From 7e4a31c7dec4411485229d6bc454d28652817a7b Mon Sep 17 00:00:00 2001 From: otowakotori <806682153@qq.com> Date: Wed, 3 Jun 2020 22:42:56 +0800 Subject: [PATCH] chinese localization updates --- game/modules/tome/data/locales/zh_hans.lua | 335 +++++++++++---------- 1 file changed, 168 insertions(+), 167 deletions(-) diff --git a/game/modules/tome/data/locales/zh_hans.lua b/game/modules/tome/data/locales/zh_hans.lua index f4ea899af3..3565008972 100644 --- a/game/modules/tome/data/locales/zh_hans.lua +++ b/game/modules/tome/data/locales/zh_hans.lua @@ -72,7 +72,7 @@ section "game/modules/tome/ai/maintenance.lua" ------------------------------------------------ section "game/modules/tome/ai/quests.lua" -t("Protect Limmir from the demons coming from north-east. Hold them off!", "ä¿æŠ¤åˆ©ç±³å°”å…收东北方å‘è¢æ¥çš„æ¶é”çš„è¢å‡»ã€‚守ä½é˜µçº¿ï¼", "_t") +t("Protect Limmir from the demons coming from north-east. Hold them off!", "ä¿æŠ¤åˆ©ç±³å°”å…å—东北方å‘è¢æ¥çš„æ¶é”çš„è¢å‡»ã€‚守ä½é˜µçº¿ï¼", "_t") t("This place is corrupted! I will cleanse it! Protect me while I do it!", "这个地方被污染了ï¼æˆ‘会净化它的ï¼è¯·åœ¨æˆ‘这么åšçš„时候ä¿æŠ¤æˆ‘ï¼", "_t") @@ -183,7 +183,7 @@ t("Faction: ", "阵è¥ï¼š", "_t") t("Personal reaction: ", "个人关系:", "_t") t("Sustained Talents: ", "æŒç»æŠ€èƒ½ï¼š", "_t") t("Temporary Status Effects: ", "临时状æ€æ•ˆæžœï¼š", "_t") -t("#LIGHT_GREEN#%d healing #LAST##AQUAMARINE#(%d psi heal)#LAST#", "#LIGHT_GREEN#%d 治疗 #LAST##AQUAMARINE#(%d 超能力值治疗)#LAST#", "tformat") +t("#LIGHT_GREEN#%d healing #LAST##AQUAMARINE#(%d psi heal)#LAST#", "#LIGHT_GREEN#%d 治疗 #LAST##AQUAMARINE#(%d çµèƒ½å€¼æ²»ç–—)#LAST#", "tformat") t("#LIGHT_GREEN#%d healing#LAST#", "#LIGHT_GREEN#%d 治疗#LAST#", "tformat") t("#STEEL_BLUE#(%d shifted)#LAST#", "#STEEL_BLUE#(%d 相ä½åˆ‡æ¢å‡ä¼¤)#LAST#", "tformat") t("%s unleashes the stored damage in retribution!", "%s释放累积的伤害进行报å¤æ€§æ”»å‡»ï¼", "logSeen") @@ -210,8 +210,8 @@ t("#F53CBE#Your hatred grows even as your life fades!", "#F53CBE#å½“ä½ å¤±åŽ»ç”Ÿ t("#F53CBE#Your powerful attack feeds your madness!", "#F53CBE#ä½ å¼ºæœ‰åŠ›çš„æ”»å‡»å¢žè¿›äº†ä½ çš„ç–¯ç‹‚ï¼", "_t") t("%s (+%d hate)", "%s (+%d 仇æ¨å€¼)", "tformat") t("%s splits in two!", "%s 分裂æˆäº†ä¸¤ä¸ªï¼", "logSeen") -t("%s#Source# converts some damage to Psi!", "%s#Source#将伤害转移到超能力值ï¼", "tformat") -t("to psi", "到超能力值", "_t") +t("%s#Source# converts some damage to Psi!", "%s#Source#将伤害转移到çµèƒ½å€¼ï¼", "tformat") +t("to psi", "到çµèƒ½å€¼", "_t") t("#YELLOW#%s has been healed by a blast of positive energy!#LAST#", "#YELLOW#%s被一股æ£èƒ½é‡æ²»ç–—ï¼#LAST#", "logSeen") t("%s fades for a moment and then reforms whole again!", "%s消失了一阵之åŽåˆå®Œå¥½æ— æŸåœ°å‡ºçŽ°äº†ï¼", "logSeen") t("#CRIMSON##Source# leeches life from #Target#!", "#LIGHT_RED##Source#从#Target#身上å¸å–生命ï¼", "delayedLogMessage") @@ -560,7 +560,7 @@ t("All foes have the multiply talent!", "所有敌人都有å¤åˆ¶èƒ½åŠ›", "_t") t("Multiplicity", "å¤åˆ¶", "_t") t("Turns left: #LIGHT_GREEN#%d", "剩余回åˆ: #LIGHT_GREEN#%d", "tformat") t("#LIGHT_GREEN#Multiplicity: You have survived so far. Exit for your reward!", "#LIGHT_GREEN#å¤åˆ¶ï¼šä½ å˜æ´»äº†ä¸‹æ¥ã€‚离开楼层,领å–奖励å§ï¼", "say") -t("Survive the multiplicative madness!.", "从疯狂的å¤åˆ¶ä¸å˜æ´»ä¸‹æ¥ï¼", "_t") +t("Survive the multiplicative madness!", "从疯狂的å¤åˆ¶ä¸å˜æ´»ä¸‹æ¥ï¼", "_t") t("#rng# the Spawn of Urh'Rok", "#rng# 乌é²æ´›å…‹çš„åå—£", "_t") t("Challenge: #PURPLE#Headhunter", "挑战:#PURPLE#猎头者", "_t") t("Kill %d spawns of Urh'Rok on the level before killing any other elite (or higher rank) creatures, for an uncommon reward.", "在æ€æ»ç²¾è‹±æˆ–更高级别的怪物之å‰ï¼Œåœ¨æ¥¼å±‚里æ€æ» %d 个乌é²æ´›å…‹çš„å嗣,以获å–稀有奖励。", "tformat") @@ -805,7 +805,7 @@ t("Life regen: ", "生命回å¤ï¼š", "_t") t("Stamina each turn: ", "æ¯å›žåˆä½“力回å¤ï¼š", "_t") t("Mana each turn: ", "æ¯å›žåˆæ³•åŠ›å›žå¤ï¼š", "_t") t("Hate each turn: ", "æ¯å›žåˆä»‡æ¨å€¼å›žå¤ï¼š", "_t") -t("Psi each turn: ", "æ¯å›žåˆè¶…能力值回å¤ï¼š", "_t") +t("Psi each turn: ", "æ¯å›žåˆçµèƒ½å€¼å›žå¤ï¼š", "_t") t("Equilibrium each turn: ", "æ¯å›žåˆå¤±è¡¡å€¼å›žå¤ï¼š", "_t") t("Vim each turn: ", "æ¯å›žåˆæ´»åŠ›å€¼å›žå¤ï¼š", "_t") t("P.Energy each turn: ", "æ¯å›žåˆæ£èƒ½é‡å€¼å›žå¤ï¼š", "_t") @@ -813,7 +813,7 @@ t("N.Energy each turn: ", "æ¯å›žåˆè´Ÿèƒ½é‡å€¼å›žå¤ï¼š", "_t") t("Stamina when hit: ", "被击ä¸å›žå¤ä½“力:", "_t") t("Mana when hit: ", "被击ä¸å›žå¤æ³•åŠ›ï¼š", "_t") t("Equilibrium when hit: ", "被击ä¸å›žå¤å¤±è¡¡å€¼ï¼š", "_t") -t("Psi when hit: ", "被击ä¸å›žå¤è¶…能力值:", "_t") +t("Psi when hit: ", "被击ä¸å›žå¤çµèƒ½å€¼ï¼š", "_t") t("Hate when hit: ", "被击ä¸å›žå¤ä»‡æ¨å€¼ï¼š", "_t") t("Vim when hit: ", "被击ä¸å›žå¤æ´»åŠ›å€¼ï¼š", "_t") t("Vim when hitting in melee: ", "近战命ä¸æ—¶å›žå¤æ´»åŠ›ï¼š", "_t") @@ -821,10 +821,10 @@ t("Mana when firing critical spell: ", "法术暴击时回å¤æ³•åŠ›ï¼š", "_t") t("Vim when firing critical spell: ", "法术暴击时回å¤æ´»åŠ›ï¼š", "_t") t("Spellpower on spell critical (stacks up to 3 times): ", "æ³•æœ¯æš´å‡»æ—¶å¢žåŠ æ³•æœ¯å¼ºåº¦(最大å åŠ 3次):", "_t") t("Hate when firing a critical mind attack: ", "精神暴击时回å¤ä»‡æ¨å€¼ï¼š", "_t") -t("Psi when firing a critical mind attack: ", "精神暴击时回å¤è¶…能力值:", "_t") +t("Psi when firing a critical mind attack: ", "精神暴击时回å¤çµèƒ½å€¼ï¼š", "_t") t("Equilibrium when firing a critical mind attack: ", "精神暴击时回å¤å¤±è¡¡å€¼ï¼š", "_t") t("Hate per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—仇æ¨å€¼ï¼š", "_t") -t("Psi per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—超能力值:", "_t") +t("Psi per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—çµèƒ½å€¼ï¼š", "_t") t("Vim per kill: ", "æ¯æ¬¡å‡»æ€èŽ·å¾—活力值:", "_t") t("%+.2f life", "%+.2f 生命", "_t") t("Only die when reaching: ", "生命底é™ï¼š", "_t") @@ -833,7 +833,7 @@ t("Maximum mana: ", "法力上é™ï¼š", "_t") t("Maximum souls: ", "çµé‚上é™ï¼š", "_t") t("Maximum stamina: ", "体力上é™ï¼š", "_t") t("Maximum hate: ", "仇æ¨ä¸Šé™ï¼š", "_t") -t("Maximum psi: ", "超能力值上é™ï¼š", "_t") +t("Maximum psi: ", "çµèƒ½å€¼ä¸Šé™ï¼š", "_t") t("Maximum vim: ", "活力上é™ï¼š", "_t") t("Maximum pos.energy: ", "æ£èƒ½é‡ä¸Šé™ï¼š", "_t") t("Maximum neg.energy: ", "负能é‡ä¸Šé™ï¼š", "_t") @@ -960,7 +960,7 @@ t([[Crafted by #LIGHT_UMBER#a master#LAST# ]], [[è£…å¤‡åˆ¶é€ è€… #LIGHT_UMBER#æŸä½å¤§å¸ˆ#LAST# ]], "_t") t([[Infused by #YELLOW#psionic forces#LAST# -]], [[装备力é‡æ¥æº #YELLOW#超能力#LAST# +]], [[装备力é‡æ¥æº #YELLOW#çµèƒ½#LAST# ]], "_t") t([[Powered by #CRIMSON#unknown forces#LAST# ]], [[装备力é‡æ¥æº #CRIMSON#未知力é‡#LAST# @@ -1114,10 +1114,6 @@ t("(safe)", "(安全)", "_t") t("pressure_trigger", "压力陷阱", "_t") t("#YELLOW#Detect: %d#WHITE#", "#YELLOW#侦测:%d#WHITE#", "tformat") t("#YELLOW# Disarm: %d#WHITE#", "#YELLOW#解除:%d#WHITE#", "tformat") -t("not resting", "没有休æ¯", "_t") -t("You set off the trap!", "ä½ è§¦å‘了陷阱!", "_t") -t("You successfully dismantled the trap.", "ä½ æˆåŠŸåœ°æ‹†é™¤äº†è¿™ä¸ªé™·é˜±ã€‚", "_t") -t("You were interrupted.", "ä½ è¢«æ‰“æ‰°äº†ã€‚", "_t") t("Dismantling", "æ£åœ¨æ‹†é™¤", "_t") t("dismantled", "拆除了", "_t") t("Your level of skill was not enough to understand the workings of this trap.", "ä½ çš„æŠ€èƒ½ç‰çº§å¤ªä½Žï¼Œæ— 法ç†è§£è¿™ä¸ªé™·é˜±çš„æž„é€ ã€‚", "_t") @@ -1138,6 +1134,10 @@ t([[As you begin disarming the trap, you think you may be able to learn how it w ä½ æƒ³åšä»€ä¹ˆï¼Ÿ %s ]], "tformat") +t("not resting", "没有休æ¯", "_t") +t("You set off the trap!", "ä½ è§¦å‘了陷阱!", "_t") +t("You successfully dismantled the trap.", "ä½ æˆåŠŸåœ°æ‹†é™¤äº†è¿™ä¸ªé™·é˜±ã€‚", "_t") +t("You were interrupted.", "ä½ è¢«æ‰“æ‰°äº†ã€‚", "_t") t("Disarm Normally", "普通地拆除", "_t") t("Dismantle Carefully", "å°å¿ƒåœ°æ‹†é™¤", "_t") t("ignore", "æ— è§†äº†", "_t") @@ -1508,18 +1508,18 @@ Psi represents how much energy your mind can harness. Like matter, it can be nei It regenerates naturally, though slowly, as you pull minute amounts of heat and kinetic energy from your surroundings. To get meaningful amounts back in combat, you must absorb it through shields or various other talents. Your capacity for storing energy is determined by your Willpower. -]], [[#GOLD#超能力值#LAST# -超能力值åæ˜ ä½ çš„æ„志力能够控制能é‡çš„大å°ã€‚ä¸Žç‰©è´¨ä¸€æ ·ï¼Œä¸èƒ½äº§ç”Ÿæˆ–者消ç。 +]], [[#GOLD#çµèƒ½å€¼#LAST# +çµèƒ½å€¼åæ˜ ä½ çš„æ„志力能够控制能é‡çš„大å°ã€‚ä¸Žç‰©è´¨ä¸€æ ·ï¼Œä¸èƒ½äº§ç”Ÿæˆ–者消ç。 通常会éšç€ä½ 从周围自å‘å¸æ”¶åˆ°çš„å°‘é‡çš„çƒèƒ½å’ŒåŠ¨èƒ½è€Œç¼“æ…¢æ¢å¤ã€‚ 如果需è¦åœ¨æˆ˜æ–—时迅速大é‡æ¢å¤ï¼Œéœ€è¦é€šè¿‡æŠ¤ç›¾æˆ–者其他技能进行能é‡çš„大é‡å¸æ”¶æ¥è¾¾åˆ°ã€‚ -超能力值储å˜çš„上é™ç”±æ„志决定。 +çµèƒ½å€¼å‚¨å˜çš„上é™ç”±æ„志决定。 ]], "_t") t([[#GOLD#Feedback#LAST# Feedback represents using pain as a means of psionic grounding and it can be used to power feedback abilities. Feedback decays at the rate of 10% or 1 per turn (which ever is greater) depending on talents. All damage you take from an outside source will increase your Feedback based on to how much of your health is lost and your level. First level characters gain 100 Feedback when losing 50% health, while 50th level characters gain the same amount when losing 20% health. ]], [[#GOLD#å馈值#LAST# -å馈值åæ˜ ä½ èƒ½åˆ©ç”¨ä½ çš„ç—›è‹¦æ¥é‡Šæ”¾è¶…能力,å¯ä»¥ç”¨äºŽé‡Šæ”¾å馈系技能。 +å馈值åæ˜ ä½ èƒ½åˆ©ç”¨ä½ çš„ç—›è‹¦æ¥é‡Šæ”¾çµèƒ½ï¼Œå¯ä»¥ç”¨äºŽé‡Šæ”¾å馈系技能。 å馈值会以æ¯å›žåˆ10%的速率下é™ï¼Œä¸”æ¯å›žåˆè‡³å°‘下é™1点。 ä½ ä»Žå¤–ç•Œå—åˆ°çš„æ‰€æœ‰ä¼¤å®³éƒ½ä¼šå¢žåŠ ä½ çš„åé¦ˆå€¼ï¼Œå¢žåŠ çš„æ•°å€¼å–å†³äºŽä½ æŸå¤±ç”Ÿå‘½å€¼çš„ç™¾åˆ†æ¯”å’Œä½ çš„ç‰çº§ã€‚ 1级人物在æŸå¤±50%生命åŽèŽ·å¾—100å馈值,而50级人物æŸå¤±20%生命åŽèŽ·å¾—åŒæ ·å¤šçš„å馈值。 @@ -1675,7 +1675,7 @@ Magic defines your character's ability to manipulate the magical energy of the w t([[#GOLD#Willpower#LAST# Willpower defines your character's ability to concentrate. It increases your mana, stamina, psi capacity, Mindpower, Spell Save, and Mental Save. ]], [[#GOLD#æ„å¿—#LAST# -æ„å¿—å±žæ€§æ˜¯ä½ çš„ä¸“æ³¨èƒ½åŠ›ï¼Œæå‡æ„å¿—å¯ä»¥æå‡ä½ 的法力值ã€ä½“力值ã€è¶…能力é‡ã€ç²¾ç¥žåŠ›ã€æ³•æœ¯è±å…和精神è±å…。 +æ„å¿—å±žæ€§æ˜¯ä½ çš„ä¸“æ³¨èƒ½åŠ›ï¼Œæå‡æ„å¿—å¯ä»¥æå‡ä½ 的法力值ã€ä½“力值ã€çµèƒ½é‡ã€ç²¾ç¥žåŠ›ã€æ³•æœ¯è±å…和精神è±å…。 ]], "_t") t([[#GOLD#Cunning#LAST# Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your Mindpower, Mental Save, and critical chance. @@ -1899,7 +1899,7 @@ t([[#GOLD#Mental speed#LAST# Mental speed represents how fast you use psionic abilities compared to normal. Higher is faster. ]], [[#GOLD#精神速度#LAST# -ç²¾ç¥žé€Ÿåº¦æ˜¯ä½ ä½¿ç”¨è¶…èƒ½åŠ›æŠ€èƒ½çš„é€Ÿåº¦ã€‚ +ç²¾ç¥žé€Ÿåº¦æ˜¯ä½ ä½¿ç”¨çµèƒ½æŠ€èƒ½çš„速度。 值越高速度越快。 ]], "_t") t([[#GOLD#Damage increase: all#LAST# @@ -2898,11 +2898,11 @@ t("Your race cannot select a class; it has its own powers.", "ä½ çš„ç§æ—ä¸èƒ½ ------------------------------------------------ section "game/modules/tome/data/birth/classes/psionic.lua" -t("Psionic", "超能力系", "birth descriptor name") +t("Psionic", "çµèƒ½ç³»", "birth descriptor name") t("Weakness of flesh can be overcome by mental prowess. Find the way and fight for the way to open the key to your mind.", "肉体的软弱å¯ä»¥è¢«ç²¾ç¥žçš„强大所克æœã€‚寻找一æ¡èƒ½å¤Ÿè¿›å…¥ä½ 精神世界的路。", "_t") -t("Psionics find their power within themselves. Their highly trained minds can harness energy from many different sources and manipulate it to produce physical effects.", "超能力者å‘掘自身的潜在力é‡ã€‚他们ç»è¿‡é«˜åº¦å¼€å‘的精神力能够利用许多ä¸åŒçš„能é‡æºå¸æ”¶èƒ½é‡ï¼Œå¹¶å¯¹çŽ°å®žä¸–界产生影å“。", "_t") +t("Psionics find their power within themselves. Their highly trained minds can harness energy from many different sources and manipulate it to produce physical effects.", "çµèƒ½åŠ›è€…å‘掘自身的潜在力é‡ã€‚他们ç»è¿‡é«˜åº¦å¼€å‘的精神力能够利用许多ä¸åŒçš„能é‡æºå¸æ”¶èƒ½é‡ï¼Œå¹¶å¯¹çŽ°å®žä¸–界产生影å“。", "_t") t("Mindslayer", "心çµæ€æ‰‹", "birth descriptor name") -t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "æ€æƒ³å¯ä»¥è¢«é¼“舞,æ€æƒ³ä¹Ÿèƒ½æ€äººï¼Œåœ¨å‡ 个世纪的压抑ã€æ•°å¹´çš„监ç¦ä¹‹åŽï¼Œæˆ‘们心ä¸çš„å¤ä»‡æ€æƒ³ä¼šä»Žæˆ‘们最黑暗的梦境ä¸çˆ†å‘。", "_t") +t("A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.", "æ€æƒ³å¯ä»¥é¼“舞人,æ€æƒ³ä¹Ÿèƒ½æ€äººï¼Œåœ¨å‡ 个世纪的压抑ã€æ•°å¹´çš„监ç¦ä¹‹åŽï¼Œæˆ‘们心ä¸çš„å¤ä»‡æ€æƒ³ä¼šä»Žæˆ‘们最黑暗的梦境ä¸çˆ†å‘。", "_t") t("Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.", "心çµæ€æ‰‹ä¸“门使用直接而残酷的精神力é‡æ¥å¯¹ä»˜å‘¨å›´çš„敌人。", "_t") t("When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.", "心çµæ€æ‰‹åœ¨æˆ˜æ–—时,他们总是在战场ä¸å¿ƒï¼Œå¤§é‡çš„敌人包围他们,他们以心çµæ„Ÿåº”控制æ¦å™¨æžå¿«åœ°æŒ¥ç 敌人。", "_t") t("#LIGHT_BLUE# * +1 Strength, +0 Dexterity, +0 Constitution", "#LIGHT_BLUE# * +1 åŠ›é‡ , +0 æ•æ· , +0 体质", "_t") @@ -3709,7 +3709,7 @@ t("Yeek", "夺心é”", "birth descriptor name") t("One race, one mind, one way. Our oppression shall end, and we shall inherit Eyal. Do not presume we are weak - our way is true, and only those who help us shall see our strength.", "一个ç§æ—,一ç§æ€æƒ³ï¼Œä¸€ç§é“路。