From a17b3dbfa61828915551751411c1942e4295b247 Mon Sep 17 00:00:00 2001 From: Eric Wykoff <ericwykoff@yahoo.com> Date: Tue, 24 Feb 2015 09:51:09 -0600 Subject: [PATCH] knife, dagger, whatever --- game/modules/tome/data/talents/chronomancy/guardian.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/chronomancy/guardian.lua b/game/modules/tome/data/talents/chronomancy/guardian.lua index c7fc4eaa84..1f6a63acc9 100644 --- a/game/modules/tome/data/talents/chronomancy/guardian.lua +++ b/game/modules/tome/data/talents/chronomancy/guardian.lua @@ -32,7 +32,7 @@ newTalent{ local inc = t.getPercentInc(self, t) return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows. You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. - These bonuses override rather than stack with weapon mastery, knife mastery, and bow mastery.]]): + These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]]): format(damage, 100*inc) end, } -- GitLab