diff --git a/game/modules/tome/data/birth/descriptors.lua b/game/modules/tome/data/birth/descriptors.lua
index b77f20dd7cd57d787141093b9bf2303031d6c031..661cb873ac21d9ffd762ee31105bc85ef040d04e 100644
--- a/game/modules/tome/data/birth/descriptors.lua
+++ b/game/modules/tome/data/birth/descriptors.lua
@@ -210,6 +210,7 @@ load("/data/birth/races/human.lua")
 load("/data/birth/races/elf.lua")
 load("/data/birth/races/halfling.lua")
 load("/data/birth/races/dwarf.lua")
+load("/data/birth/races/yeek.lua")
 load("/data/birth/races/orc.lua")
 load("/data/birth/races/troll.lua")
 --load("/data/birth/races/spider.lua")
diff --git a/game/modules/tome/data/birth/races/yeek.lua b/game/modules/tome/data/birth/races/yeek.lua
new file mode 100644
index 0000000000000000000000000000000000000000..31c695180050a3e25e7d4048e2e2a83d3dcd1df7
--- /dev/null
+++ b/game/modules/tome/data/birth/races/yeek.lua
@@ -0,0 +1,79 @@
+-- ToME - Tales of Maj'Eyal
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+---------------------------------------------------------
+--                       Yeeks                       --
+---------------------------------------------------------
+newBirthDescriptor{
+	type = "race",
+	name = "Yeek",
+	desc = {
+		"Yeeks are a mysterious race native to the tropical island of Rel.",
+		"Although they are now nearly unheard of in Maj'Eyal, they spend many centuries as secret slaves to the halfling nation of Nargol.",
+		"They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.",
+	},
+	descriptor_choices =
+	{
+		subrace =
+		{
+			__ALL__ = "disallow",
+			Yeek = "allow",
+		},
+	},
+	copy = {
+		faction = "the-way",
+		type = "humanoid", subtype="yeek",
+		size_category = 2,
+		default_wilderness = {28, 13},
+		starting_zone = "trollmire",
+		starting_quest = "start-yeek",
+		starting_intro = "yeek",
+		resolvers.inscription("INFUSION:_REGENERATION", {cooldown=10, dur=5, heal=60}),
+		resolvers.inscription("INFUSION:_WILD", {cooldown=12, what={poison=true}, dur=4, power=14}),
+	},
+	random_escort_possibilities = { {"trollmire", 2, 5}, {"ruins-kor-pul", 1, 4}, {"daikara", 1, 7}, {"old-forest", 1, 7}, {"dreadfell", 1, 8}, {"iron-throne", 1, 1}, },
+}
+
+---------------------------------------------------------
+--                       Yeeks                       --
+---------------------------------------------------------
+newBirthDescriptor
+{
+	type = "subrace",
+	name = "Yeek",
+	desc = {
+		"Yeeks are a mysterious race native to the tropical island of Rel.",
+		"Although they are now nearly unheard of in Maj'Eyal, they spend many centuries as secret slaves to the halfling nation of Nargol.",
+		"They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.",
+		"They possess the #GOLD#Dominant Will#WHITE# talent which allows them temporarily subvert the mind of a lesser creature. When the effect ends the creature dies.",
