From a17b3dbfa61828915551751411c1942e4295b247 Mon Sep 17 00:00:00 2001
From: Eric Wykoff <ericwykoff@yahoo.com>
Date: Tue, 24 Feb 2015 09:51:09 -0600
Subject: [PATCH] knife, dagger, whatever

---
 game/modules/tome/data/talents/chronomancy/guardian.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/chronomancy/guardian.lua b/game/modules/tome/data/talents/chronomancy/guardian.lua
index c7fc4eaa84..1f6a63acc9 100644
--- a/game/modules/tome/data/talents/chronomancy/guardian.lua
+++ b/game/modules/tome/data/talents/chronomancy/guardian.lua
@@ -32,7 +32,7 @@ newTalent{
 		local inc = t.getPercentInc(self, t)
 		return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows.
 		You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage.
-		These bonuses override rather than stack with weapon mastery, knife mastery, and bow mastery.]]):
+		These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]]):
 		format(damage, 100*inc)
 	end,
 }
-- 
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