines. Fortunately, the troll appears to have eaten nothing in some time.", "一截较长的巨魔肠子。幸运的是,这只巨魔碰巧没吃任何东西。", "_t")
+t("Kindly empty it before returning.", " 在把它带回来之前请把它清理干净。", "_t")
+t("skeleton mage skull", "骷髅法师头骨", "ingredient name")
+t("The skull of a skeleton mage. The eyes have stopped glowing... for now.", "一颗骷髅法师的头骨。现在……它的眼睛已经暗淡了。", "_t")
+t("If the eyes are still glowing, please bash it around a bit until they fade. I'll not have another one of those coming alive and wreaking havoc in my lab.", " 如果它的眼睛仍然亮着,请猛击它直到不再发光为止。我不想再要一个会突然活过来并把我的实验室搞的一塌糊涂的头骨了。", "_t")
+t("ritch stinger", "里奇螫针", "ingredient name")
+t("A ritch stinger, still glistening with venom.", "一只里奇的螫针,还残留着许多粘稠的毒液。", "_t")
+t("Keep as much venom in it as possible.", " 请尽可能多的保持螫针的毒液。", "_t")
+t("orc heart", "兽人心脏", "ingredient name")
+t("The heart of an orc. Perhaps surprisingly, it isn't green.", "一颗兽人的心脏。很惊讶吧,它不是绿色的。", "_t")
+t("If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.", " 如果你能给我一个新鲜的、跳动着的兽人心脏,那就太好了。但是在我看来,你不像是一个死灵魔导师。", "_t")
+t("naga tongue", "娜迦舌头", "ingredient name")
+t("A severed naga tongue. It reeks of brine.", "一截娜迦的舌头。它散发着海水的气息。", "_t")
+t("Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...", " 最好的结果便是从未被污言秽语亵渎过的舌头,所以如果你正好碰到那些圣者娜迦…… ", "_t")
+t("vial of greater demon bile", "大恶魔的胆汁", "ingredient name")
+t("A vial of greater demon bile. It hurts your sinuses even with the vial's stopper firmly in place.", "一瓶大恶魔的胆汁。尽管有着良好的阻隔,它仍刺激着你的鼻窦。", "_t")
+t("Don't drink it, even if it tells you to.", " 不要去喝它,即使它诱惑着你…… ", "_t")
+t("pouch of bone giant dust", "一袋骨巨人的骨灰", "ingredient name")
+t("Once the magics animating the bone giant fled, its remains crumbled to dust. It might be your imagination, but it looks like the dust occasionally stirs on its own.", "当操纵骨巨人的魔法力量消散后,尘归尘,土归土。也许是你的幻觉,但是它似乎偶尔会自行移动起来。", "_t")
+t("Never, ever to be confused with garlic powder. Trust me.", " 绝对绝对不要和大蒜粉搞混,相信我…… ", "_t")
+t("ice ant stinger", "冰蚁的螫针", "ingredient name")
+t("Wickedly sharp and still freezing cold.", "异乎寻常的锋利且散发着阵阵寒气。", "_t")
+t("If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.", " 如果你有方法消除小小的毒液问题,这些螫针可以成为不可思议的冷冻吸管。", "_t")
+t("minotaur nose", "米诺陶的鼻子", "ingredient name")
+t("The severed front half of a minotaur snout, ring and all.", "一只米诺陶的鼻子的前半部分,上面有圆环装饰。", "_t")
+t("You'll need to find one with a ring, preferably an expensive one.", " 你要寻找 1 个带有圆环的,最好是比较贵的那个。", "_t")
+t("vial of elder vampire blood", "一瓶高级吸血鬼的血液", "ingredient name")
+t("Thick, clotted, and foul. The vial is cold to the touch.", "粘稠的、凝固的、邪恶的液体。瓶子摸起来很冷。", "_t")
+t("Once you've gotten it, cross some moving water on your way back.", " 取得它之后,你最好在回去的路上用活水写些十字。", "_t")
+t("multi-hued wyrm scale", "多彩的龙鳞", "ingredient name")
+t("Beautiful and nearly impregnable. Separating it from the dragon must have been hard work.", "美丽且异常坚固的龙鳞。把它从龙身上扒下来一定费了不少力气。", "_t")
+t("If you think collecting one of these is hard, try liquefying one.", " 如果你认为收集一片龙鳞很困难,那么去尝试溶解它吧。", "_t")
+t("giant spider spinneret", "巨蛛的丝腺", "ingredient name")
+t("An ugly, ripped-out chunk of giant spider. Bits of silk protrude from an orifice.", "从巨型蜘蛛身上扯下的一大块丑陋的器官,少量的丝线从某个洞中伸出。", "_t")
+t("The spiders in your barn won't do. You'll know a giant spider when you see one, though they're rare in Maj'Eyal.", " 你家仓库里的蜘蛛是不行的。当你看到一只时,你就会明白什么是巨型蜘蛛,尽管在马基埃亚尔这种蜘蛛很稀少。", "_t")
+t("honey tree root", "蜜蜂树的根", "ingredient name")
+t("The severed end of one of a honey tree's roots. It wriggles around occasionally, seemingly unwilling to admit that it's dead... and a *plant*.", "蜜蜂树的一根树根。它偶尔会蠕动下,似乎不承认它已经死了,而且还是个“植物”。", "_t")
+t("Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.", " 牢牢的抓住它,如果你不小心把它掉在地上,它会立刻挖地逃走。", "_t")
+t("bloated horror heart", "浮肿的恐魔心脏", "ingredient name")
+t("Diseased-looking and reeking. It seems to be decaying as you watch.", "病变且散发着热气的心脏,在你看它的这段时间里,它似乎开始腐烂。", "_t")
+t("Don't worry if it dissolves. Just don't get any on you.", " 不要担心它的腐烂,只要不碰到你身上就没事。", "_t")
+t("electric eel tail", "电鳗尾巴", "ingredient name")
+t("Slimy, wriggling, and crackling with electricity.", "油腻的、蠕动的尾巴,并且它能发出噼啪作响的电火花。", "_t")
+t("I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.", " 我知道,我知道。你想问电鳗的尾巴是哪一段?没有确切的答案。最后 10 英寸或许是最合适的。", "_t")
+t("vial of squid ink", "一瓶乌贼墨汁", "ingredient name")
+t("Thick, black and opaque.", "粘稠的黑色不透明墨汁。", "_t")
+t("However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.", " 不管你怎样讨厌它,都需要你去采集,我向你保证我在实验室用它做出的东西会更加令人讨厌。", "_t")
+t("bear paw", "熊爪", "ingredient name")
+t("Large and hairy with flesh-rending claws. It smells slightly of fish.", "巨大的多毛肉爪。它闻起来有点鱼肉的味道。", "_t")
+t("You'd think I could get one of these from a local hunter, but they've had no luck. Don't get eaten.", " 你认为我可以从本地的猎户手上取得它吗?甭想了,他们没那个运气。不要被吃掉了。", "_t")
+t("ice wyrm tooth", "冰霜巨龙的牙齿", "ingredient name")
+t("This tooth has been blunted with age, but still looks more than capable of doing its job.", "这颗牙齿饱受岁月的侵蚀,但是仍然能胜任它的工作。", "_t")
+t("Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.", " 冰龙每隔一段时间会换齿,所以你幸运的话,可以捡到几颗而不需要和它战斗。保险起见穿的暖和点…… ", "_t")
+t("red crystal shard", "红色水晶碎片", "ingredient name")
+t("Tiny flames still dance ethereally inside this transparent crystal, though its heat seems to have faded... you hope.", "尽管热度已去,小巧的火焰仍然在在这颗透明的水晶里飞舞着。", "_t")
+t("I hear these can be found in a cave near Elvala. I also hear that they can cause you to spontaneously combust, so no need to explain if you come back hideously scarred.", " 我听说这些小家伙可以在埃尔瓦拉附近的洞穴里找到。我还听说它们会使你自燃,所以当你高度烧伤回来的话,不要向我诉苦。", "_t")
+t("vial of fire wyrm saliva", "一瓶火龙涎", "ingredient name")
+t("Clear and slightly thicker than water. It froths when shaken.", "龙涎比水更加粘稠,和水一样清澈,当你摇晃它时会有泡沫产生。", "_t")
+t("Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.", " 把这个瓶子离你的篝火远一些,我可不想明天重新找一个活的冒险家。", "_t")
+t("chunk of ghoul flesh", "腐烂的食尸鬼肉块", "ingredient name")
+t("Rotten and reeking. It still twitches occasionally.", "这块肉腐烂且冒着热气,它时不时会抽搐两下。", "_t")
+t("Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.", " 告诉你一个不幸的消息,平时从食尸鬼身上掉下来的肉是不行的。我需要新鲜的,刚切下来的肉。", "_t")
+t("mummified bone", "木乃伊骨头", "ingredient name")
+t("Bits of dry flesh still cling to this ancient bone.", "在这个古代的骨头上仍残留着一点肉块。", "_t")
+t("That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.", " 那就是,经过木乃伊化的尸体身上的骨头。实际上,身体的任何部位都可以,只是从它们身上只能找到骨头了。我推荐你去找一根没有被诅咒的骨头。", "_t")
+t("sandworm tooth", "沙虫之牙", "ingredient name")
+t("Tiny, dark grey, and wickedly sharp. It looks more like rock than bone.", "这颗小巧的牙齿呈暗灰色且锋利的吓人。它看起来更像是一块石头而不是一颗牙齿。", "_t")
+t("Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.", " 是的,沙虫也有牙齿。它们只是很小,藏得很好,如果你把头伸进去找它你就没法活着回来了。", "_t")
+t("black mamba head", "黑曼巴头", "ingredient name")
+t("Unlike the rest of the black mamba, the severed head isn't moving.", "不像这条蛇的其他部分,这颗头一动不动。", "_t")
+t("If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.", " 如果你被它咬到了,只要你坚持到把它带回来我就可以拯救你……但是如果你不能及时带回来,那么,祝你好运。", "_t")
+t("snow giant kidney", "雪巨人的肾脏", "ingredient name")
+t("As unpleasant-looking as any exposed organ.", "像其他解剖的器官一样,这个肾脏很难看。", "_t")
+t("I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.", " 我建议你不要从雪巨人的肾脏部位刺死它,否则你不得不寻找另外一个。", "_t")
+t("storm wyrm claw", "风暴之龙的爪子", "ingredient name")
+t("Bluish and wickedly sharp. It makes your arm hair stand on end.", "这只爪子泛着蓝色光泽并且锋利的吓人,它使你汗毛竖立。", "_t")
+t("I recommend severing one of dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.", " 我建议你割断其中一只爪子,它们更小而且容易被割下。但是它们从来不会因使用而钝化,所以当心点别划伤你自己。哦,对了,还有别被吃掉。", "_t")
+t("green worm", "翡翠蠕虫", "ingredient name")
+t("A dead green worm, painstakingly separated from its tangle of companions.", "一只死掉的绿色虫子,需要非常仔细才能把它从蠕虫团中挑拣出来。", "_t")
+t("Try to get any knots out before returning. Wear gloves.", " 在回来之前把打结在上面的其他蠕虫统统清理掉。戴上手套。", "_t")
+t("vial of wight ectoplasm", "一瓶尸妖的血浆", "ingredient name")
+t("Cloudy and thick. Only by bottling it can you prevent it from evaporating within minutes.", "絮状且粘稠的液体。只有把它装入瓶中,才能阻止蒸发。", "_t")
+t("If you ingest any of this, never mind coming back here. Please.", " 如果你不小心喝掉一点,请不要介意回到我这。", "_t")
+t("xorn fragment", "索尔石碎片", "ingredient name")
+t("Looks much like any other rock, though this one was recently sentient and trying to murder you.", "撇开最近这块石头对你的刺杀行为外,它看起来和其他石头一模一样。", "_t")
+t("Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.", " 不要带回包含着索尔石怪眼睛的碎片。你不知道被你的原材料盯着是多么难受的一件事。", "_t")
+t("warg claw", "座狼爪", "ingredient name")
+t("Unpleasantly large and sharp for a canine's claw.", "对于一只犬科动物来说,这只爪子实在太大了。", "_t")
+t("My usual ingredient gatherers draw the line at hunting wargs. Feel free to mock them on your way back.", " 我对原料的需求使我想到了猎杀座狼。在你回来的时候请弄一只爪子回来。", "_t")
+t("pouch of faeros ash", "法罗的灰烬", "ingredient name")
+t("Unremarkable grey ash.", "不起眼的灰烬。", "_t")
+t("They're creatures of pure flame, and likely of extraplanar origin, but the ash of objects consumed by their fire has remarkable properties.", " 它们是由纯粹的火焰组成的生物,似乎来自另一个世界。然而,由它们的火焰燃烧成的灰烬有着非凡的功效。", "_t")
+t("wretchling eyeball", "酸液树魔之眼", "ingredient name")
+t("Small and bloodshot. Its dead gaze still burns your skin.", "小而充血的眼球,它死亡时的眼神仍使你毛骨悚然。", "_t")
+t("Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.", " 邪恶的小恶魔,酸液树魔。你可以尽情的杀戮它们,尽管我只需要一只完整的眼球。", "_t")
+t("faerlhing fang", "费尔荷毒牙", "ingredient name")
+t("It still drips venom and crackles with magical energy.", "它仍残留着一些毒液,并散发着阵阵魔法能量。", "_t")
+t("I've lost a number of adventurers to this one, but I'm sure you'll be fine.", " 我已经在这个工作中失去了许多冒险者,但我确信你会安全归来。", "_t")
+t("vampire lord fang", "吸血鬼族长的毒牙", "ingredient name")
+t("Brilliantly white, but surrounded by blackest magic.", "亮白色的牙齿,周身却萦绕着黑色的魔法。", "_t")
+t("You should definitely consider not pricking yourself with it.", " 你必须确保自己不会被它划伤。", "_t")
+t("hummerhorn wing", "半透明的昆虫翅膀", "ingredient name")
+t("Translucent and delicate-looking, but surprisingly durable.", "半透明的翅膀看起来很脆,实际上你会发现它异常的坚韧。", "_t")
+t("If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.", " 如果你以前没看过杀人蜂,你可以想象下……它们像大黄蜂一样,只不过变的巨大而致命。", "_t")
+t("organic", "器官", "ingredient type")
+t("pouch of luminous horror dust", "一袋金色恐魔的粉尘", "ingredient name")
+t("Weightless and glowing; not your usual dust.", "不同于通常意义上的灰尘,这些粉尘毫无重量并发出阵阵光芒。", "_t")
+t("Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.", " 不要被恐魔发出的强光所吓倒,如果你被吓倒,我会考虑更多的冒险者来接替你的使命。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/keybinds/tome.lua"
+
+t("Show character sheet (player)", "显示角色面板(玩家)", "_t")
+t("Show character sheet (actor @ cursor)", "显示角色面板 (光标位置的角色)", "_t")
+t("Select controlled character", "角色控制选择", "_t")
+t("Switch control to character 1", "切换至控制角色1", "_t")
+t("Switch control to character 2", "切换至控制角色2", "_t")
+t("Switch control to character 3", "切换至控制角色3", "_t")
+t("Switch control to character 4", "切换至控制角色4", "_t")
+t("Switch control to character 5", "切换至控制角色5", "_t")
+t("Switch control to character 6", "切换至控制角色6", "_t")
+t("Switch control to character 7", "切换至控制角色7", "_t")
+t("Switch control to character 8", "切换至控制角色8", "_t")
+t("Give order to character 1", "发布指令:角色1", "_t")
+t("Give order to character 2", "发布指令:角色2", "_t")
+t("Give order to character 3", "发布指令:角色3", "_t")
+t("Give order to character 4", "发布指令:角色4", "_t")
+t("Give order to character 5", "发布指令:角色5", "_t")
+t("Give order to character 6", "发布指令:角色6", "_t")
+t("Give order to character 7", "发布指令:角色7", "_t")
+t("Give order to character 8", "发布指令:角色8", "_t")
+t("Toggle movement mode", "切换移动模式", "_t")
+t("Attack left", "攻击左侧目标", "_t")
+t("Attack right", "攻击右侧目标", "_t")
+t("Attack up", "攻击上方目标", "_t")
+t("Attack down", "攻击下方目标", "_t")
+t("Attack diagonally left and up", "攻击左上方目标", "_t")
+t("Attack diagonally right and up", "攻击右上方目标", "_t")
+t("Attack diagonally left and down", "攻击左下方目标", "_t")
+t("Attack diagonally right and down", "攻击右下方目标", "_t")
+t("Toggle UI display", "切换UI显示", "_t")
+t("Locks tooltip in place", "锁定鼠标提示", "_t")
+t("Locks tooltip in place while comparing items", "比较物品时锁定鼠标提示", "_t")
+t("Toggle automatic talent usage", "切换自动技能使用", "_t")
+t("Toggle automatic accept target option", "切换自动接受目标选项", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/age-allure.lua"
+
+t([[#{bold}#Hompalan's Log Entry1#{normal}#
+#{italic}#Age of Allure Year 4537#{normal}#
+
+Excavation of Sher'Tul ruins almost complete. Markings seem to match previous ruins in the south.
+Current theory: Possibly a portal of some kind? We have only rumours and myths of the Sher'Tul, and all say they could travel Eyal in the blink of an eye. Mana readings of the place are beyond anything we can even begin to comprehend. Last diviner I sent down there is still in a coma. Must continue studies.
+
+
+#{bold}#Hompalan's Log Entry 2#{normal}#
+#{italic}#Age of Allure Year 4541#{normal}#
+
+Testing of live yeeks has not gone well. Thankfully I can leave the clean-up to my technicians... Four years and it feels like we have not even begun to understand these ruins. I'm worried our research grant will soon be cut. But I have hope that some of the items we've recently uncovered may provide some sort of key to the portals. Or perhaps they were just used for Sher'Tul sports? We shall see.
+
+
+#{bold}#Hompalan's Log Entry 3#{normal}#
+#{italic}#Age of Allure 4542#{normal}#
+
+Third test confirms it - the orb allows transition between portal gates. This is the greatest discovery of my life. We are the first research team to ever unlock such powers from a Sher'Tul ruin! Just a shame about all the yeeks we sent through before. I'm really starting to suspect that pronged instrument was some sort of eating device... Oh well, plenty more dumb yeeks available.
+]], [[#{bold}#红帕兰的日志记录一#{normal}#
+#{italic}#厄流纪 4537年#{normal}#
+
+夏·图尔遗迹的开发已近完成。其中的奇妙符文类型与我们上次开发的南边遗迹中的种类大致吻合。
+目前的推论是:这会是个传送门之类的东西吗?我们只能在各种传言和故事里了解夏·图尔。传说中用他们的传送门能瞬间周游埃亚尔大陆。即使用魔法尝试去理解他们的世界,似乎也困难的难以想象。我们上次送去遗迹的通灵师仍昏迷不醒。我们要坚持研究下去。
+
+
+#{bold}#红帕兰的日志记录二#{normal}#
+#{italic}#厄流纪 4541年#{normal}#
+
+在活的夺心魔身上的实验似乎并不顺利。谢天谢地,实验里的污浊物我都让助手们替我打扫了……四年的艰苦实验,却让我感到我们甚至还没了解这些遗迹,而研究资金能否维继更让我苦恼不已。
+但是我仍怀有希望,最近新发掘的一些东西能指引我们找到传送门的钥匙。又或者,这些东西只是夏·图尔人的健身设备。让我们拭目以待。
+
+
+#{bold}#红帕兰的日志记录三#{normal}#
+#{italic}#厄流纪 4542年#{normal}#
+
+第三次实验发现了——这个球体能让我们在传送门间瞬移。这真是我人生中最伟大的发现。我们是第一个能从夏·图尔遗迹中解开谜题的研究组!这些夺心魔的表现真让我失望。这些该死的试验品真的除了吃吃喝喝什么也不会吗…… 
+好吧,幸好还有很多备用的夺心魔。
+]], "_t")
+t([[#{bold}#Hompalan's Log Entry 4#{normal}#
+#{italic}#Age of Allure 4544#{normal}#
+
+Just when I was getting somewhere the military decide to barge in and take over. Don't they realise what a serious scientific project this is? All they care about is the little stripes on their helmets. Some tell rumours of humans threatening to attack the facility, but I really care not for such trivial politics. Besides, what threat could those stupid lanklegs really be? I suppose I shall have to persevere though, and try to work around these insane security restrictions.
+
+
+#{bold}#Hompalan's Log Entry 5#{normal}#
+#{italic}#Age of Allure 4545#{normal}#
+
+Well, I suppose this whole war thing wasn't just hot wind after all. Apparently there's lots of people dying outside. What a nuisance - I just want to get on with my work without my supplies being cut off. There is one upside though - human test subjects! We're going to get started on them in the coming months.
+I must say I'll be glad to get rid of these disgusting yeeks. They disturb me somehow with their oversized heads. Why we ever decided to use these useless creatures as servants is beyond me... At least the human subjects will be able to talk, lacking though they be in true mental capacity.
+
+
+#{bold}#Hompalan's Log Entry 6#{normal}#
+#{italic}#Age of Allure 4546#{normal}#
+
+Test subject A-C: Imploded during transition.
+Test subject D: Exploded during transition.
+Test subject E: Half transitioned, half remained. Partial success?
+Test subject F: Imploded during transition.
+Test subject G: Turned to goo during transition.
+Test subject H-K: Imploded during transition.
+Test subject L: Frozen during transition.
+Test subject M: Survived first transition. Imploded 2 seconds after. Progress!
+Test subject N: Survived first transition, but in coma. Died after 4 days.
+
+We're really getting somewhere here... Just a shame humans are such messy creatures! Honestly, how much intestines do they need?! Will start on the next set of subjects early in the new year.
+]], [[#{bold}#红帕兰的日志记录四#{normal}#
+#{italic}#厄流纪 4544年#{normal}#
+
+我刚准备出门,实验室就被军方突然闯入并武装掌控。他们难道没有意识到这个实验的重要性吗?这些人满脑子想的就是肩上的杠杠。有传言说一些人类威胁要进攻这里,但老子才不管你们这些微不足道的政治游戏。此外,这些愚蠢的细腿男能构成什么威胁?现在我能做的只有不折不挠的继续实验,并绕开那些疯狂的安全条款。
+
+
+#{bold}#红帕兰的日志记录五#{normal}#
+#{italic}#厄流纪 4545年#{normal}#
+
+好吧……战争的谣言并非空穴来风。外面好像死了很多人。真麻烦,我只是想在实验资源充足的情况下进行研究而已。苦中作乐的是,我们的实验也有了进步——人类试验品。下周我们将在他们身上进行实验。
+必须承认的是我对能摆脱那些夺心魔感到庆幸。他们巨大的脑袋不但影响我的心情,也妨碍到了实验。我们以前咋会考虑采用这么愚蠢的试验品……人类再不济也能说话,虽然他们确实在精神力量上有所欠缺。
+
+
+#{bold}#红帕兰的日志记录六#{normal}#
+#{italic}#厄流纪 4546年#{normal}#
+
+实验品 A-C:在传送过程中体内发生爆裂。
+试验品 D:在传送过程中爆炸。
+试验品 E:一半传送走了,留下了一半?这也算是个成功的传送门案例?
+试验品 F:在传送过程中体内发生爆裂。
+试验品 G:在传送过程中变成肉酱。
+试验品 H-K:在传送过程中体内发生爆裂。
+试验品 L:在传送过程中被冻结。
+试验品 M:在第一次传送中存活,2秒后体内发生爆裂,总算是有点进展了。
+试验品 N:在第一次传送中存活,但昏迷不醒,于4天后死亡。
+
+我们的实验的确有了进展……可惜人类是如此垃圾的试验品!大肠,小肠,十二指肠挤成一团,你们到底要多少肠子才够啊?!明年我们会在新的试验品中尽快开始实验。
+]], "_t")
+t([[#{bold}#Hompalan's Log Entry 7#{normal}#
+#{italic}#Age of Allure 4547#{normal}#
+
+Test subject O: Imploded during transition.
+Test subject P: Survived first transition, but turned mad - had to be put down.
+Test subject Q: Survived first transition. Imploded on return transition.
+Test subject R: Died during first transition.
+Test subject S-T: Imploded on return transition.
+Test subject U: Survived return transition. Muttered something about hearing a voice before jumping back into portal - imploded. What a nuisance!
+Test subject V: Died on return transition.
+
+Running out of letters soon. Also out of subjects for now. Will have to wait for the soldiers to fetch me more.
+
+
+#{bold}#Hompalan's Log Entry 8#{normal}#
+#{italic}#Age of Allure 4548#{normal}#
+
+Test subject W: Shrunk during first transition, before exploding. (error in calibration?)
+Test subject X: Returned from second transition missing head. How bizarre.
+Test subject Y: Disappeared during transition.
+Test subject Z: Survived both transitions. Remarkable!
+
+Subject Z currently raving, but I believe this is due to stressful conditions, not a direct corrosion of mental faculties from the portal use. Will have to study further.
+]], [[#{bold}#红帕兰的日志记录七#{normal}#
+#{italic}#厄流纪 4547年#{normal}#
+
+试验品 O:在传送过程中体内发生爆裂。
+试验品 P:在第一次传送中存活,但疯了,需要被强制按下。
+试验品 Q:在第一次传送中存活,在传送回来的过程中体内发生爆裂。
+试验品 R:在第一次传送中死亡。
+试验品 S-T:在传送回来的过程中死亡。
+试验品 U:挺过了一轮传送,但在其后喃喃自语说听到主的呼唤,就自己又跳进传送门离去了——然后就爆炸了。真烦躁。
+试验品 V:在传送回来的过程中死亡。
+
+目前没有更多可供记录的纸张了。实验的对象也已耗尽。必须等待士兵们给我提供更多的人类。
+
+
+#{bold}#红帕兰的日志记录八#{normal}#
+#{italic}#厄流纪 4548年#{normal}#
+
+试验品 W:在第一次传送中缩小,最终体内发生爆裂。(校准错误?)
+试验品 X:在传送回来时头没了,真古怪。
+试验品 Y:在传送过程中消失不见。
+试验品 Z:在来回的传送中存活了下来,效果拔群!
+
+试验品Z目前仍在胡言乱语,但我把这归咎于他长时间的高度紧张而非传送门对精神力的侵蚀。我们需要对其进行进一步的研究。
+]], "_t")
+t("research log of halfling mage Hompalan", "半身人法师红帕兰的研究", "_t")
+t([[#{bold}#Hompalan's Log Entry 9#{normal}#
+#{italic}#Age of Allure 4549#{normal}#
+
+Subject Z is still doing well. Have completed numerous further transitions with him. Is capable of intelligent dialogue at times, though his species is fairly limited in intellect. Seems to have little real clue as to what is going on, and is always asking what time it is. What a fool... I must conjecture that humans are far too tall to have blood pumped all the way to their brain. Still, I dare not risk sending any halflings through the portal yet, and what humans I have sent through since have all died.
+
+
+#{bold}#Hompalan's Log Entry 10#{normal}#
+#{italic}#Age of Allure 4550#{normal}#
+
+Beginning to suspect subject Z has latent magical powers. Have seen him move much faster than I thought his species capable, and mend broken objects without any obvious means of repair. These are small things, but I believe the portals may be somehow enhancing a basic ability. Will need to test more. He still seems quite dumb though. Said his last journey took three days, when clearly it took but seconds. He began to eat ravenously afterwards. I suspect he is just greedy. I saw him staring for a long time at the farportal earlier, but I had my assistants pull him away before he did any damage.
+
+
+#{bold}#Hompalan's Log Entry 11#{normal}#
+#{italic}#Age of Allure 4551#{normal}#
+
+Subject Z has vanished! This is terrible! It was not even during a portal transit. It looked like he simply stepped into his own shadow and disappeared. My research is ruined!! There will never be another subject like him!
+
+The military are annoying me to no end. I told them to find me more test subjects immediately, but they gave some excuses about enemy patrols in the area. Do they think I care about such trivial things?! And now I hear them practising their fighting in the corridors. They are even grunting and screaming in fake battle noises like stupid children. Do they not realise what an important facility this is? Can they not understand how my genius is disturbed by---
+]], [[#{bold}#红帕兰的日志记录九#{normal}#
+#{italic}#厄流纪 4549年#{normal}#
+
+试验品Z状态良好。已完成多次重复传送实验。虽然这是个智力低下的种族,但仍可以成功和其进行数次谈话。他看来完全不明白发生了什么,还老是问我们现在几点了。真是个愚蠢的家伙,人类是不是太高了以至于血压无法把血送到大脑啊。 我仍然坚绝反对送任何半身人进传送门,但是其他的人类试验品都已经死光了,真纠结。
+
+
+#{bold}#红帕兰的日志记录十#{normal}#
+#{italic}#厄流纪 4550年#{normal}#
+
+我开始怀疑试验品Z拥有潜在的魔法力量。他比我所想象中人类的移动速度快得多,并能修补一些我认为无法修补的物品,虽然这只是些微不足道的小事,但我认为传送门也许加强了他的某些能力。 虽然他看上去还是如此愚蠢,但我们仍要对其进行下一步实验。上次他进行了3天的旅行,然而这次传送显然只用了几秒,其后他开始胡吃海喝,这也许是他贪婪的本性作祟。我发现他今天一直盯着传送门看,就让助手在他做傻事造成危害前,将他拖离了传送门。
+
+
+#{bold}#红帕兰的日志记录十一#{normal}#
+#{italic}#厄流纪 4551年#{normal}#
+
+试验品Z消失了!真糟糕!他甚至不是在传送实验中消失的,看上去就像他跳进了自己的影子里,一下不见了。我的实验彻底被毁了!!再也不会有像他一样的试验品了!
+
+军方开始没完没了的抱怨我。我让他们找更多的试验品给我,他们居然拿这区域发现零星的敌人巡逻做理由推脱我。这些屁事也要我操心?!现在我能听到他们在走廊里操练战斗。他们甚至像弱智儿童一样发出尖叫与吼声。 他们到底明不明白这机构是何等的重要?这些家伙会打扰我这个天才的……
+]], "_t")
+t("order for director Hompalan", "致半身人法师红帕兰的绝密命令", "_t")
+t([[#{italic}#To: Research Director Hompalan - #{bold}#TOP PRIORITY#{normal}#
+
+Thanks to one of our scouting parties catching a Conclave lieutenant's squad off-guard, we have found directions to a noteworthy laboratory hidden underground, in what's newly Nargol territory.  Unfortunately, the long-legs scuttled the entrances before we could arrive, and it'd take us years to dig ourselves in, even if we could afford recalling our geomancers from the front lines to work on it - which we can't.  
+
+Your new objective is to find a way to warp a recovery team inside to scavenge it, then get them back safely with their data in tow.  It's possible that they've figured out a way to ward it against teleportation; enclosed is a key, in case it's necessary to target a point between the obstruction and the entrance.  I don't want to hear any of your nonsense about it being "impossible" without a linked portal near the destination; thirty years ago, you would've told me that almost everything you're now doing on a daily basis is impossible.
+
+I know you think yourself "above" such "petty politics" like how vital this facility would be to our survival, so I won't bore you with stressing how important this is to us.  Accordingly, let me put this in terms you can relate to: This is an order, and your usual excuses won't cut it.  Your job is on the line.  #{bold}#Make.  It.  Work.#{normal}#
+
+-General Martolep
+
+#{italic}#(Some coordinates are enclosed, along with a large, magic-infused key.  You think you can figure out, roughly, where this sealed Conclave facility is.)#{normal}#
+]], [[#{italic}#致: 研究主管 红帕兰 - #{bold}#最高指示#{normal}#
+
+在我们的巡逻队将一支猝不及防的孔克雷夫小分队当场擒获的同时,我们从他们身上搜查出了一份重要情报:在附近有一个重要的地下秘密实验室,现在已经处于我们伟大的纳格尔王国的占领之下。不幸的是,这帮瘦长腿在仓皇逃窜之时就已经破坏了实验室的入口。即使将我们最精锐的地卜师部队从前线调回,也要花上几年的时间才能炸出一条通路来——而这对于我们的战事是不可容忍的。
+
+你现在的新任务是立即找到一个方法,把我们的突击部队传送到那个实验室里,肃清一切,然后将里面所有的研究资料安全地带过来。假如他们找到了什么办法在实验室里布设了阻止传送的领域,这里有实验室大门的钥匙。这样你就可以把我们的部队传送到废弃的通道里,然后从大门突破。我可不想听到你因为在终点附近没有可靠的传送门这种小事跟我说什么“不可能”之类的废话:三十年前的你也会告诉我你现在每天所干的一切都是“不可能”的。
+
+我知道你自视甚高,视我们的政治理念如同儿戏,也不会在乎这个实验室对于我们的生存是有多么重要。所以我不再多费口舌,并且开门见山地告诉你:这是来自我的命令,你那些用烂了的借口不管用,无论如何必须完成你的工作。#{bold}#赶!快!行!动!#{normal}#
+
+——半身人将军 马特勒普
+
+#{italic}#(在信上记录着几个坐标,外加信封里一把巨大的,魔法所铸的钥匙。你觉得通过这些信息,你可以大致找到那座被封印的孔克雷夫实验室。)#{normal}#
+]], "_t")
+t("Door to an old Conclave vault", "通向古老的孔克雷夫地下实验室的大门", "_t")
+t("Arriving at the location given by the coordinates, you see an enormous crack in the ground; peering down, the gleam of exposed metal catches your eye, and you recognize it as a massive door.  It would seem that the Cataclysm's tectonic upheaval has carved a path right to one of its entrances, bypassing the ruined tunnels entirely. You climb down, just outside the door.", "在你到达地图上坐标所指的位置时,你惊奇地发现地上有一个巨大的裂谷,深邃的谷底中闪烁着金属的光泽,那是一扇古老的大门。看起来,魔法大爆炸的强大力量所造成的地震正好将地面切裂,让本来在爆炸中被毁的,通向孔克雷夫古老遗迹的通道重现人间。你小心地从裂谷上攀爬而下,站在门前。", "_t")
+t("Conclave Vault", "孔克雷夫地下实验室", "_t")
+t("healer Astelrid log 1", "孔克雷夫治疗师亚斯特莉的日志 第一部分", "_t")
+t([[Work in a hospital like this is more draining than I thought it'd be.  I thought I'd have no trouble with motivation, helping our wounded get back to health again, but seeing so many of them, and knowing there are some I cannot help...  it weighs heavily on my mind.  It would be difficult to go on, if I did not keep a few things in mind: 
+
+One, that I am truly doing the best I can to minimize the world's suffering, both directly by healing, and indirectly by ensuring that the world will be united under the wise, thoughtful rule of the Conclave.  Ready access to regeneration infusions ensures that even the most dire of wounds can be healed in a matter of days, and the soldiers can return to the battlefield; furthermore, the Overseers have granted us access to their amnesia-inducing spells, allowing us to properly treat those who have been traumatized by the horrors of battle.  May the eyes of the Higher watch over this world for thousands of years to come.
+
+Two, that the "side project" the Overseers have assigned me to is working out very well.  Those wounded who have consented to our trial treatments, consisting of a unique combination of experimental variations on heroism infusions and shielding runes, have experienced slightly increased physical strength and endurance, with no sign of the effects wearing off.  There is one mild side effect which has given me cause to worry, though I dare not speak of my misgivings to anyone else; some of those treated have needed to be disciplined for getting too "enthusiastic" in battle.  The Overseers have assured me that this is actually having a net positive effect on morale, and thus I can wait to cure these aggressive tendencies until the war is over.  In the meantime, I am proud of my work, and although it's nothing so glorious as the creation of the Higher race, it will be a tremendous boon to our society in the long term.
+
+And three, that the war will soon be over, and with it we shall no longer have to bear the maiming of our proud soldiers and the impudence of the Nargol.  We have made impressive gains in territory in the last few days, thwarting numerous ambushes and keeping our momentum as we expand further into Nargol lands.  Granted, one cannot be sure of how much of what we're hearing has been "cleaned up" by the Overseers, but one recent statement from the Nargol leads me to believe it is the truth:
+
+"This is your last chance to back down.  A great tragedy will ensue if you continue to push further, and do not accept our previously-stated terms of peaceful resolution.  Do not force us to do this."
+
+After waging a war of trickery and deceit, those halflings think they can bluff us!  Once their military is broken, we can bring their citizens into our fold and enlighten them, and then the true healing can begin.]], [[在战地医院工作真是让人身心俱疲,让我时不时想起我是不是偏离了自己的本意:我的医术只能治疗一个人,而只有在战场上面对着这样的人间地狱,我才会想起世界上有那么多我所不能改变的……这样的念头在心头久久徘徊不能离去。坦率地说,如果不是由于下面这些事情的鼓舞,我可能很难支撑下去。
+
+第一点的话,那就是我真的已经尽我所能以尽量减少世界上的痛苦;不仅是通过我的医术使伤口愈合,而且是通过我们对这一伟大事业的努力:让世界上所有的力量团结在孔克雷夫亲切而睿智的周全管理之下。现在,对治疗纹身的广泛应用使得即使身受重伤的军人也可以在短时间内迅速恢复健康,重返沙场。同时,在我们的长老的亲切关怀和诱导性失忆术也能轻轻弥合那些亲历战争的恐怖的士兵心灵中难以拭去的创伤——还有,我们孔克雷夫的希望,高等人类。真希望他们君临天下,指引着人类走向一个千年盛世的时代早日到来。
+
+第二点的话,就是在长老的殷切督导之下,我目前正在进行的子计划十分顺利。那些同意参加我们的试验性治疗,接受经过单独试验处理的英勇纹身和护盾符文的结合治疗的伤者,在术后在体力和耐力上都有了不同程度的提升,并且这一提升并不随时间消退。尽管如此,还是有一个轻微的副作用稍稍引起了我得注意,虽然我不敢把我的疑虑告诉其他人:其中一部分志愿者已经由于在战斗中表现得过于“士气高涨”而受到了处分。长老向我保证,这一提升对提升部队的整体士气有不言而喻的强大作用,而其副作用在战争结束后可以轻松得到治疗。在此期间,我为我的工作深感骄傲。虽然比起高等人类这实在只能算是微不足道的改进,然而长期而言这也将会给我们的社会带来巨大的福音。
+
+还有第三点,这场战争马上就要结束了。厚颜无耻的纳格尔王国将会被终结在历史的耻辱柱上,而我们士兵的鲜血也永远不会白流。在最近几天,我们在各个战线取得了令人瞩目的伟大胜利,挫败了敌人的伏击并大幅向前,我们的雄师正朝着纳格尔王国的核心进一步挺进。诚然,我也不知道有多少消息是被我们的长老“筛选”和“净化”过的,不过从纳格尔王国最近的声明中,我也能看出这只是他们在穷途末路之上做点极度痛苦罢了。
+
+"……这一严正警告将是你们最后的机会。如果你仍然无视我们之前提出的对两国和平解决争端的倡议,继续你们的侵略行径的话,你们最终将会面临你们的终极毁灭。请不要让爱好和平的我们被迫采取最终的措施……"
+
+在厚颜无耻地主动发动战争之后,这些半身人居然还天真地认为他们可以继续这样恐吓我们!等到我们的军队解放了他们的人民,向他们的人民传递来自孔克雷夫的智慧和启蒙之时,才是对这个世界的“治疗”真正开始之日。]], "_t")
+t("healer Astelrid log 2", "孔克雷夫治疗师亚斯特莉的日志 第二部分", "_t")
+t([[The Nargol were not bluffing, and what they did was worse than anything we could've imagined.  The details coming from the survivors - of which there are both far too many and far too few - are conflicting at times, but from what I can tell...
+
+As our forces began their final push, the ground began to rumble and give way behind them, and the bones of the war's fallen (halflings and Conclave alike) began to rise up, then draw their once-discarded weapons and rush at our soldiers in a frenzy.  There were so many...  those who were on higher ground when it happened said it was like a sea of bones and rotting flesh.  Outnumbered, our forces broke ranks and tried to retreat, but with the halflings in front of them and the abominations behind them, we took tremendous losses...  and our humble medical center is overflowing with the gravely wounded.  Many come to us with a terrible sickness passed on by the Nargol's ghouls; there is no cure for this, and I have already had to "mercifully" end the lives of over a dozen men and women to save them from a long, drawn-out death, ending in their transfiguration into one of those horrid creatures...  including--
+
+[The end of the preceding paragraph, several lines' worth of text, has been furiously scribbled out.]
+
+No...  the real horrid creatures here are the halflings.  We've seen necromancy before, but mostly as a parlor trick by deranged cults; we never dreamed that any large organization would tolerate it, let alone hide necromantic charms on every one of its ranking officers.  They've been planning to do this since the start of the war, and only sprung the trap now...  Any misgivings I had about the aggression associated with our new treatment are gone forever; we cannot be ferocious enough in purging these fiends from Maj'Eyal.  I have requested an audience with the Overseers to broaden the scope of our experiments, setting our sights higher so we may crush this evil empire as swiftly as possible.  
+
+May the Conclave prevail, and may the Empire's fate serve as a warning to all who would defy our wisdom.]], [[不,这并不是恐吓——纳格尔王国的所作所为超越了任何人的想象。我只能从那些惊魂未定的幸存者中或多或少地了解一些互相矛盾的情况,但是无论这样,我所能知道的是…
+
+当我们的部队开始最后冲锋的时候,背后的地面突然开始隆隆作响,逐渐塌陷,从中钻出来的是无数恐怖的尸骸——既有半身人也有我们过去战友的尸体。它们挥舞着自己过去的武器,疯狂地向我们的部队冲来。它们太多了……那些有幸站在没有塌陷的地面上的人形容,简直如同腐肉和白骨的海洋…尽管我们勇猛抵挡,但是仍然寡不敌众,只能被迫后撤,然而挡在前面的是那群邪恶的半身人和他们背后恐怖的憎恶…我们的损失不计其数,战地的医疗中心里满是身受重伤的伤员。他们几乎都感染了纳格尔王国的食尸鬼身上传播的恐怖疾病。我们没有任何办法治疗它们,而我已经不得不“仁慈地”为几十个被感染的同胞带来了永久的安息,让他们免于经受漫长,痛苦的死亡过程,最终变成这些可怕生物的一员……包括……包括……
+
+[接下来的几行文字被重复写下又被奋力划掉,笔迹几近疯狂]
+
+不……不……最可怕的生物就是半身人它们自己。天哪。我们之前也曾见过死灵法术的存在,但是那只是某些邪教的小伎俩而已。不可能的……我们做梦也不会想到任何大型组织会容忍这种邪恶的存在,更不能想象它们每一位高级官员身上都带着死灵法术的符咒。一定是这样的,它们早在战争开始之前就已经预备了这一切,然而选择在这一时刻让我们陷入这一陷阱…在我脑中,任何对之前计划的疑虑都已经一去不复返了。对于这群半身人恶魔来说,采取任何手段都不过分。我已要求觐见长老会,以扩大我们的实验范围,设立更加激进的目标,以确保迅速将这一邪恶帝国从马基埃亚尔肃清。
+
+孔克雷夫终将胜利,邪恶帝国的毁灭命运将会向全天下昭示,叛离孔克雷夫的智慧将会带来什么样的恶果。]], "_t")
+t("healer Astelrid log 3", "孔克雷夫治疗师亚斯特莉的日志 第三部分", "_t")
+t([[The Overseers were ecstatic about my ideas!  Our staff have been relocated to a more secure location, deep underground with several extensive tunnels leading in from different locations.  Although this means we can no longer leave to harvest herbs for our infusions, the increased budget the Overseers have given us does more than enough to compensate.  Many wounded are still brought to me through the tunnels, but now our goal is not simply to make them as strong and healthy as they were before, but far stronger and far healthier than they could've dreamed.  They are brought to us unconscious, with amnesia spells already applied to ensure they do not resist our experiments; although they are not told they will be test subjects before being brought here, we are sure they would consent to these experiments, if they knew how valuable they were to help the Conclave.  As such, although this process violates several oaths we have taken as healers, I ultimately do not see any moral problem with this, and nobody else at this facility has expressed any concerns to me.  After all, those who join the Conclave as soldiers have already volunteered to give their lives in service to the Overseers' enlightened rule, and this is surely a much more productive way to do so than dying to a Nargol sling-bullet.
+
+With access to better components, we can make the same basic improvements to their strength as we could before, but the changes do not stop there!  With so many subjects to work with, and the Overseers' encouragement to take risks, we've made them much larger (with associated multiplying effects on their effectiveness in combat), and reinforced their constitution to be capable of bearing more inscriptions without collapsing under the stress.  A fellow researcher had the brilliant idea to use this runic affinity to both enhance their connection to magic's weave, and make them biologically and structurally dependent on it; now, our front-line soldiers can conjure devastating fireballs with little training, and should those hairy-footed vermin attempt to raise one of these soldiers from the dead, they will collapse, having lost the magic that kept them intact when they still lived.  
+
+The Overseers have been working with us personally to make psychological changes as well; with the blank slate provided by the amnesia spell, we've managed to give them a mindset that will serve them well both during the war and for our glorious reign that shall follow.  Extraordinarily dutiful, helpful and striving for excellence in their daily lives without lusting for power or personal glory, wise about their place in the world, and slow to anger...  but utterly ferocious when needed.  Just as the Higher were created to be scholars and policy-makers, and have proven successful in this role beyond the Conclave's wildest dreams, these new "Ogres" (as the staff has taken to nicknaming them) shall be our laborers and soldiers, a solid foundation of hard work and dutiful enforcement on which our society shall be built.  There will still be a place for the unaltered races, of course; their natural adaptability will make them perfect to fill in the gaps, as the glue that holds everything else together.
+
+These Ogres are integrating into our military very well!  The rank-and-file soldiers know better than to attract attention from the Overseers by asking too many questions about where their new, giant allies came from, and thus acceptance came rather swiftly once they saw these creations in action.  We received one report that an Ogre sergeant was seen eating a particularly insolent halfling alive, after he feigned surrender and attempted to cast a lightning spell; this spectacle was both highly motivating to our troops and demoralized the remnants of that halfling's squad into surrendering, so I shall be enhancing their digestive capabilities as well.  
+
+For the most part, though, our research work is done.  All that's left to do is get a response from the Overseers as to whether to increase their birth rate or not (currently set very low as a precaution against future overpopulation), and improve the training we give freshly-created Ogres for runic magic, given that regular maintenance of their runes is necessary to keep them alive.  This is not to say we have idle staff, however!  Some of us have made a project for after the war ends - a modification to our experimental growth-tanks, rendering them capable of holding a person of Ogric biology indefinitely in a "sleeping" state where they do not age or starve.  We can install tanks filled with these "sleeping" Ogres stationed near bridges that may need regular maintenance, stashed in reserve armories, or any other place where you'd need a batch of dependable workers or guards, without having to incur all the other costs associated with keeping extra citizens around.
+]], [[长老会十分欣赏我的计划!我们的工作人员已经搬迁到了一个更加安全的地下设施,有着大量通向不同方向的秘密隧道。尽管我们没有办法收集草药来制造纹身了,不过长老所安排的无穷无尽的预算远远弥补了这一点。和往常一样,有许多伤员被我们带进实验室,不过,我们的目标已经不是让他们恢复强壮和健康,而是让他们变得比以前更加健康,更加强壮。我们的法师对他们的思维施加了小小的处理,以确保他们不会突然恢复意识后对实验造成什么破坏。尽管他们或许并不知道自己参加的实验的意义,但是我相信它们如果知道了这对于孔克雷夫有多么重要的话,一定会支持我们伟大的事业。因此,虽然这和我成为治疗师时候的宣誓有那么一点点小小的抵触,无论是我还是实验室的其他同事们都不觉得这有什么道德上的疑虑。毕竟,既然那些士兵已经决定为孔克雷夫及其长老的睿智统治奉献终生,那么让他们尝试为了这一伟大事业做出贡献不是比在战场上被半身人的投石索所杀显得更为光荣得多吗?
+
+在如此多的帮助之下,我们的计划蒸蒸日上,然而我们永远不会止步于此。在足够的实验品和长老的充分授权支持下,我们已经取得了重大的成果。对试验体的体格的大幅强化带来了与之相配的战斗能力的大幅提升,同时对身体的强化也使得他们能够承载更多的符文而不会被符文对身体的重负所压倒。一位同行的研究人员完成了这一重大突破:符文的强大适应性能量不仅是它们的超人的魔法适性强大后备,也是支撑其巨大的身躯的澎湃动力。现在,我们的前线战士不需要经过多少训练就可以向敌人投射毁灭性的火球。并且,那些毛脚怪在试图使用它们的卑劣魔法将他们变成邪恶的行尸走肉之时,失去魔法力量支撑的躯壳会直接炸裂开来。
+
+长老会也一直在和我们合作以帮助它们养成健全向上的性格。在心灵操纵法术的帮助下,我们已经成功为他们设计了符合一切美德的优秀性格,使他们无论是在为孔克雷夫的事业而战时,还是在即将到来的太平盛世之时都能够更好地为社会做贡献。忠实可靠,乐于助人,勤勉奋进,在生活中不垂涎于权力和个人的荣耀,明智而清晰得了解自己的职责并且不轻易发怒……但在需要的时候绝对威猛。正如高等人类生来就是为成为人类的领导者和指引者,其发挥的能力远远超出孔克雷夫过去的任何想象。这种“食人魔”(来自某个同事起的昵称)将会成为我们勤勉的工人和忠诚的卫士,他们的勤奋工作和敬职守法将会成为我们伟大社会的坚实基础。当然,这个社会还会留下一小部分没有经过改造的人类,它们良好的适应性将会成为社会的粘合剂,填补社会的所有空白。
+
+这些食人魔们很快就融入了我们的军队。在喋喋不休地询问关于这些巨型盟友从哪里来而被长老会盯上之前,聪明的普通士兵就已经学会了哪些问题该问而哪些问题不该问。而当食人魔们在战场上首次亮相,其出色的表现便立刻地被士兵们所接纳。我们收到报告称有个特别张狂的半身人试图假装投降之时向食人魔发射闪电,结果被其活生生地吞了下去。这一意外出人意料地大幅提升了我们的士气,把周围半身人的残兵败将吓得屁滚尿流纷纷投降,所以我也在考虑是不是提高一下他们的消化能力会比较好。
+
+总体而言,食人魔的计划已经基本完成。剩下来的事情就是向长老会提出申请,以解除对实验品的生育能力的限制,并教会新生的食人魔如何维护自己身上的符文,鉴于对他们的存活来说定期维护自己身上的符文是必要的。当然,这可不意味着我们在闲着。我们的一个小组完成了一个项目——经过对培养槽的研究,我们制造出了一种休眠仓,在那里食人魔可以无限期处于休眠状态,不吃不喝,也不会变老。我们可以把他们放在需要经常定期维护的工程设施附近,储存在储备军工厂内,或者任何时候,只要我们有对工人和军队的紧急需求,我们都可以立刻唤醒一批,而不需要负担长期供养他们的额外费用。
+]], "_t")
+t("healer Astelrid log 4", "孔克雷夫治疗师亚斯特莉的日志 第四部分", "_t")
+t([[Announcement to All Staff:
+
+I'm sure you've all heard the rumors about what our scryers saw, and why we've been on lockdown the past few days; it is with a heavy heart that I must confirm that they are true.  The Nargol have taken the land above our facility, and are combing the area with golems to find the entrances.  We've already lost one entrance to the failsafe explosive-rune traps set in place to collapse it, and now they'll be looking to defuse those as well.  In short, we have no means of escape, and if allowed the time, they will find the way in, kill us, and steal our precious work for themselves.  The Empire has been enough of a problem without Ogres; we CANNOT take the risk of them finding us and tipping the balance in their favor.
+
+We are doomed, no matter what happens.  My orders from the Overseers in such a situation would be to destroy our findings, then put an alchemical vial they gave me in the ventilation system, painlessly suffocating us.  I have no intention of throwing away our rightfully-earned place in the history books by doing this.  Instead, I have prematurely detonated all the remaining explosive traps, thoroughly sealing the way in.  We are very, very deep underground, and without any tunnels to follow, it could be decades before a Nargol excavation team reached us.  In other words, we are completely sealed off from the Nargol...  and the rest of the Conclave.
+
+We have a small supply of emergency rations, but it would last us a couple of months at the longest, and we cannot assume the Conclave will reclaim this territory in that time.  We could try to repurpose the infusion herb-garden for making edible crops, but that would only buy us a month after that before the grow-lights lost their magic.  Without drastic steps, we will surely die of starvation; fortunately, we have drastic steps available to us.
+
+This is my last order: I have prepared our surgical golems to apply the Ogric inscriptions to us, and updated all of our records to reflect our best current knowledge of their effects and effectiveness.  I have also had the golems upgrade all of our growth vats (ones in use included) to our newest "stasis tank" design, and furthermore freed up enough space for each of us to use one by...  disposing of some of the test subjects who had low chances of survival (an action I am already beginning to regret).  By the time you find this note, I will have already undergone this process myself, and will be hibernating in a tank I've had moved to my office.  If you do not wish to die, you should acquire a weapon from the armory, then follow my lead.  When we are dormant, we will be immune to the ravages of time, and prepared to greet whoever finally digs their way down and finds us.  Hopefully, it will be Conclave reinforcements, in which case we will stand down, give them our notes, and await further orders.  And if it isn't the Conclave...  make them regret it.  Send a message stronger than any NO TRESPASSING sign ever could, then resume your slumber.
+
+It has been an honor working with such talented individuals, and an honor doing everything I can for a noble cause.  Perhaps we still had some progress to make, but overall I'm proud of what we've accomplished, and the contributions the Ogre race will make to all of Maj'Eyal.  
+
+Long live the Conclave!
+Healer Astelrid]], [[敬告所有工作人员:
+
+我知道,你们大家都听说了有关我们的占卜师在水晶球中见到了什么的传闻,也有人因为这几天突如其来的封锁而议论纷纷。现在,请允许我宣布一个沉痛的事实:传言是真的,我们的部队在纳格尔王国的攻势下遭受了严重挫折,实验室上方的领土已经沦陷。它们正在使用傀儡进行地毯式搜寻,试图寻找一个能够突入的入口。通道上保护性的爆炸陷阱已经被触发启动,炸毁了其中一条通道,而它们也在寻求办法解除其他的爆炸陷阱。总而言之,我们已经无处可逃了。如果假以时间,它们最终会找到这里,杀死我们,卑鄙地窃取我们所有的研究成果。我们绝不能让纳格尔王国窃取食人魔的秘密,否则孔克雷夫将会失去一切。
+
+我们无路可选,无论怎样都改变不了我们的命运。在这样的处境下,我从长老会接到的指令要求我摧毁我们的所有的研究结果,然后把一瓶炼金药水放入通风系统中,无痛苦地进入永久的沉睡。然而,我可不愿意把我们足以书写历史的伟大成就就这样付之一炬。相反,我已经提前引爆了所有的炸药陷阱,炸毁了所有通道,让整个研究所彻底与世隔绝——我们处于如此深邃的地下,没有任何通道可以通过,纳格尔王国将要花费几十年才有可能挖掘到这样的地方。换句话说,我们已经彻底与外面的世界隔绝——无论是纳格尔王国的余孽,还是孔克雷夫的同志。
+
+我们有少量的应急口粮,但它最多只能支撑几个月的时间,我可不能保证孔克雷夫在那个时候已经能够光复这片领土。我们也可以试着拔掉用于符文的草药,在药草园上种植可以食用的植物——但是那也最多能够给我们增加一个月的缓刑期,很快魔力灯就会失去魔力而熄灭。如果不采取断然的措施,我们必定会被饿死,然而幸运的是,我们已经有了做出断然措施的选择。
+
+这就是我最后的命令:我已经准备好了我们的手术傀儡以在我们的身上刻下食人魔的符文,并更新了我们所有的记录,记录我们关于其效果和影响的全部知识。我也已经让傀儡把所有的培养槽升级成了休眠仓。并且…满怀着无比愧疚的心情,妥善处理掉了一部分生存几率太低的实验体,以我们腾出足够的仓位。当你看到这张纸条的时候,我已经经历了这个流程,并沉睡在我办公室的休眠舱中。如果你还想活下去,请你在军械库里拿上你的武器,然后按我说的去做。当我们都处于休眠状态之时,我们将亲历时间的变迁,随时准备迎接任何通过挖掘进入这里的人——如果是孔克雷夫的增援部队,我们将交出我们的所有知识,结束我们的伟大使命,然后等待下一个属于我们的事业;而如果不是的话——他们将会为此而后悔。用我们的武力告诉他们“禁止入内”这四个字是什么意思,然后回到我们的永恒的守卫之中。
+
+非常荣幸和你们这些杰出的人才一起工作,为这样前无古人后无来者的伟大事业奉献终生。或许我们仍然还有机会做出更多的成就,但总之,我已经对我们目前的成就感到无比自豪——也为伟大的食人魔种族将会对马基埃亚尔带来的改变无比自豪。
+
+孔克雷夫万岁!
+治疗师 亚斯特莉]], "_t")
+t("age of allure", "厄流纪", "newLore category")
+t("investigator Churrack note", "探员查拉克的笔记", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/age-pyre.lua"
+
+t("age of pyre", "派尔纪", "newLore category")
+t("Atamathon, the giant golem", "阿塔玛森·傀儡之王", "_t")
+t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer.
+Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. One of its eyes seems to be missing. At over 40 feet high it towers above you.
+Someone foolish has tried to reconstruct it, but it seems like it misses an eye to be completed.]], [[这尊傀儡之王是由半身人在派尔大战中为对抗兽族制造的,但它却被吞噬者加库尔所摧毁。
+它的躯干是用大理石铸造,关节部分则灌入沃瑞钽衔接,双眼由纯净的红宝石构成。它的一只眼睛似乎已经失落。四十多尺高的巨像似乎默默的俯视着你。
+一些蠢货似乎想要重塑他,但由于找不到那只眼睛而没有完成。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/angolwen.lua"
+
+t("Lecture on Humility by Archmage Linaniil", "大法师莱娜尼尔关于谦卑的演讲", "_t")
+t([[It were some years now since twain of our brightest students left Angolwen, sullied by our veil of secrecy and our silent duty. It still lies heavy on mine heart to think of what they could accomplish within our private circle. I but hope that one day they whilst return, and they whilst understand the reasons behind our solemn mission.
+
+But I must think of the future, for too many are the regrets of mine long past, and to hold their burdens overlong is to be crushed. I must think of ye, young acolytes, who start now in the learning of our lores. I must explain to ye our mission, our purpose, our justification, so that ye understand all what we do and why. In secrecy we operate, trying to heal the harms of our past, trying to build a better future. For our penance is great, and never should it be forgotten in all Eyal the terrors of the Spellblaze.
+
+I should know well, for I were there. But a young mage was I, though not without promise. I knew of the Shaloren mages' experiments on the Sher'Tul ruins. Aye, and I were jealous of the powers they sought to unlock. No fear or caution had I in my arrogant youth, thinking only of opportunities and glory. Heed well that thought...
+
+Two thousand six hundred cycles of the Sun have passed above my head, and yet still I cannot shake the memory of the day the sky turned to flame and the earth was torn to shreds. I felt the magic in the air, the sudden unleashing of arcane energies beyond anyone's control. I knew in an instant that the Shaloren had unlocked the power of the farportals, but the forces were far beyond their expectations. I saw within seconds the streams of blazing energy tear through the sky above our heads, and then rain down in crimson plumes of destruction. It was all I could to put a shield about myself, and the burns I suffered were terrible, such that scars remain to this day. No one about me survived. Still I remember mine sister Neira's shortened scream as she stood beside me, her skin flayed off by the terrible energies, her body consumed by a pyre of flames, her ashes strewn by a great tumult in the earth. Twenty-six centuries have passed and still I do wake to the sound of that scream...
+
+Many were the loved ones I lost that day, and I were not alone. Countless perished across the lands, and countless more died in the chaos which followed. Then the Spellhunt began, and the people rose against the arrogance of the mages and began slaughtering us mercilessly. After the Spellblaze our abilities were in disarray, our mana channels sundered. We were nigh defenceless, and it took great effort to gather many of us together and found the hidden city of Angolwen. A great many mages were killed in the riots that followed, aye and many innocents too, for distrust was rife and the thirst for blood all-consuming. But alas, the suffering did not end there.
+
+The effects of the Spellblaze can still be seen today, in tortured lands and blighted earths. In the Age of Dusk it were much worse. New diseases arose, plagues swept across all cities, civilisations brought to nothing. All our races came close to extinction, and an age of darkness came upon all learning and enlightenment. Feudal lords and bandit gangs fought amongst what little healthy lands were left, whilst the blights continued to ravage what free people remained. That was when I did begin our secret missions to repair the world, to make right the errors of our actions. In silent operation we visited the broken lands and used our powers to heal, not to destroy. Many centuries it took, but at last the aftereffects of the Spellblaze began to diminish, and the people began to rebuild.
+
+Ah, how much hope was in me then. But foolish were I to think it could be so easy. The wounds of Eyal struck deeper than mere diseases on the surface. The poison went down much further, and the cracks tore through the very roots of our world. One dark and stormy day a great cataclysm swept forth from the east, and the land rose 500 leagues into the sky. We could do naught but gasp in horror as whole cities, whole races were swept into the sea. The continents were sheared apart and all of Eyal forever changed. It was a sight to humble even the greatest archmage.
+
+Aye, and humility is what I teach to ye now. Know ye well that there are forces out there which dwarf ye into insignificance. Know as well that they have no glory, no pride, for they are forces of ultimate destruction which bring only terror and pain.
+
+Our mission is to help the world. Our penance is to act in secret. Old wounds remain and new threats do arise, but all must be dealt with from behind our cloak of silence. The mistrust of our ilk still lies deep in people's minds, and there are even those who hate us with a violent passion. But the world is changing, and perhaps one day we shall be accepted again in society. Until then remember well this lesson of humility, and in the open world keep ye secret, and keep ye safe.]], [[距我们最优秀的两个学生叛逃安格利文已经数年了,他们背离了我们保密的原则,玷污了我们静默的责任。 每当想起他们的天才本来能为我们做出多大的贡献,我内心仍然止不住的酸楚。我期盼着他们能迷途知返,期盼着他们能了解我们庄严任务的真正意义。
+
+但我现在必须要面向未来,过去的后悔已然过去,不应过多纠结于他们的叛逃而成为我们沉重的负担。我必须将注意力放在你们这些师从我的年轻学徒身上,我必须向你们灌输我们的知识、任务以及正义,这样你们才能明白我们所做的一切与这样做的理由。我们秘密行事,来弥补我们过去的错误,来创造一个美妙的未来。我们为带来恐怖的魔法大爆炸而深切忏悔,它的危害绝不会被埃亚尔大陆的人们所遗忘。
+
+我对此无比了解,因为那时,身为一个年轻法师我就在现场。我听说了永恒精灵法师在夏·图尔遗迹上的实验。是的,我对他们将发掘出的力量感到无比的嫉妒。年少轻狂的我满脑子都是机遇和荣誉的诱惑,一点也不明白谨慎与小心的重要。看看吧,这样的想法带来了什么样的恶果……
+
+两千六百多年已然过去,我仍不能从当天梦魇般的记忆里逃脱,漫天的炙焰与破碎的大地仍时时折磨着我的灵魂。我能感受到空气中的法力、实验中瞬间爆发出的奥术能量远超任何人的控制。 我立刻明白永恒精灵们终于成功解开了传送门的力量,但这股力量的强大却远超他们的想象。我看见闪亮的能量柱贯穿头顶的天空,然后血红的毁灭之焰如雨般落下。我唯一能做的就是为自己开启了护盾,即便如此我仍身受重伤,留下了至今不灭的伤痕。我的亲朋好友都在这一场灾难中死去。至今姐姐尼耶拉那短促的悲鸣与她死前的惨状仍历历在目,那时我只能眼睁睁的看着身边的她皮肤被闪电撕裂,肉体被火焰吞噬,连骨灰都被大地可怕的颤抖化作乌有。二十六个世纪以来,每晚我都被她最后的悲鸣所惊醒。
+
+在那天我失去了许多深爱的人,但受难的绝不只是我一个。事故迸发出的能量在大陆上横行,无数的人因其而死,更多的人则被其后引起的混乱所杀害。然后猎魔行动开始了,人们揭竿而起,他们再也无法压抑对高傲法师的不满,并无情地屠杀着我们。在这次法术大爆炸后,我们的法术通道被堵死,我们的能量难以恢复。 毫无反抗能力的我们花了大功夫才聚集了同伴们,建立了庇护所安格利文。大量法师在这次暴乱中被屠杀,更不幸的是,更多无辜民众由于弥漫的不信任感和对鲜血的渴望而丧命。但是,哎,付出的代价远不止如此。
+
+我们至今仍能通过扭曲的大陆和枯萎的土地看到魔法大爆炸的灾难性后果。而在黄昏纪,情况则更加糟糕。这段岁月的灾难尤为严重。疾病丛生,瘟疫横行,文明荡然无存。所有种族都濒临灭绝,知识和思想的黑暗时代降临。军阀与土匪为了所剩无几的完整土地而争斗不休,末日的回响则继续席卷着幸存者们。在那个时刻,我隐秘地启动了修复任务,来纠正之前的错误行动。 我们悄无声息地走遍破碎的大地,用我们的力量来恢复而不是破坏。虽然花了数个世纪,但最终魔法大爆炸的灾后余波逐渐消散,灾民们也开始了零星的重建工作。
+
+当时我心中报有极大的憧憬,美好的愿望,但是我竟然傻到以为这件事会很容易。 埃亚尔大陆的伤口远比表面蔓延的疾病更深更危险。魔法的毒素影响得太深,世界的根源已经开始碎裂。在一个黑暗的雷雨天,一场大灾变从东方席卷而来,绵延数千里的广袤土地被连根拔起甩上了天空。当整个城市和种族被掀入了大海时,我们也只能如其他不会魔法的人一样在惊恐中无助的喘息。地壳被撕裂,整个埃亚尔永远改变了。此情此景,哪怕是伟大的魔导师也只能甘拜下风。
+
+是的,这就是为何我要让你学习身为法师的谦卑。让你了解在绝对的力量下你是多么的渺小。让你了解这力量无关荣耀与自豪,它终极的破坏力只会带来痛苦与恐惧。
+
+我们的任务是拯救世界,我们的忏悔是暗中行动。旧的创伤仍未修复,新的威胁业已袭来。但一切必须在静默之中化解。纵使猜忌之种仍深埋在人们脑海,纵使甚至有人对我们拳脚相向,但这世界总在不断改变,或有一日我们会被社会再次接纳。在那一天来临之前,请切记保持法师的谦卑,在这个广阔的世界中保持行动的隐秘,注意自己的安全。]], "_t")
+t("Lecture on the nature of magic by Archmage Tarelion", "大法师泰尔兰关于魔法本质的演讲", "_t")
+t([[#{bold}#"What is Magic?"
+#{italic}#A study by Archmage Tazimar Tarelion#{normal}#
+
+How uncouth and common a question it must seem, and yet it is the one I am asked most often, even by some of our most learned students. Too often we teach The Art by practice and imitation and concentration on the end effects, without teaching in greater detail of the underlying principles. Just as a musician may merrily play on his harp without knowing how the sound arises from the vibration of the strings, so a mage may make use of magic without realising the true forces at work. In this document I hope to give learning on the nature of magic, and how the underlying effects give rise to all the wondrous fruits we can produce.
+
+Alchemists will tell you that the world is made up of many base materials - lead, copper, iron, gold and so on. They are fixated on splitting things down into these components and investigating how they react with each other. However there is more to the world than this. Certainly they represent the physical make-up of things, but they do not show the forces and energy that bring everything into motion. The forces of fire, cold, lightning and life itself are all very real effects, and these we call the Elements of Eyal. The true archmage is interested in the interactions of the elemental forces of the world, and manipulating them to his or her need.
+
+The elemental forces exist naturally in the world, and are weaved around all things in an all-encompassing canvas. They move, vibrate and resonate with the materials of the world, and the effects of each play heavily on one another. All creatures naturally make use of these elements, and some are more attuned to these threads than others. With great training and practice we can become more attuned to these wild forces ourselves, and in so doing some can match the speed of wolves, the strength of bears, the tenacity of treants and even the immense natural powers of dragons.
+
+But there is another way of gaining access to these elemental forces - a more direct way, though some would call it unnatural. Long ago people discovered with much training how to concentrate their wills to pluck the elemental threads directly. This can release great energies, and these can be shaped to produce real effects in the world. Plumes of fire, bolts of lightning and blasts of ice can all be called forth by those suitably trained. The true masters of magic can go much further, combining many resonant forces to create complex physical effects.
+
+The tapping of threads can be a draining task, requiring much effort of will to sustain. This is what we versed in the arcane call "mana", that mental stamina dedicated to the interaction with the elements of the world. Continual use of magic is like the constant lifting and holding of heavy weights, and eventually one will find one's capacity drained. Practice allows one to build up greater pools of mana, and certain runes and spells can gradually build extra reserves to be called upon as needed.
+
+Magical runes and items are imbued with an attachment to certain elemental threads. This requires delicate work by experienced and gifted enchanters. The most intricate of magical artifacts demand many years of work, using intense mental effort to permanently attune the core materials to the right elemental energies. Gemstones are especially easy to work with in this craft, and alchemists use them often to bring about elemental effects.
+
+Some believe that magic is inherently wrong, that the so-called twisting of the elements with one's will can only lead to terrible things. As students of Angolwen I assume you disagree! Magic is simply an extension of the forces of nature, and are we not natural creatures that use it? But remember that magic is still a powerful force that can be used for good or ill. Magic is indeed a tool of immense value - use it wisely.
+]], [[#{bold}#“魔法究竟是什么?”
+#{italic}#大法师塔兹玛·泰尔兰的研究报告#{normal}#
+
+不管这个问题看上去有多粗鲁有多愚蠢,我身边仍不乏询问者,其中竟然也包括了我最有天赋的学生。 我们的教育过分的集中在练习,模仿和对成果的追求上了,以至于忘记告诉学生们最重要的基本概念。就像一个音乐家可以快乐地弹奏着他的竖琴,而不需要懂得音乐是如何由弦的震动发出的一样。所以一个法师也可以在不知道魔法本质的情况下使用魔法。在这个报告里我希望能阐述魔法的本质,并说明这些基本的概念是如何产出实用魔法这一甜美果实的。
+
+炼金师会告诉你这世界是由许多基本材料构成——铅、铜、铁、金等等。他们专注于将物品分解成基本元素来分析他们是如何互相影响的。但这只是世界的一面,基本元素虽然表现了物质面上世界的构成,却不能解释将这些元素精密结合在一起的力量。火之力、冰之力、光之力、乃至生命之力都是真实存在的,而这些力量我们称之为埃亚尔元素。真正的大法师专注于元素之力是如何影响这个世界的,并善于操作这股力量为己所用。
+
+元素之力自然存于世间,无处不在,无所不包。它们移动着,震动着,链接着世界上的材料,它们对彼此的影响也非常巨大。所有的物种都能自然的运用这些元素,但其中的一些相较其他物种更能协调元素之力。而且,经过大量的指导和练习后我们作为个体就能拥有协调元素之力的能力,通过元素之力的运用,我们可以得到狼的速度、熊的力量、树人的坚韧、甚至是龙的强大自然力量。 
+
+但还有另一个方法能让我们得到元素之力——一种更加直接的方式,虽然有些人会称其为非自然。很久前,人们发现了经过大量的训练如何集中精神以将元素直接提炼出来的方法。通过这个方法,他们能释放巨大的能量,而通过塑能法术这些能量可以成为世界上真实的现象。通过训练,火球、闪电箭、冰风暴都能响应法师召唤而出。而真正的大魔导师则能更进一步,通过操纵多重元素的共鸣来使他们产生复合效果。
+
+要提炼这些元素之力可是个累人的活,需要许多的能量和意志力来维持。这些力量就是我们奥术领域的法力——一种精神上的“体力”,我们使用它们来影响世界中的元素。不间断的使用魔法就像持续举起和支撑重物一样,最终都会耗尽个人的精神力。不断的练习能让我们拥有更多的精神力量,一些特定的符文和咒语也能让我们在紧急情况下快速的回复法力。
+
+魔法符文和物品渗透着特定的元素回路,这需要经验丰富而富有天赋的附魔师。最复杂的魔法物品需要耗费多年的工作和巨大的精神力才能将正确的元素之力附着于材料上。宝石则是最容易被用在这项工作上的材料,炼金师常用他们来呼唤元素之力。
+
+一些人笃信法术的存在本身就是个错误,所谓的凭某人意志扭曲元素之力只能带来可怕的后果。作为安格利文里的学生我假定你们都是不同意这种说法的。魔法只是自然之力的延伸,我们身为自然生物为何不能去尝试运用它?但你们要谨记魔法的存在仍是一柄双刃剑。作为工具它确实能产生极大的价值——明智的使用它。
+]], "_t")
+t("The spellblade", "魔宗利刃", "_t")
+t([[From the desk of Archmage Varil,
+Another day dawns on Angolwen. I hesitate to write this, but it almost feels as if peace is once again returning to Eyal. Saying this, I almost expect war and destruction to erupt immediately - fate is anything if not spiteful. Regardless, my sleep grows less disturbed by my memories of the Spellhunt day by day, and I can now devote myself wholly to the betterment of our cloistered community here in the mountains.
+
+This is not to say that life has been without conflict at all. An agent of the Ziguranth infiltrated Angolwen under the guise of a travelling alchemist a few days ago; an unhappy first, I'm afraid. Having used choking powder to incapacitate the guards and rob the surrounding mages of their voices, things may have turned ugly if Linaniil hadn't been passing by on one of her walks. Little was left of that man... or the tree he hid behind... or many of the surrounding buildings, to be honest.
+
+In a way, the incident lit a fire under me to pursue my studies and develop my powers, but I must admit that my interest in staff practice has waned as of late. My fencing, on the other hand, improves by the day. Hmm... I wonder if I can get some of the enchanters to help me "augment" my old sword. After all, what is a blade but a sharpened metal staff?]], [[来自大法师沃利尔的桌子,
+
+又一个安格利文的黎明。我犹豫着写下了这些,但拂晓几乎让我感觉到和平再一次回到了埃亚尔。提到这,我甚至希望所有的战争和破坏能一次性于世上爆发——这如果不是恶意的命运又是什么。不管如何,我的睡眠受猎魔运动后遗症的干扰越来越小了,现在,我终于能够全身心投入到创造这隐蔽在深山中的小社区的福祉上了。
+
+生活并不是充满了平静,数日前一名伊格兰斯的探子乔装为旅行炼金师渗透进了安格利文。这是首个恶意的来访者,他用窒息粉制服了守卫和周围的法师们,如果不是莱娜尼尔恰好散步路过的话,事态可能一发不可收拾。不过,老实说,无论这个人用以躲藏的树,或者周围的很多建筑,都已经灰飞烟灭了。
+
+这件事激发了我继续研究和修行自身力量的欲望,但不得不承认我对练习法杖搏击已是兴趣索然。我的剑术却是日益精进。呼,也许有天我能找个附魔师来为我的老剑附一下魔,说到底剑不就是一柄磨尖了的金属杖吗?]], "_t")
+t("angolwen", "安格利文", "newLore category")
+t("Angolwen Fountain", "安格列文的喷泉", "_t")
+t([[#{italic}#(You see here a large, elaborate fountain.  A statue of Linaniil stands in the center, her arms outstretched to welcome all; around the outside of the fountain stand statues of a dwarf manipulating earthen runes, a human with a simple healer's crosier, an elf with a tall, elaborate staff, and a halfling with a scepter in one hand and a fireball hovering over the other.  The runes and the fireball are not connected to anything, and float in a fixed position in the air.  You see a carving repeating along the border of the fountain, in small print.)#{normal}#
+
+ALL ARE WELCOME WHO LEARN FROM THE MISTAKES OF THE PAST
+
+LET THE ARCANE ONCE MORE BE A BOON AND NOT A BANE TO MAJ'EYAL
+
+ALL ARE WELCOME WHO EASE THE SUFFERING OF THE PRESENT
+
+MAY WE HAVE THE WISDOM TO ONE DAY REUNITE THE WORLD IN SAFETY AND ENLIGHTENMENT
+
+ALL ARE WELCOME WHO PREVENT THE THREATS OF THE FUTURE
+
+GATHER HERE IN PEACE TO DISCOVER AND PERFECT THE KNOWLEDGE OF HOW, AND WHEN, TO WEAVE THE WORLD'S FABRIC]], [[#{italic}#(你在这里看到一个大而精美的喷泉。莱娜尼尔的雕像矗立在中央,她张开双臂欢迎所有的来客。围绕喷泉外站立着一位操纵大地符文的矮人;一位紧握治疗之杖的人类;一位身佩精致法杖的精灵;一位手拿单手法杖的半身人,火球在他的另一只手上飞舞。令人感到惊奇的是,雕刻而成的火球与符文没有和任何东西连结在一起,而是漂浮于空中。在喷泉的边缘,你看到上面雕刻着一行小字。)#{normal}#
+
+欢迎一切深刻反省过去的错误之人
+
+愿你们的魔法,成为世界的福音而非祸害
+
+欢迎一切竭力缓解现今的苦难之人
+
+愿你们的智慧,赐予世界的和平以及启迪
+
+欢迎一切矢志排除未来的威胁之人
+
+愿你们的团聚,共铸世界的探索愈加完美]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/ardhungol.lua"
+
+t("Rashim Journal (1)", "拉希姆的日记 (1)", "_t")
+t([[#{bold}#Journal Entry I#{normal}#
+
+It's been some time since High Sun Paladin Aeryn sent me out on an assignment. According to recent intelligence, it would seem that a cavern has mysteriously emerged near our outpost, the Gates of Morning. They have bestowed the name "Ardhungol" on the newly discovered cavern. The elder warriors seem anxious in regards to the origin of this new subterranean area; they're likely concerned that the orcs are using Ardhungol as a staging point for further aggression against the Gates of Morning. I'll have to make sure I'm well equipped for this journey; the fate of us all could hang in the balance.
+
+#{bold}#Journal Entry II#{normal}#
+
+I spoke with the border patrols tonight. There seem to have been several sightings of orcs and other wild beasts roaming throughout the wilderness, yet strangely enough, none seem to have been anywhere near Ardhungol. Perhaps the subterranean cavern was simply a natural phenomenon with unfortunate timing. It's either that, or an unknown force powerful enough to alter the very foundation of the land upon its arrival. I shudder at the latter thought, but for now this is all merely speculation. If all goes well, I'll be ready to depart by dawn.
+]], [[#{bold}#第一篇#{normal}#
+
+距离至高太阳骑士艾琳上次分配我任务已经有一段时间了。根据最近的情报,我们的基地,晨曦之门的附近神秘地出现了一个洞穴。他们用阿尔德胡格来称呼这一新发现的洞穴。高阶武士们似乎对这些地下区域的来源紧张不安:他们担心兽人们使用阿尔德胡格来作为更进一步袭击晨曦之门的站点。我必须要保证我为这次旅行全副武装;我们的命运可不能如此悬而未决。
+
+#{bold}#第二篇#{normal}#
+
+今晚我和边境巡逻队谈了谈。兽人与其它野兽在野外漫游被目击到了几次,但奇怪的是,他们并没有靠近阿尔德胡格。也许这个地下洞穴仅仅只是一个不合时宜的自然现象。或许是那样的,或许是一种强大的足够在到来之时改变大地根基的未知能量。我为后者这样的想法而颤栗,但现在一切只是怀疑。如果一切顺利的话,我将在黎明前出发。
+]], "_t")
+t("Rashim Journal (2)", "拉希姆的日记 (2)", "_t")
+t([[#{bold}#Journal Entry III#{normal}#
+
+It was a half days journey from the Gates of Morning to Ardhungol, but I've finally arrived. I've decided to rest beneath the shade of a great oak tree and enjoy one of the sweet rolls my wife Melnela prepared for me. I'm unsure why, but the closer I've come to Ardhungol, the thicker the atmosphere has become, almost as if there is a foreign energy infecting the very air I breathe. I've been to many places in this vast world, but I've never felt an aura quite like this; I will have to uncover the source of this energy before I can bring a full report back to Aeryn.
+
+#{bold}#Journal Entry IV#{normal}#
+
+A thick green veil of mist permeates the air within this cavern; I'm uncertain if this is a byproduct of whatever creatures now inhabit this place, or if it's coming directly from another source. There also seem to be arcane rifts appearing in different locations throughout the cavern, though I dare not approach them; I will leave them for our anorithils to assess after I have secured the area. I must admit, I'm not looking forward to encountering the origin of a threat this grave, yet it is my sworn duty as a Sun Paladin to face what lies ahead; even should it be my own doom.
+
+#{bold}#Journal Entry V#{normal}#
+
+Impossible; how could spiders have grown to such an immense size? Not only that, but the markings and physical traits are unlike any arachnid I have previously encountered. The first one I encountered nearly took my left arm during its initial assault, if my reflexes had been a split second slower, I fear the worst may have transpired. If the Gates of Morning are assaulted by not only the orcs, but also this new –found species of arachnids, I fear all hope will be lost. For the sake of all Eyal, I must venture further into this spider infested cavern and destroy the source of this incursion.
+]], [[#{bold}#第三篇#{normal}#
+
+从晨曦之门到阿尔德胡格足有半天旅程,不过我最终还是到达了。我决定在一棵大橡树的树荫下休息,享受我的妻子梅涅拉准备给我的甜卷面包。我不知道为什么,但是我离阿尔德胡格越近,空气就更黏稠,似乎一股异常的力量在扰乱这我每次呼吸的空气。我去过许多这个广阔世界的许多地点,但我从没感受过这样的氛围;在我把完整的报告交给艾琳之前,我必须了解这股能量的来源。
+
+#{bold}#第四篇#{normal}#
+
+一股绿色邪恶的黏稠迷雾弥漫在洞穴的空气之中;我不确定这是否是居住在此地的未知生物的产物还是直接产生于另外的源头。整个洞穴各处似乎也有奥术裂缝出现,但我不敢靠近;等我将此处清理干净这些就交给我们的星月术士来评估。我必须承认,我并不期待与这墓地威胁的来源遭遇,但面对前方未知威胁是我作为太阳骑士的诺言与责任;即使这会带来我的终结与死亡。
+
+#{bold}#第五篇#{normal}#
+
+这不可能:蜘蛛怎么会长得这么如此巨大?不仅仅如此,这些印记与物理特征与我以前所遇见的任何蛛形动物都不同。我遇到的第一只在首次对我的袭击中就几乎带走了我的左臂,如果我再迟一秒反应过来,恐怕最坏的事情就会发生。如果晨曦之门不仅被兽人还要被这些新发现的蛛形物种所侵扰,我担心所有的希望都会消失。看在这个埃亚尔大陆的份上,我必须向这被蜘蛛侵蚀的洞穴进发,摧毁这侵略的源头。
+]], "_t")
+t("Rashim Journal (3)", "拉希姆的日记 (3)", "_t")
+t([[#{bold}#Journal Entry VI#{normal}#
+
+It took some time, but my muscles have started to adapt and react to the unique movements of these arachnid. The way they fight, it's almost as if they possess a higher level of thought, elevating them far beyond the base intelligence of lesser arachnid... is it possible that they could be sentient? Do they act individually, or are they perhaps manipulated by a greater arachnid? Let us pray that this species is not connected through a hive mind, for this threat could become even greater than I had imagined.
+
+#{bold}#Journal Entry VII#{normal}#
+
+I have slain dozens of these arachnids, each one seemingly more difficult than the last. I am unsure if this is a result of my weariness, or if they are also adapting to my movements and battle techniques. I don't see how that could be possible however, a mere spider couldn't possibly adapt to the battle techniques of a veteran Sun Paladin, it's simply not feasible. Furthermore, the origin of these spiders worries me. So far I have not found any other entrances to this cavern, meaning they were transported here via other means. Those arcane rifts I found earlier are starting to worry me, and I fear for us all when I think of what may be waiting for us beyond them. I must put these thoughts out of my mind; distractions will only serve to weaken my resolve.
+
+#{bold}#Journal Entry VIII#{normal}#
+
+Incredible, the size of that arachnid is unimaginable; there is no doubt about it, that spider is the matriarch here. I am heavily wounded, but there is no turning back now; I must finish what I started for the sake of all those awaiting my return. If I don't make it back, whoever is now reading this journal, please make High Sun Paladin Aeryn at the Gates of Morning aware of the grave situation... and tell Melnela that I'm sorry.]], [[#{bold}#第六篇#{normal}#
+
+尽管花了我一些时间,我的肌肉终于开始适应并能够对这些蛛形生物的独特动作做出反应。他们战斗的方式就好像他们拥有更高层次的智能,使他们远远超出小型支柱的基本心智……它们是否可能也是智慧生物?它们单独行动,还是受一只大蜘蛛所控制统率?让我们祈祷这物种并没有群体思维,否则这威胁的危险程度将会超过我所能之想像。
+
+#{bold}#第七篇#{normal}#
+
+我已经杀死数打此类蜘蛛,每只都比上一只更难对付。我并不清楚这是否是因为我的疲惫,或是它们已经熟悉适应我的动作与战技。但我不清楚这怎么可能会发生,一只小小的蜘蛛怎么可能适应一位战绩丰富的太阳骑士的战斗技巧,这很显然不合理。
+除此之外,这些蜘蛛的源头令我担心。目前为止我并没找到进入洞穴的其它入口,这意味着它们是通过其它方式来到这里。那些我早些时候找到的奥术裂缝开始令我担忧,当我想到在裂缝另一边等待着我们的可能生物时,我为我们所有人而焦心。我必须要把这些清出我的脑海;分心只会弱化我的坚定。
+
+#{bold}#第八篇#{normal}#
+
+难以置信,这只蜘蛛的体型大的不可思议;无需怀疑,这只蜘蛛就是这里的女王。我负伤严重,而现在已经无路可退;我必须为那些等待我回归之人终结我开始的这个任务。如果我没有回去,正在阅读这份日志的人啊,请告知晨曦之门至高太阳骑士艾琳这阴暗的形势……还请告诉梅涅拉我很抱歉。]], "_t")
+t("ardhungol", "阿尔德胡格", "newLore category")
+t("scrap of paper", "破纸片", "_t")
+t([[#{italic}#A few tattered scraps of paper lie on the ground, ruined from your fight with the creature carrying it.  It's almost completely illegible, but you can piece some of it together to read:#{normal}#
+"...pheromone signals effective on much Eyalite wildlife ineffective on species 'sun paladin.'  at current planetary core cooling rates, passive study would lead to great loss - next step of emigration program should be cleaning of local 'sun paladin' nest and establishment of..."]], [[#{italic}#地上有一些破烂的纸片,看来在你刚才和那个生物搏斗的时候被打碎了。纸片上的文字几乎完全无法辨认,你只能依稀拼凑出一些文字:#{normal}#
+“…对大部分埃亚尔野生生命体有效的信息素在‘太阳骑士’这种物种的身上被证明无效。在当前的行星核心冷却速率下,被动的研究会导致巨大的损失——移民计划的下一步是对本地的“太阳骑士”进行杀灭和建立…”]], "_t")
+t("#{italic}#This pile of tattered paper could theoretically be assembled into something legible, but without more text to draw back on, it'd still be in a language you could never interpret.  If only you had more Spydric text to help translate this...#{normal}#", "#{italic}#原理上,从这些破烂的纸片上可以还原出某些可以理解的信息。但缺少了足够多作为参考的语料,你是永远无法理解这种语言的内容的。也许找到更多蜘蛛语的材料能够帮助你理解这些……#{normal}#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/arena.lua"
+
+t("arena", "竞技场", "newLore category")
+t("Arena for dummies", "竞技场傻瓜指南", "_t")
+t([[#{italic}#You find a note with some highlighted words...
+#{bold}#SCORING IN THE ARENA
+
+#{normal}#The rules of the arena are simple.
+Every wave, the gates will open, releasing enemies. When the gates close, you will be given a bonus score.
+The bonus will #YELLOW#decrease every turn #LAST#, but #YELLOW#enemies you kill at this point#LAST#, will
+raise your bonus. When you defeat all enemies, you will be granted your bonus score, multiplied by
+your bonus multiplier.
+
+Every few rounds, a miniboss round will come. After two miniboss rounds, one out of four bosses will appear.
+#YELLOW#Kill enemies before the gates close #LAST#to raise your score multiplier!.
+#YELLOW#Kill several enemies at once or very strong enemies #LAST#to please the audience and increase your rank!.
+#YELLOW#Collect gold #LAST#to increase your score and resources at the end of each round.
+#YELLOW#Kill enemies fast to get better scores!
+#YELLOW#Take advantage of the trap at the center of the arena!
+Good luck!
+]], [[#{italic}#你发现了一个上面有着闪光文字的便条……
+#{bold}#竞技场规则
+
+#{normal}#竞技场的规则很简单。
+在每一波里,大门将打开,并放出一些敌人。当大门关上时,你将得到一些奖励分。
+奖励将会#YELLOW#随着每回合减少 #LAST#,但是#YELLOW#你在这波里杀死的敌人#LAST#,将会增加你的分数。
+当你击败所有敌人时,你将会得到最终分数,即奖励分乘以你的奖励加成。
+
+每过一些回合,一个小BOSS会出现与你交战,当你击败2个小BOSS后,四大BOSS之一将出现在你面前。
+#YELLOW#在大门关上前击败所有敌人#LAST#提高你的奖励加成!
+#YELLOW#一次性击杀多个敌人或者强壮的敌人#LAST#取悦观众以提高你的等级!
+#YELLOW#收集金币#LAST#在每回合后提高你的分数并赚取你的资源。
+#YELLOW#更快的杀死敌人以得到更高的分数!
+#YELLOW#好好利用场地中心的陷阱!
+祝君武运昌隆!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/blighted-ruins.lua"
+
+t("Work on my glorious project has been delayed. This displeases me. The fools from the nearby village are starting to suspect my presence, and have begun guarding their graveyards and cemeteries closely. Whatever meagre remains I can steal away are often too rotted or insubstantial to use for my project, so I have no choice but to use them as sub-par minions instead. Perhaps they will sow enough conflict and discord so that new, fresher remains will become available...", [[我伟大的计划被耽搁了。这真让我不爽。
+	附近村庄里的傻瓜们开始怀疑我来此的目的了,并在墓地周围竖起了防御,其实我从墓地得来的那些残渣早就腐烂不堪了,万般无奈下我只能将它们当做备用品使用,也许让这些家伙的互相猜忌会产生更多新鲜的尸体供我驱使……]], "_t")
+t("The cloak of deception is complete! Truly my finest work, not counting my project of course, it allows my minions to walk amongst the living without arousing their suspicions at all. Already I have taken a stroll to a nearby town alongside a ghoulish thrall, wrapped in the cloak... hah! The fools didn't even bat an eyelid! With this item, acquisition of components for my project shall be all the more simple.", "欺诈斗篷已经完成!这简直是我伟大计划以外的最高杰作,他能使我的仆人们轻易的穿梭于人群而不会引起任何怀疑。我已穿着此袍大摇大摆地裹着一个食尸鬼仆从在周围的一个小镇晃荡了一圈, 镇里的傻瓜们眼皮都不抬一下! 有了这件袍子,我计划所需的材料真是太容易获得了……", "_t")
+t("Fate smiles upon me. What did I come across today but the body of an unfortunate %s? Unfortunate indeed, but rather fortunate for me. The body displays next to no decomposition... it shall be perfect! With this new minion and the cloak of deception, the completion of my project is all but assured. I must prepare for the ritual... my dark menagerie shall soon have a new member.", "命运女神向我微笑,我今天发现了一具%s倒霉鬼的尸体?这个彻头彻尾的倒霉鬼却是我命中的福星。他的尸体还没有完全腐烂……真是完美!自从有了欺诈斗篷,我腰不酸了腿不疼了跑步也能上五楼了,我伟大计划的结晶也已变成囊中之物了。我必须尽快开始准备仪式……我的不死军队又将加入一名新成员。", "tformat")
+t("blighted ruins", "荒芜废墟", "newLore category")
+t("note from the Necromancer", "死灵法师的笔记", "_t")
+t("My masterpiece walks! It is glorious, beautiful. While it remains unfinished, it is finished enough to serve in its purpose of protecting my lair. No would-be hero will be able to defeat it, and once it is complete it will be nigh invulnerable! Now all that remains is to animate my newest minion and bend it to my will... then they'll see. They'll ALL see. What can possibly stop me now, I ask? What?!", "我的大师之作!它闪耀着荣光,真是美极了。虽然它还没有全部完成,但却足以保护我的巢穴。绝对没有任何英雄能击败它,当它成为完全体时就是无敌的存在啊,那时我将成为世界之主,谁能挡我,我大吼三声谁来斩我!哇哈哈!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/daikara.lua"
+
+t([[#{bold}#Relle, Cornac Fighter & Expedition Captain#{normal}#
+Nothing but hatchlings so far. Honestly, if this keeps up we won't have enough dragonhide to cover a dragon, let alone cover our losses. I've really spared no expense this time as well: Gorran is one of the finest rangers I know, and Sodelost... his prices are exorbitant, but then what else would you expect from those money-grubbing dwarven Thronesmen? I must admit I don't know much about Xann. The locals say there's no finer wyrmic in the area, and I admit she is something special in combat. Now, if only she could turn her draconic talents to FINDING some dragons!]], [[#{bold}#探险队队长,战士瑞丽#{normal}#
+到现在为止,到手的都是幼龙。老实说,如果这种情况继续下去,我们都凑不够一条龙的龙皮,更别说弥补我们的损失了。这次我可要倾家荡产了:高岚是我所知道的最棒的寻林客之一,而苏达罗斯特……他要价太高了,但这些矮人王的部下财迷心窍也不是一天两天了。我确实不是很了解希安。当地人称她为这个区域里首屈一指的龙战士,这家伙打架确实有一手。但她要是在猎龙方面也如此出色的话,我就别无他求了!]], "_t")
+t([[#{bold}#Sodelost, Dwarf Rogue#{normal}#
+Can't believe I agreed to this expedition. I suppose it's because I've known Relle for a while. We've crossed paths many times at Derth's trading post. I even gave her a special rate for my services. Sentimental fool! All it's got me is boots filled with snow and a light coinpurse. I still don't understand why these Kingdom types are so enamoured with drakeskin... makes superior armour they say. Pah! If you can't handle metal armour, what business do you have even wearing armour? Leather has about as much use as a halfling tied to a... noises up ahead, must stop writing.]], [[#{bold}#矮人盗贼,苏达罗斯特#{normal}#
+不敢相信我居然同意了这次探险,也许是因为我和瑞丽相熟的缘故吧。我们多次在德斯的交易站打过照面。她还拥有我的特殊折扣券。多愁善感的我真是愚蠢啊!现在落得口袋空空、满靴积雪的下场……这些皇子皇孙们咋就这么钟爱龙皮…… 听说这玩意能做很好的盔甲?靠!你要是穿不了金属铠甲,干嘛还穿个毛线盔甲啊?皮能给你带来的保护就像半身人尝试……上面好吵,先搁笔了。]], "_t")
+t([[#{bold}#Gorran, Cornac Archer#{normal}#
+That snake. That addlepated beardling. That coin-hounding, blackhearted, stump-kneed dwarf! A scout he calls himself! The finest eyes of the Iron Throne, able to read the sign of the tavern in Last Hope from the tavern in Derth! Surely someone with such grandiose praise for his own eyesight would have spotted that cold drake waiting in ambush for us! Damnable thing, I'll be lucky if I can ever use my left arm again. I can't use my bow now ... I'm effectively dead wood to the team. I'm beginning to think that Sodelost has ulterior motives... I wouldn't put it past a dwarf to lead us up this forsaken mountain to die just so he could rifle through our pockets! I keep telling Relle, but she won't listen. The fool...]], [[#{bold}#弓箭手,高岚#{normal}#
+这个贼眉鼠眼的恶棍,财迷心窍的混蛋,黑心黑肺黑肚肠的小人,满脸胡须的蠢材,行动迟缓的矮子!他还有脸说自己是个哨兵,你就是个烧饼!钢铁王座最好的眼线,能一眼看穿从德斯到最后的希望发生的所有事情! 嘴上吹的这么牛,眼力劲这么好,你丫的就不能发现埋伏我们的冰龙吗。无能的白痴,老子手臂以后还能用就谢天谢地了。该死的,现在我连弓都拉不开了……我现在就是个废物…… 这家伙是不是心怀鬼胎,想在这鬼地方整死我,好掏空我的口袋,洗劫我的尸体,我早就告诫过瑞丽,这傻女人就是不听……]], "_t")
+t([[#{bold}#Relle, Cornac Fighter & Expedition Captain#{normal}#
+Sodelost is dead, and so is Gorran. The former by Gorran's hand, the latter by my hand. Even in these wastes I cannot abide such an act of mutiny. I was aware of Gorran's anger ever since the drake attack, but I never dreamed he would turn on Sodelost like he did. He had taken my longsword as I slept the previous night, strode up to Sodelost, unheeding of I and Xann watching him, ran him through and laughed. Simply laughed. There was nothing for it; I wrenched my sword from his hand and brought it down on his neck. The commotion seems to have stirred up a nearby drake's nest, and now I fear we don't have the strength to repel a concentrated attack. We may have to abandon this expedition.]], [[#{bold}#探险队队长,战士瑞丽#{normal}#
+苏达罗斯特已经死了,高岚步了他的后尘。高岚干掉了前者,我则搞定了后者。就算是损兵折将,我也绝不能容忍这样的背叛。在飞龙突袭我们后,我就开始提防高岚,防止他在背后捅刀子,但他居然真的对苏达罗斯特下了手。这家伙趁夜色偷走了我的长剑并一路奔向苏达罗斯特,完全没有留意我和希安笑着对他一路尾随。可笑的蠢材,我一把扭住他的手,夺回我的剑并在他脖子上留了一道深深的口子。 这场暴乱似乎惊动了附近的一个飞龙巢,这可不妙,恐怕我们现在完全无法反抗成群飞龙的侵袭。这次冒险看来要就此结束了。]], "_t")
+t("expedition journal entry (daikara)", "探险队日记(岱卡拉)", "_t")
+t([[#{bold}#Xann, Shaloren Wyrmic#{normal}# (This entry was scrawled by an unsteady hand)
+#{italic}#impudent fools treading upon dragon's ground. slaying my dear kin just for their skin they will pay they will pay. i called the drake, told it to be cunning, avoid the dwarf's gaze. i laughed as it bit into that ranger's arm ahaahaa. they're killing each other now, simple creatures, simple soft skinned creatures. not like dragons, so perfect, symbols of power, perfection... their captain still lives, but not for long. i will bring her to you to feast.
+
+rantha i will see you soon#{normal}#]], [[#{bold}#永恒精灵龙战士,希安#{normal}# (便条由颤抖的手潦草涂鸦而成)
+#{italic}#愚蠢的家伙,你们竟敢踏入龙的领地,残害我们的子孙,剥取他们的皮毛,你们会付出代价的,惨痛的代价。我唤来了飞龙,亲授一条狡猾的计策,让它避开矮人的巡视,当它一口咬住猎人的手臂时我大笑不止。这些蠢货肯定会自相残杀,单纯的生物,单纯的软皮生物,他们有哪点比的上我们龙类,我们是这么完美,简直就是美与力量的象征……他们的领队还活蹦乱跳着,等过一会我就会请她参加我的宴会——作为主菜,哦哈哈哈!
+
+兰莎,一会见#{normal}#]], "_t")
+t("Dragonsfire Trap", "龙火陷阱", "_t")
+t([[#{bold}#Relle, Cornac Fighter and Expedition Leader#{normal}#
+It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelost ensured us he'd be able to use to get the kill...  shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add "being charred to a crisp" to my list of troubles today.
+I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better.  I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole...
+#{italic}#Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy.  Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of dragonsfire. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.#{normal}#]], [[#{bold}#探险队队长,战士瑞丽#{normal}#
+那些龙知道我们在这里。希安自己一个人跑了,我必须承担最坏的情况。逃跑已经来不及了,只剩下一个选择了,苏达罗斯特曾经跟我们说过这个小东西可以保证可以杀掉……该死,可惜他根本没留下说明书,我根本不知道该怎么用这玩意儿,而我可不想在今天遇到的这么多麻烦中间再加上“被烤焦”一项。
+
+我可能不太了解盗贼工具的原理,但我知道怎么对付野生动物。尽管人们都说龙很厉害,但我可不觉得他们能比动物强多少。我不需要知道具体怎么组装这个装置才能让它在动物踩上去的时候启动——我只要把它放到什么东西里面,等到龙把它一口吞下的时候……
+#{italic}#从这张纸条毫无破损的完整状态,以及它正处在一个装满动物内脏的袋子旁边这一微妙的位置来看,龙不仅避免了陷阱,而且还把这个东西收藏起来作为战利品。在袋子里装着一个已经被接触的陷阱,里面依稀可以辨认出一些炼金瓶子。当压力板被触发的时候,这些炼金材料可以混合起来,产生一股龙火的爆炸。你可以很容易地搞清楚如何组装和制造更多这样的陷阱。#{normal}#]], "_t")
+t("daikara", "岱卡拉", "newLore category")
+t("Freezing Trap", "冰冻陷阱", "_t")
+t([[#{bold}#Relle, Cornac Fighter and Expedition Leader#{normal}#
+It knows we're here.  Xann's gone, and I have to assume the worst.  Too late to run.  One option left, a contraption Sodelost ensured us he'd be able to use to get the kill...  shame he didn't leave instructions behind with it, it's unclear how to arm it, and I don't want to add "being frozen solid" to my list of troubles today.
+I might not know a great deal about artifice, but I know how wild animals work, and for all the praise they get, dragons are no better.  I don't need to know how to rig this device so it goes off when the beast steps on it - I just need to put it inside something it'll eat whole...
+#{italic}#Judging from this note's intact state and delicate placement next to a sack covered in assorted animal viscera, the dragon not only avoided setting off the trap, but has kept it as a trophy.  Inside the sack is a disarmed trap featuring a few recognizable alchemical flasks, and a means of mixing them in the right proportion when a pressure plate is triggered to produce a blast of ice. Figuring out how to arm it is almost as easy as figuring out how to make more traps like it.#{normal}#]], [[#{bold}#探险队队长,战士瑞丽#{normal}#
+那些龙知道我们在这里。希安自己一个人跑了,我必须承担最坏的情况。逃跑已经来不及了,只剩下一个选择了,苏达罗斯特曾经跟我们说过这个小东西可以保证可以杀掉……该死,可惜他根本没留下说明书,我根本不知道该怎么用这玩意儿,而我可不想在今天遇到的这么多麻烦中间再加上“被冻僵”一项。
+
+我可能不太了解盗贼工具的原理,但我知道怎么对付野生动物。尽管人们都说龙很厉害,但我可不觉得他们能比动物强多少。我不需要知道具体怎么组装这个装置才能让它在动物踩上去的时候启动——我只要把它放到什么东西里面,等到龙把它一口吞下的时候……
+#{italic}#从这张纸条毫无破损的完整状态,以及它正处在一个装满动物内脏的袋子旁边这一微妙的位置来看,龙不仅避免了陷阱,而且还把这个东西收藏起来作为战利品。在袋子里装着一个已经被接触的陷阱,里面依稀可以辨认出一些炼金瓶子。当压力板被触发的时候,这些炼金材料可以混合起来,产生一团极冷的冷气。你可以很容易地搞清楚如何组装和制造更多这样的陷阱。#{normal}#]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/derth.lua"
+
+t("derth", "德斯镇", "newLore category")
+t("Beam Trap", "射线陷阱", "_t")
+t([[#{italic}#A villager runs up to you, carrying a hefty looking sack.#{normal}#
+You've saved us from the storms!  We can't ever repay you enough, but, well...  Shortly after you stopped them, a witch approached us and offered us some...  magical #{italic}#things#{normal}# and said they would protect our town if anything like that happened again.
+It's not that I don't trust her, not after you and they - mostly you! - saved us, but...  I just don't feel comfortable having all this arcane stuff around us all the time.  None of us do.  If you've got a use for these, you're more than welcome to them.
+#{italic}#He hands you a sack, containing a few dozen of the same strange magical object; included is a guide to using them and producing more, written for users completely inexperienced with magic.  Apparently, they're designed to be mounted on walls and rooftops, and will try to non-lethally incapacitate outside invaders while sending a message of distress to Angolwen.  With a few tweaks, you can make them deadly instead (and avoid harassing Angolwen while you're at it).#{normal}#]], [[#{italic}#一个村民向你跑来,手里拿着一个漂亮的麻袋。#{normal}#
+你从风暴中救了我们!你的恩情我们无以为报,不过,正好…在你阻止了风暴之后,一个女巫到我们这里来,给了我们一些…有魔法的#{italic}#东西#{normal}#。她说,如果这种事情再发生的话,她们就会保护我们的城镇。
+这可不是我不信任她,更何况你和他们——主要是你的功劳!——你们救了我,但是…我总觉得在我们周围放着这些奥术魔法的东西让我们感到有些不舒服。我们都是这么想的。如果你能更好地利用这些东西,那么请你好好收下它们吧。
+#{italic}#他递给你一个麻袋,里面装着几十个一模一样的奇怪的魔法物品。里面还包含了有关如何使用和制造它们的说明,说明清晰易懂,不会魔法的人也能理解。显然,它们是用来安装在墙上或者屋顶上,会自动用非致命的手段击退入侵者,并向安格列文报告这里遇到危险的信息。通过一些调整,你可以让它们变得更加致命(而且你使用它们的时候也不会骚扰到安格列文的人了)。#{normal}#]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/dreadfell.lua"
+
+t([[MINIONS: Perhaps you feel your Master has been lax or absent? Well, I shall amend that. I have been studying an object of great import. It is of much greater interest than your foolish unlives. But do not think that I will let you get away with things because of this.
+
+Skeletons, you have been getting noticeably behind in your adventurer slaughtering quotas. The next skeleton archer I see drinking coffee and chatting with the wights shall be rent limb from limb and fed to the orcs. Also, as a punishment for your general laxness, 1,000 skeletons shall be remanded down to Kor'Pul as punishment. A further 250 shall be slaughtered. These orders to be carried out by myself tomorrow at 3am.]], [[奴才们:也许汝等觉得吾最近松懈了?是啊,吾会改进这点。最近吾一直醉心于研究一个重要的项目,它给吾带来的好处可比汝等这些不死废物要大多了。但汝等可不要指望能因此而偷懒。
+
+骷髅众,最近你们猎杀的冒险者可比指标低太多了。就是你,后排那个骷髅射手!吾看到你和冒险者喝酒吃肉拜把子称兄弟来着,这些家伙本该被切成碎片拿去喂兽人的。作为对汝等懒惰的严惩,1000个骷髅兵将被发配到卡·普尔充军,指标上的人头数提高250,明早3点吾将亲自发布这项命令。]], "_t")
+t([[MINIONS: Be aware, I your great Master have found an item. It is of extreme power, but not yet complete, at least for my purposes.
+
+All hail your brilliant Master. Would you like to walk in the sun? Would you like to be free to roam green meadows and crush innocent children? Such are my wishes also. The reward to anyone who brings me any item that will help me bend this sta... item to my will shall be stupendous.
+
+Also, any new minions who have magical research skills are wanted. Recruit them and you shall be rewarded. Though if they steal my secrets, your blood will be my wine and your heart my appetizer.]], [[奴才们:注意了,汝等伟大的主人吾发现了一个宝物,它蕴藏着巨大的力量,虽然它并不完整,至少还不够完成吾的宏图大业。
+
+赞美汝主。汝等有没有梦想着在广袤的草原上自由的奔驰,光明正大的在太阳下漫步,随兴的捏死人类无辜的婴儿,无需考虑无需犹豫,只要谁能为吾找到能粘合这把法……咳咳,这件宝物的办法,它的愿望就能实现。
+
+同时,任何能使用魔法的物种都是我眼中的人才,替吾雇佣他们,而汝亦将被吾嘉奖。但小心了,要是找回来个倒钩泄露了吾的秘密,我就会食汝之肉,饮汝之血,寝汝之皮。]], "_t")
+t([[MINIONS: Perhaps you are minor dens of foulness because you have nothing to aspire to? Perhaps you could be greater if you had a worse example before you? Consider Me! I began my long unlife as a foolish pipsqueak such as yourself. Why, there was a time before I had conquered even a pit let alone a level or a dungeon. Now, behold all that is Mine.
+
+You must have aspirations. I am not content with just the rule of Dreadfell. No, soon I shall have more. Much more. My boots shall tread the surface of the earth! I shall explore and destroy the most beautiful mountains. All shall be mine once I can walk in the sun once more. Where will you be? Do you wish to be more than the wight I stepped on yesterday? I shall need great leaders to guide my armies across the land.]], [[奴才们:汝等是否觉得身为孤魂野鬼而感到前途一片黑暗,汝等是否对未来失去了憧憬,是否对自身失去了信心?也许汝等需要的只是一点点激励,和一个榜样。汝等的榜样就是眼前:汝等伟大的主人!我最初和你们一样是杂兵,其貌不扬,无足轻重,但吾坚持日行一善:坚持不懈的屠杀新手迷宫的探险者,天长日久总算修成正果,雄霸一方了。
+
+做骷髅要有抱负。吾的目标可不光是对恐惧王座的统治而已。不久吾就会拥有更多,更多啊!吾将再次踏足地表,群山将为吾折服,大地将因吾沉陷。而那时的汝等又身居何职,难道那时的汝甘心做一名默默无闻的尸妖而已吗,吾期待汝等之中的杰出精英替我掌管妖鬼大军,一马平川横扫大陆,成就吾千秋霸业啊……]], "_t")
+t([[MINIONS: You are foolish sods. Have you heard of the great Kor'Pul? Perhaps not, because you know very little and he died long before you were so stupid as to be born. However, he was great and had the chance to be greater still. He let himself be cooped into a small hellhole and was destroyed when the right hero invaded it and destroyed his plaything. Now he is but a mere shade of his former glory.
+
+I shall not make this mistake. Be ready, for soon we shall march out upon the lands. Soon we shall conquer as even he could not. Pity the fool who thinks he can keep me stuck in even the grandest of pits, Dreadfell.]], [[奴才们:愚钝的汝等可曾听过伟大的卡·普尔的故事? 也许没有吧,因为他传奇的时代远在闭塞又狭隘的汝等出生以前。他当时是那样的不可一世的巫妖,并有机会变得更加伟大。但他居然作起了宅男,将自己龟缩在一个小小的迷宫之类,直到一名天命英雄侵入迷宫并摧毁了他的灵魂匣。现在它仅仅是徘徊在自己过去荣光中的阴影而已。
+
+吾绝不能重蹈他的覆辙。磨亮汝等的刀,清空汝等的肚腩,不久汝等将随吾以雷霆万钧之势冲上地表,征服一切。让吾等尽情鄙视那些占山为王的家伙,哪怕他是窝在伟大的恐惧王座。]], "_t")
+t("note from the Master", "主人的笔记", "_t")
+t([[MINIONS: To my newest vampire: burn, foolish adventurer, burn! I bet you are sorry for that flame spell now, aren't you? Suffer as I revisit it upon you.
+
+To the rest of you, there will be punishment. An adventurer got down to my bedroom and surprised me. I, Myself, was hurt and almost had to use My special power. All is well now and I am as dangerous as ever, but you shall suffer for letting him get so low. The next minion I see shall be toasted with my marshmallows. Where then were the special pits of doom I organized? Where were the poisons of my wights or the diseases of my ghouls? Indeed, I should slaughter all of you, and I would, but those who were most foully remiss were already slaughtered by the adventurer. The rest of you? Beware My wrath.]], [[奴才们,致吾新来的吸血鬼:燃烧吧,愚蠢的冒险者,燃烧吧!现在你一定后悔无礼对我释放这法术了吧?在你自己的魔法烈焰里被烧成灰烬吧。
+
+至于汝等,汝等居然让一个冒险者冲到了吾的寝宫来吓了吾一跳,汝等将接受惩罚。而吾不但受惊了还差点被迫动用了吾的特殊能力。虽然吾一如既往的强大不可战胜,但汝等将要承担放他到如此深入的责任,下一个让吾看到的家伙,将被吾做成棉花糖。尸鬼汝的毒液喷吐哪,鬼魂汝的疾病之触哪,吾费尽心血组建的禁卫队哪,简直是一堆废物。奇耻大辱啊,吾真想把汝等全都碾成碎片,虽然汝等中最渣的一部分已被那个冒险者摧毁,但余下的家伙,小心吾的震怒。]], "_t")
+t("A smudged poem chalked on a dark piece of slate", "一首写在石板上的被弄脏的诗歌", "_t")
+t([[Master of life, Master of death,
+All fall to a word
+From his dreaded breath!
+
+Master of staff, Master of steel,
+None can withstand
+His ruthless zeal!
+
+Master of magic, Master of fire,
+Pity the fool
+That stirs his great ire!
+
+Master of strength, Master of will,
+Dare not oppose him
+Or your blood will spill!
+
+Master of shadows beyond mortal thought,
+Against undying death all are as naught.]], [[他是生命之主,死亡之主,
+一切生灵都将在他的恐怖呼吸中消亡!
+
+他是众仆之主,钢铁之主,
+无人能理解他对暴虐的狂热!
+
+他是魔法之主,火焰之主,
+怜悯那些挑动他心火的人!
+
+他是力量之主,法力之主,
+违抗他者必将血溅当场!
+
+他是暗影之主远非凡人可知,
+挑战永恒死亡之人必将灰飞烟灭。]], "_t")
+t("A poem written in scribbled, child-like writing", "像小孩子写的潦草诗歌", "_t")
+t([[Me like Master,
+He's a real laster,
+He is faster
+than a caster,
+Can bring disaster,
+Need more'n a plaster
+After his attackaster...
+
+Alabaster... raster... pastor? Grr, need more brains...]], [[我爱我主
+他是真正的永生不灭
+行动起来势如闪电
+快的法师都看不见
+带来破坏震撼九天
+如你想要与之周旋
+小命不保无人可怨……
+
+旋……圈……卷?呀,需要更多脑浆……]], "_t")
+t("A poem written in an elegant Gothic script", "高雅的哥特体诗歌", "_t")
+t([[No staff will save thee
+Against the blindness of pride
+Death will catch thee up]], [[高傲的无知者
+没人能拯救你的性命
+死亡终将追上你]], "_t")
+t("a note about undead poetry from the Master", "主人关于不死诗歌的笔记", "_t")
+t("As an aside, I notice one of my skeletons has amused himself by writing a poem about me. Whilst my first reaction was to have his bones crunched into dust and what remained of his undead soul sent to the darkest depths of the abyss, I do now realise that there is some merit to this. Every great leader needs tales penned of his brilliant conquest. Therefore I now command you all to write more poetry in my honour, praising my amazing powers, unrivalled leadership, unconquerable strength, etc etc. Any that fail to produce works of sufficient standard shall be annihilated.", "说些题外话,今天吾发现吾的一只小骷髅正在自娱自乐的写一首关于吾的诗。吾一怒之下就将它挫骨扬灰了,并用吾强大的力量将它的灵魂打入了永恒的地域。但很快吾发现此举欠妥,每个伟大的领导者都需要传奇的故事来记载他史诗般的征服历程。故吾现在命令汝等速速以吾的名义作上众多诗歌来赞美吾惊人的力量,伟大的领导力,无人可比的强大。所有不合格的作品和不符标准者都将面对吾的愤怒。", "_t")
+t("slain master", "杀死主人", "_t")
+t("A powerful staff is grabbed from the Master's dead hands.", "一把从主人手上夺来的强力法杖。", "_t")
+t("a letter to Borfast from the Master", "主人写给波法斯特的信", "_t")
+t([[Ah, my dear Borfast, welcome to your glorious undeath! Your armour a cage, your hopes despair, your axe enslaved to my will, your soul mine to feast upon. How does it feel? Rather lovely I like to imagine! You were a valiant opponent, and though you were little threat to me I do like to honour you with this special treatment. And you do like honour, don't you? I know you wished to honour your people by defeating me and destroying my tower, but I'm sure you realise now that it was a rather vain endeavour.
+
+I apologise for what happened to that lovely suit of plate. I know it got a little... worn... during the treatment. But I'm afraid I really did need to find out the locations of your companion, and certain pressures had to be applied. You weren't very talkative, now were you? But I soon made you sing, oh yes. Of course, I could have just used a little divination magic to find out what I wanted, but I do so enjoy a good torture... And my, how joyous your screams were whenever the acid splashed against your beard! Hoh, we did chortle, did we not? But no matter, I've had my best skeletal smiths work on fixing your armour, fit to be worn by my new champion.
+
+I hope you enjoy your new work. Approach it with gusto, that sort of thing. I know in life you always dreamed of being a mighty hero of legend. But, well, what can be more glorious than this? You will live forever as my servant, destined to defend my throne for all time! You will be the envy of all the lesser ghouls that shamble about my halls. Well, until you get slain by some dumb intruding adventurer, of course... But that's the beauty of you heroes - one comes in, makes a mess, and then I get a new plaything to toy with. I wonder who shall replace you, eh?
+
+Until then, do enjoy the work, try to keep the place clean, and remember - I own you forever.
+
+- The Master]], [[啊,吾亲爱的波法斯特,来迎接这不朽的新生吧!汝的护甲成了汝的笼子,汝的希望支离破碎,汝的斧头只能顺从吾的意志,汝的灵魂吾会尽情享用。这滋味怎样?吾喜欢看到这样可爱的画面!汝是一个值得尊敬的对手,虽然汝会对吾构成一点点威胁,吾还是决定赐予汝这特殊的荣耀。并且吾知道汝喜欢荣耀,是不?吾知道汝希望通过打败吾并摧毁吾的高塔来获得荣耀,但是吾肯定汝现在知道了这是多么自命不凡的行为。
+
+吾为汝那可爱的护甲所经历的事感到抱歉。吾知道……在赐予汝这特殊的待遇过程中它受到了一点……轻微的……损伤。但是吾恐怕很需要找到汝同伴的位置,必要的手段还是要采取的。汝好像不是很健谈,是吗?不过很快吾就会让汝唱歌,是的。当然吾也可以用一点占卜魔法来找出什么是吾辈想要的,但吾更享受折磨人的快感……还有天哪,当硫酸溅到汝身上时,汝的尖叫声听起来是多么的欢快啊!哈,吾应该哈哈大笑,不是吗?但是没关系,吾已经吩咐了最好的骷髅工匠去修补汝的护甲,使它可以用于吾的新成员。
+
+吾希望汝喜欢汝的新工作。汝会爱死这份工作。吾知道,在汝活着的时候汝总是梦想成为一个强大的史诗英雄。但是,好吧,还有什么比这更加荣耀的?汝将会作为吾的奴仆永生,为吾辈的王座战斗不止!汝将会成为所有食尸鬼们都梦寐以求的近身侍卫。恩,直到汝被某个蠢蛋冒险家弄死,当然……但那就是汝辈所谓的英雄啊——一个进来,把这边弄的一团糟,然后吾就有了一个新的玩具。汝猜谁会代替汝呢,恩?
+
+直到那一刻前,请享受汝的工作,保持此处的清洁,并且记住——汝永远是我的了。
+
+——主人]], "_t")
+t("a letter to Aletta from the Master", "主人写给阿蕾塔的信", "_t")
+t([[Ah, sweet Aletta! How rich your blood tasted on my lips! I know it's not quite what you were expecting from the next step in our relationship, but aren't surprises the true joy of any romance?
+
+I don't blame you for falling for me, you know, even to the point of betraying all your companions just for me. Women have always had a weakness for my brooding personality and sparkling wit. Even in life I was quite the charmer, and death only improves things, I assure you. I really do have the reputation as a heartbreaker, in more ways than one... Your heart shall now sit in a special place, next to the rest of the offal in my pits.
+
+Thank you for telling me of Borfast's weaknesses - it shall make overcoming the dwarven grunt all the simpler. Your rogue friend remains more elusive, but he will be found and destroyed. You see I have a sort of persistent bloody-mindedness about this sort of thing. There is not a cockroach in this tower that does not obey my every whim and will, and I shall see to it that it remains that way.
+
+You must feel a little betrayed of course. I promised you power beyond your imaginings, and instead I drained your blood, fed your flesh to my servants, and enthralled your soul to my bidding. Well, we all struggle to manage expectations sometimes, eh? At least be glad I let your tortured essence roam the cold fastness of my fortress, haunting anyone foolish enough to invade. And some power I will impart to you, and it is indeed beyond your imaginings, for your mind could never reach the dark places I can. But open your eyes now, for such dark places shall be with you till the end of time... Welcome, indeed, to the dark place of my heart.
+
+- The Master]], [[哦,阿蕾塔甜心,吾的宝贝!汝的血液尝起来是多么的醇厚啊!吾知道这不是汝所期盼的进一步关系,但是汝难道没有感受到一点点浪漫的真谛吗?
+
+吾不怪你爱上了我,知道吗,即使你为吾背叛了所有同伴。女人们总是倾慕吾的气质和才华。即使在生前吾也是英俊潇洒,死亡只会让吾更加玉树临风,我保证。作为一个爱情杀手,吾确实有必要承担责任,办法有很多……汝的心脏现在位于一个特殊的地方,和其他内脏一起放在吾的后厅里。
+
+谢谢你告诉吾波法斯特的弱点——这使得我更加容易对付那些矮人。汝的盗贼朋友还在潜逃,但他很快就会被抓住并撕裂。你看我总是对这类事情有种嗜血的冲动。即便是这座高塔里的一只蟑螂,都会完全遵循吾的意志,吾会看到它的一举一动。
+
+汝肯定会有一点被背叛的感觉。吾答应给汝的力量远超汝的想象,相反吾抽干了你的血液,将你的肉体赐予了吾的侍从,并且奴役你的灵魂。好吧,有时吾辈都曾向着期盼的那样努力过,恩?至少汝应该感到高兴的是,吾将你扭曲的灵魂放逐在要塞里漫步,去猎食任何敢于侵入要塞的敌人。并且,吾将会赐予汝一些力量,同样这也会远超汝的想象,因为汝永远达不到吾所处的黑暗巅峰。但是,睁开汝的双眼,汝会发现汝已经永坠黑暗……欢迎你,你来到了吾内心真正黑暗的世界。
+
+——主人]], "_t")
+t("dreadfell", "恐惧王座", "newLore category")
+t("a letter to Filio from the Master", "主人写给菲里奥的信", "_t")
+t([[Oh Filio, what a fun game we have had of cat and mouse! Well, perhaps to you it was a life and death struggle, but for me this past three weeks of patiently hunting you through my halls has been the most entertaining of past-times. I have enjoyed extending the game so, letting you escape my clutches when I felt it most prudent, watching as you got ever more desperate. Alas, you have now degraded too much, and it was simply too embarrassing watching you eat your own faeces to survive. I had to put an end to it - I'm sure you understand.
+
+But ah, it's not truly an end, for you get to experience the wonder of undead enslavement! Is it not most exciting? Do your bones not quiver with delight? It is just your bones now, since I have a certain fondness for skeletal servants, but I have been nice enough to pad your heels with leather so you can still sneak about quietly. How you did love to sneak! Now you may spend an eternity doing so, ensuring any future trespassers get quite the surprise wandering through my great keep.
+
+I have let you keep your little sling, since I know you like to play with it. Such a quaint weapon... But this staff I found in your possession - my, what a treasure you have brought me! I do not know whence you stole this artifact, but you clearly were completely unaware of its value or power. It has a history beyond your very comprehension, and in my hands it shall change the future! Thank you kindly, my servant; already you have served your Master well. I'm sure we shall enjoy a great friendship over the many years to come. Well, not friendship exactly - it more involves eternal agony on your part, and a rise to ultimate power and majesty for me. Such is the fate of the weak and the strong, a lesson you have already learned well. What a great teacher I make...
+
+- The Master]], [[哦,菲里奥,猫鼠游戏多么的有趣啊!好吧,也许对于汝来说这是生死挣扎,但是对于吾,却是这三个星期以来打发无聊时光最有趣的游戏。吾一直都在延长比赛时间,看着你苟延残喘,看着你陷入绝望。不过,汝现在也太自甘堕落了,仅仅是看到汝靠吃自己的粪便生存都让吾感到尴尬。吾决定华丽的终结这场游戏——你懂的。
+
+但是呢,这不是真正的结束,因为汝可以充分体验作为不死奴隶的乐趣!难道这不是最令人兴奋的吗?汝的骨头有没有兴奋的发颤呢?现在它们仍是汝的骨头,虽然吾一直爱好骷髅侍从,但是吾也会很大方的将你的皮毛附上去,这样汝还可以无声无息的潜行。汝是多么的喜欢潜行啊!现在汝可以花一辈子来做这件事,给每位闯入我宫殿的侵入者一个惊喜,一个可以使他们永远沉默的惊喜。
+
+吾还可以让你保留你的投石索,因为吾知道你喜欢用它。如此精巧的武器……但是吾在你包里找到的这根法杖——天哪,你给我带来了多么好的财宝!吾真不知道你偷了这件神器,但吾也很清楚汝肯定不知道它的价值。它的存在远在汝出生以前,在吾辈手里它可以改变未来!谢谢你的慷慨,吾的侍卫,显然你已经把主子我伺候的很好了。吾肯定我们将会在未来的许多年内保持良好的友谊。好吧,也不能算是友谊——对于汝是更多的痛苦和折磨,对于吾则是力量和威严的增长。这就是弱肉强食的命运,汝已经很好的学习了这一课。吾真是个伟大的老师……
+
+——主人]], "_t")
+t("#0080FF#On the back of the letter you can just make out a coarsely scrawled and badly faded diagram.#LAST#", "#0080FF#在信件背面,你只能看到潦草的涂鸦和严重褪色的图表。#LAST#", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/elvala.lua"
+
+t("The Spellblaze Chronicles(1): A Fateful Meeting", "魔法大爆炸纪事(1):命运相遇的瞬间", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter One: A Fateful Meeting#{normal}#
+
+This tale begins in the Age of Allure, when I was yet young, and the idea of youth and age was still a pressure on our people.  It is one tale amongst a host of tales, for many are the stories of tragedy and heroism that befell all the races in this era.  I can only give my story, my tragedies, and my follies dressed as heroism, woven around the great force that shook our world and changed our histories: The Spellblaze.
+
+I first met Linaniil at a council summit, when our leader Ephinias was meeting with the head of the Kar’Krul.  I remember the huge man walking through the gates of our city, our people staring at his wide girth and bristling hair, his fur clothes and his proud stride.  How out of place he looked amongst us slender elves...  Some thought him a barbarian, but I could see behind his frosty eyes there was great power.  He was from a hardy race of men that once dwelt in the north of Eyal, who it was said drew power from the green fires that danced in their everwinter skies.  Turthel was his name, and the like of him has not trod through earth or snow in many centuries.  Upon his right hand he wore the Ring of Kar’Krul, a lustrous gold band adorned by a blazing ruby, token to his position as the leader of the greatest union of human mages in Maj’Eyal.
+
+With him were his twin daughters, Linaniil and Neira, who walked before him.  Identical they were in looks, yet I saw straight away that they were opposites in personality.  They were each of crimson hair, worn long in spilling tresses, with pale skin that shone in the sunlight.  They were dressed in silken robes, but whilst Neira was adorned in yellow and orange, Linaniil wore blue and silver.  Neira was bright of glance and cheery of voice, remarking on every item of beauty she passed as they strolled through the courtyards of Elvala.  Linaniil was quiet though, and stern of face, coldly analysing and calculating all she saw.  But beneath that icy exterior I could see a fire – nay, a blaze, a bright burning passion yearning to break out, yet kept restrained.  For a moment we made eye contact as the party approached the citadel, and I could see laid bare her wild spirit and untempered thoughts, a will and strength of mind that was utterly unconquerable.  It took my breath from me.
+
+Few of my people have ever understood how one of our race could be infatuated with a human.  But they have not known Linaniil.  Not as I have known her.  Like raw fire given flesh is she, a burning ball of emotions and desires.  Her fervent mind brooks no opposition, and her wit and words charm or coerce all around her.  Beautiful and radiant is her form, as bright as the summer sun, yet also cold and remote, unreachable unless she wants to be reached.  In all the ages this has never changed about her.
+
+I barely noticed Neira greeting me warmly as she passed through the gate.  Linaniil gave me but a curt nod.  I followed after, as our leader and his guests entered the grand chamber and took their seats.  The summit was to begin on the planning of a new endeavour, a great work by our highest mages to tap into the power of the Sher’Tul farportals.  Long had the relics of that ancient race lain dormant beneath the soil, their powers untouched.  With that mighty strength brought forth we could end the war with the orcs quickly and decisively.  The Spellblaze they called it, and it was a name we spoke in awe and reverence.
+
+King Ephinias began the meeting, introducing our guests and then those around him.  “This is my general,” he said gesturing to me, “Commander Gawaeil of the Shaloren Armies.”  Immediately Linaniil looked at me and gawked.
+
+“What?” she cried, staring at my armour and baldric.  She turned away from us, seeming not to heed her distinguished hosts.  “Father, what be the meaning of this?” she said to the burly man.  “Ye gave tell that the Shaloren had the mightiest battlemages, yet their general be cased in steel and girt with sword.  Does a mere fighter command experts in the Art?”
+
+Ephinias looked outraged, but I laughed suddenly, both at her extreme rudeness and her wild presumptions.  “A mere fighter?” I said between incredulous gasps.  “Lady, you would do well not to judge so on appearances.  For if I judge right I see no mere impudent lass before me, but a great master of flames and inflagrations, and a weaver of threads more stern-willed even than her chill-blooded father.  But do not presume yourself a greater worker of the Art than I!  For I am Aranion Gawaeil, master of the Arcane Blade, a channeller of mighty elemental forces.  The spells willed through my steel have slain more orcs than you have seen in your short life, or like will ever see.”
+
+She looked at me then with sudden interest.  “A strange technique it sounds.  Ludicrous it seems when one can simply burn foes from afar.  Though perhaps if we hunt orc together some time I shall see for mine self.  But ye would be hard pressed indeed to better me on the battlefield.”
+
+“I shall endeavour to impress, my lady,” I said, with a mock bow of my head.  A thin smile played across her lips.
+
+Turthel grunted and turned his shaggy head to the king.  “Business,” he said, in the blunt and brief manner I had heard reported of him.
+
+Ephinias cleared his throat and sat back in his chair.  “We have a grand plan before us,” he began. “For many years we have been plagued by orc attacks.  Initially we were weakened from the Allure Wars, but now that we are beginning to recover our strength it is time to put our joint enemy to rest.  Too often they have threatened to overrun us all, to destroy civilisation forever.  We have all lost much.  Turthel, I can deeply sympathise with your personal loss.”  The fur-clothed man did not change his expression, but I could see his daughters dip their heads in solemn thought.
+
+“I have been leading our archmages in an experiment on the Sher’Tul farportal to the east of here.  We believe we can evoke the great powers sealed within to create a wave of destructive energy that we could direct against the orcish armies.  If all the races cooperate in drawing the orcish forces out then we can end this war in one swift strike.  The orcs would be decimated beyond recovery, and Eyal would be cleansed of their presence.
+
+“I have approached the leaders of the other races.  The halflings are fully supportive.  The Nargol regents have even provided us with some of their historical research on Sher’Tul ruins.”
+
+Turthel cursed then suddenly.  “Research done on human slaves!” he barked.  He turned quiet then, letting his temper settle.  “What of your sea and forest cousins?”
+
+Ephinias looked him coolly in the eye.  “The Naloren are prideful and do not wish to cooperate.  They think they can protect their lands on their own.  Yet I believe they will thank us in the end...  The Thaloren are not entirely keen either.  But we have discussed with their king and queen, and given great assurances as to the safety of our operations.  They do not wholly trust us or our command of the arcane, but in this they will not oppose us.  Shatur is as weary of the orc attacks on its borders as any of us.  They will give aid where it is convenient, as long as they ride under their own banners.  We do not particularly need them, of course, but we thought it prudent to involve all we could.
+
+“The other human leaders have mostly assented.  Some have expressed wholly irrational fears of our activities.  Alas, legends and myths still abound to scare people away from anything to do with the Sher’Tul.  But we are confident that we know what we are doing here.  The Kar’Krul elite I’m sure will understand.  And your alliance is worth a dozen lesser kings.”
+
+The burly man stared hard and long into Ephinias’ eyes, before turning to his daughters.  “What do ye think, girls?”
+
+Neira was the first to respond, and there was colour in her cheeks and emotion in her voice.  “I deem this Shaloren king remote and proud.  Sympathy he talks of whilst using our mother’s memory as a tool.  Understanding he proclaims, yet how can any truly know the subtlety behind these Sher’Tul relics?  Untouched they be for millennia, and their original power is still unknown.  What pride lets ye think ye can toy with them now?  It be folly to use a weapon that ye know not how to wield.”
+
+The room went quiet, and I could see Ephinias was silently fuming.  He was not accustomed to such open criticism.  Then Linaniil began to speak, and her voice was low and cool, yet all ears hung on her words.  “Many have been the works of pride over the years that have arisen in splendour.  Whence have come our great artworks, our grand cities, or the arcane weavings that shape our societies?  No meekness be found in their crafting.  There be no shame in acting out of pride, and we gain nothing from misplaced humility.  Too long have the powers of the Sher’Tul been left untapped by fearful and timid hearts.”  I could see then her eyes light up with excitement.  “Think of the glories we could unlock!  This war with the orcs would be but the beginning.  Great benefit could be brought to us all.  To leave these powers buried would be a crime, I say.”
+
+Turthel paused reflectively before nodding his head slowly, and it was clear that Linaniil’s words aligned better with his own thoughts.  “Very well,” he slowly announced, looking directly at Ephinias.  “We are with you.”  Neira stayed silent with brooding concern, but a flash of satisfaction crossed her sister’s eyes.]], [[#{italic}# 来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆 #{normal}#
+
+#{bold}#第一章:决定命运的会面#{normal}#
+
+这个故事始于厄流纪,那时我还是个年轻的精灵小伙子,在我们永恒精灵之中,少年、青年与老年仍旧是个沉重的话题。这只是在那个年代诸多英勇传奇、神话传说中的一个故事,我能讲述的,也只是我自己的故事,我自身的经历,所谓的英雄事迹,讲述一次震动世界、改变历史的变化——魔法大爆炸——和我自己之间一点微末的联系。
+
+第一次遇见莱娜尼尔时,我们正准备举行一场特殊的会议,我们的领袖伊菲尼亚斯与卡库罗尔的首领谈话。我还记得那个体型庞大的人类男子是怎样昂首迈入我们的城门,包括我在内的大群精灵被他宽厚的胸膛,怒立的头发,美丽的毛皮衣物和坚定不屈的脚步所吸引震慑。在我们瘦弱渺小的精灵肉体面前,他仿佛是异世来的怪物……
+
+有些同伴把他视为野人,但我从他冰霜般的眼睛里看到了强大的力量。他来自于人类种族中勇敢坚强的一支,那是曾居住于埃亚尔北方的一群人,据说他们是从北方那永冬的天空里闪烁的绿色火焰里汲取了力量。他的名字是特塞尔,他的相貌并没有被北方肆虐数个世纪的暴风雪摧残,他的右手带着卡库罗尔之戒,光彩耀人的黄金戒指上镶嵌着闪亮的红宝石,这是他的地位象征——他领导着全马基埃亚尔大陆最伟大的人类法师联盟。
+
+走在他身后的,是和他一起来的一对双胞胎,他的女儿们,莱娜尼尔与尼耶拉。她们的相貌别无二致,但我立刻发现她们的性格迥然不同。她们的发色同样深红,蓄着同样的长发,在阳光下露出同样苍白的皮肤。尽管同样身着丝绸长袍,尼耶拉的长袍是橙色与金黄,莱娜尼尔却是深蓝与银白。尼耶拉性格开朗,声音愉快,讨论着一路上走过埃尔瓦拉庭院时见到的美好事物。而莱娜尼尔安静文雅,面色严肃,冷静地分析计算她见到的一切。不过,在她那冷若寒霜的外表下,我能看到一团火焰——不,不仅仅是火,那是一团正在燃烧的火光,一团散发光和热的激情,正被压抑着,等待着释放。当人群到达我们的大本营时,有那么一会儿,我们彼此眼神相触,短短的一瞬间,我看到了她野性的灵魂和激烈的思绪,那是不可征服的坚定意志与精神力量。那一刻,我停止了呼吸。
+
+几乎没有精灵能理解,为什么精灵种族中的一员,会对一个人类深深的着迷。那只是因为他们不了解莱娜尼尔。我也从来没了解过莱娜尼尔。她就像一团活着的火焰,一团燃烧的情感和欲望。她热诚的精神不能被任何人否认,她的智慧言谈吸引了众人围绕。美貌、闪光,象夏日般耀眼,同时也会变得冰冷遥远、不可触碰,除非她意愿如此。长久的岁月以来,这一点,她一直保持不变。
+
+我几乎错过尼耶拉走过大门时对我的热情问候。莱娜尼尔只对我点了点头。我们的领袖和客人们走入了主会所入座,我也紧跟了进去。这次会议是对一项新计划的讨论——我们最伟大的法师们将从夏·图尔传送门中提取能量。长久以来,那个古老种族的遗迹被埋藏在土壤之下,连同它们的力量一起,不见天日。一旦这股强大的力量被我们发掘利用,我们将能够迅速结束同兽人的战争。他们称这个大计划为“魔法大爆炸”——一个我们至今仍旧敬畏着的名字。
+
+我们的国王伊菲尼亚斯主持了会议,介绍了来客和周围的精灵们。“这是我的将军”,他指向我,“永恒精灵军队指挥官加威尔。“莱娜尼尔马上望了过来,然后呆立当场。
+
+”什么?!“她惊叫道,盯着我的护甲和配饰。然后她转过去别开我们,似乎不愿关注。”父亲,我们来这里究竟为了什么?“她对那个结实的男子说道,”你告诉我们,永恒精灵们拥有最强大的元素法师,但他们的将军居然躲在钢铁后面,被铁剑环绕。难道一个近身格斗的战士也能掌握这门艺术?“
+
+伊菲尼亚斯看起来很生气,不过我突然大笑起来,既是因为她极度冒犯的话语,也因为她那大胆的推测与隐藏的傲慢。“一个贴身战士?”我在喘气的同时勉强说道,“女士,你不应该用外表评价他人。因为,如果由我来说,我还从没见过如此失礼的姑娘,同时还是操纵火焰的大师,并拥有比她冷血的父亲更加坚定的意志。但不要以为你在这门技艺上就能胜过我!因为我是艾伦尼恩·加威尔,奥术之刃的大师,能操纵各种强大的元素之力。充盈在我的金属利器里的法术收割的兽人生命比你在短短的生命中见过的兽人还要多,甚至比你一生见过的兽人更多。”
+
+她望着我,突然来了兴趣。“听上去是一种很奇怪的技巧。在我们能轻易从远处烧伤敌人的情况下,这样做似乎很滑稽。尽管如此。当我们一起狩猎兽人的时候,我会亲自见识一下。但你可得证明给我看,证明你在战场上比我强。”
+
+“我将尽我所能来向你证明,女士。”我点头答道。她的嘴唇上露出微微的笑意。
+
+特塞尔咕噜了两句,然后将他毛发茂密的脑袋转向国王。“说正事。”他生硬而简要地阐述自己的要求,正如之前我所听闻的一样。
+
+伊菲尼亚斯清了清喉咙,一屁股坐回板凳上。“在我们面前有一项伟大的计划,”他尽可能用一种激昂的语调说话,“多年以来,我们一直疲于应付兽人的进犯。自从厄流之战以来,我们的力量始终虚弱。逆转困境的机会就在眼前了,马上我们的敌人就会得到彻底的休息了。他们一直威胁着我们,要击溃我们的军队,摧毁我们的城市。我们损失的已经太多了。特塞尔,我对你个人的巨大损失表示深深的同情。”兽皮披身的男人脸色未动,但我清清楚楚地看到,他的两个女儿沉默着低下了头。
+
+“我一直在领导着我们的法师团体,探索夏·图尔传送门的秘密。我们相信,我们有能力激发其内部封印着的强大力量,来制造一股毁灭性的冲击波,直指向兽人大军。如果各个种族能联合起来,吸引住兽人的注意力,我们将会以一次快速的打击终结这场旷日已久的战争。兽人将会被彻底打垮,再无重来之日,而我们赖以生息的埃亚尔大陆也将得到净化。”
+
+“我已经同其他种族的首领接触过了,半身人非常支持这项计划,纳格尔的摄政王甚至同意将他们历史上对夏·图尔遗迹的部分研究成果同我们分享。”
+
+特塞尔突然狠狠地诅咒起来:“那些以人类奴隶为素材的研究!”他不禁大声咆哮,然后沉默了一会,尽可能平复心情,“你们生活在海中和森林里的同类呢?”
+
+伊菲尼亚斯直视着他的眼睛,“纳鲁精灵们太骄傲了,不愿参与我们的合作。他们认为只凭自己就足以保护城池和土地。虽然我认为他们最终还是会感谢我们……自然精灵也不是很感兴趣。我同他们的国王和皇后讨论过,并保证我们的选择是绝对安全的,不过他们并不很相信我们和奥术力量,但他们也不反对。夏特尔同我们一样,被边境线上兽人的进攻弄得精疲力竭。他们会帮助我们的,尽管我们并不是很需要这帮助,但接受一切帮助总是有好处的。”
+
+“其他的人类首领大部分都赞同这项计划,也有人表现出不可理喻的恐惧。当然,各种神话传说仍然是阻止我们探索夏·图尔的原因之一。不过,我们现在清醒地认识到我们在做的事情。我相信卡库罗尔的精英们一定能理解,同时你们的加入比一群小国王的支持更为重要。”
+
+这个结实的男子盯着伊菲尼亚斯的眼睛看了好一会儿,随后转过去看着他的女儿们,“女孩们,你们怎么看?”
+
+尼耶拉首先回答了问话,脸上闪耀着光彩,声音饱含着情感。“我认为永恒精灵的国王十分自负,和我们关系疏远。尽管他试图表现同情,却利用我们对母亲的感情。而且,就算他说的再好,我们又怎么能相信真能解开夏·图尔遗迹里的秘密呢?要知道,这秘密流传千年无人能解,隐藏的力量毫无头绪。到底是什么让父亲你认为我们能合作呢?大胆挥舞一把不知用法的未知武器,难道不是一桩危险而荒唐的行为吗?”
+
+房间里的空气顿时变得一片寂静,我几乎能看到我们的国王陛下——伊菲尼亚斯正气得冒烟,显然他从未听过也不能习惯如此激烈直接的批评反对。莱娜尼尔这时开口了,尽管语调低沉清冷,所有人都竖起耳朵听着,“在那个辉煌年代诞生的伟大杰作已经沉眠上千年。我们如今的精妙艺术、宏伟城市、美好社会从何而来?我不能给出答案,但我知道,这些和那沉睡已久的艺术品毫无瓜葛。我相信,对伟大的模仿不应该、也不可能让人感觉耻辱。但是我们长久以来错误的谦逊铸就了真正的错误。太久了,夏·图尔遗留的强大力量已经埋藏太久,那些早已被恐惧和胆怯填满的内心将它们拒之门外。”我仿佛看到她的眼睛里闪烁着激动的光。“想想我们将要解开的奇迹!结束对兽人的战争只是一个开始,我们将会从中受益良多。我要说,要是我们将这股力量再度深藏地下,等待不知多少年后的人来小心翼翼地重头发掘,将是埃亚尔大陆上最大的罪行。”
+
+特塞尔停了一会儿,慢慢地点头,显然莱娜尼尔的想法和他更为接近。“非常好,”他慢慢地宣布,同时再度直视伊菲尼亚斯。“我们会加入你们。”尼耶拉沉默了,表现出深深的担忧,而她的妹妹莱娜尼尔显露了一丝满意的神色。]], "_t")
+t("The Spellblaze Chronicles(2): A Night to Remember", "魔法大爆炸纪事(2):难忘之夜", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Two: A Night to Remember#{normal}#
+
+It was three nights later I awoke in darkness from a troubled dream to find my window open, the silk drapes billowing in the breeze.  As my eyes adjusted to the light I saw Linaniil stood at the foot of my bed, a thin azure dress clinging to her skin in the chill night air.  Around her was a cashmere belt inset with opals and woven with pale runes, and gold jewellery adorned her neck and wrists.  A long staff rested lightly in her hands, rubies glistening in its decorated top.  Her red hair stirred in the wind as she gazed at me.
+ 
+“What are you doing here?” I enquired.  I did not bother asking how she managed to sneak into my bedchamber, past many guards.  I knew that no less than a council member would be able to divine her presence when she put her mind to illusion.
+ 
+She looked at me slowly for a moment, before turning her eyes to the rest of the room, analysing my personal space in detail.  “There be a band of orcs marauding in the north,” she said in a distracted tone.  She picked an ornamental dagger from a shelf and looked it over as she spoke.  “They look like to cause trouble for some outlying elven settlements.”
+ 
+“I will summon a raiding party at once,” I said, rising quickly from my bed, unheeding of modesty.
+ 
+“Oh, how boring!” she complained, putting the dagger down and spinning to face me.  “What of the promise ye made to hunt orc together?”
+ 
+“What, just the two of us?”
+ 
+“Aye,” she said, looking my unclad form up and down with a slow gaze, seeming to take delight in the sight.  “Or are ye not man enough?”
+ 
+“A strange question to ask of an elf, my lady.  But I can take this band of orcs myself, I am sure.  If you wish to tag along then I cannot promise to keep you safe.”
+ 
+She laughed then, and the sound was like ringing crystal.  “Very well then!  Get ye your steel stick and we shall see who holds their own best.”  I agreed with a smile, and went to my armoury and shoved on metal greaves and a chain hauberk, my breastplate and steel gauntlets.  Linaniil tutted in surly impatience.  “Must ye wear that tin suit?”
+ 
+“It is my battle gear,” said I, pulling on my visored helm and wrapping a thick cloak round my shoulders.
+ 
+“Ye look like a golem,” she muttered, visibly annoyed.  “Come then, I grow bored.”  She leapt out the window, taking to the air with grace, flying away into the night.
+ 
+I took then my greatsword from its hanging.  It was a simple looking blade, adorned only with a heavy moonstone on its pommel.  But its looks belied its power, for it was forged by the dwarves in their early years, before vanity overcame their works and their weapons became more for show than for battle.  It had an edge that clove through steel and bone with ease, without ever dulling the blade.  Mooncutter it is called, though it is lost to me now.  I gave it a swing through the air before leaping out the window myself, conjuring a cushion of air beneath me and following swiftly after Linaniil.
+ 
+With rapid pace we flew through the scattered clouds in silence for twenty minutes before Linaniil began to descend.  I could see nestled between some low hills were the flames of campfires, and as we came closer the sound of orcish chanting became clear.  “How shall we approach them?” I called out, wondering what tactics the sorceress would want to employ.
+ 
+“Directly,” she said, and with that she made a sudden burst of speed, coming right above the orcish camp and descending in their midst.  With a curse I sped after her, landing by her side and drawing Mooncutter as the orcs rose in fury and alarm, grabbing up their weapons.  As a ring of dark swords and spears and halberds gathered round us Linaniil turned to me with a wild smile.  “Time to dance.”
+ 
+She shot forth a ray of purple arcane energy from her right hand, whilst her left held up her staff, its tip blazing like a torch.  Flames leapt up in tandem from my own blade as I rose it high, and swept it before me in a wide arc, cutting down the nearest brute and sending a shocking wave of fire into the troops behind it.  I pressed forward, forcing back the orcs before me with a roaring hot wind.  Their weapons dropped from their hands as they reached up to cover their faces, and with a grin of satisfaction I rushed to hew their heads off.  But as I swung my blade I was knocked to the ground from behind by a blast of fire, and turning about I saw Linaniil standing in a pillar of flame, her arms outstretched as it expanded around her.  “Too hot for ye, Aranion?” she called out as the orcs nearby were fried to a crisp, their flesh withering into black dust.
+ 
+I grunted, and turned my blade into ice, and with deft sword strokes sent streams of freezing cold into the orcs around her, so that they shattered like glass before the fire ever hit them.  Linaniil cursed my name as she dropped the flames from about her.  “Don’t ruin my fun!” she exclaimed, before teleporting to the other side of the camp and beginning to blast the orcs there.
+
+I laughed and turned on the beasts nearest me, and brought tumults to the earth with each swing, so that they lost their footing and fell to the ground before my sword found their throats.  Then I conjured a mighty spark of lightning, spearing it through their densest ranks, and I rushed along its glowing length hewing down the monsters before they could react.  I laughed again with the fey heat of battle, and I discarded my helm and tore off my platemail, taking joy from moving about the field with ease and slaughtering my inferior foes.  Mooncutter danced through their flesh, and their dark blood gushed and fountained with joyful rhythm.
+
+On the far side of the camp explosions and screams marked Linaniil’s passage, and I saw burning limbs flying into the air and streaks of fire tearing through the night.  The sorceress was wreathed in flames, her eyes shining, and the dancing blaze about her made her look like a nymph of fire incarnate.  No more beautiful and awe-inspiring a sight had I ever beheld.
+
+Seeing their numbers quickly dwindling the orcs began to flee, but I phased to block their retreat and called forth a wave of water, forcing them back against Linaniil’s flames.  There against the wall of fire I dashed them, and great numbers of them fell like leaves scattered in the wind.  Blood spilled thick and plentiful, and with but a few more thrusts of Mooncutter and blasts from Linaniil’s hands the battle was over.  Not a single orc still moved, and well over four hundred lay dead on the ground.
+ 
+Linaniil and I stood facing each other, panting with sudden exhaustion as the adrenaline of the fight left us.  “I lost count,” I said between breaths, “of who slew more…”  She grinned coyly at me, sweat trickling down her face.  Minor cuts and burns left her robe in tatters, with one shoulder strap hanging loose.  Her glistening chest heaved up and down with each breath, and her deep eyes looked at me with naked intensity.
+ 
+She strode forward then, and grabbing me roughly by my hauberk she pulled my lips to hers.  The kiss was hot and fierce, and as she bit my lower lip the course of blood in battle came back to me afresh.  I kissed her again and grabbed her body, pulling her tight to me, our lips locked.  She tore lustfully at my remaining armour, flinging it to the ground, and I slid off her silken clothes, till we were left bare beneath the stars.  Then against a rocky outcrop we pressed against each other, still gasping and sweating from the fight.  There with blazing passion flesh met flesh and our hot moans rose into the cold night sky.]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆 #{normal}#
+
+#{bold}#第二章:难忘之夜#{normal}#
+
+三天后的午夜,我在一场噩梦中惊醒。眼前窗户大开,晦暗的光线中丝织的帘幕在晚风中舞动。随着我的眼睛渐渐适应了夜晚微弱的亮光,视线中隐约看到清朗的晚风中,莱娜尼尔身穿轻柔的紧身蔚蓝长裙的身影。她的腰间环绕着镶嵌着蛋白石和苍色符文的羊绒腰带,颈上腕间环绕着闪耀的金制首饰,一根顶端镶着一颗闪耀的红宝石的长杖静静地躺在她的手中。清风吹拂,她澄澈的眸子中映出我的影子,红色的长发迎风飘荡。
+
+“你在做什么呢?”,我轻轻问道。我并没有打算询问她到底是如何绕过那些卫兵悄悄潜入我的卧房的,议会的成员或许也没有能力在她集中精力潜行的时候感知他的存在。
+
+她明媚的目光轻柔地凝视着我,接着在屋子的四周扫过,仔细分析着房间里的每一个部分。“有一队兽人劫掠正从北方赶来”,她稍有些心烦意乱地说道,手中漫不经心把玩着我在书架上放着的一把装饰用的匕首,“他们看起来似乎准备对一些边远的精灵营地发动进攻。”
+
+“我立刻就召集突击队迎敌。”,我不顾礼仪地从床上坐起。
+
+“唔,那样多无聊啊”,嘟哝着的她将匕首轻轻放下,回身面向着我,“你还记得我们曾经约定一起去狩猎兽人吗?”
+
+“……什么?就只有我们两个人去吗?”
+
+“唉呀”,她缓缓望向我裸露在外的肌肉,眼中好奇的神情如同小孩子一样欢欣,“你是个男人吗?”
+
+“对于精灵族来说这还真是个怪问题,我的女士。不过,我可以在此保证,只需要我一个人也可以亲手干掉那些兽人。如果你真的想要一同前行的话,我可能没法确保您的安全。”
+
+她的笑声如同水晶泠泠碰撞般清脆。“那真是太好了!来,拿上你的金属棍子,让我们来比一比谁才是这个领域的专家。”我微笑着点头,打开房间里的武器库,从中拿出了金属护胫,锁子甲,胸甲和钢臂铠。莱娜尼尔有些焦急的埋怨道,“你非得穿上这堆废铜烂铁不可吗?”
+
+“这是我的战斗服”,我戴上头盔,披上斗篷。
+
+“唔,看起来简直就像一只炼金傀儡,”她小声咕哝着,“快来吧,我有点无聊了。”紧接着,她轻巧地越过窗台,优雅地随风而去,在夜空中划出一道弧线。
+
+我拿起了我的爱剑。乍一眼看上去,这似乎只是一把普通的剑刃,唯一的装饰是剑柄上一颗硕大的月亮石。这把剑由矮人于多年之前所铸,其貌不扬却强韧无比。之后,他们的虚荣和浮华替代了匠人的坚毅,让装备成为了用于炫耀的道具而不是用于战斗的兵器。这把剑的剑锋可以轻易穿透钢铁和骨头,如同划破薄纸一般势如破竹。它的名字叫做斩月剑,尽管现在已经随着岁月的流逝而不知所踪。我轻轻将其掷向空中,在空中形成一道气流的屏障,紧接着向外跃去跳到其之上,跟随着莱娜尼尔在夜空中飞行。
+
+在错杂的云间,我们沉默不语,直到二十分钟紧张的步伐后莱娜尼尔的身躯开始下降。群山间点缀着营地的篝火,随着高度的下降,兽人的战歌之声渐渐传来。“我们应该怎么发起进攻?”,寒风中我喊了出来,想看看这位女魔法师准备采取什么样的策略。
+
+“正面上”,随着一声咒语的轻响,她的身躯如箭般风驰电掣,径直向兽人营地冲去,踏足在营地的正中央。我紧随着她念动咒语跟上他的速度并在她的身旁降落,望着身旁愤怒的兽人发出警报,拿起武器,手中的斩月剑反射着月亮的光华。随着月下兽人们的刀斧剑戟黑色的影子将我们团团围绕,莱娜尼尔转过头来,嘴角露出一丝微笑。
+
+“舞会开始了”
+
+一道紫色的奥术能量从她的右手指尖射出,而她左手高举法杖,杖端如同火炬般被炽焰所缠绕。随着剑尖高举,一团团火焰从我的剑刃上腾跃而起,在我面前呈弧形喷发出来,迅速击倒了最前排的兽人,爆裂的冲击波向他身后的部队席卷而去。我紧逼而前,炽热之风在四周环绕咆哮。兽人军队在灼热的刺激下只能丢下慌忙武器试图抵挡呛人的烟雾,直到我怀着满意的微笑冲上前去,一剑终结他们的性命。突然,一团火焰冲击将我击倒。转身望去,只见莱娜尼尔站在熊熊烈火之中,双臂向前伸展,烈焰应之而动。“对你来说是不是有些太热了呢,艾伦尼恩先生?”。在她的谈笑之间,周围的兽人纷纷被烈焰吞噬,转瞬便灰飞烟灭。
+
+我应声道,旋即向刃尖注入寒冰的魔法,在剑刃灵巧的舞动中冰霜与寒风向着她周围的兽人席卷而来。随着一声声碎裂的轻响,遭遇冰火两重天的兽人冻结的肢体如同玻璃般裂成碎片。莱娜尼尔嘟起嘴,手中的火焰渐渐熄灭。“喂,别抢了我的乐子。”,她大喊道。旋即,随着传送魔法的波动,她的身形出现在兽人营地的另一侧,烈火与爆炸的硝烟也随之燃起。
+
+我大笑着转身,剑尖轻击地面,地震的烈波横贯开来,周围的兽人纷纷不支倒下,任凭利刃穿透他们的脖颈。紧接着,狂暴的闪电在剑锋聚集,如同投枪一般射出,发光的尾迹一路噼啪怒吼着撕裂兽人们密集的军列,在他们还没来得及反应之前取走他们的性命。斗志昂扬的我热血沸腾,脱下头盔和板甲,在敌人已经溃不成军的队列中尽情厮杀,享受击败敌人的快乐。斩月剑在血肉横飞的战场回旋舞动,战斗的声响如同精灵最欢快的舞曲一般。
+
+远处营地爆炸的烟雾和兽人的惨叫声点缀着莱娜尼尔的足迹,晴朗的夜空下烈火燃烧直冲云霄,如同焰火般绽放于空中。炽焰点缀着她的裙摆,她晶莹的眸子又比那烈火更加炽热,轻盈的舞步绽放着辉耀的光华,如同火灵的仙女下凡一般。此情此景,真是我一生所见最为美好最为震撼的那一刻。
+
+剩余的兽人试图召集起仅存的残兵败将准备撤退,然而我看穿了他们的胆怯,随着魔力的流动,一排惊涛骇浪席卷而来,将他们步步紧逼,只能退回莱娜尼尔由烈焰交织的包围圈。火墙的团团围绕之下,我的身躯如箭一般射入包围圈的中心,残余的兽人如同风卷残云一般成批倒下。轻踏于血泊之间,斩月剑与莱娜尼尔手中的烈火迅速终结了最后几个敌人。兽人部队被完全歼灭,地上只剩下超过四百具尸体。
+
+面对面地,我和莱娜尼尔的身躯矗立在硝烟弥漫的战场上,在肾上腺素的作用下,两个人急促的呼吸在空气中凝成雾气。“抱歉”,我气喘吁吁地说道,“我有些忘了,到底是谁杀的更多了…”。她害羞地微笑着,汗水从泛红的面颊滴落。战场的烈火和利刃撕开了她美丽的长袍,展现着长袍下雪白的皮肤。肩上的细带不知何时已经悄然滑落,营地篝火昏黄的光线照耀着她的身躯。混乱的呼吸声中,她的胸脯轻轻摇动,深邃的眼神饱含着柔情。
+
+她大步向前与我相拥,双唇热切地贴合在一起,嘴畔传来的柔软的炽热触感与战斗时烈火般的激情交织在一起,轻轻厮磨贴合我的下唇。浅浅地一开后,我再次与她深深相吻,舌尖游移舔舐,双手轻柔地在她的腰际环抱。她不顾一切地将我的脱了一半的护甲解开扔在地上,而我轻轻拉动了她长裙的腰系,摇曳的火光中,两人纯洁的胴体被繁星的光辉所点缀。寒冷的夜空之下,我们长久地缠绵在一起,皮肤微微渗出汗水,心脏的跳动比战斗之时更为强烈,妩媚的娇声如风吹动的烛火般摇曳。]], "_t")
+t("The Spellblaze Chronicles(3): The Farportal", "魔法大爆炸纪事(3):远古传送门", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Three: The Farportal#{normal}#
+
+“Why are ye not leader?” asked Linaniil, resting her head in her hand with her naked form strewn across my bed.
+ 
+I looked at her, surprised by the sudden question.  My mind struggled briefly with the strange query, still recovering from the heat of sex but a minute before.  “Why should I be leader?” I asked back.
+ 
+“Because ye are strong, of course,” she responded.  “I deem ye stronger in battle than any of your kin.  Ye should rule with such strength.”
+ 
+I chuckled softly.  “Mere strength is not enough to rule a people.  It requires responsibilities, careful decision making, and above all – politics.  I have no interest in such matters.  Ephinias is far better suited to those sorts of things.  Give me a sword and soldiers to lead into battle and I am content.  Let the leaders worry about where I should point my blade.”
+
+She was quiet a moment, seemingly dissatisfied with that response.  “Ye are not happy with the current plans though.”
+
+For a moment I was struck with shock.  It surprised me how clearly she divined my inner thoughts.  I had not expressed my concerns to anyone, yet she could so easily read me.  Five weeks it had been since we first met, and it seemed like there was nothing I could hide from her keen sight.
+ 
+The preparations for the Spellblaze were well underway.  Turthel of the Kar’Krul had returned to his northern citadel, but he left his daughters as ambassadors to aid in our designs.  It meant Linaniil and I had many an opportunity to meet, though we kept it secret.  Few of my race would understand or approve of such a liaison, and none of us could afford a scandal. Yet I could not resist this human mage’s advancements, nor she mine.
+ 
+“I am a warrior,” I said to her finally, getting brusquely from my bed and recovering my robes.  “I settle my battles facing my foe, not by toying with relics from afar.  It irks me that we must deal with our enemies in such a craven way.”
+
+“But does it not excite ye, using these Sher’Tul ruins?” she said, putting a finger to her lower lip as she still languished in my bed, the sheets sticking tightly to her bare skin.  She seemed visibly aroused by her thoughts.  “Such powers lain dormant for so long, ready to be summoned to our control...  How it were I to command so great a venture!”
+
+I shook my head sadly as I finished buttoning up my doublet.  “I do not trust those ruins.  We Shaloren are mighty, but we have yet to reach the heights of the Sher’Tul, nor do we truly understand the devices they have left behind.  My thoughts are more with your sister Neira on this.  We should stick to what abilities we have mastered, without stretching ourselves to such grand experimentation.”
+ 
+Linaniil looked at me intently, a touch of humour in her dark eyes.  “If ye were leader then ye could stop this.  But then I would have to hate ye.”
+ 
+I allowed myself a thin smile.  “Well, that would indeed be a terrible and dangerous thing.”  I finished dressing whilst Linaniil still lay in my bed, her face reflective.  “I must go now to check on the latest operations at the farportal.  You are welcome to join me.”
+ 
+She shook her head languidly.  “Nay, I wish to rest more.  And besides, hearing their reports would but make me jealous.  Leave me here awhile – I wilst depart in secret later.”
+ 
+I left my chamber then, dark thoughts now brooding at the back of my mind.  The date was coming closer when our plans would come to fruition and the Great Spellblaze would be unleashed.  A heavy foreboding lay over my heart.  Yet the alternatives seemed grim.  The war with the orcs was going badly, with few races able to secure their borders well and attacks from the brutes ever increasing.  Their numbers seemed inexhaustible.  Though they had little skill in warfare they could bring great harm to unprotected townsteads, and in enough force could bring down cities.  One human kingdom had collapsed under their attacks but a week before.  After that many who had initially rejected our plans came begging for our protection.  The Spellblaze seemed our only hope against imminent disaster.
+ 
+Such thoughts were weighing on my mind as I passed from my chambers in the palace, down to the courtyard by the main gate.  Then from the corner of my eye I saw a swish of long red hair, and spun round thinking Linaniil had followed me.  But the golden robes and bright eyes of Neira revealed otherwise.
+ 
+“Expecting someone else?” she asked with a wide smile, seeing the surprised look on my face.
+ 
+“I was deep in thought,” I explained, bowing slightly to greet her.  “I am just on my way to inspect the farportal operations.  Perhaps you-“
+ 
+“I shall join ye,” she said quickly, not waiting for my invitation.  I nodded my assent and guided her to my carriage.
+ 
+As soon as we took off east the mood changed.  “She wilst only hurt ye,” said Neira suddenly.
+ 
+I cursed quietly, understanding her meaning.  “Are there no secrets to be had in all Eyal?” I muttered.
+ 
+“Not between sisters, and especially not between twins.”  She smiled warmly at me, yet there was no humour in her eyes.  “I mean it though.  I love mine sister, but I know her ways.  She be fickle, and willed to do her own thing when she likes.  Do not be surprised when she bores of ye.  Nor hurt.”
+ 
+“I am quite capable of taking care of myself,” I said in clipped tone.
+ 
+She gazed into my eyes a moment and then turned away to stare out the window.  “Well, I have warned ye...” she replied softly, a touch of sadness in her voice.
+ 
+Was it jealousy perhaps that stirred such an outburst?  And for her sister’s attention or for mine?  I never did discover.  The rest of the trip was spent in sullen silence.  The sun was setting behind our carriage, casting a long shadow on the path ahead, and bathing the land about in crimson light.  It seemed for a moment like we rode into some demon’s plane, pitch black shadows melting into blood-red soil, whilst cold white stars began to spear through the sky above.  I shivered suddenly as the ruins came into view.
+ 
+Few Sher’Tul ruins have been discovered which even come close to matching the grandeur of those which were near Elvala.  Many centuries our people spent excavating them, digging deep into the ground, ever careful not to damage or upset the relics.  The centrepiece was the Crystal Tower.  From the surface all that could be seen of it was a wide, even-sided square, which when cleaned of soil revealed a white stone smoother than marble.  But delving down our archaeologists found it plummeted deep, deep below the ground.  Half a mile it went down, the featureless white stone not bearing a single mark or engraving anywhere on its surface, until it ended suddenly and without foundation.  It was like the whole tower was separate from the earth, some strange thing of the stars that had dropped from the skies and lay sleeping beneath the soil.
+ 
+Some years earlier our people had solved the invisible runes that allowed it to be opened, revealing vast crystal-lined halls and chambers arrayed in geometric patterns of sublime beauty.  Light sparked and shone from every surface, and the walls seemed to hum with energy.  Many shafts and passageways could only be navigated by flight, and at the top was found a grand room large enough to encompass the whole palace of Elvala.  At its centre was the farportal, a raised dais forty feet in diameter and crackling with energy upon which slowly spun a cloud of stars.  It was beautiful and frightening, enchanting and terrifying.  No power of the Shaloren could discern its operation, and though through careful experimentation we were able to manipulate its energies, never could we get a true grasp of the forces that lay beneath.
+
+Neira and I descended to the base of the tower, smothered in the cold shadows of the excavated ruins.  I nodded to the guards as we passed through the square white entrance, and Neira’s eyes instantly enlarged in wonder.  The scintillating rooms were eye-catching to be sure, but they were also desolate and empty.  I tried to imagine what it must have looked like when filled with Sher’Tul.  “How did they all die?” I asked under my breath as we traversed the crystal halls, a question many had asked before.
+ 
+The sorceress picked up on my words and laughed softly.  “It be a mystery, of course!  Mine mother once taught me that they killed themselves in a great civil war, using magics far beyond our imaginings.”
+ 
+“I wonder,” said I.  We had our own records, of course, which we didn’t share with the younger races, but they were not so clear-cut as the many myths that had spread over the ages.
+ 
+We reached the central shaft, and from there levitated up past floors and floors of abandoned chambers, living spaces, workshops, storerooms, and many other areas of purpose undivined by our loremasters.  Finally, after ascending for several minutes, we rose into the grand chamber of the farportal, and Neira gasped to see its size.  Her eyes soon settled on the great Sher’Tul farportal, sparks from it reflecting off the roof hundreds of feet above.  About it were bustling many of our Shaloren mages in silken robes, and Ephinias himself was leading the operations.
+ 
+He broke from his advisers as he saw us arrive, and strode towards us with a confident smile on his face.  Though he wore the grey robes of a research mage he still bore his great golden staff, Luminis, token of his position as king.
+ 
+“Ah, General Aranion!” he said, “You have come at last.  And brought the Kar’Krul girl with you; how splendid.”
+ 
+I gave a small bow.  “Your majesty.  I am here for the update on our operations.”
+ 
+“Yes, yes, of course,” he said with a dismissive hand gesture.  “And doubtless the girl is here to make sure we know what we’re doing?”
+ 
+If Neira was offended she covered it up well.  “It would be mine delight to see evidence of ye skill and power over the ruins, lord Ephinias.”
+ 
+The king smiled and nodded then, and called to some of his aides.  “Prepare the topography demonstration, using the acute fire strand.”  He turned back to us then.  “It is not mere skill and power of course that we can show you, but subtlety and scale too.  Now excuse me a moment whilst I join the others.”
+ 
+He went with two of the senior research mages then to the front of the farportal.  They faced each other and began a low humming in unison, and slowly it seemed that the sparks from the farportal began to flicker redly.  Over the course of a few minutes their hum became a higher pitched chant, but softly sung and still in perfect unison.  As they raised their staffs there appeared above the farportal an image in flames, and looking at it both Neira and I marvelled, for we could see clearly that it was an image of ourselves, looking upwards, as if looking we were staring into a mirror.  Our features and movements were all clearly discernible, down the smallest detail, all carved out of flickering orange fire.
+ 
+Then the chanting rose higher and it seemed the image zoomed out, so that we saw the farportal nearby us and the mages gathered about.  And still the focus soared upwards till we were but specks in a wide hall, until the image was displaced by a white square with carven edges dug into the earth about it, and I knew we were looking at the top of the Crystal Tower from above.  The view widened, and I could see the land rushing away, and the city of Elvala to the west.  The chanting rose higher and now the sea could be seen, and the mountains to the north-west, and all the land about.  And soon the continent was visible, right to the frozen north, and the ocean wrapped all about, and it seemed small white stars were dotted about the landscape.  The singing reached a crescendo and before us hung an image of the whole of Eyal, a globe of fire suspended in mid-air, slowly turning.
+ 
+Then the chanting stopped and the image disappeared, and I could hear beside me Neira suddenly gasp for air, as if she had not dared draw breath through the last few minutes.
+ 
+“You see now?” said Ephinias, grinning with pleasure.  “From the smallest detail to the grandest scale we can manipulate the farportal’s energy.  And did you see those white points marked across the image?  They are the other farportals spread across the world, and this one can connect to them all.  With careful, delicate control we can harmonise the energy of them all and use it to our will.  I’m afraid your sword can be no match to this, Aranion.”
+ 
+I had no words to respond, and only nodded softly, still in awe of what I had seen.  Neira seemed the same, and I could see her now staring at the farportal with the same eager eyes as her sister.  She was converted.
+ 
+Yet my hand strayed across the hilt of Mooncutter, and my heart still murmured with unease.]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}#
+
+#{bold}#第三章:远古传送门#{normal}#
+
+“为什么你不准备成为精灵们的领袖呢?”,莱娜尼尔悠闲地躺在我的床上,双手撑着头饶有兴致地问道。
+
+我的思绪还没有从片刻前的温存中缓过来,对于这个突然的问题感到有些惊异。“为什么我会想要成为他们的领袖呢?”,我反问道。
+
+“当然了,因为你的实力是那么的强啊”,她回答道,“我觉得你是你同族中战斗能力最强的一位,这样强大的力量足以让你成为他们的领袖。”
+
+我微笑道,“光靠武力是无法引领族人的。一个优秀的领袖需要用于承担责任,审慎做出决定,并具有灵活的政治手腕。我对于这方面的事情可没有什么兴趣,毕竟,伊菲尼亚斯陛下在这方面比我擅长多了。只要给我一把剑,让我能够和部下一起驰骋沙场,我就已经心满意足了,让真正的领袖来思考我和我的战士应该与谁作战吧。”
+
+她沉默半晌,看上去对我的回答并不满意,“呐,不过呢,你看起来对目前的计划并不满意。”
+
+这一令人惊讶的提问让我感到一阵震惊,我不知道她究竟是如何瞬间洞悉了我的内心想法。在此之前,我从来没有在任何人面前表现出过我的担忧,然而她一下子就看穿了我的伪装。她和我五个星期前才刚刚见面,然而任何事情都逃脱不了她敏锐的洞察。
+
+关于魔法大爆炸计划的筹备工作正在有条不紊地进行当中。卡库罗尔首领特塞尔已经返回了他位于北方的城堡,然而他的两个女儿仍然作为双方合作的大使留在这里,为我们在魔法技术上提供指导。这意味着莱娜尼尔和我可以时常相见,然而我们始终保守秘密。我高傲的同族们仍然难以接受精灵与人类的浪漫关系,而我们也无法接受可能迎来的流言蜚语。即使这样,我也难以抵御她的魅力,而她也是一样。
+
+“我是一个战士,”许久的沉思后,我从床上爬起,整理我的长袍,“我喜欢面对面与我的敌人作战,而不是一个人呆在后方玩弄考古这样的小把戏。这种懦夫一般的行为真是另一个真正的战士作呕。”
+
+“然而,开发夏·图尔人遗迹中失落的力量不是那么让人心潮澎湃吗?”她呢喃着,手指轻触下唇,光滑的皮肤置身于柔软的被子的紧紧环绕中,仿佛已经被她那恢弘的梦想深深吸引,“这样强大的能量已经在世间沉眠了那么长时间,直到今天,我们强大的魔法可以让我们亲自驾驭它们,把雷霆万钧的恢弘气势掌握在不及盈寸的掌心之中……唉,要是我能亲自进行这一伟大的冒险,那该多好!”
+
+搭上上衣的搭扣,我有些遗憾地摇了摇头。“坦率地说,我并不信任这些遗迹的力量。是的,我们永恒精灵的确有着强大的魔法实力。然而,我们渺小的知识比起那些夏·图尔人实在是相距甚远,以至于我们甚至无法理解他们所遗留下来的物件究竟有什么意义。在这一意义上,我的想法更接近你的姐姐尼耶拉。我们应该用稳健的脚步前行,妥善而审慎地使用那些我们所能掌握的能力,而不是猛然把我们的野心扩展到这种庞大的实验之上。”
+
+莱娜尼尔凝望着我,用调笑一般的语调柔声说道,“如果你成为了领袖,你可能会阻止这一切;但那样的话,或许我会一辈子恨你。”
+
+我露出了浅浅的微笑。“嘛,那还真是一件可怕而又危险的事情。”当我更衣完成时,莱娜尼尔仍然在床上休息,眉间若有所思。“我必须要前去检查关于远古传送门最后的准备工序了。如果你乐意的话,请务必和我一同前去。”
+
+她有些倦怠地摇了摇头。“不,我想要再休息一下。还有,看着他们欢欣雀跃、功成名就的样子只会让我嫉妒不已。请让给我在这里呆一会儿吧——我稍后就会秘密离开。”
+
+我小心地关上卧房的房门,一股阴霾仍然在脑海之中萦绕。随着时间的推进,魔法大爆炸的庞大计划也一天天被提上日程,一股不详的预感涌上心头。命运总是那么残酷,与计划进行的有条不紊相伴的是兽人战线上的节节败退,只有少数几个种族能够防守他们的边境线,而兽人们的进攻却永不停歇,愈演愈烈。他们的数量似乎无穷无尽,永不枯竭。尽管他们的战术十分简单幼稚,对待无力自卫的平民他们却能屡战屡胜,并在人马疲倦之时偷袭守备不力的城市得手。一周前,刚刚有一个人类王国在他们频繁的攻击下不堪其扰,最终溃败。他们曾经高傲地拒绝有关魔法大爆炸的计划,现在却只能跑来祈求我们的保护。看起来,对于兽人的侵袭这一迫在眉睫的危险,魔法大爆炸可能会成为我们唯一的希望。
+
+我从卧房顺着宫殿向前,混乱的思绪在我的脑海中盘旋,伴随着我漫步过庭院走向大门。眼前红发少年轻盈的身影让我误以为莱娜尼尔已经跟着我一路走来,然而她金色的长袍和明亮的眼睛让我想起了,那是她的姐姐尼耶拉。
+
+“在想着什么人吗?”,她微笑地望着我,观察着刚刚表情细微的变化。
+
+“抱歉,我刚才正在思考一些问题,”我轻轻弯腰对她示意。“我正准备前去督导和远古传送门有关的工作事宜,如果您——”
+
+“我想和您一同前去。”还没等我说完,她就爽快地回应道。我点了点头,领着她坐上我的马车。
+
+马车缓缓前行,尼耶拉的声音突然从我耳边传来。“她这样做只会伤害你。”
+
+我一下子明白了她的意思,感到一阵震惊。“要命,在埃亚尔已经不存在秘密了吗?”我小声说道
+
+“没有什么能瞒的住自己的姐姐,而且是双胞胎姐姐。”她温柔地微笑着,然而眼神却没有一丝开玩笑的气息。“我的意思就是这样,我爱我的妹妹,但我知道她的行事风格。她的情绪善变而无常,只愿关注于自己喜欢的事情。如果她一时感到厌倦,请不要因此而过分难过,想一些开心的事情吧。”
+
+“我想,我应该有能力整理自己的心情。”我抿嘴说道。
+
+她凝望着我的眼神慢慢移开,遥望着窗外变幻不定的风景。“唉,我想我已经提醒了你…”她柔声回答道,声音中仿佛包含着一阵忧伤。
+
+是她对研究的羡慕和嫉妒引发了争吵吗?还是因为她姐姐或者我的原因?我始终没有想到原因。剩余的旅途中,我和尼耶拉始终保持沉默。夕阳从马车的背后缓缓落下,巨大的阴影投射在向前的小路上,暮色的笼罩将周围的风景染上了一片深红。有一瞬间,我们仿佛在恶魔的位面上漫步,漆黑的阴影慢慢融化在血色的土壤之上,群星惨淡的冷白色光辉似乎瞬间从苍穹直射下来。繁星点点间,遗迹从地平线映入眼帘,让我不禁颤栗。
+
+考古学家们从来没有发现过比埃尔瓦拉附近的夏·图尔遗迹更为壮观的存在。我们的人民花了几个世纪来悉心研究它,调动的工程量庞大无匹深入地下,却又如此小心地不曾损坏和扰乱任何遗迹中的古物。这个遗迹的核心被称为水晶塔。从地面上向下看,我们只能看到巨大的方块,在泥土被清理之后显露出来是比大理石更加光滑的白色石板。继续往下挖掘,白色石板似乎无穷无尽,其表面也没有任何能够给出说明的雕刻和标记,直到半英里后我们找到了它的底部,没有地基那样的设施。这简直就像着整座塔并不是立于地面之上,而是在天空中漂浮,直到某种力量让它从空中坠落,静静地在大地中沉眠了无数的岁月。
+
+若干年前,我们的魔法师找到了遗迹上不可见的符文,终于叩开了遗迹的大门。遗迹内,壮观的水晶大厅以庄严而又优美的几何图案有规律的排布着,就连墙壁似乎也呼吸着能量。许多甬道和通路都只能通过飞行才能到达,而其顶端是一个足以容纳整个埃尔瓦拉宫殿的巨大房间。在它的中央是远古传送门,一个直径四十英尺的高台,巨大能量如同星云般在周围盘旋,噼啪作响。那是何等美丽而可畏,迷人而恐怖的壮观景象。永恒精灵们根本无法理解它工作的真正原理。即使通过小心的实验我们有办法操纵它所具有的能量,我们也永远无法真正知悉到底是什么力量驱动着它。
+
+寒冷的夜风之中,我和尼耶拉拾阶而上,笼罩于挖掘遗迹的阴影之下。我在白色方形石板构成的入口,我朝卫兵微微点头,尼耶拉的目光瞬间被欣悦所笼罩。这座闪光的大厅的确足够吸引眼球,但是里面空无一物的情景不禁令人感到孤单。我试着去构想许久之前,当这里仍然被夏·图尔人所充满的情景。“为什么夏·图尔人灭亡了呢?”漫步于水晶大厅,我轻声向尼耶拉问出了那个或许问过许多次的问题。
+
+尼耶拉听言微笑起来。“这当然是个谜啦!不过,我的母亲曾经告诉我,夏·图尔人在一场宏大的内战中走向了灭亡,他们所使用的魔法超乎我们任何人的想象。”
+
+“我也想知道。”我回答道。我们有自己的记录——当然,这些记录不曾与那些短命的种族相分享。不过不可否认的是,这些记录与传播了无数年的神话传说比起来,还是逊色了许多。
+
+我们到达了中央甬道。随着夏·图尔魔法的驱动,我们缓缓上升,眼前一层层废弃的屋室从上方进入我们的视线,然后缓缓地在视野中消失。卧房、工坊、储藏室、还有很多房间就连我们的博学之人也没法猜测出是用来干什么的。在经过几分钟的上升后,我们到达了远古传送门所在的大厅,尼耶拉不禁因惊讶而倒吸一口冷气。她的眼睛很快看到了夏·图尔的远古传送门,闪耀着映照着着几百英尺之上的天花板上的图案。在传送门的周围,一大群身穿高级丝绸长袍的永恒精灵法师正在紧张地工作中,而伊菲尼亚斯陛下正亲自指挥着他们。
+
+当他看到我们的到来时,他先行从一旁围绕的皇家顾问身边脱开身来,怀着自信的笑容向我们走来。尽管他穿着魔法研究院的灰色长袍,他的手中仍然拿着那把金色的法杖,辉光杖,作为他国王身份的证明。
+
+“啊!真高兴见到你,艾伦尼恩将军!”他说道,“你总是这么晚到。这位是卡库罗尔的大小姐吧,真是太好了。”
+
+我微微鞠躬。“是的,陛下。我在这里等待您的指示,为下一步的工作准备。”
+
+“啊,啊,当然是的,”他有些鄙夷地挥了挥手。“那么不用说,这位小姐一定是来这里确认我们到底会不会用魔法吧。”
+
+尼耶拉的微笑令人无法判断她到底是否是在生气。“能够亲眼见证你们有关遗迹能量的强大能力和丰富技巧将会是我无上的荣幸,伊菲尼亚斯大人。”
+
+国王微笑着点了点头,回身叫来了他的副官。“准备启动地形演示,火力全开。”他回身向我们说道。“我向你们展示的可不只是技巧和能力,而是从精微到庞大的一切细节。现在请你们稍等一下,我将会亲自完成这一切。”
+
+他与其他两名研究院高阶法师一起走到远古传送门面前,互相遥望,四周传来一阵阵和谐的低吟。随着法术的和声在大厅中飘扬,远古传送门周围的闪烁着星星点点的隐约红色。几分钟后,他们的低吟音调渐渐升高,变成了无比默契的轻声吟唱,然而始终保持在完美的协调之中。紧接着,他们高举手中的法杖,远古传送门中产了一束闪烁的橙色火焰。在它的悉心雕刻中,慢慢形成了一幅清晰的画卷,呈现出我和尼耶拉两人的图像。所有的特征都如此明晰,所有的动作都精巧符合,下至最小的细节都清晰可辨,简直如同站在一面巨大而澄澈的明镜之前。
+
+紧接着,随着吟唱的歌声越来越大,影像中的视野也愈发宽广,从中呈现出我们身边的远古传送门和周围围绕着的众多法师。视野飞腾而上,眼前所见的东西越来越小,最终化为宏伟大厅内的一个小点。紧接着,画面被一个白色的方形取代,周围是挖掘直入地底的痕迹,显然我们的视野正处于水晶塔的正上方。随着聚焦范围越来越大,大地奔腾而过,西部埃尔瓦拉市的房屋隐约可见。伴随着吟诵之声,我们看到了奔腾的大海,看到了西北的层峦叠嶂。我们看到了整片大陆的全景,北部寒风笼罩的高原被冰雪所覆盖,包围着的海洋似乎无穷无尽,大陆上闪烁着无数的白色小点,如同繁星一般。咏唱达到了高潮,我们从宇宙俯瞰到了埃亚尔星球的全景,在火焰的缭绕中悬浮于半空之中,慢慢转动。
+
+然后咏唱停止了,先前的图像瞬间消失地无影无踪。我似乎听到尼耶拉因为刚才令人窒息的壮观景象而喘不过气来。
+
+“你现在看到了吗?”伊菲尼亚斯陛下大笑着。“我们可以全方位操纵这个远古传送门的所有能量,无论是最小的细节还是最大的范围,一切尽在掌握之中。还有,你看到地图上所标注的那些白点吗?这是世界上其他的远古传送门,而我们的这个传送门可以与它们中的任何一个链接。经过精心的操纵和悉心的控制,我们可以协调他们全部的能量,并用来实现我们的愿望。我想,你的那把剑可干不了这种事情,艾伦尼恩先生。”
+
+我仍然被我刚才所见到的奇景所震惊,无话可说,只能微微点头。尼耶拉似乎也产生了一样的想法,以和她的妹妹一样的热切眼神望着这座远古传送门。是的,她的想法被改变了。
+
+然而,我的手仍然环绕着斩月剑的剑柄,心头隐隐呢喃着不安之情。]], "_t")
+t("The Spellblaze Chronicles(4): Before the Dawn", "魔法大爆炸纪事(4):黎明将至", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Four: Before the Dawn#{normal}#
+
+I rode my great grey horse at a low trot, surrounded by my lieutenants and their elite cavalry and spellrangers.  Beside me on a brown mare my squire held high a banner emblazoned with a flame-wreathed sword, symbol of my personal entourage.  The pole seemed to shiver slightly in the young elf’s hands, a sign of nervousness.
+ 
+“Hold that banner firm, boy,” I said in a commanding tone.
+ 
+The squire suddenly sat upright in his saddle, and gripped tight on the banner pole.  “Yes, sire!” he said, alarmed.  “Whatever you say, sire!”  He kept his head faced forward but I could see his eyes glance towards me, desperate for approval.  Whatever I say indeed...  I had seen his gaze on me before, with all the adoration of a young soldier towards his commander, and perhaps a little more.  If I had not the joy of Linaniil’s company then the attention of such a pretty lad would not be unwelcome.  But this was not the time for such thoughts.
+ 
+This would be the day, the day of the Spellblaze, and the boy had every right to be nervous.  It was a few hours after midnight, and already our scouts would be engaged alongside the other races, drawing out the orcs from their hiding places.  We marched through our main offensive lines, where we would hem them in before the great conflagration.  All around were arrayed spears and swords and mail, glistening in the starlight.  Troops upon troops of battlemages in purple robes held aloft glowing staves.  It was a sight to behold.  Yet we knew also the risk of engaging on open ground with the orcs in their full numbers.  If the Spellblaze failed then we would suffer greatly.
+
+I set up camp upon a low hill overlooking the field, and then left my entourage to seek the Kar’Krul army to the north.  As I rode my stallion towards their station I could see smoke rising in the east.  Four thick grey plumes stood out against the pre-dawn light.  They would be villages looted and burned by the orcs as they rampaged against our feigned assaults.  The townsteads would be empty, but after this battle there would be nothing left for their residents to return to.  A small sacrifice in a game of war that spanned the continent.
+
+A fifth column of smoke began to rise, and in the greenish haze of early morn those pillars of smoke suddenly seemed to look like a demonic hand stretching over the world, ready to dig its claws into the earth and rip out the flesh beneath.  This, I knew, was the threat the orcs faced to us all, a menace to all civilisation.  Whatever price we paid to stop them would be a small one.  So I thought.  So we all thought.
+ 
+When I reached the Kar’Krul camp Linaniil came out to meet me.  Her smile was warm at the sight of me, but I could tell from her eyes that she was more excited for the events of the day.  “Just a few more hours,” she whispered like an impatient child.  “This will be fascinating!”
+ 
+As I came in the Kar’Krul pavilion I saw Neira inside, and some of their senior mages and delegates from other human kingdoms.  I knew Turthel would not be with them, as he stayed in his northern city with his people.  It was not cowardice nor age that held him back from the front lines of war.  Indeed, it was said that ever since his wife was killed by the orcs he had to restrain himself from battle, lest his anger overcome him and he destroy friend and foe alike in his rage.  Yet it was known that sometimes he would venture through the lands alone, and he would bring with him a deafening storm of wrath, and the orcs would cower at the rumour of the approach of Turthel, Tempest of the North.
+ 
+Neira and Linaniil commanded the Kar’Krul forces, and from the firm-set look on their archmages’ faces it was clear that they were ready for whatever the day would bring.  Yet Neira looked troubled, doubt evident in her eyes.
+ 
+“What irks your sister?” I whispered to Linaniil.
+ 
+“Some dumb dream,” she responded callously.
+ 
+Neira’s eyes shot up.  “It were not a dream!” she barked.  “An omen it were, I tell ye!”  She turned to me then with pleading eyes.  “Ye must believe me, Aranion.  Something wilst go terribly wrong today.  I saw last night a terrible sight in mine dreams, as if it were a memory of long ago.  There were a burning city, made of glass and silver and marble.  And as it burned I did hear the cries of thousands, tens of thousands, young and old all dying.  And then the city fell, for it had been held in the sky, and it crashed down to the earth with a shattering torment that spilled across the land.  And other cities there were, and pillars of violet light struck up from them, and they did dance around filling the air with the scent of ozone and seared flesh.  Death was everywhere!  Death like none we have ever seen.
+ 
+“It were no mere dream I tell ye.  It be a message, a warning - some forgotten tale of the dangers we play with.  We must stop this thing!”
+ 
+Linaniil was tapping her foot impatiently as her sister raved, but I could see some of the other leaders looking worried.  I knew I had to quiet Neira down, so I drew myself near and put my hands on her shoulders, looking her calmly in the eyes and bringing my face close.
+ 
+“It may well be that this is no dream.  For this is no normal day, and even in all the legends of ages past this will stand out as a day of reckoning.  Our civilisation in under peril, our way of life threatened from the orcish scourge.  We rest upon a knife edge, the world balancing on a pivot, and the wrong sway could tip us into darkness and despair forever.  Our actions today will decide this.  So yes, you have had a warning, you have had a message, and that message is to be strong.  For today we all hold the reins of fate in our palms, and only the steady hand can guide us past the threat of doom that is to come.  Neira, can you be that steady hand?”
+ 
+She looked at me with open and hopeful gaze, her fingers clenched around my wrist as if she sought to draw strength from me.  She nodded slowly then.  “I’m sorry Aranion.  I just... I’ll be strong.”
+ 
+I turned to the others who all seemed rapt by my words.  It was clear that leaving them to their own thoughts could only bring trouble.  I had to pull them into action straight away.  “It begins now!” I shouted.  “Gather your troops and prepare for the march.  Slow and steady we shall advance, carefully shall we hold the battle, and beyond fire and fury we will emerge free and victorious.  This day shall stand in history forever!  This day shall mark a new era for all the races!  The day of the Spellblaze is here!”
+
+They all cheered and rushed to order their troops, taking courage from the duties of command.  Neira went to her own mages, and I left the pavilion alone.  But outside I was ambushed by Linaniil, who pulled me into an empty tent with a playful laugh.
+ 
+“Ye said ye were no leader!” she exclaimed with a grin.  “That were a leader’s speech if ever I heard one.”
+
+I shrugged and smiled modestly.  “I said what I had to.”
+ 
+She drew close then, a sudden flush of worry in her face.  “It were just a dream, right?”  I could see then beneath all the bravado and humour she was mortally scared, her fingers trembling as she gazed into my eyes, yearning for reassurance.
+ 
+“It was just a dream,” I lied, and it is a lie I have paid for with all my heart and soul.  “Everything will be all right.”  I pulled her close and wrapped my arms around her slender frame, and she held tight to me, still trembling slightly.
+ 
+“Thank you, Aranion,” she whispered.  Turning up her face she kissed me, and it was the softest, most delicate kiss she ever gave me.  It was also the last.
+ 
+We parted then, and I began the lonely ride back to my own troops.  My heart was now pounding like a deafening war drum, whilst the words of Neira still echoed round my head.  They stirred up a memory in me of a dream I myself had that morning, but that had laid dormant in my mind till then.  I was lying in my bed, and floating above me was a shape of light and air, like the figure of a creature I had never seen before.  It had long tentacles for arms, and billowing robes fluttered about it slowly.  Where it should have a head there was only a small bump, but I could tell it was focused on me.  It stretched out a long tentacle towards me, as if it were warding against a dark and dangerous threat.  A feeling came over me of terrible foreboding, the looming portent of a doom like no other the world had ever seen.  As the tip of the tentacle neared my brow everything went black.
+
+Was it a dream?  Some strange foretelling?  Or could it have been a true apparition, something trying to give me a direct warning?  But I had no time for such thoughts.  The time of the Spellblaze was nearly upon us, and there could be no room for doubt.  I spurred my horse on to my fate.]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}#
+
+#{bold}#第四章:黎明将至#{normal}#
+
+我骑着爱马在小道上前行,一旁并驾齐驱的是我的副手和手下的精英游骑兵与法师突击队。身旁一匹棕色马上,我的侍从高举一面画着被火焰环绕的剑的旗帜——那是我的随从部队的军旗。这个年轻精灵手中的旗杆似乎有些微微晃动,表现出他隐约的紧张之情。
+
+“孩子,把旗帜抓牢了!”我用命令的语调说道。
+
+侍从在马鞍上坐正,牢牢抓住手中的旗帜。“是,长官!”他大声回答道。“一切听你的命令,长官!”他的脸面朝前方,但是我似乎可以看到他的眼神仍然凝视着我,似乎正在急切等待着我下达指令。一切听我的命令…嗯哼,我以前也见到过这样的眼神,包含着一名年轻军人对长官的无限憧憬,当然可能还有一点超乎憧憬的东西。如果我没有莱娜尼尔的话,考虑一个这样帅气的小伙子似乎也不错。当然,现在显然并不是想这些的时候。
+
+今天就是魔法大爆炸计划进行的那一天了,那个孩子感到紧张是很正常的。计划的时间定在了子夜后的几个小时,我们的哨兵部队在其他种族的帮助下,已经将兽人的部队从大本营里引到了战场之上。我们的主力正集结成列,争取在计划实施之前拖住兽人的部队。在那里,排列整齐的长矛直指前方,刀剑和铠甲在繁星下闪光。一堆堆身穿紫袍的战斗法师站在阵后,高举长杖。那真是难得一见的奇景。当然,我们也知道,在不利地形下面对兽人全部主力的夹攻实在有着太大的风险。一旦魔法大爆炸计划无法执行,我们将会一败涂地。
+
+我在一旁的小丘上扎寨以确保对战场的全局把握,然后让我的随从前去联系北方卡库罗尔的支援军。当我骑着战马向哨所奔驰之时,隐约见到狼烟从东方升起,四条灰色的烟流在黎明前的光照笼罩下摇曳。那是被兽人们焚烧劫掠的村舍,他们刚刚被我们的佯攻部队所吸引前来这里。村子里的居民已经预先撤离,然而经此一役,他们已经注定无家可归。在这场横跨大陆的战事中,他们只是战争中渺小的牺牲品罢了。
+
+第五道烟尘从远方升起,在清晨绿色薄雾的笼罩下,这些烟柱如同伸展到世界各地的魔爪,正准备撕开地面,吞噬一切。这个恶魔就是兽人,它是对我们任何种族的威胁。无论付出什么代价来阻止他们都不过分。这就是我当时的想法,这就是我们所有人当时的想法。
+
+当我到达卡尔库尔的营地,莱娜尼尔亲自前来与我相见。她看到我时的笑容是如此温暖甜蜜,然而我知道更让他兴奋的是今天的大事。“再过几个小时”,她就像一个不耐心的小孩子一样悄悄说道,“有趣的事情就要发生了!”
+
+我走进卡尔库尔的营地,在里面看到了尼耶拉和其他高阶法师与来自人类诸王国的代表。我知道特塞尔不会亲自前来,因为他要和他的人民呆在一起。这并不是因为懦弱和衰老让他远离前线。实际上,据说自从他的爱妻被兽人所杀之后,他就再也没有参加过战斗,以防止他的仇恨夺去他的理智,让他在暴怒中杀死他的朋友。然而,众所周知,他有时会独自在北方的冻土上流浪,与震耳欲聋的狂暴飓风为伴。兽人们只要听到特塞尔,北之暴风的名字就会闻风丧胆。
+
+尼耶拉和莱娜尼尔指挥着卡库罗尔的部队,从那些大法师凝重的表情可以看出他们都很清楚接下来的一天会带来什么。然而,尼耶拉的眼神却包含着无尽的困扰之情。
+
+“你的姐姐怎么了?”我悄然问向莱娜尼尔。
+
+“一些无聊的梦而已。”她没好气地说道。
+
+尼耶拉的眼神突然激动起来。“这不是梦!”她大喊道。“我告诉你们,这是未来的预兆!”她转过头来,用哀求的眼神望着我。“你必须相信我,艾伦尼恩先生,今天一定会出大事的!我昨晚在梦中见到一幅恐怖的场景,仿佛它是许久之前的记忆一般。我看见一座座城市陷入燃烧,昔日大理石、玻璃和白银所铸瑰丽壮观的景象,现在只剩下断垣残壁。我看见无尽的火焰中是成千上万人在死亡降临之时撕心裂肺的呐喊,无论男女老少全都在劫难逃。我看到城市从空中缓缓崩塌坠落,昔日美丽的空中花园成为一片废墟,城市与大地上碰撞的重击将大地完全撕裂,天地为之变色。我看到剩余的城市仍然在一边互相发射毁灭性的紫色的光柱一边缓缓坠落,空气中弥漫着灼烧和杀戮的气味。哀嚎满地!尸横遍野!死亡枕藉!任何人都无法想象这样的人间地狱!”
+
+“我告诉你的并不仅仅是梦境!这是一条信息,一条警告——这是一段逝去的传说,因为我们根本不了解我们在把一场多么大的危险视同儿戏!计划必须被终止!”
+
+在尼耶拉慷慨激昂的怒吼声中,莱娜尼尔不耐烦地抖着脚,但是我看到许多其他的领袖看起来有些动摇。我知道为了计划的进行必须让她冷静下来,所以我向前走去,双手放在她的肩上,冷静地望着她的双眼,慢慢向她说道。
+
+“最好把这个梦忘掉吧。你知道,世界上没有一天不处在危险之中,而今天则是比任何时代的任何传奇中的日子都要重要的一天。我们的文明正处在危险之中,我们的生活方式正遭受兽人们野蛮侵袭的威胁。我们的命运宛如悬于刀尖之上,我们的和平生活正摇摇欲坠,任何错误的决断都会让我们跌入黑暗和绝望的深渊。今天,我们将会做出最大的决断。所以你说的对,你收到了一个消息,你受到了一条警告。而我们所应该做的,就是回应这个警告,就是变得足够坚强。今天,我们要紧握希望的缰绳,我们要扼住命运的咽喉,只有这双真正坚实的双手才能引领我们逃离袭来的毁灭,才能给我们带来真正的和平。尼耶拉小姐,你能成为我们坚实的双手吗?”
+
+她用开朗和充满希望的目光望着我,手指紧握住我的手腕,仿佛要从我的身上汲取力量。她慢慢地点了点头。“对不起,艾伦尼恩阁下。我只是……我会变得坚强的。”
+
+我转向那些被我的演说所感动的人。显然,如果放着他们不管只会带来麻烦,我必须让他们立即开始行动。“现在开始!”我大喊道。“集结你们的军队,为这场世纪之战做好准备。我们经过坚实和审慎的努力取得了计划的进展;我们会用精锐的部队抵挡他们的侵袭;最终,在烈火和愤怒之中,我们将会取得胜利,重获自由。今天,将会永载史册!今天,将会给所有种族带来新的纪元!魔法大爆炸,将会成为所有人被铭记的一天!”
+
+被刚才的命令所鼓舞,所有人欢呼着冲向前去,组织起他们的部队。尼耶拉回身组织其她手下的法师,而我独自离开了帐篷。一出门,我就撞见了莱娜尼尔,她一边和我嬉戏一边大笑着,连拉带推把我带进了一旁的空帐篷里。
+
+“你说过你不准备成为领袖的!”她笑着说道。“你刚才的演说真是比我见到的任何领袖更加优秀。”
+
+我耸了耸肩,谦虚地笑道。“我只是说了一些我该说的话。”
+
+她的语调变得低沉,一瞬间的忧虑从她的脸上涌过。“这只是个梦,对吧?”在她平日幽默的语调中,隐约可以觉察到她极度恐惧的心情。她的手指稍稍颤抖,仿佛在渴望着我的保证。
+
+“这只是一个梦而已,”我撒了一个小小的谎,却不知道,这个谎言的代价即使用我的一生也无法赔付。“一切都会好起来的。”我亲昵地拉住她,轻轻拥抱住她纤弱的身躯,她用力抱紧我,还在微微颤抖之中。
+
+“谢谢你,艾伦尼恩。”她悄然说道。她转过头,与我长吻。这是我和她所经历的最柔软,最细腻的一个吻,也是我和她的最后一个吻。
+
+我们就此别过,我独自一人策马回到部队的中心。我的心脏如同震耳欲聋的战鼓锤响一般怦怦直跳,尼耶拉的言语依然在我的心头回荡。她的话语激起了一个我曾经经历过的梦境,这个梦境已经在我的记忆中沉睡了许久。在梦中,我躺在床上,在上方漂浮着一团光与空气的形状,仿佛某种我从来未曾见过的生物。他用长长的触手来代替四肢,鼓动的长袍在他的身上飘扬。它没有头和眼睛,但是我可以清晰地感觉到它正凝视着我。它向我伸出了它长长的触手四肢,如同试图抵挡一个黑暗而恐怖的威胁。我突然感到一股可怕的预感,似乎隐约可以察觉到,一场这个世界从未经历的巨大灾难即将来临。当触手的尖端触及我的眉间之时,视野一片漆黑。
+
+这只是一个梦吗?还是某种未来的预兆?或者这是一个真正的幽灵,想要直接对我发出警告?然而,当时的我没有时间思考这些。魔法大爆炸的时刻即将到来,现在已经没有怀疑的余地了。我策马扬鞭,命运的车轮滚滚转动。]], "_t")
+t("The Spellblaze Chronicles(5): The Day of the Spellblaze", "魔法大爆炸纪事(5):魔法大爆炸之日", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Five: The Day of the Spellblaze#{normal}#
+
+I loosened Mooncutter in its sheath as the troops marched forwards.  My grip tightened on the reins, holding my horse in check lest it gallop ahead in the excitement, and I could see my squire to my left doing the same.  The tension in the air was palpable.  Before us, less than a mile away, the vanguard of the orcish armies was now visible.  We had stirred up their nest and they had responded in full force.  They were like a shadowy blight that swallowed up the horizon, a great pestilence that threatened to consume the world.  Before me the armies of the Shaloren seemed small in comparison, but I knew our strength was not told by mere numbers.
+
+Trumpets blared from the bulwarks at the front, as they readied to engage with the first wave when needed.  To the north were archers to crumble the initial resistance, and at their flank a legion of spellriders, their hands glowing with arcane energies as they sat atop their fearsome steeds.  On the south was the regular cavalry, the greatswords, the armoured knights and the main bulk of our mages, readying support spells.  Here and there senior battlemages were dotted about, ready to move swiftly to points of intense activity and blast it away.  There was no need to have more than one of them in any place - alone they could decimate a score of orcs with ease.
+
+Drums beat loudly in the distance, and a clamour arose from the enemy.  They had with them trained beasts and trolls, and were arrayed in swords and maces and crude armours.  One took up a loud howl and others joined in, and the air seemed to reverberate with their ugly voices.
+
+The cacophony was unsettling, but my army responded with a display of power.  Swords and speartips rose into the air, and crackles of lightning shot up to the heavens, the sparks shining off the gleaming blades and armour.  The orcish army gasped in dismay.  The eastern skyline was beginning to glow red, and we knew the dawn would break any moment now, the signal for the start of the Great Spellblaze.
+
+“The day is here!” one of our warriors shouted out, and it was taken up elsewhere by the marching troops.  “The day is here!” they began to chant, anticipating the glory to come.  “The day is here!” my squire sang, his voice full of youthful joy and hope.  “The day is here!” we all shouted in unison, the pride of the Shaloren kingdom in our hearts as we watched the first rays of sunlight shine out from the horizon.  “The day is here!  The day is here!  The day is-”
+
+Silence.  All at once our voices dropped, and a terrible brooding silence swept over the battlefield.  We could feel it, every one of us, so attuned are our race to the flows of magic.  It was like having the breath sucked from one’s lungs, or the earth disappear from beneath one’s feet.  All our mana channels were gone, changed suddenly, arcane energies beyond all reach.  Groans and murmurs began to arise, as mages clutched at their heads in sudden despair.  I saw my squire lurch forwards in his saddle and begin to vomit uncontrollably, my standard slipping from his hand, whilst others fell to the ground in pain.  I struggled to battle an overwhelming migraine, blotches appearing in front of my eyes, and with great effort of will I managed to keep control of myself and began to seek out new paths of mana.
+
+But there was something wrong, terribly wrong.  Like a river run off its course the flow of magic across the whole of Eyal had changed.  What could have caused this?  And now I had to fight years of attunement and training that had taught me to naturally rely on the known flows and courses so that I might find new paths, new sources.  And as I did so I put my powers into divination, and what I discovered shocked me to my core.
+
+The orcs saw us in disarray and began to charge.  But my attention was turned west, not east, towards Elvala and the Crystal Tower where our leaders had been manipulating the Sher’Tul farportal.  But the tower, I felt, was gone - crumpled into the earth, and from there now emanated a wave of white-hot flame.  The orcs tore into our army with little resistance, their weapons tearing through the elven troops, but they were soon met by a wave of destructive energy far greater.
+
+“Shields!” I shouted out as the whole sky turned redder than blood, but above the sudden deafening roar of roasting air I was not heard.  It would have helped little anyway, defenceless as my army was without their usual sources of mana.  Spears of flame streaked down on our heads, shearing through flesh and steel in an instant and sinking into the earth.  The ground shook, and lava blasted up from the deep holes torn into the rock.
+
+I put an arcane shield about myself with a great effort of will.  I saw my squire raise a hand to do the same, but a blaze tore off his arm.  He didn’t even get to scream before another wave burned through the top half of his torso.  Spurting blood evaporated instantly, and the air became full of red mist and fire.  I leapt from my horse as it neighed and stumbled and fell burning into ash.
+
+Another wave came, and I tried to strengthen my shield, but the force of it took me off my feet and sent me flying.  I was thrashed through the air like a swirling leaf, unable to do anything more than struggle to maintain my protection.  All about my army was being utterly decimated, ranks and ranks of soldiers and mages burnt to a crisp or torn apart by the raw energies.  The orcs were the same, and a huge rent in the ground swallowed great numbers of their troops.  Blasts of lava soon thundered upward and rained down for miles around, turning into glowing rivers of death that swept across the consumed landscape.
+
+How I managed to stay alive I am still not sure.  I almost slipped from consciousness at several points, but by a mental tenacity I never knew I had I managed to stay focused and keep my protective shield active.  I became less aware of my surroundings, not knowing if the bubble of my ward was floating through air or fire or blood, or swallowed into the depths of Eyal into some hell never before witnessed.  At last, after what seemed like a tortuous age, the wave of energy passed, and I found myself lying alone on an outcrop of cracked and parched earth, the air a haze of heat about me.
+
+I struggled to my feet and looked around, seeing nothing but desolation in all directions.  Steam and smoke rose from rents in the ground, and blood, limbs and ashes were strewn about all over.  Nothing was alive.  In a daze I despaired that I was alone of the hundreds of thousands who had stood here but a short while before.  Friends and comrades, mentors and students, people I had never known and ones I was dearly close to - all gone.  A sudden pain lanced my heart as I thought of Linaniil.  She could not be dead, surely?
+
+I gritted my teeth and summoned the energy to levitate, and as I rose I began to get my bearings around the changed landscape.  Slowly I pushed north-east, passing over devastation beyond belief.  I struggled to keep a grip on my sanity as the scent of burnt flesh and blood surrounded me, my vision filled with a horrored landscape beyond imagination, the utter silence more deafening than any sound I had ever heard.  Eventually I came near to where the Kar’Krul army had stood, and cast about the ruined land for some sign of life.  Then faintly I detected something, some small sliver of life, and searching it out I found her.
+
+Her clothes had been mostly burned off, her hair half turned to ash, and blood was seeping freely from burns all across her body.  A weak shield still hummed over her, but as I knelt down and laid a hand on her it vanished.  Quietly she gasped a breath before whispering, “Neira”, and sinking into unconsciousness.  She was still alive, but barely.  I looked about and saw no signs of her sister, or of any of the rest of her troops, other than the scorched flesh and blackened bones that marked the scourging path swept by the blaze.
+
+I began to cast what healing spells I could on Linaniil, but I could tell it was not enough, and my weakened powers could not hope to save her.  I began to cry openly, thinking of all I had lost this day, all that had gone so terribly wrong.  Hope had turned to crisis, and the cruelty of fate was far too much for me to bear.  Cradling my dying love’s head in my lap I turned my face to the sky and screamed.  Torment was in my cracked voice, and I raged against all the injustice of life and the futility of war, surrounded on all sides by blood and bones and ashes.  They had once been souls and lives with hopes and dreams, now all cast away like dust in the wind, and I lamented their deaths and my despair.
+
+But mine was just one voice, one torment, a single note in the great cacophony that spread across the continent.  Millions of lives lost and shattered, millions of voices raised in anguish and torture and suffering, as the devastation continued over all Maj’Eyal from the ultimate force of destruction, the Spellblaze.]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}#
+
+#{bold}#第五章:魔法大爆炸之日#{normal}#
+
+随着军队向前前进,我的斩月剑也将出鞘。我的手中握紧缰绳,以免我的战马因为过于兴奋而向前奔驰,我一旁的侍从也握紧缰绳,神情严肃。空气中弥漫着紧张的气氛。放眼向前望去,在不到一英里的地方,兽人军队的前锋正在向我们冲锋。我们侵扰他们营地的佯攻取得了效果,他们正在全军出动。他们庞大的军势,宛如一道枯萎的暗影,正在缓缓吞噬着地平线下的一切。他们就像是侵扰,吞噬着这个世界的瘟疫。在我们前方的永恒精灵军队在他们庞大的军力面前看起来是那么渺小,但我知道我们的力量可不是由数量决定的。
+
+最前方的盾战士们吹响了号角,他们随时准备在最前线抵挡敌人的冲击。在战场北方,一群训练有素的弓箭手射出的箭雨将会粉碎敌人的第一波攻势,在他们的侧翼有一群魔法骑士,他们坐在令人恐惧的高大骏马之上,手中闪耀着奥术能量。南方则部署着一批骑兵,双手剑士,全副武装的装甲骑士和我们法师部队的主力,他们随时准备释放辅助魔法强化我们的部队。在战场的各处还埋伏着我们大量精锐的战斗法师,他们随时准备传送到战况激烈的地方,用强大的魔法将敌人炸成碎片。他们只要一人就可以扭转战局,因为他们强大的力量个个以一敌百,可以轻松将一群兽人化为灰烬。
+
+战鼓的锤响从不远处飘来,伴随着敌人叫嚣的喧哗。他们的前方引领着经过训练的野兽和巨魔,正规部队则身穿粗糙的重甲,手持大剑和重锤。其中一人发出一声战争的怒吼,其他的人也迅速跟随,空气中回荡着他们丑陋的战吼声。
+
+他们的战吼令人不安,但我们的军队迅速用我们的方式用力量对他们的挑衅进行了回应。他们高举手中的长剑和长矛,剑尖闪烁着闪电的噼啪声射向天空,剑刃和装甲上闪烁着魔法的火花。兽人的军队发出了惊恐的喘息——他们看到,东边的天际线闪耀着红光。我们知道,破晓的时刻即将来临,那就是伟大的魔法大爆炸开始的信号。
+
+“黎明将至!”我们的一个战士发出了呐喊,很快,周围的士兵也重复了他的呐喊。“黎明将至!”,他们开始吟唱,期待着即将到来的荣耀。“黎明将至!”,我的侍从开始歌唱,他的声音充满了年轻的喜悦和希望。“黎明将至!”我们合力发出喊声,随着黎明的第一丝曙光从地面升起,永恒精灵王国的荣耀在我们的心头闪耀。“黎明将至!黎明将至!黎明将——”
+
+沉默。突然间,周围一片万籁俱寂,可怕的沉寂仿佛突然间席卷了整个战场。因为我们的种族和魔法天然的联系,我们所有人都在那一瞬间感受到了那种可怕的体验。那就像是一瞬间体验自己的呼吸被一下子掐断的窒息感,或是脚下站立的大地一瞬间被抽走一般的无助。在那一瞬间,我们的法力通道突然间消失了,奥术能量一下子从我们的手边远去。随着人群的呻吟和低语,一旁的法师们在无尽的绝望中撕扯着自己的头发。我看到我的侍从在他的马鞍上摇摇欲坠,无法控制地呕吐起来,我的军旗也从他的手中滑落。其他的骑兵们纷纷从马上坠落,在剧痛中挣扎。我用尽意志努力抗争着这场灾变压倒性的力量,视野中只剩下一块块模糊不清的景象。我试图控制自己,寻找新的法力通道。
+
+但是,一定有什么东西出错了,那是多么可怕的错误。整个埃亚尔的魔法流动突然发生了巨大的变化,就像河流突然偏离了自己的河道一样荒谬。现在,我不得不和我经受多年的魔法训练所抗争。我过去已知依赖着那些已知的魔法流动,然而现在我却必须奋力寻找新的能量源。我用尽全力,把自己仅存的力量试图用于启动侦查系魔法,在那一刻,我发现的一切让我深深感到震惊。
+
+兽人看到我们混乱不堪的样子,下令全军突击。然而我的注意力很快从兽人所在的东面转移到了西面,试图望向埃尔瓦拉和我们的领袖用来操纵夏·图尔传送门的水晶塔。然而,我却没有发现水晶塔的踪影——塔楼已经在一瞬间化为了废墟,取而代之的则是一团急速膨胀的白热的火球。兽人没有受到任何抵抗,他们的武器很快撕裂了精灵军队,但很快,他们迎面撞上了一团有着远远更加恐怖的毁灭性能量构成的冲击波。
+
+那一刻,天空化为了鲜血般的炽红。“打开护盾!”我试图大喊出声,然而灼热的空气形成的冲击波造成的震耳欲聋巨响迅速盖过了我的声音。当然,即使我能喊出声来也没有任何意义,因为我的军队已经失去了他们的魔法来源,只能无助地等待死亡。炽热的火球从我们的头顶滑过,撕开路径上一切的钢铁和血肉,插入大地之中。大地颤动,岩浆从地面的裂隙中喷涌而出。
+
+我竭尽我全部的意志,用自己最后的一丝能力打开了一个奥术护盾。我的侍从也伸出手试图施法,然而一团火球瞬间夺走了他的手臂。在他来得及因为剧痛大喊出声之前,灼烧的热风已经将他的上半身烧得一干二净。喷涌而出的血液在空气中迅速蒸发,只剩下弥漫在空气中的火焰和红色血雾。我从马背上跌落,摔倒在地,而我的马也在我的身后化为了灰烬。
+
+又一股冲击波袭来,我试图强化我的护盾,然而这股力量太过强大,直接将我从地上连根拔起,掀飞出去。我被冲击波掀到空中,仿佛暴风中的一片树叶,只能在灾难中颤抖着试图保全自己。我们的军队在那一瞬间被彻底毁灭,无数士兵和法师被强大的能量烧成灰烬,撕成碎片。兽人的命运也是同样悲惨,大地的裂变将他们的军队吞噬,掉入无尽深渊。喷涌而出的岩浆直射而出,在被完全摧毁的大地上横贯几英里,形成了一条撕裂大地的死亡的河流。
+
+我不知道,我是怎么在这样恐怖的灾难中幸存的。巨大的冲击力无数次让我几乎失去意识,然而不知是什么样的韧性让我坚持集中注意力,不让自己的防护盾被攻击打破。灾难的景象渐渐在视野中变得模糊,我不知道包裹我的这个小小泡泡是否仍然在这篇充满火与血的空气中浮动,还是已经坠入了撕裂的大地中无人知晓的无尽深渊。在经过了对我来说如同一个世纪一样漫长的痛苦折磨之后,一阵阵的冲击波终于停止了。我发现我独自躺在一篇被撕裂烧灼的大地上,空气中弥漫着酷热。
+
+我挣扎着站起来,环顾四周,只看到四面八方的荒凉景象。蒸汽和烟雾从地面的裂缝中涌出,四周只剩下散落的血肉,残肢和灰烬。周围没有看到任何一个幸存者。在一瞬间的茫然中,我很快感受到了那份绝望:不久前站在这里的成百上千人中,只剩下我一个幸存者。无论是朋友还是战友,无论是导师还是学生,无论是我从未认识的人还是我曾经非常接近的人——一切都逝去了。当我想到莱娜尼尔的时候,一股剧烈的痛苦刺穿了我的心房。她是不会死的,对吧?
+
+我咬紧牙关,召唤了用于悬浮的能量,随着我的身体慢慢升起,周围被摧残的万物景象慢慢进入我的眼中。我慢慢地向东北方向前进,四周尽是满目疮痍。四周焚烧的血肉的气息环绕着我,我竭尽全力试图抓住仅存的一丝理智,然而周围尽是超越我的想象的恐怖景象,废土中无尽的寂静比我听到的最为震耳欲聋的声音更加摧残着我的精神。最终,我找到了卡库罗尔军队曾经驻守的地方仅存的遗迹,在无尽的废土中,我试图寻找仅存的生命的迹象。最终,我发现了一些微弱的信号,那是多么虚弱的生命的银线,顺着那个线索,我最终找到了她。
+
+她的衣服几乎全部被烧毁,她的长发一半被烧成了灰烬,鲜血在她身上无数的创口缓缓向外流淌。她的身上还残留着微弱的护盾能量,然而当我跪下,把手放在她身上的时候,那个护盾就消失了。她微弱地呼吸着,呢喃着“尼耶拉”的声音,然后很快陷入了无意识之中。她还活着,但是已经奄奄一息。我向四周望去,没有任何她姐姐的迹象,也没有任何卡库罗尔的士兵。四周只剩下烧焦的血肉和骨骼化成的焦炭,昭示着魔法大爆炸带来的毁灭。
+
+我开始在莱娜尼尔身上释放我所有的治疗魔法,但是我知道这些都远远不够,我的能力几乎全失,根本不可能有拯救她的希望。想到发生的这一切恐怖的遭遇,想到在这一瞬间我失去了我曾经拥有的一切,我开始放声痛哭。我们的希望瞬间变成了毁灭,命运的残酷让我无法承受。抱着我正在死去的爱人的脸庞,我向着天空发出怒吼。呜咽着嘶哑的嗓音,周围只剩下血肉、白骨和尘埃,我对命运的不公和这场战争的毫无意义发出绝望的咆哮。在那一瞬间,无数有着自己希望和梦想的灵魂,在顷刻间化为了风中的尘埃,他们无意义的痛苦和死亡在我的心头只留下无尽的绝望。
+
+但是,相比之下,我的痛苦只是传遍整个大陆的无尽的苦痛中多么微小的一个而已。在那一刻,数以百万的生命毁灭破碎,数以百万的人在痛苦和折磨中发出绝望的怒吼。在那一刻,终极的毁灭力量带来的无尽灾厄将会在继续在马基埃亚尔蔓延。这,就是魔法大爆炸。]], "_t")
+t("The Spellblaze Chronicles(6): A Changed Eyal", "魔法大爆炸纪事(6):被改变的埃亚尔", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Six: A Changed Eyal#{normal}#
+
+Perhaps what happened will never be truly understood.  What Sher’Tul ruins survived the Spellblaze have been little touched since - the burned hand learns its lesson.  But we know that Ephinias and his mages lost control somehow, whatever delicacy and balance they wrought with coming untangled.  At the moment they tried to connect to the other farportals the imbalance was reverberated, resonated, magnified beyond control.  The farportal in the Crystal Tower imploded in a fraction of a second, killing all within and crushing the land about.  The energies in the Sher’Tul relics then erupted in a blaze of white light, turning the air to fire and the ground to ruin.  The blaze swept eastwards, rolling over our battle with an unstoppable destructive force, and then carrying on towards the Thaloren lands.  Most of the ancient forests of Shatur were ripped from their roots, and the lands lain cursed ever since.
+
+Meanwhile the other farportals all over Maj’Eyal erupted, white stone cracking and vast swathes of energy spilling forth.  All of the Cornac lands to the west were turned to desert, the dwarven halls of Korhek crumpled, the midvale plains were risen up as mountains and Lake Nur formed in their wake.  In the south the ancient tower of Darafel was collapsed, and the forests beside it morphed into an ever-broiling scar of lava and blackened earth.  Far in the east the Naloren farportal, the largest of all in Maj’Eyal, disappeared in a vast earthquake that swallowed everything for miles around, and boiling water spewed up to fill its cavernous depths.
+
+And whilst this destruction was wrought the incredible energies disrupted all of the mana flow around Eyal.  Streams of energy that followed set, slowly changing courses, now were flooded and droughted, warped and split.  The threads of the elements were in vast disarray, and any attuned to magic suddenly found themselves far away from their accustomed power sources.
+
+Even the Heavens were changed.  The wandering star of Vor disappeared, the constellations were tilted off their normal course, and the seasons rent harsher since.  Some say the moons dimmed and the sun went whiter after that day.  I do not know.  The whole world has seemed darker to me.
+
+The numbers killed are beyond count.  The initial destruction took at least five million lives, and the terror that followed claimed far more.  For though it had been a day of tragedy and immeasurable woe, it was to be followed by a bloody age of darkness and torment.
+
+But none of this I knew as I lay weeping in the aftermath, cradling in my lap the one life I cared about.  In abject misery I called on all the healing powers I could to bring her back to me for but one moment.  Her heart beat softly, and her eyes opened, but seemed glassy and far away.
+
+“Linaniil,” I whispered, and her dark eyes turned towards my face.  I tried to mumble an apology, to say I was sorry and was unable to help her, but emotions overcame my voice.  Her gaze at me was empty, as if she looked right through me, before she turned her eyes away.  Slowly she raised a hand to an amulet about her neck, and with a light touch it glowed and then cracked.  Her eyes closed again but I could feel the power from the artifact pumping into her, strengthening her heart-beat and mending her flesh.  She was unconscious and still badly wounded, but for now the mortal threat was gone.
+
+My thoughts were mixed - glad she was no longer at death’s door, but worried she might relapse, and at the back of my mind scared of that empty look she had given me.  Could she possibly forgive my part in this?
+
+Carefully I picked up her frail body, and began the journey back to Elvala.  Two days it took on foot, through blasted and ruined ground.  On the passage I came across other survivors, refugees now leaving their destroyed homes, heading to the city to seek shelter.  I tried to nurse Linaniil as best I could, giving her water during brief periods of waking and dressing her wounds, but true healing could not happen till I reached the city.
+
+Elvala was a quiet chaos, oppressed by fear and uncertainty, an air of dread filling all the streets.  The news had broken that our army had been entirely wiped out - there would be no loved ones returning to their families, and the sound of stifled mourning was to be heard in all corners of the city.
+
+I took Linaniil straight to the healing grounds in the palace and gave her to the doctors with the strictest instructions.  They were swamped by casualties, but followed my orders without question, tending immediately to her wounds and applying tinctures and regenerative spells.
+
+It was as I watched over her quietly that a party bustled loudly into the grounds.  I recognised at their head was Perissa, a senior court official.  At her side was an elderly human who immediately went to where Linaniil lay.
+
+“General Aranion!” announced Perissa loudly, “I heard you were here, but I could scarce believe it.  Thank the threads you have returned to us!  This is a grave time; we must talk at once.”
+
+But I ignored her as I saw the human touch Linaniil’s hand, and her eyes gently open.  “Cuilan?” she murmured softly.
+
+“Aye, it is me, my lady,” he said quietly.  “I have been sent here by your father.  He has ordered me to pass you this.”  And with that he brought forth a golden ring set with a fiery ruby.  I recognised it immediately as the Ring of Kar’Krul, worn by the mighty Turthel.  Linaniil sat up quickly, wincing from the pain, but with her eyes locked on the ring as it was placed in her hand.
+
+“But mine father...”
+
+“I’m sorry, my lady.  It brings me great sorrow to bear you this news.  Your father and his court are dead.  His last act was to instruct me to bring this ring to you and your sister.  Neira...” he said glancing about.  “Is she...?”  He saw the look in Linaniil’s eyes and dipped his head despondently.  “I see.  I am terribly sorry.  It becomes my duty then, my lady, to declare you the new leader of the Kar’Krul.”
+
+“General Aranion,” interjected Perissa.  “I really must speak with you now!”
+
+“Wait!” I barked, and turned to the human Cuilan.  “What is happening here?  How could one such as Turthel be killed?”
+
+The man looked at me then with a wan sadness in his eyes, before turning to address Linaniil.  “Yesterday, the day after the terrible Spellblaze, as we began some attempt at reconstruction, still struggling to realign our mana paths, a murmur began amongst the people.  It spoke thus: The Kar’Krul circle of mages had betrayed the ordinary people.  They accused us of siding with the elves to destroy non-mages, of toying with terrible powers beyond our control, of deliberately massacring them out of evil and malice.  We could not logic with them, they would listen to no reason, and they rose up in violent anger.  They attacked many of us, with farming instruments and whatever weapons they could find.  Our defences were weak, and striking back just made the crowd fiercer.  We retreated to your father’s home, begging for help, but he shook his head and said he could not fight back.  They came for us then, storming his palace, and Turthel ordered all to put up no resistance.  He handed me his ring, saying to seek you out in Elvala, and then stepped outside to face the crowds.  He didn’t resist!  The people... they... they...”  He lapsed into sullen silence, shaking his head in sorrow.  He looked like he wanted to cry, but had no tears left to shed.  Linaniil’s face was graven and she stared hard at the ring.
+
+Perissa grabbed me then and turned me to her attention.  “This is what I need to speak with you about, General Aranion.  If this human’s tale is to be believed then we are in very grave danger!  Scout reports suggest there is a body of humans coming here from the north as we speak.  From what this human says they seek retribution - they wish to slaughter us all.  A storm of wrath lies on our borders and we are defenseless!  We need you desperately to organise our defence, to protect our city and our people.”
+
+I felt numb, the events overwhelming me.  “But who leads us?” I said.
+
+“There is no one.  What royals are known to be alive are not suited.  We are entering a time of war, a terrible time like no other we have ever faced.  We need military leadership.  You, General Aranion, you must be our leader.”
+
+I held Perissa’s gaze then and saw the wisdom in her words.  My duty as a Shaloren was clear.  But my heart tremored as I turned to look at Linaniil.
+
+“This be our path then, Aranion,” she said quietly, raising herself from the bed and carefully placing the ring on the middle finger of her right hand.  “I must tend to mine people, and ye to yours.  We will not meet again.”
+
+“But your wounds-” I tried to object.
+
+“Will never heal!” she cried, hate dripping from her voice.  Her eyes were like cold and impenetrable ice, a smouldering anger deep within.  “Come, Cuilan, we must leave this place.”  And with that they departed, Linaniil walking tall and proud in spite of her injuries.
+
+I closed off my heart and my emotions then, lest they overwhelm me.  My duty was before me, and the events of the past had to be locked away from memory.
+
+The ceremony was organised in under an hour, and I was anointed leader of the Grand Council of Elvala, head of the Shaloren people.  On my order rangers began transporting in survivors from outpost settlements, whilst I commanded our remaining mages to begin a new endeavour around our city walls.
+
+The first waves of the storm of hate came the next day.  Human peasants and farmers, ordinary workers armed poorly, their looted swords and spears badly wielded.  I stood alone at our gates as they approached, Mooncutter in my hand.  When the first few charged at me I thrust the blade into the soil and tore a great chasm in the earth, and our mages summoned forth mists and smoke that rose from the ground and began to surround our whole city.  As the peasants stumbled in confusion archers started firing from our walls.  What few made it through the smoke and arrows I took on, tearing Mooncutter through their flesh with little resistance.  Their blood gushed out in the gallons, drenching our ground, staining my skin.  It was like a warm shower over my boiling emotions, a bath of blood to wash over my sins.
+
+The Shroud of Elvala was begun, as our whole city was wreathed in cloud and smoke.  Our shield, our mask, our hiding.  It would last for centuries, the only dealings with the outside world being in furtive secrecy.
+]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}#
+
+#{bold}#第六章:被改变的埃亚尔#{normal}#
+
+或许,我们永远不会知道当天到底发生了什么。魔法大爆炸后仅存的传送门至今无人敢碰——这一教训对人们来说已经足够深刻了。我们唯一知道的是,不管伊菲尼亚斯曾经拥有多么精妙和平衡的控制,在那一刻,他们失控了。在他们连接到其他传送门的一瞬间,微小的不平衡迅速被回响,共振,放大,瞬间失去了控制。在不到一秒钟的时间里,水晶塔中的远古传送门爆炸了,摧毁了里面曾经存在的一切东西。随后,夏·图尔遗迹中的能量迅速爆发成一团巨大的白色的火球,将空气化为火焰,将大地化为废墟。大火迅速向东袭来,用它势不可挡的毁灭力量将我们战场上的一切全部摧毁,然后直接席卷向自然精灵的徒弟。夏特尔的远古森林纷纷被连根拔起,从此,那片大地被永远诅咒。
+
+同时,在马基·埃亚尔的其他远古传送门都纷纷爆发,磐石也被其撕裂,大量的能量向外涌出。西部科纳克人王国的土地迅速化为了沙漠,矮人大厅科尔赫克倒塌了,中部的平原隆起成为山脉,中间形成了纳尔湖。在南部,远古高塔德拉斐尔倒塌了,周围的森林化为被永远灼热的岩浆和黑石覆盖的焦土。在遥远的东方,纳鲁精灵所拥有的,整个马基·埃亚尔最大的传送门,被一场剧烈的地震所吞噬。剧烈的地震吞噬了周围所有的土地,沸腾的水涌出,将其化为了一片汪洋大海。
+
+当这场毁灭发生时,巨大的破坏性魔法能量摧毁了环绕着埃亚尔的法力通道。能量的流动曾经在相对固定而变化缓慢的模式下源源不断的流动着,现在突然开始洪泛,枯竭,扭曲,分裂。这些元素的线索变得混乱不堪,那些掌握魔法的人,一下子发现自己瞬间失去了自己曾经熟悉的能量源。
+
+就连苍穹也发生了变化。在星间漫游的沃尔之星消失了,星座也偏离了他们正常的轨道,季节变化变得远比以前更为极端。有人说,从那以后,月亮变得更暗,而太阳也变得更亮。我不知道这些。在我眼里,整个世界从那一刻起都变得黯淡了。
+
+这一切的受难者数不胜数。最初的破坏至少夺走了五百万人的生命,而随后的恐怖事件则造成了更大的毁灭。因为,这不仅是悲剧和无尽灾厄的一天,而且还带来了一个充满黑暗和折磨的血腥时代。
+
+然而,在我在灾难之中抱着我生命中最重视的人的身体,放声痛苦的一刻,我还不知道之后所发生的那些无尽的困难。在无尽的痛苦中,我试图使用我所有的治疗力量,试图能够挽回她的生命,哪怕只是延长她一秒钟的时间。她的心跳微弱,睁开的双眸如玻璃一样,离我的距离仿佛在两个世界一样那么遥远。
+
+“莱娜尼尔,”我轻声低语,她黑色的眼睛转向我的脸庞。我试图呢喃着说出我的道歉,试图说出我无法拯救她的痛苦,但我实在是没有办法说出口。她望向我的目光空灵无物,仿佛穿透了我的身体,然后慢慢转向了另一个地方。她的手中慢慢拿起了她脖子上的一串吊坠,在那一瞬间,吊坠发出了一束光芒,然后碎裂了。她的眼睛再一次闭上,但我能感受到,她刚刚拿着的神器的力量已经灌注进了她的身体里,修复着她的肉体,她的心跳也不再那么微弱。她仍然处在无意识中,仍然身受重伤。然而现在,致命的威胁已经消失了。
+
+我的心中百感交集——我为她逃离死神的拥抱感到欣喜,但又对她的虚弱状态感到担忧。而且,她刚才看向我时空洞的眼神让我心如刀割。她会原谅我在这场灾难中扮演的角色吗?
+
+我小心地抱起她脆弱的身躯,慢慢走向返回埃尔瓦拉的路。在灼烧的废土之上,我走了两天的时间。在路上,我能看到其他的幸存者,他们是逃离自己被摧毁的家园的灾民,正在试图在城市里找到避难所。我试图尽我所能护理莱娜尼尔,不断给她水,处理着她的伤口,但只有我到达城市的时候才能找到真正的治疗师。
+
+埃尔瓦拉处在一片寂静的混乱之中,人们被不确定性和恐怖所压倒,每一条街道都弥漫着恐惧的气息。有关我们的军队全军覆灭的消息已经传了开来——他们的家人再也没法看到自己的亲人回到家园,城市的每一个角落里都充满了令人窒息的痛苦哀悼。
+
+我把莱娜尼尔带到了王宫的医院,让最好的治疗师给他治疗。医院里现在已经满是受伤的灾民,他们对我的指令没有半点疑虑,立刻使用药剂和治疗性的法术处理了她的伤口。
+
+正当我静静地看着她时,一群人吵吵嚷嚷地冲了进来。我认出他们的头领是佩里萨,王廷中的高级官员。在她身边的是一位年长的人类,他立即走向莱娜尼尔躺在的地方。
+
+“艾伦尼恩将军!”佩里萨大喊道,“我听说你在这里,真是难以置信。感谢你带给我们的线索!现在是严峻的时刻,我们必须马上谈谈。”
+
+但我没有理她,我看到那个人类轻碰了莱娜尼尔的手,她的眼睛缓缓张开。“崔岚?”她低声呢喃道。
+
+“嗯,是我,小姐”,他轻声说道。“我是被父亲叫到这里来的。他让我给你这个。”他的手中拿出了一枚纯金的戒指,上面镶嵌着火焰般的红宝石。我一下子认了出来,正是强大的特塞尔所佩戴的卡库罗尔之戒。莱娜尼尔一下子坐了起来,似乎仍然在痛苦中挣扎,但她的眼睛紧盯着她手中的那枚戒指。
+
+“但是,我父亲…”
+
+“我很抱歉,小姐。向您传达这个消息实在是让人无比悲痛。你的父亲和他王廷里所有的人都已经去世了。他给我最后的指令就是让我把这枚戒指带给你和你的姐姐。尼耶拉……”,他向周围看去。“她…?”他看到了莱娜尼尔的目光,失落的慢慢低下头。“我明白了。我真的十分抱歉。那么,我有责任宣布这件事。小姐,我要宣布,你将会成为卡库罗尔的新任继承人。”
+
+“艾伦尼恩将军!”佩里萨打断了他的发言,“我真的必须马上和你谈谈!”
+
+“等等!”,我怒吼起来,转向崔岚。“到底发生了什么?特塞尔这么强大的人怎么可能被杀?”
+
+那个男人看向我,眼中充满了无尽的悲伤,然后又重新看向莱娜尼尔。“昨天,也就是可怕的魔法大爆炸之后的一天。我们本来准备开始重建工作,大部分人还在调整自己的法力通道的。然而,在人群中出现了一种谣言。他们说:卡库罗尔的法师们背叛了普通人。他们指责我们和永恒精灵合谋,想要操纵超越想象的可怕力量,故意展开这种邪恶恐怖的屠杀,试图清除所有不是法师的人。我们无法说服他们,他们什么也不肯相信,愤怒地开始了暴动。他们使用农具或者他们能够找到的任何东西攻击我们。我们根本没有能力保护自己,试图反击只是让人群变得更加愤怒。我们撤退到你父亲的宫廷,请求他帮助我们,但是他摇了摇头,说他绝不会伤害自己的人民。那些人跟随我们,冲进了特塞尔的宫殿,但是特塞尔命令我们放弃抵抗。他把他的戒指交给了我,然后一个人走了出去,直面了外面的人群。他根本没有抵抗!那些人……他们……他们……”,他悲伤地陷入沉默,痛苦地摇着头。他仿佛看上去想要痛哭失声,但是已经失去了眼泪。莱娜尼尔面如死灰,用凝重的眼神注视着那枚戒指。
+
+佩里萨抓住我,强制把我的脸转向她的方向。“这就是我要跟你说的事情,艾伦尼恩将军。如果有关人类的事情是真的话,那么我们现在已经处在非常危险的境地了!在我们说话的时候,就有哨兵向我们报告,一群人类正在从北方向我们这边过来。那些人类说他们要寻求复仇——他们要杀光我们!现在,我们的国境已经被愤怒的浪潮所包围,而我们已经毫无防备,孤立无援!我们需要你组织我们的防御,我们要保护我们的城市和我们的人民。”
+
+我仍然处于麻木的状态,这一连串的事件把我吓倒了。“但是谁来领导我们?”我问道。
+
+“没有人。即使还有王族还活着,他们也不适合现在的状况。我们现在已经进入了战争的时代,这是我们中间的任何人都没有经历过的可怕的时代。我们需要军人来领导这一切。你,艾伦尼恩将军,你必须成为我们的领袖。”
+
+我望向佩里萨的目光,从她的言语中领会到了她的指挥。我作为一个永恒精灵的责任已经很清楚了。但当我看向莱娜尼尔的时候,我的心还是忍不住颤抖。
+
+“这就是我们的道路,艾伦尼恩”,她静静地说着,从床上爬了起来,小心翼翼在右手中指上戴上了那枚戒指。“我必须领导我的人民,而你需要领导你的人名。我们永远不会再相见了。”
+
+“但是你的伤口——”我试图反对
+
+“那份伤痛永远不会痊愈!”她怒吼着,话语中透露着恨意。她的眼神像一块冰,无法穿透的冰,那是一份内心深处深藏的愤怒。“来吧,崔岚,我们必须离开这个地方。”。然后,他们离开了。莱娜尼尔尽管还受着伤,仍然高傲地走着。
+
+我封闭了我的心房,压制了我的感情。我不能让这些感情压倒我的责任。我还有我必须要做的事情,过去发生的一切都将永远在记忆中被封存。
+
+继位仪式在一小时以内就开始了。我当选为埃尔瓦拉最高议会的领导,永恒精灵人民的领袖。在我的指挥下,我们的游侠开始从周围的哨站和定居点撤离幸存者,而我命令剩下的法师围绕我们的城墙开始新的努力。
+
+第一波仇恨的浪潮在第二天就席卷而来。他们由人类农民组成,都是一些穿着破烂装甲,手里拿着破烂的枪矛的普通人。我独自一个人站在城门外,手持斩月剑。当他们冲向我的时候,我将长剑插入大地,在大地上撕开一道裂痕。我们的法师迅速让一层层重叠浓厚的迷雾从地面上升起,环绕了我们的整个城市。当那些农民陷入混乱的时候。弓箭手们开始从城墙上向下射击。只有几个人能够躲过烟雾和箭雨的夹击,我的斩月剑可以十分轻松地穿透那些仅存的人的血肉。他们的鲜血从身体中喷出,渗透了周围的大地,沾染了我的身体。我心头沸腾的感情沐浴在鲜血之中,那是我所犯下的罪恶的血雨。
+
+埃尔瓦拉的帷幕升起了,整座城市被迷雾所覆盖。这是我们的盾牌,我们的面纱,我们的藏身之所。这持续了几个世纪,在此期间和外界的一切交易都被严格守秘。
+]], "_t")
+t("The Spellblaze Chronicles(7): Into Darkness", "魔法大爆炸纪事(7):进入黑暗", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Seven: Into Darkness#{normal}#
+
+We veiled our guilt, cloaked our crimes.  Though we had some communication with the outside through halfling traders and the odd disguised Shaloren adventurer, we remained mute to the world at large, hidden from their accusing gaze.  Outside our quiet walls others had not the luxury of hiding.  The Spellhunt was begun, and it knew no mercy.
+
+Ordinary people rose up against what they perceived as the arrogance of the mages, a revolt against the power of the few that had ruined the lives of so many.  Any suspected of sorcery or ties to the Art were cruelly dealt with.  There was sympathy for none, and many innocents fell victim to the unquenchable thirst for retribution.  The madness swept across the whole of Maj’Eyal.
+
+Law and order had broken down.  Armies, territories and whole cities had been destroyed or ravaged by the Spellblaze, with many areas left completely uninhabitable.  Kingdoms fell and tyrants arose.  Bandits picked at the bones of civilisation like vultures on a rotten corpse.
+
+An organisation called the Ziguranth, thought dead long ago, came into resurgence, gaining popular support from the people in their anti-magic crusade.  We heard of some mages going into hiding, but inevitably being rooted out, or fleeing desperately from place to place.  Dark tales also arose of necromancers and fell wizards creating dungeons and strongholds, fending off or evading attacks, and beginning reigns of terror.
+
+And one tale came to my ears of a group of mages that managed to band together and stay in hiding, though always on the run from the chasing Ziguranth.  The story from outside was that they were led by a demon with fiery hair, fiercely glowing eyes and hands wrapped in flames, that fought with blazing wrath and could be opposed by none.  I knew that description well...
+
+I carried out my reign, my duty, taking care of the Shaloren people.  We were safe from attackers, secure in our supplies through discrete trade, and slowly building back some of what we had lost.  But both fear and shame prevented us from showing our face to the world.
+
+Fifteen long years passed before I awoke one night in my council chambers, the crescent Wintertide moon softly illuminating a shape near the end of my bed.  The figure was tall and slim, wrapped in tight-fitting wools and furs.  Her crimson hair stirred gently as she stood with her back to me.  Memories arose of a night long ago, in a more innocent time, when a younger me and a younger her first became close.
+
+I barely dared to whisper her name, afraid that she might disappear, an apparition or a dream that could be broken by a spoken word.  “Linaniil,” I softly mouthed.  She turned to me, and I saw those same dark eyes I remembered.  But they were surrounded by lines of care, the markings of years of strain and responsibility clear on her face.
+
+Rising from my bed I gathered a robe about me.  I took a few steps towards her but stopped, not able to move myself any further.  I wanted to be near her, to put my arms around her, but it felt as if she were across a wide chasm from me, a gulf of time and pain between us.
+
+“I have come for help, Aranion,” she said in a low voice, not quite meeting my gaze.  “There be something I seek, and ye must aid me in achieving it.”  I did not understand, but I nodded my assent.  “Get ye dressed and ready then.  There be a long journey ahead of us.”
+
+She stepped towards the window, her back towards me again, waiting as I put on a stralite mail and gathered my sword.  When she noticed I was ready she levitated out, and I followed.
+
+We whistled through the air, travelling northwards at great speed.  The lands swept beneath us, and the climate grew colder as we went further and further north.  Hours passed in intrepid silence, till we were flying above snowy tundra.  We soared past plains of white and grey before we reached a low range of hills.  Here Linaniil slowed and descended, and I went down beside her.  We came to rest before a dark opening at the foot of the hills.
+
+Linaniil stood for a while staring at the black cave.  Fear radiated from her face, but her eyes were hard and determined.  “It is here,” she said quietly, her voice steady.  I followed her gaze, trying to guess what secrets this remote place contained, but I could sense nothing special.
+
+She marched forwards and I followed, until we came right up to the shadowed opening.  Linaniil hesitated a moment, staring into the blackness, before finally stepping inside and being swallowed from sight.  I could feel it then, the sensation that something ancient lay in this place.  My skin tingled and my arcane attunement felt on fire.  This dark cave held some mysterious force, secluded from all knowledge since the oldest days of Eyal.  There was something here that could change the destiny of the world.
+
+I took a deep breath and stepped forwards.]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}#
+
+#{bold}#第七章:进入黑暗#{normal}#
+
+我们掩藏了自己的罪恶,逃避着自己的罪行。虽然我们通过那些半身人商人和有着奇怪伪装永恒精灵冒险家,和外部还有着十分有限的联系,但我们对外部的世界抱持着静默,躲避着他们愤怒职责的目光。然而,在我们宁静的墙外,那些人可能就没有躲藏的幸运了。猎魔行动开始了,这场行动毫无任何怜悯可言。
+
+普通人站了起来,开始反抗那些他们眼中傲慢的法师。他们反抗的法师本来只有少数,但他们的行动却带来了更大的灾难。任何被怀疑和巫术有关的人都会被残酷虐待。他们不同情任何人,许多无辜者都变成了这场不可抑制的报复欲望的受害者。疯狂席卷了整个马基·埃亚尔。
+
+法律和秩序已经完全崩溃。魔法大爆炸带来的灾难肆虐摧毁了无数的军队,领土和城市,许多土地都变得完全无法居住。王国倒台,暴君取而代之。强盗们如同芙兰尸体上的秃鹫,在文明的废墟上四处横行霸道。
+
+一个被称为伊格兰斯的,在很久以前就灭亡的组织,突然进入了复兴的阶段。他们在民众反对魔法的狂热中获得了广泛的支持。我听说,许多法师只是试图躲藏起来,但不得不被狂热的民众连根拔起,或是拼命地不断东躲西藏。还有另一些黑暗的故事,那些死灵法师和堕落的巫师为了抵抗或躲避攻击,修筑了地牢和堡垒,开始了恐怖的统治。
+
+我还听到了另一个故事,有一群法师决定团结,一起隐藏起来,然而他们仍然不断在伊格兰斯的袭击下被迫逃跑。在那些外面世界的传说里,那些法师被一个有着火焰一样的头发,烈焰一般的双眼,手中裹挟着火焰的恶魔所领导。她用愤怒的烈焰战斗,没人能够战胜她。我对于这样的描述很是熟悉……
+
+我仍然继续着我的统治,继续着我的职责,保护永恒精灵人民。我们已经不用害怕袭击者,可以通过零散的交易确保我们的补给,并且正在慢慢重建我们所失去的东西。但是,畏惧和羞愧仍然让我们不敢向世界展示我们自己。
+
+十五年后的一个夜晚,我在我的议会室里醒来,看到霜华之月的月牙微光照亮了我床位的一个身影。那是一个高大而苗条的身影,身穿紧身的羊毛长袍。她背对着我,深红的长发在空中起舞。我想到了无数年前的夜晚,那是我还更加天真的时代,年轻时的我和年轻时的她第一次如此靠近的那个夜晚。
+
+我简直不敢说出她的名字,生怕这一切都只是我的一场梦境,当我说出那个名字的时候,这个美好的梦境就会破裂而消失殆尽。“莱娜尼尔…”我轻声说道。她的身体转向我,我看到我记忆中的那双黑色的眼睛。然而,她的脸上已经充满了操劳的痕迹,岁月、压力和责任已经在她的脸上留下了痕迹。
+
+我从床上起来,穿上我的长袍。我朝着她的方向前进了几步,但停了下来,不敢再次继续前进。我想要接近她,想要再一次和她相拥,但那一瞬间,我们之间仿佛又有了一道巨大的藩篱——时间和苦痛的鸿沟已经阻隔了我们。
+
+“我是来这里请求帮忙的,艾伦尼恩”,她用低沉的语音回答,似乎并不欢迎我的凝视。“我有一些想要寻求的东西,你必须帮我实现它。”我不明白这意味着什么,但我还是点头同意。“穿好衣服,准备出发吧。前面还有很长的一段路要走。”
+
+她走向窗台,再一次背对着我,直到我穿上蓝锆石锁甲,拿起我的剑。当她注意到我已经准备好了的时候,她向外飞去,而我也紧随其后。
+
+我们在空中呼啸而过,以极快的速度向北飞行。望向我们脚下所飞过的大地的痕迹,随着我们向北方越走越远,气候越来越冷。在一片沉默中,时间缓缓流逝,我们飞越白雪皑皑的苔原。我们掠过了白色和灰色的平原,到达了一片低山丘陵。莱娜尼尔在这里减速并下降,我也紧随在她的身后。我们在山脚下的一个黑暗的洞口前停了下来。
+
+莱娜尼尔站在这里,凝望着眼前黑色的山洞。她的脸上散发着些许恐惧,但她的眼睛充满意志和决心。“它在这里,”她用坚定的口气平静地说道。我跟随这她的目光,试图猜测这个遥远的地方包含着什么秘密,但我没有什么发现什么特别的。
+
+她不断向前,我紧随其后,直到我们来到了一个被阴影覆盖的入口。莱娜尼尔迟疑了一会儿,望向洞口的黑暗,然后终于走了进去,从视野中消失了。我可以感受到,某种古老的力量正在这里沉睡。我的身体不禁一颤,感受到奥术连接里传来的影响。这个黑暗的洞穴里包含着某种神秘的力量,自从埃亚尔最古老的时代开始就隐藏着无数的知识。这里的某样东西可以改变这个世界的命运。
+
+我深吸一口气,向前走去。]], "_t")
+t("spellblaze", "魔法大爆炸", "newLore category")
+t("The Spellblaze Chronicles(8): Forbidden", "魔法大爆炸纪事(8):禁忌力量", "_t")
+t([[#{italic}#From the memoirs of Aranion Gawaeil, leader of the Grand Council of Elvala#{normal}#
+
+#{bold}#Chapter Eight: Forbidden#{normal}#
+
+Light sprung from Linaniil’s staff, and she cast about a luminescence, revealing a narrow icy passageway that led downwards.  It was deathly cold, and our breaths condensed in clouds as we made our way down the wending tunnels.  My skin pricked, and all my senses seemed on edge.
+
+“What is down here?” I asked, my curiosity all-consuming.
+
+“Power,” Linaniil responded, not looking at me as she spake, continuing to follow the path.  “And power be what I seek.  I am afeared for mine people, but have not the strength to protect them as I wouldst like.  With what be here, perhaps, I shall have the power to make a safe haven.  This be a place of legend amongst mine people, and I have scouted it out over many years.  Today I shall finally reach what lies at the centre.”
+
+“And why do you need me?”
+
+She didn’t respond, but carried onwards.  We reached a split in the tunnel, and without hesitation Linaniil took the left path.  It led further and further underground.  We came to blockages, but by arcane force the sorceress easily cleared a way.
+
+As we passed through a large cavern I sensed movement, and drew Mooncutter quickly.  What looked like a disembodied limb, or some great thrashing worm, was writhing towards us pathetically.  Linaniil send a blast of fire towards it - it squealed and went still.
+
+And then more movement, a hundred movements.  From crevasses and holes in the walls and ceiling there burst out dozens upon dozens of the worm-like creatures, their maggoty bodies flapping rigorously, fanged mouths opening up and screaming torturous sounds.  Linaniil growled and began sending torrents of flame towards the approaching horde.  I covered her back, slicing open their pale green flesh and sending strokes of lightning through their ranks.  In under a minute we had dispatched them all.
+
+I prodded a corpse with my foot and it collapsed into sludge.  “What strange creatures,” I commented.  I looked at Linaniil for some explanation but she simply proceeded forward.  I followed after, keeping my sword in hand and watching closely for further attacks.
+
+At the other end of the cavern a wall of ice blocked our way.  Linaniil held up the Ring of Kar’Krul, and the jewel on it began to blaze.  The ice melted away slowly, revealing a passage to another, smaller chamber.
+
+This cold, crypt-like hollow was covered in smooth, glistening ice on all sides.  The walls were square and straight, and ancient pillars of marble were dotted about the room.  On the pillars and walls were weathered runes and symbols.  I came close to study some, but couldn’t recognise them from any of my studies.  “What was this place?” I asked, turning to Linaniil.  “It seems older even than Sher’Tul.”
+
+She ran her hand over one of the walls, tracing the outline of a door.  “It be a temple to Quekorja, god of a race called the Weissi.  The were killed off by the Sher’Tul long before our races were born.  They did build this temple in honour of Quekorja, and the last of them did die here defending her.”
+
+I looked about in awe.  Though I had explored many Sher’Tul ruins I hadn’t seen anything like this.  The architecture was simple but elegant.  There was a crude beauty to it all.  I turned back to the door Linaniil was examining.
+
+She was trying to open it, but was obviously struggling to find a way.  “There be some key, some puzzle to open this,” she muttered.  “But I can nay solve it - the secret be lost to time.”  She growled in anger and stood back.  Holding out her staff she unleashed a blast of arcane force from it, violently splitting the stone door apart and tearing open a passage to a chamber beyond.
+
+Many things suddenly happened at once.  From beyond I felt a pulse of energy, a huge surge of power that I had never felt before.  Linaniil was focussed on it intensely.  But noise came from all around of creatures moving asudden.  From the cave we had entered from there was a shriek of a hundred wailing voices, and the floor beneath our feet trembled.  Rocks fell from the ceiling and out burst horrific creatures with spiked limbs and smooth, triangular faces.  From the trembling ground arose a strange ethereal being of light, with long tentacles for limbs.  And as I turned to face these threats I saw that in the previous cavern the worms had come back to life, and were now coalescing into a huge mass of putrid flesh.
+
+I tried to cut through the being of light, but my sword barely slowed as it passed through it, and the flames I summoned seemed to have little effect.  It raised a tentacle towards me and an intensely bright beam of light shone from it through my torso, filling my flesh with searing pain.  I jumped back and send a wave of ice at it, tearing off a tentacle and pushing it further away.  Meanwhile Linaniil had reduced one of the spiked creatures to a pile of ash, but her arcane shield was collapsing beneath the slashes of the others, and more were spilling from the ceiling.  In the entranceway the mass of worms was pressing through, and from the mouths of the flailing bodies came spits of burning acid.
+
+We were at severe risk of getting surrounded in this confined space, the numbers too many to take on at once.  “Over here!” shouted Linaniil, as she dashed through the door she had split apart.  I followed, slashing my blade through the mass of worms, causing it to lurch back screeching in pain, and spearing a blast of lightning through one of the spiked creatures, splitting open its head.  It continued to attack me, but I parried and cut its arm off, dancing around it and reaching the doorway.  With my back to the opening I brought up a wall of water and sent it flooding into the chamber, pushing the horrors away as I leapt backwards through the door.
+
+As soon as I passed through Linaniil thrust her staff into the ground and a pillar of rock rose upwards, sealing off the opening.  I could hear thrashing and thumping sounds from the other side, but for now we seemed safe.  “What were those things?!” I asked incredulously, as I scanned around the open cavern for signs of any more creatures.  It was a large space, but everything was still, and I could see no other entrances.
+
+“Scions of Amakthel,” she responded calmly.  “The butchered god seeks to break his chains.  But he needs more power...  And here in this dark, forgotten place is part of that power he seeks.”
+
+“And what is here?  What terrible power lies here that would draw both you and those horrors?!”
+
+“Quekorja,” she said.
+
+“Quekorja?  The... the god?”  I couldn’t believe I what I was hearing.  “Was it not slain by the Sher’Tul?”
+
+“Aye, that it were.  But there be power even in a slain god.  Look behind ye, Aranion.”
+
+I turned then, wondering what she wanted me to behold.  It took me a moment to see it, but when I did I gasped in shock.  The far wall of this great cavern was not merely a wall.  It was covered in a thick layer of ice, but beneath at its centre I could make out a huge yellow eye.  And around that eye I could trace out a giant form.  Dark grey skin covered a bulging head, topped with three great curved horns, which sat atop a long, thick body with six limbs.  It was deathly still and chillingly ancient, seeming more like part of the rock than anything that had once been alive.  I couldn’t believe what I was seeing, but I could feel it.  In that corpse was still power, immense power, like nothing I had ever felt before.
+
+“This be it,” said Linaniil.  “One of the few corpses of the gods left to find in Maj’Eyal.  And I shall take its power as mine own.”
+
+“This is insane!” I shouted.  “You have no idea if that is safe or not.  You don’t know what it will do to you!”
+
+She chuckled darkly.  “Aye, that be true.  But that is why I have brought ye here.”  I looked at her in confusion and she chuckled again.  “Ye still know not your purpose here.  Did ye think I took ye here for protection?  That I couldst not handle those horrors on mine own?  No, there be a different reason I have brought ye.  When I absorb this corpse, when I take its power for mine own, I do not know what wilst become of me.  It may kill me.  Or it may drive me mad, it may turn me into something terrible.  Should that happen, Aranion, you art the only one I know with the strength to kill me.”
+
+The words hit me like a blow to the chest.  “Kill you?  But I couldn’t...”
+
+“But ye must!” she said firmly.  “After all ye have done... all the torture ye have brought my life... ye owe me this.”  I looked deep into her eyes and saw the turmoil of emotions within, the pain and agony of all that had befallen her, the hatred and blame of those who had wronged her, the guilt and shame for not being able to do more herself.  And deep inside still some touch of love for me and what we had shared.  I reached out my hand and stroked her soft hair, my fingers touching lightly against the side of her face.  I leaned in close and she closed her eyes, turning her face up to me as I moved my lips towards hers.
+
+“No!” she suddenly cried, pushing me back.  “It cannot be!”  She swiftly turned from me, and I saw a tear drip down one cheek.  “The world has changed, Aranion.  I have a duty before me, and none can walk that path beside me.”  And with that she began to run, staff in hand, towards the great eye whose dead gaze was locked behind the wall of ice.  I sprinted after her, but she was faster, and with running leap she thrust the base of her staff through the ice and into the center of the god’s eye.
+
+The ice cracked with a deafening thunder, and the giant yellow eye pulsed before exploding in a ball of light.  I stopped and covered my eyes as white light flooded the room and shards of ice flew through the air.  I could barely make out Linaniil, bathed in light, hanging with one hand from her staff, her hair and robes blown backwards as she reached forwards with her other arm.  Slowly, intrepidly, she placed her hand into the centre of the ball of light where the eye had been, and shadows danced about the cavern as she wrapped her fingers round that luminous sphere, before squeezing tight.
+
+The cavern shook, her staff shattered, the wall creaked and split before wholly blasting apart.  The corpse of the dead god collapsed into a stream of silver and in a roaring cacophony rushed towards Linaniil, tearing apart her robes and sinking into her skin.  She floated in the air, limbs outstretched as the vast energy poured into her flesh.  She opened her mouth as if to scream and light burst out, and light spilled from her eyes and ears.  The cavern quaked dangerously and rocks fell from the walls and ceiling.  But in seconds it was over, the corpse of the god fully absorbed, the light in Linaniil’s eyes went out, and she dropped to the ground like a stone.
+
+Then the horrors broke through, the collapsing cavern having made an opening for them, and immediately they sped hungrily to where Linaniil lay.  “No!” I cried, rushing to intercept them.  “You cannot have her!”
+
+I sliced off the head of a spiked creature and put up a wall of fire ahead of the rest of them as I backed towards Linaniil’s body.  She looked dead, with no sign of movement or breathing, but I had no time to check.  The being of light and tentacles passed through my flames without resistance, and I ran sparks along my sword as I tore it up the centre of the monster.  It shot light through my torso and I coughed up blood, but I forced my sword in deeper and ran a flood of arcane energy through it, blowing the thing apart.  More spiked creatures came, and I took care of my footing whilst parrying and chopping on my left and sending waves of flame to my right.
+
+The mass of worms broke through the wall, and with it two more luminous horrors, and some fiend of darkness and nightmares, and I could see behind others were spilling through.  I put up a shield as rays of light shot towards me, and sent balls of frost back at them.  One of the light beings fell, whilst the other was slowed.  The dark thing came quickly, and the mass of worms not far behind, so I sliced my sword across the ground, sending heat through it, and turned the stone into a mass of lava.  The dark thing came around it, and I felt an aura of deathly cold from it as it approached.  I hacked at it desperately, and it shot back speared limbs towards my chest that seemed to suck all strength from me.  With a roar I shot a pulse of flames down my blade and it burst apart.  The worms charged directly over the lava, squealing in pain as a bulk of them were burned, but coming at me with speed.  I adjusted my grip, getting ready to make deft strokes to stay out of its range, but a lance of light then shot through my leg, dropping me to one knee with a scream.  The mass of worms rushed at me then, and I dug my sword deep into their midst, but the worms crawled over my arms, digging their acidic teeth into my flesh and reaching for my neck.  With my left arm I cast a blanket of flames over them, burning my arm along with the screeching worms.  They pulled away slightly, but the being of light was approaching from the side, a tentacle flaring up in luminescent energy, and three spiked horrors were behind it.  My right arm was burnt, my left leg injured, my mail pocked with holes, and my mana reserves were running low.  But I gritted my teeth in determination - I could not back from this fight.  I rushed at the mass of worms with my sword held firm.
+
+It exploded in a fiery mess, and an intense wave of force and fire blasted across the cavern, turning the other horrors to ash, and even burning through the luminous being - a low scream arising from it as the flames tore it apart.  I gasped, not knowing whence this blaze had come, until I turned around and saw Linaniil.  She was standing tall, her robes burnt off, flames dancing up and down her skin, bright light shining from her eyes.  Heat seemed to radiate from her.  I kept my grip on my sword, not sure if this was the Linaniil I knew, or some other force born of her union with the dead god.
+
+She laughed suddenly, and it was a harsh laugh that I had not heard her make before.  “What a fool I have been,” she said, almost to herself.  “I brought ye here in case ye had to stop me.  But now...  Now mine power exceeds ye by a long distance.  Ye would have no hope of opposing me!”  She made a low sound somewhere between a laugh and a sigh.  “Ah, but ye have no cause to worry.  I am still me.  Mostly.  And through pain and sacrifice I have achieved the power I desired.  The power I need.”
+
+I let my sword dip and breathed heavily, relief mingled with trepidation sweeping through me, whilst the withdrawing adrenalin of battle left me feeling exhausted.  I looked Linaniil over, her pale skin now glowing, her eyes brimming with energy and vitality.  I saw the power she had was not in mere force, but that she had taken on the ageless nature of the gods.  A power forbidden to all creatures was now hers and hers alone.
+
+“What now?” I said quietly.
+
+“Now, ye go home, and I go to make mine home, a sanctuary for me and mine people.”
+
+“Will we meet again?”
+
+She smiled sadly.  “Mayhaps.  Mayhaps not.  The world changes quicker than predictions can tell.  But if we do meet again it shall be in a place that does not yet exist - the city of Angolwen.”  She raised an arm then and from it shot a tremendous pulse of arcane energy, the violet light shooting to the roof of the cavern and spearing through, deep through, till it split the rock apart right through to the open sky a mile above.  Sunlight spilled down, splashing over Linaniil’s lithe form.  It had been many hours since this long long night had begun.
+
+“But for now, farewell Aranion,” she said as she began to float from the ground.  And then she sped up and soared out of sight.
+
+I lay down on the cold stone, resting for a while, slowly healing my wounds and recovering my strength.  I reflected on the events since the evening before, thinking back on the trials of all the races of Maj’Eyal.  War, disease and death threatened all equally.  Was Linaniil beyond that now?  How would a taste of immortality affect her?
+
+It was then that thought for our race came to me.  In ages past we had searched for immortality.  Our ancestral leaders had obsessed over it, but out of vanity, pride and a fear of death.  What would the real effects be if all our society were to be gifted with it?  With immortal life we might separate ourselves from the strifes and wars of the world.  It would give us a perspective beyond the petty squabbles and prideful competition of the other races.
+
+I dug through the ice and rocks and found still some trace of the dead god Quekorja, faint though it were.  I gathered all that was left and made the long journey back to Elvala.  There I retreated to my labs, studying the remains for years before finally unlocking its secrets.  It was thus that immortality for our race was born, and it has changed our outlook on the world ever since.
+
+We stood apart from the others then, not engaging in war, finding a new respect for life.  It was not till Garkul the Devourer assaulted our gates in the Age of Pyre that we ever had cause for large scale war again, and I rode out to face him in combat.
+
+But ah, that is another tale, one indeed of many tales, in the long and rich history of the Tales of Maj’Eyal...]], [[#{italic}#来自 艾伦尼恩·加威尔 ——时任埃尔瓦拉最高议会的领袖——的回忆#{normal}#
+
+#{bold}#第八章: 禁忌力量#{normal}#
+
+莱娜尼尔释放了一个照明术,光亮从莱娜尼尔的杖尖射出,照亮了通向洞穴内部的狭长的寒冰通道。周围寒冷刺骨,我们缓步向前,呼出的水汽在空气中结成了云雾。我满身鸡皮疙瘩,感觉我的感官快要到极限了。
+
+“下面到底是什么?”,我怀着好奇心问到。
+
+“是力量”,莱娜尼尔回答道。她回答时并没有看向我,而是在通道中继续向下走去。“这是我要寻求的力量。我的力量足以让我的人民畏惧,但还不足以保护他们。也许,利用在这里的东西,我可以得到足够给他们建造一个安全的避风港的力量。我的人民告诉我这个地方有传说中的力量,而我也已经观察了这里很长时间。今天,我将会最终触及这个地方的核心。”
+
+“那么你需要我做什么?”
+
+她没有回应,而是继续往前走。我们到达了隧道的一个分岔处,莱娜尼尔毫不犹豫地走了左边的小路。它通向越来越深的地下。我们遇到了一些障碍,但是我们的奥术力量很容易扫清了道路。
+
+当我们经过一个大洞窟时,我感觉到了有什么东西在移动,迅速拔出了斩月剑。那东西看起来像某种脱离身体的断肢,或者某种巨大的蠕虫,可怜地向我们扭动着。莱娜尼尔向它发出一团火球——它发出一声尖叫,再也不动了。
+
+然后,我感受到了更多移动的东西,数量数以百计。从墙壁和天花板上的缝隙和洞里,数十个蠕虫般的生物突然钻了出来。它们蛆一样的身体使劲地拍打着,尖牙张开,发出痛苦的尖叫声。莱娜尼尔咆哮着,开始向正在逼近的虫群发射火焰。我掩护她的背后,切开他们苍白的绿色身体,并向他们发射闪电。不到一分钟,我们就把他们都清除掉了。
+
+我用脚踢了一具尸体,尸体化为了污泥。“多么奇怪的动物啊,”我评论道。我看了看莱娜尼尔,希望她能有什么解释,但她只是继续向前走。我紧随其后,手里拿着剑,密切提防着进一步的攻击。
+
+在洞穴的另一端,一堵冰墙堵住了我们的路。 莱娜尼尔举起了卡库罗尔的戒指,其上的宝石开始燃烧。 冰慢慢融化,露出通向另一个更小的房间的通道。
+
+这是个冰冷的、地穴般的空洞,四周覆盖着光滑闪亮的冰块。这里的墙壁是规整的方形,房间里散布着古老的大理石柱子。在柱子和墙壁上满是风化的符文和符号。我试图靠近研究它们,但我无法认出任何东西来,这超出了我的学识。“这是个地方什么?”我转向莱娜尼尔问道“这看起来似乎比夏·图尔还古老。”
+
+她将手伸向墙壁,勾勒出一个门的轮廓。“这是奎科加的一座神庙,它一个叫做维西的种族之神。远在我们的种族出生之前,这个种族已经被夏·图尔人打败了。他们曾经为了纪念奎科加而建造了这座神庙,而他们中的最后一批人为了保卫这座神庙在这里战死。”
+
+我敬畏地看着周围的一切。虽然我曾探索过很多夏·图尔遗址,但我从未见过这样的景象。这座建筑简洁而优雅,表现出一种粗糙的美感。我转身望向莱娜尼尔正在检查的门。
+
+她试图打开这扇门,但好像很难找到一个方法。“一定有某种钥匙…或者靠解决某种难题来打开它,”她喃喃地说。“但我解决不了——这里的秘密已经随着时间流逝而消失了。”她发出愤怒的咆哮,站了起来。她拿出她的法杖,释放出一股奥术力量,强行地将石头门分开,撕开一条通往下一个房间的通道。
+
+在那一瞬间,发生了许多事情。从远处,我感受到了一股能量,一股我从未感受过的巨大力量。莱娜尼尔强烈地关注着这份能量。但很快,四周传来有生物在四处移动的噪音。我们进入的山洞里发出了上百生物的哀嚎和尖啸,我们脚下的地板也开始在颤抖。岩石从天花板上掉下来,从里面冒出来了一些可怕的生物,长着有尖刺的四肢和光滑的三角形脸孔。从颤抖的地面中升起了一个光组成的奇怪的虚幻存在,它有着长长的四肢触手。当我转身面对这些威胁时,我看到在前一个洞穴里的蠕虫已经恢复生机,他们现在正在融合成一大堆腐烂的肉。
+
+我试图斩断那个发光的生物,但我的剑穿过他的身体时似乎没有受到任何阻挡,我召唤的火焰似乎也没有什么效果。它向我伸出一根触手,一束强烈的光线从中发射出来,穿透我的身体,我的血肉感受到灼烧一般的痛苦。我向回跳了一步,向它发出一团冰风,撕下了它的一根触手,并将它推了开来。与此同时,莱娜尼尔将其中一个长着尖刺的生物化为了灰烬,但她的奥术护盾在其他生物的攻击下坍塌了,更多怪物的从天花板溢出。那团蠕虫怪物也占据了入口正在向前,倒下的尸体的口中吐出了燃烧的酸性物质。
+
+我们在这个狭窄的空间会有很大的被包围的风险,他们的数量是在太多,无法立刻解决。“走这里!”莱娜尼尔大声喊道,她冲破了她分开的门。我紧跟向前,用我的刀片切开了那些蠕虫团,使它在痛苦中尖叫起来。同时,我发出一道闪电,穿过了了某个长着尖刺的怪物,打破了他的脑袋。它试图继续攻击我,但我格挡了它,切下了它的手臂,在怪物的包围下起舞般闪避着他们的攻击,最终了到达门口。我面对着背后的怪物,建起一座水墙,然后释放一股洪水冲进了这个房间,把那些恐魔推到了外面,顺便跳进了我背后的门中。
+
+在我通过的同时,莱娜尼尔将自己的法杖猛戳地面,一根石柱向上升起,封闭了入口。我可以听到另一边发出的撕裂和撞击声,但现在我们似乎已经安全了。“那些东西是什么?!”我怀疑地问道,同时观察这这个开放的洞穴,寻找有没有其他生物的迹象。这个洞穴似乎是一个很大的空间,但一切都很平静,我也看不到其他入口。
+
+“阿马克泰尔的子嗣”,她冷静地回答道。“被肢解的已死之神想要突破他的束缚,但他需要更多的力量…而这个阴暗,被遗忘的地方有着他想要的一部分能量。”
+
+“那么那到底是什么?这里到底有什么可怕的力量,能够吸引你和这些恐魔?!”
+
+“奎科加”,她回答道。
+
+“奎科加?  那个…那个神?” 我不敢相信我听到了什么。  “它不是已经被夏·图尔人杀死了吗?”
+
+“是的,就是这样。 但即使是已死之神也还残留着力量。 你看看后面,艾伦尼恩。”
+
+我转过身,想知道她想让我看到的到底是什么。我花了一点时间才发现了它,但在发现它的一瞬间我惊慌失措。这个巨大洞穴的墙不仅仅是一面墙而已。它被覆盖在厚厚的冰层里,但在冰层的中心,我看到了一个巨大的黄色眼睛。顺着那个眼睛周围搜寻,我找到了这个庞然大物的身体。深灰色的皮肤覆盖着它凸起的头部,顶部有三个巨大的弯角,长着有着六肢的长而厚的身体之上。它已经死了,冰冷古老的身躯看起来就像是岩石的一部分,而不是某种曾经活着的东西。我不敢相信我看到的东西,但我能够感受到它的存在。在那尸体里仍然有着力量,有着巨大的力量,那是我以前从未感受过的力量。
+
+“它就在这里”,莱娜尼尔说道。“这是在埃亚尔还能找到的为数不多的已死之神的尸体。现在,我要取走它的力量为我所用。”
+
+“这太疯狂了!”我大喊出声。“你根本不知道这种力量是否安全。你不知道这种力量会给你带来什么!”
+
+她发出了神秘的笑声。 “是的,你说得对。所以我把你带到了这里。”我迷惑地看着她,她又笑了起来。“看来你还是不知道你来这里的目的。你以为我带你来时需要你的保护?你觉得我没法亲自干掉这些恐魔吗?不,我带你来另有别的原因。当我吸收这个尸体的时候,当我夺取它的力量为我所用的时候,我不知道会发生什么。它可能会杀了我,或者可能会让我发疯,甚至可能让我变成某种可怕的东西。如果发生这种情况的话,艾伦尼恩,你是我知道的人中唯一有能力杀死我的人。“
+
+这句话对我来说如同当头一棒。“杀了你?但我做不到……”
+
+“但你必须这么做!”她坚定地说。“在你对我做了那样的事情之后……在你给我的生命中带来那么多痛苦之后……这是你欠我的。”我深深地看向她的眼睛,看到了她内心情感的波动,看到了她遭受的无数痛苦和磨难,看到了在她身上无数不公正的仇恨和责备,看到了她不能够帮助更多人时内心无尽的内疚和羞愧……还有,在她内心深处的那仅存的有关我和我们爱的回忆。我伸出手,拂过她柔软的头发,手指轻轻地抚摸着她的脸庞。我靠得很近,她闭上了眼睛,当我将嘴唇移向她的时候,她的脸转向了我。
+
+“不!”她突然发出一声哀鸣,把我一把推开。“不可能!”她迅速离开我,我看到眼泪从她的脸颊划过。“世代已经变了,艾伦尼恩。我有我自己的责任,这是没有人可以和我一同背负的道路。”随后,她手持法杖向前跑去,奔向在冰墙中封锁着的巨大眼睛。我试图追上她,但她速度更快。然后,她一跃而起,将自己法杖的一端猛地插入了已死之神的眼睛的中央。
+
+冰块破裂时发出震耳欲聋的雷声,巨大的黄色眼睛在爆炸中化为了一团闪烁的光球。 白光淹没了房间,冰块的碎片在空中飞舞,我不得不停下来遮住眼睛。我几乎看不见莱娜尼尔的身影,她沐浴在强光之中,一只手紧握她的法杖,她的头发和长袍被冲击力向后吹去,而她的另一只手却仍然继续向前伸去,慢慢地,她无畏地把手伸进了眼睛所在的光球的中心,随着岩壁上她影子的飞舞,她的手指环绕住那个发光的球体,紧紧握住。
+
+山洞开始震动,她的法杖被瞬间破碎,墙壁嘎吱作响,劈裂,然后完全炸开。已死神的尸体崩溃成一股银色的气流,咆哮着喧嚣地冲向了莱娜尼尔,撕裂了她的长袍,渗入了她的皮肤。随着巨大能量涌入她的肉体,她漂浮在空中,四肢伸展开来。她张开嘴巴,好像正在尖叫,强烈的光线从她的嘴里,眼睛和耳朵中射出。这个洞穴开始危险地震动,岩石从墙壁和天花板上掉下来。但是几秒钟之后,神的尸体完全被吸收了,莱娜尼尔眼中的光线熄灭了,她像一块石头一样掉到了地上。
+
+然后,恐魔冲了过来。塌陷的洞穴为他们开了一个洞口,他们饥肠辘辘地冲向莱娜尼尔所在的地方。 “不!”,我大叫着,冲上去拦截他们。 “你们不能夺走她!”
+
+我向莱娜尼尔的身体靠近,同时切下了一个有尖刺的怪物的脑袋,然后用一道火墙阻隔了剩下的怪物。她看上去就像死了一样,没有任何活动和呼吸的迹象,但是我没有时间仔细检查了。那些发着光的触手怪物轻松穿过了我所造出的火墙,我冲上前去,试图用我的剑刃刺穿这个怪物的核心。它射出一道光芒穿透了我的身体,我咳出血来,但我奋力将我的剑刃刺入更深,往里面灌注了一道奥术能量,将那个怪物炸了个粉碎。更多长着尖刺的怪物冲了过来,我迈动步伐,在左侧格挡和切开它们的同时,向着右侧射出了一团团火焰。
+
+那团蠕虫团穿透了墙壁,伴随着它的是另外两个闪烁着光辉的恐魔,还有一些某种暗影和噩梦的魔鬼。我能看到,还有更多的恐魔在朝我们涌来。当那道光线射向我的时候,我打开了一个能量护盾,然后向他们发射了霜冻之球。一个发光的怪物倒下了,而另一个的行动则被减缓了。那个黑暗的东西也走了过来,那团蠕虫团则紧随其后。我把我的剑划过地面,将热能传到到地面上,把地上的石头化为了灼热的岩浆。那个黑暗的存在朝我接近过来,我能感受到它的身上散发出致死的寒意。我拼命地砍向它,而它则把它的触手如同长矛一般直射过来,准备吸走我的力量。我大吼一声,射出一团火焰,烧毁了它的触手。那些蠕虫踩着岩浆直冲过来,它们中的大部分都被烧成了灰烬,但它们整体的速度没有丝毫减弱。我调整了我的剑柄,随时准备轻快地躲开它们的攻势。然而就在这时,一束光线击中了我的大腿,我单膝跪地,发出痛苦的尖叫。那团蠕虫团继续冲向我,我试图用剑刺入蠕虫团的中央,但蠕虫很快爬遍了我的手臂,用他们酸性的牙齿啃噬着我的血肉,接近我的脖子。我仅存的左手释放出一团火焰,烧向我右臂上的虫子。虫群微微推开了,但那个发光的生物从另一侧接近了我,它的触手闪耀着光辉的能量。三个长着刺的恐魔围绕在它的后面。我的右臂严重烧伤,我的左臂也受了伤,我的锁甲已经满目疮痍,而我的法力也已经快要消耗光了。但我决心咬牙坚持——在这场战斗中我无路可逃。我紧握手中的剑,冲向那团蠕虫团。
+
+然而,它却在我的面前炸成了一团火焰。一股强大力量的波动席卷了整个山洞,火焰在周围炸开,将其他的恐魔化为了灰烬,甚至连那些发光的存在也不例外——当火焰把它烧尽时,它发出一声低沉的哀鸣。我喘息着,不知道这股强大的烈焰到底从哪里来,直到我回头看到了莱娜尼尔的身影。她正屹立在我的面前,长袍已经被烈焰烧毁。火焰在她的身旁起舞,她的眼睛放射出明亮的光芒。她的身边散发着灼热的气息。我手中紧握着我的长剑,不知道这到底是我知道的那个莱娜尼尔,还是因为她和已死之神的融合中产生的另一种存在。
+
+她突然笑了起来,这是我以前从来没有在她身上听到的一种惨淡的笑声。“我真是个傻瓜”,她自言自语道,“我带你来这里是为了希望你阻止我。但现在……现在我的力量已经远远在你之上。你根本没有可能击败我!”她发出低沉的声音,不止是笑声还是叹息。“啊,不过不用担心。我还是那个我。起码基本上是。通过这些痛苦和牺牲,我终于获得了我想要的力量,也是我需要的力量。“
+
+我放下了我的剑,终于可以送了一口气,我深吸一口气,感受刚才战战兢兢的恐惧慢慢从我的心中消退。刚才战斗中肾上腺素的副作用让我现在感到精疲力竭。我再一次看着莱娜尼尔,她白暂的肌肤现在放射着光芒,眼中闪烁着能量与活力。我能感受到,她所拥有的能力不仅仅是强大的力量,她还得到了众神永恒的力量。那是对于所有生物的禁忌力量,但这份力量已经独占在她的手中。
+
+“现在怎么办?”我轻轻问道。
+
+“现在,你可以回家,而我则要建造我的家园,一个为我和我的人民建立的避难所”
+
+“我们还会再见面吗?”
+
+她忧伤地笑了。“也许会。也许不会。这个世界正在风云变幻之中,我们无法预知会发生什么。但如果我们还会再见面的话,我们会在一个现在还不存在的地方——安格列文魔法城相见。”然后,她伸出一只手,射出一道奥术能量的脉冲。紫罗兰的闪光射向洞穴的顶部,将其射穿,然后一直延伸,直到它彻底击穿了我们上方一英里厚的岩层,露出了天空的姿态。阳光从中倾泻而下,洒落在莱娜尼尔的轻盈身形之上。看来,我们所经历的这个漫漫长夜已经过去了很长时间。
+
+“不过现在,再见,艾伦尼恩”,她的身体慢慢飞向空中,然后加快了速度,消失在了我的视线当中。
+
+我躺在冰冷的石头上,休息了一段时间,慢慢地愈合了的伤口并恢复了我的力量。我回顾了自傍晚以来的事件,回顾了马基·埃亚尔所有种族所经历的磨难。战争,疾病和死亡威胁着我们的每一个人。莱娜尼尔现在超越了这一切吗?永生不死的滋味又会给她什么样的影响呢?
+
+然后,我想到了有关我们种族的前途。在过去的岁月,我们曾经追求永生的力量。我们古代的领袖曾经多么为此着迷,但那都是出于虚荣,骄傲和对死亡的恐惧。如果我们的种族都能获得永生的恩赐,那么结果又会怎么样呢?永恒的生命会把我们从外部世界的冲突和战争隔绝。它会给我们一种新的视野,超越其他种族琐碎而骄傲的无止境的争执。
+
+我挖开冰块和岩石,发现了已死之神奎科加的力量还有一些残余,尽管所剩的已经十分微弱。我把剩下的遗骸全部收集起来,把它们带回了埃尔瓦拉。在那里,我回到我的实验室,研究遗骸多年,终于揭开了它的秘密。从此,我们的种族获得了不朽的力量,这永远改变了我们对世界的看法。
+
+我们独立于其它种族之间的纷争,并不参与毫无意义的战争,寻求一种对生命的新的尊重。直到吞噬者加库尔在派尔纪袭击了我们的大门,我们才重新开始了大规模战争,而我则亲自在战场上直面了他。
+
+啊,不过,这就是另一个故事了。那是在漫长而充实的历史之中,马基埃亚尔的传说中的另一个故事…]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/fearscape.lua"
+
+t("a fearsome sight", "一副恐怖的景象", "_t")
+t([[You stand in a field of fire, the flames dancing back and forth like blaze-spawned corn waving in the wind. It licks your feet, your skin, your face, and writhes around in tiny shapes which tear across your flesh and crawl down your throat. It burns and blazes through your body, and crazed thoughts fill your mind. This is Goedalath they tell you, the Fearscape, and you have no rightful place here.
+
+In the distance you see looming, demonic shapes of absolute darkness, towering above the blazing land like wardens of doom. The sky is black, but above your head hangs a round world that you recognise as Eyal. Across the burning plains gather armies of fiendish figures, and glowing eyes turn up with hateful glowers to your home world. Suddenly both you and it and seem small and frail. As the flames fill your body with pain your only thought is of escape.]], [[你所站立之处烈火燎原,火焰如地狱之风般来回舞动。你站在一片火海之中。火焰在前后舞动,像地狱之种随风摇摆。火焰炙烤着你的脚、你的皮肤、你的脸,在血肉中蔓延,爬进你的喉咙。它燃烧着你的身体。狂热的思想强行侵入你的意志,告诉你这里是高达勒斯——恶魔空间。这里不欢迎你的到来。
+在远方,你看到阴森的,恶魔形状的黑暗物质笼罩在这燃烧的大地上,如同毁灭守卫一般。漆黑的天空中悬挂着一个圆形的,是被你称之为埃亚尔的世界……在这燃烧着的平原上聚集了大批的恶魔战士,他们的瞳孔中充满了对你故乡的憎恨。突然间,你和它都显得如此渺小而脆弱。当火焰将痛苦注满你的身体时,你唯一的想法就是——逃走。]], "_t")
+t("fearscape", "恶魔空间", "newLore category")
+t("sacrificial altar", "献祭祭坛", "_t")
+t([[You see a female human lying unconscious on a black altar, twisted sigils scored into her naked flesh.
+Around her are several figures in dark robes.
+
+As they notice you one calls out 'Intruder! Protect the seed of Kryl-Feijan!']], [[你发现一名人类女子躺在一座黑色的祭坛上昏迷不醒,扭曲的魔法铭文深深的烙入了她赤裸的身体。
+在她周围你发现了数名黑袍人。
+
+当他们发现你时,其中一人大声呼喊“入侵者!我们必须保护卡洛·斐济之种!”]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/fun.lua"
+
+t("trollish poem", "巨魔诗歌", "_t")
+t([[#{bold}#"Me Likes to Club"
+
+#{italic}#Club club club,
+Grab some grub!
+When hunger hits,
+Me likes to club!
+
+Little halfling,
+Furry feet,
+Smash his brains,
+Tasty meat!
+
+Skinny elf,
+Eyes so blue,
+Crush his bones,
+Make elf stew!
+
+Hairy dwarf,
+Smells like dirt,
+Cook him long,
+Or stomach hurt!
+
+Stupid human,
+Has no fear,
+Looks surprised,
+When me eats his ear!
+
+Club club club,
+Grab some grub!
+When hunger hits,
+Me likes to club!#{normal}#]], [[#{bold}#“我爱大棒槌”
+
+#{italic}#大棒槌,大棒槌,大棒槌,
+抓起一些小蛆儿!
+当我每次肚子饿,
+我就拿起大棒槌!
+
+小小的半身人,
+毛茸茸的小脚丫,
+只要敲破小脑瓜,
+就有美味午餐肉!
+
+瘦弱的精灵呀,
+碧蓝的眼珠子,
+磨碎了排骨哇,
+美美的炖一锅!
+
+毛茸茸的矮人,
+闻起来像陀屎,
+蒸起来要很久,
+不烂你会闹肚子!
+
+愚蠢的人类们,
+不知道啥叫怕,
+他们看起来很吃惊,
+当我吃掉他的耳!
+
+我爱大棒槌,
+抓起一些小蛆儿!
+当我每次肚子饿,
+我就拿起大棒槌!!#{normal}#]], "_t")
+t("necromancer poem", "死灵法师颂", "_t")
+t([[#{bold}#"The Necromancer's Canticle"
+
+#{italic}#Saved from coffin, casket, urn
+Darkness falls, but life returns!
+Flesh may fall and bone may burn
+But soul remains, for which we yearn
+
+Those we return to life's esteem
+We see their hearts, their eyes do gleam
+They rave! They kill! They gnash! They scream!
+So full of joy! Their greatest dream!
+
+Returning those that we amend
+They hurry home, a distant friend
+But do they cheer? Do they commend?
+They yell! Does rotting flesh offend?
+
+We bring life to lifeless bone
+But do they smile? Do they condone?
+They sit upon their golden thrones
+They shun us, spurn us, make unknown
+
+Fools! Sit high in golden tower
+From your lofty perch you glower
+Time will come when you will cower
+We rule death, we wield the power
+#{normal}#]], [[#{bold}#“死灵法师颂”
+
+#{italic}#救万众于棺材,骨灰盒与坟墓。
+当夜幕落下,生命却得回归。
+肉体虽然零落,白骨又得新生。
+灵魂为我们思念的人而停留。
+
+那些被我们救活的人,
+我们看到他们的心,他们的眼神迷茫不已。
+他们咆哮!他们屠杀!他们撕咬!他们尖叫!
+真是有趣啊!这本是他们最大的梦想!
+
+继续说我们救助的人。
+他们飞速的回到了以前的家,像远方的老友般去拜访。
+可是家人迎接他们的是热情的拥抱吗?是喜悦的泪水吗?
+是惊声的尖叫!!即使是鱼腐烂了也没有如此招人厌恶啊。
+
+我们将生命赐予白骨。
+他们对我们欢笑吗?他们对我们理解吗?
+他们只会高高在上的坐在自己的宝座上。
+他们回避我们,排斥我们,将我们边缘化。
+
+愚蠢的家伙!尽管高坐在你宝座上。
+用你圆睁的眼睛怒视我们,
+总有一天你的灵魂会臣服。
+我们掌管死亡,我们行使力量。
+#{normal}#]], "_t")
+t("how to be a necromancer, part 1", "怎样成为死灵法师 第一章", "_t")
+t([[#{bold}#THE GLORIOUS ART#{normal}#
+
+Have you cast away the feeble pretensions of your society? Does your soul thirst for the taste of real power? Do you wish to have the strength to deny that most prevalent force, death itself? The glorious art of necromancy shall fulfil your wishes in ways you couldn't possibly imagine.
+
+#{italic}#1. Your First Steps#{normal}#
+
+Be aware, necromancy isn't all weaving mighty spells of undeath, wearing flowing black robes and crushing entire nations beneath the feet of your mighty undead horde; you'll have to put in some elbow grease as well. Your first few bodies will have to be stolen away personally as few people will aid a necromancer willingly, and those that do are rarely competent. The cemeteries of small towns and villages are good sites for your first acquisitions, but if time demands it don't be afraid to "make" some specimens of your own with the aid of a sharp knife or heavy bludgeon. Once you have your first minions out performing your bidding you needn't worry about resources any longer; opportunities to practice your art will, quite literally, pile up.
+
+Also important is the upkeep of the bodies themselves. True, this is not strictly necessary as sufficient enchantment can bestow mobility upon even the most ruined and incomplete remains, but making sure that the joints and cruses of your prospective minions move freely and with ease much reduces the will required to grant them reanimation. It also makes for a sturdy and reliable base in case you desire to undertake larger, more audacious projects (see 46. Bone Giants & You).
+
+Still not sure what to do? Then suffer and perish. Necromancy does not abide the inept.]], [[#{bold}#美好的艺术#{normal}#
+
+你有没有厌倦俗世的虚伪借口?你的灵魂是否渴望品尝真正的力量?你有否期望能拥有力量来对世上最永恒的——死亡本身说不?死灵法师的美好艺术,将用意想不到的方法完成你的所有愿望。
+
+#{italic}#1、迈出第一步#{normal}#
+
+首先我要澄清,死灵法师不都是你们想的那样全身散发死气,穿着黑袍,带领亡灵军团将整个国家踩在脚下的怪物。一开始你也是要干体力活的。最初的几具尸体只能由你亲自去偷,你也知道市面上大多数人对死灵法师惟恐避之不及,少数愿意相助的却几乎都不能胜任(将死之人)。各地的坟墓都是你完成第一项任务的好去处,但如果时间很紧的话亲手“制作”素材也不失为下策,为此你需要准备的工具有——锋利的匕首,沉重的木槌等等……一旦你能成功驱使你的第一位仆人后,就再也不用担心素材的问题了;而供你操练艺术的机会也自然会与日俱增。
+
+对尸体本身的维护也相当重要。 诚然这并不是必不可少的工序,因为通过足够的附魔即使最破烂不堪的尸体也能活蹦乱跳,但保持尸体关节和表面活动的流畅能最大限度的降低你操作他们所需的精神力。这也为你招呼更大更可靠的伙伴打下了稳定的基础 (请查阅46章 骸骨巨人与你)。
+
+还是不清楚该如何去做?那就在痛苦和折磨中度日吧。笨拙的家伙可不配成为死灵法师。]], "_t")
+t("how to be a necromancer, part 2", "怎样成为死灵法师 第二章", "_t")
+t([[#{italic}#2. Domination Of The Deceased#{normal}#
+
+A contentious issue arises when it comes time to breathe life into your gathered specimens - do you raise them as lifeless drones, or do you bind the souls of the deceased within their vessels once more? There is much disagreement on this between the various movements of necromancers. The Beinagrind method of necromancy extols the torturous imprisonment of the soul as fundamental; the anguish generated by the captive spirit makes for a much more effective undead thrall, they claim. The recently founded Tren? method however disagrees, claiming that allowing souls freedom not only results in more obedient slaves less prone to rising up and slaughtering their masters, but also causes your work to become marginally more acceptable to the unwashed masses. Sure, they'll still thrash you, drag you through town and burn you at the stake if they get the chance, but they'll feel ambivalent about it, by thunder!
+
+Remember, when utilising a runic circle to bend your new minions to your will, make sure beforehand that every rune in the circle is enchanted properly and in no danger of fizzling out. If the unthinkable happens and one of your thralls is freed from your control, offer them goods or equipment in exchange for your life. Few undead will kill their creators after receiving such an act of generosity.]], [[#{italic}#2、对死者的控制#{normal}#
+
+现在,一个业内素有分歧的问题浮出了水面——如何赋予你收集的素材生命。你是要像无脑的傀儡一样控制他们,还是再次让其灵魂回到身体。不同想法的死灵法师们针对这一步骤究竟该如何进行始终争论不休。贝纳格雷德一派的死灵法师大量鼓吹对灵魂的囚禁与折磨是法术的根本;他们宣称由被俘虏的灵魂所产生的怨念,可驱使不死奴隶们变得卓有效率。而最近才建立的新学说崔恩派则持反对态度,宣称允许灵魂的自由不但大大降低了平时温顺的仆人突然暴走噬主的可能性,更微妙的提高了那些不开化的群众们对你所作所为的认同度。是的,有机会的话他们照样会殴打你,像拖死狗一样将你在城镇内拖来拖去,甚至是将你绑在柱子上活活烧死,但他们居然也会因此感到内心的矛盾(这是以前从未发生的情况)!
+
+要切记,当你使用符文圈让你的新仆人归顺于你前,一定要确定圈内每一个符文都被恰当的附魔。因为附魔失误而导致仪式失败的惨剧屡见不鲜。 如果最坏的情况发生了——你的奴隶从你的控制中脱离了出来,请一定要尝试赠予他们食物或装备来换取自己的性命,几乎没有不死族在接受如此优待后仍会杀死他们的创造者。]], "_t")
+t("how to be a necromancer, part 3", "怎样成为死灵法师 第三章", "_t")
+t([[#{italic}#3. Unwanted Attention#{normal}#
+
+Sadly, it is not only the peasantry and our "virtuous" archmage cousins that disapprove of our work. Though not entirely understood, necromancy is known to create "ripples" of a sort across the many dimensions, ripples that attract extra-planar attention. As a necromancer's power grows, so do said ripples, until eventually said necromancer finds all manner of demonic force and entity beating down their door, both mentally and physically.
+
+Once again, opinions differ on this demonic interference. Necromancy is such a beautiful, divergent art, is it not? The Tren? method sees the necromancer's corruption by outside forces as a negative thing, and practitioners of said method often take measures to divert supernatural attention from themselves, creating talismans to act as spiritual "conductors" or living close to the communities that despise them, the life essences of the masses masking the necromancer's dark emanations. On the other hand, the Beinagrind method welcomes the cursed whisperings that come from the demonic realms, believing it to be the completion of their psyches. Only once their spirits have been "corrupted" (a term Beinagrind practitioners scoff at) do people realize their true ambitions, they claim. Why these "true ambitions" always seem to be the utter and complete destruction of all life in this world and the summoning of unthinkable atrocities from the outer dimensions is unexplored.
+
+You may have noticed that no instruction has been given on how to deal with the attention of common folk. That is because a true necromancer requires none. They are vermin, fit only to be crushed.]], [[#{italic}#3、我们只想保持低调#{normal}#
+令人悲伤的是,平民和我们正直的大法师兄弟们都不赞同我们的工作。虽然还缺乏完整的认识,亡灵法术可以理解为产生穿越多个位面的脉冲,这些脉冲可以吸引外域生物的注意力。随着死灵法师力量的增长,脉冲也随之增强,最终死灵法师能够发现所有恶魔势力,从物质和精神上都一脚将他们的门踹开。
+
+此时,对于这种恶魔影响的选择出现了分歧。亡灵法术就是如此富有魅力而多样的艺术,不是么?崔恩流派认为死灵法师被外域之力腐蚀是一种负面的影响。该流派的信徒通常会设法避免强者的注意。比如制作护符作为精神引导者,或者隐藏在人群中,利用大量人类的生命力来掩盖死灵法师的暗黑气息。而另一方面,贝纳格雷德流派则接受恶魔领域的诅咒低语,认为这能够使他们的灵魂更加完美。他们宣称当人类的精神被“腐蚀”(贝纳格雷德信徒鄙视这种说法),才能认清自身的真实欲望。当然,为什么这些“真实欲望”总是无条件的完全毁灭世界上所有生命,以及召唤出的都是无自主思维能力的外域凶兽的原因就不得而知了。
+
+你也许会注意到,没有提到如何防止受到平民注意的提醒,这是因为一个真正的死灵法师不需要这些。凡人只是一帮杂鱼。
+]], "_t")
+t("how to be a necromancer, part 4", "怎样成为死灵法师 第四章", "_t")
+t([[#{italic}#4. Necromancers Of Maj'Eyal#{normal}#
+
+The greatest enemy of the necromancer is other necromancers. Well, apart from the Ziguranth, the Allied Kingdoms, the Shaloren, the Thaloren, the Iron Throne, common townsfolk, undead hunters, adventurers, rogue undead and Linaniil. But apart from them, the greatest enemy of the necromancer is other necromancers. Below is listed the location of many notable necromancers, areas possessing above-average undead activity, and other regions considered unfitting for our designs. Budding practitioners of our art are encouraged to perform their work away from these areas, lest they be recognized as threats or nuisances and are subsequently eradicated.
+
+#{italic}#The Ruins Of Kor'Pul#{normal}#: While this necromancer of old may have perished, and his shade has long since lost any trace of sanity, his lair remains a nexus of dark energies, and his minions remain legion.
+
+#{italic}#Blighted Ruins#{normal}#: An ambitious amateur has made his lair within these ruins, thought to be chasing dreams of raising an unstoppable army of the dead. His methods are known to be crude and prone to failure, and I fully expect to hear of him perishing at the hands of his own works within the year.
+
+#{italic}#Dreadfell#{normal}#: Undead have been massing at this abandoned tower in unprecedented numbers. Obviously, a powerful figure has recently made it his home. Regardless, no clue has been given to the identity of this tower's supposed master.
+
+#{italic}#Derth#{normal}#: While there is no formal necromancer presence in this sleepy countryside village, no practitioner of our art has been able to work within its vicinity. Rumours on why this is so are wild and varied, ranging from stories of almost all of its inhabitants being undead minions wearing cloaks of deception, to it being the secret base of the founder of the Tren? method of necromancy. Whatever reason there is, beware.
+
+#{italic}#Zigur#{normal}#: The enemy of our enemy is not our friend in this case. What passes for "normal" magic is enough to send the cult residing here into a frothing, psychotic frenzy - the presence of a necromancer would be enough to instigate a second Age of Pyre!
+
+No further aid awaits you, for we do not tolerate the dependent. All that remains is for you to prove yourself worthy of practising this glorious art...]], [[#{italic}#4、马基·埃亚尔的死灵法师#{normal}#
+
+死灵法师最大的敌人是其他的死灵法师。嗯,准确的说是这样。虽然伊格兰斯,联邦王国,永恒精灵,自然精灵,钢铁王座,普通民众,不死猎手,冒险家,无主亡灵和莱娜尼尔也有一定的威胁。
+
+但除了他们以外,死灵法师最大的敌人就是其他的死灵法师。下面是一份著名死灵法师所在地的清单,那些区域充斥着活跃的高级不死族,清单中也包含了一些不适合你们前往的地区,仍处于修行阶段的就最好不要在那些地方施展自己的法术,不然极有可能被视为敌人或威胁而被消灭。
+
+#{italic}#卡·普尔遗迹#{normal}#:这个远古的死灵法师也许已经被消灭,而他的传说也似乎无从考证,但他的手下们仍被一股黑暗的力量所统治着,此处残存的不死大军依旧让人畏惧。
+
+#{italic}#堕落废墟#{normal}#:一名野心勃勃的外行人在这些遗迹中创造了自己的巢穴,天真的他以为能拥有无敌的不死大军。他的手法被认为是粗劣不堪的,几乎是注定失败的命运。我衷心希望在年内收到他惨死于自己仆从之手的消息。
+
+#{italic}#恐惧王座#{normal}#:无数的不死族聚集在这座废弃孤塔里。显然一位了不起的大人物已经选择在那定居了。可惜的是,我们还没有任何关于塔主人的情报。 
+
+#{italic}#德斯镇#{normal}#:似乎并没有正式传闻表示死灵法师出现在这个偏远的小镇里,目前也没有死灵法师能在这区域周围开展工作,对此事的谣言可谓真假参半……有些说这里所有的居民都已经被变成了身披欺诈之袍的不死族,又或者是此处早已成为崔恩流死灵法术创始人的秘密基地。不管原因为何,请务必小心。
+
+#{italic}#伊格#{normal}#:在此处,敌人的敌人可不是我们的朋友。如果那些普通的魔法,已足以引发居住在这里的狂热者们的暴怒的话,一名死灵法师的出现,则绝对能挑动第二次派尔纪的来临!
+
+对你的帮助到此为止了,依赖他人的毛病在死灵法师中是不可容忍的。接下来就是你证明自己价值并练习这美好艺术的时刻了……]], "_t")
+t("of halfling feet", "半身人的脚", "_t")
+t([[Some men have said that the feet of halflings can nay be harmed, not by fire, blade nor magic. And they do say that this is a truly astounding thing. And some men consider the foot of a halfling to be an item of great luck and protection, and many have one hung above their door or mantle. Though these days 'tis frowned upon to go hunt for one, so 'tis considered a prized heirloom to be passed from father to son.
+
+But women do look upon men and declare them fools. "For how," say they, "Can the foot of a halfling be a lucky thing, when with their large uncomely feet they are not able to wear shoes and footwear of elegant crafts and beauteous materials? And especially 'tis a great misfortune unto them, as with their short stature they could really do with a decent pair of heels..."
+
+And lo, 'tis little mystery why halflings do look upon humans and say "The Big Folk really are very dumb."]], [[有人说半身人的脚是金刚不坏的,水煮不烂,火烧不焦,刀枪不入,连魔法都拿它毫无办法。他们觉得此事真是令人震惊。
+于是一些人认为半身人的脚是一件拥有巨大幸运与守护之力的物品,许多信徒将它挂在门前和天花板上。由于目前大家并不赞成为此捕杀半身人,所以稀有的脚常被视为贵重的传家宝传承下去。
+
+但女人们却经常一脸不屑的看着他们的男人,并光明正大的指出他们的愚蠢之处: “这些半身人的脚怎么可能象征着幸运,瞧他们奇葩的脚趾,这些家伙注定一生与美丽布料做出的精致鞋子无缘。更何况以他们矮小的身材也只适合穿体面的长筒靴,真是一群倒霉鬼。”
+
+就此事也就不难理解为何半身人经常抬头看着人类说:“这个大家伙真是个傻大个。”]], "_t")
+t("Rogues do it from behind", "盗贼在你身后", "_t")
+t([[An archer from the northern lands
+Claimed of his great renown
+With peerless skill and countless trials
+His name known town to town
+
+He spoke of facing vampire lords
+Who promised years of pain
+The archer gave a stern retort
+An arrow through the brain
+
+A fighter from the southern lands
+Claimed armies fled his might
+With dragons slain 'most every day
+And demons crushed by night
+
+He spoke of ancient sprawling ruins
+Home to a ghastly shade
+Its years of madness, hate and rage
+Were ended on his blade
+
+An archmage from the western lands
+Claimed kingdoms feared his name
+With countless legends, songs and myths
+Attesting to his fame
+
+He spoke of fire, storm and hail
+To match the fiercest wyrm
+To see one man hold so much power
+Can make an empire squirm
+
+A rogue who came from unknown lands
+Not known for anything
+A leap, a flash, a concealed blade
+Three heroes felt its sting
+
+The archer dropped, his bow unplucked
+The fighter died as well
+The archmage found its poison
+Far too potent to dispel
+
+The rogue is unknown to this day
+Though rumours persist still
+Rogues aren't known by name or deed
+But by the names they kill]], [[从北方大陆来了个射手
+四处宣称着他名声赫赫
+箭术非凡的他通过了无数的试炼
+他的名字家喻户晓
+
+他宣称自己曾面对吸血鬼领主
+这吸血鬼发誓将带给他无尽的痛苦
+射手给予了他最坚定的反驳
+一支利箭射穿了吸血鬼的脑袋
+
+从南方大陆来了个斗士
+宣称其有万夫不当之勇
+斩巨龙之首如探囊取物
+横扫千魔如卷席
+
+他说自己曾到了一个陌生的遗迹
+遗迹里有一只黑山老妖
+妖怪万年的疯狂,憎恨与暴走
+在勇士的剑锋上划下了句号
+
+从北方大陆来了个法师
+宣称连王国也畏惧他名
+有无数传奇,史诗,与神话
+能为他的名声作证
+
+他能呼风唤雨
+能媲美最古老的巨龙
+见到一个人能如此的强大
+简直能让一个帝国也惭愧汗颜
+
+从不知名的地方来了个盗贼
+一文不名的他
+一跳,一闪之间只用了一把隐藏的匕首
+就让三名英雄都感觉到一阵的剧痛
+
+射手倒下了,连弓都没来得及拉开
+斗士也步了其后尘
+法师发现他中的毒
+太过剧烈而不能解
+
+至今无人知晓这盗贼的姓名
+虽然关于他的谣言从未平息
+盗贼并不会因其杀人而为人所知
+让他们闻名天下的是所杀之人]], "_t")
+t("misc", "杂项", "newLore category")
+t("Dust to Dust", "土归土", "_t")
+t([[#{italic}#An undead hunter's guide, by Aslabor Borys#{normal}#
+
+So, apparently I'm a legend now. Hah, knock a vampire's head off with a greatmaul and suddenly you're up there with Toknor and Mirvenia apparently. More and more often these days I get novice adventurers coming up to me, asking me for advice when it comes to battling the undead. My first instinct was to tell them to get back home and become bakers or gardeners or something. If they need crib notes for combat they obviously aren't cut out for it.
+
+But then I was thinking, these are good kids. Heck, I'd buy every man and woman in the world who's bumped off a ghoul a free drink if I could. If they want help when it comes to putting down necromancer slime and their chilling creations, I would be more than happy to oblige. Not much of a writer, but let's see. First...
+
+#{bold}#1. Ghouls#{normal}#
+
+Every once in a while, people come to me and say "Are all necromancers truly evil?" "Surely necromancy could be used for good!" "Isn't it wrong to discriminate against others simply because of the magicks they practice?" To these people, the first thing I usually say - shortly after giving them a black eye - is to take a look at a ghoul. Take a good, long look. Take in the diseased, putrescent flesh. Take in the oozing, exposed organs. Take in its features, slowly rotting to mulch. It used to be a person. It used to have a family, people who loved it. Now it's a walking corpse, its only desire being death and the mad, all-encompassing consumption of living flesh. Are all necromancers truly evil? A thousand times, yes.
+
+Even this most basic of undead minions can strike terror into the unprepared. The multitude of diseases that a normal ghoul carries are contagious in a manner many adventurers do not truly appreciate until they see the sores and necrosis visibly spreading up their arm from where a ghoul bit them. Such maladies must be dealt with promptly: if bitten by a ghoul, immediately plunge the afflicted area in scalding hot water, then wrap it quickly in clean cloth lined with mugwort and quartz powder. The wound must remain dressed for three weeks, with new dressings applied every four days, and make sure to burn the old ones! Failing the above, a wild infusion also works splendidly.
+
+    * * *
+
+
+#{bold}#2. Skeletons#{normal}#
+
+What guide to the undead would be complete without mentioning the humble skeleton? Despite these clattering and chittering bones of the deceased often looking so fragile that a stiff breeze could break them apart, in many ways they are more dangerous than their ghoul cousins.
+
+With no masses of rotted and ruined flesh to reanimate, necromancers can commit themselves fully to bestowing some level of fighting skill on a reanimated skeleton, and since a fighter's weapons will often last as long as his bones will, skeletons are usually armed and sometimes even armoured. The potential skill of a skeleton doesn't stop at melee weapons either - fallen archers take up their bows once again, and although difficult by comparison, some necromancers can even grant dead mages their magic powers once again.
+
+Some adventurers find themselves baffled when it comes to fighting skeletons. How do you destroy a foe who, by all rights, should be destroyed already? To these adventurers, I say take heart. The more broken and incomplete a body is, the more effort it takes to keep it reanimated. As most necromancers see skeletons as the lowest of low peons, you can expect a few good blows to easily dissipate the minimal effort their masters put into creating them.
+
+    * * *
+
+
+#{bold}#3. Wights#{normal}#
+
+Wights are an odd duck amongst the undead, often not created by necromancers specifically, but instead rising of their own volition when the conditions are right. Wights are by no means individual souls, but often part of a gestalt; when a particular land has seen enough bloodshed - battlefields, forest, crypts and graveyards - wights can be seen to rise en masse, a near-physical representation of the battles and turmoil the land has faced. Sadly, it is for this reason that necromancers often facilitate the creation of wights regardless, for no other study or profession causes so much blood or death.
+
+Those who have had encounters with wights often describe them as indistinct skeletal figures, wrapped in flowing cloaks that become faded and incorporeal at their edges, while strange lights dance where their eyes should remain. Survivors tell of a peculiar sense of exhaustion when in close proximity to them, as though merely being close to these figments of death causes one's life force to sputter and fade. Regardless of this and their ghostly appearance however, it has been recorded that steel and strength of arms is yet enough to destroy them, or at least to erase them for the time being. It's just a shame that such battles are likely to simply create more of them in the long run...
+
+    * * *
+
+
+#{bold}#4. Vampires#{normal}#
+
+Vampires are so far removed from other varieties of undead it seems almost unreal. What grants them their longevity? How do they retain such great intelligence? Beyond their sallow complexion and drawn features, why do they not decay and decompose as their ghoulish siblings do? The study of vampiric nature is one long list of unanswered questions, each new study adding yet more to the ever-growing pile.
+
+As said before, a vampire's greatest strength is its resemblance to a living man, both in mind and body. Thanks to this, vampires are known for residing comparatively close to normal towns and villages far more than other undead. Some have even been known to keep their lairs within these communities themselves! Despite their resemblance however, there are many telltale signs of vampirism: Unnaturally pale skin, long and distinctive fangs, an aversion to sunlight, and much more besides. In an effort to avoid close inspection, some vampires are known to masquerade as men of wealth, often cloistering themselves in remote locations to discourage prying eyes.
+
+But perhaps the most astonishing thing regarding vampires is their propensity for alliance and familial relationships. No other undead being even approaches matching the incomprehensible tangle of clans, broods, families and bloodkin that vampires create for themselves. It is for this reason that vampires often end up becoming rulers of lesser undead themselves, commanding them as a normal necromancer would. So, in turn, treat them as you would a necromancer - with cold steel.
+
+    * * *
+
+
+#{bold}#5. Spirits#{normal}#
+
+During my travels, I have noticed that some communities in the wild no longer bury their deceased as is the norm in larger settlements. Some folk burn the corpses of their fallen, committing their ashes to the earth instead. When asked why they perform this peculiar practice, I always receive the same answer: Necromancers. Fearful of their dead rising up to slay them at the whims of delusional, murderous filth, they believe that with the burning of the dead, their spirits are forever beyond the reach of a necromancer's bony fingers.
+
+Alas, this is not true. While fire may burn away a man's physical being, no flame can touch his spirit. Unfortunately, necromancers can. Bereft of both body and freedom, many souls are driven mad in the employ of necromancers, ceaselessly drifting through windswept crypts, harrying any unfortunate wanderers they encounter with a multitude of curses and hexes. Worst of all are those spirits who embrace their newfound purpose, causing them to grow in power at a frightening rate. No other being in Maj'Eyal is so obviously abhorrent to existence itself as these "dreads"; it is almost as though creation itself wants these beings gone from her world. It is my hope that you, and many others, oblige her wish.
+
+    * * *
+
+
+#{bold}#6. Bone Giants#{normal}#
+
+One of the most horrific, vomit-inducing expressions of the necromancer's so-called "art" is the bone giant. Not content with merely profaning the bodies of singular souls, some ambitious necromancers work to bind the bodies of countless skeletons together, creating hideous engines of destruction that can stand many times higher than the height of a normal man.
+
+It is a deadly mistake to liken these abominations to the golems alchemists and archmages employ. Wilful and fey as they are, normal mages often only craft golems for utility and their own protection, while necromancers create bone giants for the sole purpose of dealing death, and the only limit to their destructive capability is the necromancer's twisted imagination. Ever fought a snow giant? Imagine one with six arms and fingers like blades, wrought of sharpened ribs. Imagine one with countless skulls lining every inch of its wretched body, all screaming for your blood to be spilt as it thrashes spinal columns like whips from its disfigured hands! After facing one of these grotesque amalgamations, you'll be begging to go back to the Daikara to pick on simple, frost-rimed sub-men.
+
+    * * *
+
+
+#{bold}#7. Liches#{normal}#
+
+Hate made flesh. Evil made pure. Death incarnate. The culmination of a necromancer's work. Whatever you know liches as, I can tell you that they do not match the countless myths and legends that surround their terrible figures. They surpass them.
+
+Once a powerful necromancer finally crosses the border between life and death, the abyssal power that they could only initially grasp in dribs and drabs becomes theirs to control totally. It is often said that unexpected quakes, crops failing, and the leaves simultaneously falling from the trees heralds the birth of a lich. Lords of the undead, liches can annihilate ghouls and skeletons, banish dreads with a glance, and reduce bone giants to powder within moments.
+
+As to how to actually destroy one? Well, tell you what. If you manage to defeat one of these abominations, be a dear and write a guide for me, for I have absolutely, positively, no idea.
+
+    * * *]], [[#{italic}#一名不死猎人的指南 作者:阿斯拉伯·波利斯#{normal}#
+
+呀,看来我现在已经是传说中的人物了。哈哈,只不过是用大槌敲下了吸血鬼的脑袋,突然间我就青云直上达到了图库纳和米雯尼雅的高度。最近,越来越多的新人冒险者跑来问我如何与不死族战斗。 我第一反应就是规劝他们回家洗洗睡了,长大了从事一份园艺师或者面包师之类有前途的职业。如果你需要像个婴儿一样被传授战斗基础,那还是老实点插根箭在自己膝盖上吧。
+
+但有时我又会想,这些都是乖小囡啊,我本人愿意为世界上任何一个杀死不死族的男人或女人买上一杯佳酿。他们如果能在我要面对死灵法师或他冰冷的创造物时助我一臂之力,我就真的是感激涕零了。虽然我不是什么优秀作家,但将就试试吧,那么首先……
+
+#{bold}#1、食尸鬼#{normal}#
+
+偶尔,有人会质问我:“难道世上所有的死灵法师都是邪恶的吗?”,“死灵法术也能造福群众啊!”,“只是因为法术流派不同而给人戴大帽子赶尽杀绝是正确的吗?” 对于这些人,在我一拳把他们打的亲娘都不认识之前,就是你给我先去看看食尸鬼。给我仔仔细细,好好的看看你亲爱的食尸鬼。它的腐肉不停散布着疾病,暴露的器官渗出腥臭的浓汁,五官与毛发缓缓软化如稻草般覆盖在它们身上。它以前也是个人,它也曾有过家庭,也有妹子爱。现在它却只是一具行尸走肉,唯一的欲望只是用活人之肉填补自己无尽的空虚。死灵法师都是邪恶的吗?我要大声回答一千次——是啊!
+
+就算这只不死族是最基本的单位,也能以出人意料的方式散布恐惧。一只普通食尸鬼身上的多种疾病能以出人意料的方式传染给众多的冒险者,更为可怕的是直到他们发现自己被食尸鬼抓破的小伤口周围出现大面积溃烂,腐败,爬满蛆虫时才会意识到大事不妙。这类伤口本应该立刻处理:如果你被食尸鬼咬了,立刻将受感染处浸入沸水,然后快速用干净的衣物撒上艾蒿和石灰粉将伤口包扎。这些伤口必须被包扎三周之久,每四天换一次药,可别忘了把上次换下的衣服烧掉哦!如果没有及时按上述步骤处理,狂暴纹身对伤员也疗效极佳。
+
+    * * *
+
+
+#{bold}#2、骷髅#{normal}#
+
+要是不死族狩猎指南里都没有最常见的骷髅那还算个屁指南?虽然这些亡灵身上的白骨在走路时上下乱颤,搞得一副弱柳扶风的样子,但是从许多方面来说,它们都远比自己的食尸鬼表亲要危险多了。
+
+因为骷髅身上通常不会有那么多累赘腐肉,死灵法师得以全身心的投入对骷髅战斗能力的授予,同时由于战士们生前所用的武器几乎和他们的骨头一样经久耐用,我们遇到的骷髅兵大多都是持有武器或是全副武装的。何况骷髅对我们的威胁并不仅仅是近身战,许多被召唤的骷髅们生前曾是威名赫赫的神射手,它们被复活后又拉起了手上的弓,并将箭头对准了自己生前的亲人与同伴。最为恐怖的是,一些强大的死灵法师甚至赋予了生前是法师的骷髅重新施法的能力——它们摇身一变成为了强大的骷髅法师。
+
+不少冒险者在面对骷髅时都疑惑不解——如何摧毁一个早已死的不能再死的骷髅。对于这些冒险者,我只想说:鼓起勇气吧。骷髅的身躯越是遭到破坏残缺,死灵法师们驱动它们所要消耗的法力就越大。因为大多数的死灵法师都将骷髅视为最低等的奴隶,相信在你数个重击之后就能驱除死灵法师附着于其身上的微弱法力。
+
+    * * *
+
+
+#{bold}#3、尸妖#{normal}#
+
+尸妖是不死族里一种奇特的存在,它们通常不是死灵法师创造的,常见的尸妖都是在特定情况下因尸体本身的意志而复苏。尸妖们通常是成群结队的出现,当一片特定位置:如战场,深林,地城或者墓地经历了腥风血雨之后,大量的尸妖便会在其中诞生,简直就是死亡与混乱的具象化产物。悲哀的是,正是基于此,死灵法师的存在经常催化了尸妖的产生,因为没有任何法术或者职业会像他们一样引发如此巨量的鲜血和死亡。
+
+与尸妖战斗过的人经常将其描述为:一具被似乎正在消逝的褪色长袍所包裹的扭曲尸体,它们的双眼被两团闪烁的强光所代替。幸存者们则述说只要靠近这种诡异的生物,仅仅是靠近这些死亡的化身自己的生命力就会不住的宣泄,消逝。
+
+万幸的是,尸妖虽然看上去很像鬼魂,已经被证实它们还是能被武器和腕力所消灭,至少是暂时消除了它们的威胁。无奈的是,这种战斗长远来说只是变相的壮大了尸妖族群而已。 
+
+    * * *
+
+
+#{bold}#4、吸血鬼#{normal}#
+
+高贵的吸血鬼和恶心的不死族在形象上差之甚远。是什么让他们如此长寿?而他们又是如何具有这样强大的智能?暂且不提他们萎黄的面色与轮廓分明的五官,他们为何不像自己的兄弟食尸鬼一样腐烂、衰弱?