我们的压抑终于è¦ç»ˆç»“,而我们将继承埃亚尔,ä¸è¦è®¤ä¸ºæˆ‘们很柔弱,åªæœ‰é‚£äº›å¸®åŠ©æˆ‘们的人æ‰èƒ½è§è¯†åˆ°æˆ‘们的力é‡ã€‚", "_t") t("Yeeks are a mysterious race native to the tropical island of Rel.", "夺心é”是一支神秘的ç§æ—,生活于çƒå¸¦å²›å±¿ç‘žå°”。", "_t") t("Although they are now nearly unheard of in Maj'Eyal, they spent many centuries as secret slaves to the Halfling nation of Nargol.", "尽管他们在马基·埃亚尔ä¸å‡ 乎ä¸æ›¾äººä»¬è¢«æ到过,他们已ç»ä½œä¸ºåŠèº«äººçŽ‹å›½çº³æ ¼å°”的奴隶å˜åœ¨äº†æ•°ä¸ªä¸–纪。", "_t") -t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "他们在派尔纪获得了自由并在那个时候建立了维网——一个由他们超能力æ€ç»´ç»„æˆçš„网络。", "_t") +t("They gained their freedom during the Age of Pyre and have since then followed 'The Way' - a unity of minds enforced by their powerful psionics.", "他们在派尔纪获得了自由并在那个时候建立了维网——一个由他们çµèƒ½æ€ç»´ç»„æˆçš„网络。", "_t") t("They possess the #GOLD#Dominant Will#WHITE# talent which allows them to temporarily subvert the mind of a lesser creature. When the effect ends, the creature dies.", "ä»–ä»¬å¤©ç”ŸæŽŒæ¡ #GOLD# 主导æ€ç»´ #WHITE#,å…许他们在çŸæ—¶é—´å†…控制一个较弱生物的æ€ç»´ã€‚当效果结æŸæ—¶ï¼Œè¢«æŽ§åˆ¶ç›®æ ‡æ»äº¡ã€‚", "_t") t("While Yeeks are not amphibians, they still have an affinity for water, allowing them to survive longer without breathing.", "虽然夺心é”ä¸æ˜¯ä¸¤æ –生物,但他们天生对水有ç§ç‰¹æ®Šçš„亲和力,å…许他们å±æ¯æ›´é•¿æ—¶é—´ã€‚", "_t") t("#GOLD#Stat modifiers:", "#GOLD# 属性修æ£ï¼š", "_t") @@ -6643,7 +6643,7 @@ t("%s(%d warded)#LAST#", "%s(%d 被守护)#LAST#", "tformat") t("#Source# strikes #Target# in the darkness (%+d%%%%%%%% damage).", "#Source#在黑暗ä¸æ‰“击了#Target#(%+d%%%%%%%% 伤害)!", "delayedLogMessage") t("Something", "æŸç‰©", "_t") t("%s forces the iceblock to shatter.", "%s 将冰å—æ‰“ç ´ã€‚", "logSeen") -t("%s(%d to psi shield)#LAST#", "%s(%d 超能盾å¸æ”¶)#LAST#", "tformat") +t("%s(%d to psi shield)#LAST#", "%s(%d çµèƒ½ç›¾å¸æ”¶)#LAST#", "tformat") t("%s(%d blocked)#LAST#", "%s(%d è¢«æ ¼æŒ¡)#LAST#", "tformat") t("%s(%d antimagic)#LAST#", "%s(%d åé”盾å¸æ”¶)#LAST#", "tformat") t("%s(%d flat reduction)#LAST#", "%s(%d 固定å‡ä¼¤å¸æ”¶)#LAST#", "tformat") @@ -7607,15 +7607,16 @@ t("way to the next level", "通往下一层的路", "entity name") ------------------------------------------------ section "game/modules/tome/data/general/grids/psicave.lua" -t("psitech floor", "超能力地æ¿", "entity name") -t("psitech walls", "超能力墙å£", "entity name") -t("psitech door", "超能力门", "entity name") +t("psitech floor", "çµèƒ½åœ°æ¿", "entity name") +t("psitech walls", "çµèƒ½å¢™å£", "entity name") +t("psitech door (open)", "çµèƒ½é—¨ï¼ˆå·²æ‰“开)", "entity name") t("wall", "墙å£", "entity type") -t("psitech door (open)", "超能力们(已打开)", "entity name") +t("psitech door", "çµèƒ½é—¨", "entity name") +t("This door seems to be sealed.", "这扇门似乎被å°å°äº†ã€‚", "_t") t("ladder to the next level", "通往下一层的å°é˜¶", "entity name") t("ladder to the previous level", "通往上一层的å°é˜¶", "entity name") t("floor", "地æ¿", "entity type") -t("psitech", "超能力科技", "entity subtype") +t("psitech", "çµèƒ½ç§‘技", "entity subtype") t("ladder to worldmap", "通往世界地图的å°é˜¶", "entity name") @@ -8935,8 +8936,8 @@ t("yaech", "夺é‚é”", "entity subtype") t("yaech diver", "夺é‚é”扒手", "entity name") t("yaech hunter", "夺é‚é”猎手", "entity name") t("yaech mindslayer", "夺é‚é”心çµæ€æ‰‹", "entity name") -t("yaech psion", "夺é‚é”超能力者", "entity name") -t("Yaeches are an aquatic subspecies of yeeks. They share the same psionic powers, but they refuse to take part in the Way.", "夺é‚é”是夺心é”的一支亚ç§ã€‚他们拥有åŒæ ·çš„超能力,但夺é‚é”æ‹’ç»åŠ 入维网。", "_t") +t("yaech psion", "夺é‚é”çµèƒ½åŠ›è€…", "entity name") +t("Yaeches are an aquatic subspecies of yeeks. They share the same psionic powers, but they refuse to take part in the Way.", "夺é‚é”是夺心é”的一支亚ç§ã€‚他们拥有åŒæ ·çš„çµèƒ½ï¼Œä½†å¤ºé‚é”æ‹’ç»åŠ 入维网。", "_t") ------------------------------------------------ @@ -9971,8 +9972,8 @@ t("naturalist's ", "自然主义者的", "entity name") t("natural", "自然主义者", "entity keyword") t("polar ", "两æžçš„", "entity name") t("polar", "两æž", "entity keyword") -t("psychic's ", "超能力者的", "entity name") -t("psychic", "超能力者", "entity keyword") +t("psychic's ", "çµèƒ½åŠ›è€…çš„", "entity name") +t("psychic", "çµèƒ½åŠ›è€…", "entity keyword") t("sand ", "沙质的", "entity name") t("sand", "æ²™", "entity keyword") t("storm ", "暴风的", "entity name") @@ -10289,7 +10290,7 @@ t("honing ", "ç ”ç£¨çš„", "entity name") t("honing", "ç ”ç£¨", "entity keyword") t("hungering ", "饥渴的", "entity name") t("hungering", "饥渴", "entity keyword") -t("inflict %0.2f mind damage (range 10), gaining psi and hate equal to 10%%%% of the damage done", "é€ æˆ%0.2f精神伤害(è·ç¦»10ï¼‰ï¼ŒèŽ·å¾—ç›¸å½“äºŽé€ æˆä¼¤å®³10%%%%的超能力值和仇æ¨å€¼", "tformat") +t("inflict %0.2f mind damage (range 10), gaining psi and hate equal to 10%%%% of the damage done", "é€ æˆ%0.2f精神伤害(è·ç¦»10ï¼‰ï¼ŒèŽ·å¾—ç›¸å½“äºŽé€ æˆä¼¤å®³10%%%%çš„çµèƒ½å€¼å’Œä»‡æ¨å€¼", "tformat") t("%s feeds %s %s with psychic energy from %s!", "%s用%s%så¸æ”¶%s的精神力é‡!", "logSeen") t("%s resists the mind attack!", "%s抵抗了精神攻击ï¼", "logSeen") t("projecting ", "投射的", "entity name") @@ -10410,8 +10411,8 @@ t("titan's ", "æ³°å¦çš„", "entity name") t("titan", "æ³°å¦", "entity keyword") t("wizard's ", "法师的", "entity name") t("wizard", "法师", "entity keyword") -t("psionicist's ", "çµèƒ½è€…çš„", "entity name") -t("psionic", "超能", "entity keyword") +t("psionicist's ", "çµèƒ½åŠ›è€…çš„", "entity name") +t("psionic", "çµèƒ½", "entity keyword") t("sneakthief's ", "刺客的", "entity name") t("sneakthief", "刺客", "entity keyword") t("gladiator's ", "角斗者的", "entity name") @@ -10685,9 +10686,9 @@ t("imbued", "çŒæ³¨", "entity keyword") ------------------------------------------------ section "game/modules/tome/data/general/objects/egos/torques-powers.lua" -t(" of psionic shield", "超能力护盾之", "entity name") -t("psionic shield", "超能力护盾", "entity keyword") -t("setup a psionic shield, reducing all damage taken by %d for 5 turns", "åˆ¶é€ è¶…èƒ½æŠ¤ç›¾ï¼Œ5回åˆå†…å—到的所有伤害å‡å°‘%d", "_t") +t(" of psionic shield", "çµèƒ½æŠ¤ç›¾ä¹‹", "entity name") +t("psionic shield", "çµèƒ½æŠ¤ç›¾", "entity keyword") +t("setup a psionic shield, reducing all damage taken by %d for 5 turns", "åˆ¶é€ çµèƒ½æŠ¤ç›¾ï¼Œ5回åˆå†…å—到的所有伤害å‡å°‘%d", "_t") t(" of clear mind", "清晰æ€ç»´ä¹‹", "entity name") t("clearmind", "清晰æ€ç»´", "entity keyword") t("remove 1 confusion or silence effect and prevent the application of %d detrimental mental effects for 5 turns", "除去一个沉默或混乱效果,并在接下æ¥çš„5回åˆå†…防æ¢è‡³å¤š %d 项精神负é¢çŠ¶æ€", "_t") @@ -10713,7 +10714,7 @@ t("stinging", "毒刺", "entity keyword") t("sting an enemy dealing %d nature damage over 7 turns and reducing their healing by 50%%%%", "毒刺攻击一个敌人,在7回åˆå†…é€ æˆ%dè‡ªç„¶ä¼¤å®³ï¼Œå¹¶ä½¿ç›®æ ‡æ²»ç–—ç³»æ•°é™ä½Ž50%%%%", "tformat") t(" of thorny skin", "è†æ£˜çš®è‚¤ä¹‹", "entity name") t("thorny", "è†æ£˜", "entity keyword") -t("harden the skin for 7 turns increasing armour by %d and armour hardiness by %d%%%%", "在7回åˆå†…ç¡¬åŒ–çš®è‚¤ï¼ŒæŠ¤ç”²å¢žåŠ %d æŠ¤ç”²ç¡¬åº¦å¢žåŠ %d%%%%", "tformat") +t("harden the skin for 7 turns increasing armour by %d and armour hardiness by %d%%%%", "在7回åˆå†…ç¡¬åŒ–çš®è‚¤ï¼ŒæŠ¤ç”²å¢žåŠ %d æŠ¤ç”²å¼ºåº¦å¢žåŠ %d%%%%", "tformat") t(" of summon tentacle", "å¬å”¤è§¦æ‰‹ä¹‹", "entity name") t("tentacle", "å¬å”¤è§¦æ‰‹", "entity keyword") t([[(Tentacle Stats) @@ -11411,7 +11412,7 @@ section "game/modules/tome/data/general/objects/mindstars.lua" t("weapon", "æ¦å™¨", "entity type") t("mindstar", "çµæ™¶", "entity combat talented") t([[Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. -Using mindstars in the offhand does not incur the normal offhand damage penalty.]], "大自然å•è‚²äº†çµæ™¶ã€‚çµæ™¶æ˜¯ä¸€ç§è•´å«ç”Ÿå‘½åŠ›é‡çš„天然å®çŸ³ï¼Œå®ƒä»¬å¯ç”¨æ¥å¸æ”¶å’Œä¼ 递大自然的精神能é‡å’Œè¶…能力é‡ã€‚副手装备çµæ™¶ä¸ä¼šè§¦å‘副手伤害惩罚。", "_t") +Using mindstars in the offhand does not incur the normal offhand damage penalty.]], "大自然å•è‚²äº†çµæ™¶ã€‚çµæ™¶æ˜¯ä¸€ç§è•´å«ç”Ÿå‘½åŠ›é‡çš„天然å®çŸ³ï¼Œå®ƒä»¬å¯ç”¨æ¥å¸æ”¶å’Œä¼ 递大自然的精神能é‡å’Œçµèƒ½é‡ã€‚副手装备çµæ™¶ä¸ä¼šè§¦å‘副手伤害惩罚。", "_t") t("mossy", "é’è‹”", "entity short_name") t("mossy mindstar", "é’è‹”çµæ™¶", "entity name") t("vined", "藤蔓", "entity short_name") @@ -11673,8 +11674,8 @@ t("generic mind crit magnitude", "通用 精神暴击伤害", "entity name") t("generic equilibrium on hit", "通用 击ä¸å¤±è¡¡å€¼", "entity name") t("generic max hate", "通用 最大仇æ¨å€¼", "entity name") t("generic hate on crit", "通用 暴击仇æ¨å€¼", "entity name") -t("generic max psi", "通用 最大超能力值", "entity name") -t("generic psi on hit", "通用 击ä¸è¶…能力值", "entity name") +t("generic max psi", "通用 最大çµèƒ½å€¼", "entity name") +t("generic psi on hit", "通用 击ä¸çµèƒ½å€¼", "entity name") t("generic phys dam", "通用 æ¦å™¨ä¼¤å®³", "entity name") t("generic phys apr", "通用 æ¦å™¨æŠ¤ç”²ç©¿é€", "entity name") t("generic phys crit", "通用 物ç†æš´å‡»", "entity name") @@ -12879,7 +12880,7 @@ t("tree shaped totem", "æ ‘çŠ¶çš„å›¾è…¾", "_t") t("This small tree-shaped totem is imbued with powerful healing energies.", "ä½ èƒ½åœ¨è¿™æ ¹å°å·§çš„æ ‘çŠ¶å›¾è…¾ä¸Šæ„Ÿå—到强大的治愈能é‡ã€‚", "_t") t("Heals all nearby living creatures by 5 points each turn.", "治疗周围的生物,æ¯å›žåˆæ¢å¤5点。", "_t") t("#CRIMSON# A powerful healing aura appears around you as you equip the %s.", "#CRIMSON#å½“ä½ è£…å¤‡%såŽï¼Œå¼ºå¤§çš„æ²»ç–—å…‰çŽ¯åœ¨ä½ èº«è¾¹å‡ºçŽ°ã€‚", "logPlayer") -t("take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns", "æ‰Žæ ¹ï¼Œå¢žåŠ 300点生命ã€20点护甲和20%%护甲硬度,但ä¸èƒ½ç§»åŠ¨ï¼ŒæŒç»4回åˆã€‚", "_t") +t("take root increasing health by 300, armor by 20, and armor hardiness by 20%% but rooting you in place for 4 turns", "æ‰Žæ ¹ï¼Œå¢žåŠ 300点生命ã€20点护甲和20%%护甲强度,但ä¸èƒ½ç§»åŠ¨ï¼ŒæŒç»4回åˆã€‚", "_t") t("%s merges with %s %s!", "%s与%s%såˆå¹¶!", "logSeen") t("Ring of Growth", "生命之戒", "entity name") t("This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it.", "这枚å°å·§çš„æˆ’æŒ‡ä¸Šç¼ ç»•ç€ä¸€æ ¹è—¤è”“,藤蔓似乎ä»ç„¶åœ¨ä¸æ–çš„å出新å¶ã€‚", "_t") @@ -13006,7 +13007,7 @@ t("release a burst of light and dark damage (scales with Magic)", "爆å‘光明 t("Mnemonic", "记忆", "entity name") t("As long as you wear this ring, you will never forget who you are.", "åªè¦ä½ æˆ´ä¸Šè¿™æžšæˆ’æŒ‡ï¼Œä½ æ°¸è¿œä¸ä¼šå¿˜å´ã€‚", "_t") t("familiar ring", "熟悉的戒指", "_t") -t("When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.", "æ¯æ¬¡ä½¿ç”¨ç²¾ç¥žæŠ€èƒ½æ—¶ï¼Œæœ‰10%å‡ çŽ‡å‡å°‘至多3个自然ã€è¶…能ã€è¯…咒系的技能冷å´æ—¶é—´3回åˆã€‚", "_t") +t("When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns.", "æ¯æ¬¡ä½¿ç”¨ç²¾ç¥žæŠ€èƒ½æ—¶ï¼Œæœ‰10%å‡ çŽ‡å‡å°‘至多3个自然ã€çµèƒ½ã€è¯…咒系的技能冷å´æ—¶é—´3回åˆã€‚", "_t") t("Acera", "è…蚀之剑·阿塞拉", "entity name") t("corroded sword", "被è…蚀的剑", "_t") t("This warped, blackened sword drips acid from its countless pores.", "这柄æ‰æ›²çš„é»‘åˆ€ä»Žæ— æ•°å°å”ä¸æ»´è½é…¸æ¶²ã€‚", "_t") @@ -13064,7 +13065,7 @@ t("thin blade", "很薄的剑", "_t") t("This very thin sword cuts through the air with ease, allowing remarkably quick movement.", "这柄超乎寻常的薄刃能轻æ¾åœ°åœ¨ç©ºæ°”ä¸æŒ¥èˆžï¼Œè®©ä½ 行动更为迅速。", "_t") t("Crimson Robe", "深红之è¢", "entity name") t("blood-stained robe", "被血污染的长è¢", "_t") -t("This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.", "这件长è¢æ›¾è¢«å¡åˆ©æ–¯ç‰¹æ‹¥æœ‰ï¼Œä»–是一å强大的超能力者,拥有å„ç§èƒ½åŠ›ã€‚在他的妻å被谋æ€ä¹‹åŽï¼Œå¡åˆ©æ–¯ç‰¹æ‰§ç€äºŽå¯»æ‰¾å‡¶æ‰‹,用自己的仇æ¨ä½œä¸ºç‡ƒæ–™ï¼Œåˆ›é€ 了令人ä¸å®‰çš„技术。让æ€æ‰‹æŠ˜ç£¨è‡ªå·±è‡´æ»åŽ,他行走在地上,迫使任何他å‘现的人自æ€â€”—这是他从世界的æ怖ä¸ç»™äºˆäººè§£è„±çš„æ–¹å¼ã€‚有一天,他消失了。这浸泡在血液ä¸çš„é•¿è¢,是他留下的唯一物å“。", "_t") +t("This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.", "这件长è¢æ›¾è¢«å¡åˆ©æ–¯ç‰¹æ‹¥æœ‰ï¼Œä»–是一å强大的çµèƒ½åŠ›è€…,拥有å„ç§èƒ½åŠ›ã€‚在他的妻å被谋æ€ä¹‹åŽï¼Œå¡åˆ©æ–¯ç‰¹æ‰§ç€äºŽå¯»æ‰¾å‡¶æ‰‹,用自己的仇æ¨ä½œä¸ºç‡ƒæ–™ï¼Œåˆ›é€ 了令人ä¸å®‰çš„技术。让æ€æ‰‹æŠ˜ç£¨è‡ªå·±è‡´æ»åŽ,他行走在地上,迫使任何他å‘现的人自æ€â€”—这是他从世界的æ怖ä¸ç»™äºˆäººè§£è„±çš„æ–¹å¼ã€‚有一天,他消失了。这浸泡在血液ä¸çš„é•¿è¢,是他留下的唯一物å“。", "_t") t("Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.", "å¢žåŠ å”¯æˆ‘ä¸´ç•Œç‚¹20%,之åŽå¢žåŠ 15%整体速度", "_t") t("#RED#You feel yourself lost in the aura of the robe.", "#RED#ä½ è§‰å¾—ä½ åœ¨é•¿è¢çš„光环ä¸è¿·å¤±äº†ã€‚", "logPlayer") t("#RED#The robe drapes comfortably over your doomed body.", "#RED#é•¿è¢èˆ’æœåœ°æŠ«åœ¨ä½ 被诅咒的身躯上。", "logPlayer") @@ -13225,7 +13226,7 @@ t("%s's weapon returns to %s!", "%sçš„æ¦å™¨å›žåˆ°äº†%s手ä¸!", "logSeen") t("Kinetic Focus", "åŠ¨èƒ½ä¹‹æ ¸", "entity name") t("humming mindstar", "åŸå”±çš„çµæ™¶", "_t") t("Kinetic energies are focussed in the core of this mindstar.", "动能集ä¸åœ¨è¿™ä¸ªçµæ™¶çš„æ ¸å¿ƒé‡Œ.", "_t") -t("#YELLOW#You feel psionic energy linking the mindstars.", "#YELLOW#ä½ æ„Ÿå—到çµæ™¶ä¹‹é—´å»ºç«‹äº†è¶…能力的连接.", "logSeen") +t("#YELLOW#You feel psionic energy linking the mindstars.", "#YELLOW#ä½ æ„Ÿå—到çµæ™¶ä¹‹é—´å»ºç«‹äº†çµèƒ½çš„连接.", "logSeen") t("Charged Focus", "ç”µèƒ½ä¹‹æ ¸", "entity name") t("sparking mindstar", "å‘出ç«èŠ±çš„çµæ™¶", "_t") t("Electrical energies are focussed in the core of this mindstar.", "电能集ä¸åœ¨è¿™ä¸ªçµæ™¶çš„æ ¸å¿ƒé‡Œ.", "_t") @@ -20064,7 +20065,7 @@ t("The affairs of this mortal world are trifling compared to your true goal: To t("Your studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth.", " ä½ å…³äºŽè¿™ä¸ªä¸»é¢˜çš„ç ”ç©¶å·²ç»ä»¤ä½ å‘çŽ°äº†å¾ˆå¤šä¸œè¥¿ï¼ŒçŽ°åœ¨ï¼Œä½ å¿…é¡»å‡†å¤‡ä½ è¾‰ç…Œçš„é‡ç”Ÿä»ªå¼ã€‚", "_t") t("You will need:", " ä½ éœ€è¦ï¼š", "_t") t("#LIGHT_GREEN#* You are experienced enough.