diff --git a/game/modules/tome/data/talents/chronomancy/threaded-combat.lua b/game/modules/tome/data/talents/chronomancy/threaded-combat.lua index 7746c7396d1fd8cfdb317a50a4272b27bf130017..d9d47cfd129dbf508017c5855312d21df0e7360f 100644 --- a/game/modules/tome/data/talents/chronomancy/threaded-combat.lua +++ b/game/modules/tome/data/talents/chronomancy/threaded-combat.lua @@ -36,14 +36,12 @@ newTalent{ is_melee = function(self, t) return not self:hasArcheryWeapon("bow") end, speed = function(self, t) return self:hasArcheryWeapon("bow") and "archery" or "weapon" end, getDamage = function(self, t) return self:combatTalentWeaponDamage(t, 1, 1.5) end, - getDefense = function(self, t) return self:combatTalentStatDamage(t, "mag", 10, 50) end, - getResist = function(self, t) return self:combatTalentStatDamage(t, "mag", 10, 25) end, - getReduction = function(self, t) return self:combatTalentStatDamage(t, "mag", 10, 25) end, + getDefense = function(self, t) return self:combatTalentStatDamage(t, "mag", 10, 25) end, + getResist = function(self, t) return self:combatTalentStatDamage(t, "mag", 5, 15) end, on_pre_use = function(self, t, silent) if self:attr("disarmed") then if not silent then game.logPlayer(self, "You require a weapon to use this talent.") end return false end return true end, passives = function(self, t, p) self:talentTemporaryValue(p, "defense_on_teleport", t.getDefense(self, t)) self:talentTemporaryValue(p, "resist_all_on_teleport", t.getResist(self, t)) - self:talentTemporaryValue(p, "effect_reduction_on_teleport", t.getReduction(self, t)) end, callbackOnStatChange = function(self, t, stat, v) if stat == self.STAT_MAG then @@ -142,11 +140,10 @@ newTalent{ local damage = t.getDamage(self, t) * 100 local defense = t.getDefense(self, t) local resist = t.getResist(self, t) - local reduction = t.getReduction(self, t) return ([[Attack with your bow or dual-weapons for %d%% damage. If you shoot an arrow you'll teleport near the target location. If you use your dual-weapons you'll teleport up to your bow's range away. - Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense, %d%% resist all, and reducing the duration of new detrimental effects by %d%%. + Additionally you now go Out of Phase for five turns after any teleport, gaining %d defense and %d%% resist all. The Out of Phase bonuses will scale with your Magic stat.]]) - :format(damage, defense, resist, reduction) + :format(damage, defense, resist) end }