diff --git a/game/modules/tome/class/Player.lua b/game/modules/tome/class/Player.lua index 2a3f0af184ca9d83e1775feb9f43542ba1518910..12f3638e090233d7acb8be11ded4626399af3057 100644 --- a/game/modules/tome/class/Player.lua +++ b/game/modules/tome/class/Player.lua @@ -380,7 +380,7 @@ function _M:act() -- Funky shader things ! self:updateMainShader() - if config.settings.tome.life_lost_warning then + if config.settings.tome.life_lost_warning and self.shader_old_life then local perc = (self.shader_old_life - self.life) / self.max_life if perc > (config.settings.tome.life_lost_warning / 100) then game.bignews:say(100, "#LIGHT_RED#LIFE LOST WARNING!") diff --git a/game/modules/tome/data/talents/spells/earth.lua b/game/modules/tome/data/talents/spells/earth.lua index 3e1e02f398a34126b850f40ed409e1ff2aa5f8bd..dd837c2ab366ddb0851f80929483cf55a8821623 100644 --- a/game/modules/tome/data/talents/spells/earth.lua +++ b/game/modules/tome/data/talents/spells/earth.lua @@ -207,7 +207,7 @@ newTalent{ local e = Object.new{ old_feat = oe, - name = "stone wall", image = "terrain/granite_wall1.png", + name = "stone wall", image = "terrain/marble_floor.png", add_mos={{image="terrain/spell_stonewall_0"..rng.range(1,3)..".png"}}, display = '#', color_r=255, color_g=255, color_b=255, back_color=colors.GREY, desc = "a summoned wall of stone", type = "wall", --subtype = "floor",