diff --git a/game/modules/tome/data/talents/cursed/cursed-aura.lua b/game/modules/tome/data/talents/cursed/cursed-aura.lua index 228130e51e5c619b441f8623f38cbde8cb64ff7f..8ddddec9aa11439d98a1e809d75d174ab5b85017 100644 --- a/game/modules/tome/data/talents/cursed/cursed-aura.lua +++ b/game/modules/tome/data/talents/cursed/cursed-aura.lua @@ -127,7 +127,7 @@ newTalent{ if choose then game.player:runStop() game.player:restStop() - + -- don't bother the player when there is an enemy near local grids = core.fov.circle_grids(self.x, self.y, 10, true) for x, yy in pairs(grids) do @@ -295,7 +295,7 @@ newTalent{ self:project(tg, self.x, self.y, DamageType.WEAKNESS, { incDamage=incDamage, dur=3 }) game.level.map:addEffect(self, - self.x, self.y, range, + self.x, self.y, duration, DamageType.WEAKNESS, { incDamage=incDamage, dur=3 }, range, 5, nil,