#WHITE#", "#LIGHT_GREEN#* ä½ æœ‰è¶³å¤Ÿçš„ç»éªŒã€‚#WHITE#", "_t") -t("#SLATE#* The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power#WHITE#", "#SLATE#* 仪å¼éœ€è¦ä½ 有足够的财富ã€ç»éªŒå¹¶æ‹¥æœ‰è¶³å¤Ÿçš„力é‡ã€‚#WHITE#", "_t") +t("#SLATE#* The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available).#WHITE#", "#SLATE#* 仪å¼éœ€è¦ä½ 有足够的财富ã€ç»éªŒå¹¶æ‹¥æœ‰è¶³å¤Ÿçš„力é‡ã€‚(ç‰çº§25,é”力值50,æ„志值25,具有1点觉醒点)。#WHITE#", "_t") t("#LIGHT_GREEN#* You have 'extracted' the heart of one of your fellow necromancers.#WHITE#", "#LIGHT_GREEN#* ä½ å·²ç»å–å¾—äº†ä½ æ»çµæ³•å¸ˆåŒç±»çš„心è„。#WHITE#", "_t") t("#SLATE#* The beating heart of a powerful necromancer.#WHITE#", "#SLATE#* 一个æ»çµæ³•å¸ˆè·³åŠ¨çš„心è„。#WHITE#", "_t") t("#LIGHT_GREEN#* Yiilkgur the Sher'tul Fortress is a suitable location.#WHITE#", "#LIGHT_GREEN#* å¤Â·å›¾å°”å ¡åž’ä¼Šå…‹æ ¼æ˜¯ä¸ªåˆé€‚的地方。#WHITE#", "_t") @@ -20074,7 +20075,7 @@ t("#SLATE#* Use the control orb of Yiilkgur to begin the ceremony.#WHITE#", "#SL t("#SLATE#* Your lair must amass enough energy to use in your rebirth (40 energy).#WHITE#", "#SLATE#* ä½ çš„å ¡åž’ä¸å¿…须积累足够的能é‡æ‰èƒ½å¼€å¯é‡ç”Ÿä»ªå¼ã€‚(40 能é‡ï¼‰#WHITE#", "_t") t("#SLATE#* The ceremony will require a suitable location, secluded and given to the channelling of energy#WHITE#", "#SLATE#* 仪å¼å¿…须在一个åˆé€‚的地方进行,è¦è¶³å¤Ÿéšè”½ä½†æ˜¯åˆèƒ½ä¼ 输能é‡ã€‚#WHITE#", "_t") t("Lichform", "巫妖转生", "_t") -t("The secrets of death lay open to you! The skill 'Lichform' has been unlocked!", "æ»äº¡çš„秘密已ç»æœä½ 打开了ï¼æŠ€èƒ½â€œå·«å¦–转生â€å·²è¢«è§£é”ï¼", "_t") +t("The secrets of death lay open to you! You are to become a Lich upon your next death!", "æ»äº¡çš„秘密已ç»æœä½ 打开了ï¼ä½ 下一次æ»äº¡å°±ä¼šè½¬ç”Ÿä¸ºå·«å¦–ï¼", "_t") ------------------------------------------------ @@ -20296,7 +20297,7 @@ t("#LIGHT_GREEN#* You have unlocked the training room.#WHITE#", "#LIGHT_GREEN#* t("#LIGHT_GREEN#* You have unlocked the hall of reflections.#WHITE#", "#LIGHT_GREEN#* ä½ è§£é”了å射之镜的大厅。#WHITE#", "_t") t("#LIGHT_GREEN#* You have upgraded your rod of recall to transport you to the fortress.#WHITE#", "#LIGHT_GREEN#* ä½ å‡çº§äº†ä½ çš„å¬å›žä¹‹æ–,å¯ä»¥ä½¿ä½ ä¼ é€åˆ°è¿™ä¸ªå ¡åž’。#WHITE#", "_t") t("#RED#* You have forced a recall while in an exploratory farportal zone. The farportal was rendered unusable in the process.#WHITE#", "#RED#* ä½ åœ¨æŽ¢ç´¢è¿œå¤ä¼ é€é—¨ç©ºé—´é‡Œå¼ºåˆ¶å¯åŠ¨äº†å›žå½’之æ–,远å¤ä¼ é€é—¨å› æ¤å˜å¾—ä¸ç¨³å®šäº†#WHITE#", "_t") -t("#LIGHT_GREEN#* You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal.#WHITE#", "#LIGHT_GREEN#* ä½ è¿›å…¥å®žéªŒä¼ é€é—¨æˆ¿é—´ï¼Œå¹¶æ¸…除了那里的æé”ã€‚ä½ çŽ°åœ¨å¯ä»¥ä½¿ç”¨ç¼˜æ•…ä¼ é€é—¨äº†ã€‚#WHITE#", "_t") +t("#LIGHT_GREEN#* You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal.#WHITE#", "#LIGHT_GREEN#* ä½ è¿›å…¥å®žéªŒä¼ é€é—¨æˆ¿é—´ï¼Œå¹¶æ¸…除了那里的æé”ã€‚ä½ çŽ°åœ¨å¯ä»¥ä½¿ç”¨è¿œå¤ä¼ é€é—¨äº†ã€‚#WHITE#", "_t") t("#SLATE#* The fortress shadow has asked that you come back as soon as possible.#WHITE#", "#SLATE#* å ¡åž’ä¹‹å½±å¸Œæœ›ä½ å°½å¿«å›žæ¥ã€‚#WHITE#", "_t") t("#LIGHT_GREEN#* You have re-enabled the fortress flight systems. You can now fly around in your fortress!#WHITE#", "#LIGHT_GREEN#* ä½ é‡æ–°æ¿€æ´»äº†å ¡åž’çš„é£žè¡Œç³»ç»Ÿã€‚ä½ å¯ä»¥æ“æŽ§ä½ çš„å ¡åž’é£žè¡Œäº†ï¼#WHITE#", "_t") t("#SLATE#* The fortress shadow has asked that you find an Ancient Storm Sapphire, along with at least 250 energy, to re-enable the fortress flight systems.#WHITE#", "#SLATE#* å ¡åž’ä¹‹å½±éœ€è¦ä½ 找到缘故风暴è“å®çŸ³ï¼Œå¹¶éœ€è¦ 250 能é‡ï¼Œæ‰èƒ½é‡å¯å ¡åž’飞行系统。#WHITE#", "_t") @@ -20635,8 +20636,8 @@ t("Hate represents your soul's primal antipathy towards others. It generally de t("Paradox", "紊乱值", "_t") t("Paradox represents how much damage you've done to the space-time continuum. A high Paradox score makes Chronomancy less reliable and more dangerous to use but also amplifies its effects.", "ç´Šä¹±å€¼ä»£è¡¨ä½ å¯¹æ—¶ç©ºè¿žç»æ€§é€ æˆçš„æŸå®³ã€‚较高的紊乱值会使时空法术å˜å¾—æ›´éš¾æŽ§åˆ¶ï¼Œæ›´åŠ å±é™©ï¼Œä½†ä¹Ÿä¼šæå‡æ—¶ç©ºæ³•æœ¯çš„效果。", "_t") t("%d/%d(anom: %s)", "%d/%d(异常:%s)", "tformat") -t("Psi", "超能力值", "_t") -t("Psi represents your reserve of psychic energy.", "è¶…èƒ½åŠ›å€¼ä»£è¡¨ä½ å˜å‚¨çš„精神力é‡", "_t") +t("Psi", "çµèƒ½å€¼", "_t") +t("Psi represents your reserve of psychic energy.", "çµèƒ½å€¼ä»£è¡¨ä½ å˜å‚¨çš„精神力é‡", "_t") t("Souls", "çµé‚", "_t") t("This is the number of soul fragments you have extracted from your foes for your own use.", "è¿™ä»£è¡¨ä½ ä»Žä½ æ•Œäººèº«ä¸ŠæŠ½å–çš„çµé‚碎片的数é‡ã€‚", "_t") @@ -20716,7 +20717,7 @@ t([[You chant the glory of the Sun, granting you %d Mental Save and increasing y t("Chant of Fortress", "防御赞æŒ", "talent name") t([[You chant the glory of the Sun, granting you %d%% physical damage resistance, %d physical save, %d armour and +15%% armour hardiness. You may only have one Chant active at once. - The effects will increase with your Spellpower.]], [[颂赞日之è£è€€ï¼Œä½¿ä½ 获得 %d%% 物ç†æŠ—性, %d 物ç†è±å…, %d 护甲与 15%% 护甲硬度。 + The effects will increase with your Spellpower.]], [[颂赞日之è£è€€ï¼Œä½¿ä½ 获得 %d%% 物ç†æŠ—性, %d 物ç†è±å…, %d 护甲与 15%% 护甲强度。 åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§èµžæŒã€‚ 效果å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚]], "tformat") t("Chant of Resistance", "å…ƒç´ èµžæŒ", "talent name") @@ -20742,7 +20743,7 @@ t([[You have learned to sing the praises of the Sun, in the form of three defens Chant of Resistance: Increases you spell save by %d, your fire/cold/lightning/acid resistances by %d%% and reduces all damage that comes from distant enemies (3 spaces or more) by %d%%. You may only have one Chant active at a time.]], [[ä½ å¦ä¼šäº†ä¸‰ç§é˜²å¾¡èµžæŒï¼Œä»¥æ¤å’唱对太阳的赞颂: åšéŸ§èµžæŒï¼šå¢žåŠ %d 精神è±å…, %d%% 最大生命值 - å ¡åž’èµžæŒï¼šå¢žåŠ %d 物ç†è±å…, %d%% 物ç†æŠ—性, %d 护甲, 15%% 护甲硬度 + å ¡åž’èµžæŒï¼šå¢žåŠ %d 物ç†è±å…, %d%% 物ç†æŠ—性, %d 护甲, 15%% 护甲强度 å…ƒç´ èµžæŒï¼šå¢žåŠ %d 法术è±å…, %d%% ç«ç„° /寒冷 /闪电 /酸性抗性,å‡å°‘ä¸‰æ ¼å¤–æ•Œäººå¯¹ä½ é€ æˆçš„伤害 %d%% 。 ä½ åŒæ—¶åªèƒ½æ¿€æ´»ä¸€ç§èµžæŒã€‚]], "tformat") t("Chant Illuminate", "åˆçŽ°å…‰èŠ’", "talent name") @@ -24350,7 +24351,7 @@ t([[The first time you take damage each turn, you regenerate %d%% of the damage t("Stone Fortress", "岩石å£åž’", "talent name") t([[When you use your Resilience of the Dwarves racial power your skin becomes so tough that it even absorbs damage from non-physical attacks. Non-physical damage is reduced by %d%% of your total armour value (ignoring hardiness).]], [[å½“ä½ ä½¿ç”¨é’¢ç‹é“éª¨æ—¶ï¼Œä½ çš„çš®è‚¤ä¼šå˜å¾—éžå¸¸åšç¡¬ï¼Œç”šè‡³èƒ½å¸æ”¶éžç‰©ç†æ”»å‡»ã€‚ - 所有éžç‰©ç†ä¼¤å®³å‡å… %d%% æŠ¤ç”²å€¼ï¼ˆæ— è§†æŠ¤ç”²ç¡¬åº¦ï¼‰ã€‚]], "tformat") + 所有éžç‰©ç†ä¼¤å®³å‡å… %d%% æŠ¤ç”²å€¼ï¼ˆæ— è§†æŠ¤ç”²å¼ºåº¦ï¼‰ã€‚]], "tformat") t("Shards", "岩石碎片", "talent name") t([[Sharp shards of stone grow from your shields. When you are hit in melee, you will get a free attack against the attacker with the shards doing %d%% shield damage (as Nature). @@ -25373,8 +25374,8 @@ section "game/modules/tome/data/talents/misc/horrors.lua" t("Physical talents of the various horrors of the world.", "世界上å„ç§æé”的物ç†èƒ½åŠ›", "_t") t("technique", "æ ¼æ–—", "talent category") -t("psionic", "超能", "talent category") -t("Psionic talents of the various horrors of the world.", "世界上å„ç§æé”的超能力能力", "_t") +t("psionic", "çµèƒ½", "talent category") +t("Psionic talents of the various horrors of the world.", "世界上å„ç§æé”çš„çµèƒ½èƒ½åŠ›", "_t") t("horror techniques", "æé”战技", "_t") t("wild-gift", "自然", "talent category") t("spell", "法术", "talent category") @@ -25507,7 +25508,7 @@ t("die at -%d; dur %d; cd %d", "-%d æ»äº¡åº•çº¿; æŒç» %d; å†·å´ %d", "tforma t("Infusion: Wild Growth", "纹身:野性æˆé•¿", "talent name") t([[Causes thick vines to spring from the ground and entangle all targets within %d squares for %d turns, pinning them in place for 5 turns and dealing %0.2f physical damage and %0.2f nature damage. The vines also grow all around you, increasing your armour by %d and armour hardiness by %d.]], [[从土地ä¸å¬å”¤åšç¡¬çš„è—¤è”“ï¼Œç¼ ç»• %d ç 范围内所有生物,æŒç» %d 回åˆã€‚将其定身5回åˆå¹¶é€ æˆæ¯å›žåˆ %0.2f 物ç†å’Œ %0.2f 自然伤害。 - è—¤è”“ä¹Ÿä¼šç”Ÿé•¿åœ¨ä½ çš„èº«è¾¹ï¼Œå¢žåŠ %d 护甲和 %d 护甲硬度。]], "tformat") + è—¤è”“ä¹Ÿä¼šç”Ÿé•¿åœ¨ä½ çš„èº«è¾¹ï¼Œå¢žåŠ %d 护甲和 %d 。]], "tformat") t("rad %d; dur %d;", "范围 %d æŒç» %d", "tformat") t("Rune: Teleportation", "ç¬¦æ–‡ï¼šä¼ é€", "talent name") t("Activate the rune to teleport randomly in a range of %d with a minimum range of 15.", "激活这个符文éšæœºä¼ é€ %d ç 范围内ä½ç½®ï¼Œè‡³å°‘ä¼ é€ 15 ç 以外。", "tformat") @@ -25575,7 +25576,7 @@ t([[Activate the rune to create up to 3 images of yourself that taunt nearby ene Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.]], [[激活符文,最多å¬å”¤ä½ çš„ 3 个镜åƒï¼Œé•œåƒä¼šå˜²è®½å‘¨å›´çš„敌人。 在åŠå¾„ 10 范围内æ¯æœ‰ä¸€ä¸ªæ•Œäººæ‰èƒ½å¬å”¤ä¸€ä¸ªé•œåƒï¼Œç¬¬ä¸€ä¸ªé•œåƒä¼šè¢«å¬å”¤åœ¨æœ€è¿‘的敌人æ—边。 - é•œåƒç»§æ‰¿ä½ 的生命值ã€æŠ—性ã€æŠ¤ç”²ã€é—ªé¿å’ŒæŠ¤ç”²ç¡¬åº¦ã€‚]], "tformat") + é•œåƒç»§æ‰¿ä½ 的生命值ã€æŠ—性ã€æŠ¤ç”²ã€é—ªé¿å’Œã€‚]], "tformat") t("dur %d; cd %d", "æŒç» %d; å†·å´ %d", "tformat") t("Rune: Shatter Afflictions", "符文:粉碎痛苦", "talent name") t([[Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. @@ -25672,7 +25673,7 @@ t("taints", "å •è½å°è®°", "_t") t("Attack", "攻击", "talent name") t("#Source# attacks empty space.", "#Source#打到了空地。", "logCombat") t("Hack and slash, baby!", "尽情ç æ€å§ï¼Œå®è´ï¼", "tformat") -t("Psi Pool", "超能力槽", "talent name") +t("Psi Pool", "çµèƒ½æ§½", "talent name") t("Feedback Pool", "å馈值槽", "talent name") t("Mana Pool", "法术值槽", "talent name") t("Soul Pool", "çµé‚槽", "talent name") @@ -25743,7 +25744,7 @@ t("chronomancy", "时空", "talent category") t("spell", "法术", "talent category") t("corruption", "å •è½", "talent category") t("wild-gift", "自然", "talent category") -t("psionic", "超能", "talent category") +t("psionic", "çµèƒ½", "talent category") t("other", "其他", "_t") t("Keepsake shadows's innate abilities.", "往昔信物阴影的内在能力。", "_t") t("keepsake shadow", "往昔信物阴影", "_t") @@ -26280,7 +26281,7 @@ t([[You absorb latent cold around you, turning into an ice elemental - a shivgor 转化æˆå…ƒç´ åŽï¼Œä½ ä¸éœ€è¦å‘¼å¸å¹¶èŽ·å¾—ç‰çº§ %d 的冰雪风暴,获得 %d%% 切割和震慑抵抗, %d%% 寒冰抗性 ,所有冰冷伤害å¯å¯¹ä½ 产生治疗,治疗é‡åŸºäºŽä¼¤å®³å€¼çš„ %d%% 。 å—法术强度影å“,效果有é¢å¤–åŠ æˆã€‚]], "tformat") t("Mental Refresh", "振作精神", "talent name") -t("Reset up to 3 wild gift, psionic or cursed talents.", "刷新至多 3 个自然,超能或诅咒系技能。", "tformat") +t("Reset up to 3 wild gift, psionic or cursed talents.", "刷新至多 3 个自然,çµèƒ½æˆ–诅咒系技能。", "tformat") t("Dagger Block", "åŒ•é¦–æ ¼æŒ¡", "talent name") t([[Raise your dagger into blocking position for one turn, reducing the damage of all physical melee attacks against you by %d. If you block all of an attack's damage, the attacker will be vulnerable to a deadly counterstrike (a normal attack will instead deal 200%% damage) for one turn and be left disarmed for 3 turns. The blocking value will increase with your Dexterity and Cunning.]], [[ ä¸¾èµ·ä½ çš„åŒ•é¦–æ¥æ ¼æŒ¡æ”»å‡»ä¸€å›žåˆï¼Œå‡å°‘所有物ç†ä¼¤å®³ %d ç‚¹ã€‚å¦‚æžœä½ å®Œå…¨æ ¼æŒ¡äº†ä¸€æ¬¡æ”»å‡»çš„ä¼¤å®³ï¼Œæ”»å‡»è€…å°†è¿›å…¥è‡´å‘½çš„è¢«å击状æ€ï¼ˆå¯¹å…¶è¿›è¡Œçš„ä¸€æ¬¡æ”»å‡»ä¼¤å®³å¢žåŠ åˆ° 200%% )一回åˆå¹¶è¢«ç¼´æ¢°ä¸‰å›žåˆã€‚ @@ -26367,7 +26368,7 @@ t([[Nature is with the Thaloren; they can always feel the call of the woods. t("dwarf", "矮人", "_t") t("Resilience of the Dwarves", "é’¢ç‹é“骨", "talent name") t([[Call upon the legendary resilience of the Dwarven race to increase armour (+%d), armour hardiness (+%d%%), spell (+%d) and physical (+%d) saves for 8 turns. - The bonuses will increase with your Constitution.]], [[å¬å”¤çŸ®äººä¸€æ—çš„ä¼ å¥‡è¡€ç»Ÿæ¥å¢žåŠ ä½ +%d 点护甲值, +%d%% 护甲硬度, +%d 点法术è±å…å’Œ +%d 物ç†è±å…,æŒç» 8 回åˆã€‚ + The bonuses will increase with your Constitution.]], [[å¬å”¤çŸ®äººä¸€æ—çš„ä¼ å¥‡è¡€ç»Ÿæ¥å¢žåŠ ä½ +%d 点护甲值, +%d%% 护甲强度, +%d 点法术è±å…å’Œ +%d 物ç†è±å…,æŒç» 8 回åˆã€‚ å—ä½ çš„ä½“è´¨å½±å“,æ¤æ•ˆæžœæœ‰é¢å¤–åŠ æˆã€‚]], "tformat") t("Stoneskin", "石化皮肤", "talent name") t([[Dwarf skin is a complex structure; it can automatically react to physical blows and harden itself. @@ -26544,18 +26545,18 @@ t([[Surround yourself with a shield that will absorb %d%% of any physical/acid/n At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. You can only have two of these shields active at once.]], [[用护盾环绕自己,å¸æ”¶ %d%% 物ç†ã€é…¸æ€§ã€è‡ªç„¶ã€æ—¶ç©ºä¼¤å®³ï¼Œæ¯æ¬¡æœ€å¤šå¸æ”¶ %d 伤害。 - æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³æ—¶ï¼Œå°†éƒ¨åˆ†ä¼¤å®³è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点超能力值,æ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹è¶…èƒ½åŠ›å€¼ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点超能力值。 - ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害值的两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„超能力护盾(å¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ - 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—超能力值的效率éšç²¾ç¥žå¼ºåº¦å¢žå¼ºã€‚]], "tformat") + æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³æ—¶ï¼Œå°†éƒ¨åˆ†ä¼¤å®³è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点çµèƒ½å€¼ï¼Œæ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹çµèƒ½å€¼ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点çµèƒ½å€¼ã€‚ + ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害值的两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„çµèƒ½æŠ¤ç›¾ï¼ˆå¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ + 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—çµèƒ½å€¼çš„效率éšç²¾ç¥žå¼ºåº¦å¢žå¼ºã€‚]], "tformat") t("Thermal Shield", "çƒèƒ½æŠ¤ç›¾", "talent name") t([[Surround yourself with a shield that will absorb %d%% of any fire/cold/light/arcane attack, up to a maximum of %d damage per attack. Every time your shield absorbs damage, you convert some of the attack into energy, gaining one point of Psi, plus an additional point for every %0.1f points of damage absorbed, up to a maximum %0.1f points each turn. At talent level 3, when you de-activate the shield twice the absorbed damage (if any) in the last 3 turns is released as a full psionic shield (absorbing all damage). The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. You can only have two of these shields active at once.]], [[用护盾环绕自己,å¸æ”¶ %d%% ç«ç„°ã€å¯’冷ã€å…‰ç³»ã€å¥¥æœ¯ä¼¤å®³ï¼Œæ¯æ¬¡æœ€å¤šå¸æ”¶ %d 伤害。 - æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³æ—¶ï¼Œå°†éƒ¨åˆ†ä¼¤å®³è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点超能力值,æ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹è¶…èƒ½åŠ›å€¼ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点超能力值。 - ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害值的两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„超能力护盾(å¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ - 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—超能力值的效率éšç²¾ç¥žå¼ºåº¦å¢žå¼ºã€‚]], "tformat") + æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³æ—¶ï¼Œå°†éƒ¨åˆ†ä¼¤å®³è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点çµèƒ½å€¼ï¼Œæ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹çµèƒ½å€¼ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点çµèƒ½å€¼ã€‚ + ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害值的两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„çµèƒ½æŠ¤ç›¾ï¼ˆå¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ + 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—çµèƒ½å€¼çš„效率éšç²¾ç¥žå¼ºåº¦å¢žå¼ºã€‚]], "tformat") t("Charged Shield", "电能护盾", "talent name") t("You may only sustain two shields at once. Shield activation cancelled.", "ä½ åªèƒ½åŒæ—¶ä¿æŒä¸¤ç§æŠ¤ç›¾æ•ˆæžœï¼Œæ¿€æ´»æŠ¤ç›¾è¢«å–消。", "logSeen") t([[Surround yourself with a shield that will absorb %d%% of any lightning/blight/darkness/mind attack, up to a maximum of %d damage per attack. @@ -26564,14 +26565,14 @@ t([[Surround yourself with a shield that will absorb %d%% of any lightning/bligh The maximum amount of damage your shield can absorb and the efficiency of the psi gain scale with your mindpower. You can only have two of these shields active at once.]], [[用护盾环绕自己,å¸æ”¶ %d%% 闪电ã€æž¯èŽã€æš—å½±ã€ç²¾ç¥žä¼¤å®³ , æ¯æ¬¡æœ€å¤šå¸æ”¶ %d 伤害。 æ¯æ¬¡ä½ 的护盾å¸æ”¶ä¼¤å®³ï¼Œå°†å…¶éƒ¨åˆ†è½¬åŒ–为能é‡ï¼ŒèŽ·å¾—两点能é‡ï¼Œæ¯å¸æ”¶ %0.1f 点伤害é¢å¤–å¢žåŠ ä¸€ç‚¹èƒ½é‡ï¼Œæ¯å›žåˆæœ€å¤šå¢žåŠ %0.1f 点能é‡ã€‚ -ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„超能力护盾(å¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ +ç‰çº§ 3 æ—¶ï¼Œå½“ä½ å…³æŽ‰æŠ¤ç›¾ï¼Œå‰ 3 回åˆå†…å¸æ”¶çš„全部伤害两å€å°†è¢«é‡Šæ”¾æˆä¸ºä¸€ä¸ªå®Œæ•´çš„çµèƒ½æŠ¤ç›¾ï¼ˆå¸æ”¶å®Œæ•´ä¼¤å®³ï¼‰ 护盾的å¸æ”¶å€¼å’ŒèŽ·å¾—能é‡çš„效率éšç²¾ç¥žå¼ºåº¦å¢žå¼º .]], "tformat") -t("Forcefield", "超能力场", "talent name") +t("Forcefield", "çµèƒ½åœº", "talent name") t([[Surround yourself with a forcefield, reducing all incoming damage by %d%%. Such a shield is very expensive to maintain, draining 5%% of your maximum psi per turn initially plus an addition 5%% for each turn it has been maintained. For example, on turn 2 it will drain 10%%. Current drain rate: %0.1f psi/turn]], [[用力场环绕自己,å‡å°‘å—到的所有伤害 %d%% - ç»´æŒè¿™æ ·çš„护盾代价éžå¸¸æ˜‚贵,开å¯çš„第一回åˆä¼šæ¶ˆè€—ä½ 5%% 的超能力值,之åŽæ¯ç»´æŒä¸€å›žåˆå°±ä¼šå¤šæ¶ˆè€— 5%% 的超能力值。例如,第二回åˆä¼šæ¶ˆè€— 10%% 的超能力值。 - ç›®å‰çš„超能力值消耗:æ¯å›žåˆ %0.1f 超能力值 ]], "tformat") + ç»´æŒè¿™æ ·çš„护盾代价éžå¸¸æ˜‚贵,开å¯çš„第一回åˆä¼šæ¶ˆè€—ä½ 5%% çš„çµèƒ½å€¼ï¼Œä¹‹åŽæ¯ç»´æŒä¸€å›žåˆå°±ä¼šå¤šæ¶ˆè€— 5%% çš„çµèƒ½å€¼ã€‚例如,第二回åˆä¼šæ¶ˆè€— 10%% çš„çµèƒ½å€¼ã€‚ + ç›®å‰çš„çµèƒ½å€¼æ¶ˆè€—:æ¯å›žåˆ %0.1f çµèƒ½å€¼ ]], "tformat") ------------------------------------------------ @@ -26636,7 +26637,7 @@ t([[Focus charged energy and strike an enemy for %d%% weapon damage as lightning å¦‚æžœç›®æ ‡è¢«å†»ç»“ï¼Œå†°å—会粉碎,击退åŠå¾„ 2 以内的所有生物。 释放的伤害å—ç²¾ç¥žå¼ºåº¦åŠ æˆ .]], "tformat") t("Psi Tap", "能é‡å¸å–", "talent name") -t("Wrap a psionic energy field around your weapons, increasing their armour penentration by %d and allowing you to siphon excess energy from each weapon hit you land, gaining %0.1f psi per hit.", "用çµèƒ½å¼ºåŒ–æ¦å™¨ï¼ŒèŽ·å¾— %d 护甲穿é€ï¼ŒåŒæ—¶å¸å–æ¯æ¬¡æ¦å™¨æ”»å‡»ä¸å‰©ä½™çš„能é‡ï¼Œæ¯æ¬¡æ¦å™¨å‘½ä¸æ—¶èŽ·å¾— %0.1f 点超能力值。", "tformat") +t("Wrap a psionic energy field around your weapons, increasing their armour penentration by %d and allowing you to siphon excess energy from each weapon hit you land, gaining %0.1f psi per hit.", "用çµèƒ½å¼ºåŒ–æ¦å™¨ï¼ŒèŽ·å¾— %d 护甲穿é€ï¼ŒåŒæ—¶å¸å–æ¯æ¬¡æ¦å™¨æ”»å‡»ä¸å‰©ä½™çš„能é‡ï¼Œæ¯æ¬¡æ¦å™¨å‘½ä¸æ—¶èŽ·å¾— %0.1f 点çµèƒ½å€¼ã€‚", "tformat") ------------------------------------------------ @@ -26691,8 +26692,8 @@ t("Mind Storm", "心çµé£Žæš´", "talent name") t([[Unleash your subconscious on the world around you. While active, you fire up to %d bolts each turn (one per hostile target) that deal %0.2f mind damage. Each bolt consumes 5 Feedback. Feedback gains beyond your maximum allowed amount may generate extra bolts (one bolt per %d excess Feedback per target), but no more than %d extra bolts per turn. This effect is a psionic channel, increasing the range of Mind Sear, Psychic Lobotomy, and Sunder Mind to 10 but will break if you move. - The damage will scale with your Mindpower.]], [[ç”¨ä½ çš„æ½œæ„识渗é€å‘¨å›´çš„环境。当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆä½ 会射出 %d 个超能力值çƒé€ æˆ %0.2f 精神伤害(æ¯ä¸ªæ•Œæ–¹å•ä½åªæ‰¿å—一次超能力值çƒæ”»å‡»ï¼‰ã€‚æ¯ä¸ªè¶…能力值çƒæ¶ˆè€— 5 点å馈值。 - 当获得的åé¦ˆå€¼è¶…å‡ºæœ€å¤§å€¼æ—¶ï¼Œä½ ä¼šäº§ç”Ÿé¢å¤–的超能力值çƒï¼ˆæ¯è¶…出 %d å馈值产生 1 个超能力值çƒï¼‰ï¼Œä½†æ˜¯æ¯å›žåˆäº§ç”Ÿçš„é¢å¤–超能力值çƒæ•°é‡ä¸ä¼šè¶…过 %d 。 + The damage will scale with your Mindpower.]], [[ç”¨ä½ çš„æ½œæ„识渗é€å‘¨å›´çš„环境。当æ¤æŠ€èƒ½æ¿€æ´»æ—¶ï¼Œæ¯å›žåˆä½ 会射出 %d 个çµèƒ½å€¼çƒé€ æˆ %0.2f 精神伤害(æ¯ä¸ªæ•Œæ–¹å•ä½åªæ‰¿å—一次çµèƒ½å€¼çƒæ”»å‡»ï¼‰ã€‚æ¯ä¸ªçµèƒ½å€¼çƒæ¶ˆè€— 5 点å馈值。 + 当获得的åé¦ˆå€¼è¶…å‡ºæœ€å¤§å€¼æ—¶ï¼Œä½ ä¼šäº§ç”Ÿé¢å¤–çš„çµèƒ½å€¼çƒï¼ˆæ¯è¶…出 %d å馈值产生 1 个çµèƒ½å€¼çƒï¼‰ï¼Œä½†æ˜¯æ¯å›žåˆäº§ç”Ÿçš„é¢å¤–çµèƒ½å€¼çƒæ•°é‡ä¸ä¼šè¶…过 %d 。 æ¤æŠ€èƒ½è¿ç”¨äº†çµèƒ½é€šé“ï¼Œæ‰€ä»¥å½“ä½ ç§»åŠ¨æ—¶ä¼šä¸æ–æ¤æŠ€èƒ½ã€‚ ç‰¹åˆ«åœ°ï¼Œå½“ä½ å¼€å¯æ¤æŠ€èƒ½æ—¶ï¼Œå¿ƒçµå…‰æŸã€ç²¾ç¥žåˆ‡æ–和碾碎心çµçš„攻击范围将å˜ä¸º10æ ¼ã€‚ å—精神强度影å“ï¼Œä¼¤å®³æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") @@ -26788,7 +26789,7 @@ t([[Release the bellows of the forge upon your surroundings, inflicting %0.2f mi å—精神强度影å“ï¼Œä¼¤å®³å’Œå‡»é€€å‡ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") t("Forge Armor", "熔炉护甲", "talent name") t([[Your Forge Shield talent now increases your Armour by %d, your Defense by %d, and gives you %0.2f psi when you're hit by a melee or ranged attack. - The bonuses will scale with your Mindpower.]], [[ä½ çš„ç†”ç‚‰å±éšœæŠ€èƒ½çŽ°åœ¨å¯ä»¥å¢žåŠ ä½ %d 点护甲, %d 点闪é¿ï¼Œå¹¶ä¸”å½“ä½ è¢«è¿‘æˆ˜æˆ–è¿œç¨‹æ”»å‡»å‡»ä¸æ—¶ç»™äºˆä½ %0.2f 超能力值。 + The bonuses will scale with your Mindpower.]], [[ä½ çš„ç†”ç‚‰å±éšœæŠ€èƒ½çŽ°åœ¨å¯ä»¥å¢žåŠ ä½ %d 点护甲, %d 点闪é¿ï¼Œå¹¶ä¸”å½“ä½ è¢«è¿‘æˆ˜æˆ–è¿œç¨‹æ”»å‡»å‡»ä¸æ—¶ç»™äºˆä½ %0.2f çµèƒ½å€¼ã€‚ å—精神强度影å“ï¼Œå¢žç›ŠæŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") t("Dreamforge", "梦之熔炉", "talent name") t("#GOLD#%s strikes the dreamforge!", "#GOLD# %s锤击ç€æ¢¦å¢ƒç†”炉ï¼", "logSeen") @@ -26868,7 +26869,7 @@ t([[You move through the dream world, reappearing at a nearby location. t("Dream Prison", "梦境牢笼", "talent name") t([[Imprisons all sleeping targets within range in their dream state, effectively extending sleeping effects for as long as Dream Prison is maintainted. This powerful effect constantly drains %0.2f%% of your maximum Psi (excluding this talent) per turn, and is considered a psionic channel; as such it will break if you move. - (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)]], [[将范围内所有ç¡çœ 状æ€çš„ç›®æ ‡å›šç¦åœ¨æ¢¦å¢ƒç‰¢ç¬¼é‡Œï¼Œæœ‰æ•ˆåœ°å»¶é•¿ä»–们的ç¡çœ 效果,这个强大的技能æ¯å›žåˆä¼šæŒç»æ¶ˆè€— %0.2f%% 最大超能力值(本技能除外),并且è¿ç”¨äº†çµèƒ½é€šé“ï¼Œæ‰€ä»¥å½“ä½ ç§»åŠ¨æ—¶ä¼šä¸æ–æ¤æŠ€èƒ½ã€‚ + (Note that sleeping effects that happen each turn, such as Nightmare's damage and Sleep's contagion, will cease to function for the duration of the effect.)]], [[将范围内所有ç¡çœ 状æ€çš„ç›®æ ‡å›šç¦åœ¨æ¢¦å¢ƒç‰¢ç¬¼é‡Œï¼Œæœ‰æ•ˆåœ°å»¶é•¿ä»–们的ç¡çœ 效果,这个强大的技能æ¯å›žåˆä¼šæŒç»æ¶ˆè€— %0.2f%% 最大çµèƒ½å€¼ï¼ˆæœ¬æŠ€èƒ½é™¤å¤–),并且è¿ç”¨äº†çµèƒ½é€šé“ï¼Œæ‰€ä»¥å½“ä½ ç§»åŠ¨æ—¶ä¼šä¸æ–æ¤æŠ€èƒ½ã€‚ 注æ„:æ¯å›žåˆå¯äº§ç”Ÿçš„ç¡çœ é™„åŠ çŠ¶æ€ï¼Œå¦‚梦é‡çš„ä¼¤å®³å’Œå…¥æ¢¦çš„ä¼ æŸ“æ•ˆæžœï¼Œå°†åœ¨æ¤æ•ˆæžœæŒç»è¿‡ç¨‹ä¸å¤±æ•ˆã€‚]], "tformat") @@ -26893,7 +26894,7 @@ t([[Increases your maximum Feedback by %d, and increases the Feedback you gain f å—精神强度影å“,åé¦ˆå€¼å¢žåŠ çŽ‡æŒ‰æ¯”ä¾‹åŠ æˆã€‚]], "tformat") t("Conversion", "å馈充能", "talent name") t([[Use Feedback to replenish yourself. This heals you for %d life, and restores %d stamina, %d mana, %d equilibrium, %d vim, %d positive and negative energies, %d psi energy, and %d hate. - The heal and resource gain will improve with your Mindpower.]], [[使用å馈值æ¥è¡¥å……自己。治疗 %d ç”Ÿå‘½å€¼å¹¶å›žå¤ %d 点è€åŠ›ï¼Œ %d 点法力, %d 点失衡值, %d 点活力, %d 点æ£è´Ÿè¶…能力值, %d ç‚¹è¶…èƒ½åŠ›å€¼åŠ %d 点仇æ¨å€¼ã€‚ + The heal and resource gain will improve with your Mindpower.]], [[使用å馈值æ¥è¡¥å……自己。治疗 %d ç”Ÿå‘½å€¼å¹¶å›žå¤ %d 点è€åŠ›ï¼Œ %d 点法力, %d 点失衡值, %d 点活力, %d 点æ£è´Ÿçµèƒ½å€¼ï¼Œ %d 点çµèƒ½å€¼åŠ %d 点仇æ¨å€¼ã€‚ å—精神强度影å“,增益效果有é¢å¤–åŠ æˆã€‚]], "tformat") @@ -26918,7 +26919,7 @@ t("Use which gem?", "使用哪颗å®çŸ³ï¼Ÿ", "_t") t([[Matter is energy, as any good Mindslayer knows. Unfortunately, the various bonds and particles involved are just too numerous and complex to make the conversion feasible in most cases. The ordered, crystalline structure of a gem, however, make it possible to transform a small percentage of its matter into usable energy. This talent consumes one gem and grants %d psi per turn for between 5 and 13 turns, depending on the quality of the gem used. This process also creates a resonance field that provides the (imbued) effects of the gem to you while this effect lasts.]], [[任何优秀的心çµæ€æ‰‹éƒ½çŸ¥é“,物质就是能é‡ã€‚é—憾的是,大多数物质由于分åæˆåˆ†çš„å¤æ‚æ€§æ— æ³•è½¬æ¢ã€‚然而,å®çŸ³æœ‰åºçš„晶体结构使得部分物质转化为能é‡æˆä¸ºå¯èƒ½ã€‚ - 这个技能消耗一个å®çŸ³ï¼Œåœ¨ 5~13 回åˆå†…,æ¯å›žåˆèŽ·å¾— %d 超能力值,æŒç»å›žåˆå–决于所用的å®çŸ³å“质。 + 这个技能消耗一个å®çŸ³ï¼Œåœ¨ 5~13 回åˆå†…,æ¯å›žåˆèŽ·å¾— %d çµèƒ½å€¼ï¼ŒæŒç»å›žåˆå–决于所用的å®çŸ³å“质。 