diff --git a/game/modules/tome/data/talents/psionic/mentalism.lua b/game/modules/tome/data/talents/psionic/mentalism.lua index dd5ed924083a46ed64b1593662bc2146997c8f31..3a4a65005fd7be7eda828a611e3d0bb3cf759409 100644 --- a/game/modules/tome/data/talents/psionic/mentalism.lua +++ b/game/modules/tome/data/talents/psionic/mentalism.lua @@ -189,7 +189,7 @@ newTalent{ m.on_die = function(self) local tg = {type="ball", radius=10} self:project(tg, self.x, self.y, function(tx, ty) - local target = game.level.map(tx, ty, Map.ACTOR) + local target = game.level.map(tx, ty, engine.Map.ACTOR) if target and target.ai_target.actor == self then target.ai_target.actor = self.summoner end