+
+关于吸血鬼本质的研究仍有许多未解之谜,而每个新课题似乎也只是增加了更多的谜题而已。
+
+正如前文提到的,吸血鬼的力量和精神力乃至外貌都与一般活人毫无二致。因此,吸血鬼相较其它不死族而言,更易居住在一般城镇附近。一部分吸血鬼更是直接将巢穴建立在人类社区之内!
+
+除了这特殊的居住习惯,关于吸血鬼的迷信故事里还描述了这种生物更多的特征如:灰白的皮肤、极具特色的尖牙、厌恶阳光等。在乔装打扮之下,听说一些吸血鬼常装扮成富有的人类,居住于城镇边缘的古堡内以避人耳目。
+
+但也许吸血鬼最让人称奇的地方,是他们纷繁复杂的系谱和族群。他们自发组建部族、血盟、家族等不可思议的集群,这是其他不死族无法望其项背的。借助团体的力量,吸血鬼常常成为弱小不死族的主宰者,像一名普通的死灵法师一样操作指挥着自己的奴隶。所以,请你也像对付死灵法师一样对付他们——用钢剑刺穿他们的喉咙。
+
+    * * *
+
+
+#{bold}#5、幽灵#{normal}#
+
+在我的旅程中,我注意到一些社区里的风俗并不是将他们的死者规范的埋葬在大型的墓地里。取而代之的是,他们会将死者的尸体焚化并将骨灰撒落在大地之上。当我询问他们这奇怪行为背后的意义时,几乎都是同样的原因:死灵法师。 
+
+出于害怕被唤醒的死尸们会对自己进行惨绝人寰的屠戮的古怪念头,他们相信将尸体焚化可以让死者的灵魂永远免于死灵法师干枯手指的亵渎。
+
+可惜事实并非如此。虽然尘世的火焰能泯灭人的尸体,但就连天劫之火也不能触及人的灵魂。
+
+更为不幸的是,死灵法师却可以触到。同时失去身体和自由的痛苦,让许多灵魂在死灵法师的奴役下疯狂了,它们不停的随风飘荡,用多种可怕的符咒和妖法折磨着任何与之遭遇的不幸生物。
+
+最糟糕的是那些接受了自己新宿命的灵魂,它们的力量将以一个可怕的几何级数增强。在马基·埃亚尔里没有任何物种像可怕的幽灵一样憎恨自己的存在——它存在的唯一目的就是将自己从世上毁灭。因此,我建议各位热心助人的人,满足它们的愿望。
+
+    * * *
+
+
+#{bold}#6、骸骨巨人#{normal}#
+
+死灵法师所谓的“艺术”中最恐怖、最令人作呕的东西之一就是骸骨巨人。出于不满足仅仅亵渎单个尸体中灵魂的失落感,一些野心勃勃的死灵法师开始尝试将数个骷髅糅合在一起,制造出了拥有数个普通人高度的毁灭者。
+
+将骸骨巨人与法师或炼金术士的傀儡一视同仁是大错特错的。尽管这些法师老头们偏执又古怪,但通常法师们制造傀儡的目的只是用来当苦力或自卫。而死灵法师创造骸骨巨人的唯一目就是制造死亡,对一只骸骨巨人能力的唯一限制竟然只是其创造者扭曲的想象力。你有没有与一向被视为力量象征的雪巨人战斗过?想象一下这只雪居人长着六只胳膊,指甲如刀剑般锋利,裸露出的肋骨被打磨的发亮,挨着就伤,磕着就亡。再想象一下无数的头颅悬挂在雪巨人每寸每寸的肢体上,它们都尖叫着怒吼着,因为你的每滴鲜血都令其饥渴无比。这些骸骨巨人如同梦魇一般挥舞着由脊柱组成的鞭状巨手伴随着主人四处横行!你若有幸见识了这扭曲的混合体,那时恐怕你会祈求上苍送你回去猎杀简单而温柔的雪巨人的。
+
+    * * *
+
+
+#{bold}#7、巫妖#{normal}#
+
+他的身体由憎恨组成,他是纯粹的邪恶、死亡的化身,死灵法师的无上杰作。我能明确的告诉你巫妖并不是你想象中的那样,关于它的无数传奇和神话也的确有所失实。
+
+他的恐怖远超于此。
+
+当一名强大的死灵法师最终超越了生死界限后,他从前只能零星借用的地狱力量一下子完全服从于他。传说中,大地莫名的震颤、谷物奇怪的枯萎、树叶的同时凋零都预示着一只巫妖的诞生。 作为至高的不死之主,巫妖能瞬间泯灭无数食尸鬼与骷髅,眨眼间将鬼魂拍散于无形,片刻就使骸骨巨人灰飞烟灭。
+
+至于消灭巫妖的确切方法嘛……这么说吧,如果你成功的摧毁了这样的怪物,亲爱的请你一定要为我写一篇指南。因为我真的,完全,没有办法。
+
+    * * *]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/high-peak.lua"
+
+t("closing the void farportal", "关闭虚空传送门", "_t")
+t("The void farportal is closed, preventing untold horrors from assaulting Eyal.", "虚空的传送门已经被封闭,这防止了未知的可怕事件侵袭埃亚尔。", "_t")
+t("a blood-soaked resonating diamond", "渗透鲜血的共鸣宝石", "_t")
+t([[#{italic}#On touching the still-wet diamond, you find yourself experiencing memories that are not your own, memories that slowly seep into your mind with increasing detail.  You cannot tell if the initial haze covering them is a side-effect of the absorption process, or if it's from being dazed and waking from unconsciousness in these memories...#{normal}#
+
+#FIREBRICK#Pain#LAST#.  Everywhere, but where is worst...
+
+Abdomen.  Broken ribs?  Breathe in--  #FIREBRICK#yes they're broken#LAST#.  Shallow breaths.  What happ--  right.  Damned orcs.  Didn't expect them on this continent, much less in a Sher'Tul ruin.  Didn't even expect a Sher'Tul ruin...  Carrying Ziguranth weapons, preventing healing magic from working.  So now we've got #{italic}#two#{normal}# bands of past-their-prime savages working together to burn down civilization.  Lovely.
+
+[...]
+
+Elandar, leaning over me, can't hug me because of my ribcage.  Says I should be dead.  That he found what he thinks is the fabled Blood of Life, and poured it down my throat and into my wounds.  That I'm healing, but...  if he was wrong, we can't go back to them.  Back to #{italic}#her#{normal}# - not after last time.  I can't let them take me from Elandar, not after all he's done for me, no matter what they might find if they analyze what's left in that bottle.
+
+The pain is fading - little by little, ribs mending minute by minute, I can breathe slightly deeper before #FIREBRICK#hitting#LAST# that sudden wall of #FIREBRICK#agony#LAST#.  It feels...  healthy.  Powerful, even.  Whatever my love may have found, his gift is definitely capable of nourishing living creatures...  but there are other feelings too.  Feelings of being trapped.  Lost.  Alone.  Homesick for a home I'm already lying in.
+
+[...]
+
+I have my theories, unsettling as they are, as to what's coming over me - what I suspect to have invisibly replaced my subconscious already, what I constantly feel my conscious thoughts drifting towards if I'm not focusing, why that ability to hold conscious attention on anything else seems to be slipping more every minute.  Committing suicide or sending myself to an Angolwen asylum (if they were that merciful) are not options - egotistical as this sounds, I know the happiness I bring to Elandar's tragic life is the only thing that keeps him going.  I believe I can use this bond and the #FIREBRICK#painfully unnatural#LAST# urges that come with it...  productively, without breaking my love's heart or leaving a worse world behind.  I will be happy, Elandar will be happy, and #FIREBRICK#he#LAST# will be happy.]], [[#{italic}#当你触摸这个仍然湿润的宝石的时候,你感觉到自己正在经历一段并不属于你的记忆。记忆的细节渐渐渗入了你的脑海。你无法判断这些迷茫的触感是来自吸收这些记忆的副作用,还是你渐渐无意识地进入了那份记忆之中。#{normal}#
+
+#FIREBRICK#痛苦#LAST#。全身充满痛苦,但是最糟糕的是…
+
+也许是腹部。是肋骨折断了吗?我试图呼吸——#FIREBRICK#是的,我的肋骨折断了。#LAST#我试图喘息。到底发生了什——是的。是那些该死的兽人。我不知道他们居然会出现在这片大陆,不知道他们会出现在夏·图尔遗迹里。更不知道他们的手里居然…拿着伊格兰斯的武器。我的治疗魔法全都失效了。现在,伊格兰斯和兽人这#{italic}#两群#{normal}#为已经过时的暴徒们,正在合力摧毁这个世界的文明。真是可笑。
+
+[……]
+
+埃兰达靠在我的身旁,他甚至无法拥抱我,因为我的胸膛身受重伤。很快,我就要死了。他拿出了一瓶东西——他说这是传说中的生命之血,灌进了我的喉咙和伤口值上。我感受到自己的创伤正在恢复,但是…如果他弄错了的话,我们就无法再回去了。我们已经再也无法回到#{italic}#她#{normal}#那里了。如果他们发现瓶子里的东西是什么,他们就会把我从埃兰达身边夺走。在埃兰达对我所做的这一切之后……我绝不会允许这样的事情发生
+
+
+我的痛苦正在渐渐消退——身上的创伤逐渐开始愈合。然而,这只给了我稍稍喘息的机会,无尽的#FIREBRICK#痛苦#LAST#很快#FIREBRICK#充满#LAST#了我的全身。我感到我的身体已经恢复了健康…甚至,充满强大的力量。不管我的爱人找到的东西是什么,他的礼物确实有着让人起死回生的呢能力…然而,还有另一种感觉环绕着我。那是被束缚的痛苦。迷失,孤独。我仿佛被这个世界放逐,尽管我正躺在这个世界之中。
+
+[...]
+
+我知道,我知道在我的身上发生了什么,尽管那是令人无比不安的可能性——那种不可见的力量渗透了我的内心,取代了我的意识。只要稍稍放松注意力,我的意识就会慢慢从我的指间流逝,而控制我的意识的力量也在慢慢从我的身上消退。我想过自杀的念头,或者自首让安格列文的人将我永远禁锢(如果他们有那么仁慈的话),但我不能这么做——我承认,我是那么的自私,但对于埃兰达悲惨的这一生来说,我是唯一支撑他能够继续活下去的动力。我相信我可以利用这种精神的连接,利用这种伴随而来的#FIREBRICK#痛苦而扭曲的#LAST#的冲动…我可以找到一种方法,既不会伤害我的爱人,也不会伤害这个世界。我会得到幸福,埃兰达会得到幸福,#FIREBRICK#他#LAST#也会得到幸福]], "_t")
+t("Elandar's journal (1)", "埃兰达的笔记 (1)", "_t")
+t([[I am increasingly certain that what I gave my love was not the Blood of Life.
+
+Her demeanor has...  changed, but not in the way one would expect.  If I had given her the essence of some god the Sher'Tul wounded and exsanguinated for a trophy, or a blight-ridden demon, or something else that would affect her mental state, I would expect her to start acting oddly - with more cruelty, more arrogance, less #{italic}#humanity.#{normal}#  Instead...  she acts like she knows the world is about to end and can't tell anyone.  She mutters about needing to use the contents of that ruin, one that we still can't even tell Angolwen #{italic}#exists#{normal}#, to bring about a new order of magocracy like the one Tannen wants "before it's too late."  Something is gnawing at her, and she dreads that I may find out what, but otherwise...  she's almost #{italic}#too#{normal}# rational.
+
+She is terrified of losing me, losing this world, losing #{italic}#herself#{normal}# - but to what, I have no idea.  Ultimately, it does not matter what is running through her mind; I will study the texts in this ruin for summoning rituals, farportal schematics, or something else that would fulfill her plan for her.  She will get to see this "Gerlyk" once, for herself - and then his magic will be absorbed and it will be over.  Whatever this creature is, it can't give orders when it's dead.]], [[我越来越确信,我给我爱人的东西并不是生命之血。
+
+她的举止…发生了很大的变化,但这并不是我想象中的变化。如果我给她的是夏·图尔所杀死的上古之神的血液,或是带来枯萎的恶魔的源质,或是其他会影响她的精神状态的东西,我原以为她会开始变得行为诡异——变得更加残酷,更加傲慢,#{italic}#乃至失去人性#{normal}#。然而……她却变成了另一种样子,就像她已经看到了世界的末日,却没有人可以诉说。她不停呢喃着,说她必须使用那个遗迹中的力量,那些我们#{italic}#还不能#{normal}#告诉安格列文的力量,去给这个世界带来一种新的秩序,就像是泰恩所说的东西,“否则一切都将追悔莫及”。有某种力量正在影响着她,而她似乎正害怕这我找出那是什么,但是除此之外,不管怎么看……她都表现的#{italic}#太#{normal}#理性了。
+
+她生活在无尽的恐惧中,害怕失去我,害怕失去这个世界,害怕失去#{italic}#她自己#{normal}#——但对此,我毫无头绪。然而,无论她到底在想什么,这对我都无所谓。我会继续学习这个遗迹中残留的文本,学习召唤的仪式,远古传送门的建造,只要能够满足她的愿望,无论什么样的东西我都会去做。她会亲眼看到这个“盖里克”到底是什么东西——然后,这个东西的魔法就会被我吸收殆尽,一切都会结束。不管这个生物到底是什么,只要他已经死了,他就再也不能发号施令了。]], "_t")
+t("Argoniel's blood-runed athame", "艾格尼尔的血符祭剑", "_t")
+t([[#{italic}#On touching the blood-dripping knife, memories flood your mind - this time, with incredible intensity.  You drop the knife immediately, thankful you only touched the plain handle, and not the rune-lit blade or the red pool under it.  Moments later, your mind starts parsing and interpreting what it just absorbed:#{normal}#
+
+pain.  pain loneliness and cold, so much cold and it keeps growing.  in my dreams i can't move a muscle thanks to this #{italic}##FIREBRICK#[untranslatably foul profanity]#LAST##{normal}# cage.  he never had his chance.  could've made the world in his image.  could've made a peaceful world, one of meadows and soft rolling hills, if the other gods hadn't fought with him over it.  might've made humans - in any case he watched over us, protected us from those #{italic}##FIREBRICK#[untranslatably ancient profanity]#LAST##{normal}# squid until they drove him into the void
+
+he suffers on a distant world, his power leeched out bit by bit for reasons never told to him by evildoers he's never seen.  this is not right.  he must be free.  i must be free.  he must come to eyal so our vision for it can finally be realized
+
+it will be
+
+#{italic}#so#{normal}#
+
+
+
+#{italic}##FIREBRICK#b e a u t i f u l#LAST##{normal}#
+
+]], [[#{italic}#当你触摸到这把滴血的匕首的时候,记忆充满了你的脑海,这一次,强烈的思维冲击几乎压倒你的一切意识。你赶紧扔下了匕首,为你只是触摸了它的把手而没有触及上面血红的符文而感到庆幸。过了一段时间后,你的思维才重新开始运转,慢慢地,之前接受的信息开始在你的脑海中复现:#{normal}#
+
+痛苦。痛苦,寒冷,孤独,彻骨的寒意充斥了我,不断滋长。在我的梦中,我被这种#{italic}##FIREBRICK#[无法理解的亵渎的力量]#LAST##{normal}#永恒禁锢,无法移动分毫。他失去了一切。他再也没有机会了。他不再能够创造他想象中的美好世界。那是无比和平的美好世界,如茵的青草在柔软的丘壑上连绵,然而众神的战争将其毁坏。他曾经制造了人类——他关爱着他们,保护他们远离那些#{italic}##FIREBRICK#[无法理解的亵渎的力量]#LAST##{normal}#的玷污,直到那些力量将他放逐到了无尽的虚空之中。
+
+他在遥远的世界承受着无尽的痛苦。他的力量被他所不知道的窃贼所慢慢窃取。这是不对的。它必须被解放。我必须被解放。他必须回到埃亚尔,这样他的梦想才能真正得到实现。
+
+那样的梦想
+
+#{italic}#真是#{normal}#
+
+
+
+#{italic}##FIREBRICK#太 美 好 了 #LAST##{normal}#
+
+]], "_t")
+t("high peak", "å·…å³°", "newLore category")
+t("Elandar's journal (2)", "埃兰达的笔记 (2)", "_t")
+t([[I awoke early this morning to see the love of my life altering the unique farportal we've been building together.  Our plans are all on track so far, the Staff of Absorption has been integrated into the portal so it'll drain Gerlyk the moment it summons him, the orcs are too busy suspecting each other to bother investigating us...  and then I discover that she's sabotaged it.  This portal will #{italic}#em#{normal}#power Gerlyk when it summons him - and he surely must be insane from the loneliness of tumbling in the void of space all this time.  In any case, even a sane god would be devastating to life as we know it.
+    
+...I can't bring myself to stop her.
+
+Argoniel, my love, you have brought me so much joy and given me much to live for.  I have sworn to hold your hand and walk beside you, no matter where you choose to go.  If that means joining you down the road to a second Spellblaze...  so be it.  
+
+Forgive me, Eyal.]], [[我今天早上起来,发现我的爱人修改了我们建造的远古传送门。在此之前,一切都在我们的计划之中。吸能法杖被安放在传送门里,它可以在我们召唤盖里克的一瞬间吸取他的所有能量,那些兽人只知道勾心斗角,发现不了我们做了什么……然而,我发现,她破坏了这一切。传送门将会在盖里克被召唤的时候大大#{italic}#强化#{normal}#他的力量——在被放逐到无尽的虚空之中后无数年,盖里克在无尽的孤独中已经被逼至疯狂。在这种情况下,即使他曾经是一个理智的神明,在盛怒的作用下他也一定会摧毁这个世界。
+    
+……我无法阻止她。
+
+艾格尼尔,我的爱人,你曾经给我的生命带来了那么多的欢愉,你是我生命的唯一意义。无论你的选择是什么,我都会永远握住你的手,守护在你的身边。即使这意味着你要启动第二次魔法大爆炸……那也随它去吧。
+
+埃亚尔世界,请原谅我。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/infinite-dungeon.lua"
+
+t([[There is an inscription here:
+#{italic}#The river flows in its bed of stone...#{normal}#]], [[这里有一段提示:
+#{italic}#河水流淌在铺满卵石的河床上……#{normal}#]], "_t")
+t([[There is an inscription here:
+#{italic}#...The feather flies gently in the wind.
+The tree's roots run deep...#{normal}#]], [[这里有一段提示:
+#{italic}#……羽毛在风中飘扬
+树木深深地扎根在土地上……#{normal}#]], "_t")
+t([[There is an inscription here:
+#{italic}#...The eldritch force burns all that lives.#{normal}#]], [[这里有一段提示:
+#{italic}#……可怕的力量燃烬一切生命#{normal}#]], "_t")
+t([[There is an inscription here:
+#{italic}#Darkness beyond twilight.
+Crimson from the blood that flows...#{normal}#]], [[这里有一段提示:
+#{italic}#黄昏之后的黑暗。
+深红的血液流淌...#{normal}#]], "_t")
+t([[There is an inscription here:
+#{italic}#...Buried in the flow of time.
+Colder than the coldest ice...#{normal}#]], [[这里有一段提示:
+#{italic}#...埋葬在时间长河。
+比寒冰更加寒冷...#{normal}#]], "_t")
+t("clue (ruined dungeon)", "线索(地下城废墟)", "_t")
+t([[There is an inscription here:
+#{italic}#...Unleash dark thoughts.
+Upon this blighted land!#{normal}#]], [[这里有一段提示:
+#{italic}#...释放邪恶的思想。
+在这枯萎之地之上!#{normal}#]], "_t")
+t("ruined dungeon", "地城废墟", "newLore category")
+t("infinite dungeon (ruined dungeon)", "无尽地下城(地下城废墟)", "_t")
+t([[There is an inscription here:
+The deceptive god Ralkur fled before the wrath of the godslayer Branzir and his dark blade Madrath. But though he fled to the depths of the dungeon he came to an end. Seeing himself cornered he used his power to delve deeper into the ground, laying traps and summoning enemies to confound his enemy. But Branzir would not be lost. He pursued his prey ever on, hunting him ever deeper. And Ralkur fled further, and faster, delving to fathoms beyond knowledge, with the godslayer always behind him, hunting relentlessly.
+
+And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time.
+
+This passage seems to point to the passage there, it seems to indicate there are no possible exits.
+You should not enter it.]], [[这里有一段提示:
+在弑神者布兰伊尔和他的暗刃玛卓斯的愤怒面前,欺诈之神瑞尔克退却了,他逃入了地城的深处,甚至走到了尽头。走投无路的瑞尔克动用了自己的力量,深深潜入地下,设置陷阱,召唤怪物企图挫败他的对手。但是布兰伊尔永远不会迷失。他不断的逼迫着他的对手,向地城的更深处追击。无论瑞尔克逃得多快多远,甚至远远越过了认知的边界,弑神者总是跟在他身后,进行无尽的猎杀。
+
+追击还在继续。数个世纪以来布兰伊尔不休不眠,因为给对手带来无尽的痛苦,就是布兰伊尔的狩猎方式。布兰伊尔只是不断追踪和摧残这个懦弱的神灵,而不是给他所期望的死亡。瑞尔克继续着逃亡,大气都不敢喘一口,不使用飞行术的话连一步也不敢迈出,他充满背叛的心脏每一次跳动都被恐惧所占据,他明白:逃得越远,越是接近毁灭的那一刻。
+
+这条通道似乎正指向那段路径,它看上去无路可退。
+你应该进去看看。]], "_t")
+t("The Hunter and the Hunted chapter 1", "猎人与猎物 第一章", "_t")
+t([[Branzir was the mightiest of the Sher'Tul hunters, and his fame was known at every Farportal. He could run for days without rest, cross terrain no others would dare to pass, and had senses more keen than all the wildest animals of Eyal. It was for this reason that Caldizar came to him at his forest keep and beseeched him to join in the Godhunt. At first Branzir refused, for he said he was not one to meddle in such mighty affairs, and he wanted but peace to hunt and fend for his family. But Caldizar convinced him that this life of peace was not possible whilst the schemes and machinations of the gods continued. And so reluctantly Branzir accepted, and took in his hands the great sword Madrath, and upon his shoulders was laid the title "Godslayer".
+
+In the great Godhunt that followed Branzir became the most fervent of the Godslayers, and would not sleep nor rest whilst a hunt was on. He it was that chased the troll-spawner Ugg'matho through the snow-capped mountains of Pertolias and broke his body on the highest peak. He it was that tracked the blight-weaver Xadoch through the howling vales of Anvion and trapped him and throttled him and cut him into seven pieces to be cast into the Glonglum lake. And he it was that was tasked with finding and killing Ralkur the Deceptor, god of charms and illusions, who had taken hiding amongst the lesser races.]], [[布兰伊尔是最强大的夏·图尔猎人,每扇传送门都知道他的名声。他可以连日奔行,穿越无人敢涉足的地域,感官比埃亚尔最狂野的动物更加敏锐。因此凯尔帝勒来到布兰伊尔的丛林要塞,恳请他加入弑神会。布兰伊尔起初拒绝了这个提议,他说自己并不想参与这种远大的事业,他所需要的只是宁静的狩猎以及守护自己的家人。但凯尔帝勒说服了布兰伊尔,让他明白只要众神的阴谋和计划还在继续,这种宁静的生活就无法实现。当布兰伊尔勉强接受,并接过巨剑玛卓斯时,“弑神者”的称号就落在了他的肩头。
+
+在随后伟大的猎神时期,布兰伊尔在狩猎结束前总是不眠不休,他成为了最热门的弑神者。布兰伊尔突破体能的极限,穿越普塔利亚斯雪山,追杀了巨魔繁衍者厄格莫斯。布兰伊尔穿过安维恩的尖啸山谷,跟踪并困住枯萎编织者亚多契,随后将之撕裂成七块投入了古龙伦湖。布兰伊尔还找出了喜欢藏身于弱小族群中的幻想和欺诈之神瑞尔克。]], "_t")
+t("The Hunter and the Hunted chapter 2", "猎人与猎物 第二章", "_t")
+t([[Thus began the greatest hunt there ever was. Branzir used forceful coercion and the spilling of blood to uncover the secret of his enemy's hiding place. He tracked Ralkur down to the primitive settlement where he had taken the form of one of the lesser races. Branzir rooted him out, and came upon him with Madrath in hand. But Ralkur seeing the wrath of the hunter and the terrible sword became frightful, and he took on the form of an antelope and fled across the Harloe Plains. But Branzir ran after and ran swifter and nigh caught him before they reached the Woods of Darmin. There Ralkur assumed the form of a monkey and took to the trees. But Branzir tracked him and followed close, overcoming the traps his foe left behind. Then the forest fell away and they came to the Azure Sea, and Ralkur took the form of a gull and flew over the waters cawing with prideful glee. But Branzir was unfazed and leapt into the water, swimming after the cowardly god with all his strength. Twenty days and nights he followed through the ocean, feeding off fish he could catch near the surface, whilst Ralkur beat his wings on the winds above. Not once did Branzir lose sight of his target, and with each passing day Ralkur became more and more filled with fright.
+
+Finally they came to the far shore of Tar'Eyal, and Ralkur fell onto the sandy beach bereft of strength. Depleted of all energy he reverted to his natural form, short and squat, and stumbled across the sand before falling down exhausted. Branzir arose from the water behind, and in spite of his trials he stood tall and fierce, and marched with purpose towards the cowering god. He drew out the fell blade Madrath from its sheath and held it to the throat of his prey.
+
+But Ralkur, in a last desperate effort, took on a pathetic and piteous form, and wailing and crying he begged Branzir for mercy, promising to leave all Eyal and never return. And Branzir, looking on the divine form sunk to such depths, was moved in his heart, and agreed. But he said in a solemn tone, "Get thee then from this world, which we mortals now claim for our own. Remove thyself from all influence in Eyal, and never dare thee to return. But if thou doest break my trust, let thee be afeared. For then not a breath shalt thou take that it will not be a gasp, and not a step shalt thou take that it will not be in flight, and each beat of thy traitorous heart shalt be a pounding of terror. For I shalt come for thee and I shalt find thee and even to the depths of Infinity I shalt hunt thee without rest till my hands are on thy throat and thy life is crushed to dust." And when he spake the wind fell silent and the sky turned black, for when a Sher'Tul speaks so his words become Words of Power, and they can change the world forever. And Ralkur hearing those words was filled with a dread beyond conception, and forgetting all exhaustion he immediately took the form of a swallow and flew high into the sky beyond all sight.]], [[史上最伟大的狩猎就这样开始了,布兰伊尔通过武力和鲜血逼迫他的敌人从暗处现身。他跟踪瑞尔克,发现他变换形态藏身于少数民族的原始聚居地。布兰伊尔手持着巨剑玛卓斯,将瑞尔克连根揪出。在猎人的愤怒和他手中可怕的巨剑前,瑞尔克变成一只羚羊穿过哈流平原逃遁。布兰伊尔连夜追赶。在瑞尔克赶到达明树林时赶上了他。瑞尔克又变成猴子和树木,但布兰伊尔仍紧紧跟着,识破瑞尔克布下的重重迷阵。当他们越过森林来到爱亚海岸,瑞尔克变成海鸥飞跃翻腾的海水。布兰伊尔毫不犹豫的直接跃入海中,依靠自己的力量继续追击这个懦弱的神灵。二十日后,布兰伊尔游过了大洋,仅仅依靠身边海面上的游鱼充饥,而瑞尔克变成的海鸥,却被海风折断了翅膀。虽然布兰伊尔不只一次跟丢了他的目标,但是随着时间的推移瑞尔克的心灵渐渐地被恐惧所占据。
+
+最后,他们来到了塔·埃亚尔的远岸,瑞尔克已经精疲力尽,耗光了所有的力量,他变回原型,翻滚着跌落在沙滩里。布兰伊尔从他身后的水中现身,旅途中积蓄的杀意让布兰伊尔的身形显得更加高大和无法匹敌,这个胆小的神灵只能面对逃亡的终结。布兰伊尔从刀鞘中抽出巨剑玛卓斯,抵在了猎物的喉咙上。
+
+瑞尔克在最后的绝望中可怜的挣扎,他哭嚎着哀求布兰伊尔的怜悯,承诺永远的离开埃亚尔。布兰伊尔注视着远处的落日,心中涌起一丝感触,他同意了瑞尔克的乞求。布兰伊尔用庄严的语气宣誓:“应所有凡人的意愿,你,瑞尔克必须从这个世界上消失!你必须抹除你对埃亚尔世界造成的一切影响,并永远不许回头!如果你忘记了对我的敬畏,背弃了我的信任,你将再也不敢大口喘气,不使用飞行术的话连一步也不敢迈出,你充满背叛的心脏每一次跳动都将被恐惧所占据!那时我必将找到你,追杀你至无尽的深渊,直至我的双手卡住你的喉咙,你的生命化为尘土前,永不停息!”他说出这番话时,海风陷入了沉默,天空变成了黑色,当一个夏·图尔庄严宣誓的时候,他的誓言将化为真理永远的改变这个世界的法则。瑞尔克听到这些话时,恐惧已经超出了他的极限,瑞尔克忘记了所有的疲惫,变成燕子飞窜而去,逃入云霄,消失在视线之外。]], "_t")
+t("The Hunter and the Hunted chapter 3", "猎人与猎物 第三章", "_t")
+t([[Branzir returned to his people, and continued the hunt for the other gods, till but one god remained: Amakthel. Then the last great Godhunt began, as the Sher'Tul fought to overcome their maker and master. And this was no easy feat, for Amakthel was by far the strongest of all the gods, and many Sher'Tul were still loyal to their creator. Much blood was spilled before ever the assault on his throne could begin, and much blood would spill still after.
+
+Now Ralkur had fled into the heavens with the full intent of passing beyond all reach of mortals forever more, such was the fear laid on him by the solemn words of Branzir. But as he soared higher and the fear faded, he came to change his mind, for he was a prideful god and moreso a vengeful one. Thoughts and schemes began to build in his mind for how he could gain retribution on the Sher'Tul that had brought him to shame. So he took on the form of an eagle and flew above the highest volcano in Eyal, and there he stretched his wings and glided high on the rising heat, watching all that happened in the lands below and biding his time for vengeance.
+
+He watched with joy as he saw the Sher'Tul armies fall before the forces of Amakthel's fortress. He watched with anxiety as he saw the Sher'Tul finally break through the defences and come upon the great god himself. He watched with awe as he saw the nine Godslayers do battle with their creator, and several broken before his almighty wrath. And then he watched with utter terror as he saw the mightiest of all gods felled, and maimed and mutilated and bound, and cast into the darkest depths of the world.
+]], [[布兰伊尔回归后,继续狩猎其它的神明,直至最后剩下唯一的神:阿马克泰尔。为了对抗自己的创造者和统治者,夏·图尔最后一次伟大的猎神行动即将开始。这是一项艰难的使命,阿马克泰尔是神灵中力量最为强大的,而且至今仍有很多夏·图尔忠心侍奉着自己的创造者阿马克泰尔。进攻阿马克泰尔的王座需要大量的鲜血,将和之前所有弑神行动累计付出的一样多。
+
+瑞尔克逃到远离凡人可以触及的天界,布兰伊尔庄严的宣誓铸就了他内心的恐惧。但是随着瑞尔克逃得越高,恐惧渐渐消逝,他是一个高傲的家伙,而且总是伺机报复。瑞尔克开始在心中琢磨的计划,针对给他带来无边耻辱的夏·图尔进行复仇。于是,瑞尔克变成一只老鹰,飞向埃亚尔最高的火山,在那里,他伸出双翅乘着火山上升的热流高高滑翔,俯视身下的土地,等待着复仇的时机。
+
+瑞尔克注视着下方,感到欢欣鼓舞,因为他看到夏·图尔的部队在阿马克泰尔要塞的力量前纷纷倒下;随后他又感到焦虑,因为他看到夏·图尔的部队最终突破了要塞的防御,迫使至高的神灵阿马克泰尔亲自降临;紧接着瑞尔克的心中充满了敬畏,因为他看到九位弑神者和创世者进行着战斗,并数次突破了无边的神威;最后瑞尔克感到了极度的恐惧,因为他看见最强大的神灵被击倒、制服,最终被肢解成数块扔进了无尽深渊。
+]], "_t")
+t("The Hunter and the Hunted chapter 4", "猎人与猎物 第四章", "_t")
+t([[Seeing the full powers of the Sher'Tul Ralkur felt paralysed with fear, and thought his quest for vengeance hopeless. But he bided his time still, and his patience was rewarded as he saw dissention begin to arise in the great race. When Caldizar disappeared and the Godslayers separated he felt his time was ripe, and he came upon the forest keep of Branzir under a storm of wrath. He flew down screeching, and spreading his wings he let loose spikes of steel that rained down on the keep, cutting through wood and stone and flesh. All who were in the keep were killed, and the air was filled with Ralkur's cackling laughter as he flew away.
+
+But the vengeful god had been hasty at the last, for Branzir was out hunting at the time. Coming back the next day he saw his home in ruins, and all his family and servants butchered, and sorrow and torment filled every corner of his being. On hearing reports of what happened he knew well the perpetrator and his fury was incandescent. He sought the aid of the other Godhunters in scouring out the stray god, but they were all divided, and each engaged in the politics that would lay the seeds for war. Perhaps if they had aided him then the popular Branzir could have helped unify the people and stop the madness that was to come. But Caldizar was gone, reportedly aggrieved and repentant at their acts, and the remaining Godslayers thought only of their own powers and making gods of themselves.]], [[在夏·图尔强盛的力量前,恐惧中的瑞尔克浑身无力,觉得自己的复仇毫无希望。但是瑞尔克依旧在等待,最终他的耐心得到了回报,在这个伟大的种族中人们的意见开始出现分歧。凯尔帝勒隐退,弑神者们分崩离析之后,瑞尔克等到了自己需要的机会。在一阵狂怒风暴之中,瑞尔克来到了布兰伊尔的丛林要塞,他尖啸着冲下云端,张开自己的翅膀,向丛林要塞释放出钢矛组成的暴雨,穿透一切阻拦在前的树木、岩石和躯体。要塞里的生命被屠杀殆尽,瑞尔克远远的飞走,只留下空中回荡的咯咯笑声。
+
+但是瑞尔克的复仇太过匆忙,布兰伊尔正好外出打猎。第二天,回来的布兰伊尔看到家园成了一片废墟,家人和下属被屠杀,所到之处痛苦和折磨充塞着每一个角落。听过事情的始末,布兰伊尔猜到了凶手的身份,燃起了无边的愤怒。他向其他弑神者们寻求援助,追缉逃跑的神灵,但是弑神者之间已经完全分裂,并且他们所代表的政治派别也已经陷入了战争的边缘。如果这时有人伸出援手,布兰伊尔就有机会利用自己的声望来阻止即将到来的疯狂。但是随着传闻中凯尔帝勒因为郁郁和追悔自己的行为而隐退,其余的弑神者们心中只剩下对力量的盲目追求,和独自成神的野心。]], "_t")
+t("infinite dungeon", "无尽地下城", "newLore category")
+t("The Hunter and the Hunted chapter 5", "猎人与猎物 第五章", "_t")
+t([[So Branzir set out alone, with Madrath in his sheath. It did not take long to find his prey, who had now stopped all attempts at hiding. He came upon the god in a settlement of lesser creatures who worshipped him, and he ruthlessly cut down the pathetic wretches that tried to protect their new deity. Ralkur fled at the sight of Branzir and his dark blade, filled with all-encompassing fright. But Branzir was not to be lost, and chased him into some nearby ruins. There Ralkur laid traps and summoned enemies and fled deeper into the darkness. But Branzir overcame them all and came on faster, till they reached the depths of the dungeons. And being out of space the god created new space and fled further, and kept on fleeing. And Branzir carried on chasing, not letting up for a second as the pursued god continued to delve deeper into the ground.
+
+And so the chase continues. Over centuries beyond count Branzir has never stopped to rest or sleep as he pursues his prey through the ravages of infinity. And though death would be a welcome reprieve he thinks only of the hunt and of vanquishing the cowardly god. Ralkur continues to run, and he does not take a breath that it is not a gasp, and he does not take a step that it is not in flight, and every beat of his traitorous heart is a pounding of terror as he flees deeper and deeper till the ends of time.]], [[最后,布兰伊尔独自动身,只有巨剑玛卓斯躺在剑鞘内静静的伴随着他。找到凶手并没有耗费布兰伊尔多长时间,瑞尔克已经不再试图躲藏,他找到一些野蛮民族,并充当起他们的神灵,他残忍的统治和剥削着这些试图保护新神灵的可怜人。在弑神者布兰伊尔的愤怒和他的暗刃玛卓斯面前,瑞尔克溜走了,带着满脸的惊恐。布兰伊尔毫不迟疑的追击瑞尔克,直至附近的遗迹。瑞尔克设置陷阱,召唤怪物,逃入更深的黑暗之处,但布兰伊尔克服了所有阻碍,很快他们就进入了地城的深处。走投无路之下,瑞尔克创造出新的空间,只为了逃得更远。布兰伊尔坚持着追击,被追赶的神祗只好一刻不停的钻入大地更深之处。
+
+追击还在继续。数个世纪以来布兰伊尔不休不眠,因为给对手带来无尽的痛苦,就是布兰伊尔狩猎的方式。布兰伊尔只是不断追踪和摧残这个懦弱的神灵,而不是给予他所期望的死亡。瑞尔克继续着逃亡,大气都不敢喘一口,不使用飞行术的话连一步也不敢迈出,他充满背叛的心脏每一次跳动都被恐惧所占据,他明白:逃得越远,越是接近毁灭的那一刻。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/iron-throne.lua"
+
+t("Iron Throne Profits History: Age of Allure", "钢铁王座的盈利历史 厄流纪", "_t")
+t([[#{bold}#3800: #{normal}#Gold accepted as standard unit of currency amongst all races after heavy lobbying. This is greatly to our favour, as our vein resources are high and the material otherwise has no practical usage. Must continue to stockpile more.
+#{bold}#4200: #{normal}#New smelting techniques developed allow more stralite to be recovered from existing veins. Techniques must be kept hidden from other races.
+#{bold}#4362: #{normal}#Grand Smith Dakhtun has discovered new methods of infusing magical effects in weapons and armour. Potential for profit growth in this area very high.
+#{bold}#4550: #{normal}#First special meeting of Iron Throne Profits Committee. War with humans and halflings worrying, as it is reducing potential market size. Threat of complete market elimination forces us to drastic action - all weapons trade must cease. Increase stockpiles of construction materials in hope of eventual reconciliation.
+#{bold}#5967: #{normal}#Shaloren involvement in war is becoming too grave a risk - legends of Sher'Tul destruction are a pertinent reminder of the dangers of high magic. Increasing investment in new Ziguranth order in hopes of opposing this problem.
+#{bold}#6550: #{normal}#War ended. Opportunity presents itself - now reopening trade, with high prices on all construction items. Profits forecast is very high.
+#{bold}#6827: #{normal}#Killed Kroltar the Crimson Wyrm and recovered his hoard. Value of hoard: 20 million gold. Resources lost in recovery effort: 7 million gold (estimation based on standard assessment of 350 gold per capita lost). Net profit: 13 million gold. Profit margin is 186%!
+#{bold}#6980: #{normal}#Resources based on dragon hoards are dwindling. Must reduce cull targets to allow recovery of numbers.
+#{bold}#7420: #{normal}#Major orc attacks are ruining trade arrangements. Cutting off all contracts until markets settle.
+#{bold}#7494: #{normal}#Disastrous use of magic by Shaloren elves has had an unprecedented impact on profitability of our operations. Increasing protectionist measures to prevent economic ruin.]], [[#{bold}#3800:#{normal}#在大量的游说后黄金被所有种族接受为价值尺度。这对我们来说是极为有利的,因为我们的矿脉储量很高而这种金属又没什么特别的作用。我们必须继续的囤积黄金。
+#{bold}#4200:#{normal}#能从现存矿脉中取出更多蓝锆石的技术已研发完成。这技术必须对其他种族保密。
+#{bold}#4362:#{normal}#大工匠达克顿找到了一种新的为武器和护甲附魔的方法。这个领域潜在的商业价值非常高。
+#{bold}#4550:#{normal}#第一次钢铁王座商业委员会特别会议召开。与人类和半身人的战争让我们十分忧虑,因为这会缩减我们潜在的市场规模。 市场彻底消失的威胁逼迫我们采取激烈的反制——所有的武器交易必须停止。增加更多建筑材料的囤积以期最终和解之日的来临。
+#{bold}#5967:#{normal}#永恒精灵们加入战争的可能变成了一个巨大的风险——夏·图尔的毁灭是对高等法术危险程度的极佳例证。增加投资推进伊格兰斯规则以期解决这个问题.
+#{bold}#6550:#{normal}#战争已经结束了。机遇自己显现了出来——立刻重开市场,为所有建筑材料标上高价。本次利润将极为丰厚。
+#{bold}#6827:#{normal}#杀死了赤红巨龙库洛塔并重新获得了他的财宝。财宝价值:两百万金。在获取财宝中的资源损失七十万金 (以每头牲口的损失价值350金为标准估算)。净利润:一百三十万金。利润边际系数为186%!
+#{bold}#6980:#{normal}#从龙穴中获得的财宝越来越少。需要采取龙类保护条例来让它们的族群回复数量。
+#{bold}#7420:#{normal}#大量兽人的袭击正在破坏我们的交易流程。停止所有的合同直到市场稳定下来。
+#{bold}#7494:#{normal}#永恒精灵们灾难性的魔法运用对我们经营的利润造成了空前的冲击。采取保护措施来防止其对经济毁灭性的持续打击。]], "_t")
+t("Iron Throne Profits History: Age of Dusk", "钢铁王座的盈利历史 黄昏纪", "_t")
+t([[#{bold}#412: #{normal}#Diseases and food shortages force increased trade with other races. For the first time in our great history we are in the red. Morale amongst the people is at an all-time low, and is badly affecting productivity.
+#{bold}#1430: #{normal}#Several mages visited and used their arts to cure many of the plagues we have suffered for centuries. When offered payment they refused. How very odd...
+#{bold}#1490: #{normal}#Production now nearing pre-Spellblaze levels. Profits high, and commerce with other races increasing.
+#{bold}#1567: #{normal}#Gigantic earthquakes have completely destroyed many of our major production facilities. Loss of personnel resources is also very tragic, especially key production experts. This is having a very negative effect on our forecasts.]], [[#{bold}#412:#{normal}#疾病和食物短缺逼迫我们增加与其它种族交易的数量。这是我们有史以来第一次遇到了困境。人们的素质已经降到了史无前例的低点,这将极大的降低生产力。
+#{bold}#1430:#{normal}#数个法师来此造访并用他们的法术解除了折磨我们多个世纪的瘟疫。他们还拒绝了我们的报酬。真是群古怪的家伙。
+#{bold}#1490:#{normal}#现在生产力已经恢复到接近法术大爆炸时期前,利润很高,和其它种族的交易与日俱增。
+#{bold}#1567:#{normal}#强烈的地震几乎完全摧毁了我们所有的生产设施。人力资源的损失严重,特别是重要的生产专家们,这对我们的经济预期有极大的负面影响。]], "_t")
+t("Iron Throne Profits History: Age of Pyre", "钢铁王座的盈利历史 派尔纪", "_t")
+t([[#{bold}#240: #{normal}#Market forecasts recovering better than expected. Increasing expansion in external trade areas.
+#{bold}#490: #{normal}#Orcish attacks have become much worse - seem to be using higher magic and some demonic forces. Potential threat to resources.
+#{bold}#581: #{normal}#Several key cities overwhelmed from underground by attacks from orcs and strange horrors. Have collapsed lower caverns to prevent further penetration. Working on continued resource protection measures.
+#{bold}#711: #{normal}#Developed key strategic agreements with outside races to help contain orcish threat to resources and infrastructure. Relations with Toknor of the humans are seen to be especially important - have sent him some of our best armour and weapons to ensure a good return on our investments. In hindsight we should have charged more for these.
+#{bold}#713: #{normal}#Orcish threat eliminated. Profits beginning to soar due to increased external trade relations.
+]], [[#{bold}#240:#{normal}#市场预期比预料中恢复的更快。外贸领域增长尤为迅速。
+#{bold}#490:#{normal}#兽人的侵袭日益加剧——他们好像是用了更高级的魔法和恶魔的力量。他们潜在的威胁到了我们的资源。
+#{bold}#581:#{normal}#许多主要城镇的地下都被兽人和另一些奇怪的可怕生物所充斥。已经关闭了地势较低的洞穴来防止进一步的损失。资源保护措施继续进行中。
+#{bold}#711:#{normal}#与其它种族签订战略合作协议来帮助降低兽人对资源和基础设施的威胁。与人类领袖图库纳的关系看起来尤其重要,我们已向其派去数名最好的武器工匠和护甲工匠以保障在当地的投资能有较好的收益。 其实我们本能借此向他们收取一笔可观的佣金。
+#{bold}#713:#{normal}#兽人的威胁解除了。利润由于对外贸易的扩大化而急剧增加。
+]], "_t")
+t("Iron Throne Profits History: Age of Ascendancy", "钢铁王座的盈利历史 卓越纪", "_t")
+t([[#{bold}#28: #{normal}#Mutual defence treaty signed with newly formed Allied Kingdom, and further trade routes opened. Highest ever recorded profit in final quarter of this year.
+#{bold}#115: #{normal}#Noted a return of an orcish presence in the collapsed caverns beneath the Iron Throne. Also increased reports of horrors and demons affecting mining operations. Key strategic decision taken: these must be kept hidden from the other races. Uncertainty will only destabilise the markets. Increase stockpiles of weapons and armour, especially voratun and stralite materials, in case of new war trade.
+#{bold}#120: #{normal}#Orcish raid has stolen many of our stockpiled weapons. Pressures on mining operations have increased, cutting off key stralite veins. Resource protection measures need increasing, whilst threat must be contained beneath us. Profits are stable, but under heavy threat.]], [[#{bold}#28:#{normal}#与联合王国签署了共同防御协议,向更远地区的商路被打开了。今年最后一季度的利润达到了史上最高。
+#{bold}#115:#{normal}#发现兽人于钢铁王座下方倒塌的洞穴中回归,同时接到了更多的妖怪与恶魔影响矿产开发的报告。关键性战略已经决定:这些事情必须对其他种族绝对保密。不确定性只会使得市场发生动荡。 囤积武器和护甲,特别是沃瑞钽和蓝锆石装备,以应对可能到来的军火贸易。
+#{bold}#120:#{normal}#兽人从我们的仓库中偷走了大量的武器。矿业生产的压力急剧增加。关闭主要的蓝锆石矿脉。必须加强资源保护措施,同时此次威胁必须由我们加以控制,消息绝不能走漏。盈利是稳定的,虽然受到极大的威胁。]], "_t")
+t("Iron Throne Edict", "钢铁王座布告", "_t")
+t([[#{bold}#AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE.#{normal}#
+
+The rumours you have heard are true. It is with a heavy heart that I confirm one of our mines, Reknor, has been overtaken and inhabited by a large and organised orcish force. How there could be such a decisive and total failure on our part to stop this threat remains a mystery - the source of the orcish invasion remains unknown. A battalion of soldiers will form a defensive perimeter around Reknor until a force to retake the mine and exterminate the orcs can be mustered. All civilians residing within the surrounding halls are to be evacuated.
+
+This is a grave and unprecedented issue, so I decree an oath of silence to be laid upon all citizens of the Iron Throne, regardless of class and station: NO NEWS OF THIS INVASION MUST REACH FOREIGN EARS. We must maintain an image of stability and strength with the Allied Kingdom, as any signs of weakness or internal strife would be catastrophic to our alliance and future trade agreements. Any citizen found divulging this information to any outside party will be punished with exile. Rest assured, I will personally send messages to those outside the Throne who can be trusted with this information, and I trust this orcish intrusion shall be dealt with swiftly and decisively. So speaks the ruler of the Iron Throne, long may our empire endure.]], [[#{bold}#一张面向所有钢铁王座市民的布告。我们的帝国必须隐忍。#{normal}#
+
+最近令人担心的谣言的确是事实,怀着一颗沉痛之心,我们已经确认,帝国最重要的矿脉之一瑞库纳已经被一大群有组织的兽人占据了。在那的守军到底是犯了何等巨大的失误,以至于没有能阻止这股神秘的威胁——兽人侵袭的源头至今是个迷。直到帝国重新收复矿区并清剿完其中的所有兽人,瑞库纳周围都将被我军铁桶式的防御工事所封锁。任何身处封锁区内的平民都将被处死。
+
+由于此次事件的严肃性与惨痛性,在此我宣布对钢铁王座的市民颁布封口令——无论职业阶级:绝不能对其它种族走漏任何消息。我们必须在友邦面前保持一个稳定而强盛的形象,因为哪怕一丝衰弱或动荡的迹象都将对我们的外贸合约造成灾难性的影响。
+
+任何走漏风声的市民将面对无情的惩罚。敬请各位稍安勿躁,我将亲自将消息送至王座外那些能被信赖的人手上,请对这次兽人侵袭事件的妥善处理保持信心。以上就是钢铁王座统治者的最新命令,愿我们的帝国能在隐忍中度过难关。]], "_t")
+t("Iron Throne trade ledger", "钢铁王座交易总账", "_t")
+t([[#{bold}#IRON THRONE TRADE LEDGER - Allied Kingdom#{normal}#
+#{italic}#Age of Ascendancy, 121#{normal}#
+
+#{bold}#Last Hope - Exports#{normal}#
+      Steel Plate Armour (Human) - 500pcs.
+      Steel Plate Armour (Halfling) - 460pcs.
+      Steel Armaments -
+      * Longswords - 170pcs.
+      * Spears - 200pcs.
+      * Maces - 150pcs.
+      Crafts, Sundries - 2,200pcs.
+
+#{bold}#Derth - Exports#{normal}#
+      Iron Hatchets - 50pcs.
+      Tools, Sundries - 65pcs.
+
+#{bold}#Last Hope - Imports#{normal}#
+      Gold - 500,000pcs.
+      Grains, Etc. - 1,000tons
+
+#{bold}#CONFIDENTIAL: Angolwen - Exports#{normal}#
+      Garnets - 50pcs.
+      Rubies - 40pcs.
+      Diamonds - 20pcs.
+
+low diamond yield this year - +50% charge? ziguranth raided our last ang. caravan - more guards? - D.
+yes to diamonds. arm our merchants in the caravan, no extra guards. profits are thin enough as it is! - S.]], [[#{bold}#钢铁王座账簿——联合王国#{normal}#
+#{italic}#卓越纪 121年#{normal}#
+
+#{bold}#最后的希望——出口清单#{normal}#
+      钢制板甲(人类) - 500pcs.
+      钢制板甲(半身人) - 460pcs.
+      钢制武器 -
+      * 长剑 - 170pcs.
+      * 长矛 - 200pcs.
+      * 钉头锤 - 150pcs.
+      手工艺品,杂项 - 2,200pcs.
+
+#{bold}#德斯镇——出口清单#{normal}#
+      铁制战斧 - 50pcs.
+      工具,杂项 - 65pcs.
+
+#{bold}#最后的希望——进口清单#{normal}#
+      黄金 - 500,000pcs.
+      小麦,杂项 - 1,000tons
+
+#{bold}#机密事项:安格利文——出口#{normal}#
+      石榴石 - 50pcs.
+      红宝石 - 40pcs.
+      钻石 - 20pcs.
+
+今年钻石的出产量很低——对其标价提高50%?伊格兰斯袭击了我们最近的一批安格利文商队——需要派遣更多的守卫吗——D·
+对钻石确实要进行加价销售,武装商队中的商人,不必派遣更多的守卫,我们的利润已经够薄了!——S·]], "_t")
+t("Iron Throne Reknor expedition, last words", "钢铁王座瑞库纳远征军的遗言", "_t")
+t("...We are lost. The orcish forces are too great. No matter how many our squad slays, yet more surge from the depths. Where are the cursed creatures coming from?! We have spied their leader, but have had no hope in killing him; he is a beast, a destroyer, burning with fire infernal and ice cruel and chilling. The power these orcs wield now fills me with dread... perhaps they have found new, mighty allies? This news must reach our ruler. My comrades... I am sorry. I will flee once the opportunity arises, but know that your sacrifices will not be in vain. Long may our empire endure.", [[……我们失败了。兽人的数量实在太多了。不管我们如何拼命对其击杀,地底都会冒出更多的兽人。这些该死的家伙到底是从哪来的!
+虽然他们首领的位置已被发现,可是我们却完全没有希望能击杀他,他是一只猛兽,一个彻头彻尾的毁灭者,全身同时萦绕着地狱之火与深渊之冰。这些兽人拥有的强大力量让我们恐惧不已……也许他们已经找了新的,强大的盟友?这个消息必须传达给我们的统治者。对不起,战友们,我将伺机逃离这里,你们的牺牲一定不会白费,愿我们的帝国能在隐忍中度过难关。]], "_t")
+t("Deep Bellow excavation report 1", "无尽深渊挖掘报告 1", "_t")
+t([[10 days into initial site survey, hmm! Recent tremors have opened deep new chasms, but we must work cautiously to ensure they're stable before conducting major operations, oh yes! Proceeding well at start, with supports being put in place and no flammable gases detected, hmm hmm.
+
+Some Sher'Tul relics have been found. Perhaps great profit to be had here! High margins on Shaloren market, yes yes.
+
+Some miners saying they feel ill, hrm hrm. The drem fools have likely been gorging on too much mead. Will deduct it from their pay, yes yes!
+
+-- Foreman Tamoth]], [[经过了10天的深入考察,哈!最近我们已经打开了新的矿坑,但是我们必须小心翼翼的工作以确保它们在施工前的稳定性。是的!开始的很顺利,机器在正确的位置安装好并且没有检测到可燃性气体,恩,恩,真不错。
+
+一些夏·图尔的遗迹被发现。也许这里潜藏着巨大的利益!是的是的,我们将在永恒精灵的市场大赚一笔。
+
+一些矿工请假说他们生病了,恩,恩。这些傻瓜一定是吃了太多的蜂蜜而变的懒散。是的,从他们的工资中扣除一部分。
+
+——工头 塔马斯]], "_t")
+t("Deep Bellow excavation report 2", "无尽深渊挖掘报告 2", "_t")
+t([[Chasms go deep, yes yes. More relics found, oh yes. Will be mighty profitable! But ah, my secret treasure is even better, indeed! Gold! Beautiful lovely gold, buried deep, so deep... Have kept it hidden, sealed, yes. Looks like the remains of a giant throne. I touched it, yes, I even put my lips to it - ahhh, the taste!
+
+But must stay focussed, much work to be done. Miners are rowdy, hrm! One of the drem fools went mad and killed himself with a pickaxe - messy business. Must restore order, yes yes! More Sher'Tul artifacts found, possibly even remains of weapons. Imagine the profit! Will keep them hidden yes, the dreams say yes, in the darkness, secret, waiting waiting, for the right time...
+
+Hmm, that fellow's blood was so red, spilling on the cavernous floor. I wonder where they buried him? My mouth... it wants to taste, yes yes...
+
+-- Foreman Tamoth]], [[矿坑在不断的深入,是的是的。我们发现了更多的遗迹,是的,必定有利可图!但是,啊,我最秘密的财富终于呈现了出来,必须的!金子!美丽而可爱的金子,埋的这么深,这么深……埋藏的如此严实,是的。看起来就像是一个巨大的王座。我温柔的抚摸它,我甚至去亲吻它——啊,这味道无法想象!
+
+但是还要保持高度警惕,许多事情还没做。矿工们都是肮脏的疯狗,嗯~其中一个傻瓜发疯了,他用矿锄杀死了自己——真是麻烦。必须恢复秩序,是的是的!更多的夏·图尔遗迹等待我们发掘,也许还有流传下来的武器。想想这可观的利润!我要掩藏它们,是的,我脑子里也这么说,在黑暗的、秘密的角落,等等等等,我要等待一个合适的时机……
+
+嗯,那家伙的血液真鲜艳,在地穴里流淌了一地。我猜他们在哪埋葬他?我很饥渴,我想尝尝,是的是的……
+
+——工头 塔马斯]], "_t")
+t("iron throne", "钢铁王座", "newLore category")
+t("Deep Bellow excavation report 3", "无尽深渊挖掘报告 3", "_t")
+t([[Hah, my mouth, it tastes, it feels, hmm hmm. It grows, yes yes! The others are changing, flying, screaming, squelching, warping. Bad for profit, hmm hmm. My teeth, they grow, they hunger, yes. They want to escape!
+
+I can feel in my dreams, the dark depths. Bound, buried, forgotten. My mouth wants to open, to scream, to destroy! Hmm hmm, deep below, yes... Want to get out!
+
+Must stay down here to be close to the dreams, yes yes. Must plant my mouth in the soil and watch it grow! It will devour me, and grow and grow, hmm hmm. It will call from the dark place, and bring back Him from the deepest below, oh yes.
+
+-- Ta...moth... The mouth... yes yes!]], [[啊,我的嘴,它尝起来,感觉起来,恩,恩,它在生长,是的,生长!其他人也在变异,有长翅膀会飞的,有尖叫的,有压抑的,有扭曲的。糟糕的利润,嗯,嗯。我的牙齿,它们在生长,它们很饥渴,是的。他们想要逃跑!
+
+我能在梦里感受到黑暗的深渊,束缚着的、埋葬着的、被遗忘的深渊。我想张开嘴咆哮,去毁灭一切!恩,恩,深渊,是的……我想出去!
+
+必须留下来,这样就能贴近梦境,是的是的。必须把我的嘴割下来放到地上看着它生长!它会吞噬我的,并且长了又长,嗯,嗯。它会受到黑暗之地的召唤,并且把它带回深渊,是的。
+
+——塔马……大嘴,是的是的]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/keepsake.lua"
+
+t("A Tranquil Meadow", "宁静的草原", "_t")
+t([[You've entered a tranquil meadow. Something about this place seems familiar but you're not quite sure.
+The only thing that you are sure of is that it has offered you a moment of rest from the long suffering of your cursed life.
+You feel the hate inside you melt away. You feel as if the curse has subsided for a moment.
+
+This place makes you wonder if there is a way to end the curse.
+And if you can't overcome it you might be able to master it and take back a part of your life.
+Either way, you feel the time has come to do something more about this curse.
+]], [[映入眼帘的,是一片宁静祥和的草原。这里的一切看起来都是那么熟悉,但是你不是很肯定。
+唯一可以确定的是,它在你长达多年的被诅咒生涯中,给你提供了一段短暂的温馨时光。
+你感到了憎恨在体内逐渐消逝,并且折磨你多年的诅咒似乎也渐渐平息乃至几不可觉。
+在这片宁静的草地中,你萌发出一个念头。是否有什么方法能结束这诅咒的生活?即使你无法消除诅咒,你却有可能掌控它,并且取回原本属于你的一部分灵魂。
+不管怎样,对于身上的诅咒,你感觉是有做点什么的必要了。
+]], "_t")
+t("A Haunting Dream", "噩梦", "_t")
+t([[As you wander the meadow you grow more relaxed. You lie down for a moment and close your eyes...
+
+You wake up (if you can call it that) in a vivid dream. A small trail winds through the dense forest.
+The branches of the trees seem to close in around you. The tranquil feeling of the meadow is gone.
+Instead you feel the rising fear and hatred that rule your waking life. Further down the trail you hear voices.
+]], [[当你徜徉在这片草原上时,你感到身心更放松了一些。你惬意的躺下并闭上了双眼……
+
+你睁开双眼,却发觉似乎进入了一个鲜活的梦境。正前方有一条小径蜿蜒穿过密集的丛林。
+参差不齐的树枝似乎将你整个包围。宁静草原的惬意一去不复返,取而代之的是蔓延的恐惧和重新统治你身体的憎恨。
+沿着小径向前,你似乎听到了什么声音……
+]], "_t")
+t("Bander's Notes", "班德的笔记", "_t")
+t([[#{italic}#You find a folded up piece of paper with some notes on it...#{normal}#
+
+* Mom apparently died like the others but they refuse to say much more about it. I think all of the bodies were burned.
+
+* Terrik mentioned the caravan was having a good year. Profits were great and the usual bandits and thieves were absent. Something scaring them off?
+
+* Some of the dead had 'normal' wounds but some were just 'lifeless' or 'pale'. Jak was found the same way. That was 2 months earlier.
+
+* All of the attackers were spirits or wisps of darkess. As far as I can tell no one was spared attack, though a few survived. I'll need to check their stories.
+
+* People keep mentioning the 3 new hires when I ask about this. Why do they come to mind? I hear Berethh is some kind of hero around these parts. Alva thought Kyless was a rotten person. She's not the only one.
+
+* Someone said "Bander, you ask too many questions." I'll have to give them some time. Even after all these years.
+]], [[#{italic}#你发现了一张折叠起来的纸片,上面记录着一些信息……#{normal}#
+
+* 妈妈就像其他人一样去世了,但是他们拒绝透露死因。我猜测,所有尸体都已经被掩埋了……
+
+* 泰里克曾经提到过,那一年商队十分顺利,赚取丰厚利润的同时,也没遭到过小偷和强盗的骚扰,难道是有什么把他们吓跑了?
+
+* 在死去的人中,有的身上有明显的'正常'创伤,而有的就是'毫无生气'或者'脸色苍白'。2个月前,贾克的死法也是如此诡异。
+
+* 袭击者都是灵魂或者是黑暗中的幻影。就我所知,每个人都遭遇过攻击,尽管一些人活下来了。我需要调查下死者们的生平经历。
+
+* 当我问到此事时,人们通常会提到新雇佣的3个人。为什么会提到他们?我只听说贝里斯是这一代的英雄。阿尔瓦认为克里斯是一个烂人,据我所知,不止她一个人这么讲过。
+
+* 有的人说:“班德,你问的太多了。”我得给他们一些时间,尽管已经过去了这么多年。
+]], "_t")
+t("The Acorn", "铁质橡果", "_t")
+t([[Along the trail you see something at your feet. It's a small acorn, made of iron. You stare at the acorn for a while and pick it up.
+It belonged to Bander's mom, and before that, his dad. You remember she never went anywhere without it.
+Bander was just a kid then. You wonder how he's turned out. Not well you imagine. Thanks to Berethh, Kyless and you.
+You keep turning the acorn in your hand and squeezing it until the cold iron bites into your skin.
+That gives you comfort somehow. Unable to part with it, you put it in your pack.
+]], [[在小径的一侧,你发现了某样东西。那是一个小巧的铁制橡果。你盯着它看了一会儿,捡了起来。
+这个小东西应该属于班德的妈妈,而在那之前,属于班德的爸爸。你记得她当时几乎是走到哪带到哪。
+那个时候,班德只是一个孩子。不知道他后来怎样了?想必不会有什么好结局。多亏了贝里斯、克里斯和你。
+你继续在手中转动这颗橡果,挤压它直到冰冷的金属刺入你的手掌。
+不管怎样,这给你了些许安慰。因为不忍将其丢弃,你将它塞到了背包里。
+]], "_t")
+t("The Merchant Caravan", "商队营地", "_t")
+t([[The trail leads out to a clearing where a group of people sit around talking.	
+This is the merchant caravan you once belonged to. You haven't thought of them for a long time, but now they haunt your dreams.
+
+You suddenly realize how much you despise them now. Is it this hate that fuels your curse?
+They wanted to kill you, but left you to die instead. They could feel what you had become.
+And they can feel it now. Each in turn grabs a weapon and begins to head your way...
+]], [[这条小径一直引导向一片空地,有一大群人坐在那里聊天。
+那是你曾经工作过的商队。很长一段时间,你已经记不清他们了,但是现在他们却出现在了你的梦境中。
+
+你突然感到你是如此的憎恨他们。是因为诅咒点燃了仇恨之火吗?
+他们曾经想杀死你,但最终却选择抛弃你,让你自生自灭。他们可能察觉到了你的变化。
+不过,现在他们可以感受杀死你的。他们各自手持着一把武器,挡住了你的去路……
+]], "_t")
+t("The Dream's End", "噩梦初醒", "_t")
+t([[You wake up in the tranquil meadow, feeling refreshed. The dream seemed to release you from a burden you've been carrying.
+As you lie there you notice yourself turning something around in your hand. It is the small acorn from the dream.
+You open your hand and see that it has been stained with someone else's blood. You grip the acorn tighter until you can feel the pain of the biting iron.
+
+Your hate is burning inside you again. If it has to be released then there is only one person who deserves it more than anyone.
+He had a sanctuary: a cave where he would store his 'profits'. Perhaps you could find him there.
+
+As you look around the meadow you realize what this place is and perhaps what drew you here.
+Kyless had taken you this way once. On the north side of the meadow was a secret path that led to his cave.
+]], [[你在宁静的草原醒来,感到浑身轻松。梦境似乎将你一直背负着的仇恨给释放了出来。
+当你重新躺下时,你感到手中有什么东西可以转动。那居然是——梦境中的铁制橡果。
+你摊开手掌,发现橡果上沾上了不知谁的鲜血。你将橡果握的更紧,直到能感受到金属刺破皮肤的痛楚。
+
+你内心深处的仇恨再次被点燃。如果这仇恨之火需要发泄的话,那么有一个人无疑是最佳的发泄对象。
+他居住在某个避难所——一个可以储藏他的“宝藏”的洞穴。也许你能在那找到他。
+
+当你环顾四周时,你总算想起了此地为何处,想起了把你吸引过来的东西。
+克里斯曾经带你到这来过一次。在草原的北方,有个秘密的小径通向他的洞穴。
+]], "_t")
+t("The Stone Marker", "岩石标记", "_t")
+t([[#{italic}#You find a stone marker at the entrance to a sealed off cave...#{normal}#
+#{bold}#Do Not Enter#{normal}#
+
+This cave holds a danger that should never be released upon this world again. Break the seal and you will suffer.
+
+* Under the protection of Berethh
+]], [[#{italic}#你在一块石头上找到了指向隐秘洞穴的标记……#{normal}#
+#{bold}#禁止进入#{normal}#
+
+这个洞穴里封印着可怕的怪物。他不可以被放出。打破封印者,后果自负。
+
+* 贝里斯之佑
+]], "_t")
+t("The Sealed Cave", "被封印的洞穴", "_t")
+t([[The entrance to the cave appears to be sealed. There are many strange markings and glyphs carved into the rock.
+You suspect the cave is protected by some kind of natural magic.
+
+It looks as if the protections were meant to keep someone in. You don't think it would be difficult to force the door from the outside.
+]], [[这个洞穴的入口被封印了。在入口的石头上刻着许多奇特的符文和记号。
+你认为这个洞穴应该被某种自然力量所保护着。
+
+看起来,这层封印只是为了把某些人封在洞里。你认为从外面破门而入并非难事。
+]], "_t")
+t("The Battle of the Cave", "洞穴之战", "_t")
+t([[You step into the cave and give your eyes a moment to adjust to the darkness.
+There are signs of an old battle here. Two skeletons lie on the floor dressed in hand-crafted armor, their simple but well-made weapons still in hand.
+The bodies don't look old enough to have decomposed but seem rather gnawed on. The remains of several large dogs also lie nearby.
+Suddenly you catch movement in the corner. One of the dogs appears to be alive. It's lean and dirty and has an unnatural way of moving.
+That's when you notice shadows move across the floor towards the dog. The animal lifts its head as if listening to something.
+Together the dog and the shadows rise up to face you.
+]], [[你走进这个洞穴,黑暗使你的眼睛需要一定的时间来适应。
+你能发现,似乎很久以前此地曾发生过一场激烈的战斗。地上躺着两个穿着手工制护甲的骷髅,它们的手里仍握着简单却被精心打磨过的武器。
+尸体虽然没老到完全腐烂,但也可以看得出被腐蚀的相当厉害。此外,还有一些大型犬科动物横七竖八的躺在旁边。
+突然间,你听到角落里似乎有什么动静。是一只存活的狼狗?它又脏又瘦,迈着诡异的步伐。
+你注意到了一些阴影,在向那条狗靠近。这只狼侧了侧头,似乎在倾听着什么。
+突然,这些阴影伴随着这只狼狗向你迎面扑来……
+]], "_t")
+t("Kyless' Journal: First Entry", "克里斯的日记:第一页", "_t")
+t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}#
+
+I finally made it out. I don't think I could stay another year on that farm.
+Dad had no ambition. Every time I went with him to sell our crop he took whatever the merchants offered him.
+When the job with the caravan came up, how could I not take it? I'm sure I'll be back to see the parents soon.
+So far the work at the caravan is pretty dull. I've been paying attention to the merchants though.
+They let me follow them on their trips into the towns. I'm learning a lot. In time I may become one of them.
+The caravan hired a couple of other porters too. They won't say but I think the last ones were killed in some kind of raid.
+I'll have to learn to defend myself or let others do it for me. Still, this is better than being a farmer.
+]], [[#{italic}#你感觉这应该是克里斯日记中的一页。#{normal}#
+
+我终于成功了。我可不认为能继续在那个农场再呆一年。
+爸爸一点志气都没有。每次我和他去卖我们的庄稼时,总是商贩开价什么他就答应什么。
+所以当商队过来招人时,我又怎能不去?我相信,我会很快回来孝敬爹娘的。
+迄今为止,商队的工作都很无聊。但是我一直注意着那些商贩。
+他们让我跟随队伍一起去城里。我学到了很多,相信我很快就能成为他们中的一员。
+商队也雇佣了另外两名搬运工。虽然他们不会说,但是我感觉之前的搬运工是在某场袭击中丧命。
+我必须学会保护自己,或者请其他人帮忙保护我。不过,这所有的一切,总比当一名农民要来得强。
+]], "_t")
+t("Kyless' Journal: Second Entry", "克里斯的日记:第二页", "_t")
+t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}#
+
+Berethh found something in the woods...a dead man and a few dead trolls.
+At first we thought they killed each other but there weren't any wounds we could see. It was something awful though; you could see it in their faces.
+Berethh just wanted to leave. He didn't like the way it felt. But I just couldn't pass up a free opportunity like that.
+They had some money on them and some other things which we divided up. The man also had a book, which I took.
+I've been studying it. It seems like some kind of magic, but nothing like any of the magic I've heard in stories.
+It's more like a language. A way of thinking or calling out with your mind. I'm learning it now.
+I hear what sound like whispers in my head. And I've found I can whisper back.
+My mind can reach out. Control things. Control people. But there's more. Something is out there. I have to reach out.
+Once I've mastered this I may be able to use it to advance in the caravan. I'm tired of just being a porter.
+]], [[#{italic}#你感觉这应该是克里斯日记中的一页。#{normal}#
+
+贝里斯在森林中发现了什么——一个死人和一些死掉的巨魔。
+
+一开始我们认为他们是同归于尽,但是实际上他们的身上看不出任何外伤。另一方面,我们可以从死者惊恐的表情上看出,一定是因为什么可怕的事物。
+贝里斯只是想离开。他不喜欢这种诡异的气氛。但是我可不想错过这样的机遇。
+他们身上有一些钱和其他东西,我们瓜分了它们。那人身上还有一本书,我拿走了它。
+我阅读了那本书。那看起来似乎是某种魔法,但是却不像任何传说中所述的魔法体系。
+这更像是某种语言。通过它,你可以召唤出脑海里所想的东西。我正在努力研究。
+我似乎能听到什么在我脑袋里窃窃私语。并且我发现,我也可以给它们回悄悄话。
+我能够使用念力控物,控制其他人。但是还有更多,有未知的东西在那,我必须了解它们。
+一旦我掌握了它,我就能靠它来帮我在商队中获得晋升。当搬运工实在是太无趣了。
+]], "_t")
+t("Kyless' Journal: Third Entry", "克里斯的日记:第三页", "_t")
+t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}#
+
+I've come so far in the last year. The other merchants listen to me now. They think I have a real gift for trade.
+The weak-minded peasants we trade with are so easy to control though. They practically give me their money.
+But the real money and power rests with the bandits. Those two that ambushed me got what they deserved. So did the rest of their camp.
+The fear on their faces when I struck was priceless. They must have had more gold than the caravan makes in a year!
+I got some help carrying it off to a nearby cave. A few more encounters like that and I'll be rich.
+Until then, I'll stay with the caravan. The only prolem is Jak. He doesn't trust me.
+I guess I threaten his authority. Not sure what I'll have to do about that...
+]], [[#{italic}#你感觉这应该是克里斯日记中的一页。#{normal}#
+
+在过去一年内我进步神速。现在那些商人都愿意听从我了。他们认为我真的有商业天赋。
+那些灵魂脆弱的农民真的太容易控制了。事实上他们就是把钱白送给我。
+但是真正的钱财来源却是那些强盗们。上次那2个偷袭我的人已经得到了他们应有的惩罚。同样的,他们的营地也被我搜刮一空。
+在我攻击他们后,他们脸上惊恐的表情着实有趣。令我欣喜若狂的是,他们所掠夺的财富远远超过了车队一年的盈利!
+我叫了些帮手帮我把战利品抬到附近的洞穴里。再来一些像这样的强盗,我就可以成为百万富翁啦!
+在那之前,我还会和商队呆在一起。眼下只有1个问题,那就是贾克。他并不信任我。
+我猜是因为我最近的所作所为动摇了他的地位。嘛,我到底要不要除掉他呢……
+]], "_t")
+t("Kyless' Journal: Fourth Entry", "克里斯的日记:第四页", "_t")
+t([[#{italic}#This is a page from what you assume is Kyless' journal.#{normal}#
+
+Berethh! He must have followed me back to the cave. How could he know I was behind the attacks?
+And now he's betrayed me. We were friends once! It seems he's made some new friends in these parts.
+I thought I could retreat back into the cave. Take them in the darkness like I always do.
+But they didn't follow. He must have known I was too strong.
+The entrance has been sealed now. I can't seem to break it. Nothing I've tried works.
+It's as though the seal were alive, growing stronger with every attack. Berethh must have planned this carefully.
+I'm sure I can overcome his wards though. I just need some time to grow my power.
+]], [[#{italic}#你感觉这应该是克里斯日记中的一页。#{normal}#
+
+贝里斯!他肯定尾随着进入过我的藏宝洞。他怎么知道我就是幕后黑手?
+现在他背叛了我。可我们曾经是好朋友!但似乎这些年他也交了不少新朋友啊。
+我本打算撤退至洞穴里。在黑暗处,我可以像往常一样干掉他们。
+但是他们并没有跟进来。他一定知道我的强大之处。
+入口已经被封印了起来。我似乎无法打破它。所有尝试过的努力都只是徒劳。
+就好像,这个封印是活的一样,我的每次攻击都会加强这层封印。贝里斯对此一定精心策划了很久。
+尽管如此,我仍相信自己能打破他的牢笼。我需要一点时间来积攒力量。
+]], "_t")
+t("The Vault", "藏宝室", "_t")
+t([[You find yourself at the entrance to a small room.
+It's one of the vaults that Kyless used to store the valuable things he recovered on his excursions.
+For a cut you had helped him carry stuff down here. You made some pretty good money off him.
+Funny how it seemed like such a fortune then. The loot of petty bandits.
+You should have turned your back on him. Things got pretty bad toward the end.
+You knew he was greedy and ambitious but you didn't realize how cold-hearted he was.
+You never thought he would go after the caravan. How could you have known?
+You've tried to forget that day for a long time. You've tried to forget what he did to those people.
+And those things of his almost killed you too. But maybe you were cursed long before that day ever happened.
+]], [[你发现自己正站在一个小房间的入口。
+这里,曾经是克里斯用来储存他在冒险中掠夺来的宝藏之处。
+你曾经帮他抬过这些东西。他也给了你不少好处。
+当时觉得,这些卑鄙强盗的赃物真是一大笔财富。现在看来,这想法是多么可笑啊。
+你当时就不应该帮他,整个情形从那时起急转直下。
+你知道他的贪婪和野心,但是却不知道他有多么冷血。
+你也从未想过,有人能在得了这么一大笔宝藏后,还继续追随商队。但世事无常,你又怎能预料到?
+很长一段时间你在试图忘记那天发生的事情。你也曾试图忘记他对那些人的所作所为。
+他的所作所为也让你生不如死。也许早在帮助他的那天开始,你就已经被诅咒了。
+]], "_t")
+t("Kyless", "克里斯", "_t")
+t([[A figure squats in the darkness with his face turned your way. At first you're not sure if Kyless recognizes you.
+His face seems twisted by hunger and madness. But soon it softens and he begins to look more like the Kyless of old.
+He speaks your name in recognition but doesn't move. Slowly, almost imperceptibly, the air in the room begins to change.
+A charge seems to fill the space around you. Small gusts of wind pick up and scatter dust across the floor.
+You feel as if the room itself is coming to bear upon you. Kyless smiles and then attacks.
+]], [[在黑暗的角落中,坐着一位面朝你的人。一开始,你无法确认克里斯是否认出了你。
+他的脸上满是饥饿和疯狂。但是很快,这张脸变成了你所熟知的克里斯的模样。
+他一动不动,叫出了你的名字。慢慢地,你发觉这个空间里的空气发生了几不可察地变化。
+你感到身周的空间中弥漫着一股压力,连地上的灰尘,也被这股压力所造成的阵风吹拂的到处分散。
+你感到整个空间似乎都压向了你。克里斯嘴角扬起一抹微笑,向你发起了攻击……
+]], "_t")
+t([[Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains.
+You thought you might find answers in this place but you have been left with only one certainty. You are cursed.
+As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand.
+The cold iron hardens your resolve. Whether the curse consumes you or not, you will press on.
+As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow.
+Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late.
+You rise and prepare to kill again.
+]], [[贝里斯扑街了。克里斯也被杀死了。商队分崩离析了。你过去的一切都不复存在。
+你曾以为能在这里找到想要的答案,但是却只找到了一个真相——你被诅咒了。
+当你试图将这些想法从头脑里赶出时,你发现自己又掏出了那个铁质橡果放在手中。
+冰冷的金属坚定了你的信念。不管诅咒是否会了断你的生命,你都要继续前行。
+当金属划破你的皮肤时,你方注意到前方黑暗里的声音。
+那是狗吠声。紧跟着传来的,是人的声音。他们肯定是贝里斯的同伴,可惜来得太迟了。
+你缓缓地站起来,看来又要大开杀戒了……
+]], "_t")
+t("keepsake", "往昔信物", "newLore category")
+t("Keepsake", "往昔信物", "_t")
+t([[Berethh lies dead. Kyless has been destroyed. The merchant caravan wiped out. Nothing of your past remains.
+You thought you might find answers in this place but you have been left with only one certainty. You are cursed.
+As you try to push these thoughts out of your mind, you find yourself turning the iron acorn in your hand.
+The acorn now serves as a focus for your anger. Though the curse may consume you, there are many who deserve your wrath. And they will feel it.
+As the iron cuts your flesh, you slowly become aware of a sound coming from the direction of the meadow.
+Dogs barking. Following that come the voices of men. These must be Berethh's companions. Arriving too late.
+You rise and prepare to kill again.
+]], [[贝里斯扑街了。克里斯也被杀死了。商队分崩离析了。你过去的一切都不复存在。
+你曾以为能在这里找到想要的答案,但是却只找到了一个真相——你被诅咒了。
+当你试图将这些想法从头脑里赶出时,你发现自己又掏出了那个铁质橡果放在手中。
+冰冷的橡果将你心中的怒火彻底点燃。尽管诅咒可能会随时了断你的生命,但仍然有许多该死的人等着你去宣泄怒火。他们会尝到这怒火的滋味。
+当金属划破你的皮肤时,你方注意到前方黑暗里的声音。
+那是狗吠声。紧跟着传来的,是人的声音。他们肯定是贝里斯的同伴,可惜来得太迟了。
+你缓缓地站起来,看来又要大开杀戒了……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/kor-pul.lua"
+
+t([[Damn that Zemekkys! Damn his insane experiments!! Why in the blackest night did I ever agree to take part in them?!
+
+Oh yeah, because I was broke. Bah...
+
+I think I might have considered things differently had I known I'd be transported without my clothes though! Imagine my embarrassment turning up in a foreign land, with my... my unmentionables on display... Thankfully I managed to borrow a robe from a friendly farmer, and did some work for him to earn gold enough for a bit of food, a journal, and a rusty old sword. When I heard there were ruins filled with undead nearby I knew my calling had come! So here I am, mighty Sun Paladin Telthar, to prove my strength in these foreign lands of the west!
+
+But all I've found so far is rats. I hate rats...]], [[该死的伊莫克斯!操他这疯狂的该死实验!!天知道我为何要答应和他们搀和在一起?!
+
+好吧,因为我很穷。呸……
+
+要是我早知道传送过后会一丝不挂,我一定会重新考虑他们的提议!想象一下我尴尬的出现在一片陌生的土地上,全身赤裸一丝不挂,该死的我的内衣就这么消失了?谢天谢地……我总算是从一名和蔼的农民伯伯那借来了一件法袍,他还雇我帮他干了些庄稼活。我用干活得来的钱买了些食物,弄了本日记还凑合搞了把破剑。当我听说这周围有些遗迹充斥着不死族时,我终于幡然醒悟,原来这都是命运的呼唤啊! 于是我来了,伟大的太阳骑士泰尔沙,将在这陌生的西方大陆正面我的实力!
+
+但我在那只找到了老鼠,我讨厌老鼠……]], "_t")
+t([[Aha, I have found the accursed undead that plague this nefarious dungeon! The skeletal fool was thankfully no match for me! I suppose it helped that he had no arms...
+
+I've found myself an old shield that in spite of a few dents seems serviceable enough. Some of these rats are BIG, and giving them a strong bash with the shield helps to stop their poisonous bites before I get my sword to their necks. I also found a few gems - I may have to hunt round for more. Not out of any personal greed of course, but my noble quest requires that I gather resources to defeat the great evils in this land and back home!
+
+Diamonds are my favourite, so sparkly.]], [[啊哈,我总算找到了占据这邪恶地牢的可憎不死族!谢天谢地这些纯骷髅都不是我的对手!当然也许……可能是因为它们缺胳膊短手……
+
+我在这找到了一面老旧的盾牌,它虽然凹凸不平,不过将就用吧。这里有些老鼠特别大,给它们一个强力的盾击能在我用剑切开它们脖子前阻止它们带毒的撕咬。
+我还发现了一些宝石——看来我要在这多转转。必须申明的是,这肯定不是出于任何贪念,只是因为我崇高的任务需要我收集更多的资源来打倒这片土地上最强大的恶魔,然后荣归故里!
+
+我最喜欢钻石了,一闪一闪亮晶晶~]], "_t")
+t([[This place is infested! I've found a lot of skeletons now, and unfortunately most of them have borne a full set of limbs. However, my holy quest cannot be denied! Plus I got a really great sword off one of the blighters, I can chop anything up easily now!
+
+The skeletal mages have been a night-born nuisance, but I've found a new weapon to use against them - a phase door rune! As soon as I catch sight of one of the robed wretches I activate my rune and foom, I'm away!
+
+It's not fleeing, it's just tactical repositioning...
+]], [[这真是个绝命的魔穴!我发现了一大堆的骷髅,不幸的是它们大多都生就一整副好身板。即便如此,我神圣的任务也绝不能终止!顺带一提,我从一只怪物那得来一把极好的剑,得了这把好剑,剩下的只是平砍!
+
+骷髅法师们真是婊子养的禽兽,但我已经发现了一种新式武器对付他们——一块相位门符文!只要我一被这些穿袍子的可怜人发现,我就启动符文,远离那里!
+
+这可不是逃跑,这只是战术性调整站位……
+]], "_t")
+t([[Kor'Pul, Kor'Pul... When the farmer told me what this place was called it reminded me of something, and I think it's coming back to me now. My mother used to tell me a story about our ancestors, how they fled by ship to escape the grasp of an evil sorcerer who dominated the lands. The sorcerer was a vile necromancer who took advantage of the destruction from the Spellblaze and the Cataclysm to create huge armies of undead. The people fought against him time and time again, but though he would be defeated he would still come back, sometimes after hundreds of years. And that sorcerer's name was.... Kor'Pul.
+
+Probably just a coincidence.]], [[卡·普尔,卡·普尔……当农民伯伯告诉我这个地方的名字时我好像想起啥事了,嗯……我现在快能想起来了。妈妈曾对我讲述过一个祖先的故事,是关于他们如何乘船逃离一名称霸大陆的邪恶巫师之手。 这名卑鄙的巫师利用了法术大爆炸和大灾变的毁灭性影响,召唤了庞大的不死军团。人们无数次的与他斗争,但即使他被打败了,数百年后也必将卷土重来。这术士的名字好像是……卡·普尔。
+
+——大概是个巧合吧。]], "_t")
+t("kor'pul", "卡·普尔", "newLore category")
+t("journal page (kor'pul)", "卡·普尔游记", "_t")
+t([[It's quiet down here. And dark... very dark. I suppose I should have brought a lantern. Our motto is to bring light into dark places, but I guess I should have thought about that in practical terms. I've cleared out pretty much all of this area, and there's not much left to explore beyond this last room.
+
+This adventuring stuff is quite lonely, I must say. I guess keeping this journal helps a bit. I miss home a lot now. I miss... I miss Falia. Maybe I should have said something to her about how I feel... but I guess running away on an adventure seemed easier. Pah, how brave of me...
+
+I'm not cut out for this paladin work. Here I am, alone in a horrible dark dungeon in an unknown land, without a single sound to keep me company beyond the scratchings of my own quill. Hmm, except for--]], [[这里真安静。一片黑暗……好黑啊。应该买个灯笼带来的。太阳骑士的座右铭是给黑暗之地带来光明,我真是该从现实的角度好好理解它的意思。 差不多这片地区所有地方都已经被清理干净了,看来已经没有值得探索的了——除了这最后的房间以外。
+
+冒险的路途可真是充满孤独。我想带着这本日记确实让我好受了许多。我好想家,我好想……好想……法丽雅。也许我早就该对她倾诉自己心中的感受……但我想现在就放弃这次冒险还为时过早吧。哈,我是多么的勇敢……
+
+我绝不会终止这神圣的工作。我无所畏惧,孤身一人进入这未知大陆的可怕黑暗迷宫中,周围除了我靴子与地板互相摩擦的声音真是安静的可怕,嗯,除了——]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/last-hope.lua"
+
+t([[#{italic}#68th of Dusk, Year of Pyre 710#{normal}#
+The orcish tribe have routed us. We have retreated to some Mardrop ruins and secured ourselves amongst the fortifications. I have just shy of 2,000 men under my banner, some of the best warriors I have ever served with, but we are simply no match for the numbers we face. Counting them is difficult, but I would put a minimum estimate at 10,000. The tribe has camped a league away - they seem to be waiting for reinforcements. This does not bode well...
+
+I have sent messenger crows to all the kingdoms. I can but hope they send aid in time.]], [[#{italic}#派尔纪710年,黄昏月68日#{normal}#
+兽人部落已经追踪到了我们。我们已经撤到一些马卓普遗迹里并修建起了军事工事。虽然我帐下已聚集了2000士兵,有些家伙是我生平罕见的勇者,但我们还是处于数量上的绝对劣势。我也没办法算清到底有多少兽人,最起码也有上万只吧。 他们按兵不动——看上去像是在等待增援的样子,真要命……
+
+我已派出信使向王国方面请求增援。剩下的只能祈求上天让援军及时赶到了。]], "_t")
+t([[#{italic}#25th of Haze, Year of Pyre 710#{normal}#
+Five men tried deserting last night. Today I had them flogged in front of all the others. I have given warning that any future deserters shall be hanged. These are measures I do not like to take, but harsh times call for harsher discipline.
+
+Our supplies are holding steady for now, but I fear they may not last. I've received word that it will take at least fifty days to muster a force that can save us. Alas, food may well be the least of our worries, for the orcs have begun to attack our strongholds. Thankfully we have had time to reinforce the existing structures. Indeed, little work was needed, for the foundations of this place are strong. My loremaster tells me it was abandoned following the Crimson Pox, but was once the capital of Mardrop. The men have taken a fondness to the place, and have named it "Last Hope". Though I normally discourage such romantic notions I cannot help but feel the same. These stone walls give strength to my heart - I feel we can fight through this.
+
+Their attack has begun again. They seem to have mages now. Ah, it will be a long night...]], [[#{italic}#派尔纪710年,混沌月25日#{normal}#
+昨晚出现了五个逃兵。今天我在众人面前对他们处以了鞭刑,并警告剩下的人:若再有临阵叛逃者,将处以绞杀。虽然我也不喜欢这样,但非常时期需用非常手段。
+
+虽然军中粮草还能坚持,但这样下去诚也难以为济了。我已经收到消息说他们最快也要在50天后才能聚集起一一支能来增援的部队。哎,粮食够不够吃已经不重要了,因为兽人对我们要塞群的攻势已经开始。谢天谢地之前我们获得了休整并改造此地建筑物的机会。基于这里本来就有的基础建筑物,我们很容易就修筑起了一片强大的工事。我的历史学家说这片区域以前是马卓普的首都,因大规模流行的猩红热而被遗弃。那些曾热爱这里的人们将此地命名为“最后的希望”。 尽管我对浪漫主义不屑一顾,现在的我却真正感到这个名字取的好。面前的石墙支撑了我的希望——冥冥中我觉得这次能依靠它们挺过去。
+
+兽人又开始攻击了。这次似乎有法师的加入。哎,漫长的夜晚……]], "_t")
+t([[#{italic}#47th of Haze, Year of Pyre 710#{normal}#
+Rations low. Men demoralised. Winterhaze wind is making conditions unbearable. The fortress is holding, but each night they pick off some of our troops. It is but a matter of time before we no longer have the strength to resist.
+
+I can hear their blasted trumpets again. Accursed swine! We have no rest or sleep, not the slightest sojourn without their braying, howling, jeering, taunting, insufferable cantations! It is driving me from my wits! But I must remain strong... I must put on a brave face for the men. They are relying on me, and though the burden feels close to crushing me I must bear it with the dignity of a king.
+
+It is getting dark again. Who will die this night? I am so very afraid... but I cannot show it...]], [[#{italic}#派尔纪710年,混沌月47日#{normal}#
+粮草不足,士气低落。刺骨的北风让我们的处境雪上加霜。要塞虽然还能勉强守住,但每晚我们的人员都会出现不少伤亡。我们抵抗的瓦解看来也只是时间问题了。
+
+我又听见他们吵嚷这该死的战歌了。这群该死的猪猡!我们没有任何睡眠和休息的机会,他们整日整夜震耳欲聋的叫骂、嘲讽、战歌、挑衅弄的人心神不宁!过度的疲劳和吵杂的噪音搅得我意识都模糊了! 但我必须坚强……必须在我的人面前摆出一张无畏的面容。他们可都指望我了,尽管方方面面的沉重负担感觉快要将我压垮了,但我赌上身为一名国王的尊严必须担负起这一切。
+
+夜幕又将落下。谁又会在今夜死去?我真的非常害怕……但我绝不能表现出来……]], "_t")
+t([[#{italic}#51st of Haze, Year of Pyre 710#{normal}#
+Oh, happy days! Joyous retribution! From the jaws of defeat we have been saved, and never before have I felt such elation!
+
+Last night as dusk approached, the orcish armies began to prepare a major attack. My men were ready, for I was determined that if they were to have our lives they would pay for them thrice over. But as the sun waned in the western sky I saw what looked like a rain of gold falling amongst the orcish troops and suddenly they were in disarray. Another flurry came and I saw that it were not gold, but bolts of steel reflected in the setting sun. "The halflings!" my scout shouted, and lo I saw then it was indeed a large army of halflings come upon the orcs' flank.
+
+The orcish army suddenly forgot about us, turning upon their new enemy. But foolish is any who ignores the wrath of a caged lion which sees its chance for vengeance! I led my men immediately into battle, taking the enemy swiftly from the rear, and throwing their organisation into madness. When the halfling army came upon their flank it was a massacre, and we drove them mercilessly towards the southern lake. There upon the shores we beat them to the last number, and their blood stained the water a horrific black.
+
+Our victory sealed, I immediately met with the halfling leader, and found it to be no less than the princess Mirvenia! Truly words cannot express my joy when I saw her face flushed red in the last embers of the setting sun. I almost felt... no, I should not think such things.]], [[#{italic}#派尔纪710年,混沌月51日#{normal}#
+啊,快乐的日子!欢乐的制裁!在关键时刻我们得救了,我从来没这么兴奋过!
+
+昨天的黄昏时分,兽人军队准备发动一次大规模的进攻。我的部下也都准备好了,我已经下定决心,我们每死一个都要让对方付出三倍的代价。但是当太阳在西边缓缓落下时,我突然看到一蓬金色的雨点砸向兽人部队,他们顷刻间阵脚大乱。另一波雨点又砸了下来,我终于发现,它们并不是什么金子,而是钢质的箭头反射出的落日余辉。“是半身人!”我的侦查员叫道,紧接着我看见了一大批半身人军队出现在兽人部队的侧翼。
+
+于是,兽人部队顾不上我们了,它们必须面对新的敌人。但是他们居然傻到忽视了一头被关在笼子里、伺机报复的狮子!我让我的部队立刻加入战斗,从后面包抄敌人,将他们的阵型打乱。当半身人军队到达时,整个局面就变成了一边倒的屠杀,我们一直追击至南湖。在湖岸边我们杀死了最后一个敌人,他们的鲜血将整个湖水染成了可怕的黑色。
+
+我们获得了完胜,我立刻会见了半身人领袖——美丽的米雯尼雅公主!看着她在落日余晖中通红的脸颊,没有任何语言能诠释我的快乐。我几乎觉得……不,我不应该想这些事情。]], "_t")
+t([[#{italic}#2nd of Allure, Year of Pyre 711#{normal}#
+We have solidified the defences at Last Hope and received more troops from all of the kingdoms. Our tactical position near the sea is proving an excellent base for further attacks on the orcs. I hope to expand our facilities here much further. I am drawing up an alliance now with the other leaders, for only together can we hope to beat this terrible threat to all our kingdoms.
+
+Mirvenia has been key to the discussions and the plans. She is a tactical genius, and I am constantly amazed by her wealth of knowledge and skills. There is an odd woman that accompanies her though, with long fiery hair and a silken robe - Linaniil is her name. One of my men swears he saw her riding into battle in a blaze of flames, burning all the orcs before her. The idea of a spellweaver in our midst is unsettling, but Mirvenia says I should trust her. And if Mirvenia says so then I must believe her.
+
+She is a remarkable force for good, Mirvenia, popular with all the troops. I feel my normal iron rule smoothed by her presence. Too long have I led the cold life of a soldier... alone...
+
+Ah, the beating of my heart cannot be silenced. I must speak to Mirvenia, and tell her how I feel... I only hope she shares some inkling of my emotion.]], [[#{italic}#派尔纪710年,厄流月2日#{normal}#
+我们巩固了最后的希望的防御工事,从各个国家收编了更多的军队。海边的要塞提供了一个绝佳的打击兽人的战术地理位置。我希望能够继续扩大我们的优势。我正在和其他领导人起草一个盟约,只有大家团结合作,才能够消灭这所有王国的威胁。
+
+米雯尼雅在计划中起到了关键性的作用。她是一个战术天才,我完全被她的博学多才震惊了。然而有个奇怪的女人始终陪伴她左右,那个女人有着长长的头发、穿着丝质长袍——她的名字叫莱娜尼尔。我的一个部下发誓说他看到这个女人踏着一团火焰切入了战场,将她周围所有的兽人化为灰烬。大魔导师在我们中间令大家很不安,但是米雯尼雅说我们应该信任她。既然米雯尼雅这么说,我也必须相信她。
+
+她是一只了不起的力量,米雯尼雅,在各个军队中都备受欢迎。我觉得我的铁腕政策因她的出现而被抹平了。我作为一名将领太久太久,这冰冷的孤独感……
+
+啊,我的心跳个不停。我必须告诉米雯尼雅,告诉她我的感受……我只希望她能懂得我的爱意。]], "_t")
+t("The Diaries of King Toknor the Brave", "勇气之王图库纳的笔记", "_t")
+t([[#{italic}#6th of Flare, Year of Pyre 713#{normal}#
+Why is it only in times of darkness I turn to my journal? Today has been the darkest day in over two years, but it could have been darker still.
+
+Mirvenia's convoy was attacked by a rogue band of orcs. Though the brutes were repelled she was hurt in the conflict, and her labour brought on early. She lay before the halls of death for many hours. It is only thanks to the skill of her people's healers that she and the baby survived.
+
+The baby... our baby. My son! Mirvenia is still recovering, but the boy seems hale as any freshly-born child. But still I worry... How I wish that he were born into a more perfect world. How I worry for my wife and child in this age of suffering. I want to make a new age for them, free from such threats as almost took away the woman I love. I want to give my son the chance to reign in an era of peace.
+
+Too long have we been content with repelling orcish raids and pushing back small tribes. Last Hope is now a gleaming city, and a focal point for all the armies of the west. Now is the time for us to drive forward and root out every orcish colony on the continent. I will not rest until Maj'Eyal is free from their vile influence, till every accursed brood is burned to ashes and every pig-spawn orc is cast from existence. I shall end this terrible Age of Pyre and usher in a new Age of Ascendancy! This I do solemnly swear.]], [[#{italic}#派尔纪713年,辉耀月6日#{normal}#
+为什么只有在黑暗时期我才会翻开日记?今天是过去2年里最黑暗的一天,但是它本可以更加黑暗。
+
+米雯尼雅的车队遭到了兽人盗贼小队的袭击。虽然敌人被击退了,但她也在战斗中受了重伤,而且她提前分娩了。她在死亡大厅里躺了数个小时。谢天谢地她的人民有着高超的医疗手段,她和孩子都活了下来。
+
+孩子……我们的孩子。我的儿子!米雯尼雅仍在恢复中,但是这孩子看起来却比任何新生儿都更加强壮。但是我依旧忧心忡忡……我多么希望他能出生在一个更加完美的世界。我是多么担心我的妻儿在这乱世中所承受的苦难。我希望给他们带来新的世界,没有如此苦难和威胁——差点要了我深爱的女人性命的威胁。我要给我的儿子在和平中成长的机会。
+
+自从我们击退兽人并清除残余的小股兽人部落后已经过去了很长一段时间。最后的希望已经成为了西部军队的枢纽。现在,是时候让我们向前推进并铲除这块大陆的每个兽人部落了。直到那肮脏的兽人们在马基·埃亚尔消失,直到每个可恶的兽人化为灰烬,直到每个畜生般的兽人被消灭,我才会休息。我将结束派尔纪并开启新的纪元——卓越纪!我郑重发誓。]], "_t")
+t("All Hail King Tolak the Fair!", "公正之王托拉克万岁!", "_t")
+t([[Twice blessed is he of the union of King Toknor of the humans and Queen Mirvenia of the halflings! Praise his glory!
+By royal decree it is under absolute conditions forbidden to show racial prejudice against humans or halflings. There shall be no preference of price or service, and no discrimination of trade or business or employment. No halfling shall be named fur-toes, midget or shortbum, and no human shall be named lanklegs, cloudhead or stumpfoot.
+The penalty for disobedience shall be flogging. Intolerance will not be tolerated!]], [[愿双倍的祝福赐予他——人类皇帝图库纳与半身人皇后米雯尼雅的结晶!赞美他的荣耀!
+官方宣称不得在半身人和人类之间有任何的种族歧视。不得有特殊服务,或者特殊价格,任何歧视性的商业或者招聘都被严格禁止。禁止称呼半身人为大毛脚、矮子或者侏儒,也禁止称呼人类为瘦长腿、大头怪或傻大个。
+若有违抗,则处以鞭刑。歧视和偏见不可容忍!]], "_t")
+t("All Hail King Toknor the Brave!", "勇气之王图库纳万岁!", "_t")
+t([[Born the 23th Allure, Year of Pyre 682
+Died the 2th Summertide, Year of Ascendancy 108
+
+King of Kings, Founder of Last Hope, Purger of Orcs, Father of the Age of Ascendancy. Great is the memory of the warrior who fought for peace, and won.
+Quoth King Toknor: "I have lived for the future, a future of peace and prosperity, a future free for all. How happy I am to see that future now... Aye, and it is brighter than any sword, and stronger than any armour, and more enduring than any war. Though warrior I am in flesh and mind, my heart belongs to peace."]], [[生于派尔纪682年,厄流月23日
+死于卓越纪108年,夏殇2日
+
+万王之王,最后的希望创始人,兽人清剿者,卓越纪的缔造者。他终生为和平而战,并获得了胜利。
+图库纳的遗言:“我奋斗未来,一个和平繁荣的未来,一个自由平等的未来。我是多么高兴现在就看到了未来……啊,它比任何刀剑都要明亮,比任何装甲都要坚固,比任何战争都要持久。虽然我的肉体依旧是战士,但我的心却早已归于宁静。”]], "_t")
+t("All Hail Queen Mirvenia the Inspirer!", "尊敬的米雯尼雅女王万岁!", "_t")
+t([[Born the 5th Flare, Year of Pyre 688
+Died the 2th Summertide, Year of Ascendancy 113
+
+Saviour of the Battle of Last Hope, Bringer of Unity, Soother of Hearts and Minds. Greatly is missed the alchemist that could change sorrow to joy, despair to hope, defeat to victory.
+Quoth Queen Mirvenia: "Nothing moves me more than seeing the sun set over Last Hope, seeing all the joy and beauty we have brought here bathed in glorious light. At moments like this I still feel him next to me, and I know I have lived a good life. Today has been a good day... Today I think I shall die."]], [[生于派尔纪688年,辉耀月5日
+死于卓越纪113年,夏殇2日
+
+最后的希望战役的救世主,团结的缔造者,人民心中的女神。她用奇迹般的手段使我们转悲为喜,让绝望变成希望,引领我们走向胜利。
+米雯尼雅的遗言:“没有什么能比最后希望的日落更能打动我,沐浴在我们带来的欢乐和美丽阳光中是如此的美好。在这一刻我仍能感到他在我身边,并且我知道我这辈子值了。今天是一个好日子……今天我想我该走了。”]], "_t")
+t("The Pale King, part one", "亡灵国王,第一章", "_t")
+t([[#{italic}#A study into Southspar's most unusual ruler.#{normal}#
+
+Chances are you haven't heard of Southspar.
+
+And why would you have? It was naught but a tiny, provincial island kingdom off the coast of Tar'Eyal that existed within the Ages of Allure and Dusk. By all accounts, Southspar was a pleasant place to live; temperate climate, healthy trade relations with mainland human kingdoms, and by great luck, the island upon which the kingdom sat held great deposits of the much-valued metal stralite.
+
+Despite this good fortune though, Southspar was doomed to mediocrity. Why? The actions of its ruler. By all accounts a bumbling, octogenarian dotard, his name lost to the mists of time, this mouldy monarch mismanaged Southspar almost to its demise. The Dwarves of the Iron Throne, having heard of the stralite beneath the island, manipulated the king into mining it and selling it to them for a fraction of its true worth. Also, despite Southspar's decidedly puny military power, the king saw fit to send whatever troops he could muster to aid mainland human kingdoms in their great and many wars against the halflings, who up to this point had barely registered Southspar's existence. Not only were the undertrained, ill-equipped troops crushed like vermin before the superior halfling forces, but also these foolhardy attacks succeeded in attracting the halflings' attention to their secluded island. Almost immediately, the raids began.
+
+From what records remain, the king was mystified by the decline of his nation, believing to the end that every action he took had been the right one. He passed away soon after the halfling raids began. Whether it was suicide, assassination, or simple old age is unknown. The king never married and had no children, the only remaining member of his family being a distant cousin, a young man named Drake.
+
+And so it was that Drake ascended to the throne, and Southspar entered a golden age.
+
+#{bold}#1. Drake and the Halfling Horde.#{normal}#
+
+To the newly crowned Drake, the most obvious and immediate threat to Southspar was the growing raids and sorties being held by the halflings. To this end, he ordered a complete and total reconstruction of Southspar's military, turning them from a ragtag bunch of militia into a small yet devastatingly efficient engine of war. Drake knew that the only advantage his forces held over the halflings was their knowledge of the island, and so bade them to travel stealthily, carry small, armour-defeating stralite knives rather than spears and swords, and only engage with the halflings strictly on their own terms. Southspar's newly assembled "Army of Rogues" was a success. Although the halflings were great in number, strike after surgical strike from Drake's army weighed heavily on their morale, and finally, grumpily declaring Southspar "not worth the bother", the halfling forces withdrew.
+
+Southspar celebrated its peace and its newly found military might, but for Drake, the celebration was short-lived. The stralite he had used to craft his Army of Rogues' knives and armour was stralite that wasn't going into the Dwarves' pockets, and they were far from happy. Drake formulated a plan - by the time he was through, the Dwarves would be even further from happy.
+
+#{bold}#2. Drake and the Stralite Stratagem.#{normal}#
+
+The Dwarves have always been a secretive race. Even now only a select few know the location of their "Iron Council", and in the days of Southspar there were still those who considered Dwarves nothing but myth. Being a monarch in possession of large amounts of stralite can open even the most concealed of doors, however... Drake had requested an audience with the Iron Council, and the Dwarves, expecting said audience to be a humble apology and promises of further stralite for the gold they were paying, readily accepted.
+
+What they got, in reality, was quite different. Gone was the ineffectual king of Southspar's past, and now the Dwarves found themselves facing a young, hard-eyed human who was demanding that the amount of gold that the Dwarves were paying for Southspar's stralite be increased twenty-fold.
+
+To say the Dwarves scoffed at this would be an understatement; open, derisive laughter hits nearer the mark. Despite Southspar's recent repulsion of the halflings, the Dwarves of the Iron Throne saw no problem in taking Southspar's stralite by force. In his heart, Drake knew they could accomplish this, and it was to this end that he had brought the small pouch around his neck to the Council.
+
+Drake held the small, drakeskin pouch high, opened it and emptied its contents onto the floor: Stralite, ground to dust, muddied with dirt and base metals, made unusable and worthless. The Dwarves of the Council gasped in horror at this waste, one (if rumours are to be believed) even fainting on the spot. Drake went on to say that, if his demands were not met, the entirety of the stralite beneath his island would meet the same fate as the stralite cast upon the chamber's floor.
+
+By the time Drake left the Iron Council, the Dwarves had agreed to pay thirty times the previous amount.
+]], [[#{italic}#对南晶岛不同寻常统治者的研究报告#{normal}#
+
+你可能从未听说过南晶岛。
+
+为什么你从未听说过呢?因为这是一个穷乡僻壤的岛国,在厄流纪和黄昏纪时,它座落于塔·埃亚尔的海岸边。人人都说,南晶岛是一个适宜居住的地方:温和的气候,与内陆王国良好的贸易关系,最幸运的是,整个王国座落的这个岛屿拥有丰富的蓝锆石矿脉。
+
+尽管拥有这样的好运,南晶岛仍注定平庸一生。为什么?一切都要归咎于它的统治者。据说,那是一个人模狗样、七老八十、糊涂昏庸的国王,他的名字早已被时间掩盖,他腐朽的统治几乎葬送了整个南晶岛。钢铁王座的矮人们,自从听说这岛屿下埋藏了很多蓝锆石矿,便利用这个国王去开采并将蓝锆石以一个极低的价格卖给他们。同时,尽管南晶岛只有微不足道的军事力量,老国王依然看到他觉得合适的机会就把军队送出去,帮助人类王国抵抗半身人,在此之前,半身人们还从未听说过南晶岛的存在。他们装备落后的部队不但在半身人强大的军事力量下土崩瓦解,而且还成功吸引了半身人们对偏僻岛屿的注意。几乎是第二天,袭击便开始了。
+
+从现存的记录来看,国王一直被国家表面的繁荣所迷惑,他一直坚信着自己的每一步都是正确的。在半身人开始袭击后不久,他便去世了。不管这是自杀、暗杀或者老死,都成了一个谜。老国王从未结婚,没有子女,他的家族剩下的只有他的远方表亲——一位叫德瑞克的少年人。
+
+所以德瑞克继承了王位,南晶岛也由此进入了黄金时代。
+
+#{bold}#1、德瑞克和半身人部落。#{normal}#
+
+对于新加冕的德瑞克,最大也最明显的威胁来自于半身人日益频繁和规模庞大的袭击。为此,他命令整个南晶岛的部队重组,将他们从一群乌合之众转变为极富破坏性的战争机器。德瑞克知道,他的部队唯一的优势就在于他们比半身人更熟悉这座岛屿的地形。并且,他命令部队隐秘行动,携带精致小巧、能撕裂护甲的蓝锆石匕首而不是刀剑,他们只进攻进入他们埋伏圈的小股敌人。南晶岛建立的“游击队”是成功的。虽然半身人们在数量上有着极大的优势,但是德瑞克游击队的频繁骚扰使他们士气低落,最终他们气急败坏的宣布——南晶岛“一钱不值”,半身人部队撤退了。
+
+南晶岛欢庆胜利和它新建的游击力量。但是对德瑞克来说,庆祝只是透支罢了。他所用来装备游击队装备的蓝锆石本应进入矮人们的口袋,矮人为此已经很不高兴了。德瑞克正在准备一个计划——那时,可能矮人们会更加的生气吧。
+
+#{bold}#2、德瑞克和蓝锆石战略。#{normal}#
+
+在世人眼里,矮人们一直保持着神秘的面纱。直到现在,也只有极少一部分人知道他们的“钢铁议会”所在,即使在南晶岛,仍有很多人认为矮人只存在于传说中。坐拥最大的蓝锆石矿脉可以打开这扇隐秘的大门,不过……德瑞克向钢铁议会以及它的矮人们提出了一份作客申请作为诚挚的道歉,若接受则矮人们可以用同样的金钱买到更多的蓝锆石。
+
+但实际上,矮人们发现理想和现实有很大的差距。昏庸的老国王去世了,他们面对的是年轻有为的新国王——这位年轻人甚至要求矮人们提高20倍原来价钱来购买1单位南晶岛的蓝锆石。
+
+据说,矮人们都在嘲笑这不合实际的要求,当这一要求被提出时,笑声差点掀翻了整个大厅。除去南晶岛最近对半身人的军事行动,钢铁王座的矮人们认为要拿下这个岛屿的矿脉简直是小菜一碟。在德瑞克心里,他知道他们可以完成这华丽的逆转,当他把脖子上的小袋子带到议会时,这一切都将终结。
+
+德瑞克高举着这只龙皮口袋并打开了它,里面的物品掉落了一地:磨成粉并掺杂了杂质和其他金属的蓝锆石——这种蓝锆石无法使用且价值极低。议会的矮人们震惊于这种恐怖的浪费,某个矮人(如果传闻是真的)甚至晕了过去。德瑞克继续说,如果不满足他的要求,整个南晶岛蕴藏的蓝锆石矿都会变成这样。
+
+当德瑞克离开钢铁议会时,矮人们以30倍的价钱签订了协议。
+]], "_t")
+t("southspar", "南晶岛", "newLore category")
+t("The Pale King, part two", "亡灵国王,第二章", "_t")
+t([[#{bold}#3. Drake and the Conclave Mages.#{normal}#
+
+With its borders unassailed, ands its coffers rapidly filling with Dwarven gold, many believed that the fortune of Southspar could not increase any further. Drake, however, had one last task to accomplish, and it regarded the Conclave.
+
+For a long time, a small number of Conclave mages had made their home in Southspar. The remote location and the doddering nature of its old king meant that they could perform experiments and practice magic that would have been disallowed on the mainland. Being reclusive by nature, only a few of their group had heard of the rise of the new king, and none of them had cared much. Drake's royal guards breaking down the door of their study, followed by the king himself, gave them cause to care. Drake had for them an ultimatum:
+
+"This is the kingdom of Southspar, my kingdom, and so everything within her borders must be within my control. This applies to her people, her land, her resources, and now her magic. I shall allow you to remain here in Southspar on one condition: You become members of my royal court, obey my commands, and use your magic for the betterment of the kingdom. When un-needed you may tend to your Conclave matters as you will, but your greatest loyalty will be to me. Do you accept?"
+
+The Conclave mages' response? Laughter. But this laughter was not the mocking laughter of the Dwarves, but laughter of disbelief. As recorded, the mages' response went as:
+
+"King Drake! You needn't have bothered us with such a stern ultimatum! A simple request would have sufficed. True, in the past we may have chosen to reside here for simple seclusion, but it is hard to ignore Southspar's rising star. This kingdom's glory shall continue to grow, and we want to be a part of it. We accept."
+
+Freedom from halfling attacks, Dwarven fortunes, and now the magic of the Conclave blessed Southspar. What, the common people thought, could possibly happen next?
+
+Mere weeks after the Conclave joined the royal court, Drake fell ill and died.
+
+#{bold}#4. Drake and the Empty Throne.#{normal}#
+
+Drake was dead, and Southspar's people were struck with depression and outright horror. Their king, who was fast on his way to making their kingdom one of the greatest in Maj'Eyal, was no more. The throne lay empty; not a single soul vied for the now vacant position of king. As far as Southspar's citizens were concerned, it was Drake's throne, nobody else's.
+
+The norm in tales like this would be that the kingdom slowly managed to get back on its feet, recover from the loss of their king, and finally return to a state resembling normalcy. Not so for Southspar. Drake's demise had left a wound that was not healing, and it was clear that something had to be done. One of the men closest to Drake in his life, his chancellor, left abruptly on a mysterious "errand", hoping that the kingdom would not crumble before his return. After a period of some months he did return, and his first port of call? The study of the Conclave mages. He held in his hand a tome, bound in skin and marked with blood-red runes. Its subject matter was obvious: Necromancy. The chancellor had but one command for the mages:
+
+"Bring him back."
+
+#{bold}#5. Drake and the Pale Kingdom.#{normal}#
+
+Here, sadly, definitive facts on Southspar and Drake's fate vanish. Some say that Drake's rebirth was a resounding success, and Southspar's star continued to rise as the now skeletal Drake retook the throne, the gaze from his exposed skull unchanged from his mortal visage. Others believe that the madness that grasps those returned from the grave took him, and with the new powers that the Conclave had blessed him with began a reign of terror that drowned Southspar in blood. The only fact that can be known for certain was the new name his subjects gave to him in his death: Pale King Drake, the Pale King, or simply Pale Drake.
+
+I leave you with a copy of one of the last pieces of Southspar's history, a partially destroyed scrap of parchment, supposedly written moments before the Cataclysm and Southspar's destruction, falling beneath the waves along with the rest of Tar'Eyal.
+
+"Time grows pressi... ... ome in the boat... ... found. The binding w... a success. Now, to the sea, to l... ... ew, and Dreadfe... ... oble king. Rot in my new du... as you will!"]], [[#{bold}#3、德瑞克和孔克雷夫法师。#{normal}#
+
+当它的国界再也没有受到攻击,它的金库逐渐堆满了矮人的金币时,许多人认为南晶岛已经无法更进一步了。但是对于德瑞克来说,不管怎样他还有最后一项任务——那就是孔克雷夫。
+
+一直以来,南晶岛都存在着一批定居于此的孔克雷夫法师。偏远的位置和昏庸的国王使他们能够毫无顾忌的实验和练习禁术。由于法师们基本不问世事,只有少部分人知道新国王的上任,并且他们丝毫不以为意。直到德瑞克的禁卫军踹开了他们实验室的大门,国王的亲自到来终于引起了他们足够的重视。德瑞克给他们下达了最后通牒:
+
+“这里是南晶国,我的国家,所以在她界内的所有事都必须在我的掌控之中。包括她的人民,她的土地,她的资源以及她的魔法。我允许你们在此但必须满足我一个条件:成为我的宫廷法师,遵守我的命令,并使用你们的魔法来改善王国。当没有任务时,你可以随心所欲的做你们自己的事,但是你必须向我表示最高的忠诚。你们接受吗?”
+
+
+孔克雷夫法师们的回应?大笑。但是这笑声并不是矮人们那样嘲笑的声音,而是一种质疑的笑声。据说,法师们是这样回答的:
+
+“德瑞克国王!你没必要给予我们如此严肃的最后通牒!一个简单的命令足矣。确实,在过去的时间里我们一直隐居于此过着简单的生活,但是不可否认的是南晶岛正在崛起。王国的荣耀将被延续,我们愿意成为他的一员。我们接受。”
+
+不再受到半身人的骚扰,不再有矮人们的不公平贸易,现在王国又加入了孔克雷夫这一新鲜的血液。大家猜想,还有什么奇迹会继续发生呢?
+
+几乎是孔克雷夫法师们加入宫廷的几周后,德瑞克便生病去世了。
+
+#{bold}#4、德瑞克和空虚王座#{normal}#
+
+德瑞克去世了,留给南晶岛人民无尽的悲痛和恐惧。他们的王,在过去的一段时间里,使他们的国家成为马基·埃亚尔发展最迅速的国家,没有之一。王座一直空虚着,没有任何人竞争新的王位。因为南晶岛人民的全体意志,那就是德瑞克的王座,任何人都无权拥有。
+
+这类故事发展到此,一般王国会缓慢起步,从国王的去世中恢复过来,重现当年的繁荣昌盛。但南晶岛并非如此。德瑞克的去世给南晶岛留下了一个无法治愈的创伤,很显然,有一些事情必须要做。德瑞克的一个心腹,他的大臣,为了一个“使命”神秘的消失了,他希望在他回来之前,王国不会垮掉。几个月后,他真的回来了,他的第一个命令便是召集孔克雷夫的法师们。他的手里捧着一本由毛皮制成的古书,上面刻有血色的符文。它的标题很醒目:亡灵学。大臣对法师们只有一个要求:
+
+“带他回来。”
+
+#{bold}#5、德瑞克和帝国的陨落#{normal}#
+
+现在,不幸的是,南晶岛走向了灭亡,并且德瑞克的好运也消失了。有人说,德瑞克的复活是一个伟大的奇迹,当骷髅德瑞克重回王座时,他深邃的目光和他生前毫无二致,南晶岛这颗希望之星将会继续在天际闪耀。其他人认为,将他从坟墓中带回来时疯狂的举动,孔克雷夫法师们施加在他身上的力量会给南晶岛带来腥风血雨。唯一的事实是他的民众给了他死亡的代号:亡灵德瑞克国王,亡灵国王或者干脆亡灵德瑞克。
+
+我给你留下了南晶岛最后的一部分历史,一张部分缺损的羊皮纸,据称写于南晶岛被海啸摧毁的那一刻,被塔·埃亚尔的波涛所吞噬。
+
+“时机成熟了……书在船上……找到。结合……成功的。现在,面向大海,对于……额,恐惧王……高贵的国王。在我新的……堕落……如你所愿!”]], "_t")
+t("Declaration of the Unification of the Allied Kingdoms", "联合王国统一公告", "_t")
+t([[Herewith is set the constitutional declaration of the Allied Kingdoms under the rule of King Toknor and Queen Mirvenia. Any who defy or seek to undermine the laws here set shall suffer torment and death.
+
+As of the 1st of Allure, Age of Pyre year 714, henceforth to be known as the Age of Ascendancy year 1, all human and halfling kingdoms shall be united under the banner of the Allied Kingdoms. This shall include all towns, villages, serfdoms and farmsteads with over 50% human or halfling populace in the whole expanse of Maj'Eyal.
+
+The Allied Kingdoms shall be presided over by the rule of King Toknor and Queen Mirvenia, long may their line endure. Their throne and residency shall be held in the citadel of Last Hope, and here also shall be seated all administrative and military offices. Free trade shall be established between all elements of the Allied Kingdoms, and central taxation shall be administered by the Royal Treasury. All lands within the Allied Kingdoms shall be regularly patrolled by official guards to enforce the peace. One rule and one law shall be applied to all.
+
+This unification shall make our lands stronger, more whole. Too long have we suffered under the shadows of invasion and terror. Too long have we been splintered, broken by petty infighting. But now we shirk off the failures of the past, and with one strong rule, one unbreakable alliance, we shall all prosper and find peace. Together we shall fight back against the darkness, and an age of light shall be born. We will fear the night no more.
+
+To those who oppose this, let thee be afeared, for a new dawn is rising and it shall suffer no obstruction. This Alliance and the era it brings shall be protected at all costs. Treason will not be tolerated, and divisors will be damned. All shall follow the rule of Toknor and Mirvenia, or face the righteous wrath of a new age.
+
+All hail the reign of King Toknor and Queen Mirvenia! All hail the Allied Kingdoms! All hail the Age of Ascendancy!]], [[为了联合王国的可持续发展,图库纳国王和米雯尼雅皇后特此声明。任何违抗或破坏法律者将受到严惩和制裁,严重者将处以死刑。
+
+在派尔纪714年厄流月1日,以及从今以后将为众人所知的卓越纪1年,所有的人类和半身人王国都将统一在联合王国的旗帜之下。这包括了每一个村庄,每一个城镇,每一个农场以及每一块土地超过50%马基·埃亚尔人口的人类或半身人。
+
+联合王国将由图库纳国王和米雯尼雅皇后共同治理,愿他们长命百岁。他们的皇宫和王座将建设于最后的希望,并且那里也会变成政治和文化中心。联合王国的所有子民都可以进行自由贸易,贸易税收将被储存于国库之中。联合王国的每片土地都要展开定期巡逻,以保证一方安定。这条法规适用于每一个人。
+
+此次联合将使我们的国家更加强大和统一。长久以来我们经历了太多的苦难和折磨。长久以来我们一直处于分裂状态,军阀混战割裂了我们的土地。但是现在我们摆脱了过去的阴影,用一个强大的法规和一个牢不可破的联姻,我们将迈向和平繁荣的未来。让我们一起战胜黑暗,开启光明的新纪元,我们将无所畏惧。
+
+那些反对的人,你们将在恐惧中颤抖,因为新的黎明即将到来,任何人都无法阻止。我们将不惜一切代价保护它。任何的背叛都是不可容忍的,任何不稳定因素都将被摧毁。所有人都要遵守图库纳国王和米雯尼雅皇后共同制定的法律或面对新纪元公正的审判。
+
+图库纳国王和米雯尼雅皇后万岁!联合王国万岁!卓越纪万岁!]], "_t")
+t("The Oceans of Eyal", "埃亚尔之海", "_t")
+t([[The Oceans of Eyal represent a frontier which we have been powerless to break. In spite of advanced craft and skill, and even the more forbidden areas of magic, there are natural barriers that we simply cannot overcome. Long range seafaring has become seen as unprofitable and a fruitless endeavour. The last great ship to be built was the Vanguard, over a thousand years ago, which disappeared over the eastern horizon and was never seen again.
+
+Yet we know that the Sher’Tul once travelled the whole globe, that records exist from our younger days of other continents, of sailing routes that go right round the whole of Eyal. How it stirs my heart to think of the unexplored lands that lie beyond our stormy coasts!
+
+Alas, records from the time of the Spellblaze and the Cataclysm show that those old routes can no longer be traversed. A reshaping of currents, an increase in storms and a greater abundance of dangerous sea creatures have all locked us onto the continent of Maj’Eyal.
+
+Yet my desire for knowledge is not sated. I spoke some time ago with an old fisherman - a halfling sea dog with a crusty beard, hideous scars, and the foul stench of stale ale all about him. Inbetween the wretched smelling breaths from his toothless mouth he told me some valuable information. I transcribe it as best I can here:
+
+“Nay, ya’ll not get long out b’ond coast thar. In th’orth ya’ll run inta ice floes, miles wide stretches at’ll close in on ya and crush yar hull fro’neath. Out west be a field o’ storms, cyclones and hur’canes tha’ll swaller up any ‘at go near. And out east... ack, out east be th’orst. Nagas and sea dragons, switchin’ currents and ocean rifts, storms of hate like y’never seen in yar worst nightmares. As fer south, well tha’s best spot fer fishin’ and the like, we gots some good patches thar. But venture too far and ya meet a... I ‘unno, some magicy barrier or whatnot. Ships hit ‘gainst it like a wall o’ air. Go too fast and ya smash yar prow apart! And out b’ond it... some cloud of darkness lies on t’rizon. We stays clear o’ that, I tells ya.”
+
+It’s a remarkable report, and one I’m minded to believe, in spite of the notorious unreliability of seafarer tales. South was once the continent of Tar’Eyal, said to be a desert-smothered land full of wild energies. What fate has swallowed it from our access now is hard to say. But my curiosity is sorely piqued, and I shall endeavour to charter a ship to investigate this strange barrier to the south. Likely the lesser races that crew these vessels would balk at such an enterprise, but I’m sure that with the leadership and influence of a Higher like myself I can persuade them to have a little more backbone.
+
+- Lord Estevan Asimir
+
+#{italic}#Footnote: After this paper was published Lord Asimir was found dead and stripped of all valuables in one of the ports of Last Hope.#{normal}#]], [[埃亚尔的海洋是不可逾越的屏障。不管多么精湛的技艺,不论怎样禁忌的魔法,仍然有着不可逾越的自然屏障。长距离的远航是毫无用处的苦行,最近一次要追溯到一千年前,远航者跨过东方的地平线,就此消失不见。
+
+尽管如此,我们知晓夏·图尔堡垒曾经绕行这个星球,记录了早期其他大陆的情形,一并记录的还有穿越这个埃亚尔的航海之路。每当想起在我们风暴横行的海岸对面居然躺着未经探索的陆地时,我的心久久无法平静。
+
+然而,自从魔法大爆炸以来,这些古老的航道就再也无法穿越。洋流改道,风暴增加,危险的海生生物阻断了我们探索马基埃亚尔世界的步伐。
+
+但是,我对知识的渴望仍未平息。不久前我对一名老海员——一个有着坚硬胡须和丑陋疤痕,身边围绕着啤酒恶臭的半身人谈过话,从他那散发臭气牙齿掉光的嘴里,我不得不说,我获得了许多珍贵的资料,接下来,我会尽我所能来复述:
+
+"啊,乃问出哈?出不了多哈。北面走去,装傻那个冰流,好几里宽,一卡进,床接到后头克了。往西走,一片都是雷暴,大分那个大啊,不敢卡进,一卡进床就木有了。再说东边...哦,你也晓得,东边有那噶海龙,水流变化大多,风暴更大,比饿梦海可怕。南边最好,平静啊,都能钓鱼掉下,我们那是走了好一阵呢。不过,可惜啊,走远之后,饿,就走不了了,也不晓得是磨坊还是啥呢么。床一下就装上了,空气里就像有堵墙,要是冲的吉拉,连床都给你装散了!远方还有黑云在那飘着,好啦,我救济的这么哆啦"
+
+这是一次收获颇丰的对话,同时内容也是能让我相信的,除开某些显然是神话传说的部分。南方一度有过埃亚尔的大量,据说是充满野性能量的荒原。究竟是怎样的命运让它从我们的视野内消失还很难说,不过,我的好奇心已经被彻底激起,我将努力租船来调查南方的屏障。或许不少低等的船员会选择逃避这项使命,但我确定,像我这样有着领导力和影响力的高等人类会说服他们,让他们更有勇气。
+
+- 埃斯蒂 阿斯米
+
+#{italic}#尾注:在这份报告印刷不久,阿斯米被发现死在最后的希望周围的某个小港口,身上值钱的东西都不见了。#{normal}#]], "_t")
+t("last hope", "最后的希望", "newLore category")
+t("A creased letter", "皱巴巴的信", "_t")
+t([[Oh Cecil, what must you think of me? But I remember your words to me, before the fever took you - you told me to live. And live I must... And yet that fever has now spread to me and I feel my days are numbered.
+
+I have a confession to make, my love. Those tinctures I brewed for you towards the end of your disease, those that helped you stay in my arms a few weeks longer, they were not my regular alchemy. In desperation I turned to darker arts in my obsession to save you. But though they kept your eyes open for a little longer, they could not keep you here with me.
+
+How desperately I yearn for you... At nights the pain of my disease tears me apart, yet I could bear it all if only you were by my side. But alone I have not the strength, and the dark thoughts return. My obsession remains.
+
+You would frown were you to see the things I have done. You would be sickened! I cringe each time I think of what your reaction would be to see me now. But please understand, my dear, please forgive me. For I must live! Though each morning I grow weaker, my determination to survive hardens. And it is not just for me...
+
+Amidst this darkness I have good news for you, my darling. I am with child. Though you have died your blood still lives in me, and even as my own flesh withers I can feel our baby blossoming within my womb. It is for this I carry on my experiments, gruesome as they be. It is for our child I struggle with hardened heart to extend my life ever further.
+
+I am cold and alone in this chilly crypt, thinking back on my times of warmth with you. Abominations lie beyond the walls, their haunting cries torturing my ears, reminding me of the black deeds I have performed. But every now and then I feel a gentle kick, and my resolve is stiffened, and to my experiments I return.
+
+I must live. For you, my love, I will live.]], [[哦,塞西尔,你是怎么看待我的呢?不过我始终记得,在狂热病带走你之前你对我说过的话——你告诉我要活下去。我必须活下去……尽管我已经感染上了狂热病并且我感到时日无多。
+
+我必须坦白一件事,亲爱的。我为你的疾病所炼制的药水,那些延长你在我怀里时间的药水,它们并不是出自正常的炼金术。在绝望中,我只能转向黑暗炼金术来拯救你。尽管它们延长了一点你的呼吸时间,但却没有把你留给我。
+
+我是多么的想念你……每当夜晚病魔快要撕裂我时,我都能忍受过去,因为我始终坚信着,你一直在我身边。但是孤身一人的我并没有那么坚强,黑暗始终徘徊在我身边。我的困扰依旧。
+
+如果你看到我所做的事情,你肯定会不赞成。你会感到恶心!每当想到如果你看见现在的我时,我都充满了畏惧。但是请理解我,亲爱的,请原谅我。因为我必须活下去!虽然每个早晨我都更加虚弱,但是我的意志却更加坚定。并且这也不仅仅是为了我自己……
+
+在这个黑暗的时期我有个好消息要告诉你,亲爱的。我怀孕了。虽然你已经去世了,但你的血脉仍在我体内流淌,虽然是一个整体但是我仍然能感觉到我们的生命结晶在我的子宫里绽放。正因为此,我必须继续实验,尽管它们是如此可怕。为了我们的孩子,我必须靠着坚强的意志努力的生存下去。
+
+在这寒冷的地穴中我又冷又孤单,我一直思念着和你一起度过的温暖时光。憎恶们位于墙的另一边,它们疯狂的尖叫声折磨着我的耳朵,提醒我所做的黑暗。但是每当此刻我都能感受到一次温柔的脚踢,我的信念也会更加坚定,为了我的实验我必须回去。
+
+我必须活下去。为了你,亲爱的。我将活下去。]], "_t")
+t([[#{bold}#
+Here lies Jake, son of Borlin and Clarise
+#{normal}#112 - 118#{italic}#
+Rest well, our child
+This world was too dark for thee
+#{normal}#]], [[#{bold}#
+这里埋葬着杰克·伯林和克拉丽丝的儿子
+#{normal}#112 - 118#{italic}#
+安息吧,我们的儿子
+这世界对你来说太黑暗了
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Alenda and Pariel
+#{normal}#92 - 115, 94 - 115#{italic}#
+In sin you lived
+In sin you died
+Rot here together
+#{normal}#]], [[#{bold}#
+这里躺着阿兰达和帕瑞尔
+#{normal}#92 - 115, 94 - 115#{italic}#
+因罪孽而生 
+因罪孽而死
+深埋此处共同腐烂
+#{normal}#]], "_t")
+t([[#{bold}#
+Marcus the Immortal
+#{normal}#23 - 107#{italic}#
+Ambitious in life
+Humbled in death
+#{normal}#]], [[#{bold}#
+不朽的玛库斯
+#{normal}#23 - 107#{italic}#
+伟大的生者
+卑微的死者
+#{normal}#]], "_t")
+t([[#{bold}#
+Lord Gracion Bestelle
+#{normal}#41 - 112#{italic}#
+The memory of the greatest
+Shall never dim
+#{normal}#]], [[#{bold}#
+领主格拉希恩·贝斯泰勒
+#{normal}#41 - 112#{italic}#
+对最伟大之人的怀念永不消逝
+#{normal}#]], "_t")
+t([[#{bold}#
+Inilasac Salocin
+#{normal}#32 - 120#{italic}#
+All tomes shall remember thee
+And thine dark blessings
+#{normal}#]], [[#{bold}#
+尼拉萨克·萨拉辛
+#{normal}#32 - 120#{italic}#
+所有人都将记得你
+和你黑暗的祝福
+#{normal}#]], "_t")
+t([[#{bold}#
+RIP Cecil Farion
+#{normal}#98 - 122#{italic}#
+Noble in mind
+Pure in spirit
+Rest now from the burdens of the flesh
+
+#{normal}#A fresh rose lies here]], [[#{bold}#
+愿塞西尔·法利恩安息
+#{normal}#98 - 122#{italic}#
+崇高的意志
+纯洁的灵魂
+愿你摆脱肉体的重负获得安息
+
+#{normal}#墓碑下放着一枝玫瑰。]], "_t")
+t([[#{bold}#
+Here lies Golan of Derth
+#{normal}#65 - 113#{italic}#
+May your memories
+Always bring joy and love
+#{normal}#]], [[#{bold}#
+这里躺着德斯镇的格兰 
+#{normal}#65 - 113#{italic}#
+希望你的回忆
+总是带来爱与欢乐
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Mara
+#{normal}#70 - 109#{italic}#
+You knew your doom
+And faced it
+Rest in peace
+#{normal}#]], [[#{bold}#
+这里躺着玛拉
+#{normal}#70 - 109#{italic}#
+你已预见自己的末日
+并面对了它
+安息吧
+#{normal}#]], "_t")
+t([[#{bold}#
+Bodun the Follower
+#{normal}#86 - 117#{italic}#
+Killed by a friend's untimely death dance
+#{normal}#]], [[#{bold}#
+信徒波顿
+#{normal}#86 - 117#{italic}#
+被一友人不合时宜的死亡之舞所杀
+#{normal}#]], "_t")
+t([[#{bold}#
+Tania Pure-Hearted
+#{normal}#78 - 115#{italic}#
+Our tears are for ourselves
+To have lost one so bright as you
+#{normal}#]], [[#{bold}#
+心爱的塔尼亚·普尔
+#{normal}#78 - 115#{italic}#
+我们的眼泪为自己而流
+因失去了你这样的明灯
+#{normal}#]], "_t")
+t([[#{bold}#
+Unknown
+#{normal}#?? - 107#{italic}#
+Your bravery will not be forgotten
+#{normal}#]], [[#{bold}#
+无名
+#{normal}#?? - 107#{italic}#
+你的勇敢不会被人遗忘
+#{normal}#]], "_t")
+t([[#{bold}#
+Captain Lepant
+#{normal}#56 - 102#{italic}#
+A hero to all elements of society
+#{normal}#]], [[#{bold}#
+警长乐潘特
+#{normal}#56 - 102#{italic}#
+社会各界公认的英雄
+#{normal}#]], "_t")
+t([[#{bold}#
+Ghormot the Black
+#{normal}#0 - 97#{italic}#
+In this bright age
+Of new adventures
+You are not forgotten
+#{normal}#]], [[#{bold}#
+黑夜古尔莫特
+#{normal}#0 - 97#{italic}#
+在这个新冒险者的黄金年代
+你将不会被遗忘
+#{normal}#]], "_t")
+t([[#{bold}#
+Gygax the Great
+#{normal}#38 - 108#{italic}#
+Most blessed are we
+To have shared this world with thee
+#{normal}#]], [[#{bold}#
+伟大的盖加克斯
+#{normal}#38 - 108#{italic}#
+我们所接受的最大祝福
+就是曾与你分享这个世界
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Opius the Wastrel
+#{normal}#89 - 117#{italic}#
+Death was too good for you
+May you quickly be forgotten
+#{normal}#]], [[#{bold}#
+这里躺着败家子奥匹亚斯
+#{normal}#89 - 117#{italic}#
+死亡太便宜你了
+希望你能被迅速遗忘
+#{normal}#]], "_t")
+t([[#{bold}#
+Wichman Toy
+#{normal}#80 - 121#{italic}#
+Your rogueish charms
+Inspire us forever
+#{normal}#]], [[#{bold}#
+维奇曼·托伊
+#{normal}#80 - 121#{italic}#
+你侠盗般的美丽
+将永远启发我们
+#{normal}#]], "_t")
+t([[#{bold}#
+Annei Caffrey
+#{normal}#26 - 102#{italic}#
+On the wings of dragons
+You forever soar
+#{normal}#]], [[#{bold}#
+阿内·凯芙瑞
+#{normal}#26 - 102#{italic}#
+你将用龙翼
+永远飞翔
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Eden of Derth
+#{normal}#97 - 121#{italic}#
+Untamed in spirit
+Unhesitant in flight
+Unlifed in grimmest darkness
+#{normal}#]], [[#{bold}#
+这躺着德斯镇的艾登
+#{normal}#97 - 121#{italic}#
+他的灵魂桀骜不驯
+他的飞行从不犹豫
+但他却未能在最冷酷的黑暗中生存
+#{normal}#]], "_t")
+t([[#{bold}#
+Calici the Brave
+#{normal}#86 - 113#{italic}#
+Alas that bravery was not enough
+#{normal}#]], [[#{bold}#
+勇敢的凯利斯
+#{normal}#86 - 113#{italic}#
+哎光有一腔热血是不够的啊
+#{normal}#]], "_t")
+t([[#{bold}#
+Barbrim the Cursed
+#{normal}#92 - 119#{italic}#
+Betrayed by those he trusted
+#{normal}#]], [[#{bold}#
+被诅咒者巴巴瑞
+#{normal}#92 - 119#{italic}#
+被他所信任的人背叛
+#{normal}#]], "_t")
+t([[#{bold}#
+Falsira Mageslayer
+#{normal}#78 - 104#{italic}#
+Slain by the dark magics she fought
+We shall never forget
+Death to the spellweavers!
+#{normal}#]], [[#{bold}#
+猎魔者法希拉
+#{normal}#78 - 104#{italic}#
+被她所抗争的黑暗魔法杀害
+我们将永不遗忘
+灭绝所有法师!
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Amalla
+#{normal}#86 - 105#{italic}#
+Burned for witchcraft
+#{normal}#]], [[#{bold}#
+这躺着阿玛拉
+#{normal}#86 - 105#{italic}#
+因使用妖术而被处死
+#{normal}#]], "_t")
+t([[#{bold}#
+Gamrik Dellhorn
+#{normal}#47 - 93#{italic}#
+Fell to the Wintertide blizzard
+#{normal}#]], [[#{bold}#
+加米里克·戴尔亨
+#{normal}#47 - 93#{italic}#
+因冬季的暴风雪而死
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Peterin
+#{normal}#32 - 89#{italic}#
+Died alone
+#{normal}#]], [[#{bold}#
+这躺着彼特林
+#{normal}#32 - 89#{italic}#
+孤独的死去
+#{normal}#]], "_t")
+t([[#{bold}#
+Ben Harrison
+#{normal}#68 - 104#{italic}#
+Praise the name
+Of he who helped us band together
+#{normal}#]], [[#{bold}#
+本·哈里森
+#{normal}#68 - 104#{italic}#
+颂扬这个名字吧
+因他让我们团结起来
+#{normal}#]], "_t")
+t([[#{bold}#
+Here rests Raymond Gaustadnes
+#{normal}#84 - 120#{italic}#
+The Pixels finally got him...
+#{normal}#]], [[#{bold}#
+雷蒙德·加斯塔德在这里长眠
+#{normal}#84 - 120#{italic}#
+彼克索们还是找到他了...
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Crokar
+#{normal}#86 - 113#{italic}#
+His love of trolls proved too dangerous a hobby
+#{normal}#]], [[#{bold}#
+这躺着克罗克
+#{normal}#86 - 113#{italic}#
+他对巨魔的喜爱被证明是个太过危险的兴趣
+#{normal}#]], "_t")
+t([[#{bold}#
+Lyrissa the Wyrmfriend
+#{normal}#93 - 116#{italic}#
+Eaten by dragons
+#{normal}#]], [[#{bold}#
+好龙者莉莉莎
+#{normal}#93 - 116#{italic}#
+被龙吃了
+#{normal}#]], "_t")
+t([[#{bold}#
+Here rests Weldeth the Deserter
+#{normal}#86 - 103#{italic}#
+Fled from battle
+Bereft of pride
+On a comrade's sword
+He quickly died
+#{normal}#]], [[#{bold}#
+这躺着逃兵韦德斯
+#{normal}#86 - 103#{italic}#
+从战场上逃走
+丧失骄傲
+在一个同伴剑下
+他很快便死了
+#{normal}#]], "_t")
+t([[#{italic}#
+This gravestone has been desecrated
+#{normal}#]], [[#{italic}#
+这块墓碑被破坏了
+#{normal}#]], "_t")
+t([[#{bold}#
+Seria Swanfoot
+#{normal}#56 - 109#{italic}#
+May your feet now walk amongst the stars
+#{normal}#]], [[#{bold}#
+天鹅西瑞亚
+#{normal}#56 - 109#{italic}#
+你的双足将漫步于星海
+#{normal}#]], "_t")
+t([[#{bold}#
+Eric and Erik
+#{normal}#66 - 114#{italic}#
+Met their death investigating dark light
+Alas, the pit was darker still
+#{normal}#]], [[#{bold}#
+伊利克和伊里克
+#{normal}#66 - 114#{italic}#
+希望他们的死能为黑暗带来光明
+哎,矿井还是黑漆漆的
+#{normal}#]], "_t")
+t([[#{bold}#
+Hoblo Sureshot
+#{normal}#94 - 120#{italic}#
+Death by ricochet
+#{normal}#]], [[#{bold}#
+神枪手哈宝
+#{normal}#94 - 120#{italic}#
+被跳弹击中
+#{normal}#]], "_t")
+t([[#{bold}#
+Grave of the Unknown Mason
+#{normal}#??? - ???#{italic}#
+In dedication to all those lost building the dungeons of Maj'Eyal
+#{normal}#]], [[#{bold}#
+无名泥瓦匠的坟墓
+#{normal}#??? - ???#{italic}#
+献给所有建造了马基·埃亚尔地牢的人
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Albert Deathproof
+#{normal}#75 - ???#{italic}#
+Buried alive
+#{normal}#]], [[#{bold}#
+这里躺着不死的阿尔伯特
+#{normal}#75 - ???#{italic}#
+活埋
+#{normal}#]], "_t")
+t([[#{bold}#
+RIP Legless Jack
+#{normal}#26 - 98#{italic}#
+His life's dream was to dance
+But even dreams must die
+#{normal}#]], [[#{bold}#
+愿瘸子杰克安息
+#{normal}#26 - 98#{italic}#
+他一生的梦想是去跳舞
+但就算是梦想也有消逝的一天
+#{normal}#]], "_t")
+t([[#{bold}#
+The Blightbringer
+#{normal}#14 - 46#{italic}#
+Do not disturb
+#{normal}#]], [[#{bold}#
+荒芜携带者
+#{normal}#14 - 46#{italic}#
+请勿打扰
+#{normal}#]], "_t")
+t([[#{bold}#
+Matthew the Brawler
+#{normal}#101 - 122#{italic}#
+Killed in a ring of blood
+#{normal}#]], [[#{bold}#
+格斗家马特苏
+#{normal}#101 - 122#{italic}#
+在斗技场中被杀
+#{normal}#]], "_t")
+t([[#{bold}#
+Sarusan the Timeraper
+#{normal}#102 - 87#{italic}#
+He who wields Time
+Dies by Time
+#{normal}#]], [[#{bold}#
+时空法师萨茹森
+#{normal}#102 - 87#{italic}#
+操纵时光者
+死于时光
+#{normal}#]], "_t")
+t([[#{bold}#
+Palia the Poacher
+#{normal}#94 - 118#{italic}#
+Shown no mercy in the cursed woods
+#{normal}#]], [[#{bold}#
+偷猎者帕利亚
+#{normal}#94 - 118#{italic}#
+对被诅咒的树木毫不留情
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies the merchant Dalio
+#{normal}#83 - 121#{italic}#
+Slain by an assassin's deadly poison
+#{normal}#]], [[#{bold}#
+这躺着商人达里奥
+#{normal}#83 - 121#{italic}#
+为刺客的毒匕首所杀
+#{normal}#]], "_t")
+t([[#{bold}#
+Here lies Jazak
+#{normal}#92 - 113#{italic}#
+He played with the wildest fires
+And got burnt
+#{normal}#]], [[#{bold}#
+这躺着吉扎克
+#{normal}#92 - 113#{italic}#
+他在火海中嬉戏
+被烧着了
+#{normal}#]], "_t")
+t([[#{bold}#
+RIP Gedis the Paladin
+#{normal}#?? - 118#{italic}#
+Bright star from foreign lands
+We weep your fallen light
+#{normal}#]], [[#{bold}#
+愿圣骑士吉迪斯安息
+#{normal}#?? - 118#{italic}#
+来自未知大陆的闪亮新星
+我们为你的陨落而哭泣
+#{normal}#]], "_t")
+t([[#{bold}#
+Foursaw the Clown
+#{normal}#82 - 114#{italic}#
+We laughed
+Until we saw
+The joke was over
+#{normal}#]], [[#{bold}#
+小丑福萨
+#{normal}#82 - 114#{italic}#
+这个笑话让我们从头笑到尾
+#{normal}#]], "_t")
+t("gravestone", "墓碑", "_t")
+t("last hope graveyard", "最后的希望墓地", "newLore category")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/maze.lua"
+
+t([[Dear diary,
+
+Lessons are off this week as my tutor has fallen ill, so I've decided to sneak out and have a wander round the old mazed ruins nearby. I know I'll get in trouble if I'm caught, but as long as I'm back in a couple of days no one will notice... Besides, I get so bored cooped up in those mountains! I want some fun!
+
+This is rather a dirty place though. I've come across a few bandits and snakes in here, but nothing to threaten a grade 3 mage like me.
+
+I remember hearing that this labyrinth used to be a prison used by the halfling king Roupar during the Age of Dusk, and that with the lawlessness of the time captives were simply sent here to rot. Some say a magical curse infected the place and turned them into bull-like monsters that patrol the halls to this day. How exciting!!
+]], [[亲爱的日记,
+
+因为我的导师生病了,所以这一周课比较少,于是我决定溜去附近的迷宫废墟散散步。我知道如果被抓住了会很麻烦,但是只要我在一两天之内回来的话应该不会有人发现...因为被困在这大山里面实在是太无聊了!我要找些乐子!
+
+我擦,这地方太脏了!我已经在这儿遇到了好几个强盗和好多蛇了,但是没什么能吓倒我这样的三年级魔法师。
+
+我想起来我曾经听说过,这迷宫是黄昏纪时半身人王洛帕用来做监狱的,在那个没有法制的年代,囚犯们就被简简单单的扔到这自生自灭了。
+
+有人说这地方被魔法诅咒之后影响了那些囚犯,让他们变成像公牛一样的野兽,盘踞此地直到今日。太让人兴奋了!!
+]], "_t")
+t("diary (the maze)", "迷宫日记", "_t")
+t([[I'm having so much fun! Probability Travel is making this little trip a breeze. And you should have seen the look on that bandit's face when I came out one wall, disappeared through another, and came around behind him! Hee hee hee...
+
+I still remember Archmage Tarelion's lecture about the spell - "Probability effects can be employed for ease of use, but beware thee of relying on them. With ease of use comes ease of mind and a weakening of one's will and concentration. Soon one will find oneself in a situation of risk, bereft of normal judgement of danger, and low on the mental resources to save onself. Heed thee well." Bah, what tosh!!! How dumb does he really think I am?!
+
+Besides, I'm enjoying myself - I'm having an adventure!!
+
+I saw something! I don't know what it was... but it was big and shadowy! But when I tried chasing it I got lost... Um, maybe I just imagined it? No, I'm sure it must be something cool and exciting, I just have to keep exploring!]], [[我太开心了!次元移动让这趟短途旅行变得如此轻而易举。你真应该看看当那个强盗看到我从一堵墙出来,消失在另一堵墙面前,又出现在他背后的时候的那个表情!嘿嘿嘿……
+
+我仍然记得大法师泰尔兰老师关于这个魔法的讲课——“次元穿行魔法操作简单,但是很容易使你依赖它。越是简单的操作越容易让人大意,缺乏警惕。由于缺少判断危险的常识,一些人很快就会让自己处于危险的状况之中。千万留心!”
+
+呸!简直就是放屁!他以为我有那么蠢么? 另外,我现在非常享受!我正在冒险呢!!
+
+我看到了些东西!我不知道那是什么……但是他很大而且很模糊!在我试着追赶它的时候我竟然迷路了……额,可能这仅仅只是我的想象?不,我确信那一定是很酷的和令人兴奋的什么东西,我得继续探索!]], "_t")
+t("maze", "迷宫", "newLore category")
+t("the perfect killing device", "完美的杀人装置", "_t")
+t([[I have now devised the perfect trap for the horned beast that walks these halls! Truly he cannot avoid this amazing contraption - the perfect blend of technical mastery and nature's lethal gifts. Ah, how I look forward to having that monster's head mounted on my walls - it shall be the pride of my collection!
+
+The contraption is elegant and simple, though many months I have spent getting the formula perfect. There are two vials attached together - one containing finely ground hemlock, the other containing a carefully prepared zinc compound. When the vials are broken the materials react with the air and pump out an amazing cloud of poisonous vapour! The poison is supremely effective, killing within minutes. All I have to do is carefully hide the vials beneath a thin piece of slate and wait for my prey to step upon the trap - then POOF, it's dead!
+
+I have prepared a great many vials to last me throughout the hunting season. By this time next year I will have a trophy collection to match the kings!
+
+I seem to have misplaced one though... I'm sure it must be close by.
+
+
+No, NO! I have - I --- acci--- pain, such pa--______
+
+
+#{italic}#You find a dusty case filled with many small vials of powder. They seem serviceable.#{normal}#]], [[我为那些走在大殿里面且长着角的野兽设置了完美的陷阱。它们铁定避不开这个神奇的新玩意儿——精湛技巧与致命天赋的完美融合。
+	
+啊,我多么期待把那些野兽的头颅作为战利品挂满我的墙壁啊——那将是多么令人骄傲和自豪的收藏!
+
+这个新发明既精致又简单,尽管如此我还是花了好几个月的时间来让它的配方变得完美。有两个小药瓶被连接一起——一个瓶子里面装着磨碎的毒芹,另一个里面装着我小心准备好的锌混合物。当两个小药瓶破碎的时候,里面的物质和空气发生化学反应,就会一阵一阵的喷出有剧毒的雾!
+
+这毒非常有效,在瞬间就能杀死他们。所有我要做的就是小心的将小药瓶藏在一块很薄的石板下面,然后等待我的猎物踩到陷阱上——噗!他就死了!
+
+为了让我的整个打猎季从头到尾都能持续战斗,我准备了非常多的小药瓶。明年的打猎季恐怕我收藏的战利品数量就要赶上国王的了!
+
+我好像把一个瓶子放错地方了……我敢肯定它应该在附近的某处。
+
+不,不!我……我……(一阵痉挛)……好痛苦,好痛……
+
+#{italic}#你找到了一个布满灰尘的箱子,里面都是装满粉末的小药瓶。它们好像还能用。#{normal}#]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/misc.lua"
+
+t("tract of destruction", "毁灭之源", "_t")
+t([[#{bold}#Tract of Destruction#{normal}#
+
+Though armies would fall before the Spellblaze's might, though forests were razed and the skies bled red with fire, they always felt that the earth would endure. It seemed eternal, unmoving. Not even the fury of the Spellblaze could hope to destroy it.
+
+How wrong they were. The Nalorën people, long secluded, were prepared to fend off any attacks on their land, but how could they hope to stop the land itself crumbling? Seeing their home literally tearing itself apart, plains and forests tumbling into the seas... For one brief, terrible moment, they beheld the true extent of the Spellblaze's power. Not only was it destroying the people of the world, but the world itself.
+
+The lands of the Nalorën had sunk beneath the waves.]], [[#{bold}#毁灭之源#{normal}#
+
+尽管在魔法大爆炸强大的力量面前,军队眨眼覆灭,森林片刻消失,天空满是流火,但他们总认为大陆会安然无恙。它看起来永恒不变。甚至狂怒的魔法大爆炸都无法摧毁它。
+
+但他们错了。这些与世隔绝了很久的纳鲁精灵,以为他们的土地可以抵抗任何的攻击,但他们怎能指望陆地去阻止它自身的崩溃?当看到房屋倒塌,海啸来袭——这一刻,他们才真正见识了魔法大爆炸的力量。它不仅毁灭了世上的人,也毁灭了这个世界。
+
+纳鲁大陆缓缓沉入海底。]], "_t")
+t("tract of anarchy", "无序之治", "_t")
+t([[#{bold}#Tract of Anarchy#{normal}#
+
+For the years following the cataclysm, chaos reigned. Their culture, their way of life, it was as broken and fractured as the land itself. Nalorë civilisation was reduced to a few isolated and feeble settlements, scratching out meagre existences as land, mind and body was warped in both shape and spirit.
+
+Faced with the idea of their great race failing – another victim of the Spellblaze, a footnote in the annals of history – impassioned pleas were sent to their elven brothers: The Shalorën, the Thalorën. Aid was even requested from human and halfling, embroiled in their own petty squabbles as they were.
+
+The Nalorën received no answer.]], [[#{bold}#无序之治#{normal}#
+
+大灾难多年以后,世界变幻莫测。他们的文化,他们的生活方式,都因为大陆的沉没而支离破碎。纳鲁文明只剩下了几个孤立而脆弱的定居点——寥寥无几的陆地,他们身心俱疲,前途渺茫。
+
+面对种族即将毁灭的局面,他们向同样受魔法大爆炸影响的兄弟种族——永恒精灵、自然精灵发出了求援信。甚至他们还向人类和半身人们发出了求援,希望对方能给予一些帮助。
+
+纳鲁精灵没有收到任何回应。]], "_t")
+t("tract of acceptance", "命运抉择", "_t")
+t([[#{bold}#Tract of Acceptance#{normal}#
+
+Betrayed by the Shalorën, wilful and destructive, and the Thalorën, aloof and suspicious, a long, seething silence fell over the remaining Nalorën people. It was during this period of grim introspection that salvation was suddenly and unexpectedly granted. The ancient Sher'Tul magicks, long pondered over by the land's mystics, would bear fruit at last.
+
+The same force that destroyed the Nalorën would save them. Through the Sher'Tul's magic, the Nalorën became able to breathe water as if it was air. Their bodies became adapted for existence under the waves, their legs becoming long, snake-like tails. Such drastic metamorphosis would naturally cause horror, you may expect. However, the Nalorën saw the possibilities their new forms provided: Their sunken lands were their own once again. Their homes would be rebuilt, their civilisation reborn. Nalorën no more, the denizens of the sunken kingdom would come to be known as 'nagas'...]], [[#{bold}#命运抉择#{normal}#
+
+被任性消极的永恒精灵和冷漠猜忌的自然精灵背叛后,纳鲁精灵们始终保持着缄默。此时此刻,拯救种族方法的出现既显得突兀又显得理所当然。通过研究远古的夏·图尔魔法,占星师们经过长时间的思考,终于完成了最终方案。
+
+那毁灭纳鲁的力量,同样可以拯救他们。通过夏·图尔魔法,纳鲁们可以在水里自由的呼吸。他们的身体变的适合水下行动,他们的腿变成了细长的像蛇一样的尾巴。你可以想象,这种非自然的变化会带来多少恐惧。不管怎样,纳鲁们看到了未来的希望——他们沉没的大陆再次成为了他们的家园。家园将会重建,文明将会传承,历史将会延续。纳鲁一族已经随着大陆沉没在历史中,他们将建立新的自由国度——“娜迦”。]], "_t")
+t("temple of creation", "造物者神庙", "newLore category")
+t("personal note (Slasul)", "萨拉苏尔的个人笔记", "_t")
+t([[At long last, the temple finally reveals its secrets to me, and my plans can be set in motion. Lithe in form, faultless in combat, unmatched in speed both above the waves and beneath... nature couldn't have hoped to create such a race as nagas. With the Temple of Creation now open to me however, we may become so much more. With my guidance, my careful shaping of the Sher'Tul's magicks, under my expert hand our great race shall soon reach its zenith. A new tract shall soon be written: The Tract of the Devourer.
+]], "终于,神庙向我敞开了神秘之门,我的计划终于可以实施了。柔软的身体,完美的战斗能力,无与伦比的两栖机动性……大自然怎么会创造出娜迦这样的种族?不管怎样,当造物主神庙之门为我打开,我们可以变的更加强大。在我的指引和对夏·图尔魔法的仔细改造下,我们的伟大种族会很快趋于巅峰。新的篇章将被谱写——吞食天地。", "_t")
+t("letter to Rolf (1)", "写给罗尔夫的信 (1)", "_t")
+t([[Dear Rolf,
+
+I hope this letter finds you well. I must apologise for this recent dry spell in our communication; my adventures across Maj'Eyal have taken many exciting and perilous turns as of late. What turns do I speak of, you ask? I know how you delight in reading the accounts of my exploits, so I shall waste no further time on this pre-amble.
+
+Imagine, if you will, a wolf. Imagine a beastly wolf, a wolf with strength, ferocity and a lust for flesh matching that of an entire pack of its lesser kind. You too may have some small experience with these "wargs" as the locals are wont to call them. Now... imagine one the size of a bear. Truly, as I travelled the lands surrounding Derth did I come across such a monstrous, awe-inspiring, lupine adversary. With fangs of a length to match my own blade, I entered combat against this lupine lord and its skulking brood. To my regret I failed in slaying the beast, but I assure you - simply surviving against such feral rage is an honour worthy of recognition and renown.
+
+And indeed, would there have been much glory in killing such a creature? True, I would have had enough to fur to line each and every boot and hat in Derth, but legends must live on. They are what give this world its very spirit!
+
+With eager anticipation for your reply,
+Weisman]], [[亲爱的罗尔夫,
+
+我希望这封信可以安全的到达你手。我必须为我们最近一次尴尬的交流道歉:我的冒险者们横穿了整个马基·埃亚尔,截止目前为止他们带回了许多有趣和危险的趣闻。你上次问,我在说些什么趣闻?我知道你在读我的成就时非常高兴,所以客套话我就不多说了。
+
+想像一下,一只庞大如熊的饿狼,赤眼如炙,饥渴的吞噬着它周围一切的生命。这只暴君所带来的威胁远超一整群它弱小的同类。你也许亦曾对付一些当地人口中所谓的座狼,但想象一下这只如同熊一般巨大的“好家伙”。事实上,当我在周围的旅行时,不巧就遭遇到了这样一只令人生畏的贪婪怪物,它挥舞的獠牙比我的剑还要长。于是我与这只座狼王和它的狼子狼孙们展开了激烈的搏斗。可惜的是我最终并没有杀死这只野兽,但我能自豪的说,能从这场战斗中存活就已经是值得称道的了。
+
+更主要的是,击杀这样的生物真的是无上的荣耀。对,我确实会得到一大堆狼毛,让德斯镇的工匠们为我所有的衣物打上褶,但我的内心告诉自己这种传说中的生物必须让其繁衍下去。因为正是它们,赋予了我们在这个世界冒险的意义!
+
+殷切的期盼着你的回信,
+威斯曼]], "_t")
+t("letter to Weisman (1)", "写给威斯曼的信 (1)", "_t")
+t([[Dear Weisman,
+
+Ah! What feelings your last letters inspired within me... primarily mirth, with a good amount of scorn! Must you continuously assail me with tale after tale of your waving of wooden swords and pestering of toothless mongrels? Allow me to recount your "legends" in a much more succinct manner: One day, I failed to kill a dog. Such bravery! Such pluck and derring-do!
+
+Your petty escapades are made ever more insignificant by the trials I myself have recently overcome. Mere days ago I was trekking through the Old Forest (that's outside Derth, Weisman! Terror must already grip you!) when, by unfortunate happenstance, I came across a most hideous, bloated, oozing and chittering horror! No less than the giant ants' repulsive progenitor! Such hordes of frenzied chitinous young it had at its command, it was as though the ground itself was swarming forward to devour me!
+
+And yet I live. Weisman, I sincerely hope that my letter has revealed to you your folly. Only when you have faced true danger can you call yourself an adventurer. Bore me with your tales no longer.
+
+Rolf]], [[亲爱的威斯曼,
+
+哈哈,你上次的来信真是带给我不少笑料!你这家伙到底要用这些木剑大战蚯蚓的故事骚扰我到几时?就让我来演示一下你那封信件的正确读法:有一天,我与一只老狗大战300回合,差点杀掉它。这真是充满勇气与血性的战斗!
+
+你的“英雄事迹”在我近日克服的可怕梦魇面前根本不值一提。数天前我徒步穿越了远古丛林(这可是在德斯镇之外的地域,威斯曼!你可是要被吓的腿软了吧!) 在那里,我不幸的遭遇了世上最可怕、最犀利、最凶猛的生物! 
+
+满地的史前巨型白蚁,它们在可怕的蚁王指挥下蜂拥而出,试图用那巨大的前颚将我碎尸万段!
+
+即便如此我还是活下来了,威斯曼,我真心希望我的回信能让你知道世界如此巨大,你又如此渺小。只有当你真正经历过像我这样的生死考验后,才配真正称自己为冒险家。别再用你幼稚的故事来烦我了。
+罗尔夫]], "_t")
+t("letter to Rolf (2)", "写给罗尔夫的信 (2)", "_t")
+t([[Dear Rolf the Antslayer,
+
+Ha! Such trials you have overcome! Forget dragons and demons, here we have a hero who has survived against ants! I shall deliver this joyous news to Last Hope with all haste - perhaps there shall be a parade in your honour!
+
+I hope you registered the sarcasm in my previous words, but I obviously cannot expect much from one who struggles with insects. Allow me to share with you knowledge of a beast rather more fitting for a true adventurer to behold. My travels had taken me south, and as I walked one night along an abandoned mountain pass, imagining what treasures and trials the next day may bring, a brilliant light filled my vision! I stood in its radiance, the land around me illuminated so that it almost appeared to be in broad daylight, and that was when I saw it.
+
+Such a magnificent sight! With wings of fire, leaving the air itself hissing and smouldering in its wake, I could only watch with rapt amazement as it alighted on a rocky outcrop mere yards away from me, the stone beneath its talons warping from its tremendous heat. It was at that moment, Rolf, that I realised that this was what being an adventurer was about - there is always more in this world of ours to amaze and astonish us.
+
+Learn from my experiences,
+Weisman]], [[亲爱的弑蚁者罗尔夫,
+
+真是厉害!真是可怕的梦魇!哈哈哈哈哈。去他妈的巨龙与恶魔,这下我们有了一位战胜了蚂蚁的英雄!我真该用加急快递将你这英雄事迹传到最后的希望,也许那里的人会为你的壮举准备一场隆重的庆典!
+
+我虽然对你满信的不屑与嘲讽并不意外,但真没想到你这在蝼蚁之中挣扎的家伙竟也敢来笑我。
+
+请允许在下与你分享这一则真正冒险家必备的野兽知识吧。我一路向西,当某天晚上我途径一条废弃的山道,我正满脑子想着第二天将会遇到的刺激冒险与惊人的宝藏时,突然一道冲天的亮光几乎闪瞎了我的双眼!在这光芒之下,我的四周亮如白昼,便是此时我看见了它。
+
+真是难以言喻的壮丽景象!巨鸟煽动着烈焰之翼,将四周的空气都炙烤如岩浆般扭曲、流动。
+
+我惊讶的看到它停在数码之外的岩石上。它立足的岩石亦渐渐被其炙热所融化。就在此时,我总算明白了成为一名冒险家的真正意义,这片广阔的大地总会有许多让我们无法理解,震撼心灵的奇迹发生。
+
+希望你能从我的经验里学到些什么。
+威斯曼]], "_t")
+t("letter to Weisman (2)", "写给威斯曼的信 (2)", "_t")
+t([[Dearest Weisman,
+
+Sorry to cut your birdwatching session short, but I must bring this badinage to an end. I have tolerated your ridiculous pomposity and false heroics long enough. At first, I took your over-inflated tales of bothering local wildlife with good humour but now I realise, with dread, that you are sincere; you believe your pathetic wanderings to be the stuff of legend.
+
+Well, no more. We shall meet seven days from now in Derth's town square. Come prepared for travel. The number of rumours claiming that a monster has taken up residence within the ruins just north of town have grown to the point where they cannot be considered rumours anymore. You shall come with me, face this creature alongside me, and experience intimately the vast difference between your skills and my own. If we're lucky, you will learn this lesson unscathed, but I fear that such a trial may cost you a limb or two.
+
+Prepare yourself, if you've the courage,
+Rolf]], [[最亲爱的威斯曼,
+
+不好意思打断你观赏花鸟,但我必须给你的笑话打上休止符。老子已经忍你很久了。上次我觉得你写的”野生小动物观察日记“还是挺幽默的,慢慢的我惊恐的发现你这家伙是当真的呀。你这可悲的家伙以为自己的郊游是传说级的冒险吗?
+
+好吧,到此为止了,七天后我们在德斯镇见。 别忘记为旅行做好准备。最近有传闻说有个怪物占领了城市北方的遗迹,事态的恶化让人们不能单纯的以传闻处之了。你应该随我来,见识一下这只怪物,切身体会一下你和我之间的差距。幸运的话,这次冒险后你能全身而退,但恐怕面对这只怪物会打断你一两条肋骨。
+
+开始准备吧,如果你够胆的话。
+罗尔夫]], "_t")
+t("letter to Weisman (3)", "写给威斯曼的信 (3)", "_t")
+t([[Weisman,
+
+The tentacles. I still remember them. They have lashed into my mind as they lashed into my flesh. How can nature abide such a... a... being in her realm? What dark plane of existence could it have been born from? How can creation itself tolerate such an aberration?!
+
+How did we survive? I have no clue. All I can remember is pain, and panic, and fear. All I could think of was getting away, fleeing... to my shame, all other thoughts left me. Thoughts of you, home, the world... all I could do was keep hacking away at the... things between myself and freedom. Perhaps that is why it didn't... no. I shall not think on it. The beast is certain to fill my nightmares tonight, I won't allow it to fill my waking thoughts.
+
+Rest easy, brother. It may have taken your eye, but think of what else it could have taken. Anyway, I shall be leaving for the tavern soon. Maybe I can drown the images of that monster in a sea of ale.
+
+Make sure you write the words on your next letter nice and big,
+Rolf]], [[威斯曼,
+
+该死的触须,我仍然记得他们。他们插入我血肉的同时也侵入了我的思维。大自然怎能忍受这样的……怪物……存在于自己的领域?这可怕的生物究竟来自何等黑暗的位面?造物主本身是如何忍受这样恐怖存在的?!
+
+我完全不记得我们是如何幸存下来的。残存的记忆里只有痛苦、惊慌与恐惧。依稀记得当时大脑里唯一的念头就是我必须立刻逃走,远离这个鬼地方……惭愧的是,当时其它所有的想法都离我而去。
+
+对于你的牵挂,对于家的怀念,对于世界的眷恋,都已经被我抛诸脑后,唯一萦绕在脑子里的想法就是向着自由策马狂奔,离这个怪物越远越好。
+
+也许这就是为什么它没有……不!也许我不应该再想它了。既然这野兽一定会在我今晚的噩梦中出现,至少清醒时我不能允许它再充斥我的大脑。
+
+好好休息吧,兄弟,它虽然夺走了你的眼睛,但想想最坏的情况下它本会夺走……不管怎么说,我马上都要前往客栈了,希望麦芽酒能让我从恐惧中缓解出来。
+
+希望你下封信上的字又大又美,
+罗尔夫]], "_t")
+t("letter to Rolf (3)", "写给罗尔夫的信 (3)", "_t")
+t([[Rolf,
+
+I can't remember anything from the fight save the sheer terror at being near something so horrid and powerful. There is no shame in running from a foe you cannot possibly hope to defeat, is there? Maybe ale from the tavern is a good idea, but maybe it is better to conquer your fear once and for all... I hope you can forgive me, but I must defeat this monster, if it takes me the rest of my life.
+
+Wishing you and your ale a hearty good-bye,
+
+Weisman.]], [[罗尔夫,
+
+我完全不记得和那可怕怪物的战斗中发生了什么。抬起头来,在绝不可能获胜的敌人面前逃跑没什么可羞耻的兄弟,不是吗?客栈的麦酒是个好主意,也许它能永久的将你从恐惧中解脱出来……原谅我的任性,这个怪物我是宁死也要打倒的。
+
+希望你能早日从醉生梦死中清醒过来,兄弟,
+威斯曼]], "_t")
+t("letter to Weisman (4)", "写给威斯曼的信 (4)", "_t")
+t([[Weisman,
+
+By my ancestors' profits I hope you receive this message in good health and spirits. Please, old friend - there is no need to impress upon me your valour, I know full well how courageous you are. Please, do not go after that... that thing! If I must drag you away physically, that is what I shall do, but I beg of you, please, consider another foe to fight!
+
+Your friend,
+
+Rolf.]], [[威斯曼,
+
+祖先保佑,你接到这封信时身体安康。老朋友,你没必要向我证明你的荣誉感,我已完全了解你是多么的勇敢。请千万不要回去和那东西战斗!如果非要那样,你只是在逼我拉你回来,这就是我的选择。但我还是求你,换个战斗的对手吧!
+
+老友,
+罗尔夫]], "_t")
+t("adventures", "冒险家", "newLore category")
+t("Last Will of Rolf", "罗尔夫的遗嘱", "_t")
+t([[Last Will and Testament of Rolf Two-Axes
+
+I have failed. Oh by the great wyrm's maw, I have failed! The beast Weisman set out to slay was dead already by another's hand, but its corruption remained still. When I arrived in its chamber, Weisman was already half-gone; he was hacking away at foes only he could see. When I tried to stop him, he turned his axe on me... I am beaten and broken, hiding in some crevasse away from... from my own friend, who through the corruption in this place has been perverted into a monstrosity my axes were unable to fell. I hold no doubt that this is the last time I shall put quill to parchment, as even now I can hear my old friend's perverted voice.. calling to me. I bequeathe my belongings to any who slay ...
+#{italic}#(the ink blotch seems to indicate Weisman had caught up to his old friend, one-half of that abomination)#{normal}#]], [[双斧罗尔夫的遗嘱
+	
+我失败了,以巨龙之战的名义,我承认我失败了!当我赶到这片领地时,原先的怪物已经被杀死了,但这个地方仍然存留着堕落的诅咒。威斯曼已经被整的半死不活,但他仍执着地朝着空气乱砍一气。我想要阻止他,可是那伙计对我举起了他的斧子,我被痛扁了一顿,只能抖抖索索的躲进周围的低洼地中,背弃了我的朋友,眼睁睁的看着他慢慢被这片领域腐化成我的战斧无法打败的骇人怪物。这也许是我最后一次提笔了,我听到老友阵阵疯狂的吼叫……他在呼唤着我……我之财物将赠予任何能杀死…
+#{italic}#(这点点污渍似乎叙说着威斯曼最终抓住了他的老朋友,他们以这种怪物的形式永远地团聚在了一起)#{normal}#]], "_t")
+t("memories of Artelia Firstborn", "亚特莱长子的记忆", "_t")
+t([[#{italic}#This scroll looks ancient, possibly going back millennia, but has been incredibly well-preserved.#{normal}#
+
+I remember when I first woke, and I drew my first breath, and the fresh young air of the world filled me with vitality. I opened my eyes, and above me stood a figure of outstanding radiance. She was tall and slim, crowned in silver hair that fell to the ground in silken tresses. Her skin was pale to the point of luminance, and her eyes were brighter than the stars.
+
+I watched her for what felt like a century, and she watched me, and I saw tears form in her eyes. I did not have a voice yet, but I thought, "Why does she look so sad?" And I felt then her reply in my thoughts, "For you are beautiful, and far more beautiful than all else in the world. But this is a world of pain and sorrow, and I cannot bear to think of my creation come to harm. I will give you strength to endure many years, and a voice to express all desires, but the burden of sadness will follow you forever. At that thought I weep..."
+
+I felt then strength come into my limbs, and a voice rise in my throat. I rose to the ground and I looked around, and in awe of the world around me and the stars above me I sang loudly for joy. And the woman smiled as she heard my voice, and her tears stopped, so I continued to sing for a while to entertain her. But then I said, "Am I alone?" She nodded, and said, "There are no others like you." At this I felt sad, and she could see the loneliness in my heart. She seemed to hesitate a moment, and said, "Though it pains me, I cannot deny your desires. You will sleep now, and when you awaken you will be among people like yourself, and you will walk out into this broken world and try to mend it."
+
+As she finished speaking I instantly fell into a trance, and when I awoke I saw the world had changed, and there was now a blazing light in the sky - it was the new-born Sun. And I saw all around dozens more people like me, and others similar in appearance but varying in traits and abilities. I woke them up, and gathered them together, and we all expressed delight in each other's being, and named ourselves Alor?. But the woman was gone, and no others knew anything about her, and my searches for any trace of her were in vain.
+
+Times passed and changed, and other creatures were found, and oft they were fell and vile and we did war with them. Then we found the Sher'Tul, and they delighted in our beauty, and taught us the ways of the Arts. And then the War came, and some of us helped them in their battles, but soon we saw we had no place beside such masters, and we retreated to the woods as the War raged to its catastrophic conclusion.
+
+In all those centuries I still searched for the woman and found no trace. I know that the gods were all hunted down, and I remember the thorough searches of the Sher'Tul in their holy war. I grow old now, and some of those who first woke with me have passed away, and each passing night seem ever colder and lonelier. But still at times when I lie asleep I see her face or I hear her voice, and I know that one day, somehow, I will see her again.]], [[#{italic}#这个卷轴看起来十分古老,也许它的历史能追溯到千年之前,但其保存的完好程度却令人吃惊。#{normal}#
+
+我依稀记得自己第一次醒来,第一次呼吸,这个世界新鲜的空气使我充满了活力。当我睁开双眼,便看见一尊美丽的身躯静候在我身旁。她高挑而纤瘦,一袭及地的银色秀发如丝般柔顺。她雪白的肌肤似乎散发着莹莹的光芒,双眸如晨星般闪耀。
+
+看到她的一瞬几乎让我的时间停滞,她也温情的望着我,我隐约看到她两眼流出了泪水。虽然这时的我还没有办法发出声音,但是我在想为何她看起来如此悲伤,突然我的脑海里感觉到她的呢喃,“你是这么的美丽,比世上任何东西都要美丽。 但这世界却充满了痛苦和悲伤,我怎能忍受我所创造之物被这世界所侵害。我将赐予你力量来忍受时间的流逝,赋予你声音来表达自身的所有欲望,但沉重的悲伤却将伴随你到永远,我为此哭泣……”
+
+我感到力量涌入了四肢,声音从咽喉中奔放而出。我站起来环顾四周,发现了广袤的世界与耀眼的星空,我大声的歌唱着欢乐。这女人听到了我的歌唱,她笑了,她不再流泪。所以我继续歌唱了一会儿来取悦她。但随后我说,“我是独一无二的吗?” 她点了点头,说:“没有其它的人像你一样了。” 听到这句话,我感到很悲伤,而她似乎看穿了我心中的孤寂。女人犹豫了一会,说:“虽然这会让我痛苦,但我绝不会否定你的欲望,你将再次沉睡,当你醒来时,将会被许许多多和你一样的人所包围,而你的宿命将是走进这个破碎的世界并修复它。”
+
+她一说完我便立刻再次陷入沉睡,当我醒来时发现世界变了,空中燃烧着一团耀眼的火焰在——这就是新生的太阳。 
+
+接着我看到周围许许多多和我一样的人们,还有一些人虽然长相相同却有着迥异的能力与个性。我将他们唤醒并聚集起来,我们都为有同伴而感到高兴,并决定称呼自己为阿洛。但是那个女人已经离去了,除了我没有任何人见过她,似乎她从未存在过。
+
+时光如水,岁月如梭,我们发现了其它生物,但它们都邪恶而野蛮,于是我们对其发动了战争。 接着我们发现了夏·图尔,他们倾慕于我们的美丽,并传授了我们艺术之道。在随后的战争中,我们某些人想在他们的战斗中给予帮助,但很快我们发现在这些大师身旁,我们只是累赘而已。于是我们退回丛林,直到战争出现了灾难性的结果。
+
+在数个世纪里我都在不停的寻找那个女人,但却一无所获。我知道所有的神明都已经被猎杀,也记得夏·图尔在他们圣战中所做的详细研究。
+
+现在我也老了,与我一起醒来的人都各自离我而去,每个夜晚都是那么的清冷孤寂,但每每在我沉睡之时我仍能听到她温柔的细语,感受到她温暖的脸颊,总有一天我会再次见到她。]], "_t")
+t("human myth of creation", "人类的创世传说", "_t")
+t([[At the start of time Sun was born, and Moons, and Eyal raised from the Darkness.
+And Gerlyk walked Eyal with his three brothers.
+But one day Gerlyk walked alone and realised he was alone, and he desired company.
+So Gerlyk took a burning coal, and put stones around it, and wrapped it in earth, and bathed it in water and breathed his breath into it, and it became alive. And Gerlyk named it Human.
+Now Gerlyk brought Human back to his brothers to see.
+But Gerlyk's brothers were jealous and tore Human apart. One brother grabbed the stone, and one brother grabbed the earth, and one brother grabbed the water.
+Gerlyk was sad, but took the burning coal that was left and made a new Human.
+Then the brother with the earth copied him, but made a short creature, and called it Halfling.
+And the brother with the stone made a thick creature, and called it Dwarf.
+And the brother with the water made a thin creature, and called it Elf.
+But Gerlyk's brothers grew jealous of each others creatures, and they fought, and they all were killed. And Elf cried and Dwarf cried and Halfling cried to see their creators fall.
+And Gerlyk was sad, and looked at Human and said, "I am sorry, but this is not a time for creators any more. I must go."
+And Gerlyk walked into the Darkness.
+But Human did not cry, for the coal in his heart burned hot, and he knew he was not truly alone.]], [[在日月初生之时,埃亚尔亦从混沌中诞生。
+那时盖里克与他的三个兄弟一起漫步在埃亚尔大陆之上。
+但有天当盖里克独行时,他感到了寂寞,他的内心渴望着同伴。
+于是盖里克使用了一块燃烧的煤炭,在它周围放上石头,包裹上泥土,再将它沐浴在清水之后,把自身的气息灌注其中,这块煤炭居然有了生命——盖里克将他命名为人类。
+随后盖里克将人类带去给他的兄弟们看。
+却不知盖里克的兄弟出于嫉妒将人类撕裂开来。他的一名兄弟夺取了石头,一名兄弟夺取了泥土,另一名兄弟夺取了清水。
+盖里克非常的悲伤,他只能用剩下的热炭重新做了一名新的人类。
+虽然掌握着泥土的兄弟学他的样子,但做出来的生物却比较矮小,这种生物被命名为半身人。
+同时另一名掌握石头的兄弟用石头做出了一种厚实的生物,这种生物被命名为矮人。
+同样的掌握清水的兄弟用清水造出了一种清瘦的生物,这种生物被命名为精灵。
+盖里克的兄弟们居然为其它人的创造物而互相嫉妒,他们开始了争斗,并同归于尽。精灵,矮人,半身人都为自己创造者的死而哭泣。
+盖里克十分难过,他看着人类说:“对不起,现在已不是创世者的时代了,我也必须离开。”
+于是盖里克缓缓步入了混沌。
+人类并未因此哭泣,不仅因为他胸中的煤炭正散发出无穷的热量,更因为他知道自己并非真正孤单。]], "_t")
+t("myths of creation", "冒险家", "newLore category")
+t("a logical analysis of creation, by philosopher Smythen", "创世传说的逻辑分析,哲学家斯迈森著", "_t")
+t([[Many are the tales of how our world was made, from the absurd to the romantic to the horrific. But they are all mere myths, with no more than seeds of truth to even the most reliable. The history of our race goes back far, but it is tantalisingly scant in details from before we met the other races. Indeed, it is only through our battles with the others that we halflings have any ancient records at all.
+
+The elves one would suspect of having the greatest knowledge of elder times, but they are aloof and silent. One must judge from this that either they do not know, or that the truth ashames them. The latter would certainly not surprise me.
+
+The humans have more myths than they have brain cells. It seems that each village has several versions of their own local tales, usually passed down orally over the ages. It is clear that not a single element of any of their myths can be construed to contain any essence of the truth.
+
+The dwarves are reticent about the subject of how they were made. They say that such talk is "not profitable". However upon further pressing (and bribing) they will open up a little further. They as a race are of the most fervent belief that they were the last people to be made in Maj'Eyal. They say they are the "final product". Their word for all other races in fact translates directly to "prototype". This mostly singular outlook does of course seem absurd, but one need only look at the rest of dwarven society to see that they are an absurd race with ridiculous ideals. If they are what they consider perfection then I thank whatever god made me that I am flawed!
+
+The subject of gods is of course a difficult one. Clearly there are no divine forces at work in the world today. But the world as we know it did not come from nothing, and even the great Sher'Tul clearly did naught more than manipulate the world - they did not make it.
+
+By logical conjecture one can only presume that some great being made the world. This must have been a benevolent being, for it is clear that "He" created creatures separate from himself to walk the earth. Clearly this is we halflings. We are the only race that truly appreciates the world. We do not warp it with magic experiments like the Shaloren, nor hide from it like the Thaloren. We do not bring destruction like the orcs, or petty greed like the dwarves. And our understanding and knowledge is so far advanced than the humans that it is hard to understand why we share the same world with them at all. We were quite clearly the first of the current races to be created, and our natural feelings of entitlement to all there is in Maj'Eyal must stem from this.
+
+Now that this has been clearly analysed in logical terms, one must consider the source of the other races. It is impossible that they were made by the same god - truly impossible. What strange being could create our race, so gifted and rounded, and yet make such warped and twisted creatures as the dwarves and humans? No, clearly other gods were responsible, lesser gods than our own which copied his grand design. But with fudging fingers and inelegant touches the works of their design were clearly far inferior to the subtleties and perfection which crafted us.
+
+However there remains the matter of the Sher'Tul. Clearly these were of greater power than us, and yet they disappeared. One must presume that our god made this race before us, but was somehow unhappy with them, and so removed them and made us instead. We are not as powerful as the Sher'Tul - not yet at least - but we have our own gifts that evidently give us a greater place in our creator's heart. This would explain why we were the first race to unlock the powers of the Sher'Tul farportals. We had a natural affinity to the works of our elder brethren.
+
+So what happened to these gods after they had made the races which we see today? One must presume strife between them, and that they killed themselves, or took their battle away from the world. Our creator, seeing the other gods killed or left, must have then entrusted the world to us halflings, knowing that we would rule over it in his stead. This is why at every point in history we have played a pivotal role in the shaping of our world. It is our rightful inheritance, and it is our duty to rule it well.]], [[关于这个创世的故事有许多版本,有的荒诞不经,有的浪漫无比,有的则令人恐惧。 但他们都只不过是神话而已,即使它们中最可信的故事都连真相的脚后跟都触及不到。我们的种族历史悠久,但是与其它种族有交集前的历史记载较为稀少。讽刺的是,与其它种族的战斗组成了我们历史的大部分篇章。
+
+精灵们可能拥有关于古代历史最多的知识,但他们对此沉默寡言。一种普遍的推测是真正的历史要么就并不为其所知,要么就是会让其蒙羞而被故意隐藏了起来。而后者一点都不会让我们感到奇怪。
+
+人类稀奇古怪的传说比他们的脑细胞还多,他们的每个村庄都有数个版本的创世故事,这些故事通常都是经由祖祖辈辈们一代代口述而流传下来。很明显,这些故事都没有根据,毫不可信。
+
+矮人们则对他们的起源保持着奇怪的沉默。他们宣称讨论历史“不能盈利”。但在进一步施压(与贿赂)后,这些家伙也是会透露一点细节的。他们的种族内普遍认为自身是马基·埃亚尔里最后被创造出的——被称为“最终之作”。在他们的语言中其他的种族被称为“原型”。这个观点真是荒诞,而且我们只需一眼就能发现矮人的本质,他们本就是个有着可笑形象的荒诞社会,如果他们真是神最完美的作品,那感谢神明在我身上创造的缺陷!
+
+对于神明的研究当然是道难题,苦于今日并没有发现什么神圣力量残存于世。可是世界并不是凭空创造出来的,就算是伟大的夏·图尔也只是凭着自己的意愿改造世界而已,他们并没有创世。
+
+先从理论上来看,只能推测出是一种伟大的存在创造了这个世界。他一定亲切又和蔼,因为很明显最终他牺牲了自己创造了大陆上繁荣的生命,而我们半身人正是他伟大的产物。我们可以说是唯一真正能够欣赏这个世界的种族。我们不会像永恒精灵一样用奇怪的魔法力量扭曲这个世界,亦不会像自然精灵一样消极避世。我们不会像兽人一样带来无尽的破坏,也不会像矮人一样贪婪无度。而且,我们所理解和掌握的知识比起人类来实在先进太多,真不明白为何要和弱智的人类分享这个世界。我们半身人一定是现存种族里最先被创造出来的,这显然赋予了我们天生对马基·埃亚尔的归属感。
+
+现在从逻辑上来说已经很清楚了,必须考证其他种族的起源。因为他们不可能由同一个上帝所创造——真的不可能。是什么神奇的存在创造了我们的种族,使我们如此全面而有天赋,然后再创造那些丑陋的智商低下的生物类似于矮人和人类?不,很显然其他创造者也很负责,但比起我们的创造者来差了一些。只要通过对比我们和他们手工制作的“艺术品”就可以看出,他们是多么的粗糙不堪,而我们是多么的完美。
+
+然而夏·图尔的存在又该如何解释。很显然那是比我们更加强大的种族,尽管他们已经消失了。可以肯定我们的创造者在我们之前制造了他们,但是可能不满意他们,于是将他们返工制成了我们。虽然我们没有夏·图尔人那么强大——没有至少——但是我们有自己的礼物——那就是在我们伟大的创造者心中,我们占有着更重要的位置。这样就可以解释为什么我们是第一个打开夏·图尔传送门的种族。因为我们和我们的兄弟种族有着天然的联系。
+
+那么在那些神创造了这些种族后又发生了什么?肯定是他们之间发生了纠葛,或者他们同归于尽,亦或是他们的战场远离了这个世界。我们的创造者,看到其他众神,或是被杀或是离开,肯定是将这个世界委托给了我们半身人,因为他知道我们将代替他掌管这个世界。这使我们拥有合法继承权,我们也有职责管理好它。]], "_t")
+t("eyal", "埃亚尔", "newLore category")
+t("Tale of the Moonsisters", "月亮姐妹的传说", "_t")
+t([[Eyal was raised from Darkness,
+And One came who made a blinding light called Sun,
+But Eyal flinched and said, "It is too bright!"
+So Gerlyk spun Eyal around; thus his face was half-time in light and half-time in shadow,
+But in shadow Eyal became lonely and cried.
+
+And so Gerlyk made him two younger sisters who danced around Eyal
+And kept him in good spirits.
+But the moonsisters became jealous of their brother's affection,
+Threatening to fight and scream.
+Thus Gerlyk separated them so that Eyal would only ever dance with one at a time.
+
+In the summer Eyal dances with the moonsister Altia.
+She sings songs of joy and laughter,
+And brings friends and family together,
+And she glows yellow with mirth.
+In the winter Eyal dances with the moonsister Felia.
+She tells tales of times begone,
+And makes men walk alone in thought,
+And she glows blue with solemness.
+
+But in the time between,
+When both sisters are slimly seen on each side of Eyal,
+Glaring at each other from behind their brother's belly,
+Then the world goes still, and the winds hold their breath, and the oceans lie flat.
+For this is the Time of Balance, when the Darkness rises deepest, and all life is in peril.
+Aye, and Gerlyk did say, "Let no man walk abroad this night, lest Darkness catch him and take him forever."
+Aye, and Gerlyk did walk abroad that night, into Darkness beyond, and has ne'er since been seen.]], [[埃亚尔从黑暗中升起,
+创造者制造了一团耀眼的光叫做太阳,
+但是埃亚尔认为这团光过于刺目,
+于是盖里克将埃亚尔翻转过来;这样它始终处于一半光明一半黑暗之中,
+但是埃亚尔黑暗的那面感觉很孤单并伤心的哭泣。
+
+所以盖里克让他的两个小姐妹围绕着埃亚尔跳舞。
+这样埃亚尔就不会孤单了。
+但是月亮姐妹变的嫉妒她们彼此的影响力,
+以武力威胁并大声嚷嚷。
+于是盖里克将她们分开这样埃亚尔只能和其中一位跳舞。
+
+夏天埃亚尔和月亮女神亚缇娅共舞。
+她笑着唱着快乐的歌,
+让朋友和家人欢聚,
+她闪耀着欢乐的金色。
+冬天埃亚尔和月亮女神菲莉娅共舞。
+她叙述着时间的流逝,
+使人们独自行走在沉思中,
+她闪耀着智慧的蓝色。
+
+但在交替之时,
+两姐妹只能在埃亚尔两端,
+隔着哥哥的力量互相凝视。
+世界在这一刻静止了,清风不再吹拂,大海也不再掀起波澜。
+这就是平衡日,是黑暗最深的时刻,万物都处在危险之中。
+盖里克说:“没有人能走入今晚的黑夜,否则黑暗将抓住他并使他永坠黑暗。”
+然后,盖里克走入了这样的黑夜,进入了无尽的黑暗,并再也没出现过。]], "_t")
+t([[Death is nearing. I can feel her chilling breath down the back of my neck. So many of us firstborn have passed on already. I cannot allow it... I will not let myself rot into dirt like the others. I am the mightiest of the Shaloren - I have a right to life!
+]], "死亡正在逼近。我能感到她在我脖子后面冰冷的呼吸。我们许多人已经过世了。我不能容忍……我不会让自己像其他人一样化为尘土。我是最强大的永恒精灵——我有权活下去!", "_t")
+t([[Death mocks my experiments. I can preserve the flesh of my servants, tightly wrapped and salted, treated with the correct chemicals. I can animate them, make them shuffle about the empty halls of my mausoleum. But they are but empty shells, devoid of any soul. Is this how my majesty is to end? I demand a greater fate...
+
+My days are numbered. Each night that passes saps strength from me. I must find the way to preserve my soul within my flesh. My greatness cannot be allowed to fade.]], [[死亡嘲弄着我的实验。我可以保存侍从们的血肉,将他们用盐防腐后紧紧的包裹起来,就像是对待真正的实验品一样。我可以复活他们,使他们在我阴森森的坟墓里晃悠。但他们不过是没有任何灵魂的容器。这意味着我的霸业要结束了?我需要更好的机遇……
+
+我的日子屈指可数。我的力量随着每个夜晚逐渐流逝。我必须找到将灵魂保存在肉体里的方法。我的伟大不容亵渎。]], "_t")
+t("ancient elven ruins", "古代精灵废墟", "newLore category")
+t("ancient papyrus scroll", "古老的莎草卷轴", "_t")
+t([[Death has met her match. My results are complete, and I am ready to step to the Beyond. I have my sword by my side, and its icy edge will freeze even the dark one in her tracks. My powers cannot be denied...
+
+Come, Death, try to lay your bony fingers on me! I will vanish before your very eyes and slice you apart! You and your agents are no threat to me. I am immortal!]], [[和死亡的竞赛快要到终点了。我的实验已经完成,我已准备好超越生死。我将一把剑放在身边,其冰冷的边缘甚至能冻结黑暗的踪迹。我要让世人见证我的力量……
+
+来吧,死神,将你瘦骨嶙峋的手指伸过来吧!我将在你眼前消失并将你撕裂!你和你的死亡将无法对我构成任何威胁。我永生不灭!]], "_t")
+t("Rassir's journal part 1", "拉希尔的旅行日记 第一部分", "_t")
+t([[I have come to see the moonstone again. My younger brother Limmir understands a little of my obsession with it, yet the others do not care. I have tried to explain how it is of importance to Aeryn, but she simply asked if she could make a sword from it. Bah! Such stupidity from that grunt fighter.
+
+Our ancestors found their powers from the intense study of the stars, yet the people these days seem only to care about their applications in battle. I know our position with the orcs is grim, but we must not forget our roots in the celestial sphere! Only by sun, moons and stars do we find knowledge and power in life.
+
+Ah well, I shall at least be able to study here in peace. The ring of invisibility I have crafted affords me cover from any orc patrols, and the caves around the moonstone are quiet enough. I have set up my telescope in the open air of the Valley of the Moon itself.
+
+Last night I spotted a red star in the early dawn. How very peculiar... Could this be a new celestial body to study?]], [[我又一次来到这里来观赏那些美丽的月亮石。只有我的弟弟利米尔知道我对它们有多么痴迷,而其他人根本无法理解这样美好的事物。我曾经试着向艾琳女士介绍这些东西有多么重要,她那家伙居然跟我说“难道我能用它做一把剑吗?”呸!这个武夫真是四肢发达、头脑简单!
+
+我们的先祖潜心研究群星的力量才创造出了属于它们的魔法,然而现在的年轻人只知道整天研究它们怎么在战斗中使用,对真正纯粹的魔法研究毫无兴趣。我知道我们现在和兽人交战的局势十分紧张,但是可别忘了,我们一切能量的根基都来自苍穹无限的智慧!我们只有从太阳、月亮和群星中才能获得真正的智慧与力量。
+
+唉,总之,现在我至少可以可以在这里潜心研究魔法了。我最近研发的隐形戒指让我可以轻松绕过那些兽人巡逻队,而在月亮石一旁的山洞十分寂静宜人,非常适合我的研究活动。我已经在月亮山谷里找了一个好地方架起了我的望远镜,是时候享受美丽的夜空了。
+
+顺带一提,就在昨晚黎明尚未到来之时,我在夜空中发现了一颗闪耀着红光的星星。真奇怪……或许这颗新的天体很值得作为我下一步的研究对象?]], "_t")
+t("Rassir's journal part 2", "拉希尔的旅行日记 第二部分", "_t")
+t([[Oh, what terrible horrors! Demons, clawed creatures, dark smog, clouds of acid, skins of lava! Where did they all come from?!
+
+It was when I was studying the moonstone, and as the red star was rising again before the dawn. The stone glowed blood-red and suddenly portals awakened in the rock of the valley. From them poured forth all manner of demonic creatures! I put my ring of invisibility on and fled into the caves. But now the creatures are everywhere! The caves are infested with them, prowling about like hungry animals.
+
+And there is something... something terrible. In the shadows, in the darkness, I can sense it looking for me. It stalks me, an invisible hunter after invisible prey. Now and then I hear the cracking of a terrible whip. I must stay hidden...]], [[啊,真是可怕极了!一群恶魔,长着利爪的生物,黑暗的烟雾,酸性的毒云,熔岩覆盖的肌肤!这群家伙到底是从哪里来的?!
+
+那时我正在潜行研究着月亮石,那颗红色的星星正在黎明前的夜空升起。突然间,月亮石变得血红,从峡谷的岩石中冒出了一大堆奇怪的传送门。从传送门中跑出来了各种各样的恶魔!我连忙卷起铺盖启动隐形戒指跑进山洞,但是连山洞里也到处都是那群生物!看来,整个山洞都被他们所占领,他们饥渴地四处游荡捕猎着。
+
+而且,在他们中有一个……一个可怕的存在。在迷蒙的黑暗和阴影中,我可以感受到他正在追寻着我,这个一个隐形的猎人正在追踪着同样隐形的我——作为猎物。我现在甚至能听到恐怖的鞭打声,我必须赶紧藏起来……]], "_t")
+t("valley of the moon", "月之山谷", "newLore category")
+t("Rassir's journal part 3", "拉希尔的旅行日记 第三部分", "_t")
+t([[I fell asleep in a dark hollow, but my sleep was troubled by terrible dreams. The dreams are so vivid in my mind!
+
+I saw the red star, and it became a land of fire floating in the night sky, full of black creatures with yellow eyes and hungry red mouths. And beyond the red star, far beyond was a dim world, but fractured and split all about its surface. As the world spun the split continents crushed against each other, and lava spilled up, and lands sunk into the ground. Demonic mouths screamed up as they disappeared into fiery death. It was if the world was tearing itself apart, but some force of will was desperately trying to keep it held together.
+
+And I saw then in the centre of the world, as it spun and crumpled and crunched, a vast figure with a horned head and outstretched limbs and shining white eyes. It held tight to the innards of the world, holding it together against forces threatening to pull the whole planet apart. The giant face contorted and screamed in pain and fury.
+
+“Urh'Rok,” a deep voice spoke within my head. “Our god, our saviour, holder of our world. In the name of Urh'Rok we seek vengeance against Amakthel and the Sher'Tul. The petty world of Eyal shall fall!” And then I woke up, and I felt sure something was nearby, looking for me. I fled instantly.
+
+Am I going mad? The name “Urh'Rok” still rebounds through my skull and my vision is dimmed. Perhaps I have been wearing this ring too long...
+
+Yes, yes, this is all clearly an illusion! A strange nightmare that I shall wake up from. I shall take the ring off, and go visit the lovely moonstone again. Once I see the stars all shall be well...]], [[我在一片黑暗的山洞中渐渐睡去,但是我的睡眠被一个可怕的梦吵醒了。即使刚睡醒的脑袋仍然一团浆糊,那个梦仍然在我的脑海中异常清晰。
+
+我看到眼前红色的星星越来越大,原来,那是一片在夜空中漂浮着的燃烧的大陆,上面满是有着黄色眼睛和贪婪的红色大嘴的黑色生物。在红色星星的上方遥远的地方是一片黑暗的世界,但是那个世界似乎被某种力量切得支离破碎。在这个世界旋转的过程中,破碎的大陆互相撞击,岩浆的波浪浮浮沉沉,陆地沉入地底。我听到恶魔般的吼叫,那是大陆上的生物被烈火吞没时的绝望呻吟。似乎这个世界被完全撕裂开来,但是某种意志的力量努力试图将他们固定在一起。
+
+视野中,随着这个世界逐渐旋转,逐渐被挤压碎裂,我隐约能看到那个世界的中心。在那里,是一个拥有闪烁的白色眼睛,头上长角的巨大影像。它向外伸展而出的强壮四肢紧紧抓着世界的核心,试图将它连结在一起,来对抗那些不断将这颗星球撕裂的可怕力量。在剧烈的痛苦和愤怒中,巨人的表情被其扭曲,发出怒吼。
+
+“乌鲁洛克,”一个深沉的声音在我的脑海中响起。“我们的神,我们的救世主,保护世界之人。以乌鲁洛克的名义,我们将向阿马克泰尔和夏·图尔人复仇。渺小的埃亚尔世界终将陨落!”我被噩梦所惊醒,我的直觉告诉我周围某种东西正凝望着我,让我撒腿就跑。
+
+是我的脑子出了什么问题吗?那个奇怪的名字,“乌鲁洛克”仍然在我的心头回响,我的视野也变得昏暗起来。大概是我戴了这个戒指太久了的副作用的缘故……
+
+唉,对,这一定是我的幻觉!我早该从这个怪梦里醒来了。我应该赶紧脱下这个该死的戒指,回去看看我可爱的月亮石们。只要能让我看见美丽的星空,一切都一定会好起来的……]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Introduction", "博学者格雷诺特关于人种的调查——目录", "_t")
+t([[I set out here to give a full and complete analysis of all the intelligent races in Maj'Eyal. This is an ambitious project to say the least, but it is put together from a great many years labour, including travels across all the kingdoms and direct meetings with many of the highest rulers and most learned sages. I have drawn my findings from common knowledge, exclusive interviews, and studies of many thousands of pages of texts and histories, some going back dozens of centuries.
+
+I myself am a Higher human, in the employ of the court of King Tolak the Fair, but I have done my best to write all accounts from a purely neutral standpoint. I leave it to my peers to judge my success.
+
+Index:
+Chapter 1 - Humans
+Chapter 2 - Halflings
+Chapter 3 - Dwarves
+Chapter 4 - Shaloren
+Chapter 5 - Thaloren
+Chapter 6 - Naloren (extinct)
+Chapter 7 - Ogres
+Chapter 8 - Orcs (extinct)
+Chapter 9 - Sher'Tul (extinct)
+Chapter 10 - Monstrous Races
+Chapter 11 - Dragons
+]], [[我从这里开始,来对马基·埃亚尔大陆上的所有智慧种族进行充分和全面的分析。尽管这是一项庞大的计划,不过它已经有了许多年的准备,包括我在马基·埃亚尔大陆的跨国旅途中对最高统治者和圣贤们的访问。我从众人所知的常识、对高层的独家采访以及数万页有些甚至可以追溯到数个世纪前的历史记录中进行资料的搜集和整理。
+
+我自己就是一个高等人类,效力于公正之王托拉克,但是我尽量从客观的角度来叙述各个种族的历史。我等着同行们对我的工作进行评价。
+
+目录:
+第1章 - 人类
+第2章 - 半身人
+第3章 - 矮人
+第4章 - 永恒精灵
+第5章 - 自然精灵
+第6章 - 纳鲁精灵(已灭绝)
+第7章 - 食人魔
+第8章 - 兽人(已灭绝)
+第9章 - 夏·图尔人(已灭绝)
+第10章 - 怪物种族
+第11章 - 龙族
+]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 1 - Humans", "博学者格雷诺特关于人种的调查——第一章——人类", "_t")
+t([[I begin my writings with a study of the humans, currently the most populous of the races in Maj'Eyal. The greatest kingdom in number are by far the Cornacs, but mention should also be made of the Sholtar and Mardrop kingdoms, and the Higher bloodline. The biggest human population centre is around the citadel of Last Hope, though many other settlements exist across all corners of Maj'Eyal.
+
+Cornacs are normally around 5'9", with generally dark hair, brown eyes and ruddy features. Most Cornacs take up roles as tradesmen, farmers, or other manual labour jobs. It is a sad fact that the majority of bandit groups tend to be dominated by Cornacs. Cornac families tend to be large, and since the Age of Dusk their population has expanded rapidly, especially in the farming lands in the west and around Last Hope in the south.
+
+Sholtar are generally 5'11", with dark skin, hair and eyes. They originate from the south-east of Maj'Eyal, and are few in number since the Cataclysm tore much of their land into the sea. Their affinity with nature is renowned, and they are often found employed as healers, infusion crafters or wyrmic huntsmen.
+
+Mardrop humans are all but extinct, after the Spellhunt and the plagues during the Age of Dusk. They were known to be powerful spellcasters, and as such were prime targets by the spellhunters. However some trace of them can still be found, as their fiery hair and freckled skin oft can appear in those of distant descent. A few are rumoured to still possess citadels and towers in remote locations.
+
+Highers are on average 6'0", with fair hair and skin and blue or grey eyes. The majority of scholarly roles are taken up by Highers, and they tend to fill most of the noble classes. Some say this is due to discrimination and elitism, though these may simply be jealous sentiments. There are also rumours that the superior intellects of Highers are due to arcane experiments instigated by the ancient Conclave during the Age of Allure, but I have found no records to support this idea and must consider it to be baseless. The Higher bloodline is renowned as a mark of excellence, and mixing with lower bloods is strongly frowned upon.
+
+All human kingdoms were united by King Toknor the Brave in the Age of Pyre, and remain under the rule of his son King Tolak the Fair. A full discussion of the long human history would require a far more detailed document.]], [[我从人类的研究开始,基本上来说是马基·埃亚尔人口最多的种族。迄今为止,最强的人类王国是科纳克王国。但在历史上,肖塔王国和马卓普王国以及高等人类这一血统支系也十分值得一提。最大的人类聚居地是在联合王国首都最后的希望周围,另外还有许多聚居地存在于马基·埃亚尔的每个角落。
+
+科纳克人基本身高在5英尺9英寸左右,有着黑色的头发、棕色的眼睛以及红润的肌肤。大多数科纳克人选择商人、农民或者其他体力劳动职业。不幸的是,大部分强盗组织也更倾向于被科纳克人控制。科纳克人的家族很庞大,并且自黄昏纪以来他们的人口增长极快,特别是在西部农业地区和南部的最后希望地区,这种现象尤为明显。
+
+肖塔人基本身高在5英尺11英寸左右,黑皮肤黑头发黑眼睛。他们起源于马基·埃亚尔的东南地区,自从大爆炸将他们大部分土地沉入海洋后,他们的数量急剧减少。他们以自然亲和著称,并且经常作为治疗师、纹身师或猎龙者行走于世。
+
+马卓普人在黄昏纪和魔法大爆炸后基本已经灭绝。他们以对魔法亲和著称,而这类人通常是猎魔者的首要目标。不管怎样,他们的血统特征——火红的头发以及生有雀斑的皮肤,仍能在某些偏远的地方找到。有部分传言说他们仍住在某些遥远的地方的城堡或高塔里。
+
+高等人类基本身高在6英英尺左右,有着金色的头发、白皙的皮肤和蓝灰色的眼睛。大多数的学者是高等人类,贵族阶层中也不乏他们的身影。有人说这都是歧视和精英理论所导致的,虽然这可能只是简单的嫉妒情绪。也有传言说高等人类的高智商是厄流纪时期孔克雷夫法师们的实验成果,但是我找不到任何证据来支持这一论点,我只能认为这种说法毫无根据。高等人类的血统被认为是优秀的标志,与其他种族通婚会极大的降低这种血统的优越。
+
+在派尔纪,狮心王图库纳统一了所有的人类王国,并仍然掌控于他的儿子公正之王托拉克的手中。一份关于人类漫长历史的全面报告需要更加详细的文本来叙述。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 2 - Halflings", "博学者格雷诺特关于人种的调查——第二章——半身人", "_t")
+t([[There are two main kingdoms of halflings, the Eldoral and the Nargol, though both mix often. All halflings are just under 4' tall, and are generally noted for their large feet and curly hair. Eldoral are usually fair-haired and blue-eyed. Nargol tend to be darker in hair and complexion, with hazel eyes, and oft slightly shorter than their cousins. Halflings are known for their intelligence and quick wit, but also their arrogance in dealing with other races - something they do not deny, for they say it is well-deserved.
+
+Halflings used to be the most dominant race in Maj'Eyal, with control of many strategic Sher'Tul ruins and rule over great swathes of land. The recorded wars between humans and halflings are numerous, and the halflings were the most often victors. However the Age of Pyre brought them great ruin, for the orcs seemed to target them more fiercely than any other race, and many of their communities were wiped out. This has forced them to rely more on trade with other races in modern times, especially with the humans.
+
+The Eldorals used to have a kingdom in the north of the continent, but most of it was destroyed during the wars with the orcs, and not much has been rebuilt. However they do still have many agricultural settlements such as Derth, albeit shared with other races. The Eldoral are known for their great healers and farmers, and their slingers are considered the best in all the lands.
+
+The Nargols once had many strong fortifications in the south of Maj'Eyal, but though they suffered less than the Eldoral in the Age of Pyre they still lost great numbers, and much of their centres of population dwindled. The rise of Last Hope has accelerated this process, as many communities are subsumed into the city's suburbs. Nargols are known as great jewellers, alchemists and rune-crafters, and possess some of the best tactical minds of all the races. Many generals and military advisers are employed from their kingdom.
+
+The most famous of all halflings is Queen Mirvenia, most famed for her saving of King Toknor in Last Hope from a siege of orcs. Mystery still surrounds how she managed to bypass the winter's icy floes with her army to reach the citadel in time to rescue Toknor. Some have hypothesised that she enlisted the aid of sorcerers, but none of her troops would talk about the journey afterwards. She wed King Toknor in the second year of the Age of Ascendancy, and gave birth to the first known mixed race child - Tolak the Fair.
+]], [[主要的半身人王国有2个,艾德瑞尔和纳格尔,虽然他们经常生活在一起。所有的半身人都只有4英尺高,并且以他们的大脚板和卷曲的头发而闻名。艾德瑞尔人有着卷发和蓝色的眼睛。纳格尔人则有着颜色较深的头发和皮肤以及褐色的眼睛,通常比艾德瑞尔人要稍矮一些。半身人以聪明机智而闻名,还有他们和其他种族共事时的火爆脾气——他们不否认,因为他们认为这是应得的荣誉。
+
+半身人曾经是马基·埃亚尔最具威慑力的种族,他们控制了大部分的夏·图尔废墟并拥有广袤的土地。史书上记载,人类和半身人之间曾发生过许多次交锋,半身人通常是最后的赢家。但是派尔纪带给他们巨大的灾难,因为兽人们对半身人种族格外仇视,他们的许多族群都被杀光。这使得他们在现代更加依赖于和其他种族的交流,尤其是和人类。
+
+艾德瑞尔人曾经在大陆的北面有一个王国,但是大部分在兽人战争时期被完全摧毁,只有少部分重建。不过他们仍有着如德斯镇一样和其他种族共同管理的农场。艾德瑞尔人擅长治疗师和农民,并且他们的投石者被认为是世界上最优秀的。
+
+纳格尔人曾经在马基·埃亚尔的南部建造了坚固的防御工事,虽然他们在派尔纪遭受了相对艾德瑞尔来说较少的苦难,他们仍然失去了很多人,并且他们的许多人口聚居区被摧毁。最后希望的崛起加速了这一进程,许多市民迁移到了最后希望的城市边缘。纳格尔人擅长珠宝匠、炼金术师和符文制造,并且他们拥有世界上最好的军事家。许多军事家和顾问都来自于他们国家。
+
+在半身人中最著名的则是王后米雯尼雅,她在一场和兽人对抗的战役中将狮心王图库纳拯救出来,自此一战成名。她如何带领军队通过严寒地带,并及时的出现在战场上拯救图库纳始终是个未解之谜。有人猜想她雇佣了一些术士,但是她的军队之后从未有人透露过关于那次援救的详细情况。她在卓越纪的第二年嫁给了狮心王图库纳,并生下了第一位著名的混血儿——公正之王托拉克。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 3 - Dwarves", "博学者格雷诺特关于人种的调查——第三章——矮人", "_t")
+t([[The dwarves are an exceptionally secretive and quiet race, reluctant to talk about themselves to outsiders unless hefty bribes are paid. Many times in their history they have cut off all contact with the other races for no known reason, shutting tight the great iron doors that cover the trade passages to their mines and their cavernous cities. However of late they have become more open with the outside world, and I have even had the pleasure of receiving the unique distinction of being allowed to enter their main city, the Iron Throne, and speaking with several of their guild leaders.
+
+Dwarves are around 5' tall, with generally brown or grey hair. They are usually stocky and muscular, and known to be very resistant to any physical suffering. Their females can be hard to distinguish from their males, but can usually be identified by the beads braided into their beards. All dwarves are highly proud of their beards, and take immaculate care of them. The greatest insult to a dwarf is to belittle his beard, and the greatest sign of suffering in a dwarf is for him to tear at his beard.
+
+Dwarves are known especially for their smithwork and artificing, which is unrivalled amongst all the other races. They also make cunning merchants, known to drive a hard bargain. Their society consists of a fairly strict caste system, with families belonging to guilds of miners, smelters, craftsmen, and so on, and deviance into work outside of one's guild of birth is almost unheard of. However there is no perceived inequality between guilds, with each having equal representation on their ruling Committee of Guilds. Who actually acts as figurehead is unknown to outsiders though, and no amount of bribing will encourage any dwarf to speak on the subject. When it is mentioned in passing their allusions to a leader are normally marked by an almost religious reverence.
+
+Their skill with metal is renowned above all else. Dwarven steel is considered the most durable material for use in construction, and dwarves are the finest workers with stralite and voratun, precious metals of immense value. They trade heavily in their crafts from their capital the Iron Throne, but allow no outsiders in - instead they send innumerable merchant caravans out to all the cities to ply their wares.
+
+As well as the many merchant dwarves one may meet there are also a great deal of young dwarves who venture beyond their halls of stone. These are generally of adventuring fare, and it is encouraged in dwarven society to experience something of the wider world in one's younger years. This is known to them as being "smithed upon the anvil of the world". In private though some senior dwarves admit that this activity is promoted to help with their "market research strategy".]], [[矮人是非常神秘且低调的种族,一般来说,除非你给他们点好处,否则他们不会谈论任何与己有关的事。历史上,他们曾经多次无缘无故的切断和外界的联系,落下的钢铁大门隔绝了外界的交易通道以及通往他们矿井和地下城市的道路。不过,之后他们会对外界积极开放,我甚至很荣幸的得到了去他们的首都——钢铁王座游玩的资格,并有幸与他们的主要领导人对话。
+
+矮人们基本身高在5英英尺左右,有着棕色或灰色的头发。他们通常有着施瓦辛格般的肌肉和体魄,并以超强的物理抵抗能力而闻名于世。他们的性别通常较难区分,但可以通过绑成珠状的胡须来区分。所有的矮人都非常自豪于他们的大胡子,并且对他们的胡子非常爱护。对于矮人来说,对他胡子的贬低就是最大的侮辱,并且对于他们来说,撕扯他们的胡子也是最痛苦的刑罚。
+
+矮人擅长锻造和精工,这一点在所有种族中都是无与伦比的。他们同时精于商业,擅长讨价还价。他们的社会有着相当严格的等级制度,家庭通常会隶属于矿业协会、提炼协会、锻造协会等等,脱离协会的个人几乎从未听说过。不过,在协会之间几乎没有贫富差距,每一只协会都有公正委员会来控制。矮人的信仰是不为外界所知的,再多的金钱也不能使他们吐露分毫信息。当你提及这方面的问题时,他们暗示着过去的某个领袖几乎被他们看成了一种信仰般的存在。
+
+他们对金属的提炼也是举世闻名的。矮人钢被认为是制造业中最有价值的材料,并且矮人们同样善于使用蓝锆石和沃瑞钽,可以使其发挥出最大的价值。他们在首都——钢铁王座中进行大量的交易,但是从不欢迎外来者——相反,他们会指派商人们到各个城市去售卖货物。
+
+在众多的矮人商人出现的同时,越来越多的年轻矮人更加倾向于从他们的石头洞穴里出去冒险。他们有冒险经费的支持,同时在矮人社会中,一个人在年轻的时候出去闯荡是值得鼓励和赞扬的。因为这是他们作为“世界之锤”的荣耀。从个人来讲,一些成年矮人则认为这是一种“市场调查策略”。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 4 - Shaloren", "博学者格雷诺特关于人种的调查——第四章——永恒精灵", "_t")
+t([[Though the elven races look very similar in appearance, they are extremely distinct in history, culture, mindset and many subtle physical traits, so I shall write of each of them separately. All elves are marked by their long, pointed ears and high cheek-bones, but other features can vary greatly. It should be noted that they call themselves as a whole "Elore", which means "siblings", yet the interactions between these brothers and sisters are oft strained.
+
+Shaloren (or Shalore - lit "siblings of grace") are on average 6'2", with bright hair and blue or purple eyes. They are usually slim and lightly built, more marked for their mental prowess than their physical strengths. They are however known to be extremely swift of movement and light of foot. But of particular note is their magical affinity, which is far stronger than any other race, and their intense powers of will.
+
+The Shaloren have a long history of magic-use which continues to this day. Though other races shun the dangers of magic to a large degree, the Shaloren embrace it, and it is still widely used throughout their society. However they are careful to hide this in their dealings with other races. The Shaloren were the ones that began the Spellblaze, though they would soon have it forgotten, and the memories of blame run deep amongst many. During the Spellhunt in the Age of Dusk they locked their city doors and shrouded the whole region in mist, only coming out in secrecy. It took many centuries before they were accepted again in wider society, and still they are treated with intense distrust.
+
+Their capital city is Elvala, in the south-west peninsula, and they have very few settlements outside of this. They have naturally long lives, and their mastery of the arcane arts has allowed them to extend their lives indefinitely. The eldest immortals make up their Council of Elders, which is headed by their King Aranion Gayaeil. Death is a particular fascination amongst the Shaloren, and early kings of their race were said to build great tombs for themselves whilst experimenting in flesh preservation and necromancy. The Shaloren of course deny this.
+
+They deal with other races seldom, preferring to keep a low profile, and most of their trade is done through halfling intermediaries. A few rune-crafters and enchanters sometimes travel to other major cities to do business, and some brash youths are known to explore further afield.]], [[虽然乍一看,精灵们都差不多,但是他们还是有着不同的历史、文化、观念和许多微妙的生理特征,所以我将会分开写他们。所有的精灵都有着非常明显的标志——尖尖的耳朵和高颧骨,至于其他特征就太普遍了。必须说的是,他们称自己为整体的“Elore”,意即“兄弟”,然而这些兄弟姐妹间的关系通常是比较紧张的。
+
+永恒精灵(或不朽精灵——“不朽恩赐”)通常身高6英尺2英寸左右,有着阳光般灿烂的头发和蓝紫色的眼睛。他们身材苗条,体重较轻,有着魔法运用上的巨大优势。他们以迅捷的移动速度和轻快的步伐而闻名。但是最值得注意的是他们的魔法亲和力,这一点其他任何种族中都是无法相提并论的,同时他们还拥有强大的意志。
+
+很久以前,永恒精灵们便学会了魔法的运用,而这点也一直延续至今。虽然其他种族认为魔法充满了巨大的威胁,永恒精灵们却热爱着它,并且广泛运用于整个社会。不过,在他们与其他种族交流时,他们仍小心地隐藏魔法。永恒精灵是导致魔法大爆炸的源头之一,虽然他们可能已经忘记了它,但是炽热的记忆却深埋于许多人心中。在黄昏纪的魔法大爆炸中,他们紧闭大门并用一层薄雾笼罩着整个城市,偶尔悄悄的溜出来。许多世纪后他们才为世人所接受,但是大家对他们仍心存猜忌。
+
+他们的首都在埃尔瓦拉,西南半岛地区,其他地方则很少见到他们居住。他们有着很长的寿命,并且他们在魔法上的造诣允许他们无限延长他们的寿命。那些长者们组成了由精灵王艾伦尼恩·加威尔为首的长老会。死亡在永恒精灵中是相当重大的事情,相传过去的国王为自己建造了奢华的坟墓并在里面研究死者复生和亡灵法术。当然,永恒精灵们是矢口否认的。
+
+他们很少和其他种族交易,一直过着低调的生活,大部分的交易是通过半身人来完成的。少数符文师和附魔师在一些主要城市做生意,另外还有一些骄傲的年轻人去外界闯荡。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 5 - Thaloren", "博学者格雷诺特关于人种的调查——第五章——自然精灵", "_t")
+t([[The Thaloren (or Thalore - lit "siblings of wrath") are on average 6'4", with dark brown hair and hazel or green eyes. They are generally of muscular build, and known for their physical prowess. They are renowned to be of a fey mindset - as quick to furious violence as they are to joyous song. Their relations with the Shaloren are particularly strained, as they strongly oppose their brethren's use of magic.
+
+Their capital city is Shatur, hidden deep within the northern woods, and they are loathe to let any outsiders even approach the surrounding forest. Archers and fighters carefully patrol their borders, ready to rain down death from the trees on any who encroach. Their leader is Queen Nessilla Tantaelen, and they are said to live in extensive dwellings carved into giant trees, but little else is known about their society.
+
+Those who choose to leave the fastness of the forest tend to be of unique disposition with unusual attitudes and traits. Oft they are musicians, bowmasters or skilled warriors. However they are sometimes mistrusted heavily, as rumour has it that many of those who leave Shatur are actually criminals expelled for the very worst crimes. In any case they tend to be natural loners who wander the world on their own personal quests.
+
+The Thaloren do business very rarely with the outside world, but when they do it is normally for metals and certain foodstuffs that they cannot get themselves. Usually in trade they sell woodcraft and fine silks. This is the only legal source of elven-wood, a rare commodity that is often sought after for fletchwork. Black market sources rely on poachers to cut trees from the Shatur forest - an immensely risky business, but also very profitable for the high prices paid by Shaloren mages for an elven-wood staff.]], [[自然精灵(或木精灵——“自然之怒”)通常身高6英尺4英寸左右,有着棕黑色的头发和淡褐色或绿色的眼睛。他们有着发达的肌肉和强悍的物理战力,并且以他们渴望杀戮的心态闻名——激烈的战斗就是他们欢乐的歌谣。因为厌恶同族兄弟对魔法的使用,他们与永恒精灵互相敌视。
+
+他们的首都在夏特尔,隐藏在北部丛林的深处,并且他们不允许任何外来者接近森林周围。弓箭手和战士们认真的巡逻边境,他们将会从树上给任何靠近的人带来死亡。他们的领袖是王后奈希拉·坦泰兰,据说他们生活在巨大的树腹中,但是他们的社会很少为人所知。
+
+那些离开森林的精灵则出于一种不同的态度和独特的生活观念。他们通常是音乐家、弓术大师或战斗大师。不过他们通常不被信任,因为有传言说他们是被夏特尔放逐出来的重犯。不管出于何种原因,他们都是为信仰而走向世界的自然宠儿。
+
+自然精灵很少与外界交易,只有为不能自给自足的商品如金属或食物,他们才会对外交易。他们通常出售木制品和上等的丝绸。这是购买到精灵木的唯一合法方法——那是一种非常稀有、用于透雕细工的珍贵木材 。黑市资源则主要依赖于对夏特尔树木的偷伐——一项高风险的工作,但同样永恒精灵们会为制作精灵木法杖而付出一笔可观的金钱。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 6 - Naloren (extinct)", "博学者格雷诺特关于人种的调查——第六章——纳鲁精灵(灭绝)", "_t")
+t([[The Naloren (or Nalore - lit "siblings of spirit") are now an extinct race, as their homeland was swept into the sea by the Cataclysm. However as a separate elf race they are worth studying, scant though the records be. Much of what is now said about the Naloren is traced with myth, but one can deduce certain facts.
+
+Naloren elves were around 5'10", with blonde hair and green eyes. They were incredibly thin, but known for their swift and dextrous capabilities. Their kingdom was located on the eastern side of Maj'Eyal, and all of their towns were on the sea or straddling major rivers. They employed themselves as fishermen, sponge-divers, sailors and musicians. They were renowned for being able to stay underwater for hours at a time, and those with arcane abilities were said to be able to stay submerged indefinitely.
+
+They traded little with the other races, and were very protective of their coastal lands. They most especially guarded jealously an ancient Sher'Tul ruin that lay in the centre of their territories. The Shaloren were in particular keen to study this relic, but the Naloren always refused them access, though they were too afraid to touch it themselves. The orcs were said to encroach on their lands often, but were always fought back by their mail-clad warriors wielding vicious tridents.
+
+Alas their love of the sea was to be their undoing. When the Cataclysm came the whole of the coastal kingdom was shorn away and fell into the sea, annihilating almost the entire race. What small numbers survived committed suicide soon after by leaping from the eastern cliffs into the ocean, following their fallen brothers and sisters. Almost no evidence of their civilisation remains.]], [[纳鲁精灵(或纳精灵——“精神之源”)是一支绝迹的种族,他们的大陆因大灾变的影响而沉入大海。不过,作为精灵族的分支种族,他们还是很多值得研究的地方,虽然历史记载很少。许多人说纳鲁精灵是虚构出来的,但是有人可以推测出某些史实。
+
+纳鲁精灵大约在5英尺10英寸左右,有着亚麻色的长发和绿色的眼睛。他们非常瘦弱,但却以敏捷的身手和灵巧的行动而闻名。他们的王国座落在马基·埃亚尔的东部地区,并且他们所有的城镇都建在海边或者河边。他们擅长捕鱼、采集海绵、航海和音乐。他们同样以超长的水下屏息能力而闻名,并且那些掌握了魔法的人甚至可以做到水下呼吸。
+
+他们很少与外界交易,并且很重视他们的土地。他们尤其小心守护的是他们领土中心一个古老的夏·图尔遗迹。永恒精灵们非常渴望研究它们,虽然纳鲁们自己很害怕接触它,但是却始终拒绝永恒精灵们进入。据说兽人们经常侵略他们的边境,但是总能被他们武装整齐、手持三叉戟的精锐战士击退。
+
+可悲的是他们对大海的爱已成往事。当大灾变来临之时,整个半岛王国四分五裂、沉入大海,整个种族几乎毁灭。所剩无几的幸存者决定从东边悬崖跳海自杀,追随他们已逝的兄弟姐妹。整个文明都基本消弭了。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 7 - Ogres", "博学者格雷诺特关于人种的调查——第七章——食人魔", "_t")
+t([[Ogres have never been a thriving race, starting from their abrupt appearance as soldiers and laborers for the Conclave during the Allure Wars (unexplained aside from a highly implausible story from the Conclave's Overseers about a lost mountain tribe).  Left without homes or proper runic training after the war's end, they were forced to found their own tribes and rediscover the fields of rune and infusion creation for themselves, and though their numbers dropped rapidly, they enjoyed a brief period of relative success as nomadic rune-traders, virtually unaffected by the Spellblaze.  The Spellhunt nearly proved to be their undoing, as their monstrous size and rune-covered skin made them popular targets; they were thought to be extinct, and only in recent years has the city of Elvala revealed that some Ogres took refuge there during this time.  Their descendants still live today, fearful of persecution but gradually beginning to explore outside Elvala for the first time in ages.
+
+Ogres' most striking feature is their size, by far the largest of any intelligent race; they average at roughly 8'4" tall, and most are nearly half as wide with muscle.  They have a similar range of skin tones to humans, although slightly grayer on the whole; their hair tends to be dark brown or black, and their eyes run the gamut from black to bright blue to purple, presumably a side-effect of runic mis-transcription.  Their angular facial features invite some impolite comparisons to Orcs, with strong jawlines, disproportionately large mouths and teeth, and squarish heads, but otherwise resemble those of humans.  It would be remiss of me to describe Ogres' appearance without mentioning the intricate, glowing pattern of runes covering their skin from head to toe, although the exact patterns and colors vary.  
+
+Although they excel at physical tasks for obvious reasons, and the necessity of careful inscription has made their finger dexterity (and penmanship) rather impressive, their limb movements tend to be slow and clumsy due to their size, and they tire quickly if they over-exert themselves during strenuous labor.  Their slow speech, incredible appetites, and lack of interest in arts or most scholarly concerns has led to a misconception that they are dim-witted; however, Ogres forced into studious tasks have performed admirably, and one needs only look at their runic patterns to know the patient study and artistic vision they are capable of, if properly motivated.  This may tie into the humble, duty-bound mindset that seems to be an inherent property of the species - most Ogres show absolutely no interest in leadership or impressing others, only completing tasks in the most reliable manner possible, and such strategies tend to be rather simple.
+
+While Shalore use of magic is (arguably) a choice, Ogres have no such luxury.  Their inscriptions are as crucial to their well-being and structural integrity as any internal organ, and attempts by Ziguranth to "cleanse" captured Ogres of their runes invariably lead to them first collapsing under their own weight, then their organs shutting down one by one; one can assume that their natural infusions are just as vital.  As such, Ogre reproduction is a careful task; a newborn can live for a few months unaltered, but after this the parents must give their child a thorough regimen of runic inscription and herbal infusions.  The parents typically perform this task together, using each others' runes as a reference, and any mistakes made in the transcription will affect the child's health and development (usually adversely, though it is believed that transcription errors are responsible for mitigating Ogres' once-uncontrollable tempers).  As such, the inscribed patterns are as much of an influence on the child's development as the physical and mental traits of his or her parents.	
+
+Due to the safety and comfort of Elvala, and their mistrust of much of the outside world, most Ogres who leave their home do so for trade purposes; no longer using Shaloren as couriers, some have begun to enter the growing market of runes and infusions, and have proven very successful thanks to their natural talent in this area.  Those few who could be considered "adventurers" tend to pack up their things and leave abruptly, not for glory or riches, but because they see a recurring source of misery in the world and wish to dispose of it themselves as a public service.  It is not uncommon for an Ogre to sigh in frustration after hearing about a hijacked shipment of grain, head out, return a few days later with the blood of a once-persistent bandit clan stuck to his club, and go right back to tending his crops.]], [[食人魔从来不是一个昌盛的种族。在厄流纪的长期征战中,这个种族突然出现在世人的视线里,作为孔克雷夫的工人和士兵。孔克雷夫的长老会宣称他们是在崇山峻岭中找到了隐藏于世间许久的食人魔,然而这个故事难以置信,漏洞百出,使得目前食人魔的产生仍然原因不明。在旷日持久的战争结束后,流离失所的他们无家可归,也没有接受过系统化的符文训练,只能被迫重新建立起自己的部落,重新研究出操作符文和纹身的复杂技术。尽管这一过程伴随着大规模的人口减员,他们作为流浪符文师度过了一段相对和平的日子,基本没有受到魔法大爆炸的影响。接踵而来的魔法狩猎曾经被认为是完全毁灭了这个种族。因为他们怪异的体格和满身符文的皮肤,他们迅速成为猎魔者的首要目标。几乎所有人都认为这个种族已经灭绝,直到近几年我们才发现埃尔瓦拉在很长时间内为一批食人魔提供了庇护。他们的后代仍然生活在今天,尽管仍然畏惧着外人的迫害,他们中的少数仍然尝试着向埃尔瓦拉以外的区域前去探索。
+
+食人魔们最引人注目的特征是他们高大的体格,目前是所有智慧种族中体格最为硕大的一个。他们通常身高在8英尺4英寸左右,浑身的肌肉使他们足足有身高的一半那么宽。就像人类一样,他们也有各种类似的不同肤色,但总体而言比较偏灰色。它们的头发趋向于呈黑色或深褐色,眼睛的颜色分布在从黑色到湖蓝色到紫色的广泛色域内,相比是符文转录错误引发的副作用。他们面部的棱角引发了一些与野蛮的兽人族的令人不快的比较,连同强壮的下颌,不成比例地巨大的嘴巴和牙齿,以及方形的头。然而在其他方面,他们十分类似于人类。当然,最为不得不提的是,错综复杂地闪烁着的符文遍布于他们全身,从头到脚,尽管确切的图案和颜色各不相同。
+
+他们一眼看上去就很适合体力任务,并且对于管理符文的重要性使他们手指变得十分灵巧,就连写出来的书法也令人印象深刻。然而,由于他们的庞大体型,他们的肢体动作往往显得缓慢而笨拙。并且,他们如果在艰苦的劳动中透支体力就会很快变得无比疲倦。他们语速缓慢,胃口令人难以置信的大,对艺术和科学基本没有兴趣,引发了广泛的误解,让人们往往趋向于认为这是一个低智商的种族。事实上,他们在所有真正感兴趣的领域都能发挥到令人倾佩的地步。只需要看看他们所制的符文图案,就能了解到他们只要需要的情况下就能发挥出多么伟大的艺术造诣和技术水平。这可能是深深植根于它们心中的一种固有的心态——大部分食人魔对领导他人或者给他人留下深刻的印象毫无兴趣,只一心关注于用最可靠的方式完成他们所做的事,而这种方式往往是最简单而毫不花哨的一种。
+
+或许即使是永恒精灵也有可能放弃魔法的力量,但是食人魔可没有这样的奢侈。他们身上的符文对他们的生命和体内器官的结构完整性至关重要。在魔法狩猎时期被伊格兰斯曾经试着“净化”所捕获的食人魔身上的符文,最终导致他们体重迅速下降,所有器官一个接一个停止工作。可以假定,他们身上的纹身也相当重要。因此,食人魔的生育是一个十分复杂的过程。婴儿们可以保持没有符文的状态几个月,在此之后父母必须在他的身上铭刻一套包含各种符文和纹身的复杂的整体。父母们通常一起执行一个任务,使用彼此的符文作为参考,并且在这个转录的过程中的任何错误都会影响孩子的健康和发育。通常这一影响是不利的,然而因祸得福,似乎也正是转录错误缓解了食人魔们过去火爆的脾气。因此,孩子们身上所铭刻的符文和纹身对它们未来的发展,和父母本身的身心特质同样重要。
+
+由于埃尔瓦拉的舒适安定的生活和深切感受到的来自外界的不信任,绝大多数离开家园的食人魔仅仅是为了一些商业目的。不再需要永恒精灵作为他们的中介人,一些人已经开始进入纹身和符文这一不断增长的市场,他们在这方面的天赋使他们在这一领域大获成功。而那些少数可以被视为冒险家的人,往往只是收拾好自己的东西突然离开,不为荣耀和财富,只为消除世界上不断出现的苦难与不幸而为他人奉献。经常听到这样的故事,一个食人魔偶尔听到有满载粮食的货船被劫的消息,立即出发。几天之后,他挥舞着那终结了曾经不可一世的强盗性命的狼牙棒荣归故里,然后继续回到乡间照料他的庄稼。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 8 - Orcs (extinct)", "博学者格雷诺特关于人种的调查——第八章——兽人(灭绝)", "_t")
+t([[The orcs are, joyfully, extinct from Maj'Eyal, following the purge instigated by King Toknor the Brave at the start of the Age of Ascendancy. But an academic study of their previous culture and civilisation is still of interest, primitive though it may have been.
+
+Orcs were generally around 6'1", with green or black skin. They varied greatly in physical appearance and build, most likely due to their exceptionally fast breeding rates. The majority of orcs were thick-built and heavily muscled, well remembered as the stock grunts of their terrible armies. However in the Age of Pyre a greater number of thinner, stringier orcs appeared, oft versed in destructive magics.
+
+The orcs were first encountered by the Eldoral halflings, who tried to use the simple creatures as servants, but gave up after finding them to be too violent. In the many centuries since wars and battles have been almost continuously fought with the brutes. Their oft superior numbers have at times threatened to overwhelm all of civilisation, even leading to such drastic defensive measures as the Spellblaze. The most terrifying time though was during the Age of Pyre, when the orcs developed arcane abilities, and under the leadership of Garkul the Devourer they swept through the continent, mercilessly slaying all before them. In the end 10,000 halflings gave up their lives in the Battle of Nargol to defeat their demonic leader and stem their army's advance. Gradually the civilised races began to recover, and finally King Toknor and Queen Mirvenia succeeded in uniting the human and halfling kingdoms, putting together a force to push back the orcs and ultimately extinguishing them entirely.
+
+Recent investigations of orcish ruins have revealed a surprising amount of cultural material, and even crude artworks based around fertility and battle. Some evidence has also been found of strong community elements to their culture, with much focus on sporting activities and racial pride events. However these are still clearly lacking in the subtleties and aesthetics of our more advanced cultures, and any attempt to compare them with us must be overshadowed by their brutality, territorial violence, and obsession with war.
+
+There have been no substantiated reports of orcs for over 100 years. What reported sightings there are tend to be from such unreliable sources as adventurers and hermits, and have never been verified. We should be thankful that these horrible creatures have been banished to the annals of history, surviving only as stories to be told to misbehaving children.]], [[兽人们,很高兴的说,已经在马基·埃亚尔大陆上绝迹了,紧接着的便是图库纳国王揭开的新纪元——卓越纪。但是对它们之前文化风俗的学术研究却是非常有趣的,虽然可能会比较原始。
+
+兽人们大约在6英尺1英寸左右,有着绿色或黑色的皮肤。他们擅长物理领域多样化的职业,这似乎与他们惊人的繁殖速度有关。大部分兽人拥有雄壮的体型和发达的肌肉,关于兽人军队的这部分记忆仍旧存在于老人们的心中。然而在派尔纪,一群相对瘦弱却更加强大的兽人出现了,他们掌握了毁灭性的法术。
+
+与兽人发生第一次接触的是艾德瑞尔半身人,他们只想将兽人当做奴隶,但是在发现兽人们过于凶残后放弃了这一想法。在随后的数个世纪中,战争与争斗始终是为了对抗这些野兽。他们压倒性的数量,一度对所有文明产生过巨大的威胁,即使是在魔法大爆炸的影响之后。最可怕的年代是在派尔纪,当兽人们掌握了魔法,并且在吞噬者加库尔的领导下时,他们几乎扫除了面前的一切障碍。最终,上万的半身人士兵在纳格尔之战中为了毁灭兽族恶魔般的领袖和军团献出了生命。之后各种族的文明开始缓慢恢复,最终图库纳国王和米雯尼雅王后统一了人类和半身人王国,使大家团结一致击退了兽人,并将它们一网打尽。
+
+最近通过对兽族废墟的调查研究,我们发现了惊人的文化资料,甚至有战争时期的粗糙艺术品。有些证据显示他们的文化里有着强大的社交元素,主要集中于体育运动和节日狂欢项目上。然而这些粗陋的文化仍落后于我们先进的文化许多,并且不管他们如何尝试,都掩盖不了他们凶残的本质,极端的暴力以及战争的欲望。
+
+已经有100多年没有兽人的相关报道了。相关的目击报道都是一些不可信的冒险者和隐士们说出的,并且从未被证实过。我们应该庆幸如此可怕的种族已经消弭在历史的尘埃中,剩下的只有吓唬小孩子的可怕故事。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 9 - Sher'Tul (extinct)", "博学者格雷诺特关于人种的调查——第九章——夏·图尔人(灭绝)", "_t")
+t([[Ah, the legendary Sher'Tul! How any scholar does love to write about them. Indeed, the texts are many, but the facts are few, as so little is known about this crucible race. The most learned and factual academic on the subject is the renowned explorer and archaeologist Darwood Oakton, but he has alas been missing for several months at the time of writing. I will attempt to summarise here some of his key discoveries.
+
+The Sher'Tul lived over ten thousand years ago, during what is referred to as the Age of Haze. The name of the race we know from the elves, who speak of the ancient beings with awe and reverence, yet know little else about them. Ruins of fantastical Sher'Tul structures have been found all across Maj'Eyal, and some have been observed in sunken lands off the coasts, implying that in their time the Sher'Tul must have ruled unopposed all across the world.
+
+The farportals were first discovered by the halflings during the Age of Allure, and after much experimentation they were found to be able to transport items and creatures over vast distances. The arcane powers behind these incredible artifacts are still far beyond the understanding of the greatest minds of our time. The one attempt to truly tap into these powers ended in disaster - the Shaloren moved all known farportals to a remote spot near their capital, and their most powerful mages were overwhelmed as they unleashed the Spellblaze, killing them instantly and tearing apart the continent. What remains of farportals are left in the world have since been left untouched.
+
+Of their physical appearance we know almost nothing, as there is no surviving artwork or records which depict themselves. However they must have been of similar form to other common races, as their ruins contain stairs, doorways and rooms not unfit for humans. Oakton estimates from his studies of their tools and artifacts that they would have stood around 5'4" tall, with uncommonly long limbs and fingers.
+
+What caused them to become extinct is unknown, though many theories abound. The most popular in academic circles at the moment is that their mighty magics were their undoing, turned upon their own people during some great civil strife. Other theories hold weight though - Archiman Garybald, Professor of Demonic Studies, believes that the extensive uses of arcane energies by the Sher'Tul may have attracted twisted forces from other worlds which wiped out the ancient race. Some even believe that they are not truly extinct, but are in hiding, or have left this world for elsewhere. I fear the truth may never be fully known, but the ongoing study and examination of the relics they have left behind continues to provide immense value and inspiration.]], [[啊,传奇的夏·图尔!学者们是多么爱研究他们啊。事实上,相关的文献很多,但有事实根据的很少,所以有关该种族的信息也较少。最权威的研究是基于知名探险家和考古学家达沃德·欧卡顿的发现,但是他在写作过程中已经失踪好几个月了。在此,我将总结下他关键性的几个发现。
+
+夏·图尔生活在距今一万年前,被称为混沌纪的时代。这个种族的名字来源于精灵族,他们以敬畏之情述说着古代种族,即便如此,他们也对其知之甚少。在马基·埃亚尔大陆上,夏·图尔如梦似幻的废墟结构被找出并探索,有的废墟甚至位于海洋中沉没的大陆上,暗示着夏·图尔人曾经一度统治过整个世界。
+
+传送门的首次发现是在厄流纪,被半身人发现,在大量的实验后他们发现可以将物品和生物传送到很远的地方。这些奇迹背后的奥术原理仍远远超出我们能够理解的范围。那些试图刨根挖底的人,现在湮灭在了历史中——那些永恒精灵法师将所有已知的传送门搬到了一个靠近他们首都的地方,并且他们的魔导师们的过于自信开启了魔法大爆炸,他们瞬间化为了灰烬并且整个大陆分崩离析。那些在大陆上剩下的传送门,至今无人敢碰。
+
+关于他们的长相几乎没有人说得清,因为毫无历史文献或者是记录来描述他们的样子。然而他们肯定与其他种族有着类似的特征,因为他们的废墟中存在着楼梯、大门和不适合人类居住的房间痕迹。欧卡顿通过研究他们的工具和遗迹,得出了这样的结论:他们大约高5英尺4英寸左右,有着不同寻常的触手状四肢。
+
+他们绝迹的原因始终是个未解之谜,尽管有着各种猜想。在考古界最流行的说法是他们强大的魔法毁灭了自己,内战使他们消弭在历史中。其他理论——阿奇曼·加里伯德,恶魔研究者则一直相信夏·图尔人在魔法上的杰出造诣引来了异次元的恶魔,最终导致了整个种族的毁灭。有的人则更相信他们不是真的绝迹了,而是隐匿了起来,或者离开了这个世界。我恐怕真相永远无人知晓,但是对夏·图尔文明的深入研究仍有着非常重要的价值和意义。]], "_t")
+t("Loremaster Greynot's Analysis of the Races - Chapter 10 - Monstrous Races", "博学者格雷诺特关于人种的调查——第十章——怪物种族", "_t")
+t([[No text would be complete without at least a brief note of some of the more brutish races which infest our world. These do not hold any civilised society of note, nor in general do they seem capable of any form of higher thought or culture, but they are still of interest to study for any who take delight in analysing beings of more primitive intellect.
+
+Trolls come in two main types - Kezrak and Moltep, or stone and forest trolls as they are colloquially known. Stone trolls infest many mountain chains to the north-east, and some have been known to wander further afield in search of food or to spread violence. They are generally over 8' high, with extremely pronounced muscular strength and a thick, solid hide which bears the appearance of coal or granite. Forest trolls are generally found in dense woods or swamps, with the Trollmire east of Derth being especially infamous. They have a more advanced form of speech than their mountain-dwelling cousins, and are known to move faster and wield more elaborate weapons, though their greenish hide is not as thick and their musculature less developed. All trolls have intensely fast metabolisms, capable of healing from grievous wounds within a matter of hours. At birth they measure just eight inches long, but within two years grow to full maturity, and rarely live beyond ten years old. They used to be considered little more than beasts, but towards the end of the Age of Pyre many were trained as fighters by the orcs, and were even taught the basics of language and certain battle tactics, making them much more dangerous. Though the orcs are gone their servants remain, and their remote breeding areas and intense birth rates have so far scampered attempts to eradicate them completely.
+
+Giants live mostly around the mountainous peaks surrounding the Daikara Pass. They vary greatly in size, but are normally at least 10' tall. They look somewhat like large, deformed humans, with swollen or distended facial features and much longer, swinging limbs. They live in nomadic tribes, moving from peak to peak with the seasons, feeding on wild deer and goats. They are usually peaceful creatures, only turning violent when their territory is encroached or their young are threatened. There are sometimes reports of giants coming to lowlands and stealing farm animals or attacking communities, but these are rare and normally isolated to particularly harsh winters. Giants seem to have no developed culture or language worth mentioning, but have been noted to show interactions of limited intelligence and to commune well in groups.
+
+Nagas were once believed to be mere myth, but reliable reports and even the capturing of dead physical samples has shown them to be real creatures. The upper half of their body is humanoid in form, with blonde hair and an extremely thin build, but the lower half is like that of a giant snake's tail. They stand around 6' tall on land, though their tails extend several feet further. They have been encountered off the eastern and south-eastern coasts of Maj'Eyal, which seems to indicate some exotic civilisation beneath the waves. Records of them exist only from the last few hundred years, and only more recently have they been interpreted as more than just the wild fantasies of inebriated sailors. They can breathe in air and underwater, possessing both lungs and gills, and have been reported to move with surprising speed on the ground. One might think them simply odd monsters, but they decorate themselves in jewellry and craft weapons and armour from materials found on the sea-bed, such as supple mail formed from layers of thick shark-hide. This would suggest an advanced culture, but communication with them so far has proved impossible. It is not known if they are capable of complex speech, but to date their only response to those who encounter them has been extreme violence, and fishermen in the east are always wary of coming across these vicious creatures.
+
+The origin of Demons is not wholly known, but it is clear that they are capable of intelligence and so I feel the need to describe them somewhat here. It is known that they can be summoned by certain magical rites, and minor demons were oft in the employ of evil sorcerers during the Age of Dusk. The main theory, which is supported by certain studies by Shaloren archmages, seems to indicate that they come from another world than our own, with connections formed through intense arcane energies. It must be a truly terrifying place to host such foul denizens. Demons vary immensely in appearance and power, as much as the creatures of our own world vary. They generally have blueish blood and metallic flesh and skin, which can oft react oddly with our atmosphere - some become wreathed in flames, others release hideous acids or belching clouds of darkness. All seem versed in magical abilities to some degree, and the strongest of them possess truly terrifying powers. Luckily they are exceptionally rare, and seem to be much less common in modern times since magic has fallen out of use.]], [[没有任何文字可以诠释那些影响我们世界的野蛮种族。他们没有任何文化遗留,也没有任何先进的智慧或文化,但是他们仍能激起大家研究原始种族的兴趣。
+
+巨魔主要分为两大类——科兹拉克和马提普,或者说岩石和森林巨魔,因为这更加通俗地为人所知。岩石巨魔生存与东北部的山脉地区,有些为了寻找食物和散播暴力甚至走到了更远的地方。他们通常超过8英英尺高,有着强壮的肌肉和厚厚的煤黑色或花岗岩状的外观。森林巨魔生活在浓密的森林和沼泽中,在德斯镇东部的巨魔沼泽尤为臭名卓著。他们比岩石巨魔同胞有着更为敏捷的速度,并且以移动迅速和能够使用精工武器闻名,尽管他们没有那么发达的肌肉和强壮的身躯。所有的巨魔有着快速的新陈代谢能力,再严重的伤口,恢复只要几个小时。据测量,他们在出生时只有8寸长,但是在2年内他们就可以成长完全,并且很少有寿命超过10年的。他们一开始被认为仅比野兽好一点,然而在派尔纪时,他们被兽人当做战士般训练,甚至学习了一些基础语言和战术,使得他们更加危险。虽然兽人已经走了,但他们的仆人仍然存在,并且巨魔们的广泛分布和令人惊讶的生育率使得他们至今仍活跃在马基·埃亚尔的舞台上。
+
+巨人们通常住在岱卡拉周围的山峦中。他们在体型上有着很大的差异,但基本上不会低于10英英尺高。他们看起来就像是具有浮肿面部特征和更长的四肢的放大人类。他们属于游牧部落,随着季节的变化,从一个山头迁移到另一个山头,以鹿和羊为食。他们通常是和善的生物,只有当他们的领土受到入侵或者他们的后辈受到威胁时才会变的具有攻击性。有报道称,巨人们有时会从山上下来,抢夺牧场的家畜或者攻击市民,但是这极其少见并且大多发生在极端的严冬。巨人们似乎没有值得一提的优越文化和语言,但是却向我们揭示了有限智慧的运用和团结一致的精神。
+
+娜迦曾被认为仅存于神话中,但是据可靠消息以及死亡的标本表明他们是真实存在的。他们的上半身是人形,有着金色的头发和苗条的身段,但是下半身却极像一只巨蛇的尾巴。他们大约身高6英英尺,尽管他们的尾巴可能更长。他们在马基·埃亚尔的东岸和东南岸都有踪迹,这表明他们生活于波涛之下。有关他们的记载只有近一百年的,并且越来越多的证据表明他们并不是喝醉水手们的幻觉。他们可以在水里和陆地上呼吸,同时拥有肺和腮,并且据说在陆地上有着非常惊人的速度。有人可能认为它们只是特殊的怪物,但是他们会用海底找到的材料做成珠宝和武器装备自己,例如用鲨鱼皮制成的柔软锁甲。这表明了一种先进的文明,但是截至目前为止我们发现与他们沟通几乎是不可能的。现在还不知道他们是否有复杂的语言,但是他们目前的对外回复只是极端的暴力,并且东海的渔民们经常要提防碰上这些邪恶的生物。
+
+恶魔的起源已经不为人所知,但是很显然他们具有某种智慧,所以我觉得有必要在此写下一段。众所周知,他们是由某种魔法仪式召唤而来,并且在黄昏纪时期,小恶魔们经常与恶魔巫师们为伍。最主要的理论,由永恒精灵魔导师们得出的,恶魔们似乎来自另一个世界,一个由纯净的奥术能量链接的世界。那必然是一个地狱般的地方才能容下如此多恐怖的生物。恶魔们在外观和能力上不尽相同,正如我们世界里的生物一样。他们通常有偏蓝的血液和金属化的血肉,可以表现出超乎我们想象的形态——有些绽放在火焰中,有的藏在酸雾里或是可怕的黑暗中。这一切看起来都是建立在精通魔法的某种基础上,并且他们之中最强者具有真正可怕的力量。幸运的是他们是非常罕见的种族,而且自从魔法淡出人们的视野后,出现的更加稀少了。]], "_t")
+t("races", "种族", "newLore category")
+t("Loremaster Greynot's Analysis of the Races - Chapter 11 - Dragons", "博学者格雷诺特关于人种的调查——第十一章——龙族", "_t")
+t([[The common man may scoff at the idea of classifying dragons as an intelligent race, but experienced wyrmics know otherwise. Dragons are incredibly long-lived creatures, with some known to survive for thousands of years. Though in their early life they are of a bestial nature, as they advance through the centuries they gain an ever keener and more developed intellect. The eldest of wyrms are sometimes considered the most subtle and intelligent of creatures in Maj'Eyal, capable of telepathic communication and advanced mental abilities, and wyrmics speak of them with the highest reverence.
+
+Dragons come in many shapes and sizes, normally growing from 5' long hatchlings to 20' long mature drakes, with some of the greatest wyrms growing to over 40' in length. They are generally winged, with large lizard-like maws and sharp talons on both their fore and hind legs. They are often noted for the lustrous colour of their scales, normally representing an attunement to one of the key Elements of Eyal. This attunement is unseen in any other race, and some philosophers believe that dragons predate all other races, being formed as raw representations of the elements of nature at the beginning of the world. However this theory may be borne purely from the fanatical delusions of certain wyrmics who have studied the creatures for too long.
+
+All corners of Maj'Eyal show some trace of different types of dragons. The Daikara Pass and surrounding mountain chains are home to a great number of ice and storm dragons. Numerous sand and red dragons can be found in the western desert and hills, and many have been the reports of gigantic sea dragons in the deepest oceans, especially to the south.
+
+Attacks from dragons on humans and halfling settlements are fairly rare, but when they occur they can be truly devastating. Usually they are to feed on livestock, but now and then come attacks from newly matured drakes, seeking out precious metals and gemstones to build up a hoard. Dragon hoards have become a thing of legend, with the greatest wyrms rumoured to protect literal mountains of gold, but in modern times truly sizeable hoards are rare. The dwarves farmed hoarding dragons almost to extinction in the Age of Allure, and most dragons these days retain only modest treasures in their lairs.
+
+Dragons are regularly hunted for their thick scales and their elementally imbued bones. Dragonskin leather is prized amongst armour-workers, as when properly treated it is both light and tough, and oft retains some inkling of the original wyrm's power. Dragon-bone is highly favoured by staff-crafters for its natural attunement to elemental forces, and is sometimes used by fletchers in the crafting of the most delicate yet resilient bows and arrows. However the hunting of dragons for their skin and bones is greatly opposed by many wyrmics, and there is an increasing market for "naturally harvested" drake materials - those taken from dragons which have died of natural causes. Still, demand for all dragon materials is strong with exceptionally high prices paid, and many are the greedy souls that lose their lives each year at the fangs and claws of these magnificent creatures.]], [[一般人也许会嘲笑我把龙作为单独列出的智慧种族,但是经验丰富的龙战士们知道其实不然。龙族是另人难以置信的长寿生命,某些已知的龙族已经存活了数千年之久。尽管在他们早期的生命中,他们兽性的一面比较多,但是随着他们生活几个世纪以后,他们会获得前所未有的超强理解力。那些远古巨龙有时被认为是马基·埃亚尔最狡猾和富有智慧的生物,他们拥有心灵沟通和优秀的精神能力,并且龙战士们始终对龙族有着最崇高的敬意。
+
+龙族有着不同的大小和形状,一般常见于5英尺长的幼仔到20英尺长的成年龙族,某些最强大的龙族体长能达到40英尺。他们通常是带翅膀的、有着蜥蜴般的咽喉和锋利爪子的前后肢。他们通常有着鲜艳色彩的鳞片,通常代表与埃亚尔某种元素的亲和。这种亲和力在任何其他种族都未曾出现过,有些学者认为,由于龙族在世界起源时形成较早,因此能表现出强大的元素亲和力。然而这个理论只有那些狂热的研究了龙族太久的龙战士信徒们才会相信。
+
+马基·埃亚尔的每一个角落都能发现不同类型的龙族。岱卡拉山脉聚集了很多的冰龙和风龙。大量的沙龙和赤龙可以在西部沙漠和丘陵中找到,并且还有许多报道提到在大洋深处有着巨大的海龙,尤其是在南部地区。
+
+龙族攻击人类和半身人聚居地的事情是少见的,但一旦出现这种情况,通常是毁灭性的灾难。通常它们是为了找牲畜吃,但有时也有来自成年巨龙的攻击,是为了寻找重金属和宝石来作储藏。龙族的财富已经成为了一种传奇,那些巨龙们都以拥有成山的金币为傲,但是现在如此多的宝藏几乎没有。矮人们在厄流纪对龙族的狩猎,使得龙族几乎趋于绝迹,现在的大部分龙族在巢穴里只有适量的财富。
+
+龙族经常由于它们结实的龙皮和元素亲和度极高的骨头而被狩猎。龙皮是护甲制作者们最喜爱的材料,因为它们通常轻薄坚硬,并且通常保留有龙皮主人生前的魔法亲和力。龙骨是法杖制作者们最喜爱的材料,因为它的魔法亲和力非常高,有时也被用于制造纤薄且柔韧的弓箭。然而,对龙族的不断狩猎引起了许多龙战士们的强烈不满,并且交易“自然衰老”的龙族材料的市场也日益增多——那些人只取自然死亡的龙族身上的材料。仍然,由于龙族全身都是宝的原因,每年都有许多在龙族的尖牙利齿下度日,被欲望冲昏了头脑的人死亡。]], "_t")
+t("shatur", "夏特尔", "newLore category")
+t("Lament for Lands now Lost", "失去的大陆的挽歌", "_t")
+t([[You see a moss covered statue of a Thalore reciting a poem, over and over.
+#{italic}#"Where bright and berried yews did stand,
+Where the eldest oaks grew so grand,
+Where singing birds once flew to land,
+All is dust, all is dead.
+
+Once flowers rose to reach the sky,
+Once blossoms fell from beech on high,
+Once thrush and owl did screech and cry,
+Now all lost, now all fled.
+
+Oaths from Shaloren mages sworn,
+Yet spells of fiery rages born,
+Our lands of bygone ages torn,
+Gone is trust, wrath is red.#{normal}#
+]], [[你看见,长满青苔的自然精灵雕像,叙述一首诗,一遍又一遍。
+#{italic}#“挂满鲜亮浆果紫衫之地
+古老橡木生长之地
+欢唱鸟儿飞落之地
+皆为尘土,皆为虚无
+
+曾经炽热的玫瑰染红天空
+曾经怒放的花儿跌落枝头
+曾经欢快的鸟儿泣血啼鸣
+今为尘土,今为虚无
+
+尽管永恒精灵法师们誓言在先
+但法术的怒火仍撕裂尘世
+我们曾经的故土化为废墟
+信任不再,愤怒永存#{normal}#
+]], "_t")
+t("Running man", "逃跑者", "_t")
+t([[Running man, running man
+Your time is ending soon
+Running man, running man
+Will not save sun nor moons
+
+Running man, running man
+Survival growing slim
+Running man, running man
+You know your fate is grim
+
+Running man, running man
+Now's the time to choose
+Running man, running man
+Your honour or your shoes!]], [[逃跑者,逃跑者
+你的时间不多了
+逃跑者,逃跑者
+日月也无法挽救你
+
+逃跑者,逃跑者
+为了生存日益消瘦
+逃跑者,逃跑者
+你已获悉残酷命运
+
+逃跑者,逃跑者
+现在是时候去选择
+逃跑者,逃跑者
+你的名誉或你的鞋!]], "_t")
+t("artifacts", "神器", "newLore category")
+t("Gifts of Nature", "自然的恩赐", "_t")
+t([[In Age of Allure rose an archmage high
+With power beyond compare
+And the people poor would not come nigh
+His dark and terrible lair
+
+Whilst crops fell dead in drought and blight
+And children grew diseased
+The wizard dread stole in the night
+To pillage what he pleased
+
+But a hero came with shining sword
+And a will of solid steel
+Not seeking fame or high reward
+He followed but his zeal
+
+"From Zigur I come on righteous quest
+To battle foes arcane
+I will not succumb to magic detest
+I will end this evil reign"
+
+And so he rode on pure-white steed
+To the warlock's hold
+That dank abode of dark misdeed
+He entered brave and bold
+
+There battle blazed beyond all sight
+Sword clashed with spell
+Blood was razed in fearsome fight
+Scream followed yell
+
+A beam was cast of arcane pure
+Piercing mail and shield
+But still steadfast with flesh secure
+The hero did not yield
+
+A slash tore through the wizard's cloth
+His hat dropped to the ground
+From loose grip flew his staff so wroth
+Thus fell the mage renowned
+
+Now bare of skin and weaponless
+Here lay but a man
+No arcane sin could now redress
+The blood that freely ran
+
+"Fool warlock dead, you were too vain
+To gifts of Nature trust
+Your faith instead in tools arcane
+Now to Nature you are dust"]], [[厄流纪崛起一位黑魔导
+有着无与伦比的能力
+平民百姓只可仰视
+他黑色且可怕的巢穴
+
+当作物死于干旱和枯萎
+感染疾病的孩童增长
+巫师在夜里偷偷的潜入
+来掠夺他想要的一切
+
+但是来了一位英雄,他手持宝剑
+并且他拥有磐石般的意志
+不求名利与荣耀
+但求问心无愧
+
+“来自伊格我肩负着使命
+打败邪恶巫师是我的义务
+我不会屈服于可怕的魔法
+我将结束这邪恶的统治”
+
+于是他骑着一匹骏马
+向巫师的巢穴前进
+幽暗的洞穴吞噬着一切
+他却凛然不惧
+
+战斗之激烈难以想象
+那是剑与魔法的火花
+战斗伴随着鲜血的绽放
+怒吼声与尖叫声此起彼伏
+
+一束纯净的奥术射线
+撕裂了护甲与盾牌
+但他仍坚定信念
+英雄永不屈服
+
+刀光划过了巫师的身体
+他的帽子掉在了地上
+法杖也因失去控制而落下
+臭名昭著的法师终于陨落
+
+现在赤着身子、刀剑残缺
+这里只躺着一个人
+奥术的力量必将得到审判
+自由的血液将欢快的流动
+
+“愚蠢之人,你太专注虚荣
+大自然恩赐的信任不再
+你的信念转向了法术
+现在落叶归根吧”]], "_t")
+t("dreamscape", "梦境空间", "newLore category")
+t("If I Should Die Before I Wake", "从噩梦中惊醒,还是在梦魇中永眠?", "_t")
+t([[You wake suddenly from your unexpected slumber and attempt to quickly regain your bearings. However, you are not prepared for the bizarre vision that greets you: instead of land and sky you see only amorphous shapes and varying degrees of light. A strange psychedelic haze permeates the air and otherworldly colors and shadows flicker in and out of your peripheral vision. 
+As you begin to come to grips with this strange environment, you realize with horror that you cannot move! Your body feels as if it is completely without weight and try as you may you cannot budge an inch. You experience a sense of Déjà Vu as you recall past nightmares of being paralyzed. That's when it strikes you: you never woke up at all, you're still asleep! This epiphany is only reinforced when you notice a strange phenomenon: mirror copies of yourself are being slowly projected from where you stand and are moving about of their own volition.
+They all seem to be focused on something in particular, but what? Just as soon as you set your mind to discerning what your dreamselves are focusing on, you feel it. With horror, you realize that you are not alone here. 
+Somehow, your foe has invaded your very subconcious and is attacking you in your dreams. Still unable to move, your lucid mind races on how to handle such an insane and horrible situation. On a whim you concentrate on one of your projections and you find that you can control it. 
+Free now to face this nightmare, you turn to find your foe. While you have a sense that having one of your dreamselves destroyed may not by itself be catastrophic, what would happen if several or many are cut down? Unwilling to find out, you resolve yourself to end this offensive intrustion into your mind.]], [[你从意料外的沉睡中醒来,但是你对眼前离奇的场景毫无准备:没有陆地,没有天空,只有不断变化的形状和光线。迷幻的烟雾弥漫在空气中,各色阴影在视野中飞舞……
+当你的眼睛渐渐习惯这幅奇怪的场景时,你惊恐地发觉你动不了了!你的身体似乎没有重量,但是你移动不了一步。更奇怪的是,当你回想起麻痹的噩梦时,有种似曾相识的感觉,正当此时,你忽然意识到:自己根本没有醒来,仍处于沉睡之中!你突然注意到奇怪的现象,让你更加确信这一点:你自己的镜像正在逐渐从你站的位置产生,并自主行动。
+他们似乎都集中精神于某个东西,但那个是什么?正在你思考你的梦境守卫在面对什么时,你感觉到了它。虽然恐惧,但你意识到自己并不孤单。
+你的敌人侵入了你的潜意识,开始在梦境中攻击你。虽然依旧不能动,但你的大脑也开始思考如何在这疯狂而恐怖的处境下存活。当你试着集中精神到你的梦境守卫上时,你发现你能够控制它。
+专心面对眼前的噩梦,你开始寻找你的敌人,虽然你感觉到让你的一个梦境守卫被摧毁似乎不会成为灾难,但如果许多个守卫被一起摧毁呢?那会发生什么,你不愿去想,只是专心来击退敌人。]], "_t")
+t("vault", "宝库", "newLore category")
+t("Mocking Note", "奚落", "_t")
+t([[Dear graverobber,
+
+Try to be a little faster next time.
+
+Love, #{italic}#Eden#{normal}#]], [[亲爱的盗墓贼,
+	
+下次记得快一点。
+
+你钟爱的#{italic}#艾登#{normal}#]], "_t")
+t("magic", "魔法", "newLore category")
+t("Nature vs Magic", "自然与魔法的对抗", "_t")
+t([[Your arcane abilities have been interfered with!
+
+Eyal is a torn world, and the forces of nature can react strongly to the arcane energies that seek to manipulate them. Some items and areas are imbued with anti-magic, a natural energy that disrupts magical abilities and effects. There are even those who have learned to harness anti-magic into their own wild abilities, and who use them to hunt down and destroy those who practise magic. So beware, caster! It is a hostile world ye wander in.]], [[你的奥术能量被干扰了!
+
+埃亚尔是一块被撕裂的大陆,自然力量对奥术能量反应激烈,试图彻底控制它。某些物品和地方被灌输了反魔力量,这是一种能干扰魔法能力和魔法效果的自然力量。甚至还有一些人,将反魔力量和他们本身的自然力量结合起来,用于猎捕并摧毁魔法使用者。小心,施法者!你漫游的世界并不友好!]], "_t")
+t("highfin", "赫菲因", "newLore category")
+t("On Adventuring", "关于冒险", "_t")
+t([[I must say, as time grows, I feel so do I grow more and more inclined to distance myself from the calling of an 'adventurer', like so many you can find roaming the countryside. I feel like the myth of a wandering hero has blinded too many with promise of easy fame and riches, with no eye for the other kind of fortune.
+
+Hear me out on this.
+
+Nowadays most don't really recognize how fascinating the world we live in truly is. It is vast, more than you can imagine. I can safely promise, any wild thought you can muster up, dear reader, will not come close to the truth. Such is the breadth of wonders, I would probably dismiss most of what I have seen as myth, be I not there myself. And even then sometimes, I had to wonder whether I could trust my eyes.
+
+Perhaps I'm being too vague, or maybe these promises leave much to be desired. After all, adventuring is not all fun and exotics, it is before all danger and a constant threat of death, or worse. So then if you wish me to be more concrete, think of derelict, crumbling crypts, cults and demons, hungry forests full of monsters and forces beyond time and place. True, there is overwhelming awe, thrill even, but the reason that so little detail reaches you, is because so little live to tell.
+
+What does reach us then, are not people, but objects. Artifacts of great power, legacy of the past. Surely, any drunkard might like to tell tales after a pint or two, but a magical sword is a proof of its own and it keeps quiet of what it has seen. So, a great hero is usually easy to recognize, being practically a walking history book. Clad in half the age of important events which he probably has no idea about.
+
+It is important to remember, that every artifact has a meaning, beings of great power and importance behind them. Stories, that now slowly wane into nothing. This is why it is not artifacts that make an adventurer. It is his great deeds, the will to dare where nobody did before. It is not important if you get known in the process or not, after all, if you were truly great, maybe you will leave behind a legacy of your own.
+
+-#{italic}#Kestin Highfin#{normal}#]], [[我必须说,随着漫长的冒险岁月,我似乎与那些在你们眼中的“冒险家”,也就是那群在乡间小路上的流浪者们渐行渐远。我想,或许是那些流浪英雄的神话使得那些金钱和荣誉的诱惑蒙蔽了你的双眼,让你们忽视了真正的财富就在我们的身边。
+
+诸君啊,敬请听我一言。
+
+现在,许多年轻人根本无法理解,我们身处的这个世界究竟是多么神奇而又美好,远远超出了任何人的想象。我向你们中任何一人保证,亲爱的读者啊,无论是在你脑海中多么狂野的梦想,在那无比瑰丽的真实世界面前都是那么渺小,这就是真正奇迹的恢弘气势。即使我将一切我未能亲身经历的故事全部当作神话,天哪,我所亲历的一切仍然是那么震撼人心,让我甚至无法相信我的亲眼所见。
+
+或许,我的描述有些过于模糊,或许,这些保证有些难以置信。毕竟,冒险并不总是充满了探索未知的喜悦——那是前所未有的危险,无时无刻不伴随着死亡的威胁,甚至更糟。所以,如果你想要让我用语言描述的话——请想象一下,废弃的远古地穴里巨岩崩碎跌落;疯狂的邪教徒将恶魔从异次元唤来;随着远处猛兽的咆哮,外表平和的森林展露了它嗜血的本性;还有,与之伴随的,超越时空约束的强大力量。这就是真实的冒险,任何人都会为其壮丽景象所倾倒,为其沉醉——尽管,我们所能了解的实在只是冒险旅途的吉光片羽,毕竟只有极少一部分的人能生还下来,告诉我们他们真实的经历。
+
+如果要说我们能够亲眼所见的是什么,那就往往是那些过去和现在伟大冒险家的遗物:那是身怀着强大力量的神器,诉说着真正的史诗。当然,在灌下一两杯之后任何一个醉鬼都能够信口开河,胡诌一通;然而,一把灌注着强大魔力的利刃从来不会说谎,它们是冒险史诗的诚实记录者,然而始终保持缄默,从不多言。所以说,一个伟大的英雄往往在装备上就引人注目。他们如同活动着的历史,身上的每一件物品都诉说着宏大的史诗,其中至少有一半连他的主人都没有丝毫了解。
+
+要记住重要的是,每一件神器都有其自己的意义,如同曾经手持他们的那些值得在史册留名的伟大英雄。尽管他们的故事已经被人们渐渐淡忘,他们的遗物仍然在世间永存。这就是为什么说,真正的英雄并不是因为他的财富扬名立万。真正的冒险家永远无畏于挑战前人所不敢为之事,无论他们的功绩是否为人所记载。无论如何,你伟大的冒险经历将开创属于你自己的史诗。
+
+——#{italic}#科斯汀·赫菲因#{normal}#]], "_t")
+t("point zero", "零点圣域", "newLore category")
+t("Warden-Master Galsamae's Orientation Notes", "时空守卫大师加尔萨麦的时空导航笔记", "_t")
+t([[Congratulations, sir and/or madam. Whether by invitation, discovering it on your own, or simply being enough of a thorn in our side to recruit rather than dispose of, you have gained the secrets of chronomancy. The ultimate power of time - the ability to reset and try again if you fail, the ability to save time by seeing the results of investigations before they happen. Though our powers are bound to post-Spellblaze Eyal, they are those of nigh-omnipotence with enough patience.
+
+But trust me - "enough patience" is one nasty limiting reagent. You're going to be running out of that fast when you've spent the last week trying to dismantle an Age of Dusk-era house-of-cards system of causally interdependent tyrannies without causing dwarven extinction, and a plague just broke out right when you had things almost perfect, for the sixth time--
+
+Look. The point is, there's a reason the person who writes the invitations and the mission statements isn't someone out in the field - and you're lucky enough to be working for someone who understands that you need more flexibility than idealism allows. Our squad knows that to stay sane, we have to know when "time flows forward at a rate of one second per second" isn't the only rule we have to break. That it's generally okay to skip the trial and just deal with a temporally hazardous jackass as you see fit, if you've foreseen a guilty verdict - as long as your investigations are solid when you actually conduct them (and you do have to do the work once in a while, or you'll only be capable of seeing yourself procrastinating). And if you just need to not be watched, you should know that there are a few decades in the Age of Dusk we and a few other squads recognize as "fair game" - whatever experiments you've wondered about or horrors you want to inflict, just keep it to the time period of infinite forgotten evils and it doesn't hurt anything in the grand scheme. Trust me, we've checked - nothing in that time period matters unless you've got another Spellblaze to set off.
+
+But most importantly, you should know: Zemekkys is even lazier than I am, but he has status to maintain. If you continually violate his will, there will come a point at which you will be informed that you have been caught and should stop resisting. Accept whatever fate he doles out for you. If you do not stop, there will come a point where he will be forced to make an example of you so severe that the entire cosmos will notice your non-existence. Obviously we can't be sure how many of us he's done this to (if any) or how it works, but we're pretty sure that the result looks like something starting with a W.
+
+Everyone here wants the same thing - keep spacetime stable, have fun with your powers, cheat at a few lotteries - but we've got cover to maintain and, in theory, an actual job to do if something ever cracks that Sher'Tul shield or the Greigu find a way to bypass a portal-filter. Scratch backs when yours gets scratched, don't make so much noise that the system comes crashing down on your head, and you'll enjoy your stay in eternity.
+
+Welcome to Point Zero, agent. Enclosed are timespace coordinates to what is, quite literally, the best roast-yeti restaurant that could possibly exist - I'll have the squad meet you there and then. Thank me later.
+
+[i]-Galsamae[/i]
+
+PS: You might encounter a... benefactor of sorts in your travels. You'll know it when you see it, ham-fistedly yanking its puppets back from the brink of death; if you see it for yourself, we regret to inform you that you've taken a one-way trip off prime Timeline-E4-RL territory for a doomed offshoot unless "he" feels like weaving you back in - and it tends to only do that to people who narrowly avert its engineered apocalypses through incredible power or luck. If you have been chosen by its schemes, play along and you might get brought back from the temporal graveyard that is the Timeline-E4-EXPADV subnetwork. We do not know what it is - a runaway creation of our own, a competing culture's weapon, or something far above ourselves - but if it has hostile intent, it has already won. So far it's been... mostly cooperative. Just make a point not to remind it that we're its competition.]], [[女士们先生们,恭喜你。无论是你受到了时空的邀请,是你自己发现了这一切的秘密,还是作为我们曾经的眼中钉,觉得比起对付还是招揽你更好,总之,你已经了解了有光时空魔法的能力。我们掌握有关时间的终极力量——能够在你失败时不断重试,能够通过预知结果来节约时间,甚至是未卜先知地在观测前就看到事情的结果。尽管我们的能力被限制在于魔法大爆炸后的埃亚尔,只要你有足够的耐心,我们将可以无所不知,无所不能。
+	
+不过,相信我——“足够的耐心”已经是足够令人讨厌的限制了。如果你曾经花费整整一周的时间,试图拆解黄昏纪暴君你方唱罢我登场的政治游戏,既不意外导致矮人的灭绝,也没有因为突然爆发的瘟疫毁掉你满盘的计划,尝试了六次也没能得出结果的话——很快你也会丧失耐心的。
+
+看。这就是问题的关键。就像那些任务说明和邀请可不能由那些没有亲自上战场的人撰写——你也有同样的幸运,我们知道在你的工作中需要的“灵活性”远比理想主义更重要。我们的小队知道要保持理智,我们也知道“每过一秒就有一秒钟的时间流过”也只是我们要打破的众多规律之一。如果你能够预见到一个有罪判决,在时空中不经审判处理掉一个潜在的罪犯也不是什么大事——只要你的调查可以被证明是确凿可信的(而且总有一天你要亲自做这件事,否则你只能看到自己不停拖延)而且,如果你只是想要一个不被监视的地方,你知道,在黄昏纪的一些时代被我和其他几个小队当做了“公平竞赛”的区域——无论你想要做什么样的实验,或者想要给其他人带来怎样的恐怖,只要你到那些有关无尽的被遗忘的邪恶的时间段去做,这不会对事情的大局产生任何影响。相信我,我们已经确认了——这段时间发生的一切事情都无足轻重,除非你真有本事引发第二次魔法大爆炸。
+
+不过你还是要知道一些最重要的事情:虽然伊莫克斯比我还懒,但他也有他要维持的东西。如果你不停违抗他的意志,总有一天,你会被告知,你已经被抓到了,请你停止抵抗。接受他为你安排的命运。如果你仍然负隅顽抗的话,很快,他会不得不把你作为一个严厉的例子,以至于整个宇宙都会注意到你的灭亡。很显然,我们也不确定他真的对谁做过这样的事情,或者是他到底会做什么,不过,我们可以确定,你的命运会和某个以“W-”开头的东西差不多。
+
+这里的所有人都有一致的目标——保持时空稳定,享受自己的力量,和概率开个玩笑——但是我们有要维护的避难所,并且,理论上来说,当有人摧毁了夏·图尔防护罩或者Greigu找到了一个方法穿越传送门屏障之类的事情发生时,我们是真的有事可做的。当你被人骚扰了,就要反击回去,但动作不要太大,不要弄出太大的动静,导致整个系统在我们头顶崩塌。如此这般的话,你就能享受这份永恒。
+
+欢迎来到零点圣域,特工。这里面装的时空坐标指向的东西,只有我们可以毫不客气地说,是有史以来可能存在的最好的烤雪人餐厅——我的小队会在那里等你。一会儿谢。
+[i]-加尔萨麦[/i]
+
+注:你可能会在旅途中遇到一些……某种意义上的恩人。当你看到它时,你就会明白的。如果你亲眼见证了这一切,也就是在死亡的边缘挣扎的时候,我们必须很遗憾的告知你,你已经向着E4-RL时间轴走向了一条注定灭亡的单程旅行,除非“他愿意”重新把你编织进时空的路线——而且他似乎一般只会青睐那些通过无可替代的力量或运气来避免自己被设计好的灭亡的人。如果你被它的方案所选择了,那么你可能会从E4-EXPADV时间轴子网络的时间坟场回来。 我们不知道它是什么 —— 到底是我们自己失控的创造物,是某个竞争对手的武器,或者远远超出我们自己的东西 —— 但是如果它有敌意,它已经赢了。到目前为止,它一直是……处在合作的状态。请注意不要提醒它我们是它的竞争对手。]], "_t")
+t("spydrë", "蜘蛛族", "newLore category")
+t("Mantra of a Shiiak", "希阿克真言", "_t")
+t([[Each morning I wake, happy I'm alive;
+the traps of this tomb won't claim me today.
+Though its curse of hunger eats at my insides,
+I curse it one better by having outstayed.
+
+Say a curse for the goblins' tortures that remained,
+and a curse for the gods who stole half the world.
+Say a curse for the chill that leaves magic drained,
+and a curse for the star that grew dark as it swirled
+
+But most important of all is to note,
+in spite of fate's bias, only we survived.
+Curse the dead all you want, but we've stayed afloat;
+we're the only ones blessed with the skillset to thrive.
+
+Our wit, strength, and teamwork outweigh cosmic powers;
+they've done what they could but Spydrë is [b]ours.[/b] ]], [[每个清晨醒来都很愉快
+坟墓里的陷阱今天仍能躲开
+尽管饥饿诅咒让我痛苦难耐
+我的诅咒更加强力,持久不改
+
+诅咒哥布林的厄运
+诅咒窃取世界的神祇
+诅咒吸取魔力的冰寒
+诅咒群星旋转变暗
+
+纵使命运不公
+如今仅我存活
+尽情诅咒亡者
+我等兴盛蓬勃
+
+智慧力量协作
+三者胜过万物
+他人尽其所能
+蜘蛛已然归我]], "_t")
+t("Z'quikzshl", "不朽的兹基克茨", "_t")
+t([[#{italic}#(The handwriting of this diary entry is poor at best. Whoever wrote this was in poor health.)
+
+#{bold}#53rd Allure, Year 603 of the Age of Pyre#{normal}#
+
+I have done it! My fool of a master said I was not ready for the rites of lichdom, that I would attract undue attention... what utter idiocy. Already I can feel the transformation taking place, and I am certain that this weakness will only be momentary. My master was foolish to leave the Grimoire of Mortality Transcended open and unattended! All I needed was a bone from a magical creature, and as luck would have it, I had found a skeletal corpse of a dragon not far from our tower. The other ingredients were trivial and in possession of my master... surely he will be astounded that I, Zilquick the Eternal, will have transcended mortality!
+
+(Another entry is written beneath this one, in a much more elegant and controlled script.)
+
+Zilquick the Eternal, hah! What an unbearable buffoon, and I am glad his pride was his undoing. The young fool used up the Ruby of Eldoral in creating his phylactery, however; I must acquire a new phylactery for myself. On the bright side, my incompetent apprentice did illustrate why a bone from a creature slain by my own hand is important: the dragon bone he chose had left to fester a mold infection, and the mold somehow infused itself with the bone's inherent magical properties, altering the magical composition of the spell. I do hope whoever finds this note shall kill this "lich" using the most painful means available, and shall deposit him someplace where he is sure to be found.
+Oh, look. He is trying to harm me with spells, but all he can manage is a corruption of his own name: Z'quikzshl.]], [[#{italic}#(这篇手写的日记看起来竭尽了全力。写日记之人似乎疾病缠身。)
+
+#{bold}#派尔纪603年,厄流月53日#{normal}#
+
+我完成了!我愚蠢的主人说我没有做巫妖的条件,我没有足够的能力……说什么蠢话。我已经感觉到了身上的变化,并且我确信这脆弱的身躯只是我短暂的居所。我的主人竟然愚蠢到忘记合上《死亡转化禁书》!我需要的只是一副有着魔力的骨架,幸运的是,我在塔周围不远处找到了一具龙族的骨架。其他材料都太次,并且完全被主人所掌控……他肯定会震惊于我,不朽的兹基克,将会超越生死!
+
+(这篇日记下面垫着一张纸,上面的字看起来更加优雅。)
+
+不朽的兹基克,哈!多么愚蠢的小丑。我很高兴他的骄傲最终毁掉了自己。然而讨厌的是,这个年轻的傻小子在制作他的命匣时用光了艾德瑞尔之石,所以我也必须为我自己做一只命匣。从好的一面来说,我那不成器的学徒从反面说明了为什么我们应该使用亲手杀死的生物的骨架作为死亡转化的道具:他所选择的那具龙骨正在发霉溃烂,并且附在上面的霉菌似乎利用了骨头内的魔法能量转化了自己,成为了一种新的魔法形式。我真心希望任何发现这篇手稿的人能以最残忍的方式杀死这只“巫妖”并且将他弃置于光明之地。
+哦,看呐,它正在试图用法术攻击我,不过他所能做的只是拥有一个堕落的名字:兹基克茨。]], "_t")
+t("boss", "Boss", "newLore category")
+t("Walrog", "乌尔罗格", "_t")
+t([[Dirge of the Naloren
+
+There once was a village
+the Nalore held dear,
+but when Ol' Walrog came t'pillage,
+they cowered in fear.
+
+He trampled their men
+and their babes newly born,
+and seeing it finished,
+he summoned a storm.
+
+So remember old Shellsea
+as she was in the past,
+for Ol' Walrog sent the gale
+that drowned her at last.]], [[纳鲁精灵的挽歌
+
+从前有一个村庄
+纳鲁们快乐地生活
+当乌尔罗格来到村庄
+他们只能在恐惧中颤抖
+
+他践踏村庄的人民
+不放过初生的孩童
+他的力量毁灭一切
+唤起飓风席卷天地
+
+所以记住这个故事
+贝壳之海的湮灭
+是因为乌尔罗格的来临
+毁灭了贝壳之海。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/noxious-caldera.lua"
+
+t([[What wending path brought me to this place? I know not. The mists have obscured all passage, all trail. I see but the enclosing dominance of the caldera ahead. The ashen cauldron of steam lures me, yet repels me. I feel there is a force here trying to sway my thoughts.
+
+Where are the rest of my party? Have my friends abandoned me?]], [[我怎么到这来了?搞不懂。雾气把所有的通道和小径都遮蔽了。我唯一能看到的,就是前方那蒸笼一般的火山口。尽管灰色的雾气令人不悦,但它还是散发着奇异的诱惑。我觉得前面有种莫名的力量在动摇我的意志。
+
+	我的好基友们在哪里?难道他们抛弃我了?]], "_t")
+t([[I fell into a trance, I know not how. Were it the rich blossoms or the oppressive heat? I swooned into the grass and the mists swirled over my face, playing out fantastic shapes before my eyes. Dancing ladies strode across the skies, and a row of dwarves stood laughing as their beards flew into the wind. Then I felt a Shadow near, and the ladies scattered and the dwarves in terror screamed, their mouths yowling and spilling black petals. I tried to move, but I couldn't, and frozen in fear I saw the Shadow above me, looking down upon my countenance. It grunted and lurched away. I passed out then, and have just recovered.
+
+I am not sure what to make of this. I wish to leave, but I do not know the way. Only by escaping this mist shall I have a clear view of the land. Yet each path seems to wind unexpected, each step takes me closer to the centre, not further. I must make haste from this place.
+]], [[我似乎陷入了幻境中,别问我,我也不知道怎么回事。是因为那些鲜艳的花朵还是这异乎寻常的高温?我只记得,之前我晕倒在了草地上,晕倒前所见,只有缭绕的雾气及其所形成的虚无缥缈的幻影。舞女们在天空中飞舞,一伙矮人在旁嬉笑怒骂,大胡子随着笑声在风中飘荡。紧接着,一团阴影的降临破坏了整个场面,伴随着舞女们的尖叫和矮人们惊慌失措的神情,幻影们皆爆裂为黑色的花瓣。我试图逃走,但是恐惧使我不能动弹分毫。阴影从天而降并罩住了我,我能感到它低头注视的目光。它轻轻的哼了一声,便转身离开了,那时我方从中脱离出来,到现在仍惊魂未定。
+
+我仍然不清楚是什么造成了这一切。我想离开此地,但却找不到出口。只有走出这团雾气,我才能搞清这里的地形。尽管如此,每条通道似乎都通往错误的地点,每个脚步都使我离中心更近,而不是更远。我必须尽快离开这里。
+]], "_t")
+t([[I have found a body, a fellow Thaloren by the looks of things. Her face was contorted in horror, her limbs twisted into painful shapes. Yet there was no blood, and I see not how she were felled. Was it the Shadow? I have buried her as best I could.
+
+There are strange things in this land, and I am afeared. I saw a large ant earlier, and when I tried to stomp it underfoot it screamed at me, and called me names. I crushed it, and its eyes went red and burst, and it let out a shrill death cry that still echoes round my skull, scattering my thoughts.
+
+My head aches, and with each pounding the earth visibly shakes beneath my feet. Is this a fever? I must get out of here!]], [[我找到了一具尸体,这家伙看样子是个自然精灵。她的脸上满是惊恐,她的四肢痛苦的扭曲着。虽然没有任何创伤,但是我大概能猜到她死亡的原因。是那团阴影吗?尽我所能,还是让她入土为安吧。
+
+这片土地上有着一些很诡异的事物,我很害怕。之前我看到过一只蚂蚁,很大很施瓦辛格。当我试图踩死它时,它向我大叫,并呼喊着我的名字。我碾碎了它,它的眼睛迅速变红并爆了开来,并发出了一声刺耳的尖叫,至今还回荡在我脑海里,折磨着我的神经。
+
+走在地上的每一步,都晃的我头好疼。我发烧了吗?我必须离开这!]], "_t")
+t([[Another body, if one could call it that. Mangled remains strewn about a rocky outcrop, of whom I know not. Only the armour and weapon give tell that it were once an intelligent race. The breastplate still polished and undented, the axe still clean and un-notched, yet the flesh ripped apart like shredded paper. What could do this?!
+
+I did not even attempt to bury the remains. I ran, and as frightful thoughts filled my head the sky turned red and the earth turned black, and spiders appeared with morphing faces. They laughed at me and spun their webs. I tore through them, the strands sticking to my fingers, mucousy remnants dripping over my skin. A surge of revulsion pulsed through me and suddenly the webs evaporated and the spiders coalesced into a giant face, its mouth a red flower. I reached into the midst of the crimson petals and it exploded in a wet mess, blinding all sight and thought.
+
+I woke up with my flesh drenched in blood. Or is it blood? Is it my flesh? The ground rumbles with my every moan, the mists swirl with my every sigh. I am closer to the heart of the caldera now. Closer to finding the truth. The truth of this place. The truth of myself...]], [[又一具尸体,如果还能这么称呼的话。从这堆支离破碎的碎肉中,很难辨认出究竟是什么。唯一的信息来自于武器和护甲,它们生前的主人应该属于一支智慧种族。地上的胸甲仍然光亮如新,斧头也很干净,甚至没有任何卷口,但是一旁像被撕裂的纸张一般的碎肉仍提醒着我——这里曾发生过残酷的战斗。到底是谁做了这一切?!
+
+我甚至没有埋葬尸骨的勇气。我迅速的离开了,随着恐惧充斥了我的心脏,天空也呈现出鲜血般的颜色,大地也变的黝黑,蜘蛛们也跳了出来——它们的面孔在不断的变化。它们嘲笑我并向我喷射蛛丝。我撕开了它们,蛛丝缠绕着我的手指,毒液在不断的侵蚀我的皮肤,一股强烈的厌恶感油然而生。突然手中的蛛丝蒸发了,蜘蛛们也凝聚成了一张脸,它的嘴就像一朵巨大的红色花朵。我掉进了这朵花里,然后它便爆裂成了一团粘糊糊的液体,遮住了我的所有视线和意识。
+
+当我醒来时,我发现全身是血。是血吗?是我的?还是……?我的呻吟声回荡在大地上,我的叹息声消散在雾气中。我现在离火山腹地更近了,也离真相更近了一步。是时候出发了,寻找真相,寻找自我……]], "_t")
+t("dogroth caldera", "达格罗斯火山", "newLore category")
+t("tattered paper scrap", "破烂的碎纸片", "_t")
+t([[Broken land and broken thoughts. If I think clearly the land runs smooth. But my thoughts are not clear. I think.
+
+I am here and here is me, a reflection of my will. Is it my will any more? Perhaps I am the reflection, my actions inspired by the mists about me.
+
+My dreams follow me as I wake, and wake as I follow them. I seek them and summon them and play with them. This is my playground now. Whatever I dream shall appear, and when I am tired I discard of them, rend them away.
+
+Others want to disturb my games. They come as hawks and moths and snakes, and their mouths spill putrescence over my blessed soil. But let them come. I will play with them. We shall have a fun game together, I think.
+
+And what I think is what is real.]], [[支离破碎的大地,犹如我的思维。如果我能清醒的思考,道路也要平坦些吧。可惜我并不清醒,我这样想着。
+
+我一直在此,这就是我,一切都是我意志的体现。这是我的意识吗?或许我才是那个意识,我的行动一直受周围的雾气所引导。
+
+当我醒着时,梦中的情景如影随形,亦如我跟随着他们一般。我寻找它们,呼唤它们并和它们一起玩耍。这里是我的小天地。不管我梦到什么,都会出现,当我厌倦时,我会撕裂它们,驱除它们。
+
+有人想打扰我的游戏。它们就像鹰犬一样蜂拥而至,它们的嘴里散发着腐烂的气息,污染着我那圣洁的土地。但是让它们来吧,我要尽情的陪它们玩耍。我想,我们将会有一场欢乐的游戏。
+
+我思即存在。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/old-forest.lua"
+
+t([[#{italic}#From the notes of Darwood Oakton, explorer:
+#{bold}#CHAPTER ONE: THE SHER'TUL
+
+#{normal}#The Sher'Tul. Who were they? Where did they come from? Where did they go? The mysteries surrounding this ancient race are almost infinite. What little scraps of information we have regarding them allude to a mighty and world-spanning civilisation, wielding power and magic unthinkable. Now, however, all that remains of them are forgotten, wind-swept ruins, the tiniest minutiae of their technology sealed away in the studies of reclusive sages. Does their mystery not call to your curious nature as it does mine, gentle reader?
+
+My quest has drawn me into the Old Forest. What is there to be said about a place like "the old forest"? It is a forest, and it is old. By its unimaginative moniker you can guess how important this place is to the people of Derth; the only locals who commonly venture under its boughs are novice alchemists in search of ingredients, plus the odd hunter with his sights set low. However, the story of this old forest now takes a more interesting twist...
+
+Rumours are growing of trees roaming in its depths, moving as you or I would. Some even claim that they now possess the spark of sentience. The Sher'Tul were rumoured to hold the power of animism... is this mere coincidence?]], [[#{italic}#根据探险者达沃德·欧卡顿手稿上的内容,
+#{bold}#第一章:夏·图尔人
+
+#{normal}#夏·图尔——他们是谁?他们从何处来? 他们又要去往何处?这个古老的种族有着近乎无穷的神秘性。这些小纸片上的信息隐约提及到了一个强大的分布全世界范围的文明,他们运用着我们无法想象的力量和魔法。
+ 
+然而,现在他们所有的遗迹都被我们忘记了,被风吹蚀的废墟以及他们隐居圣人的研究中所发现的未知技术的小细节。亲爱的读者,他们的神秘性有没有像引起我的好奇本能一样引起你的兴趣呢?
+
+我的任务将我带到了远古丛林。什么样的地方能叫“远古丛林”呢?首先它是一个森林,然后它很古老。从它老土的名字,我们不难想到它对当地的德斯镇居民是多么的重要:这是当地的炼金术师学徒冒险寻找炼金材料的好地方,新手猎人们也会将此作为打猎的好地方。不管怎样,关于远古丛林的故事现在有了戏剧性的转折……
+
+有传言说在丛林深处,有着像你我一样能自由移动的树木。有人甚至声称它们有了近距离的感知能力。另外,据说那些夏·图尔人已经掌握了赋予万物灵气的能力……这是巧合吗?]], "_t")
+t([[#{italic}#From the notes of Darwood Oakton, explorer:
+#{bold}#CHAPTER TWO: ANCIENT RUINS
+
+#{normal}#My inquiries have paid off! It took much searching, and even more arm-twisting and cajoling once I had found my man, but a local lumberjack who plies his trade in the old forest has divulged to me an amazing secret! He speaks of ruins within the forest, a location where the living trees seem to congregate in larger numbers. He would not speak much of the place, and seemed to believe it cursed, but I did manage to squeeze out of him the appearance of the ruins, submerged in the middle of the great lake. There is no longer any doubt in my mind now: They belonged to the Sher'Tul!]], [[#{italic}#根据探险者达沃德·欧卡顿手稿上的内容,
+#{bold}#第二章:古代废墟
+
+#{normal}#我的探索终于有了回报!我做了很多的调查工作,才找到我要找的人,甚至更多的是用强迫和哄骗。但是有一次,一个远古丛林本地的伐木工在我不停的提问中泄露了一个天大的秘密!他说出了丛林中的废墟位置,那个位置附近聚集了一大片活着的树。他不愿说出关于那个地方的更多消息,似乎他相信那儿被诅咒了,不过我设法从他嘴里套出了关于那片废墟的外貌。这下我的脑海里面再也没有疑问了:它们属于夏·图尔!]], "_t")
+t([[#{italic}#From the notes of Darwood Oakton, explorer:
+#{bold}#CHAPTER THREE: DISASTER!
+
+#{normal}#Does my title not tell you enough? Disaster, and again disaster! True enough, these Sher'Tul ruins exist... several hundred feet at the bottom of a mighty lake! The lake of Nur, one of the largest in the old forest, has swallowed up the ruins in its murky depths. I am hardly a strong swimmer, gentle reader, but even if I could swim like a naga-spawned beast I could not hope to explore the ruin's sunken expanses before drowning. I fear I must abandon my present expedition... the trees are paying closer attention to me, and I do not believe it is of the pleasant sort...]], [[#{italic}#根据探险者达沃德·欧卡顿手稿上的内容,
+#{bold}#第三章:灾难
+
+#{normal}#我的标题说的够清楚了么?灾难,又一次的灾难!这些都是真实的,这些夏·图尔废墟的确存在……在这巨大的湖底有着上百个不同的脚印!纳尔湖,远古丛林最大的湖泊之一,它阴暗的深渊吞噬了这些废墟。我几乎是个
+强壮的游泳者,亲爱的读者,即使我能像娜迦族的巨兽一样游泳,但我可不希望在溺死前去探索那片沉入水底的广阔废墟。恐怕我必须得放弃现在的探险……那些树离我越来越近,注视着我,我可不相信它们是善类……]], "_t")
+t([[#{italic}#From the notes of Darwood Oakton, explorer:
+#{bold}#CHAPTER FOUR: NEEDS MUST...
+
+#{normal}#Before I continue, I must make one thing clear: I am no great friend to the mages. Some powers simply were not meant for mortal hands or minds. As history has taught us time and again, from the sudden disappearance of the Sher'Tul to the Spellblaze and the plagues it brought in its wake, magic is wont to cause more harm than good. But I fear it is a necessity for my current task. During my stay in Derth a fellow traveller and I have become fast friends, often drinking together in the local tavern. I can't put my finger on it, but I believe him to be a mage; he has an unexplainable feeling of power surrounding him, not to mention a rather ostentatious hat. I wonder what his thoughts would be on the art of water-breathing...?]], [[#{italic}#根据探险者达沃德·欧卡顿手稿上的内容,
+#{bold}#第四章:不得不提的……
+
+#{normal}#在我继续之前,我得明确一件事:我可不是魔法师们的好朋友。某些力量根本就不能简单的被凡人的双手和头脑驾驭。通过夏·图尔人的覆灭和魔法大爆炸带来的灾难和瘟疫,历史一次又一次的教会我们,魔法通常坏处大于益处。但是对我现在的任务来讲,恐怕使用魔法是必须的。在我停留德斯镇的日子里,我和一个年轻的旅行者成为了要好的朋友,我们常在小旅馆一起喝酒。我不能确切的指出,但是我相信他是一个魔法师——他身边总有一股解释不清的能量围绕着他,更别提一顶值得炫耀的法师帽。我在思考他对水中呼吸术有什么想法……?]], "_t")
+t("old forest", "古老森林", "newLore category")
+t("journal entry (old forest)", "古老森林冒险日志", "_t")
+t([[#{italic}#From the notes of Darwood Oakton, explorer:
+#{bold}#CHAPTER FIVE: HORR...
+
+#{italic}#This note seems hastily written and stained with water and blood.
+
+#{normal}#I... I haven't got long.
+The key is here, but I never ... the door.
+
+I was unprepared! The trees I could avoid, the water I ... traverse, but beyond...
+Horrors ... tentacles ... blazing light that burned in an instant ...
+My flesh devoured, my mind shattered ... worms, alive, walking tog ...
+... barely escaped. But my wounds are too ... blood won't stop ...
+
+I thought the Sher'Tul wonderful, I was entranced ... every facet of knowledge I could gain ...
+But this, is this their legacy? ... horrifying ... all my dreams ... Perhaps death is welcome now...
+
+If any come after, I bid you turn ... horrors ... too much. If you are foolish enough to ... my only advice is to ...
+
+#{italic}#You find with the note a tiny, faintly glowing orb - is this the key the note mentions?
+#{normal}#]], [[#{italic}#根据探险者达沃德·欧卡顿手稿上的内容,
+#{bold}#第五章:恐……
+
+#{italic}#这个手稿似乎在匆忙中写就,并且沾满了水渍和血迹。
+
+#{normal}#我……我没能坚持下去。
+钥匙在这,但是我永远也不能……那扇门。
+
+我没有做好充分的准备!那些树我还可以抵抗,但是水里的……我……已经扭曲了、超越了……
+
+恐怖的……触须……瞬间燃烧的光芒……
+我的肉体被吞噬了,我的精神被击垮了……活生生的虫子群,可以走路的……
+……很难逃脱。而且我的伤口太……血流不止……
+
+我曾以为夏·图尔很梦幻。我一度为此着迷……我去努力调查过找到的每个线索……
+
+但是这,这就是他们的遗迹吗?……如此恐怖……超出我的想象……也许死神要带走我吧。
+
+如果以后有任何人进来,我劝告你回……恐惧……太多了。如果你够蠢的话……我唯一的建议是……
+
+#{italic}#你在这个手稿旁发现了一枚小巧的、微微闪光的水晶球……这就是手稿中提到的钥匙吗?#{normal}#]], "_t")
+t("lake of nur", "纳尔湖", "newLore category")
+t("magical barrier", "魔法屏障", "_t")
+t("As you descend to the next level you traverse a kind of magical barrier keeping the water away. You hear terrible screams.", "当你进入下一层时,你感觉自己穿过了某种隔绝水的魔法屏障。你听到了恐怖的尖叫声。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/orc-prides.lua"
+
+t("Grushnak's Note", "格鲁希纳克的笔记", "_t")
+t([[Treachery! During a patrol around the outskirts of the High Peak I witnessed two orcs - the envoys from our supposed "master" - talking in secret. Remaining to watch them, I beheld as their orcish features sloughed from their bodies, revealing a pair of human wizards! Humans! To think that our great pride has been deceived in such a manner! I should have crushed their skulls there and then. However, mages can be crafty, so I left them to their scheming.
+
+Even now the blood runs hot! What would Garkul, our mighty berserker king, think if he saw our great race bending before humans?! Many times I have entertained the idea of taking a group of my finest warriors and ending this folly, but... loathsome as it is, I must use tact. A rebellion would leave my pride weakened, easy prey. That bone-picker Rak'Shor and his unnatural creations have dreamed of my death (and subsequent dominion) for years, I know this to be true. This conundrum frustrates and confuses! ... At least we are agreed on one matter - the total destruction of those sun-worshipping dogs of the Gates of Morning...]], [[阴谋!在巅峰周围例行巡逻时,我看到了那两个“兽人”——从我们所谓的“领主”那过来的使者正在秘密的交谈。在我观察他们的过程中,他们竟然脱下了身上的兽皮——原来是两个人类法师!人类!想想看,我们伟大的兽族竟然就这样被玷污!我应该当场打爆他们的脑袋。不过,法师们一般都非常难缠,所以我留了他们的狗命。
+
+直到现在,我还兽血沸腾着!如果我们强大的狂战士祖先加库尔看到伟大兽族臣服于人类,他会怎么想?!许多次,我曾想带着我族的精英战士去直接结束这场闹剧,但是——虽然阴谋诡计令我作呕,我不得不用。一次小小的背叛,就可以令我万劫不复。说实话,拾骨者拉克·肖和他的不死军团已经觊觎我的位置很多年了。这个问题长久以来一直困扰着我!至少我们在一件事上达成了一致,只要消灭掉那些晨曦之门的太阳教走狗们……]], "_t")
+t("Rak'Shor's Note", "拉克·肖的笔记", "_t")
+t([[The eyes of the dead bring interesting news to me. Our masters are not what they appear; they are human, simply masquerading as orcs in our presence. I might have suspected this... it is difficult to disguise the basic weakness and frailty of a human soul, even with complex spells. Their goals elude me, yet I sense strange energies in the vicinity of the High Peak - the voices of spirits long departed from this world... some not from this world at all.
+
+But this is foolishness compared to my current trials. Gorbat remains as obstinate as ever, the dragon-loving, scale-shining buffoon. He thinks that dragons are special, different, not suitable for my craft. I care not for his prattling, I desire the corpses of dragons! Mountains of them! How can his heart not beat a little faster at the prospect of a dracozombie?! The mere thought of it is enough to send delightful shivers down my spine...]], [[死亡之眼给我带了一些有趣的消息。我们所谓的领主并不是兽人,他们只不过是伪装成兽人的人类。我居然没对他们起疑——因为即便再复杂的魔法也无法掩饰人类脆弱的灵魂。他们的目的令人费解,不过我还是发现了一些蛛丝马迹:在巅峰周围我感受到了奇异的能量波动——灵魂长辞于世的波动……有些灵魂,似乎根本不属于这个世界。
+
+但是,这和我的实验一比就显得愚蠢而可笑。加伯特还是像往常一样固执,这个恋龙癖。他认为龙类是特殊的,与众不同的生物,不适合我的实验。我不在意他的絮絮叨叨,我只渴望龙的尸体!堆成山的龙尸!他难道能在骨龙的面前镇定自若?!仅仅只是想象下就令我兴奋的颤抖不已……]], "_t")
+t("Gorbat's Note", "加伯特的笔记", "_t")
+t([[My dragons bring news. They witnessed humans upon the High Peak, speaking of their mastery over our prides. They did not heed my dragons, unwitting of their ability to communicate with me. Now I possess this information, I must think deeply on how to proceed regarding our "masters". Many of my finest wyrmics wish to rise up against our deceivers, see them consumed in wyrmfire. Even some of my dragons have divulged this wish to me. Sadly, this must wait.
+
+Vor's insolence will be tolerated no longer! His claims that his pride's mastery over the elements surpasses that of the dragons is insult enough, but this...! Some of my finest dragons, my glorious multi-hued wyrms, have been captured and held within their armouries in the hopes that they can further their twisted mockeries of fire and ice! This will not stand! I must ignore the plots of our human deceivers for the moment, for Vor requires my full attention.]], [[我的龙宝贝们带来了一些消息。他们看到了人类前往巅峰,对我们兽族下达了一系列的管理政策。他们并没注意到我的龙,无意间我已经获知了他们的谈话内容。得到这些消息后,我必须慎重考虑如何“尊重”我们的“领主”。我的许多精英龙战士都想飞上天际去对付那些骗子,看着他们在龙炎中挣扎。甚至我的一些龙也向我表达了这个想法。悲哀的是,他们必须等待。
+
+沃尔蛮横无理的行为将不再被容忍!他声称他对元素的掌握已经超越了龙族,龙族已经没必要存在于世了,但是……!我的一些精英龙战士和许多七彩龙族都被关在了他们的兵工厂里,他们希望通过研究龙族,能进一步完成扭曲冰火元素的可笑实验!我忍无可忍了!必须暂时放弃那些人类骗子,我要全力以赴对付沃尔。]], "_t")
+t("Vor's Note", "沃尔的笔记", "_t")
+t([[Strange lights play atop the High Peak. Torches? Nay. The fire of dragons? Not so. A volcanic eruption, perchance? Alas, no. It is unmistakably the fire of the arcane, the fire of mages, and seeing as every pyromancer within our pride is under my dominion, I can only assume that these lights come from one not affiliated with us. The lights are fascinating, I wish to study them; they put me in mind of the fires of the Spellblaze, burning so very long ago...
+
+Sadly, such desires are denied to me at this moment. Plans are in motion, and we are scant weeks away from finally crushing the accursed sun paladins and their tin-plated harlot ruler. Even once the Sunwall lies in ruins I must be careful - the horde of sub-orc savages Grushnak calls a pride are ever at my door, claiming we do not follow Garkul's "true path". He is a fool, but dangerous, and I must be vigilant.]], [[巅峰周围出现了许多奇怪的火光。火把?不是。龙炎?也不是。偶然的火山喷发?也不是。这显然是奥术之焰,法师之焰,我非常确定这是来自其他阵营的人释放的法术,因为我族所有的烈焰术士都在我的麾下。这些火光是多么迷人,我想学会这些法术,很多年前我心底燃烧的魔法大爆炸之火,被再次点燃……
+
+悲哀的是,此时此刻我必须克制这个冲动。计划正在有条不紊的进行中,很快我们就可以给那些太阳骑士和他们荒淫无道的统治者带来毁灭。一旦太阳堡垒毁灭了我就要小心了,格鲁希纳克所领导的那群自称兽族分支部落的未开化的野蛮人,正驻扎在我的门前,警告我们不遵循领袖加库尔的“真理”。他虽然很蠢,但也很危险,我必须保持警惕。]], "_t")
+t("Records of Lorekeeper Hadak part one", "博学者哈达克的记录,第一部分", "_t")
+t([[Our history is a history of battles, a history of wars. We orcs have always been under attack from the other races, always having to defend ourselves against their ruthless advances. The other races paint us as evil, they think of us as purely beasts. Not so! If we are cruel, it is because they made us cruel. If we are heartless, it is because they ripped our beating hearts from our chests and stamped them beneath their feet!
+
+It was the halflings we first did war with, in the Age of Allure. We were weak then, and disorganised, and in their arrogance they sought to enslave us. But we fought back! And we have been fighting back ever since. They used magic on us, though we had never come in touch with the arts before. They used whips and chains and tried to beat us down. They used us for labour, butchering any young that were not strong enough for them, burning any constructions we tried to make for ourselves.
+
+At first we escaped and fled, and hid in dark caves. Our numbers grew, though we had to endure squalor and hardship. After many years we could hide no longer, as starvation and disease threatened to kill us all. And so seeing our enemy weak we rose upon them in wrath. We were not organised, but we were determined. The elves and the humans and the dwarves tried to oppose us too, but we would not allow ourselves to be beaten! They tried to use their magics against us, but we overcame them with numbers, five of us dying for every mage we managed to kill. With blood we paid and finally we had lands for our own!]], [[我们的历史是一部战乱史。在岁月的长河中,我们经常受到其他种族的侵略,面对其他种族的优越科技,我们不得不奋起反抗。其他种族把我们当做恶魔,他们潜意识里认为,我们就是纯粹的野兽。胡说八道!说我们残忍,其实是他们一手造成。说我们无情,也是因为他们曾踩着我们祖先的尸体,无情的践踏我们的家园!
+
+第一次战争发生在厄流纪,在我们和半身人之间展开。我们当时很弱小,并且缺乏头脑,他们傲慢的认为,我们天生就要被他人奴役。但是我们反击了!而且我们一直抵抗至今。他们向我们释放魔法,并认为我们永远不会领略魔法的魅力。他们还使用鞭子和镣铐,试图使我们屈服。他们把我们当做苦工,任何不够健壮的青年兽人都会被无情的杀害,甚至我们为自己所造的小屋也全部被焚毁。
+
+刚开始,我们试图逃跑并躲藏在黑暗的洞穴中。虽然我们不得不面对艰难困苦,但是我们的族群却可以缓慢的成长。许多年后,我们再也躲不下去了,饥饿和瘟疫会把我们全部杀死。所以,在发觉敌人的腐朽和堕落后,我们带着满腔怒火奋起反抗。我们并没有明确的组织,但我们义无反顾。精灵和人类也试图攻击我们,但是我们无路可退!虽然他们试图用魔法消灭我们,但我们最终以五倍的伤亡歼灭了他们。挥洒的热血,最终为我们换来了自己的土地!]], "_t")
+t("Records of Lorekeeper Hadak part two", "博学者哈达克的记录,第二部分", "_t")
+t([[After fighting back the other races we began to build and prosper. Finally we had our own towns and cities, and we began to advance our own abilities. Though battles were still ongoing at our borders we were free to thrive and prosper.
+
+But then the accursed Shaloren mages began experimenting with Sher'Tul ruins. Oh what a dark and terrible a day it was for our race! The Spellblaze massacred our people. Earthquakes tore up our new-built towns, fires raged over old and young alike, and the whole world was turned to turmoil. Afterwards disease and blight ravaged our people, utterly ruining all the progress we had made.
+
+Only the strongest of us lived through the dark times that followed. We fled east, back to our dark and hidden places, but our people swore terrible oaths of vengeance on the races that had brought such bloody ruin upon us.]], [[击退敌人之后,我们开始重建家园。随着我族的繁荣昌盛和城市的不断发展,我们开始提高自身的能力。虽然战争仍在继续,但我们可以蓬勃的发展。
+
+但是好景不长,该死的精灵法师开始了夏·图尔废墟的实验。多么可怕和黑暗的一天!魔法大爆炸殃及了我们的人民。地震摧毁了我们新建的城镇,大火吞噬了男女老幼,整个世界都混乱了。后来,疾病和瘟疫开始蔓延,我们前进的脚步被彻底打断。
+
+只有最强壮的兽人挺过了那段紧跟而来的黑暗时期。我们一直向东迁徙,回到我们黑暗的藏身之所,所有族人都发誓,一定要让这带来可怕灾难之人付出代价。]], "_t")
+t("Records of Lorekeeper Hadak part three", "博学者哈达克的记录,第三部分", "_t")
+t([[During the Age of Dusk we lay hidden, nursing our wounds and plotting our revenge. But this turned against us, as centuries after the Spellblaze had torn our race apart, the Cataclysm would bring ruin upon us again. We were finally recovering our numbers when earthquakes tore through all of our settlements. Falling rocks crushed and smothered us, thousands of us were left trapped to die beneath the ground. What few of us were left came out to a changed world.
+
+The effects of magic left a grave impression on us then, and we knew we must learn its secrets in order to compete. For centuries we studied the effects of the Spellblaze, and captured enemy mages to experiment on them. Finally we were able to master the arts of magic and use them for ourselves. We built up our capabilities in secret, waiting for the right moment to strike a decisive vengeance. Garkul the Devourer, the greatest of our race, brought the plans to fruition. Under his awe-inspiring leadership we marched out upon the halfling kingdoms and burnt all before us. What glorious retribution we had! Whole cities were felled beneath our wrath. Everywhere we went we piled the bodies of our victims high and lit them in blazing pyres, as a symbol of our indomitable strength.
+
+The Age of Pyre was our age, the time when we showed ourselves the strongest of the races, standing alone and unbeatable.]], [[在黄昏纪,我们东躲西藏来恢复元气,同时商定复仇计划。但是命运再一次愚弄了我们,魔法大爆炸将我们的种族切割的支离破碎,大灾变再次给我们带来了毁灭。当族群终于恢复至原来数量时,地震已经完全吞噬了我们的家园。随处飘荡的碎石粉末使我们窒息,成千上万的人被困死在地上。结果我们能挺到新世界的人所剩无几。
+
+那时,魔法给我们带来了非常严重的影响,而我们也知道了,必须为生存而学会它。几个世纪以来,我们一直在研究魔法大爆炸的影响,同时我们也俘虏了一些敌方的法师来做实验。最终我们还是解开了魔法的奥秘,并学会了它。我们秘密建设了自己的基地,等待着合适的时机来发动毁灭性的复仇。吞噬者加库尔,是我族中最优秀的战士,他使我们的计划更加完美。在他的领导下,我们气势如虹,半身人王国终于在我们脚下毁灭。 多么完美的复仇!所有的城池在我们愤怒的军队面前都不堪一击!我们无论走到哪里,都把殉难者的尸体堆积起来付之一炬,冲天的火焰,象征着我们不屈不挠的意志。
+
+派尔纪是我们的年代,那时候我们是最强的种族,打遍天下无敌手。]], "_t")
+t("Records of Lorekeeper Hadak part four", "博学者哈达克的记录,第四部分", "_t")
+t([[How greatly our race advanced during the Age of Pyre! Truly none of the weaker races can compare. For it was vengeance that drove us, and so fervently we pursued our goals at the thought of our just retribution on the races that had punished us and beaten us for so long before.
+
+During the Age of Pyre we discovered the farportal, deep beneath the dwarven cities. We were more cautious than the foolish elves before us, and managed to harness the portal's power to open a gateway to the lost east. We sent military forces over, and easily beat back the puny elves and humans that were hoveling there already. We established the Prides there - training camps for our soldiers where they could hone their battle skills before returning to fight the wars in the west.
+
+But all in the west did not go well. We conquered many lands, and came close to wiping out many races, but we became spread thin. As the other races began to fight back our Age of Pyre was to dwindle.]], [[在派尔纪我们是多么的优越!真的没有任何其他种族可比拟。因为复仇驱使着我们,我们不顾一切地追求复仇的快感,这使我们在很长一段时间内遭受接连的失败和惩罚。
+	
+在派尔纪,我们发现了远程传送门,在矮人城堡的深处。我们比之前那些愚蠢的精灵要谨慎的多,利用传送门的力量,我们打开了通往失落远东的道路。我们的军队,轻易的击退了已经到那的精灵和人类。我们在那建立了普莱德训练营——我们的战士可以在那磨练自己的技能,为西部地区的战事做准备。
+
+但是西部的战事并不顺利。我们征服了许多国家,灭掉了许多种族,但是随着战斗的分散,我们的力量日渐薄弱。当其他种族开始反击时,我们的黄金时代走向了尾声。]], "_t")
+t("Records of Lorekeeper Hadak part five", "博学者哈达克的记录,第五部分", "_t")
+t([[The humans and the halflings made an alliance to defend their kingdoms, and soon the elves and the dwarves joined too, and we were pushed back. Our tactics became increasingly defensive as they made greater advances into our territory.
+
+We fought well and hard, but we were not prepared for the terrible tactics they would use. Instead of attacking our military bases they went for our towns and cities, killing all of our civilians. Babes were slaughtered in their mother's arms, and every last woman and child was hunted down and murdered. It was genocide of the highest order.
+
+What forces we could muster we sent east, leaving behind token troops who bravely sacrificed themselves against the enemy attacks, convincing them that their genocide had been complete.
+
+But what was left of our people in the east was a broken picture. Gone were the majority of our women and children, gone were our centres of culture, gone was all softness that ever lived in us. Our military forces were all that were left, consolidated in the Prides. By arcane experimentation we found ways to breed again, but we are left a hollow people. Until we are free from the threats of the other races we can focus on only one thing - revenge.
+
+We still have a secret presence in the west, in our rightful lands across which we have spilled rivers of our own blood. We are building up our military force at an accelerating rate, and when the time comes we shall sweep across Maj'Eyal with a vengeance that cannot be held back. The other races will suffer as they have made us suffer, and all that they have built will be brought to ruin.]], [[人类和半身人已经达成盟约,联合保卫他们的王国,很快精灵和矮人也加入了盟军,我们被击退了。我们的战术很快变为防守,因为他们很快就要攻入我们的领土。
+
+我们尽全力战斗,但是我们没想到他们会采取如此卑鄙的战争策略。他们放弃了我们的军事基地,改为攻击城市和乡镇,他们杀死了我们所有的平民。甚至连母亲手中刚出生的婴儿都被残忍杀害,他们没放过任何一个女人或孩子。这是敌方最高层指示的种族屠杀。
+
+我们集合残余族人,把他们送到远东,由敢死队掩护他们的撤退,误导他们相信种族屠杀已经完成了。
+
+但是我们留在远东的种子残缺不全。我们大多数的妇女和儿童被杀害,我们的文化中心被摧毁,我们曾经的温暖故乡也不复存在。我们的军队所剩无几,只能用来巩固普莱德训练营。通过奥术实验,我们发现了一种新的成长方式,但是我们所创造的只是徒有其表空虚灵魂的皮囊。直到我们不再受其他种族的威胁,我们才开始养精蓄锐,只为一件事——复仇。
+
+我们在西方仍有一个秘密基地,位于我们抛洒热血土地的另一端。我们正在加速建设军事力量,那时我们将展开激烈的复仇,纵横整个马基·埃亚尔。我们将对其他种族以牙还牙,他们所建立的任何政权都将毁灭。]], "_t")
+t([[#{bold}#Chapter One: A Young Warrior#{normal}#
+
+#{italic}#"Without hardship you cannot have strength. Only through pain do we truly learn. Our race has lived through war and fire and pestilence, and each one has made us stronger. Each trial we overcome brings us to greater strength."