+		"#GOLD#Stat modifiers:",
+		"#LIGHT_BLUE# * -3 Strength, -2 Dexterity, -5 Constitution",
+		"#LIGHT_BLUE# * +0 Magic, +6 Willpower, +4 Cunning",
+		"#GOLD#Life per level:#LIGHT_BLUE# 8",
+		"#GOLD#Experience penalty:#LIGHT_BLUE# --15%",
+	},
+	inc_stats = { str=-3, con=-5, cun=4, wil=6, mag=0, dex=-2 },
+	talents = {
+		[ActorTalents.T_YEEK_WILL]=1,
+	},
+	copy = {
+		life_rating=8,
+	},
+	experience = 0.85,
+}
diff --git a/game/modules/tome/data/birth/worlds.lua b/game/modules/tome/data/birth/worlds.lua
index f198d45b883d9f6030130aad1d5b24da9f75ff6f..ba1fa93e1f2be8552d9a25cddaded245972e0595 100644
--- a/game/modules/tome/data/birth/worlds.lua
+++ b/game/modules/tome/data/birth/worlds.lua
@@ -61,6 +61,7 @@ local default_eyal_descriptors = {
 		Elf = "allow",
 		Dwarf = "allow",
 		Halfling = "allow",
+		Yeek = function() return profile.mod.allow_build.yeek and "allow" or "disallow" end,
 		Undead = function() return profile.mod.allow_build.undead and "allow" or "disallow" end,
 		Construct = function() return profile.mod.allow_build.construct and "allow" or "disallow" end,
 	},
diff --git a/game/modules/tome/data/factions.lua b/game/modules/tome/data/factions.lua
index 128f95008295f8ba1e84258a623e9b35d413f740..62784aa15d4787aeea185d5d87e2ec83936db705 100644
--- a/game/modules/tome/data/factions.lua
+++ b/game/modules/tome/data/factions.lua
@@ -19,29 +19,30 @@
 
 -- CSV export
 local src = [[
-,Enemies,Undead,Allied Kingdoms,Shalore,Thalore,Iron Throne,Angolwen,Dreadfell,,Temple of Creation|H,Water lair|H,Assassin lair|H,Rhalore,Zigur,,Sunwall|H,Orc Pride,,Sandworm Burrowers,Victim,,Sorcerers
-Enemies,,,,,,,,,,,,,,,,,,,,,,
-Undead,-1,,,,,,,,,,,,,,,,,,,,,
-Allied Kingdoms,-1,-1,,,,,,,,,,,,,,,,,,,,
-Shalore,-1,-1,0.5,,,,,,,,,,,,,,,,,,,
-Thalore,-1,-1,0.7,0.2,,,,,,,,,,,,,,,,,,
-Iron Throne,-1,-1,0.2,0.2,0.2,,,,,,,,,,,,,,,,,
-Angolwen,-1,-1,,,,,,,,,,,,,,,,,,,,
-Dreadfell,,-1,-1,-1,-1,-1,-1,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,,
-Temple of Creation|H,,,,,,,,,,,,,,,,,,,,,,
-Water lair|H,-1,,,,,,,,,-1,,,,,,,,,,,,
-Assassin lair|H,,,,,,,,,,,,,,,,,,,,,,
-Rhalore,-1,-1,-1,-1,-1,-1,-1,-1,,-1,-1,-1,,,,,,,,,,
-Zigur,-1,-1,1,1,1,1,-1,-1,,,,,-1,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,,
-Sunwall|H,-1,-1,,,,,,-1,,,,-1,-1,,,,,,,,,
-Orc Pride,,-1,-1,-1,-1,-1,-1,-1,,,,,-1,-1,,-1,,,,,,
-,,,,,,,,,,,,,,,,,,,,,,
-Sandworm Burrowers,,,,,,,,,,,,,,,,,,,,,,
-Victim,,,,,,,,,,,,,,,,,,,,,,
-,,,,,,,,,,,,,,,,,,,,,,
-Sorcerers,,-1,-1,-1,-1,-1,-1,-1,,,,,-1,-1,,-1,1,,,,,
+,Enemies,Undead,Allied Kingdoms,Shalore,Thalore,Iron Throne,The Way,Angolwen,Dreadfell,,Temple of Creation|H,Water lair|H,Assassin lair|H,Rhalore,Zigur,,Sunwall|H,Orc Pride,,Sandworm Burrowers,Victim,,Sorcerers
+Enemies,,,,,,,,,,,,,,,,,,,,,,,
+Undead,-1,,,,,,,,,,,,,,,,,,,,,,
+Allied Kingdoms,-1,-1,,,,,,,,,,,,,,,,,,,,,
+Shalore,-1,-1,0.5,,,,,,,,,,,,,,,,,,,,
