diff --git a/game/modules/tome/data/general/objects/quest-artifacts.lua b/game/modules/tome/data/general/objects/quest-artifacts.lua index 9023d80f1fc64909f73f77bd654e2f3399fb7933..0e8a4ee22a5ca8e22330ec4e691c4de3f6eb0972 100644 --- a/game/modules/tome/data/general/objects/quest-artifacts.lua +++ b/game/modules/tome/data/general/objects/quest-artifacts.lua @@ -311,8 +311,8 @@ You have heard of such items before, they are very useful to adventurers, allowi cost = 0, quest=true, elec_proof = true, - max_power = 1000, power_regen = 1, - use_power = { name = "recall the user to the worldmap", power = 1000, + max_power = 400, power_regen = 1, + use_power = { name = "recall the user to the worldmap", power = 400, use = function(self, who) if who:canBe("worldport") and not self:attr("never_move") then who:setEffect(who.EFF_RECALL, 40, {}) diff --git a/game/modules/tome/data/talents/misc/misc.lua b/game/modules/tome/data/talents/misc/misc.lua index f0d380dc4c2a6e9f861636e9a5f0ba3a5c2f82f1..6100ac5e74dc4950505f680e689415f4010ce1bc 100644 --- a/game/modules/tome/data/talents/misc/misc.lua +++ b/game/modules/tome/data/talents/misc/misc.lua @@ -174,7 +174,7 @@ newTalent{ short_name = "TELEPORT_ANGOLWEN", name = "Teleport: Angolwen", type = {"base/class", 1}, - cooldown = 1000, + cooldown = 400, no_npc_use = true, no_silence=true, is_spell=true, action = function(self, t)