在æŒç»æ—¶é—´å†…åŒæ—¶èŽ·å¾—一个共振领域æä¾›å®çŸ³çš„效果 ]], "tformat") t("Resonant Focus", "共振èšç„¦", "talent name") t([[By carefully synchronizing your mind to the resonant frequencies of your psionic focus, you strengthen its effects. @@ -26957,7 +26958,7 @@ section "game/modules/tome/data/talents/psionic/grip.lua" t("Bind", "çµèƒ½æ†ç»‘", "talent name") t([[Bind the target in crushing bands of telekinetic force, immobilizing it for %d turns. - The duration will improve with your Mindpower.]], [[用巨大的æŸç¼šè¶…能力值æ†ä½ç›®æ ‡ %d 回åˆã€‚ + The duration will improve with your Mindpower.]], [[用巨大的æŸç¼šçµèƒ½å€¼æ†ä½ç›®æ ‡ %d 回åˆã€‚ å—精神强度影å“,æŒç»æ—¶é—´æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") t("Greater Telekinetic Grasp", "çµèƒ½æ”¯é…", "talent name") t([[Use finely controlled forces to augment both your flesh-and-blood grip, and your telekinetic grip. This does the following: @@ -27032,10 +27033,10 @@ section "game/modules/tome/data/talents/psionic/mental-discipline.lua" t("Aura Discipline", "光环è®ç»ƒ", "talent name") t([[Your expertise in the art of energy projection grows. - Aura cooldowns are all reduced by %d turns. Aura damage drains energy more slowly (+%0.2f damage required to lose a point of energy).]], [[ä½ å¢žåŠ äº†åœ¨è¶…èƒ½åŠ›å€¼è¿ç”¨æ–¹é¢çš„知识。 - 所有光环的冷å´æ—¶é—´å‡å°‘ %d 回åˆã€‚光环消耗超能力值å˜çš„更慢(消耗æ¯ç‚¹è¶…能力值所需伤害值 +%0.2f )。]], "tformat") + Aura cooldowns are all reduced by %d turns. Aura damage drains energy more slowly (+%0.2f damage required to lose a point of energy).]], [[ä½ å¢žåŠ äº†åœ¨çµèƒ½å€¼è¿ç”¨æ–¹é¢çš„知识。 + 所有光环的冷å´æ—¶é—´å‡å°‘ %d 回åˆã€‚光环消耗çµèƒ½å€¼å˜çš„更慢(消耗æ¯ç‚¹çµèƒ½å€¼æ‰€éœ€ä¼¤å®³å€¼ +%0.2f )。]], "tformat") t("Shield Discipline", "护盾è®ç»ƒ", "talent name") -t("Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by %d turns, the amount of damage absorption required to gain a point of energy is reduced by %0.1f, and the maximum energy you can gain from each shield is increased by %0.1f per turn.", "ä½ å¢žåŠ äº†åœ¨è¶…èƒ½åŠ›å€¼å¸æ”¶æ–¹é¢çš„知识。所有护盾的冷å´æ—¶é—´å‡å°‘ %d 回åˆã€‚护盾é¢å¤–å¢žåŠ è¶…èƒ½åŠ›å€¼æ‰€éœ€ä¼¤å®³å€¼å‡å°‘ %0.1f ,æ¯ä¸ªæŠ¤ç›¾çš„最大能é‡å¸æ”¶é‡å¢žåŠ %0.1f æ¯å›žåˆã€‚", "tformat") +t("Your expertise in the art of energy absorption grows. Shield cooldowns are all reduced by %d turns, the amount of damage absorption required to gain a point of energy is reduced by %0.1f, and the maximum energy you can gain from each shield is increased by %0.1f per turn.", "ä½ å¢žåŠ äº†åœ¨çµèƒ½å€¼å¸æ”¶æ–¹é¢çš„知识。所有护盾的冷å´æ—¶é—´å‡å°‘ %d 回åˆã€‚护盾é¢å¤–å¢žåŠ çµèƒ½å€¼æ‰€éœ€ä¼¤å®³å€¼å‡å°‘ %0.1f ,æ¯ä¸ªæŠ¤ç›¾çš„最大能é‡å¸æ”¶é‡å¢žåŠ %0.1f æ¯å›žåˆã€‚", "tformat") t("Iron Will", "é’¢é“æ„å¿—", "talent name") t("Improves Mental Saves by %d, and stun immunity by %d%%.", " é’¢é“æ„å¿—æ高 %d 精神抗性和%d%% 震慑å…疫。", "tformat") t("Highly Trained Mind", "精神è®ç»ƒ", "talent name") @@ -27049,7 +27050,7 @@ section "game/modules/tome/data/talents/psionic/mentalism.lua" t("Psychometry", "共鸣之心", "talent name") t([[Resonate with psionic, nature, and anti-magic powered objects you wear, increasing your physical and mind power by %0.2f or %d%% of the object's material level (whichever is lower). - This effect stacks and applies for each qualifying object worn.]], [[ä¸Žä½ è£…å¤‡ç€çš„超能力ã€è‡ªç„¶å’Œåé”è¶…èƒ½åŠ›å€¼æ‰€åˆ¶é€ çš„ç‰©å“äº§ç”Ÿå…±é¸£ï¼Œå¢žåŠ ä½ %0.2f 点或 %d%% 物å“æè´¨ç‰çº§æ•°å€¼ï¼ˆå–较å°å€¼ï¼‰çš„物ç†å’Œç²¾ç¥žå¼ºåº¦ã€‚ + This effect stacks and applies for each qualifying object worn.]], [[ä¸Žä½ è£…å¤‡ç€çš„çµèƒ½ã€è‡ªç„¶å’Œåé”çµèƒ½å€¼æ‰€åˆ¶é€ 的物å“äº§ç”Ÿå…±é¸£ï¼Œå¢žåŠ ä½ %0.2f 点或 %d%% 物å“æè´¨ç‰çº§æ•°å€¼ï¼ˆå–较å°å€¼ï¼‰çš„物ç†å’Œç²¾ç¥žå¼ºåº¦ã€‚ æ¤æ•ˆæžœå¯ä»¥å åŠ ï¼Œå¹¶ä¸”é€‚ç”¨äºŽæ‰€æœ‰ç¬¦åˆæ¡ä»¶çš„已穿戴装备。]], "tformat") t("Mental Shielding", "精神å±éšœ", "talent name") t("%s's mind is clear!", "%s的精神被净化了ï¼", "logSeen") @@ -27233,7 +27234,7 @@ section "game/modules/tome/data/talents/psionic/psi-archery.lua" t("Guided Shot", "导引ç®", "talent name") t("Fire and guide an arrow to its target with precise telekinetic nudges. Does normal damage, but accuracy and crit chance are increased by %d.", "射出一支导引ç®ç²¾ç¡®çš„飞å‘æ•Œäººã€‚é€ æˆæ™®é€šä¼¤å®³ï¼Œä½†æ˜¯å‘½ä¸å’Œæš´å‡»çŽ‡æ高 %d 。", "tformat") t("Augmented Shot", "强力射击", "talent name") -t("Use telekinetic forces to greatly augment the durability and tension of your bow in order to fire an arrow with velocity unmatched by even the mightiest mundane archers. Increases armor penetration by %d, and deals %d%% damage.", "使用精神超能力以增强弓的è€ä¹…å’Œå¼ åŠ›ï¼Œä½¿å°„å‡ºçš„ç®å…·æœ‰æ— 与伦比的å¨åŠ›ã€‚å¢žåŠ %d 点护甲穿é€å¹¶é€ æˆ %d%% 伤害。", "tformat") +t("Use telekinetic forces to greatly augment the durability and tension of your bow in order to fire an arrow with velocity unmatched by even the mightiest mundane archers. Increases armor penetration by %d, and deals %d%% damage.", "使用精神çµèƒ½ä»¥å¢žå¼ºå¼“çš„è€ä¹…å’Œå¼ åŠ›ï¼Œä½¿å°„å‡ºçš„ç®å…·æœ‰æ— 与伦比的å¨åŠ›ã€‚å¢žåŠ %d 点护甲穿é€å¹¶é€ æˆ %d%% 伤害。", "tformat") t("Thought-quick Shot", "æ„念射击", "talent name") t("Ready and release an arrow with a flitting thought. This attack does not use a turn, and increases in talent level reduce its cooldown.", "用飞翔的æ€ç»ªå°„出一支ç®çŸ¢ã€‚æ¤æ”»å‡»ä¸æ¶ˆè€—回åˆæ•°ã€‚éšç€æŠ€èƒ½ç‰çº§æ高,冷å´æ—¶é—´ç¼©çŸã€‚", "tformat") t("Masterful Telekinetic Archery", "çµèƒ½å°„击掌æ¡", "talent name") @@ -27286,7 +27287,7 @@ t([[Assume a defensive mental state. This requires a telekinetically-wielded weapon.]], [[用æ„念进行防御。 下一个回åˆï¼Œä½ 的念动æ¦å™¨ä¼šå®Œå…¨æ ¼æŒ¡å¯¹ä½ 的第一次近战攻击,并åå‡»æ”»å‡»è€…é€ æˆ %d%% æ¦å™¨ä¼¤å®³ã€‚ 技能ç‰çº§ 3 æ—¶ä½ è¿˜èƒ½ç¼´æ¢°æ”»å‡»è€… 3 回åˆã€‚ - 技能ç‰çº§ 5 æ—¶æ¯å›žåˆä½ 有 %d%% å‡ çŽ‡è¢«åŠ¨æ ¼æŒ¡ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»ï¼Œå¹¶æ¶ˆè€— 1 5 ç‚¹è¶…èƒ½åŠ›å€¼ã€‚å‡ çŽ‡å—çµå·§åŠ æˆã€‚ + 技能ç‰çº§ 5 æ—¶æ¯å›žåˆä½ 有 %d%% å‡ çŽ‡è¢«åŠ¨æ ¼æŒ¡ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»ï¼Œå¹¶æ¶ˆè€— 1 5 点çµèƒ½å€¼ã€‚å‡ çŽ‡å—çµå·§åŠ æˆã€‚ 这个技能需è¦ä¸€æŠŠä¸»æ‰‹æ¦å™¨å’Œä¸€æŠŠå¿µåŠ¨æ¦å™¨ã€‚]], "tformat") t("Impale", "çµèƒ½çªåˆº", "talent name") t("You cannot do that without a weapon in your telekinetic slot.", "ä½ ä¸èƒ½åœ¨æ²¡æœ‰å¿µåŠ›æ¦å™¨æ—¶è¿™ä¹ˆåšã€‚", "logPlayer") @@ -27309,18 +27310,18 @@ t("absorption", "å¸æ”¶", "_t") t("Project energy to damage foes.", " 使用能é‡æ‘§æ¯ç›®æ ‡ã€‚", "_t") t("projection", "投射", "_t") t("Wield melee weapons with mentally-manipulated forces.", " 用æ„志力æ¥æŽ§åˆ¶è¿‘战æ¦å™¨ã€‚", "_t") -t("psi-fighting", "è¶…èƒ½æ ¼æ–—", "_t") +t("psi-fighting", "çµèƒ½æ ¼æ–—", "_t") t("Use gems to focus your energies.", " 利用å®çŸ³æ¥é›†ä¸èƒ½é‡ã€‚", "_t") t("focus", "èšç„¦", "_t") t("Use energy to move yourself and others.", " 使用能é‡æ¥ç§»åŠ¨ä½ çš„ä½ç½®ã€‚", "_t") t("augmented mobility", "强化移动", "_t") -t("Augment melee attacks with psionic enegies.", "使用超能力进行近战攻击", "_t") +t("Augment melee attacks with psionic enegies.", "使用çµèƒ½è¿›è¡Œè¿‘战攻击", "_t") t("augmented striking", "强化打击", "_t") t("Pull energy from your surroundings.", " ä»Žä½ å‘¨å›´å¸æ”¶èƒ½é‡ã€‚", "_t") t("voracity", "贪婪", "_t") -t("Subtle applications of the psionic arts.", " 超能力的å¤æ‚应用。", "_t") +t("Subtle applications of the psionic arts.", " çµèƒ½çš„å¤æ‚应用。", "_t") t("finer energy manipulations", "能é‡æ“控", "_t") -t("Various psionic talents.", " 多ç§è¶…能力技能。", "_t") +t("Various psionic talents.", " 多ç§çµèƒ½æŠ€èƒ½ã€‚", "_t") t("other", "其他", "_t") t("Mastery of telekinetic forces.", "掌æ¡åŠ¨èƒ½åŠ›é‡ã€‚", "_t") t("kinetic mastery", "动能掌æ¡", "_t") @@ -27353,7 +27354,7 @@ t("mentalism", "唯心主义", "_t") t("Store feedback as you get damaged and use it to protect and heal your body.", " 储å˜å馈能é‡å¹¶ä½¿å…¶ä¸ºä½ 所用。", "_t") t("feedback", "å馈", "_t") t("Put your mind into a deep trance.", " ä½¿ä½ çš„æ€ç»´è¿›å…¥å¹»æƒ³çŠ¶æ€ã€‚", "_t") -t("psionic", "超能", "talent category") +t("psionic", "çµèƒ½", "talent category") t("trance", "幻想", "_t") @@ -27431,28 +27432,28 @@ t([[You believe that your mind is the center of everything. Permanently increas Converted Psi damage you take will be further reduced by %0.1f%% (%0.1f%% from character level with the remainder further reduced by %0.1f%% from talent level). The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. The first talent point also increases your solipsism threshold by 20%% (currently %d%%), reducing your global speed by 1%% for each percentage your current Psi falls below this threshold.]], [[ä½ ç›¸ä¿¡ä½ çš„å¿ƒçµæ˜¯ä¸–间万物的ä¸å¿ƒã€‚ - æ¯çº§æ°¸ä¹…æ€§å¢žåŠ ä½ 5 点超能力值,并å‡å°‘ä½ 50%% 的生命æˆé•¿ï¼ˆå½±å“å‡çº§æ—¶çš„生命增益,但åªåœ¨å¦ä¹ æ¤æŠ€èƒ½æ—¶æ°¸ä¹…å½±å“一次) - åŒæ—¶ä½ å¦ä¼šç”¨å¿ƒçµæ¥æ‰¿å—伤害,转化 %d%% 生命削å‡ä¸ºè¶…能力值削å‡ï¼Œå¹¶ä¸” %d%% 的治疗值和回å¤å€¼ä¼šè½¬åŒ–为超能力值的增长。 - 转化æˆçš„超能力值削å‡å°†è¿›ä¸€æ¥è¢«å‡å°‘ %0.1f%% ( %0.1f%% æ¥è‡ªäºŽäººç‰©ç‰çº§ï¼Œ %0.1f%% æ¥è‡ªäºŽæŠ€èƒ½ç‰çº§ã€‚) - å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ - å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œä½ çš„å”¯æˆ‘ä¸´ç•Œç‚¹ä¼šå¢žåŠ 20 %%ï¼ˆå½“å‰ %d%% ï¼‰ï¼Œä½ çš„è¶…èƒ½åŠ›å€¼æ¯ä½ŽäºŽè¿™ä¸ªä¸´ç•Œç‚¹ 1 %%ï¼Œä½ çš„æ‰€æœ‰é€Ÿåº¦å‡å°‘ 1 %%。]], "tformat") + æ¯çº§æ°¸ä¹…æ€§å¢žåŠ ä½ 5 点çµèƒ½å€¼ï¼Œå¹¶å‡å°‘ä½ 50%% 的生命æˆé•¿ï¼ˆå½±å“å‡çº§æ—¶çš„生命增益,但åªåœ¨å¦ä¹ æ¤æŠ€èƒ½æ—¶æ°¸ä¹…å½±å“一次) + åŒæ—¶ä½ å¦ä¼šç”¨å¿ƒçµæ¥æ‰¿å—伤害,转化 %d%% 生命削å‡ä¸ºçµèƒ½å€¼å‰Šå‡ï¼Œå¹¶ä¸” %d%% 的治疗值和回å¤å€¼ä¼šè½¬åŒ–为çµèƒ½å€¼çš„增长。 + 转化æˆçš„çµèƒ½å€¼å‰Šå‡å°†è¿›ä¸€æ¥è¢«å‡å°‘ %0.1f%% ( %0.1f%% æ¥è‡ªäºŽäººç‰©ç‰çº§ï¼Œ %0.1f%% æ¥è‡ªäºŽæŠ€èƒ½ç‰çº§ã€‚) + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点çµèƒ½å€¼ä¸Šé™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œä½ çš„å”¯æˆ‘ä¸´ç•Œç‚¹ä¼šå¢žåŠ 20 %%ï¼ˆå½“å‰ %d%% ï¼‰ï¼Œä½ çš„çµèƒ½å€¼æ¯ä½ŽäºŽè¿™ä¸ªä¸´ç•Œç‚¹ 1 %%ï¼Œä½ çš„æ‰€æœ‰é€Ÿåº¦å‡å°‘ 1 %%。]], "tformat") t("Balance", "唯我论:å‡è¡¡", "talent name") t([[You now substitute %d%% of your Mental Save for %d%% of your Physical and Spell Saves throws (so at 100%%, you would effectively use mental save for all saving throw rolls). The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. Learning this talent also increases your solipsism threshold by 10%% (currently %d%%).]], [[ä½ çŽ°åœ¨ä½¿ç”¨ %d%% 精神è±å…值æ¥æ›¿ä»£ %d%% 物ç†å’Œæ³•æœ¯è±å…ï¼ˆå³ 100 %%时精神è±å…完全替代所有è±å…)。 - å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点çµèƒ½å€¼ä¸Šé™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ å¦ä¹ æ¤æŠ€èƒ½ä¹Ÿä¼šå¢žåŠ ä½ 10 %%å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") t("Clarity", "唯我论:明晰", "talent name") t([[For every percent that your Psi pool exceeds %d%%, you gain 1%% global speed (up to a maximum of %+d%%). - The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10%% (currently %d%%).]], [[å½“ä½ çš„è¶…èƒ½åŠ›å€¼è¶…è¿‡ %d%% 时,æ¯è¶…过 1%% ä½ å¢žåŠ 1%% 整体速度(最大值 %+d%% )。 - å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ï¼Œå¢žåŠ ä½ 10%% å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") + The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25 and will increase your solipsism threshold by 10%% (currently %d%%).]], [[å½“ä½ çš„çµèƒ½å€¼è¶…过 %d%% 时,æ¯è¶…过 1%% ä½ å¢žåŠ 1%% 整体速度(最大值 %+d%% )。 + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点çµèƒ½å€¼ä¸Šé™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ï¼Œå¢žåŠ ä½ 10%% å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") t("Dismissal", "唯我论:è±å…", "talent name") t("#TAN##Source# mentally dismisses some damage!", "#TAN##Source#精神上è±å…了部分伤害!", "delayedLogMessage") t("#TAN#(%d dismissed)#LAST#", "#TAN#(%d 唯我论:è±å…)#LAST#", "tformat") t([[Each time you take damage, you roll %d%% of your mental save against it. A successful saving throw can crit and will reduce the damage by at least 50%%. The first talent point invested will also increase the amount of Psi you gain from Willpower by 0.5, but reduce the amount of life you gain from Constitution by 0.25. The first talent point also increases your solipsism threshold by 10%% (currently %d%%).]], [[æ¯å½“ä½ å—åˆ°ä¼¤å®³æ—¶ï¼Œä½ ä¼šä½¿ç”¨ %d%% 精神è±å…æ¥é‰´å®šã€‚鉴定时精神è±å…å¯èƒ½æš´å‡»ï¼Œè‡³å°‘å‡å°‘ 50%% 的伤害。 - å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点超能力值上é™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ + å¦ä¹ æ¤æŠ€èƒ½æ—¶ï¼Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹æ„志会é¢å¤–å¢žåŠ 0.5 点çµèƒ½å€¼ä¸Šé™ï¼Œè€Œï¼ˆé«˜äºŽåŸºç¡€å€¼ 10 的)æ¯ç‚¹ä½“质会å‡å°‘ 0.25 点生命上é™ï¼ˆè‹¥ä½ŽäºŽåŸºç¡€å€¼ 10 åˆ™å¢žåŠ ç”Ÿå‘½ä¸Šé™ï¼‰ã€‚ å¦ä¹ æ¤æŠ€èƒ½ä¹Ÿä¼šå¢žåŠ ä½ 10 %%å”¯æˆ‘ä¸´ç•Œç‚¹ï¼ˆå½“å‰ %d%% )。]], "tformat") @@ -27490,7 +27491,7 @@ t([[For %d turns your pyrokinesis transcends your normal limits, increasing your çƒèƒ½å¸å–将会é™ä½Žæ•Œäººçš„伤害 %d%% 。 çƒèƒ½æ‰“击的第二次寒冷/冻结攻击将会产生åŠå¾„为 1 的爆炸。 