From a82f81eb3c506e05ebb3f702576e31cd9d862929 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 1 Dec 2009 17:36:18 +0000
Subject: [PATCH] oh man .. need to optimize the AIs...

git-svn-id: http://svn.net-core.org/repos/t-engine4@85 51575b47-30f0-44d4-a5cc-537603b46e54
---
 src/main.c | 16 ++++++++++++++++
 1 file changed, 16 insertions(+)

diff --git a/src/main.c b/src/main.c
index e9b1b08410..8379b5d04c 100644
--- a/src/main.c
+++ b/src/main.c
@@ -179,6 +179,9 @@ void on_event(SDL_Event *event)
 // redraw the screen and update game logics, if any
 void on_tick()
 {
+	static int Frames = 0;
+	static int T0     = 0;
+
 	if (current_game != LUA_NOREF)
 	{
 		lua_rawgeti(L, LUA_REGISTRYINDEX, current_game);
@@ -188,6 +191,19 @@ void on_tick()
 		lua_rawgeti(L, LUA_REGISTRYINDEX, current_game);
 		docall(L, 1, 0);
 	}
+
+	/* Gather our frames per second */
+	Frames++;
+	{
+		int t = SDL_GetTicks();
+		if (t - T0 >= 1000) {
+			float seconds = (t - T0) / 1000.0;
+			float fps = Frames / seconds;
+			printf("%d ticks  in %g seconds = %g TPS\n", Frames, seconds, fps);
+			T0 = t;
+			Frames = 0;
+		}
+	}
 }
 
 void on_redraw()
-- 
GitLab