From 9b6a7fcae122808f4209a02f2059be2d1d5df0b2 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Wed, 13 Jul 2011 18:17:07 +0000
Subject: [PATCH] fix

git-svn-id: http://svn.net-core.org/repos/t-engine4@3836 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/cursed/endless-hunt.lua | 2 +-
 game/modules/tome/data/talents/cursed/fateful-aura.lua | 7 ++++---
 game/modules/tome/data/talents/cursed/shadows.lua      | 2 +-
 3 files changed, 6 insertions(+), 5 deletions(-)

diff --git a/game/modules/tome/data/talents/cursed/endless-hunt.lua b/game/modules/tome/data/talents/cursed/endless-hunt.lua
index 25e7e3e86e..86e4c8a776 100644
--- a/game/modules/tome/data/talents/cursed/endless-hunt.lua
+++ b/game/modules/tome/data/talents/cursed/endless-hunt.lua
@@ -101,7 +101,7 @@ newTalent{
 	tactical = { CLOSEIN = 2, ATTACK = 1 },
 	requires_target = true,
 	action = function(self, t)
-		local tg = {type="hit", range=self:getTalentRange(t)}
+		local tg = {type="hit", pass_terrain = true, range=self:getTalentRange(t)}
 		local x, y, target = self:getTarget(tg)
 		if not x or not y or not target then return nil end
 		if math.floor(core.fov.distance(self.x, self.y, x, y)) > self:getTalentRange(t) then return nil end
diff --git a/game/modules/tome/data/talents/cursed/fateful-aura.lua b/game/modules/tome/data/talents/cursed/fateful-aura.lua
index 724c8ebf4b..c7f0e10f38 100644
--- a/game/modules/tome/data/talents/cursed/fateful-aura.lua
+++ b/game/modules/tome/data/talents/cursed/fateful-aura.lua
@@ -86,8 +86,6 @@ newTalent{
 		if item.type == "ammo" then return end
 
 		item.cursed_touch = true
-		item.name = "cursed " .. item.name
-		item.encumber = item.encumber + 1
 
 		local affectedPercent
 		local affected = 0
@@ -132,7 +130,10 @@ newTalent{
 			end
 		end
 
-		if affected > 0 then item.name = "cursed ".. item.name end
+		if affected > 0 then
+			item.encumber = item.encumber + 1
+			item.name = "cursed ".. item.name
+		end
 	end,
 	curseFloor = function(self, t, x, y)
 		local i = 1
diff --git a/game/modules/tome/data/talents/cursed/shadows.lua b/game/modules/tome/data/talents/cursed/shadows.lua
index 568fdaed73..bf8511407d 100644
--- a/game/modules/tome/data/talents/cursed/shadows.lua
+++ b/game/modules/tome/data/talents/cursed/shadows.lua
@@ -54,7 +54,7 @@ newTalent{
 	requires_target = true,
 	tactical = { CLOSEIN = 2 },
 	action = function(self, t)
-		local tg = {type="hit", range=self:getTalentRange(t)}
+		local tg = {type="hit", pass_terrain = true, range=self:getTalentRange(t)}
 		local x, y, target = self:getTarget(tg)
 		if not x or not y or not target then return nil end
 		if math.floor(core.fov.distance(self.x, self.y, x, y)) > self:getTalentRange(t) then return nil end
-- 
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