diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index b7f699f9a71cbb40d6f40df79f01d3cf775d477b..0e950ed82e23e8ef742a59d248a109431ef0316f 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -64,8 +64,9 @@ module(..., package.seeall, class.inherit(engine.GameTurnBased, engine.interface -- Difficulty settings DIFFICULTY_EASY = 1 DIFFICULTY_NORMAL = 2 -DIFFICULTY_NIGHTMARE = 3 -DIFFICULTY_INSANE = 4 +DIFFICULTY_HARDCORE = 3 +DIFFICULTY_NIGHTMARE = 4 +DIFFICULTY_INSANE = 5 function _M:init() engine.GameTurnBased.init(self, engine.KeyBind.new(), 1000, 100) diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index 12b2e10f4e1546d3cae7a257c5c29d5710dd0368..f49ecef901011b81ad61f999612f39a9a02bfc76 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -381,7 +381,7 @@ end function _M:heal(value, src) -- Difficulty settings if game.difficulty == game.DIFFICULTY_EASY then - value = value * 1.1 + value = value * 1.3 end mod.class.Actor.heal(self, value, src) diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua index f85644a1dfb722e68bdb27683d8e14d5e931e8d3..37504bdc5f4c52cfdb58860cf58f72aa3838f236 100644 --- a/game/modules/tome/data/birth/descriptors.lua +++ b/game/modules/tome/data/birth/descriptors.lua @@ -107,9 +107,9 @@ newBirthDescriptor{ display_name = "Discovery", desc = { - "Discovery game mode", + "Easy game mode", "All damage done to the player decreased by 30%", - "All healing for the player increased by 10%", + "All healing for the player increased by 30%", "At level 1,2,3,5,7,10,14,18,24,30,40 get one more 'life' that allows to resurrect at the start of the level.", "Achievements are not granted.", }, @@ -128,16 +128,34 @@ newBirthDescriptor{ name = "Normal", selection_default = profile.mod.allow_build.tutorial_done, desc = + { + "Normal game mode", + "At level 1,2,3,5,7,10,14,18,24,30,40 get one more 'life' that allows to resurrect at the start of the level.", + }, + descriptor_choices = + { + race = { ["Tutorial Human"] = "forbid", }, + class = { ["Tutorial Adventurer"] = "forbid", }, + }, + copy = { + __game_difficulty = 2, + easy_mode_lifes = 1, + }, +} +newBirthDescriptor{ + type = "difficulty", + name = "Hardcore", + desc = { "Normal game setting", - "No changes to the rules.", + "Only one life, unless ways to self-resurrect are found in-game.", }, descriptor_choices = { race = { ["Tutorial Human"] = "forbid", }, class = { ["Tutorial Adventurer"] = "forbid", }, }, - copy = { __game_difficulty = 2 }, + copy = { __game_difficulty = 3 }, } newBirthDescriptor{ type = "difficulty", @@ -145,6 +163,7 @@ newBirthDescriptor{ desc = { "Hard game setting", + "Only one life, unless ways to self-resurrect are found in-game.", "All zone levels increased by 40% + 5", "All damage done to the player increased by 30%", }, @@ -153,7 +172,7 @@ newBirthDescriptor{ race = { ["Tutorial Human"] = "forbid", }, class = { ["Tutorial Adventurer"] = "forbid", }, }, - copy = { __game_difficulty = 3 }, + copy = { __game_difficulty = 4 }, } newBirthDescriptor{ type = "difficulty", @@ -161,6 +180,7 @@ newBirthDescriptor{ desc = { "Absolutely unfair game setting", + "Only one life, unless ways to self-resurrect are found in-game.", "All zone levels increased by 100% + 10", "All damage done to the player increased by 60%", "Player rank is normal instead of elite", @@ -170,7 +190,7 @@ newBirthDescriptor{ race = { ["Tutorial Human"] = "forbid", }, class = { ["Tutorial Adventurer"] = "forbid", }, }, - copy = { __game_difficulty = 4, rank=2 }, + copy = { __game_difficulty = 5, rank=2 }, }