diff --git a/game/modules/tome/data/general/objects/scrolls.lua b/game/modules/tome/data/general/objects/scrolls.lua
index 0d676974bf4f57553338f5469eea58ee81250052..b51c1316f7b7689c4b2fedbb012c4f97089701fe 100644
--- a/game/modules/tome/data/general/objects/scrolls.lua
+++ b/game/modules/tome/data/general/objects/scrolls.lua
@@ -73,123 +73,6 @@ newEntity{
 	desc = [[This parchement contains some lore.]],
 }
 
---[[
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of light",
-	level_range = {1, 40},
-	rarity = 3,
-	cost = 1,
-	material_level = 1,
-
-	use_simple = { name="light up the surrounding area", use = function(self, who)
-		who:project({type="ball", range=0, friendlyfire=true, radius=15}, who.x, who.y, engine.DamageType.LITE, 1)
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of phase door",
-	level_range = {1, 30},
-	rarity = 4,
-	cost = 3,
-	material_level = 2,
-
-	use_simple = { name="teleport you randomly over a short distance", use = function(self, who)
-		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
-		who:teleportRandom(who.x, who.y, 15)
-		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of controlled phase door",
-	level_range = {30, 50},
-	rarity = 7,
-	cost = 3,
-	material_level = 4,
-
-	use_simple = { name="teleport you randomly over a short distance into a targeted area", use = function(self, who)
-		local tg = {type="ball", nolock=true, no_restrict=true, nowarning=true, range=10 + who:getMag(10), radius=3}
-		x, y = who:getTarget(tg)
-		if not x then return nil end
-		-- Target code doesnot restrict the target coordinates to the range, it lets the poject function do it
-		-- but we cant ...
-		local _ _, x, y = who:canProject(tg, x, y)
-		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
-		who:teleportRandom(x, y, 3)
-		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of teleportation",
-	level_range = {10, 50},
-	rarity = 8,
-	cost = 4,
-	material_level = 3,
-
-	use_simple = { name="teleport you anywhere on the level, randomly", use = function(self, who)
-		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
-		who:teleportRandom(who.x, who.y, 200, 15)
-		game.level.map:particleEmitter(who.x, who.y, 1, "teleport")
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of magic mapping",
-	level_range = {1, 50},
-	rarity = 5,
-	cost = 3,
-	material_level = 2,
-
-	use_simple = { name="map the area directly around you", use = function(self, who)
-		who:magicMap(20)
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of enemies detection",
-	level_range = {15, 35},
-	rarity = 4,
-	cost = 5,
-	material_level = 1,
-
-	use_simple = { name="detect enemies within a certain range", use = function(self, who)
-		local rad = 15 + who:getMag(20)
-		who:setEffect(who.EFF_SENSE, 2, {
-			range = rad,
-			actor = 1,
-		})
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-
-newEntity{ base = "BASE_SCROLL",
-	name = "scroll of shielding",
-	level_range = {10, 50},
-	rarity = 9,
-	cost = 7,
-	material_level = 3,
-
-	use_simple = { name="create a temporary shield that absorbs damage", use = function(self, who)
-		local power = 60 + who:getMag(100)
-		who:setEffect(who.EFF_DAMAGE_SHIELD, 10, {power=power})
-		game.logSeen(who, "%s reads a %s!", who.name:capitalize(), self:getName{no_count=true})
-		return "destroy", true
-	end}
-}
-]]
-
 newEntity{ base = "BASE_INFUSION",
 	name = "healing infusion",
 	level_range = {1, 50},