From 7a8b48ea97ce55a5cabde8ef090116742a197c5e Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Wed, 31 Dec 2014 11:44:00 +0100 Subject: [PATCH] fix break_with_step_up on sustains --- game/modules/tome/class/Actor.lua | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua index c43c7ce8db..838e59f857 100644 --- a/game/modules/tome/class/Actor.lua +++ b/game/modules/tome/class/Actor.lua @@ -5174,6 +5174,7 @@ end -- Remove a list of effects or sustains. function _M:removeModifierList(list) + if not list then return end for _, id in ipairs(list) do self:removeModifier(id) end @@ -5196,15 +5197,21 @@ function _M:breakStealth() -- Do not break stealth if rng.percent(chance) then return end + if self._breaking_stealth then return end + self._breaking_stealth = true self:removeModifierList(breaks) + self._breaking_stealth = nil self.changed = true end end --- Breaks step up if active function _M:breakStepUp() + if self._breaking_step_up then return end + self._breaking_step_up = true local breaks = self.break_with_step_up if breaks and #breaks > 0 then self:removeModifierList(breaks) end + self._breaking_step_up = nil end --- Breaks lightning speed if active -- GitLab