diff --git a/game/modules/tome/data/general/objects/quest-artifacts.lua b/game/modules/tome/data/general/objects/quest-artifacts.lua
index 9023d80f1fc64909f73f77bd654e2f3399fb7933..0e8a4ee22a5ca8e22330ec4e691c4de3f6eb0972 100644
--- a/game/modules/tome/data/general/objects/quest-artifacts.lua
+++ b/game/modules/tome/data/general/objects/quest-artifacts.lua
@@ -311,8 +311,8 @@ You have heard of such items before, they are very useful to adventurers, allowi
 	cost = 0, quest=true,
 	elec_proof = true,
 
-	max_power = 1000, power_regen = 1,
-	use_power = { name = "recall the user to the worldmap", power = 1000,
+	max_power = 400, power_regen = 1,
+	use_power = { name = "recall the user to the worldmap", power = 400,
 		use = function(self, who)
 			if who:canBe("worldport") and not self:attr("never_move") then
 				who:setEffect(who.EFF_RECALL, 40, {})
diff --git a/game/modules/tome/data/talents/misc/misc.lua b/game/modules/tome/data/talents/misc/misc.lua
index f0d380dc4c2a6e9f861636e9a5f0ba3a5c2f82f1..6100ac5e74dc4950505f680e689415f4010ce1bc 100644
--- a/game/modules/tome/data/talents/misc/misc.lua
+++ b/game/modules/tome/data/talents/misc/misc.lua
@@ -174,7 +174,7 @@ newTalent{
 	short_name = "TELEPORT_ANGOLWEN",
 	name = "Teleport: Angolwen",
 	type = {"base/class", 1},
-	cooldown = 1000,
+	cooldown = 400,
 	no_npc_use = true,
 	no_silence=true, is_spell=true,
 	action = function(self, t)