diff --git a/game/modules/tome/data/damage_types.lua b/game/modules/tome/data/damage_types.lua index 429fd9043b7856ac2b6402a28140e8a76eb98bc6..6e8785af3a19a7c94bcd8b8f6c21b42adc212e74 100644 --- a/game/modules/tome/data/damage_types.lua +++ b/game/modules/tome/data/damage_types.lua @@ -3145,7 +3145,7 @@ newDamageType{ src:incEquilibrium(-(dam.equi or 1)) end elseif target:canBe("poison") then - target:setEffect(target.EFF_POISONED, 5, {src=src, power=dam.dam, apply_power=src:combatMindpower()}) + target:setEffect(target.EFF_POISONED, 5, {src=src, power=dam.dam, max_power = dam.dam*5, apply_power=src:combatMindpower()}) end elseif not target and not src.turn_procs.living_mucus and src:knowTalent(src.T_LIVING_MUCUS) and game.zone and not game.zone.wilderness then src.turn_procs.living_mucus = true diff --git a/game/modules/tome/data/talents/gifts/mucus.lua b/game/modules/tome/data/talents/gifts/mucus.lua index c932d0d80a03c54a3b85c52d81824694e61ab801..c2c92a637675f9be533c722e4353419e4eb9d7db 100644 --- a/game/modules/tome/data/talents/gifts/mucus.lua +++ b/game/modules/tome/data/talents/gifts/mucus.lua @@ -58,10 +58,10 @@ newTalent{ end else if oldmucus.duration > 0 then -- Enhance existing mucus - oldmucus.duration = oldmucus.duration + 1 + oldmucus.duration = t.getDur(self, t) oldmucus.dam.bonus_level = oldmucus.dam.bonus_level + 1 oldmucus.dam.self_equi = oldmucus.dam.self_equi + 1 - oldmucus.dam.dam = t.getDamage(self, t) * (1+ self:combatTalentScale(oldmucus.dam.bonus_level, 0.25, 0.7)) + oldmucus.dam.dam = t.getDamage(self, t) * (1+ self:combatTalentLimit(oldmucus.dam.bonus_level, 1, 0.25, 0.7)) -- Limit < 2x damage end end end, @@ -79,7 +79,7 @@ newTalent{ At talent level 4 or greater, the mucus will expand to a radius 1 area from where it is placed. Your mucus will poison all foes crossing it, dealing %0.1f nature damage every turn for 5 turns (stacking). In addition, each turn, you will restore %0.1f Equilibrium while in your own mucus, and other friendly creatures in your mucus will restore 1 Equilibrium both for you and for themselves. - The Poison damage and Equilibrium regeneration increase with Mindpower, and laying down more mucus in the same spot will intensify its effects and extend its duration by 1 turn.]]): + The Poison damage and Equilibrium regeneration increase with your Mindpower, and laying down more mucus in the same spot will intensify its effects and refresh its duration.]]): format(dur, dur, damDesc(self, DamageType.NATURE, dam), equi) end, }