+Thalore,-1,-1,0.7,0.2,,,,,,,,,,,,,,,,,,,
+Iron Throne,-1,-1,0.2,0.2,0.2,,,,,,,,,,,,,,,,,,
+The Way,-1,-1,0,0,0,0,,,,,,,,,,,,,,,,,
+Angolwen,-1,-1,,,,,,,,,,,,,,,,,,,,,
+Dreadfell,,-1,-1,-1,-1,-1,-1,-1,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+Temple of Creation|H,,,,,,,,,,,,,,,,,,,,,,,
+Water lair|H,-1,,,,,,,,,,-1,,,,,,,,,,,,
+Assassin lair|H,,,,,,,,,,,,,,,,,,,,,,,
+Rhalore,-1,-1,-1,-1,-1,-1,-1,-1,-1,,-1,-1,-1,,,,,,,,,,
+Zigur,-1,-1,1,1,1,1,0.2,-1,-1,,,,,-1,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+Sunwall|H,-1,-1,,,,,,,-1,,,,-1,-1,,,,,,,,,
+Orc Pride,,-1,-1,-1,-1,-1,-1,-1,-1,,,,,-1,-1,,-1,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+Sandworm Burrowers,,,,,,,,,,,,,,,,,,,,,,,
+Victim,,,,,,,,,,,,,,,,,,,,,,,
+,,,,,,,,,,,,,,,,,,,,,,,
+Sorcerers,,-1,-1,-1,-1,-1,-1,-1,-1,,,,,-1,-1,,-1,1,,,,,
 ]]
 
 local facts = {}
diff --git a/game/modules/tome/data/talents/misc/misc.lua b/game/modules/tome/data/talents/misc/misc.lua
index 4f2db5ebc3ac9aa26baa5c978f7e43c293a482fe..9a69c0a5caf7887fbea7705b0d97eeee0d70ea4f 100644
--- a/game/modules/tome/data/talents/misc/misc.lua
+++ b/game/modules/tome/data/talents/misc/misc.lua
@@ -286,3 +286,21 @@ newTalent{
 		The bonus will increase with the Willpower stat]]):format(10 + self:getWil(20))
 	end,
 }
+
+-- Yeek's power: temporary damage increase
+newTalent{
+	short_name = "YEEK_WILL",
+	name = "Dominant Will",
+	type = {"base/race", 1},
+	no_energy = true,
+	cooldown = 50,
+	tactical = { ATTACK = 2 },
+	action = function(self, t)
+		self:setEffect(self.EFF_ORC_FURY, 5, {power=10 + self:getWil(20)})
+		return true
+	end,
+	info = function(self)
+		return ([[Summons your lust for blood and destruction, increasing all damage by %d%% for 5 turns.
+		The bonus will increase with the Willpower stat]]):format(10 + self:getWil(20))
+	end,
+}
diff --git a/game/modules/tome/data/zones/arena/objects.lua b/game/modules/tome/data/zones/arena/objects.lua
index 9c21b2f124d98d1bdae15af808f6620c6a757c54..fc0bc9f22a39c42ea023e59a84443c99f40d7655 100644
--- a/game/modules/tome/data/zones/arena/objects.lua
+++ b/game/modules/tome/data/zones/arena/objects.lua
@@ -62,7 +62,7 @@ newEntity{ define_as = "ORB_KNOWLEDGE",
 	},
 
 	carrier = {
-		auto_id_mundane = 1,
+		auto_id = 1,
 	},
 }
 
diff --git a/game/modules/tome/dialogs/UseTalents.lua b/game/modules/tome/dialogs/UseTalents.lua
new file mode 100644
index 0000000000000000000000000000000000000000..0f39d9a3d3a5dc31421a33d78334364e05af377e
--- /dev/null
+++ b/game/modules/tome/dialogs/UseTalents.lua
@@ -0,0 +1,216 @@
+-- TE4 - T-Engine 4
+-- Copyright (C) 2009, 2010 Nicolas Casalini
+--
+-- This program is free software: you can redistribute it and/or modify
+-- it under the terms of the GNU General Public License as published by
+-- the Free Software Foundation, either version 3 of the License, or
+-- (at your option) any later version.
