From 91d54a5ba29724c72329f76ba9e8781b88429e8e Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Tue, 20 Sep 2011 14:48:35 +0000
Subject: [PATCH] dont give free saves for leveling up, stats already do that

git-svn-id: http://svn.net-core.org/repos/t-engine4@4443 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/Actor.lua | 10 ----------
 1 file changed, 10 deletions(-)

diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index 0d1edbad14..8682b48f78 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -802,13 +802,6 @@ function _M:getRankLifeAdjust(value)
 	end
 end
 
-function _M:getRankSaveAdjust()
-	if self.rank <= 3 then return 0.5
-	elseif self.rank > 3 then return 1
-	else return 0
-	end
-end
-
 function _M:getRankResistAdjust()
 	if self.rank == 1 then return 0.4, 0.9
 	elseif self.rank == 2 then return 0.5, 1.5
@@ -1643,9 +1636,6 @@ function _M:levelup()
 		rating = rng.range(math.floor(self.life_rating * 0.5), math.floor(self.life_rating * 1.5))
 	end
 	self.max_life = self.max_life + math.max(self:getRankLifeAdjust(rating), 1)
-	self.combat_physresist = self.combat_physresist + self:getRankSaveAdjust()
-	self.combat_spellresist = self.combat_spellresist + self:getRankSaveAdjust()
-	self.combat_mentalresist = self.combat_mentalresist + self:getRankSaveAdjust()
 	
 	self:incMaxVim(self.vim_rating)
 	self:incMaxMana(self.mana_rating)
-- 
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