+- Sayings of Garkul the Devourer#{normal}#
+
+Garkul was the greatest orc to ever live, and the tale of his life is the tale of the greatest age for our race. He united our tribes, drove back the enemy races, conquered west and east, and died with ten thousand bodies at his feet.
+
+He was born in a troubled time, when we lived a life of hiding, capable of only sneak attacks on the other races from our dark caves. He was from a small brood of no notable blood, but at a young age proved himself on the streets as a fierce and intelligent warrior. Note that there could be no one like Garkul in the other races. They coddle their nobility and weaken them, whilst those that endure true hardship are doomed to live a life of servitude. We orcs are all born equal, and every one of us is given the opportunity to fight and show our prowess above others. Only the strong live to rule, and only the smart stay in power.
+
+Garkul formed his own street gang, as those who saw his strength quickly devoted themselves to him. Soon he became powerful enough to take over his whole tribe. But one day he was spotted for a greater fate. Verikor the spellmaker was visiting each tribe, gathering volunteers for his experiments in magic. When he came to Garkul's tribe the young orc laughed at him, and said that all the spells of Eyal could not match the muscles in his left arm. Verikor was impressed by this adolescent display of pride, and moreover saw something else in the youth, and invited Garkul to test his brawn against the strongest of the new breed of mages. Garkul accepted, and the two travelled to Verikor's halls.
+
+Here Garkul was surprised, for the caverns beneath the halls hid thousands of orcs training in the ways of magic. They were highly organised, split into schools of ability and rising ranks, with masters teaching them well in the use of the Art for combat. Verikor explained how he had spent his life studying the effects of the Spellblaze, and experimenting on kidnapped mages from the other races, and this was the culmination of that lifelong research. With young orcs from all the tribes he could build an army of mages that could help their whole race fight back against their enemies. Garkul was clearly stirred by the possibilities this could bring.
+
+Then came the time of the trial, for Garkul had bet that with his left arm alone he could fend off the greatest of wizards. So Verikor brought out his three most advanced students, one trained in fire, one trained in ice, and one trained in blood, and the challenge was to see who could knock the other out first. Garkul accepted with a grin, putting his right arm behind his back as he faced the three mages.
+
+The pyromancer began by shooting a wreath of flames at the fighter, but Garkul dodged with immense speed, and before the mage could cast another spell Garkul was upon him, and swept a vicious uppercut into the caster's jaw, breaking it and instantly knocking him out. Then the cryomancer let loose a hail of ice, but Garkul grabbed the swooning fire mage by his robe and used him as a shield as he ran through the icy storm, till he came to the second caster, tossed aside the inert body, and hooked the ice mage soundly on the temple. With two mages down in just a few seconds he then turned on the corruptor, who backed off in fright. Garkul advanced with a laugh, but as he came near the blood mage cast a hex, and the warrior felt his arm suddenly shrivel up, unusable. With a curse he headbutted the final caster, who fell instantly to the ground, and the hex was broken.
+
+Garkul turned to the amazed Verikor and bowed. "You have bested me - I had to use my head for the last one." But Verikor was in awe of the fighter's skills - his incredible speed, his amazing strength, and his quick-wittedness in battle were all far beyond anything he had seen before. The two talked a while, and Garkul brought forth many ideas for how the army of mages could work together with the warriors and the wilders of the tribes to produce an unequalled force. His eyes were open now to the potential for magic, and his brain wrought together new tactics and strategies for how it could be used in battle.
+
+Verikor kept Garkul as his guest for many months, and though Garkul had no inkling for the Art he learnt many things about how to resist and avoid the effects of magic. Verikor never ceased to be impressed by the young orc's talents, and it became clear to him that here was one who was destined to lead their race to great things.]], [[#{bold}#第一章:年轻的战士#{normal}#
+
+#{italic}#"吃得苦中苦,方为人上人。只有感到痛楚,你才能真正学会它。我族经历了无数的战火和瘟疫,每次灾难都使我们成长。只有克服困难,才能使我们变的更加强大。"
+- 吞噬者加库尔#{normal}#
+
+加库尔是我族有史以来最伟大的战士,他在世的年代也是我族最强大的年代。他统一了整个部落,率领我们取得多次胜利,威震八方,数不清的尸体倒在他的脚下。
+
+他出生在一个动乱的年代,那时我族一直过着藏头掩面的生活,只能从黑暗的洞穴中偷袭对方。他来自一个不起眼的支脉,但是在很小的时候他就表现出了优秀的战斗天赋和杰出的战术头脑。注意,包括其他种族在内都没有像加库尔一样杰出的人物。他们把自己的后辈惯坏了,那些被奴役的种族在这期间却得到了飞速的成长。我们兽族生来平等,每个人都展示出了优越的战斗能力。成王败寇,适者生存。
+
+加库尔有他自己的人马,那些折服于他力量的人迅速投身于他。很快,他的人马就强大到足以统一整个部落。但有一天,他突然发现更大的机遇在等着他。创法者威瑞克访问了每个部落,询问是否有志愿者帮助实验。当他来到加库尔的部落时,所有人都在嘲笑他,说埃亚尔大陆没有他那瘦小胳膊能释放的法术。威瑞克被眼前训练营的场景所震撼,而且,他在这群年轻人身上看到更多同龄人所不具备的东西。他邀请加库尔来帮助测试最强力的新型法术。加库尔答应了,很快他们俩回到了威瑞克的大厅。
+
+加库尔在这看到了令其惊讶的事情——上千个兽人在这大厅里训练魔法。高度的组织性,严谨的课程安排和严格的等级制度使他们能够熟练运用魔法艺术。威瑞克解释了他为什么要花费一生的精力来学习魔法大爆炸的影响,还有为什么要研究被绑架的他族法师,这是他的终身理想。集结各部落的年轻兽人,他可以组织起一队足以打败他族的法师团。加库尔显然被他打动了。
+
+随着时间的推移,加库尔已经能够使用单手架开这边最强法师的攻击。所以,威瑞克挑选了3位得意门徒,一位修习冰系法术,一位修习火系法术,还有一位修习血系法术。他想看看加库尔和这3位法师,谁能最终胜出。加库尔接受了这个挑战,并让出一只手来对战三位法师。
+
+烈焰术士用了火焰之环作为起手,但是被加库尔灵巧的躲开了,并且他在法师能对他释放下一个法术前,快速冲到了烈焰术士面前,以一记上勾拳把他打断了。同时,冰霜术士对他释放了一阵冰风暴,但是加库尔抓住了烈焰术士的长袍,以烈焰术士作为盾牌,跑出了冰风暴的范围。当他快速靠近第二个施法者时,他将身前冻僵的身体扔到一边,并嘭的一声打趴了冰霜术士。两名法师倒下后,加库尔转向最后一位惊慌失措的堕落法师。他大笑着向法师冲过去,但是当他靠近时,血法师对他释放了一记诅咒,他感觉自己的手臂突然变的麻木僵硬。虽然诅咒加身,但是加库尔还是冲到了血法师的面前,以一记头槌撞晕了血法师,诅咒也随之消除。
+
+加库尔转向吃惊的威瑞克鞠躬致谢:“其实你赢了——我被逼无奈,只能用头槌去攻击最后一名法师。”但是威瑞克仍震惊于加库尔的战斗技巧——风一般的速度,令人惊叹的力量以及闻所未闻的反应能力。两人交谈了许久,加库尔对法师的团体作战提出了许多建议,这些建议足以使法师团在面对敌人时成为一股压倒性的力量。他对魔法的认知已经达到了新的高度,而这些知识使他能够优化我们的作战方式,并将其在战争中发扬光大。
+
+威瑞克邀请加库尔做客了数月,虽然加库尔对魔法还是毫无兴趣,但他还是学到了许多如何抵抗和免疫魔法的知识。威瑞克从未见过如此才华横溢的年轻人,他意识到,面前的年轻人将带领他的种族走向辉煌。]], "_t")
+t([[#{bold}#Chapter Two: Rise of the Devourer#{normal}#
+
+#{italic}#"There are no such things as obstacles, no such things as impossibilities. When a problem presents itself you use your head and your fists, and you remove the problem. If you cannot punch you kick, and if you cannot kick you bite, and you do not unclench your jaws until the thing that was a problem is a problem no more."
+- Sayings of Garkul the Devourer#{normal}#
+
+The next spring Verikor brought Garkul to the tribal council, when each of the leaders of the tribes met. Wargon the elder headed the meeting, as they heard reports from the happenings in each tribe.
+
+Garkul listened patiently until one of the western tribes briefed about an attack on their base by the halflings, and he stirred as he heard about how their warriors had fallen to the Eldoral slingers and mages, but Verikor bade him be still. There were mutterings from some of the other tribal leaders, but Garkul was shocked that none called for an avenging strike.
+
+Wargon stayed silent and contemplative, but when the mutterings died down he raised his voice. "These are terrible events, but little can be done. To attack back would be to draw attention to ourselves, to invite further destruction. We must remain silent, perhaps-"
+
+"Fangless dog!" shouted Garkul, standing up suddenly, no longer able to control himself. "You have no teeth! We should fight back, we should teach them a lesson for daring to assault our tribes!"
+
+Wargon seethed with rage at the insult, and gestured for several guards to chop down the young warrior. Garkul tensed as he saw them reach for their weapons, ready to fight back against the whole room if needs be, but Verikor swiftly stood up to intervene. "Elder, forgive the boy; he is young and keen for battle. It is my fault for bringing him here, I accept full responsibility."
+
+Wargon's eyes turned to slits as he looked at the spellmaker. "You would take this boy's stead?" Verikor gravely nodded, and a thin smile crossed the elder's lips. Long had he suspected the mage of building up secret forces, and now he saw a chance to remove a potential rival. He motioned to the nearest guard, who advanced on the unresisting mage and slit his throat.
+
+Garkul remained motionless, staring hard at the elder. Wargon's slitted eyes rested on him for a moment, but the stare made him uneasy. Turning to one of the guards he said, "I do not like the look in this one's eyes. Put out his right eye, and then let him go." Garkul did not flinch as the guard took the knife to his face, and his left eye remained fixed on Wargon as the right was cut open and blood poured down his face.
+
+He returned to his tribe and had the wound tended, but would accept no patch on it, and the name of Garkul One-Eye was laid on him. People asked, "How do you now intend to stand for leadership of our tribe when you have but half vision?" But Garkul responded, "I see more than all others, and I will lead this tribe and more besides."
+
+He awaited his vengeance till he deemed the time right, and at the next tribal council he arrived with twenty of his followers. When he was refused entry he batted away the guards with a single swipe of his fist. He marched towards Wargon whilst his warriors surrounded the tribal leaders. "So, fangless wolf," he growled. "Will you fight me now?"
+
+Wargon clenched his teeth, and not wanting to appear weak he reached for his daggers and sprung at the challenger. But Garkul grabbed both of his arms, and in a swift movement tore them from their sockets. Then he seized the screaming elder by the head, digging his nails into his flesh, and pulled the face close to his own. He opened his jaw over Wargon's right eye and bit down sharply, shearing the orb from its socket, before tossing back his head and swallowing the eyeball. Then he turned to the other eye and did the same, black blood running down his chin as he chewed through the squelching flesh.
+
+He dropped the twitching body on the ground, bent over it and pummelled his fist down on the wounded head, cracking Wargon's skull apart and smashing out all his teeth. He turned then to the other leaders and cried, "See?! For each eye one takes from me, I take two! Follow me, and I will kill two halflings for every one they take of us. There will be no more snivelling and sneaking - we will rise up and bring a blaze of wrath across the lands!" Confronted by Garkul's strength and surrounded by his warriors, the tribal leaders without hesitation all agreed to follow him.
+
+So ended the name Garkul One-Eye, for a new name was born: Garkul the Devourer. The teeth of Wargon he collected and made into a necklace, and he added more teeth to it as he dealt with dissent amongst the tribes, until all followed him without question.]], [[#{bold}#第二章:吞噬者的崛起#{normal}#
+
+#{italic}#"障碍和困难是不存在的,没有我们做不到的事。当问题放在你面前时,你要用头脑和拳头去解决它。如果你不能用手,就用脚踢;不能用脚,就用牙咬。直到你把问题彻底解决前,你都不能松开手脚。"
+- 吞噬者加库尔#{normal}#
+
+第二年的春天,威瑞克带着加库尔去参加部落理事会——一个部落首领的交流会。由长老沃根主持会议,听取来自各部落的报告。
+
+加库尔耐心地听着,直到西部的一个部落汇报他们受到了半身人的攻击,当他听见战士们都倒在了艾德瑞尔的投掷手和法师面前时,他怒了,但威瑞克吩咐他不要轻举妄动。其他的部族领袖在底下窃窃私语,但令加库尔感到惊讶的是,居然没有人提到复仇。
+
+沃根始终保持着沉默。当议论声逐渐平息时,他开口了:“虽然这是令人愤怒的事情,但并不是什么小股军队就能做到的。反击战只会吸引对方的火力,给我们带来更大的麻烦。我们必须保持冷静,也许……”
+
+“懦夫!”加库尔忍不住站了起来,“没牙的老狗!我们应该狠狠的反击,让他们知道触犯我们的代价!”
+
+沃根恼羞成怒,示意卫兵将年轻的战士抓起来。当加库尔看到他们拔出武器时,他变的异常紧张。在他刚准备发起攻击时,威瑞克站起来制止了他。“长老,请原谅这个男孩——他年轻而又渴望战斗。带他来是我的错,我愿意承担全部责任。” 
+
+沃根眯缝着眼睛看着创法者说:“你愿意替这孩子受过?”威瑞克郑重的点了点头。长老的嘴角泛起一丝微笑,长久以来,他一直怀疑创法者在建立秘密的法师部队,现在,他可以名正言顺的铲除这股潜在力量。他命令最近的卫兵前去撕裂创法者的喉咙。
+
+加库尔一动不动地站着,用愤怒的眼神盯着长老。沃根眯缝着眼睛看了他一会儿,这眼神令他很不舒服。他转向一个守卫说:“我不喜欢这个人的眼神。把他的右眼挖出来,让他滚。”面对卫兵的匕首,加库尔毫不畏惧,当他的右眼被挖出时,他的左眼仍盯着沃根,鲜血溅了长老一脸。
+
+他回到部落后,虽然伤口已经愈合,但他坚决不戴眼罩,于是独眼龙加库尔的外号被叫开了。人们问他:“你现在只有一只眼睛,如何领导我们部落?”但是加库尔回应道:“我现在可以比其他人看到更多的东西,我将带领着我们部落走的更远。”
+
+加库尔一直在等待复仇的时机。在下一次理事会上,他带领了二十多位随从。当他被禁止入场时,他用拳头打趴了所有的守卫。他的战士包围会场后,他走向了沃根。“现在,懦夫,你有勇气和我决斗吗?”他咆哮道。
+
+沃根咬紧了牙关,不甘示弱的掏出了他的匕首。但是加库尔快速抓住了他的胳膊,迅速的扭断了它们。然后,加库尔用力抓住长老惨叫的头部,并使他面朝自己。他狠狠的朝长老的右眼咬去,生生的将眼珠给咬下来并吞了下去。接着,他又转向长老的另一只眼睛,并做了同样的事情,鲜血不断的从他咀嚼着的嘴角流下。
+
+他把沃根抽搐的身体扔到了地上,并对着严重受创的头颅补了一记重拳,沃根的头骨和牙齿被砸的粉碎。然后,他转身朝着其他首领,大叫道:“看到了吗?他抢走我一只眼睛,我抢走他两只!跟随我,我要双倍偿还那些杀死我们族人的半身人!我不会再让我们的族人哭泣和躲藏——我们将奋起反抗并将怒火洒向大地!”面对加库尔的勇猛,各部落的首领都毫不犹豫地跟随他。
+
+就这样,独眼龙加库尔的外号结束了,新的外号诞生了——吞噬者加库尔。他收集了沃根残留的牙齿并做成了一条项链,每当其他部落中出现反对他的声音时,他会在这项链上加上更多的牙齿,直到再也没出现反对的声音。]], "_t")
+t([[#{bold}#Chapter Three: Bringer of Pyre#{normal}#
+
+#{italic}#"Fire is a symbol all races understand. To burn is to destroy utterly. When I conquer I leave behind fire - every house, every field, every corpse, burnt to a cinder. This is a sign of our dominance, and the word of it spreads amongst our enemies. To them I become a living, unquenchable flame, and the sight of my army fills them with the dread of incineration."
+- Sayings of Garkul the Devourer#{normal}#
+
+Garkul united the tribes swiftly and effectively. He reorganised them, joining together the warriors and the wyrmics into their own bands, encouraging competition between them. Seeing the strength of the mages he split them in two, one for the elements, and one for corruption and death, and he encouraged them to compete against each other further. He said that only orcs could compete against other orcs, for the other races could never compare. Only through competition with ourselves could we achieve our true strengths.
+
+He organised protective groups around the orcish territories, so that any attacks from the other races were quickly put down. But the halflings saw our increased organisation, and began to enlarge their scouting groups and bolster their patrols. Garkul saw that this could not continue any longer, and that the time was ripe to bring his plans to full fruition. He began to plan an attack on Barton, the largest Eldoral city in the region.
+
+The attack was made in the dead of night. Under the shadow of darkness his army marched towards the city walls, and they were not spotted until they were nearly upon it. When the guards let up a cry of warning they tried to close the city gates, but the orcish mages let loose a barrage of spells that tore the defences apart. The Barton army finally rallied and began to flood out of the city gates to meet their attackers, but Garkul ordered that balls of fire be shot into their midst, splitting the troops apart, so that his fighters could easily slice through the few that came through the gates, whilst the archers shot down those held back by the flames. The pyromancers continued to send conflagrations of flame over the city walls, and as the halflings inside tried to escape their burning homes a new chaos erupted. For Garkul had sent necromancers into the city in advance through the sewers, and hidden by arcane illusion they now began to raise the fallen halflings as their undead minions. People screamed as they saw their deceased loved ones suddenly rise as ghasts and wights to attack them. And no leadership could be found amongst the defenders, as Garkul had sent through stealthed assassins to strike them down at the moment of attack. As all resistance crumbled the great leader then let loose his berserkers and wilders into the city, and they tore through the streets butchering every last opponent. Within a few hours not a single halfling remained alive, and not a single cobblestone in the city was left unstained by their crimson blood. And Garkul's victory was truly transcendent, for not a single orc had been hurt in all the battles.
+
+When his troops asked what should be done next he stayed quiet for a moment, looking at a hill to the south of the city. Then he said, "Chop down wood from the forest nearby and bring it to the top of that hill. Then gather all the bodies from the city - every part of every man, woman and child - and construct atop the hill a mighty pyre." And his army did so, and did it quickly, for the word of Garkul now stood above all else in their minds. When the pyre was finished it was over 80 feet high, and crammed with the bodies of thousands of their victims. As dawn began to glow red on the eastern horizon they lit the pyre, and the flames rose up to make a mighty furnace, incinerating the fallen corpses.
+
+The pyre could be seen for miles around, and the other races sent out scouts to find out what it was. Garkul instructed his troops not to stop them, and the reports came back to the leaders of the other races of a butchery beyond all concept. Some could barely believe the words of their scouts, but the next night the same happened again to another Eldoral city, and the night after several towns in the region were burnt to a cinder. Garkul's army was sweeping forth in a blaze of wrath, and suddenly the peaceful world of the other races was falling apart.
+
+These early victories came easy, but as they advanced they met more resistance, as the races had more forewarning of their attacks. But Garkul was always master of any situation, and his strategy and tactics overcame all defences. And after each victory was always the great pyre, and our armies would chant songs of victory as the flames reached into the cold night sky. The battles would become known as the Pyre Wars, and the flames of conquest would spread across all of Maj'Eyal.
+
+Within three months the Eldoral kingdom was broken, and refugees flooded south to the halfling kingdom of Nargol, desperate to escape the deadly pyres. Garkul then consolidated his forces, building new bases in the conquered lands, before advancing out against the other races. None would escape the wrath of the people that had suffered so long from the attacks of the other races. Centuries of oppression had hardened us, and now the flames of vengeance that rose in our hearts could not be quenched.]], [[#{bold}#第三章:派尔纪的领导者#{normal}#
+
+#{italic}#“火是一个所有种族都能理解的符号,燃烧即毁灭。每当我征服一个城池,我都会留下一场大火——每栋房子、每片农田、每具尸体都化作乌有。这是我们意志的象征,并且火焰会将这股意志传达给我们的敌人。对于他们来说,我就是一团熊熊大火,而我的部队则会带来无尽烈焰般的恐惧。”
+- 吞噬者加库尔#{normal}#
+
+加库尔迅速而高效的统一了整个部落。他将战士们重新编制,所有的战士和龙战士们被编入他自己的部队,在那里,他鼓励战士们互相竞争。在看到法师们的强大后,他把法师们分为2个团,一支专精元素魔法,一支专精诅咒和亡灵魔法,同时,他也鼓励他们互相竞争互相促进。他说,只有兽族才能与兽族对抗,其他种族都无法和我们比拟。只有战胜自己,才能发挥出我们真正的力量。
+
+他组织了兽人巡逻队来保护周边村庄,任何来自他族的攻击很快就被扑灭了。当半身人看到我们的部队日益壮大时,他们也开始扩大编制并组织青年巡逻队。加库尔看出,战争一触即发,并且对于他的计划来说,时机也已经成熟。他开始攻击波顿——艾德瑞尔王国最大的城市。
+
+这次袭击是在夜深人静的时候。黑暗的阴影笼罩着我们的部队向城门靠近,直到我们到达城门下,他们才发现我们。当守卫们发出敌袭的警报并试图关闭城门时,兽族法师们释放了一连串魔法瓦解了他们的防御。波顿的守卫军终于到来,准备在城门口和我族部队展开反击战。但加库尔命令法师们将成团的爆裂火球扔进敌方阵营,快速的打乱了对方的部署,如此一来,我方的战士们就可以轻易的歼灭对方的前锋部队。与此同时,我方的弓箭手们也对着后方被火焰所困的敌人射出了一波波箭雨。烈焰术士们不停的向城内释放烈焰,当半身人们试图逃离燃烧的城市时,新的混乱爆发了。在早些时候,加库尔命令许多由奥术力量伪装的死灵法师提前进入了下水道,现在他们开始召唤不死大军。半身人们惊恐的发现,死去的亲人突然变为幽灵或食尸鬼来攻击他们。半身人们乱成一团,因为加库尔又派了一批刺客从背后屠戮他们。当抵抗力量逐渐崩溃时,加库尔命令战士们穿过街道,消灭最后的有生力量。几小时后,半身人无一幸存,城里的每条鹅卵石道路都浸满了深红色的鲜血。加库尔赢得了完胜,因为兽族部队无一伤亡。
+
+当他的军队问他接下来该做什么时,他眺望着城市南部的一座山并安静的沉思了会儿。他转身说:“把附近森林的木头砍下来,放到那座山顶上去。然后搜集这个城市的所有尸体——无论男女老幼——我们要在这山上点燃巨大的火炬。”他的部队很快执行了他的命令,因为加库尔在他们心目中已经超越了一切。火堆超过了80英尺高,上面堆满了数千具尸体。当黎明到来,炽烈的鲜红从地平线冉冉升起时,他们点燃了火堆,巨大的火焰吞噬了每一具尸体,也象征了一个城市的毁灭。
+
+山顶上的熊熊火焰方圆百里可见,各族的探子被派出查清真相。加库尔命令军队不要阻止他们,让他们把屠城的消息带回给其他各族的首领。开始,一些首领完全不相信探子所说的话,但紧接着同样的事情再次发生在艾德瑞尔王国不远的城市,接下来的好几个晚上整片地区都被火焰给烧焦了。加库尔的军队用火焰展示了无坚不摧的力量,而其他种族则感到,宁静的生活不复存在。
+
+这些早期的胜利来得相当容易,但随着战争的深入他们遇到了更加激烈的抵抗,因为其他种族有着更为先进的科技。但是加库尔总能未卜先知,他的战术策略摧毁了对方所有的防御工事。每次胜利后,加库尔总是燃烧起熊熊的火炬,我们军队胜利的歌声随着火焰直扑寒冷的夜空。每场战役都成为了派尔纪战争时期的经典,而征服的火焰终将蔓延整个马基·埃亚尔。
+
+只用了三个月,艾德瑞尔王国便陨落了,难民们拼命的逃离致命的火炬,全部涌向了南部的纳格尔王国。在进一步攻打其他种族前,加库尔巩固了他的军队,在掠夺的土地上建立了新的基地。没有人能承受被他族侵略了如此长时间的种族怒火。几个世纪的压迫使我们变的坚强,复仇的火焰在我们心中绽放出永不熄灭的玫瑰。]], "_t")
+t([[#{bold}#Chapter Four: Conqueror of West and East#{normal}#
+
+#{italic}#"Our strength must come through our pride, and our pride must rise from our strength. Many are our powers and abilities, and we are unified in our pride of them. Be proud in our great race and revel in the glories we can achieve together."
+- Sayings of Garkul the Devourer#{normal}#
+
+For many years the great conquest could not be held back. Garkul marched across the lands, insufferable of any resistance. The Eldoral were broken, and they fled to their halfling cousins the Nargols in the south. The humans were split into many kingdoms, and Garkul began to pick them off one by one, leaving just a few isolated in the west and south. The Thaloren hid in their dark forests, penned in by the mighty orcish armies. The Shaloren tried to fight, and with their great magics they created grave opposition to the orcish troops, but gradually they were beaten back and forced to retreat to their capital in the south-west. The dwarves viciously defended their halls in the east, and Garkul could not penetrate their cities of stone, but he laid plans in place to take them through caves below.
+
+All the centre of Maj'Eyal was under Garkul's dominion - from the northern wastes to the southern lakes; from the Daikara Mountains to the western ocean. Orc patrols covered every valley and every field, and any enemies found were eradicated. Garkul's support was utterly unwavering, as every orc took new pride in their amazing achievements under his leadership.
+
+But victory was not complete, as many centres of power and resistance still remained, and the Nargol were still a grave threat from the south. Garkul was careful not to overreach, not to spread his forces too thin before victory was assured. He knew he must bide his time and build up his forces to their greatest possible strength.
+
+Then beneath the dwarven city of Reknor our scouts discovered an amazing thing - a Sher'Tul farportal. The blood mages studied it, and after some time they succeeded in activating it, and discovered a new land. It was the lost East, sundered from Maj'Eyal after the great cataclysm. Garkul saw here a great opportunity, and he instructed many thousands of young warriors and mages to be sent over to the east. There they formed training grounds where the military could train and practise to master their techniques before returning to join the wars in the west. Garkul named them the Prides, for he said here was were the strength of our race would lie, and here was what we would be most proud of.
+
+But while Garkul was busy establishing the Prides the Nargol king was planning a strategy of defence. He knew that the orcish armies would come for his kingdom soon, and he drew on the powers of his greatest strategists to prepare a force that could not be overcome. He summoned the mightiest alchemists from all the lands and together they laid plans for a creation that could not be beaten: the giant golem Atamathon.
+
+When Garkul next returned from the east he heard from his spies of great operations afoot in the Nargol kingdom, and he knew that he must face down the halflings. He did not know that it would be his last battle.]], [[#{bold}#第四章:东成西就#{normal}#
+
+#{italic}#"力量成就荣耀,荣耀升华力量。虽然我们拥有强大的力量,但我们必须将它和荣耀相统一。为我们伟大的种族感到骄傲并享受这份荣耀可以使我们团结一致。"
+- 吞噬者加库尔#{normal}#
+
+许多年来,我们胜利的步伐一直向前。加库尔率领部队穿过大陆,毁灭任何抵抗者。艾德瑞尔王国已经陨落,他们的后裔逃到了位于南部的半身人王国纳格尔。人类被分割成了许多王国,加库尔便开始一个一个收拾他们,只留下了几个在南北两端的偏僻王国。自然精灵们则被强大的兽人部队逼进了黑暗森林里。永恒精灵们试图反击,并且他们使用强大的魔法重创了兽人部队,尽管如此,他们还是节节败退,被迫撤进西南地区的首都。矮人们在东方顽强的抵抗着,即便加库尔一时也无法攻破他们的石头堡垒,不过他制定了相应的计划,可以使部队穿过下面的洞穴。
+
+马基·埃亚尔中间的所有领土——从北部的沙漠到南部的沼泽;从岱卡拉山脉到西边的海洋都在加库尔的统治之下。兽族巡逻队在每个山谷和每个平原地区都展开了地毯式搜索,一旦发现敌人当场消灭。加库尔坚定不移的支持他们,同样的,在他的领导下,每个兽人也会不断的取得新的成就。
+
+但是离完全胜利还相去甚远,许多抵抗势力的政治和文化中心尚存,纳格尔王国始终是南方的一大威胁。加库尔始终注意着不把战线拉的过长,在完全胜利前他不会分散力量。他知道,他必须等待时机并且尽可能的修养他的部队,使他的部队能够最大化发挥他们的力量。
+
+然而,在矮人堡垒瑞库纳的下面我们的探子发现了一件令人惊奇的事情——一扇夏·图尔传送门。血法师们研究了它一段时间,然后他们终于成功的激活了它并发现了一个新世界。那是失落的远东大陆,在一场大灾难后和整个马基·埃亚尔分开了。加库尔认为这是上天赐予的机遇,他组织了数千名年轻战士和法师传送了过去。他们在那里建立了训练场——一个可以训练部队战斗技巧,以备西部战争的地方。加库尔给他们命名为普莱德,因为这是他们种族得以兴盛的基础,并且这里将会是我们的骄傲。
+
+但是当加库尔忙着普莱德的建设时,纳格尔的国王也在筹划着防御战略。他知道兽族的部队很快就会来攻打他的王国,所以他准备了一个绝对力量的战略。他召集了大陆上所有的精英炼金术师,并且研发出了一只空前绝后的战争机器:傀儡之王阿塔玛森。
+
+当加库尔从远东回来时,他从间谍口中获悉了纳格尔王国正在进行战争机器的研究,他知道,他必须对半身人发动攻击了。但他并不知道,这会是他的最后一次战争。]], "_t")
+t("The Legend of Garkul", "加库尔的传说", "_t")
+t([[#{bold}#Chapter Five: Fall of the Mighty#{normal}#
+
+#{italic}#"A true warrior never dies. His fall may come on the battlefield, but it is a fall to inspire all others who follow him. He lives on in their every thrust, every parry, every swipe. Whilst blood still spills in his name a warrior is immortal."
+- Sayings of Garkul the Devourer#{normal}#
+
+Garkul gathered a force together to take on the Nargol kingdom, striking south at their centre of power. It was not a force as strong as he would have liked, for many troops had been sent east to establish the Prides, but he knew he must quell any resistance from the halflings before it was too late.
+
+He marched with care towards the southern city, with minor skirmishes along the way. As he approached the capital he saw the halfling armies ready, with over ten thousand troops organised into units, ready to defend their kingdom. Garkul had only five thousand with him, but he knew that his warriors were far stronger, and that with his tactics they would easily prevail. But still a nervousness was in him, and he advanced his troops with caution.
+
+The orcs reached a tilled field, and the halfling army stood on the other side, waiting. Garkul eyed the ground suspiciously, but as the halfling slingers began to fire at them he knew he must act - he gave the order to attack. His warriors charged with speed towards with enemy, with his mages following behind, but as they neared their foe there was a sudden tumult in the ground. The fighters were knocked back as the earth tore open and a massive hand rose up, followed by a gigantic head. Slowly rising forth from the ground they saw a monster of unparalleled size - it was the giant golem Atamathon. Long had the halfling alchemists worked on it in secret, crafting its body of marble and its joints of voratun, setting a thousand rubies into each of its eyes and imbuing it with unrivalled power. Carefully had the strategists laid the trap, leading Garkul's army to this place with precisely timed skirmishes, waiting for the right moment to reveal their awe-inspiring weapon.
+
+The orcish troops flailed against the golem, battering their weapons against its solid feet, but to no result. The mages fired spells of fire and ice at its chest, but they were reflected away without effect. Then the halfling alchemists stood forth and channelled their energies through the golem, and its ruby eyes glowed brightly before a beam of flames erupted and burned down on the orcish troops. The golem marched forwards, each step crushing dozens of warriors, whilst its beaming eyes tore through the ranks of mages. Then the alchemists joined in throwing bombs, and the slingers fired shot after shot and a great massacre began.
+
+Garkul saw his troops in disarray, and knew that against this new weapon none of his army could prevail. He ran to his wolf-riders and grabbed the greatest beast, a vicious warg over ten feet long, and mounting it he charged into the fray. He rushed the wolf straight towards the giant golem, and made it leap towards the monster's towering chest. The golem swiped down a massive fist that smashed the warg apart, but Garkul jumped at the last moment and grabbed onto the golem's head, and drawing out his axe he swept it into one of the ruby eyes, shattering it.
+
+Then the golem reached with both hands and grabbed Garkul by the arms, and his axe fell to the ground below. Atamathon held tightly to the great orc's limbs in its marble grip, and proceeded to try and rip them off. But Garkul flexed his muscles with all his strength, and resisted the might of the golem, and slowly he began to twist the golem's fists forwards, drawing him closer to monster's head. When he was close enough to that marble brow he smashed his head forwards against it, and the ringing sound of his steel helm hitting the solid stone tore through the air. The golem shuddered a moment, and Garkul headbutted it again, and his steel helm was torn from his pate. Once more he thrust his head forward, and the impact made a deep gash across his temples, but the thick marble of the golem's head was also dented. Another headbutt was launched forth, and two more as the golem's skull began to crack apart and its legs gave way beneath it. Garkul turned his bloodied head to the sky and roared before delivering a final fatal plunge of his head. His brow met the thick marble, and the golem's head shattered apart beneath the force. The golem collapsed, and Garkul with it. Thus fell the giant golem Atamathon, and its like has not been seen again.
+
+At this the halflings were dismayed, for though the orcish troops were decimated their mighty weapon was also broken. Then they advanced towards the ruins and saw movement within, and before them rose Garkul the Devourer. His head was gashed and bloodied, and his arms were badly bruised, but he had recovered his axe and now faced them with a grin.
+
+He saw he was alone now, for what had remained of his army had been finished off whilst he had battled the golem, and though they had fought well there still remained ten thousand troops before him. But he grinned, for he was a warrior true, and never more happy than when on the battlefield, facing foes insurmountable. He charged.
+
+The bodies soon piled up in his wake as he tore through the halfling troops. He shrugged off blows against him, and swung his axe before him. He cleaved through skulls and sliced through armour and flesh and bones. When they tried to grab his weapon from him he punched them away, or bit through their throats. He laughed as he danced around his enemies, blood spurting up from their wounds and raining down over his face. Hundreds fell beneath his blade before the axe cracked and broke, but still he gripped the shaft and stabbed and clubbed and swiped.
+
+Then the alchemists threw their bombs at him, scorching his flesh. And the archers and slingers fired at him, their arrows piercing his skin and their shots bruising his body. But Garkul roared a mighty warshout, and the arrows and shots in the air were shattered, and the ground before him tore apart. He grabbed two waraxes from the bodies nearby and rushed towards his attackers, raining down blows on them with each hand. The halflings surrounded him, and attacks came from all sides, but he carried on fighting furiously.
+
+But the fight could not carry on forever. A stab from a sword crippled his leg, and a blast from a bomb blinded his eye, and though he continued to battle, wading through the corpses around him, blood now seeped through cuts all over his body. The blades of the axes he wielded became cracked and dented, and he was left wielding the shafts as clubs. He swung them through the troops before him, until his movements slowed to a stop, and the alchemists rained down bomb after bomb until his charred corpse moved no more. So died Garkul the Devourer, though his body stayed upright even in death, clutching his weapons above his head, and standing atop a field of over ten thousand bodies. For when the halflings counted their numbers after, only a few hundred remained.
+
+Our forces never full recovered from the loss of our great leader. The wars continued, but without his strategies failure became more frequent. Eventually the other races began to fight back, and we were driven from our homeland. But the spirit of Garkul remains with us all, and his lessons stay in our hearts and minds. One day we will return to the place of his birth, and the glory he began shall be completed - Maj'Eyal will be ours.]], [[#{bold}#第五章:巨人陨落#{normal}#
+
+#{italic}#"真正的战士永垂不朽。也许他在战场上阵亡了,但他的牺牲将会激励其他人追随他的脚步。他存活于其他人的一举一动中。虽然他的鲜血染红了大地,但他的名字永垂不朽。"
+- 吞噬者加库尔#{normal}#
+
+加库尔组织了一股部队来对付纳格尔王国——南部的中心政权。这股部队并没有他所期盼的那么强大,因为大部分部队被派到了远东去建设普莱德,但他知道他们必须尽早消灭半身人,否则就迟了。
+
+他谨慎的带领部队向南方前进,沿途只遇到了一些零星的抵抗。当他们到达首都时,他发现半身人军队已经武装整齐,超过数万的半身人被召集起来保卫家园。加库尔只带了五千人,但是他知道他的战士更加强大,再加上他的策略,取得胜利易如反掌。但是他的心头总有一丝阴霾,这也是他如此谨慎前进的原因。
+
+在兽族行进至阵地过程中,半身人部队却一直在另一边等待。加库尔用疑虑的眼光打量着地面,但是半身人的投掷手们已经开始攻击了——他知道他必须下令进攻。战士们迅速的朝对方阵营冲去,法师则紧随其后,但是当他们快要靠近敌方阵地时,地面突然开始震颤了起来。战士们被迫向后撤退,因为一只巨大的手掌撕裂了大地,紧跟着一只巨人的脑袋露了出来。随着大地的震颤,大家看到了一个无比巨大的怪物——傀儡之王阿塔玛森。这是半身人炼金术师们长期秘密研发的成果,通体由花岗岩打造,四肢则由沃瑞钽构成,它的眼睛则是由上千颗红宝石组成,给它提供了无与伦比的动力。半身人小心翼翼的布下这个陷阱,引导加库尔的部队来这和他们进行遭遇战,等时机一到就激活这不可思议的战争武器。
+
+兽人部队疯狂的攻击这具傀儡,无数的武器朝着巨人的脚上砸去,可是毫无作用。法师向巨人的胸膛投射冰火法术,但同样没有任何效果。半身人的炼金师们走上前并激活了傀儡,炙热的火焰从傀儡眼中喷发而出,烧死了许多兽人。傀儡继续向前,每步都能踩死许多战士,同时它的束状火焰对后方的法师团也造成了巨大的伤害。接着,炼金师们也开始投掷炸弹,投掷手们也一发接着一发,一场屠杀开始了。
+
+加库尔看到他的部队一片混乱,他也知道,硬撼这个战争机器他们毫无胜算。于是,他跑向他的战狼坐骑——一只长达十英尺的凶猛座狼,骑着它冲进了战场。他骑着座狼笔直的冲向傀儡之王,并驾驭它跳上了傀儡的胸膛。突然,傀儡的一只拳头横扫过来,将座狼打的四分五裂,千钧一发之际,加库尔跳了起来并抓住了傀儡的头部,接着,他拔出了战斧,用尽全力砍碎了傀儡的一只眼睛。
+
+然而,傀儡用它的双手迅速的抓住了加库尔,战斧也掉在了地上。阿塔玛森用花岗岩的拳头紧握着兽族领袖的身体,试图将他撕裂。但是加库尔咬紧牙关,拼尽全力撑开了傀儡的拳头,慢慢地,他逐渐扭开了傀儡的拳头,同时,他也更加靠近傀儡的头部了。当他和傀儡的额头靠的够近时,他用头部狠狠地砸向傀儡,震耳欲聋的金属碰撞声响彻了整个战场。傀儡之王还未从震动中反应过来,加库尔又一次使用了头锤,而他的铁盔也裂开了。再一次,他用头部猛烈的撞向傀儡,鲜血从他的太阳穴不断淌下,而傀儡脆弱的头部也出现了一片凹痕。加库尔再次给了它致命的一记头锤,傀儡的头部一分为二,它的双腿也失去控制了。最终加库尔抬起他满脸鲜血的头颅,大吼了一声将傀儡的头部撞的四分五裂。傀儡彻底瘫痪了——加库尔的杰作。自从傀儡之王阿塔玛森倒下后,再也没出现过第二只傀儡之王。
+
+半身人们惊慌失措,虽然兽人部队即将被消灭,但是他们的伟大武器也毁灭了。接着他们走向废墟查看傀儡的状况,没想到,吞噬者加库尔居然还活着。他的头部严重受创,满脸鲜血,胳膊也满是淤青,但他找到了他的战斧,咧着嘴站在他们面前。
+
+他知道,他现在是光杆司令了,在他和傀儡战斗的同时,他的部队被消灭殆尽。虽然他们英勇杀敌,但在他的面前仍有上万敌军。但他哈哈大笑,因为他是一个真正的战士,没有比击败战场上“不可战胜”的对手更令他快乐的了。这辈子值了。
+
+他勇猛的穿过半身人的部队,成片的尸体倒在他的身后。他格挡开所有的箭矢,将一柄战斧使用的淋漓尽致。他切开对方的头颅,将他们的血肉连同盔甲一起撕裂。当对方试图抓住他的武器时,他或用拳头打趴他们,或用牙齿咬断他们的喉咙。他在人群中来去如风,鲜血不断的洒在他的脸上。在杀死了上百人后,他的斧头终于开裂了,但他依然紧握着斧柄,挥舞着它继续与敌人战斗。
+
+然而,炼金术师们向他投掷了炸弹,灼热的火焰烧焦了他的肌肉。弓箭手和投掷手们也向他瞄准,他们的箭矢撕裂了他的身体。但是加库尔发出了震天的怒吼,箭矢在空中被震的粉碎,脚下的大地也被震得支离破碎。他就近夺取了两柄战斧并冲向他的敌人,对他们展开了死亡之舞。虽然四面环敌,但他依然不屈不挠的战斗着。
+
+可是战斗不可能一直持续下去。他的腿被一剑砍伤了,他的眼睛被炸弹炸瞎了,虽然他仍坚持战斗,但伤口已布满了他的全身。战斧已经被用的刃口开裂,他只剩下2个斧柄做木棒用。他一往无前,不停的挥舞着手中的武器,直到他精疲力竭,炼金术师不断的向他投掷炸弹直到他烧焦的尸体一动不动。虽然吞噬者加库尔已死亡,但是他的身体依然直立着,武器似乎仍在头顶上挥舞,上万的尸体倒在了他的脚下。那年,当半身人清点他们的损失时,只有数百人幸存下来。
+
+自从我们的伟大领袖逝世后,我们的力量再也没达到巅峰。战争仍在继续,但是失去了他的领导后,我们接二连三的吃了许多败仗。最终其他种族展开联合反击,我们被赶出了故土。加库尔一直与我们同在,因为他的意志一直存在于我们心中。总有一天,我们要回到他出生的地方,完成他开创的荣耀——马基·埃亚尔将属于我们。]], "_t")
+t("Clinician Korbek's experimental notes part one", "巫医库贝克的实验报告,第一部分", "_t")
+t([[#{bold}#Clinician Korbek's experimental notes part one#{normal}#
+
+What a dread and woeful task I have been given - the revival of our race. The swine humans and halflings have destroyed our whole society, and only the brutes of the military remain to rule our people. We are left with just a handful of women left, and without drastic measures we shall soon be extinct.
+
+And those drastic measures come down to me. I am the sole orc left with any advanced medical knowledge, as I evacuated to the East before our settlement was wiped out. I must find a way to prolong the lives of our remaining females and have them breed at far faster rates. I will use all natural and magical means at my disposal.
+
+I have taken this cavern up as a secret base, far away from the main encampment. I must do dark deeds here, and I wish them to remain hidden...]], [[#{bold}#巫医库贝克的实验报告:一#{normal}#
+
+复兴我们的种族——我接到任务是多么的不幸。那些卑贱的人类和半身人们已经摧毁了我们整个社会体系,他们用残酷的武装镇压来奴役我们的人民。我们只有极少部分妇女逃了出来,没有紧急的对策我们很快就会灭亡。
+
+现在我继承了这些禁忌的方法。我是兽族唯一一个继承了所有医学知识的人,在我们的基地被破坏前我逃到了远东。我必须寻找一个方法来延长我们剩余女性的寿命并使她们更快的繁衍。为此,我将使用任何自然和魔法的力量。
+
+我已经在远离主基地的洞穴建立了一个秘密营地。我必须在此进行黑暗的试验,我希望它们保持隐蔽……]], "_t")
+t("Clinician Korbek's experimental notes part two", "巫医库贝克的实验报告,第二部分", "_t")
+t([[#{bold}#Clinician Korbek's experimental notes part two#{normal}#
+
+I have begun work on several of the females. They are being kept in a coma for the duration of the experiments - it's far better that way. Initially I have subjected them to very high levels of wild infusion and arcane regeneration fields, whilst also keeping a direct feed into their stomachs high in protein. Corrupted blood is being pumped into their ovaries with a temporal acceleration field surrounding them. The leaders of each Pride have donated their seed for use in the experiments.
+
+Initial results have mostly been immensely successful. Body mass has grown significantly, especially in the abdominal region. One has even begun developing extra ovaries and sexual organs. I have managed to increase their fertility immensely, and the stimulated foetal growth rate means that new orcs take only eight weeks from conception to birth. The young also seem to be progressing in their development at a very advanced pace, with particularly accelerated muscle development.
+
+Some females have died during the procedures. I can only presume these were the weaker subjects, but it is a tragic loss regardless.]], [[#{bold}#巫医库贝克的实验报告:二#{normal}#
+
+我已经对几位女性进行了实验。她们在实验的过程中始终处于昏迷——那样会更有利于实验。起初我把她们放置在拥有自然催化和奥术回复的领域里,同时对她们胃部注入高蛋白营养。在时间加速的领域里堕落的血液被灌输进她们的卵巢中加速循环。普莱德训练营的每位领袖都为这个实验贡献了自己的种子。
+
+初步结果表明,实验是非常成功的。她们的体重有了明显的提高,尤其是在腹部区域。有一个甚至长出了额外的卵巢和性器官。我努力提高她们的生育能力,只需8周的时间,她们就能孕育新的兽人。新生的兽人们在速度和力量上明显比普通兽人高出一截,特别是肌肉的增长更是超出想象。
+
+在整个实验进程中一些女性去世了。我只能认为她们是较为脆弱的几个实验品,不管怎样,这都是令人悲哀的消息。]], "_t")
+t("Clinician Korbek's experimental notes part three", "巫医库贝克的实验报告,第三部分", "_t")
+t([[#{bold}#Clinician Korbek's experimental notes part three#{normal}#
+
+My work is continuing with tremendous success. All subjects now have multiple operational wombs, thanks to the corrupted blood infusions coupled with arcane regeneration fields to quickly repair the corrupted tissues. With greater advances in accelerating the foetal growth stage we are now seeing new orcs every few days! I believe this can be pushed even further.
+
+Though the wombs operate at an advanced rate, we are keeping their vital organs suppressed to extend their lifespans. Perhaps they can live for hundreds, if not thousands of years.
+
+Pumping nutrients directly into their stomach is proving a difficulty with the increased activity in the abdominal region. I am currently investigating ways to condense nutrients into the atmosphere so that the subjects can be passively fed through breathing. Initial tests show a slimy build-up on the skin but no other negative side-effects.]], [[#{bold}#巫医库贝克的实验报告:三#{normal}#
+
+我的实验有了很大的进展。所有的实验品都长出了许多卵巢,这都要归功于堕落血液的引导和奥术回复领域的再生作用。由于实验的巨大进步,我们每天都可以看到新的兽人BB出生!我相信随着实验的进展,我们的种族会成长的更快。
+
+尽管实验体的繁殖速度呈增长态势,但我们依然要保护她们的重要器官以延长她们的寿命。也许她们可以生存数百年,甚至上千年。
+
+随着实验体的腹部一天天增大,如何将高蛋白营养注入她们的胃部逐渐变的困难。我正在研究如何将营养散播到空气中,这样实验体直接靠呼吸就可以吸收。初步结果显示,这样会导致皮肤下面有块状物聚积,不过没有任何副作用。]], "_t")
+t("Clinician Korbek's experimental notes part four", "巫医库贝克的实验报告,第四部分", "_t")
+t([[#{bold}#Clinician Korbek's experimental notes part four#{normal}#
+
+Oh horrors... Oh black bilious terrors! What have I done? What vile and black sin have I done?!
+
+I have so long been concentrating on my objectives that I never stopped to think of the monstrous acts I was performing on these women. But last night I decided to take one out of her coma to see what reactions there might be. What reaction indeed! Her first action was to moan in pain - her swollen lungs have deprived her of any other form of communication. But then she opened her eyes and saw herself, and saw the others around her, and the panic and disgust that filled those eyes reached into my very soul.
+
+She wanted to die. I know she wanted to die, I could see her accusing eyes on me begging to let her die. But I cannot, I cannot... This is too terrible. I should burn this cave to the ground, and erase my horrible actions from existence! But where would that leave our people...
+
+My mind is in torment. I cannot live like this any longer... I cannot live...]], [[#{bold}#巫医库贝克的实验报告:四#{normal}#
+	
+哦,上帝啊……我造了多大的孽啊!我究竟做了些什么?这是多大的罪恶啊?!
+
+我一直专注于我的实验而忽略了我对这些女人所做的禽兽一样的行为。昨天晚上我准备叫醒她们其中的一个看看有什么反应。多么巨大的反应!她发出了痛苦的呻吟——浮肿的喉咙阻止了她与外界的任何交流。但是当她睁开眼睛看到自己和她周围的实验体时,她那恐慌和恶心的眼神深深的刺入了我的灵魂。
+
+她想自杀。我知道她为什么想死,我可以看到她眼神里求死的意志。但是我不能,也不可以……这太槽糕了。我应该将整个洞穴烧成灰烬,抹去我所做的一切罪行!但是那样做我们的人民又将何去何从……
+
+我的头脑混乱了。我没有脸面再活下去了……我无法活下去了……]], "_t")
+t("Captain Gumlarat's report", "纲勒瑞特队长的报告", "_t")
+t([[#{bold}#Captain Gumlarat's report#{normal}#
+
+I have found clinician Korbek's body in his study. It seems he slit his own throat. This would explain the lack of reports in the last few days.
+
+The reason for suicide is beyond understanding. His research has been immensely successful. Our race can now return to strength! I have read through his notes and based on his findings I will increase the procedures being used to allow for even faster birth rates. The Pride leaders will be pleased.
+
+I see his notes also suggest the mothers may be in pain. I will allow a doping infusion to be administered to alleviate this. We would not wish our women to suffer...
+
+]], [[#{bold}#纲勒瑞特队长的报告#{normal}#
+
+我在书房发现了巫医库贝克的尸体。似乎他切开了自己的喉咙。这似乎可以解释这些天实验报告的缺失。
+
+他自杀的原因令人费解。他的研究取得了巨大的成功。我们的种族复兴指日可待!我看过了他的报告,在他的研究报告上我发现了如何使我们种族快速繁衍的方式。普莱德的领袖们一定很高兴听到这个消息。
+
+我在他的报告中也看到了,母亲们也许会在此过程中承受痛苦。我会在实验中使用输液方式来避免这种痛苦。我们不希望母亲们受罪……
+
+]], "_t")
+t("orc prides", "兽人部落", "newLore category")
+t("Ukruk's log", "乌克鲁克的日志", "_t")
+t([[Sher'Tul ruin matches description from high command. Investigation begun, but slow. Looks like it crashed into the ground long ago - hard to access many areas. Target item has been described by command as a staff. Do not know why a staff so important. Surely the ultimate weapon should be a sword or axe, like that wielded by the great Garkul?
+
+Have heard many rumours against high command lately - strange rumours, indeed. Perhaps by completing this mission I shall get closer to them so that I might seek the truth...
+
+...
+
+Curses and banes! Some bastard blaze-born THIEF has raided the ruins! And a halfling no less, a curr-damned halfling! I am pyred with rage!
+
+He got in during dusk somehow, crawling through a tunnel too narrow for my workers to reach. He grabbed a staff from the ruins and snuck out past my orcs! The dirty, treacherous sneak has run away, and my career with him! I have sent scouts to track him, but he is proving elusive. But I will not let him escape! This is unforgiveable!
+
+...
+
+We've followed the tracks of the wretch. It seems as if he met up with a dwarf and a human near a town called Derth, and they travelled south-east from there. Following the three of them was much easier than the sneak alone, but we still must take care to remain hidden. Our orders from high command strictly forbid showing ourselves, and we must avoid battle as much as possible. I have a trained team of archers and fighters with me that know how to stay hidden in the woods.
+
+The thief and his cursed allies have entered an old ruined tower called Dreadfell. It an ancient place, known to be filled with undead in its dungeons. If we break in we're bound to cause a stir, and so close to the big human town east of here... I am not sure how to proceed, and have sent a message to command requesting instructions. For now we wait in the woods, keeping an eye on the entrance for any change. If anyone comes out from the tower with that staff they will face my wrath!
+
+...
+
+Word is finally back from command - hold position and wait for the staff to emerge. If it doesn't happen soon then they will send their own agents in time.
+
+In time! Bah! This will be my ruin if it comes to that. If there is any appearance of the staff I must snatch it and get back East as soon as possible...]], [[夏·图尔废墟和命令中的描述完全相符。尽管调查已经开始,速度仍旧缓慢无比,似乎很久以前它就坠毁在地面,难以寻找也难以接近。目标物品似乎是一根法杖,我不理解,法杖有什么重要的,显然最好的武器是剑或者斧头,就像伟大的加库尔的武器那样。
+
+最近听到了很多违背最高命令的流言——奇怪的流言,相当奇怪。或许完成任务后,我应该寻找一下真相……
+
+……
+
+诅咒!灾星!那些杂种盗贼居然劫掠了废墟!还有一个,该死的小不点半身人!我真的生气了!
+
+……
+
+他似乎是在黄昏时进去的,爬进了那个狭窄的通道,那个我们都进不去的通道。他从废墟里偷出了法杖,然后从我的兽人士兵附近悄悄溜走!那个肮脏的骗子已经跑掉了,带着我寻找已久的东西!我已经派出去不少小队来追踪,但是他藏身的本领倒是不小。不过,我绝不会让他跑掉!绝不原谅!
+
+……
+
+我们追在那个混蛋后面,发现他和德斯镇的一个矮人与一个人类会和,然后前往东南方。跟着三个人比跟着一个人简单多了,但我们还是要小心隐藏,因为命令要求我们不得暴露,同时尽量避免战斗。我已经训练好了一小队弓箭手和战士,教授他们如何藏身于树林中。
+
+那个盗贼和他该死的同伴已经进入了一座古老的废弃高塔“恐惧王座”中。那是一个很古老的地方,在迷宫里充满了不死亡灵,如果我们闯进去,一定会掀起风浪,在东边不远处最大的人类城池就会被惊动……我不确定做什么好,于是向上层发送消息,询问如何是好。现在我们先在树林里等着,仔细盯着入口,看有什么变化。不管是谁带着法杖从塔里出来,都要迎接我的怒火!
+
+……
+
+命令最终返回了——坚守原本的位置,等待法杖出现。如果近期之内没有出现,他们就会及时派出他们自己的人来。
+
+及时!哈!真到了那地步我就完了。一旦法杖出现,我一定会抓住它,然后马上返回远东……]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/rhaloren.lua"
+
+t([[We must be on guard. The Council of Elders is desperate to find us, to hunt us down and suppress us. But we will not be suppressed. We have our rights! Their scouts try to track us down, and their spies try to infiltrate our numbers. They cannot accept any others having power, or any voice but their own being heard.
+
+We have split away from our people, and we follow our own path now. We are outcasts. They call us renegades, anarchists; they think of us as nothing but vermin to be crushed underfoot. But we will not endure their cruel suppression. Our voice will be heard across the world and they shall recognise a new race of power - the mighty Rhaloren!
+
+-- The Inquisitor
+]], [[我们必须保持警惕。长老会正在不顾一切的寻找我们,镇压并杀死我们。但是我们不会放弃。我们有自己的权利!他们的侦察兵试图追踪我们,他们的间谍试图渗透我们的队伍。他们不能接受他人掌权或出现不一致的声音。
+
+我们将离开我们的人民,我们要走出自己的道路。我们是流浪者。他们称我们为背叛者,并把我们当做可以轻易踩死的虫子。但是我们不会容忍他们残酷的压迫。我们的声音将传遍世界,他们将认识新种族的力量——强大的罗兰精灵!
+
+——审判者
+]], "_t")
+t([[The Scintillating Caverns must be protected. Our great leader has ordered it so, and his word is more binding than any law. Our numbers are few, and we must move in secrecy, but a quiet watch will be made on the caverns. Any who are seen to interfere in them must be lured here to our place of strength, and brought before me for inquisition.
+
+More have joined our cause. Their eyes have been opened to the injustice our people have suffered, blamed by the other races for the Spellblaze and its effects. They are sick of the cowardice of the Council, who sit in silence as we are scorned and hated across the world. But most of all they are inspired by our great leader, and the powers he has gained from studying the Spellblaze. He alone realizes our full potential, he alone can see in our hearts what we are truly capable of. He has blessed me, rescued me from a tortured life and touched me with his power. Only he can lead our people! With his mastery the world will see our strength and recognise us as a true force to be reckoned with.
+
+Trust in his power, for he shall bring us all to glory.
+
+-- The Inquisitor]], [[荣耀洞穴必须受到重点保护——我们的伟大领袖所下的命令,他的话比任何法律都更具有约束力。虽然我们的数量极少,并且我们行动隐蔽,但是在洞穴里放上一个固定的侦查之眼却是有必要的。任何被发现的人都必须被带到我们的力量大厅,来到我的面前接受审判。
+	更多的人加入了我们的伟大事业。他们亲眼见证了我们的人民所遭受的不幸以及魔法大爆炸所带来的灾难。他们已经厌倦了议会的怯懦,那帮小丑只会保持沉默。而我们却可以指点江山,向这个世界发泄我们的愤怒。但最重要的是他们被我们的伟大领袖所鼓舞,他通过研究魔法大爆炸来获得力量。只有他能挖掘我们的潜力,只有他才能看到我们真正的能力。他拯救了我,使我脱离苦海并感受他的伟大。只有他才能指引我们!在他的领导下,世界将会见证我们这股不容小觑的力量。相信他的力量,他会带来荣耀。
+
+-- 审判者]], "_t")
+t([[For too long we have been taught that the Spellblaze was a tragedy, that we are responsible for the deaths of millions and for suffering across the world. These are lies! Lies spread to defame us, to prevent our people from using magic to its rightful degree. The lesser races are jealous of our powers, of our amazing potential, and so they think to keep us underfoot, to stop us from ascending to our rightful place in the world. They fear us.
+
+The truth is that the Spellblaze was an experiment that went wrong. Many of our greatest mages died from the resulting energies, and some lands nearby were set ablaze. But there was no loss of life amongst the other races - it is their own wars that caused that, and their own squalid societies that brought about the plagues that followed. Many centuries later a great natural earthquake occurred that tore the lands apart, and the other races had the audacity to blame that on us.
+
+For this reason they persecuted us during the Spellhunt. Many of our mages were killed
+mercilessly, and even those with no affinity to magic were brutally slaughtered in the terrible crusade. Even today we suffer discrimination and persecution, and tales still spread of innocent Shaloren burned at the stake or chopped to pieces. And what does the Council do? It sits in silence and hopes people will just forget.
+
+But no more! The time will come when the truth shall be known, and retribution will fall on any that deny us our rights.
+
+-- The Inquisitor]], [[很长一段时间,大家都认为魔法大爆炸是一场灾难,全世界数以百万计的人因此而死。这都是谎言!谎言已经散布到毁灭我们的程度,这只是为了阻止我们合法的学习和使用魔法。某些种族嫉妒我们的力量,我们惊人的潜力,所以他们要阻碍我们,防止我们提升在世界上的地位。他们害怕我们。
+
+事实上,魔法大爆炸只是一场失败的实验。我们的许多精英法师都死于辐射的能量,一些靠近的陆地甚至都被烧焦了。但是其他种族并没有伤亡——都是他们自己的战争导致的,他们肮脏的社会带来了紧随其后的灾难。许多世纪后,一场大地震使整个大陆支离破碎,那些种族才开始厚颜无耻的指责我们。
+
+因为这个原因,他们在猎魔行动中迫害我们。我们的许多法师被残忍杀害,甚至那些没有任何魔法亲和力的无辜者都在这次可怕的屠杀中牺牲。直到今天,我们仍备受歧视和迫害,经常会听到无辜的埃罗兰人受到火刑或凌迟的消息。长老会做了什么?他们只会保持沉默,期待人们忘记过去。
+
+不是不报,时候未到!真相大白之日,报应降临之时。
+
+-- 审判者]], "_t")
+t("letter (rhaloren camp)", "信(罗兰精灵营地)", "_t")
+t([[I have great news! Our glorious leader has written to me, telling me of his travels. He is on a great pilgrimage, a holy quest to discover more about the Spellblaze and its powers, so that we may show the truth about it to the world. It is a quest fraught with peril, for we have many enemies in the world. But by his powers he cannot fail. He cannot! He cannot...
+
+One day soon he will return to us, and bring us to our proper glory. Look forward to that great time, when he is amongst us once more. Be ready for that moment when he stands tall before us and looks at us with his deep eyes... Work hard now and be attentive in your duties, so that we may make him proud. We fight for him, we struggle for him, and if needs be we will die for him. He is our hope and our glory, and the only joy we have in this dispassionate world.
+
+-- The Inquisitor
+]], [[我有重大喜讯!我们伟大的领袖写信给我,告诉我他即将远行。他正在朝圣之行的路上,一条能够真正发掘魔法大爆炸和它的力量的道路,这样,我们便可以向世界公布事情的真相。这是一条艰辛的道路,因为我们有许多敌人虎视眈眈。但是以他的能力,绝对不会失败……绝对不会……
+
+很快他就会回到我们的身边,带领我们取得荣耀。期待那美好的时光,当他再次回到我们身边。准备好迎接那个时刻的到来——当他站在我们面前用深邃的眼神看着我们……现在开始,努力做好自己的工作,我们会成为他的骄傲。我们为他战斗,我们为他斗争,如果有必要我们可以为他去死。他是骄傲和荣耀的化身,也是我们在这个残酷现实的唯一希望。
+
+-- 审判者
+]], "_t")
+t("rhaloren", "罗兰精灵", "newLore category")
+t("carefully preserved letter (rhaloren camp)", "小心保存的信(罗兰精灵营地)", "_t")
+t([[My dearest,
+
+I hope this letter finds you well. I worry for you, so close to the city, so vulnerable should they find our base... But I trust in your strength, and I know you will be safe. Yet should anything happen...
+
+I wish you were here with me, able to share in the wonders I have seen. Yet this journey has far more perils. The Ziguranth have been on to us, tracking us relentlessly, spoiling many of my plans. They are truly a force to be reckoned with. But luck is with me - I have managed to capture one and find out the location of their base. Soon we shall prepare an attack that shall put an end to their threat forever.
+
+Ah, but there is something more exciting even than that! Near the Charred Scar I have uncovered a truly amazing thing - a mark of the Spellblaze. Oh, how I long for you to be here with me to see its wonders! You of all people know my passions so well, and what delight you would find in what I have discovered here. Here is where our future lies. Here is where we shall gain the power to truly strike out on our own!
+
+Look after our people well, and keep strong our base for when I return. It shall be soon, I hope, and it shall be in glory.
+
+With passion abound,
+Your dearest love]], [[我最亲爱的,
+
+我希望这封信能平安的到达你手里。我为你担忧,离城市这么近,而我们的基地又是如此脆弱……但是我相信你的能力,我知道你会安然无恙。但是如果有意外发生……
+
+我希望你能到这来,分享我所看到的奇迹。虽然这次旅行充满了危险。伊格兰斯一直在仔细的搜查我们,打乱了我的许多计划。他们是一股真正的不可忽视的力量。幸运的是——我设法抓住了一个并且拷问出了他们基地的位置。很快我们将发动突袭,将他们化为永远的回忆。
+
+啊,但是还有比那更加令人兴奋的事情!在灼热疤痕附近我发现了一件真正令人惊叹的东西——魔法大爆炸的标记。啊,我多么渴望你能来到这,陪我一起去领略它的奇妙!你和所有人都知道我的,能使你愉悦的东西在这可以找到。这里是我们的未来。从这里得到的力量,将使我们真正打出自己的一片天!
+
+好好照顾我们的人,在我回来之前保持基地的力量。在不久的将来,我希望,我会带着荣耀而归。
+
+炽热的爱,
+你最亲爱的人。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/sandworm.lua"
+
+t([[I have stared in the mouths of crimson wyrms
+And felt the claws of drakes so sleek
+But through deserts dry and sandy storms
+There is something else I seek
+
+In the trail of giant worms I walk
+Through tunnels of sand below
+Of arcane tools let there be no talk
+It's on the wyrmic path I go!]], [[我已经跟踪赤龙数月
+巨龙的狡诈隐匿它的踪迹
+当我穿过沙漠,领略沙暴
+我找到了一些其他的东西
+
+我走在巨大沙虫的足迹中
+通过布满沙子的地下通道
+奥术力量让那里无法交谈
+我正朝着那龙人之路前进]], "_t")
+t([[The dragon's breath corrodes my eyes
+It tears flesh from my skin
+But onward I search to see what lies
+Amidst the sandy depths within
+
+The piles of sand fall past my head
+Nearly crushing me alive
+But I hurry on bereft of dread
+For my quest I must survive!]], [[巨龙吐息腐蚀了我的双眼
+撕裂了我的身体
+但我仍然坚定的前进
+去看那坐落彼端的它
+在那无尽沙堆的深处
+
+那些沙柱从我头边擦过
+差点把我活埋
+但是匆忙中我竟忘记了恐惧
+为了任务我一定要活着!]], "_t")
+t([[The sandworms go from strength to strength
+Ever greater do they seem
+Of towering height and massive length
+It is all as if a dream...
+
+To the darkest depths I now depart
+In search of my one fate
+How I long to taste the beating heart
+Of the legendary worm so great!]], [[这沙虫变得越来越强大
+似乎比它们以往更巨大
+无法描述的高与宽
+好像是做梦一般……
+
+我现在正准备启程前往黑暗深处
+寻找属于我自己的命运
+我是多么的渴望尝到那跳动的心脏
+传说沙虫跳动的心脏美味无比!]], "_t")
+t("sandworm lair", "沙虫巢穴", "newLore category")
+t("song of the sands", "流沙之歌", "_t")
+t([[I have seen the Queen in glory true
+And she has moved me to my soul
+Oh Queen! Let me be a part of you!
+Please devour me! Swallow me whole!!]], [[我看到了真实的女王!
+她深深打动了我的灵魂
+啊,女王!请让我和你融为一体!
+请吞噬我!将我整个都吞下去吧!!]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/scintillating-caves.lua"
+
+t("research journal part 1", "研修旅行笔记 1", "_t")
+t([[I have been given permission to explore the scintillating caves to the east. Normally they are sealed off, but having a father on the council has its uses, even if he is normally a dumb buffoon...
+
+These caves are the site of where the Spellblaze began. An ancient Sher'Tul farportal lay buried here, and our ancestors tapped into that power to their destruction. Many of the greatest Shaloren mages stood here, and when the energies beyond comprehension erupted they were all annihilated instantly. It was a terrible loss to our people - such knowledge and power lost forever!
+
+Now the ancient ruins have become overgrown by crystals. Reports say that they grow each year. Could they be alive..?
+
+I must admit that stepping into the starting place of the Spellblaze fills me with immense trepidation. This was where the great destruction began, that tore through our world, wiping out cities, tearing the world apart. And yet look at the beauty here!
+]], [[我已经得到了向东探索闪光洞穴的许可。通常它们是被封锁起来的,只有一位议会要员拥有它们的使用权——尽管那家伙是个蠢驴。
+
+这些洞穴是魔法大爆炸开始的地方。一扇远古的夏·图尔传送门被埋在这里,我们的祖先激活了它导致了他们的毁灭。许多伟大的永恒精灵法师站在这,当紊乱的能量爆发时,他们瞬间化为了灰烬。对我们来说,那是一次严重的损失——我们永远失去了那些学识渊博的强大法师!
+
+现在这片远古废墟长满了水晶体。据报告,它们每年都会增长。它们是活的吗?
+
+我必须得承认,当我走进魔法大爆炸开始的地方时,我的心一直悬的紧紧的。这是大爆炸开始的地方,我们的世界就是被这里的能量所撕裂,城市湮灭,大陆分离。但是,看看这美丽的洞穴!
+]], "_t")
+t("research journal part 2", "研修旅行笔记 2", "_t")
+t([[I have definitely seen crystals move of their own volition here, and some even seem capable of producing magical effects in self-defence. They are no threat to me whatsoever - my arcane powers are far beyond whatever latent magic seems to possess these things.
+
+Possession... is what it almost seems like. These crystals are not natural. I have broken some down and studied them, and the very structure of the material seems vastly distinct from any other I have seen. I have even studied Sher'Tul relics in the Academy and this is most certainly something different. Truly fascinating!
+]], [[我确实看到了许多自主移动的水晶体,有的甚至能产生奇妙的效果来保护自己。不管怎样,它们对我构不成任何威胁——我的奥术能力远远超越了这些能和魔法产生共鸣的水晶体。
+
+拥有自主意识——几乎是这些水晶的共同特点。这些水晶体不是自然的水晶。所以,我打碎了几个来研究它们——但这特殊的结构和我以前所见到的截然不同。我甚至在研究院里观察过夏·图尔的遗骸——这确实是不一样的东西。真是令人着迷!
+]], "_t")
+t("research journal part 3", "研修旅行笔记 3", "_t")
+t([[Earth, water, fire, air - these are the elements we forge our magic with, and all of these I have seen manifested in the crystals here. But there is something else, something different... There are dark crystals here which seem to posses some new, destructive element - a very twisting of the nature of the other elements, warping them into malign designs.
+
+Why have I never seen this before?! I must study it, I must understand it - I must comprehend its very nature and hold its power in my own hands... The thirst for knowledge is all-consuming!
+
+I shall name this new element "blight".]], [[土、水、火、气——这些通常是我们用来召唤魔法的元素,并且这里的水晶体都有类似的体现。但是,这里也有一些其他的,完全不同的——那些黑水晶似乎是由新的破坏性元素构成——一种非常反常的元素,将那些水晶整个扭曲了。
+
+为什么我之前没有见过?!我必须研究它,我必须弄明白——我必须了解它的特性并将它控制在我的手里……我的求知欲燃烧起来了!
+
+我将新元素命名为“枯萎”。]], "_t")
+t("research journal part 4", "研修旅行笔记 4", "_t")
+t([[I can see it now, I can see so clearly... The forces at work here are not of this world. They are a result of the Spellblaze, from the tearing of the fabric of our world. And from outside that fabric... something else, something truly powerful, trying to force its way in. I feel I can almost reach out and touch it! Such awesome power it is... could this even rival the renowned powers of the Sher'Tul?
+
+The crystals are a corruption of the elements of Maj'Eyal. These outside forces are changing the very make-up of the matter of our world. This cavern is truly a garden of delights, a font of growth and energy. Who knows how far this garden of wonders could spread if we encourage it more? Perhaps the whole of our world could be enveloped in this scintillating glory, a grand corruption for all Eyal!
+
+I have begun to train myself in controlling this "blight". It takes much energy, draining my very vim, but I can feel the tremendous power behind it. I must tap into it more...]], [[我现在可以看见它了,如此的清晰……这股能量似乎不属于这个世界。它们是魔法大爆炸的作用结果,比当今世界任何结构都要精密和复杂。从外部看,这种构造……有种物质,真正强大的能量物质,在吞噬着周围的一切。我觉得它触手可及!如此惊人的能量——它能达到夏·图尔爆发时的能量吗?
+
+这些水晶体是马基·埃亚尔的堕落元素。这些外部因素干扰了这个世界的正常运转。这洞穴真是一个希望的乐园,一个生命的源泉。如果我们放任下去,天知道这个奇迹之园会扩展到多大的范围?也许我们的整个世界都会被这些闪光的荣耀所笼罩,整个埃亚尔都将被侵蚀!
+
+我正在尝试控制“枯萎”元素。它需要很多能量,我体内的活力正在不断的流失,但是我可以感受到它隐藏着的巨大能量。我必须更加深入的了解它……]], "_t")
+t("research journal part 5", "研修旅行笔记 5", "_t")
+t([[I sought to reach out and touch the abyss, but I found it touched me first... I have been blessed, I have been fully awoken!
+
+There is a wonder here, a wonder beyond all else I have ever seen. A crystal of amazing intricacy and beauty, with a halo of power that echoes of the original energies of the Spellblaze. All the power that our ancestors unlocked, mixed with the glorious corruption that it triggered. What beauty - what tremendous beauty!
+
+I felt it touch me, I felt it reach into my heart and imbue me with its strength. I stood entranced as its energy flowed into me. Oh how the blood now courses through my veins! Blood corrupted with true power!
+
+I see now the path that lies before me. The Spellblaze was not a curse, it was a blessing. I must open our people's eyes to the glory that our race has unlocked! I shall bring the wonders of this corruption to the whole world!]], [[我寻找联系核心的方法,但我发现它之前就已经……我已被赐福,我已经被唤醒。
+
+这是一个奇迹,一个我所见过的最罕见的奇迹。一块结构精致、绚丽多彩的水晶,并且身上还环绕着魔法大爆炸产生的能量光环。我们祖先所开启的能量触发了新的堕落元素。真是漂亮——漂亮极了!
+
+我能感觉到它在触摸我,我能感到它钻进我的心底向我灌输它的力量。当它把能量灌输给我时,我兴高采烈的站在原地。啊,我热血沸腾了!血液被真正的能量所同化!
+
+我看到了未来的道路。魔法大爆炸不是诅咒,它是一种祝福。我必须使人们正视我族开启的荣耀!我将把这堕落的奇迹带给世界!]], "_t")
+t("scintillating caves", "闪光洞穴", "newLore category")
+t("exploration journal", "探险笔记", "_t")
+t([[#{italic}#10th Mirth, Year 122 of the Age of Ascendancy#{normal}#
+The council has seen fit to allow me to investigate the scintillating caverns after that Rhaloren madman started raving on the streets about how someone had "befouled" them... I do not see any such befoulment, but neither do I see the moving crystals this place was rumoured to have. There are oddly misplaced crystal shards, which seem to have sheared off of something larger, but hardly anything spectacular.
+
+#{italic}#2nd Summertide, Year 122 of the Age of Ascendancy#{normal}#
+It's strange, really.. from the fragments I've been able to find, they seem to adhere to the ethereal geometry of magics - the red fragments seem to be pieces of fire magic from their geometry; the blue adheres to water, etc... there also seem to be pieces of deformed crystal, as though some terrible power warped whatever colour some of these crystals used to be into something they were never intended to be - is this the "befoulment" the madman raved about?
+
+#{italic}#3rd Summertide, Year 122 of the Age of Ascendancy#{normal}#
+Well... that was certainly unexpected. There may be some truth to the rumours that these crystals can move about, or at least that they have some will of their own - I was just about to finish my investigation of the caves, when in the very last part of the cave I hadn't yet explored, I saw what appeared to be two giant... legs, growing from the cavern. I was immediately overcome by feelings of fear and malice, and not my own - that crystal sent them to me, that I was unwelcome here, that it was not yet finished. I dare not tell the council of my cowardice, so I shall... invent a more fitting report in a much safer place. If some wayward adventurer finds these notes, it is my surmise that whomever destroyed the original crystals left such a strong impression of strength and will that the rudimentary intelligence governing them decided the form of its destroyer was stronger than the original, crystalline shapes.]], [[#{italic}#卓越纪,122年狂欢月10日#{normal}#
+当议会允许我探索闪光洞穴前,那些罗兰精灵的疯子们一直在大街上散布某人“欺骗”他们的谣言……我没有听到任何类似的事,我也没看到这里有谣言中所说的会动的水晶体。只有一些看起来长错了位置的水晶,似乎被某种更大的东西修剪过,但是几乎看不到任何特别之处。
+
+#{italic}#卓越纪,122年夏殇2日#{normal}#
+真奇怪,真的……从那些我找到的水晶碎片来看,这些碎片似乎曾经附着空气中的魔法元素——红色的碎片似乎附着火元素,蓝色的则附着水元素等等……这里也有些水晶体,似乎被某种力量扭曲过了,总之,不是自然形成的水晶——难道这就是那些疯子所胡言乱语的东西?
+
+#{italic}#卓越纪,122年夏殇3日#{normal}#
+好吧……我们最不希望的事情发生了。谣言或许是真的……那些水晶体可以移动,至少说,它们有某种自主意识——当时我正好快完成了整个洞穴的探索,在洞穴的最深处,我看到了巨大的——由水晶构成的双腿,那是一个从洞穴中长出的水晶巨人的组成部分。我立刻被恐惧感所淹没——那些水晶体带给我这种感觉,在这边我并不受欢迎,而且它似乎还有未完成的事。我绝不会告诉议会我的胆小,所以我只能……在一个安全多的地方,虚构一份更加合适的报告。如果有哪个路过的冒险者看到了这些笔记,我猜测他已经消灭了那些巨人——那些曾带给我无限恐惧和压力的巨大水晶体,比正常水晶体还要强大一倍以上的怪物。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/shertul.lua"
+
+t("first mural painting", "第一幅壁画", "_t")
+t([[You see here a mural showing a dark and tortured world. Large, god-like figures with powerful auras fight each other, and the earth is torn beneath their feet.
+There is some text underneath ]], [[你能在这壁画上看到一个黑暗和痛苦的世界。有着强大领域的上古巨神们在互相厮杀,大地在他们脚下龟裂。
+下面有一行文字]], "_t")
+t("#{italic}#'In the beginning the world was dark, and the petty gods fought over their broken lands.'#{normal}#", "#{italic}#'刚开始世界充满了黑暗,众神为了各自的领土而竞争。'#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Sho ch'zun Eyal mor donuth, ik ranaheli donoth trun ze.'#{normal}#", "不明意义的文字:#{italic}#'Sho ch'zun Eyal mor donuth, ik ranaheli donoth trun ze.'#{normal}#", "_t")
+t("second mural painting", "第二幅壁画", "_t")
+t([[In this picture a huge god with glowing eyes towers above the land, and in his right hand he holds high the sun. The other gods are running from him, wincing from the light.
+There is some text underneath ]], [[在这幅画上有一位铁塔一样的巨神,他目光如炬,右手高举着太阳。众神逃离他,害怕他手中的光芒。
+下面有一行文字]], "_t")
+t("#{italic}#'But AMAKTHEL came, and his might surpassed all else, and the petty gods fled before his glory. And he made the Sun from his breath and held it above the world and said, \"All that this light touches shall be mine, and this light shall touch all the world.'#{normal}#", "#{italic}#但阿马克泰尔来了,他的勇武震慑了众人,伪神们慑服于他的荣耀。他深呼吸后把太阳高举到了世界之上,说:“阳光所至,即我所至,这光芒将照亮全世界。”#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Fa AMAKTHEL tabak, ik koru bazan tro yu, ik ranaheli tobol don schek ruun. Ik blana dem Soli as banafel ik goriz uf Eyal ik blod, \"Tro fasa goru domus asam, ik goru domit tro Eyal.\"'#{normal}#", "不明意义的文字:#{italic}#'Fa AMAKTHEL tabak, ik koru bazan tro yu, ik ranaheli tobol don schek ruun. Ik blana dem Soli as banafel ik goriz uf Eyal ik blod, \"Tro fasa goru domus asam, ik goru domit tro Eyal.\"'#{normal}#", "_t")
+t("third mural painting", "第三幅壁画", "_t")
+t([[This picture shows the huge god holding some smaller figures in his hands and pointing out at the lands beyond. You imagine these figures must be the Sher'Tul.
+There is some text beneath ]], [[这幅画显示了真神将一个小巧的遗迹托在手心,并指向远方的大陆。你猜这遗迹也许就是夏·图尔。
+下面有一行文字]], "_t")
+t("#{italic}#'And AMAKTHEL made the SHER'TUL, and gave unto us the powers to achieve all that we set our will to, and said to us \"Go forth to where the light touches and take all for your own.\"'#{normal}#", "#{italic}#并且阿马克泰尔制造了夏·图尔,给予我们完成自我意志的力量,他对我们说:“走向世界,为自己取得一切。”#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Ik AMAKTHEL cosio SHER'TUL, ik baladath peris furko masa bren doth benna zi, ik blod is \"Fen makel ath goru domus ik denz tro ala fron.\"'#{normal}#", "不明意义的文字:#{italic}#'Ik AMAKTHEL cosio SHER'TUL, ik baladath peris furko masa bren doth benna zi, ik blod is \"Fen makel ath goru domus ik denz tro ala fron.\"'#{normal}#", "_t")
+t("fourth mural painting", "第四幅壁画", "_t")
+t([[You see a mural showing a huge metropolis made of crystal, with small islands of stone floating in the air behind it. In the foreground is sitting a Sher'Tul, with a hand stretched up to the sky.
+There is some text beneath ]], [[你在壁画上看到一个巨大的水晶之城,有数个浮空岛悬浮在周围。在画面的最前端坐着的是夏·图尔人,他向天空笔直的举起手臂。
+下面有一行文字]], "_t")
+t("#{italic}#'We conquered the world, and built for ourselves towering cities of crystal and fortresses that travelled the skies. But some were not content...'#{normal}#", "#{italic}#我们征服了世界,为自己建造高楼大厦,水晶般梦幻的都市和悬浮天空的堡垒,但有些人还不满足……#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Batialatoth ro Eyal, ik rinsi akan fronseth sumit kurameth ik linnet pora gasios aeren. Ach nen beswar goreg.'#{normal}#", "不明意义的文字:#{italic}#'Batialatoth ro Eyal, ik rinsi akan fronseth sumit kurameth ik linnet pora gasios aeren. Ach nen beswar goreg.'#{normal}#", "_t")
+t("fifth mural painting", "第五幅壁画", "_t")
+t([[This mural shows nine Sher'Tul standing side by side, each holding aloft a dark weapon. Your eyes are drawn to a runed staff held by the red-robed figure in the centre. It seems familiar somehow...
+There is some text beneath ]], [[这幅壁画显示了九个夏·图尔人肩并肩站着,每人手里都高举着一件一模一样的黑色武器。你的注意力集中在画面中间——被红袍者举起的符文法杖上。它看起来很眼熟……
+下面有一行文字]], "_t")
+t("#{italic}#'Of pride we accepted no equals, and of greed we accepted no servitude. We made for ourselves terrible weapons - the Godslayers - and nine were chosen to wield them.'#{normal}#", "#{italic}#我们无视那高傲的公平,我们拒绝那贪婪的奴役。我们给自己打造了强大的武器——弑神之刃,并选出了九名精英来使用它们。#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Zubadon koref noch hesen, ik dorudon koref noch pasor. Cosief maro dondreth karatu - Ranaduzil - ik jein belsan ovrienis.'#{normal}#", "不明意义的文字:#{italic}#'Zubadon koref noch hesen, ik dorudon koref noch pasor. Cosief maro dondreth karatu - Ranaduzil - ik jein belsan ovrienis.'#{normal}#", "_t")
+t("sixth mural painting", "第六幅壁画", "_t")
+t([[You see images of epic battles, with Sher'Tul warriors fighting and slaying god-like figures over ten times their size.
+There is some text underneath ]], [[你在这幅画上看到一场史诗战争——夏·图尔的战士们在和10倍大于他们的神祗战斗。
+下面有一行文字]], "_t")
+t("#{italic}#'The petty gods were hunted down and slain, and their spirits rent to nothing. The land became our own. But one god remained...'#{normal}#", "#{italic}#那些神祗被一个个击败,他们的灵魂化为虚无。大陆终于为我们所拥有。但是还有一位神祗存在……#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Ranaheli meth dondruil ik duzin, ik leisif konru as neremin. Eyal matath bre sun. Ach unu rana soriton...'#{normal}#", "不明意义的文字:#{italic}#'Ranaheli meth dondruil ik duzin, ik leisif konru as neremin. Eyal matath bre sun. Ach unu rana soriton...'#{normal}#", "_t")
+t("seventh mural painting", "第七幅壁画", "_t")
+t([[You see the red-robed Sher'Tul striking the huge god with the dark, runed staff. Bodies litter the floor around them, and the golden throne behind is bathed in blood. The light in the god's eyes seems faded.
+There is some text underneath ]], [[你看到红袍夏·图尔人用那根又黑又亮的法杖攻击巨大的神祗。碎肉撒了一地,鲜血染遍了整个黄金王座。神祗眼中的神采似乎消散了……
+下面有一行文字]], "_t")
+t("#{italic}#'The almighty AMAKTHEL was assaulted on his golden throne, and though many died before his feet, he was finally felled.'#{normal}#", "#{italic}#真神阿马克泰尔最终倒在了他的黄金王座下,虽然数以千计的人死在他的脚下,他最终还是陨落了。#{normal}#", "_t")
+t("which you do not understand: #{italic}#'Trobazan AMAKTHEL konruata as va aurin leas, ik mab peli zort akan hun, penetar dondeberoth.'#{normal}#", "不明意义的文字:#{italic}#'Trobazan AMAKTHEL konruata as va aurin leas, ik mab peli zort akan hun, penetar dondeberoth.'#{normal}#", "_t")
+t("eighth mural painting", "第八幅壁画", "_t")
+t([[The large mural shows the great god spread on the ground, with the dark staff held against his chest. Sher'Tul surround him, some hacking off his limbs, cutting out his tongue, and binding him with chains. A burst of light flares up from where a tall Sher'Tul warrior is gouging his eye with a black-bladed halberd. In the background a Sher'Tul mage beckons to a huge chasm in the ground.
+The text beneath says simply ]], [[这幅巨大的壁画上,真神被摊开在地上,那根黑色的法杖穿透了他的胸口。夏·图尔人围绕着他,有的在切他的肢体,有的在割他的舌头,还有的在用锁链捆绑他。一位高个子夏·图尔人对他的眼睛射出了一束激光,他在用锋利的长戟切割真神的眼睛。远处,一个夏·图尔法师在地上召唤了一道沟壑。
+下面有只有一句]], "_t")
+t("#{italic}#'The Great Sin.'#{normal}#", "#{italic}#罪恶之源。#{normal}#", "_t")
+t("ninth mural painting", "第九幅壁画", "_t")
+t("This final mural has been ruined, with deep scores and scratches etched across its surface. All you can see of the original appears to be flames.", "最后的这块壁画似乎损坏的很严重,上面有深深的划痕和腐蚀的痕迹。你所能看到的似乎是火焰的画面。", "_t")
+t("Yiilkgur raising toward the sky", "伊克格,飞向天空", "_t")
+t("Yiilkgur, the Sher'Tul Fortress is re-activated and raises from the depths of Nur toward the sky.", "伊克格重新激活了夏·图尔要塞,它从湖底伸向天空。", "_t")
+t("a living Sher'Tul?!", "活着的夏·图尔人?!", "_t")
+t("You somehow got teleported to an other Sher'Tul Fortress, in a very alien location. There you saw a living Sher'Tul.", "不管怎样,你传送到了另一个异次元的夏·图尔要塞。在那里,你看到了一位活着的夏·图尔人。", "_t")
+t("sher'tul", "夏·图尔", "newLore category")
+t("lost farportal", "失落的传送门", "_t")
+t("%s boldly entering a Sher'Tul farportal.", "%s勇敢地进入了一个夏·图尔传送门。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/slazish.lua"
+
+t("conch (1)", "海螺 (1)", "_t")
+t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a lyrical voice emanating from within:#{normal}#
+
+"Report from Tidewarden Isimon to Tidebringer Zoisla. Alucia and I have, um, begun scouting the outer perimeter. The, uh, the terrain is proving difficult to navigate, but I'm sure we'll make, uh, quick progress. We shall, uh, we'll continue now... in the name of the Saviour!
+
+"...Um, you think that was okay?"
+
+#{italic}#A second, lighter voice joins in.#{normal}# "Yeah, that was fine, Isimon. We'll make a Myrmidon of you yet!"
+
+"Heh, I wouldn't be so sure of that... Guess I'll turn this off and we'll get going."
+
+"Hey, what's the rush? This is the first time we've been alone from the others all week. Maybe we could..."
+
+"What? Surely you don't mean-? What if someone comes along?"
+
+"Oh, who would catch us out here? Come on!"
+
+"I, uh, well, I suppose... I should stop this recording."]], [[#{italic}#触摸这只海螺可以使它发出声音。当你将它放于耳边时,你听到了一阵嘈杂的声音从里面传出来:#{normal}#
+
+"潮汐守望者艾斯蒙向潮汐毁灭者佐西拉汇报。艾露西亚和我已经,嗯,已经开始探索外围附近的地域了。那个,额,地形看起来相当难以辨认,但是我保证我们会有,额,会有更快的进展。我们将,额,我们将继续探索……以主之名!
+
+"……额,你认为那样没问题?"
+
+#{italic}#第二个更加轻柔的声音传出来。#{normal}# "可以,很好,艾斯蒙。我们将成为有史以来最棒的侍卫!"
+
+"嗨,我不能那么肯定……我想我要把这关了,我们要出发了。"
+
+"嗨,急什么呢?这是我们第一次独自离开一周时间。也许我们可以……"
+
+"什么?你确定你不是要——?如果其他人跟过来怎么办?"
+
+"噢,离开这,谁能赶上我俩?来吧~"
+
+"我,额,好吧,我想……我应该停止记录。"]], "_t")
+t("conch (2)", "海螺 (2)", "_t")
+t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a deep voice emanating from within:#{normal}#
+
+"Waverider Tiamel reporting. Immediate perimeter is secure, though I have sent some members to scout the surrounding areas. I will feel better when we have mapped the land and are ready to sustain a larger team. Still, we should be perfectly safe as long as the landdwellers do not know of our presence. And even if they dare come here the magics of Zoisla will put their puny star worship to shame.
+
+"I fear that some of the team are not taking our mission seriously. Do they not know the responsibility the Saviour has laid on us? We are his arms and tails in this far land, and it is our duty to protect the farportal which will help bring us to greater strengths. We are his first line of attack against the blood relatives of those who doomed our race so long ago. And with our efforts we shall push forward our race to new boundaries, laying the path for the bright future our great Saviour has planned for us. Long live Slasul! Long live the legend of the Devourer!"]], [[#{italic}#触摸这只海螺可以使它发出声音。当你将它放于耳边时,你听到了一阵低沉的声音从里面传出来:#{normal}#
+
+"踏浪者塔米尔报告。外围一圈确认安全,尽管如此,我还是派了一些手下去探索外围地域。当我们探索完整个大陆并且训练出一个更加成熟的部队时,我才会安心吧。当然,由于陆地毁灭者不知道我们在哪,我们现在应该很安全。即使他们胆敢过来,佐西拉的魔法也会让他们吃不了兜着走。
+
+"我就怕有些分队没有认真执行我们的命令。他们知道主交给我们的责任吗?在这片远方的大陆,我们就是他的左膀右臂,我们也有义务去保护那将带给我们更多力量的传送门。我们就是他对抗那些很久以前背叛我们的近亲种族的第一道防线。并且,通过我们的努力,我们将带领整个种族达到巅峰,走向主所赐予的辉煌的未来。萨拉苏尔万岁!吞噬者军团万岁!"]], "_t")
+t("slazish fens", "斯拉伊什沼泽", "newLore category")
+t("conch (3)", "海螺 (3)", "_t")
+t([[#{italic}#Touching the conch makes it emit a sound. As you put it to your ear you hear a charismatic and commanding voice emanating from within:#{normal}#
+
+"My fellow nagas! I do not envy you on your journey so far from our great Temple. But you have been chosen for a glorious mission, to establish a new outpost for invasion against the landwalkers. These are the cousins and descendants of those who abandoned us and left our race for dead. Whilst we have hidden beneath the waves for centuries, they prance about worshipping the sun! Well, their nightfall comes soon, and the dawn will rise with us as rulers of land and sea.
+
+"Do not despair that we are attacking this outpost instead of the orcs. My stratagem is carefully planned, and the Sunwall is too great a threat to my designs to be allowed to stand any longer. The orcs... will have their uses in the short term. But be assured, when our time comes there shall be none who can stand as equals against us. Our greatness cannot be quelled or submerged! Our long history of suffering will finally bring forth redemption!
+
+"Your immediate mission is clear, my friends. Ensure the farportal is correctly set up and secured, but take care, as the Sher'Tul magics used are still experimental. Then scout out the area and begin to fortify the surroundings, but do so in secret. When your job is done well I, your humble leader Slasul, shall be honoured to join you on the front line. Until then, swim safely my brothers and sisters, and do not forget our glory."
+
+]], [[#{italic}#触摸这只海螺可以使它发出声音。当你将它放于耳边时,你听到了一阵富有磁性的声音从里面传出来:#{normal}#
+
+"我的娜迦子民们!我并不羡慕你们离开伟大神庙的探索之旅。但是你们被选中来执行这光荣的使命——建立一个对抗陆地种族的前哨站。那些都是不顾我们死活的近亲种族。近千年来,我们只能在水下苟延残喘,而他们却能享受阳光的温暖!不过,他们的黄昏即将来临,因为我们的黎明即将开始——我们将统治整个陆地和海洋。
+
+"不要对我们正在帮助兽人攻击前哨站感到灰心丧气!我的策略万无一失,太阳堡垒对于我们的生存始终是巨大的威胁。兽族……在接下来的环节中将会发挥作用。但是可以肯定的是,当我们的黄金时代来临时,没有任何种族可以与我们平起平坐。我们的伟大不可侵犯和亵渎!我们长期遭受的苦难最终会让他们偿还!
+
+"你们最新的任务很明确,我的朋友们。确保传送门正确的建立和稳定,但是请注意,现在使用的夏·图尔魔法始终在试验阶段。然后开始加强周围的巡逻和清理,但是务必隐蔽好自己。当你们的工作完成的那一刻,我,你们伟大的领袖萨拉苏尔,将荣幸的加入前线。在那之前,我的兄弟姐妹们请保护好自己,也不要忘记我们的荣耀。"
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/spellblaze.lua"
+
+t("spellblaze", "魔法大爆炸", "newLore category")
+t("draft letter (mark of the spellblaze)", "草稿(魔法大爆炸之痕)", "_t")
+t([[Dear Father,
+
+How glad you must be to hear from your "renegade" son. Do not worry overmuch; I keep myself and my group well hidden from your petty Council. I know how you fret about your status amongst those fools.
+
+I write to you to tell you that I have discovered something wonderful. In all my travels I could not have imagined a place so perfect as this. It is a remnant of the Great Spellblaze, a scar in the very fabric of Eyal. How beautiful it is! Ah, and what strength lies here too! You cannot possibly imagine, sitting idly in your little hall of stone.
+
+You are wrong about the Spellblaze, of this I am certain. Seeing this has opened my eyes fully. The success of our ancestors cannot be denied! The power unleashed was tremendous, and still it lasts, 2646 years later. So much power still remains, untapped! You ramble on about the destruction it caused, but I cannot help but think you are exaggerating about the deaths. And were not the orcs also defeated? The grand purpose was achieved. Oh, you prattle about the plagues and blights, but I have seen how those dirty humans live, and those halflings in their grimy holes. Pestilence is rife amongst them. Besides, it seems clear to me that a little help from natural selection can only serve to improve the lesser races. Indeed, I have done some experiments which show just that. But alas, I think with your short vision you would only be disgusted by my advances.
+
+My Rhaloren have come far in the world, and we have learned many things. Oft we have had to flee the terrible Ziguranth and their Death Wilders, but we have pulled through by force of will and grown stronger every day. Here our pilgrimage ends, for here is where we shall truly come into being. You should hear the voices here, screaming from the other side. You should hear their glorious cacophony! The Spellblaze is almost complete; it only needs our gentle push to bring everything to full fruition. The walls between worlds have been worn thin here, and with my strength we can break through to realms of power beyond belief. Such power I shall have! And with it I shall rend forces through this broken world that shall make the Spellblaze seem a happy memory. Eyal will be put to right, and our mighty place restored at the head of all other races! For the Rhaloren this shall truly be the Age of Ascendancy. For the lesser races, herewith comes their Age of Torment.
+
+As I write to you our final plans are in motion. Sleep well when you read this, for it may well be your last night before the Great Torment begins.
+
+With passionate detest,
+Your disobedient son]], [[亲爱的父亲,
+
+收到你的“叛徒”儿子的来信你一定很高兴吧。 不用太过于担心。 我和我的人一直非常好的躲避着你那卑鄙的议会。我知道那些废物所造成的形势让你特别的不开心。
+
+我写信给你是因为我发现了一些很神奇的东西。在我开始旅途前我都没有想过,竟然能找到一个像这样完美的地方。它是魔法大爆炸残留下来的一部分,埃亚尔大陆特有构造的一块痕迹。多美啊!啊,这里还藏匿着什么惊天的力量! 悠闲坐在石头大厅的您肯定想不到!
+
+我能肯定关于魔法大爆炸的事您是错误的。看到的这些东西彻底开阔了我的眼界。我们祖先的成就是不能被完全否定的!它在释放出来如此强大的能量后,还能持续2646年。它还保存着这么多没有释放出来的能量!您可以继续漫谈他们所引起的破坏,但是我不得不认为您在夸大其词。兽人不也没被击败么?伟大的目标还是达到了。哦,你还要闲扯那些瘟疫和荒地,但是我已经看到了那些肮脏的人类是如何生存的,还有那些躲在阴暗洞穴里面的半身人。他们之中到处传播着鼠疫。还有,我似乎弄明白了,来一点物竞天择对于那些劣等种族来说只有好处。其实,我做了一些实验,正好证明了刚才的理论。哎呀,我想以您短浅的目光肯定只会对我的探险作呕。
+
+我们罗兰精灵来到这个世界很久了,我们也已经学习到了很多东西。我们常常从恐怖的伊格人和他们的死亡野性使那里逃离掉,但通过意志的力量,我们的状态逐渐好转甚至一天天变得更加强大。我们的朝圣之旅就在这里结束了,我们真正开始存在于世界的起源就是这里。你应该听一听这里的声音,另一边传来的尖叫。你应该听一听他们荣耀而嘈杂的声音!魔法大爆炸就快完成了;它只需要我们缓慢的推动进程就能让一切归于圆满。世界之墙在这里变得相当薄弱,用我的力量我们能突破且超越这难以置信的能量领域。我将获得如此强大的力量!有了它我就能撕裂并穿过这破碎的世界,那也许能将魔法大爆炸变成一段美好的记忆。埃亚尔将会恢复正常,我们气派辉煌的住所将会在所有其他种族之前被修复。对于罗兰精灵来讲,拥有绝对支配权力的时代即将到来。而对于其他孱弱的种族,他们遭受苦难的时代将随着此信的到来一同开始。
+
+当我写信给您的时候,我们的最终计划仍在运转之中。读到这里,希望您今晚能睡一个好觉,因为它可能是苦难时代到来之前的最后一个夜晚了。
+
+强烈憎恨的,
+您的逆子]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/spellhunt.lua"
+
+t("memories of archmage Varil", "大法师沃利尔的回忆录", "_t")
+t([[From an objective viewpoint, you would think the Spellhunt futile, but it was not so. You couldn't imagine the barbarism of the magehunting mobs; they would abuse and persecute any they saw as eccentric, many of whom had no connection to magic at all.
+...
+True mages would sometimes speak up in an act of altruism, just to stop the suffering of the innocent, but this only fuelled the horde's anger...
+...
+Other mages, those less forgiving and more given to action, would attack the roving mobs, but they soon learnt that against sufficient numbers magic is not omnipotent...
+...
+Ones I saw were set upon by dozens, their conjured flames and bolts of energy failing against the maddened crowds... they would often literally rip the mage limb from limb. It was horrific.
+...
+Angolwen, Linaniil calls it. I have known Linaniil for many years, and I know she has lost many loved ones to the Spellhunt, but she still holds true to her belief that one day we will be accepted once again. If this is the course of action she desires, I will follow her without question.]], [[从客观的视点来看,你可能会觉得猎魔行动只是徒劳之举,但事实不是这样。你无法想象当初那些猎魔者暴徒的野蛮暴行:他们会迫害和摧残任何他们觉得古怪的人,其中大部分人和魔法根本就没有任何联系。
+...
+真正的法师们会挺身而出,保护那些无辜者,但这却加剧了暴徒们的怒火……
+...
+其他法师们比起原谅他们也许会选择直接采取行动。但当他们攻击那些暴徒时,他们发现魔法在数量面前成为了摆设。
+...
+我看见有一个被十几个人围殴,他所释放的火焰和能量球对这些疯狂的人群完全无用……他们会将法师的手脚给撕碎。真的太可怕了。
+...
+安格利文,莱娜尼尔这么称呼它。我和莱娜尼尔相熟很多年了,我知道她在猎魔行动中失去了很多心爱的人,但是她始终坚定信念,总有一天我们会被世人所接受。如果这就是她的愿望,我会无条件的跟随她。]], "_t")
+t("Spellhunter's Guide part 1: How to Detect a Spellweaver", "猎魔人指南第一部分:怎样辨别法师", "_t")
+t([[Those who partake in the profane sorcery can oft be marked by their appearance, their mannerisms, their personal keeping and their effect on the environment around them. Keep close watch on all you meet, for they are deceptive creatures that can take on many guises. Even women, children and cripples may be clever disguises of demon-communers and necromancers.
+
+In their appearance you should be wary of the following:
+* Particular grossness in complexion
+* Unnatural or "elven" beauty
+* Extreme thinness, with prominent bones
+* Pointed or sharp-tipped ears - beware indeed of those with long hair or hats covering their ears
+* Hunched backs and distorting limps
+* Peculiar eye colour
+
+In their behaviour you should be wary of the following:
+* Tiredness during daylight hours and heavy activity at night
+* Social aversion and fear of crowded places
+* A questioning and probing attitude, in particular if challenging the precepts and set morals of society
+* Quick-wittedness, especially where used for guile
+* Furtiveness or a secretive attitude
+
+In their effect on their environment you should be wary of the following:
+* Causing grass to wilt and flowers to close as they pass
+* Animals are alarmed by their presence, particularly dogs
+* Crops wilt and cows' milk turns sour
+* Arguments are stirred within their presence
+* Women's moontide flow becomes more effluent
+* Apparitions and unexplained events occur in their surroundings
+
+Note that a spellweaver will doubtless deny any accusation against them, and will show great emotion when evidence is laid before them. But one should not delay in bringing swift judgement, lest they try to cast a hex or escape by arcane means.]], [[那些拥有不洁巫术的人通常可以从他们的表现来判断,他们的癖好,他们的个人收藏和对周围环境的影响。密切注意你周围的人,因为他们可能就是其中一员。甚至妇女儿童和瘸子都有可能是聪明的恶魔术士和死灵法师伪装的。
+
+他们的表现通常有以下几个特点:
+* 面色苍白
+* 非正常的或者是“精灵般”的美貌
+* 特别瘦弱,有突出的骨骼
+* 有耳洞的尖尖耳朵——注意他们会用长发或者帽子来遮盖他们的耳朵。
+* 佝偻的背和一瘸一拐的步伐
+* 特殊的眼睛颜色
+
+他们的行为通常有以下几个共同点:
+* 白天精神不振,晚上异常活跃
+* 社交恐惧症,害怕人群
+* 充满质疑和探索的态度,尤其喜欢挑战社会道德
+* 思维敏捷,诡计多端
+* 鬼鬼祟祟的态度
+
+他们对周围环境的影响有以下几个特点:
+* 他们经过的地方花草枯萎
+* 动物们会警告他们的存在,尤其是狗
+* 农作物枯萎,牛奶变酸
+* 当他们存在时,会不断的发生争吵
+* 妇女的例假会更加频繁
+* 非自然和不可思议的事情在他们周围发生
+
+注意一个巫师绝对会否认对他的指控,并且在证据面前会表现出极大的无辜。不用通过繁琐的审判,他们应速速处决,否则他们会施展邪术或者用一些魔法的手段逃跑。]], "_t")
+t("Spellhunter's Guide part 2: How to Battle a Magic-User", "猎魔人指南第二部分:怎样与法师战斗", "_t")
+t([[Those who rape the forces of nature with their malign wills doubtless unlock great powers to their advantage. We of noble cause, with our abilities aligned to nature's threads, can struggle to equal the terrible might of these unholy mages. But we must persist, for our cause is just, and the threat to this world from the terrors of the arcane evils cannot be under-stated. Too long has Eyal suffered the torture of their presence, and so we must fight with all the powers that nature can give us.
+
+Mobility is key against spell-slinging warlocks and witches. One must rush with full speed towards them and hack them down, not giving them time to utter a spell of attack or defence. Against multiple opponents this could be difficult, and retreat to less open space is often vital. Do not consider this cowardice, for you play the weaker hand and must take all advantage you can acquire. Get into a tighter environment, and keep behind a concealed corner until they are right upon you, before unleashing all of your strength against them without warning.
+
+Necromancers and fell conjurers can present a great threat when they summon their dark minions to overwhelm you. Oft it is best to take out the wizard first, though it presents risk. You must raise your will and suppress all pain until you come right upon him, and then strike him down quickly before retreating to a safer area. Stunning or dazing the caster before they have a chance to summon aid can also help immensely.
+
+Hexes and curses can wreak terror upon you, and you would do well to have an infusion that removes these and other blighted magic effects when facing dread occultists. Infusions to augment your natural healing are also a must for difficult battles.
+
+Remember to show no mercy, for they will give you none.]], [[那些破坏自然平衡来增强自己力量的行为无疑是罪大恶极的。我们崇高的事业,只有通过自然的手段来和这些邪恶的魔导师对抗。我们必须坚定信念,因为我们是在伸张正义,不能姑息这些威胁世界的罪人。埃亚尔遭受了他们那么长时间的痛苦,所以我们必须用尽一切自然赐予我们的力量来对付他们。
+
+巫师和法师们的弱点就是机动性不强。当面对他们时,必须全速冲锋,击倒他们,不要给他们任何的时间释放法术或者魔法护盾。考虑到多种因素,也许这会很困难,并且常常受制于地形因素,难于施展。不要懦弱,不要犹豫,因为你站在弱者一方,你必须占据一切优势。隐藏自己,隐蔽在他们走向你的角落里,当他们经过时,你可以突袭他们,释放你的全部力量。
+
+死灵法师和邪恶咒术师们具有极大的威胁,他们会召唤亡灵大军撕碎你。最好的办法就是先击倒施法者,虽然这风险很大。你必须咬紧牙关,无视所有的痛苦,直到冲到他面前,迅速将他击倒,然后撤退到安全区域。如果你能在他施法前震慑或眩晕他,那就再好不过了。
+
+诅咒和邪术会使恐惧降临到你们身上,你们最好准备一个纹身来解除这些堕落魔法,因为总有一天你们会面对他们。另外,一个促进自然恢复的纹身在战斗中也是非常有必要的。
+
+记住不要有怜悯之心,因为不是你死,就是他亡。]], "_t")
+t("age of dusk", "黄昏纪", "newLore category")
+t("Spellhunter's Guide part 3: How to Kill a Magic-User", "猎魔人指南第三部分:如何杀死法师", "_t")
+t([[When a magic-user is captured, they must be slain, and slain fast. Captivity is too great a risk. Preferably they should be killed in a way that utterly removes any means for the body to recover through arcane force. Remember that coming back from the dead is no alien feat to these abominations.
+
+Beheading is simple and effective, especially in a hurry, but ideally their other limbs should be removed too and sealed in separate metal cases wrapped in willow-bark.
+
+Devouring by animals is sometimes used, but is not advised, as it can at the very least can cause severe diarrhoea in the animals, and at the worst can leave you facing a pack of fire-breathing hell hounds corrupted by the mana-wielder's aura.
+
+Freezing is ineffective, and no magic-user can ever be frozen to death, in spite of what rumours you may have heard. Anyone you have heard of that was frozen to death was either not a mage or was pretending.
+
+Burning is popular amongst the less educated towns, but typically no witch or wizard of power would ever allow themselves to be caught, bound and put to stake without finding means of escape. Simply putting together the necessary firewood takes too long, even if stocked in advance. Usually those executed in this manner are magic-sympathisers rather than true magic users. Whilst strictly speaking this does not carry the penalty of death it does well to set an example for others and to warn arcane users to stay well away from the community.
+
+The best method, if time and situation allows, is to very slowly slice the caster to death. One should have them securely bound in a sealed room, with willow-bark or beech-wood around their wrists and cranium. One should start by slowly slicing off the toes, fingers and other extremities, before slicing through all the limbs and finally the torso. Do not cut open the skull, in case resident demons escape. The head should be put into a metal box and incinerated for 24 hours with the rest of the remains. Extremely sharp instruments are needed for the job, and do not be surprised if they need re-sharpening several times during the process, as it is a typical warlock's trick to harden their bones before the procedure as a final act of spite.
+
+]], [[当施法者被俘虏后,他们必须被处决,而且是立即处决。将他们俘虏回来太冒险了。最好的办法就是,通过某种方法使他们被杀后也不能通过魔法的力量复活。记住,死而复生对于这些家伙来说就是家常便饭,没什么了不起的。
+
+砍头是最直接有效的,尤其是时间紧迫的情况下,但是需注意的是他们的身体最好被密封起来装在金属笼子或者柳条编织的笼子里。
+
+有时也会喂狼,但是不建议那么做,因为小则使它们感染瘟疫,大则会使你面对受到魔力影响后,喷着火的堕落地狱犬。
+
+冰冻是无效的,没有任何一个法师会被冻死。尽管你可能听说过被冻死的传闻,但也许那个是假装的。
+
+火刑在一些不发达的地区是最流行的,但要知道没有哪个巫师或法师会自愿被抓住,他们肯定想尽办法逃跑。只是简单的把柴火堆到一起就要消耗大量的时间,即使有准备好的柴火。通常处以火刑的都是一些魔法学徒,而非真正的魔法师。不过,客观的来说,虽然这不一定能烧死法师,但这可以给法师们一个警告,让他们远离此地。
+
+最好的办法,如果时间和条件允许的话,是将施法者凌迟至死。法师必须被锁在密封的房间里,将他们的四肢紧紧绑住。每个人都应该从手指和脚趾处缓缓切割,再到四肢,最后到整个身体。不要切开头颅,防止他们的恶魔灵魂逃脱。处刑后,头颅必须被放在金属盒子里24小时。做这项任务必须要有极其锋利的工具,不要感到惊讶我们需要重复几次,因为这些术士会通过使自己的骨头变硬来装死的把戏,做最后的欺骗。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/sunwall.lua"
+
+t([[Loremaster Verutir here. I have been assigned to write an official chronicle of the history of the Sunwall. This will be my notebook as I interview people and travel from place to place. If you are reading this, you are either my patron (thanks again, sir!), a sneak (get out of my journal!), or the finder of my corpse. If the last, please take this to Lord Forosyth of the town of the Sunwall for a reward, tell my wife how I died, and tell the kids that I love them.
+With that said I shall be starting this project by investigating the Elves and their connection to the Sunwall. They should be one of the easier races to interview considering their life expectancy and their penchant for remembering their own history. Of course, there aren't as many of them around as there used to be.
+...
+Unfortunately though, our local Elves are also unwilling to talk to me about their history, saying they do not have records of the earlier times. However, there is a fellow Thanchir who I hear would be happy to help. The only problem is that he lies on the other side of a huge encampment of orcs, so I will need an escort to help me. We will see how that goes. I have heard things about those adventurer escorts ...]], [[学者温罗提在此。我被派来写一部关于太阳堡垒的正史。这将会是我到每个地方采访的手记。如果你正在读它,你将会是我的粉丝(再次感谢您!),或者是批判者(把你的脏手从这段笔记上放开!),或者是我尸体的发现者。如果是最后一种,请将这个带给太阳堡垒的领主弗洛萨斯领赏,告诉我的妻子我怎么死的,也替我告诉孩子们我爱他们。
+	
+这样的话,我将开始着手调查精灵族和太阳堡垒之间的联系。考虑到他们的寿命和对种族历史的记忆,他们应该是最容易调查的一个种族。当然,也不是每个精灵都是这样……
+...
+很不幸,当地的精灵们似乎不准备告诉我他们的历史,他们说之前的事情他们都记不得了。不管怎样,我听说有个乐于助人的叫桑切尔的家伙。唯一的问题是,他住在兽人营地的另一边,所以我需要一名护卫。我们走着瞧,我听说过一些冒险者护卫的故事……]], "_t")
+t([[And boy were all the rumors about unreliable adventurers true. I'd heard that many, many escorted people die when their adventurer flees and protects himself. It is TRUE. Once I got an escort, I headed off in the right direction immediately. However, for some reason, he did not immediately follow, let alone lead. Didn't he know the way to go? Foolish man. Why am I offering my special trainings to someone who doesn't even know where the local portals are! Fortunately I survived, but no thanks to him. I won't even mention his snoring...
+This Thanchir guy really, really needs to find a more urban spot with accessible public transportation (no adventurers please!). However, once I could get him to talk, he did know quite a bit. Apparently, he claims some distant kinship to the first Elf in these parts. They arrived by boat from some legendary land called "Maj'Eyal". He says that it definitely exists, but could provide no real evidence. This should be investigated further]], [[男孩都是不可靠的护卫,传闻果然是真的。我听说了许多许多雇主死亡,而冒险者护卫们一心只顾自己逃命的事。这是真的。我雇佣的这名护卫,当我正朝前笔直走时,他却不知道因为什么原因,没有立刻跟上,只留我一人在前。他难道不知道正确的路吗?蠢货。为什么我将如此重要的旅程托给了这样一个路痴!幸运的是,我活下来了,但是跟他没半毛钱关系。我甚至不会介意他打呼噜……
+这个叫桑切尔的家伙真应该找个交通发达的地方定居。(不要冒险者!)不管怎样,当我问他时,他好歹能告诉我一些。碰巧的是,他声称这片地带有一些古老的精灵居住。他们乘船从某个传奇的“马基·埃亚尔大陆”来到这里。他声称这是真的,但是却拿不出任何证据。这个,有待进一步考证。]], "_t")
+t([[However, I have been repeatedly told by the powers that be, that I need to get on with this and turn in another report on how a different race got here. So, I will temporarily pause my researches on whether or not Maj'Eyal is real or just an Elf legend. (Can't trust everything they say despite their long memories.) Instead, I am on to meet the keeper of the Eastern Historical Society who has the best collection of lore about how Humans got here. As such, I will be travelling to northern Vor to use their archives.
+And yes, unfortunately I will be travelling by adventurer again. By all the gods, why don't I get a better budget? This is absolutely terrible. It has been a particularly long walk. Longer than I thought it would be, truthfully, so I have run out of food. Foolish, I know, but I figured I could ask the escort for some of his. The snobby piece of troll-liver says he doesn't eat! Now talk about a terrible lie. Did he really think that would fool me? This Eastern Historical Society had better be good...]], [[不管怎样,我被这个故事深深的吸引住了,以至于我很想去调查一个来自外地的种族是如何适应这里环境的。所以,我将暂时中止对马基·埃亚尔的考证,说不定这只是个精灵族的传说。(即便他们有相当长的记忆,也不能随便相信他们。)相反,我将去拜会这边的东方历史协会(EHS)——他们有着关于人类如何在这发展的最好典籍。这样,我将去沃省的北部借用他们的档案。
+并且是的,倒霉啊,我又要和冒险者一起旅行了。苍天啊,我为什么不做更多的准备?这真是件可怕的事。这是一段相当长的旅途,长的远超我的想象,实际上,我已经断粮了。这很傻,我知道,我可以向护卫要一些。这狗娘养的小子居然说他不吃饭!现在来看看这个弥天巨谎。他认为他这样可以糊弄我?EHS最好快点到啊……]], "_t")
+t("history of the Sunwall", "太阳堡垒的日记", "newLore category")
+t("Loremaster Verutir's note", "博学者温罗提的报告", "_t")
+t([[Finally arrived in Vor safe and mostly sound. (Though I do have some burns on my stomach from mage fire and my coat is a complete wreck. I wonder if I can expense a new coat.) However, the Eastern Historical Society is everything I could have hoped. Who can doubt that Humans are the superior race! You'd never see an Elf or an orc keep neat paper records like this!
+In short: Aethidry was the first Human to map out these shores. EHS has his map preserved in good crackly yellow parchment. However, he travelled on and later died on distant shores, so he was neither the first Human to arrive here, nor the one who organized the first settlement. Some historians guess that the first Human to arrive in the east was one Vaeryn Gorthol. At the least, many of the first explorers mention him as a precursor, so he may well have been. A few of the important first settlers were Oweodry Arandur, Aethor (or perhaps Aethur) the Wronged, and Bloran the Black.]], [[终于疲惫不堪但安全地抵达了沃省。(尽管我已经吃过一些魔法烧烤,但我的外套现在是一团糟。我甚至怀疑我是否买得起一件新外套。)不管怎样,东方历史协会(EHS)是我最后的希望了。谁能质疑人类不是最伟大的?你可不会看到一位精灵或者兽人像我现在这样在纸上记录!
+简而言之:阿斯顿是第一个画出地图的人类。EHS有他最完好的泛黄原本。不管怎样,他到处旅行,最终死在了异地,所以他既不是第一个到这的人,也不是第一个组织了移民的人。有的历史学家猜想第一个到东方的人应该是维恩·加索尔。至少,许多探险家提到这个先驱者的名字,所以他应该是的。最早的一批移民者是欧文德·安瑞达,奴隶埃索尔(或者埃萨尔)和黑人布罗伦。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/tannen.lua"
+
+t("Welcome to your cell", "欢迎来到你的牢房", "_t")
+t([[A Note to the Adventurer:
+
+I am truly sorry about this; had circumstances been different, we could've been allies, my weapons and magic letting you fight the hordes of threats to Maj'Eyal.  As it stands, however, your continued existence is highly inconvenient to me.
+
+See, my funding comes from the merchants of Last Hope, who want a functioning portal and will stop paying once they have one; furthermore, my portal research has proved to be a very useful cover story for the other experiments I'm conducting here.  Now that you've gotten a portal working, and will want to use it in full view of the city, I'm out of a job - and there is so much more knowledge for me to find!  The medical applications of necromancy, for one - the only other source of data on this subject went missing shortly after her husband's death, and everyone else has a Ziguranth-like fervor against the idea of using that magic baseline in any way whatsoever.  Also, selective drake breeding programs, experiments on zealots to shatter their anti-magic barriers, studying demons to learn more about their altered biologies and steal that magic for our own militaries...  I could go on, but I'd rather not waste enchanted ink.  The point is, you using the portal without further injury would mean an end to my experiments.  Ideally, you need to disappear, but if you were to emerge from my basement, wounded and raving with wild eyes about impossible beasts in the basement of my humble tower...  well, that'd just further my case that portals need more research to be used safely, wouldn't it?
+
+#{italic}#As you move on to the next paragraph, you notice that everything above it has faded away, and the scroll is beginning to grow warm in your hands.#{normal}#
+
+Worry not, though - you can still help the world, by devoting yourself to my quest for knowledge!  My sources have told me that you've grown exponentially more powerful since you first started making a name for yourself, and you continue to cause prodigious amounts of destruction.  The modified portal I used on you had about a 33% chance of draining some of the power you've accumulated; if you're feeling exhausted, simply lay down and wait for my imp servants to collect you for further testing.  If you aren't, however: I've sealed the way up, and placed the switches in each of the subject holding pens on this floor.  You can fight your way through them, and I'll be watching to see how a creature of your power fares against different types of foes.  I'm sure you'll want to get to the top floor and kill me in revenge, and I encourage you to try!  You may die, but the data you provide will be immortal - and if I can have my drolem subdue you non-lethally, I'll send you back to the bottom and repeat the experiment with tweaked parameters.  We can keep repeating this until I find your breaking point, or figure out what makes you so special, at which point you'll be held until I can work on a reliable method of controlling your mind.  And on the off chance that you do actually manage to kill me...  try not to do too much damage to my notes, please?  Knowledge and progress are bigger matters than either of us; don't let your spite doom thousands of lives that could rely on my research in the future.
+
+Oh, and I can't risk this note getting into anyone else's hands, can I?  It's going to catch fire a few seconds after you're done reading.  Please drop it before it does - you having burnt hands isn't part of the experiment.
+
+#{italic}#You throw the paper away.  After about fifteen seconds, it fizzles, then bursts into flame, not even leaving ashes behind.#{normal}#]], [[给“勇者”的信:
+
+唉,我真的是很抱歉:如果境遇不同的话,我们或许已经成为了朋友,在我的武器与魔法的帮助下你一定可以战胜威胁马基·埃亚尔的一切威胁。不过,在我目前的立场下,抱歉,你的存在对我来说实在是造成了不小的麻烦。
+
+看吧,我的资金全都来自于最后的希望的富商们,他们希望制造一个传送门;而一旦计划完成,他们的资助就会停止。此外,我的传送门研究对于我正在这里搭建的实验是一个很好的掩饰。而现在,你这个不知从哪里冒出来的毛头小子却准备要在整个城市的众目睽睽之下搭建一个传送门,我的一切都会被毁掉——而世界上还有那么多的知识等着我去探求!比如说,死灵法术在医学上的应用——这个课题除此之外唯一的研究者在她丈夫死后很快就失踪了,而其他人都跟伊格兰斯的疯子一样激烈反对以任何形式使用这种魔法。还有,选择性的幼龙育种试验,对于那些伊格狂徒做一些小测试来想办法击碎他们的反魔法障壁,以及研究恶魔来了解他们体态所经历的变化,让他们强大的魔法能够为我们所用……我可以继续往下写很多的研究课题,但是我实在是不像浪费我昂贵的附魔墨水。问题在于,你如果继续你的传送门计划,就会终结我伟大的实验。我本来希望你彻底消失,不过万一你侥幸从我的基地里逃出来,身负伤痕到处大喊大叫地说着在我小小的塔里藏着恐怖的怪兽……好吧,不过本来我也需要多进行几次传送门的研究来确保安全地使用它们,不是吗?
+
+#{italic}#当你读到下一段的时候,你注意到上面的字样开始变得渐渐模糊,最终消失,卷轴在你的手里微微发烫。#{normal}#
+
+不过,千万别担心——你仍然可以对这个世界做出贡献,只要你肯协助我的研究任务!我的情报源告诉我自从你扬名立万开始,你的能力又大幅成长了许多,你强大的力量足以让你横扫一切。我在你身上使用的修改版传送门好像有33%的几率吸收掉你所积累的力量,因而,如果你感觉有点累的话,请躺下来静静等待我的小恶魔仆人把你带去参加我们进一步的测试。然而,如果你不是的话……我已经封印了向上的楼梯,并且在实验室里各种研究对象的饲养栏里放置了开门用的开关。你需要一路击败他们,然后我就可以亲自观察到像你这样强大的力量如何击败各种各样的敌人。我相信你一定想要冲上顶楼把我碎尸万段,所以我鼓励你抓紧时间赶快尝试!你也许会不幸战死,不过你所提供的宝贵数据将会永远为人们做出贡献——并且,如果我能让我的龙傀儡在不致命的情况下制服你,我会把你重新送到塔的底层,以修改的方式重新进行实验。我们可以不断重复,直到我找出你的临界点,或者找出让你这么强大的原因。到那一天我将会把你好好保护起来,直到我找到安全控制你的心灵的方法。不过,如果有那么一丁点可能你最终找到了击败我的方法的话……请不要弄坏我宝贵的实验记录,好吗?知识和进步比我们两个个人的存续更加重要,请不要让你的一时冲动毁掉这些未来可以造福无数人的宝贵成果。
+
+哦,对了,还有我可不能冒让这封信落入其他人之手的风险,不是吗?在你读完它几秒钟后,这封信就会开始自燃。请你赶紧把它扔在地上——让你的双手烧焦可不是实验的一部分。
+
+#{italic}#你赶紧把纸扔开。几秒钟后,纸张吱吱作响,突然化成了一团火焰爆裂开来,就连灰烬也没有留下。#{normal}#]], "_t")
+t("Personal note (1)", "个人笔记(1)", "_t")
+t([[Angolwen is too timid.  Too paranoid about repeating the mistakes of the past.  Too cautious and infuriatingly non-pragmatic.  Too prone to avoiding the "little sins," ignoring the big picture.  I've told them again and again that our ancestors' mistake wasn't trying to use the Sher'Tul portals, it was trying to weaponize them before we understood how they worked - couldn't we have plundered the Nargol facility for more data, or started kidnapping orc scouting parties as experimental subjects?  Couldn't we have tried to learn more about the Sher'Tul _before_ desperation pushed us into blowing up half of the world?  No, that was "forbidden" magic, "too powerful for mortals to tamper with," right up until we realized we needed all that power after all.  Like a pacifist finally picking up a flail to defend himself, only to bash himself in the head with it, our lack of familiarity led to catastrophe.
+
+My arguments have just gotten me blank stares and an increasing amount of whispering behind my back (aside from a young couple whose abrupt departure might've been inspired by a particularly passionate rant in response to a lecture on "ethics").  Some of them have even resorted to deflecting my arguments, blaming them on my lack of magical power and saying I've spent too much time working on my drolem!  They think they can inspire the world and protect it from danger without getting their hands dirty; the orc invasions proved that, no, they can't, and I fear that if the demons ever start arriving in full force, we'll be even more woefully unprepared for it.  We even cower from the Ziguranth, no matter how many people die from diseases our healers could cure if they could roam freely, and no matter how easily we could find a way around their defenses if we started capturing a few of their agents.
+
+Well, I won't have it.  I've been selling potions and inscriptions on the side for a couple of years now, in spite of Angolwen's regulations, and managed to amass enough money to set up a laboratory far away from Angolwen.  There, I intend to do the experiments my cowardly, squeamish peers won't.  I'm sure they won't approve, but I'm beyond caring - there are certain things we need to know before it's too late, and if a few zealots or criminals die in the process, it won't matter when my data saves countless lives in the long run.  Construction begins tomorrow - I've got three separate sets of contractors lined up to work on it, so none know the tower's full layout, and I've made arrangements with powerful merchants in Last Hope so I can conduct some of my experiments publicly (they want working portals for trade, and I convinced them I won't cause another Spellblaze trying to make one), providing a convenient cover story for the more...  controversial experiments.  I can have my drolem carry in sensitive equipment so I don't have to answer any problematic questions.  I will NOT escape one band of stuck-up fools just to have another confiscate bone-giants which I spent a fortune on.
+]], [[安格列文的人都是一群胆小鬼。一群只知道整天重复阐述着过去的错误的偏执狂。一群“谨慎”到只知空谈不知实干却又对别人指手划脚的人。他们只知道去避免那些微小的罪过,毫无大局观念。我已经一遍遍告诉它们我们先祖的错误并不是试着去启动夏·图尔传送门,而是试图在对其毫无了解的情况下试着将它作为武器——难道我们不能乘火打劫没收那些纳格尔王国的设施来获得更多研究资料,或者仅仅是绑架一些兽人探险队来作为我们最初的实验品?为什么非要让时局的绝望逼迫我们在充分了解夏·图尔人_之前_将半个世界炸烂?不,正是因为我们脑中那些“禁忌的魔法”“我们这样的凡人不能篡改这么强大的东西”那样陈腐的观念束缚了我们的思想,直到我们终于明白力量有多么重要。这就像一个和平主义者最终不得不拿起连枷自卫,结果不小心打烂了自己的脑袋。正是我们对知识的极度缺乏导致了这样可怕的灾难。
+
+唉,可惜我的正义言论只受到了那些愚蒙之人的白眼和背后的议论,只有一对年轻的情侣被我对那篇关于“道德”的演讲进行的慷慨激昂仗义执言的回应深深感动,不过不久之后他们突然消失了。他们中的某些野蛮人无法在论点上击败我,就只能从别的方面对我造谣污蔑,别有用心地指责我“魔法技巧不精”,说什么我在我那伟大的龙傀儡身上浪费了太多时间!那些蠢人自以为自己可以用他们“干净”的方法保护这个世界;而事实上,兽人的入侵已经证明了他们是一群眼高手低的无能之徒。并且,一旦恶魔们强大的侵略部队真的到达这里,我们根本没有办法与他们为敌——是啊,我们甚至在伊格兰斯面前卑躬屈膝,东躲西藏,如果我们可以自由地在这片土地上漫游,我们的治疗师本来可以消除世界上那么多的疾病和痛苦。并且,只需要抓住几个他们的走狗进行实验,我们很快就能知道到打破他们防御的方法。
+
+不,我绝对不会向那些权威屈服。几年来,通过违反安格列文的规章偷偷出售药水和符文,我已经积攒了一大笔钱,足以让我在没有安格列文人监视的地方建造一个我自己的实验室。在那里,我可以秘密进行我自己的实验——那些娇气的同事们绝对没有本事做到这样的事情。我相信他们绝对不会同意,但是我不在乎——有些事情绝不能等到为时已晚再去了解,即使付出几个伊格狂徒或者罪犯的生命也没什么关系,我的研究成果最终将会拯救无数人的生命。建造工程明天就开始——我把任务交给了三个独立的建筑团队,这样没有人真正知道这座塔的详细构造。我已经和一些有权有势的商人达成了协议,这样我可以公开进行其中一些实验(他们希望一个用于贸易的传送门,而我向他们证明我的实验绝对不会再来一次魔法大爆炸),这样可以作为一些更加……有争议的实验提供掩饰。我可以让我的龙傀儡带上那些敏感的设备,这样我就不用亲自去回答那些烦人的问题。我可不想让被一群高傲自大的傻子再没收掉一个骨巨人——那种东西一个就要花掉我不少钱。]], "_t")
+t("Personal note (2)", "个人笔记(2)", "_t")
+t([[Well...  that was interesting.
+
+Setting up a portal took surprisingly little effort - conjured replicas of a Blood-Runed Athame and a Resonating Diamond work perfectly for setting up a portal, as it turns out, even if it burns them out after making just one.  This solution wouldn't work for the Orb of Many Ways, given that if it shorts out after one use, that means you're trapped on the other side of the portal, so I started working on a more tangible replica.  I noticed that most of them were disrupted by some form of interference, maybe echoes from the Spellblaze; my latest attempt at a more permanent orb was more of a curiosity than anything, an attempt to use those waves as constructive interference to lock onto their source.  I tossed a bandit through (my drolem's flight and relative silence have proven to be very convenient for securing test subjects!) with it tied to him, expecting him to pop into some magical maelstrom, quickly teleport back, and promptly die of terrible burn wounds (like the last four).
+
+I didn't get a bandit back.  I got an imp.
+
+My drolem grabbed it with its jaws, as usual, but I told it to back off on seeing the imp wasn't armed and wasn't even trying to cast any spells.  I apologized, treated its wounds, then asked it to explain what happened to my test subject.  Apparently, the demons have been running their own portal experiments!  The test subject was unharmed when he popped up in their laboratory; after the demons "questioned" him (boiling tar was involved), they realized that another inquisitive mind was on the other side, and hoped to communicate and possibly trade data with that person.  I've managed to make more progress than the demons have - either I'm a genius, or I've severely overestimated the threat the demons pose!
+
+I've "officially" agreed to their deal - they'll supply me with materials, subjects, and what little progress they've made, and in return I've developed a modified orb that'll give them readings when it's used in a portal.  Needless to say, the readings are all bogus, and if they actually try to use those readings to make a second portal of their own, it'll blow them to bits.  The data they've given me has been VERY useful!  I've used it to construct a second altar from scratch - it still has some links to the demonic realm, but a single teleport with a genuine Orb of Many Ways will recalibrate it and cut those off completely, letting me get away scot-free with my knowledge and treasures, and preventing the demons from reaching me again.
+
+Now, I just need to get a genuine orb before the demons catch on...]], [[嗯……发生了有趣的事情。
+
+出乎意料的是,建立一个传送门并不需要花费我很多的精力——用魔法仿制的血符祭剑和共鸣宝石看起来可以完美地产生一个传送门。虽然在完成了一个传送门后它们就烧毁了,但是这并不是什么大问题。问题在于,同样的方法对于多元水晶球就不适用了——如果它在使用一次之后就坏掉了,那么就意味着你永远被困在传送门的另一边了。因而,我开始试着制作更加仿真的复制品。我注意到,大部分这样的复制品都被某种形式的干涉所扰乱了,或许是魔法大爆炸的回响。我刚刚在我最成功的水晶球复制品上进行的几次实验主要出于我个人的好奇,我想试着利用它们来锁定这些干涉的来源。我把一个强盗和水晶球绑在一起扔进传送门里。(我的龙傀儡的飞行技能和悄无声息接近敌人的能力被证明在获取实验目标方面十分有效!)我本以为,他会掉进魔法的漩涡之中,很快被传送回来,浑身重度烧伤迅速死去,就像前四个实验品那样。
+
+在传送门的旋涡中,那个强盗没有回来,相反,一个小恶魔从里面掉了出来。
+
+和往常一样,我的龙傀儡用钢铁的利爪抓住了它,不过我发现这只小恶魔并没有带武器,也没有试着用法术攻击我。我为龙傀儡鲁莽的行为道歉,清理了它的伤口,然后询问它在我的实验品身上到底发生了什么。显然,那些恶魔也在进行他们自己的传送门实验!在它们的实验室中,那个实验品强盗毫发无损地陡然出现在传送门旁;在那些恶魔“询问”(以少许滚烫的油的方法)了他之后,它们意识到在传送门的另一边也有一个热爱探索的研究者,并且希望和那个人交流并共享资料。我显然做到了恶魔们都没有做到的成果——要么我实在是过分高估了恶魔们的威胁,要么一定是源于我是个天才的缘故啊!
+
+我最终同意了它们的交易——它们供应给我材料、实验品、以及他们对传送门所有已经获得的知识(虽然少得可怜),而我研发了一个修改过的水晶球送给它们,这个水晶球在传送门中使用时会自动产生读数。不用说,这些读数全都是错的,如果他们真的试着去用这些读数自己再建造一个传送门,估计会把他们全都炸上天。不过,他们给我的那些东西都十分有用!我已经使用了他们的知识动手制造了第二个传送门祭坛——虽然它和恶魔空间还有这丝丝缕缕的微弱联系,但是只需要使用一个真正的多元水晶球进行一次传送,它就会被自动校准,切断与恶魔空间的任何联系。这样,使用我的智慧和神器就可以轻松逃脱它们的追踪,它们再也无法抓到我了。
+
+现在,只需要在恶魔们开始行动之前赶紧把多元水晶球弄到手……]], "_t")
+t("tannen's tower", "泰恩之塔", "newLore category")
+t("Demon Orders", "恶魔的军令", "_t")
+t([[Order to the Portal Excursion Team:
+
+This egotistical human has proven to be very valuable.  We gave him only a very limited amount of data, and yet he still thinks he has the upper hand, thinking he could trick us by giving us faulty information.  No matter - the plans we gave him for a portal altar are feeding their measurements straight to us every time he uses them.  Every time he runs an experiment, we get much closer to devising a way to penetrate Eyal's shield; even the data we already have is enough to take us through one at a time, with the prohibitive limitation of creating a new Orb of Many Ways for each prospective invader.
+
+Your orders are to play along.  Keep giving him what he says he wants - more components, more captured Eyalites, more assistants.  Above all, let him think he's got the upper hand - feign ineptitude, and never let on that we know the data he's giving us is false.  Compared to what we're getting in return, it's a bargain.]], [[致传送门探险支队的命令:
+
+这个自大狂人类对我们的计划有很高的价值。我们只给了他十分有限的数据,但是即使这样他仍然坚信自己正占着上风,以为它可以通过给我们虚假的数据来愚弄我们。没有关系——我们给他的传送祭坛的蓝图可以自动将他的实验结果传送给我们。他每进行一次实验,我们就离找出穿透埃亚尔之盾的方法更进一步:虽然我们已有的数据足以让我们每次传送一个单位的部队,给每个入侵预备队员制造一个多元水晶球的代价实在是过于高昂。
+
+给你的命令就是——继续陪着他玩下去。无论他向你要什么,立刻给他——更多的零件、更多的埃亚尔人俘虏、更多的助手,都可以。总之,最重要的是,让他永远觉得自己正占着上风——跟他装傻充愣,表现得愚蠢笨拙,永远不要让他知道我们已经了解了他正在骗我们。与我们将会获得的东西相比,这将是相当合算的交易。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/trollmire.lua"
+
+t([[You find a tattered page scrap. Perhaps this is part of a diary entry.
+"...is a gorgeous glade, but I could swear that looked like a part of a human femur.
+
+...
+
+Saw an absolutely gigantic troll, but fortunately I threw him off my scent."]], [[你找到了一张残破不堪的纸页。也许是一本日记条目的某部分。
+“……那是一块非常美的林间空地,但是我发誓他妈的看起来像是人的大腿骨。”
+……
+“看到非常大的一只巨魔,幸运的是我通过其他气味甩掉了它。”]], "_t")
+t([[You find a tattered page scrap. Perhaps this is part of a diary entry.
+"...ack again, but he's just a stupid old troll. It'll be easy to not let him get wind of me.
+
+...
+
+...initely found his treasure stash further on, but had to turn back. If you get this, HELP!"]], [[你找到了一张残破不堪的纸页。也许是一本日记条目的某部分。
+“……又一只巨魔, 但是这次是只又老又蠢的巨魔,想让它闻不到我的气味实在太简单了。”
+……
+“……发现他的宝藏就藏在不远处了,但是不得不返回来。如果你看到这个场景,救命啊!”]], "_t")
+t("trollmire", "食人魔沼泽", "newLore category")
+t("tattered paper scrap (trollmire)", "破烂的碎纸片(巨魔沼泽)", "_t")
+t([[You find a tattered page scrap. Perhaps this is part of a diary entry.
+"...writing this in a tree and he's at the bottom of it. Waiting. His club is the size of a tall dwarf. Don't think I'm going to make it..."
+
+Alongside the note is a part of a plan of the region.]], [[你找到了一张残破不堪的纸页。也许是一本日记条目的某部分。
+“……把这写在树上,它就在树下面等着我。他的藏宝室长不多跟体型大一点的矮人一样高。我才不要去那里。”
+……
+在这段记录的旁边是这块区域平面图的一部分。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/lore/zigur.lua"
+
+t("Rules of the Ziguranth", "伊格兰斯守则", "_t")
+t([[1. You will not talk about Zigur to the wider world, lest evil ears be listening.
+2. You will shun the use of all spells and witchcraft.
+3. You will shun the use of magic-cursed items.
+4. You will shun the baneful influence of arcane runes and burn any skin that comes in contact with them.
+5. You will not aid or abet any you suspect of wizardry or conjuration.
+6. You will take note of any you suspect of spellweaving and report their name and address to the elders.
+7. You will actively hunt down and bring suffering upon any you suspect of using magic, communing with spirits, demon worship, or any you suspect of aiding others in these acts.
+8. You will report to the elders all activity you deem suspicious, especially evidence of cults or secret societies.
+
+These are the rules we live by, these are the rules by which we will save our world. All who fail in these rules will be purged with flame.]], [[1.你不能和任何人谈论有关伊格的信息,以免被邪恶的爪牙听到。
+2. 你将不能使用任何魔法和巫术。
+3. 你将不能使用任何被魔法诅咒过的物品。
+4. 你将不能使用有毒的符文,也不能在任何皮肤上刻上这些符文。
+5. 你将不能帮助实施任何你觉得可能有危险的魔法和咒语。
+6. 你将记录任何你觉得可能有危险的秘术并且将它们的名字和使用地点汇报给长老。
+7. 你将积极的追捕,并给任何有危险的实施魔法、控制灵魂、崇拜邪恶等行为带去痛苦。
+8. 你将把所有你认为有危险的邪教和异端分子的证据汇报给长老。
+
+这些准则让我们得以生存,也维系着我们拯救世界的希望。任何违反这些准则的人都将受到火焰的吞噬。]], "_t")
+t("The Great Evil", "罪恶之源", "_t")
+t([[We live in a world of wonders. All around us are natural energies and wild powers that are a marvel to see and experience. Soaring birds, mighty bears and ice-breathing dragons all abound in towering mountains, deep oceans and luscious forests. And we are part of this glorious environment, with our thoughts and strengths and all our wondrous capabilities. Truly we live in a fantastic world, and we should be glad to have a place amongst the wonders of Maj'Eyal.
+
+But some are not content. Some seek to pervert the wonders of the world with unnatural powers. With arcane forces they rip the threads of nature apart and sew it back however they see fit, uncaring of the damage they cause. Sometimes it is out of curiosity or a misplaced desire to do good, but normally it is out of greed and malice and a perverse obsession with power. Even those who enter into the banes of magic with good intentions inevitably end up doing harm and becoming themselves corrupted by the gross forces they tamper in.
+
+History teaches us well the dangers of these forces. First were the Sher'Tul, of which we know little, but we do know that they manipulated magic to strengths beyond the dreams of current mages. And they led themselves to their own utter destruction. Alas that the lesson was not learnt by the younger races. The first recorded war in our history is between the humans and halflings for control of Sher'Tul ruins. Magic was used in those wars and the battles only stopped after two thousand years of slaughter left both sides too crippled to carry on fighting. It was in this time that our order was formed, and we tried to stop the insanity and the bloodshed. Alas that we failed.
+
+The weakening of our peoples by the magic-fuelled fighting left us then open to attacks by the orcs, whose surging numbers nearly overwhelmed us. But instead of relying on our own strengths and our natural defences, the foolish elves decided that only the arcane forces could save us. How very wrong they were... Their insidious mages tapped the vile powers of the Sher'Tul ruins and unleashed catastrophic waves of energy that burned half the world to a cinder. Mountains crumbled, lakes were boiled, and raging fires stripped the land of all life. The devastation can truly never be fully stated. But it is unforgettable and utterly unforgiveable. The Shaloren try to deny responsibility, but the blood of millions is on their hands.
+
+The suffering that followed the unfortunate survivors lasted centuries, as the unnatural forces created black plagues that wiped out kingdoms and made huge swathes of land uninhabitable. Dread warlocks and necromancers took advantage of the chaos to raise armies and gain power. Kor'Pul was the deadliest of these, and our order fought long and hard to kill him time and time again. We fought viciously to protect the people of Maj'Eyal from all the terrible pains of this time.
+
+But our efforts could not prevent the ultimate tragedy that followed. The plagues were mere echoes of the Spellblaze as its horrible effects rebounded across the land. One dark and terrible day those echoes rose in resonance, and a cataclysmic force tore through the heart of our world. The land was rent in two, earthquakes spouted forth magma from the ground, and the eastern edge of our land was torn away and sunk into the deepest oceans. It was a tragedy beyond comparison.
+
+As our civilisations slowly recovered the orcs began to increase in numbers, and it became clear then that they too had learned the dark arts. For centuries we suffered their attacks, and only by a unification of the races did we manage to finally contain them and wipe them out. Our order was vital in suppressing their pyromancers and blood mages, and many of our people bravely gave up their lives to protect the western armies and towns from destruction.
+
+But we are not clear of danger yet. Magic still exists, though oft it lies secret and hidden. Memories of the dark days have waned, and one can even see alchemists and enchanters walking openly in the streets, unheeding of the pain their ilk have brought to our world. But worse exists... Secret societies hide themselves in unknown places, plotting and scheming to bring further destruction on Maj'Eyal. Dark cults exist in quiet isolation, kidnapping innocents and performing vile ceremonies. We try our best to hunt these monsters down, to root them out from their fell dens and bring an end to their depraved plans. Yet we must try harder, for our world is in mortal peril if these fiends are allowed to act unhindered.
+
+We must never forget the terrors of the Great Evil, and the suffering brought upon us by those who choose to corrupt nature with arcane powers. Be wary in your travels, and be thorough in your duties. Our fight is difficult, but it is just and true, and not until all Maj'Eyal is cleansed of the impurities of magic can we ever know peace. We are the protectors of the world, and by our strength and our union with nature we shall be its saviours.
+
+-- Protector Myssil]], [[我们生活在一个充满奇迹的世界里。围绕在我们身边的自然能量和野性力量就是我们可以看到和感受到的奇迹。飞翔的鸟,巨型的熊,冰霜的龙遍布于高耸的群山,深邃的海洋,迷人的森林。拥有着想法、力量和出色天资的我们是这壮丽世界的一部分。我们真实的生活在这奇妙的大地上,并为我们在马基·埃亚尔的奇迹中拥有一块安身之所感到高兴。
+
+但总有一些族类不满于此。他们试图通过非自然的力量来滥用这些世界的奇迹。他们用奥术的力量打破自然之间的联系,然后又将其恢复到他们认为合适的程度,并且毫不在意他们所造成的破坏。他们这么做的原因有时是出于好奇,有时是出于好的目的但不合时宜的想法,但通常是出于贪婪、怨恨和对力量的着迷而走上了邪路。即便那些造成破坏结果的人,他们使用魔法是出于好意,但他们打乱自然平衡所得来的力量最终还是不可避免的伤害了大自然。
+
+历史的经验很好地教训了我们这些力量是多么的危险。首当其中的就是夏·图尔人。对于他们,我们所知甚少,但我们知道他们善于操纵魔法,远甚于当今所有的魔法师。而他们最终导致了自身的彻底毁灭。但这些教训没有能够警醒那些年轻的种族。我们历史所记载的第一次战争源于人类和半身人对夏·图尔废墟的争夺。魔法在战争中被滥用,残忍的杀戮一直持续了两千多年,两败俱伤的结局使得双方不得不停止下来。直到那时,我们的秩序才建立起来,努力避免一切疯狂和血腥的举动。但我们失败了。
+
+充斥着魔法的战争给我们带来了沉重的打击,最终我们被人口大大超越我们的兽人所侵犯。但是那些愚蠢的精灵们却认为只有依靠奥术而不是其他力量才能保护我们。他们简直愚蠢至极……他们阴毒的魔法引发了夏·图尔废墟中的邪恶,使其释放出灾难性的力量,让半个世界变成焦土。山河破碎,燃烧的烈焰四处蔓延。带来的破坏无法用言语表达。这也是无法忘怀,并且绝对不可饶恕的。永恒精灵想推脱责任,但他们手上已经沾满了数百万人的鲜血。
+
+幸存者在随后的几个世纪中仍遭受磨难,这些超自然的力量带来了瘟疫,使无数土地变成废土。邪恶的术士和巫师利用这些混乱来培植军队,壮大力量。卡·普尔是这些人中最为致命的,我们的军队进行了一次又一次艰苦的战斗,终于干掉了他。我们通过努力地战斗来保护马基·埃亚尔的人民不再遭受任何痛苦。
+
+但是我们的努力依然阻止不了最终的结局。瘟疫仅仅只是魔法大爆炸带给这片大陆的可怕影响之一。这些影响带来了一个黑暗和恐怖的大灾变,灾难性的力量吞噬了整个世界的心脏。大陆被分裂成两块,地震让岩浆喷出地面,我们大陆的东部边缘被撕裂并沉入海底深渊。这是史无前例的灾难。
+
+当我们的文明正在复苏,兽人的数量却在不断的增长,而且很明显他们也学会了那些阴暗的伎俩。数百年来,我们不断遭受着他们的攻击,只有种族联盟才让我们控制并消灭了他们。我们压制了他们的火焰和血祭法术,无数的先烈为了保护西方的军队和城镇献出了生命。
+
+但我们现在还没有脱离危险。魔法依然存在,虽然他们经常是隐秘的。黑暗时代的记忆正在退去,炼金术士和附魔师们甚至大摇大摆地走在街上,毫不在意他们的先人给世界所带来的痛苦。但更糟糕的是——一些组织藏身于隐秘的位置,企图给马基·埃亚尔带来更大的毁灭。黑暗邪教悄悄地盛行,无辜的人被绑架,来进行肮脏的献祭仪式。我们尽最大的努力去搜捕这些禽兽,将他们连根拔除,终结他们的邪恶阴谋。但我们还需要更加努力,因为如果这些“朋友”继续恣意妄为的话,将会给我们的世界带来更多的灾难。
+
+我们不能忘记罪恶之源和那些用奥术力量腐蚀自然的人带给我们的痛苦和恐怖。旅途中要格外警惕,并牢记你的使命。我们的战争很艰难,但却是正义和真实的,只要一天不清除马基·埃亚尔的不洁魔法,我们就一天得不到安宁。我们是世界的守护者,依靠我们的力量以及自然同盟,我们将会拯救世界。
+
+-- 保护者 米歇尔]], "_t")
+t("The story of my salvation", "我的救赎", "_t")
+t([[I used to be a potion merchant in Derth. I brewed alchemical tonics and elixirs for locals and travellers. My trade was good, and I lived very happily from the gold I earned. For a young woman to have such a business I was very proud.
+
+One day however several people in the town fell ill from a mystery disease. Rumours spread that my potions were to blame, and people stopped coming to my shop. My business was in ruins, and I soon ran the risk of becoming destitute. Then one of the elders died, and though he had been ill for some time, I was blamed for his death. People said I had laid a hex on him, and murmurs arose of witchcraft.
+
+I still remember how peaceful the evening had seemed when the townsfolk came for me. I was looking up at the brightness of the stars and the clear crescent Summertide moon, thinking of how I should restart my business, when I heard shouts from the distance. I saw the crowd appear from round the corner, advancing with their torches. I screamed for help, but they broke through my door, smashed through my windows and grabbed me. They dragged me outside and set their torches to my house. I was stripped to my skin and beaten heavily whilst they cursed and jeered, and even the man who had been my fiancé spat on my face and cursed me.
+
+They pulled me over grass and stone to the town square, and though half-blinded by the tears and my swollen flesh I could still make out the wooden stake they were erecting. I tried to cry out, I tried to beg for mercy, but their response was to hold me down by my throat and pull out my tongue with the blacksmith's tongs. As I coughed up blood they put me against the wooden pole and used barbed cords to tie my wrists to it above my head. The pain was unbearable and I passed out, and did not wake until I could feel the burning at my feet. The crowd were cheering as the smoke began to wrap around me, and they cheered louder with every pained scream I released from my lungs.
+
+I was choking from the smoke, barely able to breathe, and I could no longer feel my legs. Just when I felt my consciousness slipping away again I heard a commotion and a woman's voice shouted out, "She is no witch!" Then I saw some people coming towards me, and at the front was a halfling woman in dark armour. She rushed towards me, unheeding of the flames, and with a swift flick from her long sword she cut my bonds. She caught me as I fell and pulled me away from the fire, laying me down on the ground. I saw her soft face above mine as she whispered to me, "Tell me child, do you reject magic in all its forms?" I nodded my head - I could not say no to those bright eyes. She wiped the tears streaming down my face and kissed my forehead. "Then you will be safe - rest now." At once I passed out.
+
+When I awoke I was in another village in a soft bed. There were wrappings round my legs and bandages covering the cuts and bruises over the rest of my body. Healers tended to me, using natural remedies and herbal balms. The halfling woman would come and see me every day to check up on me. I longed for her every visit. She would speak to me sometimes. She explained how the townsfolk weren't to blame for their actions. It was all the mages' fault. They were corrupting the world, spreading chaos, and turning people against each other. I realised I was wrong for ever brewing potions - they were infested with arcane energies and could only bring harm to the world.
+
+She explained how she and her friends were helping to save the world, to rid our lands of all magic. And she has saved me. Not just from a terrible death, but also from the evil influences of the arcane. Even if I still had a tongue I could not find words to express my thanks to her, and my joy at the new life I lead, free from the abominations of magic. Thanks to her help I can now walk again with the aid of a crutch, and I can find true happiness in my rightful place in nature.
+
+I have no voice now to tell my story to others, and so I write it down instead, and I spread it to the winds. I have suffered from my contact with magic, and others will suffer too. Do not trust in the terrible powers of these devious arts. They will only betray you and bring you to harm. Turn your back on magic, and make others repent too. Find your own salvation in nature's joys before it is too late.
+]], [[我曾经是德斯镇的一个药剂商人,为当地人和旅行者调制炼金药剂。红火的生意带来的收入让我过着体面的生活。作为一个女人,能有这样的业绩我非常骄傲。
+
+但是,有一天,镇上的一些人患上了奇怪的疾病,我的生意开始每况愈下,我逐渐开始穷困潦倒。之后,最年长的患者在患病一些日子之后过世了,我却因此而受到谴责。人们说是我对他施了巫术,谣言开始流传。
+
+我依然记得镇民来找我的那个夜晚是多么的宁静。我正在仰望着夏日闪烁的繁星和皎洁的月光,思考着如何重振我的生意,突然间我听到远处一阵喧闹。我看见人群从路的拐角出现,举着火炬向我走来。我大声呼救,但他们破门而入,打碎窗户并抓住了我。他们把我拖出去,并点燃了我的房子。我被脱光了衣服,遭到毒打,他们还不停地诅咒和嘲弄我。甚至于我的未婚夫还诅咒我,并把口水吐在我脸上。
+
+他们把我一路从草地和岩石上拖到城镇广场。虽然当时脸上的淤青和泪水让我的视线模糊不清,但是我仍能看见他们在搭建木柴堆。我奋力哭号,拼命请求饶恕,但他们只是掐着我的喉咙把我按在地上,用铁匠钳扯出我的舌头。当我满嘴鲜血,不停咳嗽的时候,他们把我放在木堆上,并把我的双手举过头顶,用带刺的链子绑起来。我因为剧烈的疼痛而昏厥了,直到感受到脚下的火焰才苏醒。人群看到我被烟雾包围的时候开始欢呼。我越是痛苦地尖叫,他们就越兴奋。
+
+烟雾让我窒息,我已经感觉不到我的腿了。正当我再次失去意识的时候,我听见了一阵骚乱和一个女性的声音:“她不是巫师!”然后我看见一些人向我走来,带头的是一个穿着深色盔甲的女半身人。她向我跑过来,毫不理会燃烧的火焰,用华丽的剑法砍断了我的束缚。她扶住倒下的我,并把我推离火焰,放到地上。当她悄悄地跟我说话的时候,我看见她温柔的脸庞,“孩子,告诉我,你反对任何形式的魔法吗?”我点了点头,我没法对这样一双明亮的眼睛说不。她擦拭了我脸上的泪水,并亲吻了我的额头。“那你就安全了,休息一下吧。”我立刻就昏厥了过去。
+
+当我醒来的时候已经躺在另一个村庄中柔软的床上。我的双腿已经被包扎起来,身上其他受伤的地方也都是绷带。治疗师用自然方法和草药膏治疗我。那个女半身人每天都回来探望我。我非常期待她的探视。有时候她会对我说话。她向我解释不要去责怪那些镇民,而是那些魔法师的错。他们在侵蚀着这个世界,散播混乱,让人们反目成仇。我立刻意识到调制炼金药水是错误的,这些药水中含有大量的奥术力量,只会为这个世界带来破坏。
+
+她向我解释她和她的朋友正在拯救世界,让我们的土地免于魔法的侵害。而且她拯救了我,不单单是从死亡中,还有邪恶的奥术影响中。即使我还有舌头,我也不知道该如何感谢她让我过上了不受魔法束缚的快乐生活。多亏了她,我才能依靠着拐杖重新行走,并且我能从正确的、自然的生活中得到真正的快乐。
+
+因为不能说话,我无法将我的故事告诉别人,所以我将它写下来,让它随风飘散。和魔法的接触给我带来了无比的痛苦,也会给别人带来痛苦。不要相信这些邪恶伎俩的可怕力量。它们会背叛你、伤害你。拒绝魔法,醒悟他人。在木已成舟前找到快乐的自然救赎之路。
+]], "_t")
+t("zigur", "伊格", "newLore category")
+t("Purging Trap", "净化陷阱", "_t")
+t([[[As you begin to leave, Protector Myssil stops you.]
+
+Actually...  You fight in a more subtle way than most, do you not?  It is a point of pride for many of us that we stand tall in the face of arcane aggression and give warlocks one chance to repent before purging them, and much of our training reflects that, but I won't deny that less...  #{italic}#traditionally glorious#{normal}# methods can be extremely effective.  Decorum's no reason to let a necromancer get away alive when you could've planted a trap in their escape route.
+
+(She hands you a scroll.) Here - some of us have come up with a pre-prepared device which will sap magic from whoever or whatever sets it off.  All we ask is that you use discretion with these devices; no matter what our #{italic}#last#{normal}# assassin thought, planting them in some lesser rune-scribe's shop would be more likely to do us harm than good in the long run.]], [[[当你准备离开的时候,守护者米歇尔拦住了你]
+
+实际上…你掌握一种比大部分人更加精妙的战斗方法,不是吗?对于很多人来说,我们能够挺身直接抵挡奥术力量的威胁,让邪恶的术士们有一个悔过的机会是值得骄傲的。我们许多的训练也是反映了这一点。不过,我可不否认,那些…#{italic}#传统上讲不那么光明正大#{normal}#的方法也会非常有效。礼节上说,比起让恶毒的死灵法师活着逃离,没有理由不让他们仓皇逃窜时在必经之路上踩中陷阱。
+
+(她递给了你一个卷轴。)就是这个——我们中的一员最近发明了一种装置,它可以吸收任何触发这个装置的人身上的魔法。我唯一要提醒你的就是,使用这种东西的时候要考虑慎重。不管我们#{italic}#上一个#{normal}#刺客是怎么想的,把这玩意儿放在某个小小的符文师的商店门口…对我们的事业长期来讲比较有害无利。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/towns/gates-of-morning.lua"
+
+t("Limmir the Jeweler", "珠宝匠利米尔", "_t")
+t("Melnela", "梅涅拉", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/towns/last-hope.lua"
+
+t("Statue of King Tolak the Fair", "公正王托拉克的雕像", "_t")
+t("Statue of King Toknor the Brave", "狮心王图库纳的雕像", "_t")
+t("Statue of Queen Mirvenia the Inspirer", "智慧王后米雯尼雅的雕像", "_t")
+t("Declaration of the Unification of the Allied Kingdoms", "联合王国统一公告", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/towns/shatur.lua"
+
+t("Moss covered statue", "长满苔藓的雕像", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/auto/greater/living-weapons.lua"
+
+t("Poltergeist %s", "作祟的 %s", "tformat")
+t("Animated %s", "活化的 %s", "tformat")
+t("Moving %s", "移动的 %s", "tformat")
+t("Poltergeist's %s", "作祟的 %s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/auto/greater/orc-hatred.lua"
+
+t("Something in the floor clicks ominously.", "什么东西在地上发出了不祥的咔嗒声。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/auto/greater/paladin-vs-vampire.lua"
+
+t("corrupted lava floor", "被污染的熔岩地板", "_t")
+t("#Source# emits dark energies at your feet.", "#Source#朝你脚下喷吐黑暗能量.", "logCombat")
+t("The corrupted lava reanimates %s's corpse!", "腐化熔岩重新支配了%s的尸体!", "logSeen")
+t("human sun-paladin", "人类太阳骑士", "_t")
+t("A Human in shining plate armour.", "穿着闪亮盔甲的人类。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/auto/greater/portal-vault.lua"
+
+t("#YELLOW#The Portal repels you briefly before becoming quiescent.  The other side seems to be blocked.", "#YELLOW#传送门将你推了出去,然后变得沉寂了。传送门的那一边似乎被什么东西挡住了。", "logPlayer")
+t("An ominous aura emanates from this portal. Are you sure you want to go through?", "一种不祥的气氛从这个传送门散发出来。你确定要通过吗?", "_t")
+t("Malevolent Portal", "恶意传送门", "_t")
+t("#YELLOW#You overcome intense #LIGHT_BLUE#REPULSIVE FORCES#LAST# as you traverse the Portal.", "#YELLOW#你克服了#LIGHT_BLUE#强大的阻力#LAST#,进入了传送门", "logPlayer")
+t("Cancel", "取消", "_t")
+t("Teleport", "传送", "_t")
+t("#YELLOW#Nothing happens when you use the Portal.", "#YELLOW#当你使用传送门的时候,什么事也没有发生。", "logPlayer")
+t("A strange portal to some place else.", "通向其他地方的传送门。", "_t")
+t("Portal", "传送门", "_t")
+t("A portal out of this place.", "离开这里的传送门。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/auto/greater/sleeping-dragons.lua"
+
+t("The dragons here are asleep. You may try to steal their treasure... at your own risk.", "这些巨龙正在沉睡之中。你可以试着偷走他们的财宝…但是后果自负。", "log")
+t("#CRIMSON#The dragons awaken from their slumber detecting their loot being stolen!", "#CRIMSON#那些巨龙从沉睡中醒来,它们发现自己的财宝被偷了!", "log")
+t("Sleeping #rng#", "沉睡的 #rng#", "_t")
+t("Dozing #rng#", "瞌睡的 #rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/auto/lesser/loot-vault.lua"
+
+t("scroll", "卷轴", "_t")
+t("Mocking Note", "奚落", "_t")
+t("A small scrap of paper written in a mocking tone.", "用嘲弄的语调书写的小纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/collapsed-tower.lua"
+
+t("elemental crystal", "元素水晶", "_t")
+t("collapsed tower", "倒塌的塔", "_t")
+t("stairs back to %s", "返回%s的楼梯", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/greater-crypt.lua"
+
+t(", and suddenly the world spins around you!", ",突然,你周围的世界开始旋转!", "_t")
+t("Something in the floor clicks ominously.", "什么东西在地上发出了不祥的咔嗒声。", "logPlayer")
+t(", and the crypt rearranges itself around you!", ",突然,你周围地窖的地形自己改变了!", "_t")
+t("Something in the floor clicks ominously%s", "什么东西在地上发出了不祥的咔嗒声%s", "logPlayer")
+t("Something beneath you clicks ominously.", "你脚下什么东西发出了不祥的咔嗒声。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/grushnak-armory.lua"
+
+t("#rng# the Archer", "弓箭手#rng#", "_t")
+t("Warbear #rng#", "战熊#rng#", "_t")
+t("Elite Combat Trainer #rng#", "精英教头#rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/lava_island.lua"
+
+t("#rng# the Witherer", "枯萎使者#rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/renegade-pyromancers.lua"
+
+t("#rng# the Flamebringer", "火焰使者#rng#", "_t")
+t("#rng# the Invoker", "扰乱者#rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/renegade-undead.lua"
+
+t("Grand Necromancer #rng#", "高阶死灵法师#rng#", "_t")
+t("Inquisitor #rng#", "审判官#rng#", "_t")
+t("#rng# the Tortured Mass", "#rng#被折磨的血肉", "_t")
+t("Tortured Mass #rng#", "被折磨的血肉#rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/renegade-wyrmics.lua"
+
+t("#rng# the Herald", "先锋#rng#", "_t")
+t("Beastmaster #rng#", "兽王#rng#", "_t")
+t("#rng# the Flame Terror", "#rng#火焰恐怖", "_t")
+t("#rng# the Storm Terror", "#rng#风暴恐怖", "_t")
+t("#rng# the Fozen Terror", "#rng#冻结恐怖", "_t")
+t("#rng# the Caustic Terror", "#rng#腐蚀恐怖", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/test.lua"
+
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/vaults/trickvault.lua"
+
+t("#YELLOW#The air comes alive with terrible magics!", "#YELLOW#在可怕的魔法中空气似乎获得了生命!", "logPlayer")
+t("#YELLOW#The world spins around you!", "#YELLOW#你周围的世界开始旋转!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/wilderness/eyal.lua"
+
+t("Island of Rel", "瑞尔岛", "_t")
+t("Charred Scar", "灼烧之痕", "_t")
+t("Far East", "远东", "_t")
+t("Tar'Eyal", "塔·埃亚尔", "_t")
+t("Maj'Eyal", "马基埃亚尔", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/zones/collapsed-tower.lua"
+
+t("arcane crystal", "奥术水晶", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/zones/halfling-ruins-last.lua"
+
+t("Long tunnel to the island of Rel", "通向夺心魔之岛的通道", "_t")
+t("As you enter the tunnel you feel a strange compulsion to go backward.", "在你试图进入隧道时,有种奇怪的力量把你推了回去。", "_t")
+t("Long tunnel", "长长的通道", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/zones/shertul-fortress-caldizar.lua"
+
+t("Control Room", "控制室", "_t")
+t("Exploratory Farportal", "异度传送门", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/zones/tannen-tower-1.lua"
+
+t("open sky", "晴朗的天空", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/zones/tempest-peak-top.lua"
+
+t("open sky", "晴朗的天空", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/maps/zones/valley-moon.lua"
+
+t("A dark hole in the mountain", "山岭间的黑暗洞穴", "_t")
+t("Passage to the caverns", "通向山洞的通道", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/mapscripts/lib/subvault.lua"
+
+t("Hidden Vault - %s", "隐藏宝库 - %s", "tformat")
+t("stairs back to %s", "返回%s的楼梯", "_t")
+t("hidden vault", "隐藏的宝库", "_t")
+t("Crumbling stairs lead down to something.", "摇摇欲坠的楼梯,通向某个隐藏的宝库。", "_t")
+t("collapsing hidden vault", "快要坍塌的隐藏宝库", "_t")
+t("collapsed hidden vault", "坍塌的隐藏宝库", "_t")
+t("It is fully collapsed, no way down.", "楼梯彻底倒塌了,再也没法下去了。", "_t")
+t("#VIOLET# The stairway is about to collapses completely, you may still go back but it will be the last time!", "#VIOLET# 楼梯很快就要坍塌了,你还可以回去一次,但是这将会是最后一次了!", "log")
+t("nearly collapsed hidden vault", "即将坍塌的隐藏宝库", "_t")
+t("#VIOLET# The decrepit stairs crumble some more as you climb them.", "#VIOLET# 当你爬上这些破旧的楼梯的时候,它摇摇欲坠,又更加破碎了一点。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/anti-antimagic.lua"
+
+t("The fall of Zigur", "伊格的陷落", "_t")
+t("You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power.", " 你决定与大堕落者并肩战斗,加入对伊格兰斯的大本营的攻击。", "_t")
+t("The Grand Corruptor died during the attack before he had time to teach you his ways.", " 大堕落者还没来得及教会你他的技巧,就在战斗中战死了", "_t")
+t("The defenders of Zigur were crushed, the Ziguranth scattered and weakened.", " 伊格城的防御被击溃了,伊格兰斯的势力瓦解衰落了。", "_t")
+t("In the aftermath you turned against the Grand Corruptor and dispatched him.", " 最后,你背叛了大堕落者并杀死了他。", "_t")
+t("Select the party member to receive the hexes generic talent tree:", "选择接受邪术技能树的队伍成员:", "_t")
+t("#LIGHT_GREEN#The Grand Corruptor gazes upon you. You feel knowledge flowing in your mind. You can now train some corruption powers.", "#LIGHT_GREEN#大堕落者凝视着你。你感觉到知识在你的脑海里流动。你可以学习一些堕落能力了。", "_t")
+t("Grand Corruptor", "大堕落者", "_t")
+t("Victory is mine!", "胜利是属于我的!", "_t")
+t("While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.", "当你在远东战斗的视乎,大堕落者正在马基·埃亚尔忙碌着。", "_t")
+t("With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.", "在伊格陨落之后,他成功地进攻并占领了埃尔瓦拉,永恒精灵的首都。", "_t")
+t("His plans however do not stop there.", "他的野心绝不止步于此。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/antimagic.lua"
+
+t("The Curse of Magic", "魔法的诅咒", "_t")
+t("You have been invited to join a group called the Ziguranth, dedicated to opposing magic.", " 你被邀请参加一个叫做伊格兰斯的组织,致力于对抗魔法。", "_t")
+t("Grim-looking fighter", "面目狰狞的斗士", "_t")
+t("#VIOLET#A foe is summoned to the arena!", "#VIOLET#一个对手被召唤进了竞技场!", "logSeen")
+t("#VIOLET#Another foe is summoned to the arena!", "#VIOLET#又一个对手被召唤进了竞技场!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/arena-unlock.lua"
+
+t("The agent of the arena", "竞技场代理人", "_t")
+t("You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena", " 你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。", "_t")
+t("You succesfully defeated your adversaries and gained access to the arena!", " 你成功战胜了你的对手,你现在可以进入竞技场了! ", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/arena.lua"
+
+t("The Arena", "竞技场", "_t")
+t("Seeking wealth, glory, and a great fight, you challenge the Arena!", " 寻找财富、荣耀和强大的对手,去挑战竞技场吧! ", "_t")
+t("Can you defeat your foes and become Master of Arena?", " 你能打败你的对手,甚至打败竞技场主宰么? ", "_t")
+t("Winner", "游戏胜利", "_t")
+t("#GOLD#Well done! You have won the Arena: Challenge of the Master#WHITE#", "#GOLD#干得好!你赢得了竞技场:竞技场主宰的挑战#WHITE#", "_t")
+t("You valiantly fought every creature the arena could throw at you and you emerged victorious!", " 你勇敢地战胜了竞技场里的所有生物并赢得了最终胜利! ", "_t")
+t("Glory to you, you are now the new master and your future characters will challenge you.", " 荣耀归于你,现在你是新的竞技场主宰,你可以用以后的角色来挑战你自己。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/brotherhood-of-alchemists.lua"
+
+t("The Brotherhood of Alchemists", "炼金术士兄弟会", "_t")
+t("#LIGHT_GREEN#Thanks to your timely aid, %s is the newest member of the Brotherhood of Alchemists.#WHITE#", "#LIGHT_GREEN#感谢你的及时帮助,%s成为了炼金术师兄弟会的新成员。#WHITE#", "tformat")
+t("#RED#You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is %s.#WHITE#", "#RED#你帮助了马基·埃亚尔的许多人加入炼金术师兄弟会,但是你没有成为任何一个决定性因素。今年的新成员是%s。#WHITE#", "tformat")
+t("#LIGHT_BLUE#Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.#WHITE#", "#LIGHT_BLUE#很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。#WHITE#", "_t")
+t("#GREEN#You have aided %s in creating an %s.#WHITE#", "#GREEN#你帮助%s制造了%s。#WHITE#", "tformat")
+t("#RED#%s has completed an %s without your aid.#WHITE#", "#RED#%s已经制造了%s,并没有获得你的帮助。#WHITE#", "tformat")
+t("#SLATE#Having failed to gain admittance to the Brotherhood of the Alchemists, %s no longer needs your help making the %s.", "#SLATE#无法获得炼金术士兄弟会的承认,%s不再需要你帮忙制作 %s。", "tformat")
+t("%s needs your help making an %s. He has given you some notes on the ingredients:", "%s 需要你帮忙制作 %s。他给了你一张写着配方的小纸条:", "tformat")
+t("#SLATE#  * 'Needed: one %s. %s'#WHITE#", "#SLATE#  * '需要:一个%s。 %s'#WHITE#", "tformat")
+t("#LIGHT_GREEN#  * You've found the needed %s.#WHITE#", "#LIGHT_GREEN#  * 你找到了所需要的%s。#WHITE#", "tformat")
+t("#VIOLET#You can check the ingredients you possess by pressing Escape and selecting 'Show ingredients'.", "#VIOLET#你现在可以按ESC调出游戏菜单,选择“查看材料”检查自己所拥有的材料。", "log")
+t("You receive: %s", "你收到:%s 。", "logPlayer")
+t("#CRIMSON#Your timetravel has no effect on pre-determined outcomes such as this.", "#CRIMSON#你的时间穿越对这种已经预设好的结局没有任何作用。", "log")
+t("elixir of the fox", " 狡诈药剂 ", "_t")
+t("elixir of avoidance", " 闪避药剂 ", "_t")
+t("elixir of precision", " 精准药剂 ", "_t")
+t("elixir of mysticism", " 神秘药剂 ", "_t")
+t("elixir of the savior", " 守护药剂 ", "_t")
+t("elixir of mastery", " 掌握药剂 ", "_t")
+t("elixir of explosive force", " 爆炸药剂 ", "_t")
+t("elixir of serendipity", " 幸运药剂 ", "_t")
+t("elixir of focus", " 专注药剂 ", "_t")
+t("elixir of brawn", " 蛮牛药剂 ", "_t")
+t("elixir of stoneskin", " 石肤药剂 ", "_t")
+t("elixir of foundations", " 领悟药剂 ", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/charred-scar.lua"
+
+t("The Doom of the World!", "世界末日!", "_t")
+t("You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.", " 你被送到了灼烧之痕,其中部是一个巨大的火山,在派尔纪元这里曾是夏·图尔遗址的所在,吸收了大量潜藏的魔法。", "_t")
+t("This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption!", " 这里仍然充满了那种能量,兽人打算用吸能法杖的力量来吸收这里的能量。", "_t")
+t("Whatever their plan may be, they must be stopped at all cost.", " 不管他们的目的是要干什么,必须不惜一切代价阻止他们。", "_t")
+t("The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time.", " 火山受到了兽人的攻击,一些太阳骑士正顶在最前线用他们的生命来帮助你争取一些时间。", "_t")
+t("Honor their sacrifice; do not let the orcs finish their work!", " 向他们的献身精神致敬!不要让兽人们达成所愿。", "_t")
+t("You arrived too late. The place has been drained of its power and the sorcerers have left.", " 你来的太晚了,这里的能量已经被吸干,而那些法师已经离开了。", "_t")
+t("You arrived in time and interrupted the ritual. The sorcerers have departed.", " 你终于及时赶来阻止了仪式,法师们被驱散了。", "_t")
+t("Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.", " 使用传送门到达远东大陆,你必须阻止他们,不惜一切代价! ", "_t")
+t("#VIOLET#A portal activates in the distance. You hear the orcs shout, 'The Sorcerers have departed! Follow them!'", "#VIOLET#远处一个传送门被激活,你听到兽人们吼道:“恶魔法师已经离开!跟上他们!”", "logPlayer")
+t("#VIOLET#The Sorcerers flee through a portal. As you prepare to follow them, a huge faeros appears to block the way.", "#VIOLET#恶魔法师从传送门逃跑了,当你准备跟随他们时,一个巨大的法罗挡住了去路。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/deep-bellow.lua"
+
+t("From bellow, it devours", "地下吞噬者", "_t")
+t("Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold.", " 你从瑞库纳逃了出来,你觉得你的心脏狂跳不止,你对财富和力量的渴望增加了十倍~ ", "_t")
+t("Maybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow.", " 也许是你开始冒险生涯的时候了,在钢铁王座山脉的深处有个无尽深渊地下城。", "_t")
+t("It has been long sealed away but still, from time to time adventurers go there looking for wealth.", " 那里已被尘封已久,但是还是不断有冒险者前去寻找财宝。", "_t")
+t("None that you know of has come back yet, but you did survive Reknor. You are great.", " 据你所知没有一个人能活着回来,不过你从瑞库纳幸存了下来,你比较牛 X。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/dreadfell.lua"
+
+t("The Island of Dread", "恐怖之岛", "_t")
+t("You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.", " 你听说在灼烧之痕南部有一个叫做恐惧王座的荒塔废墟。", "_t")
+t("There are disturbing rumors of greater undead, and nobody who reached it ever returned.", " 传说那里有强大的亡灵生物,凡是到达那里的人都有去无回。", "_t")
+t("Perhaps you should explore it and find the truth, and the treasures, for yourself!", " 也许你应该去那里一探究竟,顺便可以找到埋藏在那里的财宝。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/east-portal.lua"
+
+t("You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.", " 你创造了一个回到马基埃亚尔的传送门,你应该试试找最后的希望的某个人谈谈关于这件事。", "_t")
+t("You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city.", " 你和最后的希望的长者交谈,得知要去找城市北边的泰恩 ", "_t")
+t("You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor.", " 你把多元水晶球交给了泰恩进一步研究,然后去瑞库纳继续寻找血符祭剑和共鸣宝石。", "_t")
+t("You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor.", " 虽然泰恩要求拿来研究但是你还是把多元水晶球保留了下来,下一步你必须去瑞库纳寻找血符祭剑和共鸣宝石了。", "_t")
+t("You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days.", " 你把血符祭剑和共鸣宝石带回给泰恩,他告诉你去泰尔玛之塔看看,寻找那里的传送密文,他告诉几天之后再回去找他。", "_t")
+t("You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions.", " 你把血符祭剑和共鸣宝石带回给 Tannen,他告诉你去找伊莫克斯问一些细节问题。", "_t")
+t("You brought back the diamond and athame to Tannen who asked you to come back in a few days.", " 你把血符祭剑和共鸣宝石带回给泰恩,他告诉你过几天再去找他。", "_t")
+t("Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge!", " 泰恩把你耍了!他换了个错的水晶球给你,把你传送到了恶魔的空间,找到出口回去找他算账! ", "_t")
+t("Tannen revealed himself as the vile scum he really is and trapped you in his tower.", " 泰恩暴露出了他的确是个卑鄙的人渣,他把你囚禁在他的塔牢里。", "_t")
+t("#LIGHT_GREEN#* The portal to the Far East is now functional and can be used to go back.#WHITE#", "#LIGHT_GREEN#* 通向远东的传送门开始运作了,你可以用它来回去。#WHITE#", "_t")
+t("Tannen points to the location of Telmur on your map.", "泰恩在你的地图上指出了泰尔玛的位置。", "logPlayer")
+t("A portal appears in the center of the tower!", "在塔的中间出现了一个传送门!", "_t")
+t("Back and there again", "穿越过去", "_t")
+t("Meranas, Herald of Angolwen", "安格列文传令官 梅拉纳斯", "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in Last Hope.", "#VIOLET#你进入了传送漩涡,一眨眼的功夫你已经回到了最后的希望。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/escort-duty.lua"
+
+t("%s, the lost warrior", "%s, 迷路的战士", "_t")
+t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I will not be able to continue the road alone. Would you help me?", "帮帮我!我在这地方迷路了,我有个朋友给我留下了一个传送门,不过恐怕靠我自己是到不了那里了,你能帮我一下吗?", "_t")
+t("%s, the injured seer", "%s, 受伤的先知", "_t")
+t("%s, the repented thief", "%s, 忏悔的盗贼", "_t")
+t("%s, the lone alchemist", "%s, 落单的炼金术师", "_t")
+t("He looks tired and wounded.", "他看起来又累又饿,且身受重伤。", "_t")
+t("%s, the lost sun paladin", "%s, 迷路的太阳骑士", "_t")
+t("%s, the lost defiler", "%s, 迷路的堕落者", "_t")
+t("temporal portal", "时空传送门", "_t")
+t([[Oh but you are ... are you ?! ME?!
+So I was right, this is not my original time-thread!
+Please help me! I am afraid I lost myself in this place. I know there is a temporal portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me? Would you help .. yourself?]], [[呃……你是……另一个我吗?
+好吧,我是对的,这已经不是我本来的时间线了!
+帮帮我!我在这地方迷路了,我有个朋友给我留下了一个传送门,不过我打了太多仗恐怕靠我自己是到不了那里了,你能帮我……呃……你自己一下吗?]], "_t")
+t("%s, temporal explorer", "%s, 时空旅行者", "_t")
+t("She looks tired and wounded. She is so similar to you and yet completely different. Weird.", "她看起来又累又饿,且身受重伤。她跟你是如此的相像,但完全不一样。好奇怪。", "_t")
+t("Please help me! I am afraid I lost myself in this place. I know there is a recall portal left around here by a friend, but I have fought too many battles, and I fear I will not make it. Would you help me?", "帮帮我!我在这地方迷路了,我有个朋友给我留下了一个传送门,不过我打了太多仗,恐怕靠我自己是到不了那里了,你能帮我一下吗?", "_t")
+t("%s, the worried loremaster", "%s, 担忧的贤者", "_t")
+t("She looks tired and wounded.", "她看起来又累又饿,且身受重伤。", "_t")
+t("You successfully escorted the %s to the recall portal on level %s.", "你成功地将%s护送到了%s的召回传送门。", "tformat")
+t("As a reward you %s.", "作为奖励,你%s.", "tformat")
+t("You abandoned %s, to death.", "你抛下了%s,任其自生自灭", "tformat")
+t("You failed to protect the %s from death by %s.", "你未能保护%s,他被%s杀死了。", "tformat")
+t("Escort the %s to the recall portal on level %s.", "将%s护送到%s的召回传送门", "tformat")
+t("#LIGHT_RED#%s is dead, quest failed!", "#LIGHT_RED#%s 死了,任务失败了!", "logPlayer")
+t("something", "某物", "_t")
+t("Recall Portal", "回归传送门", "_t")
+t("%s of %s", "%s的第%s层", "tformat", {2,1})
+t("Escort: %s (level %s)", "护送:%s (%s)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/grave-necromancer.lua"
+
+t("And now for a grave", "绝望的坟墓", "_t")
+t("Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope.", " 最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。", "_t")
+t("You searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant.", " 你在最后的希望附近的目的搜寻希利娅的踪迹,找到一个纸条。从纸条中写的内容你得知,希利娅正在进行一些黑暗魔法仪式,试图延长她的寿命,另外……她还有孕在身! ", "_t")
+t("You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there.", " 你跟踪希利娅到了她亡夫在最后的希望附近墓地的陵墓里,似乎她在那里复活了一些尸体。", "_t")
+t("You have laid Celia to rest, putting an end to her gruesome experiments.", " 你埋葬了希利娅,终结了她阴森恐怖的实验。", "_t")
+t("You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did.", " 你埋葬了希利娅,终结了她失败的实验,你拿走了她的心脏为自己的实验做准备,你相信你不会重蹈她的覆辙。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/high-peak.lua"
+
+t("Falling Toward Apotheosis", "拜倒在神的脚下", "_t")
+t("You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.", " 你征服了兽人军团的最高领袖,现在你必须向这个世界最危险的地方挺进:巅峰。", "_t")
+t("Seek the Sorcerers and stop them before they bend the world to their will.", " 找到那些妄图扭曲这个世界的法师并阻止他们。", "_t")
+t("To enter, you will need the four orbs of command to remove the shield over the peak.", " 想要进去的话,你必须找到那四个指令水晶来移除塔顶的防护罩。", "_t")
+t("The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.", " 通往塔顶的路需要穿过一个地方,叫做“史莱姆通道”,就在格鲁希纳克部落里面或者附近。", "_t")
+t("You have reached the summit of the High Peak, entered the sanctum of the Sorcerers and destroyed them, freeing the world from the threat of evil.", " 你到达了巅峰的最高处,进入法师们的圣所并摧毁他们,把这个世界从恶魔的威胁之中解放出来吧。", "_t")
+t("You have won the game!", " 你通关了! ", "_t")
+t("#LIGHT_GREEN#* You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall. You were forced to kill her.#LAST#", "#LIGHT_GREEN#* 你遭遇了太阳骑士艾琳,她把太阳堡垒陷落的责任归咎在你的头上,你不得不杀了它她。#LAST#", "_t")
+t("#LIGHT_GREEN#* You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.#LAST#", "#LIGHT_GREEN#* 你遭遇了太阳骑士艾琳,她把太阳堡垒陷落的责任归咎在你的头上,但是你饶恕了她。#LAST#", "_t")
+t("#LIGHT_GREEN#* You defeated the Sorcerers before the Void portal could open.#LAST#", "#LIGHT_GREEN#* 你在虚空传送门打开之前击败了那些法师。#LAST#", "_t")
+t("#LIGHT_GREEN#* You defeated the Sorcerers and Aeryn sacrificed herself to close the Void portal.#LAST#", "#LIGHT_GREEN#* 你击败了那些法师,艾琳牺牲了她自己关闭了虚空传送门。#LAST#", "_t")
+t("#LIGHT_GREEN#* You defeated the Sorcerers and sacrificed yourself to close the Void portal.#LAST#", "#LIGHT_GREEN#* 你击败了那些法师,并牺牲了自己关闭虚空传送门。#LAST#", "_t")
+t("Endgame", "游戏结束", "_t")
+t("#LIGHT_RED#As you enter the level you hear a familiar voice.", "#LIGHT_RED#当你进入地图你听到了一个熟悉的声音。", "logPlayer")
+t("#LIGHT_RED#Fallen Sun Paladin Aeryn: '%s YOU BROUGHT ONLY DESTRUCTION TO THE SUNWALL! YOU WILL PAY!'", "#LIGHT_RED#堕落太阳骑士艾琳:“%s 你只给太阳堡垒带来了毁灭!你会为此付出代价!”", "logPlayer")
+t("Ruins of the Gates of Morning", "晨曦之门的废墟", "_t")
+t("The Sunwall was destroyed while you were trapped in the High Peak.", "当你在巅峰被困的时候,太阳堡垒被摧毁了。", "_t")
+t("Winner", "游戏胜利", "_t")
+t("#GOLD#Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy#WHITE#", "#GOLD#干的好!你赢得了马基埃亚尔的传说:卓越纪#WHITE#", "_t")
+t("The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.", " 那些法师死了,兽人部落被埋葬在废墟之中,感谢你为此付出的努力。", "_t")
+t("Your sacrifice worked. Your mental energies were imbued with farportal energies. The Way radiated from the High Peak toward the rest of Eyal like a mental tidal wave.", " 你的牺牲起作用了,你的精神能量被原自传送门的能量所感染,从巅峰通往埃亚尔的辐射状维网形成了一股精神冲击波。", "_t")
+t("Every sentient being in Eyal is now part of the Way. Peace and happiness are enforced for all.", " 所有埃亚尔有感觉的生物都成为了维网的一部分,和平和幸福被传输给大家。", "_t")
+t("Only the mages of Angolwen were able to withstand the mental shock and thus are the only unsafe people left. But what can they do against the might of the Way?", " 只有安格利文的法师能够抵制住这道精神冲击,从而他们成为了仅存的危险人类,不过他们又能对强大的维网怎么样呢? ", "_t")
+t("In the aftermath of the battle the Way tried to force you to act as a vessel to bring the Way to every sentient being.", " 在战斗结束后,维网试图强迫你用你的身躯作为通道将维网传输到所有知觉生物的身体中。", "_t")
+t("Through an incredible display of willpower you resisted long enough to ask Aeryn to kill you.", " 然而,你强大的意志力让你支撑下来,向艾琳发送了信息。", "_t")
+t("She sadly agreed and ran her sword through you, enabling you to do the last sacrifice you could for the world.", " 她怀着悲痛的心情用长剑刺穿了你的身躯,你终于为这个世界做出了最后的贡献。", "_t")
+t("You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.", " 你阻止了虚空传送门的开启,并终止了世界末日的到来。", "_t")
+t("In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.", " 高阶太阳骑士艾琳非常无私的牺牲了她自己,阻止了虚空传送门的开启,解救了这个世界。", "_t")
+t("In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.", " 你非常无私的牺牲了你自己,阻止了虚空传送门的开启,解救了这个世界。", "_t")
+t("The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.", " 晨曦之门被摧毁了,太阳堡垒陷落了。远东大陆幸存的人口比以前明显减少,很快兽人会占据整个大陆。", "_t")
+t("The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.", " 失去了恶魔法师和兽人首领的兽人部落人口急剧减少,太阳堡垒的人们得以这片大陆上继续发展、繁荣。", "_t")
+t("Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.", " 马基埃亚尔再一次回复了和平和宁静,大多数居民也许并不知道他们到了差点毁灭的边缘,不过这正是称之为一个真正的英雄:就算不会被人所知也要去维护正义。", "_t")
+t("You may continue playing and enjoy the rest of the world.", " 你可以继续在这个世界上探险。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/infinite-dungeon.lua"
+
+t("The Infinite Dungeon", "无尽地下城", "_t")
+t("You have entered the Infinite Dungeon. There is no going back now.", " 你进入了无限地下城。你已不能再走回头路了。", "_t")
+t("Go deep, fight, win or die in a blaze of glory!", " 深入地下城去战斗吧,胜利或者为荣耀而死! ", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/keepsake.lua"
+
+t("Keepsake", "往昔信物", "_t")
+t("You have begun to look for a way to overcome the curse that afflicts you.", " 你开始寻求方法以驱除一直困扰着你的诅咒。", "_t")
+t("Your curse has changed the iron acorn which now serves as a cruel reminder of your past and present.", " 你的诅咒使铁橡果成为了使你回忆起残酷过去和现实的信物。", "_t")
+t("You have found a small iron acorn which you keep as a reminder of your past", " 你找到了一个小小的铁质橡果,似乎可以让你回想起以前的往事。", "_t")
+t("Berethh is dead, may he rest in peace.", " 贝里斯已死,但愿他能安息。", "_t")
+t("Your curse has defiled the iron acorn which now serves as a reminder of your vile nature.", " 你的诅咒污浊了铁橡果,它成为了使你回想起你卑劣本性的信物。", "_t")
+t("Kyless, the one who brought the curse, is dead by your hand.", " 克里斯,那个曾经为你带来诅咒的人,死在了你的手上。", "_t")
+t("#LIGHT_GREEN#You need to find Berethh, the last person who may be able to help you.", "#LIGHT_GREEN#你得找到贝里斯,也许他是最后一个可以帮助你的人。", "_t")
+t("You have destroyed the merchant caravan that you once considered family.", " 你摧毁了那个你曾经视作家人的商队。", "_t")
+t("#LIGHT_GREEN#Seek out Kyless' cave in the northern part of the meadow and end him. Perhaps the curse will end with him.", "#LIGHT_GREEN#找出位于草原北部的克里斯的洞穴,然后杀掉他,他的死也许会解除这个诅咒。", "_t")
+t("You have found a small iron acorn which you keep as a reminder of your past.", "你找到了一个小小的铁质橡果,似乎可以让你回想起以前的往事。", "_t")
+t("#LIGHT_GREEN#Discover the meaning of the acorn and the dream.", "#LIGHT_GREEN#搞清楚铁橡果与这个梦境的含义。", "_t")
+t("#LIGHT_GREEN#You may have to revist your past to unlock some secret buried there.", "#LIGHT_GREEN#你可以回忆一下过去来解开埋藏在这里的秘密。", "_t")
+t("#VIOLET#The time has come to learn the true nature of your curse.", "#VIOLET#是时候搞清楚你诅咒的本质了。", "logPlayer")
+t("#VIOLET#You find yourself in a dream.", "#VIOLET#你发现你在一个梦境里。", "logPlayer")
+t("#VIOLET#Your hate surges. You refuse to succumb to death!", "#VIOLET#你仇恨涌动,你不屈服于死亡!", "logPlayer")
+t("#VIOLET#You have discovered a small iron acorn, a link to your past.", "#VIOLET#你发现了一个小铁橡果,它和你的过去有关。", "logPlayer")
+t("#VIOLET#The merchant caravan from the past has appeared in your dream.", "#VIOLET#很久以前商队的往事出现在你的梦里。", "logPlayer")
+t("Last of the Caravan", "商队的最后一人", "_t")
+t("secret path to the cave", "通向山洞的秘密通道", "_t")
+t("#VIOLET#You have begun your hunt for Kyless!", "#VIOLET#你开始追杀克里斯!", "logPlayer")
+t("#VIOLET#You have a marker to the entrance of Kyless' cave!", "#VIOLET#你在通往克里斯洞穴的入口上有一个记号!", "logPlayer")
+t("#VIOLET#You have found the entrance to Kyless' cave!", "#VIOLET#你找到了通往克里斯洞穴的入口!", "logPlayer")
+t("#VIOLET#You have found the entrance to a vault!", "#VIOLET#你找到了通往一个地下室的入口!", "logPlayer")
+t("#VIOLET#The shadows have noticed you!", "#VIOLET#阴影注意到了你!", "logPlayer")
+t("A Second Vault", "另一处宝库", "_t")
+t("You recoginize this door as the entrance to a second vault. There are some scuffling noises and heavy breathing coming from the other side of the door.", "你认出来这扇门是通向另一处宝库的门户。你可以听到门的另一边有拖曳的脚步声和沉重的呼吸声", "_t")
+t("#VIOLET#You have found Kyless. You must destroy him.", "#VIOLET#你找到了克里斯,你必须杀死他。", "logPlayer")
+t("Death of Kyless", "克里斯之死", "_t")
+t("#VIOLET#Kyless is dead.", "#VIOLET#克里斯死了。", "logPlayer")
+t("Berethh", "贝里斯", "_t")
+t("#VIOLET#Berethh lies dead.", "#VIOLET#贝利斯死了。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/kryl-feijan-escape.lua"
+
+t("The Sect of Kryl-Feijan", "卡洛·斐济教派", "_t")
+t("You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.", " 你在一个地城内发现了一个膜拜恶魔的教派,卡洛·斐济教派 ", "_t")
+t("They were trying to bring it back into the world using a human sacrifice.", " 他们试图用献祭活人来召唤恶魔到这个世界上。", "_t")
+t("You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.", " 你打败了那些侍僧并救了这个女人的命。她告诉你她是最后的希望一个富商的女儿。", "_t")
+t("You failed to protect her when escorting her out of the crypt.", " 你没有能成功地将她护送出这个地穴。", "_t")
+t("You failed to defeat the acolytes in time - the woman got torn apart by the demon growing inside her.", " 你没能及时杀死那些侍僧,那个女人被从她体内召唤出的恶魔撕成了碎片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/lichform.lua"
+
+t("From Death, Life", "起死回生", "_t")
+t("The affairs of this mortal world are trifling compared to your true goal: To conquer death.", " 凡人世界的那些琐事对于你的终极目标:超越死亡来说是微不足道的。", "_t")
+t("Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth.", " 你关于这个主题的研究已经令你发现了很多东西,现在,你必须准备你辉煌的重生仪式。", "_t")
+t("You will need:", " 你需要:", "_t")
+t("#LIGHT_GREEN#* You are experienced enough.#WHITE#", "#LIGHT_GREEN#* 你有足够的经验。#WHITE#", "_t")
+t("#SLATE#* The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power#WHITE#", "#SLATE#* 仪式需要你有足够的财富、经验并拥有足够的力量。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have 'extracted' the heart of one of your fellow necromancers.#WHITE#", "#LIGHT_GREEN#* 你已经取得了你死灵法师同类的心脏。#WHITE#", "_t")
+t("#SLATE#* The beating heart of a powerful necromancer.#WHITE#", "#SLATE#* 一个死灵法师跳动的心脏。#WHITE#", "_t")
+t("#LIGHT_GREEN#* Yiilkgur the Sher'tul Fortress is a suitable location.#WHITE#", "#LIGHT_GREEN#* 夏·图尔堡垒伊克格是个合适的地方。#WHITE#", "_t")
+t("#LIGHT_GREEN#* Yiilkgur has enough energy.#WHITE#", "#LIGHT_GREEN#* 伊克格有足够的能量。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You are now on the path of lichdom.#WHITE#", "#LIGHT_GREEN#* 你已经做好了成为巫妖的准备。#WHITE#", "_t")
+t("#SLATE#* Use the control orb of Yiilkgur to begin the ceremony.#WHITE#", "#SLATE#* 使用伊克格的控制水晶球来开启仪式。#WHITE#", "_t")
+t("#SLATE#* Your lair must amass enough energy to use in your rebirth (40 energy).#WHITE#", "#SLATE#* 你的堡垒中必须积累足够的能量才能开启重生仪式。(40 能量)#WHITE#", "_t")
+t("#SLATE#* The ceremony will require a suitable location, secluded and given to the channelling of energy#WHITE#", "#SLATE#* 仪式必须在一个合适的地方进行,要足够隐蔽但是又能传输能量。#WHITE#", "_t")
+t("Lichform", "巫妖转生", "_t")
+t("The secrets of death lay open to you! The skill 'Lichform' has been unlocked!", "死亡的秘密已经朝你打开了!技能“巫妖转生”已被解锁!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/lightning-overload.lua"
+
+t("Storming the city", "雷鸣之城", "_t")
+t("As you approached Derth you saw a huge dark cloud over the small town.", " 当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。", "_t")
+t("When you entered you were greeted by an army of air elementals slaughtering the population.", " 当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。", "_t")
+t(" * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.", " * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。", "_t")
+t(" * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there.", " * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。", "_t")
+t(" * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold.", " * 你得知真正的威胁来自于一个叛逃的元素法师,是一个风暴法师。你得知了通向它秘密据点的一条隐藏通道。", "_t")
+t(" * You have slain Urkis.  Return to Angolwen or Zigur for a reward.", " * 你干掉了厄奇斯。现在返回安格列文或者伊格领取奖励吧。", "_t")
+t(" * Urkis has been dealt with. Permanently.", " * 厄奇斯被永远解决掉了。", "_t")
+t("Scared Halfling", "惊恐的半身人", "_t")
+t([[You step out on unfamiliar grounds. You are nearly on top of one of the highest peaks you can see.
+The storm is raging above your head.]], [[你进入了一个不熟悉的地方。你几乎站在了你能看到的最高峰位置。
+风暴在你的头顶肆虐。]], "_t")
+t([[As you arrive in Derth you notice a huge dark cloud hovering over the town.
+You hear screams coming from the town square.]], [[当你到达德斯镇时你注意到小镇上空有一大团黑压压的乌云。
+你听到小镇广场上传来的尖叫声。]], "_t")
+t("Danger...", "小心……", "_t")
+t([[It seems the Ziguranth have kept their word.
+Derth is free of the storm cloud.]], [[似乎伊格兰斯们遵守了他们的诺言。
+德斯镇的风暴威胁解除了。]], "_t")
+t("Clear sky", "晴朗的天空", "_t")
+t([[It seems the mages have kept their word.
+Derth is free of the storm cloud.]], [[似乎法师们遵守了他们的诺言。
+德斯镇的风暴威胁解除了。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/lost-merchant.lua"
+
+t("Trapped!", "陷阱!", "_t")
+t("You heard a plea for help and decided to investigate...", " 你听到了求救声,决定去调查一下…… ", "_t")
+t("Only to find yourself trapped inside an unknown tunnel complex.", " 结果落到了一个未知的复杂通道的陷阱里。", "_t")
+t("A stairway out appears at your feet. The Lord says: 'And remember, you are MINE. I will call you.'", "一道出去的楼梯在你的脚下出现了。强盗头子说:“记住,你是我的,我会召唤你。”", "logPlayer")
+t("#LIGHT_BLUE#The merchant thanks you for saving his life. He gives you 8 gold and asks you to meet him again in Last Hope.", "#LIGHT_BLUE#商人感谢你救了他的命。他给了你8金币,邀请你在最后的希望见他。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/love-melinda.lua"
+
+t("Melinda, lucky girl", "幸运女孩梅琳达", "_t")
+t("After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope.", " 在你从卡洛·斐济邪教手中解救了梅琳达之后,你在最后的希望又碰到了她。", "_t")
+t("Melinda was saved from the brink of death at the beach, by a strange wave of blight.", " 在海滩上,梅琳达被一股奇怪的枯萎能量拯救。", "_t")
+t("Melinda died to a Yaech raiding party at the beach.", "梅琳达被沙滩上的夺魂魔杀死了。", "_t")
+t("The Fortress Shadow said she could be cured.", " 堡垒之影说她会得到治疗。", "_t")
+t("Melinda decided to come live with you in your Fortress.", " 梅琳达决定和你一起在堡垒里生活。", "_t")
+t("The Fortress Shadow has established a portal for her so she can come and go freely.", " 堡垒之影为她建造了一个传送门,他让她能够自由来去。", "_t")
+t("You saved her from the depth of a cultists' lair and fell in love with her. She has moved into the Fortress to see you more often.", "你把她从邪教徒的巢穴中救了出来,并且与她相爱了。她现在搬到了堡垒里,可以经常见到你。", "_t")
+t("Melinda", "米琳达", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/lumberjack-cursed.lua"
+
+t("The beast within", "林中的野兽", "_t")
+t("You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.", " 你遇到了一个吓得魂飞魄散的伐木工人从一个小村庄里跑出来,大声喊着有个没见过的吓人的东西在里面杀人。", "_t")
+t("%d lumberjacks have died.", "%d 个伐木工人死了。", "tformat")
+t("Small lumberjack village", "伐木工人的小村庄", "_t")
+t("He points in the direction of the Riljek forest to the north.", "他指着北方的里尔约克森林。", "logPlayer")
+t("The remaining lumberjacks collect some gold to thank you (%0.2f).", "剩余的伐木工人收集了一些黄金来谢谢你(%0.2f)。", "tformat")
+t("Thanks", "谢谢", "_t")
+t("You saved %s of us, please take this as a reward. (They give you %s)", "你救下了我们中的%s人,请你收下这个作为奖励吧。 (他们给了你 %s)", "tformat")
+t("all", "所有", "_t")
+t("most", "大部分", "_t")
+t("#LIGHT_RED#A lumberjack falls to the ground, dead.", "#LIGHT_RED#一个伐木工人倒在了地上,死了。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/mage-apprentice.lua"
+
+t("An apprentice task", "学徒的任务", "_t")
+t("You met a novice mage who was tasked to collect an arcane powered artifact.", " 你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。", "_t")
+t("He asked for your help, should you collect some that you do not need.", " 他请求你的帮助,你能帮他搜集一点么。", "_t")
+t("#SLATE#* Collect an artifact arcane powered item.#WHITE#", "#SLATE#* 收集一件强力的奥术神器。#WHITE#", "_t")
+t("Offer which item?", "交出什么物品?", "_t")
+t("#LIGHT_RED#As the apprentice touches the staff he begins to scream, flames bursting out of his mouth. Life seems to be drained away from him, and in an instant he collapses in a lifeless husk.", "#LIGHT_RED#当学徒触摸这根法杖,他开始尖叫,火焰从他的嘴里喷射了出来。他的生命似乎被从他的体内吸取了出来。瞬间他只剩下一具毫无生机的空壳。", "logPlayer")
+t("You have no more %s", "你不再拥有%s。", "log")
+t("You receive: %s", "你收到:%s 。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/master-jeweler.lua"
+
+t("Lost Knowledge", "遗失的知识", "_t")
+t("You found an ancient tome about gems.", " 你发现一本关于珠宝的旧书。", "_t")
+t("You should bring it to the jeweler in the Gates of Morning.", " 你应该把这本书带给晨曦之门的珠宝匠看看。", "_t")
+t("Limmir told you to look for the Valley of the Moon in the southern mountains.", "利米尔告诉你去到南部的山脉中寻找新月峡谷 ", "_t")
+t("#VIOLET#This tome seems to be about the power of gems. Maybe you should bring it to the jeweler in the Gates of Morning.", "#VIOLET#这本册子似乎描述了关于宝石的力量。也许应该带给晨曦之门的珠宝匠看看。", "logPlayer")
+t("Limmir points to the entrance to a cave on your map. This is supposed to be the way to the valley.", "利米尔在你的地图上指出了山洞的入口。这是一条通往山谷的路。", "logPlayer")
+t("You must be near the moonstone to summon Limmir.", "你必须在月亮石附近召唤利米尔。", "logPlayer")
+t("You do not have the summoning scroll!", "你没有召唤卷轴!", "logPlayer")
+t("Limmir (Quest)", "利米尔(任务)", "_t")
+t("Limmir the Master Jeweler", "珠宝匠人利米尔", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/orb-command.lua"
+
+t("The Orbs of Command", "指令水晶", "_t")
+t("You have found an orb of command that seems to be used to open the shield protecting the High Peak.", " 你找到了一个指令水晶球,似乎是用来开启巅峰护盾的钥匙。", "_t")
+t("There seems to be a total of four of them. The more you have the weaker the shield will be.", " 似乎一共有四个水晶球,你得到的越多,护盾的防御力越弱。", "_t")
+t("#LIGHT_BLUE#There is a loud crack. The way is open.", "#LIGHT_BLUE#随着一声巨响,道路被打开了。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/orc-breeding-pits.lua"
+
+t("Desperate Measures", "绝望手段", "_t")
+t("You have encountered a dying sun paladin that told you about the orcs breeding pit, a true abomination.", "你遇到了一个垂死的太阳骑士,他告诉了你有关兽人育种棚的消息,那是一个真正的梦魇。", "_t")
+t("You have decided to report the information to Aeryn so she can deal with it.", "你已经决定把这个消息报告给艾琳,让她处理此事。", "_t")
+t("Aeryn said she would send troops to deal with it.", "艾琳说她会派军队去处理。", "_t")
+t("You have taken upon yourself to cleanse it and deal a crippling blow to the orcs.", "你决定自己行动,清理了它,对兽人造成了致命的打击。", "_t")
+t("The abominable task is done.", "这个可怕的任务完成了。", "_t")
+t("Entrance to the orc breeding pit", "兽人育种棚的入口", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/orc-hunt.lua"
+
+t("Let's hunt some Orc", "狩猎兽人", "_t")
+t("The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.", " 最后的希望的长者将你传送到瑞库纳的古代矮人国王那里,在钢铁王座的深处,去调查兽人的行踪。", "_t")
+t("Find out if they are in any way linked to the lost staff.", " 查清楚他们是不是和遗失的法杖有关。", "_t")
+t("But be careful -- even the Dwarves have not ventured in these old halls for many years.", " 小心,矮人们已经很多年没有进过那些古老的大厅了。", "_t")
+t("The elder points to Reknor on your map, to the north on the western side of the Iron Throne.", "长老在你的地图上指出了瑞库纳的位置,在钢铁王座西部边境的北部。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/orc-pride.lua"
+
+t("The many Prides of the Orcs", "兽人部落", "_t")
+t("Investigate the bastions of the Pride.", " 调查兽人部落的基地。", "_t")
+t("#LIGHT_GREEN#* You have destroyed Rak'shor.#WHITE#", "#LIGHT_GREEN#* 你击败了拉克·肖部落。#WHITE#", "_t")
+t("#SLATE#* Rak'shor Pride, in the west of the southern desert.#WHITE#", "#SLATE#* 拉克·肖部落在南部的沙漠里。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have destroyed Vor.#WHITE#", "#LIGHT_GREEN#* 你击败了沃尔部落。#WHITE#", "_t")
+t("#SLATE#* Vor Pride, in the north east.#WHITE#", "#SLATE#* 沃尔部落在东北部。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have destroyed Grushnak.#WHITE#", "#LIGHT_GREEN#* 你击败了格鲁希纳克部落。#WHITE#", "_t")
+t("#SLATE#* Grushnak Pride, near a small mountain range in the north west.#WHITE#", "#SLATE#* 格鲁希纳克部落在西北部一个小山脉附近。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have destroyed Gorbat.#WHITE#", "#LIGHT_GREEN#* 你击败了加伯特部落。#WHITE#", "_t")
+t("#SLATE#* Gorbat Pride, in a mountain range in the southern desert.#WHITE#", "#SLATE#* 加伯特部落,在南部沙漠的一个山脉中。#WHITE#", "_t")
+t("#LIGHT_GREEN#* All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!#WHITE#", "#LIGHT_GREEN#* 所有的部落基地被摧毁,他们的首领被杀死了,高阶太阳骑士艾琳应该对这个消息感到很高兴!#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/paradoxology.lua"
+
+t("The Way We Weren't", "穿越时空", "_t")
+t([[You have met what seems to be a future version of yourself.
+]], [[你看到了一个未来的自己。
+]], "_t")
+t([[You tried to kill yourself to prevent you from doing something, or going somewhere... you were not very clear.
+]], [[你尝试杀掉自己,以免他做什么你不知道的事或者到某个……你也不清楚的地方。
+]], "_t")
+t([[You were killed by your future self, and thus this event never occured.
+]], [[你被未来的自己杀掉了,这件事就像没有发生过一样。
+]], "_t")
+t([[You killed your future self. In the future, you might wish to avoid time-traveling back to this moment...
+]], [[你杀死了未来的自己,在未来,你可不希望再穿越时空到这个时间点……
+]], "_t")
+t("%s the Paradox Mage", "时空法师%s", "tformat")
+t("A later (less fortunate?) version of %s, possibly going mad.", "某个未来的(并且不太走运的?)%s,恐怕已经陷入了疯狂。", "tformat")
+t("but nobody knew why #sex# suddenly became evil", "但是没有人知道为什么#sex#突然变得邪恶了", "_t")
+t("#LIGHT_BLUE#Killing your own future self does feel weird, but you know that you can avoid this future. Just do not time travel.", "#LIGHT_BLUE#杀死未来的自己貌似有点怪异,不过你知道你可以避免这样的未来,穿越时空吧。", "logSeen")
+t("Meet the guardian!", "去见时空守卫!", "_t")
+t("#LIGHT_BLUE#Your future self kills you! The timestreams are broken by the paradox!", "#LIGHT_BLUE#你未来的自己杀死了你!时间流被混乱所打破!", "logSeen")
+t("#LIGHT_BLUE#All those events never happened. Except they did, somewhen.", "#LIGHT_BLUE#所有这些从来没有发生过,除了他们在某个时候干过。", "logSeen")
+t("This rift in time has been created by the paradox. You dare not enter it; it could make things worse. Another Warden will have to fix your mess.", "这个时间裂隙是时空紊乱造成的。你不敢进入,事情可能会变得更糟,另外一个守卫将不得不前去修复混乱。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/pre-charred-scar.lua"
+
+t("Important news", "重要的消息", "_t")
+t("Orcs were spotted with the staff you seek in an arid waste in the southern desert.", " 在南部沙漠的一个干旱的荒地里,你发现了兽人和法杖的踪迹。", "_t")
+t("You should go investigate what is happening there.", " 你得去调查一下那里发生了什么事。", "_t")
+t("High Sun Paladin Aeryn", "太阳骑士艾琳", "_t")
+t("Aeryn explained where the orcs were spotted.", "艾琳告诉你哪里发现了兽人的踪迹。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/rel-tunnel.lua"
+
+t("Light at the end of the tunnel", "隧道尽头的亮光", "_t")
+t([[You must find a way to Maj'Eyal through the tunnel to the north of the island.
+]], [[你必须在小岛北部找到一条穿过这个通道到达马基埃亚尔的路。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/ring-of-blood.lua"
+
+t("Till the Blood Runs Clear", "鲜血之环", "_t")
+t("You have found a slavers' compound and entered it.", " 你发现了一个奴隶收容所并走了进去。", "_t")
+t("You decided to join the slavers and take part in their game. You won the ring of blood!", " 你决定加入那些奴隶间的游戏,你赢得了鲜血之环的胜利! ", "_t")
+t("You decided you cannot let slavers continue their dirty work and destroyed them!", " 你觉得不能让那些奴隶继续做他们肮脏工作并把他们都做掉了! ", "_t")
+t("The orb seems to fizzle without the Blood Master.", "水晶球离开鲜血领主之后发出了吱吱声。", "log")
+t("%s's slave", "%s的奴隶", "tformat")
+t("#CRIMSON#The crowd yells: 'LOSER!'", "#CRIMSON#人群中吼道:“失败者!”", "log")
+t("#LIGHT_GREEN#As you touch the orb your will fills the slave's body. You take full control of his actions!", "#LIGHT_GREEN#当你触摸水晶球时你的意志进入了奴隶的体内,你可以完全控制它的行动!", "log")
+t("#CRIMSON#A new foe appears in the ring of blood!", "#CRIMSON#新的对手出现在了鲜血之环!", "log")
+t("#CRIMSON#The crowd yells: 'BLOOOODDD!'", "#CRIMSON#人群中吼道:“鲜血!”", "log")
+t("#LIGHT_BLUE#The Blood Master hands you the %s.", "#LIGHT_BLUE#鲜血领主交给你 %s 。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/shertul-fortress.lua"
+
+t("Sher'Tul Fortress", "夏·图尔堡垒", "_t")
+t("You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.", " 在古老森林里找到了一个探险者的笔记,里面提到在森林中心的纳尔湖底下有一个沉没的夏·图尔遗迹。", "_t")
+t("With one of the notes there was a small gem that looks like a key.", " 和笔记在一起被发现的还有个小小的宝石,样子看上去像一把钥匙。", "_t")
+t("#LIGHT_GREEN#* You used the key inside the ruins of Nur and found a way into the fortress of old.#WHITE#", "#LIGHT_GREEN#* 你在纳尔湖的底部使用这把钥匙,进入了一个古老的堡垒。#WHITE#", "_t")
+t("#LIGHT_GREEN#* The Weirdling Beast is dead, freeing the way into the fortress itself.#WHITE#", "#LIGHT_GREEN#* 异形触手死了,进入堡垒的道路被打开了。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have activated what seems to be a ... butler? with your rod of recall.#WHITE#", "#LIGHT_GREEN#* 你用你的召回之杖激活了一个……管家?#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have bound the transmogrification chest to the Fortress power system.#WHITE#", "#LIGHT_GREEN#* 你把转化之盒连接到了堡垒的能量系统#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them.#WHITE#", "#LIGHT_GREEN#* 你升级了转化之盒,现在它会在转化的时候自动把金属物品转化成宝石了。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have unlocked the training room.#WHITE#", "#LIGHT_GREEN#* 你解锁了训练室。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have unlocked the hall of reflections.#WHITE#", "#LIGHT_GREEN#* 你解锁了反射之镜的大厅。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have upgraded your rod of recall to transport you to the fortress.#WHITE#", "#LIGHT_GREEN#* 你升级了你的召回之杖,可以使你传送到这个堡垒。#WHITE#", "_t")
+t("#RED#* You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process.#WHITE#", "#RED#* 你在探索远古传送门空间里强制启动了回归之杖,远古传送门因此变得不稳定了#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal.#WHITE#", "#LIGHT_GREEN#* 你进入实验传送门房间,并清除了那里的恐魔。你现在可以使用缘故传送门了。#WHITE#", "_t")
+t("#SLATE#* The fortress shadow has asked that you come back as soon as possible.#WHITE#", "#SLATE#* 堡垒之影希望你尽快回来。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have re-enabled the fortress flight systems. You can now fly around in your fortress!#WHITE#", "#LIGHT_GREEN#* 你重新激活了堡垒的飞行系统。你可以操控你的堡垒飞行了!#WHITE#", "_t")
+t("#SLATE#* The fortress shadow has asked that you find an Ancient Storm Sapphire, along with at least 250 energy, to re-enable the fortress flight systems.#WHITE#", "#SLATE#* 堡垒之影需要你找到缘故风暴蓝宝石,并需要 250 能量,才能重启堡垒飞行系统。#WHITE#", "_t")
+t("\
+The fortress's current energy level is: #LIGHT_GREEN#%d#WHITE#.", "\
+当前堡垒能量等级: #LIGHT_GREEN#%d#WHITE#。", "tformat")
+t("Master, you have sent enough energy to improve your rod of recall. Please return to the fortress.", "主人,你已经收集了足够升级回归之杖的能量。请尽快回到堡垒来。", "_t")
+t([[Master, you have sent enough energy to activate the exploratory farportal.
+However, there seems to be a disturbance in that room. Please return as soon as possible.]], [[主人,你已经收集了足够启动探索远古传送门的能量。
+然而,在那个房间里引发了一些骚动。请尽快回来。]], "_t")
+t("The energy is too low. It needs to be at least 15.", "能量过低,至少需要15点能量。", "_t")
+t("#VIOLET#Your rod of recall glows brightly for a moment.", "#VIOLET#你的召回之杖闪了一下光。", "log")
+t("Fortress Shadow", "堡垒之影", "_t")
+t("The energy is too low. It needs to be at least 25.", "能量过低,至少需要25点能量。", "_t")
+t("#VIOLET#Your transmogrification chest glows brightly for a moment.", "#VIOLET#你的转化之盒闪了一下光。", "log")
+t("The fortress is not found!", "找不到堡垒!", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/spydric-infestation.lua"
+
+t("Eight legs of wonder", "八脚怪物", "_t")
+t("Enter the caverns of Ardhungol and look for Sun Paladin Rashim.", " 进入阿尔德胡格山洞寻找太阳骑士拉希姆。", "_t")
+t("But be careful; those are not small spiders...", " 当心,那里的蜘蛛个头可不小……", "_t")
+t("#LIGHT_GREEN#You have killed Ungolë in Ardhungol and saved the Sun Paladin.", "#LIGHT_GREEN#你杀死了阿尔德胡格里的温格勒并救了太阳骑士。", "_t")
+t("She marks the location of Ardhungol on your map.", "她在你的地图上指出阿尔德胡格的位置。", "logPlayer")
+t("Portal back to the Gates of Morning", "返回晨曦之门的传送门", "_t")
+t("A portal appears right under you, and Rashim rushes through.", "一道传送门在你的脚下出现,拉希姆冲了过去。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/staff-absorption.lua"
+
+t("A mysterious staff", "奇怪的法杖", "_t")
+t("Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.", " 在恐惧王座深处你和一个强大的吸血鬼大法师战斗并杀死了他。", "_t")
+t("They asked about the staff.", " 他们想抢走法杖。", "_t")
+t("On your way out of the Dreadfell you were ambushed by a band of orcs and left for dead.", " 当你走出恐惧王座的时候你受到了一队兽人小队的偷袭,他们把你干掉了。", "_t")
+t("On your way out of the Dreadfell you were ambushed by a band of orcs.", " 当你走出恐惧王座的时候你受到了一队兽人小队的偷袭。", "_t")
+t("They asked about the staff and stole it from you.", " 他们从你那里得知了法杖的消息,把法杖抢走了。", "_t")
+t("You told them nothing and vanquished them.", " 你没告诉他们任何事并把它们都消灭了。", "_t")
+t("#LIGHT_GREEN#Go at once to Last Hope to report those events!", "#LIGHT_GREEN#立刻到最后的希望汇报所发生的情况!", "_t")
+t("In its remains, you found a strange staff. It radiates power and danger and you dare not use it yourself.", " 在他的尸体上,你发现了一根奇怪的法杖,它辐射出的力量和危险使你不敢使用它。", "_t")
+t("You should bring it to the elders of Last Hope in the southeast.", " 你应该把它带到最后的希望西南部的长者那里给他看看。", "_t")
+t("#00FFFF#You can feel the power of this staff just by carrying it. This is both ancient and dangerous.", "#00FFFF#你拿着法杖就可以感受到它的力量。它既古老又危险。", "logPlayer")
+t("#00FFFF#It should be shown to the wise elders in Last Hope!", "#00FFFF#应该把它交给最后的希望的智慧长老看看!", "logPlayer")
+t("#VIOLET#As you come out of the Dreadfell, you encounter a band of orcs!", "#VIOLET#当你走出恐惧王座,你遭遇了一队兽人!", "logPlayer")
+t([[You wake up after a few hours, surprised to be alive, but the staff is gone!
+#VIOLET#Go at once to Last Hope to report those events!]], [[几个小时以后,你醒了过来,惊讶地发现自己还活着,不过法杖已经不见了!
+#VIOLET#立刻返回最后的希望报告这件事!]], "_t")
+t("Ukruk the Fierce", "凶残的乌克鲁克", "_t")
+t("Ambush", "伏击", "_t")
+t([[You are surprised to still be alive.
+#VIOLET#Go at once to Last Hope to report those events!]], [[令人惊讶,你竟然活了下来!
+#VIOLET#立刻返回最后的希望报告这件事!]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-allied.lua"
+
+t("Of trolls and damp caves", "食人魔巢穴", "_t")
+t([[Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!
+]], [[到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀!
+]], "_t")
+t("#LIGHT_GREEN#* You have explored the Trollmire and vanquished Shax the Troll.#WHITE#", "#LIGHT_GREEN#* 你已经探索了食人魔巢穴并击败了食人魔夏克斯。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Trollmire and vanquished Prox the Troll.#WHITE#", "#LIGHT_GREEN#* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。#WHITE#", "_t")
+t("#SLATE#* You must explore the Trollmire and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏!#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the ruins of Kor'Pul and vanquished the Possessed.#WHITE#", "#LIGHT_GREEN#* 你探索了卡·普尔废墟并击败了恶灵附身的强盗头目。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the ruins of Kor'Pul and vanquished the Shade.#WHITE#", "#LIGHT_GREEN#* 你探索了卡·普尔废墟并击败了暗影骷髅。#WHITE#", "_t")
+t("#SLATE#* You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏!#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-archmage.lua"
+
+t("Spellblaze Fallouts", "魔法大爆炸的余波", "_t")
+t([[The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars.
+]], [[次元浮岛曾是埃亚尔大陆的一部分,在魔法大爆炸中被撕裂并轰击到星辰之间的虚无之中。
+]], "_t")
+t([[It has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path.
+]], [[它现在变的越来越不稳定,有与埃亚尔大陆发生碰撞的危险,这将会摧毁一切它所碰到的东西。
+]], "_t")
+t([[You have entered it and must now stabilize three wormholes by firing any spell at them.
+]], [[你现在必须进入那里,对三个虫洞进行施法以稳定它们。
+]], "_t")
+t([[Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet.
+]], [[记住,浮岛上很不稳定,有可能将你随机传送,不过也有一个好处,你可以完全控制你的相位门技能,就算你的技能等级不够高也没关系。
+]], "_t")
+t("#LIGHT_GREEN#* You have explored the expanse and closed all three wormholes.#WHITE#", "#LIGHT_GREEN#* 你已经探索了整个浮岛并关闭了所有三个虫洞。#WHITE#", "_t")
+t("#SLATE#* You have closed %s wormhole(s).#WHITE#", "#SLATE#* 你稳定了 %s 个虫洞。#WHITE#", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-dwarf.lua"
+
+t("Reknor is lost!", "在瑞克纳迷路了!", "_t")
+t("You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor.", " 你是被指派到瑞库纳王国去调查情况的一个矮人小分队的一员。", "_t")
+t("When you arrived there you found nothing but orcs, well organized and very powerful.", " 当你到达那里时,你受到了大量有组织的强力兽人的阻击。", "_t")
+t("Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news.", " 你队伍中大多数人被杀死,现在你和诺尔甘 ( 除你以外的唯一幸存者 ) 必须赶紧突围回到钢铁议会去汇报这里的情况。", "_t")
+t("Let nothing stop you.", " 不惜一切代价冲出去。", "_t")
+t("Both Norgan and you made it home.", " 你和诺尔甘都回到了家。", "_t")
+t("Norgan", "诺尔甘", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-point-zero.lua"
+
+t("Future Echoes", "未来的回音", "_t")
+t("The unhallowed morass is the name of the 'zone' surrounding Point Zero.", " 混沌之沼是零点圣域周围区域的名字。", "_t")
+t("The temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on.", " 栖息在那里的时空蜘蛛开始变得有攻击性,你得去调查一下到底发生了什么事。", "_t")
+t("#LIGHT_GREEN#* You have explored the morass and destroyed the weaver queen, finding strange traces on it.#WHITE#", "#LIGHT_GREEN#* 你探索了混沌之沼并杀死了织网蛛后,发现了奇怪的痕迹。#WHITE#", "_t")
+t("#SLATE#* You must explore the morass.#WHITE#", "#SLATE#* 你必须探索混沌之沼。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have helped defend Point Zero.#WHITE#", "#LIGHT_GREEN#* 你成功守卫了零点圣域。#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-shaloren.lua"
+
+t("Echoes of the Spellblaze", "魔法大爆炸的回音", "_t")
+t([[You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.
+]], [[你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。
+]], "_t")
+t([[There are also rumours of a renegade Shaloren camp to the west.
+]], [[有传闻说西面有堕落的永恒精灵的营地。
+]], "_t")
+t("#LIGHT_GREEN#* You have explored the scintillating caves and destroyed the Spellblaze Crystal.#WHITE#", "#LIGHT_GREEN#* 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。#WHITE#", "_t")
+t("#SLATE#* You must explore the scintillating caves.#WHITE#", "#SLATE#* 你必须探索闪光洞穴。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Rhaloren camp and killed the Inquisitor.#WHITE#", "#LIGHT_GREEN#* 你已经探索了罗兰精灵营地并杀死了检察官。#WHITE#", "_t")
+t("#SLATE#* You must explore the renegade Shaloren camp.#WHITE#", "#SLATE#* 你必须探索那些堕落的永恒精灵的营地。#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-sunwall.lua"
+
+t("Serpentine Invaders", "蛇形的侵略者", "_t")
+t([[Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late.
+ Locate and destroy the invaders' portal.]], [[ 娜迦正在攻击斯拉伊什沼泽,太阳堡垒不能同时两线作战,你必须抓紧时间阻止那些侵略者,以免为时过晚。 
+ 找到并摧毁侵略者的传送门。]], "_t")
+t("#LIGHT_GREEN#* You have destroyed the naga portal. The invasion is stopped.#WHITE#", "#LIGHT_GREEN#* 你摧毁了娜迦的传送门,侵略者被阻止了。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You are back in Var'Eyal, the Far East as the people from the west call it.#WHITE#", "#LIGHT_GREEN#* 你回到了瓦·埃亚尔——来自西方的人称呼远东大陆的名字。#WHITE#", "_t")
+t("#SLATE#* However, you were teleported to a distant land. You must find a way back to the Gates of Morning.#WHITE#", "#SLATE#* 然而,你被传送到了一个遥远的区域,你必须找到返回晨曦之门的方法。#WHITE#", "_t")
+t("#SLATE#* You must stop the nagas.#WHITE#", "#SLATE#* 你必须阻止那些娜迦。#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-thaloren.lua"
+
+t("Madness of the Ages", "疯狂的岁月", "_t")
+t([[The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.
+]], [[自然精灵森林陷入了混乱,到处肆虐着堕落。据说守护巨熊诺尔格斯已经陷入了疯狂。
+]], "_t")
+t([[On the western border of the forest a gloomy aura has been set up. Things inside are... twisted.
+]], [[在森林的西部边境被设置了一个黑暗光环,里面的东西已陷入了扭曲。
+]], "_t")
+t("#LIGHT_GREEN#* You have explored Norgos' Lair and stopped the shivgoroth invasion.#WHITE#", "#LIGHT_GREEN#* 你已经探索了诺尔格斯的巢穴并阻止了寒冰元素的侵略。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored Norgos' Lair and put it to rest.#WHITE#", "#LIGHT_GREEN#* 你已经探索了诺尔格斯的巢穴并埋葬了它。#WHITE#", "_t")
+t("#SLATE#* You must explore Norgos' Lair.#WHITE#", "#SLATE#* 你必须调查诺尔格斯的巢穴。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Heart of the Gloom and slain the Dreaming One.#WHITE#", "#LIGHT_GREEN#* 你已经探索了黑暗中心并杀死了梦境之眼。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Heart of the Gloom and slain the Withering Thing.#WHITE#", "#LIGHT_GREEN#* 你已经探索了黑暗中心并杀死了凋零。#WHITE#", "_t")
+t("#SLATE#* You must explore the Heart of the Gloom.#WHITE#", "#SLATE#* 你必须调查一下黑暗之心。#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-undead.lua"
+
+t("The rotting stench of the dead", "腐臭的尸体", "_t")
+t("You have been resurrected as an undead by some dark powers.", " 你被黑暗力量复活了。", "_t")
+t("However, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world.", " 不过,复活仪式似乎出了点问题,你保留了自己的意识,你必须离开这个黑暗地方并找到属于自己的栖息地。", "_t")
+t("You have found a very special cloak that will help you walk among the living without trouble.", " 你发现了一个非常神奇的斗篷,可以使你在活人之中自由生活而不会陷入麻烦。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/start-yeek.lua"
+
+t("Following The Way", "保卫维网", "_t")
+t([[You have been tasked to remove at leastg one of the threats to the yeeks.
+]], " 你被派去清除对夺心魔的两大威胁。", "_t")
+t([[Protect the Way, and vanquish your foes.
+]], [[守护维网,征服你的敌人。
+]], "_t")
+t("#LIGHT_GREEN#* You have explored the underwater zone and vanquished the naga invader, Lady Nashva.#WHITE#", "#LIGHT_GREEN#* 你已经探索了水下区域并击败了娜迦侵略者纳纱瓦女士。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the underwater zone and vanquished Murgol.#WHITE#", "#LIGHT_GREEN#* 你已经探索了水下区域并击败了穆格尔。#WHITE#", "_t")
+t("#SLATE#* You must explore the underwater lair of Murgol.#WHITE#", "#SLATE#* 你必须调查一下穆格尔位于水下的巢穴。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the ritch tunnels and vanquished their queen.#WHITE#", "#LIGHT_GREEN#* 你调查了里奇通道并击败了它们的虫母。#WHITE#", "_t")
+t("#SLATE#* You must explore the ritch tunnels.#WHITE#", "#SLATE#* 你必须调查一下里奇通道。#WHITE#", "_t")
+t("You should head to the tunnel to Maj'Eyal and explore the world. For the Way.", "你应该通过通道到达马基埃亚尔,探索这个世界。为了维网。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/starter-zones.lua"
+
+t("Into the darkness", "进入黑暗", "_t")
+t("It is time to explore some new places -- dark, forgotten and dangerous ones.", " 是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。", "_t")
+t("The Old Forest is just south-east of the town of Derth.", " 在德斯镇东南方向是古老森林。", "_t")
+t("The Maze is west of Derth.", " 在德斯镇西面是迷宫。", "_t")
+t("The Sandworm Lair is to the far west of Derth, near the sea.", " 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。", "_t")
+t("The Daikara is on the eastern borders of the Thaloren forest.", " 在自然精灵树林的东部边境那里是岱卡拉。", "_t")
+t("#LIGHT_GREEN#* You have explored the Old Forest and vanquished Shardskin.#WHITE#", "#LIGHT_GREEN#* 你已经探索了古老森林并杀死了水晶树精。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Old Forest and vanquished Wrathroot.#WHITE#", "#LIGHT_GREEN#* 你已经探索了古老森林并杀死了狂怒树精。#WHITE#", "_t")
+t("#SLATE#* You must explore the Old Forest and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏!#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Maze and vanquished the Horned Horror.#WHITE#", "#LIGHT_GREEN#* 你已经探索了迷宫并杀死了长角恐魔。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Maze and vanquished the Minotaur.#WHITE#", "#LIGHT_GREEN#* 你已经探索了迷宫并杀死了米诺陶。#WHITE#", "_t")
+t("#SLATE#* You must explore the Maze and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏!#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Sandworm Lair and vanquished their Queen.#WHITE#", "#LIGHT_GREEN#* 你已经探索了沙虫巢穴并杀死了沙虫女王。#WHITE#", "_t")
+t("#SLATE#* You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏!#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Daikara and vanquished the huge fire dragon that dwelled there.#WHITE#", "#LIGHT_GREEN#* 你已经探索了岱卡拉并杀死了这里的火龙。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have explored the Daikara and vanquished the huge ice dragon that dwelled there.#WHITE#", "#LIGHT_GREEN#* 你已经探索了岱卡拉并杀死了这里的冰龙。#WHITE#", "_t")
+t("#SLATE#* You must explore the Daikara and find out what lurks there and what treasures are to be gained!#WHITE#", "#SLATE#* 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏!#WHITE#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/strange-new-world.lua"
+
+t("Strange new world", "奇怪的世界", "_t")
+t("You arrived through the farportal in a cave, probably in the Far East.", " 你穿过了山洞的远古传送门,可能会到达远东大陆。", "_t")
+t("Upon arrival you met an Elf and an orc fighting.", " 你碰到了一个精灵在和一个兽人战斗。", "_t")
+t("You decided to side with the Elven lady.", " 你决定帮帮那个精灵。", "_t")
+t("You decided to side with the orc.", " 你决定帮帮那个兽人。", "_t")
+t("Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.", " 菲拉瑞尔告诉你去东南方会见高阶太阳骑士艾琳。", "_t")
+t("Krogar told you to go to the west and look for the Kruk Pride.", " 克洛加尔告诉你去西面寻找克鲁克部落。", "_t")
+t("%s go to the west, and find Kruk Pride!", "%s,去西边,寻找克鲁克部落!", "tformat")
+t("%s go to the southeast, and tell Aeryn what happened to me!", "%s,去东南方向,向艾琳汇报这里发生的事情!", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/temple-of-creation.lua"
+
+t("The Temple of Creation", "造物者神庙", "_t")
+t("Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad.", " 乌克勒姆斯维奇请求你穿过他的传送门到造物者神庙去杀死发疯了的萨拉苏尔。", "_t")
+t("Slasul told you his side of the story. Now you must decide: which of them is corrupt?", " 萨拉苏尔告诉了你关于他的故事,你现在必须决定:到底谁才是真正的堕落者。", "_t")
+t("Slasul bound his lifeforce to yours and gave your a powerful trident in return.", " 萨拉苏尔赋予你他的生命之力,并交给你一把强力的三叉戟。", "_t")
+t("#LIGHT_GREEN#* You have killed both Ukllmswwik and Slasul, betraying them both.#WHITE#", "#LIGHT_GREEN#* 你把乌克勒姆斯维奇和萨拉苏尔都杀掉了,同时背叛了他们两个。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have sided with Ukllmswwik and killed Slasul.#WHITE#", "#LIGHT_GREEN#* 你选择相信乌克勒姆斯维奇并杀死了萨拉苏尔。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have sided with Slasul and killed Ukllmswwik.#WHITE#", "#LIGHT_GREEN#* 你选择相信萨拉苏尔并杀死了乌克勒姆斯维奇。#WHITE#", "_t")
+t("Portal to the Temple of Creation", "通向造物主神庙的传送门", "_t")
+t("A portal opens behind Ukllmswwik.", "乌克勒姆斯维奇身后开启了一道传送门。", "logPlayer")
+t("Portal to the Flooded Cave", "通向淹没的洞穴的传送门", "_t")
+t("A portal opens to the flooded cave.", "一个通往淹没的洞穴。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/temporal-rift.lua"
+
+t("Back and Back and Back to the Future", "回到未来", "_t")
+t([[After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.
+]], [[穿过了异常时空你碰到了一个时空守卫,他告诉你去摧毁这个变换时间线里的怪物。
+]], "_t")
+t("Temporal Warden", "时空守卫", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/trollmire-treasure.lua"
+
+t("You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.", " 你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。", "_t")
+t("It looks extremely dangerous, however - beware.", " 注意:看样子那里非常危险。", "_t")
+t("You have slain Bill. His treasure is yours for the taking.", " 你已经干掉了比尔,他的财宝现在归你了。", "_t")
+t("way to the hidden trollmire treasure", "巨魔宝藏的隐藏入口", "_t")
+t("Beware!", "小心!", "_t")
+t("Danger...", "小心……", "_t")
+t("This way leads to the lair of a mighty troll. Traces of blood are everywhere. Are you sure?", "这条路通往巨魔的巢穴,一路上到处都是血迹,你确定要进去么?", "_t")
+t("Hidden treasure", "隐藏的财宝", "_t")
+t("The way to the treasure is to the east. But beware, death probably awaits there.", "通向宝藏的路在东边。但是请当心,死亡常常相伴。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/tutorial-combat-stats.lua"
+
+t("Tutorial: combat stats", "教程:战斗属性", "_t")
+t("Explore the Dungeon of Adventurer Enlightenment to learn about ToME's combat mechanics.", " 探索地下城冒险启蒙版学习一下 ToME 里的战斗机制。", "_t")
+t("#LIGHT_GREEN#You have navigated the Dungeon of Adventurer Enlightenment!#WHITE#", "#LIGHT_GREEN#你通过了地下城冒险启蒙版!#WHITE#", "_t")
+t("Tutorial Finished", "教程已完成", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/tutorial.lua"
+
+t("Tutorial", "教程", "_t")
+t("You must venture in the heart of the forest and kill the Lone Wolf, who randomly attacks villagers.", " 你必须进入森林的中心地带并杀死孤狼——那个肆意屠杀村民的凶手。", "_t")
+t("Tutorial: Movement", "教程:移动", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/void-gerlyk.lua"
+
+t("In the void, no one can hear you scream", "虚空之中无人会听到你的叫喊", "_t")
+t("You have destroyed the sorcerers. Sadly, the portal to the Void remains open; the Creator is coming.", " 你杀死了那些法师,但是悲剧的是,虚空传送门还是被打开了,造物之主就要降临人间。", "_t")
+t("This cannot be allowed to happen. After thousands of years trapped in the Void between the stars, Gerlyk is mad with rage.", " 这些事本不能发生的,被困在虚空星界之间几千年后,加莱克被愤怒逼疯了。", "_t")
+t("You must now finish what the Sher'tuls started. Take the Staff of Absorption and become a Godslayer yourself.", " 你现在必须像夏·图尔开始时候那样,拿起吸能法杖,成为一个弑神者。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/west-portal.lua"
+
+t("There and back again", "穿越回来", "_t")
+t("Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you.", " 晨曦之门的伊莫克斯可以为你制造一个传送门使你回到马基埃亚尔。", "_t")
+t("#LIGHT_GREEN#* You have found a Blood-Runed Athame.#WHITE#", "#LIGHT_GREEN#* 你找到了血符祭剑。#WHITE#", "_t")
+t("#SLATE#* Find a Blood-Runed Athame.#WHITE#", "#SLATE#* 寻找血符祭剑。#WHITE#", "_t")
+t("#LIGHT_GREEN#* You have found the Resonating Diamond.#WHITE#", "#LIGHT_GREEN#* 你找到了共鸣宝石。#WHITE#", "_t")
+t("#SLATE#* Find a Resonating Diamond.#WHITE#", "#SLATE#* 寻找共鸣宝石。#WHITE#", "_t")
+t("#LIGHT_GREEN#* The portal to Maj'Eyal is now functional and can be used to go back, although, like all portals, it is one-way only.#WHITE#", "#LIGHT_GREEN#* 到马基埃亚尔的传送门被激活了,你可以用它返回,不过和其他传送门一样,传送过去之后不能传回来。#WHITE#", "_t")
+t("Zemekkys points to the location of Vor Armoury on your map.", "伊莫克斯在你的地图上指出了沃尔军械库的位置。", "logPlayer")
+t("Zemekkys points to the location of Briagh's lair on your map.", "伊莫克斯在你的地图上指出了布莱亚弗巢穴的位置。", "logPlayer")
+t("#VIOLET#Zemekkys starts to draw runes on the floor using the athame and gem dust.", "#VIOLET#伊莫克斯开始用宝石粉末和祭祀匕首在地板上画出符文。", "logPlayer")
+t("#VIOLET#The whole area starts to shake!", "#VIOLET#整个区域开始颤抖起来!", "logPlayer")
+t("#VIOLET#Zemekkys says: 'The portal is done!'", "#VIOLET#伊莫克斯说道:“传送门已经开启!”", "logPlayer")
+t("High Chronomancer Zemekkys", "高阶时空法师伊莫克斯", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/quests/wild-wild-east.lua"
+
+t("The wild wild east", "遥远的东方", "_t")
+t("There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.", " 在高尔布格巢穴内肯定有一条通往远东大陆的路,去寻找线索并找到它,然后探索那未知而遥远的东方。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/resources.lua"
+
+t("Air", "空气量", "_t")
+t("Air capacity in your lungs. Entities that need not breathe are not affected.", "你肺部的空气量。不需要呼吸的生物不受其影响。", "_t")
+t("Stamina", "体力值", "_t")
+t("Stamina represents your physical fatigue.  Most physical abilities consume it.", "体力值代表你身体的疲劳程度。大部分物理技能都会消耗体力值。", "_t")
+t("Mana", "法力值", "_t")
+t("Mana represents your reserve of magical energies. Most spells cast consume mana and each sustained spell reduces your maximum mana.", "法力值代表你存储的魔法能量。大部分法术都要消耗法力值,持续法术技能会降低你的最大法力值", "_t")
+t("Equilibrium", "失衡值", "_t")
+t("Equilibrium represents your standing in the grand balance of nature. The closer it is to 0 the more balanced you are. Being out of equilibrium will adversely affect your ability to use Wild Gifts.", "失衡值代表你大自然和谐的程度。失衡值越低,你和自然和谐的能力就越强。失衡值过高将会影响你使用自然系技能的能力。", "_t")
+t("%d (%d%%%% fail)", "%d (%d%%%% 失败率)", "tformat")
+t("%d(fail: %s)", "%d(失败率:%s)", "tformat")
+t("Vim", "活力值", "_t")
+t("Vim represents the amount of life energy/souls you have stolen. Each corruption talent requires some.", "活力值代表你窃取的生命能量/灵魂。堕落系技能需要活力值。", "_t")
+t("Positive energy", "正能量", "_t")
+t("Positive energy represents your reserve of positive power. It slowly increases.", "正能量代表你存储的太阳力量。它会缓慢增加。", "_t")
+t("Negative energy", "负能量", "_t")
+t("Negative energy represents your reserve of negative power. It slowly increases.", "负能量代表你存储的星空力量。它会缓慢增加。", "_t")
+t("Hate", "仇恨值", "_t")
+t("Hate represents your soul's primal antipathy towards others.  It generally decreases whenever you have no outlet for your rage, and increases when you are damaged or destroy others.", "仇恨值代表你的灵魂对其他生物的憎恶。它会随着你的怒气消退而慢慢减少,在你受到伤害或攻击敌人的时候会增加。", "_t")
+t("Paradox", "紊乱值", "_t")
+t("Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies its effects.", "紊乱值代表你对时空连续性造成的损害。较高的紊乱值会使时空法术变得更难控制,更加危险,但也会提升时空法术的效果。", "_t")
+t("%d/%d(anom: %s)", "%d/%d(异常:%s)", "tformat")
+t("Psi", "超能力值", "_t")
+t("Psi represents your reserve of psychic energy.", "超能力值代表你存储的精神力量", "_t")
+t("Souls", "灵魂", "_t")
+t("This is the number of soul fragments you have extracted from your foes for your own use.", "这代表你从你敌人身上抽取的灵魂碎片的数量。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/rooms/greater_vault.lua"
+
+t("#GOLD#PLACED GREATER VAULT: %s", "#GOLD#放置大型宝库: %s", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/rooms/lesser_vault.lua"
+
+t("#GOLD#PLACED LESSER VAULT: %s", "#GOLD#放置小型宝库: %s", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents.lua"
+
+t("#LIGHT_STEEL_BLUE#%s (Class Evolution)", "#LIGHT_STEEL_BLUE#%s (职业进阶)", "tformat")
+t("#SANDY_BROWN#%s (Race Evolution)", "#SANDY_BROWN#%s (种族进阶)", "tformat")
+t("a spell", "法术", "_t")
+t("a mind power", "精神力量", "_t")
+t("a nature gift", "自然力量", "_t")
+t("an antimagic ability", "反魔法力量", "_t")
+t("a summon power", "召唤能力", "_t")
+t("necromancy", "死灵法术", "_t")
+t("usable during Aether Avatar", "可以在以太形态下使用", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/celestial.lua"
+
+t("Your devotion grants you additional protection.", " 你的专注提高你的防御能力。", "_t")
+t("guardian", "守护", "_t")
+t("Chant the glory of the Sun.", " 吟唱太阳荣耀之赞歌。", "_t")
+t("chants", "赞歌", "_t")
+t("Invoke the power of the light to heal and mend.", " 祈祷光之力量来治疗你的创伤。", "_t")
+t("light", "光系", "_t")
+t("Your devotion allows you to combat your foes with indomitable determination.", " 你专注于同你的敌人战斗,毫不迟疑。", "_t")
+t("combat", "战斗", "_t")
+t("You channel the light of the sun through your body.", " 让太阳之光充满自身。", "_t")
+t("radiance", "光辉", "_t")
+t("Forgo your shield for the chance to crush your foes with a mighty two handed weapon.", " 放下盾牌,用双手武器毁灭敌人", "_t")
+t("crusader", "十字军", "_t")
+t("sunlight", "阳光", "_t")
+t("Summon the power of the Sun to burn your foes.", " 召唤太阳之光灼烧你的目标。", "_t")
+t("sun", "太阳", "_t")
+t("Bind the brilliant powers into glyphs to trap your foes.", " 注入神圣符咒来困住你的目标。", "_t")
+t("glyphs", "圣印", "_t")
+t("Stand between the darkness and the light, harnessing both.", " 进入光与暗的交界,使你能同时驾驭它们。", "_t")
+t("twilight", "黄昏", "_t")
+t("Call the fury of the Stars and the Moon to destroy your foes.", " 召唤星月之怒摧毁你的目标。", "_t")
+t("star fury", "星怒", "_t")
+t("Chant the glory of the Moon.", " 吟唱月光之赞歌。", "_t")
+t("hymns", "圣诗", "_t")
+t("Bind the power of the Moon into circles at your feet.", " 召唤月之力环绕在你的脚下。", "_t")
+t("circles", "法阵", "_t")
+t("The moment of the Eclipse is the moment of Truth, when Sun and Moon are in tandem and the energies of the world hang in the balance. Intense focus allows the greatest Anorithils to harness these energies to unleash devastating forces...", " 日蚀之时即是展现真理之时,当太阳与月亮连成一线的时刻就是世界处于平衡的时刻。强大的星月术士可以聚焦这些能量并释放出其巨大的威力。", "_t")
+t("eclipse", "日蚀", "_t")
+t("Other celestial powers.", "其他天空系能力。", "_t")
+t("Various celestial talents.", "各种天空系能力。", "_t")
+t("celestial", "天空", "talent category")
+t("other", "其他", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/chants.lua"
+
+t("Chant of Fortitude", "坚韧赞歌", "talent name")
+t([[You chant the glory of the Sun, granting you %d Mental Save and increasing your maximum life by %0.1f%% (Currently:  %d).
+		You may only have one Chant active at once.
+		The effects will increase with your Spellpower.]], [[颂赞日之荣耀,使你获得 %d 精神豁免,并增加 %0.1f%% 最大生命值(当前加成: %d  )。
+		同时只能激活一种赞歌。
+		效果受法术强度加成。
+		]], "tformat")
+t("Chant of Fortress", "防御赞歌", "talent name")
+t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness.
+		You may only have one Chant active at once.
+		The effects will increase with your Spellpower.]], [[颂赞日之荣耀,使你获得 %d%% 物理抗性, %d 物理豁免, %d 护甲与 15%% 护甲硬度。
+		同时只能激活一种赞歌。
+		效果受法术强度加成。]], "tformat")
+t("Chant of Resistance", "元素赞歌", "talent name")
+t([[You chant the glory of the Sun, granting you %d%% fire, lightning, acid and cold damage resistance, %d spell save and reduces the damage from enemies 3 or more spaces away by %d%%.
+	You may only have one Chant active at once.
+	The effects will increase with your Spellpower.]], [[颂赞日之荣耀,使你获得 %d%% 火焰、闪电、酸性和寒冷抗性, %d 法术豁免,并减少三格外敌人对你造成的伤害 %d%% 。
+	同时只能激活一种赞歌。
+	效果受法术强度加成。]], "tformat")
+t("Chant of Light", "光明赞歌", "talent name")
+t([[You chant the glory of the Sun, empowering your light and fire elemental attacks so that they do %d%% additional damage.
+		In addition, this talent surrounds you with a shield of light, dealing %0.1f light damage to anything that hits you in melee.
+		Your lite radius is also increased by %d.
+		You may only have one Chant active at once and this Chant costs less power to sustain.
+		The effects will increase with your Spellpower.]], [[颂赞日之荣耀,强化你的光系与火系伤害,伤害加成增加 %d%% 。
+		此外它提供你光之护盾,对任何攻击你的目标造成 %0.1f 光系伤害。 
+		你的光照范围同时增加 %d 码。 
+		同时只能激活 1 个圣歌,另外此赞歌消耗能量较少。 
+		效果受法术强度加成。]], "tformat")
+t("Chant Acolyte", "赞歌入门", "talent name")
+t([[You have learned to sing the praises of the Sun, in the form of three defensive Chants.
+			Chant of Fortitude: Increases your mental save by %d and maximum life by %d%%.
+			Chant of Fortress: Increases your physical save by %d, your physical resistance by %d%%, your armour by %d and your armour hardiness by 15%%.
+			Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%.
+			You may only have one Chant active at a time.]], [[你学会了三种防御赞歌,以此咏唱对太阳的赞颂:
+			坚韧赞歌:增加 %d 精神豁免, %d%% 最大生命值
+			堡垒赞歌:增加 %d 物理豁免, %d%% 物理抗性, %d 护甲, 15%% 护甲硬度
+			元素赞歌:增加 %d 法术豁免, %d%% 火焰 /寒冷 /闪电 /酸性抗性,减少三格外敌人对你造成的伤害 %d%% 。
+			你同时只能激活一种赞歌。]], "tformat")
+t("Chant Illuminate", "初现光芒", "talent name")
+t([[Your Chants now bathe you in a cloak of light, which increases your stamina and mana regenerations by %0.2f per turn and does %0.2f light damage to anyone who hits you in melee.
+		These values scale with your Spellpower.]], [[咏唱赞歌让你沐浴在光明中,你的体力与法力每回合回复 %0.2f , 并对所有近战攻击你的敌人造成 %0.2f 光属性伤害。
+		效果受法术强度加成。]], "tformat")
+t("Chant Adept", "赞歌专家", "talent name")
+t("%s is cured!", "%s 被治愈!", "logSeen")
+t([[Your skill at Chanting now extends the cloak of light, increasing your light radius by %d.
+		Also, when you start a new Chant, you will be cured of all cross-tier effects and cured of up to %d debuffs.
+		Chant of Fortitude cures mental effects.
+		Chant of Fortress cures physical effects.
+		Chant of Resistance cures magical effects.]], [[咏唱赞歌的娴熟技艺让光明得以扩散,增加 %d 光照半径。
+		每次你咏唱新的赞歌时,你将解除自身的越层效果(失去平衡、法术冲击和思维封锁),并额外解除 %d 项相应类型的负面状态。
+		坚韧赞歌:解除精神负面状态 
+		堡垒赞歌:解除物理负面状态 
+		元素赞歌:解除魔法负面状态 ]], "tformat")
+t("Chant Radiant", "辉耀绽放", "talent name")
+t([[Your passion for singing the praises of the Sun reaches its zenith.
+		Your Chanting now increases your light and fire damage by %d%% and up to %d times per turn, when you are hit by a weapon attack, you will gain %0.1f Positive.
+		These values scale with your Spellpower.]], [[咏唱赞歌歌颂太阳的热情达到了顶峰。
+		你的赞歌现在让你的火焰与光系伤害增加 %d%% 。当你被武器攻击击中的时候,你恢复 %0.1f 点正能量。该效果最多每回合触发 %d 次。
+		效果受法术强度加成。]], "tformat", {1,3,2})
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/circles.lua"
+
+t("Circle of Shifting Shadows", "暗影之阵", "talent name")
+t([[Creates a circle of radius %d at your feet; the circle increases your defense and all saves by %d while dealing %0.2f darkness damage per turn to everyone else within its radius. The circle lasts %d turns.
+		The damage will increase with your Spellpower.]], [[在你的脚下创造一个 %d 码半径范围的阵法,它会提高你 %d 近身闪避和所有豁免,并对周围目标造成 %0.2f 暗影伤害。 
+		阵法持续 %d 回合。 
+		受法术强度影响,伤害有额外加成。 ]], "tformat")
+t("Circle of Sanctity", "圣洁之阵", "talent name")
+t("Creates a circle of radius %d at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing %d light damage to everyone else who enters. The circle lasts %d turns.", [[在你的脚下制造一个 %d 码半径范围的法阵,当你在法阵内,它会使你免疫沉默效果,沉默进入此范围内的敌人,并对其造成 %d 光系伤害。
+		阵法持续 %d 回合。]], "tformat")
+t("Circle of Warding", "守护之阵", "talent name")
+t([[Creates a circle of radius %d at your feet; the circle slows incoming projectiles by %d%% and attempts to push all creatures other than yourself out of its radius, inflicting %0.2f light damage and %0.2f darkness damage per turn as it does so.  The circle lasts %d turns.
+		The effects will increase with your Spellpower.]], [[在你的脚下制造一个 %d 码半径范围的法阵,它会减慢 %d%% 抛射物速度并将除你外的其他生物推出去。 
+		同时,每回合对目标造成 %0.2f 光系伤害和 %0.2f 暗影伤害。 
+		法阵持续 %d 回合。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Celestial Surge", "天体潮涌", "talent name")
+t([[Conjure a surge of celestial power through your circles. Any foe standing within one of your circles will be slowed by %d%% for %d turns and take %d light and %d darkness damage.
+		Residual power from the surge will emanate from your circles for %d turns; each circle you stand in will increase your celestial resources.
+		Shifting Shadows: +1 negative.
+		Sanctity: +1 postive.
+		Warding: +0.5 postive and negative.]], [[从你的法阵中召唤天体能量的潮涌。任何站在你的法阵中的敌人将会受到持续 %d 回合的 %d%% 减速效果,并受到 %d 光系和 %d 黑暗伤害。
+		能量潮涌的残余力量将会从你的法阵中发出。在 %d 回合内,你每站在一个法阵中,都会获得额外的天体能量恢复。
+		暗影之阵:获得 +1 负能量。
+		圣洁之阵:获得 +1 正能量。
+		守护之阵:获得 +0.5 正能量和负能量。]], "tformat", {2,1,3,4,5})
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/combat.lua"
+
+t("Weapon of Light", "光明之刃", "talent name")
+t([[Infuse your weapon with the power of the Sun, adding %0.1f light damage on each melee hit.
+		Additionally, if you have a temporary damage shield active, melee hits will increase its power by %d once per turn.
+		The damage dealt and shield bonus will increase with your Spellpower.]], [[使你的武器充满太阳能量,每击造成 %0.1f 光系伤害。 
+		如果你同时打开了临时伤害护盾,每回合一次,你的近战攻击命中可以增加护盾 %d 强度。
+		受法术强度影响,伤害和护盾加成有额外加成。]], "tformat")
+t("Wave of Power", "光明冲击", "talent name")
+t("#CRIMSON#%sstrikes twice with Wave of Power!#NORMAL#", "#CRIMSON#%s使用光明冲击打击两次r!#NORMAL#", "logSeen")
+t([[In a pure display of power, you project a ranged melee attack, doing %d%% weapon damage.
+		If the target is outside of melee range, you have a chance to project a second attack against it for %d%% weapon damage.
+		The second strike chance (which increases with distance) is %0.1f%% at range 2 and %0.1f%% at the maximum range of %d.
+		The range will increase with your Strength.]], [[你用光明力量释放一次近程打击,造成 %d%% 武器伤害。 
+		如果目标在近战范围以外,有一定几率进行二次打击,造成 %d%% 武器伤害。
+		二次打击几率随距离增加,距离 2 时为 %0.1f%% ,距离最大( %d )时几率为 %0.1f%% 。
+		受力量影响,攻击距离有额外加成。]], "tformat", {1,2,3,5,4})
+t("Weapon of Wrath", "愤怒之刃", "talent name")
+t([[Your weapon attacks burn with righteous fury, dealing %d%% of your lost HP as additional Fire damage (up to %d, Current:  %d).
+		Targets struck are also afflicted with a Martyrdom effect that causes them to take %d%% of all damage they deal for 4 turns.
+		The bonus damage can only occur once per turn.]], [[你使用武器攻击时,造成相当于 %d%% 你已损失的生命值的火焰伤害 , 至多 %d 点,当前 %d 点 
+		然后令目标进入殉难状态,受到 %d%% 自己造成的伤害,持续 4 回合。
+		每回合最多触发一次额外伤害。]], "tformat")
+t("Second Life", "第二生命", "talent name")
+t("Any attack that would drop you below 1 hit point instead triggers Second Life, deactivating the talent, setting your hit points to 1, then healing you for %d.", "任何使你生命值降到 1 点以下的攻击都会激活第二生命,自动中断此技能并将你的生命值恢复到 1 点,然后受到 %d 点治疗。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/crusader.lua"
+
+t("Absorption Strike", "吸能一击", "talent name")
+t([[You strike your foe with your two handed weapon, dealing %d%% weapon damage.
+		If the attack hits, all foes in radius 2 will have their light resistance reduced by %d%% and their damage reduced by %d%% for 5 turns.]], [[ 你用双手武器攻击敌人,造成 %d%% 武器伤害。
+		如果攻击命中,半径 2 以内的敌人光系抗性下降 %d%% ,伤害下降 %d%% , 持续 5 回合。]], "tformat")
+t("Mark of Light", "光之印记", "talent name")
+t("You mark a target with light for 3 turns, causing all melee hits you deal to it to heal you for %d%% of the damage done.", "你用光标记目标 3 回合,你对它近战攻击时,将受到相当于 %d%% 伤害的治疗。", "tformat")
+t("Righteous Strength", "光明之力", "talent name")
+t([[While wielding a two handed weapon, your critical strike chance is increased by %d%%, and your melee criticals instill you with righteous strength, increasing all physical and light damage you deal by %d%%, stacking up to 3 times.
+		In addition, your melee critical strikes leave a lasting lightburn on the target, dealing %0.2f light damage over 5 turns and reducing opponents armour by %d.
+		The damage increases with your Spellpower.]], [[ 当装备双手武器时,你的暴击率增加 %d%% , 同时你的近战暴击会引发光明之力,增加 %d%% 物理和光系伤害加成,最多叠加 3 次。
+		同时,你的近战暴击会在目标身上留下灼烧痕迹, 5 回合内造成 %0.2f 光系伤害,同时减少 %d 护甲。
+		伤害受法强加成。]], "tformat")
+t("Flash of the Blade", "闪光之刃", "talent name")
+t("You require a two handed weapon to use this talent.", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t([[Infuse your two handed weapon with light while spinning around.
+		All creatures in radius one take %d%% weapon damage.
+		In addition while spinning your weapon shines so much it deals %d%% light weapon damage to all foes in radius 2.
+		At level 4 your spinning blade creates a shield that blocks all damage for 1 turn.]], [[ 旋转一周,同时将光明之力充满武器。
+		半径 1 以内的敌人将受到 %d%% 武器伤害,同时半径 2 以内的敌人将受到 %d%% 光系武器伤害。
+		技能等级 4 或以上时,在旋转时你会制造一层护盾,吸收 1 回合内的所有攻击。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/eclipse.lua"
+
+t("Blood Red Moon", "血月唤醒", "talent name")
+t("Increases your spell critical chance by %d%%.", "增加你 %d%% 法术暴击率。", "tformat")
+t("Totality", "日全食", "talent name")
+t([[Increases your light and darkness resistance penetration by %d%% for %d turns, and reduces the cooldown of all Celestial skills by %d.
+		The resistance penetration will increase with your Cunning.]], [[增加 %d%% 光系和暗影系抵抗穿透,持续 %d 回合。同时,减少你所有天空系技能冷却时间 %d 回合至冷却。 
+		受灵巧影响,抵抗穿透有额外加成。]], "tformat")
+t("Corona", "日冕", "talent name")
+t([[Each time one of your spells criticals, you project a bolt of light or shadow at up to %d targets within radius %d, doing %0.2f light damage or %0.2f darkness damage per bolt.
+		This effect costs 2 positive or 2 negative energy each time it's triggered, and will not activate if either your positive or negative energy is below 2.
+		The damage scales with your Spellpower.
+		This spell cannot crit.]], [[每当你的法术打出暴击时,你会对 %d 码内 %d 个目标发射一颗光球或暗影球,造成 %0.2f 光系或 %0.2f 暗影伤害。 
+		每个球都会消耗 2 点正能量或负能量,当你的正能量或负能量低于 2 时不会触发。 
+		受法术强度影响,伤害按比例加成。
+		该法术造成的伤害不能暴击。]], "tformat", {2,1,3,4})
+t("Darkest Light", "至暗之光", "talent name")
+t("Shroud foes within radius %d in darkest light, dealing %0.2f light and %0.2f darkness damage per turn and converting %d%% of the damage they deal between light and darkness for %d turns.", "用无尽黑暗包围半径 %d 范围内的所有敌人,每回合对其造成 %0.2f 光系和 %0.2f 暗影伤害,并将它们所造成的伤害的 %d%% 转化为光系和暗影伤害,持续 %d 回合。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/glyphs.lua"
+
+t("Glyphs", "圣印", "talent name")
+t("glyph of sunlight", "日光圣印", "_t")
+t("Deals %d light damage and heals the summoner for %d", "造成 %d 光系伤害,并恢复召唤者 %d 生命值。", "tformat")
+t("glyph of moonlight", "月光圣印", "_t")
+t("Deals %d darkness damage and saps the foes energy, reducing all damage dealt by %d%% for %d turns.", "造成 %d 暗影伤害,并吸收敌人的能量,使其造成的所有伤害降低 %d%% ,持续 %d 回合。", "tformat")
+t("glyph of twilight", "暮光圣印", "_t")
+t("trap", "陷阱", "_t")
+t("Explodes knocking the enemy 1 space in a random direction and dealing %d light and %d darkness damage.", "爆炸将敌人向随机方向击退1格,造成 %d 光系和 %d 暗影伤害。", "tformat")
+t([[When one of your spells goes critical, you bind glyphs in radius 1 centered on a random target in range %d at the cost of 5 positive and 5 negative energy.
+		Glyphs last for %d turns and cause various effects when an enemy enters their grid.
+		Glyphs will only spawn on enemies that aren't adjacent to an existing glyph and will prioritize your own position if it is valid.
+		This can only happen every %d game turns.
+		Glyph effects will scale with your Spellpower.
+
+		Avalable glyphs are:
+		#ffd700#Glyph of Sunlight#LAST#:  Bind sunlight into a glyph. When triggered it will release a brilliant light, dealing %0.2f light damage and healing you for %d.
+		#7f7f7f#Glyph of Moonlight#LAST#:  Bind moonlight into a glyph. When triggered it will release a fatiguing darkness,  dealing %0.2f darkness damage and reducing the foes damage dealt by %d%% for %d turns.
+		#9D9DC9#Glyph of Twilight#LAST#:  Bind twilight into a glyph. When triggered it will release a burst of twilight, dealing %0.2f light and %0.2f darkness damage and knocking the foe back %d tiles.
+		]], [[每当你的法术暴击时,你消耗 5 点正能量和负能量,在范围 %d 内的随机目标周围 1 码半径的区域内放置随机圣印。
+		圣印持续 %d 回合,当敌人踩上时,会对其产生特殊效果。
+		圣印只会在周围没有圣印的敌人周围产生,并且会尽可能在你的周围产生。
+		每 %d 游戏回合最多触发一次该效果。
+		圣印效果受法术强度加成。
+		
+		有以下几种可用的圣印:
+		#ffd700#日光圣印#LAST#——将阳光注入圣印。当其触发时,将会释放出明亮耀眼的光芒,造成 %0.2f 光系伤害,并恢复你 %d 生命值。
+		#7f7f7f#月光圣印#LAST#——将月光注入圣印。当其触发时,将会释放出疲惫困倦的黑暗,造成 %0.2f 暗影伤害,并使目标所造成的伤害减少 %d%% ,持续 %d 回合。
+		#9D9DC9#暮光圣印#LAST#——将暮光注入圣印。当其触发时,将会释放出突然爆炸的暮光,造成 %0.2f 光系和 %0.2f 暗影伤害,并将目标击退 %d 格。
+		]], "tformat")
+t("Glyphs of Fury", "愤怒之印", "talent name")
+t([[Your glyphs are imbued with celestial fury; they last %d turns longer and when triggered they will deal damage.
+		#ffd700#Glyph of Sunlight#LAST#:  Deals %0.2f light damage.
+		#7f7f7f#Glyph of Moonlight#LAST#:  Deals %0.2f darkness damage.
+		#9D9DC9#Glyph of Twilight#LAST#:  Deals %0.2f light and %0.2f darkness damage.]], [[你的圣印被注入了来自天空的怒火。
+		它们的持续时间延长 %d 回合,并在触发时造成额外伤害。
+		#ffd700#日光圣印#LAST#:造成 %0.2f 光系伤害。
+		#7f7f7f#月光圣印#LAST#:造成 %0.2f 暗影伤害。
+		#9D9DC9#暮光圣印#LAST#:造成 %0.2f 光系和 %0.2f 暗影伤害。]], "tformat")
+t("Empowered Glyphs", "充能之印", "talent name")
+t("Up to 3 times per turn when one of your glyphs triggers you feel a surge of celestial power, increasing your darkness and light resistance and affinity by 5%% for %d turns, stacking up to %d times.", "当你的圣印触发时,天空能量的涌动让你获得暗影、光系抗性和伤害吸收各 5%% ,持续 %d 回合,最多叠加 %d 次。该效果每回合最多触发 3 次。", "tformat")
+t("Destabilize Glyphs", "激发圣印", "talent name")
+t([[Destabilize your glyphs, triggering every glyph in radius 10 with an enemy standing on it.
+		At talent level 2 glyphs triggered this way will leave a residue of themselves on the ground, dealing damage each turn for %d turns.
+		#ffd700#Sunlight#LAST#:  %0.2f light damage.
+		#7f7f7f#Moonlight#LAST#:  %0.2f darkness damage.
+		#9D9DC9#Twilight#LAST#:  %0.2f light and %0.2f darkness damage]], [[激发所有圣印,10格内所有上方站着敌人的圣印将被触发。
+		技能等级2时,该效果触发的圣印将在地面遗留能量,在 %d 回合内持续造成伤害。
+		#ffd700#日光圣印#LAST#: %0.2f 光系伤害。
+		#7f7f7f#月光圣印#LAST#: %0.2f 暗影伤害。
+		#9D9DC9#暮光圣印#LAST#: %0.2f 光系和 %0.2f 暗影伤害。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/guardian.lua"
+
+t("Shield of Light", "圣光沁盾", "talent name")
+t([[Infuse your shield with light, healing you for %0.2f each time you take damage at the expense of up to 2 positive energy.
+		If you do not have any positive energy, the effect will not trigger.
+		Additionally, once per turn successful melee attacks will trigger a bonus attack with your shield dealing %d%% light damage.
+		The healing done will increase with your Spellpower.]], [[使你的盾牌充满光系能量,每次受到攻击会消耗 2 点正能量并恢复 %0.2f 生命值。 
+		如果你没有足够的正能量,此效果无法触发。 
+		同时,每回合一次,近战攻击命中时会附加一次盾击,造成 %d%% 光系伤害。
+		受法术强度影响,恢复量有额外加成。]], "tformat")
+t("Brandish", "剑盾之怒", "talent name")
+t("You cannot use Brandish without a shield!", "必须装备一面盾牌!", "logPlayer")
+t([[Hits the target with your weapon doing %d%% damage, and with a shield strike doing %d%% damage. If the shield strike connects, your shield will explode in a burst of light that inflicts %0.2f light damage on all targets except yourself within radius %d of the target, and light up all tiles in that radius.
+		The light damage will increase with your Spellpower.]], [[用你的武器对目标造成 %d%% 伤害,同时盾击目标造成 %d%% 伤害。如果盾牌击中目标,则会产生光系爆炸,对范围内除你以外的所有目标造成 %0.2f 光系范围伤害(半径 %d 码)并照亮受影响区域。 
+		受法术强度影响,光系伤害有额外加成。]], "tformat")
+t("Retribution", "惩戒之盾", "talent name")
+t("You cannot use Retribution without a shield!", "必须装备一面盾牌!", "logPlayer")
+t("#RED#Absorb Remaining: %d", "#RED#剩余吸收量:%d", "tformat")
+t([[Retribution negates half of all damage you take while it is active. Once Retribution has negated %0.2f damage, your shield will explode in a burst of light, inflicting damage equal to the amount negated in a radius of %d and deactivating the talent.
+		The amount absorbed will increase with your Spellpower.
+		%s]], [[吸收你受到的一半伤害。一旦惩戒之盾吸收 %0.2f 伤害值,它会产生光系爆炸,在 %d 码半径范围内造成等同吸收值的伤害并中断技能效果。 
+		受法术强度影响,伤害吸收值有额外加成。
+		%s]], "tformat")
+t("Crusade", "十字军打击", "talent name")
+t("You cannot use Crusade without a shield!", "使用十字军打击必须使用盾牌!", "logPlayer")
+t([[You demonstrate your dedication to the light with a measured attack striking once with your weapon for %d%% Light damage and once with your shield for %d%% Light damage.
+			If the first strike connects %d random talent cooldowns are reduced by 1.
+			If the second strike connects you are cleansed of %d debuffs.]], [[你用武器攻击造成 %d%% 光系伤害,再用盾牌攻击造成 %d%% 光系伤害。
+			如果第一次攻击命中,随机 %d 个技能冷却时间减少1回合 。
+			如果第二次攻击命中,除去你身上至多 %d 个 debuff。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/hymns.lua"
+
+t("Hymn of Shadows", "暗影圣诗", "talent name")
+t([[Chant the glory of the Moons, gaining the agility of shadows.
+		This increases your movement speed by %d%% and your spell speed by %d%%.
+		You may only have one Hymn active at once.
+		The effects will increase with your Spellpower.]], [[赞颂月之荣耀,使你获得暗影之灵敏。
+		移动速度增加 %d%% ,施法速度增加 %d%%
+		同时只能激活一种圣诗。
+		效果受法术强度加成。]], "tformat")
+t("Hymn of Detection", "侦查圣诗", "talent name")
+t([[Chant the glory of the Moons, granting you stealth detection (+%d power), and invisibility detection (+%d power).
+		You may also attack creatures you cannot see without penalty and your critical hits do %d%% more damage.
+		You may only have one Hymn active at once.
+		The stealth and invisibility detection will increase with your Spellpower.]], [[赞美月之荣耀,使你能察觉潜行单位( +%d 侦测等级)和隐形单位( +%d 侦测等级)。 
+		你攻击不可见目标时无惩罚,同时暴击造成 %d%% 额外伤害。 
+		同时只能激活 1 个圣诗。 
+		受法术强度影响,侦测等级和伤害有额外加成。]], "tformat")
+t("Hymn of Perseverance", "坚毅圣诗", "talent name")
+t([[Chant the glory of the Moons, granting you %d%% stun, blindness and confusion resistance.
+		You may only have one Hymn active at once.]], [[赞美月之荣耀,增加你 %d%% 震慑、致盲和混乱抵抗。 
+		同时只能激活 1 个圣诗。]], "tformat")
+t("Hymn of Moonlight", "月光圣诗", "talent name")
+t("#DARK_GREY#A shroud of shadow dances around %s!", "#DARK_GREY#阴影围绕着%s起舞!", "logSeen")
+t("%s's %s", "%sçš„%s", "tformat")
+t("#DARK_GREY#The shroud of shadows around %s disappears.", "#DARK_GREY#围绕着%s起舞的阴影消失了。", "logSeen")
+t([[Chant the glory of the Moons, conjuring a shroud of dancing shadows that follows you as long as this spell is active.
+		Each turn, a shadowy beam will hit up to %d of your foes within radius 5 for 1 to %0.2f damage.
+		This powerful spell will drain %0.1f negative energy for each beam; no beam will fire if your negative energy is too low.
+		You may only have one Hymn active at once.
+		The damage will increase with your Spellpower.]], [[赞美月之荣耀,在技能激活时,在你身边产生一片跟随你的影之舞。 
+		每回合随机向附近 5 码半径范围内的 %d 个敌人发射暗影射线,造成 1 到 %0.2f 伤害。 
+		这个强大法术的每道射线会消耗 %0.1f 负能量,如果能量值过低则不会发射射线。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Hymn Acolyte", "圣诗入门", "talent name")
+t([[You have learned to sing the praises of the Moons, in the form of three defensive Hymns:
+
+Hymn of Shadows: Increases your movement speed by %d%% and your spell casting speed by %d%%.
+
+Hymn of Detection: Increases your ability to see stealthy creatures by %d and invisible creatures by %d, and increases your critical power by %d%%.
+
+Hymn of Perseverance: Increases your resistance to stun, confusion and blinding by %d%%.
+
+You may only have one Hymn active at a time.]], [[你学会了三种防御圣诗,以此咏唱对月亮的赞颂:
+		暗影圣诗:增加 %d%% 移动速度和 %d%% 施法速度。
+		侦察圣诗:增加 %d 潜行侦察, %d 隐身侦察, %d%% 暴击伤害 
+		坚毅圣诗:增加 %d%% 震慑、混乱、致盲抗性。
+		你同时只能激活一种圣诗。]], "tformat")
+t("Hymn Incantor", "暗影临近", "talent name")
+t([[Your Hymns now focus darkness near you, which increases your darkness damage by %d%% and does %0.2f darkness damage to anyone who hits you in melee.
+		These values scale with your Spellpower.]], [[圣诗让暗影集中在你身边,你的黑暗伤害增加 %d%% ,并对所有近战攻击你的敌人造成 %0.2f 暗属性伤害。
+		效果受法术强度加成。]], "tformat")
+t("Hymn Adept", "圣诗专家", "talent name")
+t([[Your skill in Hymns now improves your sight in darkness, increasing your infravision radius by %d.
+		Also, when you end a Hymn, you will gain a buff of a type based on which Hymn you ended.
+		Hymn of Shadows increases your movement speed by %d%% for one turn.
+		Hymn of Detection makes you invisible (power %d) for %d turns.
+		Hymn of Perseverance grants a damage shield (power %d) for %d turns.]], [[咏唱圣诗的娴熟技艺让黑暗不再阻碍你的视线,增加 %d 暗视半径。
+		每次你结束旧的圣诗时,你将获得圣诗提供的增益效果。
+		暗影圣诗:增加 %d%% 移动速度,持续 1 回合。 
+		侦察圣诗:隐身 ( %d 强度) 持续 %d 回合。 
+		坚毅圣诗:护盾 ( %d 强度) 持续 %d 回合。]], "tformat")
+t("Hymn Nocturnalist", "暗夜流光", "talent name")
+t([[Your passion for singing the praises of the Moons reaches its zenith.
+		Your Hymns now fire shadowy beams that will hit up to %d of your foes within radius 5 for 1 to %0.2f damage, with a 20%% chance of blinding.
+		This powerful effect will drain %0.1f negative energy each time it fires at at least 1 target; no beam will fire if your negative energy is too low.
+		These values scale with your Spellpower.]], [[咏唱圣诗歌颂月亮的热情达到了顶峰。
+		你的圣诗自动产生阴影射线攻击周围 5 格内至多 %d 个敌人,造成 1 到 %0.2f 伤害,同时有 20%% 几率触发致盲效果。
+		这项效果每产生一发射线并击中至少一个目标将抽取 %0.1f 负能量,能量过低时无法产生射线。
+		效果受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/light.lua"
+
+t("Healing Light", "治愈之光", "talent name")
+t([[An invigorating ray of Sunlight shines upon you, healing your body for %d life.
+		The amount healed will increase with your Spellpower.]], [[一束充满活力的阳光照耀着你,治疗你 %d 点生命值。 
+		受法术强度影响,治疗量有额外加成。]], "tformat")
+t("Bathe in Light", "光之洗礼", "talent name")
+t([[A magical zone of Sunlight appears around you, healing and shielding all within a radius of %d for %0.2f per turn and increasing healing effects on everyone within by %d%%. The effect lasts for %d turns.
+		Existing damage shields will be added to instead of overwritten and have their duration set to 2 if it isn't higher.
+		If the same shield is refreshed 20 times it will become unstable and explode, removing it.
+		It also lights up the affected area.
+		The amount healed will increase with the Magic stat]], [[圣光倾泻在你周围 %d 码范围内,每回合治疗所有单位 %0.2f 生命值, 给予其等量的护盾 , 并增加此范围内所有人 %d%% 治疗效果。此效果持续 %d 回合。 
+		如果已经存在护盾,则护盾将会增加等量数值,如果护盾持续时间不足 2 回合,会延长至 2 回合。
+		当同一个护盾被刷新 20 次后,将会因为不稳定而破碎。
+		它同时会照亮此区域。 
+		受魔法影响,治疗量有额外加成。]], "tformat")
+t("Barrier", "护盾术", "talent name")
+t([[A protective shield forms around you that lasts for up to 10 turns and negates %d damage.
+ 		The total damage the barrier can absorb will increase with your Spellpower and can crit.]], [[一个持续 10 回合的保护性圣盾围绕着你,可吸收 %d 点伤害。 
+		受法术强度影响,圣盾的最大吸收量有额外加成,该技能可以暴击。]], "tformat")
+t("Providence", "光之守护", "talent name")
+t("Places you under the protection of a ray of sunlight. For %d turns, the light removes a single negative effect from you every turn.", "你位于圣光的保护下,每回合移除 1 种负面状态,持续 %d 回合。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/other.lua"
+
+t("Glyph of Explosion", "爆炸圣印", "talent name")
+t("You somehow fail to set the corrosive seed.", "你没能设置腐蚀之种。", "logPlayer")
+t("glyph of explosion", "爆炸圣印", "_t")
+t("Explodes (radius 1) for %d light damage.", "爆炸 (范围 1) 造成 %d 光系伤害。", "tformat")
+t("test glyph", "测试圣印", "tformat")
+t("Glyph of Paralysis", "麻痹圣印", "talent name")
+t("glyph of paralysis", "麻痹圣印", "_t")
+t("Dazes for %d turns.", "眩晕 %d 回合。", "tformat")
+t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be dazed for %d turns.
+		The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[你用光能在地上刻画圣印。所有经过的目标会被眩晕 %d 回合。 
+		圣印视为隐藏陷阱( %d 侦查强度 , %d 点解除强度 , 基于魔法)持续 %d 回合。]], "tformat")
+t("Glyph of Repulsion", "冲击圣印", "talent name")
+t("glyph of repulsion", "冲击圣印", "_t")
+t("Deals %d physical damage, knocking the target back.", "造成 %d 物理伤害,击退目标。", "tformat")
+t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be hit by a blast that does %0.2f physical damage and knocks them back.
+		The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.
+		The damage will increase with your Spellpower.]], [[你用光能在地上刻画圣印。所有经过的目标会受到 %0.2f 伤害并被击退。 
+		圣印视为隐藏陷阱( %d 侦查强度 , %d 点解除强度 , 基于魔法)持续 %d 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Glyph of Fatigue", "疲劳圣印", "talent name")
+t("glyph of fatigue", "疲劳圣印", "_t")
+t("trap", "陷阱", "_t")
+t("Slows (%d%%) for 5 turns.", "减速 (%d%%) 5 回合。", "tformat")
+t([[You bind light in a glyph on the floor. All enemies walking over the glyph will be slowed by %d%% for 5 turns.
+		The glyph is a hidden trap (%d detection and %d disarm power based on your Magic) and lasts for %d turns.]], [[你用光能在地上刻画圣印。所有经过的目标会减速 %d%% ,持续 5 回合。 
+		圣印视为隐藏陷阱( %d 侦查强度 , %d 点解除强度 , 基于魔法)持续 %d 回合。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/radiance.lua"
+
+t("Radiance", "光辉", "talent name")
+t([[You are so infused with sunlight that your body glows permanently in radius %d, even in dark places.
+		Your vision adapts to this glow, giving you %d%% blindness resistance.
+		The light radius overrides your normal light if it is bigger (it does not stack).
+		]], [[你的体内充满了阳光,你的身体会发光,半径 %d 。
+		你的眼睛适应了光明,获得 %d%% 目盲免疫。
+		光照超过你的灯具时取代之,不与灯具叠加光照。
+		]], "tformat")
+t("Illumination", "照明", "talent name")
+t([[The light of your Radiance allows you to see that which would normally be unseen.
+		All enemies in your Radiance aura have their invisibility and stealth power reduced by %d.
+		In addition, all actors affected by illumination are easier to see and therefore hit; their defense is reduced by %d and all evasion bonuses from being unseen are negated.
+		The effects increase with your Spellpower.]], [[你的光辉让你能看见平时看不见的东西。
+		所有在你光辉范围内的敌人减少 %d 点潜行和隐身强度,减少 %d 闪避,同时不可见带来的闪避加成无效。 
+		效果受法术强度加成。]], "tformat")
+t("Searing Sight", "灼烧", "talent name")
+t([[Your Radiance is so powerful it burns all foes caught in it, doing %0.1f light damage to all non-dazed foes caught inside.
+		Each enemy effected has a %d%% chance of being dazed for 5 turns.
+		The damage increases with your Spellpower.]], [[ 你的光辉变得如此强烈,所有光照范围内的敌人都会被灼伤,受到 %0.1f 点光系伤害。
+		被照耀的敌人有 %d%% 几率被眩晕5回合。
+		效果受法术强度加成。]], "tformat")
+t("Judgement", "裁决", "_t")
+t("Fire a glowing orb of light at each enemy within your Radiance.  Each orb will slowly follow its target until it connects dealing %d light damage to anything else it contacts along the way.  When the target is reached the orb will explode dealing %d light damage in radius 1 and healing you for 50%% of the damage dealt.", [[向光辉覆盖的敌人发射光明球,每个球会缓慢移动,直到命中,同时对路径上的障碍物造成 %d 点光系伤害。
+		当击中目标时,球体会爆炸,在半径1的范围内造成 %d 点光系伤害,同时 50%% 的伤害会治疗你。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/star-fury.lua"
+
+t("Moonlight Ray", "月光射线", "talent name")
+t([[Focuses the power of the Moon into a beam of shadows, doing %0.2f damage.
+		The damage dealt will increase with your Spellpower.]], [[召唤月光的力量形成阴影射线,对目标造成 %0.2f 伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Shadow Blast", "阴影爆炸", "talent name")
+t([[Invokes a blast of shadows that deals %0.2f darkness damage, and leaves a radius 3 field that does %0.2f darkness damage per turn for %d turns.
+		The damage dealt will increase with your Spellpower.]], [[引起一片暗影爆炸,对目标造成 %0.2f 点暗影伤害,并在 3 码半径范围的区域内每回合造成 %0.2f 暗影伤害,持续 %d 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Twilight Surge", "光暗狂潮", "talent name")
+t([[A surge of twilight pulses from you, doing %0.2f light and %0.2f darkness damage to all others within radius %d.
+		The damage dealt will increase with your Spellpower.]], [[一股汹涌的光暗狂潮围绕着你,在你周围 %d 码半径内造成 %0.2f 光系和 %0.2f 暗影范围伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat", {3,1,2})
+t("Starfall", "星沉地动", "talent name")
+t([[A star falls on a radius %d area, doing %0.2f darkness damage on impact and stunning all within the area for 4 turns.
+		The damage dealt will increase with your Spellpower.]], [[你摇落星辰,震慑 %d 码半径范围内所有目标 4 回合,并造成 %0.2f 暗影伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/sun.lua"
+
+t("Sun Ray", "阳光烈焰", "talent name")
+t([[Calls forth a ray of light from the Sun, doing %0.1f Light damage to the target.
+		At level 3 the ray will be so intense it will also blind the target and everyone in a radius 2 around it for %d turns.
+		The damage dealt will increase with your Spellpower.]], [[ 召唤太阳之力,形成一道射线,造成 %0.1f 点光系伤害。
+		等级 3 时射线变得如此强烈,半径 2 以内的敌人将被致盲 %d 回合。
+		伤害受法强加成。]], "tformat")
+t("Path of the Sun", "阳光大道", "talent name")
+t([[A path of sunlight appears in front of you for 5 turns. All foes standing inside take %0.1f Light damage per turn.
+		While standing in the path, your movement takes no time and can not trigger traps.
+		The damage done will increase with your Spellpower.]], [[ 在你面前出现一条阳光大道,持续 5 回合。任何站在上面的敌人每回合受到 %0.1f 点光系伤害。
+		你站在上面行走不消耗时间, 也不会触发陷阱。
+		伤害受法强加成。]], "tformat")
+t("Sun's Vengeance", "阳光之怒", "talent name")
+t([[Infuse yourself with the raging fury of the Sun, increasing your physical and spell critical chance by %d%%.
+		Each time you crit with a physical attack or a spell you have %d%% chance to gain Sun's Vengeance for 2 turns.
+		While affected by Sun's Vengeance, your Sun Ray will take no time to use and will deal 25%% more damage.
+		If Sun Ray was on cooldown, the remaining turns are reduced by one instead.
+		This effect can only happen once per turn.]], [[让阳光的怒火充满自身,增加 %d%% 物理和法术暴击率。
+		每次物理或法术暴击时,有 %d%% 几率获得阳光之怒效果,持续两回合。
+		当效果激活时,你的阳光烈焰变为瞬间技能,同时伤害增加 25%% 。
+		如果阳光烈焰处于冷却中,则减少 1 回合冷却时间。 
+		该效果一回合至多触发一次。]], "tformat")
+t("Suncloak", "阳光护体", "talent name")
+t([[You wrap yourself in a cloak of sunlight that empowers your magic and protects you for 6 turns.
+		While the cloak is active, your spell casting speed is increased by %d%%, your spell cooldowns are reduced by %d%%, and you cannot take more than %d%% of your maximum life from a single blow.
+		The effects will increase with your Spellpower.]], [[ 你将自己包裹在阳光中,保护你 6 回合。
+		你的施法速度增加 %d%% ,法术冷却减少 %d%% ,同时一次攻击不能对你造成超过 %d%% 最大生命的伤害。
+		效果受法强加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/sunlight.lua"
+
+t("Searing Light", "灼热之矛", "talent name")
+t([[Calls the power of the Sun into a searing lance, doing %d damage to the target and leaving a radius 1 area of searing light on the ground for 4 turns that does %d light damage to all foes within it.
+		The damage dealt will increase with your Spellpower.]], [[你祈祷太阳之力形成一束灼热的长矛,对目标造成 %d 点伤害,并在地上半径为 1 的范围内留下灼热光斑,每回合对其中的敌人造成 %d 光系伤害,持续 4 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Sun Flare", "日珥闪耀", "talent name")
+t([[Invokes the Sun to cause a flare within radius %d, blinding your foes for %d turns and lighting up the area.
+		All enemies effected will take %0.2f light damage.
+		At talent level 3 you gain %d%% light, darkness, and fire resistance for %d turns.
+		The damage done and resistances will increase with your Spellpower.]], [[祈祷太阳之力,在 %d 码半径范围内致盲目标,持续 %d 回合并照亮你的周围区域。
+		范围内的敌人将会受到 %0.2f 光系伤害。
+		等级 3 时,你将获得 %d%% 光系、暗影和火焰伤害抗性,持续 %d 回合。
+		受法术强度影响,伤害和抗性有额外加成。]], "tformat")
+t("Firebeam", "阳炎喷射", "talent name")
+t([[Call forth the Sun to summon a fiery beam that pierces to the farthest enemy dealing %d fire damage to all enemies hit.
+		This spell will automatically cast again at the start of your next two turns.
+		You will gain %0.2f positive energy each time firebeam or an instant damage proc caused by firebeam deals damage.
+		The damage done will increase with your Spellpower.]], [[汲取太阳之力向目标射出一束太阳真火,射向最远的敌人,对这条直线上的所有敌人造成 %d 火焰伤害。 
+		这一技能将会每隔一个回合自动额外触发一次,共额外触发 2 次。
+		每次射线发射或造成伤害时,你回复 %0.2f 正能量。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Sunburst", "日炎爆发", "talent name")
+t("Release a burst of sunlight beams at %d random foes in radius %d, dealing %d damage to all foes hit and increasing your bonus light damage by %d%% of your bonus darkness damage for %d turns.", "对半径 %d 范围内最多 %d 个敌人射出一团太阳光线,对所有击中的目标造成 %d 伤害,并使你的光系伤害加成增加相当于你暗影伤害加成 %d%% 的值,持续 %d 回合。", "tformat", {2,1,3,4,5})
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/celestial/twilight.lua"
+
+t("Twilight", "黄昏", "talent name")
+t([[You stand between the darkness and the light, allowing you to convert 15 positive energy into %d negative energy.
+		The negative energy gain will increase with your Cunning.]], [[你处于黑暗和光明之间,能够将 15 点正能量转化为 %d 负能量。 
+		受灵巧影响,效果有额外加成。]], "tformat")
+t("Jumpgate: Teleport To", "跃迁之门:传送", "talent name")
+t("You must sustain the Jumpgate spell to be able to teleport.", "你必须激活 跃迁之门 才能传送。", "logPlayer")
+t("Instantly travel to your jumpgate, as long as you are within %d tiles of it.", "在 %d 码范围以内你可以立即传送至你的跃迁之门。", "tformat")
+t("Jumpgate", "跃迁之门", "talent name")
+t([[Create a shadow jumpgate at your current location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.
+		Note that any stairs underneath the jumpgate will be unusable while the spell is sustained, and you may need to cancel this sustain in order to leave certain locations.
+		At talent level 4, you learn to create and sustain a second jumpgate.]], [[在你的位置制造 1 个阴影跃迁之门,当你激活这个技能时你可以使用跃迁之门:传送技能将你传送至此(跃迁之门必须在你 %d 码范围以内)。 
+		注意:当此技能激活且楼梯位于跃迁之门下方时,楼梯将不可使用。你必须取消此技能方可使用楼梯离开该区域。 
+		在等级 4 时,你可以制造 2 个跃迁之门。]], "tformat")
+t("Mind Blast", "心灵震爆", "talent name")
+t([[Let out a mental cry that shatters the will of your targets within radius %d, dealing %0.2f darkness damage and confusing (%d%% to act randomly) them for %d turns.
+		The damage will improve with your spellpower and the duration will improve with your Cunning.]], [[在 %d 码半径范围内释放一股精神冲击,摧毁目标的意志,对其造成 %0.2f 暗影伤害,并使其混乱 ( %d%% 几率随机行动),持续 %d 回合。
+		伤害受法术强度加成,持续时间受灵巧加成。]], "tformat")
+t("Shadow Simulacrum", "阴影幻象", "talent name")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("You can't target summons!", "你不能选择召唤物为目标!", "logSeen")
+t("You can't target allies!", "你不能选择盟友为目标!", "logSeen")
+t("%s's shadow simulacrum", "%s的阴影幻象", "tformat")
+t("A dark, shadowy shape whose form resembles the creature it was copied from. It is not a perfect replica, though, and it makes you feel uneasy to look at it.", "一团漆黑的阴影,模仿着被复制生物的外形。虽然复制并不完美,但直视它仍然让人心悸。", "_t")
+t([[Creates a shadowy copy of a hostile target. The copy will attack its progenitor immediately and lasts for %d turns.
+		The duplicate has %d%% of the target's life, +50%% darkness resistance, -50%% light resistance, and deals 50%% less damage.
+		The duration and life scale with your Cunning.]], [[用阴影复制一个敌对目标的幻象。这个幻象会立刻攻击它的原型,持续 %d 回合。
+		幻象拥有 %d%% 的目标生命, +50%% 暗影伤害抵抗, -50%% 光系伤害抵抗,造成 -50%% 的伤害。
+		持续时间和幻象生命受你的灵巧加成。]], "tformat")
+t("Jumpgate Two", "跃迁之门II", "talent name")
+t("jumpgate", "跃迁之门", "_t")
+t("Create a second shadow jumpgate at your location. As long as you sustain this spell, you can use 'Jumpgate: Teleport' to instantly travel to the jumpgate, as long as you are within %d tiles of it.", "在你当前位置创造第 2 个跃迁之门,你可以使用跃迁之门:传送技能将你传送至这个位置,距离不超过 %d 码。", "tformat")
+t("Jumpgate Two: Teleport To", "跃迁之门:传送II", "talent name")
+t("You must sustain the Jumpgate Two spell to be able to teleport.", "你必须开启跃迁之门II技能才能传送。", "logPlayer")
+t("Instantly travel to your second jumpgate, as long as you are within %d tiles of it.", "立即传送你至先前创造的第 2 个跃迁之门,距离不超过 %d 码。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/age-manipulation.lua"
+
+t("Turn Back the Clock", "时光倒流", "talent name")
+t([[Projects a bolt of temporal energy that deals %0.2f temporal damage, and reduces the targets three highest stats by %d for 3 turns.
+		The damage dealt will scale with your Spellpower.]], [[制造一束时空能量波造成 %0.2f 时空伤害并降低目标三项最高属性值 %d 点,持续 3 回合。 
+		受法术强度影响,伤害按比例加成。]], "tformat")
+t("Temporal Fugue Old", "时空神游(旧)", "talent name")
+t("Reverts the minds of all creatures in a radius %d cone to an infantile state, in effect confusing them (%d%% to act randomly) for %d turns.", "将 %d 码锥形半径范围内敌人的心智降低到婴儿水平,混乱目标 ( %d%% 强度) %d 回合。", "tformat")
+t("Ashes to Ashes", "尘归尘", "talent name")
+t([[You surround yourself with a radius %d distortion of time, which deals %0.2f stacking temporal damage over 3 turns to all other creatures.  The effect lasts %d turns.
+		The damage dealt will scale with your Spellpower.]], [[时空扭曲光环围绕着你( %d 码半径范围),在 3 回合内对范围所有目标造成 %0.2f 累积时空伤害。效果持续 %d 回合。 
+		受法术强度影响,伤害按比例加成。]], "tformat")
+t("Body Reversion", "返老还童", "talent name")
+t([[You revert your body to a previous state, healing yourself for %0.2f life and removing %d physical status effects (both good and bad).
+		The amount of life healed will scale with your Spellpower.]], [[你的身体回复至先前状态,治疗自己 %0.2f 生命值并移除 %d 个物理状态(增益状态或负面状态)。 
+		受法术强度影响,生命回复按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/anomalies.lua"
+
+t("Anomaly Rearrange", "异常:重排", "talent name")
+t("@Source@ causes a spacetime hiccup.", "@Source@引起了时空轻微重排。", "_t")
+t("Teleports up to five targets in a radius of %d up to ten tiles away.", "将半径 %d 范围内最多五个单位传送到十格外。", "tformat")
+t("Anomaly Teleport", "异常:传送", "talent name")
+t("@Source@ shifts reality.", "@Source@改变了现实。", "_t")
+t("Teleports up to five targets in a radius of %d up to %d tiles away.", "将半径 %d 范围内最多五个单位传送到 %d 格外。", "tformat")
+t("Anomaly Swap", "异常:换位", "talent name")
+t("@Source@ swaps places with a nearby target.", "@Source@和附近一名目标交换了位置。", "_t")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t("You swap locations with a random target.", "你和一个随机目标交换位置", "tformat")
+t("Anomaly Displacement Shield", "异常:偏转护盾", "talent name")
+t("@Source@ transfers damage to a nearby target.", "@Source@将伤害转移至附近一名目标。", "_t")
+t([[50%% chance that damage the caster takes will be warped to a set target.
+		Once the maximum damage (%d) is absorbed, the time runs out, or the target dies, the shield will crumble.]], [[施法者所承受的伤害有 50%% 的概率转移给指定连接的目标。 
+		一旦吸收伤害达到上限( %d ),持续时间到了或目标死亡,护盾会破碎掉。]], "tformat")
+t("Anomaly Wormhole", "异常:虫洞", "talent name")
+t("@Source@ folds the space between two points.", "@Source@折叠了两点间的空间。", "_t")
+t("wormhole", "虫洞", "_t")
+t("@Target@ moves onto the wormhole.", "@Target@踩中了虫洞。", "_t")
+t("%s tries to enter the wormhole but a violent force pushes it back.", "%s试图进入虫洞但是一股猛力将其强行推送了回来。", "logSeen")
+t("%s ignores the wormhole.", "%s无视了虫洞。", "logSeen")
+t("Reality asserts itself and forces the wormhole shut.", "现实世界进行自我调谐强行关闭了虫洞。", "logSeen")
+t("Creates a wormhole nearby and a second wormhole up to ten tiles away.", "建立一个连接附近的随机格子和十格外的随机格子的虫洞。", "tformat")
+t("Anomaly Probability Travel", "异常:相位移动", "talent name")
+t("@Source@ places several targets out of phase.", "@Source@让数名目标从相位空间移出。", "_t")
+t("Allows up to five targets in a radius of %d to travel up to %d tiles through walls.", "将半径 %d 范围内最多五个单位可以穿墙移动 %d 格", "tformat")
+t("Anomaly Blink", "异常:闪烁", "talent name")
+t("@Source@ makes several targets blink uncontrollably.", "@Source@让数名目标不受控制地在空间中闪烁。", "_t")
+t("Up to five targets in a radius of %d are teleporting %d tiles every turn.", "让半径 %d 范围内最多五个单位每回合在 %d 格内传送。", "tformat")
+t("Anomaly Summon Townsfolk", "异常:召唤村民", "talent name")
+t("Some innocent bystanders have been teleported into the fight.", "一些无辜的旁观者被传送到战斗中。", "_t")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("human farmer", "人类农民", "_t")
+t("A weather-worn Human farmer, looking at a loss as to what's going on.", "一个饱经风霜的人类农民,他茫然不知所措。", "_t")
+t("halfling gardener", "半身人园丁", "_t")
+t("A rugged Halfling gardener, looking quite confused as to what he's doing here.", "一个粗犷的半身人园丁,他对在这里做什么感到困惑。", "_t")
+t("shalore scribe", "永恒精灵书记员", "_t")
+t("A scrawny Elven scribe, looking bewildered at his surroundings.", "一个瘦骨嶙峋的精灵书记员,他困惑地看着周围的环境。", "_t")
+t("dwarven lumberjack", "矮人伐木工", "_t")
+t("A brawny Dwarven lumberjack, looking a bit upset at his current situation.", "一个强壮的矮人伐木工,他对自己现在的处境有点不安。", "_t")
+t("Pulls innocent people into the fight.", "将无辜的村民拖入战斗。", "tformat")
+t("Anomaly Slow", "异常:减速", "talent name")
+t("@Source@ creates a bubble of slow time.", "@Source@制造出减速时间气泡。", "_t")
+t("Slows up to five targets in a radius %d ball by %d%%.", "让半径 %d 范围内最多五个单位减速 %d%% 。", "tformat")
+t("Anomaly Haste", "异常:加速", "talent name")
+t("@Source@ creates a bubble of fast time.", "@Source@制造出加速时间气泡。", "_t")
+t("Increases global speed of up to five targets in a radius %d ball by %d%%.", "让半径 %d 范围内最多五个单位增加整体速度 %d%% 。", "tformat")
+t("Anomaly Stop", "异常:停止", "talent name")
+t("@Source@ creates a bubble of nul time.", "@Source@制造出停滞时间气泡。", "_t")
+t("Stuns up to five targets in a radius %d ball.", "震慑半径 %d 范围内最多五个单位。", "tformat")
+t("Anomaly Temporal Bubble", "异常:时空气泡", "talent name")
+t("@Source@ removes several targets from time.", "@Source@将数名目标从时间流中移除。", "_t")
+t("Time Prisons up to five targets in a radius %d ball.", "将半径 %d 范围内最多五个单位从时光的流动中移出。", "tformat")
+t("Anomaly Temporal Shield", "异常:时间盾", "talent name")
+t("@Source@ creates a temporal shield around several targets.", "@Source@制造出覆盖数名目标的时间护盾。", "_t")
+t("Time Shields up to five targets in a radius of %d.", "将半径 %d 范围内最多五个单位覆盖时光之盾。", "tformat")
+t("Anomaly Invigorate", "异常:鼓舞", "talent name")
+t("@Source@ energizes several targets.", "@Source@鼓舞了数名目标。", "_t")
+t("Invigorates up to five targets in a radius of %d.", "鼓舞半径 %d 范围内最多五个单位。", "tformat")
+t("Anomaly Temporal Clone", "异常:克隆", "talent name")
+t("@Source@ clones a nearby creature.", "@Source@克隆了周围随机目标。", "_t")
+t("Clones a random creature within range.", "克隆范围内一个随机单位。", "tformat")
+t("Anomaly Temporal Storm", "异常:时空风暴", "talent name")
+t("@Source@ creates a temporal storm.", "@Source@制造出时空风暴。", "_t")
+t("Creates a temporal storm for %d to %d turns that deals between %0.2f and %0.2f temporal damage each turn.", "召唤一场时空风暴 %d ~ %d 回合,每回合造成 %0.2f ~ %0.2f 时空伤害。", "tformat")
+t("Anomaly Gravity Pull", "异常:重力牵引", "talent name")
+t("%s is drawn in by gravity!", "%s被重力拖动!", "logSeen")
+t("Increases localized gravity, pulling in targets in a radius of %d.", "增加周围的重力,吸引半径 %d 范围内的目标。", "tformat")
+t("Anomaly Dig", "异常:挖掘", "talent name")
+t("@Source@ turns matter to dust.", "@Source@将周围的物质化为尘土。", "_t")
+t("Digs out all terrain in a radius %d ball.", "挖掘半径 %d 范围内的所有地形。", "tformat")
+t("Anomaly Entomb", "异常:埋葬", "talent name")
+t("@Source@ creates a stone wall.", "@Source@制造出岩石墙壁。", "_t")
+t("stone wall", "石墙", "_t")
+t("a summoned wall of stone", "召唤的岩石墙壁", "_t")
+t("Entombs a single target in a wall of stone.", "将一个单位用岩石墙环绕。", "tformat")
+t("Anomaly Entropy", "异常:熵", "talent name")
+t("@Source@ increases local entropy.", "@Source@增加了局部的熵。", "_t")
+t("%s's %s is disrupted!", "%s的%s被打断了!", "logSeen")
+t("Places between three and six talents of up to 5 targets in a radius %d ball on cooldown for up to %d turns.", "让半径 %d 范围内最多五个单位的三到六个技能进入冷却 %d 回合。", "tformat")
+t("Anomaly Gravity Well", "异常:重力井", "talent name")
+t("@Source@ increases local gravity.", "@Source@增加了局部重力。", "_t")
+t("Creates a gravity well in a radius %d ball, pinning up to five targets.", "在半径 %d 范围内制造重力井,定身最多五个单位。", "tformat")
+t("Anomaly Quake", "异常:地震", "talent name")
+t("@Source@ causes an earthquake.", "@Source@制造出地震。", "_t")
+t("Causes an earthquake in a radius of %d.", "在半径 %d 范围内制造地震。", "tformat")
+t("Anomaly Flawed Design", "异常:不完美设计", "talent name")
+t("@Source@ crumbles the resistances of several targets.", "@Source@让数名目标的抗性下降。", "_t")
+t("Reduces the resistances of up to five targets in a ball of radius %d by %d%%.", "将半径 %d 范围内最多五个单位的抗性降低 %d%% 。", "tformat")
+t("Anomaly Dust Storm", "异常:尘土风暴", "talent name")
+t("@Source@ causes a dust storm.", "@Source@制造了尘土风暴。", "_t")
+t("Dust Storm", "尘土风暴", "_t")
+t("Summons three to six dust storms.", "召唤三到六个尘土风暴。", "tformat")
+t("Anomaly Blazing Fire", "异常:燃烧之炎", "talent name")
+t("@Source@ causes a fire.", "@Source@制造出火焰。", "_t")
+t("Blazing Fire", "燃烧之炎", "_t")
+t("Summons three to six blazing fires.", "召唤三到六个燃烧之炎。", "tformat")
+t("Anomaly Calcify", "异常:石化", "talent name")
+t("@Source@ calcifies several targets.", "@Source@石化了数名目标。", "_t")
+t("Turns up to 5 targets in a radius %d ball to stone for %d turns.", "将半径 %d 范围内最多五个单位变成石头 %d 回合。", "tformat")
+t("Anomaly Call", "异常:召唤", "talent name")
+t("@Source@ teleports several targets to @Source@'s location.", "@Source@将数名目标传送到@Source@的位置。", "_t")
+t("Teleports between 3 and 6 targets to the caster.", "将三到六个单位召唤到施法者身边。", "tformat")
+t("Anomaly Deus Ex", "异常:神佑", "talent name")
+t("The odds have tilted.", "几率发生了倾斜。", "_t")
+t("Substantially toughens and hastes one target for %d turns.", "显著强化和加速目标 %d 回合。", "tformat")
+t("Anomaly Evil Twin", "异常:邪恶双生子", "talent name")
+t("@Source@'s evil twin has come from another timeline.", "@Source@的邪恶双胞胎从另一个时间线赶来。", "_t")
+t("Clones the caster.", "复制施法者。", "tformat")
+t("Anomaly Intersecting Threads", "异常:时间线紊乱", "talent name")
+t("@Source@ has caused two threads to merge.", "@Source@让两条时间线合并。", "_t")
+t("Clones all creatures in a radius of 10.", "复制半径十格范围内所有生物。", "tformat")
+t("Anomaly Mass Dig", "异常:范围挖掘", "talent name")
+t("@Source@ digs out a huge area.", "@Source@挖掘了一大片区域。", "_t")
+t("Digs out all terrain in between three and six radius %d balls.", "在三到六个半径 %d 范围的圆里摧毁所有地形。", "tformat")
+t("Anomaly Sphere of Destruction", "异常:毁灭之球", "talent name")
+t("@Source@ creates a sphere of destruction.", "@Source@制造了毁灭之球。", "_t")
+t("Sphere of Destruction", "毁灭之球", "_t")
+t("Summons a sphere of destruction.", "召唤一个毁灭之球。", "tformat")
+t("Anomaly Tornado", "异常:龙卷风", "talent name")
+t("@Source@ causes a tornado storm.", "@Source@制造了龙卷风。", "_t")
+t("Tornado", "龙卷风", "_t")
+t("%s resists the tornado!", "%s抵抗了龙卷风!", "logSeen")
+t("Summons three to six tornados.", "召唤三到六道龙卷风", "tformat")
+t("Anomaly Meteor", "异常:陨石", "talent name")
+t("@Source@ causes a meteor to fall from the sky.", "@Source@让陨石从天而降。", "_t")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t("Causes a meteor to fall from the sky.", "召唤一颗陨石从天空坠落。", "tformat")
+t("Anomaly Spacetime Tear", "异常:空间撕裂", "talent name")
+t("@Source@ tears a hole in the fabric of spacetime.", "@Source@在空间中撕裂出漏洞。", "_t")
+t("Spacetime Tear", "空间撕裂", "_t")
+t("trap", "陷阱", "_t")
+t("%s forces the tear shut!", "%s令空间撕裂停止!", "logPlayer")
+t("Tears a hole in the fabric of spacetime.", "在空间的构造上撕开一个洞。", "tformat")
+t("Anomaly Summon Time Elemental", "异常:召唤时间元素", "talent name")
+t("Some Time Elementals have been attracted by @Source@'s meddling.", "一些时空元素被@Source@吸引过来。", "_t")
+t("Time elementals have been attracted to the timeline.", "召唤时间元素。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/blade-threading.lua"
+
+t("Warp Blade", "扭曲灵刃", "talent name")
+t([[Attack with your melee weapons for %d%% weapon damage as physical and temporal (warp) damage. If either attack hits you may stun, blind, pin, or confuse the target for %d turns.
+		
+		Blade Threading talents will freely swap to your dual-weapons when activated if you have them in your secondary slots.  Additionally you may use the Attack talent in a similar manner.]], [[使用你的近战武器攻击敌人,造成 %d%% 的物理和时空属性的武器伤害。如果任意一次攻击命中,你可以震慑、致盲、定身或者混乱目标 %d 回合。
+		
+		激活螺旋灵刃技能可以自由切换到你的双持武器(必须装备在副武器栏位上)。此外,当你使用近战攻击时也会触发这个效果 ]], "tformat")
+t("Blink Blade", "闪烁灵刃", "talent name")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t([[Teleport to the target and attack with your melee weapons for %d%% damage.  Then teleport next to a second random enemy, attacking for %d%% damage.
+		Blink Blade can hit the same target multiple times.]], [[传送到目标面前,并使用你的近战武器攻击目标,造成 %d%% 伤害。然后随机传送到第二个目标面前,攻击并造成 %d%% 伤害。
+		闪烁灵刃可以命中同一个目标多次。]], "tformat")
+t("Blade Shear", "灵刃切变", "talent name")
+t("You require two weapons to use this talent.", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("%s has been cut from the timeline!", "%s被从时间线中切除", "logSeen")
+t("%s resists the temporal shear!", "%s 抵挡了灵刃切变!", "logSeen")
+t([[Attack up to three adjacent targets for %d%% weapon damage.  If any attack hits you'll create a temporal shear dealing %0.2f temporal damage in a radius %d cone.
+		Each target you hit with your weapons beyond the first increases the damage of the shear by 25%%.  Targets reduced below 20%% of maximum life by the shear may be instantly slain.
+		The cone damage improves with your Spellpower.]], [[攻击至多三个相邻目标,造成 %d%% 武器伤害。任何一次攻击命中将会制造一次时空切变,造成 %0.2f 时空伤害,攻击半径为 %d 的锥形内的目标。		
+		随后的每次命中都将增加切变的伤害 25%% 。  被切变将血量减少到最大值 20%% 以下的目标将会立刻死亡。
+		受法术强度影响,切变的伤害有额外加成。]], "tformat")
+t("Blade Ward", "灵刃守卫", "talent name")
+t("While dual-wielding you have a %d%% chance of completely parrying melee attacks made against you.", "双持时你有 %d%% 几率格挡近战攻击。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/bow-threading.lua"
+
+t("Arrow Stitching", "重叠灵矢", "talent name")
+t([[Fire an arrow for %d%% weapon damage and call up to 2 wardens, depending on available space, that will each fire a single arrow before returning to their timelines.
+		The wardens are out of phase with normal reality and deal %d%% less damage but shoot through friendly targets. All your arrows, including arrows from Shoot and other talents, now phase through friendly targets without causing them harm.
+		
+		Bow Threading talents will freely swap to your bow when activated if you have one in your secondary slot. You may use the Shoot talent in a similar manner.]], [[发射一支灵矢造成 %d%% 武器伤害,并且根据可用空间,召唤最多两个守卫,各自发射一枚灵矢然后回到他们自己的时间线中。
+		守卫处在现实位面之外,灵矢的伤害减少 %d%% ,但能够穿过友好目标。同时,你发射的所有来自射击或者其他技能的箭矢,都可以穿透友军并且不会造成伤害。
+		
+		激活螺旋灵弓技能可以自由切换到你的弓(必须装备在副武器栏位上)。此外,当你使用远程攻击时也会触发这个效果。]], "tformat")
+t("Singularity Arrow", "奇点之矢", "talent name")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t("%s is drawn in by the singularity!", "%s 被拖向时空奇点!", "logSeen")
+t([[Fire an arrow for %d%% weapon damage. When the arrow reaches its destination or hits a target it will draw in all other targets in a radius of %d and inflict %0.2f physical damage.
+		Each target moved beyond the first increases the damage %0.2f (up to %0.2f bonus damage).
+		Targets take reduced damage the further they are from the epicenter (20%% less per tile).
+		The additional damage scales with your Spellpower.]], [[发射一支灵矢造成 %d%% 武器伤害。当灵矢到达目标地点或者击中目标后,会牵引半径 %d 并造成 %0.2f 物理伤害。
+		从第二个单位起,每增加一个被牵引的单位,会使伤害增加 %0.2f (最多增加 %0.2f 额外伤害 ).
+		目标离牵引中心的距离越远受到的伤害就越低 (每格减少 20%% ).
+		受法术强度影响,额外伤害有加成。]], "tformat")
+t("Arrow Echoes", "灵矢回声", "talent name")
+t("You do not have line of sight.", "你没有视线", "logSeen")
+t([[Over the next %d turns you'll fire up to %d arrows at this target from this location, each dealing %d%% weapon damage to the target. 
+		These shots do not consume ammo.]], [[在下面的 %d 回合中,你从当前所在位置对目标发射最多 %d 支灵矢,每支对目标造成 %d%% 武器伤害。 
+		这些射击不消耗弹药。]], "tformat")
+t("Arrow Threading", "螺旋灵矢", "talent name")
+t("Your arrows now tune your Paradox %0.2f points towards your preferred Paradox on hit.", "当你发射的箭矢命中时,将会使你的紊乱值向预设值调谐 %0.2f 点。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/chronomancer.lua"
+
+t("A blend of chronomancy and dual-weapon combat.", "将时空之力与双持战斗结合。", "_t")
+t("Blade Threading", "螺旋灵刃", "_t")
+t("Bow Threading", "螺旋灵弓", "_t")
+t("A blend of chronomancy and physical combat.", "将时空之力和物理战斗结合。", "_t")
+t("Temporal Combat", "时空格斗", "_t")
+t("Temporal Guardian", "时空守卫", "_t")
+t("Warden combat training and techniques.", "训练时空守卫的专有特技。", "_t")
+t("A blend of ranged and dual-weapon combat.", "将远程战斗和双持战斗结合。", "_t")
+t("Threaded Combat", "螺旋战斗", "_t")
+t("Call temporal hounds to aid you in combat.", "召唤时空猎狗来帮助作战。", "_t")
+t("Temporal Hounds", "时空猎犬", "_t")
+t("Fluctuate spacetime.", "波动的时空。", "_t")
+t("flux", "波动", "_t")
+t("Call upon the force of gravity to crush, push, and pull your foes.", "召唤重力来粉粹、推拉你的敌人。", "_t")
+t("gravity", "重力", "_t")
+t("Change and shape matter itself.", "改变物质的形态和性质。", "_t")
+t("matter", "物质", "_t")
+t("Mastery of folding points in space.", "折叠时空。", "_t")
+t("Spacetime Folding", "时空折叠", "_t")
+t("Control how fast objects and creatures move through spacetime.", "控制物体和生物在时空中前进的速度。", "_t")
+t("Speed Control", "速度控制", "_t")
+t("Stabilize spacetime.", "让时空更加稳定。", "_t")
+t("stasis", "静态时空", "_t")
+t("Examine and alter the timelines that make up the spacetime continuum.", "检查并改变组成时空的时间线。", "_t")
+t("Timeline Threading", "时空螺旋", "_t")
+t("Directly manipulate the flow of time", "直接改变时间的流动", "_t")
+t("timetravel", "时空旅行", "_t")
+t("Manipulate chronomantic spells.", "强化时空法术", "_t")
+t("Spellbinding", "时空增效", "_t")
+t("Allows you to glimpse the future, or become more aware of the present.", "窥视未来,或者洞察现在。", "_t")
+t("Chronomancy", "时空", "_t")
+t("Manipulate raw energy by addition or subtraction.", "改变原始能量流动。", "_t")
+t("energy", "能量", "_t")
+t("Fate Weaving", "命运编织", "_t")
+t("Weave the threads of fate.", "编织你的命运", "_t")
+t("Spacetime Weaving", "时空编织", "_t")
+t("Weave the threads of spacetime.", "编织时空线", "_t")
+t("Manifold", "时空折叠", "_t")
+t("Passive effects that Weapon Folding can trigger.", "武器折叠触发的被动效果。", "_t")
+t("Miscellaneous Chronomancy effects.", "杂项时空效果。", "_t")
+t("Other", "其他", "_t")
+t("Age Manipulation", "时光操纵", "_t")
+t("Manipulate the age of creatures you encounter.", "控制敌人的生命。", "_t")
+t("A blend of chronomancy and ranged combat.", "将时空之力和远程战斗结合。", "_t")
+t("Temporal Archery", "时空射击", "_t")
+t("Break the laws of spacetime.", "打破时空的规律。", "_t")
+t("paradox", "时空", "_t")
+t("Spacetime anomalies that can randomly occur when paradox is to high.", "时空变异会在紊乱值较高时随机发生。", "_t")
+t("anomalies", "异常", "_t")
+t("chronomancy", "时空", "talent category")
+t("%s's temporal clone", "%s的时空克隆体", "tformat")
+t("A creature from another timeline.", "来自另一条时间线的生物。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/chronomancy.lua"
+
+t("Precognition", "预知未来", "talent name")
+t([[You peer into the future, sensing creatures and traps in a radius of %d for %d turns.
+		If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight bonuses) while Precognition is active.]], [[你预知未来,感知半径 %d 以内的生物和陷阱,持续 %d 回合。
+		如果你学会了深谋远虑,那么在你激活这个技能的时候,你可以获得额外的闪避和暴击减免(数值等于深谋远虑的奖励)。]], "tformat")
+t("Foresight", "深谋远虑", "talent name")
+t([[Gain %d defense and %d%% chance to shrug off critical hits.
+		If you have Precognition or See the Threads active these bonuses will be added to those effects, granting additional defense and chance to shrug off critical hits.
+		These bonuses scale with your Magic stat.]], [[获得 %d 闪避  和 %d%% 暴击减免。
+		如果你激活了预知未来或者命运螺旋,那么这些技能也会拥有同样的加成,使你获得额外的闪避和暴击减免。		
+		受魔法影响,增益效果有额外加成。]], "tformat")
+t("Contingency", "意外术", "talent name")
+t("#LIGHT_RED#Your Contingency has failed to cast %s!", "#LIGHT_RED#你的意外术没能触发%s!", "logPlayer")
+t("#STEEL_BLUE#Your Contingency triggered %s!", "#STEEL_BLUE#你的意外术触发了%s!", "logPlayer")
+t("None", "æ— ", "_t")
+t([[Choose an activatable spell that affects only you, does not require a target, and does not have a fixed cooldown.  When you take damage that reduces your life below %d%% the spell will automatically cast.
+		This spell will cast even if it is currently on cooldown, will not consume a turn or resources, and uses the talent level of Contingency or its own, whichever is lower.
+		This effect can only occur once every %d turns and takes place after the damage is resolved.
+
+		Current Contingency Spell: %s]], [[选择一个只会影响你并且不需要选中目标的非固定冷却时间主动法术。当你受到伤害并使生命值降低到 %d%% 以下时,自动释放这个技能。
+		即使选择的技能处于冷却状态也可以释放  ,并且不消耗回合或资源,技能等级为该技能和指定技能当中较低的一方。		这个效果每 %d 回合只能触发一次,并且在伤害结算之后生效。
+
+		当前选择技能: %s ]], "tformat")
+t("See the Threads", "命运螺旋", "talent name")
+t("The timeline is too fractured to do this now.", "目前的时间线过于破碎。", "logPlayer")
+t("You've seen as much as you can here.", "你在这里已经看完了能看到的一切。", "logPlayer")
+t([[You peer into three possible futures, allowing you to explore each for %d turns.  When the effect expires, you'll choose which of the three futures becomes your present.
