diff --git a/game/modules/tome/class/GameState.lua b/game/modules/tome/class/GameState.lua index 3b843b5d61fa318df7dd6186971111a9e0be4348..b3f6cb743bf481713d7af1cb1906927189766265 100644 --- a/game/modules/tome/class/GameState.lua +++ b/game/modules/tome/class/GameState.lua @@ -770,6 +770,8 @@ function _M:defaultEntityFilter(zone, level, type) } end +--- Alter any entity filters to process tome specific loot tables +-- Here be magic! We tweak and convert and turn and create filters! It's magic but it works :) function _M:entityFilterAlter(zone, level, type, filter) if type ~= "object" then return end