From 4ffb745d90b474f22253f577d71770e6dbce3f6b Mon Sep 17 00:00:00 2001 From: DarkGod <darkgod@net-core.org> Date: Thu, 16 Mar 2017 11:40:31 +0100 Subject: [PATCH] Shimmering fully ignores randarts and rares --- game/modules/tome/class/World.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/game/modules/tome/class/World.lua b/game/modules/tome/class/World.lua index 70ecffdc16..a48044f52c 100644 --- a/game/modules/tome/class/World.lua +++ b/game/modules/tome/class/World.lua @@ -93,10 +93,11 @@ function _M:unlockShimmer(o) local shimmer_name local unique = nil + -- if o.randart or o.rare then return end if o.unique and not o.randart then shimmer_name = o:getName{do_color=true, no_add_name=true, no_image=true, force_id=true} unique = true - elseif o.__original and not o.__original.randart then + elseif o.__original and not o.__original.randart and not o.__original.rare then o = o.__original shimmer_name = o:getName{do_color=true, no_add_name=true, no_image=true, force_id=true} else -- GitLab