+		If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active.
+		This spell splits the timeline.  Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
+		If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end.
+		This spell may only be used once per zone level.]], [[你窥视三种可能的未来,允许你分别进行探索 %d 回合。当效果结束,你选择三者之一成为你的现在。
+		如果你学会了深谋远虑,当你使用命运螺旋时,将获得额外的闪避和暴击减免(数值等于深谋远虑的奖励)。
+		这个法术会使时间线分裂。当此技能激活的时候,使用其他分裂时间线的技能将会失败。
+		如果你在任何一条时间线上死亡,你将使时间线回到你使用技能的地方,并且技能效果结束。
+		这个技能每个楼层只能使用一次。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/energy.lua"
+
+t("Energy Decomposition", "能量分解", "talent name")
+t("%s(%d dissipated)#LAST#", "%s(%d 耗散)#LAST#", "tformat")
+t([[Partially dissipates all incoming damage, reducing it by 30%%, up to a maximum of %d.
+		The maximum damage reduction will scale with your Spellpower.]], [[分解一部分受到的伤害。减少 30%% 伤害 , 最多减少 %d 。
+		受法术强度影响,减少伤害的最大值有额外加成。]], "tformat")
+t("Energy Absorption", "能量吸收", "talent name")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("%s's %s is disrupted by the Energy Absorption!", "%s 的 %s 被能量吸收所打断!", "logSeen")
+t([[You sap the target's energy and add it to your own, placing up to %d random talents on cooldown for %d turns.
+		For each talent put on cooldown, you reduce the cooldown of one of your talents currently on cooldown by %d turns.]], [[你吸收目标的能量并化为己用,最多使 %d 个随机技能进入 %d 回合冷却。
+		每使一个技能进入冷却,你可以减少你处于冷却中的技能的冷却时间 %d 回合。]], "tformat")
+t("Redux", "时空回响", "talent name")
+t([[The next talent you cast with a cooldown of %d or less will not go on cooldown.
+		Once a talent is effected by this spell or %d turns pass the effect is lost.]], [[接下来 %d 回合中,冷却时间不大于 %d 的技能,只需要一回合冷却。
+对一个技能生效后,该效果将结束。]], "tformat", {2,1})
+t("Entropy", "熵", "talent name")
+t("Each turn, for the next %d turns, one of the target's sustained talents will be deactivated.", "接下来 %d 回合中,每回合解除目标的随机一个持续性技能。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/fate-weaving.lua"
+
+t("Spin Fate", "命运之丝", "talent name")
+t([[Each time you would take damage from someone else you gain one Spin, increasing your defense and saves by %d for three turns.
+		This effect may occur once per turn and stacks up to three Spin (for a maximum bonus of %d).]], [[每当你要受到其他人造成的伤害时,你编织一层命运之丝,使你的闪避和豁免增加 %d ,持续三回合。
+		这个效果每回合只能触发一次,丝能叠加三层 ( 加成最多为 %d ).]], "tformat")
+t("Seal Fate", "命运封印", "talent name")
+t([[Activate to Seal Fate for %d turns.  When you damage a target while Seal Fate is active you gain Spin and have a %d%% chance to increase the duration of one detrimental status effect on it by one turn.
+		If you have Spin Fate active the chance will be increased by 33%% per Spin (for %d%% at three Spin.)
+		The duration increase can occur up to %d times per turn and the bonus Spin once per turn.]], [[激活这个技能封印命运 %d 回合。
+		在这个技能激活期间,每当你对目标造成伤害,你获得一层命运之丝效果,并有 %d%% 几率延长目标的一个负面效果一回合。
+		每层命运之丝将使负面状态延长的概率增加 33%% ( 三层效果时增加 %d%% 。 )
+		负面状态延长每回合只能触发 %d 次,该效果获得的命运之丝每回合最多一层。]], "tformat")
+t("Fateweaver", "命运编织", "talent name")
+t("You now gain %d combat accuracy, physical power, spellpower, and mindpower per Spin.", "现在每层命运之丝使你获得 %d 命中,物理、法术和精神强度。", "tformat")
+t("Webs of Fate", "命运之网", "talent name")
+t([[For the next %d turns you displace %d%% of any damage you receive onto a random enemy.
+		While Webs of Fate is active you may gain one additional Spin per turn and your maximum Spin is doubled.]], [[接下来的 %d 回合中,你将受到的 %d%% 伤害转移给随机的敌人。
+		当命运之网激活时,你每回合可以额外获得一层命运之丝,同时你的命运之丝上限翻倍。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/flux.lua"
+
+t("Induce Anomaly", "引导异常", "talent name")
+t([[Create an anomaly, reducing your Paradox by %d.  This spell will never produce a major anomaly.
+		Induced Anomalies may not be held by Twist Fate, nor do they cause held anomalies to trigger.  However upon learning Twist Fate you may target Induced Anomalies.
+		The Paradox reduction will increase with your Spellpower.]], [[引发一次异常,减少你的紊乱值 %d 。这个技能不会引发重大异常。
+		引导异常不会被扭曲命运延后,也不会触发被延后的异变。 
+		然而,当学会扭曲命运后,你可以选中引导异变作为目标。
+		受法术强度影响,紊乱值减少效果有额外加成。]], "tformat")
+t("Reality Smearing", "弥散现实", "talent name")
+t("#LIGHT_BLUE##Source# converts damage to paradox!", "#LIGHT_BLUE##Source#将伤害转化为紊乱值!", "delayedLogMessage")
+t("#LIGHT_BLUE#(%d converted)#LAST#", "#LIGHT_BLUE#(%d 转化)#LAST#", "tformat")
+t([[While active 30%% of all damage you take is converted into %0.2f Paradox per point.
+		The Paradox is gained over three turns.]], [[当激活这个技能时,你受到伤害的 30%% 被转化为 %0.2f 的紊乱值。
+		这些紊乱伤害会被分散到三个回合中。]], "tformat")
+t("Attenuate", "湮灭洪流", "talent name")
+t([[Deals %0.2f temporal damage over %d turns to all targets in a radius of %d.  Targets with Reality Smearing active will instead recover %d life over four turns.
+		If a target is reduced below 20%% life while Attenuate is active it may be instantly slain.
+		The damage will scale with your Spellpower.]], [[对范围内所有单位造成 %0.2f 时空伤害,这些伤害会被分散到 %d 回合中。技能半径为 %d 格。
+		带有弥散现实效果的单位不会受到伤害,并在四回合中回复 %d 生命值。
+		如果目标的生命值被减低到 20%% 以下,湮灭洪流将会立刻杀死目标。
+		受到法术强度影响,伤害有额外加成。]], "tformat")
+t("Twist Fate", "扭曲命运", "talent name")
+t("You must have a twisted anomaly to cast this spell.", "你必须有被捕获的异常来使用该法术。", "logPlayer")
+t("#STEEL_BLUE#Casts %s.", "#STEEL_BLUE#释放 %s.", "logPlayer")
+t("#STEEL_BLUE#Targeting %s", "#STEEL_BLUE#瞄准%s", "saySimple")
+t("#STEEL_BLUE#You take control of %s.", "#STEEL_BLUE#你控制了一次%s.", "logPlayer")
+t([[If Twist Fate is not on cooldown minor anomalies will be held for %d turns, allowing your spell to cast as normal.  While held you may cast Twist Fate in order to trigger the anomaly and may choose the target area.
+		If a second anomaly occurs while a prior one is held or the timed effect expires the first anomaly will trigger immediately, interrupting your current turn or action.
+		Paradox reductions from held anomalies occur when triggered.
+				
+		Current Anomaly: %s
+		
+		%s]], [[当扭曲命运没有进入冷却时,微小异变将会被延后 %d 回合,允许你正常地使用法术。  你可以使用扭曲命运技能来选择指定的区域来触发被延后的异变。		如果在第一个异变被延后的回合中引发了第二个异变,那么第一个异变将会立刻触发,并且打断你当前的回合或行动。
+		当触发被延后的异变时,可以立即减少紊乱值。
+				
+		当前异变: %s 
+		
+		%s ]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/gravity.lua"
+
+t("Repulsion Blast", "排斥冲击", "talent name")
+t("%s slams into something solid!", "%s撞到了某个坚实的物体!", "logSeen")
+t("%s is knocked back!", "%s 被击退。", "logSeen")
+t([[Sends out a blast wave of gravity in a radius %d cone, dealing %0.2f base physical (gravity) damage and knocking back targets caught in the area.
+		Targets knocked into walls or other targets take 25%% additional damage and deal 25%% damage to targets they're knocked into.
+		Closer targets will be knocked back further and the damage will scale with your Spellpower.]], [[在半径 %d 码的锥形范围内释放一股爆炸性的重力冲击波,造成 %0.2f 物理 (重力 )伤害并击退范围内目标。
+		被击飞至墙上或其他单位的目标受到额外 25%% 伤害,并对被击中的单位造成 25%% 伤害。
+		离你越近的目标将会被击飞得更远。受法术强度影响,伤害按比例加成。]], "tformat")
+t("Gravity Spike", "重力钉刺", "talent name")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t("%s is drawn in by the singularity!", "%s 被拖向时空奇点!", "logSeen")
+t([[Creates a gravity spike in a radius of %d that moves all targets towards the spell's center and inflicts %0.2f physical (gravity) damage.
+		Each target moved beyond the first increases the damage by %0.2f (up to a maximum of %0.2f bonus damage).
+		Targets take reduced damage the further they are from the epicenter (20%% less per tile).
+		The damage dealt will scale with your Spellpower.]], [[在半径 %d 范围内制造一个重力钉刺,将所有目标牵引至法术中心,造成 %0.2f 物理 (重力 )伤害。
+		从第二个单位起,每牵引一个单位将会使伤害增加 %0.2f (最多增加 %0.2f 额外伤害 )。
+		离法术中心越远,目标受到的伤害越少 (每格减少 20%%)。
+		受法术强度影响,伤害按比例加成。]], "tformat")
+t("Gravity Locus", "重力核心", "talent name")
+t([[Create a gravity field around you that converts %d%% all damage you deal into physical damage, slows incoming projectiles by %d%%, and protects you from all gravity damage and effects.
+		Additionally, damage dealt by Repulsion Blast has a %d%% chance to reduce the target's knockback resistance by half for two turns.]], [[在你身边制造一个重力场,将你造成伤害的 %d%% 转化为物理伤害,使向你发射的飞行物减速 %d%% ,并使你免受重力伤害和效果的影响。
+		此外,排斥冲击对目标造成伤害之后,有 %d%% 的几率将目标的击退抗性减半两回合。]], "tformat")
+t("Gravity Well", "重力之井", "talent name")
+t([[Increases local gravity in a radius of %d for %d turns, dealing %0.2f physical (gravity) damage as well as decreasing the global speed of all affected targets by %d%%.
+		The damage done will scale with your Spellpower.]], [[增加半径 %d 范围内的重力 %d 回合,造成 %0.2f 物理 ( 重力 ) 伤害,并降低所有目标的整体速度 %d%% 。
+		受法术强度影响,伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/guardian.lua"
+
+t("Strength of Purpose", "意志之力", "talent name")
+t([[Increases weapon damage by %d%% and physical power by 30 when using swords, axes, maces, knives, or bows.
+		You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
+		These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]], [[当使用剑、斧、权杖、匕首或者弓箭时,增加武器伤害 %d%% ,物理强度30。
+		当装备武器、弹药或者计算武器伤害时,你使用魔法取代你的力量属性进行计算。
+		这个技能的奖励伤害取代武器掌握、匕首掌握和弓箭掌握的加成。]], "tformat")
+t("Guardian Unity", "守卫融合", "talent name")
+t("Guardian", "守卫", "_t")
+t("#STEEL_BLUE##Source# shares damage with %s guardian!", "#STEEL_BLUE##Source#和%s的守卫共享伤害!", "delayedLogMessage")
+t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 伤害共享)#LAST#", "tformat")
+t("Not enough space to summon warden!", "没有足够的空间召唤守卫!", "logPlayer")
+t([[When a single hit deals more than %d%% of your maximum life another you appears and takes %d%% of the damage as well as %d%% of all damage you take for the next %d turns.
+		The clone is out of phase with this reality and deals 50%% less damage but its arrows will pass through friendly targets.
+		This talent has a cooldown.]], [[当单次攻击对你造成了最大生命值 %d%% 以上的伤害时,另一个你出现,吸收这次伤害的 %d%% ,并吸收 %d%% 你在接下来 %d 回合中的所有伤害。
+		这个克隆体处于现实位面之外,因此只能造成 50%% 伤害,并且射出的箭矢可以穿过友军。		这个技能有冷却时间。]], "tformat")
+t("Vigilance", "严阵以待", "talent name")
+t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s恢复了!#LAST#", "logSeen")
+t([[Improves your capacity to see invisible foes by +%d and to see through stealth by +%d.  Additionally you have a %d%% chance to recover from a single negative status effect each turn.
+		Sense abilities will scale with your Magic stat.]], [[增强你的隐形侦测能力 +%d 以及潜行侦测能力 +%d 。  此外,每回合你有 %d%% 的几率从一个负面状态中回复。
+		受魔法属性影响,侦测能力按比例增加。]], "tformat")
+t("Warden's Focus", "专注守卫", "talent name")
+t("You require a weapon to use this talent.", "你需要武器来施展这个技能。", "logPlayer")
+t("You must pick a focus target.", "你必须选择一个集中目标", "logPlayer")
+t([[Attack the target with either your ranged or melee weapons for %d%% weapon damage.  For the next %d turns random targeting, such as from Blink Blade and Warden's Call, will focus on this target.
+		Attacks against this target gain %d%% critical chance and critical strike power while you take %d%% less damage from all enemies whose rank is lower then that of your focus target.]], [[使用你的远程或者近战武器对目标造成 %d%% 武器伤害。  在接下来的 %d 回合中,你的随机目标技能,比如闪烁灵刃和守卫召唤将会集中命中目标。
+		对这个目标的攻击获得 %d%% 额外的暴击几率和暴击加成,同时其他分级低于目标的单位对你造成的伤害减少 %d%% ]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/induced-phenomena.lua"
+
+t("Cosmic Cycle", "宇宙圈", "talent name")
+t("#LIGHT_BLUE#Your cosmic cycle expands.", "#LIGHT_BLUE#你的宇宙圈膨胀了。", "logPlayer")
+t("#LIGHT_RED#Your cosmic cycle contracts.", "#LIGHT_RED#你的宇宙圈收缩了。", "logPlayer")
+t([[Tune yourself into the ebb and flow of spacetime.  When your Paradox crosses a 100 point threshold, your Cosmic Cycle gains or loses one radius.
+		While Cosmic Cycle is expanding, your temporal resistance penetration will be increased by %d%%.  While it's contracting, your Willpower for Paradox calculations will be increased by %d%%.]], [[调整你自己进入时空的涨落。当你的紊乱值超过100点的临界点时,你的宇宙轮回会膨胀或收缩一个半径。
+		当宇宙圈膨胀时,你的时空抗性穿透将增加 %d%% 。当它收缩时,你计算紊乱值时的意志力将增加 %d%% 。]], "tformat")
+t("Polarity Shift", "奇点切换", "talent name")
+t("You must have Cosmic Cycle active to use this talent.", "你必须开启宇宙圈才能使用这一技能", "logPlayer")
+t("Polarity Bolt", "奇点飞弹", "_t")
+t([[Reverses the polarity of your Cosmic Cycle.  If it's currently contracting, it will begin to expand, firing a homing missile at each target within the radius that deals %0.2f temporal damage.
+		If it's currently expanding, it will begin to contract, braiding the lifelines of all targets within the radius for %d turns.  Braided targets take %d%% of all damage dealt to other braided targets.
+		The damage will scale with your Spellpower.]], [[逆转你宇宙圈的极性。如果它正在收缩,它将开始膨胀,向半径范围内的每个目标发射一枚瞄准的飞弹,造成 %0.2f 时空伤害。
+		如果它目前正在扩张,它将开始收缩,将半径范围内所有目标的生命线编织 %d 回合。被编织目标承受对其他编织目标造成的所有伤害的 %d%% 。
+		伤害受法术强度加成。]], "tformat")
+t("Reverse Causality", "逆转因果", "talent name")
+t([[When a creature enters your expanding Cosmic Cycle, you heal %d life at the start of your next turn.
+		When a creature leaves your contracting Cosmic Cycle, you reduce the duration of one detrimental effect on you by %d at the start of your next turn.
+		The healing will scale with your Spellpower.]], [[当一个生物进入你膨胀的宇宙圈时,你在下一回合开始时治疗 %d 生命。
+		当一个生物离开你收缩的宇宙圈时,你在下一回合开始时将对你造成一个负面效果的持续时间减少 %d 。
+		治疗量受法术强度加成。]], "tformat")
+t("Epoch", "亚伯契", "talent name")
+t("%s resists the blindness!", "%s抵抗了致盲!", "logSeen")
+t("%s resists the pin!", "%s抵抗了定身!", "logSeen")
+t("%s resists the confusion!", "%s抵抗了混乱!", "logSeen")
+t([[While your cosmic cycle is expanding, creatures in its radius have a %d%% chance to suffer the effects of aging; pinning, blinding, or confusing them for 3 turns.
+		While your cosmic cycle is contracting, creatures in its radius suffer from age regression; reducing their three highest stats by %d.
+		The chance and stat reduction will scale with your Spellpower.]], [[当你的宇宙圈在扩展时,其半径内的生物有 %d%% 的机会遭受老化的影响;定身、致盲或混乱它们3回合。
+		当你的宇宙圈在收缩时,其半径内的生物会遭受年龄退行的痛苦;它们的三个最高属性会减少 %d 。
+		几率和属性降低效果受法术强度加成。
+		]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/matter.lua"
+
+t("Dust to Dust", "土归土", "talent name")
+t([[Fires a beam that turns matter into dust, inflicting %0.2f temporal damage and %0.2f physical (warp) damage.
+		Alternatively you may target yourself, creating a field of radius %d around you that will inflict the damage over three turns.
+		The damage will scale with your Spellpower.]], [[发射一道射线,令物质归于尘土,造成 %0.2f 时空与 %0.2f 物理伤害。
+		也可以以自己为目标,制造一个围绕自己 %d 码的领域,在 3 回合内造成伤害。
+		伤害受法术强度加成。]], "tformat")
+t("Matter Weaving", "物质编织", "talent name")
+t([[Weave matter into your flesh, becoming incredibly resilient to damage.  While active you gain %d armour, %d%% resistance to stunning, and %d%% resistance to cuts.
+		The bonus to armour will scale with your Magic.]], [[你的血肉被改变,对伤害的抗性提高。
+		增加 %d 护甲, %d%% 震慑免疫, %d%% 流血免疫。
+		护甲加成受魔法加成。]], "tformat")
+t("Materialize Barrier", "物质屏障", "talent name")
+t("materialize barrier", "物质屏障", "_t")
+t("a summoned wall of stone", "召唤的岩石墙壁", "_t")
+t([[Create a tightly bound matter wall of up to a length of %d that lasts %d turns.
+		If any part of this wall is dug out it will explode, causing targets in a radius of %d to bleed for %0.2f physical damage over six turns.]], [[制造一层坚实的物质墙,长度为 %d ,持续 %d 回合。
+		当墙壁被挖掘时,会产生半径 %d 的爆炸,范围内敌人会进入流血状态, 6 回合内受到 %0.2f 物理伤害。]], "tformat")
+t("Disintegration", "裂解", "talent name")
+t("#CRIMSON#%s's beneficial effect was stripped!#LAST#", "#CRIMSON#%s的有益效果被除去了!#LAST#", "logSeen")
+t([[While active your physical and temporal damage has a %d%% chance to remove one beneficial physical or magical temporary effect (respectively) from targets you hit.
+		Only one physical and one magical effect may be removed per turn from each target.
+		Additionally your Dust to Dust spell now digs up to %d tiles into walls.]], [[你造成物理和时空伤害时,有 %d%% 几率除去一项物理或魔法增益效果。
+		每个生物每回合只能被除去一项效果。
+		同时,你的土归土技能能挖至多 %d 格内的墙壁。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/other.lua"
+
+t("Spacetime Tuning", "时空调谐", "_t")
+t("What's your preferred paradox level?", "你希望将紊乱值调整到多少?", "_t")
+t([[Use to set your preferred Paradox.  While resting or waiting you'll adjust your Paradox towards this number at the rate of %d per turn.
+		Your Paradox modifier is factored into the duration and spellpower of all chronomancy spells.
+
+		Preferred Paradox :  %d
+		Paradox Modifier :  %d%%
+		Spellpower for Chronomancy :  %d
+		Willpower Paradox Modifier : -%d
+		Paradox Sustain Modifier : +%d
+		Total Modifed Paradox :  %d
+		Current Anomaly Chance :  %d%%]], [[设置自己的紊乱值。
+		休息或等待时,你每回合将自动调节 %d 点紊乱值趋向于你的设定值。
+		你的紊乱值会修正所有时空法术的持续时间和法术强度。
+		设定的紊乱值:%d
+		紊乱值修正率:%d%%
+		时空法术强度:%d
+		意志修正数值:-%d
+		紊乱维持数值:+%d
+		修正后紊乱值:%d
+		当前异常几率:%d%%]], "tformat")
+t("Slow", "减速", "talent name")
+t([[Creates a time distortion in a radius of %d that lasts for %d turns, decreasing global speed by %d%% for 3 turns and inflicting %0.2f temporal damage each turn to all targets within the area.
+		The slow effect and damage dealt will scale with your Spellpower.]], [[在 %d 码半径范围内制造 1 个时间扭曲力场,持续 %d 回合。同时减少 %d%% 目标整体速度,持续 3 回合,当目标处于此范围内时每回合造成 %0.2f 时空伤害。 
+		受法术强度影响,减速效果和伤害有额外加成。]], "tformat")
+t("Spacetime Mastery", "时空掌握", "talent name")
+t("Your mastery of spacetime reduces the cooldown of Banish, Dimensional Step, Swap, and Temporal Wake by %d, and the cooldown of Wormhole by %d.  Also improves your Spellpower for purposes of hitting targets with chronomancy effects that may cause continuum destabilization (Banish, Time Skip, etc.), as well as your chance of overcoming continuum destabilization, by %d%%.", "你对时空的掌握让你减少空间跳跃、时空放逐、、时空觉醒的冷却时间 %d 个回合,减少虫洞跃迁的冷却时间 %d 个回合。同时当你对目标使用可能造成连续紊乱的技能(时空放逐、时间跳跃)时增加 %d%% 的法术强度。", "tformat")
+t("Quantum Feed", "量子充能", "talent name")
+t([[You've learned to boost your magic through your control over the spacetime continuum.  Increases your Magic and your Spell Save by %d.
+		The effect will scale with your Willpower.]], [[你已经学会通过控制时空的流动来增强魔力。 
+		增加 %d 点魔法和法术豁免。 
+		受意志影响,效果按比例加成。]], "tformat")
+t("Moment of Prescience", "预知之门", "talent name")
+t([[You pull your awareness fully into the moment, increasing your stealth detection, see invisibility, defense, and accuracy by %d for %d turns.
+		If you have Spin Fate active when you cast this spell, you'll gain a bonus to these values equal to 50%% of your spin.
+		This spell takes no time to cast.]], [[你集中意识提升你的潜行侦测、隐形侦测、闪避和命中几率 %d 持续 %d 回合。 
+		如果你已经激活了命运之网技能,你将得到一个基于 50%% 命运之网获得提升点数的增益。 
+		此技能不需要施法时间。]], "tformat")
+t("Gather the Threads", "聚集螺旋", "talent name")
+t([[You begin to gather energy from other timelines. Your Spellpower will increase by %0.2f on the first turn and %0.2f more each additional turn.
+		The effect ends either when you cast a spell, or after five turns.
+		Eacn turn the effect is active, your Paradox will be reduced by %d.
+		This spell will not break Spacetime Tuning, nor will it be broken by activating Spacetime Tuning.]], [[你开始从其他时间线搜集能量,初始增加 %0.2f 法术强度并且每回合逐渐增加 %0.2f 法术强度。 
+		此效果会因为使用技能而中断,否则此技能会在 5 回合后结束。 
+		当此技能激活时,每回合你的紊乱值会降低 %d 点。 
+		此技能不会打断时空调谐,激活时空调谐技能也同样不会打断此技能。]], "tformat")
+t("Entropic Field", "熵光领域", "talent name")
+t([[You encase yourself in a field that slows incoming projectiles by %d%%, and increases your physical resistance by %d%%.
+		The effect will scale with your Spellpower.]], [[制造一个领域围绕自己,减少所有抛射物 %d%% 的速度并增加 %d%% 物理伤害抵抗。 
+		受法术强度影响,效果按比例加成。]], "tformat")
+t("Fade From Time", "时光凋零", "talent name")
+t([[You partially remove yourself from the timeline for 10 turns.
+		This increases your resistance to all damage by %d%%, reduces the duration of all detrimental effects on you by %d%%, and reduces all damage you deal by 20%%.
+		The resistance bonus, effect reduction, and damage penalty will gradually lose power over the duration of the spell.
+		The effects scale with your Spellpower.]], [[你将部分身体移出时间线,持续 10 回合.
+		增加你 %d%% 所有伤害抵抗,减少 %d%% 负面状态持续时间并减少 20%% 你造成的伤害。 
+		抵抗加成、状态减少值和伤害惩罚会随法术持续时间的增加而逐渐减少。 
+		受法术强度影响,效果按比例加成。]], "tformat")
+t("%s's Paradox Clone", "%s的无序克隆", "tformat")
+t("The real %s... or so %s says.", "真正的%s... 或者%s这样说。", "tformat")
+t("Paradox Clone", "无序克隆", "_t")
+t([[You summon your future self to fight alongside you for %d turns.  At some point in the future, you'll be pulled into the past to fight alongside your past self after the initial effect ends.
+		This spell splits the timeline.  Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[你召唤未来的自己和你一起战斗,持续 %d 回合。当技能结束后,在未来的某个时间点,你会被拉回到过去,协助你自己战斗。 
+		这个法术会使时间线分裂,所以其他同样能使时间线分裂的技能在此期间不能成功释放。]], "tformat")
+t("Displace Damage", "伤害转移", "talent name")
+t("#PINK##Source# displaces some damage onto #Target#!", "#PINK##Source#将部分伤害转移至#Target#!", "delayedLogMessage")
+t([[You bend space around you, displacing %d%% of any damage you receive onto a random enemy within range.
+		]], [[空间在你身边折叠,转移 %d%% 伤害到范围内随机 1 个敌人身上。
+		]], "tformat")
+t("Repulsion Field", "排斥之环", "talent name")
+t([[You surround yourself with a radius %d distortion of gravity, knocking back and dealing %0.2f physical damage to all creatures inside it.  The effect lasts %d turns.  Deals 50%% extra damage to pinned targets, in addition to the knockback.
+		The blast wave may hit targets more then once, depending on the radius and the knockback effect.
+		The damage will scale with your Spellpower.]], [[你用 %d 码半径范围的重力吸收光环围绕自己,击退所有单位并造成 %0.2f 物理伤害。此效果持续 %d 回合。对定身状态目标额外造成 50%% 伤害。 
+		这股爆炸性冲击波可能会对目标造成多次伤害,这取决于攻击半径和击退效果。 
+		受法术强度影响,伤害按比例加成。]], "tformat")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("Temporal Clone", "时空复制", "_t")
+t([[Clones the target creature for up to %d turns.  The duration of the effect will be divided by half the target's rank, and the target will have have %d%% of its normal life and deal %d%% less damage.
+		If you clone a hostile creature the clone will target the creature it was cloned from.
+		The life and damage penalties will be lessened by your Spellpower.]], [[你复制目标,从其他时间线上召唤出复制体,持续 %d 回合。持续时间将会除以目标分级的一半,且复制体只拥有目标 %d%% 的生命,造成的伤害减少 %d%% 。
+		如果你复制了一个敌人,复制体会立刻瞄准那个被你复制的敌人。 
+		受法术强度加成,生命值和伤害惩罚按比例减小。]], "tformat")
+t("Damage Smearing", "时空转化", "talent name")
+t("%s(%d smeared)#LAST#", "%s(%d 时空转化)#LAST#", "tformat")
+t([[You convert %d%% of all non-temporal damage you receive into temporal damage spread out over %d turns.
+		This damage will bypass resistance and affinity.]], [[你转化所有受到的 %d%% 的非时空伤害为持续 %d 回合的时空伤害释放出去。 
+		造成的伤害无视抗性和伤害吸收。]], "tformat")
+t("Phase Shift", "相位切换", "talent name")
+t("Phase shift yourself for %d turns; any damage greater than 10%% of your maximum life will teleport you to an adjacent tile and be reduced by 50%% (can only happen once per turn).", "切换你的相位 %d 回合;任何将会对你造成超过你最大生命值 10%% 伤害的攻击会把你传送到一个相邻的格子里,并且这次伤害减少50%%(每回合只能发生一次)。", "tformat")
+t("Swap", "时空交换", "talent name")
+t("%s resists the swap!", "%s抵抗了时空交换!", "logSeen")
+t([[You manipulate the spacetime continuum in such a way that you switch places with another creature with in a range of %d.  The targeted creature will be confused (power %d%%) for %d turns.
+		The spell's hit chance will increase with your Spellpower.]], [[你控制时间的流动来使你和 %d 码范围内的某个怪物交换位置。目标会混乱( %d%% 强度) %d 回合。 
+		受法术强度影响,法术命中率有额外加成。]], "tformat")
+t("Temporal Wake", "时空苏醒", "talent name")
+t("You do not have line of sight.", "你没有视线", "logSeen")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t([[Violently fold the space between yourself and another point within range.
+		You teleport to the target location, and leave a temporal wake behind that stuns for %d turns and deals %0.2f temporal and %0.2f physical warp damage to targets in the path.
+		The damage will scale with your Spellpower.]], [[暴力地折叠你和另外一个点之间的空间。你传送到目标地点并造成时空的苏醒,震慑路径上的所有目标 %d 回合并造成 %0.2f 时空伤害和 %0.2f 物理(折叠)伤害 
+		受法术强度影响,伤害按比例加成。]], "tformat")
+t("Carbon Spikes", "碳化钉刺", "talent name")
+t([[Fragile spikes of carbon protrude from your flesh, clothing, and armor, increasing your armor rating by %d and inflicting %0.2f bleed damage over six turns on attackers.   Each time you're struck, the armor increase will be reduced by 1.  Each turn the spell will regenerate 1 armor up to its starting value.
+		If the armor increase from the spell ever falls below 1, the sustain will deactivate and the effect will end.
+		The armor and bleed damage will increase with your Spellpower.]], [[脆弱的碳化钉刺从你的肉体、衣服和护甲中伸出来,增加 %d 点护甲值。同时,在 6 回合内对攻击者造成总计 %0.2f 点流血伤害。每次你受到攻击时,护甲增益效果减少 1 点。每回合会自动回复 1 点护甲增益至初始效果。 
+		如果护甲增益降到 1 点以下,则技能会被中断,效果结束。 
+		受法术强度影响,护甲增益和流血伤害有额外加成。]], "tformat")
+t("Destabilize", "时空裂隙", "talent name")
+t([[Destabilizes the target, inflicting %0.2f temporal damage per turn for 10 turns.  If the target dies while destabilized, it will explode, doing %0.2f temporal damage and %0.2f physical damage in a radius of 4.
+		If the target dies while also under the effects of continuum destabilization, all explosion damage will be done as temporal damage.
+		The damage will scale with your Spellpower.]], [[使目标所处的时空出现裂隙,每回合造成 %0.2f 时空伤害,持续 10 回合。如果目标在被标记时死亡,则会产生 4 码半径范围的时空爆炸,造成 %0.2f 时空伤害和 %0.2f 物理伤害。 
+		如果目标死亡时处于连续紊乱状态,则爆炸产生的所有伤害会转化为时空伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Quantum Spike", "量子钉刺", "talent name")
+t("%s has been pulled apart at a molecular level!", "%s 被分崩离析!", "logSeen")
+t("%s resists the quantum spike!", "%s抵抗了量子钉刺!", "logSeen")
+t([[Attempts to pull the target apart at a molecular level, inflicting %0.2f temporal damage and %0.2f physical damage.  If the target ends up with low enough life (<20%%), it might be instantly killed.
+		Quantum Spike deals 50%% additional damage to targets affected by temporal destabilization and/or continuum destabilization.
+		The damage will scale with your Spellpower.]], [[试图将目标分离为分子状态,造成 %0.2f 时空伤害和 %0.2f 物理伤害 , 技能结束后若目标生命值不足 20%% 则可能会被立刻杀死。 
+		量子钉刺对受时空紊乱和/或连续紊乱的目标会多造成 50%%的伤害。
+		受和法术强度影响,伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/spacetime-folding.lua"
+
+t("away", "远离", "_t")
+t("toward", "接近", "_t")
+t("warp mine: %s", "时空地雷:%s", "tformat")
+t("trap", "陷阱", "_t")
+t("Warp Mine Toward", "时空地雷:接近", "talent name")
+t([[Lay Warp Mines in a radius of 1 that teleport enemies to you and inflict %0.2f physical and %0.2f temporal (warp) damage.
+		The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns.
+		The damage caused by your Warp Mines will improve with your Spellpower.]], [[ 在半径 1 的范围里埋设地雷,将敌人传送至你身边并造成 %0.2f 物理和 %0.2f 时空伤害。
+		地雷是隐藏的陷阱( %d 侦查强度 %d 解除强度基于魔法),持续 %d 回合。
+		伤害受法术强度加成。]], "tformat")
+t("Warp Mine Away", "时空地雷:远离", "talent name")
+t([[Lay Warp Mines in a radius of 1 that teleport enemies away from you and inflict %0.2f physical and %0.2f temporal (warp) damage.
+		The mines are hidden traps (%d detection and %d disarm power based on your Magic) and last for %d turns.
+		The damage caused by your Warp Mines will improve with your Spellpower.]], [[在半径 1 的范围里埋设地雷,将敌人传送远离你身边并造成 %0.2f 物理和 %0.2f 时空伤害。
+		地雷是隐藏的陷阱( %d 侦查强度 %d 解除强度基于魔法),持续 %d 回合。
+		伤害受法术强度加成。]], "tformat")
+t("Warp Mines", "时空地雷", "talent name")
+t([[Learn to lay Warp Mines in a radius of 1.  Warp Mines teleport targets that trigger them either toward you or away from you depending on the type of mine used and inflict %0.2f physical and %0.2f temporal (warp) damage.
+		The mines are hidden traps (%d detection and %d disarm power based on your Magic), last for %d turns, and each have a ten turn cooldown.
+		Investing in this talent improves the range of all Spacetime Folding talents and the damage caused by your Warp Mines will improve with your Spellpower.
+		
+		Current Spacetime Folding Range: %d]], [[学会在半径 1 的范围内埋设时空地雷,造成 %0.2f 物理和 %0.2f 时空伤害。
+		时空地雷能将敌人传送,到你身边或者传到远处。
+		地雷是隐藏的陷阱( %d 侦查强度 %d 解除强度基于魔法),持续 %d 回合,有 10 回合冷却时间。
+		在该技能上投入点数能增加时空折叠系技能的半径。
+		地雷伤害受法术强度加成。
+
+		当前半径: %d]], "tformat")
+t("Spatial Tether", "时空系绳", "talent name")
+t("You can't place a tether here", "你不能在这里放置时空系绳。", "logPlayer")
+t("%s's spatial tether", "%s的时空系绳", "tformat")
+t("The teleport fizzles!", "传送失败了!", "logSeen")
+t("#CRIMSON#%s has been yanked back to the tether!", "#CRIMSON#%s 被时空系绳拉了回去!", "logSeen")
+t("%s resists the teleport!", "%s抵抗了传送!", "logSeen")
+t([[Tether the target to the location for %d turns.  
+		Each turn the target has a %d%% chance per tile it's travelled away from the tether to be teleported back, inflicting %0.2f physical and %0.2f temporal (warp) damage to all enemies in a radius of %d at both the entrance and exit locations.
+		The damage will scale with your Spellpower.]], [[将目标系于某处 %d 回合。
+		每回合,目标每离开该处 1 格,便有 %d%% 几率传送回去,并在传送点周围造成 %0.2f 物理 %0.2f 时空伤害的 %d 半径的爆炸。
+		伤害受法术强度加成。]], "tformat")
+t("Banish", "放逐", "talent name")
+t("The spell fizzles on %s!", "法术在 %s 上失败了!", "logSeen")
+t("#CRIMSON#%s has been banished!", "#CRIMSON#%s 被放逐了!", "logSeen")
+t("%s resists the banishment!", "%s抵抗了放逐!", "logSeen")
+t([[Randomly teleports all enemies within a radius of three.  Enemies will be teleported between %d and %d tiles from you and may be stunned, blinded, confused, or pinned for %d turns.
+		The chance of teleportion will scale with your Spellpower.]], [[将半径 3 以内的敌人随机传送。
+		敌人将会传送至距离你 %d 至 %d 码的范围内,并被震慑、致盲、混乱或者定身 %d 回合。
+		传送几率与法术强度相关。]], "tformat")
+t("Dimensional Anchor", "时空锚", "talent name")
+t([[Create a radius three anti-teleport field for %d turns and daze all enemies in the area of effect for two turns.
+		Enemies attempting to teleport while anchored take %0.2f physical and %0.2f temporal (warp) damage.
+		The damage will scale with your Spellpower.]], [[制造一个半径 3 的时空锚,持续 %d 轮,并眩晕其中所有目标 2 回合。
+		试图传送的敌人将受到 %0.2f 物理 %0.2f 时空伤害。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/spacetime-weaving.lua"
+
+t("Dimensional Step", "空间跳跃", "talent name")
+t("You do not have line of sight.", "你没有视线", "logPlayer")
+t("#Source# folds space with with #target#!", "#Source#折叠了与#target#之间的空间!", "logCombat")
+t("#Source#'s space-time folding with #target# fizzles!", "#Source#和#target#的时空折叠失败了!", "logCombat")
+t("#Source# resists #target#'s space-time folding!", "#Source#抵抗了#target#的时空折叠!", "logCombat")
+t("%s's space-time folding fizzles!", "%s的时空折叠失败了!", "logSeen")
+t("%s emerges from a space-time rift!", "%s从时空虫洞中出现!", "logSeen")
+t([[Teleports you to up to %d tiles away, to a targeted location in line of sight.
+		At talent level 5 you may swap positions with a target creature.]], [[将你传送到 %d 码视野范围内的指定地点。
+		在等级 5 时,你可以与指定的目标交换位置。]], "tformat")
+t("Dimensional Shift", "时空流转", "talent name")
+t("When you teleport you reduce the duration of a single detrimental effect by %d turns.", "每当你进行传送,你的 1 个负面效果的持续时间被减少 %d 回合。", "tformat")
+t("Wormhole", "虫洞穿梭", "talent name")
+t("You can't place a wormhole entrance here.", "你不能在这里安置一个虫洞入口。", "logPlayer")
+t("You can't place a wormhole exit here.", "你不能在这里安置一个虫洞出口。", "logPlayer")
+t("wormhole", "虫洞", "_t")
+t("trap", "陷阱", "_t")
+t("@Target@ moves onto the wormhole.", "@Target@踩中了虫洞。", "_t")
+t("%s tries to enter the wormhole but a violent force pushes it back.", "%s试图进入虫洞但是一股猛力将其强行推送了回来。", "logSeen")
+t("%s ignores the wormhole.", "%s无视了虫洞。", "logSeen")
+t("Reality asserts itself and forces the wormhole shut.", "现实世界进行自我调谐强行关闭了虫洞。", "logSeen")
+t("%s folds the space between two points.", "%s折叠了两点之间的空间。", "logSeen")
+t([[You fold the space between yourself and a second point within a range of %d, creating a pair of wormholes.  Any creature stepping on either wormhole will be teleported near the other (radius %d accuracy).  
+		The wormholes will last %d turns and must be placed at least two tiles apart.
+		The chance of teleporting enemies will scale with your Spellpower.]], [[你创造一对虫洞,使你所在之处和 %d 码范围内一点的空间重叠。  任何踏入虫洞的生物会被传送至另一个虫洞附近 (精度半径 %d )。  
+		虫洞持续 %d 回合并且至少相距两码。
+		受法术强度影响,传送敌人的几率按比例加成。]], "tformat")
+t("Phase Pulse", "相位脉冲", "talent name")
+t([[When you teleport you fire a pulse that jolts enemies out of phase in a radius of %d around both the start and the destination point. 
+		Each target has a %d%% chance per tile you travelled to be stunned, blinded, confused, or pinned for %d turns.]], [[每当你进行传送,你发射一道脉冲将起点和终点半径 %d 码内的敌人击出位面。 
+		你每传送一码,被击中的目标将有 %d%% 的几率被震慑、致盲、混乱或者定身 %d 回合。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/speed-control.lua"
+
+t("Celerity", "迅捷", "talent name")
+t("When you move you gain %d%% movement speed for %d turns.  This effect stacks up to three times but can only occur once per turn.", "当你移动时,你获得 %d%% 移动速度,持续 %d 回合。  这个效果可以叠加三次,每回合只能触发一次。", "tformat")
+t("Time Dilation", "时间膨胀", "talent name")
+t([[When you use a non-instant chronomancy spell you gain %d%% attack, spell, and mind speed for %d turns.  This effect stacks up to three times but can only occur once per turn.
+		]], [[当你使用非瞬间时空系法术,你获得 %d%% 战斗、施法和精神速度,持续 %d 回合。这个效果可以叠加三次,每回合只能触发一次。
+		]], "tformat")
+t("Haste", "加速", "talent name")
+t("Increases your global speed by %d%% for %d game turns.", "增加你的整体速度 %d%% ,持续 %d 游戏回合。", "tformat")
+t("Time Stop", "时间停止", "talent name")
+t("#STEEL_BLUE#%s has stopped time!#LAST#", "#STEEL_BLUE#%s 停止了时间!#LAST#", "logSeen")
+t("Gain %d turns.  During this time your damage will be reduced by %d%%.", "获得 %d 个回合。在这段时间内,你造成的伤害减少 %d%% 。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/spellbinding.lua"
+
+t("Empower", "能量增幅", "talent name")
+t([[Empowers the selected chronomancy spell, increasing spellpower when casting it by %d%%.
+		Each spell can only be spellbound in one way at a time.
+		
+		Current Empowered Spell: %s]], [[强化指定的时空系法术,施放指定技能时法术强度增加 %d%% 。
+		每个技能只能附加一种时空增效系效果。		
+		当前强化法术: %s ]], "tformat")
+t("Extension", "法术延展", "talent name")
+t([[Extends the duration of the selected chronomancy spell by %d%%.
+		Each spell can only be spellbound in one way at a time.
+		
+		Current Extended Spell: %s]], [[强化指定的时空系法术,延展指定法术的持续时间 %d%% 。
+		每个技能只能附加一种时空增效系效果。				
+		当前强化法术: %s ]], "tformat")
+t("Matrix", "矩阵加速", "talent name")
+t([[Reduces the cooldown of the selected chronomancy spell by %d%%.
+		Each spell can only be spellbound in one way at a time.
+		
+		Current Matrix Spell: %s]], [[强化指定的时空系法术,减少指定法术的冷却时间 %d%% 。
+		每个技能只能附加一种时空增效系效果。	
+		当前强化法术: %s]], "tformat")
+t("Quicken", "迅捷施法", "talent name")
+t("None", "æ— ", "_t")
+t([[Reduces the casting speed of the selected chronomancy spell by %d%%.
+		Each spell can only be spellbound in one way at a time.
+		
+		Current Quickened Spell: %s]], [[强化指定的时空系法术,减少施放指定法术需要的时间 %d%% 。
+		每个技能只能附加一种时空增效系效。
+		
+		当前强化法术: %s ]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/stasis.lua"
+
+t("Spacetime Stability", "时空稳定", "talent name")
+t([[You automatically adjust your Paradox %0.2f points towards your preferred Paradox each turn.
+		While using Spacetime Tuning twice this value will instead be added to the amount you would normally tune.]], [[当时空调谐处于非激活状态时,你的紊乱值每回合自动向设定值调整 %0.2f 点。
+		处于激活状态时,该效果加倍。]], "tformat")
+t("Time Shield", "时间盾", "talent name")
+t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
+		Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns).
+		Each turn the restoration field is active, you get healed for 10%% of the absorbed damage.
+		While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by %d%%.
+		The shield's max absorption will increase with your Spellpower.]], [[这个复杂的法术会立刻在施法者身边制造一个时空屏障,阻止受到的一切伤害,并将其送到将来。		一旦护盾吸收伤害达到最大值 ( %d ),或者持续时间结束 ( %d 回合 ),储存的伤害将会返回变为一个时空回复场,持续五回合。
+		每回合回复场可以为你回复吸收伤害的 10%% 。
+		当激活时光之盾时,所有新附加的魔法、物理和精神状态的持续时间减少 %d%% 。		受法术强度影响,护盾的最大吸收值有额外加成。]], "tformat")
+t("Stop", "时间静止", "talent name")
+t([[Inflicts %0.2f temporal damage, and attempts to stun all targets in a radius %d ball for %d turns.
+		The damage will scale with your Spellpower.]], [[造成 %0.2f 时空伤害,并试图震慑半径 %d 码范围内所有目标 %d 回合。
+		受法术强度影响,伤害按比例加成。]], "tformat")
+t("Static History", "静态历史", "talent name")
+t([[For the next %d turns you may not create minor anomalies.  You do not regain Paradox or lose the spell you're casting if a random anomaly would normally occur.
+		This spell has no effect on major anomalies.]], [[接下来的 %d 回合中,你不会产生微小异变。  当随机异变正常发生时,不会导致你获得紊乱值或者施法失败。
+		这个技能对重大异变没有影响。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/temporal-archery.lua"
+
+t("Phase Shot", "相位射击", "talent name")
+t("You fire a shot that phases out of time and space allowing it to virtually ignore armor.  The shot will deal %d%% weapon damage as temporal damage to its target.", "你射出一枚在相位空间外的子弹,这使它可以忽视敌方护甲。此次射击会对目标造成 %d%% 时空武器伤害。", "tformat")
+t("Unerring Shot", "必中射击", "talent name")
+t("You focus your aim and fire a shot with great accuracy, inflicting %d%% weapon damage.  Afterwords your attack will remain improved for one turn as the chronomantic effects linger.", "你集中注意力射出极精准的一箭,造成 %d%% 武器伤害。接下来的一回合内,因时空延续,攻击加成保留。", "tformat")
+t("Perfect Aim", "完美瞄准", "talent name")
+t([[You focus your aim, increasing your critical damage multiplier by %d%% and your physical and spell critical strike chance by %d%%
+		The effect will scale with your Spellpower.]], [[集中你的注意力瞄准,增加你的暴击加成 %d%% 并提高你的物理和法术暴击率 %d%% 。
+		受魔法影响,效果按比例加成。]], "tformat")
+t("Quick Shot", "快速射击", "talent name")
+t([[You pause time around you long enough to fire a single shot, doing %d%% damage.
+		The damage will scale with your Paradox and the cooldown will go down with more talent points invested.]], [[你暂停时间给你足够的空闲射出一支箭,造成 %d%% 伤害。
+		伤害受紊乱值影响,按比例加成,另外技能等级提高可以降低冷却时间。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/temporal-combat.lua"
+
+t("Fold Fate", "命运折叠", "talent name")
+t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f temporal damage to enemies in a radius of %d.
+		Affected targets may also have their physical and temporal resistance reduced by %d%% for %d turns.
+		This effect has a cooldown.  If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Warp by one turn.]], [[当你用武器折叠命中时,有 %d%% 几率在半径 %d 内造成额外 %0.2f 时空伤害。
+		受影响的生物可能减少 %d%% 物理和时空抗性 %d 回合。
+		这个效果有冷却时间。当处于冷却状态被触发时,会减少重力折叠和扭曲折叠 1 回合冷却时间。]], "tformat", {1,3,2,4,5})
+t("Fold Warp", "扭曲折叠", "talent name")
+t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical and %0.2f temporal (warp) damage to enemies in a radius of %d.
+		Each target hit may be stunned, blinded, pinned, or confused for %d turns.
+		This effect has a cooldown.  If it triggers while on cooldown it will reduce the cooldown of Fold Gravity and Fold Fate by one turn.]], [[当你用武器折叠命中时,有 %d%% 几率在半径 %d 内造成额外 %0.2f 物理和 %0.2f 时空伤害。
+		受影响的生物可能被震慑、致盲、定身或混乱 %d 回合。
+		这个效果有冷却时间。当处于冷却状态被触发时,会减少重力折叠和命运折叠 1 回合冷却时间。]], "tformat", {1,4,2,3,5})
+t("Fold Gravity", "重力折叠", "talent name")
+t([[When you hit with Weapon Folding you have a %d%% chance of dealing an additional %0.2f physical (gravity) damage to enemies in a radius of %d.
+		Affected targets may also be slowed, decreasing their global speed speed by %d%% for %d turns
+		This effect has a cooldown.  If it triggers while on cooldown it will reduce the cooldown of Fold Fate and Fold Warp by one turn.]], [[当你用武器折叠命中时,有 %d%% 几率在半径 %d 内造成额外 %0.2f 物理( 重力) 伤害。
+		受影响的生物可能被减速 %d%% ,持续 %d 回合。
+		这个效果有冷却时间。当处于冷却状态被触发时,会减少扭曲折叠和命运折叠 1 回合冷却时间。]], "tformat", {1,3,2,4,5})
+t("Weapon Folding", "武器折叠", "talent name")
+t([[Folds a single dimension of your weapons (or ammo) upon itself, adding %0.2f temporal damage to your strikes.
+		Additionally you have a %d%% chance to gain 10%% of a turn when your weapons hit.
+		The damage will scale with your Spellpower.]], [[将时空折叠在武器/弹药上,造成额外 %0.2f 时空伤害。
+		同时武器命中时你有 %d%% 几率获得 10%% 回合的时间。
+		伤害受法术强度加成。]], "tformat")
+t("Invigorate", "鼓舞", "talent name")
+t([[For the next %d turns, you recover %0.1f life and talents without fixed cooldowns will have their cooldowns refresh twice as fast as usual.
+		The life regeneration will scale with your Spellpower.]], [[接下来的 %d 回合里,你回复 %0.1f 生命,同时不具有固定冷却时间的技能会加倍冷却速度。
+		生命回复受法术强度加成。]], "tformat")
+t("Weapon Manifold", "多态武器", "talent name")
+t([[You now have a %d%% chance to Fold Fate, Gravity, or Warp into your Weapon Folding damage.
+		
+		Fold Fate: Deals %0.2f temporal damage to enemies in a radius of %d.  Affected targets may lose %d%% physical and temporal resistance for %d turns.
+		Fold Warp: Deals %0.2f physical and %0.2f temporal damage to enemies in a radius of %d.  Affected targets may be stunned, blinded, confused, or pinned for %d turns.
+		Fold Gravity: Deals %0.2f physical damage to enemies in a radius of %d.  Affected targets will be slowed (%d%%) for %d turns.
+		
+		Each Fold has an eight turn cooldown.  If an effect would be triggered while on cooldown it will reduce the cooldown of the other two Folds by one turn.]], [[你现在有 %d%% 几率将命运、重力或扭曲之力折叠进你的武器。
+		命运:半径 %d 内造成 %0.2f 时空伤害,并降低 %d%% 物理和时空抗性,持续 %d 回合。
+		扭曲:半径 %d 内造成 %0.2f 物理 %0.2f 时空伤害,并可能震慑、致盲、混乱或者定身 %d 回合。
+		重力:半径 %d 内造成 %0.2f 物理伤害,并减速( %d%% ) %d 回合。
+		每项效果有 8 回合冷却时间。
+		当处于冷却中的效果被触发时,将减少另外两个效果的冷却 1 回合。]], "tformat", {1,3,2,4,5,8,6,7,9,11,10,12,13})
+t("Breach", "破灭", "talent name")
+t("You require a weapon to use this talent.", "你需要武器来施展这个技能。", "logPlayer")
+t([[Attack the target with either your ranged or melee weapons for %d%% damage.
+		If the attack hits you'll breach the target's immunities, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%% for %d turns.
+		Breach chance scales with your Spellpower.]], [[ 使用远程或近战武器攻击目标,造成 %d%% 武器伤害。
+		如果攻击命中,你将摧毁目标的防御,对方的护甲强度,震慑、定身、致盲、混乱免疫降低 50%% ,持续 %d 回合。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/temporal-hounds.lua"
+
+t("A trained hound that appears to be all at once a little puppy and a toothless old dog.", "一条受训的猎犬,它的形态在小狗崽到掉牙的老狗之间来回切换", "_t")
+t("temporal-hound", "时空守卫", "_t")
+t("Temporal Hounds", "时空猎犬", "talent name")
+t([[Upon activation summon a Temporal Hound.  Every %d turns another hound will be summoned, up to a maximum of three hounds. If a hound dies you'll summon a new hound in %d turns.  
+		Your hounds inherit your increased damage percent, have %d%% physical resistance and %d%% temporal resistance, and are immune to teleportation effects.
+		Hounds will get, %d Strength, %d Dexterity, %d Constitution, %d Magic, %d Willpower, and %d Cunning, based on your Magic stat.]], [[召唤一条时空猎犬。
+		每隔 %d 回合召唤另一条时空猎犬,直至最多 3 条。
+		当一条猎犬死去时,你将在 %d 回合内召唤一条新的猎犬。
+		你猎犬继承你的伤害加成,有 %d%% 物理和 %d%% 时空抗性,对传送效果免疫。
+		猎犬将拥有 %d 力量, %d 敏捷, %d 体质, %d 魔法, %d 意志和 %d 灵巧,基于你的魔法。]], "tformat")
+t("Command Hounds: Blink", "闪烁命令", "talent name")
+t("Temporal Hounds must be sustained to cast this spell.", "必须开启时空猎犬来使用该技能。", "logPlayer")
+t("You do not have line of sight.", "你没有视线", "logPlayer")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t([[Command your Temporal Hounds to teleport to the targeted location.  If you target an enemy your hounds will set that enemy as their target.
+		When you learn this talent, your hounds gain %d defense and %d%% resist all after any teleport.
+		At talent level five, if you're not at your maximum number of hounds when you cast this spell a new one will be summoned.
+		The teleportation bonuses scale with your Spellpower.]], [[命令你的时空猎犬传送至指定位置。
+		如果你指定敌人为目标,猎犬们将视其为目标攻击。
+		当你学会该技能后,你的猎犬在传送后获得 %d 闪避和 %d%% 全体抗性。
+		技能等级 5 时,若猎犬数小于最大召唤数目,使用该技能时将召唤一条新猎犬。
+		传送加成受法术强度加成。]], "tformat")
+t("Temporal Vigour", "时空活力", "talent name")
+t([[Your hounds can now survive for up to %d turns after their hit points are reduced below 1.  While in this state they deal 50%% less damage but are immune to additional damage.
+		Command Blink will now regenerate your hounds for %d life per turn and increase their global speed by %d%% for five turns.  Hounds below 1 life when this effect occurs will have the bonuses doubled.
+		When you learn this talent, your hounds gain %d%% stun, blind, confusion, and pin resistance.
+		The regeneration scales with your Spellpower.]], [[你的猎犬现在在生命值降至 1 以下后还能生存至多 %d 回合,免疫所有伤害但造成的伤害减少 50%% 。
+		闪烁命令将能让猎犬每回合回复 %d 生命并整体速度提升 %d%%,持续 5 回合。生命 1 以下的猎犬将加倍该效果。
+		当你学会该技能后,你的猎犬获得 %d%% 震慑致盲混乱定身免疫。
+		生命回复受法术强度加成。]], "tformat")
+t("Command Hounds: Breathe", "吐息命令", "talent name")
+t("You must have temporal hounds to use this talent.", "你必须拥有时空猎犬来使用该技能", "logPlayer")
+t([[Command your Temporal Hounds to breathe time, dealing %0.2f temporal damage and reducing the three highest stats of all targets in a radius %d cone.
+		Affected targets will have their stats reduced by %d for %d turns.  You are immune to the breath of your own hounds and your hounds are immune to stat damage from other hounds.
+		When you learn this talent, your hounds gain %d%% temporal damage affinity.]], [[命令猎犬们使用时光吐息,锥形范围半径 %d 范围内造成 %0.2f 时空伤害并减少目标三项最高属性值 %d 点 %d 回合。
+		你免疫自己猎犬的吐息。自己的猎犬免疫其他猎犬的属性降低效果。
+		当你学会该技能后,猎犬们获得 %d%% 时空伤害吸收。]], "tformat", {2,1,3,4,5})
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/threaded-combat.lua"
+
+t("Thread Walk", "空间行走", "talent name")
+t("range %d", "范围 %d", "logPlayer")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t("You cannot use Thread Walk without an appropriate weapon!", "你需要装备合适的武器来使用该技能", "logPlayer")
+t([[Attack with your bow or dual-weapons for %d%% damage.  If you shoot an arrow you'll teleport near the target location.  If you use your dual-weapons you'll teleport up to your bow's range away.
+		Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense and %d%% resist all.
+		The Out of Phase bonuses will scale with your Magic stat.]], [[使用弓或双持武器攻击,造成 %d%% 武器伤害。
+		如果使用弓箭,则你被传送到目标附近。否则传送到和目标距离等于弓的射程的位置。
+		同时,你获得传送后加成:增加 %d 闪避和 %d%% 全体抗性。
+		传送后加成受魔法加成。]], "tformat")
+t("Blended Threads", "混合螺旋", "talent name")
+t([[Each time you hit with an arrow you reduce the cooldown of one Blade Threading talent on cooldown by one turn.
+		Each time you hit with a melee weapon you reduce the cooldown of one Bow Threading talent on cooldown by one turn.
+		This effect can only occur %d times per turn.]], [[每次你的箭命中时,减少一个螺旋灵刃系技能一回合的冷却。
+		每次你的近战武器命中时,减少一个螺旋灵弓系技能一回合的冷却。
+		这个效果一回合最多触发 %d 次。]], "tformat")
+t("Thread the Needle", "针型聚焦", "talent name")
+t("You require a weapon to use this talent.", "你需要武器来施展这个技能。", "logPlayer")
+t("You cannot use Thread the Needle without an appropriate weapon!", "你需要装备合适的武器来使用该技能", "logPlayer")
+t("Attack with your bow or dual-weapons for %d%% damage.  If you use your bow you'll shoot all targets in a beam.  If you use your dual-weapons you'll attack all targets within a radius of one around you.", [[使用弓箭或者双持武器攻击造成 %d%% 武器伤害。
+		如果使用弓箭,你的箭将成为具有穿透性的射线。
+		如果使用双持武器,则攻击你周围半径 1 的所有目标。]], "tformat")
+t("Warden's Call", "守卫呼唤", "talent name")
+t("%s calls forth a temporal warden from another timeline.", "%s 从另一条时间线召唤出时空守卫。", "logSeen")
+t([[When you hit with a melee or arrow attack, there is a %d%% chance that a warden will appear from another timeline to attack a random enemy.
+		The summoned warden will attempt a melee attack if you made an arrow attack, or an arrow attack if you made a melee attack.
+		These wardens are out of phase with your reality and deal %d%% less damage, and their arrows will pass through friendly targets.
+		A warden can only be summoned this way once per turn and they return to their own timeline after attacking.]], [[当你用弓箭或近战武器攻击时,有 %d%% 几率让一个时空守卫从另一个时空线穿越过来帮助你,攻击或者射击目标。
+		守卫处于相位空间外,伤害减少 %d%% ,守卫的弓箭能穿过友方生物。
+		这个效果每回合只能触发一次,守卫在攻击后会消失。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/timeline-threading.lua"
+
+t("Rethread", "重组", "talent name")
+t([[Rethread the timeline, dealing %0.2f temporal damage to the target before moving on to a second target.
+		Rethread can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
+		The damage will increase with your Spellpower.]], [[重组时间线,对一个目标造成 %0.2f 时空伤害。然后再对半径 10 内的另一个目标造成等量伤害。
+		重组能击中至多 %d 个目标,不会重复击中同一个目标,也不会击中施法者。
+		伤害受法术强度加成。]], "tformat")
+t("Temporal Fugue", "时间复制", "talent name")
+t("%s's Fugue Clone", "%s 的时间复制体", "tformat")
+t("The real %s... or so %s says.", "真正的%s... 或者%s这样说。", "tformat")
+t("Fugue Clone", "时间复制", "_t")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t([[For the next %d turns two alternate versions of you enter your timeline.  While the effect is active all damage done by you or your copies is reduced by two thirds and all damage received is split between the three of you.
+		Temporal Fugue does not normally cooldown while active.  You may take direct control of your clones, give them orders, and set their talent usage.
+		Damage you deal to Fugue Clones or that they deal to you or each other is reduced to zero.]], [[接下来 %d 回合, 2 个你的镜像进入你的时间线。
+		当技能生效时,所有你或者你的镜像造成的伤害会减少 2/3 ,所有你或者镜像受到的伤害会由你们三者均分。
+		开启时该技能不会正常冷却。你能直接控制你的镜像,给他们指令,或者调整技能使用策略。
+		你和镜像不会互相伤害。]], "tformat")
+t("Braid Lifelines", "生命线编织", "talent name")
+t([[Your Rethread now braids the lifelines of all targets it hits for %d turns.  Braided targets take %d%% of all damage dealt to other braided targets.
+		The amount of damage shared will scale with your Spellpower.]], [[你的重组技能将目标的生命线编织在一起 %d 回合。
+		受影响的生物将受到其他受影响生物受到的 %d%% 伤害.
+		伤害受法术强度加成。]], "tformat")
+t("Cease to Exist", "存在抹杀", "talent name")
+t("The timeline is too fractured to do this now.", "目前的时间线过于破碎。", "logPlayer")
+t("#LIGHT_BLUE#%s never existed, this never happened!", "#LIGHT_BLUE#%s 不存在,也不会发生!", "logSeen")
+t("#LIGHT_STEEL_BLUE#%s tries to remove %sself from existance!", "#LIGHT_STELL_BLUE#%s试图抹杀%s自己!", "logSeen")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t([[Over the next %d turns, you attempt to remove the target from the timeline, lowering its resistance to physical and temporal damage by %d%%.
+		If you manage to kill the target while the spell is in effect, you'll be returned to the point in time you cast this spell and the target will be slain.
+		This spell splits the timeline.  Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.
+		The resistance penalty will scale with your Spellpower.]], [[接下来 %d 回合,你尝试抹杀目标在当前时间线的存在,降低目标物理和时空抗性 %d%% 。
+		如果你在法术生效期间击杀了目标,你将会返回到你释放该法术的时间点,而目标将被杀死。
+		这个法术分离的时间线。法术生效期间,其余分离时间线的法术将无法成功试用。
+		抗性减少程度受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/chronomancy/timetravel.lua"
+
+t("Temporal Bolt", "时空之箭", "_t")
+t([[Pull a bolt of temporal energy back through time.  The bolt will home in on your location, dealing %0.2f temporal damage to targets, and reducing the cooldown of one chronomancy talent on cooldown by one turn per enemy hit.
+		The bolt gains 5%% damage each time it moves and the damage will scale with your Spellpower.
+		At talent level five cooldowns are reduced by two.]], [[ 将一道时空之箭射入时间线中。
+		时空之箭会返回你的位置,对路径上目标造成 %0.2f 时空伤害。每飞行 1 格,伤害增加 5%% 。
+		每命中一个目标,你随机一个时空技能冷却时间减少1回合。
+		技能等级 5 时,改为减少 2 回合。]], "tformat")
+t("Time Skip", "时间跳跃", "talent name")
+t("%s is immune!", "%s 免疫了!", "logSeen")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("Something has prevented the timetravel.", "某物阻止了时空旅行", "logPlayer")
+t("temporal instability", "时间不稳定性", "_t")
+t("%s has moved forward in time!", "%s的时间向前推移!", "logSeen")
+t([[Inflicts %0.2f temporal damage.  If your target survives, it may be removed from time for %d turns.
+		The damage will scale with your Spellpower.]], [[造成 %0.2f 时空伤害。如果你的目标存活,他将被从这个时空放逐 %d 回合。
+		伤害受到法术强度加成。]], "tformat")
+t("Temporal Reprieve", "时空避难所", "talent name")
+t("This talent cannot be used from within the reprieve.", "该技能不能在此时使用。", "logPlayer")
+t("This talent cannot be used here.", "该技能不能在此处使用。", "logPlayer")
+t("The spell fizzles...", "法术失败了...", "logPlayer")
+t("#STEEL_BLUE#You time travel to a quiet place.", "#STEEL_BLUE#你时空旅行到了一个寂静的地方。", "logPlayer")
+t("Some rookie paradox mage is about to find out that the standard-issue Temporal Reprieve takes you to a random safe-zone, not a fixed one, and left the contents of their pack strewn about the place. Nearly all of it is equipment that your transmutation chest won't process and is unusable by anything with less than twelve limbs, so you kick most of it into the void, but a crumpled note catches your eye...", "有些新手时空法师还不知道,通常的时空避难所把你带到的是一个随机的安全的地方,而不是一个固定的地方,结果他们就把自己背包里的东西散落在了这里。你发现这些装备都是些十二只脚的人才能用到的东西,并且你的转化之盒也处理不了,就一脚把它们踢进了虚空之中,然而,一张残破的笔记吸引了你的注意力…", "_t")
+t("What the... ugh.", "这什么鬼……额。", "_t")
+t("Transport yourself to a safe place for %d turns.", "将自己传送至安全的位置,停留 %d 回合.", "tformat")
+t("Echoes From The Past", "往昔回响", "talent name")
+t([[Creates a temporal echo in a radius of %d around you.  Affected targets take %0.2f temporal damage, as well as up to %d%% of the difference between their current life and max life as additional temporal damage.
+		The additional damage will be divided by the target's rank and the damage scales with your Spellpower.]], [[在半径 %d 的范围内制造一次时空回响。
+		范围内的生物将受到 %0.2f 时空伤害,然后额外受到等于当前已损失生命值 %d%% 的伤害。
+		额外伤害将被对面怪物的阶级除。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/blight.lua"
+
+t("Dark Ritual", "黑暗仪式", "talent name")
+t([[Increases your spell critical damage multiplier by %d%%.
+		The multiplier will increase with your Spellpower.]], [[增加 %d%% 法术暴击倍率。 
+		受法术强度影响,倍率有额外加成。]], "tformat")
+t("Corrupted Negation", "能量腐蚀", "talent name")
+t([[Project a corrupted blast of power that removes up to %d magical or physical effects or any type of sustain and deals %0.2f blight damage to any creatures caught in the radius 3 ball.
+		For each effect, the creature has a chance to resist based on its spell save.
+		The damage will increase with your Spellpower.]], [[在 3 码球形范围内制造一个堕落能量球,移除范围内任意怪物至多 %d 种魔法或物理效果或持续技能,并造成 %0.2f 枯萎伤害。 
+		每除去一个效果时,基于法术豁免,目标都有一定概率抵抗。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Corrosive Worm", "腐蚀蠕虫", "talent name")
+t([[Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by %d%% and feeds off damage taken.
+		When this effect ends or the target dies the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while infected.
+		The damage dealt by the effect will increase with spellpower.]], [[用腐蚀蠕虫感染目标 6 回合,降低目标 %d%% 酸性枯萎抗性。
+		效果结束或者目标死亡时会产生爆炸,在 4 码半径内造成 %d 酸性伤害。同时,感染期内目标受到的伤害将以 %d%% 比例增加至爆炸伤害中。
+		伤害受法术强度加成。]], "tformat")
+t("Poison Storm", "剧毒风暴", "talent name")
+t([[A furious storm of blighted poison rages around the caster in a radius of %d for %d turns.  Each creature hit by the storm takes %0.2f blight damage and is poisoned for %0.2f blight damage over 4 turns.
+		At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by %d%%.
+		At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by %d%%.
+		At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a %d%% chance of failure.
+		Each possible effect is equally likely.
+		The poison damage dealt is capable of a critical strike.
+		The damage will increase with your Spellpower.]], [[一股强烈的剧毒风暴围绕着施法者,半径 %d 持续 %d 回合。风暴内的生物将进入中毒状态,受到 %0.2f 枯萎伤害并中毒 4 回合受到额外 %0.2f 枯萎伤害。
+		技能等级 2 时有几率触发阴险毒素效果,降低 %d%% 治疗系数。
+		技能等级 4 时有几率触发麻痹毒素效果,降低 %d%% 伤害。
+		技能等级 6 时有几率触发致残毒素效果, %d%% 几率使用技能失败。
+		中毒几率在可能的毒素效果中平分。
+		毒素伤害可以暴击。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/blood.lua"
+
+t("Blood Spray", "鲜血喷射", "talent name")
+t([[You extract corrupted blood from your own body, hitting everything in a frontal cone of radius %d for %0.2f blight damage.
+		Each creature hit has a %d%% chance of being infected by a random disease, doing %0.2f blight damage and weakening either Constitution, Strength or Dexterity for 6 turns.
+		The damage will increase with your Spellpower.]], [[你从自身射出堕落之血,对前方 %d 码半径锥形范围敌人造成 %0.2f 枯萎伤害。 
+		每个受影响的单位有 %d%% 概率感染 1 种随机疾病,受到 %0.2f 枯萎伤害,并且随机弱化目标体质、力量和敏捷中的一项属性,持续 6 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Blood Grasp", "鲜血支配", "talent name")
+t([[Project a bolt of corrupted blood, doing %0.2f blight damage and healing you for 20%% the damage dealt.
+			50%% of the damage dealt will be gained as maximum life for 7 turns (before the healing).
+		The damage will increase with your Spellpower.]], [[释放一个堕落血球,造成 %0.2f 枯萎伤害并恢复你 20%% 伤害值的生命。 
+		造成的伤害的 50%% 会增加你的最大生命值,持续 7 回合。(这一效果发生在治疗之前)
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Blood Boil", "鲜血沸腾", "talent name")
+t([[Make the impure blood of all creatures around you in radius %d boil.
+				Each enemy afflicted by a disease, poison, or wound will have one removed at random dealing %0.2f blight damage, healing you for %d, and slowing them by %d%% for 5 turns.
+			The damage will increase with your Spellpower.]], [[使你周围半径 %d 内生物的不纯净的血液沸腾。
+		被疾病、毒素或伤口影响的敌人将会随机移除一个上述效果,受到 %0.2f 枯萎伤害,使你恢复 %d 生命值,并被减速 %d%% 5 回合。
+		伤害受你的法术强度影响。]], "tformat")
+t("Blood Fury", "鲜血狂怒", "talent name")
+t([[Concentrate on the corruption you bring, increasing your spell critical chance by %d%%.
+		Each time your spells go critical, you enter a blood rage for 5 turns, increasing your blight and acid damage by %d%%.
+		The critical chance and damage increase will improve with your Spellpower.]], [[专注于你带来的腐蚀,提高你 %d%% 法术暴击率。 
+		每当你的法术打出暴击时,你进入嗜血状态 5 回合,增加你 %d%% 枯萎和酸性伤害。 
+		受法术强度影响,暴击率和伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/bone.lua"
+
+t("Bone Spear", "白骨之矛", "talent name")
+t([[Conjures up a spear of bones, doing %0.2f physical damage to all targets in a line.  Each target takes an additional %d%% damage for each magical debuff they are afflicted with up to a max of %d%% (%d).
+		The damage will increase with your Spellpower.]], [[ 释放一根骨矛,对一条线上的目标造成 %0.2f 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 %d%% 的伤害,最多达到 %d%%( %d )。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Bone Grab", "白骨之握", "talent name")
+t("%s resists the pin!", "%s抵抗了定身!", "logSeen")
+t("%s resists being teleported by Bone Grab!", "%s抵抗了骨矛的传送!", "logSeen")
+t([[Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for %d turns.
+		The bone will also deal %0.2f physical damage.
+		The damage will increase with your Spellpower.]], [[抓住目标将其传送到你的身边,或将身边的目标丢到最多 6 格之外。从地上冒出一根骨刺,将其定在那里,持续 %d 回合。
+		骨刺同时也会造成 %0.2f 物理伤害。
+		伤害受法术强度加成。]], "tformat")
+t("Bone Spike", "白骨尖刺", "talent name")
+t([[Whenever you use a non-instant talent you launch a spear of bone at all enemies afflicted by 3 or more magical detrimental effects dealing %d physical damage to all enemies it passes through.
+		The damage will increase with your Spellpower.]], [[每当你使用一个非瞬间的技能,你朝周围所有具有 3 个或以上魔法负面效果的敌人射出骨矛,对一条直线上的敌人造成 %d 伤害。
+		伤害受法术强度加成。]], "tformat")
+t("Bone Shield", "白骨护盾", "talent name")
+t("#SLATE#(%d to bones)#LAST#", "#SLATE#(%d 骨盾)#LAST#", "tformat")
+t([[Bone shields start circling around you. They will each fully absorb one instance of damage.
+		%d shield(s) will be generated when first activated.
+		Then every %d turns a new one will be created if not full.
+		This will only trigger on hits over %d damage based on Spellpower.]], [[制造一圈白骨护盾围绕你。每个护盾能完全吸收一次攻击伤害。
+		启动时制造 %d 个骨盾。
+		如果你的骨盾数量不满,每 %d 个回合将会自动补充一层骨盾。
+		这一技能只会在攻击伤害超过 %d 时触发,阈值受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/corruptions.lua"
+
+t("Manipulate life force to feed your own dark powers.", " 操纵生命之力来提高你自身的黑暗力量。", "_t")
+t("sanguisuge", "æ°´è›­", "_t")
+t("All the tools to torment your foes.", " 用尽一切办法折磨你的敌人。", "_t")
+t("torment", "折磨", "_t")
+t("Touch the very essence of your victims.", " 直接打击你目标的实体。", "_t")
+t("vim", "活力", "_t")
+t("Harness the power of bones.", " 控制白骨的力量。", "_t")
+t("bone", "骨", "_t")
+t("Hex your foes, hindering and crippling them.", " 控制你的目标,阻碍并削弱他们的力量。", "_t")
+t("hexes", "邪术", "_t")
+t("Curse your foes, hindering and crippling them.", " 诅咒你的目标,阻碍并削弱他们的力量。", "_t")
+t("curses", "诅咒", "_t")
+t("Manipulate life for your vile needs.", "为了你的邪恶目的而操纵生命。", "_t")
+t("vile life", "邪恶生命", "_t")
+t("Spread diseases to your foes.", " 在你的目标中传播疾病。", "_t")
+t("plague", "瘟疫", "_t")
+t("Bring pain and destruction to the world.", " 给这个世界带来痛苦和毁灭。", "_t")
+t("scourge", "鞭笞", "_t")
+t("Enhanced melee combat through the dark arts.", " 利用黑暗力量来增强你的近战格斗。", "_t")
+t("reaving combat", "掠夺格斗", "_t")
+t("Harness the power of blood, both your own and your foes'.", " 操纵你和你目标鲜血的力量。", "_t")
+t("blood", "è¡€", "_t")
+t("Bring corruption and decay to all who oppose you.", " 使任何敌对你的目标腐败和衰弱。", "_t")
+t("blight", "枯萎", "_t")
+t("Harness the power of the demonic shadowflame.", " 学习驾驭恶魔暗影之火的力量。", "_t")
+t("Shadowflame", "暗影烈焰", "_t")
+t("Become one with rot and decay.", "成为腐烂和衰败的传播者。", "_t")
+t("corruption", "堕落", "talent category")
+t("rot", "腐烂", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/curses.lua"
+
+t("Curse of Defenselessness", "衰竭诅咒", "talent name")
+t([[Curses your target, decreasing its Defense and all saves by %d for 5 turns.  This cannot be saved against.
+		The effects will improve with your Spellpower.]], [[诅咒目标,减少它 %d 点闪避和所有豁免,持续 5 回合。这一效果不能豁免。
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Curse of Impotence", "虚弱诅咒", "talent name")
+t([[Curses your target, decreasing all damage it does by %d%% for 10 turns.
+		The effects will improve with your Spellpower.]], [[诅咒目标,减少它 %d%% 所有伤害,持续 10 回合。 
+		受法术强度影响,伤害值有额外减少。]], "tformat")
+t("Curse of Death", "死亡诅咒", "talent name")
+t([[Curses your target, preventing normal life regeneration and dealing %0.2f darkness damage over 10 turns.
+		The damage will increase with your Spellpower.]], [[诅咒目标,阻止其生命值自然恢复,并在10回合内造成 %0.2f点暗影伤害。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Curse of Vulnerability", "弱点诅咒", "talent name")
+t([[Curses your target, decreasing all its resistances by %d%% for 7 turns.
+		The effect will improve with your Spellpower.]], [[诅咒目标,减少其 %d%% 所有抵抗,持续 7 回合。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/hexes.lua"
+
+t("Pacification Hex", "宁神邪术", "talent name")
+t([[Hexes your target, dazing it and everything in a 2 radius ball around it for 3 turns and giving a %d%% chance to daze affected targets again each turn for 20 turns.
+		The chance will increase with your Spellpower.]], [[对目标施放邪术,眩晕它和 2 码球形范围内的一切,持续 3 回合。同时,每回合有 %d%% 概率再次眩晕目标,持续 20 回合。 
+		受法术强度影响,概率有额外加成。]], "tformat")
+t("Burning Hex", "燃烧邪术", "talent name")
+t([[Hexes your target and everything within a radius 2 ball around it for 20 turns. Each time an affected target uses a resource (stamina, mana, vim, ...), it takes %0.2f fire damage.
+		In addition, the cooldown of any talent used while so hexed is increased by %d%% + 1 turn.
+		The damage will increase with your Spellpower.]], [[对目标施放邪术,诅咒它和 2 码球形范围内的一切,持续 20 回合。每次受影响的对象消耗资源(体力、法力、活力等)时,将会受到 %0.2f 点火焰伤害。 
+		同时,对方使用的技能的冷却时间延长 %d%% +1 个回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Empathic Hex", "转移邪术", "talent name")
+t([[Hexes your target and everything within a radius 2 ball around it. Each time they do damage, they take %d%% of the same damage for 20 turns.
+		The damage will increase with your Spellpower.]], [[对目标施放邪术,诅咒目标和 2 码球形范围内的一切。每当目标造成伤害时,它们也会受到 %d%% 相同伤害,持续 20 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Domination Hex", "支配邪术", "talent name")
+t([[Hexes your target, forcing it to be your thrall for %d turns.
+		If you damage the target, it will be freed from the hex.]], [[对目标施放邪术,使它成为你的奴隶,持续 %d 回合。 
+		如果你对目标造成伤害,则目标会脱离诅咒。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/plague.lua"
+
+t("Virulent Disease", "剧毒瘟疫", "talent name")
+t([[Whenever you deal non-disease blight damage you apply a disease dealing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d. The three diseases can stack.
+		Virulent Disease will always try to apply a disease the target does not currently have, and also one that will have the most debilitating effect for the target.
+		This disease will try to prioritize being applied to an enemy with a high disease count near the target.
+		The effect will increase with your Spellpower.]], [[每当你造成一个非疾病的枯萎伤害时,你将会对目标施加一项疾病,每回合造成 %0.2f 枯萎伤害,持续 6 回合,并降低其一项物理能力值(力量、体质、敏捷) %d 。三种疾病可以叠加。
+		剧毒瘟疫总是会使目标感染一项其所没有的疾病,并试图附加一项对目标有着最大负面效果的疾病。
+		疾病会优先附加在目标周围感染疾病数量最多的单位身上。
+		疾病效果随法术强度提升。]], "tformat")
+t("Cyst Burst", "瘟疫爆发", "talent name")
+t([[Make your target's diseases burst, doing %0.2f blight damage for each disease it is infected with.
+		This will also spread any diseases to any nearby foes in a radius of %d with a minimum duration of 6.
+		The damage will increase with your Spellpower.]], [[使目标的疾病爆发,每种疾病造成 %0.2f 枯萎伤害。 
+		同时会向 %d 码半径范围内任意敌人散播衰老、虚弱、腐烂或传染性疾病,疾病的持续时间最少为6回合。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Catalepsy", "僵硬瘟疫", "talent name")
+t("Diseases #DARK_GREEN#BURN THROUGH#LAST# %s!", "疾病在 %s 身上 #DARK_GREEN#燃烧#LAST# !", "logSeen")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t("All your foes within a radius %d ball infected with a disease enter a cataleptic state, stunning them for %d turns and dealing %d%% of all remaining disease damage instantly.", "所有 %d 码球形范围内感染疾病的目标进入僵硬状态,震慑它们 %d 回合并立即爆发 %d%% 剩余所有疾病伤害。", "tformat")
+t("Epidemic", "传染病", "talent name")
+t("The diseases of %s spread!", "%s的疾病在传播!", "logSeen")
+t("%s resists the disease!", "%s抵抗了疫病!", "logSeen")
+t([[Infects the target with a very contagious disease, doing %0.2f damage per turn for 6 turns.
+		If any blight damage from non-diseases hits the target, the epidemic may activate and spread a random disease to nearby targets within a radius 2 ball.
+		The chance to spread increases with the blight damage dealt and is 100%% if it is at least %d%% of the target's maximum life.
+		Creatures suffering from that disease will also suffer healing reduction (%d%%) and diseases immunity reduction (%d%%).
+		Epidemic is an extremely potent disease; as such, it fully ignores the target's diseases immunity.
+		The damage will increase with your Spellpower, and the spread chance increases with the amount of blight damage dealt.]], [[使目标感染 1 种传染性极强的疾病,每回合造成 %0.2f 伤害,持续 6 回合。 
+		如果目标受到非疾病造成的任何枯萎伤害,则感染者会自动向周围 2 码球形范围目标散播一种随机疾病。
+		疾病传播概率受造成的枯萎伤害影响,且当枯萎伤害超过最大生命值 %d%% 时传播几率为 100%% 。
+		任何感染疾病单位同时会减少 %d%% 治疗效果和 %d%% 疾病免疫。 
+		传染病是一种极强的疾病,以至于它可以完全忽略目标的疾病免疫。
+		受法术强度影响,伤害有额外加成;受枯萎伤害影响,传染疾病的概率有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/reaving-combat.lua"
+
+t("Corrupted Strength", "堕落力量", "talent name")
+t([[Allows you to dual wield any type of one handed weapons, and increases the damage of the off-hand weapon to %d%%.
+		Also, casting a spell (which uses a turn) will give a free melee attack at a random target in melee range for %d%% blight damage.]], [[允许你双持单手武器并使副手武器伤害增加至 %d%% 。 
+		同时每释放 1 个法术(消耗 1 回合)会给予近战范围内的 1 个随机目标一次附加攻击,造成 %d%% 枯萎伤害。]], "tformat")
+t("Bloodlust", "嗜血杀戮", "talent name")
+t([[Each time you hit an enemy with a melee weapon you enter a bloodlust-infused frenzy, increasing your Spellpower by %0.1f.
+		This effect stacks up to 10 times for a total Spellpower gain of %d.
+		The frenzy lasts 3 turns.]], [[每当你使用近战武器击中一个目标,你进入嗜血状态,增加你的法术强度 %0.1f 。
+		这一效果最多叠加 10 层,共获得 %d 法术强度。
+		嗜血状态持续 3 回合。]], "tformat")
+t("Carrier", "携带者", "talent name")
+t([[You gain a %d%% resistance to diseases, and each of your melee attacks have a %d%% chance to spread any diseases on your target.
+		(As the Epidemic talent with the melee attack treated like blight damage.)]], "你增加 %d%% 疾病抵抗并有 %d%% 概率在近战时散播你目标身上现有的疾病。", "tformat")
+t("Acid Blood", "酸性血液", "talent name")
+t([[Your blood turns into an acidic mixture. When you get hit, the attacker is splashed with acid.
+		This deals %0.2f acid damage each turn for 5 turns, and reduces the attacker's Accuracy by %d.
+		At level 3, it will also reduce Armour by %d for 5 turns.
+		The damage will increase with your Spellpower.]], [[你的血液变成酸性混合物。当你受伤害时,攻击者会受到酸性溅射。 
+		每回合溅射会造成 %0.2f 酸性伤害,持续 5 回合。 
+		同时减少攻击者 %d 点命中。 
+		在等级 3 时,酸性溅射会减少目标 %d 点护甲持续 5 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/rot.lua"
+
+t("Infectious Bite", "传染性啃咬", "talent name")
+t("@Source@ bites blight poison into @target@.", "@Source@将枯萎毒素注入 @target@。", "_t")
+t([[Bite the target, dealing %d%% melee damage  
+		If the attack hits you'll inject blight poison into the target, dealing %0.2f blight damage and a further %0.2f blight damage over 4 turns.
+		The bonus damage improves with your Spellpower.]], [[啃咬目标,造成 %d%% 武器伤害。 
+		如果攻击击中目标你会注入瘟疫病毒, 造成 %0.2f 枯萎伤害并在 4 回合内造成 %0.2f 枯萎伤害。
+		伤害受法术强度加成。]], "tformat")
+t("A worm spawned from a damaged horror.  Destroying it may have consequences.", "虫子从受伤的恐魔身上产生,消灭它会带来某些后果。", "_t")
+t("%s exudes a corrupted gas as it dies.", "%s死亡时释放出腐气。", "logSeen")
+t("Summon", "召唤", "_t")
+t("Infestation", "侵扰", "talent name")
+t([[Your body has become a mass of living corruption, increasing your blight and acid resistance by %d%% and blight affinity by %d%%.
+On taking damage greater than 15%% of your maximum health, the damage will be reduced by %d%% and a carrion worm mass will burst forth onto a nearby tile, attacking your foes for 5 turns.
+You can never have more than 5 worms active from any source at a time.
+When a carrion worm dies it will explode into a radius 2 pool of blight for 5 turns, dealing %0.2f blight damage each turn and healing you for 33%% of that amount.]], [[你的身体已经腐败 ,增加 %d%% 枯萎和酸性抗性 , %d%% 枯萎伤害吸收。
+		每次生命值损失大于 15%% 时,伤害将减少 %d%% ,同时在相邻的格子生成蠕虫, 攻击你的敌人 5 回合。
+		你同时只能拥有 5 只蠕虫。
+		蠕虫死亡时将爆炸,产生半径 2 的枯萎毒池,持续 5 回合,造成 %0.2f 枯萎伤害并治疗你 33%% 伤害量。]], "tformat")
+t("Worm Walk", "蠕虫行走", "talent name")
+t("You do not have line of sight to this location.", "你没有这个位置的视野。", "logPlayer")
+t("The worm walk fizzles!", "蠕虫行走失败了!", "logSeen")
+t([[You disperse into a mass of carrion worms, reforming near the target location (%d teleport accuracy).
+If used on a worm mass, you merge with it, moving to it's location, healing you for %d, restoring %d vim, and destroying the mass.]], [[你解体为蠕虫,并在目标处合并。(误差 %d )
+如果对蠕虫团使用,你和它合体,治疗 %d 生命值 , 回复 %d 活力。]], "tformat")
+t("Pestilent Blight", "致命枯萎", "talent name")
+t([[You have a %d%% chance on dealing blight damage to cause the target to rot away, silencing, disarming, blinding or pinning them for %d turns. This effect has a cooldown.
+At talent level 4, this affects targets in a radius 1 ball.
+Your worms also have a %d%% chance to blind, silence, disarm or pin with their melee attacks, lasting 2 turns.
+The chance to apply this effect will increase with your Spellpower.]], [[每次造成枯萎伤害,有 %d%% 几率令目标腐烂,沉默、致盲、缴械或者定身 %d 回合。该效果有冷却时间。
+技能等级 4 时,该效果对半径 1 内所有目标有效。
+同时,你的蠕虫在近战攻击中有 %d%% 几率附加沉默、致盲、缴械或定身效果,持续 2 回合。
+负面状态施加成功率受法术强度影响。]], "tformat")
+t("Worm Rot", "腐肉虫", "talent name")
+t("%s resists the worm rot!", "%s抵抗了腐肉虫!", "logSeen")
+t([[Infects the target with parasitic carrion worm larvae for 5 turns.  Each turn the disease will remove a beneficial physical effect and deal %0.2f acid and %0.2f blight damage.
+If not cleared after five turns it will inflict %0.2f blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location.
+Even if this disease is removed early, there is still a %d%% chance for the larvae to hatch.
+You can never have more than 5 worms active from any source at a time.
+The damage dealt will increase with your Spellpower.]], [[使目标感染腐肉寄生幼虫持续 5 回合。每回合会移除目标一个物理增益效果并造成 %0.2f 酸系和 %0.2f 枯萎伤害。 
+		如果 5 回合后未被清除则幼虫会孵化造成 %0.2f 枯萎伤害,移除这个效果但是会在目标处成长为一条成熟的腐肉虫。
+		即使这个疾病被移除了,腐肉虫仍然有 %d%% 的几率腐化。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/sanguisuge.lua"
+
+t("Drain", "枯萎吸收", "talent name")
+t([[Fires a bolt of blight, doing %0.2f blight damage and replenishing 20%% of it as vim energy.
+		The amount of vim regained depends on the target's rank (higher ranks give more vim).
+		The effect will increase with your Spellpower.]], [[射出 1 枚枯萎之球,对目标造成 %0.2f 枯萎伤害。同时补充 20%% 伤害值作为活力。 
+		活力回复量受目标分级影响(高级怪提供更多活力)。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Bloodcasting", "血祭施法", "talent name")
+t("The cost of using life instead of vim for talents is reduced to %d%%.", "使用生命值取代活力值释放技能时,生命值消耗减少到 %d%% 。", "tformat")
+t("Absorb Life", "生命吞噬", "talent name")
+t([[Absorbs the life force of your foes as you kill them.
+		As long as this talent is active, vim will decrease by 0.5 per turn and increase by %0.1f for each kill of a non-undead creature (in addition to the usual increase based on Willpower).]], [[当你杀死敌人时,你会吸收目标生命。 
+		当此技能激活时,每回合会消耗 0.5 点活力;当你杀死一个非不死族单位时,会获得 %0.1f 点活力(此外自然增长受意志影响)。]], "tformat")
+t("Life Tap", "生命分流", "talent name")
+t([[Feed on the pain you cause your foes.
+			For 2 turns you gain %d%% lifesteal on all damage dealt.
+			The lifesteal will increase with your Spellpower.]], [[从你对敌人的痛苦中汲取力量。
+			在 2 回合内,你的所有伤害获得 %d%% 的吸血。
+			吸血比例受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/scourge.lua"
+
+t("Virulent Strike", "撕裂", "talent name")
+t("You cannot use Virulent Strike without two weapons!", "你需要两把武器来使用撕裂技能!", "logPlayer")
+t("Strike the target with both weapons dealing %d%% damage with each hit.  Each strike that hits will increase the duration of the lowest duration disease effect by %d.", "向目标挥舞两把武器,每次攻击造成 %d%% 伤害,每次攻击将会使目标身上持续时间最短的疾病效果的持续时间延长 %d 回合。", "tformat")
+t("Ruin", "毁伤", "talent name")
+t([[Concentrate on the corruption you bring, enhancing each of your melee strikes with %0.2f blight damage (which also heals you for %0.2f each hit).
+		The damage will increase with your Spellpower.]], [[专注于你带来的瘟疫,每次近战攻击会造成 %0.2f 枯萎伤害(同时每击恢复你 %0.2f 生命值)。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Acid Strike", "酸性打击", "talent name")
+t("You cannot use Acid Strike without two weapons!", "你需要两把武器来使用酸性打击技能!", "logPlayer")
+t([[Strike with each of your weapons, doing %d%% acid weapon damage with each hit.
+		If at least one of the strikes hits, an acid splash is generated, doing %0.2f acid damage to all enemies in radius %d around the foe you struck.
+		The splash damage will increase with your Spellpower.]], [[用每把武器打击目标,每次攻击造成 %d%% 酸性武器伤害。 
+		如果有至少一次攻击命中目标,则会产生酸系溅射,对 %d 范围内的所有敌人造成 %0.2f 酸性伤害。 
+		受法术强度影响,溅射伤害有额外加成。]], "tformat", {1,3,2})
+t("Corrupting Strike", "黑暗连击", "talent name")
+t("You cannot use Corrupting Strike without two weapons!", "你需要两把武器来使用黑暗连击技能!", "logPlayer")
+t("Corrupt the target reducing disease immunity by 100%% for 2 turns and stripping up to 2 nature sustains then strike with both your weapons dealing %d%% damage.", "腐化目标, 2 回合内降低其 100%% 的疾病免疫,并去除其 2 个自然持续效果。然后用你的两把武器打击敌人,造成 %d%% 伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/shadowflame.lua"
+
+t("Wraithform", "鬼魂形态", "talent name")
+t([[Turn into a wraith, allowing you to walk through walls and removing the need to breath for %d turns.
+		Also increases your defense and armour by %d and %d, respectively.
+		If you are still in a wall when the effect ends you will randomly teleport.
+		]], [[转化为鬼魂,允许你穿墙且不需要呼吸,持续 %d 回合。 
+		同时增加闪避 %d 和护甲值 %d 。 
+		效果结束时若你处于墙内,你将被随机传送。
+		受法术强度影响,增益效果有额外加成。]], "tformat")
+t("Darkfire", "黑暗之炎", "talent name")
+t([[Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing %0.2f fire damage and %0.2f darkness damage in a radius of %d.
+		The damage will increase with your Spellpower.]], [[向目标发射一团黑暗之炎,产生爆炸并造成 %0.2f 火焰伤害和 %0.2f 暗影伤害( %d 码半径范围内)。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Flame of Urh'Rok", "乌鲁洛克之焰", "talent name")
+t([[Call upon the essence of the supreme demon overlord Urh'Rok to turn into a demon.
+		While in demon form, you gain %d%% fire resistance, %d%% darkness resistance, and your global speed is increased by %d%%.
+		The flames of the Fearscape will heal you while in demon form.
+		The resistances and heal will increase with your Spellpower.]], [[召唤伟大的恶魔领主乌鲁洛克的实体,转化为恶魔。 
+		当你处于恶魔形态时,你增加 %d%% 火焰抵抗, %d%% 暗影抵抗并且整体速度提升 %d%% 。 
+		当你处于恶魔形态时,恶魔空间的火焰会治疗你。 
+		受法术强度影响,抵抗和治疗量有额外加成。]], "tformat")
+t("Fearscape", "恶魔空间", "talent name")
+t("This spell cannot be used from within the Fearscape.", "该技能不能在恶魔空间使用。", "logPlayer")
+t("This spell cannot be cast here.", "该技能不能在这里使用。", "logPlayer")
+t("The spell fizzles...", "法术失败了...", "logPlayer")
+t("#LIGHT_RED#You are taken to the Fearscape!", "#LIGHT_RED#你被带到了恶魔空间!", "logPlayer")
+t("#LIGHT_RED#You are brought back from the Fearscape!", "#LIGHT_RED#你被带回了恶魔空间!", "logPlayer")
+t([[Summon a part of the Fearscape to intersect with the current level.
+		You and your target are taken to the Fearscape, trapped there until you end the spell or until your target dies.
+		While inside, a constant aura of flames will burn both of you for %0.2f fire damage (demons are healed instead) each turn.
+		When the spell ends, only you and the target (if still alive) plus any loose objects are taken back to your home plane; all summons are left in the Fearscape.
+		This powerful spell drains 5 vim per turn initially, increasing by +1 for each turn it has been active, and ends when your vim is depleted.
+		It has no effect if cast from within the Fearscape.
+		The damage will increase with your Spellpower.]], [[召唤一部分恶魔空间与现有空间交叉。 
+		你的目标和你自己都会被带入恶魔空间,只有当你中断技能或目标死亡时,限制解除。 
+		在恶魔空间内,永恒之焰会燃烧你和目标,造成 %0.2f 火焰伤害,对恶魔则会改为进行治疗。
+		当技能中断时,你和目标(如果还活着),以及所有掉落物品会被带回原来空间。
+		这个强大的法术最初每回合消耗 5 点活力,活力值消耗每回合增加 1 点,当活力值归零时技能终止。
+		当你已处于恶魔空间时,此技能施放无效果。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/torment.lua"
+
+t("Willful Tormenter", "施虐之心", "talent name")
+t([[You set your mind toward a single goal: the destruction of all your foes.
+		Increases the maximum amount of vim you can store by %d.]], [[你将精神集中于一个目标:摧毁所有敌人。 
+		增加你 %d 点活力上限。]], "tformat")
+t("Blood Lock", "鲜血禁锢", "talent name")
+t("Reach out and touch the blood and health of your foes. Any creatures caught in the radius 2 ball will be unable to heal above their current life value (at the time of the casting) for %d turns.", "掌控敌人的血液和肉体。在 2 码范围内,任何被鲜血禁锢攻击到的敌人的治疗或回复将不能超过当前生命值,持续 %d 回合。", "tformat")
+t("Overkill", "赶尽杀绝", "talent name")
+t([[When you kill a creature, the remainder of the damage done will not be lost. Instead, %d%% of it will splash in a radius 2 as blight damage.
+		The splash damage will increase with your Spellpower.]], [[当你杀死一个敌人后,多余的伤害不会消失。 
+		反之 %d%% 的伤害会溅落在 2 码范围内,造成枯萎伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Blood Vengeance", "血之复仇", "talent name")
+t("#RED#The powerful blow energizes %s reducing their cooldowns!#LAST#", "#RED#强大的攻击使 %s 获得能量,技能冷却时间缩短了!#LAST#", "logSeen")
+t([[When you are dealt a blow that reduces your life by at least %d%%, you have a %d%% chance to reduce the remaining cooldown of all your talents by 1.
+		Temporary life from Sanguine Infusion will not count against the damage threshold.
+		The chance will increase with your Spellpower.]], [[当你遭受到超过至少 %d%% 总生命值的伤害时,你有 %d%% 概率降低所有技能 1 回合冷却时间。 
+		鲜血灌注带来的额外生命值,不会影响该技能的伤害阈值。
+		受法术强度影响,概率有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/vile-life.lua"
+
+t("Blood Splash", "鲜血飞溅", "talent name")
+t([[Inflicting pain and death invigorates you.
+		Each time you deal a critical strike you gain %d life (this effect can only happen once per turn).
+		Each time you kill a creature you gain %d life (this effect can only happen once per turn).]], [[制造痛苦和死亡让你充满活力。
+		每次暴击时回复 %d 生命。
+		每次杀死生物时回复 %d 生命。
+		每个效果每回合只能触发一次。]], "tformat")
+t("Elemental Discord", "元素狂乱", "talent name")
+t([[Use elemental damage dealt to you to trigger terrible effects on the source:
+		- Fire: burn for %0.2f fire damage over 5 turns
+		- Cold: freeze for 3 turns with %d iceblock power
+		- Acid: blind for %d turns
+		- Lightning: daze for %d turns
+		- Nature: %d%% slow for 4 turns
+		This effect can only happen once every 10 turns per damage type.
+		The damage will increase with your Spellpower.]], [[ 每次受到元素伤害时对造成伤害的生物触发以下效果:
+		- 火焰:灼烧目标 5 回合,造成 %0.2f 火焰伤害。
+		- 寒冷:冻结目标 3 回合,冰块强度 %d 。
+		- 酸性:致盲 %d 回合。
+		- 闪电:眩晕 %d 回合。
+		- 自然:减速 %d%% 四回合。
+		每种伤害类型的效果每 10 回合只能触发一次。]], "tformat")
+t("Healing Inversion", "治疗逆转", "talent name")
+t([[You manipulate the vim of enemies in radius %d to temporarily invert all healing done to them (but not natural regeneration).
+		For 5 turns all healing will instead damage them for %d%% of the healing done as blight.
+		The effect will increase with your Spellpower.]], [[你操控周围%d码范围内目标的活力,临时将他们所受到的所有治疗转化为伤害(但生命值自然回复除外)。
+		在 5 回合内,他们受到的一切治疗将会被转化为相当于治疗量 %d%% 的枯萎伤害。
+		效果受法术强度加成。]], "tformat")
+t("Vile Transplant", "邪恶移植", "talent name")
+t("#CRIMSON##Source# transfers an effect (%s) to #Target#!", "#CRIMSON##Source#将一项效果(%s)转移至#Target#!", "tformat")
+t([[You transfer up to %d physical or magical detrimental effects currently affecting you to a nearby creature at a cost of %d vim per effect.
+		Specific effect immunities will not prevent the transfer.
+		The chance to transfer each effect increases with your Spellpower.]], [[你将至多 %d 个物理与魔法负面状态转移给附近的一个生物,每转移一个状态消耗 %d 活力值。
+		状态免疫效果不会影响负面状态的转移。
+		转移每个状态的成功率受法术强度影响。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/corruptions/vim.lua"
+
+t("Soul Rot", "灵魂腐蚀", "talent name")
+t([[Projects a bolt of pure blight, doing %0.2f blight damage.
+		This spell has an improved critical strike chance of +%0.2f%%.
+		The damage will increase with your Spellpower.]], [[向目标发射一枚纯粹的枯萎弹,造成 %0.2f 枯萎伤害。 
+		此技能的暴击率增加 +%0.2f%% 。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Dark Portal", "黑暗之门", "talent name")
+t([[Open a dark portal (radius 3) to the target zone. All creatures caught inside will be teleported to your location, and you to theirs.
+		All creatures (except you) traversing the portal will catch a random disease, doing %0.2f blight damage per turn for 6 turns and reducing one of its physical stats (strength, constitution, dexterity) by %d.
+		The damage will increase with your Spellpower.]], [[开启一扇通往目标地点的黑暗之门。所有在目标地点的怪物将和你调换位置。 
+		所有怪物(除了你)在传送过程中都会随机感染一种疾病,每回合受到 %0.2f 枯萎伤害,持续 6 回合。 
+		同时,减少其某项物理属性(力量,体质或敏捷) %d 点。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Vimsense", "活力感知", "talent name")
+t([[Feel the very existence of creatures around you for %d turns, in a radius of 10.
+		The evil touch will reduce their blight resistance by %d%% and all saves by %d, but also make them aware of you.
+		The resistance and save reduction will improve with your Spellpower.]], [[感受你周围 10 码半径范围内怪物的位置,持续 %d 回合。 
+		这个邪恶的力量同时会降低目标 %d%% 枯萎抵抗和 %d 全体豁免,但也会使它们察觉到你。
+		受法术强度影响,抵抗的降低效果有额外加成。]], "tformat")
+t("Leech", "活力吸取", "talent name")
+t("Each time a creature affected by vimsense hurts you, you regain %0.2f vim and %0.2f health.", "每当被活力感知发现的敌人攻击你时,你回复 %0.2f 活力值和 %0.2f 生命值。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/ambush.lua"
+
+t("Shadowguard", "暗影守护", "talent name")
+t([[Your Soothing Darkness talent effect now grants 25%% all damage resistance on exiting stealth.
+		When your life drops below 50%% you become immune to negative detrimental effects for %d turns and gain %d defense and %d spellpower for %d turns.]], [[你的黑暗亲和技能,让你在离开潜行时获得 25%% 所有伤害抗性。
+		此外,当你的生命值降低到 50%% 以下时,你在 %d 回合内免疫负面状态,并获得 %d 闪避和 %d 法术强度,持续 %d 回合。]], "tformat")
+t("Shadow Grasp", "影之抓握", "talent name")
+t("%s resists the silence!", "%s抵抗了沉默!", "logSeen")
+t("%s resists the disarm!", "%s抵抗了缴械!", "logSeen")
+t([[You reach out with the shadows silencing and disarming your target for %d turns.
+		The shadows will deal %d darkness damage to the target and pull it to you.
+		The chance to apply debuffs improves with your Accuracy and the damage with your Spellpower.]], [[你向目标伸出影之抓握,将其缴械并沉默 %d 回合。
+		影子会对目标造成 %d 点暗影伤害,将它拉到你的身边。
+		技能伤害受法术强度加成。
+		异常状态命中率受命中影响。]], "tformat")
+t("Umbral Agility", "影之灵巧", "talent name")
+t([[Your mastery of dark magic empowers you.
+		You gain %d Accuracy, %d Defense, and %d%% Darkness damage penetration.
+		The effects will increase with your Spellpower stat.]], [[你对暗影魔法的掌握使你更加强大。
+		获得 %d 命中, %d 闪避, %d%% 暗影伤害抗性穿透。
+		加成效果受法术强度影响。]], "tformat")
+t("Shadow Veil", "暗影面纱", "talent name")
+t("No target nearby.", "周围没有目标。", "logPlayer")
+t([[You veil yourself in shadows and let them control you.
+		Immediately after activation and each turn for %d turns, you blink to a nearby foe (within range %d of the location of the first target hit), hitting it for %d%% darkness weapon damage.
+		While veiled, you become immune to status effects and gain %d%% all resistance.
+		While this goes on, you cannot be stopped unless you are killed, and you cannot control your character.
+		If a target isn't found this effect ends.
+		The movement is not considered a teleport.
+		The resistance will increase with your Spellpower stat.]], [[你融入阴影,并被其支配。
+		使用该技能时以及接下来的 %d 个回合内,你将会自动闪烁到一个附近的敌人身边(离第一个击中的目标的位置在 %d 码之内),攻击并造成 %d%% 暗影武器伤害。
+		融入阴影时,你免疫所有异常状态,并获得 %d%% 全体伤害抗性。
+		在此技能激活时,你无法控制你的角色,并且无法主动中断技能,直到死亡、持续时间结束、或者找不到攻击的目标。
+		这个技能不视为传送。
+		抗性提升效果受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/artifice.lua"
+
+t([[#YELLOW#%s (prepared, level %s)#LAST#:
+]], [[#YELLOW#%s (已准备, 等级 %s)#LAST#:
+]], "tformat")
+t("#GREY#You notice %s has prepared: %s.", "#GREY#你发现 %s 准备了:%s。", "logSeen")
+t("Rogue's Tools", "盗贼工具箱", "talent name")
+t([[With some advanced preparation, you learn to create and equip one of a number of useful tools (at #YELLOW#level %d#WHITE#):
+
+%s
+Preparing a tool sets its talent level and puts it on cooldown.
+]], [[你学会制造并装备一系列工具 (#YELLOW#等级 %d#WHITE#):
+
+%s
+准备工具套件将重置其等级并使其进入冷却。
+]], "tformat")
+t("Cunning Tools", "二号工具", "talent name")
+t([[With some advanced preparation, you learn to create and equip a second tool (at #YELLOW#level %d#WHITE#):
+
+%s
+Preparing a tool sets its talent level and puts it on cooldown.
+Only one tool of each type can be equipped at a time.
+]], [[你学会制造并装备一系列工具 (#YELLOW#等级 %d#WHITE#)(第二件):
+
+%s
+准备工具套件将重置其等级并使其进入冷却。
+同一种类型的工具一次只能装备一件。
+]], "tformat")
+t("Intricate Tools", "三号工具", "talent name")
+t([[With some advanced preparation, you learn to create and equip a third tool (at #YELLOW#level %d#WHITE#):
+
+%s
+Preparing a tool sets its talent level and puts it on cooldown.
+Only one tool of each type can be equipped at a time.
+]], [[你学会制造并装备一系列工具 (#YELLOW#等级 %d#WHITE#)(第三件):
+
+%s
+准备工具套件将重置其等级并使其进入冷却。
+同一种类型的工具一次只能装备一件。
+]], "tformat")
+t("Master Artificer", "强化工具", "talent name")
+t("none", "没有", "_t")
+t([[#GREY#(see talent description)#LAST#
+]], [[#GREY#(查看技能介绍)#LAST#
+]], "_t")
+t([[You become a master of your craft, allowing you to focus on a single tool (#YELLOW#currently %s#LAST#) to greatly improve its capabilities:
+
+%s
+The effects depend on this talent's level.
+Mastering a new tool places it (and its special effects, as appropriate) on cooldown.]], [[你成为工具大师,能集中强化一件工具 (#YELLOW#当前选择 %s#LAST#) 来改善其性能:
+
+%s
+效果取决于技能等级。
+强化工具将使其进入冷却。]], "tformat")
+t("Hidden Blades", "隐匿刀锋", "talent name")
+t("#Source# strikes #target# with hidden blades!", "#Source#使用隐藏的刀片击中了#target#!", "logCombat")
+t("Melee criticals trigger an extra unarmed attack, inflicting %d%% damage. 4 turn cooldown.", "近战暴击触发额外 %d%% 伤害徒手攻击, 4 回合冷却。", "tformat")
+t([[You conceal spring loaded blades within your equipment. On scoring a critical strike, you follow up with your blades for %d%% damage (as an unarmed attack).
+This talent has a cooldown.
+#YELLOW#Prepared with: %s#LAST#]], [[你将刀片隐藏在装备中,当你对临近目标造成暴击时,刀片自动弹出,造成 %d%% 徒手武器伤害。
+该技能有冷却时间。 
+#YELLOW#准备于:%s#LAST#]], "tformat")
+t("Assassinate", "暗杀", "talent name")
+t("You must have Hidden Blades prepared to use this talent.", "你必须准备好隐藏刀片来使用该技能。", "logPlayer")
+t("#Source# strikes at a vital spot on #target#!", "#Source#攻向#target#的要害!", "logCombat")
+t("You prime your Hidden Blades to cause bleeding and facilitate the Assassinate ability, which allows you to strike twice for %d%% unarmed damage, hitting automatically while ignoring armor and resistance.", "你的隐匿刀锋会触发流血效果,同时强化暗杀技能,自动攻击两次造成 %d%% 徒手伤害,无视护甲与抗性。", "tformat")
+t([[You strike your target with your Hidden Blades twice in a vital spot for %d%% unarmed (physical) damage.  You must be able to see your target to use this attack, but it always hits and ignores all armor and physical resistance.
+In addition, your hidden blades now inflict a further %d%% of all damage dealt as bleeding over 5 turns.]], [[你用隐匿刀锋攻击两次,每次造成 %d%% 徒手伤害。需要看见目标来使用该技能,该技能无视护甲和物理抗性。
+此外,你的隐匿刀锋在 5 回合内额外造成相当于伤害值 %d%% 的流血伤害。]], "tformat")
+t("Rogue's Brew", "盗贼佳酿", "talent name")
+t("%s is cured!", "%s 被治愈!", "logSeen")
+t("Prepare a potion that restores %d life, %d stamina, and cures %d negative physical effects. 20 turn cooldown.", "准备药剂,回复 %d 生命, %d 体力, 解除 %d 项物理负面状态。20 回合冷却。", "tformat")
+t([[Imbibe a potent mixture of energizing and restorative substances, restoring %d life, %d stamina and curing %d detrimental physical effects.  The restorative effects improve with your Cunning.
+	#YELLOW#Prepared with: %s#LAST#]], [[制造强效恢复药酒, 使用后回复 %d 生命, %d 体力并解除 %d 项物理负面效果。该效果受灵巧加成。
+	#YELLOW#准备于:%s#LAST#]], "tformat")
+t("Rogue's Brew Mastery", "佳酿强化", "talent name")
+t("Your Rogue's Brew fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "调整配方,8 回合内生命底限增加 %d 。", "tformat")
+t("Adjust your Rogue's Brew formulation so that it fortifies you for 8 turns, preventing you from dying until you reach -%d life.", "调整配方,8 回合内生命底限增加 %d 。", "tformat")
+t("Smokescreen", "烟雾弹", "talent name")
+t("Throw a smokebomb creating a radius 2 cloud of smoke, lasting %d turns, that blocks sight and reduces enemies' vision by %d. 15 turn cooldown.", "范围 2 的烟雾弹,持续 %d 回合, 视野下降 %d 。15 回合冷却。", "tformat")
+t([[Throw a vial of volatile liquid that explodes in a radius %d cloud of smoke lasting %d turns.  The smoke blocks line of sight, and enemies within will have their vision range reduced by %d.
+		Use of this talent will not break stealth, and creatures affected by the smokes can never prevent you from activating stealth, even if their proximity would normally forbid it.
+		#YELLOW#Prepared with: %s#LAST#]], [[扔出烟雾弹,产生半径 %d 的烟雾,持续 %d 回合。烟雾阻挡视野,所有烟雾中的敌人视野下降 %d 。
+		使用该技能不解除潜行。被烟雾影响的生物不能阻止你潜行。
+		#YELLOW#准备于:%s#LAST#]], "tformat")
+t("Smokescreen Mastery", "强化烟雾弹", "talent name")
+t("Your Smokescreen is infused with chokedust. Enemies in the smoke take %0.2f nature damage and may be silenced.", "你的烟雾弹中加入了窒息粉尘。每回合烟雾中的敌人将受到 %0.2f 自然伤害并有几率被沉默。", "tformat")
+t("You infuse your smoke bomb with chokedust. Each turn, enemies in the smoke take %0.2f nature damage and are 50%% likely to be silenced.", "你的烟雾弹中加入了窒息粉尘。每回合烟雾中的敌人将受到 %0.2f 自然伤害并有 50%% 几率被沉默。", "tformat")
+t("Dart Launcher", "飞镖发射器", "talent name")
+t("%s resists the sedation!", "%s抵抗了睡眠!", "logSeen")
+t("Fire a poisoned dart dealing %0.2f physical damage that puts the target to sleep for 4 turns. 10 turn cooldown.", "发射毒镖,造成 %0.2f 物理伤害,沉睡 4 回合。10 回合冷却时间。", "tformat")
+t([[Fire a poisoned dart from a silent, concealed launcher on your person that deals %0.2f physical damage and puts the target (living only) to sleep for 4 turns, rendering them unable to act. Every %d points of damage the target takes brings it closer to waking by 1 turn.
+This can be used without breaking stealth.
+#YELLOW#Prepared with: %s#LAST#]], [[从无声发射器中发射毒镖,造成 %0.2f 物理伤害,并催眠生物 4 回合。每受到 %d 点伤害,睡眠时间减少一回合。
+使用该技能不解除潜行。
+#YELLOW#准备于:%s#LAST#]], "tformat")
+t("Dart Launcher Mastery", "毒镖强化", "talent name")
+t("Your darts ignore poison and sleep immunity and waking targets are slowed by %d%% for 4 turns.", "睡眠毒素无视免疫,且使目标醒来后减速 %d%% 4 回合。", "tformat")
+t("The sleeping poison of your Dart Launcher becomes potent enough to ignore immunity, and upon waking the target is slowed by %d%% for 4 turns.", "睡眠毒素无视免疫,且使目标醒来后减速 %d%% 4 回合。", "tformat")
+t("Grappling Hook", "钩爪", "talent name")
+t("You are too close to your target to swing your hook effectively!", "你距离目标太近了,不方便使用钩爪!", "logPlayer")
+t("#Source# throws a grappling hook at #target#!", "#Source#朝#target#扔出钩爪!", "logCombat")
+t("#Source#'s grappling hook latches onto #target#!", "#Source#的钩爪命中了#target#!", "logCombat")
+t("#Source# is dragged towards #target#!", "#Source#被拉向#target#!", "logCombat")
+t("#Target# is dragged towards #source#!", "#Target#被拉向#source#!", "logCombat")
+t("%s resists the pin!", "%s抵抗了定身!", "logSeen")
+t("You cannot move!", "你无法移动!", "logPlayer")
+t("You need more room to swing your hook effectively.", "你需要更多空间来使用钩爪。", "logPlayer")
+t("%s uses a grappling hook to pull %s %s!", "%s使用钩爪来拉动%s向%s!", "logSeen")
+t("You must anchor the hook to something solid.", "你需要将钩爪固定在某个坚固的物体上", "logPlayer")
+t("Throw a grappling hook up to range %d that drags you towards the target or the target towards you. 8 turn cooldown.", "发射长度 %d 的钩爪,将你拉过去或者将对面拉过来。 8 回合冷却。", "tformat")
+t("not prepared", "没有准备", "_t")
+t([[Toss out a grappling hook to a target within range %d.  If this strikes either a wall or a creature that is immovable or larger than you, you will pull yourself towards it, otherwise, you will drag the target towards you.  Creatures struck by the hook will be pinned for 2 turns.
+		Your grapple target must be at least 2 tiles from you.
+#YELLOW#Prepared with: %s#LAST#]], [[朝 %d 格范围内的目标发射钩爪,如果目标是墙壁、目标不能移动或目标体型比你大,你将被拉过去,否则将目标拉过来。之后,目标将被定身 2 回合。
+		钩爪至少要发射到两格外。
+#YELLOW#准备于:%s#LAST#]], "tformat")
+t("Grappling Hook Mastery", "钩爪强化", "talent name")
+t("Your grappling hook deals %d%% unarmed damage when it hits, plus a further %0.2f physical and %0.2f nature damage over 4 turns.", "被钩爪击中的生物受到 %d%% 徒手伤害 ,在 4 回合内受到 %0.2f 流血伤害和 %0.2f 自然毒素伤害。", "tformat")
+t("Your grappling hook is tipped with vicious, venomous barbs. Creatures struck by it will be hit for %d%% unarmed damage, bleed for %0.2f physical damage and be poisoned for %0.2f nature damage over 4 turns.", "你的钩爪上涂有毒素且装有尖刺,被击中的生物受到 %d%% 徒手伤害 ,在 4 回合内受到 %0.2f 流血伤害和 %0.2f 自然毒素伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/called-shots.lua"
+
+t("Kneecapper", "膝盖杀手", "talent name")
+t("%s resists being knocked down.", "%s抵抗了击退。", "logSeen")
+t([[Strike your opponent in the knee (or other critical point in an ambulatory appendage) for %d%% weapon damage, knocking them down (%d turn pin) and slowing their movement by %d%% for %d turns afterwards.
+		This shot will bypass other enemies between you and your target.
+		The slow effect becomes more powerful with your Cunning.]], [[射击敌人的膝盖(或者任何活动肢体上的重要部位),造成 %d%% 武器伤害,并将敌人击倒(定身 %d 回合)并在之后降低其移动速度 %d%% %d 回合。
+		这个射击将会穿过你和目标间的其他敌人。
+		受灵巧影响,减速效果有额外加成。]], "tformat")
+t("Kill Shot", "致命狙击", "talent name")
+t("#DARK_ORCHID##Source# snipes #Target# (%+d%%%%%%%% weapon bonus for range)!#LAST#", "#DARK_ORCHID##Source#狙击了#Target#(%+d%%%%%%%% 远程武器伤害加成)!#LAST#", "delayedLogMessage")
+t([[Employ a specialized sniping shot at a target.
+		This shot is focused on precision at long range and deals base %d%% ranged damage with a bonus that increases with distance.
+		The ranged bonus is %d%% (penalty) at point blank range, while at your maximum range of %d it is %d%%.
+		This shot will bypass other enemies between you and your target.]], [[对敌人进行一次特殊的射击。
+		这个技能专注于精准的远程狙击,造成 %d%% 的基础远程伤害以及受距离加成的额外伤害。
+		在零距离,伤害加成(惩罚)为 %d%% ,在最大射程( %d 格),伤害加成为 %d%% 。
+		这个射击将会穿过你和目标间的其他敌人。]], "tformat")
+t("Noggin Knocker", "爆头连射", "talent name")
+t("%s resists the stunning shot!", "%s抵抗了震慑。", "logSeen")
+t([[Fire three shots in quick succession at a vulnerable point on the target (usually the head).
+		Each shot deals %d%% Ranged damage and will try to stun or increase the target's stun duration by 1.
+		These shots will bypass other enemies between you and your target.
+		The chance to stun increases with your Accuracy.]], [[对敌人的脆弱部位(通常是头部)迅速地连射三次。
+		每次射击造成 %d%% 远程伤害并试图震慑目标或增加震慑的持续时间 1 回合。
+		这些射击将会穿过你和目标间的其他敌人。
+		受命中影响,震慑几率增加。]], "tformat")
+t("Sling Sniper", "投石大师", "talent name")
+t("Your mastery of called shots is unparalleled. and you gain %d%% bonus critical chance and %d%% critical damage with your Called Shots Talents. At rank 3 the cooldowns of all of your Called Shots Talents are reduced by 2 each. At rank 5 you gain %d%% Physical resistance penetration with all Called Shot attacks.", [[你对射击的掌握程度无与伦比。你的精准射击系技能获得 %d%% 额外暴击几率和 %d%% 额外暴击伤害。 
+		在第 3 级时,所有精准射击系技能冷却时间降低两回合。
+		在第 5 级时,你的精准射击技能获得 %d%% 物理抗性穿透]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/cunning.lua"
+
+t("Allows the user to enter stealth.", " 使你的角色进入潜行。", "_t")
+t("stealth", "潜行", "_t")
+t("The knowledge of trap laying and assorted trickeries.", " 学习装配陷阱的技术。", "_t")
+t("trapping", "陷阱制作", "_t")
+t("Collection of known traps.", " 学会制造各种功能的陷阱。", "_t")
+t("traps", "陷阱", "_t")
+t("The knowledge of poisons and how to apply them to 'good' effects.", " 关于毒物的知识,并使毒素效果更有效。", "_t")
+t("Collection of known poisons.", " 制造各种不同毒素。", "_t")
+t("poisons", "毒素", "_t")
+t("Teaches various talents to cripple your foes.", " 使你学会令你目标致残的技能。", "_t")
+t("dirty fighting", "卑劣攻击", "_t")
+t("How to make your foes feel the pain.", " 让你的对手尝尝什么是真正的痛苦…… ", "_t")
+t("lethality", "致命攻击", "_t")
+t("Blending magic and shadows.", " 隐秘在阴影之中使用的秘密法术。", "_t")
+t("shadow magic", "影之秘法", "_t")
+t("Using darkness and a bit of magic, you manipulate the shadows.", "使用黑暗和魔法,操控阴影的力量。", "_t")
+t("ambush", "伏击", "_t")
+t("The knowledge of the dangers of the world, and how to best avoid them.", " 让你认识到世界中的各种危险,并学会如何有效避免它们。", "_t")
+t("survival", "生存", "_t")
+t("Tactical combat abilities.", " 战斗中使用的策略技巧。", "_t")
+t("tactical", "战术", "_t")
+t("The use of ungentlemanly techniques.", " 街头格斗中使用的卑劣技巧。", "_t")
+t("scoundrel", "街头格斗", "_t")
+t("Create and use cunning tools.", " 制造并使用工具。", "_t")
+t("artifice", "诡计", "_t")
+t("Artificer's tools.", "诡计大师的工具。", "_t")
+t("tools", "工具", "_t")
+t("cunning", "灵巧", "talent category")
+t("Called Shots", "精准射击", "_t")
+t("Inflict maximum pain to specific places on your enemies.", "向指定位置射出弹药造成大量伤害。", "_t")
+t("Talent not unlocked", "技能未解锁", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/dirty.lua"
+
+t("Dirty Fighting", "卑劣攻击", "talent name")
+t([[You make a low blow against a sensitive point on the target, dealing %d%% unarmed damage. If your attack hits, the target is left reeling and vulnerable, reducing their physical save by %d and their stun, blind, confusion and pin immunities to 50%% of normal for %d turns.
+This effect bypasses saves.]], [[你攻击目标的敏感部位,造成 %d%% 徒手伤害。如果攻击命中,目标身受重创,物理豁免减少 %d ,震慑、致盲、混乱、定身免疫降低为原来的 50%% ,持续 %d 回合。
+该效果无视豁免。]], "tformat")
+t("Backstab", "背刺", "talent name")
+t([[Your quick wit gives you a big advantage against disabled targets, increasing your damage by %d%% for each disabling effect the target is under, to a maximum of %d%%.
+For this purpose, disabling effects are stun, blind, daze, confuse, pin, disarm, cripple and silence.
+In addition, for each disabling effect the target is under, your melee attacks have a %d%% (to a maximum of %d%%) chance to inflict a new effect on them (that they do not already have): either disarm, cripple (25%% power) or pin for 2 turns.
+The chance to further disable the target increases with your Accuracy.]], [[你机智地利用敌人的伤残,每项伤残效果增加 %d%% 伤害,最多 %d%% 。
+伤残效果包括:震慑、致盲、眩晕、定身、缴械、致残和沉默。
+此外,每项伤残效果使你的近战攻击有 %d%% 几率(最多叠加至 %d%% )附加额外效果(不会重复):缴械、致残(25%% 强度)或者定身 2 回合。
+附加效果成功率受命中加成。]], "tformat")
+t("Blinding Powder", "致盲粉", "talent name")
+t([[Throw a cloud of blinding dust in a radius %d cone. Enemies within will be blinded, as well as having their accuracy reduced by %d and movement speed decreased by %d%% for %d turns.
+		The chance to inflict these effects increase with your Accuracy.]], [[撒出致盲粉,致盲前方 %d 格锥形范围内的敌人。受影响的敌人命中减少 %d ,移动速度减少 %d%% ,持续 %d 回合。
+		效果成功率受命中加成。]], "tformat")
+t("Twist the Knife", "扭曲刀刃", "talent name")
+t("#CRIMSON#%s's %s was extended!#LAST#", "#CRIMSON# %s的%s 被延长了!#LAST#", "logSeen")
+t("#CRIMSON#%s's %s was stripped!#LAST#", "#CRIMSON# %s的%s 被解除了!#LAST#", "logSeen")
+t("#CRIMSON#%s's %s was disrupted!#LAST#", "#CRIMSON# %s的%s 被干扰了!#LAST#", "logSeen")
+t("Make a painful strike dealing %d%% weapon damage that increases the duration of up to %d negative effect(s) on the target by %d turns. For each negative effect extended this way, the duration of a beneficial effect is reduced by the same amount, possibly canceling it.", "攻击敌人造成 %d%% 武器伤害,并延长对方身上至多 %d 项负面效果持续时间 %d 回合。每延长一项负面效果,相应减少一项正面效果持续时间。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/lethality.lua"
+
+t("Lethality", "刺杀掌握", "talent name")
+t([[You have learned to find and hit weak spots. All your strikes have a %0.1f%% greater chance to be critical hits, and your critical hits do %0.1f%% more damage.
+		Also, when using knives and throwing knives, you now use your Cunning instead of your Strength for bonus damage.]], "你学会寻找并打击目标弱点。你的攻击有 %0.1f%% 更大几率出现暴击且暴击伤害增加 %0.1f%% 。同时,当你使用匕首时,你的灵巧点数会代替力量影响额外伤害。", "tformat")
+t("Expose Weakness", "弱点暴露", "talent name")
+t([[Focus on a single target and perform a probing attack to find flaws in its defences, striking with your melee weapon(s) for %d%% damage.
+		For %d turns thereafter, you gain %d armor penetration, %d accuracy, and %d%% all damage peneration.
+		Learning this technique allows you to permanently gain %d armour penetration with all melee and archery attacks.
+		The temporary armor penetration and accuracy bonuses increase with Cunning.]], [[集中精力试探目标,寻找其弱点 ,造成 %d%% 武器伤害。
+		在接下来的 %d 回合内,你获得 %d 护甲穿透, %d 命中, %d%% 所有伤害穿透。
+		学习这一技能还会使你的近战和弓箭攻击永久获得 %d 护甲穿透。
+		护甲穿透和命中加成受灵巧加成。]], "tformat")
+t("Blade Flurry", "剑刃乱舞", "talent name")
+t([[Become a whirling storm of blades, increasing attack speed by %d%% and causing melee attacks to strike an additional adjacent target other than your primary target for %d%% weapon damage. 
+This talent is exhausting to use, draining 4 stamina each turn.]], [[如疾风般挥舞武器,攻击速度增加 %d%% ,每次攻击追加一名目标,造成 %d%% 武器伤害。
+该技能每回合抽取 4 点体力。]], "tformat")
+t("Snap", "灵光一闪", "talent name")
+t("Your quick wits allow you to reset the cooldown of up to %d of your combat talents (cunning or technique) of tier %d or less.", "你的快速反应使你能够重置至多 %d 个层级不超过 %d 的战斗技能(灵巧类或格斗类)的冷却时间。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/poisons.lua"
+
+t("Apply Poison", "涂毒", "talent name")
+t("%s resists the vile poison!", "%s抵抗了邪恶毒素!", "logSeen")
+t([[Learn how to coat your melee weapons, throwing knives, sling and bow ammo with poison, giving your attacks a %d%% chance to poison the target for %d nature damage per turn for %d turns. Every application of the poison stacks, up to a maximum of %d nature damage per turn.
+		The damage scales with your Cunning.]], [[学会如何在近战武器、飞刀、弹药上涂毒,命中后有 %d%% 几率使目标中毒,每回合受到 %d 自然伤害,持续 %d 回合。毒素效果可以叠加至 %d 伤害每回合。
+		伤害受灵巧加成。]], "tformat")
+t("Toxic Death", "致命毒素", "talent name")
+t("#GREEN#Poison bursts out of %s's corpse!", "#GREEN#毒素从%s的尸体中爆发出来!", "logSeen")
+t("When you kill a creature, all of your poisons affecting it will spread to foes in a radius of %d.", "当你杀死携带毒素的生物时,将毒素传播至 %d 半径内的敌人 .", "tformat")
+t("Vile Poisons", "邪恶毒素", "talent name")
+t([[Learn how to enhance your Deadly Poison, adding additional effects. Each level, you will learn a new kind of poison enhancement:
+	Level 1: Numbing Poison
+	Level 2: Insidious Poison
+	Level 3: Crippling Poison
+	Level 4: Leeching Poison
+	Level 5: Volatile Poison
+	New poison enhancements can also be learned from special teachers in the world.
+	Also increases the effectiveness of your poisons by %d%%. (The effect varies for each poison.)
+	Adjusting your weapon coating takes no time and does not break stealth.
+	You may only have two poison enhancements active at once; applying a third will randomly cause one of the existing ones to be cancelled.]], [[你学会增强你致命毒素的效果。根据技能等级可以开启新的效果: 
+		等级 1 :麻痹毒素 
+		等级 2 :阴险毒素 
+		等级 3 :致残毒素 
+		等级 4 :吸血毒素 
+		等级 5 :传染毒素 
+		同时你还可以向世界上特定的人学习新毒素。 
+		同时提高你 %d%% 的毒素效果。
+		在你的武器上涂毒不会打破潜行状态。 
+		每次只能同时使用 2 种毒素效果。使用第三种毒素效果会随机取消一种已启用的效果。]], "tformat")
+t("Venomous Strike", "毒素爆发", "talent name")
+t("#GREEN#%s's %s is disrupted by crippling poison!", "#GREEN#%s 的%s被致残毒素打断了!", "logSeen")
+t([[Numbing Poison - Reduces global speed by %d%% for 5 turns.
+		Insidious Poison - Applies a standard poison that deals %0.2f nature damage over 5 turns.
+		Crippling Poison - Places %d talents on cooldown for %d turns.
+		Leeching Poison - Heals you for %d.
+		Volatile Poison - Deals a further %0.2f nature damage to foes in a radius %d ball.
+		]], [[麻痹毒素 - 整体速度减少 %d%% ,持续5回合。
+		阴险毒素 - 在 5 回合内造成 %0.2f 自然伤害。
+		致残毒素 - 令 %d 个技能进入 %d 回合冷却。
+		吸血毒素 - 自己获得 %d 治疗。
+		传染毒素 - 额外 %0.2f 自然伤害,伤害半径 %d 。
+		]], "tformat")
+t([[You strike your target with your melee or ranged weapon, doing %d%% weapon damage as nature and inflicting additional effects based on your active vile poisons:
+		
+		%s
+		Learning this talent in addition to the Throwing Knives talent allows you to learn the Venomous Throw talent, which can be used to throw poisoned daggers at your foes, but is put on cooldown when this talent is used.
+		]], [[你攻击目标,造成 %d%% 自然武器伤害,并基于目标当前毒素触发额外效果 :
+		
+		%s 
+		学习该技能后,你能学习剧毒飞刀,但使用该技能会使其进入冷却。
+		]], "tformat")
+t("Numbing Poison", "麻痹毒素", "talent name")
+t("Enhances your Deadly Poison with a numbing agent, causing the poison to reduce all damage the target deals by %d%%.", "在你的武器上涂上麻痹毒素,中毒目标造成的伤害降低 %d%% 。", "tformat")
+t("Insidious Poison", "阴险毒素", "talent name")
+t("Enhances your Deadly Poison with an insidious agent, causing it to reduce the healing taken by enemies by %d%%.", "在你的武器上涂上阴险毒素,中毒目标受到的治疗效果减少 %d%% 。", "tformat")
+t("Crippling Poison", "致残毒素", "talent name")
+t("Enhances your Deadly Poison with a crippling agent, giving enemies a %d%% chance on using a talent to fail and lose a turn.", "在你的武器上涂上致残毒素, 中毒目标每次使用技能都有 %d%% 概率失败并流失 1 回合时间。", "tformat")
+t("Leeching Poison", "吸血毒素", "talent name")
+t("Enhances your Deadly Poison with a leeching agent, causing it to heal you for %d%% of the damage it does to its target.", "在你的武器上涂上吸血毒素, 你受到中毒伤害 %d%% 的治疗。", "tformat")
+t("Volatile Poison", "传染毒素", "talent name")
+t("Enhances your Deadly Poison with a volatile agent, causing the poison to deal %d%% increased damage to the victim and damage all of your enemies adjacent to it for 50%%.", "在你的武器上涂上传染毒素, 毒素造成额外 %d%% 伤害,且会对周围敌人造成 50%% 的伤害。", "tformat")
+t("Vulnerability Poison", "脆弱毒素", "talent name")
+t("Whenever you apply Deadly Poison, you also apply an unresistable magical poison dealing %0.2f arcane damage (based on your Magic) each turn. This poison reduces all damage resistance by 10%% and poison immunity by 50%%.", "在你的武器上涂上脆弱毒素,每回合造成每轮 %0.2f 点奥术伤害且所有伤害抗性将被减少 10%% ,毒素免疫减少 50%% 。", "tformat")
+t("Stoning Poison", "石化毒素", "talent name")
+t([[Enhance your Deadly Poison with a stoning agent.  Whenever you apply Deadly Poison, you afflict your target with an additional earth-based poison that inflicts %d nature damage per turn (stacking up to %d damage per turn) for %d turns.
+		After either %d turns or the poison has run its course (<100%% chance, see effect description), the target will be turned to stone for %d turns.
+		The damage scales with your Cunning.]], [[在你的武器上涂上石化毒素,额外造成每轮 %d 点自然伤害(可叠加至 %d ),持续 %d 回合。 
+		%d 回合后或者毒素效果结束后(几率小于100%%,请参见效果介绍),目标将被石化 %d 回合。
+		受灵巧影响,伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/scoundrel.lua"
+
+t("Lacerating Strikes", "撕裂挥击", "talent name")
+t("Your melee and ranged attacks have a %d%% chance to shred enemies inflicting an additional 100%% of the damage dealt as a bleed over 4 turns.", "你的近战和远程攻击有 %d%% 的几率撕裂敌人,使其在 4 回合内受到 100%% 的额外流血伤害。", "tformat")
+t("Scoundrel's Strategies", "街霸战术", "talent name")
+t("#CRIMSON#%s's %s is disrupted by %s wounds!#LAST#", "#CRIMSON#%s 的 %s 被 %s 的伤口干扰了!#LAST#", "logSeen")
+t([[Your melee and ranged attacks inflict distracting wounds that reduce the target’s critical strike multiplier by %d%% for 5 turns. 
+In addition, your attacks have a %d%% chance to inflict a painful wound that causes them to forget a random talent for %d turns.  The last effect cannot occur more than once per turn per target.
+		]], [[你的近战和远程攻击制造的伤口会使敌人分心,使目标的暴击系数减少 %d%% ,持续 5 回合。
+		此外,你的攻击还有 %d%% 的几率造成痛苦的创伤,使敌人随机遗忘一项技能,持续 %d 回合。这一效果每回合最多只能触发一次。]], "tformat")
+t("Misdirection", "误导", "talent name")
+t("#ORANGE#%s redirects the effect '%s'!#LAST#", "#ORANGE#%s 误导了 '%s' 效果!#LAST#", "logSeen")
+t([[Your abilities in sowing confusion and chaos have reached their peak.  Whenever a foe attempts to apply a detrimental physical effect to you, they have a %d%% chance to fail. If there is an adjacent enemy to you, you misdirect your foe into applying it to them at %d%% duration.
+You gain %d defense.
+The chance to apply status effects increases with your Accuracy and the Defense with your Cunning.]], [[你制造混乱的技巧已趋于巅峰。现在,即便是你最简单的动作也会迷惑敌人,使他们看不透你的行踪。 
+		敌人试图对你施加物理负面状态时,有 %d%% 几率失败。此外,如果你周围有敌人,这一效果将会被转移到这个敌人身上,持续时间变为 %d%% 。 
+		你获得 %d 闪避。
+		施加负面状态几率受命中影响。
+		闪避加成受灵巧影响]], "tformat")
+t("Fumble", "笨拙", "talent name")
+t([[Your melee and ranged attacks leave your foes unable to focus on any complex actions, giving them a stacking 3%% chance of failure the next time they try to use a talent (to a maximum of %d%%).
+		If any effect causes the target's turn to fail they fumble and injure themself, taking %0.2f physical damage.
+		If the turn loss was caused by this effect then Fumble is removed.
+		The damage dealt increases with your Cunning.
+		]], [[你的近程和远程攻击会让敌人难以集中精力于复杂的行动,在下一次使用技能时有 3%% 的几率失败,这一效果可以叠加,最多叠加至 %d%% 。
+		如果因任何原因,敌人技能使用失败,对方将弄伤自己,造成 %0.2f 物理伤害。
+		如果敌人是因笨拙效果而技能使用失败,将会移除笨拙效果。
+		伤害受灵巧加成。
+	  ]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/shadow-magic.lua"
+
+t("Shadow Combat", "影之格斗", "talent name")
+t([[Channel raw magical energy into your melee attacks; each blow you land will do an additional %.2f darkness damage.
+		The damage will improve with your Spellpower.]], [[在你的武器上注入一股黑暗的能量,每次攻击会造成 %.2f 暗影伤害。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Shadow Cunning", "影之狡诈", "talent name")
+t("Your preparations give you greater magical capabilities. You gain a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", "你的充分准备提高了你的魔法运用能力。增加相当于你 %d%% 灵巧的法术强度。目前的法术强度加成: %d", "tformat")
+t("Shadow Feed", "暗影充能", "talent name")
+t([[You draw energy from the depths of the shadows.
+		While sustained, you regenerate %0.2f mana per turn, and your physical and spell attack speed increases by %0.1f%%.]], [[你学会从暗影中汲取能量。 
+		当此技能激活时,每回合回复 %0.2f 法力值。 
+		同时,你的攻击速度和施法速度获得 %0.1f%% 的提升。]], "tformat")
+t("Shadowstep", "暗影突袭", "talent name")
+t("You cannot do that currently.", "你现在不能使用该技能。", "logPlayer")
+t("You do not have line of sight.", "你没有视线", "logSeen")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t("%s is not dazed!", "%s 未眩晕!", "logSeen")
+t([[Step through the shadows to your target, dazing it for %d turns and hitting it with all your weapons for %d%% darkness weapon damage.
+		Dazed targets are significantly impaired, but any damage will free them.
+		To Shadowstep, you need to be able to see the target.]], [[通过阴影突袭你的目标,眩晕它 %d 回合并用你所有武器对目标造成 %d%% 暗影武器伤害。 
+		被眩晕的目标受到显著伤害,但任何对目标的伤害会解除眩晕。 
+		当你使用暗影突袭时,目标必须在视野范围内。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/stealth.lua"
+
+t("Stealth", "潜行", "talent name")
+t("You cannot be stealthy with such heavy armour on!", "你不能在身着重甲的情况下潜行!", "logPlayer")
+t("You are being observed too closely to enter Stealth!", "你不能在周围有怪物注视你的情况下潜行!", "logPlayer")
+t(" (range %d in an unlit grid)", " (在黑暗地格范围为 %d )", "tformat")
+t([[Enters stealth mode (power %d, based on Cunning), making you harder to detect.
+		If successful (re-checked each turn), enemies will not know exactly where you are, or may not notice you at all.
+		Stealth reduces your light radius to 0, increases your infravision by 3, and will not work with heavy or massive armours.
+		You cannot enter stealth if there are foes in sight within range %d%s.
+		Any non-instant, non-movement action will break stealth if not otherwise specified.
+
+		Enemies uncertain of your location will still make educated guesses at it.
+		While stealthed, enemies cannot share information about your location with each other and will be delayed in telling their allies that you exist at all.]], [[进入潜行模式(潜行点数 %d ,基于灵巧),让你更难被侦测到。
+		如果成功(每回合都重新检查),敌人将不会知道你在哪里,或者根本不会注意到你。
+		潜行将光照半径减小至 0,增加3点夜视能力,并且不能在装备重甲或板甲时使用。
+		如果敌人在半径 %d %s 内,你不能进入潜行。
+		除非特别说明,任何非瞬间非移动技能均会打破潜行。
+
+		即使不知道你位置的敌人,仍然会猜测你可能在的位置。
+		在潜行时,敌人无法分享有关你位置的信息,并且会一直相信你还在那里。]], "tformat")
+t("Shadowstrike", "影袭", "talent name")
+t([[You know how to make the most out of being unseen.
+		When striking from stealth, your attacks are automatically critical if the target does not notice you just before you land it.  (Spell and mind attacks critically strike even if the target notices you.)
+		Your critical multiplier against targets that cannot see you is increased by up to %d%%. (You must be able to see your target and the bonus is reduced from its full value at range 3 to 0 at range 10.)
+		Also, after exiting stealth for any reason, the critical multiplier persists for %d turns (with no range limitation).]], [[你充分发挥潜行优势。
+		潜行状态下攻击时,如果直到命中前你的目标都没有发现你,你的攻击将自动暴击。(即使目标注意到你,你的法术和精神攻击也会暴击。)
+		对于看不见你的目标,暴击伤害增加 %d%% 。(你必须能够看到你的目标,并且伤害奖励随距离降低:3 格内保持满额,到 10 格时降低为 0 )、
+		此外,由于任何原因脱离潜行后,暴击伤害奖励会持续存在 %d 回合(不受范围限制)。]], "tformat")
+t("Soothing Darkness", "黑暗亲和", "talent name")
+t([[You have a special affinity for darkness and shadows.
+		When standing in an unlit grid, the minimum range to your foes for activating stealth or for maintaining it after a Shadow Dance is reduced by %d.
+		While stealthed, your life regeneration is increased by %0.1f (based on your Cunning) and your stamina regeneration is increased by %0.1f.  The regeneration effects persist for %d turns after exiting stealth, with 5 times the normal rate.]], [[你对黑暗和阴影有特殊的亲和力。
+		站在黑暗地格中,激活潜行的最小范围限制降低 %d 。
+		当潜行时,你增加 %0.1f 的生命回复速度(基于灵巧),同时你也增加 %0.1f 的体力回复速度。该回复效果在退出潜行后仍能保持 %d 回合,并且回复速度是正常的五倍。]], "tformat")
+t("Shadow Dance", "暗影之舞", "talent name")
+t([[Your mastery of stealth allows you to vanish from sight at any time.
+		You automatically enter stealth and cause it to not break from unstealthy actions for %d turns.]], [[你对潜行的精通让你能够随时从视野中消失。
+		你自动进入潜行模式,在 %d 回合内,你的行动不会使你主动显形。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/survival.lua"
+
+t("Heightened Senses", "强化感知", "talent name")
+t([[You notice the small things others do not notice, allowing you to "see" creatures in a %d radius even outside of light radius.
+		This is not telepathy, however, and it is still limited to line of sight.
+		Also, your attention to detail increases stealth detection and invisibility detection by %d, and you gain the ability to detect traps (+%d detect 'power').
+		The detection abilities improve with Cunning.]], [[你注意到他人注意不到的细节,甚至能在阴影区域“看到”怪物, %d 码半径范围。 
+		注意此能力不属于心灵感应,仍然受到视野的限制。 
+		同时你的细致观察使你侦察潜行和隐身的能力增加 %d ,使你发现周围的陷阱的能力增加 %d 。 
+		受灵巧影响,陷阱侦查强度有额外加成。]], "tformat")
+t("Device Mastery", "装置掌握", "talent name")
+t([[Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns and the power cost of all usable items by %d%%.
+		In addition your knowledge of devices allows you to disarm known traps (%d disarm 'power', improves with Cunning).]], [[你灵活的头脑,使你可以更加有效的使用装置(魔杖、图腾和项圈),减少 %d%% 饰品的冷却时间。
+		同时,你对装置的知识让你能够解除被发现的陷阱(+ %d 解除强度,随灵巧提升)。
+		]], "tformat")
+t("Track", "追踪", "talent name")
+t([[Sense foes around you in a radius of %d for %d turns.
+		The radius will increase with your Cunning.]], [[感知范围 %d 内的敌人,持续 %d 回合。
+		范围随灵巧提升而提升。]], "tformat")
+t("Danger Sense", "危机感知", "talent name")
+t([[You have an enhanced sense of self preservation, and your keen intuition allows you to sense dangers others miss.
+		Your ability to detect traps is enhanced (+%d detect 'power').
+		Attacks against you have a %0.1f%% reduced chance to be critical hits, and damage bonuses attackers gain against you for being unseen are reduced by %d%%.
+		You also gain an additional chance (at your normal save %+d, effective) to resist detrimental status effects that can be resisted.
+		The detection and additional save chance improve with Cunning.]], [[你拥有了更高级的自我保护感知力,敏锐的直觉让你察觉到他人会忽略的危险。
+		你感知陷阱的能力提升了( +%d 点侦察强度)。
+		对你发动的攻击的暴击率减少 %0.1f%% ,同时潜行单位因未被发现而对你造成的额外伤害的倍率减小 %d%% 。
+		你获得一次机会重新抵抗未成功抵抗的负面效果,豁免为正常豁免 %+d 。
+		侦测点数和豁免随灵巧提升。]], "tformat")
+t("Disarm Trap", "解除陷阱", "talent name")
+t("#CADET_BLUE#Disarm A Trap: (direction keys to select where to disarm, shift+direction keys to move freely)", "#CADET_BLUE#解除陷阱:(方向键选择解除方向,Shift+方向键可以移动)", "log")
+t("#CADET_BLUE#You don't have the skill to disarm traps.", "#CADET_BLUE#你没有能解除陷阱的技能。", "logPlayer")
+t("#CADET_BLUE#You cannot disarm traps in grids you cannot enter.", "#CADET_BLUE#你不能解除你无法到达的陷阱。", "logPlayer")
+t("#CADET_BLUE#You don't see a trap there.", "#CADET_BLUE#你在这里并没有发现陷阱。", "logPlayer")
+t([[You search a nearby grid for a hidden trap (%d detection 'power') and disarm it if possible (%d disarm 'power', based on your skill with %s).
+		Disarming a trap requires at least a minimum skill level, and you must be able to enter the trap's grid to manipulate it, though you stay in your current location.  A failed attempt to disarm a trap may trigger it.
+		Your skill improves with your your Cunning.]], [[你搜索周围地格的陷阱( %d 侦察强度),并尝试解除 ( %d 解除强度,基于技能 %s)。
+		解除陷阱有最低技能等级需求,且你必须能够移动到陷阱的所在格,尽管你仍然留在你的当前位置。
+		解除陷阱失败可能会触发陷阱。
+		解除能力随灵巧值提升。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/tactical.lua"
+
+t("Tactical Expert", "战术大师", "talent name")
+t([[Your Defense is increased by %d for every adjacent visible foe, up to a maximum of +%d Defense.
+		The Defense increase per enemy and maximum Defense bonus will scale with your Cunning.]], [[每个可见的相邻敌人可以使你的闪避增加 %d 点,最大增加 +%d 点闪避。 
+		受灵巧影响,闪避增益和增益最大值按比例加成。]], "tformat")
+t("Counter Attack", "闪躲反击", "talent name")
+t("#Source# slams #Target# into the ground!", "#Source#将#Target#掀翻在地!", "logCombat")
+t("#Source# throws #Target# to the ground!", "#Source#将#Target#扔到地上!", "logCombat")
+t("%s counters the attack!", "%s进行了反攻!", "logSeen")
+t([[When you avoid a melee blow from an adjacent foe, you have a %d%% chance to get a free, automatic melee attack against the attacker for %d%% damage, up to %0.1f times per turn.
+		Unarmed fighters using it will also attempt to throw the target to the ground if the attack lands, dazing them for 2 turns or stunning them for 2 turns if the target is grappled.
+		The chance of countering and number of counter attacks increase with your Cunning.]], [[当你闪避一次紧靠着你的对手的近战攻击时你有 %d%% 的概率对对方造成一次 %d%% 伤害的反击 , 每回合最多触发 %0.1f 次。 
+		徒手格斗时会尝试将敌人掀翻在地,眩晕两回合,如果处于抓取状态改为震慑。 
+		受灵巧影响,反击概率和反击数目有额外加成。]], "tformat")
+t("Set Up", "故卖破绽", "talent name")
+t([[Increases Defense by %d for %d turns.  When you avoid a melee blow, you set the target up, increasing the chance of you landing a critical strike on them by %d%% and reducing their saving throws by %d.
+		The effects will scale with your Cunning.]], [[增加 %d 点闪避,持续 %d 回合。当你闪避近战攻击时,你向对手的反击将更加有力,使你对其暴击的概率增加 %d%% 并减少它们 %d 点豁免。 
+		受灵巧影响,效果按比例加成。]], "tformat")
+t("Exploit Weakness", "弱点感知", "talent name")
+t([[Systematically find the weaknesses in your opponents' physical resists, at the cost of 10%% of your physical damage.  Each time you hit an opponent with a melee attack, you reduce their physical resistance by 5%%, up to a maximum of %d%%.
+		]], "感知对手的物理弱点,代价是你减少 10%% 物理伤害。每次你击中对手时,你会减少它们 5%% 物理伤害抵抗,最多减少 %d%% 。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cunning/traps.lua"
+
+t("#CADET_BLUE#Placing %s...", "#CADET_BLUE#放置%s中", "logPlayer")
+t("You cannot place a trap there.", "你不能在这里放置陷阱。", "logPlayer")
+t("There is already a trap there.", "这里已经有一个陷阱了", "_t")
+t("You somehow fail to set the trap.", "你没有成功放置陷阱。", "_t")
+t("trap", "陷阱", "_t")
+t("#CADET_BLUE#Your %s has expired.", "#CADET_BLUE#你的%s消失了", "logPlayer")
+t("@Source@ activates a prepared device.", "@Source@启动了预先准备好的装置。", "_t")
+t("shadowy assassin", "阴影刺客", "_t")
+t("A shadowy figure, garbed all in black.", "一名身穿黑衣的刺客。", "_t")
+t("#PINK#A %s materializes from the shadows!", "#PINK#A %s 从阴影中实体化!", "logSeen")
+t("bladestorm construct", "剑刃风暴装置", "_t")
+t("A lethal contraption of whirling blades.", "一堆旋转刀片的致命组合。", "_t")
+t("Trap Mastery", "陷阱专精", "talent name")
+t("\
+#YELLOW#Newly prepared traps are put on cooldown.#LAST#", "\
+#YELLOW#新准备的陷阱进入冷却。#LAST#", "_t")
+t("\
+Game Start: Newly prepared traps will NOT start on cooldown.", "\
+游戏开始:新准备的陷阱不会进入冷却。", "_t")
+t("Prepare which traps? (maximum: %d, up to tier %d)%s", "准备什么陷阱? (最多%d个,最大材质等级 %d)%s", "tformat")
+t("Select Prepared Traps", "选择准备的陷阱", "_t")
+t("#YELLOW_GREEN#Dismantling %s", "#YELLOW_GREEN#放置 %s中", "log")
+t(" (normal trigger)", " (常规触发)", "_t")
+t("#LIGHT_GREEN#Preparing %s%s", "#LIGHT_GREEN#准备%s%s中", "log")
+t("#LIGHT_BLUE#No changes to trap preparation.", "#LIGHT_BLUE#陷阱准备未作更改", "logPlayer")
+t([[This talent allows you to prepare up to %d different trap(s) of tier %d or less for later deployment. (Use this ability to select which to prepare.)
+		Designs known:
+%s
+
+		Traps prepared this way are difficult to detect (%d detection 'power') and disarm (%d disarm 'power') based on your Cunning.  They gain %+d%% effectiveness, and can be deployed without breaking stealth %d%% of the time.
+		You are immune to the damage and negative effects of your traps, and traps may critically strike based on your physical crit chance.
+		Most traps last %d turns if not triggered, and refund 80%% of their stamina cost on expiration.
+		More designs may be discovered via disarming or learned from special instructors in the world.]], [[该技能允许你准备 %d 个不同的陷阱,最高材质等级为 %d 。(使用该技能选择需要准备的陷阱。) 
+		已知陷阱:
+%s
+
+		准备好的陷阱更难被发现、被解除( %d 点侦测强度, %d 点解除强度,基于灵巧)。效果被强化 %+d%% ,并有 %d%% 的几率使用不会打破潜行。
+		你免疫自己的陷阱,陷阱可以暴击(使用物理暴击率)。
+		大部分陷阱如果没有触发则会持续 %d 回合。当陷阱消失时,如果效果未触发,回复 80%% 体力消耗。
+		你能在世界上学到许多其他陷阱。]], "tformat")
+t("Lure", "诱饵", "talent name")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("lure", "诱饵", "_t")
+t("A noisy lure.", "一个吵闹的诱饵。", "_t")
+t([[Deploy a noisy lure that attracts all creatures within radius %d to it for %d turns.
+		It has %d life (based on your Cunning) and is very durable, with %d armor and %d%% resistance to non-physical damage.
+		At level 5, when the lure is destroyed, it will trigger some traps in a radius of 2 around it (check individual trap descriptions to see if they are triggered).
+		Use of this talent will not break stealth.]], [[抛出一个诱饵来吸引 %d 码半径内的敌人,持续 %d 回合。
+		诱饵有 %d 生命 ( 基于灵巧), %d 护甲和 %d%% 非物理伤害抗性。 
+		在等级 5 时,当诱饵被摧毁时,它会自动触发在它周围 2 码范围内的陷阱(可鉴定某些陷阱是否能被触发 )。 
+		此技能不会打断潜行状态。]], "tformat")
+t("Advanced Trap Deployment", "高级陷阱放置", "talent name")
+t([[You learn new techniques for setting traps.
+		Deploying one of your traps is possible up to %d grids from you, takes %d%% less time than normal, and has %d%% less chance to break stealth.]], [[你学会放置陷阱的新技巧。
+		选择一个陷阱,你能在 %d 格外放置,减少 %d%% 消耗时间,有 %d%% 几率不打破潜行。]], "tformat")
+t("Trap Priming", "即爆陷阱", "talent name")
+t("#LIGHT_BLUE#Cancelled Trap Priming.", "#LIGHT_BLUE#取消即爆陷阱", "logPlayer")
+t("#YELLOW_GREEN#Dismantling %s (instant trigger)", "#YELLOW_GREEN#放置 %s中(立刻触发)", "logPlayer")
+t("#LIGHT_GREEN#Preparing %s (instant trigger)", "#LIGHT_GREEN#准备%s中(立刻触发)", "logPlayer")
+t("#GREY#(see trap description)#LAST#", "#GREY#(见陷阱描述)#LAST#", "_t")
+t([[%sTier %d: %s#LAST#
+%s]], [[%s材质等级 %d :%s#LAST#
+%s]], "tformat")
+t([[You prepare an additional trap (up to tier %d) with a special primed trigger that causes it to activate immediately when deployed. (Use this ability to select the trap.)
+		Not all traps can be prepared this way and each trap can have only one type of preparation.
+		Known primable designs:
+%s
+
+A trap with a primed trigger gains %+d%% effectiveness (replacing the normal bonus from Trap Mastery) and won't break stealth %d%% of the time.
+#YELLOW#Current primed trap: %s#LAST#]], [[你额外准备一个陷阱(最高材质等级 %d ),带有特殊的控制机关,能在设置后立刻生效。 (使用该技能来选择需要准备的陷阱。)
+		并非所有陷阱都能这样准备,每种陷阱只有一种改进方式。
+		已学会的引爆方式 :
+%s 
+
+带有特殊启动机关的陷阱强度增加 %+d%% (取代陷阱专精的加成 ) ,有 %d%% 几率不破坏潜行。
+#YELLOW#当前选择的陷阱 :%s#LAST#]], "tformat")
+t("Springrazor Trap", "刀锋陷阱", "talent name")
+t("springrazor trap", "刀锋陷阱", "_t")
+t("Shrapnel (radius 2) deals %0.2f physical damage, reduces accuracy, armour, and defence by %d.", "刀片(范围2) %0.2f 物理伤害, 减少命中、护甲和闪避 %d 。", "tformat")
+t([[Lay a pressure triggered trap that explodes into a radius 2 wave of razor sharp wire, doing %0.2f physical damage. Those struck by the wire may be shredded, reducing accuracy, armor and defence by %d.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置压力感应陷阱,触发后爆炸形成半径 2 格的刀片风暴 ,造成 %0.2f 物理伤害。被击中的目标的命中、护甲和闪避下降 %d 。
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s]], "tformat")
+t("Bear Trap", "捕熊陷阱", "talent name")
+t("bear trap", "捕熊陷阱", "_t")
+t("Deals %0.2f physical damage and pins, slows (30%%), and wounds for an additional %0.2f damage over 5 turns).", "%0.2f 物理伤害,定身、30%% 减速, 5回合额外 %0.2f 流血伤害。", "tformat")
+t("Lay a pressure triggered bear trap that snaps onto the first creature passing over it.  Victims are dealt %0.2f physical damage and become snared (pinned and slowed 30%%) and wounded for %0.2f bleeding damage over 5 turns.  Creatures that avoid being snared still suffer bleeding damage.%s", "放置一个压力感应的捕熊陷阱,会捕获第一个经过的生物,造成 %0.2f 物理伤害,定身并减速 30%% ,持续 5 回合,并在期间受到 %0.2f 流血伤害。 %s", "tformat")
+t("Disarming Trap", "缴械陷阱", "talent name")
+t("disarming trap", "缴械陷阱", "_t")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("Deals %0.2f acid damage, disarms for %d turns.", "%0.2f 酸性伤害, 缴械 %d 回合。", "tformat")
+t("Lay a tricky trap that maims creatures passing by with acid doing %0.2f damage and disarming them for %d turns.", "放置一个缴械陷阱。经过的目标受到 %0.2f 点酸性伤害,并被缴械 %d 回合。", "tformat")
+t("Pitfall Trap", "落穴陷阱", "talent name")
+t("pitfall trap", "落穴陷阱", "_t")
+t("%s disappears into a collapsing pit!", "%s 消失在落穴中!", "logSeen")
+t("%s is partially buried in a collapsing pit!", "%s 部分陷落在落穴中!", "logSeen")
+t("%s avoids a collapsing pit!", "%s 躲开了落穴!", "logSeen")
+t("Something has prevented the pit.", "某物阻止了落穴。", "logPlayer")
+t("pit", "落穴", "_t")
+t("%s emerges from a collapsed pit.", "%s 从落穴中出现了。", "logSeen")
+t("Deals %0.2f physical damage.  Target removed from combat or pinned 5 turns.", "%0.2f 物理伤害。目标被移除游戏或者定身5回合。", "tformat")
+t([[Lay a pressure triggered trap that collapses the ground under the target, dealing %0.2f physical damage while burying them (removing from combat) for 5 turns.
+Victims may resist being buried, in which case they are pinned (ignores 50%% pin immunity) instead.]], [[放置一个压力感应陷阱,目标经过时地面将坍塌,造成 %0.2f 物理伤害并将其埋在地下(暂时移出游戏) 5 回合。
+如果目标抵抗被埋,那么他将被定身(无视 50%% 定身免疫)。]], "tformat")
+t("Flash Bang Trap", "闪光陷阱", "talent name")
+t("flash bang trap", "闪光陷阱", "_t")
+t("Explodes (radius 2) for %0.2f physical damage, 50%% blind/daze for %d turns.", "爆炸(半径2) 造成 %0.2f 物理伤害, 50%% 致盲/眩晕 %d 回合。", "tformat")
+t([[Lay a trap that explodes in a radius of 2, dealing %0.2f physical damage and blinding and dazing (50%% chance of each) any creature caught inside for %d turns.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个闪光陷阱。产生一个 2 码范围的爆炸,造成 %0.2f 物理伤害,致盲或眩晕目标 %d 回合(各 50%% 几率)。
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s]], "tformat")
+t("Bladestorm Trap", "剑刃风暴陷阱", "talent name")
+t("bladestorm trap", "剑刃风暴陷阱", "_t")
+t("Construct attacks all adjacent enemies each turn for %d turns.", "每回合攻击周围生物,持续 %d 回合。", "tformat")
+t("Lay a trap that activates a lethal contraption of whirling blades, lasting %d turns.  This stationary construct is very durable, receives your damage bonuses, and automatically attacks all adjacent enemies each turn.", "放置一个陷阱,激活后产生致命的剑刃风暴,持续 %d 回合。这个临时的结构体非常坚韧,获得你的伤害加成,每回合自动攻击相邻敌人。", "tformat")
+t("Beam Trap", "射线陷阱", "talent name")
+t("beam trap", "射线陷阱", "_t")
+t("Fires a beam (range 5) at a foe each turn for %0.2f arcane damage.  Lasts %d turns.", "每回合发射(射程5)的射线,造成 %0.2f 奥术伤害. 持续 %d 回合。", "tformat")
+t([[Lay a magical trap that fires a beam of arcane energy at a random foe (within range 5) each turn for %d turns, inflicting %0.2f arcane damage.
+This trap requires 20 Magic to prepare and does not refund stamina when it expires.
+#YELLOW#Activates immediately when placed.#LAST#]], [[放置魔法陷阱,每回合朝 5 格内的随机敌人射出奥术射线,持续 %d 回合 , 造成 %0.2f 奥术伤害。
+该陷阱需要 20 魔法才能准备,消失时不返还体力。
+#YELLOW#放置后立刻激活。#LAST#]], "tformat")
+t("Poison Gas Trap", "毒气陷阱", "talent name")
+t("You have learned how to create Poison Gas traps!", "你学会了如何制作毒气陷阱!", "_t")
+t("poison gas trap", "毒气陷阱", "_t")
+t("Releases a radius 3 poison gas cloud, poisoning for %0.2f nature damage over 5 turns with a 25%% for enhanced effects.", "释放范围 3的毒气,5回合内 %0.2f 自然伤害, 25%% 几率强化毒素效果。", "tformat")
+t([[Lay a trap that releases a radius 3 cloud of thick poisonous gas lasting 4 turns.
+		Each turn, the cloud poisons all within (%0.2f nature damage over 5 turns).   There is a 25%% chance the poison is enhanced with crippling, numbing or insidious effects.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[ 放置一个毒气陷阱,在 3 码范围内产生毒云爆炸,持续 4 回合。 
+		每回合毒云对目标造成 %0.2f 自然伤害,持续 5 回合。有 25%% 几率毒素会被强化为致残、麻木或者阴险毒素。 
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s]], "tformat")
+t("Freezing Trap", "冰冻陷阱", "talent name")
+t("freezing trap", "冻结陷阱", "_t")
+t("Explodes (radius 2):  Deals %0.2f cold damage and pins for 3 turns.  Area freezes (%0.2f cold damage, 25%% freeze chance) for 5 turns.", "爆炸 (范围 2):%0.2f 寒冷伤害并定身 3 回合。范围冻结 ( %0.2f 寒冷伤害, 25%% 冻结几率) 5回合。", "tformat")
+t([[Lay a trap that explodes into a radius 2 cloud of freezing vapour when triggered.  Foes take %0.2f cold damage and are pinned for 3 turns.
+		The freezing vapour persists for 5 turns, dealing %0.2f cold damage each turn to foes with a 25%% chance to freeze.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个陷阱,激活后产生半径 2 的冰冻气体,造成 %0.2f 寒冷伤害并定身 3 回合。
+		冰冻气体持续 5 回合,每回合造成 %0.2f 伤害,有 25%% 几率冻结。
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s]], "tformat")
+t("Dragonsfire Trap", "龙火陷阱", "talent name")
+t("dragonsfire trap", "龙火陷阱", "_t")
+t("Explodes (radius 2): stuns and combusts for %0.2f fire damage per turn for 3 turns.  Area deflagrates (%0.2f fire damage) for 5 turns.", "爆炸 (范围 2):震慑并在3回合内每回合造成 %0.2f 火焰伤害。范围火焰 ( %0.2f 火焰伤害) 持续5 回合。", "tformat")
+t([[Lay a pressure triggered trap that explodes in a radius 2 cloud of searing flames when triggered, stunning foes with the blast (%0.2f fire damage per turn) for 3 turns.
+		The deflagration persists in the area for 5 turns, burning foes for %0.2f fire damage each turn.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个压力感应陷阱,激活后产生半径 2 的火云 ,震慑敌人 (每回合 %0.2f 火焰伤害 ) 3 回合。
+		火焰持续 5 回合,每回合燃烧造成 %0.2f 火焰伤害。
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s]], "tformat")
+t("Gravitic Trap", "引力陷阱", "talent name")
+t("@Source@ deploys a warped device.", "@Source@放置了一个扭曲的装置。", "_t")
+t("gravitic trap", "引力陷阱", "_t")
+t("#LIGHT_STEEL_BLUE#%s distorts time and space!", "#LIGHT_STEEL_BLUE#%s 扭曲了时空!", "logSeen")
+t("#LIGHT_STEEL_BLUE##Target# pulls #Source# in!", "#LIGHT_STEEL_BLUE##Target# 将#Source#拉了过来!", "logCombat")
+t("#LIGHT_STEEL_BLUE##Source# resists the pull of #Target#!", "#LIGHT_STEEL_BLUE##Source#抵抗了#Target#的拉力!", "logCombat")
+t("Creates a radius 5 gravitic anomaly lasting up to %d turns.  Hostile creatures are dealt %d temporal damgae and pulled in.  Triggers out to range 1.", "制造范围 5 的重力异常,持续 %d 回合。敌对生物受到 %d 时空伤害并被拉过去。触发距离最小为1。", "tformat")
+t([[Lay a trap that creates a radius 5 gravitic anomaly when triggered by foes approaching within range 1.  Each turn, the anomaly deals %0.2f temporal damage (based on your Magic) to foes whle pulling them towards its center (chance increases with your combat accuracy or spell power, whichever is higher).
+		Each anomaly lasts %d turns (up to the amount of time since the last anomaly dissipated, based on your Trap Mastery skill).
+		The trap may trigger more than once, but requires at least 2 turns to recharge between activations.
+This design does not require advanced preparation to use.]], [[ 放置一个引力陷阱,周围一格有敌人经过时触发,将附近 5 码范围内的敌人拉向它(成功率受命中或法强影响)。
+		每回合陷阱对所有目标造成 %0.2f 时空伤害(基于魔法)。
+		陷阱持续 %d 回合。
+		陷阱可以多次触发,需要两回合冷却。
+		该技能不需要高级技能来准备。
+		]], "tformat")
+t("Ambush Trap", "伏击陷阱", "talent name")
+t("You have learned how to create Ambush traps!", "你学会了如何制作伏击陷阱!", "_t")
+t("ambush trap", "伏击陷阱", "_t")
+t("3 stealthed rogues attack the target for %d turns.", "召唤三名潜行盗贼攻击敌人,持续 %d 回合。", "tformat")
+t([[Lay a magical trap that summons a trio of shadowy rogues to attack the target.
+The rogues receive your damage bonuses and are permanently stealthed.
+They disappear after %d turns or when their work is done.]], [[放置一个魔法陷阱,能召唤阴影盗贼攻击目标。
+召唤出的盗贼永久潜行,继承你的伤害加成。
+杀死目标或者存在 %d 回合后,盗贼消失。]], "tformat")
+t("Purging Trap", "净化陷阱", "talent name")
+t("purging trap", "净化陷阱", "_t")
+t("Radius 2 antimagic: Drains up to %d mana, %d vim, %d positive/negative, deals up to %0.2f arcane damage.  Removes %d magical effects and silences for %d turns.", "半径 2 反魔:吸收至多 %d 法力, %d 活力, %d 正负能量, 造成至多 %0.2f 奥术伤害。解除 %d 项魔法效果,沉默 %d 回合。", "tformat")
+t([[Lay a trap that releases a burst of antimagic energies (radius 2), draining up to %d mana, %d vim, %d positive and %d negative energies from affected targets, while inflicting up to %0.2f arcane damage based on the resources drained, silencing for %d turns, and removing up to %d beneficial magical effects or sustains.
+		The draining effect scales with your Willpower, and you must have 25 Willpower to prepare this trap.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个陷阱,触发后释放半径 2 的反魔能量波,吸取至多 %d 法力 , %d 活力 , %d 正能量和 %d 负能量 , 并造成至多 %0.2f 奥术伤害(基于吸取能量),沉默 %d 回合,并解除至多 %d 项正面魔法状态或者维持技能。
+		吸取效果受意志加成,你需要 25 点意志来使用该技能。
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s ]], "tformat")
+t("Explosion Trap", "爆炸陷阱", "talent name")
+t("You have learned how to create Explosion traps!", "你学会了如何制作爆炸陷阱!", "_t")
+t("explosion trap", "爆炸陷阱", "_t")
+t("Explodes (radius 2) for %0.2f fire damage over 3 turns.", "爆炸(范围 2) :3回合内 %0.2f 火焰伤害。", "tformat")
+t("\
+#YELLOW#Triggers immediately when placed.#LAST#", "\
+#YELLOW#放置后立刻引爆。#LAST#", "_t")
+t([[Lay a simple yet effective trap that explodes in a radius 2 on contact, setting those affected on fire for %0.2f fire damage over 3 turns.
+		This trap can use a primed trigger and a high level lure can trigger it.%s]], [[放置一个简单而有效的陷阱,激活后触发半径 2 的爆炸, 3 回合内造成 %0.2f 火焰伤害。
+		该陷阱可以被设置为直接激活,也可以被诱饵激活。 %s]], "tformat")
+t("Catapult Trap", "弹射陷阱", "talent name")
+t("You have learned how to create Catapult traps!", "你学会了如何制作弹射陷阱!", "_t")
+t("catapult trap", "弹射陷阱", "_t")
+t("Target knocked back up to %d grids%s and dazed.", "目标被击退到%s最多 %d 格,并眩晕。", "tformat", {2,1})
+t("%s knocks %s back!", "%s 将 %s 击退!", "logSeen")
+t("%s fails to knock %s back!", "%s 未能将 %s 击退!", "logSeen")
+t("#LIGHT_BLUE#Aim the catapult", "#LIGHT_BLUE#请瞄准弹射陷阱", "logPlayer")
+t("Target knocked back %d grids and dazed.", "目标被击退 %d 格并眩晕。", "tformat")
+t([[Deploy a hidden spring-loaded catapult that will trigger (by pressure) for any creature passing over it.  Victims will be knocked back towards a target location up to %d grids away and be dazed for 5 turns.
+		This trap has a %d%% chance to reset itself after triggering, but can only trigger once per turn.
+		The chance to affect the target improves with your combat accuracy.]], [[放置一个弹射陷阱。击退经过的敌人 %d 码,并眩晕 5 回合。
+		陷阱触发后有 %d%% 几率自己重置,但每回合只能重置一次。
+		]], "tformat")
+t("Nightshade Trap", "颠茄陷阱", "talent name")
+t("You have learned how to create Nightshade traps!", "你学会了如何制作颠茄陷阱!", "_t")
+t("nightshade trap", "颠茄陷阱", "_t")
+t("Deals %0.1f nature damage, stuns and poisons for %0.1f nature/turn for 4 turns.", "造成 %0.1f 自然伤害,震慑且每回合造成 %0.1f 自然伤害,持续4 回合。", "tformat")
+t("Lay a trap armed with potent venom.  A creature passing over it will be dealt %0.2f nature damage and be stunned and poisoned for %0.2f nature damage per turn for 4 turns.", "放置一个涂了颠茄毒素的陷阱,造成 %0.2f 自然伤害并震慑目标 4 回合,并在四回合内受到额外 %0.2f 自然伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/advanced-shadowmancy.lua"
+
+t("Merge", "融合", "talent name")
+t([[Target a nearby shadow, and command it to merge into a nearby enemy, reducing their damage by %d%% for 5 turns.
+		Killing your shadow releases some of your inner hatred, restoring 8 Hate to yourself.]], [[指定附近的一个阴影,命令它和附近的一个敌人融合,降低其伤害 %d%% ,持续 5 回合。
+杀死阴影释放了你的憎恨,回复 8 点仇恨值。]], "tformat")
+t("Stone", "石化", "talent name")
+t([[Target a nearby shadow, and force it to slam into a nearby enemy, dealing %0.1f Physical damage.
+		Your shadow will then set them as their target, and they will target your shadow.
+		Damage increases with your Mindpower.]], [[指定附近的一个阴影,令其攻击附近的一个敌人,造成 %0.1f 物理伤害。
+你的阴影将把那个敌人设为目标,而敌人也会攻击那个阴影。
+伤害受精神强度加成。]], "tformat")
+t("Shadow's Path", "阴影之路", "talent name")
+t([[Command all Shadows within sight to tele-dash to a target location, damaging any enemies they pass through for %0.1f Physical damage.
+		For the purpose of this talent, you force your shadows through any walls in their way.
+		Damage increases with your Mindpower.]], [[命令所有视野内阴影传送至目标处,对所有经过的敌人造成 %0.1f 物理伤害。
+阴影能穿过墙壁来到达目的地。
+伤害受精神强度加成。]], "tformat")
+t("Cursed Bolt", "诅咒之球", "talent name")
+t("You need a shadow in sight range!", "你需要视野内有阴影才能使用该技能", "logPlayer")
+t([[Share your hatred with all shadows within sight range, gaining temporary full control. You then fire a blast of pure hatred from all affected shadows, dealing %0.1f Mind damage per blast.
+		You cannot cancel this talent once the first bolt is cast.
+		Damage increases with your Mindpower.]], [[和视野内的阴影共享仇恨,获得临时控制。
+每个阴影将发射纯粹的仇恨之球,对附近的一个敌人造成 %0.1f 精神伤害。
+一旦发射了一个仇恨之球,该技能不能取消。
+伤害受精神强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/cursed-aura.lua"
+
+t("Defiling Touch", "诅咒之触", "talent name")
+t("curse", "诅咒", "_t")
+t("The %s lying nearby catches your attention. What draws you to it is not the thing itself, but something burning inside you. You feel contempt for it and all worldly things. This feeling is not new but the power of it overwhelms you. You reach out to touch the object, to curse it, to defile it. And you notice it begin to change. The colors of it begin to fade and are replaced with an insatiable hate. For a moment you hesitate. You know you must choose to resist this manifestation of your curse now and forever, or fall further into your madness.", "地上的%s引起了你的注意。吸引你的并不是物体本身,而是在你心底熊熊燃烧的憎恨之火。你对它充满着憎恨,正如你憎恨着世间万物一般。对你而言,这种感觉已经相当的熟悉,但是这一次,这股憎恨已经快要支配你了。你伸出手拾起了它 , 发自内心地诅咒它、污染它。紧接着,你发现它发生了变化。它的光泽开始暗淡,继而充斥着无尽的憎恨。那一瞬间,你犹豫了。你知道命运的抉择正放在面前,要么从今天起抵抗身上的诅咒,并与之对抗终身;要么继续放纵自我,任由诅咒带你堕入这疯狂的深渊。", "tformat")
+t("The %s lies defiled at your feet. An aura of hatred surrounds you and you now feel truly cursed. You have gained the Cursed Aura talent tree and 1 point in Defiling Touch, but at the cost of 2 Willpower.", "你的脚下躺着受诅咒的%s。一个诅咒光环笼罩了你,你感到自己被诅咒了。你获得了诅咒光环技能树和等级 1 的诅咒之触,但是需永久消耗 2 点意志。", "tformat")
+t("Cursed Fate", "被诅咒的命运", "_t")
+t("The %s returns to normal and your hate subsides.", "这个%s变回原样,你的仇恨消弭了。", "tformat")
+t("Release your hate upon the object", "将你的憎恨释放到物品上", "_t")
+t("Suppress your affliction", "压制你的憎恨之意", "_t")
+t([[Your defiling touch permeates everything around you, permanently imparting a random curse on each item you find. When you equip a cursed item, you gain the effects of that curse (shown as a beneficial effect). Each item with the same curse that is equipped increases the curse's power.  Initially curses are harmful, but powerful benefits accumulate as the power of the curse increases.
+		The Dark Gifts talent unlocks higher level curse effects and increases their power.
+		Your aura permeates your equipment more thoroughly with talent level and can affect items as follows:
+		Level 1  -- weapons
+		Level 2  -- body armor and cloaks
+		Level 3  -- shields and helmets
+		Level 4  -- gloves, boots and belts
+		Level 6  -- rings
+		Level 7  -- amulets/necklaces
+		Level 8  -- lites
+		Level 9  -- tools/totems/torques/wands
+		level 10 -- ammunition
+		At level 5, you can activate this talent to surround yourself with an aura that adds 2 levels to a curse of your choosing. (%s chosen)
+		Also, talent levels above 5 reduce the negative effects of your curses (currently %d%% reduction).]], [[		你的诅咒之触弥漫于你附近的所有东西,给予找到的每个物品 1 个随机诅咒。当你穿戴 1 件诅咒装备时,你增加那种诅咒的效果。最初诅咒是有害的,但是当装备多件物品并且学到黑暗礼物时,诅咒会变的非常有益。 
+		等级 1 ——诅咒武器
+		等级 2 ——诅咒盔甲和斗篷
+		等级 3 ——诅咒盾牌和头盔
+		等级 4 ——诅咒手套、靴子和腰带
+		等级 6 ——诅咒戒指
+		等级 7 ——诅咒项链
+		等级 8 ——诅咒灯具
+		等级 9 ——诅咒工具/图腾/项圈/魔棒
+		等级 10 ——诅咒弹药
+		在等级 5 时,你可以激活此技能形成 1 个光环,增加 2 级你选择的诅咒效果( 当前 %s)。 
+		同时,技能等级在 5 以上时会减轻诅咒的负面效果(现在减少 %d%% ) ]], "tformat")
+t("Dark Gifts", "黑暗礼物", "talent name")
+t([[Your curses bring you dark gifts. Unlocks bonus level %d effects on all of your curses, allowing you to gain that effect when the power level of your curse reaches that level. At talent level 5, the luck penalty of cursed effects is reduced to 1.
+		Talent levels above 5 add bonus power levels to your curses, increasing their effects (currently %0.1f).]], [[你的诅咒带来黑暗的礼物。解锁所有诅咒第 %d 层效果,并允许你在诅咒达到该等级时获得此效果。 
+		在等级 5 时,因诅咒带来的幸运惩罚降到 1 。
+		等级 5 以上时增加诅咒效果(当前增加 %0.1f )]], "tformat")
+t("Ruined Earth", "毁灭大地", "talent name")
+t("Curse the earth around you in a radius of %d for %d turns. Any who stand upon it are weakened, reducing the damage they inflict by %d%%", [[诅咒你周围 %d 码半径范围的大地,持续 %d 回合。 
+		任何站在大地上的目标将会被虚弱,减少它们 %d%% 的伤害。]], "tformat")
+t("Choose Cursed Sentry", "选择诅咒守卫", "talent name")
+t("Which weapon will be your sentry?", "使用哪把武器作为诅咒守卫?", "_t")
+t("Choose a sentry to instill your affliction into.", "选择你灌注恐惧的诅咒守卫。", "_t")
+t("You cannot use %s without a weapon in your inventory!", "使用 %s 你的物品栏内必须得有装备!", "logPlayer")
+t("animated %s", "活化的%s", "tformat")
+t("A weapon imbued with a living curse. It seems to be searching for its next victim.", "被诅咒唤醒的武器,似乎正在寻找下一名受害者。", "_t")
+t("#ffa0ff#%s returns to your bags!", "#ffa0ff#%s 回到背包中!", "logPlayer")
+t("Your animated sentry struggles for a moment and then returns to your inventory inexplicably.", "你的诅咒守卫挣扎了一会,返回了你的物品栏。", "logPlayer")
+t("Cursed Sentry", "诅咒护卫", "_t")
+t([[Instill a part of your living curse into a weapon in your inventory, and toss it nearby. This nearly impervious sentry will attack all nearby enemies for %d turns. When the curse ends, the weapon will drop to the ground.
+			Cursed Sentry attack speed (currently %d%%) will improve with talent level.
+			When you first select a weapon, it will be remembered and used as long as it's in your inventory. Use Choose Cursed Sentry talent to alter your selection.
+			At talent level 3, you get the ability to afflict powerful mundane objects (greater egos).
+			At talent level 5, you can corrupt artifacts.]], [[将部分活性诅咒能量灌输到你背包里的 1 把武器上,使其悬浮在空中。这个类似于诅咒护卫的武器会自动攻击附近的敌人,持续 %d 回合。 
+		攻击速度: %d%% 。
+		当你第一次选择武器后,只要武器仍旧在背包里,就会被记住。使用“选择诅咒护卫”技能来切换武器。
+		技能等级 3 时,你能将具有高级词缀的武器化为守卫。
+		技能等级 5 时,你能将神器化为守卫。
+		]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/cursed-form.lua"
+
+t("Unnatural Body", "诅咒之体", "talent name")
+t([[Your body's strength is fed by your hatred. This causes most forms of healing to be between 50%% effective (at 0 Hate) to 100%% effective (at 100+ Hate). In addition, after each kill, you store the waning life force to invigorate yourself, restoring %d life (limited by the foe's maximum life, up to a maximum of %d at any time).  You can heal no more than %0.1f life per turn this way, and it is not affected by your hatred level or other effects.
+		Healing from kills improves with your Willpower.]], [[你的力量来源于心底的憎恨,这使得大部分治疗效果减至原来的50%%(0仇恨)~100%%(100+仇恨)。
+		另外,每次击杀敌人你将存储生命能量来治疗自己,回复 %d 点生命(受敌人最大生命值限制,任何时候不能超过 %d 点)。这个方式带来的每回合回复量不能超过 %0.1f 点生命,也不受仇恨等级或治疗加成等因素影响。 
+		受意志影响,通过杀死敌人获得的治疗量有额外加成。]], "tformat")
+t("Relentless", "鲜血渴望", "talent name")
+t("Your thirst for blood drives your movements. You gain +%d%% confusion, fear, knockback and stun immunity.", "对鲜血的渴望控制了你的行为。增加 +%d%% 混乱、恐惧、击退和震慑免疫。", "tformat")
+t("Seethe", "狂热沸腾", "talent name")
+t("You have learned to hold onto your hate and use your suffering to fuel your body's rage. Every turn you take damage, the damage you inflict increases, until it reaches a maximum of +%d%% after 5 turns. Any turn in which you do not take damage will reduce the bonus.", [[你学会控制憎恨,并用你的痛苦燃烧心底的愤怒。 
+		每当你受到伤害时,你的伤害会在 5 回合后增加至最大值 +%d%% 。 
+		每个你不承受伤害的回合会降低该增益效果。]], "tformat")
+t("Grim Resolve", "冷酷决心", "talent name")
+t("You rise to meet the pain that others would inflict on you. Every turn you take damage, your Strength and Willpower increase until they reach a maximum of +%d after 5 turns. Any turn in which you do not take damage will reduce the bonus. While in effect, your body also has a %d%% chance to overcome poisons and diseases each turn.", [[你勇于面对其他人带给你的痛苦。每回合当你承受伤害时,你将会增加你的力量和意志,直至在 5 回合后增加至最大值 +%d 。 
+		每个你不承受伤害的回合会降低该增益效果。 
+		当此效果激活时,每回合你有 %d%% 的概率抵抗毒素和疾病效果。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/cursed.lua"
+
+t("Your weapon yearns for its next victim.", " 你的武器渴望着下一个牺牲者。", "_t")
+t("slaughter", "杀戮", "_t")
+t("Each day, you lift your weary body and begin the unending hunt.", " 你不知疲倦无时无刻狩猎你的下一个目标。", "_t")
+t("endless hunt", "无尽狩猎", "_t")
+t("The battlefield is your home; death and confusion, your comfort.", " 战场就是你的最终归宿,死亡和混乱是你仅有的慰藉。", "_t")
+t("strife", "冲突", "_t")
+t("All those in your sight must share your despair.", " 强迫你视线内的生物替你分担你心中的绝望。", "_t")
+t("gloom", "黑暗光环", "_t")
+t("Let loose the hate that has grown within.", " 释放你内心激增的愤怒。", "_t")
+t("rampage", "æš´èµ°", "_t")
+t("Track and kill your prey with single-minded focus.", " 你集中精神追猎并杀死你的猎物。", "_t")
+t("predator", "猎杀", "_t")
+t("The powers of your foes feed your dark will.", "敌人的力量使你的黑暗意志得到增强。", "_t")
+t("dark sustenance", "黑暗生存", "_t")
+t("Invoke the powerful force of your will.", " 呼唤你意志的力量。", "_t")
+t("force of will", "意志之力", "_t")
+t("Harness the power of darkness to envelop your foes.", " 操纵黑暗之力包围你的敌人。", "_t")
+t("darkness", "æš—å½±", "_t")
+t("Summon shadows from the darkness to aid you.", " 从黑暗中召唤阴影来协助你战斗。", "_t")
+t("shadows", "阴影", "_t")
+t("Your hate becomes punishment in the minds of your foes.", " 你的仇恨转变为对你敌人的精神惩罚。", "_t")
+t("punishments", "惩罚", "_t")
+t("Harness your shadows to their full potential.", "最大程度利用你的阴影。", "_t")
+t("one with shadows", "同化阴影", "_t")
+t("Gain more direct control over your shadows with physical damage talents.", "获得对阴影更直接的控制力,造成物理伤害。", "_t")
+t("advanced shadowmancy", "阴影进阶", "_t")
+t("Enhance the power of your mind with gestures.", "用手势强化精神力量。", "_t")
+t("gestures", "手势", "_t")
+t("You are wracked with the dark energies of the curse.", " 黑暗能量诅咒侵入了你的灵魂深处。", "_t")
+t("cursed form", "诅咒形态", "_t")
+t("The things you surround yourself with soon wither away.", " 你周围的生物都会遭受诅咒而迅速消亡。", "_t")
+t("cursed aura", "诅咒光环", "_t")
+t("The effects of cursed objects.", " 提升各种诅咒效果。", "_t")
+t("curses", "诅咒", "_t")
+t("Use the fear that lies at the heart of your curse to attack the minds of your enemies.", " 使用内心恐惧直接打击敌人的心智。", "_t")
+t("cursed", "诅咒", "talent category")
+t("fears", "恐惧", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/dark-figure.lua"
+
+t("Radiant Fear", "恐惧辉耀", "talent name")
+t("You are too far to from the target!", "你距离目标太远了!", "logPlayer")
+t("Fear radiates from your target in a radius of %d for %d turns driving all others away.", "恐惧 %d 码半径内的目标以驱逐他们,持续 %d 回合。", "tformat")
+t("Suppression", "诅咒抑制", "talent name")
+t("The time you have spent suppressing the curse has taught you self control. The duration of most non-magical effects are reduced by %d%%.", "长年对抗诅咒的经历使你能够自我控制。大部分非魔法效果的持续时间减少 %d%% 。", "tformat")
+t("Cruel Vigor", "残酷活力", "talent name")
+t("You are invigorated by the death around you. Each life you take grants %d%% speed for %d more turns.", "你被周围的死亡所鼓舞。你每杀死一个单位提供你 %d%% 的速度,持续 %d 更多回合。", "tformat")
+t("Pity", "怜悯", "talent name")
+t("You hide your terrible nature behind a pitiful figure. Those that see you from a distance of %d will ignore you. If you attack or use a talent they will see you for what you are and pity will be deactivated.", [[你收起可怕的本质伪装成可怜虫。那些在 %d 码外看到你的敌人将忽略你。 
+		当你攻击或使用技能时,它们会看穿你的本质,怜悯技能将失效。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/dark-sustenance.lua"
+
+t("Feed", "吸食精华", "talent name")
+t("You can only gain sustenance from your foes!", "你只能从你的目标身上吸取!", "logPlayer")
+t([[Feed from the essence of your enemy. Draws %0.1f hate per turn from a targeted foe, as long as they remain in your line of sight.
+			If you aren't already feeding this will be automatically applied to the nearest enemy.
+		Hate gain improves with your Mindpower.]], [[吸食敌人的精华。只要目标停留在视野里,你每回合会从其身上吸取 %0.1f 仇恨值。 
+		如果你没有开启吸食精华,你会自动从最近的敌人身上吸食精华。
+		受精神强度影响,怒气吸取量有额外加成。]], "tformat")
+t("Devour Life", "吞噬生命", "talent name")
+t([[Devours life from the target of your feeding reducing their life regeneration by %d and adding half of that to yours.
+		Improves with your Mindpower.]], [[你的吸食效果会吸收目标的生命。降低目标 %d 的生命回复率,将一半的回复量加到自己身上。
+		技能效果随精神强度提升。]], "tformat")
+t("Feed Power", "强化吸食", "talent name")
+t([[Enhances your feeding by reducing your targeted foe's damage by %d%%, and increasing yours by the same amount.
+		Improves with your Mindpower.]], [[提高你的吸食能力,降低目标 %d%% 伤害并增加你自己同样数值的伤害。 
+		受精神强度影响,效果有额外加成。]], "tformat")
+t("Feed Strengths", "腐蚀吸食", "talent name")
+t([[Enhances your feeding by reducing your targeted foe's resistances, multiplying them by %0.2f and increasing your resistances by the amount drained. Resistance to "all" is not affected.
+		Improves with your Mindpower.]], [[提高你的吸食能力,将目标的伤害抗性降低到原来的 %0.2f 倍,并增加你同样数值的状态抵抗。
+		对“所有”抗性无效。
+		受精神强度影响,效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/darkness.lua"
+
+t("dark tendril", "黑暗触须", "_t")
+t("The dark tendrils dissipate.", "黑暗触须消失了。", "logSeen")
+t("The dark tendrils lash at %s.", "黑暗触须攻击了%s。", "logSeen")
+t("Creeping Darkness", "黑暗之雾", "talent name")
+t("%s's creeping dark", "%s的黑暗之雾", "tformat")
+t([[Creeping dark slowly spreads from the target location and %d spots in a radius of %d around the targeted location. The dark deals %0.2f darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing.
+		The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[一股黑暗之雾蔓延在目标点和目标点附近 %d 码范围内最多 %d 格。黑暗之雾造成 %0.2f 点伤害,阻挡未掌握黑暗视觉或其他魔法视觉能力目标的视线。 
+		受精神强度影响,伤害有额外加成。你对任何进入黑暗之雾的人造成 +%d%% 点伤害。]], "tformat")
+t("Dark Vision", "黑暗视觉", "talent name")
+t([[Your eyes penetrate the darkness to find anyone that may be hiding there. This allows you to see through creeping darkness out to a radius of %d. You can also find your way through the darkness with greater speed (+%d%% movement into creeping darkness).
+		You do +%d%% damage to anything that has entered your creeping dark.]], [[你的眼睛穿过黑暗并发现隐藏在黑暗里的敌人。 
+		你的视线同样可以穿过黑暗之雾看到 %d 的半径范围。同时黑暗之雾极大的提高你的步伐。 
+		(在黑暗之雾中增加你 +%d%% 移动速度) 
+		你对任何进入黑暗之雾的人造成 +%d%% 点伤害。]], "tformat")
+t("Dark Torrent", "黑暗迸发", "talent name")
+t([[Sends a torrent of searing darkness through your foes, doing %d damage. There is a 25%% chance the rushing darkness will blind them for 3 turns, and cause them to forget their target.
+		The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[向敌人发射一股灼热的黑暗能量,造成 %d 点伤害。黑暗能量有 25%% 概率致盲目标 3 回合并使它们丢失当前目标。 
+		受精神强度影响,伤害有额外加成。 
+		你对任何进入黑暗之雾的人造成 +%d%% 点伤害。]], "tformat")
+t("Dark Tendrils", "黑暗触手", "talent name")
+t([[Send tendrils of creeping dark out to attack your target, and pin them in the darkness for %d turns. Creeping dark will trail behind the tendrils as they move. The darkness does %d damage per turn.
+		The damage will increase with your Mindpower. You do +%d%% damage to anything that has entered your creeping dark.]], [[伸出黑暗触手攻击你的敌人并使它们在黑暗里定身 %d 回合。当黑暗触手移动时,黑暗之雾会跟随蔓延。 
+		每回合黑暗会造成 %d 点伤害。 
+		受精神强度影响,伤害有额外加成。你对任何进入黑暗之雾的人造成 +%d%% 点伤害。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/endless-hunt.lua"
+
+t("Stalk", "跟踪", "talent name")
+t("#F53CBE#You are having trouble focusing on your prey!", "#F53CBE#你无法集中注意力在你的目标身上!", "logPlayer")
+t([[When you focus your attacks on a single foe and strike them in melee for two consecutive turns, your hatred of them overcomes you and you begin to stalk them with single-minded purpose. The effect will last for %d turns, or until your prey is dead. Stalking gives you bonuses against your foe that grow each turn you hit them, and diminish each turn you don't.
+		Bonus level 1: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit
+		Bonus level 2: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit
+		Bonus level 3: +%d Accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit
+		The accuracy bonus improves with your Willpower, and the melee damage bonus with your Strength.]], [[当你连续两回合持续近战攻击同一个目标时,你将憎恨目标并追踪目标,效果持续 %d 回合或直到目标死亡。 
+		你每回合攻击追踪目标都将获得可叠加增益效果,该效果在你不攻击会减少 1 重效果。 
+		1 重增益 :+%d 命中, +%d%% 近战伤害,当目标被击中时,每回合增加 +%0.2f 仇恨值。
+		2 重增益 :+%d 命中, +%d%% 近战伤害,当目标被击中时,每回合增加 +%0.2f 仇恨值。
+		3 重增益 :+%d 命中, +%d%% 近战伤害,当目标被击中时,每回合增加 +%0.2f 仇恨值。
+		受意志影响,命中有额外加成。 
+		受力量影响,近战伤害有额外加成。]], "tformat")
+t("Harass Prey", "痛苦折磨", "talent name")
+t("#F53CBE#%s's %s is disrupted!", "#F53CBE#%s的%s中断了!", "logSeen")
+t([[Harass your stalked victim with two quick attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Each attack that scores a hit disrupts one talent, rune or infusion for %d turns. Your opponent will be unnerved by the attacks, reducing the damage they deal by %d%% for %d turns.
+		Damage reduction increases with the Willpower stat.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[用两次快速的攻击折磨你追踪的目标 , 每次攻击造成 %d%% (0仇恨)~ %d%% (100+仇恨)的伤害。并且每次攻击都将干扰目标某项技能、纹身或符文,持续 %d 回合。目标会因为你的攻击而气馁,它的伤害降低 %d%% ,持续 %d 回合。
+		受意志影响,伤害降低有额外加成。
+		
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat")
+t("Beckon", "引诱思维", "talent name")
+t([[The connection between predator and prey allows you to speak to the mind of your target and beckon them closer. For %d turns, they will try to come to you, even pushing others aside to do so. They will move towards you instead of acting %d%% of the time, but can save verses Mindpower to slow the effect. If they take significant damage, the beckoning may be overcome altogether. The effect makes concentration difficult for your target, reducing Spellpower and Mindpower by %d until they reach you.
+		The Spellpower and Mindpower reduction increases with your Willpower.]], [[猎杀者和猎物之间的联系能让你给予目标思想暗示 , 引诱他们更靠近你。 
+		在 %d 回合内,目标会试图接近你,甚至推开路径上的其他单位。 
+		每回合有 %d%% 的几率,它们会取消原有动作并直接向你走去。 
+		目标受到致命攻击时可能会打断该效果,此效果会减少目标注意力,在它们到达你所在位置之前,降低其 %d 点法术强度和精神强度。 
+		受意志影响,法术强度和精神强度的降低效果有额外加成。]], "tformat")
+t("Surge", "杀意涌动", "talent name")
+t([[Let hate fuel your movements. While active, you gain %d%% movement speed. The recklessness of your movement brings you bad luck (Luck -3).
+		Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
+		Sustaining Surge while Dual Wielding grants %d additional Defense.
+		Movement speed and dual-wielding Defense both increase with the Willpower stat.]], [[让杀意激发你敏捷的身手 , 提高你 %d%% 移动速度。不顾一切的移动会带给你厄运 (-3 幸运 )。 
+		分裂攻击、杀意涌动和无所畏惧不能同时开启,并且激活其中一个也会使另外两个进入冷却。 
+		双持武器时,杀意涌动还会提高你 %d 的闪避。
+		受意志影响,移动速度和双持时的闪避增益有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/fears.lua"
+
+t("Instill Fear", "恐惧灌输", "talent name")
+t("%s resists the fear!", "%s抵抗了恐惧!", "logSeen")
+t("#F53CBE#%s resists the fear!", "#F53CBE#%s抵抗了恐惧!", "logSeen")
+t([[Instill fear in your foes within %d radius of a target location dealing %0.2f mind and %0.2f darkness damage and causing one of 4 possible fears that last for %d turns.
+		The targets can save vs your Mindpower to resist the effect.
+		Fear effects improve with your Mindpower.
+
+		Possible fears are:
+		#ORANGE#Paranoid:#LAST# Gives the target an %d%% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
+		#ORANGE#Despair:#LAST# Reduces mind resist, mindsave, armour and defence by %d.
+		#ORANGE#Terrified:#LAST# Deals %0.2f mind and %0.2f darkness damage per turn and increases cooldowns by %d%%.
+		#ORANGE#Haunted:#LAST# Causes the target to suffer %0.2f mind and %0.2f darkness damage for each detrimental mental effect every turn.
+		]], [[将恐惧注入目标 %d 半径范围内的敌人中,造成 %0.2f 精神和 %0.2f 暗影伤害,并随机造成 4 种可能的恐惧效果之一,持续 %d 回合。
+		目标可以与你的精神强度对抗,以抵抗恐惧效果。
+		恐惧效果受精神强度加成。
+		
+		可能的恐惧效果如下所示:
+		#ORANGE#妄想症:#LAST# 目标有 %d%% 几率使用物理攻击附近的生物,不管它是敌对还是友方生物。如果击中了目标,目标也会感染妄想症。
+		#ORANGE#绝望:#LAST# 精神伤害抵抗,精神豁免,护甲值和闪避各降低 %d 。
+		#ORANGE#惊惧:#LAST# 每回合受到 %0.2f 精神和 %0.2f 暗影伤害,技能冷却时间增加 %d%% 。
+		#ORANGE#恶灵缠身:#LAST# 目标每有一个负面精神效果,则每回合受到 %0.2f 精神和 %0.2f 暗影伤害。]], "tformat")
+t("Heighten Fear", "恐惧加深", "talent name")
+t([[Heighten the fears of those near to you. Any foe you attempt to inflict a fear upon and who remains in a radius of %d and in sight of you for %d (non-consecutive) turns, will take %0.2f mind and %0.2f darkness damage and gain a new fear that lasts for %d turns.
+			This effect completely ignores fear resistance, but can be saved against.]], [[加深你周围敌人的恐惧。所有被你灌注恐惧的目标若停留在你视野内,并且和你距离不超过 %d ,这样累计达到 %d 回合时,受到 %0.2f 精神和 %0.2f 暗影伤害,并获得一个新的持续 %d 回合的恐惧效果。
+		这一效果无视恐惧免疫,但可以被豁免。]], "tformat")
+t("Tyrant", "精神专制", "talent name")
+t([[Impose your tyranny on the minds of those who fear you. When a foe gains a new fear, you have a %d%% chance to increase the duration of their heightened fear and one random existing fear effect by %d turns, to a maximum of 8 turns.
+		Additionally, you gain %d Mindpower and Physical power for 5 turns every time you apply a fear, stacking up to %d times.]], [[提高对被你恐惧的目标的精神专制。当一个敌人获得了一个新的恐惧效果,你有 %d%% 的几率增加这一效果和另一个随机的已有恐惧效果的持续时间 %d 回合,最多 8 回合。
+		此外,每当你恐惧一个目标,你获得 %d 精神强度和物理强度,持续 5 回合,最多叠加 %d 层]], "tformat")
+t("Panic", "惊慌失措", "talent name")
+t("#F53CBE#%s ignores the panic!", "#F53CBE#%s无视惊恐!", "logSeen")
+t("#F53CBE#%s resists the panic!", "#F53CBE#%s抵抗了惊恐!", "logSeen")
+t("Panic your enemies within a range of %d for %d turns. Anyone who fails to make a mental save against your Mindpower has a %d%% chance each turn of trying to run away from you.", "使 %d 范围内的敌人惊慌失措,持续 %d 回合,任何未通过精神豁免的敌人每回合将有 %d%% 概率从你身边吓走。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/force-of-will.lua"
+
+t("Willful Strike", "偏执打击", "talent name")
+t("#Source# was blasted %d spaces into #Target#!", "#Source# 被推送%d格进入#Target#!", "logCombat")
+t("#Source# was blasted into #Target#!", "#Source#撞向#Target#!", "logCombat")
+t("%s was smashed back %d spaces!", "%s被击退%d格!", "logSeen")
+t("%s was smashed!", "%s被粉碎!", "logSeen")
+t("%s was blasted back %d spaces!", "%s被击退%d格!", "logSeen")
+t([[Focusing your hate, you strike your foe with unseen force for %d damage and %d knockback.
+		In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%)
+		Damage increases with your Mindpower.]], [[专注你的仇恨,你用无形的力量打击敌人造成 %d 点伤害和 %d 码击退效果。 
+		此外,你灌注力量的能力使你增加 %d%% 所有暴击伤害。(当前: %d%% ) 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Deflection", "念力折射", "talent name")
+t("Deflection (%d)", "念力折射 (%d)", "tformat")
+t("You have deflected %d incoming damage!", "你偏转了%d所受伤害。", "logPlayer")
+t([[Create a barrier that siphons hate from you at the rate of 0.2 a turn. The barrier will deflect 50%% of incoming damage with the force of your will, up to %d damage. The barrier charges at a rate of 1/%d of its maximum charge per turn.
+		In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%)
+		The maximum damage deflected increases with your Mindpower.]], [[用你的意志力折射 50%% 的伤害。你可以折射最多 %d 点伤害,护盾值每回合回复最大值的 1/%d 。(技能激活时-0.2仇恨值回复)。
+		你灌注力量的能力使你增加 %d%% 所有暴击伤害。(当前: %d%% ) 
+		受精神强度影响,最大伤害折射值有额外加成。]], "tformat")
+t("Blast", "怒火爆炸", "talent name")
+t([[You rage coalesces at a single point, and then explodes outward, blasting enemies within a radius of %d in all directions. The blast causes %d damage and %d knockback at the center, that decreases with distance. Anyone caught in the explosion will also be dazed for 3 turns.
+		In addition, your ability to channel force with this talent increases all critical damage by %d%% (currently: %d%%)
+		Damage increases with your Mindpower.]], [[你将愤怒聚集在一点,然后向 %d 码范围内所有方向炸开。爆炸造成 %d 点伤害,在中心点处造成 %d 码击退效果,距离越远效果越弱。 
+		在爆炸范围内的任何目标将会被眩晕 3 回合。 
+		你灌注力量的能力使你每点增加 %d%% 所有暴击伤害。(当前: %d%% ) 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Unseen Force", "无形之力", "talent name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/gestures.lua"
+
+t("Gesture of Pain", "痛苦手势", "talent name")
+t("You require two free or mindstar-equipped hands to use Gesture of Pain.", "你需要空手或双持灵晶来激活痛苦手势。", "logPlayer")
+t("%s resists the Gesture of Pain.", "%s抵抗了痛苦手势。", "logSeen")
+t("#F53CBE#You revel in attacking a weakened foe! (+%d hate)", "#F53CBE#你沉醉于攻击一个虚弱的敌人!(+%d 仇恨)", "logPlayer")
+t([[Use a gesture of pain in place of a normal attack to assault the minds of your enemies, inflicting between %0.1f and %0.1f mind damage. If the attack succeeds, there is a %d%% chance to stun your opponent for 3 turns.
+		This strike replaces your melee physical and checks your Mindpower against your opponent's Mental Save, and is thus not affected by your Accuracy or the enemy's Defense. The base damage (doubled) and the critical chance of any Mindstars equipped are added in when this attack is performed.
+		This talent requires two free or mindstar-equipped hands and has a 25%% chance to inflict brainlock, which can critically hit. The damage will increase with your Mindpower.
+		If attacking with two mindstars the attack will trigger their proc effects, if any.
+		Mindstars bonuses from damage and physical criticals: (+%d damage, +%d critical chance)]], [[使用痛苦手势来代替通常攻击,对你的敌人的精神进行打击,造成 %0.1f 到 %0.1f 点精神伤害。如果攻击命中,有 %d%% 概率震慑你的目标 3 个回合。 
+		这项攻击采用你的精神强度而非物理强度,同时需检查对方精神豁免。这项攻击不受你的命中或对方闪避影响,也不会触发任何当你的武器命中对方时触发的效果。但是,你的灵晶提供的基础伤害(按双倍计算)和暴击率会被计算入攻击中。 
+		这项技能需要你空手或双持灵晶,同时有 25%% 概率触发可暴击的思维封锁效果。
+		如果用双持灵晶攻击,能够触发命中效果。
+		受精神强度影响,伤害有额外加成。 
+		受灵晶影响,增加 %d 伤害和 %d 暴击率。]], "tformat")
+t("Gesture of Malice", "怨恨手势", "talent name")
+t([[Enhance your Gesture of Pain with a malicious curse that causes any victim that is struck to have all resistances lowered by %d%% for %d turns.
+		]], [[使你的痛苦手势充满怨恨的诅咒,任何受到痛苦手势攻击的目标会降低 %d%% 所有抵抗,持续 %d 回合。
+		]], "tformat")
+t("Gesture of Power", "力量手势", "talent name")
+t([[Enhance your mental attacks with a single gesture. You gain +%d mindpower and +%d%% chance to inflict critical damage with mind-based attacks (current chance is %d%%).
+		Requires two free or mindstar-equipped hands; does not require Gesture of Pain to be sustained.]], [[通过一个手势来增强你的精神攻击。你获得 +%d 精神强度和 +%d%% 几率增加精神攻击的暴击率(当前几率为 %d%% )。 
+		需要至少一只空手或者装备灵晶。不需要痛苦手势持续激活。]], "tformat")
+t("Gesture of Guarding", "守护手势", "talent name")
+t("#F53CBE##Source# lashes back at #Target#!", "#F53CBE##Source#反击#Target#!", "logCombat")
+t([[You guard against melee damage with a sweep of your hand. So long as you can use Gestures (Requires two free or mindstar-equipped hands), you deflect up to %d damage (%0.1f%% of your best free hand melee damage) from up to %0.1f melee attack(s) each turn (based on your cunning). Deflected attacks cannot be crits.
+		If Gesture of Pain is active, you also have a %0.1f%% chance to counterattack.]], [[ 你通过手势来防御近战伤害。只要你能使用手势(要求空手或双持灵晶),你最多偏移 %d 点伤害(你的单手最大伤害的 %0.1f%% ),每回合最多触发 %0.1f 次(基于你的灵巧)。成功防御的攻击不会暴击。
+		如果痛苦手势被激活,你将有 %0.1f%% 的概率造成反击状态。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/gloom.lua"
+
+t("Gloom", "黑暗光环", "talent name")
+t("#F53CBE#Your heart hardens as a powerful foe enters your gloom! (+%d hate)", "#F53CBE#当一个强力的敌人进入黑暗光环你的内心变得更加冷酷!(+%d 仇恨)", "logPlayer")
+t([[A terrible gloom surrounds you, affecting all those who approach to within radius 3. At the end of each game turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to suffer from slowness (30%%), stun or confusion (30%%) for %d turns.
+		The chance increases with your mind speed.
+		This ability is innate, and carries no cost to activate or deactivate.
+		Each point in Gloom talents increases your Mindpower (current total: %d).]], [[一个 3 码半径范围的可怕黑暗光环围绕你 , 影响附近的敌人。在每个游戏回合结束时,光环内的每一个目标必须与你的精神强度进行豁免鉴定,未通过鉴定则有 %d%% 概率被减速30%% 、震慑或混乱(30%%),持续 %d 回合。 
+		几率受精神速度影响。
+		这个能力是与生俱来的,激活或停止不消耗任何能量。
+		黑暗光环树下的每个技能都会增加你的精神强度(当前总计: %d )。]], "tformat")
+t("Weakness", "黑暗衰竭", "talent name")
+t([[Each turn, those caught in your gloom must save against your Mindpower, or have a %d%% chance to be crippled by fear for %d turns, reducing damage they inflict by %d%%. The first time you melee strike a foe after they have been weakened will give you %d hate.
+		The chance increases with your mind speed.
+		Each point in Gloom talents increases your Mindpower (current total: %d).]], [[在黑暗光环里的每一个目标每回合必须与你的精神强度进行豁免鉴定,未通过鉴定则有 %d%% 概率被恐惧而虚弱持续 %d 回合,降低 %d%% 伤害,你对被削弱目标的首次近战攻击能获得 %d 点仇恨值。 
+		几率受精神速度影响。
+		黑暗光环树下的每个技能都会增加你的精神强度(当前总计: %d )。]], "tformat")
+t("Mindrot", "思维腐蚀", "talent name")
+t([[Every time you act, all enemies in your gloom take %0.2f mind damage and %0.2f darkness damage.
+		The damage scales with your Mindpower.
+		Each point in Gloom talents increases your Mindpower (current total: %d).]], [[每当你行动时,所有在你黑暗光环内的敌人都会受到 %0.2f 精神伤害和 %0.2f 暗影伤害。
+		伤害受精神强度影响。
+		黑暗光环树下的每个技能都会增加你的精神强度(当前总计: %d )。]], "tformat")
+t("Sanctuary", "庇护光环", "talent name")
+t([[Your gloom has become a sanctuary from the outside world. Damage from any attack that originates beyond the boundary of your gloom is reduced by %d%%.
+		Each point in Gloom talents increases your Mindpower (current total: %d).]], [[你的黑暗光环成为独立于外界的避难所,任何光环外的目标对你的伤害降低 %d%% 。 
+		黑暗光环树下的每个技能都会增加你的精神强度(当前总计: %d )。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/one-with-shadows.lua"
+
+t("Shadow Senses", "阴影感知", "talent name")
+t([[Your awareness extends to your shadows.
+		You always know exactly where your shadows are and can perceive any foe within %d tiles of their vision.]], [[ 你的意识延伸到阴影上。
+		你能清晰的感知到阴影的位置,同时还能感知到阴影视野 %d 码范围内的敌人。]], "tformat")
+t("Shadows Empathy", "阴影链接", "talent name")
+t([[You empathy with your shadows causes the line between you and your shadows to blur.
+		You lose %d%% light resistance, but gain %d%% darkness resistance and affinity. You also gain %0.2f%% all resistance for each shadow in your party.]], [[你与你的阴影链接,你和你的阴影之间的界限渐渐模糊。
+		你失去 %d%% 光系伤害抗性,获得 %d%% 暗影伤害抗性和伤害吸收。你的队伍里每有一个阴影,就获得 %0.2f%% 所有伤害抗性。]], "tformat")
+t("Shadow Transposition", "阴影换位", "talent name")
+t([[Observers find it difficult to tell you and your shadows apart.
+		You can target a shadow in radius %d and instantly trade places with it.
+		%d random negative physical or magical effects are transferred from you to the chosen shadow in the process.]], [[ 现在,其他人很难分清你和阴影。 
+		 你能选择半径 %d 范围内的一个阴影并和它交换位置。
+		同时至多 %d 个随机负面物理或魔法效果会被转移至选择的阴影身上。]], "tformat")
+t("Shadow Decoy", "阴影诱饵", "talent name")
+t("#GOLD#(%d decoy)#LAST#", "#GOLD#(%d 阴影诱饵)#LAST#", "tformat")
+t("#GOLD#%d decoy#LAST#", "#GOLD#%d 阴影诱饵#LAST#", "tformat")
+t([[Your shadows guard you with their lives.
+		When you would receive a fatal blow, you instantly transpose with a random shadow that takes the blow instead, putting this talent on cooldown.
+		For the next 4 turns you only die if you reach -%d life.
+		Effect increases with Mindpower.]], [[你的阴影用生命来守护你。
+		当你受到致命攻击时,你将立刻和随机一个阴影换位,让它代替承受攻击,并将此技能打入冷却。
+		在接下来的 4 个回合,除非你的生命降至 -%d 下,否则你不会死去。
+		受精神强度影响,效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/predator.lua"
+
+t("Predator", "猎杀者", "talent name")
+t("Improve your predation by learning from past hunts. You gain %0.2f accuracy and %0.2f armor penetration against foes for each foe of that type you have previously slain, to a maximum of %d accuracy and %d apr.", "你从过去的杀戮中汲取知识,强化你猎杀的能力。你过去每杀死过该类型的一个生物,就获得 %0.2f 命中和 %0.2f 护甲穿透,最多 %d 命中和 %d 护甲穿透。", "tformat")
+t("Savage Hunter", "凶残猎手", "talent name")
+t("%s's cursed miasma", "%s的诅咒瘴气", "tformat")
+t([[Upon making a critical melee attack the savagery of your predation causes a Cursed Miasma to begin permeating your hunting grounds.
+		The miasma will seep from %d locations, including your own, within radius %d, deals %0.2f damage split between Darkness and Mind and blocks sight.
+		Prey lost within your miasma have a %d%% chance to lose track of you and may mistake friends for foe.
+		Savage Hunter costs #ffa0ff#8 Hate#LAST# on trigger and does not trigger when you're in Cursed Miasma.]], [[每当你造成一次近战暴击,你凶残的捕猎欲望在你的狩猎场中产生一股诅咒瘴气。
+		瘴气会试图扩散到半径 %d 码内的 %d 格内,包括你自己所在的位置,对敌人交替造成 %0.2f 暗影或精神伤害,并阻挡视线。
+		迷失在你瘴气中的猎物有 %d%% 的几率失去你的位置,并有可能攻击自己的盟友。
+		凶残猎手触发时会消耗 #ffa0ff#8 点仇恨值 #LAST# ,不会当你位于诅咒瘴气中时触发。]], "tformat")
+t("Shrouded Hunter", "障壁猎手", "talent name")
+t([[While shrouded in cursed miasma you gain stealth (%d power) and %d physical power.
+		The stealth power and physical power will increase with your mindpower.]], [[当你被包裹在诅咒瘴气中时,你获得潜行 (%d 强度) ,并获得 %d 物理强度。
+		潜行强度和物理强度受精神强度加成。]], "tformat")
+t("Mark Prey", "猎杀标记", "talent name")
+t("Focus your predation on the most worthy prey. Upon entering a level for the first time, up to %d foes are marked as your prey. You gain vision of them, wherever they are. Additionally, all damage you receive from their subtype is reduced by %d%%.", "将你的猎杀欲望集中在最重要的猎物身上。当你第一次走入某张地图,你会将最多 %d 个敌人标记成你的猎物。无论它们在哪里,你可以获得它们的视野。此外,对于所有它们所属的子分类的敌人,你从它们那里受到的伤害降低 %d%% 。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/primal-magic.lua"
+
+t("Arcane Bolts", "奥术飞弹", "talent name")
+t([[Each turn for 4 turns you fire a bolt of arcane energy at your nearest enemy inflicting %d damage.
+		The damage will increase with the Magic stat.]], [[连续4个回合向你最近目标发射奥术能量弹,造成 %d 伤害。
+		受魔法影响,伤害有额外加成。]], "tformat")
+t("Displace", "位移", "talent name")
+t("Selects a displacement location...", "选择一个转移目标...", "logPlayer")
+t("Your attempt to displace fails!", "你尝试置换术但是失败了!", "logSeen")
+t("Instantaneously displace yourself within line of sight up to 3 squares away.", "瞬间将你移动至视线内3码以外。", "tformat")
+t("Primal Skin", "原始皮肤", "talent name")
+t([[Years of magic have permeated your skin leaving it resistant to the physical world. Your armor is increased by %d.
+		The bonus will increase with the Magic stat.]], [[魔法渗透进你的皮肤,增加你的物理抗性,提高你的护甲值 %d 。
+		受魔法影响,增益效果有额外加成。]], "tformat")
+t("Vaporize", "蒸发", "talent name")
+t([[Bathes the target in raw magic inflicting %d damage. Such wild magic is difficult to control and if you fail to keep your wits you will be confused for 4 turns.
+		The damage will increase with the Magic stat.]], [[蒸腾你的目标造成 %d 伤害。这个魔法难以驾驭,如果施放失败你会被混乱4回合。
+		受魔法影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/punishments.lua"
+
+t("Reproach", "意念惩罚", "talent name")
+t([[You unleash your hateful mind on any who dare approach you, inflicing %d mind damage. The attack will hit multiple targets, but each additional target will further reduce damage by %d%%.
+		25%% chance to brainlock. The damage increases with your Mindpower.]], [[你对任何敢于靠近的敌人释放意念惩罚,造成 %d 精神伤害。攻击可能会指向多个目标,但是每个目标会减少 %d%% 伤害。 
+		25%% 概率附加思维封锁效果。受精神强度影响,伤害有额外加成。]], "tformat")
+t("Hateful Whisper", "憎恨私语", "talent name")
+t([[Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer %d mind damage and feed you %d hate. For the first %d turns, the whisper will travel from the original victim to a new one within a range of %0.1f. Every victim of the whisper has a %d%% chance of spreading it to another victim every turn.
+		25%% chance to brainlock. The damage increases with your Mindpower.]], [[你向周围的敌人发出充满憎恨的私语。第 1 个听到的敌人会受到 %d 点精神伤害并提供你 %d 仇恨值。在最初的 %d 回合里私语会从目标身上传播到 %0.1f 码半径范围新的敌人身上。 
+		每个目标在每回合有 %d%% 几率将私语传播向另一个目标。 
+		25%% 概率附加思维封锁效果。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Agony", "极度痛苦", "talent name")
+t([[Unleash agony upon your target. The pain will grow over the course of %d turns. The first turn will inflict %d damage, and slowly increase to %d on the last turn (%d total).
+		25%% chance of brainlock. The damage will increase with your Mindpower.]], [[对你的目标释放极大的痛苦。痛苦会在 %d 回合内逐渐增加。第一回合会造成 %d 点伤害并在最后 1 回合增加至 %d 点伤害(总计 %d )。 
+		25%% 概率附加思维封锁效果。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Madness", "绝望", "talent name")
+t("Every time you inflict mind damage, there is a %d%% chance that your foe must save against your Mindpower or go mad. Madness can cause them to become confused, slowed or stunned for 3 turns, and lowers resistance to mind damage by %d%%.", "每次你造成精神伤害时,有 %d%% 概率你的敌人必须用精神抵抗抵消你的精神强度,否则会崩溃。精神崩溃会使它们在短时间内被混乱、减速或震慑 3 回合,并且降低它们 %d%% 对精神伤害的抵抗。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/rampage.lua"
+
+t("Rampage", "æš´èµ°", "talent name")
+t("You are already rampaging!", "你已经在暴走状态!", "logPlayer")
+t([[You enter a terrible rampage for %d turns (up to a maximum of %d turns), destroying everything in your path. Starting a rampage is instantaneous. You may also enter a rampage (50%% chance) when you are hit for more than 8%% of your max life. 
+		Any talent, rune or infusion you use while rampaging becomes a distraction, and reduces the duration of the rampage by 1. Your first movement while rampaging increases the rampage duration by 1.
+		Rampage Bonus: +%d%% movement speed.
+		Rampage Bonus: +%d%% attack speed.
+		Rampage Bonus: +%d%% mind speed.]], [[你进入暴走状态 %d 回合(最多 %d 回合),摧毁在你路径上的所有东西。主动进入暴走状态不需要时间,同时也有 50%% 几率在你受到 8%% 最大生命值以上的伤害时自动激活。暴走状态下你使用任何技能、符文或纹身都无法专心使得技能效果持续时间缩短 1 回合,暴走状态下的第一次移动可延长暴走效果 1 回合。
+		暴走加成: +%d%% 移动速度。 
+		暴走加成: +%d%% 攻击速度。
+		暴走加成: +%d%% 精神速度。]], "tformat")
+t("Brutality", "无情", "talent name")
+t([[You attack with mindless brutality. The first critical hit inflicted while rampaging increases the rampage duration by 1.
+		Rampage Bonus: Your physical damage increases by %d%%.
+		Rampage Bonus: Your Physical Save increases by %d and Mental Save increases by %d.]], [[使你的暴走更加无情,暴走状态下的第一次暴击可延长暴走效果 1 回合。 
+		暴走加成:你的物理伤害增加 %d%% 。 
+		暴走加成:你的物理豁免增加 %d ,精神豁免增加 %d 。]], "tformat")
+t("Tenacity", "不屈不挠", "talent name")
+t([[Nothing will stop your rampage.
+		Rampage Bonus: You shrug off up to %d damage each turn during your rampage. If you shrug off more than %d damage, the rampage duration increases by 1.
+		The amount of damage you can shrug off improves with your Strength.]], [[你的暴走变得势不可挡。 
+		暴走加成:暴走状态下每回合你最多可以无视 %d 伤害,当你无视超过 %d 伤害时,暴走效果延长 1 回合。 
+		受力量加成,你无视的伤害有额外加成。]], "tformat")
+t("Slam", "猛力抨击", "talent name")
+t("You must be rampaging to use this talant.", "只有在暴走状态下才能使用这个技能。", "logPlayer")
+t("#F53CBE#%s slams %s!", "#F53CBE#%s 猛击了 %s !", "logSeen")
+t("#F53CBE#%s resists the stunning blow!", "#F53CBE#%s抵抗了震慑一击!", "logSeen")
+t("#F53CBE#Your rampage is invigorated by the collosal slam! (+1 duration)", "#F53CBE#你的暴走受到鼓舞!(+1 持续时间)。", "logPlayer")
+t([[While rampaging, you slam up to %d adjacent opponents, stunning them for %d turns and damaging them for between %d and %d physical damage. Your first slam of at least two opponents increases the rampage duration by 1.
+		Damage increases with your Physical Power.]], [[暴走状态中,你可以攻击到最多 %d 个邻近目标,震慑他们 %d 回合,并造成 %d ~ %d 物理伤害,首次同时对两个以上目标造成的攻击可以延长暴走效果 1 回合。 
+		受物理强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/shadows.lua"
+
+t("Fade", "消隐", "talent name")
+t("You fade from sight, making you invulnerable until the beginning of your next turn.", "你从视线中消失并无敌,直到下一回合开始。", "tformat")
+t("Phase Door", "相位之门", "talent name")
+t("Teleports you within a small range.", "在小范围内传送你自己。", "tformat")
+t("Blindside", "闪电突袭", "talent name")
+t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "你以难以置信的速度闪现至附近 %d 码的一个目标身边并造成 %d%% 伤害。", "tformat")
+t("Shadow Lightning", "暗影闪电", "talent name")
+t([[Strikes the target with a spark of lightning doing %0.2f to %0.2f damage (%0.2f average).
+		The damage will increase with the Magic stat]], [[用闪电打击目标造成 %0.2f 到 %0.2f 伤害 (平均 %0.2f 伤害)。
+		受魔法影响,伤害有额外加成。]], "tformat")
+t("Shadow Flames", "暗影之火", "talent name")
+t([[Bathes the target in flames doing %0.2f damage
+		The damage will increase with the Magic stat]], [[用火焰灼烧你的目标造成 %0.2f 伤害。 
+		受魔法影响,伤害有额外加成。]], "tformat")
+t("Reform", "重组", "talent name")
+t("When a shadow is hit and killed, there is a %d%% chance it will reform unhurt.", "当阴影受到伤害或被杀死,有 %d%% 几率重组并免受伤害。", "tformat")
+t("Call Shadows", "召唤阴影", "talent name")
+t("Your hate is too low to call another shadow!", "你的仇恨值不足,无法召唤阴影。", "logPlayer")
+t("Summon", "召唤", "_t")
+t([[While this ability is active, you will continually call up to %d level %d shadows to aid you in battle. Each shadow costs 5 hate to summon. Shadows are weak combatants that can: Use Arcane Reconstruction to heal themselves (level %d), Blindside their opponents (level %d), and Phase Door from place to place.
+		Shadows ignore %d%% of the damage dealt to them by their master.]], [[当此技能激活时,你可以召唤 %d 个等级 %d 的阴影帮助你战斗。每个阴影需消耗 6 点仇恨值召唤。 
+		阴影是脆弱的战士,它们能够:使用奥术重组治疗自己(等级 %d ),使用灵异打击突袭目标(等级 %d ),使用相位之门进行传送。
+		阴影无视 %d%% 主人造成的伤害。]], "tformat")
+t("Shadow Warriors", "阴影战士", "talent name")
+t("Instill hate in your shadows, strengthening their attacks. They gain %d%% extra Accuracy and %d%% extra damage. The fury of their attacks gives them the ability to try to Dominate their foes, increasing all damage taken by that foe for 4 turns (level %d, %d%% chance at range 1). They also gain the ability to Fade when hit, avoiding all damage until their next turn (%d turn cooldown).", [[将仇恨注入你的阴影,强化他们的攻击。他们获得 %d%% 额外命中和 %d%% 额外伤害加成。 
+		他们疯狂的攻击可以令他们支配对手,提高被支配目标所受到的所有伤害 4 回合(等级 %d , %d%% 几率 1 码范围)。 
+		它们同时拥有消隐的能力,免疫所有伤害直到下一回合开始( %d 回合冷却时间)。]], "tformat")
+t("Shadow Mages", "阴影法师", "talent name")
+t([[Infuse magic into your shadows to give them fearsome spells. Your shadows receive a bonus of %d to their Spellpower.
+		Your shadows can strike adjacent foes with Lightning (level %d, %d%% chance at range 1).
+		At level 3 your shadows can sear their enemies from a distance with Flames (level %d, %d%% chance at range 2 to 6).
+		At level 5 when your shadows are struck down they will attempt to Reform, becoming whole again (50%% chance).]], [[灌输魔力给你的阴影使它们学会可怕的法术。你的阴影获得 %d 点法术强度加成。 
+		你的阴影可以用闪电术攻击附近的目标(等级 %d , %d%% 几率 1 码范围)。 
+		等级 3 时你的阴影可以远距离使用火焰术灼烧你的敌人(等级 %d , %d%% 几率 2 到 6 码范围)。 
+		等级 5 时你的阴影在被击倒时有一定几率重组并重新加入战斗(50%% 几率)。]], "tformat")
+t("Focus Shadows", "聚集阴影", "talent name")
+t("#PINK#The shadows converge on #Target#!", "#PINK#阴影被集中至 #Target# !", "logCombat")
+t("There are no shadows to heed the call!", "没有阴影可以召唤!", "logPlayer")
+t("#PINK#The shadows form around #Target#!", "#PINK#阴影被集中至 #Target# !", "logCombat")
+t("Their are no shadows to heed the call!", "没有阴影可以召唤!", "logPlayer")
+t([[Focus your shadows on a single target. Friendly targets will be defended for %d turns. Hostile targets will be attacked, with a %d%% chance the shadows will blindside the target.
+		If you have less than maximum shadows available, they will automatically be summoned before focusing.
+		This talent has no cost.]], [[将你的阴影聚集至单一目标。如果目标为友善则保护目标 %d 回合。如目标为敌对则有 %d%% 几率使用灵异打击攻击目标。 
+		如果你的阴影数目少于最大值,将在聚集前召唤出来。
+		该技能不消耗任何能量。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/slaughter.lua"
+
+t("Slash", "削砍", "talent name")
+t([[You slash wildly at your target for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage.
+		At level 3, any wound you inflict with this carries a part of your curse, reducing the effectiveness of healing by %d%% for %d turns. The effect will stack.
+		The damage multiplier increases with your Strength.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[野蛮的削砍你的目标造成 %d%% (0仇恨)至 %d%% (100+仇恨)伤害。
+		等级 3 时攻击附带诅咒,降低目标治疗效果 %d%% 持续 %d 回合,效果可叠加。 
+		伤害比例受力量值加成。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat")
+t("Frenzy", "狂热", "talent name")
+t("You require a mainhand weapon to use this talent.", "你需要装备主手武器来使用这个技能。", "logPlayer")
+t([[Assault nearby foes with 4 fast attacks for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
+		At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by %d for 4 turns.
+		The damage multiplier and Defense reduction increase with your Strength.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[对附近目标进行 4 次攻击每个目标造成 %d%% (0仇恨值)至 %d%% (100+仇恨值)。附近被追踪的目标会被优先攻击。
+		等级 3 时你的猛烈攻击会同时降低目标 %d 的闪避,持续 4 回合。 
+		伤害加成和闪避减值受力量值加成。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat")
+t("Reckless Charge", "鲁莽冲撞", "talent name")
+t("#Source# knocks back #Target#!", "#Source#击退了#Target#!", "logCombat")
+t("#Target# blocks #Source#!", "#Target# 格挡了 #Source#!", "logCombat")
+t("Charge through your opponents, attacking anyone near your path for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. %s opponents may be knocked away from your path. You can attack a maximum of %d times, and can hit targets along your path more than once.", "冲过你的目标,途经的所有目标受到 %d%% (0仇恨)至 %d%% (100+仇恨)伤害。 %s 体型的目标会被你弹开。你最多可以攻击 %d 次,并且你对路径上的敌人可造成不止 1 次攻击。", "tformat")
+t("Cleave", "分裂攻击", "talent name")
+t("#Source# cleaves through #Target#!", "#Source#劈中了#Target#!", "logCombat")
+t([[While active, every swing of your weapon strikes strikes other adjacent enemies for %d%% (at 0 hate) to %d%% (at 100 hate) physical damage. The recklessness of your attacks brings you bad luck (luck -3).
+		Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
+		Cleave will deal 25%% additional damage while using a two-handed weapon.
+		The Cleave damage increases with your Strength.]], [[当激活时,你的每一次武器攻击都会攻击一个临近的目标,造成 %d%% (0仇恨值)到 %d%% (100+仇恨值)的物理伤害。不顾一切的杀戮会带给你厄运(-3 幸运)。
+		分裂攻击、杀意涌动和无所畏惧不能同时开启,并且激活一个也会使另外两个进入冷却。
+		当使用双手武器时,分裂攻击会造成 25%% 的额外伤害。
+		分裂攻击伤害受力量值加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/strife.lua"
+
+t("Dominate", "压制", "talent name")
+t([[Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for %d turns and vulnerable to attacks. They will lose %d Armour, %d Defense and your attacks will gain %d%% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
+		Effects will improve with your Willpower.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[将注意力转移到附近目标并用你强大的气场压制它。如果目标未能通过精神强度豁免鉴定,目标 %d 回合内将无法移动并受到更多伤害。目标降低 %d 点护甲值、 %d 点闪避,并且你对目标的攻击会增加 %d%% 抵抗穿透。如如果目标与你相邻 , 那么此技能会附加一次近战攻击。 
+		受意志影响,效果有额外加成。]], "tformat")
+t("Preternatural Senses", "第七感觉", "talent name")
+t([[Your preternatural senses aid you in your hunt for the next victim. You sense foes in a radius of %0.1f. You will always sense a stalked victim in a radius of 10.
+		Also increases stealth detection by %d and invisibility detection by %d.
+		Stealth and invisibility detection improves with your Willpower]], [[你的第 7 感能让你能在狩猎中发现下个牺牲品。 
+		你能感觉到 %0.1f 码半径范围内的敌人。 
+		在 10 码半径范围内你总能看见被追踪的目标。
+		同时增加你的侦测潜行等级 %d ,侦测隐形等级 %d 。
+		受意志影响,侦测强度有额外加成。]], "tformat")
+t("Blindside", "闪电突袭", "talent name")
+t("The blindside fizzles!", "闪电突袭失败了!", "logSeen")
+t([[With blinding speed, you suddenly appear next to a target up to %d spaces away and attack for %d%% (at 0 Hate) to %d%% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you %d extra Defense for 1 turn.
+		The Defense boost improves with your Strength.]], [[你闪电般的出现在 %d 码范围内的敌人身边,造成 %d%% (0仇恨)~ %d%% (100+仇恨)的伤害。
+		你闪电般的突袭使敌人没有提防,增加 %d 点额外闪避,持续 1 回合。 
+		受力量影响,闪避值有额外加成。
+		如果你装备盾牌的话,这一技能也可以使用你的盾牌攻击。]], "tformat")
+t("Repel", "无所畏惧", "talent name")
+t([[Rather than hide from the onslaught, you face down every threat. While active you have a %d%% chance of repelling a melee attack. The recklessness of your defense brings you bad luck (Luck -3).
+		Cleave, Repel and Surge cannot be active simultaneously, and activating one will place the others in cooldown.
+		Repel chance increases with your Strength and by 20%% when equipped with a shield.]], [[在猛烈的攻击面前,你选择直面威胁而不是躲藏。 
+		当技能激活时,你有 %d%% 概率抵挡一次近程攻击。不顾一切的防御会带给你厄运(-3幸运)。
+		分裂攻击,杀意涌动和无所畏惧不能同时开启,并且激活其中一个也会使另外两个进入冷却。 
+		抵挡概率受力量加成。
+		装备盾牌时,抵挡概率增加 20%% ]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/cursed/traveler.lua"
+
+t("Hardened", "坚韧", "talent name")
+t("Your travels have hardened you. You gain +%d armor.", "你的经历使你的护甲值增加 +%d 。", "tformat")
+t("Wary", "谨慎", "talent name")
+t("You have become wary of danger in your journeys. You have a %d%% chance of not triggering traps.", "你的行动变得更加谨慎,有 %d%% 几率不会触发陷阱。", "tformat")
+t("Weathered", "风化", "talent name")
+t("You have become weathered by the elements. Your Cold and Fire resistance is increased by %d%%", "你更适应元素攻击,增加你火焰和寒冷抵抗 %d%% 。", "tformat")
+t("Savvy", "领悟", "talent name")
+t("You have become a keen observer in your travels. Each kill gives you %d%% more experience.", "你在旅途中逐渐成长为一个敏锐的观察者,杀死敌人获得 %d%% 更多经验值。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/antimagic.lua"
+
+t("Resolve", "分解", "talent name")
+t([[You stand in the way of magical damage. That which does not kill you will make you stronger.
+		When you are hit by hostile non-physical, non-mind damage you gain %d%% resistance to that element for 7 turns.
+		At talent level 3, the bonus resistance may apply to 3 elements, refreshing the duration with each element added.
+		Additionally, each time you take non-physical, non-mind damage, your equilibrium will decrease and stamina increase by %0.2f.
+		The effects will increase with the greater of your Mindpower or Physical power and the bonus resistance can be a mental crit.]], [[你选择了站在魔法的对立面。那些未能杀死你的磨难将使你更加强大。 
+		每次你从敌对目标那里受到一种非物理、非精神时,你能增加 %d%% 对该类型伤害的抵抗,持续 7 回合。 
+		在技能等级 3 时,你可以获得对 3 种类型的抵抗,每增加一种类型时都会刷新持续时间。
+		此外,每当你被非物理,非精神伤害击中时,你会降低 %0.2f 失衡值并增加等量体力值。
+		技能效果受精神或物理强度较高者加成。
+		抗性加成效果可以触发精神暴击。]], "tformat")
+t("Antimagic Zone", "反魔领域", "talent name")
+t("%s resists the silence!", "%s抵抗了沉默!", "logSeen")
+t([[Let out a burst of sound that silences for %d turns all those affected in a radius of %d.
+		Each turn for %d turns the effected area will cause %0.2f manaburn damage to all creatures inside.
+		For each creature silenced your equilibrium is reduced by %d (up to 5 times).
+		The damage and apply power will increase with the greater of your Mindpower or Physical power.
+
+		Learning this talent will let your Nature damage and penetration bonuses apply to all Manaburn damage regardless of source.]], [[发出一次音波冲击,沉默周围目标 %d 回合,有效范围 %d 码。 
+		在 %d 回合内,受影响的区域里的所有生物受到 %0.2f 法力燃烧伤害。
+		每沉默一个目标,你回复 %d 失衡值,至多 5 次。
+		受精神或物理强度较高者影响,沉默几率有额外加成。
+		
+		学会这个技能,也会让你的自然伤害加成和伤害穿透属性,对所有法力燃烧伤害生效,不管这一伤害的来源是什么。]], "tformat")
+t("Antimagic Shield", "反魔法护盾", "talent name")
+t("#GREEN#The antimagic shield of %s crumbles.", "#GREEN#%s的反魔法护盾消失了。", "logSeen")
+t([[Surround yourself with a shield that will absorb at most %d non-physical, non-mind element damage per attack.
+		Each time damage is absorbed by the shield, your equilibrium increases by 1 for every 30 points of damage and a standard Equilibrium check is made. If the check fails, the shield will crumble and Antimagic Shield will go on cooldown.
+		The damage the shield can absorb will increase with your Mindpower or Physical power (whichever is greater).]], [[给你增加一个护盾,每次被攻击吸收最多 %d 点非物理、非精神元素伤害。 
+		每吸收 30 点伤害都会增加 1 点失衡值,并进行一次失衡值鉴定,若鉴定失败,则护盾会破碎且技能会进入冷却状态。 
+		受精神或物理强度较高者影响,护盾的最大伤害吸收值有额外加成。]], "tformat")
+t("Mana Clash", "奥术对撞", "talent name")
+t("\
+#GREEN#Antimagic Adept:  #LAST#4 magical sustains from the target will be removed.", "\
+#GREEN#反魔专家: #LAST#你的奥术对撞技能还会从目标身上移除 4 个持续魔法技能。", "_t")
+t([[Drain %d mana, %d vim, %d positive and negative energies from your target, triggering a chain reaction that explodes in a burst of arcane damage.
+		The damage done is equal to 100%% of the mana drained, 200%% of the vim drained, or 400%% of the positive or negative energy drained, whichever is higher. This effect is called a manaburn.
+		The effect will increase with your Mindpower or Physical power (whichever is greater).
+		%s]], [[从目标身上吸收 %d 点法力, %d 点活力, %d 点正负能量,并触发一次链式反应,引发一次奥术对撞。 
+		奥术对撞造成相当于 100%% 吸收的法力值或 200%% 吸收的活力值或 400%% 吸收的正负能量的伤害,按最高值计算(称为法力燃烧)。 
+		受精神或物理强度较高者影响,效果有额外加成。
+		%s]], "tformat")
+t("Antimagic Adept", "反魔专家", "talent name")
+t("Your Mana Clash talent also removes 4 magical sustains from the target.", "你的奥术对撞技能还会从目标身上移除 4 个持续魔法技能。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/call.lua"
+
+t("Meditation", "冥想", "talent name")
+t("@Source@ #GREEN#meditates#LAST# on nature.", "@Source@进入了自然#GREEN#冥想#LAST#状态。", "_t")
+t("@Source@ interrupts @hisher@ #GREEN#meditation#LAST#.", "@Source@停止了@hisher@#GREEN#冥想#LAST#。", "_t")
+t([[Meditate on your link with Nature.
+		While meditating, your equilibrium decreases by %0.2f per turn, your Mental Save is increased by %d, and your healing factor increases by %d%%.
+		Your deep meditation does not let you deal damage correctly, reducing the damage you and your summons deal by 50%%.
+		Also, any time you are resting (even with Meditation not sustained) you enter a simple meditative state that decreases your equilibrium by %0.2f per turn.
+		The activated effects increase with your Mindpower.]], [[你进入冥想,与大自然进行沟通。 
+		冥想时每回合你能回复 %0.2f 失衡值,你的精神豁免提高 %d ,你的治疗效果提高 %d%% 。 
+		冥想时你无法集中精力攻击,你和你的召唤物造成的伤害减少 50 %%。 
+		另外,你在休息时(即使未开启冥想)会自动进入冥想状态,使你每回合能回复 %0.2f 点失衡值。 
+		受精神强度影响,激活时效果有额外加成。]], "tformat")
+t("Nature's Touch", "自然之触", "talent name")
+t([[Touch a target (or yourself) to infuse it with Nature, healing it for %d (this heal does not work on undead).
+		The amount healed will increase with your Mindpower.]], [[对你自己或某个目标注入大自然的能量,治疗 %d 点生命值(对不死族无效)。 
+		受精神强度影响,治疗量有额外加成。]], "tformat")
+t("Earth's Eyes", "大地之眼", "talent name")
+t([[Using your connection to Nature, you can see your surrounding area in a radius of %d.
+		Also, while meditating, you are able to detect the presence of creatures around you in a radius of %d.]], [[利用你与大自然的联系,你可以查看自身周围 %d 码半径范围的区域。 
+		同时,当你处于冥想状态时,你还可以查看自身周围 %d 码半径范围中怪物的位置。]], "tformat")
+t("Nature's Balance", "自然平衡", "talent name")
+t("Your deep link with Nature allows you to reset the cooldown of %d of your wild gifts of tier %d or less.", "你与大自然间的深刻联系,使你能够立刻冷却 %d 个技能层次不超过 %d 的自然系技能。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/cold-drake.lua"
+
+t("Ice Claw", "冰爪", "talent name")
+t([[You call upon the mighty claw of a cold drake and rake a wave of freezing cold in front of you, doing %d%% weapon damage as Ice damage in a cone of radius %d. Ice damage gives a chance of freezing the target.
+		Every level in Ice Claw additionally raises your Physical Save by 2.
+		Each point in cold drake talents also increases your cold resistance by 1%%.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[你召唤强大的冰龙之爪,在半径 %d 范围内造成 %d%% 寒冰武器伤害,有一定几率冻结目标。
+		同时,该技能每等级增加物理豁免 2 点。 
+		每一点冰龙系技能同时也能增加你的寒冷抵抗 1%% 。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat", {2,1})
+t("Icy Skin", "冰肤术", "talent name")
+t([[Your skin forms icy scales and your flesh toughens, increasing your Maximum Life by %d%% and your Armour by %d.
+		You also deal %0.2f cold damage to any enemies that physically strike you.
+		Each point in cold drake talents also increases your cold resistance by 1%%.
+		The life increase will scale with your Talent Level, and your Armour and retaliation cold damage will scale with Mindpower.]], [[你的皮肤上覆盖了寒冰,血肉更加坚硬。增加 %d%% 最大生命与 %d 护甲值。
+		同时,你对近战命中你的目标造成 %0.2f 寒冷伤害。
+		每一点冰龙系技能同时也能增加你的寒冷抵抗 1%% 。
+		生命加成受技能等级影响,护甲和伤害受精神强度加成。]], "tformat")
+t("Ice Wall", "冰墙术", "talent name")
+t("ice wall", "冰墙", "_t")
+t("a summoned, transparent wall of ice", "被召唤来的一堵透明冰墙。", "_t")
+t([[Summons an icy wall of %d length for %d turns. Ice walls are transparent, but block projectiles and enemies.
+		Ice walls also emit freezing cold, dealing %0.2f damage for each ice wall within radius %d of an enemy, and with each wall giving a 25%% chance to freeze an enemy. This cold cannot hurt the talent user or their allies.
+		Each point in cold drake talents also increases your cold resistance by 1%%.]], [[召唤一条长度 %d 的冰墙,持续 %d 回合。冰墙是透明的,但能阻挡抛射物和敌人。
+		冰墙会释放极度寒气,每格墙壁对半径 %d 内的敌人造成 %0.2f 伤害,并有 25%% 几率冻结。寒气不会伤害释放者及其召唤物。
+		每一点冰龙系技能同时也能增加你的寒冷抵抗 1%% 。]], "tformat", {1,2,4,3})
+t("Ice Breath", "冰息术", "talent name")
+t("@Source@ breathes ice!", "@Source@呼出寒冰!", "_t")
+t("%s resists the freeze!", "%s抵抗了冻结!", "logSeen")
+t([[You breathe ice in a frontal cone of radius %d. Any target caught in the area will take %0.2f cold damage and be frozen for 3 turns.
+		The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower.
+		Each point in cold drake talents also increases your cold resistance by 1%%.]], [[向前方 %d 码范围施放一个锥形冰冻吐息,范围内所有目标受到 %0.2f 寒冷伤害,并被冻结3回合。
+		受力量影响,伤害有额外加成。技能暴击率基于精神暴击值计算,冻结几率受精神强度影响。 
+		每一点冰龙系技能同时也能增加你的寒冷抵抗 1%% 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/corrosive-blades.lua"
+
+t("Acidbeam", "酸性射线", "talent name")
+t([[Channel acid through your psiblades, extending their reach to create a beam doing %0.1f Acid damage (which can disarm them).
+		The damage increases with your Mindpower.]], [[ 在你的心灵利刃里充填酸性能量,延展攻击范围, 形成一道射线,造成 %0.1f 点酸性缴械伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Corrosive Nature", "自然腐蚀", "talent name")
+t([[You gain %d%% Acid resistance.
+		When you deal Nature damage to a creature, you gain a %0.1f%% bonus to Acid damage for %d turns.
+		This damage bonus will improve up to 4 times (no more than once each turn) with later Nature damage you do, up to a maximum of %0.1f%%.
+		The resistance and damage increase improve with your Mindpower.]], [[ 你的酸性抗性增加 %d%% 。
+		当你造成自然伤害时,你的酸性伤害增加 %0.1f%% ,持续 %d 回合。
+		伤害加成能够积累到最多4倍(1回合至多触发1次),最大值 %0.1f%% 。
+		受精神强度影响,抗性和伤害加成有额外加成。]], "tformat")
+t("trap", "陷阱", "_t")
+t("Corrosive Seeds", "腐蚀之种", "talent name")
+t("You somehow fail to set the corrosive seed.", "你没能设置腐蚀之种。", "logPlayer")
+t([[You focus on a target zone of radius 2 to make up to %d corrosive seeds appear.
+		The first seed will appear at the center of the target zone, while others will appear at random spots.
+		Each seed lasts %d turns and will explode when a hostile creature walks over it, knocking the creature back and dealing %0.1f Acid damage within radius 1.
+		The damage will increase with your Mindpower.]], [[ 你集中精神于某块半径 2 的区域,制造出 %d 个腐蚀之种。 
+		第一个种子会产生于中心处,其他的会随机出现。
+     每个种子持续 %d 回合,
+		当一个生物走过腐蚀之种时,会在半径 1 的区域内引发一场爆炸,击退对方并造成 %0.1f 点酸性伤害。 
+		受精神强度影响,伤害有额外加成]], "tformat")
+t("Acidic Soil", "酸化大地", "talent name")
+t([[Surround yourself with natural forces, ignoring %d%% acid resistance of your targets.
+		In addition, the acid will nourish your bloated oozes, giving them an additional %0.1f life regeneration per turn.]], [[ 你的周围充满了自然力量,忽略目标 %d%% 的酸性伤害抵抗。 
+		同时酸性能量会治疗你的浮肿软泥怪,增加他们每回合 %0.1f 的生命回复。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/dwarven-nature.lua"
+
+t("Earthen Missiles", "岩石飞弹", "talent name")
+t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range.  Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns.
+		At talent level 5, you can conjure one additional missile.
+		The damage will increase with your Spellpower.]], [[释放出 %d 个岩石飞弹射向任意射程内的目标。每个飞弹造成 %0.2f 物理伤害和每回合 %0.2f 流血伤害,持续 5 回合。 
+		在等级 5 时,你可以额外释放一个飞弹。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Elemental Split", "元素分裂", "talent name")
+t("Crystaline Half (%s)", "水晶分身 (%s)", "tformat")
+t("A crystaline structure that has taken the form of %s.", "有着%s的形象的水晶分身。", "tformat")
+t("Crystaline Half", "水晶分身", "_t")
+t("Stone Half (%s)", "岩石分身 (%s)", "tformat")
+t("A stone structure that has taken the form of %s.", "有着%s的形象的岩石分身。", "tformat")
+t("Stone Half", "岩石分身", "_t")
+t([[Reach inside your dwarven core and summon your stone and crystaline halves to fight alongside you for %d turns.
+		Your Crystaline Half will attack your foes with earthen missiles.
+		Your Stone Half will taunt your foes to protect you.
+		This power can not be called upon while under the effect of Deeprock Form.
+		]], [[深入你的矮人血统,召唤岩石和水晶分身为你作战,持续 %d 回合。
+		水晶分身会使用飞弹攻击敌人。
+		岩石分身会嘲讽敌人来保护你。
+		处于深岩形态时,该技能不能使用。
+		]], "tformat")
+t("Power Core", "能量核心", "talent name")
+t([[Your halves learn new talents.
+		Crystaline Half: Rain of Spikes - A massive effect that makes all nearby foes bleed.
+		Stone Half: Stone Link - A protective shield that will redirect all damage against nearby allies to your Stone Half.
+		The level of those talents is %d.]], [[你的分身学会新的技能。
+		水晶分身 :尖刺之雨——被动技能,令周围敌人流血。
+		岩石分身 :岩石链接——一层保护护盾,将周围友方受到的所有伤害转移至岩石分身。
+		技能等级为 %d 。]], "tformat")
+t("Dwarven Unity", "矮人的团结", "talent name")
+t([[You call upon the immediate help of your Halves.
+		Your Stone Half will trade places (if in sight) with you and all creatures currently targetting you in a radius of %d will target it instead.
+		Your Crystaline Half will instantly fire a volley of level %d earthen missiles at all foes near the stone half (or you if the stone half is dead) in radius %d.
+		In addition, as passive effect, your halves now also learn your level of Combat Accuracy.]], [[你呼唤你的分身的帮助。
+		岩石分身将和你交换位置,同时原位置半径 %d 内的敌人将会转为以岩石分身为目标。
+		水晶分身将立即发射等级 %d 的岩石飞弹,目标是岩石分身(如死亡,则改为你自己)半径 %d 周围的敌人。]], "tformat")
+t("Mergeback", "重吸收", "talent name")
+t([[Merges your halves back into you, cleansing your body of %d detrimental magical, mental or physical effects.
+		Each half also heals you for %d and releases a shockwave dealing %0.2f Nature damage in a radius 3.]], [[重吸收你的分身,清除合计至多 %d 个负面状态。
+		每个分身将治疗你 %d 生命值,并在半径 3 的范围内造成 %0.2f 点自然伤害。]], "tformat")
+t("Stone Link", "岩石链接", "talent name")
+t("Creates a shield of radius %d that redirects all damage done to friends inside it to you for 5 turns.", "制造一层半径 %d 的护盾,将友方受到的伤害转移过来,持续 5 回合。", "tformat")
+t("Rain of Spikes", "岩刺之雨", "talent name")
+t([[Fires spikes all around you, making your foes within radius %d bleed for %0.2f damage over 6 turns.
+		Damage and chance to apply the effect increase with Willpower.]], [[ 在身边发射尖刺,半径 %d 内的敌人在 6 回合内流血 %0.2f 点。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/earthen-power.lua"
+
+t("Stoneshield", "岩石坚盾", "talent name")
+t([[The first time you take damage each turn, you regenerate %d%% of the damage dealt as mana (up to a maximum of %0.2f) and %d%% as equilibrium (up to %0.2f).
+		Increases Physical Power by %d, increases damage done with shields by %d%%, and allows you to dual-wield shields.
+		Also, all of your melee attacks will perform a shield bash in addition to their normal effects.]], [[每回合第一次承受伤害时,你将 %d%% 的伤害转化为法力 ( 至多 %0.2f 点 ) , %d%% 的伤害转化为失衡值 ( 至多回复 %0.2f )。
+		增加物理强度 %d , 增加盾牌伤害 %d%% , 并让你能够双持盾牌。
+		同时,你的近战攻击附带一次盾牌攻击。]], "tformat")
+t("Stone Fortress", "岩石壁垒", "talent name")
+t([[When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks.
+		Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness).]], [[当你使用钢筋铁骨时,你的皮肤会变得非常坚硬,甚至能吸收非物理攻击。
+		所有非物理伤害减免 %d%% 护甲值(无视护甲硬度)。]], "tformat")
+t("Shards", "岩石碎片", "talent name")
+t([[Sharp shards of stone grow from your shields.
+		When you are hit in melee, you will get a free attack against the attacker with the shards doing %d%% shield damage (as Nature).
+		This effect can only happen once per turn.]], [[尖锐的岩石碎片从盾牌生长出来。
+		每次你承受近战攻击时,你能利用这些碎片反击攻击者,造成 %d%% 自然伤害。
+		每回合只能反击一次。]], "tformat")
+t("Eldritch Stone", "岩石护盾", "talent name")
+t([[Creates a shield of impenetrable stone around you for 7 turns, absorbing up to %d damage.
+		Your equilibrium will increase by twice the damage absorbed.
+		When the effect ends, all equilibrium above minimum will be converted to mana in a storm of arcane energy and the cooldown of your Block is reset.
+		The storm inflicts Arcane damage equal to the converted equilibrium (maximum %d) against everyone around you in a radius %d.
+		Also while resting you will passively regenerate %0.2f mana each turn.
+		The shield strength will increase with Willpower]], [[制造一层持续 7 回合的岩石护盾,吸收至多 %d 点伤害。
+		你的失衡值将会上升两倍伤害吸收量。 
+		护盾破碎时,所有超过最小值的失衡值将被转化为法力,同时释放奥术能量风暴 , 造成等同于转化失衡值的奥术伤害(至多 %d 点),伤害半径 %d 。
+		你的格挡技能的冷却时间也会被重置。
+		同时,你休息时获得每回合 %0.2f 回魔速度。
+		护盾值受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/earthen-vines.lua"
+
+t("Stone Vines", "岩石藤蔓", "talent name")
+t(" and %0.1f Arcane", " 和 %0.1f 奥术伤害", "tformat")
+t([[From the ground around you, you form living stone vines extending from your feet.
+		Each turn, the vines will attempt to seize a random target within radius %d.
+		Affected creatures are pinned to the ground and take %0.1f nature%s damage each turn for %d turns.
+		A creature entangled by the vines will have a chance to break free each turn, and will automatically succeed if it is more than %d grids away from you.
+		The chance to affect targets and damage increase with talent level and Willpower.]], [[你周围的地面开始生成岩石藤蔓。
+		每回合藤蔓将试图抓住半径 %d 内的一个随机目标。
+		受影响的目标将被定身,同时每回合受到 %0.1f 自然伤害 %s, 持续 %d 回合。
+		被岩石藤蔓抓住的生物每回合有一定几率逃脱,如果距离你超过 %d 码则自动逃脱。 
+		定身几率和伤害受法术强度与技能等级加成。]], "tformat")
+t("Eldritch Vines", "奥术藤蔓", "talent name")
+t([[Each time one of your stone vines deals damage to a creature it will restore %0.1f equilibrium and %0.1f mana.
+		Your vines also become infused with eldritch energies, dealing an additional %0.1f arcane damage.]], [[每次藤蔓造成伤害时,你回复 %0.1f 点失衡值与 %0.1f 点法力值。
+		同时藤蔓会附加 %0.1f 奥术伤害。]], "tformat")
+t("Rockwalk", "岩石漫步", "talent name")
+t([[Merge with one of your stone vines, traversing it to emerge near an entangled creature (maximum range %d).
+		Merging with the stone is beneficial for you, healing %0.2f life (increases with Willpower).
+		This will not break Body of Stone.]], [[吸收一条岩石藤蔓,并将自己拉到被困住的怪物附近(最大半径 %d )。
+		吸收岩石藤蔓会治疗你 %0.2f 点生命值。
+		使用这个技能不会打破岩石身躯。]], "tformat")
+t("Rockswallow", "岩石吞噬", "talent name")
+t([[Merge your target (within range %d) with one of your stone vines that has seized it, forcing it to traverse the vine and reappear near you.
+		Merging with the stone is detrimental for the target, dealing %0.1f nature damage.
+		The damage will increases with your Willpower.]], [[将半径 %d 内的目标连同岩石藤蔓一起拉过来,造成 %0.1f 自然伤害。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/eyals-fury.lua"
+
+t("Reclaim", "沙化", "talent name")
+t([[You focus the inexorable pull of nature against a single creature, eroding it and allowing it to be reclaimed by the cycle of life.
+		This deals %0.1f Nature and %0.1f Acid damage to the target, and is particularly devastating against undead and constructs, dealing %d%% more damage to them.
+		The damage increases with your Mindpower.]], [[ 你将自然无情的力量集中于某个目标上,腐蚀他并让他重归生命轮回。
+		造成 %0.1f 点自然伤害, %0.1f 点酸性伤害,对不死族和构装生物有 %d%% 伤害加成。
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Nature's Defiance", "自然的反抗", "talent name")
+t([[Your devotion to nature has made your body more attuned to the natural world and resistant to unnatural energies.
+		You gain %d Spell save, %0.1f%% Arcane resistance, and %0.1f%% Nature damage affinity.
+		You defy arcane forces, so that any time you take damage from a spell, you restore %0.1f Equilibrium each turn for %d turns.
+		The effects increase with your Mindpower.]], [[ 你对自然的贡献让你的身体更亲近自然世界,对非自然力量也更具抵抗力。
+		你获得 %d 点法术豁免, %0.1f%% 奥术抗性,同时将受到的 %0.1f%% 的自然伤害转化为治疗。
+		由于你和奥术力量对抗,每次你受到法术伤害时,你回复 %0.1f 点失衡值,持续 %d 回合。
+		受精神强度影响,效果有额外加成。]], "tformat")
+t("Acidfire", "酸火", "talent name")
+t("Acidfire cloud", "酸火毒云", "_t")
+t([[You call upon the earth to create a blinding, corrosive cloud in an area of radius %d for %d turns.
+		Each turn, this cloud deals %0.1f acid damage to each foe with a 25%% chance to blind and a %d%% chance of burning away one magical sustain or beneficial magical effect.
+		The damage increases with your Mindpower.]], [[ 你召唤酸云覆盖半径 %d 的地面,持续 %d 回合。酸云具有腐蚀性,能致盲敌人。
+		每回合,酸云对每个敌人造成 %0.1f 点酸性伤害,25%% 几率致盲,同时有 %d%% 几率除去一个有益的魔法效果或魔法持续技能。
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("#CRIMSON#%s drains magical energy!", "#CRIMSON#%s 吸收了魔法能量!", "tformat")
+t("Eyal's Wrath", "埃亚尔之怒", "_t")
+t([[You draw deeply from your connection with nature to create a radius %d storm of natural forces around you for %d turns.
+		This storm moves with you and deals %0.1f Nature damage each turn to all foes it hits.
+		In addtion, it will drain up to %d Mana, %d Vim, %d Positive, and %d Negative energy from each enemy within it's area every turn, while you restore Equilibrium equal to 10%% of the amount drained.
+		The damage and drain increase with your Mindpower.]], [[ 你在自己周围半径 %d 的范围内制造自然力量风暴,持续 %d 回合。
+		风暴会跟随你移动,每回合对每个敌人造成 %0.1f 点自然伤害。
+		此外,它并抽取 %d 点法力, %d 点活力, %d 点正能量和 %d 点负能量,同时你的失衡值会回复你抽取能量的 10%% 。
+		受精神强度影响,伤害和吸取量有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/fire-drake.lua"
+
+t("Wing Buffet", "龙翼飓风", "talent name")
+t([[You summon a powerful gust of wind, knocking back your foes within a radius of %d up to 3 tiles away and hitting them for %d%% weapon damage.
+		Every level in Wing Buffet additionally raises your Physical Power and Accuracy by 2, passively.
+		Each point in fire drake talents also increases your fire resistance by 1%%.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[你召唤一阵强风,击退半径 %d 码内的敌人至多 3 格,并造成 %d%% 武器伤害。
+		同时,每个技能等级增加你的物理强度和命中 2 点。
+		每点火龙系的技能可以使你增加火焰抵抗 1%% 。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat")
+t("Bellowing Roar", "怒意咆哮", "talent name")
+t("@Source@ roars!", "@Source@发出咆哮!", "_t")
+t([[You let out a powerful roar that sends your foes in radius %d into utter confusion (power: %d%%) for 3 turns.
+		The sound wave is so strong, your foes also take %0.2f physical damage.
+		The damage improves with your Strength.
+		Each point in fire drake talents also increases your fire resistance by 1%%.]], [[你发出一声咆哮使 %d 码半径范围内的敌人陷入彻底的混乱(强度 %d%% ),持续 3 回合。 
+		如此强烈的咆哮使你的敌人受到 %0.2f 物理伤害。 
+		受力量影响,伤害有额外加成。 
+		每点火龙系的技能可以使你增加火焰抵抗 1%% 。]], "tformat")
+t("Devouring Flame", "火焰吞噬", "talent name")
+t([[Spit a cloud of flames, doing %0.2f fire damage in a radius of %d each turn for %d turns.
+		The flames will ignore the caster, and will drain 10%% of the damage dealt as the flames consume enemies life force and transfer it to the user.
+		The damage will increase with your Mindpower, and can critical.
+		Each point in fire drake talents also increases your fire resistance by 1%%.]], [[你喷出一片火焰,范围内的目标每回合会受到 %0.2f 火焰伤害(影响半径 %d ),持续 %d 回合。 
+		火焰会无视使用者,并吸收 10%% 伤害治疗自身。
+		伤害受精神强度加成。技能可暴击。 
+		每点火龙系的技能可以使你增加火焰抵抗 1%% 。]], "tformat")
+t("Fire Breath", "火焰吐息", "talent name")
+t("@Source@ breathes fire!", "@Source@喷出火焰!", "_t")
+t([[You breathe fire in a frontal cone of radius %d. Any target caught in the area will take %0.2f fire damage over 3 turns.
+		The damage will increase with your Strength and the critical chance is based on your Mental crit rate.
+		Each point in fire drake talents also increases your fire resistance by 1%%.]], [[你在前方 %d 码锥形范围内喷出火焰。此范围内的目标会在 3 回合内受到 %0.2f 火焰伤害。
+		受力量影响,伤害有额外加成,暴击几率基于你的精神暴击率。 
+		每点火龙系的技能可以使你增加火焰抵抗 1%% 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/fungus.lua"
+
+t("Wild Growth", "野性生长", "talent name")
+t([[Surround yourself with a myriad of tiny, nearly invisible, reinforcing fungi.
+		You gain %d maximum life and %d life regeneration.
+		The effects will increase with your Willpower.]], [[使你自身周围环绕无数微不可见、有治疗作用的孢子。
+		你获得 %d 最大生命值, %d 生命回复。
+		效果受意志值加成。]], "tformat")
+t("Fungal Growth", "真菌生长", "talent name")
+t([[The fungus on your body allows regeneration effects to last longer.
+		Each time you gain a beneficial effect with the regeneration subtype you increase its duration by %d%% + 1 rounded up.
+		The effect will increase with your Mindpower.]], [[你身上的孢子让回复效果更加持久。
+		每当你获得一个回复类的增益效果,你会让它的持续时间增加 %d%% +1,向上取整。
+		技能效果受意志值加成。]], "tformat")
+t("Ancestral Life", "原始生命", "talent name")
+t("#LIGHT_GREEN##Source# gains %d%%%% of a turn from Ancestral Life.#LAST#", "#LIGHT_GREEN##Source#从原始生命处获得%d%%%%回合。#LAST#", "logCombat")
+t([[Your fungus reaches into the primordial ages of the world, granting you ancient instincts.
+		Each time you receive non-regeneration healing you gain %0.1f%% of a turn per 100 life healed.  This effect can't add energy past 2 stored turns and overhealing is not counted.
+		Also, regeneration effects on you will decrease your equilibrium by %0.1f each turn.
+		The turn gain increases with your Mindpower.]], [[你的孢子可以追溯到创世纪元,你可以传承来自远古的天赋。 
+		每当你获得一个非回复的治疗效果,每治疗 100 点生命值,你获得 %0.1f%% 个回合。
+		这一效果最多获得 2 个回合。
+		同时,每当你受到回复作用时,每回合你的失衡值将会减少 %0.1f 。 
+		受精神强度影响,增益回合有额外加成。]], "tformat")
+t("Sudden Growth", "疯狂成长", "talent name")
+t("A wave of energy passes through your fungus, making it release immediate healing energies on you, healing you for %d%% of your current life regeneration rate (#GREEN#%d#LAST#).", "一股强大的能量穿过你的孢子,使其立刻对你释放治愈性能量,治疗你 %d%% 当前生命回复值(#GREEN# %d #LAST#)。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/gifts.lua"
+
+t("Be at one with nature.", " 与大自然的融为一体。", "_t")
+t("call of the wild", "自然召唤", "_t")
+t("Nature heals and cleans you.", " 利用大自然的力量治疗你受到的创伤、清洁你的身体。", "_t")
+t("harmony", "自然协调", "_t")
+t("The way to combat magic, or even nullify it.", " 你选择终生与魔法对抗并试图永远终结它。", "_t")
+t("antimagic", "反魔法", "_t")
+t("The art of calling creatures adept in melee combat to your aid.", " 召唤近战生物来协助你战斗的艺术。", "_t")
+t("summoning (melee)", "召唤(近战)", "_t")
+t("The art of calling creatures adept in elemental destruction to your aid.", " 召唤远程元素攻击类生物来协助你战斗的艺术。", "_t")
+t("summoning (distance)", "召唤(远程)", "_t")
+t("The art of calling versatile creatures to your aid.", " 召唤辅助类生物来协助你战斗的艺术。", "_t")
+t("summoning (utility)", "召唤(通用)", "_t")
+t("The art of manipulating the lifespan and location of your summons.", " 操纵召唤物寿命和位置的战斗艺术。", "_t")
+t("summoning (augmentation)", "召唤(增益)", "_t")
+t("The art of improving the quality of your summons.", " 增强召唤物的战斗艺术。", "_t")
+t("summoning (advanced)", "高级召唤", "_t")
+t("Through dedicated consumption of slime mold juice, you have gained an affinity with slime molds.", " 通过对史莱姆的研究使你学会了一些史莱姆技能。", "_t")
+t("slime", "史莱姆", "_t")
+t("By covering yourself in fungus, you better your healing.", " 利用真菌环绕周身,增强你的治疗能力。", "_t")
+t("fungus", "真菌", "_t")
+t("Take on the defining aspects of a Sand Drake.", " 化身成为土龙形态使你能使用土龙技能。", "_t")
+t("sand drake aspect", "土龙形态", "_t")
+t("Take on the defining aspects of a Fire Drake.", " 化身成为火龙形态使你能使用火龙技能。", "_t")
+t("fire drake aspect", "火龙形态", "_t")
+t("Take on the defining aspects of a Cold Drake.", " 化身成为冰龙形态使你能使用冰龙技能。", "_t")
+t("cold drake aspect", "冰龙形态", "_t")
+t("Take on the defining aspects of a Storm Drake.", " 化身成为雷龙形态使你能使用雷龙技能。", "_t")
+t("storm drake aspect", "雷龙形态", "_t")
+t("Take on the defining aspects of a Venom Drake.", " 化身成为毒龙形态使你能使用毒龙技能。", "_t")
+t("venom drake aspect", "毒龙形态", "_t")
+t("Take on the aspects of aged and powerful dragons.", " 继承远古真龙的力量使你能使用强大的龙族技能。", "_t")
+t("higher draconic abilities", "高等龙族", "_t")
+t("Learn to channel your mental power through mindstars, forming powerful psionic blades.", " 学会将你的精神能量灌注于灵晶中,产生心灵利刃。", "_t")
+t("mindstar mastery", "灵晶掌握", "_t")
+t("Cover the floor with natural mucus.", " 用粘液覆盖地面。", "_t")
+t("mucus", "粘液", "_t")
+t("Your body and internal organs are becoming more ooze-like in nature, allowing you to spawn more of you.", " 你的身体结构变的越来越像软泥怪,允许你产生分裂效果。", "_t")
+t("ooze", "软泥", "_t")
+t("You learn to control moss, making it grow at will to help you on the battlefield.", " 你学会控制苔藓生长,帮助战斗。", "_t")
+t("moss", "苔藓", "_t")
+t("Your body's anatomy is starting to blur.", "你身体的解剖结构开始模糊。", "_t")
+t("malleable body", "可塑形体", "_t")
+t("You channel ooze through your psiblades.", " 你向心灵利刃里灌注软泥能量。", "_t")
+t("oozing blades", "软泥利刃", "_t")
+t("You channel acid through your psiblades.", " 你向心灵利刃里灌注酸性能量。", "_t")
+t("corrosive blades", "腐蚀利刃", "_t")
+t("Unleash nature's fury against foes around you.", " 向敌人释放自然的愤怒。", "_t")
+t("eyal's fury", "埃亚尔之怒", "_t")
+t("Dwarves have learned to imbue their shields with the power of stone itself.", "矮人学会将岩石力量赋予给盾牌。", "_t")
+t("earthen power", "大地力量", "_t")
+t("Control the stone itself and bring it alive in the form of dreadful vines.", " 掌握岩石并赋予其生命,形成恐怖的藤蔓。", "_t")
+t("earthen vines", "岩石藤蔓", "_t")
+t("Learn to harness the innate power of your race.", " 学会强化自身的种族能力。", "_t")
+t("dwarven nature", "矮人之自然力量", "_t")
+t("wild-gift", "自然", "talent category")
+t("#PINK#You can manage a maximum of %d summons at any time. You need %d Cunning to increase your limit.", "#PINK#你能同时拥有最多 %d 名召唤物。你需要 %d 灵巧来提升上限。", "logPlayer")
+t("Summon", "召唤", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/harmony.lua"
+
+t("Waters of Life", "生命之水", "talent name")
+t([[The waters of life flow through you, purifying any poisons or diseases currently affecting you.
+		For %d turns, all poisons and diseases will heal you instead of damaging you.
+		When activated, it also heals you for %d life for each disease or poison you have.
+		The healing per disease/poison will increase with your Willpower.]], [[生命之水流过你的身体,净化你身上的毒素或疾病效果。 
+		在 %d 回合内所有的毒素或疾病效果都无法伤害却能治疗你。 
+		当此技能激活时,你身上每有 1 种毒素或疾病效果,恢复 %d 点生命。 
+		受意志影响,治疗量有额外加成。]], "tformat")
+t("Elemental Harmony", "元素和谐", "talent name")
+t([[Befriend the natural elements that constitute nature. Each time you are hit by one of the elements, you gain a special effect for %d turns. This can only happen every %d turns.
+		Fire: +%d%% global speed
+		Cold: +%d Armour
+		Lightning: +%d to all stats
+		Acid: +%0.2f life regen
+		Nature: +%d%% to all resists]], [[通过自然协调与元素们成为朋友。每当你被某种元素攻击时,你可以获得对应效果,持续 %d 回合。每 %d 回合只能触发一次。 
+		火焰: +%d%% 全部速度 
+		寒冷: +%d 护甲值 
+		闪电: +%d 所有属性 
+		酸液: +%0.2f 生命回复 
+		自然: +%d%% 所有抵抗]], "tformat")
+t("One with Nature", "自然之友", "talent name")
+t("Commune with nature, removing the infusion saturation effect and reducing the cooldown of %d infusions by %d turns.", "与自然交流,移除纹身类技能饱和效果并减少 %d 种纹身 %d 回合冷却时间。", "tformat")
+t("Healing Nexus", "治疗转移", "talent name")
+t([[A wave of natural energies flow around you in a radius of %d.  All creatures in the area will be affected by the Healing Nexus effect for %d turns.
+		On you, this effect causes each heal received to restore %d equilibrium and be %d%% effective.
+		On other creatures, all healing is intercepted and redirected to you at %d%% efficiency.
+		Only direct healing (not normal regeneration) is affected.]], [[在你的身旁 %d 码半径范围内流动着一波自然能量,所有被击中的敌人都会受到治疗转移的效果,持续 %d 回合。 
+		每次你被治疗,会回复 %d 点自然失衡值,治疗效率 %d%% 。
+		当此技能激活时,所有对敌人的治疗都会转移到你身上,继承 %d%% 治疗价值。(敌人不受到治疗) 
+		。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/higher-draconic.lua"
+
+t("Prismatic Slash", "五灵挥击", "talent name")
+t([[Unleash raw, chaotic elemental damage upon your enemy.
+		You strike your enemy for %d%% weapon damage in one of blinding sand, disarming acid, freezing and slowing ice, dazing lightning or stunning flames, with equal odds.
+		Additionally, you will cause a burst that deals %0.2f of that damage to creatures in radius %d, regardless of if you hit with the blow.
+		Levels in Prismatic Slash increase your Physical and Mental attack speeds by %d%%.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[向你的敌人释放原始的混乱元素攻击。 
+		你有几率使用致盲之沙、缴械酸雾、冻结之息、眩晕闪电或震慑之焰攻击敌人,造成 %d%% 点对应伤害类型的武器伤害。 
+		此外,无论你的元素攻击是否命中敌人你都会对 %d 码半径范围内的生物造成 %0.2f 伤害。 
+		五灵挥击还会增加你的物理、法术和精神速度 %d%% 。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat", {1,3,2,4})
+t("Venomous Breath", "剧毒吐息", "talent name")
+t("@Source@ breathes venom!", "@Source@呼出毒液!", "_t")
+t([[You breathe crippling poison in a frontal cone of radius %d. Any target caught in the area will take %0.2f nature damage each turn for 6 turns.
+		The poison also gives enemies a %d%% chance to fail actions more complicated than basic attacks and movement, while it is in effect.
+		The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
+		Each point in Venomous Breath also increases your nature resistance by 3%%, and your nature damage by 4%%.]], [[你向 %d 码锥形半径范围的敌人释放剧毒吐息。在攻击范围内的敌人,每回合会受到 %0.2f 自然伤害,持续 6 回合。 
+		剧毒令目标有 %d%% 几率行动失败。 
+		受力量影响,伤害有额外加成;技能暴击率基于精神暴击值计算。 
+		每提升 1 级剧毒吐息同样增加你 3%% 自然抵抗,并增加你自然伤害 4%% 。]], "tformat")
+t("Wyrmic Guile", "龙之狡诈", "talent name")
+t([[You have mastered your draconic nature.
+		You gain %d%% knockback resistance, and your blindness and stun resistances are increased by %d%%.]], [[你熟练掌握了巨龙的本性。 
+		你获得 %d%% 击退抵抗和 %d%% 致盲、震慑抵抗。]], "tformat")
+t("Chromatic Fury", "天龙之怒", "talent name")
+t([[You have gained the full power of the various drakes throughout the world, and have become both resistant and attuned to physical, fire, cold, lightning, acid, nature, blight, and darkness damage.
+		Your resistance to these elements is increased by %0.1f%% and all damage you deal with them is increased by %0.1f%% with %0.1f%% resistance penetration.
+
+		Learning this talent will add a Willpower bonus to your breath talent damage with the same scaling as Strength, effectively doubling it when the stats are equal.]], [[你获得了世界中数不清的龙的力量传承,你对物理、火焰、寒冷、酸性、自然、枯萎和暗影属性伤害的抵抗力和适应力增强了。
+		你对这些属性的抗性提升 %0.1f%% ,使用这些属性的时候伤害提升 %0.1f%% ,获得 %0.1f%% 伤害穿透。
+
+		学习此技能后,你的龙息技能伤害将在原来受力量属性加成的基础上,额外受到意志属性加成,加成比例相等。举例而言,如果你的意志值和力量值相等,你的龙息技能伤害,将达到学习此技能前的两倍。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/malleable-body.lua"
+
+t([[Your body is more like that of an ooze, you can split into two for %d turns.
+		Your original self has the original ooze aspect while your mitosis gains the acid aspect.
+		If you know the Oozing Blades tree all the talents inside are exchanged for those of the Corrosive Blades tree.
+		Your two selves share the same healthpool.
+		While you are split both of you gain %d%% all resistances.
+		Resistances will increase with Mindpower.]], [[你的身体变的像软泥怪一样,你可以分裂成2个,持续 %d 回合。
+		你的本体获得原始的软泥特性,而分裂体则获得酸性特性。
+		如果你习得软泥之刃系技能树,则该技能树会变为腐蚀之刃技能树。
+		你和分裂体共享生命。
+		当你分裂时,你增加 %d%% 所有抵抗。
+		受精神强度影响,抵抗有额外加成。]], "tformat")
+t([[Improve your fungus to allow it to take a part of any healing you receive and improve it.
+		Each time you are healed you get a regeneration effect for 6 turns that heals you of %d%% of the direct heal you received.
+		The effect will increase with your Mindpower.]], [[强化你的孢子使其能够参与到你的治疗作用中。
+		每当你受到治疗时,你会得到一个持续6回合的回复效果,回复值为你所受治疗值的 %d%% 。
+		受精神强度影响,效果有额外加成。]], "tformat")
+t([[Both of you swap place in an instant, creatures attacking one will target the other.
+		While swaping you briefly merge together, boosting all your nature and acid damage by %d%% for 6 turns and healing you for %d.
+		Damage and healing increase with Mindpower.]], [[你和分裂体相互交换位置,误导敌人,使敌人的目标锁定为另一个分身。
+		当你和分裂体交换位置时,双方进行了短暂的融合。增加 %d%% 自然和酸性伤害,持续6回合,同时治疗你 %d 点生命值。
+		受精神强度影响,伤害和治疗量有额外加成。]], "tformat")
+t("Indiscernible Anatomyblabla", "不可思议的骨骼", "talent name")
+t([[Your body's internal organs are melted together, making it much harder to suffer critical hits.
+		All direct critical hits (physical, mental, spells) against you have a %d%% chance to instead do their normal damage.]], [[你身体的内部器官融化在一起,使你更难遭受致命打击。
+		所有对你产生的直接暴击(物理、精神、法术)都会有 %d%% 几率变成普通攻击。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/mindstar-mastery.lua"
+
+t("Psiblades", "心灵利刃", "talent name")
+t([[Channel your mental power through your wielded mindstars, generating psionic blades.
+		Mindstar psiblades have their damage modifiers (how much damage they gain from stats) multiplied by %0.2f, their armour penetration by %0.2f and mindpower, willpower and cunning by %0.2f.
+		Also passively increases weapon damage by %d%% and physical power by 30 when using mindstars.]], [[将你的精神能量灌入你所装备的灵晶中,使其生成心灵利刃。 
+		灵晶所产生的心灵利刃会进行 %0.2f 伤害修正加成(从属性中获得的伤害值),增加 %0.2f 护甲穿透。
+		心灵利刃将使灵晶附加的精神强度、意志和灵巧变为 %0.2f 倍。 
+		同时,还会在使用灵晶时增加 %d%% 武器伤害与 30 点物理强度。]], "tformat")
+t("Thorn Grab", "荆棘之握", "talent name")
+t("You require a psiblade in your mainhand to use this talent.", "你需要主手的心灵利刃来使用该技能", "logPlayer")
+t([[You touch the target with your psiblade, bringing the forces of nature to bear on your foe.
+		Thorny vines will grab the target, slowing it by %d%% and dealing %0.2f nature damage each turn for 10 turns.
+		Damage will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[你通过心灵利刃接触你的目标,将自然的怒火带给你的敌人。 
+		荆棘藤蔓会抓取目标,使其减速 %d%% ,并且每回合造成 %0.2f 自然伤害,持续 10 回合。 
+		受精神强度和灵晶强度影响,伤害有额外加成(需要 2 只灵晶,加成比例 %2.f )。]], "tformat")
+t("Leaves Tide", "叶刃风暴", "talent name")
+t([[Smash your psiblades into the ground, creating a tide of crystallized leaves circling you in a radius of 3 for 7 turns.
+		All foes hit by the leaves will start bleeding for %0.2f per turn (cumulative).
+		All allies hit will be covered in leaves, granting them %d%% chance to completely avoid any damaging attack.
+		Damage and avoidance will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %0.2f).]], [[向四周粉碎利刃,在你周围的 3 码半径范围内形成一股叶刃风暴,持续 7 回合。 
+		被叶刃击中的目标会开始流血,每回合受到 %0.2f 点伤害(可叠加)。 
+		所有被叶刃覆盖的同伴,获得 %d%% 概率完全免疫任何伤害。 
+		受精神强度和灵晶强度影响,伤害和免疫几率有额外加成(需要 2 只灵晶,加成比例 %0.2f )。]], "tformat")
+t("Nature's Equilibrium", "自然均衡", "talent name")
+t("You require two psiblades in your hands to use this talent.", "你需要双手的心灵利刃来使用该技能", "logPlayer")
+t([[You hit a foe with your mainhand psiblade doing %d%% weapon damage, channeling all the damage done through your offhand psiblade with which you touch a friendly creature to heal it.
+		The maximum heal possible is %d. Equilibrium of the healed target will also decrease by 10%% of the heal power.
+		Max heal will increase with your Mindpower and Mindstar power (requires two mindstars, multiplier %2.f).]], [[你用主手心灵利刃攻击敌人造成 %d%% 武器伤害,用副手心灵利刃传导敌人所受的伤害能量来治疗友方单位。 
+		治疗最大值为 %d 。受到治疗效果的目标失衡值会降低治疗量的 10%% 。 
+		受精神强度和灵晶强度影响,最大治疗值有额外加成(需要 2 只灵晶,加成比例 %2.f )。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/moss.lua"
+
+t("Grasping Moss", "减速苔藓", "talent name")
+t([[Instantly grow a moss circle of radius %d at your feet.
+		Each turn the moss deals %0.2f nature damage to each foe within its radius.
+		This moss is very thick and sticky causing all foes passing through it have their movement speed reduced by %d%% and have a %d%% chance to be pinned to the ground for 4 turns.
+		The moss lasts %d turns.
+		Moss talents are instant but place all other moss talents on cooldown for 3 turns.
+		The damage will increase with your Mindpower.]], [[在你的脚下,半径 %d 的范围内生长出苔藓。 
+		每回合苔藓对半径内的敌人会造成 %0.2f 点自然伤害。 
+		这种苔藓又厚又滑,所有经过的敌人的移动速度会被降低 %d%% ,并有 %d%% 概率被定身 4 回合。 
+		苔藓持续 %d 个回合。 
+		苔藓系技能无需使用时间,但会让同系其他技能进入 3 回合的冷却。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Nourishing Moss", "生命苔藓", "talent name")
+t([[Instantly grow a moss circle of radius %d at your feet.
+		Each turn the moss deals %0.2f nature damage to each foe within its radius.
+		This moss has vampiric properties and heals the user for %d%% of the damage done.
+		The moss lasts %d turns.
+		Moss talents are instant but place all other moss talents on cooldown for 3 turns.
+		The damage will increase with your Mindpower.]], [[ 在你的脚下,半径 %d 的范围内生长出苔藓。 
+		每回合苔藓对半径内的敌人会造成 %0.2f 点自然伤害。 
+		这种苔藓具有吸血功能,会治疗使用者,数值等于造成伤害的 %d%% 。 
+		苔藓持续 %d 个回合。 
+		苔藓系技能无需使用时间,但会让同系其他技能进入 3 回合的冷却。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Slippery Moss", "光滑苔藓", "talent name")
+t([[Instantly grow a moss circle of radius %d at your feet.
+		Each turn the moss deals %0.2f nature damage to each foe within its radius.
+		This moss is very slippery and causes affected foes to have a %d%% chance of failing to perform complex actions.
+		The moss lasts %d turns.
+		Moss talents are instant but place all other moss talents on cooldown for 3 turns.
+		The damage and the chance to apply the slippery effect increase with your Mindpower.]], [[ 在你的脚下,半径 %d 的范围内生长出苔藓。 
+		每回合苔藓对半径内的敌人会造成 %0.2f 点自然伤害。 
+		这种苔藓十分光滑,会使所有受影响的敌人有 %d%% 概率不能做出复杂行动。
+		苔藓持续 %d 个回合。 
+		苔藓系技能无需使用时间,但会让同系其他技能进入 3 回合的冷却。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Hallucinogenic Moss", "迷幻苔藓", "talent name")
+t([[Instantly grow a moss circle of radius %d at your feet.
+		Each turn the moss deals %0.2f nature damage to each foe within its radius.
+		This moss is coated with strange fluids and has a %d%% chance to confuse (power %d%%) foes passing through it for 2 turns.
+		The moss lasts %d turns.
+		Moss talents are instant but place all other moss talents on cooldown for 3 turns.
+		The damage will increase with your Mindpower.]], [[ 在你的脚下,半径 %d 的范围内生长出苔藓。 
+		每回合苔藓对半径内的敌人会造成 %0.2f 点自然伤害。 
+		这种苔藓上沾满了奇怪的液体,有 %d%% 概率让对方混乱( %d%% 强度) 2 个回合。 
+		苔藓持续 %d 个回合。 
+		苔藓系技能无需使用时间,但会让同系其他技能进入 3 回合的冷却。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/mucus.lua"
+
+t("Mucus", "粘液", "talent name")
+t([[For %d turns, you lay down mucus where you walk or stand.
+		The mucus is placed automatically every turn and lasts %d turns.
+		At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed.
+		Your mucus will poison all foes crossing it, dealing %0.1f nature damage every turn for 5 turns (stacking).
+		In addition, each turn, you will restore %0.1f Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves.
+		The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.]], [[你开始在你经过或站立的地方滴落粘液,持续 %d 回合。 
+		粘液每回合自动放置,持续 %d 回合。
+		在等级 4 时,粘液会扩展到 1 码半径范围。 
+		粘液会使所有经过的敌人中毒,每回合造成 %0.1f 自然伤害,持续 5 回合(可叠加)。 
+		站在自己的粘液上时,你每回合回复 %0.1f 失衡值。
+		每个经过粘液的友方单位,每回合将和你一起回复 1 点失衡值。 
+		受精神强度影响,伤害和失衡值回复有额外加成。 
+		在同样的位置站在更多的粘液上会强化粘液效果,增加 1 回合持续时间。]], "tformat")
+t("Acid Splash", "酸液飞溅", "talent name")
+t([[Calling upon nature, you cause the ground to erupt in an radius %d acidic explosion, dealing %0.1f acid damage to all creatures and creating mucus in the area.
+		Any Mucus Oozes you have active will, if in line of sight, instantly spit slime (at reduced power) at one of the targets hit by the splash.
+		The damage increases with your Mindpower.]], [[你召唤大自然的力量,将 %d 码半径范围内的地面转化为酸性淤泥区,对所有目标造成 %0.1f 酸性伤害并在区域内制造粘液。 
+		同时如果你有任何粘液软泥怪存在,则会向视线内的某个被淤泥击中的随机目标释放史莱姆喷吐(较低强度)。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Slime Spit", "史莱姆喷吐", "talent name")
+t([[Spits a beam of slime doing %0.2f slime damage.
+		The damage will increase with mindpower.]], [[喷射一道射线造成 %0.2f 史莱姆伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Living Mucus", "粘液伙伴", "talent name")
+t("%s's mucus ooze", "%s的粘液软泥怪", "tformat")
+t("It's made from mucus and it's oozing.", "来自粘液,释放粘液。", "_t")
+t([[Your mucus is brought to near sentience.
+		Each turn, there is a %d%% chance that a random spot of your mucus will spawn a Mucus Ooze.
+		Mucus Oozes last %d turns and will attack any of your foes by spitting slime at them.
+		You may have up to %d Mucus Oozes active at any time (based on your Cunning).
+		Any time you deal a mental critical, the remaining time on all of your Mucus Oozes will increase by 2.
+		The spawn chance increases with your Mindpower.]], [[你的粘液有了自己的感知。每回合有 %d%% 几率,随机一个滴有你的粘液的格子会产生一只粘液软泥怪。 
+		粘液软泥怪会存在 %d 回合,会向任何附近的敌人释放史莱姆喷吐。 
+		同时场上可存在 %d 只粘液软泥怪。 ( 基于你的灵巧值 )
+		每当你造成一次精神暴击,你的所有粘液软泥怪的存在时间会延长 2 回合。 
+		受精神强度影响,效果有额外加成。]], "tformat")
+t("Oozewalk", "粘液探戈", "talent name")
+t("You can only Oozewalk from one area of mucus to another.", "你只能从粘液传送到另一处粘液。", "logPlayer")
+t([[You temporarily merge with your mucus, cleansing yourself of %d physical or magical detrimental effects.
+		You can then reemerge on any tile within sight and range that is also covered by mucus.
+		This is quick, performed in only %d%% of the normal time, but you must be in contact with your mucus.]], [[你暂时性的和粘液融为一体,净化你身上 %d 物理或魔法负面效果。 
+		然后,你可以闪现到视野内任何有粘液覆盖的区域。
+		此技能使用速度很快,只消耗一般技能使用时间的 %d%% ,但只有当你站在粘液区时才能使用。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/ooze.lua"
+
+t("Mitosis", "有丝分裂", "talent name")
+t("You try to split, but there is no free space close enough to summon!", "你尝试分裂,但是周围空余空间不足!", "logPlayer")
+t("bloated ooze", "浮肿泥怪", "_t")
+t("It's made from your own flesh and it's oozing.", "来自你自己的血肉。", "_t")
+t([[In addition, you restore %0.1f Equilibrium per turn while this talent is active.
+		]], [[同时,当这个技能开启时,每回合回复 %0.1f 点失衡值。
+		]], "tformat")
+t([[Your body is more like that of an ooze.
+		When you take damage, you may split and create a Bloated Ooze nearby within your line of sight.
+		This ooze has as much health as twice the damage you took (up to a maximum of %d, based on your Mindpower and maximum life).
+		The chance to split equals the percent of your health lost times %0.2f.
+		You may have up to %d Bloated Oozes active at any time (limited by talent level and the summoning limit), and all damage you take will be split equally between you and them so long as this talent is active.
+		Bloated Oozes last for %d turns, are very resilient (%d%% all damage resistance to damage not coming through your shared link), and regenerate life quickly.
+		%sThe chance to split increases with your Cunning.]], [[你的身体构造变的像软泥怪一样。 
+		当你受到攻击时,你有几率分裂出一个浮肿软泥怪,其生命值为你所承受的伤害值的两倍(最大 %d ,基于你的精神强度和最大生命值。)。
+		分裂几率为你损失生命百分比的 %0.2f 倍。
+		你同时最多只能拥有 %d 只浮肿软泥怪,你所承受的所有伤害会在你和浮肿软泥怪间均摊。
+		每只浮肿软泥怪存在 %d 回合,对非均摊的伤害的抗性很高( %d%% 对全部伤害的抗性),同时生命回复快。
+		%s受灵巧影响,几率有额外加成。]], "tformat")
+t("Reabsorb", "强化吸收", "talent name")
+t([[You randomly merge with an adjacent bloated ooze, granting you 40%% all damage resistance for %d turns.
+		This process releases a burst of antimagic, dealing %0.1f Manaburn damage in radius %d.
+		This talent allows you to restore %0.1f Equilibrium per turn while Mitosis is active.
+		The damage, duration and Equilibrium restoration increase with your Mindpower.]], [[ 你随机吸收一个紧靠你的浮肿软泥怪,获得 40%% 对全部伤害的抗性,持续 %d 个回合。 
+		同时你会释放一股反魔能量,在 %d 半径内造成 %0.1f 点法力燃烧伤害。 
+		如果有丝分裂技能开启,每回合你将回复 %0.1f 点失衡值。
+		受精神强度影响,伤害、持续时间和失衡值回复有额外加成。]], "tformat", {1,3,2,4})
+t("Call of the Ooze", "软泥召唤", "talent name")
+t([[Instantly call all of your bloated oozes to your aid.
+		If you have less than the maximum number of oozes allowed by the Mitosis talent, up to %d will be created with %d life (%d%% of the maximum life allowed by Mitosis).
+		Each ooze created will form near a random foe in sight (no more than one ooze per target) and grab its attention.
+		This will then allow you to channel a melee attack through your ooze to its target, doing %d%% weapon damage (as Acid).]], [[立刻召集所有的浮肿软泥怪来战斗,如果现有浮肿软泥怪数目比最大值小,最多可以制造 %d 个浮肿软泥怪,每一个的生命值为 %d (有丝分裂技能允许的生命最大值的 %d%% )。 
+		每一个浮肿软泥怪将被传送到其视野内的敌人附近,并吸引其注意力。 
+		利用这一形势,你将对浮肿软泥怪面对的敌人各造成一次近战酸性伤害,数值为武器伤害的 %d%% 。]], "tformat")
+t("Indiscernible Anatomy", "奇异骨骼", "talent name")
+t([[Your body's internal organs are indistinct, disguising your vital areas.
+		You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell).
+		In addition you gain %d%% resistance to disease, poison, wounds and blindness.]], [[ 你身体里的内脏全都融化在一起,隐藏了你的要害部位。 
+		你有 %d%% 几率摆脱任何(物理,精神,法术)暴击。
+		你将额外获得 %d%% 的疾病、毒素、切割和目盲免疫。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/oozing-blades.lua"
+
+t("Oozebeam", "软泥射线", "talent name")
+t([[Channel slime through your psiblades, extending their reach to create a beam doing %0.1f Slime damage.
+		The damage increases with your Mindpower.]], [[ 在你的心灵利刃里充填史莱姆能量,延展攻击范围, 形成一道射线,造成 %0.1f 点史莱姆伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Natural Acid", "自然酸化", "talent name")
+t([[You gain %d%% Nature resistance.
+		When you deal Acid damage to a creature, you gain a %0.1f%% bonus to Nature damage for %d turns. 
+		This damage bonus will improve up to 4 times (no more than once each turn) with later Acid damage you do, up to a maximum of %0.1f%%.
+		The resistance and damage increase improve with your Mindpower.]], [[ 你的自然抗性增加 %d%% 。
+		当你造成酸性伤害时,你的自然伤害增加 %0.1f%% ,持续 %d 回合。
+		伤害加成能够积累到最多4倍(1回合至多触发1次),最大值 %0.1f%% 。
+		受精神强度影响,抗性和伤害加成有额外加成。]], "tformat")
+t("Mind Parasite", "精神寄生", "talent name")
+t([[You use your psiblades to fire a small worm at a foe.
+		When it hits, it will burrow into the target's brain and stay there for 6 turns, interfering with its ability to use talents.
+		Each time a talent is used there is %d%% chance that %d talent(s) are placed on a %d turn(s) cooldown.
+		The chance will increase with your Mindpower.]], [[你利用你的心灵利刃朝你的敌人发射一团蠕虫。 
+		当攻击击中时,它会进入目标大脑,并在那里待 6 回合,干扰对方使用技能的能力。 
+		每次对方使用技能时,有 %d%% 概率 %d 个技能被打入 %d 个回合的冷却。 
+		受精神强度影响,概率有额外加成。]], "tformat")
+t("Unstoppable Nature", "自然世界", "talent name")
+t([[Surround yourself with natural forces, ignoring %d%% nature resistance of your targets.
+		In addition, any time you deal damage with a wild gift there is a %d%% chance that one of your mucus oozes will spit at the target as a free action.]], [[你的周围充满了自然力量,忽略目标 %d%% 的自然伤害抵抗。 
+		同时,每次你使用自然力量造成伤害时,有 %d%% 概率你的一个粘液软泥怪会向目标释放喷吐,这个攻击不消耗时间。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/sand-drake.lua"
+
+t("Swallow", "吞噬", "talent name")
+t("#Source# tries to swallow #Target#!", "#Source#尝试吞噬 #Target#!", "logCombat")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t([[Attack the target for %d%% Nature weapon damage.
+		If the attack brings your target below a percent of its max life (based on talent level and relative size) or kills it, you attempt to swallow it, killing it automatically and regaining life and equilibrium depending on its level.
+		The target may save against your physical power to prevent this attempt.
+		Levels in Swallow raise your Physical and Mental critical rate by %d%%.
+		Each point in sand drake talents increase your physical resistance by 0.5%%.
+		This talent will also attack with your shield, if you have one equipped.
+		
+		Max life threshold at your current size:
+		Tiny:  %d%%
+		Small:  %d%%
+		Medium:  %d%%
+		Big:  %d%%
+		Huge:  %d%%
+		Gargantuan:  %d%%]], [[对目标造成 %d%% 自然武器伤害。 
+		如果这个攻击将目标的生命值降低到其最大生命值的一定比例以下(基于技能等级和两者体型大小)或杀死了它,你会吞噬它,立刻将其杀死,并根据其等级恢复生命值和失衡值。
+		对方会与你的物理强度进行豁免对抗,以防被吞噬。
+		同时,这个技能还能被动提升你的物理和精神暴击率 %d%% 。
+		每点土龙系的天赋可以使你增加物理抵抗 0.5%% 。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。
+
+		基于你目前的体型,吞噬的生命值上限如下所示:
+		微小:%d%%
+		矮小:%d%%
+		中等:%d%%
+		高大:%d%%
+		庞大:%d%%
+		巨型:%d%%]], "tformat")
+t("Quake", "地震", "talent name")
+t("@Source@ shakes the ground!", "@Source@使大地震动!", "_t")
+t([[You slam the ground, shaking the area around you in a radius of %d.
+		Creatures caught by the quake will be damaged for %d%% weapon damage, and knocked back up to 3 tiles away.
+		The terrain will also be moved around within the radius, and the user will be shifted to a random square within the radius.
+		Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[你猛踩大地,在 %d 码范围内造成地震。 
+		在地震范围内的怪物会受到 %d%% 武器伤害并被击退 3 码。 
+		在地震范围内的地形也会受到影响。 
+		每点土龙系的天赋可以使你增加物理抵抗 0.5%% 。]], "tformat")
+t("Burrow", "土遁", "talent name")
+t([[Allows you to burrow into earthen walls for %d turns.
+		Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore %d of target armor and %d%% of enemy physical damage resistance while this is in effect.
+		At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels.
+		Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[允许你钻进墙里,持续 %d 回合。
+		你强大的挖掘能力让你能挖掘敌人的防御弱点;处于该状态下时你获得 %d 护甲穿透和 %d%% 物理抗性穿透。
+     在技能等级 5 时,这个技能变成瞬间。冷却时间随技能等级升高而降低。
+		每点土龙系的天赋可以使你增加物理抵抗 0.5%% 。]], "tformat")
+t("Sand Breath", "沙瀑吐息", "talent name")
+t("@Source@ breathes sand!", "@Source@呼出流沙!", "_t")
+t([[You breathe sand in a frontal cone of radius %d. Any target caught in the area will take %0.2f physical damage, and will be blinded for %d turns.
+		The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower.
+		Each point in sand drake talents also increases your physical resistance by 0.5%%.]], [[你在前方 %d 码锥形范围内喷出流沙。此范围内的目标会受到 %0.2f 物理伤害并被致盲 %d 回合。 
+		受力量影响,伤害有额外加成。技能暴击率基于精神暴击值计算,致盲几率基于你的精神强度。
+		每点土龙系的天赋可以使你增加物理抵抗 0.5%% 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/slime.lua"
+
+t("Slime Spit", "史莱姆喷吐", "talent name")
+t([[Spit slime at your target doing %0.1f nature damage and slowing it down by 30%% for 3 turns.
+		The slime can bounce from foe to foe, hitting up to a total of %d target(s).
+		Additional targets must be within 6 tiles of each other and the slime loses %0.1f%% damage per bounce.
+		The damage will increase with your Mindpower]], [[向你的目标喷吐酸液造成 %0.1f 自然伤害并减速目标 30%% 3 回合。 
+		酸液球可弹射到附近的某个敌方单位 %d 次。 
+		弹射距离最多为 6 码,同时每弹一次会减少 %0.1f%% 伤害。
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Poisonous Spores", "毒性孢子", "talent name")
+t("@Source@ releases poisonous spores at @target@.", "@Source@朝@target@释放毒素孢子。", "_t")
+t([[Releases poisonous spores at an area of radius %d, infecting the foes inside with a random poison doing %0.1f Nature damage over 10 turns.
+		This attack can crit and deals %d%% additional critical damage.
+		The damage and critical bonus increase with your Mindpower.]], [[向 %d 码半径范围释放毒性孢子,使范围内的敌方单位感染随机类型的毒素,造成 %0.1f 自然伤害,持续 10 回合。
+		这个攻击能够暴击,造成额外 %d%% 暴击伤害。
+		受精神强度影响,伤害和暴击加成有额外加成。]], "tformat")
+t("Acidic Skin", "酸性皮肤", "talent name")
+t("The skin of @Source@ starts dripping acid.", "@Source@的皮肤开始滴落酸液。", "_t")
+t([[Your skin drips with acid, damaging all that hit you for %0.1f disarming acid damage.
+		The damage increases with your Mindpower.]], [[你的皮肤浸泡着酸液,对所有攻击你的目标造成 %0.1f 酸性缴械伤害。
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Slime Roots", "史莱姆触手", "talent name")
+t([[You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d.
+		Doing so changes your internal structure slightly, taking %d random talent(s) off cooldown.]], [[你延伸史莱姆触手进入地下,然后在 %d 码范围内的指定位置出现( %d 码误差)。
+		释放此技能会导致你的身体结构发生轻微的改变,使 %d 个技能冷却完毕。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/storm-drake.lua"
+
+t("Lightning Speed", "闪电加速", "talent name")
+t([[You transform into pure lightning, moving %d%% faster for %d game turns.
+		Also provides 30%% physical damage resistance and 100%% lightning resistance.
+		Any actions other than moving will stop this effect.
+		Note: since you will be moving very fast, game turns will pass very slowly.
+		Levels in Lightning Speed additionally raises your Movement Speed by %d%%, passively.
+		Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[你转化为闪电,增加 %d%% 移动速度,持续 %d 回合。 
+		同时提供 30%% 物理伤害抵抗和 100%% 闪电抵抗。 
+		除了移动外,任何动作都会打断此效果。 
+		注意:由于你的移动速度非常快,游戏回合时间会显得非常慢。 
+		这个技能还能被动提升你 %d%% 移动速度。 
+		每点雷龙系的天赋可以使你增加闪电抵抗 1%% 。]], "tformat")
+t("Static Field", "静电力场", "talent name")
+t("%s resists the static field!", "%s抵抗了静电力场!", "logSeen")
+t("%s is caught in the static field!", "%s被卷入了静电力场!", "logSeen")
+t("#PURPLE#%d STATIC#LAST#", "#PURPLE#%d 静电#LAST#", "tformat")
+t([[Generate an electrical field around you in a radius of %d. Any creature caught inside will lose up to %0.1f%% of its current life (%0.1f%% if the target is Elite or Rare, %0.1f%% if the target is a Unique or Boss, and %0.1f%% if they are an Elite Boss.). This life drain is irresistable, but can be saved against with physical save.
+		Additionally, it will deal %0.2f lightning damage afterwards, regardless of target rank.
+		Current life loss and lightning damage will increase with your Mindpower, and the lightning damage element can critically hit with mental critical chances.
+		Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[制造一个 %d 码范围的静电力场。任何范围内的目标至多会丢失 %0.1f%% 当前生命值(精英或稀有 %0.1f%% 史诗或 Boss %0.1f%% 精英 Boss %0.1f%% )该伤害无视抗性,但可以被物理豁免所豁免。 
+		之后,会造成额外 %0.2f 闪电伤害,无视怪物阶级。
+		受精神强度影响,生命丢失量和闪电伤害有额外加成。闪电伤害可以暴击。 
+		每点雷龙系的天赋可以使你增加闪电抵抗 1%% 。]], "tformat")
+t("Tornado", "龙卷风", "_t")
+t("%s is knocked back!", "%s 被击退。", "logSeen")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t([[Summon a tornado that moves very slowly towards the target, following it if it changes position.
+		Each time it moves every foes within radius 2 takes %0.2f lightning damage and is knocked back 2 spaces.
+		When it reaches the target it explodes in a radius of %d, knocking back targets and dealing %0.2f lightning and %0.2f physical damage.
+		The tornado will move a maximum of 20 times.
+		Damage will increase with your Mindpower.
+		Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[召唤一个龙卷风,它会向着目标极为缓慢地移动,并在目标移动时跟随目标,最多移动20次。
+		每当它移动时,半径2范围内的所有敌人会受到 %0.2f 闪电伤害,并被击退2格。
+		当它碰到目标的时候,会在 %d 码范围内引发爆炸,击退目标,并造成 %0.2f 闪电和 %0.2f 物理伤害。
+		受精神强度影响,伤害有额外加成。 
+		每点雷龙系的天赋可以使你增加闪电抵抗 1%% 。]], "tformat")
+t("Lightning Breath", "闪电吐息", "talent name")
+t("@Source@ breathes lightning!", "@Source@呼出闪电!", "_t")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t([[You breathe lightning in a frontal cone of radius %d. Any target caught in the area will take %0.2f to %0.2f lightning damage (%0.2f average) and be stunned for 3 turns.
+		The damage will increase with your Strength, and the critical chance is based on your Mental crit rate, and the Stun apply power is based on your Mindpower.
+		Each point in storm drake talents also increases your lightning resistance by 1%%.]], [[你在前方 %d 码锥形范围内喷出闪电。此范围内的目标会受到 %0.2f ~ %0.2f 闪电伤害(平均 %0.2f )并被震慑 3 回合。 
+		受力量影响,伤害有额外加成。技能暴击率基于精神暴击值计算,震慑强度受精神强度影响。
+		每点雷龙系的天赋可以使你增加闪电抵抗 1%% 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/summon-advanced.lua"
+
+t("Master Summoner", "召唤精通", "talent name")
+t("Reduces the cooldown of all summons by %d%%.", "降低所有召唤系技能 %d%% 冷却时间。", "tformat")
+t("Grand Arrival", "野性降临", "talent name")
+t([[While Master Summoner is active, when a creature you summon appears in the world, it will trigger a wild effect:
+		- Ritch Flamespitter: Reduce fire resistance of all foes in the radius by %d%%
+		- Hydra: Generates a cloud of lingering poison, poisoning all foes caught within for %0.1f nature damage per turn (cumulative)
+		- Rimebark: Reduce cold resistance of all foes in the radius by %d%%
+		- Fire Drake: Appears with %d fire drake hatchling(s)
+		- War Hound: Reduce physical resistance of all foes in the radius by %d%%
+		- Jelly: Reduce nature resistance of all foes in the radius by %d%%
+		- Minotaur: Reduces movement speed of all foes in the radius by %0.1f%%
+		- Stone Golem: Dazes all foes in the radius
+		- Turtle: Heals all friendly targets in the radius %d HP
+		- Spider: Pins all foes in the radius
+		Radius for effects is %d, and the duration of each lasting effect is %d turns.
+		The effects improve with your mindpower.]], [[当召唤精通激活时,每个召唤兽出现在世界上时,它会触发 1 个野性效果: 
+		- 火焰里奇:减少范围内所有敌人的火焰抵抗 %d%%
+		- 三头蛇:生成一片持续的毒雾,范围内所有敌人每回合受到 %0.1f 自然伤害(可叠加)
+		- 雾凇:减少范围内所有敌人的寒冷抵抗 %d%%
+		- 火龙:出现 %d 只小火龙 
+		- 战争猎犬:减少范围内所有敌人的物理抵抗 %d%%
+		- 果冻怪:减少范围内所有敌人的自然抵抗 %d%%
+		- 米诺陶:减少范围内所有敌人的移动速度 %0.1f%%
+		- 岩石傀儡:眩晕范围内所有敌人 
+		- 乌龟:治疗范围内所有友军单位 %d 生命值
+		- 蜘蛛:定身范围内所有敌人。
+		效果范围 %d ,每个持续效果维持 %d 回合。 
+		受精神强度影响,效果有额外加成。]], "tformat")
+t("Nature's Cycle", "自然之环", "talent name")
+t([[While Master Summoner is active, each new summon will reduce the remaining cooldown of Pheromones, Detonate and Wild Summon.
+		%d%% chance to reduce them by %d.]], [[当召唤精通激活时,每出现新的召唤兽会减少信息素、引爆和野性召唤的冷却时间。 
+		%d%% 概率减少它们 %d 回合冷却时间。]], "tformat")
+t("Wild Summon", "野性召唤", "talent name")
+t([[For %d turn(s), you have 100%% chance that your summons appear as a wild version.
+		Each turn the chance disminishes.
+		Wild creatures have one more talent/power than the base versions:
+		- Ritch Flamespitter: Can fly in the air, spitting its Flamespit past creatures in the path of its target
+		- Hydra: Can concentrate its breath into spits when allies would be caught in a breath, instead spitting a bolt
+		- Rimebark: Can grab foes, pulling them into range of its ice storm
+		- Fire Drake: Can emit a powerful roar to silence its foes
+		- War Hound: Can rage, inreasing its critical chance and gaining armour penetration
+		- Jelly: Can split into an additional jelly upon taking a large hit (jellies formed by splitting do not count against your summon cap)
+		- Minotaur: Can rush toward its target
+		- Stone Golem: Can disarm its foes
+		- Turtle: Can force all foes in a radius into melee range
+		- Spider: Can project an insidious poison at its foes, reducing their healing
+		This talent requires Master Summoner to be active to be used.
+		Effects scale with levels in summon talents.]], [[你在 %d 回合内 100%% 召唤出一只野性模式的召唤兽。 
+		此概率每回合递减。
+		野性召唤兽增加 1 个新的天赋: 
+		- 火焰里奇:可以在空中飞行,吐火不会被路径上的生物所阻挡。
+		- 三头蛇:如果发现友军会被击中,则将吐息改为单体攻击。
+		- 雾凇:可以抓取敌人,将它们拉进自己的冰风暴范围。
+		- 火龙:可以用怒吼来沉默敌人 
+		- 战争猎犬:可以狂暴,增加它的暴击率和护甲穿透值 
+		- 果冻怪:可以在被攻击造成较大伤害的时候,分裂出一个果冻怪(分裂出的果冻怪不会占用你的召唤物上限)
+		- 米诺陶:可以向目标冲锋 
+		- 岩石傀儡:可以缴械敌人。
+		- 乌龟:可以嘲讽范围内敌人进入近战状态 
+		- 蜘蛛:可以向目标吐出剧毒,减少它们的治疗效果 
+		此技能只有在召唤精通激活时才能使用。
+		技能效果受召唤物技能等级加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/summon-augmentation.lua"
+
+t("Rage", "ç‹‚æš´", "talent name")
+t([[Induces a killing rage in all your summons within a radius of 5 when a summon is killed, increasing all their stats by %d for 5 turns. 
+		The bonus will increase with your mindpower.]], "当一个召唤兽被杀死时,激发周围半径 5 范围内所有的召唤兽,使他们的所有属性增加 %d ,持续5回合。", "tformat")
+t("Detonate", "引爆", "talent name")
+t([[Destroys one of your summons, making it detonate in radius of %d.
+		- Ritch Flamespitter: Explodes into a fireball dealing %d damage, flameshocking damaged foes
+		- Hydra: Grants %d%% lightning, acid, and nature affinity as well as %d life regen per turn to all friendly creatures for 7 turns
+		- Rimebark: Explodes into an iceball dealing %d ice damage, possibly freezing damaged foes
+		- Fire Drake: Explodes into a cloud of lingering fire, dealing %d damage per turn
+		- War Hound: Explodes into a sharp ball, cutting all creatures for %0.1f bleeding damage per turn for 6 turns
+		- Jelly: Explodes into a ball of slowing slime, dealing %d nature damage and slowing foes by %0.1f%%
+		- Minotaur: Confuses foes at %d%% power for 5 turns
+		- Stone Golem: Grants %d armour and %d%% armour hardiness to all friendly creatures for 5 turns
+		- Turtle: Grants a small shell shield to all friendly creatures, granting %d%% all resist for 5 turns
+		- Spider: Knocks back all foes %d tiles
+		In addition, a random summon will come off cooldown.
+		Hostile effects will not hit you or your other summons.
+		The effects improve with your mindpower, and can crit.]], [[献祭一只召唤兽,使它在 %d 码范围内爆炸。
+		-火焰里奇:形成一个火球,造成 %d 伤害,并火焰冲击敌人。
+		-三头蛇:范围内所有友方单位获得 %d%% 闪电、酸液和自然伤害吸收,并获得每回合 %d 生命回复,持续 7 回合。
+		-雾凇:形成一个冰球,造成 %d 伤害,可能冰冻敌人。
+		-火龙:形成一片火焰,每回合造成 %d 伤害。
+		-战争猎犬:形成锋利的球,让周围的生物在 6 回合内受到 %0.1f 点流血伤害。
+		-果冻怪:形成一片能减速的淤泥,造成 %d 自然伤害,并使敌人减速 %0.1f%% 。
+		-米诺陶斯:眩晕敌人 5 回合(强度 %d%% )
+		-岩石傀儡:使周围的友方单位获得 %d 护甲值和 %d%% 护甲强度,持续 5 回合。
+		-乌龟:给所有友方单位提供一个甲壳护盾,所有抗性提升 %d%% ,持续 5 回合。
+		-蜘蛛:将所有敌人击退 %d 格。
+		此外,随机的某个召唤技能会冷却完毕。
+		引爆产生的负面效果不会影响到你或你的召唤兽。
+		效果受精神强度加成,可以暴击。]], "tformat")
+t("Resilience", "体质强化", "talent name")
+t("Increases all your summons' max life by %0.1f%% and extends your summons' maximum lifetime by %d turns.", "提升你所有召唤物的生命值 %0.1f%% ,并延长所有召唤物的存活时间 %d 回合。", "tformat")
+t("Phase Summon", "次元召唤", "talent name")
+t("Switches places with one of your summons. This disorients your foes, granting both you and your summon 50%% evasion for %d turns.", "与一只召唤兽调换位置。这会干扰你的敌人,使你和该召唤兽获得 50%% 闪避状态,持续 %d 回合。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/summon-distance.lua"
+
+t("Flamespit", "火焰喷射", "talent name")
+t("@Source@ spits flames!", "@Source@喷射火焰!", "_t")
+t([[Spits a bolt of fire, doing %0.2f fire damage.
+		The damage will increase with your Mindpower.]], [[吐出一枚火球造成 %0.2f 火焰伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Flame Fury", "火焰之怒", "talent name")
+t([[A wave of fire emanates from you with radius %d, knocking back anything caught inside and setting them ablaze and doing %0.2f fire damage over 3 turns.
+		The damage will increase with your Mindpower.]], [[发射一道火焰波,范围 %d 码内的敌人被击退并引燃,造成 %0.2f 火焰伤害持续 3 回合。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Acid Breath", "酸液吐息", "talent name")
+t("@Source@ breathes acid!", "@Source@呼出酸液!", "_t")
+t([[Breathe acid on your foes, doing %0.2f damage.
+		The damage will increase with your Willpower.]], [[向单体目标喷射酸液造成 %0.2f 伤害。 
+		受意志影响,伤害有额外加成。]], "tformat")
+t("Acid Spit", "酸液喷吐", "talent name")
+t("@Source@ spits acid!", "@Source@喷射酸液!", "_t")
+t([[Spit acid on a foe, doing %0.2f damage.
+		The damage will increase with your Willpower.]], [[向敌人喷射酸液造成 %0.2f 伤害。 
+		受意志影响,伤害有额外加成。]], "tformat")
+t("Lightning Breath", "闪电吐息", "talent name")
+t("@Source@ breathes lightning!", "@Source@呼出闪电!", "_t")
+t([[Breathe lightning on your foes, doing %d to %d damage.
+		The damage will increase with your Willpower.]], [[向敌人喷出闪电吐息造成 %d 到 %d 伤害。 
+		受意志影响,伤害有额外加成。]], "tformat")
+t("Lightning Spit", "闪电喷吐", "talent name")
+t("@Source@ spits lightning!", "@Source@喷射闪电!", "_t")
+t([[Spit lightning on your foe, doing %d to %d damage.
+		The damage will increase with your Willpower.]], [[向单体敌人喷吐闪电造成 %d 到 %d 伤害。 
+		受意志影响,伤害有额外加成。]], "tformat")
+t("Poison Breath", "毒性吐息", "talent name")
+t("@Source@ breathes poison!", "@Source@呼出毒素!", "_t")
+t([[Breathe poison on your foes, doing %d damage over a few turns.
+		The damage will increase with your Willpower.]], [[向敌人喷射酸液,在几回合内造成 %d 伤害。 
+		受意志影响,伤害有额外加成。]], "tformat")
+t("Poison Spit", "毒性喷吐", "talent name")
+t("@Source@ spits poison!", "@Source@喷射毒素!", "_t")
+t([[Spit poison on your foes, doing %d damage over a few turns.
+		The damage will increase with your Willpower.]], [[向单体敌人施放剧毒喷吐至你的目标造成 %d 伤害,持续数回合。 
+		受意志影响,伤害有额外加成。]], "tformat")
+t("Winter's Fury", "严冬之怒", "talent name")
+t([[A furious ice storm rages around the user doing %0.2f cold damage in a radius of 3 each turn for %d turns.
+		It has 25%% chance to freeze damaged targets.
