From 7bb19d5641a163f160a7d863dd09a5ef44419f71 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sun, 21 Apr 2013 23:36:03 +0000 Subject: [PATCH] Autouse talents will not trigger sounds git-svn-id: http://svn.net-core.org/repos/t-engine4@6631 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/class/Game.lua | 2 +- game/modules/tome/class/Player.lua | 3 ++- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/class/Game.lua b/game/modules/tome/class/Game.lua index 5d944107f2..18e463f61a 100644 --- a/game/modules/tome/class/Game.lua +++ b/game/modules/tome/class/Game.lua @@ -1956,7 +1956,7 @@ function _M:setAllowedBuild(what, notify) end function _M:playSoundNear(who, name) - if who and self.level and self.level.map.seens(who.x, who.y) then + if who and not who:attr("_forbid_sounds") and self.level and self.level.map.seens(who.x, who.y) then local pos = {x=0,y=0,z=0} if self.player and self.player.x then pos.x, pos.y = who.x - self.player.x, who.y - self.player.y end self:playSound(name, pos) diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index 752fe67d2d..4067b55931 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -684,6 +684,7 @@ end --- Try to auto use listed talents -- This should be called in your actors "act()" method function _M:automaticTalents() + self:attr("_forbid_sounds", 1) for tid, c in pairs(self.talents_auto) do local t = self.talents_def[tid] local spotted = spotHostiles(self) @@ -707,7 +708,7 @@ function _M:automaticTalents() end end end - return + self:attr("_forbid_sounds", -1) end --- We started resting -- GitLab