diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua index 6c86f63ae47b2d72527f3cc4664a09eb431a186f..9776fba3ffa8235446b93ace1dcc85dbbd9f2e42 100644 --- a/game/modules/tome/class/interface/Combat.lua +++ b/game/modules/tome/class/interface/Combat.lua @@ -563,7 +563,7 @@ function _M:physicalCrit(dam, weapon, target) print("[PHYS CRIT %]", chance) if rng.percent(chance) then - dam = dam * (1.5 + (self.combat_critical_power or 0)) + dam = dam * (1.5 + (self.combat_critical_power or 0) / 100) crit = true end return dam, crit