From 985969fff4ce28e7cec4aacfa2fad1739d85d6ba Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 23 Oct 2012 08:05:36 +0000
Subject: [PATCH] change archers ego gloves

git-svn-id: http://svn.net-core.org/repos/t-engine4@5741 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/general/objects/egos/gloves.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/general/objects/egos/gloves.lua b/game/modules/tome/data/general/objects/egos/gloves.lua
index c89920e08f..256c46b9f9 100644
--- a/game/modules/tome/data/general/objects/egos/gloves.lua
+++ b/game/modules/tome/data/general/objects/egos/gloves.lua
@@ -652,7 +652,7 @@ newEntity{
 		combat = {
 			apr = resolvers.mbonus_material(5, 5),
 			atk = resolvers.mbonus_material(5, 5),
-			talent_on_hit = { [Talents.T_DISENGAGE] = {level=resolvers.genericlast(function(e) return e.material_level end), chance=35} }, -- yes, so archers can beat enemies with their 'fists' and hope for a disengage proc
+			talent_on_hit = { [Talents.T_PERFECT_STRIKE] = {level=resolvers.genericlast(function(e) return e.material_level end), chance=15} }, -- this is more for brawlers actually
 		},
 	},
 }
\ No newline at end of file
-- 
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