+		The damage and duration will increase with your Willpower.]], [[一阵激烈的冰风暴环绕施法者造成每回合 %0.2f 冰冷伤害,有效范围 3 码,持续 %d 回合。 
+		有 25%% 几率使受伤害目标被冰冻。 
+		受意志影响 , 伤害和持续时间有额外加成。]], "tformat")
+t("Winter's Grasp", "严冬抓握", "talent name")
+t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns.
+		The ice will also deal %0.2f cold damage.
+		The damage and chance to slow will increase with your Mindpower.]], [[将目标抓取到自己的身边,用寒霜覆盖它,使其移动速度减少 50%% ,持续 %d 回合。
+		寒冰还会对其造成 %0.2f 寒冷伤害。
+		伤害和减速几率受精神强度加成。]], "tformat")
+t("Ritch Flamespitter", "契约:火焰里奇", "talent name")
+t("@Source@ summons a Ritch Flamespitter!", "@Source@召唤了一只火焰里奇!", "_t")
+t([[Summon a Ritch Flamespitter for %d turns to burn your foes to death. Flamespitters are weak in melee and die easily, but they can burn your foes from afar.
+		It will get %d Willpower, %d Cunning and %d Constitution.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		Their Willpower and Cunning will increase with your Mindpower.]], [[召唤一只火焰里奇来燃烧敌人,持续 %d 回合。火焰里奇很脆弱,但是它们可以远远地燃烧敌人。 
+		它拥有 %d 点意志, %d 点灵巧和 %d 点体质。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,火焰里奇的意志和灵巧有额外加成。]], "tformat")
+t("Hydra", "契约:三头蛇", "talent name")
+t("@Source@ summons a 3-headed hydra!", "@Source@召唤了一只三头蛇!", "_t")
+t("A strange reptilian creature with three smouldering heads.", "拥有三个头的奇怪爬行动物。", "_t")
+t([[Summon a 3-headed Hydra for %d turns to destroy your foes. 3-headed hydras are able to breathe poison, acid and lightning.
+		It will get %d Willpower, %d Constitution and 18 Strength.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		Their Willpower will increase with your Mindpower.]], [[召唤一只三头蛇来摧毁敌人,持续 %d 回合。 
+		三头蛇可以喷出毒系、酸系、闪电吐息。 
+		它拥有 %d 点意志, %d 点体质和 18 点力量。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,三头蛇的意志有额外加成。]], "tformat")
+t("Rimebark", "契约:雾凇", "talent name")
+t("@Source@ summons a Rimebark!", "@Source@召唤了一只雾凇!", "_t")
+t("This huge treant-like being is embedded with the fury of winter itself.", "这个巨大的树精样生物被寒冬之怒覆盖。", "_t")
+t([[Summon a Rimebark for %d turns to harass your foes. Rimebarks cannot move, but they have a permanent ice storm around them, damaging and freezing anything coming close in a radius of 3.
+		It will get %d Willpower, %d Cunning and %d Constitution.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		Their Willpower and Cunning will increase with your Mindpower.]], [[召唤 1 棵雾凇来来骚扰敌人,持续 %d 回合。 
+		雾凇不可移动,但是永远有寒冰风暴围绕着它们,伤害并冰冻 3 码半径范围内的任何人。 
+		它拥有 %d 点意志, %d 点灵巧和 %d 点体质。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,雾凇的意志和灵巧有额外加成。]], "tformat")
+t("Fire Drake", "契约:火龙", "talent name")
+t("@Source@ summons a Fire Drake!", "@Source@召唤了一只火龙!", "_t")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("A mighty fire drake.", "一只强力火龙。", "_t")
+t("%s (wild summon)", "%s (野性召唤)", "tformat")
+t([[Summon a Fire Drake for %d turns to burn and crush your foes to death. Fire Drakes are behemoths that can burn foes from afar with their fiery breath.
+		It will get %d Strength, %d Constitution and 38 Willpower.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		Their Strength and Constitution will increase with your Mindpower.]], [[召唤一只火龙来摧毁敌人,持续 %d 回合。 
+		火龙是可以从很远的地方烧毁敌人的强大生物。 
+		它拥有 %d 点力量, %d 点体质和 38 点意志。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,火龙的力量和体质有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/summon-melee.lua"
+
+t("Jelly Spread", "果冻散布", "talent name")
+t("@source@ oozes over the ground!!", "@source@在地上散布!!", "_t")
+t("Ooze over the floor, spreading caustic jelly in a radius of 1 lasting %d turns and dealing %d nature damage per turn to hostile creatures caught within.", "在 1 码范围内的地板上散布腐蚀性的粘液,持续 %d 回合,对上面所有的敌对生物造成 %d 自然伤害。", "tformat")
+t("Mitotic Split", "有丝分裂", "talent name")
+t("%d%% chance to split upon taking a single hit dealing at least %d%% of your maximum life.", "当受到最大生命值 %d%% 的攻击的时候,有 %d%% 的几率分裂。", "tformat")
+t("War Hound", "契约:战争猎犬", "talent name")
+t("@Source@ summons a War Hound!", "@Source@召唤了一只战争猎犬!", "_t")
+t([[Summon a War Hound for %d turns to attack your foes. War hounds are good basic melee attackers.
+		It will get %d Strength, %d Dexterity and %d Constitution.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		The hound's Strength and Dexterity will increase with your Mindpower.]], [[召唤一只战争猎犬来攻击敌人,持续 %d 回合。 
+		战争猎犬是非常好的基础近战单位。 
+		它拥有 %d 点力量, %d 点敏捷和 %d 点体质。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,猎犬的力量和敏捷有额外加成。]], "tformat")
+t("Jelly", "契约:果冻怪", "talent name")
+t("@Source@ summons a Jelly!", "@Source@召唤了一只果冻怪!", "_t")
+t("A strange blob on the dungeon floor.", "地板上的一团奇怪胶状物体。", "_t")
+t("#GREEN##Target# absorbs some damage. #Source# is closer to nature.", "#GREEN##Target#吸收了伤害, #Source#更贴近自然了。", "delayedLogMessage")
+t([[Summon a Jelly for %d turns to attack your foes. Jellies do not move, but your equilibrium will be reduced by 10%% of all damage received by the jelly.
+		It will get %d Constitution and %d Strength.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		The jelly's Constitution will increase with your Mindpower.]], [[召唤一只果冻怪来攻击敌人,持续 %d 回合。 
+		果冻怪不会移动。 
+		它拥有 %d 点体质和 %d 点力量。 
+		每当果冻怪受到伤害时,你降低等同于它受到伤害值的 10 %%失衡值。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,果冻怪的体质有额外加成。]], "tformat")
+t("Minotaur", "契约:米诺陶", "talent name")
+t("@Source@ summons a Minotaur!", "@Source@召唤了一只米诺陶!", "_t")
+t("It is a cross between a human and a bull.", "它拥有人类和牛的特征。", "_t")
+t([[Summon a Minotaur for %d turns to attack your foes. Minotaurs cannot stay summoned for long, but they deal high damage.
+		It will get %d Strength, %d Constitution and %d Dexterity.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		The minotaur's Strength and Dexterity will increase with your Mindpower.]], [[召唤一只米诺陶来攻击敌人,持续 %d 回合。米诺陶不会呆很长时间,但是它们会造成极大伤害。 
+		它拥有 %d 点力量, %d 点体质和 %d 点敏捷。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,米诺陶的力量和敏捷有额外加成。]], "tformat")
+t("Stone Golem", "契约:岩石傀儡", "talent name")
+t("@Source@ summons a Stone Golem!", "@Source@召唤了一只岩石傀儡!", "_t")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("It is a massive animated statue.", "一座巨型活化傀儡。", "_t")
+t("%s (wild summon)", "%s (野性召唤)", "tformat")
+t([[Summon a Stone Golem for %d turns to attack your foes. Stone golems are formidable foes that can become unstoppable.
+		It will get %d Strength, %d Constitution and %d Dexterity.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		The golem's Strength and Dexterity will increase with your Mindpower.]], [[召唤一只岩石傀儡来攻击敌人,持续 %d 回合。岩石傀儡是可怕的敌人并且不可阻挡。 
+		它有 %d 点力量, %d 点体质和 %d 点敏捷。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,傀儡的力量和敏捷有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/summon-utility.lua"
+
+t("Taunt", "嘲讽", "talent name")
+t("Forces all hostile foes in radius %d to attack you.", "强制 %d 码范围内的所有敌对目标攻击你。", "tformat")
+t("Shell Shield", "甲壳护盾", "talent name")
+t("Under the cover of your shell, gain %d%% all resistance for %d turns", "隐藏在你的甲壳下,增加 %d%% 全体伤害抗性,持续 %d 回合。", "tformat")
+t("Web", "蜘蛛之网", "talent name")
+t("Spread a web and throw it toward your target. If caught, it won't be able to move for %d turns.", "朝你的目标投掷一个网,若目标被击中则被困在原地 %d 回合。", "tformat")
+t("Turtle", "契约:乌龟", "talent name")
+t("@Source@ summons a Turtle!", "@Source@召唤了一只乌龟!", "_t")
+t([[Summon a Turtle for %d turns to distract your foes. Turtles are resilient, but not very powerful. However, they will periodically force any foes to attack them, and can protect themselves with their shell.
+		It will get %d Constitution, %d Dexterity and 18 willpower.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		Their Constitution will increase with your Mindpower.]], [[召唤一只乌龟来吸引敌人攻击,持续 %d 回合。 
+		乌龟具有很强的生命力,并不能造成很多伤害。 
+		然而,它们会周期性的嘲讽敌人并用龟壳保护自己。
+		它拥有 %d 点体质, %d 点敏捷和 18 点意志。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,乌龟的体质有额外加成。]], "tformat")
+t("Spider", "契约:蜘蛛", "talent name")
+t("@Source@ summons a Spider!", "@Source@召唤了一只蜘蛛!", "_t")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("%s (wild summon)", "%s (野性召唤)", "tformat")
+t([[Summon a Spider for %d turns to harass your foes. Spiders can poison your foes and throw webs to pin them to the ground.
+		It will get %d Dexterity, %d Strength, 18 Willpower and %d Constitution.
+		Your summons inherit some of your stats: increased damage%%, resistance penetration %%, stun/pin/confusion/blindness resistance, armour penetration.
+		Their Dexterity will increase with your Mindpower.]], [[召唤一只蜘蛛来扰乱敌人,持续 %d 回合。 
+		蜘蛛可以使敌人中毒并向目标撒网,将目标固定在地上。 
+		它拥有 %d 点敏捷, %d 点力量, 18 点意志和 %d 点体质。 
+		你的召唤物继承你部分属性:增加百分比伤害、抗性穿透、震慑/定身/混乱/致盲抵抗和护甲穿透。
+		受精神强度影响,蜘蛛的敏捷有额外加成。]], "tformat")
+t("Frantic Summoning", "疯狂召唤", "talent name")
+t([[You focus yourself on nature, allowing you to summon natural creatures much faster (%d%% of a normal summon time) and with no chance to fail from high equilibrium for %d turns.
+		When activating this power, a random summoning talent will come off cooldown.
+		Each time you summon, the duration of the frantic summoning effect will reduce by 1.]], [[你专注于自然,使你的自然召唤速度提升( %d%% 的正常召唤时间),并且即使在高自然失衡值下也不会失败,持续 %d 回合。 
+		当此技能激活时,某个随机的召唤天赋会冷却。 
+		每次你进行召唤,疯狂召唤的效果会减少 1 回合。]], "tformat")
+t("Pheromones", "信息素", "talent name")
+t([[Mark a creature with pheromones, signalling to all of your summons within %d tiles to shift aggression towards the marked creature for %d turns. Marked targets will receive %d%% increased damage from your summons and your summons will change target to it.
+		The increased damage from your summons will increase with your Mindpower]], [[用信息素标记一个生物,向它周围 %d 码范围内的所有召唤兽发出信号,将攻击目标转移到被标记的生物身上,持续 %d 回合。被标记的目标从你的召唤物那里受到的伤害增加 %d%% ,你的召唤物也会集火它。
+		你召唤物的伤害增加效果受精神强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/gifts/venom-drake.lua"
+
+t("Acidic Spray", "酸雾喷射", "talent name")
+t("@Source@ spits acid!", "@Source@喷射酸液!", "_t")
+t([[Spray forth a glob of acidic moisture at your enemy.
+		The target will take %0.2f Mindpower-based acid damage.
+		Enemies struck have a 25%% chance to be Disarmed for three turns, as their weapon is rendered useless by an acid coating.
+		At Talent Level 5, this becomes a piercing line of acid.
+		Every level in Acidic Spray additionally raises your Mindpower by 4, passively.
+		Each point in acid drake talents also increases your acid resistance by 1%%.]], [[向你的敌人喷出一团酸雾。 
+		目标会受到 %0.2f 点基于精神强度的酸性伤害。 
+		受到攻击的敌人有 25 %%几率被缴械 3 回合,因为酸雾将他们的武器给腐蚀了。 
+		在等级 5 时,这团酸雾可以穿透一条线上的敌人。 
+		每点技能等级增加精神强度 4 点。
+		每一点毒龙系技能同时也能增加你的酸性抵抗 1%% 。]], "tformat")
+t("Corrosive Mist", "腐蚀酸雾", "talent name")
+t([[Exhale a mist of lingering acid, dealing %0.2f acid damage that can critical in a radius of %d each turn for %d turns.
+		Enemies in this mist will be corroded for %d turns, lowering their Accuracy, their Armour and their Defense by %d.
+		The damage and duration will increase with your Mindpower, and the radius will increase with talent level.
+		Each point in acid drake talents also increases your acid resistance by 1%%.]], [[吐出一股浓厚的酸雾,每回合造成 %0.2f 酸性伤害,范围为 %d 码半径,持续 %d 回合。 
+		在这团酸雾里的敌人会被腐蚀,持续 %d 回合,降低他们 %d 点命中、护甲和闪避。 
+		受精神强度影响,伤害和持续时间有额外加成;受技能等级影响,范围有额外加成。 
+		每一点毒龙系技能同时也能增加你的酸性抵抗 1%% 。]], "tformat")
+t("Dissolve", "腐蚀连击", "talent name")
+t([[You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does %d%% damage.
+		Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25%% of the time if it hits.
+		Each point in acid drake talents also increases your acid resistance by 1%%.
+
+		This talent will also attack with your shield, if you have one equipped.]], [[你对敌人挥出暴风般的酸性攻击。你对敌人造成四次酸性伤害。每击造成 %d%% 点伤害。 
+		每拥有 2 个天赋等级,你的其中一次攻击就会成附带致盲的酸性攻击,若击中则有 25%% 几率致盲目标。
+		每一点毒龙系技能同时也能增加你的酸性抵抗 1%% 。
+		如果你装备了盾牌,这一技能也会用你的盾牌攻击。]], "tformat")
+t("Corrosive Breath", "腐蚀吐息", "talent name")
+t("@Source@ breathes acid!", "@Source@呼出酸液!", "_t")
+t([[You breathe acid in a frontal cone of radius %d. Any target caught in the area will take %0.2f acid damage.
+		Enemies caught in the acid are disarmed for 3 turns.
+		The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Disarm apply power is based on your Mindpower.
+		Each point in acid drake talents also increases your acid resistance by 1%%.]], [[向前方 %d 码范围施放一个锥形酸雾吐息,范围内所有目标受到 %0.2f 酸性伤害。
+		敌人还会被缴械 3 回合。 
+		受力量影响,伤害有额外加成。技能暴击率基于精神暴击值计算。缴械强度基于你的精神强度。
+		每一点毒龙系技能同时也能增加你的酸性抵抗 1%% 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/horrors.lua"
+
+t("Physical talents of the various horrors of the world.", "世界上各种恐魔的物理能力", "_t")
+t("technique", "格斗", "talent category")
+t("psionic", "超能", "talent category")
+t("Psionic talents of the various horrors of the world.", "世界上各种恐魔的超能力能力", "_t")
+t("horror techniques", "恐魔战技", "_t")
+t("wild-gift", "自然", "talent category")
+t("spell", "法术", "talent category")
+t("Spell talents of the various horrors of the world.", "世界上各种恐魔的法术能力", "_t")
+t("corruption", "堕落", "talent category")
+t("horror spells", "恐魔法术", "_t")
+t("Unclassified talents of the various horrors of the world.", "世界上各种恐魔的无法分类的能力", "_t")
+t("horror powers", "恐魔力量", "_t")
+t("other", "其他", "talent category")
+t("Frenzied Bite", "狂乱撕咬", "talent name")
+t("In a frenzy @Source@ bites at @Target@!", "@Source@在狂热中咬向@Target@!", "_t")
+t([[A nasty bite that hits for %d%% weapon damage, reduces the targets healing by %d%%, and causes the target to bleed for %d%% weapon damage over 5 turns.
+		Only usable while frenzied.]], [[撕咬目标造成 %d%% 武器伤害。减少目标治疗效果 %d%% 并造成 %d%% 武器伤害的流血伤害持续 5 回合。 
+		只有在狂乱状态下可以使用。]], "tformat")
+t("Frenzied Leap", "狂乱跳跃", "talent name")
+t("@Source@ leaps forward in a frenzy!", "@Source@在狂热中向前跳跃!", "_t")
+t([[Leaps toward a target within range.
+		Only usable while frenzied.]], [[跳向范围内目标。
+		只有在狂乱状态下可以使用。]], "tformat")
+t("Gnashing Teeth", "咬牙切齿", "talent name")
+t("@Source@ tries to bite @Target@ with razor sharp teeth!", "@Source@尝试用尖锐的牙齿咬 @Target@ !", "_t")
+t("The scent of blood sends the %ss into a frenzy!", "鲜血的气味使得%s们变得狂热!", "logSeen")
+t("%s resists the cut!", "%s抵抗了流血!", "logSeen")
+t([[Bites the target for %d%% weapon damage, potentially causing it to bleed for %d%% weapon damage over five turns.
+		If the target is affected by the bleed it will send the devourer into a frenzy for %d turns (which in turn will frenzy other nearby devourers).
+		The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[ 咬伤目标,造成 %d%% 武器伤害,可能让目标进入流血状态,在五回合内造成 %d%% 武器伤害。 
+		如果目标进入流血状态,吞噬者会进入狂热状态 %d 回合(也会让周围的其他吞噬者进入狂热状态)。
+		狂热状态会增加整体速度 %d%% , 物理暴击率 %d%% , 同时降至 -%d%% 生命时才会死去。]], "tformat")
+t("Abyssal Shroud", "堕入深渊", "talent name")
+t("Creates a shroud of darkness over a radius 3 area that lasts %d turns.  The shroud causes %0.2f darkness damage each turn, reduces light radius by %d, and darkness resistance by %d%% of those within.", "制造一个 3 码范围的黑暗深渊持续 %d 回合。深渊会造成每回合 %0.2f 黑暗伤害并降低 %d 光照范围,同时使其中生物的暗影抵抗减少 %d%% 。", "tformat")
+t("Echoes From The Void", "虚空回响", "talent name")
+t("@Source@ shows @Target@ the madness of the void.", "@Source@向 @Target@ 展示了虚空的疯狂。", "_t")
+t("Shows the target the madness of the void.  Each turn for 6 turns the target must make a mental save or suffer %0.2f mind damage as well as resource damage (based off the mind damage and nature of the resource).", " 释放虚空的混乱,使目标每回合强制进行精神豁免鉴定,持续 6 回合,未通过豁免则在原伤害基础上造成 %0.2f 精神伤害(由精神和自然伤害基础伤害决定)。", "tformat")
+t("Void Shards", "虚空碎片", "talent name")
+t("@Source@ summons void shards.", "@Source@召唤出虚空碎片。", "_t")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("void shard", "虚空碎片", "_t")
+t("It looks like a small hole in the fabric of spacetime.", "看起来像空间中的一小块破洞。", "_t")
+t("Summons %d void shards.  The void shards come into being destabilized and will suffer %0.2f temporal damage each turn for five turns.  If they die while destabilized they'll explode for %0.2f temporal and %0.2f physical damage in a radius of 4.", "召唤 %d 个虚空碎片。碎片会进入不稳定状态,造成每回合 %0.2f 时空伤害持续 5 回合。它们在不稳定状态下死亡会发生爆炸造成 4 码范围 %0.2f 时空和 %0.2f 物理伤害。", "tformat")
+t("Knife Storm", "刀刃风暴", "talent name")
+t([[Summon a storm of swirling blades to slice your foes, inflicting %d physical damage and bleeding to anyone who approaches for %d turns.
+		The damage and duration will increase with your Mindpower.]], [[ 召唤旋转剑刃风暴将敌人切成碎片,对进入风暴的敌人造成 %d 点物理伤害并令其流血 %d 回合。 
+		受精神强度影响,伤害和流血持续时间有额外加成。]], "tformat")
+t("Psionic Pull", "念力牵引", "talent name")
+t("%s is pulled in!", "%s 被拉了进去!", "logSeen")
+t([[Pull all foes toward you in radius 5 while dealing %d physical damage.
+The damage will increase with your mindpower.]], [[将 5 码范围内的目标拉向你并造成 %d 物理伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Razor Knife", "刀锋之刃", "talent name")
+t([[Launches a knife with intense power doing %0.2f physical damage to all targets in line.
+		The damage will increase with Mindpower]], [[对一条直线目标发射一把锋利的刀刃造成 %0.2f 物理伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Slime Wave", "史莱姆冲击波", "talent name")
+t([[A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of %d, doing %0.2f slime damage for %d turns.
+		The damage and duration will increase with your Mindpower.]], [[在 1 码范围内形成一个史莱姆墙,每隔 2 回合范围会扩大,直至 %d 码,造成 %0.2f 史莱姆伤害持续 %d 回合。 
+		受精神强度影响,伤害及持续时间有额外加成。]], "tformat")
+t("Tentacle Grab", "触须之握", "talent name")
+t("%s resists the grab!", "%s抵抗了抓取!", "logSeen")
+t([[Grab a target and drag it to your side, holding it in place and silencing non-undead and creatures that need to breathe for %d turns.
+		The grab will also deal %0.2f slime damage per turn.
+		The damage will increase with your Mindpower.]], [[抓住一个目标并将其拉至身边,并抓取 %d 回合。需要呼吸的非亡灵类生物还会被窒息。
+		同时每回合造成 %0.2f 史莱姆伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Ooze Spit", "凝胶喷射", "talent name")
+t([[Spit slime at your target doing %0.2f nature damage and slowing it down by 30%% for 3 turns.
+		The damage will increase with the Dexterity stat]], [[向目标喷射毒液造成 %0.2f 自然伤害并降低其 30%% 移动速度持续 3 回合。 
+		受敏捷影响,伤害有额外加成。]], "tformat")
+t("Slime Roots", "史莱姆触手", "talent name")
+t("You extend slimy roots into the ground, follow them, and re-appear somewhere else in a range of %d with error margin of %d.", "变成史莱姆遁入地下,并在 %d 至 %d 范围内重新出现。", "tformat")
+t("Animate Blade", "虚空利刃", "talent name")
+t("Not enough space to invoke!", "没有足够的空间召唤!", "logPlayer")
+t("Open a hole in space, summoning an animated blade for 10 turns.", "在空间中打开一个孔洞,召唤一个次元之刃10回合。", "tformat")
+t("Drench", "浸湿", "talent name")
+t([[Blast a wave of water all around you with a radius of %d, making all creatures Wet for 10 turns.
+		The damage will increase with your Spellpower.]], [[在你身边 %d 范围内制造水流,令所有生物湿润。
+		效果受法术强度加成。]], "tformat")
+t("Blood Suckers", "吸血者", "talent name")
+t("@Source@ tries to latch on and suck blood!", "@Source@尝试抓住目标吸血!", "_t")
+t([[Latch on to the target and suck their blood, doing %0.2f physical and %0.2f acid damage per turn.
+		After 5 turns of drinking, drop off and gain the ability to Multiply.
+		Damage scales with your level.
+		]], [[抓住目标,吸取他们的血液,每回合造成 %0.2f 物理和 %0.2f 酸性伤害。
+		5 回合后脱落并繁殖。
+		伤害随等级上升。
+		]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/inscriptions.lua"
+
+t("- will only auto use when no saturation effect exists", "- 只会在没有纹身/符文饱和效果的时候使用。", "_t")
+t("\
+Its effects scale with your %s stat.", "\
+效果随你的%s属性提升。", "tformat")
+t("Infusion: Regeneration", "纹身:回复", "talent name")
+t("Activate the infusion to heal yourself for %d life over %d turns.", "激活纹身治疗你自己 %d 生命值,持续 %d 回合。", "tformat")
+t("heal %d; %d cd", "治疗 %d; 冷却 %d", "tformat")
+t("Infusion: Healing", "纹身:治疗", "talent name")
+t("Activate the infusion to instantly heal yourself for %d then cleanse 1 wound, poison, and disease effect.", "激活纹身立即治疗你 %d 生命值,然后去除一个流血、毒素和疾病效果。", "tformat")
+t("heal %d; cd %d", "治疗 %d; 冷却 %d", "tformat")
+t("Infusion: Wild", "纹身:狂暴", "talent name")
+t("%s is cured!", "%s 被治愈!", "logSeen")
+t(" and ", "和", "_t")
+t([[Activate the infusion to cure yourself of one random %s effect and reduce all damage taken by %d%% for %d turns.
+Also removes cross-tier effects of the affected types for free.]], [[激活纹身解除你随机一个 %s 效果并减少所有伤害 %d%% 持续 %d 回合。 
+同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。]], "tformat")
+t("res %d%%; %s; dur %d; cd %d", "减伤 %d%%; 解除 %s; 持续 %d; 冷却 %d", "tformat")
+t("Infusion: Primal", "纹身:原初", "talent name")
+t("Activate the infusion to heal for %d%% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by %d each turn for %d turns.", "激活这个纹身,你受到的伤害将部分转化为治疗(在伤害减免之前计算),转化比例为 %d%% 。此外,每回合减少一个随机负面效果的持续时间 %d 回合,持续 %d 回合。", "tformat")
+t("affinity %d%%; reduction %d; dur %d; cd %d", "伤害吸收 %d%%; 减少 %d; 持续 %d; 冷却 %d", "tformat")
+t("Infusion: Movement", "纹身:移动", "talent name")
+t([[Activate the infusion to increase movement speed by %d%% for 1 game turn.
+		You gain 100%% stun, daze, and pin immunity during the effect.
+		Any actions other than movement will cancel the effect.
+		Note: since you will be moving very fast, game turns will pass very slowly.]], [[激活这个纹身可以在 1 个游戏回合内提升移动速度 %d%% 。
+		同时获得 100%% 眩晕、震慑和定身免疫。
+		除移动以外其他动作会取消这个效果。 
+		注意:由于你的速度非常快,游戏回合会相对很慢。]], "tformat")
+t("speed %d%%; cd %d", "%d%% 加速 ; %d 冷却", "tformat")
+t("Infusion: Heroism", "纹身:英勇", "talent name")
+t([[Activate the infusion to endure even the most grievous of wounds for %d turns.
+		While Heroism is active, you will only die when reaching -%d life.
+		The duration and life will increase by 1%% for every 1%% life you have lost (currently %d life, %d duration)
+		If your life is below 0 when this effect wears off it will be set to 1.]], [[激活这个纹身可以让你忍受致死的伤害,持续 %d 回合。
+		当英勇纹身激活时,你的生命值只有在降低到 -%d 生命时才会死亡。
+		你每失去 1%% 生命值,持续时间和生命值下限就会增加 1%% 。
+		(目前 %d 生命值, %d 持续时间)
+		效果结束时,如果你的生命值在 0 以下,会变为 1 点。]], "tformat")
+t("die at -%d; dur %d; cd %d", "-%d 死亡底线; 持续 %d; 冷却 %d", "tformat")
+t("Infusion: Wild Growth", "纹身:野性成长", "talent name")
+t([[Causes thick vines to spring from the ground and entangle all targets within %d squares for %d turns, pinning them in place for 5 turns and dealing %0.2f physical damage and %0.2f nature damage.
+		The vines also grow all around you, increasing your armour by %d and armour hardiness by %d.]], [[从土地中召唤坚硬的藤蔓,缠绕 %d 码范围内所有生物,持续 %d 回合。将其定身5回合并造成每回合 %0.2f 物理和 %0.2f 自然伤害。
+		藤蔓也会生长在你的身边,增加 %d 护甲和 %d 护甲硬度。]], "tformat")
+t("rad %d; dur %d;", "范围 %d 持续 %d", "tformat")
+t("Rune: Teleportation", "符文:传送", "talent name")
+t("Activate the rune to teleport randomly in a range of %d with a minimum range of 15.", "激活这个符文随机传送 %d 码范围内位置,至少传送 15 码以外。", "tformat")
+t("range %d; cd %d", "范围 %d; 冷却 %d", "tformat")
+t("Rune: Shielding", "符文:护盾", "talent name")
+t("Activate the rune to create a protective shield absorbing at most %d damage for %d turns.", "激活这个符文产生一个防护护盾,吸收最多 %d 伤害持续 %d 回合。", "tformat")
+t("absorb %d; dur %d; cd %d", "吸收 %d; 持续 %d; 冷却 %d", "tformat")
+t("Rune: Reflection Shield", "符文:反射护盾", "talent name")
+t("Activate the rune to create a protective shield absorbing and reflecting at most %d damage for %d turns.", "激活这个符文产生一个防御护盾,吸收并反弹最多 %d 伤害值,持续 %d 回合。效果与魔法成比例增长。", "tformat")
+t("absorb and reflect %d; dur %d; cd %d", "吸收并反弹 %d 持续 %d ; 冷却 %d", "tformat")
+t("Rune: Biting Gale", "符文:冰风吞噬", "talent name")
+t([[Activate the rune to direct a cone of chilling stormwind doing %0.2f cold damage.
+			The storm will soak enemies hit reducing their resistance to stuns by 50%% then attempt to freeze them for %d turns.
+			These effects can be resisted but not saved against.]], [[激活这个符文,形成一股锥形寒风,造成 %0.2f 寒冷伤害。
+			寒风会浸湿敌人,将其敌人震慑抗性降低50%%,并试图冻结他们 %d 回合。
+			效果可以被抵抗,但不能被豁免]], "tformat")
+t("Rune: Acid Wave", "符文:酸性冲击波", "talent name")
+t([[Activate the rune to unleash a cone dealing %0.2f acid damage.
+			The corrosive acid will also disarm enemies struck for %d turns.
+			This effect can be resisted but not saved against.]], [[发射锥形酸性冲击波造成 %0.2f 酸性伤害。
+			酸性冲击波会缴械目标 %d 回合。
+			效果可以被抵抗,但不能被豁免。]], "tformat")
+t("damage %d; dur %d; cd %d", "伤害 %d; 持续 %d; 冷却 %d", "tformat")
+t("Rune: Manasurge", "符文:法力风暴", "talent name")
+t("Your negative mana regeneration rate is unaffected by the rune.", "你的负法力回复率不受符文影响。", "logPlayer")
+t("Your nonexistant mana regeneration rate is unaffected by the rune.", "你没有法力回复率,不受符文影响。", "logPlayer")
+t([[Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by %d%% for %d turns (%d total) and instantly restoring %d mana.
+			Also when resting your mana will regenerate at 0.5 per turn.]], [[激活这个符文对你自己释放法力回复,增加 %d%% 回复量持续 %d 回合(总计 %d ),并立即回复 %d 法力值。
+			同时,在你休息时增加每回合 0.5 的魔力回复。]], "tformat")
+t("regen %d%% over %d turns; mana %d; cd %d", "回复 %d%% 持续 %d 回合 ; %d 法力瞬回; 冷却 %d", "tformat")
+t("Rune of the Rift", "符文:时空裂隙", "talent name")
+t("%s is immune!", "%s 免疫了!", "logSeen")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("Something has prevented the timetravel.", "某物阻止了时空旅行", "logPlayer")
+t("temporal instability", "时间不稳定性", "_t")
+t("%s has moved forward in time!", "%s的时间向前推移!", "logSeen")
+t([[Inflicts %0.2f temporal damage.  If your target survives, it will be sent %d turns into the future.
+		It will also lower your paradox by 25 (if you have any).
+		Note that messing with the spacetime continuum may have unforeseen consequences.]], [[造成 %0.2f 时空伤害。如果你的目标存活,则它会被传送 %d 回合至未来。 
+		它也能降低你 60 紊乱值 ( 如果你拥有该能量 )。 
+		注意,若与其他时空效果相混合则可能产生无法预料的后果。]], "tformat")
+t("%0.2f temporal damage, removed from time %d turns", "%0.2f 时空伤害,从时间中移除 %d 回合", "tformat")
+t("Rune: Blink", "符文:闪烁", "talent name")
+t("Activate the rune to teleport up to %d spaces within line of sight.  Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.", "激活符文,传送到视野内 %d 格内的指定位置。之后,你会脱离相位 %d 回合。在这种状态下,所有新的负面效果的持续时间减少 %d%% ,你的闪避增加 %d ,你的全体伤害抗性增加 %d%% 。", "tformat")
+t("range %d; phase %d; cd %d", "范围 %d; 相位 %d; 冷却 %d", "tformat")
+t("Rune: Ethereal", "符文:虚幻", "talent name")
+t([[Activate the rune to become ethereal for %d turns.
+		While ethereal all damage you deal is reduced by %d%%, you gain %d%% all resistance, you move %d%% faster, and you are invisible (power %d).]], [[启动符文,使你变得虚幻,持续 %d 回合。
+		在虚幻状态下,你造成的伤害减少 %d%% ,你获得 %d%% 全体伤害抗性,你的移动速度提升 %d%% ,你获得隐形 (强度 %d )。]], "tformat")
+t("power %d; resist %d%%; move %d%%; dur %d; cd %d", "强度 %d; 抗性 %d%%; 移动 %d%%; 持续 %d; 冷却 %d", "tformat")
+t("Rune: Stormshield", "符文:风暴护盾", "talent name")
+t([[Activate the rune to summon a protective storm around you for %d turns.
+			While active the storm will completely block all damage over %d up to %d times.]], [[启动这个符文,在你的身边召唤一团保护性的风暴,持续 %d 回合。
+			当符文生效时,风暴可以抵挡大于 %d 的任何伤害最多 %d 次。]], "tformat")
+t("threshold %d; blocks %d; dur %d; cd %d", "阈值 %d; 次数 %d; 持续 %d; 冷却 %d", "tformat")
+t("Rune: Prismatic", "符文:棱彩", "talent name")
+t("Activate the rune to create a shield for %d turns blocking several instances of damage of the following types:%s", "激活符文展开一个护盾,在 %d 回合内,抵挡以下类型的伤害 : %s", "tformat")
+t("%d turns; %s", "%d 回合; %s", "tformat")
+t("Rune: Mirror Image", "符文:镜像", "talent name")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Mirror Image", "镜像", "_t")
+t("A blurred image.", "一个模糊的镜像。", "_t")
+t("Summon", "召唤", "_t")
+t([[Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned.
+			Only one image can be created per enemy in radius 10 with the first being created near the closest enemy.
+			Images inherit all of your life, resistance, armor, defense, and armor hardiness.]], [[激活符文,最多召唤你的 3 个镜像,镜像会嘲讽周围的敌人。
+			在半径 10 范围内每有一个敌人才能召唤一个镜像,第一个镜像会被召唤在最近的敌人旁边。
+			镜像继承你的生命值、抗性、护甲、闪避和护甲硬度。]], "tformat")
+t("dur %d; cd %d", "持续 %d; 冷却 %d", "tformat")
+t("Rune: Shatter Afflictions", "符文:粉碎痛苦", "talent name")
+t([[Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect.
+		You use the dissipated energy to create a shield lasting 3 turns and blocking %d damage per debuff cleansed (not counting cross-tier ones).
+		If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75%% reduced cooldown.]], [[激活符文,立刻清除你身上的负面效果。
+		清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。
+		每清除一个负面效果,你都会获得一个抵挡 %d 伤害的护盾,持续 3 回合。
+		如果只清除了越层效果,不会产生护盾且冷却时间减少75%%]], "tformat")
+t("absorb %d; cd %d", "吸收 %d; 冷却 %d", "tformat")
+t("Rune: Dissipation", "符文:耗散", "talent name")
+t("Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.", "激活这个符文,从敌人身上移除 8 个正面魔法持续效果,或从自己身上移除所有魔法负面效果。", "tformat")
+t("Taint: Devourer", "堕落印记:吞噬", "talent name")
+t("Activate the taint on a foe, removing up to %d magical or physical effects or sustains from it and healing you for %d for each effect.", "对目标激活此印记,移除其 %d 魔法或物理效果,或是持续技能,每移除一个治疗 %d 生命值。", "tformat")
+t("%d effects / %d heal", "%d 效果 / %d 回复量", "tformat")
+t("Taint: Purging", "堕落印记:清除", "talent name")
+t([[Activate the taint to purge your body of physical afflictions for %d turns.
+			Each turn the purge will attempt to cleanse 1 physical debuff from you, and if one is removed, increase its duration by 1.]], [[激活这个堕落印记,清除你身上的物理效果,持续 %d 回合。
+			每一回合,这个印记将会尝试从你的身上解除一个物理负面效果。
+			如果它解除了一个负面效果,它的持续时间会增加 1 回合。]], "tformat")
+t("%d turns", "%d 回合", "tformat")
+t("Infusion: Sun", "纹身:太阳", "talent name")
+t([[Activate the infusion to brighten the area in a radius of %d and illuminate stealthy creatures, possibly revealing them (reduces stealth power by %d).%s
+		It will also blind any creatures caught inside (power %d) for %d turns.]], [[激活这个纹身照亮 %d 区域和潜行单位,可能使潜行目标显形(降低 %d 潜行强度)。%s
+		同时区域内目标也有几率被致盲( %d 等级),持续 %d 回合。]], "tformat")
+t("\
+The light is so powerful it will also banish magical darkness", "\
+这一光芒是如此强大,它会消除魔法带来的黑暗。", "_t")
+t("; dispels darkness", "; 驱散黑暗", "_t")
+t("rad %d; power %d; turns %d%s", "范围 %d; 强度 %d; 持续 %d%s", "tformat")
+t("Taint: Telepathy", "堕落印记:感应", "talent name")
+t("Strip the protective barriers from your mind for %d turns, allowing in the thoughts all creatures within %d squares but reducing mind save by %d and increasing your mindpower by %d for 10 turns.", "解除你的精神束缚 %d 回合,感应 %d 码范围内的所有生物,减少 %d 精神豁免持续 10 回合并增加 %d 点精神强度。", "tformat")
+t("Range %d telepathy for %d turns", "范围 %d 码心灵感应持续 %d 回合。", "tformat")
+t("Rune: Frozen Spear", "符文:冰枪", "talent name")
+t([[Activate the rune to fire a bolt of ice, doing %0.2f cold damage with a chance to freeze the target.
+		The deep cold also crystalizes your mind, removing one random detrimental mental effect from you.]], [[激活这个符文发射一束冰枪,造成 %0.2f 冰冻伤害并有一定几率冻结你的目标。 
+		寒冰同时会解除你受到的一个负面精神状态。]], "tformat")
+t("%d cold damage", "%d 寒冰伤害", "tformat")
+t("Rune: Heat Beam", "符文:热能射线", "talent name")
+t([[Activate the rune to fire a beam of heat, doing %0.2f fire damage over 5 turns
+		The intensity of the heat will also remove one random detrimental physical effect from you.]], [[激活这个符文发射一束射线,造成 %0.2f 火焰伤害持续 5 回合。 
+		高温同时会解除你受到的一个负面物理状态。]], "tformat")
+t("%d fire damage", "%d 火焰伤害", "tformat")
+t("Rune: Speed", "符文:加速", "talent name")
+t("Activate the rune to increase your global speed by %d%% for %d turns.", "激活这个符文提高整体速度 %d%% 持续 %d 回合。", "tformat")
+t("speed %d%% for %d turns", "提速 %d%% 持续 %d 回合", "tformat")
+t("Rune: Vision", "符文:视野", "talent name")
+t([[Activate the rune to get a vision of the area surrounding you (%d radius) and to allow you to see invisible and stealthed creatures (power %d) for %d turns.
+		Your mind will become more receptive for %d turns, allowing you to sense any %s around.]], [[激活这个符文可以使你查看周围环境( %d 有效范围)使你你查看隐形生物( %d 侦测隐形等级)持续 %d 回合。 
+		你的精神更加敏锐,能感知到周围的 %s ,持续 %d 回合。]], "tformat", {1,2,3,5,4})
+t("radius %d; dur %d; see %s", "范围 %d; 持续 %d; 感知 %s", "tformat")
+t("Rune: Phase Door", "符文:相位之门", "talent name")
+t([[Activate the rune to teleport randomly in a range of %d.
+		Afterwards you stay out of phase for %d turns. In this state all new negative status effects duration is reduced by %d%%, your defense is increased by %d and all your resistances by %d%%.]], [[激活这个符文会使你在 %d 码范围内随机传送。 
+		之后,你会出入现实空间 %d 回合,所有新的负面状态持续时间减少 %d%% ,闪避增加 %d ,全体伤害抗性增加 %d%% 。]], "tformat")
+t("range %d; power %d; dur %d", "范围 %d; 强度 %d; 持续 %d", "tformat")
+t("Rune: Controlled Phase Door", "符文:可控相位之门", "talent name")
+t("The targetted phase door fizzles and works randomly!", "目标传送门故障,随机传送!", "logPlayer")
+t("Activate the rune to teleport in a range of %d.", "激活这个符文,传送至 %d 码内的指定位置。", "tformat")
+t("range %d", "范围 %d", "tformat")
+t("Rune: Lightning", "符文:闪电", "talent name")
+t([[Activate the rune to fire a beam of lightning, doing %0.2f to %0.2f lightning damage.
+		Also transform you into pure lightning for %d turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn)]], [[激活这个符文发射一束闪电打击目标,造成 %0.2f 至 %0.2f 闪电伤害。 
+		同时会让你进入闪电形态 %d 回合:受到伤害时你会瞬移到附近的一格并防止此伤害,一回合只能触发一次。]], "tformat")
+t("%d lightning damage", "%d 闪电伤害", "tformat")
+t("Infusion: Insidious Poison", "纹身:阴险毒素", "talent name")
+t([[Activate the infusion to spit a bolt of poison doing %0.2f nature damage per turn for 7 turns, and reducing the target's healing received by %d%%.
+		The sudden stream of natural forces also strips you of one random detrimental magical effect.]], [[激活这个纹身会发射一个毒气弹造成每回合 %0.2f 自然伤害持续 7 回合,并降低目标治疗效果 %d%% 。
+		突然涌动的自然力量会除去你受到的一个负面魔法效果。]], "tformat")
+t("%d nature damage, %d%% healing reduction", "%d 自然伤害, %d%% 治疗下降", "tformat")
+t("Rune: Invisibility", "符文:隐身", "talent name")
+t([[Activate the rune to become invisible (power %d) for %d turns.
+		As you become invisible you fade out of phase with reality, all your damage is reduced by 40%%.
+		]], [[激活这个符文使你变得隐形( %d 隐形等级)持续 %d 回合。 
+		由于你的隐形使你从现实相位中脱离,你的所有伤害降低 40%% 。
+		]], "tformat")
+t("power %d for %d turns", "强度 %d 持续 %d 回合", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/misc.lua"
+
+t("The basic talents defining a class.", " 一个职业的基础定义。", "_t")
+t("class", "职业", "_t")
+t("The various racial bonuses a character can have.", " 多种多样的种族天赋。", "_t")
+t("base", "基础", "talent category")
+t("race", "种族技能", "_t")
+t("Infusions are not class abilities, you must find them or learn them from other people.", " 纹身不是技能,你必须找到它们或从其他人那获得它们。", "_t")
+t("infusions", "纹身", "_t")
+t("Runes are not class abilities, you must find them or learn them from other people.", " 符文不是技能,你必须找到它们或从其他人那获得它们。", "_t")
+t("runes", "符文", "_t")
+t("Taints are not class abilities, you must find them or learn them from other people.", " 印记不是技能,你必须找到它们或从其他人那获得它们。", "_t")
+t("inscriptions", "纹身和符文", "talent category")
+t("taints", "堕落印记", "_t")
+t("Attack", "攻击", "talent name")
+t("#Source# attacks empty space.", "#Source#打到了空地。", "logCombat")
+t("Hack and slash, baby!", "尽情砍杀吧,宝贝!", "tformat")
+t("Psi Pool", "超能力槽", "talent name")
+t("Feedback Pool", "反馈值槽", "talent name")
+t("Mana Pool", "法术值槽", "talent name")
+t("Soul Pool", "灵魂槽", "talent name")
+t("Vim Pool", "活力值槽", "talent name")
+t("Stamina Pool", "体力值槽", "talent name")
+t("Equilibrium Pool", "失衡值槽", "talent name")
+t("Positive Pool", "正能量值槽", "talent name")
+t("Negative Pool", "负能量值槽", "talent name")
+t("Hate Pool", "仇恨槽", "talent name")
+t("#F53CBE#You have taken the life of an experienced foe!", "#F53CBE#你带走了一名强敌!", "_t")
+t("#F53CBE#Your hate has conquered a great adversary!", "#F53CBE#你的仇恨战胜了强大的对手!", "_t")
+t("#F53CBE#An elite foe has fallen to your hate!", "#F53CBE#一名精英敌人跪倒在你的仇恨面前!", "_t")
+t("Paradox Pool", "紊乱值槽", "talent name")
+t("Hunted!", "被捕猎", "talent name")
+t([[You are hunted!.
+		There is a %d%% chance each turn that all foes in a %d radius get a glimpse of your position for 30 turns.]], [[你被捕猎了!
+		每回合有 %d%% 几率半径 %d 的怪能在 30 回合内察觉你的位置。]], "tformat")
+t("Teleport: Angolwen", "传送:安格利文", "talent name")
+t([[Allows a mage to teleport to the secret town of Angolwen.
+	You have studied the magic arts there and have been granted a special portal spell to teleport there.
+	Nobody must learn about this spell and so it should never be used while seen by any creatures.
+	The spell will take time to activate. You must be out of sight of any creature when you cast it and when the teleportation takes effect.]], [[允许你传送至秘密的小镇:安格利文。
+	你已经在那里学习了很多魔法知识并且学会传送至这个小镇。
+	其他人是不允许学习这种法术的所以你施法时不能被任何生物看到。
+	法术将消耗一段时间生效,你施放法术及法术生效以前你必须保持在其他生物视线以外。]], "_t")
+t("Timeport: Point Zero", "传送:零点圣域", "talent name")
+t("The spell fizzles...", "法术失败了...", "logPlayer")
+t("There are creatures that could be watching you; you cannot take the risk.", "有生物可以看见你,你不能冒这个险。", "log")
+t([[Allows a chronomancer to timeport to Point Zero.
+	You have studied the chronomancy there and have been granted a special portal spell to teleport back.
+	This spell must be kept secret; it should never be used within view of uninitiated witnesses.
+	The spell takes time (40 turns) to activate, and you must be out of sight of any other creature when you cast it and when the timeportation takes effect.]], [[允许你传送至时空守卫的大本营:零点圣域。
+	你已经在那里学习了很多时空魔法并且学会传送至此地。
+	其他人是不允许学习这种法术的所以你施法时不能被任何生物看到。
+	法术将消耗一段时间(40回合)生效,在你施放法术及法术生效前你必须保持在其他生物视线以外。]], "_t")
+t("Relentless Pursuit", "无尽追踪", "talent name")
+t("%s: Reducing duration of %s, using %s, by %d", "%s: 减少%s持续时间, 依据%s减少%d回合", "tformat")
+t("\
+%s effect durations -%d turns", "\
+%s效果持续时间减少 %d 回合", "tformat")
+t([[Not the Master himself, nor all the orcs in fallen Reknor, nor even the terrifying unknown beyond Reknor's portal could slow your pursuit of the Staff of Absorption.
+		Children will hear of your relentlessness in song for years to come.
+		When activated, this ability reduces the duration of all active detrimental effects by 20%% of your associated save value or 2, whichever is greater:
+		%s]], [[无论是领主大人、失落之地的瑞库纳兽人还是瑞库纳传送门外那些令人恐怖的未知生物都无法阻止你寻找吸能法杖的毅力。 
+		孩子们会在将来用童谣来传唱你的无情。 
+		当激活时,可以缩短所有不利效果的相当于20%%相应豁免的回合数的持续时间,至少缩短2回合。
+		%s]], "tformat")
+t("Teleport to the ground", "返回地面", "talent name")
+t("You cannot teleport there.", "你不能传送到那里。", "log")
+t([[Use the onboard short-range teleport of the Fortress to beam down to the surface.
+	Requires being in flight above the ground of a planet.]], [[使用堡垒自带的传送系统“哔”的一下回到地面。
+	需要在某个星球的空中飞行。]], "_t")
+t("Fire a blast of energy", "火力支援", "talent name")
+t([[Use 10 Fortress energy to send a powerful blast to the ground, directly below the Fortress, heavily damaging any creatures caught inside.
+	Requires being in flight above the ground of a planet.]], [[消耗 10 点堡垒能量,将一股强大的爆炸能量送到地面,重创任何区域内的敌人。
+	需要在某个星球的空中飞行。]], "_t")
+t("High Planetary Orbit", "高空轨道", "talent name")
+t([[Activate the powerful flight engines of the Fortress, propelling it fast into high planetary orbit.
+	Requires being in flight above the ground of a planet.]], [[启动堡垒强大的飞行引擎,将其快速推入行星高空轨道。
+	需要在某个星球的空中飞行。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/npcs.lua"
+
+t("technique", "格斗", "talent category")
+t("chronomancy", "时空", "talent category")
+t("spell", "法术", "talent category")
+t("corruption", "堕落", "talent category")
+t("wild-gift", "自然", "talent category")
+t("psionic", "超能", "talent category")
+t("other", "其他", "_t")
+t("Keepsake shadows's innate abilities.", "往昔信物阴影的内在能力。", "_t")
+t("keepsake shadow", "往昔信物阴影", "_t")
+t("undead", "亡灵", "talent category")
+t("Talents of the various entities of the world.", "世界上各种怪物的能力。", "_t")
+t("cursed", "诅咒", "talent category")
+t("misc", "杂项", "_t")
+t("Multiply", "繁殖", "talent name")
+t("You can not multiply anymore.", "你不能再复制了。", "logPlayer")
+t("Multiply yourself! (up to %d times)", "复制你自身! (最多 %d 次)", "tformat")
+t("Poisonous Crawl", "毒爪", "talent name")
+t("@Source@ envelops @target@ with poison.", "@Source@用毒素覆盖@target@。", "_t")
+t("Crawl onto the target, doing %d%% damage and covering it in poison.", "爪击你的目标造成 %d%% 毒素伤害并使目标中毒。", "tformat")
+t("Acidic Crawl", "酸爪", "talent name")
+t("@Source@ envelops @target@ with acid.", "@Source@用酸液覆盖@target@。", "_t")
+t("Crawl onto the target, covering it in acid.", "爪击你的目标并附带酸性效果。", "tformat")
+t("Blinding Spores", "致盲孢子", "talent name")
+t("@Source@ releases blinding spores at @target@.", "@Source@向@target@喷射致盲孢子。", "_t")
+t("%s resists the blinding!", "%s抵抗了致盲!", "logSeen")
+t("Releases stinging spores at the target, blinding it for %d turns.", "向目标喷射孢子,使目标致盲 %d 回合。", "tformat")
+t("Poisonous Spores", "毒性孢子", "talent name")
+t("@Source@ releases poisonous spores at @target@.", "@Source@朝@target@释放毒素孢子。", "_t")
+t("Releases poisonous spores at the target, doing %d%% damage and poisoning it.", "向目标喷射毒性孢子,造成 %d%% 伤害并使其中毒。", "tformat")
+t("Stun", "震慑", "talent name")
+t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen")
+t([[Hits the target doing %d%% damage. If the attack hits, the target is stunned for %d turns.
+		The chance to stun improves with your Physical Power.]], [[攻击目标造成 %d%% 伤害。如果攻击命中则可震慑目标 %d 回合。 
+		受物理强度影响,震慑几率有额外加成。]], "tformat")
+t("Disarm", "缴械", "talent name")
+t("%s resists the blow!", "%s抵抗了攻击!", "logSeen")
+t("Hits the target doing %d%% damage and trying to disarm the target for %d turns. The chance improves with your Physical Power.", [[攻击目标造成 %d%% 伤害,并试图缴械目标 %d 回合。 
+		受物理强度影响,缴械几率有额外加成。]], "tformat")
+t("Constrict", "压迫", "talent name")
+t("%s resists the constriction!", "%s抵抗了重构!", "logSeen")
+t([[Hits the target doing %d%% damage. If the attack hits, the target is constricted for %d turns.
+		The constriction power improves with your Physical Power.]], [[攻击目标造成 %d%% 伤害,如果攻击命中则可令目标进入压迫状态 %d 回合。 
+		受物理强度影响,压迫强度有额外加成]], "tformat")
+t("Knockback", "击退", "talent name")
+t("Hits the target with your weapon doing %d%% damage. If the attack hits, the target is knocked back up to 4 grids.  The chance improves with your Physical Power.", "使用武器打击目标造成 %d%% 伤害,如果攻击命中则可击退目标至多 4 格。受物理强度影响,击退几率有额外加成。", "tformat")
+t("Poisonous Bite", "毒性撕咬", "talent name")
+t("@Source@ bites poison into @target@.", "@Source@撕咬@target@使其中毒。", "_t")
+t("Bites the target (an unarmed attack), doing %d%% damage and injecting it with poison.", "撕咬目标,造成 %d%% 徒手伤害并使其中毒。", "tformat")
+t("Summon", "召唤", "talent name")
+t("You cannot summon; you are suppressed!", "你不能召唤,你被压制了!", "logPlayer")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("#Source# summons #Target#!", "#Source#召唤了#Target#!", "logCombat")
+t("Summon allies.", "召唤盟友。", "tformat")
+t("Rotting Disease", "腐烂疫病", "talent name")
+t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing constitution by 10%% + 4.  The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "打击目标造成 %d%% 伤害,如果攻击命中可使目标感染疾病,造成每回合 %0.2f 枯萎伤害持续 %d 回合并降低其体质 10%%+4 。疾病伤害受力量加成,附加几率受物理强度加成。", "tformat")
+t("Decrepitude Disease", "衰老疫病", "talent name")
+t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing dexterity by 10%% + 4.  The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "打击目标造成 %d%% 伤害,如果攻击命中可使目标感染疾病,造成每回合 %0.2f 枯萎伤害持续 %d 回合并降低其敏捷 10%%+4 。疾病伤害受力量加成,附加几率受物理强度加成。", "tformat")
+t("Weakness Disease", "衰弱疫病", "talent name")
+t("@Source@ performs a diseased attack against @target@.", "@Source@向@target@传播疾病。", "_t")
+t("%s resists the disease!", "%s抵抗了疫病!", "logSeen")
+t("Hits the target doing %d%% damage. If the attack hits, the target is afflicted with a disease, inflicting %0.2f blight damage per turn for %d turns and reducing strength by 10%% + 4.  The disease damage increases with your Strength, and the chance to apply it increases with your Physical Power.", "打击目标造成 %d%% 伤害,如果攻击命中可使目标感染疾病,造成每回合 %0.2f 枯萎伤害持续 %d 回合并降低其力量 10%%+4 。疾病伤害受力量加成,附加几率受物理强度加成。", "tformat")
+t("Mind Disruption", "精神崩溃", "talent name")
+t("Try to confuse the target's mind for %d (power %d%%) turns.", "试图使目标混乱 %d 回合 (强度 %d%%)。", "tformat")
+t("Water Bolt", "æ°´å¼¹", "talent name")
+t([[Condenses ambient water on a target, inflicting %0.1f cold damage.
+		The damage will increase with your Spellpower.]], [[浓缩周围的水份形成水弹攻击目标造成 %0.1f 冰冻伤害。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Flame Bolt", "火焰箭", "talent name")
+t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns.
+		The damage will increase with your Spellpower.]], [[释放火焰箭,在 3 回合内对目标造成 %0.2f 点伤害。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Ice Bolt", "寒冰箭", "talent name")
+t([[Hurl ice shard at the target dealing %0.2f ice damage.
+		The damage will increase with your Spellpower.]], [[释放寒冰箭,对目标造成 %0.2f 点冰冻伤害。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Blight Bolt", "枯萎箭", "talent name")
+t([[Projects a bolt of pure blight, doing %0.2f blight damage.
+		This spell has an improved critical strike chance of +%0.2f%%.
+		The damage will increase with your Spellpower.]], [[向目标发射一枚纯粹的枯萎弹,造成 %0.2f 枯萎伤害。 
+		此技能的暴击率增加 +%0.2f%% 。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Water Jet", "水之喷射", "talent name")
+t([[Condenses ambient water on a target, inflicting %0.1f cold damage and stunning it for 4 turns.
+		The damage will increase with your Spellpower]], [[浓缩周围的水份喷射目标造成 %0.1f 冰冻伤害并震慑目标 4 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Void Blast", "虚空爆炸", "talent name")
+t([[Fires a blast of void energies that slowly travel to their target, dealing %0.2f arcane damage on impact.
+		The damage will increase with your Spellpower.]], [[施放虚空能量形成爆炸气旋向目标缓慢移动,对途径目标造成 %0.2f 奥术伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Restoration", "自然治愈", "talent name")
+t("Call upon the forces of nature to cure your body of %d poisons and diseases.", "召唤自然的力量治愈你的身体,移除 %d 个毒素和疫病不良效果。", "tformat")
+t("Regeneration", "再生", "talent name")
+t([[Call upon the forces of nature to regenerate your body for %d life every turn for 10 turns.
+		The life healed increases with Spellpower.]], [[召唤自然的力量治愈你的身体,每回合回复 %d 生命值持续 10 回合。 
+		受法术强度影响,治疗量有额外加成。]], "tformat")
+t("Grab", "抓取", "talent name")
+t("%s resists the grab!", "%s抵抗了抓取!", "logSeen")
+t("Hits the target doing %d%% damage; if the attack hits, the target is pinned to the ground for %d turns.  The chance to pin improves with Physical Power.", "攻击目标造成 %d%% 伤害,如果攻击命中可定身目标 %d 回合,定身几率受物理强度影响。", "tformat")
+t("Blinding Ink", "致盲墨汁", "talent name")
+t("@Source@ projects ink!", "@Source@喷出墨汁!", "_t")
+t("You project thick black ink, blinding targets in a radius %d cone for %d turns.  The chance to blind improves with Physical Power.", "向目标喷射黑色墨汁,致盲 %d 锥形范围内目标 %d 回合,致盲几率受物理强度影响。", "tformat")
+t("Spit Poison", "毒性喷吐", "talent name")
+t([[Spit poison at your target, doing %0.2f poison damage over six turns.
+		The damage will increase with your Strength or Dexterity (whichever is higher).]], [[向目标喷射毒液造成共计 %0.2f 毒素伤害,持续 6 回合。 
+		受力量或敏捷(取较高值)影响,伤害有额外加成。]], "tformat")
+t("Poison Strike", "毒性打击", "talent name")
+t([[Strike your target with poison, doing %0.2f poison damage over six turns.
+		The damage will increase with your mindpower.]], [[用毒素攻击目标,在六回合内造成 %0.2f 毒素伤害。
+		伤害受精神强度加成]], "tformat")
+t("Spit Blight", "枯萎喷吐", "talent name")
+t([[Spit blight at your target doing %0.2f blight damage.
+		The damage will increase with your Magic.]], [[喷吐目标造成 %0.2f 枯萎伤害。 
+		受魔法影响,伤害有额外加成。]], "tformat")
+t("Rushing Claws", "冲锋抓击", "talent name")
+t("@Source@ rushes out, claws sharp and ready!", "@Source@冲了出去,用尖利的爪子攻击!", "_t")
+t("You cannot do that currently.", "你现在不能使用该技能。", "logPlayer")
+t([[Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
+		You must rush from at least 2 tiles away.]], [[快速向目标冲锋,并使用爪子将目标定身 5 回合。 
+		至少距离目标 2 码以外才能施放。]], "tformat")
+t("Throw Bones", "投掷白骨", "talent name")
+t([[Throws a pack of bones at your target doing %0.2f physical damage as bleeding within radius %d.
+		The damage will increase with the Strength stat]], [[向目标投掷白骨造成 %0.2f 物理流血伤害,最远距离 %d 。
+		受力量影响,伤害有额外加成。]], "tformat")
+t("Lay Web", "撒网", "talent name")
+t("@Source@ seems to search the ground...", "@Source@好像在地上寻找着什么…", "_t")
+t("sticky web", "粘粘的网", "_t")
+t("@Target@ is caught in a web!", "@Target@陷入网中!", "_t")
+t("Pins non spiderkin for %d turns. Decays over time.", "定身所有非蜘蛛族 %d 回合。会随时间消失", "tformat")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t("Lay a concealed web (%d detect 'power', %d disarm 'power') under yourself that lasts %d turns and pins all non-spiderkin that pass through it for %d turns.  The web weakens over time.", "投掷一个隐形的蜘蛛网(侦察强度 %d , 解除强度 %d ),持续 %d 回合,困住所有经过它的非蜘蛛生物 %d 回合。", "tformat")
+t("Darkness", "黑暗", "talent name")
+t("Weave darkness (power %d) in a radius of %d, blocking all light but the most powerful and teleporting you a short range.", [[制造黑暗,阻挡所有光线(强度 %d 范围 %d 码),并能使你传送一小段距离。 
+		受敏捷影响,伤害有额外加成。]], "tformat")
+t("Throw Boulder", "投掷巨石", "talent name")
+t("something", "某物", "_t")
+t("#Source# hurls a huge boulder at #target#!", "#Source#朝#target#投掷巨石!", "logCombat")
+t([[Throw a huge boulder, dealing %0.2f physical damage and knocking targets back %d tiles within radius %d.
+		The damage will increase with your Strength.]], [[向目标投掷一块巨大的石头,造成 %0.2f 伤害并将其击退 %d 码,投掷半径 %d 。 
+		受力量影响,伤害有额外加成。]], "tformat")
+t("Howl", "嚎叫", "talent name")
+t("@Source@ howls", "@Source@发出嚎叫。", "_t")
+t("Howl (radius %d) to call your hunting pack.", "呼唤同伴回援(范围 %d 码)。", "tformat")
+t("Shriek", "尖啸", "talent name")
+t("@Source@ shrieks.", "@Source@发出尖啸。", "_t")
+t("Shriek (radius %d) to call your allies.", "呼唤同伴(范围 %d 码)。", "tformat")
+t("Crush", "压碎", "talent name")
+t("You cannot use Crush without a two-handed weapon!", "你必须使用双手武器才能释放压碎!", "logPlayer")
+t("%s resists the crushing!", "%s抵抗了压碎", "logSeen")
+t("Hits the target with a mighty blow to the legs doing %d%% weapon damage. If the attack hits, the target is unable to move for %d turns.", "对目标的腿部进行重击,造成 %d%% 武器伤害,如果攻击命中,则目标无法移动,持续 %d 回合。", "tformat")
+t("Silence", "沉默", "talent name")
+t("Sends a telepathic attack, silencing the target for %d turns.  The chance to silence improves with Mindpower.", "施放灵能狂热沉默目标 %d 回合,沉默几率受精神强度加成。", "tformat")
+t("Telekinetic Blast", "念力爆炸", "talent name")
+t([[Sends a telekinetic attack, knocking back the target up to 3 grids and doing %0.2f physical damage.
+		The damage will increase with Mindpower.]], [[施放灵能狂热击退目标至多 3 格并造成 %0.2f 物理伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Blightzone", "枯萎区域", "talent name")
+t([[Corrupted vapour rises at the target location (radius 4) doing %0.2f blight damage every turn for %d turns.
+		The damage increases with Spellpower.]], [[蒸腾目标区域(4码范围)造成每回合 %0.2f 枯萎伤害持续 %d 回合。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Invoke Tentacle", "召唤触须", "talent name")
+t("%s spawns one of its tentacles!", "%s 产生了一只触手!", "logSeen")
+t("%s's summoned tentacle", "%s的召唤触手", "tformat")
+t("Ewwww..", "额……", "_t")
+t("%s spawns a tentacle!", "%s 产生了一只触手!", "logSeen")
+t("Invoke a tentacle to assault your foes.  If the tentacle is killed, you will lose life equal to 2/3 of it's maximum life.", "召唤一条触手来攻击敌人。如果触手被杀死了,你会失去相当于其2/3最大生命值的生命值。", "tformat")
+t("Explode", "爆炸", "talent name")
+t("@Source@ explodes! @target@ is enveloped in searing light.", "@Source@爆炸了! @target@ 被灼热的光线覆盖了。", "_t")
+t("Causes the user to explode (killing it) in a blinding flash for %0.2f light damage.", "使目标爆炸并放出耀眼光芒造成 %0.2f 伤害。", "tformat")
+t("Will o' the Wisp Explode", "鬼火自爆", "talent name")
+t("@Source@ explodes! @target@ is enveloped in frost.", "@Source@爆炸了! @target@被冰霜覆盖了.", "_t")
+t("Explode against one target for %0.2f cold damage.", "自爆对单个目标造成 %0.2f 寒冷伤害。", "tformat")
+t("Elemental Bolt", "元素弹", "talent name")
+t("@Source@ casts Elemental Bolt!", "@Source@释放了元素弹!", "_t")
+t("Fire a slow bolt of a random element for %d damage. Damage increases with the magic stat.", "发射一枚随机元素属性的魔法飞弹缓慢飞行攻击目标造成 %d 伤害,受魔法影响,伤害有额外加成。", "tformat")
+t("Volcano", "火山爆发", "talent name")
+t("A volcano erupts!", "一座火山开始喷发!", "_t")
+t("raging volcano", "活火山", "_t")
+t([[Summons a small raging volcano for %d turns. Every turn, it will fire a molten boulder towards up to %d of your foes, dealing %0.2f fire and %0.2f physical damage.
+		The damage will scale with your Spellpower.]], [[召唤一个小型火山持续 %d 回合。每回合它会朝你的目标喷射 %d 熔岩,造成 %0.2f 火焰伤害和 %0.2f 物理伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Speed Sap", "减速", "talent name")
+t([[Saps 30%% of the target's speed (increasing yours by the same amount) and inflicts %0.2f temporal damage for three turns.
+		]], "降低目标 30%% 速度,增加你等量的速度,并在 3 回合内造成 %0.2f 时空伤害。", "tformat")
+t("Dredge Frenzy", "挖掘魔狂乱", "talent name")
+t([[Sends Dredges in a radius of %d into a frenzy for %d turns.
+		The frenzy will increase global speed by %d%%, physical crit chance by %d%%, and prevent death until -%d%% life.]], [[使 %d 码内的挖掘魔陷入狂乱 %d 回合。
+		狂乱会使其全体速度上升 %d%% , 物理暴击提升 %d%% , 生命值直至 -%d%% 才会死亡。]], "tformat")
+t("Sever Lifeline", "生命离断", "talent name")
+t("Start to sever the lifeline of the target. After 4 turns, if the target is still in line of sight of you, its existance will be ended (%d temporal damage).", "引导法术离断目标的生命线,如果 4 回合之后目标仍然在视线内则会立即死亡( %d 时空伤害 )。", "tformat")
+t("Call of Amakthel", "阿马克泰尔的呼唤", "talent name")
+t("%s is pulled in!", "%s 被拉了进去!", "logSeen")
+t("Pull all foes within radius 10 1 grid towards you.", "将 10 格内所有敌人往身边拉 1 格。", "tformat")
+t("Gift of Amakthel", "阿马克泰尔的礼物", "talent name")
+t("Not enough space to invoke!", "没有足够的空间召唤!", "logPlayer")
+t("%s spawns a slimy crawler!", "%s 产出了一只黏糊糊的爬虫!", "logSeen")
+t("Invoke a slimy crawler for 10 turns.", "召唤一只黏糊糊的爬虫 10 回合。", "tformat")
+t("Strike", "怒火石拳", "talent name")
+t([[Conjures up a fist of stone, doing %0.2f physical damage and knocking the target back 3 grids.
+		The damage will increase with your Spellpower.]], [[制造一个石拳造成 %0.2f 物理伤害并击退目标 3 格。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Corrosive Vapour", "腐蚀酸雾", "talent name")
+t([[Corrosive fumes rise from the ground doing %0.2f acid damage in a radius of 3 each turn for %d turns.
+		The damage will increase with your Spellpower.]], [[在 3 码半径范围内升起一片腐蚀性的酸雾,造成 %0.2f 毒系伤害,持续 %d 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Manaflow", "法力涌动", "talent name")
+t([[Engulf yourself in a surge of mana, quickly restoring %d mana every turn for 10 turns.
+		The mana restored will increase with your Spellpower.]], [[将自己包围在法力的河水中,每回合回复 %d 点法力值,持续 10 回合。 
+		受法术强度影响,法力回复有额外加成。]], "tformat")
+t("Infernal Breath", "地狱吐息", "talent name")
+t([[Exhale a wave of dark fire with radius %d. Any non demon caught in the area will take %0.2f fire damage, and flames will be left dealing a further %0.2f each turn. Demons will be healed for the same amount.
+		The damage will increase with your Strength Stat.]], [[对 %d 码范围吐出黑暗之火。所有非恶魔生物受到 %0.2f 火焰伤害,并在接下来继续造成每回合 %0.2f 的持续火焰伤害。恶魔则会治疗同等数值的生命值。 
+		受力量影响,伤害有额外加成。]], "tformat")
+t("Frost Hands", "霜冻之手", "talent name")
+t([[Engulfs your hands (and weapons) in a sheath of frost, dealing %0.2f cold damage per melee attack and increasing all cold damage by %d%%.
+		The effects will increase with your Spellpower.]], [[将你的双手笼罩在寒冰之中每次近战攻击造成 %0.2f 冰冷伤害,并提高 %d%% 冰冷伤害。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Meteor Rain", "流星雨", "talent name")
+t([[Use arcane forces to summon %d meteors that fall to the ground within range 2 of the target.
+		Each meteor smashes everything within radius 2, dealing %0.2f fire and %0.2f physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
+		The damage increases with your Spellpower.]], [[使用奥术力量召唤 %d 个陨石,冲击地面对 2 码范围内造成 %0.2f 火焰和 %0.2f 物理伤害。 
+		被击中的地面同时形成熔岩持续 8 回合。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Heal", "自然治愈", "talent name")
+t([[Imbues your body with natural energies, healing for %d life.
+		The life healed will increase with your Mindpower.]], [[使身体吸收自然能量,治疗 %d 生命值。 
+		受精神强度影响,治疗量有额外加成。]], "tformat")
+t("Call Lightning", "召唤闪电", "talent name")
+t("@Source@ hurls lightning at @target@!", "@Source@朝@target@召唤闪电!", "_t")
+t([[Calls forth a powerful beam of lightning doing %0.2f to %0.2f lightning damage (%0.2f average).
+		The damage will increase with your Mindpower.]], [[召唤一股强烈的闪电束造成 %0.2f 至 %0.2f 伤害(平均 %0.2f )。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Fade", "消隐", "talent name")
+t("You fade from sight, making you invulnerable until the beginning of your next turn.", "你从视线中消失并无敌,直到下一回合开始。", "tformat")
+t("Phase Door", "相位之门", "talent name")
+t("Teleports you randomly within range 10.", "在 10 码范围内随机传送你。", "tformat")
+t("Blindside", "闪电突袭", "talent name")
+t("With blinding speed you suddenly appear next to a target up to %d spaces away and attack for %d%% damage.", "你以难以置信的速度闪现至附近 %d 码的一个目标身边并造成 %d%% 伤害。", "tformat")
+t("Suspended", "停滞", "talent name")
+t("The target will not react until attacked.", "除非受到攻击,否则目标不会行动。", "tformat")
+t("Frost Grab", "冰霜飞爪", "talent name")
+t([[Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50%% for %d turns.
+		The ice will also deal %0.2f cold damage.
+		The damage and chance to slow will increase with your Spellpower.]], [[抓住目标并使其传送至你身边,冰冻目标使其移动速度 50%% 持续 %d 回合。
+		冰同时也会造成 %0.2f 冰冷伤害。
+		伤害受你的法术强度加成。]], "tformat")
+t("Body Shot", "崩拳", "talent name")
+t("@Source@ throws a body shot.", "@Source@打出崩拳。", "_t")
+t("%s resists the body shot!", "%s抵抗了崩拳!", "logSeen")
+t([[A punch to the body that deals %d%% damage, drains %d of the target's stamina per combo point, and dazes the target for %d to %d turns, depending on the amount of combo points you've accumulated.
+		The daze chance will increase with your Physical Power.
+		Using this talent removes your combo points.]], [[对目标的身体发出强烈的一击,造成 %d%% 伤害,每点连击点消耗 %d 目标体力并眩晕目标 %d 到 %d 回合(由你的连击点数决定)。 
+		受物理强度影响,眩晕概率有额外加成。 
+		使用此技能会消耗当前所有连击点。]], "tformat")
+t("Combo String", "强化连击", "talent name")
+t([[When gaining a combo point, you have a %d%% chance to gain an extra combo point.  Additionally, your combo points will last %d turns longer before expiring.
+		The chance of building a second combo point will improve with your Cunning.]], [[当获得 1 个连击点时有 %d%% 概率 
+		额外获得 1 个连击点。 
+		此外你的连击点持续时间会延长 %d 回合。 
+		受灵巧影响,额外连击点获得概率有额外加成。]], "tformat")
+t("Steady Mind", "冷静思维", "talent name")
+t([[Superior cunning and training allows you to outthink and outwit your opponents' physical and mental assaults.  Increases Defense by %d and Mental Save by %d.
+		The Defense bonus will scale with your Dexterity, and the save bonus with your Cunning.]], [[大量的训练使你能保持清醒的头脑,增加 %d 近身闪避和 %d 精神豁免。 
+		受敏捷影响,闪避按比例加成; 
+		受灵巧影响,精神豁免按比例加成。]], "tformat")
+t("Maim", "伤残", "talent name")
+t([[Grapples the target and inflicts %0.2f physical damage. If the target is already grappled, the target will be maimed as well, reducing damage by %d and global speed by 30%% for %d turns.
+		The grapple effects will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[抓取目标并给予其 %0.2f 物理伤害。 
+		如果目标已被抓取,则目标会被致残,减少 %d 伤害和 30%% 整体速度持续 %d 回合。 
+		抓取效果受你已有的抓取技能影响。 
+		受物理强度影响,伤害按比例加成。]], "tformat")
+t("Bloodrage", "血怒", "talent name")
+t("Each time one of your foes bites the dust, you feel a surge of power, increasing your strength by 2 (stacking up to a maximum of %d) for %d turns.", "每当你让一个敌人扑街,你会漏出一股汹涌的霸气,增加你 2 点力量,上限 %d ,持续 %d 回合。", "tformat")
+t("Martyrdom", "殉难", "talent name")
+t("Designate a target as a martyr for 10 turns. When the martyr deals damage, it also damages itself for %d%% of the damage dealt.", "将目标设置为殉难的目标,持续10回合。当殉难的目标造成伤害的时候,会对自己返还伤害值的%d%%。", "tformat")
+t("Overpower", "压制", "talent name")
+t("You require a weapon and a shield to use this talent.", "你需要一把武器一个盾牌来施展这个技能。", "logPlayer")
+t("You cannot use Overpower without a shield!", "必须装备一面盾牌施展该技能!", "logPlayer")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t([[Hits the target with your weapon doing %d%% damage and two shield strikes doing %d%% damage each, trying to overpower your target.
+		If the last attack hits, the target is knocked back 4 grids. The chance for knockback increases with your Accuracy.]], [[用你的武器和盾牌压制目标并分别造成 %d%% 武器和 %d%% 2 次盾牌反击伤害。
+		如果上述攻击命中,那么目标会被击退。
+		受命中影响,击退的概率有额外加成。]], "tformat")
+t("Perfect Control", "完美控制", "talent name")
+t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles.
+		Increases Accuracy by %d and critical strike chance by %0.1f%% for %d turns.]], [[用灵能围绕你的身体,通过思想高效控制身体,允许你不使用肌肉和神经操纵身体。 
+		增加 %d 点命中和 %0.1f%% 暴击概率,持续 %d 回合。]], "tformat")
+t("Shattering Charge", "毁灭冲锋", "talent name")
+t("You can't move there.", "你不能移动至那里。", "logSeen")
+t([[You expend massive amounts of energy to launch yourself across %d squares at incredible speed. All enemies in your path will be knocked flying and dealt between %d and %d Physical damage.
+		At talent level 5, you can batter through solid walls.]], [[冲锋 %d 码。
+		路径上的敌人会被击退并受到 %d 至 %d 点物理伤害。
+		技能等级 5 时你能冲过墙壁。]], "tformat")
+t("Telekinetic Throw", "动能投掷", "talent name")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source#抵抗了#Target#的投掷!", "logCombat")
+t([[Use your telekinetic power to enhance your strength, allowing you to pick up an adjacent enemy and hurl it anywhere within radius %d.
+		Upon landing, your target takes %0.1f Physical damage and is stunned for 4 turns.  All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you.
+		This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
+		The damage improves with your Mindpower and the range increases with both Mindpower and Strength.]], [[Use your telekinetic power to enhance your strength, allowing you to pick up an adjacent enemy and hurl it anywhere within radius %d. 
+		Upon landing, your target takes %0.1f Physical damage and is stunned for 4 turns. All other creatures within radius 2 of the landing point take %0.1f Physical damage and are knocked away from you.
+		This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
+		The damage improves with your Mindpower and the range increases with both Mindpower and Strength.]], "tformat")
+t("Reach", "意念扩展", "talent name")
+t("Reload", "装填弹药", "talent name")
+t("You must have a quiver or pouch equipped.", "你必须装备弹药。", "logPlayer")
+t([[Quickly reload your ammo by %d (depends on masteries and object bonuses).
+		Doing so requires no turn but you are considered disarmed for 2 turns.
+
+		Reloading does not break stealth.]], [[立刻装填 %d 弹药。之后缴械 2 回合。
+		装填弹药不会打破潜行。]], "tformat")
+t("Sweep", "拔刀斩", "talent name")
+t("You cannot use Sweep without dual wielding!", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t([[Attack your foes in a frontal arc, doing %d%% weapon damage and making your targets bleed for %d each turn for %d turns.
+		The bleed damage increases with your main hand weapon damage and Dexterity.]], [[对你正前方锥形范围的敌人造成 %d%% 武器伤害并使目标进入流血状态,每回合造成 %d 点伤害,持续 %d 回合。
+		受主手武器伤害和敏捷影响,流血伤害有额外加成。]], "tformat")
+t("Empower Poisons", "强化毒素", "talent name")
+t([[Reduces the duration of all poisons on the target by 50%%, but increases their damage by %d%%.
+		The effect increases with your Cunning.]], [[将目标身上的所有毒素效果降低50%%,但增加其伤害 %d%% 。
+		效果受你的敏捷值加成。]], "tformat")
+t("Willful Combat", "战斗意志", "talent name")
+t([[For %d turns, you put all your will into your blows, adding %d physical power to each strike.
+		The effect will improve with your Cunning and Willpower stats.]], [[在 %d 回合内,你将全部意志用来强化你的打击,在打击时额外获得 %d 物理强度。
+		效果受你的灵巧值和意志值加成。]], "tformat")
+t("Deadly Strikes", "致命打击", "talent name")
+t([[You hit your target, doing %d%% damage. If your attack hits, you gain %d armor penetration (APR) for %d turns.
+		The APR will increase with your Cunning.]], [[你打击目标,造成 %d%% 伤害。如果你击中了目标,你获得 %d 护甲穿透,持续 %d 回合。
+		护甲穿透受你的灵巧值加成。]], "tformat")
+t("Sticky Smoke", "粘性烟雾", "talent name")
+t([[Throws a vial of sticky smoke that explodes in radius %d on your foes, reducing their vision range by %d for 5 turns.
+		Creatures affected by smoke bomb can never prevent you from stealthing, even if their proximity would normally forbid it.
+		Use of this will not break stealth.]], [[向你的敌人投掷一小瓶在半径 %d 码范围内爆炸的粘性烟雾,使他们的视野范围减少 %d ,持续5回合。
+		受烟雾弹影响的生物永远不会阻止你潜行,即使通常情况下接近它们会导致无法潜行。
+		使用这个技能不会打破潜行。]], "tformat")
+t("Switch Place", "换位", "talent name")
+t("Terrain prevents #Source# from switching places with #Target#.", "地形阻止了#Source#与#Target#的换位.", "logCombat")
+t([[Using a series of tricks and maneuvers, you switch places with your target.
+		Switching places will confuse your foes, granting you Evasion (50%%) for %d turns.
+		While switching places, your weapon(s) will connect with the target; this will not do weapon damage, but on hit effects of the weapons can trigger.]], [[通过一系列的技巧和动作,你可以和你的目标交换位置。
+		这个换位动作会迷惑你的敌人,让你获得 50%% 闪避率,持续 %d 回合。
+		切换位置时,你的武器将会与目标连接;这不会造成武器伤害,但武器的命中效果会触发。]], "tformat")
+t("Cripple", "致残", "talent name")
+t([[You hit your target, doing %d%% damage. If your attack connects, the target is crippled for %d turns, losing %d%% melee, spellcasting and mind speed.
+		The chance to land the status improves with Accuracy, and the status power improves with Cunning.]], [[你打击你的目标,造成 %d%% 伤害。如果你击中了目标,目标会被残废 %d 回合,降低 %d%% 战斗,法术和精神速度。
+		附加异常状态的几率受命中值提升,异常状态效果受灵巧值提升。]], "tformat")
+t("Nimble Movements", "灵巧移动", "talent name")
+t("@Source@ dashes quickly!", "@Source@快速移动!", "_t")
+t("You can not do that currently.", "目前你不能这样做。", "logPlayer")
+t("You cannot dash through that!", "你不能穿过去!", "logPlayer")
+t("Quickly and quietly dash your way to the target square, if it is not blocked by enemies or obstacles. This talent will not break Stealth.", "如果没有敌人或障碍物的阻挡,你可以快速而安静地冲向目标位置。这个技能不会打破潜行。", "tformat")
+t("Hide in Plain Sight", "强制潜行", "talent name")
+t("You cannot be stealthy with such heavy armour on!", "你不能在身着重甲的情况下潜行!", "logPlayer")
+t([[You have learned how to be stealthy even when in plain sight of your foes.  You may attempt to enter stealth regardless of how close you are to your enemies, but success is more likely against fewer opponents that are farther away.
+		Your chance to succeed is determined by comparing %0.2f times your stealth power (currently %d) to the stealth detection of all enemies (reduced by 10%% per tile distance) that have a clear line of sight to you.
+		You always succeed if you are not directly observed.
+		This resets the cooldown of your Stealth talent, and, if successful, all creatures currently following you will lose track of your position.
+		You estimate your current chance to hide as %0.1f%%.]], [[即使在你的敌人面前,你也学会了如何隐身。不管你与敌人有多近,你都可以尝试潜行,但敌人越少,距离越远陈功率越高。
+		你的成功率取决于你潜行强度的%0.2f倍(当前值 %d ),以及所有能在视野里看到你敌人的侦测潜行能力(离你距离每有一格则下降10%%)。
+		如果没有敌人能看到你,你一定会潜行成功。
+		这一技能会重置潜行技能的冷却时间。如果使用成功的话,所有敌人都会失去对你位置的感知。
+		你估计你目前使用这一技能的成功率为%0.1f%%。]], "tformat")
+t("Unseen Actions", "行动如风", "talent name")
+t([[You are able to perform usually unstealthy actions (attacking, using objects, ...) without breaking stealth.	 When you perform such an action while stealthed, you have a chance to stay hidden.
+		Success is more likely against fewer opponents and is determined by comparing %0.2f times your stealth power (currently %d) to the stealth detection (reduced by 10%% per tile distance) of all enemies that have a clear line of sight to you.
+		Your base chance of success is 100%% if you are not directly observed, and good or bad luck may also affect it.
+		You estimate your current chance to maintain stealth as %0.1f%%.]], [[你学会在潜行状态下使用一些通常会打破潜行的技能(如攻击,使用物品……)当你在隐身状态下这么做的时候,你有一定概率不会打破潜行状态。
+		你的成功率取决于你潜行强度的%0.2f倍(当前值 %d ),以及所有能在视野里看到你敌人的侦测潜行能力(离你距离每有一格则下降10%%)。
+		当你不在敌人的视野内时,基础成功率为 100%% ,这一几率还受你的运气影响。
+		你估计当前成功率为 %0.1f%% 。]], "tformat")
+t("Hack'n'Back", "燕回斩", "talent name")
+t("You hit your target, doing %d%% damage, distracting it while you jump back %d squares away.", "你打击目标造成 %d%% 伤害,分散它的注意力并往回跳 %d 码。", "tformat")
+t("Mobile Defence", "轻装防御", "talent name")
+t("Whilst wearing leather or lighter armour, you gain %d%% Defense and %d%% Armour hardiness.", "当你装备皮甲或轻甲时,你会增加 %d%% 近身闪避和 %d%% 护甲强度。", "tformat")
+t("Light of Foot", "踏雪无痕", "talent name")
+t([[You are light on your feet, handling your armour better. Each step you take regenerates %0.2f stamina, and your fatigue is permanently reduced by %0.1f%%.
+		At level 3 you are able to walk so lightly that you never trigger traps that require pressure.]], [[你的步伐很轻快,使你能更好的适应盔甲的重量。每移动一步你可以回复 %0.2f 体力,并且你的疲劳值永久减少 %0.1f%% 。
+		在等级3时你的脚步非常轻快,以至于你不会触发压力式陷阱。]], "tformat")
+t("Strider", "凌波微步", "talent name")
+t("You literally dance around your foes, increasing your movement speed by %d%% and reducing the cooldown of Hack'n'Back, Rush, Disengage and Evasion by %d turns.", "你在敌人周围跳起华丽的舞蹈,增加 %d%% 移动速度并减少燕回斩、冲锋、逃脱和回避技能 %d 回合。", "tformat")
+t("Charm Mastery", "饰品掌握", "talent name")
+t("Your cunning manipulations allow you to use charms (wands, totems and torques) more efficiently, reducing their cooldowns by %d%%.", "你灵活的头脑,使你可以更加有效的使用饰品(魔杖、图腾和项圈),减少 %d%% 饰品的冷却时间。", "tformat")
+t("Piercing Sight", "洞察视界", "talent name")
+t([[You look at your surroundings with more intensity than most people, allowing you to see stealthed or invisible creatures.
+		Increases stealth detection by %d and invisibility detection by %d.
+		The detection power increases with your Cunning.]], [[你比大多数人都更加注意仔细观察周围的动静,使你能发觉隐形和潜行的生物。
+		提升侦测潜行等级 %d 并提升侦测隐形等级 %d 。
+		受灵巧影响,你的侦查强度有额外加成。]], "tformat")
+t("Precision", "弱点打击", "talent name")
+t("You require two weapons to use this talent.", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("You cannot use Precision without dual wielding!", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t([[You have learned to hit the right spot, increasing your armor penetration by %d when dual wielding.
+		The Armour penetration bonus will increase with your Dexterity.]], [[你已经学会打击弱点位置,双持时增加你 %d 点护甲穿透。
+		受敏捷影响,护甲穿透有额外加成。]], "tformat")
+t("Momentum", "急速切割", "talent name")
+t("You require two melee weapons to use this talent.", "你需要双持武器才能使用这个技能", "logPlayer")
+t("You cannot use Momentum without dual wielding melee weapons!", "你只有双持武器的时候才可以使用急速切割!", "logPlayer")
+t("When dual wielding, increases attack speed by %d%%, but drains stamina quickly (-6 stamina/turn).", "当你双持武器时,增加 %d%% 攻击速度,快速消耗体力(-6体力/回合)。", "tformat")
+t("Defensive Throw", "闪身投掷", "talent name")
+t("#Source# slams #Target# into the ground!", "#Source#将#Target#掀翻在地!", "logCombat")
+t("#Source# throws #Target# to the ground!", "#Source#将#Target#扔到地上!", "logCombat")
+t("#Source# misses a defensive throw against #Target#!", "#Source#对#Target#的反击没有命中!", "logCombat")
+t([[When you avoid a melee blow while unarmed, you have a %d%% chance to throw the target to the ground.  If the throw lands, the target will take %0.2f damage and be dazed for 2 turns, or %0.2f damage and be stunned for 2 turns if the target is grappled.  You may attempt up to %0.1f throws per turn.
+		The chance of throwing increases with your Accuracy, the damage scales with your Physical Power, and the number of attempts with your Strength and Dexterity.]], [[当你闪避一次近战攻击时,如果你没有装备武器你有 %d%% 概率将目标摔到地上。
+		如果目标被成功摔倒,则会造成 %0.2f 伤害且目标被眩晕2回合或承受 %0.2f 伤害。同时目标若被抓取,则会被震慑2回合。
+		每回合至多触发 %0.1f 次。
+		受命中和物理强度影响,摔投概率和伤害按比例加成。
+		触发次数受力量和敏捷影响。]], "tformat")
+t("Roundhouse Kick", "回旋踢", "talent name")
+t([[Attack your foes in a frontal arc with a roundhouse kick, which deals %0.2f physical damage and knocks your foes back 4 grids. This will break any grapples you're maintaining
+		The damage improves with your Physical Power.]], [[施展回旋踢攻击前方敌人,造成 %0.2f 物理伤害并击退目标4格。这项攻击会取消你的抓取效果。
+		受物理强度影响,伤害有额外加成。]], "tformat")
+t("Bone Nova", "白骨新星", "talent name")
+t([[Fire bone spears in all directions, hitting all foes within radius %d for %0.2f physical damage, and inflicting bleeding for another %0.2f damage over 5 turns.
+		The damage will increase with your Spellpower.]], [[向所有方向射出骨矛,对 %d 码范围内所有敌人造成 %0.2f 物理伤害,同时在 5 回合内造成 %0.2f 流血伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Shadow Ambush", "暗影伏击", "talent name")
+t([[You reach out with shadowy vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns.
+		The chance to hit improves with your Accuracy.]], [[你向目标甩出 1 道影之绳索,将目标拉向你并沉默它 %d 回合,同时眩晕目标 2 回合。 
+		受命中影响,技能命中率有额外加成。]], "tformat")
+t("Ambuscade", "影分身", "talent name")
+t("Not enough space to invoke your shadow!", "没有足够的空间召唤阴影。", "logPlayer")
+t("A dark shadowy form in the shape of %s.", "一团黑暗的形体模仿了%s的形态。", "tformat")
+t("Shadow of %s", "%s的影子", "tformat")
+t([[You take full control of your own shadow for %d turns.
+		Your shadow possesses your talents and stats, has %d%% life and deals %d%% damage, -30%% all resistances, -100%% light resistance and +100%% darkness resistance.
+		Your shadow is permanently stealthed (%d power), and all melee damage it deals is converted to darkness damage.
+		The shadow cannot teleport.
+		If you release control early or if it leaves your sight for too long, your shadow will dissipate.]], [[你在 %d 回合内完全控制你的影子。 
+		你的影子继承了你的天赋和属性,拥有你 %d%% 的生命值并造成等同于你 %d%% 的伤害, -30%% 所有抵抗, -100%% 光属性抵抗并增加 100%% 暗影抵抗。 
+		你的影子处于永久潜行状态( %d 潜行强度)并且它所造成的所有近战伤害均会转化为暗影伤害。 
+		如果你提前解除控制或者它离开你的视野时间过长,你的影分身会自动消失。]], "tformat")
+t("Shadow Leash", "暗影束缚", "talent name")
+t("%s resists the shadow!", "%s抵抗了阴影!", "logSeen")
+t([[For an instant, your weapons turn into a shadow leash that tries to grab the target's weapon, disarming it for %d turns.
+		The chance to hit improves with your Accuracy.]], [[使你的武器立刻转化为暗影之缚形态,夺取目标武器,缴械目标 %d 回合。 
+		受命中影响,技能命中率有额外加成。]], "tformat")
+t("Dismay", "黑暗痛苦", "talent name")
+t("Each turn, those caught in your gloom must save against your Mindpower or have an %0.1f%% chance of becoming dismayed for %d turns. When dismayed, the first melee attack against the foe will result in a critical hit.", "在黑暗光环里的每一个目标每回合必须与你的精神强度进行豁免鉴定,未通过鉴定则有 %0.1f%% 概率受到黑暗痛苦持续 %d 回合,你对受黑暗痛苦折磨的目标进行的首次近战攻击必定暴击。", "tformat")
+t("Shadow Empathy", "阴影链接", "talent name")
+t([[You are linked to your shadows for %d turns, diverting %d%% of all damage you take to a random shadow.
+		Effect increases with Mindpower.]], [[ 你连接到你的阴影,持续 %d 回合,将你受到的伤害的 %d%% 转移至随机某个阴影上。
+		受精神强度影响,效果有额外加成。]], "tformat")
+t("Circle of Blazing Light", "炽焰之阵", "talent name")
+t([[Creates a circle of radius %d at your feet; the circle lights up affected tiles, increases your positive energy by %d each turn and deals %0.2f light damage and %0.2f fire damage per turn to everyone else within its radius.  The circle lasts %d turns.
+		The damage will increase with your Spellpower.]], [[在你的脚下制造一个 %d 码半径的法阵,它会照亮范围区域,每回合增加 %d 正能量并造成 %0.2f 光系伤害和 %0.2f 火焰伤害。 
+		阵法持续 %d 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/objects.lua"
+
+t("Yiilkgur abilities.", "伊克格的能力。", "_t")
+t("fortress", "å ¡åž’", "_t")
+t("sher'tul", "夏·图尔", "talent category")
+t("Spell abilities of the various objects of the world.", "世界上各种物品的法术能力。", "_t")
+t("object spells", "物品法术", "_t")
+t("spell", "法术", "talent category")
+t("Abilities of the various objects of the world.", "世界上各种物品的技能。", "_t")
+t("object powers", "物品能力", "_t")
+t("other", "其他", "talent category")
+t("Techniques of the various objects of the world.", "世界上各种物品的战技。", "_t")
+t("technique", "格斗", "talent category")
+t("Wild gifts of the various objects of the world.", "世界上各种物品的自然力量。", "_t")
+t("wild-gift", "自然", "talent category")
+t("Powers of the various objects of the world.", "世界上各种物品的能力。", "_t")
+t("misc", "杂项", "talent category")
+t("object techniques", "物品战技", "_t")
+t("charms", "护符", "talent name")
+t("Arcane Supremacy", "奥术至尊", "talent name")
+t("Removes up to %d detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.", "移除 %d 个负面魔法效果,并且使你进入奥术强化状态 10 回合,增加 5 点法术强度和法术豁免,每移除一个 DEBUFF,额外增加 5 点法术强度和法术豁免。", "tformat")
+t("Attune Mindstar", "灵晶调谐", "talent name")
+t("@Source@ refocuses the energies of %s mindstar.", "@Source@重新汇集%s灵晶中的能量。", "tformat")
+t("You attune your %s to deal #ORANGE#mind#LAST# damage.", "你调谐了你的 %s ,使其造成#ORANGE#精神#LAST#伤害。", "logPlayer")
+t("You attune your %s to deal #LIGHT_GREEN#nature#LAST# damage.", "你调谐了你的 %s ,使其造成#ORANGE#自然#LAST#伤害。", "logPlayer")
+t("Alter the flow of energies of your equiped mindstars, changing their damage type between nature and mind.", "改变灵晶中流动的能量性质,将伤害类型在自然伤害和精神伤害间切换。", "tformat")
+t("Command Staff", "法杖掌控", "talent name")
+t("@Source@ refocuses the energies of %s staff.", "@Source@重新汇集%s法杖中的能量。", "tformat")
+t("You must be holding a staff.", "你必须持有法杖。", "logPlayer")
+t("Command Staff: ", "法杖掌控: ", "_t")
+t("Alter the flow of energies through a staff.", "改变法杖中流动的能量性质。", "tformat")
+t("Ward", "守护", "_t")
+t([[Bring a damage-type-specific ward into being. The ward will fully negate as many attacks of its element as it has charges.
+		You can activate the following wards: %s]], [[激活指定伤害类型的抵抗状态,能够完全抵抗对应属性的伤害。抵抗次数由魔杖决定。
+		你能激活的伤害类型有: %s]], "tformat")
+t("Teleport to the ground", "返回地面", "talent name")
+t("Use Yiilkgur's teleporter to teleport to the ground.", "使用伊克格的传送阵传送回地面。", "tformat")
+t("Block", "格挡", "talent name")
+t("You require a shield to use this talent.", "你需要一面盾牌来施展这个技能。", "logPlayer")
+t("None", "æ— ", "_t")
+t(" and ", "和", "_t")
+t(" Increases your spell save by %d for that turn.", " 那回合增加 %d 点法术豁免.", "tformat")
+t(" Reflects all blocked damage back to the source.", " 反弹所有格挡的伤害。", "_t")
+t(" All blocked damage heals the wielder.", " 所有格挡的伤害值会治疗玩家。", "_t")
+t([[Raise your shield into blocking position for 2 turns reducing all non-Mind damage by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (the next weapon attack will instead deal 200%% damage) for one turn.
+			Counterstrike can normally only effect one enemy per block.
+			If any damage was successfully blocked this effect will be removed at the start of your turn.
+			If the shield has damage resistance to the blocked damage type the block value is increased by 50%%.
+			
+			Current Bonuses:  %s%s%s%s]], [[举起你的盾牌进入防御姿态 2 回合,减少所有非精神攻击伤害 %d 。如果你完全格挡了一次攻击,攻击者将遭到一次致命的反击(一次普通攻击将造成 200%% 伤害),持续 1 回合。 
+		每次格挡通常只能反击一个敌人。
+		如果有任何伤害被成功格挡,此效果将在回合开始时移除。
+		如果盾牌对格挡伤害类型有伤害抗性,则格挡值增加50%% 。
+		
+		当前加成:%s%s%s%s]], "tformat")
+t("Bloom Heal", "夏花之愈", "talent name")
+t([[Call upon the power of nature to regenerate your body for %d life every turn for 6 turns.
+		The life healed will increase with the Willpower stat.]], [[呼唤自然的力量每回合恢复你 %d 生命值持续 6 回合。 
+		受意志影响,恢复量有额外加成。]], "tformat")
+t("Destroy Magic", "禁魔", "talent name")
+t("%s's animating magic is disrupted!", "%s 的魔法力量被干扰了!", "logSeen")
+t("The target has a %d%% chance (stacking to a maximum of %d%%) to fail to cast any spell.  At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned.", " 目标有 %d%% 概率(最大叠加至 %d%% )施法失败率。等级 2 时魔法效果可能会被打断。等级 3 时持续性法术可能会被打断。等级 5 时魔法生物和不死族可能会被震慑。", "tformat")
+t("Battle Trance", "战意勃发", "talent name")
+t("You overdose on the honeyroot sap!", "你嗑药过量,混乱了!", "logPlayer")
+t([[You enter into a fighting trance, gaining 15%% resist all, losing 15 mindpower, but gaining 20 mental save. However, each turn after the fifth that this talent is active, there is a chance that you will be overcome and become confused.
+This does not take a turn to use.]], [[你进入了战斗狂热状态,获得 15%% 全体伤害抗性,减少 15 点精神强度并获得 20 点精神豁免。技能激活 5 回合后,每回合你都有一定几率疲劳,终止技能并进入混乱状态。
+使用这一技能不消耗回合]], "tformat")
+t("Soul Purge", "解放灵魂", "talent name")
+t("Remove any talent Morrigor has absorbed.", "除去 Morrigor 吸收的所有技能。", "tformat")
+t("Dig", "挖掘", "talent name")
+t("You require a digger to dig.", "挖掘需要装备锄头。", "logPlayer")
+t("digging", "正在挖掘", "_t")
+t("dug", "挖掘了", "_t")
+t("You have been interrupted!", "你被打断!", "logPlayer")
+t([[Dig/cut a tree/...
+		Digging takes %d turns (based on your currently best digger available).]], " 挖掘消耗 %d 回合 ( 基于你携带的最好锄头 )。", "tformat")
+t("Shivgoroth Form", "西弗格罗斯形态", "talent name")
+t("You are already a Shivgoroth!", "你已经是寒冰元素了!", "logPlayer")
+t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns.
+		While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done.
+		The power will increase with your Spellpower.]], [[你吸收周围的寒冰围绕你,将自己转变为纯粹的冰元素——西弗格罗斯,持续 %d 回合。 
+		转化成元素后,你不需要呼吸并获得等级 %d 的冰雪风暴,获得 %d%% 切割和震慑抵抗, %d%% 寒冰抗性 ,所有冰冷伤害可对你产生治疗,治疗量基于伤害值的 %d%% 。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Mental Refresh", "振作精神", "talent name")
+t("Reset up to 3 wild gift, psionic or cursed talents.", "刷新至多 3 个自然,超能或诅咒系技能。", "tformat")
+t("Dagger Block", "匕首格挡", "talent name")
+t([[Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200%% damage) for one turn and be left disarmed for 3 turns.
+		The blocking value will increase with your Dexterity and Cunning.]], [[ 举起你的匕首来格挡攻击一回合,减少所有物理伤害 %d 点。如果你完全格挡了一次攻击的伤害,攻击者将进入致命的被反击状态(对其进行的一次攻击伤害增加到 200%% )一回合并被缴械三回合。
+		格挡值随敏捷和灵巧增加。]], "tformat")
+t("Shieldsmaiden Aura", "女武神之守护", "talent name")
+t("#CRIMSON#%s's shield deflects the blow!", "#CRIMSON#%s的盾牌让攻击发生了偏斜!", "logSeen")
+t("Can block up to 1 hit per 10 turns.", "每 10 回合能自动抵抗一次攻击。", "tformat")
+t("Psionic Maelstrom", "灵能风暴", "talent name")
+t("For the next 8 turns, powerful blasts of psionic energies will erupt from you, doing %d damage.", "接下来 8 回合内,强大的灵能能量在你身边爆发,造成 %d 伤害。", "tformat")
+t("Melee retaliation", "近战报复", "talent name")
+t("Intermediary for melee retaliation.", "近战反伤的中介。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/races.lua"
+
+t("higher", "高等人类", "_t")
+t("Wrath of the Highborn", "高等人类之怒", "talent name")
+t([[Call upon the power of the Highborn, increasing all damage by %d%% and reducing all damage taken by %d%% for 5 turns.
+		The bonus will increase with your Magic.]], [[召唤高等人类的力量,增加所有伤害 %d%% ,减少受到的所有伤害 %d%% ,持续5回合。
+		增益效果受魔力值加成。]], "tformat")
+t("Overseer of Nations", "远见卓识", "talent name")
+t([[While Highers are not meant to rule other humans - and show no particular will to do so - they are frequently called to higher duties.
+		Their nature grants them better senses than other humans.
+		Increase blindness immunity by %d%%, maximum sight range by %d, and increases existing infravision, and heightened senses range by %d.
+		At talent level 5, each time you hit a target you gain telepathy to all similar creatures in radius 15 for 5 turns.]], [[虽然高等人类的高贵血统并不意味着统治他人——他们也没有特别的意愿去那样做——但是他们经常承担更高的义务。 
+		他们的本能使得他们比别人有更强的直觉。 
+		增加 %d%% 目盲免疫 , 提高 %d 点最大视野范围并提高 %d 光照、夜视及感应范围。
+		技能等级 5 时,每次你命中目标,你将获得 15 格范围内同类型生物感知能力,持续 5 回合。]], "tformat")
+t("Born into Magic", "魔法亲和", "talent name")
+t([[Highers were originally created during the Age of Allure by the human Conclave. They are imbued with magic at the very core of their being.
+		Increase spell save by %d and arcane resistance by %d%%.
+		Also, when you cast a spell dealing damage, you gain a 20%% bonus to the damage type for 5 turns. (This effect has a cooldown.)]], [[高等人类们最初是在厄流纪由孔克雷夫创造的。他们天生具有魔法天赋。 
+		提高 %d 点法术豁免和 %d%% 奥术抵抗。
+		每次释放伤害法术时, 5 回合内该伤害类型获得 20%% 伤害加成。(该效果有冷却时间。)]], "tformat")
+t("Highborn's Bloom", "生命绽放", "talent name")
+t([[Activate some of your inner magic, using it to power your abilities.  For the next %d turns all active talents will be used without resource cost.
+		Your resources must still be high enough to initially power the talent and failure rates (etc.) still apply.
+		]], [[激活你的内在潜力,以提高你的能力。 
+		在接下来 %d 回合中可无消耗使用技能。 
+		你的能量值仍需要满足使用这些技能的最低能量需求,且技能仍有几率会失败。]], "tformat")
+t("shalore", "永恒精灵", "_t")
+t("Grace of the Eternals", "不朽的恩赐", "talent name")
+t([[Call upon the grace of the Eternals to increase your global speed by %d%% for 5 turns.
+		The speed bonus will increase with your Dexterity or Magic (whichever is higher).]], [[召唤不朽的恩赐之力来增加你 %d%% 的整体速度,持续 5 回合。 
+		受敏捷和魔法中较高一项影响,速度会有额外的提升。]], "tformat")
+t("Magic of the Eternals", "不朽的魔法", "talent name")
+t([[Reality bends slightly in the presence of a Shaloren due to their inherent magical nature.
+		Increases critical chance by %d%% and critical strike power by %d%%.]], [[因为永恒精灵的自然魔法,现实发生了轻微的扭曲。 
+		提高 %d%% 的暴击概率和 %d%% 暴击伤害。]], "tformat")
+t("Secrets of the Eternals", "不朽的秘密", "talent name")
+t([[As the only immortal race of Eyal, Shaloren have learnt over the long years to use their innate inner magic to protect themselves.
+		%d%% chance to become invisible (power %d) for 5 turns when hit by a blow doing at least 10%% of your total life.]], [[作为埃亚尔仅存的古老种族,永恒精灵在漫长的岁月里学习到如何用他们与生俱来的精神魔法保护自己。 
+		%d%% 的概率使自身进入隐形状态( %d 点隐形等级),当承受至少 10%% 总生命值的伤害时触发,持续 5 回合。]], "tformat")
+t("Timeless", "超越永恒", "talent name")
+t([[The world grows old as you stand through the ages. To you, time is different.
+		Reduces the time remaining on detrimental effects by %d, most cooling down talents by %d, and increases the time remaining on beneficial effects by %d (up to 2 times the current duration).]], [[世界在不断的变老,而你似乎永恒不变。对于你来说,时间是不同寻常的。 
+		减少 %d 回合负面状态的持续时间,减少技能 %d 回合冷却时间直至冷却并增加 %d 回合增益状态的持续时间(至多延长为剩余时间的两倍)。]], "tformat")
+t("thalore", "自然精灵", "_t")
+t("Gift of the Woods", "森林的恩赐", "talent name")
+t([[Call upon nature to regenerate your body for %d life every turn and increase healing mod by %d%% for 8 turns.
+		The life healed will increase with your Willpower or Constitution (whichever is higher).]], [[召唤自然的力量,每回合恢复 %d 生命值,治疗系数增加 %d%% ,持续 8 回合。
+		生命恢复量受意志值或体质值中较高一项加成。]], "tformat")
+t("Verdant", "亲近自然", "talent name")
+t([[Thaloren have an affinity for natural elements, allowing them to heal for a portion of damage taken from them.
+		You gain %d%% Nature and Acid damage affinity.]], [[自然精灵对自然元素有亲和力,这让它们在受到伤害时可以获得一定的治疗。
+		获得 %d%% 自然和酸性伤害吸收。]], "tformat")
+t("Guardian of the Wood", "森林守护", "talent name")
+t([[Thaloren are part of the wood; it shields them from corruption.
+		Increase disease immunity by %d%%, blight resistance by %0.1f%%, and all resistances by %0.1f%%.]], [[自然精灵是森林的一部分,森林保护他们免受侵蚀。 
+		提高 %d%% 疾病抵抗、 %0.1f%% 枯萎抵抗和 %0.1f%% 所有抵抗。]], "tformat")
+t("Nature's Pride", "自然的骄傲", "talent name")
+t("treant", "树人", "_t")
+t("A very strong near-sentient tree.", "一棵非常强大而有感知能力的树。", "_t")
+t([[Nature is with the Thaloren; they can always feel the call of the woods.
+		Summons two elite Treants to your side for 8 turns.
+		The treants have a global resistance equal to your blight resistance and can stun, knockback, and taunt foes.
+		Your Willpower (%d) will be added to all of their non-Magic primary stats and their talent levels will increase with your Nature's Pride talent level.
+		Your increased damage, damage penetration, and many other stats will be inherited.]], [[自然与自然精灵同在,你他们可以时刻感受到森林的召唤。 
+		召唤 2 个精英树人,持续 8 回合。 
+		树人的所有抵抗取决于你的枯萎抵抗,并且可以震慑、击退并嘲讽你的敌人。 
+		你的意志值 ( %d ) 将会被加到它们的所有非魔法主要属性值上,他们的技能等级受到你自然的骄傲技能等级的加成。
+		你的伤害加成,伤害穿透和其他许多属性会被继承。]], "tformat")
+t("dwarf", "矮人", "_t")
+t("Resilience of the Dwarves", "钢筋铁骨", "talent name")
+t([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns.
+		The bonuses will increase with your Constitution.]], [[召唤矮人一族的传奇血统来增加你 +%d 点护甲值, +%d%% 护甲硬度, +%d 点法术豁免和 +%d 物理豁免,持续 8 回合。 
+		受你的体质影响,此效果有额外加成。]], "tformat")
+t("Stoneskin", "石化皮肤", "talent name")
+t([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself.
+		When you are hit in melee, you have a 15%% chance to increase your armour total by %d for 5 turns and fully ignore the attack triggering it.
+		There is no cooldown to this effect; it can happen while already active.]], [[矮人皮肤是一种复杂的结构,它可以在受到打击后自动硬化。 
+		当你被近战攻击击中时有 15%% 的概率增加 %d 点护甲值,持续 5 回合,同时无视触发该效果的攻击。
+		该效果无冷却时间,可重复触发。]], "tformat")
+t("Power is Money", "金钱就是力量", "talent name")
+t([[Money is the heart of the Dwarven Empire; it rules over all other considerations.
+		Increases Physical, Mental and Spell Saves based on the amount of gold you possess.
+		+1 save every %d gold, up to +%d. (currently +%d)]], [[金钱是矮人王国的心脏,它控制了所有其他决策。 
+		基于你的金币持有量,增加物理、精神和法术抵抗。 
+		+1 豁免值每 %d 单位金币,最大 +%d (当前 +%d )。]], "tformat")
+t("Stone Walking", "穿墙术", "talent name")
+t([[While the origins of the dwarves remain clouded in mystery to the other races, it is obvious that they share strong ties to the stone.
+		You can target any wall and immediately enter it, appearing on the other side.
+		This can pass through up to %d tiles (increases with Constitution and talent level).]], [[虽然矮人的起源对其他种族来说始终是不解之谜,但是很显然他们的起源与石头密不可分。 
+		你可以指定任何一堵墙并立刻穿过它,出现在另一侧。 
+		穿墙距离最大 %d 码(受体质和分类天赋等级影响有额外加成)]], "tformat")
+t("halfling", "半身人", "_t")
+t("Luck of the Little Folk", "小不点的幸运", "talent name")
+t([[Call upon the luck and cunning of the Little Folk to increase your critical strike chance by %d%% and your saves by %d for 5 turns.
+		The bonus will increase with your Cunning.]], [[召唤小不点的幸运和机智来提高你 %d%% 暴击率和 %d 豁免 5 回合。 
+		受灵巧影响,此效果有额外增益。]], "tformat")
+t("Duck and Dodge", "闪避", "talent name")
+t([[Halfling's incredible luck always kicks in at just the right moment to save their skin.
+		Whenever you take %d%% or more of your life from a single attack, you gain %d%% Evasion and %d additional defense for the next %d turns. The defense increases based on your luck and other defensive stats.]], [[半身人强大的人品在关键时刻总能保他们一命。 
+		每当一次攻击对你造成 %d%% 生命值或更多伤害时,你可以获得额外 %d%% 闪避率和 %d 点闪避(基于幸运和其他闪避相关数值),持续 %d 回合。]], "tformat")
+t("Militant Mind", "好斗精神", "talent name")
+t([[Halflings have always been a very organised and methodical race; the more foes they face, the more organised they are.
+		If two or more foes are in sight your Physical Power, Physical Save, Spellpower, Spell Save, Mental Save, and Mindpower are increased by %0.1f per foe (up to 5 foes).]], [[半身人曾是一个有组织纪律的种族,敌人越多他们越团结。 
+		如果有 2 个或多个敌人在你的视野里,每个敌人都会使你的所有强度和豁免提高 %0.1f 。(最多 5 个敌人)]], "tformat")
+t("Indomitable", "不屈意志", "talent name")
+t([[Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years.
+		Removes %d stun, daze, or pin effects and grants immunity to stuns, dazes and pins for %d turns.]], [[半身人以骁勇善战闻名于世,他们曾经在战场上对抗其他种族上千年。 
+		立刻移除 %d 种震慑、眩晕和定身状态,并使你对震慑、眩晕和定身免疫 %d 回合。
+		使用此技能不消耗回合。]], "tformat")
+t("orc", "兽人", "_t")
+t("Orcish Fury", "兽族之怒", "talent name")
+t([[Summons your lust for blood and destruction; especially when the odds are against you.  
+		You increase your damage by 10%% + %0.1f%% per enemy you can see in line of sight of you (maximum 5 enemies, %0.1f%% bonus) for 3 turns.
+		The damage bonus will increase with your Constitution.]], [[激活你对杀戮和破坏的渴望,尤其是当你孤军奋战之时。
+		你视野中每有一个敌人,增加所有伤害 10 %% + %0.1f%% (最多5个敌人, %0.1f%% ),持续 3 回合。
+		受体质影响,增益有额外加成。]], "tformat")
+t("Hold the Ground", "兽族忍耐", "talent name")
+t("#CRIMSON#%s roars with rage shaking off %d mental debuffs!", "#CRIMSON#%s愤怒地咆哮,摆脱了%d项精神负面效果!", "logSeen")
+t("Skirmisher", "散兵", "talent name")
+t([[Orcs have seen countless battles, and won many of them.
+		You revel in the defeat of your foes, gaining %d%% damage resistance for 2 turns each time you kill an enemy.
+		The resistance will scale with talent level and your Constitution.
+		Additionally, passively increase all damage penetration by %d%%.]], [[兽人们经历了许多次战争,并获胜了许多次。 
+		你陶醉于杀戮你的敌人,每次杀死敌人你将获得 %d%% 的伤害抗性,持续 2 回合。
+		增加的抗性基于你的技能等级和意志。
+		被动增加 %d%% 所有伤害穿透。]], "tformat")
+t("Pride of the Orcs", "兽族荣耀", "talent name")
+t([[Call upon the will of all of the Orc Prides to survive this battle.
+		You remove up to %d detrimental effect(s) then heal for %d life.
+		The healing will increase with talent level and your Willpower.]], [[呼唤兽族荣耀来和敌人拼搏。 
+		移除 %d 个负面状态并治疗 %d 生命值。
+		受意志影响,治疗量有额外加成。]], "tformat")
+t("yeek", "夺心魔", "_t")
+t("Dominant Will", "主导意志", "talent name")
+t("%s is immune to instakill and mind control effects!", "%s免疫即死和精神控制效果!", "logSeen")
+t("%s must be below 80%% of their max life to be controlled!", "%s无法在超过80%%最大生命的情况下被控制!", "logSeen")
+t("%s resists the mental assault!", "%s抵抗了精神攻击!", "logSeen")
+t([[Shatter the mind of your victim, giving you full control of its actions for %s turns (based on your Willpower).
+	When the effect ends, you pull out your mind and the victim's body collapses, dead.
+	Targets with ranks at or above rare must be below 80%% of their maximum life to be controlled, will be invulnerable for the duration, and will break free of the effect without dying after 3 turns.
+	This effect cannot be saved against but checks instakill immunity.]], [[粉碎目标的意志,使你可以完全控制它的行动 %s 回合。(受你的意志值加成) 
+		当技能结束时,你的意志会脱离而目标会因大脑崩溃而死亡。 
+		稀有等级即以上的目标必须要在其最大生命值的 80%% 以下才能被控制,在持续时间内不会受到伤害,并且在 3 回合后不会死亡 ,而会脱离控制。
+		这一效果无法被豁免,但需要通过即死免疫。]], "tformat")
+t("Unity", "强化思维", "talent name")
+t([[Your mind becomes more attuned to the Way, and is shielded from outside effects.
+		Increase confusion and silence immunities by %d%% and Mental Save by %d.]], [[你的思维和维网变的更加协调并且增强对负面效果的抵抗。 
+		增加 %d%% 混乱和沉默抵抗并增加你 +%d 点精神豁免。]], "tformat")
+t("Quickened", "迅捷", "talent name")
+t("#RED#%s reacts immediately after taking severe wounds!#LAST#", "#RED#%s受伤后反应迅速!#LAST#", "logSeen")
+t([[Yeeks live fast, think fast, and sacrifice fast for the Way.
+		Your global speed is increased by %0.1f%%.
+		If your life drops below 30%% you gain 1.5 turns.  This effect can only happen once every %d turns.]], [[基于“维网”,夺心魔新陈代谢很快,思维很快并且献祭也很快。 
+		你的整体速度增加 %0.1f%% 。
+		当你的生命值降低到 30%% 以下时,你获得 1.5 个回合。该效果每 %d 回合最多触发一次。]], "tformat")
+t("Wayist", "快速支援", "talent name")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("yeek mindslayer", "夺心魔心灵杀手", "_t")
+t("A wayist that came to help.", "赶来帮忙的维网帮手。", "_t")
+t([[Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
+		Summons up to 3 yeek mindslayers to your side for 6 turns.
+		All their primary stats will be set to %d (based on your Willpower and Talent Level).
+		Your increased damage, damage penetration, and many other stats will be inherited.]], [[通过夺心魔的维网,迅速召集帮手。 
+		在你周围召唤 3 个夺心魔精英,持续 6 回合。
+		他们的所有主要属性会被设置为 %d (基于你的意志值和技能等级)
+		你的伤害加成,伤害穿透和许多其他属性都会被继承。]], "tformat")
+t("Knowledge of the Way", "维网的力量", "talent name")
+t([[You merge your mind with the rest of the Way for a brief moment; the sum of all yeek knowledge gathers in your mind
+		and allows you to identify any item you could not recognize yourself.]], [[你将精神与维网链接,能暂时获得你们一族所有的知识
+		让你能鉴定所有物品。]], "tformat")
+t("The various racial bonuses a character can have.", " 多种多样的种族天赋。", "_t")
+t("ogre", "食人魔", "_t")
+t("race", "种族技能", "talent category")
+t("Ogric Wrath", "食人魔之怒", "talent name")
+t([[You enter an ogric wrath for %d turns, increasing your stun and pinning resistances by 20%% and all damage done by 10%%.
+		In addition, whenever you use an infusion or rune, miss a melee attack, or any damage you deal is reduced by a damage shield (or similar effect) you gain a charge of Ogre Fury (up to 5 charges total, each lasting 7 turns).
+		Each charge grants 20%% critical damage power and 5%% critical strike chance.
+		You lose a charge each time you deal a critical strike.
+		The duration will increase with your Strength.]], [[你进入愤怒状态 %d 回合,获得 20%% 震慑和定身免疫,全体伤害增加 10%% 。
+		同时,每当你使用符文或纹身、攻击未命中或伤害被护盾等效果削减时,你获得一层食人魔之怒效果,持续 7 回合,效果可叠加至最多 5 层。
+		每层提供 20%% 暴击伤害和 5%% 暴击率。
+		每次暴击时减少一层食人魔之怒效果。
+		持续时间受力量加成。]], "tformat")
+t("Grisly Constitution", "强大体魄", "talent name")
+t([[An ogre's body is acclimated to spells and inscriptions.
+		Increases spell save by %d and improves the contribution of primary stats on infusions and runes by %d%%.
+		At level 5 your body is so strong you can use a two handed weapon in your main hand while still using an offhand item.
+		When using a two handed weapon this way you suffer a 20%% accuracy, physical power, spellpower and mindpower penalty, decreasing by 5%% per size category above #{italic}#big#{normal}#; further, all damage procs from your weapons are reduced by 50%%.]], [[食人魔的身体对法术和符文亲和力很强。
+		增加 %d 法术豁免,增加纹身和符文的属性加成效果 %d%% 。
+		技能等级 5 时,你的身体变得如此强壮,能在主手持有双手武器的同时,副手持有其他副手武器。
+		这样做的话,你的命中、物理、法术、精神强度会下降 20%% ,体型超过#{italic}#'较大'#{normal}#时,每增加一体型,惩罚减少 5%% 。同时你的武器附加伤害减少 50%% 。]], "tformat")
+t("Scar-Scripted Flesh", "血肉伤痕", "talent name")
+t([[When you crit you have a %d%% chance to reduce by 1 the remaining cooldown of one of your inscriptions and of any saturations effects.
+		This effect can only happen once per turn.]], [[每次暴击时有 %d%% 几率减少随机一个纹身或符文 1 回合冷却时间,或减少符文紊乱或纹身紊乱 1 回合持续时间。
+		该效果每回合最多触发一次。]], "tformat")
+t("Writ Large", "符文亲和", "talent name")
+t("#PURPLE#Your mastery over inscriptions is unmatched! One more inscriptions slot available to buy.", "#PURPLE#你对纹身的掌握无人能及!你可以消耗一个大系点进一步解锁一个纹身位", "logPlayer")
+t([[Instantly removes runic and infusion saturations.
+		For %d turns your inscriptions cool down twice as fast.
+		At level 5 your command over inscriptions is so good that you can use one more (you still need a category point to unlock it; you need to exit the levelup screen to validate it).]], [[立刻解除纹身紊乱和符文紊乱。
+		接下来 %d 回合内,你的纹身和符文冷却速度加倍。
+		技能等级 5 时,你能解锁一个新的纹身位。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/misc/tutorial.lua"
+
+t("Tutorial-specific talents.", "只能用于教程的技能。", "_t")
+t("tutorial", "教程", "_t")
+t("Shove", "击退攻击", "talent name")
+t("%s resists the shove!", "%s抵抗了推拉!", "logSeen")
+t("Give the target a good old-fashioned shove, knocking it back a square.", "给目标一个老式的击退攻击,将它击退一格。", "tformat")
+t("Mana Gale", "魔法风暴", "talent name")
+t("%s is knocked back by the gale!", "%s 被大风吹了回来!", "logSeen")
+t("%s remains firmly planted in the face of the gale!", "%s 在大风中依然稳稳站立!", "logSeen")
+t("Conjure up a powerful magical wind, pushing the target back a distance of %d.", "施放一股强力的魔法风暴,将目标击退 %d 码。", "tformat")
+t("Telekinetic Punt", "念力打击", "talent name")
+t("%s is knocked back by the telekinetic blow!", "%s 被念力打击击退!", "logSeen")
+t("%s holds its ground!", "%s 站稳在了原地!", "logSeen")
+t("Knock the target backwards with a powerful telekinetic blow.", "使用强大的念力攻击,将目标击退。", "tformat")
+t("Blink", "闪烁", "talent name")
+t("%s is teleported a short distance!", "%s 传送了一小段距离!", "logSeen")
+t("%s resists the teleportation!", "%s抵抗了传送!", "logSeen")
+t("Attempts to magically teleport a target slightly farther from you.", "使用魔法,将目标轻微的传送至远处。", "tformat")
+t("Fear", "恐惧", "talent name")
+t("%s retreats in terror!", "%s 在恐惧中撤退!", "logSeen")
+t("%s shakes off the fear!", "%s 豁免了恐惧!", "logSeen")
+t("Attempts to briefly terrify a target into retreating.", "尝试恐惧目标使其逃跑。", "tformat")
+t("Bleed", "流血", "talent name")
+t("Inflicts a 10-turn bleed effect.", "制造 10 回合的流血效果。", "tformat")
+t("Confusion", "æ··ä¹±", "talent name")
+t("Use your mental powers to confuse the target for five turns.", "使用你的精神力量使目标混乱 5 回合。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/absorption.lua"
+
+t("Kinetic Shield", "动能护盾", "talent name")
+t([[Surround yourself with a shield that will absorb %d%% of any physical/acid/nature/temporal attack, up to a maximum of %d damage per attack.
+		Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn.
+		At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
+		The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
+		You can only have two of these shields active at once.]], [[用护盾环绕自己,吸收 %d%% 物理、酸性、自然、时空伤害,每次最多吸收 %d 伤害。
+		每次你的护盾吸收伤害时,将部分伤害转化为能量,获得两点超能力值,每吸收 %0.1f 点伤害额外增加一点超能力值,每回合最多增加 %0.1f 点超能力值。
+		等级 3 时,当你关掉护盾,前 3 回合内吸收的全部伤害值的两倍将被释放成为一个完整的超能力护盾(吸收完整伤害)
+		护盾的吸收值和获得超能力值的效率随精神强度增强。]], "tformat")
+t("Thermal Shield", "热能护盾", "talent name")
+t([[Surround yourself with a shield that will absorb %d%% of any fire/cold/light/arcane attack, up to a maximum of %d damage per attack.
+		Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn.
+		At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
+		The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
+		You can only have two of these shields active at once.]], [[用护盾环绕自己,吸收 %d%% 火焰、寒冷、光系、奥术伤害,每次最多吸收 %d 伤害。
+		每次你的护盾吸收伤害时,将部分伤害转化为能量,获得两点超能力值,每吸收 %0.1f 点伤害额外增加一点超能力值,每回合最多增加 %0.1f 点超能力值。
+		等级 3 时,当你关掉护盾,前 3 回合内吸收的全部伤害值的两倍将被释放成为一个完整的超能力护盾(吸收完整伤害)
+		护盾的吸收值和获得超能力值的效率随精神强度增强。]], "tformat")
+t("Charged Shield", "电能护盾", "talent name")
+t("You may only sustain two shields at once. Shield activation cancelled.", "你只能同时保持两种护盾效果,激活护盾被取消。", "logSeen")
+t([[Surround yourself with a shield that will absorb %d%% of any lightning/blight/darkness/mind attack, up to a maximum of %d damage per attack.
+		Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn.
+		At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage).
+		The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower.
+		You can only have two of these shields active at once.]], [[用护盾环绕自己,吸收 %d%% 闪电、枯萎、暗影、精神伤害 , 每次最多吸收 %d 伤害。
+每次你的护盾吸收伤害,将其部分转化为能量,获得两点能量,每吸收 %0.1f 点伤害额外增加一点能量,每回合最多增加 %0.1f 点能量。
+等级 3 时,当你关掉护盾,前 3 回合内吸收的全部伤害两倍将被释放成为一个完整的超能力护盾(吸收完整伤害)
+护盾的吸收值和获得能量的效率随精神强度增强 .]], "tformat")
+t("Forcefield", "超能力场", "talent name")
+t([[Surround yourself with a forcefield, reducing all incoming damage by %d%%.
+		Such a shield is very expensive to maintain, draining 5%% of your maximum psi per turn initially plus an addition 5%% for each turn it has been maintained. For example, on turn 2 it will drain 10%%.
+		Current drain rate: %0.1f psi/turn]], [[用力场环绕自己,减少受到的所有伤害 %d%%
+		维持这样的护盾代价非常昂贵,开启的第一回合会消耗你 5%% 的超能力值,之后每维持一回合就会多消耗 5%% 的超能力值。例如,第二回合会消耗 10%% 的超能力值。
+		目前的超能力值消耗:每回合 %0.1f 超能力值 ]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/augmented-mobility.lua"
+
+t("Skate", "极速滑行", "talent name")
+t([[You telekinetically float just off the ground.
+		This allows you to slide around the battle quickly, increasing your movement speed by %d%%.
+		It also makes you more vulnerable to being pushed around (-%d%% knockback resistance).]], [[用念力使自己漂浮。
+		这使你能在战斗中快速滑行,增加你的移动速度 %d%% 。
+		它同样使你更容易被推开 (-%d%% 击退抗性 )。]], "tformat")
+t("Quick as Thought", "灵动迅捷", "talent name")
+t([[Encase your body in a sheath of thought-quick forces, allowing you to control your body's movements directly without the inefficiency of dealing with crude mechanisms like nerves and muscles.
+		Increases Accuracy by %d, your critical strike chance by %0.1f%% and your global speed by %d%% for %d turns.
+		The duration improves with your Mindpower.]], [[用灵能围绕你的躯体,通过思想直接高效控制身体,而不是通过神经和肌肉。
+		增加 %d 命中、 %0.1f%% 暴击率和 %d%% 攻击速度,持续 %d 回合。 
+		受精神强度影响,持续时间有额外加成。]], "tformat")
+t("Mindhook", "心灵钩爪", "talent name")
+t("The target is out of range", "目标距离太远", "logPlayer")
+t([[Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
+		Works on enemies up to %d squares away.
+		The cooldown decreases, and the range increases, with additional talent points spent.]], [[用灵能将远处的敌人抓过来。
+		至多对半径 %d 的敌人有效。
+		范围和冷却时间受技能等级影响。]], "tformat")
+t("Telekinetic Leap", "灵能跳跃", "talent name")
+t("@Source@ performs a telekinetically enhanced leap!", "@Source@在灵能的帮助下跳跃!", "_t")
+t("You can not jump onto a creature.", "你不能跳到另一个生物上。", "logPlayer")
+t("You perform a precise, telekinetically-enhanced leap, landing up to %d squares from your starting point.", "使用灵能,精准地跳向 %d 码外的地点。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/augmented-striking.lua"
+
+t("Kinetic Strike", "动能打击", "talent name")
+t("%s resists the pin!", "%s抵抗了定身!", "logSeen")
+t([[Focus kinetic energy and strike an enemy for %d%% weapon damage as physical.
+		They will be pinned to the ground for %d turns by the force of this attack.
+		Any frozen creature hit by this attack will take an extra %0.2f physical damage.
+		The extra damage will scale with your Mindpower.]], [[聚焦动能打击敌人造成 %d%% 武器伤害 
+		敌人将被这次攻击的力量定身 %d 回合。
+		任何处于冻结状态的目标受到额外 %0.2f 物理伤害。
+		额外伤害受精神强度加成。]], "tformat")
+t("Thermal Strike", "热能打击", "talent name")
+t("ice wall", "冰墙", "_t")
+t("a summoned, transparent wall of ice", "被召唤来的一堵透明冰墙。", "_t")
+t([[Focus thermal energy and strike an enemy for %d%% weapon damage as cold.
+		A burst of cold will then engulf them, doing an extra %0.1f Cold damage and also freeze them for %d turns.
+		If the attack freezes a pinned creature a burst of ice is summoned, circling the caster and the creature with a wall of ice for 3 turns.
+		The cold burst damage will scale with your Mindpower.]], [[聚焦热能打击敌人造成 %d%% 寒冷武器伤害 .
+		之后,一股寒冰能量将爆发并吞噬他们,造成额外 %0.1f 寒冷伤害并冻结他们 %d 回合。
+		如果被冻结的目标已经被定身,则会在周围爆发寒冰能量,组成冰墙,持续 3 回合。
+		爆发的寒冷伤害受精神强度加成 .]], "tformat")
+t("Charged Strike", "电能打击", "talent name")
+t("You cannot do that without a weapon in your hands.", "你必须装备一把武器施展该技能。", "logPlayer")
+t([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning.
+		Energy will then discharge from your weapon, doing an extra %0.2f lightning damage and halving their stun/daze/freeze/pin resistance for %d turns.
+		If the target is pinned and Charged Shield is sustained, its absorb value will be increased by %0.2f.
+		If the target is frozen, the ice will melt in a flash of vapour, knocking back all creatures around it in radius 2.
+		The discharge damage will scale with your Mindpower.]], [[聚焦充能打击敌人造成 %d%% 闪电武器伤害。
+		之后,从武器释放一股能量,造成额外 %0.2f 闪电伤害并减半他们的震慑和定身免疫 %d 回合 
+		如果电能护盾开启,并且目标已被定身,则护盾吸收量增加 %0.2f.
+		如果目标被冻结,冰块会粉碎,击退半径 2 以内的所有生物。
+		释放的伤害受精神强度加成 .]], "tformat")
+t("Psi Tap", "能量吸取", "talent name")
+t("Wrap a psionic energy field around your weapons, increasing their armour penentration by %d and allowing you to siphon excess energy from each weapon hit you land, gaining %0.1f psi per hit.", "用灵能强化武器,获得 %d 护甲穿透,同时吸取每次武器攻击中剩余的能量,每次武器命中时获得 %0.1f 点超能力值。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/charged-mastery.lua"
+
+t("Transcendent Electrokinesis", "卓越电能", "talent name")
+t([[For %d turns your electrokinesis transcends your normal limits, increasing your Lightning damage by %d%% and your Lightning resistance penetration by %d%%.
+		In addition:
+		The cooldowns of Charged Shield, Charged Leech, Charged Aura, Charged Strike and Brainstorm are reset.
+		Charged Aura effects will have their radius increased by 1.
+		Your Charged Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage.
+		Brainstorm will also inflict blindness.
+		Charge Leech will also inflict confusion (%d%% effect).
+		Charged Strike will have its secondary lightning burst chain to up to 3 targets in a radius of 3.
+		The damage bonus and resistance penetration scale with your Mindpower.
+		Only one Transcendent talent may be in effect at a time.]], [[在 %d 回合中你的电能突破极限,增加你的闪电伤害 %d%% ,闪电抗性穿透 %d%% 。
+		额外效果:
+		重置电能护盾,电能吸取,充能光环和头脑风暴的冷却时间。
+		根据情况,充能光环获得其中一种强化:充能光环的半径增加为 2 格。你的所有武器获得充能光环的伤害加成。
+		你的电能护盾获得 100%% 的吸收效率,并可以吸收两倍伤害。
+		头脑风暴附带致盲效果。
+		电能吸取附带混乱效果( %d%% 概率)。
+		电能打击的第二次闪电/致盲攻击将会对半径 3 格之内的最多 3 名敌人产生连锁反应。
+		受精神强度影响,伤害和抗性穿透有额外加成。
+		同一时间只有一个卓越技能产生效果。]], "tformat")
+t("Thought Sense", "思维感知", "talent name")
+t([[Detect the mental activity of creatures in a radius of %d for %d turns.
+		This reveals their location and boosts your defense by %d.
+		The defense scales with you Mindpower and the range with your Willpower.]], [[感知半径 %d 范围内生物的精神活动,效果持续 %d 回合。
+		这个技能暴露他们的位置,并增加你的防御 %d 。
+		受精神强度影响,持续时间、闪避、和半径有额外加成。]], "tformat")
+t("Static Net", "静电网络", "talent name")
+t([[Cast a net of static electricity in a radius of %d for %d turns.
+		Enemies standing in the net will take %0.1f Lightning damage and be slowed by %d%%.
+		When you move through the net, a static charge will accumulate on your weapon which will add %0.1f additional Lightning damage to your next attack for each turn you spend within its area.
+		These effects scale with your Mindpower.]], [[在半径 %d 范围中散布一个持续 %d 回合的静电捕网。
+		站在网中的敌人受到 %0.1f 的闪电伤害并被减速 %d%% 。
+		当你在网中穿梭,你的武器上会逐渐累加静电充能,让你的下一次攻击造成额外 %0.1f 的闪电伤害。
+		受精神强度影响,技能效果有额外加成。]], "tformat")
+t("Heartstart", "心跳复苏", "talent name")
+t([[Store an electric charge for saving your life at a later time.
+		If you are reduced to less than zero life while this is active, it will deactivate, cure you of all stun/daze/freeze effects and allow you to survive with up to %d negative health for %d turns.
+		The negative health limit scales with your Mindpower and maxium life.]], [[储存一次电力充能用来在之后挽救你的生命。
+		当这个技能激活时,如果你的生命值被减低到 0 以下,这个技能将会进入冷却,解除你的震慑/眩晕/冰冻状态,使你的生命值最多为 -%d 时不会死亡,效果持续 %d 回合。
+		受精神强度和最大生命值影响,承受的致命伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/discharge.lua"
+
+t("Mind Storm", "心灵风暴", "talent name")
+t([[Unleash your subconscious on the world around you.  While active, you fire up to %d bolts each turn (one per hostile target) that deal %0.2f mind damage.  Each bolt consumes 5 Feedback.
+		Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per %d excess Feedback per target), but no more than %d extra bolts per turn. 
+		This effect is a psionic channel, increasing the range of Mind Sear, Psychic Lobotomy, and Sunder Mind to 10 but will break if you move.
+		The damage will scale with your Mindpower.]], [[用你的潜意识渗透周围的环境。当此技能激活时,每回合你会射出 %d 个超能力值球造成 %0.2f 精神伤害(每个敌方单位只承受一次超能力值球攻击)。每个超能力值球消耗 5 点反馈值。 
+		当获得的反馈值超出最大值时,你会产生额外的超能力值球(每超出 %d 反馈值产生 1 个超能力值球),但是每回合产生的额外超能力值球数量不会超过 %d 。 
+		此技能运用了灵能通道,所以当你移动时会中断此技能。		
+		特别地,当你开启此技能时,心灵光束、精神切断和碾碎心灵的攻击范围将变为10格。
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("Feedback Loop", "反馈逆转", "talent name")
+t("You have no feedback to start a feedback loop!", "你没有反馈值,不能这么做!", "logPlayer")
+t([[Activate to invert your Feedback decay for %d turns.  This effect can be a critical hit, increasing the duration even further.
+		You must have some Feedback in order to start the loop.
+		The maximum Feedback gain will scale with your Mindpower.]], [[激活以逆转你的反馈值衰减,持续 %d 回合。此技能激活时可产生暴击效果,效果为增加技能持续时间。 
+		你必须在反馈值非空的时候才能使用此技能(否则没有衰减)。 
+		受精神强度影响,反馈值的最大增加值按比例加成。]], "tformat")
+t("Backlash", "灵能反击", "talent name")
+t([[Your subconscious now retaliates when you take damage.  If the attacker is within range (%d), you'll inflict mind damage equal to the Feedback gained from the attack or %0.2f, whichever is lower.
+		This effect can only happen once per creature per turn.
+		The damage will scale with your Mindpower.]], [[你的潜意识会报复那些伤害你的人。 
+		当攻击者在 %d 码范围内时,你会对目标造成伤害,伤害值为因承受此攻击而获得的反馈数值(但不超过 %0.2f )。
+		此效果每回合对同一生物最多只能触发 1 次。
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("Focused Wrath", "集火", "talent name")
+t([[Focus your mind on a single target, diverting all offensive Discharge talent effects to it for %d turns.  While this effect is active, all Discharge talents gain %d%% critical power and you ignore %d%% mind resistance of your targets.
+		If the target is killed, the effect will end early.
+		The damage bonus will scale with your Mindpower.]], [[将注意力集中于单体目标,将所有攻击性灵能脉冲系技能射向目标,持续 %d 回合。当此技能激活时,所有灵能脉冲系技能增加 %d%% 暴击伤害, 并且你可以获得 %d%% 精神抗性穿透。 
+		如果目标死亡,则该技能提前中断。 
+		受精神强度影响,暴击增益效果按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/distortion.lua"
+
+t("Distortion Bolt", "扭曲之球", "talent name")
+t([[Fire a bolt of distortion that ignores resistance and inflicts %0.2f physical damage.  This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns.
+		If the bolt comes in contact with a target that's already distorted, a detonation will occur, inflicting 150%% of the base damage in a radius of %d.
+		Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
+		At talent level 5, you learn to shape your distortion effects, preventing them from hitting you or your allies.
+		The damage will scale with your Mindpower.]], [[射出一枚无视抵抗的扭曲之球并造成 %0.2f 物理伤害。此技能会扭曲目标,减少对方物理抗性 %d%% ,并使其在 2 回合内受到扭曲效果时会产生额外的负面影响。
+		如果目标身上已存在扭曲效果,则会在 %d 码范围内产生 150 %%基础伤害的爆炸。 
+		在该技能投入点数会增加你所有扭曲效果的降抗效果。
+		在等级 5 时,你学会控制你的扭曲效果,防止扭曲效果攻击到你或友军。 
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("Distortion Wave", "扭曲之涛", "talent name")
+t([[Creates a distortion wave in a radius %d cone that deals %0.2f physical damage and knocks back targets in the blast radius.
+		This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns.
+		Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
+		If the target is already distorted, they'll be stunned for %d turns as well.
+		The damage will scale with your Mindpower.]], [[在 %d 码锥形半径范围内创建一股扭曲之涛,造成 %0.2f 物理伤害,并击退扭曲之涛中的目标。 
+		此技能会扭曲目标,减少对方物理抗性 %d%% ,并使其在 2 回合内受到扭曲效果时会产生额外的负面影响。
+		在该技能投入点数会增加你所有扭曲效果的降抗效果。
+		如果目标身上已存在扭曲效果,则会被震慑 %d 回合。 
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("Ravage", "疯狂扭曲", "talent name")
+t([[Ravages the target with distortion, inflicting %0.2f physical damage each turn for %d turns.
+		This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns.
+		If the target is already distorted when Ravage is applied, the damage will be increased by 50%% and the target will lose one beneficial physical effect or sustain each turn.
+		Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
+		The damage will scale with your Mindpower.]], [[疯狂扭曲目标,造成每轮 %0.2f 物理伤害,持续 %d 回合。 
+		此技能会扭曲目标,减少对方物理抗性 %d%% ,并使其在 2 回合内受到扭曲效果时会产生额外的负面影响。
+		如果目标身上已存在扭曲效果,则伤害提升 50 %%,并且目标每回合会丢失一种物理增益效果或持续技能效果。 
+		在该技能投入点数会增加你所有扭曲效果的降抗效果。
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("Maelstrom", "灵能漩涡", "talent name")
+t("%s's maelstrom", "%s的灵能漩涡", "tformat")
+t("#Source# pulls #Target# in!", "#Source#将#Target#拉了进来!", "logCombat")
+t([[Create a powerful maelstorm for %d turns.  Each turn, the maelstrom will pull in targets within a radius of %d, and inflict %0.2f physical damage.
+		This damage will distort affected targets, decreasing physical resistance by %d%% and rendering them vulnerable to distortion effects for two turns.
+		Investing in this talent will increase the physical resistance reduction from all of your distortion effects.
+		The damage will scale with your Mindpower.]], [[创造一个强大的灵能漩涡,持续 %d 回合。每回合漩涡会将半径 %d 码内的目标吸向中心并造成 %0.2f 物理伤害。 
+		此技能会扭曲目标,减少对方物理抗性 %d%% ,并使其在 2 回合内受到扭曲效果时会产生额外的负面影响。
+		在该技能投入点数会增加你所有扭曲效果的降抗效果。
+		受精神强度影响,伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/dream-forge.lua"
+
+t("Forge Shield", "熔炉屏障", "talent name")
+t("#ORANGE#%s forges a dream shield to block the attack!", "#ORANGE#%s 产生了一个梦境屏障来格挡攻击!", "logSeen")
+t("#ORANGE#%s's dream shield has been strengthened by the attack!", "#ORANGE#%s 的梦境屏障被攻击强化了!", "logSeen")
+t([[When an attack would deal 15%% or more of your effective total health, you forge the Dream Shield to protect yourself, reducing the damage of all attacks of that type by %0.2f for the next %d turn(s).
+		You may block multiple damage types at one time, but the base damage threshold increases by 15%% per damage type the shield is already blocking.
+		If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal melee or ranged attack will instead deal 200%% damage) for one turn.
+		At talent level 5, the block effect will last two turns.
+		This damage reduction scales with your Mindpower.]], [[当你将要承受一次超过 15 %%最大生命值的攻击时,你会锻造一个熔炉屏障来保护自己,减少 %0.2f 点所有该类型攻击伤害于下 %d 回合。 
+		熔炉屏障能够同时格挡多种类型的伤害,但是每一种已拥有的格挡类型会使伤害临界点上升 15 %%。
+		如果你完全格挡了某一攻击者的伤害,则此攻击者受到持续 1 回合的反击 DEBUFF(200 %%普通近身或远程伤害)。
+		在等级 5 时,格挡效果将持续 2 回合。 
+		受精神强度影响,格挡值按比例加成。]], "tformat")
+t("Forge Bellows", "熔炉风箱", "talent name")
+t("%s's forge barrier", "%s的熔炉风箱", "tformat")
+t("a summoned wall of mental energy", "一堵被召唤来的精神能量墙。", "_t")
+t([[Release the bellows of the forge upon your surroundings, inflicting %0.2f mind damage, %0.2f burning damage, and knocking back your enemies in a radius %d cone.
+		Empty terrain may be changed (50%% chance) for %d turns into forge walls, which block movement and inflict %0.2f mind and %0.2f fire damage on nearby enemies.
+		The damage and knockback chance will scale with your Mindpower.]], [[将梦之熔炉的风箱打开,朝向你的四周,对锥形范围内敌人造成 %0.2f 精神伤害, %0.2f 燃烧伤害并造成击退效果。锥型范围的半径为 %d 码。
+		空旷的地面有 50 %%几率转化为持续 %d 回合的熔炉外壁。熔炉外壁阻挡移动,并对周围敌人造成 %0.2f 的精神伤害和 %0.2f 的火焰伤害。 
+		受精神强度影响,伤害和击退几率按比例加成。]], "tformat")
+t("Forge Armor", "熔炉护甲", "talent name")
+t([[Your Forge Shield talent now increases your Armour by %d, your Defense by %d, and gives you %0.2f psi when you're hit by a melee or ranged attack.
+		The bonuses will scale with your Mindpower.]], [[你的熔炉屏障技能现在可以增加你 %d 点护甲, %d 点闪避,并且当你被近战或远程攻击击中时给予你 %0.2f 超能力值。 
+		受精神强度影响,增益按比例加成。]], "tformat")
+t("Dreamforge", "梦之熔炉", "talent name")
+t("#GOLD#%s strikes the dreamforge!", "#GOLD# %s锤击着梦境熔炉!", "logSeen")
+t("#GOLD#%s begins breaking dreams!", "#GOLD# %s开始破碎梦境!", "logSeen")
+t([[The pounding forge of thought in your mind is released upon your surroundings.  Each turn that you remain stationary, you'll strike the dreamforge, inflicting mind and burning damage on enemies around you.
+		The effect will build over five turns, until it reaches a maximum radius of %d, maximum mind damage of %0.2f, and maximum burning damage of %0.2f.
+		At this point you'll begin breaking the dreams of enemies who hear the forge, reducing their Mental Save by %d and giving them a %d%% chance of spell failure due to the tremendous echo in their minds for %d turns.
+		Broken Dreams has a %d%% chance to brainlock your enemies.
+		The damage and dream breaking effect will scale with your Mindpower.]], [[你将脑海里锻造的冲击波向四周释放。 
+		每回合当你保持静止,你将会锤击梦之熔炉,对周围敌人造成精神和燃烧伤害。 
+		此效果将递增 5 个回合,直至 %d 码最大范围, %0.2f 最大精神伤害和 %0.2f 最大燃烧伤害。 
+		此刻,你将会打破那些听到熔炉声的敌人梦境,减少它们 %d 精神豁免,并且由于敲击熔炉的 
+		巨大回声,它们将获得一个 %d%% 的法术失败率,持续 %d 回合。 
+		梦境破碎有 %d%% 几率对你的敌人产生思维封锁效果。 
+		受精神强度影响,伤害和梦境打破效果按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/dream-smith.lua"
+
+t("Dream Smith's Hammer", "梦之巨锤", "talent name")
+t([[Craft a hammer from the dream forge and strike an adjacent foe, inflicting %d%% weapon damage. If the attack hits, it will bring one random Dream Smith talent off cooldown.
+		At talent level 5, you'll bring a second random talent off cooldown.
+		The base power, Accuracy, Armour penetration, and critical strike chance of the weapon will scale with your Mindpower.
+		
+		Current Dream Hammer Stats:
+		%s]], [[在梦境熔炉中将武器锻造成一柄巨锤砸向附近某个目标,造成 %d%% 武器伤害。如果攻击命中,它会使梦境锻造系的某个随机技能冷却完毕。 
+		在等级 5 时,此技能会使 2 个随机技能冷却完毕。 
+		受精神强度影响,武器的基础攻击力、命中、护甲穿透和暴击率按比例加成。 
+
+		当前梦之巨锤属性:
+		%s]], "tformat")
+t("Hammer Toss", "回旋投掷", "_t")
+t([[Throw your Dream Hammer at a distant location, inflicting %d%% weapon damage on all targets between you and it.  After reaching its destination, the Dream Hammer will return, potentially hitting targets a second time.
+		Learning this talent increases the Accuracy of your Dream Hammer by %d.]], [[将你的梦之巨锤扔向远处,对沿途所有敌方单位造成 %d%% 武器伤害。在到达目标点后,梦之巨锤会自动返回,再次对沿途目标造成伤害。 
+		学习此技能会增加梦之巨锤 %d 点命中。]], "tformat")
+t("Dream Crusher", "雷霆一击", "talent name")
+t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen")
+t([[Crush your enemy with your Dream Hammer, inflicting %d%% weapon damage.  If the attack hits, the target is stunned for %d turns.
+		Stun chance improves with your Mindpower.  Learning this talent increases your Physical Power for Dream Hammer damage calculations by %d and all damage with Dream Hammer attacks by %d%%.
+		]], [[用你的梦之巨锤碾碎敌人,造成 %d%% 武器伤害。如果攻击命中,则目标会被震慑 %d 回合。 
+		受精神强度影响,震慑几率有额外加成。 
+		学习此技能会增加 %d 点你使用梦之巨锤时的物理强度,同时使梦之巨锤造成的所有伤害提升 %d%% 。]], "tformat")
+t("Forge Echoes", "回音击", "talent name")
+t([[Strike an adjacent target with a mighty blow from the forge, inflicting %d%% weapon damage.  If the attack hits, the echo of the attack will lash out at all enemies in a %d radius of the impact.
+		Learning this talent adds %0.2f mind damage and %0.2f burning damage to your Dream Hammer strikes.
+		The mind and fire damage will scale with your Mindpower.]], [[用梦之巨锤对近身目标挥出强力的一击,造成 %d%% 武器伤害。如果攻击命中,挥击所产生的回音会伤害 %d 码范围内的所有目标。 
+		学习此技能会使你的梦之巨锤附加 %0.2f 精神伤害和 %0.2f 燃烧伤害。 
+		受精神强度影响,梦之巨锤附加的精神伤害和燃烧伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/dreaming.lua"
+
+t("Sleep", "睡眠", "talent name")
+t("%s resists the sleep!", "%s抵抗了睡眠!", "logSeen")
+t([[Puts targets in a radius of %d to sleep for %d turns, rendering them unable to act.  Every %d points of damage the target suffers will reduce the effect duration by one turn.
+		When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect.
+		At talent level 5 Sleep will become contagious and has a 25%% chance to spread to nearby targets each turn.
+		The damage threshold will scale with your Mindpower.]], [[使 %d 码半径范围内的目标陷入 %d 回合的睡眠状态中,使它们无法行动。它们每承受 %d 点伤害,睡眠的持续时间减少一回合。 
+		当睡眠结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 10 回合),失眠状态的每一个剩余回合数会让目标获得 %d%% 睡眠免疫。 
+		在等级 5 时,睡眠会具有传染性,每回合有 25 %%几率传播向附近的目标。 
+		受精神强度影响,伤害临界点按比例加成。]], "tformat")
+t("Lucid Dreamer", "清晰梦境", "talent name")
+t([[Slip into a lucid dream.  While in this state, you are considered sleeping, but can still act, are immune to insomnia, inflict %d%% more damage to targets under the effects of Insomnia, and your Physical, Mental, and Spell saves are increased by %d.
+		Note that being asleep may make you more vulnerable to certain effects (such as Inner Demons, Night Terror, and Waking Nightmare).
+		The saving throw bonuses scale with your Mindpower.]], [[你进入清晰梦境。在此状态下,你虽然处于睡眠状态但仍可以行动,并且对失眠免疫,对失眠状态下的目标附加 %d%% 伤害,同时,你的物理、法术和精神豁免增加 %d 点。 
+		注意在睡眠状态下会使你降低对特定负面状态的抵抗(例如心魔,梦魇复苏和梦魇降临)。 
+		受精神强度影响,豁免增益效果按比例加成。]], "tformat")
+t("Dream Walk", "梦境穿梭", "talent name")
+t("You may only dream walk to an open space within your line of sight.", "你只能梦境穿梭至视野内的空地。", "logPlayer")
+t("Your dream walk fails!", "你的梦境穿梭失败了!", "logSeen")
+t([[You move through the dream world, reappearing at a nearby location.
+		If there is a sleeping creature at the target location, you'll appear as close to them as possible, otherwise, you'll appear within %d tiles of your intended destination.]], [[你穿越梦境,出现在某个目标地点附近。
+		如果目标为处于睡眠状态的生物,你将会出现在离目标最近的地方。
+		否则,你会出现在目标位置的 %d 码范围内。]], "tformat")
+t("Dream Prison", "梦境牢笼", "talent name")
+t([[Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted.
+		This powerful effect constantly drains %0.2f%% of your maximum Psi (excluding this talent) per turn, and is considered a psionic channel; as such it will break if you move.
+		(Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)]], [[将范围内所有睡眠状态的目标囚禁在梦境牢笼里,有效地延长他们的睡眠效果,这个强大的技能每回合会持续消耗 %0.2f%% 最大超能力值(本技能除外),并且运用了灵能通道,所以当你移动时会中断此技能。 
+		注意:每回合可产生的睡眠附加状态,如梦魇的伤害和入梦的传染效果,将在此效果持续过程中失效。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/feedback.lua"
+
+t("Biofeedback", "生物反馈", "talent name")
+t([[Your Feedback decay now heals you for %0.1f times the loss, and the decay rate is reduced to %d%% of the normal rate (up to %0.1f%% per turn).  As a result, you are healed for %0.2f%% of your feedback pool each turn.
+		The healing effect improves with your Willpower.]], [[ 你的反馈值衰减的 %0.1f 倍会转换成治疗,同时衰减速率下降至 %d%% (每回合最多 %0.1f%% )。总而言之,每回合你将受到治疗量等于你的反馈池 %0.2f%% 的治疗。
+		受精神强度影响,治疗效果按比例加成。]], "tformat")
+t("Resonance Field", "共鸣领域", "talent name")
+t([[Activate to create a resonance field that will absorb 50%% of all damage you take (%d max absorption).  The field will not interfere with Feedback gain.
+		The max absorption value will scale with your Mindpower, and the effect lasts up to ten turns.]], [[激活此技能可产生一个吸收 50 %%伤害的共鸣领域(最大吸收值 %d )。此领域不会干扰反馈值的增长。 
+		受精神强度影响,最大吸收值有额外加成。 
+		此技能最多维持 10 回合。]], "tformat")
+t("Amplification", "强化反馈", "talent name")
+t([[Increases your maximum Feedback by %d, and increases your base Feedback gain ratio to %d%%.
+		The Feedback gain will scale with your Mindpower.]], [[增加 %d 最大反馈值,同时反馈值的基础获得比率增加到 %d%% 。
+		受精神强度影响,反馈值增加率按比例加成。]], "tformat")
+t([[Increases your maximum Feedback by %d, and increases the Feedback you gain from damage by %0.1f%% (to %0.1f%% of damage received).
+		The Feedback gain will scale with your Mindpower.]], [[增加 %d 最大反馈值,同时反馈值的基础获得比率增加 %0.1f%% (相比于你受到伤害的 %0.1f%% ) 。 
+		受精神强度影响,反馈值增加率按比例加成。]], "tformat")
+t("Conversion", "反馈充能", "talent name")
+t([[Use Feedback to replenish yourself.  This heals you for %d life, and restores %d stamina, %d mana, %d equilibrium, %d vim, %d positive and negative energies, %d psi energy, and %d hate.
+		The heal and resource gain will improve with your Mindpower.]], [[使用反馈值来补充自己。治疗 %d 生命值并回复 %d 点耐力, %d 点法力, %d 点失衡值, %d 点活力, %d 点正负超能力值, %d 点超能力值及 %d 点仇恨值。 
+		受精神强度影响,增益效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/finer-energy-manipulations.lua"
+
+t("Realign", "重组", "talent name")
+t("%s is cured!", "%s 被治愈!", "logSeen")
+t([[Realign and readjust your body with the power of your mind, curing up to %d detrimental physical effects and healing you for %d life.
+		The life healed increases with your Mindpower.]], [[用你的精神力量重组并调整你的身体,移除最多 %d 负面物理状态并治愈 %d 生命。
+		受精神强度影响,治疗量有额外加成。]], "tformat")
+t("Form and Function", "武器护甲改造", "talent name")
+t([[Manipulate forces on the molecular level to realign, rebalance, and synergize equipment you wear to your form and function.
+		The accuracy and damage of any weapon will act as if it were %d higher. (Mindstars cannot be manipulated in this way because they are already in an ideal natural state.)
+		Your total armour will increase by %d and your fatigue will decrease by %d for each body armour and shield worn.
+		The effects increase with your Mindpower.]], [[操纵力量从分子层面重组、平衡、磨砺你的装备。
+		你装备的每一件武器都会提升 %d 的命中和强度。灵晶不能被调整,因为他们已经是完美的自然形态。
+		你每件身上的护甲和盾牌增加你 %d 护甲,同时减少 %d 疲劳。
+		该技能效果受精神强度影响。]], "tformat")
+t("Matter is Energy", "宝石能量", "talent name")
+t("Use which gem?", "使用哪颗宝石?", "_t")
+t([[Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy.
+		This talent consumes one gem and grants %d psi per turn for between 5 and 13 turns, depending on the quality of the gem used.
+		This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts.]], [[任何优秀的心灵杀手都知道,物质就是能量。遗憾的是,大多数物质由于分子成分的复杂性无法转换。然而,宝石有序的晶体结构使得部分物质转化为能量成为可能。
+		这个技能消耗一个宝石,在 5~13 回合内,每回合获得 %d 超能力值,持续回合取决于所用的宝石品质。
+		在持续时间内同时获得一个共振领域提供宝石的效果 ]], "tformat")
+t("Resonant Focus", "共振聚焦", "talent name")
+t([[By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects.
+		For conventional weapons, this increases the percentage of your willpower and cunning that is used in place of strength and dexterity for all weapon attacks, from 60%% to %d%%.
+		For mindstars, this increases the chance to pull enemies to you by +%d%%.
+		For gems, this increases the bonus stats by %d.]], [[通过小心的同步你的精神和灵能聚焦的共振频率,强化灵能聚焦的效果 
+		对于武器,提升你的意志和灵巧来代替力量和敏捷的百分比,从 60%% 到 %d%%.
+		对于灵晶,提升 %d%% 将敌人抓取过来的几率 .
+		对于宝石,提升 %d 额外全属性。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/focus.lua"
+
+t("Mindlash", "心灵鞭笞", "talent name")
+t([[Focus energies into a beam to lash all creatures in a line with physical force, doing %d Physical damage and knocking them off balance (-15%% damage penalty) for 2 turns.
+		The damage will scale with your Mindpower.]], [[汇聚能量形成一道光束鞭笞敌人,造成 %d 点物理伤害并使他们失去平衡两轮(-15%% 整体速度)。
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Pyrokinesis", "意念燃烧", "talent name")
+t("Telekinetically energize the matter of all foes within %d squares at the molecular level, setting them ablaze. This does %0.1f fire damage over six turns.", "对 %d 范围内的所有敌人,用意念使组成其身体的分子活化并引燃他们,在 6 回合内造成 %0.1f 火焰伤害。", "tformat")
+t("Brain Storm", "头脑风暴", "talent name")
+t([[Mentally focus electricity into a ball of plasma and hurl it at the target.
+		The plasma will explode on impact, dealing %0.1f Lightning damage within radius %d.
+		This talent will apply cross tier Brainlock.
+		The damage will increase with your Mindpower.]], [[念力电离空气,将等离子体球掷向敌人。
+		等离子球会因碰撞而爆炸,造成半径为 %d 的 %0.1f 闪电伤害。
+		此技能将施加思维封锁状态。
+		受精神强度影响,伤害有额外加成。]], "tformat", {2,1})
+t("Iron Will", "钢铁意志", "talent name")
+t("#ORCHID#%s has recovered!", "#ORCHID#%s 已经恢复!", "logSeen")
+t("Your Iron Will improves your stun immunity by %d%% and gives you a %d%% chance of recovering from a random mental effect each turn.", "钢铁意志提高 %d%% 震慑免疫,并使得你每回合有 %d%% 的几率从随机一个精神效果中恢复。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/grip.lua"
+
+t("Bind", "灵能捆绑", "talent name")
+t([[Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns. 
+		The duration will improve with your Mindpower.]], [[用巨大的束缚超能力值捆住目标 %d 回合。
+		受精神强度影响,持续时间有额外加成。]], "tformat")
+t("Greater Telekinetic Grasp", "灵能支配", "talent name")
+t([[Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following:
+		Increases disarm immunity by %d%%.
+		Allows %d%% of Willpower and Cunning (instead of the usual 60%%) to be substituted for Strength and Dexterity for the purposes of determining damage done by telekinetically-wielded weapons.
+		At talent level 5, telekinetically wielded gems and mindstars will be treated as one material level higher than they actually are.
+		]], [[用细致的操控来增加你的肉体支配和灵能支配。此技能有以下效果:
+		增加 %d%% 缴械免疫。
+		当使用灵能武器造成伤害时,用 %d%% 意志和灵巧(通常60%%)来代替力量和敏捷决定伤害。
+		在等级5时,意念装备的宝石或灵晶的品质提升一级。
+		]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/kinetic-mastery.lua"
+
+t("Transcendent Telekinesis", "卓越动能", "talent name")
+t([[For %d turns your telekinesis transcends your normal limits, increasing your Physical damage by %d%% and your Physical resistance penetration by %d%%.
+		In addition:
+		The cooldowns of Kinetic Shield, Kinetic Leech, Kinetic Aura, Kinetic Strike and Mindlash are reset.
+		Kinetic Aura effects will have their radius increased by 1.
+		Your Kinetic Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage.
+		Mindlash will also inflict stun.
+		Kinetic Leech will put enemies to sleep.
+		Kinetic Strike will hit 2 adjacent enemies in a sweeping attack.
+		The damage bonus and resistance penetration scale with your Mindpower.
+		Only one Transcendent talent may be in effect at a time.]], [[在 %d 回合中你的动能突破极限,增加你的物理伤害 %d%% ,物理抗性穿透 %d%% 。
+		额外效果:
+		重置动能护盾,动能吸取,动能光环和心灵鞭笞的冷却时间。
+		根据情况,动能光环获得其中一种强化:动能光环的半径增加为 2 格。你的所有武器获得动能光环的伤害加成。
+		你的动能护盾获得 100%% 的吸收效率,并可以吸收两倍伤害。
+		心灵鞭笞附带震慑效果。
+		动能吸取会使敌人进入睡眠。
+		动能打击会对相邻的两个敌人进行攻击。
+		受精神强度影响,伤害和抗性穿透有额外加成。
+		同一时间只有一个卓越技能产生效果。]], "tformat")
+t("Kinetic Surge", "动能爆发", "talent name")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t("#YELLOW##Source# resists #Target#'s throw!", "#YELLOW##Source#抵抗了#Target#的投掷!", "logCombat")
+t([[Build telekinetic power and dump it into an adjacent creature or yourself.
+		This will launch them to a targeted location in radius %d.
+
+		Launched enemies take %0.1f Physical damage and are stunned for %d turns upon landing.
+		When the target lands, creatures within radius 2 take %0.1f Physical damage and are knocked away from you.
+		This talent ignores %d%% of the knockback resistance of the thrown target, which takes half damage if it resists being thrown.
+
+		When used on yourself, you will launch in a straight line, knocking enemies flying and doing %0.1f Physical damage to each.
+		You can break through %d walls while doing this.
+		The damage and range increases with Mindpower.]], [[		使用你的念动力增强你的力量,使你能够举起一个相邻的敌人或者你自己并投掷到半径 %d 范围的任意位置。 
+		敌人落地时受到 %0.1f 物理伤害,并被震慑 %d 回合。落点周边半径 2 格内的所有其他单位受到 %0.1f 物理伤害并被从你身边被退。
+		这个技能无视被投掷目标 %d%% 的击退抵抗,如果目标抵抗击退,只受到一半伤害。
+		
+		对你自己使用时,击退线路上所有目标并造成 %0.1f 物理伤害。
+		同时能破坏至多 %d 面墙壁。
+		受精神强度影响,伤害和投掷距离有额外加成。]], "tformat")
+t("Deflect Projectiles", "弹道偏移", "talent name")
+t([[You learn to devote a portion of your attention to mentally swatting, grabbing, or otherwise deflecting incoming projectiles.
+		All projectiles targeting you have a %d%% chance to instead target another spot within radius %d and move %d%% slower.
+		If you choose, you can use your mind to grab all projectiles within radius 10 of you and hurl them toward any location within range %d of you, but this will break your concentration.
+		To do this, deactivate this sustained talent.]], [[你学会分配一部分注意力,用精神力击落、抓取或偏斜飞来的发射物。 
+		所有以你为目标的发射物有 %d%% 的几率落在半径 %d 格范围内的其他地点,并且移动速度减慢 %d%% 。
+		如果你愿意,你可以使用精神力来抓住半径 10 格内的所有发射物,并投回以你为中心半径 %d 格内的任意地点,这么做会打断你的集中力,并使这个持续技能进入冷却。
+		要想这样做,取消该持续技即可。]], "tformat")
+t("Implode", "碎骨压制", "talent name")
+t([[Bind the target mercilessly with constant, bone-shattering pressure, pinning and slowing it by 50%% for %d turns and dealing %0.1f Physical damage each turn.
+		The duration and damage improve with Mindpower.]], [[用粉碎骨头的力量紧紧锁住目标,定身并减速目标 50%% ,持续 %d 回合,每回合造成 %0.1f 物理伤害。
+		受精神强度影响,持续时间和伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/mental-discipline.lua"
+
+t("Aura Discipline", "光环训练", "talent name")
+t([[Your expertise in the art of energy projection grows.
+		Aura cooldowns are all reduced by %d turns. Aura damage drains energy more slowly (+%0.2f damage required to lose a point of energy).]], [[你增加了在超能力值运用方面的知识。
+		所有光环的冷却时间减少 %d 回合。光环消耗超能力值变的更慢(消耗每点超能力值所需伤害值 +%0.2f )。]], "tformat")
+t("Shield Discipline", "护盾训练", "talent name")
+t("Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by %d turns, the amount of damage absorption required to gain a point of energy is reduced by %0.1f, and the maximum energy you can gain from each shield is increased by %0.1f per turn.", "你增加了在超能力值吸收方面的知识。所有护盾的冷却时间减少 %d 回合。护盾额外增加超能力值所需伤害值减少 %0.1f ,每个护盾的最大能量吸收量增加 %0.1f 每回合。", "tformat")
+t("Iron Will", "钢铁意志", "talent name")
+t("Improves Mental Saves by %d, and stun immunity by %d%%.", " 钢铁意志提高 %d 精神抗性和%d%% 震慑免疫。", "tformat")
+t("Highly Trained Mind", "精神训练", "talent name")
+t([[A life of the mind has had predictably good effects on your Willpower and Cunning.
+		Increases Willpower and Cunning by %d.]], [[一次精神训练加强了你的意志和灵巧。
+		增加 %d 点意志和灵巧。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/mentalism.lua"
+
+t("Psychometry", "共鸣之心", "talent name")
+t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.2f or %d%% of the object's material level (whichever is lower).
+		This effect stacks and applies for each qualifying object worn.]], [[与你装备着的超能力、自然和反魔超能力值所制造的物品产生共鸣,增加你 %0.2f 点或 %d%% 物品材质等级数值(取较小值)的物理和精神强度。 
+		此效果可以叠加,并且适用于所有符合条件的已穿戴装备。]], "tformat")
+t("Mental Shielding", "精神屏障", "talent name")
+t("%s's mind is clear!", "%s的精神被净化了!", "logSeen")
+t("Clears your mind of current mental effects, and blocks additional ones over 6 turns.  At most, %d mental effects will be affected.", [[净化你当前所有的精神状态,并在接下来的 6 回合内免疫新增的精神状态。最多一共(净化和免疫)能影响 %d 种精神状态。 
+		此技能使用时不消耗回合。]], "tformat")
+t("Projection", "灵魂出窍", "talent name")
+t("Not enough space to invoke your spirit!", "没有空间激发你的灵魂!", "logPlayer")
+t("A ghostly figure.", "一个隐约的形象。", "_t")
+t("Projection of %s", "%s的投影。", "tformat")
+t([[Activate to project your mind from your body for %d turns.  In this state you're invisible (+%d power), can see invisible and stealthed creatures (+%d detection power), can move through walls, and do not need air to survive.
+		All damage you suffer is shared with your physical body, and while in this form you may only deal damage to 'ghosts' or through an active mind link (mind damage only in the second case.)
+		To return to your body, simply release control of the projection.]], [[激活此技能可以使你的灵魂出窍,持续 %d 回合。在此效果下,你处于隐形状态( +%d 强度),并且可以看到隐形和潜行单位( +%d 侦查强度),还可以穿过墙体,并且无需呼吸。 
+		你受到的所有伤害都会与身体共享,当你处于此形态下你只能对“鬼魂”类怪物造成伤害,或者通过激活一种精神通道来造成伤害。 
+		注:后一种情况下只能造成精神伤害。 
+		要回到你的身体里,只需释放灵魂体的控制即可。]], "tformat")
+t("Mind Link", "精神通道", "talent name")
+t([[Link minds with the target.  While your minds are linked, you'll inflict %d%% more mind damage to the target and gain telepathy for its creature type.
+		Only one mindlink can be maintained at a time, and the effect will break if the target dies or goes beyond range (%d)).
+		The mind damage bonus will scale with your Mindpower.]], [[用精神通道连接目标。当精神通道连接时,你对其造成的精神伤害增加 %d%% ,同时你可以感知与目标同种类型的单位。 
+		在同一时间内只能激活一条精神通道,当目标死亡或超出范围( %d 码)时,通道中断。 
+		受精神强度影响,精神伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/nightmare.lua"
+
+t("Nightmare", "梦魇", "talent name")
+t([[Puts targets in a radius %d cone into a nightmarish sleep for %d turns, rendering them unable to act.  Every %d points of damage the target suffers will reduce the effect duration by one turn.
+		Each turn, they'll suffer %0.2f darkness damage.  This damage will not reduce the duration of the effect.
+		When Nightmare ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect.
+		The damage threshold and mind damage will scale with your Mindpower.]], [[使 %d 码锥形范围内的目标进入持续 %d 回合的噩梦,令其无法行动。目标每承受 %d 点伤害减少一回合状态持续时间。 
+		每回合目标会受到 %0.2f 暗影伤害。此伤害不会减少噩梦的状态持续时间。 
+		当梦魇结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 10 回合),失眠状态的每一个剩余回合数会让目标获得 %d%% 睡眠免疫。 
+		受精神强度影响,伤害临界点和精神伤害有额外加成。]], "tformat")
+t("Inner Demons", "心魔", "talent name")
+t("%s's Inner Demon", "%s的心魔", "tformat")
+t("A hideous, demonic entity that resembles the creature it came from.", "一种可怕的、恶魔般的实体,类似于它来自的生物。", "_t")
+t("#F53CBE#%s's Inner Demon manifests!", "#F53CBE#%s的心魔出现了!", "logSeen")
+t("%s resists the demons!", "%s抵抗了心魔!", "logSeen")
+t([[Brings the target's inner demons to the surface.  Each turn, for %d turns, there's a %d%% chance that a demon will surface, requiring the target to make a Mental Save to keep it from manifesting.
+		If the target is sleeping, the chance to save will be halved, and fear immunity will be ignored.  Otherwise, if the summoning is resisted, the effect will end early.
+		The summon chance will scale with your Mindpower and the demon's life will scale with the target's rank.
+		If a demon manifests the sheer terror will remove all sleep effects from the victim, but not the Inner Demons.]], [[使目标的心魔具象化。在 %d 回合内,每回合有 %d%% 的几率会召唤一个心魔,需要目标进行一次精神豁免鉴定,失败则心魔具象化。 
+		如果目标处于睡眠状态,豁免概率减半,且无视目标的恐惧免疫。若目标豁免鉴定成功,则心魔的效果提前结束。 
+		受精神强度影响,召唤几率按比例加成。 
+		受目标分级影响,心魔的生命值有额外加成。
+		心魔具现化时,会移除目标身上的所有睡眠类效果,本技能除外]], "tformat")
+t("Waking Nightmare", "梦魇复苏", "talent name")
+t("%s resists the nightmare!", "%s抵抗了噩梦!", "logSeen")
+t([[Inflicts %0.2f darkness damage each turn for %d turns, and has a %d%% chance to randomly cause blindness, stun, or confusion (lasting 3 turns).
+		If the target is sleeping, the chance of avoiding a negative effect will be halved and fear immunity will be ignored.
+		The damage will scale with your Mindpower.]], [[每回合造成 %0.2f 暗影伤害,持续 %d 回合,并且有 %d%% 几率随机造成致盲、震慑或混乱效果(持续 3 回合)。 
+		如果目标处于睡眠状态,则其不受负面状态的几率减半。 
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("You can't cast this on friendly targets.", "该技能不能对友军释放。", "logPlayer")
+t("terror", "暗夜恐魔", "_t")
+t("A formless terror that seems to cut through the air, and its victims, like a knife.", "这只形态模糊的恐魔,将敌人连同周围的空气一起切成两半。", "_t")
+t("Night Terror", "梦魇降临", "_t")
+t([[Increases your damage and resistance penetration on sleeping targets by %d%%.  Additionally, every time you slay a sleeping target, a Night Terror will be summoned for %d turns.
+		The Night Terror's stats will scale with your Mindpower, as will the damage bonus to sleeping targets.]], [[增加 %d%% 你对睡眠状态目标的伤害和抵抗穿透效果。另外每当你杀死一个睡眠状态的目标,你可以召唤一只持续 %d 回合的暗夜恐魔。 
+		受精神强度影响,伤害和暗夜恐魔的属性按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/other.lua"
+
+t("Telekinetic Grasp", "念力之握", "talent name")
+t("Telekinetically grasp which item?", "念力之握抓握哪把武器?", "_t")
+t("%s telekinetically seizes: %s.", "%s用念力装备了%s", "logSeen")
+t([[Telekinetically grasp a weapon or gem using mentally-directed forces, holding it aloft and bringing it to bear with the power of your mind alone.
+		Note: The normal restrictions on worn equipment do not apply to this item.]], [[使用你的精神力量,用念动力举起一件武器或宝石悬浮在空中,使它能够承受你的精神力量。
+		请注意:通常装备物品的一些限制不适用于这样装备的物品。]], "tformat")
+t("Beyond the Flesh", "超越肉体", "talent name")
+t("#Source#'s mindstar telekinetically grabs #target#!", "#Source#的灵晶念力抓取了#target#!", "logCombat")
+t("%s telekinetically grabs %s!", "%s念力抓取了%s!", "logSeen")
+t("You require a telekinetically wielded weapon or gem for your psionic focus.", "你需要念力武器或者宝石来使用灵能聚焦", "logPlayer")
+t("%s's %s", "%sçš„%s", "tformat")
+t([[Allows you to wield a physical melee or ranged weapon, a mindstar or a gem telekinetically, gaining a special effect for each.
+		A gem will provide a +3 bonus to all primary stats per tier of the gem.
+		A mindstar will randomly try to telekinetically grab a far away foe (10% chance and range 3 for a tier 1 mindstar, +1 range and +5% chance for each tier above 1) and pull it into melee range.
+		A physical melee weapon will act as a semi independant entity, automatically attacking adjacent foes each turn, while a ranged weapon will fire at your target whenever you perform a ranged attack.
+		While this talent is active, all melee and ranged attacks use 60% of your Cunning and Willpower in place of Dexterity and Strength for accuracy and damage calculations respectively.
+		
+
+		]], [[允许你用念力来装备一件武器,用你的意念来操纵它,使它能在每回合随机攻击一个近战范围的目标。
+		也可以装备灵晶或者宝石,并获得特殊效果。
+		宝石:每一级材质等级,使全部属性加 3 ,同时部分技能的攻击范围增加 1 。
+		灵晶:每一级材质等级,有 5% 几率将额外 1 半径内一个随机敌人抓取到身边。
+		开启后,使用 60% 意志和灵巧来分别代替力量和敏捷以决定武器的攻击。
+		
+
+		]], "_t")
+t("The telekinetically-wielded gem grants you +%d stats.", "念动宝石增加你 %d 属性。", "tformat")
+t("The telekinetically-wielded mindstar has a %d%% chance to grab a foe up to %d range away.", "念动灵晶有 %d%% 几率抓取 %d 半径内的敌人。", "tformat")
+t([[The telekinetically-wielded ranged weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine Accuracy and damage respectively.
+			Combat stats:
+			Range: %d
+			Accuracy: %d
+			Damage: %d
+			APR: %d
+			Crit: %0.1f%%
+			Speed: %0.1f%%]], [[念动武器使用意志和灵巧来分别代替力量和敏捷以决定武器的攻击。 
+			战斗属性: 
+			范围: %d
+			命中: %d
+			伤害: %d
+			护甲穿透: %d
+			暴击率: %0.1f%%
+			攻击速度: %0.1f%%]], "tformat")
+t([[The telekinetically-wielded weapon uses Willpower in place of Strength, and Cunning in place of Dexterity, to determine damage and Accuracy respectively.
+			Combat stats:
+			Accuracy: %d
+			Damage: %d
+			APR: %d
+			Crit: %0.2f
+			Speed: %0.2f]], [[念动武器使用意志和灵巧来分别代替力量和敏捷以决定武器的攻击。 
+			战斗属性: 
+			命中: %d
+			伤害: %d
+			护甲穿透: %d
+			暴击率: %0.2f
+			速度: %0.2f]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/projection.lua"
+
+t("Kinetic Aura", "动能光环", "talent name")
+t([[Fills the air around you with reactive currents of force.
+		If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Physical damage to all adjacent enemies, costing %0.1f energy per creature. 
+		If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Physical damage to all your weapon hits, costing %0.1f energy per hit.
+		When deactivated, if you have at least %d energy, a massive spike of kinetic energy is released as a range %d beam, smashing targets for up to %d physical damage and sending them flying.
+		#{bold}#Activating the aura takes no time but de-activating it does.#{normal}#
+		To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
+		You can only have two of these auras active at once.]], [[将你周围的空气充满能量力场。
+		如果你的灵能武器槽佩戴的是宝石或者灵晶,会对所有接近的目标造成 %0.1f 的物理伤害,每个生物消耗 %0.1f 能量。
+		如果你的灵能武器槽佩戴的是武器,每次攻击附加 %0.1f 的物理伤害,每次攻击消耗 %0.1f 能量。
+		当关闭该技能时,如果你拥有最少 %d 点能量,巨大的动能会释放为一个射程为 %d 的射线,击打目标,造成高达 %d 的物理伤害,并击飞他们。
+		#{bold}#激活光环是不消耗时间的,但是关闭它则需要消耗时间。#{normal}#
+		如果要关闭光环且不发射射线,关闭它并选择你自己为目标。伤害随着精神强度而增长。]], "tformat")
+t("Thermal Aura", "热能光环", "talent name")
+t([[Fills the air around you with reactive currents of furnace-like heat.
+		If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Fire damage to all adjacent enemies, costing %0.1f energy per creature. 
+		If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Fire damage to all your weapon hits, costing %0.1f energy per hit.
+		When deactivated, if you have at least %d energy, a massive spike of thermal energy is released as a conical blast (radius %d) of superheated air. Anybody caught in it will suffer up to %d fire damage over several turns.
+		#{bold}#Activating the aura takes no time but de-activating it does.#{normal}#
+		To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
+		You can only have two of these auras active at once.]], [[将你周围的空气充满火炉般的热量。
+		如果你的灵能武器槽佩戴的是宝石或灵晶,会对所有接近的目标造成 %0.1f 的火焰伤害,每个生物消耗 %0.1f 能量。
+		如果你的灵能武器槽佩戴的是武器,每次攻击附加 %0.1f 的火焰伤害,每次攻击消耗 %0.1f 能量。
+		当关闭该技能时,如果你拥有最少 %d 点能量,巨大的热能会释放为一个范围为 %d 的锥形冲击。范围内的任意目标在数轮中受到高达 %d 的火焰伤害。
+		#{bold}#激活光环是不消耗时间的,但是关闭它则需要消耗时间。#{normal}#
+		如果要关闭光环且不发射射线,关闭它并选择你自己为目标。伤害随着精神强度而增长。]], "tformat")
+t("Charged Aura", "充能光环", "talent name")
+t("You may only sustain two auras at once. Aura activation cancelled.", "你只能同时保持两种光环效果,激活光环被取消。", "logSeen")
+t("The aura dissipates without producing a spike.", "光环没有造成漩涡就消失了。", "logPlayer")
+t([[Fills the air around you with crackling energy.
+		If you have a gem or mindstar in your psionically wielded slot, this will do %0.1f Lightning damage to all adjacent enemies, costing %0.1f energy per creature. 
+		If you have a conventional weapon in your psionically wielded slot, this will add %0.1f Lightning damage to all your weapon hits, costing %0.1f energy per hit.
+		When deactivated, if you have at least %d energy, a massive spike of electrical energy jumps between up to %d nearby targets, doing up to %0.1f Lightning damage to each with a 50%% chance of dazing them.
+		#{bold}#Activating the aura takes no time but de-activating it does.#{normal}#
+		To turn off an aura without spiking it, deactivate it and target yourself. The damage will improve with your Mindpower.
+		You can only have two of these auras active at once.]], [[将你周围的空气充满噼啪响的电能。
+		如果你的灵能武器槽佩戴的是宝石或灵晶,会对所有接近的目标造成 %0.1f 的闪电伤害,每个生物消耗 %0.1f 能量。
+		如果你的灵能武器槽佩戴的是武器,每次攻击附加 %0.1f 的闪电伤害,每次攻击消耗 %0.1f 能量。
+		当关闭该技能时,如果你拥有最少 %d 点能量,巨大的电能会释放为在最多 %d 个邻近目标间跳跃的闪电,对每个目标造成 %0.1f 的闪电伤害,且 50%% 的概率令他们眩晕。
+		#{bold}#激活光环是不消耗时间的,但是关闭它则需要消耗时间。#{normal}#
+		如果要关闭光环且不发射射线,关闭它并选择你自己为目标。伤害随着精神强度而增长。]], "tformat")
+t("Frenzied Focus", "灵能狂热", "talent name")
+t([[Overcharge your psionic focus with energy for %d turns, producing a different effect depending on what it is.
+		A telekinetically wielded melee weapon enters a frenzy, striking up to %d enemies per turn, also increases the radius by %d.
+		A mindstar will attempt to pull in all enemies within its normal range.
+		A gem will fire an energy bolt at a random enemy in range 6, each turn for %0.1f damage. The type is determined by the colour of the gem. Damage scales with Mindpower.]], [[超载你的心灵聚焦 %d 轮,造成特殊效果。
+		心灵传动武器进入狂怒中,每轮最多攻击 %d 个目标,同时增加 %d 格攻击范围。
+		灵晶和宝石会对一个距离 6 以内的随机敌人发射一个能量球,造成每轮 %0.1f 的伤害。伤害类型取决于宝石的颜色。伤害随着精神强度增长。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/psi-archery.lua"
+
+t("Guided Shot", "导引箭", "talent name")
+t("Fire and guide an arrow to its target with precise telekinetic nudges. Does normal damage, but accuracy and crit chance are increased by %d.", "射出一支导引箭精确的飞向敌人。造成普通伤害,但是命中和暴击率提高 %d 。", "tformat")
+t("Augmented Shot", "强力射击", "talent name")
+t("Use telekinetic forces to greatly augment the durability and tension of your bow in order to fire an arrow with velocity unmatched by even the mightiest mundane archers. Increases armor penetration by %d, and deals %d%% damage.", "使用精神超能力以增强弓的耐久和张力,使射出的箭具有无与伦比的威力。增加 %d 点护甲穿透并造成 %d%% 伤害。", "tformat")
+t("Thought-quick Shot", "意念射击", "talent name")
+t("Ready and release an arrow with a flitting thought. This attack does not use a turn, and increases in talent level reduce its cooldown.", "用飞翔的思绪射出一支箭矢。此攻击不消耗回合数。随着技能等级提高,冷却时间缩短。", "tformat")
+t("Masterful Telekinetic Archery", "灵能射击掌握", "talent name")
+t("You cannot do that without a telekinetically-wielded bow.", "你没有灵能持握弓箭,无法这么做。", "logPlayer")
+t([[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack the nearest target each turn for %d turns.
+			The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage.
+			You are not telekinetically wielding anything right now.]], [[你暂时分出一部分精神去控制念动之弓。它会在 %d 回合内自动攻击1个目标。
+			念动弓使用意志和灵巧来代替力量和敏捷决定攻击。
+			你暂时还没有装备任何念动武器。]], "tformat")
+t([[You temporarily set aside a part of you mind to direct your telekinetically-wielded bow. It will automatically attack a target each turn for %d turns.
+			The telekinetically-wielded bow uses Willpower in place of Strength and Cunning in place of Dexterity to determine attack and damage.
+		Combat stats:
+		Accuracy: %d
+		Damage: %d
+		APR: %d
+		Crit: %0.2f
+		Speed: %0.2f]], [[你暂时分出一部分精神去控制念动之弓。它会在 %d 回合内自动攻击1个目标。
+		念动弓使用意志和灵巧来代替力量和敏捷决定攻击。
+		战斗属性:
+		命中:%d
+		伤害:%d
+		护甲穿透:%d
+		暴击率:%0.2f
+		攻击速度:%0.2f]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/psi-fighting.lua"
+
+t("Telekinetic Smash", "灵能冲击", "talent name")
+t("You cannot do that without a weapon in your hands.", "你必须装备一把武器施展该技能。", "logPlayer")
+t([[Gather your will, and brutally smash the target with your mainhand weapon and then your telekinetically wielded weapon, doing %d%% weapon damage.
+		If your mainhand weapon hits, you will also stun the target for %d turns.
+		This attack uses 60%% of your Willpower and Cunning instead of Strength and Dexterity to determine weapon damage and accuracy, for both attacks.
+		Any active Aura damage bonusses will extend to the weapons used for this attack.]], [[凝集你的意念,用主手武器和念动武器狂莽地砸击你的目标,造成 %d%% 武器伤害。
+		如果你的主手武器命中,将震慑目标 %d 回合。
+		此次攻击根据你意志和灵巧的 60%% 取代力量和敏捷,来判定伤害和命中。
+		此次攻击中任何激活光环的伤害附加将会沿用到武器上。]], "tformat")
+t("Augmentation", "心灵强化", "talent name")
+t([[While active, you give your flesh and blood body a boost in the form of precisely applied mental forces. Increases Strength and Dexterity by %d%% of your Willpower and Cunning, respectively.
+		Strength increased by %d
+		Dexterity increased by %d]], [[当开启时,你为了你的血肉之躯精准地灌布精神之力。分别增加意志和灵巧的 %d%% 至力量和敏捷。
+		力量增加 %d 点
+		敏捷增加 %d 点]], "tformat")
+t("Warding Weapon", "武器格挡", "talent name")
+t([[Assume a defensive mental state.
+		For one turn, you will fully block the next melee attack used against you with your telekinetically-wielded weapon and then strike the attacker with it for %d%% weapon damage.
+		At raw talent level 3 you will also disarm the attacker for 3 turns.
+		At raw talent level 5 you will be able to reflexively block up to one attack per turn with a %d%% chance, based on your cunning. Each trigger requires and uses 10 Psi.
+		This requires a telekinetically-wielded weapon.]], [[用意念进行防御。
+		下一个回合,你的念动武器会完全格挡对你的第一次近战攻击,并反击攻击者造成 %d%% 武器伤害。
+		技能等级 3 时你还能缴械攻击者 3 回合。
+		技能等级 5 时每回合你有 %d%% 几率被动格挡一次近战攻击,并消耗 1 5 点超能力值。几率受灵巧加成。 
+		这个技能需要一把主手武器和一把念动武器。]], "tformat")
+t("Impale", "灵能突刺", "talent name")
+t("You cannot do that without a weapon in your telekinetic slot.", "你不能在没有念力武器时这么做。", "logPlayer")
+t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s粉碎了%s的护盾!", "logSeen")
+t([[Focus your will into a powerful thrust of your telekinetically-wielded weapon to impale your target and then viciously rip it free.
+		This deals %d%% weapon damage and then causes the victim to bleed for %0.1f Physical damage over four turns.
+		At level 3 the thrust is so powerful that it has %d%% chance to shatter a temporary damage shield if one exists.
+		The bleeding damage increases with your Mindpower.]], [[将你的意志灌入你的念动武器,使它猛力推进并刺穿你的目标并恶毒的绞开它的身体。
+		这次攻击将造成 %d%% 武器伤害,并使目标流血 4 回合,累计造成 %0.1f 物理伤害。
+		在 3 级时,武器将势不可挡地突进,有 %d%% 几率击碎目标身上一个临时性的伤害护盾(如果存在)。
+		判定此次攻击的伤害和命中时,意志和灵巧讲替代力量和敏捷。
+		流血伤害随精神强度增加。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/psionic.lua"
+
+t("Absorb damage and gain energy.", " 吸收伤害并获得能量。", "_t")
+t("absorption", "吸收", "_t")
+t("Project energy to damage foes.", " 使用能量摧毁目标。", "_t")
+t("projection", "投射", "_t")
+t("Wield melee weapons with mentally-manipulated forces.", " 用意志力来控制近战武器。", "_t")
+t("psi-fighting", "超能格斗", "_t")
+t("Use gems to focus your energies.", " 利用宝石来集中能量。", "_t")
+t("focus", "聚焦", "_t")
+t("Use energy to move yourself and others.", " 使用能量来移动你的位置。", "_t")
+t("augmented mobility", "强化移动", "_t")
+t("Augment melee attacks with psionic enegies.", "使用超能力进行近战攻击", "_t")
+t("augmented striking", "强化打击", "_t")
+t("Pull energy from your surroundings.", " 从你周围吸收能量。", "_t")
+t("voracity", "贪婪", "_t")
+t("Subtle applications of the psionic arts.", " 超能力的复杂应用。", "_t")
+t("finer energy manipulations", "能量操控", "_t")
+t("Various psionic talents.", " 多种超能力技能。", "_t")
+t("other", "其他", "_t")
+t("Mastery of telekinetic forces.", "掌握动能力量。", "_t")
+t("kinetic mastery", "动能掌握", "_t")
+t("Mastery of pyrokinetic forces.", "掌握热能力量。", "_t")
+t("thermal mastery", "热能掌握", "_t")
+t("Mastery of electrokinetic forces.", "掌握电能力量。", "_t")
+t("charged mastery", "电能掌握", "_t")
+t("Project feedback on the world around you.", " 使周围的环境为你提供反馈能量。", "_t")
+t("discharge", "脉冲", "_t")
+t("Distort reality with your mental energy.", " 使用你的精神力量扭曲现实。", "_t")
+t("distortion", "扭曲", "_t")
+t("Call the dream-forge hammer to smite your foes.", " 召唤梦之巨锤碾碎你的敌人。", "_t")
+t("Dream Smith", "梦境锻造", "_t")
+t("Manifest your enemies nightmares.", " 使你的敌人陷入噩梦。", "_t")
+t("nightmare", "梦魇", "_t")
+t("Directly attack your opponents minds.", " 直接攻击敌人的心灵。", "_t")
+t("Psychic Assault", "心灵战斗", "_t")
+t("Force enemies into a deep sleep.", " 使敌人进入昏睡。", "_t")
+t("slumber", "催眠", "_t")
+t("Nothing exists outside the minds ability to perceive it.", " 没有任何事物能逃脱精神力量的感知。", "_t")
+t("solipsism", "唯我主义", "_t")
+t("Manifest your thoughts as psionic summons.", " 使你的思维具象化形成灵能召唤术。", "_t")
+t("Thought-Forms", "具象之弧", "_t")
+t("Dream Forge", "梦之熔炉", "_t")
+t("Master the dream forge to create powerful armor and effects.", " 使用梦之熔炉来产生强大的护盾和效果。", "_t")
+t("Manipulate the sleep cycles of yourself and your enemies.", " 操纵你自己和敌人的睡眠。", "_t")
+t("dreaming", "梦境", "_t")
+t("Various mind based effects.", " 许多精神系技能效果。", "_t")
+t("mentalism", "唯心主义", "_t")
+t("Store feedback as you get damaged and use it to protect and heal your body.", " 储存反馈能量并使其为你所用。", "_t")
+t("feedback", "反馈", "_t")
+t("Put your mind into a deep trance.", " 使你的思维进入幻想状态。", "_t")
+t("psionic", "超能", "talent category")
+t("trance", "幻想", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/psychic-assault.lua"
+
+t("Mind Sear", "心灵光束", "talent name")
+t([[Sends a telepathic attack, trying to destroy the brains of any target in the beam, doing %0.2f mind damage.
+		The damage will increase with your Mindpower.]], [[向前方发出一道心灵光束,摧毁范围内所有目标的神经系统,造成 %0.2f 精神伤害。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Psychic Lobotomy", "精神切断", "talent name")
+t("%s resists the lobotomy!", "%s抵抗了脑叶切断!", "logSeen")
+t([[Inflicts %0.2f mind damage and cripples the target's higher mental functions, reducing cunning by %d and confusing (%d%% power) the target for %d turns.
+		The damage, cunning penalty, and confusion power will scale with your Mindpower.]], [[造成 %0.2f 精神伤害,并摧毁目标的高级精神系统,降低 %d 灵巧并混乱目标( %d%% 强度),持续 %d 回合。 
+		受精神强度影响,伤害、灵巧降幅和混乱强度按比例加成。]], "tformat")
+t("Synaptic Static", "心灵爆破", "talent name")
+t([[Sends out a blast of telepathic static in a %d radius, inflicting %0.2f mind damage.  This attack can brainlock affected targets.
+		The damage will increase with your Mindpower.]], [[在 %d 码半径范围内释放一波心灵爆震,造成 %0.2f 精神伤害。此技能可以对目标附加思维封锁效果。 
+		受精神强度影响,伤害有额外加成。]], "tformat")
+t("Sunder Mind", "碾碎心灵", "talent name")
+t([[Cripples the target's mind, inflicting %0.2f mind damage and reducing its Mental Save by %d for 4 turns.  This attack always hits, and the mental save reduction stacks.
+		Against brainlocked targets, the damage and Mental Save reduction will be doubled.
+		The damage and save reduction will scale with your Mindpower.]], [[摧毁目标的思维,造成 %0.2f 精神伤害并且减少 %d 目标的精神豁免,持续 4 回合。 
+		此技能必中且精神豁免削减效果可叠加。 
+		若目标处于思维封锁状态,则会产生双倍的伤害和豁免削减。 
+		受精神强度影响,伤害和豁免削减按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/slumber.lua"
+
+t("Slumber", "催眠", "talent name")
+t("%s resists the sleep!", "%s抵抗了睡眠!", "logSeen")
+t([[Puts the target into a deep sleep for %d turns, rendering it unable to act.  Every %d points of damage the target suffers will reduce the effect duration by one turn.
+		When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it %d%% sleep immunity for each turn of the Insomnia effect.
+		The damage threshold will scale with your Mindpower.]], [[目标进入持续 %d 回合的深睡眠,使其无法进行任何动作。目标每承受 %d 伤害,睡眠的持续时间减少一回合。 
+		当催眠结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 5 回合),失眠状态的每一个剩余回合数会让目标获得 %d%% 睡眠免疫。 
+		受精神强度影响,伤害临界点有额外加成。]], "tformat")
+t("Restless Night", "不眠之夜", "talent name")
+t([[Targets you have slept take %0.2f mind damage each turn for five turns upon waking.
+		The damage will scale with your Mindpower.]], [[被你沉睡的目标在醒来时每行走一回合将承受 %0.2f 精神伤害,持续 5 回合。 
+		受精神强度影响,伤害按比例加成。]], "tformat")
+t("Sandman", "睡魔", "talent name")
+t([[Increases the amount of damage you can deal to sleeping targets before reducing the effect duration by %d%%, and reduces the sleep immunity of your Insomnia effects by %d%%.
+		These effects will be directly reflected in the appropriate talent descriptions.
+		The damage threshold bonus will scale with your Mindpower.]], [[增加 %d%% 你对被睡眠目标在睡眠回合减少前所能造成的伤害,并且减少 %d%% 你造成的失眠效果所增加的睡眠免疫。 
+		这些效果将即时反映在技能描述中。 
+		受精神强度影响,伤害临界点的增益效果按比例加成。]], "tformat")
+t("Dreamscape", "梦境空间", "talent name")
+t("You feel it unwise to travel to the dreamscape in such a fragile form.", "你感觉在梦境空间里使用如此脆弱的形态非常不明智", "logPlayer")
+t("This talent cannot be used from within the Dreamscape.", "该技能不能在梦境空间中使用。", "logPlayer")
+t("This talent cannot be used here.", "该技能不能在此处使用。", "logPlayer")
+t("The spell fizzles...", "法术失败了...", "logPlayer")
+t("Your target must be sleeping in order to enter its dreamscape.", "要进入梦境空间,目标必须处于睡眠状态。", "logPlayer")
+t("You can't cast this on friendly targets.", "该技能不能对友军释放。", "logPlayer")
+t("#LIGHT_BLUE#You are taken to the Dreamscape!", "#LIGHT_BLUE#你进入了梦境空间!", "logPlayer")
+t([[Enter a sleeping target's dreams for %d turns.  While in the Dreamscape, you'll encounter the target's invulnerable sleeping form as well as dream projections that it will spawn every other turn to defend its mind.
+		Projections inflict 50%% less damage than the original, unless the target has Lucid Dreamer active.
+		When the Dreamscape ends, for each projection destroyed, the target's life will be reduced by 10%% and it will be brainlocked for one turn.
+		In the Dreamscape, your damage will be improved by %d%%.
+		The damage bonus will improve with your Mindpower.]], [[进入某个睡眠状态目标的梦境中,持续 %d 回合。 
+		当你位于梦境空间中时,你将会遇到目标无敌的睡眠形态,每 4 回合它会制造出 1 个梦境守卫来保护它的心灵。 
+		除非目标激活了清晰梦境,否则梦境守卫造成的普通伤害只有 50 %%。 
+		当梦境空间的效果结束时,你每摧毁一个梦境守卫,目标生命值会减少 10 %%,并且受到持续 1 回合的思维封锁效果(可叠加)。 
+		在梦境空间中时,你的伤害会提高 %d%% 。 
+		受精神强度影响,伤害增益有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/solipsism.lua"
+
+t("Solipsism", "唯我论", "talent name")
+t([[You believe that your mind is the center of everything.  Permanently increases the amount of psi you gain per level by 5 and reduces your life rating (affects life at level up) by 50%% (one time only adjustment).
+		You also have learned to overcome damage with your mind alone, and convert %d%% of all damage you receive into Psi damage and %d%% of your healing and life regen now recovers Psi instead of life.
+		Converted Psi damage you take will be further reduced by %0.1f%% (%0.1f%% from character level with the remainder further reduced by %0.1f%% from talent level).
+		The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
+		The first talent point also increases your solipsism threshold by 20%% (currently %d%%), reducing your global speed by 1%% for each percentage your current Psi falls below this threshold.]], [[你相信你的心灵是世间万物的中心。 
+		每级永久性增加你 5 点超能力值,并减少你 50%% 的生命成长(影响升级时的生命增益,但只在学习此技能时永久影响一次)
+		同时你学会用心灵来承受伤害,转化 %d%% 生命削减为超能力值削减,并且 %d%% 的治疗值和回复值会转化为超能力值的增长。 
+		转化成的超能力值削减将进一步被减少 %0.1f%% ( %0.1f%% 来自于人物等级, %0.1f%% 来自于技能等级。) 
+		学习此技能时,(高于基础值 10 的)每点意志会额外增加 0.5 点超能力值上限,而(高于基础值 10 的)每点体质会减少 0.25 点生命上限(若低于基础值 10 则增加生命上限)。 
+		学习此技能时,你的唯我临界点会增加 20 %%(当前 %d%% ),你的超能力值每低于这个临界点 1 %%,你的所有速度减少 1 %%。]], "tformat")
+t("Balance", "唯我论:均衡", "talent name")
+t([[You now substitute %d%% of your Mental Save for %d%% of your Physical and Spell Saves throws (so at 100%%, you would effectively use mental save for all saving throw rolls).
+		The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
+		Learning this talent also increases your solipsism threshold by 10%% (currently %d%%).]], [[你现在使用 %d%% 精神豁免值来替代 %d%% 物理和法术豁免(即 100 %%时精神豁免完全替代所有豁免)。 
+		学习此技能时,(高于基础值 10 的)每点意志会额外增加 0.5 点超能力值上限,而(高于基础值 10 的)每点体质会减少 0.25 点生命上限(若低于基础值 10 则增加生命上限)。 
+		学习此技能也会增加你 10 %%唯我临界点(当前 %d%% )。]], "tformat")
+t("Clarity", "唯我论:明晰", "talent name")
+t([[For every percent that your Psi pool exceeds %d%%, you gain 1%% global speed (up to a maximum of %+d%%).
+		The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10%% (currently %d%%).]], [[当你的超能力值超过 %d%% 时,每超过 1%% 你增加 1%% 整体速度(最大值 %+d%% )。
+		学习此技能时,(高于基础值 10 的)每点意志会额外增加 0.5 点超能力值上限,而(高于基础值 10 的)每点体质会减少 0.25 点生命上限(若低于基础值 10 则增加生命上限),增加你 10%% 唯我临界点(当前 %d%% )。]], "tformat")
+t("Dismissal", "唯我论:豁免", "talent name")
+t("#TAN##Source# mentally dismisses some damage!", "#TAN##Source#精神上豁免了部分伤害!", "delayedLogMessage")
+t("#TAN#(%d dismissed)#LAST#", "#TAN#(%d 唯我论:豁免)#LAST#", "tformat")
+t([[Each time you take damage, you roll %d%% of your mental save against it.  A successful saving throw can crit and will reduce the damage by at least 50%%.
+		The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25.
+		The first talent point also increases your solipsism threshold by 10%% (currently %d%%).]], [[每当你受到伤害时,你会使用 %d%% 精神豁免来鉴定。鉴定时精神豁免可能暴击,至少减少 50%% 的伤害。 
+		学习此技能时,(高于基础值 10 的)每点意志会额外增加 0.5 点超能力值上限,而(高于基础值 10 的)每点体质会减少 0.25 点生命上限(若低于基础值 10 则增加生命上限)。 
+		学习此技能也会增加你 10 %%唯我临界点(当前 %d%% )。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/telekinetic-combat.lua"
+
+t("Telekinetic Assault", "灵能打击", "talent name")
+t("You cannot do that without a weapon in your hands.", "你必须装备一把武器施展该技能。", "logPlayer")
+t([[Assault your target with all weapons, dealing two strikes with your telekinetically-wielded weapon for %d%% damage followed by an attack with your physical weapon for %d%% damage.
+		This physical weapon attack uses your Willpower and Cunning instead of Strength and Dexterity to determine Accuracy and damage.
+		Any active Aura damage bonusses will extend to your main weapons for this attack.]], [[用你的所有武器打击目标,使用你的灵能武器打击两次,造成 %d%% 伤害,然后使用你的物理武器打击一次,造成 %d%% 伤害。
+		物理武器将会使用意志值和灵巧值代替力量值和敏捷值决定命中和伤害。
+		在这次攻击中,所有启用的光环伤害加成效果也会适用到你的主武器上。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/thermal-mastery.lua"
+
+t("Transcendent Pyrokinesis", "卓越热能", "talent name")
+t([[For %d turns your pyrokinesis transcends your normal limits, increasing your Fire and Cold damage by %d%% and your Fire and Cold resistance penetration by %d%%.
+		In addition:
+		The cooldowns of Thermal Shield, Thermal Leech, Thermal Aura, Thermal Strike and Pyrokinesis are reset.
+		Thermal Aura effects will have their radius increased by 1.
+		Your Thermal Shield will have 100%% absorption efficiency and will absorb twice the normal amount of damage.
+		Pyrokinesis will inflict Flameshock.
+		Thermal Leech will reduce enemy damage by %d%%.
+		Thermal Strike will have its secondary cold/freeze explode in radius 1.
+		The damage bonus and resistance penetration scale with your Mindpower.
+		Only one Transcendent talent may be in effect at a time.]], [[在 %d 回合中你的热能突破极限,增加你的火焰和寒冷伤害 %d%% ,火焰和寒冷抗性穿透 %d%% 。
+		额外效果:
+		重置热能护盾,热能吸取,热能光环和意念风暴的冷却时间。
+		根据情况,热能光环获得其中一种强化:热能光环的半径增加为 2 格。你的所有武器获得热能光环的伤害加成。
+		你的热能护盾获得 100%% 的吸收效率,并可以吸收两倍伤害。
+		意念风暴附带火焰冲击效果。
+		热能吸取将会降低敌人的伤害 %d%% 。
+		热能打击的第二次寒冷/冻结攻击将会产生半径为 1 的爆炸。
+		受精神强度影响,伤害和抗性穿透有额外加成。
+		同一时间只有一个超能系技能产生效果。]], "tformat")
+t("Brainfreeze", "锁脑极寒", "talent name")
+t([[Quickly drain the heat from your target's brain, dealing %0.1f Cold damage.
+		Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns.
+		The damage and chance to brainlock increase with your Mindpower.]], [[迅速的抽取敌人大脑的热量,造成 %0.1f 寒冷伤害。
+		受到技能影响的生物将被思维封锁四回合,随机技能进入冷却,并冻结冷却时间。
+		受精神强度影响,伤害和思维封锁几率有额外加成。]], "tformat")
+t("Heat Shift", "热能转移", "talent name")
+t([[Within radius %d, transfer heat from a group of enemies bodies to their equipment, freezing them to the floor while the excess heat disables their weapons and armor.
+		Those afflicted will be dealt %0.1f Cold and %0.1f Fire damage, and be pinned (Frozen Feet) and disarmed for %d turns.
+		Targets suffering both types of damage will also have have their Armour and saves reduced by %d.
+		The chance to apply the effects and the duration increase with your Mindpower.]], [[在半径 %d 范围内,将所有敌人身上的热量转移到武器上,把敌人冻僵在地面,多余的热量则令他们无法使用武器和盔甲。 
+		造成 %0.1f 寒冷伤害和 %0.1f 火焰伤害,并对敌人施加定身(冻足)和缴械状态,持续 %d 回合。
+		受到两种伤害影响的单位也会降低 %d 护甲和豁免。
+		受精神强度影响,施加状态的几率和持续时间有额外加成。]], "tformat")
+t("Thermal Balance", "热能平衡", "talent name")
+t([[You seek balance between fire and cold based on your current Psi level.
+		You blast your foes with %0.1f Fire damage based on your current Psi, %0.1f Cold damage based on your max Psi minus your current Psi, in a radius %d ball.
+		This sets your current Psi to half of your maximum Psi.
+		The damage scales with your Mindpower.]], [[根据当前的意念力水平,你在火焰和寒冷中寻求平衡。
+		你对敌人施放一次爆炸,根据当前的意念力造成 %0.1f 火焰伤害,根据意念力最大值与当前值的差值造成 %0.1f 寒冷伤害,爆炸半径为 %d 。
+		这个技能会使你当前的意念力变为最大值的一半。
+		受精神强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/thought-forms.lua"
+
+t("thought-form", "精神体", "_t")
+t("Thought-Form: Bowman", "具象之弧:弓箭手", "talent name")
+t("thought-forged bowman", "精神体弓箭手", "_t")
+t("A thought-forged bowman.  It appears ready for battle.", "一位身穿皮甲的精神体弓箭手。他时刻准备着战斗。", "_t")
+t([[Forge a bowman, clad in leather armor, from your thoughts.  The bowman learns Bow Mastery, Combat Accuracy, Steady Shot, Crippling Shot, and Rapid Shot as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution.
+		Activating this talent will put all other thought-forms on cooldown.
+		The stat bonuses will improve with your Mindpower.]], [[你从脑海里召唤出一位身穿皮甲的精神体弓箭手。当精神体弓箭手到达对应等级时可习得弓术掌握、强化命中、稳固射击、致残射击和急速射击,并且可增加 %d 点力量、 %d 点敏捷和 %d 体质。 
+		激活此技能会使其他具象之弧系技能进入冷却。 
+		受精神强度影响,属性增益有额外加成。]], "tformat")
+t("Thought-Form: Warrior", "具象之弧:狂战士", "talent name")
+t("thought-forged warrior", "精神体狂战士", "_t")
+t("A thought-forged warrior wielding a massive battle-axe and clad in heavy armor.  It appears ready for battle.", "一位身穿重甲的精神体狂战士。他时刻准备着战斗。", "_t")
+t([[Forge a warrior wielding a battle-axe from your thoughts.  The warrior learns Weapon Mastery, Combat Accuracy, Berserker, Death Dance, and Rush as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution.
+		Activating this talent will put all other thought-forms on cooldown.
+		The stat bonuses will improve with your Mindpower.]], [[你从脑海里召唤出一位手持战斧的精神体狂战士。当精神体狂战士到达对应等级时可习得武器掌握、强化命中、嗜血、死亡之舞和冲锋,并且可增加 %d 点力量、 %d 点敏捷和 %d 体质。 
+		激活此技能会使其他具象之弧系技能进入冷却。 
+		受精神强度影响,属性增益有额外加成。]], "tformat")
+t("Thought-Form: Defender", "具象之弧:盾战士", "talent name")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("thought-forged defender", "精神体盾战士", "_t")
+t("A thought-forged defender clad in massive armor.  It wields a sword and shield and appears ready for battle.", "一位身穿重甲的精神体盾战士。他手持剑盾,时刻准备着战斗。", "_t")
+t([[Forge a defender wielding a sword and shield from your thoughts.  The solider learns Armor Training, Weapon Mastery, Combat Accuracy, Shield Pummel, and Shield Wall as it levels up, and has +%d Strength, +%d Dexterity, and +%d Constitution.
+		Activating this talent will put all other thought-forms on cooldown.
+		The stat bonuses will improve with your Mindpower.]], [[你从脑海里召唤出一位手持剑盾的精神体盾战士。当精神体盾战士到达对应等级时可习得护甲掌握、武器掌握、强化命中、盾牌连击和盾墙,并且可增加 %d 点力量、 %d 点敏捷和 %d 体质。 
+		激活此技能会使其他具象之弧系技能进入冷却。 
+		受精神强度影响,属性增益有额外加成。]], "tformat")
+t("Thought-Forms", "具象之弧", "talent name")
+t([[Forge a guardian from your thoughts alone.  Your guardian's primary stat will be improved by %d, its two secondary stats by %d, and it will have Magic, Cunning, and Willpower equal to your own.
+		At talent level one, you may forge a mighty bowman clad in leather armor; at level three a powerful warrior wielding a two-handed weapon; and at level five a strong defender using a sword and shield.
+		Thought forms can only be maintained up to a range of %d, and will rematerialize next to you if this range is exceeded.
+		Only one thought-form may be active at a time, and the stat bonuses will improve with your Mindpower.]], [[你从脑海里召唤出一位强大的守护者。 
+		你的守护者主属性会增加 %d ,他的两项副属性会增加 %d ,同时他的力量、灵巧和意志属性等同于你的属性值。 
+		在等级 1 时,你会召唤出身着皮甲的弓箭手大师; 
+		在等级 3 时,你会召唤出手持双手武器的精英狂战士; 
+		在等级 5 时,你会召唤出手持剑盾的精英盾战士。 
+		精神体只能存在于 %d 码范围内,若超出此范围,则精神体会回到你身边。 
+		在同一时间内只有一种具象之弧可以激活。 
+		受精神强度影响,属性增益有额外加成。]], "tformat")
+t("Transcendent Thought-Forms", "具象之弧:卓越", "talent name")
+t("Your thought-forms now know Lucid Dreamer, Biofeedback, and Psychometry at talent level %d.", "你的精神体习得技能等级为 %d 的清晰梦境、生物反馈和共鸣之心。", "tformat")
+t("Over Mind", "具象之弧:支配", "talent name")
+t("You must have an active Thought-Form to use this talent!", "你必须开启具象之弧来使用该技能!", "logPlayer")
+t([[Take direct control of your active thought-form, improving its damage, attack speed, and maximum life by %d%%, but leaving your body a defenseless shell.
+		At talent level 1, any Feedback your Thought-Forms gain will be given to you as well. At level 3, your Thought-Forms gain a bonus to all saves equal to your Mental Save. At level 5, they gain a bonus to all damage equal to your bonus mind damage.
+		The secondary bonuses apply whether or not this talent is currently active.
+		The life, damage, and speed bonus will improve with your Mindpower.]], [[直接控制当前的精神体,增加其 %d%% 伤害、攻速以及最大生命值,但是此时你的身体会处于比较脆弱的状态。 
+		在等级 1 时,你的守护者所获得的任何反馈值也会传递给你。 
+		在等级 3 时,你的守护者会获得所有豁免的增益效果,数值等同你精神豁免的大小。 
+		在等级 5 时,它们会获得伤害增益,增益值基于你的额外精神伤害。 
+		等级 3 的增益为被动效果,无论此技能是否激活均有效。 
+		受精神强度影响,增益效果有额外加成。]], "tformat")
+t("Thought-Form Unity", "具象之弧:共鸣", "talent name")
+t([[You now gain %d%% mind speed while Thought-Form: Bowman is active, %d Mindpower while Thought-Form: Warrior is active, and %d%% resist all while Thought-Form: Defender is active. 
+		These bonuses scale with your Mindpower.]], [[现在,当具象之弧:弓箭手激活时,你提升 %d%% 精神速度; 
+		当具象之弧:狂战士激活时,你提升 %d 精神强度; 
+		当具象之弧:盾战士激活时,你提升 %d%% 所有抵抗。 
+		受精神强度影响,增益效果按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/trance.lua"
+
+t("Trance of Purity", "净化之幻", "talent name")
+t([[Activate to purge negative status effects (100%% chance for the first effect, -%d%% less chance for each subsequent effect).  While this talent is sustained all your saving throws are increased by %d.
+		The chance to purge and saving throw bonus will scale with your mindpower.
+		Only one trance may be active at a time.]], [[激活以清除负面状态(100%% 清除第一个状态,-%d%% 几率清除后续状态)。当此技能激活时,你的所有豁免值增加 %d 。
+		受精神强度影响,净化几率和豁免增益按比例加成。
+		同一时间只有一种迷幻系技能可以激活。]], "tformat")
+t("Trance of Well-Being", "治疗之幻", "talent name")
+t([[Activate to heal yourself for %0.2f life.  While this talent is sustained your healing modifier will be increased by %d%% and your life regen by %0.2f.
+		The effects will scale with your mindpower.
+		Only one trance may be active at a time.]], [[激活以治疗你 %0.2f 生命值。当此技能激活时,你的治疗量会增加 %d%% ,同时你的生命回复会提高 %0.2f 点。
+		受精神强度影响,增益按比例加成。
+		同一时间只有一种迷幻系技能可以激活。]], "tformat")
+t("Trance of Focus", "集中之幻", "talent name")
+t([[Activate to increase your critical strike damage by %d%% for 10 turns.  While this talent is sustained your critical strike chance is improved by +%d%%.
+		The effects will scale with your mindpower.
+		Only one trance may be active at a time.]], [[激活以增加你 %d%% 暴击伤害,持续10回合。当此技能激活时,你的暴击率会增加 +%d%% 。
+		受精神强度影响,增益按比例加成。
+		同一时间只有一种迷幻系技能可以激活。]], "tformat")
+t("Deep Trance", "深度幻想", "talent name")
+t([[When you wield or wear an item infused by psionic, nature, or arcane-disrupting forces you improve all values under its 'when wielded/worn' field %d%%.
+		Note this doesn't change the item itself, but rather the effects it has on your person (the item description will not reflect the improved values).]], [[当你穿戴由超能力、自然或反魔力量灌注的装备时,你增加 %d%% "当使用或装备时:"的增益属性。
+		注意此技能不会改变装备属性,它的效果只作用于你自身。(此技能的增益也不会在装备描述上反映出来)。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/psionic/voracity.lua"
+
+t("Kinetic Leech", "动能吸取", "talent name")
+t("%s resists the sleep!", "%s抵抗了睡眠!", "logSeen")
+t([[You draw kinetic energy from your surroundings to replenish your Psi.
+		This will slow all targets within radius %d by %d%% (max %d%%) for four turns, draining %0.1f (max %0.1f) stamina from each.
+		You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it.
+		The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[你从周围吸取动能,来增加自己的超能力值。
+		减少 %d 码半径范围内的敌人 %d%% (最多 %d%% )速度,同时每个目标吸取 %0.1f (最多 %0.1f )点体力。
+		从第一个目标处你获得 %d (最多 %d ) 超能力值,之后每个目标减少20%%.
+		当超能力值减少时,技能效果会加强。]], "tformat")
+t("Thermal Leech", "热能吸取", "talent name")
+t([[You draw thermal energy from your surroundings to replenish your Psi.
+		This will freeze all targets within radius %d for %d (max %d) turns, and deal %0.1f (max %0.1f) Cold damage.
+		You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it.
+		The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.]], [[你从周围吸取热能,来增加自己的超能力值。
+		冻结 %d 码半径范围内的敌人 %d (最多 %d )回合,同时对每个目标造成 %0.1f (最多 %0.1f )点寒冷伤害。
+		从第一个目标处你获得 %d (最多 %d )超能力值,之后每个目标减少20%%.
+		当超能力值减少时,技能效果会加强。]], "tformat")
+t("Charge Leech", "电能吸取", "talent name")
+t([[You draw electical potential energy from your surroundings to replenish your Psi.
+		This deals %0.1f (max %0.1f) Lightning damage to all targets around you within radius %d, and has a %d%% (max %d%%) chance to daze them for 3 turns.
+		You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it.
+		The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[你从周围吸取电能,来增加自己的超能力值。
+		对 %d 码半径范围内的敌人造成 %0.1f (最多 %0.1f )点闪电伤害,同时有 %d%% (最多 %d%% )几率使之眩晕 3 回合。
+		从第一个目标处你获得 %d (最多 %d )超能力值,之后每个目标减少20%%.
+		当超能力值减少时,技能效果会加强。]], "tformat", {3,1,2,4,5,6,7})
+t("Insatiable", "贪得无厌", "talent name")
+t("Increases your maximum energy by %d. You also gain %0.1f Psi for each kill and %0.1f Psi for each mind critical.", "增加超能力值上限 %d 。 每次杀死敌人获得 %0.1f 超能力值,每次精神暴击获得 %0.1f 超能力值。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/acid-alchemy.lua"
+
+t("Acid Infusion", "酸液充能", "talent name")
+t([[When you throw your alchemist bombs, you infuse them with explosive acid that can blind.
+		In addition all acid damage you do is increased by %d%%.
+		You cannot have more than one alchemist infusion sustain active at once.]], [[ 将酸性能量填充至炼金炸弹,能致盲敌人。
+		你造成的酸性伤害增加 %d%% 。]], "tformat")
+t("Caustic Golem", "酸化傀儡", "talent name")
+t([[While Acid Infusion is active, your bombs coat your golem in acid for %d turns when they hit it.
+		While coated, any melee hit against your golem has a %d%% chance to trigger a radius 4 cone of acid towards the attacker that does %0.1f Acid damage to all caught inside. (This can only happen once per turn.)
+		The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[当你的酸性充能激活时,若你的炸弹击中了你的傀儡,酸液会覆盖傀儡 %d 回合。
+		当傀儡被酸液覆盖时,任何近战攻击有 %d%% 概率产生一次范围 4 的锥形酸液喷射,造成 %0.1f 点伤害(每回合至多一次)。
+
+		受法术强度、技能等级和傀儡伤害影响,效果有额外加成。]], "tformat")
+t("Caustic Mire", "腐蚀之地", "talent name")
+t([[A radius %d pool of acid spawns at the target location, doing %0.1f Acid damage each turn for %d turns.
+		All creatures caught in the mire will also suffer a %d%% slowness effect.
+		The damage will increase with your Spellpower.]], [[ 一小块酸液覆盖了目标地面,散落在半径 %d 的范围内,每回合造成 %0.1f 点酸性伤害,持续 %d 回合。
+		受影响的生物同时会减速 %d%% 。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Dissolving Acid", "酸液溶解", "talent name")
+t([[Acid erupts all around your target, dealing %0.1f acid damage.
+		The acid attack is extremely distracting, and may remove up to %d physical or mental temporary effects or mental sustains (depending on the Spell Save of the target).
+		The damage and chance to remove effects will increase with your Spellpower.]], [[ 酸液在目标周围爆发,造成 %0.1f 点酸性伤害。
+		酸性伤害具有腐蚀性,有一定概率除去至多 %d 个物理/精神状态效果或是精神持续效果。
+		受法术强度影响,伤害和几率额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/advanced-golemancy.lua"
+
+t("Life Tap", "生命分流", "talent name")
+t("Having an Alchemist Golem", "有一个炼金傀儡", "_t")
+t("You tap into your golem's life energies to replenish your own. Drains %d life.", "你汲取傀儡的生命能量来恢复自己。恢复 %d 点生命。", "tformat")
+t("Gem Golem", "宝石傀儡", "talent name")
+t([[Insert a pair of gems into your golem, providing it with the gem bonuses and changing its melee attack damage type. You may remove the gems and insert different ones; this does not destroy the gems you remove.
+		Gem level usable: %d
+		Gem changing is done in the golem's inventory.]], [[在傀儡身上镶嵌 2 颗宝石,它可以得到宝石加成并改变近战攻击类型。你可以移除并镶嵌不同种类的宝石,移除行为不会破坏宝石。 
+		可用宝石等级: %d
+		宝石会在傀儡的物品栏中改变成功。]], "tformat")
+t("Supercharge Golem", "超载傀儡", "talent name")
+t("Not enough space to supercharge!", "没有足够的空间来超载傀儡!", "logPlayer")
+t("Your golem is currently inactive.", "你的傀儡当前尚未被激活。", "logPlayer")
+t([[You activate a special mode of your golem, boosting its regeneration rate by %0.2f life per turn for %d turns.
+		If your golem was dead, it is instantly brought back to life with %d%% life.
+		While supercharged, your golem is enraged and deals 25%% more damage.]], [[你激活傀儡的特殊模式,提高它每回合 %0.2f 生命回复速度,持续 %d 回合。 
+		如果你的傀儡死亡,它会立刻复活,复活时保留 %d%% 生命值。 
+		此技能激活时你的傀儡处于激怒状态,可增加 25%% 伤害。]], "tformat")
+t("Runic Golem", "符文傀儡", "talent name")
+t([[Increases your golem's life, mana and stamina regeneration rates by %0.2f.
+		At level 1, 3 and 5, the golem also gains a new rune slot.
+		Even without this talent, Golems start with three rune slots.]], [[增加傀儡 %0.2f 生命、法力和耐力回复。 
+		在等级 1 、 3 、 5 时,傀儡会增加 1 个新的符文孔。 
+		即使没有此天赋,傀儡默认也有 3 个符文孔。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/advanced-necrotic-minions.lua"
+
+t("A towering creature, made from the bones of dozens of dead bodies. It is covered by an unholy aura.", "像铁塔一样的生物,由数不清的骨头构成。它全身围绕着邪恶的气息。", "_t")
+t("A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.", "像铁塔一样的生物,由数不清的骨头构成。它全身围绕着邪恶的气息。", "_t")
+t("A towering creature, made from the bones of hundreds of dead bodies, rune-etched and infused with hateful sorceries.", "像铁塔一样的生物,由数不清的骨头构成,它的骨头上布满符文和充斥着憎恨的魔法印记。", "_t")
+t("Undead Explosion", "亡灵爆炸", "talent name")
+t([[Minions are only tools. You may dispose of them... Violently.
+		Makes the targeted minion explode for %d%% of its maximum life in a radius of %d as blight damage.
+		Beware! Don't get caught in the blast! (unless you know Dark Empthy: %d%% chance to ignore damage)]], [[亡灵随从只是工具。你可以残忍地引爆它们。 
+		使目标单位爆炸并造成枯萎伤害,伤害为它最大生命值的 %d%% ,半径为 %d 。 
+		注意!别站在爆炸范围内!( 除非你学会了黑暗共享,这样你有 %d%% 几率无视伤害。)]], "tformat")
+t("Assemble", "亡灵组合", "talent name")
+t([[Combines 3 of your minions into a bone giant.
+		At level 1, it makes a bone giant.
+		At level 3, it makes a heavy bone giant.
+		At level 5, it makes an eternal bone giant.
+		At level 6, it has a 20%% chance to produce a runed bone giant.
+		Only %s can be active at any time.]], [[将 3 个单位组合成 1 个骨巨人。 
+		在等级 1 时它可以制造 1 个骨巨人。 
+		在等级 3 时它可以制造 1 个重型骨巨人。 
+		在等级 5 时它可以制造 1 个不朽骨巨人。 
+		在等级 6 时它可以有 20%% 几率制造 1 个符文骨巨人。 
+		在同一时间只能激活 %s 。]], "tformat")
+t("one bone giant", "一个骨巨人", "_t")
+t("two bone giants", "两个骨巨人", "_t")
+t("Sacrifice", "献祭骨盾", "talent name")
+t([[Sacrifice a bone giant minion. Using its bones, you make a temporary shield around you that prevents any attacks from doing more than %d%% of your total life.
+		The effect lasts %d turns.]], [[牺牲 1 个骨巨人。使用它的骨头,你可以制造一个临时的骨盾,格挡超过你总生命值的 %d%% 的任何伤害。 
+		此效果持续 %d 回合。]], "tformat")
+t("Minion Mastery", "亡灵精通", "talent name")
+t("Each minion you summon has a chance to be a more advanced form of undead. Your chance for each type of minion is as follows:%s", "你召唤的每个亡灵单位有概率进阶:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/aegis.lua"
+
+t("Arcane Reconstruction", "奥术重组", "talent name")
+t([[Imbues your body with arcane forces, reconstructing it to a default state, healing for %d life.
+		The life healed will increase with your Spellpower.]], [[使你的身体充满奥术能量,将其重组为原始状态,治疗 %d 点生命值。 
+		受法术强度影响,治疗量有额外加成。]], "tformat")
+t("Shielding", "强化护盾", "talent name")
+t([[Surround yourself with strengthening arcane forces.
+		Every damage shield, time shield, displacement shield, and disruption shield affecting you has its power increased by %d%%.
+		At level 5, it also increases the duration of all shields by 1 turn.
+		The shield value will increase with your Spellpower.]], [[使你的周身围绕着强烈的奥术能量。 
+		你的每个伤害护盾、时间护盾、转移护盾、干扰护盾的强度上升 %d%% 。 
+		在等级 5 时,它会增加 1 回合所有护盾的持续时间。 
+		受法术强度影响,护盾强度有额外加成。]], "tformat")
+t("Arcane Shield", "奥术护盾", "talent name")
+t([[Surround yourself with protective arcane forces.
+		Each time you receive a direct heal (not a life regeneration effect), you automatically gain a damage shield equal to %d%% of the heal value for 3 turns.
+		This will replace an existing damage shield if the new shield value and duration would be greater than or equal to the old.
+		The shield value will increase with your Spellpower.]], [[使你的周身围绕着保护性的奥术能量。 
+		每当你获得一个直接治疗时(非持续恢复效果)你会自动获得一个护盾,护盾强度为治疗量的 %d%% ,持续 3 回合。 
+		如果新护盾的量和持续时间比当前护盾大或相等,将会取代之。
+		受法术强度影响,护盾强度有额外加成。]], "tformat")
+t("Aegis", "守护印记", "talent name")
+t([[Release arcane energies into most magical shields currently protecting you.
+		It will affect at most %d shield effects.
+		Damage Shield, Time Shield, Displacement Shield:  Increase the damage absorption value by %d%%.
+		Disruption Shield: Tap into the stored energies to restore the shield (at a rate of 2 energy per 1 shield power). Any leftover energy is converted back into mana at a rate of %0.2f energy per mana.
+		The charging will increase with your Spellpower.]], [[释放奥术能量充满当前保护你的魔法护盾,进一步强化它。
+		它会影响最多 %d 种护盾效果。 
+		伤害护盾,时间护盾,转移护盾:提高 %d%% 最大伤害吸收值。 
+		干扰护盾:将储存的能量转化为护盾值(比例为2:1)。剩余能量将以 %0.2f 的比例转化为法力值。
+		受法术强度影响,充能强度有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/aether.lua"
+
+t("trap", "陷阱", "_t")
+t("Aether Beam", "以太螺旋", "talent name")
+t("You somehow fail to set the aether beam.", "你没能设置以太螺旋。", "logPlayer")
+t("aether beam", "以太螺旋", "_t")
+t([[You focus the aether into a spinning beam of arcane energies, doing %0.2f arcane damage and having 25%% chance to silence the creatures it pierces.
+		The beam will also damage its epicenter each turn for 10%% of the damage (but it will not silence).
+		The beam spins with incredible speed (1600%%) and can only hit the same target up to 3 times inbetween their turns.
+		The damage will increase with your Spellpower.]], [[你凝聚以太能量,释放出一个以太螺旋,对周围目标造成 %0.2f 奥术伤害并且有 25 %%几率沉默目标。 
+		以太螺旋每回合也会对中心点造成 10 %%的伤害(但是不会沉默目标)。 
+		螺旋会以难以置信的速度旋转。(1600 %%基础速度),对每个单位最多一个回合击中3次。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Aether Breach", "以太裂隙", "talent name")
+t([[Rupture reality to temporarily open a passage to the aether, triggering %d random arcane explosions in the target area.
+		Each explosion does %0.2f arcane damage in radius 2, and will each trigger at one turn intervals.
+		Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted.
+		The damage will increase with your Spellpower.]], [[撕裂位面,暂时产生通往以太空间的裂隙,在目标区域造成 %d 个随机魔法爆炸。 
+		每个爆炸在 2 码范围内造成 %0.2f 奥术伤害,并且每回合只能触发一次爆炸。 
+		在上一次爆炸尚未完全结束时,再次释放该技能将累计爆炸次数并相应更改爆炸区域。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Aether Avatar", "以太之体", "talent name")
+t("#VIOLET#%s loses 50 mana from using a non-Arcane talent!#LAST#", "#VIOLET#%s 由于使用非奥术技能,流失了50点法力值!#LAST#", "logSeen")
+t("#LAST# and #AQUAMARINE#", "#LAST#和#AQUAMARINE#", "_t")
+t("At level %d: #AQUAMARINE#%s#LAST#", "等级%d: #AQUAMARINE#%s#LAST#", "tformat")
+t([[Infuse your body with untethered aether forces for %d turns.
+		While active, the cooldown for Arcane and Aether spells is divided by 3, your arcane damage and penetration is increased by 25%%, your Disruption Shield radius is increased to 10, and your maximum mana is increased by 33%%.
+		Using non arcane based spells in this state is hard and makes you lose 50 mana each time (up to once per turn).
+		
+		Spells considered arcane for the purpose of not-losing mana are:
+		%s]], [[在你的身体中注入无羁的奥术能量,持续 %d 回合。
+		当此技能激活时,你的奥术系和以太系技能冷却时间除以 3 ,你的奥术伤害加成和抗性穿透增加 25%% ,你的干扰护盾的半径增加到 10 ,你的最大法力值增加 33%% 。
+		在这种状况下使用非奥术的法术是很困难的,你每次使用会失去 50 点法力值(每回合最多一次)。
+
+		不会扣减魔法的奥术法术如下所示:
+		%s]], "tformat")
+t("Pure Aether", "以太掌握", "talent name")
+t([[Surround yourself with Pure Aether, increasing all your arcane damage by %0.1f%% and ignoring %d%% arcane resistance of your targets.
+		At level 5 casting Aether Avatar removes up to %d magical or physical detrimental effects.]], [[纯净的以太能量环绕着你,增加 %0.1f%% 奥术伤害并且无视目标 %d%% 奥术抵抗。 
+		在等级 5 时,使用以太之体会移除 %d 个魔法或物理负面效果。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/air.lua"
+
+t("Lightning", "闪电术", "talent name")
+t([[Conjures up mana into a powerful beam of lightning, doing %0.2f to %0.2f damage (%0.2f average)
+		The damage will increase with your Spellpower.]], [[用魔法召唤一次强力的闪电造成 %0.2f ~ %0.2f 伤害(平均 %0.2f )。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Chain Lightning", "连锁闪电", "talent name")
+t([[Invokes a forking beam of lightning doing %0.2f to %0.2f damage (%0.2f average) and forking to another target.
+		It can hit up to %d targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster.
+		The damage will increase with your Spellpower.]], [[召唤一次叉状闪电造成 %0.2f ~ %0.2f 伤害(平均 %0.2f )并连锁到另外一个目标。 
+		它最多可以连锁 10 码范围内 %d 个目标并且不会对同一目标伤害 2 次,同样它不会伤害到施法者。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Feather Wind", "风之羽翼", "talent name")
+t([[A gentle wind circles around the caster, increasing carrying capacity by %d, defense against projectiles by %d, pin immunity by %d%% and stun immunity by %d%%.
+		At level 4 it also makes you levitate slightly above the ground, allowing you to ignore some traps.
+		At level 5 it also grants %d%% movement speed and removes %d fatigue.]], [[一股温柔的风围绕着施法者,增加 %d 点负重能力,增加 %d 点对抛射物的闪避,获得 %d%% 定身免疫和 %d%% 震慑免疫。 
+		在等级 4 时,它会使你轻微的漂浮在空中,可忽略部分陷阱。 
+		在等级 5 时,同时还会提升你 %d%% 的移动速度并且移除 %d 点负重。]], "tformat")
+t("Thunderstorm", "闪电风暴", "talent name")
+t("#0080FF#A furious lightning storm forms around %s!", "#0080FF#一道强烈的闪电风暴围绕着%s!", "logSeen")
+t("#0080FF#The furious lightning storm around %s calms down and disappears.", "#0080FF#围绕着%s的闪电风暴沉寂了下来并消失了。", "logSeen")
+t([[Conjures a furious, raging lightning storm with a radius of 6 that follows you as long as this spell is active.
+		Each turn, a random lightning bolt will hit up to %d of your foes for 1.00 to %0.2f damage (%0.2f average) in a radius of 1.
+		The damage will increase with your Spellpower.]], [[当此技能激活时,在 6 码半径范围内召唤一阵强烈的闪电风暴跟随你。 
+		每回合闪电风暴会随机伤害 %d 个敌方单位,对 1 码半径范围造成 1.00 ~ %0.2f 伤害(平均 %0.2f )。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/animus.lua"
+
+t("Consume Soul", "消耗灵魂", "talent name")
+t([[Crush and consume one of your captured souls, healing you for %d life and restoring %d mana.
+		The life and mana healed will increase with your Spellpower.]], [[ 粉碎你捕获的一个灵魂,利用其能量回复自己 %d 点生命, %d 点法力。
+		受法术强度影响,治疗量有额外加成。]], "tformat")
+t("Animus Hoarder", "灵魂储存", "talent name")
+t([[Your hunger for souls grows ever more. When you kill a creature you rip away its animus with great force, granting you a %d%% chance to gain one additional soul.
+		In addition you are able to store %d more souls.]], " 你对灵魂的渴望与日俱增。当你杀死一个生物时,你利用强大的力量抹去它的仇恨,有 %d%% 概率获得额外一个灵魂,同时你能获得的最大灵魂数增加 %d 。", "tformat")
+t("Animus Purge", "仇恨净化", "talent name")
+t("Your husk is out of sight; you cannot establish direct control.", "你的傀儡在视线外,你无法直接控制它。", "logPlayer")
+t("Lifeless Husk", "无魂傀儡", "_t")
+t("#GREY##Source# rips apart the animus of #target# and creates an undead husk.", "#GREY##Source#抹杀了#target#的灵魂,制造了一个不死傀儡。", "logCombat")
+t([[Try to crush the soul of your foe, doing %0.2f darkness damage (that can never kill the target).
+		If the target is left with less than %d%% life you try to take control of its body.
+		Should this succeed the target becomes your permanent minion (unaffected by your aura) and you regain 2 souls.
+		Husks prossess the same abilities as they had in life (affected by Dark Empathy), are healed to full when created but can never heal or be healed by any means.
+		Only one husk can be controlled at any time, if this spell is cast again it will dispell the previous husk, even if no new one is created.
+		Bosses, other undeads and summoned creatures can not be turned into husks.
+		The damage and chance will increase with your Spellpower.]], [[ 试图粉碎你敌人的灵魂,造成 %0.2f 点暗影伤害(但不会杀死它)。 
+		如果剩余生命少于 %d%% , 你将试图控制其身体。
+		如果成功,对方将成为你永久的傀儡,不受你的死灵光环影响,并得到两个灵魂。 
+		傀儡能力与生前相同 , 受黑暗共享的影响,在制造时生命恢复满值,之后不能以任何方式被治疗。
+		任何时候,这种方式只能控制一个生物,在已经存在傀儡时使用该技能会让原来的傀儡消失。
+		boss、不死族和召唤物不会变成傀儡。 
+		受法术强度影响,伤害和概率有额外加成。]], "tformat")
+t("Essence of the Dead", "亡者精华", "talent name")
+t([[Crush and consume two souls to empower your next %d spells, granting them a special effect.
+		Affected spells are:
+		- Undeath Link: in addition to the heal a shield is created for half the heal power
+		- Create Minions: allows you to summon 2 more minions
+		- Assemble: allows you to summon a second bone golem
+		- Invoke Darkness: becomes a cone of darkness
+		- Shadow Tunnel: teleported minions will also be healed for 30%% of their max life
+		- Cold Flames: freeze chance increased to 100%%
+		- Freeze: becomes a ball of radius 2 and makes all targets wet
+		- Consume Soul: effect increased by 50%%]], [[ 粉碎两个灵魂,接下来的 %d 个法术获得额外效果: 
+		受影响的法术有:
+		亡灵分流:获得治疗量一半的护盾 
+		亡灵召唤:额外召唤两个不死族
+		亡灵组合:额外召唤一个骨巨人
+		黑夜降临:攻击变成锥形
+		暗影通道:被传送的不死族同时受到相当于 30%% 最大生命值的治疗
+		骨灵冷火:冰冻概率增加至 100%%
+		冻结:变成一个半径为 2 的球,且使所有目标湿润。
+		消耗灵魂:效果增加 50%%]], "tformat")
+t("Self-destruction", "自爆", "talent name")
+t([[The husk self-destructs, destroying itself and generating a blast of shadows in a radius of %d, doing %0.2f darkness damage.
+		This spell is only usable when the husk's master is dead.]], [[毁灭自己,在半径 %d 的范围造成 %0.2f 点暗影伤害。
+		只有当主人死去时才能使用。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/arcane.lua"
+
+t("Manathrust", "奥术射线", "talent name")
+t([[Conjures up mana into a powerful bolt doing %0.2f arcane damage.
+		At level 3, it becomes a beam.
+		The damage will increase with your Spellpower.]], [[制造出一个强大的奥术之球对目标造成 %0.2f 奥术伤害。 
+		在等级 3 时,它会有穿透效果。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Arcane Power", "奥术能量", "talent name")
+t("Your mastery of magic allows you to enter a state of deep concentration, increasing your Spellpower by %d and arcane resistance by %d%%.", "你对魔法的理解使你进入精神集中状态,增加 %d 点法术强度和 %d%% 奥术抗性。", "tformat")
+t("Arcane Vortex", "奥术漩涡", "talent name")
+t([[Creates a vortex of arcane energies on the target for 6 turns. Each turn the vortex will look for another foe in sight and fire a manathrust doing %0.2f arcane damage to all foes in line.
+		If no foes are found, the target will take 50%% more arcane damage.
+		If the target dies, the vortex explodes, releasing all remaining damage in a radius 2 ball of arcane force.
+		The damage will increase with your Spellpower.]], [[在目标身上放置一个持续 6 回合的奥术漩涡。 
+		每回合,奥术漩涡会随机寻找视野内的另一个敌人,并且释放一次奥术射线,对一条线上的所有敌人造成 %0.2f 奥术伤害。 
+		若没有发现其他敌人,则目标会承受 150 %%额外奥术伤害。 
+		若目标死亡,则奥术漩涡爆炸并释放所有的剩余奥术伤害,在 2 码半径范围内形成奥术爆炸。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Disruption Shield", "干扰护盾", "talent name")
+t("#VIOLET#%s's disruption shield collapses and then explodes in a powerful manastorm!", "#VIOLET#%s的干扰护盾破碎并爆炸产生了一股强力的法力风暴!", "logSeen")
+t("#SLATE#(%d absorbed)#LAST#", "#SLATE#(%d 护盾吸收)#LAST#", "tformat")
+t("#PURPLE#(%d mana)#LAST#", "#PURPLE#(%d 法力值)#LAST#", "tformat")
+t("%s restores Disruption Shield (+%d) and gains %d mana with Aegis!", "%s使用守护印记复原了干扰护盾(+%d)并获得%d法力值!", "logSeen")
+t("%s restores Disruption Shield (+%d) with Aegis!", "%s使用守护印记复原了干扰护盾(+%d)!", "logSeen")
+t([[Surround yourself with arcane forces, disrupting any attempts to harm you by creating a shield of pure aether which can absorb %d damage.
+		In combat, the mental focus required to maintain and monitor the shield is too much and you let it run on its own. In this state once the shield power is depleted it will start using your mana to absorb hits, at a ratio of %0.2f mana per damage.
+		Whenever mana is used by the shield it stores a remnant of this energy (up to %d max). When the shield is deactivated any stored energy is released in a radius %d arcane storm that lasts 5 turns, dealing 20%% of the total stored damage each turn.
+		Outside of combat the shield regenerates 10%% of its power each turn and stored energy quickly dissipates.
+		Dropping below 50%% mana or reaching max energy storage will automatically deactivate this talent.
+		The shield power improves with your Spellpower.
+		The maximum energy storage is based on your total mana (ignoring sustained spells), with a limit at %d effective mana.
+
+		Current shield power: %d
+		Current stored energy: %d]], [[你的身边充满奥术力量,制造出一层能吸收 %d 伤害的护盾。
+		在战斗中你无法集中精力持续维持这层护盾,一旦护盾值消耗归零,则会使用你的法力值来吸收伤害,比例为 %0.2f 法力值吸收一点伤害。
+		每当法力值被该效果消耗时,护盾会储存一定能量(最多 %d )。当护盾关闭时,这些储存的能量将转化为在你身边 %d 格的奥术风暴,在5回合内每回合造成 20%% 累计吸收伤害的伤害。
+		战斗外该护盾每回合回复 10%% ,同时储存的能量迅速消散。
+		当你法力值下降到 50%% 以下,或者达到最大能量存储量,护盾会自动关闭。
+		护盾值受法术强度加成。
+		最大储存能量受原始法力值上限加成(无视已经启用的维持技能),在 %d 法力值的时候达到上限。
+
+		当前护盾值:%d
+		当前储能:%d]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/conveyance.lua"
+
+t("Phase Door", "相位之门", "talent name")
+t("The targeted phase door fizzles and works randomly!", "相位之门定位失败了,变为随机传送!", "logPlayer")
+t([[Teleports you randomly within a small range of up to %d grids.
+		At level 4, it allows you to specify which creature to teleport.
+		At level 5, it allows you to choose the target area (radius %d).
+		If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
+		The range will increase with your Spellpower.]], [[在 %d 码范围内随机传送你自己。 
+		在等级 4 时,你可以传送指定生物(怪物或被护送者)。 
+		在等级 5 时,你可以选择传送位置(半径 %d )。 
+		如果目标位置不在你的视线里,则法术有可能失败,变为随机传送。 
+		受法术强度影响,影响范围有额外加成。]], "tformat")
+t("Teleport", "传送", "talent name")
+t("Select a target to teleport...", "选择目标传送...", "logPlayer")
+t("The spell fizzles!", "法术失败了!", "logSeen")
+t("Select a teleport location...", "选择传送位置...", "logPlayer")
+t("The targetted teleport fizzles and works randomly!", "传送定位失败了,变为随机传送!", "logPlayer")
+t([[Teleports you randomly within a large range (%d).
+		At level 4, it allows you to specify which creature to teleport.
+		At level 5, it allows you to choose the target area (radius %d).
+		If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
+		Random teleports have a minimum range of %d.
+		The range will increase with your Spellpower.]], [[在 %d 码范围内随机传送。 
+		在等级 4 时,你可以传送指定生物(怪物或被护送者)。 
+		在等级 5 时,你可以选择传送位置(半径 %d )。 
+		如果目标位置不在你的视线里,则法术有可能失败,变为随机传送。 
+		随机传送的最小半径为 %d 。
+		受法术强度影响,影响范围有额外加成。]], "tformat")
+t("Displacement Shield", "偏转护盾", "talent name")
+t([[This intricate spell erects a space distortion around the caster that is linked to another distortion, placed around a target.
+		Any time the caster should take damage, there is a %d%% chance that it will instead be warped by the shield and hit the designated target.
+		Once the maximum damage (%d) is absorbed, the time runs out (%d turns), or the target dies, the shield will crumble.
+		The max damage the shield can absorb will increase with your Spellpower.]], [[这个复杂的法术可以扭曲施法者周围的空间,此空间可连接至范围内的另外 1 个目标。 
+		任何时候,施法者所承受的伤害有 %d%% 的概率转移给指定连接的目标。 
+		一旦吸收伤害达到上限( %d ),持续时间到了( %d 回合)或目标死亡,护盾会破碎掉。 
+		受法术强度影响,护盾的伤害最大吸收值有额外加成。]], "tformat")
+t("Probability Travel", "次元移动", "talent name")
+t([[When you hit a solid surface, this spell tears down the laws of probability to make you instantly appear on the other side.
+		Teleports up to %d grids.
+		After a successful probability travel you are left unstable, unable to do it again for a number of turns equal to %d%% of the number of tiles you blinked through.
+		The range will improve with your Spellpower.]], [[当你击中一个固体表面时,此法术会撕裂位面将你瞬间传送至另一面。 
+		传送最大距离为 %d 码。 
+		在一次成功的移动后,你将进入不稳定状态,在基于你传送码数的 %d%% 回合内,无法再次使用该技能。 
+		受法术强度影响,传送距离有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/deeprock.lua"
+
+t("Deeprock Form", "深岩形态", "talent name")
+t(", Arcane damage by %0.1f%% and Arcane damage penetration by %0.1f%%", ", 增加 %0.1f%% 奥术伤害和 %0.1f%% 奥术抗性穿透", "tformat")
+t(", Nature damage by %0.1f%% and Nature damage penetration by %0.1f%%", ", 增加 %0.1f%% 自然伤害和 %0.1f%% 自然抗性穿透", "tformat")
+t(" and %d%% bleeding, poison, disease, and stun immunity", " 和 %d%% 流血、毒素、疾病和震慑免疫", "tformat")
+t([[You call upon the very core of the world, harnessing its power to transform your body.
+		For %d turns you become a Deeprock Elemental, gaining two size categories%s.
+		This increases your Physical damage by %0.1f%% and Physical damage penetration by %0.1f%%%s, and armour by %d.%s
+		The effects increase with spellpower.]], [[你呼唤世界深层的核心之力,用来改造自己的身体。
+		%d 回合内,你将变成深岩元素形态,增加 2 点体型 %s 。
+		同时,你将增加 %0.1f%% 物理伤害和 %0.1f%% 物理抗性穿透 %s ,并获得 %d 点护甲。 %s
+		效果受法术强度加成。]], "tformat")
+t("\
+In addition, you use your physical resistance versus all damage against you.", "\
+另外,你用你的物理抗性对抗所有对你的伤害。", "_t")
+t("Volcanic Rock", "火山熔岩", "talent name")
+t([[When you turn into a Deeprock elemental your Arcane damage is increased by %0.1f%%, Arcane damage penetration by %0.1f%% and you gain the power to invoke volcanos:
+		%s]], [[当你进入深岩元素形态时,增加 %0.1f%% 奥术伤害和 %0.1f%% 奥术抗性穿透,同时获得激发火山的能力:
+		%s]], "tformat")
+t("Boulder Rock", "岩石投掷", "talent name")
+t([[When you turn into a Deeprock elemental your Nature damage is increased by %0.1f%%, Nature damage penetration by %0.1f%% and you gain the power to throw boulders:
+		%s]], [[当你进入深岩元素形态时,增加 %0.1f%% 自然伤害和 %0.1f%% 自然抗性穿透,同时获得投掷巨石的能力:
+		%s]], "tformat")
+t("Mountainhewn", "山崩地裂", "talent name")
+t([[While in deeprock form, you become indomitable, granting you %d%% resistance to cuts, poisons, diseases and stuns.
+		At level 5 and higher, while Deeprock Form is active, all incoming damage is applied against physical resistance instead of the normal resistance type.]], [[当你进入深岩元素形态时,你获得 %d%% 流血、毒素、疾病和震慑免疫。
+		技能等级 5 或以上时,在深岩元素形态下,你将用物理抗性取代其他伤害抗性。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/divination.lua"
+
+t("Arcane Eye", "奥术之眼", "talent name")
+t([[Summons an ethereal magical eye at the designated location that lasts for %d turns.
+		The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a %d range around it.
+		It does not require light to do so, but it cannot see through walls.
+		Casting the eye does not take a turn.
+		Only one arcane eye can exist at any given time.
+		At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
+		At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.]], [[召唤 1 个奥术之眼放置于指定地点,持续 %d 回合。 
+		此眼睛不会被其他生物看见或攻击,它提供魔法视觉,可看到它周围 %d 码范围的怪物。 
+		它不需要灯光去提供能量,且它的视线无法穿墙。 
+		召唤奥术之眼不消耗回合。 
+		同时只能存在 1 个奥术之眼。 
+		在等级 4 时,可以在怪物身上放置奥术之眼,持续时间直到技能结束或怪物死亡。 
+		在等级 5 时,它可以在怪物身上放置一个魔法标记并无视隐形和潜行效果。]], "tformat")
+t("Keen Senses", "敏锐直觉", "talent name")
+t([[You focus your senses, getting information from moments in the future.
+		Improves your capacity to see invisible foes by +%d, to see through stealth by +%d, and to perform a critical spell cast by +%d%%.
+		The effects will improve with your Spellpower.]], [[你集中精神,通过直觉获取未来的信息。 
+		增加侦测隐形等级 +%d
+		增加侦测潜行等级 +%d
+		增加法术暴击几率 +%d%%
+		受法术强度影响,此效果有额外加成。]], "tformat")
+t("Vision", "探测", "talent name")
+t("Form a map of your surroundings in your mind in a radius of %d", "通过意念探测周围地形,有效范围: %d 码。", "tformat")
+t("Premonition", "预感", "talent name")
+t("#OLIVE_DRAB#Your premonition allows you to raise a shield just in time!", "#OLIVE_DRAB#你的预知能力是你及时获得一个护盾!", "logPlayer")
+t([[Echoes of the future flash before your eyes, allowing you to sense some incoming attacks.
+		If the attack is not physical, you will erect a temporary shield that reduces all damage of this type by %d%% for 5 turns.
+		This effect can only happen once every 5 turns, and happens before damage is taken.
+		The bonus will increase with your Spellpower.]], [[你的眼前会闪烁未来的景象,让你能够预知对你的攻击。 
+		如果攻击是元素类或魔法类的,那么你会创造一个临时性的护盾来减少 %d%% 所有此类攻击伤害,持续 5 回合。 
+		此效果每隔 5 回合只能触发一次,且在承受伤害前被激活。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/earth.lua"
+
+t("Pulverizing Auger", "粉碎钻击", "talent name")
+t([[Fire a powerful beam of stone-shattering force, digging out any walls in its path up to %d range.
+		The beam continues to a range of %d, affecting any creatures in its path, dealing %0.2f physical damage to them.
+		If any walls are dug, you gain %d%% physical damage bonus for 6 turns.
+		The damage will increase with your Spellpower.]], [[射出一道能击碎岩石的强有力的射线,在其路径上击碎 %d 码距离内的所有墙壁。
+		射线会继续前进直到 %d 码距离处,对路径上的所有生物造成 %0.2f 点物理伤害。 
+		如果有墙壁被击碎,你在 6 回合内获得 %d%% 物理伤害加成。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Stone Skin", "石化皮肤", "talent name")
+t([[The caster's skin grows as hard as stone, granting a %d bonus to Armour.
+		Each time you are hit in melee, you have a %d%% chance to reduce the cooldown of an Earth or Stone spell by 2 (this effect can only happen once per turn).
+		The bonus to Armour will increase with your Spellpower.]], [[施法者的皮肤变的和岩石一样坚硬,提高 %d 点护甲。 
+		每次你被近战攻击击中,你有 %d%% 几率减少一个土系或石系法术 2 回合冷却(一回合最多一次)。
+		受法术强度影响,护甲有额外加成。]], "tformat")
+t("Mudslide", "山崩地裂", "talent name")
+t([[Conjures a mudslide, dealing %0.2f physical damage in a radius of %d. Any creatures caught inside will be knocked back 8 spaces.
+		The damage will increase with your Spellpower.]], [[召唤一次山崩对敌人造成 %0.2f 点物理伤害( %d 码锥形范围)。 
+		范围内的任何敌人都将被击退。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Stone Wall", "岩石堡垒", "talent name")
+t("stone wall", "石墙", "_t")
+t("a summoned wall of stone", "召唤的岩石墙壁", "_t")
+t([[Entomb yourself in a wall of stone for %d turns.
+		At level 4, it becomes targetable.
+		Any hostile creature caught in the radius will also suffer %0.2f physical damage.
+		Duration and damage will improve with your Spellpower.]], [[召唤岩石堡垒环绕着你,持续 %d 回合。 
+		在等级 4 时,它可以环绕其他目标。
+		范围内的任何敌对生物将受到 %0.2f 点物理伤害。 
+		受法术强度影响,持续时间和伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/eldritch-shield.lua"
+
+t("Eldritch Blow", "奥术盾击", "talent name")
+t("You cannot use Eldritch Blow without a shield!", "没有盾牌,无法使用奥术盾击!", "logPlayer")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t([[Channel eldritch forces into a melee attack, hitting the target with your weapon and shield for %d%% arcane damage.
+		If either attack hits, the target will be stunned for %d turns and you automatically Block.
+		The chance for the attack to stun increases with your Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.
+		Damage increases with Spellpower.]], [[调用奥术能量,激发近战攻击,使用武器和盾牌攻击目标造成 %d%% 奥术武器伤害。
+		只要有一次命中,将震慑目标 %d 回合,并且你会进入格挡状态。
+		由于这次攻击视为魔法攻击,震慑成功率由己方物理强度和目标法术豁免(非物理豁免)决定。
+		伤害受法术强度加成。]], "tformat")
+t("Eldritch Infusion", "奥术充能", "talent name")
+t("You require a shield to use this talent.", "你需要一面盾牌来施展这个技能。", "logPlayer")
+t([[Imbues your shields with arcane power, dealing %0.2f arcane damage with each melee strike and %0.2f arcane damage when hit.
+		Allows counterstrikes after incomplete blocks and the cooldown of Block is reduced by %d turns.
+		The damage will increase with Spellpower.]], [[用奥术能量给盾牌冲能,每次近战攻击附加 %0.2f 奥术伤害,同时每次受到近战攻击时反击 %0.2f 点奥术伤害。
+		当你不完全格挡时,也可以进行反击。格挡技能的冷却时间降低 %d 回合。
+		伤害受法术强度加成。]], "tformat")
+t("Eldritch Fury", "奥术连击", "talent name")
+t("You cannot use Eldricth Fury without a shield!", "必须装备一面盾牌!", "logPlayer")
+t("%s resists the dazing blows!", "%s抵抗了眩晕打击!", "logSeen")
+t([[Channel eldritch forces into a ferocious melee attack, hitting the target three times with your shields doing %d%% Nature damage.
+		If any of the attacks hit, the target will be dazed for %d turns and your Block cooldown is reset.
+		The chance for the attack to daze increases with you Physical Power, but it is considered a magical attack and thus is resisted with spell save, rather than physical save.]], [[调用奥术能量,激发近战攻击,用盾牌攻击目标三次,造成 %d%% 自然武器伤害。
+		只要有一次命中,将眩晕目标 %d 回合,你的格挡技能冷却将会被重置。
+		由于这次攻击视为魔法攻击,震慑成功率由己方物理强度和目标法术豁免(非物理豁免)决定。]], "tformat")
+t("Eldritch Slam", "奥术猛击", "talent name")
+t("You cannot use Eldritch Slam without a shield!", "必须装备一面盾牌!", "logPlayer")
+t([[Slam your shield on the ground creating a shockwave.
+		You perform a melee attack for %d%% arcane damage against everyone within radius %d.
+		Any creature hit by the attack will be submitted to a Counterstrike effect for 3 turns, as if you had blocked against them.
+		At level 5 your Block cooldown is reset.]], [[用盾牌猛击地面,制造冲击波。
+		对半径 %d 内的生物造成 %d%% 奥术武器伤害。
+		所有被击中的目标将会进入可以反击的状态 3 回合,就像你格挡了它们的攻击那样。
+		在等级 5 时,你的格挡技能冷却也会被重置。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/eldritch-stone.lua"
+
+t("Stone Spikes", "岩石尖刺", "talent name")
+t("poisoned for %0.1f Nature damage over 6 turns (%d%% healing reduction)", "中毒 6 回合受到合计 %0.1f 点自然伤害(同时减少 %d%% 治疗效果) ", "tformat")
+t(", blasted for %0.1f Arcane damage (and silenced for %d turns),", ", 受到 %0.1f 点奥术伤害(同时沉默 %d 回合),", "tformat")
+t(" impaled for %0.1f Physical damage (and disarmed for %d turns),", " 受到 %0.1f 点物理伤害(同时缴械 %d 回合),", "tformat")
+t([[Stony spikes erupt from the ground in a radius %d cone.
+		Creatures caught in the area will be %scut for %0.1f Physical damage dealt over 6 turns.
+		The damage increases with your Spellpower, and the chance to apply the detrimental effect(s) improves with Spellpower or Physical Power, whichever is greater.]], [[在半径 %d 的锥形范围内,从地下爆发岩石尖刺。
+		范围内的生物将 %s 在 6 回合内受到 %0.1f 物理伤害。
+		伤害受法术强度加成,负面状态附加几率受法术强度和物理强度较高一项影响。]], "tformat")
+t(" and ", "和", "_t")
+t("Poisoned Spikes", "剧毒尖刺", "talent name")
+t([[Coats your stone spikes with insidious poison, dealing %0.1f total nature damage over 6 turns while reducing all healing by %d%%.
+		The damage increases with Spellpower and the chance to poison and healing reduction increases with either Spellpower or Physical Power, whichever is greater.]], "用毒素覆盖岩石尖刺,使生物中毒 6 回合,造成合计 %0.1f 自然伤害,并减少 %d%% 治疗效果。", "tformat")
+t("Eldritch Spikes", "奥术尖刺", "talent name")
+t([[Imbues your stone spikes with arcane forces, dealing %0.1f Arcane damage and silencing each target hit for %d turns.
+		The damage increases with Spellpower and the chance to silence increases with either Spellpower or Physical Power, whichever is greater.]], "用奥术能量填充岩石尖刺,造成 %0.1f 奥术伤害,并沉默 %d 回合。", "tformat")
+t("Impaling Spikes", "穿透尖刺", "talent name")
+t([[Your stone spikes grow in length, instantly dealing %0.1f Physical damage and disarming targets hit for %d turns.
+		The damage increases with Spellpower and the chance to disarm increases with either Spellpower or Physical Power, whichever is greater.]], "强化你的岩石尖刺,造成 %0.1f 物理伤害,并缴械 %d 回合。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/energy-alchemy.lua"
+
+t("Lightning Infusion", "闪电充能", "talent name")
+t([[When you throw your alchemist bombs, you infuse them with lightning damage that can daze your foes.
+		In addition all lightning damage you do is increased by %d%%.
+		You cannot have more than one alchemist infusion sustain active at once.]], [[ 将闪电能量填充至炼金炸弹,能眩晕敌人。
+		你造成的闪电伤害增加 %d%% 。]], "tformat")
+t("Dynamic Recharge", "动态充能", "talent name")
+t("%s is energized by the attack, reducing some talent cooldowns!", "%s被这次攻击充能,减少了部分技能冷却时间。", "logSeen")
+t([[While Lightning Infusion is active, your bombs energize your golem.
+		All talents on cooldown on your golem have %d%% chance to be reduced by %d.]], [[ 当闪电充能开启时,你的炸弹会给傀儡充能。
+		你的傀儡的所有冷却中技能有 %d%% 概率减少 %d 回合冷却时间。]], "tformat")
+t("Thunderclap", "闪电霹雳", "talent name")
+t("You need to ready alchemist gems in your quiver.", "需要装备炼金宝石。", "logPlayer")
+t([[By crushing an alchemist gem you generate a thunderclap in a cone of radius %d dealing %0.2f physical damage and %0.2f lightning damage.
+		All creatures caught inside are knocked back and disarmed for %d turns.
+		The duration and damage will increase with your Spellpower.]], [[ 粉碎一颗炼金宝石,制造一次闪电霹雳,在半径 %d 的锥形区域内造成 %0.2f 点物理伤害和 %0.2f 点闪电伤害。
+		范围内的生物将会被击退并被缴械 %d 回合。
+		受法术强度影响,伤害和持续时间有额外加成。]], "tformat")
+t("Living Lightning", "闪电之体", "talent name")
+t("#LIGHT_STEEL_BLUE#%s is energized by all the damage taken!", "#LIGHT_STEEL_BLUE#%s从承受的伤害中获得了能量!", "logSeen")
+t("%s's %s", "%sçš„%s", "tformat")
+t([[Infuse your body with lightning energy, bolstering your movement speed by +%d%%.
+		Each turn, a foe within range %d will be struck by lightning and be dealt %0.1f Lightning damage.
+		In addition, damage to your health will energize you.
+		At the start of each turn in which you have lost at least %d life (20%% of your maximum life) since your last turn, you will gain %d%% of a turn.
+		The effects increase with your Spellpower.]], [[ 将闪电能量填充到身体中,增加 %d%% 移动速度。
+		每回合半径 %d 内的一个生物将会被闪电击中,造成 %0.1f 点闪电伤害。
+		另外,对你的伤害会激活你。
+		每次你的回合开始时,如果自从上个回合结束你受到至少 %d 点伤害(20%% 最大生命值),你将获得 %d%% 个额外回合。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/enhancement.lua"
+
+t("Arcane Strike", "奥术打击", "talent name")
+t("You require a weapon to use this talent.", "你需要武器来施展这个技能。", "logPlayer")
+t([[Strike twice with your mainhand weapon dealing %d%% Arcane damage.
+		If either of these attacks hit you gain %d mana.
+		The mana gain will increase with your Spellpower.]], [[使用你的主手武器打击两次目标,造成 %d%% 奥术伤害。
+		如果任何一击命中目标,你获得 %d 法力值。
+		法力值恢复受法术强度加成。]], "tformat")
+t("Fiery Hands", "燃烧之手", "talent name")
+t([[Engulfs your hands (and weapons) in a sheath of fire, dealing %0.2f fire damage per melee attack and increasing all fire damage dealt by %d%%.
+		Each hit will also regenerate %0.2f stamina.
+		The effects will increase with your Spellpower.]], [[你的双手笼罩在火焰中,每次近战攻击会造成 %0.2f 火焰伤害并提高所有火焰伤害 %d%% 。 
+		每次攻击同时也会回复 %0.2f 体力值。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Shock Hands", "闪电之触", "talent name")
+t([[Engulfs your hands (and weapons) in a sheath of lightning, dealing %d lightning damage with a chance to daze (25%%) per melee attack and increasing all lightning damage dealt by %d%%.
+		Each hit will also regenerate %0.2f mana.
+		The effects will increase with your Spellpower.]], [[你的双手笼罩在雷电中,每次近战攻击会造成 %d 闪电伤害(25%% 几率眩晕敌人),并提高 %d%% 所有闪电系伤害。
+		每次攻击同时也会回复 %0.2f 法力值。 
+		受法术强度影响,效果有额外加成。]], "tformat")
+t("Inner Power", "心灵之力", "talent name")
+t([[You concentrate on your inner self, increasing your Strength, Dexterity, Magic, and Cunning by %d.
+		Additionally, you gain a shield absorbing %d damage before you take damage every %d turns.
+		The stat increase and shield will improve with your Spellpower.]], [[你专注于你的内心,增加你 %d 点力量,敏捷,魔法和灵巧。
+		在你受到伤害前,你会产生一个吸收 %d 伤害的护盾,该效果最多每 %d 回合触发一次。
+		属性值增长和护盾强度受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/explosives.lua"
+
+t("Throw Bomb", "炸弹投掷", "talent name")
+t("You need to ready alchemist gems in your quiver.", "需要装备炼金宝石。", "logPlayer")
+t([[Imbue an alchemist gem with an explosive charge of mana and throw it.
+		The gem will explode for %0.1f %s damage.
+		Each kind of gem will also provide a specific effect.
+		The damage will improve with better gems and with your Spellpower.]], [[向一块炼金宝石内灌输爆炸能量并扔出它。 
+		宝石将会爆炸并造成 %0.1f 的 %s 伤害。 
+		每个种类的宝石都会提供一个特殊的效果。 
+		受宝石品质和法术强度影响,伤害有额外加成。]], "tformat")
+t("Alchemist Protection", "炼金保护", "talent name")
+t([[Grants %d%% protection to you, your golem and other friendly creatures against the elemental damage of your own bombs, and against external elemental damage (fire, cold, lightning and acid) by %d%%.
+		At talent level 5 it also protects against all side effects of your bombs.]], [[提高你和其他友好生物对自己炸弹 %d%% 的元素伤害抵抗,并增加 %d%% 对外界的元素伤害抵抗。 
+		在等级 5 时它同时会保护你免疫你的炸弹所带来的特殊效果。]], "tformat")
+t("Explosion Expert", "爆破专家", "talent name")
+t([[Your alchemist bombs now affect a radius of %d around them.
+		Explosion damage may increase by %d%% (if the explosion is not contained) to %d%% if the area of effect is confined.]], [[炼金炸弹的爆炸半径现在增加 %d 码。
+		增加 %d%% (地形开阔)~ %d%% (地形狭窄)爆炸伤害。]], "tformat")
+t("Shockwave Bomb", "烈性炸弹", "talent name")
+t("You need to ready at least two alchemist gems in your quiver.", "至少需要装备两枚炼金宝石。", "logPlayer")
+t([[Crush together two alchemist gems, making them extremely unstable.
+		You then throw them to a target area, where they explode on impact, dealing %0.2f physical damage and knocking back any creatures in the blast radius.
+		Each kind of gem will also provide a specific effect.
+		The damage will improve with better gems and with your Spellpower.]], [[将 2 颗炼金宝石压缩在一起,使它们变的极度不稳定。 
+		然后,你将它们扔到指定地点,爆炸会产生 %0.2f 物理伤害并击退爆炸范围内的任何怪物。 
+		每个种类的宝石都会提供一个特殊的效果。 
+		受宝石品质和法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/fire-alchemy.lua"
+
+t("Flame Infusion", "火焰充能", "talent name")
+t([[When you throw your alchemist bombs, you infuse them with flames that burn for a few turns.
+		In addition all fire damage you do is increased by %d%%.
+		You cannot have more than one alchemist infusion sustain active at once.]], [[给炼金炸弹附加火焰能量, 使敌人进入灼烧状态
+		此外,你造成的所有火焰伤害增加 %d%% 。]], "tformat")
+t("Smoke Bomb", "烟雾弹", "talent name")
+t([[Throw a smoke bomb, blocking everyone's line of sight. The smoke dissipates after %d turns.
+		If a creature inside is victim of fire burns the smoke will consume instantly, replicating the burns on all foes and increasing its duration by %d turns.
+		Duration will increase with your Spellpower.]], [[投掷一枚烟雾弹,遮住一条直线的视野。 %d 回合后烟雾会消失。 
+		若烟雾中存在处于引燃状态的生物,则会将烟雾消耗一空并在所有目标身上附加引燃效果,持续时间增加 %d 回合。 
+		受法术强度影响,持续时间有额外加成。]], "tformat")
+t("Fire Storm", "火焰风暴", "talent name")
+t("firestorm", "火焰风暴", "_t")
+t([[A furious fire storm rages around the caster, doing %0.2f fire damage in a radius of 3 each turn for %d turns.
+		You closely control the firestorm, preventing it from harming your party members.
+		The damage and duration will increase with your Spellpower.]], [[制造一片激烈的火焰风暴,每回合对施法者周围 3 码范围内的目标造成 %0.2f 火焰伤害,持续 %d 回合。 
+		你精确的操控火焰风暴,阻止它伤害你的队友。 
+		受法术强度影响,伤害和持续时间有额外加成。]], "tformat")
+t("Body of Fire", "火焰之躯", "talent name")
+t("#FF8000#%s turns into pure flame!", "#FF8000#%s完全成为了火焰!", "logSeen")
+t("#FF8000#The raging fire around %s calms down and disappears.", "#FF8000#围绕%s的愤怒火焰沉寂了下来并消失了。", "logSeen")
+t([[Turn your body into pure flame, increasing your fire resistance by %d%%, burning any creatures striking you in melee for %0.2f fire damage, and randomly launching up to %d slow-moving fire bolt(s) per turn at targets in sight, each dealing %0.2f fire damage.
+		The projectiles safely go through your friends without harming them.
+		The damage and resistance will increase with your Spellpower.]], [[将你的身体转化为纯净的火焰,增加你 %d%% 火焰抵抗。对任何进展攻击你的怪物造成 %0.2f 火焰伤害并向附近目标每回合随机射出 %d 个缓慢移动的火焰球,每个火球造成 %0.2f 火焰伤害。 
+		受法术强度影响,伤害和火焰抵抗有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/fire.lua"
+
+t("Flame", "火球术", "talent name")
+t([[Conjures up a bolt of fire, setting the target ablaze and doing %0.2f fire damage over 3 turns.
+		At level 5, it will create a beam of flames.
+		The damage will increase with your Spellpower.]], [[制造一个火球,使目标进入灼烧状态并在 3 回合内造成 %0.2f 火焰伤害。 
+		在等级 5 时,火焰会有穿透效果。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Flameshock", "火焰冲击", "talent name")
+t([[Conjures up a cone of flame with radius %d. Any targets caught in the area will suffer Burning Shock, stunning them and dealing %0.2f fire damage over %d turns.
+		The damage will increase with your Spellpower.]], [[在你前方制造一片 %d 码半径锥形范围的火焰。 
+		任何在此范围的目标会被燃烧的火焰冲击,共受到 %0.2f 点火焰伤害,持续 %d 回合。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Fireflash", "爆裂火球", "talent name")
+t([[Conjures up a bolt of fire that moves toward the target and explodes into a flash of fire, doing %0.2f fire damage in a radius of %d.
+		The damage will increase with your Spellpower.]], [[向你的目标发射一枚爆裂火球,造成 %0.2f 火焰伤害,有效范围 %d 码。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Inferno", "地狱火", "talent name")
+t([[Raging flames burn foes and allies alike, doing %0.2f fire damage in a radius of %d each turn for %d turns.
+		The damage will increase with your Spellpower.]], [[向地上释放一片火焰,每回合可对敌我双方造成 %0.2f 火焰伤害,半径 %d 码,持续 %d 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/frost-alchemy.lua"
+
+t("Frost Infusion", "冰霜充能", "talent name")
+t([[When you throw your alchemist bombs, you infuse them with cold damage that can freeze your foes.
+		In addition all cold damage you do is increased by %d%%.
+		You cannot have more than one alchemist infusion sustain active at once.]], [[将寒冰能量填充至炼金炸弹,能冰冻敌人。
+		你造成的寒冰伤害增加 %d%% 。]], "tformat")
+t("Ice Armour", "寒冰护甲", "talent name")
+t([[While Frost Infusion is active, your bombs deposit a layer of ice on your golem for %d turns when they hit it.
+		This ice provides your golem with %d additional armour, melee attacks against it deal %0.1f Cold damage to the attacker, and 50%% of its damage is converted to Cold.
+		The effects increase with your talent level and with the Spellpower and damage modifiers of your golem.]], [[当你的寒冰充能激活时,若你的炸弹击中了你的傀儡,冰霜会覆盖傀儡 %d 回合。
+		冰霜会增加傀儡 %d 点护甲,同时受到近战攻击时,会反击攻击方 %0.1f 点寒冷伤害,同时傀儡造成的伤害的 50%% 转化为寒冰伤害。
+		受法术强度、技能等级和傀儡伤害影响,效果有额外加成。]], "tformat")
+t("Flash Freeze", "极速冻结", "talent name")
+t([[Invoke a blast of cold all around you with a radius of %d, doing %0.1f Cold damage and freezing creatures to the ground for %d turns.
+		Affected creatures can still act, but cannot move.
+		The duration will increase with your Spellpower.]], [[ 在半径 %d 的范围内激发寒冰能量,造成 %0.1f 点寒冷伤害,同时将周围的生物冻结在地面上 %d 个回合。 
+		受影响的生物能够行动,但不能移动。
+		受法术强度影响,持续时间有额外加成。]], "tformat")
+t("Ice Core", "冰霜之躯", "talent name")
+t([[Turn your body into pure ice, increasing your Cold damage affinity by %d%% and your physical resistance by %d%%.
+		You have a %d%% chance to shrug off all direct critical hits (physical, mental, spell).
+		The effects increase with your Spellpower.]], [[ 将你的身体转化为纯净的寒冰体,你受到的寒冰伤害的 %d%% 会治疗你,同时你的物理抗性增加 %d%% 。
+		你有 %d%% 几率摆脱暴击伤害(物理,精神,法术)。
+		受法术强度影响,效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/golem.lua"
+
+t("Knockback", "击退", "talent name")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t([[Your golem rushes to the target, dealing %d%% damage and knocking it back.
+		Knockback chance will increase with talent level.
+		While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[你的傀儡冲向目标,将其击退并造成 %d%% 伤害。 
+		受技能等级影响,击退几率有额外加成。]], "tformat")
+t("Taunt", "嘲讽", "talent name")
+t("#Source# provokes #Target# to attack it.", "#Source#强制#Target#攻击它", "logCombat")
+t("The golem taunts targets in a radius of %d, forcing them to attack it.", "你的傀儡嘲讽 %d 码半径范围的敌人,强制他们攻击傀儡。", "tformat")
+t("Crush", "压碎", "talent name")
+t("%s resists the crushing!", "%s抵抗了压碎", "logSeen")
+t([[Your golem rushes to the target, crushing it into the ground for %d turns and doing %d%% damage.
+		Pinning chance will increase with talent level.
+		While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[你的傀儡冲向目标,将其推倒在地持续 %d 回合,造成 %d%% 伤害。 
+		受技能等级影响,定身几率有加成。]], "tformat")
+t("Pound", "敲击", "talent name")
+t("Your golem cannot do that currently.", "你的傀儡现在不能使用该技能。", "logPlayer")
+t("%s resists the dazing blow!", "%s抵抗了眩晕打击!", "logSeen")
+t([[Your golem rushes to the target and creates a shockwave with radius 2, dazing all foes for %d turns and doing %d%% damage.
+		Daze chance increases with talent level.
+		While rushing the golem becomes ethereal, passing harmlessly through creatures on the path to its target.]], [[你的傀儡冲向目标,践踏周围 2 码范围,眩晕所有目标 %d 回合并造成 %d%% 伤害。 
+		受技能等级影响,眩晕几率有额外加成。]], "tformat")
+t("Eye Beam", "眼睛光束", "talent name")
+t([[Your golem fires a beam from his eyes, doing %0.2f fire damage, %0.2f cold damage or %0.2f lightning damage.
+		The beam will always be the maximun range it can be and will not harm friendly creatures.
+		The damage will increase with your golem's Spellpower.]], [[从你的眼睛中发射一束光束,造成 %0.2f 火焰伤害, %0.2f 冰冷伤害或 %0.2f 闪电伤害。 
+		该射线永远具有最大范围,并不会伤害友方单位。
+		受傀儡的法术强度影响,伤害有额外加成。]], "tformat")
+t("Reflective Skin", "反射皮肤", "talent name")
+t([[Your golem's skin shimmers with eldritch energies.
+		Any damage it takes is partly reflected (%d%%) to the attacker.
+		The golem still takes full damage.
+		Damage returned will increase with your golem's Spellpower.]], [[你的傀儡皮肤闪烁着艾尔德里奇能量。 
+		所有对其造成的伤害有 %d%% 被反射给攻击者。 
+		傀儡仍然受到全部伤害。 
+		受傀儡的法术强度影响,伤害反射值有额外加成。]], "tformat")
+t("Arcane Pull", "奥术牵引", "talent name")
+t("#Target# is pulled toward #Source#!", "#Target#被拉向#Source#!", "logCombat")
+t("Your golem pulls all foes within radius %d toward itself while dealing %0.2f arcane damage.", "你的傀儡将 %d 码范围内的敌人牵引至身边,并造成 %0.2f 奥术伤害。", "tformat")
+t("Molten Skin", "炽热皮肤", "talent name")
+t([[Turns the golem's skin into molten rock. The heat generated sets ablaze everything inside a radius of 3, doing %0.2f fire damage in 3 turns for %d turns.
+		Burning is cumulative; the longer they stay within range, they higher the fire damage they take.
+		In addition the golem gains %d%% fire resistance.
+		Molten Skin damage will not affect friendly creatures.
+		The damage and resistance will increase with your Spellpower.]], [[使傀儡的皮肤变成灼热岩浆,发出的热量可以将 3 码范围内的敌人点燃,在 3 回合内每回合造成 %0.2f 灼烧伤害持续 %d 回合。 
+		灼烧可叠加,他们在火焰之中持续时间越长受到伤害越高。 
+		此外傀儡获得 %d%% 火焰抵抗。 
+		炽热皮肤不能影响傀儡的主人。 
+		受法术强度影响,伤害和抵抗有额外加成。]], "tformat")
+t("Self-destruction", "自爆", "talent name")
+t([[The golem self-destructs, destroying itself and generating a blast of fire in a radius of %d, doing %0.2f fire damage.
+		This spell is only usable when the golem's master is dead.]], [[傀儡引爆自己,摧毁傀儡并产生一个火焰爆炸, %d 码有效范围内造成 %0.2f 火焰伤害。 
+		这个技能只有傀儡的主人死亡时能够使用。]], "tformat")
+t("Armour Configuration", "护甲掌握", "talent name")
+t("Decreases", "降低", "_t")
+t("Increases", "增加", "_t")
+t([[The golem automatically reconfigures heavy mail and massive armours designed for living creatures to protect its own vital areas.
+	%s armour value by %d, armour hardiness by %d%%, and provides %d%% critical hit reduction when wearing heavy mail or massive armour.]], [[傀儡学会重新组装重甲和板甲,以便更加适用于傀儡。
+	当装备重甲或板甲时, %s护甲强度 %d 点 , 护甲韧性 %d%% ,并且减少 %d%% 暴击伤害。]], "tformat")
+t("Poison Breath", "毒性吐息", "talent name")
+t("@Source@ breathes poison!", "@Source@呼出毒素!", "_t")
+t([[Breathe poison on your foes, doing %d damage over a few turns.
+		The damage will increase with your Magic.]], " 对你的敌人喷吐毒雾,在几个回合内造成 %d 点伤害。受魔法影响,伤害有额外加成。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/golemancy.lua"
+
+t("Golem has no master", "傀儡没有主人", "_t")
+t("Master must know the Gem Golem talent", "主人必须拥有宝石傀儡技能", "_t")
+t("impossible to use this gem", "无法使用该宝石", "_t")
+t("Master's Gem Golem talent too low for this gem", "主人宝石傀儡等级过低,无法使用该宝石", "_t")
+t("Your golem is out of sight; you cannot establish direct control.", "你的傀儡在视线外,你无法直接控制它。", "logPlayer")
+t("drolem", "龙傀儡", "_t")
+t("Interact with the Golem", "检查傀儡", "talent name")
+t([[Interact with your golem to check its inventory, talents, ...
+		Note: You can also do that while taking direct control of the golem.]], "和你的傀儡交互,检查它的物品、技能等。", "tformat")
+t("Refit Golem", "改装傀儡", "talent name")
+t("Golem", "傀儡", "_t")
+t("%s (servant of %s)", "%s (%s的仆人)", "tformat")
+t("refitted", "配置了", "_t")
+t("refitting", "正在配置", "_t")
+t("You have been interrupted!", "你被打断!", "logPlayer")
+t("You need to ready 2 alchemist gems in your quiver to heal your golem.", "你至少在你的弹药栏内装备2枚炼金宝石,才能够修理你的傀儡。", "logPlayer")
+t("You need to ready 15 alchemist gems in your quiver to heal your golem.", "你至少在你的弹药栏内装备15枚炼金宝石,才能够修理你的傀儡。", "logPlayer")
+t("Not enough space to refit!", "没有足够的空间改装!", "logPlayer")
+t([[Take care of your golem:
+		- If it is destroyed, you will take some time to reconstruct it (this takes 15 alchemist gems and 20 turns).
+		- If it is alive but hurt, you will be able to repair it for %d (takes 2 alchemist gems). Spellpower, alchemist gem and Golem Power talent all influence the healing done.]], [[与你的傀儡进行交互: 
+		- 如果它被摧毁,你将耗费一些时间重新安装傀儡(需要 15 个炼金宝石)。 
+		- 如果它还存活,你可以修整它使其恢复 %d 生命值。(耗费 2 个炼金宝石)。法术强度、炼金宝石和强化傀儡技能都会影响治疗量。]], "tformat")
+t("Golem Power", "强化傀儡", "talent name")
+t("Improves your golem's proficiency with weapons, increasing its Accuracy by %d, Physical Power by %d and damage by %d%%.", "提高傀儡的武器熟练度,增加它 %d 点命中、 %d 物理强度和 %d%% 伤害。", "tformat")
+t("Golem Resilience", "坚韧傀儡", "talent name")
+t([[Improves your golem's armour training, damage resistance, and healing efficiency.
+		Increases all damage resistance by %d%%; increases Armour value by %d, Armour hardiness by %d%%, reduces chance to be critically hit by %d%% when wearing heavy mail or massive plate armour, and increases healing factor by %d%%.
+		The golem can always use any kind of armour, including massive armours.]], [[提高傀儡护甲熟练度、伤害抵抗和治疗系数。
+		增加 %d%% 所有伤害抵抗;增加 %d 点护甲和 %d%% 护甲韧性;当装备 1 件锁甲或板甲时,减少 %d%% 被暴击率;增加 %d%% 治疗效果。 
+		傀儡可以使用所有类型的护甲,包括板甲。]], "tformat")
+t("Invoke Golem", "傀儡召返", "talent name")
+t("Not enough space to invoke!", "没有足够的空间召唤!", "logPlayer")
+t("You invoke your golem to your side, granting it a temporary melee power increase of %d for 5 turns.", "你将傀儡拉到你身边,使它暂时性增加 %d 点近战物理强度,持续 5 回合。", "tformat")
+t("Golem Portal", "傀儡传送", "talent name")
+t("Your golem is currently inactive.", "你的傀儡当前尚未被激活。", "logPlayer")
+t("#Target# focuses on #Source#.", "#Target# 将注意力集中到 #Source#。", "logCombat")
+t("Teleport to your golem, while your golem teleports to your location. Your foes will be confused, and those that were attacking you will have a %d%% chance to target your golem instead.", [[使用此技能后,你和傀儡将会交换位置。 
+		你的敌人会被混乱,那些之前攻击你的敌人将有 %d%% 概率转而攻击傀儡。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/grave.lua"
+
+t("Chill of the Tomb", "极寒坟墓", "talent name")
+t([[Conjures up a bolt of cold that moves toward the target and explodes into a chilly circle of death, doing %0.2f cold damage in a radius of %d.
+		The damage will increase with your Spellpower. 
+		Additionally, when Will o' the Wisp is sustained, minions killed by this spell will spawn Wisps.]], [[召唤 1 个冰冷的球体射向目标并产生死亡的冰冷爆炸对目标造成 %0.2f 冰冷伤害,范围 %d 码。 
+		受法术强度影响,伤害有额外加成。
+		同时,当鬼火开启时,被这个法术杀死的单位将产生鬼火。]], "tformat")
+t("Will o' the Wisp", "鬼火", "talent name")
+t("will o' the wisp", "鬼火", "_t")
+t([[Surround yourself with undead energies. When one of your minions is destroyed while inside your necrotic aura, it has a %d%% chance to create a will o' the wisp.
+		The will o' the wisp will take a random target in sight and home in on it. When it reaches the target, it will explode for %0.2f cold damage.
+		The damage will increase with your Spellpower.]], [[亡灵的能量缠绕着你,当你的随从之一在亡灵光环内被摧毁时,它有 %d%% 的概率变为 1 个鬼火。 
+		鬼火会随机选择并追踪目标。当它击中目标时,它会爆炸并造成 %0.2f 冰冷伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Cold Flames", "骨灵冷火", "talent name")
+t("cold flames", "冷火", "_t")
+t([[Cold Flames slowly spread from %d spots in a radius of %d around the targeted location. The flames deal %0.2f cold damage, and have a chance of freezing.
+		Damage improves with your Spellpower.]], [[冰冷的火焰从目标点向 %d 个方向扩散,有效范围 %d 码半径。火焰会造成 %0.2f 冰冷伤害并有几率冰冻目标。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Vampiric Gift", "血族礼物", "talent name")
+t([[Vampiric energies fill you; each time you deal damage, you have %d%% chance to heal for %d%% of the damage done.
+		The absorption percent will increase with your Spellpower.]], [[血族的能量在你的身体里流动;每次你对目标造成伤害时有 %d%% 概率吸收目标血液,恢复 %d%% 伤害的生命值。 
+		受法术强度影响,吸收百分比有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/ice.lua"
+
+t("Freeze", "冻结", "talent name")
+t([[Condenses ambient water on a target, freezing it for %d turns and damaging it for %0.2f.
+		If this is used on a friendly target the cooldown is reduced by 33%%.%s
+		The damage will increase with your Spellpower.]], [[凝聚周围的水冻结目标 %d 回合并对其造成 %0.2f 伤害。 
+		如果目标为友好生物,冷却时间减少 33%% 。 %s
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("\
+Affects all creatures in radius 2.", "\
+影响2码范围内的所有生物。", "_t")
+t("Frozen Ground", "冻结大地", "talent name")
+t([[Blast a wave of cold all around you with a radius of %d, doing %0.2f cold damage and freezing creatures to the ground for 4 turns.
+		Affected creatures can still act, but cannot move.
+		For each affected creature that is also wet the cooldown of Shatter decreases by 2.
+		The damage will increase with your Spellpower.]], [[制造一股冷空气围绕着你,在 %d 码半径范围内对目标造成 %0.2f 冰冷伤害并冻结它们的双脚 4 回合。 
+		被冻结双脚的单位可以动作但无法移动。 
+		该技能每击中一个处于湿润状态的目标,将会减少寒冰破碎的技能冷却时间 2 回合。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Shatter", "寒冰破碎", "talent name")
+t("%s shatters!", "%s 粉碎了!", "logSeen")
+t([[Shatter all frozen targets in your line of sight, doing %0.2f cold damage.
+		Depending on the target's rank, there will also be an additional effect:
+		* Critters will be instantly killed
+		* +50%% critical chance against Normal rank
+		* +25%% critical chance against Elites or Bosses
+		All affected foes will get the wet effect.
+		At most, it will affect %d foes.
+		If you are yourself Frozen, it will instantly be destroyed.
+		The damage will increase with your Spellpower.]], [[打破视线范围内所有已冻结目标,造成 %0.2f 冰冷伤害。 
+		基于目标品级,有额外效果: 
+		* 动物类会被立刻杀死 
+		* 对普通单位增加 50%% 暴击率 
+		* 对精英单位增加 25%% 暴击率 
+		所有受影响单位将进入湿润状态。
+		它最多可影响 %d 个敌方单位。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Uttercold", "绝对零度", "talent name")
+t([[Surround yourself with Uttercold, increasing all your cold damage by %0.1f%% and ignoring %d%% cold resistance of your targets
+		In addition you pierce through iceblocks easily, reducing damage absorbed from your attacks by iceblocks by %d%%.]], [[使你周围的温度骤降,增加你 %0.1f%% 冰系伤害并无视目标 %d%% 冰冷抵抗。 
+		同时,你的破冰动作变的更加容易,减少 %d%% 冰层对你的攻击伤害格挡值。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/meta.lua"
+
+t("Disperse Magic", "驱散", "talent name")
+t([[Removes up to %d magical effects (good effects from foes, and bad effects from friends) from the target.
+		At level 3, it can be targeted.
+		]], [[驱散目标身上的 %d 种魔法效果(敌方单位的增益状态和友方单位的负面状态)。 
+		在等级 3 时可以选择目标。]], "tformat")
+t("Spellcraft", "法术亲和", "talent name")
+t([[You learn to finely craft and tune your offensive spells.
+		You try to carve a hole in spells that affect an area to avoid damaging yourself.  The chance of success is %d%%.
+		In addition, you hone your damaging spells to spellshock their targets. Whenever you deal damage with a spell you attempt to spellshock them with %d more Spellpower than normal. Spellshocked targets suffer a temporary 20%% penalty to damage resistances.]], [[你学会精确调节你的攻击技能。 
+		你试图控制自己的攻击性魔法,尝试在攻击范围中留出空隙,避免伤及自身, %d%% 成功概率。 
+		如果你的法术强度等级超过目标法术豁免等级,你的攻击法术将会对目标产生法术冲击。此技能将赋予你提高 %d 法术强度的加成用于判定目标的法术豁免。被法术冲击目标暂时减少 20%% 伤害抵抗。]], "tformat")
+t("Quicken Spells", "快速施法", "talent name")
+t("Reduces the cooldown of all spells by %d%%.", "减少 %d%% 所有法术冷却时间。", "tformat")
+t("Metaflow", "奥术流动", "talent name")
+t("Your mastery of arcane flows allow you to reset the cooldown of up to %d of your spells (that don't have a fixed cooldown) of tier %d or less.", [[ 你对奥术的精通使你能重置法术的冷却时间。 
+		重置至多 %d 个法术的冷却,对技能层次 %d 或更低的技能有效。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/necrosis.lua"
+
+t("Blurred Mortality", "模糊死亡", "talent name")
+t("You have mastered the lesser arts of overcoming death, but your true goal is before you: the true immortality of Lichform!", "你在对抗死亡的过程中初窥门径,但是你的真正目标还很遥远——成为一位不朽的巫妖!", "_t")
+t("The line between life and death blurs for you; you can only die when you reach -%d life.", "对你而言,生死之别变的模糊,你只有在生命值下降到 -%d 时才会死亡。", "tformat")
+t("Impending Doom", "灾厄降临", "talent name")
+t([[Your target's doom draws near. Its healing factor is reduced by 80%%, and will take %d%% of its remaining life (or %0.2f, whichever is lower) over 10 turns as arcane damage.
+		The damage will increase with your Spellpower.]], [[你使目标厄运临头。目标的治疗加成减少 80%% 且会对目标造成它 %d%% 剩余生命值的奥术伤害(或 %0.2f ,取最小伤害值),持续 10 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Undeath Link", "亡灵分流", "talent name")
+t([[Absorb up to %d%% of the maximum life of each of your necrotic minions (even negative life, possibly destroying them). This will heal you for the greatest amount absorbed.
+		The healing will increase with your Spellpower.]], [[吸收你所有亡灵随从 %d%% 的最大生命值(可能会杀死它们)并使用这股能量治愈你。
+		受法术强度影响,治疗量有额外加成。]], "tformat")
+t("'From Death, Life' quest completed and not already undead", "已完成“起死回生”任务,且不是亡灵", "_t")
+t("#GREY#As you turn into a powerful undead you feel your body violently rejecting the Blood of Life.", "#GREY#当你成为强大的不死生物你感到你的身体强烈的对抗着生命之血。", "log")
+t([[#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!
+
+#{italic}#You may now choose to customize the appearance of your Lich, this can not be changed afterwards.]], [[#GREY#你觉得你的生命在不断流失,取而代之的是纯粹的奥术力量!肉体腐烂的只剩骨头,眼睛也崩落不见,你终于转生成了巫妖!
+
+#{italic}#你可以现在选择自定义你巫妖的外形,这一外形之后无法改变。]], "_t")
+t("Customize Appearance", "自定义外形", "_t")
+t("Use Default", "使用默认", "_t")
+t("#GREY#You feel your life slip away, only to be replaced by pure arcane forces! Your flesh starts to rot on your bones, and your eyes fall apart as you are reborn into a Lich!", "#GREY#你觉得你的生命在不断流失,取而代之的是纯粹的奥术力量!肉体腐烂的只剩骨头,眼睛也崩落不见,你终于转生成了巫妖!", "_t")
+t("Lichform", "巫妖转生", "_t")
+t([[This is your true goal and the purpose of all necromancy - to become a powerful and everliving Lich!
+		If you are killed while this spell is active, the arcane forces you unleash will be able to rebuild your body into the desired Lichform.
+		All liches gain the following intrinsics:
+		- Poison, cut, and fear immunity.
+		- 100%% disease and stun resistance.
+		- 20%% cold and darkness resistance.
+		- No need to breathe.
+		- Infusions do not work.
+		Also:
+		At level 1: -3 to all stats, -10%% to all resistances. Such meagre devotion!
+		At level 2: Nothing.
+		At level 3: +3 Magic and Willpower, +1 life rating (not retroactive).
+		At level 4: +3 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, Celestial/Star Fury category (0.7) and 0.1 negative energies regeneration.
+		At level 5: +5 Magic and Willpower, +2 life rating (not retroactive), +10 spell and mental saves, all resistance caps raised by 10%%, Celestial/Star Fury category (0.9) and 0.5 negative energy regeneration.
+		At level 6: +6 Magic, Willpower and Cunning, +3 life rating (not retroactive), +15 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.1) and 1.0 negative energy regeneration.
+		At level 7: #CRIMSON##{bold}#Your power becomes overwhelming!#{normal}##LAST# +12 Magic, Willpower and Cunning, 60%% chance to ignore critical hits, +4 life rating (not retroactive), +35 spell and mental saves, all resistance caps raised by 15%%, Celestial/Star Fury category (1.3) and 1.0 negative energy regeneration.
+		The undead cannot use this talent.
+		While active, it will drain 4 mana per turn.
+		Once you die and turn into a Lich you can not invest any more in this talent.]], [[你的终极目标。所有死灵法师的目标,就是变成一个强大且永生的巫妖! 
+		当此技能激活时,如果你被杀死,你的身体会被转化为巫妖。 
+		所有的巫妖会增加以下天赋: 
+		* 中毒、流血、恐惧免疫 
+		*100%% 疾病和震慑抵抗 
+		*20%% 冰冷和暗影抵抗 
+		* 不需要呼吸 
+		* 纹身不起作用 
+		同时: 
+		* 等级 1 : -3 所有属性, -10%% 所有抵抗。 如此微小的代价! 
+		* 等级 2 :无 
+		* 等级 3 : +3 魔法和意志, +1 每等级增加生命值(不追加前面等级的生命值)。 
+		* 等级 4 : +3 魔法和意志, +2 每等级增加生命值(不追加前面等级的生命值), +10 法术和精神豁免,天空/星怒系技能树(0.7)和每回合 0.1 负能量回复。
+		* 等级 5 : +5 魔法和意志, +2 每等级增加生命值(不追加前面等级的生命值), +10 法术和精神豁免,所有抵抗上限增加 10%% ,天空/星怒系技能树(0.9)和每回合 0.5 负能量回复。
+		* 等级 6 : +6 魔法、意志和灵巧, +3 每等级增加生命值(不追加前面等级的生命值), +15 法术和精神豁免,所有抵抗上限增加 15%% ,天空/星怒系技能树(1.1 )和每回合 1.0 负能量回复。
+		* 等级 7 : #CRIMSON##{bold}#你的力量无比强大 !#{normal}##LAST# +12 魔法, 意志和灵巧, 60%% 几率无视暴击,+4 每等级增加生命值(不追加前面等级的生命值), +35 法术和精神豁免, 所有抵抗上限增加 15%% ,天空/星怒系技能树( 1.3 )和每回合 1.0 负能量回复。
+		不死族无法使用此天赋。 
+		当此技能激活时,每回合消耗 4 法力值。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/necrotic-minions.lua"
+
+t("Necrotic Aura", "死灵光环", "talent name")
+t("Noooooo!", "不!!!!!!", "_t")
+t("Save me, Master, save meeee---", "救救我,主人,救救我——", "_t")
+t("Aaaauuuggghhh!", "啊啊啊啊嘎嘎嘎啊啊", "_t")
+t("Did I do good?", "主人,我做的好吗?", "_t")
+t("Bwuh? Nwaaah!", "唔?啊!!!!", "_t")
+t("Why, Master, whyyyyy---?", "为什么,主人,为什么——?", "_t")
+t("I thought you loved me! I thought-", "主人,我以为你爱着我!我以为你——", "_t")
+t("For Master's glory!", "为了主人的荣耀!", "_t")
+t("Bye... bye....", "再…见…", "_t")
+t("We love you, Master!", "我们爱你,主人!", "_t")
+t("EeeeeeeaaaAAAAAUUUUUGGGGGHHHHH!!!!", "呃呃呃嗷嗷嗷咕咕咕额啊啊!!!", "_t")
+t("The pain, the PAAAAAIN!", "我很痛苦,我很痛苦啊!", "_t")
+t("Please, no, nooo--", "请不要这样,不要,不要啊——", "_t")
+t("Unlife no more for this dead matter, the time comes for my flesh to splatter.", "从这样不死的姿态解脱,终于到了我的肉体回归大地的时候了。", "_t")
+t("You gave back life, you gave back dreams, but now I'm bursting at the seams...", "你给了我生命,你给了我梦想,然而我好像有点撑破了…", "_t")
+t("Remember meeeee!", "请记住我!!", "_t")
+t("My tummy hurts...", "我感觉很难受……", "_t")
+t("Whu..?", "唔……?", "_t")
+t("Ahahahahaha!", "啊哈哈哈哈哈!", "_t")
+t("Me go boom, me go BOOM!", "我要爆炸了,我要爆炸了!", "_t")
+t("Grave circumstances, Master....", "形势严峻,主人…", "_t")
+t("I see the light.. I see, oh.. just a wisp....", "我看到了光…哦,我看到了…那只是点点莹火…", "_t")
+t("Master, wait... I thought I saw a....Master? ..", "主人,等一下…你是主人…吗?", "_t")
+t("I'm not.. so sure my spine is supposed to bend this way....", "我不太清楚…不太清楚我的背为什么这么弯了…", "_t")
+t("I told you I could Dash 100 yards and back in time! You owe me 10 gol....", "我跟你打赌我可以瞬间跑出一百米!我赢了,快拿钱…", "_t")
+t("%s rips more animus from its victim. (+1 more soul)", "%s 从受害者身上获取了更多灵魂(+1额外灵魂)。", "logPlayer")
+t([[Emits a necrotic aura, sustaining your undead minions in a radius of %d. Minions outside the radius will lose %d%% life per turn.
+		Any creature you or your minions kill within your aura will be absorbed as a soul that can be used to raise minions.
+		Retch from your ghouls will also heal you, even if you are not undead.]], [[产生一个死灵光环,维持你亡灵随从的生存, %d 码有效范围。在光环以外的随从每回合减少 %d%% 生命。 
+		所有在你光环中被杀死的敌人灵魂可以吸收以召唤随从。 
+		食尸鬼的呕吐同时也能治疗你,即使你不是不死族。]], "tformat")
+t("It is a humanoid with an aura of power. You notice a sharp set of front teeth.", "这是一只成年吸血鬼,你注意到他有一副獠牙。", "_t")
+t("It is a humanoid form dressed in robes. Power emanates from its chilling frame.", "这是一只穿着长袍的人形吸血鬼,魔法波动不断的从他手中的冰焰溢出。", "_t")
+t("It is a ghostly form with eyes that haunt you.", "它呈幽灵形态,眼睛一直盯着你。", "_t")
+t("It is a ghostly nightmare of an entity.", "它是幽灵般的梦靥。", "_t")
+t("It is a form that screams its presence against the eye. Death incarnate, its hideous black body seems to struggle against reality as the universe itself strives to banish it.", "它的可怕形象冲击着你的双眼。它是死亡的化身,它丑恶的身体似乎在向宇宙宣告着它与现实的格格不入。", "_t")
+t("Having thought to discover life eternal, these beings have allowed undeath to rob them of the joys of life. Now they seek to destroy it as well.", "为了探索永恒的生命,这些人允许不死族剥夺他们的生趣。现在,他们同样在毁灭生者。", "_t")
+t("Create Minions", "亡灵召唤", "talent name")
+t(": %d%%", ":%d%%", "tformat")
+t(" (Minion Mastery effects included)", " (包括亡灵精通的效果)", "_t")
+t([[Fires powerful undead energies through your necrotic aura. For each recent death that happened inside your aura, you will raise an undead minion (up to %d minions). These minions will be raised within a cone that extends to the edge of your necrotic aura.
+		The minions level is your level %+d.
+		Each minion has a chance to be%s:%s]], [[通过你的亡灵光环释放强烈的不死能量。在你的光环里,每有 1 个刚死亡的目标,你召唤 1 个亡灵随从(最多 %d 个)。 
+		亡灵随从在光环边缘按照锥形分布。 
+		单位等级为你的等级 %+d.
+		每个单位有概率进阶为 %s:%s ]], "tformat")
+t("Aura Mastery", "光环掌握", "talent name")
+t([[Your dark power radiates further as you grow stronger. Increases the radius of your necrotic aura by %d, and reduces the decay rate of your minions outside the aura by %d%%.
+		At level 3, necrotic minions inside your aura have a 25%% chance to refund their soul on death. If a minion turns into a will o' the wisp then the wisp will have that chance instead.]], [[随着你逐渐强大,黑暗能量的影响范围增加。 
+		增加亡灵光环 %d 码半径,并减少光环范围外亡灵随从每回合掉血量 %d%% 。
+		技能等级 3 后,光环内亡灵随从死亡时有 25%% 几率返还灵魂,若其转换为鬼火,则在鬼火爆炸时返还。]], "tformat")
+t("Surge of Undeath", "不死狂潮", "talent name")
+t([[A surge of power radiates to all your minions, increasing their Physical Power, Spellpower and Accuracy by %d, their Armour penetration by %d and their critical hit chance by %d for 6 turns.
+		The effects will increase with your Spellpower.]], [[一股强大的能量灌输入你的所有亡灵随从。 
+		增加它们的物理强度、法术强度和命中 %d 点, %d 点护甲穿透, %d 暴击几率,持续 6 回合。 
+		受法术强度影响,此效果有额外加成。]], "tformat")
+t("Dark Empathy", "黑暗共享", "talent name")
+t([[You share your powers with your minions, granting them %d%% of your resistances and saves.
+		In addition all damage done by your minions to you or your other minions is reduced by %d%%.
+		The effect will increase with your Spellpower.]], [[你和你的亡灵随从分享你的能量,随从获得你的抵抗和豁免的 %d%% 。 
+		此外,所有随从对你和其他随从造成的伤害减少 %d%% 。 
+		受法术强度影响,此效果有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/nightfall.lua"
+
+t("Invoke Darkness", "黑夜降临", "talent name")
+t([[Conjures up a bolt of darkness, doing %0.2f darkness damage.
+		At level 3, it will create a beam of shadows.
+		At level 5, none of your Nightfall spells will hurt your minions.
+		The damage will increase with your Spellpower.]], [[召唤出一片黑暗,对目标造成 %0.2f 暗影伤害。 
+		在等级 3 时,它会生成暗影射线。 
+		在等级 5 时,你的黑夜降临系法术不会再伤害亡灵随从。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Circle of Death", "死亡之环", "talent name")
+t([[Dark fumes erupt from the ground for 5 turns. Any creature entering the circle will receive either a bane of confusion or a bane of blindness.
+		Only one bane can affect a creature.
+		Banes last for %d turns, and also deal %0.2f darkness damage.
+		The damage will increase with your Spellpower.]], [[从地上召唤出持续 5 回合的黑暗之雾。 
+		受法术强度影响,伤害有额外加成。 
+		任何生物走进去都会吸入混乱毒素或致盲毒素。 
+		对 1 个生物每次只能产生 1 种毒素效果。 
+		毒素效果持续 %d 回合并造成 %0.2f 暗影伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Fear the Night", "暗夜恐惧", "talent name")
+t([[Invoke a cone dealing %0.2f darkness damage in a radius of %d. Any creatures caught inside must make check against their Mental Save or be knocked back 4 grids away.
+		The damage will increase with your Spellpower.]], [[在前方锥形范围内造成 %0.2f 暗影伤害( %d 码半径范围)。 
+		任何受影响的怪物须进行一次精神豁免鉴定,否则会被击退 4 码以外。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Rigor Mortis", "尸僵症", "talent name")
+t([[Invoke a ball of darkness that deals %0.2f darkness damage in a radius of %d. Every creature hit will start to become closer to death,  reducing their global speed by %d%%.
+		Necrotic minions' damage against those creatures is increased by %d%%.
+		The effects last for %d turns.
+		The damage done and the minions' damage increase will increase with your Spellpower.]], [[发射 1 个黑暗之球在范围内造成 %0.2f 暗影系伤害( %d 码半径)。 
+		被击中的目标将会感染尸僵症并减少整体速度: %d%% 。 
+		亡灵随从对这些目标额外造成伤害: %d%% 。 
+		此效果持续 %d 回合。 
+		受法术强度影响,你的伤害和亡灵随从的伤害有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/phantasm.lua"
+
+t("Illuminate", "照明术", "talent name")
+t([[Creates a globe of pure light within a radius of %d that illuminates the area.
+		At level 3, it also blinds all who see it (except the caster) for %d turns.
+		At level 4, it also deals %0.2f light damage.]], [[制造一个发光的球体,照亮 %d 码半径范围区域。 
+		在等级 3 时,它同时可以致盲看到它的人(施法者除外) %d 回合。 
+		在等级 4 时,它会造成 %0.2f 点光系伤害。]], "tformat")
+t("Blur Sight", "模糊视觉", "talent name")
+t([[The caster's image blurs, granting a %d bonus to Defense.
+		The bonus will increase with your Spellpower.]], [[施法者的形象变的模糊不清,增加 %d 点闪避。 
+		受法术强度影响,闪避有额外加成。]], "tformat")
+t("Phantasmal Shield", "幻象护盾", "talent name")
+t([[The caster is surrounded by a phantasmal shield granting 10%% chance to evade weapon attacks. If hit in melee, the shield will deal %d light damage to the attacker.
+		The damage will increase with your Spellpower.]], [[施法者被幻象护盾所包围,有10%% 几率闪避武器攻击。若你受到近战打击,此护盾会对攻击者造成 %d 点光系伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Invisibility", "隐形", "talent name")
+t([[The caster fades from sight, granting %d bonus to invisibility.
+		Beware -- you should take off your light, or you will still be easily spotted.
+		As you become invisible, you fade out of phase with reality. All your damage is reduced by 70%%.
+		This powerful spell constantly drains your mana (2 per turn) while active.
+		The invisibility bonus will increase with your Spellpower.]], [[施法者从视线中淡出,额外增加 %d 点隐形强度。 
+		注意:你必须取下装备中的灯具,否则你仍然会被轻易发现。 
+		由于你变的不可见,你脱离了相位现实。你的所有攻击降低 70%% 伤害。 
+		当此技能激活时,它会持续消耗你的法力( 2 法力/回合)。
+		受法术强度影响,隐形强度有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/shades.lua"
+
+t("Shadow Tunnel", "暗影通道", "talent name")
+t([[Surround your minions in a veil of darkness. The darkness will teleport them to you, and grant them %d%% evasion for 5 turns.
+		The evasion chance will increase with your Spellpower.]], [[用一片黑暗笼罩你的亡灵随从。 
+		黑暗会传送他们到你身边并使他们增加 %d%% 闪避,持续 5 回合。 
+		受法术强度影响,闪避率有额外加成。]], "tformat")
+t("Curse of the Meek", "驯服诅咒", "talent name")
+t("human farmer", "人类农民", "_t")
+t("A weather-worn human farmer, looking at a loss as to what's going on.", "一个饱经风霜的人类农民,他茫然不知所措。", "_t")
+t("halfling gardener", "半身人园丁", "_t")
+t("A rugged halfling gardener, looking quite confused as to what he's doing here.", "一个粗犷的半身人园丁,他对在这里做什么感到困惑。", "_t")
+t("shalore scribe", "永恒精灵书记员", "_t")
+t("A scrawny elven scribe, looking bewildered at his surroundings.", "一个瘦骨嶙峋的精灵书记员,他困惑地看着周围的环境。", "_t")
+t("dwarven lumberjack", "矮人伐木工", "_t")
+t("A brawny dwarven lumberjack, looking a bit upset at his current situation.", "一个强壮的矮人伐木工,他对自己现在的处境有点不安。", "_t")
+t("cute bunny", "可爱的小白兔", "_t")
+t("It is so cute!", "真可爱!", "_t")
+t([[Reaches through the shadows into quieter places, summoning %d harmless creatures.
+		Those creatures are then cursed with a Curse of Hate, making all hostile foes try to kill them.
+		If the summoned creatures are killed by hostile foes, you have 70%% chance to gain a soul.]], [[通过阴影,从安全地区召唤 %d 个无害生物。 
+		这些生物会受到仇恨诅咒,吸引附近所有的敌人的攻击。 
+		若这些生物被敌人杀死,你有 70%% 概率增加 1 个灵魂。]], "tformat")
+t("Not enough space to summon!", "没有足够的空间召唤。", "logPlayer")
+t("Forgery of Haze (%s)", "暗影分身 (%s)", "tformat")
+t("A dark shadowy shape whose form resembles %s.", "一个看起来像是%s的黑暗阴影。", "tformat")
+t("Forgery of Haze", "暗影分身", "_t")
+t([[Through the shadows, you forge a temporary copy of yourself, existing for %d turns.
+		The copy possesses your exact talents and stats, has %d%% life and deals %d%% damage.]], [[你使用暗影复制自己,生成一个分身,持续 %d 回合。 
+		你的分身继承你的天赋和属性,继承 %d%% 生命值和 %d%% 伤害。]], "tformat")
+t("Frostdusk", "幽暗极冰", "talent name")
+t([[Surround yourself with Frostdusk, increasing all your darkness and cold damage by %0.1f%%, and ignoring %d%% of the darkness resistance of your targets.
+		In addition, all darkness damage you take heals you for %d%% of the damage.]], [[ 让幽暗极冰围绕你,增加你 %0.1f%% 所有的暗影系和冰冷系伤害并无视目标 %d%% 暗影抵抗。 
+		此外,你受到的所有暗影伤害可治疗你。治疗量为 %d%% 暗影伤害值。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/spells.lua"
+
+t("Arcane studies manipulate the raw magic energies to shape them into both offensive and defensive spells.", " 用奥术操控魔法源能量,使你能用此能量进行攻击和防御。", "_t")
+t("Tap on the core arcane forces of the aether, unleashing devastating effects on your foes.", " 释放以太的核心力量,将敌人毁灭。", "_t")
+t("aether", "以太", "_t")
+t("Harness the power of fire to burn your foes to ashes.", " 使用火的威力将你的目标烧成灰烬。", "_t")
+t("fire", "火焰", "_t")
+t("Harness the power of wildfire to burn your foes to ashes.", " 使用野火的威力将你的目标烧成灰烬。", "_t")
+t("wildfire", "焱", "_t")
+t("Harness the power of the earth to protect and destroy.", " 使用土的力量进行攻击和防御。", "_t")
+t("earth", "土", "_t")
+t("Harness the power of the stone to protect and destroy.", " 使用石的力量进行攻击和防御。", "_t")
+t("stone", "石", "_t")
+t("Harness the power of water to drown your foes.", " 使用水的力量淹死目标。", "_t")
+t("water", "æ°´", "_t")
+t("Harness the power of ice to freeze and shatter your foes.", " 使用冰的力量冰冻并粉碎你的目标。", "_t")
+t("ice", "寒冰", "_t")
+t("Harness the power of the air to fry your foes.", " 操纵大气的力量轰击你的目标。", "_t")
+t("air", "大气", "_t")
+t("Harness the power of the storm to incinerate your foes.", " 使用风暴的力量打击你的目标。", "_t")
+t("storm", "风暴", "_t")
+t("Meta spells alter the working of magic itself.", " 超魔系法术能改变魔法的效能。", "_t")
+t("meta", "超魔", "_t")
+t("The school of time manipulation.", " 学习操控时间。", "_t")
+t("temporal", "时空", "_t")
+t("Control the power of tricks and illusions.", " 制造错觉来混乱敌人的战术。", "_t")
+t("phantasm", "幻术", "_t")
+t("Magical enhancement of your body.", " 用魔法强化你的身体。", "_t")
+t("enhancement", "附魔", "_t")
+t("Conveyance is the school of travel. It allows you to travel faster and to track others.", " 学习传送,使你能更快的旅行或者追踪目标。", "_t")
+t("conveyance", "传送", "_t")
+t("Divination allows the caster to sense its surroundings, and find hidden things.", " 侦查技能可以使施放者能侦查周围环境,搜寻隐藏的东西。", "_t")
+t("divination", "侦查", "_t")
+t("Command the arcane forces into healing and protection.", " 使用奥术力量进行治疗和防御。", "_t")
+t("aegis", "防护", "_t")
+t("Manipulate gems to turn them into explosive magical bombs.", " 用宝石制造各种魔法炸弹。", "_t")
+t("explosive admixtures", "爆炸", "_t")
+t("Infusion your gem bombs with the powers of the elements.", "使用元素的力量强化你的炼金炸弹。", "_t")
+t("infusion", "纹身", "_t")
+t("Learn to craft and upgrade your golem.", " 学习制造并提升你的傀儡。", "_t")
+t("golemancy", "傀儡", "_t")
+t("Advanced golem operations.", " 高级傀儡操纵技巧。", "_t")
+t("advanced-golemancy", "高级傀儡", "_t")
+t("Alchemical spells designed to wage war.", "用于战争的炼金术。", "_t")
+t("Alchemical control over fire.", " 操控火焰的炼金法术。", "_t")
+t("fire alchemy", "火焰炼金", "_t")
+t("Alchemical control over acid.", " 操控酸液的炼金法术。", "_t")
+t("acid alchemy", "酸性炼金", "_t")
+t("Alchemical control over frost.", " 操控冰霜的炼金法术。", "_t")
+t("frost alchemy", "冰霜炼金", "_t")
+t("Alchemical control over lightning energies.", " 操控闪电能量的炼金法术。", "_t")
+t("energy alchemy", "能量炼金", "_t")
+t("Manipulate gems, and imbue their powers into other objects.", " 操控宝石,将它们的力量注入其他物体。", "_t")
+t("Alchemical control over stone and gems.", " 岩石和宝石炼金术。", "_t")
+t("stone alchemy", "岩石炼金", "_t")
+t("Harness the power of magical staves.", " 学习操控魔法法杖的能力。", "_t")
+t("staff combat", "法杖格斗", "_t")
+t("Golem melee capacity.", " 傀儡的近战能力。", "_t")
+t("fighting", "格斗", "_t")
+t("Golem arcane capacity.", " 傀儡的法术能力。", "_t")
+t("arcane", "奥术", "_t")
+t("Golem basic capacity.", " 傀儡的基础能力。", "_t")
+t("Drolem basic capacity.", "龙傀儡的基础能力。", "_t")
+t("drolem", "龙傀儡", "_t")
+t("golem", "傀儡", "talent category")
+t("Create and empower dumb undead minions.", " 制造无声的亡灵随从。", "_t")
+t("necrotic minions", "死灵召唤", "_t")
+t("Create and empower powerful undead minions.", " 制造高级的更强大的亡灵随从。", "_t")
+t("advanced necrotic minions", "高级死灵召唤", "_t")
+t("Manipulate darkness itself to slaughter your foes.", " 操控黑暗来消灭你的目标。", "_t")
+t("nightfall", "黄昏", "_t")
+t("Invoke and control shades.", " 召唤并控制阴影。", "_t")
+t("shades", "æš—å½±", "_t")
+t("Gain control over death, eventually turning into a lich.", " 获得控制死亡的力量,最终成为一个巫妖。", "_t")
+t("necrosis", "死灵", "_t")
+t("Use the rotting cold doom of the tomb to fell your foes.", " 使用腐败、冰冷和厄运的坟墓埋葬你的目标。", "_t")
+t("grave", "坟墓", "_t")
+t("Crush the souls of your foes to improve yourself.", " 粉碎敌人的灵魂来强化自身。", "_t")
+t("animus", "仇恨", "_t")
+t("Infuse arcane forces into your shield.", "利用奥术能量强化盾牌。", "_t")
+t("eldritch shield", "魔力盾牌", "_t")
+t("Summon stony spikes imbued with various powers.", "召唤各种力量的岩石尖刺。", "_t")
+t("eldritch stone", "魔法岩石", "_t")
+t("Harness the power of the world to turn into a Deeprock Form.", "利用世界的力量,进入深岩形态。", "_t")
+t("deeprock", "深岩形态", "_t")
+t("spell", "法术", "talent category")
+t("Necrotic Minion", "死灵随从", "_t")
+t("#{bold}#%s decays into a pile of ash!#{normal}#", "#{bold}#%s变成了一堆灰烬。#{normal}#", "logSeen")
+t("A soul returns to %s.", "一个灵魂回到了%s手中。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/staff-combat.lua"
+
+t("Channel Staff", "魔法箭", "talent name")
+t([[Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing %d%% staff damage.