+--
+-- This program is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+-- GNU General Public License for more details.
+--
+-- You should have received a copy of the GNU General Public License
+-- along with this program.  If not, see <http://www.gnu.org/licenses/>.
+--
+-- Nicolas Casalini "DarkGod"
+-- darkgod@te4.org
+
+require "engine.class"
+local Dialog = require "engine.ui.Dialog"
+local TreeList = require "engine.ui.TreeList"
+local ListColumns = require "engine.ui.ListColumns"
+local Textzone = require "engine.ui.Textzone"
+local TextzoneList = require "engine.ui.TextzoneList"
+local Separator = require "engine.ui.Separator"
+
+module(..., package.seeall, class.inherit(Dialog))
+
+function _M:init(actor)
+	self.actor = actor
+	actor.hotkey = actor.hotkey or {}
+	Dialog.init(self, "Use Talents: "..actor.name, game.w * 0.8, game.h * 0.8)
+
+	self.c_tut = Textzone.new{width=math.floor(self.iw / 2 - 10), height=1, auto_height=true, no_color_bleed=true, text=[[
+You can bind a talent to a hotkey be pressing the corresponding hotkey while selecting a talent or by right-clicking on the talent.
+Check out the keybinding screen in the game menu to bind hotkeys to a key (default is 1-0 plus control or shift).
+]]}
+	self.c_desc = TextzoneList.new{width=math.floor(self.iw / 2 - 10), height=self.ih - self.c_tut.h - 20, scrollbar=true, no_color_bleed=true}
+
+	self:generateList()
+
+	local cols = {
+		{name="", width={40,"fixed"}, display_prop="char"},
+		{name="Talent", width=80, display_prop="name"},
+		{name="Status", width=20, display_prop="status"},
+		{name="Hotkey", width={70,"fixed"}, display_prop="hotkey"},
+		{name="Left Mouse", width={60,"fixed"}, display_prop=function(item) if item.talent == self.actor.auto_shoot_talent then return "LeftClick" else return "" end end},
+	}
+	self.c_list = TreeList.new{width=math.floor(self.iw / 2 - 10), height=self.ih - 10, all_clicks=true, scrollbar=true, columns=cols, tree=self.list, fct=function(item, sel, button) self:use(item, button) end, select=function(item, sel) self:select(item) end}
+	self.c_list.cur_col = 2
+
+	self:loadUI{
+		{left=0, top=0, ui=self.c_list},
+		{right=0, top=self.c_tut.h + 20, ui=self.c_desc},
+		{right=0, top=0, ui=self.c_tut},
+		{hcenter=0, top=5, ui=Separator.new{dir="horizontal", size=self.ih - 10}},
+	}
+	self:setFocus(self.c_list)
+	self:setupUI()
+
+	self.key:addCommands{
+		__TEXTINPUT = function(c)
+			if self.list and self.list.chars[c] then
+				self:use(self.list.chars[c])
+			end
+		end,
+	}
+	self.key:addBinds{
+		HOTKEY_1 = function() self:defineHotkey(1) end,
+		HOTKEY_2 = function() self:defineHotkey(2) end,
+		HOTKEY_3 = function() self:defineHotkey(3) end,
+		HOTKEY_4 = function() self:defineHotkey(4) end,
+		HOTKEY_5 = function() self:defineHotkey(5) end,
+		HOTKEY_6 = function() self:defineHotkey(6) end,
+		HOTKEY_7 = function() self:defineHotkey(7) end,
+		HOTKEY_8 = function() self:defineHotkey(8) end,
+		HOTKEY_9 = function() self:defineHotkey(9) end,
+		HOTKEY_10 = function() self:defineHotkey(10) end,
