diff --git a/game/modules/tome/class/interface/Combat.lua b/game/modules/tome/class/interface/Combat.lua
index 6c86f63ae47b2d72527f3cc4664a09eb431a186f..9776fba3ffa8235446b93ace1dcc85dbbd9f2e42 100644
--- a/game/modules/tome/class/interface/Combat.lua
+++ b/game/modules/tome/class/interface/Combat.lua
@@ -563,7 +563,7 @@ function _M:physicalCrit(dam, weapon, target)
 
 	print("[PHYS CRIT %]", chance)
 	if rng.percent(chance) then
-		dam = dam * (1.5 + (self.combat_critical_power or 0))
+		dam = dam * (1.5 + (self.combat_critical_power or 0) / 100)
 		crit = true
 	end
 	return dam, crit