+		The bolt will only hurt hostile targets, and pass safely through friendly ones.
+		This attack always has a 100%% chance to hit, and ignores the target's Armour.
+		When projecting a bolt with your staff its damage modifier is increased by 20%%.]], [[引导冰冷的法力穿过你的法杖,发射出 1 道能造成 %d%% 法杖伤害的魔法箭。 
+		这道魔法可以安全的穿过己方队友,只会对敌方目标造成伤害。 
+		此攻击能 100%% 命中并无视目标护甲。
+		法杖的伤害系数会增加 20%% 。]], "tformat")
+t("Staff Mastery", "法杖掌握", "talent name")
+t("Increases weapon damage by %d%% and physical power by 30 when using staves.", "使用法杖时,增加 %d%% 法杖伤害,同时增加 30 物理强度。", "tformat")
+t("Defensive Posture", "闪避姿态", "talent name")
+t("Adopt a defensive posture, increasing your Defense and Armour by %d.", "采取闪避姿态,增加你 %d 点闪避和护甲值。", "tformat")
+t("Blunt Thrust", "钝器挥击", "talent name")
+t("You need a staff to use this spell.", "你需要一把法杖来施展该技能。", "logPlayer")
+t("You cannot use Blunt Thrust without a staff weapon!", "你需要一把法杖来施展该技能。", "logPlayer")
+t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen")
+t([[Hit a target for %d%% melee damage and stun it for %d turns.
+		Stun chance will improve with Spellpower.
+		At level 5, this attack cannot miss.]], [[挥动法杖对目标造成 %d%% 近程伤害并震慑目标 %d 回合。 
+		受法术强度影响,震慑概率有额外加成。 
+		在等级 5 时,此攻击必中。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/stone-alchemy.lua"
+
+t("Create Alchemist Gems", "制造炼金宝石", "talent name")
+t("You create: %s", "你制造了:%s", "logPlayer")
+t([[Carve 40 to 80 alchemist gems out of a natural gemstone.
+		Alchemist gems are used for many other spells, and each gem type creates a different effect.]], [[从自然宝石中制造 40 ~ 80 个炼金宝石。 
+		许多法术需要使用炼金宝石。 
+		每种宝石拥有不同的特效。]], "tformat")
+t("Extract Gems", "宝石提炼", "talent name")
+t("You extract %s from %s", "你从%s中提炼了%s。", "logPlayer")
+t("Try to extract gems from which metallic item?", "从哪个金属物品中提取宝石?", "_t")
+t([[	-Iron
+]], [[	-铁
+]], "_t")
+t([[	-Steel
+]], [[	-é’¢
+]], "_t")
+t([[	-Dwarven-steel
+]], [[	-矮人钢
+]], "_t")
+t([[	-Stralite
+]], [[	-蓝锆石
+]], "_t")
+t("	-Voratun", "	-沃瑞钽", "_t")
+t([[Extract magical gems from metal weapons and armours. At this skill level you can work with:
+		%s]], [[从金属武器和护甲中提取宝石。在此技能下你可以从以下材料中提取: 
+		%s]], "tformat")
+t("Imbue Item", "装备附魔", "talent name")
+t("Use which gem?", "使用哪颗宝石?", "_t")
+t("Imbue which armour?", "镶嵌在哪件护甲上?", "_t")
+t("imbue %s", "镶嵌 %s", "tformat")
+t("You imbue your %s with %s.", "你在 %s 上安装了 %s 。", "logPlayer")
+t([[Imbue %s with a gem (up to tier %d), granting it additional powers.
+		You can only imbue items once, and it is permanent.]], [[在 %s 上附魔宝石(最大材质等级 %d ),使其获得额外增益。
+		你只能给每个装备附魔 1 次,并且此效果是永久的。]], "tformat")
+t("a body armour", "胸甲", "_t")
+t("body armour, a belt, or a head piece", "胸甲、腰带或头盔", "_t")
+t("Gem Portal", "宝石传送", "talent name")
+t("You need to ready 5 alchemist gems in your quiver.", "你至少需要装备5枚炼金宝石。", "logPlayer")
+t("Crush 5 alchemist gems into dust to mark impassable terrain next to you. You immediately enter it and appear on the other side of the obstacle, up to %d grids away.", [[使用 5 块宝石的粉末标记一块不可通过区域,你可以立即越过障碍物并出现在另一端。 
+		有效范围 %d 码。]], "tformat")
+t("Stone Touch", "石化之触", "talent name")
+t([[Touch your foe and turn it to stone for %d turns.
+		Stoned creatures are unable to act or regen life, and are very brittle.
+		If a stoned creature is hit by an attack that deals more than 30%% of its life, it will shatter and be destroyed.
+		Stoned creatures are highly resistant to fire and lightning, and somewhat resistant to physical attacks.
+		At level 3 the touch will become a beam.
+		This spell may fail against creatures resistant to being stunned, that are specifically immune to stoning, or certain bosses.]], [[触摸敌人使其进入石化状态,持续 %d 回合。 
+		石化状态的怪物不能动作或回复生命,且非常脆弱。 
+		如果对石化状态的怪物进行的单次打击,造成超过其 30%% 生命值的伤害,它会碎裂并死亡。 
+		石化状态的怪物对火焰和闪电有很高的抵抗,并且对物理攻击也会增加一些抵抗。 
+		等级 3 时触摸会成为一束光束。 
+		此技能可能对震慑免疫的怪物无效,尤其是石系怪物或某些特定 BOSS。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/stone.lua"
+
+t("Earthen Missiles", "岩石飞弹", "talent name")
+t([[Conjures %d missile-shaped rocks that you target individually at any target or targets in range.  Each missile deals %0.2f physical damage, and an additional %0.2f bleeding damage every turn for 5 turns.
+		At talent level 5, you can conjure one additional missile.
+		The damage will increase with your Spellpower.]], [[释放出 %d 个岩石飞弹射向任意射程内的目标。每个飞弹造成 %0.2f 物理伤害和每回合 %0.2f 流血伤害,持续 5 回合。 
+		在等级 5 时,你可以额外释放一个飞弹。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Body of Stone", "岩石身躯", "talent name")
+t([[You root yourself into the earth, and transform your flesh into stone.  While this spell is sustained, you may not move, and any forced movement will end the effect.
+		Your stone form and your affinity with the earth while the spell is active has the following effects:
+		* Reduces the cooldown of Earthen Missiles, Pulverizing Auger, Earthquake, and Mudslide by %d%%.
+		* Grants %d%% Fire Resistance, %d%% Lightning Resistance, %d%% Acid Resistance, and %d%% Stun Resistance.
+		Resistances scale with your Spellpower.]], [[你将自己扎根于土壤并使你的肉体融入石头。 
+		当此技能被激活时你不能移动并且任何移动会打断此技能效果。 
+		当此技能激活时,受你的石化形态和土壤相关影响,会产生以下效果: 
+		* 减少岩石飞弹、粉碎钻击、地震和山崩地裂冷却时间回合数: %d%%
+		* 获得 %d%% 火焰抵抗, %d%% 闪电抵抗, %d%% 酸性抵抗和 %d%% 震慑抵抗。 
+		受法术强度影响,抵抗按比例加成。]], "tformat")
+t("Earthquake", "地震", "talent name")
+t([[Causes a violent earthquake that deals %0.2f physical damage in a radius of %d each turn for %d turns, and potentially stuns any and all creatures it affects.
+		The damage will increase with your Spellpower.]], [[引起一波强烈的地震,每回合造成 %0.2f 物理伤害( %d 码半径范围),持续 %d 回合。有概率震慑此技能所影响到的怪物。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Crystalline Focus", "水晶力场", "talent name")
+t([[Concentrate on maintaining a Crystalline Focus, increasing all your physical damage by %0.1f%% and ignoring %d%% physical resistance of your targets.
+		Also raises your physical and magical saves by %d.]], [[你专注于维持水晶力场,增加你 %0.1f%% 所有物理伤害并忽略目标 %d%% 的物理伤害抵抗。 
+		同时增加你 %d 点物理和魔法豁免。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/storm.lua"
+
+t("Nova", "闪电新星", "talent name")
+t([[Lightning emanates from you in a circular wave with radius %d, doing %0.2f to %0.2f lightning damage (%0.2f average) and possibly dazing anyone affected (75%% chance).
+		The damage will increase with your Spellpower.]], [[一圈闪电从你身上放射出来,在 %d 码范围内对目标造成 %0.2f ~ %0.2f 闪电伤害(平均 %0.2f )并有 75%% 概率眩晕敌人。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Shock", "闪电之击", "talent name")
+t([[Conjures up a bolt of lightning, doing %0.2f to %0.2f damage (%0.2f average) and dazing the target for 3 turns.
+		If the target resists the daze effect it is instead shocked, which halves stun/daze/pin resistance, for 5 turns.
+		The damage will increase with your Spellpower.]], [[召唤一个闪电球对目标造成 %0.2f ~ %0.2f 闪电伤害(平均 %0.2f )并眩晕目标 3 回合。 
+		如果目标免疫了眩晕,则 5 回合内震慑和定身抗性减半。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Hurricane", "风暴之怒", "talent name")
+t([[Each time one of your lightning spells dazes a target, it has a %d%% chance to creates a chain reaction that summons a mighty Hurricane that lasts for 10 turns around the target with a radius of %d.
+		Each turn, the afflicted creature and all creatures around it will take %0.2f to %0.2f lightning damage (%0.2f average).
+		The damage will increase with your Spellpower.]], [[每次你的闪电法术眩晕目标时,它会有 %d%% 的概率发生连锁反应,生成一个围绕目标 %d 码半径范围的飓风,持续 10 回合。 
+		每回合该单位附近的所有生物会承受 %0.2f ~ %0.2f 闪电伤害(平均 %0.2f )。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Tempest", "无尽风暴", "talent name")
+t([[Surround yourself with a Tempest, increasing all your lightning damage by %d%% and ignoring %d%% lightning resistance of your targets.
+		Your Lightning and Chain Lightning spells also gain a %d%% chance to daze, and your Thunderstorm spell gains a %d%% chance to daze.]], [[在你周围生成一股风暴,增加你 %d%% 闪电伤害并无视目标 %d%% 闪电抵抗。 
+		你的闪电术和连锁闪电同时会增加 %d%% 眩晕几率,并且闪电风暴也会增加 %d%% 眩晕几率。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/temporal.lua"
+
+t("Congeal Time", "时间凝固", "talent name")
+t("Project a bolt of time distortion, decreasing the target's global speed by %d%% and all projectiles it fires by %d%% for 7 turns.", "制造一个扭曲时间的力场,减少目标 %d%% 的整体速度,目标所释放的抛射物减速 %d%% ,持续 7 回合。", "tformat")
+t("Temporal Shield", "时光之盾", "talent name")
+t([[This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time.
+		Once either the maximum damage (%d) is absorbed, or the time runs out (%d turns), the stored damage will return as a temporal restoration field over time (5 turns).
+		Each turn the restoration field is active, you get healed for 10%% of the absorbed damage (Aegis Shielding talent affects the percentage).
+		The shield's max absorption will increase with your Spellpower.]], [[这个复杂的法术在施法者周围立刻制造一个时间屏障,吸收你受到的伤害。 
+		一旦达到最大伤害吸收值( %d )或持续时间( %d 回合)结束,存储的能量会治疗你,持续 5 回合,每回合回复总吸收伤害的 10%% ( 强化护盾技能会影响该系数 )。  
+		受法术强度影响,最大吸收值有额外加成。]], "tformat")
+t("Time Prison", "时光牢笼", "talent name")
+t([[Removes the target from the flow of time for %d turns. In this state, the target can neither act nor be harmed.
+		Time does not pass at all for the target, no talents will cooldown, no resources will regen, and so forth.
+		The duration will increase with your Spellpower.]], [[将目标从时光的流动中移出,持续 %d 回合。 
+		在此状态下,目标不能动作也不能被伤害。 
+		对于目标来说,时间是静止的,技能无法冷却,也没有能量回复…… 
+		受法术强度影响,持续时间有额外加成。]], "tformat")
+t("Essence of Speed", "时间加速", "talent name")
+t("Increases the caster's global speed by %d%%.", "增加施法者 %d%% 整体速度。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/war-alchemy.lua"
+
+t("Heat", "加热", "talent name")
+t([[Turn part of your target into fire, burning the rest for %0.2f fire damage over 8 turns.
+		The damage will increase with your Spellpower.]], [[将你的敌人化为火焰,在8回合内造成 %0.2f 火焰伤害。
+		伤害受法术强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/water.lua"
+
+t("Ice Shards", "寒冰箭", "talent name")
+t([[Hurl ice shards at the targets in the selected area. Each shard %s and does %0.2f ice damage, hitting all adjacent targets on impact with 25%% chance to freeze them.
+		If the target resists being frozen, it instead get wet.
+		If the target is wet the damage increases by 30%% and the ice freeze chance increases to 50%%.
+		This spell will never hit the caster.
+		The damage will increase with your Spellpower.]], [[朝指定地点所有目标射出寒冰箭。每根寒冰箭 %s 并造成 %0.2f 冰系伤害,有25%%几率使其冻结,未冻结时将使其湿润。
+		此法术不会伤害施法者。 
+		如果目标处于湿润状态,伤害增加 30%% ,同时冰冻率上升至 50%% 。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("affects all foes on its path", "击中行进直线上的所有敌人", "_t")
+t("travels slowly", "缓慢移动", "_t")
+t("Glacial Vapour", "寒霜冰雾", "talent name")
+t([[Glacial fumes rise from the ground, doing %0.2f cold damage in a radius of 3 each turn for %d turns.
+		Creatures that are wet will take 30%% more damage and have 15%% chance to get frozen.
+		The damage will increase with your Spellpower.]], [[在 3 码半径范围内升起一片寒冷的冰雾,每回合造成 %0.2f 冰冷伤害,持续 %d 回合。 
+		处于湿润状态的生物承受额外 30%% 伤害,并有 15%% 几率被冻结。
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Tidal Wave", "潮汐", "talent name")
+t("A #LIGHT_BLUE#wave of icy water#LAST# erupts from the ground!", "一股 #LIGHT_BLUE#冰冷的水流#LAST# 从地面上涌现!", "logSeen")
+t([[A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of %d, doing %0.2f cold damage and %0.2f physical damage to all inside, as well as knocking back targets each turn.
+		The tidal wave lasts for %d turns.
+		All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells.
+		The damage and duration will increase with your Spellpower.]], [[以施法者为中心,在 1 码半径范围内生成一股巨浪,每回合增加 1 码半径范围,最大 %d 码。 
+		对目标造成 %0.2f 冰冷伤害和 %0.2f 物理伤害,同时击退目标,持续 %d 回合。 
+		所有受影响的生物进入湿润状态,震慑抗性减半。
+		受法术强度影响,伤害和持续时间有额外加成。]], "tformat")
+t("Shivgoroth Form", "西弗格罗斯形态", "talent name")
+t("You are already a Shivgoroth!", "你已经是寒冰元素了!", "logPlayer")
+t([[You absorb latent cold around you, turning into an ice elemental - a shivgoroth - for %d turns.
+		While transformed, you do not need to breathe, gain access to the Ice Storm talent at level %d, gain %d%% resistance to cuts and stuns, gain %d%% cold resistance, and all cold damage heals you for %d%% of the damage done.
+		The power will increase with your Spellpower.
+
+		#AQUAMARINE#Ice storm:#LAST#
+		%s]], [[你吸收周围的寒冰围绕你,将自己转变为纯粹的冰元素——西弗格罗斯,持续 %d 回合。 
+		转化成元素后,你不需要呼吸并获得等级 %d 的冰雪风暴,获得 %d%% 震慑和流血抵抗, %d%% 寒冷伤害抗性。所有寒冷伤害可对你产生治疗,治疗量基于伤害值的 %d%% 。 
+		受法术强度影响,效果有额外加成。
+		#AQUAMARINE#冰雪风暴:#LAST#
+		%s]], "tformat")
+t("Ice Storm", "冰雪风暴", "talent name")
+t([[A furious ice storm rages around the caster, doing %0.2f cold damage in a radius of 3 each turn for %d turns.
+		It has a 25%% chance to freeze damaged targets.
+		If the target is wet the damage increases by 30%% and the freeze chance increases to 50%%.
+		The damage and duration will increase with your Spellpower.]], [[召唤一股激烈的暴风雪围绕着施法者,在 3 码范围内每回合对目标造成 %0.2f 冰冷伤害,持续 %d 回合。 
+		它有 25%% 概率冰冻受影响目标。 
+		如果目标处于湿润状态,伤害增加 30%% ,同时冻结率上升至 50%% 。
+		受法术强度影响,伤害和持续时间有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/spells/wildfire.lua"
+
+t("Blastwave", "火焰新星", "talent name")
+t([[A wave of fire emanates from you with a radius of %d, knocking back anything caught inside and setting them ablaze, doing %0.2f fire damage over 3 turns.
+		The damage will increase with your Spellpower.]], [[从你身上释放出一波 %d 码半径范围的火焰,击退范围内所有目标并使它们进入 3 回合灼烧状态,共造成 %0.2f 火焰伤害。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Burning Wake", "无尽之炎", "talent name")
+t([[Your Flame, Flameshock, Fireflash and Blastwave spells leave a burning wake on the ground, burning all within for %0.2f fire damage for 4 turns.
+		The damage will increase with your Spellpower.]], [[你的火球术、火焰冲击、爆裂火球和火焰新星都会在地上留下燃烧的火焰,每回合对经过者造成 %0.2f 火焰伤害,持续 4 回合。 
+		受法术强度影响,伤害有额外加成。]], "tformat")
+t("Cleansing Flames", "净化之焰", "talent name")
+t([[When your Burning Wake talent is active, your Inferno and Burning Wake effects have a %d%% chance, each turn, to remove a status effect (physical or magical) from the targets.
+		If the target is hostile, it will remove a beneficial effect.
+		If the target is friendly, it will remove a detrimental effect (but still burn).]], [[当你的无尽之炎激活时,你的地狱火和无尽之炎均有 %d%% 概率净化目标身上一种状态。(物理或法术) 
+		如果目标是敌人,则净化其增益状态。 
+		如果目标时友方单位,则净化负面状态(仍然有燃烧效果)。]], "tformat")
+t("Wildfire", "野火燎原", "talent name")
+t("Surround yourself with Wildfire, increasing all your fire damage by %0.1f%%, ignoring %d%% fire resistance of your targets and reducing self-inflicted fire damage by %d%%.", [[使身上缠绕火焰,增加 %0.1f%% 所有火系伤害并无视目标 %d%% 火焰抵抗。 
+		同时,减少 %d%% 对自己造成的火焰伤害。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/2h-assault.lua"
+
+t("Stunning Blow", "震慑打击", "talent name")
+t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen")
+t([[Hit the target twice with your two-handed weapon, doing %d%% damage. Each hit will try to stun the target for %d turns.
+		The stun chance increases with your Physical Power.]], [[用你的双持武器攻击目标两次并造成 %d%% 伤害。每次攻击都会试图震慑目标 %d 回合。 
+		受物理强度影响,震慑概率有加成。]], "tformat")
+t("Fearless Cleave", "无畏跳斩", "talent name")
+t("You must be able to move to use this talent.", "你必须处于可以移动的状态才能使用该技能。", "logPlayer")
+t("Take a step toward your foes then use the momentum to cleave all creatures adjacent to you for %d%% weapon damage.", "向前跳一步,用这股力量对周围的目标造成 %d%% 武器伤害。", "tformat")
+t("Death Dance", "死亡之舞", "talent name")
+t("You cannot use Death Dance without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t([[Spin around, extending your weapon in radius %d and damaging all targets around you for %d%% weapon damage.
+		At level 3 all damage done will also make the targets bleed for an additional %d%% damage over 5 turns]], [[原地旋转,伸展你的武器,伤害你周围半径 %d 范围内的所有目标,造成 %d%% 武器伤害。
+		等级 3 时,所造成的伤害会引发额外 %d%% 流血伤害,持续 5 回合。]], "tformat")
+t("Execution", "致命斩杀", "talent name")
+t("You require a two handed weapon to use this talent.", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t([[Takes advantage of a wounded foe to perform a killing strike.  This attack is an automatic critical hit that does %0.1f%% extra weapon damage for each %% of life the target is below maximum.
+		(A victim with 30%% remaining life (70%% damaged) would take %0.1f%% weapon damage.)
+		If an enemy dies from this attack then two of your talent cooldowns are reduced by 2 turns and Execution's cooldown is reset.]], [[试图斩杀目标。目标每损失 1%% 生命,你造成额外 %0.1f%% 武器伤害。
+		(对于剩余 30%% 生命(即损失了 70%% 生命)的敌人造成 %0.1f%% 武器伤害)
+		该攻击必定暴击。
+		如果这一攻击杀死了敌人,你的两个技能的冷却时间减少两个回合,致命斩杀技能的冷却时间归零。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/2hweapon.lua"
+
+t("Death Dance", "死亡之舞", "talent name")
+t("You cannot use Death Dance without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("Spin around, extending your weapon and damaging all targets around you for %d%% weapon damage.", "原地旋转,伸展你的武器,伤害你周围所有的目标,造成 %d%% 武器伤害。", "tformat")
+t("Berserker", "狂战士", "talent name")
+t("You cannot use Berserker without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t([[You enter an aggressive battle stance, increasing Accuracy by %d and Physical Power by %d, at the cost of -10 Defense and -10 Armour.
+		While berserking, you are nearly unstoppable, granting you %d%% stun and pinning resistance.
+		The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[进入狂暴的战斗状态,以减少 10 点闪避和 10 点护甲的代价增加 %d 点命中和 %d 点物理强度。 
+		开启狂暴时你无人能挡,增加 %d%% 震慑和定身抵抗。 
+		受敏捷影响,命中有额外加成; 
+		受力量影响,物理强度有额外加成。]], "tformat")
+t("Warshout", "战争怒吼", "talent name")
+t("@Source@ uses Warshout.", "@Source@发出战吼.", "_t")
+t("@Source@ uses Warsqueak.", "@Source@发出吱吱的战吼.", "_t")
+t("You cannot use Warshout without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (power %d%%) for %d turns.", "在你的正前方大吼形成 %d 码半径的扇形战争怒吼。任何在其中的目标会被混乱(强度 %d%%) %d 回合。", "tformat")
+t("Death Blow", "致命打击", "talent name")
+t("You cannot use Death Blow without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("%s feels the pain of the death blow!", "%s 感受到了死亡一击的疼痛!", "logSeen")
+t("%s resists the death blow!", "%s抵抗了死亡一击!", "logSeen")
+t([[Tries to perform a killing blow, doing %d%% weapon damage and dealing an automatic critical hit. If the target ends up with low enough life (<20%%), it might be instantly killed.
+		At level 4, it drains half your remaining stamina, and uses it to increase the blow damage by 100%% of it.
+		The chance to instantly kill will increase with your Physical Power.]], [[试图施展一次致命打击,造成 %d%% 武器伤害,本次攻击自动变成暴击。 
+		如果打击后目标生命值低于 20%% 则有可能直接杀死。 
+		在等级 4 时会消耗剩余的耐力值的一半并增加 100%% 所消耗耐力值的伤害。 
+		受物理强度影响,目标即死的概率有额外加成。]], "tformat")
+t("Stunning Blow", "震慑打击", "talent name")
+t("You cannot use Stunning Blow without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("%s resists the stunning blow!", "%s抵抗了震慑打击。", "logSeen")
+t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target is stunned for %d turns.
+		The stun chance increases with your Physical Power.]], [[用你的武器攻击目标并造成 %d%% 伤害。如果此次攻击命中,则目标会震慑 %d 回合。 
+		受物理强度影响,震慑概率有额外加成。]], "tformat")
+t("Sunder Armour", "破甲", "talent name")
+t("You cannot use Sunder Armour without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s粉碎了%s的护盾!", "logSeen")
+t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns.
+		Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it.
+		Armor reduction chance increases with your Physical Power.]], [[用你的武器攻击目标并造成 %d%% 伤害。如果此次攻击命中,则目标护甲和豁免会减少 %d 持续 %d 回合。 
+		同时,如果目标被临时伤害护盾保护,有 %d%% 几率使之破碎。
+		受物理强度影响,护甲减值有额外增加。]], "tformat")
+t("Sunder Arms", "破刃", "talent name")
+t("You cannot use Sunder Arms without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's Accuracy is reduced by %d for %d turns.
+		Accuracy reduction chance increases with your Physical Power.]], [[用你的武器攻击目标并造成 %d%% 伤害。如果此次攻击命中,则目标命中会减少 %d 持续 %d 回合。 
+		受物理强度影响,命中减值有额外加成。]], "tformat")
+t("Blood Frenzy", "血之狂暴", "talent name")
+t("You require a two handed weapon to use this talent.", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("You cannot use Blood Frenzy without a two-handed weapon!", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t([[Enter a blood frenzy, draining stamina quickly (-2 stamina/turn). Each time you kill a foe while in the blood frenzy, you gain a cumulative bonus to Physical Power of %d.
+		Each turn, this bonus decreases by 2.]], [[进入血之狂暴状态,快速消耗体力( -4 体力/回合)。每次你在血之狂暴状态下杀死一个敌人,你可以获得 %d 物理强度增益。
+		每回合增益减 2 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/acrobatics.lua"
+
+t("Vault", "撑杆跳", "talent name")
+t("You cannot land in that space.", "你不能在这个位置落地。", "logPlayer")
+t("You must vault over someone adjacent to you.", "你只能用撑杆跳跳过某个邻近的目标。", "logPlayer")
+t("#Source# #YELLOW#vaults#LAST# over #target#!", "#Source##YELLOW#撑杆跳过#LAST# #target#!", "logCombat")
+t([[Use an adjacent friend or foe as a springboard, vaulting over them to another tile within range.
+		This maneuver grants you a burst of speed from your momentum, allowing you run %d%% faster (movement speed bonus) in the same direction you vaulted for 3 turns.
+		The increased speed ends if you change directions or stop moving.
+		]], [[利用相邻的友军或敌人作为跳板,从他们头上跳入技能范围内的另外一格中。
+		这个伎俩使你借助弹跳的力量提高你的速度,让你在跳跃的方向上的移动速度增加 %d%% 三回合。
+		如果你改变方向或者停止移动,速度加成将会消失。
+		]], "tformat")
+t("Tumble", "翻筋斗", "talent name")
+t("@Source@ tumbles to a better position!", "@Source@翻筋斗到更优的位置!", "_t")
+t("You cannot move!", "你无法移动!", "logPlayer")
+t("You cannot tumble to that space.", "你不能翻筋斗到这个地点。", "logPlayer")
+t([[Move to a spot within range, bounding around, over, or through any enemies in the way.
+		This maneuver can surprise your foes and improves your tactical position, improving your physical critical chance by %d%% for 1 turn.]], [[从敌人的侧面、上空或者胯下移动到技能范围内的指定位置。
+		这个伎俩可以惊吓你的敌人让你获得更有利的战术位置,增加你的暴击几率 %d%% 1 回合。]], "tformat")
+t("Trained Reactions", "特种训练", "talent name")
+t([[While this talent is sustained, you anticipate deadly attacks against you.
+		Any time you would lose more than %d%% of your maximum life in a single hit, you instead duck out of the way and assume a defensive posture.
+		This reduces the triggering damage and all further damage in the same turn by %d%%.
+		You need %0.1f Stamina and an adjacent open tile to perform this feat (though it does not cause you to move).]], [[当这个技能被激活的时候,你能够预见到致命的伤害。
+		每当你遭受一次大于 %d%% 生命值的攻击时,你闪身躲避这个攻击并摆出防御姿势。
+		这个技能降低本次伤害和接下来本回合的所有伤害 %d%% 。
+		你需要 %0.1f 体力和相邻的无人空地来触发技能效果(尽管你不会因为躲避而移动)。]], "tformat")
+t("Superb Agility", "身轻如燕", "talent name")
+t([[You gain greater facility with your acrobatic moves, lowering the cooldowns of Vault, Tumble, and Trained Reactions by %d, and their stamina costs by %0.1f.
+		At Rank 3 you also gain 10%% global speed for 1 turn after Trained Reactions activates. At rank 5 this speed bonus improves to 20%% and lasts for 2 turns.]], [[你使用杂耍系技能更加得心应手,降低撑杆跳、翻滚和求生本能的冷却时间 %d 回合,降低技能的体力消耗 %0.1f 。
+		在等级 3 时,每当求生本能触发,你获得 10%% 的整体速度 1 回合。
+		在等级 5 时,速度加成变为 20%% ,持续 2 回合。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/agility.lua"
+
+t("Agile Defense", "敏捷防御", "talent name")
+t("%s(%d deflected)#LAST#", "%s(%d 敏捷防御)#LAST#", "tformat")
+t([[You are trained in an agile, mobile fighting technique combining sling and shield. This allows shields to be equipped, using Dexterity instead of Strength as a requirement.
+While you have a shield equip and your Block talent is not on cooldown, you have a %d%% chance to deflect any incoming damage, reducing it by 50%% of your shield’s block value.]], [[你学会了在战斗中灵敏使用投石索和盾牌的技巧。允许你装备盾牌,用敏捷代替力量需求。
+当你装备盾牌,且格挡技能未进入冷却时,有 %d%% 几率抵挡攻击,减免 50%% 格挡值的伤害。]], "tformat")
+t("Vault", "撑杆跳", "talent name")
+t("You require a shield to use this talent.", "你需要一面盾牌来施展这个技能。", "logPlayer")
+t("%s resists the daze!", "%s抵抗了眩晕!", "logSeen")
+t([[Leap onto an adjacent target with your shield, striking them for %d%% damage and dazing them for 2 turns, then using them as a springboard to leap to a tile within range %d.
+The shield bash will use Dexterity instead of Strength for the shield's bonus damage.
+At talent level 5, you will immediately enter a blocking stance on landing.]], [[用盾牌踩在临近目标上,造成 %d%% 伤害并眩晕 2 回合,之后将其做为跳板跃向 %d 格内的空地。
+盾袭将使用敏捷代替力量决定盾牌伤害。
+技能等级 5 时,你将在落地后立刻进入格挡状态。]], "tformat")
+t("Bull Shot", "冲锋射击", "talent name")
+t("You are too close to build up momentum!", "离开目标太近无法施展!", "logPlayer")
+t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
+		The shot does %d%% weapon damage and knocks back your target by %d.
+		The cooldown of this talent is reduced by 1 each time you move.
+		This requires a sling to use.]], [[你冲向敌人,同时准备射击。当你接近敌人时,立刻射击,释放强大的威力。
+		射击造成 %d%% 武器伤害并击退目标 %d 格.
+		每次你移动时,该技能的冷却时间减少 1 回合。
+		该技能需要投石索。]], "tformat")
+t("Rapid Shot", "速射姿态", "talent name")
+t("You cannot use Rapid Fire without a bow or sling!", "你需要一把弓或者投石索来施放这个技能。", "logPlayer")
+t([[Enter a fluid, mobile shooting stance that excels at close combat. Your ranged attack speed is increased by %d%% and each time you shoot you gain %d%% increased movement speed for 2 turns.
+Ranged attacks against targets will also grant you up to %d%% of a turn. This is 100%% effective against targets within 3 tiles, and decreases by 20%% for each tile beyond that (to 0%% at 8 tiles). This cannot occur more than once per turn.
+Requires a sling to use.]], [[进入流畅而灵活的射击姿势,更适用于近战。你的远程攻击速度增加 %d%% ,每次射击令你在两回合内移动速度增加 %d%% 。
+命中敌人的远程攻击将给你带来 %d%% 额外回合,该效果对三格以内的目标有 100%% 效果,每增加 1 格距离,效果降低 20%% ( 8 格降为 0 %% )。该效果每回合只能生效一次。
+该技能需要投石索。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/archery.lua"
+
+t("Shoot", "射击", "talent name")
+t("@Source@ shoots!", "@Source@射击!", "_t")
+t("Shoot your bow, sling or other missile launcher!", "使用弓箭,投石索或者导弹发射器射击!", "tformat")
+t("Steady Shot", "稳固射击", "talent name")
+t([[Fire a steady shot, doing %d%% damage with a %d%% chance to mark the target.
+If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).]], [[稳固地射击,造成 %d%% 伤害,同时有 %d%% 几率标记目标。
+如果稳固射击没有进入冷却状态,将自动代替普通攻击,并进入冷却。]], "tformat")
+t("Pin Down", "强力定身", "talent name")
+t([[You fire a shot for %d%% damage that attempts to pin your target to the ground for %d turns, as well as giving your next Steady Shot or Shoot 100%% increased chance to critically hit and mark (regardless of whether the pin succeeds).
+		This shot has a 20%% chance to mark the target.
+		The chance to pin increases with your Accuracy.]], [[你朝目标发射定身攻击,造成 %d%% 伤害,并尝试将目标定身 %d 回合。
+		你对目标的下一发射击或者稳固射击将增加 100%% 暴击率与标记几率。
+		此次攻击有 20%% 几率标记目标。
+		定身几率受命中加成。]], "tformat")
+t("Fragmentation Shot", "爆裂射击", "talent name")
+t([[Fires a shot that explodes into a radius %d ball of razor sharp fragments on impact, dealing %d%% weapon damage and leaving targets crippled for %d turns, reducing their attack, spell and mind speed by %d%%.
+		Each target struck has a %d%% chance to be marked.
+		The status chance increases with your Accuracy.]], [[发射命中后爆裂成 %d 格半径球型范围碎片的弹药, 造成 %d%% 武器伤害并致残目标 %d 回合,降低 %d%% 攻击、施法和精神速度。
+		每个被击中的目标有 %d%% 几率被标记。
+		致残几率受命中加成。]], "tformat")
+t("Scatter Shot", "分散射击", "talent name")
+t("%s resists the scattershot!", "%s抵抗了分散射击!", "logSeen")
+t([[Fires a wave of projectiles in a radius %d cone, dealing %d%% weapon damage. All targets struck by this will be knocked back to the maximum range of the cone and stunned for %d turns.
+		Each target struck has a %d%% chance to be marked.
+		The chance to knockback and stun increases with your Accuracy.]], [[射出弹药化为 %d 格锥形冲击波,造成 %d%% 伤害,被击中的单位将被击退至范围外,并被震慑 %d 回合。
+		每个被击中的目标有 %d%% 几率被标记。
+		击退与震慑几率受命中加成。]], "tformat")
+t("Headshot", "爆头", "talent name")
+t([[Fire a precise shot dealing %d%% weapon damage, with 100 increased accuracy. This shot will bypass other enemies between you and your target.
+Only usable against marked targets, and consumes the mark on hit.]], [[瞄准目标头部发射穿透性弹药,造成 %d%% 武器伤害。
+此次攻击额外获得 100 命中,且能穿透目标以外单位。
+只能对被标记的单位使用,使用将消耗掉标记。]], "tformat")
+t("Volley", "齐射", "talent name")
+t([[You fire countless shots into the sky to rain down around your target, inflicting %d%% weapon damage to all within radius %d.
+If the primary target is marked, you consume the mark to fire a second volley of arrows for %d%% damage at no ammo cost.]], [[你向天空发射无数弹药,如箭雨般落向目标,造成 %d%% 伤害,杀伤半径 %d 格。
+如果中心目标被标记,你将消耗其标记,不消耗弹药发射额外齐射一轮,造成 %d%% 伤害。]], "tformat")
+t("Called Shots", "精准射击", "talent name")
+t("%s resists the silence!", "%s抵抗了沉默!", "logSeen")
+t("%s resists the disarm!", "%s抵抗了缴械!", "logSeen")
+t("%s resists the slow!", "%s抵抗了减速!", "logSeen")
+t([[You fire a disabling shot at a target's throat (or equivalent), dealing %d%% weapon damage and silencing them for %d turns.
+If the target is marked, you consume the mark to fire two secondary shots at their arms and legs (or other appendages) dealing %d%% damage, reducing their movement speed by 50%% and disarming them for the duration.
+The status chance increases with your Accuracy.]], [[你朝目标的喉咙(或者类似部位)射击,造成 %d%% 武器伤害并沉默 %d 回合。
+如果目标被标记,则消耗标记并额外向目标的手臂与大腿(或者类似部位)射击两次,造成 %d%% 伤害 , 降低其 50 %% 移动速度,同时使其不能使用武器。
+状态效果几率受命中加成。]], "tformat")
+t("Bullseye", "靶心", "talent name")
+t("Each time you consume a mark, you gain %d%% increased attack speed for 2 turns and the cooldown of %d random techniques are reduced by %d turns.", "每次消耗标记时,获得 %d%% 攻击速度 2 回合,并减少 %d 个战斗技巧系技能冷却时间 %d 回合。", "tformat")
+t("Relaxed Shot", "宁神射击", "talent name")
+t([[You fire a shot without putting much strength into it, doing %d%% damage.
+		That brief moment of relief allows you to regain %d stamina.]], [[你射出放松的一箭, 造成 %d%% 伤害,同时回复 %d 体力。
+		]], "tformat")
+t("Crippling Shot", "致残射击", "talent name")
+t([[You fire a crippling shot, doing %d%% damage and reducing your target's speed by %d%% for 7 turns.
+		The status power and status hit chance improve with your Accuracy.]], [[你射出致残一箭 ,造成 %d%% 伤害,并降低目标 %d%% 速度 7 回合。
+		状态效果受命中加成。]], "tformat")
+t("Pinning Shot", "定身射击", "talent name")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t([[You fire a pinning shot, doing %d%% damage and pinning your target to the ground for %d turns.
+		The pinning chance increases with your Dexterity.]], [[你射出定身一箭 , 造成 %d%% 伤害,并定身目标 %d 回合。
+		定身几率受敏捷加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/assassination.lua"
+
+t("Coup de Grace", "致命一击!", "talent name")
+t("You require two weapons to use this talent.", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("You cannot use Coup de Grace without dual wielding!", "你需要双持武器来施展这个技能。", "logPlayer")
+t("#Source# delivers a Coup de Grace against #Target#!", "#Source#对#Target#发起致命一击!", "logCombat")
+t("%s resists the Coup de Grace!", "%s抵抗了致命一击!", "logSeen")
+t("#GREY#%s slips into shadow.", "#GREY#%s 潜入阴影。", "logSeen")
+t([[Attempt to finish off a wounded enemy, striking them with both weapons for %d%% increased by 50%% if their life is below 30%%.  A target brought below 20%% of its maximum life must make a physical save against your Accuracy or be instantly slain.
+		You may take advantage of finishing your foe this way to activate stealth (if known).]], [[尝试终结一名受伤的敌人,用双持武器攻击对方,造成 %d%% 武器伤害,如果对方的生命值在30%% 以下,伤害还会增加50%% 。 20%% 生命以下的目标将用物理豁免对抗你的命中,若未通过则会被立刻秒杀。
+		如果该技能杀死敌人,且你学会了潜行技能,你将进入潜行状态。]], "tformat")
+t("Terrorize", "致命恐惧", "talent name")
+t([[When you exit stealth, you reveal yourself dramatically, intimidating foes around you. 
+		All foes within radius %d that witness you leaving stealth will be stricken with terror, which randomly inflicts stun, slow (40%% power), or confusion (50%% power) for %d turns.
+		The chance to terrorize improves with your combat accuracy.]], [[每次你脱离潜行状态,你戏剧般的显形令周围的敌人闻风丧胆。 
+		%d 范围内看到你脱离潜行状态的敌人将陷入恐惧,随机触发震慑、减速(40%%)、或者混乱 (50%%) 状态,持续 %d 回合。
+		恐惧几率受命中加成。]], "tformat")
+t("Garrote", "绞杀", "talent name")
+t("#Target# avoids a garrote from #Source#!", "#Target#避免了被#Source#勒住喉咙!", "logCombat")
+t([[When attacking from stealth, you slip a garrote over the target’s neck (or other vulnerable part).  This strangles for %d turns and silences for %d turns.  Strangled targets are pinned and suffer an automatic unarmed attack for %d%% damage each turn. 
+		Your chance to apply the garrote increases with your Accuracy and you must stay adjacent to your target to maintain it.
+		This talent has a cooldown.]], [[每次在潜行状态下发起进攻时,你尝试绞杀目标。目标将被勒住 %d 回合,沉默 %d 回合。被勒住的目标不能移动,每回合受到一次 %d%% 伤害的徒手攻击。 
+		勒住的几率受命中加成,你必须待在目标身边以保持该状态。
+		该技能有冷却时间。]], "tformat")
+t("Marked for Death", "死亡标记", "talent name")
+t([[You mark a target for death for 4 turns, causing them to take %d%% increased damage from all sources. When this effect ends they will immediately take physical damage equal to %0.2f plus %d%% of all damage taken while marked.
+		If a target dies while marked, the cooldown of this ability is reset and the cost refunded.
+		This ability can be used without breaking stealth.
+		The base damage dealt will increase with your Dexterity.]], [[你为目标打上死亡标记,持续 4 回合 , 使其受到的伤害增加 %d%% 。该效果结束时,额外造成 %0.2f 追加等于标记期间受到的伤害的 %d%% 的物理伤害。
+		目标在标记期间死亡时,该技能立刻冷却完成,同时返还消耗。
+		使用该技能不消耗潜行。
+		伤害受敏捷加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/battle-tactics.lua"
+
+t("Greater Weapon Focus", "专注打击", "talent name")
+t([[Concentrate on your blows; for %d turns, each strike you land on your target in melee range has a %d%% chance to trigger another, similar strike.
+		This works for all blows, even those from other talents and from shield bashes, but you can gain no more than one extra blow with each weapon during a turn.
+		The chance increases with your Dexterity.]], [[专注于你的攻击,每次攻击有 %d%% 概率对目标造成一次类似的附加伤害,持续 %d 回合。 
+		此效果对所有攻击,甚至是技能攻击或盾击都有效果,但每回合每把武器最多获得一次额外攻击。 
+		受敏捷影响,概率有额外加成。]], "tformat", {2,1})
+t("Step Up", "步步为营", "talent name")
+t([[After killing a foe, you have a %d%% chance to gain a 1000%% movement speed bonus for 1 game turn.
+		The bonus disappears as soon as any action other than moving is done.
+		Note: since you will be moving very fast, game turns will pass very slowly.]], [[每杀死 1 个敌人你有 %d%% 概率增加 1000%% 移动速度,持续一个标准游戏回合。 
+		此效果在你执行除移动外其他动作后立刻结束。 
+		注意:由于你的移动非常迅速,游戏回合会过的很慢。]], "tformat")
+t("Bleeding Edge", "撕裂鞭笞", "talent name")
+t([[Lashes at the target, doing %d%% weapon damage.
+		If the attack hits, the target will bleed for %d%% weapon damage over 7 turns, and all healing will be reduced by %d%%.]], [[割裂目标并造成 %d%% 武器伤害。 
+		如果攻击命中目标,则目标会持续流血 7 回合, 
+		造成总计 %d%% 武器伤害。在此过程中,任何对目标的治疗效果减少 %d%% 。]], "tformat")
+t("True Grit", "刚毅", "talent name")
+t([[Take a defensive stance to resist the onslaught of your foes.
+		While wounded, you gain all damage resistance equal to %d%% of your missing health.
+		(So if you have lost 70%% of your life, you gain %d%% all resistance.)
+		In addition, your all damage resistance cap increases %0.1f%% closer to 100%%.
+		This consumes stamina rapidly the longer it is sustained (%0.1f stamina/turn, increasing by 0.3/turn).
+		The resist is recalculated each time you take damage.]], [[采取一个防守姿态并抵抗敌人的猛攻.
+		当你受伤后,你获得相当于 %d%% 损失生命值百分比的全体伤害抗性。
+		例如:当你损失 70%% 生命时获得 %d%% 抗性。
+		同时,你的全体伤害抗性上限相比于 100%% 的差距将减少 %0.1f%% 。
+		该技能消耗体力迅速,体力值基础消耗 %0.1f ,每回合增加 0.3 。
+		抗性效果在每回合开始时刷新。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/bloodthirst.lua"
+
+t("Mortal Terror", "致命恐惧", "talent name")
+t("%s resists the terror!", "%s抵抗了恐惧!", "logSeen")
+t([[Your mighty blows inspire utter terror on your foes. Any melee strike you do that deals more than %d%% of the target's total life puts them in a mortal terror, dazing them for 5 turns.
+		Your critical strike chance also increase by %d%%.
+		The daze chance increase with your Physical Power.]], [[你强力的攻击引发敌人深深的恐惧。 
+		任何你对目标造成的超过其 %d%% 总生命值的近身打击会使目标陷入深深的恐惧中,眩晕目标 5 回合。 
+		你的暴击率同时增加 %d%% 。 
+		受物理强度影响,眩晕概率有额外加成。]], "tformat")
+t("Bloodbath", "æµ´è¡€", "talent name")
+t([[Delight in spilling the blood of your foes.  After scoring a critical hit, your maximum hit points will be increased by %d%%, your life regeneration by %0.2f per turn, and your stamina regeneration by %0.2f per turn for %d turns.
+		The life and stamina regeneration will stack up to five times, for a maximum of %0.2f and %0.2f each turn, respectively.]], [[沐浴着敌人的鲜血令你感到兴奋。 
+		在成功打出一次暴击后,会增加你 %d%% 的最大生命值、 %0.2f 每回合生命回复点数和 %0.2f 每回合体力回复点数持续 %d 回合。 
+		生命与体力回复可以叠加 5 次直至 %0.2f 生命和 %0.2f 体力回复/回合。]], "tformat")
+t("Bloody Butcher", "血之屠夫", "talent name")
+t([[You delight in the inflicting of wounds, providing %d physical power.
+		In addition when you make a creature bleed its physical damage resistance is reduced by %d%% (but never below 0%%).
+		Physical power depends on your Strength stat.]], [[你沉醉于撕裂伤口的兴奋中,增加 %d 物理强度。
+		同时,每次你让敌人流血时,它的物理抗性下降 %d%% (但不会小于 0%% )
+		物理强度加成受力量影响。]], "tformat")
+t("Unstoppable", "势不可挡", "talent name")
+t([[You enter a battle frenzy for %d turns. During that time, you can not use items, healing has no effect, and your health cannot drop below 1.
+		At the end of the frenzy, you regain %d%% of your health per foe slain during the frenzy.
+		While Unstoppable is active, Berserker Rage critical bonus is disabled as you lose the thrill of the risk of death.]], [[你进入疯狂战斗状态 %d 回合。 
+		在这段时间内你不能使用物品,并且治疗无效,此时你的生命值无法低于 1 点。 
+		状态结束后你每杀死一个敌人可以回复 %d%% 最大生命值。
+		当进入无双状态时,由于你失去了死亡的威胁,狂战之怒不能提供暴击加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/bow.lua"
+
+t("Bow Mastery", "弓术专精", "talent name")
+t([[Increases weapon damage by %d%% and physical power by 30 when using bows.
+		Also, increases your reload rate by %d.]], [[当使用弓时,增加 %d%% 弓箭伤害,提高 30 物理强度。
+		同时,增加 %d 装填效果。]], "tformat")
+t("Piercing Arrow", "穿透箭", "talent name")
+t("You fire an arrow that cuts right through anything, piercing multiple targets if possible with nigh infinite armor penetration, doing %d%% damage.", "你射出一支能穿透任何东西的箭,可以穿透多个目标并对目标造成 %d%% 无视护甲的穿透伤害。", "tformat")
+t("Dual Arrows", "双重射击", "talent name")
+t([[You fire two arrows at your target, hitting it and a nearby foe if possible, doing %d%% damage
+		This talent does not use any stamina.]], [[你向目标同时射出 2 支箭,对目标及其周围的一个敌人造成 %d%% 伤害。 
+		此技能不消耗体力值。]], "tformat")
+t("Volley of Arrows", "箭雨", "talent name")
+t("You must wield a bow!", "你必须装备一把弓!", "logPlayer")
+t("You fire multiple arrows at an area of %d radius, doing %d%% damage with each arrow.", "你向 %d 码半径区域内射出多支箭,每只箭造成 %d%% 伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/buckler-training.lua"
+
+t("Buckler Expertise", "盾牌训练", "talent name")
+t([[Allows shields to be equipped, using Cunning instead of strength as a requirement.
+			When you are attacked in melee, you have a %d%% chance to deflect the attack with your shield, completely evading it.
+			In addition, as long as you are wearing armour no heavier than leather, you gain %d Armour and %d%% Armour hardiness.
+			The chance to deflect increases with your Cunning.]], [[允许你装备盾牌,使用灵巧作为属性需求。
+		当你受到近战攻击,你有 %d%% 的几率用盾牌使这次攻击偏斜,并完全躲避它。
+		另外,若你没有装备重甲,你获得 %d 护甲值和 %d%% 护甲硬度。
+		受到灵巧影响,偏斜几率有加成。]], "tformat")
+t("Bash and Smash", "击退射击", "talent name")
+t("You require a ranged weapon and a shield to use this talent.", "你必须装备一把远程武器和一面盾牌。", "logPlayer")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t("Bash an enemy in melee range with your shield (twice for talent level 5 or more), doing %d%% damage and knocking them back %d squares. You may then follow with a deadly short-range sling attack, dealing %d%% damage. The shield bash will use Dexterity instead of Strength for the shield's bonus damage.", [[用盾牌重击近战范围内的一名敌人(当技能等级在 5 级或更高时重击 2 次),造成 %d%% 伤害并击退 %d 格。紧接着用投石索发动一次致命的攻击,造成 %d%% 伤害。 
+		盾牌攻击使用敏捷取代力量来计算盾牌伤害加成。]], "tformat")
+t("Buckler Mastery", "格挡大师", "talent name")
+t(" At talent level 5, your Bash and Smash shield hits are guaranteed criticals.", "技能等级 5,你的击退射击必定暴击。", "_t")
+t(" At talent level 5, your Bash and Smash shield hit is a guaranteed critical.", "技能等级 5 时,你的击退射击必定暴击。", "_t")
+t("When you are hit by a projectile, physical or otherwise, you have a %d%% chance to deflect it up to %d squares away.%s", "当你被抛射物攻击时,不论是否为物理类型,你有 %d%% 的几率使其偏斜最多 %d 格。%s", "tformat")
+t("Counter Shot", "以牙还牙", "talent name")
+t("#ORCHID##Source# follows up with a countershot.#LAST#", "#ORCHID##Source#启动了反击射击.#LAST#。", "logCombat")
+t([[Any time you block an attack with Buckler Expertise or Buckler Mastery you instantly counterattack with your sling for %d%% damage  This can only occur up to %d time(s) per turn.
+			]], [[每当你的格挡专家或者格挡大师技能挡住攻击时,你立刻使用投石索发动一次伤害 %d%% 的反击。每回合最多只能发动 %d 次反击。
+			]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/combat-techniques.lua"
+
+t("Rush", "冲锋", "talent name")
+t("@Source@ rushes out!", "@Source@冲了出去!", "_t")
+t("You can only rush to a creature.", "你只能冲向生物。", "logPlayer")
+t("You are too close to build up momentum!", "离开目标太近无法施展!", "logPlayer")
+t([[Rush toward a target enemy with incredible speed and perform a melee attack for 120%% weapon damage that can daze the target for 3 turns if it hits.
+		You must rush from at least 2 tiles away.]], [[快速冲向敌人,并造成 120%% 基础武器伤害。如果此次攻击命中,那么目标会被眩晕 3 回合。 
+		你必须从至少 2 码以外开始冲锋。]], "tformat")
+t("Precise Strikes", "精准打击", "talent name")
+t([[You focus your strikes, reducing your attack speed by %d%% and increasing your Accuracy by %d and critical chance by %d%%.
+		The effects will increase with your Dexterity.]], [[你集中精神攻击,减少你 %d%% 攻击速度并增加你 %d 点命中和 %d%% 暴击率。 
+		受敏捷影响,此效果有额外加成。]], "tformat")
+t("Perfect Strike", "完美打击", "talent name")
+t("You have learned to focus your blows to hit your target, granting +%d accuracy and allowing you to attack creatures you cannot see without penalty for the next %d turns.", "你已经学会专注你的攻击来命中目标,增加 %d 命中并使你在攻击你看不见的目标时不再受到额外惩罚,持续 %d 回合。", "tformat")
+t("Blinding Speed", "急速", "talent name")
+t("Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by %d%% for 5 turns.", "通过严格的训练你已经学会在短时间内爆发你的速度,提高你 %d%% 速度 5 回合。", "tformat")
+t("Quick Recovery", "快速恢复", "talent name")
+t("Your combat focus allows you to regenerate stamina faster (+%0.1f stamina/turn).", "你专注于战斗,使得你可以更快的回复体力( +%0.1f 体力/回合)。", "tformat")
+t("Fast Metabolism", "快速代谢", "talent name")
+t("Your combat focus allows you to regenerate life faster (+%0.1f life/turn).", "你专注于战斗,使你可以更快的回复生命值( +%0.1f 生命值/回合)。", "tformat")
+t("Spell Shield", "法术抵抗", "talent name")
+t("Rigorous training allows you to be more resistant to some spell effects (+%d spell save).", "严格的训练使得你对某些法术效果具有更高的抗性( +%d 法术豁免)。", "tformat")
+t("Unending Frenzy", "无尽怒火", "talent name")
+t("You revel in the death of your foes, regaining %0.1f stamina with each death you cause.", "你陶醉在敌人的死亡中,每杀死一个敌人回复 %0.1f 体力值。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/combat-training.lua"
+
+t("Thick Skin", "硬化皮肤", "talent name")
+t("Your skin becomes more resilient to damage. Increases resistance to all damage by %0.1f%%.", "你的皮肤变的更加坚硬。增加所有伤害抵抗 %0.1f%% 。", "tformat")
+t("Heavy Armour Training", "重甲训练", "talent name")
+t("You cannot use your %s anymore.", "你不能使用你的%s了。", "logPlayer")
+t("(Note that brawlers will be unable to perform many of their talents in massive armour.)", "(请注意,格斗家在身穿板甲的时候,无法使用大部分技能。)", "_t")
+t("(Note that wearing mail or plate armour will interfere with stealth.)", "(请注意,身穿重甲或板甲的时候不可以潜行。)", "_t")
+t([[You become better at using your armour to deflect blows and protect your vital areas. Increases Armour value by %d, Armour hardiness by %d%%, and reduces the chance melee or ranged attacks critically hit you by %d%% with your current body armour.
+		(This talent only provides bonuses for heavy mail or massive plate armour.)
+		At level 1, it allows you to wear heavy mail armour, gauntlets, helms, and heavy boots.
+		At level 2, it allows you to wear shields.
+		At level 3, it allows you to wear massive plate armour.
+		%s]], [[ 你使用防具来偏转攻击和保护重要部位的能力加强了。 
+		根据现有防具,提高 %d 护甲值和 %d%% 护甲韧性,并减少 %d%% 被暴击几率。 
+		( 这项技能只对重甲或板甲提供加成。 ) 
+		在等级 1 时,能使你装备锁甲、金属手套、头盔和重靴。 
+		在等级 2 时,能使你装备盾牌。 
+		在等级 3 时,能使你装备板甲。
+		%s]], "tformat")
+t("Light Armour Training", "轻甲训练", "talent name")
+t([[You learn to maintain your agility and manage your combat posture while wearing light armour.  When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue.
+		In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns.
+		The Defense bonus scales with your Dexterity.]], [[你学会在身着轻甲时保持敏捷,增加 %d 闪避, %d%% 护甲硬度,减少 %d%% 疲劳。
+		此外,每当你进入和(可见的)敌人相邻的位置时,你获得 %d 闪避,持续 2 回合。
+		闪避受敏捷加成。]], "tformat")
+t("Combat Accuracy", "强化命中", "talent name")
+t("Increases the accuracy of unarmed, melee and ranged weapons by %d.", "增加你的徒手、近身和远程武器命中 %d 点。", "tformat")
+t("Weapons Mastery", "武器掌握", "talent name")
+t("Increases weapon damage by %d%% and physical power by 30 when using swords, axes or maces.", "使用剑、斧、狼牙棒时,增加 %d%% 伤害,增加 30 物理强度。", "tformat")
+t("Dagger Mastery", "匕首掌握", "talent name")
+t("Increases weapon damage by %d%% and physical power by 30 when using daggers.", "使用匕首时,增加 %d%% 伤害,增加 30 物理强度。", "tformat")
+t("Exotic Weapons Mastery", "特殊武器掌握", "talent name")
+t("Increases weapon damage by %d%% and physical power by 30 when using exotic weapons.", "使用特殊武器时,增加 %d%% 伤害,增加 30 物理强度。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/conditioning.lua"
+
+t("Vitality", "活力", "talent name")
+t([[You recover faster from poisons, diseases and wounds, reducing the duration of all such effects by %d%%.  
+			Whenever your life falls below 50%%, your life regeneration increases by %0.1f for %d turns (%d total). This effect can only happen once every %d turns.
+		The regeneration scales with your Constitution.]], [[你受中毒、疾病和创伤的影响较小,减少 %d%% 此类效果的持续时间。 
+		此外在生命值低于 50%% 时,你的生命回复将会增加 %0.1f ,持续 %d 回合,共回复 %d 生命值,但每隔 %d 回合才能触发一次。
+		受体质影响,生命回复有额外加成。]], "tformat")
+t("Unflinching Resolve", "顽强意志", "talent name")
+t("#ORCHID#%s has recovered!#LAST#", "#ORCHID#%s恢复了!#LAST#", "logSeen")
+t([[You've learned to recover quickly from effects that would disable you. Each turn, you have a %d%% chance to recover from a single stun effect.
+		At talent level 2 you may also recover from Blindness, at level 3 Confusion and Pins, and level 4 Disarms and Slows.
+		Effects will be cleansed with the priority order Stun > Blind > Confusion > Pin > Disarm > Slow.
+		Only one effect may be recovered from each turn, and the chance to recover from an effect scales with your Constitution.]], [[你学会从负面状态中快速恢复。 
+		每回合你有 %d%% 几率从震慑效果中恢复。 
+		在等级 2 时,也可以从致盲效果中恢复。 
+		在等级 3 时,也可以从混乱和定身效果中恢复。 
+		在等级 4 时,也可以从缴械和减速效果中恢复。 
+		解除负面状态的优先级是 震慑 > 致盲 > 混乱 > 定身 > 缴械 > 减速
+		每回合你只能摆脱 1 种状态。 
+		受体质影响,恢复概率按比例加成。]], "tformat")
+t("Daunting Presence", "望而生畏", "talent name")
+t([[Enemies are intimidated by your very presence.
+		Enemies within radius %d have their Physical Power, Mindpower, and Spellpower reduced by %d.
+		The power of the intimidation effect improves with your Physical power]], [[敌人因你的存在而恐惧。 
+		半径 %d 码范围内的敌人的物理强度,精神强度和法术强度会降低 %d 。
+		受物理强度影响,威胁效果有加成。]], "tformat")
+t("Adrenaline Surge", "肾上腺素", "talent name")
+t([[You release a surge of adrenaline that increases your Physical Power by %d for %d turns. While the effect is active, you may continue to fight beyond the point of exhaustion.
+		You may continue to use stamina based talents while at zero stamina at the cost of life.
+		The Physical Power increase will scale with your Constitution.
+		Using this talent does not take a turn.]], [[你激活肾上腺素来增加 %d 物理强度持续 %d 回合。 
+		此技能激活时,你可以不知疲倦地战斗,若体力为 0 ,可继续使用消耗类技能,代价为消耗生命。 
+		受体质影响,物理强度有额外加成。 
+		使用本技能不会消耗额外回合。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/dualweapon.lua"
+
+t("Dual Weapon Training", "双持专精", "talent name")
+t("Increases the damage of your off-hand weapon to %d%%.", "副手武器伤害增加至 %d%% 。", "tformat")
+t("Dual Weapon Defense", "抵挡训练", "talent name")
+t([[You have learned to block incoming blows with your offhand weapon.
+		When dual wielding, your defense is increased by %d.
+		Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your your offhand weapon damage) from a melee attack.
+		A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes.  Partial parries have a proportionally reduced chance to succeed.  It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.
+		The defense and chance to parry improve with Dexterity.  The number of parries increases with Cunning.]], [[你已经学会用你的武器招架攻击。当你双持时,增加 %d 点近身闪避。
+		每回合最多 %0.1f 次,你有 %d%% 概率抵挡至多 %d 点伤害(基于副手伤害)。 
+		抵挡的减伤类似护甲,且被抵挡的攻击不会暴击。很难抵挡未发现的敌人的攻击,且不能使用灵晶抵挡攻击。
+		受敏捷影响,闪避增益按比例加成。 
+		受灵巧影响,抵挡次数有额外加成。
+		]], "tformat")
+t("Close Combat Management", "近战训练", "talent name")
+t("You must dual wield to use this talent.", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("You must dual wield to manage contact with your target!", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t([[You have learned how to carefully manage contact between you and your opponent.
+		When striking in melee with your dual wielded weapons, you automatically avoid up to %d damage dealt to you from each of your target's on hit effects.  This improves with your Dexterity, but is not possible with mindstars.
+		In addition, while this talent is active, you redirect %d%% of the damage you avoid this way back to your target.]], [[你近战格斗的技巧更加精湛了。
+		用双持武器命中对手时,你每命中一个敌人获得 %d 伤害减免(受敏捷加成,灵晶无效)。
+		此外,该技能开启时,你能反弹 %d%% 伤害。]], "tformat")
+t("Offhand Jab", "副手猛击", "talent name")
+t("You must dual wield to perform an Offhand Jab!", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("%s resists the surprise strike!", "%s抵抗了这次打击!", "logSeen")
+t([[With a quick shift of your momentum, you execute a surprise unarmed strike in place of your normal offhand attack.
+		This allows you to attack with your mainhand weapon for %d%% damage and unarmed for %d%% damage.  If the unarmed attack hits, the target is confused (%d%% power) for %d turns.
+		The chance to confuse increases with your Accuracy.]], [[你迅速移动,用徒手攻击敌人。
+		造成 %d%% 主手武器伤害, %d%% 徒手伤害。
+		若徒手攻击命中,敌人将被混乱( %d%% 强度) %d 回合。
+		混乱几率受命中加成。]], "tformat")
+t("Dual Strike", "双持打击", "talent name")
+t("You cannot use Dual Strike without dual wielding!", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("%s resists the stunning strike!", "%s抵抗了震慑打击!", "logSeen")
+t([[Attack with your offhand weapon for %d%% damage. If the attack hits, the target is stunned for %d turns, and you hit it with your mainhand weapon doing %d%% damage.
+		The stun chance increases with your Accuracy.]], [[用副手武器造成 %d%% 伤害。 
+		如果攻击命中,目标将会被震慑 %d 回合并且你会使用主武器对目标造成 %d%% 伤害。 
+		受命中影响,震慑概率有额外加成。]], "tformat")
+t("Flurry", "疾风连刺", "talent name")
+t("You cannot use Flurry without dual wielding!", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("Lashes out with a flurry of blows, hitting your target three times with each weapon for %d%% damage.", "对目标进行快速的连刺,每把武器进行 3 次打击,每次打击造成 %d%% 的伤害。", "tformat")
+t("Heartseeker", "追心刺", "talent name")
+t("Swiftly leap to your target and strike at their vital points with both weapons, dealing %d%% weapon damage. This attack deals %d%% increased critical strike damage.", "迅速跃向目标,用两把武器发动一次强力的突刺攻击,造成 %d%% 武器伤害,该次攻击暴击伤害系数增加 %d%% 。", "tformat")
+t("Whirlwind", "旋风斩", "talent name")
+t("You require two weapons to use this talent.", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("The target location must be within range and within view.", "目标区域需要在视野内、技能范围内。", "logPlayer")
+t("There is no open space in which to land near there.", "目标周围没有空余空间。", "logPlayer")
+t("%s becomes a whirlwind of weapons!", "%s 化作武器的旋风!", "logSeen")
+t("You quickly move up to %d tiles to arrive adjacent to a target location you can see, leaping around or over anyone in your way.  During your movement, you attack all foes within one grid of your path with both weapons for %d%% weapon damage, causing those struck to bleed for 50%% of the damage dealt over 5 turns.", "你迅速跳跃至 %d 格内的敌人身边并在移动中用 2 把武器对路径周围的所有敌人造成 %d%% 伤害,并使其流血 5 回合受到额外 50%% 伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/duelist.lua"
+
+t("Dual Weapon Mastery", "双持掌握", "talent name")
+t([[Your offhand weapon damage penalty is reduced to %d%%.
+		Up to %0.1f times a turn, you have a %d%% chance to parry up to %d damage (based on your offhand weapon damage) from a melee or ranged attack.  The number of parries increases with your Cunning.  (A fractional parry has a reduced chance to succeed.)
+		A successful parry reduces damage like armour (before any attack multipliers) and prevents critical strikes.  It is difficult to parry attacks from unseen attackers and you cannot parry with a mindstar.]], [[你的副手武器惩罚减少至 %d%% .
+		每回合最多 %0.1f 次,你有 %d%% 概率抵挡至多 %d 点伤害(基于副手伤害)。 
+		抵挡的减伤类似护甲,且被抵挡的攻击不会暴击。很难抵挡未发现的敌人的攻击,且不能使用灵晶抵挡攻击。
+		]], "tformat")
+t("Tempo", "节奏", "talent name")
+t([[The flow of battle invigorates you, allowing you to press your advantage as the fight progresses.
+		Up to once each per turn, while dual wielding, you may:
+		Riposte -- If a melee or archery attack misses you or you parry it, you instantly restore %0.1f stamina and gain %d%% of a turn.
+		Recover -- On performing a critical strike with your offhand weapon, you instantly restore %0.1f stamina.]], [[战斗鼓舞着你,让你在战斗中获得优势。
+		每回合一次,若你双持武器,你将:
+		反击 -- 如果你闪避或抵挡了近战或弓箭攻击,你立刻回复 %0.1f 体力并获得 %d%% 额外回合。
+		回复 -- 副手武器暴击时回复 %0.1f 体力。]], "tformat")
+t("Feint", "佯攻", "talent name")
+t("You must be able to move to use this talent.", "你必须处于可以移动的状态才能使用该技能。", "logPlayer")
+t("%s cannot move!", "%s 无法移动!", "logPlayer")
+t("Terrain prevents #Source# from switching places with #Target#.", "地形阻止了#Source#与#Target#的换位.", "logCombat")
+t([[Make a cunning feint that tricks your target into swapping places with you.  While moving, you take the opportunity to trip them, pinning and dazing them for 2 turns.
+		Switching places distracts your foes and allows you to improve your defenses:  For %d turns, Dual Weapon Mastery yields one extra parry each turn and you are %d%% less likely to miss your parry opportunities.
+		The chance to pin and to daze increases with your Accuracy]], [[假装攻击敌人,欺骗敌人和你换位。在移动时趁机削弱敌人,使其定身并眩晕 2 回合。
+		换位令你的敌人分心,使你的闪避得到强化: %d 回合内,双持掌握提供额外一次抵挡攻击机会,你错失抵挡机会的几率下降 %d%% 。
+		定身与眩晕几率受命中加成。]], "tformat")
+t("Lunge", "刺击", "talent name")
+t("You require two weapons to use this talent.", "你只有在双持状态下才能使用这个技能。", "logPlayer")
+t("You cannot use Lunge without dual wielding!", "你需要双持武器来施展这个技能。", "logPlayer")
+t("%s resists the blow!", "%s抵抗了攻击!", "logSeen")
+t([[Exploiting a gap in your target's defenses, you make a lethal strike with your offhand weapon for %d%% damage that causes them to drop their weapon, disarming them for %d turns.
+		Tempo will reduce the cooldown of this talent by 1 turn each time it is triggered defensively.
+		The chance to disarm increases with your Accuracy.]], [[你攻其不备,用副手发起致命打击,造成 %d%% 伤害并使其武器脱落,缴械 %d 回合。
+		节奏技能被触发时,该技能的冷却时间减少 1 回合。
+		缴械几率受命中加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/excellence.lua"
+
+t("Shoot Down", "强制击落", "talent name")
+t("#Source# shoots down '#Target#'!", "#Source#击落了'#Target#'!", "logCombat")
+t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.
+		You can shoot down up to %d projectiles.]], [[ 你的反射神经像闪电一样快。当你瞄准抛射物(箭矢、弹药、法术等)时,你能马上击落它而不消耗时间。 
+		你最多能击落 %d 个目标。]], "tformat")
+t("Bull Shot", "冲锋射击", "talent name")
+t("You are too close to build up momentum!", "离开目标太近无法施展!", "logPlayer")
+t([[You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
+		The shot does %d%% weapon damage and knocks back your target by %d.]], " 你冲向你的敌人,并准备好射击。如果你接触到敌人,你将射出你准备好的箭矢/ 弹药,给予其强劲的力量。射击造成 %d%% 伤害并击退对手 %d 码。", "tformat")
+t("Intuitive Shots", "直觉射击", "talent name")
+t("%s %s the attack!", "%s %s攻击", "logSeen")
+t("fails to intercept", "未能拦截", "_t")
+t("intercepts", "拦截了", "_t")
+t([[Activating this talent enhances your reflexes to incredible levels.  Each time you are attacked in melee, you have a %d%% chance get a defensive shot off in time to intercept the attack, fully disrupting it (including extra blows from certain talents), dealing %d%% archery damage, and knocking the attacker back %d tiles.
+		Activating this talent will not interrupt reloading.]], " 激活该技能会大幅强化你的反射神经。每次你受到近战攻击,你有 %d%% 的几率进行一次防御性射击来中止对方这次攻击,并造成 %d%% 伤害,同时击退对方 %d 码。激活这项技能不会中断装填弹药。", "tformat")
+t("Strangling Shot", "沉默射击", "talent name")
+t("%s resists the strangling shot!", "%s抵抗了沉默射击!", "logSeen")
+t([[You fire a shot at your target's throat, mouth, or equivalent body part, doing %d%% damage and silencing it for %d turns.
+		The silence chance increases with your Accuracy.]], " 你瞄准目标的喉咙、嘴巴或相关部位,造成 %d%% 伤害,并沉默对方 %d 个回合。沉默几率随命中增长。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/field-control.lua"
+
+t("Heave", "前踢", "talent name")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t([[A mighty kick that pushes your target away %d grids.
+		If another creature is in the way, it will also be pushed away.
+		The Knockback chance increases with your Accuracy or your Physical Power, whichever is greater.]], [[一次强力的前踢使你的目标被击退 %d 码。 
+		如果有另外一个怪物挡在路上,它也会被推开。 
+		受敏捷或物理强度(取较大值)影响,击退概率有额外加成。]], "tformat")
+t("Slow Motion", "子弹时间", "talent name")
+t("Your great dexterity allows you to see incoming projectiles (spells, arrows, ...), effectively slowing them down by %d%%.", "你敏捷的身手允许你看见飞来的抛射物(法术、箭矢……),减慢它们 %d%% 速度。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/finishing-moves.lua"
+
+t("Uppercut", "上钩拳", "talent name")
+t("@Source@ throws a finishing uppercut.", "@Source@打出终结性的上勾拳。", "_t")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t([[A finishing uppercut that deals %d%% damage, and attempts to stun your target for %d to %d turns, depending on the amount of combo points you've accumulated.
+		The stun chance will improve with your Physical Power.
+		Using this talent removes your combo points.]], [[一次终结的上钩拳,对目标造成 %d%% 伤害并可能震慑目标 %d 到 %d 回合(由你的连击点数决定)。 
+		受物理强度影响,震慑概率有额外加成。 
+		使用此技能会消耗当前的所有连击点。]], "tformat")
+t("Concussive Punch", "震荡拳", "talent name")
+t("@Source@ throws a concussive punch.", "@Source@打出震荡拳。", "_t")
+t([[A powerful concussive punch that deals %d%% weapon damage to your target. If the punch hits, all targets in a radius of %d will take %0.2f to %0.2f damage, depending on the amount of combo points you've accumulated.
+		The area damage will scale with your Strength, and the radius will increase by 1 per combo point.
+		Using this talent removes your combo points.]], [[一次强力的冲击,对目标造成 %d%% 武器伤害。如果此次攻击命中,则会对 %d 码半径内所有目标造成 %0.2f ~ %0.2f 物理伤害(由你的连击点数决定)。 
+		受力量影响,范围伤害按比例加成,每 1 点连击点范围上升 1 码。 
+		使用此技能会消耗当前所有连击点。]], "tformat")
+t("Butterfly Kick", "蝴蝶踢", "talent name")
+t([[You spin into a flying leap and deliver a powerful kick dealing %d%% weapon damage to all enemies in a radius of 1 as you land. The range will increase by 1 per combo point and total damage will increase by 10%% per combo point.
+		Using this talent removes your combo points and you must have at least 1 combo point to use it.]], [[你旋转着飞踢过去,对半径 1 内的敌人造成 %d%% 武器伤害。
+		每一点连击点增加 1 点攻击范围和 10%% 伤害。
+		使用该技能需要至少一点连击点。]], "tformat")
+t("Haymaker", "致命重拳", "talent name")
+t("@Source@ throws a wild haymaker!", "@Source@打出狂暴的重拳!", "_t")
+t("%s feels the pain of the death blow!", "%s 感受到了死亡一击的疼痛!", "logSeen")
+t("%s resists the death blow!", "%s抵抗了死亡一击!", "logSeen")
+t([[A vicious finishing strike that deals %d%% damage increased by 20%% per combo point you have up to a max of %d%%. If the target ends up with low enough life (<20%%), it might be instantly killed.
+		Killing a target with Haymaker will instantly restore %d%% to %d%% of your maximum stamina, depending on the amount of combo points you've accumulated.
+		Using this talent removes your combo points.]], [[一次强烈的终结追击,对目标造成 %d%% 伤害,每 1 点连击点额外造成 20%% 的伤害,至多 %d%% 。 
+		如果目标生命低于 20%% ,则会被立刻杀死。 
+		用此技能杀死目标会立刻回复你 %d%% 到 %d%% 最大体力值(由你的连击点数决定)。 
+		使用此技能会消耗当前所有连击点。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/grappling.lua"
+
+t("Grappling Stance", "抓取姿态", "talent name")
+t([[Increases your Physical Save by %d and your Physical Power by %d.
+		The bonuses will scale with your Strength.]], [[增加你的物理豁免 %d 和你的物理强度 %d 。 
+		受力量影响,增益按比例加成。]], "tformat")
+t("Clinch", "关节技:锁钳", "talent name")
+t([[Make a melee attack for %d%% damage and then attempt to grapple a target up to one size category larger than yourself for %d turns. A grappled opponent will be unable to move, take %d damage each turn, and %d%% of the damage you receive from any source will be redirected to them as physical damage.
+		Any movement from the target or you will break the grapple. Maintaining a grapple drains %d stamina per turn.
+		You may only grapple a single target at a time, and using any targeted unarmed talent on a target that you're not grappling will break the grapple.]], [[对目标造成 %d%% 武器伤害并抓取目标(可抓取目标的身材最多比你大 1 级)持续 %d 回合。 1 个被钳住的对手将无法移动,每回合受到 %d 伤害,同时你受到的伤害的 %d%% 将转移至它身上。 
+		任何目标或你的移动将会打破抓取。维持抓取每回合消耗 %d 体力。 
+		同时你只能抓取 1 个目标,并且对任意 1 个你没有抓取的目标使用非抓取徒手技能均会打破抓取。]], "tformat")
+t("Crushing Hold", "关节技:折颈", "talent name")
+t([[Enhances your grapples with additional effects. All additional effects will apply to every grapple with no additional save or resist check.
+		#RED#Talent Level 1:  Reduces physical power by %d
+		Talent Level 3:  Silences
+		Talent Level 5:  Reduces global action speed by %d%%]], [[增强你的抓取,获得额外效果,所有效果不需通过其他豁免或抵抗鉴定。
+		#RED# 等级 1 :减少 %d 物理强度
+		等级 3 :沉默 
+		等级 5 :目标减速 %d%% ]], "tformat")
+t("Take Down", "关节技:抱摔", "talent name")
+t([[Rushes forward and attempts to take the target to the ground, making a melee attack for %d%% damage then attempting to grapple them. If you're already grappling the target you'll instead slam them into the ground creating a radius 5 shockwave for %d physical damage and breaking your grapple.
+		The grapple effects and duration will be based off your grapple talent, if you have it, and the damage will scale with your Physical Power.]], [[冲向目标,试图将他掀翻在地,造成 %d%% 伤害然后抓取之。如果已经抓取,则将他掀翻,制造冲击波,在半径 5 的范围内造成 %d 物理伤害并解除抓取。
+		抓取效果和持续时间基于抓取技能。伤害受物理强度加成。]], "tformat")
+t("Hurricane Throw", "关节技:飓风投", "talent name")
+t("You must be grappling something to use this talent.", "你必须处于抓取中才能使用这个技能。", "logPlayer")
+t("Your grapple victim must be able to move to use this talent.", "要使用这个技能,你抓取的目标必须可以移动。", "logPlayer")
+t("#RED#%s is shaken by the collision and loses a turn!#LAST#", "#RED#%s 被冲击波击中,失去一回合行动机会!#LAST#", "logSeen")
+t([[In a mighty show of strength you whirl your grappled victim around and throw them into the air causing %d%% damage to them and enemies in radius %d on landing.  
+			If at least 1 other enemy is hit the thrown enemy will be shaken by the impact losing a full turn.
+			You can only throw enemies that could move normally.]], [[你使出全力将抓取的目标扔到空中,对他和着陆点周围半径 %d 的生物造成 %d%% 伤害。
+		如果至少有一个敌人被击中,被投掷的敌人将会因为冲击而失去一个回合。
+		你只能投掷那些可以移动的敌人。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/magical-combat.lua"
+
+t("Arcane Combat", "奥术武器", "talent name")
+t([[				
+				Currently selected spell: %s]], [[				
+				目前选择的法术: %s]], "tformat")
+t([[				
+				Currently selected spell: Random]], [[				
+				目前选择的法术:随机]], "_t")
+t([[Allows you to use melee weapons to focus your spells, granting a %d%% chance per melee attack to cast an offensive spell as a free action on the target.
+		Delivering the spell this way will not trigger a spell cooldown.
+		You may select an allowed spell to trigger this way, or choose to have one randomly selected for each attack.
+		While dual wielding or using a shield the chance is halved.
+		The chance increases with your Cunning.
+
+		Allowed spells: %s %s]], [[允许你使用近战武器附魔法术。在你每次的近战攻击中都有 %d%% 概率附加一次火球术、闪电术或岩石飞弹。 
+		你可以选择触发某一种法术,或者选择随机触发任意一种法术。
+		当双持或持有盾牌时,每把武器触发概率减半。
+		通过这种方式触发的法术不会造成对应技能进入冷却。
+		受灵巧影响,触发概率有额外加成。
+		允许法术: %s %s]], "tformat")
+t("Arcane Cunning", "奥术灵巧", "talent name")
+t("The user gains a bonus to Spellpower equal to %d%% of your Cunning (Current bonus: %d).", "增加相当于你 %d%% 灵巧的法术强度。目前的法术强度加成: %d", "tformat")
+t("Arcane Feed", "奥术充能", "talent name")
+t("Regenerates %0.2f mana per turn, and increases physical and spell critical chance by %d%% while active.", "当技能激活时,每回合恢复 %0.2f 法力值并提高 %d%% 物理及法术爆击几率。", "tformat")
+t("Arcane Destruction", "奥术毁灭", "talent name")
+t([[Raw magical damage channels through the caster's weapon, increasing raw Physical Power by %d%% of your Magic (current bonus: %d).
+		Each time you crit with a melee blow, you will unleash a radius %d ball of arcane damage, doing %0.2f.
+		The bonus scales with your Spellpower and talent level.
+		If you are using a shield this will only occur 50%% of the time.
+		If you are dual wielding this will only occur 50%% of the time.
+		At level 5 the ball becomes radius 2.
+		]], [[通过你的武器来传送原始的魔法伤害。增加相当于你 %d%% 魔法属性值的物理强度(当前值: %d )。
+		每当你近战攻击暴击时,你会释放一个半径为 %d 码的奥术属性的魔法球,造成 %0.2f 的伤害。 
+		受法术强度影响,增益按比例加成。
+		当使用盾牌时,只有50%% 的几率触发。
+		当双持武器时,只有50%% 的几率触发。
+		技能等级 5 时,魔法球的半径变成 2。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/marksmanship.lua"
+
+t("Master Marksman", "射击精通", "talent name")
+t([[Increases weapon damage by %d%% and physical power by 30 when using bows or slings, as well as your reload rate by %d.
+		In addition, your Shoot has a %d%% chance to mark targets on hit.
+The mark lasts for 5 turns, grants you visibility of the target (even through walls and other concealment), and causes them to become vulnerable to Headshot, Volley and Called Shots.]], [[使用弓和投石索时 %d%% 武器伤害, 30物理强度和 %d 填弹速度。
+		射击技能有 %d%% 几率标记目标。
+		标记持续 5 回合,令你能感知到目标,同时让他们面对爆头、齐射和精巧射击更脆弱。]], "tformat")
+t("First Blood", "第一滴血", "talent name")
+t([[You take advantage of unwary foes (those at or above 90%% life). Against these targets, Shoot, Steady Shot and Headshot bleed targets for %d%% additional damage over 5 turns and have a 50%% increased chance to mark (if capable of marking).
+In addition, your Steady Shot, Shoot and Headshot now restore %0.1f stamina on hit.]], [[你趁敌人尚未防备(90%% 血量以上)施展攻击,射击、稳固射击和爆头使敌人流血 5 回合造成额外 %d%% 伤害,标记概率增加 50%% 。
+此外,你的射击、稳固射击和爆头回复 %0.1f 体力。]], "tformat")
+t("Flare", "闪光弹", "talent name")
+t([[Fire a shot at the target tile that blinds enemies for %d turns, marks them for 2 turns and illuminates the area within radius %d for %d turns. Enemies within the illuminated area lose %d defence and stealth power and cannot benefit from concealment.
+		The status chance increases with your Accuracy, and the defense reduction with your Dexterity.]], [[发射闪光弹,致盲敌人 %d 回合, 标记他们 2 回合并照亮 %d 格范围 %d 回合。范围内的敌人降低 %d 闪避和潜行强度,不能从隐匿技能得到任何加成。
+		状态效果几率受命中加成,闪避削减受敏捷加成。]], "tformat")
+t("Trueshot", "专注射击", "talent name")
+t("Enter a state of heightened focus for %d turns. While in this state your ranged attack speed is increased by %d%%, your shots do not consume ammo, and all shots capable of marking have their chance to mark increased by %d%%.", "进入专注状态 %d 回合,远程攻击速度增加 %d%% ,射击不消耗弹药,标记概率增加 %d%% 。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/mobility.lua"
+
+t("Disengage", "后跳", "talent name")
+t("You must be able to move to use %s!", "要使用 %s ,你必须能够移动!", "logPlayer")
+t("You must disengage directly away from your target in a straight line.", "你必须以接近直线的轨迹后跳。", "logPlayer")
+t("You must land in an empty space.", "你必须着陆于空地。", "logPlayer")
+t("Your Disengage was partially blocked.", "你的后跳被部分阻挡了。", "logPlayer")
+t("You are not able to Disengage in that direction.", "你不能朝这个方向后跳。", "logPlayer")
+t([[Jump back up to %d grids from your target, springing over any creatures in your way. 
+		You must disengage in a nearly straight line directly away from your target (which you must be able to see).
+		After moving, you gain %d%% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any).
+		The extra speed and maximum distance you can move are reduced by your Fatigue level.]], [[指定目标,向后跳跃 %d 格,可以跃过途中所有生物。
+		你必须选择可见目标,必须以近乎直线的轨迹后跳。
+		落地后,你获得 3 回合 %d%% 移动速度加成,采取除移动外的行动会提前终止。
+		移动速度和跳跃距离会受疲劳值影响。]], "tformat")
+t("Evasion", "闪避", "talent name")
+t([[Your quick wit and reflexes allow you to anticipate attacks against you, granting you a %d%% chance to evade melee and ranged attacks and %d increased defense for %d turns.
+		The chance to evade and defense bonus increase with your Dexterity.]], [[你的战斗技巧和反射神经让你能迅速躲闪攻击,获得 %d%% 几率躲闪近战与远程攻击,闪避增加 %d ,持续 %d 回合。
+		躲闪几率和闪避加成受敏捷加成。]], "tformat")
+t("Tumble", "翻筋斗", "talent name")
+t("You must have an empty space to roll to.", "你需要有空位来滚动。", "logPlayer")
+t([[In an extreme feat of agility, you move to a spot you can see within range, bounding around, over, or through any enemies in the way.
+		This talent cannot be used while wearing heavy armor, and leaves you exhausted.  The exhaustion increases the cost of your activated Mobility talents by %d%% (stacking), but fades over %d turns.]], [[你迅速地移动至范围内可见的位置,跃过路径上所有敌人。
+		该技能在身着重甲时不能使用,使用后你会进入疲劳状态,增加移动系技能消耗 %d%% (可以叠加), %d 回合后解除。]], "tformat")
+t("Trained Reactions", "特种训练", "talent name")
+t("%s is not usable while wearing heavy armour.", "%s 在身着重甲时无法使用", "logPlayer")
+t("#FIREBRICK##Target# reacts to %s from #Source#, mitigating the blow!#LAST#.", "#FIREBRICK##Target# 对#Source#的%s迅速反应,降低了伤害!#LAST#.", "logCombat")
+t("an attack", "一次攻击", "_t")
+t("damage", "伤害", "_t")
+t(" #ffcc80#, -%d stam#LAST#", " #ffcc80#, -%d 体力#LAST#", "tformat")
+t("%s(%d reacted#LAST#%s%s)#LAST#", "%s(%d 反应#LAST#%s%s)#LAST#", "tformat")
+t([[You have trained to be very light on your feet and have conditioned your reflexes to react faster than thought to damage you take.
+		While this talent is active, you instantly react to any direct damage (not from status effects, etc.) that would hit you for at least %d%% of your maximum life.
+		This requires %0.1f stamina and reduces the damage by %d%%.
+		Your reactions are too slow for this if you are wearing heavy armour.
+		The damage reduction improves with your Defense.]], [[经过训练后,你脚步轻快,神经敏锐。
+		技能开启时,你会对超过你 %d%% 最大生命值的直接伤害做出反应(状态效果带来的伤害除外)。
+		消耗 %0.1f 体力,你将减少 %d%% 伤害。
+		身着重甲时无法使用。
+		伤害减免受闪避加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/munitions.lua"
+
+t("Exotic Munitions", "异种弹药", "talent name")
+t([[You have learned to create and equip specialist ammunition:
+Incendiary - Shots deal an additional %d%% weapon damage as fire in a radius %d ball. This cannot occur more than once per turn.
+Venomous - Shots deal %0.2f nature damage and inflict numbing poison, dealing a further %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%.
+Piercing - Shots reduce armor and saves by %d for 3 turns, and your physical penetration is increased by %d%%.
+You can only have 1 type of ammunition loaded at a time.
+The poison damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[你学会了制造和装备专门的弹药:
+燃烧弹- 命中后,对目标附近的敌人造成 %d%% 火焰武器伤害,范围最大为 %d ,每回合最多一次。
+剧毒弹- 命中后,对目标造成 %0.2f 自然伤害并感染麻痹毒素 , 在 5 回合内造成 %0.2f 自然伤害并削弱其 %d%% 的伤害。
+穿甲弹- 命中后,使目标的护甲和豁免减少 %d ,持续 3 回合, 你的物理穿透增加 %d%% 。
+同时只能装备一种弹药。
+毒素伤害、护甲和豁免削减受物理强度加成。]], "tformat")
+t("Incendiary Ammunition", "燃烧弹", "talent name")
+t([[Load incendiary ammunition, causing attacks to deal an additional %d%% weapon damage as fire in a radius %d ball around your target. 
+		This cannot trigger more than once per turn.
+		The damage will scale with your Physical Power.]], [[装填燃烧弹, 对目标附近的敌人造成 %d%% 火焰武器伤害,范围最大为 %d 。
+		该技能每回合最多触发一次.
+		伤害受物理强度加成。]], "tformat")
+t("Venomous Ammunition", "剧毒弹", "talent name")
+t([[Load venomous ammunition, causing ranged attacks to deal %0.2f nature damage and inflict numbing poison, dealing %0.2f nature damage over 5 turns and reducing all damage dealt by %d%%. 
+		The damage will scale with your Physical Power.]], [[装填毒弹, 对目标造成 %0.2f 自然伤害并感染麻痹毒素 , 在 5 回合内造成 %0.2f 自然伤害并削弱其 %d%% 的伤害。
+		伤害随物理强度增加.]], "tformat")
+t("Piercing Ammunition", "穿甲弹", "talent name")
+t([[Load piercing ammunition, causing attacks to reduce the target's armor and saves by %d for 3 turns, and increasing your physical penetration by %d%%.
+		The armor and save reduction will scale with your Physical Power.]], [[装填穿甲弹, 使目标的护甲和豁免减少 %d 持续 3 回合, 你的物理穿透增加 %d%% 。
+		护甲和豁免削减随物理强度增加.]], "tformat")
+t("Explosive Shot", "爆炸射击", "talent name")
+t("You require incendiary, venomous or piercing ammunition to use this talent!", "你需要至少一种特殊弹药(燃烧弹、剧毒弹、穿甲弹)来使用该技能!", "logPlayer")
+t([[Fires a special shot based on your currently loaded ammo:
+Incendiary - Fire a shot that deals %d%% weapon damage as fire and covers targets in radius %d in sticky pitch for %d turns, reducing global speed by %d%% and increasing fire damage taken by %d%%.
+Venomous - Fire a shot that deals %d%% weapon damage as nature and explodes into a radius %d cloud of crippling poison for %d turns, dealing %0.2f nature damage each turn and giving affected targets a %d%% chance to fail talent usage.
+Piercing - Fire a shot that explodes into a radius %d burst of shredding shrapnel, dealing %d%% weapon damage as physical and removing %d beneficial physical effects or sustains.
+The poison damage dealt increases with your Physical Power, and status chance increases with your Accuracy.]], [[根据当前装填的弹药进行一次特殊的射击
+燃烧弹- %d%% 火焰武器伤害。在半径 %d 码范围内用粘稠的沥青包裹敌人 %d 回合, 减少 %d%% 整体速度并增加其受到的火焰伤害 %d%% 。
+剧毒弹- %d%% 自然武器伤害。爆炸会形成半径 %d 的致残毒气云,持续 %d 回合, 每回合造成 %0.2f 自然伤害并使目标使用技能有 %d%% 几率失败。
+穿甲弹- 在半径 %d 码半径内爆炸,造成 %d%% 物理武器伤害 ,并 %d 个移除有益的物理效果或持续技能。
+毒素伤害受物理强度加成, 状态触发几率受命中加成。]], "tformat")
+t("Enhanced Munitions", "强化弹药", "talent name")
+t([[You create enhanced versions of your ammunition, granting them additional effects.
+Incendiary - The explosion radius is increased by 1, and the ground beneath is ignited dealing an additional %0.2f fire damage each turn for 3 turns.
+Venomous - Inflicts leeching poison, dealing %0.2f nature damage over 3 turns and causing you to heal for 100%% of all damage the poison deals to the target.
+Piercing - Punctures the target’s armor, increasing all damage they take by %d%% for 3 turns.
+You only have a limited amount of this ammo, causing this talent to have a cooldown.
+The damage dealt will increase with your Physical Power, and status chance increases with your Accuracy.]], [[你制造出强化版弹药, 获得额外效果:
+燃烧弹- 爆炸范围增加 1, 点燃地面每回合额外造成 %0.2f 火焰伤害持续 3 回合.
+剧毒弹- 感染吸血毒素, 3 回合内造成 %0.2f 毒素伤害 , 毒素造成的 100%% 伤害会治疗你.
+穿甲弹- 击穿目标护甲, 目标受到的所有伤害增加 %d%% 持续 3 回合.
+你的强化版弹药有限, 所以技能有冷却时间.
+伤害受物理强度加成, 状态触发几率受命中加成。]], "tformat")
+t("Alloyed Munitions", "合金弹头", "talent name")
+t([[You mix together your munitions, leading to powerful new effects:
+Incendiary - Targets struck by the explosion have their armor and saves reduced by %d for 3 turns, and your physical and fire penetration is increased by %d%%.
+Venomous - Shots deal an additional %d%% weapon damage as nature in a radius %d ball, which applies numbing poison as per Exotic Munitions. This cannot occur more than once per turn.
+Piercing - Shots deal %0.2f physical damage and maim the target, bleeding them for a further %0.2f physical damage over 5 turns and reducing all damage dealt by %d%%.
+The physical damage dealt, armor penetration and save reduction will increase with your Physical Power.]], [[混合你的弹药, 造成更强力的效果:
+燃烧弹- 受到爆炸袭击的目标护甲和豁免减少 %d 持续 3 回合, 你的物理和火焰穿透增加 %d%%.
+剧毒弹- 造成 %d%% 自然武器伤害,伤害半径 %d , 并施加麻痹毒素效果. 每回合最多生效一次.
+穿甲弹- 造成 %0.2f 物理伤害并使目标流血, 5 回合内造成 %0.2f 物理伤害并减少他们造成的伤害 %d%%.
+物理伤害、护甲和豁免削减受物理强度加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/pugilism.lua"
+
+t("Striking Stance", "攻击姿态", "talent name")
+t([[Increases your Accuracy by %d, the damage multiplier of your striking talents (Pugilism and Finishing Moves) by %d%%, and reduces all damage taken by %d.
+		The offensive bonuses scale with your Dexterity and the damage reduction with your Strength.]], [[增加你 %d 命中。你攻击系技能 ( 拳术、终结技 ) 伤害增加 %d%% , 同时减少 %d 受到的伤害。
+		受敏捷影响,伤害按比例加成。受力量影响,伤害减免有额外加成。]], "tformat")
+t("Double Strike", "双重打击", "talent name")
+t("@Source@ throws two quick punches.", "@Source@快速打出两次拳击。", "_t")
+t([[Deliver two quick punches that deal %d%% damage each, and switch your stance to Striking Stance. If you already have Striking Stance active and Double Strike isn't on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown).
+		If either jab connects, you earn one combo point. At talent level 4 or greater, if both jabs connect, you'll earn two combo points.]], [[对目标进行 2 次快速打击,每次打击造成 %d%% 伤害并使你的姿态切换为攻击姿态,如果你已经在攻击姿态且此技能已就绪,那么此技能会自动取代你的普通攻击 ( 并触发冷却 )。 
+		任何一次打击都会使你获得 1 点连击点。在等级 4 或更高等级时若 2 次打击都命中你可以获得 2 点连击点。]], "tformat")
+t("Spinning Backhand", "旋风打击", "talent name")
+t("@Source@ lashes out with a spinning backhand.", "@Source@冲出去打出旋风打击。", "_t")
+t([[Attack your foes in a frontal arc with a spinning backhand, doing %d%% damage. If you're not adjacent to the target, you'll step forward as you spin, gaining up to %d%% bonus damage, which increases the farther you move.
+		This attack will remove any grapples you're maintaining, and earn one combo point (or one combo point per attack that connects, if the talent level is 4 or greater).]], [[对你面前的敌人使用一次旋风打击,造成 %d%% 伤害。 
+		如果你离目标较远,旋转时你会自动前行,根据移动距离增加至多 %d%% 伤害。 
+		此次攻击会移除任何你正在维持的抓取效果并增加 1 点连击点。 
+		在等级 4 或更高时,你每次连击均会获得 1 点连击点。]], "tformat")
+t("Axe Kick", "斧踢", "talent name")
+t("@Source@ raises their leg and snaps it downward in a devastating axe kick.", "@Source@抬起腿,迅速踢出毁灭性的斧踢。", "_t")
+t([[Deliver a devastating axe kick dealing %d%% damage. If the blow connects your target is brain damaged, causing all talents to fail for %d turns and earning 2 combo points.
+		This effect cannot be saved against, though it can be dodged and checks confusion immunity.]], [[ 施展一次毁灭性的踢技,造成 %d%% 伤害。
+		如果攻击命中,对方的大脑受到伤害,不能使用技能,持续 %d 回合,同时你获得 2 连击点。]], "tformat")
+t("Flurry of Fists", "流星拳", "talent name")
+t("@Source@ lashes out with a flurry of fists.", "@Source@冲出去打出流星拳。", "_t")
+t([[Lashes out at the target with three quick punches that each deal %d%% damage.
+		Earns one combo point. If your talent level is 4 or greater, this instead earns one combo point per blow that connects.]], [[对目标造成 3 次快速打击,每击造成 %d%% 伤害。 
+		此攻击使你得到 1 点连击点。 
+		在等级 4 或更高时,你每次连击都可以获得 1 点连击点。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/reflexes.lua"
+
+t("Shoot Down", "强制击落", "talent name")
+t("#Source# shoots down '#Target#'!", "#Source#击落了'#Target#'!", "logCombat")
+t([[Your reflexes are lightning-fast, if you spot a projectile (arrow, shot, spell, ...) you can instantly shoot at it without taking a turn to take it down.
+		You can shoot down up to %d projectiles.
+		In addition, your heightened senses also reduce the speed of incoming projectiles by %d%%, and prevents your own projectiles from striking you.]], [[你的反射像闪电一样快, 如果你发现一个抛射物 (箭矢, 弹丸, 法术, ...) 你可以不消耗时间立刻射击之。
+		最多可同时击落 %d 个抛射物。
+		此外, 射向你的抛射物飞行速度下降 %d%% ,你的抛射物不再击中你自己。]], "tformat")
+t("Intuitive Shots", "直觉射击", "talent name")
+t([[Activating this talent enhances your reflexes to incredible levels.  Each time you are attacked in melee, you have a %d%% chance to fire off a defensive shot off in time to intercept the attack, evading it and dealing %d%% archery damage.
+		This cannot damage the same target more than once per turn.]], [[激活这个技能将你的反应提升到令人难以置信的水平. 每当你被近身攻击, 你有 %d%% 几率射出一箭拦截攻击, 躲闪攻击并造成 %d%% 伤害.
+		该技能每回合触发最多一次.]], "tformat")
+t("Sentinel", "哨兵", "talent name")
+t("%s's %s is disrupted by the shot!", "%s的%s被射击干扰了!", "logSeen")
+t([[You take close notice of the target for the next 5 turns. If they attempt to use a non-instant talent you react with incredible speed, firing a shot dealing 25%% damage that causes the talent to fail and go on cooldown.
+This shot is instant, cannot miss, and puts %d other talents on cooldown for %d turns.]], [[你在接下来的 5 回合内密切关注目标. 当其使用非瞬间技能时, 你立刻做出反应, 射出一箭造成 25%% 伤害打断技能并使其进入冷却.
+该攻击为瞬间击中, 必中, 并使其它 %d 个技能进入冷却 %d 回合.]], "tformat")
+t("Escape", "逃脱", "talent name")
+t([[You put all your focus into escaping combat for 4 turns. While under this effect you gain %d%% increased resistance to all damage, %0.1f increased stamina regeneration, immunity to stun, pin, daze and slowing effects and %d%% increased movement speed. 
+Any action other than movement will cancel this effect.]], [[你专注逃跑 4 回合. 处于此状态时增加 %d%% 所有伤害抗性, %0.1f 体力恢复, 免疫震慑, 定身, 眩晕和减速效果并增加 %d%% 移动速度. 
+除移动外的任何行动将终止该效果。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/skirmisher-slings.lua"
+
+t("Sling Supremacy", "投石索精通", "talent name")
+t([[Increases weapon damage by %d%% and physical power by 30 when using slings.
+		Also, increases your reload rate by %d.]], [[使用投石索时提高 %d%% 武器伤害,获得 30 物理强度。
+		同时增加 %d 装填效果。]], "tformat")
+t("Swift Shot", "快速射击", "talent name")
+t("Double Archery (#LIGHT_GREEN#%d%%#LAST# of a turn)", "双倍弓箭速度 (#LIGHT_GREEN#%d%%#LAST# 回合)", "tformat")
+t([[Fire off a quick sling bullet for %d%% damage at double your normal attack speed, as well as increasing your attack speed by %d%% for 5 turns.
+		Each time you move, the cooldown of this talent is reduced by 1.]], [[发射一枚快速的石弹,造成 %d%% 伤害,攻击速度是你普通攻击的两倍。增加你攻击速度 %d%% ,持续5回合。
+		移动将会降低技能冷却 1 回合。]], "tformat")
+t("Hurricane Shot", "飓风连射", "talent name")
+t("Take aim and unload up to %d shots for %d%% weapon damage each against random enemies inside a cone. Each enemy can only be hit once (twice for talent level 3 and higher). Using Swift Shot lowers the cooldown by 1.", "最多发射 %d 颗弹矢,每颗对锥形范围内的敌人造成 %d%% 武器伤害。每个敌人只能被攻击 1 次(当技能等级在 3 级或更高时为 2 次)。使用快速射击技能会降低冷却时间 1 回合。", "tformat")
+t("Bombardment", "连环炮击", "talent name")
+t("Your Shoot talent now costs %d stamina but fires %d times for %d%% damage per shot.", "你的基础射击技能消耗 %d 体力,发射 %d 石弹,每颗造成 %d%% 伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/sling.lua"
+
+t("Sling Mastery", "投石索专精", "talent name")
+t([[Increases weapon damage by %d%% and physical power by 30 when using slings.
+		Also, increases your reload rate by %d.]], [[使用投石索时提高 %d%% 武器伤害,获得 30 物理强度。
+		同时增加 %d 装填效果。]], "tformat")
+t("Eye Shot", "致盲射击", "talent name")
+t("%s resists!", "%s抵抗了效果!", "logSeen")
+t([[You fire a shot into your target's eyes, blinding it for %d turns and doing %d%% damage.
+		The blind chance increases with your Accuracy.]], [[你对目标的眼睛射出一发子弹,致盲目标 %d 回合并造成 %d%% 伤害。 
+		受命中影响,致盲概率有额外加成。]], "tformat")
+t("Inertial Shot", "惯性射击", "talent name")
+t("%s is knocked back!", "%s 被击退。", "logSeen")
+t("%s stands firm!", "%s 稳稳站在原地!", "logSeen")
+t([[You fire a mighty shot at your target, doing %d%% damage and knocking it back.
+		The knockback chance increases with your Accuracy.]], [[你射出一发强力的子弹,对目标造成 %d%% 伤害并击退目标。 
+		受命中影响,击退概率有额外加成。]], "tformat")
+t("Multishot", "多重射击", "talent name")
+t("You must wield a sling!", "你必须装备投石索!", "logPlayer")
+t("You fire an average of %0.1f shots at your target, doing %d%% damage with each shot.", "你向目标射出平均 %0.1f 子弹,每发子弹造成 %d%% 伤害。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/sniper.lua"
+
+t("Concealment", "隐匿", "talent name")
+t("You are being observed too closely to enter Concealment!", "你被近距离观察,不能进入 隐匿 状态。", "logPlayer")
+t([[Enter a concealed sniping stance, increasing your weapon's attack range and vision range by %d, giving all incoming damage a %d%% chance to miss you, and causing your Headshot, Volley and Called Shots to behave as if the target was marked.
+Any non-instant, non-movement action will break concealment, but the increased range and vision and damage avoidance will persist for 3 turns, with the damage avoidance decreasing in power by 33%% each turn.
+This requires a bow to use, and cannot be used if there are foes in sight within range %d.]], [[进入隐匿的狙击状态, 增加武器攻击范围和视野 %d 格, 所有攻击有 %d%% 几率无法命中你, 爆头、齐射和精巧射击视为目标已被标记。
+所有非瞬时非移动行为将打破隐匿状态, 攻击范围与视野的加成和伤害回避效果将额外持续 3 回合, 伤害回避效果每回合减少 33%% 。
+该技能需要弓来使用, 如果在你周围 %d 格内有敌人, 则不能使用。]], "tformat")
+t("Shadow Shot", "暗影射击", "talent name")
+t([[Fire an arrow tipped with a smoke bomb inflicting %d%% damage and creating a radius %d cloud of thick, disorientating smoke. Those caught within will have their vision range reduced by %d for 5 turns.
+The distraction caused by this effect reduces the cooldown of your Concealment by %d turns. If the cooldown is reduced to 0, you instantly activate Concealment regardless of whether foes are too close.
+The chance for the smoke bomb to affect your targets increases with your Accuracy. This requires a bow to use.]], [[发射一个带着烟雾弹的箭头造成 %d%% 伤害并制造一个半径为 %d 的烟雾. 被困在内的人将减少视野 %d 格 5 回合.
+此效果将减少你隐匿技能 %d 回合冷却时间. 如果冷却时间减到 0, 无论敌人是否太近, 都可立即激活隐匿。该技能需要弓来使用, 
+烟雾弹影响目标的几率随你命中增加.]], "tformat")
+t("Aim", "瞄准姿态", "talent name")
+t([[Enter a calm, focused stance, increasing physical power and accuracy by %d, projectile speed by %d%% and the chance to mark targets by an additional %d%%.
+This makes your shots more effective at range, increasing all damage dealt by %0.1f%% per tile travelled beyond 3, to a maximum of %0.1f%% damage at range 8.
+The physical power and accuracy increase with your Dexterity. This requires a bow to use.]], [[进入一个平静, 专注的姿态, 增加 %d 物理强度和命中, 抛射物速度增加 %d%% 并且标记目标的几率增加 %d%% 。
+这让你在射程内射击更有效:对三格外目标的距离每增加一格,伤害增加 %0.1f%% , 8 格距离时达到最大值( %0.1f%% )。该技能需要弓来使用, 
+物理强度和命中随敏捷增加.]], "tformat")
+t([[Take aim for 1 turn, preparing a deadly shot. During the next turn, this talent will be replaced with the ability to fire a lethal shot dealing %d%% damage and marking the target.
+While aiming, your intense focus causes you to shrug off %d%% incoming damage and all negative effects.
+This requires a bow to use.]], [[瞄准 1 回合, 准备射出一发致命的子弹. 下回合, 这个技能被替换成标记目标并造成 %d%% 伤害的致命攻击。
+若你处于瞄准姿态,专注力让你无视受到的 %d%% 伤害和所有负面状态。
+该技能需要弓来使用。]], "tformat")
+t("Snipe", "狙击", "talent name")
+t("Fire a lethal shot. This shot will bypass other enemies between you and your target, and gains 100 increased accuracy.", "射出一发致命射击. 这次射击将绕过你和你的目标之间的其他敌人, 并提高 100 命中.", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/strength-of-the-berserker.lua"
+
+t("Warshout", "战争怒吼", "talent name")
+t("@Source@ uses Warshout.", "@Source@发出战吼.", "_t")
+t("@Source@ uses Warsqueak.", "@Source@发出吱吱的战吼.", "_t")
+t("Shout your warcry in a frontal cone of radius %d. Any targets caught inside will be confused (50%% confusion power) for %d turns.", "在你的正前方大吼形成 %d 码半径的扇形战争怒吼。任何在其中的目标会被混乱(50%%强度) %d 回合。", "tformat")
+t("Berserker Rage", "狂战之怒", "talent name")
+t("#Source#'s rage awakens!", "#Source#的愤怒被激发!", "logCombat")
+t("#Source#'s rage subsides!", "#Source#的愤怒消退了!", "logCombat")
+t([[You enter an aggressive battle rage, increasing Accuracy by %d and Physical Power by %d and making you nearly unstoppable, granting %d%% stun and pinning resistance.
+		Sustaining this rage takes its toll on your body, decreasing your life by 2%% each turn, but for every 1%% of life missing you gain 0.5%% critical hit chance.
+		Even when sustained, this talent is only active when foes are in sight.
+		The Accuracy bonus increases with your Dexterity, and the Physical Power bonus with your Strength.]], [[进入狂暴的战斗状态,增加 %d 点命中和 %d 点物理强度,增加 %d%% 震慑和定身抵抗。
+		同时狂暴的力量会支配你的身体,每回合损失 2%% 生命。同时,你每失去 1%% 生命,增加 0.5%% 暴击率。
+		该技能只在视野内有敌人时生效。
+		受敏捷影响,命中有额外加成; 
+		受力量影响,物理强度有额外加成。]], "tformat")
+t("Shattering Blow", "破碎震击", "talent name")
+t("#CRIMSON#%s shatters %s shield!", "#CRIMSON#%s粉碎了%s的护盾!", "logSeen")
+t([[Hits the target with your weapon, doing %d%% damage. If the attack hits, the target's armour and saves are reduced by %d for %d turns.
+		Also if the target is protected by a temporary damage shield there is %d%% chance to shatter it.
+		Armor reduction chance increases with your Physical Power.]], [[用你的武器攻击目标并造成 %d%% 伤害。如果此次攻击命中,则目标护甲和豁免会减少 %d 持续 %d 回合。 
+		同时,如果目标被临时伤害护盾保护,有 %d%% 几率使之破碎。
+		受物理强度影响,护甲减值有额外增加。]], "tformat")
+t("Relentless Fury", "无尽怒火", "talent name")
+t("You require a two handed weapon and less stamina to use this talent.", "你需要双手武器和更低的体力来使用这个技能。", "logPlayer")
+t("You require a two handed weapon to use this talent.", "你需要装备一把双手武器来施展这个技能。", "logPlayer")
+t("You require less stamina to use this talent.", "你得在体力更低时使用这个技能。", "logPlayer")
+t([[Search your inner strength for a surge of power.
+		For %d turns you gain %d stamina per turn and %d%% movement and attack speed.
+		Only usable at 30%% or lower stamina.
+		Stamina regeneration is based on your Constitution stat.]], [[激发你内在的力量,持续 %d 回合。
+		每回合恢复 %d 体力,同时增加 %d%% 移动速度和攻击速度。
+		只能在体力少于 30%% 时使用。
+		体力回复受体质加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/superiority.lua"
+
+t("Juggernaut", "战场主宰", "talent name")
+t([[Concentrate on the battle, ignoring some of the damage you take.
+		Improves physical damage reduction by %d%% and provides a %d%% chance to shrug off critical damage for 20 turns.]], [[专注于战斗并忽略你所承受的攻击。 
+		增加物理伤害减免 %d%% 同时有 %d%% 几率摆脱暴击伤害,持续 20 回合。]], "tformat")
+t("Onslaught", "猛攻", "talent name")
+t([[Take an offensive stance. As you attack your foes, you knock your target and foes adjacent to them in a frontal arc back (up to %d grids).
+		This consumes stamina rapidly (-1 stamina/turn).]], [[采取一个猛攻姿态,当你攻击你的敌人时,你会把目标和目标周围的敌人全部击退。(上限 %d 码)。 
+		这个姿态会快速减少体力值( -1 体力/回合)。]], "tformat")
+t("Battle Call", "挑衅", "talent name")
+t("%s is called to battle!", "%s 被拉进战斗!", "logSeen")
+t("Call all foes in a radius of %d around you into battle, getting them into melee range in an instant.", "挑衅你周围 %d 码半径范围内的敌人进入战斗,使它们立刻进入近战状态。", "tformat")
+t("Shattering Impact", "震荡攻击", "talent name")
+t([[Put all of your strength into your weapon blows, creating shockwaves that deal %d%% Physical weapon damage to all nearby targets.  Only one shockwave will be created per action, and the primary target does not take extra damage.
+		Each shattering impact will drain 8 stamina.]], [[用尽全身的力量挥舞武器,造成震荡波冲击你周围的所有敌人,对每个敌人造成 %d%% 基础武器伤害。
+		一回合至多产生一次冲击波,第一个目标不会受到额外伤害。
+		每次震荡攻击消耗 8 点体力。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/techniques.lua"
+
+t("two-handed assault", "双手战技", "_t")
+t("Fear nothing!", "勇往直前,毫无畏惧!", "_t")
+t("berserker's strength", "狂暴之力", "_t")
+t("two-handed weapons", "双手武器", "_t")
+t("Specialized two-handed techniques.", " 使你精通于使用双手武器战斗技能。", "_t")
+t("two-handed maiming", "双手战技", "_t")
+t("shield offense", "盾牌攻击", "_t")
+t("Specialized weapon and shield techniques.", " 使你精通于使用单手武器加盾牌的战斗技能。", "_t")
+t("shield defense", "盾牌防御", "_t")
+t("dual weapons", "双持武器", "_t")
+t("Specialized dual wielding techniques.", " 使你精通于同时使用两把单手武器的战斗技能。", "_t")
+t("dual techniques", "双持战技", "_t")
+t("Ability to shoot.", " 基础射击技能。", "_t")
+t("archery - base", "基础射击", "_t")
+t("Specialized bow techniques.", " 提升使用弓的攻击效果。", "_t")
+t("archery - bows", "弓", "_t")
+t("Specialized sling techniques.", " 提升使用投石索的攻击效果。", "_t")
+t("archery - slings", "投石索", "_t")
+t("Generic archery techniques.", " 通用射击技巧。", "_t")
+t("archery training", "箭术训练", "_t")
+t("Specialized archery techniques to maim your targets.", " 使用不同的箭矢、弹药攻击你的目标。", "_t")
+t("archery prowess", "强化箭", "_t")
+t("Specialized archery techniques that result from honed training.", " 经过千锤百炼的箭术技巧。", "_t")
+t("archery excellence", "高等箭术", "_t")
+t("Advanced combat techniques.", " 高阶战斗技巧。", "_t")
+t("superiority", "战术优化", "_t")
+t("Advanced combat tactics.", " 高阶战斗策略。", "_t")
+t("battle tactics", "战争策略", "_t")
+t("Master the warcries to improve yourself and weaken others.", " 提升战吼效果,强化你自身的能力或削弱敌人。", "_t")
+t("warcries", "战吼", "_t")
+t("Delight in the act of battle and the spilling of blood.", " 你渴望鲜血并沉浸在战斗的狂热中。", "_t")
+t("bloodthirst", "嗜血", "_t")
+t("Control the battlefield using various techniques.", " 你时刻注意控制战场的状况,提升你的格斗效果。", "_t")
+t("field control", "阵地控制", "_t")
+t("combat techniques", "战斗技巧", "_t")
+t("Generic combat oriented techniques.", " 通用格斗技巧。", "_t")
+t("combat veteran", "战斗经验", "_t")
+t("Teaches to use various armours, weapons and improves health.", " 使你学会使用不同的护甲和武器,并提升血量。", "_t")
+t("combat training", "战斗训练", "_t")
+t("The blending together of magic and melee prowess.", " 结合魔法和近身格斗的技巧。", "_t")
+t("magical combat", "魔法格斗", "_t")
+t("Training and techniques to improve mobility and evade your enemies.  On the battlefield, positioning is paramount.", " 强化闪避和移动能力,确保你始终处于战斗的上风。", "_t")
+t("mobility", "移动", "_t")
+t("Whatever wins the day, wins the day.", " 无论使用什么手段,只要能取得胜利就赢家。", "_t")
+t("thuggery", "暗杀", "_t")
+t("Bring death from the shadows.", "从暗影中带来死亡。", "_t")
+t("assassination", "暗杀", "_t")
+t("Master the art of throwing knives to fight from a distance.", "掌握使用飞刀从远程射击敌人的艺术。", "_t")
+t("throwing knives", "飞刀", "_t")
+t("Use your dual weapons to parry and counter.", "使用双持武器招架反击。", "_t")
+t("duelist", "决斗专家", "_t")
+t("Training in the use of bows and slings.", "训练使用弓箭和投石索的技术", "_t")
+t("marksmanship", "神枪手", "_t")
+t("Use your reflexes to evade and counter.", "使用你的反应力闪避和反击。", "_t")
+t("reflexes", "反射神经", "_t")
+t("Equip specialised ammunition.", "装备特制的弹药。", "_t")
+t("munitions", "弹药", "_t")
+t("Take advantage of speed and shield to fight in close quarters.", "利用速度和盾牌带来的优势", "_t")
+t("agility", "敏捷", "_t")
+t("Stealth and specialised long range archery techniques.", "隐匿的远程狙击箭术。", "_t")
+t("sniper", "狙击", "_t")
+t("Acrobatics", "杂耍", "_t")
+t("For light footed Rogues who prefer flight to fighting fair!", "敏捷的盗贼喜欢出其不意,跳到别人头上!", "_t")
+t("Buckler Training", "盾牌训练", "_t")
+t("Mastery over their shields separates Skirmishers from Archers, and gives them an edge.", "对盾牌的掌握令散兵和一般的弓手有了明显区别,带来了优势。", "_t")
+t("Skirmisher - Slings", "散兵-投石索", "_t")
+t("Slings! Pow Pow!", "投石索!投石!", "_t")
+t("Tireless Combatant", "不倦战斗", "_t")
+t("Your will carries you through the most difficult struggles, allowing you to fight on when others would have collapsed from exhaustion.", "即使身着重甲,你不会像他人一样被疲惫拖垮。", "_t")
+t("Unarmed Boxing techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", " 徒手拳击格斗技术,你不能装备板甲、武器和盾牌。", "_t")
+t("pugilism", "拳术", "_t")
+t("Finishing moves that use combo points and may not be practiced in massive armor or while a weapon or shield is equipped.", " 使用你累积的连击点数发动致命的终结一击,你不能装备板甲、武器和盾牌。", "_t")
+t("finishing moves", "终结技", "_t")
+t("Grappling techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", " 抓取敌人的技巧,你不能装备板甲、武器和盾牌。", "_t")
+t("grappling", "关节技", "_t")
+t("Advanced unarmed techniques including kicks and blocks that may not be practiced in massive armor or while a weapon or shield is equipped.", "高级徒手格斗技术,包括踢技,以及无法在身穿重甲或装备武器盾牌时候使用的格挡。", "_t")
+t("unarmed discipline", "徒手格斗", "_t")
+t("Teaches various martial arts techniques that may not be practiced in massive armor or while a weapon or shield is equipped.", " 高级徒手格斗技能,不能装备板甲、武器和盾牌。", "_t")
+t("unarmed training", "徒手训练", "_t")
+t("Physical conditioning.", " 强化你的体质。", "_t")
+t("conditioning", "体质强化", "_t")
+t("Base martial arts attack and stances.", " 基础武学和姿态。", "_t")
+t("technique", "格斗", "talent category")
+t("unarmed other", "其他格斗技能", "_t")
+t("You are currently disarmed and cannot use this talent.", "你当前被缴械,不能使用该技能。", "_t")
+t("missile launcher", "导弹发射器", "_t")
+t("You require ammo to use this talent.", "你需要弹药来使用技能。", "_t")
+t("Your ammo cannot be used.", "你的弹药不能使用。", "_t")
+t("Your ammo is incompatible with your missile launcher.", "你的弹药类型与导弹发射器不匹配。", "_t")
+t("You require a %s to use this talent.", "你需要装备 %s 才能使用这一技能。", "tformat")
+t("bow", "弓", "_t")
+t("You require a missile launcher and ammo for this talent.", "你需要导弹发射器才能使用这一技能。", "_t")
+t("You do not have enough ammo left!", "你没有足够的弹药!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/throwing-knives.lua"
+
+t("Throwing Knives", "飞刀投掷", "talent name")
+t("Throwing Knife", "飞刀", "_t")
+t("%d%% %s", "%d%%%s", "tformat")
+t([[Range: %d
+Net Damage: %d - %d
+Accuracy: %d (%s)
+APR: %d
+Crit Chance: %+d%%
+Crit mult: %d%%
+Uses Stats: %s
+]], [[射程:%d
+基础伤害:%d - %d
+命中:%d (%s)
+护甲穿透:%d
+暴击几率:%+d%%
+暴击伤害:%d%%
+使用属性:%s
+]], "tformat")
+t([[Equip a bandolier holding up to %d throwing knives, allowing you to attack from range.  You automatically reload %d knives per turn while resting, or half as many while moving.
+		The base power, Accuracy, Armour penetration, and critical strike chance of your knives increase with talent level, and damage is improved with Dagger Mastery.
+		Throwing Knives count as melee attacks for the purpose of on-hit effects.
+		Effective Throwing Knife Stats:
+
+%s]], [[装备腰带用来装填 %d 把飞刀, 允许你进行远程攻击. 每回合休息的时候自动装填 %d 把飞刀, 移动时只有一半效果.
+		飞刀的基础强度、命中、护甲穿透、暴击几率随技能等级提升, 伤害根据匕首掌握提升.
+		投掷飞刀被认为是近战攻击命中目标.
+		投掷飞刀效果统计:
+
+%s]], "tformat")
+t("Fan of Knives", "刀扇", "_t")
+t([[You keep a special stash of %d throwing knives in your bandolier, which you can throw all at once at enemies within a radius %d cone, for %d%% damage each.
+		Each target can be hit up to 5 times, if the number of knives exceeds the number of enemies.  Creatures block knives from hitting targets behind them.]], [[额外存储 %d 把飞刀,可以一次性扔出,每把飞刀对 %d 格锥形范围内的敌人造成 %d%% 伤害 .
+		如果飞刀数量多于敌人, 每个目标最多被同时击中 5 次. 飞刀无法穿透生物.]], "tformat")
+t("Precise Aim", "精确瞄准", "talent name")
+t([[You are able to target your throwing knives with pinpoint accuracy, increasing their critical strike chance by %d%% and critical strike damage by %d%%. 
+In addition, your critical strikes with throwing knives have a %d%% chance to randomly disable your target, possibly disarming, silencing or pinning them for 2 turns.]], [[精准地投掷飞刀, 增加 %d%% 暴击几率、 %d%% 暴击伤害. 
+此外, 飞刀暴击时还有 %d%% 几率缴械沉默或者定身敌人持续 2 回合.]], "tformat")
+t("Quickdraw", "快速投掷", "talent name")
+t("Quickdraw Knife", "快速投掷飞刀", "_t")
+t([[You can throw knives with lightning speed, increasing your attack speed with them by %d%% and giving you a %d%% chance when striking a target in melee to throw a knife at a random foe within 7 tiles for 100%% damage. 
+		This bonus attack can only trigger once per turn, and does not trigger from throwing knife attacks.]], [[你可以闪电般地投掷你的飞刀. 增加 %d%% 攻击速度, 近战攻击时有 %d%% 几率投掷一把飞刀随机对 7 格范围内的一名敌人造成 100%% 伤害. 
+		每回合仅触发 1 次, 不会被投掷飞刀触发.]], "tformat")
+t("Venomous Throw", "剧毒飞刀", "_t")
+t([[Throw a knife coated with venom, doing %d%% damage as nature and inflicting additional effects based on your active vile poisons (as per the Venomous Strike talent):
+		
+		%s
+		Using this talent puts your Venomous Strike talent on cooldown.]], [[投掷一把剧毒飞刀, 造成 %d%% 自然伤害并根据你当前生效的毒素造成中毒效果(和毒素爆发相同):
+		
+		%s
+		使用这技能将使毒素爆发进入冷却.]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/thuggery.lua"
+
+t("Skullcracker", "铁头功", "talent name")
+t("%s resists the headblow!", "%s抵抗了铁头功!", "logSeen")
+t([[You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing %0.1f Physical damage.
+		If the attack hits, the target is confused (%d%% effect) for %d turns.
+		Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
+		Confusion power increases with your Dexterity, and chance increases with Accuracy.]], [[你用前额猛击敌人头部(或者任意你能找到的有效位置),造成 %0.1f 物理伤害。如果 
+		此次攻击命中,则目标会混乱( %d%% 强度) %d 回合。 
+		受头盔品质、力量和物理伤害影响,伤害有额外加成。 
+		混乱强度受敏捷加成,几率受命中加成。]], "tformat")
+t("Riot-born", "黑暗出生", "talent name")
+t("Your attunement to violence has given you %d%% resistance to stuns and confusion arising in battle.", "你与生俱来的暴力意识令你在战斗中获得 %d%% 震慑和混乱免疫。", "tformat")
+t("Vicious Strikes", "恶毒打击", "talent name")
+t("You know how to hit the right places, gaining +%d%% critical damage modifier and %d armour penetration.", "你知道如何击中目标弱点,使你获得 +%d%% 暴击伤害加成和 %d 护甲穿透。", "tformat")
+t("Total Thuggery", "不择手段", "talent name")
+t([[You go all out, trying to burn down your foes as fast as possible.
+		You gain +%d%% attack speed, +%d%% critical chance and +%d%% physical resistance penetration, but this talent drains 6 stamina each turn.
+		This effect is disabled automatically on rest or run.
+		]], [[你疯狂地杀戮,试图尽快击倒你的敌人。 
+		增加 %d%% 攻击速度, %d%% 暴击率和 %d%% 物理抵抗穿透,每回合消耗 6 点体力。
+		该效果在休息或者奔跑时自动解除。
+		]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/tireless-combatant.lua"
+
+t("Breathing Room", "喘息间隙", "talent name")
+t("Any time you do not have an opponent in a square adjacent to you, you gain %0.1f Stamina regeneration. With the third talent point, you also gain an equal amount of life regen when Breathing Room is active.", "当没有敌人与你相邻的时候,你获得 %0.1f 体力回复。在第 3 级时,这个技能带给你等量的生命回复.", "tformat")
+t("Pace Yourself", "调整步伐", "talent name")
+t("Control your movements to conserve your energy.  While this talent is activated, you are globally slowed by %0.1f%%, and your fatigue is decreased by %d%% (to a minimum of 0%%).", "控制你的行动来节省体力。当这个技能激活时,你的整体速度降低 %0.1f%% ,你的疲劳值降低 %d%% (最多降至 0%% )。", "tformat")
+t("Dauntless Challenger", "不屈底力", "talent name")
+t("When the going gets tough, you get tougher. You gain %0.1f Stamina regen per enemy in sight, and beginning with the third talent point, you also gain %0.1f life regen per enemy. The bonuses cap at 4 enemies.", "当战斗变得艰难时,你变得更加顽强。视野内每有一名敌人存在,你就获得 %0.1f 体力回复。从第三级起,每名敌人同时能增加 %0.1f 生命回复。加成上限为 4 名敌人。", "tformat")
+t("The Eternal Warrior", "不灭战士", "talent name")
+t([[For each turn you spend stamina, you gain %0.1f%% resist all and %0.1f%% all resistances cap for %d turns. The buff stacks up to %d times, and each new application refreshes the duration.
+		Additionally, at the fifth talent point, Breathing Room and Dauntless Challenger are %d%% more effective.]], [[每回合使用体力后,你获得 %0.1f%% 全体抗性性加成和 %0.1f%% 全体抗性性上限,持续 %d 回合。加成效果最多叠加 %d 次,每次叠加都会刷新效果持续时间。
+		在第 5 级时,  喘息间隙和不屈底力效果提升 %d%%]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/unarmed-discipline.lua"
+
+t("Combination Kick", "组合踢", "talent name")
+t("@Source@ unleashes a flurry of disrupting kicks.", "@Source@使出一连串干扰性的踢技。", "_t")
+t([[Unleash a flurry of disruptive kicks at your target's vulnerable areas. For each combo point you attack for %d%% weapon damage and deactivate one physical sustain.
+			At talent level 3 #DARK_ORCHID#Magical#LAST# sustains will also be effected.
+			At talent level 5 #YELLOW#Mental#LAST# sustains will also be effected.
+			Using this talent removes your combo points.]], [[每有一个连击点,对目标造成 %d%% 武器伤害,并解除目标一项物理持续技能。 
+		等级 3 时,#DARK_ORCHID#魔法#LAST#持续技能也会受影响。
+		等级 5 时,#YELLOW#精神#LAST#持续技能也会受影响。 
+		使用该技能将除去全部连击点。]], "tformat")
+t("Relentless Strikes", "无情打击", "talent name")
+t("When gaining a combo point, you have a %d%% chance to gain an extra combo point. Additionally, every time you earn a combo point, you will regain %0.2f stamina, or %0.2f stamina if you would exceed 5 combo points.", "当获得一个连击点时, 你有 %d%% 几率获得一个额外的连击点. 另外, 每当你获得连击点时, 你会恢复 %0.2f 体力,如果你将超过 5 个连击点改为获得 %0.2f 体力 .", "tformat")
+t("Open Palm Block", "空手格挡", "talent name")
+t("@Source@ prepares to block incoming attacks.", "@Source@准备格挡接下来的攻击。", "_t")
+t([[Toughen your body blocking up to %d damage per combo point (Max %d) across 2 turns.
+			Current block value: %d
+			Using this talent removes your combo points.
+			The damage absorbed scales with your Physical Power.]], [[硬化身体,每有一点连击点就能格挡 %d 点伤害(至多 %d ),持续 2 回合。
+			当前格挡值:%d
+			使用该技能会除去所有连击点。
+			伤害吸收受物理强度加成。]], "tformat")
+t("Touch of Death", "点穴术", "talent name")
+t("@Source@ strikes a deadly pressure point on the target.", "@Source@击中了目标的致命穴道。", "_t")
+t("#Source# strikes at a vital spot on #target#!", "#Source#攻向#target#的要害!", "logCombat")
+t([[Using your deep knowledge of anatomy, you strike a target in a vital pressure point for %d%% weapon damage, bypassing their defense and evasion.
+		This strike inflicts terrible wounds inside the target's body, causing them to take physical damage equal to 100%% of any damage dealt during the attack each turn for 4 turns, increasing by %d%% each turn (so after 4 turns, they would have taken a total of %d%% damage).
+		If the target dies while under or from this effect their body will explode in a radius %d shower of bone and gore, inflicting physical damage equal to the current tick to all enemies and granting you 4 combo points.]], [[使用你深刻的解剖学知识,击中敌人的穴道造成 %d%% 武器伤害, 无视防御和闪避.
+		这次攻击在敌人身上造成可怕的内伤,在四回合内造成相当于攻击伤害的 100%% 的物理伤害 , 每回合增加 %d%% (4 回合后, 总共造成 %d%% 伤害).
+		如果目标死在该效果下, 他们身体会爆炸,并让半径 %d 内的敌人受到等于他们当前回合的点穴伤害的物理伤害,并给你 4 点连击点.]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/unarmed-training.lua"
+
+t("Empty Hand", "空手道", "talent name")
+t([[Grants %d Physical Power when fighting unarmed (or with gloves or gauntlets).
+		This talent's effects will scale with your level.]], [[当你徒手或仅装备手套和臂铠时提高 %d 物理强度。 
+		受技能等级影响,效果有额外加成。]], "tformat")
+t("Unarmed Mastery", "徒手大师", "talent name")
+t([[Increases all unarmed damage by %d%% and physical power by 30 (including grapples and kicks).
+		Note that brawlers naturally gain 0.5 Physical Power per character level while unarmed (current brawler physical power bonus: %0.1f) and attack 20%% faster while unarmed.]], [[增加 %d%% 所有徒手伤害,提高 30 物理强度(包括抓取/徒手技)。
+		注意:徒手战斗时,格斗家具有随等级每级增加 0.5 物理强度。(当前提高 %0.1f 物理强度)和攻击速度提高 20%% 的固有属性。]], "tformat")
+t("Unified Body", "强化身躯", "talent name")
+t("Your mastery of unarmed combat unifies your body. Increases your Strength by %d based on Cunning and your Constitution by %d based on Dexterity.", "你对徒手格斗的掌握强化了你的身体,增加 %d 力量(基于灵巧), %d 体质(基于敏捷)。", "tformat")
+t("Heightened Reflexes", "高度反射", "talent name")
+t("When you're targeted by a projectile, your global speed is increased by %d%% for 1 turn.  Taking any action other than movement will break the effect.", [[当你被抛射物锁定时,增加你 %d%% 整体速度 1 回合。 
+		除了移动外的任何动作均会打破此效果。]], "tformat")
+t("Reflex Defense", "闪避神经", "talent name")
+t("Your understanding of physiology allows you to apply your reflexes in new ways, increasing the flat damage reduction granted by Striking Stance by %d%% and causing direct critical hits (physical, mental, spells) against you to have a %d%% lower Critical multiplier (but always do at least normal damage).", [[你对生理的了解让你能在新的领域运用你的闪避神经。 
+		攻击姿态的减伤效果增强 %d%% ,对你的暴击伤害的暴击系数下降 %d%% 。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/warcries.lua"
+
+t("Shattering Shout", "狮子吼", "talent name")
+t("#Source# shatters '#Target#'.", "#Source#击落了'#Target#'。", "logCombat")
+t([[Release a powerful shout, doing %0.2f physical damage in a radius %d cone in front of you.
+		At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
+		The damage increases with your Strength.]], [[一次强有力的怒吼,在你前方锥形区域内造成 %0.2f 物理伤害(有效半径 %d 码)。
+		等级 5 时,怒吼变得如此强烈,范围内的抛射物会被击落。
+		受力量影响,伤害有额外加成。]], "tformat")
+t("Second Wind", "宁神之风", "talent name")
+t("Take a deep breath to recover %d stamina.  The stamina recovery improves with your Strength and Willpower.", "做一次深呼吸并恢复 %d 体力值。该效果受意志和力量加成。", "tformat")
+t("Battle Shout", "战斗鼓舞", "talent name")
+t([[Boost your life and stamina by %0.1f%% for %d turns by bellowing your battle shout.
+		When the effect ends, the additional life and stamina will be lost.]], [[当你鼓舞后,提高你 %0.1f%% 生命值和体力值上限持续 %d 回合。
+		效果结束时,增加的生命和体力会消失。]], "tformat")
+t("Battle Cry", "战斗怒喝", "talent name")
+t([[Your battle cry shatters the will of your foes within a radius of %d, lowering their Defense by %d for 7 turns, making them easier to hit.
+		All evasion and concealment bonuses are also disabled.
+		The chance to hit increases with your Physical Power.]], [[你的怒喝会减少 %d 码半径范围内敌人的意志,减少它们 %d 闪避,持续 7 回合。 
+		同时,所有的闪避加成会被取消。
+		受物理强度影响,命中率有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/techniques/weaponshield.lua"
+
+t("Shield Pummel", "盾牌连击", "talent name")
+t("You cannot use Shield Pummel without a shield!", "必须装备一面盾牌施展该技能!", "logPlayer")
+t("%s resists the shield bash!", "%s抵抗了盾牌猛击!", "logSeen")
+t([[Hits the target with two shield strikes, doing %d%% and %d%% shield damage. If it hits a second time, it stuns the target for %d turns.
+		The stun chance increases with your Accuracy and your Strength.]], [[连续使用 2 次盾牌攻击敌人并分别造成 %d%% 和 %d%% 盾牌伤害。
+		如果此技能连续命中目标 2 次则目标会被震慑 %d 回合。
+		受命中和力量影响,震慑几率有额外加成。]], "tformat")
+t("Riposte", "还击", "talent name")
+t([[Improves your ability to perform counterstrikes after blocks in the following ways:
+		Allows counterstrikes after incomplete blocks.
+		Increases the duration of the counterstrike debuff on attackers by %d %s.
+		Increases the number of counterstrikes you can perform on a target while they're vulnerable by %d.
+		Increases the crit chance of counterstrikes by %d%%. This increase scales with your Dexterity.]], [[通过以下方法提高你的反击能力:
+		当你不完全格挡时,也可以进行反击。
+		增加攻击者反击DEBUFF的持续时间 %d %s。
+		你对可反击目标的反击次数增加 %d 次。
+		增加 %d%% 反击暴击率。
+		受敏捷影响,此暴击率按比例加成。]], "tformat")
+t("turn", "回合", "_t")
+t("turns", "回合", "_t")
+t("Shield Slam", "拍击", "talent name")
+t("You cannot use Shield Slam without a shield!", "必须装备一面盾牌施展该技能!", "logPlayer")
+t("Hit your target with your shield 3 times for %d%% damage then quickly return to a blocking position.  The bonus block will not check or trigger Block cooldown.", [[用盾牌拍击目标 3 次,造成 %d%% 武器伤害,然后迅速进入格挡状态。
+		该格挡不占用盾牌的格挡技能冷却。]], "tformat")
+t("Assault", "强袭", "talent name")
+t("You cannot use Assault without a mainhand weapon and shield!", "必须装备武器和一面盾牌施展该技能!", "logPlayer")
+t("Hits the target with your shield, doing %d%% damage. If it hits, you follow up with two automatic critical hits with your weapon, doing %d%% base damage each.", "用你的盾牌攻击目标并造成 %d%% 伤害,如果此次攻击命中,那么你将会发动 2 次武器暴击,每击分别造成 %d%% 基础伤害。", "tformat")
+t("Shield Wall", "盾墙", "talent name")
+t("You cannot use Shield Wall without a shield!", "必须装备一面盾牌施展该技能!", "logPlayer")
+t([[Enter a protective battle stance allowing you to defend yourself more proficiently while using a shield.
+		Increases Armour by %d, Block value by %d, and reduces Block cooldown by 2.
+		Increases stun and knockback resistance by %d%%.
+		The Armor and Block bonuses increase equally with your Dexterity and Strength.]], [[进入一个保护性的战斗姿态,让你在使用盾牌的同时更熟练地保护自己。
+		提升护甲值 %d ,格挡值 %d ,减少格挡冷却 2 回合。
+		提升眩晕和击退抗性 %d%% 。
+		护甲和格挡值加成受你的敏捷和力量值影响。]], "tformat")
+t("Repulsion", "盾牌猛击", "talent name")
+t("You cannot use Repulsion without a shield!", "必须装备一面盾牌施展该技能!", "logPlayer")
+t("%s resists the knockback!", "%s抵抗了击退!", "logSeen")
+t([[Smash your shield into the face of all adjacent foes dealing %d%% shield damage and knocking them back %d grids.
+		In addition, all creatures knocked back will also be dazed for %d turns.
+		If known, activating this talent will refresh your Rush cooldown if the attack hits.
+		The distance increases with your talent level, and the Daze duration with your Strength.]], [[用盾牌猛击周围所有敌人,造成 %d%% 盾牌伤害并击退 %d 格。
+		此外所有怪物被击退时也会被眩晕 %d 回合。 
+		该技能命中时将刷新冲锋的冷却。
+		击退距离受技能等级加成。
+		眩晕时间受力量加成。]], "tformat")
+t("Shield Expertise", "盾牌专精", "talent name")
+t("Improves your damage with shield-based skills, and increases your Spell (+%d) and Physical (+%d) Saves.", "当你用盾牌攻击时提高你的伤害,并提高法术豁免( +%d )和物理豁免( +%d )。", "tformat")
+t("Last Stand", "破釜沉舟", "talent name")
+t("You require a weapon and a shield to use this talent.", "你需要一把武器一个盾牌来施展这个技能。", "logPlayer")
+t("You cannot use Last Stand without a shield!", "必须装备一面盾牌施展该技能!", "logPlayer")
+t([[You brace yourself for the final stand, increasing Defense and Armor by %d, maximum and current life by %d, but making you unable to move.
+		Your stand lets you concentrate on every blow, allowing you to avoid death from normally fatal wounds. You can only die when reaching -%d life.
+		If your life is below 0 when Last Stand ends it will be set to 1.
+		The increase in Defense and Armor is based on your Dexterity, and the increase in life is based on your Constitution and normal maximum life.]], [[在走投无路的局面下,你鼓舞自己,提高 %d 点闪避与护甲,提高 %d 点当前及最大生命值,但是这会使你无法移动。 
+		你的坚守让你集中精力于对手的每一次进攻,让你能承受原本致命的伤害。你只有在生命值下降到 -%d 时才会死亡。
+		效果结束时如果你生命值在0以下,将被设置为1点。
+		受敏捷影响,闪避和护甲有额外加成。
+		受体质和最大生命值影响,生命值增益有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/const.lua"
+
+t("Draconic Body", "巨龙身躯", "talent name")
+t("Be close to the draconic world", "熟悉龙之世界", "_t")
+t("%s's draconic body hardens and heals!", "%s的龙族之躯硬化并恢复了生命!", "logSeen")
+t("Your body hardens and recovers quickly. When pushed below 30%% life, you instantly restore 40%% of your total life.", "你的身体如龙般坚固,当生命值下降到 30%%以下时,立刻恢复 40%%的最大生命值。", "tformat")
+t("Bloodspring", "血如泉涌", "talent name")
+t("Have let Melinda be sacrificed", "梅琳达被献祭", "_t")
+t([[When a single blow deals more than 15%% of your total life, a torrent of blood gushes from your body, creating a bloody tidal wave for 4 turns that deals %0.2f blight damage, heals you for 50%% of the damage done, and knocks foes back.
+		The damage increases with your Constitution.]], [[当敌人的单次攻击造成超过你 15%% 总生命值伤害时,产生持续 4 回合的血之狂潮,造成 %0.2f 枯萎伤害并治疗你相当于 50%% 伤害值的生命,同时击退敌人。 
+		受体质影响,伤害有额外加成。]], "tformat")
+t("Eternal Guard", "永恒格挡", "talent name")
+t("Know the Block talent", "掌握格挡技能", "_t")
+t("Your Block talent now lasts for 2 game turns and you can apply Counterstrike to any number of enemies.", "你的格挡技能持续时间 2 回合,并且你可以反击任意数量的敌人。", "tformat")
+t("Never Stop Running", "永不止步", "talent name")
+t("Know at least 20 levels of stamina-using talents", "掌握至少20级使用体力的技能", "_t")
+t("While this talent is active, you dig deep into your stamina reserves, allowing you to move without taking a turn. However, this costs 12 stamina for each tile that you cross.", "当技能激活时,你可以发掘出体能的极限,移动不会耗费回合,但是每移动一码需消耗 12 点体力。", "tformat")
+t("Armour of Shadows", "影之护甲", "talent name")
+t("Have dealt over 50000 darkness damage", "曾造成超过50000点暗影伤害", "_t")
+t([[You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain %d armour, 50%% armour hardiness, and 20%% evasion.
+		Any time you deal darkness damage, you will unlight both the target tile and yours.
+		Passively increases your stealth rating by %d.
+		The armor bonus scales with your Constitution.]], [[你懂得如何融入阴影,当你站在黑暗地形上时将增加 %d 点护甲、 50%%护甲硬度和 20%% 闪避。
+		同时,你造成的暗影伤害会使你当前所在区域和目标区域陷入黑暗。 
+		被动增加 %d 潜行强度。
+		受体质影响, 护甲加值有额外加成。]], "tformat")
+t("Spine of the World", "世界之脊", "talent name")
+t("Your back is as hard as stone. Each time that you are affected by a physical effect, your body hardens, making you immune to all other physical effects for 5 turns.", "你的后背坚若磐石。当你受到物理效果影响时,你的身体会硬化,在 5 回合内对所有其他物理效果免疫。", "tformat")
+t("Fungal Blood", "真菌血液", "talent name")
+t("Be able to use infusions", "能使用纹身", "_t")
+t([[Fungal spores have colonized your blood, so that each time you use an infusion you store %d fungal power.
+		You may use this prodigy to release the power as a heal (never more than %d life) and remove up to 10 detrimental magical effects.
+		Fungal power lasts for up to 6 turns, losing the greater of 10 potency or 10%% of its power each turn.
+		The amount of fungal power produced and the maximum heal possible increase with your Constitution and maximum life.]], [[真菌充斥在你的血液中,每当使用纹身时你都会储存 %d 的真菌能量。 
+		当使用此技能时,可释放能量治愈伤口 ( 恢复值不超过 %d ), 并解除至多 10 个负面魔法效果。 
+		真菌之力保存 6 回合,每回合减少 10 点或 10%% 。 
+		受体质影响,真菌能量的保存数量和治疗上限有额外加成。]], "tformat")
+t("Corrupted Shell", "堕落之壳", "talent name")
+t([[Thanks to your newfound knowledge of corruption, you've learned some tricks for toughening your body... but only if you are healthy enough to withstand the strain from the changes.
+		Improves your life by 500, your defense by %d, your armour by %d, your armour hardiness by 20%% and your saves by %d as your natural toughness and reflexes are pushed beyond their normal limits.
+		Your saves armour and defense will improve with your Constitution.]], [[多亏了你在堕落能量上的新发现,你学到一些方法来增强你的体质。但是只有当你有一副强壮的体魄时方能承受这剧烈的变化。 
+		增加你 500 点生命上限, %d 点闪避, %d 护甲值,20%% 护甲硬度 , %d 所有豁免,你的身体已经突破了自然界的范畴和大自然的限制。 
+		受体质影响,豁免、护甲和闪避有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/cun.lua"
+
+t("Fast As Lightning", "迅如雷电", "talent name")
+t("#LIGHT_BLUE#%s slows from critical velocity!", "#LIGHT_BLUE#%s 从临界速度减慢!", "logSeen")
+t("#LIGHT_BLUE#%s reaches critical velocity!", "#LIGHT_BLUE#%s 达到了临界速度!", "logSeen")
+t([[When moving over 800%% speed for at least 3 steps in the same direction, you become so fast you can blink through obstacles as if they were not there.
+		While moving this fast you have 50%% chances to fully ignore an attack by displacing yourself (this may only happen once per turn).
+		Changing direction will break the effect.]], [[向同一方向连续以超过 800%%速度至少移动 3 回合后,你可以无视障碍物移动。 
+		移动过程中,你有 50%% 几率通过换位无视攻击,每回合最多触发一次。
+		变换方向会打断此效果。]], "tformat")
+t("Tricky Defenses", "欺诈护盾", "talent name")
+t("Antimagic", "反魔法", "_t")
+t([[You are full of tricks and surprises; your Antimagic Shield can absorb %d%% more damage.
+		The increase scales with your Cunning.]], [[由于你精通欺诈和伪装,你的反魔盾可以多吸收 %d%% 伤害。
+		受灵巧影响,效果按比例加成。]], "tformat")
+t("Endless Woes", "无尽灾厄", "talent name")
+t("Have dealt over 10000 acid, blight, darkness, mind or temporal damage", "曾造成超过 50000 点酸性、枯萎、暗影、精神或时空伤害", "_t")
+t("You unleash a blast of #LIGHT_STEEL_BLUE#temporal#LAST# energy!", "你释放出#LIGHT_STEEL_BLUE#时空#LAST#能量的爆炸!", "logSeen")
+t("You unleash a blast of #DARK_GREEN#virulent blight!#LAST#!", "你释放出 #DARK_GREEN#枯萎疾病#LAST#爆炸!", "logSeen")
+t("You unleash a blast of #GREEN#acid#LAST#!", "你释放出#GREEN#酸液#LAST#爆炸!", "logSeen")
+t("You unleash a blast of numbing #GREY#darkness#LAST#!", "你释放出麻痹#GREY#暗影#LAST#爆炸!", "logSeen")
+t("You unleash a confusing blast of #YELLOW#mental#LAST# energy!", "你释放出#YELLOW#精神#LAST#混乱爆炸!", "logSeen")
+t("You unleash a crippling blast of earthen energy!", "你释放出大地致残爆炸!", "logSeen")
+t([[Surround yourself with a malevolent aura that stores damage you deal.
+		Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and applying one of the following effects:
+
+		Physical:		Slows combat, mind, and spell speed by 20%%.
+		#GREEN#Acid:#LAST#  Deals %d acid damage each turn for 5 turns (%d total).
+		#DARK_GREEN#Blight:#LAST#  Deals %d blight damage each turn for 5 turns and reduces strength, constitution, and dexterity by %d.
+		#GREY#Darkness:#LAST#  Reduces damage dealt by %d%% for 5 turns.
+		#LIGHT_STEEL_BLUE#Temporal:#LAST#  Slows global action speed by %d%% for 5 turns.
+		#ORANGE#Mind:#LAST#  Confuses (power %d%%) for 5 turns.
+
+		Each effect can only happen once per 10 player turns.  This does not count as a typical cooldown.
+		The damage and effect power increase with your Cunning, the threshold with your level, and the apply power is the highest of your mind or spell power.
+		%s]], [[你被灾厄光环笼罩,存储你造成的元素伤害。
+		当你积累的元素伤害达到 %d 时,你会向一个随机的敌人发射一次强力的爆炸,造成 %d 的该类型伤害,爆炸半径 %d 码,并对其中的敌人附加以下的附加效果:
+		物理:降低 20%% 攻击、施法和精神速度
+		#GREEN#酸性 :#LAST#  每回合受到 %d 酸性伤害,持续 5 回合(总计 %d)。
+		#DARK_GREEN#枯萎 :#LAST#  每回合受到 %d 枯萎伤害,力量、体质和敏捷减少 %d ,持续 5 回合
+		#GREY#黑暗 :#LAST#  造成的所有伤害减少 %d%% ,持续 5 回合。
+		#LIGHT_STEEL_BLUE#时空 :#LAST#  整体速度降低 %d%% ,持续 5 回合。
+		#ORANGE#精神 :#LAST#  混乱 (强度 %d%% ) ,持续 5 回合。
+		同种效果最多每 10 回合触发一次。这不是普通的技能冷却。 
+		伤害和效果强度随你的灵巧值增加,伤害阈值随你的等级增加,施加附加效果的强度由你的精神强度和法术强度的最高值决定。
+		%s]], "tformat")
+t("Secrets of Telos", "泰勒斯之秘", "talent name")
+t("Possess Telos Top Half, Telos Bottom Half, and Telos Staff Crystal", "找到泰勒斯法杖的上半部,下半部和宝石。", "_t")
+t("#VIOLET#%s assembles %s!", "#VIOLET#%s 重组为 %s!", "logSeen")
+t("You have obtained the three parts of the Staff of Telos and studied them carefully. You believe that you can merge them back into a single highly potent staff.", "泰勒斯有三宝:又长、又粗、打怪好。 通过对泰勒斯三宝的长期研究,你相信你可以使它们合为一体。", "tformat")
+t("Elemental Surge", "元素狂潮", "talent name")
+t("Have dealt over 10000 arcane, fire, cold, lightning, light or nature damage", "曾造成 50000 点奥术、火焰、冰冷、闪电、光系或自然伤害", "_t")
+t("%s surges with earthen power!", "%s涌起大地能量的狂潮!", "logSeen")
+t("%s surges with #PURPLE#arcane#LAST# power!", "%s涌起#PURPLE#奥术#LAST#能量的狂潮!", "logSeen")
+t("%s surges with #LIGHT_RED#fiery#LAST# power!", "%s涌起#LIGHT_RED#火焰#LAST#能量的狂潮!", "logSeen")
+t("%s surges with #1133F3#icy#LAST# power!", "%s涌起#1133F3#冰霜#LAST#能量的狂潮!", "logSeen")
+t("%s surges with #ROYAL_BLUE#lightning#LAST# power!", "%s涌起#ROYAL_BLUE#闪电#LAST#能量的狂潮!", "logSeen")
+t("%s surges with #YELLOW#light#LAST# power!", "%s涌起#YELLOW#光系#LAST#能量的狂潮!", "logSeen")
+t("%s surges with #LIGHT_GREEN#natural#LAST# power!", "%s涌起#LIGHT_GREEN#自然#LAST#能量的狂潮!", "logSeen")
+t("(Cooldowns)", "(冷却时间)", "_t")
+t([[Surround yourself with an elemental aura that stores damage you deal.
+		Whenever you have stored %d damage of one type you unleash a powerful blast at a random enemy dealing %d damage of that type in radius %d and granting you one of the following effects:
+
+		Physical:		Cleanses 1 physical debuff and grant immunity to physical debuffs for 2 turns.
+		#PURPLE#Arcane:#LAST#		Increases your mind and spell action speeds by 30%% for 3 turns.
+		#LIGHT_RED#Fire:#LAST#		Increases all damage dealt by %d%% for 3 turns.
+		#1133F3#Cold:#LAST#		Turns your skin into ice for 3 turns increasing armor by %d and dealing %d ice damage to attackers.
+		#ROYAL_BLUE#Lightning:#LAST#	Increases your movement speed by %d%% for 2 turns.
+		#YELLOW#Light:#LAST#		Reduces all cooldowns by 20%% for 3 turns.
+		#LIGHT_GREEN#Nature:#LAST#		Cleanses 1 magical debuff and grant immunity to magical debuffs for 2 turns.
+
+		Each effect can only happen once per 10 player turns.  This does not count as a typical cooldown.
+		The damage and some effect powers increase with your Cunning and the threshold with your level.
+		%s]], [[你被元素光环笼罩,存储你造成的元素伤害。
+		当你积累的元素伤害达到 %d 时,你会向一个随机的敌人发射一次强力的爆炸,造成 %d 的该类型伤害,爆炸半径 %d 码,并对你自己附加以下的附加效果:
+
+		物理 :清除 1 个物理负面特效并给予 2 回合物理负面特效豁免。
+		#PURPLE#奥术 :#LAST# 增加你的精神和施法速度 30%% ,持续 3 回合。
+		#LIGHT_RED#火焰 :#LAST# 增加你所造成的所有伤害 %d%% ,持续 3 回合。
+		#1133F3#寒冷 :#LAST# 将你的皮肤变成冰,增加护甲 %d ,对攻击者造成 %d 冰冻伤害,持续 3 回合 
+		#ROYAL_BLUE#闪电 :#LAST# 你的移动速度提升 %d%% ,持续 2 回合。
+		#YELLOW#光系 :#LAST# 技能冷却时间减少 20%% ,持续 3 回合。
+		#LIGHT_GREEN#自然 :#LAST# 清除 1 个魔法负面特效并给予 2 回合魔法负面特效豁免。
+
+		同种效果最多每 10 回合触发一次。这不是普通的技能冷却。
+		伤害和效果强度随你的灵巧值增加,伤害阈值随你的等级增加。
+		%s]], "tformat")
+t("All physical criticals reduce the remaining cooldown of a random technique or cunning talent by 2.", "所有的物理暴击减少随机的 1 个冷却中的格斗或灵巧系技能 2 回合冷却时间。", "_t")
+t("All spell criticals reduce the remaining cooldown of a random spell/corruption/celestial/chronomancy talent by 2.", "所有的法术暴击减少随机的 1 个冷却中的法术/ 堕落/ 天空/时空系技能 2 回合冷却时间。", "_t")
+t("All mind criticals reduce the remaining cooldown of a random wild gift/psionic/afflicted talent by 2.", "所有的精神暴击减少随机的 1 个冷却中的自然/心灵/痛苦系技能 2 回合冷却时间。", "_t")
+t("Eye of the Tiger", "猛虎之眼", "talent name")
+t([[%s		
+		This can only happen once per turn per type, and cannot affect the talent that triggers it.]], [[%s
+		每种类型每回合最多触发一次,不能影响触发该效果的技能。]], "tformat")
+t("Worldly Knowledge", "渊博学识", "_t")
+t([[Gain 5 generic talent points and learn a new talent category from one of the below at 1.0 mastery, unlocked. Group 1 categories are available to anyone; Group 2 are available only to people without any spells or runes, and Group 3 are not available to followers of Zigur.
+		GROUP 1:
+		- Technique / Conditioning
+		- Cunning / Survival
+		- Wild Gift / Harmony
+		GROUP 2:
+		- Wild Gift / Call of the Wild
+		- Wild Gift / Mindstar Mastery
+		- Psionic / Dreaming
+		- Psionic / Augmented Mobility
+		- Psionic / Feedback
+		GROUP 3:
+		- Spell / Divination
+		- Spell / Staff Combat
+		- Spell / Stone Alchemy
+		- Corruption / Vile Life
+		- Corruption / Hexes
+		- Corruption / Curses
+		- Celestial / Chants
+		- Chronomancy / Chronomancy]], [[获得 5 点通用技能点,以 1.0 的技能系数学会以下技能树中的一个。
+		分组 1 中的技能,所有职业都可学。
+		分组 2 中的技能,只适用于不学法术和符文的职业。
+		分组 3 中的技能,不适用于反魔神教的信徒。
+		分组 1:
+		- 格斗/体质强化系
+		- 灵巧/生存系
+		- 自然/自然协调系
+		分组 2:
+		- 自然/自然召唤系
+		- 自然/灵晶掌握系
+		- 超能/梦境系
+		- 超能/强化移动系
+		- 超能/反馈系
+		分组 3:
+		- 法术/侦查系
+		- 法术/法杖格斗系
+		- 法术/岩石炼金系
+		- 堕落/邪恶生命系
+		- 堕落/邪术系
+		- 堕落/诅咒系
+		- 天空/赞歌系
+		- 时空/时空系]], "tformat")
+t("Adept", "熟能生巧", "talent name")
+t("Your talent masteries are increased by 0.3.  Note that many talents will not benefit from this increase.", "你的技能树系数增加 0.3 。请注意,许多技能不会从这一增长中受益。", "tformat")
+t("Tricks of the Trade", "欺诈圣手", "talent name")
+t("Have sided with the Assassin Lord", "与盗贼领主同流合污", "_t")
+t([[You have friends in low places and have learned some underhanded tricks.
+		Gain 0.2 Category Mastery to the Cunning/Stealth Category (or unlock it, if you have the tree and it is locked), and either gain +0.1 to the Cunning/Scoundrel category or learn and unlock the category at 0.9 if you lack it.
+		Additionally, all of your damage penalties from invisibility are permanently halved.]], [[你结交了狐朋狗友,学到了一些下三滥的技巧。 
+		增加灵巧/潜行系 0.2 系数值(需习得该技能树,未解锁则会解锁此技能),同时增加灵巧/街头格斗系 0.1 系数值(未习得则以 0.9 的技能系数解锁此技能树)。
+		此外,你隐形时的伤害惩罚永久减半。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/dex.lua"
+
+t("Flexible Combat", "自由格斗", "talent name")
+t("Each time that you make a melee attack you have a 50%% chance to execute an additional unarmed strike.", "每当你进行近战攻击时,有 50%% 几率追加一次额外的徒手攻击。", "tformat")
+t("Through The Crowd", "穿梭人群", "talent name")
+t("Have had at least 6 party members at the same time", "队伍里同时拥有至少6名成员", "_t")
+t([[You are used to a crowded party:
+		- you can swap places with friendly creatures in just one tenth of a turn as a passive effect.
+		- you can never damage your friends or neutral creatures while this talent is active.
+		- you love being surrounded by friends; for each friendly creature in sight you gain +10 to all saves and +3%% to global speed (max 15%%)
+		- every party member is also automatically granted Through The Crowd]], [[你习惯与大部队一起:
+		--你可以与友好生物进行一次换位,消耗 1/10 回合。
+		--激活该技能时你不会伤害友方生物。 
+		--视野内每有一名友好生物,你获得 10 点全体豁免和 3%% 整体速度(最多15%% )。
+		--所有队友同时获得穿梭人群技能。]], "tformat")
+t("Swift Hands", "无影手", "talent name")
+t([[You have very agile hands; swapping equipment sets (default q key) takes no time, nor does equipping/unequipping items.
+		The free item switch may only happen once per turn.
+		The cooldown for equipping activatable equipment is removed.]], [[你的手指灵巧的超乎想象,切换主/ 副武器 ( 默认 Q 键 )、装备/ 卸下装备不再消耗回合。 
+		该效果一回合只能触发一次。
+		同时,当装备有附加技能的物品时,其附加技能也会冷却完毕。]], "tformat")
+t("Windblade", "剑刃风暴", "talent name")
+t("Have dealt over 50000 damage with dual wielded weapons", "曾使用双持武器造成超过50000点伤害", "_t")
+t("You spin madly, generating a sharp gust of wind with your weapons that deals 320%% weapon damage to all targets within radius 4 and disarms them for 4 turns.", "你挥动武器疯狂旋转,产生剑刃风暴,对 4 码范围内所有敌人造成 320%% 的武器伤害,并缴械它们 4 回合。", "tformat")
+t("Windtouched Speed", "和风守护", "talent name")
+t("Know at least 10 talent levels of equilibrium-using talents", "掌握至少10级使用失衡值的技能", "_t")
+t([[You are attuned with Nature, and she helps you in your fight against the arcane forces.
+		You gain 20%% permanent global speed, 10%% cooldowns reduction and do not trigger pressure traps.]], [[你和大自然产生共鸣,在与奥术势力的战斗中受到她的赐福。 
+		你的整体速度永久提高 20%% ,技能冷却时间缩短 10%% ,且不会触发压力式陷阱。]], "tformat")
+t("Crafty Hands", "心灵手巧", "talent name")
+t("Know Imbue Item to level 5", "学会5级的装备附魔技能", "_t")
+t("You are very crafty. You can now also embed gems into helms and belts.", "你心灵手巧,打造技艺已趋于炉火纯青,可以给头盔和腰带镶嵌宝石。", "tformat")
+t("Roll With It", "随波逐流", "talent name")
+t("Have been knocked around at least 50 times", "曾被击退50次以上", "_t")
+t([[You have learned to take a few hits when needed and can flow with the tide of battle.
+		So long as you can move, you find a way to dodge, evade, deflect or otherwise reduce physical damage against you by %d%%.
+		Once per turn, when you get hit by a melee or archery attack you move back one tile for free and gain 200%% movement speed for a turn.
+		The damage avoidance scales with your Dexterity and applies after resistances.]], [[你学会选择在需要的时候借力抽身,受到的所有物理伤害降低 %d%% 。 
+		当被近战或者远程攻击命中时,你会借势后退一码 ( 这个效果每轮只能触发一次 ),并获得 1 回合的 200 %%移动加速。
+		受敏捷影响,伤害降低幅度增加,且作用于物理抗性后。]], "tformat")
+t("Vital Shot", "要害射击", "talent name")
+t("Have dealt over 50000 damage with ranged weapons", "曾使用远程武器造成50000点伤害", "_t")
+t([[You fire a shot straight at your enemy's vital areas, wounding them terribly.
+		Enemies hit by this shot will take 450%% weapon damage and will be stunned and crippled (losing 50%% physical, magical and mental attack speeds) for five turns due to the devastating impact of the shot.
+		The stun and cripple chances increase with your Accuracy.]], [[你对着目标要害射出一发,使目标受到重创。 
+		受到攻击的敌人将会承受 450%% 武器伤害,并且由于受到重创,还会被震慑和残废 (减少 50%% 攻击、施法和精神速度) 5 回合。 
+		受命中影响,震慑和残废几率有额外加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/mag.lua"
+
+t("Spectral Shield", "弧光之盾", "talent name")
+t("Know the Block talent, have cast 100 spells, and have a block value over 200", "掌握格挡技能,曾释放过 100 个法术,且格挡强度超过 200", "_t")
+t("By infusing your shield with raw magic, your block can now block any damage type.", "向护盾中灌注魔法力量,使格挡技能能够格挡任何类型的伤害。", "tformat")
+t("Ethereal Form", "虚幻形态", "talent name")
+t("Have an effective defense of at least 40", "闪避有效值超过40", "_t")
+t([[You gain 25%% absolute damage resistance and 25%% all damage penetration.  Each time you are struck by a weapon these bonuses are reduced by 5%% but fully recovered after 8 turns.
+			Additionally, you gain 70%% of the highest of your Magic or Dexterity stat as defense (%d)]], [[你获得 25%% 绝对伤害抗性, 25%% 全体伤害抗性穿透。
+			每当你被武器攻击的时候,这项增益会减少 5%% ,8 回合后完全恢复。
+			此外,你将获得相当于你魔力和敏捷中最高的一项  70%% 的闪避值 (%d)]], "tformat")
+t("Aether Permeation", "以太渗透", "talent name")
+t("Have at least 25% arcane damage reduction and have been exposed to the void of space", "拥有至少 25% 以上的奥术抗性,并且曾去过无尽虚空", "_t")
+t([[You manifest a thin layer of aether all around you. Any attack passing through it will check arcane resistance instead of the incoming damage resistance.
+		In effect, all of your resistances are equal to 66%% of your arcane resistance, which is increased by 20%% (and cap increased by 10%%).]], [[在你的周围创造一层厚实的以太层,任何伤害均会使用奥术抵抗代替原本攻击类型抵抗进行抵抗计算。 
+		实际上,你的所有抵抗约等于你 66%% 的奥术抗性。
+		你的奥术抗性增加 20%% ,抗性上限增加 10%%。]], "tformat")
+t("Mystical Cunning", "魔之秘术", "talent name")
+t("Know how to either prepare traps or apply poisons", "掌握陷阱或者毒药技能", "_t")
+t([[Your study of arcane forces has let you develop a new way of applying your aptitude for trapping and poisons.
+
+		You gain 1.0 mastery in the Cunning/Poisons and Cunning/Trapping talent trees.
+		Your Venomous Strike talent cooldown is reduced by 3.
+		Your Lure talent cooldown is reduced by 5.
+
+		You learn the following talents:
+%s]], [[通过对奥术之力的研究,你开发出了新的陷阱和毒药(由学习此进阶时掌握的技能决定) 
+
+你在灵巧/毒药系和灵巧/陷阱系技能树上获得 1.0 系数。
+		你的毒素爆发技能冷却时间减少 3。
+		你的诱饵技能冷却时间减少 5。
+
+		你可以学会:
+%s]], "tformat")
+t("Arcane Might", "奥术之握", "talent name")
+t([[You have learned to harness your latent arcane powers, channeling them through your weapon.
+		This has the following effects:
+		Equipped weapons are treated as having an additional 50%% Magic modifier;
+		Your raw Physical Power is increased by 100%% of your raw Spellpower;
+		Your physical critical chance is increased by 25%% of your bonus spell critical chance.]], [[你学会如何利用自己潜在的奥术力量,将它们注入你的武器。 
+		这一技能具有以下效果:
+		所有武器均有额外的 50%% 魔法加成。
+		你的基础物理强度增加等同于 100%% 基础法强的数值。
+		你的物理暴击率增加等同于 25%% 法术暴击率的数值。]], "tformat")
+t("Temporal Form", "时空形态", "talent name")
+t("Have cast over 1000 spells and visited a zone outside of time", "曾释放过 1000 个以上的技能并且成功进入过其他时间线。", "_t")
+t([[You can wrap temporal threads around you, assuming the form of a telugoroth for 10 turns.
+		While in this form you gain pinning, bleeding, blindness and stun immunity, 30%% temporal resistance, your temporal damage bonus is set to your current highest damage bonus + 30%%, 50%% of the damage you deal becomes temporal, and you gain 20%% temporal resistance penetration.
+		You also are able to cast anomalies: Anomaly Rearrange, Anomaly Temporal Storm, Anomaly Flawed Design, Anomaly Gravity Pull and Anomaly Wormhole.]], [[你可以扭曲周围的时间线,转换成时空元素“泰鲁戈洛斯”形态,持续 10 回合。 
+		在这种形态中,你对定身、流血、致盲、震慑免疫,获得 30%% 时空抗性和 20%% 的时空抵抗穿透。
+		你造成的伤害的 50%% 转化为时空伤害。 
+		同时,你的时空伤害增益等于你所有类型的伤害增益中的最大值,此外,还增加 30%% 额外时空伤害增益。
+		你在时空形态下能释放以下异常:异常:重排, 异常:时空风暴 , 异常:不完美设计 , 异常:重力井和异常:虫洞。]], "tformat")
+t("Blighted Summoning", "枯萎召唤", "talent name")
+t("Have summoned at least 100 creatures. More permanent summons may count as more than 1.", "曾召唤了 100 个以上的召唤生物。各种永久召唤物算作超过 1 个单位。", "_t")
+t([[You infuse blighted energies into all of your summons, granting them Bone Shield (level 3) and a bonus to Spellpower equal to your Magic.
+		Your Wilder Summons and Necrotic Minions will gain special corrupted talents (level 3), other summons will gain 10%% Blight damage conversion and Virulent Disease (level 3).
+		#GREEN#Wilder Summons:#LAST#
+		- War Hound: Gnaw
+		- Jelly: Curse of Defencelessness
+		- Minotaur: Ruin
+		- Golem: Acid Blood
+		- Ritch: Life Tap
+		- Hydra: Blood Spray
+		- Rimebark: Poison Storm
+		- Fire Drake: Flame of Urh’Rok
+		- Turtle: Elemental Discord
+		- Spider: Blood Grasp
+		#GREY#Necrotic Minions:#LAST#
+		- Skeleton Mages: Bone Spear
+		- Skeleton Archers: Bone Spike
+		- Skeleton Warriors: Ruin
+		- Bone Giants: Bone Spike and Ruin
+		- Ghouls: Virulent Disease
+		- Vampires / Liches: Blood Grasp and Blood Boil
+		- Ghosts / Wights: Blood Fury and Curse of Death
+		]], [[你把枯萎能量灌注进你的召唤生物中,让他们获得白骨护盾(等级 3),并获得相当于你魔力值的法术强度加成。
+		你的自然召唤和死灵随从将会得到特殊的枯萎技能(等级 3),其他的召唤物将会获得 10%% 枯萎伤害转换,并获得剧毒瘟疫(等级 3)。
+		#GREEN#自然召唤:#LAST#
+		- 战争猎犬:食尸鬼侵蚀
+		- 果冻怪:衰竭诅咒
+		- 米诺陶:毁伤
+		- 岩石傀儡:酸性血液
+		- 火焰里奇:生命源泉
+		- 九头蛇:鲜血喷射
+		- 雾凇:剧毒风暴
+		- 火龙:乌鲁洛克之焰
+		- 乌龟:元素狂乱
+		- 蜘蛛:鲜血支配
+		#GREY#死灵随从:#LAST#
+		- 骷髅法师:白骨之矛
+		- 骷髅弓箭手:白骨尖刺
+		- 骷髅战士:毁伤
+		- 骨巨人:白骨尖刺和 毁伤
+		- 食尸鬼:剧毒瘟疫
+		- 吸血鬼/巫妖:鲜血支配和 鲜血沸腾
+		- 幽灵/尸妖:鲜血狂怒和 死亡诅咒
+		]], "tformat")
+t("Revisionist History", "修正历史", "talent name")
+t("Have time-travelled at least once", "曾经至少进行过一次时空穿越", "_t")
+t([[You can now control the recent past. Upon using this prodigy you gain a temporal effect for 20 turns.
+		While this effect holds you can use the prodigy again to rewrite history.
+		This prodigy splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful.]], [[你现在可以控制不远的过去。使用技能后获得一个持续 20 轮的时空效果。 
+		在效果持续时间内,再次使用技能即可回到第一次使用的时间点重新来过。 
+		这个法术会使时间线分裂,所以其他同样能使时间线分裂的技能在此期间不能成功释放。]], "tformat")
+t("Unfold History", "改写历史", "talent name")
+t("Rewrite the recent past to go back to when you cast Revisionist History.", "改写历史,返回到修正历史施法点。", "tformat")
+t("Cauterize", "灼烧", "talent name")
+t([[Your inner flame is strong. Each time that you receive a blow that would kill you, your body is wreathed in flames.
+		The flames will cauterize the wound, fully absorbing all damage done this turn, but they will continue to burn for 8 turns.
+		Each turn 10%% of the damage absorbed will be dealt by the flames. This will bypass resistance and affinity.
+		Warning: this has a cooldown.]], [[你的心炎是如此强大。每当你受到必死的攻击时,你的身体会被圣焰所环绕。 
+		圣焰会修复伤口,完全吸收此次攻击伤害,但是它们将会继续燃烧,持续 8 回合。 
+		每回合圣焰会对你造成 10%% 刚才吸收的伤害(此伤害会自动忽略护甲和抵抗)。 
+		警告:此技能有冷却时间。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/str.lua"
+
+t("Giant Leap", "战争践踏", "talent name")
+t("Have dealt over 50000 damage with any weapon or unarmed", "曾使用武器或徒手造成超过50000点伤害", "_t")
+t([[You accurately jump to the target and deal 200%% weapon damage to all foes within radius 1 on impact as well as dazing them for 3 turns.
+		When you jump you free yourself from any stun, daze and pinning effects.]], [[你跃向目标地点,对 1 码半径范围内的所有敌人造成 200%% 的武器伤害,并眩晕目标 3 回合。 
+		落地后,你解除自身眩晕、定身和震慑效果。]], "tformat")
+t("You Shall Be My Weapon!", "化作星星吧!!", "talent name")
+t("Be of size category 'big' or larger. This is also required to use it.", "体型至少为巨大(使用也要满足此条件)", "_t")
+t([[You deal a massive blow to your foe, smashing it for 350%% weapon damage, knocking it back 5 tiles, and knocking aside all foes in its path.
+		All targets affected are stunned for 3 turns.
+		For each size category over 'big' you gain an additional +80%% weapon damage.]], [[对敌人进行一次猛击,造成 350%% 的武器伤害并击退目标 5 码,路径上的敌人都会被击中。
+		所有受影响的目标都会被震慑 3 回合。
+		体型超过“巨大”时,每增加一级,额外增加 80%% 武器伤害。]], "tformat")
+t("Massive Blow", "巨人之锤", "talent name")
+t("Have dug at least 30 walls/trees/etc. and have dealt over 50000 damage with two-handed weapons", "曾挖掉至少 30 块石头/树木/等等,并且使用双手武器造成超过 50000 点伤害", "_t")
+t([[You deal a massive blow to your foe, smashing it for 150%% weapon damage and knocking it back 4 tiles (ignoring knockback resistance or physical save).
+		If the knockback makes it hit a wall, it will smash down the wall, deal an additional 350%% weapon damage and apply the Counterstrike effect.]], [[对敌人进行一次猛击,造成 150%% 的武器伤害并击退目标 4 码。(无视击退免疫和物理豁免)
+		如果敌人在击退时撞上墙壁,墙壁会被撞毁且对敌人造成额外的 350%% 武器伤害,并附加被反击特效。]], "tformat")
+t("Steamroller", "压路机", "talent name")
+t("Know the Rush talent", "习得冲锋技能", "_t")
+t([[When you rush, the creature you rush to is marked. If you kill it in the next two turns then your rush cooldown is reset.
+		Each time that this effect triggers you gain a stacking +20%% damage buff, up to 100%%.
+		Rush now only costs 2 stamina.]], [[当你使用冲锋时,冲锋目标会被标记。在接下来两轮之内杀掉冲锋对象,则冲锋技能会冷却完毕。 
+		每当此技能触发时,你获得 1 个增加 20%%伤害的增益效果,最大叠加至 100%%。
+		冲锋现在只消耗 2 点体力。]], "tformat")
+t("Irresistible Sun", "无御之日", "talent name")
+t("Have dealt over 50000 light or fire damage", "曾造成50000点以上的光系或者火系伤害", "_t")
+t([[For 8 turns you gain the mass and power of a star, drawing all creatures within radius 5 toward you and dealing %0.2f fire, %0.2f light and %0.2f physical damage to all foes and reducing their damage dealt by 30%%.
+		Foes closer to you take up to 150%% damage.
+		The damage will increase with your Strength.]], [[你获得 8 回合的星之引力,将周围 5 码范围内的所有生物向你拉扯,并对所有敌人造成 %0.2f 火焰、 %0.2f 光系和 %0.2f 物理伤害。他们所造成的伤害减少30%% 。
+		最靠近你的敌人受到额外的 150%% 伤害。
+		受力量影响,伤害值有额外加成。]], "tformat")
+t("I Can Carry The World!", "我能举起世界!", "talent name")
+t("Be able to use massive armours", "能够使用板甲", "_t")
+t([[Your strength is legendary; fatigue and physical exertion mean nothing to you.
+		Your fatigue is permanently set to 0, carrying capacity increased by 500, and strength increased by 50 and you gain a size category.]], [[你是如此强壮,永不疲倦。 
+		疲劳值永久为 0 且负重上限增加 500 点。
+		你增加 50 点力量并且体型 +1 。]], "tformat")
+t("Have sided with Slasul and killed Ukllmswwik", "站在萨拉苏尔一方并且杀死乌克勒姆斯维奇", "_t")
+t("Legacy of the Naloren", "纳鲁精灵的馈赠", "_t")
+t("Slasul will be happy to know your faith in his cause. You should return to speak to him.", "萨拉苏尔十分高兴于你对他的信赖。你应该去见他一面。", "_t")
+t([[You have sided with Slasul and helped him vanquish Ukllmswwik. You are now able to breathe underwater with ease.
+		You have also learned to use tridents and other exotic weapons easily (talent level %d of Exotic Weapon Mastery), and can Spit Poison (talent level %d) as nagas do. These are bonus talent levels that increase with your character level.
+		In addition, should Slasul still live, he may have a further reward for you as thanks...]], [[你站在萨拉苏尔一方并帮助他解决了乌克勒姆斯维奇。你现在可以轻松地在水下呼吸。
+		同时,你能轻易学会如何使用三叉戟和其他异形武器(获得 %d 级异形武器掌握),并且可以像娜迦一样喷吐毒素(等级 %d )。技能等级随人物等级增长。
+		此外,若萨拉苏尔仍然存活,他还会送你一份大礼…]], "tformat")
+t("Superpower", "超级力量", "talent name")
+t([[A strong body is key to a strong mind, and a strong mind can be powerful enough to make a strong body.
+		This prodigy grants a Mindpower bonus equal to 60%% of your Strength.
+		Additionally, you treat all weapons as having an additional 40%% Willpower modifier.]], [[强壮的身体才能承载强大的灵魂。而强大的灵魂却可以创造一个强壮的身体。
+		获得相当于你 60%% 力量值的精神强度增益。
+		此外,你的所有武器都会有额外的 40%% 意志修正加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/uber.lua"
+
+t("strength", "力量", "_t")
+t("dexterity", "敏捷", "_t")
+t("constitution", "体质", "_t")
+t("magic", "魔法", "_t")
+t("willpower", "意志", "_t")
+t("cunning", "灵巧", "_t")
+t("Ultimate talents you may only know one.", " 强大的觉醒技,每个人只能习得 1 到 2 个。", "_t")
+t("other", "其他", "_t")
+t("uber", "觉醒技", "talent category")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/uber/wil.lua"
+
+t("Draconic Will", "龙族意志", "talent name")
+t("Be close to the draconic world", "熟悉龙之世界", "_t")
+t([[Your body is like that of a drake, easily resisting detrimental effects.
+		For 5 turns, no detrimental effects may target you.]], [[你的身体如巨龙般强韧,可以轻易抵抗负面效果。 
+		在 5 回合内对负面效果免疫。]], "tformat")
+t("Meteoric Crash", "落星", "talent name")
+t("Have witnessed a meteoric crash", "曾亲眼目睹过陨石坠落", "_t")
+t("%s resists the stun!", "%s抵抗了震慑!", "logSeen")
+t([[When casting damaging spells or mind attacks, the release of your willpower can call forth a meteor to crash down near your foes.
+		The meteor deals %0.2f fire and %0.2f physical damage in radius 2 and stuns enemies for 3 turns.
+		Lava is created in radius 3 around the impact dealing %0.2f fire damage per turn for 8 turns.  This will overwrite tiles that already have modified terrain.
+		You and your allies take no damage from either effect.
+
+		Additionally, your fire damage bonus and resistance penetration is set to your current highest damage bonus and resistance penetration. This applies to all fire damage you deal.
+		The damage scales with your Spellpower or Mindpower.]], [[在施展伤害类魔法或精神攻击时,你会释放意念,召唤一颗陨石砸向附近敌人。
+		陨石在 2 码半径内造成 %0.2f 火焰和 %0.2f 物理伤害,震慑敌人 3 回合。
+		周围 3 码半径的地形将会被冲击转换成岩浆,每回合造成 %0.2f 火焰伤害,持续 8 回合。
+		你和你的盟友不会受到陨石的伤害。
+
+		另外,你的火焰伤害加成和穿透将被设置成你最高的伤害加成和穿透,这对你造成的所有火焰伤害都有效。
+		受精神强度或法术强度影响,伤害按比例加成。]], "tformat")
+t("Garkul's Revenge", "加库尔的复仇", "talent name")
+t("Possess and wear two of Garkul's artifacts and know all about Garkul's life", "装备加库尔的两件宝物并且了解加库尔的一生", "_t")
+t("Garkul's spirit is with you. You now deal 1000%% more damage to constructs and 20%% more damage to humanoids and giants.", "加库尔之魂与你同在,你现在能对建筑类造成 1000%% 额外伤害,对人形生物和巨人造成 20%% 额外伤害。", "tformat")
+t("Hidden Resources", "潜能爆发", "talent name")
+t("Have been close to death(killed a foe while below 1 HP)", "曾经接近死亡(在低于 1HP 情况下杀死 1 个敌人)", "_t")
+t([[You focus your mind on the task at hand, regardless of how dire the situation is.
+		For 5 turns, none of your talents use any resources.]], [[在严峻的形势面前,你集中意念进入心如止水的状态。
+		在 5 回合内,所有技能不消耗任何能量。]], "tformat")
+t("Lucky Day", "幸运日", "talent name")
+t("Be lucky already (at least +5 luck)", "拥有大运气。(至少有+5幸运属性)", "_t")
+t("Every day is your lucky day! You gain a permanent +40 luck bonus and 10%% to move out of the way of every attack.", "每天都是幸运日!幸运永久 +40,有 10%% 几率闪避所有攻击。", "tformat")
+t("Unbreakable Will", "坚定意志", "talent name")
+t("#LIGHT_BLUE#%s's unbreakable will shrugs off the effect!", "#LIGHT_BLUE#%s 的坚定意志豁免了此效果!", "logSeen")
+t([[Your will is so strong that you simply ignore mental effects used against you.
+		This effect can only occur once every 5 turns.]], [[你的意志如此坚定,可以忽视对你造成的精神效果。 
+		这一技能每 5 回合最多触发一次。]], "tformat")
+t("Spell Feedback", "反魔干扰", "talent name")
+t("Antimagic", "反魔法", "_t")
+t("#LIGHT_BLUE##Source# punishes #Target# for casting a spell!", "#LIGHT_BLUE##Source#惩罚了#Target#的施法!", "logCombat")
+t([[Your will is a shield against assaults from crazed arcane users.
+		Each time that you take damage from a spell, you punish the spellcaster with %0.2f mind damage.
+		Also, they will suffer a 35%% spell failure chance (with duration equal to the cooldown of the spell they used on you).
+		Note: this talent has a cooldown.]], [[你的意志是对抗邪恶魔法师的盾牌。 
+		每当你受到魔法伤害,你会惩罚施法者,使其受到 %0.2f 的精神伤害。 
+		同时,它们在对你使用的技能进入冷却的回合中,会受到 35%% 法术失败率惩罚。
+		注意:该技能有冷却时间。]], "tformat")
+t("Mental Tyranny", "灵魂之怒", "talent name")
+t("Have dealt over 50000 mind damage", "曾造成50000点精神伤害", "_t")
+t([[Transcend the physical and rule over all with an iron will!
+		While this sustain is active, 33%% of your damage is converted into mind damage.
+		Additionally, you gain +30%% mind resistance penetration, and +10%% mind damage.]], [[用钢铁般的意志驱使整个身体。 
+		当此技能激活时,你 33%% 的伤害会转化为精神伤害。 
+		此外,你获得 30%% 精神抵抗穿透并增加 10%% 精神伤害。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/undeads/ghoul.lua"
+
+t("Ghoul", "食尸鬼", "talent name")
+t([[Improves your ghoulish body, increasing Strength and Constitution by %d.
+		Your body also becomes incredibly resilient to damage; you can never take a blow that deals more than %d%% of your maximum life.]], [[增强食尸鬼的身体,增加 %d 点力量和体质。
+		你的身体对伤害抗性极高,任何一次伤害不会让你失去超过 %d%% 最大生命。]], "tformat")
+t("Ghoulish Leap", "定向跳跃", "talent name")
+t([[Leap toward your target.
+		When you land your global speed is increased by %d%% for 4 turns.]], [[跳向你的目标。
+		落地后你的整体速度增加 %d%% ,持续 4 回合。]], "tformat")
+t("Retch", "亡灵唾液", "talent name")
+t("%s #YELLOW_GREEN#VOMITS#LAST# on the ground!", "%s在地上#YELLOW_GREEN#呕吐#LAST#!", "logSeen")
+t([[Vomit on the ground around you, healing any undead in the area and damaging anyone else.
+		Lasts %d turns and deals %d blight damage or heals %d life.
+		Creatures standing in the retch also have %d%% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect.
+		When you stand in your own retch your racial -20%% global speed is cancelled.]], [[向你周围的空地上呕吐,治疗任何在这空地上的不死族并伤害敌方单位。 
+		持续 %d 回合并造成 %d 点枯萎伤害或治疗 %d 点生命值。
+		呕吐范围内的生物有 %d%% 概率失去一项物理效果。不死族解除负面效果,其他生物失去正面效果。
+		当你站在你的呕吐范围内时,暂时取消种族特性中的 -20%% 整体速度效果。]], "tformat")
+t("Gnaw", "食尸鬼侵蚀", "talent name")
+t("Risen Ghoul", "复生食尸鬼", "_t")
+t("Flesh is falling off in chunks from this decaying abomination.", "肉块正在不断的从这个腐朽的身体上掉落。", "_t")
+t("A #GREY##Source##LAST# rises from the corpse of #Target#.", "一个#GREY##Source##LAST#从的尸体上站了起来#Target#。", "logCombat")
+t("Ghoulish Minion", "食尸鬼随从", "_t")
+t("%s resists the disease!", "%s抵抗了疫病!", "logSeen")
+t([[Gnaw your target for %d%% damage.  If your attack hits, the target may be infected with Ghoul Rot for %d turns.
+		Each turn, Ghoul Rot inflicts %0.2f blight damage.
+		Targets suffering from Ghoul Rot rise as friendly ghouls when slain.
+		Ghouls last for %d turns and can use Gnaw, Ghoulish Leap, Stun, and Rotting Disease.
+		The blight damage scales with your Constitution.]], [[撕咬你的目标造成 %d%% 伤害。 
+		如果你的攻击命中,目标会感染食尸鬼腐烂疫病持续 %d 回合。 
+		食尸鬼腐烂疫病每回合造成 %0.2f 枯萎伤害。 
+		目标被杀死时会变成你的可以完全控制的食尸鬼傀儡。 
+		食尸鬼傀儡持续 %d 回合,可以使用侵蚀、定向跳跃、震慑、腐烂疫病。
+		受体质影响,枯萎伤害按比例加成。]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/undeads/skeleton.lua"
+
+t("Skeleton", "骷髅", "talent name")
+t("Improves your skeletal condition, increasing Strength and Dexterity by %d.", "调整你的骷髅体质,增加 %d 点力量和敏捷。", "tformat")
+t("Bone Armour", "骨质盔甲", "talent name")
+t([[Creates a shield of bones, absorbing %d damage. Lasts for 10 turns.
+		The total damage the shield can absorb increases with your Dexterity.]], [[在你的周围制造一个能吸收 %d 点伤害的骨盾。持续 10 回合。 
+		受敏捷影响,护盾的最大吸收值有额外加成。]], "tformat")
+t("Resilient Bones", "弹力骨骼", "talent name")
+t("Your undead bones are very resilient, reducing the duration of all detrimental effects on you by up to %d%%.", "你的骨头充满弹性,至多减少 %d%% 所有负面状态持续的时间。", "tformat")
+t("Re-assemble", "重组", "talent name")
+t([[Reposition some of your bones, healing yourself for %d.
+		At level 5, you will gain the ability to completely re-assemble your body should it be destroyed (can only be used once).]], [[重新组合你的骨头,治疗你 %d 点生命值。 
+		在等级 5 时你将会得到重塑自我的能力,被摧毁后可以原地满血复活。(仅限 1 次)]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/talents/undeads/undeads.lua"
+
+t("Undead's innate abilities.", " 不死族的天赋。", "_t")
+t("base", "基础", "_t")
+t("Ghoul's innate abilities.", " 食尸鬼的天赋。", "_t")
+t("ghoul", "食尸鬼", "_t")
+t("Skeleton's innate abilities.", " 骷髅的天赋。", "_t")
+t("skeleton", "骷髅", "_t")
+t("Vampire's innate abilities.", " 吸血鬼的天赋。", "_t")
+t("vampire", "吸血鬼", "_t")
+t("Liches innate abilities.", " 巫妖的天赋。", "_t")
+t("lich", "巫妖", "_t")
+t("undead", "亡灵", "talent category")
+t("Knowledge of the Past", "逝去的知识", "talent name")
+t("You concentrate for a moment to recall some of your memories as a living being and look for knowledge to identify rare objects.", "你集中精神回想你生前时的知识,来辨识一些稀有物品。", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-archmage.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are an archmage in a world that still fears magic. The people of Angolwen have been trying to mend the world for well over two thousand years now, but they do so in secret.
+
+You have lived and trained most of your life in Angolwen, calling many people there your friends, but you have grown restless as of late.
+You want to see the world, maybe even help in what ways you can.
+
+But for now Angolwen still needs you. The Abashed Expanse, a part of Eyal that was torn apart and thrown into the void during the Spellblaze, is quickly becoming unstable.
+You have been tasked to investigate and fix the problem.
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是一位来自于一个惧怕魔法的世界的魔法师。魔法小镇安格利文的人试图改变人们的想法,但他们还是隐秘地做着这些工作。
+
+你在安格利文生活并受到训练,那里的很多人是你的朋友,但你不安于现在的生活。
+你想周游世界,并看看你能帮这个世界做点什么。
+
+但目前安格利文仍然需要你。次元浮岛——埃亚尔的一个地区,在魔法大爆炸发生的时候被从这个世界撕裂并卷入了虚空而且变得很不稳定。
+你被指派来调查和解决这个问题。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-arena.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+As you walk forward, you hear the increasingly loud cheers coming from outside.
+As you step into the arena, the scorching sun blinds your eyes temporarily.
+You look up, and meet your target eye to eye: The Master of the Arena, carefully examining
+the newcomer. He smirks, and starts looking at the other fighters with interest.
+Whoever defeats the Master of Arena will achieve utmost glory. 
+Determined to win, you draw your weapons and advance defiantly. 
+The public roars in anticipation....
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+当你往前走时,你听到外面传来越来越高的欢呼声。
+当你走入竞技场,灼烈的阳光暂使你一时睁不开眼睛。
+你抬头往前看,与你的对手四目相对。
+竞技场主宰,小心翼翼地打量着这个新来的对手。
+他假惺惺的微笑着,并开始把他的兴趣转移到其他的斗士身上。
+击败竞技场主宰的人将获得最高的荣誉。
+怀着必胜的决心,你拿起了你的武器,并勇敢的往前迈进。
+观众席上传来了为你的呐喊声 ......
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-chronomancer.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a chronomancer, a Keeper of Reality.
+The Keepers of Reality are a group of chronomancers who took upon the self-assigned task of preserving the timelines around Eyal.
+
+You have trained for most of your life in the 'town' of Point Zero, the stronghold of the Keepers, placed at the very center of all time threads since the Spellblaze disrupted the temporal streams and permitted chronomancy to exist.
+Point Zero keepers must constantly stay vigilant against the monstrous horrors of the unreality outside.
+
+You have heard about temporal disruptions in Maj'Eyal and want to investigate.
+However, Grand Keeper of Reality Zemekkys has requested to see you.
+]], [[欢迎 #LIGHT_GREEN#@name@#WHITE#.
+你是一名时空行者,也是时空的守护者。
+时空守护者是一群肩负着保护埃亚尔时间线职责的群体。
+
+你已在零点圣域——守护者的大本营训练多年,由于魔法大爆炸破坏了时空潮汐,时空行者们方能进入,圣域也得以在时空网的最中央建立并发展壮大。
+零点圣域的守护者们必须时刻对虚幻时空中的怪物们保持警惕。
+
+你听说了发生在马基·埃亚尔的时空干扰事件,并且想前去一探究竟。
+不过,此时却传来了伟大的伊莫克斯时空守护者的消息,他想要见你一面。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-cornac.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a native of the northern region of the Allied Kingdoms, a peaceful land that both Humans and Halflings call home. You hail from the small town called Derth.
+Humans are the most common race of the land, and you are one of them. In an attempt to prove your worth, you have decided to venture into the old and wild places of the world, looking for ancient treasures and glory.
+
+You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals.
+To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead.
+
+After days of travel, you have found the forest and entered it. What will you find there...?
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是联合王国北部地区的一个居民,那里是人类和半身人平静的家园。
+你来自于一个叫做德斯的小镇。
+人类是这片土地上最主要的种族,而你就是其中的一员。为了证明你的价值,你决定到野外那些古老的地方去冒险,寻找财富和荣耀。
+
+你来到了自然精灵森林西部边界附近一个叫做德斯荒野的地方,
+寻找食人魔沼泽。这是一个被食人魔和野生动物占据的古老树林。
+向西走还有另一个危险的区域:卡·普尔废墟。你听说那里的地下盘踞着大量的亡灵生物和寄生虫。
+
+经过了几天的旅行,你终于发现并进入了这片树林,你会在那里发现什么呢……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-dwarf.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a member of the proud, but secretive, race of the Dwarves.
+Hailing from the Dwarven Empire of the Iron Throne, you have been sent to investigate the old fortress of Reknor which has been overrun by orcs.
+
+Upon arriving most of your team got killed and now you must crawl back to the Iron Council and report what you saw there.
+Only you and Norgan, a fellow Dwarf berserker, have survived, but the orcs will not let you go easily.
+
+You have sworn that once you reach the Iron Council safely you will take on a life of adventure, looking for fame and treasures of old.
+Away from all those orcs....
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是骄傲而神秘的矮人一族。
+你来自于钢铁王座的矮人帝国,被派去调查古老的瑞库纳堡垒,那里受到了兽人的侵扰。
+
+在到达以前你的很多队友被杀害,你必须返回向钢铁议会汇报你的经历。
+只有诺尔甘——一个矮人狂战士和你幸存了下来,但是兽人不会让你们轻而易举的逃走。
+
+你发誓,假如你能活着回到钢铁议会,你会开始你的冒险生涯,去寻访遗迹找寻宝藏。
+
+你最好离那些兽人们远点……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-ghoul.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You died ages ago, but that did not stop you. You were raised as an undead ghoul.
+
+Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will.
+Get rid of this evil mage and try to find a place in the world.
+
+You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places.
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你已经死了好几年,但一切并没有结束,你被复活成了一个亡灵食尸鬼。
+
+受你的死灵法师主人操控,但似乎出了点问题:你仍然保留有自己的意
+志。
+你摆脱了这个罪恶法师的束缚,到了世界的某个地方。
+
+你在永恒精灵国度北部边境的一个叫做荒芜之痕的地方复活。逃离
+这个废墟,到那些被人遗忘的古老的地方去试试你的运气吧……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-halfling.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a Halfling of Derth. Most people take Halflings for peaceful crop-growers that never leave the borders of their gardens.
+Yet history has taught that Halflings are a force to be reckoned with. They still maintain a powerful army.
+You have chosen a rare path for yourself: the path of adventuring, whose loneliness does not usually fit your people.
+
+Inspired by the stories of dragons, gold, and the treasures to be found in ancient ruins, you have decided to venture into the old and wild places of the world, looking for fame and glory.
+
+You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals.
+To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead.
+
+After days of travel, you have found the forest and entered it. What will you find there...?
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是来自德斯小镇的一个半身人。大多数人认为半身人是热爱和平的农民,从来不会离开他们的农庄。
+但历史证明,半身人也是不好对付的,他们仍然保留有强大的军队。
+你选择了一条异于常人的道路:成为一名冒险者,半身人很少选择这种寂寞的生活。
+
+你被那些古老废墟中有关龙、黄金和宝物的传说所吸引,你决定进入那些古迹去冒险寻找荣誉和财富。
+
+你来到了自然精灵森林西部边境一个叫做德斯荒野的地方,寻找食人魔沼泽。这是一个被巨魔和野生动物占据的古老树林。向西走还有另一个危险的区域:卡·普尔废墟。你听说那里的地下盘踞着大量的亡灵生物和寄生虫。
+
+经过了几天的旅行,你终于发现并进入了这个树林,你会在那里发现什么呢……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-higher.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are one of the Higher, the most powerful and respected lineage of men. Many of your kind serve as high counsellors in various Allied Kingdoms cities.
+Not you. You want more; you need to prove your worth and make your own place in the world. You have decided to venture into the old and wild places of the world, looking for ancient treasures and glory.
+
+You have come to a land called the Derthfields on the western border of the Thaloren forest, in search of the Trollmire. It is an old forest infested with trolls and all kinds of wild animals.
+To the west lies another dangerous place: the old ruins of Kor'Pul. You heard the caves below it were infested by vermin and undead.
+
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是高等人类中的一员,拥有强大和受人尊敬的人类高贵血统。很多你的同类人成为了联合王国各大城市的高级顾问。
+但你不是,你有更多的打算,你想要证明你的价值,并在这个世界上找到属于你自己的领地,你决定深入野外那些古老的地方,探寻宝藏和荣誉。
+
+你来到了自然精灵森林西部边境一个叫做德斯荒野的地方,寻找食人魔沼泽。这是一个被巨魔和野生动物占据的古老树林。向西走还有另一个危险的区域:卡·普尔废墟。你听说那里的地下盘踞着大量的亡灵生物和寄生虫。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-infinite-dungeon.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You have arrived in the Infinite Dungeon.
+Your life outside did not satisfy you, so you came here looking for adventure.
+While you know this is a one way trip, you hope to go in a blaze of glory!
+
+Go forth, venture into the depths of the dungeon and see how far you can get before the end.
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你来到了无尽地下城。
+外面的生活无法满足你,所以你到了这里寻求冒险。
+你很清楚,这是一条有去无回的道路,你希望能证明你的荣耀。
+
+向前去,进入地下城深处去冒险吧,看看你能够前进多远!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-ogre.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are an Ogre, hailing from Elvala.
+
+You face contempt and fear from a world your kind have never wronged, and the Spellhunt would have eradicated your race entirely, had the Shalore not shown sympathy and granted your ancestors refuge in Elvala.
+Nowadays, your people are beginning to shake their old image, but that's not why you've set out for adventure; you've learned of countless problems facing your world, and you intend to fix them yourself.
+Your kind were made for combat and hard work, and Maj'Eyal needs a lot of both.  
+
+You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals.
+To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them would be good for the world in general, but especially for your Shaloren benefactors.
+
+After days of travel, you have found the caves and entered it. What will you find there...?
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#.
+
+你是一名食人魔,来自埃尔瓦拉。
+
+你面临着世界对你的种族的轻蔑和恐惧,猎魔行动几乎摧毁了你的种族,如果不是永恒精灵对你们的同情让他们允许你的祖先定居埃尔瓦拉。
+现在,你的同族开始改变他们的旧形象,但这并不是你外出冒险的原因。你在这个世界中找到了无数问题,你希望自己寻找答案。
+你的种族是人工制造的,为了战斗和工作,现在马基埃亚尔大陆正需要这些。
+
+你来到了永恒精灵首都埃尔瓦拉北部,寻找闪光洞穴,那里被寄生虫和一种有生命的水晶所占据。
+西部还有一个危险的地方:罗兰精灵营地。他们是永恒精灵的叛徒,不愿意限制他们对魔法的使用,阻止他们对世界和你搜寻宝物都有好处。
+
+经过几天的旅行,你发现并进入了那些洞穴,你会发现什么呢?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-orc.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a member of the feared race of the Orcs.
+BLAH BLAH BLAH
+
+You have been sent to a remote island on the southwest coast of the Far East to crush an outpost of the Sunwall, the last remaining bastion of men, elves and dwarves on this continent.
+
+A little to the south lies the outpost. Your task: destroy it and bathe in the blood of its people!
+]], [[欢迎你#LIGHT_GREEN#@name@#WHITE#。
+你是令人望风丧胆的兽人种族的一员。
+BLAH BLAH BLAH
+
+你被派往远东大陆西南边的一个最近的陆地,去摧毁太阳之墙的一个前哨站——这个大陆幸存的最后一批人类、精灵和矮人的聚居地。
+
+南方去一点点就是那个前哨站。你的目标:烧光、抢光、杀光!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-shalore.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are of the Shaloren, the Elven race with the closest ties to magic, and you are despised.
+While your people are at peace with the other kingdoms, many have not forgotten it was your race that created the terrible Spellblaze, thousands of years ago.
+
+You have decided to venture into the old and wild places looking for ancient treasures and glory.
+
+You have come to the north of the Shaloren capital city of Elvala, in search of the Scintillating Caves. It is infested with vermin and seemingly alive crystals.
+To the west lies another dangerous place: a camp of Rhaloren. They are renegade Shaloren who do not wish to restrict their magic usage. Stopping them is good for both your race and your treasure hunt.
+
+After days of travel, you have found the caves and entered it. What will you find there...?
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是一个永恒精灵,精灵种族中与魔法联系最紧密的一个亚种,你被人鄙视。
+你和你的人民虽然和其他国家一起和平相处,但人们没有忘记,正是你们的族人造成了一千多年前那场被称为魔法大爆炸的恐怖浩劫。
+
+你决定进入那些古迹去冒险寻找荣誉和财富。
+
+你来到了永恒精灵首都埃尔瓦拉北部,寻找闪光洞穴,那里被寄生虫和一种有生命的水晶所占据。
+西部还有一个危险的地方:罗兰精灵营地。他们是永恒精灵的叛徒,不愿意限制他们对魔法的使用,阻止他们对你的族群和你搜寻宝物都有好处。
+
+经过几天的旅行,你发现并进入了那些洞穴,你会发现什么呢?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-skeleton.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You died ages ago, but that did not stop you. You were raised as an undead skeleton.
+
+Your Necromancer master has plans for you, but something is wrong: you seem to have kept your free will.
+Get rid of this evil mage and try to find a place in the world.
+
+You have been raised in a place called the Blighted Scar, on the northern border of the Shaloren lands. Escape this forsaken pit and try your luck in old forgotten places.
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你已经死了好几年,但一切并没有结束,你被复活成了一个亡灵骷髅。
+
+受你的死灵法师主人操控,但似乎出了点问题:你仍然保留有自己的意志。
+你摆脱了这个罪恶法师的束缚,到了世界的某个地方。
+
+你在永恒精灵国度北部边境的一个叫做荒芜之痕的地方复活。逃离这个废墟,到那些被人遗忘的古老的地方去试试你的运气吧……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-sunwall.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a citizen of the Sunwall, and like many of your age you have been trained in combat and magic. It can be a harsh life, and though you dream at times of venturing to distant lands you know your duty is to help defend the outpost against the vicious onslaught from the Orc Prides. But now High Sun Paladin Aeryn has advised you of a new threat.
+
+Nagas have been sighted in the Slazish Fens on the other side of the Sunwall Mountains. Their objective is unclear, but an assault from both sides would be truly devastating at such a pivotal time for your people. Though there are few forces to spare on the front line against the Prides, you have volunteered to investigate the naga threat and stop them if need be.
+
+By the power of the Sun and the blessings of the Moons you step forth to find your fate.
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是太阳堡垒的成员,和你许多同龄人一样,你收到了魔法和战斗训练。
+这是一段残酷的生活,你经常梦想去远方大陆冒险,但你也知道你的使命是帮助保护你的居民抵抗兽人的侵略。但现在,高等太阳骑士艾琳告诉了你一个新的威胁。
+
+在太阳堡垒群山的另一边斯拉伊什沼泽发现了娜迦的踪迹。他们的目的还未查明,但是如果同时受到两边夹击对你的人民来说那将是毁灭性的。
+但是已经很难从前线对付兽人的部队里抽调人员了,你自愿前去调查娜迦的威胁,如有必要就阻止他们。
+
+在太阳之力和月亮的祝福下,你迈步向前寻找你的宿命。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-thalore.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are of the Thaloren, the Elven race closest to nature. Your people have lived for thousands of years in their forest, rarely taking part in the events of the outside world.
+Yet when their home is threatened, the Thaloren Elves can prove to be fearsome combatants.
+You lived a peaceful life deep in the forest for many years, but lately you have grown restless and have decided to step into the world.
+
+You have decided to venture into the old and wild places looking for ancient treasures and glory.
+
+You have come to the western side of the Thaloren forest, to the lair of Norgos. Norgos was a steadfast ally of the Thaloren, protecting the western border. But lately he has grown corrupt, even attacking the Thaloren.
+To the east of Shatur, the Thaloren Capital, lies a dark part of the woods. Ever since the Spellblaze this area has been corrupted. The wildlife there has been transformed.
+
+After days of travel, you have found Norgos' Lair and entered it. What will you find there...?
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是一个自然精灵,精灵族中与大自然最亲近的亚种。你的人民在森林中生活了几千年,
+几乎从不与外面的世界发生联系。
+但是当他们的家园受到威胁时,自然精灵们会证明他们是令人生畏的战士。
+你在森林深处宁静地生活了许多年,但最后你还是变得有些不安分,想接触外面的世界。
+
+你决定进入那些古迹去冒险寻找荣誉和财富。
+
+你来到自然精灵西部边境诺尔格斯巢穴,诺格斯本来是自然精灵坚定的战士,保护着西部边境,但后来他们堕落进而攻击自然精灵。
+在自然精灵首都夏特尔东部,有一片黑暗树林,自从魔法大爆炸以来那个地方遭到腐化,那里的野生生物发生了变化。
+
+经过了几天的旅行,你发现了诺格斯的巢穴,你会在那里发现什么呢?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-tutorial-combat-stats.lua"
+
+t([[#LIGHT_GREEN#Welcome to ToME 4#LAST#
+
+The #GOLD#Dungeon of Adventurer Enlightenment#WHITE# awaits you ahead!
+]], [[#LIGHT_GREEN# 欢迎来到 ToME 4#LAST#
+
+#GOLD# 地下城冒险启蒙版 #WHITE# 将要开始咯!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-tutorial.lua"
+
+t([[#LIGHT_GREEN#Welcome to Tales of Maj'Eyal!#LAST#
+
+This tutorial will present you with a short quest to familiarise yourself with the game.
+You are a Human adventurer sent into the forest by the local village to dispose of the "Lone Wolf".
+
+This tutorial character is more powerful than a normal starting character and has infinite lives.
+A normal character has limited lives, and once you run out, you stay dead (unless you found or accomplished things that allow you to resurrect).
+
+During this tutorial you will be guided by dialog boxes such as this one, explaining how things work.
+Dialog boxes can be dismissed by pressing Escape or clicking outside of their zone (or on the title bar).
+
+Now press #LIGHT_BLUE#escape#LAST# or #LIGHT_BLUE#click outside#LAST# this dialog to close it and proceed.
+]], [[#LIGHT_GREEN# 欢迎你来到 ToME 4! #LAST#
+
+这个教程会安排给你一个简短的任务以帮助你熟悉这个游戏。
+你是一个人类的冒险者,被当地村庄派到一个森林里追捕 " 孤狼 "。
+
+这个教程角色比普通开始游戏时的游戏角色要强大的多,而且拥有无限生命。
+一个普通角色的生命数是有限的,一旦你挂掉了,那就永久死亡了(除非你在游戏中获得仅有的一个重生道具)。
+
+在这个教程游戏过程中,你会碰到很多像这样的弹出对话框,来解释游戏的内容。
+对话框可以通过按 ESC 键或者点击框外其他地方或者单击对话框标题来关闭。
+
+现在点击#LIGHT_BLUE#ESC键#LAST#或者#LIGHT_BLUE#在对话框外点击#LAST#将关闭并继续游戏进程。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/intro-yeek.lua"
+
+t([[Welcome #LIGHT_GREEN#@name@#WHITE#.
+You are a Yeek Wayist of Irkkk.
+All Yeeks follow the Way, which is both a global psionic link that unifies the whole Yeek race, and a way of life.
+Your whole life is dedicated to serving the Yeek race. You feel compelled by the Way to protect your race at all costs - even your own life.
+
+You have been tasked to vanquish Murgol, an abomination from the deeps, and to clear the ritch tunnels before their blight spreads to the whole island.
+]], [[欢迎你 #LIGHT_GREEN#@name@#WHITE#!
+你是一个伊尔克的夺心魔,维网的一员。
+所有的夺心魔都与维网相关联,维网将所有夺心魔超能力联系起来,控制着整个夺心魔族。
+你将你的全部生活奉献给你的族群。你不惜牺牲生命保护你的种族。
+
+你被指派去征服穆格尔,在他们的腐朽力量侵蚀整个岛屿之前你必须扫除威胁。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/message-last-hope.lua"
+
+t([[@playername@, this message is of utmost importance.
+
+The staff you left at Last Hope is gone. A raid of orcs ambushed the guards that were transporting it to a secret vault.
+Our troops managed to capture one of the orcs and made him talk.
+He did not know much, but he did speak about "masters" in the Far East.
+He spoke about Golbug -- this seems to be a warmaster in Reknor -- leading a raid to send a "package" through a portal.
+
+This calls for urgency; should you find this Golbug or the portal, please investigate.
+
+               #GOLD#-- Tolak, King of the Allied Kingdoms]], [[@playername@,这份报告极其重要。
+
+你留在最后的希望的法杖不见了,一群兽人发动了突然袭击,守卫被他们传送到了一个密室内干掉。
+我们的部队设法追上了其中的一个兽人,并强迫他开了口。
+他知道的不多,但他提到了远东大陆的“主人”。
+他提到了高尔布格,貌似是瑞库纳的一个战士头领,带队将一个神秘的包裹穿过了传送门。
+
+事情非常紧急,请你调查一下这个高尔布格或者传送门。
+			   
+			   #GOLD#-- 托拉克,联合王国国王。]], "_t")
+t([[@playername@, this message is of utmost importance.
+
+Our elders searched the old texts looking for clues about the staff of which you spoke.
+It turns out to be a powerful object indeed, able to absorb the power of places, and beings.
+This must not fall in the wrong hands, which certainly include orcish hands.
+While you were gone, one of our patrols met a group of orcs led by Ukruk. We could not stop them, but we managed to capture one of them.
+He did not know much, but he did speak about "masters" in the Far East.
+He spoke about meeting with Golbug -- this seems to be a warmaster in Reknor -- to send a "package" through a portal.
+
+This calls for urgency; should you find this Golbug or the portal, please investigate.
+
+               #GOLD#-- Tolak, King of the Allied Kingdoms]], [[@playername@,这份报告极其重要。
+
+我们的长老从古老文献中查找你提到的那个法杖的线索。
+它的确是一件非常强大的神器,它可以从周边物体和生物身上吸收能量。
+所以它绝对不能落入坏人的手中,很显然包括兽人。
+你不在的时候,我们的一个巡逻队遭遇了乌克鲁克带领的一个小分队,
+我们没法阻止他们,不过我们抓了他们中的一个。
+
+他知道的不多,但他提到了远东大陆的“主人”。
+他提到了高尔布格,貌似是瑞库纳的一个战士头领,带队将一个神秘的包
+裹穿过了传送门。
+			   
+			   #GOLD#-- 托拉克,联合王国国王。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/combat-stats-intro.lua"
+
+t([[Onward! The #GOLD#Dungeon of Adventurer Enlightenment#WHITE# awaits you!
+]], [[向前进!#GOLD#地下城的冒险#WHITE# 在等待着你!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/done.lua"
+
+t([[#GOLD#Congratulations !#WHITE#
+
+You have completed this small tutorial, and should now know the basics of ToME4. You are ready to step forward into the world to find glory, treasures and be mercilessly slaughtered by hordes of creatures you thought you could handle!
+During this tutorial some creatures were adjusted to the need of the teachings, beware, in the real world trolls are not usually this nice!
+
+If you need a reminder of which key does what, you can access the game menu by pressing #GOLD#Escape#WHITE# and checking the key binds (you can also adjust them to your needs).
+
+As this is probably your first time with the game you will find there is a limited number of races and classes available to play, many many more do exist but you will unlock them while playing.
+
+Now go boldly and remember: #GOLD#Have fun!#WHITE#
+Press Escape, save & exit and create a new character!
+]], [[#GOLD#恭喜你!#WHITE#
+
+你完成了这个简单教程,应该对ToME4的游戏方式有了个初步了解。你已经准备好继续
+前进去寻找荣耀和财富。你应该可以自己对付一大堆可怕的怪物了!
+在教程中,一些生物为了配合技能教学进行了一些修改,记住,真正的世界并不会设
+定的如此简单的。
+
+如果你想知道快捷键的功能,你可以按 #GOLD#Esc #WHITE#键进入游戏菜单检查按键设定(你也可以
+根据你的需要改变设置)。
+
+也许这是你第一次玩这个游戏,你会发现部分种族选择和职业选择被锁定,如果你想
+用这些种族或职业,你必须在游戏中完成指定的任务或成就来解锁。
+
+现在,勇敢前进并记住: #GOLD#好好享受游戏的乐趣!#WHITE#
+请按下Esc键,保存并退出游戏,建立一个新的角色吧!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/levelup.lua"
+
+t([[In ToME4 a character's power depends on her/his level: players can get up to level 50.
+
+Each level brings more life and resources (like stamina, mana, etc.) and different kinds of points that can improve your character:
+* #GOLD#Stat points#WHITE#: They allow you to raise the six main stats: Strength, Dexterity, Magic, Willpower, Cunning and Constitution. You get 3 points per level.
+* #GOLD#Class talent points#WHITE#: Class talents define the core functions of your class. You gain 1 point every level, plus 1 extra point on multiples of 5.
+* #GOLD#Generic talent points#WHITE#: Generic talents provide utility and/or more power, but are not always specific to your class. You gain 1 point on levels that aren't multiples of 5.
+* #GOLD#Category talent points#WHITE#: They allow you to improve your mastery of a talent category (increasing the power of all talents inside) or to learn a new talent category.
+
+Levels are gained when experience reaches 100%. You gain experience from killing a hostile creature whose level is similar to yours.
+
+To open the character levelup screen either press 'p' or right-click on yourself and choose 'Levelup'.
+
+Now open the levelup screen and assign your points.
+]], [[在ToME4中角色的能力取决于他/她的人物等级:角色最高可以升级至50级。
+
+每升一级你会获得更多的生命值和其他能量值(比如体力、法力等等)。另外还能获得
+不同的点数来提升你的角色。
+* #GOLD#属性点数#WHITE#:允许你提升6个主要属性:力量、敏捷、魔法、意志、灵巧和体质。每等级你能获
+得3个点数。
+* #GOLD#职业技能点数#WHITE#:职业技能是你的职业的核心能力,每升一级获得1点,每5级额外获得1点。
+* #GOLD#通用技能点数#WHITE#:通用技能是非职业限定的一些角色提升技能,你每升一级获得1点,但每5级是没有
+额外点数的。
+* #GOLD#技能树解锁点#WHITE#:可以提高你对某一技能树内所有技能的掌握程度,或者也可以解锁一个新的技能树。
+
+每当你的经验值获得达到100%时你就升级了。你可以通过杀死和你等级差不多的怪物
+来获得经验值。
+
+你可以按组合键'shift+G'打开升级面板或者直接右键点击你的角色选择'升级'选项。
+
+现在,打开你的升级面板,进行升级操作。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/melee.lua"
+
+t([[Melee attacks work like movement. Just move in your foe's direction, or click it, to attack it.
+If it is not hostile you will talk to it, or switch places with it.
+
+Melee combat mainly uses five stats:
+* #GOLD#Accuracy#WHITE#: Your chance to hit.
+* #GOLD#Damage#WHITE#: How much damage you do per blow.
+* #GOLD#Defense#WHITE#: Your chance to avoid attacks.
+* #GOLD#Armour#WHITE#: Flat reduction to damage done.
+* #GOLD#Armour Penetration#WHITE#: How much of the target's armour you can ignore.
+
+You can view those stats, and many others, in the character sheet.
+Press 'C' or right-click your character and choose 'Inspect Creature' to open the character sheet.
+
+You have spotted some hostile jellies guarding an item.
+Attack them!
+]], [[近战攻击类似于移动,向你的目标方向移动或者左键点击就可以攻击它。
+如果目标不是敌对的你会和他交谈或者和他交换位置。
+
+近战攻击主要用到一下5个属性。
+* #GOLD#攻击#WHITE#:你的命中几率。
+* #GOLD#伤害#WHITE#:你所造成的伤害值。
+* #GOLD#闪避#WHITE#:你躲闪攻击的几率。
+* #GOLD#护甲值#WHITE#:能减少的伤害量。
+* #GOLD#护甲穿透#WHITE#:你可以忽视目标多少护甲值。
+
+你可以在角色面板中查看你的这些属性值。
+按'C'键或右键点击你的目标选择角色面板打开。
+
+你发现了一些敌对的果冻怪围着一件装备。
+攻击他们!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/move.lua"
+
+t([[Movement is simple. You can use the keyboard, the mouse, or both.
+
+#GOLD#Keyboard:#WHITE#
+- Press the arrow keys or keypad to move in the given direction.
+- Press shift + the arrow keys or keypad to run in the given direction.
+- Press 5 on the keypad to stay put for a turn (doing nothing).
+- Press z to "auto explore" until you find something dangerous or interesting.
+
+#GOLD#Mouse:#WHITE#
+- Click on a spot on the map to move there.
+- If there are no monsters and the way is known you will run there.
+- If there are unknown or interesting grids along the way you may stop.
+- If there is a hostile creature in sight you will only move one grid per click, to prevent stupid deaths.
+- Clicking on yourself will make you stay put for a turn (doing nothing).
+
+You can scroll the map by pressing shift and click+dragging with your mouse, or pressing "L" and using shift+the movement keys.
+
+Now close this dialog and go west (left) until you arrive in a bigger area.
+]], [[移动非常简单,你同时可以使用键盘或者鼠标来操作。
+
+#GOLD#键盘:#WHITE#
+- 按下方向键或数字键盘的方向键向指定方向移动。
+- 按下 shift + 方向键可以快速向指定方向移动。
+- 按下数字键盘的5键可以原地待命一回合(不做任何动作)。
+
+#GOLD#鼠标:#WHITE#
+- 在地图上单击某个地方向那里移动。
+- 如果地图上没有怪物,你会快速移动至该地点。
+- 如果那里有未知的东西或者发现有趣的事物,你会停下来。
+- 如果视线内有敌对生物,你每次点击只能移动一格,以免莫名其妙的死掉。
+- 单击你自己一次可以原地待命一回合(不做任何动作)。
+
+你可以通过鼠标左键拖曳操作来移动地图或者按下"L"键,再使用 shift+移动操作。
+
+现在关闭这个对话框并向西方(左侧)移动到达一个更广阔的区域。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/objects.lua"
+
+t([[During your adventures you will find items.
+Each item has a weight. How much you can carry depends on your Strength: this is your maximum encumbrance.
+To pickup an item, press 'g' or right click on yourself and choose 'Pickup item' while standing over it.
+To view your inventory, press 'i' or right-click on yourself and choose 'Inventory'.
+
+Your inventory is split in two panels: your equipped items and your backpack.
+To select an item, use the movement keys and press enter, click it with the mouse, or press the key next to its name.
+
+The item you've found is an infusion. Infusions and runes allow you to bind a power to your body, gaining new abilities.
+Infusions come from the powers of nature while runes use magic and have unlimited uses once inscribed.
+This infusion inscribes you with the power to regenerate your life at will. You can only have a finite number of inscriptions, but they can easily be replaced.
+
+Now move on to the west.
+]], [[在你的冒险过程中你会获得各种各样的物品。
+每一件物品都有重量。你能携带多少物品取决于你的力量属性:你有一个最大负重上限。
+按下 'g'键来拾取物品,或者当你的人物站在物品上时右键点击你自己并选择拾取物品。
+要查看物品栏,按下 'i'键或者右键点击自己选择查看物品选项。
+
+你的物品栏被分成两个部分:你装备的物品和装备箱内的物品。
+选择物品,可以用移动键来选择再按Enter来确认,或者直接鼠标左键单击即可,也可以
+直接按物品名字旁边的快捷键。
+
+你发现的物品是一个纹身,纹身和符文可以将一种能力印刻到你的身上,获得新的技能。
+纹身来自于自然而符文则是由魔法创造。
+这个纹身的功能是能使你在你需要的时候回复生命值。你只能印刻有限数量的纹身,但
+你可以非常方便的切换他们。
+
+现在继续向西前进。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/quests.lua"
+
+t([[During your adventures you will find quests.
+A quest can come from performing an action, finding an item, speaking to somebody, and more.
+
+You can view your current quests by pressing 'j' or right-clicking yourself.
+
+Once a quest is finished or failed it will disappear from the quest log. Most quests in ToME are optional, if you don't think you can survive one, don't do it.
+
+When this tutorial started you were tasked to kill the Lone Wolf, you are nearing its position.
+#GOLD#Beware and fight with honour!#WHITE#
+]], [[在游戏过程中你会接到各种任务。
+任务内容一般是完成某个指定动作、寻找物品或者同某人对话等等之类。
+
+你可以按下 'j'键或右键点击你自己来查看当前获得的任务。
+
+当任务完成或者失败,会从任务列表消失。ToME4中大多数任务是可选的。假如你觉得
+你完不成,就可以不做。
+
+这个教程的最终任务是杀死寂寞的狼,你已经离他不远了。
+#GOLD#谨记:要为荣誉而战!#WHITE#
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/ranged.lua"
+
+t([[Ranged combat typically revolves around firing arrows, slinging stones, or casting spells.
+You have been given a bow, which you wield with both hands.
+Arrows are infinite but need reloading from time to time, by waiting, resting or walking around. You can add special arrows to your quiver for extra damage and/or effects.
+To fire an arrow, use the Shoot talent. The target interface will pop-up, just like for other talents.
+
+To equip your bow and arrows:
+* Open your inventory.
+* Click on the Off Set button to switch weapons.
+* Select your bow and arrows, wield them.
+
+There are trolls to the west. Go use your bow and arrows to kill them!
+]], [[远程攻击主要包括射箭、用投石索发射子弹或者施法。
+你现在获得了一把弓,你得用双手来装备它。
+你有无限弹药,你也能装备特殊的箭矢来提升攻击或者获得额外的攻击效果。
+想要射箭,使用射击技能。攻击目标会显示高亮,其他技能也是一样。
+
+装备你的弓和箭矢的方法:
+* 打开你的物品栏。
+* 点击副武器栏切换武器。
+* 选择你的弓和箭矢,选择装备。
+
+西部有一些巨魔,用弓箭来杀死他们!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc0.lua"
+
+t([[It's finally time to stab something.
+
+There's an orc up ahead; make sure you're wearing your #GOLD#Helmet of Accuracy (+6)#WHITE# from earlier, and go attack him!
+]], [[终于可以攻击点什么东西了……
+
+前面有个兽人,确定你装备了 #GOLD#命中之盔 (+6)#WHITE# 后去攻击他!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc1.lua"
+
+t([[Sucker can dodge some.
+
+As you know by now, the game was comparing your #LIGHT_GREEN#Accuracy#WHITE# to the orc's #LIGHT_GREEN#Defense#WHITE# to determine whether your blows landed. Evidently, the comparison did not go well for you.
+
+What is your #LIGHT_GREEN#Accuracy#WHITE#, and what is his #LIGHT_GREEN#Defense#WHITE#?
+]], [[傻瓜也会躲避攻击……
+
+你现在应该知道,游戏是通过比较你的 #LIGHT_GREEN#命中#WHITE# 和兽人的 #LIGHT_GREEN#闪避#WHITE# 来决定你是不是打中了目标。
+显然,这个比较计算对你来说有点麻烦。
+
+什么是你的 #LIGHT_GREEN#命中#WHITE#,而什么又是兽人的 #LIGHT_GREEN#闪避#WHITE# 呢?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc10.lua"
+
+t([[Congratulations! Hopefully this series of obstacles has led you to some conclusions:
+
+1) When comparing #GOLD#combat stat#WHITE# scores, a difference of ten is the magic number that maximizes success.
+
+2) Comparing roughly equal #GOLD#combat stat#WHITE# scores results in a success about half the time.
+
+For the purposes of this tutorial, the maximum success chance is 100%, which will mostly not be the case in the proper game-- but a difference of ten points is still what you're shooting for in order to hit the max, whatever it happens to be.
+
+You might also have concluded that this simple "win by ten points for best results" rule means that maximizing success becomes harder and harder when comparing higher-tier #GOLD#combat stat#WHITE# scores. True enough!
+]], [[恭喜你!希望通过这些战斗让你得到了以下结论:
+
+1) 当对比 #GOLD#战斗属性#WHITE# 等级时,10是判定成功率的一个分界标志。
+
+2) 如果 #GOLD#战斗属性#WHITE# 比较结果是相等的,那么将会有一半的几率成功。
+
+出于教学的目的,最大成功率为100%,在实际游戏中并不是如此,但是10点差距分界
+在你攻击时仍然有同等效果。
+
+另外你可能得出以下结论:"用10点差距得出最大效果" 的准则,这意味着,随着 #GOLD#战斗属性#WHITE# 提高,成功率的累积会越来越难,千真万确!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc11.lua"
+
+t([[Descend to the penultimate level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn all about detrimental #GOLD#timed effects.#WHITE#
+]], [[进入倒数第二层 #GOLD#地下城冒险启蒙版#WHITE# 学习不良法术 #GOLD#持续性效果#WHITE#。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc2.lua"
+
+t([[If you were wearing your #GOLD#Helmet of Accuracy (+6)#WHITE#, then you should have #LIGHT_GREEN#38 Accuracy#WHITE#, while the orc has #LIGHT_GREEN#48 Defense#WHITE#. The difference is ten in the orc's favor, which is apparently too much for you to be able to hit him.
+
+There's another orc ahead with slightly lower defense. Go get him!
+]], [[如果你装备了你的 #GOLD#命中之盔 (+6)#WHITE#,那你应该拥有 #LIGHT_GREEN#38 命中#WHITE# 值,兽人有 #LIGHT_GREEN#48 闪避#WHITE# 值。
+两者之间相差了10,显然对你来说太难命中目标了。
+
+前面还有个闪避值低一点的家伙,去搞定他!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc3.lua"
+
+t([[That one you should have been able to occasionally hit, and-- if you were persistent-- kill. 
+
+I hope you took note of its #LIGHT_GREEN#Defense#WHITE# score before it died.
+
+(If not, it was 47, which is nine more than your #LIGHT_GREEN#38 Accuracy#WHITE#)
+]], [[那个家伙你可能偶尔能打中他,或者杀了他(如果你还活着的话……)。
+
+但愿你在它挂掉之前记住了他的 #LIGHT_GREEN#闪避#WHITE# 值。
+
+(没记住?好吧是 47……比你的 #LIGHT_GREEN#43 命中#WHITE# 高了4点)。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc4.lua"
+
+t([[They were more successful at hitting you, though their damage wasn't enough to be threatening. 
+
+Compare their #LIGHT_GREEN#Accuracy#WHITE#, 14, to your #LIGHT_GREEN#Defense#WHITE#.
+
+Does it seem reasonable that they were hitting you (or missing you) as much as they did?
+]], [[虽然他们攻击力不强,不过他们击中你的概率要大的多。
+
+他们的 #LIGHT_GREEN#命中#WHITE# 是19,请对比你的 #LIGHT_GREEN#闪避#WHITE# 值。
+
+是不是看上去他们更加容易击中你?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc5.lua"
+
+t([[There's an orc ahead with some prodigous health regeneration.
+
+Compare your #LIGHT_GREEN#Accuracy#WHITE# and #LIGHT_GREEN#Defense#WHITE# to its #LIGHT_GREEN#Defense#WHITE# and #LIGHT_GREEN#Accuracy#WHITE#.
+
+Do you expect to be successful attacking it? 
+
+Do you expect it to be successful attacking you?
+]], [[前面有一个兽人,有着可怕的生命回复技能。
+
+比较你的 #LIGHT_GREEN#命中#WHITE# 和 #LIGHT_GREEN#闪避#WHITE# 和他的 #LIGHT_GREEN#闪避#WHITE# 和 #LIGHT_GREEN#命中#WHITE#。
+
+你认为你能成功击中他么?
+
+或者认为他能成功打中你么?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc6.lua"
+
+t([[You've learned Shove, a weak knockback effect.
+
+Which #GOLD#combat stats#WHITE# will get compared when you attempt to Shove somebody?
+
+Try to push your way into the next room!
+]], [[你学到了冲撞技能,一个不是很强的击退效果。
+
+当你用冲撞攻击目标时哪个 #GOLD#战斗属性#WHITE# 会被用来进行比较呢?
+
+进入下个房间看一下!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc7.lua"
+
+t([[Did you try shoving both the enemies blocking passage into this room? 
+
+Can you say now which #GOLD#combat stats#WHITE# get compared when you Shove somebody?
+
+
+]], [[你想把挡在房间里的两个敌人同时击退么?
+
+你现在能说出哪个 #GOLD#战斗属性#WHITE# 在使用冲撞时用来进行计算了么?
+
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc8.lua"
+
+t([[There's another pesky orc plugging the tunnel to the west, and some new tools in the cave to the north.
+
+Find a means to push that orc out of the way!  
+
+]], [[西面通道里还有个讨厌的兽人,北部还有些新的工具。
+
+找个法子把这个挡路的兽人弄开。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-calc/calc9.lua"
+
+t([[Once again, the route ahead is blocked. Find a way through!
+
+]], [[又来了……路又被挡住了,想办法通过吧!
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/informed1.lua"
+
+t([[Armed with the knowledge of how important #GOLD#combat stats#WHITE# are, we now go in search of them. Yours are displayed in your character sheet. Once you've closed this window, you can open it and move your mouse cursor over them to see a brief description of what they do. The tooltip mentions some stuff we haven't covered yet, but we'll get there.
+
+So what about seeing a monster's #GOLD#combat stats#WHITE#? This would hardly be a dungeon without creepy denizens; there's an orc ahead you can examine. Use the mouse or the 'l'ook command to examine that orc.
+]], [[搞清楚 #GOLD#战斗属性#WHITE# 运作方式是非常重要的,我们现在就来看它在哪里。你的战斗属性显示在你的角色面板。每次关闭这种对话窗口之后,你可以打开角色面板,把鼠标移动到属性上,查看有关这些属性的提示。鼠标提示会告诉我们一些还没有讲到的信息,但是我们马上会讲道德
+
+我们来看一下一个怪物的 #GOLD#战斗属性#WHITE# 如何?地下城中到处是可怕的怪物,前面有个兽人你可以用来测试,使用鼠标或查看命令
+来查看那个兽人。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale1.lua"
+
+t([[As you can see, the #GOLD#combat stat#WHITE# scores are displayed in two columns with offensive #GOLD#combat stats#WHITE# to the left and defensive #GOLD#combat stats#WHITE# to the right. 
+
+The displayed numbers are color coded according to their value.
+]], [[你看到,#GOLD#战斗属性#WHITE# 显示为两列,攻击性 #GOLD#战斗属性#WHITE# 在左边,防御性 #GOLD#战斗属性#WHITE# 在右边。
+
+显示的值用不同颜色来区分。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale10.lua"
+
+t([[How did you do this time? Your #LIGHT_GREEN#Mental Save#WHITE# score is #00FF80#tier 3#WHITE#, and an item that granted you +6 #LIGHT_GREEN#Mental Save#WHITE# only increased this score by 2.
+
+Can you explain what's going on?
+]], [[这一次如何?你的 #LIGHT_GREEN#精神豁免#WHITE# 是 #00FF80#层级3#WHITE# ,+6 #LIGHT_GREEN#精神豁免#WHITE# 的装备仅仅提高这个属性2点而已。
+
+你能解释一下怎么回事么?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale11.lua"
+
+t([[It simply costs more to increase scores that are in higher tiers.
+
+For each tier, here's the cost of increasing your score by one:
+
+#B4B4B4#Tier 1#WHITE#: 1 point
+#FFFFFF#Tier 2#WHITE#: 2 points
+#00FF80#Tier 3#WHITE#: 3 points
+#0080FF#Tier 4#WHITE#: 4 points
+#8d55ff#Tier 5#WHITE#: 5 points
+]], [[其实很简单,层级越高,你提高属性越困难。
+
+对于每个层级,每提高1点属性需要的点数如下:
+
+#B4B4B4#层级 1#WHITE#:1 点
+#FFFFFF#层级 2#WHITE#:2 点
+#00FF80#层级 3#WHITE#:3 点
+#0080FF#层级 4#WHITE#:4 点
+#8d55ff#层级 5#WHITE#:5 点
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale12.lua"
+
+t([[This gets expensive! It's entirely possible-- even likely-- for a game-winning character to never have any #8d55ff#Tier 5#WHITE# scores.
+
+There are stairs ahead. Descend further into the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to learn how exactly #GOLD#combat stat#WHITE# scores affect gameplay.
+]], [[这代价可真大!对于这个游戏来说,很难将你的角色数据堆至 #8d55ff#层级5#WHITE# 。
+
+前面有个楼梯,继续深入 #GOLD#地下城冒险启蒙版#WHITE# 去学习一下 #GOLD#战斗属性#WHITE# 是如何影响游戏进程的。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale2.lua"
+
+t([[Some clues:
+
+1) #LIGHT_GREEN#Defense#WHITE# is 20 and #LIGHT_GREEN#Physical Save#WHITE# is 21, yet they have different colors and positions.
+
+2) There seems to be no overlap in positions. The 21 is entirely to the right of that 20, for example.
+
+3) Each display scale is ten characters long, and each score takes up two characters.
+]], [[一些线索:
+
+1) #LIGHT_GREEN#闪避#WHITE# 是20 #LIGHT_GREEN#物理豁免#WHITE# 是21,另外还有其他颜色的属性。
+
+2) 在位置上他们似乎没有重叠,举个例子 21 完全在 20 的右边。
+
+3) 每个显示范围为10个字符,每项属性2个字符。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale3.lua"
+
+t([[#GOLD#Combat stat#WHITE# scores are between one and one-hundred, with special color coding applied for each interval of twenty. The colors are the same hues as those used in inventory text to indicate gear quality.
+
+These subintervals of twenty we'll call #GOLD#tiers#WHITE# from now on.
+]], [[#GOLD#战斗属性#WHITE# 范围为1~100,每隔20会用一种不同颜色来显示,在装备提示文字中也
+用类似的色调来表示装备的品质。
+
+现在起这每个20的间隔,我们称之为 #GOLD#层级#WHITE# 。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale4.lua"
+
+t([[A summary of the #GOLD#combat stat#WHITE# tiers:
+
+#B4B4B4#Tier 1#WHITE# scores, those from one to twenty, are displayed in #B4B4B4#grey#WHITE#.
+#FFFFFF#Tier 2#WHITE# scores, those from twenty-one to forty, are displayed in #FFFFFF#white#WHITE#.
+#00FF80#Tier 3#WHITE# scores, those from forty-one to sixty, are displayed in #00FF80#green#WHITE#.
+#0080FF#Tier 4#WHITE# scores, those from sixty-one to eighty, are displayed in #0080FF#blue#WHITE#.
+#8d55ff#Tier 5#WHITE# scores, those from eighty-one to one-hundred, are displayed in #8d55ff#purple#WHITE#.
+]], [[一个 #GOLD#战斗属性#WHITE# 层级的颜色列表:
+
+#B4B4B4#层级1#WHITE#: 1~20,显示为 #B4B4B4#灰色#WHITE# 。
+#FFFFFF#层级2#WHITE#: 21~40,显示为 #FFFFFF#白色#WHITE# 。
+#00FF80#层级3#WHITE#: 41~60,显示为 #00FF80#绿色#WHITE# 。
+#0080FF#层级4#WHITE#: 61~80,显示为 #0080FF#蓝色#WHITE# 。
+#8d55ff#层级5#WHITE#: 81~100,显示为#8d55ff#紫色#WHITE# 。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale5.lua"
+
+t([[These tiers are not just for show. 
+
+Let's see if you can discover a way in which they're NOT purely cosmetic. Go plunder the room ahead!
+]], [[这些不同颜色层级不仅仅是让数字显示起来好看一点。
+
+那这些数字颜色不同到底有什么意味呢?去下一个房间。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale6.lua"
+
+t([[By how much did the amulet increase your #B4B4B4#tier 1#WHITE# #LIGHT_GREEN#Mindpower#WHITE# score?
+
+By how much did the boots increase your #FFFFFF#tier 2#WHITE# #LIGHT_GREEN#Physical save#WHITE# score?
+
+Take them off and put them back on if you didn't see their effects. One of the results might be surprising.
+]], [[#B4B4B4#层级1#WHITE#下这个项链提高多少#LIGHT_GREEN#精神豁免#WHITE#呢?
+
+#FFFFFF#层级2#WHITE#下这双靴子提高多少#LIGHT_GREEN#物理豁免#WHITE#呢?
+
+请把他们取下来,再穿上去比较下效果的不同。结果也许会令你很惊奇哦。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale7.lua"
+
+t([[Those boots appear to have only increased your #LIGHT_GREEN#Physical save#WHITE# by 5.
+
+What do you suppose would be the effects of putting on a helmet with +6 #LIGHT_GREEN#Accuracy#WHITE#?
+]], [[靴子看上去只提高了你#LIGHT_GREEN#物理豁免#WHITE#5点。
+
+猜猜看如果你装备一个 +6 #LIGHT_GREEN#命中#WHITE# 的头盔是啥效果?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale8.lua"
+
+t([[Test your hypothesis!
+]], [[测试一下你猜的对不对!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-scale/scale9.lua"
+
+t([[Did you accurately predict that +6 to a #FFFFFF#tier 2#WHITE# #GOLD#combat stat#WHITE# score would result in an increase of only 3?
+
+Let's try again in the next room. What do you suppose will happen when you put on an item that grants you +6 #LIGHT_GREEN#Mental save#WHITE#?
+]], [[你有没有准确的猜出那个 +6 命中对于 #00FF80#层级3#WHITE# 的 #GOLD#战斗属性#WHITE# 只能提高2点?
+
+我们到下一个房间再测试一下。请你再猜一次一个 +6 #LIGHT_GREEN#精神豁免#WHITE# 的装备你穿上后会有什么变化。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier0.lua"
+
+t([[Until now, a certain game mechanic has been disabled. Go learn a new talent at the nearby Rune of Enlightenment and use it to blast each of the enemies in the next room. 
+
+Can you identify the new mechanic?
+]], [[到目前,有一项游戏机制已经被禁止。去下一个房间学习一个新技能法力风暴,
+使用它来轰击房间内的敌人。
+
+你能看出其中的新的机制么?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier1.lua"
+
+t([[If you don't notice anything, try examining each monster's tooltip immediately after using Mana Gale on it.
+]], [[如果你没发现什么,试试对每一个敌人使用法力风暴然后看一下鼠标提示。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier10.lua"
+
+t([[Basic attacks, ones that compare #LIGHT_GREEN#Accuracy#WHITE# to #LIGHT_GREEN#Defense#WHITE#, only apply #GOLD#cross-tier afflictions#WHITE# on critical hits.
+
+Still, it's a good reason to not neglect your #LIGHT_GREEN#Defense#WHITE# stat, even if it's not central to your class.
+]], [[基础攻击,使用 #LIGHT_GREEN#命中#WHITE# 和 #LIGHT_GREEN#闪避#WHITE# 进行判定,在暴击时造成#GOLD#越层负面效果#WHITE#。
+
+因此,你还是不要忽视你的 #LIGHT_GREEN#闪避#WHITE# 属性,尽管它不是你职业的核心属性。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier11.lua"
+
+t([[#GOLD#Congratulations!#WHITE# You have completed the combat stats tutorial. Hopefully it has been of some use to you.
+
+]], [[#GOLD#恭喜你!#WHITE# 你已经完成了战斗属性教程。希望这些对你有点用处。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier12.lua"
+
+t([[#LIGHT_GREEN#For those who want to join the discussion on these new mechanics, please first read the document "Transparency.rtf" found here:#WHITE#
+
+tome/data/texts/Transparency.rtf
+
+This is an essay, not code. Open it with something appropriate to avoid being overwhelmed by a dense wall of text.
+]], [[#LIGHT_GREEN#谁想继续讨论一下其他的机制?请阅读参考文档:"Transparency.rtf" 你可以在这里找到这个文件:#WHITE#
+
+tome/data/texts/Transparency.rtf
+
+这是一篇小的论述,不是代码。请用阅读软件打开,以免你看到的是一整块文字。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier2.lua"
+
+t([[Can you explain the difference in the durations for that "Off-balance" timed effect you're inflicting?
+
+Why is one of the spiders unaffected?
+
+Go learn the Blink spell just to the south, then go back and try it on the spiders.
+]], [[你能解释一下你对目标身上造成的 "失去平衡" 效果有什么不一样么?
+
+为什么有一个蜘蛛没受到影响?
+
+去南边学习下闪光术技能,然后回来在这些蜘蛛身上试试这个技能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier3.lua"
+
+t([[Have you determined what's causing those new timed effects?
+
+If not, then consider the following questions:
+
+1) What #GOLD#combat stat#WHITE# are you using as the attacker, and what #GOLD#combat stat#WHITE# are the spiders using as the defenders?
+
+2) What tiers are these #GOLD#combat stats#WHITE#?
+
+Feel free to go batter those spiders some more if you need further experimentation!
+]], [[你能发现这些持续效果的作用机制么?
+
+如果没有的话,请思考一下下面几个问题:
+
+1) 你作为一个攻击者,使用的是哪一种 #GOLD#战斗属性#WHITE# ?
+而那个蜘蛛作为一个防御者又用的是哪一种 #GOLD#战斗属性#WHITE# ?
+
+2) 那些 #GOLD#战斗属性#WHITE# 又是哪一个层级的呢?
+
+你可以随便攻击这些蜘蛛,来做进一步的测试。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier4.lua"
+
+t([[Let's take a closer look at these new timed effects. The easiest way to do that is to have them inflicted on you.
+
+Ahead are a series of bored elves who will happily blast you with whatever spell they have handy. Examine the tooltip of each effect they inflict on you.
+
+]], [[让我们再仔细研究一下这些新的持续效果的机制。最简单的方法就是让这些效果作用在你自己身上。
+
+前面有几个无聊的精灵,他们会很高兴在你身上施展各种他们所学会的法术,测试一下
+这些持续效果在你身上的作用,注意查看鼠标提示。
+
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier5.lua"
+
+t([[Note that all three elves were casting using a #8d55ff#Tier 5#WHITE# #GOLD#combat stat#WHITE#, though they produced effects that varied in duration.
+
+If you hadn't already deduced the rules governing these new status effects, hopefully this helped.
+]], [[注意,这三个精灵都会使用 #8d55ff#层级 5#WHITE# 的 #GOLD#战斗属性#WHITE# 来计算,他们会产生各种效果。
+
+如果你没有搞清楚这些新的效果的作用机制,但愿这个测试可以帮到你。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier6.lua"
+
+t([[These new effects are #GOLD#cross-tier effects#WHITE#. They occur when a talent calls for comparing #GOLD#combat stats#WHITE# that aren't in the same tier. 
+
+Physical effects cause the "Off-balance" effect.
+
+Magic effects cause the "Spellshocked" effect.
+
+Mental effects cause the "Brainlocked" effect.
+
+The effects last one turn per tier difference in the attacker's and defender's #GOLD#combat stats#WHITE#. For example, casting Mana Gale with a #8d55ff#Tier 5#WHITE# #LIGHT_GREEN#Spellpower#WHITE# on a target with a #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Physical save#WHITE# would result in applying a four-turn "Off-balance" effect.
+
+]], [[这些新的持续效果被称为 #GOLD#越层效果#WHITE# 的效果。这一效果只会在技能比较 #GOLD#战斗属性#WHITE# 时,双方层级不同的情况下发生。
+
+物理效果造成 "失去平衡" 效果。
+
+法术效果造成 "法术冲击" 效果。
+
+精神效果造成 "思维禁锢" 效果。
+
+效果攻击者和防御者 #GOLD#战斗属性#WHITE# 层级每相差一个等级多持续一个回合。
+举个例子,使用 #8d55ff#层级 5#WHITE# #LIGHT_GREEN#法术强度#WHITE# 的法力风暴作用于一个 #B4B4B4#层级 1#WHITE# #LIGHT_GREEN#物理豁免#WHITE#的目标时,会
+造成4回合 "失去平衡" 效果。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier7.lua"
+
+t([[Be very careful about neglecting your defensive #GOLD#combat stats#WHITE#. A long-lasting #GOLD#cross-tier effect#WHITE# is dangerous!
+
+At the same time, be on the lookout for enemies a very low defensive #GOLD#combat stat#WHITE#, and consider hitting them with something appropriate to inflict a #GOLD#cross-tier effect#WHITE#!
+]], [[请注意不要忽视你的防御性 #GOLD#战斗属性#WHITE#。一个长时间的 #GOLD#越层效果#WHITE# 是非常危险的!
+
+同时,寻找较低防御性 #GOLD#战斗属性#WHITE# 的敌人,然后使用合适的技能打击他们,以造成 #GOLD#越层效果#WHITE#!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier8.lua"
+
+t([[What about #LIGHT_GREEN#Defense?#WHITE# Is it safe to neglect that?
+
+Go see how your #B4B4B4#Tier 1#WHITE# #LIGHT_GREEN#Defense#WHITE# holds up against the orcs in the next room.
+]], [[那么 #LIGHT_GREEN#闪避#WHITE# 呢?要是不重视这项属性是不是安全呢?
+
+来看看下一个房间 #B4B4B4#层级 1#WHITE# #LIGHT_GREEN#闪避#WHITE# 对那些兽人是如何作用的。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-tier/tier9.lua"
+
+t([[Their melee attacks seem to sometimes apply the "Off-balance" effect, but not always.
+
+Can you figure out when it gets applied and when it doesn't?
+]], [[他们的近战攻击有时会造成 "失去平衡" 效果,但不总是能成功。
+
+你能指出,什么时候产生了效果而什么时候又没发生作用么?
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed0.lua"
+
+t([[Detrimental #GOLD#timed effects#WHITE# are conditions which cause various short-term problems, such as blindness, confusion, stunning, poisoning, slowing, and much more. Much of what we've seen so far applies to them; the type of effect determines what defensive #GOLD#combat stat#WHITE# the defender uses, and the source of the effect determines what offensive #GOLD#combat stat#WHITE# the attacker uses.
+
+Let's experiment to find out more. Move on to learn a new talent. Be sure to read its description!
+]], [[不良 #GOLD#持续效果#WHITE# 产生一些不同的暂时性效果。比如致盲、混乱、震慑、中毒、减速等等。
+到目前为止我们已经看到很多这种效果了。效果的产生取决于防御者的防御性 #GOLD#战斗属性#WHITE# 以及攻击者的攻击性 #GOLD#战斗属性#WHITE# 。
+
+我们来弄清楚更多机制,继续前进学习一个新的技能,请仔细阅读它的描述文字!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed1.lua"
+
+t([[Try the new spell on each of the enemies in the next room. Note that it's a spell, so it uses your #LIGHT_GREEN#Spellpower#WHITE#, and it causes a physical effect (bleeding), so the target will defend with its #LIGHT_GREEN#Physical save#WHITE#.
+
+Note in particular the duration of the effect on each enemy. You can check their tooltip to see detrimental effects and their remaining duration.
+
+]], [[在下一个房间,请尝试将新法术施放到每一个敌人身上。注意这是一个法术,所以它会
+使用 #LIGHT_GREEN#法术强度#WHITE# 来计算,另外它产生一个物理效果(流血),所以目标防御会使用它的 #LIGHT_GREEN#物理
+豁免#WHITE# 属性。
+
+注意每个敌人身上的效果持续时间,你可以用鼠标移到敌人身上查看鼠标提示来看看他
+们的不良效果类型和剩余时间。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed2.lua"
+
+t([[Under what circumstances do you appear to inflict the full-duration bleed effect?
+
+For those targets that didn't receive the full duration, how did their applicable #GOLD#combat stat#WHITE# compare to yours?
+
+]], [[在什么情况下你才能造成最长持续时间的流血效果呢?
+
+而对于那些没有受全程流血效果影响的目标,他们的 #GOLD#战斗属性#WHITE# 又是怎样和你的属性比较的呢?
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed3.lua"
+
+t([[If you think you can predict how #GOLD#combat stats#WHITE# affect timed effect durations, test your hypothesis on the enemies in the next room.
+
+If you don't know yet, see if this sequence of enemies gets you any closer.
+
+]], [[如果你能指出 #GOLD#战斗属性#WHITE# 是怎样影响效果持续时间的话,请在下一个房间测试你的假设。
+
+如果你没搞清楚,你可以在这些敌人身上进一步测试这些效果。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed4.lua"
+
+t([[See what the rune in the next room has to teach you! Hopefully you can use it to get past the troublesome elves ahead.
+]], [[来看看下一个房间,符文是如何对你产生作用的。
+但愿你能用它来通过后面那些烦人的精灵。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed5.lua"
+
+t([[Ideally, you thought your way through that challenge instead of just using trial-and-error.
+
+Every five points of #LIGHT_GREEN#Physical Save#WHITE#, #LIGHT_GREEN#Spell Save#WHITE#, and #LIGHT_GREEN#Mental Save#WHITE# knocks a turn off the duration of appropriate timed effects.
+
+This is opposed by the attacker's corresponding offensive #GOLD#combat stat#WHITE#. They undo one turn of your duration reduction for every five points of their offensive #GOLD#combat stat#WHITE#.
+
+]], [[理想情况下,你只是通过设想结果而不是通过测试来获得结论。
+
+每5点 #LIGHT_GREEN#物理豁免#WHITE#、#LIGHT_GREEN#法术豁免#WHITE#和#LIGHT_GREEN#精神豁免#WHITE# 可以减少一个回合效果持续时间。
+
+同样的机制对于攻击者的攻击性 #GOLD#战斗属性#WHITE# 有效。每少5点攻击性 #GOLD#战斗属性#WHITE# 减少一回合他们能产生的效果。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed6.lua"
+
+t([[This is fairly close to saying that you knock a turn off the duration of timed effects for every five points that your defensive #GOLD#combat stat#WHITE# score beats the attacker's offensive #GOLD#combat stat#WHITE#.
+
+There are some subtle differences, however.
+
+As you may have noticed earlier, your #LIGHT_GREEN#Spellpower#WHITE# of 56 against an orc's #LIGHT_GREEN#Physical save#WHITE# of 70, despite having a difference of only 14, resulted in a three-turn duration decrease. This is because the orc's score of 70 gives it 14 turns of duration reduction, but your score of 56 only undoes 11 of those turns, resulting in a reduction of 3 turns.
+]], [[在大多数情况下你的防御性 #GOLD#战斗属性#WHITE# 比攻击者的攻击性 #GOLD#战斗属性#WHITE# 每超过5点可以减少一
+回合持续效果的持续时间。
+
+不过也有些特殊情况。
+
+可能之前你也已经发现了,你的#LIGHT_GREEN#56点法术强度#WHITE# 对兽人的 #LIGHT_GREEN#70点物理豁免#WHITE# 有14点差距,会造
+成3回合的持续时间减免。
+这是因为兽人的70点属性能减少14回合的持续效果,而你56点属性只能减少11回合这个
+效果,因此会产生3回合减免。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed7.lua"
+
+t([[In general, greatly reducing the durations of timed effects requires rather high defensive #GOLD#combat stat#WHITE# scores. The all-important #GOLD#combat stat#WHITE# score difference of ten that we saw earlier usually results in a mere two-turn reduction of timed effect durations. 
+
+If you want to negate timed effects completely, you're going to have to work hard at finding sources of #LIGHT_GREEN#Physical save#WHITE#, #LIGHT_GREEN#Spell save#WHITE#, and 
+#LIGHT_GREEN#Mental save#WHITE#.
+
+]], [[总的来说,越高的效果时间减免有更高的防御性 #GOLD#战斗属性#WHITE# 需求。
+我们之前看到过所有重要 #GOLD#战斗属性#WHITE# 每提升10点只会提供2回合的持续时间减免。
+
+如果你想完全摆脱持续效果,你必须得努力寻找更多提高 #LIGHT_GREEN#物理豁免#WHITE#、#LIGHT_GREEN#法术豁免#WHITE#和#LIGHT_GREEN#精神豁免#WHITE# 的装备。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats-timed/timed8.lua"
+
+t([[Descend to the final level of the #GOLD#Dungeon of Adventurer Enlightenment#WHITE# to discover more about #GOLD#combat stat#WHITE# tiers, and how they're not just cosmetic.
+]], [[继续前进到 #GOLD#地下城冒险启蒙版#WHITE# 的最后一层,来学习下更多有关 #GOLD#战斗属性#WHITE# 层级的机制,他们并不只是显示颜色上的不同。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/mechintro.lua"
+
+t([[ToME 4 is a large, complex game. Despite this, the most important mechanics-- the ones that directly influence the decisions you need to make as a player-- are governed by relatively simple rules. This mechanics guide will provide a brief introduction to these rules.
+]], [[ToME 4 是一个大而复杂的游戏。
+因此一些重要的可能影响你角色行动的游戏规则在这里介绍一下。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats1.lua"
+
+t([[Basic character attributes such as strength and willpower are important, but their importance lies in how they affect your #GOLD#combat stats#WHITE#, the subject of this entire tutorial.
+The first two of these #GOLD#combat stats#WHITE# are:
+
+#LIGHT_GREEN#Accuracy: #WHITE#Determines whether your physical attacks hit your target.  
+#LIGHT_GREEN#Defense: #WHITE#Your ability to avoid attacks.
+
+When you try to stab somebody, your #LIGHT_GREEN#Accuracy#WHITE# score is measured against your target's #LIGHT_GREEN#Defense#WHITE# score, and a percentage chance of success is determined. We'll look at the exact calculation later.
+
+]], [[基础角色属性比如力量和意志是非常重要的,重要性在于他们如何影响你的 #GOLD#战斗属性#WHITE#,
+这是本次教程的一个主题。
+首先两个 #GOLD#战斗属性#WHITE# 是:
+
+#LIGHT_GREEN#命中:#WHITE#决定了你的物理攻击是否可以击中目标。
+#LIGHT_GREEN#闪避:#WHITE#你躲避攻击的能力。
+
+当你尝试攻击某个目标,你的 #LIGHT_GREEN#命中#WHITE# 等级会和目标的 #LIGHT_GREEN#闪避#WHITE# 等级进行一个计算得出成功击
+中目标概率,我们在后面会看到实际的计算结果。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats2.lua"
+
+t([[The next three important #GOLD#combat stats#WHITE#:
+
+#LIGHT_GREEN#Physical save: #WHITE#Your ability to shrug off physical effects.
+#LIGHT_GREEN#Spell save: #WHITE#Your ability to shrug off magical effects.
+#LIGHT_GREEN#Mental save: #WHITE#Your ability to shrug off mental effects.
+
+]], [[另外三个主要的 #GOLD#战斗属性#WHITE#:
+
+#LIGHT_GREEN#物理豁免:#WHITE#你摆脱物理效果的能力。
+#LIGHT_GREEN#法术豁免:#WHITE#你摆脱法术效果的能力。
+#LIGHT_GREEN#精神豁免:#WHITE#你摆脱精神效果的能力。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats3.lua"
+
+t([[The final three important #GOLD#combat stats#WHITE# of your character are these:
+
+#LIGHT_GREEN#Physical power: #WHITE#Your ability to inflict damage and effects with weapons (including fists).
+#LIGHT_GREEN#Spellpower: #WHITE#Your ability to inflict damage and effects with spells.
+#LIGHT_GREEN#Mindpower: #WHITE#Your ability to inflict damage and effects with your mind.
+
+]], [[角色的最后三个重要 #GOLD#战斗属性#WHITE# :
+
+#LIGHT_GREEN#物理强度:#WHITE#你的武器造成伤害或效果的能力(包括徒手攻击)。
+#LIGHT_GREEN#法术强度:#WHITE#你的法术造成伤害或效果的能力。
+#LIGHT_GREEN#精神强度:#WHITE#你的精神造成伤害或效果的能力。
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats4.lua"
+
+t([[To summarize the information thus far:
+
+Every being in ToME has eight important #GOLD#combat stats#WHITE# that determine combat success.
+Four of them are offensive...
+#LIGHT_GREEN#Accuracy#WHITE#
+#LIGHT_GREEN#Physical power#WHITE#
+#LIGHT_GREEN#Spellpower#WHITE#
+#LIGHT_GREEN#Mindpower#WHITE#
+
+...and four of them are defensive.
+#LIGHT_GREEN#Defense#WHITE#
+#LIGHT_GREEN#Physical save#WHITE#
+#LIGHT_GREEN#Spell save#WHITE#
+#LIGHT_GREEN#Mental save#WHITE#
+
+]], [[总结一下重要的战斗属性:
+
+ToME 一共有八个重要的 #GOLD#战斗属性#WHITE# 影响你的战斗成功率:
+有四项是攻击性的……
+#LIGHT_GREEN#命中#WHITE#
+#LIGHT_GREEN#物理强度#WHITE#
+#LIGHT_GREEN#法术强度#WHITE#
+#LIGHT_GREEN#精神强度#WHITE#
+
+另外四个是防御性的……
+#LIGHT_GREEN#闪避#WHITE#
+#LIGHT_GREEN#物理豁免#WHITE#
+#LIGHT_GREEN#法术豁免#WHITE#
+#LIGHT_GREEN#精神豁免#WHITE#
+
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats5.lua"
+
+t([[Many times when you perform an attack, or suffer one, the success of the attack is determined by comparing #GOLD#combat stat#WHITE# scores of the attacker and defender. We saw already that physical attacks, such as melee blows or an archer's loosed arrow, involve comparing the attacker's #LIGHT_GREEN#Accuracy#WHITE# and the defender's #LIGHT_GREEN#Defense#WHITE#.
+
+What about the other #GOLD#combat stats#WHITE#?
+
+They're a little harder to pin down. #LIGHT_GREEN#Physical save#WHITE#,  #LIGHT_GREEN#Spell save#WHITE#,  and #LIGHT_GREEN#Mental save#WHITE# are generally used by a defender when there's some sort of unpleasant effect at stake-- say, getting pinned to the ground or blinded or knocked flying. The #GOLD#combat stat#WHITE# used by the attacker in such cases depends on the source of the attack. Let's consider a few examples...
+]], [[当你攻击某个目标时,你攻击的成功率通常是对攻击者和防御者的 #GOLD#战斗属性#WHITE# 进行比较计算。
+我们已经看到物理攻击(如近身的打击和远程射箭)的成功率和攻击者的 #LIGHT_GREEN#命中#WHITE# 和防御者的 #LIGHT_GREEN#闪避#WHITE# 值进行比较结果有关。
+
+那么其他 #GOLD#战斗属性#WHITE#呢?
+
+有点难以被确定下来。 #LIGHT_GREEN#物理豁免#WHITE#、#LIGHT_GREEN#法术豁免#WHITE#和#LIGHT_GREEN#精神豁免#WHITE# 一般是防御者用来计算一些不良效果如定身、致盲或者击退。
+攻击者在这种情况下使用的#GOLD#战斗属性#WHITE#和他选择的攻击方式有关,我们来看一个例子……
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats6.lua"
+
+t([[Suppose you're a berserker, and you attempt to stun an enemy. If you're to succeed, two things must happen:
+
+First, your attack needs to hit! That means comparing your #LIGHT_GREEN#Accuracy#WHITE# to the target's #LIGHT_GREEN#Defense#WHITE#.
+
+Second, the stun must take effect. The source of the stun is you, a rampaging berserker, so we use your #LIGHT_GREEN#Physical power#WHITE#.
+A stun is a physical effect, so we use the target's #LIGHT_GREEN#Physical save#WHITE#. Thus we'll be comparing your #LIGHT_GREEN#Physical power#WHITE# to the target's #LIGHT_GREEN#Physical save#WHITE#.
+
+It seems quite natural to always compare #LIGHT_GREEN#Physical power#WHITE# with #LIGHT_GREEN#Physical save#WHITE#, but let's consider another example. 
+]], [[假如你是一个狂战士,你尝试震慑一个目标,如果成功必须达到两个状态:
+
+首先,你的攻击必须命中目标!这意味着将你的 #LIGHT_GREEN#命中#WHITE# 和对方的 #LIGHT_GREEN#闪避#WHITE# 进行比较计算。
+
+然后,震慑必须生效,你的角色是一个狂战士,所以我们选择 #LIGHT_GREEN#物理强度#WHITE# 来判定。
+震慑是一个物理效果,所以我们使用目标的 #LIGHT_GREEN#物理豁免#WHITE# 。我们将你的#LIGHT_GREEN#物理强度#WHITE#和目标的#LIGHT_GREEN#物理豁免#WHITE#进行比较计算。
+
+看上去 #LIGHT_GREEN#物理强度#WHITE# 和 #LIGHT_GREEN#物理豁免#WHITE# 之间比较是非常自然的事情,但我们来看另一个例子。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats7.1.lua"
+
+t([[Finally, suppose you're a rogue, and you use Dual Strike to attempt to knock somebody senseless. 
+
+As with the berserker example, first you must hit, so you compare your #LIGHT_GREEN#Accuracy#WHITE# to the target's #LIGHT_GREEN#Defense#WHITE#.
+
+We can guess now that the target will use their #LIGHT_GREEN#Physical save#WHITE# to attempt to shrug off the stun. But what will you use? You're not getting the job done with raw muscle, like a berserker. You're doing this with finesse, so we'll use your #LIGHT_GREEN#Accuracy#WHITE#.
+]], [[最后,假如你是一个盗贼,你使用双持打击尝试震慑某个目标。
+
+如同在狂战士的例子里一样你首先得攻击命中目标,所以你的 #LIGHT_GREEN#命中#WHITE# 和目标的 #LIGHT_GREEN#闪避#WHITE#进行比较运算。
+
+我们可能会猜到目标会使用 #LIGHT_GREEN#物理豁免#WHITE# 来尝试摆脱震慑。
+但实际上你会怎么操作呢?你不是像狂战士那样用你的蛮力来打击目标,你是使
+用灵巧的动作来完成这个技能的,所以我们使用的仍然是 #LIGHT_GREEN#命中#WHITE# 来判定。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats7.lua"
+
+t([[Suppose you're an archmage, and you blast somebody with the Flameshock spell. 
+
+This spell does fire damage, which is determined by your #LIGHT_GREEN#Spellpower#WHITE#. #GOLD#Combat stats#WHITE# are not used to mitigate damage, so the defender is going to take the full force of the spell, barring fire resistance (which is a subject for another tutorial).
+
+The spell will also attempt to stun the target. Stunning, you recall, is a physical effect, so the target defends with their #LIGHT_GREEN#Physical save#WHITE#. However, unlike the previous example, the source of this stun is a spell. You will thus compare your #LIGHT_GREEN#Spellpower#WHITE# to the target's #LIGHT_GREEN#Physical save#WHITE# to determine the success of the stun.
+]], [[假如你是一个元素法师,你用火焰冲击打击某个目标。
+
+法术造成的火焰伤害由你的 #LIGHT_GREEN#法术强度#WHITE#决定。
+#GOLD#战斗属性#WHITE# 并不是用来减轻伤害的,所以防御者会受到全部法术伤害,
+实际受到伤害量与火焰抵抗相关(这是教程中的另外一个主题)。
+
+法术另外也会尝试震慑目标,说起震慑你会回想起来这是一个物理效果,所以目标
+以 #LIGHT_GREEN#物理豁免#WHITE# 来计算。
+然而和前面的例子不同,震慑的来源是一个法术,所以你用你的 #LIGHT_GREEN#法术强度#WHITE# 与目标的
+#LIGHT_GREEN#物理豁免#WHITE# 来决定震慑的成功率。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats8.lua"
+
+t([[It looks like there are quite a few ways to match up the offensive #GOLD#combat stats#WHITE#...
+#LIGHT_GREEN#Accuracy#WHITE#
+#LIGHT_GREEN#Physical power#WHITE#
+#LIGHT_GREEN#Spellpower#WHITE#
+#LIGHT_GREEN#Mindpower#WHITE#
+
+...with the defensive #GOLD#combat stats#WHITE#.
+#LIGHT_GREEN#Defense#WHITE#
+#LIGHT_GREEN#Physical save#WHITE#
+#LIGHT_GREEN#Spell save#WHITE#
+#LIGHT_GREEN#Mental save#WHITE#
+
+But don't worry. It's usually easy to know what will get used for two reasons:
+
+#GOLD#1)#WHITE#  Defensive #GOLD#combat stats#WHITE# are used quite consistently; physical effects use #LIGHT_GREEN#Physical save#WHITE#, no matter their source. Magical effects use #LIGHT_GREEN#Spell save#WHITE#, no matter their source. Mental effects use #LIGHT_GREEN#Mental save#WHITE#, no matter their source.
+
+#GOLD#2)#WHITE#  For the most part, any given class uses a single offensive #GOLD#combat stat#WHITE#, so there's not much potential for confusion. A berserker will only be using #LIGHT_GREEN#Physical power#WHITE# to apply effects. Similarly, an archmage will only use #LIGHT_GREEN#Spellpower#WHITE#. 
+]], [[看上去似乎有很多种方式来匹配攻击性 #GOLD#战斗属性#WHITE#...
+#LIGHT_GREEN#命中#WHITE#
+#LIGHT_GREEN#物理强度#WHITE#
+#LIGHT_GREEN#法术强度#WHITE#
+#LIGHT_GREEN#精神强度#WHITE#
+
+和防御性 #GOLD#战斗属性#WHITE#。
+#LIGHT_GREEN#闪避#WHITE#
+#LIGHT_GREEN#物理豁免#WHITE#
+#LIGHT_GREEN#法术豁免#WHITE#
+#LIGHT_GREEN#精神豁免#WHITE#
+
+别着急,通常有两种方法很容易知道是怎么计算的:
+
+#GOLD#1)#WHITE#  防御性 #GOLD#战斗属性#WHITE# 一般都是固定的;物理效果使用 #LIGHT_GREEN#物理豁免#WHITE#而无论效果来源是什么。
+魔法效果则使用 #LIGHT_GREEN#魔法豁免#WHITE#。精神效果则使用 #LIGHT_GREEN#精神豁免#WHITE#。
+
+#GOLD#2)#WHITE#  大多数情况下,某种职业都使用单一的攻击性 #GOLD#战斗属性#WHITE#,所以也不太会混淆。
+狂战士只会用 #LIGHT_GREEN#物理强度#WHITE# 判定效果,而法师基本都使用 #LIGHT_GREEN#法术强度#WHITE#。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/stats/stats9.lua"
+
+t([[Now you know the basics: what these eight #GOLD#combat stats#WHITE# mean and when they're used. It's time to look at some numbers.
+
+Head north to the stairs, and descend into the #GOLD#Dungeon of Adventurer Enlightenment.#WHITE#
+]], [[现在你应该知道,这八个 #GOLD#战斗属性#WHITE# 的意义和运算方法了。现在来看一些数字计算。
+
+向北前进从楼梯上下去深入 #GOLD#地下城冒险启蒙版#WHITE# 。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/tactics1.lua"
+
+t([[You have found a nest of snakes! If you let them surround you, you might be in trouble!
+A basic tactic is to never get surrounded, do not hesitate to backtrack a bit to a safer spot.
+
+#GOLD#Always control the fight.#WHITE#
+
+After the combat you will probably be low on health, you can rest for a while to regain lost health and resources.
+Either press 'R' or right-click on yourself to rest. You will rest until fully restored or until a creature disturbs you.
+
+Now take a few steps back so you only have to fight one snake at a time, and you should survive.
+Remember to use your talents, infusions and runes to win the fight.
+]], [[你发现了一个蛇窝!如果你被它们包围,你会非常麻烦。
+一个最基本的战术,就是永远也不要被围住,不要冒进,稍稍后退以寻找一个安全的
+地点。
+
+#GOLD#保持掌握战斗的主动权#WHITE#
+
+战斗结束你很可能剩余血量很少了,你可以休息一下,恢复损失的血量和能量。
+按下 'R'键或者右键点击自己选择休息。你可以一直休息到所有血量能量回满,或者被
+其他生物打断。
+
+现在往后退几步,这样每次你只用和一条蛇战斗,如此你就能很好的存活下来。
+记住,要灵活使用你的技能、纹身和符文来取得战斗的胜利。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/tactics2.lua"
+
+t([[A skeleton mage just fired a spell at you.
+While the fireworks look nice, you don't want to get hit too much.
+When under the fire of archers or spell casters always try to break line of sight with them, they will be forced to come to you (unless they are smart).
+#GOLD#Take cover: Never let them get a clean shot!#WHITE#
+
+Now take cover and wait for the skeleton.
+]], [[一个骷髅法师刚向你施放了法术。
+虽然法术效果看上去不错,不过你当然不想被它击中。
+施法者必须保持你在视线内或者在同一直线上才能用法术和弓箭射击到你,你离开他们的攻击范围
+他们会主动向你移动(除非他们很聪明)。
+#GOLD#躲起来,别傻站着让他们攻击!#WHITE#
+
+现在,隐蔽起来等待骷髅法师的攻击。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/talents.lua"
+
+t([[You now possess the Shield Pummel and Shield Wall talents.
+Talents show up in the lower left part of the screen with their assigned hotkey.
+You can right-click on a talent to remove it from the list, or you can add talents by pressing 'M' to get the talents list and then pressing a hotkey.
+Hotkeys by default are the 1 to 0 keys, and can also be assigned to items.
+
+You can use a talent by pressing its hotkey, selecting it from the talents list, clicking on it in the lower right corner, or right-clicking on the map.
+
+Talents come in three types:
+* #GOLD#Active#WHITE#: A talent that is activated when you use it and has an instantaneous effect.
+* #GOLD#Sustained#WHITE#: A talent that must be turned on and lasts until it is turned off. Usually this will reduce your maximum resource available (stamina in this case).
+* #GOLD#Passive#WHITE#: A talent that provides an ever-present benefit.
+
+Some talents require a target, when you use them the interface will change to let you select the target:
+* #GOLD#Using the keyboard#WHITE#: Pressing a direction key will shift between possible targets. Pressing shift+direction will move freely to any spot. Enter or space will confirm the target.
+* #GOLD#Using the mouse#WHITE#: Moving your mouse will move the target around. Left-click will confirm it.
+
+Now go forward and try using your talents:
+* #GOLD#Shield Pummel#WHITE#: This talent will attack the target trying to stun it, rendering much slower and less able to harm you for a few turns.
+* #GOLD#Shield Wall#WHITE#: This talent will increase your defense and armour but reduce your damage.
+* #GOLD#Block#WHITE#: This talent is given by your shield, letting you block the next blow and triggering a deadly counterstrike opportunity.
+]], [[你现在学会了盾击和盾墙技能。
+技能会在屏幕的右下方显示,并设有快捷键。
+你可以右键点击一个技能将他们从快捷栏中移除,或者你可以按下 'M'键打开技能列表来
+设置快捷键。
+默认快捷键是 1 到 0 数字键,也可以给物品设定快捷键。
+
+你可以通过按下快捷键来使用技能,或者从技能列表里点击使用,或者点击快捷栏使用。
+
+技能有三种类型:
+* #GOLD#主动#WHITE#:在你激活并使用的瞬间生效。
+* #GOLD#持续#WHITE#:你主动激活后会持续生效,直到效果被关闭为止。
+通常它会消耗一些你可用的能量值(比如体力)。
+* #GOLD#被动#WHITE#:学会后永久生效的技能。
+
+一些技能需要选择目标,当你使用时会有一个高亮区域以选择你要施放的目标。
+* #GOLD#使用键盘#WHITE#:按下方向键可以在允许施放的范围内移动选择目标,
+按下 shift+方向键可以随意移动目标,Enter 或者空格键确认目标。
+* #GOLD#使用鼠标#WHITE#:移动鼠标可以选择目标,左键确认目标使用技能。
+
+现在尝试使用以下技能:
+* #GOLD#盾击#WHITE#:这个技能能攻击目标并有几率震慑它,使目标在一定回合内不能
+对你造成伤害。
+* #GOLD#盾墙#WHITE#:这个技能可以提高你的闪避和护甲值,可以减少你受到的伤害。
+* #GOLD#格挡#WHITE#:这是你盾牌给予的技能,可以让你格挡一次攻击,并让你可以进行一次致命的反击。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/tutorial/terrain.lua"
+
+t([[During your adventures you will encounter a variety of terrains you can pass on: grass, sand, water, lava, ...
+
+Some of those terrains have innate penalties or tricks. You will have to learn them and how to deal with them.
+
+You are about to enter a pond of water; you will not be able to breath inside. When you are in an area where you cannot breathe, an "Air" counter will appear on the left side of the screen. Do not let it reach zero or you will die.
+
+Now go to the other side of the pond.
+]], [[在你的冒险过程中你会遇到各种不同的地形:草地、沙漠、水、熔岩等等。
+
+有些地形会对你造成伤害,或者藏有陷阱,你必须学会如何对付这些情况。
+
+你临近了一个水池,在水里你无法呼吸,当你进入一个你无法呼吸的区域,"空气"容
+量提示会出现在你的左边,注意不要使这个值降到零,到零时你的角色就挂了。
+
+现在到达池塘的另一边去。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-adventurer.lua"
+
+t("New Class: #LIGHT_GREEN#Adventurer", "新职业:#LIGHT_GREEN#冒险家", "_t")
+t([[Congratulations, you have won the game!
+You can now create new characters with the #LIGHT_GREEN#Adventurer class#WHITE#.
+
+Adventurers start the game with 7 talent category points and all possible class and generic trees in the game.
+They are a #{bold}#bonus#{normal}# class, in no way meant to be balanced or even working with all possible talent combos.
+Use at your own risk, and have fun.]], [[祝贺你,你通关了 !
+你现在可以使用新的职业—— #LIGHT_GREEN# 冒险者 #WHITE#.
+
+冒险者初始拥有 7 点技能树解锁点,并且可以解锁游戏中的任何职业技能树和通用技能树。
+他们是一种 #{bold}# 奖励 #{normal}# 职业 , 也就意味着没有经过任何的平衡或者技能连击的测试。
+使用它继续冒险,并且祝你愉快!]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-afflicted_cursed.lua"
+
+t("New Class: #LIGHT_GREEN#Cursed (Afflicted)", "新职业: #LIGHT_GREEN# 被诅咒者(痛苦系)", "_t")
+t([[Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins.
+Their only master now is the hatred they carry for every living thing.
+Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.
+Worse, any who approach the Cursed can be driven mad by their terrible aura.
+Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil.
+
+You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the #LIGHT_GREEN#Cursed class#WHITE#.
+
+Cursed are heavy melee warriors, focusing all their hatred into their blows.
+Class features:#YELLOW#
+- Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them
+- Hunt your prey, tracking them and marking them for death
+- Powerful melee combatant#WHITE#
+
+The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle.
+Most of their talents are more effective with high hate.
+]], [[利用无知、贪婪或者愚昧被诅咒者为黑暗服务,现在,他们的罪恶必须接受审判。
+他们的唯一主人是他们为生者承担的憎恨。
+他们从对手的死亡中汲取力量使其成为恐怖的战士。
+更可怕的是,任何接近被诅咒者的人会受恐惧光环的影响而变得发狂。
+不过其中的一些人,开始挽回他们的错误,用他们被诅咒的力量与恶魔战斗。
+
+你战胜了本·克鲁塞达尔的诅咒,现在你创建角色时可以选择一个新的职业 #LIGHT_GREEN# 被诅咒者 #WHITE#。
+
+被诅咒者是强大的近战战士,使用战斧战斗并将所有仇恨注入到他们每一次的攻击中。
+职业特点: #YELLOW#
+- 用你的黑暗光环将你的对手吞没,削弱、混乱、震慑和对他们造成伤害
+- 追踪你的猎物,标记他们直到他们死去
+- 强大的近战能力 #WHITE#
+
+被诅咒者使用仇恨值,该值在你杀死怪物时提升,脱离战斗该值便会逐渐下降。
+他们的技能往往在高仇恨值时发挥强大效能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-afflicted_doomed.lua"
+
+t("New Class: #LIGHT_GREEN#Doomed (Afflicted)", "新职业: #LIGHT_GREEN# 末日使者(痛苦系)", "_t")
+t([[Through ignorance, greed or folly, the Doomed served some dark design and must now pay for their sins.
+Their only master now is the hatred they carry for every living thing.
+Drawing strength from the death of all they encounter, the Doomed become terrifying foes.
+Their mere presence engulfs the area in darkness.
+Some of them, however, strive to redeem their faults by using their Doomed powers to battle evil.
+
+You destroyed your own doomed shadow. You can now create new characters with the #LIGHT_GREEN#Doomed class#WHITE#.
+
+Doomed are short range spellcasters.
+Class features:#YELLOW#
+- Engulf your foes in darkness
+- Summon shadows to fight for you
+- Unleash your hatred in raw physical form
+- Feed off the life of your foes#WHITE#
+
+The Doomed use hate, a resource that grows as they kill their foes and decreases while standing idle.
+Most of their talents are more effective with high hate.
+]], [[利用无知、贪婪或者愚昧被诅咒者为黑暗服务,现在,他们的罪恶必须接受审判。
+他们的唯一主人是他们为生者承担的憎恨。
+他们从对手的死亡中汲取力量使其成为恐怖的战士。
+他们一出现就会使整个区域陷入黑暗。
+不过其中的一些人,开始挽回他们的错误,用他们被诅咒的力量与恶魔战斗。
+
+你摧毁了你自己的厄运阴影,现在在你创建人物时可以选择新的职业 #LIGHT_GREEN# 末日使者 #WHITE#。
+
+末日使者是短距离施法者。
+职业特点 #YELLOW#
+- 用黑暗将你的目标吞噬
+- 召唤阴影替你战斗
+- 释放仇恨造成物理打击
+- 从你的目标身上吸取生命 #WHITE#
+
+末日使者使用仇恨值,该值在你杀死怪物时提升,脱离战斗该值便会逐渐下降。
+他们的技能往往在高仇恨值时发挥强大效能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-birth_transmo_chest.lua"
+
+t("New birth equipment: #LIGHT_GREEN#Transmogrification Chest", "新的出生物品: #LIGHT_GREEN# 转化之盒", "_t")
+t([[You have discovered an old Fortress belonging to the mysterious Sher'tul race.
+The Fortress shadow gave you a transmogrification chest which shall make your dealing with storage and gold much easier.
+
+All your new characters will now start with a transmogrification chest at birth. All items transmogrified before you find the Fortress with them will only yield gold.
+]], [[你发现了属于神秘的夏·图尔种族的古老堡垒。
+堡垒幽灵给了你一个转化之盒,它可以用来储藏物品,并使你很方便地将物品转化为金币。
+
+现在开始你所有新建的人物一出生就会拥有这个转化之盒,在该人物发现水下堡垒之前只能将物品转化成金币而无法储存能量。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-birth_zigur_sacrifice.lua"
+
+t("New birth power: #LIGHT_GREEN#Ziguranth Sacrifice", "新选项:#LIGHT_GREEN#献祭到伊格兰斯", "_t")
+t([[You have discovered Zigur, the bastion of Nature fighting against all arcane magics.
+Magic has caused so much pain and suffering on the world, it needs to stop.
+
+All your new characters will now be able to betray arcane escort quests to send them to Zigur, granting new, different, rewards.
+]], [[你发现了伊格,一个对抗所有奥术力量的自然堡垒。
+魔法对整个世界造成了不可磨灭的影响和伤痛,它必须被阻止。
+
+现在 , 你的所有新角色都可以在护送任务里将那些邪恶的法师们送往伊格处置,你将会获得相应的回报。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-campaign_arena.lua"
+
+t("New game campaign: #LIGHT_GREEN#The Arena: Challenge of the Master", "新战役: #LIGHT_GREEN# 竞技场:挑战领主", "_t")
+t([[The arena, a way of violent entertainment. 
+A delight for the audience, a source of wealth and glory. A place where aspiring fighters, former adventurers and those cursed to fight
+eternally gather to hack away at each other.
+
+You have unlocked the Arena and can now create new characters in a new campaign: #LIGHT_GREEN#The Arena#WHITE#.
+
+The arena pits you against multiple enemies in an open field, making your battle tactics important for survival.
+Campaign features:#YELLOW#
+- No quests, plots, friendly creatures or ways out: only you against all odds.
+- Exclusive scoring system where the faster you kill, the more you earn. Scores are kept for bragging rights!
+- Pure hack and slash MAYHEM!
+- Your champion becomes the new master of the arena, allowing you to challenge your own champions!
+]], [[竞技场是一种暴力娱乐方式。
+为了取悦观众,获得财富和荣耀的地方。在那里,有志之士、以前的冒险家和那些受永远战斗之诅咒的人互相厮杀。
+
+你解锁了竞技场,现在你可以创建一个新人物进行新的战役模式: #LIGHT_GREEN# 竞技场 #WHITE#。
+
+竞技场模式中你将与多个敌人在开阔场地上决斗,为了存活下来你得好好使用你的战术策略。
+战役特点: #YELLOW#
+- 没有任务、故事情节和友军,你只有一个方法离开那里:战胜所有对手。
+- 这里有一个积分系统,你越快杀死你的对手得分越高,分数可是你向别人夸耀的资本哦!
+- 尽情砍杀吧!
+- 你若赢得冠军你就是新的竞技场领主,之后你可以挑战你自己的这个冠军角色了!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-campaign_infinite_dungeon.lua"
+
+t("New game campaign: #LIGHT_GREEN#Infinite Dungeon: The Neverending Descent", "新战役: #LIGHT_GREEN# 无尽地下城模式", "_t")
+t([[During the Age of Haze, the nine Godslayers set out to destroy the gods.
+The god Ralkur, while trying to escape one of the Godslayers, created the Infinite Dungeon.
+He retreated there, but the Godslayer followed, and each time he would reach the god, Ralkur would create a new level.
+It is said the hunt continues even now, deep, very deep within the dungeon.
+
+You have unlocked the secret of the Infinite Dungeon and can now create new characters in a new campaign: #LIGHT_GREEN#Infinite Dungeon#WHITE#.
+
+The Infinite Dungeon is a set of ever-increasing levels filled with terrible foes.
+Campaign features:#YELLOW#
+- No quests, plots, friendly creatures or ways out: only you against all odds.
+- No win condition: you WILL die in the dungeon, but you can prove your worth by going as deep as possible.
+- Pure hack and slash MAYHEM!#WHITE#
+]], [[在混沌纪元,九个弑神者被派去刺杀众神。
+瑞尔克·欺诈之神,在逃离弑神者追杀时创造了这个无尽地城。
+他撤退到哪里,弑神者就追到哪里,每当快要被追上时,瑞尔克就会创造新的一层。
+直到现在,追杀还在继续,瑞尔克已经逃至了无尽的深渊。
+
+你解锁了神秘的无尽地下城,现在你在创建新人物时可以选择进入一个新的战役模式: #LIGHT_GREEN# 无尽地下城 #WHITE#。
+
+无尽地下城拥有无限深度的地图和恐怖的敌人。
+战役特点: #YELLOW#
+- 没有任务、故事情节和友军,你只有一件事情要做:战胜所有对手。
+- 不存在最后取胜的情况:你最终会在地城中死去,不过你进入的层数越深说明你的水平越高。
+- 尽情砍杀吧! #WHITE#
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-chronomancer_paradox_mage.lua"
+
+t("New Class: #LIGHT_GREEN#Paradox Mage (Chronomancer)", "新职业: #LIGHT_GREEN# 时空法师(时空系)", "_t")
+t([[Time isn't a linear thing; it only appears to be.  In truth it's a fabric, the very fabric that holds the universe together.
+Some seek to weave this fabric, to bend it and shape it to their own will.  Only the truly dedicated or the truly mad manage to unlock the secrets of time and space.
+
+You have learned such secrets and can now create new characters with the #LIGHT_GREEN#Paradox Mage class#WHITE#.
+
+Paradox Mages are non-traditional spell casters who use chronomancy to reshape the universe.
+Class features:#YELLOW#
+- Control the flow of time around you
+- Bend and manipulate the timestream or even pull yourself from the future
+- Manipulate space and gravity to smash your foes to pieces or keep them in place
+- See into the future or even travel into the past#WHITE#
+
+Paradox Mages use Paradox for their powers.  It represents how much damage they've done to the spacetime continuum.
+The higher their paradox the greater the effect of their powers but the harder they'll be to control.
+]], [[时间并不是像它表面看上的去那样总是线性的。事实上它就像一张布,正是这张布将世界编织在一起。
+一些人寻找编织、弯曲和重塑这张布的办法。要么是真正献身与其中的人,要么就是个疯子能够解开时间与空间的秘密。
+
+你已经学会了其中的秘密,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 时空法师 #WHITE#。
+
+时空法师并不是传统意义上的法师,他们使用时空魔法来重塑这个世界。
+职业特点: #YELLOW#
+- 控制你周围的时间流
+- 改变、操纵时间的流向,或者甚至穿越时空到达未来
+- 操纵空间和重力将你的敌人撕成碎片或固定在原地
+- 预知未来或者穿越回过去 #WHITE#
+
+时空法师使用紊乱值作为能量。它代表你对时空连续性的破坏程度。
+紊乱值越高他们法术的能量也越强,不过法术会变得更加难以控制。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-chronomancer_temporal_warden.lua"
+
+t("New Class: #LIGHT_GREEN#Temporal Warden (Chronomancer)", "新职业: #LIGHT_GREEN# 时空守卫(时空系)", "_t")
+t([[Time isn't a linear thing; it only appears to be.  In truth it's a fabric, the very fabric that holds the universe together.
+As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
+Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
+
+You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the #LIGHT_GREEN#Temporal Warden class#WHITE#.
+
+Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat.
+Class features:#YELLOW#
+- Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
+- Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
+- See into the future or even travel into the past#WHITE#
+
+Temporal Wardens use Paradox for their powers.  It represents how much damage they've done to the spacetime continuum.
+The higher their paradox the greater the effect of their powers but the harder they'll be to control.
+]], [[时间并不是像它表面看上的去那样总是线性的。事实上它就像一张布,正是这张布将世界编织在一起。
+其所有强大的力量一样,虽然有些人设法控制它甚至滥用它,还是有人支持它而不是毁灭它。
+那些学习控制而不是破坏时空延续的人可以保持平衡,用于与黑暗力量战斗。
+
+一名时空守卫教会了你时空法术,现在你可以在创建新角色时选择新的职业: #LIGHT_GREEN# 时空守卫 #WHITE#。
+
+时空守卫是同时精通近战和远程战斗的战士。
+职业特点: #YELLOW#
+- 使用中等尺寸或者短兵刃进行双持近身格斗,或者使用远程武器发动远程攻击
+- 操纵时空来加速、制造虫洞或甚至直接将你的目标传送到未来
+- 可以预知未来或者穿越回过去 #WHITE#
+
+时空守卫使用紊乱值作为能量。它代表你对时空连续性的破坏程度。
+紊乱值越高他们法术的能量也越强,不过法术会变得更加难以控制。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-corrupter_corruptor.lua"
+
+t("New Class: #LIGHT_GREEN#Corruptor (Defiler)", "新职业: #LIGHT_GREEN# 堕落者(堕落系)", "_t")
+t([[Every power has a dark side, including the arcane forces.
+Corruptors are mages that deal in dark, blighted, demonic magic to attain their goals.
+Not all of them are evil, though; some are simply selfish and concerned only with their own power.
+
+You have been taught their ways by the Grand Corruptor and can now create new characters with the #LIGHT_GREEN#Corruptor class#WHITE#.
+
+Corruptors are spellcasters, ranged attackers using magic.
+Class features:#YELLOW#
+- Plague your foes with deadly and contagious diseases
+- Hex and curse your foes, hindering and withering them away
+- Sap the life of your victims to heal yourself
+- Master demonic energies to burn and destroy. You can even summon a part of the demon plane, the Fearscape, to trap your foes.#WHITE#
+
+Corruptors use "vim" to power their special abilities.
+Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes.
+]], [[所有的力量都有其黑暗的一面,包括奥术。
+堕落者是使用黑暗、枯萎和恶魔法术来达到目的法师。
+不过并不是所有的堕落者是恶魔,有些人只是单纯自私地只关心其个人力量而已。
+
+堕落者大师教会了你堕落系法术,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 堕落者 #WHITE#。
+
+堕落者是使用堕落魔法进行远程攻击的法师。
+职业特点: #YELLOW#
+- 使你的目标感染并传播致命的疾病
+- 使用邪术或诅咒你的目标,阻止他们前进,使其凋零
+- 从目标身上吸取生命
+- 掌握恶魔能量点燃和摧毁敌人,你甚至可以召唤一个恶魔领域,恐怖之地,来困住你的敌人。 #WHITE#
+
+堕落者使用活力值来施放他们的法术。
+活力是所有生物的生命力量,它不会自己回复,而必须从你的目标身上偷取。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-corrupter_reaver.lua"
+
+t("New Class: #LIGHT_GREEN#Reaver (Defiler)", "新职业: #LIGHT_GREEN# 收割者(堕落系)", "_t")
+t([[Under a veil of darkness and blight come the Reavers.
+The foot soldiers of evil forces, Reavers are found everywhere.
+Very rarely a Reaver will realise the wrongness of her way and use her powers to atone for her crimes.
+
+You have slain numerous humanoids and can now create new characters with the #LIGHT_GREEN#Reaver class#WHITE#.
+
+Reavers are heavy melee with spellcasting support.
+Class features:#YELLOW#
+- Plague your foes with deadly and contagious diseases
+- Hex and curse your foes, hindering and withering them away
+- Accomplish deadly melee moves of utmost evil
+- Harness the power of bones to attack and protect#WHITE#
+
+Reavers use "vim" to power their special abilities.
+Vim is the life force of all beings. It does not regenerate, and can only be stolen from your foes.
+]], [[收割者是隐藏在黑暗和枯萎面纱之后的战士。
+作为邪恶军队的马前卒,你可以到处发现收割者。
+极其罕见的,一个收割者认识到了她的错误并开始使用她的力量来赎罪。
+
+你已经杀死了足够多的人形生物,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 收割者 #WHITE#。
+
+收割者是拥有法术能力的强力近战职业。
+职业特点: #YELLOW#
+- 使你的目标感染并传播致命的疾病
+- 使用邪术或诅咒你的目标,阻止他们前进,使其凋零
+- 用极度邪恶的近战攻击造成致命伤害
+- 使用白骨之力进行攻击和防御 #WHITE#
+
+堕落者使用活力值来施放他们的法术。
+活力是所有生物的生命力量,它不会自己回复,而必须从你的目标身上偷取。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-cosmetic_bikini.lua"
+
+t("New Cosmetic Option: #LIGHT_GREEN#Bikini and Mankini", "新时装选项:#LIGHT_GREEN#比基尼和男性比基尼", "_t")
+t([[You have saved Melinda again at the beach.
+
+You may now create characters that start equiped with either bikini or mankini.
+This has no effect on gameplay at all but it is fun!
+
+#{bold}#Also if you never take your bikini/mankini off and manage to win, you will get an achievement!#{normal}#
+
+#LIGHT_GREEN#This is only available to donators. Thanks for your support!
+]], [[你在海滩再一次拯救了梅琳达。
+
+你现在可以创建初始装备比基尼和男性比基尼的角色。
+这对游戏没有任何影响,但是很有趣!
+
+#{bold}#另外,如果你始终穿着比基尼/男性比基尼从未脱下并赢得游戏,你会获得一个成就!#{normal}#
+
+#LIGHT_GREEN#这项功能仅对捐助者可用。感谢你的支持!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-cosmetic_class_alchemist_drolem.lua"
+
+t("New Class Option: #LIGHT_GREEN#Drolem", "新职业选项:#LIGHT_GREEN#龙傀儡", "_t")
+t([[You have defeated Tannen with your Alchemist and took some time to figure how he built a mighty Drolem.
+Drolems are dragon-shaped golems able to breath powerful poison at their foes.
+
+You may now create alchemist characters with a drolem instead of a golem.
+Drolems look awesome and can eventually learn to breathe poison.
+
+#LIGHT_GREEN#This is only available to donators. Thanks for your support!
+]], [[你使用炼金术师职业打败了泰恩,并学习了它制作龙傀儡的技巧。
+龙傀儡是巨龙形状的傀儡,可以朝敌人吐出强力的毒液吐息。
+
+你现在可以创建使用龙傀儡代替普通傀儡的炼金术师角色。
+龙傀儡看起来更炫酷,并且可以学习喷吐毒液。
+
+#LIGHT_GREEN#这项功能仅对捐助者可用。感谢你的支持!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-cosmetic_race_dwarf_female_beard.lua"
+
+t("New Cosmetic Race Option: #LIGHT_GREEN#Facial Pilosity for Female Dwarves", "新的种族皮肤 :#LIGHT_GREEN# 女性矮人的胡子", "_t")
+t([[You have saved the Iron Council from untold horrors from the deep.
+
+You may now create female dwarf characters sporting proudly facial pilosity as is the norm in the upper classes of dwarven society.
+This has no effect on gameplay at all but it is fun!
+
+#LIGHT_GREEN#This is only available to donators. Thanks for your support!
+]], [[你击败了地底的恐魔,拯救了钢铁王座。
+
+你现在可以创造那些骄傲地炫耀着自己浓密胡须的女性矮人,这是属于矮人上层社会的荣耀!
+这种胡子没有任何加成,仅仅是为了好玩 !
+
+#LIGHT_GREEN# 注意这项奖励只有捐赠者们可用。谢谢你们的支持!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-cosmetic_race_human_redhead.lua"
+
+t("New Cosmetic Race Option: #LIGHT_GREEN#Redhead Characters", "新的种族皮肤 :#LIGHT_GREEN# 红发皮肤", "_t")
+t([[You have saved Melinda from untold horrors and torments.
+
+You may now create human, elf, halfling and dwarf characters with red hair.
+This has no effect on gameplay at all but it is fun!
+
+#LIGHT_GREEN#This is only available to donators. Thanks for your support!
+]], [[你从无数的怪物和苦难中救出了梅琳达。
+
+现在,你可以创造带有红色头发的人类、精灵、半身人和矮人。
+红发没有任何加成,仅仅是为了好玩 !
+
+#LIGHT_GREEN# 注意这项奖励只有捐赠者们可用。谢谢你们的支持!
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-difficulty_insane.lua"
+
+t("New game difficulty mode: #LIGHT_GREEN#Insane", "新游戏难度:#LIGHT_GREEN#疯狂", "_t")
+t([[You won the game on Nightmare mode.  You are a big tough player!
+You thought you had seen it all, done it all...
+
+But no! If nightmare mode couldn't bring you down, Insane mode will!
+
+Insane features:#YELLOW#
+- All zone levels increased by 50% + 3
+- All creature talent levels increased by 50%
+- Rare creatures are far more frequent and random bosses start to appear
+- Bosses will have randomly selected talents
+- All enemies have 20% more life
+- Player can earn Insane version of achievements if also playing in Roguelike permadeath mode.
+
+#WHITE#May you suffer many fun and unfair deaths!
+]], [[你在噩梦模式下通关了游戏 . 你是一位值得尊敬的玩家 !
+当你觉得你已经都玩遍了,都知道的时候 ...
+
+你错了 ! 如果噩梦模式不能打倒你,那么疯狂模式一定会 !
+
+疯狂模式的特点 :#YELLOW#
+- 所有地区的怪物等级为基础的 50% + 3
+- 所有怪物的技能等级增加 50%
+- 稀有怪产生频率大幅增加,同时出现随机 Boss
+- Boss 将可以随机获得新技能
+- 怪物血量增加 20%
+- 如果玩家在此模式下同时开启冒险模式或  Roguelike 模式,那么可获得独有的疯狂模式成就。
+
+#WHITE# 祝你玩的愉快,死的开心 !
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-difficulty_madness.lua"
+
+t("New game difficulty mode: #LIGHT_GREEN#Madness", "新游戏难度:#LIGHT_GREEN#绝望", "_t")
+t([[You won the game on Insane mode.  You are one of the best players!
+But fear not because the game is just about to get even more unfair on you!
+
+Welcome to Madness!
+
+Madness features:#YELLOW#
+- All zone levels increased by 150% + 6
+- All creature talent levels increased by 170%
+- Rare creatures are far more frequent and random bosses start to appear
+- Bosses will have randomly selected talents
+- Player is being hunted! Randomly all foes in a radius will get a feeling of where she/he is
+- Player can earn Madness version of achievements if also playing in Roguelike or Adventure permadeath mode.
+
+#WHITE#May you suffer many fun and unfair deaths!
+]], [[你在疯狂模式下通关了游戏。你是最好的玩家之一 !
+不过,别害怕,因为游戏会变得更加不公平!
+
+欢迎来到绝望模式!
+
+绝望模式的特点 :#YELLOW#
+- 所有地区的怪物等级为基础的 150% + 6
+- 所有怪物的技能等级增加 170%
+- 稀有怪产生频率大幅增加,同时出现随机 Boss
+- Boss 将可以随机获得新技能
+- 玩家成为了猎物!一定半径内的敌人可能感知到你的位置
+- 如果玩家在此模式下同时开启冒险模式或  Roguelike 模式,那么可获得独有的绝望模式成就
+
+#WHITE# 祝你玩的愉快,死的开心 !
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-divine_anorithil.lua"
+
+t("New Class: #LIGHT_GREEN#Anorithil (Celestial)", "新职业: #LIGHT_GREEN# 星月术士(天空系)", "_t")
+t([[In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.
+
+Anorithil are mages who are trained in special magic to focus the powers of the Sun and Moons.
+They have learned to harness the energy of both shadows and light in their battle against the Pride.
+Their motto is: "We stand betwixt the Sun and Moons, where light and darkness meet. In the grey twilight we seek our destiny."
+
+You have helped one of them and can now create new characters with the #LIGHT_GREEN#Anorithil class#WHITE#.
+
+Anorithil are pure spellcasters that rely on positive and negative energies.
+Class features:#YELLOW#
+- Burn your foes from afar with the light and fire of the Sun
+- Head into battle enhanced by your powerful Sun Chants and Moon Hymns
+- Engulf your foes in the shadows
+- Set glyphs of power to confuse and control your foes#WHITE#
+
+Anorithil use "positive and negative energy" to use their special abilities.
+These are filled by some of their spells and depleted by others, making them alternate their talents.
+]], [[在遥远的东方,称为远东大陆的地方,居住着幸存下来的精灵和人类,与兽人部落和其他远东大陆的危险生物战斗。
+
+星月术士是接受过聚集太阳与月亮神力的特殊魔法训练的法师。
+他们在与部落的战斗中学会了如何同时掌控光与影的能量方法。
+他们的座右铭是:“我们站在太阳与月亮之间,光明与黑暗交汇的地方,在昏暗的黎明深处寻找我们的归宿。”
+
+你帮助了他们中的一位,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 星月术士 #WHITE#。
+
+星月术士是使用正、负能量作为法力来源的纯粹的魔法师。
+职业特点: #YELLOW#
+- 用太阳之火灼烧远处的敌人
+- 使用太阳赞歌和月亮圣诗在战斗中强化你的力量
+- 用阴影吞噬你的敌人
+- 使用圣印的力量控制或者混乱你的敌人 #WHITE#
+
+星月术士使用正、负能量来施展他的特殊能力。
+他们可以使用某些法术充满其中一种能量同时耗尽另外一种能量,由此可以变换各种不同的技能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-divine_sun_paladin.lua"
+
+t("New Class: #LIGHT_GREEN#Sun Paladin (Celestial)", "新职业: #LIGHT_GREEN# 太阳骑士(天空系)", "_t")
+t([[In the uttermost east, on the continent known only as the Far East, dwell the last remnants of Elves and Humans, fighting the Orc Pride and the many perils of the Far East.
+
+Sun Paladins are warriors who are trained in special magic to focus the powers of the Sun.
+Paragons of all that is good, they are nonetheless terrible in their battle against the Pride.
+Their motto is: "The Sun is our giver, our purity, our essence. We carry the light into dark places, and against our strength none shall pass."
+
+You have discovered the Gates of Morning and can now create new characters with the #LIGHT_GREEN#Sun Paladin class#WHITE#.
+
+Sun Paladins are heavy melee with spellcasting support.
+Class features:#YELLOW#
+- Burn your foes from afar with the light and fire of the Sun
+- Head into battle enhanced by your powerful Chants
+- Channel the power of the Sun through your weapon
+- Become a walking fortress, protected by your shield#WHITE#
+
+Sun Paladins use "positive energy" to power their special abilities.
+It is filled by some of their spells and depleted by others, making them alternate their talents.
+]], [[在遥远的东方,称为远东大陆的地方,居住着幸存下来的精灵和人类,与兽人部落和其他远东大陆的危险生物战斗。
+
+太阳骑士是受过特殊魔法训练的战士,他们学会聚焦太阳的力量施展他们的特殊能力。
+他们在与兽人部落的战争中毫不畏惧,成为典范。
+他们的座右铭是:“太阳是恩赐、纯洁和本质的象征,我们为黑暗带来光明,我们与任何反抗我们的力量战斗到底。”
+
+你发现了晨曦之门,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 太阳骑士 #WHITE#。
+
+太阳骑士是掌握法术的强力近战职业。
+职业特点: #YELLOW#
+- 用太阳之火灼烧远处的敌人
+- 使用太阳赞歌在战斗中强化你的力量
+- 将太阳之力灌注进你的武器
+- 成为一座移动的堡垒,使用你的盾牌进行防御 #WHITE#
+
+太阳骑士使用正能量来施展他的特殊能力。
+他们可以使用某些法术充满正能量,然后再用来施展其他法术。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-mage.lua"
+
+t("New Class: #LIGHT_GREEN#Archmage", "新职业: #LIGHT_GREEN# 元素法师", "_t")
+t([[Magic has not disappeared from Maj'Eyal with the end of the Spellhunt.
+
+During the Age of Dusk, as the Spellhunt was nearing its end, a powerful mage of the Kar'Krul, Linaniil, created a safe haven for the few remaining mages of all races.
+This place is Angolwen, the City of Magic, and for over two thousands years has taught magic to preserve and expand it.
+
+You have been told this story and can now create new characters with the #LIGHT_GREEN#Archmage class#WHITE#.
+
+Archmagi are the pinnacle of spellcasters, attuned to the magical properties of the world.
+Class features:#YELLOW#
+- Cast elemental spells to burn your foes to death or freeze them
+- Summon the powers of Space and Time to protect and cripple
+- Dabble in Phantasms and Illusions
+- Manipulate the forces of magic themselves#WHITE#
+
+All mages use mana to cast their spells.
+It slowly replenishes over time.
+]], [[在猎魔行动行动之后魔法并没有从马基埃亚尔消失。
+
+在黄昏纪元,当猎魔行动接近尾声时,卡·克鲁尔的一名强大的法师——莱娜尼尔——为剩余的各种族的法师们建立了一个避风港。
+这个地方就是安格利文,魔法之城,在这里,魔法得以保留并传承了超过两千年。
+
+现在,你已经知道了这个故事,你可以在创建人物时选择新的职业 #LIGHT_GREEN# 元素法师 #WHITE#。
+
+元素法师是世界上专精于施法和魔法属性的顶尖高手。
+职业特点: #YELLOW#
+- 施放元素法术灼烧你的目标或者冰冻他们
+- 召唤时空的力量保护自己或者削弱敌人
+- 专精于幻术和附魔法术
+- 操控魔法本身的力量 #WHITE#
+
+魔法师使用法力值来释放他们的法术。
+法力值会随着时间缓慢恢复。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-mage_cryomancer.lua"
+
+t("New Talent Category: #LIGHT_GREEN#Ice", "新的技能树: #LIGHT_GREEN# 冰系", "_t")
+t([[Since the dawn of time mages have experimented with the elements.
+While most mages are content using the Water school, a few of them took their research deeper and created Ice magic.
+At its core lies the Uttercold, a cold so cold it can even damage creatures normally immune.
+
+You have mastered ice magic and can now create new Archmage and Necromancer characters that can learn the #LIGHT_GREEN#Ice talents#WHITE#.
+
+Talents:
+- #YELLOW#Freeze: #WHITE#Condense ambient water on a target, damaging and freezing it
+- #YELLOW#Frozen Ground: #WHITE#Unleash a nova of ice on the ground, stopping the movements of anything caught inside
+- #YELLOW#Shatter: #WHITE#Shatter all frozen creatures in your sight, dealing increased damage or even killing them
+- #YELLOW#Uttercold: #WHITE#Master the Uttercold and pierce even through cold immunities
+]], [[自始以来法师们进行着各种元素试验。
+大多数法师满足于使用水系魔法,有些人则进行深入的研究并创造出了冰系魔法。
+其终极魔法技能就是“绝对零度”,它甚至可以对那些常规免疫寒冷魔法的生物造成伤害。
+
+你掌握了冰系魔法,现在你可以创建一个新的可以学习 #LIGHT_GREEN# 冰系技能 #WHITE# 的元素法师或者死灵法师角色。
+
+技能:
+- #YELLOW# 冻结: #WHITE# 集中水流伤害目标,并尝试使之冻结。
+- #YELLOW# 冻结大地: #WHITE# 在地上施放一个冰冻新星,使其中的生物无法移动。
+- #YELLOW# 寒冰破碎: #WHITE# 对你视线内的所有冰冻目标造成大量伤害,甚至直接将其杀死。
+- #YELLOW# 绝对零度: #WHITE# 掌握绝对零度可以穿透冰冻免疫的生物。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-mage_geomancer.lua"
+
+t("New Talent Category: #LIGHT_GREEN#Stone", "新的技能树: #LIGHT_GREEN# 石系", "_t")
+t([[Since the dawn of time mages have experimented with the elements.
+While most mages are content using the Earth school, a few of them took their research deeper and created Stone magic.
+At its core lies the Crystalline Focus, which can create attacks so sharp they can cut through physical immunity.
+
+You have mastered stone magic and can now create new Archmage and Arcane Blade characters that can learn the #LIGHT_GREEN#Stone talents#WHITE#.
+
+Talents:
+- #YELLOW#Earthen Missiles: #WHITE#Fire multiple missiles of stone independently at targets
+- #YELLOW#Body of Stone: #WHITE#Turn into stone, reducing the cooldown of many stone/earth talents
+- #YELLOW#Earthquake: #WHITE#Create a localized earthquake, stunning all in the area
+- #YELLOW#Crystalline Focus: #WHITE#Master the Stone and pierce even through physical immunities
+]], [[自始以来法师们进行着各种元素试验。
+大多数法师满足于使用大地系魔法,有些人则进行深入的研究并创造出了石系魔法。
+其终极魔法技能就是“水晶力场”,使攻击更加犀利可以对物理免疫的生物造成伤害。
+
+你掌握了石系魔法,现在你可以创建一个新的可以学习 #LIGHT_GREEN# 石系技能 #WHITE# 的元素法师或者奥术之刃角色。
+
+技能:
+- #YELLOW# 岩石飞弹: #WHITE# 发射数个岩石飞弹向多个目标进行攻击。
+- #YELLOW# 岩石身躯: #WHITE# 进入岩石形态,降低大多数石系/大地系技能的冷却时间。
+- #YELLOW# 地震: #WHITE# 创造一个区域性地震,震慑其中的目标。
+- #YELLOW# 水晶力场: #WHITE# 掌握石系魔法使你能穿透物理免疫的生物对其造成伤害。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-mage_necromancer.lua"
+
+t("New Class: #LIGHT_GREEN#Necromancer", "新职业: #LIGHT_GREEN# 死灵法师", "_t")
+t([[Necromancy, the forbidden art.
+Necromancy, the black art.
+
+During the Age of Dusk and the Age of Pyre the world went through a tortured era. Kingdoms were shattered, whole races suppressed, and diseases ran wild, killing millions.
+It was a dark time and amidst the chaos came the bringers of terror: the necromancers.
+Though they always existed, and will always exist whilst our souls are open to temptation, this was their true age of glory.
+The so-called 'noble' archmages regard necromancers as fallen brothers that must be corrected... or removed. But necromancers consider themselves misunderstood practitioners of an art that others are too scared or too feeble to touch. And oh, what great powers those arts do bring....
+
+You have learnt the basics of necromancy, killed a real one, and can now create new characters with the #LIGHT_GREEN#Necromancer class#WHITE#.
+
+Necromancers are dark spellcasters, attuned to death itself. Their ultimate goal is their own eternal life, often as a Lich.
+Class features:#YELLOW#
+- Cast darkness and ice infused spells to destroy your foes
+- Summon an army of undead minions to do your bidding
+- Use your minions as pawns, sacrificing them in various cruel and unusual ways
+- Embark on the quest of your life: Lichdom#WHITE#
+
+All mages use mana to cast their spells.
+It slowly replenishes over time.
+]], [[死灵法术,被禁忌的魔法。
+死灵法术,黑暗的魔法。
+
+在黄昏纪元和派尔纪元,世界进入了一个扭曲的时代。国家分裂,所有种族的人们都受到压迫,疫病肆虐,杀死了数百万人。
+这是一个黑暗的时代,恐怖的制造者——死灵法师来到了这个混乱的时代。
+他们是永生的而我们的灵魂却会受到诱惑而堕落。这个时代是他们荣耀的时代。
+那些所谓的“高贵”的元素法师们认为死灵法师是他们走入歧途的兄弟,必须予以纠正或者消灭。但是死灵法师们认为他们被误
+解,他们认为其是魔法的开拓者,他们深入了别人不敢或者没有能力掌控的魔法领域,而正是这种魔法给他们带来了强大的力量。
+
+你已经学会了死灵法术的基础,并且杀死了一个死灵法师,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 死灵法师 #WHITE#。
+
+死灵法师专精于黑暗魔法和死亡本身。他们的终极目标是获得永生,成为巫妖。
+职业特点: #YELLOW#
+- 施放黑暗和冰系魔法摧毁你的目标
+- 召唤不死随从听候你的命令
+- 献祭你的亡灵随从
+- 完成你的宿命:巫妖形态 #WHITE#
+
+所有的法师使用法力值来释放他们的法术。
+法力值会随着时间缓慢恢复。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-mage_pyromancer.lua"
+
+t("New Talent Category: #LIGHT_GREEN#Wildfire", "新的技能树: #LIGHT_GREEN# 焱系", "_t")
+t([[Since the dawn of time mages have experimented with the elements.
+While most mages are content using the Fire school, a few of them took their research deeper and created Wildfire magic.
+At its core lies the Wildfire, a fire so hot it can even damage creatures normally immune.
+
+You have mastered Wildfire magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Wildfire talents#WHITE#.
+
+Talents:
+- #YELLOW#Blastwave: #WHITE#Unleash a fire nova around you, damaging and knocking back anything caught inside
+- #YELLOW#Dancing Fires: #WHITE#Project your inner fire to all creatures in your line of sight, setting them ablaze
+- #YELLOW#Combust: #WHITE#Disrupt normal burning effects and make them combust at once
+- #YELLOW#Wildfire: #WHITE#Master the Wildfire and pierce even through fire immunities
+]], [[自始以来法师们进行着各种元素试验。
+大多数法师满足于使用火系魔法,有些人则进行深入的研究并创造出了焱系魔法。
+其终极魔法技能就是“野火燎原”,它甚至可以对那些常规免疫火焰魔法的生物造成伤害。
+
+你掌握了焱系魔法,现在你可以创建一个新的可以学习 #LIGHT_GREEN# 焱系技能 #WHITE# 的元素法师角色。
+
+技能:
+- #YELLOW# 火焰新星: #WHITE# 对你的四周施放一个火焰新星,造成伤害并击退周围目标。
+- #YELLOW# 火焰之舞: #WHITE# 点燃你视线中的所有目标。
+- #YELLOW# 灼烧: #WHITE# 中断常规的燃烧效果立即灼烧目标
+- #YELLOW# 野火燎原: #WHITE# 你对焱系魔法的掌握使你可以对火焰免疫的生物造成伤害。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-mage_tempest.lua"
+
+t("New Talent Category: #LIGHT_GREEN#Storm", "新的技能树: #LIGHT_GREEN# 风暴系", "_t")
+t([[Since the dawn of time mages have experimented with the elements.
+While most mages are content using the Air school, a few of them took their research deeper and created Storm magic.
+At its core lies the Tempest, a storm so powerful it can even damage creatures normally immune.
+
+You have mastered storm magic and can now create new Archmage characters that can learn the #LIGHT_GREEN#Storm talents#WHITE#.
+
+Talents:
+- #YELLOW#Nova: #WHITE#Unleash a lightning nova around you, dazing and damaging creatures caught inside
+- #YELLOW#Shock: #WHITE#Fire a fast bolt of lightning, dazing the target
+- #YELLOW#Hurricane: #WHITE#Call down a Hurricane on any creatures you daze, creating a lightning storm around each of them
+- #YELLOW#Tempest: #WHITE#Master the Tempest and pierce even through lightning immunities
+]], [[自始以来法师们进行着各种元素试验。
+大多数法师满足于使用大气系魔法,有些人则进行深入的研究并创造出了风暴系魔法。
+其底层魔法技能就是“无尽风暴”,它甚至可以对那些常规免疫大气魔法的生物造成伤害。
+
+你掌握了风暴系魔法,现在你可以创建一个新的可以学习 #LIGHT_GREEN# 风暴系技能 #WHITE# 的元素法师角色。
+
+技能:
+- #YELLOW# 闪电新星: #WHITE# 对你的四周施放闪电新星,对周围生物造成闪电伤害并带有眩晕效果。
+- #YELLOW# 闪电之击: #WHITE# 发射一道快速的闪电箭,眩晕目标
+- #YELLOW# 风暴之怒: #WHITE# 召唤风暴攻击你眩晕的目标,产生围绕他们的闪电对其造成伤害。
+- #YELLOW# 无尽风暴: #WHITE# 你对风暴系的掌握使得你可以对大气免疫的生物造成伤害。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua"
+
+t("New Class: #LIGHT_GREEN#Mindslayer (Psionic)", "新的职业: #LIGHT_GREEN# 心灵杀手(超能力系)", "_t")
+t([[Mindslayers are the frontline fighters of the Yeeks' Way. Absolutely devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind.
+Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too.
+
+You have saved a fellow Yeek Mindslayer and can now create characters with the #LIGHT_GREEN#Mindslayer class#WHITE#.
+
+Mindslayers use their powerful psionic powers to supplement their low physical strength and dive into battle.
+Class features:#YELLOW#
+- Erect psionic shields around you both for protection and to absorb energy
+- Engulf yourself in psionic auras - unleashing pain to all those near you
+- Use your psionic "third hand" to hold a second weapon, floating in front of you
+- Unleash the power of your sustained auras and shields by spiking them in great bursts of power#WHITE#
+
+Mindslayers use their mind to manipulate the world.
+They require energy to do so, which they take from the world around them.
+While their shields are up incoming damage will be partly absorbed and the energy stored for later use.
+]], [[心灵杀手是夺心魔族的前线战士。夺心魔使用他们的精神力量进行战斗。
+夺心魔是天生的心灵杀手,同样心灵杀手也通常都是夺心魔。虽然很罕见,但是超能力在其他种族也存在。
+
+你解救了一个夺心魔心灵杀手,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 心灵杀手 #WHITE#。
+
+在战斗中心灵杀手用他们强大的精神超能力来弥补他们孱弱的物理格斗能力。
+职业特点: #YELLOW#
+- 产生超能力场可以保护你自己并且吸收周围能量。
+- 使你自己笼罩在超能光环中,减少受到的伤害。
+- 使用你的超能力来控制武器,使其悬浮在你面前。
+- 释放超能力场的能量产生能量爆炸。 #WHITE#
+
+心灵杀手使用他们的精神力量来操控这个世界。
+他们需要能量来维持,能量从他们周围的世界中汲取。
+当他们的护盾受到攻击使会吸收部分伤害,转化存储成为能量来释放技能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-psionic_solipsist.lua"
+
+t("New Class: #LIGHT_GREEN#Solipsist (Psionic)", "新职业: #LIGHT_GREEN# 织梦者(超能力系)", "_t")
+t([[Solipsists are powerful psionicists that believe that the world is made up of nothing more than the thoughts and dreams of those that live in it.
