From 72c85d50e08c50cba3492c4ae2219cf1e54f9012 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Mon, 4 Jul 2011 15:56:38 +0000
Subject: [PATCH] Greater Weapon Focus procs are now logged

git-svn-id: http://svn.net-core.org/repos/t-engine4@3784 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/class/interface/Combat.lua | 1 +
 1 file changed, 1 insertion(+)

diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 95234a11ba..1c1c230c73 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -455,6 +455,7 @@ function _M:attackTargetWith(target, weapon, damtype, mult)
 	local gwf = self:hasEffect(self.EFF_GREATER_WEAPON_FOCUS)
 	if hitted and not target.dead and gwf and not gwf.inside and rng.percent(gwf.chance) then
 		gwf.inside = true
+		game.logSeen(self, "%s focuses and gains an extra blow!", self.name:capitalize())
 		self:attackTargetWith(target, weapon, damtype, mult)
 		gwf.inside = nil
 	end
-- 
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