+		HOTKEY_11 = function() self:defineHotkey(11) end,
+		HOTKEY_12 = function() self:defineHotkey(12) end,
+		HOTKEY_SECOND_1 = function() self:defineHotkey(13) end,
+		HOTKEY_SECOND_2 = function() self:defineHotkey(14) end,
+		HOTKEY_SECOND_3 = function() self:defineHotkey(15) end,
+		HOTKEY_SECOND_4 = function() self:defineHotkey(16) end,
+		HOTKEY_SECOND_5 = function() self:defineHotkey(17) end,
+		HOTKEY_SECOND_6 = function() self:defineHotkey(18) end,
+		HOTKEY_SECOND_7 = function() self:defineHotkey(19) end,
+		HOTKEY_SECOND_8 = function() self:defineHotkey(20) end,
+		HOTKEY_SECOND_9 = function() self:defineHotkey(21) end,
+		HOTKEY_SECOND_10 = function() self:defineHotkey(22) end,
+		HOTKEY_SECOND_11 = function() self:defineHotkey(23) end,
+		HOTKEY_SECOND_12 = function() self:defineHotkey(24) end,
+		HOTKEY_THIRD_1 = function() self:defineHotkey(25) end,
+		HOTKEY_THIRD_2 = function() self:defineHotkey(26) end,
+		HOTKEY_THIRD_3 = function() self:defineHotkey(27) end,
+		HOTKEY_THIRD_4 = function() self:defineHotkey(28) end,
+		HOTKEY_THIRD_5 = function() self:defineHotkey(29) end,
+		HOTKEY_THIRD_6 = function() self:defineHotkey(30) end,
+		HOTKEY_THIRD_7 = function() self:defineHotkey(31) end,
+		HOTKEY_THIRD_8 = function() self:defineHotkey(31) end,
+		HOTKEY_THIRD_9 = function() self:defineHotkey(33) end,
+		HOTKEY_THIRD_10 = function() self:defineHotkey(34) end,
+		HOTKEY_THIRD_11 = function() self:defineHotkey(35) end,
+		HOTKEY_THIRD_12 = function() self:defineHotkey(36) end,
+		EXIT = function() game:unregisterDialog(self) end,
+	}
+end
+
+function _M:defineHotkey(id)
+	if not self.actor.hotkey then return end
+	local item = self.list[self.c_list.sel]
+	if not item or not item.talent then return end
+
+	self.actor.hotkey[id] = {"talent", item.talent}
+	self:simplePopup("Hotkey "..id.." assigned", self.actor:getTalentFromId(item.talent).name:capitalize().." assigned to hotkey "..id)
+	self.actor.changed = true
+end
+
+function _M:select(item)
+	if item then
+		self.c_desc:switchItem(item, item.desc)
+	end
+end
+
+function _M:use(item, button)
+	if not item or not item.talent then return end
+
+	if button == "right" then
+		local list = {
+			{name="Unbind", what="unbind"},
+			{name="Bind to left mouse click (on a target)", what="left"},
+		}
+		for i = 1, 36 do list[#list+1] = {name="Hotkey "..i, what=i} end
+		Dialog:listPopup("Bind talent: "..item.name, "How do you want to bind this talent?", list, 400, 500, function(b)
+			if type(b.what) == "number" then
+				for i = 1, 36 do
+					if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then self.actor.hotkey[i] = nil end
+				end
+				self.actor.hotkey[b.what] = {"talent", item.talent}
+				self:simplePopup("Hotkey "..b.what.." assigned", self.actor:getTalentFromId(item.talent).name:capitalize().." assigned to hotkey "..b.what)
+			elseif b.what == "left" then
+				self.actor.auto_shoot_talent = item.talent
+				self:simplePopup("Left mouse click assigned", self.actor:getTalentFromId(item.talent).name:capitalize().." assigned to left mouse click on an hostile target.")