+This power does not come without a price, however.  The Solipsist must constantly fight with their own ego in order to keep a clear view of reality, lest they fall into a state of solipsism, the belief that the world and those that live in it are nothing more than figments of their own mind.
+
+You've experienced the power of dreams first hand and may now create characters with the #LIGHT_GREEN#Solipsist class#WHITE#.
+
+Solipsists use the power of thought and dreams to manipulate the world around them.
+Class features:#YELLOW#
+- Distort the fabric of reality
+- Store and discharge psionic feedback
+- Summon powerful warriors birthed from your own consciousness
+- Convert damage you take into Psi damage and keep yourself alive with your mental reserves
+- Put your foes to sleep, enter their dreams, and become their worst nightmare#WHITE#
+
+Solipsists use their mind to manipulate the world around them.
+They require energy to do so, which they recover naturally over time, and through methods others use to heal the body.
+]], [[织梦者是强大的超能力者,他们相信世界是由思想和人们的梦境组成的。
+这种力量并非毫无代价,织梦者们为了维持对现实的清晰认识,必须不断的与自我抗争,否则便会深陷自己的囹圄中,将世界和他们身上发生的事误认为只是他们虚构的思想。
+
+你先前已经体验过梦境的力量了,现在你可以在创建人物时选择新的职业 #LIGHT_GREEN# 织梦者 #WHITE#.
+
+织梦者利用思想和梦境的力量掌控身边的天地。
+职业特点: #YELLOW#
+- 能够扭曲现实位面
+- 可储存并释放反馈能量
+- 从意识中召唤强大的战士
+- 将你受到的伤害转化为超能力消耗,精神能量的多少某种意义上也意味着你当前的生命力
+- 使你的敌人陷入沉睡,进入它们的梦境,成为对方的梦魇。 #WHITE#
+
+织梦者利用思想和梦境的力量掌控身边的天地。
+他们需要超能力来做这一切,而他们的超能力既可以通过自然回复,也可以通过其他人恢复生命值的方法来回复。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-race_ogre.lua"
+
+t("New Race: #LIGHT_GREEN#Ogre", "新种族:#LIGHT_GREEN#食人魔", "_t")
+t([[Ogres are magically-altered Humans, taking refuge in Elvala among the Shalore. 
+Their enormous bodies, bolstered by (and dependent on) an intricate web of glowing runes covering their skin, make them an intimidating sight that belies their conscientious and modest nature.
+Ogres were created (and subsequently abandoned) by the Conclave during the Allure Wars, to serve as their warriors and workers.  Their massive size and glowing runes made it impossible for them to hide during the Spellhunt, and only those who fled to Shalore lands survived extermination.
+Their talent with inscriptions is unparalleled, as they need to be able to maintain their own inscriptions to survive, and have passed down the knowledge of how to do so; while their tendency to solve problems in the most simple and direct manner available (combined with an...  intense temper) has given them an unfair reputation as unintelligent brutes, a growing trade industry in inscription production is gradually eroding this image.
+
+You have learned the details of the Ogres' past and put their terrified creators to rest, and have technically brought the Allure Wars to their long-overdue conclusion by eliminating the last remnants of the Conclave.  You can now create new #LIGHT_GREEN#Ogre#WHITE# characters to see their magical might in action!
+
+Race features:#YELLOW#
+- Strong but not stupid
+- Efficient at using all kind of runes and infusions
+- Imbued with arcane forces
+#WHITE#
+]], [[食人魔是被魔法改变的人类,在永恒精灵的艾尔瓦拉避难。
+他们有着庞大的身躯,这个身躯由覆盖在他们皮肤上发光的复杂符文网支撑。食人魔的外貌令人生畏,但他们实际上有着认真和谦虚的性格。
+在厄流战争中,孔克雷夫创造了食人魔作为工人和战士,但最后他们成为了被遗弃的种族。他们庞大的体型和身上闪光的符文让他们成为了魔法狩猎的首要目标,只有那些逃去永恒精灵领地的少量族群幸免于难。
+因为他们必须要维护自己身上的符文存活下去,他们操纵符文和纹身的能力无可比拟,并且这份知识一直世代传承下去。他们解决问题的时候习惯使用最简单直接的手段,再加上他们稍微有些…暴躁的脾性,这一切让他们获得了一些粗暴的野蛮人的坏名声。然而进来,他们在符文和纹身制作领域的成就,渐渐抹去了人们对他们的坏印象。
+
+你学习了食人魔的过去,并解决掉了他们恐怖的创造者。随着孔克雷夫最后残余的毁灭,厄流战争终于迎来了真正的结束。现在,你可以创造新的#LIGHT_GREEN#食人魔#WHITE#角色,在实战中发挥他们的魔法力量吧!
+
+种族特色:#YELLOW#
+- 强壮但不愚笨
+- 善于使用各种纹身和符文
+- 灌注奥术的力量
+#WHITE#
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-rogue_marauder.lua"
+
+t("New Class: #LIGHT_GREEN#Marauder (Rogue)", "新职业: #LIGHT_GREEN# 掠夺者(盗贼系)", "_t")
+t([[Some rogues live by strength rather than cunning, relying on vicious attacks instead of stealth and subterfuge. These bandits maraud the land, lightly armoured and wielding dual weapons, taking what they can by force.
+
+You have learned the value in causing sheer damage in combat and can now create characters with the #LIGHT_GREEN#Marauder class#WHITE#.
+
+Marauders are highly mobile rogues with a range of dextrous techniques and tactics at their disposal. Class features:#YELLOW#
+- Move with ease around the battlefield, dancing around your foes and avoiding their attacks
+- Wield dual weapons and unleash devastating techniques on your opponents
+- Rely on pure thuggery to cripple your enemies before taking them down#WHITE#
+
+Marauders use stamina to fuel their techniques, which replenishes slowly over time.
+]], [[有些盗贼借以力量而不是灵巧来谋生,他们依靠险恶的攻击而不是靠潜行和诡计。他们穿着轻甲,双手持有武器,在整个大陆上用他们的力量进行着掠夺。
+
+你已经学习到在战斗中造成致命伤害的能力,现在你在创建人物时可以选择新的职业 #LIGHT_GREEN# 掠夺者 #WHITE#。
+
+掠夺者是盗贼系职业中拥有高度机动性和战术策略的角色。
+职业特点: #YELLOW#
+- 拥有在战斗中轻巧的机动性,在你的目标面前舞动躲避伤害。
+- 装备双持武器,并能对目标造成毁灭性的打击。
+- 在击倒你的敌人之前使用暗杀技巧将目标致残。 #WHITE#
+
+掠夺者使用体力值来施放他们的技能,体力值会随时间缓慢恢复。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-rogue_poisons.lua"
+
+t("New Talent Category: #LIGHT_GREEN#Poisons", "新的技能树: #LIGHT_GREEN# 毒素系", "_t")
+t([[Extracted from plants, wildlife or more exotic locations, poisons have always existed.
+Many creatures use them, along with some shady people.
+
+You have made a deal with such a person and can now create new Rogue or Archer characters that can learn the #LIGHT_GREEN#Poisons talents#WHITE#.
+
+Talents:
+- #YELLOW#Vile Poisons: #WHITE#Learn new dangerous and terrible poisons to coat your weapons or ammo with, infecting your foes
+- #YELLOW#Venomous Strike: #WHITE#A terrible strike that deals increased nature damage based on the number of poison effects
+- #YELLOW#Empower Poisons: #WHITE#Learn to make your poisons even more lethal and fast
+- #YELLOW#Toxic Death: #WHITE#Spread the toxic joy to your foe's friends!
+]], [[从植物、野生动物和外界各种地方萃取毒物,毒物无所不在。
+很多生物使用它们,它们在人们之间的声誉可不太好。
+
+你和这样的一个人做了一笔交易,现在你可以创建一个新的可以使用 #LIGHT_GREEN# 毒素系技能 #WHITE# 的盗贼 or Archer 角色。
+
+技能:
+- #YELLOW# 涂毒: #WHITE# 学会使用新的危险尔可怕的毒素,将其涂抹在你的武器 or ammo 上,使目标中毒。
+- #YELLOW# 毒素爆发: #WHITE# 一次可怕的攻击,造成的伤害以目标中毒的数量计算
+- #YELLOW# 强化毒素: #WHITE# 学习使你的毒素更具有致命性并起效更快。
+- #YELLOW# 致命毒素: #WHITE# 将毒素效果传播至多个目标。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-rogue_skirmisher.lua"
+
+t("New Class: #LIGHT_GREEN#Skirmisher (Rogue)", "新职业:#LIGHT_GREEN#散兵(盗贼)", "_t")
+t([[In Maj'Eyal threats are everywhere when you walk the wildlands, some rogues prefer to forgo the use of stealth instead using their cunning skills to kill silently from afar with a sling well protected with a buckler.
+
+You have learned the power of counterstriking from afar and can now create characters with the #LIGHT_GREEN#Skirmisher class#WHITE#.
+
+Skirmishers are highly mobile rogues that specialize in running and gunning, using Slings to harass, debilitate, and wear down enemies before finishing them off with extremely quick attacks.
+
+Class features:#YELLOW#
+- Vault and roll around your foes, staying one step ahead and just out of
+reach
+- Cripple your opponents and unleash a torrent of sling bullets
+- Block enemy fire with your buckler mastery and counter attack#WHITE#
+
+Skirmisher use stamina to fuel their techniques, which replenishes slowly over time.
+]], [[当你漫步在马基埃亚尔大陆上广袤的  荒野之地时,你会发现威胁无处不在。一些盗贼放弃了传统的潜行手段,利用盾牌的保护和手中的投石索取而代之,使用其诡诈的技能在远处悄悄地干掉对手。
+
+你已经学会了从远处发动反击的能力,并且现在可以创建#LIGHT_GREEN#散兵#WHITE#这个角色
+
+散兵是高度机动的盗贼,运用游击战术的好手,利用手中的投石索,袭扰、虚弱敌人。并用难以置信的快速的攻击消耗敌人直至死亡
+
+职业特点:#YELLOW#
+1. 敌人面前,翻滚蹦跳,一步之遥,沾我不到!
+2. 致残对手,投石射击,子弹倾泻,堪比流水!
+3. 巧用盾牌,阻挡攻击,反击敌人,一击致命!#WHITE#
+
+散兵使用体力为其战斗续航,体力随着时间缓慢恢复。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-undead_ghoul.lua"
+
+t("New Race: #LIGHT_GREEN#Ghoul (Undead)", "新种族: #LIGHT_GREEN# 食尸鬼(不死亡灵)", "_t")
+t([[Ghouls are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction.
+You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Ghoul race#WHITE#.
+
+Race features:#YELLOW#
+- Great poison resistance
+- Bleeding immunity
+- Stun resistance
+- Fear immunity
+- Special ghoul talents: ghoulish leap, gnaw and retch#WHITE#
+]], [[食尸鬼是不死亡灵。通常是被死灵法师召唤出来的无脑随从。不过有些食尸鬼设法保留了他们的意识并走向这个混乱的世界。
+你杀死了主人,一个恶毒的不死亡灵。现在你在创建人物时可以选择新的种族: #LIGHT_GREEN# 食尸鬼 #WHITE#。
+
+种族特色: #YELLOW#
+- 强大的毒素抗性
+- 流血免疫
+- 震慑抵抗
+- 恐惧免疫
+- 特殊的食尸鬼技能:定向跳跃,亡灵唾液,侵蚀 #WHITE#
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-undead_skeleton.lua"
+
+t("New Race: #LIGHT_GREEN#Skeleton (Undead)", "新种族: #LIGHT_GREEN# 骷髅(不死亡灵)", "_t")
+t([[Skeletons are evil undead creatures. Usually raised by Necromancers to serve as mindless servants, some manage to keep their sentience and roam the world in a blazing path of destruction.
+You have killed the Master, a malevolent undead creature. You can now create a new character with the #LIGHT_GREEN#Skeleton race#WHITE#.
+
+Race features:#YELLOW#
+- Poison immunity
+- Bleeding immunity
+- Fear immunity
+- No need to breathe
+- Special skeleton talents: bone armour, resilient bones, re-assemble#WHITE#
+]], [[骷髅是不死亡灵。通常是被死灵法师召唤出来的无脑随从。不过有些骷髅设法保留了他们的意识并走向这个混乱的世界。
+你杀死了主人,一个恶毒的不死亡灵。现在你在创建人物时可以选择新的种族: #LIGHT_GREEN# 骷髅 #WHITE#。
+
+种族特色: #YELLOW#
+- 毒素免疫
+- 流血免疫
+- 恐惧免疫
+- 无需呼吸
+- 特殊骷髅技能:骨质盔甲,弹力骨骼,重组 #WHITE#
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-warrior_brawler.lua"
+
+t("New Class: #LIGHT_GREEN#Brawler (Warrior)", "新职业: #LIGHT_GREEN# 格斗家(战士系)", "_t")
+t([[The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.
+Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.
+These unarmed techniques still exist today.
+
+You have learned these techniques and can now create new characters with the #LIGHT_GREEN#Brawler class#WHITE#.
+
+Brawlers are warriors who fight with little more than their own bodies as weapons.
+Class features:#YELLOW#
+- Build deadly combination attacks with your strikes
+- Wear gauntlets or gloves to boost your damage
+- Outwit your foes and set them up for deadly counter attacks
+- Control your enemies and break their bones with fierce grappling techniques#WHITE#
+
+Brawlers use stamina and must remain at least semi-mobile.  As such they cannot perform their unarmed talents in massive armor.
+]], [[魔法大爆炸造成的物资匮乏使得兵器成为一种奢侈品,并不是每个人都能担负的起。
+没有钢铁打造的装备,穷人们开始依靠他们自身的力量开始与黑暗斗争。
+这种徒手格斗的技巧现今仍然存在。
+
+你已经学会了这种技巧,现在你在创建人物时可以选择新的职业: #LIGHT_GREEN# 格斗家 #WHITE#。
+
+格斗家是以自身身体作战的职业。
+职业特点: #YELLOW#
+- 可以制造致命的连击
+- 装备金属或皮革手套来提升攻击力
+- 使用计谋迷惑你的敌人并伺机反击
+- 使用凶猛的关节技控制敌人并打碎他们的骨头 #WHITE#
+
+格斗家使用体力,体力值以半自动形式回复。另外他们如果装备板甲将无法施放徒手技能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-wilder_oozemancer.lua"
+
+t("New Class: #LIGHT_GREEN#Oozemancer (Wilder)", "新职业:#LIGHT_GREEN#软泥使 ( 野性系 )", "_t")
+t([[The long Nature's hatred of all arcane forces has managed to create Oozemancers as the ultimate answer to archmagi.
+You have met and destroyed a corrupted one and can now create new characters with the #LIGHT_GREEN#Oozemancer class#WHITE#.
+
+Oozemancer are Wilders, who are at home in the wilds and draw their power from their connection with nature.
+Class features:#YELLOW#
+- Offensive long range nature and acidic attacks
+- Inherently antimagic
+- Summon various kinds of oozes to your side for a short while
+- Use oozes, slimes, mucus and moss against Nature's foes#WHITE#
+
+All Wilder classes use Equilibrium for their powers. It represents their connection to nature. 
+The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
+]], [[自然长期对一切奥术能量的憎恨最终成功地制造出软泥使这一职业,作为对抗法师的最终答案。
+你已经遇到并且摧毁了一名堕落的软泥使,自然现在允许你用 #LIGHT_GREEN# 软泥使 #WHITE# 开始新的角色。
+
+软泥使属于野性系,居住在野外,与自然的联系是他们的力量来源。
+职业特点: #YELLOW#
+- 远距离的自然与酸性攻击
+- 天生反魔
+- 能召唤不同种类的软泥怪为你战斗
+- 使用软泥、史莱姆、粘液和苔藓来对抗自然的敌人 #WHITE#
+
+所有野性系职业使用自然失衡值作为其能量,它与自然之间的联系密切相关。
+对自然平衡的破坏越大这个值会越高。高自然失衡值会导致一定几率技能失败而损失一个回合。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-wilder_stone_warden.lua"
+
+t("New Class: #LIGHT_GREEN#Stone Warden (Wilder)", "新职业:#LIGHT_GREEN#岩石守卫(野性系)", "_t")
+t([[While most races of Eyal firmly believe that arcane and nature forces are opposites, Dwarves have found a way to bind them together and meld them into a power to be reckoned with.
+
+You have mastered some arcane and wild talents at a crude level can now create new dwarf characters with the #LIGHT_GREEN#Stone Warden class#WHITE#.
+
+Stone Wardens are Wilders, who are at home in the wilds and draw their power from their connection with nature and arcane
+Class features:#YELLOW#
+- Dual wield shields and bash your foes with arcane enhanced shield strikes
+- Combine arcane and nature forces to split yourself into two powerful halves
+- Use vines of stone to grab and assail your foes
+- Turn into a huge earth elemental and summon volcanos
+- Dwarf race exclusive class (Select it at birth for the option to even appear)#WHITE#
+
+All Wilder classes use Equilibrium for their powers. It represents their connection to nature. 
+The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
+Stone Wardens also use Mana.
+]], [[尽管大部分埃亚尔的种族都坚信奥术和自然的力量势不两立,矮人们找到了一种方法,可以将它们联结起来,组成一种让人无法忽视的强大力量。
+
+你对奥术和自然能力两项的精通达到了一个十分深入的程度,你创建的新矮人角色可以选择#LIGHT_GREEN#岩石守卫职业#WHITE#。
+
+岩石守卫是野性系职业,它们植根于自然,从自然和奥术的联结中汲取力量。
+职业特性:#YELLOW#
+- 双持盾牌,使用奥术强化的盾牌打击攻击敌人
+- 结合奥术和自然的力量,产生两个强大的分身。
+- 使用岩石藤蔓抓取并攻击敌人。
+- 变化成巨大的岩石元素,召唤火山。
+- 这是矮人专属的职业,只有在创建角色画面选择矮人才能看到。#WHITE#
+
+所有野性系职业使用自然失衡值作为其能量,它与自然之间的联系密切相关。
+对自然平衡的破坏越大这个值会越高。高自然失衡值会导致一定几率技能失败而损失一个回合。
+岩石守卫同样使用法力值。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-wilder_summoner.lua"
+
+t("New Class: #LIGHT_GREEN#Summoner (Wilder)", "新职业: #LIGHT_GREEN# 召唤师(野性系)", "_t")
+t([[In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat.
+You have witnessed such an act and can now create new characters with the #LIGHT_GREEN#Summoner class#WHITE#.
+
+Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature.
+Class features:#YELLOW#
+- Summon allies, ranging from a war hound to the mighty fire drake
+- Take direct control of your summons
+- Augment your summons with various powers#WHITE#
+
+All Wilder classes use Equilibrium for their powers. It represents their connection to nature. 
+The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
+]], [[在野外,有些人可以使用他们意志力来召唤随从协助他们战斗。
+你已经见证了这种力量的存在,现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 召唤师 #WHITE#。
+
+召唤师以自然为家,他们的力量来自于与大自然的联系。
+职业特点: #YELLOW#
+- 能召唤随从军队,包括从战争猎犬到强大的火龙
+- 能直接控制你的召唤物
+- 使用不同的方式强化你的召唤物 #WHITE#
+
+所有野性系职业使用自然失衡值作为其能量,它与自然之间的联系密切相关。
+对自然平衡的破坏越大这个值会越高。高自然失衡值会导致一定几率技能失败而损失一个回合。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-wilder_wyrmic.lua"
+
+t("New Class: #LIGHT_GREEN#Wyrmic (Wilder)", "新职业: #LIGHT_GREEN# 龙战士(野性系)", "_t")
+t([[Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves.
+You have consumed a magic that allows you to gain such a power. You can now also create new characters with the #LIGHT_GREEN#Wyrmic class#WHITE#.
+
+Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons.
+Class features:#YELLOW#
+- Take on the aspects of drakes: fire, cold, sand, and more
+- Breath weapons: fire, ice, sand, and more
+- Powerful melee combatant#WHITE#
+
+All Wilder classes use Equilibrium for their powers. It represents their connection to nature. 
+The higher it gets the more off-balance they are with it. A high equilibrium makes for a chance to fail to use a power and lose a turn.
+Wyrmics are also trained in the martial arts and use stamina for some techniques.
+]], [[有些人,或者通过训练或者使用魔法,可以使他们成为龙形态。
+你已经学习了一种魔法使你具备这种能力。现在你可以在创建人物时选择新的职业: #LIGHT_GREEN# 龙战士 #WHITE#。
+
+龙战士以自然为家,通过不同的龙形态来获得不同的能力。
+职业特点: #YELLOW#
+- 可以成为火、冰和土龙等形态
+- 吐息攻击:火、冰或土系攻击
+- 强大的双手武器近战能力 #WHITE#
+
+所有野性系职业使用自然失衡值作为其能量,它与自然之间的联系密切相关。
+对自然平衡的破坏越大这个值会越高。高自然失衡值会导致一定几率技能失败而损失一个回合。
+此外龙战士也会一系列格斗技能,使用体力值作为能量来施展部分技能。
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/texts/unlock-yeek.lua"
+
+t("New Race: #LIGHT_GREEN#Yeek", "新种族: #LIGHT_GREEN# 夺心魔", "_t")
+t([[Yeeks are a mysterious race of small humanoids native to the tropical island of Rel.
+Their body is covered with white fur and their disproportionate heads give them a ridiculous look, yet they are a cunning and willful race.
+Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.
+They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.
+
+You have helped a Yeek Wayist and can now create a new character with the #LIGHT_GREEN#Yeek race#WHITE#.
+
+Race features:#YELLOW#
+- Mental domination racial power
+- Confusion resistance
+- Fast leveling
+- Frail body#WHITE#
+]], [[夺心魔是热带小岛瑞尔岛上比较神秘的人形原住民种族。
+他们的身体长着白色的毛发,另外他们有着不成比例的巨大脑袋使他们看上去样子有点滑稽。
+不过他们是非常灵巧而且意志强大的种族。
+尽管在马基埃亚尔几乎没有听说过他们,他们作为半身人国家纳格尔的附庸国已经存在了几个世纪。
+他们在派尔纪元获得了独立,并开始信仰“维网”——一个由他们的超能力构建成的精神联合网络。
+
+你救了一个夺心魔,现在你可以在创建人物时选择新的种族: #LIGHT_GREEN# 夺心魔 #WHITE#。
+
+种族特点: #YELLOW#
+- 拥有精神控制的种族能力
+- 混乱抗性
+- 升级较快
+- 脆弱的身躯 #WHITE#
+]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/timed_effects.lua"
+
+t("%s from %s", "%sçš„%s", "tformat", {2,1})
+
+
+------------------------------------------------
+section "game/modules/tome/data/timed_effects/floor.lua"
+
+t("Icy Floor", "冰面", "floorEffect desc")
+t("The target is walking on an icy floor. Increasing movement speed by 20%, providing +20% cold damage piercing and -30% stun immunity.", "目标行走在冰面上。增加 20%移动速度,提供 20%的冰冷伤害穿透,同时减少 30%的震慑免疫。", "_t")
+t("Font of Life", "生命之泉", "floorEffect desc")
+t("The target is near a font of life, granting %+0.2f life regeneration, %+0.2f equilibrium regeneration, %+0.2f stamina regeneration and %+0.2f psi regeneration.  (Only living creatures benefit.)", "目标靠近生命之泉,增加 %+0.2f 生命回复, %+0.2f 失衡值回复, %+0.2f 体力回复和 %+0.2f 超能力回复。不死族无法获得此效果。", "tformat")
+t("Spellblaze Scar", "奥术之痕", "floorEffect desc")
+t("The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces.", "目标接近奥术之痕,获得 25%法术暴击率,增加 10%火焰和枯萎伤害,但是法术暴击会消耗法力值。", "_t")
+t("Blighted Soil", "荒芜之地", "floorEffect desc")
+t("The target is walking on blighted soil, reducing diseases resistance by 60% and giving all attacks a 40% chance to infect the target with a random disease (can only happen once per turn).", "目标行走在荒芜之地上,减少 60%疾病抵抗并且对目标的所有攻击有 40%的几率使其感染某种疾病。(每回合只能触发一次)", "_t")
+t("Glimmerstone", "闪光石", "floorEffect desc")
+t("The target is affected by a glimmerstone, its next attack will try to daze.", "目标被闪光石影响,它的下一次攻击可能造成眩晕。", "_t")
+t("Protective Aura", "防御光环", "floorEffect desc")
+t("The target is near a protective aura, granting +%d armour and +%d physical save.", "目标靠近防御光环,获得 +%d 点护甲和 +%d 物理豁免。", "tformat")
+t("Antimagic Bush", "反魔光环", "floorEffect desc")
+t("The target is near an antimagic bush, granting +20%% nature damage, +20%% nature resistance penetration and -%d spellpower.", "目标靠近反魔灌木,增加 20%% 自然伤害, 20%% 自然抵抗穿透。同时 -%d 法术强度。", "tformat")
+t("Necrotic Air", "死灵瘴气", "floorEffect desc")
+t("The target is in a zone of necrotic air, granting -40% healing mod. Undead creatures also get +15% to all resistances.", "目标位于死灵瘴气中,减少 40% 治疗效果。不死族则增加 15% 所有抵抗。", "_t")
+t("Whistling Vortex", "尖啸漩涡", "floorEffect desc")
+t("The target is in a whistling vortex, granting +%d ranged defense, -%d ranged accuracy and incoming projectiles are 30%% slower.", "目标靠近尖啸漩涡,增加 +%d 远程闪避,同时 -%d 远程命中,并且抛射物减缓 30%% 。", "tformat")
+t("Fell Aura", "毁灭光环", "floorEffect desc")
+t("The target is surrounded by a fell aura, granting 40% critical damage bonus but -20% to all resistances.", "目标被毁灭光环所包围,增加 40% 暴击伤害,同时减少 20% 所有抵抗。", "_t")
+t("Slimey Pool", "史莱姆地板", "floorEffect desc")
+t("The target is walking on slime. Decreasing movement speed by 20% and dealing 20 slime damage to any creatures attacking it.", "目标行走在史莱姆上。减少 20% 移动速度并对任何攻击它的目标造成 20 点史莱姆伤害。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/timed_effects/magical.lua"
+
+t("Illness", "疾病", "_t")
+t("The target is infected by a disease, reducing its dexterity, strength, and constitution by %d.", "目标被疾病感染,减少敏捷、力量、体质各 %d 点 .", "tformat")
+t("#Target# is afflicted by a crippling illness!", "#Target#被致残疾病感染!", "_t")
+t("#Target# is free from the illness.", "#Target#从疾病中解脱。", "_t")
+t("Armor Corroded", "护甲腐蚀", "_t")
+t("The target has been splashed with acid, reducing armour by %d%% (#RED#%d#LAST#).", "目标被酸液覆盖,护甲减少 %d%%(#RED#%d#LAST#).", "tformat")
+t("#Target#'s armor corrodes!", "#Target#的护甲被腐蚀了!", "_t")
+t("#Target# is fully armored again.", "#Target#的护甲重新变得完整。", "_t")
+t("Surging mana", "法力潮汐", "_t")
+t("The mana surge engulfs the target, regenerating %0.2f mana per turn.", "法力潮汐淹没目标,每回合回复 %0.2f 法力值。", "tformat")
+t("#Target# starts to surge mana.", "#Target#开始快速回复法力。", "_t")
+t("+Manasurge", "+法力潮汐", "_t")
+t("#Target# stops surging mana.", "#Target#停止快速回复法力。", "_t")
+t("-Manasurge", "-法力潮汐", "_t")
+t("Mana Overflow", "法力溢出", "_t")
+t("The mana is overflowing, increasing your max mana by %d%%.", "法力溢出,提升你的法力上限 %d%% 。", "tformat")
+t("#Target# starts to overflow mana.", "#Target#法力溢出了。", "_t")
+t("+Mana Overflow", "+法力溢出", "_t")
+t("#Target# stops overflowing mana.", "#Target#停止法力溢出。", "_t")
+t("-Mana Overflow", "-法力溢出", "_t")
+t("Stoned", "石化", "_t")
+t("The target has been turned to stone: it is rooted in place, unable to act, and may be shattered by a single blow dealing more than 30% of its maximum life.  It's new form makes it immune to being poisoned or cut, and grants improved physical(+20%), fire(+80%) and lightning(+50%) resistances.", "目标被石化:被定身在此位置,无法行动,在受到超过 30% 最大生命的伤害将被击碎,但提高物理抵抗( +20% )火焰抵抗( + 80% )和闪电抵抗( + 50% )。", "_t")
+t("stone", "石", "effect subtype")
+t("stun", "震慑", "effect subtype")
+t("#Target# turns to #GREY#STONE#LAST#!", "#Target#变成了#GREY#石头#LAST#!", "_t")
+t("+Stoned", "+石化", "_t")
+t("#Target# is no longer a #GREY#statue#LAST#.", "#Target#不再是#GREY#石头#LAST#了.", "_t")
+t("-Stoned", "-石化", "_t")
+t("Arcane Storm", "奥术风暴", "_t")
+t("The target is the epicenter of a terrible arcane storm, providing +%d%% arcane resistance.", "目标处于巨大奥术风暴的中心,提供 +%d%% 奥术抵抗。", "tformat")
+t("Earthen Barrier", "大地屏障", "_t")
+t("Reduces physical damage received by %d%%.", "减少物理伤害 %d%% 。", "tformat")
+t("#Target# hardens its skin.", "#Target#的皮肤变得坚硬。", "_t")
+t("+Earthen barrier", "+大地屏障", "_t")
+t("-Earthen barrier", "-大地屏障", "_t")
+t("Molten Skin", "炽热皮肤", "_t")
+t("Reduces fire damage received by %d%%.", "减少火焰伤害 %d%% 。", "tformat")
+t("#Target#'s skin turns into molten lava.", "#Target#的皮肤变成火山岩浆。", "_t")
+t("+Molten Skin", "+炽热皮肤", "_t")
+t("-Molten Skin", "-炽热皮肤", "_t")
+t("Reflective Skin", "反射皮肤", "_t")
+t("Magically returns %d%% of any damage done to the attacker.", "反射 %d%% 魔法伤害。", "tformat")
+t("#Target#'s skin starts to shimmer.", "#Target#的皮肤开始闪光。", "_t")
+t("+Reflective Skin", "+反射皮肤", "_t")
+t("#Target#'s skin returns to normal.", "#Target#的皮肤恢复了正常状态。", "_t")
+t("-Reflective Skin", "-反射皮肤", "_t")
+t("Vimsense", "活力感知", "_t")
+t("Reduces blight resistance by %d%% and all saves by %d.", "降低枯萎抵抗 %d%% ,所有豁免 %d 。", "tformat")
+t("Invisibility", "隐形", "_t")
+t(" and preventing healing and life regeneration", "并阻止治疗和生命回复效果", "_t")
+t("Improves/gives invisibility (power %d), reducing damage dealt by %d%%%s.", "提升/获得隐形状态( %d 隐形等级),减少其所造成的伤害%d%%%s。", "tformat")
+t("#Target# vanishes from sight.", "#Target#从视线中消失。", "_t")
+t("+Invis", "+隐身", "_t")
+t("#Target# is no longer invisible.", "#Target#不再隐形。", "_t")
+t("-Invis", "-隐身", "_t")
+t("Ethereal", "虚幻形态", "_t")
+t("Invisible (power %d), damage dealt reduced by %d%%, all resistances increased by %d%%, movement speed increased by %d%%.", "隐形 ( 隐形等级 %d), 造成的伤害减少 %d%%, 所有抗性增加 %d%%, 移动速度增加 %d%%.", "tformat")
+t("phantasm", "幻术", "effect subtype")
+t("#Target# becomes ethereal.", "#Target#变得虚幻。", "_t")
+t("+Ethereal", "+虚幻形态", "_t")
+t("#Target# is no longer ethereal.", "#Target#变得不再虚幻。", "_t")
+t("-Ethereal", "-虚幻形态", "_t")
+t("Stormshield", "风暴之盾", "_t")
+t("The target is protected a raging storm deflecting up to %d instances of damage over %d.", "单位被一团风暴保护,可转移来自 %d 个目标的超过 %d 的伤害。", "tformat")
+t("#Target# summons a storm to protect them!", "#Target#召唤风暴来保护自己!", "_t")
+t("+Stormshield", "+风暴之盾", "_t")
+t("#Target#'s storm dissipates.", "#Target#的风暴消失了。", "_t")
+t("-Stormshield", "-风暴之盾", "_t")
+t("%s(%d stormshielded#LAST#%s)#LAST#", "%s(%d 风暴护盾#LAST#%s)#LAST#", "tformat")
+t("#BLUE##Target#'s stormshield is out of charges and disspitates!#LAST#.", "#BLUE##Target#的风暴护盾超过吸收次数而消失了!#LAST#.", "logCombat")
+t("Prismatic Shield", "棱彩护盾", "_t")
+t("The target is protected by a prismatic shield blocking many instances of damage.  Remaining:  %s", "目标受到棱彩护盾的保护,可以阻挡许多伤害。剩余次数:%s", "tformat")
+t("ward", "守护", "effect subtype")
+t("#Target# summons a prismatic shield to protect him!", "#Target#召唤出棱彩护盾来保护自己!", "_t")
+t("+Prismatic", "+棱彩护盾", "_t")
+t("#Target#'s prismatic shield fades.", "#Target#的棱彩护盾消失了。", "_t")
+t("-Prismatic", "-棱彩护盾", "_t")
+t("%s(%d to prism#LAST#%s)#LAST#", "%s(%d 棱彩护盾#LAST#%s)#LAST#", "tformat")
+t("PURGING", "净化", "_t")
+t("The target is being purged of 1 physical ailment each turn.", "目标每回合清除一项物理负面状态。", "tformat")
+t("#Target# is being purged of his physical ailments!", "#Target#正在净化自身物理疾病!", "_t")
+t("+Purging", "+清除", "_t")
+t("#Target#'s is no longer being purged.", "#Target#不再被净化", "_t")
+t("-Purging", "-清除", "_t")
+t("Sensing (Vim)", "感知(活力)", "_t")
+t("Improves senses, allowing the detection of unseen things.", "强化感知,可以看到看不到的东西", "_t")
+t("Sense Hidden", "感知隐藏生物", "_t")
+t("Improves/gives the ability to see invisible and stealthed creatures (power %d).", "提升/获得侦测隐形或者潜行生物( %d 侦测等级)", "tformat")
+t("#Target#'s eyes tingle.", "#Target#的眼睛闪出光芒。", "_t")
+t("#Target#'s eyes tingle no more.", "#Target#的眼睛恢复了正常状态。", "_t")
+t("Bane of Blindness", "致盲灾祸", "_t")
+t("The target is blinded, unable to see anything and takes %0.2f darkness damage per turn.", "目标被致盲,不能看到任何东西并每回合受到 %0.2f 暗影伤害。", "tformat")
+t("blind", "致盲", "effect subtype")
+t("#Target# loses sight!", "#Target#失明了!", "_t")
+t("+Blind", "+致盲", "_t")
+t("#Target# recovers sight.", "#Target#恢复了视力。", "_t")
+t("-Blind", "-致盲", "_t")
+t("Bane of Confusion", "混乱灾祸", "_t")
+t("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn.", "目标处于混乱,随机行动 ( %d%% 几率 ),不能完成复杂的动作,每回合受到 %0.2f 暗影伤害。", "tformat")
+t("bane", "灾祸", "effect subtype")
+t("confusion", "æ··ä¹±", "effect subtype")
+t("#Target# wanders around!.", "#Target#陷入昏迷而无目的地四处游荡!", "_t")
+t("+Confused", "+æ··ä¹±", "_t")
+t("#Target# seems more focused.", "#Target#恢复了理智。", "_t")
+t("-Confused", "-æ··ä¹±", "_t")
+t("Supercharge Golem", "超载傀儡", "_t")
+t("The target is supercharged, increasing life regen by %0.2f and damage done by 20%%.", "目标被超载,增加 %0.2f 生命回复并增加 20%%伤害。", "tformat")
+t("+Supercharge", "+超载傀儡", "_t")
+t("-Supercharge", "-超载傀儡", "_t")
+t("Power Overload", "力量超载", "_t")
+t("The target radiates incredible power, increasing all damage done by %d%%.", "目标辐射出超强的力量,提升 %d%% 所有伤害。", "tformat")
+t("#Target# is overloaded with power.", "#Target#能量过载。", "_t")
+t("+Overload", "+过载", "_t")
+t("#Target# seems less dangerous.", "#Target#平静了下来。", "_t")
+t("-Overload", "-过载", "_t")
+t("Life Tap", "生命分流", "_t")
+t("The target taps its blood's hidden power, healing for %d%% of all damage they deal.", "目标发掘血液中的隐藏力量,将其造成伤害的 %d%% 转化为治疗。", "tformat")
+t("#Target# looks healthier as he deals damage.", "#Target#造成伤害后看上去更健康了。", "_t")
+t("+Life Tap", "+生命分流", "_t")
+t("#Target# stops leeching life.", "#Target#不再吸取生命。", "_t")
+t("-Life Tap", "-生命分流", "_t")
+t("Arcane Eye", "奥术之眼", "_t")
+t("You have an arcane eye observing for you in a radius of %d.", "你召唤奥术之眼侦查 %d 码区域。", "tformat")
+t("Seen by Arcane Eye", "被奥术之眼发现", "_t")
+t("An Arcane Eye has seen this creature.", "一个奥术之眼正在观察着这个生物", "_t")
+t("All stats increase", "全属性提升", "_t")
+t("All primary stats of the target are increased by %d.", "目标所有基础属性提升 %d 。", "tformat")
+t("Displacement Shield", "偏转护盾", "_t")
+t("The target is surrounded by a space distortion that randomly sends (%d%% chance) incoming damage to another target (%s). Absorbs %d/%d damage before it crumbles.", "目标被一层扭曲空间包围, %d%% 几率偏转伤害至另一目标( %s )。吸收 %d/%d 伤害。", "tformat")
+t("+Displacement Shield", "+偏转护盾", "_t")
+t("The very fabric of space alters around #target#.", "#Target#周围的空间扭曲了。", "_t")
+t("-Displacement Shield", "-偏转护盾", "_t")
+t("The fabric of space around #target# stabilizes to normal.", "#target#周围的时空稳定了下来。", "_t")
+t("Damage Shield", "伤害吸收", "_t")
+t("(reflecting %d%% back to the attacker)", "(反射%d%%伤害给攻击者 )", "tformat")
+t("The target is surrounded by a magical shield, absorbing %d/%d damage %s before it crumbles.", "目标被一层魔法护盾包围,吸收(%d/%d)伤害%s直到其破裂。", "tformat")
+t("+Shield", "+护盾", "_t")
+t("A shield forms around #target#.", "#Target#的周围产生了一道护盾。", "_t")
+t("-Shield", "-护盾", "_t")
+t("The shield around #target# crumbles.", "#Target#周围的护盾消失了。", "_t")
+t("Martyrdom", "殉难", "_t")
+t("All damage done by the target will also hurt it for %d%%.", "目标造成伤害的同时对自身造成 %d%% 伤害。", "tformat")
+t("#Target# is a martyr.", "#Target#成为了一个殉道者。", "_t")
+t("+Martyr", "+殉难", "_t")
+t("#Target# is no longer influenced by martyrdom.", "#Target#不再受殉难影响。", "_t")
+t("-Martyr", "-殉难", "_t")
+t("Radiance Lost", "光辉暗淡", "_t")
+t("You have expended the power of your Radiance temporarily reducing its radius to 1.", "你身边的光亮变得暗淡了,光照半径降低到1码。", "tformat")
+t("radiance", "光辉", "effect subtype")
+t("#Target#'s aura dims.", "#Target#的光环变得暗淡了。", "_t")
+t("+Dim", "+黯淡", "_t")
+t("#Target# shines with renewed light.", "#Target#身边光明再次闪耀。", "_t")
+t("-Dim", "-黯淡", "_t")
+t("Curse of Vulnerability", "弱点诅咒", "_t")
+t("The target is cursed, reducing all resistances by %d%%.", "目标被诅咒,所有抵抗降低 %d%% 。", "tformat")
+t("Curse of Impotence", "虚弱诅咒", "_t")
+t("The target is cursed, reducing all damage done by %d%%.", "目标被诅咒,所有伤害降低 %d%% 。", "tformat")
+t("Curse of Defenselessness", "衰竭诅咒", "_t")
+t("The target is cursed, reducing defence and all saves by %d.", "目标被诅咒,降低闪避和所有豁免 %d 。", "tformat")
+t("Curse of Death", "死亡诅咒", "_t")
+t("The target is cursed, taking %0.2f darkness damage per turn and preventing natural life regeneration.", "目标被诅咒,每回合受到 %0.2f 暗影伤害并停止自然生命回复。", "tformat")
+t("Curse of Hate", "仇恨诅咒", "_t")
+t("The target is cursed, force all foes in a radius of 5 to attack it.", "目标被诅咒,强制所有 5 码内目标攻击他。", "_t")
+t("curse", "诅咒", "effect subtype")
+t("#Target# is cursed.", "#Target#被诅咒了。", "_t")
+t("+Curse", "+诅咒", "_t")
+t("#Target# is no longer cursed.", "#Target#不再被诅咒", "_t")
+t("-Curse", "-诅咒", "_t")
+t("Corrupting Strike", "黑暗连击", "_t")
+t("The targets natural essence in corrupted reducing disease resistance by 100%%.", "目标自然力量被腐蚀,疾病抗性降低100%%。", "tformat")
+t("#Target# is completely vulnerable to disease!", "#Target#对疾病毫无抵抗力!", "_t")
+t("#Target# no longer vulnerable to disease.", "#Target#恢复了对疾病的抵抗力!", "_t")
+t("Bloodlust", "嗜血杀戮", "_t")
+t("The target is in a magical frenzy, improving spellpower by %d.", "目标进入魔法狂暴状态,提升法术强度 %d 。", "tformat")
+t("Acid Splash", "酸液飞溅", "_t")
+t("The target has been splashed with acid, taking %0.2f acid damage per turn, reducing armour by %d and attack by %d.", "目标被酸液飞溅,造成每回合 %0.2f 酸性伤害。降低 %d 护甲值和 %d 伤害。", "tformat")
+t("sunder", "腐蚀", "effect subtype")
+t("Bloodfury", "鲜血狂怒", "_t")
+t("The target's blight and acid damage is increased by %d%%.", "目标的酸性和枯萎伤害增加 %d%% 。", "tformat")
+t("Reviving Phoenix", "凤凰涅磐", "_t")
+t("Target is being brought back to life.", "目标正在起死回生。", "_t")
+t("#Target# is consumed in a burst of flame. All that remains is a fiery egg.", "#Target#化成了一道火光,留下了一个火红色的蛋。", "_t")
+t("+Phoenix", "+凤凰涅磐", "_t")
+t("#Target# bursts out from the egg.", "#Target#从蛋中冲出。", "_t")
+t("-Phoenix", "-凤凰涅磐", "_t")
+t("Hurricane", "风暴之怒", "_t")
+t("The target is in the center of a lightning hurricane, doing %0.2f to %0.2f lightning damage to itself and others around every turn.", "目标处于闪电飓风中心,使自身和周围目标每回合受到 %0.2f ~ %0.2f 闪电伤害。", "tformat")
+t("#Target# is caught inside a Hurricane.", "#Target#卷入了飓风之中。", "_t")
+t("+Hurricane", "+风暴之怒", "_t")
+t("-Hurricane", "-风暴之怒", "_t")
+t("The Hurricane around #Target# dissipates.", "#Target#身边的飓风被驱散了。", "_t")
+t("Teleport: Angolwen", "传送:安格利文", "_t")
+t("The target is waiting to be recalled back to Angolwen.", "目标等待被传送至安格利文。", "_t")
+t("There are creatures that could be watching you; you cannot take the risk of teleporting to Angolwen.", "有生物可以看见你,你不能冒这个险传送安格利文。", "log")
+t("You are yanked out of this place!", "你“呼”的一下被带离了这个地方!", "logPlayer")
+t("Space restabilizes around you.", "你周围的空间稳定了下来。", "logPlayer")
+t("Timeport: Point Zero", "传送:零点圣域", "_t")
+t("The target is waiting to be recalled back to Point Zero.", "目标等待被传送回零点圣域。", "_t")
+t("timeport", "延时传送", "effect subtype")
+t("There are creatures that could be watching you; you cannot take the risk of timeporting to Point Zero.", "有生物看着你;你不能冒着这个风险传送到零点圣城。", "log")
+t("You are yanked out of this time!", "你“呼”的一下被带离了这个地方!", "logPlayer")
+t("Time restabilizes around you.", "你周围的时间稳定了下来。", "logPlayer")
+t("Premonition Shield", "感应护盾", "_t")
+t("Reduces %s damage received by %d%%.", "降低受到的 %s 伤害 %d%% 。", "tformat")
+t("#Target# casts a protective shield just in time!", "#Target#及时召唤出了一个保护护盾。", "_t")
+t("+Premonition Shield", "+感应护盾", "_t")
+t("-Premonition Shield", "-感应护盾", "_t")
+t("The protective shield of #Target# disappears.", "#Target#的保护护盾消失了。", "_t")
+t("Corrosive Worm", "腐蚀蠕虫", "_t")
+t("The target is infected with a corrosive worm, reducing blight and acid resistance by %d%%. When the effect ends, the worm will explode, dealing %d acid damage in a 4 radius ball. This damage will increase by %d%% of all damage taken while under torment", "目标被腐蚀蠕虫感染,减少 %d%% 酸性和枯萎抗性,效果结束后,蠕虫团将爆炸,在半径 4 范围内造成 %d 酸性伤害。在该效果下受到伤害的 %d%% 将被加成至爆炸伤害中。", "tformat")
+t("#Target# is infected by a corrosive worm.", "#Target#感染了腐蚀蠕虫。", "_t")
+t("+Corrosive Worm", "+腐蚀蠕虫", "_t")
+t("#Target# is free from the corrosive worm.", "#Target#摆脱了腐蚀蠕虫。", "_t")
+t("-Corrosive Worm", "-腐蚀蠕虫", "_t")
+t("Wraithform", "鬼魂形态", "_t")
+t("Turn into a wraith, passing through walls (but not natural obstacles), granting %d defense and %d armour.", "进入鬼魂形态,可以穿墙(但不能穿过其他障碍物),获得 %d 闪避和 %d 护甲值。", "tformat")
+t("#Target# turns into a wraith.", "#Target#变成了幽灵。", "_t")
+t("+Wraithform", "+鬼魂形态", "_t")
+t("#Target# returns to normal.", "#Target#恢复了正常。", "_t")
+t("-Wraithform", "-鬼魂形态", "_t")
+t("Empowered Healing", "强化治疗", "_t")
+t("Increases the effectiveness of all healing the target receives by %d%%.", "提升目标受到的所有治疗效果 %d%% 。", "tformat")
+t("Providence", "光之守护", "_t")
+t("The target is under protection, removing one negative effect per turn.", "目标受到保护,每回合解除一项负面效果。", "tformat")
+t("Solar Infusion", "日光充能", "_t")
+t("The target's light, darkness, and fire resistance has been increased by %d%%.", "目标的光系、暗影和火焰伤害抗性增加 %d%%。", "tformat")
+t("Totality", "日全食", "_t")
+t("The target's light and darkness spell penetration has been increased by %d%%.", "目标的光系和黑暗法术穿透增加 %d%% 。", "tformat")
+t("Empowered Glyphs", "充能之印", "_t")
+t("A divine glyph recently triggered, providing %d%% light and darkness affinity and resistence.", "圣印最近被触发过,提供 %d%% 光系和暗影伤害吸收与抗性。", "tformat")
+t("Fatiguing Starlight", "疲倦星光", "_t")
+t("Inflicted with a fatiguing starlight, taking %d darkness damage and increasing the cooldown of a cooling-down talent by 1 whenever they act", "被疲倦的星光感染,每回合受到 %d 暗影伤害,并且每次行动时,一个正处于冷却状态的技能冷却时间延长 1 回合", "tformat")
+t("Sunburst", "日炎爆发", "_t")
+t("Light damage has been increased by %d%% to +%d%%.", "光系伤害加成增加了 %d%% ,变成 +%d%% 。", "tformat")
+t("Shrouded in Darklight", "光暗环绕", "_t")
+t("%d%% of the targets damage is being split between light and darkness and they are taking %d light and %d darkness damage each turn.", "目标造成的 %d%% 伤害将被平分然后转为光系和暗影伤害。每回合受到 %d 光系和 %d 暗影伤害。", "tformat")
+t("Sanctity", "圣洁之阵", "_t")
+t("The target is protected from silence effects.", "目标免疫沉默。", "_t")
+t("Shifting Shadows", "暗影之阵", "_t")
+t("The target's defense is increased by %d.", "目标闪避值增加 %d 。", "tformat")
+t("Blazing Light", "炽焰之阵", "_t")
+t("The target is gaining %d positive energy each turn.", "目标每回合获得 %d 正能量。", "tformat")
+t("Warding", "守护之阵", "_t")
+t("Projectiles aimed at the target are slowed by %d%%.", "目标受到的投射物减速 %d%% 。", "tformat")
+t("circle", "法阵", "effect subtype")
+t("Turn Back the Clock", "时光倒流", "_t")
+t("The target has been returned to a much younger state, reducing all its stats by %d.", "目标被倒退回幼儿时代,降低 %d 所有属性值。", "tformat")
+t("#Target# is returned to a much younger state!", "#Target#回到了幼儿时代。", "_t")
+t("+Turn Back the Clock", "+时光倒流", "_t")
+t("#Target# has regained its natural age.", "#Target#回到了自然年龄。", "_t")
+t("-Turn Back the Clock", "-时光倒流", "_t")
+t("Wasting", "时间耗竭", "_t")
+t("The target is wasting away, taking %0.2f temporal damage per turn.", "消耗目标使其受到每回合 %0.2f 时空伤害。", "tformat")
+t("#Target# is wasting away!", "#Target#的时间被消耗!", "_t")
+t("+Wasting", "+时间耗竭", "_t")
+t("#Target# stops wasting away.", "#Target#停止了时间消耗。", "_t")
+t("-Wasting", "-时间耗竭", "_t")
+t("Prescience", "预知", "_t")
+t("The target's awareness is fully in the present, increasing stealth detection, see invisibility, defense, and accuracy by %d.", "目标对当前状况了如指掌,增加隐形和潜行侦测等级、命中、近身闪避 %d 。", "tformat")
+t("#Target# has found the present moment!", "#Target#对当前的感知力提高了!", "_t")
+t("+Prescience", "+预知", "_t")
+t("#Target#'s awareness returns to normal.", "#Target#恢复了正常。", "_t")
+t("-Prescience", "-预知", "_t")
+t("Invigorate", "鼓舞", "_t")
+t("The target is regaining %d life per turn and refreshing talents at twice the normal rate.", "目标每回合回复 %d 生命值并且以两倍正常速度刷新技能。", "tformat")
+t("regeneration", "回复", "effect subtype")
+t("#Target# is invigorated.", "#Target#开始快速恢复体力。", "_t")
+t("+Invigorate", "+鼓舞", "_t")
+t("#Target# is no longer invigorated.", "#Target#停止快速恢复体力。", "_t")
+t("-Invigorate", "-鼓舞", "_t")
+t("Gather the Threads", "聚集螺旋", "_t")
+t("The target's spellpower has been increased by %d and will continue to increase by %d each turn.", "目标法术强度已提高 %d ,每回合进一步提高 %d 。", "tformat")
+t("#Target# is gathering energy from other timelines.", "#Target#从其他时间线吸取能量。", "_t")
+t("+Gather the Threads", "+聚集螺旋", "_t")
+t("#Target# is no longer manipulating the timestream.", "#Target#停止对时间线的操控。", "_t")
+t("-Gather the Threads", "-聚集螺旋", "_t")
+t("Flawed Design", "不完美设计", "_t")
+t("The target's resistances have been reduced by %d%%.", "改变目标的过去,降低所有抵抗 %d%% 。", "tformat")
+t("#Target# is flawed.", "#Target#出现弱点。", "_t")
+t("+Flawed", "+弱点", "_t")
+t("#Target# is no longer flawed.", "#Target#不再有弱点。", "_t")
+t("-Flawed", "-弱点", "_t")
+t("Manaworm", "法力蠕虫", "_t")
+t("The target is infected by a manaworm, draining %0.2f mana per turn and releasing it as arcane damage to the target.", "目标被法力蠕虫感染,每回合被吸取 %0.2f 法力值并对宿主造成相应数量的奥术伤害。", "tformat")
+t("#Target# is infected by a manaworm!", "#Target#感染了法力蠕虫!", "_t")
+t("+Manaworm", "+法力蠕虫", "_t")
+t("#Target# is no longer infected.", "#Target#不再受到感染。", "_t")
+t("-Manaworm", "-法力蠕虫", "_t")
+t("Surge of Undeath", "不死狂潮", "_t")
+t("Increases the target combat power, spellpower, accuracy by %d, armour penetration by %d and critical chances by %d.", "增加目标 %d 攻击强度、法术强度和命中 , 增加 %d 护甲穿透并提高 %d 暴击率。", "tformat")
+t("frenzy", "疯狂", "effect subtype")
+t("#Target# is engulfed in dark energies.", "#Target#被黑暗能量包围。", "_t")
+t("+Undeath Surge", "+不死狂潮", "_t")
+t("#Target# seems less powerful.", "#Target#恢复了正常。", "_t")
+t("-Undeath Surge", "-不死狂潮", "_t")
+t("Bone Shield", "白骨护盾", "_t")
+t("Any attacks doing more than %d%% of your life is reduced to %d%%.", "所有超过你生命值 %d%% 的伤害都会被降低至 %d%% 。", "tformat")
+t("#Target# protected by flying bones.", "#Target#受到骨盾的保护。", "_t")
+t("+Bone Shield", "+白骨护盾", "_t")
+t("#Target# flying bones crumble.", "#Target#不再受到骨盾保护。", "_t")
+t("-Bone Shield", "-白骨护盾", "_t")
+t("Redux", "时空回响", "_t")
+t("Chronomancy spells with cooldown less than %d will not go on cooldown when cast.", "冷却时间低于 %d 的时空法术在释放后将不进入冷却。", "tformat")
+t("Target is destabilized and in %d turns will start suffering %0.2f temporal damage per turn.  If it dies with this effect active after the damage starts it will explode.", "目标被扰动,在 %d 回合受到每回合 %0.2f 时空伤害。若目标在效果持续中因该伤害死亡则会发生爆炸。", "tformat")
+t("Temporal Destabilization", "时空紊乱", "_t")
+t("Target is destabilized and suffering %0.2f temporal damage per turn.  If it dies with this effect active it will explode.", "目标失去时间平衡并每回合受到 %0.2f 时空伤害。如果目标在效果持续时死亡则会爆炸。", "tformat")
+t("#Target# is unstable.", "#Target#变得不稳定。", "_t")
+t("+Temporal Destabilization", "+时空紊乱", "_t")
+t("#Target# has regained stability.", "#Target#恢复了稳定。", "_t")
+t("-Temporal Destabilization", "-时空紊乱", "_t")
+t("Celerity", "迅捷", "_t")
+t("The target is moving is %d%% faster.", "目标移动速度增加 %d%%", "tformat")
+t("%d Celerity", "%d 迅捷", "tformat")
+t("Time Dilation", "时间膨胀", "_t")
+t("Increases attack, spell, and mind speed by %d%%.", "增加攻击、施法和精神速度 %d%% 。", "tformat")
+t("%d Time Dilation", "%d 时间膨胀", "tformat")
+t("Haste", "加速", "_t")
+t("Increases global action speed by %d%%.", "整体速度提升 %d%% 。", "tformat")
+t("+Haste", "+加速", "_t")
+t("-Haste", "-加速", "_t")
+t("Cease to Exist", "存在抹杀", "_t")
+t("The target is being removed from the timeline, its resistance to physical and temporal damage have been reduced by %d%%.", "目标被尝试移出时间线,减少 %d%% 物理与时空抵抗。", "tformat")
+t("#Target# is being removed from the timeline.", "#Target#被从时间线中移除。", "_t")
+t("+Cease to Exist", "+存在抹杀", "_t")
+t("Impending Doom", "灾厄降临", "_t")
+t("The target's final doom is drawing near, reducing healing factor by 80%% and dealing %0.2f arcane damage per turn. The effect will stop if the caster dies.", "目标的末日已经临近,治疗系数降低 80%% 并且每回合受到 %0.2f 奥术伤害。施法者死亡时本效果消失。", "tformat")
+t("#Target# is doomed!", "#Target#遭受了厄运!", "_t")
+t("+Doomed", "+灾厄", "_t")
+t("#Target# is freed from the impending doom.", "#Target#摆脱了厄运。", "_t")
+t("-Doomed", "-灾厄", "_t")
+t("Rigor Mortis", "尸僵症", "_t")
+t("The target takes %d%% more damage from necrotic minions.", " 目标受到死灵随从的伤害增加 %d%% 。", "tformat")
+t("#Target# feels death coming!", "#Target#感受到了死亡迫近!", "_t")
+t("+Rigor Mortis", "+尸僵症", "_t")
+t("#Target# is freed from the rigor mortis.", "#Target#摆脱了尸僵。", "_t")
+t("-Rigor Mortis", "-尸僵症", "_t")
+t("Abyssal Shroud", "堕入深渊", "_t")
+t("The target's lite radius has been reduced by %d, and its darkness resistance by %d%%.", "目标光照范围减少 %d ,暗影抵抗下降 %d%% 。", "tformat")
+t("#Target# feels closer to the abyss!", "#Target#堕入了深渊!", "_t")
+t("+Abyssal Shroud", "+堕入深渊", "_t")
+t("#Target# is free from the abyss.", "#Target#逃离了深渊!", "_t")
+t("-Abyssal Shroud", "-堕入深渊", "_t")
+t("Spin Fate", "命运之丝", "_t")
+t("The target's defense and saves have been increased by %d.", "目标的闪避与豁免增加 %d 。", "tformat")
+t("%d Spin", "%d 命运之丝", "tformat")
+t("#Target# spins fate.", "#Target#编织命运!", "_t")
+t("+Spin Fate", "+命运之丝", "_t")
+t("#Target# stops spinning fate.", "#Target#停止编织命运。", "_t")
+t("-Spin Fate", "-命运之丝", "_t")
+t("Spellshocked", "法术冲击", "_t")
+t("Overwhelming magic has temporarily interfered with all damage resistances, lowering them by %d%%.", "强大的法力干扰了目标的伤害抗性,目标的全体抗性降低%d%%。", "tformat")
+t("cross tier", "越层效果", "effect subtype")
+t("+Spellshocked", "+法术冲击", "_t")
+t("-Spellshocked", "-法术冲击", "_t")
+t("Rotting Disease", "腐烂疫病", "_t")
+t("The target is infected by a disease, reducing its constitution by %d and doing %0.2f blight damage per turn.", "目标被感染疾病,降低 %d 体质并每回合造成 %0.2f 枯萎伤害。", "tformat")
+t("#Target# is afflicted by a rotting disease!", "#Target#受到腐烂疫病的折磨!", "_t")
+t("#Target# is free from the rotting disease.", "#Target#摆脱了腐烂疫病。", "_t")
+t("Decrepitude Disease", "衰老疫病", "_t")
+t("The target is infected by a disease, reducing its dexterity by %d and doing %0.2f blight damage per turn.", "目标被感染疾病,降低 %d 敏捷并每回合受到 %0.2f 枯萎伤害。", "tformat")
+t("#Target# is afflicted by a decrepitude disease!", "#Target#受到了衰老疫病的折磨!", "_t")
+t("#Target# is free from the decrepitude disease.", "#Target#摆脱了衰老疫病。", "_t")
+t("Weakness Disease", "衰弱疫病", "_t")
+t("The target is infected by a disease, reducing its strength by %d and doing %0.2f blight damage per turn.", "目标被感染疾病,降低 %d 力量并每回合受到 %0.2f 枯萎伤害。", "tformat")
+t("#Target# is afflicted by a weakness disease!", "#Target#受到了衰弱疫病的折磨!", "_t")
+t("#Target# is free from the weakness disease.", "#Target#摆脱了衰弱疫病。", "_t")
+t("Woeful Disease", "恐怖疫病", "_t")
+t("The target is infected by a disease, reducing its strength, constitution, dexterity by %d and doing %0.2f blight damage per turn.", "目标被疾病感染,力量、体质和敏捷减少 %d,每回合受到 %0.2f 枯萎伤害。", "tformat")
+t("#Target# is afflicted by a woeful disease!", "#Target#被恐怖的疾病感染!", "_t")
+t("#Target# is free from the woeful disease.", "#Target#摆脱了恐怖疾病", "_t")
+t("Woeful Darkness", "恐怖黑暗", "_t")
+t("The target is weakened and lost, all damage it does is reduced by %d%%.", "The 目标迷失而虚弱,造成的所有伤害减少 %d%% 。", "tformat")
+t("#Target# is weakened by the darkness!", "#Target#被黑暗削弱!", "_t")
+t("+Woeful Darkness", "+恐怖黑暗", "_t")
+t("#Target# looks more determined.", "#Target#看起来更加坚定了。", "_t")
+t("-Woeful Darkness", "-恐怖黑暗", "_t")
+t("Woeful Corrosion", "恐怖酸蚀", "_t")
+t("The target has been splashed with acid, taking %0.2f acid damage per turn.", "目标被酸液溅射,每回合受到 %0.2f 酸性伤害。", "tformat")
+t("#Target# is covered in acid!", "#Target#被酸液覆盖!", "_t")
+t("#Target# is free from the acid.", "#Target#身上的酸液消失了。", "_t")
+t("Woeful Cripple", "恐怖致残", "_t")
+t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", "目标被致残,降低 %d%% 近战、施法和精神速度。", "tformat")
+t("#Target# is crippled.", "#Target#被致残。", "_t")
+t("#Target# is not crippled anymore.", "#Target#不再被致残。", "_t")
+t("Epidemic", "传染病", "_t")
+t([[The target is infected by a disease, doing %0.2f blight damage per turn and reducing healing received by %d%%.
+Each non-disease blight damage done to it will spread the disease.]], [[目标被感染疾病,每回合受到 %0.2f 枯萎伤害并降低治疗效果 %d%% 。 
+ 未感染疾病的目标受到枯萎伤害时会被传染该疫病。]], "tformat")
+t("#Target# is afflicted by an epidemic!", "#Target#感染了传染病!", "_t")
+t("#Target# is free from the epidemic.", "#Target#摆脱了传染病。", "_t")
+t("Worm Rot", "腐肉虫", "_t")
+t([[The target is infected with carrion worm larvae.  Each turn it will lose one beneficial physical effect and %0.2f blight and acid damage will be inflicted.
+After five turns the disease will inflict %0.2f blight damage and spawn a carrion worm mass.]], [[目标被腐肉幼虫感染,每回合会丢失一个物理增益效果并受到 %0.2f 枯萎和酸性伤害。 
+ 5 回合后再会造成 %0.2f 枯萎伤害并孵化一条成熟腐肉虫。]], "tformat")
+t("#Target# is afflicted by a terrible worm rot!", "#Target#感染了腐肉虫!", "_t")
+t("#Target# is free from the worm rot.", "#Target#摆脱了腐肉虫。", "_t")
+t("#LIGHT_RED#A carrion worm mass bursts out of %s!", "#LIGHT_RED#%s处出现成熟的蠕虫!", "logSeen")
+t("Ghoul Rot", "尸鬼腐蚀", "_t")
+t("  If the target dies while ghoul rot is active it will rise as a ghoul.", "  如果目标在尸鬼腐蚀期间死亡,它将会被复活食尸鬼。", "_t")
+t("The target is infected by a disease doing %0.2f blight damage per turn.%s", "目标感染疾病,每回合造成 %0.2f 点枯萎伤害。 %s", "tformat")
+t("disease", "疾病", "effect subtype")
+t("#Target# is afflicted by ghoul rot!", "#Target#被食尸鬼的疾病感染!", "_t")
+t("#Target# is free from the ghoul rot.", "#Target#摆脱了食尸鬼的疾病!", "_t")
+t("Bloodcasting", "血祭施法", "_t")
+t("Corruptions consume health instead of vim.", "堕落者消耗生命值来取代活力值。", "_t")
+t("Sanguine Infusion", "鲜血充能", "_t")
+t("Maximum life increased by %d.", "最大生命值提升 %d 。", "tformat")
+t("corruption", "堕落", "effect subtype")
+t("Arcane Supremacy", "奥术至尊", "_t")
+t("The target's spellpower and spell save has been increased by %d", "目标法术强度及法术豁免提升 %d", "tformat")
+t("#Target# is surging with arcane energy.", "#Target#受到奥术能量强化。", "_t")
+t("+Arcane Supremacy", "+奥术至尊", "_t")
+t("-Arcane Supremacy", "-奥术至尊", "_t")
+t("The arcane energy around #target# has dissipated.", "#Target#周围的奥术能量消失。", "_t")
+t("Ward", "守护", "_t")
+t("Fully absorbs %d %s %s.", "完全吸收 %d次%s%s。", "tformat")
+t("attack", "攻击", "_t")
+t("attacks", "攻击", "_t")
+t("#Target# warded against %s!", "#Target#吸收了%s的攻击!", "tformat")
+t("+Ward", "+守护", "_t")
+t("#Target#'s %s ward fades", "#Target#不再守护自己免受%s伤害。", "tformat")
+t("-Ward", "-守护", "_t")
+t("Your %s ward absorbs the damage!", "你的%s守护吸收了伤害!", "logPlayer")
+t("Spellsurge", "法术狂潮", "_t")
+t("The target's spellpower has been increased by %d.", "目标的法术强度提升 %d 。", "tformat")
+t("#Target# is surging arcane power.", "#Target#涌起了奥术能量。", "_t")
+t("+Spellsurge", "+法术狂潮", "_t")
+t("#Target# is no longer surging arcane power.", "#Target#不再涌起奥术能量。", "_t")
+t("-Spellsurge", "-法术狂潮", "_t")
+t("Out of Phase", "脱离现实", "_t")
+t([[The target is out of phase with reality, increasing defense by %d, resist all by %d%%, and reducing the duration of detrimental timed effects by %d%%.
+These effects cap at 40%%.]], [[目标脱离了现实相位,增加 %d 闪避, %d%% 所有抵抗以及 %d%% 所有负面状态的持续时间。
+最高效果为 40%% 。]], "tformat")
+t("#Target# is out of phase.", "#Target#脱离了相位空间。", "_t")
+t("+Phased", "+相位", "_t")
+t("#Target# is no longer out of phase.", "#Target#回到了正常空间。", "_t")
+t("-Phased", "-相位", "_t")
+t("Blood Lock", "鲜血禁锢", "_t")
+t("Cannot heal higher than %d life.", "受到治疗时,生命值维持在 %d 点以下。", "tformat")
+t("blood", "è¡€", "effect subtype")
+t("#Target# is blood locked.", "#Target#的鲜血受到禁锢。", "_t")
+t("+Blood Lock", "+鲜血禁锢", "_t")
+t("#Target# is no longer blood locked.", "#Target#的鲜血不再受到禁锢。", "_t")
+t("-Blood Lock", "-鲜血禁锢", "_t")
+t("Congeal Time", "时间凝固", "_t")
+t("Reduces global action speed by %d%% and all outgoing projectiles speed by %d%%.", "减少 %d%% 整体速度和 %d%% 周围的抛射物速度。", "tformat")
+t("#Target# slows down.", "#Target#速度减慢了。", "_t")
+t("+Congeal Time", "+时间凝固", "_t")
+t("#Target# speeds up.", "#Target#速度加快。", "_t")
+t("-Congeal Time", "-时间凝固", "_t")
+t("Arcane Vortex", "奥术漩涡", "_t")
+t("An arcane vortex follows the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 50%% more arcane damage this turn. If the target dies the remaining damage is dealt as a radius 2 ball of arcane.", "一个奥术漩涡跟随着目标。每回合一发奥术射线从它身上释放出来,随机对附近视野内的目标造成 %0.2f 奥术伤害。如果视野内没有任何其他目标,则该回合会对初始目标附加额外的 50%%奥术伤害。如果目标死亡,残余伤害引发半径为 2 的奥术爆炸。", "tformat")
+t("#Target# is focused by an arcane vortex!.", "#Target#被奥术漩涡缠绕!.", "_t")
+t("+Arcane Vortex", "+奥术漩涡", "_t")
+t("#Target# is free from the arcane vortex.", "#Target#摆脱了奥术漩涡。", "_t")
+t("-Arcane Vortex", "-奥术漩涡", "_t")
+t("Aether Breach", "以太裂隙", "_t")
+t("Fires an arcane explosion each turn doing %0.2f arcane damage in radius 2.", "每回合触发一个奥术爆炸, 在 2 码范围内造成 %0.2f 奥术伤害。", "tformat")
+t("#Target# begins channeling arcane through a breach in reality!", "#Target#从现实的裂口中传导奥术能量!", "_t")
+t("+Aether Breach", "+以太裂隙", "_t")
+t("-Aether Breach", "-以太裂隙", "_t")
+t("The aetheric breach around #Target# seals itself.", "#Target#周围的以太裂隙自动关闭了。", "_t")
+t("Aether Avatar", "以太之体", "_t")
+t("Filled with pure aether forces!", "充满以太力量!", "_t")
+t("Vulnerability Poison", "脆弱毒素", "_t")
+t(" and poison resistance is reduced by %s%%", " 毒素免疫下降 %s%%", "tformat")
+t("The target is afflicted with a magical poison and is suffering %0.2f arcane damage per turn.  All resistances are reduced by 10%%%s.", "目标被魔法毒素感染,每回合受到 %0.2f 奥术伤害,所有伤害抗性下降 10%% %s.", "tformat")
+t("#Target# is magically poisoned!", "#Target#被魔法毒素感染!", "_t")
+t("+Vulnerability Poison", "+脆弱毒素", "_t")
+t("#Target# is no longer magically poisoned.", "#Target#不再被魔法毒素感染。", "_t")
+t("-Vulnerability Poison", "-脆弱毒素", "_t")
+t("Irresistible Sun", "无御之日", "_t")
+t("The target is attracting all toward it, also dealing fire, light and physical damage each turn..", "所有目标被拉向它,每回合造成火焰、光系和物理伤害。", "tformat")
+t("#Target# starts to attract all creatures around!", "#Target#开始吸引周围的所有目标!", "_t")
+t("+Irresistible Sun", "+无御之日", "_t")
+t("#Target# is no longer attracting creatures.", "#Target#不再吸引周围的目标。", "_t")
+t("-Irresistible Sun", "-无御之日", "_t")
+t("%s is pulled in!", "%s 被拉了进去!", "logSeen")
+t("Weight of the Sun", "太阳引力", "_t")
+t("The target is struggling against immense gravity, all damage it does is reduced by %d%%.", "目标正在抵抗强大的重力,造成的所有伤害减少 %d%%.", "tformat")
+t("#Target# can barely stand!", "#Target#难以站立!", "_t")
+t("+Weight of the Sun", "+太阳引力", "_t")
+t("#Target# can move freely once more.", "#Target#可以自由移动了。", "_t")
+t("-Weight of the Sun", "-太阳引力", "_t")
+t("Temporal Form", "时空形态", "_t")
+t("The target assumes the form of a telugoroth.", "目标呈现出泰鲁戈洛斯形态 ", "tformat")
+t("#Target# threads time as a shell!", "#Target#扭曲了时间。", "_t")
+t("+Temporal Form", "+时空形态", "_t")
+t("#Target# is no longer embeded in time.", "#Target#不再深入时间长河中。", "_t")
+t("-Temporal Form", "-时空形态", "_t")
+t("Corrupted Losgoroth Form", "堕落的罗斯戈洛斯形态", "_t")
+t("The target has assumed the form of a corrupted losgoroth, gaining immunity to poison, disease, bleeding, and confusion.  It does not need to breathe, and converts half of all damage to life draining blight.", "目标呈现出堕落的罗斯戈洛斯形态。获得毒素、疾病、流血和混乱免疫。不需要呼吸,将所造成的一半伤害转化为枯萎吸血伤害。", "tformat")
+t("arcane", "奥术", "effect subtype")
+t("#Target# turns into a losgoroth!", "#Target#变成了罗斯戈洛斯。", "_t")
+t("+Corrupted Losgoroth Form", "+堕落的罗斯戈洛斯形态", "_t")
+t("-Corrupted Losgoroth Form", "-堕落的罗斯戈洛斯形态", "_t")
+t("Shivgoroth Form", "西弗格罗斯形态", "_t")
+t("The target assumes the form of a shivgoroth.", "目标呈现出西弗格罗斯形态。", "tformat")
+t("#Target# turns into a shivgoroth!", "#Target#变成了西弗戈洛斯。", "_t")
+t("+Shivgoroth Form", "+西弗格罗斯形态", "_t")
+t("#Target# is no longer transformed.", "#Target#恢复了原本的形态。", "_t")
+t("-Shivgoroth Form", "-西弗格罗斯形态", "_t")
+t("Keepers of Reality Rally Call", "现实守护者的接力召唤", "_t")
+t("The keepers of reality have called upon all to defend Point Zero. Life increased by 5000, damage by 300%.", "现实守护者召唤一切可能的防护来守卫零点圣域,生命值提高 5000 ,伤害增加 300% 。", "_t")
+t("Receptive Mind", "大脑开放", "_t")
+t("You can sense the presence of all %s around you.", " 你能感知周围的 %s", "tformat")
+t("rune", "符文", "effect subtype")
+t("Born into Magic", "魔法亲和", "_t")
+t("%s damage increased by 20%%.", "%s 伤害增加 20%%.", "tformat")
+t("race", "种族技能", "effect subtype")
+t("Essence of the Dead", "亡者精华", "_t")
+t("The target consumed souls to gain new powers. %d spells affected.", "目标消耗灵魂来获取额外力量,   %d 个法术受到影响。", "tformat")
+t("necrotic", "死灵", "effect subtype")
+t("Ice Armour", "寒冰护甲", "_t")
+t("The target is covered in a layer of ice. Its armour is increased by %d, it deals %0.1f Cold damage to attackers that hit in melee, and 50%% of its damage is converted to cold.", " 目标被冰覆盖,增加 %d 护甲,对攻击者造成 %0.1f 点寒冷伤害 , 同时将 50%% 伤害转化为寒冷伤害。", "tformat")
+t("armour", "护甲", "effect subtype")
+t("cold", "寒冷", "effect subtype")
+t("#Target# is covered in icy armor!", "#Target#被寒冰护甲覆盖!", "_t")
+t("#Target#'s ice coating crumbles away.", "#Target#的寒冰护甲消散了。", "_t")
+t("Caustic Golem", "酸化傀儡", "_t")
+t("The target is coated with acid. When struck in melee, it has a %d%% chance to spray a cone of acid towards the attacker doing %0.1f damage.", " 目标被酸液覆盖。当被近战攻击时,有 %d%% 几率喷射锥形酸液造成 %0.1f 伤害。", "tformat")
+t("acid", "酸性", "effect subtype")
+t("coating", "涂层", "effect subtype")
+t("#Target# is coated in acid!", "#Target#被酸液覆盖!", "_t")
+t("#Target#'s acid coating is diluted.", "#Target#覆盖的酸液消散了。", "_t")
+t("Sun's Vengeance", "阳光之怒", "_t")
+t("The target is filled with the Sun's fury, next Sun Beam will be instant cast.", " 目标充满了阳光的愤怒!下一发阳光烈焰变为瞬间。", "tformat")
+t("#Target# is filled with the Sun's fury!", "#Target#充满了阳光的愤怒!", "_t")
+t("+Sun's Vengeance", "+阳光之怒", "_t")
+t("-Sun's Vengeance", "-阳光之怒", "_t")
+t("Suncloak", "阳光护体", "_t")
+t("The target is protected by the sun, increasing their spell casting speed by %d%%, reducing spell cooldowns by %d%%, and preventing damage over %d%% of your maximum life from a single hit.", " 目标被太阳之力保护,增加 %d%% 施法速度 ,减少 %d%% 法术冷却时间,同时一次伤害最多带走你 %d%% 最大生命。", "tformat")
+t("#Target# is energized and protected by the Sun!", "#Target#被阳光保护并充能。", "_t")
+t("+Suncloak", "+阳光护体", "_t")
+t("#Target#'s solar fury subsides.", "#Target#的阳光之怒消退了。", "_t")
+t("-Suncloak", "-阳光护体", "_t")
+t("Mark of Light", "光之印记", "_t")
+t("The creature that marked the target with light will be healed for all melee attacks against it by %d%%.", "目标被光之印记标记,标记方对它进行近战攻击将获得相当于 %d%% 伤害的治疗。", "tformat")
+t("#Target# is marked by light!", "#Target#被光之印记标记。", "_t")
+t("+Mark of Light", "+光之印记", "_t")
+t("#Target#'s mark disappears.", "#Target#身上的光之印记消失了。", "_t")
+t("-Mark of Light", "-光之印记", "_t")
+t("Righteous Strength", "光明之力", "_t")
+t("Increase light and physical damage by %d%%.", "增加%d%% 物理和光系伤害。", "tformat")
+t("#Target# shines with light!", "#Target#身边光芒闪耀!", "_t")
+t("+Righteous Strength", "+光明之力", "_t")
+t("#Target# stops shining.", "#Target#不再闪光。", "_t")
+t("-Righteous Strength", "-光明之力", "_t")
+t("Lightburn", "灼烧之光", "_t")
+t("The creature is burnt by light, dealing %0.2f light damage each turn and reducing armour by %d.", "目标被光明灼烧,每回合受到 %0.2f 点光系伤害,同时护甲降低 %d。", "tformat")
+t("#Target# burns with light!", "#Target#被光明灼烧!", "_t")
+t("+Lightburn", "+灼烧之光", "_t")
+t("#Target# stops burning.", "#Target#身上的火熄灭了。", "_t")
+t("-Lightburn", "-灼烧之光", "_t")
+t("Illumination ", "照明", "_t")
+t("The target glows in the light, reducing its stealth and invisibility power by %d, defense by %d and looses all evasion bonus from being unseen.", " 目标在光明中显形,减少 %d 潜行与隐身强度,减少 %d 闪避,同时失去不可见带来的闪避加成。", "tformat")
+t("+Illumination", "+照明", "_t")
+t("-Illumination", "-照明", "_t")
+t("Light Burst ", "光芒爆发", "_t")
+t("The is invigorated when dealing damage with Searing Sight.", "当使用灼热之矛时被激发。", "tformat")
+t("+Light Burst", "+光芒爆发", "_t")
+t("-Light Burst", "-光芒爆发", "_t")
+t("Light Burst Speed", "光芒爆发加速", "_t")
+t("The target is invigorated from Searing Sight, increasing movement speed by %d%%.", "当使用灼热之矛时被激发, 增加 %d%% 移动速度。", "tformat")
+t("sun", "太阳", "effect subtype")
+t("+Light Burst Speed", "+光芒爆发加速", "_t")
+t("-Light Burst Speed", "-光芒爆发加速", "_t")
+t("Healing Inversion", "治疗逆转", "_t")
+t("All healing done to the target will instead turn into %d%% blight damage.", "目标受到的所有治疗会逆转为 %d%% 枯萎伤害.", "tformat")
+t("heal", "治疗", "effect subtype")
+t("+Healing Inversion", "+治疗逆转", "_t")
+t("-Healing Inversion", "-治疗逆转", "_t")
+t("Shocked", "震撼", "_t")
+t("Target is reeling from an lightning shock, halving its stun and pinning resistance.", "目标被强力的闪电所震撼,震慑与定身免疫减半.", "tformat")
+t("lightning", "闪电", "effect subtype")
+t("+Shocked", "+震撼", "_t")
+t("-Shocked", "-震撼", "_t")
+t("Wet", "湿润", "_t")
+t("Target is drenched with magical water, halving its stun resistance.", "目标全身湿透了,震慑抗性减半。", "tformat")
+t("ice", "寒冰", "effect subtype")
+t("water", "æ°´", "effect subtype")
+t("+Wet", "+湿润", "_t")
+t("-Wet", "-湿润", "_t")
+t("Probability Travel", "次元移动", "_t")
+t("Target is out of phase and may move through walls.", "目标处于相位空间外,能穿过墙壁。", "tformat")
+t("+Probability Travel", "+次元移动", "_t")
+t("-Probability Travel", "-次元移动", "_t")
+t("Blink", "闪烁", "_t")
+t("Target is randomly teleporting every turn.", "目标每轮都会随机传送。", "tformat")
+t("+Blink", "+闪烁", "_t")
+t("-Blink", "-闪烁", "_t")
+t("Dimensional Anchor", "时空锚", "_t")
+t("The target is unable to teleport and takes %0.2f temporal and %0.2f physical damage if they try.", "目标不能传送,试图传送时将受到 %0.2f 时空 %0.2f 物理伤害。", "tformat")
+t("slow", "减速", "effect subtype")
+t("#Target# is anchored.", "#Target#被时空锚锁定。", "_t")
+t("+Anchor", "+时空锚", "_t")
+t("#Target# is no longer anchored.", "#Target#不再被时空锚锁定。", "_t")
+t("-Anchor", "-时空锚", "_t")
+t("Breach", "破灭", "_t")
+t("The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%%.", "目标的防御被削弱了,减少 50%% 护甲硬度,震慑、定身、致盲、混乱免疫。", "tformat")
+t("+Breach", "+破灭", "_t")
+t("-Breach", "-破灭", "_t")
+t("Braided", "生命线编织", "_t")
+t("The target is taking %d%% of all damage dealt to other braided targets.", "目标从其他被切断的目标处受到额外 %d%% 伤害。", "tformat")
+t("#Target#'s lifeline has been braided.", "#Target#的生命线被编织了。", "_t")
+t("+Braided", "+生命线编织", "_t")
+t("#Target#'s lifeline is no longer braided.", "#Target#的生命线不再被编织。", "_t")
+t("-Braided", "-生命线编织", "_t")
+t("#CRIMSON##Source# damages #Target# through the Braid!", "#CRIMSON##Source#通过生命编织伤害了#Target#!", "delayedLogMessage")
+t("#PINK#%d braided #LAST#", "#PINK#%d 生命编织#LAST#", "tformat")
+t("Precognition", "预知未来", "_t")
+t("Peer into the future, detecting enemies, increasing defense by %d, and granting a %d%% chance to ignore critical hits.", "预知未来,感知敌人,并增加 %d 闪避与 %d%% 暴击摆脱率。", "tformat")
+t("sense", "感知", "effect subtype")
+t("Webs of Fate", "命运之网", "_t")
+t("Displacing %d%% of all damage on to a random enemy.", "将 %d%% 伤害转移至随机敌人。", "tformat")
+t("+Webs of Fate", "+命运之网", "_t")
+t("-Webs of Fate", "-命运之网", "_t")
+t("%s(%d webs of fate)#LAST#", "%s(%d 命运之网)#LAST#", "tformat")
+t("Seal Fate", "命运封印", "_t")
+t("The target has a %d%% chance of increasing the duration of one detrimental status effects on targets it damages by one.", "有 %d%% 几率延长受到你的伤害的目标的负面状态持续时间 1 回合。", "tformat")
+t("focus", "聚焦", "effect subtype")
+t("+Seal Fate", "+命运封印", "_t")
+t("-Seal Fate", "-命运封印", "_t")
+t("Unravel", "解体", "_t")
+t("The target is immune to further damage but is dealing %d%% less damage.", "目标免疫伤害,但造成的伤害减少 %d%% 。", "tformat")
+t("#Target# has started to unravel.", "#Target#开始解体。", "_t")
+t("+Unraveling", "+解体", "_t")
+t("Unravels!", "解体!", "_t")
+t("%s has unraveled!", "%s 被解体了!", "logSeen")
+t("Entropy", "熵", "_t")
+t("The target is losing one sustain per turn.", "每回合失去一项维持技能。", "_t")
+t("#Target# is caught in an entropic field!", "#Target#被熵领域覆盖!", "_t")
+t("+Entropy", "+熵", "_t")
+t("#Target# is free from the entropy.", "#Target#从熵领域解脱。", "_t")
+t("-Entropy", "-熵", "_t")
+t("Regression", "退化", "_t")
+t("Reduces your three highest stats by %d.", "减少三项最高属性 %d 点。", "tformat")
+t("#Target# has regressed.", "#Target#退化了。", "_t")
+t("+Regression", "+退化", "_t")
+t("#Target# has returned to its natural state.", "#Target#返回了自然状态。", "_t")
+t("-Regression", "-退化", "_t")
+t("The target is being removed from the timeline and is taking %0.2f temporal damage per turn.", "目标被移出时间线,每轮受到 %0.2f 时空伤害。", "tformat")
+t("#Target# is being being removed from the timeline!", "#Target#被从时间线中除去!", "_t")
+t("#Target# survived the attenuation.", "#Target#从时间线中存活了。", "_t")
+t("%s has been removed from the timeline!", "%s 被移出时间线!", "logSeen")
+t("Attenuate", "湮灭洪流", "_t")
+t("The target is being grounded in the timeline and is healing %0.2f life per turn.", "目标被时间线包围,每轮受到 %0.2f 治疗。", "tformat")
+t("#Target# is being being grounded in the timeline!", "#Target#被时间线围绕!", "_t")
+t("+Attenuate", "+湮灭洪流", "_t")
+t("#Target# is no longer being grounded.", "#Target#不再被时间线围绕。", "_t")
+t("-Attenuate", "-湮灭洪流", "_t")
+t("Ogric Wrath", "食人魔之怒", "_t")
+t("Do not try to resist it!", "不要妄图抵抗!", "tformat")
+t("#Target# enters an ogric frenzy.", "#Target#进入狂热状态。", "_t")
+t("+Ogric Wrath", "+食人魔之怒", "_t")
+t("#Target# calms down.", "#Target#冷静了下来。", "_t")
+t("-Ogric Wrath", "-食人魔之怒", "_t")
+t("Ogre Fury", "食人魔的怒火", "_t")
+t("Increases crit chance by %d%% and critical power by %d%%. %d charge(s).", "增加 %d%% 暴击率与 %d%% 暴击强度。叠加: %d .", "tformat")
+t("Writ Large", "符文亲和", "_t")
+t("Inscriptions cooldown twice as fast.", "纹身符文冷却速度加倍。", "tformat")
+t("runic", "符文", "effect subtype")
+t("+Writ Large", "+符文亲和", "_t")
+t("-Writ Large", "-符文亲和", "_t")
+t("Static History", "静态历史", "_t")
+t("Chronomancy spells cast by the target will not produce minor anomalies.", "时空法术不会制造小异常。", "tformat")
+t("+Static History", "+静态历史", "_t")
+t("Spacetime has stabilized around #Target#.", "#Target#周围的时空变得稳定。", "_t")
+t("-Static History", "-静态历史", "_t")
+t("The fabric of spacetime around #Target# has returned to normal.", "#Target#周围的时空回到了正常。", "_t")
+t("Arrow Echoes", "灵矢回声", "_t")
+t("Each turn will fire an arrow at %s.", "每轮都会有箭射向 %s。", "tformat")
+t("time", "时间", "effect subtype")
+t("+Arrow Echoes", "+灵矢回声", "_t")
+t("-Arrow Echoes", "-灵矢回声", "_t")
+t("Warden's Focus", "专注守卫", "_t")
+t("Focused on %s, +%d%% critical damage and +%d%% critical hit chance against this target.", "集中于 %s, 对其增加 %d%% 暴击伤害与 %d%% 暴击率。", "tformat")
+t("tactic", "战术", "effect subtype")
+t("+Warden's Focus", "+专注守卫", "_t")
+t("-Warden's Focus", "-专注守卫", "_t")
+t("%s(%d focus)#LAST#", "%s(%d 专注)#LAST#", "tformat")
+t("Fateweaver", "命运编织", "_t")
+t("The target's accuracy and power have been increased by %d.", "目标的命中和强度增加 %d。", "tformat")
+t("%d Fateweaver", "%d 命运编织", "tformat")
+t("#Target# weaves fate.", "#Target#编织命运!", "_t")
+t("+Fateweaver", "+命运编织", "_t")
+t("#Target# stops weaving fate.", "#Target#停止编织命运!", "_t")
+t("-Fateweaver", "-命运编织", "_t")
+t("Fold Fate", "命运折叠", "_t")
+t("The target is nearing the end, its resistance to physical and temporal damage have been reduced by %d%%.", "目标临近终结,物理和时空抗性下降 %d%% 。", "tformat")
+t("#Target# is nearing the end.", "#Target#接近末日!", "_t")
+t("+Fold Fate", "+命运折叠", "_t")
+t("Spatial Tether", "时空系绳", "_t")
+t("The target has been tethered to the location and has a %d%% chance of being teleported back, creating an explosion for %0.2f physical and %0.2f temporal warp damage at both ends of the teleport.", "目标被系于某地,有 %d%% 几率被传送回去,并造成 %0.2f 物理和 %0.2f 时空翘曲爆炸伤害。", "tformat")
+t("teleport", "传送", "effect subtype")
+t("temporal", "时空", "effect subtype")
+t("#Target# has been tethered!", "#Target#被时空系绳固定!", "_t")
+t("+Tether", "+系绳", "_t")
+t("#Target# is no longer tethered.", "#Target#不再被时空系绳固定。", "_t")
+t("-Tether", "-系绳", "_t")
+t("Blight Poison", "枯萎毒素", "_t")
+t("The target is poisoned, taking %0.2f blight damage per turn.", "目标中毒,每回合受到 %0.2f 枯萎伤害。", "tformat")
+t("#Target# is poisoned with blight!", "#Target#中了枯萎毒素!", "_t")
+t("+Blight Poison", "+枯萎毒素", "_t")
+t("#Target# is free from the blighted poison.", "#Target#的枯萎毒素解除了。", "_t")
+t("-Blight Poison", "-枯萎毒素", "_t")
+t("Insidious Blight", "阴险枯萎毒素", "_t")
+t("The target is poisoned, taking %0.2f blight damage per turn and decreasing all heals received by %d%%.", "目标中毒,每回合受到 %0.2f 枯萎伤害并降低所有治疗效果 %d%% 。", "tformat")
+t("#Target# is poisoned with insidious blight!!", "#Target#中了阴险枯萎毒素!!", "_t")
+t("+Insidious Blight", "+阴险枯萎毒素", "_t")
+t("#Target# is free from the insidious blight.", "#Target#的阴险枯萎毒素解除了。", "_t")
+t("-Insidious Blight", "-阴险枯萎毒素", "_t")
+t("Crippling Blight", "致残枯萎毒素", "_t")
+t("The target is poisoned and sick, doing %0.2f blight damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "目标中毒,每回合受到 %0.2f 枯萎伤害,每次使用技能时有 %d%% 概率失败。", "tformat")
+t("#Target# is poisoned with crippling blight!", "#Target#中了致残枯萎毒素!", "_t")
+t("+Crippling Blight", "+致残枯萎毒素", "_t")
+t("#Target# is free from the crippling blight.", "#Target#的致残枯萎毒素解除了。", "_t")
+t("-Crippling Blight", "-致残枯萎毒素", "_t")
+t("Numbing Blight", "痳痹枯萎毒素", "_t")
+t("The target is poisoned and sick, doing %0.2f blight damage per turn. All damage it does is reduced by %d%%.", "目标中毒,每回合受到 %0.2f 枯萎伤害并减少其造成伤害 %d%% 。", "tformat")
+t("blight", "枯萎", "effect subtype")
+t("poison", "毒素", "effect subtype")
+t("#Target# is poisoned numbing blight!", "#Target#中了麻痹枯萎毒素!", "_t")
+t("+Numbing Blight", "+痳痹枯萎毒素", "_t")
+t("#Target# is free from the numbing blight.", "#Target#的麻痹枯萎毒素解除了。", "_t")
+t("-Numbing Blight", "-痳痹枯萎毒素", "_t")
+t("Eldritch Stone Shield", "岩石护盾", "_t")
+t("The target is surrounded by a stone shield absorbing %d/%d damage.  When the shield is removed, it will explode for up to %d (currently %d) Arcane damage in a radius %d.", "目标被一层岩石护盾围绕,吸收 %d/%d 伤害。当护盾消失时,破碎的岩石会产生一次爆炸,造成至多 %d(当前 %d)点伤害,爆炸半径为 %d。", "tformat")
+t("shield", "护盾", "effect subtype")
+t("#Target# is encased in a stone shield.", "#Target#进入了岩石护盾中。", "_t")
+t("The stone shield around #Target# %s", "#Target#周围的岩石护盾%s", "tformat")
+t("crumbles.", "碎裂了。", "_t")
+t("explodes!", "爆炸了!", "_t")
+t("Deeprock Form", "深岩形态", "_t")
+t(", +%d%% Arcane damage and +%d%% Arcane damage penetration,", ", +%d%% 奥术伤害加成和+%d%% 奥术伤害抗性穿透 ", "tformat")
+t(", +%d%% Nature damage and +%d%% Nature damage penetration", ", +%d%% 自然伤害加成和 +%d%% 自然抗性穿透 ", "tformat")
+t(", %d%% bleeding, poison, disease, and stun immunity", "以及 %d%% 震慑、流血、毒素和疾病免疫 ", "tformat")
+t("  In addition, it uses its physical resistance against all damage.", "  另外,它使用物理抗性对抗全部伤害。", "_t")
+t("The target has turned into a huge deeprock elemental.  It gains 2 size categories%s and +%d%% Physical damage and +%d%% Physical damage penetration.%s", "目标化作巨大的深岩元素形态。体型 + 2 %s,并获得 +%d%% 物理伤害加成和 +%d%% 物理伤害抗性穿透。 %s", "tformat")
+t("earth", "土", "effect subtype")
+t("elemental", "元素", "effect subtype")
+t("#Target# is imbued by the power of the Stone.", "#Target#充满了岩石力量。", "_t")
+t("+Deeprock Form", "+深岩形态", "_t")
+t("#Target# is abandoned by the Stone's power.", "#Target#被岩石力量抛弃了。", "_t")
+t("-Deeprock Form", "-深岩形态", "_t")
+t("Bathe in Light", "光之洗礼", "_t")
+t("Fire and Light damage increased by %d%%.", "火焰和光系伤害增加 %d%%.", "tformat")
+t("celestial", "天空", "effect subtype")
+t("light", "光系", "effect subtype")
+t("#Target# glows intensely!", "#Target#发出强光!", "_t")
+t("#Target# is no longer glowing .", "#Target#不再发光。", "_t")
+t("Overseer of Nations", "远见卓识", "_t")
+t("Detects creatures of type %s/%s in radius 15.", "在15格范围内感知以下种族: %s/%s ", "tformat")
+t("higher", "高等人类", "effect subtype")
+t("Pacification Hex", "宁神邪术", "_t")
+t("The target is hexed, granting it %d%% chance each turn to be dazed for 3 turns.", "目标受邪术影响,每回合有 %d%% 概率眩晕 3 回合。", "tformat")
+t("+Pacification Hex", "+宁神邪术", "_t")
+t("-Pacification Hex", "-宁神邪术", "_t")
+t("Burning Hex", "燃烧邪术", "_t")
+t("The target is hexed.  Each time it uses an ability it takes %0.2f fire damage, and talent cooldowns are increased by %s plus 1 turn.", "目标受邪术影响,每次施放技能都会受到 %0.2f 火焰伤害, 技能冷却延长 %s 再延长 1 回合。", "tformat")
+t("fire", "火焰", "effect subtype")
+t("#Target# is hexed!", "#Target#受邪术影响!", "_t")
+t("+Burning Hex", "+燃烧邪术", "_t")
+t("-Burning Hex", "-燃烧邪术", "_t")
+t("Empathic Hex", "转移邪术", "_t")
+t("The target is hexed, creating an empathic bond with its victims. It takes %d%% feedback damage from all damage done.", "目标受邪术影响,使其造成的伤害发生偏转,所有其造成的伤害有 %d%% 会反弹给自己。", "tformat")
+t("+Empathic Hex", "+转移邪术", "_t")
+t("-Empathic hex", "-转移邪术", "_t")
+t("Domination Hex", "支配邪术", "_t")
+t("The target is hexed, temporarily changing its faction to %s.", "目标受邪术影响,暂时改变阵营至 %s 。", "tformat")
+t("dominate", "支配", "effect subtype")
+t("hex", "邪术", "effect subtype")
+t("#Target# is hexed.", "#Target#被邪术影响。", "_t")
+t("+Domination Hex", "+支配邪术", "_t")
+t("#Target# is free from the hex.", "#Target#摆脱了邪术。", "_t")
+t("-Domination hex", "-支配邪术", "_t")
+t("Shadowguard Immunity", "暗影守护免疫", "_t")
+t("The target is immune to all detrimental effects.", "目标免疫所有异常状态。", "_t")
+t("#Target#'s fades into the shadows.", "#Target#潜入阴影中。", "_t")
+t("+Shadowguard", "+暗影守护", "_t")
+t("#Target#'s can be afflicted again.", "#Target#可以被影响了。", "_t")
+t("Shadowguard", "暗影守护", "_t")
+t("The target is enveloped in shadows gaining %d spellpower and defense.", "目标进入自身的阴影,获得 %d 法术强度和闪避。", "tformat")
+t("shadow", "阴影", "effect subtype")
+t("#Target#'s fully exits the shadows.", "#Target#完全离开了阴影。", "_t")
+t("-Shadowguard", "-暗影守护", "_t")
+t("Retched", "亡灵唾液", "_t")
+t("The target is walking in its own retch, negating the natural ghoul's speed penalty.", " 目标站在自己的亡灵唾液上,暂时取消了食尸鬼种族的速度惩罚。", "tformat")
+t("speed", "速度", "effect subtype")
+t("undead", "亡灵", "effect subtype")
+t("#Target# speeds up in the retch.", "#Target#站在唾液中恢复了速度。", "_t")
+t("+Retched", "+亡灵唾液", "_t")
+t("#Target# speeds down outside of the retch.", "#Target#站在唾液外,速度降低了。", "_t")
+t("-Retched", "-亡灵唾液", "_t")
+t("Shadow Cut", "暗影伤口", "_t")
+t("Huge shadow cut that bleeds, doing %0.2f darkness damage per turn. Anytime you hit it you get healed for %d.", "正在流血的巨大的暗影伤口,每回合造成 %0.2f 暗影伤害。每次你击中目标将受到 %d 点治疗。", "tformat")
+t("bleed", "流血", "effect subtype")
+t("cut", "流血", "effect subtype")
+t("wound", "创伤", "effect subtype")
+t("#Target# starts to bleed darkness.", "#Target#流出黑暗的血液。", "_t")
+t("+Shadow Cut", "+暗影伤口", "_t")
+t("#Target# stops bleeding darkness.", "#Target#的黑暗伤口愈合了。", "_t")
+t("-Shadow Cut", "-暗影伤口", "_t")
+t("Draining Moonlight", "吸能月光", "_t")
+t("The target has been drained by a glyph, all damage it does is reduced by %d%%.", "目标被圣印汲取能量,造成的所有伤害降低 %d%%", "tformat")
+t("darkness", "æš—å½±", "effect subtype")
+t("#Target# is weakened by the glyph of moonlight!", "#Target#被月光圣印削弱!", "_t")
+t("+Draining Moonlight", "+吸能月光", "_t")
+t("#Target# looks shakes off the effect of the glyph of moonlight.", "#Target#摆脱了月光圣印的效果。", "_t")
+t("-Draining Moonlight", "-吸能月光", "_t")
+t("Auger of Destruction", "粉碎之力", "_t")
+t("Physical damage increased by %d%%.", "物理伤害增加 %d%% 。", "tformat")
+t("physical", "物理", "effect subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/timed_effects/mental.lua"
+
+t("Exposed", "暴露", "_t")
+t("Mind and body exposed to effects and attacks, reducing all saves and defense by %d.", "精神和身体暴露于攻击和效果中,闪避和豁免减少 %d 。", "tformat")
+t("#Target#'s is vulnerable to attacks and effects!", "#Target#易受攻击和效果的影响!", "_t")
+t("#Target# is less vulnerable.", "#Target#不再易受攻击。", "_t")
+t("Numbing Darkness", "黑暗麻痹", "_t")
+t("The target is losing hope, all damage it does is reduced by %d%%.", "目标失去希望,造成的伤害减少 %d%% 。", "tformat")
+t("#Target# is weakened by the darkness!", "#Target#被黑暗削弱!", "_t")
+t("+Numbing Darkness", "+黑暗麻痹", "_t")
+t("#Target# regains their energy.", "#Target#恢复了斗志。", "_t")
+t("-Numbing Darkness", "-黑暗麻痹", "_t")
+t("Silenced", "沉默", "_t")
+t("The target is silenced, preventing it from casting spells and using some vocal talents.", "目标被沉默,无法施法和使用语言类技能。", "_t")
+t("silence", "沉默", "effect subtype")
+t("#Target# is silenced!", "#Target#被沉默!", "_t")
+t("+Silenced", "+沉默", "_t")
+t("#Target# is not silenced anymore.", "#Target#不再被沉默。", "_t")
+t("-Silenced", "-沉默", "_t")
+t("Pheromones", "信息素", "_t")
+t("The target has been marked as the focus for all nature summons within %d radius, receiving %d%% increased damage from nature summons.", "目标被半径 %d 内所有自然召唤物集火,从自然召唤物那里受到的伤害增加 %d%% 。", "tformat")
+t("Summons flock towards #Target#.", "召唤物围向#Target#。", "_t")
+t("#Target# is no longer being targeted by summons.", "#Target#不再被召唤物激活。", "_t")
+t("Confused", "æ··ä¹±", "_t")
+t("The target is confused, acting randomly (chance %d%%) and unable to perform complex actions.", "目标陷入混乱,随机行动( %d%% 概率)不能完成复杂的动作。", "tformat")
+t("#Target# wanders around!.", "#Target#陷入昏迷而无目的地四处游荡!", "_t")
+t("#Target# seems more focused.", "#Target#恢复了理智。", "_t")
+t("The target's mind has been shattered. Its body remains as a thrall to %s.", "目标的心智被扰乱,身体被 %s 所奴役。", "tformat")
+t("#Target#'s mind is shattered.", "#Target#的精神被操控。", "_t")
+t("Thrall", "精神控制", "_t")
+t("%s's mind recovers from the domination.", "%s 的精神摆脱了支配。", "logSeen")
+t("%s collapses.", "%s 的精神瓦解。", "logSeen")
+t("Mental Domination", "精神控制", "_t")
+t("The target's mind has been shaken. It is temporarily aligned with %s and immune to all damage.", "目标的精神被支配,暂时处于 %s 阵营并免疫所有伤害。", "tformat")
+t("#Target#'s mind is dominated.", "#Target#的精神被操控。", "_t")
+t("+Dominant Will", "+精神控制", "_t")
+t("Battle Shout", "战斗鼓舞", "_t")
+t("Increases maximum life and stamina by %d%%. When the effect ends, the extra life and stamina will be lost.", "增加 %d%% 生命值和体力值上限。当效果结束后,增加的生命和体力会消失。", "tformat")
+t("Battle Cry", "战斗怒喝", "_t")
+t("The target's will to defend itself is shattered by the powerful battle cry, reducing defense by %d.", "目标的防御意识被战斗怒喝所扰乱,降低 %d 闪避值。", "tformat")
+t("#Target#'s will is shattered.", "#Target#的意志受到扰乱。", "_t")
+t("+Battle Cry", "+战斗怒喝", "_t")
+t("#Target# regains some of its will.", "#Target#恢复了他的意志。", "_t")
+t("-Battle Cry", "-战斗怒喝", "_t")
+t("Willful Combat", "战斗意志", "_t")
+t("The target puts all its willpower into its blows, improving physical power by %d.", "目标投入所有战斗意志,提升 %d 物理强度。", "tformat")
+t("#Target# lashes out with pure willpower.", "#Target#的意志受到鼓舞。", "_t")
+t("#Target#'s willpower rush ends.", "#Target#鼓舞意志消失了。", "_t")
+t("Gloom Weakness", "黑暗虚弱", "_t")
+t("The gloom reduces damage the target inflicts by %d%%.", "黑暗降低目标造成的伤害 %d%% 。", "tformat")
+t("#F53CBE##Target# is weakened by the gloom.", "#F53CBE##Target#被黑暗所削弱。", "_t")
+t("#F53CBE##Target# is no longer weakened.", "#F53CBE##Target#不再被削弱。", "_t")
+t("Slowed by the gloom", "黑暗减速", "_t")
+t("The gloom reduces the target's global speed by %d%%.", "降低目标整体速度 %d%% 。", "tformat")
+t("#F53CBE##Target# moves reluctantly!", "#F53CBE##Target#移动受黑暗影响。", "_t")
+t("#Target# overcomes the gloom.", "#Target#战胜了黑暗。", "_t")
+t("Stunned by the gloom", "黑暗震慑", "_t")
+t("The gloom has stunned the target, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%.  While stunned talents cooldown twice as slow.", "目标被黑暗光环震慑,伤害降低 50 %%,随机 4 个技能进入 CD,移动速度降低 50%%。在震慑时技能冷却速度变慢一倍。", "tformat")
+t("#F53CBE##Target# is stunned with fear!", "#F53CBE##Target#被恐惧所震慑。", "_t")
+t("Confused by the gloom", "黑暗混乱", "_t")
+t("The gloom has confused the target, making it act randomly (%d%% chance) and unable to perform complex actions.", "目标因黑暗光环陷入混乱,使其随机行动( %d%% 概率)且不能完成复杂动作。", "tformat")
+t("#F53CBE##Target# is lost in despair!", "#F53CBE##Target#在绝望中迷失。", "_t")
+t("#Target# overcomes the gloom", "#Target#克服了黑暗光环的影响。", "_t")
+t("Dismayed", "惊慌失措", "_t")
+t("The target is dismayed. The next melee attack against the target will be a guaranteed critical hit.", "目标惊慌失措,下一次对该目标的近战攻击会造成暴击。", "_t")
+t("gloom", "黑暗光环", "effect subtype")
+t("#F53CBE##Target# is dismayed!", "#F53CBE##Target#陷入惊慌失措。", "_t")
+t("+Dismayed", "+惊慌失措", "_t")
+t("#Target# overcomes the dismay", "#Target#恢复了理智。", "_t")
+t("-Dismayed", "-惊慌失措", "_t")
+t("Stalking", "追踪", "_t")
+t("Stalking %d/%d +%d ", "追踪 %d/%d +%d ", "tformat")
+t("Stalking %s. Bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", "追踪 %s. 等级 %d:+%d 命中, +%d%% 近战伤害, 攻击目标时 +%0.2f 仇恨/回合", "tformat")
+t("Prey damage modifier: %d%%.", "猎捕伤害加成: %d%% 。", "tformat")
+t("#F53CBE##Target# is being stalked by #Source#!", "#F53CBE##Target#被#Source#追踪!", "logCombat")
+t("#F53CBE##Target# is no longer being stalked by #Source#.", "#F53CBE##Target#不再被#Source#追踪。", "logCombat")
+t("Stalked", "被追踪", "_t")
+t("Being stalked.", "被追踪。", "_t")
+t("Being stalked by %s. Stalker bonus level %d: +%d accuracy, +%d%% melee damage, +%0.2f hate/turn prey was hit.", "目标被 %s 追踪。追踪等级 %d:+%d 命中, +%d%% 近战伤害,击中目标时 +%0.2f 仇恨/回合。", "tformat")
+t(" Prey damage modifier: %d%%.", " 猎捕伤害加成: %d%% 。", "tformat")
+t("veil", "猎杀", "effect subtype")
+t("Beckoned", "被诱惑", "_t")
+t("The target has been beckoned by %s and is heeding the call. There is a %d%% chance of moving towards the beckoner each turn.", "目标被 %s 诱惑并响应其呼唤,每回合有 %d%% 概率向召唤者移动。", "tformat")
+t(" (spellpower: %d, mindpower: %d", " (法术强度: %d ,精神强度: %d ", "tformat")
+t("#Target# has been beckoned.", "#Target#被召唤。", "_t")
+t("+Beckoned", "+被诱惑", "_t")
+t("#Target# is no longer beckoned.", "#Target#不再被召唤。", "_t")
+t("-Beckoned", "-被诱惑", "_t")
+t("#F53CBE#%s struggles against the beckoning.", "#F53CBE#%s挣扎着摆脱召唤。", "logSeen")
+t("#F53CBE#%s is jolted to attention by the damage and is no longer being beckoned.", "#F53CBE#%s受到伤害,召唤被打断了。", "logSeen")
+t("Overwhelmed", "压制", "_t")
+t("The target has been overwhemed by a furious assault, reducing defence by %d.", "目标被强力的攻击所压制,减少 %d 闪避。", "tformat")
+t("#Target# has been overwhelmed.", "#Target#被压制。", "_t")
+t("+Overwhelmed", "+压制", "_t")
+t("#Target# is no longer overwhelmed.", "#Target#不再受到压制。", "_t")
+t("-Overwhelmed", "-压制", "_t")
+t("Cursed Miasma", "诅咒瘴气", "_t")
+t("The target is enveloped in a cursed miasma.", "目标被包裹在诅咒瘴气中。", "tformat")
+t("#Target# is surrounded by a cursed miasma.", "#Target#被诅咒瘴气环绕。", "_t")
+t("+Cursed Miasma", "+诅咒瘴气", "_t")
+t("-Cursed Miasma", "-诅咒瘴气", "_t")
+t("The cursed miasma around #target# dissipates.", "#Target#周围的诅咒瘴气消失了。", "_t")
+t("Harassed", "疲倦", "_t")
+t("The target has been harassed by its stalker, reducing damage by %d%%.", "目标被追踪至疲倦,伤害减低 %d%% 。", "tformat")
+t("#Target# has been harassed.", "#Target#陷入疲倦。", "_t")
+t("+Harassed", "+疲倦", "_t")
+t("#Target# is no longer harassed.", "#Target#摆脱了疲倦。", "_t")
+t("-Harassed", "-疲倦", "_t")
+t("Dominated", "支配意志", "_t")
+t("The target has been dominated.  It is unable to move and has lost %d armor and %d defense. Attacks from %s gain %d%% damage penetration.", " 目标被支配。不能移动并减少 %d 护甲和 %d 闪避。 %s 对目标的攻击增加 %d%% 抗性穿透。", "tformat")
+t("#F53CBE##Target# has been dominated!", "#F53CBE##Target#受到支配!", "_t")
+t("+Dominated", "+支配意志", "_t")
+t("#F53CBE##Target# is no longer dominated.", "#F53CBE##Target#不再受到支配。", "_t")
+t("-Dominated", "-支配意志", "_t")
+t("Agony", "极度痛苦", "_t")
+t("%s is writhing in agony, suffering from %d to %d damage over %d turns.", "%s 陷入挣扎,遭受 %d 至 %d 伤害持续 %d 回合。", "tformat")
+t("pain", "痛苦", "effect subtype")
+t("#Target# is writhing in agony!", "#Target#陷入极度痛苦!", "_t")
+t("+Agony", "+极度痛苦", "_t")
+t("#Target# is no longer writhing in agony.", "#Target#摆脱了极度痛苦。", "_t")
+t("-Agony", "-极度痛苦", "_t")
+t("Hateful Whisper", "憎恨私语", "_t")
+t("%s has heard the hateful whisper.", "%s听到了憎恨私语。", "tformat")
+t("#Target# has heard the hateful whisper!", "#Target#听到了憎恨私语!", "_t")
+t("+Hateful Whisper", "+憎恨私语", "_t")
+t("#Target# no longer hears the hateful whisper.", "#Target#不再听到憎恨私语。", "_t")
+t("-Hateful Whisper", "-憎恨私语", "_t")
+t("Slowed by madness", "疯狂减速", "_t")
+t("Madness reduces the target's global speed by %d%% and lowers mind resistance by %d%%.", "目标因疯狂降低整体速度 %d%% ,同时降低精神抵抗 %d%% 。", "tformat")
+t("slow", "减速", "effect subtype")
+t("#F53CBE##Target# slows in the grip of madness!", "#F53CBE##Target#陷入疯狂之中速度减缓了。", "_t")
+t("+Slow", "+减速", "_t")
+t("#Target# overcomes the madness.", "#Target#摆脱了疯狂。", "_t")
+t("-Slow", "-减速", "_t")
+t("Stunned by madness", "疯狂震慑", "_t")
+t("Madness has stunned the target, reducing damage by 50%%, lowering mind resistance by %d%%, putting 4 random talents on cooldown and reducing movement speed by 50%%.  While stunned talents cooldown twice as slow.", "目标被疯狂震慑,伤害降低 50%%,精神豁免降低 %d%% ,随机 4 个技能进入 CD,移动速度降低 50%%。在震慑时技能冷却速度变慢一倍。", "tformat")
+t("stun", "震慑", "effect subtype")
+t("#F53CBE##Target# is stunned by madness!", "#F53CBE##Target#陷入疯狂之中而被震慑!", "_t")
+t("+Stunned", "+震慑", "_t")
+t("-Stunned", "-震慑", "_t")
+t("Confused by madness", "疯狂混乱", "_t")
+t("Madness has confused the target, lowering mind resistance by %d%% and making it act randomly (%d%% chance)", "疯狂使目标混乱,降低目标 %d%% 精神抵抗,使目标随机行动( %d%% 概率)。", "tformat")
+t("power", "能量", "effect subtype")
+t("#F53CBE##Target# is lost in madness!", "#F53CBE##Target#陷入了疯狂!", "_t")
+t("+Confused", "+æ··ä¹±", "_t")
+t("#Target# overcomes the madness", "#Target#战胜了疯狂。", "_t")
+t("-Confused", "-æ··ä¹±", "_t")
+t("Maligned", "恶性感染", "_t")
+t("The target is under a malign influence. All resists have been lowered by %d%%.", "目标被恶性感染,所有抵抗降低 %d%% 。", "tformat")
+t("#F53CBE##Target# has been maligned!", "#F53CBE##Target#被恶性感染!", "_t")
+t("+Maligned", "+恶性感染", "_t")
+t("#Target# is no longer maligned", "#Target#不再被恶性感染。", "_t")
+t("-Maligned", "-恶性感染", "_t")
+t("Heighten Fear", "恐惧加深", "_t")
+t("The target is in a state of growing fear. If they spend %d more turns within range %d and in sight of the source of this fear (%s), they will take %d mind and darkness damage and be subjected to a new fear.", "目标处于恐惧加深的状态中。如果继续在恐惧源头 (%s) 的 %d 范围内(以及其视野内)停留 %d 回合,将会受到%d精神和暗影伤害,并被灌输新的恐惧。", "tformat", {3,2,1,4})
+t("%s succumbs to heightening fears!", "%s屈服于恐惧!", "logSeen")
+t("%s feels a little less afraid!", "%s感到不那么恐惧了!", "logSeen")
+t("Tyrant", "精神专制", "_t")
+t("Paranoid", "妄想", "_t")
+t("Paranoia has gripped the target, causing a %d%% chance they will physically attack anyone nearby, friend or foe. Targets of the attack may become paranoid themselves.", "目标被妄想纠缠,有 %d%% 概率以物理攻击附近任一目标,不分敌我,被攻击者也可能陷入妄想。", "tformat")
+t("#F53CBE##Target# becomes paranoid!", "#F53CBE##Target#陷入了妄想!", "_t")
+t("+Paranoid", "+妄想", "_t")
+t("#Target# is no longer paranoid", "#Target#摆脱了妄想。", "_t")
+t("-Paranoid", "-妄想", "_t")
+t("#F53CBE#%s struggles against the paranoia.", "#F53CBE#%s挣扎着摆脱妄想。", "logSeen")
+t("#F53CBE##Source# attacks #Target# in a fit of paranoia.", "#F53CBE##Source#妄想发作攻击了#Target#。", "logCombat")
+t("#F53CBE#%s ignores the fear!", "#F53CBE#%s无视了恐惧!", "logSeen")
+t("%s resists the fear!", "%s抵抗了恐惧!", "logSeen")
+t("Despair", "绝望", "_t")
+t("The target is in despair, reducing their armour, defence, mindsave and mind resist by %d.", "目标陷入绝望,护甲,闪避,精神豁免和精神抵抗降低 %d 。", "tformat")
+t("#F53CBE##Target# is in despair!", "#F53CBE##Target#陷入绝望!", "_t")
+t("+Despair", "+绝望", "_t")
+t("#Target# is no longer in despair", "#Target#摆脱了绝望。", "_t")
+t("-Despair", "-绝望", "_t")
+t("Terrified", "惊恐", "_t")
+t("The target is terrified taking %d mind and darkness damage per turn and increasing all their cooldowns by %d%%.", "目标陷入惊恐,每回合受到 %d 点精神和黑暗伤害,所有冷却时间增加 %d%% 。", "tformat")
+t("#F53CBE##Target# becomes terrified!", "#F53CBE##Target#陷入了惊恐!", "_t")
+t("+Terrified", "+惊恐", "_t")
+t("#Target# is no longer terrified", "#Target#摆脱了惊恐。", "_t")
+t("-Terrified", "-惊恐", "_t")
+t("Haunted", "纠缠", "_t")
+t("The target is haunted by a feeling of dread, causing each detrimental mental effect to inflict %d mind and darkness damage every turn.", "目标被死亡的恐惧纠缠,所有精神负面效果每回合造成 %d 精神和黑暗伤害。", "tformat")
+t("#F53CBE##Target# becomes haunted!", "#F53CBE##Target#陷入了纠缠!", "_t")
+t("+Haunted", "+纠缠", "_t")
+t("#Target# is no longer haunted", "#Target#摆脱了纠缠。", "_t")
+t("-Haunted", "-纠缠", "_t")
+t("Panicked", "恐慌", "_t")
+t("The target has been panicked by %s, causing them to have a %d%% chance of fleeing in terror instead of acting.", "目标对 %s 感到恐慌,使其有 %d%% 概率因为害怕而逃跑。", "tformat")
+t("fear", "恐惧", "effect subtype")
+t("#F53CBE##Target# becomes panicked!", "#F53CBE##Target#陷入恐慌!", "_t")
+t("+Panicked", "+恐慌", "_t")
+t("#Target# is no longer panicked", "#Target#摆脱了恐慌。", "_t")
+t("-Panicked", "-恐慌", "_t")
+t("#F53CBE#%s struggles against the panic.", "#F53CBE#%s挣扎着摆脱恐慌。", "logSeen")
+t("#F53CBE#You panic and flee from %s.", "#F53CBE#你因为恐惧而逃离%s。", "logPlayer")
+t("#F53CBE##Source# panics but fails to flee from #Target#.", "#F53CBE##Target#恐惧而试图逃离#Target#,但是失败了。", "logCombat")
+t("Quick", "提速", "_t")
+t("Increases global speed by %d%%.", "整体速度提升 %d%% 。", "tformat")
+t("#Target# speeds up.", "#Target#速度加快。", "_t")
+t("+Quick", "+提速", "_t")
+t("#Target# slows down.", "#Target#速度减慢了。", "_t")
+t("-Quick", "-提速", "_t")
+t("Frenzied Focus", "灵能狂热", "_t")
+t("This creatures psionic focus item is supercharged!", "这个生物用念力控制的物品进入了暴走模式!", "_t")
+t("#Target# enters a frenzy!", "#Target#进入狂热状态!", "_t")
+t("#Target# is no longer frenzied.", "#Target#的狂热状态消失了。", "_t")
+t("Spiked Kinetic Shield", "念力护盾", "_t")
+t(", nature", ", 自然", "_t")
+t(", temporal", ", 时空", "_t")
+t("The target erects a powerful kinetic shield capable of absorbing %d/%d physical%s or acid damage before it crumbles.", "目标施放一个念力护盾吸收 %d/%d 物理 %s 或酸性伤害。", "tformat")
+t("A powerful kinetic shield forms around #target#.", "#Target#四周形成了念力护盾。", "_t")
+t("The powerful kinetic shield around #target# crumbles.", "#Target#的念力护盾消失了。", "_t")
+t("Spiked Thermal Shield", "热能护盾", "_t")
+t(", arcane", ", 奥术", "_t")
+t(", light", ", 光系", "_t")
+t("The target erects a powerful thermal shield capable of absorbing %d/%d fire%s or cold damage before it crumbles.", "目标施放一个热能护盾吸收 %d/%d 热能 %s 或寒冷伤害。", "tformat")
+t("A powerful thermal shield forms around #target#.", "#Target#获得了热能护盾。", "_t")
+t("The powerful thermal shield around #target# crumbles.", "#Target#的热能护盾消失了。", "_t")
+t("Spiked Charged Shield", "充电护盾", "_t")
+t(", darkness", ", æš—å½±", "_t")
+t(", mind", ", 精神", "_t")
+t("The target erects a powerful charged shield capable of absorbing %d/%d lightning%s or blight damage before it crumbles.", "目标施放一个充电护盾吸收 %d/%d 闪电 %s 或枯萎伤害。", "tformat")
+t("A powerful charged shield forms around #target#.", "#Target#获得了充电护盾。", "_t")
+t("The powerful charged shield around #target# crumbles.", "#Target#的充电护盾消失了。", "_t")
+t("Perfect control", "完美控制", "_t")
+t("The target's combat attack and crit chance are improved by %d and %d%%, respectively.", "分别目标提高目标 %d 攻击强度和 %d%% 暴击率。", "tformat")
+t("Matter is energy", "物能转化", "_t")
+t("The gem's matter gradually transforms, granting %0.2f psi per turn.", "宝石缓慢转化,每回合产生 %0.2f 超能力值。", "tformat")
+t("psychic_drain", "超能力吸收", "effect subtype")
+t("+Energy", "+能量", "_t")
+t("Energy starts pouring from the gem into #Target#.", "#Target#从宝石中吸收能量。", "_t")
+t("-Energy", "-能量", "_t")
+t("The flow of energy from #Target#'s gem ceases.", "#Target#停止从宝石中吸收能量。", "_t")
+t("Telekinetic Archery", "念力射击", "_t")
+t("Your telekinetically-wielded bow automatically attacks the nearest target each turn.", "你的念动弓箭每回合会向最近目标自动射击。", "_t")
+t("telekinesis", "念力", "effect subtype")
+t("#Target# enters a telekinetic archer's trance!", "#Target#进入念动射击状态!", "_t")
+t("+Telekinetic archery", "+念动弓箭", "_t")
+t("#Target# is no longer in a telekinetic archer's trance.", "#Target#脱离了念动射击状态。", "_t")
+t("-Telekinetic archery", "-念动弓箭", "_t")
+t("Receptive Mind", "大脑开放", "_t")
+t("Decreases mind save by %d and increases mindpower by %d.", "降低精神豁免 %d 并增加精神强度 %d.", "tformat")
+t("Void Echoes", "虚空回响", "_t")
+t("The target is seeing echoes from the void and will take %0.2f mind damage as well as some resource damage each turn it fails a mental save.", "目标收到虚空的回响,每回合进行精神豁免检定,失败则在造成原伤害的同时附加 %0.2f 精神伤害。", "tformat")
+t("madness", "疯狂", "effect subtype")
+t("#Target# is being driven mad by the void.", "#Target#被卷入虚空变得疯狂。", "_t")
+t("+Void Echoes", "+虚空回响", "_t")
+t("#Target# has survived the void madness.", "#Target#从虚空的疯狂中幸存了下来。", "_t")
+t("-Void Echoes", "-虚空回响", "_t")
+t("Waking Nightmare", "梦魇复苏", "_t")
+t("The target is lost in a nightmare that deals %0.2f mind damage each turn and has a %d%% chance to cause a random detrimental effect.", "目标陷入清醒状态的噩梦之中,每回合造成 %0.2f 暗影伤害,并有 %d%% 概率受到一个随机不良效果。", "tformat")
+t("darkness", "æš—å½±", "effect subtype")
+t("+Night Terrors", "+梦魇恐怖", "_t")
+t("-Night Terrors", "-梦魇恐怖", "_t")
+t("#F53CBE#%s succumbs to the nightmare!", "#F53CBE#%s受噩梦控制!", "logSeen")
+t("Inner Demons", "心魔", "_t")
+t("The target is plagued by inner demons and each turn there's a %d%% chance that one will appear.  If the caster is killed or the target resists setting his demons loose the effect will end early.", "目标内心深处的恶魔被召唤,每回合有 %d%% 概率出现,如果施法者被杀死或者法术豁免则该效果会提前结束。", "tformat")
+t("#F53CBE##Target# is plagued by inner demons!", "#F53CBE##Target#受心魔困扰。", "_t")
+t("+Inner Demons", "+心魔", "_t")
+t("#Target# is freed from the demons.", "#Target#摆脱了心魔。", "_t")
+t("-Inner Demons", "-心魔", "_t")
+t("Enthralled", "精神奴役", "_t")
+t("The target is enthralled, temporarily changing its faction.", "目标被精神奴役,暂时改变了其阵营。", "_t")
+t("dominate", "支配", "effect subtype")
+t("#Target# is entralled.", "#Target#被精神奴役。", "_t")
+t("+Enthralled", "+精神奴役", "_t")
+t("#Target# is free from the domination.", "#Target#摆脱了支配。", "_t")
+t("-Enthralled", "-精神奴役", "_t")
+t("Halflings's Luck", "小不点的好运", "_t")
+t("The target's luck and cunning combine to grant it %d%% higher critical chance and %d saves.", "目标的好运和机智提高 %d%%  暴击率和 %d 豁免。", "tformat")
+t("#Target# seems more aware.", "#Target#变得更加敏锐。", "_t")
+t("#Target#'s awareness returns to normal.", "#Target#恢复了正常。", "_t")
+t("Perfect Accuracy", "完美命中", "_t")
+t("The target's accuracy is improved by %d.", "目标的命中提高 %d 。", "tformat")
+t("Deadly Strikes", "致命打击", "_t")
+t("The target's armour penetration is increased by %d.", "目标护甲穿透提高 %d 。", "tformat")
+t("focus", "聚焦", "effect subtype")
+t("#Target# aims carefully.", "#Target#仔细地瞄准。", "_t")
+t("#Target# aims less carefully.", "#Target#不再仔细瞄准。", "_t")
+t("Frenzy", "狂热", "_t")
+t([[Increases global action speed by %d%% and physical crit by %d%%.
+Additionally the target will continue to fight until its Life reaches -%d%%.]], [[整体速度提升 %d%% 并提高物理暴击率 %d%% 。 
+另外目标会持续攻击直到其攻击点数达到 -%d%% 。]], "tformat")
+t("#Target# goes into a killing frenzy.", "#Target#陷入杀戮狂热。", "_t")
+t("+Frenzy", "+狂热", "_t")
+t("-Frenzy", "-狂热", "_t")
+t("Falls dead!", "死亡!", "_t")
+t("%s dies when its frenzy ends!", "%s死于它的狂热!", "logSeen")
+t("Bloodbath", "æµ´è¡€", "_t")
+t("The thrill of combat improves the target's maximum life by %d%%, life regeneration by %0.2f, and stamina regeneration by %0.2f.", "目标被战斗激励提升生命上限 %d%% 、提升生命回复 %0.2f 、提升体力回复 %0.2f 。", "tformat")
+t("regeneration", "回复", "effect subtype")
+t("+Bloodbath", "+æµ´è¡€", "_t")
+t("-Bloodbath", "-æµ´è¡€", "_t")
+t("%s's blood frenzy intensifies!", "%s狂热加剧!", "logSeen")
+t("%s revels in the spilt blood and grows stronger!", "%s浴血狂欢,力量暴涨!", "logSeen")
+t("%s no longer revels in blood quite so much.", "%s冷静下来。", "logSeen")
+t("Bloodrage", "血怒", "_t")
+t("The target's strength is increased by %d by the thrill of combat.", "由于紧张的战斗,目标力量属性增加 %d 。", "tformat")
+t("Increased Life", "提升生命", "_t")
+t("The target's maximum life is increased by %d.", "目标生命上限增加 %d 。", "tformat")
+t("heal", "治疗", "effect subtype")
+t("#Target# gains extra life.", "#Target#获得了额外的生命值。", "_t")
+t("+Life", "+生命", "_t")
+t("#Target# loses extra life.", "#Target#失去了额外的生命值。", "_t")
+t("-Life", "-生命", "_t")
+t("%s's increased life fades, leaving it stunned by the loss.", "%s失去了额外的生命值,并被震慑。", "logSeen")
+t("Guarded", "守护", "_t")
+t(" with a %d%% chance to counterattack", ",并有 %d%% 几率让对方处于被反击状态 ", "tformat")
+t("Guarding against melee damage:  Will dismiss up to %d damage from the next %0.1f attack(s)%s.", "防御近战伤害:减少 %d 点伤害,剩余次数 %0.1f%s.", "tformat")
+t("curse", "诅咒", "effect subtype")
+t("Rampaging", "æš´èµ°", "_t")
+t("The target is rampaging! (+%d%% movement speed, +%d%% attack speed, +%d%% mind speed", "目标进入暴走状态! (+%d%% 移动速度, +%d%% 攻击速度, +%d%% 精神速度", "tformat")
+t(", +%d%% physical damage, +%d physical save, +%d mental save", ", +%d%% 物理伤害, +%d 物理豁免, +%d 精神豁免", "tformat")
+t(", %d/%d damage shrugged off this turn", ", %d/%d 本回合无视伤害", "tformat")
+t("evade", "闪避", "effect subtype")
+t("speed", "速度", "effect subtype")
+t("#F53CBE##Target# begins rampaging!", "#F53CBE##Target#开始暴走!", "_t")
+t("+Rampage", "+æš´èµ°", "_t")
+t("#F53CBE##Target# is no longer rampaging.", "#F53CBE##Target#停止了暴走。", "_t")
+t("-Rampage", "-æš´èµ°", "_t")
+t("%s has shrugged off %d damage and is ready for more.", "%s 无视了 %d 伤害,似乎仍意犹未尽。", "logSeen")
+t("#F53CBE#Your rampage is invigorated by the intense onslaught! (+1 duration)", "#F53CBE#你的猛攻强化了你的暴走!(+1持续时间)。", "logPlayer")
+t("#F53CBE#You feel your rampage slowing down. (-1 duration)", "#F53CBE#你感受到你的暴走开始减速。(-1持续时间)。", "logPlayer")
+t("Orcish Fury", "兽族之怒", "_t")
+t("The target enters a destructive fury, increasing all damage done by %d%%.", "目标进入具有破坏力的愤怒状态,提升 %d%% 伤害。", "tformat")
+t("#Target# enters a state of bloodlust.", "#Target#获得嗜血状态。", "_t")
+t("#Target# calms down.", "#Target#冷静了下来。", "_t")
+t("Orcish Triumph", "兽人凯旋", "_t")
+t("Inspired by a recent kill increasing all resistance by %d%%.", "你的胜利增加了你 %d%%  全体伤害抗性。", "tformat")
+t("frenzy", "疯狂", "effect subtype")
+t("#Target# roars triumphantly.", "#Target#扬起怒吼。", "_t")
+t("#Target# is no longer inspired.", "#Target#冷静了下来。", "_t")
+t("Brainlocked", "思维封锁", "_t")
+t("Renders a random talent unavailable. Talent cooldown is halved until the effect has worn off.", "随机使一个技能无法使用。该状态下所有技能冷却速度减半。", "tformat")
+t("cross tier", "越层效果", "effect subtype")
+t("+Brainlocked", "+思维封锁", "_t")
+t("-Brainlocked", "-思维封锁", "_t")
+t("Frantic Summoning", "疯狂召唤", "_t")
+t("Reduces the time taken for summoning by %d%%.", "降低召唤耗时 %d%% 。", "tformat")
+t("#Target# starts summoning at high speed.", "#Target#开始快速召唤。", "_t")
+t("+Frantic Summoning", "+疯狂召唤", "_t")
+t("#Target#'s frantic summoning ends.", "#Target#的疯狂召唤效果消失了。", "_t")
+t("-Frantic Summoning", "-疯狂召唤", "_t")
+t("Wild Summon", "野性召唤", "_t")
+t("%d%% chance to get a more powerful summon.", "%d%% 概率提升召唤能力。", "tformat")
+t("summon", "召唤", "effect subtype")
+t("Lobotomized (confused)", "脑叶切断 (混乱)", "_t")
+t("The target's mental faculties have been severely impaired, making it act randomly each turn (%d%% chance) and reducing its cunning by %d.", "目标的精神判断力严重受损,每回合 (%d%% 概率) 随机动作并降低灵巧 %d 。", "tformat")
+t("confusion", "æ··ä¹±", "effect subtype")
+t("#Target# higher mental functions have been imparied.", "#Target#的高级精神功能受到破坏。", "_t")
+t("+Lobotomized", "+脑叶切除", "_t")
+t("#Target#'s regains its senses.", "#Target#恢复了感知。", "_t")
+t("-Lobotomized", "-脑叶切除", "_t")
+t("Psionic Shield", "灵能护盾", "_t")
+t("%s Psionic Shield", "%s 灵能护盾", "tformat")
+t("Reduces all incoming %s damage by %d.", "减少受到的 %s 伤害 %d 。", "tformat")
+t("physical, nature, acid, temporal", "物理,自然,酸性,时空", "_t")
+t("fire, cold, light, arcane", "火焰,寒冷,光系,奥术", "_t")
+t("lightning, blight, mind, darkness", "闪电,枯萎,精神,暗影", "_t")
+t("all", "所有", "_t")
+t("Clear Mind", "清晰思维", "_t")
+t("Nullifies the next %d detrimental mental effects.", "使接下来的 %d 种负面精神效果无效。", "tformat")
+t("Resonance Field", "共鸣领域", "_t")
+t("The target is surrounded by a psychic field, absorbing 50%% of all damage (up to %d/%d).", "目标被超能领域包围,吸收 50%% 所有伤害(最多 %d/%d )。", "tformat")
+t("+Resonance Shield", "+共鸣护盾", "_t")
+t("A psychic field forms around #target#.", "#Target#周围产生一圈超能领域。", "_t")
+t("-Resonance Shield", "-共鸣护盾", "_t")
+t("The psychic field around #target# crumbles.", "#Target#周围的超能领域破碎了。", "_t")
+t("Mind Link", "精神通道", "_t")
+t("The target's mind has been invaded, increasing all mind damage it receives from %s by %d%%.", "目标遭到精神入侵,提升它受到 %s 的精神伤害 %d%% 。", "tformat")
+t("#Target#'s mind has been invaded!", "#Target#精神被入侵!", "_t")
+t("+Mind Link", "+精神通道", "_t")
+t("#Target# is free from the mental invasion.", "#Target#摆脱了精神入侵。", "_t")
+t("-Mind Link", "-精神通道", "_t")
+t("Feedback Loop", "反馈逆转", "_t")
+t("The target is gaining feedback.", "目标正在获得反馈值。", "_t")
+t("#Target# is gaining feedback.", "#Target#正在获取反馈值", "_t")
+t("+Feedback Loop", "+反馈逆转", "_t")
+t("#Target# is no longer gaining feedback.", "#Target#不再获取反馈值", "_t")
+t("-Feedback Loop", "-反馈逆转", "_t")
+t("Focused Wrath", "集火", "_t")
+t("The target's subconscious has focused, increasing Mind resistance penetration by +%d%% and turning its attention on %s.", "目标的潜意识集中在 %s ,增加%d%%精神抗性穿透。", "tformat", {2,1})
+t("#Target#'s subconscious has been focused.", "#Target#潜意识里集中了。", "_t")
+t("+Focused Wrath", "+集火", "_t")
+t("#Target#'s subconscious has returned to normal.", "#Target#的潜意识回复了正常。", "_t")
+t("-Focused Wrath", "-集火", "_t")
+t("Sleep", "睡眠", "_t")
+t("The target is asleep and unable to perform most actions.  Every %d damage it takes will reduce the duration of the effect by one turn.", "目标陷入沉睡无法动作,每受到 %d 伤害缩短 1 回合持续时间。", "tformat")
+t("#Target# has been put to sleep.", "#Target#陷入沉睡。", "_t")
+t("+Sleep", "+睡眠", "_t")
+t("-Sleep", "-睡眠", "_t")
+t("Slumber", "催眠", "_t")
+t("The target is in a deep sleep and unable to perform most actions.  Every %d damage it takes will reduce the duration of the effect by one turn.", "目标陷入沉睡无法动作,每受到 %d 伤害缩短 1 回合持续时间。", "tformat")
+t("#Target# is in a deep sleep.", "#Target#陷入沉睡。", "_t")
+t("+Slumber", "+催眠", "_t")
+t("#Target# is no longer sleeping.", "#Target#从沉睡中清醒。", "_t")
+t("-Slumber", "-催眠", "_t")
+t("Nightmare", "梦魇", "_t")
+t("The target is in a nightmarish sleep, suffering %0.2f mind damage each turn and unable to to perform most actions.  Every %d damage it takes will reduce the duration of the effect by one turn.", "目标陷入噩梦,每回合遭受 %0.2f 精神伤害并无法活动。每受到 %d 伤害缩短 1 回合持续时间。", "tformat")
+t("nightmare", "梦魇", "effect subtype")
+t("sleep", "睡眠", "effect subtype")
+t("#F53CBE##Target# is lost in a nightmare.", "#F53CBE##Target#陷入噩梦中。", "_t")
+t("+Nightmare", "+梦魇", "_t")
+t("#Target# is free from the nightmare.", "#Target#摆脱了噩梦。", "_t")
+t("-Nightmare", "-梦魇", "_t")
+t("Restless Night", "不眠之夜", "_t")
+t("Fatigue from poor sleep, dealing %0.2f mind damage per turn.", "不安的睡眠造成虚弱,每回合造成 %0.2f 精神伤害。", "tformat")
+t("#Target# had a restless night.", "#Target#处于不眠之夜中。", "_t")
+t("+Restless Night", "+不眠之夜", "_t")
+t("#Target# has recovered from poor sleep.", "#Target#从不安的睡眠中恢复。", "_t")
+t("-Restless Night", "-不眠之夜", "_t")
+t("Insomnia", "失眠", "_t")
+t("The target is wide awake and has %d%% resistance to sleep effects.", "目标清醒并获得 %d%% 沉睡效果抵抗。", "tformat")
+t("#Target# is suffering from insomnia.", "#Target#失眠了。", "_t")
+t("+Insomnia", "+失眠", "_t")
+t("#Target# is no longer suffering from insomnia.", "#Target#不再失眠。", "_t")
+t("-Insomnia", "-失眠", "_t")
+t("Sundered Mind", "碾碎心灵", "_t")
+t("The target's mental faculties have been impaired, reducing its mental save by %d.", "目标的精神能力被削弱,精神豁免降低 %d 。", "tformat")
+t("#Target#'s mental functions have been impaired.", "#Target#的精神被削弱。", "_t")
+t("+Sundered Mind", "+碾碎心灵", "_t")
+t("#Target# regains its senses.", "#Target#恢复了感知。", "_t")
+t("-Sundered Mind", "-碾碎心灵", "_t")
+t("Broken Dream", "梦境破碎", "_t")
+t("The target's dreams have been broken by the dreamforge, reducing its mental save by %d and reducing its chance of successfully casting a spell by %d%%.", "目标的梦境被破坏,降低精神豁免 %d 并降低施法成功率 %d%% 。", "tformat")
+t("morale", "士气", "effect subtype")
+t("#Target#'s dreams have been broken.", "#Target#的梦境破碎了。", "_t")
+t("+Broken Dream", "+梦境破碎", "_t")
+t("#Target# regains hope.", "#Target#恢复了希望。", "_t")
+t("-Broken Dream", "-梦境破碎", "_t")
+t("Forge Shield", "熔炉屏障", "_t")
+t("Absorbs %d damage from the next blockable attack.  Currently Blocking: %s.", "吸收 %d 下一次可格挡的伤害,当前格挡 %s 。", "tformat")
+t("Hidden Resources", "潜能爆发", "_t")
+t("The target does not consume any resources.", "目标不再消耗任何资源。", "_t")
+t("willpower", "意志", "effect subtype")
+t("#Target#'s focuses.", "#Target#的潜能爆发了。", "_t")
+t("+Hidden Ressources", "+潜能爆发", "_t")
+t("#Target#'s loses some focus.", "#Target#不再集中意志。", "_t")
+t("-Hidden Ressources", "-潜能爆发", "_t")
+t("Spell Feedback", "反魔干扰", "_t")
+t("The target suffers %d%% spell failue.", "目标有 %d%% 几率施法失败。", "tformat")
+t("#Target# is surrounded by antimagic forces.", "#Target#被反魔法力量环绕", "_t")
+t("+Spell Feedback", "+反魔干扰", "_t")
+t("#Target#'s antimagic forces vanishes.", "#Target#周身的反魔能量消失了。", "_t")
+t("-Spell Feedback", "-反魔干扰", "_t")
+t("Mind Parasite", "精神寄生", "_t")
+t("The target is infected with a mind parasite. Each time it uses a talent it has a %d%% chance to have %d random talent(s) put on cooldown for %d turns.", "目标被精神寄生虫感染,每次使用技能时有 %d%% 几率让 %d 个随机技能进入 %d 回合的冷却.", "tformat")
+t("nature", "自然", "effect subtype")
+t("#Target# is infected with a mind parasite.", "#Target#被精神寄生虫感染", "_t")
+t("+Mind Parasite", "+精神寄生", "_t")
+t("#Target# is free from the mind parasite.", "#Target#摆脱了精神寄生虫", "_t")
+t("-Mind Parasite", "-精神寄生", "_t")
+t("Mindlash", "心灵鞭笞", "_t")
+t("Repeated mindlash usage is very taxing increasing the psi cost each time (currently %d%%)", "重复使用精神鞭笞十分消耗能量,会增加每次的超能力值消耗(现在 %d%%)", "tformat")
+t("Shadow Empathy", "阴影链接", "_t")
+t("%d%% of all damage is redirected to a random shadow.", "%d%% 的总伤害被转移至随机某个阴影。", "tformat")
+t("Shadow Decoy", "阴影诱饵", "_t")
+t("A random shadow absorbed a fatal blow for you, granting you a negative shield of %d.", "随机的一个阴影将吸收一次你受到的致命伤害 ,   并给你带来一个 %d 的临时盾.", "tformat")
+t("mind", "精神", "effect subtype")
+t("Crystal Resonance", "水晶共振", "_t")
+t("The power released by the %s resonates.", "%s周围环绕的能量共鸣了。", "tformat")
+t("#Target# glints with a crystaline aura", "#Target#周围闪烁着水晶领域", "_t")
+t("+Crystal Resonance", "+水晶共振", "_t")
+t("#Target# is no longer glinting.", "#Target#周围不再闪光。", "_t")
+t("-Crystal Resonance", "-水晶共振", "_t")
+t("Weapon Warding", "武器格挡", "_t")
+t("Target is using %s telekinetically wielded weapon defensively and will block the next melee attack and retaliate.", "目标正使用%s念力武器进行防御,能格挡下一次近战攻击并自动反击。", "tformat")
+t("#CRIMSON##Source# blocks #Target#'s attack and retaliates with %s telekinetically wielded weapon!#LAST#", "#CRIMSON##Source#格挡了#Target#的攻击,并用%s灵能武器进行反击!#LAST#", "logCombat")
+t("Thought Sense", "思维感知", "_t")
+t("Detect nearby thoughts, revealing creature locations in a radius of %d and boosting defense by %d.", "探测周围的思维,揭示半径 %d 以内的怪物位置,并增加你的闪避 %d 点。", "tformat")
+t("tactic", "战术", "effect subtype")
+t("Static Charge", "静电充能", "_t")
+t("You have accumulated an electric charge. Your next melee hit does %d extra lightning damage.", "你使用了静电充能,下一次近战攻击将造成额外 %d 点闪电伤害。", "tformat")
+t("Heart Started", "强心电击", "_t")
+t("A psionic charge is keeping your heart pumping, allowing you to survive to %+d health.", "一股超能力正维持你的心脏跳动,令你能在 %+d 生命下存活。", "tformat")
+t("Transcendent Telekinesis", "卓越动能", "_t")
+t("Your telekinesis transcends normal limits. +%d Physical damage and +%d%% Physical damage penetration, and improved kinetic effects.", "你的动能操控能力超越了极限,增加 %d 物理伤害与 %d%% 物理抗性穿透,同时你的动能效果得到强化。", "tformat")
+t("physical", "物理", "effect subtype")
+t("Transcendent Pyrokinesis", "卓越热能", "_t")
+t("Your pyrokinesis transcends normal limits. +%d%% Fire/Cold damage and +%d%% Fire/Cold damage penetration, and improved thermal effects.", "你的热能操控能力超越了极限,增加 %d%% 火焰/寒冷伤害与 %d%% 火焰/寒冷抗性穿透,同时你的热能效果得到强化。", "tformat")
+t("cold", "寒冷", "effect subtype")
+t("fire", "火焰", "effect subtype")
+t("Transcendent Electrokinesis", "卓越电能", "_t")
+t("Your electrokinesis transcends normal limits. +%d%% Lightning damage and +%d%% Lightning damage penetration, and improved charged effects.", "你的电能操控能力超越了极限,增加 %d%% 闪电伤害与 %d%% 闪电抗性穿透,同时你的电能效果得到强化。", "tformat")
+t("Psionic Damage Shield", "灵能伤害护盾", "_t")
+t("The target is surrounded by a psionic shield, absorbing %d/%d damage before it crumbles.", "目标被超能力护盾保护,吸收 %d/%d 伤害直至破碎。", "tformat")
+t("shield", "护盾", "effect subtype")
+t("+Shield", "+护盾", "_t")
+t("A psionic shield forms around #target#.", "#Target#周围形成一层灵能护盾。", "_t")
+t("-Shield", "-护盾", "_t")
+t("The psionic shield around #target# crumbles.", "#Target#周围的灵能护盾破碎了。", "_t")
+t("Unseen Force", "无形之力", "_t")
+t("An unseen force begins to swirl around %s!", "一股无形的力量开始围绕%s旋转!", "logSeen")
+t("The unseen force around %s subsides.", "围绕%s旋转的无形力量消失了。", "logSeen")
+t("Psionic Maelstrom", "灵能风暴", "_t")
+t("This creature is standing in the eye of a powerful storm of psionic forces.", "这个生物站在强大的灵能风暴中心。", "tformat")
+t("psionic", "超能", "effect subtype")
+t("Caught Lightning", "捕获闪电", "_t")
+t("Lightning Catcher has caught energy and is empowering you for +%d%% lightning damage and +%d to all stats.", "闪电捕捉器捕获了能量,增加%d%%闪电伤害与%d点全属性。", "tformat")
+t("lightning", "闪电", "effect subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/timed_effects/other.lua"
+
+t("Ethereal Form", "虚幻形态", "_t")
+t("Ethereal Form bonuses reduced by %d%%", "虚幻形态加成减少 %d%% 。", "tformat")
+t("Elemental Surge: Arcane", "元素狂潮:奥术", "_t")
+t("Spell and mind speed increased by 30%", "法术和精神速度增加 30%", "_t")
+t("Elemental Surge: Physical", "元素狂潮:物理", "_t")
+t("Immune to detrimental physical effects", "对物理负面状态免疫", "_t")
+t("Elemental Surge: Nature", "元素狂潮:自然", "_t")
+t("Immune to detrimental magical effects", "对魔法负面状态免疫", "_t")
+t("Elemental Surge: Fire", "元素狂潮:火焰", "_t")
+t("All damage increased by %d%%", "所有伤害增加 %d%% 。", "tformat")
+t("Elemental Surge: Cold", "元素狂潮:寒冷", "_t")
+t("Armor increased by %d, deals %d ice damage when hit in melee.", "护甲增加 %d, 获得 %d 冰系近战反伤。", "tformat")
+t("Elemental Surge: Lightning", "元素狂潮:闪电", "_t")
+t("Movement speed increased by %d%%.", "移动速度增加 %d%% 。", "tformat")
+t("Elemental Surge: Light", "元素狂潮:光明", "_t")
+t("All talent cooldowns reduced by %d%%.", "所有技能冷却减少 %d%% 。", "tformat")
+t("elemental", "元素", "effect subtype")
+t("Circle Surge", "法阵潮涌", "_t")
+t([[Residual power from the surge is emanating from the circles.
+		Shifting Shadows: +1 negative.
+		Sanctity: +1 postive.
+		Warding: +0.5 postive and negative.]], [[能量潮涌的残余力量正会从你的法阵中发出。
+		暗影之阵:获得 +1 负能量。
+		圣洁之阵:获得 +1 正能量。
+		守护之阵:获得 +0.5 正能量和负能量。]], "_t")
+t("Protected by the Sun", "被太阳保护", "_t")
+t("The Sun has granted a brief immunity to all damage.", "太阳使其免疫伤害。", "_t")
+t("#Target# whirls around and a radiant shield surrounds them!", "#Target#旋转一圈,一层光明护盾在他周围形成!", "_t")
+t("+Divine Shield", "+神圣盾", "_t")
+t("Absorption Strike", "吸能一击", "_t")
+t("The target's light has been drained, reducing light resistance by %d%% and damage by %d%%.", "目标的光明被吸收了,减少光系抗性 %d%% 和伤害 %d%% 。", "tformat")
+t("#Target# is drained from light!", "#Target#的光明被吸收了!", "_t")
+t("+Absorption Strike", "+吸能一击", "_t")
+t("#Target#'s light is back.", "#Target#的光明回复了!", "_t")
+t("-Absorption Strike", "-吸能一击", "_t")
+t("Charm:  Piercing", "附魔:穿透", "_t")
+t("All damage penetration increased by %d%%.", "所有抗性穿透增加 %d%% 。", "tformat")
+t("Charm:  Damage", "附魔:伤害", "_t")
+t("All damage increased by %d%%.", "所有伤害增加 %d%% 。", "tformat")
+t("Charm:  Saves", "附魔:豁免", "_t")
+t("All saves increased by %d.", "所有豁免增加 %d 。", "tformat")
+t("Charm:  Evasion", "附魔:闪避", "_t")
+t("%d%% chance to avoid weapon attacks", "%d%% 几率闪避武器攻击", "tformat")
+t("Charm:  Innervating", "附魔:激励", "_t")
+t("Fatigue reduced by %d%%.", "疲劳减少 %d%% 。", "tformat")
+t("You have taken root!", "扎根!", "_t")
+t("You have taken root becoming one with nature.  Or at least the ground.  Your health, armor, and armor hardiness are improved but you cannot move.", "你深深扎根于自然。起码是扎根在地上了。你的生命值,护甲值和护甲强度都被强化了,但你不能移动。", "_t")
+t("#LIGHT_BLUE##Target# takes root.", "#LIGHT_BLUE##Target#扎根了!", "_t")
+t("+Pinned", "+定身", "_t")
+t("#LIGHT_BLUE##Target# is no longer a badass tree.", "#LIGHT_BLUE##Target#不再扎根。", "_t")
+t("-Pinned", "-定身", "_t")
+t("Infusion Saturation", "纹身饱和", "_t")
+t("The more you use infusions, the longer they will take to recharge (+%d cooldowns).", "你使用纹身的次数越多,纹身冷却时间越长 (+%d 冷却时间 )。", "tformat")
+t("infusion", "纹身", "effect subtype")
+t("Runic Saturation", "符文饱和", "_t")
+t("The more you use runes, the longer they will take to recharge (+%d cooldowns).", "你使用符文的次数越多,符文冷却时间越长 (+%d 冷却时间 )。", "tformat")
+t("rune", "符文", "effect subtype")
+t("Tainted", "印记饱和", "_t")
+t("The more you use taints, the longer they will take to recharge (+%d cooldowns).", "你使用堕落印记的次数越多,堕落印记的冷却时间越长 (+%d 冷却时间 )。", "tformat")
+t("taint", "堕落印记", "effect subtype")
+t("Path of the Sun", "阳光大道", "_t")
+t("The target is able to instantly travel alongside Sun Paths.", "目标可以在阳光大道上瞬间行走。", "tformat")
+t("Time Prison", "时光牢笼", "_t")
+t("The target is removed from the normal time stream, unable to act but unable to take any damage. Time does not pass for this creature.", "目标被移出时间线,不能行动也不能受到伤害,该生物的时间停止。", "_t")
+t("#Target# is removed from time!", "#Target#被从时间中移除!", "_t")
+t("+Out of Time", "+移出时间", "_t")
+t("#Target# is returned to normal time.", "#Target#返回了正常时间。", "_t")
+t("-Out of Time", "-移出时间", "_t")
+t("Time Shield", "时间盾", "_t")
+t("The target is surrounded by a time distortion, absorbing %d/%d damage and sending it forward in time. While active all newly applied status effects durations are reduced by %d%%.", "目标被一层扭曲时空的护盾所包围,吸收 %d/%d 伤害并将伤害向后推移。当激活时,所有新获得的状态持续时间都会减少 %d%% 。", "tformat")
+t("shield", "护盾", "effect subtype")
+t("+Time Shield", "+时间盾", "_t")
+t("The very fabric of time alters around #target#.", "#Target#周围的时间网开始变化。", "_t")
+t("-Time Shield", "-时间盾", "_t")
+t("The fabric of time around #target# stabilizes to normal.", "#Target#周围的时间网恢复了稳定。", "_t")
+t("Temporal Restoration Field", "时间储能", "_t")
+t("The time distortion has created a restoration field, healing the target for %d each turn.", "时间的扭曲制造了一个能量场,每回合治疗目标 %d 点.", "tformat")
+t("+Temporal Restoration Field", "+时间储能", "_t")
+t("The powerful time-altering energies generate a restoration field on #target#.", "强大的时间能量在#Target#周围产生能量场。", "_t")
+t("-Temporal Restoration Field", "-时间储能", "_t")
+t("The fabric of time around #target# returns to normal.", "#Target#周围的时间线恢复正常。", "_t")
+t("Golem out of sight", "傀儡在视线外", "_t")
+t("The golem is out of sight of the alchemist; direct control will be lost!", "傀儡在炼金术师的视线以外,你将失去对它的控制!", "_t")
+t("#LIGHT_RED#You lost sight of your golem for too long; direct control is broken!", "#LIGHT_RED#傀儡离开你的视线时间太长,控制被中断了!", "logPlayer")
+t("golem out of sight", "傀儡在视线外", "_t")
+t("Shadow out of sight", "阴影在视线外", "_t")
+t("The shadow is out of sight of its host; direct control will be lost!", "阴影在视线以外,你将失去对它的控制!", "_t")
+t("#LIGHT_RED#You lost sight of your shadow for too long; it dissipates!", "#LIGHT_RED#阴影脱离视线太久;它消失了!", "logPlayer")
+t("shadow out of sight", "阴影在视线外", "_t")
+t("Husk out of sight", "傀儡在视线外", "_t")
+t("The husk is out of sight of its host; direct control will be lost!", "傀儡在视线以外,你将失去对它的控制!", "_t")
+t("#LIGHT_RED##Target# is out of sight of its master; direct control will break!.", "#LIGHT_RED##Target#在主人视野外;直接控制中断了!", "_t")
+t("+Out of sight", "+视野外", "_t")
+t("#LIGHT_RED#You lost sight of your husk for too long; it disintegrates!", "#LIGHT_RED#傀儡脱离视线太久;它碎裂了!", "logPlayer")
+t("husk out of sight", "傀儡在视线外", "_t")
+t("Continuum Destabilization", "è¿žç»­ç´Šä¹±", "_t")
+t("The target has been affected by space or time manipulations and is becoming more resistant to them (+%d).", "目标受时空操纵的影响,提升抵抗 (+%d)。", "tformat")
+t("#Target# looks a little pale around the edges.", "#Target#看上去变得暗淡了。", "_t")
+t("+Destabilized", "+ç´Šä¹±", "_t")
+t("#Target# is firmly planted in reality.", "#Target#返回了现实世界。", "_t")
+t("-Destabilized", "-ç´Šä¹±", "_t")
+t("Summoning Destabilization", "召唤紊乱", "_t")
+t("The more the target summons creatures the longer it will take to summon more (+%d turns).", "目标召唤的生物越多,施放召唤技能所需时间越长 (+%d turns)。", "tformat")
+t("Damage Smearing", "时空转化", "_t")
+t("Damage received in the past is returned as %0.2f temporal damage per turn.", "过去受到的伤害被转化为每回合 %0.2f 时空伤害。", "tformat")
+t("#Target# is taking damage received in the past!", "#Target#受到过去累积的伤害!", "_t")
+t("+Smeared", "+转化", "_t")
+t("#Target# stops taking damage received in the past.", "#Target#不再受到过去累积的伤害。", "_t")
+t("-Smeared", "-转化", "_t")
+t("You walk three different timelines, choosing the one you prefer at the end (current timeline: %d).", "你可以从三条时间线中选择一条进入。 ( 当前时间线 :%d)。", "tformat")
+t("#LIGHT_RED#The see the threads spell fizzles and cancels, leaving you in this timeline.", "#LIGHT_RED#命运螺旋法术失败了,你停留在了当前时间线。", "logSeen")
+t("#LIGHT_BLUE#You unfold the space time continuum to the start of the time threads!", "#LIGHT_BLUE#你折叠了时空,回到时间线开头", "logPlayer")
+t("See the Threads", "命运螺旋", "_t")
+t("Imminent Paradox Clone", "无序克隆迫近", "_t")
+t("When the effect expires you'll be pulled into the past.", "效果结束时,你将被传送回过去。", "_t")
+t("#LIGHT_RED#You've altered your destiny and will not be pulled into the past.", "#LIGHT_RED#你改变了你的命运,无法再回到过去。", "logSeen")
+t("#LIGHT_BLUE#You've been pulled into the past!", "#LIGHT_BLUE#你被拉往过去!", "logPlayer")
+t("Paradox Clone", "无序克隆", "_t")
+t("You've been pulled into the past.", "你被传送回过去。", "_t")
+t("#LIGHT_BLUE#You've been returned to the present!", "#LIGHT_BLUE#你回到了现在!", "logPlayer")
+t("Militant Mind", "好斗精神", "_t")
+t("Increases physical power, physical save, spellpower, spell save, mindpower, and mental save by %d.", "提高你 %d 点物理强度、物理豁免、法术强度、法术豁免、精神强度和精神豁免。", "tformat")
+t("Sever Lifeline", "生命离断", "_t")
+t("The target's lifeline is being cut. When the effect ends %d temporal damage will hit the target.", "目标的生命线被切断,效果结束时对目标造成 %d 时空伤害。", "tformat")
+t("#Target#'s lifeline is being severed!", "#Target#的生命线被收割了!", "_t")
+t("+Sever Lifeline", "+生命离断", "_t")
+t("Fade From Time", "时光凋零", "_t")
+t("The target is partially removed from the timeline, reducing all damage dealt by %d%%, all damage received by %d%%, and the duration of all detrimental effects by %d%%.", "目标暂时被从时间线中移除,造成的伤害减少 %d%% ,减少受到伤害 %d%% ,并减少 %d%% 回合所有不良效果持续时间。", "tformat")
+t("#Target# has partially removed itself from the timeline.", "#Target#部分从时间线中消失。", "_t")
+t("+Fade From Time", "+时光凋零", "_t")
+t("#Target# has returned fully to the timeline.", "#Target#完全返回了时间线内。", "_t")
+t("-Fade From Time", "-时光凋零", "_t")
+t("Shadow Veil", "暗影面纱", "_t")
+t("You veil yourself in shadows and let them control you. While in the veil you become immune to status effects, and gain %d%% all damage reduction. Each turn you blink to a nearby foe within range %d, hitting it for %d%% darkness weapon damage. While this goes on you cannot be stopped unless you are killed, and you cannot control your character.", "你融入暗影并被其支配,当你笼罩在阴影里时你对所有状态免疫,并减少 %d%% 所受伤害,每回合你可以闪到 1 个附近的敌人身边 (半径 %d),对其造成 %d%% 暗影武器伤害。当此技能激活时除非死亡否则无法被打断,且你无法控制你的角色。", "tformat")
+t("#Target# is covered in a veil of shadows!", "#Target#笼罩在暗影之中!", "_t")
+t("+Assail", "+暗影笼罩", "_t")
+t("#Target# is no longer covered by shadows.", "#Target#不再遮蔽在暗影中。", "_t")
+t("-Assail", "-暗影笼罩", "_t")
+t("Zero Gravity", "失重", "_t")
+t("There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased.", "这里没有重力,你漂浮在空中。移动速度下降三倍,所有近战攻击或射击有一定几率击退目标。负重上限大幅增加。", "_t")
+t("spacetime", "时空", "effect subtype")
+t("#LIGHT_BLUE#You enter a zero gravity zone, beware!", "#LIGHT_BLUE#注意!你进入了失重区域!", "logPlayer")
+t("Curse of Corpses", "尸体诅咒", "_t")
+t("Corpses", "尸体", "_t")
+t("Curse of Corpses (power %0.1f)", "尸体诅咒 (强度 %0.1f)", "tformat")
+t([[An aura of death surrounds you.
+#CRIMSON#Penalty : #WHITE#Fear of Death: %+d%% resistance against damage from the undead.
+#CRIMSON#Power 1+: %sPower over Death: %+d%% damage against the undead.
+#CRIMSON#Power 2+: %s%+d Luck, %+d Strength, %+d Magic
+#CRIMSON#Power 3+: %sLiving Death: Ghoulish retch heals you. Once every %d turns, retch (level %d) when you fall below %d%% health
+#CRIMSON#Power 4+: %sReprieve from Death: Humanoids you slay have a %d%% chance to rise to fight beside you as ghouls for 6 turns.]], [[一个死亡的光环笼罩着你.
+#CRIMSON# 惩罚 :#WHITE# 死亡恐惧: %+d%% 对亡灵的伤害抵抗。
+#CRIMSON# 强度 1+:%s 死亡力量: %+d%% 对亡灵的伤害加成。
+#CRIMSON# 强度 2+:%s%+d 幸运 , %+d 力量 , %+d 魔法
+#CRIMSON# 强度 3+:%s 活死人之躯:亡灵唾液能治愈你。当你的生命值降低到 %d%% 以下时,你会释放一次 %d 等级的亡灵唾液,冷却时间为 %d 回合。
+#CRIMSON# 强度 4+:%s 死缓:你杀死的人形生物有 %d%% 几率变成食尸鬼并替你作战持续 6 回合。]], "tformat")
+t("walking corpse", "行尸", "_t")
+t("This corpse was recently alive but moves as though it is just learning to use its body.", "这具尸体刚刚被复活,它活动起来就像刚刚学会使用自己的身体一样。", "_t")
+t("Summon", "召唤", "_t")
+t("#F53CBE#The corpse of the %s pulls itself up to fight for you.", "#F53CBE#%s的尸体又站了起来,协助你战斗。", "logSeen")
+t("Curse of Madness", "疯狂诅咒", "_t")
+t("Madness", "疯狂", "_t")
+t("Curse of Madness (power %0.1f)", "疯狂诅咒 (强度 %0.1f)", "tformat")
+t([[You feel your grip on reality slipping.
+#CRIMSON#Penalty : #WHITE#Fractured Sanity: %+d%% Mind Resistance, %+d%% Confusion Immunity
+#CRIMSON#Power 1+: %sUnleashed: %+d%% critical damage, %+d%% off-hand weapon damage
+#CRIMSON#Power 2+: %s%+d Luck, %+d Dexterity
+#CRIMSON#Power 3+: %sConspirator: Your madness is contagious. Every time you critically damage a foe there is a %d%% chance to spread one of your current detrimental mental effect to them.
+#CRIMSON#Power 4+: %sMania: Once per turn, when an attack does more than %0.1f%% of your life, the remaining cooldown of all your talents is reduced by 1.]], [[你觉得你对现实失去控制。
+#CRIMSON# 惩罚 :#WHITE# 扰乱心智: %+d%% 精神抵抗 , %+d%% 混乱免疫
+#CRIMSON# 强度 1+:%s 解除束缚: %+d%% 暴击伤害, %+d%% 副手武器伤害。
+#CRIMSON# 强度 2+:%s%+d 幸运, %+d 敏捷
+#CRIMSON# 强度 3+:%s 阴谋:你的疯狂是会传染的。每次你对敌人造成暴击伤害时,都有 %d%% 的几率将你当前的负面精神效果传播给他们。
+#CRIMSON# 强度 4+:%s 狂热:每回合一次,当一次攻击超过你生命的 %0.1f%% 时,你所有技能的剩余冷却时间减少 1 。]], "tformat")
+t("#F53CBE#%s's mania hastens cooldowns.", "#F53CBE#%s的狂热降低了冷却时间", "logSeen")
+t("#F53CBE##Source# spreads the madness to #Target#.", "#F53CBE##Source#的疯狂传播到#Target#。", "logCombat")
+t("Curse of Shrouds", "屏障诅咒", "_t")
+t("Shrouds", "屏障", "_t")
+t("Curse of Shrouds (power %0.1f)", "屏障诅咒 (强度 %0.1f)", "tformat")
+t([[A shroud of darkness seems to fall across your path.
+#CRIMSON#Penalty : #WHITE#Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by %d%%) for 4 turns.
+#CRIMSON#Power 1+: %sNightwalker: %+d Darkness Resistance, %+d%% Max Darkness Resistance, %+d See Invisible
+#CRIMSON#Power 2+: %s%+d Luck, %+d Constitution
+#CRIMSON#Power 3+: %sShroud of Passing: Your form seems to fade as you move, reducing all damage taken by %d%% for 1 turn after movement.
+#CRIMSON#Power 4+: %sShroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by %d%% for 3 turns.]], [[一道黑暗屏障降临在你的面前。
+#CRIMSON# 惩罚 :#WHITE# 虚弱屏障:小概率被包裹在虚弱屏障内 ( 降低所造成伤害 %d%%) 持续 4 回合。
+#CRIMSON# 强度 1+:%s 暗夜行者: %+d 暗影抵抗, %+d%% 最大暗影抵抗, %+d 看破隐形强度
+#CRIMSON# 强度 2+:%s%+d 幸运, %+d 体质
+#CRIMSON# 强度 3+:%s 穿越屏障:你的身形在移动时消失,移动后 1 回合减少 %d%% 所受伤害。
+#CRIMSON# 强度 4+:%s 死亡屏障:每一次杀死目标可以让你笼罩在一个屏障内,减少 %d%% 所受伤害持续 3 回合。]], "tformat")
+t("Shroud of Weakness", "虚弱屏障", "_t")
+t("The target is enveloped in a shroud that seems to hang upon it like a heavy burden. (Reduces damage dealt by %d%%).", "目标笼罩在一个虚弱屏障内。 ( 减少造成伤害 %d%%)。", "tformat")
+t("Shroud of Passing", "屏障穿越", "_t")
+t("Shroud of Death", "死亡屏障", "_t")
+t("The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+%d%% resist all).", "笼罩在一个屏障内使目标身形逐渐消失 (+%d%% 全体抗性 )。", "tformat")
+t("Curse of Nightmares", "噩梦诅咒", "_t")
+t("Nightmares", "噩梦", "_t")
+t("Curse of Nightmares (power %0.1f): %d%%", "噩梦诅咒 (强度 %0.1f):%d%%", "tformat")
+t("Curse of Nightmares (power %0.1f)", "噩梦诅咒 (强度 %0.1f)", "tformat")
+t([[Horrible visions fill your mind.
+#CRIMSON#Penalty : #WHITE#Plagued by Visions: Your mental save has a 20%% chance to be reduced by %d%% when tested.
+#CRIMSON#Power 1+: %sRemoved from Reality: %+d Physical Resistance, %+d Maximum Physical Resistance
+#CRIMSON#Power 2+: %s%+d Luck, %+d Willpower
+#CRIMSON#Power 3+: %sHarrow: When a foe attempts to inflict a detrimental effect upon you, your harrowing aura retaliates against a random foe in range 10, dealing %d mind and %d darkness damage.
+#CRIMSON#Power 4+: %sNightmare: Each time you are damaged by a foe there is a chance (currently %d%%) of triggering a radius %d nightmare (summon Terrors and chances to slow, deal %d Mind damage, and deal %d Darkness damage) for 8 turns. The chance grows each time you are struck but fades over time.]], [[你的脑海中充斥恐怖景象。
+#CRIMSON# 惩罚 :#WHITE# 扰乱幻象:当鉴定时,你的精神豁免有 20%%概率减少 %d%%
+#CRIMSON# 强度 1+:%s 从现实消失: %+d 物理抵抗, %+d 物理抵抗上限
+#CRIMSON# 强度 2+:%s%+d 幸运, %+d 意志
+#CRIMSON# 强度 3+:%s 折磨 :当敌人试图对你造成负面效果时,你的折磨光环会对 10 范围内的一个随机敌人进行报复,造成 %d 精神和 %d 黑暗伤害。
+#CRIMSON# 强度 4+:%s 噩梦:每次受到目标攻击有概率 (当前 %d%%) 触发一个范围为 %d 码的噩梦(有减速、召唤梦魇和直接造成%d精神、%d暗影伤害的效果)持续 8 回合。  触发几率  在每次你受到打击时提高,同时随时间下降。]], "tformat")
+t("#F53CBE#%s harrows %s!", "#F53CBE#%s惊扰%s!", "logSeen")
+t("A formless terror that seems to cut through the air, and its victims, like a knife.", "这只形态模糊的恐魔,将敌人连同周围的空气一起切成两半。", "_t")
+t("Nightmare", "梦魇", "_t")
+t("#F53CBE#The air around %s grows cold and terrifying shapes begin to coalesce. A nightmare has begun.", "#F53CBE#%s周围的空气开始变得冰冷并形成了一种令人恐怖的形状,噩梦开始了。", "logSeen")
+t("Curse of Misfortune", "厄运诅咒", "_t")
+t("Misfortune", "厄运", "_t")
+t("Curse of Misfortune (power %0.1f)", "厄运诅咒 (强度 %0.1f)", "tformat")
+t([[Mayhem and destruction seem to follow you.
+#CRIMSON#Penalty : #WHITE#Lost Fortune: You seem to find less gold in your journeys.
+#CRIMSON#Power 1+: %sMissplaced Endeavours: The endeavours of those around you begin to fail (+%d%% chance to avoid traps).
+#CRIMSON#Power 2+: %s%+d Luck, %+d Cunning
+#CRIMSON#Power 3+: %sMissed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+%d%% evasion).
+#CRIMSON#Power 4+: %sUnfortunate End: The damage you deal will increase by %d%% if the increase would be enough to kill your opponent.]], [[重伤和毁灭追随着你。
+#CRIMSON# 惩罚 :#WHITE# 霉运:在你的旅途中找到的金币减少。
+#CRIMSON# 强度 1+:%s 失败的努力:围绕你的努力都会失败  (+%d%% 检测陷阱的几率 )。
+#CRIMSON# 强度 2+:%s%+d 幸运, %+d 灵巧
+#CRIMSON# 强度 3+:%s 错失良机:机会转瞬即逝,你身边的人会错失良机 (+%d%% 闪避攻击概率)。
+#CRIMSON# 强度 4+:%s 厄运终结:如果提高后的伤害足够杀死对手的话,你将可以提高 %d%% 的伤害]], "tformat")
+t("#F53CBE#%s suffers an unfortunate end.", "#F53CBE#%s遭受厄运。", "logSeen")
+t("#F53CBE#%s suffers an unfortunate blow.", "#F53CBE#%s遭受了厄运的打击。", "logSeen")
+t("Unstable Probabilites", "不稳定可能性", "_t")
+t("The target has recently blinked through a wall using probability travel.", "目标刚才用次元移动穿过了一面墙。", "_t")
+t("space", "空间", "effect subtype")
+t("Cursed Form", "诅咒形态", "_t")
+t("curse", "诅咒", "effect subtype")
+t("The target's unnatural body has responded to damage taken.", "目标的诅咒之体对其所承受的苦难做出了回应。", "_t")
+t(" All damage that the target inflicts is increased by %d%%.", " 目标造成的所有伤害增加 %d%% 。", "tformat")
+t(" Strength and Willpower are increased by %d. Poisons and diseases have a %d%% chance of being neutralized each turn.", " 力量和意志增加 %d 。每回合有 %d%% 免疫疾病和毒素效果。", "tformat")
+t("Marked Prey", "标记猎物", "_t")
+t("Hunting:", "猎杀中:", "_t")
+t("\
+%d%% Received damage reduction against:", "\
+从以下目标受到的伤害降低 %d%% :", "tformat")
+t("predator", "猎杀", "effect subtype")
+t("Faded", "隐匿", "_t")
+t("The target has faded and is no longer taking damage.", "目标消隐了,不会受到伤害。", "_t")
+t("#Target# fades!", "#Target#消失了!", "_t")
+t("+Faded", "+隐匿", "_t")
+t("Highborn's Bloom", "生命绽放", "_t")
+t("The target is using talents without consuming resources.", "目标使用技能时不再消耗能量。", "_t")
+t("Victory Rush", "胜利冲锋", "_t")
+t("The thrill of victory makes this creature invulnerable.", "胜利的激励使目标刀枪不入。", "_t")
+t("arcane", "奥术", "effect subtype")
+t("Solipsism", "唯我论", "_t")
+t("This creature has fallen into a solipsistic state and is caught up in its own egoic thoughts (-%d%% global speed).", "目标进入唯我状态并且被自己的思维所干扰 (-%d%% 整体速度 )。", "tformat")
+t("Clarity", "唯我论:明晰", "_t")
+t("The creature has found a state of clarity and sees the world for what it is (+%d%% global speed).", "目标对这个世界有着更加清晰的认识 (+%d%% 整体速度 )。", "tformat")
+t("Dreamscape", "梦境空间", "_t")
+t("This target has invaded %s's dreams and has gained a %d%% bonus to all damage.", "目标进入了 %s 的梦境,并且增加 %d%% 所有伤害。", "tformat")
+t("psionic", "超能", "effect subtype")
+t("You could not find enough space to form a dream projection...", "你找不到可以进行梦境投影的空间……", "logPlayer")
+t("%s's dream projection", "%s的梦境投影", "tformat")
+t("#LIGHT_RED#%s writhes in agony as a fragment of its mind is destroyed!", "#LIGHT_RED#%s作为精神碎片被摧毁了。", "logSeen")
+t("#LIGHT_BLUE#%s has spawned a dream projection to protect its mind!", "#LIGHT_BLUE#%s产生了一个梦境守卫来保护自己!", "logSeen")
+t("Dream Self", "梦境投影", "_t")
+t("#LIGHT_RED#%s's mind shatters into %d tiny fragments!", "#LIGHT_RED#%s的精神破碎为%d块碎片!", "logSeen")
+t("#LIGHT_BLUE#You are brought back from the Dreamscape!", "#LIGHT_BLUE#你脱离了梦境空间!", "logPlayer")
+t("loss", "损失", "_t")
+t("devastating loss", "毁灭性的损失", "_t")
+t("potentially fatal loss", "致死性的损失", "_t")
+t("terrible loss", "可怕的损失", "_t")
+t("tremendous loss", "巨大的损失", "_t")
+t("#LIGHT_RED#%s suffered a %s of self in the Dreamscape!", "#LIGHT_RED#%s在梦境空间中受到了%s!", "logSeen")
+t("Revisionist History", "修正历史", "_t")
+t("While this effect holds you can decide recent history did not happen the way it did.", "该效果持续时你可以改变现实历史使其不会发生。", "_t")
+t("#LIGHT_RED#The spell fizzles.", "#LIGHT_RED#法术失败了。", "logSeen")
+t("#LIGHT_BLUE#You go back in time to rewrite history!", "#LIGHT_BLUE#你及时返回,改写了历史!", "logPlayer")
+t("Oil mist", "油雾", "_t")
+t("Zone-wide effect: +10% fire damage, -10% fire resistance, -10% armour, -2 sight range.", "范围效果: +10% 火焰伤害, -10% 火焰抗性, -10% 护甲值, -2 可视范围。", "_t")
+t("Grave chill", "墓地深寒", "_t")
+t("Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity.", "范围效果: +10% 寒冰伤害, -10% 寒冰抗性, -10% 物理豁免, -20% 混乱抗性。", "_t")
+t("Static discharge", "静电放射", "_t")
+t("Zone-wide effect: +10% lightning damage, -10% lightning resistance, -10% physical power, -20% stun immunity.", "范围效果: +10% 闪电伤害, -10% 闪电抗性, -10% 物理强度, -20% 震慑抗性。", "_t")
+t("Noxious fumes", "毒性气体", "_t")
+t("Zone-wide effect: +10% acid damage, -10% acid resistance, -10% defense, -20% disarm immunity.", "范围效果: +10% 酸性伤害, -10% 酸性抗性, -10% 闪避, -20% 缴械抗性。", "_t")
+t("Echoes of the void", "虚空回响", "_t")
+t("Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity.", "范围效果: +10% 暗影伤害, -10% 暗影抗性, -10% 精神豁免, -20% 恐惧抗性。", "_t")
+t("Eerie silence", "恐惧噤声", "_t")
+t("Zone-wide effect: +10% mind damage, -10% mind resistance, -10% spellpower, -20% silence immunity.", "范围效果: +10% 精神伤害, -10% 精神抗性, -10% 法术强度, -20% 沉默抗性。", "_t")
+t("Aura of light", "圣光光环", "_t")
+t("Zone-wide effect: +10% light damage, -10% light resistance, -10% accuracy, -20% blind immunity.", "范围效果: +10% 光系伤害, -10% 光系抗性, -10% 命中, -20% 致盲抗性。", "_t")
+t("Aether residue", "以太残渣", "_t")
+t("Zone-wide effect: +10% arcane damage, -10% arcane resistance, -10% armour hardiness, -20% stoning immunity.", "范围效果: +10% 奥术伤害, -10% 奥术抗性, -10% 护甲强度, -20% 石化抗性。", "_t")
+t("Impossible geometries", "扭曲空间", "_t")
+t("Zone-wide effect: +10% temporal damage, -10% temporal resistance, -10% spell save, -20% pinning immunity.", "范围效果: +10% 时空伤害, -10% 时空抗性, -10% 法术豁免, -20% 定身抗性。", "_t")
+t("Uncontrolled anger", "无边愤怒", "_t")
+t("Zone-wide effect: +10% physical damage, -10% physical resistance, -10% mindpower, -20% knockback immunity.", "范围效果: +10% 物理伤害 , -10% 物理抵抗 , -10% 精神强度 , -20% 击退免疫。", "_t")
+t("Miasma", "瘴气", "_t")
+t("Zone-wide effect: +10% blight damage, -10% blight resistance, -20% healing mod, -20% disease immunity.", "范围效果: +10% 枯萎伤害, -10% 枯萎抗性, -20% 治疗加成, -20% 疾病抗性。", "_t")
+t("Slimy floor", "泥泞之地", "_t")
+t("Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity.", "范围效果: +10% 自然伤害, -10% 自然抗性, -10% 远程闪避, -20% 毒素抗性。", "_t")
+t("In Vault", "陷入迷宫", "_t")
+t("The target is part of a vault and cannot act until it has been openend.", "目标在宝藏房间里。除非房间被打开,否则不会行动。", "_t")
+t("vault", "宝库", "effect subtype")
+t("Cauterize", "灼烧", "_t")
+t("Your body is cauterizing, burning for %0.2f damage each turn.", "你的躯体开始灼烧,每回合受到 %0.2f 伤害。", "tformat")
+t("fire", "火焰", "effect subtype")
+t("#CRIMSON##Target# is wreathed in flames on the brink of death!", "#CRIMSON##Target#在死亡边缘被火焰笼罩!", "_t")
+t("+Cauterize", "+灼烧", "_t")
+t("#CRIMSON#The flames around #target# vanish.", "#CRIMSON##Target#周围的火焰消散了。", "_t")
+t("-Cauterize", "-灼烧", "_t")
+t("Something", "某物", "_t")
+t("Protected by the Eidolon", "受艾德隆保护", "_t")
+t("The target is protected by the Eidolon, no creature may harm it (except self-harm).", "目标受到艾德隆保护,没有生物可以伤害它(自残除外……)", "_t")
+t("eidolon", "艾德隆", "effect subtype")
+t("Cloak of Deception", "欺诈斗篷", "_t")
+t("The target is under the effect of the cloak of deception, making it look human.", "目标受到欺诈斗篷的效果影响,使它看上去像活人一样。", "_t")
+t("undead", "亡灵", "effect subtype")
+t("#LIGHT_BLUE#An illusion appears around #Target# making %s appear human.", "#LIGHT_BLUE##Target#周围的幻影让%s看起来像活着一样。", "tformat")
+t("+CLOAK OF DECEPTION", "+欺诈斗篷", "_t")
+t("#LIGHT_BLUE#The illusion covering #Target# disappears.", "#LIGHT_BLUE##Target#周围的幻影消失了。", "_t")
+t("-CLOAK OF DECEPTION", "-欺诈斗篷", "_t")
+t("Suffocating", "窒息", "_t")
+t("You are suffocating! Each turn you lose an ever increasing percent of your total life (currently %d%%)", "你正在窒息 ! 每回合按比例损失生命,且越来越多(现在 %d%% )", "tformat")
+t("suffocating", "窒息", "effect subtype")
+t("#Target# is suffocating.", "#Target#进入窒息状态。", "_t")
+t("+SUFFOCATING", "+窒息", "_t")
+t("#Target# can breathe again.", "#Target#可以呼吸了。", "_t")
+t("-Suffocating", "-窒息", "_t")
+t("suffocated to death", "窒息而死", "_t")
+t("Antimagic Disruption", "反魔干扰", "_t")
+t("Your arcane powers are disrupted by your antimagic equipment.  Arcane talents fail %d%% of the time and arcane sustains have a %0.1f%% chance to deactivate each turn.", "你的奥术力量被反魔法装备干扰。奥术技能有 %d%% 几率失败,奥术持续技能每回合有 %0.1f%% 几率自动解除。", "tformat")
+t("antimagic", "反魔法", "effect subtype")
+t("Swift Hands", "无影手", "_t")
+t("You swaped an item without taking time this turn.", "这回合你切换了物品,没有消耗时间。", "_t")
+t("prodigy", "天赋", "effect subtype")
+t("Hunter!", "捕猎中!", "_t")
+t("Knows where you are!", "知道你在哪里!", "_t")
+t("madness", "疯狂", "effect subtype")
+t("Through The Crowd", "穿梭人群", "_t")
+t("Increases physical save, spell save, and mental save by %d. Global speed increased by %d%%.", "增加物理、法术、精神豁免 %d 点,增加整体速度 %d%% 。", "tformat")
+t("miscellaneous", "杂项", "effect subtype")
+t("Reloading", "装填弹药", "_t")
+t("The target has replenished some ammo.", "目标装填弹药中。", "_t")
+t("disarm", "缴械", "effect subtype")
+t("#Target# is disarmed!", "#Target#被缴械!", "_t")
+t("+Disarmed", "+缴械", "_t")
+t("#Target# rearms.", "#Target#重新拿起了武器。", "_t")
+t("-Disarmed", "-缴械", "_t")
+t("Spacetime Tuning", "时空调谐", "_t")
+t("Tuning Paradox at a rate of %+d per turn.", "调整紊乱值,每回合调整 %+d 点。", "tformat")
+t("#Target# retunes the fabric of spacetime.", "#Target#重新恢复时空和谐。", "_t")
+t("+Spacetime Tuning", "+时空调谐", "_t")
+t("Time Stop", "时间停止", "_t")
+t("The target has stopped time and is dealing %d%% less damage.", "目标停止了时间,期间造成的伤害减少 %d%% 。", "tformat")
+t("Temporal Reprieve", "时空避难所", "_t")
+t("This target has retreated to a safe place.", "目标被传送至安全位置。", "tformat")
+t("#STEEL_BLUE#You are brought back from your repreive!", "#STEEL_BLUE#被从避难所带了回去!", "logPlayer")
+t("Temporal Fugue", "时间复制", "_t")
+t("This target is splitting all damage with its fugue clones.", "目标将伤害和时空复制体共享。", "_t")
+t("#STEEL_BLUE##Source# shares damage with %s fugue clones!", "#STEEL_BLUE##Source#和%s时空克隆共享伤害!", "delayedLogMessage")
+t("#STEEL_BLUE#(%d shared)#LAST#", "#STEEL_BLUE#(%d 伤害共享)#LAST#", "tformat")
+t("Draconic Will", "龙族意志", "_t")
+t("The target is immune to all detrimental effects.", "目标免疫所有异常状态。", "_t")
+t("#Target#'s skin hardens.", "#Target#的皮肤硬化了。", "_t")
+t("+Draconic Will", "+龙族意志", "_t")
+t("#Target#'s skin is back to normal.", "#Target#的皮肤变回了原样。", "_t")
+t("-Draconic Will", "-龙族意志", "_t")
+t("Reality Smearing", "弥散现实", "_t")
+t("Damage received in the past is returned as %0.2f paradox damage per turn.", "过去受到的伤害被转化为每回合 %0.2f 点紊乱。", "tformat")
+t("+Smearing", "+弥散现实", "_t")
+t("Reality smears around #Target#.", "#Target#周围的时空扭曲了。", "_t")
+t("-Smearing", "-弥散现实", "_t")
+t("Reality around #Target# is coherent again.", "#Target#周围的时空恢复了连贯。", "_t")
+t("Aeons Stasis", "沉睡千年", "_t")
+t("The target is in temporal stasis.", "目标处于静滞时空中。", "_t")
+t("temporal", "时空", "effect subtype")
+t("#Target#'s is back to the normal timeflow.", "在#Target#中沉睡了无数年的生物被唤醒了!", "_t")
+t("-Aeons Stasis", "-沉睡千年", "_t")
+t("Unstoppable", "势不可挡", "_t")
+t("The target is unstoppable! It refuses to die and cannot heal.  When the effect ends, it will heal %d Life (%d%% of maximum life per foe slain during the frenzy).", "目标无可阻挡!拒绝死亡,效果结束时回复 %d 生命(每杀一个怪回复 %d%% 最大生命 )。", "tformat")
+t("frenzy", "疯狂", "effect subtype")
+t("Hit Penalty", "双手惩罚", "_t")
+t("The target is using a two handed weapon in a single hand, reducing accuracy, physical power, spellpower and mindpower by %d%% (based on size); also all damage procs from your offhand are reduced by 50%%.", "目标单手使用双手武器,命中、物理、法术、精神强度下降 %d%% ( 受体型影响 );同时副手附  加伤害减少 50%% 。", "tformat")
+t("combat", "战斗", "effect subtype")
+t("penalty", "惩罚", "effect subtype")
+t("Twist Fate", "扭曲命运", "_t")
+t([[Currently Twisted Anomlay: %s
+
+		%s]], [[当前异常: %s
+
+		%s]], "tformat")
+t("time", "时间", "effect subtype")
+t("+Twist Fate", "+扭曲命运", "_t")
+t("-Twist Fate", "-扭曲命运", "_t")
+t("Warden's Focus Target", "选定的目标", "_t")
+t("%s is focusing on this target.", "%s被选为目标.", "tformat")
+t("+Warden's Focus", "+专注守卫", "_t")
+t("-Warden's Focus", "-专注守卫", "_t")
+t("Death in a Dream", "梦中死亡", "_t")
+t("mind", "精神", "effect subtype")
+t("The target had breathed in noxious sleep-induced fumes and is losing %d life per turn.", "目标吸入有毒的催眠气体,每回合损失 %d 生命。", "tformat")
+t("Natural Aura", "自然光环", "_t")
+t("Zone-wide effect: +20 mindpower, +2 life regen, -1 equilibrium per turn, -20% resistance penetration.", "地图效果 : +20 精神强度 , +2 生命恢复 , -1 失衡值 / 回合, -20% 抗性穿透。", "_t")
+t("Sorcerous Aura", "魔法光环", "_t")
+t("Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power.", "地图效果 : +20 魔法 , +2 法力回复 , -20 命中, -20 潜行强度。", "_t")
+t("Disciplined Aura", "纪律光环", "_t")
+t("Zone-wide effect: +20 defense, +20 all saves, -20 spell power.", "地图效果 : +20 闪避, +20 全豁免 , -20 法术强度。", "_t")
+t("Sinister Aura", "危险光环", "_t")
+t("Zone-wide effect: +10% critical chance, +20% critical damage, -20% nature and blight resistance.", "地图效果 : +10% 暴击几率 , +20% 暴击伤害 , -20% 自然枯萎抗性。", "_t")
+t("Underwater Zone", "水下区域", "_t")
+t("Zone-wide effect: Air decreases over time. If you run out of air you will start losing life. Look for bubbles to recover air. The water also reduces stun resistance by 10% and fire damage is reduced by 10%, however cold damage is increased by 10%.", "地图效果 :  空气值随时间损失,空气用光后将损失生命。寻找气泡来回复空气值。水同时令震慑免疫和火焰伤害下降 10% ,同时增加 10% 寒冷伤害。", "_t")
+t("Fearscape Zone", "恶魔空间", "_t")
+t("Zone-wide effect: The flames of the Fearscape increase all fire and blight damage by 10%, but the weird gravity reduces knockback resistance by 20%.", "地图效果 :  恶魔空间的火焰将增加 10% 火焰和枯萎伤害,同时减少 20% 击退抗性。", "_t")
+t("Out of Time Zone", "异常时空", "_t")
+t("Zone-wide effect: You seem to be outside the normal spacetime continuum. +10% physical resistance, -10% temporal resistance and -20% teleport resistance.", "地图效果 : 你似乎处于通常时空之外。 +10% 物理抗性, -10% 时空抗性  , -20% 传送免疫。", "_t")
+t("Spellblaze Aura", "魔法大爆炸区域", "_t")
+t("Zone-wide effect: The power of the Spellblaze still burns here. -10% resistance to fire, arcane and blight damage, but +10% cold resistance. WARNING: The powerful magic here reflects teleportation magic!", "地图效果 : 魔法大爆炸的火焰仍在燃烧, -10% 火焰、枯萎、奥术抗性 , +10% 寒冷抗性。警告:强大的魔法能量可能干扰传送法术!", "_t")
+t("Heady Scent", "催眠区域", "_t")
+t("Zone-wide effect: Strong scents fill the air and make you feel drowsy. If the timer reaches 0 you will fall into a dreaming sleep state. -10% mind resistance, -20% sleep resistance, +10% nature damage.", "地图效果 :  强烈的气味充满了空气,让你感觉困倦。倒计时结束时,你将进入梦境。-10% 精神抗性,-20% 睡眠免疫, +10% 自然伤害。", "_t")
+t("Thunderstorm", "闪电风暴", "_t")
+t("Zone-wide effect: A huge thunderstorm rages above you. +10 lightning damage, -10% stun resistance.", "地图效果 :  强大的雷暴在你头顶轰鸣。 +10% 闪电伤害, -10% 震慑免疫。", "_t")
+t("Abashed Expanse", "次元浮岛", "_t")
+t("Zone-wide effect: Your Phase Door spell is super easy to use here, allowing you to target it regardless of level. Any projectiles is slowed down by 80%.", "地图效果 : 你的相位之门法术在这里极其容易施展,不论等级如何,都能指定位置。所有抛射物速度减慢 80% 。", "_t")
+t("Challenge", "挑战", "_t")
+t("aura", "光环", "effect subtype")
+t("Throwing Knives", "飞刀投掷", "_t")
+t("%d Knives", "%d 飞刀", "tformat")
+t([[Has %d throwing knives prepared:
+
+%s]], [[准备了 %d 把飞刀:
+
+%s]], "tformat")
+t("Scoundrel's Strategies", "街霸战术", "_t")
+t("The target is suffering from disabling wounds, reducing their critical strike damage by %d%%.", "目标身上的伤口使其分心,暴击伤害系数降低 %d%% 。", "tformat")
+t("Fumble", "笨拙", "_t")
+t("The target is suffering from distracting wounds, and has a %d%% chance to fail to use a talent and injure itself for %d physical damage.", "目标身上的伤口令人分心,使用技能时有 %d%% 几率失败并受到 %d 物理伤害。", "tformat")
+t("Touch of Death", "点穴术", "_t")
+t("The target is taking %0.2f physical damage each turn. If they die while under this effect, they will explode!", "目标每回合受到 %0.2f 物理伤害。在这个状态下死亡时,会发生爆炸!", "tformat")
+t("#Target# is mortally wounded!", "#Target#受到致命伤!", "_t")
+t("+Touch of Death!", "+点穴术!", "_t")
+t("#Target# overcomes the touch of death.", "#Target#摆脱了点穴。", "_t")
+t("-Touch of Death", "-点穴术", "_t")
+t("#LIGHT_RED#%s explodes into a shower of gore!", "#LIGHT_RED#%s爆炸成一团碎肉!", "logSeen")
+t("Marked", "标记", "_t")
+t("Target is marked, leaving them vulnerable to marked shots.", "目标被标记了,某些攻击会更加有效。", "tformat")
+t("+Marked!", "+标记!", "_t")
+t("-Marked", "-标记", "_t")
+t("Flare", "闪光弹", "_t")
+t("The target is lit up by a flare, reducing its stealth and invisibility power by %d, defense by %d and removing all evasion bonus from being unseen.", "目标被照明弹照亮,潜行和隐身强度减少 %d, 闪避减少 %d 并失去不可见状态带来的闪避加成。", "tformat")
+t("sun", "太阳", "effect subtype")
+t("+Illumination", "+照明", "_t")
+t("-Illumination", "-照明", "_t")
+t("Pinned Down", "击倒", "_t")
+t("The next Steady Shot or Shoot has 100%% chance to be a critical hit and mark.", "下一次稳固射击或者射击100%%暴击并触发标记。", "tformat")
+t("tactic", "战术", "effect subtype")
+t("Demigod Mode", "半神模式", "_t")
+t("DEMI-GODMODE: Target has 10000 additional life and regenerates 2000 life per turn.  It deals +500%% damage, and has full ESP.", "半神模式 : 目标获得 10000 额外生命,每回合回复 2000 点生命值。造成 +500%% 伤害,感应所有生物。", "tformat")
+t("God Mode", "天神模式", "_t")
+t("GODMODE: Target is invulnerable to damage, immune to bad status effects, deals +10000%% damage (100%% penetration), does not need to breathe, and has full ESP.", "天神模式:目标不会受到伤害,不会受到负面状态的影响,造成 +10000%% 伤害 (100%% 抗性穿透 ) ,不需要呼吸,感应所有生物。", "tformat")
+t("cheat", "作弊", "effect subtype")
+t("Slippery Ground", "地面光滑", "_t")
+t("The target is having trouble keeping their balance. Each time it tries to use a talent there is %d%% chance of failure.", "目标很难保持平衡。每次它尝试使用一个技能,都有 %d%% 的失败几率。", "tformat")
+t("#Target# is struggling to keep his footing!", "#Target#很难保持平衡!", "_t")
+t("+Slippery Ground", "+地面光滑", "_t")
+t("#Target# regains their balance.", "#Target#恢复了平衡。", "_t")
+t("-Slippery Ground", "-地面光滑", "_t")
+t("Frozen Ground", "冻结大地", "_t")
+t("The target is energized by the cold while wearing the Frost Treads, gaining 20%% increased cold damage.", "目标穿着踏雪时受到寒冷的激励,增加 20%% 的寒冷伤害。", "tformat")
+t("nature", "自然", "effect subtype")
+t("#Target# is energized by the cold!", "#Target#被寒冷强化!", "_t")
+t("+Frozen Ground", "+冻结大地", "_t")
+t("#Target# regains balance.", "#Target#重新恢复了平衡.", "_t")
+t("-Frozen Ground", "-冻结大地", "_t")
+t("Recalling", "召回", "_t")
+t("The target is waiting to be recalled back to the worldmap.", "目标等待被召回至世界地图。", "_t")
+t("unknown", "未知", "effect subtype")
+t("You are yanked out of this place!", "你“呼”的一下被带离了这个地方!", "logPlayer")
+t("Space restabilizes around you.", "你周围的空间稳定了下来。", "logPlayer")
+t("Skeptical", "怀疑", "_t")
+t("The target doesn't believe its ally truly saw anything in the shadows.", "目标不相信它的盟友真的看到了阴影中的任何东西。", "_t")
+t("Empowered by the shadows", "黑暗强化", "_t")
+t("Gain %d%% all damage and %d%% all res.", "全体伤害增加 %d%% ,全体伤害抗性增加 %d%% 。", "tformat")
+t("darkness", "æš—å½±", "effect subtype")
+t("Intimidated", "胆怯", "_t")
+t("The target's morale is weakened, reducing its attack power, mind power, and spellpower by %d.", "目标士气低落,物理、法术和精神强度减少 %d 。", "tformat")
+t("#Target#'s morale has been lowered.", "#Target#的斗志被削弱。", "_t")
+t("+Intimidated", "+胆怯", "_t")
+t("#Target# has regained its confidence.", "#Target#恢复了斗志。", "_t")
+t("-Intimidated", "-胆怯", "_t")
+t("Feeding", "吞食", "_t")
+t("%s is feeding from %s.", "%s正在从%s身上吸食精华。", "tformat")
+t("Fed Upon", "被吞食", "_t")
+t("%s is fed upon by %s.", "%s被%s吸食精华。", "tformat")
+t("psychic_drain", "超能力吸收", "effect subtype")
+t("Sensing Everything", "感知一切", "_t")
+t("Improves senses, allowing the detection of everything.", "强化感知,可以侦测一切事物。", "_t")
+t("sense", "感知", "effect subtype")
+t("Dozing", "打盹", "_t")
+t("The target is completely asleep, unable to act.", "目标完全睡着了,无法行动。", "_t")
+t("sleep", "睡眠", "effect subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/timed_effects/physical.lua"
+
+t("Scoured", "冲刷", "_t")
+t("Scoured by natural acid, reducing their offensive power ratings by %d%%.", "被自然酸液冲刷,降低攻击强度 %d%%.", "tformat")
+t("#Target#'s power is greatly reduced!", "#Target#的强度急剧下降!", "_t")
+t("#Target# power has recovered.", "#Target#的强度恢复了!", "_t")
+t("Relentless Tempo", "无尽节奏", "_t")
+t([[Attuning to the flow of combat, increasing their combat stats.  
+Defense:  %d
+All Damage:  %d%%
+Stamina Regeneration:  %d
+%s]], [[进入战斗节奏。增加以下数据:
+闪避: %d
+全体伤害: %d%%
+体力回复: %d
+%s]], "tformat")
+t("All Resistance:  20%", "全体抗性:  20%", "_t")
+t("tempo", "节奏", "effect subtype")
+t("#Target# is gaining tempo.", "#Target#开始进入节奏。", "_t")
+t("+Tempo", "+节奏", "_t")
+t("#Target# loses their tempo.", "#Target#丢失了节奏。", "_t")
+t("-Tempo", "-节奏", "_t")
+t("Concussion", "脑震荡", "_t")
+t("The target can't think straight, causing their actions to fail.", "目标不能正常思考,使用技能会失败。", "tformat")
+t("concussion", "æ··ä¹±", "effect subtype")
+t("#Target#'s brain isn't quite working right!", "#Target#的大脑不能正常工作了!", "_t")
+t("+Concussion", "+脑震荡", "_t")
+t("#Target# regains their concentration.", "#Target#恢复了注意力。", "_t")
+t("-Concussion", "-脑震荡", "_t")
+t("Bleeding", "流血", "_t")
+t("Huge cut that bleeds, doing %0.2f physical damage per turn.", "巨大的伤口使你流失血液,造成每回合 %0.2f 物理伤害。", "tformat")
+t("#Target# starts to bleed.", "#Target#开始流血。", "_t")
+t("+Bleeds", "+流血", "_t")
+t("#Target# stops bleeding.", "#Target#停止流血。", "_t")
+t("-Bleeds", "-流血", "_t")
+t("Deep Wound", "重伤", "_t")
+t("Huge cut that bleeds, doing %0.2f physical damage per turn and decreasing all heals received by %d%%.", "巨大的伤口使你流失血液,造成每回合 %0.2f 物理伤害并降低 %d%% 所有治疗效果。", "tformat")
+t("#Target# is cut deeply.", "#Target#身受重伤。", "_t")
+t("+Deep Wounds", "+重伤", "_t")
+t("#Target#'s deep wound closes.", "#Target#的重伤愈合了。", "_t")
+t("-Deep Wounds", "-重伤", "_t")
+t("Regeneration", "再生", "_t")
+t("A flow of life spins around the target, regenerating %0.2f life per turn.", "生命之流环绕目标,每回合回复 %0.2f 生命值。", "tformat")
+t("#Target# starts regenerating health quickly.", "#Target#开始快速回复生命值。", "_t")
+t("+Regen", "+再生", "_t")
+t("#Target# stops regenerating health quickly.", "#Target#停止了快速回复生命值。", "_t")
+t("-Regen", "-再生", "_t")
+t("Poison", "毒素", "_t")
+t("The target is poisoned, taking %0.2f nature damage per turn.", "目标中毒,每回合受到 %0.2f 自然伤害。", "tformat")
+t("+Poison", "+毒素", "_t")
+t("#Target# stops being poisoned.", "#Target#中毒效果消失。", "_t")
+t("-Poison", "-毒素", "_t")
+t("Spydric Poison", "蜘蛛之毒", "_t")
+t("The target is poisoned, taking %0.2f nature damage per turn and unable to move (but can otherwise act freely).", "目标中毒,每回合受到 %0.2f 自然伤害并不能移动(但其他动作不受影响)。", "tformat")
+t("#Target# is poisoned and cannot move!", "#Target#中毒并且无法移动!", "_t")
+t("+Spydric Poison", "+蜘蛛之毒", "_t")
+t("-Spydric Poison", "-蜘蛛之毒", "_t")
+t("Insidious Poison", "阴险毒素", "_t")
+t("The target is poisoned, taking %0.2f nature damage per turn and decreasing all heals received by %d%%.", "目标中毒,每回合受到 %0.2f 自然伤害并降低所有治疗效果 %d%% 。", "tformat")
+t("+Insidious Poison", "+阴险毒素", "_t")
+t("-Insidious Poison", "-阴险毒素", "_t")
+t("Crippling Poison", "致残毒素", "_t")
+t("The target is poisoned and sick, doing %0.2f nature damage per turn. Each time it tries to use a talent there is %d%% chance of failure.", "目标中毒,每回合受到 %0.2f 自然伤害,每次使用技能时有 %d%% 概率失败。", "tformat")
+t("+Crippling Poison", "+致残毒素", "_t")
+t("-Crippling Poison", "-致残毒素", "_t")
+t("Numbing Poison", "麻痹毒素", "_t")
+t("The target is poisoned and sick, doing %0.2f nature damage per turn. All damage it does is reduced by %d%%.", "目标中毒,每回合受到 %0.2f 自然伤害并减少其造成伤害 %d%% 。", "tformat")
+t("+Numbing Poison", "+麻痹毒素", "_t")
+t("-Numbing Poison", "-麻痹毒素", "_t")
+t("Stoning Poison", "石化毒素", "_t")
+t("The target is taking %0.2f nature damage per turn from a potent earth-based poison.  In %d more turn(s), or when the poison has run its course (%d%% chance), the target will be turned to stone for %d turns.", "目标每回合受到 %0.2f 自然伤害。在 %d 回合后, 或者毒素生效时 (%d%% 几率), 目标将被石化 %d 回合.", "tformat")
+t("#Target# is infused with stone poison!", "#Target#被石化毒素影响!", "_t")
+t("+Stoning Poison", "+石化毒素", "_t")
+t("#Target# is free of the stone poison!", "#Target#脱离了石化毒素影响!", "_t")
+t("-Stoning Poison", "-石化毒素", "_t")
+t("#GREY#%s looks stony for a moment, but resists the transformation.", "#GREY#%s似乎短暂地变成了石头,但马上抵抗了变形。", "logSeen")
+t("Burning", "燃烧", "_t")
+t("The target is on fire, taking %0.2f fire damage per turn.", "目标受到灼烧效果,每回合受到 %0.2f 火焰伤害。", "tformat")
+t("#Target# is on fire!", "#Target#着火了!", "_t")
+t("+Burn", "+燃烧", "_t")
+t("#Target# stops burning.", "#Target#身上的火熄灭了。", "_t")
+t("-Burn", "-燃烧", "_t")
+t("Burning Shock", "火焰冲击", "_t")
+t("The target is on fire, taking %0.2f fire damage per turn, reducing damage by 50%%, putting 4 random talents on cooldown and reducing movement speed by 50%%. While flameshocked talents cooldown twice as slow.", "目标起火,每回合受到 %0.2f 火焰伤害,造成的伤害降低 50%%,随机 4 个技能进入冷却并降低移动速度 50%% 。受火焰震慑影响,技能冷却速度减半。", "tformat")
+t("#Target# is stunned by the burning flame!", "#Target#被燃烧的火焰震慑!", "_t")
+t("+Burning Shock", "+火焰冲击", "_t")
+t("-Burning Shock", "-火焰冲击", "_t")
+t("Stunned", "震慑", "_t")
+t("The target is stunned, reducing damage by 50%%, putting 3 random talents on cooldown and reducing movement speed by 50%%.  While stunned talents cooldown twice as slow.", "目标被震慑,减少造成伤害 50%%, 随机 3 个技能进入冷却并降低移动速度 50%% 。  震慑时技能冷却速度减半。", "tformat")
+t("#Target# is stunned!", "#Target#被震慑!", "_t")
+t("+Stunned", "+震慑", "_t")
+t("#Target# is not stunned anymore.", "#Target#不再被震慑。", "_t")
+t("-Stunned", "-震慑", "_t")
+t("Disarmed", "缴械", "_t")
+t("The target is maimed, unable to correctly wield a weapon.", "目标被残废,无法正确抓握武器。", "_t")
+t("disarm", "缴械", "effect subtype")
+t("#Target# is disarmed!", "#Target#被缴械!", "_t")
+t("+Disarmed", "+缴械", "_t")
+t("#Target# rearms.", "#Target#重新拿起了武器。", "_t")
+t("-Disarmed", "-缴械", "_t")
+t("Constricted", "扼制", "_t")
+t("The target is constricted, preventing movement and making it suffocate (loses %0.2f air per turn).", "目标被扼制,不能移动且使其窒息(每回合丢失 %0.2f 空气)。", "tformat")
+t("#Target# is constricted!", "#Target#被扼制!", "_t")
+t("+Constricted", "+扼制", "_t")
+t("#Target# is free to breathe.", "#Target#恢复了呼吸。", "_t")
+t("-Constricted", "-扼制", "_t")
+t(" was constricted to death by %s.", "被%s扼制而死。", "tformat")
+t("Dazed", "眩晕", "_t")
+t("The target is dazed, rendering it unable to move, halving all damage done, defense, saves, accuracy, spell, mind and physical power. Any damage will remove the daze.", "目标被眩晕,无法移动,所有攻击伤害、闪避、豁免、命中、法术、精神和物理强度减半。任何伤害均会打断眩晕效果。", "_t")
+t("#Target# is dazed!", "#Target#被眩晕!", "_t")
+t("+Dazed", "+眩晕", "_t")
+t("#Target# is not dazed anymore.", "#Target#从眩晕中恢复。", "_t")
+t("-Dazed", "-眩晕", "_t")
+t("Evasion", "闪避", "_t")
+t(" and gains %d defense", " 并增加 %d 点闪避。", "tformat")
+t("The target has %d%% chance to evade melee and ranged attacks", "目标有 %d%% 概率躲避近战和远程攻击 ", "tformat")
+t("#Target# tries to evade attacks.", "#Target#闪避攻击。", "_t")
+t("+Evasion", "+闪避", "_t")
+t("#Target# is no longer evading attacks.", "#Target#不再闪避攻击。", "_t")
+t("-Evasion", "-闪避", "_t")
+t("Speed", "加速", "_t")
+t("Slow", "减速", "_t")
+t("Reduces global action speed by %d%%.", "整体速度下降 %d%% 。", "tformat")
+t("+Slow", "+减速", "_t")
+t("-Slow", "-减速", "_t")
+t("#Target# loses sight!", "#Target#失明了!", "_t")
+t("+Blind", "+致盲", "_t")
+t("Stoneskin", "石化皮肤", "_t")
+t("The target's skin reacts to damage, granting %d armour.", "目标皮肤抵抗伤害,提升 %d 护甲值。", "tformat")
+t("Thorny Skin", "荆棘皮肤", "_t")
+t("The target's skin reacts to damage, granting %d armour and %d%% armour hardiness.", "目标的皮肤可以削弱伤害,提升 %d 护甲值和 %d%% 护甲硬度。", "tformat")
+t("#Target#'s skin looks a bit thorny.", "#Target#的皮肤变得坚硬", "_t")
+t("+Thorny Skin", "+荆棘皮肤", "_t")
+t("#Target# is less thorny now.", "#Target#的皮肤不再坚硬", "_t")
+t("-Thorny Skin", "-荆棘皮肤", "_t")
+t("Frozen Feet", "冻足", "_t")
+t("The target is frozen on the ground, able to act freely but not move.", "目标被冻结在原地,可以做其他任何动作但无法移动。", "_t")
+t("#Target# is frozen to the ground!", "#Target#被冻结在原地!", "_t")
+t("#Target# warms up.", "#Target#的坚冰融化了。", "_t")
+t("Frozen", "冰冻", "_t")
+t("The target is encased in ice. All damage done to it will be split, 40%% absorbed by the ice and 60%% by the target. The target's defense is nullified while in the ice, and it may only attack the ice, but it is also immune to any new detrimental status effects (except Wet and Frozen Feet). The target cannot teleport or heal while frozen. %d HP on the iceblock remaining.", "目标被冻结在冰块中,对其造成的所有伤害有 40%%被冰块吸收,目标则受到余下的 60%%伤害。冰冻状态下你的闪避无效,你只能攻击冰块,但同时你也不会受到其他负面状态影响(湿润和冻结双脚除外)。目标被冻结时无法传送也不能回复生命。冰块剩余 %d HP。", "tformat")
+t("cold", "寒冷", "effect subtype")
+t("#Target# is encased in ice!", "#Target#被冻结在冰块中!", "_t")
+t("+Frozen", "+冰冻", "_t")
+t("#Target# is free from the ice.", "#Target#从冰块中解脱。", "_t")
+t("-Frozen", "-冰冻", "_t")
+t("Iceblock", "冰块", "_t")
+t("Wrath of the Woods", "丛林的愤怒", "_t")
+t("Wrath of the Highborn", "高等人类之怒", "_t")
+t("The target calls upon its inner resources, improving all damage by %d%% and reducing all damage taken by %d%%.", "目标召唤其内心的力量,提高所有伤害加成%d%%,减少受到的所有伤害%d%%。", "tformat")
+t("#Target# radiates power.", "#Target#辐射出力量。", "_t")
+t("#Target#'s aura of power vanishes.", "#Target#的力量光环消失。", "_t")
+t("Shell Shield", "甲壳护盾", "_t")
+t("The target takes cover in its shell, gaining %d%% all resist.", "目标被甲壳覆盖,全体伤害抗性增加%d%% 。", "tformat")
+t("#Target# takes cover under its shell.", "#Target#以它的甲壳作为护盾。", "_t")
+t("+Shell Shield", "+甲壳护盾", "_t")
+t("#Target# leaves the cover of its shell.", "#Target#失去了甲壳护盾。", "_t")
+t("-Shell Shield", "-甲壳护盾", "_t")
+t("Serpentine Nature", "巨蟒特质", "_t")
+t("The target takes on the properties of the hydra, gaining %d%% affinity to lightning, acid, and nature damage and regenerating %d life per turn.", "目标展现出多头蛇的特性,获得 %d%% 闪电、酸性和自然伤害吸收,每回合回复 %d 生命。", "tformat")
+t("Pain Suppression", "痛苦压制", "_t")
+t("The target ignores pain, reducing all damage taken by %d%%.", "目标忽视疼痛,减少所受伤害 %d%% 。", "tformat")
+t("#Target# lessens the pain.", "#Target#可以无视疼痛。", "_t")
+t("+Pain Suppression", "+痛苦压制", "_t")
+t("#Target# feels pain again.", "#Target#重新感受到疼痛。", "_t")
+t("-Pain Suppression", "-痛苦压制", "_t")
+t("Primal Attunement", "自然协调", "_t")
+t("The target is attuned to the wild, increasing all damage affinity by %d%% and reducing a random debuff duration by %d each turn.", "目标和自然协调 , 增加全体伤害吸收 %d%% ,每回合随机减少一个负面状态 %d 回合持续时间 。", "tformat")
+t("#Target# attunes to the wild.", "#Target#和自然相和谐。", "_t")
+t("+Primal", "+原初", "_t")
+t("#Target# is no longer one with nature.", "#Target#重新感受到疼痛。", "_t")
+t("-Primal", "-原初", "_t")
+t("Purge Blight", "枯萎净化", "_t")
+t("The target is infused with the power of nature, reducing all blight damage taken by %d%%, increasing spell saves by %d, and granting immunity to diseases.", "目标得到了自然的力量,减少所有枯萎伤害 %d%% ,提升法术豁免 %d ,并使其对疾病免疫。", "tformat")
+t("#Target# rejects blight!", "#Target#抵抗了枯萎能量!", "_t")
+t("+Purge", "+净化", "_t")
+t("#Target# is susceptible to blight again.", "#Target#目标重新会被枯萎影响了。", "_t")
+t("-Purge", "-净化", "_t")
+t("Sensing", "感知", "_t")
+t("Improves senses, allowing the detection of unseen things.", "强化感知,可以看到看不到的东西", "_t")
+t("Heroism", "英勇", "_t")
+t("Keeps you from dying even if your life drops to %+d", "使你直到生命降至 %+d 时才会死去", "tformat")
+t("Sunder Armour", "破甲", "_t")
+t("The target's armour and saves are broken, reducing them by %d.", "目标护甲破损,护甲值和豁免降低 %d。", "tformat")
+t("#Target#'s armour is damaged!", "#Target#的护甲破损了!", "_t")
+t("+Sunder Armor", "+破甲", "_t")
+t("-Sunder Armor", "-破甲", "_t")
+t("Sunder Arms", "破刃", "_t")
+t("The target's combat ability is reduced, reducing its attack by %d.", "目标战斗能力下降,降低 %d 点命中。", "tformat")
+t("#Target#'s fighting ability is impaired!", "#Target#的战斗能力被削弱了!", "_t")
+t("+Sunder Arms", "+破刃", "_t")
+t("#Target#'s ability to fight has recovered.", "#Target#的战斗能力恢复了。", "_t")
+t("-Sunder Arms", "-破刃", "_t")
+t("+Pinned", "+定身", "_t")
+t("-Pinned", "-定身", "_t")
+t("Pinned to the ground", "定身", "_t")
+t("The target is pinned to the ground, unable to move.", "目标被定身在原地,无法移动。", "_t")
+t("#Target# is pinned to the ground.", "#Target#被定身在原地。", "_t")
+t("+Bone Grab", "+骨爪", "_t")
+t("#Target# is no longer pinned.", "#Target#摆脱了定身。", "_t")
+t("-Bone Grab", "-骨爪", "_t")
+t("Mighty Blows", "猛力攻击", "_t")
+t("The target's combat damage is improved by %d.", "目标战斗伤害值提高 %d。", "tformat")
+t("golem", "傀儡", "effect subtype")
+t("#Target# looks menacing.", "#Target#看上去更具威胁。", "_t")
+t("#Target# looks less menacing.", "#Target#看上去不再更具威胁。", "_t")
+t("Cripple", "致残", "_t")
+t("The target is crippled, reducing melee, spellcasting and mind speed by %d%%.", "目标被致残,降低 %d%% 近战、施法和精神速度。", "tformat")
+t("cripple", "致残", "effect subtype")
+t("#Target# is crippled.", "#Target#被致残。", "_t")
+t("#Target# is not crippled anymore.", "#Target#不再被致残。", "_t")
+t("Burrow", "土遁", "_t")
+t("The target is able to burrow into walls, and additionally has %d more APR and %d%% more physical resistance penetration.", "目标可以挖入墙中,获得%d护甲穿透,%d%%物理抗性穿透。", "tformat")
+t("Reduced Vision", "视力下降", "_t")
+t("The target's vision range is decreased by %d.", "目标的视觉范围减少 %d。", "tformat")
+t("sense", "感知", "effect subtype")
+t("+Dim Vision", "+黯淡视野", "_t")
+t("-Dim Vision", "-黯淡视野", "_t")
+t("The smoke around #target# dissipates.", "#Target#周围的浓烟消失了。", "_t")
+t("Resolve", "分解", "_t")
+t(" and ", "和", "_t")
+t("You gain %d%% resistance against %s.", "你获得%d%%%s抗性。", "tformat")
+t("#Target# attunes to the damage.", "#Target#能忍受伤害。", "_t")
+t("+Resolve", "+分解", "_t")
+t("#Target# is no longer attuned.", "#Target#忍受伤害能力消失。", "_t")
+t("-Resolve", "-分解", "_t")
+t("Wild Speed", "狂暴加速", "_t")
+t("Moving at extreme speed (%d%% faster) and gains 100%% stun, daze and pinning immunity. Any action other than movement will cancel it.", "以极快的速度移动 (加速 %d%%) 并获得 100%% 震慑、眩晕和定身免疫。任何非移动动作都会取消这一效果。", "tformat")
+t("#Target# is moving at extreme speed!", "#Target#走得飞快!", "_t")
+t("+Wild Speed", "+狂暴加速", "_t")
+t("-Wild Speed", "-狂暴加速", "_t")
+t("Hunter", "猎手", "_t")
+t("Movement is %d%% faster.  Any action other than movement will end this effect.", "你正在寻找下一个目标,移动速度增加 %d%% 。", "tformat")
+t("#Target# prepares %s!", "#Target#准备了%s!", "tformat")
+t("+Hunter", "+猎手", "_t")
+t("for the next kill", "攻击下一个目标", "_t")
+t("to escape", "逃跑", "_t")
+t("-Hunter", "-猎手", "_t")
+t("Step Up", "步步为营", "_t")
+t("Movement is %d%% faster.", "移动速度提高 %d%% 。", "tformat")
+t("#Target# prepares for the next kill!.", "#Target#准备好了攻击下一个目标!", "_t")
+t("+Step Up", "+步步为营", "_t")
+t("-Step Up", "-步步为营", "_t")
+t("Lightning Speed", "闪电加速", "_t")
+t("Turn into pure lightning, moving %d%% faster. It also increases your lightning resistance by 100%% and your physical resistance by 30%%.", "成为一道闪电,提高 %d%% 移动速度。并提高 100%%闪电抵抗和 30%%物理抵抗。", "tformat")
+t("lightning", "闪电", "effect subtype")
+t("#Target# turns into pure lightning!.", "#Target#变成了一道闪电!", "_t")
+t("+Lightning Speed", "+闪电加速", "_t")
+t("#Target# is back to normal.", "#Target#恢复了正常。", "_t")
+t("-Lightning Speed", "-闪电加速", "_t")
+t("Dragon's Fire", "龙之焰", "_t")
+t("Dragon blood runs through your veins. You can breathe fire (or have it improved if you already could).", "你流淌着龙的血液,你能吐出火焰或者提升火焰吐息的威力。", "tformat")
+t("fire", "火焰", "effect subtype")
+t("#Target#'s throat seems to be burning.", "#Target#的喉咙里喷射出火焰。", "_t")
+t("+Dragon's fire", "+龙之焰", "_t")
+t("#Target#'s throat seems to cool down.", "#Target#的火焰平息了下来。", "_t")
+t("-Dragon's fire", "-龙之焰", "_t")
+t("Greater Weapon Focus", "专注打击", "_t")
+t("Each melee blow landed has a %d%% chance to trigger an additional melee blow (up to once per turn for each weapon).", "%d%% 几率造成额外一击(每回合每武器至多触发一次)。", "tformat")
+t("Grappling", "抓取", "_t")
+t("Engaged in a grapple draining %d stamina per turn and redirecting %d%% of damage taken to %s.  Any movement will break the effect as will some unarmed talents.", "目标进入抓取状态,每回合吸取 %d 体力,同时将 %d%% 伤害转移到 %s ,任何移动或者其他一些徒手技能会取消这个状态。", "tformat")
+t("#Target# is engaged in a grapple!", "#Target#进入抓取状态!", "_t")
+t("+Grappling", "+抓取", "_t")
+t("#Target# has released the hold.", "#Target#脱离抓取状态。", "_t")
+t("-Grappling", "-抓取", "_t")
+t("Grappled", "被抓取", "_t")
+t("Damage per turn %d", "每回合伤害 %d", "tformat")
+t("Physical power reduced by %d", "物理强度降低 %d", "tformat")
+t([[Silenced
+]], [[沉默
+]], "_t")
+t("Slowed by %d%%", "减速 %d%%", "tformat")
+t([[The target is grappled, unable to move, and limited in its offensive capabilities.
+#RED#%sPinned
+%s
+%s
+%s#LAST#]], [[目标被抓取,不能移动,并限制他的攻击能力。
+#RED#%s定身
+%s
+%s
+%s#LAST#]], "tformat")
+t("#Target# is grappled!", "#Target#被抓取!", "_t")
+t("+Grappled", "+被抓取", "_t")
+t("#Target# is free from the grapple.", "#Target#脱离抓取。", "_t")
+t("-Grappled", "-被抓取", "_t")
+t("Crushing Hold", "关节技:折颈", "_t")
+t("The target is being crushed and suffers %d damage each turn", "目标被折颈,每回合受到 %d 伤害。", "tformat")
+t("+Crushing Hold", "+关节技:折颈", "_t")
+t("#Target# has escaped the crushing hold.", "#Target#脱离了击碎效果。", "_t")
+t("-Crushing Hold", "-关节技:折颈", "_t")
+t("Strangle Hold", "扼喉", "_t")
+t("The target is being strangled and may not cast spells and suffers %d damage each turn.", "目标被扼住喉咙,不能施法且每回合受到 %d 伤害。", "tformat")
+t("silence", "沉默", "effect subtype")
+t("#Target# is being strangled.", "#Target#被掐住了喉咙。", "_t")
+t("+Strangle Hold", "+扼喉", "_t")
+t("#Target# has escaped the strangle hold.", "#Target#从扼喉中逃脱。", "_t")
+t("-Strangle Hold", "-扼喉", "_t")
+t("Maimed", "æ–­ç­‹", "_t")
+t("The target is maimed, reducing damage by %d and global speed by 30%%.", "目标被致残,伤害减少 %d 并且整体速度下降 30%%。", "tformat")
+t("#Target# is maimed.", "#Target#被致残。", "_t")
+t("+Maimed", "+æ–­ç­‹", "_t")
+t("#Target# has recovered from the maiming.", "#Target#从致残效果中恢复。", "_t")
+t("-Maimed", "-æ–­ç­‹", "_t")
+t("Expose Weakness", "弱点暴露", "_t")
+t("The target is focused on penetrating defenses, increasing armor penetration by %d, accuracy by %d, and all damage penetration by %d%%.", "目标集中精力穿透防御,护甲穿透增加 %d 点,命中增加 %d 点,全体伤害抗性穿透增加 %d%% 。", "tformat")
+t("#Target# is focusing on penetrating defenses.", "#Target#正集中精力突破防御。", "_t")
+t("+Expose Weakness", "+弱点暴露", "_t")
+t("#Target# is no longer focused on penetrating defenses.", "#Target#不再集中精力突破防御。", "_t")
+t("-Expose Weakness", "-弱点暴露", "_t")
+t("Combo", "连击", "_t")
+t("%d Combo", "%d连击", "tformat")
+t("The target is in the middle of a combo chain and has earned %d combo points.", "目标正在连击中,并获得了 %d 连击点数。", "tformat")
+t("Defensive Maneuver", "闪避姿态", "_t")
+t("The target's defense is increased by %d.", "目标闪避值增加 %d 。", "tformat")
+t("#Target# is moving defensively!", "#Target#获得防御步法。", "_t")
+t("+Defensive Maneuver", "+闪避姿态", "_t")
+t("#Target# isn't moving as defensively anymore.", "#Target#的防御步法消失。", "_t")
+t("-Defensive Maneuver", "-闪避姿态", "_t")
+t("Set Up", "故卖破绽", "_t")
+t("The target is off balance and is %d%% more likely to be crit by the target that set it up.  In addition all its saves are reduced by %d.", "目标失去平衡,提高 %d%% 受到暴击的概率,另外所有抵抗值下降 %d。", "tformat")
+t("#Target# has been set up!", "#Target#被倒立起来!", "_t")
+t("+Set Up", "+故卖破绽", "_t")
+t("#Target# has survived the set up.", "#Target#恢复了平衡。", "_t")
+t("-Set Up", "-故卖破绽", "_t")
+t("Recovery", "恢复", "_t")
+t("The target has %d increased life regeneration.", "目标增加 %d 生命回复。", "tformat")
+t("#Target# is recovering from the damage!", "#Target#从伤害中恢复。", "_t")
+t("+Recovery", "+恢复", "_t")
+t("#Target# has finished recovering.", "#Target#停止了复原。", "_t")
+t("-Recovery", "-恢复", "_t")
+t("Reflexive Dodging", "闪避反射", "_t")
+t("Increases global action speed by %d%%.", "整体速度提升 %d%% 。", "tformat")
+t("+Reflexive Dodging", "+闪避反射", "_t")
+t("-Reflexive Dodging", "-闪避反射", "_t")
+t("Weakened Defenses", "碎甲", "_t")
+t("The target's physical resistance has been reduced by %d%%.", "目标物理抵抗下降 %d%% 。", "tformat")
+t("Waters of Life", "生命之水", "_t")
+t("The target purifies all diseases and poisons, turning them into healing effects.", "目标净化所有毒素和疾病效果,并将它们转化为治疗。", "_t")
+t("Elemental Harmony", "元素和谐", "_t")
+t("Increases global speed by %d%%.", "整体速度提升 %d%% 。", "tformat")
+t("Increases armour by %d.", "增加护甲值 %d 。", "tformat")
+t("Increases all stats by %d.", "增加所有属性 %d 。", "tformat")
+t("Increases life regen by %0.2f.", "增加生命回复 %0.2f 。", "tformat")
+t("Increases all resists by %d%%.", "增加所有抵抗 %d%% 。", "tformat")
+t("Healing Nexus Redirection", "治疗被转移", "_t")
+t("All direct healing done to the target fails, and is instead redirected to %s at %d%% effectiveness.", "目标受到的直接治疗将被转移至 %s ( %d%% 效率).", "tformat")
+t("#YELLOW_GREEN##Source# steals healing from #Target#!", "#YELLOW_GREEN##Source#从#Target#偷取了治疗!", "delayedLogMessage")
+t("Healing Nexus", "治疗转移", "_t")
+t("All direct healing done to the target is increased by %d%% and each heal restores %0.1f equilibrium.", "目标所有受到的治疗增加 %d%%,每次治疗恢复 %0.1f 失衡值。", "tformat")
+t("#YELLOW_GREEN##Source#'s healing is amplified!", "#YELLOW_GREEN##Source#的治疗被增幅了!", "delayedLogMessage")
+t("Immobilized", "固定", "_t")
+t("Immobilized by telekinetic forces.", "被念力困住。", "_t")
+t("#F53CBE##Target# is bound by telekinetic forces!", "#F53CBE##Target#被念力困住。", "_t")
+t("+Paralyzed", "+麻痹", "_t")
+t("#Target# shakes free of the telekinetic binding", "#Target#从念力约束中逃脱。", "_t")
+t("-Paralyzed", "-麻痹", "_t")
+t("Imploding (slow)", "碎骨压制(减速)", "_t")
+t("Slowed by 50%% and taking %d crushing damage per turn.", " 整体速度下降 50%% , 每回合受到 %d 碾压伤害。", "tformat")
+t("telekinesis", "念力", "effect subtype")
+t("#Target# is being crushed.", "#Target#被击碎。", "_t")
+t("+Imploding", "+压制", "_t")
+t("#Target# shakes off the crushing forces.", "#Target#脱离压碎效果。", "_t")
+t("-Imploding", "-压制", "_t")
+t("Free Action", "自由行动", "_t")
+t("The target gains %d%% stun, daze and pinning immunity.", "目标获得 %d%% 震慑、眩晕、定身免疫。", "tformat")
+t("#Target# is moving freely.", "#Target#可以自由移动。", "_t")
+t("+Free Action", "+自由行动", "_t")
+t("#Target# is moving less freely.", "#Target#自由移动效果消失。", "_t")
+t("-Free Action", "-自由行动", "_t")
+t("Adrenaline Surge", "肾上腺素", "_t")
+t("The target's combat damage is improved by %d and it an continue to fight past the point of exhaustion, supplementing life for stamina.", "目标战斗伤害提高 %d 能量枯竭时消耗生命值代替体力值继续战斗。", "tformat")
+t("frenzy", "疯狂", "effect subtype")
+t("#Target# feels a surge of adrenaline.", "#Target#被注入了肾上腺素。", "_t")
+t("#Target#'s adrenaline surge has come to an end.", "#Target#的肾上腺素效果消失。", "_t")
+t("Blindside Bonus", "攻其不备", "_t")
+t("The target has appeared out of nowhere! It's defense is boosted by %d.", "目标不知从哪里冒出来!闪避值增加 %d。", "tformat")
+t("evade", "闪避", "effect subtype")
+t("Off-balance", "失去平衡", "_t")
+t("Badly off balance. Global damage is reduced by 15%.", "严重失去平衡,降低整体伤害 15%。", "_t")
+t("+Off-balance", "+-失去平衡", "_t")
+t("-Off-balance", "-失去平衡", "_t")
+t("Off-guard", "-猝不及防", "_t")
+t("Badly off guard. Attackers gain a 10% bonus to physical critical strike chance and physical critcal strike power.", "目标失去防备,攻击者获得 10%额外物理暴击概率和暴击加成。", "_t")
+t("cross tier", "越层效果", "effect subtype")
+t("+Off-guard", "+-猝不及防", "_t")
+t("-Off-guard", "-猝不及防", "_t")
+t("Slow movement", "减速", "_t")
+t("Movement speed is reduced by %d%%.", "移动速度下降 %d%% 。", "tformat")
+t("+Slow movement", "+减速", "_t")
+t("-Slow movement", "-减速", "_t")
+t("Weakened", "削弱", "_t")
+t("The target has been weakened, reducing all damage inflicted by %d%%.", "目标被弱化,降低 %d%% 所有伤害。", "tformat")
+t("curse", "诅咒", "effect subtype")
+t("#Target# has been weakened.", "#Target#被削弱。", "_t")
+t("#Target#'s is no longer weakened.", "#Target#不再被削弱。", "_t")
+t("Lowered fire resistance", "火焰抗性下降", "_t")
+t("The target fire resistance is reduced by %d%%.", "目标火焰抗性降低 %d%% 。", "tformat")
+t("#Target# becomes more vulnerable to fire.", "#Target#变得更容易受到火焰伤害。", "_t")
+t("+Low. fire resist", "+火焰抗性下降", "_t")
+t("#Target# is less vulnerable to fire.", "#Target#恢复了火焰抗性。", "_t")
+t("-Low. fire resist", "-火焰抗性下降", "_t")
+t("Lowered cold resistance", "寒冷抗性下降", "_t")
+t("The target cold resistance is reduced by %d%%.", "目标寒冷抗性抗下降 %d%% 。", "tformat")
+t("#Target# becomes more vulnerable to cold.", "#Target#变得更容易受到寒冷伤害。", "_t")
+t("+Low. cold resist", "+寒冷抗性下降", "_t")
+t("#Target# is less vulnerable to cold.", "#Target#恢复了寒冷抗性。", "_t")
+t("-Low. cold resist", "-寒冷抗性下降", "_t")
+t("Lowered nature resistance", "自然抗性下降", "_t")
+t("The target nature resistance is reduced by %d%%.", "目标自然抗性降低 %d%% 。", "tformat")
+t("#Target# becomes more vulnerable to nature.", "#Target#变得更容易受到自然伤害。", "_t")
+t("+Low. nature resist", "+自然抗性下降", "_t")
+t("#Target# is less vulnerable to nature.", "#Target#恢复了自然抗性。", "_t")
+t("-Low. nature resist", "-自然抗性下降", "_t")
+t("Lowered physical resistance", "物理抗性下降", "_t")
+t("The target physical resistance is reduced by %d%%.", "目标物理抗性降低 %d%% 。", "tformat")
+t("#Target# becomes more vulnerable to physical.", "#Target#变得更容易受到物理伤害。", "_t")
+t("+Low. physical resist", "+物理抗性下降", "_t")
+t("#Target# is less vulnerable to physical.", "#Target#恢复了物理抗性。", "_t")
+t("-Low. physical resist", "-物理抗性下降", "_t")
+t("Cursed Wound", "诅咒创伤", "_t")
+t("The target's has a cursed wound, reducing healing by %d%%.", "目标受到被诅咒的创伤,降低治疗效果 %d%% 。", "tformat")
+t("#Target# has a cursed wound!", "#Target#遭受了被诅咒的创伤。", "_t")
+t("+Cursed Wound", "+诅咒创伤", "_t")
+t("#Target# no longer has a cursed wound.", "#Target#的诅咒创伤消失。", "_t")
+t("-Cursed Wound", "-诅咒创伤", "_t")
+t("%s has re-opened a cursed wound!", "%s再次遭受被诅咒的创伤。", "logSeen")
+t("Luminescence ", "冷光", "_t")
+t("The target has been revealed, reducing its stealth power by %d.", "目标被显形,降低潜行等级 %d。", "tformat")
+t("light", "光系", "effect subtype")
+t("#Target# has been illuminated.", "#Target#受到冷光效果。", "_t")
+t("+Luminescence", "+冷光", "_t")
+t("#Target# is no longer illuminated.", "#Target#的冷光效果消失。", "_t")
+t("-Luminescence", "-冷光", "_t")
+t("Spell Disruption", "法术干扰", "_t")
+t("The target has a %d%% chance to fail any spell it casts and a chance each turn to lose spell sustains.", "目标有 %d%% 几率法术失败并且每回合有几率中断持续性法术技能。", "tformat")
+t("#Target#'s magic has been disrupted.", "#Target#的魔法力量被干扰。", "_t")
+t("#Target#'s is no longer disrupted.", "#Target#的魔法力量不再被干扰。", "_t")
+t("Resonance", "共鸣", "_t")
+t("+%d%% %s damage.", "+%d%% %s伤害。", "tformat")
+t("#Target# resonates with the damage.", "#Target#与受到的伤害产生共鸣。", "_t")
+t("+Resonance", "+共鸣", "_t")
+t("#Target# is no longer resonating.", "#Target#不再与伤害共鸣。", "_t")
+t("-Resonance", "-共鸣", "_t")
+t("Thorn Grab", "荆棘之握", "_t")
+t("The target is encased in thorny vines, dealing %d nature damage each turn and reducing its speed by %d%%.", "目标被荆棘包裹,每回合造成 %d 自然伤害并使其减速 %d%% 。", "tformat")
+t("Leaves Cover", "叶之守护", "_t")
+t("%d%% chance to fully absorb any damaging actions.", "%d%% 几率完全吸收任何伤害。", "tformat")
+t("#Target# is protected by a layer of thick leaves.", "#Target#被一层厚厚的叶刃保护着。", "_t")
+t("+Leaves Cover", "+叶之守护", "_t")
+t("#Target# cover of leaves falls apart.", "#Target#的叶刃保护消失了。", "_t")
+t("-Leaves Cover", "-叶之守护", "_t")
+t("Parrying melee attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s).", " 阻挡近战攻击:面对近战攻击时有 %d%% 几率阻挡至多 %d 伤害,( 剩余次数 %0.1f ) ", "tformat")
+t("Parrying", "抵挡攻击", "_t")
+t(" and ranged", "和远程", "_t")
+t("Parrying melee%s attacks: Has a %d%% chance to deflect up to %d damage from the next %0.1f attack(s).  Parried attacks cannot crit.", "阻挡近战%s攻击:面对近战攻击时有 %d%% 几率阻挡至多 %d 伤害,( 剩余次数 %0.1f )。被阻挡的攻击不会暴击。", "tformat")
+t("Reduces all damage taken by %d.", "减少受到的所有伤害 %d 点。", "tformat")
+t("#CRIMSON##Source# heals from blocking with %s shield!", "#CRIMSON##Source#用%s盾牌格挡,获得了治疗!", "delayedLogMessage")
+t("%s resists the disarming attempt!", "%s抵抗了缴械!", "logSeen")
+t("Counterstrike", "反击", "_t")
+t("Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage.", "容易受到致命的反击。下一次近战攻击将造成双倍伤害。", "_t")
+t("+Counter", "+反击", "_t")
+t("-Counter", "-反击", "_t")
+t("Counter Attacking", "反击攻击", "_t")
+t("Countering melee attacks: Has a %d%% chance to get an automatic counter attack when avoiding a melee attack. (%0.1f counters remaining)", " 反击近战攻击:有 %d%% 几率在闪避近战攻击后反击对方。(剩余次数 %0.1f ) ", "tformat")
+t("Blocking", "格挡", "_t")
+t("Blocking up to %d total damage.", "格挡至多%d伤害。", "tformat")
+t("#STEEL_BLUE#(%d blocked)#LAST#", "#STEEL_BLUE#(%d 格挡)#LAST#", "tformat")
+t("#ORCHID#You cannot block any more attacks!#LAST#", "#ORCHID#你不能格挡更多攻击了!#LAST#", "logPlayer")
+t("Grappling Defensively", "反击投技", "_t")
+t("Has a %d%% chance to counter attack with a defensive throw when avoiding a melee attack, possibly throwing the target to the ground and stunning it. (%0.1f throws remaining)", " 在闪避近战攻击后有 %d%% 几率反击对方,可能将对方掀翻在地并震慑之(剩余次数 %0.1f  )", "tformat")
+t("Ravage", "疯狂扭曲", "_t")
+t("each turn.", "每回合", "_t")
+t("and is losing one physical effect turn.", "每回合失去一个物理效果并", "_t")
+t("The target is being ravaged by distortion, taking %0.2f physical damage %s", "目标被疯狂扭曲,%s受到 %0.2f 物理伤害", "tformat", {2,1})
+t("+Ravage", "+疯狂扭曲", "_t")
+t("#Target# is no longer being ravaged.", "#Target#不再被疯狂扭曲。", "_t")
+t("-Ravage", "-疯狂扭曲", "_t")
+t("#LIGHT_RED#%s is being ravaged by distortion!", "#LIGHT_RED#%s被疯狂扭曲了。", "logSeen")
+t("Distortion", "扭曲", "_t")
+t("The target has recently taken distortion damage, is vulnerable to distortion effects, and has its physical resistance decreased by %d%%.", " 目标最近承受了扭曲伤害,对扭曲效果更敏感,同时物理抗性下降 %d%% 。", "tformat")
+t("distortion", "扭曲", "effect subtype")
+t("+Distortion", "+扭曲", "_t")
+t("#Target# is no longer distorted.", "#Target#不再被扭曲。", "_t")
+t("-Distortion", "-扭曲", "_t")
+t("Disable", "残废", "_t")
+t("The target is disabled, reducing movement speed by %d%% and accuracy by %d.", "目标生活不能自理,降低 %d%% 移动速度,降低 %d 物理强度。", "tformat")
+t("#Target# is disabled.", "#Target#生活不能自理。", "_t")
+t("+Disabled", "+残废", "_t")
+t("#Target# is not disabled anymore.", "#Target#恢复了能力。", "_t")
+t("-Disabled", "-残废", "_t")
+t("Anguish", "痛苦", "_t")
+t("The target is in extreme anguish, preventing them from making tactical decisions, and reducing Willpower by %d and Cunning by %d.", "极度痛苦,不能使用战术,同时降低 %d 意志和 %d 灵巧。", "tformat")
+t("#Target# is in anguish.", "#Target#处于极度痛苦中。", "_t")
+t("+Anguish", "+痛苦", "_t")
+t("#Target# is no longer in anguish.", "#Target#解除了痛苦。", "_t")
+t("-Anguish", "-痛苦", "_t")
+t("Fast As Lightning", "迅如雷电", "_t")
+t("The target is so fast it may blink throught obstacles if moving in the same direction for over two turns.", "目标速度极快,下两个回合如果向相同方向移动可闪过障碍物。", "tformat")
+t("#Target# is speeding up.", "#Target#速度加快。", "_t")
+t("+Fast As Lightning", "+迅如雷电", "_t")
+t("#Target# is slowing down.", "#Target#速度减慢。", "_t")
+t("-Fast As Lightning", "-迅如雷电", "_t")
+t("Resets Rush cooldown if killed.", "被杀时重置冲锋冷却时间。", "_t")
+t("Steamroller", "压路机", "_t")
+t("Grants a +%d%% damage bonus.", "获得 +%d%% 伤害加成。", "tformat")
+t("Spine of the World", "世界之脊", "_t")
+t("Immune to physical effects.", "对物理效果免疫。", "_t")
+t("status", "状态", "effect subtype")
+t("#Target# become impervious to physical effects.", "#Target#对物理状态免疫。", "_t")
+t("+Spine of the World", "+世界之脊", "_t")
+t("#Target# is less impervious to physical effects.", "#Target#不再对物理状态免疫。", "_t")
+t("-Spine of the World", "-世界之脊", "_t")
+t("Fungal Blood", "真菌血液", "_t")
+t("You have %d fungal energies stored. Release them to heal by using the Fungal Blood prodigy.", "已储存 %d 真菌能量。使用真菌血液天赋来释放能量治疗。", "tformat")
+t("heal", "治疗", "effect subtype")
+t("+Fungal Blood", "+真菌血液", "_t")
+t("-Fungal Blood", "-真菌血液", "_t")
+t("Mucus", "粘液", "_t")
+t("You lay mucus where you walk.", "在你行走过的地方留下粘液。", "tformat")
+t("mucus", "粘液", "effect subtype")
+t("+Mucus", "+粘液", "_t")
+t("-Mucus", "-粘液", "_t")
+t("Corrosive Nature", "自然腐蚀", "_t")
+t("Acid damage increased by %d%%.", "酸性伤害增加 %d%%.", "tformat")
+t("#Target#'s acid damage is more potent.", "#Target#的酸性伤害增加。", "_t")
+t("+Corrosive Nature", "+自然腐蚀", "_t")
+t("#Target#'s acid damage is no longer so potent.", "#Target#的酸性伤害不再增加。", "_t")
+t("-Corrosive Nature", "-自然腐蚀", "_t")
+t("%s's corrosive nature intensifies!", "%s的自然腐蚀之力增强了!", "logSeen")
+t("Natural Acid", "自然酸化", "_t")
+t("Nature damage increased by %d%%.", "自然伤害增加 %d%%.", "tformat")
+t("#Target#'s nature damage is more potent.", "#Target#的自然伤害增加。", "_t")
+t("+Natural Acid", "+自然酸化", "_t")
+t("#Target#'s nature damage is no longer so potent.", "#Target#的自然伤害不再增加", "_t")
+t("-Nature Acid", "-自然酸化", "_t")
+t("%s's natural acid becomes more concentrated!", "%s的自然酸化之力增强了!", "logSeen")
+t("Corrode", "腐蚀", "_t")
+t("The target is corroded, reducing their accuracy by %d, their armor by %d, and their defense by %d.", "目标被侵蚀,降低 %d 命中、 %d 护甲值和 %d 闪避。", "tformat")
+t("acid", "酸性", "effect subtype")
+t("#Target# is corroded.", "#Target#被侵蚀。", "_t")
+t("#Target# has shook off the effects of their corrosion.", "#Target#不再被侵蚀。", "_t")
+t("Slippery Moss", "光滑苔藓", "_t")
+t("The target is covered in slippery moss. Each time it tries to use a talent there is %d%% chance of failure.", "目标被光滑苔藓覆盖,每次使用技能时有 %d%% 几率失败。", "tformat")
+t("moss", "苔藓", "effect subtype")
+t("#Target# is covered in slippery moss!", "#Target#被光滑苔藓覆盖", "_t")
+t("+Slippery Moss", "+光滑苔藓", "_t")
+t("#Target# is free from the slippery moss.", "#Target#摆脱了光滑苔藓", "_t")
+t("-Slippery Moss", "-光滑苔藓", "_t")
+t("Juggernaut", "战场主宰", "_t")
+t("Reduces physical damage received by %d%% and provides a %d%% chance to ignore critical hits.", "减少 %d%% 物理伤害并有  %d%% 几率无视暴击伤害。", "tformat")
+t("superiority", "战术优化", "effect subtype")
+t("#Target# hardens its skin.", "#Target#的皮肤变得坚硬。", "_t")
+t("+Juggernaut", "+战场主宰", "_t")
+t("-Juggernaut", "-战场主宰", "_t")
+t("Natural Replenishment", "自然充能", "_t")
+t("The target has been directly exposed to arcane energies and has responded by reasserting it's connection to nature, restoring %0.1f Equilibrium per turn.", "目标被奥术力量伤害,重新联系自然,每回合回复 %0.1f 失衡值。", "tformat")
+t("#Target# defiantly reasserts %s connection to nature!", "#Target#重新和自然建立%s联系!", "tformat")
+t("+Nature Replenishment", "+自然充能", "_t")
+t("#Target# stops restoring Equilibrium.", "#Target#不再回复失衡值。", "_t")
+t("-Nature Replenishment", "-自然充能", "_t")
+t("Berserker Rage", "狂战之怒", "_t")
+t("Increases critical hit chance by %d%%.", "增加 %d%% 暴击率", "tformat")
+t("Relentless Fury", "无尽怒火", "_t")
+t("Increases stamina regeneration by %d, movement and attack speed by %d%%.", "增加 %d 体力回复,  %d%% 攻击和移动速度.", "tformat")
+t("Directed Speed", "定向加速", "_t")
+t("#Target# loses speed.", "#Target#速度减慢。", "_t")
+t("-Directed Speed", "-定向加速", "_t")
+t("Target is currently moving with %d%% additional speed in a single direction (%s). Stopping or changing directions will remove this effect.", "目标单方向(%s)移动时获得 %d%% 额外速度。停止或者改变方向将取消此效果。", "tformat", {2,1})
+t("Stun Lengthen", "震慑延长", "_t")
+t("stun", "震慑", "effect subtype")
+t("#Target# is stunned further! (now %d turns)", "#Target#被进一步震慑了!(现在%d回合)", "tformat")
+t("Eternal Warrior", "永恒战士", "_t")
+t("morale", "士气", "effect subtype")
+t("+Eternal Warrior", "+永恒战士", "_t")
+t("-Eternal Warrior", "-永恒战士", "_t")
+t("The target stands strong, increasing all resistances by %0.1f%% and resistance caps by %0.1f%%.", "目标十分强大,增加全体抗性 %0.1f%%, 全体抗性上限 %0.1f%%.", "tformat")
+t("Tactical Position", "策略走位", "_t")
+t("The target has relocated to a favorable position, giving them +%d%% physical critical chance.", "目标重新移动到自己喜欢的位置,增加 %d%% 物理暴击率。", "tformat")
+t("#Target# is poised to strike!", "#Target#准备作战!", "_t")
+t("Defensive Roll", "防御滚动", "_t")
+t("#Target# assumes an extreme defensive posture, avoiding some damage!", "#Target#进入了极端防守姿态,躲避伤害!", "_t")
+t("The target is in an extreme defensive posture, avoiding %d%% of all incoming damage.", "目标进行了防御性的滚动,减少 %d%% 受到的伤害。", "tformat")
+t("Trained Reactions Cooldown", "特种训练冷却", "_t")
+t("cooldown", "冷却", "effect subtype")
+t("#LIGHT_BLUE##Target# may dodge again.", "#LIGHT_BLUE##Target#可以再次躲避了。", "_t")
+t("+Trained Reactions", "+特种训练", "_t")
+t("Trained Reactions may not trigger.", "特种训练暂时不能触发。", "_t")
+t("Superb Agility", "身轻如燕", "_t")
+t("#Target# has sped up!", "#Target#速度上升!", "_t")
+t("The target's reactions have quickened, giving +%d%% global speed.", "目标的反应速度变快了,整体速度提升 %d%% 。", "tformat")
+t("Anti-Gravity", "-反重力", "_t")
+t("Target is caught in an anti-gravity field, halving its knockback resistance.", "目标被反重力力量击中,减半击退免疫。", "tformat")
+t("spacetime", "时空", "effect subtype")
+t("+Anti-Gravity", "+-反重力", "_t")
+t("-Anti-Gravity", "-反重力", "_t")
+t("Parasitic Leeches", "寄生虫", "_t")
+t("Parasitic Leeches: %d masses", "寄生虫:%d堆", "tformat")
+t("The target is being fed upon by %d masses of parasitic leeches for %0.2f physical and %0.2f acid damage each turn.  After a %d turn feeding period, one mass will drop off and multiply.", "目标被 %d 堆寄生虫寄生,每回合受到 %0.2f 物理和 %0.2f 酸性伤害。每隔 %d 回合,一堆寄生虫将脱落并繁殖。", "tformat")
+t("parasite", "寄生", "effect subtype")
+t("#Target# is #GREEN#INFESTED#LAST# with parasitic leeches!", "#Target#被寄生虫#GREEN#寄生#LAST#了! ", "_t")
+t("+Parasitic Leeches", "+寄生虫", "_t")
+t("Some leeches drop off %s!", "寄生虫从%s处脱落! ", "logSeen")
+t("Garrote", "绞杀", "_t")
+t("  It is silenced for the next %d turn(s), preventing it from casting spells and using some vocal talents.", "  目标还被沉默 %d 回合,不能释放法术或使用声音技能。", "tformat")
+t("The target is being garrotted by %s, rendering it unable to move and subject to an automatic unarmed attack (at %d%% damage) each turn.%s", "目标被 %s 绞杀,无法移动,每回合会收到一次自动的徒手打击(造成 %d%% 武器伤害)。%s", "tformat")
+t("grapple", "抓取", "effect subtype")
+t("%s has garroted #Target#!", "%s 绞杀 #Target#!", "tformat")
+t("+Garrote", "+绞杀", "_t")
+t("Something", "某物", "_t")
+t("#Target# is free from %s's garrote.", "#Target#从%s的绞杀中脱离", "tformat")
+t("-Garrote", "-绞杀", "_t")
+t("something", "某物", "_t")
+t("#Source# #LIGHT_RED#strangles#LAST# #Target#!", "#Source##LIGHT_RED#绞杀#LAST##Target#!", "logCombat")
+t("Marked for Death", "死亡标记", "_t")
+t("The target takes %d%% increased damage from all sources.  If this effect runs its full course, the target will take an additional %0.1f physical damage (increased by %d%% of all damage taken while this effect is active).", "目标承受额外 %d%% 伤害。效果结束时,目标将受到 %0.1f 物理伤害(已追加标记期间受到总伤害的 %d%%)。", "tformat")
+t("#Target# is marked for death!", "#Target#被死亡标记!", "_t")
+t("+Marked for Death!", "+死亡标记!", "_t")
+t("#Target# is free from the deathmark.", "#Target#脱离死亡标记。", "_t")
+t("-Marked for Death", "-死亡标记", "_t")
+t("Deadly Poison", "致命毒素", "_t")
+t(" Healing received is reduced by %d%%.", " 治疗系数下降 %d%%.", "tformat")
+t(" Damage dealt is reduced by %d%%.", " 造成的伤害下降 %d%%.", "tformat")
+t(" %d%% chance to fail talents.", " %d%% 几率使用技能失败。", "tformat")
+t(" Poison damage also hits adjacent targets for 50%%.", " 毒素对周围敌人也造成 50%% 伤害。", "tformat")
+t(" The source of this effect receives healing equal to %d%% of the damage it deals to the target.", " 毒素效果的来源受到等于 %d%% 毒素伤害的治疗。", "tformat")
+t("The target is poisoned, taking %0.2f nature damage per turn.%s%s%s%s%s", "目标中毒,每回合受到 %0.2f 自然伤害。%s%s%s%s%s", "tformat")
+t("+Deadly Poison", "+致命毒素", "_t")
+t("-Deadly Poison", "-致命毒素", "_t")
+t("Razorwire", "刀片切割", "_t")
+t("The target's equipment has been shredded by razorwire, reducing its accuracy by %d, armour by %d, and defense by %d.", "目标的装备被刀片切割,命中减少 %d, 护甲减少 %d, 闪避减少 %d 。", "tformat")
+t("physical", "物理", "effect subtype")
+t("#Target# is entangled in razorwire!", "#Target#被刀片切割!", "_t")
+t("#Target# has shook off the razorwire.", "#Target#脱离了刀片。", "_t")
+t("Dirty Fighting", "卑劣攻击", "_t")
+t("The target is reeling in pain. Stun, pin, blindness, and confusion immunity are halved and physical save is reduced by %d.", "目标在痛苦中挣扎,震慑、定身、目盲、混乱免疫减半,物理豁免减少 %d 。", "tformat")
+t("+Dirty Fighting", "+卑劣攻击", "_t")
+t("-Dirty Fighting", "-卑劣攻击", "_t")
+t("Soothing Darkness", "黑暗亲和", "_t")
+t("The target is wreathed in shadows, increasing life regeneration by %0.1f", "目标沐浴黑暗,增加 %0.1f 生命回复。", "tformat")
+t(", stamina regeneration by %0.1f and all damage resistance by %d%%.", ",%0.1f体力恢复以及所有伤害抗性 %d%% 。", "tformat")
+t(" and stamina regeneration by %0.1f.", "以及%0.1f体力恢复。", "tformat")
+t("healing", "治疗", "effect subtype")
+t("regeneration", "回复", "effect subtype")
+t("Shadow Dance", "暗影之舞", "_t")
+t("The target is able to make actions and attacks while remaining stealthed.", "目标能在潜行状态下采取行动。", "tformat")
+t("#GREY#You begin your Shadow Dance.", "#GREY#你开始了你的暗影之舞", "logPlayer")
+t("#GREY#You end your Shadow Dance.", "#GREY#你结束了你的暗影之舞", "logPlayer")
+t("Sedated", "被镇静", "_t")
+t("The target is in a deep sleep and unable to act.  Every %d damage it takes will reduce the duration of the effect by one turn.", "目标进入沉睡状态,不能行动。每受到 %d 伤害,持续时间减少 1 回合。", "tformat")
+t("sleep", "睡眠", "effect subtype")
+t("#Target# is in a deep sleep.", "#Target#陷入沉睡。", "_t")
+t("#Target# is no longer sleeping.", "#Target#从沉睡中清醒。", "_t")
+t("-Sedated", "-被镇静", "_t")
+t("Rogue's Brew", "盗贼佳酿", "_t")
+t("The target will not die until falling below -%d life.", "目标直到生命降为 -%d 前不会死去。", "tformat")
+t("Bear Trap", "捕熊陷阱", "_t")
+t("slowed (%d%%)", "减速 (%d%%)", "tformat")
+t("taking %0.2f physical damage each turn", "每回合受到 %0.2f 物理伤害", "tformat")
+t("Caught in a bear trap: ", "被捕熊陷阱捕获:", "_t")
+t("bleed", "流血", "effect subtype")
+t("wound", "创伤", "effect subtype")
+t("+Bear Trap", "+捕熊陷阱", "_t")
+t("A bear trap snaps onto #Target#!", "捕熊陷阱抓住了#Target#", "_t")
+t("#Target# is freed from a bear trap.", "#Target#从捕熊陷阱中解脱", "_t")
+t("-Bear Trap", "-捕熊陷阱", "_t")
+t("Stone Vine", "岩石藤蔓", "_t")
+t(" and %0.1f Arcane", " 和 %0.1f 奥术伤害", "tformat")
+t("A living stone vine holds the target in place, inflicting %0.1f Nature%s damage per turn.", "岩石藤蔓将目标钉在地上,每回合造成 %0.1f 点物理%s 伤害。", "tformat")
+t("pin", "定身", "effect subtype")
+t("#Target# is seized by a stone vine.", "#Target#被岩石藤蔓抓住了。", "_t")
+t("+Stone Vine", "+岩石藤蔓", "_t")
+t("#Target# is free from the stone vine.", "#Target#脱离了岩石藤蔓。", "_t")
+t("-Stone Vine", "-岩石藤蔓", "_t")
+t("Dwarven Resilience", "矮人坚韧", "_t")
+t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save. Also applies %d armour to all non-physical damage.", "目标皮肤石化,提升 %d 护甲值,提升 %d 物理豁免和 %d 法术豁免。同时所有非物理伤害减免 %d 点。", "tformat")
+t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save.", " 目标皮肤石化,提升 %d 护甲值,提升 %d 物理豁免和 %d 法术豁免。", "tformat")
+t("#Target#'s skin turns to stone.", "#Target#的皮肤变成了石头", "_t")
+t("#Target#'s skin returns to normal.", "#Target#的皮肤恢复了正常状态。", "_t")
+t("The target protects all those around it in radius %d by redirecting all damage against them to itself.", "目标保护身边半径 %d 内所有友方生物,将伤害转移至自身。", "tformat")
+t("#Target# begins protecting %s friends with a stone shield.", "#Target#开始用岩石护盾保护周围的%s朋友。", "tformat")
+t("#Target# is no longer protecting anyone.", "#Target#不再保护任何人。", "_t")
+t("Stone Link", "岩石链接", "_t")
+t("The target is protected by %s, redirecting all damage to it.", "目标被%s保护,所有伤害转移到它", "tformat")
+t("earth", "土", "effect subtype")
+t("shield", "护盾", "effect subtype")
+t("#Target# is protected by a stone shield.", "#Target#被岩石护盾保护。", "_t")
+t("+Stone Link", "+岩石链接", "_t")
+t("#Target# is less protected.", "#Target#不再被保护。", "_t")
+t("-Stone Link", "-岩石链接", "_t")
+t("Exhaustion", "疲劳", "_t")
+t("The target has recently performed an extreme feat of agility and is exhausted.  The stamina cost of activated Mobility talents is increased by %d%%.", "目标最近施展了强力的敏捷技艺,非常疲劳。移动系技能消耗增加 %d%% 。", "tformat")
+t("Mobile Defense", "移动闪避", "_t")
+t("stamina regeneration by %0.1f and ", "%0.1f体力回复和", "tformat")
+t("Increases %sdefense by %d.", "增加 %s %d闪避。", "tformat")
+t("Ghoulish Leap", "定向跳跃", "_t")
+t("The target's global speed is increased by %d%%.", "目标的整体速度增加 %d%% 。", "tformat")
+t("#Target# speeds up.", "#Target#速度加快。", "_t")
+t("+Fast", "+加速", "_t")
+t("-Fast", "-加速", "_t")
+t("Feint", "佯攻", "_t")
+t("The target gains 1 extra parry opportunity each turn, and its chance to fail each parry is reduced by %d%%.", "目标每回合获得一次额外的用匕首抵挡攻击的机会  ,抵挡失败率下降 %d%% 。", "tformat")
+t("tactical", "战术", "effect subtype")
+t("Mana Clash", "奥术对撞", "_t")
+t("All damage you do also trigget a manaburn for %d%% of the damage done.", "你造成的所有伤害会触发一次伤害值 %d%% 的法力燃烧。", "tformat")
+t("antimagic", "反魔法", "effect subtype")
+t("#Target# exudes antimagic forces.", "#Target#散发出反魔法的力量。", "_t")
+t("#Target# is no longer toxic to arcane users.", "#Target#不再克制奥术使用者。", "_t")
+t("Bullseye", "靶心", "_t")
+t("Trueshot", "专注射击", "_t")
+t("Increases attack speed by %d%%, grants infinite ammo, and causes all marking shots to have a 100%% increased chance to mark.", "攻击速度增加 %d%%,弹药无限,攻击时标记概率增加100%% 。", "tformat")
+t("Escape", "逃脱", "_t")
+t("Focusing on defense and mobility, reducing all damage taken by %d%%, stamina regeneration by %0.1f and movement speed by %d%%. Melee and ranged attacks will break this effect.", "集中精力移动闪避,减少受到的伤害 %d%%, 体力回复增加 %0.1f,移动速度增加 %d%%。近战或远程攻击会终止该效果。", "tformat")
+t("speed", "速度", "effect subtype")
+t("#Target# enters an evasive stance!.", "#Target#进入闪避姿态!", "_t")
+t("+Escape!", "+逃脱!", "_t")
+t("#Target# slows down.", "#Target#速度减慢了。", "_t")
+t("-Escape", "-逃脱", "_t")
+t("Sentinel", "哨兵", "_t")
+t("Target is watched, causing the next talent used to fail and trigger a counterattack.", "目标被警戒,下一次使用技能将被打断,并触发被反击。", "tformat")
+t("+Sentinel!", "+哨兵!", "_t")
+t("-Sentinel", "-哨兵", "_t")
+t("Rapid Movement", "高速移动", "_t")
+t("Increases movement speed by %d%%.", "增加移动速度 %d%% 。", "tformat")
+t("Sticky Pitch", "粘稠沥青", "_t")
+t("The target's global speed is reduced by %d%% and fire resistance by %d%%.", "目标整体速度减少 %d%%,火焰抗性减少 %d%% 。", "tformat")
+t("slow", "减速", "effect subtype")
+t("#Target# is covered in sticky, flammable pitch.", "#Target#被粘稠易燃的沥青覆盖。", "_t")
+t("+Pitch", "+沥青", "_t")
+t("#Target# is free from the pitch.", "#Target#脱离了沥青覆盖。", "_t")
+t("-Pitch", "-沥青", "_t")
+t("Punctured Armour", "护甲贯通", "_t")
+t("Armour has been punctured, increasing all damage taken by %d%%.", "目标的护甲被刺穿了,受到的所有伤害增加 %d%% 。", "tformat")
+t("sunder", "腐蚀", "effect subtype")
+t("#Target#'s armour is punctured!", "#Target#的护甲被刺穿了!", "_t")
+t("+Punctured Armour!", "+护甲贯通!", "_t")
+t("#Target#'s armour is more intact.", "#Target#的护甲恢复了。", "_t")
+t("-Punctured Armour", "-护甲贯通", "_t")
+t("Leeching Poison", "吸血毒素", "_t")
+t("The target is poisoned, doing %0.2f nature damage per turn and restoring life to the attacker equal to the damage dealt.", "目标中毒,每回合受到 %0.2f 自然伤害,并为施毒者提供等量治疗。", "tformat")
+t("poison", "毒素", "effect subtype")
+t("#Target# is poisoned!", "#Target#中毒了!", "_t")
+t("+Leeching Poison", "+吸血毒素", "_t")
+t("#Target# is no longer poisoned.", "#Target#中毒效果消失。", "_t")
+t("-Leeching Poison", "-吸血毒素", "_t")
+t("Maim", "伤残", "_t")
+t("The target is maimed, doing %0.2f physical damage per turn. All damage it does is reduced by %d%%.", "目标身受重伤 , 每回合受到 %0.2f 物理伤害,造成的伤害减少%d%% 。", "tformat")
+t("cut", "流血", "effect subtype")
+t("#Target# is maimed!", "#Target#伤残了!", "_t")
+t("+Maim", "+伤残", "_t")
+t("#Target# is no longer maimed.", "#Target#不再伤残。", "_t")
+t("-Maim", "-伤残", "_t")
+t("Snipe", "狙击", "_t")
+t("The target is preparing a deadly sniper shot.", "目标正为一发致命狙击做准备。", "tformat")
+t("#Target# takes aim...", "#Target#瞄准目标…", "_t")
+t("+Snipe", "+狙击", "_t")
+t("#Target# is no longer aiming.", "#Target#停止瞄准。", "_t")
+t("-Snipe", "-狙击", "_t")
+t("Concealment", "隐匿", "_t")
+t("The target is concealed, increasing sight and attack range by %d and chance to avoid damage by %d%%.", "目标处于隐匿状态,增加攻击范围和视野 %d格,有%d%% 几率闪避攻击。", "tformat")
+t("Shadow Smoke", "影之烟雾", "_t")
+t("The target is wrapped in disorientating smoke, reducing vision range by %d.", "目标被烟雾包围,处于混乱状态,视野减少 %d 。", "tformat")
+t("blind", "致盲", "effect subtype")
+t("#Target# is surrounded by a thick smoke.", "#Target#被浓烟围绕。", "_t")
+t("+Shadow Smoke", "+影之烟雾", "_t")
+t("-Shadow Smoke", "-影之烟雾", "_t")
+t("The smoke around #target# dissipate.", "#Target#周围的浓烟消散了。", "_t")
+t("Shadowstrike", "影袭", "_t")
+t("The target's critical strike damage bonus is increased by %d%%.", "目标的暴击系数增加 %d%%。", "tformat")
+t("darkness", "æš—å½±", "effect subtype")
+t("Chromatic Resonance", "多彩共振", "_t")
+t("Preemptively reacts to %s damage, increasing the appropriate resistance by %d for 5 turns.", "对 %s 伤害共振,增加 %d 相应抗性 5 回合。", "tformat")
+t("#Target##OLIVE_DRAB# shimmers in multiple hues.", "#Target##OLIVE_DRAB# 发出多彩的闪光。", "_t")
+t("#Target#'s#OLIVE_DRAB# multi-hued shimmer fades.", "#Target##OLIVE_DRAB# 的多彩闪光消退了。", "_t")
+t("Chromatic Resistance", "多彩抵抗", "_t")
+t("%sresistance increased by %d%%.", "%s抗性增加 %d%%。", "tformat")
+t("resist", "抵抗", "effect subtype")
+t("#Target##OLIVE_DRAB# resonates with %s%s#LAST# damage!", "#Target##OLIVE_DRAB#和%s%s#LAST#伤害共鸣!", "tformat")
+t("#Target##OLIVE_DRAB# no longer resonates with %s%s#LAST# damage!", "#Target##OLIVE_DRAB# 不再和%s%s#LAST#伤害共鸣!", "tformat")
+t("Swift Shot", "快速射击", "_t")
+t("Increases attack speed by %d%%.", "攻击速度增加 %d%% 。", "tformat")
+t("tactic", "战术", "effect subtype")
+t("Crooked", "扭曲", "_t")
+t("The target becomes more and more primitive, reducing accuracy and powers by %d", "目标变得越来越原始,命中和强度减少%d", "tformat")
+t("Eldoral", "艾德瑞尔", "_t")
+t("Firing slings does not consume shots.", "投石索不消耗弹药。", "tformat")
+t("#Target# is focused on firing.", "#Target#集中精力射击。", "_t")
+t("+Eldoral", "+艾德瑞尔", "_t")
+t("#Target# is less focused.", "#Target#不再集中精力。", "_t")
+t("-Eldoral", "-艾德瑞尔", "_t")
+t("Stealthed", "潜行", "_t")
+t("Gain %d stealth power", "获得 %d 潜行强度", "tformat")
+t("#Target# is more stealthy.", "#Target#更加隐秘。", "_t")
+t("+Silent stealth", "+隐秘潜行", "_t")
+t("#Target# is visible again.", "#Target#变得可见。", "_t")
+t("-Silent stealth", "-隐秘潜行", "_t")
+t("Blinded", "致盲", "_t")
+t("The target is blinded, unable to see anything.", "目标被致盲,什么都看不见。", "_t")
+t("#Target# recovers sight.", "#Target#恢复了视力。", "_t")
+t("-Blind", "-致盲", "_t")
+t("Gift of the Woods", "森林的恩赐", "_t")
+t("Increases the effectiveness of all healing the target receives by %d%%.", "提升目标受到的所有治疗效果 %d%% 。", "tformat")
+t("nature", "自然", "effect subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/wda/eyal.lua"
+
+t("Maj'Eyal", "马基埃亚尔", "_t")
+t("Far East", "远东", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/abashed-expanse/grids.lua"
+
+t("unstable wormhole", "不稳定的虫洞", "entity name")
+t("stable wormhole", "稳定的虫洞", "_t")
+t("#VIOLET#The wormhole absorbs energies and stabilizes. You can now use it to travel.", "#VIOLET#虫洞吸收了能量变得稳定,现在你可以使用它来传送了。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/abashed-expanse/npcs.lua"
+
+t("Spacial Disturbance", "虚空虫洞", "entity name")
+t("A hole in the fabric of space, it seems to be the source of the expanse instability.", "一个由虚空构成的虫洞,它似乎是空间不稳的原因。", "_t")
+t("and folded out of existence", "并从时空中被抹杀", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/abashed-expanse/objects.lua"
+
+t("Void Star", "虚空之星", "entity name")
+t("tiny black star", "小巧的黑色星星", "_t")
+t("It looks like a very tiny star -- deep black -- and yet it somehow shines.", "它看起来像是一颗非常小巧的星星——深邃而黑暗——不时闪着光芒。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/abashed-expanse/zone.lua"
+
+t("Abashed Expanse", "次元浮岛", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ancient-elven-ruins/grids.lua"
+
+t("teleporting circle to the surface", "通往地面的传送阵", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ancient-elven-ruins/npcs.lua"
+
+t("mummy", "木乃伊", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("Greater Mummy Lord", "巨型木乃伊领主", "entity name")
+t("The wrappings of this mummy radiate with so much power it feels like wind is blowing from them.", "这只木乃伊身上所缠绕的裹尸布散发着巨大的能量,似乎它的能量改变了空气的流动。", "_t")
+t("and raised as a soulless shuffling mummy", "并成为了一具没有灵魂的木乃伊", "_t")
+t("ancient elven mummy", "远古精灵木乃伊", "entity name")
+t("An animated corpse in mummy wrappings.", "一具缠绕着裹尸布的鲜活尸体。", "_t")
+t("animated mummy wrappings", "蠕动的裹尸布", "entity name")
+t("An animated set of mummy wrappings, without a corpse inside; it seems like it cannot move.", "一条蠕动的木乃伊裹尸布,里面没有尸体……它看起来无法移动。", "_t")
+t("rotting mummy", "腐烂木乃伊", "entity name")
+t("A rotting animated corpse in mummy wrappings.", "缠绕着裹尸布的腐烂尸体。", "_t")
+t("greater mummy", "巨型木乃伊", "entity name")
+t("An animated corpse in mummy wrappings, both very well preserved.", "一具缠绕着裹尸布的鲜活尸体,保存得很好。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ancient-elven-ruins/objects.lua"
+
+t("ancient papyrus scroll", "古老的莎草卷轴", "entity name")
+t("This seems to be an account of the last days of a great Shaloren mage.", "这里记录着一位伟大永恒精灵法师的最后时日。", "_t")
+t("Bindings of Eternal Night", "永夜绷带", "entity name")
+t("blackened, slithering mummy wrappings", "染黑的滑腻木乃伊绷带", "_t")
+t("Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.", "这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。", "_t")
+t("A complementing item would be your crowning glory.", "能与其匹敌的只有永夜无上的荣耀。", "_t")
+t("Crown of Eternal Night", "永夜王冠", "entity name")
+t("blackened crown", "染黑的王冠", "_t")
+t("This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use.", "这顶王冠看起来毫无用处,尽管如此你仍能感受到它是由亡灵能量编织而成的。可能会有些用处吧。", "_t")
+t("You need to find something to bind its powers.", "你需要找到一样东西来给予它力量。", "_t")
+t("#ANTIQUE_WHITE#The Crown of Eternal Night seems to react with the Bindings, you feel tremendous dark power.", "#ANTIQUE_WHITE#永夜王冠似乎与永夜绷带有某种联系,你感受到了强大的黑暗力量。", "logSeen")
+t("#ANTIQUE_WHITE#The powerful darkness aura you felt wanes away.", "#ANTIQUE_WHITE#你感受到身边的黑暗光环消退了。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ancient-elven-ruins/zone.lua"
+
+t("Elven Ruins", "精灵废墟", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ardhungol/grids.lua"
+
+t("unstable wormhole", "不稳定的虫洞", "entity name")
+t("#VIOLET#The wormhole absorbs the energy of the spell and teleports %s away!", "#VIOLET#虫洞吸收了法术的能量,将%s传送走了!", "logSeen")
+t("#VIOLET#The wormhole absorbs the energy of the spell and explodes in a burst of nullmagic!", "#VIOLET#虫洞吸收了法术的能量,爆炸出一股虚无魔法的能量!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ardhungol/npcs.lua"
+
+t("Ungolë", "温格勒", "entity name")
+t("A huge spider, shrouded in darkness, her red glowing eyes darting to fix on you. She looks hungry.", "一只被黑暗围绕的巨大蜘蛛,她用血红的眼睛盯着你。她看起来很饥渴。", "_t")
+t("and devoured alongside a Sun Paladin", "并和那位太阳骑士一起葬身蛛腹", "_t")
+t("Sun Paladin Rashim", "太阳骑士拉希姆", "_t")
+t("xhaiak", "哉阿克", "entity subtype")
+t("xhaiak arachnomancer", "哉阿克蛛网术士", "entity name")
+t("A strange looking humanoid spiderkin, its body half covered by a light flowing robe. It looks like tiny spiders are crawling on his skin.", "一个奇怪的人形蜘蛛,它的身体一半被流光的长袍覆盖。看起来小蜘蛛正在他的皮肤上爬行。", "_t")
+t("shiaak", "希阿克", "entity subtype")
+t("shiaak venomblade", "希阿克毒刃", "entity name")
+t("A strange looking humanoid, covered in black chitinous skin. He dual wields sinuous daggers and seems bent on plunging them in your body.", "一个奇怪的人形,覆盖着黑色的角质皮肤。他双手挥舞着蜿蜒的匕首,似乎一心想把它们插入你的身体里。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ardhungol/objects.lua"
+
+t("diary page", "日记页", "entity name")
+t("A page of a diary.", "日记的一页", "_t")
+t("scrap of paper", "破纸片", "entity name")
+t("A scrap of paper.", "一张纸片", "_t")
+t("poison dripping wand", "滴着毒液的枝条", "_t")
+t("Rod of Spydric Poison", "蜘蛛毒枝", "entity name")
+t("This rod carved out of a giant spider fang continuously drips venom.", "这根法杖由巨大蜘蛛的毒牙雕刻而成,它往下不断的滴落毒液。", "_t")
+t("shoot a bolt of spydric poison out to range %d, dealing %0.2f nature damage (based on Magic) over %d turns while rendering the target unable to move", "发射蜘蛛毒素, 对%d码内的敌人造成%0.2f点自然伤害(基于魔法), 并使其在%d回合内无法移动", "tformat")
+t("%s activates %s %s!", "%s激活了%s%s!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ardhungol/zone.lua"
+
+t("Ardhungol", "阿尔德胡格", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena-unlock/grids.lua"
+
+t("wall", "墙壁", "entity name")
+t("closed gate", "关闭的大门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena-unlock/npcs.lua"
+
+t("gladiator", "角斗者", "entity name")
+t("A menacing man in heavy armor, wielding a mace. He looks battle-hardened.", "只为娱乐竞技场而请的雇佣兵。他们靠娱乐群众生存。", "_t")
+t("halfling slinger", "半身人投石者", "entity name")
+t("halfling", "半身人", "entity subtype")
+t("A Halfling slinger. He seems adept at combat.", "一位半身人投石者,他似乎很擅长角斗。", "_t")
+t("arcane blade", "奥术之刃", "entity name")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("A Human Arcane Blade. His body shows multiple scars from battle.", "一位人类奥术之刃。他的周身在战斗中不断的变换颜色。", "_t")
+t("Cornac rogue", "科纳克人盗贼", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena-unlock/zone.lua"
+
+t("Derth (Southeast)", "德斯镇(东南部)", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena/grids.lua"
+
+t("closed gate", "关闭的大门", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open gate", "敞开的大门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena/npcs.lua"
+
+t("skeletal rat", "骷髅鼠", "entity name")
+t("undead", "亡灵", "entity type")
+t("The diminutive skeleton of a giant rat, charged with evil energies. Nobody understands the usefulness of undead rodents until several of them come after you.", "一只被邪恶能量支配的巨大老鼠骨骼。在它们追赶你之前,没人知道亡灵啮齿动物的可怕。", "_t")
+t("homeless fighter", "无家可归的斗士", "entity name")
+t("Will fight for a meal.", "为一餐温饱而战!", "_t")
+t("golden crystal", "金色水晶体", "entity name")
+t("A formation of golden crystal. It emits a golden radiance equalling the sun itself.", "一块金色的水晶体。它向外辐射出像太阳一样的光芒。", "_t")
+t("master alchemist", "炼金魔导师", "entity name")
+t("multihued wyrmic", "七彩龙战士", "entity name")
+t("A powerful wyrmic with mastery over several elements.", "一位精通数种元素的强大龙战士。", "_t")
+t("master slinger", "投石索大师", "entity name")
+t("halfling", "半身人", "entity subtype")
+t("Expert slingers on hire by the arena. They are great at their jobs.", "受竞技场雇佣的投石索大师。他们非常专业。", "_t")
+t("gladiator", "角斗者", "entity name")
+t("reaver", "收割者", "entity name")
+t("A warrior of death.", "致命的战士。", "_t")
+t("headless horror", "无头恐魔", "entity name")
+t("A headless gangly humanoid with a large distended stomach. Was captured and tamed by the first master of the arena.", "一只高高瘦瘦的无头人形怪物,它有着巨大的胃。它被竞技场的第一任主人捕获并生存至今。", "_t")
+t("#AQUAMARINE#As %s falls all its eyes fall to the ground!", "#AQUAMARINE#当%s倒下时它的眼睛掉落在了地上。", "logSeen")
+t("Ryal", "ç‘žå°”", "entity name")
+t("A gargantuan bone giant resembling a wingless wyrm. He is fully sentient and surprisingly fast.", "一只巨大的骨头巨兽,它的前身似乎是一只地行龙。它有着敏锐的意识和惊人的速度。", "_t")
+t("Fryjia Loren", "弗里嘉·劳伦", "entity name")
+t("A young girl with skin pale as snow. She is small, but deadly in battle, unleashing a constant barrage of ice shards.", "一位有着雪白肌肤的年轻女孩。虽然她很小,但却擅长战斗,她可以在战斗中射出密集的冰箭。", "_t")
+t("Riala Shalarak", "里娅拉·夏洛克", "entity name")
+t("A strong female magician. Years of experience make her a dangerous combatant.", "一位强大的女法师。多年的经验使她成为非常致命的决斗者。", "_t")
+t("Valfren Loren", "瓦弗伦·劳尔", "entity name")
+t("A massive suit of armor with a massive axe containing a massively cursed person. He is cursed to fight eternally.", "身穿重甲手持巨斧的被诅咒之人。他被诅咒战斗不止。", "_t")
+t("Rej Arkatis", "瑞吉·阿卡提斯", "entity name")
+t("A Cornac fighter of respectable talent. He emerged from nowhere and became the true master of fighting.", "一位有着优秀战技的科纳克人斗士。他来历不明却成为了战斗大师。", "_t")
+t("slinger", "投石者", "entity name")
+t("high slinger", "高阶投石者", "entity name")
+t("Ranged fighters coming to the arena looking for wealth and glory, just like you.", "前来竞技场寻求财富和荣誉的远程斗士,就像你我一样。", "_t")
+t("alchemist", "炼金术师", "entity name")
+t("Deadly fighters using explosive gems to attack.", "使用宝石进行攻击的致命斗士。", "_t")
+t("blood mage", "血法师", "entity name")
+t("A man dressed in black robes. You feel weak as you hear his ominous chanting.", "一位穿着黑色长袍的人。当你听到他们的低吟时,你感到一阵虚弱。", "_t")
+t("hexer", "诅咒者", "entity name")
+t("A man dressed in black robes. You feel a thousand curses being put on you.", "一位穿着黑色长袍的人。你感到身上中了许多诅咒。", "_t")
+t("rogue", "ç›—è´¼", "entity name")
+t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your sight!", "善用诡计的潜行斗士。当心你的背后!", "_t")
+t("trickster", "欺诈者", "entity name")
+t("Stealthy ranged fighters trying to achieve victory with trickery. Be careful or they will shoot your heart!", "善用诡计的潜行远程斗士。小心他们射穿你的心脏!", "_t")
+t("shadowblade", "影武者", "entity name")
+t("Stealthy fighters trying to achieve victory with trickery. Be careful or they will steal your life!", "隐形的斗士,他们一直在追求欺诈的巅峰技巧。小心,他们会随时偷走你的生命!", "_t")
+t("fire wyrmic", "炎龙战士", "entity name")
+t("A fire wyrmic aspiring to win the tournament. He comes paired with an ice wyrmic.", "一位立志赢得比赛的炎龙战士。他常和一位冰龙战士一起。", "_t")
+t("ice wyrmic", "冰龙战士", "entity name")
+t("An ice wyrmic aspiring to win the tournament. He comes paired with a fire wyrmic.", "一位立志赢得比赛的冰龙战士。他常和一位炎龙战士一起。", "_t")
+t("sand wyrmic", "沙龙战士", "entity name")
+t("A sand wyrmic aspiring to win the tournament. He comes paired with a storm wyrmic.", "一位立志赢得比赛的沙龙战士。他常和一位风龙战士一起。", "_t")
+t("storm wyrmic", "风龙战士", "entity name")
+t("A storm wyrmic aspiring to win the tournament. He comes paired with a sand wyrmic.", "一位立志赢得比赛的风龙战士。他常和一位沙龙战士一起。", "_t")
+t("high gladiator", "高阶角斗者", "entity name")
+t("great gladiator", "宗师角斗者", "entity name")
+t("Mercenaries hired by the arena for the sole purpose of entertainment. They make a living beating people up.", "只为娱乐竞技场而请的雇佣兵。他们靠娱乐群众生存。", "_t")
+t("martyr", "殉教者", "entity name")
+t("A devout soldier.", "一位虔诚的战士。", "_t")
+t("anorithil", "星月术士", "entity name")
+t("Warriors from afar. They use the power of light and darkness against you!", "来自远方的战士。他们使用光暗魔法攻击你。", "_t")
+t("sun paladin", "太阳骑士", "entity name")
+t("human", "人类", "entity subtype")
+t("Warriors from afar. They wield the power of light, and a mean sword.", "来自远方的战士。他们擅长光魔法和华丽的剑技。", "_t")
+t("star crusader", "星辰骑士", "entity name")
+t("elf", "精灵", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Warriors from afar. They wield the power of light, and a mean sword. Darkness, too.", "来自远方的战士。他们擅长光魔法和华丽的剑技,同样也精通暗魔法。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena/objects.lua"
+
+t("Arena for dummies", "竞技场傻瓜指南", "entity name")
+t("A note explaining the arena's scoring rules. Someone must have dropped it.", "一张介绍竞技场积分规则的笔记。是有人丢下了这张纸。", "_t")
+t("a pair of leather boots of disengagement", "一双脱离的皮靴", "entity name")
+t("a pair of leather boots of phasing", "一双相位的皮靴", "entity name")
+t("blink to a nearby random location within range %d (based on Magic)", "随机传送到%d码范围内的位置(基于魔法)", "tformat")
+t("%s uses %s!", "%s 使用了 %s!", "logSeen")
+t("a pair of leather boots of rushing", "一双冲锋的皮靴", "entity name")
+t("armor", "护甲", "entity type")
+t("feet", "脚部", "entity subtype")
+t("A pair of boots made of leather. They seem to be of exceptional quality.", "一双皮革制的靴子。它们似乎品质非凡。", "_t")
+t("elm longbow of piercing arrows", "穿透的榆木长弓", "entity name")
+t("rough leather sling of flare", "闪光弹的皮革投石索", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/arena/zone.lua"
+
+t("The Arena", "竞技场", "_t")
+t("#GOLD#Miniboss round starts!!", "#GOLD#小BOSS回合开始!!", "log")
+t("#VIOLET#Boss round starts!!!", "#VIOLET#BOSS回合开始!!!", "log")
+t("#LIGHT_RED#Final round starts!!!!", "#LIGHT_RED#最后回合开始!!!!", "log")
+t("#YELLOW#The gates open!", "#YELLOW#大门打开了!", "log")
+t("#LIGHT_RED#The gates close!", "#LIGHT_RED#门关上了!", "log")
+t("RANK UP!!", "阶级提升!!", "_t")
+t("#LIGHT_GREEN#The public is pleased by your performance! You now have the rank of #WHITE#%s#LIGHT_GREEN#!", "#LIGHT_GREEN#观众为你精彩的表现所折服!你获得了新级别#WHITE#%s#LIGHT_GREEN#!", "log")
+t("%d kills!", "%d连杀!", "tformat")
+t("#YELLOW#You killed %d enemies in a single turn! The public is excited!", "#YELLOW#你在一回合内干掉了%d个敌人!观众们很兴奋!", "log")
+t("#YELLOW#Items lying around will disappear in #WHITE#%d#YELLOW# turns!#LAST#", "#YELLOW#地上的物品将会在#WHITE#%d#YELLOW#回合内小时!#LAST#", "log")
+t("#VIOLET#Boss round!!!", "#VIOLET#Bossè½®!!!", "log")
+t("#GOLD#Miniboss round!", "#GOLD#小Boss轮!", "log")
+t("#LIGHT_RED#Final round!!!", "#LIGHT_RED#最终轮!!!", "log")
+t("Round Clear! +%s EXP!", "全清! +%s 经验!", "tformat")
+t("%sWave clear!", "%s波次已全清!", "log")
+t("%sClear bonus: %s%s%s! Score bonus: %s%s%s! Danger bonus: %s%s%s! Rank bonus: %s%s%s!", "%s全清奖励:%s%s%s! 分数奖励:%s%s%s! 危险度奖励:%s%s%s! 级别奖励:%s%s%s!", "log")
+t("%sYour experience increases by %s%s%s!", "%s你的经验值增加了%s%s%s!", "log")
+t("%sYou earn %s gold for your victory!", "%s你胜利了,你赢得了%s金币!", "log")
+t("Arena mode", "竞技场模式", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/blighted-ruins/grids.lua"
+
+t("unholy circle", "邪恶法阵", "entity name")
+t("broken unholy circle", "被破坏的邪恶法阵", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/blighted-ruins/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Necromancer", "死灵法师", "entity name")
+t("A Human dressed in black robes. He mumbles in a harsh tongue. He seems to think you are his slave.", "一位穿着黑色长袍的人类。他发出刺耳的声音,看起来他想把你变为他的奴隶。", "_t")
+t("Half-Finished Bone Giant", "未完成的骨巨人", "entity name")
+t([[A towering creature, made from the bones of hundreds of dead bodies. It is covered by an unholy aura.
+This specimen looks like it was hastily assembled and is not really complete yet.]], [[一只铁塔一样的怪物,由上百只尸体的骨头组成。它周身环绕着不洁的光环。
+这只看起来体型较小,似乎尚未完成。]], "_t")
+t("fleshy experiment", "血肉试验品", "entity name")
+t("This pile of rotting flesh twitches and makes horrid noises.", "这团腐肉抽动着,发出可怕的噪音。", "_t")
+t("boney experiment", "骨骸试验品", "entity name")
+t("This pile of bones appears to move on its own, but it can't seem to organise itself into something dangerous.", "这团骨头试着想要自己移动起来,但是看来它好像没法把自己变成更加强大的形态。", "_t")
+t("sanguine experiment", "鲜血试验品", "entity name")
+t("It looks like a giant blood clot. Is that what its creator intended?", "它看起来就像一个巨大的血块。它的创造者到底想做啥?", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/blighted-ruins/objects.lua"
+
+t("armor", "护甲", "entity type")
+t("cloak", "斗蓬", "entity subtype")
+t("black cloak", "黑色斗篷", "_t")
+t("Cloak of Deception", "欺诈斗篷", "entity name")
+t("A black cloak, with subtle illusion enchantments woven into its very fabric.", "一只黑色的斗篷,它在编织的过程中加入了幻觉特效。", "_t")
+t("journal page", "日记书页", "entity name")
+t("A paper scrap, left by the Necromancer.", "一张死灵法师留下的纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/blighted-ruins/zone.lua"
+
+t("Blighted Ruins", "荒芜废墟", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/briagh-lair/npcs.lua"
+
+t("dragon", "é¾™", "entity type")
+t("sand", "æ²™", "entity subtype")
+t("Briagh, Great Sand Wyrm", "精英沙龙战士布莱亚", "entity name")
+t("A towering sand drake stands before you. This wingless worm is mighty and could easily crush you.", "一只铁塔般的沙龙战士站在你面前。这只陆行龙非常强大且可以轻易撕碎你。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/briagh-lair/objects.lua"
+
+t("Resonating Diamond", "共鸣宝石", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/briagh-lair/zone.lua"
+
+t("Briagh's Lair", "布莱亚弗巢穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/charred-scar/grids.lua"
+
+t("floor", "地板", "entity type")
+t("lava", "岩浆", "entity subtype")
+t("Farportal: the Far East", "远古传送门:至远东大陆", "entity name")
+t("A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use.", " 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。", "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to the far east.", "#VIOLET#你进入了传送漩涡,一眨眼功夫你发现你回到了远东大陆。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/charred-scar/npcs.lua"
+
+t("human sun-paladin", "人类太阳骑士", "entity name")
+t("High Sun-Paladin Rodmour", "高阶太阳骑士罗德莫", "entity name")
+t("A Human in shiny plate armour.", "一位穿着闪耀板甲的人类。", "_t")
+t("Go %s! We will hold the line!", "去吧%s!我们会坚守防线!", "tformat")
+t("orc", "兽人", "entity subtype")
+t("orc warrior", "兽人战士", "entity name")
+t("A fierce soldier-orc.", "一个勇猛的兽人士兵。", "_t")
+t("shalore", "永恒精灵", "entity subtype")
+t("Elandar", "埃兰达", "entity name")
+t("Damn you, you only postpone your death! Fyrk!", "该死,你只是在拖延你的死亡而已! 弗莱克!", "_t")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Argoniel", "艾格尼尔", "entity name")
+t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "叛逃安格利文的法师,恶魔法师建立于远东并缓慢成长。现在他们的末日来临了。", "_t")
+t("Fyrk, Faeros High Guard", "炎魔守卫弗莱克", "entity name")
+t([[Faeros are highly intelligent fire elementals, rarely seen outside volcanoes. They are probably not native to this world.
+This one looks even nastier and looks toward you with what seems to be disdain. Flames swirl all around him.]], [[炎魔是高智慧的火焰元素,在火山以外的其他地方很少看到。它们很可能不属于这个世界。
+这只看起来更加凶残,它用蔑视的眼神看着你。火焰在它的身上流转。]], "_t")
+t("and a sole piece of char was sent to his masters as a totem", "并将你烧尽的余烬交给他的主人作为完成任务的证物", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/charred-scar/zone.lua"
+
+t("Charred Scar", "灼烧之痕", "_t")
+t("Hurry down south while the sun-paladins are holding off the orcs. Make their sacrifice worth it!", "太阳骑士在这里挡住了兽人,请快向南方过去,不要让他们的牺牲白费!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/conclave-vault/grids.lua"
+
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity name")
+t("body remains", "一箱器官", "entity name")
+t("bone pile", "一堆白骨", "entity name")
+t("infusion rack", "输液架", "entity name")
+t("operating table", "手术台", "entity name")
+t("broken vat", "被打破的培养槽", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/conclave-vault/npcs.lua"
+
+t("old vats", "古老的培养槽", "entity name")
+t("structure", "结构", "entity type")
+t("vat", "槽", "entity subtype")
+t("degenerated ogric mass", "腐化的食人魔碎肉", "entity name")
+t("This huge mass of deformed flesh was probably once an ogre, but something had gone wrong.", "这团变形的腐肉看上去曾经是某个食人魔身体器官的一部分,不过——好像出了点什么问题", "_t")
+t("ogric abomination", "憎恶食人魔", "entity name")
+t("This ogre seems to have tried to graft golem parts on its own body. To various interresting results.", "这个食人魔似乎试图把傀儡的身躯嫁接在自己的身体上。各种意义上有趣的结果。", "_t")
+t("ogre sentry", "食人魔哨兵", "entity name")
+t("This greatsword-wielding ogre looks at you with contempt and hatred.", "这个挥舞着巨剑的食人魔用带着鄙视和仇恨的眼神凝视着你。", "_t")
+t("Healer Astelrid", "孔克雷夫治疗师亚斯特莉", "entity name")
+t("An enormous ogre, clad in a tattered set of robes with an officer's badge.  She clutches a healer's staff, wrapped in casting plaster and scalpels for use as a massive spiked club.", "一个巨大的食人魔,身上穿着的破烂长袍上是一枚亮闪闪的官员徽章。她用手抓住一把治疗用的法杖,被石膏浇铸并裹挟着手术刀,用作一个巨大的狼牙棒。", "_t")
+t("and spliced for experiments", "并被作为实验对象", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/conclave-vault/objects.lua"
+
+t("log of healer Astelrid", "治疗师亚斯特莉的日志", "entity name")
+t("investigator Churrack note", "探员查拉克的笔记", "entity name")
+t("A very faded note, nearly unreadable.", "极度磨损的笔记,几乎无法阅读。", "_t")
+t("Astelrid's Clubstaff", "治疗师亚斯特莉的“狼牙棒”", "entity name")
+t("huge maul", "巨大的锤子", "_t")
+t("Like its former owner, this was once an instrument of altruistic healing, before fury and fear caused its twisting into a sadistic weapon.  Surges of restorative magic can be faintly felt under the layers of plaster and sharp surgical equipment.", "如同它的前任主人一样,这曾经是无私治愈的工具,然而愤怒和恐惧将其扭曲成一把嗜血的武器。在插着锋利的手术设备的石膏涂层下,依稀可以感觉到流淌而出的治疗魔法的力量", "_t")
+t("Improves the contribution of primary stats on infusions and runes by 15%", "增加符文和纹身的属性加成效果15%", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/conclave-vault/zone.lua"
+
+t("Old Conclave Vault", "古老的孔克雷夫地下实验室", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/crypt-kryl-feijan/grids.lua"
+
+t("floor", "地板", "entity subtype")
+t("sealed door", "被封印的门", "entity name")
+t("demonic symbol", "恶魔符文", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/crypt-kryl-feijan/npcs.lua"
+
+t("Kryl-Feijan", "卡洛·斐济", "entity name")
+t("This huge demon is covered in darkness. The ripped flesh of its \"mother\" still hangs from its sharp claws.", "这只巨大的恶魔被黑暗所包围。它的“母亲”的碎肉仍悬挂在它的利爪上。", "_t")
+t("and devoured as a demonic breakfast", "并作为恶魔的午餐", "_t")
+t("human", "人类", "entity subtype")
+t("A female Human with twisted sigils scored into her naked flesh. Her wrists and ankles are sore and hurt by ropes and chains. You can discern great beauty beyond the stains of blood covering her skin.", "一位赤裸并且全身刻有扭曲符文的女人。她的四肢被镣铐绑在了祭台上。尽管她的皮肤上满是鲜血,你仍然能发现她的美丽。", "_t")
+t("Acolyte of the Sect of Kryl-Feijan", "卡洛·斐济的邪教徒", "entity name")
+t("elf", "精灵", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Black-robed Elves with a mad look in their eyes.", "穿着黑色长袍的精灵,他们的眼中满是疯狂。", "_t")
+t("Melinda", "米琳达", "_t")
+t([[The woman seems to be freed from her bonds.
+She stumbles on her feet, her naked body still dripping in blood. 'Please get me out of here!']], [[这个女人从镣铐束缚中解脱了。
+她蹒跚着向你走来,鲜血从她赤裸的皮肤上滴落。“请带我离开这里!”]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/crypt-kryl-feijan/objects.lua"
+
+t("Writhing Essence of Nightmares", "翻腾的噩梦精华", "entity name")
+t("Whispers seem to ceaselessly emanate from this writhing mass of black tentacles, murmuring unspeakable horrors into the ears of any unfortunate enough to hear them.", "从这黑色触须的扭动似乎中不停地发出耳语,对任何不幸听到的人带来难以言喻的恐惧。", "_t")
+t("writhing mindstar", "翻腾的灵晶", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/crypt-kryl-feijan/zone.lua"
+
+t("Dark crypt", "黑暗地窖", "_t")
+t("You hear an eerie chanting echoing from a distance.", "你听到远方传来的念诵回响声。", "_t")
+t("The chanting grows louder. You hear a sudden high-pitched scream.", "念诵声增大了。你突然听到一声尖叫。", "_t")
+t("The cultists are about to sacrifice the woman. Stop them!", "邪教徒准备献祭那个女人。阻止他们!", "_t")
+t("The woman lets out a sudden ear-splitting scream that turns from pain to horror as her stomach is ripped open from within by long dark claws. A towering black demon arises, rending her flesh to shreds, and replacing her dying scream with a terrifying roar.", "这个女人发出了一声刺耳欲聋的尖叫声,当她的胃被黑色的爪子撕裂时突然转为恐怖的惊叫。一个铁塔般的恶魔站了起来,将她的血肉撕裂,并且代替她临终惨叫的是一声恐怖的怒吼。", "_t")
+t("Crypt", "地窖", "_t")
+t("You cannot abandon Melinda here!", "你不能放弃米琳达!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/daikara/grids.lua"
+
+t("The rift leads... somewhere.", "裂缝通向…某个地方", "_t")
+t("Are you sure you want to enter? There's no telling where you will end up or if you will be able to make it back.", "你确定要进去么?没人知道这会把你带到哪里,你也无法知道你是否还能设法返回。", "_t")
+t("Temporal Rift", "时空裂隙", "_t")
+t("The rift is too unstable to cross it.", "裂隙太不稳定而无法穿越。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/daikara/npcs.lua"
+
+t("ice", "寒冰", "entity subtype")
+t("Rantha the Worm", "巨龙兰莎", "entity name")
+t("Claws and teeth. Ice and death. Dragons are not all extinct it seems...", "尖牙利齿,冰冷致命。似乎龙族并没有完全灭绝……", "_t")
+t("dragon", "é¾™", "entity type")
+t("fire", "火焰", "entity subtype")
+t("Varsha the Writhing", "巨龙瓦莎", "entity name")
+t("Claws and teeth. Fire and death. Dragons are not all extinct it seems...", "尖牙利齿,火焰致命。似乎龙族并没有灭绝……", "_t")
+t("and fed to the hatchlings", "并被喂给了幼龙们分食", "_t")
+t("I have heard there is a dragon hunter in the Daikara that is unhappy about the wyrm being already dead.", "我听说有一名弑龙者来到了岱卡拉,他对于这里栖息的巨龙已经被干掉这件事沮丧不已。", "_t")
+t("Massok the Dragonslayer", "弑龙者马萨克", "entity name")
+t("A huge and heavily-scarred orc with a gigantic sword. His helm is fashioned from a dragon's skull.", "手持巨剑、身披重甲的兽人。他的头盔由一只龙的头骨做成。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/daikara/objects.lua"
+
+t("daikara expedition note", "岱卡拉探险队日记", "entity name")
+t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t")
+t("Rune of the Rift", "符文:时空裂隙", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/daikara/zone.lua"
+
+t("Daikara", "岱卡拉", "_t")
+t([[As you walk toward the Daikara you can not fail to notice the huge volcano that erupts in the center of it, right where the path is taking you.
+You see pyroclasts ejected from the heart of the volcano, they look relatively harmless but very impressive.]], [[当你走过岱卡拉时,你发现岱卡拉中心的火山正在爆发。
+你看到碎屑从火山中心不断喷发,虽然没有什么危害,不过让你印象深刻。]], "_t")
+t("BOOM!", "火山喷发!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/deep-bellow/grids.lua"
+
+t("The Iron Council (Dwarven empire main city)", "钢铁议会(矮人帝国的主城)", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/deep-bellow/npcs.lua"
+
+t("The Mouth", "大嘴怪", "entity name")
+t("\"From bellow, it devours.\"", "“来自深渊,吞噬四方。”", "_t")
+t("and revived as a screeching drem bat", "并复活成为一只尖啸着的德瑞姆蝙蝠", "_t")
+t("#CRIMSON#%s seems invulnerable, there must be an other way to kill it!", "#CRIMSON#%s 似乎无懈可击,一定有什么其他方法可以杀死它!", "logSeen")
+t("I have heard a dwarf whispering about some abomination in the deep bellow.", "我听到有个矮人正悄悄谈论着关于在无尽深渊出现的憎恶。", "_t")
+t("slimy crawler", "泥泞爬行怪", "entity name")
+t([[This disgusting... thing crawls on the floor toward you with great speed.
+It seems to come from the digestive system of the mouth.]], [[这只恶心的……东西在地板上迅速的向你爬来。
+似乎它是由某个消化系统中的嘴部演化而来。]], "_t")
+t("#AQUAMARINE#With the Mouth's death its crawler also falls lifeless on the ground!", "#AQUAMARINE#当大嘴怪死去时,它的爬虫也毫无生机的倒在了地上!", "logSeen")
+t("#AQUAMARINE#As #Source# falls you notice that #Target# seems to shudder in pain!", "#AQUAMARINE#当#Source#倒下时,你发现#Target#似乎因为痛苦而颤抖!", "logCombat")
+t("The Abomination", "憎恶", "entity name")
+t("A horrid mass of pustulent flesh, sinew, and bone; this creature seems to constantly be in pain. Two heads glare malevolently at you, an intruder in its domain.", "一只由无数碎肉、肌腱和骨头组成的恐怖混合体,它看起来痛苦万分。它的双头恶毒的看着你,因为你闯入了它的地盘。", "_t")
+t("A parchment falls to the floor near The Abomination.", "一张羊皮纸掉落在了憎恶的身边。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/deep-bellow/objects.lua"
+
+t("Deep Bellow excavation report %d", "无尽深渊挖掘报告 %d", "tformat")
+t("letter to Rolf (3)", "写给罗尔夫的信 (3)", "entity name")
+t("letter to Weisman (4)", "写给威斯曼的信 (4)", "entity name")
+t("Last Will of Rolf", "罗尔夫的遗嘱", "entity name")
+t("A paper scrap.", "一张碎纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/deep-bellow/zone.lua"
+
+t("The Deep Bellow", "无尽深渊", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/demon-plane-spell/grids.lua"
+
+t("#Source# burns #Target#!", "#Source#灼烧了#Target#!", "logCombat")
+t("#Source# heals #Target#!", "#Source#治疗了#Target#!", "logCombat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/demon-plane-spell/zone.lua"
+
+t("Fearscape", "恶魔空间", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/demon-plane/grids.lua"
+
+t("Demonic Portal", "恶魔传送门", "entity name")
+t("This portal seems to be connected with Maj'Eyal; you could probably use it to go back.", "这个传送门似乎与马基·埃亚尔相连,你也许能通过它回去。", "_t")
+t("Back and there again", "穿越过去", "_t")
+t("Enter the portal back to Maj'Eyal? (Warning loot Draebor first)", "进入传送门回到马基埃亚尔?(记得先捡走德瑞宝的掉落)", "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back to Maj'Eyal, near the Daikara.", "#VIOLET#你进入了传送漩涡,一眨眼的功夫你已经回到了马基埃亚尔的岱卡拉附近!", "logPlayer")
+t("Enter", "进入", "_t")
+t("Stay", "呆在这里", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/demon-plane/npcs.lua"
+
+t("demon", "恶魔", "entity type")
+t("minor", "小恶魔", "entity subtype")
+t("Draebor, the Imp", "小恶魔德瑞宝", "entity name")
+t("An intensely irritating git of a monster.", "具有强烈刺激性气味的小怪兽。", "_t")
+t("As the annoying imp falls a portal appears under its corpse.", "当这只讨厌的小恶魔被击败后,一个传送门从它的尸体下露了出来。", "_t")
+t("Back and there again", "穿越过去", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/demon-plane/objects.lua"
+
+t("Shifting Boots", "闪现靴", "entity name")
+t("pair of shifting boots", "一双可以闪现的靴子", "_t")
+t("Those leather boots can make anybody as annoying as their former possessor, Draebor.", "这双靴子可以使任何人像它以前的主人小恶魔德瑞宝一样淘气。", "_t")
+t("blink to a nearby random location within range %d (based on Magic)", "随机传送到%d码范围内的位置(基于魔法)", "tformat")
+t("%s taps %s %s together!", "%s将%s %s拼在一起。", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/demon-plane/zone.lua"
+
+t("Fearscape", "恶魔空间", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell-ambush/npcs.lua"
+
+t("Ukruk the Fierce", "凶残的乌克鲁克", "entity name")
+t("This ugly orc looks really nasty and vicious. He is obviously looking for something and bears an unknown symbol on his shield.", "这只丑陋的兽人看起来邪恶而丑陋。显然他正在寻找某物,并且他在不断的用盾牌发出信号。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell-ambush/objects.lua"
+
+t("hastily written log", "草草写的日志", "entity name")
+t("A paper scrap, left by Ukruk.", "乌克鲁克留下的纸片", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell-ambush/zone.lua"
+
+t("Ambush!", "伏击!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell/grids.lua"
+
+t("sign post with a note", "告示牌", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell/npcs.lua"
+
+t("vampire", "吸血鬼", "entity subtype")
+t("The Master", "领主", "entity name")
+t("A terrifying vampiric figure of power, with flowing robes and an intense aura of fright.  His cold, sinewy flesh seems to cling to this world through greed and malice, and his eyes betray a strength of mind beyond any puny mortal.  All nearby are utterly subservient to his will, though he stands aloof from them, as if to say he needs not the pathetic meddling of minions to help him overcome his foes.  Your eyes are drawn to a dark staff in his hands which seems to suck the very life from the air around it.  It looks ancient and dangerous and terrible, and the sight of it fills you with fervent desire.", "一个拥有强大力量的可怕吸血鬼,他的长袍无风自动,周身环绕着恐惧光环。他冰冷而强壮的肉体似乎在向世界宣告着贪婪和怨恨,他的眼神透露着一股睥睨天下的自信。周围的不死族都完全服从于他,尽管如此,他还是表现出厌恶的神情,就好像他不需要这些废物来御敌一样。你的目光被他手里的黑色法杖所吸引,这根法杖似乎在不断的吸取周围的活力。它看起来古老而可怕,看到它的瞬间,你心底的欲望被彻底点燃了。", "_t")
+t("and raised as his tortured undead thrall", "并作为他的不死仆从永受折磨", "_t")
+t("It has been months since the hero cleansed the Dreadfell, yet rumours are growing: evil is back.", "自从英雄肃清了恐惧王座后已经过去数个月了,但是仍然流传着谣言:有一股恶势力重新掌握了那里。", "_t")
+t("Pale Drake", "亡灵德瑞克", "entity name")
+t("A malevolent skeleton archmage that has taken control of the Dreadfell since the Master's demise.", "一位邪恶的骷髅法师,自从领主大人死后,他便继承了恐惧王座。", "_t")
+t("ghoul", "食尸鬼", "entity subtype")
+t("Borfast the Broken", "扭曲的波法斯特", "entity name")
+t([[Thick skin hangs loosely from this short, shambling form. Tufts of hair sticking out from its chin give evidence of a once magnificent dwarven beard. Half its face seems to have been seared in acid at some point, the flesh melted away from the skull and an eyeball drooping low from its socket. There is a unique sadness to its eyes, and a slump of resignation to its gait.
+What proud hero of renown was this before he was condemned to such a terrible fate?]], "在你面前的是一只步履蹒跚、肌肉松弛的——怪物。从他下巴中伸出的浓密胡须以及他的毛发来看,这是一位矮人。看起来他的半边脸曾经被硫酸泼过,血肉从他的脸部脱落,其中一只眼睛从它的眼窝中掉了出来。他的独眼有一种莫名的悲伤,透露着深深的无奈。如此威风的英雄人物怎会落得如此下场?", "_t")
+t("ghost", "幽灵", "entity subtype")
+t("Aletta Soultorn", "阿蕾塔·苏尔顿", "entity name")
+t([[What once must have been an enchantingly beautiful Higher woman now looks to be a ghost of utter despair. Her thin, elegant form ripples gently in the air, whilst her tattered robes seem oddly still. The ghost's face looks jittery and pained whilst her wild, glowing eyes move rapidly back and forth in their sockets.
+Now and then she seems to see something and her jaw pulls back, her whole face splitting apart as she shrieks an unholy cry of pain and torment.]], [[这只幽灵以前肯定是一位高等人类美人。她瘦弱而优雅的身躯在空中轻轻的摇晃,但是她的长袍却始终紧贴着身体。她的脸部除了疯狂便是万分的痛苦,她的眼睛在眼眶里不安的来回转动。
+有时她会看到一些东西,她的下巴会突然收缩,分裂的脸部会发出一阵充满痛苦和折磨的哀嚎。]], "_t")
+t("and offered to her dark Master", "并为她的不死主人永世效忠", "_t")
+t("skeleton", "骷髅", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("Filio Flightfond", "菲里奥·弗莱特冯德", "entity name")
+t([[A short, furtive-looking skeleton with padded feet. He moves quickly and silently, and seems to meld into the shadows with ease. In one hand he holds a sling, and the other a short dagger.
+There is a cunning air to his hollow skull, and his empty sockets reveal nothing of what tricks and tactics he has planned.]], [[一个矮小的猥琐骷髅,它的脚底有着一层肉垫。他迅捷而隐蔽,并且擅长融入黑暗。他的左手拿着投石索,右手则拿着一柄匕首。
+他中空的头骨里有着一团灵活的空气,他空旷的眼孔中再也看不到任何的狡诈和诡计。]], "_t")
+t("and offered to his dark Master", "并为他的不死主人永世效忠", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell/objects.lua"
+
+t("A smudged poem chalked on a dark piece of slate", "一首写在石板上的被弄脏的诗歌", "_t")
+t("A poem written in scribbled, child-like writing", "像小孩子写的潦草诗歌", "_t")
+t("paper scrap", "碎纸片", "entity name")
+t("A poem written in an elegant Gothic script", "高雅的哥特体诗歌", "_t")
+t("a letter from the Master", "主人的信", "entity name")
+t("A letter written in a bold, commanding script", "用粗体的命令性文字写的信", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreadfell/zone.lua"
+
+t("Dreadfell", "恐惧王座", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreams/grids.lua"
+
+t("Dream Portal", "梦境传送门", "entity name")
+t("mouse hole", "老鼠洞", "entity name")
+t("A hole small enough that only you can go through.", " 一个只有你能通过的小洞。", "_t")
+t("grass", "草地", "entity subtype")
+t("Dreamstone", "梦境之石", "entity name")
+t("You touch the dreamstone and it disappears. You feel better.", "你触碰了梦境之石,它消失了。你感觉好多了。", "logPlayer")
+t("weird floor", "怪异地板", "entity name")
+t("bamboo hut", "竹子小屋", "entity subtype")
+t("bamboo wall", "竹制墙壁", "entity name")
+t("door", "é—¨", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreams/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("yeek", "夺心魔", "entity subtype")
+t("yeek illusion", "夺心魔幻象", "entity name")
+t("What?!", "纳尼?!", "_t")
+t("Do you have anything worth living for?", "生命的意义到底是什么?", "_t")
+t("What do you want?", "你想要什么?", "_t")
+t("Where are you going?", "你要到那里去?", "_t")
+t("Who are you?", "你是谁?", "_t")
+t("Why are you here?", "你从哪里来?", "_t")
+t("GRrrrrrllllll!", "噶呃~!", "_t")
+t("lost wife", "迷路的妻子", "entity name")
+t("Your wife has been turned into a giant, bloated form that towers above you. Mucus and slime ooze from every orifice, dripping onto the floor. The sight and the smell make you retch.", "你的妻子变成了一只铁塔般的浮肿怪物。囊肿和粘糊糊的液体从每个毛孔向外溢出,不断的滴落在地板上。此情此景使你异常反胃。", "_t")
+t("bloated horror", "浮肿恐魔", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreams/zone.lua"
+
+t("Dreams", "梦境", "_t")
+t("Dream of vulnerability", "脆弱之梦", "_t")
+t("Dream of loss", "迷失之梦", "_t")
+t("Dream ???", "梦境 ???", "_t")
+t("frail mouse", "脆弱的老鼠", "_t")
+t([[The noxious fumes have invaded all your body, you suddenty fall into a deep slumber...
+... you feel weak ...
+... you feel unimportant ...
+... you feel like ... food ...
+You feel like running away!]], [[有毒的气息渗入你的全身,渐渐地,你缓缓陷入沉眠之中…
+…你感觉自己很虚弱…
+…你感觉自己很渺小…
+…你感觉自己…就像是猎物…
+你感觉你必须赶紧逃跑!]], "_t")
+t([[As your mind-mouse enters the dream portal you suddenly wake up.
+You feel good!]], [[当梦中的老鼠进入了梦境传送门之时,你突然醒来。
+你感觉神清气爽!]], "_t")
+t("lost man", "迷路的男人", "_t")
+t([[The noxious fumes have invaded all your body, you suddenty fall into a deep slumber...
+... you feel you forgot something ...
+... you feel lost ...
+... you feel sad ...
+You forgot your wife! Find her!]], [[有毒的气息渗入你的全身,渐渐地,你缓缓陷入沉眠之中…
+…你感觉自己忘了什么…
+…你感觉自己处在迷失之中…
+…你感觉自己很沮丧…
+你忘了你的妻子!快找到她!]], "_t")
+t([[As you enter the dream portal you suddenly wake up.
+You feel good!]], [[当你进入了梦境传送门之时,你突然醒来。
+你感觉神清气爽!]], "_t")
+t("%s has %d stat point(s) to spend. Press p to use them.", "%s有%d可用属性点。请按P使用。", "log")
+t([[As you die in a dream you suddenly wake up.
+Poisonous fumes take their toll on your body!]], [[当你在梦中死去时,你突然醒来。
+呛在有毒的烟雾中让你浑身不适!]], "_t")
+t("Deep slumber...", "沉眠……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreamscape-talent/grids.lua"
+
+t("cloud", "云", "entity subtype")
+t("floor", "地板", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/dreamscape-talent/zone.lua"
+
+t("Dreamscape", "梦境空间", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/eidolon-plane/npcs.lua"
+
+t("unknown", "未知", "entity subtype")
+t("The Eidolon", "艾德隆", "entity name")
+t("A ripple in the void that somehow seems... alive, this creature stares at you with interest.", "看起来更像是一团虚无的活生生的……光,这只生物对你很感兴趣。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/eidolon-plane/zone.lua"
+
+t("Eidolon Plane", "艾德隆位面", "_t")
+t("The Eidolon Plane seems not to physically exist in the same way the normal world does. You cannot seem to drop anything here. %s comes back into your backpack.", "艾德隆位面似乎并不像现实世界一样真实存在,你在这里似乎不能丢弃任何东西,%s 又回到了你的手中。", "logPlayer")
+t("#LIGHT_RED#You are sent back to the material plane!", "#LIGHT_RED#你被传送回现实世界!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/eruan/grids.lua"
+
+t("Farportal: Charred Scar", "远古传送门:灼烧之痕", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go to the west, to Charred Scar. A fiery volcano that can only spell death...]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这道门似乎通向西方,通向灼烧之痕——一个能带来死亡的活火山…… ]], "_t")
+t("#VIOLET#You enter the swirling portal while it fades away and in the blink of an eye you set foot on hellish land, the heart of a volcano...", "#VIOLET#你进入了快要消逝的传送漩涡,一眨眼的功夫你便到了危险之地——一座火山的腹地……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/eruan/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Sun Paladin Guren", "太阳骑士古伦", "entity name")
+t("A Human warrior, clad in shining plate armour. Power radiates from him.", "一位身披板甲的人类战士。他身上洋溢着光辉。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/eruan/zone.lua"
+
+t("Erúan", "艾露安", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/flooded-cave/npcs.lua"
+
+t("dragon", "é¾™", "entity type")
+t("water", "æ°´", "entity subtype")
+t("Ukllmswwik the Wise", "智慧的乌克勒姆斯维奇", "entity name")
+t("It looks like a cross between a shark and a dragon, only nastier.", "它看起来像是鲨鱼和龙的混合体,只是更加丑陋。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/flooded-cave/zone.lua"
+
+t("Flooded Cave", "淹没的洞穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/gladium/grids.lua"
+
+t("Gladium Control Orb", "竞技场控制水晶", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("glass wall", "玻璃墙", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/gladium/zone.lua"
+
+t("Fortress Gladium", "堡垒竞技场", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/golem-graveyard/grids.lua"
+
+t("the remains of Atamathon", "阿塔玛森的遗骸", "entity name")
+t([[This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer.
+Its body is made of marble, its joints of solid voratun, and its sole eye of purest ruby; the other one seems to be missing. At over 40 feet tall, it towers above you.
