From 7f0ca950c7acf40f93df46cf469e32629a22db57 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Tue, 1 May 2012 21:23:33 +0000 Subject: [PATCH] Shadow Ambush also dazes 2 turns git-svn-id: http://svn.net-core.org/repos/t-engine4@5076 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/cunning/ambush.lua | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/game/modules/tome/data/talents/cunning/ambush.lua b/game/modules/tome/data/talents/cunning/ambush.lua index ebb581dec9..d6d1c97acf 100644 --- a/game/modules/tome/data/talents/cunning/ambush.lua +++ b/game/modules/tome/data/talents/cunning/ambush.lua @@ -79,6 +79,9 @@ newTalent{ target:move(sx, sy, true) if core.fov.distance(self.x, self.y, sx, sy) <= 1 then + if target:canBe("stun") then + target:setEffect(target.EFF_DAZED, 2, {apply_power=self:combatAttack()}) + end if target:canBe("silence") then target:setEffect(target.EFF_SILENCED, t.getDuration(self, t), {apply_power=self:combatAttack()}) else @@ -90,7 +93,7 @@ newTalent{ end, info = function(self, t) local duration = t.getDuration(self, t) - return ([[You reach out with shadow vines toward your target, pulling it to you and silencing it for %d turns. + return ([[You reach out with shadow vines toward your target, pulling it to you and silencing it for %d turns and dazing it for 2 turns. Duration increases with talent level and chance to succeed with your Dexterity stat.]]): format(duration) end, -- GitLab