diff --git a/game/modules/tome/class/Object.lua b/game/modules/tome/class/Object.lua index 297260a31b2e952bb540274b329c7838c328561c..8299b6ea44ae6e44d1317e816a09ce2a70f7f83c 100644 --- a/game/modules/tome/class/Object.lua +++ b/game/modules/tome/class/Object.lua @@ -135,7 +135,7 @@ function _M:descAttribute(attr) local c = self.combat return c.dam.."-"..(c.dam*(c.damrange or 1.1)).." power, "..(c.apr or 0).." apr, "..DamageType:get(c.damtype).name.." damage" elseif attr == "ARMOR" then - return (self.wielder and self.wielder.combat_def or 0).." def, "..(self.wielder and self.wielder.combat_armor or 0).." armor" + return (self.wielder and self.wielder.combat_def or 0).." def, "..(self.wielder and self.wielder.combat_armor or 0).." armour" elseif attr == "ATTACK" then return (self.wielder and self.wielder.combat_atk or 0).." accuracy, "..(self.wielder and self.wielder.combat_apr or 0).." apr, "..(self.wielder and self.wielder.combat_dam or 0).." power" elseif attr == "MONEY" then @@ -425,7 +425,7 @@ function _M:getTextualDesc(compare_with) end compare_fields(combat, compare_with, field, "atk", "%+d", "Accuracy: ", 1, false, false, add_table) - compare_fields(combat, compare_with, field, "apr", "%+d", "Armor Penetration: ", 1, false, false, add_table) + compare_fields(combat, compare_with, field, "apr", "%+d", "Armour Penetration: ", 1, false, false, add_table) compare_fields(combat, compare_with, field, "physcrit", "%+.1f%%", "Physical crit. chance: ", 1, false, false, add_table) compare_fields(combat, compare_with, field, "physspeed", "%.0f%%", "Attack speed: ", 100, false, true, add_table) @@ -503,12 +503,12 @@ function _M:getTextualDesc(compare_with) w = w or {} w = w[field] or {} compare_fields(w, compare_with, field, "combat_atk", "%+d", "Accuracy: ") - compare_fields(w, compare_with, field, "combat_apr", "%+d", "Armor penetration: ") + compare_fields(w, compare_with, field, "combat_apr", "%+d", "Armour penetration: ") compare_fields(w, compare_with, field, "combat_physcrit", "%+.1f%%", "Physical crit. chance: ") compare_fields(w, compare_with, field, "combat_dam", "%+d", "Physical power: ") - compare_fields(w, compare_with, field, "combat_armor", "%+d", "Armor: ") - compare_fields(w, compare_with, field, "combat_armor_hardiness", "%+d%%", "Armor Hardiness: ") + compare_fields(w, compare_with, field, "combat_armor", "%+d", "Armour: ") + compare_fields(w, compare_with, field, "combat_armor_hardiness", "%+d%%", "Armour Hardiness: ") compare_fields(w, compare_with, field, "combat_def", "%+d", "Defense: ") compare_fields(w, compare_with, field, "combat_def_ranged", "%+d", "Ranged Defense: ")