From 6ca19c4ac83f648835b79de29139d4dc49c1e528 Mon Sep 17 00:00:00 2001 From: dg <dg@51575b47-30f0-44d4-a5cc-537603b46e54> Date: Sun, 29 Jul 2012 19:46:49 +0000 Subject: [PATCH] Charge Leech description will not include random crits git-svn-id: http://svn.net-core.org/repos/t-engine4@5391 51575b47-30f0-44d4-a5cc-537603b46e54 --- game/modules/tome/data/talents/psionic/voracity.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/game/modules/tome/data/talents/psionic/voracity.lua b/game/modules/tome/data/talents/psionic/voracity.lua index 90c2f1ef5d..3080325109 100644 --- a/game/modules/tome/data/talents/psionic/voracity.lua +++ b/game/modules/tome/data/talents/psionic/voracity.lua @@ -140,11 +140,11 @@ newTalent{ return self:combatStatTalentIntervalDamage(t, "combatMindpower", 6, 30) end, getDam = function(self, t) - return self:mindCrit(self:combatTalentMindDamage(t, 28, 270)) + return self:combatTalentMindDamage(t, 28, 270) end, action = function(self, t) local en = t.getLeech(self, t) - local dam = t.getDam(self, t) + local dam = self:mindCrit(t.getDam(self, t)) local tg = self:getTalentTarget(t) self:project(tg, self.x, self.y, function(tx, ty) local act = game.level.map(tx, ty, engine.Map.ACTOR) -- GitLab