diff --git a/game/modules/tome/data/talents/chronomancy/guardian.lua b/game/modules/tome/data/talents/chronomancy/guardian.lua index c7fc4eaa84fcd838a96be0041665b2d46592c626..1f6a63acc99a1e5544b12fe08e106e538f44565c 100644 --- a/game/modules/tome/data/talents/chronomancy/guardian.lua +++ b/game/modules/tome/data/talents/chronomancy/guardian.lua @@ -32,7 +32,7 @@ newTalent{ local inc = t.getPercentInc(self, t) return ([[Increases Physical Power by %d, and increases weapon damage by %d%% when using swords, axes, maces, knives, or bows. You now also use your Magic in place of Strength when equipping weapons and ammo as well as when calculating weapon damage. - These bonuses override rather than stack with weapon mastery, knife mastery, and bow mastery.]]): + These bonuses override rather than stack with weapon mastery, dagger mastery, and bow mastery.]]): format(damage, 100*inc) end, }