From 93e37942ce938763ffdc0d0254b6faa0fbc64fbe Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Thu, 10 May 2012 10:19:20 +0000 Subject: [PATCH] Blood Vengeance has a sustain cost git-svn-id: http://svn.net-core.org/repos/t-engine4@5123 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/corruptions/torment.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/corruptions/torment.lua b/game/modules/tome/data/talents/corruptions/torment.lua index f28a16001d..2469415f00 100644 --- a/game/modules/tome/data/talents/corruptions/torment.lua +++ b/game/modules/tome/data/talents/corruptions/torment.lua @@ -109,7 +109,7 @@ newTalent{ mode = "sustained", cooldown = 20, getPower = function(self, t) return math.max(2, 10 - self:getTalentLevelRaw(t)), util.bound(40 + self:combatTalentSpellDamage(t, 10, 90), 0, 100) end, - vim = 22, + sustain_vim = 22, tactical = { BUFF = 2 }, activate = function(self, t) local l, c = t.getPower(self, t) -- GitLab