+			elseif b.what == "unbind" then
+				if self.actor.auto_shoot_talent == item.talent then self.actor.auto_shoot_talent = nil end
+				for i = 1, 36 do
+					if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then self.actor.hotkey[i] = nil end
+				end
+			end
+			self.c_list:drawTree()
+			self.actor.changed = true
+		end)
+		return
+	end
+
+	game:unregisterDialog(self)
+	self.actor:useTalent(item.talent)
+end
+
+function _M:generateList()
+	-- Makes up the list
+	local list = {}
+	list.chars = {}
+	local letter = 1
+	for i, tt in ipairs(self.actor.talents_types_def) do
+		local cat = tt.type:gsub("/.*", "")
+		local where = #list
+		local added = false
+		local nodes = {}
+
+		-- Find all talents of this school
+		for j, t in ipairs(tt.talents) do
+			if self.actor:knowTalent(t.id) and t.mode ~= "passive" then
+				local typename = "talent"
+				local status = tstring{{"color", "LIGHT_GREEN"}, "Active"}
+				if self.actor:isTalentCoolingDown(t) then status = tstring{{"color", "LIGHT_RED"}, self.actor:isTalentCoolingDown(t).." turns"}
+				elseif t.mode == "sustained" then status = self.actor:isTalentActive(t.id) and tstring{{"color", "YELLOW"}, "Sustaining"} or tstring{{"color", "LIGHT_GREEN"}, "Sustain"} end
+				nodes[#nodes+1] = {
+					char=self:makeKeyChar(letter),
+					name=t.name.." ("..typename..")",
+					status=status,
+					talent=t.id,
+					desc=self.actor:getTalentFullDescription(t),
+					color=function() return {0xFF, 0xFF, 0xFF} end,
+					hotkey=function(item)
+						for i = 1, 36 do if self.actor.hotkey[i] and self.actor.hotkey[i][1] == "talent" and self.actor.hotkey[i][2] == item.talent then
+							return "H.Key "..i..""
+						end end
+						return ""
+					end,
+				}
+				list.chars[self:makeKeyChar(letter)] = nodes[#nodes]
+				added = true
+				letter = letter + 1
+			end
+		end
+
+		if added then
+			table.insert(list, where+1, {
+				char="",
+				name=tstring{{"font","bold"}, cat:capitalize().." / "..tt.name:capitalize(), {"font","normal"}},
+				type=tt.type,
+				color=function() return {0x80, 0x80, 0x80} end,
+				status="",
+				desc=tt.description,
+				nodes=nodes,
+				hotkey="",
+				shown=true,
+			})
+		end
+
+	end
+	for i = 1, #list do list[i].id = i end
+	self.list = list
+end
diff --git a/ideas/factions.ods b/ideas/factions.ods
index 4cb69b77129a2c844e4725ba2366151ca9920fbe..3a4de86885ad51183b6e79f74927c05e11098640 100644
Binary files a/ideas/factions.ods and b/ideas/factions.ods differ
diff --git a/ideas/inscriptions.ods b/ideas/inscriptions.ods
index cb0a55d0f156d34b75356c7f7140c82de133620c..c32c0d471216a9e41bf7355c7476c02b78ef0e9c 100644
Binary files a/ideas/inscriptions.ods and b/ideas/inscriptions.ods differ
diff --git a/ideas/races.ods b/ideas/races.ods
index b0ab206b1bad5f21567ce3ad793a2ef05fe3822c..c6f2dc281a15171197d52a390592d64a52ddb8f7 100644
Binary files a/ideas/races.ods and b/ideas/races.ods differ