From 985969fff4ce28e7cec4aacfa2fad1739d85d6ba Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 23 Oct 2012 08:05:36 +0000 Subject: [PATCH] change archers ego gloves git-svn-id: http://svn.net-core.org/repos/t-engine4@5741 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/general/objects/egos/gloves.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/general/objects/egos/gloves.lua b/game/modules/tome/data/general/objects/egos/gloves.lua index c89920e08f..256c46b9f9 100644 --- a/game/modules/tome/data/general/objects/egos/gloves.lua +++ b/game/modules/tome/data/general/objects/egos/gloves.lua @@ -652,7 +652,7 @@ newEntity{ combat = { apr = resolvers.mbonus_material(5, 5), atk = resolvers.mbonus_material(5, 5), - talent_on_hit = { [Talents.T_DISENGAGE] = {level=resolvers.genericlast(function(e) return e.material_level end), chance=35} }, -- yes, so archers can beat enemies with their 'fists' and hope for a disengage proc + talent_on_hit = { [Talents.T_PERFECT_STRIKE] = {level=resolvers.genericlast(function(e) return e.material_level end), chance=15} }, -- this is more for brawlers actually }, }, } \ No newline at end of file -- GitLab