å—精神强度影å“,伤害和抗性穿é€æœ‰é¢å¤–åŠ æˆã€‚ - åŒä¸€æ—¶é—´åªæœ‰ä¸€ä¸ªè¶…能系技能产生效果。]], "tformat") + åŒä¸€æ—¶é—´åªæœ‰ä¸€ä¸ªçµèƒ½ç³»æŠ€èƒ½äº§ç”Ÿæ•ˆæžœã€‚]], "tformat") t("Brainfreeze", "é”è„‘æžå¯’", "talent name") t([[Quickly drain the heat from your target's brain, dealing %0.1f Cold damage. Affected creatures will also be brainlocked for 4 turns, putting a random talent on cooldown, and freezing cooldowns. @@ -27600,7 +27601,7 @@ t([[Activate to increase your critical strike damage by %d%% for 10 turns. Whil åŒä¸€æ—¶é—´åªæœ‰ä¸€ç§è¿·å¹»ç³»æŠ€èƒ½å¯ä»¥æ¿€æ´»ã€‚]], "tformat") t("Deep Trance", "深度幻想", "talent name") t([[When you wield or wear an item infused by psionic, nature, or arcane-disrupting forces you improve all values under its 'when wielded/worn' field %d%%. - Note this doesn't change the item itself, but rather the effects it has on your person (the item description will not reflect the improved values).]], [[å½“ä½ ç©¿æˆ´ç”±è¶…èƒ½åŠ›ã€è‡ªç„¶æˆ–åé”力é‡çŒæ³¨çš„è£…å¤‡æ—¶ï¼Œä½ å¢žåŠ %d%% "当使用或装备时:"的增益属性。 + Note this doesn't change the item itself, but rather the effects it has on your person (the item description will not reflect the improved values).]], [[å½“ä½ ç©¿æˆ´ç”±çµèƒ½ã€è‡ªç„¶æˆ–åé”力é‡çŒæ³¨çš„è£…å¤‡æ—¶ï¼Œä½ å¢žåŠ %d%% "当使用或装备时:"的增益属性。 注æ„æ¤æŠ€èƒ½ä¸ä¼šæ”¹å˜è£…备属性,它的效果åªä½œç”¨äºŽä½ 自身。(æ¤æŠ€èƒ½çš„增益也ä¸ä¼šåœ¨è£…备æ述上åæ˜ å‡ºæ¥ï¼‰ã€‚]], "tformat") @@ -27612,28 +27613,28 @@ t("%s resists the sleep!", "%s抵抗了ç¡çœ ï¼", "logSeen") t([[You draw kinetic energy from your surroundings to replenish your Psi. This will slow all targets within radius %d by %d%% (max %d%%) for four turns, draining %0.1f (max %0.1f) stamina from each. You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. - The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–动能,æ¥å¢žåŠ 自己的超能力值。 + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–动能,æ¥å¢žåŠ 自己的çµèƒ½å€¼ã€‚ å‡å°‘ %d ç åŠå¾„范围内的敌人 %d%% (最多 %d%% )速度,åŒæ—¶æ¯ä¸ªç›®æ ‡å¸å– %0.1f (最多 %0.1f )点体力。 - ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d ) 超能力值,之åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. - 当超能力值å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat") + ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d ) çµèƒ½å€¼ï¼Œä¹‹åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. + 当çµèƒ½å€¼å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat") t("Thermal Leech", "çƒèƒ½å¸å–", "talent name") t([[You draw thermal energy from your surroundings to replenish your Psi. This will freeze all targets within radius %d for %d (max %d) turns, and deal %0.1f (max %0.1f) Cold damage. You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. - The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–çƒèƒ½ï¼Œæ¥å¢žåŠ 自己的超能力值。 + The damage and the strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–çƒèƒ½ï¼Œæ¥å¢žåŠ 自己的çµèƒ½å€¼ã€‚ 冻结 %d ç åŠå¾„范围内的敌人 %d (最多 %d )回åˆï¼ŒåŒæ—¶å¯¹æ¯ä¸ªç›®æ ‡é€ æˆ %0.1f (最多 %0.1f )点寒冷伤害。 - ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d )超能力值,之åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. - 当超能力值å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat") + ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d )çµèƒ½å€¼ï¼Œä¹‹åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. + 当çµèƒ½å€¼å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat") t("Charge Leech", "电能å¸å–", "talent name") t([[You draw electical potential energy from your surroundings to replenish your Psi. This deals %0.1f (max %0.1f) Lightning damage to all targets around you within radius %d, and has a %d%% (max %d%%) chance to daze them for 3 turns. You replenish %d (max %d) Psi from the first target, with each additional target restoring 20%% less than the one before it. - The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–电能,æ¥å¢žåŠ 自己的超能力值。 + The strength of these effects increases as your Psi depletes and with your Mindpower.]], [[ä½ ä»Žå‘¨å›´å¸å–电能,æ¥å¢žåŠ 自己的çµèƒ½å€¼ã€‚ 对 %d ç åŠå¾„èŒƒå›´å†…çš„æ•Œäººé€ æˆ %0.1f (最多 %0.1f )点闪电伤害,åŒæ—¶æœ‰ %d%% (最多 %d%% ï¼‰å‡ çŽ‡ä½¿ä¹‹çœ©æ™• 3 回åˆã€‚ - ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d )超能力值,之åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. - 当超能力值å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat", {3,1,2,4,5,6,7}) + ä»Žç¬¬ä¸€ä¸ªç›®æ ‡å¤„ä½ èŽ·å¾— %d (最多 %d )çµèƒ½å€¼ï¼Œä¹‹åŽæ¯ä¸ªç›®æ ‡å‡å°‘20%%. + 当çµèƒ½å€¼å‡å°‘æ—¶ï¼ŒæŠ€èƒ½æ•ˆæžœä¼šåŠ å¼ºã€‚]], "tformat", {3,1,2,4,5,6,7}) t("Insatiable", "è´ªå¾—æ— åŽŒ", "talent name") -t("Increases your maximum energy by %d. You also gain %0.1f Psi for each kill and %0.1f Psi for each mind critical.", "å¢žåŠ è¶…èƒ½åŠ›å€¼ä¸Šé™ %d 。 æ¯æ¬¡æ€æ»æ•ŒäººèŽ·å¾— %0.1f 超能力值,æ¯æ¬¡ç²¾ç¥žæš´å‡»èŽ·å¾— %0.1f 超能力值。", "tformat") +t("Increases your maximum energy by %d. You also gain %0.1f Psi for each kill and %0.1f Psi for each mind critical.", "å¢žåŠ çµèƒ½å€¼ä¸Šé™ %d 。 æ¯æ¬¡æ€æ»æ•ŒäººèŽ·å¾— %0.1f çµèƒ½å€¼ï¼Œæ¯æ¬¡ç²¾ç¥žæš´å‡»èŽ·å¾— %0.1f çµèƒ½å€¼ã€‚", "tformat") ------------------------------------------------ @@ -28603,7 +28604,7 @@ t([[Upon expiring the corpselight implodes, pulling in all foes towards its cent 鬼ç«æ¯å åŠ ä¸€å±‚ï¼Œä¼¤å®³å¢žåŠ 10%% 。 伤害å—æ³•æœ¯å¼ºåº¦åŠ æˆã€‚ - #PURPLE#å¦ä¹ è¿™ä¸€æŠ€èƒ½ä¼šæŠŠä½ æžå¯’鬼ç«æ¶ˆè€—çš„çµé‚æ•°é‡ä»Ž 1 å¢žåŠ åˆ° 2 。]], "tformat") + #PURPLE#å¦ä¹ è¿™ä¸€æŠ€èƒ½ä¼šæŠŠä½ é˜´ç‡ƒé¬¼ç«æ¶ˆè€—çš„çµé‚æ•°é‡ä»Ž 1 å¢žåŠ åˆ° 2 。]], "tformat") ------------------------------------------------ @@ -29699,7 +29700,7 @@ t([[Allows shields to be equipped, using Cunning instead of strength as a requir In addition, as long as you are wearing armour no heavier than leather, you gain %d Armour and %d%% Armour hardiness. The chance to deflect increases with your Cunning.]], [[å…è®¸ä½ è£…å¤‡ç›¾ç‰Œï¼Œä½¿ç”¨çµå·§ä½œä¸ºå±žæ€§éœ€æ±‚。 å½“ä½ å—åˆ°è¿‘æˆ˜æ”»å‡»ï¼Œä½ æœ‰ %d%% çš„å‡ çŽ‡ç”¨ç›¾ç‰Œä½¿è¿™æ¬¡æ”»å‡»å斜,并完全躲é¿å®ƒã€‚ - å¦å¤–ï¼Œè‹¥ä½ æ²¡æœ‰è£…å¤‡é‡ç”²ï¼Œä½ 获得 %d 护甲值和 %d%% 护甲硬度。 + å¦å¤–ï¼Œè‹¥ä½ æ²¡æœ‰è£…å¤‡é‡ç”²ï¼Œä½ 获得 %d 护甲值和 %d%% 护甲强度。 å—到çµå·§å½±å“,åæ–œå‡ çŽ‡æœ‰åŠ æˆã€‚]], "tformat") t("Bash and Smash", "击退射击", "talent name") t("You require a ranged weapon and a shield to use this talent.", "ä½ å¿…é¡»è£…å¤‡ä¸€æŠŠè¿œç¨‹æ¦å™¨å’Œä¸€é¢ç›¾ç‰Œã€‚", "logPlayer") @@ -29769,7 +29770,7 @@ t([[You become better at using your armour to deflect blows and protect your vit t("Light Armour Training", "轻甲è®ç»ƒ", "talent name") t([[You learn to maintain your agility and manage your combat posture while wearing light armour. When wearing armour no heavier than leather in your main body slot, you gain %d Defense, %d%% Armour hardiness, and %d%% reduced Fatigue. In addition, when you step adjacent to a (visible) enemy, you use the juxtaposition to increase your total Defense by %d for 2 turns. - The Defense bonus scales with your Dexterity.]], [[ä½ å¦ä¼šåœ¨èº«ç€è½»ç”²æ—¶ä¿æŒæ•æ·ï¼Œå¢žåŠ %d é—ªé¿ï¼Œ %d%% 护甲硬度,å‡å°‘ %d%% 疲劳。 + The Defense bonus scales with your Dexterity.]], [[ä½ å¦ä¼šåœ¨èº«ç€è½»ç”²æ—¶ä¿æŒæ•æ·ï¼Œå¢žåŠ %d é—ªé¿ï¼Œ %d%% 护甲强度,å‡å°‘ %d%% 疲劳。 æ¤å¤–,æ¯å½“ä½ è¿›å…¥å’Œï¼ˆå¯è§çš„)敌人相邻的ä½ç½®æ—¶ï¼Œä½ 获得 %d é—ªé¿ï¼ŒæŒç» 2 回åˆã€‚ é—ªé¿å—æ•æ·åŠ æˆã€‚]], "tformat") t("Combat Accuracy", "强化命ä¸", "talent name") @@ -30369,7 +30370,7 @@ t([[Take an offensive stance. As you attack your foes, you knock your target and 这个姿æ€ä¼šå¿«é€Ÿå‡å°‘体力值( -1 体力/回åˆï¼‰ã€‚]], "tformat") t("Battle Call", "挑衅", "talent name") t("%s is called to battle!", "%s 被拉进战斗ï¼", "logSeen") -t("Call all foes in a radius of %d around you into battle, getting them into melee range in an instant.", "æŒ‘è¡…ä½ å‘¨å›´ %d ç åŠå¾„范围内的敌人进入战斗,使它们立刻进入近战状æ€ã€‚", "tformat") +t("Call all foes in a radius of %d around you into battle, getting them into melee range in an instant.", "æŒ‘è¡…ä½ å‘¨å›´ %d ç åŠå¾„范围内的敌人进入战斗,将它们立刻拖入近战范围内。", "tformat") t("Shattering Impact", "震è¡æ”»å‡»", "talent name") t([[Put all of your strength into your weapon blows, creating shockwaves that deal %d%% Physical weapon damage to all nearby targets. Only one shockwave will be created per action, and the primary target does not take extra damage. Each shattering impact will drain 8 stamina.]], [[用尽全身的力é‡æŒ¥èˆžæ¦å™¨ï¼Œé€ æˆéœ‡è¡æ³¢å†²å‡»ä½ 周围的所有敌人,对æ¯ä¸ªæ•Œäººé€ æˆ %d%% 基础æ¦å™¨ä¼¤å®³ã€‚ @@ -30737,7 +30738,7 @@ t("Have dealt over 50000 darkness damage", "æ›¾é€ æˆè¶…过50000点暗影伤害" t([[You know how to protect yourself with the deepest shadows. As long as you stand on an unlit tile you gain %d armour, 50%% armour hardiness, and 20%% evasion. Any time you deal darkness damage, you will unlight both the target tile and yours. Passively increases your stealth rating by %d. - The armor bonus scales with your Constitution.]], [[ä½ æ‡‚å¾—å¦‚ä½•èžå…¥é˜´å½±ï¼Œå½“ä½ ç«™åœ¨é»‘æš—åœ°å½¢ä¸Šæ—¶å°†å¢žåŠ %d 点护甲〠50%%护甲硬度和 20%% é—ªé¿ã€‚ + The armor bonus scales with your Constitution.]], [[ä½ æ‡‚å¾—å¦‚ä½•èžå…¥é˜´å½±ï¼Œå½“ä½ ç«™åœ¨é»‘æš—åœ°å½¢ä¸Šæ—¶å°†å¢žåŠ %d 点护甲〠50%%护甲强度和 20%% é—ªé¿ã€‚ åŒæ—¶ï¼Œä½ é€ æˆçš„æš—å½±ä¼¤å®³ä¼šä½¿ä½ å½“å‰æ‰€åœ¨åŒºåŸŸå’Œç›®æ ‡åŒºåŸŸé™·å…¥é»‘暗。 è¢«åŠ¨å¢žåŠ %d 潜行强度。 å—体质影å“, æŠ¤ç”²åŠ å€¼æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") @@ -30757,7 +30758,7 @@ t("Have received at least 3500 blight damage and destroyed Zigur with the Grand t([[Thanks to your newfound knowledge of corruption, you've learned some tricks for toughening your body... but only if you are healthy enough to withstand the strain from the changes. Improves your life by 500, your defense by %d, your armour by %d, your armour hardiness by 20%% and your saves by %d as your natural toughness and reflexes are pushed beyond their normal limits. Your saves armour and defense will improve with your Constitution.]], [[多äºäº†ä½ åœ¨å •è½èƒ½é‡ä¸Šçš„æ–°å‘çŽ°ï¼Œä½ å¦åˆ°ä¸€äº›æ–¹æ³•æ¥å¢žå¼ºä½ 的体质。但是åªæœ‰å½“ä½ æœ‰ä¸€å‰¯å¼ºå£®çš„ä½“é„时方能承å—这剧烈的å˜åŒ–。 - å¢žåŠ ä½ 500 点生命上é™ï¼Œ %d 点闪é¿ï¼Œ %d 护甲值,20%% 护甲硬度 , %d 所有è±å…ï¼Œä½ çš„èº«ä½“å·²ç»çªç ´äº†è‡ªç„¶ç•Œçš„范畴和大自然的é™åˆ¶ã€‚ + å¢žåŠ ä½ 500 点生命上é™ï¼Œ %d 点闪é¿ï¼Œ %d 护甲值,20%% 护甲强度 , %d 所有è±å…ï¼Œä½ çš„èº«ä½“å·²ç»çªç ´äº†è‡ªç„¶ç•Œçš„范畴和大自然的é™åˆ¶ã€‚ å—体质影å“,è±å…ã€æŠ¤ç”²å’Œé—ªé¿æœ‰é¢å¤–åŠ æˆã€‚]], "tformat") @@ -30887,9 +30888,9 @@ t([[Gain 5 generic talent points and learn a new talent category from one of the 分组 2: - 自然/自然å¬å”¤ç³» - 自然/çµæ™¶æŽŒæ¡ç³» - - 超能/梦境系 - - 超能/强化移动系 - - 超能/å馈系 + - çµèƒ½/梦境系 + - çµèƒ½/强化移动系 + - çµèƒ½/å馈系 分组 3: - 法术/侦查系 - 法术/法æ–æ ¼æ–—ç³» @@ -31755,7 +31756,7 @@ Your whole life is dedicated to serving the Yeek race. You feel compelled by the You have been tasked to vanquish Murgol, an abomination from the deeps, and to clear the ritch tunnels before their blight spreads to the whole island. ]], [[æ¬¢è¿Žä½ #LIGHT_GREEN#@name@#WHITE#ï¼ ä½ æ˜¯ä¸€ä¸ªä¼Šå°”å…‹çš„å¤ºå¿ƒé”,维网的一员。 -所有的夺心é”都与维网相关è”,维网将所有夺心é”超能力è”系起æ¥ï¼ŒæŽ§åˆ¶ç€æ•´ä¸ªå¤ºå¿ƒé”æ—。 +所有的夺心é”都与维网相关è”,维网将所有夺心é”çµèƒ½è”系起æ¥ï¼ŒæŽ§åˆ¶ç€æ•´ä¸ªå¤ºå¿ƒé”æ—。 ä½ å°†ä½ çš„å…¨éƒ¨ç”Ÿæ´»å¥‰çŒ®ç»™ä½ çš„æ—ç¾¤ã€‚ä½ ä¸æƒœç‰ºç‰²ç”Ÿå‘½ä¿æŠ¤ä½ çš„ç§æ—。 ä½ è¢«æŒ‡æ´¾åŽ»å¾æœç©†æ ¼å°”,在他们的è…朽力é‡ä¾µèš€æ•´ä¸ªå²›å±¿ä¹‹å‰ä½ 必须扫除å¨èƒã€‚ @@ -33866,7 +33867,7 @@ Talents: ------------------------------------------------ section "game/modules/tome/data/texts/unlock-psionic_mindslayer.lua" -t("New Class: #LIGHT_GREEN#Mindslayer (Psionic)", "æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 心çµæ€æ‰‹ï¼ˆè¶…能力系)", "_t") +t("New Class: #LIGHT_GREEN#Mindslayer (Psionic)", "æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 心çµæ€æ‰‹ï¼ˆçµèƒ½ç³»ï¼‰", "_t") t([[Mindslayers are the frontline fighters of the Yeeks' Way. Absolutely devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind. Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too. @@ -33883,16 +33884,16 @@ Mindslayers use their mind to manipulate the world. They require energy to do so, which they take from the world around them. While their shields are up incoming damage will be partly absorbed and the energy stored for later use. ]], [[心çµæ€æ‰‹æ˜¯å¤ºå¿ƒé”æ—çš„å‰çº¿æˆ˜å£«ã€‚夺心é”使用他们的精神力é‡è¿›è¡Œæˆ˜æ–—。 -夺心é”是天生的心çµæ€æ‰‹ï¼ŒåŒæ ·å¿ƒçµæ€æ‰‹ä¹Ÿé€šå¸¸éƒ½æ˜¯å¤ºå¿ƒé”。虽然很罕è§ï¼Œä½†æ˜¯è¶…能力在其他ç§æ—也å˜åœ¨ã€‚ +夺心é”是天生的心çµæ€æ‰‹ï¼ŒåŒæ ·å¿ƒçµæ€æ‰‹ä¹Ÿé€šå¸¸éƒ½æ˜¯å¤ºå¿ƒé”。虽然很罕è§ï¼Œä½†æ˜¯çµèƒ½åœ¨å…¶ä»–ç§æ—也å˜åœ¨ã€‚ ä½ è§£æ•‘äº†ä¸€ä¸ªå¤ºå¿ƒé”心çµæ€æ‰‹ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸šï¼š #LIGHT_GREEN# 心çµæ€æ‰‹ #WHITE#。 -在战斗ä¸å¿ƒçµæ€æ‰‹ç”¨ä»–们强大的精神超能力æ¥å¼¥è¡¥ä»–们å±å¼±çš„物ç†æ ¼æ–—能力。 +在战斗ä¸å¿ƒçµæ€æ‰‹ç”¨ä»–们强大的精神çµèƒ½æ¥å¼¥è¡¥ä»–们å±å¼±çš„物ç†æ ¼æ–—能力。 