diff --git a/game/modules/tome/data/general/objects/world-artifacts.lua b/game/modules/tome/data/general/objects/world-artifacts.lua index c01d7a86a465d122365856a22b5542f11ba1afca..8ba066edec28289fc7f567d38512dbe1fa111ae9 100644 --- a/game/modules/tome/data/general/objects/world-artifacts.lua +++ b/game/modules/tome/data/general/objects/world-artifacts.lua @@ -7698,7 +7698,7 @@ newEntity{ base = "BASE_LEATHER_BELT", unided_name = "coiled metal belt", desc = [[A fine mesh of metal threads held together by a sturdy chain. Sparks dance across it.]], special_desc = function(self) return [[Taking lightning damage or making critical hits builds 2 energy charges, which give you +5% lightning damage and +1 to all stats. -The charges decay at a rate of 1 per turn.]] end, +The charges decay at a rate of 1 per turn. Max 10 charges.]] end, color = colors.WHITE, level_range = {40, 50}, rarity = 400, diff --git a/game/modules/tome/data/timed_effects/mental.lua b/game/modules/tome/data/timed_effects/mental.lua index e9c46a8375d442a4ddb946c463d964cade92a21c..e3e55f9d5af322a694657b51a9727104f3192d76 100644 --- a/game/modules/tome/data/timed_effects/mental.lua +++ b/game/modules/tome/data/timed_effects/mental.lua @@ -3293,7 +3293,7 @@ newEffect{ status = "beneficial", parameters = { }, on_merge = function(self, old_eff, new_eff) - old_eff.dur = old_eff.dur + new_eff.dur + old_eff.dur = math.min(old_eff.dur + new_eff.dur, 10) return old_eff end, activate = function(self, eff)