From 93e37942ce938763ffdc0d0254b6faa0fbc64fbe Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Thu, 10 May 2012 10:19:20 +0000
Subject: [PATCH] Blood Vengeance has a sustain cost

git-svn-id: http://svn.net-core.org/repos/t-engine4@5123 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/corruptions/torment.lua | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/modules/tome/data/talents/corruptions/torment.lua b/game/modules/tome/data/talents/corruptions/torment.lua
index f28a16001d..2469415f00 100644
--- a/game/modules/tome/data/talents/corruptions/torment.lua
+++ b/game/modules/tome/data/talents/corruptions/torment.lua
@@ -109,7 +109,7 @@ newTalent{
 	mode = "sustained",
 	cooldown = 20,
 	getPower = function(self, t) return math.max(2, 10 - self:getTalentLevelRaw(t)), util.bound(40 + self:combatTalentSpellDamage(t, 10, 90), 0, 100) end,
-	vim = 22,
+	sustain_vim = 22,
 	tactical = { BUFF = 2 },
 	activate = function(self, t)
 		local l, c = t.getPower(self, t)
-- 
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