èŒä¸šç‰¹ç‚¹ï¼š #YELLOW# -- 产生超能力场å¯ä»¥ä¿æŠ¤ä½ 自己并且å¸æ”¶å‘¨å›´èƒ½é‡ã€‚ -- ä½¿ä½ è‡ªå·±ç¬¼ç½©åœ¨è¶…èƒ½å…‰çŽ¯ä¸ï¼Œå‡å°‘å—到的伤害。 -- ä½¿ç”¨ä½ çš„è¶…èƒ½åŠ›æ¥æŽ§åˆ¶æ¦å™¨ï¼Œä½¿å…¶æ‚¬æµ®åœ¨ä½ é¢å‰ã€‚ -- 释放超能力场的能é‡äº§ç”Ÿèƒ½é‡çˆ†ç‚¸ã€‚ #WHITE# +- 产生çµèƒ½åœºå¯ä»¥ä¿æŠ¤ä½ 自己并且å¸æ”¶å‘¨å›´èƒ½é‡ã€‚ +- ä½¿ä½ è‡ªå·±ç¬¼ç½©åœ¨çµèƒ½å…‰çŽ¯ä¸ï¼Œå‡å°‘å—到的伤害。 +- ä½¿ç”¨ä½ çš„çµèƒ½æ¥æŽ§åˆ¶æ¦å™¨ï¼Œä½¿å…¶æ‚¬æµ®åœ¨ä½ é¢å‰ã€‚ +- 释放çµèƒ½åœºçš„能é‡äº§ç”Ÿèƒ½é‡çˆ†ç‚¸ã€‚ #WHITE# 心çµæ€æ‰‹ä½¿ç”¨ä»–们的精神力é‡æ¥æ“控这个世界。 他们需è¦èƒ½é‡æ¥ç»´æŒï¼Œèƒ½é‡ä»Žä»–们周围的世界ä¸æ±²å–。 @@ -33903,7 +33904,7 @@ While their shields are up incoming damage will be partly absorbed and the energ ------------------------------------------------ section "game/modules/tome/data/texts/unlock-psionic_solipsist.lua" -t("New Class: #LIGHT_GREEN#Solipsist (Psionic)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 织梦者(超能力系)", "_t") +t("New Class: #LIGHT_GREEN#Solipsist (Psionic)", "æ–°èŒä¸šï¼š #LIGHT_GREEN# 织梦者(çµèƒ½ç³»ï¼‰", "_t") t([[Solipsists are powerful psionicists that believe that the world is made up of nothing more than the thoughts and dreams of those that live in it. This power does not come without a price, however. The Solipsist must constantly fight with their own ego in order to keep a clear view of reality, lest they fall into a state of solipsism, the belief that the world and those that live in it are nothing more than figments of their own mind. @@ -33919,7 +33920,7 @@ Class features:#YELLOW# Solipsists use their mind to manipulate the world around them. They require energy to do so, which they recover naturally over time, and through methods others use to heal the body. -]], [[织梦者是强大的超能力者,他们相信世界是由æ€æƒ³å’Œäººä»¬çš„梦境组æˆçš„。 +]], [[织梦者是强大的çµèƒ½åŠ›è€…,他们相信世界是由æ€æƒ³å’Œäººä»¬çš„梦境组æˆçš„。 è¿™ç§åŠ›é‡å¹¶éžæ¯«æ— 代价,织梦者们为了维æŒå¯¹çŽ°å®žçš„清晰认识,必须ä¸æ–的与自我抗争,å¦åˆ™ä¾¿ä¼šæ·±é™·è‡ªå·±çš„囹圄ä¸ï¼Œå°†ä¸–界和他们身上å‘生的事误认为åªæ˜¯ä»–们虚构的æ€æƒ³ã€‚ ä½ å…ˆå‰å·²ç»ä½“验过梦境的力é‡äº†ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„èŒä¸š #LIGHT_GREEN# 织梦者 #WHITE#. @@ -33929,11 +33930,11 @@ They require energy to do so, which they recover naturally over time, and throug - 能够æ‰æ›²çŽ°å®žä½é¢ - å¯å‚¨å˜å¹¶é‡Šæ”¾åé¦ˆèƒ½é‡ - 从æ„识ä¸å¬å”¤å¼ºå¤§çš„战士 -- å°†ä½ å—到的伤害转化为超能力消耗,精神能é‡çš„多少æŸç§æ„义上也æ„味ç€ä½ 当å‰çš„生命力 +- å°†ä½ å—到的伤害转化为çµèƒ½æ¶ˆè€—,精神能é‡çš„多少æŸç§æ„义上也æ„味ç€ä½ 当å‰çš„生命力 - ä½¿ä½ çš„æ•Œäººé™·å…¥æ²‰ç¡ï¼Œè¿›å…¥å®ƒä»¬çš„梦境,æˆä¸ºå¯¹æ–¹çš„梦é‡ã€‚ #WHITE# 织梦者利用æ€æƒ³å’Œæ¢¦å¢ƒçš„力é‡æŽŒæŽ§èº«è¾¹çš„天地。 -他们需è¦è¶…能力æ¥åšè¿™ä¸€åˆ‡ï¼Œè€Œä»–们的超能力既å¯ä»¥é€šè¿‡è‡ªç„¶å›žå¤ï¼Œä¹Ÿå¯ä»¥é€šè¿‡å…¶ä»–人æ¢å¤ç”Ÿå‘½å€¼çš„方法æ¥å›žå¤ã€‚ +他们需è¦çµèƒ½æ¥åšè¿™ä¸€åˆ‡ï¼Œè€Œä»–们的çµèƒ½æ—¢å¯ä»¥é€šè¿‡è‡ªç„¶å›žå¤ï¼Œä¹Ÿå¯ä»¥é€šè¿‡å…¶ä»–人æ¢å¤ç”Ÿå‘½å€¼çš„方法æ¥å›žå¤ã€‚ ]], "_t") @@ -34288,7 +34289,7 @@ Race features:#YELLOW# 他们的身体长ç€ç™½è‰²çš„毛å‘,å¦å¤–他们有ç€ä¸æˆæ¯”ä¾‹çš„å·¨å¤§è„‘è¢‹ä½¿ä»–ä»¬çœ‹ä¸ŠåŽ»æ ·å有点滑稽。 ä¸è¿‡ä»–们是éžå¸¸çµå·§è€Œä¸”æ„志强大的ç§æ—。 å°½ç®¡åœ¨é©¬åŸºåŸƒäºšå°”å‡ ä¹Žæ²¡æœ‰å¬è¯´è¿‡ä»–们,他们作为åŠèº«äººå›½å®¶çº³æ ¼å°”的附庸国已ç»å˜åœ¨äº†å‡ 个世纪。 -他们在派尔纪元获得了独立,并开始信仰“维网â€â€”—一个由他们的超能力构建æˆçš„精神è”åˆç½‘络。 +他们在派尔纪元获得了独立,并开始信仰“维网â€â€”—一个由他们的çµèƒ½æž„建æˆçš„精神è”åˆç½‘络。 ä½ æ•‘äº†ä¸€ä¸ªå¤ºå¿ƒé”ï¼ŒçŽ°åœ¨ä½ å¯ä»¥åœ¨åˆ›å»ºäººç‰©æ—¶é€‰æ‹©æ–°çš„ç§æ—: #LIGHT_GREEN# å¤ºå¿ƒé” #WHITE#。 @@ -34312,7 +34313,7 @@ section "game/modules/tome/data/timed_effects/floor.lua" t("Icy Floor", "冰é¢", "floorEffect desc") t("The target is walking on an icy floor. Increasing movement speed by 20%, providing +20% cold damage piercing and -30% stun immunity.", "ç›®æ ‡è¡Œèµ°åœ¨å†°é¢ä¸Šã€‚å¢žåŠ 20%移动速度,æä¾› 20%的冰冷伤害穿é€ï¼ŒåŒæ—¶å‡å°‘ 30%的震慑å…疫。", "_t") t("Font of Life", "生命之泉", "floorEffect desc") -t("The target is near a font of life, granting %+0.2f life regeneration, %+0.2f equilibrium regeneration, %+0.2f stamina regeneration and %+0.2f psi regeneration. (Only living creatures benefit.)", "ç›®æ ‡é è¿‘ç”Ÿå‘½ä¹‹æ³‰ï¼Œå¢žåŠ %+0.2f 生命回å¤ï¼Œ %+0.2f 失衡值回å¤ï¼Œ %+0.2f 体力回å¤å’Œ %+0.2f 超能力回å¤ã€‚ä¸æ»æ—æ— æ³•èŽ·å¾—æ¤æ•ˆæžœã€‚", "tformat") +t("The target is near a font of life, granting %+0.2f life regeneration, %+0.2f equilibrium regeneration, %+0.2f stamina regeneration and %+0.2f psi regeneration. (Only living creatures benefit.)", "ç›®æ ‡é è¿‘ç”Ÿå‘½ä¹‹æ³‰ï¼Œå¢žåŠ %+0.2f 生命回å¤ï¼Œ %+0.2f 失衡值回å¤ï¼Œ %+0.2f 体力回å¤å’Œ %+0.2f çµèƒ½å›žå¤ã€‚ä¸æ»æ—æ— æ³•èŽ·å¾—æ¤æ•ˆæžœã€‚", "tformat") t("Spellblaze Scar", "奥术之痕", "floorEffect desc") t("The target is near a spellblaze scar, granting +25% spell critical chance, +10% fire and blight damage but critical spells will drain arcane forces.", "ç›®æ ‡æŽ¥è¿‘å¥¥æœ¯ä¹‹ç—•ï¼ŒèŽ·å¾— 25%æ³•æœ¯æš´å‡»çŽ‡ï¼Œå¢žåŠ 10%ç«ç„°å’Œæž¯èŽä¼¤å®³ï¼Œä½†æ˜¯æ³•æœ¯æš´å‡»ä¼šæ¶ˆè€—法力值。", "_t") t("Blighted Soil", "è’芜之地", "floorEffect desc") @@ -34436,7 +34437,7 @@ t("Bane of Confusion", "æ··ä¹±ç¾ç¥¸", "_t") t("The target is confused, acting randomly (chance %d%%), unable to perform complex actions and takes %0.2f darkness damage per turn.", "ç›®æ ‡å¤„äºŽæ··ä¹±ï¼Œéšæœºè¡ŒåŠ¨ ( %d%% å‡ çŽ‡ ),ä¸èƒ½å®Œæˆå¤æ‚的动作,æ¯å›žåˆå—到 %0.2f 暗影伤害。", "tformat") t("bane", "ç¾ç¥¸", "effect subtype") t("confusion", "æ··ä¹±", "effect subtype") -t("#Target# wanders around!.", "#Target#é™·å…¥æ˜è¿·è€Œæ— 目的地四处游è¡ï¼", "_t") +t("#Target# wanders around!", "#Target# é™·å…¥æ˜è¿·è€Œæ— 目的地四处游è¡ï¼", "_t") t("+Confused", "+æ··ä¹±", "_t") t("#Target# seems more focused.", "#Target#æ¢å¤äº†ç†æ™ºã€‚", "_t") t("-Confused", "-æ··ä¹±", "_t") @@ -34790,7 +34791,7 @@ t("#Target# speeds up.", "#Target#é€Ÿåº¦åŠ å¿«ã€‚", "_t") t("-Congeal Time", "-时间å‡å›º", "_t") t("Arcane Vortex", "奥术漩涡", "_t") t("An arcane vortex follows the target. Each turn a manathrust fires from it to a random foe in sight doing %0.2f arcane damage to all. If no foes are found the main target takes 50%% more arcane damage this turn. If the target dies the remaining damage is dealt as a radius 2 ball of arcane.", "一个奥术漩涡跟éšç€ç›®æ ‡ã€‚æ¯å›žåˆä¸€å‘奥术射线从它身上释放出æ¥ï¼Œéšæœºå¯¹é™„è¿‘è§†é‡Žå†…çš„ç›®æ ‡é€ æˆ %0.2f å¥¥æœ¯ä¼¤å®³ã€‚å¦‚æžœè§†é‡Žå†…æ²¡æœ‰ä»»ä½•å…¶ä»–ç›®æ ‡ï¼Œåˆ™è¯¥å›žåˆä¼šå¯¹åˆå§‹ç›®æ ‡é™„åŠ é¢å¤–çš„ 50%%å¥¥æœ¯ä¼¤å®³ã€‚å¦‚æžœç›®æ ‡æ»äº¡ï¼Œæ®‹ä½™ä¼¤å®³å¼•å‘åŠå¾„为 2 的奥术爆炸。", "tformat") -t("#Target# is focused by an arcane vortex!.", "#Target#è¢«å¥¥æœ¯æ¼©æ¶¡ç¼ ç»•!.", "_t") +t("#Target# is focused by an arcane vortex!", "#Target#被奥术漩涡围绕。", "_t") t("+Arcane Vortex", "+奥术漩涡", "_t") t("#Target# is free from the arcane vortex.", "#Target#摆脱了奥术漩涡。", "_t") t("-Arcane Vortex", "-奥术漩涡", "_t") @@ -34935,7 +34936,7 @@ t("+Anchor", "+时空锚", "_t") t("#Target# is no longer anchored.", "#Target#ä¸å†è¢«æ—¶ç©ºé”šé”定。", "_t") t("-Anchor", "-时空锚", "_t") t("Breach", "ç ´ç", "_t") -t("The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%%.", "ç›®æ ‡çš„é˜²å¾¡è¢«å‰Šå¼±äº†ï¼Œå‡å°‘ 50%% 护甲硬度,震慑ã€å®šèº«ã€è‡´ç›²ã€æ··ä¹±å…疫。", "tformat") +t("The target's defenses have been breached, reducing armor hardiness, stun, pin, blindness, and confusion immunity by 50%%.", "ç›®æ ‡çš„é˜²å¾¡è¢«å‰Šå¼±äº†ï¼Œå‡å°‘ 50%% 护甲强度,震慑ã€å®šèº«ã€è‡´ç›²ã€æ··ä¹±å…疫。", "tformat") t("+Breach", "+ç ´ç", "_t") t("-Breach", "-ç ´ç", "_t") t("Braided", "生命线编织", "_t") @@ -35256,7 +35257,7 @@ t("Summons flock towards #Target#.", "å¬å”¤ç‰©å›´å‘#Target#。", "_t") t("#Target# is no longer being targeted by summons.", "#Target#ä¸å†è¢«å¬å”¤ç‰©æ¿€æ´»ã€‚", "_t") t("Confused", "æ··ä¹±", "_t") t("The target is confused, acting randomly (chance %d%%) and unable to perform complex actions.", "ç›®æ ‡é™·å…¥æ··ä¹±ï¼Œéšæœºè¡ŒåŠ¨ï¼ˆ %d%% 概率)ä¸èƒ½å®Œæˆå¤æ‚的动作。", "tformat") -t("#Target# wanders around!.", "#Target#é™·å…¥æ˜è¿·è€Œæ— 目的地四处游è¡ï¼", "_t") +t("#Target# wanders around!", "#Target# é™·å…¥æ˜è¿·è€Œæ— 目的地四处游è¡ï¼", "_t") t("#Target# seems more focused.", "#Target#æ¢å¤äº†ç†æ™ºã€‚", "_t") t("The target's mind has been shattered. Its body remains as a thrall to %s.", "ç›®æ ‡çš„å¿ƒæ™ºè¢«æ‰°ä¹±ï¼Œèº«ä½“è¢« %s 所奴役。", "tformat") t("#Target#'s mind is shattered.", "#Target#的精神被æ“控。", "_t") @@ -35458,8 +35459,8 @@ t("The powerful charged shield around #target# crumbles.", "#Target#的充电护 t("Perfect control", "完美控制", "_t") t("The target's combat attack and crit chance are improved by %d and %d%%, respectively.", "åˆ†åˆ«ç›®æ ‡æé«˜ç›®æ ‡ %d 攻击强度和 %d%% 暴击率。", "tformat") t("Matter is energy", "物能转化", "_t") -t("The gem's matter gradually transforms, granting %0.2f psi per turn.", "å®çŸ³ç¼“慢转化,æ¯å›žåˆäº§ç”Ÿ %0.2f 超能力值。", "tformat") -t("psychic_drain", "超能力å¸æ”¶", "effect subtype") +t("The gem's matter gradually transforms, granting %0.2f psi per turn.", "å®çŸ³ç¼“慢转化,æ¯å›žåˆäº§ç”Ÿ %0.2f çµèƒ½å€¼ã€‚", "tformat") +t("psychic_drain", "çµèƒ½å¸æ”¶", "effect subtype") t("+Energy", "+能é‡", "_t") t("Energy starts pouring from the gem into #Target#.", "#Target#从å®çŸ³ä¸å¸æ”¶èƒ½é‡ã€‚", "_t") t("-Energy", "-能é‡", "_t") @@ -35594,11 +35595,11 @@ t("all", "所有", "_t") t("Clear Mind", "清晰æ€ç»´", "_t") t("Nullifies the next %d detrimental mental effects.", "使接下æ¥çš„ %d ç§è´Ÿé¢ç²¾ç¥žæ•ˆæžœæ— 效。", "tformat") t("Resonance Field", "共鸣领域", "_t") -t("The target is surrounded by a psychic field, absorbing 50%% of all damage (up to %d/%d).", "ç›®æ ‡è¢«è¶…èƒ½é¢†åŸŸåŒ…å›´ï¼Œå¸æ”¶ 50%% 所有伤害(最多 %d/%d )。", "tformat") +t("The target is surrounded by a psychic field, absorbing 50%% of all damage (up to %d/%d).", "ç›®æ ‡è¢«çµèƒ½é¢†åŸŸåŒ…围,å¸æ”¶ 50%% 所有伤害(最多 %d/%d )。", "tformat") t("+Resonance Shield", "+共鸣护盾", "_t") -t("A psychic field forms around #target#.", "#Target#周围产生一圈超能领域。", "_t") +t("A psychic field forms around #target#.", "#Target#周围产生一圈çµèƒ½é¢†åŸŸã€‚", "_t") t("-Resonance Shield", "-共鸣护盾", "_t") -t("The psychic field around #target# crumbles.", "#Target#å‘¨å›´çš„è¶…èƒ½é¢†åŸŸç ´ç¢Žäº†ã€‚", "_t") +t("The psychic field around #target# crumbles.", "#Target#周围的çµèƒ½é¢†åŸŸç ´ç¢Žäº†ã€‚", "_t") t("Mind Link", "精神通é“", "_t") t("The target's mind has been invaded, increasing all mind damage it receives from %s by %d%%.", "ç›®æ ‡é到精神入侵,æå‡å®ƒå—到 %s 的精神伤害 %d%% 。", "tformat") t("#Target#'s mind has been invaded!", "#Target#精神被入侵ï¼", "_t") @@ -35684,7 +35685,7 @@ t("+Mind Parasite", "+精神寄生", "_t") t("#Target# is free from the mind parasite.", "#Target#摆脱了精神寄生虫", "_t") t("-Mind Parasite", "-精神寄生", "_t") t("Mindlash", "心çµéžç¬ž", "_t") -t("Repeated mindlash usage is very taxing increasing the psi cost each time (currently %d%%)", "é‡å¤ä½¿ç”¨ç²¾ç¥žéžç¬žå分消耗能é‡ï¼Œä¼šå¢žåŠ æ¯æ¬¡çš„超能力值消耗(现在 %d%%)", "tformat") +t("Repeated mindlash usage is very taxing increasing the psi cost each time (currently %d%%)", "é‡å¤ä½¿ç”¨ç²¾ç¥žéžç¬žå分消耗能é‡ï¼Œä¼šå¢žåŠ æ¯æ¬¡çš„çµèƒ½å€¼æ¶ˆè€—(现在 %d%%)", "tformat") t("Shadow Empathy", "阴影链接", "_t") t("%d%% of all damage is redirected to a random shadow.", "%d%% 的总伤害被转移至éšæœºæŸä¸ªé˜´å½±ã€‚", "tformat") t("Shadow Decoy", "阴影诱饵", "_t") @@ -35705,7 +35706,7 @@ t("tactic", "战术", "effect subtype") t("Static Charge", "é™ç”µå……能", "_t") t("You have accumulated an electric charge. Your next melee hit does %d extra lightning damage.", "ä½ ä½¿ç”¨äº†é™ç”µå……èƒ½ï¼Œä¸‹ä¸€æ¬¡è¿‘æˆ˜æ”»å‡»å°†é€ æˆé¢å¤– %d 点闪电伤害。", "tformat") t("Heart Started", "强心电击", "_t") -t("A psionic charge is keeping your heart pumping, allowing you to survive to %+d health.", "一股超能力æ£ç»´æŒä½ 的心è„è·³åŠ¨ï¼Œä»¤ä½ èƒ½åœ¨ %+d 生命下å˜æ´»ã€‚", "tformat") +t("A psionic charge is keeping your heart pumping, allowing you to survive to %+d health.", "一股çµèƒ½æ£ç»´æŒä½ 的心è„è·³åŠ¨ï¼Œä»¤ä½ èƒ½åœ¨ %+d 生命下å˜æ´»ã€‚", "tformat") t("Transcendent Telekinesis", "å“越动能", "_t") t("Your telekinesis transcends normal limits. +%d Physical damage and +%d%% Physical damage penetration, and improved kinetic effects.", "ä½ çš„åŠ¨èƒ½æ“控能力超越了æžé™ï¼Œå¢žåŠ %d 物ç†ä¼¤å®³ä¸Ž %d%% 物ç†æŠ—性穿é€ï¼ŒåŒæ—¶ä½ 的动能效果得到强化。", "tformat") t("physical", "物ç†", "effect subtype") @@ -35716,7 +35717,7 @@ t("fire", "ç«ç„°", "effect subtype") t("Transcendent Electrokinesis", "å“越电能", "_t") t("Your electrokinesis transcends normal limits. +%d%% Lightning damage and +%d%% Lightning damage penetration, and improved charged effects.", "ä½ çš„ç”µèƒ½æ“控能力超越了æžé™ï¼Œå¢žåŠ %d%% 闪电伤害与 %d%% 闪电抗性穿é€ï¼ŒåŒæ—¶ä½ 的电能效果得到强化。", "tformat") t("Psionic Damage Shield", "çµèƒ½ä¼¤å®³æŠ¤ç›¾", "_t") -t("The target is surrounded by a psionic shield, absorbing %d/%d damage before it crumbles.", "ç›®æ ‡è¢«è¶…èƒ½åŠ›æŠ¤ç›¾ä¿æŠ¤ï¼Œå¸æ”¶ %d/%d ä¼¤å®³ç›´è‡³ç ´ç¢Žã€‚", "tformat") +t("The target is surrounded by a psionic shield, absorbing %d/%d damage before it crumbles.", "ç›®æ ‡è¢«çµèƒ½æŠ¤ç›¾ä¿æŠ¤ï¼Œå¸æ”¶ %d/%d ä¼¤å®³ç›´è‡³ç ´ç¢Žã€‚", "tformat") t("shield", "护盾", "effect subtype") t("+Shield", "+护盾", "_t") t("A psionic shield forms around #target#.", "#Target#周围形æˆä¸€å±‚çµèƒ½æŠ¤ç›¾ã€‚", "_t") @@ -35729,7 +35730,7 @@ t("An unseen force begins to swirl around %s!", "ä¸€è‚¡æ— å½¢çš„åŠ›é‡å¼€å§‹å›´ t("The unseen force around %s subsides.", "围绕%sæ—‹è½¬çš„æ— å½¢åŠ›é‡æ¶ˆå¤±äº†ã€‚", "logSeen") t("Psionic Maelstrom", "çµèƒ½é£Žæš´", "_t") t("This creature is standing in the eye of a powerful storm of psionic forces.", "这个生物站在强大的çµèƒ½é£Žæš´ä¸å¿ƒã€‚", "tformat") -t("psionic", "超能", "effect subtype") +t("psionic", "çµèƒ½", "effect subtype") t("Caught Lightning", "æ•èŽ·é—ªç”µ", "_t") t("Lightning Catcher has caught energy and is empowering you for +%d%% lightning damage and +%d to all stats.", "闪电æ•æ‰å™¨æ•èŽ·äº†èƒ½é‡ï¼Œå¢žåŠ %d%%闪电伤害与%d点全属性。", "tformat") t("lightning", "闪电", "effect subtype") @@ -35829,7 +35830,7 @@ t("#LIGHT_RED#You lost sight of your shadow for too long; it dissipates!", "#LIG t("shadow out of sight", "阴影在视线外", "_t") t("Husk out of sight", "傀儡在视线外", "_t") t("The husk is out of sight of its host; direct control will be lost!", "å‚€å„¡åœ¨è§†çº¿ä»¥å¤–ï¼Œä½ å°†å¤±åŽ»å¯¹å®ƒçš„æŽ§åˆ¶ï¼", "_t") -t("#LIGHT_RED##Target# is out of sight of its master; direct control will break!.", "#LIGHT_RED##Target#在主人视野外;直接控制ä¸æ–了ï¼", "_t") +t("#LIGHT_RED##Target# is out of sight of its master; direct control will break!", "#LIGHT_RED##Target#在主人视野外;直接控制ä¸æ–了ï¼", "_t") t("+Out of sight", "+视野外", "_t") t("#LIGHT_RED#You lost sight of your husk for too long; it disintegrates!", "#LIGHT_RED#傀儡脱离视线太久;它碎裂了ï¼", "logPlayer") t("husk out of sight", "傀儡在视线外", "_t") @@ -35997,7 +35998,7 @@ t("Clarity", "唯我论:明晰", "_t") t("The creature has found a state of clarity and sees the world for what it is (+%d%% global speed).", "ç›®æ ‡å¯¹è¿™ä¸ªä¸–ç•Œæœ‰ç€æ›´åŠ 清晰的认识 (+%d%% 整体速度 )。", "tformat") t("Dreamscape", "梦境空间", "_t") t("This target has invaded %s's dreams and has gained a %d%% bonus to all damage.", "ç›®æ ‡è¿›å…¥äº† %s çš„æ¢¦å¢ƒï¼Œå¹¶ä¸”å¢žåŠ %d%% 所有伤害。", "tformat") -t("psionic", "超能", "effect subtype") +t("psionic", "çµèƒ½", "effect subtype") t("You could not find enough space to form a dream projection...", "ä½ æ‰¾ä¸åˆ°å¯ä»¥è¿›è¡Œæ¢¦å¢ƒæŠ•å½±çš„空间……", "logPlayer") t("%s's dream projection", "%s的梦境投影", "tformat") t("#LIGHT_RED#%s writhes in agony as a fragment of its mind is destroyed!", "#LIGHT_RED#%s作为精神碎片被摧æ¯äº†ã€‚", "logSeen") @@ -36232,7 +36233,7 @@ t("Feeding", "åžé£Ÿ", "_t") t("%s is feeding from %s.", "%sæ£åœ¨ä»Ž%s身上å¸é£Ÿç²¾åŽã€‚", "tformat") t("Fed Upon", "被åžé£Ÿ", "_t") t("%s is fed upon by %s.", "%s被%så¸é£Ÿç²¾åŽã€‚", "tformat") -t("psychic_drain", "超能力å¸æ”¶", "effect subtype") +t("psychic_drain", "çµèƒ½å¸æ”¶", "effect subtype") t("Lich Hunger", "巫妖欲望", "_t") t("To complete your resurrection you must kill a unique/boss/elite boss rank creature before the duration expires.", "为了完æˆä½ çš„å¤æ´»ï¼Œä½ 必须在æŒç»æ—¶é—´ç»“æŸå‰ï¼Œæ€æ»ä¸€ä¸ª å²è¯—/Boss/精英Boss ç‰çº§çš„敌人。", "_t") t("lich", "巫妖", "effect subtype") @@ -36376,7 +36377,7 @@ t("+Blind", "+致盲", "_t") t("Stoneskin", "石化皮肤", "_t") t("The target's skin reacts to damage, granting %d armour.", "ç›®æ ‡çš®è‚¤æŠµæŠ—ä¼¤å®³ï¼Œæå‡ %d 护甲值。", "tformat") t("Thorny Skin", "è†æ£˜çš®è‚¤", "_t") -t("The target's skin reacts to damage, granting %d armour and %d%% armour hardiness.", "ç›®æ ‡çš„çš®è‚¤å¯ä»¥å‰Šå¼±ä¼¤å®³ï¼Œæå‡ %d 护甲值和 %d%% 护甲硬度。", "tformat") +t("The target's skin reacts to damage, granting %d armour and %d%% armour hardiness.", "ç›®æ ‡çš„çš®è‚¤å¯ä»¥å‰Šå¼±ä¼¤å®³ï¼Œæå‡ %d 护甲值和 %d%% 护甲强度。", "tformat") t("#Target#'s skin looks a bit thorny.", "#Target#的皮肤å˜å¾—åšç¡¬", "_t") t("+Thorny Skin", "+è†æ£˜çš®è‚¤", "_t") t("#Target# is less thorny now.", "#Target#的皮肤ä¸å†åšç¡¬", "_t") @@ -36486,13 +36487,13 @@ t("to escape", "逃跑", "_t") t("-Hunter", "-猎手", "_t") t("Step Up", "æ¥æ¥ä¸ºè¥", "_t") t("Movement is %d%% faster.", "移动速度æ高 %d%% 。", "tformat") -t("#Target# prepares for the next kill!.", "#Target#å‡†å¤‡å¥½äº†æ”»å‡»ä¸‹ä¸€ä¸ªç›®æ ‡ï¼", "_t") +t("#Target# prepares for the next kill!", "#Target#为下一次æ€æˆ®åšå¥½äº†å‡†å¤‡!", "_t") t("+Step Up", "+æ¥æ¥ä¸ºè¥", "_t") t("-Step Up", "-æ¥æ¥ä¸ºè¥", "_t") t("Lightning Speed", "é—ªç”µåŠ é€Ÿ", "_t") t("Turn into pure lightning, moving %d%% faster. It also increases your lightning resistance by 100%% and your physical resistance by 30%%.", "æˆä¸ºä¸€é“闪电,æ高 %d%% 移动速度。并æ高 100%%闪电抵抗和 30%%物ç†æŠµæŠ—。", "tformat") t("lightning", "闪电", "effect subtype") -t("#Target# turns into pure lightning!.", "#Target#å˜æˆäº†ä¸€é“闪电ï¼", "_t") +t("#Target# turns into pure lightning!", "#Target#å˜æˆäº†ä¸€é“闪电ï¼", "_t") t("+Lightning Speed", "+é—ªç”µåŠ é€Ÿ", "_t") t("#Target# is back to normal.", "#Target#æ¢å¤äº†æ£å¸¸ã€‚", "_t") t("-Lightning Speed", "-é—ªç”µåŠ é€Ÿ", "_t") @@ -36920,8 +36921,8 @@ t("+Stone Vine", "+岩石藤蔓", "_t") t("#Target# is free from the stone vine.", "#Target#脱离了岩石藤蔓。", "_t") t("-Stone Vine", "-岩石藤蔓", "_t") t("Dwarven Resilience", "矮人åšéŸ§", "_t") -t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save. Also applies %d armour to all non-physical damage.", "ç›®æ ‡çš®è‚¤çŸ³åŒ–ï¼Œæå‡ %d 护甲值,æå‡ %d 物ç†è±å…å’Œ %d 法术è±å…。åŒæ—¶æ‰€æœ‰éžç‰©ç†ä¼¤å®³å‡å… %d 点。", "tformat") -t("The target's skin turns to stone, granting %d armour, %d physical save and %d spell save.", " ç›®æ ‡çš®è‚¤çŸ³åŒ–ï¼Œæå‡ %d 护甲值,æå‡ %d 物ç†è±å…å’Œ %d 法术è±å…。", "tformat") +t("The target's skin turns to stone, granting %d armour, %d%% armour hardiness, %d physical save and %d spell save. Also applies %d armour to all non-physical damage.", "ç›®æ ‡çš®è‚¤çŸ³åŒ–ï¼Œæå‡%d护甲值,%d%%护甲强度,%d物ç†è±å…å’Œ%d法术è±å…。åŒæ—¶æ‰€æœ‰éžç‰©ç†ä¼¤å®³å‡å…%d点。", "tformat") +t("The target's skin turns to stone, granting %d armour, %d%% armour hardiness, %d physical save and %d spell save.", "ç›®æ ‡çš®è‚¤çŸ³åŒ–ï¼Œæå‡%d护甲值,%d%%护甲强度,%d物ç†è±å…å’Œ%d法术è±å…。", "tformat") t("#Target#'s skin turns to stone.", "#Target#的皮肤å˜æˆäº†çŸ³å¤´", "_t") t("#Target#'s skin returns to normal.", "#Target#的皮肤æ¢å¤äº†æ£å¸¸çŠ¶æ€ã€‚", "_t") t("The target protects all those around it in radius %d by redirecting all damage against them to itself.", "ç›®æ ‡ä¿æŠ¤èº«è¾¹åŠå¾„ %d 内所有å‹æ–¹ç”Ÿç‰©ï¼Œå°†ä¼¤å®³è½¬ç§»è‡³è‡ªèº«ã€‚", "tformat") @@ -36959,7 +36960,7 @@ t("Increases attack speed by %d%%, grants infinite ammo, and causes all marking t("Escape", "逃脱", "_t") t("Focusing on defense and mobility, reducing all damage taken by %d%%, stamina regeneration by %0.1f and movement speed by %d%%. Melee and ranged attacks will break this effect.", "集ä¸ç²¾åŠ›ç§»åŠ¨é—ªé¿ï¼Œå‡å°‘å—到的伤害 %d%%, 体力回å¤å¢žåŠ %0.1fï¼Œç§»åŠ¨é€Ÿåº¦å¢žåŠ %d%%。近战或远程攻击会终æ¢è¯¥æ•ˆæžœã€‚", "tformat") t("speed", "速度", "effect subtype") -t("#Target# enters an evasive stance!.", "#Target#进入闪é¿å§¿æ€ï¼", "_t") +t("#Target# enters an evasive stance!", "#Target#进入闪é¿å§¿æ€ï¼", "_t") t("+Escape!", "+逃脱!", "_t") t("#Target# slows down.", "#Target#速度å‡æ…¢äº†ã€‚", "_t") t("-Escape", "-逃脱", "_t") @@ -38043,7 +38044,7 @@ t("Stay and fight!", "留下继ç»æˆ˜æ–—ï¼", "_t") t("Halfling?! DIE!!!!!", "åŠèº«äººï¼Ÿï¼åŽ»æ»å§ï¼ï¼ï¼", "_t") t("The Way sent you?", "æ˜¯ç»´ç½‘å¸¦ä½ æ¥çš„å—?", "_t") t("You.. saved me?", "ä½ â€¦æ•‘äº†æˆ‘ï¼Ÿ", "_t") -t("Yeek Wayist", "夺心é”超能力者", "entity name") +t("Yeek Wayist", "夺心é”çµèƒ½åŠ›è€…", "entity name") t("This creature is about as tall as a halfling. It is covered in white silky fur and has a disproportionate head. The weirdest thing about it though, its weapon simply floats in front of it.", "è¿™åªç”Ÿç‰©åƒåŠèº«äººä¸€æ ·é«˜ã€‚他浑身被有白色的毛å‘并有一颗ä¸ç›¸ç§°çš„大头。最ä¸å¯æ€è®®çš„是,他的æ¦å™¨å°±é‚£æ ·æ‚¬æµ®åœ¨ä»–é¢å‰ã€‚", "_t") t("humanoid", "人形生物", "entity type") t("yeek", "夺心é”", "entity subtype") @@ -38494,7 +38495,7 @@ t("#00FFFF#You consume the heart and feel the corruption fill you!", "#00FFFF# t("You have %d stat point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 属性点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") t("You have %d class talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d èŒä¸šæŠ€èƒ½ç‚¹æ•°ï¼ŒæŒ‰ä¸‹pæ¥ä½¿ç”¨ã€‚", "logPlayer") t("You have %d generic talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 通用技能点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") -t("You are transformed by the corrupted heart of the Queen!.", "ä½ è¢«è…化的沙虫女皇之心所转化ï¼", "logPlayer") +t("You are transformed by the corrupted heart of the Queen!", "ä½ è¢«è…化的沙虫女皇之心所转化ï¼", "logPlayer") t("#00FF00#You gain an affinity for blight. You can now learn new Vile Life talents (press p).", "#00FF00#ä½ èŽ·å¾—äº†ä¸Žæž¯èŽçš„紧密è”ç³»ï¼ŒçŽ°åœ¨ä½ å¯ä»¥å¦ä¹ 新的邪æ¶ç”Ÿå‘½æŠ€èƒ½ï¼ˆæŒ‰ä¸‹p)", "logPlayer") @@ -38556,7 +38557,7 @@ t("The Maze", "迷宫", "_t") section "game/modules/tome/data/zones/murgol-lair/npcs.lua" t("Murgol, the Yaech Lord", "夺é‚é”é¢†ä¸»ç©†æ ¼å°”", "entity name") -t("You can feel the psionic waves of power come from this yaech.", "ä½ å¯ä»¥åœ¨è¿™åªå¤ºé‚é”身上感å—到庞大的超能力。", "_t") +t("You can feel the psionic waves of power come from this yaech.", "ä½ å¯ä»¥åœ¨è¿™åªå¤ºé‚é”身上感å—到庞大的çµèƒ½ã€‚", "_t") t("and flushed out to sea", "并被扔进海里", "_t") t("humanoid", "人形生物", "entity type") t("naga", "娜迦", "entity subtype") @@ -39082,7 +39083,7 @@ t("#00FFFF#You consume the heart and feel the knowledge of this very old creatur t("You have %d stat point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 属性点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") t("You have %d class talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d èŒä¸šæŠ€èƒ½ç‚¹æ•°ï¼ŒæŒ‰ä¸‹pæ¥ä½¿ç”¨ã€‚", "logPlayer") t("You have %d generic talent point(s) to spend. Press p to use them.", "ä½ æœ‰ %d 通用技能点数,按下pæ¥ä½¿ç”¨ã€‚", "logPlayer") -t("You are transformed by the heart of the Queen!.", "ä½ è¢«æ²™è™«å¥³çš‡ä¹‹å¿ƒæ‰€è½¬åŒ–ï¼", "logPlayer") +t("You are transformed by the heart of the Queen!", "ä½ è¢«æ²™è™«å¥³çš‡ä¹‹å¿ƒæ‰€è½¬åŒ–ï¼", "logPlayer") t("#00FF00#You gain an affinity for nature. You can now learn new Harmony talents (press p).", "#00FF00#ä½ èŽ·å¾—äº†ä¸Žè‡ªç„¶çš„ç´§å¯†è”ç³»ï¼ŒçŽ°åœ¨ä½ å¯ä»¥å¦ä¹ æ–°çš„å…ƒç´ å’Œè°æŠ€èƒ½ï¼ˆæŒ‰ä¸‹p)", "logPlayer") t("blood", "è¡€", "entity subtype") t("corpse", "尸体", "entity type") @@ -39868,7 +39869,7 @@ t("yeek", "夺心é”", "entity subtype") t("Catch @himher@!", "抓ä½@himher@!", "_t") t("yeek mindslayer", "夺心é”心çµæ€æ‰‹", "entity name") t("A mindslayer in training.", "一åæ£åœ¨è®ç»ƒçš„夺心é”æ€æ‰‹ã€‚", "_t") -t("yeek psionic", "夺心é”超能力者", "entity name") +t("yeek psionic", "夺心é”çµèƒ½åŠ›è€…", "entity name") t("You can literaly feel the mental energies emitted by this yeek.", "ä½ å¯ä»¥æ„Ÿå—到这å夺心é”周围的能é‡ã€‚", "_t") t("gem crafter", "ç å®åŒ ", "entity name") t("This yeek has all sorts of gems to sell.", "è¿™å夺心é”出售所有å“ç§çš„å®çŸ³ã€‚", "_t") @@ -41555,7 +41556,7 @@ t("Max life: ", "最大生命:", "_t") t("Healing mod: ", "治疗系数:", "_t") t("Max mana: ", "最大法力值:", "_t") t("Max stamina: ", "最大体力值:", "_t") -t("Max psi: ", "最大超能力值:", "_t") +t("Max psi: ", "最大çµèƒ½å€¼ï¼š", "_t") t("Physical power: ", "物ç†å¼ºåº¦ï¼š", "_t") t("Max encumbrance: ", "最大负é‡ï¼š", "_t") t("Physical save: ", "物ç†è±å…åŠ æˆï¼š", "_t") @@ -42641,7 +42642,7 @@ t("Magic", "é”力", "stat name") t("Magic defines your character's ability to manipulate the magical energy of the world. It increases your spell power, and the effect of spells and other magic items.", "é”法属性影å“ä½ é©¾é©é”法能é‡çš„能力,æå‡é”法å¯ä»¥æé«˜ä½ çš„æ³•æœ¯å¼ºåº¦ï¼Œæ³•æœ¯çš„æ•ˆæžœå’Œå…¶ä»–é”法物å“的使用效果。", "_t") t("mag", "é”力", "stat short_name") t("Willpower", "æ„å¿—", "stat name") -t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "æ„å¿—å±žæ€§æ˜¯ä½ çš„ä¸“æ³¨èƒ½åŠ›ï¼Œæå‡æ„å¿—å¯ä»¥æå‡ä½ 的法力值ã€ä½“力值ã€è¶…能力值ã€ç²¾ç¥žåŠ›å’Œç²¾ç¥žè±å…。", "_t") +t("Willpower defines your character's ability to concentrate. It increases your mana, stamina and PSI capacity, and your chance to resist mental attacks.", "æ„å¿—å±žæ€§æ˜¯ä½ çš„ä¸“æ³¨èƒ½åŠ›ï¼Œæå‡æ„å¿—å¯ä»¥æå‡ä½ 的法力值ã€ä½“力值ã€çµèƒ½å€¼ã€ç²¾ç¥žåŠ›å’Œç²¾ç¥žè±å…。", "_t") t("wil", "æ„å¿—", "stat short_name") t("Cunning", "çµå·§", "stat name") t("Cunning defines your character's ability to learn, think, and react. It allows you to learn many worldly abilities, and increases your mental capabilities and chance of critical hits.", "çµå·§å±žæ€§æå‡ä½ å¦ä¹ ã€æ€è€ƒå’Œå应能力。æå‡çµå·§å¯ä»¥è®©ä½ å¦ä¹ 更多的技能,æå‡æ„志力,æå‡æš´å‡»å‡ 率。", "_t") -- GitLab