diff --git a/game/modules/tome/data/general/objects/egos/gloves.lua b/game/modules/tome/data/general/objects/egos/gloves.lua index c89920e08f908de8b609592dd3fcdc7e9e273b0b..256c46b9f9584f010e594874949b6a7000407b9b 100644 --- a/game/modules/tome/data/general/objects/egos/gloves.lua +++ b/game/modules/tome/data/general/objects/egos/gloves.lua @@ -652,7 +652,7 @@ newEntity{ combat = { apr = resolvers.mbonus_material(5, 5), atk = resolvers.mbonus_material(5, 5), - talent_on_hit = { [Talents.T_DISENGAGE] = {level=resolvers.genericlast(function(e) return e.material_level end), chance=35} }, -- yes, so archers can beat enemies with their 'fists' and hope for a disengage proc + talent_on_hit = { [Talents.T_PERFECT_STRIKE] = {level=resolvers.genericlast(function(e) return e.material_level end), chance=15} }, -- this is more for brawlers actually }, }, } \ No newline at end of file