+Someone foolish has tried to reconstruct it, but was unable to complete the task; the golem needs another eye to be complete.]], [[ 这尊傀儡之王是由半身人在派尔大战中为对抗兽族制造的,但它却被吞噬者加库尔所摧毁。 
+ 它的躯干是用大理石铸造,关节部分则灌入沃瑞钽衔接,一只眼由纯净的红宝石构成。它的另一只眼睛似乎已经失落。四十多尺高的巨像似乎默默地俯视着你。 
+ 一些蠢货似乎想要重塑他,但由于找不到那只眼睛而没有完成。]], "_t")
+t("Atamathon", "阿塔玛森", "_t")
+t("It seems that your %s is made to fit inside the empty eye socket of Atamathon. This is probably very unwise.", "你手中%s的外形看上去似乎可以安装到阿塔玛森的空眼窝内,但也许这样做并不明智。", "tformat")
+t("The socket seems broken.", "插槽似乎已经损坏。", "log")
+t("#LIGHT_RED#As you insert the gem the golem starts to shake. All its systems and magics are reactivating.", "#LIGHT_RED#当你插入宝石傀儡开始震动。它的系统和魔法被重新激活了。", "log")
+t("#LIGHT_RED#Atamathon walks the world again, but without control.", "#LIGHT_RED#阿塔玛森重新来到了世界,不过它失去了控制。", "log")
+t("Activating defenses. Targetting hostile. **DESTRUCTION**!", "启动防御系统,瞄准目标,**启动摧毁命令**!", "_t")
+t("Cancel", "取消", "_t")
+t("Insert", "插入", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/golem-graveyard/npcs.lua"
+
+t("Atamathon the Giant Golem", "傀儡之王阿塔玛森", "entity name")
+t("This giant golem was constructed by the Halflings during the Pyre Wars to fight the orcs, but was felled by Garkul the Devourer. Someone foolish has tried to reconstruct it, but has lost control of it, and now it rampages in search of its original creators, who are long dead. Its body is made of marble, its joints of solid voratun, and its eyes of purest ruby. At over 40 feet tall, it towers above you, and its crimson orbs seem to glow with rage.", "这只巨大的傀儡是半身人在派尔纪对抗兽人时所造,但是被吞噬者加库尔摧毁。有些笨蛋试图重修它,但是控制核心已经丢失,现在它在疯狂的寻找它的制造者——某个死了无数年的家伙。它的躯体由花岗岩制成,它的关节由沃瑞钽制成,它的眼睛则是纯净的红宝石。它有着40英尺高,像铁塔般站在你面前,它闪亮的红宝石眼睛似乎散发着怒意。", "_t")
+t("DESTROY!", "毁灭一切!", "_t")
+t("LIFE-ENDING SYSTEMS ACTIVATED!", "屠杀系统已启动!", "_t")
+t("GLORY TO THE HALFLINGS!", "半身人万岁!", "_t")
+t("YOUR DEATH IS NECESSARY", "你的死亡必不可少", "_t")
+t("ACTIVATING PAIN GIVING SUBMODULES!", "启动痛苦强化模组!", "_t")
+t("YOUR LIFE WILL END, PLEASE DO NOT RESIST!", "你的生命即将终结,不要试图抵抗!", "_t")
+t("RESISTANCE IS FUTILE, YOUR WILL BE EXTERMINATED!", "抵抗无用,你将被彻底毁灭!", "_t")
+t("PLEASE STAY STEADY AS YOU ARE ERASED FROM THE WORLD!", "请你坐稳扶好,等待被移除出这个世界!", "_t")
+t("EXECUTE PHASE COMMENCING!", "执行程序已启动!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/golem-graveyard/objects.lua"
+
+t("red", "红宝石", "entity subtype")
+t("Atamathon's Ruby Eye", "阿塔玛森的红宝石眼睛", "entity name")
+t([[One of the ruby eyes of the legendary giant golem Atamathon.
+It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]], "那只传奇傀儡——阿塔玛森的一只眼睛。据说它是半身人在派尔纪为了对抗兽人所造的武器。虽然它被破坏了,但是它也成功的使对方的首领吞噬者加库尔走向死亡。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/golem-graveyard/zone.lua"
+
+t("Golem Graveyard", "傀儡墓地", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/gorbat-pride/grids.lua"
+
+t("floor", "地板", "entity name")
+t("door", "é—¨", "entity name")
+t("roost", "龙巢", "entity subtype")
+t("open door", "敞开的门", "entity name")
+t("This rock seems to have been sealed off. You need to find a way to open it.", "这块石头被封锁了。你需要找到一种方法来打开它。", "_t")
+t("#VIOLET#You hear a rock crumbling opening.", "#VIOLET#你听到了石头破碎的声音。", "log")
+t("sand", "æ²™", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("huge loose rock", "巨大的松动石头", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/gorbat-pride/npcs.lua"
+
+t("Gorbat, Supreme Wyrmic of the Pride", "普莱德龙战士领主加伯特", "entity name")
+t("An orc with scaly skin, claws and a pair of small wings on his back.", "一只皮肤上布有鳞片的兽人,他的背后有着锋利的爪子和一对翅膀。", "_t")
+t("and fed to the hatchlings", "并被喂给了幼龙们分食", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/gorbat-pride/objects.lua"
+
+t("draft note", "草稿笔记", "entity name")
+t("A note.", "一份笔记。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/gorbat-pride/zone.lua"
+
+t("Gorbat Pride", "加伯特部落", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/grushnak-pride/grids.lua"
+
+t("entrance to a slimy pit", "一个泥泞的坑", "entity name")
+t("training dummy", "训练傀儡", "entity name")
+t("dummy", "傀儡", "entity subtype")
+t("training", "训练", "entity type")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/grushnak-pride/mapscripts/last.lua"
+
+t("Combat Trainer #rng#", "教头#rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/grushnak-pride/mapscripts/main.lua"
+
+t("Combat Trainer #rng#", "教头#rng#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/grushnak-pride/npcs.lua"
+
+t("Grushnak, Battlemaster of the Pride", "普莱德战争领主格鲁希纳克", "entity name")
+t("An old orc, covered in battle scars, he looks fierce and very, very, dangerous.", "一只浑身都是伤疤的年老兽人,他看起来异常的凶残和危险。", "_t")
+t("and mounted on the barracks wall", "并被钉在军营墙上示众", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/grushnak-pride/objects.lua"
+
+t("draft note", "草稿笔记", "entity name")
+t("A note.", "一份笔记。", "_t")
+t("The Legend of Garkul", "加库尔的传说", "entity name")
+t("The Legend of Garkul the Devourer, mightiest of all orcs.", "吞噬者加库尔,兽人最伟大英雄的传奇", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/grushnak-pride/zone.lua"
+
+t("Grushnak Pride", "格鲁希纳克部落", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/halfling-ruins/npcs.lua"
+
+t("Subject Z", "代号“Z”", "entity name")
+t("This seems to be the 'subject Z' the notes spoke about. He looks human, but this cannot be -- he would be about five thousand years old!", "这个似乎是文献中提到的代号“Z”。它看起来和人类一样,但却不是人类,它至少有5000多岁了!", "_t")
+t("human", "人类", "entity subtype")
+t("and bloodily smeared across the granite walls", "飞散的鲜血和碎肉溅满花岗岩墙壁", "_t")
+t("Sacrifice for the Way!", "为维网而献身!", "_t")
+t("#LIGHT_RED#Intense fight", "#LIGHT_RED#激烈的战斗", "_t")
+t([[As you approach you come upon an other Wayist and receive a very clear mental message:
+#{italic}##UMBER#RUN AWAY! I am done for but you can save yourself still!#{normal}#]], [[当你走向维网的另一个成员,你收到了一个清晰的灵能消息:
+#{italic}##UMBER#快跑! 我已经完蛋了,但是你还可以得救!#{normal}#]], "_t")
+t("#GOLD#You hastily activate your Rod of Recall, vowing to come back later!", "#GOLD#你紧急启动了回归之杖,答应之后回来救他!", "say")
+t("Space around you starts to dissolve...", "你周围的空间开始消解...", "logPlayer")
+t("Emergency recall", "紧急启动回归之杖", "_t")
+t("Stay and fight!", "留下继续战斗!", "_t")
+t("Halfling?! DIE!!!!!", "半身人?!去死吧!!!", "_t")
+t("The Way sent you?", "是维网带你来的吗?", "_t")
+t("You.. saved me?", "你…救了我?", "_t")
+t("Yeek Wayist", "夺心魔超能力者", "entity name")
+t("This creature is about as tall as a halfling. It is covered in white silky fur and has a disproportionate head. The weirdest thing about it though, its weapon simply floats in front of it.", "这只生物像半身人一样高。他浑身被有白色的毛发并有一颗不相称的大头。最不可思议的是,他的武器就那样悬浮在他面前。", "_t")
+t("humanoid", "人形生物", "entity type")
+t("yeek", "夺心魔", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/halfling-ruins/objects.lua"
+
+t("research log of halfling mage Hompalan", "半身人法师红帕兰的研究", "entity name")
+t("A very faded research note, nearly unreadable.", "极度磨损的研究笔记,几乎无法阅读。", "_t")
+t("order for Director Hompalan", "研究主管红帕兰的命令", "entity name")
+t("A very faded note, nearly unreadable.", "极度磨损的笔记,几乎无法阅读。", "_t")
+t("Yeek-fur Robe", "夺心魔皮袍", "entity name")
+t("sleek fur robe", "光滑的毛皮袍子", "_t")
+t("A beautifully soft robe of fine white fur. It looks designed for a halfling noble, with glorious sapphires sewn across the hems. But entrancing as it is, you can't help but feel a little queasy wearing it.", "美丽、柔软、洁白,这显然是为半身人贵族设计的衣物,褶边上还缀着几颗明亮的蓝宝石。尽管它是如此迷人,当你披上它时却忍不住有些恶心。", "_t")
+t("#RED#You feel disgusted touching this thing!", "#RED#当你触摸到这件物品时,你感到一阵恶心!", "logPlayer")
+t("#LIGHT_BLUE#You feel this robe was made for you!", "#LIGHT_BLUE#你感觉这件袍子就是为你制作的!", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/halfling-ruins/zone.lua"
+
+t("Ruined halfling complex", "半身人废墟", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/heart-gloom/grids.lua"
+
+t("dark_grass", "深草丛", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("tree", "æ ‘", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/heart-gloom/npcs.lua"
+
+t("deformed ", "畸形的", "_t")
+t("gloomy ", "黑暗的", "_t")
+t("sick ", "病态的", "_t")
+t("dozing ", "瞌睡的", "_t")
+t("dreaming ", "睡梦的", "_t")
+t("slumbering ", "沉眠的", "_t")
+t("The Withering Thing", "凋零", "entity name")
+t("This deformed beast might have been a wolf before, but now it is just... terrible.", "这只畸形的巨兽之前或许是头狼,不过现在……它很可怕。", "_t")
+t("and corrupted into a pile of writhing worms", "并被无数蠕虫腐蚀吞噬", "_t")
+t("eldritch", "艾尔德里奇", "entity subtype")
+t("horror", "恐魔", "entity type")
+t("The Dreaming One", "梦境之眼", "entity name")
+t("This strange globe of blue light seems to be alive and asleep. Nothing about it moves, yet you can feel the crushing power of its dreams assaulting your mind.", "这个奇怪的发光球体似乎是活的,而且正在熟睡。不过,尽管它还没有移动,你已经感受到它梦境的力量在冲击自己的精神。", "_t")
+t("and absorbed into nightmares forever", "并被困于永恒的噩梦中", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/heart-gloom/zone.lua"
+
+t("Heart of the Gloom", "黑暗之心", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/high-peak/grids.lua"
+
+t("Farportal: the Far East", "远古传送门:至远东大陆", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go to the Far East.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这道门似乎通向远东。]], "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the Far East, with no trace of the portal...", "#VIOLET#你进入了传送漩涡,一眨眼的功夫你已经回到了远东大陆,此间毫无传送门的痕迹……", "_t")
+t("Farportal: Iron Throne", "远古传送门:钢铁王座", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go to the Iron Throne in the West.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这道门似乎通向西方的钢铁王座。]], "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the slopes of the Iron Throne, with no trace of the portal...", "#VIOLET#你进入了传送漩涡,一眨眼的功夫你已经到了钢铁王座附近,此间毫无传送门的痕迹……", "_t")
+t("Farportal: the Void", "远古传送门:虚空", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go to an unknown place, seemingly out of this world. You dare not use it.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这道门似乎通向未知之地,似乎为世外之地,你不太敢使用它。]], "_t")
+t("#LIGHT_BLUE#You use the orb on the portal, shutting it down easily.", "#LIGHT_BLUE#你在传送门上使用了水晶球,很轻易的关闭了它。", "logPlayer")
+t("%s (disabled)", "%s (已禁用)", "tformat")
+t("Invocation Portal: Undeath", "符文传送门:亡灵", "entity name")
+t("Invocation Portal: Elements", "符文传送门:元素", "entity name")
+t("Invocation Portal: Dragons", "符文传送门:龙", "entity name")
+t("Invocation Portal: Destruction", "符文传送门:毁灭", "entity name")
+t("An invocation portal, perpetually summoning beings through it.", " 一个仪式传送门,可以不断的从另一边召唤生物。", "_t")
+t("Portal: The Sanctum", "圣所传送门", "entity name")
+t("This portal seems to connect to another part of this level.", "这个传送门似乎连接到地图上的另一个区域。", "_t")
+t("#GOLD#This portal looks like it reacts only to the Orb of Many Ways.", "#GOLD#这个传送门似乎只对多元水晶球起反应。", "say")
+t("#VIOLET#You enter the swirling portal and appear in a large room with other portals and the two wizards.", "#VIOLET#你进入了传送漩涡,当你反应过来时,你发现你来到了一个有着数个传送门和两名魔导师的巨大房间里。", "_t")
+t("Elandar", "埃兰达", "_t")
+t("next level", "前往下一层", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/high-peak/npcs.lua"
+
+t("shalore", "永恒精灵", "entity subtype")
+t("Elandar", "埃兰达", "entity name")
+t("Argoniel", "艾格尼尔", "entity name")
+t("Renegade mages from Angolwen, the Sorcerers have set up in the Far East, slowly growing corrupt. Now they must be stopped.", "叛逃安格利文的法师,恶魔法师建立于远东并缓慢成长。现在他们的末日来临了。", "_t")
+t("Fallen Sun Paladin Aeryn", "堕落太阳骑士艾琳", "entity name")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("High Sun Paladin Aeryn", "太阳骑士艾琳", "entity name")
+t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "一位身披板甲的美女。她的周身闪耀着光辉。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/high-peak/objects.lua"
+
+t("bloodsoaked diamond", "血染的宝石", "entity name")
+t("A strangely wet diamond.", "奇怪的潮湿宝石", "_t")
+t("bloodsoaked athame", "血染的祭剑", "entity name")
+t("A strangely wet athame.", "奇怪的潮湿祭剑", "_t")
+t("journal", "日记", "entity name")
+t("A magically-preserved journal.", "魔法保存的日记", "_t")
+t("Awakened Staff of Absorption", "觉醒的吸能法杖", "entity name")
+t("ominous, dark runed staff", "不祥的,黑暗符文的法杖", "_t")
+t([[Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish.
+Light around it seems to dim and you can feel its tremendous power simply by touching it.
+The Sorcerers seem to have awakened its power.
+#{italic}#"And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."#{normal}#]], [[杖身铭刻着符文,这根法杖似乎是很久以前制造的,虽然它毫无侵蚀的痕迹。它周围的光线会变的暗淡,当你触摸它时可以感受到惊人的魔力。
+恶魔法师们似乎唤醒了它的力量。
+#{italic}#“终于他们直面了阿马克泰尔,并且上千人牺牲在了他的王座前,其中有三名弑神者倒在了他的脚下。但是法利恩用他死前最后的力量将冰刃阿奇尔插入了真神的膝盖,看到这一机会,凯尔帝勒,弑神者的首领,立刻上前并用吸能法杖对阿马克泰尔造成了致命的一击。这样真神最终倒在了他自己的儿女手中,他的头颅也化作了尘埃。”#{normal}#]], "_t")
+t("absorb the essence (ignoring resistance and bypassing most defenses) of a target in range %d, draining 30%% of its life and increasing your own damage by 30%% for %d turns", "吸收%d码范围内某个目标生物的精华(无视抵抗和大部分防御技能),直接吸收30%%生命值,并增加自身伤害加成30%%,持续%d回合", "tformat")
+t("was absorbed by the %s held by %s", "被%s手中的%s吸能致死", "tformat")
+t("#Source# brandishes %s %s, absorbing the essence of #target#!", "#Source#挥舞着%s%s, 吸收了#target#的精华!", "logCombat")
+t("#ORCHID# %d essence drain#LAST#", "#ORCHID# %d 吸收精华#LAST#", "tformat")
+t("gem", "珠宝", "entity type")
+t("white", "白宝石", "entity subtype")
+t("shining pearl", "闪光的珍珠", "_t")
+t("Pearl of Life and Death", "生死珍珠", "entity name")
+t("A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.", "一颗比其他要大三倍的珍珠。它的表面不断的闪烁着光芒,似乎有奇妙的花纹在其表面一闪而逝。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/high-peak/zone.lua"
+
+t("High Peak", "å·…å³°", "_t")
+t("High Peak: The Sanctum", "巅峰:圣所", "_t")
+t("High Peak (%d)", "å·…å³° (%d)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/illusory-castle/zone.lua"
+
+t("Illusory Castle", "虚幻城堡", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/infinite-dungeon/grids.lua"
+
+t("underground", "地下", "entity subtype")
+t("crystal", "水晶", "entity subtype")
+t("sand", "æ²™", "entity subtype")
+t("grass", "草地", "entity subtype")
+t("autumn_grass", "秋天的草地", "entity subtype")
+t("huge loose rock", "巨大的松动石头", "entity name")
+t("burnt", "被烫", "entity subtype")
+t("burnt passage", "烧焦的道路", "entity name")
+t("snowy grass", "雪后的草地", "entity name")
+t("winter tree", "冬日的树", "entity name")
+t("rock", "岩石", "entity subtype")
+t("snowy_grass", "落雪的草地", "entity subtype")
+t("snowy passage", "落雪的道路", "entity name")
+t("Temporal Rift", "时空裂隙", "entity name")
+t("The rift leads to another floor of the dungeon.", "裂缝连接到地图上的另一个楼层。", "_t")
+t("rift", "裂隙", "entity subtype")
+t("crack in spacetime", "时空裂隙", "entity name")
+t("coral wall", "珊瑚墙", "entity name")
+t("door", "é—¨", "entity name")
+t("underwater", "水下", "entity subtype")
+t("open door", "敞开的门", "entity name")
+t("lava floor", "熔岩平地", "entity name")
+t("wall", "墙壁", "entity type")
+t("lava wall", "熔岩墙壁", "entity name")
+t("floor", "地板", "entity type")
+t("lava", "岩浆", "entity subtype")
+t("next level", "前往下一层", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/infinite-dungeon/objects.lua"
+
+t("The Hunter and the Hunted", "猎人与猎物", "entity name")
+t("The infinite hunt.", " 无尽狩猎。", "_t")
+t("Potion of Martial Prowess", "尚武药剂", "entity name")
+t("phial filled with metallic liquid", "金属质的药剂", "_t")
+t("This potent elixir can give insights into martial combat to those unlucky enough to ignore the basics.", "这种强大的药剂可以给那些忽视基础的人提供最基本的武学技巧。", "_t")
+t("#VIOLET#You seem to understand the basic martial pratices. (Combat Training talents unlocked)", "#VIOLET#你似乎理解了一些基础的训练。(战斗训练系解锁)", "logPlayer")
+t("#VIOLET#You seem to now know how to properly use a bow or a sling.", "#VIOLET#你似乎学会了如何使用弓和投石索", "logPlayer")
+t("#VIOLET#Images of yourself beating people with a stick spring into your mind. (Staff Combat category can be bought)", "#VIOLET#你用木棒击打敌人的镜像进入了你的大脑。(能购买法杖格斗系)", "logPlayer")
+t("#VIOLET#You suddenly understand how to channel your mental force through mindstars. (Mindstar Mastery category can be bought)", "#VIOLET#你突然理解如何用灵晶调用精神力量。(能购买灵晶掌握系)", "logPlayer")
+t("#VIOLET#It seems you already knew all the elixir could teach you.", "#VIOLET#似乎你已经学会了它能教你的一切", "logPlayer")
+t("potion", "药水", "entity subtype")
+t("Antimagic Wyrm Bile Extract", "龙胆药剂(反魔)", "entity name")
+t("phial filled with slimy liquid", "粘糊糊的药剂", "_t")
+t("This potent elixir extracted from a powerful wyrm can grant the power to repel arcane forces.", "这种强大的药剂提取自一头龙的龙胆,可以给予你对抗魔法的力量。", "_t")
+t("Antimagic", "反魔法", "_t")
+t("Quaffing this potion will grant you access to the antimagic talents but at the cost of all access to runes, arcane items and spells.", "喝下这支药剂,可以使你获得反魔技能,代价则是不能使用符文、法术类技能或奥术物品。", "_t")
+t("%s quaffs the %s!", "%s 大口喝下 %s !", "logSeen")
+t("You cannot use your %s anymore; it is tainted by magic.", "你不能再使用 %s ,它已被魔法所污染。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/infinite-dungeon/zone.lua"
+
+t("Infinite Dungeon", "无尽地城", "_t")
+t(", carefully excavated area", ",精心挖掘的区域", "_t")
+t(" wilderness", "野外", "_t")
+t(" cavern", "山洞", "_t")
+t(" network of corridors", "隧道网络", "_t")
+t(", settled area", ",居民区", "_t")
+t(", constructed area", ",建筑区", "_t")
+t(", subsided area", ",分割的区域", "_t")
+t(", geometrically ordered area", ",几何排列的区域", "_t")
+t("hewn", "地牢", "_t")
+t("sylvan", "森林", "_t")
+t("subterranean", "地下", "_t")
+t("crystalline", "水晶", "_t")
+t("sandy", "沙漠", "_t")
+t("arrid", "干旱", "_t")
+t("slimey", "史莱姆", "_t")
+t("humid, tropical", "潮湿热带", "_t")
+t("unhewn", "未成型", "_t")
+t("burned", "烧灼", "_t")
+t("mountainous", "山峦", "_t")
+t("alpine", "高山", "_t")
+t("cold, wooded", "寒带森林", "_t")
+t("empty", "空", "_t")
+t("flooded", "水下", "_t")
+t("molten", "熔融", "_t")
+t("temperate", "秋日", "_t")
+t("\
+Encroaching terrain:\
+%s%s", "\
+此处地形:\
+%s%s", "tformat")
+t("continuation of the Infinite Dungeon", "无尽地下城的延续", "_t")
+t("indistinct", "模糊不清", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/keepsake-meadow/grids.lua"
+
+t("troll stew", "巨魔的肉汤", "entity name")
+t("grass", "草地", "entity name")
+t("dirt", "土路", "entity subtype")
+t("cave floor", "山洞平地", "entity name")
+t("cave marker", "洞穴标记", "entity name")
+t("door", "é—¨", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open door", "敞开的门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/keepsake-meadow/npcs.lua"
+
+t("Die!", "去死吧!", "_t")
+t("Monster!", "怪物!", "_t")
+t("To arms!", "武装起来!", "_t")
+t("We will end this!", "我们将终结一切!", "_t")
+t("You will not kill us!", "你干不掉我们的!", "_t")
+t("caravan merchant", "商队商人", "entity name")
+t("A caravan merchant.", "一个商队里的商人", "_t")
+t("caravan guard", "商队守卫", "entity name")
+t("A caravan guard.", "一个商队里的守卫", "_t")
+t("caravan porter", "商队搬运工", "entity name")
+t("A caravan porter.", "一个商队里的搬运工", "_t")
+t("war dog", "猎犬", "entity name")
+t("This is a large dog, bred and trained for fighting.", "这是一条老练的猎犬,被培育和训练用于战斗。", "_t")
+t("corrupted war dog", "被诅咒的猎犬", "entity name")
+t("This is a large dog, bred and trained for fighting. Something about the way it moves doesn't look normal.", "这是一条老练的猎犬,被培育和训练用于战斗。不过,他运动起来的方式似乎有些不太正常。", "_t")
+t("shadow", "阴影", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("A shadow, almost humanoid in shape. Long claws extend in front of it as is swims through the air.", "一个影子,看起来几乎是人类的形状。长长的触手在它面前延伸,如同在空气中游动。", "_t")
+t("shadow stalker", "阴影潜行者", "entity name")
+t("A shadow, almost humanoid in shape. It seems to move carefully and with cunning before swiftly striking.", "一个影子,看起来几乎是人类的形状。它狡猾地闪现,出其不意地发动攻击。", "_t")
+t("shadow claw", "阴影之爪", "entity name")
+t("A shadow, almost humanoid in shape. At times its form seems to be a force of will rather than something real.", "一个影子,看起来几乎是人类的形状。有时它的形态看上去不像是某种真实存在的物体,而是某种意志的力量。", "_t")
+t("Companion Warrior", "同伴战士", "entity name")
+t("This elf is a companion of Berethh. He's dressed in light armor and wields a sword.", "这个精灵战士是贝里斯的同伴。他身穿皮甲,手拿长剑。", "_t")
+t("Companion Archer", "同伴弓手", "entity name")
+t("This elf is a companion of Berethh. He's dressed in light armor and wields a bow.", "这个精灵弓手是贝里斯的同伴。他身穿皮甲,手拿长弓。", "_t")
+t("Kyless", "克里斯", "entity name")
+t("human", "人类", "entity subtype")
+t("This is Kyless, your old friend. He seems dirtier than you recall and a good bit more dangerous.", "这是克里斯,你的老朋友。他比你的记忆中更加蓬头垢面,也更加危险。", "_t")
+t("and fed to his corrupted dogs", "并被喂给他堕落的恶犬", "_t")
+t("Berethh", "贝里斯", "entity name")
+t("humanoid", "人形生物", "entity type")
+t("thalore", "自然精灵", "entity subtype")
+t("This is Berethh, your old friend. He is dressed in well-worn leather and skillfully wields a bow. There is something noble about the way he carries himself but his expression carries no emotion.", "这是贝里斯,你的老朋友,久经沙场的皮甲和长弓显示着他的实力。他平静的表情透露出大义凛然的气势。", "_t")
+t("and quickly burned in a pyre", "并被迅速绑在火刑柱上烧死", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/keepsake-meadow/objects.lua"
+
+t("folded up piece of paper", "折叠着的纸张", "entity name")
+t("A folded up piece of paper with a few notes written on it.", "一张折叠起来的纸,上面写着一些笔记。", "_t")
+t("A small acorn, crafted crudely out of iron.", "一只小巧的橡果,似乎是用粗糙的手法将铁球打磨而成。", "_t")
+t("Iron Acorn", "铁质橡果", "entity name")
+t("A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. You find having the acorn helps to anchor your mind and prepare you for the trials ahead.", "一只小巧的橡果,似乎是用粗糙的手法将铁球打磨而成。它曾经属于班德,但现在是你的。带着它可以坚定你的意志,使你在面对前方的挑战时能有充分的准备。", "_t")
+t("Cold Iron Acorn", "冰冷的铁质橡果", "entity name")
+t("A small acorn, crafted crudely out of iron. It once belonged to Bander, but now it is yours. The acorn serves as a reminder of who and what you are.", "一只小巧的橡果,似乎是用粗糙的手法将铁球打磨而成。它曾经属于班德,但现在是你的。这只橡果时刻提醒着你,你是何人,去往何处。", "_t")
+t("You cannot bring yourself to drop the %s", "你无法丢弃 %s", "logPlayer")
+t("journal page", "日记书页", "entity name")
+t("A page containing an entry from Kyless' journal.", "克里斯日记上的一页", "_t")
+t("Kyless' Book", "克里斯的书", "entity name")
+t("misc", "杂项", "entity type")
+t("trinket", "饰品", "entity subtype")
+t("This was the book that gave power to Kyless and eventually led to his doom. The book is simple in appearance, bound in leather with no markings on the cover. All of the pages are blank.", "这就是那本带给克里斯力量和诅咒的书。书本用牛皮简单的装订着,封面上没有任何标记,翻开书本,入目尽是空白页。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/keepsake-meadow/traps.lua"
+
+t("creeping darkness", "黑暗之雾", "entity name")
+t("A creeping darkness spreads through the air!", "一股黑暗之雾在空气中弥漫!", "_t")
+t("event", "事件", "entity subtype")
+t("trap", "陷阱", "_t")
+t("summon shadow", "召唤阴影", "entity name")
+t("A shadow traces across the floor.", "地板上留下了阴影的痕迹。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/keepsake-meadow/zone.lua"
+
+t("Tranquil Meadow", "宁静的草原", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/lake-nur/grids.lua"
+
+t("way to the old forest", "通往远古森林的路", "entity name")
+t("entrance to the Sher'Tul ruins", "夏·图尔废墟入口", "entity name")
+t("#ANTIQUE_WHITE#You notice a hole that could fit the gem key you found earlier, inserting it reveals the passage to the next level.", "#ANTIQUE_WHITE#你注意到有一个小孔和你之前找到的宝石钥匙形状很相似,你插入了钥匙,出现了通往下一层的入口。", "logPlayer")
+t("#ANTIQUE_WHITE#The way seems closed, maybe you need a key.", "#ANTIQUE_WHITE#前进的道路被关闭,也许你需要一把钥匙。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/lake-nur/objects.lua"
+
+t("journal page", "日记书页", "entity name")
+t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/lake-nur/zone.lua"
+
+t("You descend into the submerged ruins. The walls look extremely ancient, yet you feel power within this place.", "你进入了水中的废墟。这些墙看起来十分古老,但你仍旧可以感受到此处的能量。", "_t")
+t("As you descend to the next level you traverse a kind of magical barrier keeping the water away. The barrier seems to be failing however and the next level is flooded too.", "当你进入下一层时你感受到了一股奇异的屏障试图隔离湖水。然而奇异的屏障似乎被破坏了,下一层也已经被水淹没。", "_t")
+t("Lake of Nur", "纳尔湖", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/last-hope-graveyard/grids.lua"
+
+t("tree", "æ ‘", "entity name")
+t("road", "道路", "entity subtype")
+t("cobblestone road", "鹅卵石路", "entity name")
+t("grass", "草地", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("grave", "坟墓", "entity name")
+t("coffin", "棺材", "entity name")
+t("open coffin", "被打开的棺材", "entity name")
+t("open mausoleum", "被打开的坟墓", "entity name")
+t("floor", "地板", "entity subtype")
+t("ritualistic symbol", "仪式标志", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/last-hope-graveyard/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("A tall woman stands before you in a stained robe. Her sallow skin is marked by pox and open sores, but her eyes are bright and keen. The bulge around her abdomen would indicate that she is several months pregnant.", "一位穿着肮脏长袍的高瘦女人。她灰色的皮肤上满是疮痕,但她的眼睛清澈明亮。她肚子上的反映出她至少有几个月的身孕了。", "_t")
+t("You receive: %s.", "你收到: %s 。", "logPlayer")
+t([[As you deal the last blow you quickly carve out Celia's heart for your Lichform ritual.
+Carefully weaving magic around it to keep it beating.]], [[当你挥出最后一击后,你迅速的挖出赛利亚的心脏为巫妖
+仪式做准备。小心的用魔法环绕它来保持它的跳动。]], "_t")
+t("Celia", "赛利亚", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/last-hope-graveyard/objects.lua"
+
+t("creased letter", "弄皱的信", "entity name")
+t("A letter.", "一份信", "_t")
+t("heart", "心脏", "entity subtype")
+t("misc", "杂项", "entity type")
+t("bloody heart", "鲜红的心脏", "_t")
+t("Celia's Still Beating Heart", "赛利亚的跳动心脏", "entity name")
+t("The living heart of the necromancer Celia, carved out of her chest and preserved with magic.", "死灵法师赛利亚的跳动心脏,取自她的胸膛,上面充满了魔法的力量。", "_t")
+t("extract a tiny part of Celia's soul", "抽取希利娅灵魂的一小块", "_t")
+t("You squeeze Celia's heart in your hand, absorbing part of her soul into your necrotic aura.", "你把希利娅的心脏放在手中挤压,将她的部分灵魂吸收进你的死灵光环里。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/last-hope-graveyard/zone.lua"
+
+t("Last Hope Graveyard", "最后的希望墓地", "_t")
+t("You were not the first here: the corpse was turned into an undead.", "你不是第一个来到这里的:那个人的尸体已经变成了亡灵!", "log")
+t("The corpse had a treasure!", "尸体上有宝物!", "log")
+t("There is nothing there.", "那里什么也没有。", "log")
+t("In rich families the dead are sometimes put to rest with some treasures. However they also sometime protect the coffins with powerful curses. Open?", "一些富有人家在埋葬尸体时有时会用一些财宝陪葬。然而他们为了保护棺材同样也施予了强大的诅咒,你确定要打开么?", "_t")
+t("Open the coffin", "打开棺材", "_t")
+t("#YELLOW#You hear all the doors being shattered into pieces.", "#YELLOW#你听到所有的门都被打碎了。", "log")
+t([[As you tread softly down the stairs a large stone slab slides into place behind you, blocking all retreat. The air is still and stuffy, and in this tight space you feel as if in a coffin, buried alive.
+
+Adding to your unease is a rising feeling of dread, overwhelming fear in fact. A hall of doors lies ahead, and behind each you sense a power of great malevolence and unholy horror. At the end of the corridor you see a faint light beneath a large black door, and you have a vague sense that the other doors are enslaved to this one - obedient, subservient, and waiting...
+
+You hear the sound of a woman sobbing, and every now and then it turns into a fit of pained moans and screams. They echo round the dark chamber and through the darkest parts of your mind, reminding you of every black deed and vile sin you have ever committed. Guilt, horror and terror flood through your thoughts, each competing for stronger control of your psyche. Your only clear thought is of escape, by whatever means you can find.]], [[当你蹑手蹑脚的进入时,你踩到了某个机关,身后落下了一块巨石堵住了所有的退路。空气又闷又热,并且在这封闭的空间里,你仿佛被活埋在棺材里一样。
+
+使你感到不安的是一种恐惧感,一种超过畏惧的恐惧感。大厅的门就在前方,你能感受到门后潜藏的怨恨和邪恶能量。在转角的尽头你看到黑色的大门下面透出昏暗的灯光,并且你能模糊的感受到其他的门受牵制于这扇大门——顺从,谦卑并且奴役……
+    
+你听到一个女人的哭泣,时不时还夹杂着一声痛苦的哀嚎和尖叫。声音在密室里回荡并且通过黑暗传入了你的大脑,提醒你所犯的每一项罪过。内疚、恐怖和害怕如潮水般袭来,它们每个都紧紧抓住了你的灵魂。你唯一的想法便是逃离此地,不择一切手段。]], "_t")
+t("Mausoleum", "陵墓", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/mark-spellblaze/grids.lua"
+
+t("Heart of the Sandworm Queen", "沙虫女皇之心", "_t")
+t("The altar seems to react to the heart. You feel you could corrupt it here.", "这个祭坛看上去和心脏产生了互动。你感觉到你可以在祭坛上腐化它。", "_t")
+t("#GREEN#You put the heart on the altar. The heart shrivels and shakes, vibrating with new corrupt forces.", "#GREEN#你将心脏放在祭坛上。心脏跳动、收缩,最终被堕落力量腐化。", "log")
+t("Cancel", "取消", "_t")
+t("Corrupt", "腐化", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/mark-spellblaze/npcs.lua"
+
+t("Grand Corruptor", "大堕落者", "entity name")
+t("An Elven corruptor, drawn to these blighted lands.", "一位堕落精灵,他生活在这片荒芜大陆上。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/mark-spellblaze/objects.lua"
+
+t("draft letter", "手稿页", "entity name")
+t("A letter.", "一份信", "_t")
+t("corpse", "尸体", "entity type")
+t("heart", "心脏", "entity subtype")
+t("Corrupted heart of the Sandworm Queen", "腐化沙虫女皇之心", "entity name")
+t("pulsing organ", "跳动的器官", "_t")
+t("The heart of the Sandworm Queen, ripped from her dead body and corrupted in the mark of the spellblaze altar. You could ... consume it, should you feel mad enough.", "从沙虫女皇尸体上割下的心脏,被魔法大爆炸之痕的祭坛所腐化。你可以……吃了它,尽管你觉得这是疯狂之举。", "_t")
+t("consume the heart", "吃下心脏", "_t")
+t("#00FFFF#You consume the heart and feel the corruption fill you!", "#00FFFF#你吃下了心脏,你感觉被腐化的力量充满!", "logPlayer")
+t("You have %d stat point(s) to spend. Press p to use them.", "你有 %d 属性点数,按下p来使用。", "logPlayer")
+t("You have %d class talent point(s) to spend. Press p to use them.", "你有 %d 职业技能点数,按下p来使用。", "logPlayer")
+t("You have %d generic talent point(s) to spend. Press p to use them.", "你有 %d 通用技能点数,按下p来使用。", "logPlayer")
+t("You are transformed by the corrupted heart of the Queen!.", "你被腐化的沙虫女皇之心所转化!", "logPlayer")
+t("#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press p).", "#00FF00#你获得了与枯萎的紧密联系,现在你可以学习新的邪恶生命技能(按下p)", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/mark-spellblaze/zone.lua"
+
+t("Mark of the Spellblaze", "魔法大爆炸之痕", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/maze/grids.lua"
+
+t("teleporting circle to the surface", "通往地面的传送阵", "entity name")
+t("cracks", "碎块", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("huge crack in the floor", "地上的大洞", "entity name")
+t("Crack in the floor", "地板上的洞", "_t")
+t([[This area appears to have been hit by a huge tremor, breaking the floor in a huge crack.
+You think you can jump to the level below.]], [[这块区域似乎经历过巨大的震动,将地板砸出了一个大洞。
+你觉得你可以跳进下面的楼层。]], "_t")
+t("Jump", "跳下", "_t")
+t("Stay", "呆在这里", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/maze/npcs.lua"
+
+t("corrupted", "堕落者", "entity subtype")
+t("horror", "恐魔", "entity type")
+t("Horned Horror", "长角恐魔", "entity name")
+t("Some horrible power has twisted this brutish minotaur into something altogether more terrifying. Huge tentacles undulate from its back as it clenches and unclenches its powerful fists.", "可怕的能量让这个米诺陶转变成更加恐怖的怪物,它的背上伸出触手,正在四处伸展游走,时而缠绕在它的拳头上。", "_t")
+t("and revived as a mindless horror", "并作为一只无思想的恐魔复活", "_t")
+t("giant", "巨人", "entity type")
+t("minotaur", "米诺陶", "entity subtype")
+t("Minotaur of the Labyrinth", "迷宫的米诺陶", "entity name")
+t("A fearsome bull-headed monster, he swings a mighty axe as he curses all who defy him.", "一只可怕的牛头怪,它挥舞着巨斧毁灭前方的一切。", "_t")
+t("and hung on a wall-spike", "并被挂在墙上的长钉上", "_t")
+t("Have you hard about the patrol that disappeared in the maze in the west?", "你有听说过有一支巡逻队在西边迷宫附近失踪了吗?", "_t")
+t("Nimisil", "尼米希尔", "entity name")
+t("Covered by eerie luminescent growths and protuberances, this spider now haunts the maze's silent passageways.", "这只蜘蛛覆盖着可怕的发光物和瘤状物,挡住了迷宫的空旷过道。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/maze/objects.lua"
+
+t("torn diary page", "破损的日记页", "entity name")
+t("A diary, left by an adventurer.", "一本冒险者留下的日记。", "_t")
+t("the perfect killing device", "完美的杀人装置", "entity name")
+t("Some notes describing how to create poison gas traps, left by an unfortunate rogue.", "一些描述如何制造毒气陷阱的笔记,由一位不幸的盗贼留下。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/maze/zone.lua"
+
+t("The Maze", "迷宫", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/murgol-lair/npcs.lua"
+
+t("Murgol, the Yaech Lord", "夺魂魔领主穆格尔", "entity name")
+t("You can feel the psionic waves of power come from this yaech.", "你可以在这只夺魂魔身上感受到庞大的超能力。", "_t")
+t("and flushed out to sea", "并被扔进海里", "_t")
+t("humanoid", "人形生物", "entity type")
+t("naga", "娜迦", "entity subtype")
+t("naga tidewarden", "娜迦潮汐守卫", "entity name")
+t("naga tidecaller", "娜迦潮汐呼唤者", "entity name")
+t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful elf-like woman. As she moves her delicate hands water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "在这只奇怪的生物爬行时伴随着摩擦的噪声,像蛇一样的尾巴却支撑着美丽动人的躯体。当她游动时,她将面前的水抬向大地,你感到面前的不是怪物,而是令人敬畏的力量。", "_t")
+t("naga nereid", "娜迦海卫", "entity name")
+t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "绿色的眼睛后面是披落在白皙肩膀的金发。你的眼睛被裸露的肌肤所吸引,但是当你往下看时,你会发现黑色的长蛇尾巴。当她移动时你看向她的脸部,在金发之下是红润而美丽的脸庞,有着高颧骨和丰满的嘴唇。虽然从各方面看来,她都很完美,但是仍掩饰不住你眼皮底下的蛇尾巴带来的恐怖。", "_t")
+t("Lady Nashva the Streambender", "激流盘旋者纳纱瓦女士", "entity name")
+t("Water circles slowly on the ground around this naga's tail. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "水流缓慢的围绕着这位娜迦的尾巴旋转。她黑色的尾巴蜷缩起来,使她看起来较为矮小,但是她沉着而自信的脸庞使你感受到她无所畏惧。当水流在她周围蒸腾时,星空都仿佛失去了光芒,你感到她的眼神看穿了你的内心。", "_t")
+t("and brought back to Vargh for experimentations", "并被带去瓦尔弗成为实验对象", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/murgol-lair/zone.lua"
+
+t("As you enter the lair you can hear the distorted sound of fighting. Somebody is already invading the lair.", "当你进入巢穴时你听到了打斗的兵器撞击声。似乎已经有人入侵了这里。", "_t")
+t("Murgol Lair", "穆格尔巢穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/norgos-lair/npcs.lua"
+
+t("Norgos, the Frozen", "冰冻者诺尔格斯", "entity name")
+t([[This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.
+It seems to have fallen prey to the shivgoroth invading the area. Dead and frozen, it seems like a statue, animated by the elementals.]], [[这只远古巨熊一直守护着西边的丛林,但是不知何时他变的疯狂并到处攻击自然精灵们。
+它似乎已经成为了进入这片领地的寒冰元素的牺牲品,死去并且冻结,就像一座雕塑,被元素能量所支配。]], "_t")
+t("and was turned into icicles", "并被冻成冰柱", "_t")
+t("Norgos, the Guardian", "守护者诺尔格斯", "entity name")
+t("This ancient bear long guarded the western side of the forest, but as of late he started growing mad, attacking even the Thaloren.", "这只远古巨熊一直守护着西边的丛林,但是不知何时他变的疯狂并到处攻击自然精灵们。", "_t")
+t("and was feasted upon by wolves", "并被群狼分食", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/norgos-lair/zone.lua"
+
+t("Norgos Lair", "诺尔格斯巢穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/noxious-caldera/grids.lua"
+
+t("grass", "草地", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("altar of dreams", "梦境祭坛", "entity name")
+t("Altar of Dreams", "梦境祭坛", "_t")
+t("Looking into the altar will let you experience a dream. Without the influence of Mindworm, it'll however have no power over your body. Do you wish to look?", "这个祭坛可以让你体验梦境。然而,没有了梦境蠕虫的影响,它不会对你的身体产生任何实际影响。你想要看一看吗?", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/noxious-caldera/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("thalore", "自然精灵", "entity subtype")
+t("Mindworm", "心灵蠕虫", "entity name")
+t("This tall Thalore's eyes are lost in the distance; you can sense that he barely sees you.", "这只高大精灵的眼球落在了远处,你觉得它在窥视你。", "_t")
+t("and mind-probed", "并被读心", "_t")
+t("As Mindworm dies you can feel the fumes getting less poisonous for your mind.", "当心灵蠕虫倒下时,弥漫的烟气似乎不再侵袭你的心灵了。", "_t")
+t("Fumes", "烟雾", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/noxious-caldera/objects.lua"
+
+t("tattered paper scrap", "破烂的碎纸片", "entity name")
+t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/noxious-caldera/zone.lua"
+
+t("Noxious Caldera", "剧毒火山", "_t")
+t("Dogroth Caldera", "达格罗斯火山", "_t")
+t("The noxious fumes of the caldera are slowly affecting you...", "火山的毒烟正在渐渐影响你…", "_t")
+t("dream", "梦境", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/old-forest/grids.lua"
+
+t("floor", "地板", "entity type")
+t("dark_grass", "深草丛", "entity subtype")
+t("tree", "æ ‘", "entity name")
+t("grass", "草地", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("tall thick tree", "高大粗壮的树", "entity name")
+t("way to the lake of Nur", "通往纳尔湖的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/old-forest/npcs.lua"
+
+t("crystal", "水晶", "entity subtype")
+t("Shardskin", "水晶树精", "entity name")
+t("This crystalline structure seems to be filled with a malevolent aura. Through the crystal surface you can still see the remains of what once was a huge tree.", "这个水晶一样的生物内部似乎充满了邪恶能量,透过水晶表面,你似乎还能看到里面曾是树的部分。", "_t")
+t("and integrated into the crystaline structure", "并被它的水晶结构所吸收", "_t")
+t("Wrathroot", "狂怒树精", "entity name")
+t("The ancient grey willow tree, ruler of the Old Forest. He despises trespassers in his territory.", "这颗远古的柳树统治着整个古老树林。他蔑视一切闯入者。", "_t")
+t("and digested by treants", "并被树人们化为养分", "_t")
+t("Have you heard, the old forest seems to have been claimed by a new evil!", "你有听说过吗,有人说在古老森林出现了新的怪物!", "_t")
+t("cute little bunny", "可爱的小白兔", "entity name")
+t("It looks at you with cute little eyes before jumping at you with razor sharp teeth.", "它用无辜的眼神看着你,同时用剃刀般锋利的牙齿扑向你。", "_t")
+t("(how pathetic)", "(真可怜!)", "_t")
+t("giant", "巨人", "entity type")
+t("treant", "树人", "entity subtype")
+t("Snaproot", "远古树精", "entity name")
+t("This ancient Treant's bark is scorched almost black. It sees humanity as a scourge, to be purged.", "这棵远古巨树的树皮几乎变成了黑色。它视人类为灾难,灾难必须消灭。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/old-forest/objects.lua"
+
+t("journal page", "日记书页", "entity name")
+t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/old-forest/zone.lua"
+
+t("Old Forest", "古老树林", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/orc-breeding-pit/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("orc baby", "兽人宝宝", "entity name")
+t("Crawling on all fours, this green-skinned creature is far from cute, with vicious little sharp teeth and nails, and slime still sticking to its skin.", "虽然只能用四肢在地上爬行,这只绿皮生物和可爱却丝毫没有关联。它有着锋利的牙齿和指甲,并且它的皮肤上沾了一层粘糊糊的液体。", "_t")
+t("orc child", "兽人儿童", "entity name")
+t("This small orc has a malicious and greedy look in its eyes. Its veins pulse with new life and it moves with surprising speed. Though not fully developed you can still see the muscles forming on its long limbs, leading to clawed fingers and toes.", "这只小兽人的眼里透露着怨恨和贪婪。它有着旺盛的活力并能以惊人的速度移动。虽然还没完全长大,但是你能看到他全身上下微微隆起的肌肉。", "_t")
+t("young orc", "年轻兽人", "entity name")
+t("This young orc is almost fully formed, with hard muscles prominently visible beneath its thick skin. Whilst it has lost some of the wild energy of its younger siblings you can see the gleams of intelligence and cold calculation behind its dark eyes.", "这只兽人已经快成年了,它的皮肤下有着强壮的肌肉。虽然由于狂暴能量的影响它失去了许多兄弟姐妹,但你仍可以从他的眼中发现一闪而过的智慧和狡诈。", "_t")
+t("orc mother", "兽人母体", "entity name")
+t("Orc Greatmother", "巨型兽人母体", "entity name")
+t([[This giant, bloated form towers above you. Mucus and slime ooze from every orifice, dripping onto the cavern floor. Orc children fight over the right to feed from her distended teats whilst small babies are regularly emerge from folds of flesh. The sight and the smell make you retch.
+Here stands a tremendous form almost the size of a dragon. Bloated skin rises in thick folds, seeping viscous slime from its wide pores. Hundreds of hanging teats feed a small army of squabbling, fighting young orcs - only the toughest of them are able to gain the precious nutrients to grow stronger, the weaker ones left to wither on the mouldy floor. At the top of this towering hulk is a shrivelled head coated in long tangled hair. Dazed eyes peer out with a mixture of sadness and pain, but as they fix on you they turn to anger, the creature's face contorted with the fierce desire to protect its young.]], "站在我们面前的是一只跟龙差不多体型的怪物。皮肤下鼓起了无数浮肿的肉块,粗大的毛孔里不断流淌出粘稠的液体。上百个乳头喂养了一批互相争吵打斗的兽人——只有最强壮的才能获得补充营养的优先权,弱小的只能在地上等待死亡。数十个生殖器在不断的抽动,不时的挤出新的兽人。在这只怪物的头顶是一头蓬乱长发的枯萎面容,茫然的眼神中混合着些许悲伤和痛苦。但是当她看到你时,她变的异常愤怒,她愤怒的面孔里透露着她护子的决心。", "_t")
+t("and given to the children as a plaything", "并成为孩子们的玩具", "_t")
+t("#PURPLE#As the orc greatmother falls you realize you have dealt a crippling blow to the orcs.", "#PURPLE#当兽人母体倒下时你意识到你对兽人部落造成了致命的打击。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/orc-breeding-pit/objects.lua"
+
+t("draft note", "草稿笔记", "entity name")
+t("A note.", "一份笔记。", "_t")
+t("Clinician Korbek's experimental notes", "巫医库贝克的实验笔记", "entity name")
+t("Captain Gumlarat's report", "纲勒瑞特队长的报告", "entity name")
+t("Birthing new orcs ...", "正在诞生新兽人……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/orc-breeding-pit/zone.lua"
+
+t("Orc breeding pits", "兽人育种棚", "_t")
+t("Orc Breeding Pit", "兽人育种棚", "_t")
+t("You arrive in a small underground structure. There are orcs there and as soon as they notice you they scream 'Protect the mothers!'.", "你来到了一个小型地下建筑前。那里有着许多兽人,当他们注意到你时,他们叫道“保护母亲们!”。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/paradox-plane/grids.lua"
+
+t("Temporal Rift", "时空裂隙", "entity name")
+t("The rift leads... somewhere.", "裂缝通向…某个地方", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/paradox-plane/npcs.lua"
+
+t("elemental", "元素", "entity type")
+t("temporal", "时空", "entity subtype")
+t("Epoch", "亚伯契", "entity name")
+t("A huge being composed of sparking blue and yellow energy stands before you.  It shifts and flows as it moves, at once erratic and graceful.", "在你面前的是一只黄蓝双色能量线的混合体。它快速的闪现和移动,看起来优雅又飘逸。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/paradox-plane/objects.lua"
+
+t("Epoch's Curve", "亚伯契的弧线", "entity name")
+t("white ash longbow", "灰白的白蜡长弓", "_t")
+t([[Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost.
+According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal.]], [[在亚伯契的弧线失踪前,它已经服务于守卫们数载,代代相传。
+根据历史记载,它是用魔法大爆炸后第一棵长出的白蜡树制成,拥有时空和恢复的力量。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/paradox-plane/zone.lua"
+
+t("Paradox Plane", "混乱平原", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/rak-shor-pride/npcs.lua"
+
+t("Rak'shor, Grand Necromancer of the Pride", "普莱德死灵魔导师拉克·肖", "entity name")
+t("An old orc, wearing black robes. He commands his undead armies to destroy you.", "一只穿着黑色长袍的年老兽人。他命令不死大军攻击你。", "_t")
+t("and raised as a malformed servant", "并复活作为一个畸形的仆从", "_t")
+t("Rotting Titan", "堕落泰坦", "entity name")
+t("This gigantic mass of flesh and stone moves slowly, the ground rumbling with each step it takes. Its body seems to constantly pulsate and reform. Massive stones at the end of each limb form massive blunt weapons.", "这只行动缓慢的巨大石化怪物每走一步都会使大地为之震颤。它的身体看起来似乎在不断的颤动和重塑。厚重的石化指尖成为了它强大的钝器。", "_t")
+t("The ground shakes as %s steps!", "当 %s前进时,大地在震动!", "logSeen")
+t("Glacial Legion", "格拉希尔·雷金", "entity name")
+t("A massive, shifting, ethereal form floats in the air around an orb of frozen blood.  The air around it condenses into freezing pools on the floor beneath it.", "一个巨大的无定形态的漂浮灵魂体,它包裹在一颗冰封的血球中。冰雾从地板上冉冉升起。", "_t")
+t("Heavy Sentinel", "笨重的森提内尔", "entity name")
+t("A towering creature, made from the bones of countless bodies. An aura of flame billows from within its chest.", "像铁塔一样的生物,由数不清的骨头构成。它的胸前缠绕着一圈烈焰。", "_t")
+t("Arch Zephyr", "阿克·伊法", "entity name")
+t("The robes of this ancient vampire billow with intense winds. Bolts of lightning arc along its body. In its hand it holds a bow, electricity streaking across it.", "这只远古吸血鬼的长袍无风自动。闪电在他的周身环绕。他手里握着一把长弓,电弧在这把弓上流转。", "_t")
+t("Void Spectre", "虚空亡魂", "entity name")
+t("Intense Arcane energy whirls in the air around this ethereal form.", "无尽的奥术能量在它永恒的身躯周围环绕。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/rak-shor-pride/objects.lua"
+
+t("draft note", "草稿笔记", "entity name")
+t("A note.", "一份笔记。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/rak-shor-pride/zone.lua"
+
+t("Rak'shor Pride", "拉克·肖部落", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor-escape/grids.lua"
+
+t("The Iron Council (Dwarven empire main city)", "钢铁议会(矮人帝国的主城)", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor-escape/npcs.lua"
+
+t("orc", "兽人", "entity subtype")
+t("Brotoq the Reaver", "收割者布罗托克", "entity name")
+t("A huge orc blocks your way to the Iron Council. You must pass.", "一只阻挡了钢铁王座道路的兽人。你必须打倒他。", "_t")
+t(", who ate their brains still warm,", ",他将你的脑袋直接吞下,", "_t")
+t("dwarf", "矮人", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Norgan", "诺尔甘", "entity name")
+t("Norgan and you are the sole survivors of the Reknor expedition; your duty is to make sure the news makes it back to the Iron Council.", "诺尔甘和你都是瑞库纳探险队的幸存者,你的任务是把消息带回钢铁王座。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor-escape/objects.lua"
+
+t("fake crimson waraxe", "仿制的血红战斧", "_t")
+t("Fake Skullcleaver", "仿制碎颅战斧", "entity name")
+t("A small but sharp axe, with a handle made of polished bone.  The blade has chopped through the skulls of many, and has been stained a deep crimson.", "一把小巧而锋利的斧头,斧柄由打磨过的骨头制成。这把斧头打破了许多头骨,并被染成了鲜红色。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor-escape/zone.lua"
+
+t("Escape from Reknor", "从瑞库纳逃亡", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor/grids.lua"
+
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go to the Far East, a continent of which only rumours are known...]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这道门似乎通向远东大陆,一块传说中的大陆…… ]], "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on an unfamiliar cave, with no trace of the portal...", "#VIOLET#你进入了传送门,一眨眼功夫你发现你到达了一个陌生的洞穴,此间毫无传送门的痕迹……", "_t")
+t("Farportal: the Far East", "远古传送门:至远东大陆", "entity name")
+t("Iron Throne Edict", "钢铁王座布告", "entity name")
+t("\"AN EDICT TO ALL CITIZENS OF THE IRON THRONE. LONG MAY OUR EMPIRE ENDURE\"", "“向钢铁王座所有公民发布的公告。我们的王国将继续隐忍。”", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor/npcs.lua"
+
+t("orc", "兽人", "entity subtype")
+t("Golbug the Destroyer", "毁灭者高尔布格", "entity name")
+t("A huge and muscular orc of unknown breed. He looks both menacing and cunning...", "一只膘肥身健的巨大兽人。他看起来既危险又狡猾……", "_t")
+t("They say that after it has been confirmed orcs still inhabited Reknor, they found a mighty demon there.", "他们说那些仍然在瑞库纳扎营的兽人遭到了一个强大的恶魔的侵袭。", "_t")
+t("Danger...", "小心……", "_t")
+t("When last you saw it, this cavern was littered with the corpses of orcs that you had slain. Now many, many more corpses carpet the floor, all charred and reeking of sulfur. An orange glow dimly illuminates the far reaches of the cavern to the east.", "你上次过来时,这个洞穴里满是你杀死的兽人尸体。现在,更多的尸体铺在了地上,呈烧焦状态并且散发着糊味。桔色的昏暗灯光照亮了洞穴延伸的东面。", "_t")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Harno, Herald of Last Hope", "最后希望的传令官哈诺", "entity name")
+t("This is one of the heralds of Last Hope. He seems to be looking for you.", "他是最后希望传令官中的一员。他似乎找你有事。", "_t")
+t("#LIGHT_RED#You hear a death cry. '%s I have a messag... ARG!'", "#LIGHT_RED#你听到了一阵临死的惨叫。“%s 我有消息要告诉你……啊……!”", "logPlayer")
+t("demon", "恶魔", "entity type")
+t("major", "大恶魔", "entity subtype")
+t("Lithfengel", "里斯丰格", "entity name")
+t("A terrible demon of decay and atrophy, drawn to the energy of the farportal. A beast of blight!", "一只缠绕着枯萎和衰竭的可怕恶魔,他被传送门的能量吸引而来。这只瘟神!", "_t")
+t("A careful examination of the demon's body turns up a Blood-Runed Athame and a Resonating Diamond, both covered in soot and gore but otherwise in good condition.", "仔细检查恶魔的身体会发现一把血符祭剑和一块共鸣宝石,尽管它们都沾上了烟尘和鲜血,但看起来仍完好无损。", "_t")
+t("Back and there again", "穿越过去", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor/objects.lua"
+
+t("Sealed Scroll of Last Hope", "最后希望的密封卷轴", "entity name")
+t("open the seal and read the message", "打开封印,阅读信息", "_t")
+t("Resonating Diamond", "共鸣宝石", "entity name")
+t("misc", "杂项", "entity subtype")
+t("athame", "祭剑", "_t")
+t("Blood-Runed Athame", "血符祭剑", "entity name")
+t("An athame, covered in blood runes. It radiates power.", "一柄祭祀短剑,上面刻有血色的符文。它散发着能量波动。", "_t")
+t("You cannot bring yourself to drop the %s", "你无法丢弃 %s", "logPlayer")
+t("Iron Throne Profits History", "钢铁王座盈利历史", "entity name")
+t("A journal of the profits history of the Iron Throne dwarves.", "有关钢铁王座矮人的盈利历史的记录。", "_t")
+t("Iron Throne trade ledger", "钢铁王座交易总账", "entity name")
+t("A trade ledger of the Iron Throne dwarves.", "钢铁王座矮人贸易账本。", "_t")
+t("Iron Throne Reknor expedition, last words", "钢铁王座瑞库纳远征军的遗言", "entity name")
+t("Last words of a dwarven expedition to secure Reknor.", "保卫瑞库纳的矮人探险队的最后记录。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/reknor/zone.lua"
+
+t("Lost Dwarven Kingdom of Reknor", "瑞库纳·失落的矮人王国", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/rhaloren-camp/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("shalore", "永恒精灵", "entity subtype")
+t("Rhaloren Inquisitor", "罗兰精灵检察官", "entity name")
+t("This tall elf rushes at you, wielding both her greatsword and magical spells.", "这位高大的精灵冲向你,同时带来她锋利的巨剑和魔法的怒吼。", "_t")
+t("and hung from the rafters", "并被挂在椽子上", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/rhaloren-camp/objects.lua"
+
+t("letter", "ä¿¡", "entity name")
+t("a carefully preserved letter", "一份小心保存的信", "entity name")
+t("A letter.", "一份信", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/rhaloren-camp/zone.lua"
+
+t("Rhaloren Camp", "罗兰精灵营地", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ring-of-blood/grids.lua"
+
+t("lava pit", "熔岩矿坑", "entity name")
+t("Slave Control Orb", "奴隶控制水晶球", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ring-of-blood/npcs.lua"
+
+t("Blood Master", "血之领主", "entity name")
+t("This small humanoid is covered in silky white fur. Its bulging eyes stare deep into your mind.", "这只矮小的人形生物有着白色的毛发。他似乎能看穿你的心灵。", "_t")
+t("spectator", "观众", "entity name")
+t("A spectator, who probably paid a lot to watch this bloody \"game\".", "一名观众,他可能为了看这场血腥的“游戏”花了很多钱。", "_t")
+t("Blood!", "鲜血!", "_t")
+t("Fight!", "战斗!", "_t")
+t("To the death!", "战斗至死!", "_t")
+t("I love the smell of death...", "我喜欢死亡的味道…", "_t")
+t("Oh this is great", "哦,太酷了!", "_t")
+t("Slavers forever!", "奴隶万岁!", "_t")
+t("slave combatant", "奴隶斗士", "entity name")
+t("This humanoid has been enslaved by the yaech's mental powers.", "这个人类已经被夺魂魔心灵控制。", "_t")
+t("humanoid", "人形生物", "entity type")
+t("slaver", "奴隶商", "entity name")
+t("yaech", "夺魂魔", "entity subtype")
+t("A slaver.", "一名奴隶商。", "_t")
+t("At last, freedom!", "终于,我自由啦!", "_t")
+t("I am free!", "我自由啦!", "_t")
+t("Thanks for this!", "非常感谢!", "_t")
+t("The mental hold is gone!", "精神枷锁终于解除了!", "_t")
+t("enthralled slave", "被束缚的奴隶", "entity name")
+t("human", "人类", "entity subtype")
+t("A slave.", "一名奴隶。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ring-of-blood/objects.lua"
+
+t("Bloodcaller", "鲜血呼唤", "entity name")
+t("You won the Ring of Blood trial, and this is your reward.", "你赢得了鲜血之环的试炼,这是对你的奖赏。", "_t")
+t("bloody ring", "血色的戒指", "_t")
+t([[You heal for 2.5%% of the damage you deal.
+Healing during current combat:  #GREEN#%0.2f#LAST#]], [[你造成的所有伤害将会回复你相当于伤害值2.5%%的生命值。
+在本次战斗中的回复量: #GREEN#%0.2f#LAST#]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ring-of-blood/zone.lua"
+
+t("Slavers Compound (%d)", "奴隶竞技场 (%d)", "tformat")
+t("Ring of Blood", "鲜血之环", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ritch-tunnels/npcs.lua"
+
+t("insect", "昆虫", "entity type")
+t("ritch", "里奇", "entity subtype")
+t([[Ritches are giant insects native to the arid wastes of the southern parts of the Far East.
+Vicious predators, they inject corrupting diseases into their foes, and their sharp claws cut through most armours.]], [[里奇是原产于远东南部干旱地区的一种巨型土著昆虫。
+他们是凶残的猎食者,用锋利的爪子刺穿大部分的盔甲,将腐败的疾病注入敌人的体内。]], "_t")
+t(", who incubated her eggs in the corpse,", ",它将你的尸体变成了幼虫的苗床,", "_t")
+t("ritch flamespitter", "火焰里奇", "entity name")
+t("ritch impaler", "锋刺里奇", "entity name")
+t("chitinous ritch", "厚甲里奇", "entity name")
+t("Ritch Great Hive Mother", "里奇女皇", "entity name")
+t("This huge ritch seems to be the mother of all those here. Her sharp, fiery, claws dart toward you!", "这只巨大的里奇似乎是所有里奇的母亲。她锋利的爪子向你扑来!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ritch-tunnels/zone.lua"
+
+t("Ritches Tunnels", "里奇通道", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ruined-dungeon/grids.lua"
+
+t("inscription", "é“­æ–‡", "entity name")
+t("way into the infinite dungeon", "通往无尽地下城的路", "entity name")
+t("You have accomplished great deads, but if you enter the infinite dungeon there will be no way back you will go on and on until you meet your glorious death.", "你已经完成了你的伟大使命,不过当你进入无尽地下城之后就永远不能再回来,你只有不断的前进直到你光荣地死去。", "_t")
+t("Infinite Dungeon", "无尽地城", "_t")
+t("You should not go there. There is no way back. Ever. Maybe later when you have done all you must do.", "你不应该去那里,那里没有回头路。也许等你做完了该做的事之后你可以来这里试一试。", "_t")
+t("sealed door", "被封印的门", "entity name")
+t("orb", "水晶球", "entity name")
+t("The orb looks inactive.", "水晶球看起来对你不起反应", "_t")
+t("The orb seems to drip water.", "水晶球似乎在滴水。", "_t")
+t("The orb is covered in dust.", "水晶球覆盖着尘埃。", "_t")
+t("The orb is floating in the air.", "水晶球漂浮在空中。", "_t")
+t("Small seeds seem to be growing inside the orb.", "水晶球里面似乎生长着微小的种子。", "_t")
+t("The orb swirls with magical energies.", "水晶球内有魔法能量的漩涡。", "_t")
+t("Flames burst out of the orb.", "水晶球迸发出火焰。", "_t")
+t("The orb seems to absorb all light.", "水晶球似乎吸收了一切光明。", "_t")
+t("The orb is drips with thick blood.", "水晶球正在滴血。", "_t")
+t("The orb is icy to the touch.", "水晶球摸上去刺骨冰寒。", "_t")
+t("Time seems to slow down around the orb.", "水晶球周围的时间减慢了。", "_t")
+t("Your mind is filled with strange thoughts as you approach the orb.", "水晶球令你的思维有些紊乱。", "_t")
+t("The orb seems to corrupt all it touches.", "水晶球似乎能腐蚀一切。", "_t")
+t("\
+Do you touch it?", "\
+你要触摸它么?", "_t")
+t("Strange Orb", "奇特的水晶球", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ruined-dungeon/zone.lua"
+
+t("Ruined Dungeon", "废弃地城", "_t")
+t("#rng# the Guardian", "守护者#rng#", "_t")
+t("Guardian", "守卫", "_t")
+t("You can hear a magical trigger firing off.", "你听到了魔力开关触动的声音。", "_t")
+t("The orb seems to react badly to your touch, there is a high shriek!", "这只水晶球在你的触摸下反应很糟,你听到了一声尖叫!", "_t")
+t("%s appears out of the thin air!", "%s从空气中出现了!", "logSeen")
+t("The orb glows brightly. There is a loud crack coming from the northern central chamber.", "水晶球闪耀着光芒。来自北部中心的地区传出了一声巨大的破裂声。", "_t")
+t("Strange Orb", "奇特的水晶球", "_t")
+t("The orb glows brightly.", "水晶球闪耀着光芒。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ruins-kor-pul/npcs.lua"
+
+t("skeleton", "骷髅", "entity subtype")
+t("The Shade", "暗影骷髅", "entity name")
+t("This skeleton looks nasty. There are red flames in its empty eye sockets. It wields a nasty sword and strides toward you, throwing spells.", "这只骷髅看起来很邪恶。它的眼眶里有红色的燃烧火焰。它手持一把巨剑冲向你,并向你投掷法术。", "_t")
+t("and left to rot", "并抛尸野外任其腐蚀", "_t")
+t("The Possessed", "幽灵附体的强盗头目", "entity name")
+t("He is the leader of a gang of bandits that killed the Shade of Kor'Pul, however it is obvious the Shade was merely displaced. It is now possessing the corpse of his killer.", "这是那伙杀死暗影骷髅的强盗的头目,但显然暗影骷髅上的灵魂并没有这么甘心离去,曾经不可一世的强盗头目也只是被其附体的行尸走肉罢了。", "_t")
+t("and used as a new host", "并被作为新的宿主", "_t")
+t(".. yes I tell you! The old ruins of Kor'Pul are still haunted!", "…是的,我告诉你!卡普尔废墟仍然是个被诅咒的地方!", "_t")
+t("ghost", "幽灵", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("Kor's Fury", "卡·普尔之怒", "entity name")
+t("The Shade's colossal will keeps it anchored to this world, now as a vengeful, insane spirit.", "暗影骷髅使用强大的能量使它存留于世。现在,它成为了疯狂的复仇之魂。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ruins-kor-pul/objects.lua"
+
+t("journal page", "日记书页", "entity name")
+t("A journal page, left by an adventurer.", "由冒险家留下的日记书页", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/ruins-kor-pul/zone.lua"
+
+t("Ruins of Kor'Pul", "卡·普尔废墟", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/sandworm-lair/npcs.lua"
+
+t("sandworm burrower", "沙虫挖掘者", "entity name")
+t("huge sandworm burrower", "巨型沙虫挖掘者", "entity name")
+t([[This sandworm seems to not care about your presence at all and simply continues digging its way through the sand.
+	
+Maybe following it is the only way to move around here...]], "这只沙虫似乎毫不在意你的出现,只顾埋头挖掘。也许跟着它才能找到出路。", "_t")
+t("sandworm", "沙虫", "entity subtype")
+t("vermin", "害虫", "entity type")
+t("Sandworm Queen", "沙虫女皇", "entity name")
+t("Before you stands the queen of the sandworms. Massive and bloated, she slithers toward you, calling for her offspring!", "在你面前站着的是沙虫女皇。她带着厚重的甲壳和肥胖的身体向你冲来,同时她还在召唤子孙!", "_t")
+t("and swallowed whole", "并被整个吞下", "_t")
+t("Rumbling...", "轰隆隆…", "_t")
+t("The ground shakes.  Something very large is stirring in the distance.", "大地震颤起来,远处好像有一个巨大的东西正搅动着大地。", "_t")
+t("Did you hear? Something seems to have devoured all the last sandworms!", "你听说了吗?有什么东西把所有的沙虫都吞噬了!", "_t")
+t("dragon", "é¾™", "entity type")
+t("sand", "æ²™", "entity subtype")
+t("Corrupted Sand Wyrm", "堕落沙龙", "entity name")
+t("The sandworms are gone, devoured by this shrieking, warped horror.", "沙虫们已经死了,它们被这只扭曲的恐怖所吞噬。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/sandworm-lair/objects.lua"
+
+t("Song of the Sands", "流沙之歌", "entity name")
+t("Some people get the weirdest ideas!", "有些人有最奇怪的想法!", "_t")
+t("heart", "心脏", "entity subtype")
+t("Heart of the Sandworm Queen", "沙虫女皇之心", "entity name")
+t("pulsing organ", "跳动的器官", "_t")
+t([[The heart of the Sandworm Queen, ripped from her dead body.
+You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.]], [[从沙虫女皇尸体上割下的心脏。
+你可以……吃了它,如果你足够疯的话,你还可以在别的地方腐化它。]], "_t")
+t("consume the heart", "吃下心脏", "_t")
+t("#00FFFF#You consume the heart and feel the knowledge of this very old creature fill you!", "#00FFFF#你吃下了心脏,你感觉被这个古老生物的知识充满。", "logPlayer")
+t("You have %d stat point(s) to spend. Press p to use them.", "你有 %d 属性点数,按下p来使用。", "logPlayer")
+t("You have %d class talent point(s) to spend. Press p to use them.", "你有 %d 职业技能点数,按下p来使用。", "logPlayer")
+t("You have %d generic talent point(s) to spend. Press p to use them.", "你有 %d 通用技能点数,按下p来使用。", "logPlayer")
+t("You are transformed by the heart of the Queen!.", "你被沙虫女皇之心所转化!", "logPlayer")
+t("#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press p).", "#00FF00#你获得了与自然的紧密联系,现在你可以学习新的元素和谐技能(按下p)", "logPlayer")
+t("blood", "è¡€", "entity subtype")
+t("corpse", "尸体", "entity type")
+t("Wyrm Bile", "巨龙胆汁", "entity name")
+t("putrescent potion", "腐烂的液体", "_t")
+t("A vial of thick, lumpy fluid. Who knows what this will do to you if you drink it?", "一瓶粘稠的浑浊液体。天知道你喝了它之后会发生什么?", "_t")
+t("drink the vile fluid", "喝下这瓶药剂", "_t")
+t("#00FFFF#You drink the wyrm bile and feel forever transformed!", "#00FFFF#你喝下了龙人的胆汁,你感觉你的身体发生了永久变化!", "logPlayer")
+t("You have %d category point(s) to spend. Press p to use them.", "你有%d点技能树解锁点。请按P使用。", "log")
+t("#00FF00#Your stats have changed! (Str %s, Dex %s, Mag %s, Wil %s, Cun %s, Con %s)", "#00FF00#你的属性发生了变化!(力量 %s,敏捷 %s,魔法 %s,意志 %s,灵巧 %s,体质 %s)", "logPlayer")
+t("red", "红宝石", "entity subtype")
+t("Atamathon's Lost Ruby Eye", "阿塔玛森丢失的红宝石眼睛", "entity name")
+t([[One of the ruby eyes of the legendary giant golem Atamathon.
+It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.]], [[那只传奇傀儡——阿塔玛森的另一只眼睛。
+据说它是半身人在派尔纪为了对抗兽人所造的武器。
+虽然它被破坏了,但是它也成功的使对方的首领吞噬者加库尔走向死亡。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/sandworm-lair/zone.lua"
+
+t("Sandworm lair", "沙虫巢穴", "_t")
+t("#OLIVE_DRAB#You feel the ground shaking from the west.", "#OLIVE_DRAB#你感觉到西边的大地在震动。", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/scintillating-caves/npcs.lua"
+
+t("Spellblaze Crystal", "魔法大爆炸水晶体", "entity name")
+t("A formation of purple crystal. It seems strangely aware.", "一种紫色水晶。它有着奇特的意识。", "_t")
+t("I heard that some old crystals are nearly alive now in the scintillating caves.", "据说闪光洞穴里的水晶已经活起来了。", "_t")
+t("Spellblaze Simulacrum", "魔法大爆炸幻象", "entity name")
+t("A formation of purple crystal, but where the others could only be described as polyhedral, this construct seems to strangely resemble... you, if you were much, much larger.", "一种紫色水晶,如果其他水晶可以被定义为多面体的话,那么这个水晶只能说……和你一样,如果你大个几倍的话。", "_t")
+t("and vaporised into nothingness", "并蒸发成虚无", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/scintillating-caves/objects.lua"
+
+t("research log", "研究笔记", "entity name")
+t("exploration log", "探险日记", "entity name")
+t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/scintillating-caves/zone.lua"
+
+t("As you enter the caves you notice the magic here has distorted the land, making sharp angles and turns.", "当你走进洞穴时,你发现这里已经被魔法力量扭曲了,使其变得规整而曲折。", "_t")
+t("Caves...", "洞穴…", "_t")
+t("Scintillating Caves", "闪光洞穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shadow-crypt/grids.lua"
+
+t("teleporting circle to the surface", "通往地面的传送阵", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shadow-crypt/npcs.lua"
+
+t("Rak'Shor Cultist", "拉克·肖邪教徒", "entity name")
+t("An old orc, wearing black robes. He seems to be responsible for the creation of the shades.", "一只穿着黑色长袍的老兽人。看起来他就是阴影的缔造者。", "_t")
+t("but nobody knew why #sex# suddenly became evil", "但是没有人知道为什么#sex#突然变得邪恶了", "_t")
+t("As your shade dies, the magical veil protecting the stairs out vanishes.", "随着你的阴影的死去,阻挡出去楼梯的魔法护罩消失了。", "logSeen")
+t("#GREY#The #Source# looks deep into your eyes. You feel torn apart!", "#GREY##Source#凝视着你的眼睛。你感觉你被撕裂了!", "logCombat")
+t("Ra'kk kor merk ZUR!!!", "啊呃……咔咔……呜呃……!", "_t")
+t("FOR THE WAY! Die cultist!", "为了维网!去死吧,邪教徒!", "_t")
+t("#PURPLE#The #Source# looks afraid, he did not plan on his creation turning against him!", "#PURPLE##Source#看起来充满了恐惧,他没想到自己的创造竟然背叛了自己!", "logCombat")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shadow-crypt/zone.lua"
+
+t("Shadow Crypt", "阴影地窖", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress-caldizar/grids.lua"
+
+t("Sher'Tul Control Orb", "夏·图尔控制水晶球", "entity name")
+t("Exploratory Farportal", "异度传送门", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race.
+This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you.
+It should automatically create a portal back, but it might not be near your arrival zone.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们是由强大的夏·图尔种族留下的。 
+ 这道传送门并没有和其他传送门相连接。它只是用来探索异度空间的,你不知道它将会把你送到哪里。 
+ 它应该会自动建立起回城法阵,但可能该法阵不在你所传送的位置。]], "_t")
+t("Farportal", "远古传送门", "_t")
+t("The farportal seems to be inactive", "这个远古传送门关闭着", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress-caldizar/npcs.lua"
+
+t("Caldizar", "凯尔帝勒", "entity name")
+t("A creature stands before you, with long tentacle-like appendages and a squat bump in place of a head. An intense aura of power radiates from this being unlike anything you've ever felt before. It can only be a Sher'Tul. A living Sher'Tul!", "四肢是触须,头部由某种突起代替的奇怪生物。一种强烈的能量在他周围流动,这股能量不同于你之前认识的任何一种。他只能是夏·图尔人。一名活生生的夏·图尔人!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress-caldizar/zone.lua"
+
+t("Unknown Sher'Tul Fortress (%s)", "未知的夏·图尔堡垒 (%s)", "tformat")
+t("Unknown the Sher'Tul Fortress", "未知的夏·图尔堡垒", "_t")
+t("Unknown Sher'Tul Fortress", "未知的夏·图尔堡垒", "_t")
+t("With a sudden jolt you find yourself... somewhere familiar. The smooth walls and gentle lighting remind you of your fortress. And yet it feels different too. There is a gentle humming noise in the background, and your whole body feels light, almost weightless, such that the slightest movement propels you into the air. You have the odd feeling that you are not on Maj'Eyal any longer... From ahead you sense something both terrible and wonderful, and trepidation fills every corner of your being.", "随着突然的震动,你发现你自己……某些地方变的熟悉了。那光滑的墙壁和温暖的灯光提醒你这是你的堡垒。不过它仍然有所不同。背后有着轻柔的颂歌声,你感觉整个身体轻飘飘的,几乎像羽毛一样,似乎你轻轻的移动都能跃至半空。你有着一种奇异的感觉——你似乎不在马基·埃亚尔了……在你的前方你感到了某种可怕和完美,恐慌和奇妙感充满了你身心的每个角落。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress/grids.lua"
+
+t("%0.2f Energy Stored", "存储能量:%0.2f", "tformat")
+t("stair back to the lake of Nur", "返回纳尔湖的台阶", "entity name")
+t("teleportation circle to the surface", "通往地面的传送阵", "entity name")
+t("teleportation circle for Melinda", "为米琳达准备的传送阵", "entity name")
+t("Sher'Tul Control Orb", "夏·图尔控制水晶球", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They were left behind by the powerful Sher'tul race.
+This farportal is not connected to any other portal. It is made for exploration; you cannot know where it will send you.
+It should automatically create a portal back, but it might not be near your arrival zone.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们是由强大的夏·图尔种族留下的。 
+ 这道传送门并没有和其他传送门相连接。它只是用来探索异度空间的,你不知道它将会把你送到哪里。 
+ 它应该会自动建立起回城法阵,但可能该法阵不在你所传送的位置。]], "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in a strangely familiar zone, right next to a farportal...", "#VIOLET#你进入了传送漩涡,一眨眼功夫你发现你到了一个熟悉的地方,在另一个远古传送门旁边...", "log")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in strange empty space...", "#VIOLET#你进入了传送漩涡,一眨眼功夫你发现你到了一个陌生的空地…", "log")
+t("The farportal seems to be inactive", "这个远古传送门关闭着", "_t")
+t("The farportal is broken and will not be usable anymore.", "远古传送门损坏了,已经无法使用。", "_t")
+t("The fortress does not have enough energy to power a trip through the portal.", "堡垒能量不足,无法驱动远古传送门进行旅行。", "_t")
+t("Do you want to travel in the farportal? You cannot know where you will end up.", "你想穿过远古传送门么?你可不知道它会把你送到哪里。", "_t")
+t("Exploratory Farportal", "异度传送门", "_t")
+t("Exploratory Farportal exit", "异度传送门出口", "_t")
+t("#VIOLET#As %s falls you notice a portal appearing.", "#VIOLET#当 %s 倒下时你注意到一个传送门出现了。", "logSeen")
+t("#VIOLET#Your rod of recall shakes, a portal appears beneath you.", "#VIOLET#你的召唤之杖开始震动,你的脚下出现了一道传送门。", "logSeen")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in an unfamiliar zone, with no trace of the portal...", "#VIOLET#你进入了传送漩涡,一眨眼功夫你发现你到了一个陌生的地方,传送门不见了...", "log")
+t("Library of Lost Mysteries", "失落秘密图书库", "entity name")
+t("Receiving the lost knowledge of the universe...", "正在接受多元宇宙的失落知识…", "_t")
+t("Yiilkgur's Library of Lost Mysteries", "伊克格的失落秘密图书库", "_t")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("mural painting", "壁画", "entity name")
+t("Training Control Orb", "训练室控制水晶球", "entity name")
+t([[Turns: %d
+Total Damage: %d
+Damage/turns: %d]], [[回合数: %d
+总伤害: %d
+每回合伤害: %d]], "tformat")
+t("Training Monitor Orb", "训练室监测水晶球", "entity name")
+t("Mirror of Reflection", "反射之镜", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress/npcs.lua"
+
+t("Weirdling Beast", "异形触手", "entity name")
+t("A roughly humanoid creature, with tentacle-like appendages in the place of arms and legs. You gasp in horror as you notice it has no head. Putrid warts form quickly on its skin and explode as quickly.", "一只类人生物,在四肢的位置它长出了触须状的关节。当你发现他没有头时你吓了一跳。瘤状物在它的皮肤上不断的冒出又爆炸。", "_t")
+t("and slowly consumed", "并被慢慢消化", "_t")
+t("#LIGHT_RED#As the Weirdling beast falls it shrieks one last time and the door behind it shatters and explodes, revealing the room behind it. The stair up vanishes!", "#LIGHT_RED#随着异形触手的倒下,它发出了最后一身尖叫。它身后的门被炸开,里面出现了一个房间,楼梯消失了!", "log")
+t("Teleportation portal to the Sher'Tul Fortress", "通向夏·图尔堡垒的传送阵", "_t")
+t("Sher'Tul", "夏·图尔", "entity subtype")
+t("Fortress Shadow", "堡垒之影", "entity name")
+t("The shadow created by the fortress, it resembles somewhat the horrors you saw previously, but it is not the same.", "堡垒制造的阴影,就像你之前看到的恐怖生物一样,不过显然它们有着本质的区别。", "_t")
+t("dummy", "傀儡", "entity subtype")
+t("training", "训练", "entity type")
+t("Training Dummy", "训练用傀儡", "entity name")
+t("Training dummy.", "训练用傀儡。用它来训练吧!", "_t")
+t("Pumpkin, the little kitty", "小南瓜,可爱的小猫咪", "entity name")
+t("An orange kitty with a white star blaze on his chest. Has a strange affinity for licking your face whenever possible.", "一只橙色的小猫咪,胸前有一颗白色的星星。只要有机会就会舔你的脸颊。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress/objects.lua"
+
+t("simple gown", "简单的长袍", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/shertul-fortress/zone.lua"
+
+t("%s (Yiilkgur, the Sher'Tul Fortress)", "%s (夏·图尔堡垒,伊克格)", "tformat")
+t("Yiilkgur, the Sher'Tul Fortress", "夏·图尔堡垒 伊克格", "_t")
+t("This level seems to be removed from the rest of the ruins. The air is fresh and the level is lighted. You hear the distant crackling of magical energies.", "这个区域似乎独立于世,空气清新,天空晴朗。你听到远处传来魔法的撞击声。", "_t")
+t([[As you enter the familiar Fortress you notice a small orange cat has followed you somehow.
+It looks like the kitty you fed earlier.]], [[当你进入熟悉的堡垒时,你发现一只橙色的小猫不知怎么跟着你进来了。
+它似乎就是你不久前喂过的那一只]], "_t")
+t("Yiilkgur", "伊克格", "_t")
+t("Your %s is magically sorted by the storage room.", "你的 %s 被储藏室魔法般整理了。", "logPlayer")
+t("Your %s is magically sorted by the storage room and put in a pile with the others items of the same type.", "你的 %s 被储藏室魔法般整理了,同类的东西被整理成一堆。", "logPlayer")
+t("It seems the room has no more space to sort your %s.", "房间里似乎没有空余的地方给你放 %s 了。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/slazish-fen/grids.lua"
+
+t("wall", "墙壁", "entity type")
+t("water", "æ°´", "entity subtype")
+t("tree", "æ ‘", "entity name")
+t("bog water", "沼泽泥水塘", "entity name")
+t("coral portal", "珊瑚传送门", "entity name")
+t("#VIOLET#The portal is already broken!", "#VIOLET#传送门已经被破坏!", "log")
+t("destroyed the portal", "摧毁传送门", "_t")
+t("destroying the portal", "摧毁传送门中", "_t")
+t("#VIOLET#The portal starts to break down, run!", "#VIOLET#传送门要爆炸了,快跑!", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/slazish-fen/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("naga", "娜迦", "entity subtype")
+t("naga tidewarden", "娜迦潮汐守卫", "entity name")
+t("Before you stands a tall figure, propped high by a serpent's tail in place of where his legs should rightly be. His torso is slim and muscular, and his face has an elven beauty to it, framed by locks of blonde hair. But there is a fierceness to this creature too, and his bright eyes veil a smouldering anger.", "在你的面前站着一位高大的生物,在他的腿部是像蛇一样的尾巴。他的身躯看起来高大威猛,并且他还有着一张精灵般美貌的脸庞和一头秀丽的长发。但同样的,这个生物也异常危险,你可以从他的眼睛中看到潜藏的愤怒。", "_t")
+t("naga tidecaller", "娜迦潮汐呼唤者", "entity name")
+t("A slithering noise accompanies the movement of this strange creature, whose snake-like tail gives rise to the body of a beautiful Elf-like woman. As she moves her delicate hands, water rises from the ground, and you feel that here is no mere monster, but a creature of awe and power.", "在这只奇怪的生物爬行时伴随着摩擦的噪声,像蛇一样的尾巴却支撑着美丽动人的躯体。当她游动时,她将面前的水抬向大地,你感到面前的不是怪物,而是令人敬畏的力量。", "_t")
+t("naga nereid", "娜迦海卫", "entity name")
+t("Green eyes stare out from behind strands of long, golden hair, which falls down in waves over smooth, pale skin. Your eyes are drawn to the bare flesh, but as they look further they see dark scales stretching out into a long serpent's tail. You look up as she moves, her hair parting to reveal a slim and beautiful face with high cheekbones and full lips. Yet for all the allure of this wondrous creature the terror of the serpentine tail sends shivers down your spine.", "绿色的眼睛后面是披落在白皙肩膀的金发。你的眼睛被裸露的肌肤所吸引,但是当你往下看时,你会发现黑色的长蛇尾巴。当她移动时你看向她的脸部,在金发之下是红润而美丽的脸庞,有着高颧骨和丰满的嘴唇。虽然从各方面看来,她都很完美,但是仍掩饰不住你眼皮底下的蛇尾巴带来的恐怖。", "_t")
+t("Lady Zoisla the Tidebringer", "潮汐毁灭者佐西拉夫人", "entity name")
+t("Water circles slowly on the ground around this naga's tail, some droplets leaping up now and then as if they are impatient to do their mistress' bidding. Her dark tail is coiled tight, making her look short, but her calm and confident stare assure you that she will not be easily overcome. As the water begins to rise around her the air starts to shimmer, and you feel her dark eyes are penetrating into you deeper than is comfortable.", "水流缓慢的围绕着这位娜迦的尾巴旋转,有些水柱在不安的跳动,似乎它们迫不及待去执行主人的命令。她黑色的尾巴蜷缩起来,使她看起来较为矮小,但是她沉着而自信的脸庞使你感受到她无所畏惧。当水流在她周围蒸腾时,星空都仿佛失去了光芒,你感到她的眼神看穿了你的内心。", "_t")
+t("and brought back to Vargh for experimentation", "并被带去瓦尔弗成为实验对象", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/slazish-fen/objects.lua"
+
+t("weird conch", "奇怪的海螺", "entity name")
+t("A conch; it seems the naga was using it as a communication tool.", "一个海螺;看来娜迦把它当做通信工具。", "_t")
+t("Robes of Deflection", "扭曲之袍", "entity name")
+t("iridescent robe", "七彩的长袍", "_t")
+t("This set of robes seems to shine with metallic colors.", "这套长袍闪烁着金属般的光辉。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/slazish-fen/zone.lua"
+
+t("Slazish Fens", "斯拉伊什沼泽", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/slime-tunnels/grids.lua"
+
+t("This pedestal looks old, you can see the shape of an orb carved on it.", "这个基座看上去很古老,你能看到上面铭刻着一个水晶球的图案。", "_t")
+t("Strange Pedestal", "奇怪的基座", "_t")
+t([[The pedestal seems to react to something in your bag. After some tests you notice it is the %s.
+Do you wish to use the orb on the pedestal?]], [[这个基座似乎对你包里的东西有反应。经过测试后,你发现是包里的%s.
+你想在这个基座上使用这个水晶球吗?]], "tformat")
+t("orb pedestal (dragon)", "水晶球基座:龙", "entity name")
+t("#rng# the Fearsome", "恐怖的#rng#", "_t")
+t("orb pedestal (undeath)", "水晶球基座:亡灵", "entity name")
+t("#rng# the Neverdead", "不死的#rng#", "_t")
+t("orb pedestal (elements)", "水晶球基座:元素", "entity name")
+t("#rng# the Silent Death", "静谧杀手#rng#", "_t")
+t("orb pedestal (destruction)", "水晶球基座:毁灭", "entity name")
+t("#rng# the Crusher", "破坏者#rng#", "_t")
+t("sealed door", "被封印的门", "entity name")
+t("exit to Grushnak Pride", "离开前往格鲁希纳克部落", "entity name")
+t("Entrance to the High Peak", "巅峰入口", "entity name")
+t("The way forward is blocked. There must be some way around here to unlock those doors.", "向前的道路被阻挡了。这里一定有能打开这些大门的方法。", "_t")
+t([[As you stand on the stairs you can feel this is a "do or die" one way trip. If you enter there will be no coming back.
+Enter?]], [[当你站在楼梯上时,你能感觉到这是一次不能回头的战斗,非生既死,一旦进去就不能回来。
+现在进去么?]], "_t")
+t("High Peak", "å·…å³°", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/slime-tunnels/zone.lua"
+
+t("Slime Tunnels", "史莱姆通道", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/sludgenest/grids.lua"
+
+t("This pedestal looks old, you can see the shape of an orb carved on it.", "这个基座看上去很古老,你能看到上面铭刻着一个水晶球的图案。", "_t")
+t("Strange Pedestal", "奇怪的基座", "_t")
+t([[The pedestal seems to react to something in your bag. After some tests you notice it is the %s.
+Do you wish to use the orb on the pedestal?]], [[这个基座似乎对你包里的东西有反应。经过测试后,你发现是包里的%s.
+你想在这个基座上使用这个水晶球吗?]], "tformat")
+t("orb pedestal (dragon)", "水晶球基座:龙", "entity name")
+t("#rng# the Fearsome", "恐怖的#rng#", "_t")
+t("orb pedestal (undeath)", "水晶球基座:亡灵", "entity name")
+t("#rng# the Neverdead", "不死的#rng#", "_t")
+t("orb pedestal (elements)", "水晶球基座:元素", "entity name")
+t("#rng# the Silent Death", "静谧杀手#rng#", "_t")
+t("orb pedestal (destruction)", "水晶球基座:毁灭", "entity name")
+t("#rng# the Crusher", "破坏者#rng#", "_t")
+t("sealed door", "被封印的门", "entity name")
+t("Entrance to the High Peak", "巅峰入口", "entity name")
+t([[As you stand on the stairs you can feel this is a "do or die" one way trip. If you enter there will be no coming back.
+Enter?]], [[当你站在楼梯上时,你能感觉到这是一次不能回头的战斗,非生既死,一旦进去就不能回来。
+现在进去么?]], "_t")
+t("High Peak", "å·…å³°", "_t")
+t("exit to Grushnak Pride", "离开前往格鲁希纳克部落", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/sludgenest/npcs.lua"
+
+t("giant", "巨人", "entity type")
+t("troll", "巨魔", "entity subtype")
+t("Corrupted Oozemancer", "被污染的软泥使。", "entity name")
+t("This blight-ridden troll was once a proud defender of Nature. His corruption is spreading, eating away at the forest around him.", "这个被枯萎能量污染的巨魔曾经是大自然骄傲的守护者。他身上的污染正在扩散,吞噬了他周围的森林。", "_t")
+t("and dissolved into acidic ooze", "并溶解为酸性的淤泥", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/sludgenest/zone.lua"
+
+t("It seems the slimes coming from the walls become stronger with time.", "看来从墙壁中出现的软泥怪正在变得越来越强。", "_t")
+t("Sludgenest", "淤泥巢穴", "_t")
+t("#YELLOW_GREEN#One of the wall shakes for a moment and then turns into %s!", "#YELLOW_GREEN#一面墙壁颤抖了一会,变成了 %s!", "logSeen")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/south-beach/grids.lua"
+
+t("lovely umbrella", "可爱的阳伞", "entity name")
+t("sand", "æ²™", "entity subtype")
+t("picnic basket", "野餐篮子", "entity name")
+t("floor", "地板", "entity type")
+t("grass", "草地", "entity subtype")
+t("exit to the worldmap", "离开前往世界地图", "entity name")
+t("You have not finished your romantic time at the beach.", "你还没享受完在海滩的浪漫时光", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/south-beach/npcs.lua"
+
+t("Melinda", "米琳达", "entity name")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Enjoying a lovely day at the beach.", "在海滩上度过美好的一天。", "_t")
+t("What..! Please lets run!", "什么…!快跑!", "_t")
+t("#DARK_GREEN#As Melinda is about to die a powerful wave of blight emanates from her!", "#DARK_GREEN#在米琳达临死的时候,一股枯萎能量从她的体内喷出。", "say")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/south-beach/objects.lua"
+
+t("beach bikini", "海滩比基尼", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/south-beach/zone.lua"
+
+t("Southern Beach", "南方海滩", "_t")
+t("Look over there!", "快看那里!", "_t")
+t("#DARK_GREEN#Melinda begins to glow with an eerie aura!", "#DARK_GREEN#米琳达身边散发出诡异的光环。", "say")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/stellar-system-shandral/grids.lua"
+
+t("Shandral (Sun)", "珊德拉 (恒星)", "entity name")
+t("The sun of the Shandral star system.", "珊德拉星系的恒星。", "_t")
+t("Eyal (Planet)", "埃亚尔 (星球)", "entity name")
+t("Summertide (Moon of Eyal)", "夏殇 (埃亚尔的卫星)", "entity name")
+t("Wintertide (Moon of Eyal)", "霜华 (埃亚尔的卫星)", "entity name")
+t("One of the moons of Eyal.", "埃亚尔的一个卫星。", "_t")
+t("Kolal (Planet)", "克拉尔 (星球)", "entity name")
+t("Luxam (Planet)", "卢克萨姆 (星球)", "entity name")
+t("Ponx (Gaz Planet)", "波尼克斯 (气态巨星)", "entity name")
+t("One of the main planets of the Shandral system.", "珊德拉星系的众多星球之一。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/stellar-system-shandral/zone.lua"
+
+t("Stellar System: Shandral", "恒星系:珊德拉", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tannen-tower/grids.lua"
+
+t("Portal to Last Hope", "通往最后的希望的传送门", "entity name")
+t("This portal seems to be connected with Last Hope; you could probably use it to go back.", "这道传送门似乎通向最后的希望,你也许能通过它回去。", "_t")
+t("Back and there again", "穿越过去", "_t")
+t("Enter the portal back to Last Hope?", "进入传送门,回到最后的希望?", "_t")
+t("Enter", "进入", "_t")
+t("Stay", "呆在这里", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tannen-tower/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Tannen", "泰恩", "entity name")
+t("The traitor has been revealed, and he does not intend to let you escape to tell the tale.", "这个叛徒表示,他并不打算让你逃脱来告诉别人这件事。", "_t")
+t("construct", "机关", "entity type")
+t("golem", "傀儡", "entity subtype")
+t("Drolem", "卓勒姆", "entity name")
+t([[This is Tannen's construct, a HUGE golem in the rough shape of a dragon.
+It is so huge that it blocks sight beyond it.]], "这是泰恩的作品,一只巨大的龙形傀儡。它是如此强大,可以摧毁任何阻挡它的人。", "_t")
+t("and was neither found nor heard from again", "并且再也没有人听说过你", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tannen-tower/objects.lua"
+
+t("Resonating Diamond", "共鸣宝石", "entity name")
+t("misc", "杂项", "entity subtype")
+t("athame", "祭剑", "_t")
+t("Blood-Runed Athame", "血符祭剑", "entity name")
+t("An athame, covered in blood runes. It radiates power.", "一柄祭祀短剑,上面刻有血色的符文。它散发着能量波动。", "_t")
+t("jewelry", "首饰", "entity type")
+t("orb", "水晶球", "entity subtype")
+t("swirling orb", "涡流水晶球", "_t")
+t("Orb of Many Ways", "多元水晶球", "entity name")
+t([[The orb projects images of distant places, some that seem not to be of this world, switching rapidly.
+If used near a portal, it could probably activate it.]], "这个球体可以折射出远处的景象并快速的切换着,有些景象甚至不属于这个世界。如果你在传送点附近使用它,它可能会激活传送。", "_t")
+t("activate a portal", "激活一个传送门", "_t")
+t("There is no portal to activate here.", "这里没有可用的传送门。", "logPlayer")
+t("You cannot bring yourself to drop the %s", "你无法丢弃 %s", "logPlayer")
+t("tattered paper scrap", "破烂的碎纸片", "entity name")
+t("A paper scrap, left by Tannen.", "泰恩留下的纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tannen-tower/zone.lua"
+
+t("The portal brought you to what seems to be a cell in the basement of the tower. You must escape!", "传送门将你送到了这座高塔的一个小房间里。你必须逃离!", "_t")
+t("As you climb up the steps, you see Tannen standing with his drolem, reading a scrap of parchment.  As he reads, his eyes grow wider, and he starts sweating and pacing back and forth.  When he reaches to stuff it in his pocket, he sees you and jumps back like a startled cat.  \"No!  Not now!  You have no idea what's at stake!\"  He retrieves a fistful of brightly-colored flasks from his robes, and his drolem's eyes glow as it springs to life, metal screeching in an impressive imitation of a roar.", "当你爬上楼梯,你看到泰恩正和他的龙傀儡站在一起,手中拿着一张羊皮纸。在他阅读的时候,他的眉头紧皱,汗如雨下,不断来回踱步着。当他攥起纸条试图放进口袋里的时候,他突然望见了你,如同一只受惊吓的猫一样向后跳了几步。“不!不是现在!你根本不懂,现在是生死攸关的时刻!”他从长袍中拿出一把彩色的小瓶子,身旁龙傀儡站了起来,眼睛放射出光芒,金属的响声如同真龙的吼叫一般,让你印象深刻。", "_t")
+t("Tannen's Tower", "泰恩之塔", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/telmur/npcs.lua"
+
+t("ghost", "幽灵", "entity subtype")
+t("undead", "亡灵", "entity type")
+t("The Shade of Telos", "泰勒之影", "entity name")
+t("Everybody thought Telos dead and his spirit destroyed, but it seems he still lingers in his old place of power.", "所有人都认为泰勒已经形神俱灭了,但现在看起来他似乎仍徘徊在他的能量之源。", "_t")
+t("and was savagely mutilated, a show of his rage towards all living things", "并被残忍肢解,作为他对所有生物的无尽怒火的体现", "_t")
+t("As the shade dissipates, you see no sign of the text entitled \"Inverted and Reverted Probabilistic Fields\". You should go back to Tannen.", "当阴影消退,你没有找到任何《关于力场翻转与回复的可能性研究》标题的文本。你必须回到泰恩那。", "_t")
+t("Back and there again", "穿越过去", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/telmur/objects.lua"
+
+t("broken staff", "损坏的法杖", "_t")
+t("Telos's Staff (Bottom Half)", "泰勒斯的法杖(下半部)", "entity name")
+t("The bottom part of Telos' broken staff.", "泰勒斯折断法杖的下半部。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/telmur/zone.lua"
+
+t("Ruins of Telmur", "泰尔玛废墟", "_t")
+t("As you approach the tower you notice it is utterly destroyed, only the basement remaining.", "当你到达塔下时,你发现它已经整个被摧毁了,只留有塔基存在。", "_t")
+t("Telmur", "泰尔玛", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tempest-peak/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Urkis, the High Tempest", "风暴魔导师厄奇斯", "entity name")
+t("Lightning crackles around this middle-aged man. He radiates power.", "电弧在这名中年男子周围回绕。他正在积蓄能量。", "_t")
+t("and used in mad electrical reanimation experiments", "并被作为他疯狂的闪电魔法的实验品", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tempest-peak/zone.lua"
+
+t("Tempest Peak", "风暴之巅", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temple-of-creation/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("naga", "娜迦", "entity subtype")
+t("Slasul", "萨拉苏尔", "entity name")
+t("This towering naga exudes power, and radiates a certain charismatic charm as well. His masculine face stares at you with great intensity, and you struggle to meet his gaze. His torso is bare apart from an exquisite pearl set directly in his chest, and in his muscular arms he holds ready a heavy mace and shield. You sense there is more to him also, as if the very power of the ocean were concentrated in this great creature, and that the wrath of it may come flooding out at any moment.", "这只铁塔般的娜迦散发着强大的能量,并拥有一张英俊潇洒的脸庞。他刚毅的面容紧张的盯着你,尽管你试图逃避他的凝视。他的上身赤裸,只有一串珍珠挂在胸前,他强壮的臂膀分别握着一把大锤和一面盾牌。你发现这里似乎是他的主场,好像整个海洋的能量都集中在了这位娜迦身上,海洋之怒似乎会随时向你涌来。", "_t")
+t("and perverted into a monstrous aberration as a warning to the surface", "并被转化成一个恐怖的怪物,作为对地上所有人的警告", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temple-of-creation/objects.lua"
+
+t("bright pearl", "闪亮的珍珠", "_t")
+t("Eldritch Pearl", "埃尔德里奇珍珠", "entity name")
+t("Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light.", "造物主神庙千年的时间里,这颗珍珠它被注入了波涛的愤怒。它向外辐射着光芒。", "_t")
+t("tract", "小短文", "entity name")
+t("A tract revealing the history of the Nagas.", "一篇讲述娜迦历史的小短文。", "_t")
+t("note", "笔记", "entity name")
+t("A note.", "一份笔记。", "_t")
+t("ornate orichalcum trident", "华丽的奥利哈刚三叉戟", "_t")
+t("Legacy of the Naloren", "纳鲁精灵的馈赠", "entity name")
+t([[This incredibly beautiful -- and powerful -- trident is made of the rare metal orichalcum. An amazing pearl is seated in head of the trident, as it spreads into three razor sharp prongs.
+It is imbued with the greatest strengths of all of the most powerful Naga warriors.
+Slasul gave it to you as a sign of his faith in you. It is a sign of hope for all of the Naloren race, that one outside of their tribe could be so trusted.]], [[这柄拥有着强大力量的三叉戟通体由奥利哈刚金属打造而成。一颗闪亮的珍珠镶嵌在其顶端,向前延伸而出的,是三道锋利的三叉戟刃。
+它被灌输了娜迦即纳鲁精灵一族最强大战士的力量。
+现在,萨拉苏尔将它赐予你,作为他对你的信任。同时,它也寄托了纳鲁一族的希望,只有你能受到他们如此的信任。]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temple-of-creation/zone.lua"
+
+t("Temple of Creation", "造物者神庙", "_t")
+t("#AQUAMARINE#You arrive deep under water, at the sea floor, as you look upwards you only see a glimpse of light coming through.", "#AQUAMARINE#你深入了水下,在海床上,当你抬头看时你看到有光亮一闪而过。", "logPlayer")
+t("#AQUAMARINE#You should be crushed by the pressure, but strangely you feel no discomfort.", "#AQUAMARINE#你应该被压力所压扁,不过奇怪的是你没有感到任何不适。", "logPlayer")
+t("#AQUAMARINE#All around you there is only water as far as you can see, except to your left, a giant coral structure. This is probably the temple of Creation.", "#AQUAMARINE#在你四周除了水你看到的还是水,除了在你的左边,你看到一个巨大的珊瑚礁建筑,有可能这就是造物者神庙。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temporal-reprieve-talent/zone.lua"
+
+t("Temporal Reprieve", "时空避难所", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temporal-rift/grids.lua"
+
+t("Temporal Rift", "时空裂隙", "entity name")
+t("The rift leads... somewhere.", "裂缝通向…某个地方", "_t")
+t("Temporal Warden", "时空守卫", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temporal-rift/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("Ben Cruthdar, the Abomination", "本·克鲁塞达尔,憎恶形态", "entity name")
+t("This crazed madman seems twisted and corrupted by temporal energy, his body shifting and phasing in and out of reality.", "这个疯子似乎被时空能量所扭曲,他的肉体不断的出入相位现实。", "_t")
+t("dragon", "é¾™", "entity type")
+t("Rantha the Abomination", "兰莎,憎恶形态", "entity name")
+t("Claws and teeth. Ice and death. Dragons are not all extinct it seems...  and this one seems to have been corrupted by the time rift.", "尖牙利齿,冰冷致命。似乎龙族并没有完全灭绝……并且这只似乎被时空能量所扭曲。", "_t")
+t("Chronolith Twin", "双生琼纳里斯", "entity name")
+t("Chronolith Clone", "克隆琼纳里斯", "entity name")
+t("temporal", "时空", "entity subtype")
+t("A six-armed creature, dressed in robes, with black insectile eyes.", "身穿长袍、有着昆虫样复眼的六臂生物。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temporal-rift/objects.lua"
+
+t("Rune of the Rift", "符文:时空裂隙", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/temporal-rift/zone.lua"
+
+t("Temporal Rift: Lumberjack village", "时空裂隙:伐木工人村庄", "_t")
+t("Temporal Rift: Daikara", "时空裂隙:岱卡拉", "_t")
+t("Temporal Rift: Lake of Nur", "时空裂隙:纳尔湖", "_t")
+t("Space and time distort and lose meaning as you pass through the rift. This place is alien.", "当你穿过裂隙时,时空扭曲且停滞了。这个地方似乎在外太空。", "_t")
+t("This looks like Maj'Eyal's forest but it looks strangely distorted, beware...", "这里看起来像是马基·埃亚尔的丛林,但它看起来被诡异的扭曲过,当心……", "_t")
+t("As you pass the rift you see what seems to be the Daikara mountains, yet they are not.", "当你经过裂隙时你看到了像是岱卡拉山脉的情景,尽管它们不是。", "_t")
+t("Temporal Rift", "时空裂隙", "_t")
+t("The peace of this place has been disturbed.", "此处的和平被打破了。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/test/zone.lua"
+
+t("TestZone!", "测试!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/thieves-tunnels/npcs.lua"
+
+t("Assassin Lord", "盗贼领主", "entity name")
+t("He is the leader of a gang of bandits; watch out for his men.", "他是一帮盗贼的头头,小心他的手下。", "_t")
+t("#DARK_GREY#The assassin lord throws a smoke bomb and disappears!", "#DARK_GREY#盗贼领主扔下了一个烟雾弹,消失了!", "logPlayer")
+t("As the assassin dies the magical veil protecting the stairs out vanishes.", "刺客死后,笼罩离开这里的楼梯的魔法封印消失了。", "logSeen")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Lost Merchant", "迷路商人", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/thieves-tunnels/zone.lua"
+
+t("Unknown tunnels", "未知通道", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-angolwen/grids.lua"
+
+t("cultivated fields", "耕地", "entity name")
+t("cobblestone road", "鹅卵石路", "entity name")
+t("magical rock", "魔法石头", "entity name")
+t("fountain", "喷泉", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-angolwen/npcs.lua"
+
+t("Linaniil, Supreme Archmage of Angolwen", "安格利文超阶魔导师·莱娜尼尔", "entity name")
+t("A tall, pale woman dressed in a revealing silk robe. Her gaze is so intense it seems to burn.", "一位穿着启迪丝绸长袍的高挑女人。她的目光是如此的炽热,似乎会融尽一切。", "_t")
+t("#GOLD#Linaniil concentrates her formidable will to restore her body!", "#GOLD#莱娜尼尔集中了她强大的意志,复原了她的身体!", "saySimple")
+t("shalore", "永恒精灵", "entity subtype")
+t("Archmage Tarelion", "魔导师泰尔兰", "entity name")
+t("A tall Shalore in a flowing robe, he looks calm and at peace, but you can feel his tremendous power.", "一位穿着光滑长袍的高大永恒精灵,他看起来很稳重,你可以感受到他体内蕴含的强大能量。", "_t")
+t("Remove @himher@!", "干掉@himher@!", "_t")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("apprentice mage", "法师学徒", "entity name")
+t("An apprentice, learning the ways of the arcane arts.", "一位学徒,正在学习法术的奥秘。", "_t")
+t("pyromancer", "烈焰术士", "entity name")
+t("An archmage specializing in fire magic.", "一位精通火焰法术的法师。", "_t")
+t("cryomancer", "冰霜术士", "entity name")
+t("An archmage specializing in ice magic.", "一位精通冰系法术的法师。", "_t")
+t("geomancer", "地卜师", "entity name")
+t("An archmage specializing in earth magic.", "一位精通土系法术的法师。", "_t")
+t("tempest", "风暴术士", "entity name")
+t("An archmage specializing in lightning magic.", "一位精通闪电法术的法师。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-angolwen/objects.lua"
+
+t("lecture on humility", "有关人性的手记", "entity subtype")
+t("Lecture on Humility by Archmage Linaniil", "大法师莱娜尼尔关于谦卑的演讲", "entity name")
+t("Lecture on Humility by Archmage Linaniil. A tale of the first ages and the Spellblaze.", "大法师莱娜尼尔关于谦卑的演讲。这是有关过去的时代和魔法大爆炸的传说。", "_t")
+t("magic teaching", "魔法教学", "entity subtype")
+t("'What is Magic' by Archmage Tarelion", "大法师泰尔兰关于“什么是魔法”的演讲", "entity name")
+t("Lecture on the nature of magic by Archmage Tarelion.", "大法师泰尔兰关于魔法本质的演讲", "_t")
+t("Rune of Dissipation", "消散符文", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-angolwen/traps.lua"
+
+t("Shining Jewel", "闪光的珠宝", "entity name")
+t("Alchemist", "炼金术师", "entity name")
+t("Library", "图书馆", "entity name")
+t("Tools of the Art", "艺术工具", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-angolwen/zone.lua"
+
+t("Angolwen", "安格利文", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-derth/grids.lua"
+
+t("cultivated fields", "耕地", "entity name")
+t("cobblestone road", "鹅卵石路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-derth/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("derth guard", "德斯守卫", "entity name")
+t("A stern-looking guard, he will not let you disturb the town.", "一名严肃的守卫,他不会允许任何人打扰镇子的宁静。", "_t")
+t("halfling slinger", "半身人投石者", "entity name")
+t("A Halfling, with a sling. Beware.", "一位携带投石索的半身人。当心。", "_t")
+t("human farmer", "人类农民", "entity name")
+t("A weather-worn Human farmer.", "穿着普通的人类农民。", "_t")
+t("halfling gardener", "半身人园丁", "entity name")
+t("halfling", "半身人", "entity subtype")
+t("A Halfling, he seems to be looking for plants.", "一名正在寻找植物的半身人。", "_t")
+t("Shady cornac man", "鬼鬼祟祟的科纳克人", "entity name")
+t("Hey you. Come here.", "喂!说你呢,到我这儿来!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-derth/traps.lua"
+
+t("Armoury", "护甲店", "entity name")
+t("Tanner", "皮革店", "entity name")
+t("Swordsmith", "长剑铁匠铺", "entity name")
+t("Knives and daggers", "小刀与匕首", "entity name")
+t("Death from Afar", "远处的死亡气息", "entity name")
+t("Herbalist", "草药馆", "entity name")
+t("Jewelry", "珠宝店", "entity name")
+t("Survival Supplies", "野外生存用品", "entity name")
+t("Home of Stire the Alchemist", "炼金师斯泰尔的家", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-derth/zone.lua"
+
+t("Derth", "å¾·æ–¯", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-elvala/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("shalore", "永恒精灵", "entity subtype")
+t("elvala guard", "埃尔瓦拉守卫", "entity name")
+t("A stern-looking guard, he will not let you disturb the town.", "一名严肃的守卫,他不会允许任何人打扰镇子的宁静。", "_t")
+t("shalore rune master", "精灵符文大师", "entity name")
+t("A tall Elf, his skin covered in runes.", "一名高大的精灵,他的皮肤刻上了各种纹身。", "_t")
+t("giant", "巨人", "entity type")
+t("ogre", "食人魔", "entity subtype")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("ogre rune-spinner", "食人魔符文师", "entity name")
+t("A towering ogre guard, her skin covered in runes.", "一个高大的食人魔守卫,她的身上印刻着充满魔力的符文。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-elvala/objects.lua"
+
+t("spellblaze", "魔法大爆炸", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-elvala/traps.lua"
+
+t("Tailor", "裁缝店", "entity name")
+t("Tanner", "皮革店", "entity name")
+t("Swordsmith", "长剑铁匠铺", "entity name")
+t("Staff carver", "法杖雕刻者", "entity name")
+t("Runemaster", "大师符文店", "entity name")
+t("Home of Marus the Alchemist", "炼金师马鲁斯的家", "entity name")
+t("Shady Library", "不显眼的图书馆", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-elvala/zone.lua"
+
+t("Elvala", "埃尔瓦拉", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-gates-of-morning/grids.lua"
+
+t("floor", "地板", "entity subtype")
+t("old road", "古老的路", "entity name")
+t("Farportal: Last Hope", "远古传送门:至最后的希望", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go near the town of Last Hope in Maj'Eyal.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这扇门似乎通向马基·埃亚尔大陆上最后的希望之所在区域。]], "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot on the outskirts of Last Hope, with no trace of the portal...", "#VIOLET#你进入了传送漩涡,一眨眼功夫你回到了最后的希望的郊外,传送的踪迹再不可寻……", "_t")
+t("grass", "草地", "entity subtype")
+t("rockwall", "岩石墙", "entity type")
+t("Sunwall mountain", "太阳堡垒群山", "entity name")
+t("Way into the Slazish fens", "通往斯拉伊什沼泽的路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-gates-of-morning/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("High Sun Paladin Aeryn", "太阳骑士艾琳", "entity name")
+t("A beautiful woman, clad in shining plate armour. Power radiates from her.", "一位身披板甲的美女。她的周身闪耀着光辉。", "_t")
+t("You find a note containing the location of the Orc Prides on Aeryn's body.", "你在艾琳的尸体上找到了一张纸条,上面写着兽人部落的位置。", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-gates-of-morning/traps.lua"
+
+t("Impenetrable Plates", "坚硬铠甲店", "entity name")
+t("Quality Leather", "高级皮甲店", "entity name")
+t("Arcane Cloth", "奥术法袍店", "entity name")
+t("Swordmaster", "制剑大师店", "entity name")
+t("Night Affairs", "黑夜道具店", "entity name")
+t("Orc Cutters", "刀具店:兽人砍杀者", "entity name")
+t("Mauling for Brutes", "锤店:专供粗暴者使用", "entity name")
+t("Bows and Slings", "弓与投石索", "entity name")
+t("Sook's Arcane Goodness", "苏克的奥术物资店", "entity name")
+t("Sarah's Herbal Infusions", "萨拉的草本纹身店", "entity name")
+t("Sook's Runes and other Harmless Contraptions", "苏克符文道具店", "entity name")
+t("Zemekkys Home", "伊莫克斯的家", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-gates-of-morning/zone.lua"
+
+t("Gates of Morning", "晨曦之门", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-irkkk/grids.lua"
+
+t("cooking pit", "烹饪凹地", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-irkkk/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("yeek", "夺心魔", "entity subtype")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("yeek mindslayer", "夺心魔心灵杀手", "entity name")
+t("A mindslayer in training.", "一名正在训练的夺心魔杀手。", "_t")
+t("yeek psionic", "夺心魔超能力者", "entity name")
+t("You can literaly feel the mental energies emitted by this yeek.", "你可以感受到这名夺心魔周围的能量。", "_t")
+t("gem crafter", "珠宝匠", "entity name")
+t("This yeek has all sorts of gems to sell.", "这名夺心魔出售所有品种的宝石。", "_t")
+t("two hander weapons crafter", "双手武器铁匠", "entity name")
+t("This yeek has all sorts of two handed weapons to sell.", "这名夺心魔出售所有种类的双手武器。", "_t")
+t("one hander weapons crafter", "单手武器铁匠", "entity name")
+t("This yeek has all sorts of one handed weapons to sell.", "这名夺心魔出售所有种类的单手武器。", "_t")
+t("tailor", "裁缝", "entity name")
+t("This yeek has all sorts of cloth to sell.", "这名夺心魔出售所有种类的衣服。", "_t")
+t("tanner", "皮革商", "entity name")
+t("This yeek has all sorts of leathers to sell.", "这名夺心魔出售所有种类的皮革。", "_t")
+t("natural infusions", "纹身师", "entity name")
+t("This yeek has all sorts of infusions to sell.", "这名夺心魔出售所有种类的纹身。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-irkkk/traps.lua"
+
+t("Tailor", "裁缝店", "entity name")
+t("Tanner", "皮革店", "entity name")
+t("Swordsmith", "长剑铁匠铺", "entity name")
+t("Staff carver", "法杖雕刻者", "entity name")
+t("Runemaster", "大师符文店", "entity name")
+t("Home of Marus the Alchemist", "炼金师马鲁斯的家", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-irkkk/zone.lua"
+
+t("Irkkk", "伊尔克", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-iron-council/grids.lua"
+
+t("underground", "地下", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("crystals", "水晶", "entity name")
+t("Escape route from Reknor", "瑞库纳逃生之路", "entity name")
+t("The Deep Bellow", "无尽深渊", "entity name")
+t("The Dwarven Empire Incarnate", "矮人帝国的化身", "entity name")
+t("Mystic of the Empire", "帝国的奥秘", "entity name")
+t("Defender of the Empire", "帝国的保卫者", "entity name")
+t("Warrior of the Empire", "帝国的战士", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-iron-council/npcs.lua"
+
+t("dwarf", "矮人", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("dwarven guard", "矮人守卫", "entity name")
+t("dwarven earthwarden", "矮人岩石守卫", "entity name")
+t("A stocky dwarf, he looks angry.", "一名严肃的矮人守卫,他看起来脾气火爆。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-iron-council/traps.lua"
+
+t("Armoury", "护甲店", "entity name")
+t("Tanner", "皮革店", "entity name")
+t("Tailor", "裁缝店", "entity name")
+t("Sword smith", "铸剑师", "entity name")
+t("Axe smith", "制斧铁匠铺", "entity name")
+t("Mace smith", "制锤铁匠铺", "entity name")
+t("Runemaster", "大师符文店", "entity name")
+t("Jewelry", "珠宝店", "entity name")
+t("Delver's Delights", "挖掘者的快乐", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-iron-council/zone.lua"
+
+t("Iron Council", "钢铁王座", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-last-hope/grids.lua"
+
+t("floor", "地板", "entity subtype")
+t("old road", "古老的路", "entity name")
+t("Farportal: Gates of Morning", "远古传送门:晨曦之门", "entity name")
+t([[A farportal is a way to travel incredible distances in the blink of an eye. They usually require an external item to use. You have no idea if it is even two-way.
+This one seems to go near the Gates of Morning in the Far East.]], [[ 传送门是可以在眨眼间将你传送出很远距离的工具。它们通常需要一件关键道具来激活。你不知道这道门是否为双向的。 
+ 这扇门似乎通向远东的晨曦之门附近。]], "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you set foot in sight of the Gates of Morning, with no trace of the portal...", "#VIOLET#你进入了传送漩涡,一眨眼的功夫你已经到了晨曦之门的山脚下,此间毫无传送门的痕迹……", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-last-hope/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("last hope guard", "最后的希望守卫", "entity name")
+t("A stern-looking guard, he will not let you disturb the town.", "一名严肃的守卫,他不会允许任何人打扰镇子的宁静。", "_t")
+t("halfling guard", "半身人守卫", "entity name")
+t("A Halfling, with a sling. Beware.", "一位携带投石索的半身人。当心。", "_t")
+t("human citizen", "人类市民", "entity name")
+t("A clean-looking Human resident of Last Hope.", "一位面容清秀的最后希望市民。", "_t")
+t("halfling citizen", "半身人市民", "entity name")
+t("halfling", "半身人", "entity subtype")
+t("A clean-looking Halfling resident of Last Hope.", "一位面容清秀的最后希望市民。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-last-hope/objects.lua"
+
+t("last hope foundation", "最后的希望的建立", "entity subtype")
+t("The Diaries of King Toknor the Brave (%d)", "狮心王图库纳的日记 (%d)", "tformat")
+t("A part of the history of Last Hope, and King Toknor the Brave.", "有关最后的希望和狮心王图库纳的历史。", "_t")
+t("analysis", "分析", "entity subtype")
+t("southspar", "南晶岛", "entity subtype")
+t("one", "一", "_t")
+t("the Pale King part %s", "亡灵国王 第%s章", "tformat")
+t("two", "二", "_t")
+t("A study of Southspar's most unusual ruler.", "有关南晶岛不寻常的统治者的研究。", "_t")
+t("oceans", "æµ·æ´‹", "entity subtype")
+t("The Oceans of Eyal", "埃亚尔之海", "entity name")
+t("Thoughts about the impossibility of sea travel.", "有关海洋航行的不可能性的思考。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-last-hope/traps.lua"
+
+t("Hormond & Son Plates", "霍尔蒙德父子板甲店", "entity name")
+t("Rila's Leather", "莱拉皮甲店", "entity name")
+t("Toxar Alchemical Tailor", "托克萨尔炼金裁缝店", "entity name")
+t("Herk's Cutting Edge", "赫克武器店", "entity name")
+t("Yulek's Tools of the Night", "约勒克黑夜工具店", "entity name")
+t("Vortal's Trees Choppers", "沃塔尔刀斧店", "entity name")
+t("Raber's Blunt Paradise", "雷柏钝器天堂", "entity name")
+t("Dala's Far Reaching Implements", "达拉远古工具店", "entity name")
+t("Sarah's Herbal Infusions", "萨拉的草本纹身店", "entity name")
+t("Sook's Runes and other Harmless Contraptions", "苏克符文道具店", "entity name")
+t("Library", "图书馆", "entity name")
+t("The Elder", "长老的寓所", "entity name")
+t("Tannen's Door", "泰恩的住所", "entity name")
+t("Home of Ungrol the Alchemist", "炼金师温格洛的家", "entity name")
+t("Rich merchant", "富商的家", "entity name")
+t("Urthol's Wondrous Emporium", "乌瑟尔商场", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-last-hope/zone.lua"
+
+t("Last Hope", "最后的希望", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-lumberjack-village/npcs.lua"
+
+t("Ben Cruthdar, the Cursed", "被诅咒者本·克鲁塞达尔", "entity name")
+t([[This madman looks extremely dangerous. He wields a big axe and means to use it.
+A gloomy aura emanates from him.]], "这个疯子看起来相当危险。他手持巨斧并精通战技。黑暗光环从他身上向周围扩散。", "_t")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("lumberjack", "伐木工", "entity name")
+t("A lumberjack. Cutting wood is his job, dream and passion.", "一名伐木工。伐木是他的工作,梦幻而激情。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-lumberjack-village/zone.lua"
+
+t("Small lumberjack village", "伐木工人的小村庄", "_t")
+t("Screams", "尖叫", "_t")
+t("You hear screaming not too far from you.", "你听到了不远处的尖叫声。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-point-zero/grids.lua"
+
+t("Temporal Rift to Maj'Eyal", "通向马基·埃亚尔的时空裂隙", "entity name")
+t("The rift leads to Maj'Eyal.", "裂隙通往马基·埃亚尔", "_t")
+t("wall", "墙壁", "entity type")
+t("cold forest", "冰冷森林", "entity name")
+t("floor", "地板", "entity type")
+t("ice", "寒冰", "entity subtype")
+t("polar cap", "极地冰冠", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-point-zero/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("guardian of reality", "时空守卫", "entity name")
+t("A stern-looking guardian, ever vigilant against the threats of the paradox.", "一名严肃的守卫,他时刻警惕着对零点圣域的威胁。", "_t")
+t("elemental", "元素", "entity type")
+t("void", "虚空", "entity subtype")
+t("Losgoroth are mighty void elementals, native to the void between the stars; they are rarely seen on the planet's surface.", "洛斯格罗斯是非常强大的虚空生物,居住于群星之间的星空中。在星球表面几乎看不到这种生物。", "_t")
+t("monstrous losgoroth", "大型洛斯格罗斯", "entity name")
+t("Zemekkys, Grand Keeper of Reality", "伊莫克斯·时空守护者", "entity name")
+t("shalore", "永恒精灵", "entity subtype")
+t("A timeless elf stands before you. Even though his age is impossible to determine, you feel he has seen many things.", "一位中年精灵站在你面前,岁月不曾在其脸上留下痕迹。尽管你不知道他活了多久,但是你仍能感到他已经遍览世间万物。", "_t")
+t("horror", "恐魔", "entity type")
+t("temporal", "时空", "entity subtype")
+t("Temporal Defiler", "时空污秽魔", "entity name")
+t("A huge, slender, metallic monstrosity with long claws in place of fingers, and razor-sharp teeth. It seems to seek something here.", "一只瘦长的生物,在其手指部位有着锋利的剃刀般的爪子,此外,它还拥有锋利的牙齿。它似乎在这里寻找着什么。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-point-zero/objects.lua"
+
+t("An iridescent shard of violet crystal.  Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself.  It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.", "这是一块紫色的闪光碎片。闪光时缓时快,时而亮如星辰,时而黯淡无光。握着它时,你感到自己既年轻又苍老,时而觉得自己是一个年轻人,时而又觉得自己像是活了几千年。你的肉体在短暂的瞬间似乎跨越了千年,但是灵魂却永恒不变。", "_t")
+t("Shard of Crystalized Time", "时空结晶碎片", "entity name")
+t("glowing shard", "闪光的碎片", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-point-zero/traps.lua"
+
+t("Tailor", "裁缝店", "entity name")
+t("Tanner", "皮革店", "entity name")
+t("Knives and daggers", "小刀与匕首", "entity name")
+t("Death from Afar", "远处的死亡气息", "entity name")
+t("Swordsmith", "长剑铁匠铺", "entity name")
+t("Staff carver", "法杖雕刻者", "entity name")
+t("Runemaster", "大师符文店", "entity name")
+t("Jewelry", "珠宝店", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-point-zero/zone.lua"
+
+t("Point Zero", "零点圣域", "_t")
+t("temporal beam endpoint", "时空光束终点", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-shatur/grids.lua"
+
+t("cobblestone road", "鹅卵石路", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-shatur/npcs.lua"
+
+t("humanoid", "人形生物", "entity type")
+t("thalore", "自然精灵", "entity subtype")
+t("Catch @himher@!", "抓住@himher@!", "_t")
+t("thalore hunter", "精灵猎人", "entity name")
+t("A stern-looking guard, he will not let you disturb the town.", "一名严肃的守卫,他不会允许任何人打扰镇子的宁静。", "_t")
+t("thalore wilder", "精灵野性师", "entity name")
+t("A tall elf, his skin covered in green moss.", "一名高大的精灵,他的皮肤覆有青苔。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-shatur/traps.lua"
+
+t("Armoury", "护甲店", "entity name")
+t("Tanner", "皮革店", "entity name")
+t("Swordsmith", "长剑铁匠铺", "entity name")
+t("Nature's Punch", "自然天成", "entity name")
+t("Silent Hunter", "沉默猎手", "entity name")
+t("Herbalist", "草药馆", "entity name")
+t("Night's Star", "暗夜繁星", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-shatur/zone.lua"
+
+t("Shatur", "夏特尔", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-zigur/grids.lua"
+
+t("Zigur Postsign", "伊格的岗哨", "entity name")
+t("The laws of the Ziguranth", "伊格兰斯的规则", "_t")
+t("lava pit", "熔岩矿坑", "entity name")
+t("cultivated fields", "耕地", "entity name")
+t("cobblestone road", "鹅卵石路", "entity name")
+t("giant rock", "巨大的岩石", "entity name")
+t("closed gate", "关闭的大门", "entity name")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("open gate", "敞开的大门", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-zigur/npcs.lua"
+
+t("Grand Corruptor", "大堕落者", "entity name")
+t("An Elven corruptor, drawn to these blighted lands.", "一位堕落精灵,他生活在这片荒芜大陆上。", "_t")
+t("Protector Myssil", "守护者米歇尔", "entity name")
+t("A Halfling Ziguranth, clad in dark steel plates. She is the current leader of Zigur.", "一名身穿黑色板甲的半身人伊格兰斯。她是伊格目前的首领。", "_t")
+t("halfling", "半身人", "entity subtype")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-zigur/objects.lua"
+
+t("the great evil", "罪恶之源", "entity subtype")
+t("The Great Evil", "罪恶之源", "entity name")
+t("History of the horrors of magic.", "有关魔法带来的恐怖的历史。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-zigur/traps.lua"
+
+t("Horman's Plates", "霍尔曼铠甲店", "entity name")
+t("Infused Leather", "自然浸染的皮甲", "entity name")
+t("Slash & Dash", "冲锋与砍杀", "entity name")
+t("Nature's Punch", "自然天成", "entity name")
+t("Slice & Dice", "切成碎块", "entity name")
+t("Nature's Reach", "自然的延伸", "entity name")
+t("A Million Cuts", "千刀万剐", "entity name")
+t("Purification Tools", "净化的工具", "entity name")
+t("Library", "图书馆", "entity name")
+t("Trainer", "训练师", "entity name")
+t("Nature's Emporium", "自然大百货", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/town-zigur/zone.lua"
+
+t("Zigur", "伊格", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/trollmire/grids.lua"
+
+t("dirt road", "土路", "entity name")
+t("grass", "草地", "entity subtype")
+t("troll stew", "巨魔的肉汤", "entity name")
+t("wall", "墙壁", "entity type")
+t("water", "æ°´", "entity subtype")
+t("tree", "æ ‘", "entity name")
+t("bog water", "沼泽泥水塘", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/trollmire/npcs.lua"
+
+t("Prox the Mighty", "大力巨魔普罗克斯", "entity name")
+t("A huge troll, he might move slowly but he does look dangerous nonetheless.", "一只巨大的巨魔,虽然他行动缓慢,但是毫无疑问他看起来危险无比。", "_t")
+t("Prox staggers for a moment. A note seems to drop at his feet.", "普洛克斯蹒跚了几步,一张纸条似乎掉在了他脚下。", "logSeen")
+t("Shax the Slimy", "水上巨魔夏克斯", "entity name")
+t("A huge troll, he seems to be adapted to aquatic life.", "一只巨大的巨魔,他似乎已经习惯了水中的生活。", "_t")
+t("and eaten raw", "并被生吞活剥", "_t")
+t("Shax staggers for a moment. A note seems to drop at his feet.", "夏克斯蹒跚了几步,一张纸条似乎掉在了他脚下。", "logSeen")
+t("... and we thought the trollmire was safer now!", "…谁说巨魔沼泽比以前安全了!", "_t")
+t("giant", "巨人", "entity type")
+t("troll", "巨魔", "entity subtype")
+t("Bill the Stone Troll", "岩石巨魔比尔", "entity name")
+t([[Big, brawny, powerful and with a taste for Halfling.
+He is wielding a small tree trunk and lumbering toward you.
+This is the troll the notes spoke about, no doubt.]], "高大、强壮且嗜食半身人。他手持一柄小巧的树干并冲向你。这就是手稿里提到的那只巨魔,没跑了……", "_t")
+t("and clobbered into soup", "并被煮成汤", "_t")
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Aluin the Fallen", "堕落骑士阿鲁因", "entity name")
+t("His once-shining armour now dull and bloodstained, this Sun Paladin has given in to despair.", "他曾经闪亮的盔甲如今又锈又钝且满是鲜血,这名太阳骑士已经陷入了深深的绝望。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/trollmire/objects.lua"
+
+t("tattered paper scrap", "破烂的碎纸片", "entity name")
+t("A paper scrap, left by an adventurer.", "由冒险者留下的碎纸片。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/trollmire/zone.lua"
+
+t("Trollmire", "巨魔沼泽", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial-combat-stats/grids.lua"
+
+t("Lobby Portal", "前厅传送门", "entity name")
+t("This portal will bring you back to the Tutorial Lobby.", " 这道传送门将把你带回教程大厅。", "_t")
+t("Enter the portal back to the lobby?", "你要进入传送门返回教学大厅么?", "_t")
+t("Tutorial Lobby Portal", "传送至大厅", "_t")
+t("#VIOLET#You enter the swirling portal and in the blink of an eye you are back in the lobby.", "#VIOLET#你进入了传送漩涡,一眨眼功夫你回到了大厅。", "logPlayer")
+t("Enter", "进入", "_t")
+t("Stay", "呆在这里", "_t")
+t("grass", "草地", "entity name")
+t("Rune of Enlightenment: Summer Vacation", "启蒙符文:暑假", "entity name")
+t("Causes the player's brain to jettison all recently-acquired knowledge.", " 可以净化玩家的大脑,使玩家遗忘所有最近所学的技能。", "_t")
+t("#VIOLET#You feel unenlightened.", "#VIOLET#你感到很无知。", "logPlayer")
+t("Rune of Enlightenment: Shove", "启蒙符文:冲撞", "entity name")
+t("Teaches the player 'Shove'.", " 可习得技能“推挤” ", "_t")
+t("#VIOLET#You have learned the talent Shove.", "#VIOLET#你学会了技能推挤。", "logPlayer")
+t("#VIOLET#The sound of an ancient door grinding open echoes down the tunnel!", "#VIOLET#推开古老大门产生的吱呀声音回荡在通道里!", "logPlayer")
+t("Rune of Enlightenment: Mana Gale", "启蒙符文:法力风暴", "entity name")
+t("Teaches the player 'Mana Gale'.", " 可习得技能“法力风暴” ", "_t")
+t("#VIOLET#You have learned the talent Mana Gale.", "#VIOLET#你学会了技能法力风暴", "logPlayer")
+t("Rune of Enlightenment: Telekinetic Punt", "启蒙符文:念力推送", "entity name")
+t("Teaches the player 'Telekinetic Punt'.", " 可习得技能“念力打击” ", "_t")
+t("#VIOLET#You have learned the talent Telekinetic Punt.", "#VIOLET#你学会了技能念力冲撞", "logPlayer")
+t("Rune of Enlightenment: Blink", "启蒙符文:闪现", "entity name")
+t("Teaches the player 'Blink'.", " 可习得技能“闪光术” ", "_t")
+t("#VIOLET#You have learned the talent Blink.", "#VIOLET#你学会了技能闪现", "logPlayer")
+t("Rune of Enlightenment: Fear", "启蒙符文:恐惧", "entity name")
+t("Teaches the player 'Fear'.", " 可习得技能“恐惧” ", "_t")
+t("#VIOLET#You have learned the talent Fear.", "#VIOLET#你学会了技能恐惧术", "logPlayer")
+t("Rune of Enlightenment: Bleed", "启蒙符文:流血", "entity name")
+t("Teaches the player 'Bleed'.", " 可习得技能“流血” ", "_t")
+t("#VIOLET#You have learned the talent Bleed.", "#VIOLET#你学会了技能流血", "logPlayer")
+t("Rune of Enlightenment: Confusion", "启蒙符文:混乱", "entity name")
+t("Teaches the player 'Confusion'.", " 可习得技能“混乱” ", "_t")
+t("#VIOLET#You have learned the talent Confusion.", "#VIOLET#你学会了技能混乱", "logPlayer")
+t("floor", "地板", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("glowing door", "发光的门", "entity name")
+t("#VIOLET#You must achieve Enlightenment before you can pass. Seek ye to the west to discover the ancient art of Shoving Stuff.", "#VIOLET#你必须完成地下城启蒙成就才能通过。往西部寻找古代宝物:冲击法杖。", "logPlayer")
+t("sealed door", "被封印的门", "entity name")
+t("Sign", "标记", "entity name")
+t("Contains a snippet of ToME wisdom.", " 包含了 ToME 智慧的残片 ", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial-combat-stats/npcs.lua"
+
+t("human", "人类", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Nain the Guide", "指引者耐恩", "entity name")
+t("A pitchfork-wielding human with a welcoming smile.", "一名带着微笑留着扫把头的人类。", "_t")
+t("skeleton mage", "骷髅法师", "entity name")
+t("half-dead forest troll", "半死的森林巨魔", "entity name")
+t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.
+He looks hurt.]], "绿皮丑陋的生物,这只笨重的人形生物在盯着你并握紧了满是肉瘤的绿色拳头。他看起来受伤了。", "_t")
+t("Lone Wolf", "寂寞的狼", "entity name")
+t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "这是一只狡诈的狼,只有普通狼的3倍大。它看起来很饥渴,而你——很美味!", "_t")
+t("Orc", "兽人", "entity name")
+t("Quick-healing orc", "快速自愈的兽人", "entity name")
+t("Robe-clad elf", "披着长袍的精灵", "entity name")
+t("An elf that looks as though he spends a good amount of his time wiggling his fingers and chanting.", "这名精灵看起来一生都花费在了手势和颂歌中。", "_t")
+t("Stubborn orc", "顽固的兽人", "entity name")
+t("Obstinate orc", "顽强的兽人", "entity name")
+t("Pushy orc", "冲动的兽人", "entity name")
+t("Rude orc", "粗暴的兽人", "entity name")
+t("Troll", "巨魔", "entity name")
+t("Ugly troll", "丑陋的巨魔", "entity name")
+t("Gross troll", "粗野的巨魔", "entity name")
+t("Ghastly troll", "可怕的巨魔", "entity name")
+t("Forum troll", "高等巨魔", "entity name")
+t("Pushy elf", "冲动的精灵", "entity name")
+t("Blustering elf", "狂暴的精灵", "entity name")
+t("Breezy elf", "活泼的精灵", "entity name")
+t("spider", "蜘蛛", "entity subtype")
+t("spiderkin", "蜘蛛", "entity type")
+t("Arachnophobia...", "我有蜘蛛恐惧症……", "_t")
+t("giant spider", "巨型蜘蛛", "entity name")
+t("A huge arachnid.", "一只巨大的蛛形纲生物。", "_t")
+t("chittering spider", "肥胖的蜘蛛", "entity name")
+t("A huge, chittering arachnid.", "一只巨大的肥胖蜘蛛。", "_t")
+t("hairy spider", "毛蜘蛛", "entity name")
+t("A huge, hairy arachnid.", "一只巨大的毛蜘蛛。", "_t")
+t("Bored elf", "无聊的精灵", "entity name")
+t("Idle elf", "懒惰的精灵", "entity name")
+t("Loitering elf", "流浪的精灵", "entity name")
+t("Dull-eyed orc", "笨拙的兽人", "entity name")
+t("Keen-eyed orc", "敏锐的兽人", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial-combat-stats/objects.lua"
+
+t("Boots of Physical Save (+10)", "物理豁免之靴(+10)", "entity name")
+t("Dried-up old boots.", "干瘪的老旧靴子。", "_t")
+t("Fine boots that increase your Physical Save by 10.", "可以提高你10点物理豁免的好靴。", "_t")
+t("Amulet of Mindpower (+3)", "精神强度之项链(+3)", "entity name")
+t("Glittering amulet.", "闪光的项链。", "_t")
+t("A beautiful amulet that increases your Mindpower by 3.", "可以提高你3点精神强度的项链。", "_t")
+t("Helmet of Accuracy (+6)", "命中之头盔(+6)", "entity name")
+t("Hard-looking helmet.", "难看的头盔。", "_t")
+t("A finely-wrought helmet that increases your Accuracy by 6.", "一只可以提高你6点命中的精工头盔。", "_t")
+t("Ring of Mental Save (+6)", "精神豁免之戒指(+6)", "entity name")
+t("Smooth ring.", "光滑的戒指。", "_t")
+t("A ruby-studded ring.", "一只镶有红宝石的戒指。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial-combat-stats/traps.lua"
+
+t("tutorial2", "教程2", "entity subtype")
+t("tutorial3", "教程3", "entity subtype")
+t("tutorial4", "教程4", "entity subtype")
+t("tutorial5", "教程5", "entity subtype")
+t("tutorial", "教程", "_t")
+t("tutorial6", "教程6", "entity subtype")
+t("A tutorial", "教程", "_t")
+t("Tutorial: %s", "教程:%s", "tformat")
+t("Movement", "移动", "entity name")
+t("Melee Combat", "近战格斗", "entity name")
+t("Objects", "物品", "entity name")
+t("Talents", "技能", "entity name")
+t("Experience and Levels", "经验和等级", "entity name")
+t("Different terrains", "不同的地形", "entity name")
+t("Basic tactic: Do not get surrounded", "基本战术:不要被包围", "entity name")
+t("Basic tactic: Take cover", "基本战术:寻找掩护", "entity name")
+t("Ranged Combat", "远程战斗", "entity name")
+t("Quests", "任务", "entity name")
+t("Mechanics tutorial", "机制教程", "entity name")
+t("Mechanics Tutorial", "机制教程", "entity name")
+t("Combat Stats", "战斗属性", "entity name")
+t("Combat Stat Tooltips", "战斗属性提示", "entity name")
+t("Combat Stat Scale", "战斗属性提升", "entity name")
+t("Combat Stat Calculations", "战斗属性计算", "entity name")
+t("Timed Effects", "临时效果", "entity name")
+t("Dungeon of Adventurer Enlightenment Completed", "地下城冒险启蒙版已完成", "entity name")
+t("Cross-Tier Effects", "越层效果", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial-combat-stats/zone.lua"
+
+t("Tutorial", "教程", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial/npcs.lua"
+
+t("skeleton mage", "骷髅法师", "entity name")
+t("half-dead forest troll", "半死的森林巨魔", "entity name")
+t([[Green-skinned and ugly, this massive humanoid glares at you, clenching wart-covered green fists.
+He looks hurt.]], "绿皮丑陋的生物,这只笨重的人形生物在盯着你并握紧了满是肉瘤的绿色拳头。他看起来受伤了。", "_t")
+t("Lone Wolf", "寂寞的狼", "entity name")
+t("It is a large wolf with eyes full of cunning, only 3 times bigger than a normal wolf. It looks hungry. You look tasty!", "这是一只狡诈的狼,只有普通狼的3倍大。它看起来很饥渴,而你——很美味!", "_t")
+t("Tutorial: Finish", "教程:完成", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial/traps.lua"
+
+t("tutorial", "教程", "_t")
+t("A tutorial", "教程", "_t")
+t("Tutorial: %s", "教程:%s", "tformat")
+t("Movement", "移动", "entity name")
+t("Melee Combat", "近战格斗", "entity name")
+t("Objects", "物品", "entity name")
+t("Talents", "技能", "entity name")
+t("Experience and Levels", "经验和等级", "entity name")
+t("Different terrains", "不同的地形", "entity name")
+t("Basic tactic: Do not get surrounded", "基本战术:不要被包围", "entity name")
+t("Basic tactic: Take cover", "基本战术:寻找掩护", "entity name")
+t("Ranged Combat", "远程战斗", "entity name")
+t("Quests", "任务", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/tutorial/zone.lua"
+
+t("Tutorial", "教程", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/unhallowed-morass/grids.lua"
+
+t("Temporal Rift", "时空裂隙", "entity name")
+t("The rift leads to another part of the morass.", "裂隙通往混沌之沼的另一个区域。", "_t")
+t("Point Zero", "零点圣域", "_t")
+t([[The rift has brought you back to Point Zero, and the source of the disturbances.
+A temporal defiler is attacking the town, all the Keepers in range are attacking it!]], [[这个裂隙将你带回到了零点圣域,你看到了这些混乱的源头。
+一只时空污秽魔正在攻击圣域,附近所有的守卫都在攻击它。]], "_t")
+t("rift", "裂隙", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("crack in spacetime", "时空裂隙", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/unhallowed-morass/npcs.lua"
+
+t("spider", "蜘蛛", "entity subtype")
+t("spiderkin", "蜘蛛", "entity type")
+t("Arachnophobia...", "我有蜘蛛恐惧症……", "_t")
+t("weaver hatchling", "编织者幼体", "entity name")
+t("A nearly translucent spider hatchling.", "一只小小的蜘蛛,它在不断的出入相位现实。", "_t")
+t("orb spinner", "球蛛纺织者", "entity name")
+t("A large brownish arachnid, its fangs drip with a strange fluid.", "一只巨大的褐色蜘蛛,它的尖牙不断的滴落奇怪的液体。", "_t")
+t("orb weaver", "球蛛编织者", "entity name")
+t("A large brownish arachnid spinning its web.  It doesn't look pleased that you've disturbed its work.", "一只正在结网的巨大褐色蜘蛛,你的打扰使它很不高兴。", "_t")
+t("fate spinner", "命运纺织者", "entity name")
+t("Easily as big as a horse, this giant spider menaces at you with claws and fangs.", "像一只马一样大的蜘蛛,它的尖牙利齿已经饥渴难耐了。", "_t")
+t("fate weaver", "命运编织者", "entity name")
+t("A large white spider.", "一只巨大的白色蜘蛛。", "_t")
+t("As you vanquish the queen you notice a temporal thread that seems to have been controlling her. It seems to go through a rift.", "当你杀死织网蛛后时,你注意到某根时间线曾控制着她。这根线似乎来自某个裂隙。", "_t")
+t("Weaver Queen", "织网蛛后", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/unhallowed-morass/objects.lua"
+
+t("Void Star", "虚空之星", "entity name")
+t("tiny black star", "小巧的黑色星星", "_t")
+t("It looks like a very tiny star -- deep black -- and yet it somehow shines.", "它看起来像是一颗非常小巧的星星——深邃而黑暗——不时闪着光芒。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/unhallowed-morass/zone.lua"
+
+t("Unhallowed Morass", "混沌之沼", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/unremarkable-cave/npcs.lua"
+
+t("elf", "精灵", "entity subtype")
+t("Fillarel Aldaren", "菲拉瑞尔·阿达兰", "entity name")
+t("An Elven woman. She wears a tight robe decorated with symbols of the Sun and the Moon and wields a staff.", "一名精灵女子。她穿着日月图案的长袍,手持一根法杖。", "_t")
+t("humanoid", "人形生物", "entity type")
+t("orc", "兽人", "entity subtype")
+t("Krogar", "克罗加尔", "entity name")
+t("An orc clad in mail armour, he wields a staff and looks menacing.", "一名穿着锁甲的兽人,他手持法杖并且看起来凶残异常。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/unremarkable-cave/zone.lua"
+
+t("Unremarkable Cave", "隐蔽的洞穴", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/valley-moon-caverns/grids.lua"
+
+t("exit to the lost valley", "离开前往失落山谷", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/valley-moon-caverns/objects.lua"
+
+t("tattered paper scrap", "破烂的碎纸片", "entity name")
+t("A paper scrap, left by somebody named Rassir.", "一张由一个叫做拉希尔的人留下的纸条。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/valley-moon-caverns/zone.lua"
+
+t("Caverns to the hidden valley", "通往隐秘山谷的山洞", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/valley-moon/grids.lua"
+
+t("moonstone", "月亮石", "entity name")
+t("floor", "地板", "entity type")
+t("grass", "草地", "entity subtype")
+t("Fearscape Portal", "恶魔空间传送门", "entity name")
+t("An invocation portal, perpetually summoning beings through it.", " 一个仪式传送门,可以不断的从另一边召唤生物。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/valley-moon/npcs.lua"
+
+t("demon", "恶魔", "entity type")
+t("major", "大恶魔", "entity subtype")
+t("Corrupted Daelach", "堕落达莱奇", "entity name")
+t("Shadow and flames. The huge beast of fire moves speedily toward you, its huge shadowy wings deployed.", "阴影和火焰。这团火焰怪物向你冲来,它的巨大暗影翅膀逐渐张开。", "_t")
+t("elf", "精灵", "entity subtype")
+t("humanoid", "人形生物", "entity type")
+t("Limmir the Jeweler", "珠宝匠利米尔", "entity name")
+t("An Elven Anorithil, specializing in the art of jewelry.", "一名精灵星月术士,擅长珠宝技艺。", "_t")
+t("#VIOLET#Limmir is attacked! Defend him!", "#VIOLET#利米尔被攻击了!快保护他!", "say")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/valley-moon/zone.lua"
+
+t("Ithilthum, Valley of the Moon", "伊塞尔森`月之谷", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/void/grids.lua"
+
+t("Temporal Rift", "时空裂隙", "entity name")
+t("The rift leads... somewhere.", "裂缝通向…某个地方", "_t")
+t("Temporal Warden", "时空守卫", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/void/npcs.lua"
+
+t("eyal", "埃亚尔", "entity subtype")
+t("god", "神", "entity type")
+t("Gerlyk, the Creator", "创世神·盖里克", "entity name")
+t([[During the Age of Haze nearly all gods were destroyed by the Sher'tul Godslayers. However, a small number escaped.
+Gerlyk, the creator of the Human race, prefered to flee into the void between the stars than to face death. He has been trapped ever since.
+The sorcerers tried to bring him back and nearly succeeded.
+Now you have come to finish what the Sher'tul began. Become a Godslayer yourself.]], [[在混沌纪几乎大部分神祗被夏·图尔的弑神者所杀。但仍有少部分逃离。
+盖里克,人类缔造者,则选择走进群星间的虚空来避免死亡。他至今仍毫无踪迹。
+恶魔法师们正在试图将他召回,并已经接近成功。
+现在是你结束夏·图尔人未完成事业的时刻了,去成为一名弑神者吧!]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/void/zone.lua"
+
+t("Void between worlds", "无尽虚空", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-armoury/npcs.lua"
+
+t("Warmaster Gnarg", "战争领主格纳哥", "entity name")
+t("This ugly orc looks really nasty and vicious. He wields a huge two-handed sword and means to use it.", "这名丑陋的兽人看起来阴险狡诈。他手持双手大剑并擅长此道。", "_t")
+t("overpowered greater multi-hued wyrm", "超强的七彩龙精英", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-armoury/objects.lua"
+
+t("misc", "杂项", "entity subtype")
+t("athame", "祭剑", "_t")
+t("Blood-Runed Athame", "血符祭剑", "entity name")
+t("An athame, covered in blood runes. It radiates power.", "一柄祭祀短剑,上面刻有血色的符文。它散发着能量波动。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-armoury/zone.lua"
+
+t("Vor Armoury", "沃尔军械库", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-pride/grids.lua"
+
+t("book", "书", "entity name")
+t("floor", "地板", "entity subtype")
+t("reading candle", "阅读蜡烛", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-pride/npcs.lua"
+
+t("Vor, Grand Geomancer of the Pride", "普莱德地卜师将军沃尔", "entity name")
+t("An old orc, wearing multi-colored robes. Ice shards fly around him, leaving a trail of fire and lightning bursts.", "一名身穿彩色长袍的年老兽人。冰霜在他周围盘旋,他在走过的路上留下一条雷火之径。", "_t")
+t("and used as target practice for initiate mages", "并作为新兵法师的人肉靶子", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-pride/objects.lua"
+
+t("Tome of Wildfire", "焱之书", "entity name")
+t("burning book", "燃烧的书", "_t")
+t("This huge book is covered in searing flames. Yet they do not harm you.", "这本巨大的书本被明亮的火焰所围绕。但它们不会伤害你。", "_t")
+t("#00FFFF#You read the tome and learn about ancient forgotten fire magic!", "#00FFFF#你阅读了那本册子,学会了已被遗忘的古老火系魔法!", "logPlayer")
+t("#00FFFF#You read the tome and perfect your mastery of fire magic!", "#00FFFF#你阅读了那本册子,完善了对火系魔法的掌握!", "logPlayer")
+t("tome", "书册", "entity subtype")
+t("Tome of Uttercold", "冰之书", "entity name")
+t("frozen book", "冰冻的书", "_t")
+t("This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.", "这本巨大的书本被无尽的雪花所围绕。但它们不会伤害你。", "_t")
+t("learn the ancient secrets", "学习古老的秘术", "_t")
+t("#00FFFF#You read the tome and learn about ancient forgotten ice magic!", "#00FFFF#你阅读了那本册子,学会了已被遗忘的古老冰系魔法!", "logPlayer")
+t("#00FFFF#You read the tome and perfect your mastery of ice magic!", "#00FFFF#你阅读了那本册子,完善了对冰系魔法的掌握!", "logPlayer")
+t("draft note", "草稿笔记", "entity name")
+t("A note.", "一份笔记。", "_t")
+t("Records of Lorekeeper Hadak", "博学者哈达克的记录", "entity name")
+t("Part of the long history of the Orc race.", "有关兽人族漫长历史的一部分。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/vor-pride/zone.lua"
+
+t("Vor Pride", "沃尔部落", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/wilderness/grids.lua"
+
+t("cultivated fields", "耕地", "entity name")
+t("low hills", "丘陵", "entity name")
+t("forest", "森林", "entity name")
+t("pine forest", "松林", "entity name")
+t("Old forest", "远古森林", "entity name")
+t("Charred Scar", "灼烧之痕", "entity name")
+t("lava", "岩浆", "entity subtype")
+t("burnt forest", "被烧毁的森林", "entity name")
+t("polar cap", "极地冰冠", "entity name")
+t("frozen sea", "冰冻之海", "entity name")
+t("cold forest", "冰冷森林", "entity name")
+t("ice", "寒冰", "entity subtype")
+t("cold thaloren forest", "自然精灵的冰冷森林", "entity name")
+t("thaloren forest", "自然精灵的森林", "entity name")
+t("water", "æ°´", "entity subtype")
+t("deep water", "深水", "entity name")
+t("sea of Eyal", "埃亚尔之海", "entity name")
+t("river", "河流", "entity name")
+t("lake of Nur", "纳尔湖", "entity name")
+t("sea of Sash", "萨希之海", "entity name")
+t("lake", "æ¹–", "entity name")
+t("Westreach lake", "维斯特瑞湖", "entity name")
+t("Irondeep lake", "艾恩迪普湖", "entity name")
+t("Spellmurk lake", "斯拜尔莫克湖", "entity name")
+t("name", "名字", "entity name")
+t("rockwall", "岩石墙", "entity type")
+t("Sunwall mountain", "太阳堡垒群山", "entity name")
+t("plains", "平原", "entity name")
+t("grass", "草地", "entity subtype")
+t("jungle", "丛林", "entity name")
+t("floor", "地板", "entity type")
+t("desert", "沙漠", "entity name")
+t("sand", "æ²™", "entity subtype")
+t("wall", "墙壁", "entity type")
+t("oasis", "绿洲", "entity name")
+t("Derth (Town)", "德斯镇(城镇)", "entity name")
+t("A quiet town at the crossroads of the north", " 一个位于北方十字要道的宁静村庄。", "_t")
+t("Last Hope (Town)", "最后的希望(城镇)", "entity name")
+t("Capital city of the Allied Kingdoms ruled by King Tolak", " 联合王国首都(托拉克统治) ", "_t")
+t("Angolwen, the hidden city of magic", "安格利文,隐藏的魔法城(城镇)", "entity name")
+t([[Secret place of magic, set apart from the world to protect it.
+Lead by the Supreme Archmage Linaniil.]], [[ 魔法的隐藏圣地,隔绝于世。 
+(魔导师莱娜尼尔守护) ]], "_t")
+t("Hidden teleportation portal to Angolwen, the hidden city of magic", "隐藏的安格利文魔法城传送点", "entity name")
+t("The portal fizzles.", "传送门失败了。", "log")
+t("Shatur (Town)", "夏特尔(城镇)", "entity name")
+t("Capital city of Thaloren lands, ruled by Nessilla Tantaelen", " 自然精灵首都(奈希拉·坦泰兰守护) ", "_t")
+t("Elvala (Town)", "埃尔瓦拉(城镇)", "entity name")
+t("Capital city of Shaloren lands, ruled by Aranion Gayaeil", " 永恒精灵首都(阿兰尼恩·葛艾尔守护) ", "_t")
+t("Gates of Morning (Town)", "晨曦之门(城镇)", "entity name")
+t("A massive hole in the Sunwall.", " 在太阳之墙的巨大孔洞。", "_t")
+t("Irkkk (Town)", "伊尔克(城镇)", "entity name")
+t("Yeek Wayist main village", " 夺心魔的聚居点 ", "_t")
+t("Zigur (Town)", "伊格(城镇)", "entity name")
+t("Ziguranth main training ground", " 伊格兰斯的主要训练基地 ", "_t")
+t("Somehow as magic user you feel this place is not safe for you.", "不知为何,作为一个魔法使用者,你觉得这个地方对你来说很危险。", "_t")
+t("Zigur", "伊格", "_t")
+t("Iron Council (Town)", "钢铁议会(城镇)", "entity name")
+t("Heart of the dwarven Empire", " 矮人王国的心脏 ", "_t")
+t("A gate into the Maze", "进入迷宫的门", "entity name")
+t("Passageway into the Trollmire", "通往巨魔沼泽的路", "entity name")
+t("A path into the Old Forest", "通往远古森林的路", "entity name")
+t("Passageway into Norgos' Lair", "通往诺尔格斯巢穴的路", "entity name")
+t("Passageway into the Daikara", "通往岱卡拉的路", "entity name")
+t("The entry to the old tower of Dreadfell", "恐惧王座入口", "entity name")
+t("Ruins of Kor'Pul", "卡·普尔废墟", "entity name")
+t("Very old halfling ruins", "古老的半身人废墟", "entity name")
+t("Entrance to the Scintillating Caves", "闪光洞穴入口", "entity name")
+t("Stairway into the Rhaloren Camp", "罗兰精灵营地入口", "entity name")
+t("Way into the heart of the gloom", "通往黑暗之心的路", "entity name")
+t("A mysterious hole in the beach", "沙滩上的一个秘密洞穴", "entity name")
+t("Tunnel into the ritchs grounds", "里奇通道", "entity name")
+t("Charred Scar Volcano", "灼烧之痕火山", "entity name")
+t("Tunnel to Maj'Eyal", "马基埃亚尔通道", "entity name")
+t("Long tunnel", "长长的通道", "_t")
+t("You cannot abandon the yeeks of Rel to the dangers that lie within the island.", "岛屿的安全仍然在威胁之中,你不能丢下瑞尔岛的夺心魔出去。", "_t")
+t("Unremarkable cave", "不显眼的山洞", "entity name")
+t("A gate into the old kingdom of Reknor", "古代王国瑞库纳的大门", "entity name")
+t("Entrance into Telmur, tower of Telos", "泰勒斯之塔泰尔玛的入口", "entity name")
+t("Way into the lair of Murgol", "穆格尔巢穴的入口", "entity name")
+t("Long road to the Tempest Peak", "通向风暴之颠的长道", "entity name")
+t([[After walking many hours, you finally reach the end of the way. You are nearly on top of one of the highest peaks you can see.
+The storm is raging above your head.]], [[在行走了几个小时后,你终于到达了终点。你站在了你能看到的最高峰位置。
+风暴在你的头顶肆虐。]], "_t")
+t("Danger...", "小心……", "_t")
+t("A gate into Last Hope's graveyard", "通向最后的希望墓地的门", "entity name")
+t("Entrance to Rak'shor Pride bastion", "拉克·肖部落基地入口", "entity name")
+t("Entrance to Gorbat Pride bastion", "加伯特部落基地入口", "entity name")
+t("Entrance to Grushnak Pride bastion", "格鲁希纳克部落基地入口", "entity name")
+t("Entrance to Vor Pride bastion", "沃尔部落基地入口", "entity name")
+t("Backdoor to the Vor Armoury", "沃尔军工厂后门", "entity name")
+t("Entrance into the sandpit of Briagh", "布莱亚沙坑入口", "entity name")
+t("Cavern leading to the valley of the moon", "通向月之山谷的洞穴", "entity name")
+t("A way into the caverns of Ardhungol", "通向阿尔德胡格洞穴的路", "entity name")
+t("The arid wastes of Erúan", "艾露安·腐化之地", "entity name")
+
+
+------------------------------------------------
+section "game/modules/tome/data/zones/wilderness/zone.lua"
+
+t("World of Eyal", "埃亚尔世界", "_t")
+t("Eyal", "埃亚尔", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ArenaFinish.lua"
+
+t("Arena mode", "竞技场模式", "_t")
+t("#LIGHT_GREEN#No high scores. This should not happen.", "#LIGHT_GREEN#没有最高分。这不应该发生", "_t")
+t([[%s (%s %s %s)
+ Score %d[%s]) - Wave: %d]], [[%s (%s %s %s)
+ 分数 %d[%s]) - 波次:%d]], "tformat")
+t("unknown", "未知", "_t")
+t("#LIGHT_BLUE#You resurrect! CHEATER !", "#LIGHT_BLUE#你复活了!作弊者!", "logPlayer")
+t("Resurrect by cheating", "使用作弊复活", "_t")
+t("Message Log", "消息日志", "_t")
+t("Message/Chat log (allows to talk)", "消息/聊天日志(允许聊天)", "_t")
+t("Character dump", "存储角色", "_t")
+t("Restart the same character", "以这个角色重新开始", "_t")
+t("Restart with a new character", "以新角色重新开始", "_t")
+t("Exit to main menu", "退回主菜单", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/Birther.lua"
+
+t("Character Creation", "角色创建", "_t")
+t("     Play!     ", "     游玩!     ", "_t")
+t("Random!", "随机!", "_t")
+t("Load premade", "读取预存角色", "_t")
+t("Select custom tile", "选择自定义角色贴图", "_t")
+t("Tutorial", "教程", "_t")
+t("Customize", "自定义", "_t")
+t("Extra Options", "附加选项", "_t")
+t("Name: ", "名称:", "_t")
+t("Female", "女性", "_t")
+t("Male", "男性", "_t")
+t("Campaign: ", "战役:", "_t")
+t("Difficulty: ", "难度:", "_t")
+t("Permadeath: ", "死亡模式:", "_t")
+t("Overwrite character?", "覆盖角色?", "_t")
+t("There is already a character with this name, do you want to overwrite it?", "已经有一个这个名称的角色了,你要覆盖这个角色吗?", "_t")
+t("Yes", "是", "_t")
+t("Antimagic Magic combo", "反魔和魔法的组合", "_t")
+t("The selected race/class has both magic and antimagic, this is unlikely to work. Continue?", "你选择的种族/职业搭配同时具有魔法能力和反魔属性,这个结果恐怕会是很糟糕的。你确认要继续吗?", "_t")
+t("No", "否", "_t")
+t("Yes I'm sure", "是的,我确认", "_t")
+t("Tutorials", "教程", "_t")
+t("Basic Gameplay (recommended)", "基本游戏教程 (推荐)", "_t")
+t("Cancel", "取消", "_t")
+t([[This is the name of your character.
+Right mouse click to generate a random name based on race and sex.]], [[这是你的角色名。
+右键该选框会随机起名,名字组合取决于你的种族和性别。]], "_t")
+t("\
+\
+#GOLD#This is a locked birth option. Performing certain actions and completing certain quests will make locked campaigns, races and classes permanently available.", "\
+\
+#GOLD#本选项被锁定,完成特定的任务或条件可以永久解锁这个战役,种族,职业。", "_t")
+t([[#CRIMSON#Playing this class with the race you selected does not make much sense lore-wise. You can still do it but might miss on some special quests/...#WHITE#
+]], [[#CRIMSON#使用这个种族来游玩这个职业不符合剧情。你仍然可以这么做,但可能会错过一些特殊任务/...#WHITE#
+]], "_t")
+t("-- locked --", "-- 需解锁 --", "_t")
+t("Characters Vault", "角色仓库", "_t")
+t(" Load ", " 读取 ", "_t")
+t("Delete", "删除", "_t")
+t("Really delete premade: %s", "确认删除预设:%s", "tformat")
+t("Exploration mode", "探索模式", "_t")
+t([[Exploration mode provides the characters using it with infinite lives.
+Tales of Maj'Eyal is meant to be a very replayable game in which you get better by learning from mistakes (and thus from dying too).
+I realize this can not please everybody and after multiple requests I have decided to grant exploration mode to donators, because it will allow player that like the game to see it all if they wish.
+Beware though, infinite lives does not mean the difficulty is reduced, only that you can try as much as you want without restarting.
+
+If you'd like to use this feature and find this game good you should consider donating. It will help ensure its survival.
+While this is a free game that I am doing for fun, if it can help feed my family a bit I certainly will not complain as real life can be harsh sometimes.
+You will need an online profile active and connected for the tile selector to enable. If you choose to donate now you will need to restart the game to be granted access.
+
+Donators will also gain access to the custom tiles for their characters.]], [[探索模式提供给角色无限的生命数。
+马基埃亚尔的故事是一款非常耐玩的游戏,你需要不断的从错误中学习。(同样从死亡的错误中学习)
+我觉得这款游戏可能不会被所有人接受并且在接受了许多建议后,我决定开放探索模式给捐赠者,因为它允许喜欢这款游戏的玩家能全面地体验这款游戏。
+不过要注意的是,无限的生命并不意味着难度的减少,仅仅意味着你可以有着无限多的尝试次数。
+
+如果你喜欢这类游戏并且你觉得这款游戏很好,你可以考虑捐赠。
+这会帮助延长这款游戏的寿命。尽管这只是我自娱自乐所做的一款游戏,如果它还能帮助我分担一点养家糊口的压力的话,我就谢天谢地,不会再抱怨现实的诸多压力了。
+你可能需要一个在线账号来激活此模式。如果你已经捐赠,你只要重启游戏便可以获得此模式。
+
+捐赠者也可以使用自定义贴图来DIY他们的角色。]], "_t")
+t("Custom tiles", "自定义角色贴图", "_t")
+t([[Custom Tiles have been added as a thank you to everyone that has donated to ToME.
+They are a fun cosmetic feature that allows you to choose a tile for your character from a list of nearly 180 (with more to be added over time), ranging from special humanoid tiles to downright wonky ones!
+
+If you'd like to use this feature and find this game good you should consider donating. It will help ensure its survival.
+While this is a free game that I am doing for fun, if it can help feed my family a bit I certainly will not complain as real life can be harsh sometimes.
+You will need an online profile active and connected for the tile selector to enable. If you choose to donate now you will need to restart the game to be granted access.
+
+Donators will also gain access to the Exploration Mode featuring infinite lives.]], [[添加自定义角色贴图模式是为了对所有ToME捐赠者表示感谢。
+你可以从近180个(以后还会添加)图标中选择一个你喜欢的角色个性贴图,从特殊的人形生物到各种奇怪的贴图都有。
+
+如果你喜欢这类游戏并且你觉得这款游戏很好,你可以考虑捐赠。这会帮助延长这款游戏的寿命。尽管这只是我自娱自乐所做的一款游戏,如果它还能帮助我分担一点养家糊口的压力的话,我就谢天谢地,不会再抱怨现实的诸多压力了。
+你可能需要一个在线账号来激活此模式。如果你已经捐赠,你只要重启游戏便可以获得此模式。
+捐赠者也可以在游戏选项中激活探索模式获得无限的生命数。]], "_t")
+t("Donate!", "捐赠!", "_t")
+t("Later", "以后再说", "_t")
+t("Select a Tile", "选择贴图", "_t")
+t("Use default tile", "选择默认贴图", "_t")
+t("Use custom-made tile", "选择自制贴图", "_t")
+t("Howto: Custom-made tiles", "自制贴图教程", "_t")
+t([[You can use your own custom tiles if you are a donator.
+For the game to use them you must simply respect a few rules:
+- they must be 64x64 or 64x128 tiles
+- they must be saved as PNG files
+- you must place them in folder #LIGHT_BLUE#%s#WHITE#
+
+Once you have done so, simply restart the game and the tiles will be listed at the bottom of the list.]], [[如果你是捐赠者,你将能使用自己的图像文件。
+为了让游戏使用你的图像,请遵守以下规则:
+——大小为64x64或者64x128
+——必须以PNG格式保存
+——必须放置在文件夹#LIGHT_BLUE#%s#WHITE#中
+
+完成操作后,重启游戏,列表中就会出现你的图像文件。]], "tformat")
+t("Cosmetic Options", "外观设置", "_t")
+t("Name", "名称", "_t")
+t("Cosmetic customization is a donator-only feature.", "自定义外观是捐赠者的特权", "_t")
+t("Donator Feature", "捐赠者特权", "_t")
+t("Dismiss", "无视", "_t")
+t("I want to help!", "我想要帮忙!", "_t")
+t("Birth Options", "角色创建设置", "_t")
+t("Apply the selected cosmetics to %s?", "确认%s选择的自定义外观?", "tformat")
+t("Confirm", "确认", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/CharacterSheet.lua"
+
+t("Character Sheet: %s", "角色面板:%s", "tformat")
+t("[G]eneral", "常规[G]", "_t")
+t("[A]ttack", "攻击[A]", "_t")
+t("[D]efense", "防御[D]", "_t")
+t("[T]alents", "技能[T]", "_t")
+t("main", "主手", "_t")
+t("off", "副手", "_t")
+t("#RED#Displaying %s set for %s (equipment NOT switched)", "#RED#展示 %s 套装给 %s 看 (装备未切换)", "logPlayer")
+t("[E]quipment: %s set", "装备[E]:%s 套装", "tformat")
+t("Sort: %s", "排序:%s", "tformat")
+t("Groups", "分组", "_t")
+t("Name", "名称", "_t")
+t("Sort:  %s", "排序: %s", "tformat")
+t("Type", "类型", "_t")
+t("Manage [I]nventory", "管理 物品栏[I]", "_t")
+t("[L]evelup", "升级[L]", "_t")
+t([[Values #00FF00#in brackets ( )#LAST# show changes made from last character sheet checking.
+Keyboard: #00FF00#'u'#LAST# to save character dump. #00FF00#TAB key#LAST# to switch between tabs.
+Mouse: Hover over stat for info
+]], [[括弧#00FF00#( )#LAST#内显示的是与最近一次载入角色面板属性值属性的变化。
+按键盘(#00FF00#d#LAST#)键来保存角色资料,按(#00FF00#TAB#LAST#)键在各分类面板中切换。
+鼠标滑动查看数据。
+]], "_t")
+t("day", "天", "_t")
+t("days", "天", "_t")
+t("hour", "小时", "_t")
+t("hours", "小时", "_t")
+t("minute", "分钟", "_t")
+t("minutes", "分钟", "_t")
+t("second", "秒", "_t")
+t("seconds", "秒", "_t")
+t([[#GOLD#Days adventuring / current month:#LAST# %d / %s
+#GOLD#Time playing:#LAST# %s
+#GOLD#Creatures killed:           #ANTIQUE_WHITE#%d
+#GOLD#Elites/Rares/Bosses killed: #YELLOW#%d/#SALMON#%d/#ORANGE#%d
+]], [[#GOLD#冒险日/月:#LAST# %d/%s
+#GOLD#游戏时间:#LAST# %s
+#GOLD#杀死的总生物数:          #ANTIQUE_WHITE#%d
+#GOLD#杀死的精英/稀有/Boss数:#YELLOW#%d/#SALMON#%d/#ORANGE#%d
+]], "tformat")
+t("Poison", "毒素", "_t")
+t("Bleed", "流血", "_t")
+t("Confusion", "æ··ä¹±", "_t")
+t("Disease", "疾病", "_t")
+t("Blindness", "致盲", "_t")
+t("Disarm", "缴械", "_t")
+t("Silence", "沉默", "_t")
+t("Pinning", "定身", "_t")
+t("Sleep", "睡眠", "_t")
+t("Stun/Freeze", "震慑/冰冻", "_t")
+t("Fear", "恐惧", "_t")
+t("Knockback", "击退", "_t")
+t("Stoning", "石化", "_t")
+t("Instant death", "即死", "_t")
+t("Teleportation", "传送", "_t")
+t("#GOLD#All Status     ", "#GOLD#所有状态", "_t")
+t("#ORANGE#Mental Status  ", "#ORANGE#精神状态", "_t")
+t("#ORANGE#Physical Status", "#ORANGE#物理状态", "_t")
+t("#ORANGE#Magical Status ", "#ORANGE#魔法状态", "_t")
+t("Inventory", "物品栏", "_t")
+t("Online URL: #LIGHT_BLUE##{underline}#%s#{normal}#", "在线网址:#LIGHT_BLUE##{underline}#%s#{normal}#", "tformat")
+t("You can find your character sheet online", "你可以在网上找到你的角色面板。", "_t")
+t("Female", "女性", "_t")
+t("Male", "男性", "_t")
+t("Sex  : ", "性别:", "_t")
+t("Race : ", "种族:", "_t")
+t("Type : ", "类型:", "_t")
+t("Class: ", "职业:", "_t")
+t("Stype: ", "子类:", "_t")
+t("Antimagic adherent", "反魔志愿者", "_t")
+t("Zigur follower", "伊格追随者", "_t")
+t("Size : ", "体积:", "_t")
+t("Level: #00ff00#%d", "等级:#00ff00#%d", "tformat")
+t("Exp  : #00ff00#%2d%%", "经验:#00ff00#%2d%%", "tformat")
+t("Gold : #00ff00#%0.2f", "金钱:#00ff00#%0.2f", "tformat")
+t("#LIGHT_BLUE#Resources:", "#LIGHT_BLUE#资源:", "_t")
+t("%+.0f max", "%+.0f 最大值", "_t")
+t("die:%+d", "死亡底线:%+d", "_t")
+t("#c00000#Life    : #00ff00#%d/%s", "#c00000#生命值:#00ff00#%d/%s", "tformat")
+t("max", "最大值", "_t")
+t("min", "最小值", "_t")
+t("No Description", "没有介绍", "_t")
+t("%s%-8.8s: #00ff00#%s ", "%s%s:#00ff00#%s ", "tformat")
+t([[#GOLD#%s Recovery/Depletion#LAST#
+The amount of %s automatically gained or lost each turn.]], [[#GOLD#%s 回复/削减#LAST#
+每回合自动获得/减少 %s 的量。]], "tformat")
+t("Current Feedback gain is %0.1f%% of damage taken.", "现在获得的反馈值为受到伤害的 %0.1f%% 。", "tformat")
+t("#7fffd4#Feedback: #00ff00#%d/%s", "#7fffd4#反馈值:#00ff00#%d/%s", "tformat")
+t("#LIGHT_BLUE#Speeds:", "#LIGHT_BLUE#速度:", "_t")
+t("Global speed  : #00ff00#%s", "整体速度:#00ff00#%s", "tformat")
+t("Movement speed: #00ff00#%s", "移动速度:#00ff00#%s", "tformat")
+t("Spell speed   : #00ff00#%s", "法术速度:#00ff00#%s", "tformat")
+t("Attack speed  : #00ff00#%s", "攻击速度:#00ff00#%s", "tformat")
+t("Mental speed  : #00ff00#%s", "精神速度:#00ff00#%s", "tformat")
+t("Times died     : #00ff00#%s", "死亡次数:#00ff00#%s", "tformat")
+t("#DARK_RED#Blood of Life", "#DARK_RED#生命之血", "_t")
+t("Lives left     : #00ff00#%s", "剩余生命:#00ff00#%s", "tformat")
+t("Healing mod.   : #00ff00#%s", "治疗系数:#00ff00#%s", "tformat")
+t("Life regen     : #00ff00#%s", "生命回复:#00ff00#%s", "tformat")
+t("(with heal mod): #00ff00#%s", "(治疗系数加成后):#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Vision:", "#LIGHT_BLUE#视野:", "_t")
+t("Light radius   : #00ff00#%s", "光照范围:#00ff00#%s", "tformat")
+t("Vision range   : #00ff00#%s", "视野范围:#00ff00#%s", "tformat")
+t("Heighten Senses: #00ff00#%s", "强化感知:#00ff00#%s", "tformat")
+t("Detect Traps   : #00ff00#%s", "侦测陷阱:#00ff00#%s", "tformat")
+t("Stealth        : #00ff00#%s", "潜行强度:#00ff00#%s", "tformat")
+t("See stealth    : #00ff00#%s", "侦测潜行:#00ff00#%s", "tformat")
+t("Invisibility   : #00ff00#%s", "隐形强度:#00ff00#%s", "tformat")
+t("See invisible  : #00ff00#%s", "侦测隐形:#00ff00#%s", "tformat")
+t("Telepathy range: #00ff00#%s", "感应范围:#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Stats:        Base/Current", "#LIGHT_BLUE#属性值:       基础值/当前值", "_t")
+t("#AQUAMARINE#Inscriptions (%d/%d)", "#AQUAMARINE#纹身槽 (%d/%d)", "tformat")
+t("Telepathy of: ", "心灵感应:", "_t")
+t("%sAll ", "%s所有 ", "tformat")
+t("#LIGHT_BLUE#Current effects:", "#LIGHT_BLUE#目前状态效果:", "_t")
+t("Two-Handed, ", "双手, ", "_t")
+t("Weapon", "武器", "_t")
+t("Accuracy     : #00ff00#%s", "命中值:#00ff00#%s", "tformat")
+t("Damage       : #00ff00#%s", "伤害:#00ff00#%s", "tformat")
+t("Block : #00ff00#%s", "格挡值:#00ff00#%s", "tformat")
+t("APR          : #00ff00#%s", "护甲穿透:#00ff00#%s", "tformat")
+t("Crit. chance : #00ff00#%s", "暴击率:#00ff00#%s", "tformat")
+t("Crit. power  : #00ff00#%s", "暴击伤害:#00ff00#%s", "tformat")
+t("Attack Speed : #00ff00#%s", "攻击速度:#00ff00#%s", "tformat")
+t("range %2d", "范围 %2d", "_t")
+t("speed %3d%%", "速度 %3d%%", "_t")
+t("Archery      : #00ff00#%s, %s", "弓箭:#00ff00#%s, %s", "tformat")
+t("#LIGHT_BLUE#Main Hand", "#LIGHT_BLUE#主手", "_t")
+t("#LIGHT_BLUE#Unarmed", "#LIGHT_BLUE#徒手", "_t")
+t("#LIGHT_BLUE#Offhand%s", "#LIGHT_BLUE#副手%s", "tformat")
+t(" (disabled)", " (被禁用)", "_t")
+t("#LIGHT_BLUE#Offhand-Dual Weapon%s", "#LIGHT_BLUE#副手双持武器%s", "tformat")
+t("#LIGHT_BLUE#Psionic Focus", "#LIGHT_BLUE#念力武器", "_t")
+t("#LIGHT_BLUE#Physical:", "#LIGHT_BLUE#物理属性:", "_t")
+t("Phys. Power: #00ff00#%s", "物理强度:#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Magical:", "#LIGHT_BLUE#魔法属性:", "_t")
+t("Spellpower  : #00ff00#%s", "法术强度:#00ff00#%s", "tformat")
+t("Spell speed : #00ff00#%s", "法术速度:#00ff00#%s", "tformat")
+t("Spell cooldown: #00ff00#%s", "法术冷却时间:#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Mental:", "#LIGHT_BLUE#精神属性:", "_t")
+t("Mindpower: #00ff00#%s", "精神强度:#00ff00#%s", "tformat")
+t("Crit. chance: #00ff00#%s", "暴击率:#00ff00#%s", "tformat")
+t("Mind speed : #00ff00#%s", "精神速度:#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Damage Modifiers:", "#LIGHT_BLUE#伤害修正:", "_t")
+t("Critical mult.: #00ff00#%s", "暴击伤害:#00ff00#%s", "tformat")
+t("vs ", "对", "_t")
+t([[#GOLD#Restance Penetration#LAST#
+Ability to reduce opponent resistances to your damage]], [[#GOLD#抗性穿透#LAST#
+降低对手对你造成的伤害的抗性。]], "_t")
+t("#LIGHT_BLUE#Damage penetration:", "#LIGHT_BLUE#抗性穿透:", "_t")
+t("#LIGHT_BLUE#Additional Melee Damage:", "#LIGHT_BLUE#近战附加伤害:", "_t")
+t("#LIGHT_BLUE#Additional Ranged Damage:", "#LIGHT_BLUE#远程附加伤害:", "_t")
+t("Heavy armor", "重甲", "_t")
+t("Massive armor", "板甲", "_t")
+t("Light armor", "轻甲", "_t")
+t("Fatigue         : #00ff00#%s", "疲劳值:#00ff00#%s", "tformat")
+t("Armor Hardiness : #00ff00#%s", "护甲强度:#00ff00#%s", "tformat")
+t("Armor           : #00ff00#%s", "护甲值:#00ff00#%s", "tformat")
+t("Defense         : #00ff00#%s", "近身闪避:#00ff00#%s", "tformat")
+t("Ranged Defense  : #00ff00#%s", "远程闪避:#00ff00#%s", "tformat")
+t("Crit. Reduction : #00ff00#%s", "暴击减免:#00ff00#%s", "tformat")
+t("Crit. Shrug Off : #00ff00#%s", "暴击摆脱:#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Saves:", "#LIGHT_BLUE#豁免:", "_t")
+t("Physical: #00ff00#%s", "物理:#00ff00#%s", "tformat")
+t("Spell   : #00ff00#%s", "法术:#00ff00#%s", "tformat")
+t("Mental  : #00ff00#%s", "精神:#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Resistances   : base / cap:", "#LIGHT_BLUE#伤害抗性   :基础/上限:", "_t")
+t("All", "所有", "_t")
+t("Absolute", "绝对抗性", "_t")
+t("Speed Res", "速度抗性", "_t")
+t("#ORANGE#vs %-11s#LAST#: #00ff00#%3s %s", "#ORANGE#对%-11s#LAST#:#00ff00#%3s %s", "tformat")
+t("#LIGHT_BLUE#Damage affinities:", "#LIGHT_BLUE#伤害吸收:", "_t")
+t("#LIGHT_BLUE#Flat resistances:", "#LIGHT_BLUE#固定数值伤害减免:", "_t")
+t("All damage    : #00ff00#%s", "所有伤害    :#00ff00#%s", "tformat")
+t("#LIGHT_BLUE#Effect resistances:", "#LIGHT_BLUE#状态效果免疫:", "_t")
+t("#LIGHT_BLUE#Damage when hit:", "#LIGHT_BLUE#被击中后反击伤害:", "_t")
+t("race/.*", "种族技能/.*", "_t")
+t("Inscriptions", "纹身", "_t")
+t("Prodigies", "觉醒技", "_t")
+t("Item_Talents", "物品技能", "_t")
+t("Talents", "技能", "_t")
+t("Passive", "被动技能", "_t")
+t("Sustained", "持续技能", "_t")
+t("Activated", "主动技能", "_t")
+t("Instant", "瞬发技能", "_t")
+t("Character dump complete", "玩家数据导出完成", "_t")
+t("File: %s", "文件:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/CursedAuraSelect.lua"
+
+t("Cursed Aura Selection", "选择诅咒光环", "_t")
+t("A malevolent aura begins to form around you. Choose your curse:", "你的身边形成了一个恶意的光环。请选择你的诅咒:", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/DeathDialog.lua"
+
+t("You have #LIGHT_RED#died#LAST#!", "你已经#LIGHT_RED#死了#LAST#!", "_t")
+t([[Death in #{bold}#Tales of Maj'Eyal#{normal}# is usually permanent, but if you have a means of resurrection it will be proposed in the menu below.
+You can dump your character data to a file to remember her/him forever, or you can exit and try once again to survive in the wilds!
+]], [[在 #{bold}#马基·埃亚尔的传说#{normal}# 里,死亡通常是永久的。但是,如果你有某种复活的方法,它会在下方的菜单上显示出来。
+你可以将你的角色数据存起来留作纪念,或者你可以退出并再次尝试野外生存!
+]], "_t")
+t([[#LIGHT_GREEN#During your game you#WHITE#:
+* %s]], [[#LIGHT_GREEN#在这次游戏中,你#WHITE#:
+* %s]], "tformat")
+t("#LIGHT_RED#You have %d life(s) left.", "#LIGHT_RED#你还剩下%d条生命。", "tformat")
+t("#LIGHT_RED#You have no more lives left.", "#LIGHT_RED#你已经没有剩余的生命了。", "tformat")
+t("#LIGHT_RED#From the brink of death you seem to be yanked to another plane.", "#LIGHT_RED#在死亡的边缘你突然被带到了另外一个地方。", "log")
+t("#LIGHT_BLUE#You resurrect! CHEATER!", "#LIGHT_BLUE#你复活了!作弊者!", "logPlayer")
+t("#LIGHT_RED#The Blood of Life rushes through your dead body. You come back to life!", "#LIGHT_RED#生命之血在你的尸体里流淌。你复活了!", "logPlayer")
+t("#YELLOW#Your bones magically knit back together. You are once more able to dish out pain to your foes!", "#YELLOW#你的骨头魔法般拼合在一起,你复活了!", "logPlayer")
+t("#YELLOW#Your %s is consumed and disappears! You come back to life!", "#YELLOW#你的%s耗尽并消失了!你复活了!", "logPlayer")
+t("You managed to die on the eidolon plane! DIE!", "你成功死于艾德隆位面!安息吧!", "logPlayer")
+t("Resurrect by cheating", "使用作弊复活", "_t")
+t("Resurrect with the Blood of Life", "使用生命之血复活", "_t")
+t("Re-assemble your bones and resurrect (Skeleton ability)", "重组你的骨头复活(骷髅)", "_t")
+t("Resurrect by consuming %s", "消耗%s复活", "tformat")
+t("Message Log", "消息日志", "_t")
+t("Message/Chat log (allows to talk)", "消息/聊天日志(允许聊天)", "_t")
+t("Character dump", "存储角色", "_t")
+t("Restart the same character", "以这个角色重新开始", "_t")
+t("Restart with a new character", "以新角色重新开始", "_t")
+t("Exit to main menu", "退回主菜单", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/Donation.lua"
+
+t("Donations", "捐赠", "_t")
+t("#GOLD#Character cosmetic customization and special tiles#WHITE#", "#GOLD#角色时装和自定义角色图像。#WHITE#", "_t")
+t("#GOLD#Exploration mode (infinite lives)#WHITE#", "#GOLD#探索模式 (无限命)#WHITE#", "_t")
+t("#GOLD#Item's appearance change (Shimmering)#WHITE#", "#GOLD#改变物品外观(幻化)#WHITE#", "_t")
+t([[Hi, I am Nicolas (DarkGod), the maker of this game.
+It is my dearest hope that you find my game enjoyable, and that you will continue to do so for many years to come!
+
+ToME is free and open-source and will stay that way, but that does not mean I can live without money, so I have come to disturb you here and now to ask for your kindness.
+If you feel that the (many) hours you have spent having fun were worth it, please consider making a donation for the future of the game.
+
+Donators are also granted a few special features: %s.]], [[你好,我是Nicolas (DarkGod),这个游戏的制作者。
+我最衷心的希望你会觉得我的游戏很有趣,并且在今后的许多年里你还会继续游玩这款游戏!
+
+ToME是免费开源的游戏,并且会一直保持这样。但是我仍然需要钱来生活,所以我来这里打扰你,希望得到你的帮助
+如果你觉得在游戏中体验的时间充满了快乐,你可以考虑捐赠一下,让这个游戏的未来变得更好。
+
+捐赠者将会得到一些游戏的附加功能:%s.]], "tformat")
+t(" and ", "和", "_t")
+t([[Thank you for supporting ToME, your donation was greatly appreciated.
+If you want to continue supporting ToME you are welcome to make a new donation or even a reccuring one which helps ensure the future of the game.
+Thank you for your kindness!]], [[感谢你支持ToME,你的捐款对这个游戏意义重大。
+如果你想要继续支持ToME,你也可以随时选择继续捐赠,乃至持续捐赠,以确保这个游戏的未来发展。
+感谢你的慷慨资助!]], "_t")
+t("Donation amount: ", "捐赠数额:", "_t")
+t("Monthly donation", "每月捐赠", "_t")
+t("euro", "欧元", "_t")
+t("Cancel", "取消", "_t")
+t("You can also make a pledge on Patreon if you prefer.", "如果你喜欢的话,你也可以在Patreon 上捐赠。", "_t")
+t("Thank you, a paypal page should now open in your browser.", "感谢你的支持,一个Paypal链接将会在你的浏览器里弹出。", "_t")
+t("Thank you", "感谢你", "_t")
+t("Thank you, a Patreon page should now open in your browser.", "感谢你的支持,一个Patreon链接将会在你的浏览器里弹出。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/GameOptions.lua"
+
+t("Game Options", "游戏选项", "_t")
+t("UI", "用户界面", "_t")
+t("Gameplay", "游戏性", "_t")
+t("Online", "在线", "_t")
+t("Misc", "杂项", "_t")
+t([[Select the graphical mode to display the world.
+Default is 'Modern'.
+When you change it, make a new character or it may look strange.]], [[选择显示游戏世界的图像模式。
+默认是“现代”模式。
+当你切换模式后,最好重新创建角色,不然图像可能看起来很奇怪。]], "_t")
+t("#GOLD##{bold}#Graphic Mode#WHITE##{normal}#", "#GOLD##{bold}#图像模式#WHITE##{normal}#", "_t")
+t([[Make the movement of creatures and projectiles 'smooth'. When set to 0 movement will be instantaneous.
+The higher this value the slower the movements will appear.
+
+Note: This does not affect the turn-based idea of the game. You can move again while your character is still moving, and it will correctly update and compute a new animation.]], [[令生物和抛射物的移动更加平滑。设置为0时,移动看起来是瞬间完成的。
+数值越高,画面显示的移动速度越慢。
+
+注意:这并不会改变该游戏的回合制机制。
+在你的角色图像仍在移动的时候,你仍旧可以移动它。]], "_t")
+t("#GOLD##{bold}#Smooth creatures movement#WHITE##{normal}#", "#GOLD##{bold}#平滑生物移动#WHITE##{normal}#", "_t")
+t("Enter movement speed(lower is faster)", "设置动画速度(越低越快)", "_t")
+t("From 0 to 60", "从 0 到 60", "_t")
+t([[Enables or disables 'twitch' movement.
+When enabled creatures will do small bumps when moving and attacking.#WHITE#]], [[开启或关闭“抖动”动画。
+开启时,生物在移动和攻击的时候会“抖动”一下。#WHITE#]], "_t")
+t("#GOLD##{bold}#Twitch creatures movement and attack#WHITE##{normal}#", "#GOLD##{bold}#生物移动攻击动画#WHITE##{normal}#", "_t")
+t([[Enables smooth fog-of-war.
+Disabling it will make the fog of war look 'blocky' but might gain a slight performance increase.#WHITE#]], [[开启平滑战争迷雾。
+关闭它会让雾看起来像是方块,同时让速度得到轻微的提升。#WHITE#]], "_t")
+t("#GOLD##{bold}#Smooth fog of war#WHITE##{normal}#", "#GOLD##{bold}#平滑战争迷雾#WHITE##{normal}#", "_t")
+t([[Select the interface look. Metal is the default one. Simple is basic but takes less screen space.
+You must restart the game for the change to take effect.]], [[界面样式,默认为金属,设置为简单可以节省屏幕空间。
+改变设置后必须重启游戏才能看到效果。]], "_t")
+t("#GOLD##{bold}#Interface Style#WHITE##{normal}#", "#GOLD##{bold}#界面样式#WHITE##{normal}#", "_t")
+t("Dark", "黑暗", "_t")
+t("Metal", "金属", "_t")
+t("Simple", "简单", "_t")
+t("Stone", "石化", "_t")
+t("Interface style", "界面样式", "_t")
+t([[Select the HUD look. 'Minimalist' is the default one.
+#LIGHT_RED#This will take effect on next restart.]], [[界面风格。默认界面风格“精简”。
+#LIGHT_RED#重启游戏后生效。]], "_t")
+t("#GOLD##{bold}#HUD Style#WHITE##{normal}#", "#GOLD##{bold}#界面风格#WHITE##{normal}#", "_t")
+t("Classic", "经典", "_t")
+t("Minimalist", "精简", "_t")
+t("HUD style", "界面风格", "_t")
+t("Select style", "选择样式", "_t")
+t("The number of lines to display in the combat log (for the Classic HUD).", "战斗日志显示行数 (只用于经典HUD)", "_t")
+t("#GOLD##{bold}#Log lines#WHITE##{normal}#", "#GOLD##{bold}#日志行数#WHITE##{normal}#", "_t")
+t("From 5 to 50", "从 5 到 50", "_t")
+t("Log lines", "日志行数", "_t")
+t("Draw faint lines to separate each grid, making visual positioning easier to see.#WHITE#", "为每一个格子画线,令位置显示更清晰可见。#WHITE#", "_t")
+t("#GOLD##{bold}#Display map grid lines#WHITE##{normal}#", "#GOLD##{bold}#显示地图网格线#WHITE##{normal}#", "_t")
+t([[Select the fonts look. Fantasy is the default one. Basic is simplified and smaller.
+You must restart the game for the change to take effect.]], [[选择字体样式。默认为Fantasy。Basic 为简化的小字体。
+重启游戏后生效。]], "_t")
+t("#GOLD##{bold}#Font Style#WHITE##{normal}#", "#GOLD##{bold}#字体样式#WHITE##{normal}#", "_t")
+t("Font style", "字体样式", "_t")
+t([[Select the fonts size.
+You must restart the game for the change to take effect.]], [[选择字体大小。
+你必须重启游戏才能看到效果。]], "_t")
+t("#GOLD##{bold}#Font Size#WHITE##{normal}#", "#GOLD##{bold}#字体大小#WHITE##{normal}#", "_t")
+t("Big", "大", "_t")
+t("Font size", "字体大小", "_t")
+t("Normal", "普通", "_t")
+t("Select font", "选择字体", "_t")
+t("Small", "小", "_t")
+t([[How many seconds before log and chat lines begin to fade away.
+If set to 0 the logs will never fade away.]], [[战斗和聊天日志开始消失之前的停留秒数。
+设置为0则不会消失。]], "_t")
+t("#GOLD##{bold}#Log fade time#WHITE##{normal}#", "#GOLD##{bold}#日志消失时间#WHITE##{normal}#", "_t")
+t("Fade time (in seconds)", "消失时间 (秒数)", "_t")
+t("From 0 to 20", "从 0 到 20", "_t")
+t([[How long will flying text messages be visible on screen.
+The range is 1 (very short) to 100 (10x slower) than the normal duration, which varies with each individual message.]], [[更改角色上方闪过提示的停留时间。
+1表示停留很短,100表示停留10倍时间,不同消息停留时间不同。]], "_t")
+t("#GOLD##{bold}#Duration of flying text#WHITE##{normal}#", "#GOLD##{bold}#悬浮提示停留时间#WHITE##{normal}#", "_t")
+t("From 1 to 100", "从 1 到 100", "_t")
+t("Relative duration", "相对时间", "_t")
+t("Uses the icons for status effects instead of text.#WHITE#", "采用图标而非文字来表示状态效果。#WHITE#", "_t")
+t("#GOLD##{bold}#Icons status effects#WHITE##{normal}#", "#GOLD##{bold}#图标状态效果#WHITE##{normal}#", "_t")
+t("Uses the icons hotkeys toolbar or the textual one.#WHITE#", "采用图标快捷栏代替文字快捷栏。#WHITE#", "_t")
+t("#GOLD##{bold}#Icons hotkey toolbar#WHITE##{normal}#", "#GOLD##{bold}#图标快捷栏#WHITE##{normal}#", "_t")
+t("Number of rows to show in the icons hotkeys toolbar.#WHITE#", "调整快捷栏行数。#WHITE#", "_t")
+t("#GOLD##{bold}#Icons hotkey toolbar rows#WHITE##{normal}#", "#GOLD##{bold}#图标快捷栏行数#WHITE##{normal}#", "_t")
+t("From 1 to 4", "从 1 到 4", "_t")
+t("Number of icons rows", "图标栏行数", "_t")
+t("When you activate a hotkey, either by keyboard or click a visual feedback will appear over it in the hotkeys bar.#WHITE#", "当你点击快捷栏或者使用快捷键时,将在快捷栏对应技能上有视觉反馈。#WHITE#", "_t")
+t("#GOLD##{bold}#Visual hotkeys feedback#WHITE##{normal}#", "#GOLD##{bold}#可视化快捷键反馈#WHITE##{normal}#", "_t")
+t("When the player or an NPC uses a talent shows a quick popup with the talent's icon and name over its head.#WHITE#", "当玩家或者NPC使用技能时,将在其头顶显示。#WHITE#", "_t")
+t("#GOLD##{bold}#Talents activations map display#WHITE##{normal}#", "#GOLD##{bold}#地图显示使用技能#WHITE##{normal}#", "_t")
+t("Size of the icons in the hotkeys toolbar.#WHITE#", "调整快捷栏图标大小。#WHITE#", "_t")
+t("#GOLD##{bold}#Icons hotkey toolbar icon size#WHITE##{normal}#", "#GOLD##{bold}#快捷栏图标大小#WHITE##{normal}#", "_t")
+t("From 32 to 64", "从 32 到 64", "_t")
+t("Icons size", "图标大小", "_t")
+t([[If disabled lore popups will only appear the first time you see the lore on your profile.
+If enabled it will appear the first time you see it with each character.#WHITE#]], [[关闭后相同手札只会弹出一次。
+开启后,手札只会在你第一次看见时弹出。#WHITE#]], "_t")
+t("#GOLD##{bold}#Always show lore popup#WHITE##{normal}#", "#GOLD##{bold}#手札始终弹出#WHITE##{normal}#", "_t")
+t("If disabled items with activations will not be auto-added to your hotkeys, you will need to manualty drag them from the inventory screen.#WHITE#", "如果关闭,能使用的物品不会自动添加至快捷栏。#WHITE#", "_t")
+t("#GOLD##{bold}#Always add objects to hotkeys#WHITE##{normal}#", "#GOLD##{bold}#物品自动添加入快捷栏#WHITE##{normal}#", "_t")
+t([[Toggles between various tactical information display:
+- Combined healthbar and small tactical frame
+- Combined healthbar and big tactical frame
+- Only healthbar
+- No tactical information at all
+
+#{italic}#You can also change this directly ingame by pressing shift+T.#{normal}##WHITE#]], [[切换血条显示模式:
+- 生命值条+小框架 
+- 生命值条+大框架
+- 只显示生命值条
+- 不显示
+#{italic}#在游戏中按Shift+T可以直接切换#{normal}##WHITE#]], "_t")
+t("#GOLD##{bold}#Tactical overlay#WHITE##{normal}#", "#GOLD##{bold}#战术视图#WHITE##{normal}#", "_t")
+t("Select overlay mode", "选择视图类型", "_t")
+t("Tactical overlay", "战术视图", "_t")
+t("Combined Small", "生命值条+小框架", "_t")
+t("Combined Big", "生命值条+大框架", "_t")
+t("Only Healthbars", "只有生命值条", "_t")
+t("Nothing", "没有", "_t")
+t("Toggles between a normal or flagpost tactical bars.#WHITE#", "战术视图切换:正常或者旗杆。#WHITE#", "_t")
+t("#GOLD##{bold}#Flagpost tactical bars#WHITE##{normal}#", "#GOLD##{bold}#战术视图旗杆#WHITE##{normal}#", "_t")
+t("Disabled", "禁用", "_t")
+t("Enabled", "启用", "_t")
+t("Toggles between a bottom or side display for tactial healthbars.#WHITE#", "血条位置切换:侧边或者底部#WHITE#", "_t")
+t("#GOLD##{bold}#Healthbars position#WHITE##{normal}#", "#GOLD##{bold}#血条位置#WHITE##{normal}#", "_t")
+t("Bottom", "底部", "_t")
+t("Sides", "侧边", "_t")
+t("If disabled you will not get a fullscreen notification of stun/daze effects. Beware.#WHITE#", "如果关闭,当被震慑或眩晕时,你不会得到全屏效果提示。当心。#WHITE#", "_t")
+t("#GOLD##{bold}#Fullscreen stun/daze notification#WHITE##{normal}#", "#GOLD##{bold}#全屏震慑/眩晕效果#WHITE##{normal}#", "_t")
+t("If disabled you will not get a fullscreen notification of confusion effects. Beware.#WHITE#", "如果关闭,当混乱时你不会得到全屏效果提示。当心。#WHITE#", "_t")
+t("#GOLD##{bold}#Fullscreen confusion notification#WHITE##{normal}#", "#GOLD##{bold}#全屏混乱效果#WHITE##{normal}#", "_t")
+t("Toggles advanced weapon statistics display.#WHITE#", "切换高级武器数据显示。#WHITE#", "_t")
+t("#GOLD##{bold}#Advanced Weapon Statistics#WHITE##{normal}#", "#GOLD##{bold}#高级武器数据显示#WHITE##{normal}#", "_t")
+t("Always display the combat properties of gloves even if you don't know unarmed attack talents.#WHITE#", "永远显示手套的战斗数据,不管你有没有学会徒手攻击技能。#WHITE#", "_t")
+t("#GOLD##{bold}#Always show glove combat properties#WHITE##{normal}#", "#GOLD##{bold}#强制显示手套战斗数据#WHITE##{normal}#", "_t")
+t("Always display combat properties of shields even if you don't know shield attack talents.#WHITE#", "永远显示盾牌的战斗数据,不管你有没有学会盾牌攻击技能。#WHITE#", "_t")
+t("#GOLD##{bold}#Always show shield combat properties#WHITE##{normal}#", "#GOLD##{bold}#强制显示盾牌战斗数据#WHITE##{normal}#", "_t")
+t("When you do a mouse gesture (right click + drag) a color coded trail is displayed.#WHITE#", "当你用右键拖动画出鼠标手势时,会显示彩色的轨迹提示。#WHITE#", "_t")
+t("#GOLD##{bold}#Display mouse gesture trails#WHITE##{normal}#", "#GOLD##{bold}#显示鼠标手势轨迹#WHITE##{normal}#", "_t")
+t("If enabled new quests and quests updates will display a big popup, if not a simple line of text will fly on the screen.#WHITE#", "如果开启,任何任务信息变化都将以更明显的方式显示在屏幕上。#WHITE#", "_t")
+t("#GOLD##{bold}#Big Quest Popups#WHITE##{normal}#", "#GOLD##{bold}#大号任务提示#WHITE##{normal}#", "_t")
+t("Sharpen Visuals, set to 0 to disable.#WHITE#", "锐化视觉,设为0关闭#WHITE#", "_t")
+t("#GOLD##{bold}#Sharpen Visuals#WHITE##{normal}#", "#GOLD##{bold}#锐化视觉#WHITE##{normal}#", "_t")
+t("Enter Sharpen Power", "输入锐化强度", "_t")
+t("From 0(disable) to 10", "从 0(关闭) 到 10", "_t")
+t("Defines the distance from the screen edge at which scrolling will start. If set high enough the game will always center on the player.#WHITE#", "定义屏幕边缘到人物的距离。设置得足够高的话,人物会保持正中央。#WHITE#", "_t")
+t("#GOLD##{bold}#Scroll distance#WHITE##{normal}#", "#GOLD##{bold}#滚动距离#WHITE##{normal}#", "_t")
+t("From 1 to 50", "从 1 到 50", "_t")
+t("Scroll distance", "滚动距离", "_t")
+t("If you loose more than this percentage of life in a turn, a warning will display and all key/mouse input will be ignored for 2 seconds to prevent mistakes.#WHITE#", "当你在一回合内损失了超过该百分比的生命时,将弹出提醒并暂时关闭鼠标、键盘操作2秒。#WHITE#", "_t")
+t("#GOLD##{bold}#Life Lost Warning#WHITE##{normal}#", "#GOLD##{bold}#生命损失百分比提醒#WHITE##{normal}#", "_t")
+t("From 1 to 99 (100 to disable)", "从 1 到 99 (100 为禁用)", "_t")
+t("Life lost percentage (out of max life)", "生命损失百分比", "_t")
+t([[Enables or disables weather effects in some zones.
+Disabling it can gain some performance. It will not affect previously visited zones.#WHITE#]], [[开启/关闭天气效果。
+关闭它可能提升性能。不影响已经去过的区域。#WHITE#]], "_t")
+t("#GOLD##{bold}#Weather effects#WHITE##{normal}#", "#GOLD##{bold}#天气效果#WHITE##{normal}#", "_t")
+t("Enables or disables day/night light variations effects..#WHITE#", "开启/关闭昼夜光照变化效果#WHITE#", "_t")
+t("#GOLD##{bold}#Day/night light cycle#WHITE##{normal}#", "#GOLD##{bold}#昼夜光照周期#WHITE##{normal}#", "_t")
+t("Enables easy movement using the mouse by left-clicking on the map.#WHITE#", "开启鼠标左键点击地图快速移动。#WHITE#", "_t")
+t("#GOLD##{bold}#Use mouse to move#WHITE##{normal}#", "#GOLD##{bold}#鼠标点击移动#WHITE##{normal}#", "_t")
+t([[Enables quick melee targeting.
+Talents that require a melee target will automatically target when pressing a direction key instead of requiring a confirmation.#WHITE#]], [[开启快捷近战目标选定。
+使用近战攻击技能时,可以用方向键指定目标,无需确认。#WHITE#]], "_t")
+t("#GOLD##{bold}#Quick melee targeting#WHITE##{normal}#", "#GOLD##{bold}#快捷近战攻击#WHITE##{normal}#", "_t")
+t([[Enables quick melee targeting auto attacking.
+Talents that require a melee target will automatically target and confirm if there is only one hostile creatue around.#WHITE#]], [[开启快捷近战目标自动选定。
+使用近战攻击技能时,若只有一个临近敌对目标,则自动攻击这个目标。#WHITE#]], "_t")
+t("#GOLD##{bold}#Quick melee targeting auto attack#WHITE##{normal}#", "#GOLD##{bold}#快捷近战目标自动攻击#WHITE##{normal}#", "_t")
+t("Enables mouse targeting. If disabled mouse movements will not change the target when casting a spell or using a talent.#WHITE#", "开启鼠标指定目标功能。如果关闭,技能指定目标时不受鼠标移动影响。#WHITE#", "_t")
+t("#GOLD##{bold}#Mouse targeting#WHITE##{normal}#", "#GOLD##{bold}#鼠标指定目标#WHITE##{normal}#", "_t")
+t([[Auto-validate targets. If you fire an arrow/talent/... it will automatically use the default target without asking
+#LIGHT_RED#This is dangerous. Do not enable unless you know exactly what you are doing.#WHITE#
+
+Default target is always either one of:
+ - The last creature hovered by the mouse
+ - The last attacked creature
+ - The closest creature]], [[自动选择目标。使用技能、装备等时不再要求指定目标。
+#LIGHT_RED#注意:这非常危险。#WHITE#
+
+默认目标会遵循以下规则选择:
+ - 最后一个鼠标划过的目标。
+ - 最后一个攻击的目标
+ - 最近的目标]], "_t")
+t("#GOLD##{bold}#Auto-accept target#WHITE##{normal}#", "#GOLD##{bold}#自动选择目标#WHITE##{normal}#", "_t")
+t("New games begin with some talent points auto-assigned.#WHITE#", "新游戏开始时部分技能点自动分配。#WHITE#", "_t")
+t("#GOLD##{bold}#Auto-assign talent points at birth#WHITE##{normal}#", "#GOLD##{bold}#出生自动分配技能点#WHITE##{normal}#", "_t")
+t("Always rest to full before auto-exploring.#WHITE#", "自动探索前休息至尽可能满状态。#WHITE#", "_t")
+t("#GOLD##{bold}#Rest before auto-explore#WHITE##{normal}#", "#GOLD##{bold}#自动探索前休息#WHITE##{normal}#", "_t")
+t("When swaping an item with a tinker attached, swap the tinker to the newly worn item automatically.#WHITE#", "当切换一件带有附着物的装备时,自动将附着物切换至新装备上。#WHITE#", "_t")
+t("#GOLD##{bold}#Swap tinkers#WHITE##{normal}#", "#GOLD##{bold}#附着物自动切换#WHITE##{normal}#", "_t")
+t("Configure the chat filters to select what kind of messages to see.#WHITE#", "设置聊天信息过滤器,选择接受信息的类型。#WHITE#", "_t")
+t("#GOLD##{bold}#Chat message filters#WHITE##{normal}#", "#GOLD##{bold}#聊天消息过滤器#WHITE##{normal}#", "_t")
+t("Deaths", "死亡", "_t")
+t("Object & Creatures links", "物品和生物链接", "_t")
+t("Configure the chat ignore filter.#WHITE#", "设置聊天信息屏蔽器。#WHITE#", "_t")
+t("#GOLD##{bold}#Chat ignore list#WHITE##{normal}#", "#GOLD##{bold}#聊天信息屏蔽列表:#WHITE##{normal}#", "_t")
+t("Configure the chat channels to listen to.#WHITE#", "设置聊天信息接受频道。#WHITE#", "_t")
+t("#GOLD##{bold}#Chat channels#WHITE##{normal}#", "#GOLD##{bold}#聊天信息频道#WHITE##{normal}#", "_t")
+t("select to configure", "选择进行设置", "_t")
+t([[Open links in external browser instead of the embedded one.
+This does not affect addons browse and installation which always stays ingame.]], [[点击超链接时用外部浏览器打开。
+不会影响插件的浏览和安装,这些必定会在游戏内浏览器中进行。]], "_t")
+t("#GOLD##{bold}#Open links in external browser#WHITE##{normal}#", "#GOLD##{bold}#外部浏览器打开超链接#WHITE##{normal}#", "_t")
+t([[Enable Discord's Rich Presence integration to show your current character on your currently playing profile on Discord (restart the game to apply).
+#ANTIQUE_WHITE#If you do not use Discord this option doesn't do anything in either state.]], [[开启Discord实时状态可以让你的朋友在Discord上看见你正在玩什么角色(重启游戏后生效)。
+#ANTIQUE_WHITE#如果你不使用Discord, 那么这个选项就是无效的。]], "_t")
+t("#GOLD##{bold}#Discord's Rich Presence#WHITE##{normal}#", "#GOLD##{bold}#Discord实时状态#WHITE##{normal}#", "_t")
+t([[Keep a copy of your character sheets (not the whole savefile) on the online vault at te4.org.
+For each character you will be given a link to this online character sheet so that you can brag about your heroic deeds or sad deaths to your friends or the whole community.#WHITE#]], [[在te4.org上保存一份你的角色信息(不是整个存档)。
+每个角色你都会得到一个链接, 用来和你的朋友和整个社区分享你的巅峰时刻和突然死亡。#WHITE#]], "_t")
+t("#GOLD##{bold}#Upload characters sheets to the online vault#WHITE##{normal}#", "#GOLD##{bold}#上传角色信息到在线角色库#WHITE##{normal}#", "_t")
+t([[Allow various events that are pushed by the server when playing online
+#{bold}#All#{normal}#: Allow all server events (bonus zones, random events, ...)
+#{bold}#Technical help only#{normal}#: Allow administrator to help in case of bugs or weirdness and allows website services (data reset, steam achievements push, ...) to work.
+#{bold}#Disabled#{normal}#: Disallow all.
+#WHITE#]], [[在线游戏的时候,允许服务器向你推送各种事件
+#{bold}#全部#{normal}#:允许各种服务器事件(活动地图,随机事件,…)
+#{bold}#仅技术支持#{normal}#:允许管理员来解决你的游戏Bug和问题,并且允许网站服务(数据重置,Steam成就推送等)发挥作用。
+#{bold}#禁用#{normal}#:全部不允许。
+#WHITE#]], "_t")
+t("#GOLD##{bold}#Allow online events#WHITE##{normal}#", "#GOLD##{bold}#允许在线事件#WHITE##{normal}#", "_t")
+t("all", "所有", "_t")
+t("technical help only", "仅技术支持", "_t")
+t([[Disables all connectivity to the network.
+This includes, but is not limited to:
+- Player profiles: You will not be able to login, register
+- Characters vault: You will not be able to upload any character to the online vault to show your glory
+- Item's Vault: You will not be able to access the online item's vault, this includes both storing and retrieving items.
+- Ingame chat: The ingame chat requires to connect to the server to talk to other players, this will not be possible.
+- Purchaser / Donator benefits: The base game being free, the only way to give donators their bonuses fairly is to check their online profile. This will thus be disabled.
+- Easy addons downloading & installation: You will not be able to see ingame the list of available addons, nor to one-click install them. You may still do so manually.
+- Version checks: Addons will not be checked for new versions.
+- Discord: If you use Discord Rich Presence integration this will also be disabled by this setting.
+- Ingame game news: The main menu will stop showing you info about new updates to the game.
+
+Note that this setting only affects the game itself. If you use the game launcher, whose sole purpose is to make sure the game is up to date, it will still do so.
+If you do not want that, simply run the game directly: the #{bold}#only#{normal}# use of the launcher is to update the game.
+
+#{bold}##CRIMSON#This is an extremely restrictive setting. It is recommended you only activate it if you have no other choice as it will remove many fun and acclaimed features.
+A full exit and restart of the game is neccessary to apply this setting.#{normal}#]], [[禁止所有网络请求
+包括但不仅限于:
+- 用户信息:不能登录或者注册。
+- 角色备份:不能在te4.org上保存你的角色信息(用来给其他人分享你的炫酷角色)。
+- 物品仓库:不能访问你的在线物品仓库(包括存入和取回)。
+- 游戏内聊天:聊天要联网, 谢谢。
+- 氪金福利:联网才能获取你的氪金状态。
+- 扩展包&DLC:和氪金状态一样, 无法获取DLC的购买状态。
+- 便捷的插件安装:无法在游戏内看见插件列表, 但是你还可以手动安装插件。
+- 插件版本更新:无法更新插件的版本。
+- Steam:无法使用Steam相关的任何功能。
+- Discord:无法同步到Discord的实时状态。
+- 游戏内新闻:主菜单将不再显示新闻。
+注意这个设置只影响游戏本身。如果你使用游戏启动器,它的唯一目的就是确保游戏是最新的,因此它仍然会连接网络。
+如果你不想这样,直接运行游戏即可。启动器#{bold}#只#{normal}#是用来更新游戏的。
+
+ 
+#{bold}##CRIMSON#这是一个极端的选项。如果不是迫不得已, 推荐你不要打开它, 这会让你失去很多好用的功能和一些游戏体验。
+应用这个选项必须退出重新进入游戏。#{normal}#]], "_t")
+t("#GOLD##{bold}#Disable all connectivity#WHITE##{normal}#", "#GOLD##{bold}#禁用全部网络连接#WHITE##{normal}#", "_t")
+t("no", "否", "_t")
+t("yes", "是", "_t")
+t([[Saves in the background, allowing you to continue playing.
+#LIGHT_RED#Disabling it is not recommended.#WHITE#]], [[后台存档,让你可以继续游戏。
+#LIGHT_RED#不建议关闭。#WHITE#]], "_t")
+t("#GOLD##{bold}#Save in the background#WHITE##{normal}#", "#GOLD##{bold}#后台存档#WHITE##{normal}#", "_t")
+t([[Forces the game to save each level instead of each zone.
+This makes it save more often but the game will use less memory when deep in a dungeon.
+
+#LIGHT_RED#Changing this option will not affect already visited zones.
+*THIS DOES NOT MAKE A FULL SAVE EACH LEVEL*.
+#LIGHT_RED#Disabling it is not recommended#WHITE#]], [[在地图的每一层自动存档。
+会增加存档次数,同时节省存档时间。
+
+#LIGHT_RED#不影响已探索区域。
+*注意:并不会在每一层完整存档!*.
+#LIGHT_RED#不建议关闭。#WHITE#]], "_t")
+t("#GOLD##{bold}#Zone save per level#WHITE##{normal}#", "#GOLD##{bold}#每层地图自动存档#WHITE##{normal}#", "_t")
+t("Disallow boot images that could be found 'offensive'.#WHITE#", "不允许可能令人不快的启动画面图片。#WHITE#", "_t")
+t("#GOLD##{bold}#Censor boot#WHITE##{normal}#", "#GOLD##{bold}#启动画面审查#WHITE##{normal}#", "_t")
+t("Replace headwear images by cloak hoods if a cloak is worn#WHITE#", "当戴着斗篷时,用斗篷代替头部装备图像。#WHITE#", "_t")
+t("#GOLD##{bold}#Show cloak hoods#WHITE##{normal}#", "#GOLD##{bold}#显示斗篷#WHITE##{normal}#", "_t")
+t("disabled", "已禁用", "_t")
+t("enabled", "已启用", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/GraphicMode.lua"
+
+t("Modern", "现代", "_t")
+t("ASCII", "字符界面", "_t")
+t("ASCII with background", "带背景特效的字符界面", "_t")
+t("Change graphic mode", "切换图形模式", "_t")
+t("Custom Tileset", "自定义贴图", "_t")
+t([[You can configure the game to use a custom tileset.
+You must place all files of your tileset in a subfolder of the modules's data/gfx/ folder, just like the existing tilesets.
+Each tile must be correctly named according to the existing tilesets.]], [[你可以设置游戏的自定义贴图。
+你必须把你的贴图材质文件放在模组文件中的 data/gfx/ 文件夹内,和当前的贴图一样。
+所有材质的文件名必须和已存在的默认材质文件名相同。]], "_t")
+t("Folder: ", "文件夹:", "_t")
+t("Use moddable tiles (equipment showing on player)", "使用纸娃娃 (在玩家身上显示装备)", "_t")
+t("Use advanced tiles (transitions, wide tiles, ...)", "使用高级贴图 (渐变,大型贴图, ...)", "_t")
+t("Use custom tileset", "使用自定义贴图", "_t")
+t("Cancel", "取消", "_t")
+t("From 10 to 128", "从 10 到 128", "_t")
+t("Tile size", "图块大小", "_t")
+t("Select style [current: %s]", "选择风格 [当前:%s]", "tformat")
+t("Select tiles size [current: %s]", "选择图块大小 [当前:%s]", "tformat")
+t("Custom", "自定义", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/LevelupDialog.lua"
+
+t("Levelup: %s, level %s", "升级:%s, 等级 %s", "tformat")
+t("Do you accept changes?", "你确认接受更改吗?", "_t")
+t("Finish", "完成", "_t")
+t("You cannot learn this talent(s): ", "你无法学习该技能:", "_t")
+t([[#LIGHT_BLUE#Warning: You have increased some of your statistics or talent. Talent(s) actually sustained: 
+ %s If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.]], [[#LIGHT_BLUE#警告:你改变了你的某些技能或属性。你目前开启的持续技能:
+ %s 如果其中某些技能和你改变的属性点相关,你需要重新使用该技能来使新的属性生效。]], "_t")
+t("Not enough stat points", "属性点不足", "_t")
+t("You have no stat points left!", "你的属性点不足!", "_t")
+t("Stat is at the maximum for your level", "已达到当前等级的最高属性", "_t")
+t("You cannot increase this stat further until next level!", "在升级之前,你无法再次提升这项属性!", "_t")
+t("Stat is at the maximum", "已达到最高属性", "_t")
+t("You cannot increase this stat further!", "你不能继续提升该属性!", "_t")
+t("Not enough %s talent points", "%s技能点不足", "tformat")
+t("You have no %s talent points left!", "你没有足够的%s技能点!", "tformat")
+t("Cannot learn talent", "无法学习技能", "_t")
+t("Prerequisites not met!", "技能学习条件未满足!", "_t")
+t("Already known", "已学会", "_t")
+t("You already fully know this talent!", "你已完全掌握此技能!", "_t")
+t("You do not know this talent!", "你还没学会这个技能!", "_t")
+t("Impossible here", "不能在这里这么做", "_t")
+t("You must be out of combat or in a quiet place like a #{bold}#town#{normal}# to unlearn this talent.", "你只能在战斗外或在 #{bold}#城市#{normal}# 这样安全的地方遗忘这个技能。", "_t")
+t("You cannot unlearn this talent!", "你不能遗忘这个技能!", "_t")
+t("not enough stat", "属性值不足", "_t")
+t("You cannot unlearn this talent because of talent(s): ", "由于以下技能,你不能遗忘这个技能:", "_t")
+t("You can only improve a category mastery once!", "你只能提升技能树等级一次!", "_t")
+t("Not enough talent category points", "技能树解锁点不足", "_t")
+t("You have no category points left!", "你的技能树解锁点不够!", "_t")
+t("This talent tree only provides talents starting at level %d. Learning it now would be useless.", "这个技能树只提供 %d 级以上才能学习的技能。现在学习这个技能树是没有意义的。", "tformat")
+t("Too low level", "等级太低", "_t")
+t("You cannot take out more points!", "你不能遗忘更多点数!", "_t")
+t("You cannot unlearn this category!", "你不能遗忘该技能树!", "_t")
+t("You do not know this category!", "你没有学会该技能树!", "_t")
+t("Impossible", "不可能", "_t")
+t("You cannot unlearn this category because of: %s", "由于以下技能,你无法遗忘该技能树:%s", "tformat")
+t("class", "职业", "_t")
+t("generic", "通用", "_t")
+t("unknown", "未知", "_t")
+t([[Stats points left: #00FF00#%d#LAST#
+Category points left: #00FF00#%d#LAST#
+Class talent points left: #00FF00#%d#LAST#
+Generic talent points left: #00FF00#%d#LAST#]], [[属性点剩余: #00FF00#%d#LAST#
+技能树解锁点剩余: #00FF00#%d#LAST#
+职业技能点剩余: #00FF00#%d#LAST#
+通用技能点剩余: #00FF00#%d#LAST#]], "_t")
+t([[Stat points allow you to increase your core stats.
+Each level you gain 3 new stat points to use.
+
+You may only increase stats to a natural maximum of 60 or lower (relative to your level).]], [[属性点可以提高你的基础属性。 
+人物等级每升一级可以获得 3 点自由分配。 
+
+每项属性基础值上限为 60 点。加点不能超过这个上限,另外属性上限也受你的人物等级限制。]], "_t")
+t([[Class talent points allow you to learn new class talents or improve them.
+Class talents are core to your class and can not be learnt by training.
+
+Each level you gain 1 new class point to use.
+Each five levels you gain one more.
+]], [[职业技能点可以让你学习新的或者提升已学习的职业技能。
+职业技能是你所选择职业的核心技能,不能从训练师处学到。 
+
+人物等级每升一级可以获得 1 点职业技能点。
+此外每 5 级可以额外获得 1 点职业技能点。
+]], "_t")
+t([[Generic talent points allow you to learn new generic talents or improve them.
+Generic talents comes from your class, your race or various outside training you can get during your adventures.
+
+Each level you gain 1 new generic point to use.
+Each five levels you gain one less.
+]], [[通用技能点可以让你学习新的或者提升已学习的通用技能。
+通用技能可以是你选择职业或种族自身拥有,或者在你的冒险生涯中习得。
+
+通常人物等级每升一级可以获得 1 点通用技能点。
+不过每 5 级时不能获得。
+]], "_t")
+t([[Talent category points allow you to either:
+- learn a new talent (class or generic) category
+- improve a known talent category efficiency by 0.2
+- learn a new inscription slot (up to a maximum of 5, learning it is automatic when using an inscription)
+
+You gain a new point at level 10, 20 and 34.
+Some races or items may increase them as well.]], [[技能树解锁点有以下作用: 
+- 解锁职业或通用技能树 
+- 提升一个技能树所有技能等级,每点提升 0.2
+- 解锁新的纹身槽(最多 5 个,你使用纹身、符文等时会自动消耗点数解锁) 
+你会在人物等级达到 10、 20 和 34 级时各获得 1 个点数。 
+某些种族和物品可以获得额外的点数。]], "_t")
+t([[Prodigies are special talents that only the most powerful of characters can attain.
+All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.]], [[觉醒技是角色足够强大时才能获得的特殊技能。 
+所有觉醒技能必须在人物某项核心属性达到 50 点并满足所需的特殊要求后才能习得。 
+你可以在人物等级达到 25 级和 42 级时各获得一个觉醒技能点。]], "_t")
+t("You can use a category point to unlock a new inscription slot (up to 5 slots).", "你可以消耗 1 个技能树解锁点来解锁一个新的纹身槽(最多 5 个)。", "_t")
+t("Prodigies", "觉醒技", "_t")
+t("You have learnt all the inscription slots you could.", "你已经解锁了所有的纹身槽。", "_t")
+t("You can learn %d new slot(s). Do you wish to buy one with one category point?", "您可以解锁 %d 个新的纹身槽。你希望用 1 个技能树解锁点解锁 1 个纹身槽吗", "tformat")
+t("Inscriptions", "纹身", "_t")
+t("You can still learn %d new slot(s) but you need a category point.", "你还可以学习 %d 个新的纹身槽,但是你需要一个大系点来学习", "tformat")
+t("Hide unlearnt categories", "隐藏没有学会的技能树", "_t")
+t("Current value: ", "当前值:", "_t")
+t("Base value: ", "基础值:", "_t")
+t("Stat gives:", "属性加成:", "_t")
+t("Max life: ", "最大生命:", "_t")
+t("Healing mod: ", "治疗系数:", "_t")
+t("Max mana: ", "最大法力值:", "_t")
+t("Max stamina: ", "最大体力值:", "_t")
+t("Max psi: ", "最大超能力值:", "_t")
+t("Physical power: ", "物理强度:", "_t")
+t("Max encumbrance: ", "最大负重:", "_t")
+t("Physical save: ", "物理豁免加成:", "_t")
+t("Crit. chance: ", "暴击率:", "_t")
+t("Mental save: ", "精神豁免加成:", "_t")
+t("Mindpower: ", "精神强度:", "_t")
+t("Spell save: ", "法术豁免加成:", "_t")
+t("Spellpower: ", "法术强度:", "_t")
+t("Defense: ", "闪避:", "_t")
+t("Ranged defense: ", "远程负重:", "_t")
+t("Accuracy: ", "命中:", "_t")
+t("Shrug off criticals chance: ", "暴击摆脱率:", "_t")
+t("Class powers:", "职业能力:", "_t")
+t("Talent Category", "技能树", "_t")
+t([[A talent category contains talents you may learn. You gain a talent category point at level 10, 20 and 34. You may also find trainers or artifacts that allow you to learn more.
+A talent category point can be used either to learn a new category or increase the mastery of a known one.]], "一个技能树包括一些你可以学习的技能。你分别在等级达到 10、 20、 34 级时可以获得一个技能分类点数,你也能在游戏中找到技能训练师来学习更多技能。每一点技能分类点数可以解锁一个未知的技能树或者强化一个已知的技能树。", "_t")
+t("Generic talent tree", "通用技能树", "_t")
+t("A generic talent allows you to perform various utility actions and improve your character. It represents a skill anybody can learn (should you find a trainer for it). You gain one point every level (except every 5th level). You may also find trainers or artifacts that allow you to learn more.", "一个通用技能树可以为你的角色增加一些实用的技能。这些技能所有人都可以学习(只要你受到过相应的训练或者能找到对应的训练师)。你每升 1 级可以获得一个通用技能点数(每第 5 级时除外),你可以找到不同的训练师学习更多通用技能。", "_t")
+t("Class talent tree", "职业技能树", "_t")
+t("A class talent allows you to perform new combat moves, cast spells, and improve your character. It represents the core function of your class. You gain one point every level and two every 5th level. You may also find trainers or artifacts that allow you to learn more.", "职业技能树可以让你学习到与你选择的职业相关的一些战斗、施法和强化角色的技能。每升 1 级可以获得 1 点职业技能点数,每升第 5 级时获得 2 点职业技能点数,你也可以找到训练师来学习更多的职业技能。", "_t")
+t("This talent was recently learnt; you can still unlearn it.", "你刚在此技能上加点,你还可以遗忘它。", "_t")
+t("This talent can alter the world in a permanent way; as such, you can never unlearn it once known.", "本技能会永久性的影响这个游戏世界,所以学习之后无法移除。", "_t")
+t(" class", " 职业", "_t")
+t(" generic", " 通用", "_t")
+t("The last %d %s talents you learnt are always unlearnable.", "你总是可以移除最近的 %d 点%s 技能点。", "tformat")
+t("This talent was recently learnt; you can still unlearn it if you are out of combat or in a quiet area like a #{bold}#town#{normal}#.", "你刚在此技能上加点,你还可以在战斗外或者  #{bold}# 城市 #{normal}# 这样安全的地方遗忘它。", "_t")
+t("First talent level: ", "第一级需求: ", "_t")
+t("Next talent level", "下一等级", "_t")
+t("Current talent level: ", "当前等级: ", "_t")
+t("Stats: %s", "属性: %s", "tformat")
+t("Class points: %s", "职业点:%s", "tformat")
+t("Generic points: %s", "通用点:%s", "tformat")
+t("Category points: %s", "技能树解锁点:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/LorePopup.lua"
+
+t("Lore found: #0080FF#%s", "发现手札:#0080FF#%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/MapMenu.lua"
+
+t("Actions", "行为", "_t")
+t("%s: Inventory", "%s:物品栏", "tformat")
+t("Change level", "切换地图", "_t")
+t("Pickup item", "拾取物品", "_t")
+t("Move to", "移动到", "_t")
+t("Control", "控制", "_t")
+t("Give order", "下达指令", "_t")
+t("Target player", "设为目标", "_t")
+t("Lua inspect [Actor]", "在 Lua 中查看 [角色]", "_t")
+t("Lua inspect [Terrain]", "在 Lua 中查看 [地形]", "_t")
+t("Lua inspect [Trap]", "在 Lua 中查看 [陷阱]", "_t")
+t("Lua inspect [Projectile]", "在 Lua 中查看 [抛射物]", "_t")
+t("Show inventory", "显示物品栏", "_t")
+t("Rest a while", "休息一下", "_t")
+t("Auto-explore", "自动探索", "_t")
+t("Inventory", "物品栏", "_t")
+t("Quest Log", "任务日志", "_t")
+t("Inspect Creature", "查看生物", "_t")
+t("Link creature in chat", "链接生物至聊天栏", "_t")
+t("Levelup!", "升级!", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/PartyOrder.lua"
+
+t("Wait a few turns", "在这儿等一下。", "_t")
+t("Where is the portal?", "传送门在哪里?", "_t")
+t("Set the target [current: %s]", "设置目标 [当前:%s]", "tformat")
+t("Set behavior [current: %s]", "设置行为 [当前:%s]", "tformat")
+t("default", "默认", "_t")
+t("Set the leash anchor [current: %s]", "设置跟随目标 [当前:%s]", "tformat")
+t("none", "没有", "_t")
+t("Set the leash distance [current: %d]", "设置跟随距离 [当前:%d]", "tformat")
+t("Define tactical talents usage", "设定技能使用策略", "_t")
+t("Rename", "重命名", "_t")
+t("Order: %s", "命令:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/PartySelect.lua"
+
+t("Switch to which character?", "切换到哪个角色?", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/PartySendItem.lua"
+
+t("Give item to a party member", "把物品交给队伍成员", "_t")
+t("%s cannot receive items while asleep!", "%s不能在睡眠中接收物品", "log")
+t("%s cannot transfer items while asleep!", "%s不能在睡眠中转移物品", "log")
+t("You give %s to %s.", "你把%s交给了%s。", "log")
+t(" #YELLOW#[SLEEPING]#LAST#", " #YELLOW#[睡眠中]#LAST#", "_t")
+t(" #YELLOW#[NO ROOM]#LAST#", " #YELLOW#[没有空间]#LAST#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/QuestPopup.lua"
+
+t("#LIGHT_GREEN#New#LAST# Quest!", "#LIGHT_GREEN#新#LAST# 任务!", "_t")
+t("Quest #AQUAMARINE#Updated!", "任务 #AQUAMARINE#更新了!", "_t")
+t("Quest #LIGHT_GREEN#Completed!", "任务 #LIGHT_GREEN#已完成!", "_t")
+t("Quest #LIGHT_GREEN#Done!", "任务 #LIGHT_GREEN#结束!", "_t")
+t("Quest #CIMSON#Failed!", "任务 #CIMSON#失败了!", "_t")
+t("#ANTIQUE_WHITE#Quest: #AQUAMARINE#%s", "#ANTIQUE_WHITE#任务:#AQUAMARINE#%s", "tformat")
+t("#ANTIQUE_WHITE#(See your Journal for further details or click here)", "#ANTIQUE_WHITE#(点击此处或者打开任务面板查看详情)", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/SentientWeapon.lua"
+
+t("Points left: #00FF00#%d#WHITE#", "剩余点数:#00FF00#%d#WHITE#", "_t")
+t("Stat", "属性值", "_t")
+t("Value", "数值", "_t")
+t("Spellpower", "法术强度", "_t")
+t("Spellcrit", "法术暴击", "_t")
+t("Not enough stat points", "属性点不足", "_t")
+t("You have no stat points left!", "你的属性点不足!", "_t")
+t("Stat is at the maximum", "已达到最高属性", "_t")
+t("You can not increase this stat further!", "你无法进一步提升此项属性!", "_t")
+t("Impossible", "不可能", "_t")
+t("You cannot take out more points!", "你不能遗忘更多点数!", "_t")
+t([[Keyboard: #00FF00#up key/down key#FFFFFF# to select a stat; #00FF00#right key#FFFFFF# to increase stat; #00FF00#left key#FFFFFF# to decrease a stat.
+Mouse: #00FF00#Left click#FFFFFF# to increase a stat; #00FF00#right click#FFFFFF# to decrease a stat.
+]], [[键盘:#00FF00#上/下键#FFFFFF# 选择属性; #00FF00#右键#FFFFFF#增加属性; #00FF00#左键#FFFFFF#降低属性.
+鼠标:#00FF00#左键点击#FFFFFF#增加属性; #00FF00#右键点击#FFFFFF#降低属性。
+]], "_t")
+t("Stats points left: #00FF00#%s", "剩余属性点:#00FF00#%s", "tformat")
+t("Constitution", "体质", "_t")
+t("Cunning", "灵巧", "_t")
+t("Dexterity", "敏捷", "_t")
+t("Magic", "魔力", "_t")
+t("Strength", "力量", "_t")
+t("Willpower", "意志", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowAchievements.lua"
+
+t("-- Unknown --", "-- 未知 --", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowChatLog.lua"
+
+t("Game Log", "游戏日志", "_t")
+t("Right click to inspect.", "右击检查。", "_t")
+t("Show infos", "显示信息", "_t")
+t("Whisper", "悄悄话", "_t")
+t("Ignore", "忽略", "_t")
+t("Open profile(in browser)", "打开用户信息(在浏览器里打开)", "_t")
+t("Report for bad behavior", "举报不良行为", "_t")
+t("Open charsheet(in browser)", "打开角色信息(在浏览器里打开)", "_t")
+t("Action", "行为", "_t")
+t("User: ", "用户:", "tformat")
+t("Ignore user", "无视用户", "_t")
+t("Really ignore all messages from: %s", "确认忽略所有来自%s的消息", "tformat")
+t("Reason", "原因", "_t")
+t("Reason to report: %s", "举报原因:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowEquipInven.lua"
+
+t("Inventory", "物品栏", "_t")
+t("Main Set", "主装备", "_t")
+t("Off Set", "副装备", "_t")
+t("Tooltip %s", "提示%s", "log")
+t("locked", "已锁定", "_t")
+t("unlocked", "已解锁", "_t")
+t("%s Has no defined main inventory", "%s没有物品栏", "tformat")
+t("No Inventory", "没有物品栏", "_t")
+t("Hotkey %s assigned", "键位 %s 已绑定", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowEquipment.lua"
+
+t("Equipment", "装备", "_t")
+t("Main Set", "主装备", "_t")
+t("Off Set", "副装备", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowIngredients.lua"
+
+t("Ingredients collected", "搜集到的材料", "_t")
+t("Ingredient", "材料", "_t")
+t("Category", "分类", "_t")
+t("Quantity", "数量", "_t")
+t([[#GOLD#Category:#AQUAMARINE# %s
+#GOLD#Ingredient:#0080FF# %s
+#GOLD#Quantity:#0080FF# %s
+#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#分类:#AQUAMARINE# %s
+#GOLD#材料:#0080FF# %s
+#GOLD#数量:#0080FF# %s
+#GOLD#描述:#ANTIQUE_WHITE# %s]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowInventory.lua"
+
+t("Inventory", "物品栏", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowLore.lua"
+
+t("Search: ", "搜索:", "_t")
+t("Lore", "手札", "_t")
+t("Category", "分类", "_t")
+t([[#GOLD#Category:#AQUAMARINE# %s
+#GOLD#Found as:#0080FF# %s
+#GOLD#Text:#ANTIQUE_WHITE# %s]], [[#GOLD#分类:#AQUAMARINE# %s
+#GOLD#发现于:#0080FF# %s
+#GOLD#文本:#ANTIQUE_WHITE# %s]], "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowMap.lua"
+
+t("Map: #0080FF#%s", "地图:#0080FF#%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/ShowStore.lua"
+
+t("Inventory", "物品栏", "_t")
+t("Store", "商店", "_t")
+t("Category", "分类", "_t")
+t("Price", "ä»·æ ¼", "_t")
+t(" (pays up to %0.2f gold, Your Gold: %0.2f)", " (付款 %0.2f 金币,你的金币:%0.2f)", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/TrapsSelect.lua"
+
+t("Select Traps", "选择陷阱", "_t")
+t("Select traps to prepare:", "选择需要准备的陷阱:", "_t")
+t("starting trap selection dialog", "开始选择陷阱", "log")
+t(" (replacing instant trigger)", " (替换瞬间启动机关)", "_t")
+t(" (primed trigger)", " (即爆启动机关)", "_t")
+t(" (prepared)", " (准备完毕)", "_t")
+t(" (preparing)", " (准备中)", "_t")
+t(" (dismantling)", " (分解中)", "_t")
+t(" (need more skill)", " (需要更多技能)", "_t")
+t("%s) Tier %d: %s%s", "%s) 材质等级 %d:%s%s", "tformat")
+t("#LIGHT_BLUE#You cannot prepare this trap: %s.", "#LIGHT_BLUE#你不能准备这个陷阱:%s.", "logPlayer")
+t("#LIGHT_BLUE#You need more skill to prepare this trap.", "#LIGHT_BLUE#你需要学习更多技能才能准备这个陷阱。", "logPlayer")
+t("#LIGHT_BLUE#Preparing trap with normal trigger.", "#LIGHT_BLUE#准备了常规触发的陷阱", "logPlayer")
+t("Accept these selections", "确认选择", "_t")
+t("#LIGHT_BLUE#You cannot prepare more than %d traps.", "#LIGHT_BLUE#你不能准备多于%d个陷阱", "logPlayer")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/UberTalent.lua"
+
+t("Prodigies: %s", "觉醒点:%s", "tformat")
+t([[Prodigies are special talents that only the most powerful of characters can attain.
+All of them require at least 50 in a core stat and many also have more special demands. You can learn a new prodigy at level 25 and 42.
+#LIGHT_GREEN#Prodigies available: %d]], [[觉醒技是角色足够强大时才能获得的特殊技能。
+所有觉醒技能必须在人物某项核心属性达到50点并满足所需
+的特殊要求后才能习得。
+你可以在人物等级达到25级和42级时各获得一个觉醒技能点。
+#LIGHT_GREEN#当前可用觉醒技能点: %d]], "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/UnlockDialog.lua"
+
+t("#VIOLET#Option unlocked: %s", "#VIOLET#游戏选项已解锁:%s", "logPlayer")
+t("Option unlocked: %s", "选项已解锁: %s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/UseItemDialog.lua"
+
+t("Impossible", "不可能", "_t")
+t("You must wear this object to use it!", "你必须装备这件物品才能使用它!", "_t")
+t("1 to %d", "1 到 %d", "tformat")
+t("Drop how many?", "丢下多少?", "_t")
+t("You do not have any equipped items that it can be attached to.", "你没有装备任何可以附加的物品", "_t")
+t("Select which item to attach it to:", "选择要附加到哪个物品:", "_t")
+t("Really %s %s", "真的要 %s %s", "tformat")
+t("Tag object (tagged objects can not be destroyed or dropped)", "标记物品(被标记的物品无法丢下或摧毁)", "_t")
+t("Tag:", "标记:", "_t")
+t("Identify", "鉴定", "_t")
+t("Move to normal inventory", "移动到普通物品栏", "_t")
+t("Use", "使用", "_t")
+t("Wield/Wear", "装备/穿戴", "_t")
+t("Take off", "脱下", "_t")
+t("Detach from item", "从物品上解除附加", "_t")
+t("Attach to item", "附加到物品", "_t")
+t("Detach tinker", "移除插件", "_t")
+t("Drop", "丢下", "_t")
+t("Transfer to party", "转交给队伍成员", "_t")
+t("%s now", "现在%s", "tformat")
+t("Link item in chat", "在聊天中链接这个物品", "_t")
+t("Lua inspect", "Lua 检查", "_t")
+t("Tag", "标记", "_t")
+t("Untag", "解除标记", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/UseTalents.lua"
+
+t("Active", "启动", "_t")
+t("%s turns", "%s 回合", "tformat")
+t("Unavailable", "不可用", "_t")
+t("Object", "物品", "_t")
+t("Sustain", "持续", "_t")
+t("Sustaining", "正在持续", "_t")
+t("Passive", "被动技能", "_t")
+t("Use Talents: %s", "技能设定:%s", "tformat")
+t([[You can bind a non-passive talent to a hotkey by pressing the corresponding hotkey while selecting a talent or by right-clicking on the talent.
+Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control, shift, or alt).
+Right click or press '~' to configure talent confirmation and automatic use.
+]], [[你可以将一个非被动技能绑定至相应的快捷键,通过右键点击技能来进行设置。
+仔细检查一下游戏菜单中关于快捷键绑定的设置(默认情况下的快捷键是0~9以及Ctrl、Shift与数字组合键)。
+点击右键或者'*'键来设置。
+]], "_t")
+t("Talent", "技能", "_t")
+t("Status", "状态", "_t")
+t("Hotkey", "快捷键", "_t")
+t("Mouse Click", "鼠标点击", "_t")
+t("Unbind", "取消绑定", "_t")
+t("Bind to left mouse click (on a target)", "绑定至鼠标左键点击目标", "_t")
+t("Bind to middle mouse click (on a target)", "绑定至鼠标中键点击目标", "_t")
+t("Link in chat", "在聊天中链接", "_t")
+t("#YELLOW#Disable talent confirmation", "#YELLOW#停用自动使用技能确认", "_t")
+t("%sRequest confirmation before using this talent", "%s使用技能前确认", "tformat")
+t("#YELLOW#Disable ", "#YELLOW#禁用 ", "_t")
+t("Auto-use when available", "当可用时自动使用", "_t")
+t("Auto-use when no enemies are visible", "当无可见敌人时自动使用", "_t")
+t("Auto-use when enemies are visible", "当敌人可见时自动使用", "_t")
+t("Auto-use when enemies are visible and adjacent", "相邻格内有可见敌人时自动使用", "_t")
+t("Auto-use when out of combat", "脱离战斗后自动使用", "_t")
+t("Hotkey ", "快捷键 ", "_t")
+t("Bind talent: %s", "绑定技能:%s", "tformat")
+t("How do you want to bind this talent?", "如何绑定技能?", "_t")
+t("%s assigned to hotkey %s", "%s 已绑定到键位 %s", "tformat")
+t("Hotkey %s assigned", "键位 %s 已绑定", "tformat")
+t("%s assigned to middle mouse click on an hostile target.", "设置至鼠标中键点击敌对目标时释放%s。", "tformat")
+t("Middle mouse click assigned", "已设置为鼠标中键", "_t")
+t("%s assigned to left mouse click on an hostile target.", "设置至鼠标左键点击敌对目标时释放%s。", "tformat")
+t("Left mouse click assigned", "已设置为鼠标左键", "_t")
+t("#{bold}#Activable talents#{normal}#", "#{bold}#主动技能#{normal}#", "_t")
+t("All activable talents you can currently use.", "当前你可以使用的所有主动技能。", "_t")
+t("#{bold}#Object powers#{normal}#", "#{bold}#物品技能#{normal}#", "_t")
+t("Object powers that can be activated automatically.  Most usable objects will appear here unless they are on cooldown or have ai restrictions.", "可以自动激活的物品技能。大多数可用的物品技能都会出现在这里,除非它们处于冷却状态,或有AI限制。", "_t")
+t("#{bold}#Sustainable talents#{normal}#", "#{bold}#持续技能#{normal}#", "_t")
+t("All sustainable talents you can currently use.", "当前你可以使用的所有持续技能。", "_t")
+t("#{bold}#Sustained talents#{normal}#", "#{bold}#已开启的持续技能#{normal}#", "_t")
+t("All sustainable talents you currently sustain, using them will de-activate them.", "当前所有你已经开启的持续技能,再次使用即取消其持续状态。", "_t")
+t("#{bold}#Cooling down talents#{normal}#", "#{bold}#冷却中技能#{normal}#", "_t")
+t("All talents you have used that are still cooling down.", "所有你正在冷却中的技能。", "_t")
+t("#{bold}#Unavailable talents#{normal}#", "#{bold}#无法使用的技能#{normal}#", "_t")
+t("All talents you have that do not have enough resources, or satisfy other dependencies.", "所有当前你暂时无法使用的技能(能量不足、未满足使用条件等等)。", "_t")
+t("#{bold}#Passive talents#{normal}#", "#{bold}#被动技能#{normal}#", "_t")
+t("All your passive talents, they are always active.", "你所有的被动技能,它们会持续生效。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/AdvanceActor.lua"
+
+t("DEBUG -- Levelup Actor: [%s] %s", "调试模式 -- 升级角色:[%s] %s", "tformat")
+t([[Levelup an actor.
+Optionally set Stat levels, learn all talents possible, and gain points to spend on Levelup. 
+The actor is backed up before changes are made.  (Use the "Restore" button to recover.)
+]], [[升级角色
+可以自动设置相应的属性值,尽可能学习所有技能,并获得升级所得到的属性点。
+这个角色会在更新前被备份,按“恢复”按钮可以恢复备份。
+]], "_t")
+t(" Advance to Level: ", " 升级到等级: ", "_t")
+t("Restore: %s (v%d)", "恢复: %s (v%d)", "tformat")
+t("Restore: none", "恢复:无", "_t")
+t("#LIGHT_BLUE#Restoring [%s]%s from backup version %d", "#LIGHT_BLUE#恢复 [%s]%s 到备份版本 %d", "log")
+t("Gain points for stats, talents, and prodigies (unlimited respec)", "获得属性点,技能点和觉醒点(无限次重置)", "_t")
+t(" Force all BASE stats to: ", " 设置所有主属性为: ", "_t")
+t(" Force all BONUS stats to: ", " 设置所有额外属性为: ", "_t")
+t("Learn Talents ", "学习技能 ", "_t")
+t("Unlock & Learn all available talents to level: ", "解锁并学习所有的技能到等级: ", "_t")
+t("maximum allowed", "最高等级", "_t")
+t("Ignore requirements", "无视技能需求", "_t")
+t("Force all talent mastery levels to (0.1-5.0): ", "将所有技能树系数设置到 (0.1-5.0): ", "_t")
+t("no change", "不变", "_t")
+t("Unlock all talent types (slow)", "解锁所有技能树(缓慢", "_t")
+t("Accept", "接受", "_t")
+t("Cancel", "取消", "_t")
+t("#LIGHT_BLUE#AdvanceActor inputs: %s", "#LIGHT_BLUE#升级角色 输入: %s", "log")
+t("%s #GOLD#Forcing all Base Stats to %s", "%s #GOLD#正在将所有基础属性值设置为 %s", "log")
+t("%s #GOLD#Resetting all talents_types_mastery to %s", "%s #GOLD#正在将所有技能树系数设置为 to %s", "log")
+t("%s #GOLD#Unlocking All Talent Types", "%s #GOLD#正在解锁所有技能树", "log")
+t("#GOLD#Checking %s Talents (%s)", "#GOLD#检查 %s 技能 (%s)", "log")
+t("#LIGHT_BLUE#Talent %s learned to level %d", "#LIGHT_BLUE#技能 %s 学习到等级 %d", "log")
+t("%s #GOLD#Forcing all Bonus Stats to %s", "%s #GOLD#将所有额外属性值设置为 %s", "log")
+t("%d stat point(s)", "%d 属性点", "tformat")
+t("%d class talent point(s)", "%d 职业技能点", "tformat")
+t("%d generic talent point(s)", "%d 通用技能点", "tformat")
+t("%d category point(s)", "%d 大系点", "tformat")
+t("#ORCHID#%d prodigy point(s)#LAST#", "#ORCHID#%d 觉醒点#LAST#", "tformat")
+t("#LIGHT_BLUE#%s has %s to spend", "#LIGHT_BLUE#%s 有 %s 可以使用", "log")
+t(", and ", ", 和 ", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/AdvanceZones.lua"
+
+t("Advance Through Zones", "自动清图", "_t")
+t("Enter a comma delimited list of zones or zone tiers to clear", "输入逗号分隔的地图或地图层级列表,进行自动清图", "_t")
+t("%s:  Level %0.2f to %0.2f (#LIGHT_STEEL_BLUE#+%0.2f#LAST#)", "%s:  楼层 %0.2f 到 %0.2f (#LIGHT_STEEL_BLUE#+%0.2f#LAST#)", "tformat")
+t("#RED#Low value items have been dropped on the ground.#LAST#", "#RED#低价值的物品落在地上。#LAST#", "log")
+t("Unable to level change to floor 1 of %s", "无法切换到%s的一楼", "log")
+t("%s is not valid for autoclear", "%s无法自动清图", "log")
+t("Unable to level change to floor %d of %s", "无法切换到%s的%d楼", "log", {2,1})
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/AlterFaction.lua"
+
+t("DEBUG -- Alter Faction", "调试模式 -- 切换阵营", "_t")
+t("Alter to which state:", "改变到什么状态:", "_t")
+t("Alter: %s", "改变: %s", "tformat")
+t("friendly", "友善", "_t")
+t("neutral", "中立", "_t")
+t("hostile", "敌对", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/ChangeZone.lua"
+
+t("DEBUG -- Change Zone", "调试模式 -- 切换地图", "_t")
+t("Level %s-%s", "楼层 %s-%s", "tformat")
+t("Zone: %s", "地图:%s", "tformat")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/CreateItem.lua"
+
+t("DEBUG -- Create Object", "调试 -- 创建物品", "_t")
+t("Load from other zones ", "从其他地图读取 ", "_t")
+t([[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY#
+ %s]], [[#ORANGE# 创建物品:无法读取文件%s的所有物品:#GREY#
+ %s]], "log")
+t("Generate examples (right-click refreshes) ", "创建样品 (右键刷新) ", "_t")
+t("#CRIMSON#==Resolved Example==#LAST#", "#CRIMSON#==解析样品==#LAST#", "_t")
+t([[#LIGHT_BLUE#Object %s could not be generated or identified. Error:
+%s]], [[#LIGHT_BLUE#物品%s无法被创建或鉴定。错误:
+%s]], "log")
+t([[Error:
+%s]], [[错误:
+%s]], "tformat")
+t("Object could not be resolved/identified.", "物品无法被解析或鉴定。", "_t")
+t("#LIGHT_BLUE#Could not add object to %s at (%d, %d)", "#LIGHT_BLUE#无法将物品添加到%s(位于(%d, %d))", "log")
+t("#LIGHT_BLUE#No creature to add object to at (%d, %d)", "#LIGHT_BLUE#在(%d, %d)上没有生物", "log")
+t("#LIGHT_BLUE#No object to create", "#LIGHT_BLUE#没有创建物品", "log")
+t("Place Object", "放置物品", "_t")
+t("Place the object where?", "将物品放置到哪里?", "_t")
+t("Inventory of %s%s", "%s%s的物品栏", "tformat")
+t(" #LIGHT_GREEN#(player)#LAST#", " #LIGHT_GREEN#(玩家)#LAST#", "_t")
+t("Drop @ (%s, %s)%s", "丢在 @ (%s, %s)%s", "tformat")
+t("#LIGHT_BLUE#Dropped %s at (%d, %d)", "#LIGHT_BLUE#将%s丢在(%d, %d)", "log")
+t("NPC Inventory", "NPC的物品栏", "tformat")
+t("Cancel", "取消", "tformat")
+t("#LIGHT_BLUE#OBJECT:#LAST# %s%s: #LIGHT_BLUE#[%s] %s {%s, slot %s} at (%s, %s)#LAST#", "#LIGHT_BLUE#物品:#LAST# %s%s: #LIGHT_BLUE#[%s] %s {%s, 槽位 %s} 位于 (%s, %s)#LAST#", "log")
+t(", or 0 for the example item", ", 或输入0获得样品", "_t")
+t("Enter 1-100%s", "输入 1-100%s", "tformat")
+t("Number of items to make", "制作的物品数量", "_t")
+t("#LIGHT_BLUE# Creating %d items:", "#LIGHT_BLUE# Creating %d items:", "log")
+t("Add an ego enhancement if possible?", "制作一个有词缀的物品么(假如可以的话)??", "_t")
+t("Ego", "词缀", "_t")
+t("Add a greater ego enhancement if possible?", "制作一个有高级词缀的物品么(假如可以的话)?", "_t")
+t("Greater Ego", "高级词缀", "_t")
+t("#LIGHT_BLUE#Created %s", "#LIGHT_BLUE#已制造 %s", "log")
+t(" #GOLD#All Artifacts#LAST#", " #GOLD#所有神器#LAST#", "_t")
+t("#LIGHT_BLUE#Creating All Artifacts.", "#LIGHT_BLUE#创建所有神器。", "log")
+t("#LIGHT_BLUE#%d artifacts created.", "#LIGHT_BLUE#创建了%d个神器。", "log")
+t(" #YELLOW#Random Object#LAST#", " #YELLOW#随机物品#LAST#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/CreateTrap.lua"
+
+t("DEBUG -- Create Trap", "调试 -- 制造陷阱", "_t")
+t("#LIGHT_BLUE#Trap [%s]%s already occupies (%d, %d)", "#LIGHT_BLUE#陷阱[%s]%s 已经占据了 (%d, %d)", "log")
+t("#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "#LIGHT_BLUE#将%s[%s]%s添加到(%d, %d)", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/DebugMain.lua"
+
+t("Debug/Cheat! It's BADDDD!", "调试/作弊!你又要做坏事了吧!", "_t")
+t("#LIGHT_BLUE#God mode OFF", "#LIGHT_BLUE#天神模式关闭", "log")
+t("#LIGHT_BLUE#God mode ON", "#LIGHT_BLUE#天神模式打开", "log")
+t("#LIGHT_BLUE#Demi-God mode OFF", "#LIGHT_BLUE#半神模式关闭", "log")
+t("#LIGHT_BLUE#Demi-God mode ON", "#LIGHT_BLUE#半神模式打开", "log")
+t("#LIGHT_BLUE#Revealing Map.", "#LIGHT_BLUE#地图全开。", "log")
+t("Level 1-%s", "楼层 1-%s", "tformat")
+t("Zone: %s", "地图:%s", "tformat")
+t("Kill or Remove", "杀死还是移除?", "_t")
+t("Remove all (non-party) creatures or kill them for the player (awards experience and drops loot)?", "移除所有(队伍外)的生物,还是让玩家把他们杀死(将会掉落经验值和物品)?", "_t")
+t("#GREY#Removing [%s] %s at (%s, %s)", "#GREY#移除 [%s] %s 位于 (%s, %s)", "log")
+t("#GREY#Killing [%s] %s at (%s, %s)", "#GREY#杀死[%s] %s位于(%s, %s)", "log")
+t("#LIGHT_BLUE#%s %d creatures.", "#LIGHT_BLUE#%s %d 个生物。", "log")
+t("Killed", "杀死了", "_t")
+t("Removed", "移除了", "_t")
+t("Cancel", "取消", "_t")
+t("Kill", "杀死", "_t")
+t("Remove", "移除", "_t")
+t("Change Zone", "切换地图", "_t")
+t("Change Level", "切换楼层", "_t")
+t("Reveal all map", "地图全开", "_t")
+t("Toggle Demi-Godmode", "切换半神模式", "_t")
+t("Toggle Godmode", "切换天神模式", "_t")
+t("Alter Faction", "改变阵营", "_t")
+t("Summon a Creature", "召唤生物", "_t")
+t("Create Items", "制造物品", "_t")
+t("Create a Trap", "制造陷阱", "_t")
+t("Grant/Alter Quests", "获得/改变任务", "_t")
+t("Advance Player", "玩家升级", "_t")
+t("Remove or Kill all creatures", "移除或杀死所有生物", "_t")
+t("Give Sher'tul fortress energy", "获得夏·图尔堡垒能量", "_t")
+t("Give all ingredients", "获得所有材料", "_t")
+t("Weakdamage", "伤害减弱", "_t")
+t("Spawn Event", "触发事件", "_t")
+t("Endgamify", "游戏后期", "_t")
+t("Reload/regenerate Zone and level", "重新加载/重新生成地图和楼层", "_t")
+t("Automatically Clear Zones", "自动清图", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/Endgamify.lua"
+
+t([[#ORANGE# Create Object: Unable to load all objects from file %s:#GREY#
+ %s]], [[#ORANGE# 创建物品:无法读取文件%s的所有物品:#GREY#
+ %s]], "log")
+t("Failed to generate %s", "创建%s失败", "log")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/GrantQuest.lua"
+
+t("Debug -- Grant/Alter Quest", "调试模式 -- 获得/修改任务", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/PlotTalent.lua"
+
+t("Values plot for: %s (mastery %0.1f)", "技能数值属性表: %s (技能树系数 %0.1f)", "tformat")
+t("TL: ", "技能等级: ", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/RandomActor.lua"
+
+t("#LIGHT_GREEN#(From %s, line %s):#LAST#", "#LIGHT_GREEN#(来自 %s, 第%s行):#LAST#", "tformat")
+t("DEBUG -- Create Random Actor", "调试模式 -- 创建随机角色", "_t")
+t([[Randomly generate actors subject to a filter and/or create random bosses according to a data table.
+Filters are interpreted by game.zone:checkFilter.
+#ORANGE#Boss Data:#LAST# is interpreted by game.state:createRandomBoss, game.state:applyRandomClass, and Actor.levelupClass.
+Generation is performed within the _G environment (used by the Lua Console) using the current zone's #LIGHT_GREEN#npc_list#LAST#.
+Press #GOLD#'F1'#LAST# for help.
+Mouse over controls for an actor preview (which may be further adjusted when placed on to the level).
+(Press #GOLD#'L'#LAST# to lua inspect or #GOLD#'C'#LAST# to open the character sheet.)
+
+The #LIGHT_BLUE#Base Filter#LAST# is used to filter the actor randomly generated.]], [[根据给定的筛选器随机生成角色,或/并根据给定的数据表生成随机Boss。
+筛选器由game.zone:checkFilter处理。
+#ORANGE#Boss数据:#LAST#由 game.state:createRandomBoss, game.state:applyRandomClass, 和 Actor.levelupClass处理。
+生成过程在 _G 环境下进行 (也是Lua控制台使用的环境),并使用当前地图的#LIGHT_GREEN#npc_list#LAST#.
+请按#GOLD#'F1'#LAST#获得帮助。
+鼠标移动查看角色预览(可以在添加到游戏之前进行进一步的调整)
+(请按 #GOLD#'L'#LAST# 在Lua中检查,或按 #GOLD#'C'#LAST# 打开角色面板)
+
+#LIGHT_BLUE#基础过滤器#LAST#用于过滤生成的随机角色。]], "_t")
+t("Current Base Actor: %s", "目前基础角色: %s", "tformat")
+t("#LIGHT_BLUE# Current base actor: %s", "#LIGHT_BLUE# 目前基础角色: %s", "log")
+t("Default Filter", "默认筛选器", "_t")
+t("#LIGHT_BLUE# Reset base filter", "#LIGHT_BLUE# 重设基础筛选器", "log")
+t("Clear", "清除", "_t")
+t("#LIGHT_BLUE# Clear base actor: %s", "#LIGHT_BLUE# 清除基础角色: %s", "log")
+t("#LIGHT_BLUE#Base Filter:#LAST# ", "#LIGHT_BLUE#基础筛选器:#LAST# ", "_t")
+t("The #ORANGE#Boss Data#LAST# is used to transform the base actor into a random boss (which will use a random actor if needed).", "#ORANGE#Boss 数据#LAST#用于将基础角色转换成一个随机boss(如果需要的话,也可以用随机角色作为基础)", "_t")
+t("#GREY#None#LAST#", "#GREY#æ— #LAST#", "_t")
+t("Current Boss Actor: %s", "目前Boss角色: %s", "tformat")
+t("Generate", "生成", "_t")
+t("Default Data", "默认数据", "_t")
+t("#LIGHT_BLUE# Reset Randboss Data", "#LIGHT_BLUE# 重置Boss数据", "log")
+t("Place", "放置", "_t")
+t("#ORANGE#Boss Data:#LAST# ", "#ORANGE#Boss数据:#LAST# ", "_t")
+t("Filter and Data Help", "筛选器和数据帮助", "_t")
+t("#GREY#No Actor to Display#LAST#", "#GREY#没有待显示的角色#LAST#", "_t")
+t("#LIGHT_BLUE#Inspect [%s]%s", "#LIGHT_BLUE#检查 [%s]%s", "log")
+t("#LIGHT_BLUE#No actor to inspect", "#LIGHT_BLUE#没有待显示的角色", "log")
+t("#LIGHT_BLUE#Lua Inspect [%s]%s", "#LIGHT_BLUE#Lua 检查 [%s]%s", "log")
+t("#LIGHT_BLUE#No actor to Lua inspect", "#LIGHT_BLUE#没有待Lua检查的角色", "log")
+t("#LIGHT_BLUE#Bad filter for base actor: %s", "#LIGHT_BLUE#基础角色筛选器错误: %s", "log")
+t("#LIGHT_BLUE#Could not generate a base actor with filter: %s", "#LIGHT_BLUE#无法使用以下筛选器生成基础角色: %s", "log")
+t([[#LIGHT_BLUE#Base actor could not be generated with filter [%s].
+ Error:%s]], [[#LIGHT_BLUE#无法使用以下筛选器生成基础角色[%s]。
+ 错误:%s]], "log")
+t("#LIGHT_BLUE#Bad data for random boss actor: %s", "#LIGHT_BLUE#随机Boss数据错误: %s", "log")
+t("#LIGHT_BLUE#Could not generate a base actor with data: %s", "#LIGHT_BLUE#无法使用以下数据生成基础角色: %s", "log")
+t([[#LIGHT_BLUE#ERROR: Random Boss could not be generated with data [%s].
+ Error:%s]], [[#LIGHT_BLUE#错误: 无法使用以下数据生成随机Boss [%s].
+ Error:%s]], "log")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/RandomObject.lua"
+
+t("#LIGHT_GREEN#(From %-10.60s, line: %s):#LAST#", "#LIGHT_GREEN#(来自 %-10.60s, 行数: %s):#LAST#", "tformat")
+t("unknown", "未知", "_t")
+t("Don't apply a resolver", "不使用解析器", "_t")
+t("None", "æ— ", "_t")
+t("Equipment", "装备", "_t")
+t("Object will be equipped if possible, otherwise added to main inventory", "物品将会尽可能被装备,否则会被加入物品栏。", "_t")
+t("Object added to main inventory", "物品加入主要物品栏", "_t")
+t("Drops", "掉落", "_t")
+t("Object added to main inventory (dropped on death)", "物品加入主要物品栏,并在死亡时掉落", "_t")
+t("Attach Tinker", "装载插件", "_t")
+t("Tinker will be attached to a worn object", "插件将会被插到一个穿戴的物品上。", "_t")
+t("Drop Randart (auto data)", "掉落随机神器(自动数据)", "_t")
+t("Random Artifact (dropped on death) added to main inventory, uses the Base Object or Base Filter plus Randart Data as input", "随机神器(死亡后掉落)将会被加入到主要物品栏,使用基础物品或基础物品的筛选器以及随机神器数据作为输入。", "_t")
+t("Drop Randart", "掉落随机神器", "_t")
+t("Random Artifact (dropped on death) added to main inventory", "随机神器(死亡后掉落)将会被加入到主要物品栏", "_t")
+t("DEBUG -- Create Random Object", "调试模式 -- 创建随机物品", "_t")
+t([[Generate objects randomly subject to filters and create Random Artifacts.
+Use "Generate" to create objects for preview and inspection.
+Use "Add Object" to choose where to put the object and add it to the game.
+(Mouse over controls for a preview of the generated object/working Actor. (Press #GOLD#'L'#LAST# to lua inspect.)
+#SALMON#Resolvers#LAST# act on the working actor (default: player) to generate a SINGLE object.
+They use the #LIGHT_GREEN#Random filter#LAST# as input unless noted otherwise and control object destination.
+Filters are interpreted by ToME and engine entity/object generation functions (game.zone:checkFilter, etc.).
+Interpretation of tables is within the _G environment (used by the Lua Console) using the current zone's #YELLOW_GREEN#object_list#LAST#.
+Hotkeys: #GOLD#'F1'#LAST# :: context sensitive help, #GOLD#'C'#LAST# :: Working Character Sheet, #GOLD#'I'#LAST# :: Working Character Inventory.
+]], [[使用筛选器生成随机物品,或者生成随机神器。
+使用“生成”按钮生成物品用于预览和检查。
+使用“添加物品”按钮选择将物品放到哪里,并将其加入游戏。
+鼠标移动到物品上方,将可以看到生成的物品/使用的角色的预览(请按#GOLD#'L'#LAST#键进行Lua检查。
+#SALMON#解析器#LAST#工作在工作角色上(默认:玩家),用于生成单个物品。
+除非特别说明,它们使用#LIGHT_GREEN#随机筛选器#LAST#作为输入,并决定物品的去向。
+筛选器由ToME游戏引擎的实体/物品处理函数解析(game.zone:checkFilter等)。
+解析将会工作在_G环境下,这也是Lua控制台的工作环境,并使用当前地图的#YELLOW_GREEN#object_list#LAST#。
+热键: #GOLD#'F1'#LAST# :: 查看帮助, #GOLD#'C'#LAST# :: 工作角色的角色面板, #GOLD#'I'#LAST# :: 工作角色的物品栏。
+]], "_t")
+t("The #LIGHT_GREEN#Random Filter#LAST# controls random generation of a normal object.", "#LIGHT_GREEN#随机筛选器#LAST#用于控制随机生成一个普通物品", "tformat")
+t("#GREY#None#LAST#", "#GREY#æ— #LAST#", "_t")
+t("%s: %s", "%s:%s", "tformat")
+t("Object", "物品", "_t")
+t("#LIGHT_GREEN#Random Object#LAST#", "#LIGHT_GREEN#随机物品#LAST#", "_t")
+t("#LIGHT_GREEN#Random Filter:#LAST# ", "#LIGHT_GREEN#随机筛选器:#LAST# ", "_t")
+t("The #LIGHT_BLUE#Base Filter#LAST# is to generate a base object for building a Randart.", "#LIGHT_BLUE#基础筛选器#LAST#用于生成一个用来生成随机神器的基础物品。", "tformat")
+t("#LIGHT_BLUE#Base Object#LAST#", "#LIGHT_BLUE#基础物品#LAST#", "_t")
+t("Default Filter", "默认筛选器", "_t")
+t("Clear Object", "清除物品", "_t")
+t("#LIGHT_BLUE#Base Filter:#LAST# ", "#LIGHT_BLUE#基础筛选器:#LAST# ", "_t")
+t("#SALMON#Resolver selected:#LAST# ", "#SALMON#选定的解析器:#LAST# ", "tformat")
+t("An object resolver interprets additional filter fields to generate an object and determine where it will go.", "物品解析器将会用于在生成物品的时候解析物品的附加字段,并决定附加字段的结果。", "_t")
+t("Dropdown text", "下拉文字", "_t")
+t("No Tooltip", "没有提示", "_t")
+t("Use this selector to choose which resolver to use", "使用这个选项选择想要使用的解析器。", "_t")
+t([[#ORANGE#Randart Data#LAST# contains parameters used to generate a Randart (interpreted by game.state:generateRandart).
+The #LIGHT_BLUE#Base Object#LAST# will be used if possible.]], [[#ORANGE#随机神器数据#LAST# 包含了用于生成随机神器的额外参数 (由game.state:generateRandart)解析。
+如果可能,将会使用#LIGHT_BLUE#基础物品#LAST#作为基础。]], "tformat")
+t("Generate", "生成", "_t")
+t("Add Object", "添加物品", "_t")
+t("Default Data", "默认数据", "_t")
+t("#ORANGE#Randart Data:#LAST# ", "#ORANGE#随机神器数据:#LAST# ", "_t")
+t("#ORANGE#Randart#LAST#", "#ORANGE#随机神器#LAST#", "_t")
+t("Show #GOLD#I#LAST#nventory", "显示#GOLD#[I]#LAST#物品栏", "_t")
+t("Show #GOLD#C#LAST#haracter Sheet", "显示#GOLD#[C]#LAST#角色面板", "_t")
+t("Set working actor: [%s] %s", "设置生成角色: [%s] %s", "tformat")
+t(" #LIGHT_GREEN#(player)#LAST#", " #LIGHT_GREEN#(玩家)#LAST#", "_t")
+t("Set working actor: [%s] %s%s", "设置生成角色: [%s] %s%s", "tformat")
+t("#GREY#No Tooltip to Display#LAST#", "#GREY#没有待显示的提示#LAST#", "_t")
+t("Filter/Data/Resolver Reference", "筛选器/数据/解析器文档", "_t")
+t("#LIGHT_BLUE#Lua Inspect [%s] %s", "#LIGHT_BLUE#Lua 检查 [%s] %s", "log")
+t("#LIGHT_BLUE#Nothing to Lua inspect", "#LIGHT_BLUE#没有用于Lua检查的物品", "log")
+t("#LIGHT_BLUE#Bad %s: %s", "#LIGHT_BLUE#错误的%s: %s", "log")
+t("table definition", "表格定义", "_t")
+t("#LIGHT_BLUE# Generate Random object using resolver: %s", "#LIGHT_BLUE# 使用解析器生成随机物品失败: %s", "log")
+t(" (resolver: %s)", " (解析器: %s)", "tformat")
+t("#LIGHT_BLUE# New random%s object: %s", "#LIGHT_BLUE# 新随机%s 物品: %s", "log")
+t("#LIGHT_BLUE#Could not generate a random object with filter: %s", "#LIGHT_BLUE#无法使用以下筛选器生成随机物品: %s", "log")
+t([[#LIGHT_BLUE#ERROR generating random object with filter [%s].
+ Error: %s]], [[#LIGHT_BLUE#错误:使用该筛选器生成随机物品时发生错误[%s].
+ 错误: %s]], "log")
+t("#LIGHT_BLUE#Could not generate a base object with filter: %s", "#LIGHT_BLUE#无法使用该筛选器生成基础物品: %s", "log")
+t([[#LIGHT_BLUE#ERROR generating base object with filter [%s].
+ Error:%s]], [[#LIGHT_BLUE#错误:使用该筛选器生成基础物品时发生错误 [%s].
+ 错误:%s]], "log")
+t("#LIGHT_BLUE#Could not generate a Randart with data: %s", "#LIGHT_BLUE#无法使用该筛选器生成随机神器: %s", "log")
+t([[#LIGHT_BLUE#ERROR generating Randart with data [%s].
+ Error:%s]], [[#LIGHT_BLUE#错误:使用该筛选器生成随机神器时发生错误 [%s].
+ 错误:%s]], "log")
+t("#LIGHT_BLUE#No object to add", "#LIGHT_BLUE#没有待添加的物品", "log")
+t([[#LIGHT_BLUE#ERROR accepting object with resolver %s.
+ Error:%s]], [[#LIGHT_BLUE#错误物品无法接受该解析器%s。
+ 错误:%s]], "log")
+t("#LIGHT_BLUE#Working Actor set to [%s]%s at (%d, %d)", "#LIGHT_BLUE#将生成角色设置为[%s]%s 位于(%d, %d)", "log")
+t("Inventory", "物品栏", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/SpawnEvent.lua"
+
+t("DEBUG -- Spawn Event", "调试模式 -- 触发事件", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/debug/SummonCreature.lua"
+
+t("DEBUG -- Summon Creature", "调试模式 -- 召唤生物", "_t")
+t("#LIGHT_BLUE# no actor to place.", "#LIGHT_BLUE#没有待放置的角色.", "log")
+t("#LIGHT_BLUE#Actor [%s]%s already occupies (%d, %d)", "#LIGHT_BLUE#角色[%s]%s已经占据了(%d, %d)", "log")
+t("#LIGHT_BLUE#Added %s[%s]%s at (%d, %d)", "#LIGHT_BLUE#将%s[%s]%s添加到(%d, %d)", "log")
+t("#YELLOW#Random Actor#LAST#", "#YELLOW#随机角色#LAST#", "_t")
+t("#PINK#Test Dummy#LAST#", "#PINK#训练傀儡#LAST#", "_t")
+t("Test Dummy", "训练傀儡", "_t")
+t("Test dummy.", "训练傀儡。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/orders/Behavior.lua"
+
+t("Set behavior: %s", "设置行为:%s", "tformat")
+t("%s behavior set to %s.", "%s 的行动被设定为 %s 。", "logPlayer")
+t("Default", "默认", "_t")
+t("Melee", "近战", "_t")
+t("Ranged", "远程", "_t")
+t("Tank", "肉盾", "_t")
+t("Standby", "乖乖站好", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/orders/Talents.lua"
+
+t("Define tactical talents usage", "设定技能使用策略", "_t")
+t([[%s is listening attentively, and wants to know what talents to use.
+You can modify the tactical weights of various talents to increase or decrease their use.  The weights are multiplicative (zero will turn the talent off) and relative (changing everything to a weight of 2 will not alter how talents are used relative to each other).
+Word travels fast in Maj'Eyal, and if %s is a summon all future summons of the same type will remember your preferences.
+]], [[%s正在仔细地听着你,向你询问该怎么使用它的技能。
+你可以修改他的技能使用策略中每个技能的权重,增加或减少某些技能使用的概率。这些权重是乘法性的(权重为零表示这个技能永远不会被使用)和相关性的(把所有技能的权重调整为二和全部调整为一没有区别) 
+在马基·埃亚尔消息传播得很快。如果 %s 是一个召唤生物,所有同类的召唤生物都会记住你的设置。
+]], "tformat")
+t("Talent Name", "技能名", "_t")
+t("Weight", "权重", "_t")
+t("0 is off, 1 is normal", "0 表示不使用这个技能, 1 为默认", "_t")
+t("Enter the talent weight multiplier", "输入技能使用权重", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/shimmer/CommonData.lua"
+
+t("Character's Skin", "角色皮肤", "_t")
+t("Character's Hair", "角色发型", "_t")
+t("Character's Facial Features", "角色面部特征", "_t")
+t("Character's Aura", "角色光环", "_t")
+t("unknown", "未知", "_t")
+t("#GREY#Invisible#LAST#", "#GREY#不可见#LAST#", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/shimmer/Shimmer.lua"
+
+t("Shimmer object: %s", "幻化物品:%s", "tformat")
+t("Search: ", "搜索:", "_t")
+t("Name", "名称", "_t")
+t("\
+#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\
+#{italic}##CRIMSON#这项时装特性仅对捐赠者/购买者可用。你只能预览#WHITE##{normal}#", "_t")
+t([[You can alter %s to look like another item of the same type/slot.
+#{bold}#This is a purely cosmetic change.#{normal}#%s]], [[你可以改变%s的外形,让它看起来像是同一槽位的另一个物品。
+#{bold}#这个改变只会带来视觉上的变化。#{normal}#%s]], "tformat")
+t("Donator Cosmetic Feature", "捐赠者时装特性", "_t")
+t("This cosmetic feature is only available to donators/buyers.", "这项时装特性只对仅对捐赠者/购买者可用。", "_t")
+t("shimmer ingame", "游戏内幻化", "_t")
+t("Cancel", "取消", "_t")
+t("Donate", "捐赠", "_t")
+t("#GREY#[Invisible]", "#GREY#[不可见]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/shimmer/ShimmerDemo.lua"
+
+t("Shimmer Demo", "幻化演示", "_t")
+t("#GREY#[Invisible]", "#GREY#[不可见]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/shimmer/ShimmerOther.lua"
+
+t("Shimmer: %s", "幻化:%s", "tformat")
+t("Search: ", "搜索:", "_t")
+t("Name", "名称", "_t")
+t("\
+#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\
+#{italic}##CRIMSON#这项时装特性仅对捐赠者/购买者可用。你只能预览#WHITE##{normal}#", "_t")
+t([[You can alter your look.
+#{bold}#This is a purely cosmetic change.#{normal}#%s]], [[你可以改变你的外观。
+#{bold}#这个改变只会带来视觉上的变化。#{normal}#%s]], "tformat")
+t("Donator Cosmetic Feature", "捐赠者时装特性", "_t")
+t("This cosmetic feature is only available to donators/buyers.", "这项时装特性只对仅对捐赠者/购买者可用。", "_t")
+t("shimmer ingame", "游戏内幻化", "_t")
+t("Cancel", "取消", "_t")
+t("Donate", "捐赠", "_t")
+t("#GREY#[Default]", "#GREY#[默认]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/shimmer/ShimmerOutfits.lua"
+
+t("Shimmer Sets: %s", "幻化套装:%s", "tformat")
+t("Search: ", "搜索:", "_t")
+t("Name", "名称", "_t")
+t([[You can switch your appearance to a saved set of shimmers.
+#{bold}#This is a purely cosmetic change.#{normal}#]], [[你可以把你的幻化切换到一套保存好的套装。
+#{bold}#这个改变只会带来视觉上的变化。#{normal}#]], "_t")
+t("Outfit name?", "套装名称?", "_t")
+t("Save Outfit", "保存套装", "_t")
+t("Donator Cosmetic Feature", "捐赠者时装特性", "_t")
+t("This cosmetic feature is only available to donators/buyers.", "这项时装特性只对仅对捐赠者/购买者可用。", "_t")
+t("shimmer ingame", "游戏内幻化", "_t")
+t("Cancel", "取消", "_t")
+t("Donate", "捐赠", "_t")
+t("#GOLD#[save current outfit]", "#GOLD#[保存目前套装]", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/shimmer/ShimmerRemoveSustains.lua"
+
+t("Shimmer: Remove Sustains Effects", "幻化:移除持续技能效果", "_t")
+t("Name", "名称", "_t")
+t("Active", "启动", "_t")
+t("\
+#{italic}##CRIMSON#This cosmetic feature is only available to donators/buyers. You can only preview.#WHITE##{normal}#", "\
+#{italic}##CRIMSON#这项时装特性仅对捐赠者/购买者可用。你只能预览#WHITE##{normal}#", "_t")
+t([[#{bold}##CRIMSON#WARNING: this is an EXPERIMENTAL feature. It may explode!#LAST##{normal}#
+Sustains auras with name in #YELLOW#yellow#LAST# can not be automatically turned back on if disabled. After turning them on here, you need to unsustain and resustain them manually.
+
+#{bold}#This is a purely cosmetic change.#{normal}#]], [[#{bold}##CRIMSON#警告:这是一项实验性功能。它随时可能出现问题!#LAST##{normal}#
+显示为#YELLOW#黄色#LAST#的持续技能的光效,如果设置为禁用,不会被自动关闭。在你在这里调整之后,需要手动重启这些持续技能。
+
+#{bold}#这个改变只会带来视觉上的变化。#{normal}#]], "_t")
+t("Donator Cosmetic Feature", "捐赠者时装特性", "_t")
+t("This cosmetic feature is only available to donators/buyers.", "这项时装特性只对仅对捐赠者/购买者可用。", "_t")
+t("shimmer ingame", "游戏内幻化", "_t")
+t("Cancel", "取消", "_t")
+t("Donate", "捐赠", "_t")
+t("#LIGHT_GREEN#yes", "#LIGHT_GREEN#是", "_t")
+t("#LIGHT_RED#no", "#LIGHT_RED#否", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/talents/ChronomancyContingency.lua"
+
+t("Contingency", "意外术", "_t")
+t([[You may select a spell for Contingency to automatically use when your life falls below a percentage.  Only active spells that do not require a target may be chosen.
+]], [[你可以选择一个技能释放意外术。当你受到伤害并使生命值降低到一定百分比以下时,这个技能会被自动释放。
+]], "_t")
+t("Talent", "技能", "_t")
+t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t")
+t("All talents that can be used with Contingency.", "所有可以被意外术施放的技能。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/talents/ChronomancyEmpower.lua"
+
+t("Empower", "能量增幅", "_t")
+t([[You may select a chronomancy spell to Empower, increasing your effective spellpower when casting that spell.
+]], [[你可以选择一个时空系法术来施展“能量增幅”,增加释放这个技能时的法术强度。
+]], "_t")
+t("Talent", "技能", "_t")
+t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t")
+t("All talents that can be used with Empower.", "所有可以被施展能量增幅的技能。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/talents/ChronomancyExtension.lua"
+
+t("Extension", "法术延展", "_t")
+t([[You may select a chronomancy spell to Extend, increasing the duration of that spell.
+]], [[你可以选择一个时空系法术来施展“法术延展”,延长这个技能的持续时间。
+]], "_t")
+t("Talent", "技能", "_t")
+t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t")
+t("All talents that can be used with Extension.", "所有可以被施展法术延展的技能。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/talents/ChronomancyMatrix.lua"
+
+t("Matrix", "矩阵加速", "_t")
+t([[You may select a chronomancy spell to Matrix, reducing the cooldown of that spell.
+]], [[你可以选择一个时空系法术来施展“矩阵加速”,减少这个技能的冷却时间。
+]], "_t")
+t("Talent", "技能", "_t")
+t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t")
+t("All talents that can be used with Matrix.", "所有可以被施展矩阵加速的技能。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/talents/ChronomancyQuicken.lua"
+
+t("Quicken", "迅捷施法", "_t")
+t([[You may select a chronomancy spell to Quicken, reducing the time it takes you to cast that spell.
+]], [[你可以选择一个时空系法术来施展“迅捷施法”,加快这个技能的释放速度。
+]], "_t")
+t("Talent", "技能", "_t")
+t("#{bold}#Choose a talent#{normal}#", "#{bold}#选择一个技能#{normal}#", "_t")
+t("All talents that can be used with Quicken.", "所有可以被施展迅捷施法的技能。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/dialogs/talents/MagicalCombatArcaneCombat.lua"
+
+t("Arcane Combat", "奥术武器", "_t")
+t([[You may select a spell for Arcane Combat to automatically trigger with melee attacks.  Otherwise, select 'Random spells' to have a spell selected automatically with each attack.
+]], [[你可以选择一项法术,会在奥术武器开启时进行物理攻击的时候自动施放。
+如果你选择随机法术,攻击时会随机施放一个法术。
+]], "_t")
+t("Talent", "技能", "_t")
+t("Random spells", "随机法术", "_t")
+t("Each time Arcane Combat is triggered, a random allowed spell will be used.", "每当奥术武器触发的时候,会施放一个随机法术。", "_t")
+t("#{bold}#Choose a spell#{normal}#", "#{bold}#选择一个法术#{normal}#", "_t")
+t("All known spells that can be used with Arcane Combat.", "所有可以被奥术武器施放的技能。", "_t")
+
+
+------------------------------------------------
+section "game/modules/tome/init.lua"
+
+t("Tales of Maj'Eyal: Age of Ascendancy", "马基·埃亚尔的传说:卓越纪", "init.lua long_name")
+t([[Welcome to Maj'Eyal.
+
+This is the Age of Ascendancy. After over ten thousand years of strife, pain and chaos the known world is at last at relative peace.
+The last effects of the #FF0000#Spellblaze#WHITE# have been tamed. The land slowly heals itself and the civilisations rebuild themselves after the Age of Pyre.
+
+It has been one hundred and twenty-two years since the Allied Kingdoms were established under the rule of #14fffc#Toknor#ffffff# and his wife #14fffc#Mirvenia#ffffff#.
+Together they ruled the kingdoms with fairness and brought prosperity to both Halflings and Humans.
+The King died of old age fourteen years ago, and his son #14fffc#Tolak#ffffff# is now King.
+
+The Elven kingdoms are quiet. The Shaloren Elves in their home of Elvala are trying to make the world forget about their role in the Spellblaze and are living happy lives under the leadership of #14fffc#Aranion Gayaeil#ffffff#.
+The Thaloren Elves keep to their ancient tradition of living in the woods, ruled as always by #14fffc#Nessilla Tantaelen#ffffff# the wise.
+
+The Dwarves of the Iron Throne have maintained a careful trade relationship with the Allied Kingdoms for nearly one hundred years, yet not much is known about them, not even their leader's name.
+
+While the people of Maj'Eyal know that the mages helped put an end to the terrors of the Spellblaze, they also did not forget that it was magic that started those events. As such, mages are still shunned from society, if not outright hunted down.
+Still, this is a golden age. Civilisations are healing the wounds of thousands of years of conflict, and the Humans and the Halflings have made a lasting peace.
+
+You are an adventurer, set out to discover wonders, explore old places, and venture into the unknown for wealth and glory.
+]], [[欢迎来到马基埃亚尔的世界!
+
+现在的埃亚尔大陆是卓越纪。在长达一万年的冲突痛苦和混乱之后,我们所知的世界终于进入了一个相对和平的时期。
+#FF0000#“魔法大爆炸”#WHITE#所造成的影响已经渐渐减轻,大地的伤痕也慢慢开始愈合。在派尔纪末,各个文明也纷纷开始重建家园。
+#14fffc#图库纳国王#ffffff#和他的半身人皇后#14fffc#米雯尼雅#ffffff#建立并统治联合王国已有122年了。
+在他们的统治下,王国天下太平,无论是人类还是半身人的居住地都欣欣向荣,一片繁华。
+十四年前,国王因年纪过大而去世了,他的儿子,#14fffc#托拉克#ffffff#继承了王位。
+
+精灵们的王国安详而平和。住在埃尔瓦拉的永恒精灵们试图让世界忘记他们在魔法大爆炸中扮演的角色,在精灵王#14fffc#艾伦尼恩·加威尔#ffffff#的统治下快乐地生活着。
+而自然精灵则遵从古老的传统,住在森林当中,由不朽的贤者#14fffc#奈希拉·坦泰兰#ffffff#统领。
+
+一百年来,钢铁王座的矮人们一直小心谨慎的和联合王国的人类们开展贸易活动,尽管他们的种族为人所知甚少,甚至也不知道他们的统治者姓甚名谁。
+
+尽管马基埃亚尔大陆上的居民都知道是魔法师们帮忙终止了恐怖的魔法大爆炸,但他们也没有忘记正是魔法本身造成了这场灾难。因此尽管大家并没有公然抓捕魔法师,法师们也宁愿避开公众生活。
+无论如何,这是个黄金时代,所有的文明在过去数千年中经历的不幸正在好转,甚至人类和半身人之间已经形成了长久的和平。
+
+你是一个冒险者,追寻古老的力量、宝藏和荣耀。你勇敢的踏入被遗忘的大陆、未被开发的森林,和神秘封印的废墟。在这个所谓的和平年代,谁也不知道最终会找到些什么。
+]], "init.lua description")
+t("Though magic is still shunned in Maj'Eyal, rumours abound of secret havens of mages.", "尽管魔法在马基埃亚尔大陆遭到排斥,不过传说仍然有一个法师的秘密庇护所。", "init.lua load_tips")
+t("The Rush talent lets you close in on an enemy quickly and daze them, disabling them whilst you hack down their friends.", "冲锋技能可以让你快速接近敌人并眩晕目标,你可以借此时机击倒它的同伴。", "init.lua load_tips")
+t("Stunning an opponent slows down their movement and reduces their damage output, giving you the opportunity to tactically reposition or finish them off at less risk.", "震慑可以减缓目标的移动速度,降低其伤害输出,这样可以为你制造机会解决它们,或者降低他们对你的威胁。", "init.lua load_tips")
+t("Movement is key on the battlefield. A stationary fighter will become a dead fighter. One must always seek the position of greatest tactical advantage and continue to re-evaluate throughout the battle.", "移动是战斗制胜的关键。一个固定不动的战士只会变成一个死的战士。战斗过程中你必须随时调整你的走位以保持你的优势。", "init.lua load_tips")
+t("In the Age of Pyre the orcs learned the secrets of magic, and with their newfound powers nearly overcame the whole of Maj'Eyal.", "在派尔纪,兽人秘密学习了魔法,他们恐怖的魔法力量差一点毁灭了整个埃亚尔大陆。", "init.lua load_tips")
+t("The orcs once terrorised the whole continent. In the Age of Ascendancy they were rendered extinct, but rumours abound of hidden groups biding their time to return.", "兽人曾经给整个大陆带来了一场浩劫。在卓越纪,他们几乎已经灭绝,不过传言他们正准备秘密地卷土重来。", "init.lua load_tips")
+t("Intense willpower lets wyrmics take on the natural powers of dragons.", "高强度的意志使龙战士可以获得龙族的自然力量。", "init.lua load_tips")
+t("Alchemists can transmute gems to create fiery explosions, and are known to travel with a sturdy golem for extra protection.", "炼金术士可以转化宝石制造强大的爆炸,同时他们还可以召唤傀儡来守护他们。", "init.lua load_tips")
+t("In the Age of Pyre the giant golem Atamathon was built with the sole purpose of stopping the orcish leader Garkul the Devourer. The golem was single-handedly destroyed by the orc, who then slaughtered an army of thousands before the demonic fighter was finally slain.", "在派尔纪,人们建造了傀儡之王阿塔玛森以对抗兽人首领吞噬者加库尔所领导的兽人军队。加库尔不仅孤身一人亲自干掉了傀儡王,在他倒下之前,还单枪匹马斩杀了上千人的部队。", "init.lua load_tips")
+t("None know what the Sher'Tul looked like, or what caused them all to disappear thousands of years ago. Their rare ruins are a source of mystery and terror.", "无人知晓夏·图尔人的长相,也没有人知道为什么他们在几千年前突然消失了。至今我们仍能从他们仅存的废墟里感受到他们的神秘和恐怖。", "init.lua load_tips")
+t("In deep places dark things dwell beyond description or understanding. None know the source of these hideous horrors.", "地城深处潜藏着无法用语言描述或理解的黑暗事物,无人知道它们是从哪里而来。", "init.lua load_tips")
+t("Who knows what dark thoughts drive people to necromancy? Its art is as old as magic itself, and its creations have plagued all the races since the earliest memories.", "天知道是怎样的堕落思想才能使一个人成为死灵法师。这门艺术就像魔法一样历史悠久,它的出现在最初的岁月里给所有种族带来了非常的劫难。", "init.lua load_tips")
+t("Some say that in their early days the Shaloren kings experimented with necromancy to preserve their flesh after death, but with little success. The Shaloren vehemently deny this.", "传说很早以前永恒精灵的王侯们利用死灵法术进行试验,试图让他们死后的肉体仍能永葆青春。不过他们并没有成功。但永恒精灵们都否认这个传说的真实性。", "init.lua load_tips")
+t("120 years ago Toknor and Mirvenia united the human and halfling kingdoms and wiped out the orcish race, thus establishing the Age of Ascendancy.", "120年前,图库纳与米雯尼雅将人类与半身人的王国联合起来,击溃了兽人军团,自此开启了卓越纪元。", "init.lua load_tips")
+t("\"The Spellblaze tore Eyal apart and nearly brought about the end of all civilisation. Two thousand years on its shadow still hangs over many lands, and the prideful mages have never been forgiven their place in bringing it about.", "魔法大爆炸撕裂了埃亚尔大陆,整个文明差点被彻底摧毁。两千年岁月已过,爆炸的阴影依然笼罩着很多地区。那些高傲法师们铸成的大错令人们永生难忘。", "init.lua load_tips")
+t("Some are cursed with mental powers beyond their full control, turning them to a dark life powered by hatred.", "某些被诅咒者承受了超出他们控制的灵魂力量,终其一生都活在憎恨和黑暗中。", "init.lua load_tips")
+t("Dreadfell has always been shunned for its haunted crypts, but of late rumours tell of a darker and more terrible power in residence.", "恐惧王座一直以来都因闹鬼而为人所避讳。但最近有流言传出,有位带着更加强大的黑暗力量的主人统治了此地。", "init.lua load_tips")
+t("Some Sher'Tul artifacts can still be found in hidden places, but it is said they are not to be trifled with.", "虽然有人说还能在某些未知的地方找到夏·图尔的上古神器,不过普通人最好不要接近那种地方。", "init.lua load_tips")
+t("Drakes and wyrms are the strongest natural creatures in the world, capable of powers far beyond most other beings.", "龙与巨龙是这个世界上最强大的自然生物,它们所拥有的力量远在其他生物之上。", "init.lua load_tips")
+t("Giant worms tear open huge passageways through the deserts in the west. It is said great riches lie buried beneath the sand, still decorating the corpses of those who went there seeking great riches.", "西部沙漠中的巨型蠕虫挖掘出了很多巨大的通道。传说在那沙洞深处埋藏着很多诱人的宝物。不过除了宝物之外,更多的便是那些寻宝人的尸体。", "init.lua load_tips")
+t("Arcane Blades employ a fusion of melee and magical combat. Their training is harsh but the most dedicated rise to great powers.", "奥术之刃是一个混合了魔法与近战的职业。他们的训练非常严酷,同时他们的力量也极其强大。", "init.lua load_tips")
+t("Wild infusions call upon the powers of nature to protect the flesh and rid oneself of afflictions.", "自然纹身可以召唤自然的力量来保护你的肉体免于伤害。", "init.lua load_tips")
+t("Shield runes act instantly, letting one protect oneself quickly whilst also preparing to flee or launch a counter attack.", "护盾符文为瞬发技能,可以在你准备逃跑或者反击的同时提供防护。", "init.lua load_tips")
+t("Greater training in the use of armour lets it be used more effectively, blocking more damage and reducing the chance of an enemy hitting a critical spot.", "高级的护甲训练可以有效提高你的防护能力,使你格挡更多伤害并降低你受到致命一击的几率。", "init.lua load_tips")
+t("The Thick Skin talent reduces all incoming damage, letting you survive for longer before needing to heal.", "硬化皮肤技能可以降低所有受到的伤害,让你在能够使用治疗以前存活更长的时间。", "init.lua load_tips")
+t("Regeneration infusions act over several turns, letting you anticipate damage that will be taken and prepare for it.", "恢复纹身的效果持续数个回合,开启后每回合会恢复一定的生命值,使你的战斗更加从容不迫。", "init.lua load_tips")
+t("In the most dire circumstances teleportation can be the best escape, but is not without risk.", "大多数情况下,传送技能是逃命的首选方法,不过也有一定的风险。", "init.lua load_tips")
+t("The Ziguranth are an ancient order vehemently opposed to magic. Some have become so attuned to nature they can resist arcane forces with their will alone.", "伊格兰斯是一个古老的反魔阵营,他们中的一些人可以依靠自身的意志力来抵抗奥术能量。", "init.lua load_tips")
+t("Records say that giants once lived civilised lives, with mastery of many crafts and sciences. Now, though, they have adopted nomadic cultures, turning hostile against those that encroach on their lands.", "据史书记载,巨人族曾经也有高度发达的文明,掌握着许多手工和科学技术。不过现在他们已经适应了游牧生活,他们会攻击任何试图侵略的敌人。", "init.lua load_tips")
+t("Zigur was founded by escapees of Conclave experiments during the Allure wars between humans and halflings.", "伊格是由厄流纪人类与半身人战争中的孔克雷夫实验逃亡者创立的。", "init.lua load_tips")
+t("The Thaloren and Shaloren elves have never had good relations, and have been outright hostile since the Spellblaze devastated many Thaloren lands.", "自然精灵与永恒精灵之间关系一直不佳,自从魔法大爆炸摧毁了很多自然精灵大陆之后,他们之间更是相互敌视。", "init.lua load_tips")
+t("The third elven race, the Naloren, were rendered extinct after a huge cataclysm swept the eastern side of Maj'Eyal into the sea.", "精灵第三分支,纳鲁精灵,在魔法大爆炸将马基埃亚尔的东部地区沉入海底后,彻底灭绝。", "init.lua load_tips")
+t("Trolls were once seen as little more than beasts or pests, but the orcs trained them up for use in war and they became much more intelligent and fearsome.", "巨魔的力量原先不过与野兽和毒虫差不多,不过后来兽人因为战争的需要对它们进行了训练。现在他们变得更聪明更可怕。", "init.lua load_tips")
+t("Some say that the foot of a halfling is lucky to own. Halflings do not take well to those who enquire too forcefully.", "有人说半身人的脚是幸运护身符。对于这一点半身人可并不赞成。", "init.lua load_tips")
+t("The Nargol empire was once the largest force in Maj'Eyal, but a combination of the Spellblaze and orcish attacks have dwindled it into insignificance.", "纳格尔王国曾经是马基埃亚尔最强大的国家。但是经历了魔法大爆炸和兽人的入侵之后他们已经变得无足轻重了。", "init.lua load_tips")
+t("Some of the most powerful undead do not fall easily, and only through extreme persistence can they be put to rest.", "那些最强大的不死族并不是那么容易被打败的,只有通过不懈的战斗才能将它们彻底置于死地。", "init.lua load_tips")
+t("History says little of the ancient race of yeeks that lived in halfling territory, but vanished before the time of the Spellblaze.", "据史书记载,有极少数的古代夺心魔族居住在半身人的国度,不过自从魔法大爆炸之后他们就销声匿迹了。", "init.lua load_tips")
+t("Dwarves are naturally a inquisitive people, but do not enjoy such inquisition turned on them. Most live secretive lives in their closed-off city, the Iron Throne.", "矮人们好管闲事,但他们自己却不喜欢别人来打搅,他们大多数居住在秘密的地下城市——钢铁王座之中。", "init.lua load_tips")
+t("Alchemists can bind gems to armour to grant them magical effects, to protect the wearer or improve their powers. Some commercial alchemists can imbue gems into jewellery.", "炼金术士可以把宝石中的魔法效果附到盔甲上,保护他们或者提高他们的能力。一些高级炼金师还能把宝石制成首饰。", "init.lua load_tips")
+t("The Spellblaze was followed by the Age of Dusk, when disease was rife and civilisation collapsed. Necromancers and fell sorcerers took advantage of the chaos to spread their vile deeds.", "魔法大爆炸之后到来的是黄昏纪,那是一个疫病肆虐文明溃败的时代。死灵法师和一些堕落法师利用当时的混乱来散播他们的恶行。", "init.lua load_tips")
+t("After the Spellblaze came the Spellhunt, when the normal people rose against the arrogance of the mages and hunted them down like wolves. Some survived and went into hiding, but many innocents were killed.", "在魔法大爆炸之后便是猎魔行动,人们对造成这场灾难的法师们赶尽杀绝就像猎杀牲口一样。一些幸存的法师得以躲藏起来,但更多无辜的人被杀害。", "init.lua load_tips")
+t("Demons are thought to come from another world, brought to Eyal by magical forces. Some are highly intelligent and follow their own ambitions. To what end, none know.", "人们认为恶魔是被魔法力量从其他世界带到埃亚尔大陆的。有些恶魔具有高度的智慧并有他们自己的野心,没人知道他们的真正目的。", "init.lua load_tips")
+t("The art of potion making fell into decline after the Spellhunt, and only a rare few now master the gift.", "猎魔行动之后炼金技术严重衰退,现在只有极少数人掌握这种技能了。", "init.lua load_tips")
+t("It's said that some rare powers can save your soul from the edge of death.", "传说有些罕见的力量可以在死亡边缘拯救你的灵魂。", "init.lua load_tips")
+t("Rumours tell of a shadowy cult kidnapping women and performing strange rites. Their intentions are unknown, and they have so far evaded capture.", "传说有一个邪教组织,他们绑架妇女举行奇怪的仪式,没人知道他们真正的目的,至今他们还没有被抓捕。", "init.lua load_tips")
+t("Though slavery is illegal there is still a black market for it, and in some areas men are even used for blood sports.", "尽管贩奴被严令禁止但地下交易却仍然存在。有些地方奴隶甚至被作为一种血腥运动项目的道具。", "init.lua load_tips")
+t("Maj'Eyal is the biggest continent in the world of Eyal. Though records suggest other continents and islands may exist it has not been possible to cross the wide and stormy oceans since the Spellblaze and the Cataclysm.", "马基埃亚尔是埃亚尔世界中最大的一块大陆。虽然有记载世界上有可能还存在着其他大陆或者岛屿,但自从魔法大爆炸和大灾变发生之后,穿越浩瀚的风暴之海已经不大可能了。", "init.lua load_tips")
+t("The effects of the Spellblaze were not all instant, and many centuries later the Cataclysm tore the continent apart once more, devastating coastal areas the destroying all of the Naloren lands.", "魔法大爆炸造成的影响并非仅局限于那一瞬间,这场大灾难过去了几个世纪,大陆一次又一次被撕裂,沿海的纳鲁精灵王国受到了毁灭性的打击而从此灭绝。", "init.lua load_tips")
+t("Archers are fast and deadly, and with pinning shots can render their foes helpless as they swiftly dispatch them.", "弓箭手行动迅捷而致命,他们可以使用定身射击将敌人分散并各个击破。", "init.lua load_tips")
+t("Reavers are powerful fighters with corrupted blood, and the strength to wield a one-handed weapon in each arm.", "收割者是流着堕落之血的强大战士,他们双手各可以装备一件单手武器。", "init.lua load_tips")
+t("Corruptors feed off the essence of others, and can use their own corrupted blood to launch deadly magical attacks.", "堕落者可以吸取他人的精华,并使用他们的堕落力量发动致命的魔法攻击。", "init.lua load_tips")
+t("Clever rogues can lay traps to damage or debilitate their foes without having to go near them.", "聪明的盗贼可以在不近身的情况下安置陷阱对敌人造成伤害或者削弱他们。", "init.lua load_tips")
+t("Rogues can move silently and stealthily, letting them approach foes unaware or avoid them entirely.", "盗贼可以悄无声息的移动,在敌人毫无察觉的情况下悄悄近身。", "init.lua load_tips")
+t("A movement infusion can let you quickly approach a ranged opponent, or quickly escape a melee one.", "移动纹身可以使你快速地接近一个远程敌人或者逃离近战敌人。", "init.lua load_tips")
+t("Invisibility lets you escape notice, giving you the freedom to move or recover your resources, but reduces your damage.", "隐身可以使敌人忽略你,让你自由移动、恢复能量,不过这会降低你的伤害和治疗能力。", "init.lua load_tips")
+t("Poison is the domain of assassins and master rogues, and its cunning use can cripple or kill enemies over a long fight.", "毒药学是盗贼大师和刺客的技能,它可以在一场长时间的战斗中削弱或杀死敌人。", "init.lua load_tips")
+t("Summoners can call upon a variety of natural creatures to protect and support them, reducing the risk to their own flesh considerably.", "召唤师可以召唤不同的自然生物来支援和保护他们,这样可以减少他们直面敌人的危险。", "init.lua load_tips")
+t("The highest sorcerers are known as archmages, and the masters amongst them are said to have the power to change the world. They are feared immensely.", "元素法师被认为是最高级别的法师,而其中的魔导师更是拥有改变世界的强大法力,他们也是世人最惧怕之人。", "init.lua load_tips")
+t("Bulwarks are defensive fighters that can take hits more readily than other warriors whilst preparing for the most effective counter attacks.", "盾战士是防御型的战士,他们可以比其他战士职业承受更多伤害,在防御的同时他们也能随时做出反击。", "init.lua load_tips")
+t("Brawlers are trained in the use of their fists and mastery of their bodies. They can be as dangerous in combat as any swordsman.", "格斗家通过学习对自身力量的掌握,并将其发挥至极限,他们的拳头是他们唯一的武器,但其杀伤力不亚于任何一个持剑的战士。", "init.lua load_tips")
+t("Lightning is a chaotic element that is hard to control. It is said that those most attuned to it are eventually driven insane.", "雷电是一种混沌的元素力量,难以操控。据说掌握雷电法术的人也都因此而陷于疯狂。", "init.lua load_tips")
+
+
+------------------------------------------------
+section "game/modules/tome/load.lua"
+
+t("In main hand", "在主手", "_t")
+t("Most weapons are wielded in the main hand.", "大部分武器使用主手抓握。", "_t")
+t("In off hand", "在副手", "_t")
+t("You can use shields or a second weapon in your off-hand, if you have the talents for it.", "如果你有对应的技能,你可以副手使用盾牌或第二把武器。", "_t")
+t("Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers.", "使用你的念动力抓取的物品。你可以抓取武器,或者抓取其他物品来为你的心灵力量提供增益。", "_t")
+t("Psionic focus", "心灵传动", "_t")
+t("On fingers", "在手指上", "_t")
+t("Rings are worn on fingers.", "戒指戴在手指上。", "_t")
+t("Amulets are worn around the neck.", "项链戴在脖子上。", "_t")
+t("Around neck", "在脖子上", "_t")
+t("A light source allows you to see in the dark places of the world.", "光源可以让你看清这个世界的黑暗角落。", "_t")
+t("Light source", "光源", "_t")
+t("Armor protects you from physical attacks. The heavier the armor the more it hinders the use of talents and spells.", "护甲保护你面授物理攻击。护甲越重,穿着它释放技能和法术就越难。", "_t")
+t("Main armor", "主护甲", "_t")
+t("A cloak can simply keep you warm or grant you wondrous powers should you find a magical one.", "斗篷可以让你保持温暖,而一些魔法斗篷可以给你神奇的力量", "_t")
+t("Cloak", "斗篷", "_t")
+t("On head", "在头上", "_t")
+t("You can wear helmets or crowns on your head.", "你可以在头上戴头盔或王冠。", "_t")
+t("Around waist", "在腰间", "_t")
+t("Belts are worn around your waist.", "腰带戴在腰间。", "_t")
+t("On hands", "在手上", "_t")
+t("Various gloves can be worn on your hands.", "你的手上可以戴上手套。", "_t")
+t("On feet", "在脚上", "_t")
+t("Sandals or boots can be worn on your feet.", "你的脚上可以穿上鞋子", "_t")
+t("This is your readied tool, always available immediately.", "这是你准备好的工具,可以随时使用。", "_t")
+t("Tool", "工具", "_t")
+t("Quiver", "弹药袋", "_t")
+t("Your readied ammo.", "你准备好的弹药", "_t")
+t("Gems worn in/on the body, providing their worn bonuses.", "装在在身体内/外的宝石,提供宝石的装备属性。", "_t")
+t("Socketed Gems", "镶嵌宝石", "_t")
+t("Second weapon set: In main hand", "第二套武器:在主手", "_t")
+t("Weapon Set 2: Most weapons are wielded in the main hand. Press 'x' to switch weapon sets.", "第二套武器:大部分武器使用主手抓握。按x切换武器套。", "_t")
+t("Second weapon set: In off hand", "第二套武器:在副手", "_t")
+t("Weapon Set 2: You can use shields or a second weapon in your off-hand, if you have the talents for it. Press 'x' to switch weapon sets.", "第二套武器:如果你有对应的技能,你可以副手使用盾牌或第二把武器。按x切换武器套。", "_t")
+t("Second weapon set: psionic focus", "第二套武器:心灵传动", "_t")
+t("Weapon Set 2: Object held in your telekinetic grasp. It can be a weapon or some other item to provide a benefit to your psionic powers. Press 'x' to switch weapon sets.", "第二套武器:使用你的念动力抓取的物品。你可以抓取武器,或者抓取其他物品来为你的心灵力量提供增益按x切换武器套。", "_t")
+t("Second weapon set: Quiver", "第二套武器:箭袋", "_t")
+t("Weapon Set 2: Your readied ammo.", "第二套武器:你准备好的弹药。", "_t")
+t("Strength", "力量", "stat name")
+t("Strength defines your character's ability to apply physical force. It increases your melee damage, damage done with heavy weapons, your chance to resist physical effects, and carrying capacity.", "力量属性影响你的角色的物理能力,提升力量可以提高物理强度,提高使用重型武器造成的伤害,提高物理豁免,同时提高你的负重量。", "_t")
+t("str", "力量", "stat short_name")
+t("Dexterity", "敏捷", "stat name")
+t("Dexterity defines your character's ability to be agile and alert. It increases your chance to hit, your ability to avoid attacks, and your damage with light or ranged weapons.", "敏捷属性影响你的灵巧和警觉能力,提升敏捷可以提升命中,提升闪避,提升使用轻武器和远程武器造成的伤害。", "_t")
+t("dex", "敏捷", "stat short_name")
+t("Magic", "魔力", "stat name")
+t("Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.", "魔法属性影响你驾驭魔法能量的能力,提升魔法可以提高你的法术强度,法术的效果和其他魔法物品的使用效果。", "_t")
+t("mag", "魔力", "stat short_name")
+t("Willpower", "意志", "stat name")
+t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "意志属性是你的专注能力,提升意志可以提升你的法力值、体力值、超能力值、精神力和精神豁免。", "_t")
+t("wil", "意志", "stat short_name")
+t("Cunning", "灵巧", "stat name")
+t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "灵巧属性提升你学习、思考和反应能力。提升灵巧可以让你学习更多的技能,提升意志力,提升暴击几率。", "_t")
+t("cun", "灵巧", "stat short_name")
+t("Constitution", "体质", "stat name")
+t("Constitution defines your character's ability to withstand and resist damage. It increases your maximum life and physical resistance.", "体质属性影响你抵抗和承受伤害的能力,提升体质可以提高你的最大生命值和物理豁免。", "_t")
+t("con", "体质", "stat short_name")
+t("Luck", "幸运", "stat name")
+t("Luck defines your character's fortune when dealing with unknown events. It increases your critical strike chance, your chance of random encounters, ...", "幸运属性影响你的角色在参与未知事件的幸运度。它可以增加你的暴击率,以及增加引发某些随机事件的几率。", "_t")
+t("lck", "幸运", "stat short_name")
+t("All kinds of weapons", "各种类型的武器", "_t")
+t("All kinds of armours", "各种类型的护甲", "_t")
+t("Rings and Amulets", "戒指和项链", "_t")
+t("Gems", "宝石", "_t")
+t("Infusions, Runes, ...", "纹身,符文,…", "_t")
+t("Tinkers", "插件", "_t")
+t("Miscellaneous", "杂项", "_t")
+t("Quest and plot related items", "任务和剧情物品", "_t")
+t("Transmogrification Chest", "转化之盒", "_t")
+t("All", "所有", "_t")
+
+
diff --git a/game/modules/tome/data/talents.lua b/game/modules/tome/data/talents.lua
index 6193069422..d0893edef3 100644
--- a/game/modules/tome/data/talents.lua
+++ b/game/modules/tome/data/talents.lua
@@ -68,7 +68,7 @@ Talents.newTalent = function(self, t)
 	end
 	if t.is_race_evolution then
 		t.short_name = (t.short_name or t.name):upper():gsub("[ ']", "_")
-		t.name = ("#SANDY_BROWN# (Race Evolution)"):tformat(_t(t.name))
+		t.name = ("#SANDY_BROWN#%s (Race Evolution)"):tformat(_t(t.name))
 	end
 
 	return oldNewTalent(self, t)
diff --git a/i18n_tools/i18n_helper.lua b/i18n_tools/i18n_helper.lua
index 9ed28ad253..849e9242c4 100644
--- a/i18n_tools/i18n_helper.lua
+++ b/i18n_tools/i18n_helper.lua
@@ -204,13 +204,14 @@ local merged_src = {}
 local translated = 0
 local all_entry = 0
 local not_merged = 0
-local function write_section(f, f2, f3, section)
+local function write_section(f, f2, section)
+    local result = ""
     local f2_count = 0
     t = locales_sections[section]
     f:write("------------------------------------------------\n")
     f:write(('section "%s"\n\n'):format(section))
-    f3:write("------------------------------------------------\n")
-    f3:write(('section "%s"\n\n'):format(section))
+    result = result .. "------------------------------------------------\n"
+    result = result .. ('section "%s"\n\n'):format(section)
     local f2_text = ""
     local list = {}
     for _, e in pairs(t) do
@@ -259,7 +260,7 @@ local function write_section(f, f2, f3, section)
                 print_str = print_str .. ")"
             end
             if not (section ~= "always_merge" and e.bogus) then
-                f3:write(print_str .. "\n")
+                result = result .. print_str .. "\n"
             end
         else
             print_str = "t(" .. suitable_string(src) .. ", " .. suitable_string(src) .. ", " .. suitable_string(tag) .. ")"
@@ -278,7 +279,7 @@ local function write_section(f, f2, f3, section)
         end
     end
     f:write("\n\n")
-    f3:write("\n\n")
+    result = result .. "\n\n"
     if f2_text ~= "" then
         f2:write("------------------------------------------------\n")
         f2:write(('section "%s"\n'):format(section))
@@ -286,21 +287,87 @@ local function write_section(f, f2, f3, section)
         f2:write(f2_text)
         f2:write("\n\n")
     end
+    return result
+end
+local output_filename ={}
+local output_content = {}
+local function copy_file(filename)
+    local fc = io.open(filename, "rb")
+    local result = 'locale "' .. locale .. '"'
+    if fc then
+        while true do
+            local l = fc:read()
+            if not l then break end
+            result = result .. l
+        end
+    end
+    return result .. "\n"
+end
+local function get_section_shortname(section)
+    if section == "always_merge" then
+        return "engine"
+    elseif section:find("game/engines/default/") then
+        return "engine"
+    elseif section:find("game/modules/tome/") then
+        return "tome"
+    elseif section:find("game/addons/") then
+        return "addon-" .. section:gsub("game/addons/tome%-([^/]+).+", "%1")
+    elseif section:find("game/dlcs/") then
+        return "dlc-" .. section:gsub("game/dlcs/tome%-([^/]+).+", "%1")
+    else
+        return nil
+    end
+end
+local function setup_section(shortname)
+    local file_name = ""
+    if shortname == "tome" then
+        lfs.mkdir("../game/modules/tome/data/locales")
+        file_name = "../game/modules/tome/data/locales/" .. locale .. ".lua"
+    elseif shortname == "engine" then
+        lfs.mkdir("../game/engines/default/data/locales")
+        lfs.mkdir("../game/engines/default/data/locales/engine")
+        file_name = "../game/engines/default/data/locales/engine/" .. locale .. ".lua"
+    elseif shortname:find("addon-") then
+        local name = shortname:gsub("^addon%-", "")
+        lfs.mkdir("../game/addons/tome-" .. name .. "/data/locales")
+        file_name = "../game/addons/tome-" .. name .. "/data/locales/" .. locale .. ".lua"
+    elseif shortname:find("dlc-") then
+        local name = shortname:gsub("^dlc%-", "")
+        lfs.mkdir("../game/dlcs/tome-" .. name .. "/data/locales")
+        file_name = "../game/dlcs/tome-" .. name .. "/data/locales/" .. locale .. ".lua"
+    end
+    output_filename[shortname] = file_name
+    output_content[shortname] = copy_file(shortname .. "." .. locale .. ".copy.lua")
+end
+local function check_section(section, result)
+    local shortname = get_section_shortname(section)
+    if shortname then
+        if not output_filename[shortname] then
+            setup_section(shortname)
+        end
+        output_content[shortname] = output_content[shortname] .. result
+    end
 end
 local function print_file(file_out, file_out_2, file_out_3, file_copy)
     local f = io.open(file_out, "w")
     local f2 = io.open(file_out_2, "w")
-    local f3 = io.open(file_out_3, "w")
-    local fc = io.open(file_copy, "rb")
-    f3:write("locale \"" .. locale .. "\"\n")
-    while true do
-        local l = fc:read()
-        if not l then break end
-        f3:write(l)
-    end
     table.sort(sections)
     for _, section in ipairs(sections) do
-        write_section(f, f2, f3, section)
+        local result = write_section(f, f2, section)
+        check_section(section, result)
+    end
+    for shortname, content in pairs(output_content) do
+        print(shortname)
+        lfs.mkdir("outputs")
+        local fn = "outputs/" .. shortname .. "." .. locale .. ".lua"
+        local ff = io.open(fn, "w")
+        ff:write(content)
+        ff:close()
+        fn = output_filename[shortname]
+        print(fn)
+        ff = io.open(fn, "w")
+        ff:write(content)
+        ff:close()
     end
     print(("%d / %d entries translated"):format(translated, all_entry))
 end
-- 
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