diff --git a/game/modules/tome/data/talents/misc/races.lua b/game/modules/tome/data/talents/misc/races.lua index abdc11c3e1664e7e465832d6539b5ecafc17c3e1..d294aff837560a468ed168028b25b7c7e5390b3d 100644 --- a/game/modules/tome/data/talents/misc/races.lua +++ b/game/modules/tome/data/talents/misc/races.lua @@ -695,15 +695,14 @@ newTalent{ if not ( (self.life - dam) < (self.max_life * 0.5) ) then return end local nb = 0 - nb = self:removeEffectsFilter({ subtype ={["cross tier"] = true} }, 3) -- Cleanse effects usually clear cross tiers free - nb = nb + self:removeEffectsFilter({status = "detrimental"}, t.getDebuff(self, t)) - game.logSeen(self, "%s roars with rage shaking off %d debuffs!", self.name:capitalize(), nb) + nb = nb + self:removeEffectsFilter({status = "detrimental", type = "mental"}, t.getDebuff(self, t)) + game.logSeen(self, "%s roars with rage shaking off %d mental debuffs!", self.name:capitalize(), nb) self:startTalentCooldown(t) end, info = function(self, t) return ([[Orcs have been the prey of the other races for thousands of years, with or without justification. They have learnt to withstand things that would break weaker races. - When your life goes below 50%% your sheer determination cleanses you of %d debuff(s) based on talent level and Willpower. This can only happen once every 10 turns. + When your life goes below 50%% your sheer determination cleanses you of %d mental debuff(s) based on talent level and Willpower. This can only happen once every 10 turns. Increase physical and mental save by +%d.]]): format(t.getDebuff(self, t), t.getSaves(self, t)) end,