diff --git a/game/modules/tome/class/Actor.lua b/game/modules/tome/class/Actor.lua
index f6aa71583b5b96b8a27e35dafac1d53f271b7b92..4ecaed951f6f038c3f7a90f9810793cef359f3c2 100644
--- a/game/modules/tome/class/Actor.lua
+++ b/game/modules/tome/class/Actor.lua
@@ -80,7 +80,6 @@ function _M:init(t, no_default)
 	self.combat_mentalresist = 0
 
 	self.fatigue = 0
-	self.healing_factor = 1
 
 	self.spell_cooldown_reduction = 0
 
@@ -89,6 +88,8 @@ function _M:init(t, no_default)
 	self.unused_generics =  self.unused_generics or 1
 	self.unused_talents_types = self.unused_talents_types or 0
 
+	t.healing_factor = t.healing_factor or 1
+
 	t.sight = t.sight or 20
 
 	t.resource_pool_refs = t.resource_pool_refs or {}
@@ -524,7 +525,7 @@ function _M:onHeal(value, src)
 	if self:hasEffect(self.EFF_UNSTOPPABLE) then
 		return 0
 	end
-	return value * self.healing_factor
+	return value * (self.healing_factor or 1)
 end
 
 --- Called before taking a hit, it's the chance to check for shields
diff --git a/game/modules/tome/data/talents/gifts/storm-drake.lua b/game/modules/tome/data/talents/gifts/storm-drake.lua
index 48305e6bfe7c6ab60eff8aaf70e3d18cd96eb005..b372715b2d742fbcfeb87becb8bc5c7be3de4e82 100644
--- a/game/modules/tome/data/talents/gifts/storm-drake.lua
+++ b/game/modules/tome/data/talents/gifts/storm-drake.lua
@@ -175,7 +175,7 @@ newTalent{
 	info = function(self, t)
 		return ([[You breathe lightning in a frontal cone. Any target caught in the area will take %0.2f to %0.2f lightning damage and can be dazed for a few turns.
 		The damage will increase with the Strength stat]]):format(
-			damDesc(self, DamageType.LIGHTNING, 40 + self:getStr(80) * self:getTalentLevel(t)),
+			damDesc(self, DamageType.LIGHTNING, 40 + self:getStr(80) * self:getTalentLevel(t)) / 3,
 			damDesc(self, DamageType.LIGHTNING, 40 + self:getStr(80) * self:getTalentLevel(t))
 		)
 	end,
diff --git a/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua b/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua
index c2ca78ef1470a2453b1f3fb8a14e9221014a6aba..7ef80f092294175de929558e9b38660311287dce 100644
--- a/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua
+++ b/game/modules/tome/data/zones/ancient-elven-ruins/objects.lua
@@ -20,6 +20,9 @@
 load("/data/general/objects/objects.lua")
 load("/data/general/objects/mummy-wrappings.lua")
 
+local Stats = require "engine.interface.ActorStats"
+local Talents = require "engine.interface.ActorTalents"
+
 newEntity{ base = "BASE_LONGSWORD",
 	define_as = "LONGSWORD_RINGIL", rarity=false, unided_name = "glittering longsword",
 	name = "Ringil, the glittering sword of Fingolfin", unique=true,
@@ -52,3 +55,29 @@ newEntity{ base = "BASE_LONGSWORD",
 		end
 	},
 }
+
+-- Random artifact
+newEntity{ base = "BASE_MUMMY_WRAPPING",
+	unique = true,
+	name = "Bindings of Eternal Night",
+	unided_name = "blackened, slithering mummy wrappings",
+	desc = [[Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.]],
+	color = colors.DARK_GREY,
+	level_range = {1, 50},
+	rarity = 130,
+	cost = 200,
+	material_level = 1,
+	wielder = {
+		inc_stats = { [Stats.STAT_WIL] = 5, [Stats.STAT_MAG] = 5, },
+		resists = {
+			[DamageType.BLIGHT] = 30,
+			[DamageType.LIGHT] = 30,
+			[DamageType.FIRE] = 30,
+		},
+		on_melee_hit={[DamageType.BLIGHT] = 10},
+		life_regen = -0.3,
+		lite = -1,
+	},
+	max_power = 80, power_regen = 1,
+	use_talent = { id = Talents.T_SPIT_POISON, level = 2, power = 50 },
+}