From 6ca19c4ac83f648835b79de29139d4dc49c1e528 Mon Sep 17 00:00:00 2001
From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54>
Date: Sun, 29 Jul 2012 19:46:49 +0000
Subject: [PATCH] Charge Leech description will not include random crits

git-svn-id: http://svn.net-core.org/repos/t-engine4@5391 51575b47-30f0-44d4-a5cc-537603b46e54
---
 game/modules/tome/data/talents/psionic/voracity.lua | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/game/modules/tome/data/talents/psionic/voracity.lua b/game/modules/tome/data/talents/psionic/voracity.lua
index 90c2f1ef5d..3080325109 100644
--- a/game/modules/tome/data/talents/psionic/voracity.lua
+++ b/game/modules/tome/data/talents/psionic/voracity.lua
@@ -140,11 +140,11 @@ newTalent{
 		return self:combatStatTalentIntervalDamage(t, "combatMindpower", 6, 30)
 	end,
 	getDam = function(self, t)
-		return self:mindCrit(self:combatTalentMindDamage(t, 28, 270))
+		return self:combatTalentMindDamage(t, 28, 270)
 	end,
 	action = function(self, t)
 		local en = t.getLeech(self, t)
-		local dam = t.getDam(self, t)
+		local dam = self:mindCrit(t.getDam(self, t))
 		local tg = self:getTalentTarget(t)
 		self:project(tg, self.x, self.y, function(tx, ty)
 			local act = game.level.map(tx, ty, engine.Map.ACTOR)
-- 
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