diff --git a/game/modules/tome/data/talents/misc/races.lua b/game/modules/tome/data/talents/misc/races.lua
index abdc11c3e1664e7e465832d6539b5ecafc17c3e1..d294aff837560a468ed168028b25b7c7e5390b3d 100644
--- a/game/modules/tome/data/talents/misc/races.lua
+++ b/game/modules/tome/data/talents/misc/races.lua
@@ -695,15 +695,14 @@ newTalent{
 		if not ( (self.life - dam) < (self.max_life * 0.5) ) then return end
 		
 		local nb = 0
-		nb = self:removeEffectsFilter({ subtype ={["cross tier"] = true} }, 3) -- Cleanse effects usually clear cross tiers free
-		nb = nb + self:removeEffectsFilter({status = "detrimental"}, t.getDebuff(self, t))
-		game.logSeen(self, "%s roars with rage shaking off %d debuffs!", self.name:capitalize(), nb)
+		nb = nb + self:removeEffectsFilter({status = "detrimental", type = "mental"}, t.getDebuff(self, t))
+		game.logSeen(self, "%s roars with rage shaking off %d mental debuffs!", self.name:capitalize(), nb)
 		
 		self:startTalentCooldown(t)
 	end,
 	info = function(self, t)
 		return ([[Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races.
-		When your life goes below 50%% your sheer determination cleanses you of %d debuff(s) based on talent level and Willpower.  This can only happen once every 10 turns.
+		When your life goes below 50%% your sheer determination cleanses you of %d mental debuff(s) based on talent level and Willpower.  This can only happen once every 10 turns.
 		Increase physical and mental save by +%d.]]):
 		format(t.getDebuff(self, t), t.getSaves(self, t))
 	end,