diff --git a/game/modules/tome/data/wda/eyal.lua b/game/modules/tome/data/wda/eyal.lua index db1299c2873a890140f58380add308797828a0d1..3c050620a9ba9d632b9643f44e50faea015b5b7c 100644 --- a/game/modules/tome/data/wda/eyal.lua +++ b/game/modules/tome/data/wda/eyal.lua @@ -48,7 +48,7 @@ if zone == "Maj'Eyal" then local type = encounter_chance(game.player) if type then game.level:setEntitiesList("maj_eyal_encounters_rng", game.zone:computeRarities("maj_eyal_encounters_rng", game.level:getEntitiesList("maj_eyal_encounters"), game.level, nil)) - local e = game.zone:makeEntity(game.level, "maj_eyal_encounters_rng", {type=type, mapx=game.player.x, mapy=game.player.y, nb_tries=10}) + local e = game.zone:makeEntity(game.level, "maj_eyal_encounters_rng", {type=type, mapx=game.player.x, mapy=game.player.y, nb_tries=10}, nil, false) if e then if e:check("on_encounter", game.player) then e:added() @@ -101,7 +101,7 @@ elseif zone == "Far East" then local type = encounter_chance(game.player) if type then game.level:setEntitiesList("fareast_encounters_rng", game.zone:computeRarities("fareast_encounters_rng", game.level:getEntitiesList("fareast_encounters"), game.level, nil)) - local e = game.zone:makeEntity(game.level, "fareast_encounters_rng", {type=type, mapx=game.player.x, mapy=game.player.y, nb_tries=10}) + local e = game.zone:makeEntity(game.level, "fareast_encounters_rng", {type=type, mapx=game.player.x, mapy=game.player.y, nb_tries=10}, nil, false) if e then if e:check("on_encounter", game.player) then e:added()